<|startoftext|>A Lesson to Learn<|obj|>Speak with Dendrite Starblaze in the village of Nighthaven, Moonglade.<|text|>, I have been following your progress with much delight. You are most assuredly developing yourself into a valued protector of nature. The time has come for you to learn more about one of the various animal aspects that Cenarius has blessed us with the ability to change into - one that affords you command and mastery of the water. For this, you must travel to the village of Nighthaven in Moonglade and speak with Dendrite Starblaze of the Cenarion Circle there. He will guide you further.<|endoftext|> <|startoftext|>Kanrethad's Quest<|obj|>Speak to Kanrethad to restore your talents, weapon and mount.<|text|>Welcome back from the world of death. In an age long past you stood proud, a hero among your brethren. Now you stand fallen and broken - a relic of the past. Stand before me, as I awaken the legend that you once were. I shall restore the weapons and powers you have lost, making you whole once again.<|endoftext|> <|startoftext|>Rise of the Silithid<|obj|>Take the report to Zilzibin Drumlore in Orgrimmar.<|text|>Here's your report. I urge you to take it to someone who might have working knowledge in this kind of thing. I know this troll scholar named Zilzibin Drumlore. He's spent a lot of time studying life forms that are unique to the ecology of Azeroth; he's a historian to boot! If you want someone to help figure out what exactly this threat is and how to stop it, give this report to him. We're going to need all the help we can get. Zil lives in a house on the second tier of the Drag in Orgrimmar.<|endoftext|> <|startoftext|> Wolves Across the Border<|obj|>Bring 8 Diseased Wolf Pelts to Eagan Peltskinner outside Northshire Abbey.<|text|>Whatever is affecting these wolves isn't going away. Each day that passes brings forth more sick wolves. It pains me to ask anyone to kill nature's beasts, but we must destroy the diseased young wolves before this little outbreak turns into an epidemic. Kill diseased young wolves in the valley and bring me their diseased wolf pelts as proof of your deed.<|endoftext|> <|startoftext|>Aquatic Form<|obj|>Return to Thunder Bluff and show Turak Runetotem the Pendant of the Sea Lion.<|text|>You have completed the necessary lessons all young druids are taught before they can adopt an aquatic aspect. Go now back to your trainer, Turak Runetotem, in Thunder Bluff. Show him your pendant and prove to him you are ready to learn what he has to teach you. He will complete your training, allowing you to become one with the water. Goodbye, young druid. We shall speak again.<|endoftext|> <|startoftext|>Trial of the Sea Lion<|obj|>Find the Half Pendant of Aquatic Agility and the Half Pendant of Aquatic Endurance. Speak with the residents of Moonglade to learn clues as to where these items may be located.<|text|>For the second trial, you'll need the two halves that make the Pendant of the Sea Lion. One half draws power from the agility of the sea lion aspect, gliding through water; the other draws power from the incredible endurance of the sea lion aspect. Druids draw on both these traits equally to embody the aspect of their aquatic form. Speak with the locals of Moonglade to learn where the parts may lie, and bring both here to join them together. Once formed, take the pendant to Dendrite Starblaze.<|endoftext|> <|startoftext|>Trial of the Lake<|obj|>Find a Shrine Bauble in Lake Elune'ara, and take it to the Shrine of Remulos in northwestern Moonglade. Once there, use the Shrine Bauble.<|text|>For your first trial, search the depths of Lake Elune'ara to locate a Shrine Bauble. It decays rapidly, so proceed with it to the Shrine of Remulos post haste. Use the bauble at the shrine, and then speak with Tajarri there; she is one of Moonglade's most trusted wardens. You only have a set amount of time to complete the task, and you may be competing against other druids searching for baubles themselves. Mental and physical dexterity will be critical to your success. Good luck.<|endoftext|> <|startoftext|>A Lesson to Learn<|obj|>Speak with Dendrite Starblaze in the village of Nighthaven, Moonglade.<|text|>, I have been following your progress with much delight. You are most assuredly developing yourself into a valued protector of nature. The time has come for you to learn more about one of the various animal aspects that Cenarius has blessed us with the ability to change into - one that affords you command and mastery of the water. For this, you must travel to the village of Nighthaven in Moonglade and speak with Dendrite Starblaze of the Cenarion Circle there. He will guide you further.<|endoftext|> <|startoftext|>Trial of the Lake<|obj|>Find a Shrine Bauble in Lake Elune'ara, and take it to the Shrine of Remulos in northwestern Moonglade. Once there, use the Shrine Bauble.<|text|>For your first trial, search the depths of Lake Elune'ara to locate a Shrine Bauble. It decays rapidly, so proceed with it to the Shrine of Remulos post haste. Use the bauble at the shrine, and then speak with Tajarri there; she is one of Moonglade's most trusted wardens. You only have a set amount of time to complete the task, and you may be competing against other druids searching for baubles themselves. Mental and physical dexterity will be critical to your success. Good luck.<|endoftext|> <|startoftext|>Shadumbra's Head<|obj|>Bring Shadumbra's Head to Captain Goggath at Hellscream's Watch.<|text|>The once swift Shadumbra now lies still as you claim victory over it. This legenday creature is dear to the night elves. Its head should serve as an intimidating trophy, and as a sign of the end of the Alliance in Ashenvale. Captain Goggath at Hellscream's Watch will no doubt be delighted to receive the head of the slain nightsaber.<|endoftext|> <|startoftext|>Ursangous' Paw<|obj|>Bring Ursangous' Paw to Captain Tarkan at Silverwind Refuge.<|text|>The mighty bear Ursangous is no more! The small quarter-crescent emblem on its paw indicates that this beast was trained by the night elves to prowl the forest in search of their enemies. There is no telling how many of your Horde allies fell to this creature. The paw should be brought to Tarkan at Silverwind Refuge. He will be pleased that such a weapon has been removed from the enemy's arsenal.<|endoftext|> <|startoftext|>Simmer Down Now<|obj|>Captain Tarkan at Silverwind Refuge wants you to defeat Tideress and 12 Befouled Water Elementals at Mystral Lake.<|text|>You should've seen it! The elves thought Silverwind to be impenetrable. With its heavy defenses and their army of water elementals, they were almost right. Almost. One of our mages was able to summon a twisted elemental designed to send the others into a chaotic rage. Ahh, the looks on their faces! Unfortunately, the mage who summoned it fell in battle. Now I need someone to bring down our creation.<|endoftext|> <|startoftext|>Goretusk Liver Pie<|obj|>Salma Saldean needs 8 Goretusk livers to make a Goretusk Liver Pie.<|text|>The onions are peeled. The garlic is minced. The rosemary is crushed. The crust has been baked. The dill weed is chopped. The gravy is simmering. Now all I need for my famous meat pie are 8 Goretusk Livers!<|endoftext|> <|startoftext|> Skirmish at Echo Ridge<|obj|>Kill 8 Kobold Laborers, then return to Marshal McBride at Northshire Abbey.<|text|>Your previous investigations are proof that the Echo Ridge Mine needs purging. Return to the mine and help clear it of kobolds. Waste no time. The longer the kobolds are left unmolested in the mine, the deeper a foothold they gain in Northshire.<|endoftext|> <|startoftext|>Blackrock Menace<|obj|>Bring 10 Battleworn Axes to Marshal Marris in Lakeshire.<|text|>The Blackrock orcs have travelled from the Burning Steppes and claimed Stonewatch Keep to the north. From there they maraud the areas north of Lakeshire and keep its citizens in town, penned like cattle. Help rid Lakeshire of this menace. Kill these Blackrock orcs and bring me ten of their Battleworn Axes as proof. And although Blackrocks threaten us from the north, we've received reports of more in the southeastern pocket of Redridge. If you find any there, then they too should be hunted.<|endoftext|> <|startoftext|>Beached Sea Turtle<|obj|>Take the Sea Turtle Remains to Gwennyth Bly'Leggonde in Auberdine.<|text|>You find a corpse of a sea turtle that had beached itself on the coast of Darkshore some time ago. It has been scavenged by the murlocs who have encamped themselves around the creature's remains. Still, there appear to be some suitable samples left on the creature's remains that Gwennyth Bly'Leggonde in Auberdine might be able to make use of.<|endoftext|> <|startoftext|>Desperate Prayer<|obj|>Speak to High Priestess Laurena in Stormwind.<|text|>Time's come for you to head to Stormwind. High Priestess Laurena in the Cathedral of Light wants to speak to you. Gotta be somethin' really good or really bad for the High Priestess to want you there personally, but I'm guessin' you've only done well for yourself and it's a good thing that she wants to speak to ya. But don't waste too much time 'round here. I'd head there as soon as you can.<|endoftext|> <|startoftext|>Components for the Enchanted Gold Bloodrobe<|obj|>Return to Menara Voidrender in the Barrens.<|text|>Return to Menara, tell her it'll take some time, but I'll make sure to come through for her... and you. Tell her to have you finish gathering the rest of your components--I should have the thread done by then. You can return and pick it up then. Good luck. Oh, and say hello to Strahad for me while you're there. That old coot... putting a tower right there next to Ratchet... crazy.<|endoftext|> <|startoftext|>Genesis Vest<|obj|>Bring the Husk of the Old God, 2 Idols of Rebirth, 5 Bronze Scarabs and 5 Ivory Scarabs to Vethsera inside Ahn'Qiraj. You must also attain Honored reputation with the Brood of Nozdormu to complete this quest.<|text|>The unmentionable Old God slowly awakens from his slumber beneath Ahn'Qiraj. The terrible fate that awaits Azeroth could come in days or years; time has no meaning for beings of his power. When the stars are favorable, he will lash out against all living beings with terrible wrath. You must find him before then and find a way to bring his existence to an end. Do this and bring me a piece of his husk. I shall grant you armor no mortal has ever worn... armor fit for one who has slain a god!<|endoftext|> <|startoftext|>Avenge My Village<|obj|>Kill 8 Grimtotem Ruffians and 6 Grimtotem Mercenaries, and then return to Makaba Flathoof near the southeastern edge of Stonetalon.<|text|>The Grimtotem Clan raided my village and killed most everyone. I killed all I could, but barely escaped with my life. , all I wish now is that more of them are dead. You will find them just to the west of here.<|endoftext|> <|startoftext|>Tharil'zun<|obj|>Bring Tharil'zun's Head to Marshal Marris in Redridge.<|text|>Blackrock Outrunners and Renegades are running ambushes between here and Stonewatch Keep. The leader of the Outrunners is an orc named Tharil'zun--we want this orc. Bring me the head of Tharil'zun!<|endoftext|> <|startoftext|>Drape of Unyielding Strength<|obj|>Bring 1 Qiraji Martial Drape, 2 Onyx Idols, 5 Silver Scarabs and 5 Bone Scarabs to Keyl Swiftclaw in Silithus. You must also obtain Revered reputation with Cenarion Circle to complete this quest.<|text|>I'm glad to hear you're aiding us in our attack on Ahn'Qiraj. I can make you a protective item that'll be of assistance in the fight against our enemy. I shall need a Qiraji drape, which I'll resize for you of course. I'll also need idols and scarabs which I'll use to create a suitable clasp. I promise you won't be disappointed.<|endoftext|> <|startoftext|>Call of Fire<|obj|>Retrieve the Ritual Torch and return it to Temper at Emberglade on Azuremyst Isle.<|text|>One of my brethren, Hauteur, has gone insane, no doubt because of the crash of your ship. He's begun demanding that the local owlbeasts worship him. This will not continue! None of us would ever impersonate a god! It falls to you to restore the balance. First, you must retrieve their ritual torch, which has been taken by the crazed wildkin inside Stillpine Hold to the west. Return the torch to me.<|endoftext|> <|startoftext|>Planning the Escape<|obj|>Kill a Shattered Hand Grenadier and bring his Crude Explosives to Private Imarion at Gor'gaz Outpost.<|text|>Like I said, getting out of here won't be easy. Warboss Nekrogg may look like an overgrown brute, but he's no simpleton. He won't let the cage key out of his sight and doesn't come down from his tower atop that chunk of wall until he's ready to question me or that orc he's managed to capture. It's going to take something extraordinary to get him off that wall, but I have an idea. Find one of the grenadiers that patrol the ground along the Southern Rampart and bring me some of his explosives.<|endoftext|> <|startoftext|>The Throne of the Elements<|obj|>Elementalist Ioki wants you to travel to the Throne of the Elements and speak with Elementalist Sharvak.<|text|>Greetings. I am Ioki, elementalist of the Earthen Ring. I have come to Telaar to inform the Kurenai of the state of the elements. Could I ask a favor of you? Would you travel to the Throne of the Elements in the northern hills of Nagrand, beyond Skysong Lake, and tell elementalist Sharvak that I have arrived at Telaar safely? She will surely reward you for this small deed.<|endoftext|> <|startoftext|>The Master's Touch<|obj|>Go into the Caverns of Time and convince Medivh to enable your Restored Apprentice's Key.<|text|>I've put together the very key I used as an apprentice. It looks completely functional as far as keys go. In regards to opening Karazhan, however, this might as well be a piece of scrap metal. Without Medivh's consent, the key is worthless. Yes, of course I know Medivh is dead. This merely makes things difficult, not impossible. There is a place in Azeroth called the Caverns of Time, guarded by the bronze dragonflight. Find a way inside, travel back in time and get Medivh to enable the key.<|endoftext|> <|startoftext|>Seer Udalo<|obj|>Find Seer Udalo inside the Arcatraz in Tempest Keep.<|text|>I hope you're not shocked when I reveal to you that the pieces of the Medallion of Karabor you obtained from my minions are mere replicas. My Deathsworn and I have kept the secret from Illidan for as long as possible. We are however, still missing the final piece. Udalo came to me in dreams to announce he had found it. Unfortunately he is held by Kael'thas inside the Arcatraz in Tempest Keep. Find him and see what he knows.<|endoftext|> <|startoftext|>Auchindoun...<|obj|>Travel to the Auchenai Crypts in the Bone Wastes of Terokkar Forest and slay Exarch Maladaar to free the spirit of D'ore.<|text|>Deep within the Auchenai Crypts is a tomb: A tomb unlike any that exists on this shattered realm. It was from this tomb, the first tomb, that the vast mausoleum of Auchindoun was born. You must venture to the Auchenai Crypts of Auchindoun and find this tomb. Slay the guardian of the crypt to release the captive spirit within. The spirit holds the key...<|endoftext|> <|startoftext|>Equipment Recovery<|obj|>Gretchen Fizzlespark wants you to obtain 8 pieces of K3 Equipment in Sifreldar Village north of K3.<|text|>Please. When the Hyldnir took our men, they also took all our equipment. Of course, it's more important that we get our boys back, but if you run into any of our equipment, I'd really appreciate it if you brought it back to us. You'll find their village just above us, to the north.<|endoftext|> <|startoftext|>Stocking Up<|obj|>Gather 8 bundles of Composite Ore from the digs surrounding Galakrond's Rest and bring them to Xink at Nozzlerust Post.<|text|>Hello hello! The Scourge to the south are digging up some ancient dragon thing. I could care less why they're doing it, but they're pulling cartloads of composite ore in the process. Go lift me a bunch of that ore. That stuff should yield a pretty penny for all the weapons the Horde are crafting.<|endoftext|> <|startoftext|>Divination: Gorefiend's Truncheon<|obj|>The Ancient Shadowmoon Spirit at the Altar of Shadows in southeast Shadowmoon Valley wants you to recover Gorefiend's Truncheon.<|text|>One by one they knelt before him, offering their lives as a show of allegiance. Gorefiend hoisted his sickle and cut clean their heads. Shortly after this slaughter, Gorefiend took his own life. But this was no act of contrition! No, Gorefiend sought immortality! From the corpses of the fallen death knights rose the Ghostriders of Karabor. They now ride the roads encircling the Hand of Guldan, awaiting the day that their master returns. It is they who hold the truncheon of Gorefiend. Retrieve it...<|endoftext|> <|startoftext|>Orders From Drakuru<|obj|>Return the Orders From Drakuru to Crusader Lord Lantinga at Light's Breach in Zul'Drak.<|text|>Minions be hearin' da call of your masta! Da Lich King be givin' Drakuru full control of da armies of da Scourge in Zul'Drak. We be commanded ta kill everyting. EVERYTING MUST DIE! We be processin' all da corpses in da Dead Fields and sendin' em up ta Prince Navarius' crew in Zeramas for Scourgin'! Notin' goes ta waste on Drakuru's watch! Soon we be drinkin' da blood of da prophets ta become stronger dan eva before! Zul'Drak and Gundrak gonna fall to da Scourge!<|endoftext|> <|startoftext|>Gem Perfection<|obj|>Return two Huge Citrines, two Dark Jade and two Shadow Crystals to Ounhulo in Valgarde.<|text|>It has the cold of the Icewyrm's breath up here does it not? Not only do I lack customers for my crafting skills, but I also lack stock of gems to sell! If you can bring me several uncut gems to replenish my stocks, I can teach you the skill of gem perfection. This will allow you to sometimes cut a perfect gem with increased bonuses when cutting a uncommon quality gem from Northrend.<|endoftext|> <|startoftext|>Reconnaissance Flight<|obj|>Help Pilot Vic complete the Reconnaissance Flight.<|text|>It's about time we had planes up and running in this place. The professor's been asking me to check out a strange weather pattern coming from the northeast. Thing is, I'm going to need a co-pilot if we're going into uncharted territory. No way in hell I'm heading out there alone. What do you say? You might learn a thing or two. And once you learn to deal with the northern winds... you can pretty much fly anywhere.<|endoftext|> <|startoftext|>Borrowed Technology<|obj|>Chief Engineer Boltwrench aboard the Skybreaker wants you to use the Smuggled Solution at the Broken Front.<|text|>I get it, I get it. Cappy's too busy to see this for himself. His loss! See, I've managed to 'acquire' a certain shipment of solution from the enemy. And as much as I hate tinkerin' with inferior goblin technology, I'm inclined to make an exception here. Take this sample. I'll need you to run a few field tests, just to prove its usefulness, while I try to do a little reverse engineering to duplicate the creation process. Go to the front and gather the materials to make a decoy, then use the oil.<|endoftext|> <|startoftext|>Learn to Ride in Elwynn Forest<|obj|>Return the pamphlet to Randal Hunter at Eastvale Logging Camp in Elwynn Forest.<|text|>This pamphlet advertising riding training and mount purchases was sent from Randal Hunter. Randal can be found at Elwynn Forest's Eastvale Logging Camp, along the road east out of Stormwind.<|endoftext|> <|startoftext|>Mercy for the Lost<|obj|>Kill 8 Corrupted Bloodtalon Raptors.<|text|>The fiend who stole our raptors has been corruptin' dem with some kind of magic. Now dat dey've grown with dis corruption inside of them, I fear dere's little we can be doin' to save dem outside grantin' them da peace of death. Go ta Zalazane's Fall, northwest of here, an' see da task done. I hope ya can stomach dae work. I don't tink I could bring myself ta do da deed, even knowin' that it be needed.<|endoftext|> <|startoftext|>Maurin's Concoction<|obj|>Maurin wants you to deliver Maurin's Concoction to Karnum at Karnum's Grove.<|text|> Here you are. Bring these to Karnum. It's up to him how he wants to use them on the naga. I'll be watching to gauge the effectiveness of my formula!<|endoftext|> <|startoftext|>You'll Know It When You See It<|obj|>Sorrem at Furien's Post wants you to find the Ancient Summoning Ritual in Thunder Axe Fortress.<|text|>With his dying breath, Kohor mentioned the summoning of a demon that could threaten the entire region. He may have been bluffing, but that's not a chance worth taking. This cannot wait for the Horde's invasion of Desolace to take shape. You must scour Thunder Axe Fortress for clues and bring an end to this potential threat.<|endoftext|> <|startoftext|>Consort of the Sea Witch<|obj|>Kill Naj'tess and retrieve his orb.<|text|>I been investigatin' our corrupted Bloodtalons troubles and I think I've found da source. A lone naga. He was holdin' a red orb aloft over our hatchlings and I could see dem... changin'. I'm certain he tinks his thievery and spellcastin' have gone unnoticed, so ya should be able ta catch him unawares. Kill dis naga and bring me back dat vile orb - you'll be findin' him to da northwest, at Zalazane's Fall.<|endoftext|> <|startoftext|>Saving the Young<|obj|>Use the Bloodtalon Whistle to rescue 12 Lost Bloodtalon Hatchlings.<|text|>I actually have somethin' really important dat I could use help with, if ya be willin', mon. Our hatchlins' are bein' stolen by someone on da next island. At first I thought dey were just runnin' away or that nature be claimin' dem, but we are missin' more than a dozen of da little guys now. Please head to Zalazane's Fall to da northwest and point da little hatchlins back dis way. Poor tings.<|endoftext|> <|startoftext|>A Troll's Truest Companion<|obj|>Speak to Kijara on Bloodtalon Shore.<|text|>If ya lookin' for something ta do, we need some more raptors moved over to da pens. If ya head over to da island south of here, you can be meetin' with our caretakers and dey can set ya up. Dey might appreciate a hand too. Got ta be spreadin' da love, ya know?<|endoftext|> <|startoftext|>Hearts-is-Hearts<|obj|>Slay a Landquaker Bull south of the Battlescar and collect an Enormous Kodo Heart.<|text|>These parts - so lovely! Muscle and sinew and fingers and toes ... I am SO hungry right now. But work must come first. Once I stitch this pile of parts together I'm going to need a heart strong enough to pump sludge through this rat's nest of veins. I would use my own heart, but it's a shriveled up husk resembling a turnip. No, I need some real power. Get me a kodo heart from one of those giant landquaker bulls to the south of the Battlescar.<|endoftext|> <|startoftext|>Tal'doren, the Wild Home<|obj|>Speak to Darius Crowley at Tal'doren, in the heart of the Blackwald.<|text|>There are others like you. And they too, were lost and confused. There is a place where you belong. Tal'doren, the wild home, was once home to an order of druids who took the shape of wolves. It is there that you will find the answers you seek. It is also there that you will find someone who can offer guidance. An old friend.<|endoftext|> <|startoftext|>Claim the Battle Scar<|obj|>Go to the Battlescar. Scout out the flag marker and kill 10 Triumph Vanguard soldiers.<|text|>We have fought the Alliance to a standstill here, even as the land beneath our feet falls apart. To the east you will find the Battlescar, a wide swath of decimated terrain. It is little more than a line in the sand, but it must be OUR line. In the center of the scar you will find a flag marker designating who controls it. Scout out the flag. If it's not already ours, capture it for the Horde - it will swing the battle in our favor. Investigate the scar and kill anyone you find in there!<|endoftext|> <|startoftext|>Smarts-is-Smarts<|obj|>Kill a Triumph Captain on the far side of the Battlescar and acquire a Fresh Brain.<|text|>My monstrosity is taking shape! All that's left is to stuff his skull with something useful. I'm talking about brains. And here I'm going to be picky. The abomification process causes significant brain damage so it's best to start with someone smart. One of the Alliance officers should do nicely. Seek out one of the Captains on the far side of the Battlescar and try not to damage the goods while you kill him.<|endoftext|> <|startoftext|>Parts-is-Parts<|obj|>Use Calder's Bonesaw on corpses within the Battlescar and collect 15 Severed Extremities.<|text|>I've always wanted to try making an abomination. It looks simple enough, but you know how it is when you learn things from a book. There's no substitute for doing! First, I'm going to need parts. Lots of parts. And you're going to get them for me. No need to be picky: human, orc... it doesn't matter. Parts is parts. Just be sure the corpses you harvest come from the Battlescar, so I know they're fresh. <|endoftext|> <|startoftext|>A Gift for the Regent Lord of Quel'Thalas<|obj|>Present a Lovely Charm Bracelet to Lor'themar Theron in Silvermoon City.<|text|>Did you want to make a Lovely Charm Bracelet for the Regent Lord of Quel'Thalas? I'm sure he'd be thrilled. Do you already have a Lovely Charm Collector's Kit?<|endoftext|> <|startoftext|>A Gift for the High Chieftain<|obj|>Present a Lovely Charm Bracelet to Baine Bloodhoof in Thunder Bluff.<|text|>Did you want to make a Lovely Charm Bracelet for the High Chieftain? I'm sure he'd be thrilled. Do you already have a Lovely Charm Collector's Kit?<|endoftext|> <|startoftext|>Losing Your Tail<|obj|>Use Belysra's Talisman to defeat the Dark Scout.<|text|>You must have many questions. And they will be answered in time. I know why you're here and what you're looking for. I can't lead you there with the enemy tracking you. One of Sylvanas's scouts has been following your tracks. You can't lead the Forsaken to the place you seek. Take this talisman and walk along the road just north of here. Let the ranger lure you to her trap and use the power of the talisman to break free and counterattack.<|endoftext|> <|startoftext|>A Gift for the Prophet<|obj|>Present a Lovely Charm Bracelet to Prophet Velen in the Exodar.<|text|>Did you want to make a Lovely Charm Bracelet for the Prophet of the Exodar? I'm sure he'd be thrilled. Do you already have a Lovely Charm Collector's Kit?<|endoftext|> <|startoftext|>A Gift for the Banshee Queen<|obj|>Present a Lovely Charm Bracelet to Lady Sylvanas Windrunner in Undercity.<|text|>Did you want to make a Lovely Charm Bracelet for the Banshee Queen? I'm sure she'd be thrilled. Do you already have a Lovely Charm Collector's Kit?<|endoftext|> <|startoftext|>A Gift for the Warchief's Advisor<|obj|>Present a Lovely Charm Bracelet to Eitrigg in Orgrimmar.<|text|>Did you want to make a Lovely Charm Bracelet for Eitrigg? I'm sure he'd be thrilled. Do you already have a Lovely Charm Collector's Kit?<|endoftext|> <|startoftext|>The Rise of the Darkspear<|obj|>Meet with Nortet in the Darkspear Training Grounds.<|text|>Tha Darkspear tribe have long been victims. Outcasts. We found ourselves fleein' our homes time 'n time again... but dis time, it's not fleein' dat drives us here. Vol'jin has offered us leadership through wisdom, and it has kept us alive dis long. Now dat same wisdom offers portents of a chaotic future for tha Horde unda Garrosh Hellscream. No, dis time we not fleein'. Dis time, we are fightin' for a home dat will last. It's time to begin ya trainin'. Speak with Nortet to the east.<|endoftext|> <|startoftext|>Mangletooth<|obj|>Kill Mangletooth.<|text|>I no longer care for honor or glory. All that matters to me is that the quilboar die, by any means, at anyone's hand. Mangletooth, the chief of these filthy Razormane, sits in his lair to the northwest, atop a hill. End his life. I plan to stay here, and pile these bodies until no more vermin run squealing from the Kraul to face me...<|endoftext|> <|startoftext|>A Gift for the High Priestess of Elune<|obj|>Present a Lovely Charm Bracelet to Tyrande Whisperwind in Darnassus.<|text|>Did you want to make a Lovely Charm Bracelet for the High Priestess of Elune? I'm sure she'd be thrilled. Do you already have a Lovely Charm Collector's Kit?<|endoftext|> <|startoftext|>Blood of the Barrens<|obj|>Collect 6 Blood Shard Trinkets from Razormane Quilboar.<|text|>This bright red stone, found clutched in the grasp of a quilboar, has been carefully carved into the likeness of a great boar, with thorny vines sprouting from its back. Its surface is smooth and worn with care. Did the quilboar make this? If you find others, maybe one of the shaman at Firestone Point could tell you more about them.<|endoftext|> <|startoftext|>A Gift for a Lord of Ironforge<|obj|>Present a Lovely Charm Bracelet to Muradin Bronzebeard in Ironforge.<|text|>Did you want to make a Lovely Charm Bracelet for Muradin Bronzebeard? I'm sure he'd be thrilled. Do you already have a Lovely Charm Collector's Kit?<|endoftext|> <|startoftext|>Concern for Mankrik<|obj|>Bring Mahka's Gift to Mankrik, south of Firestone Point.<|text|>I would ask a favor of you. A warrior named Mankrik passed through our camp not long ago, on a lonely journey. His wife was killed by the quilboar, long ago, and he still seeks revenge. I cannot forget his eyes...burning with inconsolable hatred, every waking moment. We did not talk long, but I cannot bear to think of him out there alone. Please, bring this to Mankrik, and tell him it is from me...<|endoftext|> <|startoftext|>Don't Stop Bereavin'<|obj|>Kill 13 Razormane Quilboar.<|text|>For a moment, I thought my hatred had stilled. My wife laid to rest, a final offering of the blood of her murderers to quell her tortured spirit. I thought perhaps peace would appeal to me. I was wrong. I will not rest now until every single filthy, squealing, murderous quilboar lays dead and broken! I cannot kill them fast enough with my own two hands. Go and slay more for me.<|endoftext|> <|startoftext|>The Purification of Quel'Delar<|obj|>Immerse your Tempered Quel'Delar in the Sunwell. Speak to a Warden of the Sunwell when you are ready to enter the Sunwell Plateau.<|text|>The Sunwell and the end of Quel'Delar's exile await. You will find Lor'themar Theron, the regent of Quel'Thalas, and Grand Magister Rommath standing within. Be wary of them and do not allow them to entrap you in their political scheming. Instead, remain focused on your task here. Immerse the reformed Quel'Delar in the Sunwell to complete its restoration, then show it to Myralio Sunblaze at Quel'Delar's Rest. Speak to a Warden of the Sunwell when you are ready to enter the Sunwell Plateau.<|endoftext|> <|startoftext|>The Nightmare Scar<|obj|>Help Naralex seal the Nightmare Scar.<|text|>This confirms it. The overgrowth here is not being caused by a mere overabundance of energy. Do you understand? This is beyond what happened at the Wailing Caverns now. A rift into the Nightmare must have torn open in the middle of the very land we're standing on! And to think it's my fault... I'm done picking at the edges of this wound. Go to the west, to the center of the overgrowth, and meet me again there. We will dive into the heart of this corruption and force it shut!<|endoftext|> <|startoftext|>The Purification of Quel'Delar<|obj|>Immerse your Tainted Quel'Delar in the Sunwell. Speak to a Warden of the Sunwell when you are ready to enter the Sunwell Plateau.<|text|>The Sunwell and the end of Quel'Delar's exile await. You will find Lor'themar Theron, the regent of Quel'Thalas, and Grand Magister Rommath standing within. Be wary of them and do not allow them to entrap you in their political scheming. Instead, remain focused on your task here. Immerse the reformed Quel'Delar in the Sunwell to complete the its restoration, then speak with Myralion Sunblaze at Quel'Delar's Rest. Speak to a Warden of the Sunwell when you are ready to enter the Sunwell Plateau.<|endoftext|> <|startoftext|>Laid to Rest<|obj|>Obtain 5 Unearthed Mementos.<|text|>In our hurried escape for safety, we disturbed the resting homes of our ancestors. A grave sin, if you'll pardon the pun. It is tradition that a small memento be buried on top of a Gilnean's graveyard, beneath the shallow earth. The stampede of people fleeing these tunnels has unearthed these mementos and angered the spirits. Find them and bring them to me. We'll see to it that the dead return to their eternal slumber.<|endoftext|> <|startoftext|>A Gift for the King of Stormwind<|obj|>Present a Lovely Charm Bracelet to King Anduin Wrynn in Stormwind.<|text|>Did you want to make a Lovely Charm Bracelet for the king of Stormwind? I'm sure he'd be thrilled. Do you already have a Lovely Charm Collector's Kit?<|endoftext|> <|startoftext|>The Purification of Quel'Delar<|obj|>Immerse your Tainted Quel'Delar in the Sunwell. Speak to a Warden of the Sunwell when you are ready to enter the Sunwell Plateau.<|text|>The Sunwell and the end of Quel'Delar's exile await. You will find Lor'themar Theron, the regent of Quel'Thalas, and Grand Magister Rommath standing within. Be wary of them and do not allow them to entrap you in their political scheming. Instead, remain focused on your task here. Speak to a Warden of the Sunwell to enter the Sunwell Plateau. Immerse the reformed Quel'Delar in the Sunwell to complete the restoration. Show the blade to Myralion Sunblaze at Quel'Delar's Rest once it is restored.<|endoftext|> <|startoftext|>The Purification of Quel'Delar<|obj|>Immerse your Tainted Quel'Delar in the Sunwell. Speak to a Warden of the Sunwell when you are ready to enter the Sunwell Plateau.<|text|>I admit, I was skeptical that you had actually re-forged Quel'Delar and I did not expect Thalorien's spirit to reveal itself to you. You cannot understand what it means to my people that Quel'Delar has been recovered. As promised, I will admit you to the Sunwell and you will find the leaders of Silvermoon within. Carry the sword to the chamber of the Sunwell and immerse it. Once the blade is restored, return with it to Caladis Brightspear at Quel'Delar's Rest.<|endoftext|> <|startoftext|>Betrayal at Tempest's Reach<|obj|>Drink Krennan's Potion of Stealth in Tempest's Reach and assassinate Baron Ashbury and Lord Walden.<|text|>King Greymane has been taken prisoner by Lord Godfrey in Tempest's Reach! He managed to convince two of the eastern lords to go with his plan. The fool seems to think he can strike a deal with the Forsaken by turning Greymane over to them. Listen carefully. We need to resolve this with as little bloodshed as possible. This potion will allow you to sneak in undetected. We need you to assassinate the traitorous lords before this gets out of hand!<|endoftext|> <|startoftext|>Lord Jaraxxus Must Die!<|obj|>Kill Lord Jaraxxus.<|text|>Archmage Timear has foreseen a horrible event, which is about to transpire. A foolish gnome warlock is about to accidentally summon an Eredar lord of the Burning Legion into the middle of the Trial of the Crusader. You must be there when it happens. If Lord Jaraxxus escapes, he will open a portal and the Burning Legion will spill forth into our world once more. The Council of Six has decreed that Lord Jaraxxus must die!<|endoftext|> <|startoftext|>Ignis the Furnace Master Must Die!<|obj|>Kill Ignis the Furnace Master.<|text|>The great fire giant, Ignis the Furnace Master toils away inside of Ulduar's Colossal Forge. Under orders from Loken, Ignis creates weapons that are terrifying in their power. The Council of Six has decreed that Ignis must die!<|endoftext|> <|startoftext|>Changing of the Gar'dul<|obj|>Go to the top of the northern tower in Desolation Hold and help Warlord Bloodhilt "Relieve" Gar'dul of command.<|text|>When Bloodhilt arrives, I'd like to - ah - talk in private. Can you accompany me to make sure things stay on the level? This Bloodhilt is a, ah, he's a, he's a loose cannon. Meet me atop the northern tower and we'll talk with Bloodhilt together.<|endoftext|> <|startoftext|>Lord Marrowgar Must Die!<|obj|>Kill Lord Marrowgar.<|text|>Lord Marrowgar is the guardian of the Frozen Throne within the Spire Chamber. Pieced together by the Lich King from the bones of a thousand vanquished adventurers, Marrowgar wields the power of the throne itself. Without the destruction of this bone wraith, there is no hope of taking Icecrown Citadel. The Council of Six has decreed that Lord Marrowgar must die!<|endoftext|> <|startoftext|>Neither Human Nor Beast<|obj|>Drink from the Well of Tranquility, the Well of Balance and the Well of Fury.<|text|>It is time. This... alchemy that has kept the beast inside you at bay will not last for long. The first cursed worgen were night elf druids like our new allies. They, however, abandoned the balance that the rest of their kind embraced and allowed the beast to take over their minds. It is only fitting that their brethren be the ones that deliver us from the Curse. Go. Drink from the waters of Tal'doren and make peace with yourself.<|endoftext|> <|startoftext|>XT-002 Deconstructor Must Die!<|obj|>Kill XT-002 Deconstructor.<|text|>Yet another strange construct of Mimiron, the XT-002 Deconstructor actually thinks that it is the keeper's son. Do not be fooled by its feigned innocence. It is a deadly machine! You will find the Deconstructor within Ulduar's Scrapyard. The Council of Six has decreed that XT-002 Deconstructor must die!<|endoftext|> <|startoftext|>Instructor Razuvious Must Die!<|obj|>Kill Instructor Razuvious.<|text|>Instructor Razuvious smugly struts about the Military Quarter of Naxxramas. It is said that only a death knight personally trained by him could possibly even withstand the prowess of his blade. You and your group are going to prove everyone wrong. The Council of Six has decreed that Razuvious must die!<|endoftext|> <|startoftext|>Patchwerk Must Die!<|obj|>Kill Patchwerk.<|text|>The so-called "avatar of war", Patchwerk is the ultimate abomination. It is also taking a heavy toll upon on our forces in the Dragonblight. I want you to assemble your companions and enter the Construct Quarter of Naxxramas. Disassemble the construct. The Council of Six has decreed that Patchwerk must die!<|endoftext|> <|startoftext|>Anub'Rekhan Must Die!<|obj|>Kill Anub'Rekhan.<|text|>Anub'Rekhan, once-mighty Spider Lord of the nerubian empire, has been taken by the Lich King and corrupted into a state of undeath. Now a crypt lord, he sits in his parlor in the Arachnid Quarter of Naxxramas, spinning strategies for Kel'Thuzad. The Council of Six has decreed that Anub'Rekhan must die!<|endoftext|> <|startoftext|>Flame Leviathan Must Die!<|obj|>Kill Flame Leviathan.<|text|>Within the Formation Grounds sits Ulduar's first line of defense: Flame Leviathan. The Kirin Tor have been provided with information suggesting that this Keeper-created machine is soon to be transported to an undisclosed location and let loose to wreak havoc upon the mortals of Azeroth. This must not come to pass. The Council of Six has decreed that Flame Leviathan must die!<|endoftext|> <|startoftext|>Noth the Plaguebringer Must Die!<|obj|>Kill Noth the Plaguebringer.<|text|>Noth the Plaguebringer, traitor and coward! Second only to the Lich King himself for the number of souls that have been Scourged! Make haste to Naxxramas. You will find him within the Plague Quarter hiding behind his undead minions. Destroy him! The Council of Six has decreed that Noth must die!<|endoftext|> <|startoftext|>Razorscale Must Die!<|obj|>Kill Razorscale.<|text|>Razorscale normally keeps to her aerie near the Colossal Forge in Ulduar. Of late, however, she has been spotted raining fire down upon lands outside of the titan complex. Though the broodmother's is a sad tale, she poses an imminent threat to all of Northrend. The Council of Six has decreed that Razorscale must die!<|endoftext|> <|startoftext|>The Blackwald<|obj|>Investigate the Bradshaw mill just outside Stormglen Village.<|text|>It took a while, but I think I've put together what happened here. At least partially. There were survivors of the Curse in this town. They joined others in the mountains, in Tempest's Reach. Everyone left, except the man who kept the journal, old man Bradshaw. He noticed that the worgen attacks had stopped all of a sudden and decided to venture into the Blackwald. There is an abandoned mill just northeast of town, it was where Bradshaw lived. See if you can find any clues there.<|endoftext|> <|startoftext|>Sartharion Must Die!<|obj|>Kill Sartharion.<|text|>Sartharion, the Onyx Guardian, watches over the eggs of the Twilight Dragonflight. He rests within the Obsidian Sanctum in the Chamber of the Aspects underneath Wyrmrest Temple. The Council of Six has decreed that Sartharion must die!<|endoftext|> <|startoftext|>Malygos Must Die!<|obj|>Kill Malygos.<|text|>Our resources are strained. Malygos, the Spell-Weaver, is draining all of the magic out of the world, consolidating it in the Eye of Eternity. Without magic, we are doomed. , the Nexus War must be brought to an end. The Council of Six has decreed that Malygos must die!<|endoftext|> <|startoftext|>Desolation Hold Inspection<|obj|>Talk to Warlord Bloodhilt, then ride into Desolation Hold and inform Gar'dul that Warlord Bloodhilt is on his way.<|text|>Thanks to you, the immediate threat is over. But my work here in the Barrens is only beginning. Honor's Stand was captured and Taurajo was sacked while Warlord Gar'dul was in charge of the region. The Warchief has sent me here to clean up his mess. I would like you to ride into Desolation Hold to the south in advance of me and let Gar'dul know that it is time for a reckoning. Talk to me when you are ready to leave and I will assemble my vanguard to accompany you.<|endoftext|> <|startoftext|>Liberation Day<|obj|>Free 5 Enslaved Villagers inside the Emberstone Mine.<|text|>We recently found out that the villagers at Emberstone survived most of the ravages of the Curse. Unfortunately their village wasn't as fortunate when it came to the Forsaken invasion. The Forsaken have taken the villagers prisoner and are forcing them to work the nearby mine as slaves.<|endoftext|> <|startoftext|>To Harvest Chaos<|obj|>Kill 5 Outgrowths and find a Squirming Heart.<|text|>If I have truly sown chaos, it is time for reaping. The lumbering outgrowths of plant life shamble through the imbued stream here. They are a direct manifestation of the unstable forces mutating this area. Slay as many as you can, and we might be able to slow the spread of the overgrowth further. And while you're at it...be on the lookout for parts of them that appear especially corrupted. Bring any such pieces to me.<|endoftext|> <|startoftext|>A Friendly Chat...<|obj|>Go to the zeppelin tower on the central bluff in Orgrimmar and question Snivel Rustrocket about the supplies. Return with any evidence he gives you.<|text|> You mean I've been under the spell of an alchemist all this time? I can't believe I fell for that fraud! If I ever get my hands on that conniving little goblin, I'll tear him apart! If he's finished his errands, he's on his way down to the zeppelin tower in the middle of Orgrimmar! Whatever you do, you can't let him board that zeppelin and get away with all this! Hurry to the zeppelin tower before you miss him!<|endoftext|> <|startoftext|>Honoring the Dead<|obj|>Use the Funerary Totem on the corpses of Krulmoo, Dranh, Yonada, and Omusa in the ruins of Taurajo.<|text|>With the immediate threat gone, can you help with some grim business? We tauren do not bury our dead, we prepare the body for its return to the elements and place it at our sacred grave sites. Those killed in the Taurajo massacre have had no funeral, and I worry misguided Alliance soldiers will burn the bodies of the dead before the proper rites have been performed. , please take this totem to Taurajo and perform services for Krulmoo, Dranh, Yonada, and Omusa. They ... didn't make it out of there.<|endoftext|> <|startoftext|>To the Walls!<|obj|>Speak with Winnoa Pineforest at the Fields of Blood in order to defend the gates of Mulgore from attack.<|text|>, they're massing at the gates! The Alliance is trying to push their way into Mulgore, using footsoldiers to overwhelm the guards. We have so little with which to defend the walls. We've kept pots of water boiling to repel the attackers until help arrives... Those will have to do. But we need someone to coordinate our defenses. Say the word and I can give you an eagle-eye view of the battlefield. We need you!<|endoftext|> <|startoftext|>Taking Back Taurajo<|obj|>Kill 8 Taurajo Looters in the ruins of Taurajo.<|text|>Outstanding work at the gates! The main body of the Alliance force is in general retreat. But I'm not satisfied. They sacked Taurajo, which was little more than a hunters' camp. This 'Alliance' is unmasked at last for what it really is: A renegade band of butchers. Even now a group of humans linger behind to pick at the bones of smouldering Taurajo. Make them suffer.<|endoftext|> <|startoftext|>Adder Subtraction<|obj|>Collect 5 Enervated Adders.<|text|>The corruption unleashed here must be studied if we're to find a way of properly fighting it. Luckily, not all the creatures have been as altered as others. The smaller snakes drink little water, and do not eat plants, so their exposure to the energies here has been minimal. They've still absorbed enough to change coloration. Go collect these snakes from the overgrowth and return them to me, so we can see just what is happening to the creatures here.<|endoftext|> <|startoftext|>Siegebreaker<|obj|>Destroy 4 Northwatch Siege Engines at the Mulgore Gates.<|text|>, you've proven yourself on the Fields of Blood. But the Alliance still threatens our tauren friends. The siege machinery outside the gates of Mulgore is like a spear aimed at our heart. I want you to go to the gates, south of here, and remove those siege vehicles from play. Here, use these stickybombs. They're courtesy of our new goblin allies. It looks as though they stuffed explosive powder into ... what looks like ... grease-covered socks. But they'll do.<|endoftext|> <|startoftext|>Lashvine Seeds<|obj|>Collect 4 Writhing Seeds from Lashvines.<|text|>There's got to be a way to cure these poor creatures without having to take their lives. I have an idea, but I'll need your help. The lashvine plants that roam here hold seeds full of the primal energy of this place. Collect these for me and bring them back, and we'll see if something can be done.<|endoftext|> <|startoftext|>Report for Tryouts<|obj|>Speak with Coach Crosscheck at Kajaro Field on Kezan.<|text|>, Coach Crosscheck is looking for you. He's the leader of our fearless footbomb team, the Bilgewater Buccaneers. He says that the division title against the Steamwheedle Sharks is on the line and that you're the only one that can bring it home for us! Head west into town. You can't miss Kajaro Field. A footbomb star. This is going to be great for your image!<|endoftext|> <|startoftext|>Sowing a Solution<|obj|>Use Soothing Seeds on 6 Deviate Terrortooths or Deviate Plainstriders and observe the results.<|text|>Based on what you've brought me, I think we may have a solution. I've imbued the lashvine seeds with healing energies. Simple contact with these should imbue the creatures here with enough energy to force out the corrupted influence. Go and attempt to heal the mutated raptors and plainstriders by sprinkling the seeds on them, and report the results back to me.<|endoftext|> <|startoftext|>Journey To The Sunwell<|obj|>Speak with Halduron Brightwing at the entrance to the Sunwell Plateau on the Isle of Quel'Danas.<|text|>Take Quel'Delar to the Sunwell as quickly as possible. Trust in Uther's words when he says that you will not always be able to control the blade while it is subject to the evil of the Lich King's influence. You must travel to the Isle of Quel'Danas, and there, seek entry to the Sunwell itself, where you can cleanse the sword. The guardians will try to stop you from entering the Sunwell Plateau, but make yourself known to Halduron Brightwing, who will be inspecting the guards there.<|endoftext|> <|startoftext|>Biological Intervention<|obj|>Kill 5 Deviate Terrortooths and 5 Deviate Plainstriders.<|text|>The energies unleashed here have surged through the wildlife, twisting them into powerful and unstable forms. If allowed to spread beyond this grove, these deviates will wreak havoc on the existing ecosystem, devouring local prey and driving out the weaker natural creatures. You must go and cull the population of the overgrowth. Return when this task is done.<|endoftext|> <|startoftext|>The Purification of Quel'Delar<|obj|>Immerse your Tempered Quel'Delar in the Sunwell. Speak to a Warden of the Sunwell when you are ready to enter the Sunwell Plateau.<|text|>The Sunwell and the end of Quel'Delar's exile await. You will find Lor'themar Theron, the regent of Quel'Thalas, and Grand Magister Rommath standing within. Be wary and do not allow them to entrap you in their political scheming. Instead, remain focused on your task here. Speak to a Warden of the Sunwell when you are ready to enter the Sunwell. Immerse the reformed Quel'Delar in the Sunwell to complete the restoration. Afterward, show the blade to Myralion Sunblaze at Quel'Delar's Rest.<|endoftext|> <|startoftext|>Thalorien Dawnseeker<|obj|>Visit Thalorien Dawnseeker's Remains and obtain his blessing to wield Quel'Delar.<|text|>You are the one working with Myralion Sunblaze, arent you? I know of a way we can test the sword. If you know the blade's history, you recall that it was borne by Thalorien Dawnseeker in defense of the Sunwell against the Scourge. He fell in what is now the Dead Scar, buying time for his men to make their own preparations. You will find his remains near the southern end of the Dead Scar on this isle. Visit them, and if his spirit gives you its blessing, I will allow you to enter the Sunwell.<|endoftext|> <|startoftext|>The Halls Of Reflection<|obj|>Bring Quel'Delar to Sword's Rest inside the Halls of Reflection.<|text|>You have re-forged and tempered the sword, yet it sits quietly in its sheath, little different from a mundane blade. You say the sword pulls you, as though it possesses a will? Dare you bring it where it wishes to go? It is not right that the sword should be this silent and this insistent, yet I fear that if you do not take the sword to its destination, we will never learn why. Bear it with you to Icecrown Citadel's Halls of Reflection, but be on your guard. I will wait for you in The Frozen Halls.<|endoftext|> <|startoftext|>Reforging The Sword<|obj|>Obtain 5 Infused Saronite Bars and the Forgemaster's Hammer, then combine them with the Remnants of Quel'Delar to create the Reforged Quel'Delar.<|text|>We cannot allow Quel'Delar to remain broken and disgraced. Take the remnants of the sword, along with the battered hilt you discovered, and venture into the Pit of Saron within Icecrown Citadel. In the pit, the Lich King uses slaves to mine, process, and transform saronite ore. This infused saronite is what we will use to rebuild Quel'Delar. You must gather bars of infused saronite and capture the forgemaster's hammer, then bring them to the forgemaster's anvil and reforge the sword.<|endoftext|> <|startoftext|>Return To Myralion Sunblaze<|obj|>Bring Ancient Dragonforged Blades to Myralion Sunblaze at Quel'Delar's Rest.<|text|>We must get this book to Myralion Sunblade. Would you bring it to him? I cannot rely on anyone else to transport the book and you have proven adept at evading the Silver Covenant's men. Take it with you to Quel'Delar's Rest, south of the Argent Tournament Grounds in Icecrown. Myralion will be waiting for you. If he can identify that blade, we may be able to claim it in the name of Aethas Sunreaver and show Dalaran and the Alliance that we will lead the charge against the Lich King.<|endoftext|> <|startoftext|>The Silver Covenant's Scheme<|obj|>Capture the Silver Covenant Orders.<|text|>One of my contacts in the Underbelly caught sight of a Silver Covenant agent gathering information at the Cantrips and Crows Tavern. Silver Covenant members aren't normally found in the sewers, so they must be plotting something. Go into the Underbelly, find this Silver Covenant agent, and eliminate him. Search the body for any information that might give us a lead on the location of that tome from Wyrmrest. We can't let those simpering Silver Covenant weaklings get it back to Icecrown before we do.<|endoftext|> <|startoftext|>A Suitable Disguise<|obj|>Obtain a Borrowed Tabard from Shandy Glossgleam.<|text|>Getting you inside the Silver Enclave will be tougher than it appears. Only those who possess Silver Covenant tabards are permitted entry to sanctuary. If we can get our hands on one, a simple enchantment will do the rest of the work. On the balcony above Threads of Fate, you'll find Shandy Glossgleam. I've helped him a few times in the past, so he owes me a favor. He handles laundry for a wide variety of people in the city. Maybe he can find a way to 'lend' you a tabard for a while.<|endoftext|> <|startoftext|>The Purification of Quel'Delar<|obj|>Immerse your Tempered Quel'Delar in the Sunwell. Speak to a Warden of the Sunwell when you are ready to enter the Sunwell Plateau.<|text|>I admit, I was skeptical that you had actually re-forged Quel'Delar and I did not expect Thalorien's spirit to reveal itself to you. You cannot understand what it means to me and to the rest of my people that Quel'Delar has been recovered. As promised, I will admit you to the Sunwell and you will find the leaders of Silvermoon within. Carry the sword to the chamber of the Sunwell and immerse it. The blade will bond to you. When that happens, carry it to Caladis Brightspear at Quel'Delar's Rest.<|endoftext|> <|startoftext|>Tempering The Blade<|obj|>Temper the Re-forged Quel'Delar in the Crucible of Souls.<|text|>At last, the pieces of Quel'Delar are rejoined and the blade is whole, but it cannot see battle until you have tempered it. That jagged saronite edge is brittle and will shatter the moment it strikes anything. Deep in Icecrown Citadel's Forge of Souls is a place where the blade can safely be tempered. Take Quel'Delar with you to the abode of the Devourer of Souls and look for the crucible. Plunge the blade into the crucible to temper it and bring it back to me. I'll be waiting in The Frozen Halls.<|endoftext|> <|startoftext|>What The Dragons Know<|obj|>Speak to Krasus at the top of Wyrmrest Temple.<|text|>There's no mistaking it - this hilt comes from a powerful, ancient weapon, but which one? I do not recognize these particular markings, but we haven't hit a dead end yet. Korialstrasz, better known as Krasus, has long been a friend to the quel'dorei and the Kirin Tor. With his vast knowledge and resources, he's certain to know something. Travel to the top of Wyrmrest Temple and seek his counsel, then report to Magister Hathorel inside Sunreaver's Sanctuary in Dalaran.<|endoftext|> <|startoftext|>A Feast of Souls<|obj|>Highlord Darion Mograine wants you to use Shadow's Edge to slay 50 of the Lich King's minions in Icecrown Citadel. Souls can be obtained in 10 or 25 person difficulty.<|text|>Shadow's Edge is among the greatest weapons a could hope to obtain. Is your lust for power sated? I thought not. A final warning then... You now embark on the most treacherous leg of your quest. Bridle your aspirations, for if your aims are impure then your life, your very soul, is forfeit. The weapon you hold is but an empty husk, a mere shadow of what it may become.<|endoftext|> <|startoftext|>The Battered Hilt<|obj|>Bring the Battered Hilt to Myralion Sunblaze at Quel'Delar's Rest, south of the Argent Tournament Grounds.<|text|>This battered old sword hilt has seen better days. Before the hilt was snapped from the blade, it must've been a magnificent example of the blacksmith's art. The graceful symbols and exotic gemstones decorating the hilt suggest that the weapon may have belonged to a powerful person. Surely, the Sunreavers would be interested in hearing about the recovery of such an artifact. Seek out their representatives at Quel'Delar's Rest, to the south of the Argent Tournament Grounds.<|endoftext|> <|startoftext|>Meet the New Boss<|obj|>Kill Northwatch Recon patrols and collect 10 Theramore Merit Badges.<|text|>Our defense of the Barrens hasn't gone well under Gar'dul's command. Garrosh has sent Warlord Bloodhilt here to take control of the situation. He's here in camp, and if you want to make a good impression, you'll demonstrate some initiative. Head east into the Fields of Blood and seek out Northwatch recon units. Bringing the new Warlord a stack of their merit badges will help you make a name for yourself!<|endoftext|> <|startoftext|>Journey into Thunder Bluff<|obj|>Speak with Baine Bloodhoof in Thunder Bluff.<|text|>The wells are cleansed, and Mulgore's waters run sweet and clear once more. You've saved us...but you've also uncovered grim happenings. The actions of the Grimtotem must be made known. It is time for you to enter Thunder Bluff, our great city atop the mesa. Go to our leader, Baine Bloodhoof, son of Cairne. He must hear of this.<|endoftext|> <|startoftext|>Lion's Pride<|obj|>Kill any combination of 5 Plains Prowlers or Plains Pridemanes.<|text|>If you seek vengeance on our Alliance invaders, you would do well to observe the fiercest of predators in the Barrens. The lions that stalk amongst the tall grass do so with cunning, stealth, and power. Learn from their example and you will understand the kind of war we need to fight. Hunt the plains prowlers and pridemanes, then return to me to discuss what you have learned. You will often find them in the shade of large trees.<|endoftext|> <|startoftext|>A Line in the Dirt<|obj|>Capture a neutral hill in the Fields of Blood and defend it against an Alliance counterattack.<|text|>The Alliance scorches a trail of murder across the Barrens. We must stop them here or there is nothing left for us. Across the Fields of Blood there are a number of strategic hills, marked by wooden towers and neutral gray banners. We must take and hold these hills if we hope to slow the Alliance advance! Look for the towers to the north, east, and south of what's left of Taurajo. Claim a neutral flag and defend the hill against counterattack!<|endoftext|> <|startoftext|>A Family Divided<|obj|>Find Kirge Sternhorn at Vendetta Point in Southern Barrens.<|text|>The children you see here were all rescued from Taurajo when the fighting started. I'm trying to track down their parents. One of the refugees you rescued from the quilboar recognized the strongest child as belonging to Kirge and Mawre Sternhorn. Moreover, he said Kirge was camped at the Fields of Blood, just north of the Taurajo massacre site. , please go there and tell Kirge Sternhorn that his child is alive and well!<|endoftext|> <|startoftext|>A Curious Bloom<|obj|>Gather ten Unusual Flower Buds from Budding Flowers in the Overgrowth.<|text|>The great archdruid Naralex recently appeared here in the Barrens. He's either behind this mess or trying to fix it. Either way, you should talk with him before this jungle engulfs the whole world! He's in a small tauren camp to the southeast. Along the way, it would be helpful for you to gather plant samples for him to study. The newest flower buds will tell him a great deal about the most recent changes in the jungle.<|endoftext|> <|startoftext|>The Splintered Throne<|obj|>Highlord Darion Mograine wants you to collect 50 Shadowfrost Shards.<|text|>The Lich King's throne once served as his prison. Kil'jaeden himself crafted the vessel of icy crystals from the twisting nether, its sole purpose to hold Ner'zhul's vengeful spirit. When Arthas struck the crystal with Frostmourne, he released Ner'zhul's soul, allowing it to merge with his own. Splinters from that impact are now scattered throughout the citadel. I shall require those shards, held only by the Lich King's most powerful servants, to seal the power contained in your blade.<|endoftext|> <|startoftext|>The Sacred and the Corrupt<|obj|>Place Light's Vengeance, 25 Primordial Saronite, Rotface's Acidic Blood, and Festergut's Acidic Blood in Highlord Mograine's runeforge in Icecrown Citadel.<|text|>It is against my judgment that I present you this errand, as it will likely end in your undoing. Ignore my counsel and embark on the endeavor, and I shall provide you with the knowledge and resources to see it through. You must return to Frostmourne Cavern and recover Light's Vengeance, Arthas' discarded hammer. Reforged with saronite and etched with the acidic blood of the Lich King's abominations, it will provide the foundation for our work.<|endoftext|> <|startoftext|>Pilfering Perfume<|obj|>While disguised as a package-runner, go to the Crown Chemical Company's stockpile outside the gates of Orgrimmar, then return the package they toss you to Detective Snap Snagglebolt in Orgimmar.<|text|>I knew they were up to no good! There's some sort of mind-affecting chemical in here, but I can't get a handle on it with such a small sample. I need the real stuff. Don't just go over there and buy it! I don't want you giving these scumbags one copper. Nah, you gotta get it from the source, discreet-like. I'll disguise you as a package runner. I saw a stockpile guarded by their goons outside the gates. Go run by, and DON'T stop, or they'll make you! They'll toss you a crate. Bring it back here.<|endoftext|> <|startoftext|>Evisceratin' the Enemy<|obj|>Reach level 3 to learn Eviscerate, then use Eviscerate 3 times on the Training Dummies near the entrance to Anvilmar.<|text|>When you get to be more experienced, you'll start to find you can take advantage of new abilities. One of the things that you'll learn is the ability to use combat maneuvers to weaken an opponent, and then hit them with a devastating technique. Go and get some experience, figure out how to do it, and then try it out on some of the dummies here.<|endoftext|> <|startoftext|>Speaking Their Language<|obj|>Blow the Horn of Challenge in the Bristleback Challenge Ring, and defeat Sabersnout in single combat.<|text|>The quilboar are attacking because they perceive weakness. Strength is the only language they understand. So we will show them strength. This is admittedly crude work but it'll do. Bristleback leaders use horns like these to challenge one another for dominance. , I want you to challenge the Bristleback champion, Sabersnout, to single combat. Defeat him in front of his followers. Blow the horn at the Bristleback challenge ring due south of here.<|endoftext|> <|startoftext|>Words of Power<|obj|>Reach level 3 to learn Shadow Word: Pain, then cast it 5 times on training dummies.<|text|>Now, if ya DO want to become somethin' special, ye'll need to talk to me. A priest is nothin' without his spells. And how do you learn new spells? Ya go and get more experience. So go out, get stronger, and then come show me what ya learn.<|endoftext|> <|startoftext|>Thalorien Dawnseeker<|obj|>Visit Thalorien Dawnseeker's Remains and obtain his blessing to wield Quel'Delar.<|text|>If you truly bear Quel'Delar, I might be able to admit you to the Sunwell. If you know the blade's history, you recall that it was borne by Thalorien Dawnseeker in defense of the Sunwell against the Scourge. He fell in what is now the Dead Scar, buying time for his men to make their own preparations. You will find his remains near the southern end of the Dead Scar on this isle. Visit them, and if his spirit gives you its blessing, I will allow you to enter the Sunwell.<|endoftext|> <|startoftext|>War Dance<|obj|>Defeat Orno Grimtotem at Stonetalon Pass.<|text|>Some see our people as gentle giants, or noble savages. They have never seen us fight against our own kind...against betrayers from within. The Grimtotem were offered mercy in exile, and they have scarred their own home to spite us. They will no longer be tolerated in Mulgore. I've already sent our warriors ahead to drive them out through Stonetalon Pass, to the north. You have fought bravely against the Grimtotem; I ask that you join the battle again. Go, and help deal this final blow.<|endoftext|> <|startoftext|>Something Stinks<|obj|>Use Snagglebolt's Air Analyzer to test the air around 6 heavily perfumed guards, then return to Detective Snap Snagglebolt in Orgrimmar.<|text|>Get a load of these guys, would ya? Steamwheedle's been handling the business of holidays for years, and all of a sudden, these guys bust into the market. They're not Steamwheedle; the cartel hired me to get to the bottom of this. Something stinks here and it ain't just perfume. Take this device I brought and go analyze the perfume clouds around the guards. I want to know what they're putting in that stuff. Things ain't natural.<|endoftext|> <|startoftext|>Getting Battle-Ready<|obj|>Reach level 3 to learn Charge, then use Charge on one of the Training Dummies outside the entrance to Anvilmar.<|text|>Lesson one. Aside from your sword and shield, what's the most important tool you have in your arsenal? Oh never mind, I'll answer it for you. It's experience. As you get more experience, you'll discover new techniques, which means you can be much more effective than you imagined. Go, get some experience, and learn something new. Then come back and demonstrate.<|endoftext|> <|startoftext|>Oh, A Hunter's Life For Me<|obj|>Reach level 3 to learn Steady Shot, then use Steady Shot 5 times on the Training Dummies outside the entrance to Anvilmar.<|text|>The life of a hunter is steeped in tradition, ye know. Trackin' mighty beasts through rugged terrain. Drinkin'. Travelin' the land, yer gun at yer side. Drinkin'. Survivin' on wits and courage and cunning, followed by a good stiff drink. But before we get to the good stuff, though, ye'll need to learn how to do the beginner stuff. Go and get some more experience, and ye'll figure out how to do more things. Then ye' drink.<|endoftext|> <|startoftext|>When Plants Attack<|obj|>Rescue 5 Taurajo Refugees by killing the Grasping Overgrowths that ensnare them.<|text|>This camp was built at the edge of this jungle, and already it is overwhelmed by plant growth. Something unnatural is happening here! Earlier I made the mistake of sending some of the healthier refugees out to gather nuts and berries. Those that returned talked about the plant life actually grasping at their legs or even picking them up. I worry about those that haven't come back yet. , please rescue the refugees trapped in the grasping overgrowth around the camp.<|endoftext|> <|startoftext|>Bad to Worse<|obj|>Rescue 5 caged Taurajo Refugees, and kill any combination of 8 Bristleback Thornweavers or Bladewardens.<|text|>When the refugees fled north from Taurajo, some were separated as darkness closed in. Many were taken prisoner by the Bristleback quilboar who set up camp west and southwest of here. I am not certain what the quilboar hoped to get from us by capturing our refugees; all they have earned is my ire. And all they'll get in return is vengeance. Rescue my trapped brothers and sisters, and kill their captors to send a message to the quilboar.<|endoftext|> <|startoftext|>The Power of the Light<|obj|>Reach level 3 to learn Seal of Command. Use Seal of Command on yourself, and then hit one of the Training Dummies at the entrance to Anvilmar.<|text|>Are ye ready to start? Wonderful! We're glad to have ye. As ye get stronger, it brings ye closer to the light, and ye learn new techniques. Go ahead and get some more experience, and show me what ye learn.<|endoftext|> <|startoftext|>Keeping the Dogs at Bay<|obj|>Kill 6 Hecklefang Scavengers.<|text|>Not everyone who fled Taurajo was able to make it to Una'fe. Some died of wounds along the way. Others were jumped by opportunistic quilboar. I'll take care of the grim task of finding and gathering the bodies. But there is something you can do for me. Hecklefang scavengers prowl the lands south of here and are savaging the corpses, tearing at their bowels and dragging away the limbs of the dead. Please, thin their numbers so that I can perform the proper funerary rites.<|endoftext|> <|startoftext|>Filling Up the Spellbook<|obj|>Reach level 3 to learn Frost Nova. Successfully cast it 2 times on the Training Dummies outside the entrance to Anvilmar.<|text|>Excellent! Let's get started. As you grow in power, your connection to the arcane arts will deepen, and you'll gain access to new spells and abilities. Go, get some more experience, and you'll see what I mean. Come back when you learn something new and demonstrate it on the training dummies here.<|endoftext|> <|startoftext|>Wildmane Totem<|obj|>Collect 4 Prairie Alpha Teeth from Prairie Wolf Alphas.<|text|>There is but one water well left to cleanse, named after the Wildmane clan. For this well to be pure, the land must offer the teeth of a fierce predator, the prairie wolf alpha. Find the alphas to the north, then return to me when your hunt is finished. Alphas often wander around the base of our mighty city, Thunder Bluff.<|endoftext|> <|startoftext|>Your Path Begins Here<|obj|>Reach Level 3 to learn Primal Strike, and then use Primal Strike 2 times on a Training Dummy near the entrance of Anvilmar.<|text|>Excellent! Let us begin. As you grow along your journey, you will unlocked the ancient secrets of shamans. Primal Strike is the first such skill. The primal spirits, when called upon, will strengthen your arm to deliver a mighty blow. Helpful, isn't it?<|endoftext|> <|startoftext|>Report for Tryouts<|obj|>Speak with Coach Crosscheck at Kajaro Field on Kezan.<|text|>, Coach Crosscheck, the leader of our fearless Bilgewater Buccaneers, is looking for you. He says that the division title against the Steamwheedle Sharks is on the line and that you're the only one that can bring it home for us! Head west into town. You can't miss Kajaro Field!<|endoftext|> <|startoftext|>Journey To The Sunwell<|obj|>Speak with Halduron Brightwing at the entrance to the Sunwell Plateau on the Isle of Quel'Danas.<|text|>Take Quel'Delar to the Sunwell as quickly as possible. Trust in Uther's words when he says that you will not always be able to control the blade while it is subject to the evil of the Lich King's influence. You must travel to the Isle of Quel'Danas, and there, seek entry to the Sunwell itself, where you can cleanse the sword. The guardians of the Sunwell will not simply allow you to walk in, so you must find Halduron Brightwing, who will be inspecting the guards there.<|endoftext|> <|startoftext|>Give Sassy the News<|obj|>Speak with Sassy Hardwrench at KTC Headquarters on Kezan.<|text|>I'd celebrate with you, but it feels like that dragon did a number on ol' Mount Kajaro. I... uh... I think I'm gonna grab my stuff and get on the first ship leaving the island! Anyways, you should probably head back to headquarters and let Sassy know that you won the footbomb title for us. I'm sure she'll also want to know about the dragon and Mount Kajaro. Good luck!<|endoftext|> <|startoftext|>Wildmane Cleansing<|obj|>Use the Wildmane Cleansing Totem at the Wildmane Water Well.<|text|>Your cleansing of the Winterhoof and Thunderhorn wells is spoken among the spirits, young . The Wildmane Totem is made, and your last task lies ahead. The Wildmane Water Well lies north of Thunder Bluff. Perform the ritual! Heal the land of the Grimtotem's poisons! Let clean water flow once again!<|endoftext|> <|startoftext|>Raptor Scraps<|obj|>Gather 8 Terrortooth Hides from Terrortooth Runners and Terrortooth Scytheclaws.<|text|>We are besieged here, and between that chasm and the harassment of the Alliance we are short on supplies. But we make do with what's at hand, as we tauren always have. In the absence of a forge, a skilled leatherworker can strengthen and patch up our damaged armor with good quality hides. Down below is the hunting ground of the Terrortooth Raptors. They are not so easy to kill, in part due to the ruggedness of their thick skin. Hunt them, and bring their hides to me!<|endoftext|> <|startoftext|>Put the Fear in Them<|obj|>Kill 8 Honor's Stand Footmen and 1 Honor's Stand Officer.<|text|>Do you see the trail below us? That is MY trail. And if the Alliance dogs choose to use my trail, they'd best be looking over their shoulder. It's time to collect my toll! Slay the footsoldiers from Honor's Stand and see if we can't send them scurrying back to their walls. Be sure to take out at least one of their officers patrolling the road. They need to realize that nobody is safe.<|endoftext|> <|startoftext|>Stalling the Survey<|obj|>Find and kill the surveyor Henry Zykes.<|text|>These maps have all been drawn by the same steady hand. I've seen a human surveyor heading up and down the road between the hold and the jungle to the east. We can set their plans back by making an example out of this surveyor. What do you think that says? "Zykes?" Even human names sound thin and weak. Kill him.<|endoftext|> <|startoftext|>The Low Road<|obj|>Deliver the Roadway Plans to Kilrok Gorehammer at Hunter's Hill in Southern Barrens.<|text|>This bundle of papers was found in a leather satchel hidden under the officer's clothes. Battle maps of the region depict Honor's Stand, connected to what appears to be a large unfinished roadway crossing the Barrens all the way from Theramore. It looks like the Alliance plans to build a road from the coast straight into the heart of Kalimdor! Kilrok Gorehammer will want to see this.<|endoftext|> <|startoftext|>Eye for an Eye<|obj|>Slay Captain Peake and deliver his eyes to Oltarg.<|text|>Who goes there? Your footsteps are not the lazy stride of a guard. A , you say? Still brave and free? There's no hope for me, friend. I have lost my eyesight and am no longer fit for battle. I dared speak up while Captain Peake savagely beat one of the prisoners. In return he kicked me in the head. And kept kicking. He kicked me blind. You'll find Captain Peake at the top of this tower. If you seek justice, bring me his eyes. If he does not part with them willingly... so be it.<|endoftext|> <|startoftext|>Signals in the Sky<|obj|>Travel to Camp Una'fe in the Overgrowth of Southern Barrens and speak with Makaba Flathoof.<|text|>Turn your eyes to the southeast. Do you see the campfire smoke from Camp Una'fe? Not ten minutes ago I saw great puffs of white smoke roll up into the sky from the center of camp. It was an old signal used by my village to coordinate the hunt over great distances, but this time, it was a distress signal. , my brother Makaba had gone into that unnatural jungle. Please go there and make sure he's not in any trouble. There are few paths: look for tents within the wilderness.<|endoftext|> <|startoftext|>Echoes of Tortured Souls<|obj|>Kill Bronjahm and the Devourer of Souls to secure access to the Pit of Saron.<|text|>Delving into the citadel with so few is risky at best, but opportunities like this are too rare to pass up. Clear the way to the far side and secure the passage to the Pit of Saron. We will need to hold it to move our men further into the Citadel.<|endoftext|> <|startoftext|>Warriors' Redemption<|obj|>Acquire 5 crates of Confiscated Arms from Honor's Stand and re-equip 5 Stonetalon Prisoners. Use the nearby ropes to quickly sneak in and out of the Alliance camp.<|text|>Those that surrendered when Honor's Stand fell are no longer worthy of our Horde. But I'm not giving up on them yet. The prison tower below us is lightly guarded. Let's give those prisoners one final chance to die with honor. I've set up ropes that will allow you to quickly clamber up and down the mountain. Slip down, acquire the confiscated weapons, and re-arm the prisoners inside the tower. And , stay by the tower! We're not yet equipped for an assault on the base proper.<|endoftext|> <|startoftext|>Inside the Frozen Citadel<|obj|>Enter The Forge of Souls from the side of Icecrown Citadel and find Lady Jaina Proudmoore.<|text|>! Come close quickly, I must have a word! My patron, the Lady Jaina Proudmoore, has uncovered a hole in the defenses of Icecrown Citadel into a place she referred to as "The Forge of Souls." She sent word before she left for me to find any help that I could... and, well, I was hoping that might be you. Please, find her there as soon as you can.<|endoftext|> <|startoftext|>Inside the Frozen Citadel<|obj|>Enter The Forge of Souls from the side of Icecrown Citadel and locate Lady Sylvanas Windrunner.<|text|>! Come close quickly, I must have a word! My queen, the Lady Sylvanas Windrunner, has uncovered a hole in the defenses of Icecrown Citadel into a place she referred to as "The Forge of Souls." She sent word before she left for me to find fierce fighters to send her way. I think you'll do. Go to her within the entrance to the forge.<|endoftext|> <|startoftext|>Fourth and Goal<|obj|>Score the winning goal by kicking the Footbomb through the smokestacks behind the opposing goal.<|text|>It's all up to you, kid. You demolished the Steamwheedle Sharks, so now all that's left to do is to kick the winning goal. Now, just between you and me, I think we should do this one right. I don't want you to just kick a goal... I want you to kick it so far it sails between the two smokestacks behind the goal! I've modified the footbomb to give you the extra power that you'll need. Make me proud!<|endoftext|> <|startoftext|>Holdout at Hunter's Hill<|obj|>Speak with Onatay at Hunter's Hill in Southern Barrens.<|text|>Honor's Stand may have been lost, but its spirit was never crushed. Even now survivors are holding out at a point called "Hunter's Hill." Continue following the high road and you will find our camp just up ahead. Speak with Onatay when you get there and let her know the trail is, for the moment, still clear.<|endoftext|> <|startoftext|>The Path to the Citadel<|obj|>Free 15 Horde Slaves and kill Forgemaster Garfrost.<|text|>They've put our captured soldiers to work in the quarry. Kill their captors and set them free. We will need their aid when we confront Scourgelord Tyrannus.<|endoftext|> <|startoftext|>Clear the High Road<|obj|>Slay 3 High Road Scouts.<|text|>This way! I see you've discovered the high road. The Alliance hopes to sever our ties with Stonetalon, but they forget that we tauren have hunted across these lands for generations. We know every hillside switchback and game trail from here to Thousand Needles. But for these paths to stay open, we must stop the humans from mapping them out. Patrol the trail east and kill any high road scouts you find along the way, then speak to Tunawa Stillwind just up the path.<|endoftext|> <|startoftext|>Necessary Roughness<|obj|>Get into the Bilgewater Buccaneer and then throw the Footbomb at 8 Steamwheedle Sharks.<|text|>We're down to our last shredder. While no one was looking, I loaded it up with, shall we say, modified footbombs. Kid, I need you to get in that shredder and give 'em heck!<|endoftext|> <|startoftext|>Airborne Again<|obj|>Secure a ride to Valormok with the Airborne Priests in the eastern portion of Bilgewater Harbor.<|text|>We just got word from Valormok that we can't send anymore windriders that way unless we want them shot down by Talrendis snipers. We can't give up Valormok if we want a secure route to Ashenvale, so we're going in another way. The airborne priests have graciously offered to drop some people in for us from above sniper range. Head up to the military area and secure a ride on one of their planes. They'll get you there in one piece, and hopefully once you're there, you can resecure our windrider lines.<|endoftext|> <|startoftext|>Wrath of the Lich King<|obj|>Find Lady Jaina Proudmoore and escape the Halls of Reflection.<|text|>It's hard to believe that there is much hope of defeating Arthas upon the steps of his own throne. And who will take up the crown of Lich King if it comes to that? Many questions remain. but you need to find Jaina and escape the Lich King while there's still time.<|endoftext|> <|startoftext|>Queen-Sized Troubles<|obj|>Slay Rygna at Rygna's Lair.<|text|>The spiders keep coming in alarming numbers. You're going to have to go into their lair and kill the broodmother. We've spotted the giant spider known as Rygna at the edge of the Blackwald in an area covered in thick webs. It'll be dangerous, but we're all counting on you.<|endoftext|> <|startoftext|>Echoes of Tortured Souls<|obj|>Kill Bronjahm and the Devourer of Souls to secure access to the Pit of Saron.<|text|>We're severely undermanned to be risking a venture into the citadel, but opportunities like this are too rare to pass up. Clear the way to the far side and secure the passage to the Pit of Saron. We will need to hold it to move our men further into the citadel.<|endoftext|> <|startoftext|>Pieces of the Past<|obj|>Obtain 6 Old Journal Pages.<|text|>I found a journal by a man named Bradshaw. Unfortunately it's missing many pages. Especially towards the end. If you find enough of the pages I might be able to piece together what happened here after the Curse broke out. Who knows... maybe the people in this town found a way out. Maybe there are still survivors out there. Maybe my father is still alive.<|endoftext|> <|startoftext|>Arcane Rune<|obj|>Read the Arcane Rune and speak to Teegli Merrowith in Coldridge Valley.<|text|>, this rune was given to me to pass on to ye. Take some time to read it when ye have a chance. I'm thinkin' it came from the mage trainer Teegli. Take a gander at it and go find her inside Anvilmar.<|endoftext|> <|startoftext|>The Path to the Citadel<|obj|>Free 15 Alliance Slaves and kill Forgemaster Garfrost.<|text|>They've put our captured soldiers to work in the quarry! Kill their captors and set them free, hero. We will need their aid when we confront Scourgelord Tyrannus.<|endoftext|> <|startoftext|>Empowered Rune<|obj|>Read the Empowered Rune and speak to Teo Hammerstorm in Anvilmar.<|text|>, this rune was given to me to pass on to ye. Take some time to read it when ye have a chance. I'm thinkin' it came from the shaman trainer Teo. Take a gander at it and go find him inside Anvilmar.<|endoftext|> <|startoftext|>Follow that Gyro-Copter!<|obj|>Report to Milo Geartwinge near Anvilmar.<|text|>D-d-did you see that? How the whole cave just crumbled like that? I guess it's good that you got here when you did, and not a minute earlier. While this development makes my job of monitoring the cave entrance much easier, I imagine it makes it a lot harder for you to get to Kharanos. Hey wait, I've got an idea! The Gnomeregan Airmen have a flight path not far from here. I'll send up a signal, and they should be here to help. I imagine they'll land back over at Anvilmar.<|endoftext|> <|startoftext|>Don't Forget About Us<|obj|>Report to Tharek Blackstone in Kharanos.<|text|>You're leaving? Make sure you stock up before you head out. More importantly, please speak to Tharek Blackstone once you arrive in Kharanos. Tell him what has happened here in Coldridge, and that we could use some assistance. Hopefully he'll be able to arrange something for us.<|endoftext|> <|startoftext|>A Trip to Ironforge<|obj|>Report to Hands Springsprocket in Coldridge Valley.<|text|>The presence of a fire elemental here in Coldridge is no small matter. That earthquake did more than just upset a bunch of troggs... it changed the world enough to tear a gash into the elemental plane. We should submit a report to Ironforge. You wouldn't be willing to take a trip, would ya? Don't worry, I've a feeling that you'll do just fine. Talk to Hands Springsprocket by the tunnel on the eastern edge of the valley. He'll point you in the right direction.<|endoftext|> <|startoftext|>Seal of Righteousness<|obj|>Speak to Bowe Dawnhorn and learn Seal of Righteousness.<|text|>I am but an apprentice myself, but I can still impart a lesson to you in thanks. Allow me to teach you how to fill yourself with the light of An'she, and strike down your enemies with<|endoftext|> <|startoftext|>Pack Your Bags<|obj|>Obtain a Coldridge Beer Flagon, a Ragged Wolf-Hide Cloak, and some Leftover Boar Meat.<|text|>The weight limit on my gyro is such that I only have enough room for one . Looks like you're in luck! That dwarf woman Jona told me that most of your personal belongings have been moved inside Anvilmar. Please gather what you'll need, finish up any affairs that remain, and return to me when you're prepared for takeoff.<|endoftext|> <|startoftext|>Trolling for Information<|obj|>Stand near a Frostmane Soothsayer in each of the Frostmane camps and listen to what they have to say.<|text|>I'm notoriously bad at reading troll facial expressions. That being said, these trolls don't look angry to me. They seem to be confused... maybe a little frightened. Something happened that we're not seeing here. I say we do some investigation before we just kill every troll in sight. There are three troll camps in the area: one to the southeast, one to the southwest, and one due west. Each camp has a soothsayer... see if you can get close enough to listen to what they're saying.<|endoftext|> <|startoftext|>Whitebeard Needs Ye<|obj|>Report to Grelin Whitebeard's camp in Coldridge Valley.<|text|>Ye've done us a great service here, but I'm afraid I've gotta send ye off elsewhere. Grelin Whitebeard, a good friend of mine, has put in word that he may need some reinforcements near the troll camps to the southwest. Follow the road westward, ye should find him soon enough. Be well. Troggs may be a pain, but trolls are a whole other type of trouble.<|endoftext|> <|startoftext|>The Replacements<|obj|>Collect 6 Replacement Parts.<|text|>My guys are all on the injured roster! Our shredders are all kaput! The ref is about to call the game! It's down to the wire and I need you!!! Let's get one of these shredders in working condition. There are replacement parts all over Bilgewater Port. Any green-blooded Kezanian will gladly let you have them if there's a chance that the Buccaneers will win. We'll show those no-good Steamwheedle Sharks how to play footbomb!<|endoftext|> <|startoftext|>Pest Control<|obj|>Kill 6 Vilebrood Skitterers in Stormglen.<|text|>Well, what do you know? All this time and Stormglen's been left mostly intact. It's too bad the Forsaken are still working their way inland, but it'll make a fine place to rest our feet for a night or two. The other half of town is overrun with spiders, so I've asked the villagers to stay away from there. Perhaps you'd like to lend a hand in clearing the spiders out? I'm certain our injured men and women will sleep more soundly if they know someone's keeping those eight-legged beasts at bay.<|endoftext|> <|startoftext|>Stormglen<|obj|>Speak to Gwen Armstead in Stormglen.<|text|>Our carriage drivers were told to regroup in the fishing town of Stormglen. Our scouts report there might be shelter and supplies to be found there. Meet Gwen Armstead there, she'll be in charge of taking care of our people.<|endoftext|> <|startoftext|>Make Hay While the Sun Shines<|obj|>Obtain 5 Priceless Rockjaw Artifacts from Rockjaw Scavengers.<|text|>The trogg village to the southwest suffered similar damage to ours. One would assume, logically, that there would be some trogg artifacts sticking out of the ground, too! Unfortunately, it looks like most of the artifacts have already been scooped up by trogg scavengers. Please, go see if you can find some way to get them back. Believe it or not, knowledge about troggs may eventually lead to further knowledge about the mighty dwarves!<|endoftext|> <|startoftext|>Power Word: Fortitude<|obj|>Speak to Seer Skyhoof and learn Power Word: Fortitude.<|text|>I am but an apprentice myself, but I can still impart a lesson to you in thanks. Allow me to teach you how to channel the fortitude of An'she, and imbue yourself with great stamina.<|endoftext|> <|startoftext|>Rockbiter Weapon<|obj|>Speak to Miira Thunderhoof and learn Rockbiter Weapon.<|text|>I am but an apprentice myself, but I can still impart a lesson to you in thanks. Allow me to teach you how to draw upon the spirits of earth, and imbue your weapon with elemental power.<|endoftext|> <|startoftext|>The Trial of Shadow<|obj|>Complete the Trial of Shadow by luring 20 Weeping Souls into the shadow runes without getting touched.<|text|>Let us not be confined by the bounds of the mage repertoire of magic. I, for one, choose not to be classist. Necromancy can just be so much fun! Touch the Shadow Crystal to open a portal to my Trial of Shadow. Once there, move to the Altar when you are ready to begin. Weeping Souls shall begin to pursue you... your goal is simply to drag them into the traps. And be sure not to let them touch you.<|endoftext|> <|startoftext|>The Trial of Frost<|obj|>Complete the Trial of Frost by gathering 20 Essence of Ice without getting hit by Frostburn.<|text|>You know, some of my apprentices have called me cold hearted. I always say though, I shall not let the temperature of my body parts stand in the way of true learning. To reach the Trial of Frost, touch the Frost crystal to open a portal. Once there, the goal is quite simple - gather the little floaty ice orb thingies. To counter the simple, the rotating Frostburns may put back your progress, as it were. If you want to be fancy, you can use the rune traps to jump over them as they rotate by. Neat, eh?<|endoftext|> <|startoftext|>Dwarven Artifacts<|obj|>Obtain 5 Forgotten Dwarven Artifacts.<|text|>, my ! Are you into archaeology? We've an exciting opportunity right outside our front door. All the shaking from today's seismic event has knocked a number of artifacts loose from the soil around our encampment. Survey along the valley's northern border, and you should find all sorts of treasures. Bring some back to me, and perhaps we can study them together. Right, then! Off you go!<|endoftext|> <|startoftext|>The Halls Of Reflection<|obj|>Bring your Tempered Quel'Delar to Sword's Rest inside the Halls of Reflection.<|text|>You have reforged and tempered the sword, yet it sits quietly in its sheath, showing no signs of the power it should possess. You say the sword pulls you, as though it possesses a will? Dare you bring it where it wishes to go? It's not right that the sword should be this silent and this insistent, yet I fear that if you do not take the sword to its destination, we will never learn why. Take it into Icecrown Citadel's Halls of Reflection, but be on your guard! I'll be waiting for you in The Frozen Halls.<|endoftext|> <|startoftext|>Tempering The Blade<|obj|>Temper the Reforged Quel'Delar in the Crucible of Souls.<|text|>At last, the pieces of Quel'Delar are rejoined and the blade is whole, but it cannot see battle until you have tempered it. That jagged saronite edge is brittle and will shatter the moment it strikes anything. Deep in Icecrown Citadel's Forge of Souls is a place where the blade can safely be tempered. Take Quel'Delar with you to the abode of the Devourer of Souls and look for the crucible. Plunge the blade into the crucible to temper it and bring it back to me in The Frozen Halls.<|endoftext|> <|startoftext|>Lockdown in Anvilmar<|obj|>Speak with Jona Ironstock in Anvilmar.<|text|>We appreciate yer help out here, but there may be a place where they need ye even more. Due to the trogg attacks - not to mention that massive earthquake we just had - we're putting all civilians on lockdown inside Anvilmar, just up the hill to the northwest. Go an' talk to me wife, Jona, inside Anvilmar. I'm certain she's in need of an able-bodied such as yerself.<|endoftext|> <|startoftext|>All the Other Stuff<|obj|>Obtain 3 Boar Haunches and 4 Ragged Wolf Hides.<|text|>If we're going to be on lockdown for any extended period o' time, we're gonna need some food, and some blankets to keep the wee ones warm. Would ye mind headin' outside and gatherin' up some supplies? Ye'll find that a few o' the small boars actually have some healthy-sized haunches... good for eatin'. We'll also need some pelts from the young wolves. Ye'll find animals almost anywhere ye go in Coldridge.<|endoftext|> <|startoftext|>Aid for the Wounded<|obj|>Use Sten's First Aid Kit on 4 Wounded Coldridge Mountaineers.<|text|>, listen! Unlike Joren, I've no need for yer blade, but I do need someone with a steady hand and a bit o' courage. Our mountaineers are trained to protect the village from the odd wolf attack... not an all-out trogg invasion! Many of our best have succumbed to wounds and exhaustion, and I need yer help bandaging them up. Here, take my first aid kit and assist as many as ye can.<|endoftext|> <|startoftext|>Introductions Are in Order<|obj|>Kill 4 Ogre Minions and obtain Koroth's Banner in Koroth's Den.<|text|>The Forsaken are right on our heels and now these ogres are trying to flank us. They're servants of the ettin Koroth -- the meanest, most destructive force in all of Gilneas. If we can bait Koroth into charging the Forsaken's forward force, we should be able to cover our retreat and buy some time. The only way this can work is if we make Koroth furious. It won't be enough to just kill his minions. We need to swipe his most prized possession, a tiger-skinned banner.<|endoftext|> <|startoftext|>Give 'em What-For<|obj|>Kill 3 Rockjaw Goons.<|text|>Alright, listen up. I know a thing or two about troggs, and one of those things is that the biggest, strongest troggs get the most respect. The brutes value strength over anything else. Ye see those great big troggs sitting back behind the front lines? They're the closest they have to what ye'd call a leader. Go take out a few, and show 'em what it means to mess with the Sons of Ironforge!<|endoftext|> <|startoftext|>First Things First: We're Gonna Need Some Beer<|obj|>Obtain a Cask of Stormhammer Stout, a Cask of Theramore Pale Ale, and a Cask of Gnomenbrau.<|text|>I don't know how ANYONE expects to get any work done around here if we don't have any ale! Our beer level here in Anvilmar is dangerously low. Lucky for us, we've stowed some backup kegs for just such an occasion. West of Anvilmar, along the valley's northern border, ye'll find kegs of Stormhammer Stout and Theramore Pale Ale. Just to the east of here, ye'll find a stash of Gnomenbrau. That's me personal favorite.<|endoftext|> <|startoftext|>Hold the Line!<|obj|>Slay 6 Rockjaw Invaders.<|text|>Hey, you there! Ye're a stout-looking . Lend us a hand? It looks like today's big earthquake shook a bunch o' those barbarous troggs out of the ground, and they're sure steamed about something. My men are doing what they can to hold them off, but we could use a hand. Do yer part - head just south of here and help dig me mountaineers outta trouble. We've got to hold the line!<|endoftext|> <|startoftext|>Battle Shout<|obj|>Speak to Brave Sharphorn and learn Battle Shout.<|text|>I am but an apprentice myself, but I can still impart a lesson to you in thanks. Allow me to teach you how to harness your inner fury into a mighty battle shout.<|endoftext|> <|startoftext|>Stranded at the Marsh<|obj|>Rescue 5 Crash Survivors at the Hailwood Marsh.<|text|>The ogres got two of our stagecoaches: this one and one that fell into the marsh just north of here. I want you to head there and rescue any survivors while we hatch up a plan to deal with these ogres.<|endoftext|> <|startoftext|>Fade to Black<|obj|>Kill Twilight Lord Katrana and Malicion in Sable Ridge.<|text|>Now we put an end to all this madness. We need to rout the black dragonflight from Azshara entirely before they can return with any communication for their master. I still don't know what they have up their sleeve for capturing us, so I'd like to ask this one last thing of you - go into sable ridge and kill their leaders, Twilight Lord Katrana and Malicion. If things get hairy, I will come help. I just don't want to risk falling into whatever trap they set for Azuregos.<|endoftext|> <|startoftext|>Mark of the Wild<|obj|>Speak to Keshu Treehoof and learn Mark of the Wild.<|text|>I am but an apprentice myself, but I can still impart a lesson to you in thanks. Allow me to teach you how to call out to the Earth Mother, and draw upon the power of the wild.<|endoftext|> <|startoftext|>Track Beasts<|obj|>Speak to Honu Staghunter and learn Track Beasts.<|text|>The art of tracking is the soul of the hunt, and you did well in finding me here. I am no seasoned expert, but I've been taught well; I can share with you more ways of following beasts and finding your prey. It is the least I can do in repayment for saving me.<|endoftext|> <|startoftext|>Probing into Ashenvale<|obj|>Speak with Kulg Gorespatter in Ashenvale.<|text|>Even as the Darnassian scum pull back from Azshara, I've been getting mixed reports from my riders stationed in Ashenvale, to the west. The night elves may be making an assault on our territory in the Barrens. , I need you to slip across the border and speak to one of my scouts. Look for Kulg Gorespatter just across the bridge at the southwest edge of Talrendis Point. Find out what's happening in those woods!<|endoftext|> <|startoftext|>Operation Item Get<|obj|>Paul's Test Questgiver wants you to obtain 5 Trogg Items.<|text|>Now that ye've killed those wolves, let's try out somethin' different. Go nab some items from the troggs over yonder. Only the burliest of the burly have items. ci 49707 5<|endoftext|> <|startoftext|>Morin Cloudstalker<|obj|>Find Morin Cloudstalker to the east of Bloodhoof Village.<|text|>You may have heard of the Venture Company. They are a goblin "cartel", something like a tribe. While one of these cartels has joined us in the Horde, the Venture Company is loyal only to greed. These greedy goblins and their workers have tried to exploit the resources of Mulgore before, to little success. One of our outrunners, Morin Cloudstalker, has gone to check the remains of one of the goblin caravans. If you wish to help him, follow the road out of the village to the east.<|endoftext|> <|startoftext|>Reforging The Sword<|obj|>Obtain 5 Infused Saronite Bars and the Forgemaster's Hammer and use them to make the Reforged Quel'Delar.<|text|>We cannot allow Quel'Delar to remain broken and disgraced. Take the remnants of the sword, along with the battered hilt you discovered, and venture into the Pit of Saron within Icecrown Citadel. In the pit, the Lich King uses slaves to mine, process, and transform saronite ore. This infused saronite is what we will use to rebuild Quel'Delar. You must gather bars of infused saronite and capture the forgemaster's hammer, then bring them to the forgemaster's anvil and reforge the sword.<|endoftext|> <|startoftext|>A Hello to Arms<|obj|>Deliver the Armed Azsharite Core to Bleenik Fizzlefuse at Bilgewater Harbor. Speak with Friz Groundspin for a free airlift.<|text|>, I've taken the purified sample of Azsharite you rescued from the lab and I've weaponized it. If my calculations are correct, it will detonate with enough force to level a city. If I'm wrong, we may cleave the planet in two. The only way to find out is a test-firing! Deliver the Azsharite core to the giant cannon in Bilgewater and report to Bleenik Fizzlefuse. My pilot-for-hire Friz Groundspin here can give you a ride. I'll follow... from a safe distance.<|endoftext|> <|startoftext|>Rite of Vision<|obj|>Speak with Zarlman Two-Moons in Bloodhoof Village.<|text|>I cannot thank you enough for cleansing my tribe's well, and for fighting the savage Grimtotem to do it. But there is more to be done, and it is time for your journey to lead you beyond Bloodhoof Village. Zarlman Two-Moons stands by the fire in the north end of the village. Go speak with him and learn of the next ritual you must undertake.<|endoftext|> <|startoftext|>Thunderhorn Cleansing<|obj|>Use the Thunderhorn Cleansing Totem at the Thunderhorn Water Well.<|text|>The Grimtotem are a tribe that believe all of Kalimdor should belong to the tauren alone. Their hate and anger led to a corrupting thirst for power. Magatha, their leader, poisoned our High Chieftain, Cairne Bloodhoof, and attempted to take Thunder Bluff for herself; she was defeated, and the Grimtotem exiled. Now they seek to ruin Mulgore itself as they are driven out. Quickly, you must go to the Thunderhorn Water Well in the north and perform the ritual!<|endoftext|> <|startoftext|>Rapid Deployment<|obj|>Report to Captain Desoto in Bilgewater Harbor for deployment.<|text|>You will be reporting for active duty immediately. Captain Desoto is overseeing deployment just down the ramp at the rocket launch station. Make us rich, soldier. Dismissed!<|endoftext|> <|startoftext|>Out of Order<|obj|>Paul's Test Questgiver wants you to kill zombies.<|text|>Hey there , I need you to solve the Cataclysm. Go hunt me some zombies. You are |5.<|endoftext|> <|startoftext|>Return To Caladis Brightspear<|obj|>Bring Ancient Dragonforged Blades to Caladis Brightspear at Quel'Delar's Rest.<|text|>We must get this book to Caladis Brightspear immediately. Would you bring it to him? I cannot rely on anyone else to transport the book and you have proven adept at keeping the Sunreavers at bay. Take it with you to Quel'Delar's rest, south of the Argent Tournament Grounds in Icecrown. Caladis and the sword will be waiting. The sooner we can identify the blade, the sooner we can claim it.<|endoftext|> <|startoftext|>Private Chat<|obj|>Speak to Private Worcester at the Orgrimmar Rocketway Exchange.<|text|>Look... one last favor before you run off. Private Worcester is still back at that tower "recruiting." Go and let him know that we're good to pack it up now. Back to town. Pleasure working with you, recruit.<|endoftext|> <|startoftext|>Field Promotion<|obj|>Report to Captain Tork at the forward post in the Ruins of Eldarath.<|text|>Commander Molotov sent word directly that you should be dispatched to our forward post. We're preparing to send squads into the ruins to rout the naga and recover the artifact, and he would like you to lead one of them. Get to the northwest corner of the beach and follow the path up to our forward post.<|endoftext|> <|startoftext|>Shore Leave<|obj|>Bring the Heart of Arkkoroc to Uncle Bedlam in Bilgewater Harbor.<|text|>We're looking pretty good here at this point. It's definitely been a pleasure working with you, soldier. If you're ready to take the artifact back, we've got a Gyrocopter ready to take you back to Bilgewater Harbor so that you can deliver it to Uncle Bedlam personally.<|endoftext|> <|startoftext|>An Audience With The Arcanist<|obj|>Retrieve the Ancient Dragonforged Blades tome from Arcanist Tybalin.<|text|>I've placed an enchantment on the tabard that should allow you to slip past the Silver Enclave's defenses for a short period of time. You should have enough time to find your way up to the top level of the Silver Enclave and meet up with the Silver Covenant's man there, known as Arcanist Tybalin. While disguised, obtain the copy of Ancient Dragonforged Blades that his men borrowed from Wyrmrest, and return the book to me.<|endoftext|> <|startoftext|>The Captured Seer<|obj|>Obtain a Crude Key from one of the Bristleback Quilboar, and use it to unlock the Quilboar Cage holding Seer Skyhoof.<|text|>The quilboar have not only razed our buildings, but have taken tauren captives. I saw them take Seer Skyhoof, a young seer, away in one of their foul cages. Please, find a key on one of the quilboar's bodies and go save her!<|endoftext|> <|startoftext|>Profitability Scouting<|obj|>Use the stealth field generator to infiltrate the Ruins of Eldarath and identify the Heart of Arkkoroc.<|text|>Things seem to be quieting down a bit. Gallywix will probably keep forking out cash to keep us posted here, but I have a feeling we might be able to milk a bit more out of the deal. Naga and Sea Giants aren't normally friends, so the naga must be controlling them somehow. Take this stealth field generator, get in those ruins, and let me know if you find something that looks really pricey.<|endoftext|> <|startoftext|>The Captured Druid<|obj|>Find Keshu Treehoof.<|text|>It's fallen to some of our youngest to defend our camp, and many of our bravest apprentices are out there as we speak, fighting the quilboar. I fear for their safety... Please, look for the young druid Keshu Treehoof to the east, deep within quilboar territory. If you find her and the other apprentices alive, they may be able to help you.<|endoftext|> <|startoftext|>Battle Plans Of The Kvaldir<|obj|>Recover the Heart of the Mists and bring it and the Kvaldir Attack Plans to Justicar Mariel Trueheart at the Argent Tournament Grounds.<|text|>Looking over the captured attack plans, you find a map of the Eastern Kingdoms and Kalimdor with major settlements marked. Reading over the orders, you learn that Kvaldir captains have drafted plans for a series of devastating raids. According to the orders, the attacks are to begin after Mistcaller Yngvar "consults the Heart of the Mists." Perhaps you could delay the attacks by capturing the omen from the Mistcaller's Cave on the western side of Hrothgar's Landing and notify Justicar Mariel Trueheart.<|endoftext|> <|startoftext|>The Captured Shaman<|obj|>Obtain a Crude Key from one of the Bristleback Quilboar, and use it to unlock the Quilboar Cage holding Miira Thunderhoof.<|text|>The quilboar have not only razed our buildings, but have taken tauren captives. I saw them take Miira Thunderhoof, a young shaman trainer of ours, away in one of their foul cages. Please, find a key on one of the quilboar's bodies and go save her!<|endoftext|> <|startoftext|>The Captured Hunter<|obj|>Obtain a Crude Key from one of the Bristleback Quilboar, and use it to unlock the Quilboar Cage holding Honu Staghunter.<|text|>The quilboar have not only razed our buildings, but have taken tauren captives. I saw them take Honu Staghunter, a young hunter trainer of ours, away in one of their foul cages. Please, find a key on one of the quilboar's bodies and go save her!<|endoftext|> <|startoftext|>The Captured Sunwalker<|obj|>Obtain a Crude Key from one of the Bristleback Quilboar, and use it to unlock the Quilboar Cage holding Bowe Dawnhorn.<|text|>The quilboar have not only razed our buildings, but have taken tauren captives. I saw them take Bowe Dawnhorn, a young Sunwalker, away in one of their foul cages. Please, find a key on one of the quilboar's bodies and go save him!<|endoftext|> <|startoftext|>Thunderhorn Totem<|obj|>Collect 6 Stalker Claws and 6 Cougar Claws.<|text|>There is more work to be done. We must create a new totem to cleanse the Thunderhorn Well. You must gather the claws of the predators of the Mulgore plains. Hunt prairie stalkers for their stalker claws and flatland cougars for their cougar claws, then return to me. You will find the prairie stalkers and flatland cougars to the east and west.<|endoftext|> <|startoftext|>Winterhoof Cleansing<|obj|>Use the Winterhoof Cleansing Totem at the Winterhoof Water Well.<|text|>I have crafted the totem to cleanse the Winterhoof Water Well. Now, you must take it to the well and perform a cleansing ritual. The well is to the southeast, but be warned: whoever did this may still be there, laying in wait. This may prove very dangerous. Be careful...but do not let the defilers of our well escape.<|endoftext|> <|startoftext|>Exodus<|obj|>Board a carriage below Greymane Manor.<|text|>We have no choice. We must move further inland. I don't like it one bit, but we're vulnerable here. Return to the stables below the manor. Let's get everybody on carriages and send them eastbound. I pray it's not too late.<|endoftext|> <|startoftext|>First Come, First Served<|obj|>Plant Ruckus' Territorial Claim Flag next to the prime real estate locations along the Shattered Strand.<|text|>There's some gorgeous beach front property along the shore. I can market this stuff for 10 times what construction will cost me. The prime spots are that naga pagoda to the south, the tower right next to the water, and the ruins at the far northern end of the beach. I'll give you some coin if you claim them for me before the fighting clears out.<|endoftext|> <|startoftext|>Mop Up<|obj|>Kill 12 Spitelash Naga on the Shattered Strand.<|text|>There are a lot of naga left on this beach. Looks like you have some wet work ahead of you.<|endoftext|> <|startoftext|>The Conquest of Azshara<|obj|>Slay Commander Jarrodenus in Talrendis Point and collect his head.<|text|>! Was it you who piloted the wind rider who bombed the command center? It was a direct hit! My scouts tell me that you gravely wounded Jarrodenus, flight master of the night-elven skychasers and de facto commander of the opposition. The opportunity to strike is now - I don't have time to assemble a full assault. Rush the command center building and kill Commander Jarrodenus before his backup arrives. Bring me his head... and Azshara is ours!<|endoftext|> <|startoftext|>Halo Drops<|obj|>Call in Airborne Priests at the bodies of 8 Wounded Soldiers on the Shattered Strand.<|text|>We've got "soldiers" all over the beach trying to get out of their work by dying on us. Find the slackers and use this flaregun to call in a priest to take care of the situation. We can't have men thinking they can get off that easy.<|endoftext|> <|startoftext|>Commando Drop<|obj|>Slay 5 Talrendis Lorekeepers and locate a Lorekeeper Summoning Stone somewhere within Talrendis Point.<|text|>Are you sensitive to the tremors of the local ley-lines? I can feel the occasional thrum, like the plucking of a string. It's the kind of resonance I'd expect from a long-range summoning spell. The Lorekeepers in Talrendis, with their laughably primitive magics, are trying to summon in backup from Darnassus. We can use this to our advantage. If you can compromise their summoning stone, we can teleport a crack team of commandos behind enemy lines. Locate the summoning stone in Talrendis!<|endoftext|> <|startoftext|>Let Them Feast on Fear<|obj|>Fight your way across Talrendis Point, slaying 12 Talrendis Defenders and 6 Talrendis Sentinels.<|text|>Our grunts are strong but have no initiative. They're fighting toe-to-toe on the front lines. But an independent like yourself - well, someone like you can slip behind the lines and cause some real havoc deep within the enemy redoubt. Cut a swath of destruction through the heart of Talrendis! Slay our foes in territory they think is secure, leaving blood and fear in your wake.<|endoftext|> <|startoftext|>Sea Legs<|obj|>Erunak in The Briny Cutter wants you to bring him 3 Saltwater Starfish and a Conch Shell from Seafarer's Tomb.<|text|>Welcome to The Briny Cutter. I am Erunak, the last surviving passenger of this once-proud vessel. I'm afraid your travails have only just begun. The naga have been attacking here relentlessly. You're not equipped to be of much help down here yet, but I can remedy that. Just outside this ship live a special breed of starfish. Bring me some of them along with a conch shell. I'll prepare an enchantment that should help to increase your chances of survival.<|endoftext|> <|startoftext|>Waterlogged Recipe<|obj|>Bring the Waterlogged Recipe to Christi Stockton in the Dalaran city.<|text|>This appears to be the remains of a mixture for potent wine. Perhaps the proprietor of One More Glass in Dalaran would be interested in it....<|endoftext|> <|startoftext|>Call to Arms: Alterac Valley<|obj|>Win an Alterac Valley battleground match and return to an Alliance Brigadier General at any Alliance capital city, Wintergrasp, Dalaran or Shattrath.<|text|>The reality of fighting on multiple fronts, is that we cannot spread our forces too thin or we risk losing it all! Critical troop deployments are necessary on a day by day basis. Today it is the battle for Alterac Valley that's in most need of brave combatants. Go now, and aid the Stormpike Expedition. We cannot allow the Frostwolf Clan to get away with the violence they've inflicted on our brethren!<|endoftext|> <|startoftext|>A Most Puzzling Circumstance<|obj|>Take the Head of Onyxia to Arnak Fireblade in the Cleft of Shadow.<|text|>You have accomplished the truly impossible. The brood mother of the Black Dragonflight lies dead at your feet. Seize her head and deliver it to Arnak Fireblade.<|endoftext|> <|startoftext|>Blacken the Skies<|obj|>Mount a Grounded Wind Rider and fly over Talrendis Point. Destroy 6 Talrendis Glaive Throwers and bomb the Command Center.<|text|>! Give us a hand here, will ya? Gorsch here had a bad experience at the all-you-can-eat seafood joint back in town, and now we're short a pilot. My job was to take out those elven glaive throwers before they cut our air units to ribbons. Hop on this wind rider and take to the skies! One of my bombardier buddies will ride with you and bomb the targets at your command. And hey! Chuck a bomb straight at the night elven command center - the large building south of here, beside the bridge. Glorious!<|endoftext|> <|startoftext|>Call to Arms: Alterac Valley<|obj|>Win an Alterac Valley battleground match and return to a Horde Warbringer at any Horde capital city, Wintergrasp, Dalaran or Shattrath.<|text|>We've recently come extremely close to driving the Stormpike invaders from Alterac Valley. As a result we're redirecting all our reinforcements to aid the Frostwolf Clan. A decisive victory there would free up the resources we need to crush the Alliance scum on all the other battlefronts. Go. Earn great honor by heeding the call of the brave Frostwolf warriors.<|endoftext|> <|startoftext|>A Most Puzzling Circumstance<|obj|>Take the Head of Onyxia to Zardeth of the Black Claw in the basement of the Slaughtered Lamb.<|text|>You have accomplished the truly impossible. The brood mother of the Black Dragonflight lies dead at your feet. Seize her head and deliver it to Zardeth of the Black Claw.<|endoftext|> <|startoftext|>Call to Arms: Warsong Gulch<|obj|>Win a Warsong Gulch battleground match and return to a Horde Warbringer at any Horde capital city, Wintergrasp, Dalaran, or Shattrath.<|text|>The Alliance is an insidious enemy. They claim to defend the Ashenvale forests to justify their acts of aggression against our territories in the Barrens. Today we have an opportunity to drive the enemy from our lands once and for all. Go to Warsong Gulch and take back what is rightfully ours!<|endoftext|> <|startoftext|>Call to Arms: Arathi Basin<|obj|>Win an Arathi Basin battleground match and return to a Horde Warbringer at any Horde capital city, Wintergrasp, Dalaran, or Shattrath.<|text|>Arathi Basin is on the verge of being lost to Alliance forces. We must send reinforcements at this very moment or all our efforts will have been in vain. Do not delay, go to Arathi Basin and crush the enemy. Victory to the Horde!<|endoftext|> <|startoftext|>Call to Arms: Warsong Gulch<|obj|>Win a Warsong Gulch battleground match and return to an Alliance Brigadier General at any Alliance capital city, Wintergrasp, Dalaran, or Shattrath.<|text|>The Silverwing Sentinels fight to protect the forest in Warsong Gulch. We aid them, not because we're tree-lovers, but because the forest forms a natural protective barrier for Alliance territory. Their need is greater today than it's ever been. We need to deploy reinforcements right away unless we want to see Ashenvale annexed to the Barrens!<|endoftext|> <|startoftext|>Call to Arms: Eye of the Storm<|obj|>Win an Eye of the Storm battleground match and return to a Horde Warbringer at any Horde capital city, Wintergrasp, Dalaran, or Shattrath.<|text|>We will fight and crush the enemy wherever we find them. Azeroth, Outland, the place makes no difference. We cannot allow the Alliance to establish superiority in the Eye of the Storm. Take the battle to them today... tomorrow it might be too late!<|endoftext|> <|startoftext|>Call to Arms: Arathi Basin<|obj|>Win an Arathi Basin battleground match and return to a Horde Warbringer at any Horde capital city, Wintergrasp, Dalaran, or Shattrath.<|text|>Arathi Basin is on the verge of being lost to Alliance forces. We must send reinforcements at this very moment or all our efforts will have been in vain. Do not delay, go to Arathi Basin and crush the enemy. Victory to the Horde!<|endoftext|> <|startoftext|>Call to Arms: Warsong Gulch<|obj|>Win a Warsong Gulch battleground match and return to an Alliance Brigadier General at any Alliance capital city, Wintergrasp, Dalaran, or Shattrath.<|text|>The Silverwing Sentinels fight to protect the forest in Warsong Gulch. We aid them, not because we're tree-lovers, but because the forest forms a natural protective barrier for Alliance territory. Their need is greater today than it's ever been. We need to deploy reinforcements right away unless we want to see Ashenvale annexed to the Barrens!<|endoftext|> <|startoftext|>Call to Arms: Arathi Basin<|obj|>Win an Arathi Basin battleground match and return to an Alliance Brigadier General at any Alliance capital city, Wintergrasp, Dalaran, or Shattrath.<|text|>The reality of fighting on multiple fronts, is that we cannot spread our forces too thin or we risk losing it all! Critical troop deployments are necessary on a day by day basis. Today it is the battle of Arathi Basin that demands immediate reinforcements. Return to me with news of victory. We cannot allow the Horde scum to secure the resources that are rightfully ours!<|endoftext|> <|startoftext|>Call to Arms: Arathi Basin<|obj|>Win an Arathi Basin battleground match and return to an Alliance Brigadier General at any Alliance capital city, Wintergrasp, Dalaran, or Shattrath.<|text|>The reality of fighting on multiple fronts, is that we cannot spread our forces too thin or we risk losing it all! Critical troop deployments are necessary on a day by day basis. Today it is the battle of Arathi Basin that demands immediate reinforcements. Return to me with news of victory. We cannot allow the Horde scum to secure the resources that are rightfully ours!<|endoftext|> <|startoftext|>Call to Arms: Warsong Gulch<|obj|>Win a Warsong Gulch battleground match and return to an Alliance Brigadier General at any Alliance capital city, Wintergrasp, Dalaran, or Shattrath.<|text|>The Silverwing Sentinels fight to protect the forest in Warsong Gulch. We aid them, not because we're tree-lovers, but because the forest forms a natural protective barrier for Alliance territory. Their need is greater today than it's ever been. We need to deploy reinforcements right away unless we want to see Ashenvale annexed to the Barrens!<|endoftext|> <|startoftext|>Rite of the Winds<|obj|>Drink the Water of Vision.<|text|>Look. The rolling plains of Mulgore stretch before you: our home, the cradle of the Earth Mother. Here she provides us with all we could ever need, a peaceful and verdant land. This is what you will fight to protect. Your journey will take you far beyond her sheltering arms, to the farthest and cruelest regions of this world, and beyond. Below us is Bloodhoof Village. The first step on your true path begins now. Drink deep of the Water of Vision, and let the spirits guide you onward.<|endoftext|> <|startoftext|>A Meeting With The Magister<|obj|>Retrieve the Ancient Dragonforged Blades tome from Magister Hathorel.<|text|>I've placed an enchantment on the tabard that should allow you to slip past the Sunreaver Sanctuary's defenses for a short period of time. You should have enough time to find your way into The Filthy Animal and meet up with the Sunreaver contact there, one Magister Hathorel. Obtain the copy of Ancient Dragonforged Blades that his men borrowed from Wyrmrest while your disguise holds, and return it to me.<|endoftext|> <|startoftext|>Call to Arms: Warsong Gulch<|obj|>Win a Warsong Gulch battleground match and return to a Horde Warbringer at any Horde capital city, Wintergrasp, Dalaran, or Shattrath.<|text|>The Alliance is an insidious enemy. They claim to defend the Ashenvale forests to justify their acts of aggression against our territories in the Barrens. Today we have an opportunity to drive the enemy from our lands once and for all. Go to Warsong Gulch and take back what is rightfully ours!<|endoftext|> <|startoftext|>Poison Water<|obj|>Collect 6 Prairie Wolf Paws and 4 Plainstrider Talons.<|text|>Our sacred wells have been tainted, and I will need your help to fix this. To cleanse each well, I must create a cleansing totem, then you must bring the totem to the well and perform a cleansing ritual. First we will create a cleansing totem for the Winterhoof Water Well. To do this, the land must offer its aid. Hunt prairie wolves for their paws and adult plainstriders for their talons. They are to the southwest. Return to me with the paws and talons.<|endoftext|> <|startoftext|>Rites of the Earthmother<|obj|>Speak to Dyami Windsoar atop Fargaze Mesa.<|text|>Today, you have undertaken a rite of passage far more difficult than we ask of most of our youths. Be proud. Now, it is time for you to continue on your journey. To the west, beyond our burial ground, you will find a path winding up the mesa. Follow it to the top, and speak with Dyami Windsoar. Walk with the Earth Mother, friend. You will always be welcome here.<|endoftext|> <|startoftext|>Call to Arms: Warsong Gulch<|obj|>Win a Warsong Gulch battleground match and return to a Horde Warbringer at any Horde capital city, Wintergrasp, Dalaran, or Shattrath.<|text|>The Alliance is an insidious enemy. They claim to defend the Ashenvale forests to justify their acts of aggression against our territories in the Barrens. Today we have an opportunity to drive the enemy from our lands once and for all. Go to Warsong Gulch and take back what is rightfully ours!<|endoftext|> <|startoftext|>A Suitable Disguise<|obj|>Obtain a Borrowed Tabard from Shandy Glossgleam.<|text|>Getting you inside the Sunreaver's Sanctuary will be tougher than it appears. Only those who possess Sunreaver tabards are permitted entry to sanctuary. If we can get our hands on one, a simple enchantment will do the rest of the work. On the balcony above Threads of Fate, you'll find Shandy Glossgleam. I've helped him a few times in the past, so he owes me a favor. He handles laundry for a wide variety of people in the city. Maybe he can find a way to 'lend' you a tabard for a while.<|endoftext|> <|startoftext|>Rite of Vision<|obj|>Consume the Water of Vision in front of the tribal fire in Bloodhoof Village.<|text|>Again, be sure you are ready to leave Bloodhoof Village behind. The next step on your journey will take you far from here. Your path continues to lead onward, across the fields of Mulgore, the eyes of the Earth Mother on you at all times. When you are ready, consume the waters near the tribal fire. Once you have ingested the holy waters, your eyes will be opened, and the spirits will guide you.<|endoftext|> <|startoftext|>The Restless Earth<|obj|>Use the Drums of the Soothed Earth to calm 6 Agitated Earth Spirits.<|text|>Until recently, a group of dwarves intruded on our lands to the west, carving the earth apart senselessly to search for treasure. When the very earth itself tore apart, the spirits of the land they had abused rose up and took their revenge. The agitated earth spirits still roam the former dig site. We must offer them appeasement. Take this drum with you to the west and play to the spirits. The rhythm may calm their fury and confusion.<|endoftext|> <|startoftext|>Ticker Required<|obj|>Bring Ticker into the ruins and cover him as he sets up bombs at 3 of the Spitelash Runestones.<|text|>Our best demo-man, Ticker, is on assignment with the Gob Squad. He's got WAY more than enough explosives for all the runestones in the ruins. All you have to do is get him there and keep him covered - he'll handle the rest.<|endoftext|> <|startoftext|>You've Been Served<|obj|>Serve the Court Subpoena to Apothecary Hummel in Shadowfang Keep.<|text|>You made it, huh? Good. I've been waiting for help. No time like the present to act, right? Take this kit and head deeper inside to serve papers to the leader of that scumbag chemical company, Hummel. The paper's inside. So's a little something to protect you from any chemical tricks they might pull. Use one of the neutralizers when the time comes, all right?<|endoftext|> <|startoftext|>Head of the Snake<|obj|>Kill Lord Kassarus in the Temple of Zin-Malor.<|text|>They taught us at officers camp to always cut off the head of the snake. Seemed dumb considering we never fought any snakes, but I guess it kind of makes sense now. Take your men in there and kill Lord Kassarus.<|endoftext|> <|startoftext|>Still Beating Heart<|obj|>Recover the Heart of Arkkoroc from the center of the Ruins of Eldarath.<|text|>Commander Molotov found a party at the Secret Lab willing to act as buyer for the artifact that you scouted out earlier. Undoubtedly, it's still in the center of the ruins with the High Priestess, where you initially spotted it. Get it back here undamaged, soldier.<|endoftext|> <|startoftext|>Handling the Goods<|obj|>Collect 12 Highborne Tablets from the Ruins of Eldarath.<|text|>Hey there, buddy. Want to make a quick buck? Bring me back any highborne tablets you find in the ruins.<|endoftext|> <|startoftext|>Rigged to Blow<|obj|>Arm the three Explosive Charges located around the base of the southern-most tower at Talrendis Point.<|text|>This tower was out of cannon range, so I thought we'd blow it up the old-fashioned way - in person. We set all the main charges but the guards fought us back before we could arm the detonators. ! Get up there and arm the three detonators we placed around the base of the tower. Those things are wired into a pack of thermals I set up along the spine... It'll be some show!<|endoftext|> <|startoftext|>Call of Duty<|obj|>Ride the mercenary ship to battle.<|text|>Citizen! As you may have heard, the Horde's attacking just offshore. The fighting's been fierce and relentless. We need every able body out there repelling the enemy! Report to the northernmost dock at once for transport to the battle. Oh, and our official warships are... err, a bit late in their scheduled return. Don't worry though, we've commissioned mercenary vessels to serve in the meantime. Hurry along now. Stormwind needs you!<|endoftext|> <|startoftext|>Something is in the Air (and it Ain't Love)<|obj|>Bring the Faded Lovely Greeting Card to Detective Snap Snagglebolt in Orgrimmar.<|text|>The inside of the card is scribbled with mad, detailed plans to infect most of Azeroth. You should show this to one of Steamwheedle's investigators immediately!<|endoftext|> <|startoftext|>Extermination<|obj|>Kill 30 Spitelash Naga in the Ruins of Eldarath.<|text|>We're sending you in there to clean up this naga infestation. Lethal force has been authorized. Gob Squad will be backing you up on this one, so it should be a cakewalk.<|endoftext|> <|startoftext|>Into The Abyss<|obj|>Nambria wants you to speak to Recruiter Burns at Stormwind Harbor.<|text|>The Horde and Alliance are locked in battle with one another in the seas to the west. Below them, a great host of enemies prepares to carry out a plan that could be the undoing of us all. I am sending you to speak with the admiral of the alliance forces. Share with him the vision you have seen. Convince him to focus his attention on the true threat below, before it grows too late... To gain audience with the admiral, you must first enlist with the recruiter at the harbor.<|endoftext|> <|startoftext|>There Are Many Like It<|obj|>Use a rocket to reach the Shattered Strand, and then report for duty to Lieutenant Drex.<|text|>Enough small talk. Get off your butt and onto a rocket, soldier. And remember, you don't get paid if you're dead.<|endoftext|> <|startoftext|>Push the Button!<|obj|>Detonate the explosives!<|text|>Lemme check the connections... and we're set. You do the honors. Push it. Push the button! Push the button! After the fireworks, go tell Kroum back at Valormok that his skies are clear. Push the button!<|endoftext|> <|startoftext|>Operation Fishgut<|obj|>Report for active duty to Commander Molotov under the main cannon in Bilgewater Harbor.<|text|>The Bilgewater Battalion are now accepting recruits for OPERATION FISHGUT. Wages will consist of 1 gold piece at the time of operation completion for all active soldiers in good standing. All wages will be forfeited in the event of death. A fee of 20 silver will be charged for any resurrections performed in the line of duty. All recruits are to report for duty directly to Commander Molotov under the main cannon.<|endoftext|> <|startoftext|>Goblin Escape Pods<|obj|>Rescue 6 Goblin Survivors.<|text|>, I'm sorry, I thought you were dead! This is just crazy. We sailed into a fight between the Alliance and Horde! You know, our brothers and sisters still need to be rescued. I think I'm going to sit here a while longer and catch my breath. Can you swim around and let them out? Take my pair of thermohydratic flippers so you can get around faster. Let Sassy know that I'll swim in shortly.<|endoftext|> <|startoftext|>It's Our Problem Now<|obj|>Slay 6 Teraptor Hatchlings.<|text|>Looks like those monkeys will steal anything! Those thieving little monsters have driven the teraptor matriarch into a frenzy by stealing her eggs. Worse yet, the eggs have started to hatch! We've got hungry teraptor hatchlings running around all over the place, looking to make a quick meal out of us! We didn't start this, but it's our problem now. You'll have to head into the jungle and kill those hungry teraptor hatchlings before they kill us all.<|endoftext|> <|startoftext|>Grounded!<|obj|>Find Bombardier Captain Smooks at the southernmost night elf tower at Talrendis Point.<|text|>Do you see a problem with these wind riders? They're not riding the wind! Every flight I send aloft gets peppered by night elf snipers. Talrendis sharpshooters are holed up in the southern-most tower, against the mountains. I sent one of these little goblin scrubs to take care of the tower, but I haven't heard a word from him. Go find Bombardier Captain Smooks and beat him with the hurry stick!<|endoftext|> <|startoftext|>Another Warm Body<|obj|>Report to Commander Molotov on Forlorn Ridge.<|text|>Oh have I got a deal for you! Immerse yourself in foreign cultures, go on epic adventures, blow things up, and get paid to do it! Sound too good to be true? Well it's not - this is what we do! If you're interested, head over to Gallywix Defense Post on Forlorn Ridge to the north and look for Commander Molotov.<|endoftext|> <|startoftext|>In The Face!<|obj|>Use an SFG to kill an Enslaved Son of Arkkoroc in the southern minefield.<|text|>The naga are using those giants to stamp paths through our minefields. Time to put that SFG to use! Head over to the entrance to the southern minefield - I think you can figure out the rest.<|endoftext|> <|startoftext|>First Degree Mortar<|obj|>Use a Goblin Mortar to slaughter 60 Spitelash Attackers.<|text|>Hey bud! Like explosions? Of course you do. Who doesn't like explosions?! I've got mortars set up on the ridge to the east to hold the naga back. Go forth, recruit. Mortar them... mortar them all! Ahahahah.<|endoftext|> <|startoftext|>Hand-me-downs<|obj|>Retrieve 12 Military Supply Packs from the central minefield.<|text|>First things first - we need more supplies for you and the other new recruits. There are some perfectly good standard issue packs on the bodies of our last round of recruits, in the minefield to the north. Taking their lessons to heart, I'd recommend you avoid stepping on mines yourself.<|endoftext|> <|startoftext|>The King's Observatory<|obj|>Speak to King Genn Greymane in the observatory inside Greymane Manor.<|text|>You ought to speak to Genn. He's been locked up in his observatory ever since this ordeal started. I'm sure he's working on a plan for his people. He's a very stubborn individual.<|endoftext|> <|startoftext|>Lightning Strike Assassination<|obj|>Talk to Slinky Sharpshiv to ascend the tower and assassinate Captain Grunwald. Collect Captain Grunwald's head.<|text|>The base of the tower is patrolled by the Captain's elite guards. So here's what we're going to do: we're going to grapple straight up to the top, slice-and-dice the VIPs, and bail out using my portable low-altitude parachute. I'll rig the tower to explode behind us. You be sure to grab Captain Grunwald's head for Chawg. Got it? Do NOT accept this mission unless you are prepared for UNMITIGATED BADASSERY. Is that clear?<|endoftext|> <|startoftext|>Where's My Head?<|obj|>You've been sent to meet with the goblin assassin Slinky Sharpshiv at the base of the northern tower of Talrendis Point.<|text|>He's here! Captain Grunwald is a high-ranking Alliance officer from Northwatch Hold, no doubt here to coordinate an assault on Orgrimmar with his night elven allies. We have observed him entering the tower southwest of here. I want his head. I want to send it back to Northwatch to drive a wedge between our enemies! I've sent a goblin assassin, Slinky Sharpshiv, to the tower but she hasn't returned. Go find her. And get me that head!<|endoftext|> <|startoftext|>Military Breakthrough<|obj|>Kill Warlord Krellian and recover the SFG.<|text|>We've lost contact with Sergeant Dynamo, stationed at the next ridge to the north of the central minefield. They were probably overrun. He had our last SFG. Go over there and get it back. Clear out any naga that have broken through while you're there.<|endoftext|> <|startoftext|>Horses for Duskhaven<|obj|>Speak to Gwen Armstead in Duskhaven.<|text|>Saving the horses might've saved the rest of the town. They have plenty of carriages in Duskhaven, but not enough horses to pull them. Go tell Mayor Armstead that the horses you saved are at her disposal. I'll get things ready and join you in a bit.<|endoftext|> <|startoftext|>To Greymane Manor<|obj|>Speak to Queen Mia Greymane inside Greymane Manor.<|text|>It's time for everyone to head to safety. That includes you. Head to Greymane Manor, the others will be there shortly. Don't worry about me, I'll make sure that everyone makes it out of here in one piece. Yes, even the few ferals we have in the pens. Once you get there, speak to Queen Greymane about the gravity of the situation.<|endoftext|> <|startoftext|>Rite of Honor<|obj|>Kill Chief Squealer Thornmantle.<|text|>Chief Squealer Thornmantle leads these quilboar. It was he that set upon Greatmother Hawkwind and took her life, leading the attack on Camp Narache. He fled and hid afterwards, but we've found him. He lurks to the west within his foul den of thorns, fending off any braves we send in after him. You've proven yourself as a brave defender of our people. Kill Thornmantle and bring his mane back to Chief Hawkwind, in honor of our Greatmother!<|endoftext|> <|startoftext|>Go to Adana<|obj|>Go to Adana Thunderhorn to the Southwest.<|text|>We've struck a great blow against the quilboar here. I will stay here, and hold the line, but you need to move on. Seek Adana Thunderhorn; she has taken a few braves to the southwest to root out the rest of the Bristleback.<|endoftext|> <|startoftext|>The Sunreaver Plan<|obj|>Obtain the Sunreaver Orders.<|text|>One of my contacts in the Underbelly caught sight of a Sunreaver agent buying reagents from a dealer in the Black Market area. The Sunreavers normally aren't known for their interest in what goes on in the sewers, so that's a big indication they're planning something. Head into the Underbelly, find this Sunreaver agent, and take care of them. Search the body for any information that might give us a lead on the location of that tome from Wyrmrest. We can't let them get it back to Icecrown first.<|endoftext|> <|startoftext|>The Battleboars<|obj|>Kill 10 Armored Battleboars.<|text|>There are more threats to be dealt with here. The Bristleback are taming wild boars to be used against us. These armored battleboars have been abused beyond hope of recovery; they must be put down, for our safety and their peace. Go to the pens to the south and slay them. Return to me afterwards.<|endoftext|> <|startoftext|>Feed of Evil<|obj|>Use Adana's Torch to set fire to all 3 Troughs in the Battleboar Pens.<|text|>We must do more than simply hunt boars here. The eyesore that has been left upon the land must be purged. To give them a wild thirst for blood, the battleboars are force-fed raw flesh. Take this torch, and use it to burn the troughs of meat and gore to cinders.<|endoftext|> <|startoftext|>Stop the Thorncallers<|obj|>Kill 7 Bristleback Thorncallers.<|text|>Knowing the ways of your prey is another aspect of the hunt. In the lands they come from, quilboar live in the shade and protection of huge thorned roots. When they move, their shamans seed and grow new roots for them to live in. These thorns mar the land and choke out other life, turning the earth around them barren. Go to the south and stop these thorncallers before they have a chance to continue.<|endoftext|> <|startoftext|>Random Drop Flat Rate<|obj|>Get 10 Flat Widgets.<|text|>This quest tests random drops with flat rate drop percentage.<|endoftext|> <|startoftext|>Rite of Strength<|obj|>Kill 6 Bristleback Invaders.<|text|>Behold. The very presence of the Bristleback is a blight. Nothing is left in their wake but corpses and barren land. Camp Narache could become what we see here in but a few days, unless we stand and fight. This will be your Rite of Strength; the first ceremony of a tauren brave. Go into the heart of the thornsnarl and kill Bristleback quilboar, then return to me.<|endoftext|> <|startoftext|>The Captured Warrior<|obj|>Obtain a Crude Key from one of the Bristleback Quilboar, and use it to unlock the Quilboar Cage holding Brave Sharphorn.<|text|>The quilboar have not only razed our buildings, but have taken tauren captives. I saw them take Brave Sharphorn, a young warrior trainer of ours, away in one of their foul cages. Please, find a key on one of the quilboar's bodies and go save him!<|endoftext|> <|startoftext|>Rite of Courage<|obj|>Recover 7 Stolen Rifles from Bristleback Gun Thieves.<|text|>One of the first lessons you should learn, is to never underestimate your prey. While we were distracted by the attack on Camp Narache, more of the Bristleback swept in unnoticed and stole a cache of our rifles. You can see them to the south now, filling the air with lead. This is your Rite of Courage: brave the hail of gunfire, hunt the Bristleback gun thieves, and bring back our rifles.<|endoftext|> <|startoftext|>Random Drop Test Progressive<|obj|>Get 10 Progressive Widgets.<|text|>This quest tests random drops with progressive drop percentage.<|endoftext|> <|startoftext|>A Humble Task<|obj|>Chief Hawkwind wants you to search for his mother near the water well to the southeast of Camp Narache.<|text|>All members of the tribe share in the harmony of life. We live together and work together. Our commitment to one another carries with it a high degree of responsibility. I ask of you now a humble task. My mother set out this morning to fetch water from the well to the southeast of Narache. It has been quite some time now. Perhaps you could check on her for me while I attend to tribal matters here?<|endoftext|> <|startoftext|>Takes One to Know One<|obj|>Sky-Reaver Korm wants you to speak to Koltira Deathweaver on Orgrim's Hammer.<|text|>While we should never miss an opportunity to strike out against the Alliance, we mustn't forget about the Scourge. We won't have the numbers here to make a proper assault in the glacier for weeks, but that won't keep us from learning all we can know about their defenses. I have asked our resident death knight to advise you in this effort. After all, who better knows this enemy than they? Allow me to introduce Koltira Deathweaver.<|endoftext|> <|startoftext|>Takes One to Know One<|obj|>Sky-Reaver Korm wants you to speak to Koltira Deathweaver on Orgrim's Hammer.<|text|>While we should never miss an opportunity to strike out against the Alliance, we mustn't forget about the Scourge. We won't have the numbers here to make a proper assault in the glacier for weeks, but that won't keep us from learning all we can know about their defenses. I have asked our resident death knight to advise you in this effort. After all, who better knows this enemy than they? Allow me to introduce Koltira Deathweaver.<|endoftext|> <|startoftext|>The First Step<|obj|>Follow the path East out of Camp Narache and find Grull Hawkwind.<|text|>What you see here is the work of the quilboar, young one. Year after year they have encroached on our village. The great cataclysm finally drove them from their dens to spread like locusts across the land, and now you see the result; my own mother, dead from their savagery. Today, you are of age. Today, you will take up your weapon and fight for the tribe, and avenge the Greatmother. Follow the path to the east, and find my son, Grull. He will lead you in our strike against the quilboar.<|endoftext|> <|startoftext|>What The Dragons Know<|obj|>Speak to Krasus at the top of Wyrmrest Temple.<|text|>There's no mistaking it - this hilt comes from a powerful, ancient weapon, but which one? I do not recall seeing or hearing of a sword with these markings, but that doesn't mean that all is lost. Korialstrasz, better known as Krasus, has long been a friend to the quel'dorei and the Kirin Tor. With his vast knowledge and resources, he's certain to know something. Travel to the top of Wyrmrest Temple and seek his counsel, then report to Arcanist Tybalin inside the Silver Enclave in Dalaran.<|endoftext|> <|startoftext|>Cataclysm!<|obj|>Nambria wants you to peer into the Waters of Farseeing.<|text|>Hear my words! The winds of change have gathered into a violent storm that sweeps across Azeroth. Have you the courage to face the true cause of our plight? Muster your resolve, and pray for the strength and fortune to see you through the trials that await. An unexpected ally has issued a call for all that would hear. Peer into the Waters of Farseeing and behold the fate of the world!<|endoftext|> <|startoftext|>Garrosh's Autograph<|obj|>Travel to Grommash Hold in the heart of Orgrimmar's Valley of Strength to see about getting Garrosh Hellscream's autograph for your ward.<|text|>They say that Garrosh Hellscream is one of the greatest heroes in the Horde! When I grow up, I want to be a hero of the Horde too! Do you know Garrosh? Could you do me a favor, please? Could you get his autograph for me? I dunno how to ask him, and he probably wouldn't listen to someone like me... but you! You're an adventurer, like him! I bet he'd give you his autograph easy! Please?<|endoftext|> <|startoftext|>Farewell, For Now<|obj|>Speak with Sassy Hardwrench at the Wild Overlook on the Lost Isles.<|text|>Our destinies are forever intertwined. There are events taking place that are reshaping our world and ultimately will destroy it. We must put an end to them before it is too late. Know that you can always count on me! We will meet again on the larger island. May you find peace until then.<|endoftext|> <|startoftext|>Rites of the Earthmother<|obj|>Baine Bloodhoof in Thunder Bluff wants you to bring him the Horn of Arra'chea.<|text|>You have passed the Rites of the Earthmother and earned your place in Thunder Bluff. But in order to maintain the spot that you strived so hard to achieve, you must continue to prove your worth to your people. We are hunters. Down below in Mulgore there is a mighty kodo named Arra'chea. Show me your skills in the ways of tracking and hunting by bringing me the Horn of Arra'chea.<|endoftext|> <|startoftext|>The Battered Hilt<|obj|>Bring the Battered Hilt to Caladis Brightspear at Quel'Delar's rest, south of the Argent Tournament Grounds.<|text|>This battered old sword hilt has seen better days. Before the hilt was snapped from the blade, it must've been a magnificent example of the blacksmith's art. The graceful symbols and exotic gemstones decorating the hilt suggest that the weapon may have belonged to a powerful person. Surely, the Silver Covenant members would be interested in hearing about the recovery of such an artifact. Seek out their representative at Quel'Delar's Rest, south of the Argent Tournament Grounds.<|endoftext|> <|startoftext|>My Favorite Subject<|obj|>Locate Subject Nine somewhere near the Secret Lab complex in Azshara.<|text|>I don't know if you've noticed , but this whole lab complex has gone south of cheese! I don't mind writing off all those hippogryphs, but my most prized experiment has gone missing: Subject Nine! Subject Nine is a raptor we imported from the Barrens. I wonder - is she still alive? Try checking above the main complex west of here, near the giant top secret rocket. You can't miss it.<|endoftext|> <|startoftext|>Journey into Thunder Bluff<|obj|>Speak with Baine Bloodhoof in Thunder Bluff.<|text|>You will now be revered within our great city. Any worthy of completing the Rites of the Earthmother earns that honor. For your final quest, seek out our young leader, Baine Bloodhoof, who dwells atop the highest mesa in Thunder Bluff.<|endoftext|> <|startoftext|>Rites of the Earthmother<|obj|>Take the Totem of Hawkwind to Ahmo Thunderhorn in Bloodhoof Village. Follow the road out of Camp Narache.<|text|>For you to continue with the Rites of the Earthmother you must pass two more tests. It is time for you to broaden your experience. Travel to Bloodhoof Village and seek out the Ahmo Thunderhorn. There you may continue your journey and earn the acceptance of the elders of Thunder Bluff. Take this totem to Ahmo. He will recognize my carvings and help you on your path. Follow the road out of Camp Narache and travel with haste. Do not stray or you will lose your way.<|endoftext|> <|startoftext|>Sharing the Land<|obj|>Kill 15 Palemane Gnolls then return to Ahmo Thunderhorn in Bloodhoof Village.<|text|>, there are many conflicts that wound this land. It is my hope that you will not bear witness to as many of them as our elders have. Yet there is one that I would ask you to seek. It will give you some sense of how terrible, if left unchecked, even a small threat can be to the land. Palemane gnolls have settled to the south of Bloodhoof and in a cave to the west. They disrespect our attempts to communicate with them, and they slay the wildlife of Mulgore unbridled. Words are no longer the answer.<|endoftext|> <|startoftext|>The Blackmaw Doublecross<|obj|>Wear the Ambassador Disguise and talk to Andorel Sunsworn to teleport into Blackmaw Hold. Speak with Ungarl to wreck the negotiations, then kill 4 Blackmaw Warriors and 4 Blackmaw Shaman on your way out.<|text|>Andorel here has crafted a little bit of magic for me. Come, stand next to my fire, and steep yourself in the fumes from the tea. Drape the robes around you and you'll take on the appearance of a night elven ambassador to the Blackmaw. Don your disguise and speak to Andorel here in camp. He'll teleport you to the heart of Blackmaw hold, where the negotiations are to take place. Speak with Chieftain Ungarl and sabotage the treaty. Then, kill as many Blackmaw as you can on the way back!<|endoftext|> <|startoftext|>Dwarven Digging<|obj|>Collect 5 Prospector's Picks.<|text|>There are dwarves preparing a dig site to the northwest. They think secrets lie in the earth, and that is true, but hollowing and defiling the land is no way to earn its teachings. Collect the dwarven tools of digging, smash them, and return to me with the dwarves' broken tools. You can smash the tools at a forge. You will find one in Thunder Bluff, but any forge -- even a forge at the dwarven camp -- will suffice.<|endoftext|> <|startoftext|>The Blackmaw Scar<|obj|>Slay 8 Talrendis Biologists and gather up Blackmaw Intelligence from one of the bodies.<|text|>The Blackmaw furbolg that live in this area have broken rank with their Timbermaw brethren as we began to aggressively settle Azshara. They've gone wild, and harass our forces at every turn. Worse, we have seen them engaging the night elves from Talrendis on friendly terms. We cannot allow the two to ally! Just southwest of here you will find a great scar across the earth where my scouts report night elven activity. Slay them and gather any intelligence you find.<|endoftext|> <|startoftext|>Diplomacy by Another Means<|obj|>Gather a Blackmaw Meeting Agenda at Blackmaw Hold, and kill a Talrendis Ambassador to collect her Ambassador's Robes.<|text|>In order to infiltrate and disrupt the Blackmaw negotiations, we'll need to know where they're happening. In Blackmaw Hold to the southwest, I suspect you'll find night elven ambassadors milling around, making preparations. Kill them at your leisure, and search the area for important documents. Oh, and grab a set of their ambassador's robes, we'll need them.<|endoftext|> <|startoftext|>The Second Quest<|obj|>Santa Thrall wants you to collect 5 boozles, whatever those are.<|text|>This is the second quest! This time you won't have to kill stuff.<|endoftext|> <|startoftext|>Amberwind's Journal<|obj|>Slay Lorekeeper Amberwind at the Darnassian Base Camp and retrieve her journal.<|text|>If my sources are trustworthy, Lorekeeper Amberwind is overseeing the Alliance investigation of the ruins to the east. I have not yet probed the extent of her abilities: I'm hoping you can give me a full report by engaging her in combat and destroying her. With a title like 'Lorekeeper,' I'm guessing Amberwind will have a journal on her that'll tell us exactly what those night elves are up to. Fetch that journal for me. No need to run back; use their own scrying stones to contact me remotely.<|endoftext|> <|startoftext|>Hacking the Construct<|obj|>Speak with the Arcane Construct at the Darnassian Base Camp and utter the words of arcane power.<|text|>Now we will hack their arcane construct and use it to wreak havoc. Have you done this type of magic before? No? Hah! That makes my plan all the more delicious. Nearby you should see a formidable arcane construct they've summoned. Thanks to the runestones you gathered, we know how to communicate with it. Talk to the construct and say "Al'teth la c'tolgar." Got that? Repeat it? Close enough. Report back to me and let me know what happens!<|endoftext|> <|startoftext|>Arcane De-Construction<|obj|>Slay Apprentice Investigators and Apprentice Illuminators to collect 10 Attuned Runestones.<|text|>Arcane constructs are creatures spawned of pure mana and intellect. In the right hands, a construct allows its user to quickly assimilate vast riches of arcane knowledge. But they're dangerous. So intelligent! So powerful! So very vulnerable to external tampering... Let's teach these amateurs a lesson and use their own magic against them. Slay Apprentices and collect their runestones for me. Contact me via the lower scrying stone when you're done.<|endoftext|> <|startoftext|>Item Quest<|obj|>Get the items<|text|>Item collection quest<|endoftext|> <|startoftext|>The First Quest<|obj|>Test Thrall wants you to kill something.<|text|>Greetings, this is a test. Accept and kill stuff<|endoftext|> <|startoftext|>Need More Science<|obj|>Locate Assistant Greely at the Southern Rocketway Terminus. The Goblin Rocketway can be used to quickly move around Azshara.<|text|> Never again! No bulldozer deserves the fate of my Margene. We're going to need some industrial ghostproofing. This is a job for our top scientists, and I know just the woman for the job! Look for Assistant Greely at the Southern Rocketway Terminus. She's the administrator for Azshara's world-famous Secret Lab, and she owes me a favor.<|endoftext|> <|startoftext|>The Deathstalkers<|obj|>Get Astor's Letter of Introduction and return it to Mennet Carkad in the Rogues' Quarter.<|text|>If you wish to join the Deathstalkers, the Dark Lady's elite guard, you will have to prove your worth. I will not lie to you, this task could mean your death. I have some things that need attending to. I require the personal effects of Astor Hadren, a messenger who travels between Silverpine and the Undercity. I will leave the method of procurement to your discretion. It will be better for you if you know less of the nature of this business. Succeed and I shall tell you more.<|endoftext|> <|startoftext|>Dozercism<|obj|>Use the Blessed Flare Gun near Clubnik's Dozer to summon in help, then 'Exorcise' the bulldozer.<|text|>...what we need is a priest! Fortunately I have a small budget set aside for the blessing of machinery. Take this flare gun and head over to Margene, my poor sweet busted bulldozer. Fire off the signal and one of our finest airborne priests should airdrop in to get a handle on the situation. Come back when my bulldozer is taken care of!<|endoftext|> <|startoftext|>The Deathstalkers<|obj|>Bring Andron's Ledger to Mennet Carkad in the Rogues' Quarter of Undercity.<|text|>You'll find the ledger with the information your employers seek on the bookshelf behind me. Deliver it with my regards, and tell them that I would prefer it if they sent you, if they find enough value that they should wish to continue our arrangement.<|endoftext|> <|startoftext|>The Deathstalkers<|obj|>Deliver Andron's Ledger to Aleric Hawkins in the Hall of the Dark Lady in the Undercity.<|text|>The Syndicate? I would never have suspected. It seems the lords of Alterac have fallen far in the years since their betrayal. Hawkins will be pleased to learn of this, and as you were so instrumental in this discovery, it would be fitting if you were the one to deliver it to him. Ah, and how could I forget? Welcome to the Deathstalkers.<|endoftext|> <|startoftext|>A Pale Brew<|obj|>Gather up 10 samples of Briaroot Brew from outside Blackmaw Hold.<|text|>It looks like our Alliance foes have been making headway with their Blackmaw talks by conducting negotiations in the furbolg tongue. If we're to sabotage the treaty, we're going to have to do the same. It's not as hard as it sounds. The Blackmaw make a potent herbal tea, the fumes of which will place one in a trance-like state where you'll start speaking in tongues. The Blackmaw tongue, specifically. Go to Blackmaw Hold southwest of here and get me some samples of that briaroot brew!<|endoftext|> <|startoftext|>The Deathstalkers<|obj|>Speak with Andron Gant in the Undercity.<|text|>The letter of introduction should be enough to convince Andron that you are the messenger he's been waiting for. I've met Andron before, he doesn't quite have the mental capacity to be that suspicious. Our leader suspects that Andron has been providing aid to some other group. He wishes to know what organization this is and requires proof of it. I want you to speak with Andron, and obtain this information. You'll find him at his shop near the Apothecarium.<|endoftext|> <|startoftext|>Raptor Raptor Rocket<|obj|>Release five Experimental Raptors from their cages in the Secret Lab and deliver them to the rocket beside Subject Nine.<|text|>Shortly after my intellect was augmented, I bred with Subject Four in order to create a unique race of cognitively superior raptors. Subsequently, Subject Four neither called nor wrote: I have determined to disembowel him upon our next encounter. Nonetheless, there are enough raptor children imprisoned in this lab to provide adequate genetic stock for repopulating my race. Please release them from their cages and carry them to the rocket.<|endoftext|> <|startoftext|>The Pinnacle of Learning<|obj|>Speak to the Image of Archmage Xylem at the base of the Arcane Pinnacle.<|text|>This is so exciting! What's exciting you might ask? Well THIS is of course! Time to trial... time for YOU to trial. So many challenges to overcome, so much learning to be done. You learning about trials. Me learning about you. So now, off you go. To my Arcane Pinnacle. I will meet you there of course, because I'm quite everywhere.<|endoftext|> <|startoftext|>The Hungry Ettin<|obj|>Bring 5 Mountain Horses to Lorna Crowley at the Crowley Orchard.<|text|>Listen. We're not going to make it very far without transportation, are we? If we just hightail it out of here, the forsaken will catch up to us in no time at all. Rounding up some horses from the stable grounds southeast of here would normally be a breeze, but there's one snag. That last quake must've spooked Koroth, the ettin, down from the mountains. If we don't get our horses soon, I fear that he will.<|endoftext|> <|startoftext|>Washed Up<|obj|>Kill 6 Forsaken Castaways.<|text|>Those Forsaken ships sank way too close to our Fishery. All the survivors are making their way here and, as you can see, we're a bit outnumbered. Help us hold them back while I finish making repairs to the boats.<|endoftext|> <|startoftext|>Apparitions in the Orchard<|obj|>Investigate the Crowley Orchard.<|text|>Listen. I heard about what happened to you and I trust you regardless of your... affliction. After all, you were with my father until the end. But I'm not going to go out there. It's not safe. The earthquake opened a passage from the mountains and an ettin has decided to pay us a visit. Not only that, but after I holed up in the house, I started seeing ghostly wolf forms in the orchard. I can't come out until we at least have some idea about what's going on.<|endoftext|> <|startoftext|>The Wilds of Feralas<|obj|>Travel to Feralas and speak with Telaron Windflight at Dreamer's Rest.<|text|>You are truly brave to help us protect these lands, hero. If you wish to do more for the wilds, there are others in need of your aid. The verdant forests of Feralas lie to the south. There, in the shade of the mighty Twin Colossals, you must seek out Telaron Windflight. At Dreamer's Rest, he and his fellow druids of the talon have found signs of a disturbing illness. They will need your help. Go in peace.<|endoftext|> <|startoftext|>A Cautious Return<|obj|>Bring Daros' Journal to Mordent Evenshade in Darnassus.<|text|>A moment of your time. Change is coming. It has drawn us out of the ruins of Eldre'Thalas and into the wide world once more. I have come to research this city and cannot stray from it, but if you are inclined, I have an errand for you. My colleague set out for Darnassus to speak with the High Priestess there, that we might come to an understanding. Take this journal to Mordent Evenshade in the temple. It may help in his diplomacy mission.<|endoftext|> <|startoftext|>The Crowley Orchard<|obj|>Speak to Lorna Crowley at the Crowley Orchard.<|text|>Of course you remember Lord Darius Crowley's daughter, Lorna. She never quite recovered after losing her father in Gilneas City. She's basically led the life of a hermit. The only visitor she's allowed into her house has been Krennan... and he won't say a word about the whole thing. Send word to her about the evacuation.<|endoftext|> <|startoftext|>The Hayward Brothers<|obj|>Speak to Sebastian Hayward at the Hayward Fishery.<|text|>The Hayward Fishery can be found far to the south. The Hayward brothers have been running it for years. They don't make it to town very often, except to trade their fish. Send word to them that the evacuation is underway.<|endoftext|> <|startoftext|>Not Quite Shipshape<|obj|>Obtain Planks of Wood, Coal Tar and Shipwright's Tools.<|text|>Evacuation, you say? Well, we had that very same idea all on our own after these Forsaken started showing up. We were thinking the water would be the safest way out of here. Unfortunately our boats didn't come out from that last earthquake unscathed. I need some additional supplies to finish my repairs: wood, tar and my tools. Get them for me so that my brothers and I can make it out of here.<|endoftext|> <|startoftext|>Azshara Blues<|obj|>Meet with Kalec in Bilgewater Harbor.<|text|>Hey! I'm glad I caught you. I come on behalf of my master, Kalec. He requires your aid. Find him under the bridge in the slums as soon as you can!<|endoftext|> <|startoftext|>Escape By Sea<|obj|>Return to Gwen Armstead in Duskhaven.<|text|>Thanks for your help. This ship is ready to sail. Now you go and tell Miss Armstead that we're not going to be part of the land evacuation. We Haywards have been men of the sea for generations. If we're to leave our home, then we'll do so by sea.<|endoftext|> <|startoftext|>Ready to Go<|obj|>Speak to Gwen Armstead in Duskhaven.<|text|>I suppose now is as good a time to leave as any. I have my best outfit, my favorite book and my loving cat. I hope I'm not forgetting anything. Tell that mayor of yours that I'll be on my way. I suppose I'll see you in town with the others!<|endoftext|> <|startoftext|>Nine's Plan<|obj|>Acquire the Secret Rocket Plans from the Laboratory Archives building at the eastern end of the Secret Lab. Ring the door buzzer outside and kill the lab director when he emerges.<|text|>My benefactors used their diminutive intellect to construct an interplanetary transport. As designed, this so-called "Rocket" is a death trap. But I suspect a simple re-engineering of the fuel catalyst semifold would render a stable mixture, providing a breathable oxygen byproduct. To implement such changes, I require the original engineering plans. Locate the Laboratory Archives and ring the doorbell to gain entry. The plans will be held by the lab director himself, presuming he still lives.<|endoftext|> <|startoftext|>Evacuation<|obj|>Speak to Gwen Armstead in Duskhaven.<|text|>We've escaped death through dumb luck. But luck is running out. The coast is becoming flooded even as we speak. And from the look of it, the landmass beneath us hasn't quite settled yet. I hate to say this, but we have to leave. Curses.... I cannot lose my homeland twice in one lifetime. Yet these earthquakes are not an enemy we can defeat. Tell Gwen Armstead to start the evacuation.<|endoftext|> <|startoftext|>I Can't Wear This<|obj|>Get Grandma's Good Clothes.<|text|>What was it you wanted again? Oh, right. The evacuation orders. Well I can't be expected to go out in public like this, can I? Go get me my good clothes. They're on the clothesline right outside. You young people truly have no manners. Were you raised by ogres? Now go get my clothes, sweetie.<|endoftext|> <|startoftext|>As the Land Shatters<|obj|>Speak to Prince Liam Greymane at the Allen Farmstead.<|text|>What in the world was that? Those were not cannons or catapults, that is for sure. Go outside and see what is going on.<|endoftext|> <|startoftext|>Grandma Wahl<|obj|>Find Grandma Wahl at the Wahl Cottage.<|text|>It's not going to be easy to get Grandma Wahl to come with us. You must do whatever you can to convince her, though. You'll find her at the Wahl Cottage. Please. Do not lose your patience with her. Her mind is old and she's not entirely lucid.<|endoftext|> <|startoftext|>Grandma's Lost It Alright<|obj|>Find the Linen-Wrapped Book.<|text|>Leave? Now? Well, if I must, then I must. But will you be a sweetheart and find something for me? I've lost my favorite book and won't leave without it. Dear, just find the book will you?<|endoftext|> <|startoftext|>Grandma's Cat<|obj|>Retrieve Chance the cat.<|text|>Right! About the evacuation, dear. I just cannot leave without my cat. He's an adorable orange tabby. Chance's favorite spot to play is a broken down cart near an arbor northeast of here. Bring him here and we'll be on our way.<|endoftext|> <|startoftext|>Into the Fray!<|obj|>Khan Leh'prah wants you to defeat 15 Burning Blade Warlocks, 3 Doomguard Invaders, and Priestess Than'darissa.<|text|>For untold generations, the centaur clans have fought against one another, but no more. Because of your deeds, we stand here together fighting a common foe. We shall win our ancestral lands back from these demons, or we shall die as brothers. What of you? You have earned the right to fight alongside us. I have a group of my best centaurs for you to lead into battle. Will you take up the spear?<|endoftext|> <|startoftext|>Turning the Tables<|obj|>Speak to Anara to return to the world of the living, then meet with Kalecgos at the Northern Rocketway Terminus.<|text|>Azuregos and Kalecgos are due to meet up at the Northern Rocketway Terminus. You should meet with them there to make sure that Kalecgos doesn't require any additional help. Should you prefer to not be dead, Anara will likely be able to help.<|endoftext|> <|startoftext|>Gasping for Breath<|obj|>Rescue 4 Drowning Watchmen.<|text|>! I was on my way when it happened. No time to waste. A good half of the town watch was in the area that collapsed. Get in there and save as many as you can. Make sure to get them out of the water and onto shore. I'll make sure they get any aid they need.<|endoftext|> <|startoftext|>Death to Agogridon<|obj|>Defeat Agogridon.<|text|>Our goal is within sight! We can break the will of this demon army by bringing down the one who leads them. If we can succeed, Desolace will be ours! When you are ready, lead a group of centaurs through the pass to the south, into Shadowbreak Ravine. Find where Agogridon hides! I will gather the other khans and meet you there to face him in battle.<|endoftext|> <|startoftext|>Easy is Boring<|obj|>Convince Azuregos to return to the world of the living and rendezvous with Kalecgos.<|text|>After a long search with some questionable turns, you've finally found Azuregos. Now it's just a matter of convincing him to meet up with Kalecgos and put an end to the threat of the black dragonflight in Azshara.<|endoftext|> <|startoftext|>Farewell, Minnow<|obj|>Speak to Sorata Firespinner in Bilgewater Harbor.<|text|>Thank you, little one. Sometimes it's easy to get lost in the throes of love and lose sight of things, even as a dragon. I plan to rededicate myself entirely to making sure Kalec never steps up to take Malygos' place. It's the most noble cause I can think of. You should head back to the harbor. I believe someone's waiting for you there. Try not to get squashed or eaten by anything.<|endoftext|> <|startoftext|>Lay of the Land<|obj|>Captain Pentigast wants you to speak to Vahlarriel in Nijel's Point.<|text|>Yes, yes. Welcome to Desolace. Sorry we had to be so insistent, but we're a small outpost, and there are big problems in this region - most of them quite urgent. Bottom line: We need all the help we can muster. To start with, our friend Vahlarriel over there has been getting pretty antsy, insisting that we send a contingent to visit the ruins to the east. Why don't you go introduce yourself....<|endoftext|> <|startoftext|>Azsharite Experiment Number Two<|obj|>Speak with Assistant Greely to be shrunken down to rat-size. Mount a Rocketway Rat and use it to terrify Gormungan the giant.<|text|>Okay, new plan. We'll SCARE it out of 'em! In my experience most large creatures are terrified of tiny ones - like rats. Hmm. This place is crawling with rats, but how do we coax them over to the giant? Hey! You don't mind having your cellular matrix broken down and reassembled do you? It's only painful while it's happening. I can shrink you down to rat-sized and you can ride one of these brutes over there like a horse. It's so crazy it's got to work! Speak with me when you're ready for shrinkage...<|endoftext|> <|startoftext|>Wasn't It Obvious?<|obj|>Use the portal behind Joanna at Xylem's tower to find Anara the Spirit Healer and--hopefully--Azuregos.<|text|>Azuregos! Yes, of course. Troubled old dragon, but lovely heart. I don't think all the years of vagabonds assaulting him have done him much good. He's a mite strange these days. Not long ago, when returning yet again to our local Spirit Healer, Anara, I couldn't help but notice that her and Azuregos seemed to be hitting it off. I imagine he's still keeping her company. The portal behind me is probably the quickest way to reach her. It might sting a little though.<|endoftext|> <|startoftext|>Leader of the Pack<|obj|>Use the Mastiff Whistle to help you slay Dark Ranger Thyala.<|text|>Excellent work so far. Our scouts have identified the leader of the Forsaken ground assault. One of Sylvanas' handpicked dark rangers is overseeing the battlefront from the Walden house near the shore. Take this whistle and use it when you're close to her. I'll have my men let loose our attack mastiffs to take her down. Be careful. You don't want to engage her alone.<|endoftext|> <|startoftext|>Azsharite Experiment Number One<|obj|>Grab a giant-sized laxative from the gnomish tower in the Ruined Reaches. Try to feed the laxative to Gormungan the giant.<|text|>Well, I can think of one surefire way to send a giant running to the bathroom, but you're not going to like it. What we need is a ... massive ... laxative. Oh hey! Would you believe the gnomes have something of the sort? That can't be a coincidence. I wonder what they're trying to push through over there? Our intelligence reports that the laxative was delivered to Gadgetspring's tower, down on the shoreline south of the Secret Lab. Retrieve that laxative and feed it to Gormungan!<|endoftext|> <|startoftext|>Rock Lobstrock!<|obj|>Get 7 Tender Lobstrock Tails.<|text|>Thargad works practically nonstop chasing after ancient Titan relics. He stays so busy that if it weren't for me, he'd probably forget to eat! Speaking of eating, I'd like to prepare him something special - perhaps you could help me out? Lobstrock roam all over the coast to the west. I'd never last in a fight with them myself, but I could make a great meal if you were to bring me some of their tails!<|endoftext|> <|startoftext|>Rerouted!<|obj|>Officer Jankie wants you to ride her mount to Nijel's Point and speak to Corporal Melkins.<|text|>Halt! On behalf of the Nijel's Point Guard, I am under orders to send all able-bodied allies to report directly to Corporal Melkins. I am not authorized to offer any other information. What I can offer is transportation. You are free to use my mount. It will deliver you directly. Dismissed.<|endoftext|> <|startoftext|>The Terrible Tinkers of the Ruined Reaches<|obj|>Slay Bingham Gadgetspring in the Ruined Reaches, along with 4 Netgun Gnomes and 6 Zapper Gnomes.<|text|>Scoundrels! Infidels! Ever since I started my operation here in Azshara the Gadgetspring family has hampered my studies and sabotaged my research. And now a mob of middling, second-rate tinkers have rallied to their aid! I have pressing business to attend to: see to it that those gnomes are finished for good. Head to the Ruined Reaches on the coast, south of my Secret Lab, and start rolling some of their disproportionately enormous heads for me.<|endoftext|> <|startoftext|>Befriending Giants<|obj|>Talk to Gormungan outside of the Southern Rocketway Terminus and discover the secret of azsharite.<|text|>A cursory study of the azsharite you brought me reveals that it's not biological in nature, nor is it naturally formed. There's another creature in Azshara with similar properties: the cliff giants that lumber around these cliffs. One of the giants seems willing to help our research along. Take the meat you collected to Gormungan, the giant standing just west of here. Befriend him, then grill him - find out if he knows the secret of azsharite!<|endoftext|> <|startoftext|>An Impactful Discovery<|obj|>Take the Mysterious Concoction to Karnum at Karnum's Glade.<|text|> Well now, this is odd... it's a hollow kodo horn with some sort of potion inside. WHEW! Definitely not any kind of healthy elixir. This mess is meant for one thing... killin'. How 'bout yeh run it back up to Karnum and see if there's anything he can do with it...<|endoftext|> <|startoftext|>Cleansing Our Crevasse<|obj|>Use Maurin's Concoction to kill 10 Slitherblade Invaders, 10 Slitherblade Sirens, and 3 Sea Giants.<|text|>I recognize this foul creation. It's a terrible disease that kills almost instantly, and in a most violent manner. Loathe as I am to employ such devices, I fear we have no choice here. As you of course know, the naga remain a serious threat to the region. The time has come for us to drive them back into the sea! When you are ready, Grimfeather will take you to the crevasse where they are preparing a violent assault. Use the concoction on the naga and their allies to make Desolace safe!<|endoftext|> <|startoftext|>Two By Sea<|obj|>Use the Forsaken Catapults to board the Forsaken ships and slay Captain Morris and Captain Anson.<|text|>The Forsaken catapults are kicking the snot out of us. And even if we do take care of them, they've two ships with rows of cannons at the ready. I've a plan to kill two birds with one stone. You're the stone in this plan. Take out the machinists manning the catapults. After this, use the catapults to launch yourself aboard the Forsaken ships. If your aim isn't terrible, you should be able to land safely. Once onboard, go below decks and take care of each ship's captain. Good luck.<|endoftext|> <|startoftext|>Hunting Brendol<|obj|>Recover Brendol's Satchel.<|text|>I'm too busy collectin' artifacts to busy myself with much else, but there is a bit of an issue here I wouldn't mind sortin' out. There's a forsaken apothecary who's been pokin' around these parts for a while now. Normally, I'd ignore him, but three times now he's snuck into my camp and pilfered my supplies.... enough's enough! Find the thief and bring me whatever's left o' my things!<|endoftext|> <|startoftext|>Jugkar's Undoing<|obj|>You are to use the Infernal Power Core to take control of Lord Azrethoc at Jugkar's Altar, and use its powers to slay Jugkar Grim'rod.<|text|>You recognize this as the essence of a summoned demon. Dangerous and rarely understood energies weave in and out of its surface. As you gaze upon it, a vision fills your mind - an image of yourself controlling demonic minions. A rush of excitement flows through you as you imagine wielding such power. Looking at your surroundings, you wonder how this treasure might be used against this demonic enemy....<|endoftext|> <|startoftext|>Thargad's Camp<|obj|>Karnum Marshweaver wants you to speak to Thargad.<|text|>It pleases me to see that you still draw breath. I have been sent word that the demon activity in the south has been intensifying. There is a camp on the borderlands there that is in danger of being cut off if the demons move northward. Perhaps you could lend them a hand? I know the leader of the camp there is Thargad. He will be able to direct you wisely. Thank you, friend. Be well.<|endoftext|> <|startoftext|>Infernal Encroachment<|obj|>Destroy 10 Lesser Infernals.<|text|>Listen up, now. An' lookie here. Yeh see them big green glowin' balls that be fallin' from the sky? Those be a nasty buncha demons roamin' the lands unchecked. Well, almost unchecked... I've been keepin' 'em on their toes, givin' 'em sumthin' ta think about. How 'bout you get over there an' pick up where I left off?<|endoftext|> <|startoftext|>Portals of the Legion<|obj|>Banish 6 Portals at Mannoroc Coven.<|text|>Here it is - the Hand of Iruxos. Got it from one o' them Burning Blade leaders myself. Powerful thing! See, yeh use it on demon portals and they just disappear! Spooky magic, but these be desperate times... The demons keep comin' at this rate, and my camp will get overrun before ya know it. Here ya go, now. Get on with it.<|endoftext|> <|startoftext|>Unleash the Beast<|obj|>Kill 8 Forsaken Footsoldiers or Sailors.<|text|>I'm not going to lie. I don't like the idea of having worgen among our ranks. Who knows how long 'til Krennan's concoction wears off and you're trying to chomp one of our heads off. Until that time, however, we can make ample use of your ferocity. I want you to go out in the battlefield and kill as many of those Forsaken as you can, in as brutal a way as you can. We're going to put the fear of the worgen in them.<|endoftext|> <|startoftext|>Mysterious Azsharite<|obj|>Collect 5 Azsharite Samples from the nearby cliffs.<|text|>Azsharite! This mysterious crystalline substance has been used to forge weapons of fel power, but in our hands, we've discovered that it's capable of focusing enormous amounts of energy. It may be the biggest goblin discovery since kaja'mite. But what is it? Where does it come from? Why is it located only here? Science demands an answer! I need more samples to study. Search out Azsharite deposits all along the nearby cliffs.<|endoftext|> <|startoftext|>Ethel Rethor<|obj|>Corporal Melkins wants you to speak to Korrah at Ethel Rethor.<|text|>We have recently received a plea for help from a researcher of the Cenarion Circle. We have no one we can spare to send, so I ask that you pay her a visit on our behalf. Korrah is posted near the ruined tower of Ethel Rethor, on the coast to the west.<|endoftext|> <|startoftext|>A Gigantic Snack<|obj|>Collect 8 Mutilated Mistwing Carcasses from Mistwing Cliffdwellers.<|text|>While you're here running around the cliffs, perhaps you can help me with another line of investigation. The giants who walk these cliffs have been here since these mountains formed. Maybe they know where the Azsharite comes from? It's in our best interest to befriend these giants and find out. Gather up a gigantic meal for me as a peace offering! Kill the mistwing cliffdwellers that have been such a nuisance to our studies and collect their carcasses for me.<|endoftext|> <|startoftext|>Ears Are Burning<|obj|>Collect 25 Burning Blade Ears.<|text|>Captain Pentigast has made no secret of his disdain for the Burning Blade at Thunder Axe Fortress. Surely, proof of their demise would be of value to him.<|endoftext|> <|startoftext|>The Allens' Storm Cellar<|obj|>Speak to Lord Godfrey inside the storm cellar of the Allen Farmstead in Gilneas.<|text|>Lord Godfrey is leading the attack near the Forsaken's landing area. See what you can do to help us keep the Forsaken back. I've been told Godfrey has commandeered the storm cellar in the Allen Farmstead, far to the west. Seek him there.<|endoftext|> <|startoftext|>Save the Children!<|obj|>Rescue Cynthia, Ashley and James in the Hammond Farmstead.<|text|>The military will not allow me outside the cellar, but my children are still in my farm! Please, you must go find them. The Forsaken have no regard for innocent life -- my kids are in great danger! Their names are Cynthia, Ashley and James. If you find them, bring them back here. I'll be forever in your debt.<|endoftext|> <|startoftext|>Holding Steady<|obj|>Speak to Gwen Armstead in Duskhaven.<|text|>We can take it from here. Check in with Mayor Armstead. These are only a small part of the Forsaken's forces. If we don't move quickly we're going to have bigger problems on our hands. See what you can do to engage the Forsaken army at their landing location.<|endoftext|> <|startoftext|>Putting Their Heads Together<|obj|>Collect 100 Bleached Skulls from Thunder Axe Fortress, then place them at the Burning Blade Summoning Circle, then kill Nazargen.<|text|>So it's true.... The parchment you discovered in Thunder Axe Fortress details a powerful summoning ritual. One stronger than the Burning Blade have ever been known to possess. Clearly, this rite must be stopped at all costs! Perhaps if this demon were summoned forth prematurely the crisis could be averted.<|endoftext|> <|startoftext|>You'll Know It When You See It<|obj|>Find the Ancient Summoning Ritual in Thunder Axe Fortress.<|text|>With his dying breath, Kohor mentioned the summoning of a demon that could threaten the entire region. He may have been bluffing, but that's not a chance worth taking. This cannot wait for the Alliance's invasion of Desolace to take shape. You must scour Thunder Axe Fortress for clues and bring an end to this potential threat.<|endoftext|> <|startoftext|>Peace of Mind<|obj|>Kill Kohor.<|text|>We are a forward post, charged with monitoring potential adversaries. Once the Alliance launches its Desolace campaign, our work here will ensure that there are no surprises. Recently, one of our scouts was caught and sacrificed by the Burning Blade at their stronghold to the west. Since then, we've been assaulted with threats and taunts from a Burning Blade wretch named Kohor. Their days here are numbered, but I will pay handsomely for that one to be silenced now!<|endoftext|> <|startoftext|>Ten Pounds of Flesh<|obj|>Collect 10 pieces of Satyr Flesh from the various satyrs in Sargeron.<|text|>According to ancient legend, this ancient brazier was placed here for the performing of sacrifices. From what little you remember of the stories, a blessing is bestowed upon the being who places the flesh of Elune's enemies on the brazier's burning embers. Looking around, you determine that the satyrs who now possess this region would likely qualify.<|endoftext|> <|startoftext|>Nothing a Couple of Melons Won't Fix<|obj|>You must gather 8 Melonfruit and squeeze their juices into the Cup of Elune at Sargeron.<|text|>The markings on the Sargeron ruins, combined with what you've gleaned from Furien's text make one thing clear: There is something special about the old fountain in the Sanctuary of Elune. It would seem that one could expect special power from washing their face in the fountain. First, of course, there would need to be something in the ancient fountain with which to wash. Pondering this problem, you spot a melonfruit at the base of a nearby tree....<|endoftext|> <|startoftext|>An Unholy Alliance<|obj|>Bring Ambassador Malcin's Head to Bragor Bloodfist in the Undercity.<|text|>Supposedly this Malcin is outside Razorfen Downs. There's no question - he has to die. My contacts in Orgrimmar tell me their scouts have found signs of the Plague down there. The quilboar are showing signs of being plagued, too; they're much more powerful. Whatever the Scourge are doing down there needs to end. Now. Find this Malcin and kill him. Report back here when he's dead.<|endoftext|> <|startoftext|>An Unholy Alliance<|obj|>Take the Small Scroll to Bragor Bloodfist in the Undercity.<|text|>My Lady, You know very well what it is we are offering. The opportunity for you to take the Barrens and the lands beyond is a great one. We simply want your aid in return. By aid we mean nothing more than your giving us the freedom to take action in the area. Please, allow us to discuss this further. We have great power and are willing to share with those wise enough to join us. I will remain outside Razorfen Downs for the time being. Best Regards, Ambassador Malcin<|endoftext|> <|startoftext|>Blessings From Above<|obj|>You are to collect 10 pieces of Satyr Flesh from the various Satyrs in Sargeron, and place them on Elune's Brazier.<|text|>You feel a deep connection to the distant past having partaken of the ancient blessing granted by this relic. You determine to make as much as you can of this divine gift.<|endoftext|> <|startoftext|>The Power to Destroy...<|obj|>Bring the books Spells of Shadow and Incantations from the Nether to Bragor Bloodfist in Undercity.<|text|>Listen up. You may not know this, but Orgrimmar's got a problem. Deep in Ragefire Chasm, a sect of the Shadow Council called the Searing Blade performs their sinister work. They're mainly orcs, and I can't trust sensitive information in the hands of the grunts there. That's where you come in. They should have two books in their possession. I want them kept out of the hands of the Searing Blade and the Forsaken alike. Bring them to me directly.<|endoftext|> <|startoftext|>To the Hilt!<|obj|>Collect 20 Satyr Sabers from the weapon racks and various satyrs in the region.<|text|>The handmaiden of Elune! It's even more glorious than the stories tell. The legends surrounding this relic come to your mind as you draw near it: In ancient time, after battle, the enemies' weapons were to be cast upon the basin in exchange for a divine gift of some sort. As you ponder this ritual, the glint of steel catches your eye from a nearby weapon rack....<|endoftext|> <|startoftext|>Elune's Gifts<|obj|>Visit Elune's Relics in Sargeron.<|text|>Simply intolerable! Satyrs of all things, desecrating our sacred lands... Their days are numbered. I can assure you of that. As soon as we have the numbers, I shall lead a charge that will rid this land of the wicked creatures. For now, though, perhaps you could put my mind at ease? Travel just east of here to Sargeron and scour the ruins. Find the relics of Elune and ensure that they are in good condition. I'll pay you well for this favor.<|endoftext|> <|startoftext|> Battle of Hillsbrad<|obj|>Take Darthalia's Sealed Commendation to Bragor Bloodfist in the Undercity.<|text|>Because you fought with such valor and perseverance in the Battle of Hillsbrad, I have written this commendation, extolling your heroics in combat for the high command to recognize. Take this sealed commendation to Bragor Bloodfist in the Undercity. Go with pride.<|endoftext|> <|startoftext|>Into The Scarlet Monastery<|obj|>Kill High Inquisitor Whitemane, Scarlet Commander Mograine, Herod, the Scarlet Champion and Houndmaster Loksey and then report back to Bragor Bloodfist in the Undercity.<|text|>One of my duties while I'm stationed here is to help the Forsaken take care of their borders, and that, is exactly what you're going to do for me. I might live and breathe, but the Scarlet Crusade will cut down my people as quickly as they will one of the undead. They're a problem here, a big one, and you're going to do something about it. Go to the Monastery and slay High Inquisitor Whitemane and her lieutenants.<|endoftext|> <|startoftext|>Wash Out<|obj|>Speak to Sorata Firespinner at the Northern Rocketway Exchange.<|text|>Delicious! Azy always trying to get his hands on magic artifacts. Said he was trying to make friends with that archmage person. Xylem! Xylem has LOTS of apprentices. Takes in all kinds, burns'm out, leaves them wandering all over. High turnover. Last one was last night. Headed over towards that big goblin tower construction thing, way west. Maybe he'll help you meet Xylem? Maybe Xylem knows where Azy is? Play nice!<|endoftext|> <|startoftext|>The Crimson Courier<|obj|>Return to Eastern Plaguelands and track down the Crimson Courier. Kill the Courier and recover the Grand Crusader's Command.<|text|>We cannot attack the Scarlet Crusade's command directly; they are too well defended. But there's more than one way to skin a cat. They'll be nothing without their main force. The Deathstalkers have been collecting data on the activity of the Crusade outside of Stratholme. Each day, a report is sent from their central command to Tyr's Hand. This report is the key! Find the Crimson Courier and recover that report. Bring it to Nathanos.<|endoftext|> <|startoftext|>The Call to Command<|obj|>Travel to the Undercity and speak with Lady Sylvanas Windrunner.<|text|>The order has come down. Sylvanas herself has requested that I send my most 'capable' agents back to the Undercity for a highly sensitive tactical operation. Unfortunately, my most capable agents were killed over three years ago. In their stead I have a collection of brain dead riff-raff. Travel to the Undercity at once and report to the Dark Lady. Do not embarrass me!<|endoftext|> <|startoftext|>You Can't Take 'Em Alone<|obj|>Use the Black Gunpowder Kegs to blow up 4 Horrid Abominations.<|text|>Look here. The big fat ones -- abominations, they're called -- they don't go down easy, so don't tackle them on your own. But I have an idea so crazy it might just work. Or it might get you killed, if we're not careful, I suppose. There's barrels of gunpowder beneath the sheds and by the windmills. Grab them and toss 'em right on the abominations' heads. I'll take care of the rest with this trusty old blunderbuss.<|endoftext|> <|startoftext|>Hold the Line<|obj|>Kill 10 Forsaken Invaders.<|text|>! I'm still not sure if you're alive or dead... human or worgen... I'm not even sure if I'm really awake. But THIS I am sure of... We're going to kill a great many of these motherless Forsaken.<|endoftext|> <|startoftext|>Jugkar's Undoing<|obj|>You are to use the Infernal Power Core to take control of Lord Azrethoc at Jugkar's Altar, and use its powers to slay Jugkar Grim'rod.<|text|>You recognize this as the essence of a summoned demon. Dangerous and rarely understood energies weave in and out of its surface. As you gaze upon it, a vision fills your mind - an image of yourself controlling demonic minions. A rush of excitement flows through you as you imagine wielding such power. Looking at your surroundings, you wonder how this treasure might be used against this demonic enemy....<|endoftext|> <|startoftext|>Smeed's Harnesses<|obj|>Nataka at Ghost Walker Post wants you to deliver Smeed's Harnesses to Smeed.<|text|>Pardon me, young . I'm in need of a little help. I've just finished filling an order for harnesses that must be delivered right away. I'm a bit old for the trip, especially considering how dangerous things have become lately. Would you mind? They need to go to Smeed, a goblin who lives just southeast of here.<|endoftext|> <|startoftext|>Cleansing Our Crevasse<|obj|>Karnum Marshweaver wants you to use Maurin's Concoction to kill 10 Slitherblade Invaders, 10 Slitherblade Sirens, and 3 Sea Giants.<|text|>As you of course know, the naga remain a serious threat to the region. The time has come for us to drive them back into the sea! When you are ready, Grimfeather will take you to the crevasse where they are preparing a violent assault. Once there, use Maurin's Concoction to teach them a lesson they shall not soon forget.<|endoftext|> <|startoftext|>Infernal Encroachment<|obj|>Felgur Twocuts wants you to destroy 10 Lesser Infernals.<|text|>The demons are on the move! If nothing is done, we'll be overrun in a matter of weeks. I've just returned from Mannoroc Coven, where the infernals there are falling from the sky! We need to at least buy ourselves some time. Get down there and pick up where I left off!<|endoftext|> <|startoftext|>Delivery Device<|obj|>Maurin Bonesplitter wants you to collect 3 Hollow Kodo Horns from Dying Kodo.<|text|>As fate would have it, there's a special deed that needs doing - one that will benefit the Cenarion Circle as well as myself. You see, I am under pressure to create a special... concoction, shall we say. I believe my work to be complete, but I need to have it tested to be certain. The target of this test is to be the naga, who threaten this region from the west. Their demise would surely aid the Circle. First though, I need a delivery device. Hollow horns from the dying kodo should do nicely.<|endoftext|> <|startoftext|>Dressed to Impress<|obj|>Put on your new wizard hat and then speak to the Image of Archmage Xylem just northeast of the Northern Rocketway Exchange.<|text|>Every man's got to learn his own lessons I suppose. Here, take my wizard hat. I have no doubt that he'll take you on as an apprentice if you look the role... you just might have to jump through some hoops first. Tiny flaming hoops, suspended over spikes, with spinning blades on the other side. You should be able to find an image of Xylem on top of that hill to the northeast.<|endoftext|> <|startoftext|>Ghost Walker Post<|obj|>Karnum Marshweaver wants you to speak with Maurin Bonesplitter.<|text|>Greetings. It is good to see that you still draw breath. The time has come for me to call upon your services. Just southwest of this glade stands Ghost Walker Post. There you will find a forsaken by the name of Maurin Bonesplitter. He may have a solution for one of the problems we face here. Speak with him and do what you can to assist him.<|endoftext|> <|startoftext|>Shadowprey Village<|obj|>Karnum Marshweaver wants you to speak with Mai'Lahii.<|text|>Hello again. I have received news that Shadowprey Village is in need of some assistance. Our hands are more than full here, so I must call upon you to travel there and be of assistance to them. The village lies on the coast to the southwest of here. When you arrive, seek out the one named Mai'Lahii.<|endoftext|> <|startoftext|>Kill or Be Killed<|obj|>Speak to Prince Liam Greymane outside of Duskhaven.<|text|>The reefs have always protected us from a coastal attack. The earthquakes must've opened a passage for the Forsaken ships. Quick. Slow down the attackers while I get the rest of the militia ready. I think I can hear the Prince and some of our men engaging the Forsaken even as we speak. Speak to Liam and see how you can be of use. Oh... and make sure he doesn't get himself killed. I'm afraid he might be a little reckless in his current state.<|endoftext|> <|startoftext|>Chipping In<|obj|>Kill 5 Drysnap Crawlers and 5 Drysnap Pincers.<|text|>As you have no doubt noticed by now, the recent changes to the land have had many side-effects. Some of these are beneficial, while others pose serious problems. Just south of the village the local lobstrok are emerging from the sea and choking off the road to the village. Please, go and thin the numbers of this pest.<|endoftext|> <|startoftext|>Blubbergut<|obj|>Mai'Lahii wants you to kill Blubbergut.<|text|>Ahoy, mon! You think you be able ta do something for da village here? Most whales we can handle fine, but there be a special whale out there that be too big for our spears. Blubbergut been gettin' bigger an' bigger - eatin' up the fish we use to live on! Get out there and find the thing, then make him pay for his gluttony!<|endoftext|> <|startoftext|>Three Princes<|obj|>Slay Rhoho, Sherik, and Jorreth.<|text|>The Gelkis reside in southwest Desolace. They are just as stubborn as the Magram, and since they have not suffered war and relocation, they are considerably stronger. Humbling the Gelkis will require an extreme show of force. Khan Shodo and his three sons rule the clan. Shodo is aging, and suffers from old war wounds. He never leaves the depths of his cave. The strength of his rule lies in his sons. Slay them, and persuade the Khan to commit to our cause.<|endoftext|> <|startoftext|>My Word is My Bond<|obj|>Khan Kammah wants you to speak to Khan Leh'prah.<|text|>It would seem that we have no choice. As reluctant as I am to cooperate with the Kolkar, there is wisdom in the words of their Khan. You may give him my word that we shall lend our spears to the battle.<|endoftext|> <|startoftext|>Time For Change<|obj|>Kherrah wants you to speak with Khan Leh'prah.<|text|> I agree with the words of the Kolkar Khan. The time for ancient grudges is over. It is a shame that it has taken a demonic crisis to unite the tribes. I shall return to my father and convince him to join your cause. You have my word that he will comply. Return to Khan Leh'prah and inform him that the Gelkis will be ready when called upon.<|endoftext|> <|startoftext|>While You're Here<|obj|>You are to scour the Valley of Spears to find 6 Defiled Relics.<|text|>The Maraudine have raided the Gelkis camps for many years, stealing anything they could get their hands on. One of their favorite torments is to take these relics of power which the Gelkis hold sacred, and bring them here to be defiled. The Gelkis clan would certainly be grateful if you were to find and destroy these defiled artifacts.<|endoftext|> <|startoftext|>Behind Closed Doors<|obj|>You are to find Kherrah somewhere behind the doors to Maraudon.<|text|>You've discovered the location of Khan Shodo's daughter, Kherrah. She is being held behind the doors to Maraudon! The rescue attempt is certain to be risky, but if you seek the Gelkis clan's cooperation, you must free the Khan's daughter.<|endoftext|> <|startoftext|>Not So Fast!<|obj|>Khan Shodo wants you to kill 10 Maraudine Maulers in the Valley of Spears.<|text|> It matters not to me what becomes of this land now. I have failed my clan and my forefathers.... There is but one thing left in this world that might bring my old soul hope, and she's likely dead as well. My precious daughter, Kherrah, was taken from me by the Maraudine clan. If you can bring her back to me alive, I shall consider your proposal.<|endoftext|> <|startoftext|>Full of Hot Water<|obj|>Obtain a Globe of Boiling Water from a Scalding Water Lord at the Tower of Eldara.<|text|>Ergll indicated that you should be able to use the Engorged Azshara Sea Sponge to summon a "jumbo" elemental near the Tower of Eldara to the northeast.<|endoftext|> <|startoftext|>Meet Me Up Top<|obj|>Make your way up top on the upper deck of the Vengeance Wake off the shore of the Lost Isles and speak with Thrall.<|text|>I never thought that I would be a prisoner of the Alliance again. I cannot begin to express my gratitude to you... , is it? I will meet you up top and from there we will deal with them.<|endoftext|> <|startoftext|>Will Work For Food<|obj|>Collect 5 Basilisk Flanks.<|text|> No one need lecture us about the demons. It is they who drove our clan from our ancestral lands. It is they who forced us to take over the Kolkar wastelands, where we struggle just to exist. The war against the Kolkar took a heavy toll on my people. What few of us remain are weary and hungry. Bring food for my people and then we shall discuss the demons.<|endoftext|> <|startoftext|>Further Treatment<|obj|>Speak to Krennan Aranas in Duskhaven.<|text|>Listen. I'm not going to beat around the bush. There's a good chance the potion Krennan made for you wasn't a complete success. Or perhaps you need more of it. Either way, he's probably better equipped to advise you than I am. Go see him.<|endoftext|> <|startoftext|>Bad Science! Bad!<|obj|>Kill 8 Static-Charged Hippogryphs.<|text|>I was trying to domesticate the indigenous hippogryphs here using a series of debilitating electrical shocks, when for some reason they went berserk! Now my test subjects are tearing up this place for no good reason! , go slaughter my failed experiments before they find me.<|endoftext|> <|startoftext|>Absorbent<|obj|>Collect 20 Simmering Water Droplets from the Vile Splashes east of the Ruins of Arkkoran.<|text|>One other thing I need. Hot water. Not easy around here. Not hot springs, no friends to share. One good way though. Have this sponge... it's ultra absorbent! Use it to go soak Vile Splashes at the sandbar eastish. With enough, go squeeze them out over near the tower to summon jumbo elemental. He has hot water.<|endoftext|> <|startoftext|>Invasion<|obj|>Speak to Gwen Armstead in Duskhaven.<|text|> <|endoftext|> <|startoftext|>Tremors<|obj|>Gwen Armstead wants you to investigate the Queen's Gate.<|text|>! We thought we wouldn't see you again! Listen -- we need your help. A huge earthquake hit us and the aftershocks haven't stopped. Prince Liam isn't going to be of much use either. We need to make sure our defenses are still holding up. The Queen's Gate is the only thing standing between us and a mess of frothing-at-the-mouth rabid worgen from the Blackwald. Just follow the road east, out of town. Let me know if the gate has held up.<|endoftext|> <|startoftext|>Delicate Negotiations<|obj|>Khan Leh'prah wants you to place the Spear of the Kolkar Khan in the Fatherstone and defend it from the Magram until Khan Kammah appears.<|text|>There is but one way to win the trust and loyalty of the Magram. It must be beaten out of them. They have suffered many losses in their war against my clan. They now possess an unfamiliar land, where they struggle just to feed themselves. Now is the time to strike. Speak to me when you are ready, then ride in and plant my spear in the Fatherstone. If we can kill enough of them, their Khan will submit to our will.<|endoftext|> <|startoftext|>In Need of Ingredients<|obj|>Find the Crate of Mandrake Essence.<|text|>Ah, yes. The effects of the Curse cannot ever be fully cured as far as we know. With treatment, however, your mind will remain yours... and not that of a wild animal. We are fortunate that the treatment worked on you. Normally, I can only treat recent infections. We'll need to continue your medication if we're to have you reverse the Curse. I will need mandrake essence to brew another batch of my serum for you. You will find a crate stashed beneath a shed southwest of town.<|endoftext|> <|startoftext|>Liam's Stupor<|obj|>Speak to Gwen Armstead in Duskhaven.<|text|>Go away! You're just inside my head... You're not real.... you're dead! You died in Gilneas City... the worgen... they got you... It should've been me... it should've been me... Aughhh... first the earth won't stop moving... and now I'm seeing things... too much rye... <|endoftext|> <|startoftext|>Breakout!<|obj|>Kill the Magram Warden at the Magram Village.<|text|>It began with a dream that repeatedly warned me of the danger to come. I saw the demonic legions bearing down upon our kind, overrunning our lands. The dream has become real. The Burning Blade and their demon masters have pushed the Magram out of their lands in the south. In turn, the Magram have defeated my people and taken over our homes. The fight was ferocious. Only a handful of the Kolkar still live. I would ask that you visit what was once my land in the east, and free them from their prison.<|endoftext|> <|startoftext|>Cenarion Property<|obj|>Collect 7 Cenarion Supply Crates from the Magram Lands.<|text|>Since the demons have invaded their lands, the Magram have broken all ties with any outsiders. They are untrusting and hostile and have taken to stealing from others instead of providing for themselves. Many of our needed supplies have gone missing of late and we suspect that the Magram are to blame. Please, go to their lands in the east and search for our belongings.<|endoftext|> <|startoftext|>An Introduction Is In Order<|obj|>Garren Darkwind at Karnum's Glade wants you to speak to Khan Leh'prah.<|text|>I have heard of your exploits here in Desolace. We are in your debt. I'm afraid I must involve you in yet another crisis, one more pressing than the rest. The landscape is not all that has changed here of late. Old conflicts have made way for new, more dire ones. I should allow our guest to explain further.... Khan Leh'prah is among the last of the Kolkar tribe that once possessed all of eastern Desolace. We found him near death on our borders. Listen to his words.<|endoftext|> <|startoftext|>Pulling Weeds<|obj|>Kill 7 Uprooted Lashers.<|text|>With such an abrupt change to the ecology, it is to be expected that some of the flora and fauna don't react as well as we'd hope. The uprooted lashers are a troublesome example of this. Roaming the fields to the east and south they are a detriment to the region and must be disposed of. While you're about, please deal with any of these pests that you find.<|endoftext|> <|startoftext|>When Science Attacks<|obj|>Use the Fireliminator X-21 to extinguish 8 fires and to rescue 6 Research Interns from the inferno at the Secret Lab.<|text|>Did you see the explosions on the way in? The Secret Lab is engulfed in flames! Again! If we don't stamp out those flames we're going to hit critical temperatacity and resonate into a meltdown cascade. Here, I'm entrusting you with a canister of experimental hypercooled pressurized liquigel: The most volatile fire retardant known to science! (Keep that canister away from open flame.) Put out the fires and hose down my interns, then contact me via the squawkbox in central control.<|endoftext|> <|startoftext|>Taking Part<|obj|>Use the Cenarion Seeds next to 5 of the Fertile Mounds around the Cenarion Wildlands.<|text|>What a glorious time we live in! The former wastelands of Desolace are blooming, bursting with life. Imagine, if all of Azeroth's wastelands awoke in such a fashion! Perhaps someday... It's true that there are weighty issues at hand here, but why not take a moment to appreciate the wondrous miracle we are witnessing? In fact, why not take part in it? Here are some Cenarion Seeds. Use them at the more fertile spots of the wildlands. Perfect medicine for lifting a weary soul!<|endoftext|> <|startoftext|>Among Humans Again<|obj|>Speak to Krennan Aranas in Duskhaven.<|text|>So Krennan's potion did not kill you? Well, I suppose that means the human inside of you is in control then. I guess I won't be shooting you after all. At least not yet. Go speak to Krennan Aranas and give him the good news. He's in charge of the house where we keep... your kind. Just remember. I've got my eye on you. You so much as try anything funny and you'll get a bullet between the eyes.<|endoftext|> <|startoftext|>Segmentation Fault: Core Dumped<|obj|>Activate the Reactor Control Console and escort the Azsharite Core back to the Southern Rocketway Terminus. Use the Fireliminator X-21 on the Core if it starts to overheat.<|text|>Once we flush the central reactor, I need you to return the core to me. It's 100% refined azsharite crystal, which is both powerful and dangerous. And lovely. Oh precious azsharite, the shaper of worlds to come! The giant lever to your left will dump the core and send it to me via the rail system. The core will be superheated, so you'll need to periodically douse it with the Fireliminator on the way here... don't let it reach critical temperature!<|endoftext|> <|startoftext|>A Time to Reap<|obj|>Collect 10 Aloe Thistles.<|text|>No one knows better than the Cenarion Circle that this lush oasis could dry up as quickly as it appeared. We must take care not to interfere with the processes taking place here, but to support and preserve them, A new species of plant, very plentiful in the surrounding region, has appeared since the great change. Collect samples of these for me, that I might study them and learn what they have to teach us,<|endoftext|> <|startoftext|>Stubborn Winds<|obj|>Destroy 5 Whirlwind Stormwalkers.<|text|>The winds of change are blowing. Of that there can be no doubt. There are many pressing issues vying for our attention and action. Chief among them is the spreading of our growing oasis. Its growth has surpassed our hopes as well as our understanding, yet now it faces opposition. To the west, where the grass meets the sand, whirlwinds prevent its penetration into the desert. Go and eliminate this hostile obstacle to life!<|endoftext|> <|startoftext|>Official Assessment<|obj|>Cenarion Researcher Korrah wants you to take Korrah's Report to Karnum at Karnum's Grove.<|text|>You have accomplished much in your efforts against the naga. But I fear it is not nearly enough.... This is my official assessment of the naga presence. I'm confident that my peers in the wildlands will take the necessary action. Bring this to Karnum at the grove in the center of the Cenarion Wildlands to the southeast. He will know what to do. Thank you. And farewell.<|endoftext|> <|startoftext|>Back to Aggra<|obj|>Inform Aggra at the Horde Base Camp on the Lost Isles of all that has transpired.<|text|>Return to the Horde Base Camp and let Aggra know that we still live. Tell her that I am moving on to the Wild Overlook and that we will all meet up on the northwest side of the island. I expect to see you there. We will track down the Alliance and slay them to the last!<|endoftext|> <|startoftext|>Calming the Kodo<|obj|>Use the Kodo Concoction near 5 Enraged Kodos.<|text|>As you have by now witnessed, the rapid changes to this region can have both positive and negative effects on the native creatures. To the south and east of here, enraged kodo are a constant threat to anyone nearby. It's time to put my theory to the test. I've used the rejuvenated thunder lizard's blood in the making of this concoction. I'm hoping it will soothe the kodo when they eat it. Place it near an enraged kodo and make sure you do it from a safe distance!<|endoftext|> <|startoftext|>Return and Report<|obj|>You are to return to Cenarion Researcher Korrah at Ethel Rethor.<|text|>It is done! Together we were able to bring down a dangerous adversary. Neptulon himself shall hear of your exploits here. Allow me to extend you his thanks... You should leave now. This place will not remain safe for long. Soon, the naga will seek vengeance for their priestess.<|endoftext|> <|startoftext|>Blood Theory<|obj|>Collect 10 Blood-filled Leeches.<|text|>The land is not all that has changed in Desolace. Here, the wildlife has responded to their new environment in strange and sometimes exciting ways. I am particularly interested in the Rejuvenated Thunder Lizards that roam just to the west. I need a sample of their blood. You may begin helping me by using this jar of leeches on a few of them. Once they've filled on the blood of those beasts, return them to me.<|endoftext|> <|startoftext|>Pro-liberation<|obj|>Use Ironwrought Keys from cultists and dragonkin to free 4 Goblin Workers in Sable Ridge.<|text|>I knew these guys would be trouble as soon as we started building this tower. Scoffing our bribes. Stealing our workers. Labor isn't cheap with all the construction in Azshara. I need those men back!<|endoftext|> <|startoftext|>The Trial of Fire<|obj|>Complete the Trial of Fire by standing in the fire runes without getting hit by flame for 10 consecutive bursts.<|text|>The Trial of Fire... oooh... sounds intimidating, doesn't it? No? Hm. Well I kind of thought so. Firsts are first, you touch the fire crystal and the portal to the trial opens. To beat this trial, you have to hop around in the fire runes without getting hit by the fire. If you stay unflamed long enough, you win! There are little signs to help you - fire hopping to its new rune, fizzles when a rune goes cold. You can figure that stuff out if you want. Or just guess! That's what most people do.<|endoftext|> <|startoftext|>Xylem's Asylum<|obj|>Take the portal to Archmage Xylem's tower and seek out Joanna inside.<|text|>Quite marvelous of you! A pleasure to observe. Much to study. Off you go now, retire to my tower. Joanna will get you situated. I shall open a portal for you.<|endoftext|> <|startoftext|>Safety in Numbers<|obj|>Speak to King Genn Greymane in the military district.<|text|>I've taught you all that is practical for now. It is time we joined with the other survivors. The others mentioned that King Greymane and his royal guard are just south of here. We should go there and seek safety in numbers.<|endoftext|> <|startoftext|>Time to Regroup<|obj|>Speak to King Genn Greymane at Greymane Court in Gilneas City.<|text|>We've done all we can here. Let King Greymane know we've bought some time. I've a feeling it won't be long 'til the worgen are back in force. We'll need to fall back to Greymane Court to the west, if that's the case. It's the last place we can hold out without being trapped like fish in a barrel.<|endoftext|> <|startoftext|>Watch Your Step<|obj|>Receive 6 Energized charges from the Energy Conduits as you ascend to the top of the Arcane Pinnacle.<|text|>This is somewhat simple and somewhat not simple. All the way up there are Energy Conduits. Rather like this one right here one might say! Indeed, I do say. Now for you. You must use my jump pads to ascend the pinnacle, and you must touch all of the conduits you see along the way. When you get to me at the top, you should be all juicy with energy, because really that's the only way to be. And be sure to keep moving or you're likely to be sent for quite a trip!<|endoftext|> <|startoftext|>Safety in Numbers<|obj|>Speak to King Genn Greymane in the military district.<|text|>I've taught you all that is practical for now. It is time we joined with the other survivors. The others mentioned that King Greymane and his royal guard are just south of here. The others are going to need the aid of the Light in these troubling times.<|endoftext|> <|startoftext|>Save Krennan Aranas<|obj|>Rescue Krennan Aranas.<|text|>All these years after the war and Crowley was still hiding enough firepower in that cellar to level half of the district. It might have to come to that, unfortunately. We can't open fire just yet, there is a civilian trapped on the other side of the prison. Not just any civilian, either. Krennan Aranas is one of the most brilliant alchemists this world has known. One of his potions saved my daughter, Tess, from dying soon after being born. Take my horse and rescue him. Krennan must live.<|endoftext|> <|startoftext|>The Enemy of Our Enemy<|obj|>Cenarion Researcher Korrah wants you to speak with Lord Hydronis.<|text|>You have done us a great service. While they remain an imposing force, your efforts have kept an important artifact from the naga. I shall write to my peers of your findings. Meanwhile, the water revenant on Ranazjar Isle has stood alone against a steady onslaught of naga. I would have you find him and determine if there is some way we can assist him.<|endoftext|> <|startoftext|>Sisters of the Sea<|obj|>Kill Lady Silisthra and Lady Vesthra by disabling their power stones.<|text|>Two Naga witches have been masterminding the assault on this outpost. They've repelled direct attacks from some of my best grunts, but you can finish the job where others have failed. Seek out and slay Lady Silisthra and Lady Vesthra at the eastern edge of the cliffs, around the ruins of the ancient night elven colossus. You will first need to destroy the powerstones that give them their strength. Do not disappoint me!<|endoftext|> <|startoftext|>Safety in Numbers<|obj|>Speak to King Genn Greymane in the military district.<|text|>I've taught you all that is practical for now. It is time we joined with the other survivors. The others mentioned that King Greymane and his royal guard are just south of here. We should go there and seek safety in numbers.<|endoftext|> <|startoftext|>Safety in Numbers<|obj|>Speak to King Genn Greymane in the military district.<|text|>I've taught you all that is practical for now. It is time we joined with the other survivors. The others mentioned that King Greymane and his royal guard are just south of here. We should go there and seek safety in numbers.<|endoftext|> <|startoftext|>Safety in Numbers<|obj|>Speak to King Genn Greymane in the military district.<|text|>There's only so much I can teach right now with all these worgen trying to dismember us. We really should think about heading south with the other survivors. We've been told that King Greymane is there. If we stick together our chances of survival will increase... especially if you choose someone nutritious-looking to stand next to.<|endoftext|> <|startoftext|>Safety in Numbers<|obj|>Speak to King Genn Greymane in the military district.<|text|>I've taught you all that is practical for now. It is time we joined with the other survivors. The others mentioned that King Greymane and his royal guard are just south of here. We should go there and seek safety in numbers.<|endoftext|> <|startoftext|>Safety in Numbers<|obj|>Speak to King Genn Greymane in the military district.<|text|>There's only so much I can teach right now with all these worgen trying to dismember us. We really should think about heading south with the other survivors. We've been told that King Greymane is there. If we stick together our chances of survival will increase... especially if you choose someone nutritious-looking to stand next to.<|endoftext|> <|startoftext|>Mystery Solved<|obj|>You are to bring the Ancient Engravings of Neptulon to Cenarion Researcher Korrah.<|text|>Your efforts have paid off. The great risks you have taken have proven worthwhile. You have discovered the object of the nagas' desire and their reason for overrunning the coast of Desolace. As for the engravings you've discovered, your duty is clear...<|endoftext|> <|startoftext|>Frost Nova<|obj|>Reach level 3 to learn Frost Nova. Use it against a Bloodfang Worgen.<|text|>The path ahead is difficult. We must devote the entirety of our mental power to the task at hand. As you begin to grow in power, new pathways to the arcane will begin to materialize in your mind. You'll begin to develop spells you did not know before. Go, get more experience, and then use what you learn against the Bloodfang Worgen.<|endoftext|> <|startoftext|>The Winds Know Your Name... Apparently<|obj|>Speak to Celestine of the Harvest in the Military District.<|text|>Most of us made it here alive... but there are worgen on this side of the city as well. We're going to continue heading south once everyone's accounted for. That reminds me, someone was asking about you. It was that harvest-witch, Celestine; she said the winds spoke your name. You'd best hurry. We're going to need you to get back to the worgen-smashing once you're done conversing with nature.<|endoftext|> <|startoftext|>Moonfire<|obj|>Reach level 3 to learn Moonfire, then use it against a Bloodfang Worgen.<|text|>We were driven to the edge of extinction once before. But we druids, keepers of the old ways, saved our people from famine. When we cut ourselves off from the outside world and our crops failed, it was our order who called upon the earth's blessings and restored the harvest. Just as our powers restored the crops, your growth in power will develop your connection to our ancient arts. Go, develop your powers, and use what you learn against the Bloodfang Worgen.<|endoftext|> <|startoftext|>A Revenant's Vengeance<|obj|>Hydronis wants you to mount him and defeat Priestess Valishj.<|text|>I am Hydronis, a servant of Neptulon the Tidehunter, Lord over all waters. Azshara and her sinister naga have arrayed themselves against my master, and seek a war with him. This is the first battle in what shall surely be a long struggle. I have fought bitterly, and have grown weary. It seems that my actions here have attracted the attention of their priestess. Alone, I haven't the strength to overcome her. but perhaps together, we may prevail.<|endoftext|> <|startoftext|>Learning the Word<|obj|>Reach level 3 to learn Shadow Word: Pain. Use it 2 times on a bloodfang worgen.<|text|>You have much to learn. And I've much to teach you. These are perilous times, however, and I fear that you may need to learn much on your own Have no fear. The Light will guide us through this. Go, get more experience, and learn a new skill. Use it against the bloodfang worgen nearby.<|endoftext|> <|startoftext|>Someone's Keeping Track of You<|obj|>Speak to Huntsman Blake in the Military District.<|text|>Most of us made it here alive... but there are worgen on this side of the city as well. We're going to continue heading south once everyone's accounted for. That reminds me, someone was asking about you. A man named Blake. Said something about a plan to escape into the woods.<|endoftext|> <|startoftext|>Shady Associates<|obj|>Speak to Vitus Darkwalker in the Military District.<|text|>Most of us made it here alive... but there are worgen on this side of the city as well. We're going to continue heading south once everyone's accounted for. That reminds me, someone was asking about you. A strange fellow named Vitus... he was really giving me the creeps. He kept talking about some "forbidden knowledge" he'd uncovered.<|endoftext|> <|startoftext|>Steady Shot<|obj|>Reach level 3 to learn Steady Shot. Practice using Steady Shot 2 times against a Bloodfang Worgen.<|text|>So I've got good news and bad news. The bad news is that there are more worgen in the woods than in here... so we really have no safe place to go to. The good news is that you're starting to get the hang of this. As you get more experience, you'll start to learn how to do new things. Once you learn your first new ability, try your hand at it against the bloodfang worgen to our west.<|endoftext|> <|startoftext|>Seek the Sister<|obj|>Speak to Sister Almyra in the Military District.<|text|>Most of us made it here alive... but there are worgen on this side of the city as well. We're going to continue heading south once everyone's accounted for. That reminds me, someone was asking about you. A member of the clergy, Sister Almyra, said that you were in great peril and needed the Light's protection. You should go talk to her. She seemed very concerned.<|endoftext|> <|startoftext|>Report to Twocrush<|obj|>Return to Torg Twocrush at the Southern Rocketway Terminus in Azshara with news of your discovery.<|text|>A magical barrier pulses around you, chilling your bones. You feel secure behind this enchanted wall. Torg Twocrush will want to know what you've discovered here!<|endoftext|> <|startoftext|>Arcane Inquiries<|obj|>Speak to Myriam Spellwaker in the Military District.<|text|>Most of us made it here alive... but there are worgen on this side of the city as well. We're going to continue heading south once everyone's accounted for. That reminds me, someone was asking about you. It was a mage named Myriam. She mentioned something about you being "ready."<|endoftext|> <|startoftext|>Corruption<|obj|>Reach level 3 to learn Corruption. Practice casting it on a Bloodfang Worgen.<|text|>It is true then! You live! I never got a chance to share my greatest discovery with you. After I began my training, and began to become accomplished, I heard the voice Balcephoth of the felshadows in my head... he taught me the forbidden secrets of... Corruption! Go now, gain some more experience, maybe you'll learn a new spell, too. You can go use it against the Bloodfang Worgen to our west.<|endoftext|> <|startoftext|>Investigating the Sea Shrine<|obj|>Investigate the Naga shrine for Torg Twocrush.<|text|>The Naga invaders have set up a series of shrines along the cliffs. I don't know their purpose, but I believe they're strengthening our foes. I need someone to get in there and root out this threat. One nearby shrine is lightly defended: Cross the first bridge east of here and then head north towards the bay. You'll find it on a small outcropping. Investigate that shrine and come back with some info I can use.<|endoftext|> <|startoftext|>Eviscerate<|obj|>Reach Level 3 to Learn Eviscerate, then practice using Eviscerate against a Bloodfang Worgen.<|text|>Good to see you alive! No, of course I don't have that gold I owe you. Now's not really the time to bring that up is it? Listen, maybe I can show you the ropes, save your skin with all the carnage going on. As you learn how to fight, you'll start to learn new things. Go get some more experience, and then when you figure out something new, try it on the Bloodfang Worgen. I'll be watching<|endoftext|> <|startoftext|>Someone's Looking for You<|obj|>Speak to Loren the Fence in the Military District.<|text|>Most of us made it here alive... but there are worgen on this side of the city as well. We're going to continue heading south once everyone's accounted for. That reminds me, someone was asking about you. A woman named Loren... she seemed a little disappointed when I told her you were all right. I think she mentioned she owes you money.<|endoftext|> <|startoftext|>Charge<|obj|>Reach level 3 to learn Charge. Practice using Charge against a Bloodfang Worgen.<|text|>You're alive! That must mean I did something right. It's a shame our lessons were cut off a little short. But, as you go and learn on your own, you'll start to discover new techniques. Go get some more experience, learn something new, and then try it out against the bloodfang worgen to our west.<|endoftext|> <|startoftext|>The Keystone Shard<|obj|>Find the Keystone Shard nearby.<|text|>The air around this strange stone crackles with energy. The stone itself is smooth and icy cold. It pulses periodically as you run your hands over it, like the crashing of surf. A wedge-shaped piece appears to be missing from the top surface of the artifact. This 'keystone shard' is likely the key to unlocking the secrets of the stone. Search the grounds near the temple and locate the keystone shard.<|endoftext|> <|startoftext|>Your Instructor<|obj|>Speak to Sergeant Cleese in the Military District.<|text|>Most of us made it here alive... but there are worgen on this side of the city as well. We're going to continue heading south once everyone's accounted for. That reminds me, someone was asking about you. A fellow by the name of Cleese said you were one of his students and wanted to make sure you were all right.<|endoftext|> <|startoftext|>Deep Impact<|obj|>Priestess Valishj wants you to find the Ancient Engravings of Neptulon.<|text|>Queen Azshara seeks entrance into the plane of water, for what I do not know. She believes that the ancients held the keys to finding its location. I have personally been charged with scouring the ruins in this region, and none shall rest until we discover the secrets we seek! Submerged just to the north are a concentration of ruins. Use this staff to search through the rubble. Return to me only when you have located that which we seek!<|endoftext|> <|startoftext|>To Gut a Fish<|obj|>Slay 6 Spitelash Stormfuries and 6 Spitelash Seacallers.<|text|>It tries my patience, defending against creatures who can disappear into the sea at will and emerge where they please. But I will not back down until their like has been wiped from Azshara. Spitelash Naga have slithered up the cliff walls and are besieging this post from the east. Destroy them. Gut them head to tail, so that they may know the full fury of my Horde.<|endoftext|> <|startoftext|>Ice Cold<|obj|>Use the Cryomatic 16 to freeze and kill 8 Sable Drakes.<|text|>I've got the perfect solution to our drake problem. My very own Cryomatic 16. I originally developed it to freeze my workers during transport and between shifts so that I wouldn't have to feed and entertain them, but there were... complications. It should be perfect for dropping these drakes out of the sky though!<|endoftext|> <|startoftext|>Waste of Thyme<|obj|>Collect 8 bundles of Living Ire Thyme near the Ruins of Nordressa.<|text|>Living Ire Thyme. I must have more! Be quick about it, will you?<|endoftext|> <|startoftext|>Wetter Than Wet<|obj|>Defeat 5 Servants of Neptulon. (You must be in naga form when you defeat them.)<|text|>Neptulon's minions have arrived here and are doing all they can to thwart us. Clearly, they've discovered our motives. This only confirms my suspicion that what we seek is indeed somewhere in these ruins! These water elementals are no match for our forces! Take this trident and use it to destroy the worthless servants of the Tidehunter. When we find what we seek here, Neptulon himself shall fear for his life!<|endoftext|> <|startoftext|>More Mortars, More!<|obj|>Collect 5 Goblin Mortar Shells from the Secret Lab complex in Azshara.<|text|>Thanks for helping me restock my supplies. I'll tell you what, bring me more mortars from the lab, and I'll keep supplying you with artillery signals. With me on the trigger and you in the field, we'll blast these cliffs until they go crashing into the sea!<|endoftext|> <|startoftext|>Going Deep<|obj|>Use the Slitherblade Charm.<|text|>I have fashioned a charm that will allow you to infiltrate the naga, giving you the appearance of one of their own. With this disguise, you will be able to speak and understand their language. They will be unable to discern your true identity. But beware! The sharks and other sea creatures here will expose you for all to see. Avoid them at all costs. Now go. Speak to the Priestess of Azshara and do what you must to learn of their purposes here.<|endoftext|> <|startoftext|>Mortar the Point<|obj|>Collect 5 Goblin Mortar Shells from the Secret Lab complex in Azshara.<|text|>The Naga started making a move on the peninsula here after we finished building this rocketway terminal. But there's no problem in this world that can't be solved with gratuitous firepower! That's what my daddy used to say. Before the accident. I'm running short on supplies, though. Do me a favor and collect the mortar shells I left stockpiled in the Secret Lab just west of here. Keep me supplied and I'll let you call in the artillery strikes!<|endoftext|> <|startoftext|>Good Gold For Bad Tail<|obj|>Find 15 Aged Basilisk Tails.<|text|>I need a crateload of tail! And not just any kind of tail. The tail I'm after needs to be old - ancient even. The more decrepit the better. The scales of a basilisk's tail are unique in that they harden with age without becoming brittle. The hardened scales are ideal for the production of certain armors. It's been many years since I've been reduced to peddling lizard scales, but who knows, maybe it'll build even more character in me! If that's even possible....<|endoftext|> <|startoftext|>Ethel Rethor<|obj|>Cerelia at Furien's Post wants you to speak to Korrah at Ethel Rethor.<|text|>We have plenty of enemies in this region without raising the ire of the Cenarion Circle. When we established our post here, we were asked to keep a watch over one of their researchers. Korrah was last seen at the tower to the west. Do be a dear and pay her a visit. It's been some time since we've bothered to check on her.<|endoftext|> <|startoftext|>Fletch Me Some Plumage!<|obj|>Collect 25 Dread Swoop Feathers.<|text|>Say, while you're out there exploring the desert wastes, do me a favor? Keep an eye out for Dread Swoops. Their oily feathers make for the best fletching, and to the right buyer they can fetch a handsome price. Lucky for you, I know all of the right buyers!<|endoftext|> <|startoftext|>The Emerging Threat<|obj|>Korrah wants you to speak to her when you are ready to be shown the Naga threat.<|text|>I am all that remains of my company, sent to monitor the many changes on this coast of Desolace. I have reported of the dramatic increase of naga here, but to no effect. My peers are focused on other crises, so I must ask you, a stranger, to assist me in my research. First, though, allow me to show you the threat we face.<|endoftext|> <|startoftext|>New Beginnings<|obj|>Collect 15 Scorpion Stingers.<|text|>There's never been danger of centaur attack this far north before. Someone put 'em up to it, I just know it! Regardless, I'm wiped out. I had everything invested in this haul. Fortunately, there's one thing no centaur can take from me and that's goblin ingenuity! I'll start from scratch and build an empire! There's always a market for poison. Whatdya say, friend?<|endoftext|> <|startoftext|>Slitherblade Slaughter<|obj|>Collect 10 Slitherblade Bones from Slitherblade Naga, 30 Slitherblade Scales from Slitherblade Sorceresses, and 4 Slitherblade Fins from Slitherblade Warriors.<|text|>Time and again, the naga have proven to be enemies to the balance of nature. I have no qualms with the spilling of their blood. Your best efforts though, would barely put a dent in their forces here. Where one falls, two seem to rise in their place. I have a plan. Your objective is not merely to take the lives of the enemy, but to gather components necessary for the next stage of our investigation....<|endoftext|> <|startoftext|>Renewable Resource<|obj|>Use the Arcane Charge to retrieve 5 Animate Basalt from Balboa near the Ruins of Nordressa.<|text|>We're going to need some more animate basalt. There's only one reliable source for that in the area, a mountain giant named Balboa. We can't be killing the mountain giant if we want to keep stocked in the stuff long term, so we've just been chipping off pieces at a time. You'll be able to see his path northeast and east of here. Find him, place the charge ahead on the path, and then hide until it goes off. Once he's cleared the area, you should be able to retrieve the basalt and bring it back to me.<|endoftext|> <|startoftext|>Heavy Metal<|obj|>You are to collect 7 pieces of Element 116 and bring them to Bizby at Bizby's Caravan.<|text|>You have a strong feeling that this stone is somehow responsible for the region's refusal to accept the encroaching regrowth. Looking off to the west, you notice a trail of smoldering debris that appears to be related to this mystery. You surmise that clearing the debris might assist Thunk's efforts here. And who knows what this stuff might be good for?<|endoftext|> <|startoftext|>Shear Will<|obj|>Obtain 80 Pristine Thunderhead Feathers from the Hippogryphs near the Ruins of Nordressa.<|text|>I'd be amazing! At archmagery. Amazing! He won't even talk to me because I don't have a stupid robe and hat. Pffft. The most amazing archmage this land has ever seen can't just have any robe and hat. I need to show him that I'm something special, and I know just how to do it. Go out there and kill some of those hippogryph things. Bring me back a TON of feathers. You heard me! A whole bunch of feathers! Go go, I'll have the robe ready for them by the time you get back.<|endoftext|> <|startoftext|>Help Wanted<|obj|>Speak with Foreman Dampwick outside of the Kaja'mite Cavern on the Lost Isles.<|text|>Great news! Foreman Dampwick has uncovered a cave full of kaja'mite on the island! What are the odds? Of course, there's a downside. He took some of the survivors with him to help mine the ore, but none of them have made it out. Crazy as it sounds, the foreman said that there are monkeys in the cave... with mining picks! They're mining the kaja'mite! How is that even possible? Can you head southeast to the cavern? The foreman is standing just outside the entrance.<|endoftext|> <|startoftext|>Stubborn Lands<|obj|>Thunk at Thunk's Abode wants you to find the Unnatural Outcropping.<|text|>By authority of the Cenarion Circle, I am charged with turning these harsh lands into lush prairie. The lands south of here welcomed the growth, but something here is fighting back - resisting the replenishment. Perhaps your eyes can succeed where mine have failed. Please. Scour these lands and discover the source of the desert's stubbornness.<|endoftext|> <|startoftext|>Up, Up & Away!<|obj|>Survive the Rocket Sling shot across the Dire Strait.<|text|>While you were rescuing the Warchief and saving us all from the Alliance, Foreman Dampwick built this rocket sling to shoot us over the shark-infested strait to the bigger island. Luckily for us, the foreman managed to salvage a Town-In-A-Box from the shipwreck. Once you get it set up, we'll have a town of our own. I can't wait to sleep in a bed again! Dampwick's down there at the Landing Site, waiting for you. Why don't you take the next rocket over?<|endoftext|> <|startoftext|>Precious Cargo<|obj|>Locate the precious cargo below deck on the Alliance ship, Vengeance Wake, off the shore of the Lost Isles.<|text|>They said that their "precious cargo", whatever that is, is being held out on the Alliance ship, the Vengeance Wake. There's only one thing to do... fly this thing out there and retrieve it!<|endoftext|> <|startoftext|>Early Adoption<|obj|>Place 3 Swoop Eggs in Swoop Nests and protect them until they are collected.<|text|>As the region becomes more lush, the creatures of the desert are being forced into increasingly confined spaces. A particularly distressing result is the impending extinction of the local swoops. Predators feast on the birds and their eggs when they take nest. I have acquired some swoop eggs from Tanaris and coated them with an irresistible pheromone. Place one in each nest you find, then protect it until a swoop comes to carry it off. You will be doing a service to the balance of this land.<|endoftext|> <|startoftext|>It's a Town-In-A-Box<|obj|>Climb to the top of the mountain of explosives and use the Town-In-A-Box Plunger.<|text|>The trade prince had an entire town-in-a-box in the ship's hold! I managed to recover it while you were out saving all of our skins. Do you want to do the honors? All you have to do is climb to the top of that huge pile of explosives and push the plunger, and whamo kablamo, instant town!<|endoftext|> <|startoftext|>Warchief's Revenge<|obj|>Use the powers of the Cyclone of the Elements to slay 50 Alliance Sailors.<|text|>Brothers of Earth and Fire, hear me! Sisters of the Water and Air, heed my call! Azeroth stands on the brink, its existence near an end! Lend me your power as in times past with my ancient ancestors. Allow me to channel your will through this child of Kezan. Let us put an end to those who would keep us from healing the world!<|endoftext|> <|startoftext|>Get to the Gyrochoppa!<|obj|>Retrieve the Gyrochoppa Keys.<|text|>The Alliance have stolen something of vital importance to the Horde. It is being held out on their ships. At the other end of the beach is a gyrochoppa. Our battlesworn will cover your approach. Go retrieve the keys to the flying machine from one of their operatives. Fly out to their flagship, the Vengeance Wake, and retrieve our precious cargo!<|endoftext|> <|startoftext|>Forward Movement<|obj|>Find Kilag Gorefang and his scouts at the Wild Overlook on the Lost Isles.<|text|>Kilag should be in position by now. It is time for you to move forward to the Wild Overlook. The rest of us will pack up here and move out soon. Just follow the path northwest through the Vicious Vale. Not so vicious any longer thanks to you, eh? Kilag and his scouts will be keeping themselves hidden just off the path, but the SI:7 assassins are sure to spot them soon, so hurry!<|endoftext|> <|startoftext|>The Vicious Vale<|obj|>Find Kilag Gorefang in the Vicious Vale on the Lost Isles.<|text|>Our hunter, Kilag Gorefang, and a few scouts, traveled into the vale down the path to the west. They're ...searching for... 'precious cargo'... that we were guarding when the filthy Alliance sunk our ship. The way is blocked by deadly plants and they have not been able to break through. , prove your worth as a goblin and a . Journey into the Vicious Vale to find Kilag.<|endoftext|> <|startoftext|>To the Cliffs<|obj|>Speak with Scout Brax on the path down the cliffs north of the Savage Glen on the Lost Isles.<|text|>I sent Scout Brax forward along the road to the cliffs overlooking the beach to the west. I am going to put you onto Bastia. Travel down the path and let Brax know that we are going to take a different route. We'll see you at the attack on the Alliance beachhead!<|endoftext|> <|startoftext|>Weed Whacker<|obj|>Use the Weed Whacker within your Goblin All-In-1der Belt to mow down 100 of the plants within the Vicious Vale.<|text|> Now is the time for creative solutions. Pull something out of that belt and get to work! <|endoftext|> <|startoftext|>Orcs Can Write?<|obj|>Take the Field Journal to Sassy Hardwrench at Shipwreck Shore on the Lost Isles.<|text|>Looking through the dead orc's belongings, you find a field journal. Though it is heavily water damaged, the writing is still legible, if barely. Flipping through the pages, an interesting story unfolds. Good thing you decided to study Orcish. Like the Trade Prince's yacht, the orcs were fired upon by Alliance warships. You do remember an orc warship that you passed right before the Alliance opened fire. Maybe they were firing on the orcs instead of your ship? Stupid orcs! They got you sunk!<|endoftext|> <|startoftext|>Infrared = Infradead<|obj|>Kill 10 SI:7 Assassins.<|text|>Keep your voice down. The glen north and west of here is crawling with Alliance assassins. Unfortunately, we haven't been able to spot them. The cowards! They hide and won't fight face-to-face. You goblins are known for your wondrous goggles. Surely you have a pair that will allow you to see them? I need you to team up with one of my scouts and kill any of the SI:7 assassins that you spot.<|endoftext|> <|startoftext|>The Enemy of My Enemy<|obj|>Deliver the Field Journal to Aggra at the Horde Base Camp on the Lost Isles.<|text|>I hate to ask you to do this, but I guess it's why they pay you the big bucks. Can you deliver that dead orc's field journal to whoever is in charge up at their camp? Based on the writing in the book, they should be located at the top of the island, up the incline past the Kaja'mite cavern to the southeast. Good luck. I always liked you.<|endoftext|> <|startoftext|>Trouble Under Foot<|obj|>Use your Personal Arcane Assistant to turn 12 Legash demons into insects and then squash them.<|text|>Look at you. Doing errands. Quite responsible of you. You're moving up up up, you are... up up! There be demons ahead! Demons of many unpleasant kinds. Demons that would quite like your innards! Legash demons of a southeasternly heading! But do not worry. No no, no reason to worry, for I shall provide you with a companion! Point, bugify, squash. Point, bugify, squash! Quite efficient. Quite messy too... but again, worry not. No no, worry not, for afterwards, we don't have to clean up!<|endoftext|> <|startoftext|>Ears Are Burning<|obj|>You are to bring 25 Burning Blade Ears to Sorrem at Furien's Post.<|text|>Sorrem has made no secret of his disdain for the Burning Blade at Thunder Axe Fortress. Surely, proof of their demise would be of value to him.<|endoftext|> <|startoftext|>Manual Labor<|obj|>Retrieve the Abjurer's Manual from the Lagash Encampment.<|text|>The local demons seem to get quite a kick out of stealing all of our arcane manuals. I highly doubt most of them can even read, so they're probably doing it just to spite us. I could care less about most of the books they've taken, but they took an Abjurer's Manual that I'm going to need if there's any hope of keeping apprentices like you alive amidst Xylem's "trials." Find the demons at the Lagash Encampment to the southeast and retrieve the Abjurer's Manual. That's all. Scoot.<|endoftext|> <|startoftext|>Peace of Mind<|obj|>Sorrem at Furien's Post wants you to kill Kohor.<|text|>We are a forward post, charged with monitoring potential adversaries. Once the Horde launches its Desolace campaign, our work here will ensure that nothing takes us by surprise. Recently, one of our scouts was caught and sacrificed by the Burning Blade at their stronghold to the east. Since then, we've been assaulted with threats and taunts from a Burning Blade wretch named Kohor. Their days here are numbered, but I will pay handsomely for that one to be silenced now!<|endoftext|> <|startoftext|>Putting Their Heads Together<|obj|>Collect 100 Bleached Skulls from Thunder Axe Fortress, place them at the Burning Blade Summoning Circle, then kill Nazargen.<|text|>So it's true.... The parchment you discovered in Thunder Axe Fortress details a powerful summoning ritual. One stronger than the Burning Blade have ever been known to possess. Clearly, this rite must be stopped at all costs! Perhaps if this demon were summoned forth prematurely the crisis could be averted.<|endoftext|> <|startoftext|>Last Stand<|obj|>Kill 8 Frenzied Stalkers.<|text|>We've got a good chokepoint here. Feel free to say a prayer if that's your sort of thing. Take courage and let's kill these mutts.<|endoftext|> <|startoftext|>Never Surrender, Sometimes Retreat<|obj|>Speak to Lord Darius Crowley inside the Light's Dawn Cathedral.<|text|>We had enough ammunition to carry on the civil war for another month. Yet the worgen's numbers are such that we're nearly spent. We don't want to be caught out here in the open when that happens. Fall back inside the cathedral and report to the boss. I'm sure old Crowley will know what to do next.<|endoftext|> <|startoftext|>To the Hilt!<|obj|>You are to collect 20 Satyr Sabers from the weapon racks and various satyrs in the region, then place them upon the statue, Elune's Handmaiden.<|text|>You immediately recognize this statue from a sketch in Furien's Journal. Though the words associated with the entry elude you, the sketch seems self-explanatory. After battle, the enemies' weapons were to be cast upon the basin in exchange for a divine gift of some sort. As you ponder this ritual, the glint of steel catches your eye from a nearby weapon rack....<|endoftext|> <|startoftext|>Satyrical Offerings<|obj|>You are to collect 10 pieces of Satyr Flesh from the various Satyrs in Sargeron, and place them on Elune's Brazier.<|text|>You find it most amusing to think that this ancient relic is bestowing upon you a blessing meant for your enemies. You determine to make as much as you can of this unintentional gift.<|endoftext|> <|startoftext|>By Blood and Ash<|obj|>Slay 80 Bloodfang Stalkers using the Rebel Cannons.<|text|>The time has come. If we're going to put a dent in their numbers, the time is now. We have the position. We have the firepower. All that remains to be seen is whether we have the courage... and I sure don't see a coward standing in front of me.<|endoftext|> <|startoftext|>Memories of the Dead<|obj|>Take Kalytha's Ring to the shores of Lake Mennar. Touch the Spirit of Kalytha to relive her memories. Speak to the other spirits until you've learned the secret of Lake Mennar.<|text|>The runes on this ring you found are still legible: it was given to "Kalytha" when she was granted admission to the Academy. With the right spell or two, this personal trinket of hers is the gateway to her soul. Take the ring back to Lake Mennar. Kalytha's spirit should now be visible to you on the shore of the lake. Touch her and the ring will allow you to see the world as she sees it, forever reliving her final hours. Probe her mind! Speak to the others and learn the secrets of Lake Mennar...<|endoftext|> <|startoftext|>Message to Greymane<|obj|>Speak to King Genn Greymane in the Military District.<|text|>It's time. We'll take it from here. Tell King Greymane that my father's arsenal will be at his disposal. There's more than enough firepower here to blow the worgen from here to the north sea.<|endoftext|> <|startoftext|>Mystery of the Sarcen Stone<|obj|>Retrieve the Sarcen Stone from the bottom of Lake Mennar.<|text|>Before she died, Kalytha was charged with burying something at the bottom of the lake, a powerful artifact that the archmages of Mennar spent their last moments creating. No doubt Malynea Skyreaver will want to see the artifact, presuming it still exists. You resolve to search the bottom of Lake Mennar for the Sarcen Stone.<|endoftext|> <|startoftext|>Sacrifices<|obj|>Ride with Lord Darius Crowley and round up 30 Bloodfang Stalkers.<|text|>You don't have to do this. You've done more than enough already. But if you decide to stay... I'd be a fool to turn you away. My men have fortified their position inside the cathedral and are ready for what comes next. I'm about to head there and take as many of these flea-ridden devils with me as I can. You're welcome to come along for the ride.<|endoftext|> <|startoftext|>Ten Pounds of Flesh<|obj|>You are to collect 10 pieces of Satyr Flesh from the various Satyrs in Sargeron, and place them on Elune's Brazier.<|text|>According to Furien's Journal, this ancient brazier was placed here for the performing of sacrifices. As far as you can make out from the entry, a blessing is bestowed upon the being who places the flesh of Elune's enemies on the brazier's burning embers. Looking around, you determine that the satyrs who now possess this region would likely qualify.<|endoftext|> <|startoftext|>Gunk in the Trunk<|obj|>Inspect Clubnik's Dozer and collect a sample of the Ectosplatter that's gumming up the engine.<|text|>Those ancient ruins have survived ten thousand years of wind and weather, so I brought out my biggest and bestest bulldozer to flatten 'em. I call her "Margene." But my dozer's been letting me down lately. The moment I drove her into those haunted woods, her engine seized up with a spine-chilling howl. Now my engineers tell me something's clogging her valves. Go over there and inspect Margene's engine compartment, and bring me back a sample of whatever gunk has her stalled.<|endoftext|> <|startoftext|>From the Shadows<|obj|>Defeat 6 Bloodfang Lurkers.<|text|>He turned into one of them... didn't he? How do we even begin to fight an enemy that can do this to us? My father's arsenal's certainly a good start, I suppose. Worgen are hiding in the alleys ahead. Take one of my mastiffs to find them more easily. We're going to need to clear the way ahead if we're going to move these cannons above ground.<|endoftext|> <|startoftext|>Proof of Demise: The Black Knight<|obj|>Archmage Lan'dalock in Dalaran wants you to return with a Fragment of the Black Knight's Soul.<|text|>My counterpart, Archmage Timear, has asked me to warn you of something dire. Soon, you will be participating in the Trial of the Champions at the Argent Coliseum in Icecrown. You must beware of interference from one known only as the Black Knight. Bring me a fragment of his soul that the Kirin Tor will know he is dealt with. I am told that failing to do so will be your own undoing.<|endoftext|> <|startoftext|>Waterlogged Recipe<|obj|>Bring the Waterlogged Recipe to Christi Stockton in the Dalaran city.<|text|>This appears to be the remains of a mixture for potent wine. Perhaps the proprietor of One More Glass in Dalaran would be interested in it....<|endoftext|> <|startoftext|>A Quota to Meet<|obj|>Gather 20 ingots of Mountainfoot Iron from the Mountainfoot Strip Mine in Azshara.<|text|>Mountainfoot iron is a brittle alloy, but with the right bribes it meets goblin safety standards. Zignibble here is having trouble on the production end of things, but that doesn't change any of my deadlines. I've got a quota to fill! Head down into the Mountainfoot Strip Mine and gather up any ingots of Mountainfoot iron you find. There should be piles of it smelted and ready for shipment.<|endoftext|> <|startoftext|>A Thousand Stories in the Sand<|obj|>Collect 5 Recovered Artifacts from the ruins around Lake Mennar in Azshara.<|text|>The ruins around Lake Mennar, to our east, have a tale to tell. The lesser races - like those clumsy dwarves - would go after the truth with picks and shovels. We'll be using more elegant methods. My scrying magic is somewhat rusty, but with the right trinket I should be able to peer through the shrouds of time. The bones of my forefathers have long since rotted away but some of their personal treasures may remain - bring me some.<|endoftext|> <|startoftext|>Survey the Lakeshore<|obj|>Escort a Goblin Surveyor to the three pieces of Surveyor's Equipment that surround Lake Mennar, and defend her while she takes readings. Another Surveyor can always be summoned with your Surveyor's Beacon.<|text|>All these cruddy ancient ruins have to be bulldozed if we're ever to see Azshara's full potential. Look on my map here - you see Lake Mennar, to the East? I'll tell you what I see: a future rocket fuel depot! But we need an accurate lay of the land before we can clearcut, bulldoze, landfill, and pave over that lake. All of my surveyors have been spooked off by the oogly-boogleys haunting that area. Escort one of my Jr. grade surveyors to the area and take readings from the equipment that's been set up.<|endoftext|> <|startoftext|>Firestarter<|obj|>You are to create a Raging Vortex by defeating 7 Disciples of Elune in the presence of your firestorm.<|text|>You are now able to understand the script in which the journal was written. Along the runestone, it is explained that the monument's gemstones were imbued with the power to summon a firestorm. The storm could grow to be a mighty weapon either through sustained worship of Elune, or charged by spiritual energies of the fallen. Looking down upon the newly revealed ghosts of Elune's disciples, you reason that you have neither the time, nor the inclination to worship the goddess of your enemy....<|endoftext|> <|startoftext|>Rider on the Storm<|obj|>Use the Raging Vortex Gem at Nijel's Point Ruin. While commanding your firestorm, kill 40 Nijel's Point Defenders and burn 15 Nijel's Point Merchants.<|text|>You cannot help but to feel a twinge of pride, having unlocked this long lost secret of the ancient worshippers of Elune. You now possess the power to inflict great damage upon your enemy. As it was Furien's tireless work that made this possible, it only seems right that the weapon should be unleashed upon those who took his life. The Alliance scum at Nijel's Point shall pay for their offenses against the Horde!<|endoftext|> <|startoftext|>Furien's Footsteps<|obj|>The Ancient Tablets at the Shrine of Elune have directed you to visit three of the prominent ruins in Sargeron.<|text|>You can decipher bits and pieces of the text, but it will require extensive study before Furien's work becomes coherent. For now, as you look off to the northeast, you think you can make out some of the ruins depicted in the journal. From what you can tell, these ruins seem to have been of some significance to Furien's research.<|endoftext|> <|startoftext|>All Becoming Clearer<|obj|>Furien's Journal has directed you to find the ruined Palace of Elune in northern Sargeron.<|text|>Something has changed... perhaps a side-effect of Elune's cleansing ritual. While it's by no means perfect yet, your understanding of the ancient language in the journal has vastly improved. The ruins in the northern mountains of Sargeron appear to be the main focus of Furien's enthusiasm. Something there, he felt, would aid him in driving the Alliance from this region. You close the journal determined to find this ruin and discover its secrets.<|endoftext|> <|startoftext|>Prismbreak<|obj|>Take the Crystal Pendant to the Weapons Cabinet in the Mountainfoot Strip Mine Headquarters.<|text|>If that prism of yours is tuned to refract a basilisk's gaze, we can use its crystal properties to reverse the process. All we need is a source of power. In the weapons cabinet to your right, you'll find our prototype laser mining drill. I loved that thing but the near daily dismemberments got to be a real bother. Grab the laser drill and swap out the lens with that crystal of yours...<|endoftext|> <|startoftext|>Refleshification<|obj|>Use The Refleshifier to de-stonify eight Mountainfoot Miners within the Mountainfoot Strip Mine.<|text|> Hey , you got that gun? Good! Don't point it directly at your eye. Aim that baby at my stonified workers and the refracted light should reverse the petrification process. Or it will melt them. Whatever. Return my workers to a state of profitability! And if the refleshification process makes them crazy-go-nuts, they should be killed for insurance purposes. Horzak OUT!<|endoftext|> <|startoftext|>Nothing a Couple of Melons Won't Fix<|obj|>Gather 8 Melonfruit.<|text|>The markings on the ruins here make one thing clear: There is something special about the old fountain in the Sanctuary of Elune. It would seem that one could expect special power from washing their face in the fountain. First, of course, there would need to be something in the ancient fountain with which to wash. Pondering this problem, you spot a melonfruit at the base of a nearby tree....<|endoftext|> <|startoftext|>The Perfect Prism<|obj|>Acquire a Crystal Pendant from a Talrendis Saboteur in the Mountainfoot Strip Mine.<|text|>There's got to be a way to reverse the basilisks' stonification. Those irritating night elf saboteurs who have been lurking around my mine must know something we don't. They seem to be immune to the gaze of the beast! I want you to find out their secret. Pick off a few of the Talrendis saboteurs skulking about in the rear of the strip mine and get a sample of whatever charm or ding-dong they're wearing to give them immunity. Radio me from the main forge building once you're successful.<|endoftext|> <|startoftext|>Translation<|obj|>Sorrem wants you to find the Ancient Tablets.<|text|>It is true that Furien dedicated his last days to a special research project. What that was, he would not share with me. Fortunately, I was able to recover his journal, but it's written in a code that I cannot decipher. Perhaps there is a clue to its translation in the region to the east where he spent his time. Take the journal, and speak with Narimar when you are ready to investigate this mystery.<|endoftext|> <|startoftext|>Avenge Furien!<|obj|>Cerelia wants you to speak with Sorrem at Furien's Post.<|text|>This cannot be! My dear brother - slain by Alliance scum! They must be made to suffer! Find a way to bring them pain! I shall not rest until it is so... Furien had been researching ancient artifacts in the eastern regions before his death. Speak to Sorrem. Perhaps he can direct you in my brother's footsteps.<|endoftext|> <|startoftext|>Call to Arms: Warsong Gulch<|obj|>Win a Warsong Gulch battleground match and return to a Horde Warbringer at any Horde capital city, Wintergrasp, Dalaran, or Shattrath.<|text|>The Alliance is an insidious enemy. They claim to defend the Ashenvale forests to justify their acts of aggression against our territories in the Barrens. Today we have an opportunity to drive the enemy from our lands once and for all. Go to Warsong Gulch and take back what is rightfully ours!<|endoftext|> <|startoftext|>My Time Has Passed<|obj|>Furien at Tethris Aran wants you to ride his Dragonhawk to Furien's Post and inform his sister, Cerelia of his death.<|text|> Careless... I was shot down by Alliance fire... You must... inform my sister. Take my mount... he'll bring you to her... <|endoftext|> <|startoftext|>Call to Arms: Arathi Basin<|obj|>Win an Arathi Basin battleground match and return to an Alliance Brigadier General at any Alliance capital city, Wintergrasp, Dalaran, or Shattrath.<|text|>The reality of fighting on multiple fronts, is that we cannot spread our forces too thin or we risk losing it all! Critical troop deployments are necessary on a day by day basis. Today it is the battle of Arathi Basin that demands immediate reinforcements. Return to me with news of victory. We cannot allow the Horde scum to secure the resources that are rightfully ours!<|endoftext|> <|startoftext|>Call to Arms: Eye of the Storm<|obj|>Win an Eye of the Storm battleground match and return to a Horde Warbringer at any Horde capital city, Wintergrasp, Dalaran, or Shattrath.<|text|>We will fight and crush the enemy wherever we find them. Azeroth, Outland, the place makes no difference. We cannot allow the Alliance to establish superiority in the Eye of the Storm. Take the battle to them today... tomorrow it might be too late!<|endoftext|> <|startoftext|>Call to Arms: Arathi Basin<|obj|>Win an Arathi Basin battleground match and return to a Horde Warbringer at any Horde capital city, Wintergrasp, Dalaran, or Shattrath.<|text|>Arathi Basin is on the verge of being lost to Alliance forces. We must send reinforcements at this very moment or all our efforts will have been in vain. Do not delay, go to Arathi Basin and crush the enemy. Victory to the Horde!<|endoftext|> <|startoftext|>Call to Arms: Warsong Gulch<|obj|>Win a Warsong Gulch battleground match and return to an Alliance Brigadier General at any Alliance capital city, Wintergrasp, Dalaran, or Shattrath.<|text|>The Silverwing Sentinels fight to protect the forest in Warsong Gulch. We aid them, not because we're tree-lovers, but because the forest forms a natural protective barrier for Alliance territory. Their need is greater today than it's ever been. We need to deploy reinforcements right away unless we want to see Ashenvale annexed to the Barrens!<|endoftext|> <|startoftext|>Call to Arms: Eye of the Storm<|obj|>Win an Eye of the Storm battleground match and return to an Alliance Brigadier General at any Alliance capital city, Wintergrasp, Dalaran, or Shattrath.<|text|>The fight against the Horde knows no boundaries. Even in Outland, territorial disputes and old hatreds are enough to tip the scales in favor of war. Go into the Eye of the Storm and make sure the Alliance prevails in Outland just like it has in Azeroth.<|endoftext|> <|startoftext|>The Grateful Dead<|obj|>Acquire some Bread of the Dead and give it to the Cheerful Blood Elf Spirit in Silvermoon City's graveyard.<|text|>It's good to visit with friends and family again, though I may have overdone it... I've already eaten everything they made for me! Might I trouble you for some more of that delicious Bread of the Dead? I'd be most grateful... Chapman there sells the recipe, I think.<|endoftext|> <|startoftext|>The Grateful Dead<|obj|>Acquire some Bread of the Dead and give it to the Cheerful Orc Spirit in Orgrimmar's graveyard.<|text|>It's good to visit with friends and family again, though I may have overdone it... I've already eaten everything they made for me! Might I trouble you for some more of that delicious Bread of the Dead? I'd be most grateful... Chapman there sells the recipe, I think.<|endoftext|> <|startoftext|>The Grateful Dead<|obj|>Acquire some Bread of the Dead and give it to the Cheerful Troll Spirit in Orgrimmar's graveyard.<|text|>It's good to visit with friends and family again, though I may have overdone it... I've already eaten everything they made for me! Might I trouble you for some more of that delicious Bread of the Dead? I'd be most grateful... Chapman there sells the recipe, I think.<|endoftext|> <|startoftext|>The Grateful Dead<|obj|>Acquire some Bread of the Dead and give it to the Cheerful Tauren Spirit in Thunder Bluff's graveyard.<|text|>It's good to visit with friends and family again, though I may have overdone it... I've already eaten everything they made for me! Might I trouble you for some more of that delicious Bread of the Dead? I'd be most grateful... Chapman there sells the recipe, I think.<|endoftext|> <|startoftext|>The Grateful Dead<|obj|>Acquire some Bread of the Dead and give it to the Cheerful Scryer Spirit in Shattrath's graveyard.<|text|>It's good to visit with friends and family again, though I may have overdone it... I've already eaten everything they made for me! Might I trouble you for some more of that delicious Bread of the Dead? I'd be most grateful... Chapman there sells the recipe, I think.<|endoftext|> <|startoftext|>The Grateful Dead<|obj|>Acquire some Bread of the Dead and give it to the Cheerful Aldor Spirit in Shattrath's graveyard.<|text|>It's good to visit with friends and family again, though I may have overdone it... I've already eaten everything they made for me! Might I trouble you for some more of that delicious Bread of the Dead? I'd be most grateful... Chapman there sells the recipe, I think.<|endoftext|> <|startoftext|>The Grateful Dead<|obj|>Acquire some Bread of the Dead and give it to the Cheerful Night Elf Spirit in Darnassus' graveyard.<|text|>It's good to visit with friends and family again, though I may have overdone it... I've already eaten everything they made for me! Might I trouble you for some more of that delicious Bread of the Dead? I'd be most grateful... Chapman there sells the recipe, I think.<|endoftext|> <|startoftext|>The Grateful Dead<|obj|>Acquire some Bread of the Dead and give it to the Cheerful Forsaken Spirit in Undercity's graveyard.<|text|>It's good to visit with friends and family again, though I may have overdone it... I've already eaten everything they made for me! Might I trouble you for some more of that delicious Bread of the Dead? I'd be most grateful... Chapman there sells the recipe, I think.<|endoftext|> <|startoftext|>The Grateful Dead<|obj|>Acquire some Bread of the Dead and give it to the Cheerful Draenei Spirit in The Exodar's graveyard.<|text|>It's good to visit with friends and family again, though I may have overdone it... I've already eaten everything they made for me! Might I trouble you for some more of that delicious Bread of the Dead? I'd be most grateful... Chapman there sells the recipe, I think.<|endoftext|> <|startoftext|>The Grateful Dead<|obj|>Acquire some Bread of the Dead and give it to the Cheerful Gnome Spirit in Ironforge's graveyard.<|text|>It's good to visit with friends and family again, though I may have overdone it... I've already eaten everything they made for me! Might I trouble you for some more of that delicious Bread of the Dead? I'd be most grateful... Chapman there sells the recipe, I think.<|endoftext|> <|startoftext|>Call to Arms: Isle of Conquest<|obj|>Win an Isle of Conquest battleground match and return to a Horde Warbringer at any Horde capital city, Wintergrasp, Dalaran, or Shattrath.<|text|>Victory in Northrend will be ours soon... but not until we obtain a foothold in Icecrown to transport and supply our forces. The Isle of Conquest is an ideal location. It is easily defensible and rich in resources. The Alliance have reached the same conclusion and have sent the Seventh Legion to wrest control of it from our forces. Go, and ensure that the Horde prevails at any cost!<|endoftext|> <|startoftext|>The Grateful Dead<|obj|>Acquire some Bread of the Dead and give it to the Cheerful Dwarf Spirit in Ironforge's graveyard.<|text|>It's good to visit with friends and family again, though I may have overdone it... I've already eaten everything they made for me! Might I trouble you for some more of that delicious Bread of the Dead? I'd be most grateful... Chapman there sells the recipe, I think.<|endoftext|> <|startoftext|>The Grateful Dead<|obj|>Acquire some Bread of the Dead and give it to the Cheerful Dalaran Spirit in Dalaran's graveyard.<|text|>It's good to visit with friends and family again, though I may have overdone it... I've already eaten everything they made for me! Might I trouble you for some more of that delicious Bread of the Dead? I'd be most grateful... Chapman there sells the recipe, I think.<|endoftext|> <|startoftext|>Stone Cold<|obj|>Collect a stonified Mountainfoot Miner from the Mountainfoot Strip Mine and bring him or her back to Horzak Zignibble at the Orgrimmar Rocketway Exchange.<|text|>Workers act like it's their job to complain. If it isn't the backbreaking labor, the long hours, or the low pay, it's being turned to stone by basilisks. It's always something! But I'm thinking maybe this whole workers-to-stone business could be a big moneymaker for me. What if those guys are now high-quality stone? My whiny employees could be worth more to me as luxury building materials than a source of labor! Grab a stonified mountainfoot miner and haul him or her back to me.<|endoftext|> <|startoftext|>Report to Horzak<|obj|>Find Horzak Zignibble at the Orgrimmar Rocketway Exchange in Azshara.<|text|>You've done a bangup job getting our lumber operations in order. But word on the wire is that we're falling under our stone quota. You'd think if we could move mountains, we could gather up a few rocks... Well, that's not my problem, but maybe you can make it yours. Report to Horzak Zignibble up ahead at the Orgrimmar Rocketway Exchange. See if you can't help him straighten out his operations. Just follow the road northeast and find him in the rocketway tower.<|endoftext|> <|startoftext|>Call to Arms: Isle of Conquest<|obj|>Win an Isle of Conquest battleground match and return to an Alliance Brigadier General at any Alliance capital city, Wintergrasp, Dalaran, or Shattrath.<|text|>As we get closer to victory in Icecrown, it's become more apparent that our armies are going to have to deal with the Horde before they can deal with the Lich King. The elite guard known as the Kor'kron has been deployed to block our advance in the Isle of Conquest. The isle is of vital strategic importance. See to it that our lads prevail!<|endoftext|> <|startoftext|>Writ of Merit<|obj|>Deliver the Writ of Merit to Timothy Jones in Dalaran.<|text|>This fine parchment lists a great many accomplishments, achieved by , in the tradition of jewelcrafting. Return this writ to Timothy Jones in Dalaran for a proper reward.<|endoftext|> <|startoftext|>Basilisk Bashin'<|obj|>Kill 10 Greystone Basilisks in the Mountainfoot Strip Mine.<|text|>We moved this whole mountain to strip mine the minerals below. But what we didn't take into consideration were the subterranean basilisks that are now, uh, terranean. You look like you've got some initiative - go in there and kill some of those nuisances and I'll dip into our petty cash fund for you.<|endoftext|> <|startoftext|>Old Divisions<|obj|>Speak to Captain Broderick inside Stoneward Prison in Gilneas City.<|text|>Lord Darius Crowley has been called many things. Rebel. Traitor. Terrorist. Before the civil war I called him... friend. I never blamed him for leading an insurrection against me. His land and people were separated from Gilneas by a stone wall... but we had no choice. Regardless... Crowley is exactly the type of person we need now. Enter Stoneward Prison and ask Captain Broderick about Crowley's whereabouts. I'd send my own men, but there's still bad blood.<|endoftext|> <|startoftext|>Man on the Inside<|obj|>Find Sean Dempsey on the rooftop of the Gilneas City Prison.<|text|>If the king wants to rescue Lord Crowley and his band of traitors, then we will follow his orders. It is just as well... one of my men was assigned to infiltrate Crowley's group in prison and it most certainly would be good to find out if he's survived this incident. Approach Sean Dempsey discretely... you do not want to give away his position among Crowley's men. They might prove to be more dangerous to his life than the worgen.<|endoftext|> <|startoftext|>The Rebel Lord's Arsenal<|obj|>Speak to Josiah Avery at the Military District in Gilneas City.<|text|>The arsenal Crowley speaks of is in the cellar of a building just west of here. It is unnerving that artillery was smuggled inside the city by my enemies, yet it might end up saving Gilnean lives today. Find Josiah Avery and requisition the rebel artillery. We will put the weapons to good use.<|endoftext|> <|startoftext|>By the Skin of His Teeth<|obj|>Hold back the worgen atop the Gilneas City Prison for 2 minutes.<|text|>One of those mangy fleabags got Dempsey real good. We cannot move him until we stabilize his bleeding. Give us a hand holding back these mongrels. A couple of minutes is all we need!<|endoftext|> <|startoftext|>Life of the Party<|obj|>Put on your Awesome Party Ensemble (Cool Shades, Hip New Outfit, and Shiny Bling) and then head over to the party at the KTC Headquarters pool to entertain 10 Kezan Partygoers.<|text|>Oh wow, baby! Everyone is here! Who cares about some stupid dragon? We setup the party around the pool. Sounds like they're having a great time already. You are going to look so fine! Why don't you head over to the pool and keep everyone entertained? I'll join you in a moment... I just have to grab my stuff.<|endoftext|> <|startoftext|>Rescue at Sea<|obj|>Head out to The North Sea and kill 8 Vrykul Berserkers and 3 Vrykul Harpooners attacking The Wavecrest.<|text|>Champion, Captain Wavecrest and her ship were sent north to disrupt the Kvaldir in Hrothgar's Landing when they were intercepted by a Kvaldir raiding party headed to the Tournament Grounds. Unfortunately, the Kvaldir far outnumber the crew on board and are slowly taking over the ship. We need you to go north to The Wavecrest in The Sea Reaver's Run, between the Tournament Grounds and Hrothgar's Landing and help the crew fend off the attack. You should see the ship on the east side of the pass.<|endoftext|> <|startoftext|>Cardinal Ruby<|obj|>Linzy Blackbolt in Dalaran wants you to successfully transmute 5 epic gems with your alchemy skill. Acceptable transmutes include Ametrine, Eye of Zul, Dreadstone, King's Amber, and Majestic Zircon.<|text|>The Cardinal Ruby is said to be the finest gem in all of Northrend. It sparkles like a crystal rose under the sun. Before I teach you this recipe, I ask that you perform five epic gem transmutes to prepare your mind. You can do any you like, and even do the same transmute many times. Return to me when you are truly ready.<|endoftext|> <|startoftext|>The Light's Mercy<|obj|>Use the Confessor's Prayer Book to perform last rites for 8 Slain Tualiq Villagers and then return to Girana the Blooded at the Argent Tournament Grounds.<|text|>I've been listening to Confessor Paletress speak, and I must tell you, her words have made me think. We fight beside the crusaders, but we can learn from them, too. Off the north coast is Hrothgar's Landing, where the seagoing Kvaldir have overrun an old tuskarr settlement and slain the villagers. Take this book and read the rites for the dead near the corpses of the villagers. It will allow their spirits to escape the mists engulfing the island and find peace.<|endoftext|> <|startoftext|>Defend the Gates!<|obj|>Labor Captain Grabbit needs you to rush back to the Rear Gate of Orgrimmar to slay 20 Night Elf Raiders.<|text|>Egah - what's going on? ! Get back here right away. Hurry back to the gates - we're under attack! Help us fend off the invaders. I'm arming your grenade launcher!!<|endoftext|> <|startoftext|>You've Really Done It This Time, Kul<|obj|>Rescue Kul the Reckless and 4 Captive Aspirants from Deathspeaker's Watch and return to Girana the Blooded at the Argent Tournament Grounds.<|text|>Crusader Kul has gone and gotten himself into trouble again, only this time he's not alone. When he saw the cultists making camp at Deathspeaker's Watch, west of the tourney grounds, Kul gathered the aspirants for an attack. They were easily captured, and now Kul languishes in a cage on the platform in the camp. I am sure that the cult will sacrifice the prisoners unless we can rescue them. Any of those cultists could carry keys to the black cages. Find the keys and free Kul and the captive aspirants.<|endoftext|> <|startoftext|>Arborcide<|obj|>Use the Shredder to destroy the Talrendis Ancient. Emergency Backup Shredders are available at the Orgrimmar Rear Gate if you lose yours.<|text|>How's that shredder holding up? I think I can bring your emergency power supplies online - that'll recharge you when you're wounded. Listen, these night elves are being strengthened by an ancient of war who's taken root just west of the gates. He's a big, giant tree. You know what to do! Take him out! You were made for this!!<|endoftext|> <|startoftext|>What Do You Feed a Yeti, Anyway?<|obj|>Tylos Dawnrunner at the Argent Tournament Grounds wants you to bring him 3 pieces of North Sea Shark Meat.<|text|>The crusaders have captured a yeti that they're calling Icehowl. He's to be a participant in the coliseum battles and we've been asked to help with his training and upkeep. The crusaders weren't fond of my suggestion that we feed some Silver Covenant members to the beast. The creature prefers shark meat, so I want you to fly down to the Crimson Dawn, floating in the strait to the north. Get some fresh chum from one of the buckets on the boat, then spread it in the water to attract sharks.<|endoftext|> <|startoftext|>Stop The Aggressors<|obj|>Giranan the Blooded at the Argent Tournament Grounds wants you to kill 10 Kvaldir.<|text|>The Kvaldir, fearsome vrykul raiders, have disrupted our shipments and murdered the tuskarr inhabitants of an island to the north, renaming it Hrothgar's Landing. If they are allowed to get a foothold there, there is no doubt that we will be their next target. The crusade's forces have their hands full dealing with the Scourge, and we must defend the tournament grounds. Fly north from the grounds until you reach the island and take on the Kvaldir before they can destroy anything else.<|endoftext|> <|startoftext|>Taking Care of Business<|obj|>Deliver Sassy's Incentive to Foreman Dampwick at KTC Headquarters on Kezan.<|text|>With all of the troubles down in the Kaja'mine, Foreman Dampwick's been going crazy trying to find you. He said something about some 'defiant trolls'. The kaja'mite that our trolls are mining is critical ingredient in Kaja'Cola. That bubbly stuff is making us a fortune, and it's going to get you a promotion to Trade ! But first, we have to get production flowing again. You'll find the foreman to the east. Here, give him this as an incentive to get his act together.<|endoftext|> <|startoftext|>Gormok Wants His Snobolds<|obj|>Use the Weighted Net to capture 8 Snowblind Followers and bring them to Tylos Dawnrunner at the Argent Tournament Grounds.<|text|>Two of my men have already been killed trying to confine the magnataur called Gormok the Impaler, yet the creature still rages. It howls for hours about being without its favorite snobold. If the Argent Crusade didn't wish to use this monster in the coliseum, I'd slay it myself. Perhaps it's time to bring the beast its playthings. Take this net and travel to Garm's Bane in southeast Storm Peaks. It's just northeast of K3. Capture some of those snobolds and pray to the Light you've found the right one.<|endoftext|> <|startoftext|>A Leg Up<|obj|>Recover 10 Stolen Tallstrider Legs for Girana the Blooded at the Argent Tournament Grounds.<|text|>The Argent Crusade dispatched a fast ship carrying tallstrider meat and other supplies for us here at the tournament grounds, but it never arrived. Scouts reported seeing it attacked by the Kvaldir, fearsome vrykul raiders who roam the seas. They've slain the crew and taken the cargo to an island called Hrothgar's Landing. If you look to the north, you can see it shrouded in the mist. Would you help us in recovering the stolen supplies? Without those tallstrider legs, we'll soon be out of food.<|endoftext|> <|startoftext|>Rescue at Sea<|obj|>Girana the Blooded at the Argent Tournament Grounds would like you to kill 8 Kvaldir Berserkers and 3 Kvaldir Harpooners aboard The Firehawk.<|text|>The Kvaldir have set up camp at Hrothgar's Landing, the small island to the North. We sent Captain Aerthas Firehawk to the area, but they ran into a Kvaldir Raiding party heading to the Tournament Grounds! The Firehawk is now under attack by the raiders and is vastly outnumbered. Get out there and show those Kvaldir why attacking the Sunreavers is a poor plan indeed. The Firehawk is between Hrothgar's Landing to the north and the Tournament Grounds, on the western side of The Sea Reaver's Run.<|endoftext|> <|startoftext|>Runaway Shredder!<|obj|>Attack one of the Runaway Shredders near the rear gates of Orgrimmar and hop inside once it's been significantly damaged.<|text|>I've been trying to impress our new Horde allies with our legendary goblin efficiency, but in hindsight automating the shredders was a bad idea. Now they're mindless killing machines, rampaging over the countryside. Don't get me wrong - that kind of thing has its place - but for the time being I need a brave to help me get these things under control. It's easy. Automated shredders, like all machines, must first be beaten into submission. Afterwards, seize the controls and I'll radio you instructions.<|endoftext|> <|startoftext|>A Little Pick-me-up<|obj|>Collect 10 Kawphi Beans from the plants in the Ruins of Arkkoran.<|text|>Azuregos... Azuregos. Azy? The dragon? We're friends, definitely! Taught me to speak. Said he liked my hue... kinda colorist, eh? Don't remember where he went. Mmm... maybe something to help my memory? I plant Kawphi plants all over the beach. They like sand. Kinda weird. Could you go collect some?<|endoftext|> <|startoftext|>The Way to a Mage's Heart<|obj|>Ask Ergll about Azuregos.<|text|>Now that you've finished his errands, it's time for Ergll to tell you about Azuregos. Talk to him and see if you can get any useful leads on Azuregos' possible location.<|endoftext|> <|startoftext|>That's Just Rude!<|obj|>Kill 10 Makrinni in the Ruins of Arkkoran.<|text|>I'd share if they asked. They just go clickity-claking up my kawphi plants. So rude! You should teach them a lesson. Dumb Makrinni.<|endoftext|> <|startoftext|>The Captain's Logs<|obj|>Use the Reprogrammed Shredder to collect 6 piles of Azshara Lumber. If you lose your shredder, another can be attacked and reprogrammed.<|text|>Now that you've got that thing under control, let's gather up the lumber I was supposed to be collecting. Otherwise these orcs are going to build a catapult out of ME! Fresh lumber should be stockpiled all around the area. Use the shredder to collect all you can.<|endoftext|> <|startoftext|>Friends Come In All Colors<|obj|>Locate Ergll on the coast of the Ruins of Arkkoran.<|text|>My brothers and I are being hunted. Our sire was recently killed and the black dragonflight seeks to rout those of us that still live. I'm here to find Azuregos and take him to safety, if only he would let it be that easy. Azuregos doesn't make many friends, and his taste in them tends to be a bit... unique. The only one I know of here is a murloc named Ergll. You should be able to find him on the coast northeast of here. Do whatever it takes to find Azuregos and send him to me. Please hurry.<|endoftext|> <|startoftext|>Up a Tree<|obj|>Use the shredder's buzzsaw to cut down Azshara Saplings, and kill 9 Talrendis Snipers as they emerge.<|text|>Hold still a second, I'm going to bring your main buzzsaw controls online. Night elven snipers from Talrendis have been hiding in the trees, taking potshots at my workers. I want you to take care of those snipers... by first taking care of those trees. Look for Azshara saplings east of the main gates. Your shredder will know what to do. Chop to it!<|endoftext|> <|startoftext|>Life Savings<|obj|>Hand over your Life Savings to Trade Prince Gallywix aboard the Trade Prince's Yacht on Kezan.<|text|>We've got all of the moolah that we need. There's only one thing left to do now, boss: get you to the Trade Prince's yacht. It's about to leave port! We're gonna have to hurry. Hop in, 'cause I'm driving!<|endoftext|> <|startoftext|>Return of the Highborne?<|obj|>Deliver the Scout's Orders to Ag'tor Bloodfist at the rear gate to Orgrimmar.<|text|>The wax seal on these orders has been freshly broken. You can't read the carefully-penned night elven script, but a small hand-drawn map indicates the nearby ruins. Underneath the map, written in a different language entirely, are a series of runes penned in a metallic, shimmering ink. Ag'tor will no doubt want to see this important piece of intelligence.<|endoftext|> <|startoftext|>Liberate the Kaja'mite<|obj|>Collect 12 Kaja'mite Chunks.<|text|>, we need tons of moolah to pay the Trade Prince and get off Kezan! Well, tons of it is just waiting for the taking down there in the Kaja'mine! These are the last known deposits of kaja'mite anywhere. This is the raw stuff that made us the genius tinkerers and alchemists we are today. If that's not worth a bazillion macaroons, I don't know what is! Take some of my kablooey bombs and blowup the deposits. Then, pick up the chunks. Just watch out for the rebellious trolls!<|endoftext|> <|startoftext|>The Great Bank Heist<|obj|>Crack the vault at the First Bank of Kezan to retrieve your Personal Riches.<|text|>All of your assets have been frozen and the First Bank of Kezan is out of business! You need an awful lot of moolah, boss. I think you're going to have to go break your own money out of the bank! The different widgets in your Goblin All-In-1-Der belt should be enough to crack the vault. I just hope that you've been saving for a rainy day like I always told you to do. You might have noticed... it's raining hot liquid magma!!!<|endoftext|> <|startoftext|>447<|obj|>Overload the Defective Generator, Activate the Leaky Stove, Drop a Cigar on the Flammable Bed, and use the Gasbot to set KTC Headquarters ablaze!<|text|>We're close, but we still don't have enough macaroons. But, I've got a plan: we're going to collect on the headquarters insurance policy! Hope you don't mind, but I filled the place with the leftover fireworks from your party. All you have to do is go in there and sabotage things. Might I suggest the faulty generator, the leaky stove, and the flammable bed? Then, come back outside and use the control panel to send in the gasbot. It's a foolproof plan!<|endoftext|> <|startoftext|>Return of the Highborne?<|obj|>Deliver the Scout's Orders to Malynea Skyreaver at the Orgrimmar Rocketway Exchange.<|text|>Our blood elven allies have been examining the ruins marked on this map, and can likely understand this mysterious script. Seek out the one called Malynea Skyreaver. She conducts her research from the Orgrimmar Rocketway Exchange just north of here - it's part of the new goblin transit system that snakes across this land. Quickly, now!<|endoftext|> <|startoftext|>Robbing Hoods<|obj|>Use your Hot Rod to run over 12 Hired Looters, collecting 12 Stolen Loots in the process.<|text|>We're all going to die!!! Sorry about that, . Okay, we need to find a way to get a lot of moolah quickly. There are reports of the Trade Prince sending hired looters into the streets. You could take the hot rod out there and run them down, snatching the loot that they've illegally stolen. There wouldn't be anything wrong with that, right?<|endoftext|> <|startoftext|>Waltz Right In<|obj|>Obtain Maldy's Falcon, The Goblin Lisa, and The Ultimate Bomb.<|text|>There's only one way we're going to get a bazillion macaroons: stealing from the rich! That slime, the Trade Prince, has stolen all kinds of antiques and expensive art. It's time to take them back and give them to the needy... mainly us! Hobart left behind a cap he was working on. It's a disguise that'll make you look like one of Gallywix's mooks. All you have to do is waltz right in to his Villa to the west and 'procure' the items. Just watch out for his pigs who can smell through the disguise!<|endoftext|> <|startoftext|>The Uninvited Guest<|obj|>Speak with Trade Prince Gallywix upstairs at the KTC Headquarters main building on Kezan.<|text|>While you were dealing with the pirates, I noticed the Trade Prince slip upstairs. He's up on the balcony at the top of the stairs. , I think he's the one that sent the pirates. You'd better get up there A.S.A.P.! You wouldn't want to keep him waiting.<|endoftext|> <|startoftext|>A Bazillion Macaroons?!<|obj|>Speak with Sassy Hardwrench at KTC Headquarters on Kezan.<|text|>You're an extremely ambitious young goblin. Maybe a little too ambitious for your own good. I see a lot of myself in you when I was your age. I have a proposition. You might have noticed that Mount Kajaro is exploding thanks to your dragon. Everyone on Kezan is going to die! But, if you bring me a bazillion macaroons before my yacht leaves the island, I'll make sure that you're one of the lucky few to escape. If you want to live, you better hurry and figure out how to get me my moolah!<|endoftext|> <|startoftext|>The Eyes of Ashenvale<|obj|>Kill 8 Talrendis Scouts.<|text|>Our enemies abound, even here at our very doorstep. The night elves have reinforced Talrendis Point in an attempt to stop our advance into Ashenvale. As we speak, their scouts patrol the nearby hills, reporting every movement to and from these gates. We must remove these eyes of Ashenvale. Go. Your prey stalks all around these gates, especially to the east. Slay the scouts who shadow us!<|endoftext|> <|startoftext|>Venison for the Troops<|obj|>Collect 15 Slabs of Venison from Weakened Mosshoof Stags.<|text|>As we chew up the resources of this land for our war machines, we deprive the local animals of their homes. If they are to die anyway, we should not allow that meat to go to waste. Not when the maw of Orgrimmar gapes open, hungry. Kill the weakened mosshoof stags that remain in this area and collect their meat for our peons and grunts.<|endoftext|> <|startoftext|>Life of the Party<|obj|>Put on your Awesome Party Ensemble (Cool Shades, Hip New Outfit, and Shiny Bling) and then head over to the party at the KTC Headquarters pool to entertain 10 Kezan Partygoers.<|text|>Oh my gosh, babe! Everyone is here! Who cares about some stupid dragon? We setup the party around the pool. Sounds like they're having a great time. You are going to look so good! Why don't you head over to the pool and keep everyone entertained? I'll join you in a moment... I just have to slip into something even more amazing!<|endoftext|> <|startoftext|>Pirate Party Crashers<|obj|>Kill 12 Pirate Party Crashers in order to save your career.<|text|>Oh my gosh! Pirates! , there are Southsea pirates crashing your party! You have to get in there and do something about this or your career, and any chance of you being the next Trade , is going to be ruined!<|endoftext|> <|startoftext|>Relic of the Earthen Ring<|obj|>Bring your four totems to Farseer Eannu in Ironforge.<|text|>You have progressed far in your training. Now that you have mastered the four basic elements, you must strive to keep all four in balance. There is a practical benefit to this discipline - with practice, you may carry only a single relic instead of all four totems. Speak to Farseer Eannu near the Great Forge in Ironforge. He will help you hone your mastery of the elements.<|endoftext|> <|startoftext|>What Do You Feed a Yeti, Anyway?<|obj|>Savinia Loresong at the Argent Tournament Grounds wants you to bring her 3 pieces of North Sea Shark Meat.<|text|>The crusaders have captured a yeti that they're calling Icehowl. He's to be a participant in the coliseum battles and we've been asked to help with his training and upkeep. The crusaders weren't fond of my suggestion that we feed the beast surplus Sunreavers. The creature has a predilection for shark meat, so I want you to fly down to the Silver Blade, floating in the strait to the north. Get some fresh chum from one of the buckets on the boat, then spread it in the water to attract sharks.<|endoftext|> <|startoftext|>The New You<|obj|>Buy some Shiny Bling from Gappy Silvertooth, a Hip New Outfit from Szabo, and some Cool Shades from Missa Spekkies on Swindle Street.<|text|>A new outfit? You don't say! There's quite a buzz surrounding your party. Everyone who's anyone on the island is going to be there. Well, happy shopping. Swindle Street has some of the best bargains anywhere!<|endoftext|> <|startoftext|>The New You<|obj|>Buy some Shiny Bling from Gappy Silvertooth, a Hip New Outfit from Szabo, and some Cool Shades from Missa Spekkies on Swindle Street.<|text|>A new outfit? You don't say! There's quite a buzz surrounding your party. Everyone who's anyone on the island is going to be there. Well, happy shopping. Swindle Street has some of the best bargains anywhere!<|endoftext|> <|startoftext|>The Fate Of The Fallen<|obj|>Crusader Silverdawn wants you to bring peace to 6 Fallen Hero's Spirits.<|text|>The Argent Crusade is hardly the first force to challenge the Lich King. Our enemy turns spirits of the fallen against us. Their spirits wander the Valley of Fallen Heroes, southwest of the grounds and between Aldur'thar and the Ironwall Rampart. The area is littered with discarded soul crystals, used by the Scourge to control the spirits. Gather those soul crystals and use them with this Light-blessed relic to bestow the blessing of peace upon the spirits. They have more than earned their rest.<|endoftext|> <|startoftext|>Deathspeaker Kharos<|obj|>High Crusader Adelard at the Argent Tournament Grounds wants to you kill Deathspeaker Kharos.<|text|>The Cult of the Damned has redoubled its efforts to see us destroyed. They have grown bold and are massing their strength at Deathspeaker's Watch on the ridge west of the tournament grounds. The ruthless Deathspeaker Kharos has his men fortifying their positions, preparing to unleash all of the cult's weapons. My men are preparing themselves and the valiants to defend the grounds, but I want champions like you, to lead our efforts to blunt the attack. Find Deathspeaker Kharos and slay him.<|endoftext|> <|startoftext|>Drottinn Hrothgar<|obj|>High Crusader Adelard at the Argent Tournament Grounds wants you to defeat Drottinn Hrothgar.<|text|>The Kvaldir, seafaring vrykul who raid ships and coastal settlements, have overrun a tuskarr island across the strait to the north. Their leader is a veteran raider, Drottinn Hrothgar, who seeks to control these seas. With him in power, our shipments and troop transports will never be safe. We will be stranded here at the Lich King's mercy. Take this captured Kvaldir war horn to the circle of tuskarr statues on the northeastern part of Hrothgar's Landing and use it to challenge the Kvaldir leader.<|endoftext|> <|startoftext|>Get Kraken!<|obj|>Crusader Silverdawn wants you to mount an Argent Hippogryph, throw 8 Flaming Spears at the North Sea Kraken and take out 6 Vrykul Deepcallers.<|text|>The Sunreavers and Silver Covenant sent ships north to engage the Kvaldir at Hrothgar's Landing, but were intercepted and detained by a Kvaldir Raiding vessel. To make matters worse, the Kvaldir have found a way to call forth the dreaded Kraken that lives beneath the North Sea. If anyone on board is to get out alive, that Kraken must be driven away and the Kvaldir's summoning ritual ... disrupted. Crusader, take these spears and an Argent Hippogryph will take you to the battle.<|endoftext|> <|startoftext|>Ornolf The Scarred<|obj|>High Crusader Adelard at the Argent Tournament Grounds wants you to kill Ornolf the Scarred.<|text|>Ornolf the Scarred is a fearsome raider renowned among his Kvaldir brethren for raiding and capturing ships. From aboard Bor's Fury, he and his crew attack our ships and steal our goods. Ornolf and his men are among those who slaughtered the inhabitants of a tuskarr island to the north and renamed it Hrothgar's Landing. His ship sits at anchor at the eastern end of the island's harbor. Take this captured banner and display it on his ship to provoke him into facing you in battle.<|endoftext|> <|startoftext|>Relic of the Earthen Ring<|obj|>Bring your four totems to Gotura Fourwinds in Orgrimmar.<|text|>You have progressed far in your training. Now that you have mastered the four basic elements, you must strive to keep all four in balance. There is a practical benefit to this discipline - with practice, you may carry only a single relic instead of all four totems. Speak to Gotura Fourwinds at the Valley of Wisdom in Orgrimmar, and hone your mastery of the elements.<|endoftext|> <|startoftext|>Identifying the Remains<|obj|>Take the Kraken Tooth to Crusader Silverdawn as proof of your victory.<|text|>A whole tooth from a dead Kraken is a rare find indeed. Crusader Silverdawn will want to see this.<|endoftext|> <|startoftext|>Mistcaller Yngvar<|obj|>High Crusader Adelard at the Argent Tournament Grounds wants you to kill Mistcaller Yngvar.<|text|>The Kvaldir have returned to the coasts of Northrend and if left unchecked, they will prevent our supplies and reinforcements from arriving. One of them, known as Mistcaller Yngvar, has taken up residence in a cave on the western side of Hrothgar's Landing. There, he manipulates the mists to conceal the Kvaldir and the sea beasts they command. Take this charm and travel across the strait north of the tournament grounds, to Hrothgar's Landing. Find the mistcaller's cave and use the charm to reveal him.<|endoftext|> <|startoftext|>Royal Orders<|obj|>Speak to Gwen Armstead in the Military District to the southeast.<|text|>It's time for you to leave. Go to the Military District with the other civilians. Check in with Gwen Armstead when you cross the bridge to the southeast... see if everyone's okay. I will stay here with the guards and cover the civilians' retreat. Go now. That is an order!<|endoftext|> <|startoftext|>Something's Amiss<|obj|>Return to Prince Liam Greymane in the Merchant Square.<|text|>The lieutenant appears to have died from severe wounds. The prince might want to hear this news. You hear the sound of fighting coming from the market.<|endoftext|> <|startoftext|>You've Really Done It This Time, Kul<|obj|>Rescue Kul the Reckless and 4 Captive Aspirants from Deathspeaker's Watch and return to Narasi Snowdawn at the Argent Tournament Grounds.<|text|>Crusader Kul has gone and gotten himself into trouble again, only this time he's not alone. When he saw the cultists making camp at Deathspeaker's Watch, west of the tournament grounds, Kul gathered the aspirants for an assault. Without reinforcements, Kul and his followers were easily captured. I have no doubt that the cult will sacrifice the prisoners unless we can mount a rescue. Any of those cultists could carry keys to the black cages. Find the keys and free Kul and the captive aspirants.<|endoftext|> <|startoftext|>Evacuate the Merchant Square<|obj|>Evacuate 3 Civilian Homes.<|text|>The civilians aren't safe here anymore. Not even inside their homes. We're doing our best to stop the worgen from getting indoors, but their numbers are too great. Help us by evacuating the civilian homes. My father's army in the prison district will be able to better protect them.<|endoftext|> <|startoftext|>Learn to Ride in Durotar<|obj|>Return the pamphlet to Xar'Ti at Sen'jin Village in southern Durotar.<|text|>This pamphlet advertising riding training and mount purchases was sent from Xar'Ti. Xar'Ti can be found at Sen'jin Village in southern Durotar.<|endoftext|> <|startoftext|>Salvage the Supplies<|obj|>Salvage 4 Supply Crates.<|text|>Listen. We can't let our supplies get destroyed. With Gilneas walled off from the outside world, we won't last through winter if we lose much more of our stock. Please help me salvage what you can.<|endoftext|> <|startoftext|>All Hell Breaks Loose<|obj|>Prince Liam Greymane wants you to slay 6 Rampaging Worgen.<|text|>Worgen! My father had warned me that Archmage Arugal's creations had run amok. But where are they coming from? I suppose it doesn't matter. Help us make quick work of them. We'll show them what we Gilneans are made of!<|endoftext|> <|startoftext|>Gormok Wants His Snobolds<|obj|>Use the Weighted Net to capture 8 Snowblind Followers and bring them to Savinia Loresong at the Argent Tournament Grounds.<|text|>Two of my men have already been killed trying to confine the magnataur called Gormok the Impaler, yet the creature still rages. It howls for hours about being without its favorite snobold. If the Argent Crusade didn't wish to use this monster in the coliseum, I'd slay it myself. Perhaps it's time to bring the beast its playthings. Take this net and travel to Garm's Bane in southeast Storm Peaks. It's just northeast of K3. Capture some of those snobolds and pray to the Light you've found the right one.<|endoftext|> <|startoftext|>Breakfast Of Champions<|obj|>Acquire 4 Jormungar Egg Sacs and bring them to Tylos Dawnrunner at the Argent Tournament Grounds.<|text|>Now that the coliseum is complete, the Argent Crusade has asked us to help look after the creatures that champions will be fighting. The giant jormungar have perhaps the strangest diet; they grow strong by eating the eggs of their own kind and the best eggs come from deep jormungar. Take this drum to the Foot Steppes in central Storm Peaks and play them near the snow mounds you see there. The sound will rouse the deep jormungar. Kill them, collect their egg sacs, and return to the tournament grounds.<|endoftext|> <|startoftext|>Learn to Ride in Orgrimmar<|obj|>Return the pamphlet to Kildar in Orgrimmar's Valley of Honor.<|text|>This pamphlet advertising riding training and mount purchases was sent from Kildar. Kildar can be found in Orgrimmar's Valley of Honor.<|endoftext|> <|startoftext|>Learn to Ride in Tirisfal Glades<|obj|>Return the pamphlet to Velma Warnam at Brill in Tirisfal Glades.<|text|>This pamphlet advertising riding training and mount purchases was sent from Velma Warnam. Velma can be found at Brill in Tirisfal Glades.<|endoftext|> <|startoftext|>Learn to Ride in Mulgore<|obj|>Return the pamphlet to Kar Stormsinger at Bloodhoof Village in Mulgore.<|text|>This pamphlet advertising riding training and mount purchases was sent from Kar Stormsinger. Kar can be found in Mulgore's Bloodhoof Village.<|endoftext|> <|startoftext|>Learn to Ride in Dun Morogh<|obj|>Return the pamphlet to Binjy Featherwhistle at Steelgrill's Depot in Dun Morogh.<|text|>This pamphlet advertising riding training and mount purchases was sent from Binjy Featherwhistle. Binjy can be found at Steelgrill's Depot, just northeast of Kharanos in Dun Morogh.<|endoftext|> <|startoftext|>Learn to Ride in Darnassus<|obj|>Return the pamphlet to Jartsam at the Cenarion Enclave in Darnassus.<|text|>This pamphlet advertising riding training and mount purchases was sent from Jartsam. Jartsam can be found at the Cenarion Enclave in Darnassus.<|endoftext|> <|startoftext|>Learn to Ride in Dun Morogh<|obj|>Return the pamphlet to Ultham Ironhorn at Amberstill Ranch in Dun Morogh.<|text|>This pamphlet advertising riding training and mount purchases was sent from Ultham Ironhorn. Ultham can be found at the Amberstill Ranch in Dun Morogh, found along the road east out of Ironforge.<|endoftext|> <|startoftext|>Lockdown!<|obj|>Find Lieutenant Walden in the northwestern end of the Merchant Square.<|text|>What are you still doing here, citizen? Haven't you heard? The city's under complete lockdown. Go see Lieutenant Walden -- he'll give you further directions for evacuation.<|endoftext|> <|startoftext|>Learn to Ride at the Exodar<|obj|>Return this pamphlet to Aalun outside the Exodar on Azuremyst Isle.<|text|>This pamphlet advertising riding training and mount purchases was sent from Aalun. Aalun can be found at the entrance to the Exodar on Azuremyst Isle.<|endoftext|> <|startoftext|>Learn to Ride in the Eversong Woods<|obj|>Return the pamphlet to Perascamin at Thuron's Livery in Silvermoon City.<|text|>This pamphlet advertising riding training and mount purchases was sent from Perascamin. Perascamin can be found at Thuron's Livery, southeast of the Shepherd's Gate leaving Silvermoon City.<|endoftext|> <|startoftext|>Stop The Aggressors<|obj|>Narasi Snowdawn at the Argent Tournament Grounds wants you to kill 10 Kvaldir.<|text|>The Kvaldir, fearsome vrykul raiders, have disrupted our shipments and murdered the tuskarr inhabitants of an island to the north, renaming it Hrothgar's Landing. If they are allowed to get a foothold there, there is no doubt that we will be their next target. The crusade's forces have their hands full dealing with the Scourge, and we must defend the tournament grounds. Fly north from the grounds until you reach the island and take on the Kvaldir before they can destroy anything else.<|endoftext|> <|startoftext|>The Light's Mercy<|obj|>Use the Confessor's Prayer Book to perform last rites for 8 Slain Tualiq Villagers and then return to Narasi Snowdawn at the Argent Tournament Grounds.<|text|>I've been listening to Confessor Paletress speak, and I must tell you, her words have given me much to consider. It is not enough to fight beside the crusaders; we must take up their mission. Off the north coast is Hrothgar's Landing, where the seagoing Kvaldir have overrun an old tuskarr settlement and slain the villagers. Take this book and read the rites for the dead near the corpses of the villagers. It will allow their spirits to escape the mists engulfing the island and find peace.<|endoftext|> <|startoftext|>Deathgate's Reinforcements<|obj|>Report to Regthar Deathgate at his outpost west of the Crossroads in Northern Barrens.<|text|>! Your reputation among the Horde grows. I've been hearing reports from both the Forgotten Pools and the Stagnant Oasis that you've been a real bane to our centaur foes. Well done, indeed. Regthar Deathgate is in charge of our operations against the centaur all over the Northern Barrens. He could use a bold like yourself to bolster his forces. Report to him at his outpost along the road west of here and aid him in any way he requires.<|endoftext|> <|startoftext|>Do it Yourself<|obj|>Beat down Bruno Flameretardant, Frankie Gearslipper, Jack the Hammer, and Sudsy Magee.<|text|>We need to send a message to several deadbeats. Of course, they're hiding out in Drudgetown, the scum. I know how you hate going into the slums, boss-, but what can we do? I have all of the names right here. Might I suggest a little 'personal visit'? A couple of strategic beatdowns will send a message to the other debtors AND your competition. is not a goblin to be trifled with!<|endoftext|> <|startoftext|>Trouble in the Mines<|obj|>Slay 6 Tunneling Worms.<|text|>We've got trouble down in the Kaja'mine again, boss. The tunneling worms have returned and they're literally eating away at the Kajaro Trading Company's profits! Kaja'mite mining is down, which is negatively impacting our production of Kaja'Cola! I tried calling the exterminator, but he's fled with the last payment we made to him. Do you think you could head into the three mines and take care of it? I'd help but I still haven't attended the cartel-mandated fighter training seminar.<|endoftext|> <|startoftext|>Breakfast Of Champions<|obj|>Acquire 4 Jormungar Egg Sacs and bring them to Savinia Loresong at the Argent Tournament Grounds.<|text|>Now that the coliseum is complete, the Argent Crusade has asked us to help look after the creatures that champions will be fighting. The giant jormungar have perhaps the strangest diet; they grow strong by eating the eggs of their own kind and the best eggs come from deep jormungar. Take this drum to the Foot Steppes in central Storm Peaks and play them near the snow mounds you see there. Rouse the deep jormungar, kill them, and gather their egg sacs.<|endoftext|> <|startoftext|>A Leg Up<|obj|>Recover 10 Stolen Tallstrider Legs for Narasi Snowdawn at the Argent Tournament Grounds.<|text|>The Argent Crusade dispatched a fast ship carrying tallstrider meat and other supplies for us here at the tournament grounds, but it never arrived. Scouts reported seeing it attacked by the Kvaldir, fearsome vrykul raiders who roam the seas. They've slain the crew and taken the cargo to an island called Hrothgar's Landing. If you look to the north, you can see it shrouded in the mist. Would you help us in recovering the stolen supplies? Without those tallstrider legs, we'll soon be out of food.<|endoftext|> <|startoftext|>Flushing Out Verog<|obj|>Gather 4 pieces of Centaur Intelligence from around the Stagnant Oasis.<|text|>Regthar Deathgate sent me here to observe the centaur activity, but the leader of this group is hard to pin down. I've discovered that his name is "Verog the Dervish," but his whereabouts are a mystery. Can you help me do some digging? I know that "Centaur Intelligence" sounds like an oxymoron, but their camps are often littered with important communications. Search the centaur tents all around the Stagnant Oasis here and bring me back some info.<|endoftext|> <|startoftext|>Good Help is Hard to Find<|obj|>Adjust the attitudes of 8 Defiant Trolls.<|text|>I've failed! I tried to meet our Kaja'Cola quotas, but you know troll slaves these days. Good help is hard to find! I think your personal touch is called for. A shock from the battery on your Goblin All-In-1-Der Belt should do the trick. Adjust their attitudes and the rest will fall in line. Kaja'Cola production must continue or the Trade Prince will have all of our heads!<|endoftext|> <|startoftext|>Rolling with my Homies<|obj|>Drive the Hot Rod around and pickup your friends: Ace, Gobber, and Izzy.<|text|>, you're about to host the corporate party to end all corporate parties. My research says that if you're seen having a good time at the party, your promotion quotient will skyrocket and explode! So, with that in mind, might I suggest that you take your new company hot rod out for a spin? Go pick up your friends. Just remember me on the way up when it all comes together and you're the new Trade , okay?<|endoftext|> <|startoftext|>Waptor Twapping<|obj|>Use Kala'ma's "Waptor Twap" to capture 5 Wittle Waptors.<|text|>Waptor twapping can be wough, but I've designed new waptor twaps that ewiminate much of the wisk. Set the twap on the gwound and it will scweech wike a waptor, luwing one into the twap. When a waptor steps on my waptor twap, it'll shwink down so that it's wess dangewous. It's wewwy easy! I would do it myself but wecentwy I wan acwoss King Weapercwaw.<|endoftext|> <|startoftext|>Mutiny, Mon!<|obj|>Use the Pirate Signal to summon Tony Two-Tusk and his crew to the Maiden's Dagger. Help him to defeat Alicia Cuthbert below decks.<|text|>Now for my favorite part of any mutiny: the killin'! For pirates, it doesn't matter who's supposed to be in charge, only who's in control of the ships. Anchored on the east end of this island is the Maiden's Dagger, Cap'n Garvey's old flagship. He left his most trusted officer in charge: Alicia Cuthbert. Once we take her out, the ship is ours, and so's the sea. I'll get the men onto the boats. I need you to board the Dagger and blow this horn from on deck - that'll be our signal to board. Yar!<|endoftext|> <|startoftext|>Investigate the Wreckage<|obj|>Find the wrecked caravan near the road between Ratchet and Crossroads and search the area for clues.<|text|>Not long ago, a shipment of silver was stolen en route from here to Crossroads. It was meant as payroll to the guards, and we want that silver back. I'll ask around here for clues, but I want you to investigate the scene of the crime. Head west and look for a crashed caravan wagon just north of the road between here and Crossroads. Find out who took our silver and get it back!<|endoftext|> <|startoftext|>The Stolen Silver<|obj|>Kill 8 Sunscale Ravagers, 4 Sunscale Scytheclaws, and locate the Stolen Silver.<|text|>It's clear that these raptors acted alone to steal the Horde's silver. It's time to teach these beasts a lesson.<|endoftext|> <|startoftext|>Sharing a Bountiful Feast<|obj|>Eat five helpings of every food at a Bountiful Table until you gain the Spirit of Sharing.<|text|>You've not celebrated Pilgrim's Bounty properly until you've eaten your fill at a Bountiful Table. Please, sit down, feast, and try everything! You can move from chair to chair yourself, or ask others at the table to pass you some of their food. Once you eat enough of every dish, you'll be infused with the Spirit of Sharing.<|endoftext|> <|startoftext|>Sharing a Bountiful Feast<|obj|>Eat five helpings of every food at a Bountiful Table until you gain the Spirit of Sharing.<|text|>You've not celebrated Pilgrim's Bounty properly until you've eaten your fill at a Bountiful Table. Please, sit down, feast, and try everything! You can move from chair to chair yourself, or ask others at the table to pass you some of their food. Once you eat enough of every dish, you'll be infused with the Spirit of Sharing.<|endoftext|> <|startoftext|>Easy As Pie<|obj|>Bring 20 pieces of Pumpkin Pie to Marhara Goldwheat at the feasting area outside Thunder Bluff.<|text|>Dokin and Laha have been hard at work helping celebrants learn about the traditional Pilgrim's Bounty feast and how to make dishes out of all the ingredients we harvest at this time of year. I've been trying to keep the tables stocked with as many of the dishes as I can, but we're running low on pumpkin pie. Would you be able to get some for us? If you want to make the pies yourself, you'll need to buy ripe Tirisfal pumpkins from the Pilgrim's Bounty vendor outside the Undercity.<|endoftext|> <|startoftext|>Glomp is Sitting On It<|obj|>Kill Glomp and grab Glomp's Booty.<|text|>What? Leave it to Dizzywig to expect a mutiny on the cheap. No matter, mon, we can make this work. First we need the money. Cap'n Garvey likes to hoard the loot we've been earnin', money I can use to pay off my handpicked mutineers. The treasure pile is just outside the barracks here. You'll need to take care of Cap'n Garvey's "treasurer" first. Now, Glomp ain't no pushover. Believe me, I tried pushing him over once. He don't budge for nothin'.<|endoftext|> <|startoftext|>Don't Forget The Stuffing!<|obj|>Bring 20 Spice Bread Stuffing to Ondani Greatmill outside Orgrimmar.<|text|>Keeping these tables stocked can be overwhelming! I've got to make the cranberry chutney while keeping my eye on the sweet potatoes, and making sure the pies don't burn. I think I've got everything covered. No, wait, I'm forgetting something. The stuffing! Oh, no. There won't be time to get another batch of stuffing started before everything else is done. Would you be willing to help me out? It shouldn't take long to buy or make some stuffing and you can buy the ingredients right here.<|endoftext|> <|startoftext|>She Says Potato<|obj|>Bring 20 Candied Sweet Potatoes to William Mullins at the feasting area above Undercity.<|text|>Roberta Carter has recruited me to help prepare one of the feast dishes, candied sweet potatoes. Normally, I'd love to help, but I've promised the hostess that I'd help her watch the tables. I'd really appreciate it if you would help me come up with those candied sweet potatoes. Roberta would never forgive me if I let her down. If you're going to cook the sweet potatoes yourself, you'll have to buy them from the Pilgrim's Bounty merchant in Thunder Bluff. Thanks.<|endoftext|> <|startoftext|>Guns. We Need Guns.<|obj|>Gather six Heavy Dwarven Rifles.<|text|>Now, any good mutiny is going to need serious firepower. Cap'n Garvey claimed all the best firearms for himself: A whole shipment of big, heavy dwarven flintlocks. He keeps them at his side in the other building across the island. Grab me six of those rifles and I'll distribute them to me future officers...<|endoftext|> <|startoftext|>Can't Get Enough Turkey<|obj|>Bring 20 Slow-Roasted Turkeys to Ondani Greatmill outside Orgrimmar.<|text|>I've been cooking nonstop since before the start of the holiday, and I still can't keep up with the demand. I don't suppose I could persuade you to help with one of the dishes, could I? Turkey is hard to come by here, so if you could supply some slow-roasted turkeys, it would be a big help. If you intend to prepare them yourself, you can hunt fresh wild turkeys anywhere in the Tirisfal Glades. You should be able to buy everything else you need from any of the Pilgrim's Bounty vendors.<|endoftext|> <|startoftext|>We're Out of Cranberry Chutney Again?<|obj|>Bring 20 servings of Cranberry Chutney to Roberta Carter at the feasting area in the courtyard above Undercity.<|text|>I wish I knew why we're going through cranberry chutney so fast. Sometimes, I think they're feeding it to the abominations when I'm not looking. Would you be willing to help me make up a new batch? If you're a cook, you can get the tangy Southfury cranberries you'll need from the Pilgrim's Bounty vendor outside Orgrimmar. If you don't feel up to cooking, you could always ask someone else to make the chutney, too.<|endoftext|> <|startoftext|>She Says Potato<|obj|>Bring 20 Candied Sweet Potatoes to Jasper Moore at the feasting area outside of Stormwind.<|text|>My wife Ellen has enlisted my help in keeping the tables stocked, but she can't make up her mind. First I was making pumpkin pie, but now she's changed her mind and she wants candied sweet potatoes. Well, I've already started on the pie, so maybe you can help me whip up those sweet potatoes. She'll be pleasantly surprised if we can get everything she's asked for. If you're going to cook the sweet potatoes yourself, you'll have to buy them from the Pilgrim's Bounty merchant in Darnassus. Thanks.<|endoftext|> <|startoftext|>We're Out of Cranberry Chutney Again?<|obj|>Bring 20 servings of Cranberry Chutney to Ellen Moore at the feasting area outside Stormwind.<|text|>My husband, Jasper, was going to make more cranberry chutney, but it looks like he's busy trying to make sure there's enough candied sweet potatoes for all the guests. Would you be willing to help? If you're a cook, you can get the tangy Wetlands cranberries you'll need from the Pilgrim's Bounty vendor outside Ironforge. If you don't feel up to cooking, you could always ask someone else to make the chutney, too.<|endoftext|> <|startoftext|>Take it up with Tony<|obj|>Talk to Tony Two-Tusk on Fray Island in Northern Barrens.<|text|>This pirate situation is really crimping my operation. Cap'n Garvey is attacking any vessel in sight, even the ones whose owners paid me my bogus "protection" money. We need to get these pirates on the take, and fast! I know just the guy, one of Garvey's Lieutenants who's open to wheeling and dealing the Dizzywig way. He's offered to arrange a little 'mutiny' for me. Once we get these guys working for us, it's all gravy, see? Talk to my boy Tony Two-Tusk on Fray Island to the south.<|endoftext|> <|startoftext|>Easy As Pie<|obj|>Bring 20 pieces of Pumpkin Pie to Mary Allerton at the feasting area near the gates of Darnassus.<|text|>Isaac's been hard at work helping celebrants learn about the traditional Pilgrim's Bounty feast and how to make dishes out of all the ingredients we harvest at this time of year. I've been trying to keep the tables stocked with as many of the dishes as I can, but we're running out of one of Isaac's favorites, pumpkin pie. Would you be able to get some for us? If you want to make the pies yourself, you'll need to buy ripe Elwynn pumpkins from the Pilgrim's Bounty vendor outside Stormwind.<|endoftext|> <|startoftext|>A Most Unusual Map<|obj|>Get the Tattooed Head from the entrance to the Alliance compound.<|text|>Here's the deal, mate: to protect me treasure map, I tattooed it onto me first mate's scalp. Of course, he's dead now, along with most of me crew. The Alliance doesn't even know what they have - his severed head is hanging from a tree at the entrance to this camp. Grab that head and take it to Gazlowe back in Ratchet.<|endoftext|> <|startoftext|>Don't Forget The Stuffing!<|obj|>Bring 20 Spice Bread Stuffing to Caitrin Ironkettle at the feasting area outside Ironforge.<|text|>Keeping these tables stocked can be overwhelming! I've got to make the cranberry chutney while keeping my eye on the sweet potatoes, and making sure the pies don't burn. I think I've got everything covered. No, wait, I'm forgetting something. The stuffing! Oh, no. There won't be time to get another batch of stuffing started before everything else is done. Would you be willing to help me out? It shouldn't take long to buy or make some stuffing and you can buy the ingredients right here.<|endoftext|> <|startoftext|>The Baron's Demands<|obj|>If you trust him, talk to Baron Longshore to free him from his manacles.<|text|>I'm bound fer that gallows fer sure, mate. That treasure's no good to me now... Unless I can use it ta buy me life. I'll make a deal with ye. Smash these manacles and I'll tell ye where me treasure's buried. Oh, me word is good, friend. I used ta be a real Baron, ye know.<|endoftext|> <|startoftext|>Gazlowe's Fortune<|obj|>Gazlowe wants you to dig up his buried treasure from atop the cliffs overlooking Ratchet.<|text|>Sink me, you were right! There's a map tattooed on the skull. That cursed Baron - he buried my treasure right under my nose. Or, above my head, anyway. The map points to a place on the bluffs over Ratchet, to the south. Follow the road west out of the city, get atop the hill, head south, then run back towards the coast and look for an enormous tree overlooking the bay. Fetch my treasure and I'll split it with you!<|endoftext|> <|startoftext|>Can't Get Enough Turkey<|obj|>Bring 20 Slow-Roasted Turkeys to Caitrin Ironkettle outside Ironforge.<|text|>I've been cooking nonstop since before the start of the holiday, and I still can't keep up with the demand. I don't suppose I could persuade you to help with one of the dishes, could I? Turkey is hard to come by here, so if you could supply some slow-roasted turkeys, it would be a big help. If you intend to prepare them yourself, you can hunt fresh wild turkeys anywhere in Elwynn Forest. You should be able to buy everything else you need from any of the Pilgrim's Bounty vendors.<|endoftext|> <|startoftext|>Find Baron Longshore<|obj|>Find and speak to the notorious pirate Baron Longshore.<|text|>That dirty pirate Baron Longshore was the terror of these waters before the Alliance demolished his fleet and rounded up the survivors. Am I happy about it? Do I look like a bundle of joy and good cheer? Longshore raided some of my most valuable cargo before his capture. Rumor has it he buried it before he was caught. I want my goods back! Find Longshore in the Alliance camp just south of here and see if you can get him to reveal where my treasure is.<|endoftext|> <|startoftext|>Slow-roasted Turkey<|obj|>Make 5 Slow-Roasted Turkeys and bring them to Francis Eaton near the gates of Orgrimmar.<|text|>Every Pilgrim's Bounty feast requires a centerpiece, and for us, that's a slow-roasted wild turkey. I can't think of anything better to bring the meal together. There's a good recipe for it in your bountiful cookbook. Why not hunt some wild turkeys and prepare a few? The turkeys wander all over Tirisfal Glades, so you shouldn't have a problem finding any. Once you're done roasting them, will you bring them to Francis Eaton outside Orgrimmar?<|endoftext|> <|startoftext|>Home of the Kaldorei<|obj|>Bring the Filled Vessel to Tyrande Whisperwind in Darnassus.<|text|>It has been an undeniable honor to have met you. You are a testament to the nobility of your race. Go now and finish this final task. Take the waters to Tyrande Whisperwind in Darnassus.<|endoftext|> <|startoftext|>Undersupplied in the Undercity<|obj|>Bring 5 servings of Spice Bread Stuffing and 5 servings of Cranberry Chutney to Miles Standish near the entrance to Undercity.<|text|>Thanks for bringing the candied sweet potatoes. There's so much cooking to do, I can hardly keep up. And then, Miles sends me a note saying he's on the verge of running out of stuffing and cranberry chutney. I don't suppose you'd be willing to step in and whip up some more of each? The vendor should have all the ingredients you need. You should be able to find Miles Standish near the feasting tables in the courtyard in the ruins above Undercity.<|endoftext|> <|startoftext|>Ammo Kerblammo<|obj|>Destroy 5 Theramore Ammunition Stockpiles along the coast.<|text|>Hartley must've unloaded all of his ordnance along the beach. Let's pull his teeth out! Run along the shore and look for his munitions stockpiles. Light 'em up and he'll be land-locked and unarmed while the Bellipotent is repaired. I'll meet you back here in Ratchet.<|endoftext|> <|startoftext|>Pumpkin Pie<|obj|>Make 5 slices of Pumpkin Pie and bring them to Francis Eaton at the feasting area right outside Orgrimmar.<|text|>That spice bread stuffing you made is a hit, but no Pilgrim's Bounty feast is complete without a slice of pumpkin pie. It's another traditional local dish, since it uses ripe Tirisfal pumpkins that only grow around here. If you don't know how to make pumpkin pie already, there's a recipe in your bountiful cookbook. Would you mind cooking up a few slices and bringing them to Francis Eaton outside Orgrimmar? He's bound to be running low by now.<|endoftext|> <|startoftext|>Cranberry Chutney<|obj|>Make 5 servings of Cranberry Chutney and bring them to Dokin Farplain at the base of the elevator on the western side of Thunder Bluff.<|text|>Have you tried the cranberry chutney yet? It's made with fresh tangy Southfury cranberries. Just pick some up from the Pilgrim's Bounty vendor if you want to try your hand at making chutney. The recipe should be in your bountiful cookbook. If you've got some extra time on your hands, would you mind making some of the chutney and bringing it to Dokin Farplain at the base of the elevator on the western side of Thunder Bluff?<|endoftext|> <|startoftext|>Candied Sweet Potatoes<|obj|>Make 5 servings of Candied Sweet Potatoes and bring them to Francis Eaton just outside of Orgrimmar.<|text|>While you're here, you might want to stock up on Mulgore sweet potatoes. They're used to make delicious candied sweet potatoes, my favorite part of the Pilgrim's Bounty meal. If you don't believe me, look up the recipe in your bountiful cookbook and give it a try. If you're headed back to Orgrimmar, bring them to Francis Eaton at the feasting area just outside the city. I've been trying to keep him supplied, but everything goes so fast over there.<|endoftext|> <|startoftext|>Club Foote<|obj|>Get the Ship Schematics from Chief Engineer Foote at the Broken Keel Tavern in Ratchet.<|text|>All this new friction between the Alliance and the Horde was leading to windfall profits, until Rear Admiral Hartley sailed into MY harbor and started poking his prow into my business. He's been searching and seizing vessels flying horde colors with the goal of depriving them use of a neutral port. I'm not about to allow some fat-fingered human to cut into my profits! Get me the schematics of his flagship. Hartley's Chief Engineer is soaking himself at the Broken Keel Tavern just up the hill...<|endoftext|> <|startoftext|>Candied Sweet Potatoes<|obj|>Make 5 servings of Candied Sweet Potatoes and bring them to Gregory Tabor just outside the gates of Stormwind.<|text|>While you're here, you might want to stock up on Teldrassil sweet potatoes. They're used to make the most delicious candied sweet potatoes you've ever tasted. If you don't believe me, look up the recipe in your bountiful cookbook and give it a try. And if there are any extras, you might want to share them with Gregory Tabor at the feasting area just outside Stormwind. They're one of his favorites, but to hear him tell it, everything's his favorite!<|endoftext|> <|startoftext|>Pilgrim's Bounty<|obj|>Speak with Miles Standish in the courtyard above Undercity.<|text|>Are you here to celebrate Pilgrim's Bounty with us? It was once a time for reflecting on your journeys and your good fortune while sharing a meal with friends. Many still mark the occasion. You can partake of Pilgrim's Bounty feasts near major towns by sitting at a bountiful table and serving the foods you find there. If you're interested in learning how to cook the traditional Pilgrim's Bounty foods, seek out Miles Standish. You will find him in the courtyard above Undercity.<|endoftext|> <|startoftext|>Love it or Limpet<|obj|>Plant a Limpet Mine at the thinnest part of the hull of the Bellipotent.<|text|> There! The hull is thinnest here, where the crankshaft meets the paddlewheel. And it's right next to the magazine! , I can't be held responsible if some enterprising Horde were to attach a limpet mine to that part of the hull. Not even if I supplied the mine. And paid . Handsomely. The ship is anchored just southeast of here... go to it! Then radio me with this stolen gnomecorder.<|endoftext|> <|startoftext|>Capturing the Unknown<|obj|>Using your KTC Snapflash, capture images at the bouncing cameras of the three cave paintings and the pygmy altar.<|text|>Heya, there are strange cave paintings and other artifacts all over the cavern. Do you think you could use your belt-mounted KTC Snapflash camera to capture images at the designated spots? Also, snap a pic of the altar in the back of the cavern. I'm sure that Sassy will want the intel.<|endoftext|> <|startoftext|>Slow-roasted Turkey<|obj|>Make 5 Slow-Roasted Turkeys and bring them to Isaac Allerton near the gates of Darnassus.<|text|>Every Pilgrim's Bounty feast requires a magnificent centerpiece, and I'm not talking about a decorative horn of plenty, either. No, the focus of the meal is a magnificent roast turkey. There's a good recipe for it in your bountiful cookbook. Why not hunt some wild turkeys and prepare a few? The turkeys wander all over Elwynn Forest, so you shouldn't have a problem finding one. Once you're done roasting them, will you bring them to Isaac Allerton near the gates of Darnassus?<|endoftext|> <|startoftext|>Face to Face<|obj|>Lieutenant Wright wants you to kill 10 Orc Invaders.<|text|>My men can certainly use the help. We're trying as hard as we can to hold the orcs back, but it's not good enough. Kill as many orcs as it takes to tip the scales back in our balance. Let's see if the ferocity your clan is known for is as good against the orcs as it is against our livestock.<|endoftext|> <|startoftext|>Spice Bread Stuffing<|obj|>Cook 5 servings of Spice Bread Stuffing and then bring them to William Mullins at the feasting area in the courtyard above the Undercity.<|text|>Our spice bread stuffing is the cornerstone of the Pilgrim's Bounty table. The recipe dates from better times in Lordaeron and now it has taken its place in the traditional meal. If you are already a cook, pay a visit to the Pilgrim's Bounty vendor to get your copy of the bountiful cookbook and all the local ingredients you'll need to prepare holiday fare. And if you're not yet a cook, there's no better time to start! Once you've made the stuffing, bring it to William Mullins over near the tables.<|endoftext|> <|startoftext|>Kobold Camp Cleanup <|obj|>Kill 10 Kobold Vermin, then return to Marshal McBride.<|text|>Your first task is one of cleansing. A clan of kobolds have infested the woods to the north. Go there and fight the kobold vermin you find. Reduce their numbers so that we may one day drive them from Northshire.<|endoftext|> <|startoftext|>Cranberry Chutney<|obj|>Make 5 servings of Cranberry Chutney and bring them to Jasper Moore at the feasting area outside Stormwind.<|text|>If you haven't tried the cranberry chutney yet, you're in for a treat. It's made with the freshest tangy Wetlands cranberries. Just pick some up from the Pilgrim's Bounty vendor if you want to try your hand at making chutney. The recipe should be in your bountiful cookbook. If you've got some extra time on your hands, would you mind making some of the chutney and bringing it down to Jasper Moore outside Stormwind? I promised him I'd trade some for the pie you brought.<|endoftext|> <|startoftext|>They're Ravenous In Darnassus<|obj|>Bring 5 servings of Spice Bread Stuffing and 5 Pumpkin Pies to Isaac Allerton near the entrance to Darnassus.<|text|>Thanks for bringing the cranberry chutney. There's so much cooking to do, I hardly have time to think of anything else. And on top of my responsibilities here, Isaac Allerton in Darnassus is out of almost everything. I don't suppose you'd be willing to step in and whip up some more spice bread stuffing and pumpkin pie? The vendor should have all the ingredients you need You should be able to find him near the feasting tables near the entrance to Darnassus just beyond the Warrior's Terrace.<|endoftext|> <|startoftext|>Spice Bread Stuffing<|obj|>Cook 5 servings of Spice Bread Stuffing and then bring them to Jasper Moore at the feasting area just outside Stormwind's gates.<|text|>Our spice bread stuffing is the cornerstone of the Pilgrim's Bounty table. The recipe has always been a favorite in Stormwind and now it has taken its place in the bountiful cookbook. If you are already a cook, pay a visit to the Pilgrim's Bounty vendor to get your copy of the cookbook and all the local ingredients you'll need to prepare holiday fare. And if you're not yet a cook, there's no better time to start! Once you've made the stuffing, bring it to Jasper Moore over near the tables.<|endoftext|> <|startoftext|>Pilgrim's Bounty<|obj|>Speak with Gregory Tabor just outside the city gates of Stormwind.<|text|>Won't you celebrate Pilgrim's Bounty with us? It's a time for reflecting on your journeys and your good fortune, sharing plentiful food and stories with friends. You can partake of wonderful Pilgrim's Bounty feasts near major towns by sitting at a bountiful table and serving the foods you find there. If you're interested in learning how to cook the traditional Pilgrim's Bounty foods, seek out Gregory Tabor. You will find him just outside Stormwind's gates.<|endoftext|> <|startoftext|>The Curse<|obj|>Krennan Aranas in Grimmburg wants you to obtain 8 Black Mandrakes.<|text|>The Curse caught us by surprise. Everything was normal one day, entire villages were turned into packs of howling worgen the next.BBy Lord Greymane's orders we toiled night and day to find a cure for it. Alas, we did not. We found the next best thing, however. The distilled essence of the black mandrake allows us to mitigate most of the Curse's effects. Unfortunately, my supply has been cut off by this orc attack. Bring me any black mandrake you find so I can distill more of the essence.<|endoftext|> <|startoftext|>Pumpkin Pie<|obj|>Make 5 slices of Pumpkin Pie and bring them to Edward Winslow at the feasting area right outside Ironforge.<|text|>That spice bread stuffing you made smells delicious, but no Pilgrim's Bounty feast is complete without a slice of pumpkin pie. It's another one of our favorite dishes here in Stormwind, since it uses ripe Elwynn pumpkins that only grow here. If you don't know how to make pumpkin pie already, there's a recipe in your bountiful cookbook. Would you mind cooking up a few slices and bringing them to Edward Winslow outside Ironforge? He's bound to be running low by now.<|endoftext|> <|startoftext|>Incomplete Cartography<|obj|>Bring the Soaked Map to Mayor Armstead in Grimmburg.<|text|>You open the scroll, revealing a fairly accurate map of Gilneas with one exception. The entirety of the area between the coast and the cliffs behind Grimmburg appears to be missing. There are also arrows that appears to represent Horde movement deeper in Gilneas. Mayor Armstead might find this to be of interest.<|endoftext|> <|startoftext|>The Black Knight's Fate<|obj|>Capture Doctor Kolher's Orders at Deathspeaker's Watch, then return to Crusader Rhydalla at the Argent Tournament Grounds.<|text|>You said the body was taken by cultists? I can only think of one place they would have gone, Deathspeaker's Watch, the encampment on the rise west of the tournament grounds. Whatever the cultists are doing must be stopped. The rumors I've heard can only be true, then. The infamous Doctor Kohler must be among the cultists, practicing his arts. Look for a rise or an altar overlooking the cultist camp, slay the doctor, and look for proof of his plans. Slow down his work in any other way you can.<|endoftext|> <|startoftext|>Miner Troubles<|obj|>Escort the Frightened Miner through the Kaja'mite Cavern.<|text|>Smart mining monkeys! They're all over the inside of the cavern, mining... with picks! It's just not natural and I'm sure it's because of the kaja'mite! None of my miners have come back out. I don't have many left! You can see my predicament. These guys are nowhere near as good as my old group of jungle trolls. Ah, those were the days. Maybe you can escort my last miner here through the cavern and keep those monkeys off of him? We need that kaja'mite!<|endoftext|> <|startoftext|>He Who Would Be Forgiven<|obj|>Speak with Avrus Illwhisper at Raynewood Tower in Ashenvale.<|text|>The voice of the goddess spoke to you at the moonwell. The cure for Relara lies to the east at Raynewood Tower. The one who has fallen into corruption. Avrus Illwhisper seeks forgiveness and redemption. It is up to you to assist him and in so doing, hopefully help my child as well.<|endoftext|> <|startoftext|>The Black Knight's Curse<|obj|>Crusader Rhydalla at the Argent Tournament Grounds wants you to investigate the Black Knight's Grave.<|text|>I wanted to remove the Black Knight's remains from the tournament grounds after your victory, but Confessor Paletress insisted that he receive a decent burial. Ever since, a dark presence has lingered in the cemetery and people are afraid to go there to visit the fallen. Would you visit the cemetery just past the eastern end of the tournament grounds and see if you can discover what's happening?<|endoftext|> <|startoftext|>Monkey Business<|obj|>Feed 10 Bomb-Throwing Monkeys by tossing Nitro-Potassium Bananas to them.<|text|>We've got major problems with the monkeys in the jungle to the east. They've stolen all of our explosives, and now they're going around throwing them. Sometimes at us! I had Fizz Lighter take some of his nitro and put it in these bananas. No monkey can resist a bunch of bananas! All you have to do is go out there and feed them.<|endoftext|> <|startoftext|>Charge<|obj|>Reach level 3 to learn Charge, then use it on a Training Dummy.<|text|> Boss detected. I am Warrior-Matic NX-01. Warning: Insufficient Skill Detected! Please gain more experience to learn new skills. Demonstrate new skills against training dummies to continue training course.<|endoftext|> <|startoftext|>Eviscerate<|obj|>Reach Level 3 to Learn Eviscerate, then use it 3 times on a Training Dummy.<|text|>I'm Slinky Sharpshiv, your personal trainer. So ya wanna get better at being a rogue, eh? Look. Just get some more experience , and you'll learn how to do more of what it is you do best. Helpful, right? So go, get some more experience, then when you learn how to do something new go ahead and try it out on one of the dummy's here.<|endoftext|> <|startoftext|>Corruption<|obj|>Reach level 3 to learn Corruption, then cast it 3 times on a Training Dummy.<|text|>I'm Evol Fingers, your personal trainer. I understand that you're interested in some new insight about being a ? Look. Just get some more experience , and you'll learn how to do more of what it is you do best. Helpful, right? So go, get some more experience, then when you learn how to do something new go ahead and try it out on one of the dummies here.<|endoftext|> <|startoftext|>Get Our Stuff Back!<|obj|>Retrieve 8 Crates of Tools.<|text|>Our bombs and tools! Those sneaky monkeys to the east stole them all in the dead of night! Can you go out there and get them back for us? Without those tools, we have absolutely no way to get off of this island!<|endoftext|> <|startoftext|>Primal Strike<|obj|>Reach level 3 to learn Primal Strike, then use it 2 times on a Training Dummy.<|text|>I'm Maxx Avalanche, your personal trainer. I've been hearing your name around here, thought you could use some training. Look no further. As you get better at your job, you start to be able to do totally new, amazing things. Trust me, it works. I get paid to tell people about it all the time. Anyways, get better at being a shaman, and then use your new abilities on a training dummy to the southeast.<|endoftext|> <|startoftext|>Learning the Word<|obj|>Reach level 3 to learn Shadow Word: Pain, then cast the spell 3 times on a training dummy.<|text|>I'm Sister Goldskimmer, your personal trainer. I understand that you're interested in some new insight about being a ? Look. Just get some more experience , and you'll learn how to do more of what it is you do best. Helpful, right? So go, get some more experience, then when you learn how to do something new go ahead and try it out on one of the dummies here.<|endoftext|> <|startoftext|>Read the Manual<|obj|>Assemble the Samophlange Manual.<|text|>Back when I was in the Tinker's Union, Boss Copperplug was the best engineer we had. He defected to the Venture Company shortly before I left, and took his greatest techniques with him. He hoarded his secrets, doling out bits and pieces of knowledge to his trusted inner circle. If he built the samophlange, then he's probably got the manual. Last I heard, he was operating right here, out of Boulder Lode mine to the northeast. Get the manual from him, and collect the pages from his followers.<|endoftext|> <|startoftext|>Frost Nova<|obj|>Reach level 3 to learn Frost Nova, then cast the spell 2 times at a Training Dummy.<|text|>I'm Fizz Lighter, your personal trainer. I understand that you're interested in some new insight about being a ? Look. Just get better at what you already know, and you'll learn how to do more of what it is you do best. Helpful, right? So go, get some more experience, then when you learn how to do something new go ahead and try it out on one of the dummy's here.<|endoftext|> <|startoftext|>Steady Shot<|obj|>Reach Level 3 to Learn Steady Shot, then shoot a Training Dummy with it 3 times.<|text|>I'm Bamm Megabomb, your personal trainer. I understand that you're interested in some new insight about being a ? Look. Just get some more experience , and you'll learn how to do more of what it is you do best. Helpful, right? So go, get some more experience, then when you learn how to do something new go ahead and try it out on one of the dummies here.<|endoftext|> <|startoftext|>Return to Samophlanger<|obj|>Take the Re-engineered Samophlange Wreckage back to Sputtervalve at Nozzlepot's Outpost. Talk to Wenikee to port directly to him.<|text|>Well, that didn't work. The structural integrity of the samophlange is at an all-time low. I could add some more dials to try and fix it, but...that might make things even worse. Look what I discovered when I blocked the release valve and blew the cover off the differential casing, though: the personal stamp of "Boss Copperplug." Take this back to Sputtervalve and tell him to find this Copperplug genius. When you're done here, just talk to me and I'll send you back using Brak's teleporter.<|endoftext|> <|startoftext|>Samophlange Repair<|obj|>Walk the Broken Samophlange over to Brak Blusterpipe within the encampment.<|text|>Well that didn't go as expected. I think I busted it. No need to panic, though. Do me a favor and walk this across the way to Brak here in the camp. He'll bang this sucker back into shape real quick!<|endoftext|> <|startoftext|>Goblin Escape Pods<|obj|>Rescue 6 Goblin Survivors.<|text|>, I'm sorry, I thought you were dead! This is just crazy. We sailed into a fight between the Alliance and Horde! You know, our brothers and sisters still need to be rescued. I think I'm going to sit here a while longer and catch my breath. Can you swim around and let them out? Take my pair of thermohydratic flippers so you can get around faster. Let Sassy know that I'll swim in shortly.<|endoftext|> <|startoftext|>The Vengeance of Elune<|obj|>Use the powers granted to you by Tarindrella to fight your way to the Heart of Corruption and destroy it.<|text|>As Teldrassil purges itself of the corruption that has perverted its growth for all of these years, a malevolent growth has formed near the tree's edge, south of here. We have an opportunity to strike out and purge the source of the fel moss that has tainted the gnarlpine, the timberlings, and everything else. With the water that you've collected from the moonwells and the renewed strength of Teldrassil herself, I can grant you great power for a short while. Put an end to this corruption.<|endoftext|> <|startoftext|>A Job for a Bloodhound<|obj|>Use the Spiked Worg Collars near the cages behind Huntsman Russell. Follow the Gilnean Bloodhound to find and kill the leader of the Orc Scouts.<|text|>Take the collars over to those cages in the back. Show it to any of my bloodhounds -- they know what to do. Once they find what you're looking for, you'd better be ready to fight. Report back to the mayor when you're done.<|endoftext|> <|startoftext|>Hunt or Be Hunted<|obj|>Bring the Spiked Wolf Collars to Huntsman Rusell in Grimmburg.<|text|>These should suffice to track down whoever's in charge of their wolves. Take these collars to huntsman Russell. I've asked him to set aside one of his best bloodhounds for this task.<|endoftext|> <|startoftext|>If You're Reading This While I'm In Combat...<|obj|>ELM Daze Target wants you to kill 5 ELM Attackers for Dan and Great Justice!<|text|>Dan is the most awesome programmer in the world... the World of Warcraft! Isn't it weird that you used to not be able to talk with me at all while I was fighting? No longer, my friend, now that Dan has made significant improvements to one of my creature flags! Celebrate with me by snuffing out the lives of these awful creatures that perpetually have me in combat.<|endoftext|> <|startoftext|>Who's Shroomin' Who?<|obj|>Deliver Helbrim's Research to Sashya at Ratchet in North Barrens.<|text|>Think of the possibilities! Fast-growing fungal delivery agents for any manner of toxins. My companions in the Undercity will want to hear about this. Here are my notes and some additional samples. If we're fast, we can catch the next ship bound for the Eastern Kingdoms. Take the road east of here and follow it to the goblin town of Ratchet. Look for the Broken Keel tavern toward the south side of town and deliver these to my associate Sashya within.<|endoftext|> <|startoftext|>You're the Bomb!<|obj|>Foreman Jinx wants you to ride the Repurposed Shredder to Stonetalon Mountains and speak to Saurboz.<|text|>Okay. You're all set. I've pre-programmed the path to Stonetalon, so all you'll need to worry about is keeping the bomb intact. You can use the sawblades to mow down any enemies from a distance, or short-circuit a fuse to zap anyone who gets too close. You have ONE chance to repair the bomb if it gets dangerously damaged. Use it wisely! Speak to me when you think you're ready. Good luck!<|endoftext|> <|startoftext|>In Fungus We Trust<|obj|>Plant a Fungal Culture near the Stagnant Oasis and observe the results.<|text|>I've cultured these unusual spores you dug up with a most magnificent cocktail of ... reagents ... that I'm fond of. I'm eager to see how my manipulated spores react to the waters of the Crossroads oases. The Stagnant Oasis to the southeast should provide us an uncontaminated site for our experiment. Simply plant this culture in the moist soil anywhere near the oasis, and document the results for me. Be sure to cover your mouth. <|endoftext|> <|startoftext|>A Little Diversion<|obj|>Kill 8 Kolkar Centaur.<|text|>I was sent here to scout out the centaur activity. I've been trackin' their every movement for days! It's time for me ta sneak out, but they've got this oasis surrounded. You look like a dangerous one. Can you make a lot of noise for me? Stir 'em up! Start killin' indiscriminately. While they're looking out for you I'll slip out to get my info to Regthar Deathgate.<|endoftext|> <|startoftext|>King of Centaur Mountain<|obj|>Keep Gorgal Angerscar alive as he starts some trouble with the centaur, and help him to slay Kurak.<|text|>We were sent here to track movements of the Kolkar centaur, but after a week of watching these dirty animals scamper all around this oasis, I'm itching to give my axe a taste of their necks. What do you say? Want to cause a little havoc with me? Let's see if we can attract the attention of their strongest warrior, Kurak.<|endoftext|> <|startoftext|>Can You Get This Quest While I'm In Combat?<|obj|>ELM Daze Target on Designer Island has asked you to kill 5 ELM Attackers for Dan and Great Justice!<|text|>Your mission, if you are able to read this while I'm in combat, is to kill 5 of these insufferable little kobolds that are constantly keeping me in combat. Just the fact that you are reading this is a huge WIN! Isn't Dan awesome?!!<|endoftext|> <|startoftext|>The Purloined Payroll<|obj|>Speak to Gazrog near the entrance to Ratchet.<|text|>Well. I admit there's a place for you in my beloved Horde. You've shown me strength, cunning, initiative ... Even Thork recently mentioned you by name, and neither of us are easily impressed. Well done. Now it's time to start pulling your weight. This week's payroll for the Crossroads guards has gone missing. Gazrog in Ratchet is heading up the investigation. Talk to him! Simply follow the road East of here to the coast.<|endoftext|> <|startoftext|>King of the Foulweald<|obj|>Place the Bloodtooth Banner on the Foulweald Totem Mound. Do not let the furbolgs destroy the banner before their chief arrives. Defeat Chief Murgut.<|text|>I care little for who you are. What I do care about is the salvation of the furbolg. Take this Bloodtooth tribe banner a short ways northeast into Greenpaw Village and place it upon their totem mound. They will consider this an act of aggression and try to destroy the banner. Hold your ground until their chief, Murgut, appears to save face for the tribe, then kill the traitor! Govern your strength wisely, friend, you're in for a long fight.<|endoftext|> <|startoftext|>A Growing Problem<|obj|>Bring Tonga's Eyes to Thunderhead Summit southwest of Ratchet.<|text|>An explosion of life from barren soil... My companion Jerrik has described similar events happening elsewhere in the Barrens. I shall have to see this for myself, but I cannot abandon my post. Here, I will loan you my 'eyes.' My eagle companion here has served me since I was named. Please accompany him to Thunderhead Summit, where Jerrik awaits, and we will investigate. To get to the peak, follow the road east out of the Crossroads. Turn south when you reach a large stone scrawled with paintings.<|endoftext|> <|startoftext|>The Last Stand<|obj|>Slay 30 Demonic Invaders.<|text|>, I desperately need your help! I cannot hold out forever against this demonic onslaught. If I fall, Astranaar is next! Please help me!<|endoftext|> <|startoftext|>Tracking Our Every Move<|obj|>Gwen Armstead in Grimmburg wants you to bring her 3 Spiked Wolf Collars.<|text|>The orc scouting party is using tracking wolves. There's a good chance their leader's a wolf-handler himself. Get me the collars worn by their wolves and we'll get one of our bloodhounds on their trail.<|endoftext|> <|startoftext|>They Set Them Up The Bomb!<|obj|>Report the existence of The Bomb to Huntress Jalin at Stardust Spire in Ashenvale.<|text|>This is clearly the biggest explosive that you've ever laid eyes upon. What in the world could the goblins be thinking about bombing with such a monstrosity? To your eye the thing looks like it's almost complete. The goblins appear to have built it well -- it looks as if it's impervious to any damage that you could do to it, and certainly too big for you to carry out of here. You'd better report The Bomb to Huntress Jalin at Stardust Spire to the southwest!<|endoftext|> <|startoftext|>Clear the Shrine<|obj|>Slay any 12 demons at Fire Scar Shrine.<|text|>An end must be put to the Burning Legion's evil! , you have defeated one of their most powerful, but there are still multitudes of demons infesting the woods to the east in Fire Scar Shrine. As a friend of the forest, will you slay these foul creatures and then warn Big Baobob, the great ancient of war at the Shrine of Aessina to the northeast?<|endoftext|> <|startoftext|>An Injured Colleague<|obj|>Take the Battered Tribal Shield to Aponi Brightmane on Elder Rise within Thunder Bluff.<|text|>The fight's been hard up here, as I'm sure you know. We're holding out, but not everyone has gone unscathed. A warrior in our band, Aponi Brightmane, was taken ill by an infected wound in her arm. She's been taken back to Thunder Bluff for recuperation. It seems she left her shield here at the front in the confusion, however - could you take it to her, along with our well-wishes? Her smile is missed around here. You can find her on Elder Rise on the Bluff.<|endoftext|> <|startoftext|>In a Bind<|obj|>Obtain Kaliva's Heart.<|text|>, you must be cautious. Kaliva is still about and when she captured us, she specifically mentioned your name. Only her heart can free us from these chains, but I think it's all a trap for you!<|endoftext|> <|startoftext|>Building Your Own Coffin<|obj|>Foreman Jinx wants you to collect 3 Bronze Cogs, 3 pieces of Copper Plating, and 5 Locking Bolts.<|text|>Once it's complete, we're going to need to get this bomb down to Saurboz. And by 'we', I mean 'you'. With so many of the enemy prowling about, I'll need to create something special if you're to have any chance of success. I can modify one of these busted shredders, but I'll need a few parts. You should have no trouble finding them in the woods to the west. Round them up while I finish work on the bomb.<|endoftext|> <|startoftext|>Crossroads Caravan Delivery<|obj|>Talk to Rocco Whipshank at Grol'dom Farm and escort his caravan all the way to the Crossroads.<|text|> I took the liberty of cleaning up Halga's artillery for you. I'm sure I don't need to warn you about the kickback. Just ask me when you're ready to mount up for the Crossroads! Thork is waiting for you there. Be sure not to give him any lip. Don't stop for nothing, and if someone gets too close, just give 'em a thump with the butt-end of your gun. Do us proud!<|endoftext|> <|startoftext|>Lurkers in the Mist<|obj|>Gwen Armstead in Grimmburg wants you to slay 8 Orc Scouts.<|text|>We built walls and gates to protect us from our enemies... yet here they are, at our doorstep. The militia was forced to move out to meet their main force, leaving the town wide open. My worst fears have been realized and Grimmburg is now surrounded by orcs. They're either waiting for orders to move in or reporting our movements to a larger force. Either way, they need to be dealt with. You might be a feral, but you're still Gilnean. Drive the enemy away and reclaim your humanity.<|endoftext|> <|startoftext|>They're Out There!<|obj|>Jinx at The Skunkworks wants you to kill 12 Ashenvale Assassins.<|text|>They're out there. And they're on to us. Some of my men have begun turning up dead. Elf attacks, no question about it. My guess is that your work at Astranaar has them desperate to stop our progress here. A last ditch effort to escape defeat! Take these goggles. They'll help you see even the sneakiest of the elves. Keep them off my back while we finish weaponizing your explosives.<|endoftext|> <|startoftext|>The Goblin Braintrust<|obj|>Obtain Sploder's Head.<|text|>If we could just stop the damned bombing from the goblins' creations we'd be able to launch a counter-offensive to take back Silverwind Refuge! It's been my experience that goblins are either lazy and unproductive, or too productive and end up killing themselves with their own explosives. Unfortunately for us, they're being motivated by the brilliant Chief Bombgineer Sploder. Get up to the Skunkworks on the west side of the refuge and don't come back until you have the Chief Bombgineer's head!<|endoftext|> <|startoftext|>Mass Production<|obj|>Flooz wants you to take Tweedle's Pow-Pow Powder to Jinx at The Skunkworks.<|text|>Wahoo!! Did you SEE that?! We need to get this into production right away! Here. Take the rest of the stuff to Jinx. You'll find him setting up our new facility just west of here.<|endoftext|> <|startoftext|>Three Friends of the Forest<|obj|>Speak with Bolyun at Bolyun's Camp in Ashenvale.<|text|>Care to make a quick trip to the south? I've three friends that I haven't heard from in a while. With these strange tentacles popping out of the ground to the north, and all of the demonic activity, I don't dare leave my family. Bolyun set up his camp in the southwest corner of the forest, just to the northwest of that damnable Fire Scar Shrine. Alenndaar and Harlown joined him, so they should all be okay, but you never know. Thanks.<|endoftext|> <|startoftext|>Tweedle's Tiny Package<|obj|>Tweedle wants you to take Tweedle's Tiny Package to Flooz at Silverwind Refuge.<|text|>Wahoo!! Look at 'em burn! It's revolutionary! A real breakthrough in explosive technology - which, of course, is the only kind that matters.... I'm gunna be the envy of every goblin south of Northrend! Believe it or not, I've actually refined the formula to be even more potent! Here. Take a sample of this stuff southeast to Silverwind Refuge. Maybe my cousin Flooz can use it to help the Horde capture that objective.<|endoftext|> <|startoftext|>The Grol'dom Militia<|obj|>Slay 6 Razormane Pillagers.<|text|>They came out of nowhere! Quilboar from horizon to horizon. Spines and snouts and teeth. We fell back to the farm but they kept on coming. Our best defenders have fallen in the field, and we've no sign of Farmer Ralton. I need you to go on the offensive for me! Hold these swine at bay while I defend the wounded until help arrives.<|endoftext|> <|startoftext|>The Tortusk Takedown<|obj|>Kill the Razormane leader, Tortusk.<|text|>In the wake of the chaos down south, this "Tortusk" brute seems to have rallied all of the Razormane refugees to his banner. Under his leadership, he's turned them into little more than brigands. There's no negotiating with his type; Tortusk must be destroyed. If our prisoner is to be believed, you'll find Tortusk southeast of here at a place called Thorn Hill. Search the bluffs where he has a commanding view of the road. Kill him, and the immediate threat should cease.<|endoftext|> <|startoftext|>Among Humans Again<|obj|>Speak to Gwen Armstead in Grimmburg.<|text|>Finally! It looks like Grennan's potion worked on at least one of you ferals. You should be able to stay in control for the most part -- just watch your temper. Major Arsmtead's going to want to speak to you. Gilneas is under attack and we need every able-bodied combatant to take up arms.<|endoftext|> <|startoftext|>The Kodo's Return<|obj|>Speak with Kranal Fiss at Grol'dom Farm to ensure that his missing kodo arrived safely.<|text|>The great beast rises slowly to its feet, the loose Barrens soil spilling from its revitalized limbs. Instinctively it trudges back toward its home at Grol'dom Farm. You'll want to check in with Kranal Fiss to make sure the kodo made it.<|endoftext|> <|startoftext|>Animal Services<|obj|>Gather 5 sacks of Stolen Grain from the Razormane camps on Thorn Hill.<|text|>Kodos are resilient creatures. With some food, the big guy may come around. The Razormane have stolen plenty of grain from previous caravans. You can gather up stolen grain from the nearby camps.<|endoftext|> <|startoftext|>Grol'dom's Missing Kodo<|obj|>Find a missing Grol'dom Kodo somewhere within Thorn Hill in Northern Barrens.<|text|>Friend, if you are traveling south to Thorn Hill, I was wondering if you could locate one of our missing kodos? Not every caravan has made it up the pass from Far Watch Post. Those Razormane brutes hijacked a pack animal yesterday morning. It may not still be alive, but if it is, we cannot afford to lose more of our livestock.<|endoftext|> <|startoftext|>Thinning the... Herd?<|obj|>Senani Thunderheart at Silverwind Retreat wants you to collect 15 Furbolg Ears from Foulweald Totemics and Foulweald Ursas.<|text|>The furbolg are more numerous than we expected in these southern regions. They have also been far more aggressive here than we would like. With our resources divided between hunting down elves and harvesting much-needed lumber, that leaves you to help me put an end to our furbolg distraction. I have research to conduct here. In the meantime, I need you to take a more hands-on approach. Bring me the ears of nearby furbolg as proof to Tarkan that the problem is being dealt with.<|endoftext|> <|startoftext|>Check in on the Edunes<|obj|>Speak with Benjari Edune at the House of Edune in Ashenvale.<|text|>, if you have a moment to spare, I would enlist your aid in a simple matter. I have not heard from my friends, the Edunes, in some time. I was wondering if you could swing west and check in on them? You have my thanks. Their cottage sits on a small plot of land just to the west of the Shrine of Aessina.<|endoftext|> <|startoftext|>Drag it Out of Them<|obj|>Use the Grol'dom Net to ensnare a Razormane Pillager and drag it back to Togrik at Grol'dom Farm.<|text|>It is our instinct to simply lash out at our attackers, but wisdom dictates another path. We should interrogate one of these quilboar invaders and learn all we can. Take this net, and ensnare a quilboar pillager attacking our farm just west of here. Club the beast unconscious and bring him to me.<|endoftext|> <|startoftext|>Stalemate<|obj|>Thagg at Raynewood Retreat wants you to kill Keeper Ordanus.<|text|>The triage kits will help us keep up the fight, but we are at a stalemate. The dryads die easy enough, but their leader is resurrecting them soon after they fall. We face an endless stream of the vermin! Keeper Ordanus hides in that mutated tree. Our efforts to fight our way to him have been in vain. Perhaps you could work your way to him while we contend with his dryads... Surely, this is child's play for someone who has conquered Astranaar. No?<|endoftext|> <|startoftext|>By Hook Or By Crook<|obj|>Question the nearby Razormane prisoner. If he's not there or unconscious, Togrik can revive him for you.<|text|>I suppose he'll come around with some cold water to the face. What do you think he'll tell us? I'll secure him inside our livestock pen behind me here. I don't think he'll stay conscious long. Find out what you can about why the quilboar are attacking our farms! I'll leave the interrogation methods up to your better judgment.<|endoftext|> <|startoftext|>Back To The Orphanage<|obj|>Return your ward to the Dalaran orphanage by handing in the Wolvar Orphan Whistle to Orphan Matron Aria in Dalaran.<|text|>Know what? You not so bad after all. You take Kekek a lot of fun places. Kekek meet a lot of new friends and do things no other pup get to do. You, and Hemet Nesingwary, and Snowfall Glade pups all new best friends. Maybe sometime you bring Kekek that green hills book? Kekek promise to write sometimes, too, tell you how things go. Maybe even be nice to big-tongue kids sometimes. Kekek gotta go back to orphan-lady Aria now, back in purple human city.<|endoftext|> <|startoftext|>Condition Critical!<|obj|>Goggath wants you to bring the Battle Triage Kit to Thagg at Raynewood Retreat.<|text|>We have the enemy on their heels. Victory is within sight! It is not yet time to celebrate though. There remains much to be done before the Horde can lay claim to Ashenvale. At Raynewood Retreat to the east a battle has been joined. Reports indicate many Horde wounded. Take these medical supplies there and give them to Thagg. Tell him of our assault on Astranaar. It may help to bolster morale.<|endoftext|> <|startoftext|>To the Spire<|obj|>Speak with Sentinel Velene Starstrike at Stardust Spire.<|text|>We've lost Silverwind Refuge! All that I know is that there was a surprise attack by the Horde and that they somehow turned Mystral Lake's elemental guardians against us. The survivors have fallen back to Stardust Spire. , they need your help. Head south by southeast. You'll find the spire at the mouth of the Talondeep Pass, which leads into the Stonetalon Mountains. I'm sure that you'll find Sentinel Velene Starstrike helping with the counter-offensive there.<|endoftext|> <|startoftext|>The Mighty Hemet Nesingwary<|obj|>Take your orphan, Kekek, to visit Hemet Nesingwary at the Nesingwary Base Camp. Make sure to call for him if he is not present when you get there.<|text|>Know who Kekek always wanted to meet? Hemet Nesingwary. Maybe you take Kekek to see him? Elder Harkek tell us all about him. He come to Sholazar to hunt biggest creatures anywhere! Even Frenzyheart elders respect Hemet Nesingwary as great hunter. Elder Harkek tell Kekek that Nesingwary Base Camp in the middle of west side of Sholazar, right on river called Seabreach Flow. We go visit and learn how to hunt like Hemet?<|endoftext|> <|startoftext|>Back To The Orphanage<|obj|>Return your ward to the Dalaran orphanage by handing in the Oracle Orphan Whistle to Orphan Matron Aria in Dalaran.<|text|>We had the best time with you. We wish you could be our now, but you have to take us back to Orphan Matron Aria in Dalaran. Maybe you could come visit us again sometime? We loved meeting Winterfin hatchlings and getting to see the dragon queen. No one will believe us when we say we met a Great One! We going to miss you. We promise to write letter sometime, oki?<|endoftext|> <|startoftext|>The Dragon Queen<|obj|>Take your orphan, Roo, to visit Alexstrasza the Life-Binder at the top of Wyrmrest Temple. Make sure to call for him if he is not present when you get there.<|text|>One of High-Oracle Soo-say's stories says Great Ones made all the dragons and a queen for the dragons, too. We want to see her! Would you take us to the top of Wyrmrest Temple? We remember Soo-say telling us the temple-thing was in the middle of Dragonblight. We really want to meet dragon queen. She must be so big and pretty. Maybe she help us find new parents. You take us?<|endoftext|> <|startoftext|>The Grateful Dead<|obj|>Acquire some Bread of the Dead and give it to the Cheerful Human Spirit in Stormwind's graveyard.<|text|>It's good to visit with friends and family again, though I may have overdone it... I've already eaten everything they made for me! Might I trouble you for some more of that delicious Bread of the Dead? I'd be most grateful... Chapman there sells the recipe, I think.<|endoftext|> <|startoftext|>Meeting a Great One<|obj|>Take your orphan, Roo, to visit the Etymidian at the Shaper's Terrace. Make sure to call for him if he is not present when you get there.<|text|>High-Oracle Soo-say always tell us about how Great Ones built shrines and we give them shinies, but he never see Great Ones. No one see Great Ones, but maybe you know how to find one? Soo-say told us the Great Ones made a waygate and put it in the center of the southern part of Sholazar. Soo-say not say where it goes, but maybe it take us to a Great One! Take us through that waygate and let's find out.<|endoftext|> <|startoftext|>The Dragon Queen<|obj|>Take your orphan, Kekek, to visit Alexstrasza the Life-Binder at the top of Wyrmrest Temple. Make sure to call for him if he is not present when you get there.<|text|>Kekek always liked dragons. Always wanted to be one, but orphan-lady said no. But she did say maybe you take Kekek to meet dragon queen. Kekek think orphan-lady have good idea for once. You take Kekek to Wyrmrest Temple in the middle of Dragonblight? Fly all the way to top to meet dragon queen. She must be really big, to be queen of all dragons. Kekek can't wait to see!<|endoftext|> <|startoftext|>Crossroads Caravan Pickup<|obj|>Speak with Halga Bloodeye at Far Watch Post to escort the next Crossroads Caravan to Grol'dom Farm.<|text|> Have you ever used one of these? It's a beast. Hell with a handgrip. Too heavy to use on foot, but perfect when riding at the head of a caravan. I call it my 'street sweeper.' We need to get those supplies you've collected to the Crossroads, and I expect trouble. I'd like for you to ride shotgun. Literally! Say the word when you're ready and I'll put you at the head of our next caravan.<|endoftext|> <|startoftext|>Playmates!<|obj|>Take your orphan, Roo, to visit Winterfin Retreat. Make sure to call for him if he is not present when you get there.<|text|>Orphanage gets real lonely, you know? Sometimes we want to go places, meet new friends. Maybe you can take us somewheres with other hatchlings? We heard about a place called Winterfin Retreat, in the big Borean Tundra. We think it's way in the northwest, near the edge of the Coldarra-island. The orphan lady say someone brave save a bunch of hatchlings there. We think they lonely, too. We think they need friends. You take us there?<|endoftext|> <|startoftext|>Stepping Up Surveillance<|obj|>Sneak into the Master's Glaive using the Panther Figurine and spy on the Twilight's Hammer leaders on the platform above.<|text|>The cultists appear to be digging out the remains of a being known as Soggoth the Slitherer. Perhaps their superiors on the rafters above have more information.<|endoftext|> <|startoftext|>Playmates!<|obj|>Take your orphan, Kekek, to visit Snowfall Glade. Make sure to call for him if he is not present when you get there.<|text|>Kekek think there not enough other pups living with orphan-lady. Maybe we go visit some others? Kekek know a tribe that lives in Dragonblight, at place called Snowfall Glade. You know? Snowfall Glade north of walrus-men town of Mo'aki Harbor and south of Ruby Dragonshrine. You take Kekek there, to some of the villages there. Maybe we meet new wolvar, show them how fierce Frenzyheart are!<|endoftext|> <|startoftext|>Nature's Reprisal<|obj|>Use ireroot seeds to kill 12 grellkin in Fel Rock.<|text|>I'm glad you were willing to atone for your mistake - it speaks a great deal about your character. I have another task for you. I have gathered some ireroot seeds. They are somewhat like fel cones, but quite a bit more potent. Nature often responds very negatively to demons, and these ireroot seeds prompt a very concentrated form of that reprisal. To our north, in Fel Rock, there are grellkin that are far beyond redemption. Use the ireroot seeds to route them before they become a more serious threat.<|endoftext|> <|startoftext|>Small Hands, Short Fuse<|obj|>Use the Improvised Explosive Stick on the Broken-down Wagon at Hellscream's Watch.<|text|> I've done it! This should satisfy even Goggath! We just need a test that will sufficiently show off our efforts... ahh - the wagon! The bossman's wanted that rotted out piece of junk hauled off for days. Use my explosives to get rid of it, then see what the captain has to say!<|endoftext|> <|startoftext|>Resident Danger<|obj|>Kill 20 Gnarlpine Furbolg in and around Ban'ethil Barrow Den.<|text|>The Gnarlpine aggression is limiting our options. None of our kind are eager to bring blade and arrow against creatures that were once our friends, but I grow fearful that they are going to set their sights on Dolanaar soon. The biggest concern to me are the furbolg in Ban'ethil Hollow and Ban'ethil Barrow Dens. I need you to travel to the west, make your way into the Barrow Den, and kill as many of the Gnarlpine as you can. We probably won't have many more chances to limit their strength - be swift.<|endoftext|> <|startoftext|>Naga In Our Midst<|obj|>Return to Balren of the Claw at the Grove of the Ancients in Darkshore.<|text|>The creature appears to have had its skull broken in a fight with Aros. It looks like what you've heard described as a naga before. It is said that despite their monstrous features, naga are night elves warped by the arcane magic of Queen Azshara. It seems they've decided to stop you from obtaining the horn of the ancients.<|endoftext|> <|startoftext|>Vile Touch<|obj|>Bring the Engorged Venom Sac to Dirania Silvershrine at the base of Aldrassil.<|text|>Githyiss the Vile was known for possessing a poison more potent than any other webwood spider. Dirania Silvershrine at the base of Aldrassil would surely be interested in using Githyiss' engorged venom sac to concoct an antidote equally as potent. Perhaps so interested as to even offer a reward...<|endoftext|> <|startoftext|>Breathing Room<|obj|>Captain Goggath wants you to kill 10 Astranaar Skirmishers and 3 Astranaar Officers.<|text|>Our forces are not ready to assault Astranaar just yet. They know we're coming, though, and they're not content to sit and wait for us. At the base of this cliff they've created a camp from which they launch bothersome attacks by the light of the moon. Before these skirmishes bolster their confidence any further, I want you to visit them with the wrath of the Horde! Return to me when the elves have been humbled a bit.<|endoftext|> <|startoftext|>Blastranaar!<|obj|>Captain Goggath wants you to use Tweedle's Improvised Explosives to kill 20 Astranaar Sentinels and destroy 10 Astranaar Throwers.<|text|>So, Tweedle finally came through on those explosives, eh? They couldn't have come at a better time. The elves of Astranaar are preparing to make a devastating assault on our camp as we speak. Drop our new weapon on them from the skies! The destruction of Astranaar will be a dagger in the heart of night elves everywhere! Speak with Thraka when you're ready to begin the assault. Aim true.<|endoftext|> <|startoftext|>Leaving the Dream<|obj|>Speak to Malfurion at the Eye of the Vortex in Darkshore.<|text|>Hold on tight. The journey back to the waking world can be a little rough on unprepared minds and bodies.<|endoftext|> <|startoftext|>Fel Moss Corruption<|obj|>Collect 6 Fel Moss.<|text|>I'd hoped to never return to Teldrassil for such grim business. I'd hoped that its corruption had been wiped away completely. Something fowl lingers. The corruption of the wicked fel moss still threatens to turn peaceful creatures against us. The grells and gellkin still infest the area and threaten Shadowglen's residents. Engage these grells and grellkin, and see if they are indeed caught under the enchantment of the wicked fel moss. Once we know for certain, we will know how to proceed.<|endoftext|> <|startoftext|>Set Us Up the Bomb<|obj|>Tweedle at Hellscream's Watch wants you to collect 10 samples of Moon-Kissed Clay.<|text|>I'm definitely on to something here! I have enough volatile elements salvaged from our arsenal to make the explosives Goggath wants, but I need to stabilize it and pack it into bombs. What I need is some clay - and not just any clay... moon-kissed clay. It's only found on the northern banks of Astranaar Lake, and it possesses the qualities I need to bring out the full potential of my discovery!<|endoftext|> <|startoftext|>Tweedle's Dumb<|obj|>Captain Goggath wants you to speak with Tweedle at Hellscream's Watch.<|text|>Delays, delays, delays! I'm at wit's end! I was told that this goblin was brilliant - that he'd come up with gadgets sure to shock the enemy into submission. So far he's produced nothing but empty promises. If he comes up empty-handed again, I'm going to toss him off the cliff! You go and speak to him. Let him know that my fuse is running short!<|endoftext|> <|startoftext|>A Trip To The Wonderworks<|obj|>Purchase a Small Paper Zeppelin at the Wonderworks and then throw it to your orphan, Roo.<|text|>We have time for one more stop? We heard Dalaran has toy store, but we never get to go there. Orphan mistress says too many orphans would crowd the store. Maybe we can go, just us? We can have a small paper zeppelin? We think they have those at Wonderworks in Dalaran. We always wanted to play with one. Maybe you throw one to us?<|endoftext|> <|startoftext|>A Visit To The Wonderworks<|obj|>Purchase a Small Paper Zeppelin at The Wonderworks and then throw it to your orphan, Kekek.<|text|>You take Kekek one more place? Orphan lady say Dalaran have toy store called Wonderworks, but Kekek never seen it. She say that if one orphan go, she have to take everyone. Maybe you take Kekek? Kekek seen other children playing with small paper zeppelin? Kekek hear those come from Wonderworks. Maybe you get one and throw it around with Kekek?<|endoftext|> <|startoftext|>The Bronze Dragonshrine<|obj|>Take your orphan, Roo, to visit the Bronze Dragonshrine. Make sure to call for him if he is not present when you get there.<|text|>Sometimes High-Oracle Soo-say tell stories about a shrine to dragon-things, not like great rain stone, but different. Soo-say tell us maybe we see ourselves there, but not like in a shiny. Soo-say mean we could see what we are like many years from now. You take us there? We remember shrine to bronze dragon-things in place called Dragonblight. Soo-say say great rain stone show him shrine to northeast of Wyrmrest Temple, or northwest of place dryskins call Wintergarde Keep. We go?<|endoftext|> <|startoftext|>Defend the Tree!<|obj|>Speak with Halannia to summon the Shade of Shadumbra and use its power to destroy any 50 Warsong enemies at Raynewood Retreat.<|text|>We have been using the power of the Forest Heart to defend the tree from the Horde, but its power is not without limit. We must use it to take the fight to them! Shadumbra, the great cat of the forest, prowls nearby. It is from her that we shall draw our inspiration. You will become one with the shade of Shadumbra. You will take the essence of the panther into you and lay waste to those who dare attack the might of Ashenvale!<|endoftext|> <|startoftext|>The Bronze Dragonshrine<|obj|>Take your orphan, Kekek, to visit the Bronze Dragonshrine. Make sure to call for him if he is not present when you get there.<|text|>When Kekek was a pup, he sometimes heard elders talking about a far-off shrine. Sometimes they say that bronze dragon-things there know all about future. Kekek tell you he be great warrior, now we go see. Bronze dragon-thing shrine somewhere in Dragonblight, northeast of dragon-thing temple called Wyrmrest, also northwest of man-town called Wintergarde. We go there, see future. Prove orphan-lady wrong about Kekek. Kekek warrior, not bully.<|endoftext|> <|startoftext|>Another Year, Another Souvenir.<|obj|>Redeem the Brewfest Stein Voucher with Belbi Quikswitch in the Brewfest camp.<|text|>Brewfest isn't just about racing rams, it's also about drinking! When you have a moment, take this voucher to Belbi Quikswitch. She's near the back of the Brewfest camp. If you can't see her, don't worry, she'll be sure to see you. In any case, take this voucher to her to get your free Brewfest stein. She'll also be more than happy to handle any and all other Brewfest transactions.<|endoftext|> <|startoftext|>Another Year, Another Souvenir.<|obj|>Redeem the Brewfest Stein Voucher with Blix Fixwidget in the back of the Brewfest camp.<|text|>Not only are we supplying brew to everyone, we also have steins to give out! Beautiful, commemorative steins all obtained by the most legal of means! Here's a voucher for one. Talk to Blix near the back of the Brewfest camp. He's pretty strange, even more so now that he's always wearing those goggles. He'll handle the voucher for you, and any other Brewfest transaction.<|endoftext|> <|startoftext|>Home Of The Bear-Men<|obj|>Take your orphan, Kekek, to visit Grizzlemaw. Make sure to call for him if he is not present when you enter the trunk of the great tree.<|text|>High Shaman Rakjak always tell stories of mighty warriors, even ones far away. Sometimes he tell stories about giant bear-men fighting great battle for tree-city. Maybe you take Kekek there, see tree, see battle! High Shaman Rakjak tell Kekek that giant tree-city Grizzlemaw stand in the middle of Grizzly Hills. Kekek never see a city before meeting orphan lady, but this city have no warriors, only men in purple dresses. Kekek want to see real warriors fight for real city.<|endoftext|> <|startoftext|>To Hellscream's Watch<|obj|>Speak to Captain Goggath at Hellscream's Watch.<|text|>Into the fray with you! Hellscream's Watch is one of our most contentious fronts in Ashenvale. The experience should serve you well... assuming you survive. When you've made ready, speak with Andruk. I've arranged for him to transport you directly to your station. Once you've arrived, seek out Captain Goggath. He will guide you further. Bring pain and death to our enemies! For the Horde!<|endoftext|> <|startoftext|>The Biggest Tree Ever!<|obj|>Take your orphan, Roo, to visit Grizzlemaw. Make sure to call for him if he is not present when you enter the trunk of the great tree.<|text|>Before there was a big war and we left the village, we remember Soo-say telling us all about the biggest tree ever! Soo-say call it Grizzlemaw or something. Soo-say tell us it in the middle Grizzle Hills. No, wait, that not what Soo-say say. Soo-say say Grizzly Hills. Now we remember! Tree is big and right in middle of Grizzly Hills. Can't miss! You take us there, oki? We see inside of giant tree? Soo-say tell us big bear men live in tree too. Maybe we see them.<|endoftext|> <|startoftext|>Recover the Fallen<|obj|>Recover 10 Laughing Sister's Corpses.<|text|>I and my sentinels have been ordered by Keeper Ordanus to stay here and hold the tower. So far we've been able to repel the Horde, but now they're going around us to directly attack the retreat to the north. The keeper sent out his dryads to defend the tree, but they do not seem to be much of a match for the vanguard of the Warsong orcs. I need you to go out there and recover as many laughing sister corpses as you can. Take them to Halannia inside the tree at the retreat. She will know what to do.<|endoftext|> <|startoftext|>Little Orphan Roo Of The Oracles<|obj|>Speak to Orphan Matron Aria, then use the Oracle Orphan Whistle to call the orphan you will be taking care of during Children's Week.<|text|>The orphans have been looking forward to the opportunity to meet friends like you. It's wonderful that you've agreed to take one into your care. Take this whistle. With it, you will be able to call for the orphan you have agreed to sponsor. It will only last for a limited time - not much longer than Children's Week itself, in fact. Please, call upon your orphan. He will be excited to meet you and see the sights of Northrend with you.<|endoftext|> <|startoftext|>An Ounce of Prevention<|obj|>Test the Lifebringer Sapling on any nearby healthy Grizzled Thistle Bear, Whitetail Stag, or Moonstalker Matriarch/Sire.<|text|>Are you familiar with the Old Ones? Onu and I agree that the artifact you found in the lake can only be their work, and it's devouring Darkshore. Something is stirring up terrors we thought dead long ago. This is bigger than you or me, but my first concern is protecting the wildlife. Here, this sapling contains the life essence you gathered for me. I believe it can protect the local fauna. Test it out on a nearby un-consumed bear, stag, or moonstalker, and let me know what happens!<|endoftext|> <|startoftext|>Little Orphan Kekek Of The Wolvar<|obj|>Speak to Orphan Matron Aria, then use the Wolvar Orphan Whistle to call the orphan you will be taking care of during Children's Week.<|text|>The orphans have been looking forward to the opportunity to meet friends like you. It's wonderful that you've agreed to take one into your care. Take this whistle. With it, you will be able to call for the orphan you have agreed to sponsor. It will only last for a limited time - not much longer than Children's Week itself, in fact. Please, call upon your orphan. He will be excited to meet you and see the sights of Northrend with you.<|endoftext|> <|startoftext|>A Trip to the Moonwell<|obj|>Take the Tear of Elune and cleanse it in the waters of the Moonwell of Purity in Ashenvale.<|text|>It didn't work. The eruption of Thunder Peak must have affected it in some way. You must take the tear to the Moonwell of Purity, which still lies intact, protected by the goddess' power, at the southeast base of the volcano. There, you will wash it in the sacred waters of Elune. What happens beyond that, I cannot say. I fear for my daughter's life. It is in your hands now.<|endoftext|> <|startoftext|>In the Hands of the Perverse<|obj|>Obtain 5 Fallen Moonstones.<|text|>My former clan, the Felmusk of Night Run, raided Fallen Sky Lake some time ago, stealing the moonstones that were unique to the area. Those moonstones are known to have great healing properties and surely can be used to cure the little girl that lies sick in Astranaar. Night Run rests up the road to the east that runs north. There are multiple paths that lead up into the hills on its eastern side, and it is there that you will find my unrepentant brethren. They will have what you seek.<|endoftext|> <|startoftext|>He Who Would Be Forgiven<|obj|>Speak with Avrus Illwhisper at Raynewood Tower in Ashenvale.<|text|> You seek to cure a child, but know that all things come at a cost. To the east lies Raynewood Tower. Standing outside the tower, next to my moonwell, is one who has fallen into corruption. Avrus Illwhisper seeks forgiveness and redemption. Will you help him to attain that which he desires and in so doing achieve your own goal?<|endoftext|> <|startoftext|>Gorishi Grub<|obj|>Your Venomhide Hatchling wants you to feed it 10 Silithid Meat.<|text|>The venomhide hatchling looks at you expectantly, then begins to scrawl a pictogram into the dirt. The hatchling's drawings seem to resemble various types of large insects, perhaps the gorishi silithids. The hatchling finishes his picture, then gestures at it with one short arm, snaps its jaws, and licks its lips. It must want you to go to the Slithering Scar, in the center of the southern part of Un'Goro Crater, and gather silithid meat. When you have the meat, feed it to your hungry hatchling.<|endoftext|> <|startoftext|>All's Well<|obj|>Deliver the Sanctified Moonstones to Pelturas Whitemoon at Astranaar in Ashenvale.<|text|>Thank you for saving me from a fate worse than death! For saving both the child and myself! Well, the child is almost saved. All you have to do is take the moonstones back west down the road to Astranaar. Hand them to Pelturas and he will know what to do. Go in peace, my friend. Elune be praised!<|endoftext|> <|startoftext|>Before You Go...<|obj|>Bring 5 Venison Steaks to Commander Grimfang in Zoram'gar.<|text|>We have urgent need for good s at Hellscream's Watch. But before you're dispatched, there remains something that needs doing here. Most of our perishable goods were lost at sea due mainly to Alliance attacks. We must stock enough food to carry out our Ashenvale campaign. Just east of here, you should find wildlife in abundance. Bring back the best meat you can find for our troops!<|endoftext|> <|startoftext|>The Titans' Terminal<|obj|>Use Buried Artifact Detector on the beach near Remtravel's Excavation site to locate 5 Ancient Device Fragments. Combine them to create the Ancient Slotted Device.<|text|>Now that we have the disc, a lot of our earlier finds are starting to make sense. Shortly after my arrival, Prospector Remtravel unearthed what he presumed to be a prehistoric toaster. It's my belief that this slotted box is some sort of data reader. Unfortunately, it broke apart and washed away with the rest of our base camp when the tidal wave struck! It can't have gone far. Pieces must be buried in the nearby sand. Here, use my trusty buried artifact detector to comb the beach for them.<|endoftext|> <|startoftext|>Poached, Scrambled, Or Raw?<|obj|>Your Venomhide Hatchling wants you to feed it 12 Silithid Eggs.<|text|>The venomhide hatchling's stomach growls as it gestures to get your attention. It begins scratching pictures of silithids into the dirt, adding small ovals underneath them. It looks at you hopefully and gestures at the circles. They can only mean silithid eggs. The Noxious Lair, in western Tanaris and near the border with Un'Goro Crater, would probably be a great place to find the eggs your little hatchling wants.<|endoftext|> <|startoftext|>Hungry, Hungry Hatchling<|obj|>Your Venomhide Hatchling wants you to feed it 15 pieces of Fresh Dinosaur Meat.<|text|>The venomhide hatchling looks at you expectantly, then begins to scrawl a pictogram into the dirt. The drawings are rough, but you can make out the shapes of diemetradons, stegodons, and pterrordaxes. As the raptor finishes the sketch, it looks up at you, bares its teeth, and makes a biting motion. Your venomhide hatchling must be craving fresh meat from these animals. Find and kill any type of diematradon, stegodon, or pterrordax in Un'Goro Crater and feed its meat to your hungry hatchling.<|endoftext|> <|startoftext|>Searing Roc Feathers<|obj|>Your Venomhide Hatchling wants you to get 5 pieces of Searing Roc Plumage.<|text|>The hatchling looks at you for a moment, almost as if wondering whether you'll understand. It scrawls a picture of a pair of feathers in the dirt, then points with one claw to the bindings at its elbows and knees. It doesn't seem hungry, but what could the feathers be for? It must want them for adornments like the ones you've seen on other raptors. The largest feathers come from the searing rocs that congregate around the bones of large creatures in western Tanaris, northeast of Thistleshrub Valley.<|endoftext|> <|startoftext|>Swamped Secrets<|obj|>Find a Mud-Crusted Ancient Disc from within the nearby ruins.<|text|>Underneath Remtravel's forgetful exterior is the mind of a genius, an enigma cloaked in senility. But I'm not about to give up on the old man. Look at what I found in his notes... not there... no, that's a shopping list... Here, on the page where he's trying to figure out what year it is: The Disc! We think this Titan artifact is some sort of encrypted storage wheel. We were carefully unearthing it when the disaster hit, but hopefully it's still in the ruins. Dive in and grab it for me!<|endoftext|> <|startoftext|>The Absent-Minded Prospector<|obj|>Escort the confused Prospector Remtravel to his missing journal. Talk to Jr. Archaeologist Ferd at the dig site when you're done.<|text|>Who are you again? ? Have we met? If you're here from the League, you can tell them I'm not leaving! Not without my find. I had it, right in my hands! Then the screaming. Then the wetness. Listen here whos-yer-name, I documented the whole thing in my journal the day the tidal wave hit. And I know just where I left it! The journal. Not the find. Help me get the one so we can get the other! Or vice-versa! Do you follow? Follow me!<|endoftext|> <|startoftext|>A New Home<|obj|>Build a murloc hovel at a site Groff marked with a flag on the nearby shore.<|text|>Can we build it? Yes we can! Just west of the dig site I planted a banner on the shore. The sand is firm and it's as good a site as any. Take my tools and the parts you collected and build these ornery pests a different place to live.<|endoftext|> <|startoftext|>Gearing Up To Ride<|obj|>Bring 20 Rugged Leather, 20 Runecloth, and 80 gold to Mor'vek in the southeast part of the Marshlands in Un'Goro Crater.<|text|>Your venomhide is strong and healthy and you've developed quite a bond. You'll be ready to ride him once I've completed your saddle and bridle. Just like you, they have to be specially conditioned to stand up to the toxins the raptor produces. All you'll need to do is bring me some rugged leather, runecloth, and money to buy the rest of the supplies and I'll have that saddle for you in no time.<|endoftext|> <|startoftext|>They Took Our Gnomes<|obj|>Rescue Boog the "Gear Whisperer" and Minx from Painmaster Thundrak's Wagon of Unending Agony.<|text|>The gnome explosives squad we requested from Tinker Town arrived last week. Just in time to face an assault by the Horde. We lost a lot of soldiers that day. Most of the gnome team was taken as well. Now we're neck deep in Horde, Silverwind Refuge has been lost and we're down a dozen gnomes. I'm begging for your help here. Travel east to Silverwind Refuge and look for any gnome survivors. They were all carted off by a big, merciless orc named Thundrak. Find him and you'll find our gnomes.<|endoftext|> <|startoftext|>Got Some Flotsam?<|obj|>Collect 5 pieces of Salvageable Greymist Wreckage from along the shore and in the water near the Remtravel Excavation.<|text|>We can figure this out. We just need some Dwarven ingenuity. Think, Groffy, think! These murlocs are just looking for a home, right? Let's do something constructive. I mean that literally. All sorts of debris was washed ashore during the catastrophe, and some of the decimated murloc hovels may still be salvageable. Run along the shore here and gather up any building materials fit for a murloc. That's an admittedly low standard.<|endoftext|> <|startoftext|>Mounting the Offensive<|obj|>Speak to Balren of the Claw at the Grove of the Ancients in Darkshore.<|text|>Our work in Darkshore is not yet done. We might have stopped the landmass from shattering, but our enemies still have a strong presence in the area. I want you to contact a group of druids at the Grove of the Ancients, far to the south. They are led by an old friend of mine, Balren of the Claw. Tell them that the time has come to take the battle to our foes. I will come to aid them as soon as we stabilize the area.<|endoftext|> <|startoftext|>Sweeping Clean the Ruins<|obj|>Kill 10 of any combination of Greymist Oracles or Greymist Refugees squatting within Remtravel's Excavation.<|text|>The big beards at Ironforge sent me here to check on Remtravel's dig the moment they got word of the disaster. Look at it! Precious artifacts washed to sea, months of tedious digging undone in a moment. When the tidal waves hit, they demolished the murloc encampments along the shore. Good news? Naw, not with my luck. The survivors are squatting in the shelter of the ruins, and they're doing more damage than the elements ever could. Would you mind getting your waders on and taking care of things?<|endoftext|> <|startoftext|>Gorishi Grub<|obj|>Your Venomhide Hatchling wants you to feed it 10 Silithid Meat.<|text|>The venomhide hatchling looks at you expectantly, then begins to scrawl a pictogram into the dirt. The hatchling's drawings seem to resemble various types of large insects, perhaps the gorishi silithids. The hatchling finishes his picture, then gestures at it with one short arm, snaps its jaws, and licks its lips. It must want you to go to the Slithering Scar, in the center of the southern part of Un'Goro Crater, and gather silithid meat. When you have the meat, feed it to your hungry hatchling.<|endoftext|> <|startoftext|>Poached, Scrambled, Or Raw?<|obj|>Your Venomhide Hatchling wants you to feed it 12 Silithid Eggs.<|text|>The venomhide hatchling's stomach growls as it gestures to get your attention. It begins scratching pictures of silithids into the dirt, adding small ovals underneath them. It looks at you hopefully and gestures at the circles. They can only mean silithid eggs. The Noxious Lair, in western Tanaris and near the border with Un'Goro Crater, would probably be a great place to find the eggs your little hatchling wants.<|endoftext|> <|startoftext|>Searing Roc Feathers<|obj|>Your Venomhide Hatchling wants you to get 5 pieces of Searing Roc Plumage.<|text|>The hatchling looks at you for a moment, almost as if wondering whether you'll understand. It scrawls a picture of a pair of feathers in the dirt, then points with one claw to the bindings at its elbows and knees. It doesn't seem hungry, but what could the feathers be for? It must want them for adornments like the ones you've seen on other raptors. The largest feathers come from the searing rocs that congregate around the bones of large creatures in western Tanaris, northeast of Thistleshrub Valley.<|endoftext|> <|startoftext|>Deep Despair<|obj|>Kill 6 Blackfathom Tide Priestesses.<|text|>There is more to this naga problem than meets the eye. It appears that the issue will not be resolved by merely thinning their numbers. To humble them, a more severe impression must be made. Travel to the northern end of Zoram Strand and enter Blackfathom Deep. Once there, demonstrate to the naga that their presence in this region will no longer be tolerated!<|endoftext|> <|startoftext|>They Grow Up So Fast<|obj|>Return 20 Venomhide Baby Teeth, the Venomhide Hatchling, 20 Runecloth, 20 Rugged Leather, and 80 gold to Mor'vek in the southeastern part of the Marshlands in Un'Goro Crater.<|text|>With your expert feeding and care, your venomhide hatchling will grow quickly. As they grow, their hatchling teeth will be replaced by adult teeth. If you keep the teeth shed by your hatchling as it grows, you'll have an easy way to tell when it's mature enough to be trained as a mount. Your venomhide will let you know what it needs, so pay close attention. When it has shed all of its baby teeth, return to me with your venomhide and the materials for your saddle and I'll do the rest.<|endoftext|> <|startoftext|>The Battle for Darkshore<|obj|>Slay the Avatar of Soggoth at the Master's Glaive.<|text|>The ancients of the grove have come to our aid. I can see through their eyes even as we speak. The Twilight's Hammer has been forced to hasten their ritual and have thus only managed to resurrect but a remnant of dread Soggoth. Destroy it before it's too late. I am needed elsewhere. Return to the druids at the Grove of the Ancients when it is all over they will direct you further.<|endoftext|> <|startoftext|>The Tides Turn Against Us<|obj|>Slay 8 Darkscale Myrmidons.<|text|>We cannot let the naga get away with this. Slaying the keeper of the grove amounts to a declaration of war. You'll find their den inside a cave on the island of Naj'vel, far to the southwest. I want you to send them a clear message.<|endoftext|> <|startoftext|>The Offering to Azshara<|obj|>Stop the Darkscale Priestesses from offering the Horn of the Ancients to Azshara above Nazj'vel.<|text|>The warlord said the horn of the ancients was being offered to Azshara above Nazj'vel. Perhaps it's not too late to save the ancient relic from being destroyed.<|endoftext|> <|startoftext|>The Slumbering Ancients<|obj|>Find Aros northeast of the Grove of the Ancients in Darkshore.<|text|>We may not have twenty stone giants to take on our enemy, but we giants of ancient lumber are as strong as any rock. Look around you. My kindred sleep... yet they will heed the keeper's horn when the time of need is upon them. You will find Aros, the keeper of the grove, beyond the bridge northeast of here. Tell him the urgency of our situation.<|endoftext|> <|startoftext|>The Darkscale Warlord<|obj|>Slay Warlord Wrathspine inside Nazj'vel.<|text|>If the naga want to throw in their lot with the Twilight's Hammer, then may Elune have mercy on them. Go into their lair in the island of Nazj'vel and find their leader, the naga warlord known only as Wrathspine. Perhaps the horn of the ancients can still be saved.<|endoftext|> <|startoftext|>Unearthed Knowledge<|obj|>Speak to Archaeologist Groff at Remtravel's Excavation.<|text|>Listen. We need to learn more about what we're up against. To the southwest, beyond the Master's Glaive, there is a group of dwarven prospectors who were excavating the nearby ruins. Perhaps they have uncovered knowledge that is useful to us in this matter.<|endoftext|> <|startoftext|>Soggoth and Kronn<|obj|>Return to Larien at the Grove of the Ancients with the information you've obtained.<|text|>The Master's Glaive was the site of an ancient battle. The titans sent twenty of their stone giants against Soggoth. Of those twenty giants, one survived. The tablets say that Kronn, the largest of the stone giants allowed himself to be entangled by Soggoth's tendrils -- just long enough to be lifted close enough to the creature's skull... within reach of his mighty sword. It's a good thing he's dead... we don't really have twenty stone giants lying around to stop him again.<|endoftext|> <|startoftext|>Keep the Fires Burning<|obj|>Commander Grimfang at Zoram'gar wants you to pour Mystlash Hydra Oil on the lighthouse fire.<|text|>This is no small task! We have more ships arriving, and without the lighthouse they'll be lost - or worse! You are hereby charged with keeping its fire lit. Collect the blubber from the hydras in these waters, then bring it to the forge here to melt it into oil. Throwing that oil on the lighthouse fire will buy us the time we need.<|endoftext|> <|startoftext|>Vortex<|obj|>Use the powers of the Whirling Vortex to slay Lord Magmathar.<|text|>The time has come. When you have steeled yourself we will speak again and I will summon forth a whirling vortex to speed your way up to the skies over Thunder Peak. Channel the power of the Earthen Ring through the elemental to slay Lord Magmathar so that we may bring him into balance once more.<|endoftext|> <|startoftext|>Hungry, Hungry Hatchling<|obj|>Your Venomhide Hatchling wants you to feed it 15 pieces of Fresh Dinosaur Meat.<|text|>The venomhide hatchling looks at you expectantly, then begins to scrawl a pictogram into the dirt. The drawings are rough, but you can make out the shapes of diemetradons, stegodons, and pterrordaxes. As the raptor finishes the sketch, it looks up at you, bares its teeth, and makes a biting motion. Your venomhide hatchling must be craving fresh meat from these animals. Find and kill any type of diematradon, stegodon, or pterrordax in Un'Goro Crater and feed its meat to your hungry hatchling.<|endoftext|> <|startoftext|>In Defense of Darkshore<|obj|>Talk to Orseus outside the Grove of the Ancients and mount a hippogryph. From the air, protect 8 Whitetail Deer, 8 Grizzled Thistle Bears, and 8 Moonstalker Matriarchs/Sires from the consumption.<|text|>Now that we know our preventative measures work, we should cover as much ground as possible. I've arranged to commandeer one of our hippogryphs, but I can't do this alone. Talk to my friend Orseus, next to the flight master right outside the grove here. Let him know when you're ready and I'll meet you there. We'll canvas Darkshore from the air and protect as many animals as we can!<|endoftext|> <|startoftext|>Leave No Tracks<|obj|>Sneak into the Master's Glaive using the Panther Figurine and spy on the Twilight's Hammer.<|text|>To the southwest lies the corpse of a being somehow related to the Old Gods that the Twilight's Hammer cultists worship. He was defeated before our time -- if not by the Titans themselves, certainly by one of their creations. We've noted an increase in cult activity in that area which can only mean something terrible is amiss. We're going to need to find out what they're planning to do there and why. Take this figurine, it'll help you avoid being detected while you gather intelligence.<|endoftext|> <|startoftext|>The Devourer of Darkshore<|obj|>Use the Lifebringer Sapling on the shore of the shallow lake south of the Grove of the Ancients to destroy the Devouring Artifact and its guardian.<|text|>Now that the creatures of Darkshore are safe, let's turn our attention to the artifact you found in the lake. I believe it's the work of a minion of the Old Gods. We'll fight these fiends using the very lifegiving energies of Darkshore itself! Take the Lifebringer Sapling to the shore of the shallow lake to the south of here. Wave it over the waters of the lake and it should disable that ancient artifact. Be careful. The artifact is likely to be guarded by who-knows-what.<|endoftext|> <|startoftext|>Venomhide Eggs<|obj|>Bring 4 Venomhide Ravasaur Eggs to Mor'vek in the southeast part of the Marshlands.<|text|>Now that you've built up an immunity to venomhide toxin, you can safely handle the animals and their eggs. Venomhides are vicious and must be trained from the moment they hatch. If you want to ride one, you'll need an unhatched egg. Scattered throughout the Marshlands are a number of ravasaur nests. Look for the eggs with lighter colored shells -- those are the ones that will hatch venomhides. If you bring me several of the eggs, I'll allow you to keep one and raise its hatchling, with my guidance.<|endoftext|> <|startoftext|>Vortex<|obj|>Use the powers of the Whirling Vortex to slay Lord Magmathar.<|text|>The time has come. When you have steeled yourself we will speak again and I will summon forth a whirling vortex to speed your way up to the skies over Thunder Peak. Channel the power of the Earthen Ring through the elemental to slay Lord Magmathar so that we may bring him into balance once more.<|endoftext|> <|startoftext|>Consumed<|obj|>Kill 6 Consumed Thistle Bears and investigate the lake they're drinking from.<|text|>My first concern right now is for the thistle bear families who call what's left of these woods home. Just to our south, beyond the bear shrine, an entire generation has fallen ill. Gruesomely ill. , I don't know what they're suffering from, but it's consumed them from within. It pains me that a whole generation is beyond saving, but we've got to kill them off so that the earth can reclaim their bodies. More importantly, we need to find the source. Investigate the shallow lake they drink from!<|endoftext|> <|startoftext|>Lousy Pieces of Ship<|obj|>Recover 10 pieces of Sunken Scrap Metal.<|text|>Shoddy workmanship! There's no other explanation... These ships must've been constructed in a hurry. Entire pieces of armor plating are falling off without even sustaining a direct hit! I'll show them how it is to be done. But first, I need you to recover the pieces from the sea floor. Return to me with the pieces and I'll do the rest.<|endoftext|> <|startoftext|>Thunder Peak<|obj|>Broyk wants you to find Stikwad at Thunder Peak.<|text|>Greetings. Congratulations on your victorious assault on Astranaar. The elves shall not soon forget the humiliation they have suffered at your hand. But you must know, the elves are not the only obstacle to the Horde's conquering of Ashenvale.... To the east, a shaman of the Earthen Ring requires assistance with yet another crisis. You can find him near the base of the volcano, Thunder Peak.<|endoftext|> <|startoftext|>Put Out The Fire<|obj|>Slay 10 Lava Ragers. If you need another Freezing Surger, speak with Arctanus.<|text|>Lord Magmathar's minions must first be dealt with if we're to retake this area and put a stop to the fiery destruction of the forest. The lava ragers on the flow to the north are strengthened by being on their own element. I fear that on your own, you won't have much chance against them. When you are ready, speak to me again, and I will summon one of my own to assist you.<|endoftext|> <|startoftext|>Too Far Gone<|obj|>Obtain Bloodclaw's Collection.<|text|>Yes, I speak your tongue. We furbolg have been through this kind of corruption before. Not long ago our leader stole the Idol of Remulos. The demon-tainted thing ensorcelled the entire tribe and our redemption was barely delivered by a druid known as Broll Bearmantle. But this time, we did not steal. The trolls of Zoram'gar gave us the charms as a sign of friendship. A deadly friendship it would seem. Our chief, Dal Bloodclaw, is too far gone. Enter the hold and return with his charms.<|endoftext|> <|startoftext|>The Seeds of Life<|obj|>Gather a Seed of the Earth, a Seed of the Sea, and a Seed of the Sky.<|text|>Something is trying to devour the life of Darkshore from within! I'll ask around to learn more about the - thing - you discovered in the lake. Meanwhile, we need to protect the local wildlife from further harm. Can you gather some materials for me? I'll need life in all its incarnations. Talk to Onu here in the grove to acquire a Seed of the Earth. Capture a Darkshore Wisp floating amongst the trees and we'll have a Seed of the Sky. Find a Seed of the Sea within seashells along the coast, west of here.<|endoftext|> <|startoftext|>Hot Lava<|obj|>Use the Gift of the Earth to fill 8 Lava Fissures.<|text|> The flow of the lava must be stopped if we are to prevail. I will grant to you a portion of my power. Use it to fill the lava fissures!<|endoftext|> <|startoftext|>Go With The Flow<|obj|>Speak with Sabina Pilgrim at the southern edge of Thunder Peak's lava flow in Ashenvale.<|text|> The volcano threatens to engulf all of Ashenvale if we do not act quickly. Let me assure you, this was no natural eruption. My sister, Sabina, is powerful. She has gone east to the edge of Thunder Peak's lava flow, just north of the road to enlist the aid of the other elements against the fire lord that has caused this destruction. , go to her and give her what assistance you can.<|endoftext|> <|startoftext|>Worgen Wisdom<|obj|>Take the Troll Charm to Hephaestus Pilgrim at Astranaar in Ashenvale.<|text|>The man standing right across from me is known as Hephaestus Pilgrim. He's one of the worgen. He and his sister came to Astranaar not long ago looking for a place to live. From what little I've been able to glean, he's interested in trying to help the Earthen Ring with the Cataclysm. His sister is even more powerful. She's gone east to try and help the shaman deal with the volcano. Perhaps he can help. Take the charm over to him and see what he thinks.<|endoftext|> <|startoftext|>A Not-So-Charmed Life<|obj|>Collect 8 Troll Charms.<|text|>The furbolg covet that which does not belong to them. There's a property to the carving that slowly corrupts those that aren't trolls. As I understand it, the furbolg have done this sort of thing before. Some never learn. No doubt they hoard most of the charms in Thistlefur Hold above their village to the north.<|endoftext|> <|startoftext|>Gurtar's Request<|obj|>Guardian Gurtar wants you to give the Bloodcup Braid to Draaka in Splintertree.<|text|>I have a bit of a personal request for you. It has been many moons since I have seen my love, Draaka. It will be many more before we are able to be together again. I fear that as time passes, her love for me will wane. This braid has special meaning to the two of us, as do Thorned Bloodcups, the flower of this region. I ask that you pluck the flowers and weave them into this twine, then present the gift to Draaka on my behalf.<|endoftext|> <|startoftext|>Through Fire and Flames<|obj|>Break the chains to free the wolves from the burning stables.<|text|>Help me! Piggy men come burn stables - fire! Fire! Wolves still chained inside. Someone's got to save the wee wolves!<|endoftext|> <|startoftext|>Security!<|obj|>Overseer Gorthak wants you to bring him the Kaldorei Assassin's Head.<|text|>It's not as like I haven't got enough to think about here! Keeping this place operational is hard enough without constant elf and draenei harassment. Now, on top of everything, there's an assassin lurking around the camp who's killed an important diplomat... on my watch! Whoever it is couldn't have gotten far. Scour the camp until you find her and then avenge the diplomat! At least I can bring the assassin's head with me when I have to answer to Hellscream.<|endoftext|> <|startoftext|>Sheelah's Last Wish<|obj|>Guardian Menerin wants you to deliver the Sealed Missive to Guardian Gurtar.<|text|>I... I cannot believe she's gone. It all happened so fast.... I understand that I have you to thank for avenging my mistress. For that, you have my gratitude, and that of Silvermoon. In her wisdom, my lady foresaw this end. She prepared a missive to be delivered in the event that something happened to her. We were to join an Orgrimmar retinue at the crossroads just north of here. Please, meet them in our stead and see that the message is delivered.<|endoftext|> <|startoftext|>Recover the Remains<|obj|>Collect 10 Warsong Lumber.<|text|>While what the satyrs have done to the trees is horrible, nothing compares to the mass slaughter that the orcs have been engaging in! , I would have you head across the road here at the lumber camp and recover the remains of those trees, treants, and ancients that the Horde have hewn down in their prime.<|endoftext|> <|startoftext|>As Good as it Gets<|obj|>Krokk wants you to enter the Warsong Lumber Camp and speak with Overseer Gorthak.<|text|>Well, this is as good as it gets. The elves are scrambling to recover from your recent deeds. There's no better time to break into the lumber camp! Make your way in and speak with Overseer Gorthak. He'll instruct you as to how best escort the diplomat to safety. Good luck!<|endoftext|> <|startoftext|>Corrupting Influence?<|obj|>Deliver the Troll Charm to Raene Wolfrunner at Astranaar in Ashenvale.<|text|>As you search through the belongings of the dead furbolg lying before you, a small charm, very obviously created by trolls, spills out onto the ground. Touching the charm, you immediately get a sense that something is not right about the wood. A feeling of unease, of corruption, permeates the object. Wrapping it in some spare cloth, you put it in your pack and resolve to show it to Raene Wolfrunner when next you find yourself in Astranaar.<|endoftext|> <|startoftext|>Culling the Furbolg Threat<|obj|>Slay any 15 furbolg at Thistlefur Village in Ashenvale.<|text|>Directly to the north of Astranaar are the Thistlefur furbolg. My scouts report that their numbers have grown greatly over the past few months. If they grow too great, they may find the courage to attack Astranaar directly! Go to Thistlefur Village and kill as many of their kind as you can. I shall remain here in Astranaar and await word from you. Elune be with you.<|endoftext|> <|startoftext|>Battle Before The Citadel<|obj|>Crok Scourgebane at the Argent Tournament Grounds wants you to kill 3 Boneguard Commanders.<|text|>As some crusaders prepare for the tournament, they have sent others to make an assault on the enemy's stronghold of Icecrown Citadel. In the Court of Bones in southwestern Icecrown, a few brave crusaders have set up a forward camp on the southern side of Corp'rethar. Equip your lance and mount the stabled campaign charger at the camp, then destroy the Lich King's commanders. Do not fear the masses of boneguard footmen, for they can easily be trampled under your horse's hooves.<|endoftext|> <|startoftext|>To The Ramparts!<|obj|>Speak with Kulg Gorespatter at the Ashenvale/Azshara border to be transported to the Mor'shan Ramparts. Report to Kadrak when you arrive.<|text|>These woods may be silent but our enemies lurk behind every trunk. I've discovered many an orc with arrows in his back, his weapon still sheathed. It is treacherous here, behind the lines, but we could use strong arms and sharp minds down at the Mor'shan Ramparts. Kadrak is preparing an offensive from there - he prefers action to talk. You and he will get along. Speak with me when you are ready and I will fly you there.<|endoftext|> <|startoftext|>Wet Work<|obj|>Krokk wants you to kill Dorinar, Arminon, Endolar, and 12 Ashenvale Scouts.<|text|>Listen carefully. There are three leaders in this region who are commanding the elves, keeping their focus directed on the lumber camp. Slaying them will certainly cause panic and disarray, hopefully enough for us to successfully complete our mission. While you're at it, bringing down their scouts can only aid our cause.<|endoftext|> <|startoftext|>At The Enemy's Gates<|obj|>Handler Dretch at the Argent Tournament Grounds wants you to kill 15 Boneguard Footmen, 10 Boneguard Scouts, 3 Boneguard Lieutenants.<|text|>Even as we ready for the tournament, Argent Crusade forces prepare the way for an assault on the enemy's stronghold of Icecrown Citadel. In the Court of Bones in southwestern Icecrown, a few brave crusaders have set up a forward camp on the southern side of Corp'rethar. Equip your lance and mount the stabled campaign charger at the camp, then destroy the Lich King's minions. Do not fear the masses of boneguard footmen, for they can easily be trampled under your horse's hooves.<|endoftext|> <|startoftext|>Battle Before The Citadel<|obj|>Crok Scourgebane at the Argent Tournament Grounds wants you to kill 3 Boneguard Commanders.<|text|>As some crusaders prepare for the tournament, they have sent others to make an assault on the enemy's stronghold of Icecrown Citadel. In the Court of Bones in southwestern Icecrown, a few brave crusaders have set up a forward camp on the southern side of Corp'rethar. Equip your lance and mount the stabled campaign charger at the camp, then destroy the Lich King's commanders. Do not fear the masses of boneguard footmen, for they can easily be trampled under your horse's hooves.<|endoftext|> <|startoftext|>At The Enemy's Gates<|obj|>Anka Clawhoof at the Argent Tournament Grounds wants you to kill 15 Boneguard Footmen, 10 Boneguard Scouts, 3 Boneguard Lieutenants.<|text|>Even as we ready for the tournament, Argent Crusade forces prepare the way for an assault on the enemy's stronghold of Icecrown Citadel. In the Court of Bones in southwestern Icecrown, a few brave crusaders have set up a forward camp on the southern side of Corp'rethar. Equip your lance and mount the stabled campaign charger at the camp, then destroy the Lich King's minions. Do not fear the masses of boneguard footmen, for they can easily be trampled under your horse's hooves.<|endoftext|> <|startoftext|>At The Enemy's Gates<|obj|>Aneera Thuron at the Argent Tournament Grounds wants you to kill 15 Boneguard Footmen, 10 Boneguard Scouts, 3 Boneguard Lieutenants.<|text|>Even as we ready for the tournament, Argent Crusade forces prepare the way for an assault on the enemy's stronghold of Icecrown Citadel. In the Court of Bones in southwestern Icecrown, a few brave crusaders have set up a forward camp on the southern side of Corp'rethar. Equip your lance and mount the stabled campaign charger at the camp, then destroy the Lich King's minions. Do not fear the masses of boneguard footmen, for they can easily be trampled under your horse's hooves.<|endoftext|> <|startoftext|>Battle Before The Citadel<|obj|>Eadric the Pure at the Argent Tournament Grounds wants you to kill 3 Boneguard Commanders.<|text|>Even as some of us labor on the tournament, our brothers prepare the way for an assault on the enemy's stronghold of Icecrown Citadel. In the Court of Bones in southwestern Icecrown, a few brave crusaders have set up a forward camp on the southern side of Corp'rethar. Equip your lance and mount the stabled argent charger at the camp, then destroy the Lich King's commanders. Do not fear the masses of boneguard footmen, for they can easily be trampled under your horse's hooves.<|endoftext|> <|startoftext|>At The Enemy's Gates<|obj|>Gahju at the Argent Tournament Grounds wants you to kill 15 Boneguard Footmen, 10 Boneguard Scouts, 3 Boneguard Lieutenants.<|text|>Even as we ready for the tournament, Argent Crusade forces prepare the way for an assault on the enemy's stronghold of Icecrown Citadel. In the Court of Bones in southwestern Icecrown, a few brave crusaders have set up a forward camp on the southern side of Corp'rethar. Equip your lance and mount the stabled campaign charger at the camp, then destroy the Lich King's minions. Do not fear the masses of boneguard footmen, for they can easily be trampled under your horse's hooves.<|endoftext|> <|startoftext|>At The Enemy's Gates<|obj|>Airae Starseeker at the Argent Tournament Grounds wants you to kill 15 Boneguard Footmen, 10 Boneguard Scouts, and 3 Boneguard Lieutenants.<|text|>Even as we ready for the tournament, Argent Crusade forces prepare the way for an assault on the enemy's stronghold of Icecrown Citadel. In the Court of Bones in southwestern Icecrown, a few brave crusaders have set up a forward camp on the southern side of Corp'rethar. Equip your lance and mount the stabled campaign charger at the camp, then destroy the Lich King's minions. Do not fear the masses of boneguard footmen, for they can easily be trampled under your horse's hooves.<|endoftext|> <|startoftext|>Battle Before The Citadel<|obj|>Eadric the Pure at the Argent Tournament Grounds wants you to kill 3 Boneguard Commanders.<|text|>Even as some of us labor on the tournament, our brothers prepare the way for an assault on the enemy's stronghold of Icecrown Citadel. In the Court of Bones in southwestern Icecrown, a few brave crusaders have set up a forward camp on the southern side of Corp'rethar. Equip your lance and mount the stabled campaign charger at the camp, then destroy the Lich King's commanders. Do not fear the masses of boneguard footmen, for they can easily be trampled under your horse's hooves.<|endoftext|> <|startoftext|>At The Enemy's Gates<|obj|>Ranii at the Argent Tournament Grounds wants you to kill 15 Boneguard Footmen, 10 Boneguard Scouts, and 3 Boneguard Lieutenants.<|text|>Even as we ready for the tournament, Argent Crusade forces prepare the way for an assault on the enemy's stronghold of Icecrown Citadel. In the Court of Bones in southwestern Icecrown, a few brave crusaders have set up a forward camp on the southern side of Corp'rethar. Equip your lance and mount the stabled campaign charger at the camp, then destroy the Lich King's minions. Do not fear the masses of boneguard footmen, for they can easily be trampled under your horse's hooves.<|endoftext|> <|startoftext|>Return Fire<|obj|>Use an Astranaar Thrower to shoot down 15 Hellscream's Hellions & their Watch Wind Riders.<|text|>The fires are mostly contained, but we have to do something about those wind riders! Quick, you have to jump into one of our glaive throwers and return fire!<|endoftext|> <|startoftext|>Bad News Bear-er<|obj|>Kadrak wants you to speak to Commander Grimfang in Zoram Strand.<|text|>No reports have made it out of here since the beginning of the siege on Splintertree. By now, Commander Grimfang must be getting anxious. I am sending you to Zoram Strand to deliver our report. It's not pretty, but at least he'll have the facts. Speak to Vhulgra when you're ready to make the trip.<|endoftext|> <|startoftext|>At The Enemy's Gates<|obj|>Morah Worgsister at the Argent Tournament Grounds wants you to kill 15 Boneguard Footmen, 10 Boneguard Scouts, and 3 Boneguard Lieutenants.<|text|>Even as we ready for the tournament, Argent Crusade forces prepare the way for an assault on the enemy's stronghold of Icecrown Citadel. In the Court of Bones in southwestern Icecrown, a few brave crusaders have set up a forward camp on the southern side of Corp'rethar. Equip your lance and mount the stabled campaign charger at the camp, then destroy the Lich King's minions. Do not fear the masses of boneguard footmen, for they can easily be trampled under your horse's hooves.<|endoftext|> <|startoftext|>At The Enemy's Gates<|obj|>Flickin Gearspanner at the Argent Tournament Grounds wants you to kill 15 Boneguard Footmen, 10 Boneguard Scouts, and 3 Boneguard Lieutenants.<|text|>Even as we ready for the tournament, Argent Crusade forces prepare the way for an assault on the enemy's stronghold of Icecrown Citadel. In the Court of Bones in southwestern Icecrown, a few brave crusaders have set up a forward camp on the southern side of Corp'rethar. Equip your lance and mount the stabled campaign charger at the camp, then destroy the Lich King's minions. Do not fear the masses of boneguard footmen, for they can easily be trampled under your horse's hooves.<|endoftext|> <|startoftext|>Astranaar's Burning!<|obj|>Extinguish 15 fires.<|text|>, Astranaar's burning! Quickly, take this bucket of water and put out the fires before there's nothing left!<|endoftext|> <|startoftext|>The Looting of Althalaxx<|obj|>Locate Narassin's Tome among the ruins of Althalaxx and kill the Forsaken commander Teegan Holloway.<|text|>Before you rejoin the battle, something urgent has come to my attention. My scouts report that the Forsaken are scouring the ruined tower of Althalaxx to our south. Prior to the assault, that bleak tower housed a fanatical arm of the Shadow Council commanded by the fallen highborne Athrikus Narassin. Narassin is long since dead, but if any of his work survives, we can't allow it out of our sight. Retrieve his research and kill the Forsaken commander who's plundering the ruins.<|endoftext|> <|startoftext|>At The Enemy's Gates<|obj|>Clara Tumblebrew at the Argent Tournament Grounds wants you to kill 15 Boneguard Footmen, 10 Boneguard Scouts, and 3 Boneguard Lieutenants.<|text|>Even as we ready for the tournament, Argent Crusade forces prepare the way for an assault on the enemy's stronghold of Icecrown Citadel. In the Court of Bones in southwestern Icecrown, a few brave crusaders have set up a forward camp on the southern side of Corp'rethar. Equip your lance and mount the stabled campaign charger at the camp, then destroy the Lich King's minions. Do not fear the masses of boneguard footmen, for they can easily be trampled under your horse's hooves.<|endoftext|> <|startoftext|>At The Enemy's Gates<|obj|>Captain Joseph Holley at the Argent Tournament Grounds wants you to kill 15 Boneguard Footmen, 10 Boneguard Scouts, and 3 Boneguard Lieutenants.<|text|>Even as we ready for the tournament, Argent Crusade forces prepare the way for an assault on the enemy's stronghold of Icecrown Citadel. In the Court of Bones in southwestern Icecrown, a few brave crusaders have set up a forward camp on the southern side of Corp'rethar. Equip your lance and mount the stabled campaign charger at the camp, then destroy the Lich King's minions. Do not fear the masses of boneguard footmen, for they can easily be trampled under your horse's hooves.<|endoftext|> <|startoftext|>The Scrapbot Construction Kit<|obj|>Interact with the Prototype Console in The Inventor's Library.<|text|>Searching the databanks of the prototype console reveals schematics for a scrapbot construction kit. With your engineering expertise, you could learn this schematic and produce scrapbot construction kits of your own.<|endoftext|> <|startoftext|>Sealed Vial of Poison<|obj|>Bring the Sealed Vial of Poison to Alchemist Cinesra in the Dalaran Sewers.<|text|>This vial of poison looks particularly dangerous. Perhaps someone in Dalaran might be interested in it.<|endoftext|> <|startoftext|>Contributin' To The Cause<|obj|>Speak with Squire Artie to contribute 10 gold to the Argent Crusade's cause.<|text|>The bestest of the champions come to the chapel to hear the argent confessor speak every day. You should see how much she inspires them. Not only do they fight for the Argent Crusade, but they put a lot of money into the collection basket when I take it around. Maybe you'd like to contribute too?<|endoftext|> <|startoftext|>Dread Head Redemption<|obj|>Speak to Durak in Splintertree Mines.<|text|>I sense that Durak is more than he seems. Demonic power is dangerous and it is easy to fall to its corruption - even for a trained warlock. I do not trust him. Find this Durak and tell him that the Horde will have nothing to do with him.<|endoftext|> <|startoftext|>Mastery Of The Charge<|obj|>Equip your lance and mount the Stabled Quel'dorei Steed outside the pavilion. Speak to Rugan Steelbelly and Charge 2 vulnerable Charge Targets, then return to Avareth Swiftstrike at the Argent Tournament Grounds.<|text|>Your strongest attack in mounted combat is undoubtedly the charge. Take this lance and mount the stabled Quel'dorei steed just outside the pavilion. Once you're mounted, speak with Rugan Steelbelly. He's on the northern edge of the tournament grounds at the training area east of the Aspirants' Ring. Rugan will tell you how to use this powerful ability and teach you some basic strategies.<|endoftext|> <|startoftext|>REUSE<|obj|>Find some Special Chicken Feed and return to your befriended chicken. When you find it, /cheer at it before trying to give it the Special Chicken Feed.<|text|>"Cluck... cluck... cluck... BACAW! Cluck... cluck... cluck." The chicken looks up at you and then starts to scratch its claws into the ground. You think it is spelling out a word, but you are not sure what it is. Could it be... S-A-L-D-E-A-N? Before you can ask, the chicken turns away and goes about its business.<|endoftext|> <|startoftext|>Mastery Of The Charge<|obj|>Equip your lance and mount the Stabled Sunreaver Hawkstrider outside the pavilion. Speak to Rugan Steelbelly and Charge 2 vulnerable Charge Targets, then return to Amariel Sunsworn at the Argent Tournament Grounds.<|text|>Your strongest attack in mounted combat is undoubtedly the charge. Take this lance and mount the stabled Sunreaver hawkstrider just outside the pavilion. Once you're mounted, speak with Rugan Steelbelly. He's on the northern edge of the tournament grounds at the training area east of the Aspirants' Ring. Rugan will tell you how to use this powerful ability and teach you some basic strategies.<|endoftext|> <|startoftext|>All Apologies<|obj|>Draaka wants you to bring her Letter of Explanation to Eitrigg in Orgrimmar.<|text|>This could be the end of me... Perhaps my actions were not thought out as well as they should have been... The good news is that we pushed back an attack that would have otherwise meant the end of Splintertree. Let us pray that Saurfang sees it that way. I am certain to be summoned to Orgrimmar to explain my actions. Please, go ahead of me and present this letter to his advisor Eitrigg. Do what you can to soften his heart towards me.<|endoftext|> <|startoftext|>Mastery Of The Shield-Breaker<|obj|>Equip your lance and mount the Stabled Sunreaver Hawkstrider. Speak to Valis Windchaser and use Shield-Breaker on 2 vulnerable Ranged Targets, then return to Galathia Brightdawn at the Argent Tournament Grounds.<|text|>You'll need to learn how to break through an opponent's defenses to succeed in mounted combat. Take this lance and mount the stabled Sunreaver hawkstrider just outside the pavilion. Once you're mounted, seek out Valis Windchaser. He'll be on the northern edge of the tournament grounds at the training area east of the Aspirants' Ring. Valis will teach you the basics of using a ranged shield breaker attack to make a ranged target vulnerable.<|endoftext|> <|startoftext|>Toxic Tolerance<|obj|>Mor'vek in Un'goro Crater claims that if you were poisoned by Venomhide Ravasaur blood 20 times, you could ride one without dying. Attack Venomhide Ravasaurs for a chance to be poisoned.<|text|>You want to ride a Venomhide? Then I've got bad news for you. The Venomhide Ravasaurs, they're all poison: Poison blood, poison spit, poison skin. You climb on one, you fall off dead in a few hours. You'd have to build up a resistance to their toxins before I sold you one, and that takes a long, LONG time... you'd need to be splashed with poisonous blood while fighting one numerous times. If you're really interested, the venomhides prefer the northern area of the Marshlands, northwest of here.<|endoftext|> <|startoftext|>Mastery Of The Shield-Breaker<|obj|>Equip your lance and mount the Stabled Quel'dorei Steed outside the pavilion. Speak to Valis Windchaser and use Shield-Breaker on 2 vulnerable Ranged Targets, then return to Scout Shalyndria at the Argent Tournament Grounds.<|text|>You'll need to learn how to break through an opponent's defenses to succeed in mounted combat. Take this lance and mount the stabled Quel'dorei steed just outside the pavilion. Once you're mounted, seek out Valis Windchaser. He'll be on the northern edge of the tournament grounds at the training area east of the Aspirants' Ring. Valis will teach you the basics of using a ranged shield breaker attack to make a ranged target vulnerable.<|endoftext|> <|startoftext|>A Troubling Prescription<|obj|>Deliver the Apothecary's notes to Tharnariun Treetender in Lor'danel.<|text|>A crude, hastily-assembled apothecary's workbench stands here, heaped with scrawled notes and noxious brews. It looks as though the Forsaken have also been studying Foulhoof's handiwork. You grab the most important-looking notes and prepare to smash the laboratory before notifying Treetender of your discovery.<|endoftext|> <|startoftext|>Jewel Of The Sewers<|obj|>Marcia Chase in Dalaran City wants you to bring her a piece of Corroded Jewelry.<|text|>Hard to believe that most people fish in the Dalaran Sewers for giant rats and mutated fish. Especially when those waters are filled with priceless jewelry - discarded by broken hearted fools, thieves, and careless drunks. The trick is to let your hook drag the bottom and don't pull up too hard when you get something. Try it out. I'd be willing to trade whatever you find for a few trinkets of my own.<|endoftext|> <|startoftext|>Blood Is Thicker<|obj|>Marcia Chase in Dalaran City wants you to bring her 5 Bloodtooth Frenzies.<|text|>The bloodtooth is a feisty little fish used in a recipe to cure infected wounds. We could use some of them, if you're up to it. As the name suggests, they've a hunger for blood. The only way I know how to catch the little devils is by creating a blood pool and fishing in it. Get yourself covered in blood - just slaughter a beast in the Borean Tundra - and then jump in the water. It'll wash right off and create the perfect fishing spot.<|endoftext|> <|startoftext|>Mastery Of Melee<|obj|>Equip your lance, then mount the Stabled Sunreaver Hawkstrider outside the pavilion. Speak to Jeran Lockwood and use Thrust 5 times on a Melee Target, then return to Magister Edien Sunhollow at the Argent Tournament Grounds.<|text|>The heart of tournament competition is mounted melee combat. Take this lance and mount the stabled Sunreaver hawkstrider just outside the pavilion. Once you're mounted, seek out Jeran Lockwood. He's on the northern edge of the tournament grounds at the training area east of the Aspirants' Ring. Jeran will instruct you on how to use your defenses to keep you safe while attacking a melee target at close range.<|endoftext|> <|startoftext|>Disarmed!<|obj|>Olisarra the Kind in Dalaran City wants you to return the Severed Arm to her.<|text|>I've received word of an unfortunate accident at the Dalaran prison; a guard had his arm severed and thrown into the water by a particularly vicious inmate. Our first aid clinic promises they can reattach the arm if we bring it back. You fish long enough in the water outside the prison, and I'd bet my favorite fishing pole that arm will surface. Find that arm, and bring it to Olisarra the Kind here in Dalaran. She'll know what to do.<|endoftext|> <|startoftext|>Mastery Of Melee<|obj|>Equip your lance, then mount the Stabled Quel'dorei Steed outside the pavilion. Speak to Jeran Lockwood and use Thrust 5 times on a Melee Target, then return to Arcanist Taelis at the Argent Tournament Grounds.<|text|>The heart of tournament competition is mounted melee combat. Take this lance and mount the stabled Quel'dorei steed just outside the pavilion. Once you're mounted, seek out Jeran Lockwood. He's on the northern edge of the tournament grounds at the training area east of the Aspirants' Ring. Jeran will instruct you on how to use your defenses to keep you safe while attacking a melee target at close range.<|endoftext|> <|startoftext|>Heroic: Mimiron's Sigil<|obj|>Prospector Loren at the Ulduar Archivum wants you to obtain Mimiron's Sigil.<|text|>Mimiron's a clever one. His entire abode is rigged with some sort of self-destruction mechanism. Unfortunately yer gonna have to race against it if ye want to get his sigil. Check the Archivum Console for more details if ye need them.<|endoftext|> <|startoftext|>Dangerously Delicious<|obj|>Marcia Chase in Dalaran City wants you to bring her 10 Terrorfish.<|text|>The best fishing is often the most dangerous. Wintergrasp boasts a bountiful catch for the brazen. In fact, it's the only place to catch the fabled Terrorfish - a fish both lethal and delicious. Bring me some, and we'll have something to discuss.<|endoftext|> <|startoftext|>Heroic: Hodir's Sigil<|obj|>Prospector Loren at the Archivum in Ulduar wants you to obtain Hodir's Sigil.<|text|>Hodir's Sigil won't be easy to obtain. Not only are ye going to have to defeat Hodir himself, but yer going to have to do it before he destroys the chest that contains it! Check the Archivum console if you need more information. That thing contains more knowledge than all of the world's libraries put together!<|endoftext|> <|startoftext|>Heroic: Thorim's Sigil<|obj|>Prospector Loren at the Archivum in Ulduar wants you to obtain Thorim's Sigil.<|text|>Thorim's not himself. He's come under a dark influence. An evil presence under the guise of an illusion pretends to be his lost wife, Sif. Ye can't let him be overcome by this impostor's spell. If he does, the location of his sigil might forever be lost! Yer going to have to beat some sense into him and yer going to have to do it quick. As always, the Archivum Console will give ye all the gory details... even the ones ye don't like.<|endoftext|> <|startoftext|>The Ghostfish<|obj|>Marcia Chase in Dalaran City wants you to discover the mystery of the Phantom Ghostfish.<|text|>Any Northrend angler worth salt knows about the pygmy suckerfish. It's not edible, but sometimes useful to alchemists. There is, however, a stealthy fish that hides among the suckerfish in the River's Heart of Sholazar Basin. The phantom ghostfish. When out of water, they become increasingly translucent until they fade away completely. Some hypothesize they return to Sholazar, and others are more... superstitious. I want you to catch this fish and discover its secret by any means!<|endoftext|> <|startoftext|>Heroic: Algalon<|obj|>Bring the Sigils of the Watchers to the Archivum Console in Ulduar.<|text|>You really did it. Take the sigils to the Archivum Console and see if you can gain access to the Celestial Planetarium. You best hurry. Time is of the essence.<|endoftext|> <|startoftext|>Heroic: Freya's Sigil<|obj|>Prospector Loren at the Archivum in Ulduar wants you to obtain Freya's Sigil.<|text|>Freya's Sigil is going to be one of the tougher ones, I reckon. According to the Archivum, the essence of the Sigil is tied to her three elder servants, Brightleaf, Ironbranch and Stonebark. Should any of the elders be harmed, the Sigil's integrity will be compromised. Sparing the elders, however, means that Freya will be more powerful when you face her. What can I say. We're stuck between a rock and hard place.<|endoftext|> <|startoftext|>Heroic: All Is Well That Ends Well<|obj|>Take the Reply-Code Alpha to Rhonin in Dalaran.<|text|>We'd best hurry now. We're going to have to transmit the reply-code from Dalaran. Take it to Rhonin, I will meet you there.<|endoftext|> <|startoftext|>The Blastbolt Brothers<|obj|>Speak with Bezzle Blastbolt at the Argent Tournament Grounds.<|text|>The highlord has tasked me with getting that coliseum completed as soon as possible. We've put our own masons to work on the project, but we found out very quickly that we were going to need help procuring materials. I've hired a couple of goblins, Bezzle Blastbolt and his brother, Bozzle. They're supervising construction at the southeastern end of the tournament grounds. Speak with Bezzle and see if he and his brother could use any more help getting the building materials we need.<|endoftext|> <|startoftext|>Heroic: The Celestial Planetarium<|obj|>Prospector Loren at the Archivum in Ulduar wants you to locate the entrance to the Celestial Planetarium.<|text|>Listen! Azeroth's fate is at stake here. Our only chance is to get to the Celestial Planetarium in time to find this Algalon and stop him from beaming back any messages to his Titan masters. Locate the Celestial Planetarium and come back with any information you get. We might still have some time to prepare for Algalon's arrival.<|endoftext|> <|startoftext|>Making Stumps<|obj|>Krokk wants you to use the Splintertree Axe to cut down the Ashenvale Oaks in Warsong Lumber Camp.<|text|>As you've been told by now, we are to escort a diplomat from within the besieged lumber camp to safety. As it stands, that's simply impossible. The elves have a thousand arrows trained on the camp's exits. First we must create a diversion - something that will take their eyes off of the camp for a time. My idea is simple. Take this axe and cut down the trees they've been nurturing in the region. When you're through, light the brazier here to speak with me again.<|endoftext|> <|startoftext|>Taking Battle To The Enemy<|obj|>Zor'be the Bloodletter at the Argent Tournament Grounds wants you to kill 15 members of the Cult of the Damned. You may kill cultists in any part of Icecrown.<|text|>While we all play at mock combat, it will do us good to remember that the real enemy surrounds us. The Argent Crusade wants to use competition to find the best fighters, but we can tell that by who returns from battle. Let's show the paladins that we are willing to take battle to the Cult of the Damned, even while making preparations for the tournament. Go forth into Icecrown and slay any of the cultists you encounter. They have a strong presence around Aldur'thar and Deathspeaker's Watch.<|endoftext|> <|startoftext|>Heroic: Archivum Data Disc<|obj|>Bring the Archivum Data Disc to the Archivum Console in Ulduar.<|text|>This platinum disc is surprisingly symmetrical and devoid of any scratches or imperfections. Engraved along its edge, bold runes spell out the word "ARCHIVUM." There must be a device inside Ulduar capable of reading the disc.<|endoftext|> <|startoftext|>Among the Champions<|obj|>Bring 4 Marks of the Champion to Illyrie Nightfall at the Argent Tournament Grounds.<|text|>As a champion, you have mastered the art of mounted combat, overcoming challengers of all levels. You must make certain that you can defeat anyone you face when the tournament begins. You should continue honing your own skills and learning more about the weaknesses of your opponents. Champions representing all cities practice in the Ring of Champions near the stables. Go to the stables, equip your lance, pick any mount you can ride, then face the champions in practice bouts.<|endoftext|> <|startoftext|>Threat From Above<|obj|>Crok Scourgebane at the Argent Tournament wants you to defeat Chillmaw and 3 Cultist Bombardiers.<|text|>The Argent Crusade has doubled the guard since your exposure of the Cult of the Damned's infiltrator. They know the cultists won't stop until they've destroyed this area and thwarted the tournament. The Argent Crusade's scouts have reported sighting a frost wyrm named Chillmaw leading a cult raiding party. You must intercept and destroy them before they attack. The scouts reporting seeing Chillmaw to the southwest, flying over the area between the Ironwall Rampart and Aldur'thar.<|endoftext|> <|startoftext|>Among the Champions<|obj|>Bring 4 Marks of the Champion to Luuri at the Argent Tournament Grounds.<|text|>As a champion, you have mastered the art of mounted combat, besting challengers of all levels. When the tournament begins, those you have defeated will have redoubled their efforts and will seek to avenge their losses. It would be wise to continue honing your own skills and learning from your opponents. Champions representing all cities practice in the Ring of Champions. Equip your lance, mount up on any mount you're entitled to use at the stables, and face the champions.<|endoftext|> <|startoftext|>Mission Improbable<|obj|>Kadrak wants you to light the Smoldering Brazier across from Satyrnaar.<|text|>I have a special mission that requires a well equipped, competent . As I have no one else to spare, I suppose I'll have to settle for you... The enemy has assaulted Warsong Lumber Camp and cut it off from the rest of our forces. An important blood elf diplomat en route to Orgrimmar is trapped there. She must be liberated. Take the road northeast and light the smoldering brazier to summon our operative there. Do whatever he might require of you. Dismissed!<|endoftext|> <|startoftext|>Demon Duty<|obj|>Locke Okarr in Splintertree wants you to close 12 Satyr Portals in Satyrnaar and Xavian.<|text|>Listen, I know this assault on Splintertree has everyone worked up, but if we forget about the satyr portals we'll come out of this crisis to face an even larger one. You don't know about the portals? To the northeast, in the regions of Satyrnaar and Xavian, the satyrs are attempting to summon in demons to bolster their numbers. We must be vigilant in closing those portals, no matter what issues we face here!<|endoftext|> <|startoftext|>Taking Battle To The Enemy<|obj|>Cellian Daybreak at the Argent Tournament Grounds wants you to kill 15 members of the Cult of the Damned. You may kill cultists in any part of Icecrown.<|text|>The coliseum is perched in the most dangerous part of the world. The territory we've taken from the Scourge has been paid for in blood and misery, yet the enemy continues to strike back with a seemingly limitless army. To make matters worse, this undead army is supported and assisted by mortal sympathizers, the Cult of the Damned. Go forth into Icecrown and slay any cultists you encounter.<|endoftext|> <|startoftext|>Threat From Above<|obj|>Eadric the Pure at the Argent Tournament wants you to defeat Chillmaw and 3 Cultist Bombardiers.<|text|>Highlord Tirion Fordring has doubled the guard since your exposure of the Cult of the Damned's infiltrator. He doesn't believe that they will stop just because their Black Knight has been defeated. Our skytalon scouts have reported sighting a frost wyrm named Chillmaw leading a cult raiding party. If we don't intercept them, the tournament will come under attack. The scouts reporting seeing Chillmaw to the southwest, flying over the area between the Ironwall Rampart and Aldur'thar.<|endoftext|> <|startoftext|>Blood of the Weak<|obj|>Kadrak wants you to bring the Blood-Soaked Axe to Durak in Splintertree Post.<|text|>We knew the elves wouldn't go down without a fight, but no one expected them to be able to lay siege to Splintertree... Time for them to pay for their actions! Nearby, in the Dor'Danil Barrow Den, lies something very dear to the enemy - the Forest Heart. I need someone to make their way to the heart and corrupt it. That someone is you. First though, bring my axe to Durak here in the mines. He'll make use of the blood of our enemies.<|endoftext|> <|startoftext|>Pierce Their Heart!<|obj|>Durak wants you to use the Tainted Blood of the Kaldorei on the Forest Heart.<|text|>There... The blood of the fallen Kaldorei is turned. It can now be used on the Forest Heart in Dor'Danil Barrow Den. Doing so will utterly corrupt it. The sacred relic of the arrogant elves will be turned against them. How poetic! The barrow den lies nestled against the hills to the southeast. One of my imps has laid a blood trail from the entrance to the heart. Make haste! Kadrak is not likely to be in a patient mood. Off you go.<|endoftext|> <|startoftext|>To Catch a Fish-Thing<|obj|>Place a trap and use the remote to capture a live Slobberfang Murloc. Return the filled trap to Professor Flozz.<|text|>Look at these results! Such a unique electrochemical makeup -- ah, but I wouldn't suspect a lowly would understand the magnormity of what I've discovered here. I'll need a live specimen. I would acquire one myself, but apparently they bite. Here, I've configured this trap to hone in on their unique brain patterns. Just set the trap, then hit this button to slurp up a Slobberfang. But first, I'll need you to sign this indemnification waiver. This technology is bleeding edge!<|endoftext|> <|startoftext|>Where Are My Keys?<|obj|>Dr. Fingers wants you to kill his evil clone, Evil Fingers, and retrieve his keys.<|text|>I can't find my keys -- I suspect my evil twin is at fault. "Take care" of him for me.<|endoftext|> <|startoftext|>Dirty Deeds<|obj|>Search the piles of Fresh Rubble to find 10 Chunks of Ore.<|text|>What Draaka requires is a magnet of sorts - something that her demonic missiles will be drawn to. I happen to know of a method that should suit our purposes. You scour the mines for fist-sized chunks of ore, while I prepare a special... enchantment.<|endoftext|> <|startoftext|>Dead Elves Walking<|obj|>Destroy any 15 of the night elf ghosts at Dor'danil Barrow Den.<|text|>D-did you hear that? Ghosts! I hate ghosts! Their eerie howls are coming from the barrows to the south. Ahhh! Make them stop!! Please, I'll pay good money to get those voices out of my head!<|endoftext|> <|startoftext|>The Goblin with Two Brains<|obj|>Bring a Slobberfang Murloc Brain Stem to Professor Flozz along the coast.<|text|>Do you see them, along the shore? Such magnificent specimens! Look at their primitive society in action, working like a well-oiled machine from the lowliest grunt to their leader, who I've named "King Burgrurble." I must study their brains. Can you procure an intact Slobberfang Murloc brain stem for me? Kill them - for science!<|endoftext|> <|startoftext|>Get My Keys!<|obj|>Find Dr. Fingers' Keys.<|text|>Get 'em!<|endoftext|> <|startoftext|>The Scourgebane<|obj|>Speak with Crok Scourgebane at the Argent Tournament Grounds.<|text|>The leader of the Knights of the Ebon Blade delegation has asked to speak you. Crok Scourgebane is as fearsome a combatant as they come and I have no doubt he'll have much to ask of you. The Knights of the Ebon Blade have made camp on the north side of the tournament grounds, west of the tent housing the Alliance delegations.<|endoftext|> <|startoftext|>The Forest Heart<|obj|>Obtain the Forest Heart.<|text|>You must get the Forest Heart to Gnarl at all costs! Down at the bottom of the Dor'Danil Barrow Den it sits, corrupted by the Horde. Only Gnarl can cleanse it. In order to move it, though, you'll need a Power of Nature. If you collect enough untainted spirits from the Severed druids and keepers, the spirits can be combined into a Power of Nature. Good luck!<|endoftext|> <|startoftext|>Rain of Destruction<|obj|>Using Accursed Ore to mark targets for Draaka, you are to kill 30 Night Elf troops and 5 Raging Ancients.<|text|>Just in time. The elves have launched another attack! From the guard towers, use the accursed ore to mark targets for Draaka. Her projectiles will strike your target and erupt in fel magic flame, destroying any nearby enemies. There is strong prejudice against the use of demonic magics. Unjustified, but real nonetheless. For this reason, I will transform you into an imp for the duration of the mission to prevent you from being identified.<|endoftext|> <|startoftext|>Among the Champions<|obj|>Bring 4 Marks of the Champion to Illyrie Nightfall at the Argent Tournament Grounds.<|text|>As a champion, you have mastered the art of mounted combat, overcoming challengers of all levels. You must make certain that you can defeat anyone you face when the tournament begins. You should continue honing your own skills and learning more about the weaknesses of your opponents. Champions representing all cities practice in the Ring of Champions near the stables. Go to the stables, equip your lance, and pick any mount you're permitted to ride, then face the champions.<|endoftext|> <|startoftext|>Taking Battle To The Enemy<|obj|>Zor'be the Bloodletter at the Argent Tournament Grounds wants you to kill 15 members of the Cult of the Damned. You may kill cultists in any part of Icecrown.<|text|>While we all play at mock combat, it will do us good to remember that the real enemy surrounds us. The Argent Crusade wants to use competition to find the best fighters, but we can tell that by who returns from battle. Let's show the paladins that we are willing to take battle to the Cult of the Damned, even while making preparations for the tournament. Go forth into Icecrown and slay any of the cultists you encounter. They have a strong presence around Aldur'thar and Deathspeaker's Watch.<|endoftext|> <|startoftext|>Eadric the Pure<|obj|>Speak with Eadric the Pure at the Argent Tournament Grounds.<|text|>I have asked my brothers of the Argent Crusade to work closely with those who rise to the rank of champion. Eadric the Pure, our brotherhood's grand champion, helps oversee training exercises for champions from all cities and helps them make their final preparations for tournament competition. Please go and introduce yourself to him. I know he'll be eager to meet you and work with you on your way to competing against Azeroth's greatest champions.<|endoftext|> <|startoftext|>The Shadewalker<|obj|>Speak with Gaivan Shadewalker pacing outside the entrance to the Dor'Danil Barrow Den in Ashenvale.<|text|>Now that the demon gates have been destroyed, the power of the forest must be replenished. The Forest Heart must be retrieved! Gaivan Shadewalker, a powerful druid of the claw, has gone southwest, past Felfire Hill, to the Dor'Danil Barrow Den. Therein rests the Forest Heart. It is protected by the druids of Ashenvale deep below the ground. Seek out Gaivan and tell him of what has transpired.<|endoftext|> <|startoftext|>Taking Battle To The Enemy<|obj|>Cellian Daybreak at the Argent Tournament Grounds wants you to kill 15 members of the Cult of the Damned. You may kill Cult of the Damned members in any part of Icecrown.<|text|>The coliseum is perched in the most dangerous part of the world. The territory we've taken from the Scourge has been paid for in blood and misery, yet the enemy continues to strike back with a seemingly limitless army. To make matters worse, this undead army is supported and assisted by mortal sympathizers, the Cult of the Damned. Go forth into Icecrown and slay any cultists you encounter.<|endoftext|> <|startoftext|>Threat From Above<|obj|>Crok Scourgebane at the Argent Tournament wants you to defeat Chillmaw and 3 Cultist Bombardiers.<|text|>The Argent Crusade has doubled the guard since your exposure of the Cult of the Damned's infiltrator. They know the cultists won't stop until they've destroyed this area and thwarted the tournament. The Argent Crusade's scouts have reported sighting a frost wyrm named Chillmaw leading a cult raiding party. You must intercept and destroy them before they attack. The scouts reporting seeing Chillmaw to the southwest, flying over the area between the Ironwall Rampart and Aldur'thar.<|endoftext|> <|startoftext|>A Valiant's Field Training<|obj|>Kethiel Sunlance at the Argent Tournament Grounds wants you to kill 10 Converted Heroes.<|text|>The tournament is a time for testing your skills against your peers, but we must not forget that the real enemy, the Scourge, will not wait. As you hone your skills against others, so should you maintain your edge in combat against the enemy. Travel to the area southwest of the Valley of Fallen Heroes and north of Corp'rethar. There, the Scourge raises dead heroes and turns them against us. Defeat these minions of the Scourge, do honor to our allies, and keep yourself prepared for combat.<|endoftext|> <|startoftext|>The Grand Melee<|obj|>Bring 3 Marks of the Valiant to Aneera Thuron at the Argent Tournament Grounds.<|text|>The grand melee is the most important of the tournament's competitions. Victory will not be easy, but I am confident that we will win. You must practice with your mount until the two of you work as one. It will help prepare you for the rigors of tournament combat. Go to the stables outside the pavilion, equip your lance, mount the stabled Silvermoon hawkstrider, and challenge the valiants. They wait in the Horde Valiants' Ring just outside our tent.<|endoftext|> <|startoftext|>Among the Champions<|obj|>Bring 4 Marks of the Champion to Luuri at the Argent Tournament Grounds.<|text|>As a champion, you have mastered the art of mounted combat, besting challengers of all levels. When the tournament begins, those you have defeated will have redoubled their efforts and will seek to avenge their losses to you. It would be wise to continue practicing your skills against the combatants waiting in the Ring of Champions. Equip your lance, go to the stables on the southern side of the grounds. then mount up on any mount you're permitted to use, and face the champions.<|endoftext|> <|startoftext|>A Worthy Weapon<|obj|>Bring the Blade of Drak'Mar to Deathstalker Visceri at the Argent Tournament Grounds.<|text|>Of all the times to have such rotten luck! My tournament blade has gone missing. I've heard the bards telling tales of travelers offering winter hyacinths to a lonely maiden in return for gifts. Those hyacinths grow only on the ice flowing from the Ironwall Dam, on Crystalsong Forest's northwestern border with Icecrown. Gather the flowers and take them to the circle of lamps in Drak'Mar Lake in northeastern Dragonblight, near Zul'Drak and Grizzly Hills. Ask the lonely maiden for a worthy blade.<|endoftext|> <|startoftext|>The Grand Melee<|obj|>Bring 3 Marks of the Valiant to Handler Dretch at the Argent Tournament Grounds.<|text|>The grand melee is the most important of the tournament's competitions. Victory will not be easy, but I am confident that we will win. You must practice with your mount until the two of you work as one. It will help prepare you for the rigors of tournament combat. Go to the stables outside the pavilion, equip your lance, mount the stabled Forsaken warhorse, and challenge the valiants. They wait in the Horde Valiants' Ring just outside our tent.<|endoftext|> <|startoftext|>The Edge Of Winter<|obj|>Eressea Dawnsinger at the Argent Tournament Grounds wants you to bring her Winter's Edge.<|text|>Curse that death knight for breaking my sword! In southern Crystalsong Forest, overlooking the Crystal Vice's exit, you will find Lord Everblaze. Kill him and take the everburning ember from his corpse. Bring it to the center of Winter's Breath Lake in northern Howling Fjord, and use it to free the maiden encased in ice. She is the guardian of an ancient sword and will award it to whoever frees her. Prove your worth and earn the weapon that she has guarded for so long.<|endoftext|> <|startoftext|>A Worthy Weapon<|obj|>Bring the Blade of Drak'Mar to Eressea Dawnsinger at the Argent Tournament Grounds.<|text|>Of all the times to have such rotten luck! My tournament blade has gone missing. I've heard the bards telling tales of travelers offering winter hyacinths to a lonely maiden in return for gifts. Those hyacinths grow only on the ice flowing from the Ironwall Dam, on Crystalsong Forest's northwestern border with Icecrown. Gather the flowers and take them to the circle of lamps in Drak'Mar Lake in northeastern Dragonblight, near Zul'Drak and Grizzly Hills. Ask the lonely maiden for a worthy blade.<|endoftext|> <|startoftext|>A Blade Fit For A Champion<|obj|>Retrieve the Ashwood Brand and bring it to Eressea Dawnsinger at the Argent Tournament Grounds.<|text|>I've heard that the Alliance champions are seeking after ancient blades for their warriors. We can't afford to let them have that kind of advantage. There's an old legend from Grizzly Hills about a maiden cursed with a frog's form to protect the blade she has long guarded. She lives among the lake frogs on the shore of Ashwood Lake, just east of Ashwood Post. The only thing said to break the curse is a kiss, freely given. Apply this balm before kissing anything. Otherwise, you'll catch warts.<|endoftext|> <|startoftext|>The Edge Of Winter<|obj|>Deathstalker Visceri at the Argent Tournament Grounds wants you to bring him Winter's Edge.<|text|>Curse that death knight for breaking my sword! In southern Crystalsong Forest, overlooking the Crystal Vice's exit, you will find Lord Everblaze. Kill him and take the everburning ember from his corpse. Bring it to the center of Winter's Breath Lake in northern Howling Fjord, and use it to free the maiden encased in ice. She is the guardian of an ancient sword and will award it to whoever frees her. Prove your worth and earn the weapon that she has guarded for so long.<|endoftext|> <|startoftext|>A Valiant's Field Training<|obj|>Dern Ragetotem at the Argent Tournament Grounds wants you to kill 10 Converted Heroes.<|text|>The tournament is a time for testing your skills against your peers, but we must not forget that the real enemy, the Scourge, will not wait. As you hone your skills against others, so should you maintain your edge in combat against the enemy. Travel to the area southwest of the Valley of Fallen Heroes and north of Corp'rethar. There, the Scourge raises dead heroes and turns them against us. Defeat these minions of the Scourge, do honor to our allies, and keep yourself prepared for combat.<|endoftext|> <|startoftext|>A Blade Fit For A Champion<|obj|>Retrieve the Ashwood Brand and bring it to Deathstalker Visceri at the Argent Tournament Grounds.<|text|>I've heard that the Alliance champions are seeking after ancient blades for their warriors. We can't afford to let them have that kind of advantage. There's an old legend from Grizzly Hills about a maiden cursed with a frog's form to protect the blade she has long guarded. She lives among the lake frogs on the shore of Ashwood Lake, just east of Ashwood Post. The only thing said to break the curse is a kiss, freely given. Apply this balm before kissing anything. Otherwise, you'll catch warts.<|endoftext|> <|startoftext|>A Worthy Weapon<|obj|>Bring the Blade of Drak'Mar to Runok Wildmane at the Argent Tournament Grounds.<|text|>Of all the times to have such rotten luck! My tournament blade has gone missing. I've heard the bards telling tales of travelers offering winter hyacinths to a lonely maiden in return for gifts. Those hyacinths grow only on the ice flowing from the Ironwall Dam, on Crystalsong Forest's northwestern border with Icecrown. Gather the flowers and take them to the circle of lamps in Drak'Mar Lake in northeastern Dragonblight, near Zul'Drak and Grizzly Hills. Ask the lonely maiden for a worthy blade.<|endoftext|> <|startoftext|>The Edge Of Winter<|obj|>Runok Wildmane at the Argent Tournament Grounds wants you to bring him Winter's Edge.<|text|>Curse that death knight for breaking my sword! In southern Crystalsong Forest, overlooking the Crystal Vice's exit, you will find Lord Everblaze. Kill him and take the everburning ember from his corpse. Bring it to the center of Winter's Breath Lake in northern Howling Fjord, and use it to free the maiden encased in ice. She is the guardian of an ancient sword and will award it to whoever frees her. Prove your worth and earn the weapon that she has guarded for so long.<|endoftext|> <|startoftext|>A Blade Fit For A Champion<|obj|>Retrieve the Ashwood Brand and bring it to Runok Wildmane at the Argent Tournament Grounds.<|text|>I've heard that the Alliance champions are seeking after ancient blades for their warriors. We can't afford to let them have that kind of advantage. There's an old legend from Grizzly Hills about a maiden cursed with a frog's form to protect the blade she has long guarded. She lives among the lake frogs on the shore of Ashwood Lake, just east of Ashwood Post. The only thing said to break the curse is a kiss, freely given. Apply this balm before kissing anything. Otherwise, you'll catch warts.<|endoftext|> <|startoftext|>A Valiant's Field Training<|obj|>Sarah Chalke at the Argent Tournament Grounds wants you to kill 10 Converted Heroes.<|text|>The tournament is a time for testing your skills against your peers, but we must not forget that the real enemy, the Scourge, will not wait. As you hone your skills against others, so should you maintain your edge in combat against the enemy. Travel to the area southwest of the Valley of Fallen Heroes and north of Corp'rethar. There, the Scourge raises dead heroes and turns them against us. Defeat these minions of the Scourge, do honor to our allies, and keep yourself prepared for combat.<|endoftext|> <|startoftext|>A Valiant's Field Training<|obj|>Shadow Hunter Mezil-kree at the Argent Tournament Grounds wants you to kill 10 Converted Heroes.<|text|>The tournament is a time for testing your skills against your peers, but we must not forget that the real enemy, the Scourge, will not wait. As you hone your skills against others, so should you maintain your edge in combat against the enemy. Travel to the area southwest of the Valley of Fallen Heroes and north of Corp'rethar. There, the Scourge raises dead heroes and turns them against us. Defeat these minions of the Scourge, do honor to our allies, and keep yourself prepared for combat.<|endoftext|> <|startoftext|>The Grand Melee<|obj|>Bring 3 Marks of the Valiant to Gahju at the Argent Tournament Grounds.<|text|>The grand melee is the most important of the tournament's competitions. Victory will not be easy, but I am confident that we will win. You must practice with your mount until the two of you work as one. It will help prepare you for the rigors of tournament combat. Go to the stables outside the pavilion, equip your lance, mount the stabled Darkspear raptor, and challenge the valiants. They wait in the Horde Valiants' Ring just outside our tent.<|endoftext|> <|startoftext|>The Edge Of Winter<|obj|>Zul'tore at the Argent Tournament Grounds wants you to bring him Winter's Edge.<|text|>Curse that death knight for breaking my sword! In southern Crystalsong Forest, overlooking the Crystal Vice's exit, you will find Lord Everblaze. Kill him and take the everburning ember from his corpse. Bring it to the center of Winter's Breath Lake in northern Howling Fjord, and use it to free the maiden encased in ice. She is the guardian of an ancient sword and will award it to whoever frees her. Prove your worth and earn the weapon that she has guarded for so long.<|endoftext|> <|startoftext|>A Valiant's Field Training<|obj|>Akinos at the Argent Tournament Grounds wants you to kill 10 Converted Heroes.<|text|>The tournament is a time for testing your skills against your peers, but we must not forget that the real enemy, the Scourge, will not wait. As you hone your skills against others, so should you maintain your edge in combat against the enemy. Travel to the area southwest of the Valley of Fallen Heroes and north of Corp'rethar. There, the Scourge raises dead heroes and turns them against us. Defeat these minions of the Scourge, do honor to our allies, and keep yourself prepared for combat.<|endoftext|> <|startoftext|>The Grand Melee<|obj|>Bring 3 Marks of the Valiant to Anka Clawhoof at the Argent Tournament Grounds.<|text|>The grand melee is the most important of the tournament's competitions. Victory will not be easy, but I am confident that we will win. You must practice with your mount until the two of you work as one. It will help prepare you for the rigors of tournament combat. Go to the stables outside the pavilion, equip your lance, mount the stabled Mulgore kodo, and challenge the valiants. They wait in the Horde Valiants' Ring just outside our tent.<|endoftext|> <|startoftext|>A Worthy Weapon<|obj|>Bring the Blade of Drak'Mar to Zul'tore at the Argent Tournament Grounds.<|text|>Of all the times to have such rotten luck! My tournament blade has gone missing. I've heard the bards telling tales of travelers offering winter hyacinths to a lonely maiden in return for gifts. Those hyacinths grow only on the ice flowing from the Ironwall Dam, on Crystalsong Forest's northwestern border with Icecrown. Gather the flowers and take them to the circle of lamps in Drak'Mar Lake in northeastern Dragonblight, near Zul'Drak and Grizzly Hills. Ask the lonely maiden for a worthy blade.<|endoftext|> <|startoftext|>A Worthy Weapon<|obj|>Bring the Blade of Drak'Mar to Mokra the Skullcrusher at the Argent Tournament Grounds.<|text|>Of all the times to have such rotten luck! My tournament blade has gone missing. I've heard the bards telling tales of travelers offering winter hyacinths to a lonely maiden in return for gifts. Those hyacinths grow only on the ice flowing from the Ironwall Dam, on Crystalsong Forest's northwestern border with Icecrown. Gather the flowers and take them to the circle of lamps in Drak'Mar Lake in northeastern Dragonblight, near Zul'Drak and Grizzly Hills. Ask the lonely maiden for a worthy blade.<|endoftext|> <|startoftext|>A Blade Fit For A Champion<|obj|>Retrieve the Ashwood Brand and bring it to Zul'tore at the Argent Tournament Grounds.<|text|>I've heard that the Alliance champions are seeking after ancient blades for their warriors. We can't afford to let them have that kind of advantage. There's an old legend from Grizzly Hills about a maiden cursed with a frog's form to protect the blade she has long guarded. She lives among the lake frogs on the shore of Ashwood Lake, just east of Ashwood Post. The only thing said to break the curse is a kiss, freely given. Apply this balm before kissing anything. Otherwise, you'll catch warts.<|endoftext|> <|startoftext|>The Grand Melee<|obj|>Bring 3 Marks of the Valiant to Morah Worgsister at the Argent Tournament Grounds.<|text|>The grand melee is the most important of the tournament's competitions. Victory will not be easy, but I am confident that we will win. You must practice with your mount until the two of you work as one. It will help prepare you for the rigors of tournament combat. Go to the stables outside the pavilion, equip your lance, mount the stabled Orgrimmar wolf, and challenge the valiants. They wait in the Horde Valiants' Ring just outside our tent.<|endoftext|> <|startoftext|>Closure is Only Natural<|obj|>Use Gnarl's Bough to close 10 Demon Gates.<|text|>Through the ground I can feel more demons being brought into our world. Soon there will be too many and we will be overrun without hope of turning them back. Take this piece of me and return to Demon Fall Canyon and Demon Fall Ridge, south of Felfire Hill. Aim the bough at a demon gate and concentrate. I have stored a portion of the forest's life force in its wood, and it will close the gate.<|endoftext|> <|startoftext|>The Edge Of Winter<|obj|>Mokra the Skullcrusher at the Argent Tournament Grounds wants you to bring him Winter's Edge.<|text|>Curse that death knight for breaking my sword! In southern Crystalsong Forest, overlooking the Crystal Vice's exit, you will find Lord Everblaze. Kill him and take the everburning ember from his corpse. Bring it to the center of Winter's Breath Lake in northern Howling Fjord, and use it to free the maiden encased in ice. She is the guardian of an ancient sword and will award it to whoever frees her. Prove your worth and earn the weapon that she has guarded for so long.<|endoftext|> <|startoftext|>A Worthy Weapon<|obj|>Bring the Blade of Drak'Mar to Jaelyne Evensong at the Argent Tournament Grounds.<|text|>Of all the times to have such rotten luck! My blade is missing! I've heard the bards telling tales of travelers offering winter hyacinths to a lonely maiden in return for gifts. Those hyacinths grow only on the ice flowing from the Ironwall Dam, on Crystalsong Forest's northwestern border with Icecrown. Gather the flowers and take them to the circle of lamps in Drak'Mar Lake in northeastern Dragonblight, near Zul'Drak and Grizzly Hills. Ask the lonely maiden for a worthy blade.<|endoftext|> <|startoftext|>The Grand Melee<|obj|>Bring 3 Marks of the Valiant to Ranii at the Argent Tournament Grounds.<|text|>The grand melee is the most important of the tournament's competitions. The people of the Exodar are looking forward to seeing us win the melee. To that end, they've been honing their skills against the valiants representing the other Alliance capitals. I suggest you do the same. Go to the stables outside the pavilion, equip your lance, mount the stabled Azuremyst elekk, and challenge the valiants. They wait in the Alliance Valiants' Ring just outside our tent.<|endoftext|> <|startoftext|>The Edge Of Winter<|obj|>Jaelyne Evensong at the Argent Tournament Grounds wants you to bring her Winter's Edge.<|text|>That's the last time I ever spar with a death knight. In southern Crystalsong Forest, overlooking the Crystal Vice's exit, you will find Lord Everblaze. Kill him and take the everburning ember from his corpse. Bring it to the center of Winter's Breath Lake in northern Howling Fjord, and use it to free the maiden encased in ice. She is the guardian of an ancient sword and will award it to whoever frees her. Prove your worth and earn the weapon that she has guarded for so long.<|endoftext|> <|startoftext|>A Valiant's Field Training<|obj|>Illestria Bladesinger at the Argent Tournament Grounds wants you to kill 10 Converted Heroes.<|text|>The tournament is a time for testing your skills against your peers, but we must not forget that the real enemy, the Scourge, will not wait. As you hone your skills against others, so should you maintain your edge in combat against the enemy. Travel to the area southwest of the Valley of Fallen Heroes and north of Corp'rethar. There, the Scourge raises dead heroes and turns them against us. Defeat these minions of the Scourge, do honor to our allies, and keep yourself prepared for combat.<|endoftext|> <|startoftext|>A Blade Fit For A Champion<|obj|>Retrieve the Ashwood Brand and bring it to Mokra the Skullcrusher at the Argent Tournament Grounds.<|text|>I've heard that the Alliance champions are seeking after ancient blades for their warriors. We can't afford to let them have that kind of advantage. There's an old legend from Grizzly Hills about a maiden cursed with a frog's form to protect the blade she has long guarded. She lives among the lake frogs on the shore of Ashwood Lake, just east of Ashwood Post. The only thing said to break the curse is a kiss, freely given. Apply this balm before kissing anything. Otherwise, you'll catch warts.<|endoftext|> <|startoftext|>The Grand Melee<|obj|>Bring 3 Marks of the Valiant to Airae Starseeker at the Argent Tournament Grounds.<|text|>The grand melee is the most important of the tournament's competitions. The people of Darnassus are looking forward to seeing us win the melee. To that end, they've been honing their skills against the valiants representing the other Alliance capitals. I suggest you do the same. The Alliance Valiants' Ring is just outside our tent. Go to the stables on the outside the pavilion, equip your lance, mount the stabled Darnassian mistsaber, and challenge the valiants.<|endoftext|> <|startoftext|>A Valiant's Field Training<|obj|>Saandos at the Argent Tournament Grounds wants you to kill 10 Converted Heroes.<|text|>The tournament is a time for testing your skills against your peers, but we must not forget that the real enemy, the Scourge, will not wait. As you hone your skills against others, so should you maintain your edge in combat against the enemy. Travel to the area southwest of the Valley of Fallen Heroes and north of Corp'rethar. There, the Scourge raises dead heroes and turns them against us. Defeat these minions of the Scourge, do honor to our allies, and keep yourself prepared for combat.<|endoftext|> <|startoftext|>A Blade Fit For A Champion<|obj|>Retrieve the Ashwood Brand and bring it to Jaelyne Evensong at the Argent Tournament Grounds.<|text|>Good, honest, honed steel may not carry the day. The other combatants are using enchanted blades and I find myself at a disadvantage, but all is not lost. There's an old legend from Grizzly Hills about a maiden cursed with a frog's form to protect the blade she has long guarded. She lives among the lake frogs on the shore of Ashwood Lake, just east of Ashwood Post. The only thing said to break the curse is a kiss, freely given. Apply this balm before kissing anything. Otherwise, you'll catch warts.<|endoftext|> <|startoftext|>Tell No One!<|obj|>Draaka in Splintertree wants you to bring the Hastily Written Note to Durak.<|text|>Perfect! This will show the elves what the Horde is capable of when we're backed into a corner. Listen. You must say nothing of this to anyone! Saurfang will surely approve once he sees the results, but if we are found out beforehand, our heads will be placed on spikes! Bring this to Durak. You can find him in the mines behind me, just to the north. He will instruct you further.<|endoftext|> <|startoftext|>A Blade Fit For A Champion<|obj|>Retrieve the Ashwood Brand and bring it to Colosos at the Argent Tournament Grounds.<|text|>Good, honest, honed steel may not carry the day. The other combatants are using enchanted blades and I find myself at a disadvantage, but all is not lost. There's an old legend from Grizzly Hills about a maiden cursed with a frog's form to protect the blade she has long guarded. She lives among the lake frogs on the shore of Ashwood Lake, just east of Ashwood Post. The only thing said to break the curse is a kiss, freely given. Apply this balm before kissing anything. Otherwise, you'll catch warts.<|endoftext|> <|startoftext|>The Edge Of Winter<|obj|>Colosos at the Argent Tournament Grounds wants you to bring him Winter's Edge.<|text|>That's the last time I ever spar with a death knight. In southern Crystalsong Forest, overlooking the Crystal Vice's exit, you will find Lord Everblaze. Kill him and take the everburning ember from his corpse. Bring it to the center of Winter's Breath Lake in northern Howling Fjord, and use it to free the maiden encased in ice. She is the guardian of an ancient sword and will award it to whoever frees her. Prove your worth and earn the weapon that she has guarded for so long.<|endoftext|> <|startoftext|>A Worthy Weapon<|obj|>Bring the Blade of Drak'Mar to Colosos at the Argent Tournament Grounds.<|text|>Of all the times to have such rotten luck! My tournament blade has gone missing.I've heard the bards telling tales of travelers offering winter hyacinths to a lonely maiden in return for gifts. Those hyacinths grow only on the ice flowing from the Ironwall Dam, on Crystalsong Forest's northwestern border with Icecrown. Gather the flowers and take them to the circle of lamps in Drak'Mar Lake in northeastern Dragonblight, near Zul'Drak and Grizzly Hills. Ask the lonely maiden for a worthy blade.<|endoftext|> <|startoftext|>The Grand Melee<|obj|>Bring 3 Marks of the Valiant to Flickin Gearspanner at the Argent Tournament Grounds.<|text|>The grand melee is the most important of the tournament's competitions. We know everyone's looking forward to seeing us in the competition. To that end, we've been honing our skills against the valiants representing the other Alliance capitals. I suggest you do the same. Go to the stables outside the pavilion, equip your lance, mount the stabled turbostrider, and challenge the valiants. They wait in the Alliance Valiants' Ring just outside our tent.<|endoftext|> <|startoftext|>A Valiant's Field Training<|obj|>Tickin Gearspanner at the Argent Tournament Grounds wants you to kill 10 Converted Heroes.<|text|>The tournament is a time for testing your skills against your peers, but we must not forget that the real enemy, the Scourge, will not wait. As you hone your skills against others, so should you maintain your edge in combat against the enemy. Travel to the area southwest of the Valley of Fallen Heroes and north of Corp'rethar. There, the Scourge raises dead heroes and turns them against us. Defeat these minions of the Scourge, do honor to our allies, and keep yourself prepared for combat.<|endoftext|> <|startoftext|>The Edge Of Winter<|obj|>Ambrose Boltspark at the Argent Tournament Grounds wants you to bring him Winter's Edge.<|text|>That's the last time I ever spar with a death knight. In southern Crystalsong Forest, overlooking the Crystal Vice's exit, you will find Lord Everblaze. Kill him and take the everburning ember from his corpse. Bring it to the center of Winter's Breath Lake in northern Howling Fjord, and use it to free the maiden encased in ice. She is the guardian of an ancient sword and will award it to whoever frees her. Prove your worth and earn the weapon that she has guarded for so long.<|endoftext|> <|startoftext|>A Valiant's Field Training<|obj|>Rollo Sureshot at the Argent Tournament Grounds wants you to kill 10 Converted Heroes.<|text|>The tournament is a time for testing your skills against your peers, but we must not forget that the real enemy, the Scourge, will not wait. As you hone your skills against others, so should you maintain your edge in combat against the enemy. Travel to the area southwest of the Valley of Fallen Heroes and north of Corp'rethar. There, the Scourge raises dead heroes and turns them against us. Defeat these minions of the Scourge, do honor to our allies, and keep yourself prepared for combat.<|endoftext|> <|startoftext|>A Blade Fit For A Champion<|obj|>Retrieve the Ashwood Brand and bring it to Ambrose Boltspark at the Argent Tournament Grounds.<|text|>Good, honest, honed steel may not carry the day. The other combatants are using enchanted blades and I find myself at a disadvantage, but all is not lost. There's an old legend from Grizzly Hills about a maiden cursed with a frog's form to protect the blade she has long guarded. She lives among the lake frogs on the shore of Ashwood Lake, just east of Ashwood Post. The only thing said to break the curse is a kiss, freely given. Apply this balm before kissing anything. Otherwise, you'll catch warts.<|endoftext|> <|startoftext|>The Grand Melee<|obj|>Bring 3 Marks of the Valiant to Clara Tumblebrew at the Argent Tournament Grounds.<|text|>The grand melee is the most important of the tournament's competitions. The people of Ironforge are looking forward to hearing of our success. To that end, they've been honing their skills against the valiants representing the other Alliance capitals. I suggest you do the same. The valiants practice in the ring just outside our tent. Equip your lance, go to the stables outside the pavilion and mount the stabled Ironforge ram, then challenge other Alliance valiants.<|endoftext|> <|startoftext|>A Worthy Weapon<|obj|>Bring the Blade of Drak'Mar to Ambrose Boltspark at the Argent Tournament Grounds.<|text|>Of all the times to have such rotten luck! My tournament blade has gone missing. I've heard the bards telling tales of travelers offering winter hyacinths to a lonely maiden in return for gifts. Those hyacinths grow only on the ice flowing from the Ironwall Dam, on Crystalsong Forest's northwestern border with Icecrown. Gather the flowers and take them to the circle of lamps in Drak'Mar Lake in northeastern Dragonblight, near Zul'Drak and Grizzly Hills. Ask the lonely maiden for a worthy blade.<|endoftext|> <|startoftext|>A Blade Fit For A Champion<|obj|>Retrieve the Ashwood Brand and bring it to Lana Stouthammer at the Argent Tournament Grounds.<|text|>Good, honest, honed steel may not carry the day. The other combatants are using enchanted blades and I find myself at a disadvantage, but all is not lost. There's an old legend from Grizzly Hills about a maiden cursed with a frog's form to protect the blade she has long guarded. She lives among the lake frogs on the shore of Ashwood Lake, just east of Ashwood Post. The only thing said to break the curse is a kiss, freely given. Apply this balm before kissing anything. Otherwise, you'll catch warts.<|endoftext|> <|startoftext|>A Worthy Weapon<|obj|>Bring the Blade of Drak'Mar to Lana Stouthammer at the Argent Tournament Grounds.<|text|>Of all the times to have such rotten luck! My tournament blade has gone missing. I've heard the bards telling tales of travelers offering winter hyacinths to a lonely maiden in return for gifts. Those hyacinths grow only on the ice flowing from the Ironwall Dam, on Crystalsong Forest's northwestern border with Icecrown. Gather the flowers and take them to the circle of lamps in Drak'Mar Lake in northeastern Dragonblight, near Zul'Drak and Grizzly Hills. Ask the lonely maiden for a worthy blade.<|endoftext|> <|startoftext|>A Champion Rises<|obj|>Speak with Justicar Mariel Trueheart at the Argent Tournament Grounds.<|text|>You have earned my respect and the respect of your peers. You defeated all who challenged you and mastered the ways of tournament combat. I have no doubt that you are ready to face down the champions of other cities for the glory of the Darkspear! Justicar Mariel Trueheart has asked to speak with you, and to formally enter you in the champions' grand melee.<|endoftext|> <|startoftext|>The Edge Of Winter<|obj|>Lana Stouthammer at the Argent Tournament Grounds wants you to bring her Winter's Edge.<|text|>Curse that death knight for breaking my sword! In southern Crystalsong Forest, overlooking the Crystal Vice's exit, you will find Lord Everblaze. Kill him and take the everburning ember from his corpse. Bring it to the center of Winter's Breath Lake in northern Howling Fjord, and use it to free the maiden encased in ice. She is the guardian of an ancient sword and will award it to whoever frees her. Prove your worth and earn the weapon that she has guarded for so long.<|endoftext|> <|startoftext|>A Champion Rises<|obj|>Speak with Justicar Mariel Trueheart at the Argent Tournament Grounds.<|text|>You have earned my respect and the respect of your peers. You defeated all who challenged you and mastered the ways of tournament combat. I have no doubt that you are ready to face down the champions of other cities for the glory of Silvermoon! Justicar Mariel Trueheart has asked to speak with you, and to formally enter you in the champions' grand melee.<|endoftext|> <|startoftext|>A Champion Rises<|obj|>Speak with Justicar Mariel Trueheart at the Argent Tournament Grounds.<|text|>You have earned my respect and the respect of your peers. You defeated all who challenged you and mastered the ways of tournament combat. I have no doubt that you are ready to face down the champions of other cities for the glory of the Forsaken! Justicar Mariel Trueheart has asked to speak with you, and to formally enter you in the champions' grand melee.<|endoftext|> <|startoftext|>A Champion Rises<|obj|>Speak with Justicar Mariel Trueheart at the Argent Tournament Grounds.<|text|>You have earned my respect and the respect of your peers. You defeated all who challenged you and mastered the ways of tournament combat. I have no doubt that you are ready to face down the champions of other cities for the glory of the Thunder Bluff! Justicar Mariel Trueheart has asked to speak with you, and to formally enter you in the champions' grand melee.<|endoftext|> <|startoftext|>A Champion Rises<|obj|>Speak with Justicar Mariel Trueheart at the Argent Tournament Grounds.<|text|>You have earned my respect and the respect of your peers. You defeated all who challenged you and mastered the ways of tournament combat. I have no doubt that you are ready to face down the champions of other cities for the glory of Orgrimmar! Justicar Mariel Trueheart has asked to speak with you, and to formally enter you in the champions' grand melee.<|endoftext|> <|startoftext|>A Champion Rises<|obj|>Speak with Justicar Mariel Trueheart at the Argent Tournament Grounds.<|text|>Congratulations. You have mastered many kinds of combat and overcome all the challenges you've faced. There can be no doubt that you are ready to compete with the best warriors who have gathered at the tournament, against the champions of the capital cities. Justicar Mariel Trueheart has asked to speak with you, and to formally enter you in the champions' grand melee.<|endoftext|> <|startoftext|>The Valiant's Challenge<|obj|>Speak with Squire Danny to summon your opponent. Once you have defeated the Argent Champion, return to Eressea Dawnsinger at the Argent Tournament Grounds.<|text|>You are nearly ready to compete in the grand melee. To prove yourself worthy of this honor, you must defeat a champion of the Argent Crusade. Go to the stables outside the pavilion, equip your lance, and mount up. Speak to Squire Danny at the Argent Valiants' Ring on the western edge of the grounds. The squire will call out your opponent when you're ready. After the battle is concluded, we will speak of the outcome.<|endoftext|> <|startoftext|>A Champion Rises<|obj|>Speak with Justicar Mariel Trueheart at the Argent Tournament Grounds.<|text|>Congratulations. You have mastered many kinds of combat and overcome all the challenges you've faced. There can be no doubt that you are ready to compete with the best warriors who have gathered at the tournament, against the champions of the capital cities. Justicar Mariel Trueheart has asked to speak with you, and to formally enter you in the grand melee.<|endoftext|> <|startoftext|>A Champion Rises<|obj|>Speak with Justicar Mariel Trueheart at the Argent Tournament Grounds.<|text|>Congratulations. You have mastered many kinds of combat and overcome all the challenges you've faced. There can be no doubt that you are ready to compete with the best warriors who have gathered at the tournament, against the champions of the capital cities. Justicar Mariel Trueheart has asked to speak with you, and to formally enter you in the grand melee.<|endoftext|> <|startoftext|>Playing With Felfire<|obj|>Draaka in Splintertree wants you to fill the Reinforced Canister with 7 Felfires from Felfire Hill.<|text|> Listen... Before you say anything, I KNOW we're not to meddle with demonic energies.... But look around you! These are desperate times. We'll most likely die here, regardless. May as well go out in a blaze of glory, I say! So... Are you in? Take this canister and go southeast to Felfire Hill. Use it near the patches of felfire and bring it back to me when you've filled it. Oh, and best not to mention this to anyone....<|endoftext|> <|startoftext|>A Champion Rises<|obj|>Speak with Justicar Mariel Trueheart at the Argent Tournament Grounds.<|text|>Congratulations. You have mastered many kinds of combat and overcome all the challenges you've faced. There can be no doubt that you are ready to compete with the best warriors who have gathered at the tournament, against the champions of the capital cities. Justicar Mariel Trueheart has asked to speak with you, and to formally enter you in the grand melee.<|endoftext|> <|startoftext|>The Valiant's Challenge<|obj|>Speak with Squire Danny to summon your opponent. Once you have defeated the Argent Champion, return to Runok Wildmane at the Argent Tournament Grounds.<|text|>You are nearly ready to compete in the grand melee. To prove yourself worthy of this honor, you must defeat a champion of the Argent Crusade. Go to the stables outside the pavilion, equip your lance, and mount up. Speak to Squire Danny at the Argent Valiants' Ring on the western edge of the grounds. The squire will call out your opponent when you're ready. After the battle is concluded, we will speak of the outcome.<|endoftext|> <|startoftext|>The Valiant's Challenge<|obj|>Speak with Squire Danny to summon your opponent. Once you have defeated the Argent Champion, return to Ambrose Boltspark at the Argent Tournament Grounds.<|text|>You are nearly ready to compete on behalf of Gnomeregan in the grand melee. To prove yourself worthy to enter the lists on behalf of our city, you must defeat a champion of the Argent Crusade. Go to the stables outside the pavilion, equip your lance, and mount up. Speak to Squire Danny at the Argent Valiants' Ring on the western edge of the grounds. The squire will call out your opponent when you're ready. After the battle is concluded, we will speak of the outcome.<|endoftext|> <|startoftext|>The Valiant's Challenge<|obj|>Speak with Squire Danny to summon your opponent. Once you have defeated the Argent Champion, return to Colosos at the Argent Tournament Grounds.<|text|>You are nearly ready to compete on behalf of the Exodar in the grand melee. To prove yourself worthy to enter the lists on behalf of our city, you must defeat a champion of the Argent Crusade. Go to the stables outside the pavilion, equip your lance, and mount up. Speak to Squire Danny at the Argent Valiants' Ring on the western edge of the grounds. The squire will call out your opponent when you're ready. After the battle is concluded, we will speak of the outcome.<|endoftext|> <|startoftext|>The Valiant's Challenge<|obj|>Speak with Squire Danny to summon your opponent. Once you have defeated the Argent Champion, return to Mokra the Skullcrusher at the Argent Tournament Grounds.<|text|>You are nearly ready to compete in the grand melee. To prove yourself worthy of this honor, you must defeat a champion of the Argent Crusade. Go to the stables outside the pavilion, equip your lance, and mount up. Speak to Squire Danny at the Argent Valiants' Ring on the western edge of the grounds. The squire will call out your opponent when you're ready. After the battle is concluded, we will speak of the outcome.<|endoftext|> <|startoftext|>The Valiant's Charge<|obj|>Bring 25 Valiant's Seals to Deathstalker Visceri at the Argent Tournament Grounds.<|text|>In your training as a valiant, you'll have the chance to test your skills against valiants representing other cities. Although a valiant's battles are not a formal part of the competition, you will learn valuable lessons about the fighting styles and weaknesses of your opponents. The valiants are a spirited lot, competing amongst themselves for honor and notoriety. Train as a valiant until you are confident of your ability to best all who face you, then bring me the seals you have earned.<|endoftext|> <|startoftext|>The Valiant's Challenge<|obj|>Speak with Squire Danny to summon your opponent. Once you have defeated the Argent Champion, return to Zul'tore at the Argent Tournament Grounds.<|text|>You are nearly ready to compete in the grand melee. To prove yourself worthy of this honor, you must defeat a champion of the Argent Crusade. Go to the stables outside the pavilion, equip your lance, and mount up. Speak to Squire Danny at the Argent Valiants' Ring on the western edge of the grounds. The squire will call out your opponent when you're ready. After the battle is concluded, we will speak of the outcome.<|endoftext|> <|startoftext|>The Valiant's Charge<|obj|>Bring 25 Valiant's Seals to Eressea Dawnsinger at the Argent Tournament Grounds.<|text|>In your training as a valiant, you'll have the chance to test your skills against valiants representing other cities. Although a valiant's battles are not a formal part of the competition, you will learn valuable lessons about the fighting styles and weaknesses of your opponents. The valiants are a spirited lot, competing amongst themselves for honor and notoriety. Train as a valiant until you are confident of your ability to best all who face you, then bring me the seals you have earned.<|endoftext|> <|startoftext|>The Valiant's Challenge<|obj|>Speak with Squire Danny to summon your opponent. Once you have defeated the Argent Champion, return to Jaelyne Evensong at the Argent Tournament Grounds.<|text|>You are nearly ready to compete on behalf of Darnassus in the grand melee. To prove yourself worthy to enter the lists on behalf of our city, you must defeat a champion of the Argent Crusade. Go to the stables outside the pavilion, equip your lance, and mount up. Speak to Squire Danny at the Argent Valiants' Ring on the western edge of the grounds. The squire will call out your opponent when you're ready. After the battle is concluded, we will speak of the outcome.<|endoftext|> <|startoftext|>The Valiant's Challenge<|obj|>Speak with Squire Danny to summon your opponent. Once you have defeated the Argent Champion, return to Deathstalker Visceri at the Argent Tournament Grounds.<|text|>You are nearly ready to compete in the grand melee. To prove yourself worthy of this honor, you must defeat a champion of the Argent Crusade. Go to the stables outside the pavilion, equip your lance, and mount up. Speak to Squire Danny at the Argent Valiants' Ring on the western edge of the grounds. The squire will call out your opponent when you're ready. After the battle is concluded, we will speak of the outcome.<|endoftext|> <|startoftext|>The Valiant's Charge<|obj|>Bring 25 Valiant's Seals to Runok Wildmane at the Argent Tournament Grounds.<|text|>In your training as a valiant, you'll have the chance to test your skills against valiants representing other cities. Although a valiant's battles are not a formal part of the competition, you will learn valuable lessons about the fighting styles and weaknesses of your opponents. The valiants are a spirited lot, competing amongst themselves for honor and notoriety. Train as a valiant until you are confident of your ability to best all who face you, then bring me the seals you have earned.<|endoftext|> <|startoftext|>The Valiant's Charge<|obj|>Bring 25 Valiant's Seals to Zul'tore at the Argent Tournament Grounds.<|text|>In your training as a valiant, you'll have the chance to test your skills against valiants representing other cities. Although a valiant's battles are not a formal part of the competition, you will learn valuable lessons about the fighting styles and weaknesses of your opponents. The valiants are a spirited lot, competing amongst themselves for honor and notoriety. Train as a valiant until you are confident of your ability to best all who face you, then bring me the seals you have earned.<|endoftext|> <|startoftext|>The Valiant's Charge<|obj|>Bring 25 Valiant's Seals to Ambrose Boltspark at the Argent Tournament Grounds.<|text|>In your training as a valiant, you'll have the chance to test your skills against valiants representing other cities. Although a valiant's battles are not a formal part of the competition, you will learn valuable lessons about the fighting styles and weaknesses of your opponents. The valiants are a spirited lot, competing amongst themselves for honor and notoriety. Train as a valiant until you are confident of your ability to best all who face you, then bring me the seals you have earned.<|endoftext|> <|startoftext|>The Valiant's Charge<|obj|>Bring 25 Valiant's Seals to Colosos at the Argent Tournament Grounds.<|text|>In your training as a valiant, you'll have the chance to test your skills against valiants representing other cities. Although a valiant's battles are not a formal part of the competition, you will learn valuable lessons about the fighting styles and weaknesses of your opponents. The valiants are a spirited lot, competing amongst themselves for honor and notoriety. Train as a valiant until you are confident of your ability to best all who face you, then bring me the seals you have earned.<|endoftext|> <|startoftext|>The Valiant's Charge<|obj|>Bring 25 Valiant's Seals to Jaelyne Evensong at the Argent Tournament Grounds.<|text|>In your training as a valiant, you'll have the chance to test your skills against valiants representing other cities. Although a valiant's battles are not a formal part of the competition, you will learn valuable lessons about the fighting styles and weaknesses of your opponents. The valiants are a spirited lot, competing amongst themselves for honor and notoriety. Train as a valiant until you are confident of your ability to best all who face you, then bring me the seals you have earned.<|endoftext|> <|startoftext|>The Valiant's Challenge<|obj|>Speak with Squire Danny to summon your opponent. Once you have defeated the Argent Champion, return to Lana Stouthammer at the Argent Tournament Grounds.<|text|>You are nearly ready to compete on behalf of Ironforge in the grand melee. To prove yourself worthy to enter the lists on behalf of our city, you must defeat a champion of the Argent Crusade. Go to the stables outside the pavilion, equip your lance, and mount up. Speak to Squire Danny at the Argent Valiants' Ring on the western edge of the grounds. The squire will call out your opponent when you're ready. After the battle is concluded, we will speak of the outcome.<|endoftext|> <|startoftext|>The Valiant's Charge<|obj|>Bring 25 Valiant's Seals to Marshal Jacob Alerius at the Argent Tournament Grounds.<|text|>In your training as a valiant, you'll have the chance to test your skills against valiants representing other cities. Although a valiant's battles are not a formal part of the competition, you will learn valuable lessons about the fighting styles and weaknesses of your opponents. The valiants are a spirited lot, competing amongst themselves for honor and notoriety. Train as a valiant until you are confident of your ability to best all who face you, then bring me the seals you have earned.<|endoftext|> <|startoftext|>Valiant Of Silvermoon<|obj|>Speak with Eressea Dawnsinger again if you wish to become a valiant of Silvermoon.<|text|>So, you have become a champion? Then, you have proven yourself a worthy combatant and I would proudly welcome you into Silvermoon's delegation. You will train and rise through the ranks as you have before, but when you are named a champion of Silvermoon, your gruntling will have the option of carrying our banner into battle.<|endoftext|> <|startoftext|>Valiant Of Orgrimmar<|obj|>Speak with Mokra the Skullcrusher again if you wish to become a valiant of Orgrimmar.<|text|>So, you have become a champion? Then, you have proven yourself a worthy combatant and I would proudly welcome you into Orgrimmar's delegation. You will train and rise through the ranks as you have before, but when you are named a champion of Orgrimmar, your gruntling will have the option of carrying our banner into battle.<|endoftext|> <|startoftext|>Valiant Of The Exodar<|obj|>Speak with Colosos again if you wish to become a valiant of the Exodar.<|text|>Welcome, champion. Word of your deeds has already reached my ears. Do you wish to join the Exodar's tournament delegation? You will train and rise through the ranks as you have before, but when you are named a champion of the Exodar, your squire will have the option of carrying our banner into battle.<|endoftext|> <|startoftext|>Valiant Of Undercity<|obj|>Speak with Deathstalker Visceri again if you wish to become a valiant of the Undercity.<|text|>Welcome, champion. The Forsaken delegation could always use more s like you. Would you join us? You will train and rise through the ranks as you have before, but when you are named a champion of the Undecity, your gruntling will have the option of carrying our banner into battle.<|endoftext|> <|startoftext|>Valiant Of Sen'jin<|obj|>Speak with Zul'tore again if you wish to become a valiant of Sen'jin.<|text|>Greetings, champion. If you are willing, I would welcome you into Sen'jin's tournament delegation. You will train and rise through the ranks as you have before, but when you are named a champion of Sen'jin, your gruntling will have the option of carrying our banner into battle.<|endoftext|> <|startoftext|>Valiant Of Thunder Bluff<|obj|>Speak with Runok Wildmane again if you wish to become a valiant of Thunder Bluff.<|text|>Welcome, champion. As grand champion of the Thunder Bluff delegation, I would be honored to welcome you into our ranks, if you are willing. You will train and rise through the ranks as you have before, but when you are named a champion of Thunder Bluff, your gruntling will have the option of carrying our banner into battle.<|endoftext|> <|startoftext|>The Valiant's Charge<|obj|>Bring 25 Valiant's Seals to Lana Stouthammer at the Argent Tournament Grounds.<|text|>In your training as a valiant, you'll have the chance to test your skills against valiants representing other cities. Although a valiant's battles are not a formal part of the competition, you will learn valuable lessons about the fighting styles and weaknesses of your opponents. The valiants are a spirited lot, competing amongst themselves for honor and notoriety. Train as a valiant until you are confident of your ability to best all who face you, then bring me the seals you have earned.<|endoftext|> <|startoftext|>Valiant Of Darnassus<|obj|>Speak with Jaelyne Eveonsong again if you wish to become a valiant of Darnassus.<|text|>Welcome, champion. I have heard of your accomplishments and we would be honored if you would join the delegation from Darnassus. You will train and rise through the ranks as you have before, but when you are named a champion of Darnassus, your squire will have the option of carrying our banner into battle.<|endoftext|> <|startoftext|>Valiant Of Gnomeregan<|obj|>Speak with Ambrose Boltspark again if you wish to become a valiant of Gnomeregan.<|text|>Welcome, champion. Word of your combat prowess has already reached my ears. Gnomeregan's delegation could really benefit from a like you. You will train and rise through the ranks as you have before, but when you are named a champion of Gnomeregan, your squire will have the option of carrying our banner into battle.<|endoftext|> <|startoftext|>Valiant Of Ironforge<|obj|>Speak with Lana Stouthammer again if you wish to become a valiant of Ironforge.<|text|>Welcome, champion. Word of your combat prowess has already reached my ears. Do you seek to join Ironforge's tournament delegation? You will train and rise through the ranks as you have before, but when you are named a champion of Ironforge, your squire will have the option of carrying our banner into battle.<|endoftext|> <|startoftext|>A Champion Rises<|obj|>Speak with Justicar Mariel Trueheart at the Argent Tournament Grounds.<|text|>Congratulations. You have mastered many kinds of combat and overcome all the challenges you've faced. There can be no doubt that you are ready to compete with the best warriors who have gathered at the tournament, against the champions of the capital cities. Justicar Mariel Trueheart has asked to speak with you, and to formally enter you in the champions' grand melee.<|endoftext|> <|startoftext|>Explosives Shredding<|obj|>Use a Warsong Shredder to destroy 8 Kegs of Explosives.<|text|>I hate to send you back in there, but based on your description of what's going on, we can't let them use all of those explosives they have stored up! It's too dangerous for you to try to destroy them yourself, but if you were to steal one of their shredders, I'm sure they're tough enough to withstand the explosions. After you've destroyed their explosives, return here with the shredder. There's no sense in letting them have it back.<|endoftext|> <|startoftext|>To the Rescue!<|obj|>Speak to Kadrak at Mor'shan Ramparts and accompany him to Splintertree Post.<|text|>You're coming with me. There's no one else that I can spare, and we cannot afford for Splintertree to be lost. Prepare yourself, and speak to me again when you are ready.<|endoftext|> <|startoftext|>The Valiant's Challenge<|obj|>Speak with Squire Danny to summon your opponent. Once you have defeated the Argent Champion, return to Marshal Jacob Alerius at the Argent Tournament Grounds.<|text|>You are nearly ready to compete on behalf of Stormwind in the grand melee. To prove yourself worthy to enter the lists on behalf of our city, you must defeat a champion of the Argent Crusade. Go to the stables outside the pavilion, equip your lance, and mount up. Speak to Squire Danny at the Argent Valiants' Ring on the western edge of the grounds. The squire will call out your opponent when you're ready. After the battle is concluded, we will speak of the outcome.<|endoftext|> <|startoftext|>A Valiant Of Silvermoon<|obj|>Speak with Eressea Dawnsinger at the Argent Tournament Grounds to become a valiant of Silvermoon.<|text|>You've proven yourself worthy of competing under the banner of Silvermoon. Now, you should speak with Eressea Dawnsinger, who leads the Silvermoon delegation. As Silvermoon's grand champion, she will enter you into the tournament on behalf of the city and oversee your training and testing as valiant. It has been an honor working with you, and I wish you luck in the competition ahead.<|endoftext|> <|startoftext|>A Valiant Of Thunder Bluff<|obj|>Speak with Runok Wildmane at the Argent Tournament Grounds to become a valiant of Thunder Bluff.<|text|>You've proven yourself worthy of competing under the banner of Thunder Bluff. Now, you should speak with Runok Wildmane, who leads Thunder Bluff's competitors. As Thunder Bluff's grand champion, he will enter you into the tournament on behalf of the city and oversee your training and testing as valiant. It has been an honor working with you, and I wish you luck in the competition ahead.<|endoftext|> <|startoftext|>A Valiant Of Sen'jin<|obj|>Speak with Zul'tore at the Argent Tournament Grounds to become a valiant of Sen'jin.<|text|>You've proven yourself worthy of competing under the banner of Sen'jin. Now, you should speak with Zul'tore who leads Sen'jin's warriors. As the troll grand champion, he will enter you into the tournament on behalf of the city and oversee your training and testing as valiant. It has been an honor working with you, and I wish you luck in the competition ahead.<|endoftext|> <|startoftext|>A Valiant Of Undercity<|obj|>Speak with Deathstalker Visceri at the Argent Tournament Grounds to become a valiant of the Undercity.<|text|>You've proven yourself worthy of competing under the banner of the Undercity. Now, you should speak with Deathstalker Visceri, who leads the Undercity delegation. As grand champion, he will enter you into the tournament on behalf of the city and oversee your training and testing as valiant. It has been an honor working with you, and I wish you luck in the competition ahead.<|endoftext|> <|startoftext|>A Valiant Of The Exodar<|obj|>Speak with Colosos at the Argent Tournament Grounds to become a valiant of the Exodar.<|text|>You've proven yourself worthy of competing under the banner of the Exodar. Now, you should introduce yourself to Colosos, who leads the Exodar delegation. As the draenei grand champion, he will enter you into the tournament on behalf of the city and oversee your training and testing as valiant. It has been an honor working with you, and I wish you luck in the competition ahead.<|endoftext|> <|startoftext|>The Valiant's Charge<|obj|>Bring 25 Valiant's Seals to Mokra the Skullcrusher at the Argent Tournament Grounds.<|text|>In your training as a valiant, you'll have the chance to test your skills against valiants representing other cities. Although a valiant's battles are not a formal part of the competition, you will learn valuable lessons about the fighting styles and weaknesses of your opponents. The valiants are a spirited lot, competing amongst themselves for honor and notoriety. Train as a valiant until you are confident of your ability to best all who face you, then bring me the seals you have earned.<|endoftext|> <|startoftext|>A Valiant Of Darnassus<|obj|>Speak with Jaelyne Evensong at the Argent Tournament Grounds to become a valiant of Darnassus.<|text|>You've proven yourself worthy of competing under the banner of Darnassus. Now, you should introduce yourself to Jaelyne Evensong, who leads the Darnassus delegation. As the night elf grand champion, she will enter you into the tournament on behalf of the city and oversee your training and testing as valiant. It has been an honor working with you, and I wish you luck in the competition ahead.<|endoftext|> <|startoftext|>A Valiant Of Orgrimmar<|obj|>Speak with Mokra the Skullcrusher at the Argent Tournament Grounds to become a valiant of Orgrimmar.<|text|>You've proven yourself worthy of competing under the banner of Orgrimmar. Now, you should speak with Mokra the Skullcrusher, who leads Orgrimmar's competitors. As Orgrimmar's grand champion, he will enter you into the tournament on behalf of the city and oversee your training and testing as valiant. It has been an honor working with you, and I wish you luck in the competition ahead.<|endoftext|> <|startoftext|>A Valiant Of Ironforge<|obj|>Speak with Lana Stouthammer at the Argent Tournament Grounds to become a valiant of Ironforge.<|text|>You've proven yourself worthy of competing under the banner of Ironforge. Now, you should introduce yourself to Lana Stouthammer, who leads the Ironforge delegation. As Ironforge's grand champion, she will enter you into the tournament on behalf of the city and oversee your training and testing as valiant. It has been an honor working with you, and I wish you luck in the competition ahead.<|endoftext|> <|startoftext|>The Sword and the Sea<|obj|>Old Man Barlo in Crystalsong Forest wants you to bring him the Sword of Knighthood.<|text|>My sword was lost at sea. Catch it and bring it back!<|endoftext|> <|startoftext|>Stopping the Rituals<|obj|>Disturb 8 Ritual Gems.<|text|>I could not help but overhear Illiyana's loss. I understand her need for revenge. I am wondering if while you are exacting it, you could do us a service? No doubt you have already seen the satyr of Satyrnaar and Xavian conducting vile rituals. I believe that they are preparing their rituals to corrupt any of the night elves they capture, turning them into satyrs. We draenei also have problems with fel magic exposure. Would you disturb their ritual gems while you are there?<|endoftext|> <|startoftext|>A Chip Off the Ulduar Block<|obj|>Bring 15 Small Stone Blocks to Bozzle Blastbolt at the Argent Tournament Grounds.<|text|>Getting stone for this job has been a nightmare, I tell ya! There are tons of stone available from ruins in safe places, but those holier-than-thou paladins won't go for it. Something about 'priceless artifacts.' Anyway, whining about that isn't going to get this place built. There are tons of crumbling titan ruins in the Foot Steppes and at the Inventor's Library in Storm Peaks. Take my, uh, 'chisel' with you and see if you can break those huge blocks into useful pieces.<|endoftext|> <|startoftext|>A Valiant Of Gnomeregan<|obj|>Speak with Ambrose Boltspark at the Argent Tournament Grounds to become a valiant of Gnomeregan.<|text|>You've proven yourself worthy of competing under the banner of Gnomeregan. Now, you should introduce yourself to Ambrose Boltspark, who leads the Gnomeregan delegation. As the gnomish grand champion, he will enter you into the tournament on behalf of the city and oversee your training and testing as valiant. It has been an honor working with you, and I wish you luck in the competition ahead.<|endoftext|> <|startoftext|>A Valiant Of Stormwind<|obj|>Speak with Marshal Jacob Alerius at the Argent Tournament Grounds to become a valiant of Stormwind.<|text|>You've proven yourself worthy of competing under the banner of Stormwind. Now, you should introduce yourself to Marshal Jacob Alerius, who leads the Stormwind delegation. As Stormwind's grand champion, he will enter you into the tournament on behalf of the city and oversee your training and testing as valiant. It has been an honor working with you, and I wish you luck in the competition ahead.<|endoftext|> <|startoftext|>Up To The Challenge<|obj|>Present Magister Edien Sunhollow at the Argent Tournament with 15 Aspirant's Seals to signify you're ready to undergo the aspirant's challenge.<|text|>When you have mastered the skills of the aspirant, you may choose to take the aspirant's challenge. The challenge will test your mounted combat skills and assess whether or not you're prepared to become a valiant. Should you pass, you will be able to join your capital city's delegation as a valiant. When you are ready to begin the challenge, return to me.<|endoftext|> <|startoftext|>Threat From Above<|obj|>Eadric the Pure at the Argent Tournament wants you to defeat Chillmaw and 3 Cultist Bombardiers.<|text|>Highlord Tirion Fordring has doubled the guard since your exposure of the Cult of the Damned's infiltrator. He doesn't believe that they will stop just because their Black Knight has been defeated. Our skytalon scouts have reported sighting a frost wyrm named Chillmaw leading a cult raiding party. If we don't intercept them, the tournament will come under attack. The scouts reporting seeing Chillmaw to the southwest, flying over the area between the Ironwall Rampart and Aldur'thar.<|endoftext|> <|startoftext|>The Aspirant's Challenge<|obj|>Speak with Squire David to summon your opponent. Once you have defeated the Argent Valiant, return to Magister Edien Sunhollow at the Argent Tournament Grounds.<|text|>You have trained hard as an aspirant, and now the time has come to test your mounted combat skills against an experienced opponent. Equip your lance, then go to the stables outside the pavilion and mount the Sunreaver hawkstrider. At the Aspirants' Ring on the northern side of the tournament grounds, you'll find a human child called Squire David. He'll ask if you're ready for the fight and call out your opponent. Good luck. May your mount be steady and your aim true.<|endoftext|> <|startoftext|>The Edge Of Winter<|obj|>Magister Edien Sunhollow at the Argent Tournament Grounds wants you to bring him Winter's Edge.<|text|>I heard an interesting story from one of the Orgrimmar valiants. In southern Crystalsong Forest, overlooking the Crystal Vice's exit, you will find Lord Everblaze. Kill him and take the everburning ember from his corpse. Bring it to the center of Winter's Breath Lake in northern Howling Fjord, and use it to free the maiden encased in ice. She is the guardian of an ancient sword and will award it to whoever frees her. Prove your worth and earn the weapon that she has guarded for so long.<|endoftext|> <|startoftext|>The Aspirant's Challenge<|obj|>Speak with Squire David to summon your opponent. Once you have defeated the Argent Valiant, return to Arcanist Taelis at the Argent Tournament Grounds.<|text|>You have trained hard as an aspirant, and now the time has come to test your mounted combat skills against a skilled opponent. Equip your lance, then go to the stables outside the pavilion and mount up on the stabled Quel'dorei steed. At the Aspirants' Ring on the northern side of the tournament grounds, you'll find Squire David. He'll make certain that you're ready for the fight and call out your opponent. Good luck. May your horse be steady and your aim true.<|endoftext|> <|startoftext|>Training In The Field<|obj|>Amariel Sunsworn at the Argent Tournament Grounds wants you to kill 8 Icecrown Scourge. You may kill Scourge in any part of Icecrown except the Bombardment.<|text|>The tournament is a time for testing your skills against your peers, but we must not forget that the real enemy, the Scourge, will not wait. As you learn to master mounted combat, do not forget to practice the skills that have served you well all these years. Show us that you can face the Scourge with honor and bravery, and you will earn your right to compete in this tournament. Travel to Icecrown and slay any Scourge you see there, but stay clear of the Bombardment, where you would be overwhelmed.<|endoftext|> <|startoftext|>Learning The Reins<|obj|>Strike a Melee Target with Thrust 5 times, use Shield-Breaker on 2 vulnerable Ranged Targets, use Charge on 2 vulnerable Charge Targets, and then return to Galathia Brightdawn at the Argent Tournament Grounds.<|text|>Most of the tournament's competitions require competitors to master the command of a mount in battle. In order to familiarize you with mounted combat, we've put up training dummies all over the northern part of the tournament grounds. Visit the stables outside the pavilion, equip your lance, and mount up on the Sunreaver hawkstrider. Familiarize yourself with the mount and use its abilities to defeat the three different kinds of training dummies.<|endoftext|> <|startoftext|>A Blade Fit For A Champion<|obj|>Retrieve the Ashwood Brand and bring it to Magister Edien Sunhollow at the Argent Tournament Grounds.<|text|>Some of the champions believe an ancient weapon born of Northrend will bring them luck in the tourney. I have agreed to help them search for these weapons. There's an old legend from Grizzly Hills about a maiden cursed with a frog's form to protect the blade she has long guarded. She lives among the lake frogs on the shore of Ashwood Lake, just east of Ashwood Post. The only thing said to break the curse is a kiss, freely given. Apply this balm before kissing anything. Otherwise, you'll catch warts.<|endoftext|> <|startoftext|>Up To The Challenge<|obj|>Present Arcanist Taelis at the Argent Tournament with 15 Aspirant's Seals to signify you're ready to undergo the aspirant's challenge.<|text|>When you have mastered the skills of the aspirant, you may choose to take the aspirant's challenge. The challenge will test your mounted combat skills and assess whether or not you're prepared to become a valiant. Should you pass, you will be able to join your capital city's delegation as a valiant. When you are ready to begin the challenge, return to me.<|endoftext|> <|startoftext|>A Worthy Weapon<|obj|>Bring the Blade of Drak'Mar to Magister Edien Sunhollow at the Argent Tournament Grounds.<|text|>Our champions have taken a liking to ancient weapons produced here in Northrend. I've heard the bards telling tales of travelers offering winter hyacinths to a lonely maiden in return for gifts. Those hyacinths grow only on the ice flowing from the Ironwall Dam, on Crystalsong Forest's northwestern border with Icecrown. Gather the flowers and take them to the circle of lamps in Drak'Mar Lake in northeastern Dragonblight, near Zul'Drak and Grizzly Hills. Ask the lonely maiden for a worthy blade.<|endoftext|> <|startoftext|>The Argent Tournament<|obj|>Speak with Arcanist Taelis at the Argent Tournament grounds to enroll in the tournament.<|text|>We have invited you here to test your skill and valor against others who have bravely opposed the Scourge. Many have been our divisions, but the time has come for heroes fighting under all banners to test their blades against one another in preparation for facing our mutual enemy. Arcanist Taelis is the Silver Covenant's representative to the tournament and he'll enter your name into the rolls and begin your training. Seek him out inside the large Alliance tent in the northeastern part of the grounds.<|endoftext|> <|startoftext|>Training In The Field<|obj|>Avareth Swiftstrike at the Argent Tournament Grounds wants you to kill 8 Icecrown Scourge. You may kill Scourge in any part of Icecrown except the Bombardment.<|text|>The tournament is a time for testing your skills against your peers, but we must not forget that the real enemy, the Scourge, will not wait. As you learn to master mounted combat, do not forget to practice the skills that have served you well all these years. Show us that you can face the Scourge with honor and bravery, and you will earn your right to compete in this tournament. Travel to Icecrown and slay any Scourge you see there, but stay clear of the Bombardment, where you would be overwhelmed.<|endoftext|> <|startoftext|>A Worthy Weapon<|obj|>Bring the Blade of Drak'Mar to Arcanist Taelis at the Argent Tournament Grounds.<|text|>Our champions have taken a liking to ancient weapons produced here in Northrend. I've heard the bards telling tales of travelers offering winter hyacinths to a lonely maiden in return for gifts. Those hyacinths grow only on the ice flowing from the Ironwall Dam, on Crystalsong Forest's northwestern border with Icecrown. Gather the flowers and take them to the circle of lamps in Drak'Mar Lake in northeastern Dragonblight, near Zul'Drak and Grizzly Hills. Ask the lonely maiden for a worthy blade.<|endoftext|> <|startoftext|>The Edge Of Winter<|obj|>Arcanist Taelis at the Argent Tournament Grounds wants you to bring him Winter's Edge.<|text|>The Ironforge grand champion's squire told me an intriguing story. In southern Crystalsong Forest, overlooking the Crystal Vice's exit, you will find Lord Everblaze. Kill him and take the everburning ember from his corpse. Bring it to the center of Winter's Breath Lake in northern Howling Fjord, and use it to free the maiden encased in ice. She is the guardian of an ancient sword and will award it to whoever frees her. Prove your worth and earn the weapon that she has guarded for so long.<|endoftext|> <|startoftext|>The Grand Melee<|obj|>Bring 3 Marks of the Valiant to Captain Joseph Holley at the Argent Tournament Grounds.<|text|>The grand melee is the most important of the tournament's competitions. The people of Stormwind adore their knights and are looking forward to seeing us win the melee. To that end, they've been honing their skills against the other valiants. I suggest you do the same. Go to the stables outside the pavilion, equip your lance, mount the stabled Elwynn steed, and challenge the valiants. They wait in the Alliance Valiants' Ring just outside our tent.<|endoftext|> <|startoftext|>The Argent Tournament<|obj|>Speak with Magister Edien Sunhollow at the Argent Tournament grounds to enroll in the tournament.<|text|>We have invited you here to test your skill and valor against others who have bravely opposed the Scourge. Many have been our divisions, but the time has come for heroes fighting under all banners to test their blades against one another in preparation for facing our mutual enemy. Magister Edien Sunhollow is the Sunreaver representative to the tournament and he'll enter your name into the rolls and begin your training. Seek him out inside the large Horde tent in the southeastern part of the grounds.<|endoftext|> <|startoftext|>A Blade Fit For A Champion<|obj|>Retrieve the Ashwood Brand and bring it to Arcanist Taelis at the Argent Tournament Grounds.<|text|>Some of the champions believe an ancient weapon born of Northrend will bring them luck in the tourney. I have agreed to help them search for these weapons. There's an old legend from Grizzly Hills about a maiden cursed with a frog's form to protect the blade she has long guarded. She lives among the lake frogs on the shore of Ashwood Lake, just east of Ashwood Post. The only thing said to break the curse is a kiss, freely given. Apply this balm before kissing anything. Otherwise, you'll catch warts.<|endoftext|> <|startoftext|>Explorers' League Document (5 of 6)<|obj|>Return the Explorers' League Document to Torren Squarejaw in Thelsamar.<|text|>The document bears the Explorers' League crest and contains a detailed list of the artifacts excavated by Ironband's workers in southeastern Loch Modan. Sooty smudges lead you to believe it was likely stolen by the Dark Iron spies in the area. You recall mention of missing documents at the Explorers' League building in Thelsamar.<|endoftext|> <|startoftext|>Explorers' League Document (6 of 6)<|obj|>Return the Explorers' League Document to Torren Squarejaw in Thelsamar.<|text|>The document bears the Explorers' League crest and contains detailed assessments of the various threats present within Loch Modan. Sooty smudges lead you to believe it was likely stolen by the Dark Iron spies in the area. You recall mention of missing documents at the Explorers' League building in Thelsamar.<|endoftext|> <|startoftext|>The Black Knight's Fall<|obj|>Defeat the Black Knight and then speak to Crusader Rhydalla at the Argent Tournament Grounds.<|text|>We must put an end to the Black Knight's scheming, and show those who oppose us that we will not stand by and allow our champions to be murdered. By now, he will suspect that someone is on his trail. Challenge him in the light of day, where he cannot refuse or murder in the dark. Use my argent charger for the battle. It's housed in the stables. Speak to Squire Cavin at the Ring of Champions. The squire will call the Black Knight to battle, but you will make him answer for his crimes.<|endoftext|> <|startoftext|>Explorers' League Document (1 of 6)<|obj|>Return the Explorers' League Document to Torren Squarejaw in Thelsamar.<|text|>The document bears the Explorers' League crest and contains extensive information on the indigenous creatures of Loch Modan. Sooty smudges lead you to believe it was likely stolen by the Dark Iron spies in the area. You recall mention of missing documents at the Explorers' League building in Thelsamar.<|endoftext|> <|startoftext|>Explorers' League Document (4 of 6)<|obj|>Return the Explorers' League Document to Torren Squarejaw in Thelsamar.<|text|>The document bears the Explorers' League crest and seems to detail transport routes utilized by the league into and out of Loch Modan. Sooty smudges lead you to believe it was likely stolen by the Dark Iron spies in the area. You recall mention of missing documents at the Explorers' League building in Thelsamar.<|endoftext|> <|startoftext|>Explorers' League Document (3 of 6)<|obj|>Return the Explorers' League Document to Torren Squarejaw in Thelsamar.<|text|>The document bears the Explorers' League crest and contains historical records for all the notable locations in Loch Modan. Sooty smudges lead you to believe it was likely stolen by the Dark Iron spies in the area. You recall mention of missing documents at the Explorers' League building in Thelsamar.<|endoftext|> <|startoftext|>Explorers' League Document (2 of 6)<|obj|>Return the Explorers' League Document to Torren Squarejaw in Thelsamar.<|text|>The document bears the Explorers' League crest and seems to detail potential dig sites in Loch Modan. Sooty smudges lead you to believe it was likely stolen by the Dark Iron spies in the area. You recall mention of missing documents at the Explorers' League building in Thelsamar.<|endoftext|> <|startoftext|>Defense of the Stonewrought Dam<|obj|>Seek out Chief Engineer Hinderweir VII at the Stonewrought Dam.<|text|>We appreciate all of your help. We'll regain control of the excavation with a little bit of time, I'm just glad to know that all of our work wasn't destroyed in the process of this occupation. We've been greedy enough with your time. I have a friend who could really use some of your help if you have any to lend. Go to the far side of the Loch and you'll find Stonewrought Dam. Once you're there, seek out Chief Engineer Hinderweir VII.<|endoftext|> <|startoftext|>Justin's Fun Test<|obj|>Use the Complimentary Brewfest Sampler to hit S.T.O.U.T. 5 times, then talk to Boxey Boltspinner.<|text|>Hey there! You look like you can handle your brew. But can you handle your brew mug? The Dark Irons have come back with a vengeance to ruin our celebration. Tossing mugs at them is the best way to stop them, but first, let's see if you can toss one at old S.T.O.U.T. here. It's easy, pick up a complimentary sampler and take a drink. Just make sure you're facing S.T.O.U.T. Talk to me after you've hit him 5 times.<|endoftext|> <|startoftext|>Keep Your Hands Off The Goods!<|obj|>Inspect the Upturned Giant Artifact, the Overdressed Woman Artifact, and the Broken Tablet Artifact.<|text|>We've uncovered some incredible artifacts at this site. It's hard to be convinced that it's all authentic, but there could be serious historical potential. Unfortunately, when the troggs overran the site, we lost access to three of our most notable finds to date. I'm concerned that the troggs might have stolen them or defiled them in our absence. If you go into the excavation, find the Upturned Giant, the Overdressed Woman, and the Broken Tablet, and make sure they're still intact.<|endoftext|> <|startoftext|>There's Something About the Squire<|obj|>Obtain a Large Femur from a Skeletal Woodcutter and use it to incapacitate Maloric. Search Maloric for evidence, then report back to Crusader Rhydalla at the Argent Tournament Grounds.<|text|>Every day, the Black Knight's squire, Maloric, makes a big show of heading to Crystalsong Forest with his axe over his shoulder. He wants us to believe he's chopping wood, but he never returns with more than a few twigs. He usually goes toward the ruins southwest of the Mirror of Twilight. He spends a lot of time out there, even for a squire with responsibilities to his knight. Find a way to distract or incapacitate him and search him. If he's up to something, we'll know it.<|endoftext|> <|startoftext|>Crisis at Splintertree<|obj|>Gorka wants you to accompany her to Mor'shan Ramparts and report to Kadrak.<|text|>There will be no help coming from Splintertree. The elves have launched a major assault on our stronghold there and they have the place surrounded! We must inform Kadrak or die trying! Your kodo has been loaded up with the wood you collected. Let me know when you're ready and we'll charge the enemy lines.<|endoftext|> <|startoftext|>Joining the Hunt<|obj|>Speak to Marek Ironheart at the Farstrider Lodge.<|text|>Well, you definitely have some fight in you. You know, there are some hunter types at the lodge east of here, up in the hills - they might be right up your alley. Why don't you go pay them a visit and see if they have any work that you might be interested in?<|endoftext|> <|startoftext|>Needs a Little Lubrication<|obj|>Gorka at Warsong Labor Camp wants you to collect 5 Natural Oil from the Rotting Slimes in Ashenvale.<|text|>You have your wood, but the encroaching elves have made it impossible for your kodo to return to Mor'shan Ramparts. I've dispatched a runner to Splintertree to summon aid. It shouldn't take long for their forces to clear the way. In the meantime, I would ask that you do us a service. Rust has rendered our shredders inoperable. A little lubrication and they'll be as good as new. The oil from the rotting slimes just north of here should work just fine.<|endoftext|> <|startoftext|>The Black Knight's Orders<|obj|>Use the Enchanted Bridle to gain control of the Black Knight's Gryphon and ride it to its destination. Once you have arrived, recover the Stolen Tournament Invitation and the Black Knight's Orders and bring them to Crusader Rhydalla at the Argent Tournament Grounds.<|text|>We must discover who sent the Black Knight to the tournament and what his master hopes to gain by killing the competitors. The Kirin Tor has offered to help in this matter and provided us with something to help our search. Take this enchanted bridle to the Black Knight's camp on the eastern edge of the tournament grounds and use it to gain control over the Black Knight's gryphon. The bridle's magic will force the gryphon to take you to his master's home. Search it and return with anything you find.<|endoftext|> <|startoftext|>That Which Has Risen<|obj|>Slay Harbinger Aphotic.<|text|>When I sensed these... things... rising from below, I came to put them back down. I found the corpse of your friend and dragged him as far as I could before one of my fetlocks was broken. It is all that I can do to hold off these foul tendrils. There is one that controls the tendrils and eyes. It calls itself Harbinger Aphotic -- I'm sure that you have heard it yelling from the south. The harbinger stands out of range of my magic, but you could get to him. If you dare....<|endoftext|> <|startoftext|>WANTED: The Dark Iron Spy<|obj|>Slay Gorick Guzzledraught.<|text|>A dark iron spy has infiltrated the town, stolen documents from the Explorers' League establishment, and is now in hiding somewhere nearby. He was last sighted near the top of the hill to the south of town. A sizable reward awaits anyone who can bring this spy to justice. Dead or alive - dead preferred.<|endoftext|> <|startoftext|>The Stories Dead Men Tell<|obj|>Use the Seer's Crystal at the graves of Sir Wendell Balfour, Lorien Sunblaze, and Conall Irongrip to determine how they died, then return to Crusader Rhydalla.<|text|>The crystal will reveal the truth about how three of the tournament's combatants died. Take it with you to the graveyard east of the Tournament Grounds and use it before the graves of Sir Wendell Balfour, Lorien Sunblaze, and Conall Irongrip. If indeed these men were murdered, then we must find a way to tie it to the Black Knight before he strikes again. Look closely at what the crystal tells you, for we must be certain these deaths were not accidental.<|endoftext|> <|startoftext|>To Raene Wolfrunner<|obj|>Deliver the Glowing Gem to Raene Wolfrunner at Astranaar in Ashenvale.<|text|>I would ask you to deliver the gem directly to Raene Wolfrunner. Last I heard, she was still in Astranaar to the southeast. At least the road between here and there is still relatively safe, so it should be a simple matter of following it there. Of course, if you'd rather, I believe that Sentinel Avana would be willing to loan you one of her nightsabers to swiftly make the trip. Whatever you choose, good health to you. May our paths cross again soon.<|endoftext|> <|startoftext|>Bathed in Light<|obj|>Create a Bathed Concoction.<|text|>The concoction is not quite complete; it must be bathed within the Light of Elune before we can even think about giving it to the child. There is a known location just to the west at Lake Falathim where the goddess's moonlight always touches down, day or night. Please, I implore you for the sake of Relara, take the concoction and bathe it in Elune's radiance. But beware, strange things have befallen the area of the lake, and I fear that it is no longer safe to go there.<|endoftext|> <|startoftext|>Resupplying the Excavation<|obj|>Locate Huldar, Miran, and Saean.<|text|>Ironband has an excavation to the southeast and he's been needing a hefty amount of explosives sent from the league for all the carving. Huldar, Miran, and Saean just departed with the most recent load and could probably use a hand. They can't have made it very far, strong as they are. They can only move so fast laden down with those barrels. They're taking the normal route to the site, leaving south out of town and following the curve of the Loch. Go catch up with them and help'm out, will ya?<|endoftext|> <|startoftext|>Astranaar Bound<|obj|>Speak with Sentinel Luara at Astranaar in Ashenvale.<|text|>You have been of great assistance to us. Without you, we would have been wiped out by now. It would be my pleasure to offer you one of my nightsabers anytime to ride to Astranaar up and to the southeast. I'm sure that you have very important business to attend to there. I would consider it a great kindness if you would speak with my sister, Sentinel Luara, when you arrive to tell her that I am well. Just speak to me again when you are ready to go, and anytime that you need a ride it is yours.<|endoftext|> <|startoftext|>The Captured Mountaineer<|obj|>Captain Regulfuss at Thelsamar wants you to locate Mountaineer Gravelgaw.<|text|>You've proven yourself more than capable enough in a fight. I have something a bit more pressing to ask of you now. One of my men, Mountaineer Gravelgaw, was captured by the troggs that we've been fighting in the southern mountains. Well, not so much captured as willingly gave himself up, but similar end result. I think he was hoping to identify their leader from the inside. I need you to go get him out. They'll probably be holding him near one of their upper caves deep in the mountains.<|endoftext|> <|startoftext|>Management Material<|obj|>Convince Demoralized Peons to work and collect 5 bundles of Freshly Cut Wood.<|text|>Truun needs wood, huh? Normally I could provide, but not today. With constant elf attacks, gathering lumber is dangerous work. The peons I have left are reluctant to venture into the woods. You want wood? Then you go convince the peons to work. And keep them safe! I cannot afford to lose any more!<|endoftext|> <|startoftext|>Ram Delivery<|obj|>The mountaineers at South Gate Outpost have requested a delivery of rams for their patrols. I didn't think we'd be able to spare any, but we can get them at least one thanks to you.<|text|>The mountaineers at South Gate Outpost have requested a delivery of rams for their patrols. I didn't think we'd be able to spare any, but we can get them at least one thanks to you. Mind riding it over and delivering it to Private Hammerfall for me? Just let me know when you're ready to go.<|endoftext|> <|startoftext|>The Black Knight of Silverpine?<|obj|>Investigate the Black Knight's claims and return to Crusader Rhydalla at the Argent Tournament Grounds with your findings.<|text|>No doubt you've heard the disturbing rumors about the contestant the others are calling the Black Knight. It's said that any rider who was scheduled to face him in combat has met an untimely end. Of course, we have no definitive proof of anything, but it wouldn't hurt to look into this knight's background. He claims to hail from Valgan's Field in Silverpine Forest. It's a small farm on the western shore of Lordamere Lake. Would you visit the farm and let me know if there's any truth to his story?<|endoftext|> <|startoftext|>Stormpike's Orders<|obj|>Deliver Stormpike's Orders to Mountaineer Stormpike at Algaz Station.<|text|>I need to get some orders up to Mountaineer Stormpike at his post in Algaz Station. If you wouldn't mind taking them, just follow the road all the way up to the northwest and you'll be sure to see the main bunker. If you'd like to lend a hand in accomplishing his tasks, we'd be glad to reward you for that as well.<|endoftext|> <|startoftext|>Rear Guard Duty<|obj|>Slay any 10 furbolg at the Ruins of Ordil'Aran.<|text|>The moon priestess has a plan to make sure that no further furbolg descend upon us from the highlands. I am more concerned with those that are already at the ruins, some of which are massing just outside of the post. Distasteful as it may be, I must ask that you head north into the Ruins of Ordil'Aran and slay the furbolg. We cannot fight on two fronts! Thank you.<|endoftext|> <|startoftext|>The Seer's Crystal<|obj|>Bring a Seer's Crystal to Crusader Rhydalla at the Argent Tournament Grounds.<|text|>Now that we know there's no truth to the Black Knight's stories, we must find a way to connect him to the murdered knights. I know a way to reveal the truth about how they died, but it requires a rare material. We must gain a seer's crystal, found only among the unbound seers who congregate near night elf ruins in the Forlorn Woods in the central part of Crystalsong Forest. Find one of these seers, and bring me the crystal it holds.<|endoftext|> <|startoftext|>South Gate Status Report<|obj|>Deliver Pilot Hammerfoot's Status Report to Captain Rugelfuss in the Valley of Kings.<|text|>We're due for sending a status report over to the mountaineers in the Valley of Kings. I expect you're on your way there next anyhow - would you mind dropping it off for me? Just take the tunnel to the east, and check in at the guard station. Hand it directly to Captain Rugelfuss.<|endoftext|> <|startoftext|>The Black Knight of Westfall?<|obj|>Investigate the Black Knight's claims and return to Crusader Rhydalla at the Argent Tournament Grounds with your findings.<|text|>No doubt you've heard the disturbing rumors about the contestant the others are calling the Black Knight. It's said that any rider who was scheduled to face him in combat has met an untimely end. Of course, we have no definitive proof of anything, but it wouldn't hurt to look into this knight's background. He claims to be descended from the Cooper family of Westfall. Would you visit their residence in the western part of Moonbrook in Westfall? See if you can find any proof of his story.<|endoftext|> <|startoftext|>All Is Well That Ends Well<|obj|>Take the Reply-Code Alpha to Rhonin in Dalaran.<|text|>We'd best hurry now. We're going to have to transmit the reply-code from Dalaran. Take it to Rhonin, I will meet you there.<|endoftext|> <|startoftext|>The Reason Why<|obj|>Deactivate the Blue, Green, and Red Moonstones.<|text|>The furbolg have descended from the heights and overrun the Ruins of Ordil'Aran to the north. I believe they did so because they were attracted to what the dead cultists there uncovered: three moonstones. Liladris Moonriver will counsel you to deal with the furbolg in a more direct manner, and I will not gainsay her, but I would ask that you go to the ruins and deactivate the moonstones.<|endoftext|> <|startoftext|>Respect for the Fallen<|obj|>Retrieve Feero's Holy Hammer and The Purifier's Prayer Book.<|text|>There were two humans here: Feero Ironhand and Delgren the Purifier. They were members of a holy organization known as The Argent Dawn. Both fell defending the post when the Horde first attacked. I'm going to loan you my magical cloak. It was a gift from Cenarius that allows me to move invisibly. Find both of their corpses and retrieve Feero's hammer and Delgren's prayer book. Feero's corpse is in the courtyard and Delgren's is atop the tower. Beware, the warlock up there will be able to see you.<|endoftext|> <|startoftext|>A Squad of Your Own<|obj|>Use a squad of Maestra's Post Sentinels to destroy 3 Ashenvale Wreckers and slay 10 Horde Invaders.<|text|>I certainly hope that you're here to help. The situation is as dire as it appears. To put it quite simply, we are losing! My girls and I are the last line of defense against the Horde, but we're not going to get out of this one without taking the fight to them. Up for a challenge? I have a small squad of sentinels that I can loan to you. Get them close and I'm certain that their magic arrows can destroy those wreckers and invaders. Speak to me again if you need replacements.<|endoftext|> <|startoftext|>Ancient History<|obj|>Bring the Shattered Fragments of Val'anyr to the Archivum Console in the Archivum in Ulduar.<|text|>The pieces fit together to form an elegant hammer. Its construction appears to be at least partially Titan in nature. The console inside the Archivum might have some information regarding this artifact.<|endoftext|> <|startoftext|>Jack Me Some Lumber<|obj|>Bring 12 Rough Hewn Planks to Bezzle Blastbolt at the Argent Tournament Grounds.<|text|>Come closer. No, not too close. Don't want any unnecessary suspicion now, do we? This coliseum requires more lumber than we've stockpiled and there's no way I'm going to pay to have it shipped in from Grizzly Hills. At the western end of Crystalsong Forest, by the Great Tree, grow a number of young Crystalsong oaks. They'd provide just the kind of planking we need for building and scaffolding. Take this axe, use it to fell the trees and then hew them into planks, but don't let anyone see you!<|endoftext|> <|startoftext|>Val'anyr, Hammer of Ancient Kings<|obj|>Throw the Shattered Pieces of Val'anyr into Yogg-Saron's maw while he's casting Deafening Roar and defeat Yogg-Saron and recover the Reforged Hammer of Ancient Kings.<|text|>The Archivum Console has hinted at a possible way to rebind the fragments of Val'anyr: you must get the fragments inside the physical form of the being known as Yogg-Saron. It sounds like a long shot, but for an artifact of such power you think the risk might just be worth it.<|endoftext|> <|startoftext|>Learning The Reins<|obj|>Strike a Melee Target with Thrust 5 times, use Shield-Breaker on 2 vulnerable Ranged Targets, use Charge on 2 vulnerable Charge Targets and then return to Scout Shalyndria at the Argent Tournament Grounds.<|text|>Most of the tournament's competitions require competitors to master the command of a mount in battle. In order to familiarize you with mounted combat, we've put up training dummies all over the northern part of the tournament grounds. Visit the stables outside the pavilion, equip your lance, and mount up on the Quel'dorei steed. Familiarize yourself with the tactics available to you and use them to defeat the three different kinds of training dummies.<|endoftext|> <|startoftext|>Final Report<|obj|>Gorat wants you to return the Vial of Gorat's Blood to Kadrak at Mor'shan Ramparts.<|text|> It was... an ambush.... We were... returning to the ramparts. All of us... lost.... We... discovered their leader... My men... must be avenged.... Bring this... to Kadrak.... He will know what to do.... <|endoftext|> <|startoftext|>West to the Strand<|obj|>Speak with Talen at the Blackfathom Camp in Ashenvale.<|text|>, I have a friend who could make good use of particular talents. His name is Talen and he's an archaeologist of sorts. Recently he's been fascinated with the upheaval of the old city of Zoram and its treasures. If you're willing to lend him a hand, you can find him at the Blackfathom Camp down the path to the west.<|endoftext|> <|startoftext|>Gorat's Vengeance<|obj|>Use Gorat's Imbued Blood on Gorat's corpse, then defeat Captain Elendilad.<|text|>Fortune is with us this day. Gorat's blood was fresh enough for me to conduct a special ritual taught to me as a child. Use this imbued blood on Gorat's corpse to summon forth his lingering spirit. Do his final bidding, then report back here to Kadrak. Spirits keep you safe, friend.<|endoftext|> <|startoftext|>Delivery for Orendil<|obj|>Deliver the Bag of Bathran's Hair to Orendil Broadleaf at Maestra's Post in Ashenvale.<|text|>Quickly. I will put the Bathran's Hair into this bag, but you must deliver it to my master, Orendil Broadleaf. You will find him at Maestra's Post, just south down the road on the left. But beware, we've received reports that the post is under attack from the Horde!<|endoftext|> <|startoftext|>To Dinah, at Once!<|obj|>Kadrak wants you to bring the Vial of Gorat's Blood to Dinah at Mor'shan Ramparts.<|text|>The Horde may have never known one more loyal than Gorat. He never failed to complete a mission, and it would seem that he refuses to allow this to be his first. Gorat had you deliver this vial for a purpose. Dinah is the daughter of a revered shaman, and is more powerful than she appears. Bring her the vial and hope that we are not too late.<|endoftext|> <|startoftext|>The Edge Of Winter<|obj|>Marshal Jacob Alerius at the Argent Tournament Grounds wants you to bring him Winter's Edge.<|text|>Curse that death knight for breaking my sword! In southern Crystalsong Forest, overlooking the Crystal Vice's exit, you will find Lord Everblaze. Kill him and take the everburning ember from his corpse. Bring it to the center of Winter's Breath Lake in northern Howling Fjord, and use it to free the maiden encased in ice. She is the guardian of an ancient sword and will award it to whoever frees her. Prove your worth and earn the weapon that she has guarded for so long.<|endoftext|> <|startoftext|>Got Wood?<|obj|>Truun wants you to ride Brutusk to the Warsong Labor Camp.<|text|>Kadrak has just received fresh orders for our troops. I hear we're to begin offensive strikes into Ashenvale! I have far too few supplies to support an assault, and my shipment from Orgrimmar has yet to arrive. I am forced to improvise, and could use your help. Speak with Kadrak and ask him for the reins to Brutusk. The kodo will take you to the Warsong Labor Camp. Once there, seek out Gorka and ask her to load you up with logs.<|endoftext|> <|startoftext|>Find Gorat!<|obj|>Kadrak at Mor'shan Ramparts wants you to search the Fallen Sky Lake region for Gorat.<|text|>Gorat is one of the Horde's most adept assassins. The mere mention of his name strikes fear into the hearts of our Alliance foes. He is reliable, fiercely loyal, and - until now - punctual. Something's not right. Gorat's mission was to find and eliminate the elf in charge of this assault on the ramparts. He should be somewhere in the region of Fallen Sky Lake. Find him!<|endoftext|> <|startoftext|>Mimiron's Sigil<|obj|>Prospector Doren at the Ulduar Archivum wants you to obtain Mimiron's Sigil.<|text|>Mimiron's a clever one. His entire abode is rigged with some sort of self-destruction mechanism. Unfortunately yer gonna have to race against it if ye want to get his sigil. Check the Archivum Console for more details if ye need them.<|endoftext|> <|startoftext|>Rescue the Fallen<|obj|>Use the Medicated Salve on 5 Wounded Mor'shan Defenders.<|text|>Our forces are holding up admirably. Be that as it may, there are yet wounded to attend to - many still in the field of battle. I have created a salve that should grant the wounded enough energy to return to the ramparts for treatment. Please administer it to any in need before they become lost to us.<|endoftext|> <|startoftext|>Empty Quivers<|obj|>Truun at Mor'shan Ramparts wants you to collect 10 Serviceable Arrows from the Fallen Sky Lake region.<|text|>Greetings, and welcome to the Ramparts. Things may appear a little chaotic here but do not worry. Kadrak has this juncture sealed up tight. Not a single elf has breached our lines! While you're here... I'm expecting a shipment of fresh supplies from Orgrimmar any day, but our watchmen are running dangerously low on arrows. Bring me any you find and I will make it worth your trouble.<|endoftext|> <|startoftext|>Mor'shan Defense<|obj|>Kadrak at Mor'shan Ramparts wants you to kill 5 Ashenvale Skirmishers and 5 Ashenvale Bowmen.<|text|>Lok'tar! The campaign is finally underway! Soon, all of Ashenvale will be in the grip of the Horde. As we expected, our offensive is forcing the enemy to test our defenses at every position. Here at Mor'shan, their assault has been decimated! But as the vice tightens, they will have no choice but to continue to press us here. Scout the region. Search for night elf survivors and cut them down before they can regroup for another assault!<|endoftext|> <|startoftext|>Algalon<|obj|>Bring the Sigils of the Watchers to the Archivum Console in Ulduar.<|text|>You really did it. Take the sigils to the Archivum Console and see if you can gain access to the Celestial Planetarium. You best hurry. Time is of the essence.<|endoftext|> <|startoftext|>Thorim's Sigil<|obj|>Prospector Doren at the Archivum in Ulduar wants you to obtain Thorim's Sigil.<|text|>Thorim's not himself. He's come under a dark influence. An evil presence under the guise of an illusion pretends to be his lost wife, Sif. Ye can't let him be overcome by this impostor's spell. If he does, the location of his sigil might forever be lost! Yer going to have to beat some sense into him and yer going to have to do it quick. As always, the Archivum Console will give ye all the gory details... even the ones ye don't like.<|endoftext|> <|startoftext|>Hodir's Sigil<|obj|>Prospector Doren at the Archivum in Ulduar wants you to obtain Hodir's Sigil.<|text|>Hodir's Sigil won't be easy to obtain. Not only are ye going to have to defeat Hodir himself, but yer going to have to do it before he destroys the chest that contains it! Check the Archivum console if you need more information. That thing contains more knowledge than all of the world's libraries put together!<|endoftext|> <|startoftext|>Along for the Ride<|obj|>Sentinel Glynda Na'Shea at Lor'danel has requested that you join one of her sentinels on an aerial scouting mission. Speak to her when you are prepared to depart.<|text|>Greetings! You have a fresh look about you. You new to Darkshore? I could catch you up on the happenings--and there are quite a few--or I could just let you see for yourself. I have a Sentinel flying out on a scouring mission shortly. Why don't you join her and get aquatinted with things? I insist. You can stop by when you return at deliver her report yourself. Speak to me again when you're ready to go.<|endoftext|> <|startoftext|>Freya's Sigil<|obj|>Prospector Doren at the Archivum in Ulduar wants you to obtain Freya's Sigil.<|text|>Freya's Sigil is going to be one of the tougher ones, I reckon. According to the Archivum, the essence of the Sigil is tied to her three elder servants, Brightleaf, Ironbranch and Stonebark. Should any of the elders be harmed, the Sigil's integrity will be compromised. Sparing the elders, however, means that Freya will be more powerful when you face her. What can I say. We're stuck between a rock and hard place.<|endoftext|> <|startoftext|>Archivum Data Disc<|obj|>Bring the Archivum Data Disc to the Archivum Console in Ulduar.<|text|>This platinum disc is surprisingly symmetrical and devoid of any scratches or imperfections. Engraved along its edge, bold runes spell out the word "ARCHIVUM." There must be a device inside Ulduar capable of reading the disc.<|endoftext|> <|startoftext|>The Celestial Planetarium<|obj|>Prospector Doren at the Archivum in Ulduar wants you to locate the entrance to the Celestial Planetarium.<|text|>Listen! Azeroth's fate is at stake here. Our only chance is to get to the Celestial Planetarium in time to find this Algalon and stop him from beaming back any messages to his Titan masters. Locate the Celestial Planetarium and come back with any information you get. We might still have some time to prepare for Algalon's arrival.<|endoftext|> <|startoftext|>Grimclaw's Return<|obj|>Return to Volcor and Grimclaw in Lor'danel.<|text|>With the binding complete, the blessing has taken hold. It will most certainly make your travels in these lands easier. Grimclaw made a full recovery. Before I could do anything to stop him, he bolted off towards Lor'danel. I suppose that means it's time for your departure. It was a great pleasure to have met you. For now, farewell - send my best wishes to Volcor and Grimclaw.<|endoftext|> <|startoftext|>The Last Refugee<|obj|>Escort Archaeologist Hollee to safety.<|text|>There was this massive earthquake and then everything went black. The next thing I know, I woke up here a prisoner. The whole place is overrun with air elementals! I hope that everyone's okay. These Twillight's Hammer scum better not have hurt any of my friends! Quick, use something sharp to jimmy the lock on this ball and chain. Together we should be able to make it to the refugee camp.<|endoftext|> <|startoftext|>A Blade Fit For A Champion<|obj|>Retrieve the Ashwood Brand and bring it to Marshal Jacob Alerius at the Argent Tournament Grounds.<|text|>Good, honest, honed steel may not carry the day. The other combatants are using enchanted blades and I find myself at a disadvantage, but all is not lost. There's an old legend from Grizzly Hills about a maiden cursed with a frog's form to protect the blade she has long guarded. She lives among the lake frogs on the shore of Ashwood Lake, just east of Ashwood Post. The only thing said to break the curse is a kiss, freely given. Apply this balm before kissing anything. Otherwise, you'll catch warts.<|endoftext|> <|startoftext|>Naga of the Strand<|obj|>Slay any 15 Wrathtail naga at the Zoram Strand.<|text|>There is evil lurking on the coast to the west. The Zoram Strand is the resting place of the doomed city of Zoram, destroyed during the Sundering and submerged beneath the seas. It has been lost to the night elves for ages. Lost, and nearly forgotten. Now, the naga have returned, and for what reason we do not know. But reason matters little; we must slay these fiends and throw them back to the depths!<|endoftext|> <|startoftext|>A Worthy Weapon<|obj|>Bring the Blade of Drak'Mar to Marshal Jacob Alerius at the Argent Tournament Grounds.<|text|>Of all the times to have such rotten luck! My tournament blade has gone missing. I've heard the bards telling tales of travelers offering winter hyacinths to a lonely maiden in return for gifts. Those hyacinths grow only on the ice flowing from the Ironwall Dam, on Crystalsong Forest's northwestern border with Icecrown. Gather the flowers and take them to the circle of lamps in Drak'Mar Lake in northeastern Dragonblight, near Zul'Drak and Grizzly Hills. Ask the lonely maiden for a worthy blade.<|endoftext|> <|startoftext|>Of Their Own Design<|obj|>Obtain a Bottle of Wildfire and throw it at Bathran's Corpse to burn it.<|text|>These creatures... these so-called Horde... they have cut me down in my prime and they are harvesting my hair for their evil plans. Will you help me to put an end to it, little ? I have overheard their herbalists speaking of something called wildfire upon their table across the way. If you were to take the bottle of this unnatural stuff and throw it at my corpse to the northeast, it would burn and no more of my hair will grow here. I am already dead and it is a small price to pay to stop them.<|endoftext|> <|startoftext|>In Aid of the Refugees<|obj|>Sentinel Lendra at Lor'danel wants you to speak to Priestess Alinya at the Refugee Camp.<|text|>By Elune! It appears that many of those we feared dead from the attack on old Auberdine have taken refuge in a camp outside the town ruins. The cultists at the Twilight Encampment were planning on making quick work of them. It's a good thing that you successfully attacked their position. Seek out Priestess Alinya at the Refugee Camp east of old Auberdine and far south of here.<|endoftext|> <|startoftext|>Twilight Plans<|obj|>Obtain 6 Twilight Plans at the Twilight Encampment.<|text|>We're not fully aware of the intentions of the Twilight's Hammer cultists to the southwest. We fear an attack on Lor'danel, however their motives might go well beyond that. I need you to go to the Twilight Encampment and get your hands on their plans. Hurry. We might not have much time.<|endoftext|> <|startoftext|>Valiant Of Stormwind<|obj|>Speak with Marshal Jacob Alerius again if you wish to become a valiant of Stormwind.<|text|>Welcome, champion. Word of your combat prowess has already reached my ears. Do you seek to join Stormwind's tournament delegation? You will train and rise through the ranks as you have before, but when you are named a champion of Stormwind, your squire will have the option of carrying our banner into battle.<|endoftext|> <|startoftext|>Don't Forget the Horde<|obj|>Kill any 10 Horde at Bathran's Haunt.<|text|>Evenar and the other apprentices may not be much use in a battle, but you look like you can more than hold your own. The Horde scum across the road to the east at Bathran's Haunt need to be taught a lesson. Their new warlord, Garrosh Hellscream, has them up to no good. Feel like teaching them a thing or two? I'd come with you, but my assignment is to stay here and protect Orendil's apprentices, and that's exactly what I'm going to do.<|endoftext|> <|startoftext|>Unsavory Remedies<|obj|>Recover 6 Fuming Toadstools.<|text|>I have no doubts that Grimclaw will recover with the help of my healing magics, though I can't say the same for the poachers that attacked him. Still, I could use some salve to close his wounds and lessen his pain while he heals. To the east you will find the Ruins of Lornesta. Among the crumbled stones, there is a variety of fuming toadstool that flourishes in the damp environment. Bring me some of the toadstools so that I can mix a salve for our friend here.<|endoftext|> <|startoftext|>Spirit of the Thistle Bear<|obj|>Keeper Karithus has instructed you to receive the blessing of the Great Thistle Bear Spirit.<|text|>In these woods reside three great spirits, that of the Stag, that of the Thistle Bear, and that of the Moonstalker. These spirits make powerful allies, but you can only align yourself with one of them. If you wish to align yourself with the Great Thistle Bear Spirit, take this incense to a cave just east of the great whirlpool. Meditate before the great spirit while burning the incense on the ground between you, and face his trial to earn his blessing. Should you succeed, return to me.<|endoftext|> <|startoftext|>The Front Line<|obj|>Report to Huntress Sandrya Moonfall deep in Shatterspear Vale.<|text|>Their forces are weakened, their supplies destroyed, and their subleaders are dead. It is time for us to take this fight to their home, and their leader. I'm admittedly still in the dark as to what spurred their sudden aggression, but perhaps we will find some answers on their doorstep. Take this arrow that Balthule prepared and report to Sandrya Moonfall deep in Shatterspear Vale to join the attack. It would be best to secure a ride on one of our nightsabers - going on foot would be dangerous.<|endoftext|> <|startoftext|>A Valiant's Field Training<|obj|>Sir Marcus Barlowe at the Argent Tournament Grounds wants you to kill 10 Converted Heroes.<|text|>The tournament is a time for testing your skills against your peers, but we must not forget that the real enemy, the Scourge, will not wait. As you hone your skills against others, so should you maintain your edge in combat against the enemy. Travel to the area southwest of the Valley of Fallen Heroes and north of Corp'rethar. There, the Scourge raises dead heroes and turns them against us. Defeat these minions of the Scourge, do honor to our allies, and keep yourself prepared for combat.<|endoftext|> <|startoftext|>Disturbing Connections<|obj|>Bring the Hellscream's Missive to Ranger Glynda Nal'Shea at Lor'danel.<|text|>The letter from Garrosh Hellscream makes clear the suspicions that were raised during the offensive on the Shatterspear. The presence of forsaken at the tower ruins and horde supplies and enforcers at the Shatterspear War Camp were only the start. Garrosh himself contacted the Shatterspear to spur their offensive towards Lor'danel, and it seems clear that he fully intends to push from the south as well. Glynda Nal'Shea will need this information if the night elves are to be prepared.<|endoftext|> <|startoftext|>The Waking Nightmare<|obj|>Obtain the Emerald Scroll from the Nightmare Guardian inside the Earthshatter Cavern.<|text|>Malfurion's words are true, small one. The rift that threatens to split Darkshore in half also threatens the separation between this world and yours. Let me aid you in any way that I can, lest further rifts between our worlds amplify the destruction taking place in both places. First you must undo the shackles cast upon me by retrieving the emerald scroll from the nightmare guardian that roams the halls below.<|endoftext|> <|startoftext|>The Shatterspear Invaders<|obj|>Report to Lieutenant Morra Starbreeze at the Ruins of Mathystra.<|text|>If we didn't have enough on our hands with the land and the elements turning against us, it seems something has riled up the trolls to the northeast, and they've started on a war path. I'm not sure what their aims are, but they've already attacked several of our scouts and have besieged the cultists at the Tower of Althalaxx. We've sent a contingent of our best Sentinels to counter their attacks. If you would travel northeast to the ruins and join them, I'm certain that they could use the extra hand.<|endoftext|> <|startoftext|>Sworn to Protect<|obj|>Talk to Malfurion Stormrage at the Eye of the Vortex in Darkshore.<|text|>My duty here has been fulfilled as best it can. Send word to Malfurion that I'll be joining him soon. Good luck to you. Good luck to all of us.<|endoftext|> <|startoftext|>The Eye of All Storms<|obj|>Ride Thessera to defeat 12 Twilight Riders and destroy the Twilight Portal.<|text|>Twilight riders circle the skies above the vortex. I fear it is their magic that has kept the cataclysmic forces from being contained by our efforts. Take to the skies with Thessera and destroy the riders and the portal from whence they came.<|endoftext|> <|startoftext|>The Emerald Dream<|obj|>Step through the Nightmare Portal in the Earthshatter Cavern and speak to Thessera.<|text|>Our efforts in containing the destruction don't appear to be quite enough. I fear we're going to need aid from beyond the waking world. Twilight cultists inside the Earthshatter Cavern to the east have opened a gateway to a nightmare-infested section of the Emerald Dream. They hold a green dragon prisoner named Thessera there. Go through the nightmare portal and free her. She will be a powerful ally.<|endoftext|> <|startoftext|>Soothing the Elements<|obj|>Place the Charged Soothing Totem at the top of the overlook in the Blazing Strand near the Flamestone. Protect the totem until the ritual is complete.<|text|>Their fiery spirits are contained in the totem now. Take it to the top of the overlook in the Blazing Strand and set it on the ground. The totem's soothing energies will slowly wash over the elementals until their fury simmers down to calm. You must protect the totem, for fire does not react favorably to the ritual of soothing.<|endoftext|> <|startoftext|>Calming the Earth<|obj|>Kill 8 Enraged Earth Elementals.<|text|>I would be neglecting my responsibility if I abandoned my post just now, with so many elementals out of control in the ruins. Let us deal with them first, before we see how we can aid Malfurion. What do you say, small one?<|endoftext|> <|startoftext|>Aroom's Farewell<|obj|>Obtain 8 Slain Wildkin's Feathers.<|text|> Aroom is last of tribe... Others won't rest... need funeral pyre. Bring Aroom the feathers of others.... let them rest. Then Aroom help you.<|endoftext|> <|startoftext|>The Wildkin's Oath<|obj|>Return to Malfurion Stormrage at the Eye of the Vortex.<|text|>Wildkin with Elune. Aroom in your debt now. Aroom help you now. Return to Malfurion, I join you soon.<|endoftext|> <|startoftext|>The Blackwood Pledge<|obj|>Return to Malfurion Stormrage at the Eye of the Vortex.<|text|>It won't be immediate, but the elementals' anger will soon die down and my people will live to fight another day. I will go help you and Malfurion in any way that I can.<|endoftext|> <|startoftext|>Elune's Fire<|obj|>Obtain Elune's Torch from Horoo the Flamekeeper.<|text|>We need special flame for ritual. We need Elune's fire. Horoo's spirit wanders east of here. Horoo carries torch of Elune. Bring here so spirits rest. Aroom thanks you.<|endoftext|> <|startoftext|>Protector of Ameth'Aran<|obj|>Speak to Selenn at the Ruins of Ameth'Aran.<|text|>Nothing will repair the land quicker than the strength of those who inhabit it. We night elves are fortunate that some of our best allies just happen to be both the land and its inhabitants at once. The Ancient of War known as Selenn was charged with guarding the ruins of Ameth'Aran, to the south. Go there and seek his help.<|endoftext|> <|startoftext|>Peering Into the Vortex<|obj|>There is no time to waste! It is taking every ounce of my power to keep Darkshore's entire landmass from being shattered and swept into the ocean... you must listen to me very carefully.<|text|>There is no time to waste! It is taking every ounce of my power to keep Darkshore's entire landmass from being shattered and swept into the ocean... you must listen to me very carefully. On that hippogryph there is an orb. Take the hippogryph to the top of the vortex and use the orb to sample the energy surrounding it. Hurry. I don't know how much longer I can hold!<|endoftext|> <|startoftext|>The Last Wildkin<|obj|>Speak to Aroom at the Moontouched Den north of the Eye of the Vortex.<|text|>The wildkin were once numerous in Darkshore. Such are their ties to the land that the Cataclysm that shattered Darkshore also decimated their numbers. The wildkin Aroom is the last of his tribe and is a powerful elder with a strong connection to Elune. His help will be most necessary in healing the land -- you will find him north of here at the Moontouched Den.<|endoftext|> <|startoftext|>Mutual Aid<|obj|>Use the Soothing Totem to absorb the remains of 8 Unbound Fire Elementals.<|text|>With most of our brethren losing their way to madness or corruption, it would seem that we have little choice but to ally with you. You can count on our aid... once you've proven we can count on yours. As you can see, my people are having a bit of a problem with the fire elementals. Help fight them and use this totem on their fiery remains. We will return them to where they belong... whether they like it or not.<|endoftext|> <|startoftext|>Malfurion's Return<|obj|>Look for Malfurion Stormrage at the Eye of the Vortex southeast of the Refugee Camp in Darkshore.<|text|>It was only recently that we heard the news of Malfurion's awakening, mere moments before the Cataclysm occurred. As soon as he regained consciousness, he gave a cryptic warning about the land splitting in two if something wasn't done and how all the shockwaves were converging here on Darkshore. He then reportedly set off for somewhere in this vicinity. I was sent here to find him, but I've found my hands full helping the refugees. Perhaps you could look for him to the southeast for us.<|endoftext|> <|startoftext|>The Land Is in Their Blood<|obj|>Speak to Elder Brownpaw at the Blackwood Camp southwest of the Eye of the Vortex.<|text|>If we're to stabilize the forces of nature, we'll need every little bit of help we can get. The furbolg of the Blackwood tribe have long inhabited the area and have strong ties to the land. Their elder Shaman, Elder Brownpaw, wields great power over the elements -- his assistance would be invaluable. See if you can obtain their aid.<|endoftext|> <|startoftext|>Spirit of the Moonstalker<|obj|>Keeper Karithus has instructed you to receive the blessing of the Great Moonstalker Spirit.<|text|>In these woods reside three great spirits, that of the Stag, that of the Thistle Bear, and that of the Moonstalker. These spirits make powerful allies, but you can only align yourself with one of them. If you wish to align yourself with the Great Moonstalker Spirit, take this incense to the land just south of the Ruins of Lornesta. Meditate before the great spirit while burning the incense on the ground between you, and face his trial to earn his blessing. Should you succeed, return to me.<|endoftext|> <|startoftext|>Ritual Materials<|obj|>Retrieve 3 Moonstalker Whiskers, 3 Tufts of Mottled Doe Hair, and 3 Thistle Bear Fur.<|text|>While we tend to Grimclaw, I would like you to peacefully gather some ritual materials for me from the nearby wildlife. I need whiskers from the moonstalkers to the west- pluck them from the sleeping ones and move away quickly. I need hair from the doe to the east, just avoid the stags. Finally, I need fur from the bears along the water to the northeast. Wait until they catch a fish, then get the sample quickly and get away before they finish eating. Please do not harm any of them.<|endoftext|> <|startoftext|>Jadefire Braziers<|obj|>Gren Tornfur at Blackwood Hold wants you to destroy 8 Jadefire Braziers.<|text|>The satyrs of Felwood have started pouring their hate and corruption into our lands. They have sent Sharax the Defiler to subdue parts of the forest that we Blackwood call home. In addition to poisoning the land, animals, and plants, he has set up Jadefire braziers throughout the village to help extend his control over our people. Destroying the braziers alone won't be enough to stop him, but it will help lessen his influence while you work with Elder Brolg to free our brothers.<|endoftext|> <|startoftext|>The Ritual Bond<|obj|>Breathe in the incense in front of Keeper Karithus, and then choose the blessing of the Great Stag Spirit, the Great Thistle Bear Spirit, or the Great Moonstalker Spirit.<|text|>I will tend to Grimclaw until his rest is done - he will be ready to return very soon. I have one more task for you while we wait... a favor to grant you, really, should you recognize it. The great wildlife spirits roam around us waiting and hoping for someone that will aid in stopping the destruction. They are with us as we speak even now, and with the materials you brought me, I can grant you sight. Speak to these spirits, choose one, and return to me with their blessing.<|endoftext|> <|startoftext|>Spirit of the Stag<|obj|>Keeper Karithus has instructed you to receive the blessing of the Great Stag Spirit.<|text|>In these woods reside three great spirits, that of the Stag, that of the Thistle Bear, and that of the Moonstalker. These spirits make powerful allies, but you can only align yourself with one of them. If you wish to align yourself with the Great Stag Spirit, take this incense to the woods just north of Bashal'Aran. Meditate before the great spirit while burning the incense on the ground between you, and face his trial to earn his blessing. Should you succeed, return to me.<|endoftext|> <|startoftext|>Twice Removed<|obj|>Use the Petrified Root to raise 6 Withered Ents and dispatch the naga leader, Lady Janira.<|text|>We cannot condone reckless violence - it is not our nature. However, there are times when the consequences of avoiding battle are too tangible to ignore, as is the case with these naga. When the earth in the area shattered, a small section of ruins rose to our east. These ruins once housed those loyal to Queen Azshara, and it seems her kind have returned in search of something. Take this petrified root. You can use it on their fallen to raise ents to aid you. Deal with them and their leader swiftly.<|endoftext|> <|startoftext|>A Lost Companion<|obj|>Locate Grimclaw.<|text|>Please help... I can barely sit up. My friend, a bear named Grimclaw, he's not here. I sent him ahead to let the Sentinels know we were coming before we left Auberdine, but he never arrived. I sensed something might be amiss as we were leaving, but with the evacuation, I never had a chance to act on it. If he's injured, there's only one place that he would go - the Withering Thicket, north of Auberdine, down the road to the south from here. Bring him back to me safely... he's my only family.<|endoftext|> <|startoftext|>Solace for the Highborne<|obj|>Kill 6 Cursed Highborne and 6 Writhing Highborne.<|text|>I have come to Bashal'Aran to grant peace to the troubled spirits of the Highborne, but I find my hand hesitates with each blow. If you would like to aid me, you would have my gratitude.<|endoftext|> <|startoftext|>A Love Eternal<|obj|>Free the spirit of Anaya Dawnrunner and retrieve her pendant.<|text|>I would like to extend my gratitude for saving us. I would call myself fortunate, but my beloved, Anaya, lays long dead. I am alone and deeply troubled, and sadly, I require your aid yet again. Wandering the woods of Darkshore after my rescue, I found myself in the ruins of Bashal'Aran... where I saw the haunted spirit of my beloved. She must be freed, but I lack the heart to do it. Her spirit must be destroyed.<|endoftext|> <|startoftext|>The Final Flame of Bashal'Aran<|obj|>Extinguish the Final Flame of Bashal'Aran.<|text|>It is in times like these that we are forced to stop and examine our way of life. We are mortal now, and no matter how much we desire otherwise, we are deserving of our new place in this world. Bashal'Aran, down the road to the south, once a city of our ancestors, it now is home to their cursed ghosts. We held hope of salvation for them as with ourselves, but we have left them in torment for too long. It is time to extinguish the Final Flame of Bashal'Aran.<|endoftext|> <|startoftext|>Call Down the Thunder<|obj|>Use Aetherion's Ritual Orb and obtain Aetherion's Essence.<|text|>Aetherion is almost in our world, but he can still be dealt with! At the end of the dock floats a ritual orb. I want you to use it to complete the ritual, beckoning the elemental lord down from his vortex. Trust me, I and the other spirits that you have freed will greatly weaken Aetherion. However, it will be up to you to finish him off for good and save the Kaldorei people of Darkshore from utter destruction. Deliver his essence to Corvine Moonrise at the refugee camp so he will know.<|endoftext|> <|startoftext|>Eggs for Dubra'Jin<|obj|>Ha'wana at Dubra'Jin needs you to collect 12 Gundrak Raptor Eggs.<|text|>How ya doin', mon? Thinkin' ya might be helpin' me out? Bah'Kini be needin' lots o' the raptor eggs to be sacrificin' to Dubra'Jin. How ya thinkin' we not be overrun yet by the Drakkari? Dubra'Jin be lendin' us his aid! We need ya to gather up the raptor eggs from around the trees outside here in Gundrak. Sometimes the raptors carry 'em to keep 'em warm, too.<|endoftext|> <|startoftext|>A Cure In The Dark<|obj|>Retrieve 6 Samples of Foul Ichor from the creatures inside Cliffspring Hollow.<|text|> Duskrats! They've been eating the duskrats! Those little buggers only come from one place, a cave against the cliff-face to the east. Find a path up to the northeast and look for an opening under the waterfall. The duskrats there are either getting into something nasty or someone's intentionally spreading some agent through them - in either case, just bring me back several samples of the stuff!<|endoftext|> <|startoftext|>Bearer of Good Fortune<|obj|>Free 8 Uncorrupted Thistle Bears or Uncorrupted Duskrats from the cages in Cliffspring Hollow.<|text|>This key appears to be for the animal cages spread throughout Cliffspring Hollow. Tharnariun would surely appreciate if you took advantage of the situation to free some of the uncorrupted duskrats and thistle bears that are still being held captive.<|endoftext|> <|startoftext|>Tails Up<|obj|>Chronicler To'kini at Zim'Torga wants you to use To'kini's Blowgun on Frost Leopards and Icepaw Bears. Return to him with 3 females of each.<|text|>Along with the Drakkari artifacts, I'm interested in returning to Zandalar with some of the Zul'Drak wildlife. I have males of both the frost leopards and icepaw bears, but I need females! Too bad that my trapper was killed in a most unfortunate accident. Perhaps you would be willing to fill in for him? Put the leopards and bears to sleep with this blowgun then lift their tails and return with some females if you would be so kind. They can be found near the Altars of Rhunok, Quetz'lun, and Har'koa.<|endoftext|> <|startoftext|>An Ocean Not So Deep<|obj|>Gorbold Steelhand at Lor'danel wants you to speak to Gary for further instructions.<|text|>You look like an able sort! There are a great number of wrecks off of the coast here... most old, some new. For quite some time, I've been trying to get at their holds and put their valuables to more use, but there's a nasty infestation of murlocs that seem to have other ideas. I've sent scores of adventurers and none have returned. Worry not, I've learned my lesson, and that is not your fate. Swim to the due north and look for Gary. He'll explain the new plan. It's pretty simple really.<|endoftext|> <|startoftext|>Cleansing the Afflicted<|obj|>Elder Brolg wants you to use the Blessed Herb Bundle to cleanse 7 furbolg of Blackwood Hold and kill the Spirits of Corruption driving them mad.<|text|>With the sacred herbs and the bear's blessing, you must use this herb bundle to cleanse my brothers. The corruption spilling over from Felwood has driven them mad and they will attack any who come near. Expect the afflicted Blackwood to be angry with you until you have slain the spirits of corruption that haunt them. When you have freed my brothers from their madness, return to me.<|endoftext|> <|startoftext|>Coaxing the Spirits<|obj|>Coax the spirits from Thundris Windweaver, Elissa Starbreeze, Taldan, and Caylais Moonfeather.<|text|>Your friends back at the refugee camp are unaware of the true and imminent danger that the Twilight's Hammer cultists have already brought into the world. For you to deal with that, we'll first need to get some help from the dead of Auberdine. Search through the ruins of the town and find the corpses of Thundris Windweaver, Elissa Starbreeze, Taldan, and Caylais Moonfeather. Coax the spirits from their bodies and then return with them to me here.<|endoftext|> <|startoftext|>Three Hammers to Break<|obj|>Slay Cloudtamer Wildmane, Windmaster Tzu-Tzu, and Skylord Braax.<|text|>I've flown through the ruins of Auberdine on a scouting mission. There are three Twilight's Hammer cultists that are responsible for the elementals that have overrun the destroyed town. Head west into the ruins. Seek out and slay Cloudtamer Wildmane, Windmaster Tzu-Tzu, and Skylord Braax. Only then will Sentinel Selarin and her forces stand a chance of taking back their home.<|endoftext|> <|startoftext|>The Defiler<|obj|>Elder Brolg at Blackwood Hold wants you to kill Sharax the Defiler.<|text|>The Jadefire satyrs of Felwood have found their way into Darkshore, tainting the land, water, and creatures they encounter. You've seen what their corruption has done to my people and their homes. If we do not turn back the satyrs, all of us will share that fate. Within the cave to the east is Sharax the Defiler, the satyr responsible for the ills of the Blackwood. Slay him, and free us from his influence. Show the satyr that the Blackwood will not lay down and die so easily.<|endoftext|> <|startoftext|>Against the Wind<|obj|>Use the moonwell in the Ruins of Auberdine to destroy 8 sets of Frenzied Cyclone Bracers.<|text|>If we're going to take the Ruins of Auberdine back from the Twilight's Hammer, the elementals that they've summoned must be dealt with on a permanent basis. That's where you come in. Look, I don't expect you to retake the town, but while we're healing up here, you can soften them up for us. To permanently deal with the frenzied cyclones, head west, kill them, take their bracers, and put them in the moonwell. That will destroy the bracers and keep those elementals from being resummoned.<|endoftext|> <|startoftext|>Toppling the Towers<|obj|>Destroy Shadowsight Tower, Flamewatch Tower, or Winter's Edge Tower and return to Tactical Officer Kilrath in Wintergrasp.<|text|>While the Alliance may be pounding on our doors, a true tactician looks beyond the obvious. "Attack him where he is unprepared, appear where you are not expected." , I need you to travel across the Wintergrasp River and destroy one of the three towers to the south. Our Warlocks report that the towers are draining power we could use to bolster our own troops. Return to me once you've destroyed a tower.<|endoftext|> <|startoftext|>No Accounting for Taste<|obj|>Retrieve a sample from a decomposing bear carcass east of Buzzbox 413.<|text|> Interesting! The source of this corruption definitely came from something external--no surprises there--but it appears that in this case they've been eating something foul. A large mammal probably. Most likely a bear. Search the beach for a bear carcass for me. Slightly east of there would make the most sense, on the inland side of the beach. Bring me the sample back at town.<|endoftext|> <|startoftext|>The Bear's Blessing<|obj|>Elder Brolg at Blackwood Hold wants you to bring him the Blessed Herb Bundle.<|text|>Before the bear's paw can be used to cleanse the afflicted, it must be completed and blessed. To the north of the village roams a tallstrider named Fleetfoot. You'll need its tailfeathers to complete the herb bundle. Bring the tailfeathers and the bear's paw bundle to the ancient bear statue in the ruins around the Grove of the Ancient, further north of where you'll find Fleetfoot. While at the shrine, combine the tailfeathers with the bear's paw and receive the bear spirit's blessing.<|endoftext|> <|startoftext|>A Taste for Grouper<|obj|>Use your fishing skill to obtain 4 Darkshore Grouper.<|text|>Between boat rides and building, I'm exhausted... and hungry. You know what sounds tasty? Fish. Fish sound delicious. Darkshore is known for its grouper. If you fish me up some, I'll make it worth your time.<|endoftext|> <|startoftext|>Southern Sabotage<|obj|>Destroy Shadowsight Tower, Flamewatch Tower or Winter's Edge Tower and return to Tactical Officer Ahbramis in Wintergrasp.<|text|>The three towers south of the Wintergrasp river are draining power from the Fortress! Destroy Shadowsight Tower, Flamewatch Tower or Winter's Edge Tower, then return to me. Remember, only siege vehicles can damage a tower, so make sure to protect them from the Horde!<|endoftext|> <|startoftext|>Buzzbox 723<|obj|>Gather 6 samples of Corrupted Thistle Bear Guts and bring them to Buzzbox 723 for analysis.<|text|>There are a couple other forms of wildlife that we've verified infected. It's actually good news that the crabs appear to have caught this from the bears - hopefully that means this all stems from one source. We need to focus our attention on those bears now. Buzzbox 723 is near the waterfalls to the east. It's going to be messy work, but it's necessary - I'll need you to bring some fresh bear guts to that buzzbox for analysis. We'll go from there once I have the information.<|endoftext|> <|startoftext|>The Bear's Paw<|obj|>Bring 8 stalks of Bear's Paw to Elder Brolg at Blackwood Hold.<|text|>The foul satyr of Felwood have started to introduce their poison into Darkshore, into our lands. Their corruption kills the land and twists the creatures who live in it. My people are no exception. Our magic alone is not enough to bring them back to their senses. There is an herb, called bear's paw, that we use to break fevers and fortify the weak. With its help, we may be able to break the influence of the satyr. The herb grows in the wilds around the village.<|endoftext|> <|startoftext|>Escape from Silverbrook<|obj|>Open the Wooden Cage and help the Freed Alliance Scout escape from Silverbrook. Report to Lieutenant Dumont when you reach Amberpine Lodge.<|text|>You... you're not one of them? Quick! Let me out! We have to get to Amberpine Lodge immediately! Once Lieutenant Dumont finds out who these people really are, this town will be reduced to rubble!<|endoftext|> <|startoftext|>What's Happening to the Blackwood Furbolg?<|obj|>Speak with Elder Brolg at Blackwood Hold.<|text|>Our ancestors lived alongside the Blackwood furbolgs for generations. But recently, we have lost contact with their settlements deeper in the forest. One of their larger villages, Blackwood Hold, can be found to the south. Travel there and find Elder Brolg. Ask him why his people have withdrawn from us and offer your help, if necessary.<|endoftext|> <|startoftext|>Threat from the Water<|obj|>Kill 8 Vile Spray.<|text|>Some of the survivors of this last Auberdine attack are still trying to make it up the coast to safety. We only caught word that they were coming within the last hour. I wish that we had more warning... The coastline west of us is swarming with vile spray, vicious little water elementals. We need to clear them out if any of the survivors are to have a chance of making it to Lor'danel. Depart immediately and kill every elemental you see.<|endoftext|> <|startoftext|>The Corruption's Source<|obj|>Kill Zenn Foulhoof and 8 Vile Grell in Cliffspring Hollow.<|text|>I rushed here as soon as I heard the news from Wizbang. I know who's behind this mess now. Zenn Foulhoof. He came over from Teldrassil after he was chased out for performing perverse magics. The kinds of corruption he employs are not welcome among my people, and it seems he's taken it a step further this time, perhaps as some form of revenge. Zenn's been given too many chances, it's time we remove this threat to all that is natural. Kill Zenn and his minions, and then find me back in Lor'danel.<|endoftext|> <|startoftext|>The Twilight's Hammer<|obj|>Slay High Cultist Azerynn and 10 Twilight Fanatics in the Twilight Encampment.<|text|>A group of Twilight's Hammer cultists has set up camp southwest of here. They're preparing an army of water elementals to use against Lor'danel. Their leader, High Cultist Azerynn, has pacts with the dark Old Gods that grant his sect power over the elements. Go and deal with them before it's too late. The cataclysm has left the elemental spirits in disarray... it's only a matter of time until they have enough elementals to overcome our defenses.<|endoftext|> <|startoftext|>Buzzbox 413<|obj|>Gather 4 Corrupted Tide Crawler Flesh samples and bring them to Buzzbox 413 for analysis.<|text|>Greetings! I'm helping Tharnariun here try to unravel what's been corrupting the wildlife in the area. I've set up some machines in the field that can analyze animal parts and possible corruption agents. If you can get me some good samples, we can get to the bottom of this affliction quickly. The first machine is Buzzbox 413. I set it up on the beach just east of town. I'll need you to gather some flesh from the nearby corrupted tide crawlers and bring it to the machine so that I can analyze it.<|endoftext|> <|startoftext|>Power Over the Tides<|obj|>Use the Orb of Elune on the remains of 6 Enraged Tidal Spirits.<|text|>Do not worry about me. My wounds are deep and death will soon come to me. It is all up to you now... you must stop the Twilight's Hammer. The Old Gods they worship have granted them power over the restless water spirits... but that power is tenuous. Channel Elune's presence through this orb once the elementals have been defeated. Use the power of Elune to banish the spirits permanently.<|endoftext|> <|startoftext|>The Last Wave of Survivors<|obj|>Locate any refugees from Auberdine that are still alive.<|text|>It's too late for Laird, he didn't make it in time. The last wave of night elves from Auberdine attempted to escape a couple of hours ago. They stayed in their old home, clinging to the hope that it could be salvaged, but it seems they were finally forced out. I fear many of them won't make it, like Laird did not. Quickly, go down the coast to the west and find any survivors that you can. We're sending Sentinels and Hippogryphs down, but every moment counts - we need to know which ones might make it.<|endoftext|> <|startoftext|>The Boon of the Seas<|obj|>Collect 16 Encrusted Clam Muscles.<|text|>It is good to see you. You were key in ensuring that our loved ones made it home, and I hold some hope that you may yet help us further. Like Laird, their wounds will be grave - every one of them battered by the coast and assaulted by the elementals. I am doing what I can, but it seems that those elementals hosted a toxin that is weakening their ability to heal. I believe I can concoct a salve, but I will need secretion from the muscles of the clams that inhabit this coast. Can you help me?<|endoftext|> <|startoftext|>The Ancients' Ire<|obj|>Utilize a Vengeful Protector to kill 30 Shatterspear trolls and destroy 6 Shatterspear Structures.<|text|>Come to join the offensive? If you're looking for Sandrya Moonfall, she's leading the attack on the Shatterspear leader at the cave in the back of the vale, you can meet her there. While you're here though, we could certainly use your help with routing the rest of their tribe. Go ahead and take the company of one of the Vengeful Protectors there and see to it that every last building is destroyed and every last troll killed. We can't have them coming back for revenge when we're less prepared, can we?<|endoftext|> <|startoftext|>Timely Arrival<|obj|>Escort Sentinel Aynasha to safety.<|text|>It's good to see you. I wasn't looking forward to enduring what Alanndarian did, so the rescue is somewhat welcome. I saw the troll leader before I was captured, and thought I had the perfect opportunity to kill him, but he's protected by some sort of magic shield. Morra needs to know before she mounts her assault, but first, we need to get out of here. Help me to the dock - I'll make my way to Lor'danel via water, and you can go back to Morra with the intel.<|endoftext|> <|startoftext|>On the Brink<|obj|>Retrieve 6 Shatterspear Amulets.<|text|>I've already been working on something for breaking down their protective wards. With a focus based in their power and a bit of druidic magic, we should be able to breach their shields. Find their shaman to the east and southeast and recover several of their amulets. I will prepare them and imbue an arrow that you can deliver to Sandrya Moonfall for the attack.<|endoftext|> <|startoftext|>Ending the Threat<|obj|>Speak to Sandrya Moonfall to start the attack, and aid her in killing Jor'kil the Soulripper.<|text|>Their leader and his guard are before us. My Sentinels are ready to take care of his guard, we only awaited this arrow to seal their leader's fate. Let me know when you are prepared to attack. As soon as my Sentinels engage, I will shatter the leader's shield, and we will assault him together. Strike swiftly and we can rout this threat to our lands here and now. We await only you - speak to me when ready.<|endoftext|> <|startoftext|>One Bitter Wish<|obj|>Kill Rit'ko, the Shatterspear Torturer.<|text|>Morra sent you? I should have listened to her - it's just hard to take trolls seriously I guess. It's way too late for that anyway. We're mortal now... this is the fate we have to face, one way or another. I've had time to accept that. I have one request though... kill the torturer that did this to me. They call him Rit'ko... you can find him just ahead with the other prisoner. <|endoftext|> <|startoftext|>War Supplies<|obj|>Destroy 12 Shatterspear Armaments.<|text|>The trolls are building their forces and supplies at the war camp to the north. When they feel they are ready, they will almost certainly launch their attack on Lor'danel from that location. It shouldn't take us long to rout this rabble, but I'm not one for taking unnecessary risks. I want you to fight your way into the war camp and set fire to any stockpiles of supplies that you see. The setback should buy us quite a bit of time before they can muster a counterattack.<|endoftext|> <|startoftext|>Reason to Worry<|obj|>Bring the Shatterspear Orders to Lieutenant Morra Starbreeze at the Ruins of Mathystra.<|text|>These appear to be orders dispatched to the overseers at the ruins from a superior in the Shatterspear War Camp. Most of the document contains negligible strategic value, but a couple lines stick out to you. "We captured another night elf spying on our operation. She has been taken back to the camp to be tortured for more information. Keep an eye out for additional spies - we cannot afford for our operation to be compromised." The Lieutenant will surely want this information.<|endoftext|> <|startoftext|>Denying Manpower<|obj|>Kill 6 Horde Enforcers and 6 Shatterspear Mystics.<|text|>To the north, the Shatterspear have a war camp where they are constructing their catapults. The camp is guarded by some of their mystics, but I've started receiving reports that there are sightings of orcs and tauren there as well. I don't want to make any assumptions as to what that suggests, but I do want you to go in and kill them before they can make any further strikes on our Sentinels.<|endoftext|> <|startoftext|>Strategic Strikes<|obj|>Kill Sheya Stormweaver and Lorenth Thundercall.<|text|>Striking at the head of the beast doesn't work if there's another head to replace it. Before we can kill their leader, we need to kill the subleaders that may try to step up. Right now, they are not as well defended, and you should be able to best them without much support. Take this dryad spear and hunt them down. The poison on its tip should slow their incantations. My scouts reported one inside the water chamber in the ruins to the east and the other past the remains of the tower to the southwest.<|endoftext|> <|startoftext|>Remnants of the Highborne<|obj|>Retrieve 8 Highborne Relics.<|text|>There are several ruins similar to these spread through Darkshore, many of them inhabited by the troubled spirits of the Highborne. Out of mild courtesy for their cursed souls, we haven't been overly proactive about stripping the ruins of artifacts, but those hesitancies vanish in light of this new troll threat. While you're aiding the Sentinels in their goals within the ruins, please collect any artifacts that you stumble upon and bring them back to me. I would like to preserve what little I can.<|endoftext|> <|startoftext|>Swift Response<|obj|>Locate the night elf prisoners at the Shatterspear War Camp.<|text|>I have a scout that we lost contact with a couple days ago. I assumed her dead, but it appears that she's been captured. The trolls indicate that they have at least two captives though... the only other person that comes to mind is Alanndarian Nightsong, a civilian that was in the area against my advisement early yesterday. The Shatterspear have established a war camp to the north - it is almost certainly where any of their prisoners are being taken. Find them and free them if you're able.<|endoftext|> <|startoftext|>A Tisket, a Tasket, a Noblegarden Basket<|obj|>The Noblegarden Vendor wants you to collect 10 Noblegarden Chocolates and return them along with the Borrowed Egg Basket.<|text|>Here... take this Egg Basket and go hunting for Brightly Colored Eggs. Return to me with the basket when you've found ten Noblegarden Chocolates.<|endoftext|> <|startoftext|>A Tisket, a Tasket, a Noblegarden Basket<|obj|>The Noblegarden Merchant wants you to collect 10 Noblegarden Chocolates and return them along with the Borrowed Egg Basket.<|text|>Here... take this Egg Basket and go hunting for Brightly Colored Eggs. Return to me with the basket when you've found ten Noblegarden Chocolates.<|endoftext|> <|startoftext|>Shatterspear Laborers<|obj|>Kill 10 Shatterspear Laborers.<|text|>There are a large number of Shatterspear trolls picking through the ruins to the north and northeast. I suspect that they're looking for magical artifacts, but none of our scouts have reported the discovery of anything of significance turning up from their digs. They may well just be fueling their war. One thing is fairly certain though: less laborers would slow down their offensive, so less laborers is what they're going to get. You in?<|endoftext|> <|startoftext|>Spring Collectors<|obj|>Talk to a Spring Collector in Goldshire, Kharanos, Dolanaar, or Azure Watch.<|text|>If you're looking for something to do, I hear there are mages in the settlements near capital cities - Goldshire, Kharanos, Dolanaar, and Azure Watch - who have been recruiting egg hunters for help with some research they're doing. I'm not sure of the particulars, but I'm sure they'd tell you.<|endoftext|> <|startoftext|>Let's Get Out of Here<|obj|>Escort Father Kamaros to safety and then report to Absalan the Pious aboard the Skybreaker.<|text|>The Light smiles upon me. I have not yet died in this living nightmare, but the Scourge will kill me and tear my body apart for use in their 'work' here if I cannot escape. I cannot make it on my own, my child, but with your help, I may yet live to fight the Scourge again. Will you help me make my escape before the Scourge's butchers come to finish me off?<|endoftext|> <|startoftext|>The Great Egg Hunt<|obj|>The Spring Gatherer wants you to get 20 shell fragments.<|text|>Noblegarden, celebration of life and spring! I hope you've been enjoying the egg hunt, friend, because I could use the services of a capable individual like you. I'm not certain what form of magic was used in the creation of the eggs, and the druids aren't keen on explaining it to me. Perhaps you could collect some shell fragments for me during your egg collection. You can keep the contents of the eggs; all I require is a sufficient sample of the eggs themselves.<|endoftext|> <|startoftext|>The Great Egg Hunt<|obj|>The Spring Collector wants you to get 20 shell fragments.<|text|>Noblegarden, celebration of life and spring! I hope you've been enjoying the egg hunt, friend, because I could use the services of a capable individual like you. I'm not certain what form of magic was used in the creation of the eggs, and the druids aren't keen on explaining it to me. Perhaps you could collect some shell fragments for me during your egg collection. You can keep the contents of the eggs; all I require is a sufficient sample of the eggs themselves.<|endoftext|> <|startoftext|>Let's Get Out of Here!<|obj|>Escort Father Kamaros to safety and then report to Brother Keltan aboard Orgrim's Hammer.<|text|>The Light smiles upon me. I have not yet died in this living nightmare, but the Scourge will kill me and tear my body apart for use in their 'work' here if I cannot escape. I cannot make it on my own, but with your help, I may yet live to fight the Scourge again. Will you help me make my escape before the Scourge's butchers come to finish me off?<|endoftext|> <|startoftext|>Concerted Efforts<|obj|>Bring a Mark of Honor from each battleground to an Alliance Brigadier General in any Alliance Capital City, Shattrath, Dalaran, or Wintergrasp.<|text|>We're not fighting isolated battles against the Horde anymore. Victory in one front means denying the Horde resources they'd use against us in a different battle. By the same token, abandoning any given battle could give the advantage to our opponent somewhere else around the world. The Alliance is in need of more combatants with this sort of worldly understanding... truly seasoned veterans! , come back to me after you've served against the Horde at all of our active battlegrounds.<|endoftext|> <|startoftext|>Spring Gatherers<|obj|>Talk to a Spring Gatherer in Razor Hill, Brill, Bloodhoof Village, or Falconwing Square.<|text|>If you're looking for something to do, I hear there are mages in the settlements near capital cities - Razor Hill, Brill, Bloodhoof Village, and Falconwing Square - who have been recruiting egg hunters for help with some research they're doing. I'm not sure of the particulars, but I'm sure they'd tell you.<|endoftext|> <|startoftext|>For Great Honor<|obj|>Bring a Mark of Honor from each battleground to a Horde Warbringer in any Horde capital city, Shattrath, Dalaran, or Wintergrasp.<|text|>Serving the Horde in one of the great battles against the Alliance is a source of great honor! The few however, that have served the Horde in ALL of our active battlefronts are our truly great fighters. We shall vanquish our opponents, not by fighting isolated skirmishes, but by waging a well-coordinated war. Go forth and crush the Alliance on every front! For Honor! For the Horde!<|endoftext|> <|startoftext|>The Vials of Eternity<|obj|>Soridormi at Caverns of Time wants you to retrieve Vashj's Vial Remnant from Lady Vashj at Coilfang Reservoir and Kael's Vial Remnant from Kael'thas Sunstrider at Tempest Keep.<|text|>Seven vials were drawn from the Well of Eternity by Illidan. He poured three into the lake on top of Mount Hyjal and a second Well of Eternity was created. For years the rest were believed lost. With the opening of the Dark Portal, we've come to know that he gave one each to his lieutenants Kael'thas and Vashj. Retrieve what remains of them; we will need them as foci to open a gateway to any events tied to Mount Hyjal, recent or ancient. The outcome of the Battle of Mount Hyjal must be preserved.<|endoftext|> <|startoftext|>The Cudgel of Kar'desh<|obj|>Skar'this the Heretic in the heroic Slave Pens of Coilfang Reservoir wants you to bring him the Earthen Signet and the Blazing Signet.<|text|>Bring me the elemental signets that the cudgel requires! The earthen signet is held by Gruul the Dragonkiller. Gruul can be found inside his lair in the Blade's Edge Mountains. The second signet is the blazing heart of a creature known as Nightbane. This mythical beast is said to reside in the hallowed halls of the prophet, Medivh. Make haste!<|endoftext|> <|startoftext|>Call to Arms: Alterac Valley<|obj|>Win an Alterac Valley battleground match and return to a Horde Warbringer at any Horde capital city, Wintergrasp, Dalaran or Shattrath.<|text|>We've recently come extremely close to driving the Stormpike invaders from Alterac Valley. As a result we're redirecting all our reinforcements to aid the Frostwolf Clan. A decisive victory there would free up the resources we need to crush the Alliance scum on all the other battlefronts. Go. Earn great honor by heeding the call of the brave Frostwolf warriors.<|endoftext|> <|startoftext|>Call to Arms: Alterac Valley<|obj|>Win an Alterac Valley battleground match and return to an Alliance Brigadier General at any Alliance capital city, Wintergrasp, Dalaran or Shattrath.<|text|>The reality of fighting on multiple fronts, is that we cannot spread our forces too thin or we risk losing it all! Critical troop deployments are necessary on a day by day basis. Today it is the battle for Alterac Valley that's in most need of brave combatants. Go now, and aid the Stormpike Expedition. We cannot allow the Frostwolf Clan to get away with the violence they've inflicted on our brethren!<|endoftext|> <|startoftext|>Trial of the Naaru: Magtheridon<|obj|>A'dal in Shattrath City wants you to slay Magtheridon.<|text|>Four trials you must pass before you are deemed worthy by the naaru. Only one obstacle remains, mortal. Gather an army and travel to the lair of Magtheridon, deep inside Hellfire Citadel. Battle your way to the heart of the chamber and destroy the foul corrupter!<|endoftext|> <|startoftext|>A Distraction for Akama<|obj|>Ensure that Akama and Maiev enter the Black Temple in Shadowmoon Valley after Xi'ri's forces create a distraction.<|text|><|endoftext|> <|startoftext|>Xarantaur, the Witness<|obj|>Speak with Xarantaur at Camp Tunka'lo.<|text|>It seems we're not the only visitors to this area. A courier relayed a message from a tauren named Xarantaur, who said he was visiting a taunka village called Camp Tunka'lo. The note was somewhat cryptic, but it seems this Xarantaur has come to Storm Peaks to learn the history of a taunka legend. Meet up with him. See if what he knows can help us in any way. From his description, Camp Tunka'lo is far to the east, beyond the Terrace of the Makers and north of Dun Niffelem.<|endoftext|> <|startoftext|>The Aberrations Must Die<|obj|>Gretta the Arbiter in Brunnhildar Village wants you to go to Valkyrion and obtain Vials of Frost Oil from the Valkyrion Aspirants. Use the Vials of Frost Oil to destroy 30 Plagued Proto-Drake Eggs.<|text|>It is not enough to demonstrate your prowess among your peers. You must also fight our enemies, dear sister. The Valkyrion traitors continue to mock our noble drake-riding traditions by rearing plagued proto-drakes. Seize the frost oil they wield and use it to freeze their abominable plagued eggs.<|endoftext|> <|startoftext|>Back to the Pit<|obj|>Gretta the Arbiter, in Brunnhildar Village, wants you to use the Reins of the Icemaw Matriarch inside the Pit of the Fang and defeat 6 Hyldsmeet Warbears.<|text|>To truly stay in your best riding shape you'll want to test yourself against the other Hyldnir every day. Head back into the Pit of the Fang and show them what you're capable of. They'll appreciate suffering defeat to one as skilled as yourself.<|endoftext|> <|startoftext|>Defending Your Title<|obj|>Gretta the Arbiter in Brunnhildar Village wants you to defeat 6 Victorious Challengers.<|text|>Everyone's impressed by your performance, sister. But do not let your guard down -- every new challenger with delusions of grandeur is going to come out swinging for your title of Hyldskvinnar. Show these upstarts what you're made of.<|endoftext|> <|startoftext|>Everfrost<|obj|>You are to return to Dun Niffelem and ask Calder about the piece of Everfrost.<|text|>This piece of ice has been submitted to immense pressures and exposed to natural magics from deep beneath the world's surface. In combination, these effects have yielded an ice that will never melt. Knowing little of these things, you resolve to bring the sample back to Dun Niffelem. Someone there is bound to be familiar with its properties.<|endoftext|> <|startoftext|>Maintaining Discipline<|obj|>Gretta the Arbiter in Brunnhildar Village wants you to use the Disciplining Rod on 6 Exhausted Vrykul inside the Forlorn Mine.<|text|>You've succeeded where others have failed. Yet you cannot rest on your laurels. You must show others what strength and commitment really mean. The male insubordinates inside the Forlorn Mine need to be disciplined once again. Show them sister... show them what it means to disobey us.<|endoftext|> <|startoftext|>Preparations for War<|obj|>Speak to Sky-Reaver Klum to secure passage to Orgrim's Hammer in Icecrown, and then report to Sky-Reaver Korm Blackscar.<|text|>You there! You look like you have some wits about you. We could use some more able bodies in Icecrown. The Alliance scum rushed into Icecrown ahead of us, unprepared, and got just what they deserved for their impatience. We took our time, we made ready, and soon we will mount a true assault from one of the most advanced pieces of engineering known to Azeroth - Orgrim's Hammer. The Alliance don't stand a chance, and neither does Arthas. Speak to me when you're ready to depart and lend a hand.<|endoftext|> <|startoftext|>Corastrasza<|obj|>Librarian Serrah wants you to speak to Corastrasza in Coldarra.<|text|>Greetings. Might I impose on you for a favor? Corastrasza is the sister of Raelorasz - the red dragon in charge of our outpost here. Against his will, she has ascended to one of the upper rings of the Nexus to observe some frighteningly powerful blue drakes. Though he will never say it, he worries about her, and would welcome any news of her well-being. Please seek her out. Ask her to put her pride aside and send word to her brother.<|endoftext|> <|startoftext|>The Library Console<|obj|>Take the Inventor's Disk to the Inventor's Library Console inside the Inventor's Library.<|text|>Norgannon's shell is within our reach. Take the inventor's disk into the library's interior. There should be a console there that you can activate with the disk. I imagine Mimir stored more there than just Norgannon's shell. There are probably enough schematics stored there to keep Ironforge's engineers occupied for years! Anyway, bring the disk to the console. Hopefully, Mimir hasn't decided to put any more obstacles in our way.<|endoftext|> <|startoftext|>Preparations for War<|obj|>Speak to Officer Van Rossem to secure passage to the Skybreaker in Icecrown, and then report to High Captain Justin Bartlett.<|text|>You there! You look like you have some wits about you. We could use some more able bodies in Icecrown. You may have heard rumors of our failure in assaulting the glacier from the ground, but let me set those concerns to rest. We're now mounting our assault from one of the most advanced pieces of engineering known to Azeroth, the Skybreaker. The Horde don't stand a chance, and neither does Arthas. Speak to me when you're ready to depart.<|endoftext|> <|startoftext|>The Brothers Bronzebeard<|obj|>Accompany Brann Bronzebeard and his flying machine to Frosthold.<|text|>That does it! We finally have the keystone... It's beautiful! I've been around the world more than once, but this thing's got me all jittery with excitement again. I suppose now's not the time to stop and admire though, we need to get the heck out of here. Hop on my flying machine and help keep us covered from those iron dwarves on the way out!<|endoftext|> <|startoftext|>The Library Console<|obj|>Take the Inventor's Disk to the Inventor's Library Console inside the Inventor's Library.<|text|>Norgannon's shell is within our reach. Take the inventor's disk into the library's interior. There should be a console there that you can activate with the disk. I imagine Mimir stored more there than just Norgannon's shell. There are probably enough schematics stored there to keep Ironforge's engineers occupied for years! Anyway, use the disk to recover the shell. Hopefully, Mimir hasn't decided to put any more obstacles in our way.<|endoftext|> <|startoftext|>Hellfire Fortifications<|obj|>Capture the Overlook, the Stadium and Broken Hill, then return to Battlecryer Blackeye in Thrallmar.<|text|>The fel orcs of Hellfire Citadel must be scoured from our birthland! To attack them, we must first secure forward staging points near the Citadel. Our outrunners found three fortifications that will suit this purpose, but the Alliance has the same idea and even now sends forces to take them! We want you to stop the Alliance and capture these forts. Aid in the capture of each fort and then return to me. For the Horde!<|endoftext|> <|startoftext|>Hellfire Fortifications<|obj|>Capture the Overlook, the Stadium and Broken Hill, then return to Warrant Officer Tracy Proudwell in Honor Hold in Hellfire Peninsula.<|text|>The Hellfire Citadel wages constant battles with our forces. We are holding our own so far, but we can't yet launch a real offensive against them. To do that, we need forward staging areas. Our scouts identified three fortifications near Hellfire Citadel. We want you to help secure these forts. Capture each fort, and then report back to me. May fortune shine upon you in the conflicts ahead, for you will no doubt clash with Horde forces eager to gain these same fortifications.<|endoftext|> <|startoftext|>Hellfire Fortifications<|obj|>Capture the Overlook, the Stadium and Broken Hill, then return to Battlecryer Blackeye in Thrallmar.<|text|>The fel orcs of Hellfire Citadel must be scoured from our birthland! To attack them, we must first secure forward staging points near the Citadel. Our outrunners found three fortifications that will suit this purpose, but the Alliance has the same idea and even now sends forces to take them! We want you to stop the Alliance and capture these forts. Aid in the capture of each fort and then return to me. For the Horde!<|endoftext|> <|startoftext|>Call to Arms: Strand of the Ancients<|obj|>Win a Strand of the Ancients battleground match and return to a Horde Warbringer at any Horde capital city, Wintergrasp, Dalaran, or Shattrath.<|text|>Just because we march into Northrend to smash the Scourge, doesn't mean we get to take a break from crushing the Alliance. Those Explorers' League dwarves have found the location of a powerful titan relic and we'll be damned if we let the Alliance take control of it. Go, and destroy our enemies. Make them see that no matter where we meet, they remain our sworn enemies.<|endoftext|> <|startoftext|>Aces High!<|obj|>Corastrasza on the upper ring of the Nexus in Coldarra wants you to ride her drake and kill 5 Scalesworn Elites.<|text|>You possess the courage to draw so near to Malygos' lair, mortal? Or is it simply ignorance? Soon we shall know.... I am a seasoned trainer of the graceful drakes of the red dragonflight. My business here is to study the enemy and teach my precious pets the tactics that will be most effective when we face the master of the blues. To demonstrate your nerve and ability, I will allow you to ride one of my drakes against the enemy's minions. The opportunity is yours for the asking...<|endoftext|> <|startoftext|>Aces High!<|obj|>Corastrasza on the upper ring of the Nexus in Coldarra wants you to ride her drake and kill 5 Scalesworn Elites.<|text|>Again we meet. I confess, your presence is beginning to grow on me. Am I correct in assuming that you've come to hone your aerial combat skills? As always, my pets stand ready to bring fiery destruction to the enemy. Speak, and they shall be at your disposal.<|endoftext|> <|startoftext|>Hellfire Fortifications<|obj|>Capture the Overlook, the Stadium and Broken Hill, then return to Warrant Officer Tracy Proudwell in Honor Hold in Hellfire Peninsula.<|text|>The Hellfire Citadel wages constant battles with our forces. We are holding our own so far, but we can't yet launch a real offensive against them. To do that, we need forward staging areas. Our scouts identified three fortifications near Hellfire Citadel. We want you to help secure these forts. Capture each fort, and then report back to me. May fortune shine upon you in the conflicts ahead, for you will no doubt clash with Horde forces eager to gain these same fortifications.<|endoftext|> <|startoftext|>Call to Arms: Strand of the Ancients<|obj|>Win a Strand of the Ancients battleground match and return to an Alliance Brigadier General at any Alliance capital city, Wintergrasp, Dalaran, or Shattrath.<|text|>The fight in Northrend is not only against the armies of the Lich King, but also against those of the Horde. A powerful titan relic has been found in the Strand of the Ancients. As you might know, we dwarves have been custodians of such artifacts for years and as such we're their rightful keepers. In this case, the Horde has developed a keen interest in pilfering the relic from the titan ruins. They're certain to use it as a weapon against us; we must do whatever we can to stop them.<|endoftext|> <|startoftext|>Riding the Wavelength: The Bombardment<|obj|>Fringe Engineer Tezzla wants you to kill 50 Bombardment Infantry, 10 Bombardment Captains and 20 Gargoyle Ambushers.<|text|>Ready to warm up with a short bombing mission? You have your orders, and we have our bombers stocked and ready.<|endoftext|> <|startoftext|>Tirion's Help<|obj|>Speak to Highlord Tirion Fordring at the Crusader's Pinnacle.<|text|>It's not the first time I've heard that story about Arthas and his heart... always thought it was some made-up tale to impress the rank and file. We must act on this information immediately. Unfortunately, we must do so in secret. Arthas's agents are everywhere and if he finds out, our plan is dead in the water. We need to take this to the Argent Crusade. Every single paladin in that order was hand-picked by Tirion himself. If there's anyone free of cultist infiltration, it's those guys.<|endoftext|> <|startoftext|>Static Shock Troops: the Bombardment<|obj|>Kibli Killohertz wants you to kill 50 Bombardment Infantry, 10 Bombardment Captains and 20 Gargoyle Ambushers.<|text|>This is a short-ranged mission, over The Bombardment. A good warm up. Ready?<|endoftext|> <|startoftext|>Knowledge is a Terrible Burden<|obj|>Report back to Thassarian aboard the Skybreaker.<|text|>Now you know what you're up against. An opponent who no longer knows pain... remorse... or humanity. An opponent who will do anything to get what he wants. The heart was his weakness and now he knows you've found it. If you're going to go back for it, you'd best bring help. He will not leave it unguarded again.<|endoftext|> <|startoftext|>The Hunter and the Prince<|obj|>Matthias Lehner in the Court of Bones wants you to look for a Bloodstained Stone and complete the Prince's Destiny.<|text|>Before the prince became a king, he fought many battles... but only one where he came close to dying. It was fought right here. After you let me show you what happened, you'll understand everything. Find a bloodstained stone and pick it up from the floor. You'll see what happened.<|endoftext|> <|startoftext|>Time for Answers<|obj|>Speak to Matthias Lehner at the Court of Bones.<|text|>You have a lot of questions. You're the only one who can see me because you touched something that once belonged to him... don't you remember? You don't know what it is? Well I can't just tell you... that would make him really mad. He's not just a prince anymore... he's the king! Meet me at the Court of Bones, north of Icecrown Citadel and you can see for yourself.<|endoftext|> <|startoftext|>Sindragosa's Fall<|obj|>Thassarian aboard the Skybreaker wants you to slay 5 Wyrm Reanimators, 8 Cultist Corrupters and 3 Vrykul Necrolords at Sindragosa's Fall.<|text|>You're a real star. See, when I give one of these other soldiers an assignment, the odds of them getting it done are about fifty-fifty. The odds of them coming back... well, slightly worse. But with you, it's always a guaranteed thing. Like gnomish clockwork! Anyway, I have another one for you. Sindragosa's Fall, east of the valley. There is some serious cultist activity, including and not limited to, the raising of frost wyrms. I need you to go kick their teeth in. I hate cultists.<|endoftext|> <|startoftext|>Where Dragons Fell<|obj|>Matthias Lehner at Sindragosa's Fall wants you to obtain 6 Whelp Bone Dusts.<|text|>A whole brood of blue dragons fell here. And now, one by one, they're being raised by his servants. He raised the biggest of them all himself. Bring me some bone dust from the whelps and I'll show you exactly how he did it.<|endoftext|> <|startoftext|>Futility<|obj|>Return to Thassarian aboard the Skybreaker.<|text|>Do you see now? Sending your men against the prince's armies just swells their numbers. I don't expect you to understand... you'll probably just end up like the others. You'd best return to whoever sent you. They might be worried.<|endoftext|> <|startoftext|>Tirion's Gambit<|obj|>Tirion Fordring, at the Crusader's Pinnacle, wants you to obtain and wear a Cultist Acolyte's Hood and meet him at the entrance of the Cathedral of Darkness, northwest of Icecrown Citadel.<|text|>Just this morning, my scouts informed me of a Cult of the Damned procession leaving from Icecrown Citadel to the Cathedral of Darkness, bearing an artifact. And now I learn that it might be Arthas's own heart... a thing containing the last bit of his remaining humanity. This is a sign of the Light. As long as such an artifact exists, there is a chance that Arthas Menethil can become a man again! Meet me at the cathedral's entrance. Be sure to bring a cultist's hood -- we're going incognito.<|endoftext|> <|startoftext|>Return to the Surface<|obj|>Return to Thassarian aboard the Skybreaker.<|text|>You should leave now. You'll find a portal behind me. It'll take you to the surface. We'll meet again. He'll be looking for you. It's only a matter of time until he finds you.<|endoftext|> <|startoftext|>Army of the Damned<|obj|>Matthias Lehner at the First Legion Forward Camp wants you to raise an army of 100 Ghoulish Minions.<|text|>You probably think you're quite strong -- fighting these undead and crushing their bones beneath your war machines. That is nothing compared to the strength it took to create them. I saw the prince do it himself. I can show you how it happened... if you'd like.<|endoftext|> <|startoftext|>Do Your Worst<|obj|>Use the Refurbished Demolisher to destroy 150 Decomposed Ghouls, 20 Frostskull Mages and 2 Bone Giants in the Valley of Lost Hope. Speak to Matthias Lehner at the First Legion Forward Camp when you've completed this task.<|text|>You're going to use this machine against the Scourge? You're not going to win against them like that. You can destroy hundreds... even thousands of them. But you won't win. Not out here. When you're done playing with your machine, meet me to the north. There is an old army encampment. What I will show you will teach you a little bit about who you're up against.<|endoftext|> <|startoftext|>Field Repairs<|obj|>Thassarian, aboard the Skybreaker, wants you to collect 5 Demolisher Parts from the Scavenging Geists and take them to the Wrecked Demolisher in the Valley of Lost Hope.<|text|>All right. Let's not celebrate just yet. We need to capitalize on the momentum we've gathered with our little bombing mission. We've spotted a workable Horde demolisher-class catapult in the field below. The geist seem to be taking it apart. If you can put it back together, we'll be able to do some serious damage to the Scourge's armies in the Valley. Sure, you'll be a little outnumbered, but I've a lot of faith in you!<|endoftext|> <|startoftext|>A Voice in the Dark<|obj|>Investigate the nearby voice in Naz'anak, the Forgotten Depths.<|text|>The object is not a crystal at all, but some form of organ, encased in ice. As you touch it, your hand reels in horrible pain. You feel as if your hand has been cut, yet there is no visible wound. As you collect your thoughts, you hear a young boy's voice nearby. "You really shouldn't have done that."<|endoftext|> <|startoftext|>Set it Off!<|obj|>Captain Kendall, below Icecrown Citadel, wants you to go to the nearby Saronite Bomb Stack to light the fuse.<|text|>Things are looking good. Let's do this. The stack of bombs is right near the pit. I'll start to evacuate the men.<|endoftext|> <|startoftext|>Time to Hide<|obj|>Matthias Lehner wants you to obtain 3 Faceless One's Blood.<|text|>You shouldn't have touched it. But now that you did, he's going to come looking for you. And he'll find you. Unless you hide yourself from him. Bring me blood from the faceless ones if you want to live!<|endoftext|> <|startoftext|>Securing the Perimeter<|obj|>Captain Kendall at Icecrown Citadel wants you to slay 10 Hulking Horrors.<|text|>The saronite bombs are in place. We're only going to get one shot at this, however. Let's make it count. We need temporary control of the area for a safe detonation. Let's try to put a dent in the Scourge's numbers.<|endoftext|> <|startoftext|>A Short Fuse<|obj|>Look for clues wherever the fall takes you.<|text|>As you light the fuse, you notice that it is consumed by fire far quicker than you would expect. The bombs are about to go off and your best chance at surviving is to lean towards the pit and hope the fall doesn't kill you.<|endoftext|> <|startoftext|>Exploiting an Opening<|obj|>Speak to Captain Kendall below Icecrown Citadel.<|text|>I've got an interesting assignment for you. If you're up for a challenge, that is. We've been tipped off about an opening below Icecrown Citadel. Our engineers have studied the layout and have decided it's a structural weakness. We've sent some men there along with some "borrowed" saronite bombs. They're under Captain Kendall's command. With a little help we could deal a huge blow to the forces of the Scourge. What do you say?<|endoftext|> <|startoftext|>Killohertz<|obj|>Chief Engineer Boltwrench wants you to find Kibli Killohertz at the hidden Alliance airport above Aldur'thar, the Desolation Gate.<|text|>The goblins got lucky and found a new energy. They call it infra-green, and I'll be a one-eyed ogre if those psychos didn't strike green gold. Go find Kibli Killohertz. He's leading the reverse engineering efforts of infra-green, at a small, hidden Alliance airport above Aldur'thar, the Desolation Gate. I'll give you infra-green vision to help you find it. Go to the dome with our Alliance banners -- if you fly near the Horde airport then you'll be in a load of green trouble.<|endoftext|> <|startoftext|>Putting the Hertz: The Valley of Lost Hope<|obj|>Kibli Killohertz wants you to kill 50 Bombardment Infantry, 20 Gargoyle Ambushers, 12 Frostbrood Sentries and 12 Scourge War Machines.<|text|>The fight goes on! Your new orders arrived for a long-range bombing mission through the Bombardment and into the Valley of Lost Hope -- when you're ready, ask Karen for a bomber and pour those bombs and rockets onto the Scourge!<|endoftext|> <|startoftext|>Judgment at the Eye of Eternity<|obj|>Krasus atop Wyrmrest Temple in the Dragonblight wants you to return with the Heart of Magic.<|text|>Now that you have access to the focusing iris it's time to put that key to use. As much as I would like to see Malygos brought back into the fold, that's just not going to happen at this point. With everything that's at stake, it is the judgment of the other Dragon Aspects that the Spell-Weaver needs to be put down. , travel to the Eye of Eternity, confront Malygos and return with the Heart of Magic.<|endoftext|> <|startoftext|>Watts My Target<|obj|>Kibli Killohertz wants you to kill Bombardment Infantry, Gargoyle Ambushers, Frostbrood Sentries and Scourge War Machines.<|text|>Put on your lucky socks, and say your favorite prayers. This next mission will test your wit and fortitude like a visit from the in-laws! Request another bomber from Karen No. Take it beyond The Bombardment and over the Valley of Lost Hope. You have more targets this time, both on the land an in the air. Keep your shields charged and your ammo loaded! I'll see you when it's over.<|endoftext|> <|startoftext|>Heroic Judgment at the Eye of Eternity<|obj|>Krasus atop Wyrmrest Temple in the Dragonblight wants you to return with the Heart of Magic.<|text|>Now that you have access to the focusing iris it's time to put that key to use. As much as I would like to see Malygos brought back into the fold, that's just not going to happen at this point. With everything that's at stake, it is the judgment of the other Dragon Aspects that the Spell-Weaver needs to be put down. , travel to the Eye of Eternity, confront Malygos and return with the Heart of Magic.<|endoftext|> <|startoftext|>Green Technology<|obj|>Speak with Fringe Engineer Tezzla.<|text|>Tezzla is the one you want to meet, yes she is... she mastered a new wavelength, infra-green, and used it to hide herself near the Scourge! Near enough to bomb them! I'll give you infra-green vision so you can find her hiding above Aldur'thar, the Desolation Gate. Go, go... I know she has work for brave heroes eager to blow up! I mean... eager to blow up the Scourge! And , the Alliance has stolen our technology and has their own hidden airport nearby. Avoid the dome with the Alliance banners!<|endoftext|> <|startoftext|>Leading the Charge<|obj|>Kibli Killohertz wants you to kill 40 Bombardment Infantry, 8 Bombardment Captains and 15 Gargoyle Ambushers.<|text|>Infra-green technology allows us to stay hidden here, right over the Scourge's nose! What's more, we installed infra-green in specially constructed bombers... but not to hide them, no! We use infra-green tech to shield them! Speak with Karen No and request a bomber. Fly it over the Bombardment... use its shields and turret to protect yourself, and use the bomb launcher to hit Scourge targets. Practice well, then return to me and I'll have an even more vital mission for you!<|endoftext|> <|startoftext|>Chief Engineer Copperclaw<|obj|>Speak with Chief Engineer Copperclaw.<|text|>Speak with Chief Engineer Copperclaw.<|endoftext|> <|startoftext|>Fringe Science Benefits<|obj|>Fringe Engineer Tezzla wants you to kill 40 Bombardment Infantry, 8 Bombardment Captains and 15 Gargoyle Ambushers.<|text|>I installed our infra-green technology into commandeered bombers; it'll protect you on your first mission into enemy territory! Speak with Rizzy Ratchwiggle to get a bomber, then fly into The Bombardment! You'll have bombs and rockets and shields. Keep the shields charged and use bombs on the ground Scourge at The Bombardment. Come back after you hit your targets, and more work will await you.<|endoftext|> <|startoftext|>Total Ohmage: The Valley of Lost Hope!<|obj|>Fringe Engineer Tezzla wants you to kill 50 Bombardment Infantry, 20 Gargoyle Ambushers, 12 Frostbrood Sentries and 12 Scourge War Machines.<|text|>, the struggle continues. Lucky for us, we're stocked up on bombs and rockets! Time for another bombing mission -- this one's a long one, through the Bombardment and into the Valley of Lost Hope. Head back out with an infra-green bomber and blow those Scourge into little scourge-lets!<|endoftext|> <|startoftext|>The Key to the Focusing Iris<|obj|>Deliver the Key to the Focusing Iris to Alexstrasza the Life-Binder atop Wyrmrest Temple in the Dragonblight.<|text|>A potent thrumming of magical nature can be heard and felt emanating from the eye-shaped jewel dropped from Sapphiron's clutches. To mortal ears it is nearly painful to be in the presence of the stone. Surely such a powerful item of import can only be taken to the queen of the dragons, Alexstrasza the Life-Binder. Seek her counsel atop Wyrmrest Temple in the Dragonblight.<|endoftext|> <|startoftext|>The Heroic Key to the Focusing Iris<|obj|>Deliver the Heroic Key to the Focusing Iris to Alexstrasza the Life-Binder atop Wyrmrest Temple in the Dragonblight.<|text|>A potent thrumming of magical nature can be heard and felt emanating from the eye-shaped jewel dropped from Sapphiron's clutches. To mortal ears it is nearly painful to be in the presence of the stone. Surely such a powerful item of import can only be taken to the queen of the dragons, Alexstrasza the Life-Binder. Seek her counsel atop Wyrmrest Temple in the Dragonblight.<|endoftext|> <|startoftext|>The Killing Time<|obj|>Use the Portal to the Undercity inside Stormwind Keep to teleport to the Undercity. Report to Broll Bearmantle when you arrive at your destination.<|text|>I sent Broll and Valeera to the Undercity before you left for Orgrimmar. In fact, they're now stationed outside the sewer entrance to the ruins, awaiting orders. Lady Proudmoore will open a portal to our forces outside the Undercity. Go there and report to Broll. Jaina and I will be close behind.<|endoftext|> <|startoftext|>The Battle For The Undercity<|obj|>Assist King Varian Wrynn and Lady Jaina Proudmoore in bringing Grand Apothecary Putress to justice! Report to King Varian Wrynn should you succeed.<|text|>Deep inside the bowels of the Undercity hides the assassin responsible for the deaths of Bolvar and our brave soldiers at the Wrath Gate. Varian has brought the full might of the Alliance with him to assist in the take down. Join him and Lady Proudmoore in the manhunt and earn your place among the greatest champions of the Alliance! Speak to King Varian Wrynn when you are ready.<|endoftext|> <|startoftext|>Fate, Up Against Your Will<|obj|>Assist Lady Jaina Proudmoore in Orgrimmar. Speak to the Warchief of the Horde, Thrall, at Orgrimmar on the continent of Kalimdor.<|text|>At the behest of Lady Proudmoore, I will allow a diplomatic mission to Orgrimmar to question the Horde's Warchief, Thrall. You will assist her in this journey and keep her safe from harm. Return to me with news from Orgrimmar. Speak to Jaina when you are ready to leave.<|endoftext|> <|startoftext|>Amped for Revolt!<|obj|>Fringe Engineer Tezzla wants you to kill Bombardment Infantry, Gargoyle Ambushers, Frostbrood Sentries and Scourge War Machines.<|text|>, only our best pilots are given a mission like this, one deep, deep into enemy territory with only the power of infra-green technology to protect you! Request another bomber from Rizzle, and this time fly it through the Valley of Lost Hope. You have both air and ground targets on this mission, so keep your eyes open and your shields at full! Good luck!<|endoftext|> <|startoftext|>Need More Info<|obj|>Koltira, aboard Orgrim's Hammer, wants you to collect the 3 pages of Cultists' Research from the Cult Researchers at Aldur'thar and use them to create the Cult of the Damned Thesis.<|text|>The Cult of the Damned are notorious for concocting grandiose plans that in the end, rarely succeed. But something feels different this time.... Perhaps it's the proximity to the Lich King that has their fervor heightened. Whatever it is, they appear to be more confident than ever. We must know what feeds this bravado and then find a way to strip them of it! I believe the key lies with their researchers. Find out what they're up to and report back to me with the details.<|endoftext|> <|startoftext|>Tirion's Gambit<|obj|>Tirion Fordring, at the Crusader's Pinnacle, wants you to obtain and wear a Cultist Acolyte's Hood and meet him at the entrance of the Cathedral of Darkness, northwest of Icecrown Citadel.<|text|>Just this morning, my scouts informed me of a Cult of the Damned procession leaving from Icecrown Citadel to the Cathedral of Darkness, bearing an artifact. And now I learn that it might be Arthas's own heart... a thing containing the last bit of his remaining humanity. This is a sign of the Light. As long as such an artifact exists, there is a chance that Arthas Menethil can become a man again! Meet me at the cathedral's entrance. Be sure to bring a cultist's hood -- we're going incognito.<|endoftext|> <|startoftext|>A Royal Coup<|obj|>Use the portal in Grommash Hold to return to Stormwind Keep and deliver Thrall's message to King Varian Wrynn.<|text|>Your champion, Bolvar, died in defense of our world. The Horde is saddened by the loss of such a great hero, but the Horde was not responsible for the cowardly attacks made by Putress at the Wrath Gate. We have also lost mighty heroes because of this betrayal. Tell your king that we will do everything in our power to bring the perpetrators of this cowardly act to justice. We will do all that we can to avoid conflict with the Alliance, but we will not hesitate to defend ourselves if provoked.<|endoftext|> <|startoftext|>No Rest For The Wicked<|obj|>Koltira, aboard Orgrim's Hammer, wants you to slay Alumeth the Ascended at Aldur'thar.<|text|>It's Alumeth... He's growing in power again. I can sense it. Again his underlings are channeling power to his soul. If he's allowed to rest, their efforts will soon transform him into a mighty adversary. Return to his chamber in the north portion of Aldur'thar. Combine his heart, skull, scepter and robes, then use his remains on the crystal there. Hurry! Destroy him while there's still time!<|endoftext|> <|startoftext|>Not a Bug<|obj|>Koltira, aboard Orgrim's Hammer, wants you to collect 5 Dark Matters and summon a Dark Messenger at Aldur'thar.<|text|>The cultists have discovered the last messenger you summoned. While it was quite informative, it's important that we continue to monitor the cult's every move. Use this rod to siphon the dark matter from the corpses of enslaved minions at Aldur'thar. Then use their summoning crystal to bring another dark messenger into being. Until it is discovered, the messenger will serve as our eyes and ears, discreetly observing the actions of our enemy.<|endoftext|> <|startoftext|>Argent Aid<|obj|>Speak to Highlord Tirion Fordring at the Crusader's Pinnacle.<|text|>There were rumors about the events you speak of among the death knights. I always expected the story to be more... symbolic. We must warn others, but we must be discreet. As soon as the Lich King knows we're making our move, he'll move the location of the heart -- we'll never get a chance like this again. The Horde and the Alliance have been infiltrated by the Cult of the Damned before. The Ebon Blade operates too close to the Scourge. We have to speak to Tirion Fordring and his Argent Crusade.<|endoftext|> <|startoftext|>Knowledge is a Terrible Burden<|obj|>Report back to Koltira aboard Orgrim's Hammer.<|text|>Now you know what you're up against. An opponent who no longer knows pain... remorse... or humanity. An opponent who will do anything to get what he wants. The heart was his weakness and now he knows you've found it. If you're going to go back for it, you'd best bring help. He will not leave it unguarded again.<|endoftext|> <|startoftext|>No Rest For The Wicked<|obj|>Koltira, aboard Orgrim's Hammer, wants you to slay Alumeth the Ascended at Aldur'thar.<|text|>These fools have actually stumbled upon something that could pose a serious threat to our plans! The leader of this particular sect, Alumeth, has ritualistically sacrificed himself and now his underlings are channeling power to his soul. If he's allowed to rest, their efforts will soon transform him into a mighty adversary. Combine his heart, skull, scepter and robes from around their chamber and use his remains on the crystal there. Hurry! Destroy him before he becomes any more powerful!<|endoftext|> <|startoftext|>Time for Answers<|obj|>Speak to Matthias Lehner at the Court of Bones.<|text|>You have a lot of questions. You're the only one who can see me because you touched something that once belonged to him... don't you remember? You don't know what it is? Well I can't just tell you... that would make him really mad. He's not just a prince anymore... he's the king! Meet me at the Court of Bones, north of Icecrown Citadel and you can see for yourself.<|endoftext|> <|startoftext|>Retest Now<|obj|>Chief Engineer Copperclaw aboard Orgrim's Hammer wants you to throw a Writhing Mass into a cauldron at Aldur'thar.<|text|>Those twisted cultists are looking for souls to put in their crazy-juice? Then let's help 'em out a bit! Take a swig of this - don't worry, I've diluted it plenty... I'm almost positive that its only effect will be to detect any cultist's essence. Once you've collected a bunch of 'em, throw the writhing mass of twisted souls in one of their cauldrons. Let's see how they like a taste of their own medicine!<|endoftext|> <|startoftext|>Cannot Reproduce<|obj|>Koltira aboard Orgrim's Hammer wants you to use the Partitioned Flask at each of the 3 Cultists' Cauldrons at Aldur'thar, then bring it to Chief Engineer Copperclaw.<|text|>I smell their cauldrons from here, but that's not plague they're cooking. Pledges to the cult are forced to drink a concoction that steals their will and enslaves them forever to the Lich King. Some say the potion contains the twisted soul of a being who was tormented before being mercilessly slaughtered, but I've never been able to reproduce it... Fill this flask with a sample from each of the three cauldrons in the northwest region of the gate and bring it to Chief Engineer Copperclaw.<|endoftext|> <|startoftext|>Retest Now<|obj|>Chief Engineer Copperclaw aboard Orgrim's Hammer wants you to throw a Writhing Mass into a cauldron at Aldur'thar.<|text|>This should do the trick! Those twisted hooligans are looking for souls to put in their crazy-juice? Then I say we help 'em out a bit! Take a swig of this - don't worry, I've diluted it plenty... Its only effect will be to detect any cultist's essence once you've defeated them. When you've collected a bunch of essences, throw the writhing mass of twisted souls into any of their cauldrons. Let's see how they like a taste of their own medicine!<|endoftext|> <|startoftext|>Drag and Drop<|obj|>Koltira, aboard Orgrim's Hammer, wants you to collect Orbs of Illusion from Bitter Initiates at Aldur'thar and use them on 3 Dark Subjugators there.<|text|>Looks like those initiates are increasing in number again. You know what to do... At the southern portion of the gate, the new cultists are being trained. They're certain to be holding a special item given to all initiates - an Orb of Illusion. These artifacts are used to disguise a cult member, allowing them to gain safe passage, infiltrate, or simply blend in with an enemy. Slay the fools until you find some, then use them on the subjugators there.<|endoftext|> <|startoftext|>Not a Bug<|obj|>Koltira, aboard Orgrim's Hammer, wants you to collect 5 Dark Matters and summon a Dark Messenger at Aldur'thar.<|text|>Alright, time to plant a bug. Relax, it's not a bug exactly, but it'll serve our purposes. In the northern portion of Aldur'thar, the cult's void summoners enslave demonic minions. Use this rod to siphon the dark matter from the corpses of these enslaved minions, and then use the cultists' summoning crystal to bring our little spy into being. Until it is discovered, the messenger will serve as our eyes and ears, discreetly observing the actions of our enemy.<|endoftext|> <|startoftext|>Where Dragons Fell<|obj|>Matthias Lehner at Sindragosa's Fall wants you to obtain 6 Whelp Bone Dusts.<|text|>A whole brood of blue dragons fell here. And now, one by one, they're being raised by his servants. He raised the biggest of them all himself. Bring me some bone dust from the whelps and I'll show you exactly how he did it.<|endoftext|> <|startoftext|>The Hunter and the Prince<|obj|>Matthias Lehner in the Court of Bones wants you to look for a Bloodstained Stone and complete the Prince's Destiny.<|text|>Before the prince became a king, he fought many battles... but only one where he came close to dying. It was fought right here. After you let me show you what happened, you'll understand everything. Find a bloodstained stone and pick it up from the floor. You'll see what happened.<|endoftext|> <|startoftext|>Chain of Command<|obj|>Koltira aboard Orgrim's Hammer wants you to go to Aldur'thar and defeat Overseer Faedris, Overseer Savryn, Overseer Veraj, and Overseer Jhaeqon.<|text|>Based on your report, and my knowledge of the Cult, they have an overseer managing the operation of each encampment on the gate. While taking their leaders down will only be a temporary setback, it will at least slow them down and keep them off-balance. And that, is a worthy enough goal for now. Seek out these overseers and return to me when they have been dispatched.<|endoftext|> <|startoftext|>Sneak Preview<|obj|>Koltira, aboard Orgrim's Hammer, wants you to fly down to the gate of desolation, visiting the south, central, north, and northwest regions of the gate.<|text|>Progress is being made. We have a promising array of tactics that should gain us control of the death gate. There will doubtlessly be many casualties, but in the end, we should be able to prevail - barring any interference from the Alliance. Our next focus will be Aldur'thar, the gate of desolation. Fly down and become familiar with it and with the enemies posted there. When you return, I will have your missions prepared.<|endoftext|> <|startoftext|>Futility<|obj|>Return to Koltira Deathweaver aboard Orgrim's Hammer.<|text|>Do you see now? Sending your men against the prince's armies just swells their numbers. I don't expect you to understand... you'll probably just end up like the others. You'd best return to whoever sent you. They might be worried.<|endoftext|> <|startoftext|>Drag and Drop<|obj|>Koltira, aboard Orgrim's Hammer, wants you to collect Orbs of Illusion from Bitter Initiates at Aldur'thar and use them on 3 Dark Subjugators there.<|text|>The Cult of the Damned hold the gate of desolation, eh? No surprise there. Time to have a little fun. At the southern end of the gate, you mentioned there were new cultists being trained. They're almost certain to be holding a special item given to all initiates - an Orb of Illusion. These artifacts are used to disguise a cult member, allowing them to gain safe passage, infiltrate, or simply blend in with an enemy. Kill the fools until you find one, then use it on a subjugator.<|endoftext|> <|startoftext|>No Rest For The Wicked<|obj|>Thassarian, aboard the Skybreaker, wants you to defeat Alumeth the Ascended at Aldur'thar.<|text|>It's Alumeth... He's growing in power again. I can sense it. Again his underlings are channeling power to his soul. If he's allowed to rest, their efforts will soon transform him into a mighty adversary. Return to his chamber in the north portion of Aldur'thar. Combine his heart, skull, scepter and robes, then use his remains on the crystal there. Hurry! Destroy him before he becomes any more powerful!<|endoftext|> <|startoftext|>Cradle of the Frostbrood<|obj|>Koltira Deathweaver aboard Orgrim's Hammer wants you to slay 5 Wyrm Reanimators, 8 Cultist Corrupters and 3 Vrykul Necrolords at Sindragosa's Fall.<|text|>We need to keep our momentum going. Let's not give the Scourge forces any respite. Sindragosa's Fall lies east just beyond the Valley of Lost Hope. The Cult of the Damned operate there, under close supervision of the Lich King's undead vrykul lackeys. It is a place of great power, possibly a blue dragonflight graveyard. The feared frostbrood are raised there from the bones of blue dragons. An attack there would have great impact on the enemy's access to frost wyrms. Are you up to it?<|endoftext|> <|startoftext|>No Rest For The Wicked<|obj|>Thassarian, aboard the Skybreaker, wants you to defeat Alumeth the Ascended at Aldur'thar.<|text|>These fools have actually stumbled upon something that could pose a serious threat to our plans! The leader of this particular sect, Alumeth, has ritualistically sacrificed himself and now his underlings are channeling power to his soul. If he's allowed to rest, their efforts will soon transform him into a mighty adversary. Combine his heart, skull, scepter and robes from around their chamber and use his remains on the crystal there. Hurry! Destroy him before he becomes any more powerful!<|endoftext|> <|startoftext|>Reborn From The Ashes<|obj|>Gather Fordragon's Shield from the field of battle at Angrathar the Wrath Gate and return it to King Varian Wrynn at Stormwind Keep in Stormwind City.<|text|>Our fate is emblazoned upon our souls at birth. Bolvar's fall, while tragic, was unavoidable. All that you can do now is honor your hero. Collect Bolvar's shield from the field of battle and return it to your king. When you present the shield to Varian, tell him this: "All is not lost. From the ashes of the fallen will rise a force that will unite nations and purge the evil from this world." He mustn't lose faith. Go now. Your people need a hero. They need you.<|endoftext|> <|startoftext|>Joining the Assault<|obj|>Report to Ground Commander Koup at the edge of the glacier east of Ymirheim.<|text|>We need more men to join the main assault on Ymirheim. Any warrior with half a brain can tell you that vrykul are fierce fighters and should not be taken lightly. That goes two-fold for the Ymirjar. They have shown no restraint in proving to us why the Lich King deemed them worthy. Ground Commander Koup is overseeing the assault. The city itself is located in the center of Icecrown - Koup's troops are positioned near the edge of the glacier, east of the city.<|endoftext|> <|startoftext|>Not a Bug<|obj|>Thassarian, aboard the Skybreaker, wants you to collect 5 Dark Matters and summon a Dark Messenger at Aldur'thar.<|text|>The cultists have discovered the last messenger you summoned. While it was quite informative, it's important that we continue to monitor their every move. Use this rod to siphon the dark matter from the corpses of enslaved minions at Aldur'thar. Then use their summoning crystal to bring another dark messenger into being. Until it is discovered, the messenger will serve as our eyes and ears, discreetly observing the actions of our enemy.<|endoftext|> <|startoftext|>Shatter the Shards<|obj|>Bring the Broken Shard of Horror, the Broken Shard of Despair, and the Broken Shard of Suffering to Thassarian, aboard the Skybreaker.<|text|>Atop the battlements of Corp'rethar, the Lich King's minions have erected three crystals, the shards of horror, despair, and suffering. Should our men reach the walls of Corp'rethar, he will unleash these weapons on our army. In full effect, the crystals will afflict the minds of our men with paralyzing pain and fear. Then, the Scourge will be able to slaughter them at will. Find these shards, destroy them, and bring me their broken remains. We cannot allow the Lich King to deploy these weapons!<|endoftext|> <|startoftext|>Mystery of the Infinite, Redux<|obj|>Chromie, at the top of Wyrmrest Temple, has asked you to travel once more to the Bronze Dragonshrine.<|text|>There you are! Or, were we just talking? Anyway, the Infinites are after you! Well, not you per-se. Rather, they're after the past version of you that defended the Hourglass of Eternity. You remember, right? That was you back then, except it's you now too. Wait, that's not important. What is important is that you head back to the Bronze Dragonshrine and defend yourself and the hourglass from their attacks before you get erased from history!<|endoftext|> <|startoftext|>Need More Info<|obj|>Thassarian, aboard the Skybreaker, wants you to collect the 3 pages of Cultists' Research from the Cult Researchers at Aldur'thar and use them to create the Cult of the Damned Thesis.<|text|>The Cult of the Damned are notorious for concocting grandiose plans that in the end, rarely succeed. But something feels different this time.... Perhaps it's the proximity to the Lich King that has their fervor heightened. Whatever it is, they appear to be more confident than ever. We must know what feeds this bravado and then find a way to strip them of it! I believe the key lies with their researchers. Find out what they're up to and report back to me with the details.<|endoftext|> <|startoftext|>Joining the Assault<|obj|>Report to Ground Commander Xutjja at the edge of the glacier north of Ymirheim.<|text|>We need more men to join the main assault on Ymirheim. Any warrior with half a brain can tell you that vrykul are fierce fighters and should not be taken lightly. That goes two-fold for the Ymirjar. They have shown us no restraint in proving why the Lich King deemed them worthy. Ground Commander Xutjja is overseeing the assault. The city itself is located in the center of Icecrown - Xutjja's troops are positioned near the edge of the glacier, north of the city.<|endoftext|> <|startoftext|>Not a Bug<|obj|>Thassarian, aboard the Skybreaker, wants you to collect 5 Dark Matters and summon a Dark Messenger at Aldur'thar.<|text|>Alright, time to plant a bug. Relax, it's not a bug exactly, but it'll serve our purposes. In the northern portion of Aldur'thar the cult's void summoners enslave demonic minions. Use this rod to siphon the dark matter from the corpses of these enslaved minions, and then use their summoning crystal to bring our little spy into being. Until it is discovered, the messenger will serve as our eyes and ears, discreetly observing the actions of our enemy.<|endoftext|> <|startoftext|>The Guardians of Corp'rethar<|obj|>Thassarian, aboard the Skybreaker, wants you to kill 5 Harbingers of Horror and 5 Corp'rethar Guardians.<|text|>Corp'rethar, called the Horror Gate. It is the last barrier between us and the Icecrown Citadel. It waits to the south of the Ironwall Rampart, beyond the glacier and the Conflagration. By the time our troops reach it, they will be exhausted and worse. We must weaken its defenses, or our army's strength will break upon its walls. Its battlements are manned by some of the Lich King's fiercest and most zealous servants. Do all you can to destroy these guardians and hope it is enough.<|endoftext|> <|startoftext|>Blood of the Chosen<|obj|>Knight-Captain Drosche on the Skybreaker has sent you to kill 20 vrykul in Ymirheim.<|text|>Those vrykul that have gained the favor of the Lich King call themselves the Ymirjar. They inhabit a city in the center of Icecrown. We have a lot of preparations to make before we assault Icecrown Citadel, and the one that stands before us now is routing these so-called "Chosen" of the Lich King. Go to their city, Ymirheim, and slaughter them in their home. Let there be no questions as to who the stronger combatants are here.<|endoftext|> <|startoftext|>The Ironwall Rampart<|obj|>Defeat Grimkor the Wicked and return to Thassarian aboard the Skybreaker.<|text|>The Ironwall Rampart overlooks the Valley of Fallen Heroes, west of Aldur'thar. The rampart dominates the fields below on all sides. We will not be able to advance if the rampart cannot be taken, but it is held by Grimkor the Wicked and his Cult of the Damned disciples. If you can weaken Grimkor, our forces will know what to expect as we advance. Take this rune of distortion. Unleashing its power near Grimkor's orb at the end of the rampart should be enough to get the necromancer's attention.<|endoftext|> <|startoftext|>Bloodspattered Banners<|obj|>Thassarian, aboard the Skybreaker, wants you to kill 5 Scourge Banner-Bearers, 5 Scourge Converters, and 20 Converted Heroes.<|text|>In the Valley of Fallen Heroes and Icecrown Glacier, to the west of Aldur'thar, the Scourge seeks to use the fallen against us. Scourge lieutenants have woken the valley's dead and imbued them with fearsome strength and fervor. The banners carried by the Scourge leaders in the glacier area are the source of these powers. Kill the banner-bearers, and you will weaken the converted heroes they lead. It falls to you to rid us of this obstacle, and test the resistance before the main body can advance.<|endoftext|> <|startoftext|>Capture More Dispatches<|obj|>Capture 6 Orgrim's Hammer Dispatches from Orgrim's Hammer Scouts and bring them to High Captain Justin Bartlett aboard the Skybreaker.<|text|>Despite our efforts, the Horde continues to send scouts to the area of the Icecrown Glacier, to the west of the Ironwall Rampart and Aldur'thar. We can't afford to let the Horde gain the upper hand with this scouting operation. Take the dart gun with you again and show the Orgrim's Hammer scouts no mercy! Bring the captured dispatches to me. The Horde's wasted efforts will be our gain.<|endoftext|> <|startoftext|>Raise the Barricades<|obj|>Thassarian, aboard the Skybreaker, wants you to construct 8 Barricades using your Barricade Construction Kit.<|text|>When our forces begin to move beyond Aldur'thar, they will be vulnerable to attack from the Ironwall Rampart and the broad glacier below. We have neither the time nor the materials to build fortifications, but we can put up some barricades to shield our men from fire and break up Scourge charges. Take this barricade kit to the Valley of Fallen Heroes, on the west side of Aldur'thar. Locate the markers I've placed there and use this kit to construct your barricades there.<|endoftext|> <|startoftext|>Before the Gate of Horror<|obj|>Thassarian, aboard the Skybreaker, wants you to use the Volatile Acid to dissolve the corpses of 6 Skeletal Reavers.<|text|>The Conflagration, the ground before Corp'rethar, south of the Ironwall Rampart, is where the Lich King's elite soldiers have formed up to defend the citadel. Led by a contingent of death knights, a legion of skeletal reavers bars the way. I fear that even when these reavers fall, the Scourge will simply reconstitute them and send them back at us. I've come up with a plan to stop this, but I have no way of knowing if it will work. Take this solution and use it to dissolve the remains of the reavers.<|endoftext|> <|startoftext|>Blood of the Chosen<|obj|>Warbringer Davos Rioht on Orgrim's Hammer has sent you to kill 20 vrykul in Ymirheim.<|text|>Those vrykul that have gained the favor of the Lich King call themselves the Ymirjar. They inhabit a city in the center of Icecrown. We have a lot of preparations to make before we assault Icecrown Citadel, and the one that stands before us now is routing these so-called "Chosen" of the Lich King. Go to their city, Ymirheim, and slaughter them in their home. Let there be no questions as to who the stronger combatants are here.<|endoftext|> <|startoftext|>Shatter the Shards<|obj|>Bring the Broken Shard of Horror, the Broken Shard of Despair, and the Broken Shard of Suffering to Koltira Deathweaver aboard Orgrim's Hammer.<|text|>Atop the battlements of Corp'rethar, the Lich King's minions have erected three crystals, the shards of horror, despair, and suffering. Should our men reach the walls of Corp'rethar, he will unleash these weapons on our army. In full effect, the crystals will afflict the minds of our men with paralyzing pain and fear. Then, the Scourge will be able to slaughter them at will. Find these shards, destroy them, and bring me their broken remains. We cannot allow the Lich King to deploy these weapons!<|endoftext|> <|startoftext|>Keeping the Alliance Blind<|obj|>Use the SGM-3 to destroy 6 Skybreaker Recon Fighters, then report back to Sky-Reaver Korm Blackscar aboard Orgrim's Hammer.<|text|>The Alliance is tenacious, I'll give them that, but it'll take more than that to stop us. Take this SGM-3 with you and shoot down the Skybreaker's recon fighters once again. I doubt the message will get through their thick skulls, but there are enough missiles to keep trying to get our point across. Go and find their fighters flying above the Valley of Fallen Heroes, west of Aldur'thar, and don't come back until you've made wreckage of them.<|endoftext|> <|startoftext|>Retest Now<|obj|>Chief Engineer Boltwrench aboard the Skybreaker wants you to throw a Writhing Mass into a cauldron at Aldur'thar.<|text|>This should do the trick! Those twisted hooligans are looking for souls to put in their crazy-juice? Then I say we help 'em out a bit! Take a swig of this - don't worry, I've diluted it plenty... I'm almost positive that its only effect will be to detect any cultist's essence once you've defeated them. When you've collected a bunch of them, throw the writhing mass of twisted souls into any of their cauldrons. Let's see how they like a taste of their own medicine!<|endoftext|> <|startoftext|>Darkmoon Chaos Deck<|obj|>Return the Chaos Deck to the Darkmoon Faire when it comes to town.<|text|>Now that you have gathered all of the Chaos cards together into a deck, a ninth card mysteriously appears with the same backing as the first eight. On this card is inscribed, "Return these cards to the Darkmoon Faire and be rewarded." You have heard that the entrance to this faire appears near Mulgore and Goldshire every month.<|endoftext|> <|startoftext|>Before the Gate of Horror<|obj|>Koltira Deathweaver, aboard Orgrim's Hammer, wants you to use the Volatile Acid to dissolve the remains of 6 Skeletal Reavers.<|text|>The Conflagration, the ground before Corp'rethar, south of the Ironwall Rampart, is where the Lich King's elite soldiers have formed up to defend the citadel. Led by a contingent of death knights, a legion of skeletal reavers bars the way. I fear that even when these reavers fall, the Scourge will simply reconstitute them and send them back at us. I've come up with a plan to stop this, but I have no way of knowing if it will work. Take this solution and use it to dissolve the remains of the reavers.<|endoftext|> <|startoftext|>Retest Now<|obj|>Chief Engineer Boltwrench aboard the Skybreaker wants you to drink the Diluted Cult Tonic, kill any Cultists at Aldur'thar and take their Tainted Essences. You are then to combine 10 of the essences into a Writhing Mass and throw it into any of their cauldrons.<|text|>Those twisted cultists are looking for souls to put in their crazy-juice? Then let's help 'em out a bit! Take a swig of this - don't worry, I've diluted it plenty... I'm almost positive that its only effect will be to detect any cultist's essence. Once you've collected a bunch of 'em, throw the writhing mass of twisted souls in one of their cauldrons. Let's see how they like a taste of their own medicine!<|endoftext|> <|startoftext|>Cannot Reproduce<|obj|>Thassarian aboard the Skybreaker wants you to use the Partitioned Flask at each of the 3 Cultists' Cauldrons at Aldur'thar, then bring it to Chief Engineer Boltwrench.<|text|>I smell their cauldrons from here, but that's not plague they're cooking. Pledges to the cult are forced to drink a concoction that steals their will and enslaves them forever to the Lich King. Some say the potion contains the twisted soul of a being who was tormented before being mercilessly slaughtered, but I've never been able to reproduce it... Fill this flask with a sample from each of the three cauldrons in the northwest region of the gate and bring it to Chief Engineer Boltwrench.<|endoftext|> <|startoftext|>Darkmoon Prisms Deck<|obj|>Return the Prisms Deck to the Darkmoon Faire when it comes to town.<|text|>Now that you have gathered all of the Prism cards together into a deck, a ninth card mysteriously appears with the same backing as the first eight. On this card is inscribed, "Return these cards to the Darkmoon Faire and be rewarded." You have heard that the entrance to this faire appears near Mulgore and Goldshire every month.<|endoftext|> <|startoftext|>Drag and Drop<|obj|>Thassarian, aboard the Skybreaker, wants you to collect Orbs of Illusion from Bitter Initiates at Aldur'thar and use them on 3 Dark Subjugators there.<|text|>Looks like those initiates are increasing in number again. You know what to do... At the southern portion of the gate, the new cultists are being trained. They're certain to be holding a special item given to all initiates - an Orb of Illusion. These artifacts are used to disguise a cult member, allowing them to gain safe passage, infiltrate, or simply blend in with an enemy. Slay the fools until you find some, then use them on the subjugators there.<|endoftext|> <|startoftext|>Darkmoon Undeath Deck<|obj|>Return the Undeath Deck to the Darkmoon Faire when it comes to town.<|text|>Now that you have gathered all of the Undeath cards together into a deck, a ninth card mysteriously appears with the same backing as the first eight. On this card is inscribed, "Return these cards to the Darkmoon Faire and be rewarded." You have heard that the entrance to this faire appears near Mulgore and Goldshire every month.<|endoftext|> <|startoftext|>Chain of Command<|obj|>Thassarian aboard the Skybreaker wants you to go to Aldur'thar and defeat Overseer Faedris, Overseer Savryn, Overseer Veraj, and Overseer Jhaeqon.<|text|>Based on your report, and my knowledge of the Cult, they have an overseer managing the operation of each encampment on the gate. While taking their leaders down will only be a temporary setback, it will at least slow them down and keep them off-balance. And that, is a worthy enough goal for now. Seek out these overseers and return to me when they have been dispatched.<|endoftext|> <|startoftext|>Darkmoon Nobles Deck<|obj|>Return the Nobles Deck to the Darkmoon Faire when it comes to town.<|text|>Now that you have gathered all of the Nobles cards together into a deck, a ninth card mysteriously appears with the same backing as the first eight. On this card is inscribed, "Return these cards to the Darkmoon Faire and be rewarded." You have heard that the entrance to this faire appears near Mulgore and Goldshire every month.<|endoftext|> <|startoftext|>Sneak Preview<|obj|>Thassarian, aboard the Skybreaker, wants you to fly down to the gate of desolation, visiting the south, central, north, and northwest regions of the gate.<|text|>Progress is being made. We have a promising array of tactics that should gain us control of the death gate. There will doubtlessly be many casualties, but in the end, we should be able to prevail - barring any interference from those Horde you insist on contending with... At any rate, our next focus will be the gate of desolation. Fly down and become familiar with it and with the enemies posted there. When you return, I will have your missions prepared.<|endoftext|> <|startoftext|>Drag and Drop<|obj|>Thassarian, aboard the Skybreaker, wants you to collect Orbs of Illusion from Bitter Initiates at Aldur'thar and use them on 3 Dark Subjugators there.<|text|>The Cult of the Damned hold the gate of desolation, eh? No surprise there. Time to have a little fun. At the southern end of the gate, you mentioned there were new cultists being trained. They're almost certain to be holding a special item given to all initiates - an Orb of Illusion. These artifacts are used to disguise a cult member, allowing them to gain safe passage, infiltrate, or simply blend in with an enemy. Kill the fools until you find one, then use it on a subjugator.<|endoftext|> <|startoftext|>Blinding the Eyes in the Sky<|obj|>Use the SGM-3 to destroy 6 Skybreaker Recon Fighters, then report back to Sky-Reaver Korm Blackscar aboard Orgrim's Hammer.<|text|>The Alliance has somehow managed to field a squadron of recon vehicles over the Valley of Fallen Heroes and Icecrown Glacier, the broad areas west of Aldur'thar. They cannot be permitted to take the lead in this fight. Chief Engineer Copperclaw has supplied me with the perfect weapon to deal with this threat -- he calls his new missile the SGM-3. I have his assurances that it will take out the Alliance flying machines in a single hit. Go and use this weapon to give us the upper hand.<|endoftext|> <|startoftext|>Get the Message<|obj|>Capture 6 Orgrim's Hammer Dispatches from Orgrim's Hammer Scouts and bring them to High Captain Justin Bartlett aboard the Skybreaker.<|text|>The Horde is up to something and I don't like it. After the stunt they pulled on the Broken Front, they're capable of anything, and it's up to us to stop it. There's been a flurry of activity in the skies over the Icecrown Glacier, to the west of Aldur'thar and the Ironwall Rampart. Horde scouts and messengers streak in and out on dragonhawks, carrying reports and orders. Take this dart gun and use it to kill the Orgrim's Hammer Scouts. It'll probably work best if you're flying, too.<|endoftext|> <|startoftext|>The Ironwall Rampart<|obj|>Defeat Grimkor the Wicked and return to Koltira Deathweaver aboard Orgrim's Hammer.<|text|>The Ironwall Rampart overlooks the Valley of Fallen Heroes, west of Aldur'thar. The rampart dominates the fields below on all sides. We will not be able to advance if the rampart cannot be taken, but it is held by Grimkor the Wicked and his Cult of the Damned disciples. If you can weaken Grimkor, our forces know what to expect as we advance. Take this rune of distortion. Unleashing its power near Grimkor's orb at the end of the rampart should be enough to get the necromancer's attention.<|endoftext|> <|startoftext|>Demons Deck<|obj|>Use the Demons Deck to summon a Darkmoon Fortune Teller and give the deck to them.<|text|>Now that you have gathered all of the Demon cards together into a deck, another card appears on top. It depicts a fortune teller that seems to stare at you no matter how you hold the card. You feel the card could be used to communicate with someone or something.<|endoftext|> <|startoftext|>The Guardians of Corp'rethar<|obj|>Koltira Deathweaver, aboard Orgrim's Hammer, wants you to kill 5 Harbingers of Horror and 5 Corp'rethar Guardians.<|text|>Corp'rethar, called the Horror Gate. It is the last barrier between us and the Icecrown Citadel. It waits to the south of the Ironwall Rampart, beyond the glacier and the Conflagration. By the time our troops reach it, they will be exhausted and worse. We must weaken its defenses, or our army's strength will break upon its walls. Its battlements are manned by some of the Lich King's fiercest and most zealous servants. Do all you can to destroy these guardians and hope it is enough.<|endoftext|> <|startoftext|>Assault by Air<|obj|>Ground Commander Koup at the edge of the glacier east of Ymirheim has ordered you to use the Skybreaker Suppression Turret to keep the Skybreaker Troop Transport alive long enough to make all of its drops.<|text|>I've got some boys suited and ready for their drops inside of Ymirheim. I could use you to see them there safely. Inside the walls, the vrykul have set up some kind of automated spear guns that have been tearing up our transports. We had our engineers install a Suppression Turret to shut down those spear guns - just fire a round near any gun and the smoke should block its sight and clog its gears. Hop on the turret and see to it that all my boys make it to their drops in one piece.<|endoftext|> <|startoftext|>Assault by Air<|obj|>Ground Commander Xutjja at the edge of the glacier north of Ymirheim has ordered you to use the Kor'kron Suppression Turret to keep the Kor'kron Troop Transport alive long enough to make all of its drops.<|text|>Alright scrub, I've got something to keep you from being a complete waste. A unit of highly trained infiltrators is ready to be dropped inside of Ymirheim. The vrykul inside have automated spear guns that have been ripping our transports to shreds, so we had the engineers on Orgrim's Hammer whip us up a suppression turret. You're the gunner. Launch rounds at their spear guns to obscure their vision and clog their gears. See to it that my men all make their drops and the transport stays in one piece.<|endoftext|> <|startoftext|>Bloodspattered Banners<|obj|>Koltira Deathweaver, aboard Orgrim's Hammer, wants you to kill 5 Scourge Banner-Bearers, 5 Scourge Converters, and 20 Converted Heroes.<|text|>In the Valley of Fallen Heroes and Icecrown Glacier, to the west of Aldur'thar, the Scourge seeks to use the fallen against us. Scourge lieutenants have woken the valley's dead and imbued them with fearsome strength and fervor. The banners carried by the Scourge leaders in the glacier area are the source of these powers. Kill the banner-bearers, and you will weaken the converted heroes they lead. It falls to you to rid us of this obstacle, and thin the resistance before the main body can advance.<|endoftext|> <|startoftext|>Raise the Barricades<|obj|>Koltira Deathweaver, aboard Orgrim's Hammer, wants you to construct 8 Barricades using your Barricade Construction Kit.<|text|>When our forces begin to move beyond Aldur'thar, they will be vulnerable to attack from the Ironwall Rampart and the broad glacier below. We have neither the time nor the materials to build fortifications, but we can put up some barricades to shield our men from fire and break up Scourge charges. Take this barricade kit to the Valley of Fallen Heroes, on the west side of Aldur'thar. Locate the markers I've placed there and use this kit to construct your barricades there.<|endoftext|> <|startoftext|>Slaves to Saronite<|obj|>Brother Keltan aboard Orgrim's Hammer wants you to rescue 10 Saronite Mine Slaves.<|text|>Our people are being captured and put to work as slaves in the saronite mines of Ymirheim, the vrykul stronghold in the middle of Icecrown. The Lich King has them mining that unholy ore day and night. I made a promise to Highlord Fordring that we would get those wretches out of there alive, and that's exactly what we will do. Unfortunately, I've been ordered to stay on this gunship and serve as an ambassador to the Warsong Offensive. Will you please rescue them in my stead?<|endoftext|> <|startoftext|>Field Repairs<|obj|>Koltira Deathweaver aboard Orgrim's Hammer wants you to collect 5 Demolisher Parts from the Scavenging Geists in the Valley of Lost Hope and take them to the Wrecked Demolisher.<|text|>The Scourge is still reeling from our attack. Now is the time to capitalize on our momentum. The strategically important valley below us is wide open. We've located a disassembled demolisher vehicle in what we believe is working condition in the southeastern corner of the Valley of Lost Hope area. If you can get the remaining parts from the Scourge scavengers, you should be able to get it running again. A single working demolisher can wreak havoc on the enemy's ground units.<|endoftext|> <|startoftext|>Assault by Ground<|obj|>Escort the Kor'kron troops to the gates of Ymirheim. Return to Ground Commander Xutjja at the edge of the glacier north of Ymirheim for compensation after the task is complete.<|text|>Greetings . Our troops have been attempting to storm Ymirheim for some time, but these vrykul are far more vicious than any we've faced before. They've been ambushing us repeatedly as we try to make it up the pass, and we've lost a lot of men. If you want to lend yourself to the battle and help get my squad to the gates of Ymirheim safely, we will gladly reward you for your efforts. Once at the gates, we'll dig in and wait for reinforcements to catch up to us.<|endoftext|> <|startoftext|>Mind Tricks<|obj|>Darkspeaker R'khem in the Saronite Mines wants you to recover the Foreman's Key to his chains.<|text|> -thing, I am in need of your assistance. Like your enslaved friends, I am a victim of the Lich King's ymirjar and their avarice. When I rose from below to investigate the noises coming from this cavern they captured and chained me. Will you please help me? The foreman of these mines holds the key to my chains. Kill him! <|endoftext|> <|startoftext|>Slaves to Saronite<|obj|>Absalan the Pious aboard the Skybreaker wants you to rescue 10 Saronite Mine Slaves.<|text|>Our people are being captured and put to work as slaves in the saronite mines of Ymirheim, the vrykul stronghold in the middle of Icecrown. The Lich King has them mining that unholy ore day and night. I made a promise to Highlord Fordring that we would get those wretches out of there alive, and that's exactly what we will do. Unfortunately, I've been ordered to stay on this gunship and serve as an ambassador to the Valiance Expedition. Will you please rescue them in my stead?<|endoftext|> <|startoftext|>Do Your Worst<|obj|>Use the Refurbished Demolisher to destroy 150 Decomposed Ghouls, 20 Frostskull Mages and 2 Bone Giants in the Valley of Lost Hope. Speak to Matthias Lehner at the First Legion Forward Camp when you've completed this task.<|text|>You're going to use this machine against the Scourge? You're not going to win against them like that. You can destroy hundreds... even thousands of them. But you won't win. Not out here. When you're done playing with your machine, meet me to the north. There is an old army encampment. What I will show you will teach you a little bit about who you're up against.<|endoftext|> <|startoftext|>Get to Ymirheim!<|obj|>Speak with Frazzle Geargrinder in Ymirheim.<|text|>I need you down in Ymirheim, that big frost vrykul town in the middle of Icecrown. Frazzle Geargrinder is down there on the south side of town representing the Valiance Expedition in a competition against the Horde scum. It's her jumpbot versus theirs in a king of the mountain contest! Don't let us down. Gnomish engineering pride is on the line! Besides, all the boys here in the hold are counting on you. That and we've got money riding on it that you can kick those idiots in the pants!<|endoftext|> <|startoftext|>Coprous the Defiled<|obj|>Thassarian aboard the Skybreaker wants you to kill Coprous the Defiled at Mord'rethar.<|text|>Reports of a powerful zombie at the death gate have reached my ears. We cannot allow a potential threat such as this to go unchallenged. Any information you are able to glean from engaging it will be better than what we know now. Go to the western chamber of the gate and find this creature. Fight him, and find a weakness we might exploit.<|endoftext|> <|startoftext|>The Solution Solution<|obj|>Chief Engineer Boltwrench aboard the Skybreaker wants you to use the Smuggled Solution at the Broken Front.<|text|>Oh, yes, yes. Back again, are we? Never enough practice, I suppose. Here we are, the solution to that pesky frostwyrm problem. Make them scarce. The more you take out now, the less we face when we are again ready to attempt our march on the citadel. Best of luck, now. And do bring back whatever you don't use.<|endoftext|> <|startoftext|>Neutralizing the Plague<|obj|>Thassarian aboard the Skybreaker wants you use Pustulant Spinal Fluid on a plague cauldron at Mord'rethar.<|text|>You no longer need my assistance in neutralizing the enemy's plague cauldrons. Hunt down the flesh giants at the death gate and use the fluid from their spines to render batches of the plague ineffective. You are striking at the heart of the enemy's strategy. This is an important mission - vital to our cause, and should be carried out whenever time permits. Remember, the giants and the plague cauldrons can be found on Mord'rethar.<|endoftext|> <|startoftext|>Get to Ymirheim!<|obj|>Speak with Blast Thunderbomb in Ymirheim.<|text|>You need to get down to Ymirheim, that big frost vrykul town in the middle of Icecrown. Our boy, Blast Thunderbomb, is down there on the west side of town representing the Warsong Offensive in a competition against the Alliance. It's his jumpbot versus theirs in a king of the mountain contest! Don't let us down. Goblin engineering pride is on the line! Besides, all the boys here in the hold are counting on you. That and we've got money riding on it that you can kick those cowards in the pants!<|endoftext|> <|startoftext|>Your Attention, Please<|obj|>High Captain Bartlett wants you to speak with Chief Engineer Boltwrench in the Skybreaker.<|text|>Chief Engineer Boltwrench has proven invaluable in his service aboard the Stormbreaker. Were it not for his ingenuity, we'd be sprinkled across half of the glacier several times over by now. The thing is, he feels he must share his every miniscule invention or discovery - most of which I don't even understand. My focus must be squarely on our enemies right now. I cannot afford any distractions. Please visit him in my stead. And if you can, assist him. You'll find him belowdecks.<|endoftext|> <|startoftext|>Basic Chemistry<|obj|>Thassarian aboard the Skybreaker wants you to use Pustulant Spinal Fluid on a plague cauldron at Mord'rethar.<|text|> A little-known quality of the flesh giants... Their spinal fluid interacts with the plague in a very interesting way, turning it into a corrosive acid. Poured from the towering ramparts, acid may not be a welcome sight to the troops below, but at least the victims won't rise up and add to the enemy's numbers. Pour the contents of this flask into one of the plague cauldrons in the western chamber of the death gate.<|endoftext|> <|startoftext|>...All the Help We Can Get.<|obj|>High Captain Justin Bartlett aboard the Skybreaker wants you to speak to Thassarian.<|text|>Desperate times... As uncomfortable as it makes me, I'm prepared to accept assistance from anyone - including our resident death knight. Go to Thassarian and see if he can help us develop tactics against the Scourge that will ensure victory once we are able to mount another offensive. We have come so far... we must not fail here!<|endoftext|> <|startoftext|>Poke and Prod<|obj|>Thassarian on the Alliance gunship, Skybreaker, wants you to kill 5 Hulking Abominations, 5 Malefic Necromancers, and 5 Shadow Adepts at the Broken Front.<|text|>As someone of your experience must surely know, there's no better way to familiarize one's self with their enemy than by confronting them in combat. While you no doubt lust for the glory of taking Icecrown Citadel, that cannot happen without taking each of the Lich King's gates first. For now, you must focus your efforts on the first of these... Return to the Broken Front. Engage the enemy in battle. Search for a weakness we might exploit and return to me with a detailed report.<|endoftext|> <|startoftext|>That's Abominable!<|obj|>Thassarian on the Skybreaker wants you to use the Abomination Reanimation Kit to create a Reanimated Abomination, which you are to use to kill 15 Icy Ghouls, 15 Vicious Geists, and 15 Risen Alliance Soldiers.<|text|>Abominations... They can be a very capable enemy. I've seen them turn the tide of battle more than once. What few realize, is that they can also be very capable friends. They are not deep thinkers. If you know the secrets of their creation, you can issue them basic orders that they will not question. Fortunately for you, I know these secrets. This kit will reanimate the remains of the abominations you defeat. Take it, and learn to use them against the Scourge on the death gate.<|endoftext|> <|startoftext|>That's Abominable!<|obj|>Thassarian on the Skybreaker wants you to use the Abomination Reanimation Kit to create a Reanimated Abomination, which you are to use to kill 15 Icy Ghouls, 15 Vicious Geists, and 15 Risen Alliance Soldiers.<|text|>You know what to do. Take this kit and use the guts from their abominations to create one of your own, then command it to attack the enemy forces at the gate. You would do well to refine this tactic for when we make another assault on the gate.<|endoftext|> <|startoftext|>Against the Giants<|obj|>Thassarian on the Skybreaker wants you to bring him 5 Pustulant Spines from the Pustulant Horrors on Mord'rethar.<|text|>While it's going to be crucial to defeat the Scourge on the ground, we mustn't neglect the gate itself. The flesh giants on the ramparts are capable of hurling massive boulders and chunks of ice, inflicting devastating damage to enemy infantry below. Muster a force and defeat these giants. We need to know just what we're up against in terms of their strength. Oh... and bring me their spines. If memory serves, there's a little trick I can share with you.<|endoftext|> <|startoftext|>King of the Mountain<|obj|>Blast Thunderbomb in Ymirheim wants you to use his Thunderbomb's Jumpbot to plant the Horde Battle Standard in the skulls at the top of the mountain.<|text|>Yo, I need you to get my jumpbot to the top of this mountain to the southeast, like yesterday! That girly, self-righteous Frazzle Geargrinder thinks that her jumpbot's better than mine. Hah! We're in a race to see who's gonna be king of the mountain! Once you jump up there, plant our battle standard in the pile of bones and show everyone that the Horde, and my mad engineering skills, are the best!<|endoftext|> <|startoftext|>Return to the Surface<|obj|>Return to Koltira Deathweaver aboard Orgrim's Hammer.<|text|>You should leave now. You'll find a portal behind me. It'll take you to the surface. We'll meet again. He'll be looking for you. It's only a matter of time until he finds you.<|endoftext|> <|startoftext|>Neutralizing the Plague<|obj|>Koltira Deathweaver aboard Orgrim's Hammer wants you use Pustulant Spinal Fluid on a blight cauldron at Mord'rethar.<|text|>You no longer need my assistance in neutralizing the enemy's plague cauldrons. Hunt down the flesh giants at the death gate and use the fluid from their spines to render batches of the plague ineffective. You are striking at the heart of the enemy's strategy. This is an important mission - vital to our cause, and should be carried out whenever time permits. Remember, the giants and the plague cauldrons can be found on Mord'rethar.<|endoftext|> <|startoftext|>Basic Chemistry<|obj|>Koltira Deathweaver aboard Orgrim's Hammer wants you to use Pustulant Spinal Fluid on a plague cauldron at Mord'rethar.<|text|> A little-known quality of the flesh giants... Their spinal fluid interacts with the plague in a very interesting way, turning it into a corrosive acid. Poured from the towering ramparts, acid may not be a welcome sight to the troops below, but at least the victims won't rise up and add to the enemy's numbers. Pour the contents of this flask into one of the plague cauldrons in the western chamber of the death gate.<|endoftext|> <|startoftext|>Assault by Ground<|obj|>Escort the Skybreaker troops to the gates of Ymirheim. Return to Ground Commander Koup at the edge of the glacier east of Ymirheim for compensation after the task is complete.<|text|>Greetings . Our troops have been attempting to storm Ymirheim for some time, but these vrykul are far more vicious than any we've faced before. They've been ambushing us repeatedly as we try to make it up the pass, and we've lost a lot of men. If you want to lend yourself to the battle and help get my squad to the gates of Ymirheim safely, we will gladly reward you for your efforts. Once at the gates, we'll dig in and wait for reinforcements to catch up to us.<|endoftext|> <|startoftext|>King of the Mountain<|obj|>Frazzle Geargrinder in Ymirheim wants you to use her Geargrinder's Jumpbot to plant the Alliance Battle Standard in the skulls at the top of the mountain.<|text|>You've just got to get my jumpbot to the tippy top of the mountain to the northwest here at Ymirheim pronto! That dastardly, no-good Blast Thunderbomb is working on his own bot, and I'm afraid he almost has it completed. We're in a race to see who's gonna be king of the mountain! Once you jump up there, plant our battle standard in the pile of bones and show everyone that the Alliance, and my engineering skills, are the best!<|endoftext|> <|startoftext|>Forging the Keystone<|obj|>Brann Bronzebeard wants you to meet him at the Temple of Invention and help him combine Norgannon's Shell and Norgannon's Core. Once you have helped Brann, report back to Boktar Bloodfury at the Grom'arsh Crash-Site.<|text|>Aha! Here it is: the Temple of Invention, the seat of Keeper Mimir himself! Of course, that's where one would go to join the two parts of the key. According to the prospector's notes, the Temple of Invention is one of the highest points on the western side of the Terrace of the Makers. That means it should be roughly east of your Grom'arsh Crash Site. I'll meet you at the temple and we'll combine the parts together.<|endoftext|> <|startoftext|>Coprous the Defiled<|obj|>Koltira Deathweaver aboard Orgrim's Hammer wants you to kill Coprous the Defiled at Mord'rethar.<|text|>Reports of a powerful zombie at the death gate have reached my ears. We cannot allow a potential threat such as this to go unchallenged. Any information you are able to glean from engaging it will be better than what we know now. Go to the western chamber of the gate and find this creature. Fight him, and find a weakness we might exploit.<|endoftext|> <|startoftext|>Time to Hide<|obj|>Matthias Lehner wants you to obtain 3 Faceless One's Blood.<|text|>You shouldn't have touched it. But now that you did, he's going to come looking for you. And he'll find you. Unless you hide yourself from him. Bring me blood from the faceless ones if you want to live!<|endoftext|> <|startoftext|>That's Abominable!<|obj|>Koltira Deathweaver on Orgrim's Hammer wants you to use the Abomination Reanimation Kit to create a Reanimated Abomination, which you are to use to kill 15 Icy Ghouls, 15 Vicious Geists, and 15 Risen Alliance Soldiers.<|text|>You know what to do. Take this kit and use the guts from their abominations to create one of your own, then command it to attack the enemy forces at the gate. You would do well to refine this tactic for when we make our assault on the gate.<|endoftext|> <|startoftext|>Against the Giants<|obj|>Koltira Deathweaver on Orgrim's Hammer wants you to bring him 5 Pustulant Spines from the Pustulant Horrors on Mord'rethar.<|text|>While it's going to be crucial to defeat the Scourge on the ground, we mustn't neglect the gate itself. The flesh giants on the ramparts are capable of hurling massive boulders and chunks of ice, inflicting devastating damage to enemy infantry below. Muster a force and defeat these giants. We need to know just what we're up against in terms of their strength. Oh... and bring me their spines. If memory serves, there's a little trick I can share with you.<|endoftext|> <|startoftext|>Going After the Core<|obj|>Find Prospector Khrona's Notes and Prospector Soren's Maps at Brann's Base-Camp.<|text|>With Norgannon's Shell in hand, only half of the archive key remains to be found. Luckily, I've had the Explorers' League hard at work chasing down leads about the whereabouts of Norgannon's Core. Far to the southeast of the Inventor's Library, on the slopes to the north of Dun Niffelem, is a camp bearing my name. The Explorers' League representatives seeking the second half of the key are based there. Bring me the maps and the notes they've made and we should be able to track down the other key half.<|endoftext|> <|startoftext|>The Core's Keeper<|obj|>Obtain Norgannon's Core.<|text|>Prospector Soren's notes say that Norgannon's Core is in the keeping of a sentinel named Athan, one of Mimir's creations. Soren says the vault where Athan resides is called "Loken's Bargain" these days. Loken, eh? The earthen have mentioned him. The vault is said to be southwest of the ruined Explorers' League camp, with a round entrance on a mountainside overlooking the Valley of Ancient Winters. Find this Athan and get the core from him, but I wouldn't be surprised if you were in for a fight.<|endoftext|> <|startoftext|>A Voice in the Dark<|obj|>Investigate the nearby voice in Naz'anak, the Forgotten Depths.<|text|>The object is not a crystal at all, but some form of organ, encased in ice. As you touch it, your hand reels in horrible pain. You feel as if your hand has been cut, yet there is no visible wound. As you collect your thoughts, you hear a young boy's voice nearby. "You really shouldn't have done that."<|endoftext|> <|startoftext|>Blow it Up!<|obj|>Go to the nearby Saronite Bomb Stack to light the fuse.<|text|>This is probably as under-control as this situation is going to get. Let's do this. I need someone to light the fuse on those bombs and it looks like you're the one to do it.<|endoftext|> <|startoftext|>A Short Fuse<|obj|>Look for clues wherever the fall takes you.<|text|>As you light the fuse, you notice that it is consumed by fire far quicker than you would expect. The bombs are about to go off and your best chance at surviving is to lean towards the pit and hope the fall doesn't kill you.<|endoftext|> <|startoftext|>That's Abominable!<|obj|>Koltira Deathweaver on Orgrim's Hammer wants you to use the Abomination Reanimation Kit to create a Reanimated Abomination, which you are to use to kill 15 Icy Ghouls, 15 Vicious Geists, and 15 Risen Alliance Soldiers.<|text|>Abominations... They can be a very capable enemy. I've seen them turn the tide of battle more than once. What few realize, is that they can also be very capable friends. They are not deep thinkers. If you know the secrets of their creation, you can issue them basic orders that they will not question. Fortunately for you, I know these secrets. This kit will reanimate the remains of the abominations you defeat. Take it, and learn to use them against the Scourge on the death gate.<|endoftext|> <|startoftext|>Takes One to Know One<|obj|>Sky-Reaver Korm wants you to speak to Koltira Deathweaver on Orgrim's Hammer.<|text|>While we should never miss an opportunity to strike out against the Alliance, we mustn't forget about the Scourge. We won't have the numbers here to make a proper assault in the glacier for weeks, but that won't keep us from learning all we can know about their defenses. I have asked our resident death knight to advise you in this effort. After all, who better knows this enemy than they? Allow me to introduce Koltira Deathweaver.<|endoftext|> <|startoftext|>A Life Without Regret<|obj|>Take the portal to Undercity located in Grommash Hold and report to Vol'jin.<|text|>On the day of my death I wish to be able to say that I lived a life without regret. Those who mourn my passing will know that I was a Warchief who made decisions that best served his people. But this betrayal by Varimathras and Putress... All that we have worked for is for nothing. Justice must be served. Portals to Undercity will be active momentarily. Vol'jin will be waiting for you. I will meet you there soon. Together we will make it right.<|endoftext|> <|startoftext|>Volatility<|obj|>Chief Engineer Copperclaw wants you to use Copperclaw's Volatile Oil at the Broken Front to attract 3 Frostbrood Skytalons.<|text|>Wahooo! It works! Not that I had any doubts in my supernatural ingenuity, only that I wasn't quite sure what kind of explosion to expect - let's just say I'm glad to see that you didn't get your eyebrows singed off. So now I just need to show ol' Korm how ya thaw out one 'a them wyrms. He'll hafta promote me to... to... to whatever comes after Chief Engineer! Here, you take another batch of the stuff and head back out to the front and I'll go get Korm... Well? Move out!<|endoftext|> <|startoftext|>Establishing Superiority<|obj|>Sergeant Kregga at Icecrown Citadel wants you to slay 10 Hulking Horrors.<|text|>We've one shot at dealing some damage to this place -- let's make sure we get it right. We've acquired potent, Scourge-made, saronite bombs. But we must secure this area before we can set them off. We're going to need to get the Scourge defenses under control quickly, before reinforcements arrive. Help my men out and come back when you're ready for some fireworks.<|endoftext|> <|startoftext|>Proof of Demise: Anub'arak<|obj|>Archmage Lan'dalock in Dalaran wants you to return with the Idle Crown of Anub'arak.<|text|>The Scourged nerubians are a plague upon our forces. While we are safe from them here, floating above the world, when we set foot upon the land below, it is always with the thought that the undead nerubians could burrow up from the depths of Azjol-Nerub and attack. It's in the best interests of everyone if they are thrown into a state of disarray. Kill their former king, and major-domo to the Lich King, the crypt lord, Anub'arak. Please bring me his crown... not that he wears it any longer.<|endoftext|> <|startoftext|>Proof of Demise: Herald Volazj<|obj|>Archmage Lan'dalock in Dalaran wants you to return with the Faceless One's Withered Brain.<|text|>The nerubians of Ahn'kahet dug too deep during their attempt to escape the invasion of the Scourge. They got too close to the Old God under Northrend. Rousing its awareness, the Old God sent its insane creatures against them, and the nerubians were caught between the proverbial rock and a hard place. The leader of the Old Gods' forces, Herald Volazj is one of the nightmarish beings known as The Faceless. Put an end to him and bring me his withered brain. Just please, try to keep your sanity.<|endoftext|> <|startoftext|>Opportunity<|obj|>Speak to Sergeant Kregga below Icecrown Citadel.<|text|>We recently came upon schematics that indicate a weakness in Icecrown Citadel. An opening in its defenses, both figuratively and literally. The captured diagrams show an orifice leading several hundred feet into the ground. We're unsure of its purpose, but our scouting has revealed it to be of high importance to the Scourge. Speak to Sergeant Kregga below Icecrown Citadel, she's leading the attack on the site.<|endoftext|> <|startoftext|>Herald of War<|obj|>Report to Thrall at Grommash Hold in Orgrimmar.<|text|>The Warchief needs you, champion. Orgrimmar is in a state of martial law. All merchants and services have been shut down as the Warchief prepares for an unavoidable conflict. I cannot tell you much more - not now. Not in this place. The Warchief commands that our strongest champions report to his throne room. Go now! Take the portal back to Orgrimmar and seek out Thrall.<|endoftext|> <|startoftext|>Proof of Demise: Cyanigosa<|obj|>Archmage Lan'dalock in Dalaran wants you to return with the Head of Cyanigosa.<|text|>We're being invaded! The blue dragonflight has teleported into the Violet Hold and they're planning on breaking out from there into the rest of Dalaran! There have already been reports of prisoners inadvertently being freed by their actions. It wouldn't surprise me if they're purposefully letting some of them free. , can you assemble your team quickly and get in there? Cyanigosa is the leader of their invasion force. Bring me her head!<|endoftext|> <|startoftext|>Proof of Demise: Sjonnir The Ironshaper<|obj|>Archmage Lan'dalock in Dalaran wants you to return with the Curse of Flesh Disc.<|text|>Little is understood about the condition known as the Curse of Flesh. However, there is information to be had within the Halls of Stone. Sjonnir The Ironshaper seems to know a great deal with regard to the curse. We have it on good authority that he is carrying a Titan disc of information upon him that could answer all of our questions. Retrieve this disc for me, so that we may learn.<|endoftext|> <|startoftext|>Proof of Demise: Loken<|obj|>Archmage Lan'dalock in Dalaran wants you to return with the Celestial Ruby Ring.<|text|>Within the Halls of Lightning, Loken is poised to put an end to our world. Need I say more? He sits there listening to the mad whisperings of the Old God trapped beneath Northrend. You and your friends must travel to the Storm Peaks immediately! Confront Loken within the Terrestrial Watchtower and stop him before it is too late! Bring me his ruby ring so that I will know we are safe once more.<|endoftext|> <|startoftext|>Proof of Demise: The Prophet Tharon'ja<|obj|>Archmage Lan'dalock in Dalaran wants you to return with the Prophet's Enchanted Tiki.<|text|>Drak'Tharon Keep once stood as a proud bastion of the Drakkari nation. Now it is nothing more than a stepping stone for the Lich King in his fight to put an end to Zul'Drak and steal the powers of the troll gods. But if we were to eliminate their leader, the Prophet Tharon'ja, perhaps we could stop the flow of Scourge troll reinforcements. At the very least this would give the Argent Crusade in Zul'Drak one less thing to worry about. Return to me with his tiki so I will know the prophet is slain.<|endoftext|> <|startoftext|>Proof of Demise: Mal'Ganis<|obj|>Archmage Lan'dalock in Dalaran wants you to return with the Artifact from the Nathrezim Homeworld.<|text|>, a friend within the bronze dragonflight has given me information that we must exploit. The mysterious beings of the Burning Legion called the dreadlords are also known racially as the Nathrezim. Little is known of their homeworld and even that is rumor. However, it is known that Mal'Ganis of the past has made a critical error: he left behind an artifact from his homeworld! Through the Caverns of Time, you must travel back to the time known as the Culling of Stratholme. Recover the artifact.<|endoftext|> <|startoftext|>Proof of Demise: Gal'darah<|obj|>Archmage Lan'dalock in Dalaran wants you to return with the Mojo Remnant of Akali.<|text|>The Drakkari prophets of Zul'Drak have done the unthinkable: they've slain most of their gods to absorb their powers! The most dangerous of all is the High Prophet of Akali, Gal'darah. Sequestered within the bowels of Gundrak, Gal'darah has absorbed almost all of the mojo from slain Akali and now stands poised to erupt with his followers from the city. If we do not kill him now, we will be awash in a sea of madness and unthinkable power! Hurry, bring me what's left of Akali's mojo.<|endoftext|> <|startoftext|>Proof of Demise: King Ymiron<|obj|>Archmage Lan'dalock in Dalaran wants you to return with the Locket of the Deceased Queen.<|text|>King Ymiron of Utgarde Pinnacle is the favored vrykul of the Lich King. That alone is reason enough to put an end to him. But should he blow the horns and call for all of the leaders of the ymirjar and mjordin alike, the vrykul will become a force more powerful than any other within the Scourge! It is up to you, to see to it that this does not come to pass. Bring me the locket from around his neck so that I will know that Ymiron no longer poses a threat.<|endoftext|> <|startoftext|>The Battle For The Undercity<|obj|>Assist Thrall and Sylvanas in retaking the Undercity for the Horde.<|text|>The entirety of the Undercity is controlled by Varimathras. Our soldiers stand ready, waiting for the Warchief to give the attack orders. Help the Horde take back the Undercity and earn your place among our greatest champions! Should you survive the assault, report to Thrall. Check in with the Warchief when you are ready to begin.<|endoftext|> <|startoftext|>Proof of Demise: Ingvar the Plunderer<|obj|>Archmage Lan'dalock in Dalaran wants you to return with the Axe of the Plunderer.<|text|>I need you to assemble a group and lead them into Utgarde Keep. Therein, you are to find and slay Ingvar the Plunderer before he can lead his vrykul forces to sack the nearby Alliance and Horde towns. I require his axe as proof that he has been dealt with. It's not that I don't trust you. It's simply prudent to be certain that the deed has been done.<|endoftext|> <|startoftext|>Proof of Demise: Ley-Guardian Eregos<|obj|>Archmage Lan'dalock in Dalaran wants you to return with a Ley Line Tuner.<|text|>The Nexus War rages on and we must do something to turn the tide! Are you willing to fly into the heart of the battle? Ley-Guardian Eregos is the protector of the conduit through which Malygos is funneling the magical power of Azeroth's ley lines. If he can be slain it will be a great blow to the enemy. Please bring me one of his ley line tuners so that we might study it.<|endoftext|> <|startoftext|>Proof of Demise: Keristrasza<|obj|>Archmage Lan'dalock in Dalaran wants you to return with Keristrasza's Broken Heart.<|text|>Are you familiar with the story of Keristrasza? How she was instrumental in the slaying of Saragosa, the mate of Malygos? How, in turn, he took Keristrasza as his consort, freezing her within a block of ice? We have become aware that Malygos has been using his magic to break her will. This has driven her insane. , you must go into the Nexus in Coldarra and put an end to her before she can be fully turned. Though it saddens me, I must insist that you bring me her heart as proof.<|endoftext|> <|startoftext|>Timear Foresees Titanium Vanguards in your Future!<|obj|>Archmage Timear in Dalaran has foreseen that you must slay 7 Titanium Vanguards.<|text|>The entirety of Azeroth is in peril. The mad god Loken has it within his power to put an end to everything! Within the Terrestrial Watchtower at the Halls of Lightning, the titanium vanguards stand poised to execute Loken's dread will upon countless unknowing victims. I have looked into the future. You are the one to see that this does not come to pass!<|endoftext|> <|startoftext|>Good For Something?<|obj|>Sky-Reaver Korm Blackscar wants you to speak with Chief Engineer Copperclaw aboard Orgrim's Hammer.<|text|>Goblins! Hyper little busy-bodies... Listen. Copperclaw, our resident engineer, is insisting that he's got something useful to show me. I'm in no mood to endure his squeaky nagging. The last time I acknowledged him, he chirped on for an hour straight. It was all I could do to keep from drop-kicking him into Sindragosa's Fall! You go in my place and humor him. Let me know if indeed he's on to anything.<|endoftext|> <|startoftext|>Timear Foresees Infinite Agents in your Future!<|obj|>Archmage Timear in Dalaran has foreseen that you must slay 4 Infinite Agents.<|text|>The timeline is in danger from the Infinite dragonflight. Without your intervention, all of time will unravel! You must travel to a point in time known as the Culling of Stratholme within the Caverns of Time. It gives me a migraine just to attempt to see into all of the possible pasts, but I do know that it is crucial for you to kill the Infinite agents. Only by slaying them will the true past be preserved and the present and future kept from being undone forever!<|endoftext|> <|startoftext|>Timear Foresees Centrifuge Constructs in your Future!<|obj|>Archmage Timear in Dalaran has foreseen that you must destroy 10 Centrifuge Constructs.<|text|>It is into the Oculus floating above Coldarra that you must travel. I have foreseen a situation in which you must destroy the centrifuge constructs therein. I can assure you that if you do not first eliminate these magical creations, you and your friends will fail. Thus I have seen, thus you must do.<|endoftext|> <|startoftext|>Timear Foresees Ymirjar Berserkers in your Future!<|obj|>Archmage Timear in Dalaran wants you to slay 7 Ymirjar Berserkers.<|text|>King Ymiron's champions stand between you and victory in the not-too-distant future. You will travel to the fortress known as Utgarde Pinnacle nestled deep within the woods of the Howling Fjord. I cannot stress how important it is that you and your traveling companions deal with the Ymirjar berserkers therein. Failure to do so may very well doom you!<|endoftext|> <|startoftext|>Darkness Stirs<|obj|>Gather Saurfang's Battle Armor from the field of battle and return it to High Overlord Saurfang at Warsong Hold in Borean Tundra.<|text|>Darkness stirs. A tragic event has transpired that none but the Timeless One could have foreseen. Soon your people will be gripped by anger and hatred. War is on the horizon. The red dragonflight has done all that it can. What happens next is in the hands of the mortal races of Azeroth. Regrettably, your journey begins with anguish. A father has lost a child today. You must bear the grim news. Gather the armaments of Saurfang and return them to the elder Saurfang.<|endoftext|> <|startoftext|>Volatility<|obj|>Chief Engineer Copperclaw wants you to use Copperclaw's Volatile Oil at the Broken Front to attract 3 Frostbrood Skytalons.<|text|>Where to begin... well, you must know that as chief engineer of this vessel I have access to all of the intelligence reports - yes, yes, it's true, and I've recently taken a particular interest in the frostwyrms you reported seeing to the south, and I do believe I've developed a plan that just might work against them... now it'll take a little legwork on your part, but essentially, you build a dummy out of armor and coat it with a splash of this solution, then run for cover! ...You still here?<|endoftext|> <|startoftext|>Army of the Damned<|obj|>Matthias Lehner at the First Legion Forward Camp wants you to raise an army of 100 Ghoulish Minions.<|text|>You probably think you're quite strong -- fighting these undead and crushing their bones beneath your war machines. That is nothing compared to the strength it took to create them. I saw the prince do it himself. I can show you how it happened... if you'd like.<|endoftext|> <|startoftext|>The Broken Front<|obj|>High Captain Justin Bartlett aboard the Skybreaker wants you to go to the Broken Front and question a Dying Soldier, then report back to him.<|text|>What?! Noooo! We went to such great pains to keep this attack secret. How could the Horde have known? The resources... the men... all lost? Inconceivable! Our plans here in Icecrown hinged upon our taking that gate before the Horde could. We must recover quickly and prepare to mount another offensive. Visit the battlefield and search for any survivors. See if there's anything to be learned from this tragedy. And prepare yourself, for a war - on two fronts...<|endoftext|> <|startoftext|>Poke and Prod<|obj|>Koltira Deathweaver aboard Orgrim's Hammer wants you to go the Broken Front and defeat 5 Hulking Abominations, 5 Malefic Necromancers, and 5 Shadow Adepts.<|text|>While your commander has his focus diluted by his loathing of your Alliance rivals, you can depend on me to direct my attention squarely on the real enemy here - the Lich King and his minions. In order to hold any hope of conquering him at the citadel, your people must take and hold each gate. For now, let us focus on the first. Return to the front and prod their defenses. Look for any sign of weakness that we might exploit. I'll await your report.<|endoftext|> <|startoftext|>Make Them Pay!<|obj|>Sky-Reaver Korm Blackscar wants you to kill 15 Alliance Players in Icecrown.<|text|>The time has come! Too long have we suffered the company of the self-righteous Alliance! Too long have we stayed our hand from cleansing our world of the weak and the desperate. Now, we bring an end to our humiliation! Now, we show them the true meaning of fear! Now, we bring honor to the Horde! Here, at Icecrown, we break the Alliance! Go. Hunt them down. Break them. Take their will to live!<|endoftext|> <|startoftext|>I'm Not Dead Yet!<|obj|>Escort Father Kamaros to safety and then report to Brother Keltan aboard Orgrim's Hammer.<|text|>The Light smiles upon me. I have not yet died in this living nightmare, but the Scourge will kill me and tear my body apart for use in their 'work' here if I cannot escape. I cannot make it on my own, but with your help, I may yet live to fight the Scourge again. Will you help me make my escape before the Scourge's butchers come to finish me off?<|endoftext|> <|startoftext|>No Mercy!<|obj|>High Captain Justin Bartlett aboard the Skybreaker wants you to kill 15 Horde Players in Icecrown.<|text|>It is as I told you. They were not merely idle words spoken in a fit of anger. Time and again, the Horde have demonstrated their disdain for everything we hold dear and holy. They must pay with their lives for their transgressions against the light. All of them. Just imagine a world free of their stain. Envision the joy our children will know. Think of the reverence your descendants will have for your memory, knowing they owe their happiness to you. Now go, and make that vision a reality!<|endoftext|> <|startoftext|>Avenge Me!<|obj|>A Dying Berserker has asked that you slay 5 Dying Soldiers at the Broken Front. Report to Sky-Reaver Korm Blackscar on Orgrim's Hammer when it is done.<|text|>I hear them.... The moans of the wounded Alliance... they taunt me... Finish what we have begun here. Show no mercy... let none of them survive. For... the Horde...<|endoftext|> <|startoftext|>Finish Me!<|obj|>A Dying Soldier in the Broken Front wants you to kill 5 Dying Soldiers and report to High Captain Justin Bartlett on the Skybreaker.<|text|>They taunt us - even as they lie dying here... Please... Don't allow their mocking to be the last sounds I hear... Finish me... deliver me from this torment... into... the Light. Seek out my companions... offer them the same mercy. Leave nothing for the Scourge to raise! I beg you...<|endoftext|> <|startoftext|>The Flesh Giant Champion<|obj|>Speak with Margrave Dhakar at the western end of the Fleshworks to engage Morbidus. After you have defeated Morbidus, report to Darkrider Arly at Blackwatch.<|text|>You've done well in destroying the Fleshwerks and slaughtering the Lich King's servants. Now, all that remains is to defeat the Fleshwerks' greatest accomplishment -- the flesh giant known as Morbidus. It will not be an easy fight, but the Shadow Vault has dispatched Margrave Dhakar with some reinforcements. Meet up with him at the highest point at the western end of the Fleshwerks. Tell him when you're ready to begin the attack and he'll order his forces into battle.<|endoftext|> <|startoftext|>Judgment Day Comes!<|obj|>Report to Highlord Tirion Fordring at the Argent Vanguard in Icecrown.<|text|>We cannot defeat the Lich King on our own. Divided we shall all fall! I implore you answer the call. The Argent Crusade accepts all that would volunteer to aid in the war effort. Highlord Tirion Fordring himself awaits you at the Argent Vanguard! Get upon your mount and fly to the southeastern reaches of Icecrown. It is there that you will find Lord Fordring and the soldiers of the Argent Crusade. Go now, for judgment day comes!<|endoftext|> <|startoftext|>Judgment Day Comes!<|obj|>Report to Highlord Tirion Fordring at the Argent Vanguard in Icecrown.<|text|>We cannot defeat the Lich King on our own. Divided we shall all fall! I implore you to answer the call. The Argent Crusade accepts all who would volunteer to aid in the war effort. Highlord Tirion Fordring himself awaits you at the Argent Vanguard! Get upon your mount and fly to the southeastern reaches of Icecrown. It is there that you will find Lord Fordring and the soldiers of the Argent Crusade. Go now, for judgment day comes!<|endoftext|> <|startoftext|>The Skybreaker<|obj|>Seek out High Captain Justin Bartlett aboard the Skybreaker flying above Icecrown.<|text|>We were neck deep in Scourge and Horde. The screams of the dying covered that field. It was torturous... unrelenting! At some point my body gave out. I fell, only to be awoken by the Argent Crusade. They pulled me out of the Broken Front and brought me here. I'm not going to make it. Grant a dying soldier one last wish? Our base, the Skybreaker, flies high above Icecrown. It is there that you'll find my commanding officer, High Captain Bartlett. Tell him that I died a soldier of the Alliance.<|endoftext|> <|startoftext|>Putting Olakin Back Together Again<|obj|>Obtain a Spool of Thread and the Doctor's Cleaver, then take them to the Sanctum of Reanimation Slab and use Olakin's remains to attempt to reanimate the crusader. Return to Darkrider Arly at Blackwatch when this task is complete.<|text|>We can't afford to waste any time putting Olakin back together. Fortunately, the Scourge has provided a perfect place for you to stitch him back together. Near the Fleshwerks' flesh giant lab is the Sanctum of Reanimation. Search the area for a spool of thread and the doctor's cleaver. Then, take Olakin's remains to the large slab in the middle of the sanctum and get to work.<|endoftext|> <|startoftext|>The Broken Front<|obj|>Korm Blackscar on Orgrim's Hammer wants you to go to The Broken Front and question a Dying Berserker to discover what happened there.<|text|>What battle?! Those troops were on a recon mission! And what's this talk of Alliance - you're sure he said Alliance? Listen to me! I need to know what's going on and I need to know NOW! Get yourself down there and get me some answers! Scour the battlefield and look for survivors - clues - anything!<|endoftext|> <|startoftext|>I'm Not Dead Yet!<|obj|>Escort Father Kamaros to safety and then report to Absalan the Pious aboard the Skybreaker.<|text|>The Light smiles upon me. I have not yet died in this living nightmare, but the Scourge will kill me and tear my body apart for use in their 'work' here if I cannot escape. I cannot make it on my own, my child, but with your help, I may yet live to fight the Scourge again. Will you help me make my escape before the Scourge's butchers come to finish me off?<|endoftext|> <|startoftext|>Orgrim's Hammer<|obj|>Seek out Sky-Reaver Korm Blackscar aboard Orgrim's Hammer flying above Icecrown.<|text|>The Argent Crusade pulled my ravaged body from the Broken Front. What a glorious battle. My axe sang as it cut down Alliance filth and Scourge alike. My time is over. It will be a good death. Carry a message for me, soldier. Our base flies out of reach of Scourge - overhead between Mord'rethar and Aldur'thar. It is called "Orgrim's Hammer." Fly high and avoid the Alliance juggernaut, Skybreaker. Tell Korm... tell him I died... fighting... For the Horde.<|endoftext|> <|startoftext|>Defend the Siege<|obj|>Senior Demolitionist Legoso in Wintergrasp wants you to pilot or protect a siege device as it destroys three structures.<|text|>Front and center! We're beginning our assault on Wintergrasp Fortress. Those Horde animals think they can hide cowardly behind their walls? Well, I think not! We'll show them the power of Gnomish technology and smash their walls to bits! However, even the most powerful siege device is helpless without a crew. Pilot or protect one of our siege vehicles as it destroys three of the Horde structures.<|endoftext|> <|startoftext|>Defend the Siege<|obj|>Lieutenant Murp in Wintergrasp wants you to defend or pilot a siege vehicle while they destroy three Alliance structures.<|text|>Dem Alliance won't be long to hold that keep. Murp would smash walls, but Murp has to stay in camp. Murp wish he could smash Alliance who want to hurt Horde demolishers. You! You go in Murp's place. Protect 3 siege vehicles while they smash Alliance buildings. Alliance not expect you to defend demolisher. Show Alliance how smart Murp is!<|endoftext|> <|startoftext|>Battle at Valhalas<|obj|>Speak with Geirrvif in Valhalas.<|text|>I see and hear many things, and something very important has happened since your defeat of Overthane Balargarde: you are wanted for battle in Valhalas! You will find the battle pit to the north. Go now with your friends and speak with Geirrvif the val'kyr. The challengers that she will offer you within Valhalas are sure to require their help. Good luck.<|endoftext|> <|startoftext|>Battle at Valhalas: Thane Deathblow<|obj|>Geirrvif at Valhalas has challenged you to defeat Thane Banahogg, the Deathblow.<|text|>Your skills have not gone unnoticed by the vrykul of Jotunheim. Thane Banahogg has taken a personal interest in you and has insisted that he be your next match. If you thought Carnage was bad, then you might want to go home now. Thane Banahogg's nickname is The Deathblow. I think you can guess how he earned it. Do you accept the thane's challenge?<|endoftext|> <|startoftext|>Battle at Valhalas: Final Challenge<|obj|>Geirrvif at Valhalas has challenged you to defeat Prince Sandoval.<|text|>I'm afraid that your success is going to be your undoing. Word of your success in Valhalas has reached deep into Icecrown Citadel, stirring one whom you have no desire to meet. Prince Sandoval himself is on his way at this very moment. Gjonner warned you that you should run and I cannot disagree. What will you do? He's on his way. Will you face the blood prince in final battle?<|endoftext|> <|startoftext|>Battle at Valhalas: The Return of Sigrid Iceborn<|obj|>Geirrvif at Valhalas has challenged you to defeat Sigrid Iceborn.<|text|>An old foe of yours has returned: Sigrid Iceborn. Perhaps you remember besting her in a duel upon the Savage Ledge? No matter, she certainly remembers you. She's insisting upon a chance to prove herself once more. Personally, I think it's more a chance for revenge, but that too can be useful in this place. I leave it up to you. Will you face Sigrid Iceborn once more?<|endoftext|> <|startoftext|>Battle at Valhalas: Carnage!<|obj|>Geirrvif at Valhalas has challenged you to defeat Carnage.<|text|>You've been successful up to this point, but what you must face to continue to battle within Valhalas is a gigantic horror beyond imagining. I must warn you to turn away now. Carnage is a mountain of flesh constructed by the Lich King's most fiendish minds. I do not see how you and your friends will defeat it. However, the choice is yours.<|endoftext|> <|startoftext|>Battle at Valhalas: Fallen Heroes<|obj|>Geirrvif at Valhalas has challenged you to, in a single combat, defeat all six of the fallen heroes: Eldreth, Geness Half-Soul, Jhadras, Masud, Rith, and Talla.<|text|>If you believe yourself ready to begin then I have just the match for you to cut your teeth on. Another group of outsiders thought themselves prepared for the rigors of Valhalas. They had much hubris, but in the end they fell like all of the others. If you think yourselves so different -- if you think that you have the skill and experience to fight here amongst such storied warriors -- then please accept the challenge.<|endoftext|> <|startoftext|>Battle at Valhalas: Khit'rix the Dark Master<|obj|>Geirrvif at Valhalas has challenged you to defeat Khit'rix the Dark Master.<|text|>A variety of beings travel the world to prove themselves within Valhalas. Some even come from under the world. Khit'rix the Dark Master is one such. Hailing from deep within the ground where insanity reigns, Khit'rix has asked for someone exotic to face in the ring. You will do. Dare you face this Nerubian nightmare?<|endoftext|> <|startoftext|>He's Gone to Pieces<|obj|>Recover Olakin's Torso, Olakin's Legs, Olakin's Left Arm, and Olakin's Right Arm and bring them to Darkrider Arly at Blackwatch.<|text|>With the abduction of Crusader Olakin, the Argent Crusade's forces will have no commander in the final assault on the Fleshwerks. While one crusader is the same as any other to me, the argents won't see it that way. I hate to see us waste time chasing after this, but I have no choice. Our gallant crusader has likely been dismembered by now, and his remains used to construct abominations. Go down into the Fleshwerks, kill the corpulent horrors fighting our forces, and recover Olakin's body parts.<|endoftext|> <|startoftext|>Funky Fungi<|obj|>You are to collect 6 Grotesque Fungus from Savage Cave Beasts in Ahn'kahet and deliver them to Kilix the Unraveler in The Pit of Narjun.<|text|>A misshapen piece of mushroom-like fungus falls from a particularly smelly, ooze-covered patch of the cave beast's flesh. Examining it, you are violently repulsed by its overwhelming stench. You wonder to yourself if this is the kind of thing that the nerubians might find appetizing. Placing the sticky organism in your pack, you determine to find out...<|endoftext|> <|startoftext|>Disarmament<|obj|>Defender Mordun wants you to enter Utgarde Keep and steal 5 Vrykul Weapons<|text|>Take it from me, them vrykul weapons be downright nasty! I've felt their edge personally, and there be somethin' unnatural about 'em. Deceptively well-balanced, wickedly sharp - just plain deadly. Get into their stronghold and if nuthin' else, pilfer some o' them weapons! Mebbe we can learn us a thing 'er two about 'em, mebbe not. Bottom line - the fewer axes they be swingin' around, the better.<|endoftext|> <|startoftext|>By Fire Be Purged<|obj|>Crusader Olakin Sainrith at Blackwatch wants you to burn 7 Festering Corpses using Olakin's Torch.<|text|>The Scourge uses our own fallen against us, by raising them as ghouls or skeletons, or by dismembering their corpses and using the parts to make abominations. This must stop! The dead are heroes who fell in defense of all the living, and they cannot be confined to so grisly a fate. Moreover, we cannot afford to face them again on the field, used as weapons against us. Take this torch with you to the Fleshwerks, and burn any of the corpses you find in the Sanctum of Reanimation or the abomination lab.<|endoftext|> <|startoftext|>Disarmament<|obj|>Dark Ranger Marrah wants you to steal 5 Vrykul Weapons from Utgarde Keep and bring them to her inside Utgarde Keep.<|text|>We must discover the secret to these savages' weapons! If you'd have seen how easily they cut through my companions, you'd understand my sense of urgency. Scour the place. Gather all of their arms that you can carry.<|endoftext|> <|startoftext|>Halls of Stone<|obj|>Brann Bronzebeard wants you to accompany him as he uncovers the secrets that lie in the Halls of Stone.<|text|>Well now, I'm surprised to see other adventurers in a place such as this. If my research on these halls is accurate, there be monumental discoveries to be made here! Assumin' I can count on ya to watch my back, you're welcome to tag along.<|endoftext|> <|startoftext|>Bones and Arrows<|obj|>Lieutenant Vieron Blazefeather in Wintergrasp wants you to retrieve 10 Quivers of Dragonbone Arrows from Alliance players at the Forest of Shadows.<|text|>Why would they set me to the task of arming our archers? I was a poet, not a ranger! Well, no use complaining. , I am in need of dragon bone for our arrowheads. Travel to the Forest of Shadows on the western side of Wintergrasp. Ever since the last skirmish, the Alliance have been scavenging dragon bones in the area. Slay them and take the bones. If that fails, you might be lucky and get one from the spirits in the area. I hear they love to impale their living victims on the bones as they die.<|endoftext|> <|startoftext|>Jinxing the Walls<|obj|>Hoodoo Master Fu'jin in Wintergrasp wants you to retrieve 10 Enchanted Alliance Breastplates from Alliance players at the Glacial Falls.<|text|>Hey 'mon. See dem Alliance sitting comfy in their keep? I think they be a bit too comfy, ya? I want ta be jinxing the place, but I be needin' some souls, mon. Not any soul though, only da soul of a strong warrior could do da job. The Glacial Falls in east Wintergrasp be havin' dem special properties to extract da soul. Slay the Alliance there, they be havin' the stuff we need. Bring back da armor of the slain. If there be no Alliance maybe da elementals got 'em, mon.<|endoftext|> <|startoftext|>Healing with Roses<|obj|>Primalist Mulfort in Wintergrasp wants you to retrieve 10 Alliance Herb Pouches from Alliance players at the Steppe of Life.<|text|>So many of our braves were lost during the battle, but even more shall die if left untreated. Travel to the Steppe of Life in southwestern Wintergrasp. I have need of the roses that grow there for salve to treat the wounded. Sadly, the rose has become scarce due to the Alliance harvesting it too rapidly. Slay them on the Steppe of Life and retrieve their herb pouches from the bodies. If that fails, perhaps a lasher or two might be in bloom.<|endoftext|> <|startoftext|>Healing with Roses<|obj|>Primalist Mulfort wants you to retrieve 10 Alliance Herb Pouches from Alliance players at the Steppe of Life.<|text|>Between the battles, one might almost believe that there was hope for peace in this land. Sadly, that is not to be our fate. Travel to the Steppe of Life in southwestern Wintergrasp. I have need of the roses that grow there for salve to treat the wounded. Sadly, the rose has become scarce due to the Alliance harvesting it too rapidly. Slay them on the Steppe of Life and retrieve their herb pouches from the bodies. If that fails, perhaps a lasher or two might have one.<|endoftext|> <|startoftext|>Bones and Arrows<|obj|>Bowyer Randolph in Wintergrasp wants you to retrieve 10 Quivers of Dragonbone Arrows from Horde players at the Forest of Shadows.<|text|>Dragons are incredible! Well, their bones at least! I've been equipping our archers with arrowheads made of Dragonbone. Unfortunately, since the massacre at Angrathar, it has become almost impossible to get bone from Dragonblight. However, the Forest of Shadows on the western edge of Wintergrasp has enough bones to tide us over. Head to the Forest of Shadows and bring back any bone splinters you can find! The Horde have been seen collecting bone splinters in the area. Slay them!<|endoftext|> <|startoftext|>Warding the Warriors<|obj|>Sorceress Kaylana in Wintergrasp wants you to retrieve 10 sets of Imbued Horde Armor at the Glacial Falls.<|text|>, good to see you. We must prepare for our next assault on the fortress. My research indicates that the armor of soldiers recently slain in the Glacial Falls becomes imbued with an incredible amount of energy. The Horde has been collecting armor in the area. Head to the Glacial Falls and slay any of the Horde you find there. Return their imbued armor to me. If you cannot find any of the Horde, you might find the armor of an adventurer slain by the elementals.<|endoftext|> <|startoftext|>Warding the Walls<|obj|>Hoodoo Master Fu'jin at Wintergrasp Fortress wants you to retrieve 10 Enchanted Alliance Breastplates at the Glacial Falls.<|text|>Hey 'mon. This place be givin' me dah heebie jeebies, don't cha know? Way too many spirits haunting dis place. I want ta be placing hoodoo wards up, but I be needin' some souls, mon. Not any soul though, only da soul of a strong warrior could do da job. The Glacial Falls in east Wintergrasp be havin' dem special properties to extract da soul. Slay the Alliance there, mebbe they be havin' the stuff we need. Bring back da armor of the slain. If there be no Alliance maybe da elementals got 'em, mon.<|endoftext|> <|startoftext|>Fueling the Demolishers<|obj|>Siegesmith Stouthandle in Wintergrasp wants you to retrieve 10 Eternal Embers from Horde players at the Cauldron of Flames.<|text|>! About time you showed up. While we may have lost the last battle, we should prepare for the next! Travel to the Cauldron of Flames in southeastern Wintergrasp and retrieve several eternal embers. The embers are mixed in with coal to fuel the Demolisher and Siege Engines. Oh, and if you happen to see some of the Horde in the Cauldron, don't hesitate to slay them and take their embers. We must prevent them from holding the keep!<|endoftext|> <|startoftext|>Fueling the Demolishers<|obj|>Siegesmith Stronghoof in Wintergrasp wants you to retrieve 10 Eternal Embers from Alliance players at the Cauldron of Flames.<|text|>Lok'tar! While the battle may have subsided, we must prepare to retake the fortress! Travel to the Cauldron of Flames in south eastern Wintergrasp and retrieve ten eternal embers. The embers are mixed in with coal to fuel the Demolishers and Siege Engines. We've heard reports of Alliance pigs collecting the embers all day. Slay them and take their embers! If they have already abandoned the area, then be prepared to fight the fire elementals there until you find some!<|endoftext|> <|startoftext|>Fueling the Demolishers<|obj|>Siegesmith Stronghoof at Wintergrasp Fortress wants you to retrieve 10 Eternal Embers from Alliance players in the Cauldron of Flames.<|text|>Lok'tar! While the battle may be over, we must prepare for the Alliance's next assault! Travel to the Cauldron of Flames in south eastern Wintergrasp and retrieve ten eternal embers. The embers are mixed in with coal to fuel the Demolishers and Siege Engines. We've heard reports of Alliance pigs collecting the embers all day. Slay them and take their embers! If they have already abandoned the area, then be prepared to fight the fire elementals there until you find some!<|endoftext|> <|startoftext|>All Things in Good Time<|obj|>Kilix the Unraveler in the Pit of Narjun wants you to obtain an Ahn'kahar Watcher's Corpse and place it upon the Ahn'kahet Brazier in Ahn'kahet.<|text|>Ahn'kahet, from whence we came... One day, I dream, we shall overcome the death and darkness that hold our ancient home in their grip. To that end, I have a plan to weaken the resolve of our enemies. Their precious Watchers must burn! Take their corpses and place them upon the brazier deep within the city. The scent of their burnt remains will linger in the air, reminding our enemy of their weakness. Be mindful! Their undead corpses are most fragile and will deteriorate rapidly.<|endoftext|> <|startoftext|>A Rare Herb<|obj|>Anchorite Tessa in Wintergrasp wants you to retrieve 10 Horde Herb Pouches from Horde players in the Steppe of Life.<|text|>My, it is quite chilly up here! Reminds me of the stormy peaks of Kaarinos on Argus. However, with all of this snow and ice, our soldiers can easily catch cold. Head to the Steppe of Life in southwestern Wintergrasp, and bring me back 10 Horde Herb Pouches. I will grind the herbs into a medicine to protect against the cold. The Horde have been seen collecting them from the plant life in the area. Do not hesitate to slay them and retrieve the herbs! You may also find one on a lasher in the area.<|endoftext|> <|startoftext|>Saurfang's Blessing<|obj|>Deliver the letter to High Overlord Saurfang at Orgrimmar.<|text|>You are now, and forever will be, a Knight of the Ebon Blade, but know this: you were once a hero of the Horde. This order must establish allies for itself if it is to survive. You must represent the Knights of the Ebon Blade to the Horde. On the platform, southeast of me, is a portal to Orgrimmar. Take this letter, given to me on your behalf by Lord Fordring, and deliver it to High Overlord Saurfang. Use the portal.<|endoftext|> <|startoftext|>Bones and Arrows<|obj|>Lieutenant Vieron Blazefeather at Wintergrasp Fortress wants you to retrieve 10 Quivers of Dragonbone Arrows from Alliance players in the Forest of Shadows.<|text|>Why would they set me to the task of arming our archers? I was a poet, not a ranger! Well, no use complaining. , I am in need of dragon bone for our arrowheads. Travel to the Forest of Shadows on the western side of Wintergrasp. Ever since the last skirmish, the Alliance have been scavenging dragon bones in the area. Slay them and take the bones. If that fails, you might be lucky and get one from the spirits in the area. I hear they love to impale their living victims on the bones as they die.<|endoftext|> <|startoftext|>Slay them all!<|obj|>Commander Dardosh in Wintergrasp wants you to slay 10 members of the Alliance.<|text|>Welcome to Wintergrasp. Warlord Garrosh demands one thing: Slay them all! Return to me when ten of the strongest members of the Alliance are dead.<|endoftext|> <|startoftext|>Stop the Siege<|obj|>Lieutenant Murp in Wintergrasp Fortress wants you to destroy 3 Alliance siege machines.<|text|>I hears dem! The Alliance come soon. Destroy three Alliance siege devices and come back to Murp.<|endoftext|> <|startoftext|>Where Kings Walk<|obj|>Deliver the letter to King Anduin Wrynn of the Alliance at Stormwind Keep in Stormwind City.<|text|>You are now, and forever will be, a Knight of the Ebon Blade, but know this: you were once a hero of the Alliance. This order must establish allies for itself if it is to survive. You must represent the Knights of the Ebon Blade to the Alliance. On the platform, southeast of me, is a portal to Stormwind City. Take this letter, given to me on your behalf by Lord Fordring, and deliver it to King Anduin Wrynn. Use the portal.<|endoftext|> <|startoftext|>Victory in Wintergrasp<|obj|>Win a Wintergrasp battleground match and return to Tactical Officer Kilrath in Wintergrasp. You must have participated in the battle to gain credit for the victory.<|text|>While Dardosh might be content with slaying our foes, it is of the utmost importance that we control Wintergrasp Fortress. Do whatever it takes to ensure Wintergrasp is ours. However, don't think we'll just let you stand around while your allies do your dirty work for you. If you're not at least a second level recruit by the end of the battle, don't come back.<|endoftext|> <|startoftext|>The Faceless Ones<|obj|>Seer Ixit in Ahn'Kahet wants you to kill Herald Volazj and the three Forgotten Ones that accompany him.<|text|>In my peoples' struggle against the forces of the undead, they dug deeper as they lost ground. They inadvertently exposed minions of the Old Gods known only as the Faceless. In the end, we could not fight a war on two fronts. With your aid, perhaps the Faceless will finally fall.<|endoftext|> <|startoftext|>Victory in Wintergrasp<|obj|>Win a Wintergrasp battleground match and return to Tactical Officer Abrahmis in Wintergrasp. You must have participated in the battle to be credited for the victory.<|text|>Commander Zanneth might be satisfied with a pile of Horde corpses at his feet, but controlling Wintergrasp is of the utmost importance to the Valiance Expedition. Make sure it remains in our control. However, don't think we'll just let you stand around while your allies do your dirty work for you. If you're not at least a second level recruit by the end of the battle, don't come back.<|endoftext|> <|startoftext|>Don't Forget the Eggs!<|obj|>Kilix the Unraveler in the Pit of Narjun wants you to enter Azjol-Nerub and destroy 6 Nerubian Scourge Eggs.<|text|>Throughout Azjol-Nerub, the scourged nerubians carefully nurture eggs that will soon hatch, providing them even greater numbers. It would do little good for the caverns to be cleansed of the undead that stain them if these fouled eggs were left to hatch and take their place. As you explore the expanse that was once Azjol-Nerub, be sure to clear our ancient home of any scourge eggs you find.<|endoftext|> <|startoftext|>Stop the Siege<|obj|>Senior Demolitionist Legoso in Wintergrasp Fortress wants you to destroy 3 Horde siege machines.<|text|>It is only a matter of time before this castle is besieged by the forces of the Horde. Destroy three of their siege devices and return to me.<|endoftext|> <|startoftext|>No Mercy for the Merciless<|obj|>Commander Zanneth in Wintergrasp wants you to slay 10 members of the Horde.<|text|>Welcome to Wintergrasp. Your mission is simple. Defeat ten of the Horde's finest. Now, go! Bring victory to the Alliance!<|endoftext|> <|startoftext|>Seeds of Chaos<|obj|>Keritose Bloodblade at the Shadow Vault has dispatched you to slaughter 80 undead in the Weeping Quarry. Speak to him to secure a skeletal gryphon for the assault.<|text|>Effective tool, is it not? Excellent job weakening their defenses. Now we can push the main assault. The plan here is straight-foward - we're looking to destroy anything moving, and get in there and steal some information amidst the confusion. Let me know when you're ready and I'll set you up with a skeletal gryphon.<|endoftext|> <|startoftext|>Amidst the Confusion<|obj|>Keritose Bloodblade at the Shadow Vault has requested a Weeping Quarry Document, a Weeping Quarry Ledger, a Weeping Quarry Map, and a Weeping Quarry Schedule.<|text|>Shutting down their operation is just half of the plan. The other important goal here is to find out where all that saronite is being sent. We know of a few places it's been ending up, but the amount they're pulling out suggests to me that there's a bigger project in the works. Once you're inside the quarry, get your hands on any of their documents that you can find. If you're assaulting the place with one of the gryphons, you can drop down from it as soon as the wetwork is done.<|endoftext|> <|startoftext|>Slay them all!<|obj|>Commander Dardosh in Wintergrasp Fortress wants you to slay 10 members of the Alliance.<|text|>Welcome to the Wintergrasp Fortress. Warlord Garrosh demands one thing: Slay them all! Return to me when ten of the strongest members of the Alliance are dead.<|endoftext|> <|startoftext|>Amidst the Confusion<|obj|>We got our hands on quite a few workers. They should do nicely.<|text|>We got our hands on quite a few workers. They should do nicely. I want you to use an eye to bring one of these workers back into the quarry. With the entire camp in disarray, there's no way they'll be able to distinguish you from any of the other workers that were scattered by the assault. Find whoever is in charge of the operation and get to work. With any luck, we'll find out where that Saronite is being shipped off to pretty quickly. I'll watch over your shoulder through the eye.<|endoftext|> <|startoftext|>An Undead's Best Friend<|obj|>Keritose Bloodblade at the Shadow Vault wants you to use the Eidolon Watcher to feed 18 Hungering Plaguehounds.<|text|>As is usual practice, the undead at the saronite quarry to the southwest starve plaguehounds to keep them extra aggressive. Use the shade to get up close and feed some of those hounds and I promise you they'll be content to leave you alone, if not side with the hand that fed them. Don't get too close to those things until you've fed them though. Their noses don't fall victim to your shade's elusiveness.<|endoftext|> <|startoftext|>No Mercy for the Merciless<|obj|>Commander Zanneth in Wintergrasp Fortress wants you to slay 10 members of the Horde.<|text|>Welcome to the Wintergrasp Fortress. Your mission is simple. Defeat ten of the Horde's finest. Now, go! Bring victory to the Alliance!<|endoftext|> <|startoftext|>Death to the Traitor King<|obj|>Kilix the Unraveler in the Pit of Narjun has tasked you with defeating Anub'arak in Azjol-Nerub. You are to return to Kilix with Anub'arak's Broken Husk.<|text|>Anub'arak, the traitor king, makes his home in the once proud underland of Azjol-Nerub. Since his betrayal, he has twisted and perverted our homeland into the wretched squalor it is today. He rules over an army of undead nerubians who, like their leader, have pledged themselves to serving the Lich King. Bring an end to the traitor king's reign. You will be doing a great service to both of our peoples. If you manage to succeed where all others have failed, bring me the husk of Anub'arak.<|endoftext|> <|startoftext|>Taking Back Acherus<|obj|>Use your Death Gate spell to return to Acherus: The Ebon Hold. Report to Highlord Darion Mograine once you arrive.<|text|>The haze has been lifted. I can see as clearly now as the day that I plunged the Ashbringer into my own heart to free my father's cursed soul: my last memory as a free man. We must take back Acherus from the Scourge if our order is to survive in this new world. I have taught you how to call forth a death gate. The death gate will return you to Acherus when you call upon it. Use it now and meet me at Acherus. The first battle of the Knights of the Ebon Blade is underway! Death to the Scourge!<|endoftext|> <|startoftext|>Honor is for the Weak<|obj|>Keritose Bloodblade at the Shadow Vault would like you to assassinate 20 Restless Lookouts.<|text|>Ghouls are fragile things when it comes down to it, and the lookouts at the saronite quarry down the path to the southwest are no exception. Using one of the shades, I have no doubt that you can sneak up and put down their lookouts without making a sound. Clear out as many lookouts as you can reach in a reasonable amount of time... we'll want their ranks thinned for our assault to come.<|endoftext|> <|startoftext|>From Whence They Came<|obj|>Keritose Bloodblade at the Shadow Vault has sent you to banish 10 Scourge Containment Crystals.<|text|>My main concern is the saronite quarry down the path to the southwest. They are pulling up immense amounts of ore from that quarry and I'd like to know what they're building with it. To that end, we'll start by weakening their defenses. I noticed a series of crystals scattered throughout the base and I assume they are defensive structures of some sort, not unlike ziggurats. Use the eidolon watcher to destroy any of those crystals that you find.<|endoftext|> <|startoftext|>Parting Gifts<|obj|>Keritose Bloodblade at the Shadow Vault wants you to use an Eye of Dominion to take control of a captured Eidolon Watcher.<|text|>Look what we have here... eyes of dominion. The Cult normally goes to great lengths to keep these things safe, but I suppose their options for retreat are few when we're slaughtering them in their own home. The eyes allow a being of any relative power to control an undead minion's actions precisely. As you can imagine, this can be extremely useful when it comes to your typical clumsy ghoul or skeleton. Care to try your hand at it? Use one of the eyes to control a captured shade.<|endoftext|> <|startoftext|>Containment<|obj|>Warden Alturas wants you to enter the Violet Hold and put an end to the blue dragon invasion force. You are to report back to him once Cyanigosa is slain.<|text|>Here is the prison key. My men and I will stay here as a last line of defense in the event that you are unable to overcome the assault. Be sure to speak with Lieutenant Sinclari. She'll provide you with access to the prison's defenses. Hurry. There is little time. The few I left inside won't last long without your help. Report back to me once the invasion forces have been successfully dealt with.<|endoftext|> <|startoftext|>The Battle For The Ebon Hold<|obj|>Slay 10 Scourge and help kill Patchwerk. Return to Highlord Darion Mograine should you succeed.<|text|>The Hall of Command has been secured, but the Lich King has left us a little present in the Heart of Acherus. The stitched terror, Patchwerk, and a horde of abominations have taken over the second floor. Use the teleporter to get to the second floor and destroy the Scourge forces that remain. Do not engage Patchwerk alone! You must fight the monstrosity with other death knights of Acherus! Go. You have my strength to carry you!<|endoftext|> <|startoftext|>Discretion is Key<|obj|>Rhonin wants you to go to the Violet Hold in Dalaran and speak with Warden Alturas.<|text|>Listen to me. It's just been brought to my attention that there's been an incident at the Violet Hold. It would appear that the blues are launching a full scale invasion of Dalaran! I need you to get to the prison and speak with Warden Alturas at once. He'll give you the details. That is not all. I need this handled with utmost discretion. We mustn't alarm the citizens of Dalaran if it can possibly be avoided. Do I make myself clear? Very well. Now, go!<|endoftext|> <|startoftext|>The Rider of Blood<|obj|>Vereth the Cunning on the Rise of Suffering wants you to kill Baelok, the Rider of Blood.<|text|>Baelok is one of the few vrykul that I've ever seen rise through the ranks, and that was mostly accomplished through sheer brutality. If your competition ends up dead, there's far less to compete against. When you join battle with him, spread out from your companions and keep your distance as much as you reasonably can. He will not hesitate to steal your life force for himself, so you will need to hinder his ability to do so as much as possible. You have my confidence. See to it that he dies.<|endoftext|> <|startoftext|>Stunning View<|obj|>Vereth the Cunning at the Rise of Suffering wants you to use a Lithe Stalker's heave ability to destroy 12 sleeping Iceskin Sentries.<|text|>Gargoyles make effective scouts and can be deadly if left to rain attacks from the air, but they have a very obvious weakness. Most of them have to go through long periods resting as stone to maintain the energy they need to carry their heavy bodies through the air. As I peered through the eye you were using, I noticed dozens of iceskin sentries resting on the eastern and southern walls inside. Use the stalker to leap up to their ledges and devastate them while they sleep.<|endoftext|> <|startoftext|>The Rider of the Unholy<|obj|>Vereth the Cunning on the Rise of Suffering wants you to kill Rokir, the Rider of the Unholy.<|text|>It's time that we start cutting off the heads of the beast. I served beside Rokir for quite some time. He knows the unholy arts better than most any other death knight I've met and he's equally as ruthless. Rokir's strengths are most apparent when you are fighting him on his own ground. Sadly, we don't have much option in those regards, but stay on your feet to avoid his undead minions and you should come out victorious. Be nimble, and do not take him lightly.<|endoftext|> <|startoftext|>The Rider of Frost<|obj|>Vereth the Cunning on the Rise of Suffering wants you to kill Sapph, the Rider of Frost.<|text|>Sapph... Sapph's a death knight like no other. She'll shower you with sweet words and you'll swear that she has no evil within her heart, and then she'll run you through without even breaking her smile. I have no fear that you'll be able to best Sapph, but do not grow overconfident. Her strength lies in lulling her victims into a false ease, shortly before shattering them with a fierce barrage of frost attacks. Do not let your guard down, and do not underestimate her.<|endoftext|> <|startoftext|>A Rare Herb<|obj|>Anchorite Tessa in Wintergrasp Fortress wants you to retrieve 10 Horde Herb Pouches from Horde players in the Steppe of Life.<|text|>My, it its quite chilly up here! Reminds me of the stormy peaks of Kaarinos on Argus. However, with all of this snow and ice, our soldiers can easily catch cold. Head to the Steppe of Life in southwestern Wintergrasp, and bring me back 10 of the Horde herb pouches you find. I will grind them into a medicine to help protect against the cold. The Horde have been seen collecting them from the plant life in the area. Do not hesitate to slay them and retrieve the herbs!<|endoftext|> <|startoftext|>The Fate of Bloodbane<|obj|>Vereth on the Rise of Suffering has dispatched you to kill Orbaz Bloodbane.<|text|>With the riders of the Host of Suffering dead, now is the time to put an end to their true leader: Orbaz Bloodbane. Mograine caught up with me while you were off and told me that he found where Orbaz is hiding. Under Icecrown Citadel itself, there is an immense pit - you will find Orbaz just outside its lip. Some of the Ebon Blade's strongest agents have already been dispatched - gather aid and join the fight. It is time for Bloodbane to die.<|endoftext|> <|startoftext|>Vereth the Cunning<|obj|>Report to Vereth the Cunning on the Rise of Suffering in Icecrown.<|text|>I've already heard some rumors regarding Malykriss and Arthas's new death knight order, but I assumed it nothing more than filling the void. These numbers suggest he's trying to take it up a notch though. We dispatched one of our best to Malykriss not long ago - Vereth the Cunning. You should be able to find him on the Rise of Suffering, just west of Malykriss, and inside the Court of Bones. Try not to draw too much attention on your way in.<|endoftext|> <|startoftext|>Bones and Arrows<|obj|>Bowyer Randolph at Wintergrasp Fortress wants you to retrieve 10 Quivers of Dragonbone Arrows from Horde players at the Forest of Shadows.<|text|>Dragons are incredible! Well, their bones at least! I've been equipping our archers with arrowheads made of Dragonbone. Unfortunately, since the massacre at Angrathar, it has become almost impossible to get bone from Dragonblight. However, the Forest of Shadows on the western edge of Wintergrasp has enough bones to tide us over. Head to the Forest of Shadows and bring back any bone splinters you can find! The Horde have been seen collecting bone splinters in the area. Slay them!<|endoftext|> <|startoftext|>The Crusaders' Pinnacle<|obj|>Seek out Highlord Tirion Fordring at Crusaders' Pinnacle in Icecrown.<|text|>Stand proud in knowing that it was you who helped establish the Argent Crusade inside the walls of Icecrown. The Crusaders' Pinnacle now stands in direct defiance of the Lich King and his twisted minions. Highlord Fordring and the crusaders who survived await your arrival at Crusaders' Pinnacle. Travel once more through the Breach and seek out the highlord!<|endoftext|> <|startoftext|>Warding the Warriors<|obj|>Sorceress Kaylana at Wintergrasp Fortress wants you to retrieve 10 sets of Imbued Horde Armor from Horde players at the Glacial Falls.<|text|>, good to see you. While the battle has subsided for now, we must hurry and replenish our stocks. My research indicates that the armor of soldiers recently slain in the Glacial Falls becomes imbued with an incredible amount of energy. The Horde has been seen collecting armor in the area. Head to the Glacial Falls and slay any of the Horde you find there. Return their imbued armor to me. If you cannot find any of the Horde, you might find the armor of an adventurer slain by the elementals.<|endoftext|> <|startoftext|>ZZOLDLost: Widget<|obj|>Repair the whatsit and return it to Timothy Jones at the Jewelcrafting shop in Dalaran.<|text|>Attached to the bottom of the widget is an invoice that indicates the owner is "Timothy Jones - Jewelershop Name, District Name" in Dalaran. Perhaps if you fixed it and returned it to him, he would have a reward for you.<|endoftext|> <|startoftext|>A Royal Escort<|obj|>Chromie has asked you to accompany Arthas in the Culling of Stratholme. You are to speak with her again after Mal'Ganis is defeated.<|text|>Arthas will soon face a desperate dilemma, and make a momentous decision. I must call upon you to accompany the prince in his culling. Arthas must make it through Stratholme alive and you must see to it that he defeats Mal'Ganis!<|endoftext|> <|startoftext|>A Visit to the Doctor<|obj|>Darkrider Arly at Blackwatch wants you to destroy the Metal Stake imprisoning Patches in the Sanctum of Reanimation and help him get his revenge on Doctor Sabnok.<|text|>So they've been embedding these ghouls with broken shards of saronite down in the Sanctum of Reanimation? We must put a stop to this, before these ghouls can be deployed against our troops. Find the entrance to the Sanctum of Reanimation in the flesh giant lab area of the Fleshwerks. There, the ghoul mastermind, Doctor Sabnok, keeps the most fearsome of his creations, Patches. Free Patches from his chains and help him take his revenge on the doctor. Let his own creation be his undoing.<|endoftext|> <|startoftext|>Dispelling Illusions<|obj|>Chromie wants you to use the Arcane Disruptor on the suspicious crates in Stratholme Past, then speak to her near the entrance to Stratholme.<|text|>The infinite dragonflight seek to disrupt history by deceiving Prince Arthas. If they can convince him that none of the grain here carries the plague, then he'll never have to make the fateful decision to cull Stratholme. Use this arcane disruptor on any suspicious crates of grain you find.<|endoftext|> <|startoftext|>Generosity Abounds<|obj|>Vereth the Cunning wants you to use the Lithe Stalker's Iron Chain to drag Scourge Bombs to 4 Lumbering Atrocities inside Malykriss.<|text|>We need to cause some disruption to bring those death knights away from their leaders. If we lay waste to their minions below, I suspect they'll have to devote more attention to keeping a close eye on operations. Abominations are easy prey - slow, predictable, and most importantly, stupid. Take advantage of their trust of the stalkers to drag them near some of the Scourge bombs scattered throughout the construction area. You'll be able to light the bombs far before they figure out what's going on.<|endoftext|> <|startoftext|>Matchmaker<|obj|>Vereth the Cunning at the Rise of Suffering wants you to use a Lithe Stalker to throw rocks at Umbral Brutes as they near lesser undead in Malykriss. Return after you've started 5 fights.<|text|>The major difference between vargul and lesser undead minions is that vargul still possess enough of their minds to despise being used for labor. Never will a vargul be pleased to be working aside skeletons or ghouls. Lets take advantage of this inevitable animosity and start some fights between the umbral brutes and the other undead in Malykriss. That should serve to slow production and bring the death knights down to babysit. Should be simple - throw rocks at the brutes as they near lesser undead.<|endoftext|> <|startoftext|>Necklace Repair<|obj|>Repair the necklace with a single Chalcedony and return it to Timothy Jones in at the Jewelcrafters Shop in the Magus Commerce Exchange in Dalaran.<|text|>This damaged necklace has an invoice with it that reads "Property of Timothy Jones - Cartier and Co Fine Jewelry - Magus Commerce Exhange - Dalaran". Perhaps you should repair it and return it to him.<|endoftext|> <|startoftext|>Killing Two Scourge With One Skeleton<|obj|>Darkrider Arly at Blackwatch wants you to destroy 3 Chained Abominations with Burning Skeletons.<|text|>The workers in the Fleshwerks abomination lab have already completed a number of their creations. For now, the creatures are chained to the pillars around the edge of the lab, but if we do not act, they will march with the Lich King's armies. Grasping arms reach out of the bone piles spread throughout the Fleshwerks. These arms belong to skeletons enchanted with the power of fire. Find and free these skeletons, then take them near the completed abominations and watch the show!<|endoftext|> <|startoftext|>The Vile Hold<|obj|>Vereth the Cunning at the Rise of Suffering has requested that you use a Lithe Stalker to scout out Malykriss.<|text|>We need to know what we're up against. Use the eye of dominion to assume control of a lithe stalker and scout out the area. There are a few spots in particular I saw when flying in that I want you to get a closer look at: the overlook in the northeast, the work area in the southeast, the large forge near the center, and the ritual area in the southwest. The stalker can leap far and won't be hurt by large falls - use that to your advantage to get up and down from those ramparts.<|endoftext|> <|startoftext|>The Runesmiths of Malykriss<|obj|>Bring 5 Runed Saronite Plates to Crusader Olakin Sainrith at Blackwatch.<|text|>Those shards you recovered can only have come from one place, Malykriss. It's the seat of the Lich King's metalworking operations, to the east of Corp'rethar. What's puzzling is that metal isn't needed to stitch together abominations or flesh giants, or to summon skeletal servants. Find the skeletal runesmiths working on the bottom level of Malykriss and capture the plates they're working on. We need to find out why this metal is finding its way to the Fleshwerks.<|endoftext|> <|startoftext|>New Recruit<|obj|>Vereth the Cunning on the Rise of Suffering has requested that you bring a subdued Lithe Stalker to the top of the rocks northeast of the Rise of Suffering.<|text|>First things first. I saw some Lithe Stalkers on the ramparts just east of us. They used to serve us before we broke with Arthas, and they're about as perfect a scout as you can get... with a little prodding from an eye of dominion. Fly up, find one of the stalkers, beat it down a bit, and then use this Sigil of the Ebon Blade to command its obedience. It will recognize the sigil, guaranteed. Lead it back to the top of the rocks northeast of here and it will find its way to me.<|endoftext|> <|startoftext|>The Battle For Crusaders' Pinnacle<|obj|>Venture to Crusaders' Pinnacle and use the Blessed Banner of the Crusade atop the Pile of Crusader Skulls. Defend the banner against Scourge attack until the land atop the pinnacle is sanctified and then return to Father Gustav at the Valley of Echoes in Icecrown.<|text|> This banner is like no other. It carries with it a powerful blessing, able to sanctify large tracts of blighted land. You must take it northwest, through the Breach, to an area the Scourge have mockingly named Crusaders' Pinnacle. Plant the banner atop the skulls of our fallen brethren at Crusaders' Pinnacle and defend it against attack. Once the land is sanctified, return to Father Gustav. Go now. Hold no fear in your heart.<|endoftext|> <|startoftext|>Into The Frozen Heart Of Northrend<|obj|>Deliver Father Gustav's Report to Highlord Tirion Fordring at the Argent Vanguard in Icecrown.<|text|>Silas and Spitzpatrick have signed off on the materials and fuel needed to begin construction of Justice Keep. Thanks to you and the Ebon Blade the Scourge presence within Scourgeholme has been decimated and their lieutenants have been defeated. I have chosen the site at which we will break ground, but first you must deliver my report to Highlord Tirion Fordring. We will begin our march into Icecrown on his command.<|endoftext|> <|startoftext|>It Could Kill Us All<|obj|>Crusade Engineer Spitzpatrick at the Valley of Echoes in Icecrown wants you to retrieve 8 pieces of Crystallized Energy.<|text|>Southeast of here, at the eastern reaches of Crystalsong Forest, is an area known as the Unbound Thicket. Within that thicket creeps all manner of life. One thing all of the affected creatures of the thicket share in common is their affinity for magical energy. Each of them holds pure, crystallized energy. Enough to kill us all should it ever destabilize! Travel to the Unbound Thicket and kill its denizens for crystallized energy. We need fuel and they need to die. We call that a "win-win."<|endoftext|> <|startoftext|>I'm Smelting... Smelting!<|obj|>Use the Bag of Jagged Shards near one of the bottom level Malykriss furnaces. Return to Crusader Olakin Sainrith at Blackwatch with the Smelted Metal Bar.<|text|> These could pierce armor with enough force. We have to find out what they're made of and what the Lich King intends to do with them. To the east, nestled next to Icecrown Citadel itself, lies Malykriss. From the few reports we have, it's full of smelting and smithing equipment. Bring these shards there, and smelt them in one of the open furnaces on the bottom level of Malykriss. Once the metal has been reformed, we can identify it.<|endoftext|> <|startoftext|>Vengeance Be Mine!<|obj|>Brigg in Utgarde Pinnacle wants you to kill King Ymiron.<|text|>Only luck spared me from the same fate as me mates. In the scurry I got knocked down - was a wee bit tipsy to begin with. Looked up ta see the first of 'em turn. There was a big ol' fella watchin' with a whole mess o' guards. They were chantin' Ymiron... maybe killin' him will free me mates?<|endoftext|> <|startoftext|>Jagged Shards<|obj|>Bring 10 Jagged Shards to Crusader Olakin Sainrith at Blackwatch.<|text|>You pulled this jagged, dark brittle shard from the body of a ghoul. The metal blade lacks a smooth edge, suggesting it was forged by an unskilled hand, or was broken from a larger piece. You recall seeing similar shards embedded in the bodies of all the ghouls you've encountered at the Fleshwerks, leading you to wonder why their creators bothered to include the metal at all. Perhaps Crusader Olakin Sainrith would have some insight if you brought him the shards from several ghouls.<|endoftext|> <|startoftext|>Banshee's Revenge<|obj|>The Bone Witch at Njorndar Village has asked you to exact her revenge by challenging and defeating Overthane Balargarde.<|text|>The time has come. You and your friends must challenge the lord of Balargarde Fortress, the master of Jotunheim, Overthane Balargarde. Atop the fortress, which is on the southwestern edge of Jotunheim, you will find a horn. Blow into it. Allow your challenge to resound throughout the steadfast. Balargarde will have no choice but to face you. And I... excuse me, Vardmadra will be there to adjudicate the challenge. <|endoftext|> <|startoftext|>Junk in My Trunk<|obj|>Brigg in Utgarde Pinnacle wants you to find 5 Untarnished Silver Bars, 3 Shiny Baubles, 2 Golden Goblets, and a Jade Statue.<|text|>Just look at it! Me trunk never been so empty. Me mates jumped at the sight o' all that booty, and now look at 'em! Rattlin' bones, they be! Say, thar be plenty o' loot farther in, an' not the cursed kind I'll wager. Fetch it fer me an' I'll be rewardin' ya handsomely, matey.<|endoftext|> <|startoftext|>Head Games<|obj|>Kurzel wants you to use Kurzel's Blouse Scrap at the corpse of Novos the Summoner, then take the Ichor-Stained Cloth to her inside Drak'Tharon Keep.<|text|> Here, take this. Dip it in the remains of Novos the Summoner. We're going to figure out what makes the Scourge leaders tick.<|endoftext|> <|startoftext|>Spill Their Blood<|obj|>Darkrider Arly at Blackwatch wants you to destroy 5 vats of Embalming Fluid and 5 Blood Orbs.<|text|>The Scourge cannot create their flesh monsters without blood and embalming fluid to preserve the parts and keep them functioning. If we can deny them these materials, their army will fall apart and we can easily destroy their creations. Throughout the labs where the flesh giants and abominations are cobbled together, you will find vats of embalming fluid and large orbs filled with blood. Destroy these, and bring death to any who would stop you!<|endoftext|> <|startoftext|>The Stone That Started A Revolution<|obj|>Crusade Architect Silas at the Valley of Echoes in Icecrown wants you to retrieve 10 Trunks of Crystalline Heartwood and 10 pieces of Ancient Elven Masonry.<|text|>You may look at Scourgeholme now and see a rancid pit of decay, but one day it will be a place of glory and honor. Highlord Fordring has deemed it "Justice Keep." Alas, even an impregnable fortress like Icecrown Citadel began with but a single stone. So begins our search for the stone to start a revolution. Travel to Crystalsong, south of here, and seek out the Unbound Thicket in the east. Once there gather crystalline heartwood from the thicket floor and elven masonry from the Ruins of Shandaral.<|endoftext|> <|startoftext|>Not-So-Honorable Combat<|obj|>The Bone Witch in Njorndar Village wants you to defeat Iskalder upon Battlescar Spire.<|text|>Atop the tallest peak to the southwest overlooking Jotunheim is Battlescar Spire. It is a place of reverence for the vrykul, second only to Valhalas in terms of where they prefer to do honorable combat. We shall visit not-so-honorable combat upon it. Gather your companions and fly to the spire. When you are ready, light the signal fire and I will appear within the body of Iskalder. We will fight, you will win, and Vardmadra is sure to come to witness the battle!<|endoftext|> <|startoftext|>A Wing and a Prayer<|obj|>Belgaristrasz wants you to kill Eregos in the Oculus.<|text|>The time has come to face Eregos. He draws strength from the energies he is charged with defending - sipping from the well of the great aspect Malygos. However, defeating the Mage-Lord has allowed us to unlock the full power of our drakes. Use them wisely and Eregos shall surely fall.<|endoftext|> <|startoftext|>Mage-Lord Urom<|obj|>Belgaristrasz wants you to defeat Mage-Lord Urom in the Oculus.<|text|>Only one obstacle stands between us and our ultimate goal here. His name is Urom. He guards the third ring above us. Beware his powerful conjurings, friend. Bring him down. Make him pay for his treacherous allegiance to the enemy!<|endoftext|> <|startoftext|>The Struggle Persists<|obj|>Raelorasz wants you to rescue Belgaristrasz and his companions in the Oculus.<|text|>Malygos and his underlings grow stronger in power with each passing day. And now, our latest assault team has been captured and is being held in the Oculus. We must attempt a rescue! Belgaristrasz and his companions are invaluable to our cause.<|endoftext|> <|startoftext|>A Unified Front<|obj|>Belgaristrasz wants you to destroy 10 Centrifuge Constructs to bring down Varos' shield. You then must defeat Varos Cloudstrider.<|text|>From here, it will take our combined efforts to proceed. Above us, Varos hides behind an impenetrable shield. To reach him, you must defeat the Centrifuge Constructs that power his shield. We can each provide you with drakes from our respective flights to help you reveal him.<|endoftext|> <|startoftext|>Find the Ancient Hero<|obj|>The Bone Witch at Njorndar Village wants you to return with Iskalder.<|text|>Quickly, head southwest to the Halls of the Ancestors! Within you will find slumbering mjordin. Wake them until you find Iskalder. When you do, use this amulet upon him and bring him back to me. Now go. There is no time to waste!<|endoftext|> <|startoftext|>The Scourgestone<|obj|>The Ebon Watcher at the Valley of Echoes in Icecrown wants you to bring him 15 Scourgestones.<|text|>A Scourgestone is an item given to all Scourge upon birth or creation. It provides certain benefits to the holder, but more importantly it allows Scourge leaders visibility into the location and movement of all of their units. With enough Scourgestones, I might be able to track the movement of other Scourge units across Icecrown. As you slaughter Scourge in Scourgeholme, gather all of the Scourgestones that you find. Return to me when your bags are full.<|endoftext|> <|startoftext|>Death's Gaze<|obj|>Use the Death's Gaze Orb to place orbs on the Abomination Lab Orb Stand, the Flesh Giant Lab Orb Stand, and the Cauldron Area Orb Stand, then return to Darkrider Arly at Blackwatch.<|text|>The Fleshwerks is a vast operation, and it will be difficult to keep an eye on all that transpires there. Fortunately, I have a plan. This is a death's gaze orb. With it, we can observe the Scourge's actions and decide how best to strike. Place these orbs on the stands at three crucial areas -- the abomination lab and the flesh giant lab to the southwest, along with the area surrounding the green cauldron far to the west.<|endoftext|> <|startoftext|>Through the Eye<|obj|>The Bone Witch in Njorndar Village has tasked you with using the Eye of the Lich King to gain information.<|text|>We must use the Lich King's tools against him if we are to decide our next step. Over the mountain to the southwest lies Kul'galar Keep. Within it reside the oracles of Jotunheim who receive orders from their master and scry upon others through the Eye of the Lich King. It is the eye that you must fight your way to. While it cannot be used to pierce the veil within Icecrown Citadel, you should be able to use it to discern something of value so that we will know how best to proceed.<|endoftext|> <|startoftext|>The Air Stands Still<|obj|>The Ebon Watcher at the Valley of Echoes in Icecrown wants you to kill Salranax the Flesh Render, Underking Talonox and High Priest Yath'amon.<|text|>You must defeat the lords of Scourgeholme if this place is to be free of the Scourge's grasp. Salranax the Flesh Render lords over the temple on the first tier of Scourgeholme. Nearby Salranax you'll find High Priest Yath'amon preaching at the spirit tower on the second tier. Underking Talonox holds court at the Pit of Fiends, up the high road. These are formidable opponents and must be approached with caution. Use this war horn should you require aid. The death knights of Acherus will come.<|endoftext|> <|startoftext|>The Purging Of Scourgeholme<|obj|>The Ebon Watcher at the Valley of Echoes in Icecrown wants you to kill 3 Forgotten Depths High Priests, 3 Forgotten Depths Underkings, and 8 Reanimated Crusaders.<|text|>The Scourge have sent their armies at the Argent Crusade and have been repelled. What they do now is called a 'slash and burn.' All prisoners that they hold at Scourgeholme will be executed and raised as servants of the Lich King. Undoubtedly the Argent Crusade will request that you give their soldiers a proper farewell. I'll ask no such thing of you. To succeed we must kill Scourge indiscriminately. Venture to Scourgeholme, northwest through the Breach, and lay waste to all that stand in your way.<|endoftext|> <|startoftext|>Mustard Dogs!<|obj|>Fill the Empty Picnic Basket with 4 Rhino Dogs that you be cookin' with your skill and 4 Wild Mustard that you find in the grassy areas of Dalaran.<|text|>Da Archmage Pentarus likes to be watchin' his crazy battle ball game, but he be needin' some food for da game. You be needin' to fill his picnic basket with 4 cooked rhino dogs and then 4 wild mustard that are found in da grassy corners of de city. Fill up his basket with the mustard dog goodies, mon'.<|endoftext|> <|startoftext|>Where Are They Coming From?<|obj|>Investigate a Summoning Altar in the eastern part of the Fleshwerks, then report back to Darkrider Arly at Blackwatch.<|text|>The Lich King's tireless minions labor away night and day to assemble scores of abominations and flesh giants down there in the Fleshwerks. Yet, that is not enough. More and more skeletal constructors keep appearing to increase the pace of work. If we do not discover where they're coming from and how they're able to work so quickly, we'll be overrun before we can act in force. Search to the southeast and see if you can find the source of these skeletons.<|endoftext|> <|startoftext|>Destroying the Altars<|obj|>Kill Master Summoner Zarod and use his Summoning Stave to destroy the First, Second, Third, and Fourth Summoning Altars. When you've completed this task, report to Darkrider Arly at Blackwatch.<|text|>So they're summoning in their workers and warriors at those altars? They'll need to be the first thing to go. The master summoner should have a staff which allows him to activate the portal. If you kill the master summoner and take the staff, you can use it to overload the summoning portal and destroy its altar. Do this at all four of the altars and return to me once they've been destroyed.<|endoftext|> <|startoftext|>Convention at the Legerdemain<|obj|>Bring 4 Northern Stews and a Jug of Wine from the cheese shop in Dalaran to Arille Azuregaze at the Legerdemain Lounge found in Runeweaver Square in Dalaran.<|text|>Can you believe da horde has outlawed cannibalism...it just ain't right I tell ya! I guess I should keep me mind on me work when we gots an order to fill. Arille Azuregaze at the Legerdemain Lounge has many a guest a'comin to his place, mon. You gots to be providin' some Northern Stew and a Jug of Wine from the cheese shop in central Dalaran. Bring the wine and stew to Arille.<|endoftext|> <|startoftext|>Cheese for Glowergold<|obj|>Combine the Empty Cheese Platter with Aged Dalaran Limburger from the cheese shop "One More Glass" and with 6 Half Full Dalaran Wine Glasses found on tables around Dalaran.<|text|>Ranid Glowergold in da Leatherworkers shop be havin' a need for wine and cheese. Why he don't want some tasty gnome is beyond me. Collect da cheese from da cheese shop in central Dalaran and da half full wine glasses found on tables around da city. Bring da wine and serve it with the cheese to Ranid. You can call da wine a Wine Medley, mon'.<|endoftext|> <|startoftext|>Mustard Dogs!<|obj|>Fill the Empty Picnic Basket with 4 Rhino Dogs that you cook with your cooking skill and 4 Wild Mustard that you find in the grassy areas of Dalaran.<|text|>Archmage Pentarus likes to watch the occasional game of battle ball and is preparing to go, but needs food for the trip. You need to fill his picnic basket with 4 rhino dogs that you cook and then 4 wild mustard that are found in grassy areas of the city. Bring him his picnic basket so he can be ready to go see the big game.<|endoftext|> <|startoftext|>The Restless Dead<|obj|>Father Gustav at the Valley of Echoes in Icecrown wants you to use Holy Water on the corpses of Reanimated Crusaders to free 10 restless souls.<|text|>Not all of our soldiers made it out of Scourgeholme. Many were slain and turned into twisted reflections of their former selves. Such is the way of the Scourge. For those damned souls, there is no eternal peace. We must provide their souls rest. Travel through the Breach into Scourgeholme and slay the skeletal reanimated crusaders. Sprinkle this holy water on their bones so that their spirits may be freed.<|endoftext|> <|startoftext|>Infused Mushroom Meatloaf<|obj|>Use your Meatloaf Pan to cook 4 Infused Mushrooms and 2 Chilled Meats and bring the finished Mushroom Meatloaf to Orton Bennet in Curiosities & Moore, located in Runeweaver Square in Dalaran.<|text|>Orton Bennet in Curiosities & Moore be needin' a mushroom meatloaf. Get ya some infused mushrooms found in the Dalaran sewers, chilled meat, and cook 'em in the meatloaf pan. When ye be done, bring that meatloaf to Orton. If only de council would let me serve me gnome specialty, I would show dem a real treat!<|endoftext|> <|startoftext|>Diametrically Opposed<|obj|>King Jokkum at Dun Niffelem wants you to enter the Halls of Lightning and defeat Volkhan.<|text|>I shall speak plainly to you, little . My people have not been the same since our ties with Thorim were severed. As their leader, I wish nothing more than for their hearts to be mended and our friendship with the Stormlord to be renewed. In your defeat of Fjorn, a step has been taken down that path. I would have you bring us a step further... In the Halls of Lightning, one even greater than Fjorn sits in opposition to our existence. Volkhan will not rest until either he, or we, are no more.<|endoftext|> <|startoftext|>One of a Kind<|obj|>Chronicler Bah'Kini at Dubra'Jin wants you to enter Gundrak and recover a piece of the Drakkari Colossus.<|text|>Lissen, mon. At first glance, it be lookin' like da same old story here - trolls tappin' into forbidden powah by destroyin' da very beings dey should be worshippin'. While dis be true, dere be somethin' special about dese Drakkari. If what I learned be true, den inside Gundrak dere be a special golem - one like nuthin' created before! Ya want adventure, mon? Go inside Gundrak and bring me back a piece from dat golem ta study.<|endoftext|> <|startoftext|>Sewer Stew<|obj|>Cook 4 Crystalsong Carrots from Crystalsong Forest with 4 Chilled Meat in the Cookpot.<|text|>We be havin' another order to fill. Da innkeeper in da Dalaran sewers needs a vegetable stew as his customers dey don't have so much to eat, mon. He asked for a vegetable stew as he didn't appreciate da gnome that was in the last stew I sent. Get 4 Crystalsong Carrots from the Crystalsong Forest and cook them together with 4 Chilled Meat and bring it to Ajay. You can be gettin' to da Forest from da portal chamber in da eastern corner of Runeweaver Square.<|endoftext|> <|startoftext|>Whatever it Takes!<|obj|>King Jokkum in Dun Niffelem wants you to enter the Halls of Lightning and defeat Loken. You are then to return to King Jokkum with Loken's Tongue.<|text|>One way or another, Loken shall fall. If I have to rip him limb from limb myself, he soon shall pay for his wretched deeds. Should you meet with him before I do, the honor and glory of his defeat shall be yours. Return to me with his lying tongue, and earn my blessing and gratitude.<|endoftext|> <|startoftext|>Cheese for Glowergold<|obj|>Combine the Empty Cheese Platter with Aged Dalaran Limburger from the cheese shop "One More Glass" and with 6 Half Full Dalaran Wine Glasses found on tables around Dalaran.<|text|>Ranid Glowergold in the Leatherworkers shop in Dalaran has had a sudden craving for wine and cheese. Collect cheese which is on the shelf at "One More Glass" in central Dalaran and half full wine glasses found on tables all over the city. Pour the wine together into a bottle and serve it with the cheese to Ranid. We don't think he will know the difference.<|endoftext|> <|startoftext|>Once More Unto The Breach, Hero<|obj|>Report to the Ebon Watcher in the Valley of Echoes just outside the Breach.<|text|>The Vanguard is secure, ally. We have reclaimed the Valley of Echoes and taken down the web walls blocking entry to the Breach. Now is the time to strike at Scourgeholme and establish our presence inside Icecrown. The battlefront moves on! I have asked the Ebon Watcher for his assistance with our assault upon Scourgeholme. His intimate knowledge of the Scourge will be invaluable in our effort. Go now and report to him at the tent outside of the Breach, northwest of here.<|endoftext|> <|startoftext|>Blackwatch<|obj|>Speak to Darkrider Arly at Blackwatch in Icecrown.<|text|>The Scourge has a large facility called the Fleshwerks, dedicated to producing abominations and flesh giants. If we can shut it down, we can deprive the Lich King of a large component of his armies. I've sent Darkrider Arly to the area. She has a small base, Blackwatch, on a ridge overlooking the Fleshwerks and to the west of Corp'rethar. I'm told the Argent Crusade is sending someone to coordinate their efforts there, but the darkrider will know what to do. Find and assist her.<|endoftext|> <|startoftext|>Once More Unto The Breach, Hero<|obj|>Report to the Ebon Watcher in the Valley of Echoes just outside the Breach.<|text|>The Vanguard is secure, ally. We have reclaimed the Valley of Echoes and taken down the web walls blocking entry to the Breach. Now is the time to strike at Scourgeholme and establish our presence inside Icecrown. The battlefront moves on! I have asked the Ebon Watcher for his assistance with our assault upon Scourgeholme. His intimate knowledge of the Scourge will be invaluable in our effort. Go now and report to him at the tent outside of the Breach, northwest of here.<|endoftext|> <|startoftext|>Unfinished Business<|obj|>Har'koa wants you to speak with Tol'mar at Dubra'jin.<|text|>While it is true that the Prophet of Akali will trouble this world no more, there yet remains work to be done. The greater part of Akali's blood has empowered another, and it is in him that the true danger lies. Quickly, make your way north of Gundrak to Dubra'Jin and speak with Tol'mar. He will be able to direct you further in this cause.<|endoftext|> <|startoftext|>Infused Mushroom Meatloaf<|obj|>Use your Meatloaf Pan to cook 4 Infused Mushrooms and 2 Chilled Meats and bring the finished Mushroom Meatloaf to Orton Bennet in Curiosities & Moore, located in Runeweaver Square in Dalaran.<|text|>We have an important order that needs to go out! Orton Bennet in Curiosities & Moore needs a mushroom meatloaf. Get some infused mushrooms found in the Dalaran sewers, chilled meat, and cook them in this meatloaf pan. When you're done, deliver the cooked meatloaf to Orton.<|endoftext|> <|startoftext|>Gal'darah Must Pay<|obj|>Tol'mar at Dubra'Jin wants you to slay Gal'darah in Gundrak.<|text|>Did ya see it, mon? It musta been da most awful thing I ever seen. Da great Akali - slain right before my eyes. Horrible... I done took an oath not ta be gettin' involved here. My job be to observe only. But dis cannot stand! Gal'darah must pay! Go into Gundrak and seek him out. Come back to me when Akali's death been avenged, mon.<|endoftext|> <|startoftext|>Just Checkin'<|obj|>To'kini wants you to speak to Bah'kini at Dubra'Jin.<|text|>There have been fearsome sounds echoing from Gundrak. They have been increasing in volume and frequency of late. My long-time student is currently recording events from her post just west of Gundrak. Perhaps you could find the time to check in on her for me?<|endoftext|> <|startoftext|>Convention at the Legerdemain<|obj|>Bring 4 Northern Stew that you use your cooking skill to make and a Jug of Wine from the cheese shop in Dalaran to Arille Azuregaze at the Legerdemain Lounge found in Runeweaver Square in Dalaran.<|text|>Arille Azuregaze at the Legerdemain Lounge has a convention coming in and needs a feast pronto! You need to provide some Northern Stew and a Jug of Wine from the cheese shop "One More Glass" in central Dalaran. The owner of the cheese shop owes me the wine and you should find it somewhere around the shop. Bring the wine and stews to Arille.<|endoftext|> <|startoftext|>Sewer Stew<|obj|>Cook 4 Crystalsong Carrots from Crystalsong Forest with 4 Chilled Meat in the Cookpot.<|text|>Ajay Green the innkeeper in the Dalaran sewers needs a vegetable stew for his customers as they are running low on food down there. Collect 4 Crystalsong Carrots from the Crystalsong Forest and cook them together with 4 Chilled Meat. You can get to the Crystalsong Forest from the portal chamber in the eastern corner of Runeweaver Square. Once the vegetable stew is ready, bring it to Ajay.<|endoftext|> <|startoftext|>Have They No Shame?<|obj|>Image of Warmage Kaitlyn wants you to recover Berinand's Research.<|text|>Archmage Berinand loaned me his research on the Arcanomicron, some sort of map that Malygos is trying to assemble. I made the mistake of discussing it with a group of Alliance adventurers and now it's gone! It must have been them. Please, recover the book.<|endoftext|> <|startoftext|>Have They No Shame?<|obj|>Image of Warmage Kaitlyn wants you to recover Berinand's Research.<|text|>Archmage Berinand loaned me his research on the Arcanomicron, some sort of map that Malygos is trying to assemble. I made the mistake of discussing it with a group of Horde adventurers and now it's gone! It must have been them. Please, recover the book.<|endoftext|> <|startoftext|>Reading the Bones<|obj|>The Bone Witch in Njorndar Village has instructed you to collect 15 Vrykul Bones.<|text|>One of the benefits of possessing this creature is that I have access to all of her powers. As a bone witch and rune reader, she has the power to throw the bones and determine one's fate. Lucky for you and I that I have it within my power to influence those readings. Bring me the bones of the vrykul that you kill here in Jotunheim and I will toss them to allow you to determine your own fate.<|endoftext|> <|startoftext|>Northern Cooking<|obj|>Bring four chilled meat to Rollick Mackreel at Valiance Keep. Chilled meat can be found on any Northrend beast.<|text|>We got a lot of new recruits here and these lads are hungry! If you could go out and get me some chilled meat for stew, I could teach you how to make it for yourself.<|endoftext|> <|startoftext|>For Posterity<|obj|>Chronicler Bah'Kini at Dubra'Jin wants you to enter Gundrak and collect 6 Drakkari History Tablets.<|text|>Gundrak be doomed, mon. History be repeatin' itself before our eyes. When trolls be turnin' on their own gods, the end be certain. It just be a matter of time. Perhaps if we can record the events clearly, we might prevent future generations from traveling down da same path. If you be havin' the courage, enter Gundrak and search for clues to what brought the Drakkari Empire to such an end as dis.<|endoftext|> <|startoftext|>Northern Cooking<|obj|>Bring four chilled meat to Orn Tenderhoof at Warsong Hold. Chilled meat can be found on any Northrend beast.<|text|>The warriors of the Warsong Offensive need food in their bellies to keep their strength up. If you could bring some chilled meats from the Rhinos or other beasts, I could make them some stew. I would be willing to teach you the recipe if you were willing.<|endoftext|> <|startoftext|>Northern Cooking<|obj|>Bring four chilled meat to Thomas Kolichio at Vengeance Landing. Chilled meat can be found on any Northrend beast.<|text|>Nothing like a stew made from the living to warm your bones. Bring me some of the chilled meat that can be found on the wretched beasts of this place, and I shall teach you to make a warm stew.<|endoftext|> <|startoftext|>Northern Cooking<|obj|>Bring four chilled meat to Brom Brewbaster at Valgarde. Chilled meat can be found on any Northrend beast.<|text|>So what are ya doin' if you dinna have any stew for me. I got me a HUNGER! At least bring me some chilled meat so I kin cook me own stew! If ya do, I kin give ya the recipe so you kin make it for yourself. NOW GO GET ME SOME MEAT!<|endoftext|> <|startoftext|>Vandalizing Jotunheim<|obj|>Duke Lankral at The Shadow Vault wants you to burn 10 Vrykul Banners.<|text|>Let us see if we can further weaken the resolve of the vrykul. Each day I wish you to travel to Jotunheim and put their banners to the torch. It may seem a trivial thing, but to see their ancestral home vandalized on a daily basis will demoralize them more than any physical punishment you can inflict. At least... it can't hurt.<|endoftext|> <|startoftext|>Vaelen Has Returned<|obj|>Speak with Vaelen the Flayed at The Shadow Vault.<|text|>I just saw that incompetent fool, Vaelen the Flayed, sneak into the vault building. Go see to it that he rectifies his mistake and returns my death knights to me!<|endoftext|> <|startoftext|>The Last Line Of Defense<|obj|>Use an Argent Cannon to destroy 100 Scourge attackers. You must also kill 3 Frostbrood Destroyers.<|text|>I've triggered the base's defenses! Atop each of the Vanguard's four towers is a retractable Argent Crusade cannon, blessed by Father Gustav himself. You'll need to fly up to one of those towers and man a cannon. Use it to destroy the Scourge onslaught that the Lich King has deployed. Just one warning, the Scourge will undoubtedly send their frost wyrms to lay siege to the towers. Shoot them out of the sky! If they destroy the walls and towers of this base, we're done for!<|endoftext|> <|startoftext|>The Art of Being a Water Terror<|obj|>The Bone Witch in Njorndar Village wants you to possess a Water Terror and use it to slay 10 vrykul in the greater Jotunheim region.<|text|>The water lock outside my cave is teeming with elementals that the vrykul magi have yet to tame. I am going to teach you a trick for possessing these creatures for a short time, and you will use them to wreak havoc upon Jotunheim! Go now and open the gate to the lock. A water terror will rush out and you will possess it to destroy our enemies!<|endoftext|> <|startoftext|>The Will of the Naaru<|obj|>Request the aid of A'dal at Shattrath City in Terokkar Forest.<|text|>I appreciate everything that you have done for us. I have one last errand for you... one last gleaming hope for a paladin who deserves any salvation that we can extend. Go now to Shattrath and speak to the naaru, A'dal. He has long been a beacon of light and powerful ally to devout paladins. Impart Bridenbrad's story and seek any aid that he might have to offer. I cannot impress how important it is that you move quickly - I fear our crusader does not have much more time in this world.<|endoftext|> <|startoftext|>Hope Yet Remains<|obj|>Return to Highlord Tirion Fordring at Crusaders' Pinnacle with news of the effects of the Breath of Alexstrasza.<|text|> It was nearly as painful as it looked, but it was as if I could feel some of the corruption being burnt away from within my body. It seems the plague is not so readily bested though. , thank you for everything that you have done. Your selfless actions have renewed my hope that there is yet great good left within this world - I can depart without fear that darkness will prevail in my absence. Go now, go with no regrets.<|endoftext|> <|startoftext|>The Boon of A'dal<|obj|>Return to Crusader Bridenbrad at the Silent Vigil in Icecrown.<|text|>I am pleased that you have come to me. I know of Crusader Bridenbrad, and of your travels in hope of saving him. Bridenbrad's valor has sparked remarkable selflessness in you, and this is a miracle unto itself. The Light will take care of its own. I will extend my blessing to Bridenbrad and he shall not endure the corruption of undeath. I shall return you to Dalaran, and you shall return to him. Know that I remain with you.<|endoftext|> <|startoftext|>The Boon of Alexstrasza<|obj|>Bring the Breath of Alexstrasza to Crusader Bridenbrad at the Silent Vigil in Icecrown.<|text|>You must understand, young , that cleansing the body in favor of life anew is something well within my grasp... removing the plague of undeath without affecting the body, however, is beyond the scope of the powers that I control. If this Bridenbrad is the beacon of light that you profess him to be, perhaps he will endure such a cleansing and thrive, but I cannot state with confidence that this is the salvation that you seek. Take it and go with all of my blessings.<|endoftext|> <|startoftext|>Light Within the Darkness<|obj|>Bring Crusader Bridenbrad's Tabard to Highlord Tirion Fordring at Crusaders' Pinnacle.<|text|> Tirion will desire this last remnant of the great crusader.<|endoftext|> <|startoftext|>Time Yet Remains<|obj|>Return to Highlord Tirion Fordring at Crusaders' Pinnacle with news of Emerald Acorn's effects.<|text|>I feel refreshed... renewed... but the plague still grips me. Not to worry, I am still eternally grateful that you went to such lengths for me, a complete stranger. If nothing else, you've bought me a few more precious hours not plaguing the world as a hideous undead. Thank you. Please extend my thanks to Tirion as well, and let him know that it has been an honor to serve beside him.<|endoftext|> <|startoftext|>Dahlia's Tears<|obj|>Alexstrasza the Life-Binder at Wyrmrest Temple has requested that you recover Dahlia's Tears from soil freshly cleansed by a Ruby Keeper's flames.<|text|>In this dark time, I'll not be the one to abandon a champion of the Light. We will need something sacred for this to have a hope of saving your Bridenbrad... a remnant of a devout being that fell victim to this very same plague. Go now to the sacred soil of the passages outside my Ruby Dragonshrine where the battle is joined. As my Ruby Keepers fly down and set flame to the ground beneath undead feet, you will witness new life grow forth. Among that life are Dahlia's Tears - bring them to me.<|endoftext|> <|startoftext|>The Touch of an Aspect<|obj|>Request the aid of Alexstrasza the Life-Binder at Wyrmrest Temple.<|text|>The dragon-queen, Alexstrasza, possesses magics over all life. In the past, she has used great fire to incinerate undead and rebirth fresh new life in their place. Perhaps her powers might be able to save our Bridenbrad as well. Alexstrasza makes her home at Wyrmrest Temple in Dragonblight - please go to her and humbly request her aid on my behalf.<|endoftext|> <|startoftext|>The Boon of Remulos<|obj|>Return to Crusader Bridenbrad at the Silent Vigil in Icecrown with the Emerald Acorn.<|text|>I shall open a portal to take you back to the druid that brought you here. You and your crusader have my well wishes. I hope that this acorn is able to purify your crusader and save him from the wretched fate of the plague. Farewell.<|endoftext|> <|startoftext|>A Hero Remains<|obj|>Bring news of Crusader Bridenbrad's fate to Highlord Tirion Fordring at Crusaders' Pinnacle.<|text|>I know why you've come... they've sent you to bring me back, but that cannot happen. I carry the plague of undeath, and I'll not share my fate with those near me. No, I shall stay here. My only regret lies in what I may become when death grips me. I do not fear death itself, but I loathe to consider serving the traitor, Arthas. Leave me... and see to it that no one else comes looking. You would do me a great disservice if you were to expose anyone to the plague that I carry.<|endoftext|> <|startoftext|>Hope Within the Emerald Nightmare<|obj|>Keeper Remulos at Moonglade has instructed you to enter the emerald dream and recover 3 Emerald Acorns.<|text|>What we need exists only in the emerald dream... acorns that are infused with a powerful restorative magic. Many places in this sacred glade are closely tied with the dream, and my shrine is among them. I will send you into the dream to recover some of these acorns. Be prepared though , for this method of entering the dream is dangerous, and it is very likely you will be beset by nightmares. Recover a few acorns quickly, and then depart from my shrine or pinch yourself to return to our world.<|endoftext|> <|startoftext|>A Cold Front Approaches<|obj|>Report to Siegemaster Fezzik at the Argent Vanguard in Icecrown.<|text|>The chill of death stirs in the west, threatening to freeze our hearts and souls to this wasteland and bind us to its dark master. We will stand and we will fight! The preparations have begun. Report to Siegemaster Fezzik at the front gate for your assignment.<|endoftext|> <|startoftext|>The Keeper's Favor<|obj|>Highlord Tirion Fordring at Crusaders' Pinnacle has requested that you secure passage from Arch Druid Lilliandra and speak to Keeper Remulos in Moonglade.<|text|>There are those of this world that tap into power unrestricted by the bounds of our mortal frames - powers of restoration, powers of life, and powers of light. And Bridenbrad, this is no ordinary man... his valor and devotion shine through. We can only hope that one of these beings will intervene and bring this hero back from a fate worse than death. Go now and speak to Arch Druid Lilliandra in the Argent Vanguard... request passage to Moonglade and seek the aid of Keeper Remulos.<|endoftext|> <|startoftext|>Vile Like Fire!<|obj|>Vile at The Shadow Vault wants you to steal a Njorndar Proto-Drake and use it to set fire to 8 vrykul buildings in the greater Jotunheim region.<|text|>Vile like fire! Vile like proto-drakes! Little go to Jotunheim and steal a pretty proto-drake in Njorndar Village. Make proto-drake make pretty fires on Jotunheim buildings!<|endoftext|> <|startoftext|>A Tale of Valor<|obj|>Highlord Tirion Fordring at Crusaders' Pinnacle has requested that you locate the hero, Crusader Bridenbrad at the Silent Vigil, in northeast Icecrown. His fire pit will likely be the most obvious indication of his location from the air.<|text|>Perhaps you've heard the praises for our missing hero? Crusader Bridenbrad was in the Broken Front aiding the attack against the Scourge when the undead army came down upon them. The many men of that allied force scattered, but Bridenbrad alone returned and dragged more than a dozen men to safety, one by one through the carnage. , he has not returned since. He was spotted heading to the far northeast, towards the Silent Vigil. Bring him back to me that I might honor him for his valor.<|endoftext|> <|startoftext|>Shoot 'Em Up<|obj|>The Leaper at The Shadow Vault wants you to use a Jotunheim Rapid-Fire Harpoon to shoot down 15 Jotunheim Proto-Drakes and their riders.<|text|>Jotunheim has aerial defenses, both in terms of proto-drake riders and harpoon guns. They've concentrated these on their northern and western facings where they are most vulnerable. Let's use their defenses against them! Take control of a harpoon gun on the platforms that overhang the cliffs on either side of Valhalas to the southwest. Take out the proto-drakes and their riders. Shoot 'em up!<|endoftext|> <|startoftext|>Sibling Rivalry<|obj|>Thorim wants you to listen to his story.<|text|>Sif? Is it truly you? No? A ? But for a moment.... Enough of this! The visions of my Sif have tormented me for far too long. It is time for me to avenge her, and to bring honor to her memory. My brother must pay!<|endoftext|> <|startoftext|>Prepare for Glory<|obj|>Speak to Lok'lira the Crone in Brunnhildar Village.<|text|>This is it then. I'll take care of your bear now, you won't be needing her. The great Drakkensryd will be your next challenge. Say goodbye to your friends and leave your affairs in order, for you will return victorious... or you won't return at all.<|endoftext|> <|startoftext|>Lok'lira's Parting Gift<|obj|>Speak to Gretta the Arbiter in Brunnhildar Village.<|text|>You've been a great ally. Now comes your true test. You will need skill, courage and a little luck. You cannot fail now sister. Speak to Gretta the Arbiter. She'll see you on your way.<|endoftext|> <|startoftext|>When All Else Fails<|obj|>Speak to Ricket to make use of Ricket's D16 Propelled Delivery Device to enter further into Storm Peaks.<|text|>So... so I don't think we're going to be getting a good foothold in those mountains. Trust me, I'm not one to give up easily... but between freezing engines, nasty vrykul women, territorial dragon want-to-bes and the half a dozen other nasties settled in the area, this just ain't happening. Don't let that dissuade you though! Just because we can't get a foothold doesn't mean we won't get you there... one-way trips are pretty simple when you get down to it. <|endoftext|> <|startoftext|>Deemed Worthy<|obj|>Brijana wants you to go to Brunnhildar Village and speak with Astrid Bjornrittar.<|text|>You have succeeded where many have failed, sister. Whether it be by strength and courage or mere luck remains to be seen. Go back to the village and seek out Astrid Bjornrittar. Tell her of your accomplishments. But be warned. She is not easily impressed.<|endoftext|> <|startoftext|>The Missing Tracker<|obj|>Look for Tracker Val'zij inside Gimorak's Den, southeast of the Grom'arsh Crash Site.<|text|>I can't in good conscience send you to the worg cave without warning you that the previous person we sent there hasn't returned. We're prepared for the worst, but perhaps there's a chance that he's alive. We'd appreciate it if you helped him return -- Tracker Val'zij is one of the only hunters we have.<|endoftext|> <|startoftext|>Looking for Survivors<|obj|>Help Zak Wobblesprocket complete the Test Flight.<|text|>Gretchen Fizzlespark wants to use my flying machine to look for survivors from her expedition. Apparently she thinks they're being held prisoner in the village to the north. The only problem is I don't have a co-pilot. If you're willing to take it on, I'd be more than happy to teach you a move or two. What do you say? Deal?<|endoftext|> <|startoftext|>There's Always Time for Revenge<|obj|>Tracker Val'zij wants you to slay Gimorak inside Gimorak's Den.<|text|>I should manage for now. There is one favor I'd like to ask, though. I would never had fallen to one of these worms, but my wind serpent, Heesha, was killed by the meanest worg I've seen in some time. Don't worry about me now, I'll feel better when that worg is breathing no more. You should find him deeper in the cave.<|endoftext|> <|startoftext|>Revenge for the Vargul<|obj|>Bethod Feigr in The Underhalls wants you to throw down his sword to challenge Thane Illskar and then kill him in The Circle of Suffering.<|text|>I've been praying to The Lady of the Sword for one to come and strike down my enemy. Thane Illskar must pay for what he did to me! I was the champion of Thane Ufrang the Mighty. During my fight for ascendance in Valhalas, Illskar sabotaged me with dark magic, causing me to lose and be reduced to this. The thane and his champions can be found below in The Circle of Suffering. Challenge him on my behalf. Defeat him. Make him know the suffering that I know!<|endoftext|> <|startoftext|>The Hero's Arms<|obj|>Recover Stormhoof's Spear and Stormhoof's Mail and return them to Xarantaur at Camp Tunka'lo.<|text|>Not all of the camp's records have yet been corrupted. My staff has helped me to find those records which reflect the true timeline. They agree that Stormhoof was given a burial of honor among the village elders on the bottom level of the Howling Hollow, to the north. Most of the graves there have already been destroyed, their contents taken as trophies by the North Wind's subjects. Go to the hollow and see if you can recover Stormhoof's spear and armor from the scions of storm who have claimed them.<|endoftext|> <|startoftext|>The Terrace of the Makers<|obj|>Find Thorim at the southeastern edge of the Terrace of the Makers, just northwest of Dun Niffelem.<|text|>It is time. I am prepared to face Loken now. Let us make our way to the Terrace of the Makers and face my brother's forces. The fool will regret ever crossing me.<|endoftext|> <|startoftext|>Aerial Surveillance<|obj|>Professor Calvert wants you to take the flight to Lakeside Landing and speak with Pilot Vic there.<|text|>You did a good job helping Wes with getting that flying machine back up and running. If you'd like to help us further, there is an unusual weather pattern coming in from the northwest. I have a pilot ready to work for me, but I'm afraid he needs a copilot. If you think you're up to it, you can take the flight to Lakeside Landing. Tell Vic I sent you.<|endoftext|> <|startoftext|>Territorial Trespass<|obj|>Place the Stolen Proto-Dragon Eggs on top of the Broodmother's Nest and return to Thorim at the Temple of Storms.<|text|>Veranus is proud like no other beast I've known. She still keeps her old nest and makes sure none of the younger proto-drakes takes it over. Take the eggs you've collected and place them on her nest. You'll find it atop a small peak, directly southeast of here. I should be able to get control of her before she kills you in a fit of rage. Hopefully.<|endoftext|> <|startoftext|>Cave Medicine<|obj|>Tracker Val'zij, at Gimorak's Den, wants you to obtain 1 Jormungar Toxin Gland and 8 Cave Mushrooms.<|text|>It's good to see a friendly face. Might be the last one I see. One of those jormungar stung me with some sort of toxin before I managed to get away. I can feel my whole body getting numb, mon. I'm going to need a toxin gland to make an antidote. I will also need some of the cave mushrooms that grow here... they'll slow the toxin down. Hurry, please. I don't have much time.<|endoftext|> <|startoftext|>Changing the Wind's Course<|obj|>Use the Lorehammer to travel back in time and face the North Wind as Stormhoof. When Stormhoof falls and drops the Horn of Elemental Fury, use it to finish off the North Wind, and then return to Xarantaur at Camp Tunka'lo.<|text|>At last, we have all that we need to right the wrongs of the North Wind and its followers. You have attuned the Lorehammer to Stormhoof's time and his persona. Take the hammer again, head to the Temple of Life in the plains to the northwest. Use the hammer to assume the role of Stormhoof. Face the North Wind as Stormhoof, but realize that for the timeline to be restored, Stormhoof must die as the North Wind weakens. Then, you must find and use the Horn of Elemental Fury to destroy the North Wind.<|endoftext|> <|startoftext|>Veranus<|obj|>Thorim, at the Temple of Storms, wants you to obtain 5 Small Proto-Drake Eggs from the peaks near Brunnhildar Village.<|text|>If I'm to launch an attack against my brother's army, I'm going to need some way to get around. I released my riding drake back into the wild years ago. Veranus was magnificent. The leader of her own brood -- to whom she has now returned. Finding her will be hard, but perhaps there's a way. She keeps her old empty nest out of pure pride. She's a broodmother in name only, for she is beyond the age of breeding. Bring me small eggs from the other nests near Brunnhildar. I think I've an idea.<|endoftext|> <|startoftext|>If There Are Survivors...<|obj|>Speak with Penumbrius at the Argent Vanguard in Icecrown.<|text|>Across the Valley of Echoes, west of here, and through the Breach, is the first Scourge encampment in Icecrown known as Scourgeholme. We fought a good fight at Scourgeholme and killed many Scourge, but in the end we were forced to retreat. Many soldiers were left behind - their fate unknown. If there are survivors, we must attempt a rescue. Directly down this southeastern path is Penumbrius, ally of the bronze dragonflight and caretaker of the proto-brood. Seek him out and ask for his assistance.<|endoftext|> <|startoftext|>Where Time Went Wrong<|obj|>Use the Lorehammer on Taunka Relics to attune it to the time of Stormhoof. Once it has been attuned to 6 relics from the time of Stormhoof, return to Xarantaur at Camp Tunka'lo.<|text|>The Lorehammer can help us correct the damage to the timeline, but only if we can discover where the history was originally corrupted. From Chieftain Swiftspear and your findings at Frostfloe Deep, we know that the change happened around the time of Stormhoof's death. Now, you must go to the Howling Hollow, north of the camp, and inspect the gravesites the North Wind's minions have already destroyed. The Lorehammer will react to artifacts from Stormhoof's era and attune itself to the proper time.<|endoftext|> <|startoftext|>Curing The Incurable<|obj|>Father Gustav at the Argent Vanguard in Icecrown has asked that you bring him 10 Forgotten Depths Venom Sacs.<|text|>The number of injured soldiers rises with each passing day. They are being stricken by some type of toxin that we have never before seen. Whatever it is that these Nerubians hold within their venom glands is lethal and incurable! So far we've only been able to slow down the poison flowing through the victim's bodies. We must devise a cure! Venture northwest to the valley outside of the Vanguard and slay the Forgotten Depths Nerubians. Recover their venom glands and bring them to me.<|endoftext|> <|startoftext|>Feeding Arngrim<|obj|>You are to feed Arngrim 5 Disembodied Jormungar, then return to Arngrim's frozen image in Dun Niffelem.<|text|>Arngrim's hunger was legendary. Even in death, his expression is one of famished yearning. You find that just looking at him is making your stomach growl. It is said that throughout his life he was never truly sated, and that there was absolutely nothing he wouldn't eat. You wonder to yourself if there might be a way to feed the old king. No sooner does the thought enter your mind than one of the massive frozen teeth falls from Arngrim's head, bounces off of his beard and lands in your hand.<|endoftext|> <|startoftext|>Into The Wild Green Yonder<|obj|>Rescue 3 Captured Argent Crusaders from Scourgeholme and drop them off at the Vanguard Infirmary at the center of the Argent Vanguard. Report to Highlord Tirion Fordring should you succeed.<|text|>We will do all that we can to assist you. The proto-brood have volunteered to fly you across the Breach and into Scourgeholme. Rescue any captured Argent Crusaders that you find. Return them immediately to the Vanguard Infirmary, located at the center of this base. Choose one of the Argent Skytalons in the pen behind me and go! Scourgeholme is located northwest, across the Valley of Echoes, through the great Breach.<|endoftext|> <|startoftext|>The Reckoning<|obj|>Meet Thorim near the Temple of Wisdom. Report the outcome of the fight to King Jokkum in Dun Niffelem.<|text|>Loken killed my wife, turned my followers and me against each other. He took away everything I had, but today... that changes. Today we reclaim our sacred grounds. Today... Loken dies. Meet me on the bridge near the Temple of Wisdom, just southwest of Ulduar. I will finish this one way or the other. I need you there as a witness. You will not aid me -- this is personal. After it's done, send word to Jokkum, King of the Frost Giants. He's a good friend and will know what to do.<|endoftext|> <|startoftext|>Deep in the Bowels of The Underhalls<|obj|>The Bone Witch in Njorndar Village has asked you to beat information out of Apprentice Osterkilgr concerning what Dr. Terrible is truly up to.<|text|>Deep in the bowels of The Underhalls to the northeast, a mad scientist known as Dr. Terrible is up to something befitting his name. The doctor has been given dispensation by the Lich King to perform experiments upon the vargul -- the vrykul who fall in battle and are found unworthy, and then turned into Scourge. We must put an end to his work, but my auguries have been unable to find him. He does, however, have an assistant. Beat the information out of his apprentice, and then dispose of the body.<|endoftext|> <|startoftext|>Finish the Shipment<|obj|>Bring a Chalcedony to Timothy Jones in Dalaran.<|text|>I'm glad you showed up! A shipment of Glowing Ivory Figurines needs to go out to Undermine right now, and I am still short a Chalcedony to complete an eye for the last one. Bring me one and a Dalaran Jeweler's token will be yours.<|endoftext|> <|startoftext|>The Sum is Greater than the Parts<|obj|>Mount and take control of Nergeld. Defend it from the denizens of the Hall of Horrors until Dr. Terrible shows himself.<|text|>Opening the tome, you notice all manner of disgusting illustrations concerning the construction of what the doctor refers to as "the ultimate weapon"! Clearly the prototype, Nergeld, is the massive flesh giant standing still at the end of the nearby Hall of Horrors. If an army of those things were to be constructed, then it would mean doom. The only way to ensure that doesn't happen is to slay Dr. Terrible! Perhaps if you were to take control of the construct, the doctor would reveal himself?<|endoftext|> <|startoftext|>Honor Above All Else<|obj|>Report to Crusade Commander Entari at the Argent Vanguard in Icecrown.<|text|>Long has been the path to our salvation, young . We have fought across continents, worlds even, to reach this point. Now we face our greatest challenge: the destruction of the Lich King and his Scourge. Alas, we fight this battle divided. The Horde and Alliance are in the throes of war and will lend us no support. We must remain unyielding in our cause! For what choice have we to do otherwise? Do you join the cause? Lend us your strength! My commander, Entari, awaits you at his post.<|endoftext|> <|startoftext|>Memories of Stormhoof<|obj|>Speak with Chieftain Swiftspear in Frostfloe Deep, then return to Xarantaur at Camp Tunka'lo.<|text|>When the bronze dragonflight gifted me with immortality and set me on the path of the witness, Nozdormu entrusted me with the Lorehammer. The hammer's reaction to your findings means that time has gone awry here and it is our duty to restore the true timeline. We must find it. To the northwest is Frostfloe Deep, ancient burial cave of the warriors of Tunka'lo. Seek out the spirit of Chieftain Swiftspear, Stormhoof's brother. Ask him what he remembers of his brother's battle against the North Wind.<|endoftext|> <|startoftext|>Defending The Vanguard<|obj|>Crusader Lord Dalfors at the Argent Vanguard in Icecrown has asked that you kill 15 Forgotten Depths Nerubians.<|text|>We can't keep this pace up. Once the breach was blown, the floodgates opened up. The Scourge have been pourin' through ever since with no end in sight! We need every able bodied man and woman to help keep the tide of evil at bay. Get out there and do yer share, friend. Kill as many of those monsters as ye can!<|endoftext|> <|startoftext|>Distortions in Time<|obj|>Use the Chieftain's Totem to close 4 Frostfloe Rifts, then bring the totem to Xarantaur at Camp Tunka'lo.<|text|>This, the tomb of Tunka'lo's warriors, is supposed to be a serene place, free from the terror of the elements. Frostfloe Deep has been invaded by a strange force, one that disturbs the spirits of the fallen and blurs my memories of my own life. It's as though our deeds and memories are being erased from history. In life, this totem was a symbol of my authority. It is the last true link I have to this world. Take it, use it to restore calm to the tomb, and then return it to Camp Tunka'lo.<|endoftext|> <|startoftext|>The Witness and the Hero<|obj|>Xarantaur, at Camp Tunka'lo, wants you to read the First History Scroll, the Second History Scroll, and the Third History Scroll.<|text|>When I began my travels in Northrend, I visited the Borean Tundra and met the taunka for the first time. There, Wind Tamer Barah told me the tale of Stormhoof and his battle against the North Wind, their people's ancient enemy. I set out for the Storm Peaks to learn more of this hero, but strangely, the people of Tunka'lo seem to know nothing of him. Perhaps the camp's own records will give us greater insight. Find and read the history scrolls kept throughout the camp, then tell me what you learned.<|endoftext|> <|startoftext|>Loken's Lackeys<|obj|>Thorim wants you to slay Eisenfaust inside the Hall of the Shaper and Halefnir the Windborn and Duronn the Runeforged in the Terrace of the Makers.<|text|>The attack on the Terrace of the Makers was not a half-hearted move on my brother's behalf. He sent a legion of iron dwarves and some of his most powerful lieutenants. Use the Horn of the Peaks to call the earthen to your side and defeat Loken's servants. You'll find the giant, Eisenfaust, inside the Hall of the Shaper to the north. You'll find the others deeper inside the Terrace of the Makers, beyond the stairs to the northwest.<|endoftext|> <|startoftext|>Krolmir, Hammer of Storms<|obj|>Thorim wants you to talk to King Jokkum in Dun Niffelem and discover what he knows of Krolmir.<|text|>One task remains before I can reclaim my home at the Terrace of the Makers. Krolmir must be found. On that fateful day, I threw it to the earth with all the power and rage I possessed. A mighty explosion followed. I've thought it lost for these many years, but now I must be certain. Return to King Jokkum and discover what, if anything, he knows of my hammer's fate.<|endoftext|> <|startoftext|>Scourge Tactics<|obj|>Crusade Commander Entari at the Argent Vanguard in Icecrown has asked that you free 5 Webbed Crusaders.<|text|>We had the element of surprise on our side! We blew a hole in the side of the mountain and charged into Scourgeholme. Scourge opposition was fierce and it wasn't long until we were overwhelmed. We fell back to the valley and began raining artillery down on the Scourge that followed. This held them back for awhile until... Those monsters began using crusaders as living shields. We had to stop shelling for fear of killing our own soldiers. Free our crusaders trapped on the field outside the base!<|endoftext|> <|startoftext|>Jormuttar is Soo Fat...<|obj|>King Jokkum in Dun Niffelem wants you to slay Jormuttar in Hibernal Cavern.<|text|>The jormungar are a nuisance best dealt with quickly. If given any quarter, they breed like hares and spread like fire. They have appeared southwest of here, in the Hibernal Cavern. If their spawnmother is not slain soon, they will gain a foothold in our region. She cannot refuse food. Take this knife and get the flank of a bear corpse from their cave. Place it near her crater and kill her as she feeds.<|endoftext|> <|startoftext|>Polishing the Helm<|obj|>You are to enter Hibernal Cavern west of Dun Niffelem and collect 5 units of Viscous Oil from the Viscous Oils there.<|text|>As you draw near the helm, you notice that the frigid environment is already taking its toll on the artifact's surface. What is now just a thin layer of ice will surely grow to envelop it entirely. Not about to let your hard efforts go to waste, you resolve to scour the region in search of a solution. Just as you set off, the eyes of the helm flash and an image of the nearby Hibernal Cavern enters your mind.<|endoftext|> <|startoftext|>Gem Perfection<|obj|>Return two Huge Citrines, two Dark Jade and two Shadow Crystals to Geba'li in Warsong Hold.<|text|>Welcome to de cold, mon. Dis place may not be so good for keepin' me bones warm, but I have learned how to cut me de perfect gem. All I be needin' is some gems to do me work on. Bring me some gems and I be teachin' you the skill of gem perfection. Dis will allow you to sometimes cut a perfect gem with increased bonuses when cuttin' an uncommon quality gem from Northrend.<|endoftext|> <|startoftext|>Gem Perfection<|obj|>Return two Huge Citrines, two Dark Jade and two Shadow Crystals to Alestros in Valiance Keep.<|text|>There's a war going on and we each must do our part! Mine is cutting gems and not only can I cut normal gems but I have the skill to cut perfect gems as well. If you can bring me several uncut gems to contribute to the cause, I can teach you gem perfection as well. This will allow you to sometimes cut a perfect gem with increased bonuses when cutting a uncommon quality gem from Northrend.<|endoftext|> <|startoftext|>The Earthen Oath<|obj|>Thorim, at the Terrace of the Makers, wants you to use the Horn of the Peaks and call on the Earthen to defeat 20 Iron Dwarves and 7 Iron Sentinels.<|text|>For years I neglected my duties, giving into defeat and self-pity. Not the brave earthen, however. Their oath to protect these grounds with their lives has gone unbroken. Even now, they fight the corruption of iron with selflessness, waiting for the moment in which the tides turn. That moment has arrived. We must rally what remains of the earthen defenders and lead them into a glorious victory. Sound the Horn of the Peaks to call them to your side and take back the Terrace of the Makers.<|endoftext|> <|startoftext|>A New Beginning<|obj|>Njormeld wants you to take the Reforged Armor to Thorim at the Temple of Storms.<|text|>It remains uncertain whether or not our people can ever rekindle the affection we once held for Thorim. May this armor, if nothing else, remind him of the days when we stood together in honor, invincible.<|endoftext|> <|startoftext|>Emergency Measures<|obj|>Bloodguard Lorga wants you to go to the Gimorak's Den to the east and obtain 6 Worg Furs.<|text|>The cold in these mountains is brutal. We have a day or two before we burn up all the wood from the wreckage. We spotted worgs inside a cave directly east of here. I need you to find the cave and obtain some furs. It might not sound like much, but it might be the difference between freezing to death and living another day. Worgs don't hunt alone, so I'm giving you a flare. It should buy you some time if you find yourself outnumbered.<|endoftext|> <|startoftext|>The Iron Colossus<|obj|>Use a Tamed Jormungar to defeat the Iron Colossus and return to Bouldercrag the Rockshaper at Bouldercrag's Refuge.<|text|>We have failed to prevent the completion of the iron colossus, which means we have no choice but to face it in battle. Bruor has devised a plan to exploit the colossus' only weakness. No matter how tough the colossus' armor is, it is still vulnerable to a jormungar's acid. Take control of one using the orbs along the northern edge of the Snowdrift Plains, then use it to fight the Iron Colossus on the Snowdrift Plains. If you need help controlling the creature, speak to one of the nearby handlers.<|endoftext|> <|startoftext|>Raising Hodir's Spear<|obj|>Lorekeeper Randvir in Dun Niffelem wants you to collect 3 Everfrost Shards from the depths of Hibernal Cavern and 3 Stoic Mammoth Hides from the Stoic Mammoths in the Valley of Ancient Winters.<|text|>The time has come, little . The stars have foretold of this day. I have received a vision from mighty Hodir himself, revealing the secret to the creation of a great artifact. We must obey! Were we to fail in receiving this gift, doom would surely follow. I call upon you to assist me in this sacred undertaking. Go across the valley, deep into the Hibernal Cavern and gather everfrost shards from the icy crater there, then collect hides from the mammoths outside the cavern.<|endoftext|> <|startoftext|>The Bone Witch<|obj|>Speak with The Bone Witch within the cave at Njorndar Village.<|text|>You remember Lady Nightswood, don't you? She certainly remembers you. She's the forlorn and very angry banshee that you 'saved' when you also broke Vile and myself out from under the Lich King's dominion. The lady has gone into Jotunheim and possessed their bone witch. She intends to wreak havoc upon the vrykul from within. She has asked that you seek her out. You'll find her in the cave on the south side of Njorndar Village to the southwest within Jotunheim.<|endoftext|> <|startoftext|>Into the Pit<|obj|>Astrid Bjornrittar, in Brunnhildar Village, wants you to use the Reins of the Warbear Matriarch inside the Pit of the Fang and defeat 6 Hyldsmeet Warbears.<|text|>Besting a tethered opponent is one thing. Fighting other bear riders on equal footing is another. Head into the Pit of the Fang and use what you've learned to defeat your opponents. Good luck, sister. Glory awaits, should you succeed.<|endoftext|> <|startoftext|>The Heart of the Storm<|obj|>Bouldercrag the Rockshaper at Bouldercrag's Refuge wants you to travel to Uldis and try to prevent Overseer Narvir from obtaining the Heart of the Storm.<|text|>According to the documents you captured at Narvir's Cradle, the iron colossus is complete except for one key component -- the Heart of the Storm. Without it, the iron colossus' weapons would be much weaker than the design predicts. If we can deny Overseer Narvir the heart, we could defeat the colossus! Notes on the documents you found say that the heart is in Uldis, a titan facility far to the south. Its entrance is on the south side of a tall mountain overlooking the Bor's Breath River.<|endoftext|> <|startoftext|>Leave Our Mark<|obj|>Baron Sliver at The Shadow Vault wishes you to plant 15 Ebon Blade Banners near the corpses of vrykul found within the greater Jotunheim region.<|text|>We must attack the vrykul of Jotunheim on many levels. Brute force, of course, is good, but I prefer a more cerebral approach. I want you to demoralize them. My men here have forged a number of banners for you. I would like for you to take and plant them near the corpses of fallen vrykul. Let the banners serve as a constant reminder to them that they face a more immediate threat than the wrath of the Lich King.<|endoftext|> <|startoftext|>The Warm-Up<|obj|>Astrid Bjornrittar in Brunnhildar Village wants you to use the Reins of the Warbear Matriarch to defeat Kirgaraak.<|text|>You've been very fortunate, sister. This is a matriarch the likes of which hasn't been seen in years. A good bear won't do you much good without the skill to ride it. I'm going to have you practice some moves on Kirgaraak. He's the largest yeti we've ever managed to capture so be careful. Don't be afraid to walk away if he gives you a beating... there's a reason why we keep him chained.<|endoftext|> <|startoftext|>A Colossal Threat<|obj|>Retrieve the Colossus Attack Specs and Colossus Defense Specs and bring them to Bouldercrag the Rockshaper at Bouldercrag's Refuge.<|text|>You've done an excellent job of delaying the work on the iron colossus, but I fear we've only made the stormforged more determined to complete the weapon. Even now, they're bringing in new laborers and the overseers push them to the limit. We may not be able to keep them from bringing the colossus online, after all. Return to Narvir's Cradle, to the south and find the documents detailing the colossus' offensive and defensive abilities. They should be near the tents and forges on the bottom level.<|endoftext|> <|startoftext|>Crush Dem Vrykuls!<|obj|>Vile at The Shadow Vault wants you to slay any 15 vrykul in the greater Jotunheim region.<|text|>Dem vrykuls at the Jotunheim needs to be crushed! crush dems good!<|endoftext|> <|startoftext|>Destroy the Forges!<|obj|>Destroy the North Lightning Forge, the Central Lightning Forge, and the South Lightning Forge with Bouldercrag's Bombs, then return to Bouldercrag the Rockshaper at Bouldercrag's Refuge.<|text|>In my folly, I'd thought Valduran's project at Narvir's Cradle, a large construction area to the south, no more than a grotesque monument to "Keeper" Loken's cruelty. Now we know the truth, that it was meant to be used as a weapon against us and our allies. We must not allow this iron colossus to reach completion, for it will mean the end of the refuge. Go to Narvir's Cradle, find the lightning forges the stormforged artisans use, and sabotage them.<|endoftext|> <|startoftext|>Hit Them Where it Hurts<|obj|>Kill 10 Stormforged Artificers and return to Bruor Ironbane at Bouldercrag's Refuge.<|text|>Bouldercrag's got a good plan to stymie the efforts of the iron dwarves at Narvir's Cradle, and I've got an idea of my own. Work on the iron colossus will come to a halt without any artisans. Narvir's Cradle is on the south side of the hill sheltering Bouldercrag's Refuge. Go there and slay any stormforged artificers in your path. They may be no different from what we once were, but they build a weapon that threatens us all.<|endoftext|> <|startoftext|>The Wormhole<|obj|>Bring Jon LeCraft the materials he seeks to avoid a swift death, and to get a cool new spell.<|text|>Bring me materials and I'll teach you how to use your Wormhole Generator.<|endoftext|> <|startoftext|>Fate of the Titans<|obj|>Creteus in the Foot Steppes has requested that you travel to the Temple of Invention, the Temple of Winter, the Temple of Life, and the Temple of Order and utilize the databank to examine each area.<|text|>Norgannon's Core is not at this location. I am not sure why you seek it, and I am equally unsure if you truly know the purpose of that which you seek. I would like you to aid me before I consider extending my assistance. I have recently encountered knowledge of the watcher, Thorim. His seat of power is contested, and his fate remains to be seen. This troubles me, for I do not know of the other watchers. Utilize this databank to examine their temples to the northeast and return the knowledge to me.<|endoftext|> <|startoftext|>Spy Hunter<|obj|>You must defeat 3 Stormforged Spies in the Valley of Ancient Winters.<|text|>The rapport you've developed with the inhabitants of Dun Niffelem has yielded some unexpected discoveries. For example, you somehow find yourself able to understand the denmother's guttural growls and sharp quips - at least you think you do. It would seem that she senses danger outside the stronghold and wants you to do something about it. With her forepaw, she removes the chain from around her neck and lets it drop at your feet. As you pick it up you notice an aged fang attached to it....<|endoftext|> <|startoftext|>Thrusting Hodir's Spear<|obj|>You are to use Hodir's Spear to challenge a Wild Wyrm in the Valley of Ancient Winters. Once in its grip, you are to fight to the death.<|text|>Hodir's Spear is an icon of great prowess in battle. Its mere presence instills a deep hunger for glory in all who enter Dun Niffelem. In fact, simply being near it has compelled you to test your own abilities. Scanning the horizon, your vision locks on a wild wyrm as it flies nearby. It is decided. Of you and he, only one shall see the next sunrise....<|endoftext|> <|startoftext|>The Slithering Darkness<|obj|>Astrid Bjornrittar wants you to slay 8 Ravenous Jormungar in the Hibernal Cavern east of Brunnhildar Village.<|text|>The vile jormungar have taken over most of the Hibernal Cavern. They are despicable beings... children of Loken, Thorim's scumsucker of a brother. As Thorim's servants we owe it to ourselves to kill these scum where we find them. You'll find the cavern just east of here, outside the village.<|endoftext|> <|startoftext|>Mounting Hodir's Helm<|obj|>Njormeld wants you to fly to the tip of the northern ice spike in Dun Niffelem and use the Tablets of Pronouncement.<|text|>The helm is forged. Your efforts have not gone unnoticed, small one. Though there remains much to do, we sons of Hodir are grateful for your accomplishments. In return, I offer you the opportunity to present Hodir's helm to our king and our brethren. Fly to the sparkling tip of the small ice spike in front of me and read to our people from this tablet. Enjoy the privilege. Never before has an outsider been given such an honor!<|endoftext|> <|startoftext|>Forging a Head<|obj|>Njormeld in Dun Niffelem needs you to use the Diamond Tipped Pick on the Dead Iron Giants at Frostfield Lake and return to him when you have collected 8 Stormforged Eyes.<|text|>Greetings. I have a task that King Jokkum felt you would be suited for, assuming you still strive to gain favor with our people. I have developed plans for another artifact, one that will grant Hodir's blessing of protection to our stronghold. I have nearly all that I require for its construction. All that remains to collect are the very eyes of our fallen enemies. Take this tool, and gather the eyes from the iron giant corpses that litter our fields.<|endoftext|> <|startoftext|>Valduran the Stormborn<|obj|>Use Bouldercrag's War Horn when you have found Valduran the Stormborn. Defeat Valduran the Stormborn and return to Bouldercrag the Rockshaper at Bouldercrag's Refuge.<|text|>We have no choice. What you learned in Mimir's Workshop means that we must act before Valduran can complete and unleash his new weapon. Even now, the refuge's defenders fight to buy us time to deal with Valduran the Stormborn. You must go to Nidavelir, across the Snowdrift Plains to the southwest, and then find and face Valduran. But you will not be alone. Bring this war horn with you and sound it as you prepare to face the leader of our enemies. Bruor and I will aid you in this battle.<|endoftext|> <|startoftext|>Armor of Darkness<|obj|>Bring 4 Dark Armor Samples to Bruor Ironbane at Bouldercrag's Refuge.<|text|>This armor plate is thick and oversized compared to the rest of the golem's defenses. A quick examination of the golem's corpse reveals that this heavier plate seems to have been bolted on as an afterthought or a crude upgrade. Why would the iron dwarves have added this redundant and mismatched armor to their war golems? Perhaps Bruor Ironbane would know if he had the chance to examine several of these plates from stormforged war golems.<|endoftext|> <|startoftext|>Hot and Cold<|obj|>You are to go to Frostfield Lake, kill the Brittle Revenants there and use the Essence of Ice on the Smoldering Scraps at Fjorn's Anvil. You are then to collect 6 of the Frozen Iron scraps and return to Fjorn's Anvil in Dun Niffelem.<|text|>As you stare at the anvil you relive your recent accomplishments, particularly those which brought this artifact to rest here. It suddenly occurs to you that more remains to be done. To the east, smoldering scraps clutter the landscape - shrapnel from the battle fought there. If they could be cooled and gathered somehow, the frost giants would have an abundant supply of metal and the region would be cleared of these remnants of war.<|endoftext|> <|startoftext|>The Armor's Secrets<|obj|>Take the Dark Armor Plate to Mimir's Workshop and ask Attendant Tock to examine it. When you're finished, return to Bruor Ironbane at Bouldercrag's Refuge.<|text|>The presence of that armor plate is disorienting, but we need to find out all we can from it. It could be part of one of Valduran's schemes. He's dedicated an extraordinary amount of effort to mining, refining, smithing, and testing this metal. To the east, along the northern mountain face, is a building called Mimir's Workshop. It hasn't been used in quite some time, but if we're lucky, some of its attendants are still functional. Take your armor plate there and learn what you can from it.<|endoftext|> <|startoftext|>Facing the Storm<|obj|>Bruor Ironbane at Bouldercrag's Refuge wants you to kill 10 Nidavelir Stormforged. You may kill Stormforged Champions, Stormforged Magi, or Stormforged War Golems.<|text|>Like Bouldercrag, I once served the keepers as a craftsman in Ulduar, but with Loken's betrayal, I turned my hammer toward our new foes. When we could spare the men, I led raids on Nidavelir to relieve the pressure on our defenders, but our lines are near collapse. You've proven yourself a capable combatant and a staunch ally. Perhaps you'd be willing to take up our banner and take the fight to Nidavelir, the iron dwarf stronghold to the southwest, across the Snowdrift Plains.<|endoftext|> <|startoftext|>Ebon Blade Prisoners<|obj|>Vaelen the Flayed at The Shadow Vault wants you to free 8 Ebon Blade Prisoners. They can be found in the cages throughout the greater Jotunheim region.<|text|>Now that I'm back, I'm certain that the baron will want me to recover my men. I can see that we're barely hanging on here. The Lich King's forces are about to break through and we won't be able to hold without my captured death knights. Can you assist me once more? Go back to Jotunheim and let them out of those cages. Break the damn locks, I don't care what you have to do. The vrykul likely have the keys. Just get my men free!<|endoftext|> <|startoftext|>The Champion's Call!<|obj|>Seek out Gurgthock at the Amphitheater of Anguish in Zul'Drak.<|text|>Pfft, what happens down here ain't fightin'. It's a couple of guys dancin' around a flag. You lookin' for some real action, buddy? 'Cause if you are I got the hottest ticket in town. Ever heard of Gurgthock and Wodin? Goblin and troll who ran the Ring of Blood back in Outland? Well they're here in Northrend and they've started up a whole new fight club over in Zul'Drak. If you're interested go to Zul'Drak, east of Crystalsong. They're at the big arena in the center. Tell 'em Shifty sent ya!<|endoftext|> <|startoftext|>A Monument to the Fallen<|obj|>King Jokkum wants you to bring Hodir's Horn Fragments to Njormeld in Dun Niffelem.<|text|>Bring these fragments to Njormeld. He will use the pieces of that sacred relic in the construction of a mighty monument. May it soothe the pains and heal the scars my people have borne these many years. May its presence help to bring about a new age that sees us once again in glorious battle at Thorim's side. Go now. Njormeld awaits you.<|endoftext|> <|startoftext|>Taking on All Challengers<|obj|>Lok'lira the Crone in Brunnhildar Village wants you to defeat 6 Victorious Challengers.<|text|>Let's get you started. The good news is that by defeating Agnetta, you've earned yourself a spot in the next round of matches. The bad news is that all your opponents will also have defeated someone in the first round. Do not expect pushovers.<|endoftext|> <|startoftext|>The Last of Her Kind<|obj|>Astrid Bjornrittar in Brunnhildar Village wants you to rescue an Icemaw Matriarch in the Hibernal Cavern.<|text|>For as long as I can remember, we've obtained our best bears from the Hibernal Cave to the east. Those times might finally be gone. The cave has been overrun by ravenous jormungar and the wild bears are all but extinct. If you were to find a surviving matriarch, however, I would guarantee you that she would fight better than any of these bears born in captivity. Take this harness to the Hibernal Cave and rescue a surviving matriarch. Good luck finding one.<|endoftext|> <|startoftext|>In Memoriam<|obj|>King Jokkum in Dun Niffelem wants you to collect 8 Horn Fragments from Thunderfall.<|text|>Surely Thorim has told you of the tragedy that divides us. It was in Thunderfall, northeast of here, that these events unfolded. The frozen fossils there are a reminder of that dark day, as are the spirits that haunt that place. If my people are to forgive Thorim, something must take the place of those images. A memorial must be constructed to bring our hearts peace. Go there. Collect the fragments of Hodir's Horn that was shattered that day.<|endoftext|> <|startoftext|>Blowing Hodir's Horn<|obj|>Blow Hodir's Horn over 5 Niffelem Forefathers and 5 Restless Frostborn corpses at Thunderfall.<|text|>You have done a great service to the giants of Dun Niffelem. Without your aid, this monument would not exist. As you silently ponder its significance, feelings begin to flood your heart. The feelings fill your mind with thoughts and images... as well as a sense of urgency. The sensations fade and leave you with a knowledge of what you must do. The restless spirits at Thunderfall must be put to rest. As you set off, you find that your hands have been filled with an ethereal horn.<|endoftext|> <|startoftext|>The Hyldsmeet<|obj|>Listen to Lok'lira the Crone's proposal.<|text|>Whether you've noticed or not, by defeating your first Hyldnir in hand-to-hand combat, you've entered the Hyldsmeet -- the great competition of Hyldnir against Hyldnir to determine who will rule by Thorim's side. The Hyldsmeet is the reason why I was imprisoned, for I sought to partake in the competition but was far too old and frail to be a match for the Hyldnir. If you're willing to listen, I've a proposal for you.<|endoftext|> <|startoftext|>You Can't Miss Him<|obj|>King Jokkum in Dun Niffelem wants you to find Njormeld at Fjorn's Anvil.<|text|> So it is you we have to thank for Fjorn's demise? While it's true that you have aided us in our time of need, there is still much that must be done to repair our relations with Thorim. For now, I shall allow Njormeld to reforge the armor we gifted to the Stormlord so many ages ago. Consider it payment for your assistance against Fjorn. Njormeld was sent to recover Fjorn's anvil. You should find him there.<|endoftext|> <|startoftext|>You'll Need a Bear<|obj|>Speak to Brijana outside Brunnhildar Village.<|text|>You've succeeded in the first rounds of the Hyldsmeet. To advance further, you're going to need a warbear of your own. Unfortunately, the Hyldnir don't give them out to just anyone. You'll have to emerge victorious from true battle, not just gladiatorial combat. The Hyldnir of Brunnhildar are currently involved in a feud against the Sons of Hodir, Thorim's former allies. Speak to Brijana just outside the village and see how you can help them and prove yourself in the process.<|endoftext|> <|startoftext|>The Brothers Bronzebeard<|obj|>Accompany Brann Bronzebeard and his flying machine to Frosthold.<|text|>That does it! We finally have the keystone... It's beautiful! I've been around the world more than once, but this thing's got me all jittery with excitement again. I suppose now's not the time to stop and admire though, we need to get the heck out of here. Hop on my flying machine and help keep us covered from those iron dwarves on the way out!<|endoftext|> <|startoftext|>Yulda's Folly<|obj|>Iva the Vengeful at Brunnhildar Village wants you to slay Yulda the Stormspeaker in Valkyrion.<|text|>The witch that started it all, Yulda the Stormspeaker came to our very village. She dared to insult our noble traditions and spouted the Lich King's venomous promises of power. She ought to have left with a sword through her, but her magic was strong and she managed to escape. Seek her in Valkyrion inside the largest dwelling and show her that we are not to be trifled with.<|endoftext|> <|startoftext|>The Gifts of Loken<|obj|>Destroy Loken's Fury, Loken's Power, and Loken's Favor, and return to Bouldercrag the Rockshaper at Bouldercrag's Refuge.<|text|>The one who commands the stormforged iron dwarves is called Runeseer Valduran. Although I have never seen them, it is said that his master, Keeper Loken, who took over Ulduar, has given Valduran powerful titan artifacts. It could explain the strength and ferocity my men see in the stormforged warriors. Valduran's base, Nidavelir, lies to the southwest, across the Snowdrift Plains. Go there, and neutralize his power. Destroy these gifts of Loken's and help us to sap the strength of his followers.<|endoftext|> <|startoftext|>The Dark Ore<|obj|>Bring 5 Ore Samples to Bouldercrag the Rockshaper at Bouldercrag's Refuge.<|text|>At the Frozen Mine in the western part of the Snowdrift Plains, the stormforged iron dwarves have constructed a mine manned by slaves. It's well behind the lines, so we haven't been able to find out much about what's going on there, but my scouts have reported seeing them remove cartloads of dark, sickly looking ore.<|endoftext|> <|startoftext|>Is That Your Goblin?<|obj|>Challenge Agnetta Tyrsdottar in order to save Zeev Fizzlespark. Return to Lok'lira the Crone in Brunnhildar Village after you've succeeded.<|text|>I trust that's the green little one you've been looking for. If I were you I'd step in before that Hyldnir splits him in half. You've arrived in the middle of the Hyldsmeet, so all challenges must be accepted by participants. There's nothing to stop you from taking your green friend's place.<|endoftext|> <|startoftext|>Shipment: Bright Armor Relic<|obj|>Combine an Elemental Armor Scrap, a Bloodstone and a Huge Citrine to craft a Bright Armor Relic and bring it to Timothy Jones in Dalaran.<|text|>A wealthy shipping concern has requested a collection of Bright Armor Relics to sell at Undermine. If you can bring me one, I can reward you with a Dalaran Jewelcrafter's Token.<|endoftext|> <|startoftext|>Shipment: Wicked Sun Brooch<|obj|>Combine an Iron Dwarf Brooch, a Huge Citrine and a Sun Crystal to create a Wicked Sun Brooch and bring it to Timothy Jones in Dalaran.<|text|>A wealthy shipping concern has requested a collection of Wicked Sun Brooches to sell at Undermine. If you can bring me one, I can reward you with a Dalaran Jewelcrafter's Token.<|endoftext|> <|startoftext|>Shipment: Shifting Sun Curio<|obj|>Combine a Scourge Curio, a Sun Crystal and a Shadow Crystal to make a Shifting Sun Curio and bring it to Timothy Jones in Dalaran.<|text|>A wealthy shipping concern has requested a collection of Shifting Sun Curios to sell at Undermine. If you can bring me one, I can reward you with a Dalaran Jewelcrafter's Token.<|endoftext|> <|startoftext|>Slaves of the Stormforged<|obj|>Bouldercrag the Rockshaper at Bouldercrag's Refuge wants you to free 6 Captive Mechagnomes and kill 3 Stormforged Taskmasters.<|text|>To the southwest, on the western side of the Snowdrift Plains, the iron dwarves have dug a mine into the hillside. There, they use captive mechagnomes, servants of Keeper Mimir, to mine ore. I don't know where these mechagnomes came from, nor what they would do with their freedom, but perhaps we can win their help. Go to the Frozen Mine, and set these creatures free from their bondage. Ask if they would fight alongside us against iron dwarf tyranny.<|endoftext|> <|startoftext|>Shipment: Intricate Bone Figurine<|obj|>Combine a Proto Dragon Bone, a Sun Crystal and a Dark Jade to craft an Intricate Bone Figurine and bring it to Timothy Jones in Dalaran.<|text|>A wealthy shipping concern has requested a collection of Intricate Bone Figurines to sell at Undermine. If you can bring me one, I can reward you with a Dalaran Jewelcrafter's Token.<|endoftext|> <|startoftext|>Battling the Elements<|obj|>Njormeld wants you to accompany Snorri to Fjorn's anvil and help him kill 10 Seething Revenants.<|text|>Snorri was once the pride of our nation. A mighty warrior, many an enemy fell to his club. We honor him, though he's no longer what he once was. Age has taken its toll, dulling his senses and sapping his strength. Still, he remains as proud as ever, never missing an opportunity to join a battle. Speaking of battle, we're cooling Fjorn's anvil so it can be taken home. The remaining fire revenants are putting up some resistance. Help Snorri relive his glory days. Guide him against this enemy.<|endoftext|> <|startoftext|>Shipment: Glowing Ivory Figurine<|obj|>Combine Northern Ivory, a Chalcedony and a Shadow Crystal to create a Glowing Ivory Figurine and bring it to Timothy Jones in Dalaran.<|text|>A wealthy shipping concern has requested a collection of Glowing Ivory Figurines to sell at Undermine. If you can bring me one, I can reward you with a Dalaran Jewelcrafter's Token.<|endoftext|> <|startoftext|>Shipment: Blood Jade Amulet<|obj|>Combine a Vrykul Amulet, a Dark Jade and a Bloodstone to make a Blood Jade Amulet and bring it to Timothy Jones in Dalaran.<|text|>A wealthy shipping concern has requested a collection of Blood Jade Amulets to sell at Undermine. If you can bring me one, I can reward you with a Dalaran Jewelcrafter's Token.<|endoftext|> <|startoftext|>The Amphitheater of Anguish: Yggdras!<|obj|>Get in the arena at the Amphitheater of Anguish and defeat Yggdras! Return to Wodin the Troll-Servant to redeem your reward.<|text|>I was wondering when you'd show up! Having a past champion of the Ring of Blood here will be a huge draw! We're gonna be rich, buddy! RICH! Anyway, this dump is Zul'Drak. All the ice trolls seem to use it as a toilet. I dunno, the whole place is off its rocker if you ask me! Who cares, though, right? We're here to make some gold! You know the drill. When you're ready let me know and we'll get this show on the road!<|endoftext|> <|startoftext|>A Spark of Hope<|obj|>You are to bring the Refined Gleaming Ore to Thorim in the Temple of Storms.<|text|>Clearly, this is more than an ordinary hunk of metal. Unlike any ore you're familiar with, it is hard but not brittle, far lighter than it looks, and glows even when cool. Looking closer, you can make out one of Thorim's runes shining beneath the surface....<|endoftext|> <|startoftext|>Eliminate the Competition<|obj|>The Leaper at The Shadow Vault wants you to duel and defeat Sigrid Iceborn, Efrem the Faithful, Onu'zun and Tinky Wickwhistle.<|text|>Mrrfrmrfrrmrrr... Sorry about that. It can sometimes be hard to understand what I'm saying. You know how it is. I wanted to make sure that if you find yourself at the Savage Ledge, over the mountains to the west, that you make sure to eliminate the competition there. Specifically, I'd like you to challenge to duels and humiliate Sigrid Iceborn, Efrem the Faithful, Onu'zun, and Tinky Wickwhistle in front of the vrykul.<|endoftext|> <|startoftext|>Gem Perfection<|obj|>Return two Huge Citrines, two Dark Jade and two Shadow Crystals to Carter Tiffens in Vengeance Landing.<|text|>My skills are going to waste in this wretched place. I spent many years learning to cut gems into their perfect form and have nothing to work on! You look like the type who may be able to find me some gems and if you do I can teach you the skill of gem perfection. This will allow you to sometimes cut a perfect gem with increased bonuses when cutting a uncommon quality gem from Northrend.<|endoftext|> <|startoftext|>Let the Baron Know<|obj|>Speak with Baron Sliver at The Shadow Vault.<|text|>The most important thing that you can do right now is to return to The Shadow Vault and let Baron Sliver know that I've failed. You see, I wasn't the only one captured by these vrykul devils. My entire contingent of death knights was also taken. I should have seen the trap before it was sprung, but there's no use crying over spilled milk now is there? Go on before you get captured, too! I'll see you back at the vault.<|endoftext|> <|startoftext|>Valkyrion Must Burn<|obj|>Use the Valkyrion Harpoon Guns to burn 6 Dry Haystacks.<|text|>The crate is filled with incendiary harpoons. You recall seeing harpoon guns and dry stacks of hay outside. Perhaps Iva will appreciate the extra effort and reward you appropriately.<|endoftext|> <|startoftext|>Get the Key<|obj|>Vaelen the Flayed at Ufrang's Hall has asked you to retrieve the Key to Vaelen's Chains.<|text|>, the key to my shackles is hanging around the neck of Instructor Hroegar outside. Perhaps you could retrieve it by separating his head from his shoulders?<|endoftext|> <|startoftext|>Shadow Vault Decree<|obj|>Duke Lankral at The Shadow Vault has ordered you to read the Shadow Vault Decree in the presence of Thane Ufrang the Mighty, and then to slay him.<|text|>Thane Ufrang the Mighty sits within his hall overlooking the Savage Ledge. I've studied him. The thane is a patient vrykul, with a head for strategy and warfare. He's also shown a penchant for biding his time and not wanting to overplay his hand in the ongoing battle. I need him dead! I've written a decree. Stand before the thane and read it aloud. It should... unnerve him at the least.<|endoftext|> <|startoftext|>Off With Their Black Wings<|obj|>Iva the Vengeful in Brunnhildar Village wants you to go to Valkyrion and slay 12 Nascent Val'kyr.<|text|>Traitors. We Hyldnir have little love for them. The dwellers of Valkyrion have gone unpunished for far too long. While we remained loyal to Thorim, they became the Lich King's lapdogs! They call the ones who receive his gift val'kyr. They fly on feathered wings, like the harpies they are. You will find Valkyrion far to the northwest, beyond the Temple of Storms. Slay these winged she-wolves, sister. Slay them and I will reward you with one of my most prized possessions.<|endoftext|> <|startoftext|>The Champion of Anguish<|obj|>Get in the arena at the Amphitheater of Anguish and defeat Vladof the Butcher! Return to Wodin the Troll-Servant to redeem your reward.<|text|>This is the end, my friend! Your last opponent is going to be your greatest challenge. He's a vrykul champion from the steppes of Icecrown and he's out for blood! Defeat him and you'll be crowned the champion of the Amphitheater of Anguish! This fight is going to make us both rich! Let me know when you're ready and we'll start.<|endoftext|> <|startoftext|>Relief for the Fallen<|obj|>Use the Telluric Poultice to heal 8 Fallen Earthen Defenders, then return to Bouldercrag the Rockshaper at Bouldercrag's Refuge.<|text|>The refuge's defenders fight bravely, but they cannot keep up with the iron onslaught. With the earth you collected, I can make bandages to help heal the wounds of some of the fallen. The more defenders we can patch up, the longer we'll last out there. Take these poultices and use them to heal the wounds of the fallen defenders outside the refuge. Get as many back into the battle as possible. Every casualty is one too many.<|endoftext|> <|startoftext|>The Amphitheater of Anguish: From Beyond!<|obj|>Get in the arena at the Amphitheater of Anguish and defeat one of the elemental lords! Return to Wodin the Troll-Servant to redeem your reward.<|text|>I'm not gonna lie to you, pal. You might be overmatched here. This next one is a being from the elemental planes! I don't even know what's gonna show up in that arena! If you think you're up to it, get in there and give 'em hell!<|endoftext|> <|startoftext|>The Duke<|obj|>Speak with Duke Lankral at The Shadow Vault.<|text|>We need you focused. We're barely holding The Shadow Vault as it is. As you can see, we've greatly angered the Lich King. I need you to speak with Duke Lankral. He's in charge here now. You'll find him inside the vault building proper. Were I you, I would not keep him waiting.<|endoftext|> <|startoftext|>Honor Challenge<|obj|>Duke Lankral at The Shadow Vault has asked you to use the Challenge Flag to challenge and defeat 6 Mjordin Combatants.<|text|>The first step we're going to take is at a place in Jotunheim called the Savage Ledge. It's just over the mountains to the west. On the ledge the vrykul warriors are always sparring, being instructed in the finer arts of battle by their thane's men. I want you to take this flag and issue a challenge to a number of them. Let's demoralize them with the 'mere' skills of a , shall we? <|endoftext|> <|startoftext|>The Amphitheater of Anguish: Tuskarrmageddon!<|obj|>Get in the arena at the Amphitheater of Anguish and defeat Orinoko Tuskbreaker! Return to Wodin the Troll-Servant to redeem your reward.<|text|>This next one's fightin' from a dark place, kid. The kind of dark that can only happen when you've been on the flip-side. He's hungry and willing to do whatever it takes to win. Watch yourself! I've heard he wrestles yetis for exercise! We'll start when you're ready.<|endoftext|> <|startoftext|>The Amphitheater of Anguish: Korrak the Bloodrager!<|obj|>Get in the arena at the Amphitheater of Anguish and defeat Korrak the Bloodrager! Return to Wodin the Troll-Servant to redeem your reward.<|text|>You're not gonna believe this, pal. Your next fight is against Korrak the Bloodrager! Looks like the Drakkari trolls are pulling a power play! And let me tell you, buddy, he's been sippin' the animal god juice. He's good and ready to pound you into the ground. Are you ready?<|endoftext|> <|startoftext|>Fighting Back<|obj|>Bouldercrag the Rockshaper wants you to slay 10 Stormforged Attackers and return to him at Bouldercrag's Refuge. You may kill either Stormforged Raiders or Stormforged Reavers.<|text|>The refuge's defenders have done their best to blunt the iron dwarves' attacks, but we keep losing ground inch by inch. My men are hardy, but not tireless. Without reinforcements, it's only a matter of time until we will be overrun. Would you lend your skills to the refuge's defense? It would greatly improve the morale of the defenders and give them -- and me -- hope of mounting a counterattack. Kill any of the stormforged or their creations you encounter outside the refuge.<|endoftext|> <|startoftext|>The Amphitheater of Anguish: Magnataur!<|obj|>Get in the arena at the Amphitheater of Anguish and defeat Stinkbeard! Return to Wodin the Troll-Servant to redeem your reward.<|text|>This next match is a doozy, buddy! Apparently some magnataur from the Dragonblight wants a piece of the action. You ever fought one of those before? All I can tell you is to aim high! We'll get this party started when you give me the word.<|endoftext|> <|startoftext|>The Earthen of Ulduar<|obj|>Speak with Bouldercrag the Rockshaper at Bouldercrag's Refuge.<|text|>The earthen who once inhabited, built, and maintained Ulduar were ousted from their home when Loken took over the city. Since then, his iron dwarf followers have relentlessly attacked the exiles. They have taken refuge in an old titan building, which they now call Bouldercrag's Refuge, on the face of a mountain west of the Inventor's Library. Bouldercrag and his brethren fight to keep the irons from overrunning their haven, but they cannot hold their ground long. Find and help them.<|endoftext|> <|startoftext|>Rare Earth<|obj|>Use the Earthen Mining Pick to mine 7 clumps of Enchanted Earth. Bring the earth and 5 Frostweave Cloth to Bouldercrag the Rockshaper at Bouldercrag's Refuge.<|text|>It seems so long ago that these hammers pounded and hewed stone instead of iron. Our expulsion from Ulduar saw the weakest of us dead and the strongest of our craftsmen reborn as warriors. As the irons beat us back, even the strongest find themselves failing. We can do little for the wounded, save when we have a stock of enchanted earth. We used to mine it from the deposits on the sheer cliff face to the northwest, but the constant battle has prevented us from replenishing our stock. Would you help?<|endoftext|> <|startoftext|>The Amphitheater of Anguish: Yggdras!<|obj|>Get in the arena at the Amphitheater of Anguish and defeat Yggdras! Return to Wodin the Troll-Servant to redeem your reward.<|text|>I'll tell you what, buddy, this place is a far cry from the rolling plains of Nagrand. These trolls are dirtier than ogres; but hey, I go where the gold's at! So welcome to Zul'Drak, pal. You're new to this racket, so let me set you straight. I'm the fight promoter and this feisty troll next to me is Wodin, my bodyguard. You're the entertainment. When you wanna fight, let me know and I'll set up the match. If you're ready and got a group of friends with you, we can start! What do you say?<|endoftext|> <|startoftext|>Pieces of the Puzzle<|obj|>Use Brann's Communicator to contact Brann Bronzebeard and find out what to do next.<|text|>We've seen the iron dwarves and their constructs making war on the creatures of stone that Brann calls the earthen, along with their giant allies. Contact him and aid him in any way you can, and remember that anything we can learn from his search may aid us in fighting against the iron dwarves and their master.<|endoftext|> <|startoftext|>Data Mining<|obj|>Use the Inventor's Disk to retrieve 7 pieces of Hidden Data from the Databanks.<|text|>That disk you assembled... it's blank! Keeper Mimir, the tinker who built this library, must've hidden the information elsewhere. Look around the Inventor's Library; do you see any databanks there? That might be the disk's purpose. Try using it near some of those databanks. Perhaps it's set to retrieve and store information from them. After you've tried your hand at that, contact me again and let me know what you've found. Meanwhile, I'll be trying to track down the other half of the archive key.<|endoftext|> <|startoftext|>Norgannon's Shell<|obj|>Recover Norgannon's Shell from Archivist Mechaton.<|text|>Charging inventor's disk. Disk charging completed. Preparing emergency protocol gamma. Emergency protocol loaded. Please use the charged disk to activate the guardian of Norgannon's shell, Archivist Mechaton. The archivist will release the shell once your identity has been verified. Please have a pleasant millennium.<|endoftext|> <|startoftext|>Aberrations<|obj|>Thyra Kvinnshal in Brunnhildar Village wants you to go to Valkyrion and obtain Vials of Frost Oil from the Valkyrion Aspirants. Use the Vials of Frost Oil to destroy 30 Plagued Proto-Drake Eggs.<|text|>The Lich King sent emissaries to us on three different occasions. All three were promptly dismembered. Our sisters in Valkyrion were not as dedicated to our traditions and accepted the Scourge's advances. Now instead of capturing their drakes from the wild, they raise them from the blight and filth that the Scourge wallow in. Take the frost oil that the Valkyrion Hyldnir carry on them and use it to freeze any blighted eggs you find. Rumors speak of a fetid pool of blight where the eggs are kept.<|endoftext|> <|startoftext|>Forging an Alliance<|obj|>You are to go to Dun Niffelem and ask King Jokkum to allow Thorim's armor to be reforged. After completing Jokkum's task, you are to speak with Njormeld in Dun Niffelem.<|text|> This is all beginning to have the smell of fate's hand. Your discovery is what remains of my armor, long ago cast off in a fit of grief and left to the elements. Only the sons of Hodir are capable of its reforging, for they are its original creators. Perhaps you've done enough to soften their hatred of me. Seek out their king, Jokkum, if he still breathes. Find your way into his good graces and plead for his assistance.<|endoftext|> <|startoftext|>A Change of Scenery<|obj|>Reconvene with Lok'lira the Crone in Brunnhildar Village.<|text|>Excellent. There's an exit in the eastern end of the mine that leads to Brunnhildar Village. Follow it and I'll meet you there. We must not be seen together so no one suspects you of aiding me. I'll use my magic to disguise my appearance. Do not worry, -- we'll find your friend in no time.<|endoftext|> <|startoftext|>Catching up with Brann<|obj|>Use Brann's Communicator to contact Brann Bronzebeard and speak with him, then speak to Boktar Bloodfury at the Grom'arsh Crash-Site.<|text|>What are you waiting for? The language barrier has been broken, thanks to Moteha. Contact Brann Bronzebeard and find out anything you can about where he's hiding and what he's chasing after. Maybe we can still salvage something from this disaster.<|endoftext|> <|startoftext|>The Refiner's Fire<|obj|>You must collect 10 Furious Sparks from the Seething Revenants at Frostfield Lake and then use the anvil at Fjorn's Anvil.<|text|>Beneath its porous exterior, this hunk of metal gleams with a mysterious quality. You feel it would only be prudent to burn off the slag at Fjorn's Anvil. As you ponder where in this frozen waste you might find something hot enough for the job, a fire revenant crosses your path...<|endoftext|> <|startoftext|>Gymer's Salvation<|obj|>Engineer Reed at Crusader Forward Camp in Zul'Drak wants you to bring him 6 Banshee Essence and 6 Diatomaceous Earth.<|text|>Now you say that he's locked up in a 100 foot tall cage, eh? If my calculations are correct, we should be able to at least weaken the hinges on the cage, giving the giant enough leeway to break out. If this is going to work I'm going to need some plasticizers and stabilizers. Banshee essence should do nicely for the plasticizer. You can get that from the banshees in the Dead Fields, northeast of us. The stabilizer can be found on the earthragers to the southwest, near Ebon Watch. Get a move on!<|endoftext|> <|startoftext|>Mending Fences<|obj|>Thorim at the Temple of Storms wants you to Kill Fjorn and 5 Stormforged Iron Giants at Fjorn's Anvil, east of Dun Niffelem.<|text|>If I hope to wrest control of the Temple of the Makers from my brother, I must make amends with my old allies. Perhaps by eliminating a common enemy, we may at least take a step towards renewing my friendship with the frost giants. Fjorn has besieged Dun Niffelem with giants of iron. You must defeat him at Fjorn's Anvil, far to the east of here, and weaken his forces sufficiently for the Sons of Hodir to emerge victorious. Take this charm. Use it to summon my earthen to your aid.<|endoftext|> <|startoftext|>Our Only Hope<|obj|>Speak to Gymer at Thrym's End in Zul'Drak once you have used the Jumbo Seaforium Charge to open the Scourge Enclosure that is holding him prisoner.<|text|>What I'm about to give you is called seaforium. It is a highly volatile explosive with some unique properties. Due to its malleable nature, you will be able to fill in the hinges and cracks of the cage for maximum damage. Return to your friend and use the jumbo seaforium charge to set him free. Let's hope he honors the bargain. He's our only hope.<|endoftext|> <|startoftext|>Kill Credit Test<|obj|>/wave at Kill Credit Test<|text|>/wave at me and I'll assign 'kill credit to player' to you.<|endoftext|> <|startoftext|>Speaking with the Wind's Voice<|obj|>Bring 5 Voices of the Wind to Moteha Windborn at the Grom'arsh Crash-Site.<|text|>I suppose we shouldn't have expected to find Brann so easily, not with our luck. If we can make sense of what Brann is saying, you can persuade him to give up his location. The power of the wind is strong in these mountains, and it may prove a great boon to us. A knowledgeable shaman can hear the sound of all the world's tongues on the wind. To the northwest, on the Snowdrift Plains, you will find beings made of wind, the stormriders. Capture their voices and bring them to me.<|endoftext|> <|startoftext|>A Great Storm Approaches<|obj|>Gymer, King of Storm Giants, has asked you to find a way to release him from his cage. Speak with Engineer Reed at the Crusader Forward Camp.<|text|>You are not like the others, little one. You do not reek of the ancient death. Perhaps you can be trusted. I am Gymer, king of the storm giants. I was lured here by my brother, Thiassi, now an undead servant of the Lich King. By the time I realized that his cry for help was a trap, it was too late. I am now a prisoner of the Scourge and I fear that soon I will suffer the same fate as many of the other storm giants. Find a way to release me from this cage and I will aid you to the best of my ability.<|endoftext|> <|startoftext|>The Storm King's Vengeance<|obj|>Speak with Gymer to begin.<|text|>My people have been decimated by the Lich King. The Scourge now use the corpses of storm giants to create mindless flesh giants, or worse, stitched together aberrations like Thrym. I will stop at nothing to see them all driven from this world. We will work together to destroy the Scourge that threaten Zul'Drak. We will kill them all: Navarius, Algar and Thrym! When you are ready, let me know and we will begin our destructive journey.<|endoftext|> <|startoftext|>Speak Orcish, Man!<|obj|>Speak with Moteha Windborn at the Grom'arsh Crash-Site.<|text|> Ruk MogOth red a mogoth ta eft Thros-garE Haldir. Kha gor ruk khaz ta ke ruk hrim eft thros-am-kha ruk kost-um havar go kost. A modoss hine ruk bergum eft thros-am-kha ga eft Haldir ke loch Thon we lo gefrunon ta mitta. Gar Ruk dagUm loch angor-magi ta har ruk! <|endoftext|> <|startoftext|>Sniffing Out the Perpetrator<|obj|>Mount Frostbite and ride her to the source of the scent from Brann's note. Then, recover Brann's Communicator and use it to make contact with Brann Bronzebeard.<|text|>Boktar can have his way this time, but I'll expect him to make it up to me. Don't look at me like that. Boktar may be in command, but no one tells a hunter what to do. 'Put that beast away,' he says. 'Make it stop growling.' All of a sudden he changes his mind when it suits him. Next time he complains, Frostbite'll just nip him a bit. Don't worry, she'll do an admirable job tracking your prey. After she locates her target, you're on your own to deal with iron dwarves, or Brann, or whatever you find.<|endoftext|> <|startoftext|>Light Won't Grant Me Vengeance<|obj|>Gerk at Thrym's End in Zul'Drak wants you to kill 15 Vargul.<|text|>They... They killed my brother. Slaughtered him like he was some sort of animal. Now they got him laid out on one of their tables on the other side of the camp, ready for their grisly experiments. Dargath's dead too. The paladin made a heroic stand at the ruins to the northeast, but the leader of the Vargul, Algar, was too strong. I'm all that's left and I'll be dead soon too. I... I'm turning. If the Light won't grant me vengeance, maybe you will. Kill them all.<|endoftext|> <|startoftext|>A Certain Prisoner<|obj|>Take Mildred's Key to Lok'lira the Crone in the Forlorn Mine.<|text|>You are without mercy. You will do well around these parts. I have another task to ask of you. There is a female vrykul prisoner that's become more of a liability than I had anticipated. She had the gall to claim the right to take part in the Hyldsmeet, our sacred competition of strength and fighting prowess. Here's the key to her shackles. Make it as painless as possible. She's a female after all, even if not one of us.<|endoftext|> <|startoftext|>That's What Friends Are For...<|obj|>Crusader MacKellar at Crusader Forward Camp has asked that you find Crusader Dargath, Gerk and Burr.<|text|>We were attacked by Prince Navarius and at least a dozen Scourge. I told Dargath and the twins to stay inside the tank, but they wouldn't listen. Dargath looked me in the eyes and said, "If somebody doesn't get out of this tank, they'll kill us all." He then made Reed cut the engine and charged. Most heroic thing I've ever seen. I heard the Prince barking orders to the monsters. Sounded like he was taking them to Thrym's End, northwest of here. We have to rescue our friends. Will you go look for them?<|endoftext|> <|startoftext|>The Nose Knows<|obj|>Speak with Khaliisi at the foot of the mountain east of the Grom'arsh Crash-Site.<|text|>In order to track down Brann, we're going to need a creature with a keen sense of smell and a good tracking ability. There weren't any hounds on the zeppelin, but I think I have a substitute. After the crash, I sent Khaliisi down the east face of the mountain to start hunting for food. Her cat, Frostbite, excels at tracking prey in the snow. Tell her that she'll have to part with her companion for a while, at least. She can hunt on her own, but we have no other way of catching up to Brann Bronzebeard.<|endoftext|> <|startoftext|>Mildred the Cruel<|obj|>Speak to Mildred the Cruel inside the Forlorn Mine.<|text|>Our deal is made then. You help me get out of these chains and I'll help you find your little green friend. The Hyldnir who runs this mine is known as Mildred the Cruel -- and with good reason. Tell her you've been sent to lend a hand with the mines. Do whatever she asks until she trusts you with the keys to my shackles.<|endoftext|> <|startoftext|>Examples to be Made<|obj|>Mildred the Cruel at the Forlorn Mine wants you to slay Garhal.<|text|>For every action there is an opposite reaction, sister. In the case of us applying pressure on the males, this has meant newly spread rumors of insurrection. The bearded pig behind this rabble-rousing is called Garhal. Put an end to him... and make sure the other males see his demise. They must learn that insubordination will not be tolerated.<|endoftext|> <|startoftext|>The Shadow Vault<|obj|>Report back to Baron Sliver at The Shadow Vault.<|text|>It sounds like you did extremely well. And you secured three very important allies for the Knights of the Ebon Blade in the process. You should head back. By now, Baron Sliver and the other death knights will be fighting tooth and nail to hold The Shadow Vault against the might of the Scourge. I'm sure they'll need your help.<|endoftext|> <|startoftext|>In Search Of Answers<|obj|>Search Rageclaw Den for a clue about who or what initiated the attacks against the Rageclaw Wolvar.<|text|>These poor creatures are the only survivors. According to their chief, the Drakkari trolls and Rageclaw wolvar have been allies for thousands of years. They've been living here, alongside the trolls, for generations, completely unaware of the ever changing world around them. To the Rageclaw, a troll is a troll, so the troll attack upon their den took them by surprise. We need some answers. Scour their village - southeast of here - for clues as to who or what is in charge of these attacks.<|endoftext|> <|startoftext|>Discipline<|obj|>Mildred the Cruel at the Forlorn Mine wants you to use the Disciplining Rod on 6 Exhausted Vrykul.<|text|>Let's start you off with something straightforward. The male vrykul that work the mines for us do so against their will... purely out of fear of our blades. Once in a while, one of them will lose their motivation. Find any uncooperative vrykul and put them in their place. Take this disciplining rod. You'll want to inflict pain, not death. Well, most of the time anyway.<|endoftext|> <|startoftext|>Making a Harness<|obj|>Astrid Bjornrittar in Brunnhildar Village wants you to obtain 3 Icemane Yeti Hides.<|text|>So you want to ride? Well, if you've made it this far someone must think you've got a shot at the Hyldsmeet. First things first; we'll have to make you a harness. In the cliffs to the south, you'll find scattered groups of yeti. Their hides are tough and just the right thickness. Bring me some and we'll get you started on the path of the bear-rider.<|endoftext|> <|startoftext|>Making Something Out Of Nothing<|obj|>Engineer Reed at Crusader Forward Camp in Zul'Drak has asked that you recover 10 pieces of Scourge Scrap Metal.<|text|>Prince Navarius must be stopped. We can't let the Scourge continue to use this area as a zombie factory. If we can get the tank operational we might stand a chance. What I need right now are spare parts. Northwest of here is an area called Thrym's End. The Scourge armies are using the area as a base of sorts. Spread out across the base is the wreckage from their arrival. Bits and pieces of Scourge scrap metal litter the landscape. Get that stuff to me and I'll try and put it to good use.<|endoftext|> <|startoftext|>The Shadow Vault<|obj|>Report back to Baron Sliver at The Shadow Vault.<|text|>It sounds like you did extremely well. And you secured three very important allies for the Knights of the Ebon Blade in the process. You should head back. By now, Baron Sliver and the other death knights will be fighting tooth and nail to hold The Shadow Vault against the might of the Scourge. I'm sure they'll need your help.<|endoftext|> <|startoftext|>The Missing Bronzebeard<|obj|>Retrieve the Burlap-Wrapped Note from Brann's camp and return it to Boktar Bloodfury at the Grom'arsh Crash-Site.<|text|>Before we left, I received the file Scout Vor'takh compiled on this Brann Bronzebeard. There can be no doubt that Brann was headed for the Storm Peaks from his journal entries and findings in Grizzly Hills. Before we crashed, I caught sight of a campsite south of here, across the Foot Steppes, and overlooking the frozen Bor's Breath River. If Brann isn't there, search the camp and its environs for any clues as to where that blasted dwarf might've gone. Bring back anything you find.<|endoftext|> <|startoftext|>If He Cannot Be Turned<|obj|>Defeat General Lightsbane and then report your success back to Koltira Deathweaver aboard the gunship, Orgrim's Hammer.<|text|>Death knights, such as General Lightsbane, are held on too tight of a leash to be able to be turned from the Lich King's will except under the most extraordinary circumstances. The general keeps himself within the vault overseeing the creation of new weapons. Disturb one of his weapon racks at the northern forge and I assure you, he will come. I'll send Vile, Lady Nightswood, and The Leaper in to help you. If we are to finally own The Shadow Vault, General Lightsbane must fall!<|endoftext|> <|startoftext|>Crusader Forward Camp<|obj|>Seek out Crusader MacKellar at the Crusader Forward Camp in Zul'Drak.<|text|>Crusader Dargath, Crusader MacKellar, Engineer Reed and the twins, Gerk and Burr, were sent to the Dead Fields to establish a battle front days ago. As of my last correspondence with them, they had successfully established a camp on the border of the Dead Fields, northwest of here. In light of this newfound information about Drakuru and Prince Navarius I think it would be prudent to send someone to the Crusader Forward Camp post-haste. Pack up your belongings. You must leave at once!<|endoftext|> <|startoftext|>If He Cannot Be Turned<|obj|>Defeat General Lightsbane and then report your success back to Thassarian aboard the gunship, The Skybreaker.<|text|>Death knights, such as General Lightsbane, are held on too tight of a leash to be able to be turned from the Lich King's will except under the most extraordinary circumstances. The general keeps himself within the vault overseeing the creation of new weapons. Disturb one of his weapon racks at the northern forge and I assure you, he will come. I'll send Vile, Lady Nightswood, and The Leaper in to help you. If we are to finally own The Shadow Vault, General Lightsbane must fall!<|endoftext|> <|startoftext|>The Prototype Console<|obj|>Interact with the Prototype Console in The Inventor's Library.<|text|>Designation SCRAP-E. Directive: Maintain consoles and databases of Inventor's Library in Keeper Mimir's absences. Time since last maintenance cycle: 489 days. Status of schematic data: unknown. Current tasks: Repair prototype console.<|endoftext|> <|startoftext|>It's All Fun and Games<|obj|>Destroy The Ocular and then report to Baron Sliver at The Shadow Vault.<|text|>The Knights of the Ebon Blade want to take the Scourge base known as The Shadow Vault to the northwest. I have a contact in their group who has asked for help. The first step is to blind the Lich King. He's using a device known as The Ocular to watch the area, which floats above the vault's spires. Our goblins have created something for you to use against it. After the 'eye' has been destroyed, find Baron Sliver on the vault grounds. He's pretending to still be under the Lich King's will.<|endoftext|> <|startoftext|>SCRAP-E<|obj|>Bring the SCRAP-E Access Card along with 4 Handfuls of Cobalt Bolts and 5 Overcharged Capacitors to SCRAP-E at The Inventor's Library.<|text|>This card allows the user to access the control panel of the scrapbot designated SCRAP-E, in order to perform maintenance and reprogram the bot's directives. SCRAP-E appears to be assigned to the interior of the building at The Inventor's Library. The card displays a list of the bot's broken components and failing systems. With the proper parts, the bot can be restored to working condition.<|endoftext|> <|startoftext|>I Have an Idea, But First...<|obj|>Baron Sliver at The Shadow Vault has asked you to collect a Cultist Rod, an Abomination Hook, a Geist Rope, and 5 Scourge Essences.<|text|>When I was in the - ahem - employ of the Lich King, we would often use a device known as a sovereign rod to keep some of the more intelligent Scourge in line. I require that you assist me in the construction of a new one. Luckily for you, all of the necessary components are at hand: a cultist rod, an abomination hook, a geist rope, and a handful of Scourge essences. This should not be difficult.<|endoftext|> <|startoftext|>The Exiles of Ulduar<|obj|>Speak with Bouldercrag the Rockshaper at Bouldercrag's Refuge.<|text|>The Storm Peaks are an intriguing place, but there's far more here than titan ruins. The peoples who live here face a dire threat in Loken and his minions. He sent his favorite servants, the iron dwarves, on a brutal campaign against all the creatures of stone. He expelled the earthen from Ulduar, forcing them to take shelter at Bouldercrag's Refuge, on the face of a mountain west of the Inventor's Library. Bouldercrag and his brethren are beset by the iron dwarves there. Find and help them.<|endoftext|> <|startoftext|>Free Your Mind<|obj|>Baron Sliver at the Shadow Vault wants you to use the Sovereign Rod on the corpses of Vile, Lady Nightswood, and The Leaper.<|text|>Vile, Lady Nightswood, and The Leaper would make excellent weapons in the fight against the Lich King if they can be broken from his will. That is what the Sovereign Rod is for. You'll find them on the ledges to the east and west of the vault, as well as on the mid-tier of the vault above us. The rod is to be used upon the corpses of the three. Fly now. We will have them as our own!<|endoftext|> <|startoftext|>The Ebon Watch<|obj|>Deliver the Orders From Drakuru to Stefan Vadu at Ebon Watch in Zul'Drak.<|text|>West of here, across the ruined roads and structures, is the death knight encampment of Ebon Watch. Take these orders and deliver them to Stefan Vadu. He is the death knight in command at Ebon Watch. Let him know that the Argent Crusade will deal with Prince Navarius. They'll have to handle Drakuru. Be careful. The way to Ebon Watch is teeming with Scourge.<|endoftext|> <|startoftext|>It's All Fun and Games<|obj|>Destroy The Ocular and then report to Baron Sliver at The Shadow Vault.<|text|>The Knights of the Ebon Blade want to take the Scourge base known as The Shadow Vault to the northwest. I have a contact in their group who has asked for help. The first step is to blind the Lich King. He's using a device known as The Ocular to watch the area, which floats above the vault's spires. Our dwarves have created something for you to use against it. After the 'eye' has been destroyed, find Baron Sliver on the vault grounds. He's pretending to still be under the Lich King's will.<|endoftext|> <|startoftext|>The Hidden Relic<|obj|>Creteus in the Foot Steppes has provided you with the information to locate Norgannon's Core.<|text|>During your absence, I was privileged enough to parley with the dwarf Brann Bronzebeard. This dwarf indicated his purpose for seeking the keystone, and I am satisfied that it is for satisfactory intent... I believe this dwarf may be the entity for which the keystone was created. Norgannon's Core is located in the Frigid Tomb to the southeast. Its guardians are ancient beings of ice, and they will not welcome your presence. Best these guardians and retrieve the keystone with my blessing.<|endoftext|> <|startoftext|>Ancient Relics<|obj|>Return 10 Relics of Ulduar to Olut Alegut at the Grom'arsh Crash-site.<|text|>Welcome to the peaks. I have a simple request before you head off on whatever grand jaunt you have planned. There are relics and treasures of ancient Ulduar scattered through these mountains. Most are likely in possession of the various sentient races. Return any that you find to me, and I will reward you in kind. Perhaps I'll even let you partake on my many potent ales.<|endoftext|> <|startoftext|>An Experienced Guide<|obj|>Locate Drom Frostgrip.<|text|>I don't know where this core is hiding, but ye knew that. I said I'd help though, and that I shall. There's a hermit by the name of Drom Frostgrip who lives in a cave north of here... down in tha valley. We've strayed away from the titans a bit ourselves being that there are so few about, but Drom's loyal to the old ways... he keeps an eye on their most precious places and speaks te the keeper Creteus often. Yer sure to find him in the back of his cave... tell'm I sent ye and he'll help ye.<|endoftext|> <|startoftext|>The Master Explorer<|obj|>Bring Norgannon's Core to Brann Bronzebeard in the Engine of the Makers.<|text|>Combining the keystone will require Norgannon's Binding - a device located in the Engine of the Makers, the large pit beside us. Brann should be down there with the other half of the keystone now. I have instructed him on the use of the device. He awaits your presence. I will do what I can to keep the iron dwarves occupied, but I do not have confidence that I will hold them for long. King Stormheart is returning to the defense of Frosthold with some of his men shortly. Please hurry.<|endoftext|> <|startoftext|>Unwelcome Guests<|obj|>Fjorlin Frostbrow at Frosthold wants you to kill 10 Stormforged Invaders.<|text|>Our scouts have spotted iron dwarves in the valley north of here. I overheard King Stormheart sending you to visit Drom and I'm admittedly a bit worried about'm. If you find any iron dwarves when you head down there, put'm down hard and fast for me, eh? I dun think they know exactly where we are or how to get here just yet, and I'd prefer to keep it that way.<|endoftext|> <|startoftext|>Fury of the Frostborn King<|obj|>Bring Norgannon's Core back to Creteus in the Foot Steppes.<|text|><|endoftext|> <|startoftext|>Ancient Relics<|obj|>Return 10 Relics of Ulduar to Rork Sharpchin in Frosthold.<|text|>Why hello thar! Before you be headin' off to do your grand questin' and adventure, might I beg a wee favor of ya? These mountains be packed full'a precious relics and baubles... this place be a dream come true for tha league. I'd be much obliged if ya could bring any such treasures you stumble upon back ta me. You can even share in me ale for tha trouble! Trust me , that's a rich deal!<|endoftext|> <|startoftext|>The Drakkensryd<|obj|>Use the Hyldnir Harpoon to defeat 10 Hyldsmeet Drakeriders at the Temple of Storms.<|text|>This is it. You've passed all the tests of the Hyldsmeet... all but one. You've risen among our sisters' best and fiercest. The final test is at hand. The Drakkensryd - the true test of a Hyldnir's worth and warrior spirit. It'll be you, your riding drake, a chained harpoon and a score of your sisters vying for dominance. Show no quarter. None will be expected.<|endoftext|> <|startoftext|>The Frostborn King<|obj|>Speak to Yorg Stormheart in Frosthold.<|text|>Definitely... I can see exactly what the core must look like. If any of the frostborn have seen it, they'll be sure to recognize the description. There's no time to waste, let's get straight to business. Go talk to King Stormheart and request his aid... he's sure to know someone who can help us find the core. And be nice about it will you - he's very respected around here.<|endoftext|> <|startoftext|>Pushed Too Far<|obj|>Fjorlin Frostbrow at Frosthold wants you to ride with a Stormcrest Eagle and kill 16 Stormpeak Wyrms in the Foot Steppes.<|text|>You were there with Loken, weren't you? The iron dwarves captured Veranus, the brood mother of the proto-drakes. The drakes don't seem even a little bit happy about the situation... they've gotten very aggressive. They've pushed into stormcrest territory and the eagles have taken to an all out fight with them. It's time to return the favor. We're riding to the Foot Steppes and slaughtering them there. King Stormheart left this hammer to me - make good use and see to it that I get it back.<|endoftext|> <|startoftext|>The Lonesome Watcher<|obj|>Recover Frostgrip's Signet Ring from an Iron Dwarf Monitor and then bring it to Creteus in the Foot Steppes.<|text|>I never found the core... but I've often spoken to the keeper Creteus, and his omissions give him away. You'll find Creteus over the mountains to the east, in the Foot Steppes, keeping watch on the Engine of the Makers. The core might well be in there, but you'll need to win Creteus's favor. The iron dwarves were here looking for something... it might well be the core. They took my ring. Find their leader, get the ring back, and show it to Creteus so that he knows I sent you.<|endoftext|> <|startoftext|>Aid from the Explorers' League<|obj|>Take Norgannon's Shell to Lagnus at Frosthold.<|text|>Interesting. I don't see any locking mechanisms on the shell. That suggests to me that it may take more than just finding the other piece to combine the keystone. Take the shell back to the expedition leader, Lagnus, at Frosthold. Once he gets over his awe, he should be able to glean what the core looks like based on the shell, and maybe they can get the Frost Dwarves to help find it. I'm going to see if I can find out how to combine the two pieces. We'll catch up once we've both made some progress.<|endoftext|> <|startoftext|>Norgannon's Shell<|obj|>Recover Norgannon's Shell from Archivist Mechaton.<|text|>Charging inventor's disk. Disk charging completed. Preparing emergency protocol gamma. Emergency protocol loaded. Please use the charged disk to activate the guardian of Norgannon's shell, Archivist Mechaton. The archivist will release the shell once your identity has been verified. Please have a pleasant millennium.<|endoftext|> <|startoftext|>Fervor of the Frostborn<|obj|>Yorg Stormheart at Frosthold has requested that you speak to Fjorlin Frostbrow to secure a ride and face your challenge.<|text|>I be more than willing ta lend my shelter and home ta travelers in need, but I'm nae too keen ta force my people inte yer affairs. I'll tell ye what... my people are warriors, straight and true. On the day a frostborn becomes a man, he has ta prove himself in battle. He has ta show us that he'll not let size hold'm back. Show me yer as strong and fierce as one of my men, and I'll have them lend ye an ear or a blade. Speak ta Fjorlin over by the cliff to the south there and he'll put ye ta the test.<|endoftext|> <|startoftext|>Missing Scouts<|obj|>Glorthal in Frosthold has requested a search of the Bor's Breath valley and Bor's Fall for any sign of the missing Frostborn Scouts.<|text|>There is something that I could use a hand with now that I have you. We have a few scouts that are extremely late in returning. The peaks are harsh... but these boys know what they're doing. Head to the east... along the Bor's Breath valley and near Bor's Fall... they should be out that direction. If you find any sign of one of them, bring me back news immediately. We have a few enemies in the area - if any of them are getting a bit uppity, the more warning the better.<|endoftext|> <|startoftext|>Stemming the Aggressors<|obj|>Glorthal Stiffbeard at Frosthold wants you to kill 8 Frostfeather Screechers and 8 Frostfeather Witches.<|text|>Damn harpies. We've beat that bunch into submission more times than I can remember... and they stay quiet for a time after each bout. This time, I'd thought that maybe it sunk in. Apparently not. Their memory may be a bit short, but if their numbers are thinned enough, they'll keep to themselves. Head into the valleys in the north and east and clear out a fair chunk of them for me, will ya?<|endoftext|> <|startoftext|>Offering Thanks<|obj|>Bring the crate of medical supplies to Glorthal Stiffbeard in Frosthold.<|text|>Ah! Thanks for coming up here. Judging by your wide eyes and shivering hands, I'd venture a guess that you're somewhat new. Sounds like it would be good for you to meet our gracious hosts then! We've got some extra medical supplies... to be honest, we weren't expecting to have such a comfortable setup. Go ahead and give this crate to Glorthal over there, and lend them a hand if you would too. We don't want them to think we're ungrateful for how welcoming they've been.<|endoftext|> <|startoftext|>Data Mining<|obj|>Use the Inventor's Disk to retrieve 7 pieces of Hidden Data from the Databanks.<|text|>That disk you assembled... it's blank! That crafty Mimir must've hidden the information somewhere else. Look around the Inventor's Library; do you see any databanks there? That might be what you need to do with the disk. Try using it near some of those databanks. Perhaps it's set to retrieve and store information from them. After you've tried your hand at that, contact me again and let me know what you've found. Meanwhile, I'll be trying to track down the other half of the archive key.<|endoftext|> <|startoftext|>Loyal Companions<|obj|>Fjorlin Frostbrow at Frosthold wants you to obtain 8 slabs of Fresh Ice Rhino Meat and use them to feed the Stormcrest Eagles above town.<|text|>Fresh blood! Good to meet ya! I've got some work if you've got some time. Off to the east are the Foot Steppes... pretty hard land, but there's quite a group of rhino that graze there. Our birds have a taste for that rhino meat, but it's always a bit dangerous for them to go hunting with all of the proto-drakes that nest around there. If you're keen, head over that way and get some rhino meat, bring it back to the peaks above here, and then use it to feed some of the eagles that nest there.<|endoftext|> <|startoftext|>Sirana Iceshriek<|obj|>Glorthal Stiffbeard at Frosthold wants you to kill Sirana Iceshriek.<|text|>This Sirana Iceshriek sounds like the one that's spurring the harpies to be more aggressive. If we kill her, I suspect their attacks won't last long afterwards. One of our stormriders claims to have spotted her circling the peak directly northwest of here. Go find the wench and put her down. Let's see this done.<|endoftext|> <|startoftext|>When All Else Fails<|obj|>Speak to Ricket to make use of Ricket's D16 Propelled Delivery Device to enter further into Storm Peaks.<|text|>So... so I don't think we're going to be getting a good foothold in those mountains. Trust me, I'm not one to give up easily... but between freezing engines, nasty vrykul women, territorial dragon want-to-bes and the half a dozen other nasties settled in the area, this just ain't happening. Don't let that dissuade you though! Just because we can't get a foothold doesn't mean we won't get you there... one-way trips are pretty simple when you get down to it. <|endoftext|> <|startoftext|>Trolls Is Gone Crazy!<|obj|>Chief Rageclaw at Light's Breach in Zul'Drak wants you to use the Drakuru "Lock Openers" found on various Drakuru trolls to free 8 Captured Rageclaw.<|text|>Drakuru... You know who this troll is? I think bad troll are controlled by the Drakuru troll. They call themself Drakuru trolls - that how I know. Now you see why I am chief of Rageclaw. Smartest of all wolvar! But that not why I talk to you now. Bad troll come and kick Rageclaw out of den. Rageclaw that no run away held as prisoner in village. You go to Rageclaw Den, southeast, and free captured Rageclaw. Kill troll for lock opener. You maybe kill many troll for many lock opener.<|endoftext|> <|startoftext|>Pieces to the Puzzle<|obj|>Gather 6 Inventor's Disk Fragments and use them to assemble the Inventor's Disk.<|text|>Thank the Light that someone got my message. Now that I'm safe from the iron dwarves, I need to ask your help with something. I've got a lead on Norgannon's keystone, which guards access to Ulduar's archives, but the Titans divided it into two pieces and secreted them away. One of the pieces, the keystone's shell, is held within the Inventor's Library on the northern coast, south of Ulduar itself. The first thing you'll need to do is retrieve the fragments of an access disk from the library's guardians.<|endoftext|> <|startoftext|>This Just In: Fire Still Hot!<|obj|>Elder Shaman Moky at Light's Breach in Zul'Drak wants you to use the Rageclaw Fire Extinguisher to douse 15 hut fires at Rageclaw Den.<|text|>Trolls attack Rageclaw Den and kick Rageclaw out! It get worse. Trolls now burning village! This very bad. Chief make top Rageclaw shaman, Moky, do study on fire. Results very surprising! Fire still hot and can burn things. Will you help Rageclaw and put fire out? Moky has special Rageclaw fire extinguisher for you. Use special fire extinguisher to put out fire at Rageclaw Den to southeast. Sometimes take many sprays to douse fire, but extinguisher always have water! Rageclaw magic strong!<|endoftext|> <|startoftext|>Cold Hearted<|obj|>Free 3 Captured Proto-Drakes and rescue 9 Brunnhildar Prisoners.<|text|>To be slain honorably on the field of battle brings us all glory. To be frozen in a block of ice and endlessly taunted does not.... You are to fly to the frost giant city of Dun Niffelem, just east of the Valley of Ancient Winters, and liberate our captive proto-drakes. With them, you will be able to free our sisters from their frozen bonds and carry them safely home. Beware the giants' clubs, sister, lest you find yourself numbered among the captives.<|endoftext|> <|startoftext|>Baby Stealers<|obj|>Fjorlin Frostbrow at Frosthold would like you to bring back 15 Stormcrest Eagle Eggs.<|text|>A few weeks ago, if you looked up, you'd see dozens of those beautiful eagles soaring the skies. Now, only a few if any. They've taken to staying with their nests nearly all the time now because the harpies have been stealing their eggs. The harpies have grown a taste for eagle flesh, it seems... the sick wretches are caring for the eggs long enough to feast on the hatchlings. Go into the valleys to the north or the east and find the eggs... bring them back here, and I'll take them back to the nests.<|endoftext|> <|startoftext|>On Brann's Trail<|obj|>Retrieve the Burlap-Wrapped Note from Brann's camp and return it to Archaeologist Andorin at Frosthold.<|text|>After the discovery of Brann's journal in Grizzly Hills, we've only had one other communication from Brann. A mysterious note found its way to Explorers' League headquarters in Ironforge, with no indication of where it came from. All it said was that we're to meet Brann at his camp and help him with his search. From what I can tell, the camp should be located northeast of here, across the Bor's Breath River and at the foot of some ruins from the Path of the Titans.<|endoftext|> <|startoftext|>Sniffing Out the Perpetrator<|obj|>Use the Frosthound Collar at the Abandoned Camp to track down whoever took Brann's possessions. When you recover them, use the communication device and speak to whoever you can contact.<|text|>The tone of Brann's note suggests he meant to bury something with the note, maybe a pack of some kind. You're sure this was all you found? Okay, I'm going to have you take one of these frosthounds with you. The frostborn use them for tracking. Bring it to the destroyed camp and let it get Brann's scent. It should at least lead you to the location of those missing possessions, and if we're lucky, Brann himself.<|endoftext|> <|startoftext|>WANTED: Ragemane's Flipper<|obj|>Recover Ragemane's Flipper and return it to Chief Rageclaw at Light's Breach in Zul'Drak.<|text|>Posted by Chief Rageclaw: Chief Rageclaw trusty lion seal, Ragemane, bite hand that feed him. Rageclaw say Ragemane no more good because of bad Drakuru trolls. Chief Rageclaw very sad to ask that Ragemane be killeded and Ragemane flipper be returned to chief as proof. You find Ragemane to southeast, at Rageclaw Lake. Chief Rageclaw sorry for bad writing. First time use one of these things; plus, Chief Rageclaw is wolvar, not person.<|endoftext|> <|startoftext|>Luxurious Getaway!<|obj|>Speak to Jeer Sparksocket at K3 in the Storm Peaks.<|text|>Hey there, pal! Do you like excitement and explosions?! Who doesn't? I know just the place for you. Down at luxurious K3, they're always making innovative inventions and finding all-new ways to make things blow up! Sounds thrilling, doesn't it? If you want to be part of the fun, head on down today and speak to Jeer Sparksocket! Mandatory disclaimer: manual labor may be required to partake in previously indicated "excitement."<|endoftext|> <|startoftext|>Going Bearback<|obj|>Brijana at Brunnhildar Village wants you to mount Icefang and shoot 7 Frostworgs and 15 Frost Giants in the Valley of Ancient Winters.<|text|>The test awaits, woman! Do you have the heart of a warrior queen? Or that of a sniveling seamstress? One taste of war and you'll know the answer. You might lie to your mother, your sisters, and even yourself, but the battlefield always exposes one's true nature. When you've made your preparations, mount Icefang and ride into battle. From her back, you must rain down a shower of death upon our enemy.<|endoftext|> <|startoftext|>Report To Scourge Commander Thalanor<|obj|>Report to Scourge Commander Thalanor at the balcony on the first floor of Ebon Hold.<|text|>Scourge Commander Thalanor awaits your arrival at the overhang located directly southeast of our current position. Report to Thalanor and requisition a Scourge gryphon to deliver you to Death's Breach. Prince Valanar will be waiting for you down below. Suffer well!<|endoftext|> <|startoftext|>The Admiral Revealed<|obj|>Lord-Commander Arete wants you to deal with Grand Admiral Westwind. Return to the lord-commander upon Death's Rise after you have done so.<|text|>When High General Abbendis was confronted at New Hearthglen, the grand admiral protected himself within an impenetrable sphere of magic before making his escape. I am particularly adept at nullifying magic. Take this to use against him inside The Hidden Hollow when he puts the sphere up. I wish that I could be there to see the look on his face when you do it. Deal with him.<|endoftext|> <|startoftext|>Leave No Goblin Behind<|obj|>Find the entrance to the Forlorn Mine in northern Sifreldar Village and look for clues for Zeev Fizzlespark's whereabouts.<|text|>All of our boys are back... thanks to you! Well... all but one. My brother Zeev is still up there according to the others. Apparently they have some sort of mine where they make their prisoners work. Go in there and see if you can find out anything.<|endoftext|> <|startoftext|>The Endless Hunger<|obj|>Instructor Razuvious in Ebon Hold has commanded you to free an Unworthy Initiate and then kill the Unworthy Initiate in cold blood!<|text|>The endless hunger will soon take hold of you. When it does, you will feel pain immeasurable. There is only one remedy for the suffering: the hunger must be sated. I give you the key to your salvation. Chained to the Heart of Acherus are those deemed unworthy of the dark brotherhood. Use the key to free an unworthy initiate. Allow them to equip their gear and battle you for their freedom. Kill and the pain will cease. Fail and suffer for eternity. Live or die - the choice is yours to make.<|endoftext|> <|startoftext|>Second Chances<|obj|>Kill Archbishop Landgren and then summon Arete's Gate in the presence of his corpse. Speak with Lord-Commander Arete inside The Crimson Cathedral once he's completed his questioning of the archbishop's spirit.<|text|>I'd heard they have an archbishop in their cathedral, but I had no idea that they'd resurrected and promoted Landgren! The Crimson Cathedral is heavily guarded with only one entrance, so you'll need help. We still need to know where the grand admiral is, but this time we're not taking any chances! Take this device. It can be used to summon a gate for me to step through once you've killed the archbishop. I'll have my answers directly from his compelled soul! We will find Grand Admiral Westwind!<|endoftext|> <|startoftext|>Runeforging: Preparation For Battle<|obj|>Instructor Razuvious in Ebon Hold has commanded you to use your Runeforging ability in your spellbook to engrave a rune upon your Runed Soulblade.<|text|>The mark of war is etched indelibly upon your soul, death knight. You have learned the dark art of runeforging and with it you will engrave runes of power upon your weaponry. Preparations for battle must be made. Return to one of the runeforges, here in the Heart of Acherus, and use the power of runeforging to emblazon your weapon with a rune of power! Return to me when your blade glows with dark energy!<|endoftext|> <|startoftext|>The Grand (Admiral's) Plan<|obj|>Deliver the Note from the Grand Admiral to Lord-Commander Arete at Death's Rise.<|text|>At first this note looks like any of the other intel that you've been looking for. However, a quick perusal of its contents disabuses you of this notion. The letter conveys that Grand Admiral Westwind is present somewhere on the island, but that he is keeping himself secluded for now. He speaks of a glorious day that is coming soon in which the Scarlet Onslaught will wash over first the Lich King and then the rest of world to finally bring order to Azeroth. The lord-commander will want to see this!<|endoftext|> <|startoftext|>The Crone's Bargain<|obj|>Lok'lira the Crone inside the Forlorn Mine wants you to retrieve the Runes of the Yrkvinn from Overseer Syra.<|text|>Yes, it must be the green-skinned prisoner you're after... We might be able to help each other. You're not going to get the goblin out of here by force. Not alive, anyway. Among my people I am known as a Yrkvinn, a practitioner of illusions. As you can see, the Hyldnir have made me their prisoner. If I had my runes, I could make you go unnoticed among them. Further inside, patrolling the mines, you'll find an overseer named Syra. She has my runes. Retrieve them and we'll talk some more.<|endoftext|> <|startoftext|>Intelligence Gathering<|obj|>Aurochs Grimbane at Death's Rise wants you to collect 5 Onslaught Intel Documents.<|text|>I need to know what the Scarlet Onslaught is planning today. You will be my instrument in this task. Fly to Onslaught Harbor and rifle through their baggage trunks for documents. The trunks will be locked, so you'll have to take the keys from the Scarlet Onslaught members by whatever means.<|endoftext|> <|startoftext|>In Strict Confidence<|obj|>Lord-Commander Arete at Death's Rise wants you to beat information out of Captains Welsington and Hartford.<|text|>If anyone knows where the admiral is, then surely it must be his captains on the ships in Onslaught Harbor. Welsington and Hartford are their names if memory serves. Go beat the information out of them and then end their miserable lives. I want to know where the grand admiral is hidden!<|endoftext|> <|startoftext|>They Took Our Men!<|obj|>Gretchen Fizzlespark wants you to go to Sifreldar Village and rescue 5 Goblin Prisoners.<|text|>You have to help us! We were in the middle of an expedition into the mountains to set up a transmission tower when we were attacked. They looked like vrykul, except their skin was blue and layered with frost.... and they were all female! They took all the men in the expedition and let us women go. Please! We think they're being held in Sifreldar, the village overlooking K3.<|endoftext|> <|startoftext|>Expression of Gratitude<|obj|>Ricket at K3 wants you to kill Gnarlhide.<|text|>I know just the job for an eager newcomer! We've got a gnoll problem. You might even call it a gnoll infestation! Pesky things. They keep creeping up more and more, and now they're on our doorstep, stealing our parts! Inconceivable. It all begins and ends with their uppity leader, Gnarlhide. I want you to see to that "ends" part. Go pay him a visit at his camp all the way to the west, in Snowblind Hills. And when I say "pay him a visit," that's a euphemism for "kill him painfully." Kay? Kay!<|endoftext|> <|startoftext|>Overstock<|obj|>Ricket at K3 wants you to use Improved Land Mines at Garm's Bane to fend off the attackers from Garm. Both Garm Invaders and Snowblind Followers will count towards this goal.<|text|>Hey there again! You didn't run off like all the other adventurers did? Well, you're just a peach, aren't ya? I was beginning to think I smelled funny or something! We could still use a bit of a hand around here, and you have just the right experience. Remember those magnataur? Well apparently the cave didn't completely collapse... there are still quite a few left. So much for Gino taking care of them, eh? Fortunately, Jeer made way more than enough mines. You've got this!<|endoftext|> <|startoftext|>Bitter Departure<|obj|>Escort the Injured Goblin Miner out of Crystalweb Cavern and then speak to Ricket at K3.<|text|>Oi - thank you! I thought for sure I'd just be a spider snack. Perhaps I'm speaking a bit soon though - let's get the heck out of here! Let me know as soon as you're ready to go... make it quick.<|endoftext|> <|startoftext|>Ore Repossession<|obj|>Tore Rumblewrench outside of Crystalweb Cavern would like you to retrieve 5 samples of Impure Saronite Ore.<|text|>We're moving in! There were some snobolds here when we arrived... their mining operation seems to have met some unfortunate happenings though. Doesn't much matter - we were taking over soon anyway. I sent some of our miners in there to get me some ore samples that I can use to calibrate our machines for processing, but they haven't come back. Mind going in there and nabbing some samples for me in their stead? The snobolds probably have some on them, though I'd expect most of them are dead by now.<|endoftext|> <|startoftext|>Moving In<|obj|>Tore Rumblewrench outside of Crystalweb Cavern wants you to kill 12 Crystalweb Spiders.<|text|>Hiya! The name's Tore. I head up the mining operation here at K3... or I will shortly anyway! This here cave is full of creepy-crawlies. I think we could do with a few less spiders before we move in - what'd you think?<|endoftext|> <|startoftext|>Only Partly Forgotten<|obj|>An Injured Goblin Miner in Crystalweb Cavern wants you to bring back an Icetip Venom Sac from an Icetip Crawler.<|text|>Oi... it's like there's a propeller in my stomach. I think I can walk, but I got something nasty in my system when I got bit by something in the back of the cave. It was bigger than the other spiders... and brightly colored. Ricket can probably make me an antidote, but she'd need the venom sac from whatever bit me. Would you mind finding it for me? I don't think Tore's coming. I'll just pretend I'm dead here and hopefully they'll leave me alone.<|endoftext|> <|startoftext|>Reclaimed Rations<|obj|>Ricket at K3 wants you to repossess 16 Dried Gnoll Rations from the nearby Savage Hill Gnolls.<|text|>Hey hey! You're a new face! Care to lend Ricket a hand? We have a somewhat unexpected problem - food shortage. I know, I know... we should have seen that coming, but you don't get it. We tend to have somewhat of a quick turn-around here with our sapper squad and all, so usually we don't have to worry about long term eats. Good old K3's gotten popular though. Convenient solution? There are gnoll camps to the west and some gnolls scattered, scavenging as gnolls do. Care to go nab some of their rations?<|endoftext|> <|startoftext|>Demolitionist Extraordinaire<|obj|>Return to Ricket at K3.<|text|>You've got some swift feet on you sonny! Thanks for lending a hand with those explosives... I've been waiting to give that invention a good test run for a while! Go ahead and tell Ricket we should be covered on the magnataur front now... my sappers will clean up any of the remaining baddies. Thanks again!<|endoftext|> <|startoftext|>Ample Inspiration<|obj|>Ricket at K3 wants you to retrieve a U.D.E.D, use it to blow up a mammoth, and retrieve 8 Hearty Mammoth Meat.<|text|>Wow! That stuff is nasty. Not to account for gnoll taste or anything, but I figured whatever they had would at least be... edible? Let's get more creative. Tore's got an explosive dispenser north of town... not far from the big cavern entrance, can't miss it. I'm sure she intends them for mining purposes of some sort, but I've got a better idea. Grab one of those things and rush it to one of the nearby mammoths... most of them are to the west. Collect the meat, bring it back.<|endoftext|> <|startoftext|>Know No Fear<|obj|>Ricket at K3 wants you to kill 6 Garm Watchers and 8 Snowblind Devotees.<|text|>Now that we have the teleporter open, my plan is quite complex... it has several facets and will take impeccable coordination. And there are supplies to be gathered! And troops to recruit! Likely, weeks of hard labor as well! Hahah, I had you going there for a moment, didn't I? You've got this, kid. Hop through the teleporter and take the fight to them! Our sappers will back you up... they won't have anywhere to run.<|endoftext|> <|startoftext|>A Flawless Plan<|obj|>Gino at Garm's Rise wants you to plant the Hardpacked Explosive Bundle near Frostgut's Altar, kill Tormar Frostgut, and then escape the cave before it collapses on you.<|text|>Hey there! Joining us for the assault I assume? I've got a special task for you... we're going to bring the whole cave down on their heads! Towards the back of their cave, you should find Frostgut's Altar. Sneak up and plant this hardpacked explosive bundle somewhere close to it. Once the charge is placed, stick around just long enough to make sure Frostgut bites it, then get out quickly! There's no knowing how long the cave will last once that thing goes off!<|endoftext|> <|startoftext|>Slightly Unstable<|obj|>Deliver Jeer's Improved Land Mines to Ricket in K3.<|text|>Looking good! No, not you - my new mines. You're just a little full of yourself, aren't you? I, on the other hand, am absolutely brilliant! My intellect cannot be matched. What were we talking about? Oh yes, my new mines! New and improved... ready for whatever devious use Ricket has concocted. Be a and go hand them off to Ricket, will you? She's right over there... it should be quite the epic journey, I'm sure. Be careful though, she's a little loopy.<|endoftext|> <|startoftext|>Opening the Backdoor<|obj|>Ricket at K3 would like you to locate the Transporter Power Cell and use it to activate the Transportation Pad at Garm's Rise.<|text|>The sapper squad is ready. That means it's fun time, my dear! There's only one thing holding us up from our full-scale assault on Garm! I sent a runner to set a teleporter up behind Garm--successfully I might add--and he returned to get the power cell it needs to function. It isn't working yet... which means the power cell didn't get there. I need you to look just on the other side of Garm's Bane for the power cell. When you find it, bring it farther east to Garm's Rise and activate the teleporter.<|endoftext|> <|startoftext|>A Delicate Touch<|obj|>Ricket at K3 wants you to use Improved Land Mines at Garm's Bane to fend off 12 attackers from Garm. Both Garm Invaders and Snowblind Followers will count towards this goal.<|text|>I've been waiting an eternity for these mines! Well, a few days at least. What took him so long? Here's the low down, compadre... there's this nasty bunch of magnataur--you know, big, hairy, and extremely ugly--and they seem pretty keen on taking K3 for themselves. Not going to happen. We've got some defenses set up in their path, northeast of here. Sadly, our laser turrets have pretty limited power supplies... that's where these mines come in! Get over there and blow them up good!<|endoftext|> <|startoftext|>Investigate the Scourge of Exodar<|obj|>Collect three Dim Necrotic Stones from the Scourge outside the Exodar and investigate the glowing runic circles near their encampment. Then return to Lieutenant Kregor.<|text|>The Lich King has sent his undead upon our very doorstep; we cannot remain idle! Surely you will step up to defend the Exodar from these accursed invaders? There are strange runic circles outside, glowing with the same energy that surrounds the undead and the Necropolis above. They have significance, I'm certain, and I want you to find out what. Thin the numbers of those aberrations while you're at it; bring me proof of their death along with your results, and I will reward you. Go!<|endoftext|> <|startoftext|>Just Around the Corner<|obj|>Jeer Sparksocket at K3 would like Sparksocket's Tools retrieved from his minefield.<|text|>Blast it! Where are my tools? I had them here just a moment ago. Oh! I probably forgot them when I was setting up that minefield in the west. That's mildly inconvenient. I'd be quite appreciative if you could go get them for me. You'll need to watch your step though... you should be able to use the same path that I did to get out. Oh, and don't try to fly in... I had the presence of mind to set up turrets to shoot down anything that might fly, and they aren't very discerning in who they target.<|endoftext|> <|startoftext|>Investigate the Scourge of Silvermoon<|obj|>Collect three Dim Necrotic Stones from the Scourge outside Silvermoon and investigate the glowing runic circles near their encampment.<|text|>The Lich King has sent his undead upon our very doorstep; we cannot remain idle! Surely you will step up to defend Silvermoon from these accursed invaders? There are strange runic circles outside, glowing with the same energy that surrounds the undead and the Necropolis above. They have significance, I'm certain, and I want you to find out what. Thin the numbers of those aberrations while you're at it; bring me proof of their death along with your results, and I will reward you. Go!<|endoftext|> <|startoftext|>Clean Up<|obj|>Jeer Sparksocket at K3 would like 10 pieces of Charred Wreckage.<|text|>To the point... Ricket's asked me to put together some stronger land mines, but I'm running low on parts. Just west of town, you'll find the remains of our last rocket sled... Ricket got a little excited when she was fueling it, but I probably should have thought to not put the nozzle right over the exhaust. Live and learn, eh? There should be a good stock of spare parts scattered around the destroyed sled... why don't you go ahead and chase off those scavengers and nab me some of that wreckage?<|endoftext|> <|startoftext|>You'll Need a Gryphon<|obj|>Deliver an Onslaught Gryphon to Uzo Deathcaller at Death's Rise.<|text|>What could be more fitting than to take one of their own gryphons to use against them? Go to Onslaught Harbor and take the reins to one of their gryphons from the dead clutches of its rider. Return with the gryphon, delivering it to Uzo Deathcaller. He will see to its proper transformation and provide you with further instructions.<|endoftext|> <|startoftext|>No Fly Zone<|obj|>Uzo Deathcaller at Death's Rise wants you to kill 10 Onslaught Gryphon Riders.<|text|>Now that you got your bone gryphon, I wantcha to take it back down there everyday and make a no fly zone over Onslaught Harbor. I gotta admit, mon, I don't really care if you use the bone gryphon to kill them gryphon riders or not. But I'm guessin' that if you do, you'll find it much easier to get to 'em. Besides, it's got lots of neat tricks you can use.<|endoftext|> <|startoftext|>Orgrimmar<|obj|>Grand Apothecary Putress wants you to give the Dual-plagued Brain to Apothecary Karlov in Orgrimmar.<|text|>We have a breakthrough! Our zombie specimens have given new insight into the nature of the Scourge's plague. They have born rotten, delicious fruit... Take this box to Orgrimmar. Inside is a head that is infected with the zombie plague, and something else we have devised -- an anti-plague. The two plagues battle within the zombie brain, and that brain is the key to a cure, I am certain of it. Bring the box to my assistant, Apothecary Karlov. He attends Thrall in Orgrimmar.<|endoftext|> <|startoftext|>Ironforge<|obj|>Bishop Lazaril wants you to bring the Light-infused Artifact to High Tinker Mekkatorque in Ironforge.<|text|>Our prayers have been answered! Using the concentration of Light from the Naaru of Shattrath, and the shared benedictions from the faithful, we have created holy artifacts of profound power. These artifacts will be our weapon against the Lich King's machinations. Take this. Guard it close, and secure its passage to Ironforge. High Tinker Mekkatorque in Tinkertown will be eager to make use of the artifact's power.<|endoftext|> <|startoftext|>To the Rise with all Due Haste!<|obj|>Report to Lord-Commander Arete at Death's Rise in Icecrown.<|text|>Some would say that our most critical mission lies not with the Lich King, but with the utter destruction of the Scarlet Onslaught. I would say that is foolish, but who am I to judge? Death's Rise is far to the southwest, overlooking the sea along the cliff wall. There you will find Lord-Commander Arete personally overseeing the Onslaught's destruction himself. Do see to it that you report to him with all due haste. He asked for you personally.<|endoftext|> <|startoftext|>Desperate Research<|obj|>Speak with Grand Apothecary Putress in the new apothecary camp at the Terrace of Light in Shattrath.<|text|>, the Lich King plagues us with invasion. To beat him back to his frozen throne, the Horde and Alliance must stand resolute together. In Shattrath, in the Terrace of Light, that alliance has been struck. To aid our struggle against the Lich King, go to the new apothecary camp in the Terrace of Light and speak with Grand Apothecary Putress. He leads desperate research to end the zombie plague. His cure is our salvation. Be swift. Each moment passed is another innocent life lost.<|endoftext|> <|startoftext|>My Heart is in Your Hands<|obj|>Drakuru wants you to bring the Heart of the Ancients to him at Drak'atal Passage.<|text|> Hey, mon! Dis eye of da prophets be great! I been usin' it to watch ya and I see ya got da heart now! Not bad.... Now ya just gotta bring it to my brazier at Drak'atal Passage, a short walk east of ya. Ya must drink my elixir at da pedestal to summon me there. This time, ya need ta mix in some desperate mojo from the defenders there for it ta be workin'.<|endoftext|> <|startoftext|>Blood in the Water<|obj|>Lord-Commander Arete at Death's Rise wants you to fill the Gore Bladder with the blood of 10 Ravenous Jaws.<|text|>The forces at Onslaught Harbor are heavily reinforced by gryphon riders. You need a mount that will enable you to put them down. But first, we need the components for the ritual that is going to make it all happen. A great deal of blood is necessary for the ritual to be undertaken. There is a readily available supply down there in the harbor... sharks. Do not return to me until you've filled this bladder with their blood.<|endoftext|> <|startoftext|>From Their Corpses, Rise!<|obj|>Setaal Darkmender at Death's Rise has given you the Darkmender's Tincture. Apply it to the corpses of 10 of any of the Scarlet Onslaught units found at Onslaught Harbor.<|text|>How kind... how generous our lord-commander is. Where he is flowers and sunshine, I am filled only with hatred. It is not enough to end their miserable lives... I want them humiliated... debased! What could be more unspeakable than to be turned into that which you hate? To dedicate your existence to eradicating a thing, and then in the end to become it? How sad. Take this tincture northwest to Onslaught Harbor. Apply it to their still corpses and watch what happens, but avoid the cathedral.<|endoftext|> <|startoftext|>A Desperate Alliance<|obj|>Speak with Bishop Lazaril in the new Alliance camp at the Terrace of Light in Shattrath.<|text|>Good , the Lich King plagues us -- both Horde and Alliance -- with disease and invasion. Only by joining our strengths can the two great cultures of Azeroth survive against his assault. In Shattrath, in the Terrace of Light, that alliance has been struck. To aid our struggle against the Lich King, go to the new Alliance camp in the Terrace of Light and speak with Bishop Lazaril. Light speed.<|endoftext|> <|startoftext|>The Story Thus Far...<|obj|>Listen to Lord-Commander Arete's tale at Death's Rise.<|text|>We have much to do, but first I believe a short refresher is in order. We death knights have a colorful past with our Scarlet friends who idiotically rest comfortably in the harbor below us to the northwest. When you are ready for an earful, speak with me again and I shall provide enlightenment.<|endoftext|> <|startoftext|>Force of Nature<|obj|>Travel to the Blight Line, between Rainspeaker Rapids and the Lost Lands in Sholazar Basin and seek the Avatar of Freya.<|text|>I'm not sure about what I saw while flying to the northeast, but to me it looked like a gigantic woman kicking some Scourge butt. I'd heard the professor talk about a certain "lifewarden" appointed by the titans to look over Sholazar. I might not be a titan historian, but it sounds like she fits the bill. I also know that if the Scourge cross the border between the Lost Lands and the rest of Sholazar, our expedition's as good as dead. What do you say you go look for her and lend a hand?<|endoftext|> <|startoftext|>Salvaging Life's Strength<|obj|>The Avatar of Freya wants you to go to the Sundered Shard to the southeast and use the Lifeforce Gem on 8 destroyed Lifeblood Elementals.<|text|>The Lifeblood Pillar was toppled over with great force, sending the very earth into an upheaval. The elementals that wander the sundered shard carry with them the very life essence that gave the pillar its strength. I cannot allow this energy to be wasted, for only four pillars remain. Head to the sundered shard, to the southeast, and seek the lifeblood elementals. Use this gem on their remains to recover their rampant energy. We'll need the energy to heal the land when all this is over.<|endoftext|> <|startoftext|>The Lich King's Command<|obj|>Report to Scourge Commander Thalanor at Browman Mill.<|text|>The Scarlet Enclave is no more. What remains of the Crusade will be dealt with in Northrend. We now turn all of our efforts to Light's Hope Chapel. No longer will this affront to your master be allowed to exist! I have issued my final command. Scourge Commander Thalanor awaits your arrival at the edge of Browman Mill. Go northwest, through the cave, into the Noxious Glade and take the path leading out of the glade to the mill. Do not fail me.<|endoftext|> <|startoftext|>Swords Deck<|obj|>Use the Swords Deck to summon a Darkmoon Fortune Teller and give the deck to them.<|text|>Now that you have gathered all of the Swords cards together into a deck, another card appears on top. It depicts a fortune teller that seems to stare at you no matter how you hold the card. You feel the card could be used to communicate with someone.<|endoftext|> <|startoftext|>Siphoning the Spirits<|obj|>Captain Arnath at Heb'Valok wants you to collect 5 Ancient Ectoplasms from the Lost Drakkari Spirits at the Pools of Zha'Jin.<|text|>You should be happy he's coming, they said. You'll enjoy his company, they said.... Well it's not as if I had a choice in the matter. Finklestein is the Crusade's best alchemist. I suppose I should be honored that he's chosen my post to set up shop. But ever since he's arrived, I've been relegated to collecting various alchemical ingredients. Say, how about you give me a hand? Just south of here are some pools that are haunted by spirits of ancient trolls. Collect their ectoplasm for me.<|endoftext|> <|startoftext|>A Steak Fit for a Hunter<|obj|>Bring 5 Longneck Grazer Steaks to Korg the Cleaver at the Nesingwary Base Camp.<|text|>Sometimes, there's nothing worse than a camp full of hunters. They're all so busy taking down prey animals that the only meat I get is tough and stringy. That's hardly the kind of thing you want to come home to after a long day on the hunt. Lucky for us, though, there is a source of tender, succulent meat nearby. To the south of the river and the camp live longneck grazers. They're a perfect source of meat for our hungry hunters. Bring me back the best cuts of meat and we'll properly toast our comrades.<|endoftext|> <|startoftext|>Taking a Stand<|obj|>Bloodrose Datura at Ebon Watch wants you to speak with Commander Falstaav at The Argent Stand.<|text|>A few moments ago I spotted a signal flare over the treeline to the east. That can only mean that things are not going smoothly for the Crusaders at Argent Stand. I cannot leave our post here, but you can. When time permits, make your way up to Commander Falstaav and see if there's anything you can do to lighten their burden.<|endoftext|> <|startoftext|>The Magical Kingdom of Dalaran<|obj|>Deliver the Kirin Tor Signet to Archmage Celindra at The Violet Gate in Dalaran.<|text|>Hello. You may or may not be aware that we Kirin Tor moved our city here to Northrend. No longer does Dalaran sit under its protective dome on the shores of Lordamere Lake. Now the city magically floats above the Crystalsong Forest. We believe you to be ready for your journey to the city. Speak with me again and I will cast a spell of teleportation to transport you there. When you arrive, seek out Archmage Celindra and give her my signet as proof that we spoke.<|endoftext|> <|startoftext|>Smoke on the Horizon<|obj|>Khufu in Zim'Torga wants you to travel to Light's Breach and report to Sergeant Riannah there.<|text|>You hear that? The clamor of battle far to the west reaches us here, even over the din of our own struggle. The Scourge are threatening to break through the lines of those calling themselves the Argent Crusade. Preventing this is as urgent as anything in the region. Travel to Light's Breach and join in their struggle. Speak to Maaka and he will provide you safe passage.<|endoftext|> <|startoftext|>Back Through the Waygate<|obj|>Bring the Omega Rune to the Avatar of Freya at the Rainspeaker Rapids in Sholazar Basin.<|text|>You speak the truth. I can sense the very essence of Sholazar Basin begin to fray by the blight of undeath even as we speak. I've bound my being into the rune. Deliver it to she who sent you here -- for only her power can grant me passage to her lands.<|endoftext|> <|startoftext|>The Magical Kingdom of Dalaran<|obj|>Deliver the Kirin Tor Signet to Archmage Celindra at the Violet Gate in Dalaran.<|text|>Hello. You may or may not be aware that we Kirin Tor moved our city here to Northrend. No longer does Dalaran sit under its protective dome on the shores of Lordamere Lake. Now the city magically floats above the Crystalsong Forest. We believe you to be ready for your journey to the city. Speak with me again and I will cast a spell of teleportation to transport you there. When you arrive, seek out Archmage Celindra and give her my signet as proof that we spoke.<|endoftext|> <|startoftext|>The Light of Dawn<|obj|>Defeat the forces of the Argent Dawn and uncover the Light of Dawn.<|text|>The Argent Dawn stands defiantly against us at Light's Hope Chapel. They dare oppose the Scourge and for that reason alone they must be destroyed! The mighty armies of the Lich King stand at the ready as the final battle for the Plaguelands approaches. Today we ascend into the immortal realm of Scourge heroes! When you are ready for battle, report to Highlord Darion Mograine. It is the highlord who will issue the final march orders and command our armies at Light's Hope Chapel.<|endoftext|> <|startoftext|>The Undercity<|obj|>Grand Apothecary Putress wants you to give the Dual-plagued Brain to Master Apothecary Faranell in the Undercity.<|text|>The zombie plague was a blessing in disguise. In our search for a cure, we have learned so much of the Scourge and their contagion. Our research has given us weapons against them. Weapons, and tools... Take this -- it is a zombie's head and has been partially cured of its plague by injecting it with a compound derived from our recent discoveries. Deliver the head to Master Apothecary Faranell; I have a list of experiments I would like him to perform on it.<|endoftext|> <|startoftext|>First Things First<|obj|>Commander Kunz at Argent Stand wants you to report to Sergeant Riannah at Light's Breach.<|text|>Listen up! This entire region is full of crises. Everywhere you look you'll find those who could use your assistance. No one needs your help right now more than Riannah. The scourge have forced their way between us, leaving her and those she commands isolated. Light's Breach, where her forces are holding out, lies just southwest of here.<|endoftext|> <|startoftext|>Into the Breach!<|obj|>Crusader Valus at Light's Trust wants you to report to Sergeant Riannah at Light's Breach in Zul'Drak.<|text|>Ready yourself. I'm dispatching you to Light's Breach, northeast of here. I've received word that the Scourge are making a push to take over Zul'Drak. This will not come to pass. See to it that you assist in the destruction of the Scourge there. The light demands it. Dismissed.<|endoftext|> <|startoftext|>Thunder Bluff<|obj|>Grand Apothecary Putress wants you to give the Dual-plagued Brain to Apothecary Chaney in Thunder Bluff.<|text|>We have a breakthrough! Our zombie specimens have given new insight into the nature of the Scourge's plague. They have born rotten, delicious fruit... Take this box to Thunder Bluff. Inside is a head that is infected with the zombie plague, and something else we have devised -- an anti-plague. The two plagues battle within the zombie brain, and that brain is the key to a cure, I am certain of it. Bring the box to my assistant, Apothecary Chaney. He attends Magatha Grimtotem in Thunder Bluff.<|endoftext|> <|startoftext|>Silvermoon<|obj|>Grand Apothecary Putress wants you to give the Dual-plagued Brain to Apothecary Tepesh in Silvermoon City.<|text|>We have a breakthrough! Our zombie specimens have given new insight into the nature of the Scourge's plague. They have born rotten, delicious fruit... Take this box to Silvermoon City. Inside is a head that is infected with the zombie plague, and something else... an anti-plague. The two plagues battle within the zombie brain, and that brain is the key to a cure, I am certain of it. Bring the box to my assistant, Apothecary Tepesh. She attends Lor'themar Theron in Silvermoon City.<|endoftext|> <|startoftext|>Learning to Leave and Return: the Magical Way<|obj|>Archmage Celindra at The Violet Gate in Dalaran wants you to use the Teleport to Violet Stand Crystal and the Teleport to Dalaran Crystal.<|text|>Just in case you don't already know, you can use the crystal on the platform behind me to teleport to the Violet Stand in Crystalsong Forest beneath Dalaran. Correspondingly, you can use the crystal at the stand below to return to the chamber above me. I would like for you to do this now.<|endoftext|> <|startoftext|>The Magical Kingdom of Dalaran<|obj|>Deliver the Kirin Tor Signet to Archmage Celindra at The Violet Gate in Dalaran.<|text|>Hello. You may or may not be aware that we Kirin Tor moved our city here to Northrend. No longer does Dalaran sit under its protective dome on the shores of Lordamere Lake. Now the city magically floats above the Crystalsong Forest. We believe you to be ready for your journey to the city. Speak with me again and I will cast a spell of teleportation to transport you there. When you arrive, seek out Archmage Celindra and give her my signet as proof that we spoke.<|endoftext|> <|startoftext|>Desperate Research<|obj|>Speak with Grand Apothecary Putress in the new apothecary camp at the Terrace of Light in Shattrath.<|text|>, the Lich King plagues us with invasion. To beat him back to his frozen throne, the Horde and Alliance must stand resolute together. In Shattrath, in the Terrace of Light, that alliance has been struck. To aid our struggle against the Lich King, go to the new apothecary camp in the Terrace of Light and speak with Grand Apothecary Putress. He leads desperate research to end the zombie plague. His cure is our salvation. Be swift. Each moment passed is another innocent life lost.<|endoftext|> <|startoftext|>Desperate Research<|obj|>Speak with Grand Apothecary Putress in the new apothecary camp at the Terrace of Light in Shattrath.<|text|>, the Lich King plagues us with invasion. To beat him back to his frozen throne, the Horde and Alliance must stand resolute together. In Shattrath, in the Terrace of Light, that alliance has been struck. To aid our struggle against the Lich King, go to the new apothecary camp in the Terrace of Light and speak with Grand Apothecary Putress. He leads desperate research to end the zombie plague. His cure is our salvation. Be swift. Each moment passed is another innocent life lost.<|endoftext|> <|startoftext|>Orgrimmar<|obj|>Grand Apothecary Putress wants you to give the Dual-plagued Brain to Apothecary Karlov in Orgrimmar.<|text|>We have a breakthrough! Our zombie specimens have given us new insight into the nature of the Scourge's plague. They have born rotten, delicious fruit... Take this box to Orgrimmar. Inside is a head that is infected with the zombie plague, and something else we have devised -- an anti-plague. The two plagues battle within the zombie brain, and that brain is the key to a cure, I am certain of it. Bring the box to my assistant, Apothecary Karlov. He attends Warchief Thrall in Orgrimmar.<|endoftext|> <|startoftext|>DEPRICATED>>Enemy of Our Enemy<|obj|>Sergeant Riannah in Light's Breach wants you to speak with Stefan in Ebon Watch and offer your assistance.<|text|>As much as we find working with death knights distasteful, we cannot afford to be picky about our allies here. We're pinched between the Scourge and the savage Drakkari, who want nothing more than to destroy us so that they can get at one another. Travel west to Ebon Watch. Speak with Stefan and see if you can be of service to him.<|endoftext|> <|startoftext|>Desperate Research<|obj|>Speak with Grand Apothecary Putress in the new apothecary camp at the Terrace of Light in Shattrath.<|text|>, the Lich King plagues us with invasion. To beat him back to his frozen throne, the Horde and Alliance must stand resolute together. In Shattrath, in the Terrace of Light, that alliance has been struck. To aid our struggle against the Lich King, go to the new apothecary camp in the Terrace of Light and speak with Grand Apothecary Putress. He leads desperate research to end the zombie plague. His cure is our salvation. Be swift. Each moment passed is another innocent life lost.<|endoftext|> <|startoftext|>Welcome!<|obj|>Bring the Ebon Hold Gift Voucher to Siouxsie the Banshee in Ebon Hold.<|text|>Welcome to the World of Warcraft! As special thanks for purchasing the World of Warcraft Collector's Edition, turn in this gift voucher to Siouxsie the Banshee in Ebon Hold. You'll then be given a gift: a little companion to join you on your quest for adventure and glory. Thanks again, and enjoy your stay in the World of Warcraft!<|endoftext|> <|startoftext|>The Scarlet Apocalypse<|obj|>Seek out the Lich King at Death's Breach.<|text|>The trap has been sprung, death knight. The armies of Hearthglen and Tirisfal have arrived, just in time to see their enclave in flames! If they turn back now, they fight us with their backs turned. No, they have only one option, which has only one outcome: APOCALYPSE! As we speak, they prepare to make one final stand. The Lich King awaits your return, champion. He stands watch below us, at Death's Breach.<|endoftext|> <|startoftext|>A Desperate Alliance<|obj|>Speak with Bishop Lazaril in the new Alliance camp at the Terrace of Light in Shattrath.<|text|>Good , the Lich King plagues us -- both Horde and Alliance -- with disease and invasion. Only by joining our strengths can the two great cultures of Azeroth survive against his assault. In Shattrath, in the Terrace of Light, that alliance has been struck. To aid our struggle against the Lich King, go to the new Alliance camp in the Terrace of Light and speak with Bishop Lazaril. Light speed.<|endoftext|> <|startoftext|>The Exodar<|obj|>Bishop Lazaril wants you to deliver the Light-infused Artifact to Velen in the Exodar.<|text|>Our prayers have been answered! Using the concentration of Light from the Naaru of Shattrath, and the shared benedictions from the faithful, we have created holy artifacts of profound power. These artifacts will be our weapon against the Lich King's machinations. Take this. Guard it close, and secure its passage to the Exodar. Deliver it to Prophet Velen in the Vault of Lights so that he may use its powers against the unholy forces from the North.<|endoftext|> <|startoftext|>Stormwind<|obj|>Bishop Lazaril wants you to bring the Light-infused Artifact to King Anduin Wrynn in Stormwind.<|text|>Our prayers have been answered! Using the concentration of Light from the Naaru of Shattrath, and the shared benedictions from the faithful, we have created holy artifacts of profound power. These artifacts will be our weapon against the Lich King's machinations. Take this. Guard it close, and secure its passage to Stormwind. The King of Stormwind has recently returned; I'm sure he will welcome this tool.<|endoftext|> <|startoftext|>A Desperate Alliance<|obj|>Speak with Bishop Lazaril in the new Alliance camp at the Terrace of Light in Shattrath.<|text|>Good , the Lich King plagues us -- both Horde and Alliance -- with disease and invasion. Only by joining our strengths can the two great cultures of Azeroth survive against his assault. In Shattrath, in the Terrace of Light, that alliance has been struck. To aid our struggle against the Lich King, go to the new Alliance camp in the Terrace of Light and speak with Bishop Lazaril. Light speed.<|endoftext|> <|startoftext|>Darnassus<|obj|>Bishop Lazaril wants you to bring the Light-infused Artifact to Tyrande Whisperwind in Darnassus.<|text|>Our prayers have been answered! Using the concentration of Light from the Naaru of Shattrath, and the shared benedictions from the faithful, we have created holy artifacts of profound power. These artifacts will be our weapon against the Lich King's machinations. Take this. Guard it close, and secure its passage to Darnassus. Deliver it to Tyrande Whisperwind -- her priests will find it a vital source of power in their fight against the unholy forces from the North.<|endoftext|> <|startoftext|>Ironforge<|obj|>Bishop Lazaril wants you to bring the Light-infused Artifact to King Magni Bronzebeard in Ironforge.<|text|>Our prayers have been answered! Using the concentration of Light from the Naaru of Shattrath, and the shared benedictions from the faithful, we have created holy artifacts of profound power. These artifacts will be our weapon against the Lich King's machinations. Take this. Guard it close, and secure its passage to Ironforge. Magni Bronzebeard is eager to take the fight to Northrend, and this will bring him closer to his goal.<|endoftext|> <|startoftext|>A Desperate Alliance<|obj|>Speak with Bishop Lazaril in the new Alliance camp at the Terrace of Light in Shattrath.<|text|>Good , the Lich King plagues us -- both Horde and Alliance -- with disease and invasion. Only by joining our strengths can the two great cultures of Azeroth survive against his assault. In Shattrath, in the Terrace of Light, that alliance has been struck. To aid our struggle against the Lich King, go to the new Alliance camp in the Terrace of Light and speak with Bishop Lazaril. Light speed.<|endoftext|> <|startoftext|>An End To All Things...<|obj|>The Lich King has commanded you to eradicate the Scarlet Crusade.<|text|>You have slaughtered legions beyond number and still your dark heart craves more. Your hunger knows no end. There must come an end to all things, death knight. The Scarlet armies make their final stand against us. For them, there is no escape... no choice. And for this reason they will fight with a ferocity that you have yet to witness. Use this horn to call forth one of my wyrms. Climb upon its back and command it into battle. With it you will end the Scarlet Crusade.<|endoftext|> <|startoftext|>The Steward of Wyrmrest Temple<|obj|>Speak with Tariolstrasz at Wyrmrest Temple.<|text|>You've proved that you're to be trusted and more. You should return to Wyrmrest Temple and speak with the steward, Tariolstrasz, once more.<|endoftext|> <|startoftext|>Reallocating Resources<|obj|>Gryan Stoutmantle wants you to report to Sergeant Riannah at Light's Breach in Zul'Drak.<|text|>Listen up! Your days here are numbered. As much as we need capable s in our ranks, there's trouble up north that makes our problems look like a mid-summer Stormwind parade. Turns out the Scourge are concentrating their efforts - making a big push to take over Zul'Drak. If that happens, we may as well pack it in. You're free to finish any business here, but then it's off to Light's Breach with you. Speak to Samuel if you need transportation. Dismissed.<|endoftext|> <|startoftext|>The Steward of Wyrmrest Temple<|obj|>Speak with Tariolstrasz at Wyrmrest Temple.<|text|>You've proved that you're to be trusted and more. You should return to Wyrmrest Temple and speak with the steward, Tariolstrasz, once more.<|endoftext|> <|startoftext|>Speak with your Ambassador<|obj|>Speak with Golluck Rockfist at Wyrmrest Temple.<|text|> Everything seems to be in order. However, if you don't mind, I would ask that you speak with your ambassador here at the temple. He has something of great import for you that needs taking care of before we send you up to the queen. I'll keep this safe for you until your return.<|endoftext|> <|startoftext|>Shifting Priorities<|obj|>Scout Vor'takh wants you to travel to Zul'Drak and report to Sergeant Riannah at Light's Breach.<|text|>As pressing as our needs are here, there's news from the lands to the north that cannot be ignored. I've just received a message from the Argent Crusade. It seems that scourge forces are gathering there and are threatening to overrun Zul'drak. Needless to say, if that were to happen our struggle here would be meaningless. You must go there and aid the Crusaders in beating back the Lich King's armies. Speak to Makki when you are ready to travel.<|endoftext|> <|startoftext|>Power of the Great Ones<|obj|>Charge the Dormant Polished Crystal at the exposed Lifeblood Pillar. Travel to Sparktouched Haven and use the power the crystal bestows to slaughter 30 of the nearby Frenzyheart wolvar, and then speak to Lightningcaller Soo-met in Sparktouched Haven.<|text|>We need to do something to stop puppy-men attacking Sparktouched Haven. Jaloot brought me very special crystal that he found in River's Heart... we seen only one like it before. The crystal not have power now, but the opened up lifeblood pillar should have energy to recharge it if you just bring it close. Once the crystal is charged, go to Sparktouched Haven in far southwest and let the crystal's energy make you big and strong. Then it time to kick some puppy-men butt.<|endoftext|> <|startoftext|>Scarlet Armies Approach...<|obj|>Deliver The Path of Redemption to Highlord Darion Mograine at Acherus: The Ebon Hold.<|text|>We must prepare for the encroaching armies. You will take what you have discovered to Highlord Mograine at once! I will open a portal directly to Acherus. Step inside and it will transport you. Give Highlord Mograine Abbendis' journal as well. Perhaps he'll find it useful.<|endoftext|> <|startoftext|>Secret Strength of the Frenzyheart<|obj|>Using the secret Frenzyheart drink, slaughter 30 of the Sparktouched Gorlocs around Kartak's Hold.<|text|>Battle still going at Kartak hold... I think it time for you to learn big secret of Frenzyheart. We have berries we keep from other lands we came from... they not so special on their own, but mix them with drunk drinks and they make Frenzyheart super strong. You a Frenzyheart now... it time you get to be strong too. I give some drink, then you be super strong and you go smash all the spark big-tongues.<|endoftext|> <|startoftext|>Mastery of the Crystals<|obj|>Retrieve the crystal defenses at Sparktouched Haven and use them to kill 50 of the nearby Frenzyheart wolvar. When these tasks are complete, return to Lightningcaller Soo-met in Sparktouched Haven.<|text|>Sparktouched are still being attacked by puppy-men... we think they maybe not stop if we not make them stop. We have secret weapon though... we sent it out to Soo-met so he can use to protect all Oracles. Secret weapon is from Great Ones themselves... extra shiny crystals found inside sacred Great One temples. Be very careful... no break them. Crystals are in chest near shrine at Sparktouched Haven, in far southwest. You go use crystals to help Soo-met beat the puppy-men.<|endoftext|> <|startoftext|>Speak with your Ambassador<|obj|>Speak with Lauriel Trueblade at Wyrmrest Temple.<|text|> Everything seems to be in order. However, if you don't mind, I would ask that you speak with your ambassador here at the temple. She has something of great import for you that needs taking care of before we send you up to the queen. I'll keep this safe for you until your return.<|endoftext|> <|startoftext|>A Hero's Headgear<|obj|>Get Venture Co. Explosives from any of the Venture Company units at Swindlegrin's Dig and use them to obtain a Stormwatcher's Head. Bring the Stomwatcher's Head to Rejek at Frenzyheart Hill.<|text|>Rejek hears tales of giant metal men on faraway Stormwright's Shelf. Far to northwest, outside basin's lip, you will find it. Imagine Rejek using heads of giant metal men as helmet. Make Rejek unstoppable! Make Rejek mighty! You get for Rejek, but metal head might not come off metal body easy. Maybe steal bombs from little green men and their friends at Swindlegrin's Dig near Suntouched Pillar? Use bombs to get head off metal body, then bring to Rejek.<|endoftext|> <|startoftext|>A Desperate Alliance<|obj|>Speak with Bishop Lazaril in the new Alliance camp at the Terrace of Light in Shattrath.<|text|>Good , the Lich King plagues us -- both Horde and Alliance -- with disease and invasion. Only by joining our strengths can the two great cultures of Azeroth survive against his assault. In Shattrath, in the Terrace of Light, that alliance has been struck. To aid our struggle against the Lich King, go to the new Alliance camp in the Terrace of Light and speak with Bishop Lazaril. Light speed.<|endoftext|> <|startoftext|>Ambush At The Overlook<|obj|>Orbaz Bloodbane at the Scarlet Tavern in New Avalon has ordered you to kill the Scarlet Courier and retrieve the Scarlet Courier's Belongings and the Scarlet Courier's Message.<|text|>While you were out burning churches and murdering vermin, I've been busy formulating a plan. The Scarlet courier is scheduled to pass by the Scarlet Overlook within the hour. The roads by the overlook are wide open and swarming with Crusaders. Use this makeshift cover to hide at the overlook and wait for the Scarlet Courier to pass. When he's close enough, strike with all your fury! Cut him down and take his belongings - including his clothes! The overlook is 200 paces east of here.<|endoftext|> <|startoftext|>A Meeting With Fate<|obj|>Orbaz Bloodbane has commanded you to deliver the Scarlet Courier's Message to High General Abbendis at King's Harbor.<|text|>This message must reach Abbendis. We do not want to draw their suspicion. They must continue under the assumption that everything is going as they planned. You will don the Scarlet courier's clothes and with the help of some dark magic, take on the form of the courier. Abbendis is at King's Harbor, southeast of the Scarlet Overlook. Drop off the message and get as much information out of her as you can. She will tell us what we need to know about the "Crimson Dawn."<|endoftext|> <|startoftext|>A Special Surprise<|obj|>Knight Commander Plaguefist at the Chapel of the Crimson Flame has ordered you to execute Antoine Brack, an Argent Dawn prisoner inside the nearby prison house.<|text|>We got here, tore the place apart, and headed toward the prison house. We weren't expecting what we found in there. Seems the Crusade's been real busy. That whole thing is full of Argent Dawn prisoners. Most of them were already dead by the time we arrived, but a few were still breathing. I was about to go in there and execute the rest of them, but I think you should have the honors. In particular, there's a real feisty Forsaken in there that I think you'll take great pleasure in executing.<|endoftext|> <|startoftext|>Desperate Research<|obj|>Speak with Grand Apothecary Putress in the new apothecary camp at the Terrace of Light in Shattrath.<|text|>, the Lich King plagues us with invasion. To beat him back to his frozen throne, the Horde and Alliance must stand resolute together. In Shattrath, in the Terrace of Light, that alliance has been struck. To aid our struggle against the Lich King, go to the new apothecary camp in the Terrace of Light and speak with Grand Apothecary Putress. He leads desperate research to end the zombie plague. His cure is our salvation. Be swift. Each moment passed is another innocent life lost.<|endoftext|> <|startoftext|>Tools of War<|obj|>Retrieve some of Zepik's traps from his stash in Kartak's Hold. Using the traps, slaughter 50 of the nearby Sparktouched Gorlocs, and then return to Shaman Jakjek in Kartak's Hold.<|text|>Zepik tell me that you maybe the best gorloc hunter he met... other than Zepik. Still big battle to southwest - you go help. Zepik keeps some of biggest, baddest traps in his stash at Kartak's Hold... told Vekgar to use them for battle, so you use them too. Go pick out any traps you want and kill lots of big-tongues. Lots and lots!<|endoftext|> <|startoftext|>The Scarlet Onslaught Emerges<|obj|>Deliver The Path of Redemption to Orbaz Bloodbane at the Scarlet Tavern in New Avalon.<|text|>Listen well, courier. The Scarlet lands are lost. New Avalon and Havenshire are overrun by Scourge. The specter of death looms overhead and threatens to overtake us at any moment. Return to Galvar with this message: "Turn your armies around and prepare your ships for travel to the frozen wastes. When next we meet it will be in Northrend." Give this to Galvar. It will explain everything. The Scarlet Crusade is no more. Long live the Scarlet Onslaught!<|endoftext|> <|startoftext|>A Sort Of Homecoming<|obj|>Return to Thassarian at the Scarlet Tavern in New Avalon with news of your victory.<|text|>Return to Thassarian at the Scarlet Tavern and let him know that Koltira's cry for vengeance has been answered. The Chapel of the Crimson Flame will be a pile of ashes in a matter of hours. You're one cold-blooded monster. I salute you.<|endoftext|> <|startoftext|>A Special Surprise<|obj|>Knight Commander Plaguefist at the Chapel of the Crimson Flame has ordered you to execute Iggy Darktusk, an Argent Dawn prisoner inside the nearby prison house.<|text|>We got here, tore the place apart, and headed toward the prison house. We weren't expecting what we found in there. Seems the Crusade's been real busy. That whole thing is full of Argent Dawn prisoners. Most of them were already dead by the time we arrived, but a few were still breathing. I was about to go in there and execute the rest of them, but I think you should have the honors. In particular, there's a real feisty troll in there that I think you'll take great pleasure in executing.<|endoftext|> <|startoftext|>A Special Surprise<|obj|>Knight Commander Plaguefist at the Chapel of the Crimson Flame has ordered you to execute Lady Eonys, an Argent Dawn prisoner inside the nearby prison house.<|text|>We got here, tore the place apart, and headed toward the prison house. We weren't expecting what we found in there. Seems the Crusade's been real busy. That whole thing is full of Argent Dawn prisoners. Most of them were already dead by the time we arrived, but a few were still breathing. I was about to go in there and execute the rest of them, but I think you should have the honors. In particular, there's a real feisty blood elf in there that I think you'll take great pleasure in executing.<|endoftext|> <|startoftext|>A Special Surprise<|obj|>Knight Commander Plaguefist at the Chapel of the Crimson Flame has ordered you to execute Goby Blastenheimer, an Argent Dawn prisoner inside the nearby prison house.<|text|>We got here, tore the place apart, and headed toward the prison house. We weren't expecting what we found in there. Seems the Crusade's been real busy. That whole thing is full of Argent Dawn prisoners. Most of them were already dead by the time we arrived, but a few were still breathing. I was about to go in there and execute the rest of them, but I think you should have the honors. In particular, there's a real feisty gnome in there that I think you'll take great pleasure in executing.<|endoftext|> <|startoftext|>A Special Surprise<|obj|>Knight Commander Plaguefist at the Chapel of the Crimson Flame has ordered you to execute Kug Ironjaw, an Argent Dawn prisoner inside the nearby prison house.<|text|>We got here, tore the place apart, and headed toward the prison house. We weren't expecting what we found in there. Seems the Crusade's been real busy. That whole thing is full of Argent Dawn prisoners. Most of them were already dead by the time we arrived, but a few were still breathing. I was about to go in there and execute the rest of them, but I think you should have the honors. In particular, there's a real feisty orc in there that I think you'll take great pleasure in executing.<|endoftext|> <|startoftext|>A Special Surprise<|obj|>Knight Commander Plaguefist at the Chapel of the Crimson Flame has ordered you to execute Valok the Righteous, an Argent Dawn prisoner inside the nearby prison house.<|text|>We got here, tore the place apart, and headed toward the prison house. We weren't expecting what we found in there. Seems the Crusade's been real busy. That whole thing is full of Argent Dawn prisoners. Most of them were already dead by the time we arrived, but a few were still breathing. I was about to go in there and execute the rest of them, but I think you should have the honors. In particular, there's a real feisty draenei in there that I think you'll take great pleasure in executing.<|endoftext|> <|startoftext|>A Special Surprise<|obj|>Knight Commander Plaguefist at the Chapel of the Crimson Flame has ordered you to execute Yazmina Oakenthorn, an Argent Dawn prisoner inside the nearby prison house.<|text|>We got here, tore the place apart, and headed toward the prison house. We weren't expecting what we found in there. Seems the Crusade's been real busy. That whole thing is full of Argent Dawn prisoners. Most of them were already dead by the time we arrived, but a few were still breathing. I was about to go in there and execute the rest of them, but I think you should have the honors. In particular, there's a real feisty night elf in there that I think you'll take great pleasure in executing.<|endoftext|> <|startoftext|>A Special Surprise<|obj|>Knight Commander Plaguefist at the Chapel of the Crimson Flame has ordered you to execute Ellen Stanbridge, an Argent Dawn prisoner inside the nearby prison house.<|text|>We got here, tore the place apart, and headed toward the prison house. We weren't expecting what we found in there. Seems the Crusade's been real busy. That whole thing is full of Argent Dawn prisoners. Most of them were already dead by the time we arrived, but a few were still breathing. I was about to go in there and execute the rest of them, but I think you should have the honors. In particular, there's a real feisty human in there that I think you'll take great pleasure in executing.<|endoftext|> <|startoftext|>A Special Surprise<|obj|>Knight Commander Plaguefist at the Chapel of the Crimson Flame has ordered you to execute Donovan Pulfrost, an Argent Dawn prisoner inside the nearby prison house.<|text|>We got here, tore the place apart, and headed toward the prison house. We weren't expecting what we found in there. Seems the Crusade's been real busy. That whole thing is full of Argent Dawn prisoners. Most of them were already dead by the time we arrived, but a few were still breathing. I was about to go in there and execute the rest of them, but I think you should have the honors. In particular, there's a real feisty dwarf in there that I think you'll take great pleasure in executing.<|endoftext|> <|startoftext|>Song of Fecundity<|obj|>Soo-nee at Rainspeaker Canopy wants you to go to the Stormwright's Shelf, northwest of the Maker's Perch, and play the Horn of Fecundity near 8 piles Soaked Fertile Dirt.<|text|>The storm is a destructive force. Storm burns trees. Storm floods houses. But storm can also be life force if you know right song. In Stormwright Shelf, above Maker's Perch, you can find small dirt mounds. They very fertile -- they carry inside a strong seed. All they wait for is the right song. You take this horn and play song for them.<|endoftext|> <|startoftext|>Strength of the Tempest<|obj|>Gather 3 Essences of the Monsoon and 3 Essences of the Storm and take them to the Shrine of the Tempest. Return to Rejek at Frenzyheart Hill with the True Power of the Tempest.<|text|>Silly big-tongues think singing to the clouds give them power. Rejek show big-tongues how to get power by taking it! Far to northwest, there is large, flat area the big-tongues call 'Stormwright's Shelf.' Rejek is sure you can only get there by flying like bird. On this shelf, Rejek has heard of mighty forces of wind and water. Kill them for their badness, then take it to the big-tongue 'Shrine of the Tempest' at shelf's western side. Rejek will await your return with ultimate power.<|endoftext|> <|startoftext|>A Special Surprise<|obj|>Knight Commander Plaguefist at the Chapel of the Crimson Flame has ordered you to execute Malar Bravehorn, an Argent Dawn prisoner inside the nearby prison house.<|text|>We got here, tore the place apart, and headed toward the prison house. We weren't expecting what we found in there. Seems the Crusade's been real busy. That whole thing is full of Argent Dawn prisoners. Most of them were already dead by the time we arrived, but a few were still breathing. I was about to go in there and execute the rest of them, but I think you should have the honors. In particular, there's a real feisty tauren in there that I think you'll take great pleasure in executing.<|endoftext|> <|startoftext|>A Cry For Vengeance!<|obj|>Report to Knight Commander Plaguefist at the Chapel of the Crimson Flame.<|text|>The cry for vengeance must be heard. Commander Plaguefist and a company of death knights are on their way to raze the Chapel of the Crimson Flame. If there are any death knights imprisoned at the chapel, Plaguefist will get them out. You can still catch up to them if you hurry. The chapel is due west of here.<|endoftext|> <|startoftext|>Song of Reflection<|obj|>Soo-nee at Rainspeaker Canopy wants you to use the Didgeridoo of Contemplation at the top of the Glimmering Pillar, the Suntouched Pillar, the Mosslight Pillar and the Skyreach Pillar.<|text|>Of course you not as smart as gorloc! You just simple . You not without hope, though! You show you can learn. Maybe crystals make you smart like crystals make us smart! I teach you to play song to clear your mind. You play song by crystals then crystals make your mind better... not as good as gorloc's but better than you have now. Lifeblood Pillar is broken, but other pillars still good!<|endoftext|> <|startoftext|>Rejek: First Blood<|obj|>Blood Rejek's Blade on the corpses of a Sapphire Hive Wasp, a Hardknuckle Charger, and 3 members of the Mistwhisper Tribe. You may blood the sword on either Mistwhisper Oracles or Mistwhisper Warriors. Return to Rejek at Frenzyheart Hill when your task is complete.<|text|>Rejek just became youngest warrior in all of Frenzyheart tribe. Father gave Rejek a mighty sword to defeat Frenzyheart enemies, but old tradition say sword need to be blooded first. Older warrior usually do that. You do this honor for Rejek? Take blade, put in corpses of all Frenzyheart foes: wasps and hardknuckles to southwest, and the big-tongues. Maybe blood blade on Mistwhispers, far to northwest near Bittertide Lake.<|endoftext|> <|startoftext|>Death's Challenge<|obj|>Olrun the Battlecaller has ordered you to win 5 duels against other death knights.<|text|>Born of the Lich King's victory over Illidan Stormrage in the heart of the frozen wastes, Death's Challenge is a rite of passage that all death knights must undergo. Seek out other death knights of Acherus and challenge them to a duel. They must accept and fight until a victor emerges! Go now! Victory for the Scourge! Glory to the Lich King!<|endoftext|> <|startoftext|>The Heartblood's Strength<|obj|>Bring a vial of Suntouched Heartblood to Rejek at Frenzyheart Hill.<|text|>One day, Rejek will be mighty warrior. Blood and skyfire will make Rejek strong. You see soon. Rejek give you vial, you take to very top of Suntouched Pillar, far to west. Put waters there in vial. Then go to north edge of basin, to ledge north of Bonefields. You find and kill goretalon matriarch. Take heartblood. You combine heartblood and water, bring to Rejek. Rejek drink, make strong.<|endoftext|> <|startoftext|>Parachutes for the Argent Crusade<|obj|>Commander Falstaav at The Argent Stand has asked you to equip 10 Argent Crusaders or Argent Shieldmen out in the courtyard with parachutes.<|text|>Those sky terrors are destroying my men and women! Dying from falling is a horrible way to go. , you have to get these parachutes out to them! At least then they'll have a fighting chance to survive.<|endoftext|> <|startoftext|>Bloody Breakout<|obj|>Slay High Inquisitor Valroth and take Valroth's Head to Thassarian at the Scarlet Tavern in New Avalon.<|text|>The alarms have been sounded. The High Inquisitor and his acolytes will be here soon. I'm too badly injured to be of much use, but I'll do what little I can to help. Slay the High Inquisitor and his cronies. Tear off his head and return with it to Thassarian. Vengeance will soothe his savage soul. One more thing. If you do manage to survive and make it back to Thassarian, tell him that they're executing prisoners at the chapel. Perhaps he'll send you there to play the hero once more.<|endoftext|> <|startoftext|>Monitoring the Rift: Winterfin Cavern<|obj|>Librarian Garren at Amber Ledge wants you to use the Arcanometer at Winterfin Caverns.<|text|>I need to compile my notes and prepare a presentation for my colleagues in Dalaran. While I do, I must ask that you visit the Winterfin Cavern to the north. You must use the Arcanometer while standing in the mouth of the cavern. Return to me at once when you have the data. My documentation will be incomplete without it.<|endoftext|> <|startoftext|>A Cleansing Song<|obj|>Soo-nee, at the Rainspeaker Canopy, wants you to play the Cleansing Chime at Bittertide Lake, Wintergrasp River and River's Heart and slay the evil spirits that plague the waters there.<|text|>Earth in Sholazar is pure. The pillars have protected the land for centuries. Water, not as pure, it comes from outside Sholazar.... from oceans, from lakes, from rivers. Water sometimes bring bad spirits - need to be cleansed. You take this chime and play at Bittertide Lake, Wintergrasp River and River's Heart. It make bad spirit angry... and then you must kill it.<|endoftext|> <|startoftext|>Brothers In Death<|obj|>Search for Koltira Deathweaver in the Scarlet Hold.<|text|>Breaking through the Scarlet lines was no easy task. We suffered many casualties during the assault and lost one of our best death knights, Koltira Deathweaver. I don't know whether he's dead or alive, but I'll be damned if we don't search for him. I last saw him being bound in irons and dragged away to the Scarlet Hold, northeast of here. Tear that keep asunder, death knight. Find Koltira!<|endoftext|> <|startoftext|>Convocation at Zol'Heb<|obj|>Har'koa at Zim'Torga has asked you to slay the Prophet of Akali.<|text|>You must take this instrument of convocation - of summoning - to Zol'Heb just south of Gundrak. Therein you will find a circle of power. Use the convocation to force the prophet of Akali to appear. My heart goes out to you. We have been through much together, and you have done all that you can to not only save my life, but those of the other gods the Drakkari have destroyed. But I fear this time we may not see each other again until the afterlife.<|endoftext|> <|startoftext|>Behind Scarlet Lines<|obj|>Report to Orbaz Bloodbane at the Scarlet Tavern in New Avalon.<|text|>I have sent Orbaz, Thassarian and Koltira behind enemy lines to search for the courier. They have set up a base of operations at the Scarlet Tavern, located at the southern end of New Avalon. The tavern is tucked away behind the two orchards, adjacent to the Chapel of the Crimson Flame. You are to make your way to the tavern and report to Orbaz Bloodbane. He will update you on their situation.<|endoftext|> <|startoftext|>Song of Wind and Water<|obj|>Soo-nee wants you to use the Tempest Drums at the Stormwright's Shelf and help Haiphoon devour 3 Storm Revenants and 3 Aqueous Spirits.<|text|>Listen to storm, yes? The Stormwright's Shelf echoes with ancient song.... the Song of Wind and Water. The great tempest devours the sons of typhoons and storms. Take this drum and play his song... play Haiphoon's song. Help him feed on wind and water so tempest can continue.<|endoftext|> <|startoftext|>Rampage<|obj|>Har'koa at Zim'Torga has asked you to free Akali and then to inform Witch Doctor Khufu at Zim'Torga.<|text|>, there is no time left. You must take the key and use it to unlock Akali. He is being held in the courtyard in front of Gundrak, the capital of Zul'Drak. Akali's chains are secured by four anchor points. You must unlock each of them to set the rhino god free. Gundrak is teeming with ice trolls. However, I believe that if you're careful, you should be able to slip in without too much danger. Once you're done, please inform the witch doctor.<|endoftext|> <|startoftext|>Lambs To The Slaughter<|obj|>Baron Rivendare at the Crypt of Remembrance has commanded you to slay 10 Scarlet Crusade Soldiers and 15 Citizens of New Avalon.<|text|>Most humans would have fled the moment a Scourge necropolis took up residence in their air space. Not the Scarlet Crusade! I must confess - I rather enjoy our exchanges with the Crusade. Through the years, Scourge battles against them have resulted in several of the most tragic events in human history. Yet here we stand - AGAIN - locked in battle! We shan't deny them the pleasures of eternal servitude to the Lich King! Enter New Avalon and fulfill their death wish. Leave no survivors.<|endoftext|> <|startoftext|>Nowhere To Run And Nowhere To Hide<|obj|>Prince Keleseth at the Crypt of Remembrance has ordered you to kill Mayor Quimby and recover the New Avalon Registry.<|text|>Nothing less than total annihilation will suffice. To that end, a few hundred mindless ghouls assaulting the front gate of New Avalon will not do. We must infiltrate the inner sanctum and dispose of their officials. They must be shown that no one can escape the Scourge's grasp! Make your way to the New Avalon Town Hall, southwest of here, and assassinate the mayor. Search the building for the New Avalon registry and bring it to me.<|endoftext|> <|startoftext|>Noth's Special Brew<|obj|>Place the Pile of Crusader Skulls inside the Plague Cauldron.<|text|>The cauldron is ready to begin spewing its foul corruption across the land! Now, death knight, a brief lesson in plague cauldrons. The gas that the cauldron emits is deadly to the living, but empowers Scourge. As with all Scourge creations, it feeds off of death and grows stronger the longer it feeds. Take these Crusader skulls and drop them in the cauldron. You will be quite happy with the results.<|endoftext|> <|startoftext|>The Gods Have Spoken<|obj|>Deliver the Unblemished Heart of the Guardian and the Gusty Essence of the Warden to Har'koa at Zim'Torga.<|text|>The gods have spoken and we must heed their wisdom. Travel north to Zim'Rhuk to destroy guardians there until they yield the unblemished heart. Travel east to the Altar of Quetz'lun and disrupt the altar wardens until you recover their gusty essence. Deliver both to Har'koa and she will combine them into that which will compel late Akali's prophet to appear.<|endoftext|> <|startoftext|>The Path Of The Righteous Crusader<|obj|>Orbaz Bloodbane at the Scarlet Tavern in New Avalon has ordered you to steal the New Avalon Patrol Schedule from the Scarlet Hold.<|text|>We haven't got a damned clue about when or where this courier is supposed to show up. None of these humans had an answer either. I did manage to beat something useful out of the last one. Inside Scarlet Hold they keep a schedule of all patrol routes. I want you to break into the hold and steal the schedule. The hold is the largest building in New Avalon - northeast of here.<|endoftext|> <|startoftext|>The Will Of The Lich King<|obj|>Return to Death's Breach and report to Prince Valanar.<|text|>It is the will of the Lich King that drives us onward. None are more aware of this than death knights. Our very existence is intrinsically tied to his consciousness. Surely you have heard him speak to you - invading your thoughts... Can you hear him now? Perhaps it is too early for you. Yes, my lord. It will be done. , you are to return to Death's Breach and report to Prince Valanar. The Lich King commands it!<|endoftext|> <|startoftext|>The Crypt of Remembrance<|obj|>Report to Prince Keleseth at the Crypt of Remembrance.<|text|>The attacks upon the gates of the last Scarlet bastion have begun. Our ghouls are wearing the Crusade's front lines down while we labor to fortify our new forward base, the Crypt of Remembrance. Venture south to the crypt, which borders New Avalon, and report to my dear brother, Prince Keleseth. He will be expecting you. Prepare yourself, for you are about to witness the next stage of Scourge warfare: DOMINATION! Ride now, death knight!<|endoftext|> <|startoftext|>Disclosure<|obj|>Drakuru in Voltarus wants you to take the teleporter to his upper chamber.<|text|>Ya doin' well. You be provin' dat I got an eye for talent! Now ya see why da Lich King gave me his blessing.... Da time has come for me to reveal my master plan to ya, mon. Now you be seein' how we gunna sweep through da swarms of Drakkari trolls to take our rightful place in da great palace of Gundrak. Take dis scepter, mon. It be a token of my trust in ya. With it, you be able ta access my upper chamber and witness for yourself our secret weapons.<|endoftext|> <|startoftext|>How To Win Friends And Influence Enemies<|obj|>Prince Keleseth at the Crypt of Remembrance has ordered you to discover the truth about the "Crimson Dawn."<|text|>In my travels across this world I have made several interesting discoveries. For instance, did you know that with the proper amount of encouragement one can extract all the truths that a man dares hide? As luck would have it, I happen to have some encouragement on hand. These are my "persuaders." Equip them and take to the field, death knight. Apply the pointy ends to the soldiers of New Avalon. Discover the truth about this "Crimson Dawn."<|endoftext|> <|startoftext|>The Plaguebringer's Request<|obj|>Noth the Plaguebringer has requested that you bring him 1 Empty Cauldron, 1 Iron Chain and 10 Crusader Skulls.<|text|>Look at this pumpkin patch! Notice anything missing? Of course you don't, because you're a moron! Your brain was probably the first thing to die. I have been commanded to put together a plague cauldron. You will help me. Directly inside the gate of New Avalon is the inn. Enter the inn and steal an empty cauldron. Then go to the forge, also near the gate, and steal some iron chains. Bring those back to me along with 10 Crusader skulls. Do I need to tell you where to get those too?<|endoftext|> <|startoftext|>Hexed Caches<|obj|>Chronicler To'kini at Zim'Torga has asked you to acquire 12 Zol'Maz Stronghold Caches.<|text|>Pardon me. I'm given to understand that you might be heading northeast up to the Zol'Maz Stronghold. Such a trip presents a great opportunity for us to conclude our Drakkari goods gathering. As I have come to know, the Drakkari warlord is extremely paranoid. He's had all of his caches at the stronghold hexed with dire magic. Rumor has it that his tiki warriors carry the cure, but who can say? If you could find the time to acquire some of those goods, I would be most appreciative.<|endoftext|> <|startoftext|>Wooly Justice<|obj|>Scalper Ahunae at Zim'Torga wants you to use the Medallion of Mam'toth to calm and ride an Enraged Mammoth. You are then to trample 12 Mam'toth Disciples to death.<|text|>Ahunae hear about your trip to Mam'toth Crater, mon. The children of Mam'toth are enraged and cry out for justice! Follow the avenue northeast up the steps to the next tier of Zul'Drak. On your right you will find what's left of the Altar of Mam'toth. When you get there, flash this Medallion of Mam'toth in front of the eyes of one of the enraged mammoths. It'll calm down for a little while, letting you hop on its back. Ride it around, trampling all of the Mam'toth disciples that you can find!<|endoftext|> <|startoftext|>The Key of Warlord Zol'Maz<|obj|>Har'koa at Zim'Torga has asked you to acquire the Key of Warlord Zol'Maz.<|text|>, we need a key to unlock the chains of the rhino god, Akali. Even now he is being prepared for the slaughter. The Drakkari warlord, Zol'Maz, carries the key. Hearing of your exploits, he has secluded himself and his family at their stronghold up the steps to the northeast. The warlord is strong and you will need help. If you were to combine the tiki, sword and incantation of his family members, you would be able to summon such help as you challenge him before his home's gate.<|endoftext|> <|startoftext|>Enchanted Tiki Warriors<|obj|>Element-Tamer Dagoda at Zim'Torga has asked you to destroy 12 Enchanted Tiki Warriors.<|text|>I know that you're headed up to the Zol'Maz Stronghold to the northeast. While you're there, I need you to deal with the warlord's special guardians. The enchanted tiki warriors, as they're called, represent a very real threat. If the Drakkari were to mass produce them, we'd quickly be overrun. Let's you and I demonstrate that they're not worth the effort to create, shall we?<|endoftext|> <|startoftext|>Victory At Death's Breach!<|obj|>Deliver Prince Valanar's Report to Highlord Darion Mograine in Acherus: The Ebon Hold.<|text|> This is the full report of our victory at Death's Breach. You are to deliver this to Highlord Mograine - inside Acherus. I have made sure to include your heroics in the report. Mograine will undoubtedly reward you greatly for this victory. Go now!<|endoftext|> <|startoftext|>Betrayal<|obj|>Stefan in Ebon Watch wants you to defeat Drakuru.<|text|>The time has come to end this charade. As valuable as your information has been, we must bring Drakuru down and bring his project to an end before his freaks are unleashed. We've modified your scepter for the job. When the time is right, you will be able to use it on Drakuru's Blightbloods and turn them against him. It's your only hope of defeating him. Fight well.<|endoftext|> <|startoftext|>Will of the Titans<|obj|>Obtain a Tainted Crystal from the wolvar near Sparktouched Haven and bring it to the Great Lightning Stone to call Soo-holu. With the aid of Soo-holu's shared powers, kill 50 of the nearby Frenzyheart wolvar, then return to Lightningcaller Soo-met near the Great Lightning Stone.<|text|>Puppy-men been attacking Sparktouched... we need fight or they just attack other Oracles too. You been good friend to us, so maybe we allow you special honor. Great Ones left protector long time ago for shrines... it here still, but it not know something wrong til shrines messed with. Puppy-men down there have bad crystals for making trouble... bring a bad crystal to Lightning Shrine so Soo-holu know to help. Don't be scared if Soo-holu take your body... he very powerful, so he keep you safe.<|endoftext|> <|startoftext|>Chicken Party!<|obj|>Capture 12 Chicken Escapees for Elder Harkek at Frenzyheart Hill.<|text|>I bet you not guess what happen again. Nope, not Goregek or chickens. Okay, I lie. Goregek let chickens out again. Dumb Goregek and rumbly belly. Let me know if you need help from any of the hunters... they around here somewhere.<|endoftext|> <|startoftext|>An Attack Of Opportunity<|obj|>Speak with Prince Valanar at Death's Breach.<|text|>Only the Scarlet forces at New Avalon and Light's Point challenge us! The time to attack the Scarlet fleet at Light's Point has come. The diversion at the mine has caused chaos amidst their ranks. They are frantically working to clear the area and return to their ships. The time is ripe! Prince Valanar is seizing this opportunity to finish off the Scarlet fleet. Report to him at once!<|endoftext|> <|startoftext|>Kartak's Rampage<|obj|>Bring a pure sample of Oracle Blood to the Altar of Kartak to summon Kartak. With the aid of Kartak's shared powers, slaughter 50 of the nearby Sparktouched Gorlocs for Shaman Jakjek in Kartak's Hold.<|text|>You the great Lich Hunter, eh? Good to have such strong Frenzyheart ally for battle. Maybe you strong enough to call Kartak even. Big battle at Kartak's Hold to southwest. Go kill spark big-tongues until you get good bit of Oracle Blood. Bring blood to altar in Kartak's Hold to call Kartak for delicious feast of big-tongue. Kartak take your body if you worthy... with Kartak's powers, you slaughter more big-tongues than even best dreams. Go kill lots, hunter!<|endoftext|> <|startoftext|>An Embarrassing Incident<|obj|>Look for Vic's Keys inside the lake at River's Heart.<|text|>There's one little problem we have to solve before we head out. You see, I can't seem to find the keys to my flying machine. I've looked pretty much everywhere for them... maybe you can give me a hand. Only place I haven't looked yet is inside the lake. I'll even give you my very own air tank. It's almost empty, but it's got a couple of hits left.<|endoftext|> <|startoftext|>Massacre At Light's Point<|obj|>Prince Valanar at Death's Breach has commanded you to slaughter 100 Scarlet Defenders.<|text|>In their haste the Crusade will make one fatal error: forgetting to check the mine cars. You are to return to Havenshire Mine, east of here, and locate the mine car that my minions have planted near the outhouse. Climb inside the mine car and a Scarlet miner will unwittingly see to it that you are placed safely behind enemy lines. Once aboard one of their ships, use the cannons against them! SLAUGHTER THEM ALL! Call the Scourge gryphon from the cannon when you are ready to return.<|endoftext|> <|startoftext|>Gothik the Harvester<|obj|>Speak with Gothik the Harvester at Death's Breach.<|text|>CHAOS! The Crusade is in a frenzy. They have diverted all forces outside of New Avalon to set up a blockade at Light's Point, east of here. They are desperately trying to strip the Havenshire Mine of all resources and load the cargo aboard the frigates they have docked on the coast. Let's stir things up a bit, shall we? Gothik the Harvester, grand necromancer of the Lich King, has graced us with his presence. He has a gift he'd like to bestow upon the Scarlet Crusade. Seek him out.<|endoftext|> <|startoftext|>Return of the Friendly Dryskin<|obj|>Return to Rainspeaker Canopy and speak to High-Oracle Soo-say.<|text|>Yay! Soo-say probably worrying about us! Maybe you go back to town and tell him everything okay? Yeah, go tell Soo-say. I going grab shiny ball thing from dead lich guy - I meet you there! Go go! I meet you there!<|endoftext|> <|startoftext|>The Gift That Keeps On Giving<|obj|>Gothik the Harvester at Death's Breach has given you the Gift of the Harvester to use on Scarlet Miners. Create 5 Scarlet Ghouls with the device and return the ghouls to Gothik.<|text|>I have come from the frozen heart of Naxxramas to feast on souls and deliver a vicious thrashing upon our sworn enemies - and I'm all out of souls. This device I am about to give to you is a portable plague spreader. Take it east, to the Havenshire Mines, and unleash it near the Scarlet miners working inside. Use it to turn the miners into ghouls and return to me when you have a small army at your side. I have saved a special place for them in the vacuum cleaner of souls!<|endoftext|> <|startoftext|>Aerial Surveillance<|obj|>Professor Calvert wants you to take the flight to Lakeside Landing and speak with Pilot Vic there.<|text|>You did a good job helping Wes with getting that flying machine back up and running. If you'd like to help us further, there is an unusual weather pattern coming in from the northeast. I have a pilot ready to work for me, but I'm afraid he needs a copilot. If you think you're up to it, you can take the flight to Lakeside Landing. Tell Vic I sent you.<|endoftext|> <|startoftext|>Appeasing the Great Rain Stone<|obj|>High-Oracle Soo-say in Rainspeaker Canopy wants you to take a companion to dig up and collect 6 Shiny Treasures.<|text|>Since mosswalker been attacked I worried maybe we not good to Great Rain Stone... we maybe too greedy. We need more treasures to offer! You good at finding shinies last time... maybe you go look more around village for shinies? You maybe need one of good Rainspeakers for help. Just tell us who.<|endoftext|> <|startoftext|>Return of the Lich Hunter<|obj|>Return to Frenzyheart Hill and speak to Elder Harkek.<|text|>Okay, I going back to Frenzyheart Hill to make sure all Frenzyheart know what you done for wolvar and for Zepik. You great hunter and they dumb to think you not. Go back to hill and talk to Elder Harkek... I make sure he knows you not traitor before any other Frenzyheart. Thank you, Lich Hunter.<|endoftext|> <|startoftext|>Engineering a Disaster<|obj|>Help Engineer Helice escape from Swindlegrin's Dig, then speak with Hemet Nesingwary at the Nesingwary Base Camp.<|text|>These goblin goons and their minions have decided that they own this pillar and its crystals. I came here to explore the crystals and take samples, but they overpowered me and won't let me return to the camp. If you'll help me fight our way out of here, we can teach these thugs a lesson they'll never forget!<|endoftext|> <|startoftext|>A Timeworn Coffer<|obj|>Obtain a Huge Stone Key from the nearby Sholazar Guardians and bring it to the Timeworn Coffer at the Maker's Overlook.<|text|>The stone coffer appears to be locked. It appears that a key fits inside a large stone keyhole. Perhaps one of the guardians in the vicinity has this key in its possession.<|endoftext|> <|startoftext|>You Reap What You Sow<|obj|>Slay the Drained Prophet of Quetz'lun and then inform Witch Doctor Khufu at Zim'Torga.<|text|>This is what it has come down to... revenge. Take this ritual kit and enact it near Quetz'lun's corpse upon her altar. If everything works properly, her spirit should be drawn into the material world where she will be able to reclaim her power from the prophet. The rest will be up to you. You must slay the prophet in his drained state.<|endoftext|> <|startoftext|>Uncharted Territory<|obj|>Not all of us in this expedition are here to hunt the biggest and rarest game. Some of us actually have serious work to do.<|text|>Not all of us in this expedition are here to hunt the biggest and rarest game. Some of us actually have serious work to do. The mere existence of this place boggles the mind -- a tropical paradise in the middle of Northrend. I wouldn't be a scholar worthy of the name if I didn't put some effort into trying to understand this place. Take these<|endoftext|> <|startoftext|>Blood of a Dead God<|obj|>Har'koa has asked you to collect 7 Blood of Mam'toth. Return them to her at the Altar of Har'koa.<|text|>Mam'toth, the god of the mammoths, destroyed himself, and took much of his temple with him, rather than allowing his trolls to gain his power. If I'm to sacrifice a portion of my spirit, I will need something with which to bolster myself. Mam'toth left behind an enormous crater to the northeast, just north of the Altar of Quetz'lun. Within the crater his blood yet lives. Bring it to me.<|endoftext|> <|startoftext|>Burning to Help<|obj|>Colvin Norrington at Dorian's Outpost wants you to take 5 Hydra Sputum Samples and kill 5 Bittertide Hydra.<|text|>There's no more caustic material in all of the basin than bittertide hydra sputum. I've got special containers to collect just such a thing for Archmage Pentarus' studies. Now all I need is a brave, um... collector. You look like a hardy, adventurous . How'd you like to make a bit of money and aid Dalaran's cause at the same time? All you need to do is take this container with you to Bittertide Lake, to the southwest. Engage the hydra and use the container to sample the sputum they shower you with.<|endoftext|> <|startoftext|>Zero Tolerance<|obj|>Drakuru in Voltarus wants you to go to the Reliquary of Pain and use the Scepter of Empowerment on a Servant of Drakuru. You are then to use its abilities to defeat Darmuk.<|text|>Ignorance! Dis be intolerable, mon! My entire batch of blight be useless! Dat mongrel, Darmuk! He be responsible for watchin over da blight. He failed me, mon! Dis be a good lesson for ya. Failure be like a disease dat spreads. Ya gotta catch it and kill it early, before it be killin' you! Take dis scepter. It make my scourged trolls stronger. Use dem ta kill Darmuk. He be lurkin' down below just to da south. Let dat be an example to all, mon. Don't be failin' Drakuru!<|endoftext|> <|startoftext|>Into the Realm of Shadows<|obj|>Salanar the Horseman at Death's Breach has challenged you to slay the Dark Rider of Acherus and take his Acherus Deathcharger.<|text|>The horse you stole has been taken to the Realm of Shadows. It is there that my dark rider will slay the beast and raise it as a deathcharger. Do you think yourself brave enough to enter the Realm of Shadows in pursuit of the deathcharger? If you accept, I will transport you to the shadow world. Once there, seek out a dark rider in the open fields south of us. To emerge victorious you must slay him, overtake his deathcharger and return it to Death's Breach. Issue the Horseman's Call should you succeed.<|endoftext|> <|startoftext|>Reagent Agent<|obj|>Bring 5 Twisted Roc Claws to Colvin Norrington at Dorian's Outpost.<|text|>That Archmage Pentarus, back in Dalaran, will be expecting us to return with all kinds of reagents and talismans. It seems the locals are fond of animal parts. Twisted claws from the goretalon rocs are among their favorite. It's not my place to say whether the rumors are true or not, but I've a feeling there's something here. The rocs live in the Bonefields off to the northeast, where they feed on the corpses of old mammoths. Will you help me gather talons for the archmage's research?<|endoftext|> <|startoftext|>Grand Theft Palomino<|obj|>Salanar the Horseman asks that you steal a horse from the Havenshire Stables and return it to him at Death's Breach.<|text|>How fortuitous it is that the Crusade has a stable full of horses a mere stone's throw from this post. Though they guard it tenaciously, an enterprising young death knight could break through their defenses and take what is rightfully ! Once you acquire a horse from the Havenshire Stables, return it to me and I will see what can be done about transforming it into a proper deathcharger. Remember, it's only stealing if you're caught. Watch out for that deranged stable master, Kitrik!<|endoftext|> <|startoftext|>Fuel for the Fire<|obj|>Drakuru in Voltarus wants you to use the Scepter of Command on Bloated Abominations and then use their abilities at the Frigid Breach to kill 60 Drakkari Skullcrushers and lure out 3 Drakkari Chieftains.<|text|>It be time we start our march to Gundrak, mon. It be time for me ta turn ya loose on dem trolls! Dey breached our wall and put a whole army just north of us. Hahaha! Dey be fuel for da fire, mon! We gunna take da chieftiains an' kill da rest! It all be part of my master plan.... You take dis scepter and go command my abominations. Bring 'em to da Drakkari army and kill em all! When da chieftains come, my pet Shalewing gunna snatch 'em up and bring 'em here to me.<|endoftext|> <|startoftext|>One Last Thing<|obj|>Deliver the Underworld Power Fragments to Har'koa and beseech her for a portion of her spirit. You will still find her at the Altar of Har'koa.<|text|>There is one last thing that is needed to enact the final revenge against my prophet. The power fragments you collected must be imbued with a portion of a living gods' spirit. You're going to need to beseech Har'koa for some of hers. Once you've done that, when you return here, you will not come to the underworld. Instead, you will return to the physical world of my altar. My children and guardians will no longer attack you, and you'll be able to get to my prophet without having to worry about them.<|endoftext|> <|startoftext|>Sabotage<|obj|>Stefan at Ebon Watch wants you to perform another task for Drakuru.<|text|>While we're working to discover the purpose of these crystals, we need you back in Voltarus doing Drakuru's bidding. Every task you perform successfully gets you closer to him, and brings us that much nearer to knowing his mind. While you're there, I have another mission for you. Drakuru's Scourgewagons pose a significant threat. We need them destroyed. Make your way to the wagons and activate these charges. Once they're set, get clear! The explosion will expose you if you're too close.<|endoftext|> <|startoftext|>If Chaos Drives, Let Suffering Hold The Reins<|obj|>Prince Valanar at Death's Breach commands you to slay 10 Scarlet Crusaders or Scarlet Peasants and 10 Citizens of Havenshire.<|text|>They make their stand now, outside of Death's Breach, futilely attempting to push us back in hopes of saving their horses, mines, lumber and citizens. This will be your first lesson in Scourge warfare: TERROR! Go to the front lines, south of here, and destroy Scarlet Crusaders. Leave their corpses so that we may utilize them for the death march. But most importantly: kill the fleeing villagers. Soldiers dying are an affordance, but villagers? That is what strikes fear into the hearts of man.<|endoftext|> <|startoftext|>So Far, So Bad<|obj|>Stefan at Ebon Watch wants you to return to Drakuru and complete any tasks he has for you.<|text|>Everything you've reported is consistent with what we know. Learning of Drakuru and earning his trust will lay the groundwork for your future missions. Return to him and do as he says. Do whatever you must to appear sincere. A great deal is riding upon your performance. This time I'm adding an additional assignment: While you're in the field, pour this additive into their blight cauldrons. It should neutralize the scourging agent and render the batch useless.<|endoftext|> <|startoftext|>Hell Hath a Fury<|obj|>Quetz'lun's Spirit at the Altar of Quetz'lun wants you to use Quetz'lun's Hexxing Stick upon High Priest Mu'funu, High Priestess Tua-Tua, and High Priest Hawinni. Once you have done this, slay them.<|text|>It is now time for you to punish my three high priests: Mu'funu, Tua-Tua, and Hawinni. You'll find them spread around the altar grounds. Take this hexxing stick. I've empowered it with my rage and indignation. I'm sure that it will prove potent. Just use it and proceed to destroy them. The hex will take care of the rest. Succeed and I may let you go. Fail and die.<|endoftext|> <|startoftext|>It Rolls Downhill<|obj|>Overlord Drakuru in Voltarus wants you to use the Scepter of Suggestion on the Blight Geists and then order them to harvest 7 Blight Crystals.<|text|>If ya ever gonna be worthy of da Lich King's gifts, ya must learn ta be a great leader - one who be commandin' respect! I got a task dat gonna refine your command skills, mon.... Summa my minions be trained ta harvest blight crystals from da land below, but dey be lazy and slow. You gonna be in charge o' dem, mon. Take dis scepter and teach 'em how to get da job done. When dey be under your control, make 'em harvest dem crystals!<|endoftext|> <|startoftext|>Tonight We Dine In Havenshire<|obj|>Orithos the Sky Darkener at Death's Breach wants you to recover 15 Saronite Arrows.<|text|>The Sky Darkeners are mindless constructs with one purpose: KILL! Specifically, they are aiming to kill any man or woman that they see fleeing Havenshire for the safety of New Avalon. We certainly can't allow those cowards to make it to safety and then take up arms against us! There is one slight problem. They use saronite arrows for maximum range and damage. Saronite, however, is a metal only found in Northrend, so supplies are limited! Retrieve those arrows for me and I will reward you handsomely.<|endoftext|> <|startoftext|>The Scarlet Harvest<|obj|>Report to Prince Valanar at Death's Breach.<|text|>Below Acherus stands Death's Breach, the staging point for our assault upon the Scarlet Crusade. You are to ride one of my Scourge gryphons, located on either side of this platform, and report to Prince Valanar. Do as he says and you may live to see these lands fall before us.<|endoftext|> <|startoftext|>Hazardous Materials<|obj|>Stefan at Ebon Watch wants you to go to Voltarus and complete any tasks Drakuru has for you. While there, you are to steal 5 Harvested Blight Crystals.<|text|>Blight crystals?! What could this scumbag Drakuru be up to? Clearly, he's working on something significant. Continue to do his bidding and perhaps once he's more familiar with you he'll reveal his plans. In the meantime, we need to have a look at these crystals. While you're in Voltarus, try to get some samples of the harvested crystals when no one's looking. Be alert! Handling those crystals can trigger your disguise to fail.<|endoftext|> <|startoftext|>Preparations for the Underworld<|obj|>Har'koa wants you to collect 8 Sacred Adornments. Deliver them to her at the Altar of Har'koa.<|text|>Quetz'lun may be dead, but I can still feel her spirit lingering in the underworld at the altar. We have to find a way to get you to her. Luckily for us, I just happen to have a supply of former supplicants at hand who are no longer in need of their sacred adornments. Both my subduers and claws are likely to still be wearing them. Bring the adornments to me and I'll draw upon their energy to enable you to cross over into Quetz'lun's underworld nightmare.<|endoftext|> <|startoftext|>Setting the Stage<|obj|>Quetz'lun's Spirit has demanded that you collect 10 Underworld Power Fragments. Return to her at the Altar of Quetz'lun only when you have done so.<|text|>I will give you a chance at continued existence. There are fragments of the power that fueled my curse scattered about the altar grounds. It is my desire that you collect some of them for me. Not so many that the curse will be lifted, but enough that I will be able to eventually make use of them to exact revenge upon my prophet. Go, insect. Run and do my bidding before I change my mind about letting you live.<|endoftext|> <|startoftext|>Seek the Wind Serpent Goddess<|obj|>Seek Quetz'lun's Spirit at the Altar of Quetz'lun.<|text|>You are prepared, but I'm not certain that you're ready for what is to come. When you cross back over into Quetz'lun's altar area, you will enter the realm of the dead. From what I can feel of it, it's not going to be pleasant. Try not to be distracted by what you see in there. Simply head for the altar building and seek out Quetz'lun's Spirit.<|endoftext|> <|startoftext|>Foundation for Revenge<|obj|>Quetz'lun's Spirit has tasked you with the destruction of 12 trolls, either Quetz'lun Worshippers or Serpent-Touched Berserkers, near her Soul Fonts.<|text|>I have something special planned for my favorite high priests. But first you get to prove yourself in laying the foundation for my revenge. You do still want to live, yes? As you have seen, my devotees are enjoying their stay here, but now it's time for them to make final restitution. Do me the smallest of favors if you would. Lure them near my soul fonts and then put an end to their existences. They taste so delicious, and their sacrifice will not go in vain, I can assure you.<|endoftext|> <|startoftext|>Bringing Down Heb'Jin<|obj|>Element-Tamer Dagoda at Zim'Torga wants you to kill Heb'Jin.<|text|> You want to really deal with Heb'Drakkar? Collecting scalps isn't going to get the job done. You have to take out their leader, Heb'Jin. The problem is, he's up on the bat rookery goading his forces on. Bang his drum and I guarantee that he'll fly down. That's when you kill him. You can take this net we got from one of his headhunters. Use it to trap his bat when he lands. That way you won't have to fight both of them.<|endoftext|> <|startoftext|>Reunited<|obj|>Drakuru in Voltarus wants you to speak to Gorebag and take the tour of Zul'Drak.<|text|>! Ya musta received mah gift! Turn around, mon, lemme get a good look at ya... Ahh, ya make me proud. We come such a long way, you and I, and now we be servin' da Lich King together. Stick with me and big things be comin, mon. Big things... but first, we need to be gettin' ya caught up. So much been happenin' since I saw ya last. Go speak ta Gorebag for a tour of Zul'Drak. Listen for me and I'll tell ya all ya be needin' ta know.<|endoftext|> <|startoftext|>Dark Horizon<|obj|>Drakuru in Voltarus wants you to speak to Gorebag and take the tour of Zul'Drak.<|text|>Ahh, another supplicant answerin' da Lich King's call. Freshly scourged, eh? Ya still be reekin' of da living! Long be da line of dem who seek da Lich King's blessings. Ya must rise above da masses and prove yerself worthy of wieldin' true power. Lookin' down over Zul'Drak, I sensed potential in ya. I ordered your - invitation. Da rest be up ta you.... Go an' speak ta Gorebag for a tour of Zul'Drak. Dere be much ta do if you're to be of any worth to me.<|endoftext|> <|startoftext|>I Sense a Disturbance<|obj|>Har'koa has asked you to determine what has happened to Quetz'lun. Speak to her to be able to ride one of her children stealthily into the Altar of Quetz'lun.<|text|>There's something wrong with Quetz'lun, the wind serpent goddess. What it is exactly I cannot sense, but I do know that her altar has been overrun with powerful creatures. I'm going to send you there on the back of one of my children, which you saved. The two of you will move swiftly and with great stealth to uncover what has become of Quetz'lun. My child will see you safely back to me. Just keep your eyes open. When you are ready, ask and I will call one of my kittens for you.<|endoftext|> <|startoftext|>Scalps!<|obj|>Scalper Ahunae at Zim'Torga wants you to use Ahunae's Knife to scalp 10 Heb'Drakkar trolls.<|text|>I thinkin' it be time to do some scalpin', mon! The trolls at Heb'Drakkar to the northeast should do nicely. With their fancy bats and attackin' us, they got it comin'! Ahunae even give you his own knife so that you do the job right.<|endoftext|> <|startoftext|>Infiltrating Voltarus<|obj|>Stefan wants you to use your Ensorcelled Choker to get into Voltarus and do whatever the Scourge leader there asks of you.<|text|>By now you've probably guessed the details of my plan. We're using the Scourge's interest in you against them. You're going undercover. I know it's likely a death sentence, but if we do nothing your death is a certainty. Travel northeast to Reliquary of Pain and stand on the platform while wearing your disguise. Once inside Voltarus, you must earn the trust of the Scourge commander. When you've completed your mission, blow this horn and I'll fly to your location to receive your report.<|endoftext|> <|startoftext|>Weapons of Destruction<|obj|>The Avatar of Freya wants you to go to the Death's Hand Encampment to the northwest and destroy 4 Unstable Explosives.<|text|>The Lich King's lackeys have dared to bring weapons of destruction into my domain. I will not stand for this. Go to their outpost to the north and destroy the weapons they would use against the land. We cannot let the Scourge taint another inch of these sacred lands.<|endoftext|> <|startoftext|>My Pet Roc<|obj|>Bring 7 Roc Eggs to Zootfizzle at Dorian's Outpost.<|text|>Dorian's had me training and feeding the baby drakes he captures, and it has gotten me thinking. I want a pet of my own! No, not a juvenile drake. I don't want a pet capable of biting my hand off! However, in the Bonefields to the northeast of the camp, beyond the area dominated by the drakes, there's a large population of goretalon rocs. The grown ones are beyond hope of domesticating, but if you bring me the eggs from their nests, I can raise them from the time they hatch.<|endoftext|> <|startoftext|>Back to Har'koa<|obj|>Speak with Har'koa at the Altar of Har'koa.<|text|>And now it is time for you to return to the leopard goddess. Somehow I sense that she has other plans for you. Tell her that no matter what, we are eternal.<|endoftext|> <|startoftext|>The Might Of The Scourge<|obj|>The Lich King commands you to carry his orders to Highlord Darion Mograine at Ebon Hold.<|text|>Listen well, death knight, for I give to you the words that will start a war. My final judgment has been passed: Death. To. All. None shall stand so boldly against the might of the Scourge without reprisal! As you have served me well in your first task, so too shall you serve me in your next task. Take my judgment to Highlord Mograine at the command post of Acherus, found on the first floor. Tell him to begin the assault. And when the Crusade has been dealt with, we will finish off the Argent Dawn.<|endoftext|> <|startoftext|>The Blessing of Zim'Rhuk<|obj|>Witch Doctor Khufu wants you to present 10 Drakkari Offerings to the statue of Zim'Rhuk.<|text|>There is another god of Zul'Drak that is being neglected. Zim'Rhuk's statue lies directly to the north. Known as "The Wise One", Zim'Rhuk is also known to be very protective of his domain. He maintains guardians that deal harshly with anyone that does not have the wits to slip past them. Avoid the guardians and give the Drakkari offerings to Zim'Rhuk so that you will benefit from his blessing.<|endoftext|> <|startoftext|>The Part-time Hunter<|obj|>Bring Pitch's Remains to Tamara Wobblesprocket at Lakeside Landing.<|text|>When Hemet asked me to accompany Marvin out here, I hoped that I might have the opportunity to work on my own hunting skills in between repairing the flying machines and setting up the camp. I wanted to take down a ferocious lion named Pitch. He's said to make his home south of here, near where the Wildgrowth Mangal meets the northern face of the Skyreach Pillar. If you can find the beast, would you bring back his remains? If the rumors are true, they'd make a trophy even Hemet will respect!<|endoftext|> <|startoftext|>Lakeside Landing<|obj|>Speak with Tamara Wobblesprocket at Lakeside Landing.<|text|>When the trouble with the Venture Company started, I asked Marvin Wobblesprocket and his wife, Tamara, to take their flying machines east to River's Heart. I asked them to setup a small camp there so that we could use them as a relay to fly in supplies and survey the area. They should have arrived by now and started setting up. River's Heart is near the center of the basin where the rivers converge. Search for Lakeshore Landing on the northeast shore. Marvin mentioned it would be the best spot.<|endoftext|> <|startoftext|>Feedin' Da Goolz<|obj|>Gristlegut at the Reliquary of Agony wants you to use Bowels and Brains Bowl next to 10 Decaying Ghouls.<|text|>Git o'er heer, gool! Yeh, I talkin' to yoo. It feedin' time now. Gotta git da grub ta all da gools! Speshal grub dis time! Bowels an' brainz bowl... num, num, num. Jus drop da bowl nexta da gool. Gud way ta make frenz. Yoo got goolfrenz? Ha, ha, hah!<|endoftext|> <|startoftext|>Suit Up!<|obj|>Stefan at Ebon Watch wants you to use the Ensorcelled Choker to apply the Scourge disguise.<|text|>There... I've created a disguise that should make you indistinguishable from the Scourge. You'll be free to walk among them as long as the disguise holds. Only the blightguards will be able to see through my illusion. Watch out for them! Another thing you must know is that the disguise is unstable and may drop unexpectedly, so stay alert. Let's test it out. Use the choker and visit the Scourge vendor just east of here. Return to me with a bottle of bitter plasma.<|endoftext|> <|startoftext|>An End to the Suffering<|obj|>The Spirit of Rhunok has asked you to use the Tormentor's Incense to awaken his body. You are then to slay Rhunok using the power that his spirit has imbued you with.<|text|>My body is too far gone now. It is only a matter of time before a new prophet is elevated and finishes what the other began. I am going to imbue you with the last of my power. The tormentor inside the altar building carries incense, which will awaken my body and make it vulnerable. Use the incense and do me the kindness of putting an end to my suffering. I apologize if I fight back. Even for me, the will to survive is strong.<|endoftext|> <|startoftext|>My Prophet, My Enemy<|obj|>The Spirit of Rhunok at the Altar of Rhunok has asked you to acquire his Arctic Bear God Mojo.<|text|>My prophet absorbed too much of my power too quickly, and subsequently killed himself. You can see the results at the water-filled crater to the south in Drak'Mabwa. My former priests have already resurrected him so that he can finish the job. They're channeling my power back into him, and it will not be long now before he reawakens. You must put an end to him and return with my mojo before it is too late.<|endoftext|> <|startoftext|>Spirit of Rhunok<|obj|>Speak with the Spirit of Rhunok at the Altar of Rhunok.<|text|>My feelings tell me that Rhunok doesn't have much time. I can tell that the arctic bear god's spirit has already separated from his weakened body. It is his spirit with which you must commune. His altar lies to the northwest beyond Drak'Mabwa.<|endoftext|> <|startoftext|>Dressing Down<|obj|>Stefan at Ebon Watch wants you to use the Ensorceled Choker to apply the Scourge disguise.<|text|>There... I've created a disguise that should make you indistinguishable from the Scourge. You'll be free to walk among them as long as the disguise holds. Only the blightguards will be able to see through my illusion. Watch out for them! Another thing you must know is that the disguise is unstable and may drop unexpectedly, so stay alert. Let's test it out. Use the choker and visit the Scourge merchant just east of here. Return to me with a bottle of bitter plasma.<|endoftext|> <|startoftext|>Still At It<|obj|>Successfully complete the distillation process and bring the completed Thunderbrew's Jungle Punch to Grimbooze Thunderbrew at the Nesingwary Base Camp.<|text|>Now that we've got the raw materials, I've had my assistant ready the still. He'll oversee the process, but I want you to help keep everything under control. You might be tempted to think that we just throw everything into the still and let it sit, but you're wrong. Ingredients and heat need to be added at certain times, and the pressure regulated at others. You'll have no more than 10 seconds to react to a situation. Speak with "Tipsy" McManus when you're ready to start distilling.<|endoftext|> <|startoftext|>Plundering Their Own<|obj|>Chronicler To'kini at Zim'Torga wants you to recover 7 Rhunokian Artifacts.<|text|>There is another altar nearby where there are artifacts to be saved. It is said that the Drakkari at the Altar of Rhunok to the northwest, beyond the broken tundra of Drak'Mabwa, have already plundered their own holy site. , I would be appreciative if you could rescue those artifacts from their undeserving hands.<|endoftext|> <|startoftext|>The Taste Test<|obj|>Offer a sample of Thunderbrew's Jungle Punch to Hemet Nesingwary, Hadrius Harlowe, and Tamara Wobblesprocket, then return to Grimbooze Thunderbrew at the Nesingwary Base Camp.<|text|>And now for the moment of truth! I've always wanted to say that. Normally, I'd debut a new drink at a banquet, but we can't have one in the middle of the jungle. Instead, just take samples to a few trusted friends and return with their comments. Let's see, we'll definitely want Hemet Nesingwary's opinion, and Hadrius Harlowe's, too. They're here in camp. You'll want to head over to Lakeside Landing, near the center of the Basin and offer Tamara Wobblesprocket a taste.<|endoftext|> <|startoftext|>Death Comes From On High<|obj|>The Lich King commands you to use the Eye of Acherus to analyze the Scarlet Hold, New Avalon Forge, New Avalon Town Hall and the Chapel of the Crimson Flame.<|text|>Towering above this platform is the eye of Acherus. From it you will call forth a probe that you will then use to analyze Scarlet Crusade fortifications at New Avalon. The eye has a host of powers that should make the acquisition of this data simple. Use the eye's siphon to analyze the forge, town hall, hold, and chapel. The eye's control mechanisms are located on either side of this platform. Waste no more time. The Scourge will have this place. The Lich King commands it!<|endoftext|> <|startoftext|>The Frozen Earth<|obj|>Element-Tamer Dagoda at Zim'Torga wants you to collect 7 Essence of the Frozen Earth.<|text|>We captured these elementals from nearby, and I have plenty of defenders now. But, it takes a great deal of power to make them strong enough to stand up to our enemies. The frozen earth at Drak'Mabwa to the northwest have what I need to maintain our defenses. I'll need more of their essence if I'm to keep this up.<|endoftext|> <|startoftext|>Close Call<|obj|>Stefan at Ebon Watch wants you to take the Writhing Choker to Bloodrose Datura.<|text|>It was either wisdom or luck that prevented you from wearing this choker. Either way, your acquiring it was no random occurence. You've been targeted by someone, or something.... Take your choker to Bloodrose, here. Let her demonstrate the fate that nearly befell you.<|endoftext|> <|startoftext|>Silver Lining<|obj|>Stefan in Ebon Watch asked you to go to the Reliquary of Agony to collect 5 Putrid Abomination Guts from the Putrid Abominations and 5 Gooey Ghoul Drools.<|text|>Once the Scourge have a target in their sights, they'll stop at nothing to acquire it. You're doomed to a mindless existence as a walking corpse.... ... unless we can use their desires against them. I'll explain later. I have complex magic to prepare which requires certain material components. Travel due east of here to the land beneath the Reliquary of Agony. Slay the ghouls and abominations you'll find there and return to me with their remnants.<|endoftext|> <|startoftext|>Sealing the Rifts<|obj|>Scalper Ahunae at Zim'Torga has asked you to seal 7 Elemental Rifts.<|text|>Dagoda gonna be sendin' you northwest to Drak'Mabwa to get her more stuff for her defenders if she didn't already. While you up there, Ahunae be wantin' you to destroy the rifts those elementals pourin' out of. The last thing we needin' is for them to attack us! Just watch out, more of those frozen earth'll show up when you try to seal the rifts.<|endoftext|> <|startoftext|>Darkness Calling<|obj|>Take the Writhing Choker to Stefan in Ebon Watch.<|text|>Crafted of bone and dripping with blood, this choker is of intricate and deliberate design. Gazing upon it overwhelms you with an ominous presence - one that compels you to wear it. You fight the urge, and resolve to bring it back to Ebon Watch. If anyone can explain this, a death knight can....<|endoftext|> <|startoftext|>Near Miss<|obj|>Stefan at Ebon Watch wants you to take the Unliving Choker to Bloodrose Datura.<|text|>It was either wisdom or luck that prevented you from wearing this choker. Either way, your acquiring it was no random occurance. You've been targeted by someone, or something.... Take your choker to Bloodrose, here. Let her demonstrate the fate that nearly befell you.<|endoftext|> <|startoftext|>An Invitation, of Sorts...<|obj|>Take the Unliving Choker to Stefan at Ebon Watch.<|text|>Crafted of bone and dripping with blood, this choker is of intricate and deliberate design. Gazing upon it overwhelms you with an ominous presence - one that compels you to wear it. You fight the urge, and resolve to bring it back to Ebon Watch. If anyone can explain this, a death knight can....<|endoftext|> <|startoftext|>The Eye Of Acherus<|obj|>Report to the Lich King in Ebon Hold.<|text|>Behold, Acherus, the grand citadel of death! It has no equal in this world! Not even the mighty Naxxramas could withstand a direct assault from the Ebon Hold. Looming above the face of the necropolis is the all-seeing eye of Acherus. From it the master is able to see great distances into the territories held by our enemies. What the eye sees, the Lich King sees, and now the time has come for you to peer through the eye! The Lich King has called for you. Go now! Suffer well...<|endoftext|> <|startoftext|>Relics of the Snow Leopard Goddess<|obj|>Chronicler To'kini at Zim'Torga wants you to recover 10 Har'koan Relics.<|text|>I overheard that you are going to see to the well-being of Har'koa. Good luck to you. I am wondering if while you are in the vicinity of the altar, you would be willing to recover their relics? I do not require many, and it is only a short trip to the southeast. What do you say?<|endoftext|> <|startoftext|>Some Make Lemonade, Some Make Liquor<|obj|>Bring 1 Orange, 2 Banana Bunches, and 1 Papaya to Grimbooze Thunderbrew at the Nesingwary Base Camp.<|text|>Life's tossed me a cartload of lemons this time! When the ship ran aground, the kegs carrying my best brew burst! All we have now are a few bottles of rum, and it won't sustain a thirsty expedition! We need to get some booze cooking, and fast!! The trees in the Wildgrowth Mangal, to the east, seem laden with fruit, but it's too high for me to reach. Look for good, strong vines, see if you can use it to shake some of that fruit out of the trees. Bring me whatever you can find.<|endoftext|> <|startoftext|>Kickin' Nass and Takin' Manes<|obj|>Stefan in Ebon Watch wants you to use Nass to collect 10 hair samples from Withered Trolls.<|text|>Before you meet Nass, there's something you should know. He got a toxic dose of blight back in the day, and now he's deaf, blind, and mostly numb. It's not all bad, though. He's virtually immune to the stuff now, which makes him perfect for certain tasks - like the one I'm about to give you. There are many freshly scourged trolls nearby and we need to study the blight's effect on them. Take Nass, and this boot. When you've slain a troll, give him a good kick and he'll know to take a hair sample.<|endoftext|> <|startoftext|>Breaking Through Jin'Alai<|obj|>Witch Doctor Khufu at Zim'Torga has asked you to disturb the Blue Cauldron, Green Cauldron, Purple Cauldron, and Red Cauldron.<|text|>I have been trying to commune with the gods. However, the medicine men at the Pools of Jin'Alai are performing rituals that are interfering with my attempts. It is imperative that we break through their obtrusion. If you were to head southwest into the pools area, I am certain that you would come across the cauldrons they are using for their magic. Disturb each of the cauldrons to bring down their ritual that is blocking me.<|endoftext|> <|startoftext|>You Can Run, But You Can't Hide<|obj|>Stefan in Ebon Watch asked you to go to the Reliquary of Agony to collect 5 Putrid Abomination Guts from the Putrid Abominations and 5 Gooey Ghoul Drools.<|text|>Once the Scourge have a target in their sights, they'll stop at nothing to acquire it. You're doomed to a mindless existence as a walking corpse.... ... unless we can use their desires against them. I'll explain later. I have complex magic to prepare which requires certain material components. Travel due east of here to the Reliquary of Agony. Slay abominations and gather the ghoul drool you'll find there then return to me with their remnants.<|endoftext|> <|startoftext|>Dominion Over Acherus<|obj|>Report to Master Siegesmith Corvus on the garrison floor of Ebon Hold.<|text|>Behold, Acherus, the grand citadel of death! It has no equal in this world! Not even the mighty Naxxramas could withstand a direct assault from the Ebon Hold. Though your thoughts may still be hazy, we haven't a moment to spare. You must claim dominion over Acherus and your mind! The horns of war surge! Take the stairs on this floor - located north, south, east and west - to the garrison floor above us. Seek out Master Siegesmith Corvus and acquire his status report. It must be delivered to Thalanor.<|endoftext|> <|startoftext|>To Speak With Har'koa<|obj|>Speak with Har'koa at the Altar of Har'koa.<|text|>The gods have spoken. We now know what you must do. You must now go to the Altar of Har'koa to the southeast and speak with the leopard goddess.<|endoftext|> <|startoftext|>But First My Offspring<|obj|>Har'koa has asked you to use her whisker on the corpses of her children to free and resurrect them. Return to her at the Altar of Har'koa when you are done.<|text|>I am the last of the gods to be subdued, so we must first attempt to free the others. Bound by the magics of my subduers, I am unable to discern their fates. But first, I would ask that you do me a kindness. Already the Drakkari turn my magic against me. They have transformed my offspring into monstrosities. Take one of my whiskers. Slay my tortured children and use the magic of it to release them from their nightmare, and bring them back to life.<|endoftext|> <|startoftext|>Company of the Damned<|obj|>Deliver Corvus' Report to Scourge Commander Thalanor at the garrison floor of Ebon Hold.<|text|> Our stockpiles of weapons, armor and munitions are nearly at maximum capacity. We are ready for war! On the other side of this garrison floor, southwest of here, you will find the officers' quarters. Take this status report there and deliver it to Scourge Commander Thalanor, battalion commander of the Company of the Damned.<|endoftext|> <|startoftext|>It Could Be Anywhere!<|obj|>Look for a Golden Engagement Ring on the various creatures in Sholazar Basin.<|text|>When I found out that Miss Boulian was helping Nesingwary with his expedition, I signed up as a deckhand immediately. You see, I'd been meaning to marry her for months! I had it all planned out. I was going to propose the very night of the shipwreck... but now the ring is gone. I've searched everywhere! I know it might sound crazy, but I know the engagement ring is in the Basin. If some Venture Company didn't steal it, maybe a wild creature ate it. But it's here somewhere... I just know it!<|endoftext|> <|startoftext|>To the Witch Doctor<|obj|>Speak with Witch Doctor Khufu at Zim'Torga.<|text|>We Zandalari could use your help. We must put an end to what the Drakkari are doing to their gods! To the northeast, up the great steps that lead to the next tier of Zul'Drak, lies Zim'Torga. It is the home to another of the god statues and a refuge that my people are desparately attempting to defend. I would like for you to travel there and speak to Witch Doctor Khufu. Be warned though, the place is under constant attack from the Drakkari.<|endoftext|> <|startoftext|>Freya's Pact<|obj|>Listen to what the Avatar of Freya has to say.<|text|>The cultists have been taken care of, but the Scourge's invasion has not slowed down. The situation is becoming desperate. There exists a last resort. Before I reveal any more, however, I must be sure I have your absolute trust.<|endoftext|> <|startoftext|>The Emblazoned Runeblade<|obj|>Search the weapon racks in Ebon Hold for a Battle-worn Sword and then use it on a runeforge to craft a Runebladed Sword.<|text|>The single most important piece of equipment to a death knight is the runeblade. It is through the runeblade that a death knight commands the powers of frost, blood and the unholy. The runeblade also acts as a vessel to store the death knight's runic power. The time has come to create your first runeblade. Search the weapon racks on this floor and locate a battle-worn sword. Once found, take the sword to a nearby runeforge and use it to create a runeblade.<|endoftext|> <|startoftext|>Exterminate the Intruders<|obj|>The Avatar of Freya at the Rainspeaker Rapids wants you to go to the Death's Hand Encampment to the northwest and slay 8 Cultist Infiltrators.<|text|>I am an embodiment of but one aspect of Freya, daughter of the titans. I am the Lifewarden -- I was left here to protect this land against the threat of the Scourge. I never anticipated the Lich King would send willing living servants to do his work. I could easily crush these cultists myself, but I am all that stands between the undead armies and the rest of the basin. Go. Deliver my wrath to these insolent trespassers.<|endoftext|> <|startoftext|>The Fallen Pillar<|obj|>Travel to the Lifeblood Pillar and look for clues to its destruction.<|text|>The titans shaped entire life forms here, fostering their unfettered growth. The five crystal pillars that surround the basin emanate pure lifeforce. The Scourge should've never been able to penetrate the basin, but one of the pillars was destroyed. Go to the Lifeblood Pillar and see if you can find out what happened. No undead would've been able to approach the pillar, so keep your eyes out for living intruders. You'll find what remains of the pillar directly south of here.<|endoftext|> <|startoftext|>Chamber of Secrets<|obj|>The Argent Dawn Emissary wants you to search the chamber of Tenris Mirkblood within the Servant's Quarters of Karazhan.<|text|>Excellent, an experienced adventurer. Precisely what we need. There has been talk from the Kirin Tor guarding Medivh's tower that something is amiss with Karazhan. There is a new power lurking within, one that answers neither to the Guardian's magic nor the Legion. From what they've scouted, it appears it is an elven prince called Tenris Mirkblood, and there is reason to believe he serves the Scourge. Go, my friend, investigate Mirkblood's chamber, and return with any information you might find.<|endoftext|> <|startoftext|>The Leaders at Jin'Alai<|obj|>Scalper Ahunae at Zim'Torga has asked you to retrieve the Treasure of Kutube'sa, the Treasure of Gawanil, and the Treasure of Chulo the Mad.<|text|>You thinkin' what Ahunae thinkin', mon? Some of the Drakkari trolls have gathered at the Pools of Jin'Alai to the southwest. We be needin' to draw out their leaders, and Ahunae knows just how you be doin' it, too! Go in there and kill those trolls. When you kill enough, their leaders show up. When they show up next to their totems, you make sure to be gettin' the treasure of Kutube'sa, Gawanil, and Chulo the Mad, mon.<|endoftext|> <|startoftext|>Returned Sevenfold<|obj|>The Avatar of Freya wants you to defeat Thalgran Blightbringer by using Freya's Ward to reflect his Deathbolts back to him sevenfold.<|text|>The agents of the Lich King have foolishly trespassed upon these lands where the power of life rules supreme. All harm they inflict will be returned to them sevenfold. The monster directly responsible for corrupting the land is known as Thalgran Blightbringer; you will find him just to the north of here. Take this ward and use it to reflect the power of death upon him. Show the Scourge that the power of life prevails above all.<|endoftext|> <|startoftext|>The Blessing of Zim'Torga<|obj|>Witch Doctor Khufu wants you to present 10 Drakkari Offerings to the statue of Zim'Torga.<|text|>Hexxer Ubungo probably told you about making offerings to the gods of Zul'Drak. Zim'Abwa is not the only god that stands forgotten by the Drakkari. We have taken refuge within the presence of Zim'Torga, the Mother of Prosperity. As with Zim'Abwa, if you were to give offerings of the Drakkari to her, she is sure to give you her blessing.<|endoftext|> <|startoftext|>Powering the Waygate - The Makers' Overlook<|obj|>The Avatar of Freya wants you to head to the Makers' Overlook in eastern Sholazar Basin and use the Activation Switch Theta.<|text|>We cannot stop now. You've triggered the first switch, but one remains. The titans constructed a second vantage point where they oversaw their creations. You'll find it to the east, high in the mountains. Pull the activation switch theta inside the overlook and the waygate will open.<|endoftext|> <|startoftext|>The Lifewarden's Wrath<|obj|>The Avatar of Freya at the Rainspeaker Rapids wants you to use Freya's Horn atop of the Glimmering Pillar.<|text|>We were not quick enough. The cultist scum have arrived at the Glimmering Pillar and are making preparations to destroy it, I can sense them. We don't have much time. Blow upon this horn atop the Glimmering Pillar to channel my power through the crystal. We shall show this scum to not trifle with the titans' creations.<|endoftext|> <|startoftext|>Clipping Their Wings<|obj|>Captain Arnath in Heb'Valok has asked you to collect 7 Unblemished Bat Wings from Zul'Drak Bats.<|text|>Ever since Finklestein's arrival, I've been relegated to collecting various ingredients for his experiments and recipes. I'll follow my orders as I've vowed to do, but I'm a seasoned veteran. I've taken part in dozens of conflicts. I'd much rather be on the front lines, having a more direct impact on the Crusade's outcome here. Help me. Collect some bat wings for me so that I might get back to the real action sooner.<|endoftext|> <|startoftext|>Cultist Incursion<|obj|>Speak to the Avatar of Freya at the Rainspeaker Rapids.<|text|> <|endoftext|> <|startoftext|>A Mammoth Undertaking<|obj|>Bring a Shattertusk Mammoth to Zootfizzle at Dorian's Outpost.<|text|>Before you go off challenging Broodmother Slivina, Dorian thought it might be a good idea for you and Hemet to coordinate your efforts by riding into battle on the back of a mammoth. The area around the camp is full of them. Just take this bridle and slip it over the head of a shattertusk mammoth. Be careful of the bulls, though. They won't tolerate the harness at all. Bring the mammoth back here when you've found a suitable one.<|endoftext|> <|startoftext|>Cocooned!<|obj|>Captain Rupert wants you to open the Nerubian Cocoons in Drak'Sotra and return to him once you have freed 3 Captive Footmen.<|text|>Now that the tunnels have been sealed, our next concern is recovering those who have fallen to the enemy. With any luck, several of our soldiers are still alive and relatively well inside the nerubian cocoons. Free them, while you still can!<|endoftext|> <|startoftext|>Securing the Bait<|obj|>Bring 6 Primordial Hatchlings to Dorian Drakestalker at Dorian's Outpost.<|text|>We're not likely to get Broodmother Slivina's attention waving our arms around like fools, but if we're smart, we can bait her into fighting us. We'll also secure more, uh, fodder for my little project. But don't worry about that for now. Just look for the primordial drake eggs in the area east and northeast of the camp. Burst them open and scoop up the hatchlings that come out. When the broodmother realizes what we've done, she'll have no choice but to face us.<|endoftext|> <|startoftext|>Post-partum Aggression<|obj|>Kill Broodmother Slivina and return to Dorian Drakestalker at Dorian's Outpost.<|text|>Broodmother Slivina's likely to be a snarling ball of teeth, spikes, and talons. You've gone and stolen her children away and no mother takes kindly to that. 'Tis true they hatched from eggs, but she loves the little beasts no less than your mother loves you. She'll be desperate and fierce in equal measures, everything Hemet loves in a target. You and he, along with that mammoth, should be a match for her. She's on her perch at the northern edge of the Savage Thicket and hungers for revenge.<|endoftext|> <|startoftext|>Stocking the Shelves<|obj|>Captain Arnath in Heb'Valok asked you to collect 7 units of Fresh Spider Ichor from the Trapdoor Crawlers in Zul'Drak.<|text|>Listen. I realize that it's a lot to ask.... Fresh spider ichor is somewhat hard to come by, even in these heavily infested regions. But Finklestein said he'd settle for no less than a vat of it, and that he needs it soon. I'll keep my men out in the field collecting reagents, but if the alchemist's order is going to be filled in time, they'll require some assistance. As you roam the fields of Zul'Drak, keep your eyes peeled for trapdoor crawlers and bring me all of the ichor you can find.<|endoftext|> <|startoftext|>The Alchemist's Apprentice<|obj|>Alchemist Finklestein at Heb'valok wants you to assist him in the creation of a truth serum.<|text|>Ahh, you must be the promised patrol. Your timing couldn't be better. I have urgent need of an extra pair of hands. We have a Drakkari prisoner who's been sent here to undergo questioning. Before the interrogation begins, I require assistance in the creation of a truth serum. Creating a truth serum is tricky business, demanding keen instincts, perfect timing, and improvisation at every step. Let me know when you're ready. And remember, timing is everything!<|endoftext|> <|startoftext|>Something for the Pain<|obj|>Captain Brandon at Drak'Sotra wants you to collect 5 Mature Water-Poppies from Drak'Sotra Fields.<|text|>Gritty as my men are, they're still mortal. Wounds and pain diminish their ability to perform their missions. No amount of training changes that simple fact of life. Thankfully, one of our alchemists has developed a recipe for a salve that binds to our bandages and greatly reduces the pain our soldiers experience. The salve requires a special poppy these trolls cultivate just west of here. Go to Drak'Sotra Fields and harvest some of them to keep our stockpiles from running out.<|endoftext|> <|startoftext|>Sharpening Your Talons<|obj|>Kill 6 Primordial Drakes and then speak with Dorian Drakestalker at Dorian's Outpost.<|text|>The primordial drakes occupy most of the area to the north and east, and I can feel the heat of their breath even at this distance. Before we can challenge the mightiest among the drakes, we must test our skills against the lesser creatures. Still, don't let your guard down; any one of these beasts can devour a man whole. Once you've familiarized yourself with the combat tactics of these drakes, return and I will tell you our next step.<|endoftext|> <|startoftext|>The Alchemist's Apprentice<|obj|>Alchemist Finklestein at Heb'valok wants you to assist him in the creation of a truth serum.<|text|>Ahh, you must be the promised patrol. Your timing couldn't be better. I have urgent need of an extra pair of hands. We have a Drakkari prisoner who's been sent here to undergo questioning. Before the interrogation begins, I require assistance in the creation of a truth serum. Creating a truth serum is tricky business, demanding keen instincts, perfect timing, and improvisation at every step. Let me know when you're ready. And remember, timing is everything!<|endoftext|> <|startoftext|>Pa'Troll<|obj|>Commander Kunz at The Argent Stand wants you to visit the four Argent Crusade posts, follow their leaders' orders, and then return and report to him.<|text|>Welcome to The Argent Stand, scrub. I am Commander Kunz, but you - you can call me... Commander. Don't think you're going to just cruise through my region, picking which missions you're going to participate in, answering to no one. Here, you report to me and you follow my orders to the letter. Understood?! First, you're going to get familiar with my men and the region we're charged with clearing. Report to each of them and do as they ask. Return to me when your patrol is done.<|endoftext|> <|startoftext|>Throwing Down<|obj|>Captain Rupert at Drak'Sotra wants you to use High Impact Grenades near 5 Nerubian Craters.<|text|>Clever... Just when it seemed we were getting things under control, they tunneled right underneath us and secured the shrine! Now we're caught between two Nerubian armies and our predicament is worsening by the minute. As our first course of action, we must stop them from reinforcing. Their tunnels must be sealed. Take these grenades and throw them down their craters to the northwest.<|endoftext|> <|startoftext|>In Search of Bigger Game<|obj|>Speak with Dorian Drakestalker at Dorian's Outpost in Sholazar Basin.<|text|>Well, you've certainly proven your mettle as a hunter of all kinds of game animals -- rhinos, cats, and crocolisks. For some members of the expedition, these creatures are sufficient to test their hunting skills, but others, like myself, crave larger challenges. Dorian Drakestalker went north, across Bittertide Lake and established a camp there. He's heard rumors of gigantic primordial drakes. Just imagine what a quarry they would be! Go check up on Dorian and see if he's had any luck.<|endoftext|> <|startoftext|>Kick, What Kick?<|obj|>Using the RJR Rifle, shoot the apple on top of Lucky Wilhelm's head, then speak with Drostan.<|text|>So you think you can shoot? Well, let's give it a try. Here, we'll start you out with something nice and gentle. Don't worry, it's got no kick to it at all. Remember, don't point that gun at anything you don't intend to fire at. Now, when you're ready, just take aim at that apple on top o' old Lucky Wilhelm's head and let 'er fly!<|endoftext|> <|startoftext|>Creature Comforts<|obj|>Captain Grondel at Drak'Agal wants you to bring him 20 pieces of Dead Thornwood.<|text|>Well, it ain't glamorous, but it needs doin'. My troops have been fightin' their hearts out while knee-deep in stagnant water for days on end. That just can't be good fer ya. What they need is a nice fire to dry 'em out and lighten their spirits. This part of the city's soaked, but the dead roots of these thornwood trees have a way of resistin' the moisture. Round us up some fuel for burnin' and we'll be mighty grateful.<|endoftext|> <|startoftext|>Troll Patrol: Couldn't Care Less<|obj|>Captain Grondel wants you to kill 7 Mossy Rampagers in Drak'Agal.<|text|>Of all the posts, they throw me in this one. The place is flooded with putrid, stagnant water and now it's host to sewage elementals! I don't really know what they are or why they're here, and frankly I couldn't care less. What I do know is they're making a mess of my sector! How am I supposed to conduct any dignified military operations with those foul things roaming around? Get out there, and don't come back 'til you've cleared your share of 'em off of my battlefield!<|endoftext|> <|startoftext|>In Service Of The Lich King<|obj|>Report to Instructor Razuvious in the Heart of Acherus.<|text|>All that I am: anger, cruelty, vengeance - I bestow upon you, my chosen knight. I have granted you immortality so that you may herald in a new, dark age for the Scourge. Gaze now upon the lands below us. The Scarlet Crusade scurries to undo my work, while Light's Hope stands defiantly against us - a blemish upon these Plaguelands. They must all be shown the price of their defiance. You will become my force of retribution. Where you tread, doom will follow. Go now and claim your destiny, death knight.<|endoftext|> <|startoftext|>Troll Patrol: Throwing Down<|obj|>Captain Rupert at Drak'Sotra wants you to use High Impact Grenades near 5 Nethurbian Craters.<|text|>Clever... Just when it seemed we were getting things under control, they tunneled right underneath us and secured the shrine! Now we're caught between two nethurbian armies and our predicament is worsening by the minute. As our first course of action, we must stop them from reinforcing. Their tunnels must be sealed. Take these grenades and throw them down their craters to the northwest.<|endoftext|> <|startoftext|>Troll Patrol: Can You Dig It?<|obj|>Captain Brandon in Drak'Sotra wants you to use the Steel Spade on the nearby Ancient Dirt Mounds to recover the Ancient Drakkari Relic.<|text|>One of our troops came across an old treasure map during our last offensive. If what it shows is true, then there are priceless troll artifacts nearby. My soldiers have their hands full, pressed between the Drakkari and the Scourge. I need you to follow up on this intelligence. Take this shovel and use it at the loose dirt mounds to the southwest. Return to me after a diligent search has been conducted.<|endoftext|> <|startoftext|>Crashed Sprayer<|obj|>Specialist Cogwheel at Drak'Sotra has asked you to collect Plague Sprayer Parts.<|text|>I know that one of those plague sprayers crashed somewhere within Drak'Sotra to the west of us. Why don't you see if you can find it. I can use the parts from the sprayer to create the device that's going to bring those things down!<|endoftext|> <|startoftext|>Troll Patrol: Creature Comforts<|obj|>Captain Grondel at Drak'Agal wants you to bring him 20 pieces of Dead Thornwood.<|text|>Well, it ain't glamorous, but it needs doin'. My troops have been fightin' their hearts out while knee-deep in stagnant water for days on end. That just can't be good fer ya. What they need is a nice fire to dry 'em out and lighten their spirits. This part of the city's soaked, but the dead roots of these thornwood trees have a way of resistin' the moisture. Round us up some fuel for burnin' and we'll be mighty grateful.<|endoftext|> <|startoftext|>The Great Hunter's Challenge<|obj|>Kill 60 Game Animals while you aid Hemet and his companions in their hunting. When you've killed your 60, return to Drostan at the Nesingwary Base Camp to compare numbers.<|text|>So y'have something of a hunter's instinct. You're not a bad shot, and Hemet hasn't driven you out, so he must be planning on including you in the hunt. How'd you like to have a bit of a competition, just me and you? Hemet and the others will ask you to help in their hunting. Along the way, you and I will count up the kills we contribute to their goals. Now, this isn't something you can win in the blink of an eye, and you'll find yourself killing many different kinds of creatures. Good luck!<|endoftext|> <|startoftext|>In Search of Bigger Game<|obj|>Talk to at .<|text|>Well, you've been an enormous asset to the expedition so far. Debaar, Buck, and I couldn't have have assembled such an amazing collection of trophies without you. But, I hear there are even fiercer monsters in other parts of the basin. I've sent a search party up north to get an idea of what other beasts await us. I'd like you to meet up with them and see what they've found. Head north, beyond Bittertide Lake and search for the encampment.<|endoftext|> <|startoftext|>The Angry Gorloc<|obj|>Travel to Mosswalker Village and speak to Moodle once you've arrived.<|text|>I not think you be back in time to go out again, but I wrong. I sending Moodle to nearby Mosswalker friends to bop silly Mosswalkers for not coming see shrine. Their village is east, up ridge, northeast of broken pillar. You go with Moodle! He extra smart Rainspeaker... you listen to him good-like.<|endoftext|> <|startoftext|>Pure Evil<|obj|>Captain Rupert has asked you to collect 10 Chunks of Saronite and deliver them to Eitrigg at The Argent Stand.<|text|>We know that Kolramas, the crashed necropolis to the southeast, was carrying a large amount of an ore known as saronite when the trolls shot it down. My scouts tell me that much of the saronite is strewn about within the innards of that thing. Eitrigg and his friends back at The Argent Stand want a bunch of the stuff so that they can study it. I want you to head in there and see if you can collect enough for them.<|endoftext|> <|startoftext|>Troll Patrol<|obj|>Commander Kunz at the Argent Stand wants you to visit the four Argent Crusade posts, follow their captain's orders, and then return and report to him.<|text|>Unsheathe that weapon. It's time to go on patrol! I've got four posts under my command and it's crucial to our success that they remain in our control. I'm ordering you to visit each of them and offer your assistance. You can begin with Captain Brandon southeast of here. He'll direct you to the next post when he's finished with you. Report back to me once you've assisted each of my men. And remember, you'll be more richly rewarded for returning to me quickly - so double-time it! Dismissed!<|endoftext|> <|startoftext|>Lifeblood of the Mosswalker Shrine<|obj|>Moodle wants you to collect 10 Lifeblood Shards, but stay away from the cave inside of the pillar itself.<|text|>I've always suspected that the pillars have been the main reason for our weather and seclusion from the undead... this confirms it a bit. Not terribly long ago, there was a sound of a great explosion when the Lifeblood Pillar fell. The weather changed for the mosswalkers almost immediately... it began to snow, something we never see. They were able to stop the snow by bringing more lifeblood crystals to the Great Moss Stone. Perhaps if we can do the same, it will help ward off the undead as well.<|endoftext|> <|startoftext|>The Mosswalker Savior<|obj|>Moodle wants you to rescue 6 of the Mosswalker Victims in Mosswalker Village, though some of them may no longer be alive to save.<|text|>There's some small chance that the Mosswalkers are not all dead yet... and at the very least, they deserve to not be butchered like this. Let's find some revenge for this slaughter and see if there are any to be saved in the process.<|endoftext|> <|startoftext|>The Lost Mistwhisper Treasure<|obj|>Kill Warlord Tartek and retrieve the Mistwhisper Treasure for Mistcaller Soo-gan at Mistwhisper Refuge.<|text|>So some puppy-men come and smash blue crystals at Great Mist Stone! Lots of rain and lightning and badness... blue is wrong crystal for Great Mist Stone! Dumb puppy-men. After lightning, puppy-men stole big treasure we found in the sea-lake. We need treasure back to give to Great Mist Stone! Mist Stone is angry after what the puppy-men did! One who took it named Tarter... no, Tiktak... no, no... Tartek. That it, Tartek! He went to the camp thing to north. Go get treasure back!<|endoftext|> <|startoftext|>Home Time!<|obj|>Return to Rainspeaker Canopy.<|text|>You're a good dryskin. Mistwhisper safe, treasure safe, and puppy-men sure to leave us alone now. You go back to Rainspeaker Canopy and tell Soo-say you done good.<|endoftext|> <|startoftext|>Forced Hand<|obj|>Kill 8 Frenzyheart Spearbearers and 6 Frenzyheart Scavengers for Mistcaller Soo-gan at Mistwhisper Refuge.<|text|>We try to be nice to puppy-men ever since they came, but they nothing but mean. We okay with them being dumb - they not do much harm. Now they mess with sacred shrines though. Sacred shrines not for messing with. The Great Stones are here from all the way back when the Great Ones made us. We wouldn't know what to do if the Great Mist Stone were hurt. Go to their camp to north... make puppy-men stop and not come back!<|endoftext|> <|startoftext|>Fortunate Misunderstandings<|obj|>Escort the Injured Rainspeaker Oracle to Rainspeaker Canopy and speak to High-Oracle Soo-say.<|text|>I sorry! I not mean to get you in trouble! You save me! We thank you. We going to go back to village now. You come too... you can stay with us! Puppy-men kind of mean anyway. Let me know when you ready to go, okay?<|endoftext|> <|startoftext|>Back So Soon?<|obj|>Travel to Mistwhisper Refuge and speak to Mistcaller Soo-gan.<|text|> Soo-gan ask for help. We think they might have been attacked by puppy-men again. We sending you and Jaloot to help... follow west river up to Mistwhisper Refuge. Do what Soo-gan says... hit the puppy-men on the nose if they being mean, they don't like that. <|endoftext|> <|startoftext|>Gods like Shiny Things<|obj|>Collect 6 of the treasures that Lafoo digs up and bring them to High-Oracle Soo-say in Rainspeaker Canopy.<|text|>Soo-say said we go with you. You be nice, okay? Ooh, ooh! We know! We can make Soo-say happy if we bring back more offerings for shrine! We not need to go far, there's always stuffs to dig up around village... just look for sparkles in dirt! Let's go! Let's go! More offerings for shrine!<|endoftext|> <|startoftext|>A Hero's Burden<|obj|>Kill Artruis the Heartless.<|text|>Perhaps the crystals will ward off the undead gradually, but there is one more thing that must be done. We need to find the leader of these undead and kill him to ensure there's no one to push the wretches back upon us. If my suspicions are correct, he will be somewhere inside the fallen pillar... the Sundered Shard. The corpses being dragged there would suggest as much anyway. I'll place the shards and bring the news to Soo-say... I'll leave the rest up to you.<|endoftext|> <|startoftext|>Make the Bad Snake Go Away<|obj|>High-Oracle Soo-say in Rainspeaker Canopy wants you to kill Venomtip and 10 Emperor Cobras.<|text|>We were here long before the puppy-men came. This is very sacred place - we will not leave. You seem like maybe you good, but we have Lafoo stay with you just in case. You understand we think. There snakes thing that keeps trying to eat our hatchlings. Go with Lafoo and make them stop, okay? Especially big one near waterfall to northeast.<|endoftext|> <|startoftext|>Making Peace<|obj|>High-Oracle Soo-say at Rainspeaker Canopy wants you to give a peace offering to Shaman Vekjik and then return with his response.<|text|>We have great idea. You were friends with puppy-men, they maybe listen to you. We want you to go give offering to Shaman Vekjik. He southwest where river turns into waterfall. Tell puppy-man we no want fight. Tell him we play nice. You good . We trust you do this right.<|endoftext|> <|startoftext|>Crocolisk Mastery: The Ambush<|obj|>Bring Bushwhacker's Jaw to Debaar at the Nesingwary Base Camp.<|text|>The largest crocolisk in the basin, known around here as "Bushwhacker" for his ambush prowess, likes to sun himself in the shallow waters of River's Heart. It's the large lake at the basin's center, and is to the east of our camp. I want you to take the camouflage I've prepared and hide on the western beach of River's Heart and ambush Bushwhacker when he shows himself. Bring back his mighty jaws if you are able to overcome him.<|endoftext|> <|startoftext|>Troll Patrol: Done to Death<|obj|>Captain Rupert wants you to use the Incinerating Oil on 5 Defeated Argent Footmen in Drak'Sotra.<|text|>Trust me. I know.... The smell of burnt flesh has become sickening to even me, a Forsaken. Nevertheless, it is our solemn duty to ensure that our brethren never walk with the Scourge. Pour this oil on the corpses of our fallen to ensure that we never face them on the battlefield as enemies.<|endoftext|> <|startoftext|>Help for Camp Winterhoof<|obj|>Speak with Chieftain Ashtotem at Camp Winterhoof.<|text|>I am Longrunner Nanik of the Taunka, sent by the chieftain of Camp Winterhoof to seek out allies in the fight against the vrykul. They mass to the west and south of our village, and though we slay 10 of them for every one of our dead, we cannot hold. Apothecary Scyllis has promised to send brave s northwest to our aid. Will you help my people fend off the vrykul assaults? Follow the road far to the northwest, across the river, and into the foothills of the mountains to reach Camp Winterhoof.<|endoftext|> <|startoftext|>Troll Patrol: Something for the Pain<|obj|>Captain Brandon at Drak'Sotra wants you to collect 5 Mature Water-Poppies from Drak'Sotra Fields.<|text|>Gritty as my men are, they're still mortal. Wounds and pain diminish their ability to perform their missions. No amount of training changes that simple fact of life. Thankfully, one of our alchemists has developed a recipe for a salve that binds to our bandages and greatly reduces the pain our soldiers experience. The salve requires a special poppy these trolls cultivate just west of here. Go to Drak'Sotra Fields and harvest some of them to keep our stockpiles from running out.<|endoftext|> <|startoftext|>Troll Patrol<|obj|>Commander Kunz at the Argent Stand wants you to visit the four Argent Crusade posts, follow their captain's orders, and then return and report to him.<|text|>Unsheathe that weapon. It's time to go on patrol! I've got four posts under my command and it's crucial to our success that they remain in our control. I'm ordering you to visit each of them and offer your assistance. You can begin with Captain Brandon southeast of here. He'll direct you to the next post when he's finished with you. Report back to me once you've assisted each of my men. And remember, you'll be more richly rewarded for returning to me quickly - so double-time it! Dismissed!<|endoftext|> <|startoftext|>The Drakkari Do Not Need Water Elementals!<|obj|>Sub-Lieutenant Jax at The Argent Stand has asked you to kill 10 Drakkari Water Binders.<|text|>Intelligence reports that ever since those water elementals appeared in the Drak'Sotra Fields, a number of Drakkari shaman have come down from the upper tiers of Zul'Drak to take control of them. I cannot stress enough, how dangerous that could prove. We do not want them to have water elementals at their disposal. The commander has ordered that these Drakkari water binders are to be put to the sword. Head south when you're ready.<|endoftext|> <|startoftext|>An Issue of Trust<|obj|>Obtain Freya's trust by destroying 6 Blighted Corpses and 10 Bonescythe Ravagers in the Lost Lands.<|text|>This should never have happened. The forces of undeath storm the very cradle of life! If you're not here to destroy the minions of the Lich King, then leave at once. Do not incur my wrath by distracting me from my duties.<|endoftext|> <|startoftext|>Powering the Waygate - The Makers' Perch<|obj|>The Avatar of Freya at the Rainspeaker Rapids wants you to go to the Makers' Perch and use the Activation Switch Gamma.<|text|>It is time then. Let us activate the waygate. You will find the first switch inside the Makers' Perch in the western edge of the basin. Beware. The titans used the perch to watch over their creations. Many of their stone servants still guard the place.<|endoftext|> <|startoftext|>Crocolisk Mastery: The Plan<|obj|>Bring 5 Sandfern fronds to Debaar at the Nesingwary Base Camp.<|text|>The mangal crocolisk is a master of the ambush, and I intend to beat the best at his game. To do that, we'll need to construct a convincing camouflage for you. We'll use plants that grow in the sandy soil of the riverbanks and lake beaches. The sandfern is best for this purpose. It grows in the sandy areas near the shores of the Seabreach Flow, just to the south, Bittertide Lake and Bittertide Falls, to the north, and the edges of River's Heart, the large lake beyond the mangal to the east.<|endoftext|> <|startoftext|>The Blessing of Zim'Abwa<|obj|>Hexxer Ubungo at The Argent Stand wants you to present 10 Drakkari Offerings to the statue of Zim'Abwa.<|text|>I am heartened to see the zeal with which your Argent Crusade is dealing with the Scourge. I would like to help with your efforts. The Drakkari trolls of this once-great city used to make regular offerings to their gods, but now neglect them, or worse. If you were to make offerings to the gods, they would show their appreciation in return. Zim'Abwa's statue is just to the southwest. Zim'Abwa would gladly accept your offerings of Drakkari artifacts as a sign that you are protecting Zul'Drak.<|endoftext|> <|startoftext|>A Tangled Skein<|obj|>Specialist Cogwheel at Drak'Sotra has asked you to use the Tangled Skein Thrower in order to cause the destruction of 5 Plague Sprayers.<|text|>There! One tangled skein thrower ready and waiting for you to take those plague sprayers down. You just aim and let loose. The webbing should foul up their hover spells long enough to cause them to crash to the ground just like Kolramas. Kind of poetic. I like that!<|endoftext|> <|startoftext|>Death to the Necromagi<|obj|>Sergeant Moonshard at Drak'Sotra has asked you to destroy 8 Hath'ar Necromagi.<|text|>When the trolls brought down Kolramas, it crashed next to us to the southeast. Unfortunately the crash did not destroy all of the Scourge within. Now they're raising our men from the dead and using them against us! This will not be allowed to continue. You will see to it that their necromagi are slaughtered! Do we understand each other?<|endoftext|> <|startoftext|>Dreadsaber Mastery: Ready to Pounce<|obj|>Bring Shango's Pelt to Buck Cantwell at the Nesingwary Base Camp.<|text|>Shango awaits. If you have succeeded in your tracking, he will not know that you stalk him, and you will need the advantage. He is supposed to be bigger, stronger, and more ferocious than the other dreadsabers of the basin. Travel north, to the western shore of Bittertide Lake and near the falls that feed it, do battle with Shango. If you succeed, return with his pelt.<|endoftext|> <|startoftext|>Skimmer Spinnerets<|obj|>Specialist Cogwheel at Drak'Sotra has asked you to collect 5 Intact Skimmer Spinnerets.<|text|>Why do I always get the tough tasks to tackle? The Scourge at Kolramas have plague sprayers that are getting dangerously close. You don't want to know what's going to happen if they start heading this way! I've got an idea for how we might bring them down, but first we're going to need something... something from their own creatures. The Hath'ar skimmers can spin a very strong web that we can put to good use. Bring back some of their spinnerets.<|endoftext|> <|startoftext|>Rhino Mastery: The Kill<|obj|>Bring Farunn's Horn to Hemet Nesingwary at the Nesingwary Base Camp.<|text|>Now that we know where to find Farunn, all that remains is the battle against the great beast. Are you ready to take on this rhino? For all the spirit's blustering, I'm certain it was telling the truth about the beast's strength. When you're ready to face him, head north past the Suntouched Pillar and look for Farunn on the northeast shore of the Bittertide Lake. It may even venture near the Glimmering Pillar. Bring back its horn to commemorate your kill.<|endoftext|> <|startoftext|>Crocolisk Mastery: The Trial<|obj|>Kill 15 Mangal Crocolisks and return to Debaar at the Nesingwary Encampment.<|text|>I warn you, stranger -- do not make any comments about crashing the ship. I already get enough of it from the rest of the expedition. If you're looking to try your hand at hunting, though, you should test your skills against the wily mangal crocolisks. They live all along the river to the south, and in the Wildgrowth Mangal to the east. Prove you can hold your own against them and we'll talk again, hunter.<|endoftext|> <|startoftext|>Lab Work<|obj|>Alchemist Finklestein at Heb'Valok wants you to find a Muddy Mire Maggot, a Withered Batwing, an Amberseed, and some Chilled Serpent Mucus from within his laboratory.<|text|>I assume by your interruption that you wish to be numbered among those I am considering for apprenticeship. A worthy aspiration... Should I someday choose to accept your petition, I must be confident that you can find your way around my laboratory. I have many ingredients here; some plentiful, and others in short supply. Take your time. Find a muddy mire maggot, a withered batwing, an amberseed, and some chilled serpent mucus. Succeed, and I'll know to take your request seriously.<|endoftext|> <|startoftext|>The Etymidian<|obj|>Go through the Waygate in the southern end of Sholazar Basin and look for the weapon known as the Etymidian on the other side.<|text|>It is time. The Waygate has been activated for the first time in seven centuries. Use it to travel to where our final hope lies. Let us put an end to those who would seek to bring the taint of undeath to this pristine land. Let us unleash the Etymidian.<|endoftext|> <|startoftext|>Dreadsaber Mastery: Stalking the Prey<|obj|>Buck Cantwell at the Nesingwary Base Camp wants you to identify 3 Shango Tracks from the Dreadsaber Tracks near Bittertide Lake.<|text|>I have heard that the natives tell stories of a large dreadsaber they call Shango. I haven't seen any evidence of this Shango's existence, but my injuries have kept me from venturing outside the camp. If you fancy yourself something of a tracker, you might be able to find out the truth about Shango. Debaar said she saw some large tracks on her last outing. Go north from the camp toward Bittertide Lake, and search its southern shore for the prints.<|endoftext|> <|startoftext|>Malas the Corrupter<|obj|>Sergeant Moonshard at Drak'Sotra insists that you return with the Head of the Corrupter.<|text|>, head back down there! You'll find the leader of Kolramas, Malas the Corrupter, gloating from atop the crashed necropolis. Kill him and bring me his head!<|endoftext|> <|startoftext|>The Activation Rune<|obj|>Obtain the Omega Rune inside the Shaper's Terrace and bring it to The Etymidian.<|text|>This colossal being appears to be inactive. You notice an empty rune-shaped slot on its chest. Perhaps you might be able to find the missing rune inside the nearby overlook.<|endoftext|> <|startoftext|>An Offering for Soo-rahm<|obj|>Bring 5 Intact Cobra Fangs to Oracle Soo-rahm, near the Bones of Nozronn.<|text|>We not know you, stranger, but we know you want something. We will talk to Bones of Nozronn for you, but you must bring us offerings. We need powerful emperor cobra fangs to complete our oracle's necklace. Go to the Wildgrowth Mangal, northeast of our hut, find cobras and bring back best fangs. Then we make bones speak to you.<|endoftext|> <|startoftext|>Just Following Orders<|obj|>Locate an Injured Rainspeaker Oracle for High-Shaman Rakjak at Frenzyheart Hill.<|text|>Okay , Rakjak have very important job. You go capture injured big-tongue that tracker spotted at river to north. Not bring hunter this time because they maybe want to just kill it. I want to hide it so that I can poke it and make it tell me things. Go you and bring me big-tongue prize thing.<|endoftext|> <|startoftext|>Dreadsaber Mastery: Becoming a Predator<|obj|>Kill 15 Dreadsabers and return to Buck Cantwell at the Nesingwary Base Camp.<|text|>If you've hunted with Hemet before, you know that he's tested his skill against many large cats, but the dreadsabers here in Sholazar are different. They're able to bring down larger game than I've ever seen a cat hunt. To overcome and kill such a predator is the mark of a true hunter. If you seek to prove you're up to the challenge, test yourself against the dreadsabers. They live in the wilderness surrounding the camp and south of the river.<|endoftext|> <|startoftext|>The Call Of The Crusade<|obj|>Report to Crusader Valus at Light's Trust in Dragonblight.<|text|>! The Argent Crusade is looking for able bodied soldiers that are willing to set aside their differences and join forces to battle the forces of the Lich King. Will you take up our cause? Should you be interested, venture north to Light's Trust and speak with Crusader Valus. You will find Light's Trust amidst the ruins of the sacked troll city of Jintha'kalar - bordering Zul'Drak. Farewell.<|endoftext|> <|startoftext|>The Cleansing Of Jintha'kalar<|obj|>Crusader Valus at Light's Trust in Dragonblight has asked you to slay 15 Jintha'kalar Scourge.<|text|>We wrested this ancient Drakkari temple from a swarm of invading Scourge. Not more than one-hundred paces from where we stand is the ruined city of Jintha'kalar. Scourge necromancers run amok, turning the living Drakkari trolls that remain into servants of the Lich King. All are now lost to the Light. All must be purged. All.<|endoftext|> <|startoftext|>Hoofing It<|obj|>Find your way back to Frenzyheart Hill and speak to High-Shaman Rakjak.<|text|>Okay, we done! Time to go back. No crocolisk to ride this time though. If we go east and stay near ridge, it should lead all the way back near hill. Need to be careful not to go far below ridge though or we might go right into big-tongue tree village thing. Zepik not think they like us right now.<|endoftext|> <|startoftext|>Reclamation<|obj|>Go to the Avalanche in Sholazar Basin and use the Omega Rune to deploy Etymidian. Use him to slay 200 Scourge Minions, Bythius the Flesh-Shaper, Urgreth of the Thousand Tombs and Hailscorn.<|text|>It is time. The Etymidian is one of the most destructive forces ever created by the titans and I am loathe to unleash him in my lands. There is little choice, however. Our enemies have forced my hand and the fury of the titans will cleanse all.<|endoftext|> <|startoftext|>Troll Patrol: The Alchemist's Apprentice<|obj|>Alchemist Finklestein at Heb'Valok wants you to assist him in the creation of a truth serum.<|text|>Ahh, you must be the promised patrol. Your timing couldn't be better. I have urgent need of an extra pair of hands. We have a Drakkari prisoner who's been sent here to undergo questioning. Before the interrogation begins, I require assistance in the creation of a truth serum. Creating a truth serum is tricky business, demanding keen instincts, perfect timing, and improvisation at every step. Let me know when you're ready. And remember, timing is everything!<|endoftext|> <|startoftext|>A Rough Ride<|obj|>Ride the captive crocolisk to Mistwhisper Refuge and then speak to Zepik for further instructions.<|text|>Zepik is best hunter of the Frenzyheart. Zepik hunts big-tongues... ugly things near swamps that try to steal all stuff they can find. Zepik going on long trek to break big-tongue shrine and try to scare them away. We no want big-tongues in this land anymore. There a crocolisk chained on northeast side of hill, next to tree - go with Zepik and do what Zepik tell you.<|endoftext|> <|startoftext|>The Sapphire Queen<|obj|>Bring the Stinger of the Sapphire Queen to High-Shaman Rakjak at Frenzyheart Hill.<|text|>Bristlepine can be dangerous, but most stay far away from wolvar. Wasps on other hand not fear the Frenzyheart... they even kill some of our hunters. I know Rakjak want wasp queen dead, but no wolvar want to go into her hive. You go kill wasp queen in Sapphire Hive to southeast and get stinger for Rakjak. Me bet Rakjak like that.<|endoftext|> <|startoftext|>The Bones of Nozronn<|obj|>Use Soo-rahm's Incense near the Bones of Nozronn, then return to Hemet Nesingwary at Nesingwary's Base Camp with the information you learned.<|text|>Bones of Nozronn, Oracle Soo-rahm sends to you! We have prepared incense for you. Light it and place it near Nozronn's head and you will hear his voice. True, we not know, but mighty Nozronn does. Do not doubt. Nozronn will answer your heart's question. Go. Nozronn not wait long.<|endoftext|> <|startoftext|>The Mist Isn't Listening<|obj|>Zepik wants you to kill 12 Mistwhisper Gorlocs.<|text|>Gorillas and wasps are boring! Big-tongues the only thing fun to hunt. While we mess up rain shrine, we kill lots of mist big-tongues. That sure to make them not want to come back to village thing. <|endoftext|> <|startoftext|>Mischief in the Making<|obj|>High-Shaman Rakjak at Frenzyheart Hill wants 8 Skyreach Crystal Clusters.<|text|>You good hunter, but Frenzyheart can make you stronger. Harkek think maybe you ready for something more important. Before Rakjak send you on important mission, you need gather things for Rakjak. All along river to south are blue crystals. Rakjak need lots of blue crystals. You go get crystals now.<|endoftext|> <|startoftext|>The Wasp Hunter's Apprentice<|obj|>Kill 6 Sapphire Hive Wasps and 9 Sapphire Hive Drones for High-Shaman Rakjak in Frenzyheart Hill.<|text|>Rakjak not dumb. Maybe you good at killing things. Maybe Frenzyheart can make you into real hunter. Dajik hunts giant wasp things better than all wolvar. Go with Dajik to Sapphire Hive to southeast or to river in south and learn the hunt.<|endoftext|> <|startoftext|>The Ape Hunter's Slave<|obj|>Kill 8 Hardknuckle Foragers and 6 Hardknuckle Chargers for High-Shaman Rakjak at Frenzyheart Hill.<|text|>You think you so great hunter, eh? You no Frenzyheart, you not know of hunt. Goregek is great ape hunter. He slay so many ape you can't count on claws. You go with Goregek and hunt hardknuckles to east. You the slave. You do what Goregek tell you.<|endoftext|> <|startoftext|>Flown the Coop!<|obj|>Capture 12 Chicken Escapees for Elder Harkek.<|text|>Dumb Goregek stumble into chicken house and let all the chickens go! They all around hill - go get chickens back! <|endoftext|> <|startoftext|>Tormenting the Softknuckles<|obj|>Goregek has given you a Softknuckle Poker for use on Softknuckles to draw the Hardknuckle Matriarch out of hiding. Slay the Hardknuckle Matriarch and report her death to High-Shaman Rajak at Frenzyheart Hill.<|text|>Slave thing! Rakjak want me to babysit you while I kill hardknuckles. I feeling generous today, so I let you kill some too, but don't get in Goregek's way! Rakjak not know yet, but Goregek has eye on big bad hardknuckle mama. We go to Hardknuckle Clearing to east and poke softknuckles with poker and she sure to come yelling! <|endoftext|> <|startoftext|>Rhino Mastery: The Chase<|obj|>Speak to Oracle Soo-rahm at the Bones of Nozronn.<|text|>Well, that's settled then. We'll seek out this native sage and have a word with him. He's not likely to volunteer his services, though. I'm told he keeps a small lean-to near the Bones of Nozronn, just across the river to the south. Seek him out, introduce yourself, and ask what he requires to help us track down this patriarch of the rhinos.<|endoftext|> <|startoftext|>Playing Along<|obj|>Report to High-Shaman Rakjak at Frenzyheart Hill as the new "slave."<|text|>My kill! You take my kill! You dumb. Now you owe Gekgek! You be Frenzyheart slave. You slay many more beasts for Frenzyheart. You go Frenzyheart Hill to northeast - you tell High-Shaman Rakjak you the new slave. Go! Go or I taunt you a second time! <|endoftext|> <|startoftext|>The Underground Menace<|obj|>Locate Serfex under the sands of the southern river, slay him, and bring his claw to High-Shaman Rakjak at Frenzyheart Hill.<|text|>Lion killer, chicken chaser, new Frenzyheart slave... I know you no want to stay slave, so I tell you what to do. Show you better than the other Frenzyheart hunters and then Rakjak respect you. Under sands of south river there a beast that kills wasp, apes, and even wolvar. He called Serfex. You bring claw of Serfex to Rakjak and maybe he release you from slaveness. Hope Dajik teaching you good so Serfex be easy stuff.<|endoftext|> <|startoftext|>Lightning Definitely Strikes Twice<|obj|>Zepik wants you to smash the Skyreach Crystal Clusters in front of the Mistwhisper weather shrine.<|text|>Okay, the crystal things... The big-tongues use the crystals to power their rain shrines. Zepik not know quite how it works, but Zepik does know that if they use wrong crystals, the clouds and the rain go crazy! Zepik tried to sneak in at one of their other rain shrines, but it not go so well. It sure to go much better with two! Take crystals, place at big stone pillar shrine thing, then smash them to release power. Zepik not sure what will happen, so might want to step back after.<|endoftext|> <|startoftext|>Gluttonous Lurkers<|obj|>Deliver 5 Basilisk Crystals to Alchemist Finklestein in the shrine at Heb'Valok.<|text|>My master, Finklestein, is in the shrine at Heb'Valok to the northwest preparing a truth serum, and he needs basilisk crystals. Heb'Valok is on the west side of the road leading north before the Altar of Sseratus. There are basilisks to the east at Drak'Agal. If you grab the Zul'Drak rats and throw them at the basilisk, they will become gorged and docile after eating five. Then you'll be able to take their crystals. Killing the basilisk won't do you any good. That'd just break its crystals!<|endoftext|> <|startoftext|>Wipe That Grin Off His Face<|obj|>Kill Foreman Swindlegrin and Meatpie and return to Debaar at the Nesingwary Base Camp.<|text|>We must send Foreman Swindlegrin packing if we're going to shut down his mine permanently, but be careful. His bodyguard, Meatpie, is a large, mean ogre, and isn't likely to let you see the foreman without a fight. The two probably occupy a platform that would let them look out over the entire Venture Company operation at Swindlegrin's Dig. Remember, the dig is on the far side of the Suntouched Pillar to the northeast. Good luck.<|endoftext|> <|startoftext|>Have a Part, Give a Part<|obj|>Bring 7 Venture Co. Spare Parts to Weslex Quickwrench at the Nesingwary Base Camp.<|text|>Great, now that we've got an engine, we're going to need an assortment of other parts to get her back in flying condition. Don't worry, I know what I'm doing. A good mechanic can hold his creations together with anything, but we're better off if it doesn't come to that. Anyway, those Venture Company dullards have plenty of spare parts for their mining equipment all over Swindlegrin's Dig on the far side of that yellow crystal pillar to the northeast. Scoop up a few and bring them back here.<|endoftext|> <|startoftext|>Need an Engine, Take an Engine<|obj|>Weslex Quickwrench at the Nesingwary Base Camp wants you to bring him a Flying Machine Engine.<|text|>She's ruined... ruined! I told that captain to be careful with such a precious cargo, but would she listen to me? No! When the ship ran aground, it damaged my flying machine, the Spirit of Gnomeregan. Now, we're left without any means to send our reports! There is a chance, though, that the Venture Company's antics may work in our favor. They shot down another flying machine right about where Monte parachuted into the swamp to the east. Go there and retrieve the engine. It may be our only hope.<|endoftext|> <|startoftext|>Venture Co. Misadventure<|obj|>Debaar at the Nesingwary Base Camp wants you to kill 15 Venture Company members. You may kill either Venture Co. Ruffians or Venture Co. Excavators.<|text|>Ever since we arrived, the Venture Company has hampered our efforts to secure our campsite and survey the area. Normally, we wouldn't care what they were up to, but they've started antagonizing our scouts and shooting down supply flights. We can't allow this insult to stand. Hemet Nesingwary's expedition came here to hunt, and hunt it shall. Go to Swindlegrin's Dig, on the far side of the crystal pillar to the northeast, and kill any Venture Company employee you see!<|endoftext|> <|startoftext|>Mages Deck<|obj|>Use the Mages Deck to summon a Darkmoon Fortune Teller and give the deck to them.<|text|>Now that you have gathered all of the Mage cards together into a deck, another card appears on top. It depicts a fortune teller that seems to stare at you no matter how you hold the card. You feel the card could be used to communicate with someone or something.<|endoftext|> <|startoftext|>Troll Patrol: Whatdya Want, a Medal?<|obj|>Captain Grondel outside the Coliseum wants you to gather 7 Drakkari Medallions from the nearby Drakkari Corpses.<|text|>Look at me. Do I look like I have time fer fillin' out reports? It be all I can do to keep this post free o' the bloody Scourge, and they want me to mess with paperwork! No sense in complainin'. I need to get the commander some kinda kill count from the last skirmish. You wanna be helpful? Go and get me all the medals you can find from the dead trolls around here. That'll hafta be close enough.<|endoftext|> <|startoftext|>Rhino Mastery: The Test<|obj|>Kill 15 Shardhorn Rhinos and return to Hemet Nesingwary at the Nesingwary Base Camp.<|text|>No rough landing is going to stop ol' Hemet from mastering the largest game Sholazar has to offer. In the wilds northwest of the camp, the jungles are ruled by the mighty shardhorn rhino. You can prove your worth to the expedition, by showing me that you're tough enough to face down those powerful beasts.<|endoftext|> <|startoftext|>Where in the World is Hemet Nesingwary?<|obj|>Talk to Archmage Pentarus when you're ready to leave for Sholazar Basin. When you arrive, speak with Monte Muzzleshot in the Wildgrowth Mangal of Sholazar Basin.<|text|>When I heard that the legendary Hemet Nesingwary was setting sail for the Sholazar Basin, I offered to help fund his expedition. We know little of Sholazar, but it's said to be a lush paradise in the midst of this frozen continent. Hemet has agreed to send back samples of exotic plants, reagents, and crystals. There hasn't been any word from him. Monte Muzzleshot was supposed to be bringing them supplies, but he hasn't returned, either. If you'll look into it, I'll send you in my flying machine.<|endoftext|> <|startoftext|>Too Much of a Good Thing<|obj|>Slay the Muddled Prophet of Sseratus and then return to Hexxer Ubungo at The Argent Stand.<|text|>There. I've modified the mojo. Now when the prophet drinks it, not only will he lose some of his power, his mind will also be addled by the effects of the fungus. At least that's the theory. As for how to get him to drink it, might I suggest you simply throw it at him? No doubt he'll catch and drink it given the arrogance that he's displayed at the altar. Unless you can kill him, your Argent Crusade is about to come to a terrible end.<|endoftext|> <|startoftext|>The Hills Have Us<|obj|>Report to Lieutenant Dumont at Amberpine Lodge in western Grizzly Hills.<|text|>While we focus to hold our ground at Wintergarde and deal with the unfolding events of the Wrathgate, battalions from as far away as Westfall battle their way through the dense foliage and inhospitable denizens of Grizzly Hills. All in hopes of finding an alternate route into Icecrown. Lieutenant Dumont, stationed at Amberpine Lodge, has enlisted the aid of able bodied citizens willing to risk life and limb in the uncharted wilds. Will you rise to meet this challenge?<|endoftext|> <|startoftext|>Rogues Deck<|obj|>Use the Rogues Deck to summon a Darkmoon Fortune Teller and give the deck to them.<|text|>Now that you have gathered all of the Rogue cards together into a deck, another card appears on top. It depicts a fortune teller that seems to stare at you no matter how you hold the card. You feel the card could be used to communicate with someone or something.<|endoftext|> <|startoftext|>Nice Hat...<|obj|>Don Carlos has inadvertently challenged you to defeat his younger self in Old Hillsbrad. Afterwards, bring Don Carlos' Hat to him in Tanaris as proof.<|text|>My hat? Yes, it's an unusual style, I know, from far away... few tailors here know how to make them. When I was young and hot-blooded, I wore it as a standing challenge. Many came seeking to defeat me and win it for themselves... but no one ever did. Ah, but those days are long past. I'm an old man, now: I drink, I fish, but I no longer duel.<|endoftext|> <|startoftext|>Mushroom Mixer<|obj|>Collect 10 Muddlecap Fungus and deliver them to Hexxer Ubungo at The Argent Stand.<|text|>Now what we need is something to spike the mojo with. Something that'll make it so that when the prophet drinks it, he'll become less powerful. Drak'Agal lies to the east. There's a mushroom there that the natives call muddlecap fungus. I think it's exactly what we need. Bring back lots of them. When we mix them into the mojo, the mind of anyone who drinks it will become muddled.<|endoftext|> <|startoftext|>Mopping Up<|obj|>Corporal Maga at the Altar of Sseratus wants you to kill any combination of 10 Champions of Sseratus, Priests of Sseratus, or Drakkari Snake Handlers.<|text|>I couldn't help but overhear what you were talking to the sergeant about. That doesn't change the fact that we still have a job to do here. While you're out there, do you think you could help us to put some of those followers of Sseratus out of their misery?<|endoftext|> <|startoftext|>Precious Elemental Fluids<|obj|>Hexxer Ubungo at The Argent Stand wants you to acquire 3 Precious Elemental Fluids.<|text|> I have an idea for how to deal with the prophet of Sseratus. But first, we're going to need some things. The Drak'Sotra Fields are directly to the south. Because of the stresses on the land from the Scourge and the deaths of gods, the wall between worlds has weakened and the elementals are flooding in. We need the precious fluids of their lords. If you combine three links from the elementals a tether will be made, and one of their lords can be summoned.<|endoftext|> <|startoftext|>Troll Patrol: Intestinal Fortitude<|obj|>Captain Rupert in Drak'Sotra wants you to restore courage to the cowering Crusade Recruits.<|text|>Finally, the patrol arrives! Here's the situation. We've lost many of our finest soldiers in this campaign and have had to call upon our recruits to fill in the gaps. We've just fought one of our fiercest battles and many of the recruits were simply not prepared to face this enemy. There are more fights ahead, and I need them ready to follow orders. If there's one thing I can't stomach, it's cowardice. Perhaps you can help them find the courage to continue.<|endoftext|> <|startoftext|>Strange Mojo<|obj|>Deliver the Strange Mojo to Hexxer Ubungo at The Argent Stand.<|text|>This bottle of strange mojo may be the key to what is truly going on here. The Zandalari troll Hexxer Ubungo, back at The Argent Stand, may want to take a look at it.<|endoftext|> <|startoftext|>Leave No One Behind<|obj|>Dr. Rogers at Drak'Sotra wants you to find Crusader Lamoof, Crusader Jonathan, and Crusader Josephine. Use the Crusader's Bandage on them, and escort them safely back to him.<|text|>Ahh, good. They sent someone. Listen. We need a hand here. Our forces were pushed back and we've lost Drak'Sotra to the Scourge. Where they came from is anyone's guess.... The point is, we need every man we can get here, and some of our best have yet to return from battle. I need you to enter the ruins now that the fighting has died down and find our wounded, patch them up, and bring them here to me. Scour Drak'Sotra! They couldn't have gone far.<|endoftext|> <|startoftext|>Argent Crusade, We Are Leaving!<|obj|>Sergeant Stackhammer at the Altar of Sseratus wants you to speak with 10 of his Argent Soldiers and tell them to report back to him.<|text|> Look, I'd love to just up and leave, but take a look out there. All of my people are fighting. Tell you what, you've come this far, you think you're up to doing me a small favor? Head out there and round up my soldiers? Tell 'em that the sergeant orders them to report back immediately. Lend them a hand if you will.<|endoftext|> <|startoftext|>Trouble at the Altar of Sseratus<|obj|>Hexxer Ubungo at The Argent Stand has asked you to investigate the main altar building at the Altar of Sseratus.<|text|>There's trouble at the altar of the snake god. The presence of the Scourge has weakened the land. This in turn has weakened the wild gods. We know that the Drakkari are taking advantage of this to do evil things to the gods. I need you to be my eyes and ears. The Altar of Sseratus is at the end of the avenue to the north. Sneak around the back and get a look inside of the main altar building. Whatever you do, avoid the prophet at all costs!<|endoftext|> <|startoftext|>New Orders for Sergeant Stackhammer<|obj|>Commander Kunz has asked you to deliver the New Deployment Orders to Sergeant Stackhammer at the Altar of Sseratus.<|text|>, you're here to help, right? I've got new orders for our forces that are currently deployed at the Drakkari altar to the north. You can't miss it. Just head straight up the avenue. Sergeant Stackhammer shouldn't be hard to find.<|endoftext|> <|startoftext|>Nice Hat...<|obj|>Don Carlos has inadvertently challenged you to defeat his younger self in Old Hillsbrad. Afterwards, bring Don Carlos' Hat to him in Tanaris as proof.<|text|>My hat? Yes, it's an unusual style, I know, from far away... few tailors here know how to make them. When I was young and hot-blooded, I wore it as a standing challenge. Many came seeking to defeat me and win it for themselves... but no one ever did. Ah, but those days are long past. I'm an old man, now: I drink, I fish, but I no longer duel.<|endoftext|> <|startoftext|>Defend the Stand<|obj|>Commander Falstaav has tasked you with the destruction of any 10 Scourge in the courtyard at The Argent Stand.<|text|>Despite our substantial successes in the lower third of Zul'Drak, we must still face the onslaught of the Scourge. Such is the way in this frigid hell. The attacks are unrelenting, yet my men need rest. If you are willing, we could use your aid in reinforcing them. Below in the courtyard you'll find no end to the fighting. Dispatch the Scourge there with all the zeal you can muster.<|endoftext|> <|startoftext|>Galakrond and the Scourge<|obj|>Speak with Torastrasza at Wyrmrest Temple in Dragonblight.<|text|>Atop the Wicked Coil, the Grand Necrolord of the Scourge, Antiok, sits upon the shoulders of the reconstructed storm giant lord, Thiassi. From there he commands the armies of undead to work day and night to unearth Galakrond's massive bones. Should they succeed in raising Galakrond, all of your efforts will have been for naught. While I cannot call down the full fury of the Red Dragonflight to assist you in your journey, I will grant you my blessing. Go now and speak with my majordomo, Torastrasza.<|endoftext|> <|startoftext|>Troll Patrol: High Standards<|obj|>Captain Brandon wants you to place the Argent Crusade Banner in the Drakkari Pedestals at Drak'Sotra.<|text|>Listen. This is the Argent Crusade. Our men will fight to the end and never complain no matter what the conditions. That said, we've taken some heavy casualties in this campaign and we've been hitting it hard with little or no sleep for months. That all takes a toll on morale, whether we admit it or not. It may not seem like much, but seeing our standard raised over the battlefield is of considerable comfort to a soldier. Take these banners and raise them at the pedestals in Drak'Sotra.<|endoftext|> <|startoftext|>Return To Angrathar<|obj|>Speak with Saurfang the Younger at the Kor'kron Vanguard and tell him of your victory over the Scourge.<|text|>With Antiok slain and the scythe in our possession, the frost wyrm assaults upon your forces at Angrathar will halt. The wyrms that remain in the Dragonblight will be hunted and destroyed, their bones returning to the earth. The time to make your final stand is now. Return to the Kor'kron Vanguard and notify Saurfang the Younger.<|endoftext|> <|startoftext|>Audience With The Dragon Queen<|obj|>Seek out Alexstrasza the Life-Binder at Wyrmrest Temple in Dragonblight.<|text|>Though I know you hunger to destroy the Scourge that stand before us at the Wrath Gate, we must first deal with the threat that looms overhead. Until the strafing assaults of the frost wyrms are halted, we cannot move forward. But before we assault the dying grounds of dragons, we must first be granted permission. Venture now to the hallowed halls of dragonkind: Wyrmrest Temple. Once there, seek out Queen Alexstrasza. Ride now! Southeast, to Wyrmrest!<|endoftext|> <|startoftext|>Troll Patrol<|obj|>Commander Kunz at the Argent Stand wants you to visit the four Argent Crusade posts, follow their captain's orders, and then return and report to him.<|text|>Unsheathe that weapon. It's time to go on patrol! I've got four posts under my command and it's crucial to our success that they remain in our control. I'm ordering you to visit each of them and offer your assistance. You can begin with Captain Brandon southeast of here. He'll direct you to the next post when he's finished with you. Report back to me once you've assisted each of my men. And remember, you'll be more richly rewarded for returning to me quickly - so double-time it! Dismissed!<|endoftext|> <|startoftext|>Return To Angrathar<|obj|>Speak with Highlord Bolvar Fordragon at Fordragon Hold and tell him of your victory over the Scourge.<|text|>With Antiok slain and the scythe in our possession, the frost wyrm assaults upon your forces at Angrathar will halt. The wyrms that remain in the Dragonblight will be hunted and destroyed, their bones returning to the earth. The time to make your final stand is now. Return to Fordragon Hold and notify Highlord Fordragon.<|endoftext|> <|startoftext|>Audience With The Dragon Queen<|obj|>Seek out Alexstrasza the Life-Binder at Wyrmrest Temple in Dragonblight.<|text|>Our assault against Angrathar has staggered the Scourge, but they remain unrelenting. From overhead they send their frost wyrms to strafe the field of battle, making an advance upon the gate itself impossible. The frost wyrm attacks must be stopped, but before we defile the bones of ancient dragons, we must gain permission from their queen. Travel southeast to Wyrmrest Temple and seek out Queen Alexstrasza. Tell her what we must do and ask her for guidance. Go now!<|endoftext|> <|startoftext|>On Ruby Wings<|obj|>Destroy 30 Wastes Scavengers and recover the Scythe of Antiok. Return to Alexstrasza the Life-Binder at Wyrmrest Temple should you complete this task.<|text|>Use this beacon to signal a Wyrmrest vanquisher. Climb upon its back and fly north to Galakrond's Rest. Once there, command the dragon to destroy the Scourge scavengers that work to unearth Galakrond. Once the area has been cleansed, fly to the Wicked Coil, overlooking Galakrond's Rest, to destroy Grand Necrolord Antiok and recover the scythe that he uses to control the wyrms. Do this and return to Queen Alexstrasza for a hero's reward! , beware the rotting storm giants that wander the area!<|endoftext|> <|startoftext|>PvP Test<|obj|>Kill 10 opponents.<|text|>Kill me some guys from the other side! Those guys suck! I need to test something, so let's just repeat this over and over again. I need to test something, so let's just repeat this over and over again. I need to test something, so let's just repeat this over and over again. I need to test something, so let's just repeat this over and over again. I need to test something, so let's just repeat this over and over again. I need to test something, so let's just repeat this over and over again.<|endoftext|> <|startoftext|>To Conquest Hold, But Be Careful!<|obj|>Present yourself to Conqueror Krenna at Conquest Hold in the Grizzly Hills.<|text|>I've received a request for help from our base in the Grizzly Hills. I'm sending you to see Conqueror Krenna. She's attempting to secure all of the natural resources or somesuch. Just watch your back around her. The word is that she's aggressive even for an orc. Follow the road east and then southeast. Cross the bridge at the Dragonspine Tributary and go east from the Evergreen Trading Post.<|endoftext|> <|startoftext|>Direbrew's Dire Brew<|obj|>Give Direbrew's Dire Brew to Tapper Swindlekeg at the Brewfest camp near Orgrimmar.<|text|>Coren Direbrew's corpse clutched this small cask tightly to its gut. This must be his infamous Dire Brew!<|endoftext|> <|startoftext|>The High Executor Needs You<|obj|>Speak with High Executor Wroth at Venomspite in Dragonblight.<|text|>It's a good thing that I intercepted this request from High Executor Wroth before it got to Overlord Agmar. What is Wroth thinking? , go see what it is that the high executor wants. Follow the road east and pass through The Dragon Wastes. You'll find a path leading up out of the wastes on the southeast side, and the Forsaken town, Venomspite, will stand before you on the south side of the mountain.<|endoftext|> <|startoftext|>Direbrew's Dire Brew<|obj|>Give Direbrew's Dire Brew to Ipfelkofer Ironkeg at the Brewfest camp near Ironforge.<|text|>Coren Direbrew's corpse clutched this small cask tightly to its gut. This must be his infamous Dire Brew!<|endoftext|> <|startoftext|>Welcome to Sholazar Basin<|obj|>Follow the path to the northwest to reach the camp that Monte mentioned.<|text|>So, where did you come from? I don't suppose that fool of an archmage sent you, too? You're lucky to be in one piece! They nearly blew you up! The jungle here's a darned dangerous place, 'specially with the Venture Company about. Git you! Go see the boss... he'll sort you out. The camp's at the end of that path to the northwest. Now, git!<|endoftext|> <|startoftext|>Scourgekabob<|obj|>Prigmon at Granite Springs wants you to bring a Mummified Troll Carcass to Mack Fearsen and place it in the fire.<|text|>Ugh. Wrappin' up these unfortunate trolls be makin' my heart ache, but not so much as my back! Help ol' Prigmon out and haul one of these carcasses over to Mack. If we don't burn 'em they be walkin' again in no time.<|endoftext|> <|startoftext|>To Bor'gorok Outpost, Quickly!<|obj|>Speak with Spirit Talker Snarlfang at Bor'gorok Outpost.<|text|>Did you feel it? Something terrible has happened to my old friend, Farseer Grimwalker. I just sensed it. He had a pupil that he took with him when he went north. They were going to help the overlord establish an outpost on the edge of Sholazar Basin. Her name is Snarlfang. She is a spirit talker. Perhaps she will know what happened. Or, at least, she can help you to find out.<|endoftext|> <|startoftext|>Veehja's Revenge<|obj|>Veehja at the Shrine of Scales wants you to slay 6 Skadir Mariners, 3 Skadir Mistweavers and 2 Skadir Runecasters.<|text|>We share a common enemy today! My people have been wiped out by these Kvaldir... my city has been all but destroyed. It is time for exacting revenge! In return for my help, I'd like you to slay the barbaric monsters that defile Riplash. You will be well rewarded.<|endoftext|> <|startoftext|>Onwards to Northrend!<|obj|>Speak to the Horde Recruiter inside Warsong Hold in Borean Tundra or Vengeance Landing in Howling Fjord.<|text|>Welcome to the Wrath of the Lich King Friends and Family Alpha. Use the portals next to me to begin your journey into Northrend. You can choose to report to the Horde recruiter in Warsong Hold in Borean Tundra or you can go to Vengeance Landing in Howling Fjord.<|endoftext|> <|startoftext|>Shimmercap Stew<|obj|>Prigmon in Granite Springs wants you to collect 5 Shimmering Snowcaps and 5 Ice Serpent Eyes from Drak'Zin Ruins and 5 Sweetroot from Zeb'Halak.<|text|>Say, while yer here, how bout ya help ol' Prigmon with a little chore? I got a friend who can make a mean stew - one like ya never tasted before! There be a few ingredients found in these parts that he be needin'. They be in ruins to the southwest and the camp just north o' here. Whatd'ya say, mon?<|endoftext|> <|startoftext|>Against Nifflevar<|obj|>Ranger Captain Areiel wants you to go to Nifflevar and slay 5 Dragonflayer Warriors, 4 Dragonflayer Rune-Seers and 4 Dragonflayer Hunting Hounds.<|text|>We await reinforcements from Vengeance Landing to move against Nifflevar. If we were to capture it earlier, though, it would provide us with a great advantage over the Alliance. Head into town and see if you can put a dent in their numbers.<|endoftext|> <|startoftext|>The Path of Redemption<|obj|>Return "The Path of Redemption" to High Commander Halford Wyrmbane at Wintergarde Keep in Dragonblight.<|text|>"The Path of Redemption," ever heard of it? It is allegedly a journal that holds the prophetic ramblings of High General Abbendis of the Scarlet Onslaught. Within that book can be found the motivations and goals of the Scarlet zealots - not to mention a whole lot of insanity. Venture to Onslaught Base Camp, northeast of Wintergarde Keep, and recover a copy of "The Path of Redemption" from one of the Onslaught soldiers.<|endoftext|> <|startoftext|>Onwards to Northrend!<|obj|>Speak to the Alliance Recruiter inside Valiance Keep in Borean Tundra or the one at Vengeance Landing in Howling Fjord.<|text|>Welcome to the Wrath of the Lich King Friends and Family Alpha. Use the portals next to me to begin your journey into Northrend. You can choose to report to the Alliance recruiter in Valiance Keep in Borean Tundra or you can go to Valgarde in Howling Fjord.<|endoftext|> <|startoftext|>The Return of the Crusade?<|obj|>Commander Lynore Windstryke at Wintergarde Keep in Dragonblight wants you to kill 20 Scarlet Onslaught at the Onslaught Base Camp.<|text|>To the northeast of Wintergarde Keep is a newly built encampment, set up by the Scarlet Crusade - or rather - the Scarlet Onslaught as they now call themselves. While we are unsure as to why they are in Northrend, they are certainly no less dangerous than they were before. As of last night the Scarlet Onslaught has killed twelve of our soldiers. They must be taught a lesson. Go to Onslaught Base Camp and thin them out.<|endoftext|> <|startoftext|>Adding Injury to Insult<|obj|>Read the Vrykul Insult to Bjorn Halgurdsson in Baleheim, then lead him back to Lydell's Ambush and help slay him.<|text|>The vrykul are being clever about this. Fortunately I've a trick up my sleeve. This leader of theirs, Bjorn, is a real hothead. We've pieced together enough of their language to fashion what we think is a good insult. Something involving his mother and large barnyard animals... we're not quite sure. Take this piece of paper and read it to him. Once he starts chasing you, lure him back here. We'll make sure he doesn't make it out alive.<|endoftext|> <|startoftext|>Cruelty of the Kvaldir<|obj|>Speak to Karuk about the Captured Tuskarr Prisoner.<|text|>I thank you for saving me. The kvaldir are animals! They made us fight the other prisoners. It would've been more merciful to just kill us all. The youngling Karuk is still alive -- I noticed him arrive here. Tell him his father fought until the end.<|endoftext|> <|startoftext|>Finality<|obj|>Take Thel'zan's Phylactery to Legion Commander Yorik inside the Wintergarde Mausoleum in Dragonblight.<|text|>Thanks to your heroics, Lord Fordragon has given the command to launch a full assault against Thel'zan. 7th Legion have made their way into the summoning chamber of the mausoleum and located what appears to be a gateway to hell. The only piece that's missing now is you. Take the phylactery and report to Legion Commander Yorik inside the Wintergarde Mausoleum. There is a tunnel that the Scourge dug out just outside the keep that you can take to get to Yorik quickly. Go now! Lead us to victory!<|endoftext|> <|startoftext|>What Secrets Men Hide<|obj|>Zelig the Visionary at Wintergarde Keep in Dragonblight wants you to find the Onslaught Map and return it to him.<|text|>After the betrayal at the Forgotten Shore, Prince Arthas - with Muradin in tow - began his quest for Frostmourne. Could the location of the cavern where Frostmourne was found be near? What secrets could it hold? While the orb has no answers for these questions, it does show me something. To the northeast of Wintergarde Keep is an outpost built by the Scarlet Onslaught. Somewhere within that outpost is a map. The orb tells me that this map will be of great use to us. Retrieve it!<|endoftext|> <|startoftext|>To Fordragon Hold!<|obj|>Venture to Fordragon Hold in Dragonblight and speak with Highlord Bolvar Fordragon.<|text|>With the Naxxramas war machine stopped dead in its tracks the time has come for you to help our forces at Angrathar, the Wrathgate. Nestled against the mountain in northern Dragonblight is our base of operations, Fordragon Hold. It is there that Lord Fordragon awaits your arrival! Go now! Take the north gate out of town and travel north by northwest until you arrive at your destination. Light protect you!<|endoftext|> <|startoftext|>An End And A Beginning<|obj|>Defeat Thel'zan the Duskbringer and report to High Commander Halford Wyrmbane at Wintergarde Keep in Dragonblight.<|text|>Every good story has a beginning and an ending. While your story is far from over, I'll be damned if it's not already turning out to be the stuff of legend! No matter what happens to us when this is all over, what you've done at Wintergarde will be a tale told for years to come. Now, ally, when you are ready I will use the phylactery to coax Thel'zan out of hiding. Should we somehow succeed, report the victory to High Commander Halford Wyrmbane at Wintergarde Keep.<|endoftext|> <|startoftext|>Mystery of the Infinite<|obj|>Chromie, at the top of Wyrmrest Temple, has asked you to travel to the Bronze Dragonshrine. Once inside, place the Hourglass of Eternity on the ground.<|text|>A time storm at the Bronze Dragonshrine to the northeast is keeping immortals from entering. The Infinite Dragonflight are in a fight inside with the defenders to wrest control of the dragonshrine. We must take this opportunity to gain information. You are not immortal. You can cross into the dragonshrine and use the Hourglass of Eternity. Protect the hourglass for long enough and the leader of the Infinite Dragonflight should be revealed. Be warned, the Infinite Dragonflight will try to stop you!<|endoftext|> <|startoftext|>Frostmourne Cavern<|obj|>Zelig the Visionary at Wintergarde Keep in Dragonblight wants you to use Zelig's Scrying Orb at the bottom of Frostmourne Cavern. Unlock the secrets of the past!<|text|>They have labeled the cave as Frostmourne Cavern. Why the Scarlet Onslaught is interested in such things is unknown, but by the look of things, the area surrounding the cave is heavily guarded. Nonetheless, we must proceed! Take this scrying orb and travel north out of town and then northwest towards Scarlet Point. Make your way into the cave and battle your way to the bottom. Once there, use the orb. Return here with what you discover.<|endoftext|> <|startoftext|>The Conqueror's Task<|obj|>Speak to Sergeant Nazgrim in Conquest Hold.<|text|>The Horde is a magnificent war machine and you are nothing but a cog. I am in charge of securing fuel for this machine. If I fail, the machine fails. Lumber, ore, water... it's all here and we want it. And so does the Alliance. Before we can move against the human scum, we need to solidify our control over the western region. Speak to Sergeant Nazgrim about eradicating the vrykul in Voldrune and then maybe - if you turn out to not be a complete failure - we'll send you on further tasks.<|endoftext|> <|startoftext|>Chasing Icestorm: The 7th Legion Front<|obj|>Report to Legion Commander Tyralion at the 7th Legion Front in central Dragonblight.<|text|>You need to get to the 7th Legion Front in northern Dragonblight. Return to Wintergarde Keep and take the north gate out of town. Keep north until you hit a road. Take a left on that road and follow it until you reach the snowline. Once at the snowline keep heading west until you hit the Path of the Titans. Follow that north and it'll lead you right into the 7th Legion Front. Once there, speak with Legion Commander Tyralion. He'll be expecting you. And - it has been a pleasure. Farewell.<|endoftext|> <|startoftext|>Return to Sender<|obj|>Follow the ridge to the east and deliver the pack of explosives to Xink at Nozzlerust Post in northern Dragonblight.<|text|>Upon closer examination, the goblin appears to have been running a pack full of explosives across the wastes for delivery. The harpy feathers half-buried in the snow nearby suggest how he met his ill fate. It appears that the goblin was bringing the explosives towards the Wrath Gate from somewhere to the east. It seems most prudent to follow the ridge back to the east and inform the sender of their runner's fate.<|endoftext|> <|startoftext|>My Old Enemy<|obj|>Deliver The High General's Head to Commander Eligor Dawnbringer at Wintergarde Keep.<|text|>My old enemy, High General Abbendis, has come to Northrend. Somehow she survived the attacks upon Tyr's Hand and brought a small force north. They've established New Hearthglen to the south. While they could prove useful in fighting the Scourge, Abbendis herself is far too shrewd an opponent to let live. Trust me, if we let them stand, she will be at our throats before the dust settles. So, we'll deprive them of their leadership and go about our business. Bring me her head as proof.<|endoftext|> <|startoftext|>Chasing Icestorm: Thel'zan's Phylactery<|obj|>Recover Thel'zan's Phylactery from Icestorm and return it to High Commander Halford Wyrmbane at Wintergarde Keep.<|text|>Your frostwyrm is out there. And it's a big one! When you're ready to fight, go speak with "Wyrmbait." He'll "fetch" her. Once Icestorm is close enough we'll chain her to the ground and finish her off! Hopefully, with your help, we'll be able to take her down and get you that phylactery. Once you've got the phylactery, return to Wintergarde Keep and report to High Commander Halford Wyrmbane. He's been making preparations for the final showdown with Thel'zan.<|endoftext|> <|startoftext|>Report to the Ruby Dragonshrine<|obj|>Report to Vargastrasz on a ridge outside of the Ruby Dragonshrine, just east of Agmar's Hammer.<|text|>You are leaving to the Ruby Dragonshrine. This is not a request. The dragons are beset on all sides by the blue flight and the scourge... they're in no better a state than we are. It is not often we are afforded the opportunity to redeem ourselves for the transgressions of our ancestors. I have secured a regiment to aid the red dragonflight against the Scourge at the Ruby Dragonshrine. Join them and crush the Scourge beneath your boots! For the Horde!<|endoftext|> <|startoftext|>Plunderbeard Must Be Found!<|obj|>Ambo Cash at the Wintergarde Mausoleum in Dragonblight wants you to find Plunderbeard.<|text|>There's been talk of a tunnel dug by Scourge that connects the embalming chambers of the mausoleum with the large crypts, now unearthed by Thel'zan and his minions. I recently sent my best rogue, Plunderbeard, in search of answers, but have yet to hear back from him. If I were a betting man I'd wager that he's a goner. I want you to go down those steps and head straight through the embalming chamber and look for Plunderbeard. Dead or alive, he'll have answers.<|endoftext|> <|startoftext|>Plunderbeard's Journal<|obj|>Recover Page 4 of Plunderbeard's Journal, Page 5 of Plunderbeard's Journal, Page 6 of Plunderbeard's Journal, and Page 7 of Plunderbeard's Journal and return them to Ambo Cash at the Wintergarde Mausoleum in Dragonblight.<|text|>Whatever was written on the remaining pages of Plunderbeard's journal must be recovered. Search the chambers located on the other side of this tunnel for Plunderbeard's assailants. They must be the ones who tore the journal apart! Should you recover the missing pages, return them to Ambo Cash at the entrance of the Wintergarde Mausoleum.<|endoftext|> <|startoftext|>Report to the Ruby Dragonshrine<|obj|>Report to Ceristrasz on the ridge east of the Ruby Dragonshrine, west of Wyrmrest.<|text|>We need you at the Ruby Dragonshrine. The dragons are beset on all sides by the blue flight and the scourge... they're in no better a state than we are. The situation seems dire, but this affords us a rare opportunity to establish a valuable alliance. I secured a regiment to aid the red dragonflight against the Scourge at the Ruby Dragonshrine. If you have a fight in you, please go find Ceristrasz on the ridge east of the shrine and help him in any way that you can.<|endoftext|> <|startoftext|>Breaking Off A Piece<|obj|>Yord "Calamity" Icebeard at the Wintergarde Mausoleum in Dragonblight wants you to kill Necrolord X'avius, Necrolord Horus, and 15 Naxxramas Scourge.<|text|>Just down the steps lies the gateway to damnation: Scourge as far as the eye can see and getting thicker with each passing moment. What little intelligence we've been able to gather indicates that two Scourge necrolords are furiously working at emptying the first two crypts down below. Before we can breach the inner chamber to Thel'zan, we'll need to take care of those two clowns and their Naxxramas cronies. Go down into the mausoleum and take out the necrolords and the Naxxramas dreadguards and shades.<|endoftext|> <|startoftext|>That Which Creates Can Also Destroy<|obj|>Lord Itharius at the top of Wyrmrest Temple has asked you to destroy a Weakened Reanimated Frost Wyrm, Weakened Turgid the Vile, and Weakened Overseer Deathgaze.<|text|>Since we only have three seeds, we must put them to the best possible use. Your targets are one of the reanimated frost wyrms circling to the north near Galakrond's Rest, Turgid the Vile in the ruined barracks at the Carrion Fields to the east, and Overseer Deathgaze at Jintha'kalar far to the northeast. While the seeds would outright destroy one of the lesser Scourge, they will greatly weaken these three. Enough so, in fact, that you should be able to handle them on your own.<|endoftext|> <|startoftext|>Seeds of the Lashers<|obj|>Lord Itharius at the top of Wyrmrest Temple has asked you to return with 3 Lasher Seeds.<|text|>We need more weapons in the fight against the Scourge. The natural properties of the Emerald Dragonshrine to the southeast may be the answer. Any unliving creature, save those that Sylvanas has redeemed, that steps foot in the dragonshrine falls to dust. I want to test a theory, and I want you to be my instrument in doing so, young . Go to the Emerald Dragonshrine and take the seeds from the emerald lashers therein.<|endoftext|> <|startoftext|>The Chain Gun And You<|obj|>Ambo Cash at the Wintergarde Mausoleum in Dragonblight wants you to save 8 Injured 7th Legion Soldiers.<|text|>We've set up chain guns and barricades directly to the east and to the west. Our injured soldiers are hiding in both rooms - trying their best to not alert the mindless ghouls to their presence. Now that we have ammo, I need you to man one of the chain guns and use it to blast a path clear for our soldiers! Once you're on board, call a soldier out from hiding and then lay down heavy fire to keep the Scourge off him! Get a move on!<|endoftext|> <|startoftext|>Scattered To The Wind<|obj|>Ambo Cash at the Wintergarde Mausoleum in Dragonblight wants you to recover 8 Wintergarde Munitions.<|text|>The munitions drop went badly, friend. The shipment of ammo from Westguard Keep was intercepted by the frostwyrms circling overhead. The flying machines were torn apart in a matter of seconds and their cargo was scattered to the wind. Most of it is still topside - on the Carrion Fields. I'm gonna need you to go back up and recover the munitions crates that are scattered all over this damned place. Hurry it up! We can't start this offensive without guns and ammo!<|endoftext|> <|startoftext|>The Plume of Alystros<|obj|>Nishera the Garden Keeper at the Emerald Dragonshrine has asked you to acquire The Plume of Alystros.<|text|>I can feel that the shrine is not completely back in balance. The verdant keeper has been angered by our actions, and I sense that he will not listen to reason. Alystros is an immense skytalon who perches at the south end of the Emerald Dragonshrine. It is he who is in charge of the dragonshrine's aerial defenses. I fear that we will have to deal with him. Take these skytalon molts and place them on the ground where he can see them. He will come. Bring me his plume.<|endoftext|> <|startoftext|>Cycle of Life<|obj|>Nishera the Garden Keeper at the Emerald Dragonshrine has asked you to slay 5 Emerald Skytalons.<|text|>Ysera sleeps in the Emerald Dream, watching over both the Dream and Azeroth. But a horrible nightmare has taken hold in the Dream, and now I fear that Ysera is being affected by it. Recently, I asked her to aid in the fight against the Scourge that are raising frostwyrms at the other dragonshrines. She misunderstood. Instead, she told our dragonshrine's defenders to treat those not of the green dragonflight as enemies. I need you to slay some of the skytalons. The shrine must regain its balance.<|endoftext|> <|startoftext|>Eyes Above<|obj|>Windseer Grayhorn wants you to use the Silver Feather on 6 Imperial Eagles in Grizzly Hills.<|text|>I've been asked to lend my support to our efforts against the Alliance. At the moment our military forces are about evenly matched and we're looking for ways to find an edge. The imperial eagles that fly over the mountains and trees in this area would make excellent scouts for us. Take this silver feather and use it to bind my sight to that of them. Being able to see our enemy's movements will grant us the strategic advantage we need. You'll find abundant eagles in the mountains to the east.<|endoftext|> <|startoftext|>Onward to Camp Oneqwah<|obj|>Speak with Scout Vor'takh at Camp Oneqwah.<|text|>While we build Conquest Hold, I sent Scout Vor'takh to make contact with our taunka allies in the east. They're based in Camp Oneqwah, which is in the easternmost part of Grizzly Hills, beyond Grizzlemaw. Make the journey there, hear Vor'takh's report and offer your assistance with anything he and the local chieftain may need. Your contributions to Conquest Hold have been exemplary and I know Vor'takh will be grateful for the assistance.<|endoftext|> <|startoftext|>Heated Battle<|obj|>Aid Captain Drayzen in holding the canyons by participating in the death of 12 Frigid Ghoul Attackers, 8 Frigid Geist Attackers, and 1 Frigid Abomination Attacker.<|text|>The Scourge have overrun the shrine. The shrine's keeper, Dahlia Suntouch, is nowhere to be found. The red wyrms that fell in the shrine's defense now beset us in the form of twisted skeletal emberwyrms. The situation is dire. Captain Drayzen leads a group of your kind in stemming the flow of the Scourge out of the shrine. Go to his aid... but please stay behind his men. The flow of Scourge is endless and I don't want to lose you in one of those scarred canyons.<|endoftext|> <|startoftext|>Through Fields of Flame<|obj|>Enter the Ruby Dragonshrine through the southern pass, then kill 6 Frigid Necromancers and eliminate the source of the corruption under the shrine. Return to Vargastrasz once the task is complete.<|text|>I have one final task for you... one that should turn the tide of this fight. Return to the shrine and kill the necromancers that are fueling this onslaught. With them dead, we should be able to beat these forces back and eventually retake the shrine. I also need you to find the source of the corruption under the shrine and put an end to it. I know I have asked a lot of you, but if you do this for me, we will win this battle.<|endoftext|> <|startoftext|>Return to the Earth<|obj|>Enter the Ruby Dragonshrine through the southern pass and search for Ruby Acorns. Use the Ruby Acorns on the fallen red dragons to return their bodies to the earth. Return to Vargastrasz once the task is complete.<|text|>I have another task that needs attention. I have brothers who are falling in the battle overhead and if we do not act quickly, they will only bolster the emberwyrm ranks. Get into the shrine through the pass in the south... the Scourge presence should be lighter there. Search the shrine for ruby acorns that have fallen from the tree and plant them near the bodies of my fallen brood. Through this, they can give new life... a proud fate for any of my kind.<|endoftext|> <|startoftext|>Blackriver Skirmish<|obj|>Scout Captain Carter wants you to kill 10 Horde units or players in the Blackriver Logging Camp.<|text|>The Venture Company's on its way out of Grizzly Hills. They used to run logging operations here, but things got a little too dangerous for them. Their abandoned sites are up for grabs and we sure as hell can't let the Horde get their hands on them. The Blackriver Logging Camp is the smallest of the three logging sites in this zone, but we still need it. Do your part and fend off the Horde forces. Any lumber they get here will be made into weapons to be used against us elsewhere.<|endoftext|> <|startoftext|>Seeking Solvent<|obj|>Barblefink at the Alliance base in Venture Bay wants you to bring him a canister of Element 115.<|text|>Gah! Not again. Another blown gasket.... Every time one of these goes, lubricant gums up all of the gears. Without solvent, it takes hours to clean. Tell ya what. There's some fancy rocket fuel on the Venture Company barge in the dock there - element 115 I think they call it. That stuff makes for a great solvent. Get me one of those and I'll make it worth your trouble.<|endoftext|> <|startoftext|>A Disturbance In The West<|obj|>Speak to Rodney Wells at Wintergarde Keep to secure a ride to Stars' Rest in western Dragonblight.<|text|>Another force threatens to destroy all that we have worked for. You must head westward to Stars' Rest. Archmage Modera has sensed a great disturbance in the magical ley lines of our world that must be dealt with immediately! Go now! Speak to Rodney Wells at the gryphon station here in Wintergarde and let him know the nature of your mission. He will place you on his fastest gryphon to deliver you to Stars' Rest. Speak with Archmage Modera when you arrive.<|endoftext|> <|startoftext|>The Obsidian Dragonshrine<|obj|>Travel to the Obsidian Dragonshrine Northwest of Wymrest and just West of the Wrath Gate. Locate Serinar inside of the shrine and offer him your aid.<|text|>The Scourge come. Korialstrasz calls upon his allies in a futile attempt to save their Ruby Dragonshrine, but it seems the good graces of the red flight don't extend to saving the shrines of the other flights. Surprised? I'm not. There is another of my brood who has left to clear our Obsidian Dragonshrine of the undead vermin that now infest it. All it would take to prove yourself more noble and righteous than Alexstrasza herself is a quick jaunt over there and a few swings of a blade. I'm amused.<|endoftext|> <|startoftext|>To Stars' Rest!<|obj|>Speak with the Image of Archmage Modera at Stars' Rest in western Dragonblight.<|text|>When you are ready I will place you on my fastest gryphon to Stars' Rest. Once you get there, find and speak with Archmage Modera. Good luck, ally!<|endoftext|> <|startoftext|>Report to Lord Afrasastrasz<|obj|>Speak with Lord Afrasastrasz at Wyrmrest Temple.<|text|>I abhor the loss of life... any life. But I will not stand idly by and allow Malygos to kill us and defile the temple! I have appointed Lord Afrasastrasz as the commander of Wyrmrest's defenses. Speak with Torastrasza to ride a drake down to him. Please lend him your aid. Your involvement with the defense of Wyrmrest will be critical to us prevailing against the blue dragonflight.<|endoftext|> <|startoftext|>WANTED: High Shaman Bloodpaw<|obj|>Kill High Shaman Bloodpaw and return to Highlord Leoric Von Zeldig at Wintergarde Keep in Dragonblight to collect your reward.<|text|>Posted by: Drolfy While out in the Eldritch Heights with my cousins, Skrotee and Brote, a vicious band of wolvar from the Bloodpaw tribe attacked us. We attempted to flee, but I fear they got Skrotee and Brote. I demand retribution! Is there someone brave enough to venture to the southeastern reaches of Dragonblight, to the Eldritch Heights, and kill High Shaman Bloodpaw and his cronies? I have given a hefty sum of gold to Highlord Leoric Von Zeldig to disperse to anyone that claims this bounty!<|endoftext|> <|startoftext|>WANTED: Onslaught Commander Iustus<|obj|>Kill Onslaught Commander Iustus and return to Highlord Leoric Von Zeldig at Wintergarde Keep in Dragonblight to collect your reward.<|text|>Posted by: Highlord Leoric Von Zeldig Upon the northeastern path from Wintergarde a battalion of 7th Legion were ambushed and slain by Onslaught Commander Iustus and an army of mindless Scarlet Onslaught zealots. Such cold and calculated actions must be met with force! Wintergarde demands justice! Seek out Onslaught Commander Iustus at Onslaught Base Camp to the northeast and end his miserable existence. I will hand out the reward for this bounty to any who would dare take up the task!<|endoftext|> <|startoftext|>Supplemental Income<|obj|>Provisioner Lorkran at Conquest Hold wants you to obtain 5 Succulent Venison from the nearby Tallhorn Stag.<|text|>Hail. You'll find that here at Conquest Hold, we buy and sell what Krenna wants us to buy and sell... at the price that Krenna wants us to buy and sell. All this is stifling business. I'm hoping to make a little bit of coin on the side and feed our grunts at the same time. Why don't you go hunt down some stag and bring me the venison? They're numerous in the area, so bring me only the best meat.<|endoftext|> <|startoftext|>WANTED: Kreug Oathbreaker<|obj|>Kill Kreug Oathbreaker and return to Highlord Leoric Von Zeldig at Wintergarde Keep in Dragonblight to collect your reward.<|text|>Posted by: Illusia Lune The Scourge flesh giant known as Kreug Oathbreaker was responsible for the deaths of my husband, children and my dear friends, the Whisperveils. Those brave enough to take on this bounty will find Kreug in the southeastern reaches of the Carrion Fields. I demand justice! Kill Kreug Oathbreaker! In the event that Kreug is slain, I have pooled money and items together and given them to Highlord Leoric Von Zeldig to give out as a reward. Please vindicate us!<|endoftext|> <|startoftext|>Seeking Solvent<|obj|>Gurtor at the Venture Bay Horde base wants you to bring him a canister of Element 115.<|text|>Gah! Not again. Another blown gasket.... Every time one of these goes, lubricant gums up all of the gears. Without solvent, it takes hours to clean. Tell ya what. There's some fancy rocket fuel on the Venture Company barge in the dock there - element 115 I think they call it. That stuff makes for a great solvent. Get me one of those and I'll make it worth your trouble.<|endoftext|> <|startoftext|>Riding the Red Rocket<|obj|>Commander Howser at the lighthouse in Venture Bay wants you to destroy the Horde lumber shipment.<|text|>Listen. This battle is as much over resources as tactical supremacy. I have a mission that could turn the tide in our struggle against the Horde here. There are torpedoes at the end of the dock that we can use to take down the Horde's lumber ship to the northwest. You'll need to get some of the fuel that's stored on the docked goblin ship just north of here, then ride one of the torpedoes into their transport!<|endoftext|> <|startoftext|>The Conquest Pit: Blood and Metal<|obj|>Defeat Rustblood inside the Conquest Pit and speak to Bookie Vel'jen for a reward.<|text|>It's nice to have a real fighter around these parts... we'd only had prisoners and caged beasts for the past few weeks. The people get bored, ya know? Anyhow, your next challenge is a genuine iron golem stolen from the depths of Thor Modan... think you can swing it?<|endoftext|> <|startoftext|>The Conquest Pit: Death Is Likely<|obj|>Defeat Horgrenn Hellcleave inside the Conquest Pit and speak to Bookie Vel'jen for a reward.<|text|>I'm gonna shoot straight with ya, kid. This next contender's a murderer. Literally. He was to be executed last week, but he strangled the hangman with his left hand, so Krenna's guards sort of let me have him. Feel free to pass on this one. I wouldn't blame ya.<|endoftext|> <|startoftext|>Riding the Red Rocket<|obj|>General Gorlok at the lighthouse in Venture Bay wants you to destroy the Alliance Lumber Boat.<|text|>You there! Get your lousy carcass over here! The Alliance have a shipment of lumber all ready for transport just northeast of here. Since getting our hands on that wood is out of the question, there's only one thing to do - destroy it! The goblin at the end of the dock here has some torpedoes all ready to go. He's got all the fuel for them on the docked goblin ship to the north. Get some fuel, then commandeer one of the torpedoes and ride it into their ship. Dismissed!<|endoftext|> <|startoftext|>The Conquest Pit: Mad Furbolg Fighting<|obj|>Defeat Torgg Thundertotem inside the Conquest Pit and speak to Bookie Vel'jen for a reward.<|text|>You're not bad. Not bad at all. Think you can take a furbolg? What about one of those extra-large crazed Northrend furbolgs? Good, good. Get your crew together, and head to the ring. Let's give these folks a show... maybe we can earn some more coin while we're at it.<|endoftext|> <|startoftext|>The Conquest Pit: Final Showdown<|obj|>Defeat Krenna in the Conquest Pit.<|text|>You must've really upset Krenna. She and Gorgonna have had a spat and you're wanted in the pit immediately. There are some wild rumors that it's a fight to the death! That would be bad news for you, but great news for our business venture! At any rate, you can't run away from fate... best get in there on the quick and get it over with.<|endoftext|> <|startoftext|>Mikhail's Journal<|obj|>Bring Mikhail's Journal to Conqueror Krenna in Conquest Hold.<|text|>From what you can gather, this journal was written by a denizen of Silverbrook named Mikhail. It is written in some variant of the common human tongue. Perhaps you should bring this back to Conqueror Krenna.<|endoftext|> <|startoftext|>The Conquest Pit: Bear Wrestling!<|obj|>Defeat Ironhide inside the Conquest Pit and speak to Bookie Vel'jen for a reward.<|text|>So you're interested in the fights, eh? Well, Krenna has outlawed pit-fighting for all enlisted combatants. But you, my friend, are technically a free agent and are not included in this prohibition. Nice loophole, eh? Anyway, if you're interested I can start you off with something easy, a measly bear. I'll even let you bring friends along!<|endoftext|> <|startoftext|>Ruuna the Blind<|obj|>Speak to Ruuna the Blind at Ruuna's Camp near Vordrassil Pass.<|text|>This trapper business has the potential to be more important than we've accounted for. If they're not with the Alliance, there's a good chance they're with the Scourge, which could mean trouble. Our previous efforts might've paid off, though. We spotted our former captive meeting with a fortune teller of some sort before we lost track of her. I'm almost certain now that she will take us to their leader if we can find her again. Find Ruuna the Blind and see what you can find out.<|endoftext|> <|startoftext|>Gorgonna<|obj|>Bring Mikhail's Journal to Gorgonna in Conquest Hold.<|text|>This book is written in the pig-tongue the humans use. It needs to be burned immediately. Hand it to my sister Gorgonna and do not waste my time.<|endoftext|> <|startoftext|>Brew of the Month Club<|obj|>Bring the "Brew of the Month" club membership form to Larkin Thunderbrew in the Stonefire Tavern in Ironforge.<|text|>Membership has its privileges. Being part of the "Brew of the Month" club means knowing where to get the latest and greatest brew. Bring your "Brew of the Month" club membership form to Larkin Thunderbrew in the Stonefire Tavern in Ironforge.<|endoftext|> <|startoftext|>Tactical Clemency<|obj|>Deliver the Letter of Amnesty to the Captured Trapper in Silverbrook Hills.<|text|>Listen. I need you to act with discretion and speed. One of Krenna's top sergeants has captured a trapper outcast outside of Silverbrook. Now, if things turn out the way they usually do, the prisoner is going to be executed before the day is over. We can't let that happen. You see, the prisoner matches the description of Mikhail's older daughter in his diary. If we set her loose and follow her closely, she'll lead us to whoever's controlling the trappers. Take this letter to her.<|endoftext|> <|startoftext|>The Fate of the Ruby Dragonshrine<|obj|>Bring Dahlia Suntouch's Ruby Brooch to Krasus in the Ruling Council Chamber at Wyrmrest and inform him of Dahlia's fate.<|text|>As you pick up the brooch, its faint glow brightens slightly. Krasus will want to know of Dahlia's fate. Take the brooch to him at Wyrmrest.<|endoftext|> <|startoftext|>Through Fields of Flame<|obj|>Enter the Ruby Dragonshrine through one of the northern or southern passes, then kill 6 Frigid Necromancers and eliminate the source of the corruption under the shrine. Return to Ceristrasz once the task is complete.<|text|>I have one final task for you... one that should turn the tide of this fight. Return to the shrine and kill the necromancers that are fueling this onslaught. With them dead, we should be able to beat these forces back and eventually retake the shrine. I also need you to find the source of the corruption under the shrine and put an end to it. I know I have asked a lot of you, but if you do this for me, we will win this battle.<|endoftext|> <|startoftext|>Brew of the Month Club<|obj|>Bring the "Brew of the Month" club membership form to Ray'ma Orgrimmar.<|text|>There is strength in numbers. Being part of the "Brew of the Month" club means knowing you and your brethren will always have access to the best brew. Bring your "Brew of the Month" club membership form to Ray'ma in Orgrimmar.<|endoftext|> <|startoftext|>Heated Battle<|obj|>Aid Captain Iskandar in holding the canyons by participating in the death of 12 Frigid Ghoul Attackers, 8 Frigid Geist Attackers, and 1 Frigid Abomination Attacker.<|text|>The Scourge have overrun the shrine. The shrine's keeper, Dahlia Suntouch, is nowhere to be found. The red wyrms that fell in the shrine's defense now beset us in the form of twisted skeletal emberwyrms. The situation is dire. Captain Iskandar leads a group of your kind in stemming the flow of the Scourge out of the shrine. Go to his aid... but please stay behind his men. The flow of Scourge is endless and I don't want to lose you in one of those scarred canyons.<|endoftext|> <|startoftext|>Return to the Earth<|obj|>Enter the Ruby Dragonshrine through one of the northern or southern passes and search for Ruby Acorns. Use the Ruby Acorns on the fallen red dragons to return their bodies to the earth. Return to Ceristrasz once the task is complete.<|text|>I have another task that needs attention. I have brothers who are falling in the battle overhead and if we do not act quickly, they will only bolster the emberwyrm ranks. Get into the shrine through one of the other passes to the south or north... the Scourge presence should be lighter there. Search the shrine for ruby acorns that have fallen from the tree and plant them near the bodies of my fallen brood. Through this, they can give new life... a proud fate for any of my kind.<|endoftext|> <|startoftext|>The Horse Hollerer<|obj|>Scare 15 Highland Mustangs and return to Soulok Stormfury at Camp Oneqwah.<|text|>The Alliance's 'Westfall Brigade' is camped far to the north, near Thor Modan. They have foolishly divided their forces to contest our control of Venture Bay, and they have been left without cavalry. They're now trying to capture and tame the wild highland mustangs that roam the area around the Westfall Brigade Encampment and Boulder Hills. We must stop them before they're able to replace their lost mounts. Take this and throw it near the horses to drive them away.<|endoftext|> <|startoftext|>Attack on Silverbrook<|obj|>Conqueror Krenna at Conquest Hold wants you to slay 8 Silverbrook Defenders in the Silverbrook Hills.<|text|>A few hours ago, the trappers were nothing but peasants threatening to add their number to the Alliance's. Now they've become something else... an uncertainty. I do not like uncertainties. Go to the hills outside their main town in northern Grizzly Hills, Silverbrook, and help my men crush them.<|endoftext|> <|startoftext|>A Sister's Pledge<|obj|>Look for Anya in the Duskhowl Den near Solstice Village.<|text|>Please. I know it is Arugal you're after. I swear on my father's memory I will help you take him down. But I must beg you... Anya is completely innocent, we cannot leave her with these savages. Help me rescue my sister and you'll have me at your side when you face Arugal. I know the den Anatoly spoke of. We'll find it on the other side of this hill. Let's go, my sister's in danger.<|endoftext|> <|startoftext|>My Enemy's Friend<|obj|>Conqueror Krenna in Conquest Hold wants you to slay 8 Silverbrook Hunters and their leader, Vladek, at the Forest's Edge Post.<|text|>If there is one thing I can get through your head, let it be this: the Alliance will be crushed in the Grizzly Hills. There is far too much lumber, ore, game and strategic territory for us to give up on any single battlefront here. So far we've been successful... but there's something that could tip the scales in our enemy's favor. Far to the east of here, at the Forest Edge's Post, local trappers seek to join the Alliance. Slaughter them before they have the chance to do so.<|endoftext|> <|startoftext|>Mounting Up<|obj|>Ride 5 Highland Mustangs back to Squire Percy at the Westfall Brigade Encampment.<|text|>Cap'n Stoutmantle left most of our calvary... cavlary... uh, horsemen at the fight for Venture Bay. We chose a good place to put the camp 'cause there are tons of highland mustangs running around near here and in the Boulder Hills to the northeast. The Cap'n put me in charge of capturing some of 'em. Will you help? I've got a stick and some string, and there are loads of wild carrots growing near the camp. Pick the carrots and use them with the stick to lure in the mustang, then ride it back here.<|endoftext|> <|startoftext|>Defending Wyrmrest Temple<|obj|>Afrasastrasz at Wyrmrest Temple has asked you to slay 3 Azure Dragons, slay 5 Azure Drakes, and to destabilize the Azure Dragonshrine while riding a Wyrmrest Defender into battle.<|text|>Emboldened by the overabundance of magic now flowing through the Azure Dragonshrine, the blue dragonflight has dared to attack Wyrmrest Temple itself! I ask that you ride one of our defenders into battle to slay their dragons and drakes, and to attack the eruption of ley line energies at the dragonshrine itself in order to destabilize it. Outside on the east and west terraces are wyrmrest defenders. Speak with one to ride it into battle. Without your help, we will surely lose.<|endoftext|> <|startoftext|>Fate and Coincidence<|obj|>Speak to Sasha at the White Pine Trading Post.<|text|>There are two types of people in this world. Those who believe in coincidence and those who don't. On the day I lost my eyesight I was given the gift of clairvoyance. I suppose you can guess what sort of person I am. Earlier today, a young woman named Sasha was granted the same vision you were. You will want to talk to her. You'll find her directly east of here at the White Pine Trading Post, on the way to Solstice Village.<|endoftext|> <|startoftext|>Anatoly Will Talk<|obj|>Sasha at the White Pine Trading Post wants you to take the Tranquilizer Dart and use it on Tatjana in Solstice Village. Bring Tatjana back to the White Pine Trading Post.<|text|>My sister is here somewhere, and I can't seem to get this monster to talk. He doesn't seem to care about his own well-being, but I've an idea. I knew Anatoly's wife, Tatjana, from before the wolfcult arrived -- she was a horse-handler. Take this tranquillizer dart. Bring her back alive, we're going to need her if we're to have any leverage with Anatoly. I will help you find the person behind all this once we save my sister.<|endoftext|> <|startoftext|>Smoke 'Em Out<|obj|>Use the Smoke Bomb to drive 20 Venture Company Stragglers from their buildings and then report to Stone Guard Ragetotem.<|text|>Not only is this port infested with sniveling Alliance cowards, but to make matters worse, there are still Venture Company employees holed up in some of the buildings. They're not worth the time it takes to kill and I can't spare the warriors anyway. Maybe we can "convince" them to make for their ship. Take this smoke bomb and use it to smoke out the stragglers from their places in the bunkhouse, sawmill, or stables. Don't get too close, though; there's no telling what diseases they're carrying.<|endoftext|> <|startoftext|>Ruuna's Request<|obj|>Ruuna the Blind wants you to obtain 4 handfuls of Gossamer Dust.<|text|>I will not charge you gold for my services, for I can foresee that your actions are necessary and much hinges on what you learn today. I will, however, ask you to collect a reagent for me. Obtain gossamer dust from the fern feeder moths northeast of here. Do this and I will prepare a potion that will take you to the time and place where the events took place that you need to witness.<|endoftext|> <|startoftext|>Smoke 'Em Out<|obj|>Use the Smoke Bomb to drive 20 Venture Company Stragglers from their buildings and then report to Sergeant Downey.<|text|>There are still pockets of cowardly Venture Company men holed up in some of the buildings at the center of Venture Bay. I need every man I can spare out there fighting against the Horde, but we can't allow those Venture Company stragglers to camp out in those buildings, either. Maybe we can "convince" them to make for their ship. Take this smoke bomb and use it to smoke out the stragglers from their places in the bunkhouse, sawmill, or stables. Don't get too close, though; they probably bite.<|endoftext|> <|startoftext|>Out of Body Experience<|obj|>Drink the Gossamer Potion near Ruuna's Crystal Ball and witness the Vision from the Past.<|text|>Ah, you seek a vision of the past. You're a wise . Every time someone drops by for a reading, they seem to always ask about the future. When you get to be my age, you learn that scrying the past, more often than not, is more useful. Drink this potion and peer into my crystal ball. Let us see what knowledge we can obtain.<|endoftext|> <|startoftext|>Into Hostile Territory<|obj|>Speak with Gryphon Commander Urik to secure a ride to Thorson's Post. Report to Duke August Foehammer when you arrive at Thorson's Post in Dragonblight.<|text|>You have done much to advance our efforts against the Scourge. In fact, the morale of all those who have come into contact with you soars! Such is your influence over the soldiers and citizenry of Wintergarde, ally. And because of you we are now prepared to go on the offensive! You are to report to Duke August Foehammer, across the Carrion Fields at Thorson's Post, east of here. Gryphon Commander Urik at the gryphon station has prepared a special gryphon to drop you behind enemy lines. Go now!<|endoftext|> <|startoftext|>Steamtank Surprise<|obj|>Use an Alliance Steam Tank to destroy 6 Plague Wagons and deliver the 7th Legion Elites to Wintergarde Mausoleum. Speak with Ambo Cash inside the Wintergarde Mausoleum in Dragonblight should you succeed.<|text|>This is a seek and destroy mission. You'll be driving a tank into the Carrion Fields to dismantle Scourge plague wagons. With the tank comes a crew of three 7th Legion soldiers. All must survive if this mission is to succeed! You'll need to get in close to a plague wagon to unleash your engineer. Let them do their deed and move on to the next one. When the field is clear of plague wagons, head to the mausoleum in front of the ruined keep and drop off the rest of your crew. Meet with Ambo Cash inside.<|endoftext|> <|startoftext|>Understanding the Language of Death<|obj|>Take the Flesh-bound Tome to Inquisitor Hallard at the Wintergarde Keep prison.<|text|>Take the book and follow the path leading up to the barracks. Once inside the barracks take the staircase down to the prison. At the prison you will find Inquisitor Hallard and our mayor, Godfrey. I believe Godfrey might be the missing piece of this puzzle and Hallard the man to put it all together. Go now!<|endoftext|> <|startoftext|>A Righteous Sermon<|obj|>Wait for Inquisitor Hallard to finish his Righteous Sermon and return to High Commander Halford Wyrmbane at Wintergarde Keep in Dragonblight with the information you uncover.<|text|>Godfrey Goodard, once a righteous man and mayor of Wintergarde, is now an agent of the Scourge. His transformation from man to undying ghoul has taken place slowly, over time. He hears the call of the Lich King now and lives only to serve his master. But as with all Scourge, Godfrey knows the language of death and with proper motivation, will tell us what we need to know about the tome. Once you hear what you need to hear, return to the High Commander at the front lines. I'll clean up here as needed.<|endoftext|> <|startoftext|>Mystery of the Tome<|obj|>Take the Flesh-bound Tome to High Commander Halford Wyrmbane at Wintergarde Keep in Dragonblight.<|text|>What can it be? That was certainly no ordinary curse that the blasted lich put on you! I don't even know if I'm looking at it the right way. We must find out what information is held within this tome! The High Commander will know what to do. Take the flesh-bound tome to him and tell him exactly what happened here.<|endoftext|> <|startoftext|>Keep Them at Bay<|obj|>Defeat 10 Alliance units or players in Venture Bay and return to Centurion Kaggrum.<|text|>This wretched Westfall Brigade is proving a tougher opponent than we'd thought. Though few in number, they fight well and bravely, but we cannot afford to wait them out. Conqueror Krenna's orders were to capture the port quickly. You must break the stalemate. Find the enemy's marines and slaughter them until the resistance ceases. Only then will we be able to claim ownership of the port. Go quickly. We don't want to keep Conqueror Krenna waiting.<|endoftext|> <|startoftext|>Keep Them at Bay!<|obj|>Defeat 10 Horde units or players in Venture Bay and return to Lieutenant Stuart.<|text|>We cannot permit the Horde to control Venture Bay. The port is essential to our operations in Grizzly Hills and beyond. Captain Stoutmantle has taken the rest of the Westfall Brigade east in search of a passage through the mountains, so we'll have no reinforcements. Go into the field, and kill the Conquest Hold berserkers the Horde has sent against us. Cut them down until none remain standing. The Alliance must have this port!<|endoftext|> <|startoftext|>Save Brewfest!<|obj|>Speak with the Brewfest Spy in the Grim Guzzler of Blackrock Depths.<|text|>, our spies have discovered a fiendish plot! The Dark Iron dwarves want our beloved Brewfest destroyed! Coren Direbrew, head of a renegade family of brewers, has marshaled the dwarves of Blackrock Depths. Their vile mole machines attack us constantly. Our spy is in the Grim Guzzler, a tavern in the bowels of Blackrock Depths. He'll know more of Direbrew's plot. Find our spy. Save Brewfest!<|endoftext|> <|startoftext|>UNUSED Save Brewfest!<|obj|>Talk to the Brewfest spy in the Grim Guzzler of Blackrock Depths.<|text|>Save Brewfest! Talk to the Brewfest spy in the Grim Guzzler of Blackrock Depths.<|endoftext|> <|startoftext|>Crush Captain Brightwater!<|obj|>Slay Captain Brightwater and report to General Khazgar at Venture Bay.<|text|>With every advance, our men are met by fresh Alliance reinforcements. It's almost as though their commander anticipates my every move! The time has come for good Captain Brightwater to meet his end. He commands his troops from aboard an Alliance destroyer at the far end of the bay. This will be no easy fight. Take along a couple of trusted friends, or if you have a key to one of those repaired shredders, use it to disembowel Brightwater! Either way, he must fall!<|endoftext|> <|startoftext|>Find Durkon!<|obj|>Seek out Cavalier Durkon at the Wintergarde Crypt in Dragonblight.<|text|>After the Scourge breached the south wall, I ordered Cavalier Durkon to investigate the town crypt. Moments ago I was handed his report. The undead that plague us are coming from two sources: the ruins of Wintergarde, now a breeding ground for Scourge, and our very own town crypt! Amidst the chaos and confusion the Scourge managed to get a necrolord inside the crypt. In his message, Durkon requested assistance. You will find him and help him. The crypt is on the western border of the town square.<|endoftext|> <|startoftext|>Down With Captain Zorna!<|obj|>Slay Captain Zorna and report to Baron Freeman at Venture Bay.<|text|>The Horde's forces are poised to break through our lines and complete their conquest of Venture Bay if we do not act. The Horde's forces in the port are commanded by Captain Zorna, near the ship on the far side of the bay. If you can defeat her, the Horde's offensive will falter and we can seize the chance to capture the port. Beware, for Zorna is a fierce fighter. It may take several people to defeat her, or if you have access to a repaired shredder, you might try using it to your advantage.<|endoftext|> <|startoftext|>The Noble's Crypt<|obj|>Cavalier Durkon at Wintergarde Keep wants you to slay Necrolord Amarion.<|text|>Held within the cold stone walls of this crypt are the remains of the nobles and dignitaries that died in Northrend. At its very core now sits a necrolord who raises the corpses as servants of the Scourge. You must make your way to the bottom of the Wintergarde Crypt and kill Necrolord Amarion. Only then will the assault from within cease! And , be on the lookout for any information that might be laying about inside the room where Amarion resides.<|endoftext|> <|startoftext|>Secrets of the Scourge<|obj|>Deliver the Flesh-bound Tome to Cavalier Durkon at Wintergarde Keep in Dragonblight.<|text|>Scrawled across the flesh-bound chapters of this tome are strange symbols and shapes that seem to have been scraped into the pages with a blade. You have no idea what is written, but you are certain that whatever it is, it must be important. Deliver the tome to Cavalier Durkon standing guard topside at Wintergarde Crypt.<|endoftext|> <|startoftext|>Parting Thoughts<|obj|>Return to Zelig the Visionary at Wintergarde Keep in Dragonblight.<|text|>You have honored me and honored the memory of hundreds of Alliance veterans. Zelig was wise in sending you here. Please return to him and give him my thanks. He will be happy to hear of the events that transpired at the Forgotten Shore. I do not have the gift of foresight like Zelig, but I am certain that great things await you, friend. Farewell.<|endoftext|> <|startoftext|>A Swift Response<|obj|>Lieutenant Dumont wants you to go to Forest's Edge Post and slay Vladek and 7 Silverbrook Hunters.<|text|>Our response must be immediate. Decisive. We must teach these savages not to cross us. Our scouts have located what's left of the Silverbrook trappers... you know, the ones you didn't get to douse in flames. Apparently they're blockading the road to the southeast... perhaps they're trying to box us in. Head to the Forest's Edge post and take care of them. Their leader's reported to be a man named Vladek... make sure he's dealt with.<|endoftext|> <|startoftext|>Words of Warning<|obj|>Go to the northwestern end of Silverbrook.<|text|>Thanks for helping me. My name's Sasha. Listen, I have to get the hell out of here. The people that sent you here... my people... they've changed. They're not good people anymore... and they want to turn you into one of... one of them. This... 'test' they sent you on is just the beginning. Head to the northwestern end of Silverbrook. You'll find something of interest to you. Good luck... and trust no one.<|endoftext|> <|startoftext|>Funding the War Effort<|obj|>Quartermaster Bartlett at Venomspite has asked you to recover 6 Forgotten Treasure.<|text|> , I need your help; our coffers are empty. The Kor'kron Vanguard at the Wrath Gate has taken all of our coin for the fight there. But, I've heard whispers that there's treasure to be had amongst the wrecks on the Forgotten Shore to the southeast. We have to do something soon, or we won't be able to continue the fight against the Scarlet Onslaught. War isn't cheap, you know!<|endoftext|> <|startoftext|>Brew of the Month Club<|obj|>Bring the "Brew of the Month" club membership form to Ray'ma in Orgrimmar.<|text|>There is strength in numbers. Being part of the "Brew of the Month" club means knowing you and your brethren will always have access to the best brew. Bring your "Brew of the Month" club membership form to Ray'ma in Orgrimmar.<|endoftext|> <|startoftext|>Wolfsbane Root<|obj|>Katja in Silverbrook wants you to uproot 8 Wolfsbane Roots.<|text|>Have you heard of the wolfsbane plant? It is a horrible weed... it destroys our farmable crops. We spent all of last week cutting them down, but the roots are beginning to sprout again. It might not seem like an urgent matter, but a resurgence of the plant could be a real... disaster. Do you think you could help us by uprooting them where you find them near the village?<|endoftext|> <|startoftext|>Beachfront Property<|obj|>Surveyor Hansen, just north of the Forgotten Shore, has asked you to slay 20 Forgotten ghosts.<|text|>It's time for Venomspite to expand! We'll take care of the Onslaught in due time, but I want you to spearhead our efforts on the Forgotten Shore. The property value has outstanding potential and just look at that view! Unfortunately, there's an infestation of human ghosts, shipwrecked crews and the like who haven't quite realized that they're dead. Clear the beach and the waters off the shore, and maybe you and I will talk about building a cozy, new mausoleum down there soon.<|endoftext|> <|startoftext|>Escape from Silverbrook<|obj|>Open the Wooden Cage and help the Freed Alliance Scout escape from Silverbrook. Report to Lieutenant Dumont when you reach Amberpine Lodge.<|text|>You... you're not one of them? Quick! Let me out! We have to get to Amberpine Lodge immediately! Once Lieutenant Dumont finds out who these people really are, this town will be reduced to rubble!<|endoftext|> <|startoftext|>The Truth Shall Set Us Free<|obj|>Orik Trueheart at Dawn's Reach in Dragonblight wants you to use Orik's Crystalline Orb in the ruins located at the Forgotten Shore to redeem the Forgotten.<|text|>Zelig gave this crystal ball to me years ago with specific instruction on its use. For five years - whenever I would feel anger, anxiety, or sorrow over the events that transpired here - I was to focus my thoughts upon the orb. I now understand why Zelig gave this crystal to me. Take my crystalline orb to the Forgotten Shore. Find the ruins of my old base on the upper reaches of the beach and place the orb in the center of town. Let the forgotten see the world through my heart and soul.<|endoftext|> <|startoftext|>Northern Hospitality<|obj|>Sergei at Silverbrook wants you to slay 8 Conquest Hold Marauders.<|text|>It's good to meet you. Let us celebrate our pact by partaking in some good old fashioned Horde-killing. You'll find marauders from Conquest Hold just outside our town, west of here. Why don't you head out there and hunt them like the filthy animals they are? Let's see if our new allies can back all their talk with some action.<|endoftext|> <|startoftext|>Of Traitors and Treason<|obj|>Captain Adams has asked you to show the Alliance Missive to Greer Orehammer at Westguard Keep.<|text|>The list I hold must be delivered to High Commander Halford Wyrmbane. He commands the 7th Legion, stationed at Wintergarde Keep on the eastern borders of the Great Dragonblight. If any of the traitors on this list are stationed at Wintergarde... it could be catastrophic. Hurry. Show the document to Greer Orehammer here at Westguard Keep and explain the nature of your mission. He'll put you on his fastest gryphon to Wintergarde!<|endoftext|> <|startoftext|>An Exercise in Diplomacy<|obj|>Speak to Envoy Ducal in Silverbrook.<|text|>We'd been trying to negotiate with the trappers for weeks, but we'd gotten nowhere until you found that blasted chest of theirs. This should be good news to our envoy in Silverbrook. We sent Ducal there about a week ago and his last letter indicated he'd been making little progress. Go to Silverbrook and aid him in his diplomatic efforts. Take the roads heading northwest of here and you should find it after crossing a couple of bridges.<|endoftext|> <|startoftext|>A Tentative Pact<|obj|>Return to Lieutenant Dumont in Amberpine Lodge.<|text|>Very well. Your people kept their end of the bargain. Tell Dumont that we'll honor the deal.<|endoftext|> <|startoftext|>Life or Death<|obj|>Rheanna at Blue Sky Logging Grounds wants you to use the Renewing Bandage on 10 Wounded Westfall Infantry units.<|text|>Oh, the carnage.... I've been through many battles, and this one was more brutal than any I've seen. Our fight with the Horde has become more intense than ever. It's them or us here in Northrend - life or death. If we are to survive here another day we'll need to mend our wounded. There are too many for me to rescue alone. I've prepared special bandages that will enable you to assist me. Take one and tend to those who have not yet succumbed to their wounds.<|endoftext|> <|startoftext|>Test of Mettle<|obj|>Find Sergeant Bonesnap northwest of Silverbrook and pass the Test of Mettle.<|text|>Alright, friend. You've done us a favor or two, but that's not the true test of a person's courage. Around these parts, you're not a real hunter unless you wear your prey's skin. The leader of those motherless orcs attacking our town is called Bonesnap; you'll find him at a camp further northwest. That's right. You're going to skin the monster.<|endoftext|> <|startoftext|>High Commander Halford Wyrmbane<|obj|>Deliver the Alliance Missive to High Commander Halford Wyrmbane at Wintergarde Keep in eastern Dragonblight.<|text|> Skysong will take you to Wintergarde. I guarantee you that it will be the fastest flight you've ever taken. Go now!<|endoftext|> <|startoftext|>Close the Deal<|obj|>Bring the Cedar Chest to Ivan at Aspen Grove Post.<|text|>We have what the trappers want. Now it's up to us to sign them up with our side. Take the chest to a trapper named Ivan at the Aspen Grove Post, just north of here. If all goes well, we'll have local woodsmen serving as scouts for the king's army in no time.<|endoftext|> <|startoftext|>Local Support<|obj|>Lieutenant Dumont at Amberpine Lodge wants you to go to Evergreen Trading Post and obtain the Cedar Chest.<|text|>We've reached a deadlock with the Horde in Grizzly Hills. Our forces are just about evenly matched and all signs so far have pointed to a stalemate. Until this morning, that is. The local trappers have requested our help. Apparently the Horde took something that belongs to them... a relic of some sort. We get this back for them and they'll give us the edge we need. Head to the Evergreen Trading Post, west of Conquest Hold and look for a cedar chest.<|endoftext|> <|startoftext|>The Forgotten Tale<|obj|>Orik Trueheart at Dawn's Reach in Dragonblight wants you to hear the tales of a Forgotten Peasant, Forgotten Rifleman, Forgotten Knight and Forgotten Footman.<|text|>The toxins in the murkweed elixir will render you unconscious. So powerful is the effect of the murkweed that even your spirit will be fooled, allowing you to temporarily enter the world of the dead. Once a spirit, you must speak to the ghostly denizens of the Forgotten Shore. Seek out the cause of their anguish and return to me. Remember, these spirits were once Alliance soldiers. Treat them with respect, honor and dignity. Now, with elixir in hand, venture south to the Forgotten Shore.<|endoftext|> <|startoftext|>Kick 'Em While They're Down<|obj|>Sergeant Hartsman wants you to defeat 15 Horde units or players in Blue Sky Logging Grounds.<|text|>It is a dark day for the Alliance. Many good men lay dead or dying here. Our only consolation is that they fought well and brought down many of the enemy with them. With the bulk of our forces committed to Venture Bay we stand alone to weather this storm. The resources in this region are vital to the Alliance and may well make the difference in our struggle against the Horde. We must not fail! Go. Strike at them while they lick their wounds. Avenge your fallen brothers and keep our hopes alive!<|endoftext|> <|startoftext|>The Murkweed Elixir<|obj|>Orik Trueheart at Dawn's Reach in Dragonblight wants you to recover 5 Murkweed from the Eldritch Heights.<|text|>The spirits of the damned haunt the coast. In life they were brave and noble soldiers of the Alliance, but in death they are cursed - bound to this world until the end of days. We must discover the source of their anguish if we are to free them! To the southeast, on the Eldritch Heights, you will find a rare herb known as murkweed. It is murkweed that I will use to concoct an elixir that will allow you temporary entry into the world of the forgotten. Go now and gather the weed.<|endoftext|> <|startoftext|>Orik Trueheart and the Forgotten Shore<|obj|>Seek out the assistance of Orik Trueheart at Dawn's Reach in Dragonblight.<|text|>I have gazed upon the orb and seen the path that you must walk. Many years ago an atrocity was committed upon the shores of Dragonblight. The act itself remains shrouded in darkness, but I am certain that your destiny lies south, amidst the ruins of the Forgotten Shore. Take the road southeast through the ravaged town square. Follow the trail until you arrive at Dawn's Reach. You will meet an old friend of mine there known as Orik Trueheart. He will be expecting you.<|endoftext|> <|startoftext|>Overwhelmed!<|obj|>Aumana at Blue Sky Logging Grounds wants you to use the Renewing Tourniquet on 10 Wounded Skirmishers.<|text|>You there! Help me! We're losing valuable lives! There are simply too many wounded for me to tend to alone. If we can't get our soldiers healed we could be run out of Grizzly Hills altogether! Take this tourniquet and use it on the wounded down on the battlefield. Hurry! They're dyyying!!<|endoftext|> <|startoftext|>Keep 'Em on Their Heels<|obj|>Commander Bargok wants you to kill 15 Alliance units or players in Blue Sky Logging Ground.<|text|>We've suffered heavy casualties here. The only good news is that we've given as much as we've taken. I've requested more troops, but the bulk of our forces are bogged down in Venture Bay. It looks like we're on our own for now. No matter how bad it gets, we MUST stand our ground! The precious resources of this region are essential to the Horde's long-term success in Northrend. We've got to keep the Alliance on their heels until help arrives. Get out there and give 'em something to think about.<|endoftext|> <|startoftext|>Understanding the Scourge War Machine<|obj|>Deliver Quarterflash's Package to High Commander Halford Wyrmbane at Wintergarde Keep.<|text|>We must take solace in the fact that Slinkin's death, while tragic, was for the greater good. His discovery coupled with your heroics in the mine and the samples you returned brings us one step closer to understanding the Scourge war machine. Take this package to High Commander Halford Wyrmbane. It holds a sample of the strange ore and my analysis.<|endoftext|> <|startoftext|>Imprints on the Past<|obj|>Zelig the Visionary at Wintergarde Keep in Dragonblight wants you to recover his Scrying Orb.<|text|>The memories of the past haunt this land. I hear the cries of the fallen echo across Northrend - calling to me. Arthas left a terrible imprint on everything he touched. Only wither and decay remains in his wake. It is important, then, for us to study the past so that we may better know our enemy. Perhaps untold truths shall surface that could help in our campaign. First, you must recover my scrying orb from the town hall. Exit this tower and turn left down the path to reach the town square.<|endoftext|> <|startoftext|>The Truth Will Out<|obj|>Agent Skully has asked you to acquire The Diary of High General Abbendis and to deliver it to High Executor Wroth at Venomspite.<|text|>We have to figure out what's going on here. We need the general's diary! I'm pretty sure that you'll find it on her nightstand upstairs at her house. It's the one next to church, across from the stables and the lumbermill. Once you acquire the diary, take it to the high executor back at Venomspite. You'll have to do this the old-fashioned way; the power of the mirror is low and there's only enough left for me. <|endoftext|> <|startoftext|>Making Repairs<|obj|>Lurz at Blue Sky Logging Grounds wants you to collect 4 Grooved Cogs, 3 Notched Sprockets, and 2 High Tension Springs.<|text|>Twenty shredders by noon tomorrow! Who makes these schedules, anyway? No one who ever put one of these garbage cans back together, that's who.... If I'm going to hit my quota, I'll need a hand. Help me out and I'll share my commission with you - fair enough? I need cogs, sprockets and springs. They're littered across the ground down by the shredders.<|endoftext|> <|startoftext|>Brew of the Month Club<|obj|>Bring the "Brew of the Month" club membership form to Larkin Thunderbrew in the Stonefire Tavern in Ironforge.<|text|>Membership has its privileges. Being part of the "Brew of the Month" club means knowing where to get the latest and greatest brew. Bring your "Brew of the Month" club membership form to Larkin Thunderbrew in the Stonefire Tavern in Ironforge.<|endoftext|> <|startoftext|>Do Unto Others<|obj|>High Executor Wroth at Venomspite has ordered you to return with The Head of the High General.<|text|>Their attack is imminent. I need you to get in there and sever the head of the Scarlet Onslaught, literally! It's not going to be easy... Abbendis is sure to be surrounded by a great many of her men. Bring back her head and I'll see to it that you're properly rewarded for saving Venomspite. Fail and don't even bother to return!<|endoftext|> <|startoftext|>A Bear of an Appetite<|obj|>Bring 6 Northern Salmon to Hugh Glass at the Redwood Trading Post.<|text|>Thank goodness you're back, Limpy! I worried that Griselda and I were going to be all alone. I'm cooking up some food here for us, but Griselda'll have none of it. She's fond of the fish that live off the coast of the Eastwind Shore, to the east. Can't stand them myself, but she's always been a picky eater. Six good-sized fish ought to keep her happy for a while. Now, run... err... limp along, Joe. Wouldn't want to keep the girl waiting, would ya?<|endoftext|> <|startoftext|>The Denouncement<|obj|>High Executor Wroth at Venomspite has tasked you with using the Rod of Compulsion on Commander Jordan, Lead Cannoneer Zierhut, Blacksmith Goodman, and Stable Master Mercer.<|text|>It's time for us to utterly demoralize the Onslaught forces! I want you to take the rod and use it on four of their leaders: Commander Jordan upstairs at the barracks, Lead Cannoneer Zierhut down the southeast ramp overlooking the beach, Blacksmith Goodman at the smithy, and Stable Master Mercer at the stables. Place them under the rod's compulsion, concentrate on making them denounce the Onslaught, and then kill them!<|endoftext|> <|startoftext|>The Rod of Compulsion<|obj|>Deliver the Torturer's Rod to High Executor Wroth at Venomspite.<|text|>A rod drops from LeCraft's dead hand. There are pulsing magical runes along its length. Could this be how he was getting his confessions? Better let the high executor have a look at it.<|endoftext|> <|startoftext|>The Search for Slinkin<|obj|>Find Slinkin the Demo-gnome in Wintergarde Mine. Use Quarterflash's Homing Bot if you need help finding the mine.<|text|>While I have not heard from Slinkin or know what fate has befallen him, perhaps I can assist in finding him. This is not a toy, newfound compatriot. It is, in fact, my latest mechanical creation. The machine was created with the sole purpose of finding that which has been lost. These are unfortunate circumstances, but the machine is your best chance at finding Slinkin. When you are ready to begin your search, place the bot on the ground next to me.<|endoftext|> <|startoftext|>The Demo-gnome<|obj|>Speak with Siege Engineer Quarterflash at Wintergarde Keep in Dragonblight.<|text|>Quarterflash recently requisitioned my group for a specialist that he could send on a reconnaissance mission to the Wintergarde Mine. To that end, I sent him Slinkin, my demolitionist. I foolishly thought that he could close off that pit of damnation after his mission for Quarterflash was complete, securing another victory for us against the Scourge. An entire day has now passed and Slinkin has not returned. I want answers! Speak with Siege Engineer Quarterflash and track down my missing agent!<|endoftext|> <|startoftext|>The Bleeding Ore<|obj|>Siege Engineer Quarterflash at Wintergarde Keep in Dragonblight wants you to recover 10 samples of Strange Ore from Wintergarde Mine.<|text|>Hours before the Naxxramas invasion, one of the miners stumbled upon a dark ore that was oozing a viscous fluid. In the chaos that occurred during the evacuation of the mine, we lost the samples taken from the alien node. Now the Scourge prospects the ore for use in their machines of death. You must get back to Wintergarde Mine, due northeast of here in the Carrion Fields, and recover the strange ore. It is imperative to our mission's success!<|endoftext|> <|startoftext|>Leave Nothing to Chance<|obj|>Retrieve a Wintergarde Mine Bomb and use it to blow up the Upper Wintergarde Mine Shaft and the Lower Wintergarde Mine Shaft. Report back to Siege Engineer Quarterflash at Wintergarde Keep in Dragonblight when you have completed this task.<|text|>If there is good in your heart and your conscience is clear, read on. In this mine, near the foreman's scaffold, rests a hefty cargo of dynamite. Go there and pick up several bundles of the explosive and make your way towards the entrance of the mine. Once there, set the dynamite and blow up the entrance. Remember to do this for the upper and lower entry points of Wintergarde Mine. You must leave nothing to chance. The evil that exists here must never be allowed out. Light guide you.<|endoftext|> <|startoftext|>Pieces Parts<|obj|>Pipthwack in Blue Sky Logging Grounds wants you to collect 4 Grooved Cogs, 3 Notched Sprockets, and 2 High Tension Springs.<|text|>Ack! This thing's a mess! Goblin engineering leaves a great deal to be desired, believe you me. Just look at this! It's a wonder it ever worked to begin with. Give me a hand, will ya? To get this even close to operable specifications I'll need to replace a few cogs, sprockets, and springs. You should have no trouble finding them down around the sawmill.<|endoftext|> <|startoftext|>Not In Our Mine<|obj|>Highlord Leoric Von Zeldig at Wintergarde Keep in Dragonblight wants you to recover 10 Wintergarde Miner's Cards.<|text|>That blasted necropolis blindsided us! In the wake of its destruction Wintergarde Mine was lost. Worse yet, Kel'Thuzad's acolytes have raised the slain miners as Scourge and are using them to supply their siegesmiths with materials from our mine! The supply line must be halted and our lost brothers must be put to rest. Travel to Wintergarde Mine, northeast of here in the Carrion Fields, and destroy the risen miners. Return to me with their miner cards so that I may put their passing in our registry.<|endoftext|> <|startoftext|>A Fall From Grace<|obj|>Agent Skully at New Hearthglen has asked you to ring the bell in the abbey and then go speak with the high abbot and get information out of him.<|text|>We need more information from the high abbot, and now that we have the visage of one of the raven priests, I think we can get you close to talk with him. Unfortunately, we need to separate him from his bodyguards or you'll never get any information out of him. I think I've got it! While in disguise, go to the top of the abbey and ring the bell. That should bring the abbot's bodyguards running and you can then head down to speak with him.<|endoftext|> <|startoftext|>Shred the Alliance<|obj|>Grekk at Blue Sky Logging Grounds wants you to acquire 3 shredders and return to him with them.<|text|>Read my lips, - I need those shredders! Just as important - I need to keep them out of the hands of the Alliance! They've been refurbishing the shredders and using them against our brothers in Venture Bay. Now we're going to give them a taste of their own medicine! You see a shredder out there, grab it! You see one of the Alliance scum on one, kill 'em and then grab it! Once you have one, drive it back here to me and we'll get to work on it. Dismissed!<|endoftext|> <|startoftext|>Culling the Damned<|obj|>Kill 3 Burning Depths Necromancers, 6 Smoldering Constructs, and 6 Smoldering Geist in the Maw of Neltharion, and then return to Serinar.<|text|>The cave beyond was swarming with Cult atrocities. There is only one way to deal with such creatures... you know what to do.<|endoftext|> <|startoftext|>Neltharion's Flame<|obj|>Use Neltharion's Flame to douse the summoning area in the back of the Maw of Neltharion. Once you get the attention of Rothin the Decaying, kill him, then return to Serinar at the front of the cave.<|text|>With the cult's ranks thinned and some of their power stripped, it's time to strike at the source of the corruption. Rothin the Decaying is resurrecting black dragons as magmawyrms in the back of the cave. Go to the summoning chamber and cleanse the remaining bones in the only way that will ensure that they will never be toyed with again... with flame. Burning the bones will surely gain Rothin's attention, see to it that he is destroyed as well. The magic in this vial should see the task done.<|endoftext|> <|startoftext|>Tales of Destruction<|obj|>Travel back to Wyrmrest and let Nalice know that Serinar's task is complete.<|text|>You can leave now. Go tell Nalice she missed out on a good slaughter.<|endoftext|> <|startoftext|>Defiling the Defilers<|obj|>Locate and stamp out 8 Necromantic Runes that have been drawn on the floor inside the Maw of Neltharion. Return to Serinar once the task is complete.<|text|>I sensed a large accumulation of magic in the runes that we witnessed when you were scouting the cave. I will not have you toy with extracting the magic... often the most straight forward solution is the most effective one. Destroy the runes... stamp them out and ensure that the Cult will not have access to whatever power that they've accumulated there.<|endoftext|> <|startoftext|>The Best of Intentions<|obj|>Wait for Serinar to administer the disguise of a Burning Depths Necrolyte, then proceed to the back of the Maw of Neltharion to uncover what the Cult of the Damned is doing there. Return to Serinar with details regarding their purpose.<|text|>The Cult of the Damned has not come just to extract power from dead dragons. I suspect I know what they are up to, but I need you to prove me correct. I will grant you the guise of this dead necrolyte. Proceed to the back of the cave and confirm their intentions for being in this sacred place. I will watch through your eyes. Be cautious , any damage done to you is likely to break the fragile illusion.<|endoftext|> <|startoftext|>A Show of Strength<|obj|>Kill 12 Dragonflayer Huscarls and return to Sergeant Nazgrim at Conquest Hold.<|text|>Preparations for war are underway in the vrykul village of Voldrune to the southeast. Voldrune's thane cannot field a large army, but with our forces spread thin, we are still at risk. We cannot risk giving the thane and his men an opportunity to attack, so we must take the battle to them. If you are truly a of the Horde, you will relish the chance to demonstrate our strength. Cut down the huscarls and prove to this Dragonflayer clan that the Horde is not to be trifled with!<|endoftext|> <|startoftext|>The Flamebinders' Secrets<|obj|>Bring 3 Flame-Imbued Talismans to Sergeant Nazgrim at Conquest Hold.<|text|>Even as the Alliance cowards attack our positions, the Dragonflayer vrykul outpost of Voldrune, to the southeast, prepares for war. The vrykul are far from the strongest enemy we face here, but we must eliminate them before they can truly threaten us. Their most powerful warriors are permitted to ride half-trained proto-drakes into battle. To control the beasts, their flamebinders create powerful talismans. You'll need to slay them and take the talismans if our plan is to work.<|endoftext|> <|startoftext|>The Perfect Dissemblance<|obj|>Agent Skully at New Hearthglen has asked you to steal the image of an Onslaught Raven Priest. Return the Banshee's Magic Mirror to her when you have done so.<|text|>You may wonder how I can maintain this guise; I use a magic mirror that was loaned to me by the spy mistress. It only has so much power in it, but I think there's enough for the both of us. Here, take it. I want you to use it to impersonate one of the Onslaught raven priests. Be quick about it... I have no idea how long my glamour will last while you have the mirror. Realize that you won't immediately be perfectly disguised, so don't count on it being foolproof until I've had a chance to help you.<|endoftext|> <|startoftext|>The Fate of the Dead<|obj|>Commander Lynore Windstryke at Wintergarde Keep in Dragonblight wants you to kill 15 Vengeful Geists.<|text|>The town square, down this path, is overrun with the undead citizens of Wintergarde! Our own crypt provides a seemingly endless supply of soldiers for the Scourge to throw at us. Take no pity on them, though. While they were once mortal, capable of compassion and thought, they are now ravaging undead with only one purpose: our destruction. Venture forth to the town square and deliver the vengeful geists to their maker. Give them peace.<|endoftext|> <|startoftext|>No Place to Run<|obj|>Place a Destructive Ward at the end of the path leading out of Obsidian Dragonshrine, where the road starts to give way to snow. Protect the ward until it is fully charged, then return to Serinar.<|text|>They're drawing power from the bones of my dead brothers... I have no love for the cult, but I'm baffled by their audacity. There will be no mercy shown for them... not that I ever would have anyway. Ensure that they have no place to flee when the slaughter starts. Place a destructive ward at the end of the path leading out of the shrine... where the road starts to give way to snow. Defend it until it is fully charged.<|endoftext|> <|startoftext|>No One to Save You<|obj|>Kill 6 Burning Depths Necrolytes and 10 Smoldering Skeletons outside of the Obsidian Dragonshrine. Return to Serinar once the task is complete.<|text|>We will spare no one. Outside, lowly necrolytes and their skeletal servants shame my land with their presence. Slaughter them all.<|endoftext|> <|startoftext|>The Thane of Voldrune<|obj|>Use Flamebringer to defeat Thane Torvald Eriksson and report to Sergeant Nazgrim at Conquest Hold.<|text|>With the flame-imbued talismans, we can finally challenge the thane. His favorite mount is a ferocious proto-drake called Flamebringer. It is kept bound in chains in the western part of Voldrune, but with the power of the talismans, you should be able to bend it to your will and use it against the thane. Once you have Flamebringer under your control, search the tops of the towers of Voldrune for the thane and use Flamebringer to destroy him.<|endoftext|> <|startoftext|>Rescue from Town Square<|obj|>High Commander Halford Wyrmbane at Wintergarde Keep in Dragonblight wants you to rescue 6 Trapped Wintergarde Villagers.<|text|>Just down this path here is Wintergarde's town square. Once a hive of activity for the citizens of Wintergarde, now a warzone, filled with murderous geists hell-bent on vengeance towards the living. In the buildings surrounding the town square are trapped villagers that must be rescued! I ask much of you, now, but you are the only soldier I can spare. Free our people. Take this path down into town square and enter those houses. Kill anything that gets in your way! Return to me should you survive.<|endoftext|> <|startoftext|>Without a Prayer<|obj|>Agent Skully at New Hearthglen has asked you to acquire Bishop Street's Prayer Book.<|text|>These plans indicate something imminent is being planned. But first, there's the matter of this strange protection that the Onslaught forces have. If Venomspite is to deal with them once and for all, we must find out who's behind it and eliminate them. I've noticed that the bishop in the chapel on the far side of New Hearthglen, across from the lumbermill, has stepped up his blessing of the troops. Kill him and steal his prayer book. Maybe it will give us a clue.<|endoftext|> <|startoftext|>Return to the High Commander<|obj|>Speak with High Commander Halford Wyrmbane at Wintergarde Keep in Dragonblight.<|text|>Return to High Commander Halford Wyrmbane at once. Let him know that your mission was a success and that the few remaining villagers that were rescued are back to work.<|endoftext|> <|startoftext|>Vordrassil's Sapling<|obj|>Hierophant Thayreen in Amberpine Lodge wants you to take the Verdant Torch and use it to burn Vordrassil's Sapling. Bring Vordrassil's Ashes back to Hierophant Thayreen.<|text|>The druids of old seem to have had good reasons for destroying Vordrassil. We cannot let the furbolgs regrow it. On the other hand, saving Ursoc's spirit hinges on the magic contained by the sapling. Take this torch and use it to burn the tree. You will find it in the middle of Grizzlemaw, inside Vordrassil's old trunk. Bring me Vordrassil's ashes. It is my hope that once purified by fire, we may use its magic to cleanse Ursoc's spirit of its dark taint.<|endoftext|> <|startoftext|>Torture the Torturer<|obj|>High Executor Wroth at Venomspite wants you to use the branding iron 5 times on Torturer LeCraft to get the information out of him. After that, kill him.<|text|>Enough! I want you to put an end to the torture of my people! The Onslaught's torturer, LeCraft, has been bleeding information out of everyone that gets caught by those fiends! I need to know what they know. My sources tell me that he has set up shop in the basement of their barracks, which is right next to the smithy. I'll loan you my personal branding iron to see to it that the job is done right. Find him and get that information.<|endoftext|> <|startoftext|>The Thane of Voldrune<|obj|>Use Flamebringer to defeat Thane Torvald Eriksson and report to Woodsman Drake at Amberpine Lodge.<|text|>Now that you've captured the flame-imbued talismans and weakened Voldrune's defenses, we can strike at its leader, Thane Torvald Eriksson. The thane's favorite mount is an unruly proto-drake he calls Flamebringer. It is kept bound in chains in the western part of Voldrune, but with the talismans, you should be able to control it long enough to use it against the thane. Once you have Flamebringer under your control, search the tops of the towers of Voldrune for the thane and show him no mercy.<|endoftext|> <|startoftext|>Vordrassil's Seeds<|obj|>Hierophant Thayreen at Amberpine Lodge wants you to go to Grizzlemaw and obtain 8 of Vordrassil's Seeds.<|text|>We cannot allow Vordrassil to grow again. If the furbolg regrew it once, they can do it again. Go to Grizzlemaw, in central Grizzly Hills, and obtain Vordrassil's seeds. I will make sure they're properly disposed of.<|endoftext|> <|startoftext|>Fire Upon the Waters<|obj|>Apothecary Vicky Levine at Venomspite has asked you to use her Apothecary's Burning Water to set the sails of the Sinner's Folly afire.<|text|>I have another mission for you. I was able to repurpose some of the blight to concoct my world-famous burning water. I want you to take it and set the sails of the Sinner's Folly ablaze! Use it from the dock. Once the sails are on fire, the deckhands will be busy putting them out, and you'll slip belowdecks to 'retrieve' the captain's rutters. You'll find the ship on Crusader's Landing, below and south of New Hearthglen. Look for the captain's quarters on the first lower deck, behind the stairs.<|endoftext|> <|startoftext|>Destroy the Sapling<|obj|>Windseer Grayhorn in Conquest Hold wants you to take the Verdant Torch and use it to burn Vordrassil's Sapling. Bring Vordrassil's Ashes back to Windseer Grayhorn.<|text|>The furbolgs' work must be undone. The best of intentions do not count for much when the result is tainted by such strong a corruption. The sapling must be destroyed, for it is the source of this dark influence. Take this torch and use it to set fire to the corrupted sapling and bring me its ashes. Once cleansed, by fire, I will use what power I can to remove the taint from them. You will need the ashes to purify Ursoc from the evil power that holds sway over him.<|endoftext|> <|startoftext|>A Possible Link<|obj|>Hierophant Thayreen at Amberpine Lodge wants you to obtain 8 Crazed Furbolg Blood from the Furbolgs at Heart's Blood Shrine and Rage Fang Shrine.<|text|>The furbolgs that live east of here are more aggressive and bestial than the ones we're used to. Our forces have squared off with them more than once, and the survivors always speak of a dark, slimy substance dripping from their corpses. Their condition could be linked with the contaminants we found on Vordrassil's remains. Bring me samples of the furbolgs' blood. You will find them in the Rage Fang Shrine and the Heart's Blood Shrine, far to the east.<|endoftext|> <|startoftext|>Vordrassil's Seeds<|obj|>Windseer Grayhorn in Conquest Hold wants you to go to Grizzlemaw and obtain 8 of Vordrassil's Seeds.<|text|>We must make sure that Vordrassil is never regrown. The furbolg must have harvested its seed. Go to Grizzlemaw, in central Grizzly Hills, and obtain all the seeds that you can find. I will make sure they're properly destroyed.<|endoftext|> <|startoftext|>Children of Ursoc<|obj|>Hierophant Thayreen at Amberpine Lodge wants you to speak to Orsonn at the Rage Fang Shrine and Kodian at the Heart's Blood Shrine.<|text|>The furbolgs of Grizzly Hills carry with them a corruption of some kind, that is for sure. Tribal war has broken out amongst them after years of peaceful coexistence. What remains to be seen is whether the bears they worship as gods have also been tainted. Ursoc's two children, Orsonn and Kodian, dwell in the Heart's Blood Shrine and the Rage Fang Shrine, south and southeast of Grizzlemaw. See if they will speak to you regarding what has happened here.<|endoftext|> <|startoftext|>Shredder Repair<|obj|>Synipus at Blue Sky Logging Grounds wants you to bring 3 Broken-down Shredders back to him.<|text|>Listen, pal. Why don't ya roll up your sleeves and grab a wrench? There's work to be done! They need these shredders refurbished and sent down to Venture Bay, and they need it done yesterday.... No wrench? Well what good are ya then? May as well go down with the rest of the lugheads and play with the Horde! While you're there, see if you can drive some of those broken-down shredders up here for repairs. Be careful! They're in pretty bad shape.<|endoftext|> <|startoftext|>A Means to an End<|obj|>Apothecary Vicky Levine at Venomspite has asked you to use the Levine Family Termites to lure Foreman Kaleiki out and kill him.<|text|>I received a few barrels of termites from my sister at the Bulwark back home in the last shipment. I think they're going to come in handy for something I have in mind for you. The lumbermill operations at New Hearthglen are problematic for us, but so far we haven't been able to get anyone in there to take out their foreman. I think that if you were to unleash these termites on his precious woodworks, he'd be sure to come running. Ready to take him out?<|endoftext|> <|startoftext|>No Mercy for the Captured<|obj|>Spy Mistress Repine has asked you to slay Deathguard Schneider, Senior Scrivener Barriga, Engineer Burke, and Chancellor Amai.<|text|>We have more fools for you to kill. My agents tell me that several of our good citizens have seen fit to fall into the hands of the Scarlet Onslaught. This will not do. Go back to New Hearthglen and eliminate Deathguard Schneider, Senior Scrivener Barriga, Engineer Burke and Chancellor Amai. From what I hear, they're spread out throughout the area. No doubt they are being kept in cages awaiting torture. Speak with them and then kill them!<|endoftext|> <|startoftext|>Need to Know<|obj|>Spy Mistress Repine at Venomspite has asked you to steal the Scarlet Onslaught Daily Orders: Abbey, Scarlet Onslaught Daily Orders: Barracks, and Scarlet Onslaught Daily Orders: Beach.<|text|>I need to know what New Hearthglen is up to. I want you to steal their orders of the day so that I can find that out. Head south and in their abbey, in their barracks, and on their beach, find those daily plans! Just in case you're confused, the barracks is the large building right next to the smithy.<|endoftext|> <|startoftext|>The Spy in New Hearthglen<|obj|>Deliver the Scarlet Onslaught Daily Orders to Agent Skully at New Hearthglen.<|text|>I have a spy within the ranks of the Scarlet Onslaught. I need you to deliver these daily orders to her so that she can plan the next phase of our assault. She goes by the name of Agent Skully and she's under a magical guise to appear as the Onslaught's cemetery caretaker. Here, take these orders to her, and then do as she asks. You'll find the graveyard on the side of the abbey.<|endoftext|> <|startoftext|>Ursoc, the Bear God<|obj|>Hierophant Thayreen at Amberpine Lodge wants you to find Tur Ragepaw near Ursoc's Den and defeat Ursoc with his help. Use the Purified Ashes of Vordrassil on Ursoc's Corpse when you've accomplished this.<|text|>It is time. Take these ashes and look for the furbolg that Kodian spoke of. If he went to seek Ursoc, he will be near his den, north of Grizzlemaw. You will need his help. You won't be able to defeat Ursoc alone. Once you've defeated Ursoc, use these ashes to purify his spirit. Only then will we know whether our efforts have been in vain or not.<|endoftext|> <|startoftext|>Naxxramas and the Fall of Wintergarde<|obj|>Speak with Gryphon Commander Urik at the gryphon station in Wintergarde Keep.<|text|>Lord Fordragon has led a crushing assault against Arthas at the Wrathgate. In response to this affront, Arthas has sent Naxxramas down upon us. While Kel'Thuzad hides in the floating citadel, his ground commander, Thel'zan, lays siege to Wintergarde Keep. The lower village is already lost and any chance of extracting survivors from the ruins diminishes by the minute. We must act quickly! Report to Gryphon Commander Urik at the gryphon station at once! He'll get you up to speed. Leave me!<|endoftext|> <|startoftext|>Sewing Your Seed<|obj|>No, no... You hold on to these.<|text|>No, no... You hold on to these. You didn't actually expect me to handle them after all of that did you? here's what you're going to do....<|endoftext|> <|startoftext|>Cleansing Drak'Tharon<|obj|>Drakuru wants you to use Drakuru's Elixir at his brazier inside Drak'Tharon. Using Drakuru's Elixir there will require 5 Enduring Mojo.<|text|>Drak'Tharon soon be cleansed of them foul undead and restored to her noble purpose. In return for your help, the keep's most valuable treasures be yours, mon! Once ya be reachin' its top, ya must summon me, and I'll perform the ritual. Alas, my summonin' will be comin' at a cost. Ya must collect mojo from the survivors.<|endoftext|> <|startoftext|>The Bear God's Offspring<|obj|>Windseer Grayhorn in Conquest Hold wants you to speak to Orsonn at the Ragefang Shrine and Kodian at the Heart's Blood Shrine.<|text|>It is possible that the furbolg of Grizzly Hills have the same taint that plagued Vordrassil. They've been involved in a deadly tribal war recently after years of peaceful coexistence. The shrines that they guard to the east are home to Ursoc's offspring. If the corruption has affected the furbolg, it is possible that because of their lineage, Kodian and Orsonn have remained unharmed. If that's the case, find them and listen to what they have to say.<|endoftext|> <|startoftext|>Flight of the Wintergarde Defender<|obj|>Rescue 5 Helpless Wintergarde Villagers and return to Gryphon Commander Urik at Wintergarde Keep.<|text|>With this whistle you can call down a Wintergarde gryphon. Mount the creature and head towards the ruins of Wintergarde Village, now known as the Carrion Fields, southeast of here. Once at the fields, keep your eyes peeled for helpless Wintergarde villagers. When you spot one, fly low and use the gryphon to pick them up. Return the rescued villager here, to the gryphon station. There are Scourge all over the place so you'll need to keep your wits about you, hero. Good luck!<|endoftext|> <|startoftext|>A Possible Link<|obj|>Windseer Grayhorn in Conquest Hold wants you to obtain 8 Crazed Furbolg Blood from the Furbolgs at Heart's Blood Shrine and Rage Fang Shrine.<|text|>Not long ago we sent an expedition to the east, where it was attacked by crazed furbolgs. One of the survivors described slaying one of them and its body expelling a dark slimy substance. For thousands of years, the furbolgs in this region have been peaceful. It is possible that there is a link to the furbolgs' behavior and the dark energy we were able to detect earlier. Bring me samples of the furbolgs' blood. You will find them to the east in the Rage Fang Shrine and the Heart's Blood Shrine.<|endoftext|> <|startoftext|>Ursoc, the Bear God<|obj|>Windseer Grayhorn in Conquest Hold wants you to find Tur Ragepaw near Ursoc's Den and defeat Ursoc with his help. Use the Purified Ashes of Vordrassil on Ursoc's Corpse when you've accomplished this.<|text|>The time has come. Now we will learn whether our efforts will accomplish what we need or nothing at all. Take these ashes and seek the furbolg that Kodian told you about, Tur Ragepaw, near Ursoc's Den. You will find the den to the north of Grizzlemaw. Convince Tur to aid you, for you will need all the help you can get. Once you've defeated the bear god, use these ashes over his body. Even if his worldly form is destroyed, his spirit must be saved.<|endoftext|> <|startoftext|>Stealing from the Siegesmiths<|obj|>Deathguard Molder at Venomspite has asked you to retrieve 6 Siegesmith Bombs.<|text|>I'm tasked with the destruction of the Scarlet Onslaught's ballistae. Unfortunately, the apothecaries and I are at odds on the use of our resources, so I've nothing to destroy them with! To the northeast are the Carrion Fields. The Scourge siegesmiths there at their forge and meat wagons are demolition masters. Luckily for us, they also leave their bombs lying about. I want you to retrieve them for me, off of the ground or the siegesmiths, I don't care which.<|endoftext|> <|startoftext|>Bombard the Ballistae<|obj|>Deathguard Molder at Venomspite has asked you to use the Siegesmith Bombs to bombard 5 New Hearthglen Ballistae.<|text|>At last, our chance to strike at their siege engines! Don't flub it. I kid. A little. , bombard New Hearthglen's ballistae with these bombs. We'll show the Royal Apothecary Society how it's done old style. No concoctions required!<|endoftext|> <|startoftext|>Mmm... Amberseeds!<|obj|>Speak with Master Woodsman Anderhol in Amberpine Lodge.<|text|>Your stomach growls as the pungent smell of hearty nuts draws your attention to the bucket of seeds. Some thoughtful soul has obviously left these complimentary morsels here to rejuvenate weary visitors. Grateful, you take the remaining few and devour them. The seeds do not disappoint. Finding yourself hungry for more, you set out to discover their origins....<|endoftext|> <|startoftext|>The Forsaken Blight<|obj|>Deliver The Forsaken Blight to Doctor Sintar Malefious at Agmar's Hammer.<|text|>I have prepared a package that must be delivered to Doctor Sintar Malefious at Agmar's Hammer. The contents of the package include the final blight specimen along with instructions on preparation and samples of the reactive agent. You will find Agmar's Hammer in western Dragonblight. Just look for the black, jagged metal orc buildings - that will be Agmar's Hammer.<|endoftext|> <|startoftext|>Thinning the Ranks<|obj|>Kill 12 Dragonflayer Huscarls and return to Woodsman Drake at Amberpine Lodge.<|text|>There's a flurry of activity down in Voldrune village to the south. Thane Torvald Eriksson and his huscarls are preparing for war. With most of our men in the field dealing with the Horde's treachery, Amberpine will be vulnerable. Travel to Voldrune, which is near the southern coast, and show those Dragonflayers we're no soft target. Slay as many of the huscarls as you can find. Make them think twice about taking advantage of our conflict with the Horde.<|endoftext|> <|startoftext|>Secrets of the Flamebinders<|obj|>Bring 3 Flame-Imbued Talismans to Woodsman Drake at Amberpine Lodge.<|text|>Even as we attempt to fight off the Horde, the Dragonflayer tribe musters in their village of Voldrune, near the coast to the south. The most powerful warriors in the village are granted flame-imbued talismans that give them the ability to control powerful, savage proto-drakes. If we can gain control of one of these drakes, perhaps we can use it to neutralize the threat posed by Voldrune. The Dragonflayer flamebinders create the talismans and imbue them with power. Kill them and take the talismans.<|endoftext|> <|startoftext|>Doing Your Duty<|obj|>Anderhol in Amberpine Lodge wants you to take the Anderhol's Slider Cider and use the nearby outhouse to retrieve the Partially Processed Amberseeds.<|text|>Alright. Here's the juice. It works immediately, so don't use it until you're safely inside the outhouse. Now go get me those seeds!<|endoftext|> <|startoftext|>The Kor'kron Vanguard!<|obj|>Report to Saurfang the Younger at the Kor'kron Vanguard.<|text|>You have done well. All that you have faced, you have done as a champion of the Horde. The Scourged Anub'ar of Azjol-Nerub, crushed under your foot! The taunka, brave and powerful new members of the Horde, because of you! Our super-weapon against the Scourge, tested and perfected by you! The time has come, the moment is now - our elite soldiers at the Wrathgate need you. The son of Saurfang awaits your arrival at the Kor'kron Vanguard. Go now, northeast to the Wrathgate.<|endoftext|> <|startoftext|>Just Passing Through<|obj|>Anderhol at Amberpine Lodge wants you to bring him 5 Blackroot Stalks.<|text|>We must act quickly! We can't risk letting those precious seeds become fully digested. They need to come out, NOW. Forage up some blackroot from the riverbank just west of here and I'll make you a purgative that should get things moving. Hurry now! And remember, you brought this upon yourself....<|endoftext|> <|startoftext|>Them or Us!<|obj|>Anderhol at Amberpine Lodge wants you to find and kill 6 Graymist Hunters in Grizzly Hills.<|text|>As if we didn't have enough to concern ourselves with.... With the present food crisis, we find ourselves competing for food with the local worgs. The situation is becoming more dire, and I fear that if we don't address the issue immediately we'll soon find ourselves with nothing to hunt. Scour the forest. Kill any graymist you find. Recent reports have sighted a concentration of them on the other side of the river west of here.<|endoftext|> <|startoftext|>The Failed World Tree<|obj|>Hierophant Thayreen at Amberpine Lodge wants you to go to Vordrassil's Limb, Vordrassil's Heart or Vordrassil's Tears and obtain 6 Slime Samples from the Entropic Oozes.<|text|>My ancestors once planted a tree in the middle of the Grizzly Hills. It was called Vordrassil and it was to become a world tree. For reasons long forgotten, after the tree was fully grown, they decided it needed to be destroyed. Its giant trunk splintered at three locations in the area to the north. Where the tree touched the ground, foul ooze began to crawl the earth. Bring me slime samples so I can begin my work and the earth can be healed.<|endoftext|> <|startoftext|>A Dark Influence<|obj|>Hierophant Thayreen at Amberpine Lodge wants you to go to Vordrassil's Heart, Vordrassil's Tears and Vordrassil's Limb and use the Geomancer's Orb in the depths beneath the surface.<|text|>When the tree Vordrassil fell, its hollow remains grew roots deep into the ground. I want you to go north of here to the three locations where the trunk shattered and go as far beneath the ground as you can. You'll find them west of Grizzlemaw. Use this orb once you get there to get an imprint of the energy surrounding the area. If we're to heal the land, we must first find out what caused Vordrassil to fail as a world tree all those years ago.<|endoftext|> <|startoftext|>Spread the Good Word<|obj|>Chief Plaguebringer Middleton at Venomspite in Dragonblight wants you to use the Forsaken Blight Spreader's Blight Bomb to destroy 30 Hungering Dead on the outskirts of the Carrion Fields.<|text|>Before I can ship you off to Doctor Malefious with the good news, you will have to run a simple field test of the blight with the modifications I have made. The hungering dead stream out from what remains of Old Wintergarde. Commandeer a vehicle from the east gate and drive it northeast through Vengeance Pass until you reach the twin towers at the southeastern edge of Wintergarde. Drop the blight bomb on the undead that cover the area. Report back to me with the results!<|endoftext|> <|startoftext|>Take Their Rear!<|obj|>Anderhol at Amberpine Lodge wants you to collect 8 Grizzly Flanks from the Grizzly Bears in Grizzly Hills.<|text|>We've all been working hard and it's beginning to pay off, but we're still far from our goal. We need much more meat than we have and it's growing clear that the local stag population won't be enough by itself. I'm afraid we need you to turn your attention to more dangerous prey - the grizzlies that give this region its name. They're plentiful, and they're well fed from the abundant fish that swim in these streams. Be safe!<|endoftext|> <|startoftext|>Eagle Eyes<|obj|>Anderhol in Amberpine Lodge wants you to kill 5 Imperial Eagles and then report back to him.<|text|>Well, we've determined how the Horde was able to locate our hidden stores of food. It turns out that they were binding their sight to the unsuspecting eagles that soar above the trees here. Using eagle vision, they were able to effectively spy on our every action. By order of the lieutenant, we've got to hunt down these majestic birds in order to thwart our enemy.<|endoftext|> <|startoftext|>The Darkness Beneath<|obj|>Windseer Grayhorn in Conquest Hold wants you to go to Vordrassil's Heart, Vordrassil's Tears and Vordrassil's Limb and use the Geomancer's Orb in the depths beneath the surface.<|text|>Something... dark... happened to the tree Vordrassil. After the druids decided to destroy it, its hollow remains grew roots deep into the ground. I want you to go to the three locations to the northeast where the tree's trunk shattered and go as far beneath the ground as you can. Use this orb once you get there to get an imprint of the energy surrounding the area. This might shed some light on what happened to Vordrassil and why it failed to become a world tree.<|endoftext|> <|startoftext|>Fresh Remounts<|obj|>Hansel Bauer at Venomspite has asked you to steal 3 Onslaught Warhorses and deliver them to him, handing over the reins when you do so.<|text|>Hello. I am Hansel. Pleased to meet you. The high executor came to me and said, 'Hansel, I want you to get us new mounts.' Where does he think dreadsteeds come from? The ground? Actually, they do if you can find a horse graveyard. But we don't have one of those, so what we need you to do is go south to New Hearthglen, kill the knights, take their riding crops, and steal their warhorses. Ride the horse back to me here and hand over the reins, if you would.<|endoftext|> <|startoftext|>Materiel Plunder<|obj|>Quartermaster Bartlett at Venomspite has asked you to steal 8 Scarlet Onslaught Armor and 8 Scarlet Onslaught Weapons.<|text|>Ah good, new meat. Do you wish to prove yourself, new meat? The Scarlet Onslaught, the most zealous and racist of the Scarlet Crusade, are in our backyard to the south. If we're going to fight them, we'll need more armor and weapons than I can make in such a short time. Why don't we take theirs? More to the point, why don't YOU take theirs?<|endoftext|> <|startoftext|>Vordrassil's Fall<|obj|>Windseer Grayhorn in Conquest Hold wants you to go to Vordrassil's Limb, Vordrassil's Heart or Vordrassil's Tears and obtain 6 Slime Samples from the Entropic Oozes.<|text|>Long ago, powerful druids planted a tree to the northeast of here. It was called Vordrassil and it was to be a world tree. It is not known why, but after the tree was fully grown, the druids decided it needed to be destroyed. Ever since we arrived here, the earth has spoken to me. Its cries of pain come from the places where Vordrassil's remains fell on the ground. Corrupting ooze roams those places. Bring me samples of it so we may begin to heal the land.<|endoftext|> <|startoftext|>Replenishing the Storehouse<|obj|>Master Woodsman Anderhol at Amberpine Lodge wants you to kill Tallhorn Stag and collect 8 Succulent Venison.<|text|>G'day. The good lieutenant here says that there's been a Horde raid on our storehouse that's left our food supply dangerously low. No doubt we'll make those cretins pay, but first we need to focus our attention on restocking. My men are doing all they can, but we're going to need every able body to contribute if we're to avert a crisis. You should have no trouble harvesting venison from the local stag in these parts. Happy hunting!<|endoftext|> <|startoftext|>Good Troll Hunting<|obj|>Sergeant Thurkin told you to speak to Samir at Granite Springs.<|text|>Good for nothing wretches! They could have had it easy. We extended our hand in peace. All they had to do was give us passage through Drak'Tharon and we'd have let them be. But no, the prideful little ice trolls decided that they wanted it rough. Now they'll be destroyed and we'll pass through their precious keep to Zul'Drak anyway. We've contracted a gang to deliver us captured trolls. Talk to Samir if you want in on the action. You can find him to the northwest of here, due south of Zeb'Halek.<|endoftext|> <|startoftext|>WANTED: The Scarlet Onslaught<|obj|>Kill 20 members of the Scarlet Onslaught and report to High Executor Wroth at Venomspite.<|text|>By order of High Executor Wroth all members of the illegal organization known as the Scarlet Onslaught are to be put to death immediately. No quarter is to be offered, and those proceeding to action upon this decree should be aware that any who are captured by the humans will be left to die, or worse! In the High Executor's words, "Paint the snow red with their blood!"<|endoftext|> <|startoftext|>Let Them Not Rise!<|obj|>Apothecary Vicky Levine at Venomspite has asked you to use her Container of Rats to pick clean the corpses of 15 Scarlet Onslaught members at New Hearthglen.<|text|>I don't understand it. The blight should have worked! No sense worrying about it now. Though it doesn't work on the Onslaught for some strange reason, we still need to keep their priests from raising them. I have another idea, one that their corpses shouldn't have any protection from. , take a container of my rats and unleash them upon any Onslaught corpses you come across at New Hearthglen. I starve the vermin, so they should be voracious!<|endoftext|> <|startoftext|>Loken's Orders<|obj|>Disguise yourself as an Iron Rune Overseer, intercept the message from Loken, then report to Scout Vor'takh at Camp Oneqwah.<|text|>I've created everything else you'll need for your overseer disguise kit. Try not to retch when you put it on. I took pains to make it as true to reality as possible. Take the kit with you southeast to Dun Argol, use it to disguise yourself, then go to the easternmost building on the broad middle tier of the city. There, you should see a pedestal where the thane and overseers receive their orders from this Loken. Activate it while disguised and learn all you can from the communication.<|endoftext|> <|startoftext|>Troll Season!<|obj|>Lieutenant Dumont at Amberpine Lodge wants you to speak to Samir at Granite Springs.<|text|>You! No sense standing around here when there's work to be done! Drak'Theron Keep is the most direct route to Zul'Drak. We MUST capture it to ensure safe passage for the Alliance. But until we get the numbers to make an assault, we'll have to content ourselves in thinning out the ice trolls and collecting intel. To that end, we've conscripted a gang of thugs to capture and deliver live trolls for interrogation. Travel northwest and speak with Samir at Granite Springs. He'll direct you further.<|endoftext|> <|startoftext|>Blighted Last Rites<|obj|>Apothecary Vicky Levine at Venomspite has asked you to test the Flask of Blight upon the Scarlet Onslaught Prisoner.<|text|>Have you read the wanted poster? What is the high executor thinking?! We can't very well have those Scarlet Onslaught idiots being raised by their priests, or worse, rising as the Scourge, now can we? No, I'm in total agreement with you, we have to do something about the corpses. I have just the thing. Take this blight that we just created and test it on the prisoner in the cage right here. No muss, no fuss, no returning enemies.<|endoftext|> <|startoftext|>Cultivating an Image<|obj|>Use Rokar's Camera to record the images of 8 Iron Dwarves in Dun Argol, then return to Scout Vor'takh at Camp Oneqwah.<|text|>Now we have to finish the job of making you as repulsive as those iron dwarves. The best way to do that is to base your disguise on the ugly mugs of real iron dwarves. When Tormak's hunting party discovered that wayward prospector, they took the camera he carried. Now, I suppose, we'll get the chance to use it. Take it with you to Dun Argol, kill some iron dwarves, and record their likenesses in this device. Bring it back once you have enough examples.<|endoftext|> <|startoftext|>In the Name of Loken<|obj|>Speak with Hugh Glass and Gavrock about Loken, then report your findings to Scout Vor'takh at Camp Oneqwah.<|text|>The iron dwarves stand as one of the fiercest and most coordinated foes in Northrend. Wherever we have traveled, they have battled us with the name of Loken on their lips. We must learn who this Loken is and what he seeks. The locals may be of help. To the northeast, at the Redwood Trading Post, a human named Hugh Glass peddles his wares. Further east, at the Ruins of Tethys, you'll find a stone giant named Gavrock. Ask them about this Loken. They've got to know something of use.<|endoftext|> <|startoftext|>... Or Maybe We Don't<|obj|>Charge your War Golem with the energy from 10 Lightning Sentries and return to Prospector Rokar at Camp Oneqwah.<|text|>The golem's cells have just enough power to run it at the lowest levels, but it can't power any of its combat systems. The good news is that the perimeter of Dun Argol is patrolled by lightning sentries. We should be able to use their power to charge up the golem's weapon systems. Bring the golem with you, take it close to them, it will absorb the power as the sentries die.<|endoftext|> <|startoftext|>The Overseer's Shadow<|obj|>Bring an Overseer's Uniform to Scout Vor'takh at Camp Oneqwah.<|text|>It sounds like this Loken is the mastermind behind the sudden preparations for war on the part of the iron dwarves. Only the highest ranking irons are likely to have access to him, so we'll have to make you into an overseer to find out what's going on in there. I have a plan, for that, but we'll need some supplies. Find one of the iron rune overseers at Dun Argol, to the southeast, kill him, and bring back his uniform.<|endoftext|> <|startoftext|>Say, There Wouldn't Happen to be a Souvenir This Year, Would There?<|obj|>Redeem the Brewfest Stein Voucher with Belbi Quikswitch in the Brewfest camp.<|text|>Brewfest isn't just about racing rams, it's also about drinking! When you have a moment, take this voucher to Belbi Quikswitch. She's near the back of the Brewfest camp. If you can't see her, don't worry, she'll be sure to see you. In any case, take this voucher to her to get your free Brewfest stein. She'll also be more than happy to handle any and all other Brewfest transactions.<|endoftext|> <|startoftext|>We Have the Power<|obj|>Bring Durar's Power Cell and Kathorn's Power Cell to Prospector Rokar at Camp Oneqwah.<|text|>Well, we've got the shell of a golem, but that's not good enough for Tormak. He doesn't realize that these things don't just come together and miraculously start working! We're going to need power cells to animate it. When I was in Dun Argol, I noticed that Rune-Smith Durar and Rune-Smith Kathorn were the ones who manufactured the cells. We'll need one from each to power our golem. You should be able to find each rune-smith in his workshop on the central level of Dun Argol.<|endoftext|> <|startoftext|>Emerald Dragon Tears<|obj|>Chief Plaguebringer Middleton at Venomspite in Dragonblight wants you to collect 8 Emerald Dragon Tears.<|text|>With an inert specimen of the blight compound complete and the activating agent in hand there only remains a need for a suitable shell to house the components. Southwest of here, on the shores of central Dragonblight, is where you will find the Emerald Dragonshrine. Within the shrine you will find the hardened remnants of a green dragon's tear drop. I don't know the whole story, but apparently they cry a lot right before they die. Go figure. Go to the Emerald Dragonshrine and gather tears.<|endoftext|> <|startoftext|>Say, There Wouldn't Happen to be a Souvenir This Year, Would There?<|obj|>Redeem the Brewfest Stein Voucher with Blix Fixwidget in the back of the Brewfest camp.<|text|>Not only are we supplying brew to everyone, we also have steins to give out! Beautiful, commemorative steins all obtained by the most legal of means! Here's a voucher for one. Talk to Blix near the back of the Brewfest camp. He's pretty strange, even more so now that he's always wearing those goggles. He'll handle the voucher for you, and any other Brewfest transaction.<|endoftext|> <|startoftext|>From the Ground Up<|obj|>Bring 8 War Golem Parts to Prospector Rokar at Camp Oneqwah.<|text|>We don't have enough time for me to forge the parts myself, but the foundries over at Dun Argol, to the southeast, are working day and night to churn out golem parts. I think you should go back there and pick up enough of them for me to make a golem from this blueprint. They're probably scattered around any of the buildings where the iron rune-smiths are working. Please hurry. That Tormak looks like he's just waiting for an excuse to carry out his threat!<|endoftext|> <|startoftext|>The Unexpected 'Guest'<|obj|>Bring 5 Mature Stag Horns to Tormak the Scarred at Camp Oneqwah.<|text|>A recent hunting expedition brought back more than just game. They encountered a wounded dwarf fleeing the iron dwarf stronghold of Dun Argol. He may have information we can use to strike at our ancient enemy, but before he's of any use to us, we must bring down his fever. The horns of the silvercoat stags, who roam the nearby forest, have long been used to make healing poultices. If you can bring enough of the horns to me, we'll see if the poultice can bring our 'guest' around.<|endoftext|> <|startoftext|>Bringing Down the Iron Thane<|obj|>Using the abilities of your War Golem, defeat Iron Thane Furyhammer, then return to Tormak the Scarred at Camp Oneqwah.<|text|>Now that the golem is fully charged, it can be used against the leader at Dun Argol. When I observed Iron Thane Furyhammer, he was always guarded by a personal golem that shielded him from all harm. That construct, called The Anvil, can be disrupted, causing him to drop the shield. Use your golem's EMP ability to do just that. You'll be able to activate and take control of your golem inside Dun Argol. The thane is in the main plant at the top and supervises production from the bottom level.<|endoftext|> <|startoftext|>The Forsaken Blight and You: How Not to Die<|obj|>Chief Plaguebringer Middleton at Venomspite in Dragonblight wants you to bring him 10 Ectoplasmic Residue.<|text|>The details behind the functionality of the blight are hardly important. All you need to know is that it does the job it was designed to do. I have managed to synthesize a strain of the blight that is inert. See, my body is still, mostly, intact. Now mix this with a reactive agent and we'd all be turned to shapeless piles of goo. On the beach south of here you will find pathetic specters of Alliance soldiers past. Slay them and bring me ectoplasmic residue.<|endoftext|> <|startoftext|>Say Hello to My Little Friend<|obj|>Prigmon wants you to bring Harkor's Ingredients to Harkor at Harkor's Camp.<|text|>Harkor's gunna drop a gold brick when he sees these choice ingredients. All that be left is gettin' them to him. He's camped out on the eastern coast near dem haunted ruins - Drakil'jin, dey be called. You'll likely be makin' it there before I can finish up with these corpses... unless, ya think you'd rather try your hand at embalming?<|endoftext|> <|startoftext|>Imbeciles Abound!<|obj|>Travel to Venomspite in Dragonblight and speak with Chief Plaguebringer Middleton.<|text|>The shipment from New Agamand was to arrive at Venomspite last week and then be delivered to me after some simple field tests. It is a Horde imperative - the last piece of the "victory puzzle." It is quite disheartening to know that you are surrounded by imbeciles and incompetent boobs! You must travel to Venomspite, near the eastern border of Dragonblight. Find that buffoon, Middleton, and let him know that I am waiting on the package.<|endoftext|> <|startoftext|>Cultivating an Image<|obj|>Use Kilian's Camera to record the images of 8 Iron Dwarves in Dun Argol, then return to Mountaineer Kilian at Prospector's Point.<|text|>Now that we've got the uniform, we've got to get enough information to complete your camouflage. Raegar brought along this camera to document the team's finds, but I have a different use in mind. I want you to take it with you to Dun Argol and use it to capture the images of iron dwarves. Of course, your models aren't going to be a cooperative lot, so you may have to, err... subdue them first. Bring back the camera and the images when you're done.<|endoftext|> <|startoftext|>This One Time, When I Was Drunk...<|obj|>Talk to Bizzle Quicklift in the Brewfest camp.<|text|>The Dark Irons took a beating! As they rushed back to the Grim Guzzler, a portion of their transport fell off. More importantly, you managed to keep the camp safe... today. Head over to Bizzle and explain your heroic triumph over the Dark Iron dwarves.<|endoftext|> <|startoftext|>Put on Your Best Face for Loken<|obj|>Disguise yourself as an Iron Rune Overseer, intercept the message from Loken, then report to Mountaineer Kilian at Prospector's Point.<|text|>Using the images you've captured, I've created everything you need for your overseer disguise kit. You'll make a fine iron dwarf, if I do say so myself. Take the kit with you to Dun Argol, use it to disguise yourself, then go to the easternmost building on the broad middle tier of the city. There, you should see a pedestal where the thane and overseers receive their orders from this Loken. Activate it while disguised and learn all you can from the communication.<|endoftext|> <|startoftext|>Looking the Part<|obj|>Bring an Overseer's Uniform to Mountaineer Kilian at Prospector's Point.<|text|>If, as Prospector Varana said, only certain irons are permitted to communicate with this Loken, it'll probably be the overseers who have the privilege. We have to get you in there to see what all this is about, but it won't be easy. The first step will be to get a proper uniform for you. Then, we'll worry about doing your makeup. Find one of the overseers at Dun Argol, kill him, and bring back his uniform. If you get blood on it, you'll have only yourself to blame.<|endoftext|> <|startoftext|>To Venomspite!<|obj|>Deliver the Blight Specimen to Chief Plaguebringer Middleton at Venomspite in eastern Dragonblight.<|text|>I got a special bat all lined up for you, buddy. Fastest and smoothest ride I've got. He'll take you right to Venomspite - in style. Just hand that vial over to Chief Plaguebringer Middleton once you land.<|endoftext|> <|startoftext|>Chug and Chuck!<|obj|>Use the Alcohol-Free Brewfest Sampler to hit S.T.O.U.T. 5 times.<|text|>Hey, you look like you've got a good arm! Look, I'll give it to you straight. Sometimes we have a bit of trouble with the ale rampaging around the campgrounds. We paid good money to get these vendors and their brew here! We can't be wasting any of it, let alone having it come alive! The easiest way to return the ale to its proper form is to throw a mug at it. Drink from the samplers and throw the mug at S.T.O.U.T. here. Prove that you'll be able to defend our property!<|endoftext|> <|startoftext|>Give it a Name<|obj|>Show the Blight Specimen to Tobias Sarkhoff at New Agamand.<|text|>My, my, how long has it been? How long have we been working on this damned plague? Finally, after an eternity of failure, we are blessed with perfection. This... It doesn't even have a proper name yet! This blight... That's it, BLIGHT! This blight will tear down the very fabric of life! Now, find the bat handler, Tobias, and show him the specimen. He'll get you on your way to Venomspite.<|endoftext|> <|startoftext|>Delivery to Krenna<|obj|>Take the Bundle of Hides to Krenna in Conquest Hold.<|text|>This is it, mon. Let's take these hides to Krenna and see if they pass the test. Let's hope for both our sakes Krenna doesn't notice anything.<|endoftext|> <|startoftext|>Jun'ik's Coverup<|obj|>Bring 1 piece of Coal and 5 Simple Flour to Hidetrader Jun'ik at Conquest Hold in Grizzly Hills.<|text|>Ah, we have a small problem. Grizzly hides... they be brown, mon! Think... think! I got it, mon! Is like this: gray is black an' white all mixed up. You get me some coal an' some flour, I'll grind it all up and dust the hides with it. No one will know the better! Blacksmiths sell coal for smeltin' an' you can get flour from the provisioner.<|endoftext|> <|startoftext|>The Captive Prospectors<|obj|>Free Prospector Gann, Prospector Torgan, and Prospector Varana, then return to Mountaineer Kilian at Prospector's Point.<|text|>Raegar sent a team of prospectors into Dun Argol to search for artifacts and information about the history of the settlement. Raegar's team never expected Dun Argol to be this heavily populated. They're being held captive while the iron dwarves prepare for war. We haven't the men to charge in after them, and Raegar's too busy fantasizing about defeating the irons to be of much help. It falls to you. Any of the irons or their servants could be carrying the keys to the cages holding our men.<|endoftext|> <|startoftext|>Gray Worg Hides<|obj|>Hidetrader Jun'ik in Conquest Hold wants you to get 3 Gray Worg Hides from Graymist Hunters in the woods to the north.<|text|>Let me tell you something, mon. When you get put in charge of outfittin' the armies of the Horde, you go through a lot of hides! Conqueror Krenna, the she-wolf runnin' this place, she gave me a tight deadline. If I don't outfit her whole regiment by week's end she's gonna have me wrestling bears in the pit. Help me out and I'll pay you top price. I'll be needin' hides from graymist hunters. You'll find them all around in pockets to the north, hunting stag. Remember, mon. Top price!<|endoftext|> <|startoftext|>Attunement to Dalaran<|obj|>The Image of Archmage Aethas Sunreaver at Agmar's Hammer has asked you to become Attuned to the Ley Lines of Northrend.<|text|>Hello, mage. By now you must be wondering where Dalaran is and how to get there. I can help you with this if you can survive a simple test. Before I teach you how to teleport to our great city, you must attune yourself to the ley lines of Northrend. Otherwise, you will destroy yourself in the process! Take this attunement crystal and use it in the pit under the surge needle at the Moonrest Gardens to the southwest. Then you will be ready to learn what I have to teach.<|endoftext|> <|startoftext|>A Minor Substitution<|obj|>Hidetrader Jun'ik wants you to bring him 6 Grizzly Hides.<|text|>Krenna, she be wantin' worg hides for all the outfits. There's not gonna be enough worg hides for her army, though. Not now, not ever. Those worgs -- they be skinny, mon! Here's what we're gonna do... if you can keep a secret that is. East of Voldrune there be grizzly bears as fat as an ogre. Those large hides -- those we can use! Hurry. Krenna's not known for her patience.<|endoftext|> <|startoftext|>Of Traitors and Treason<|obj|>Show the Alliance Missive to Palena Silvercloud at Stars' Rest.<|text|>The list I hold must be delivered to High Commander Halford Wyrmbane. He commands the 7th Legion, stationed at Wintergarde Keep on the eastern borders of Dragonblight. If any of the traitors on this list are stationed at Wintergarde... it could be catastrophic. Hurry. Show the document to Palena Silvercloud here at Stars' Rest and explain the nature of your mission. She will put you on her fastest hippogryph to Wintergarde!<|endoftext|> <|startoftext|>High Commander Halford Wyrmbane<|obj|>Deliver the Alliance Missive to High Commander Halford Wyrmbane at Wintergarde Keep in eastern Dragonblight.<|text|> Snowstorm will take you to Wintergarde. I guarantee you that it will be the fastest flight you've ever taken. Go now!<|endoftext|> <|startoftext|>The Favor of Zangus<|obj|>Deliver the Favor of Zangus to Warden Jodi Moonsong at Stars' Rest.<|text|>An inscription on the back of the favor reads, "To my favorite pupil, If you continue to show promise, I will teach you wonders beyond your imaginings. If you do not, I will have you destroyed! As ever, High Cultist Zangus" No doubt the warden at Stars' Rest will want to see this.<|endoftext|> <|startoftext|>Blackriver Brawl<|obj|>Raider Captain Kronn wants you to slay 10 Alliance units or players at the Blackriver Logging Camp.<|text|>The Venture Company abandoned operations shortly after we showed up. Clearly they were afraid of what we were going to do to their greedy little hides. With them gone, their logging camps are up for grabs. Our war machine is a hungry beast... without renewing our supplies we won't make it to Icecrown. Unfortunately the Alliance seems to have the same idea and we must make sure we're the ones that prevail. Head into the logging camp and help us fight the Alliance scum.<|endoftext|> <|startoftext|>The High Cultist<|obj|>Warden Jodi Moonsong at Stars' Rest has asked you to slay High Cultist Zangus.<|text|>I have dreamed of Zangus before but without the context that you have discovered, I knew not what it meant. You have brought clarity to the vision that the goddess has bestowed upon me, and now I know that he can be found within the Pit of Narjun to the north. You know your target. If there's to be an end to the suffering of the land, the high cultist must die!<|endoftext|> <|startoftext|>Attunement to Dalaran<|obj|>The Image of Archmage Modera at Stars' Rest has asked you to become Attuned to the Ley Lines of Northrend.<|text|>Welcome, mage. By now you must be wondering where Dalaran is and how to get there. I will help you. But before I can teach you how to teleport to our great city, you must attune yourself to the ley lines of Northrend. Otherwise, you risk destroying yourself in the process. Take this attunement crystal and use it in the pit under the surge needle at the Moonrest Gardens to the west. Then you will be ready to learn the spell.<|endoftext|> <|startoftext|>Kill the Cultists<|obj|>Collect 5 Functional Cultist Suits for Warden Jodi Moonsong at Stars' Rest.<|text|>The Anub'ar cultists are indirectly responsible for the plaguing of the beasts, and we must put an end to it! The fumes that emit from the cultists' suits seep into everything they come near, poisoning and corrupting their surroundings. You must go north to Icemist Village and slay them. Bring back any of their suits that survive your assault and I will see to it that they are properly disposed of.<|endoftext|> <|startoftext|>An Intriguing Plan<|obj|>Bring the completed War Golem Blueprints to Prospector Rokar at Camp Oneqwah.<|text|>Prospector Rokar has decided to help us. He's concocted a plan to use the iron dwarves' strength against them. I must admit, our new 'friend' is more insightful than I'd given him credit for. He's correct in that our numbers are too few for a direct attack. Travel to Dun Argol, in the snowy regions to the southeast, and capture all the parts of their war golem blueprints from the iron rune-smiths there. Bring the assembled blueprint to Rokar and we'll see if his plan has any merit.<|endoftext|> <|startoftext|>Hollowstone Mine<|obj|>Look for clues inside Hollowstone Mine northwest of the Westfall Brigade Encampment.<|text|>I've been meaning to send some of our lads to check out Hollowstone Mine. Haven't had a chance to yet -- we've had our hands full between the Horde on the west and the iron dwarves to the east. If Dumont sent you, though, the least I can do is point you in the right direction. You'll find the mine entrance to the northwest, not far from here. See if you think operations there can be salvaged. We sure could use the additional resources until our mine in Farshire is operational again.<|endoftext|> <|startoftext|>A Name from the Past<|obj|>Return to Captain Gryan Stoutmantle at the Westfall Brigade Encampment.<|text|>It worked! It worked! My comrades can finally enjoy their well-earned rest... I'll stay here and finish the job. We Hollowstone miners always finish the job -- we never give up! That's why Arugal made an example of us. We wouldn't fall in line, you see? We wouldn't join his wolfcult!<|endoftext|> <|startoftext|>The Liquid Fire of Elune<|obj|>Warden Jodi Moonsong at Stars' Rest has asked you to use the Liquid Fire of Elune to cleanse the corpses of 6 Blighted Elk and 6 Rabid Grizzlies.<|text|> will you assist me? The Scourge have moved into Icemist to the north. Wherever they go, they spread their taint, and the creatures of the land suffer. Take this vial, which is filled with the liquid fire of Elune from the moonwell. Please, use the liquid to cleanse the corpses of the blighted wildlife that you find.<|endoftext|> <|startoftext|>Ruuna the Blind<|obj|>Speak to Ruuna the Blind at Ruuna's Camp near Vordrassil Pass.<|text|>Hey there. I overheard what you were saying to the captain and I just want you to know... things aren't that simple in Northrend. Just because someone's dead it doesn't mean they're out of the picture. Southwest of here, near Vordrassil Pass, lives a blind woman who goes by the name Ruuna the Blind. They say she speaks to the dead and has visions of the past and future. I haven't heard your whole story but it sounds like she'd be right up your alley.<|endoftext|> <|startoftext|>Souls at Unrest<|obj|>Petrov at Hollowstone Mine wants you to use the Miner's Lantern to burn the corpses of 8 Hollowstone Miners.<|text|> My comrades... we must put their souls to rest! I kill them and kill them but.. they just come back! I've had an idea for a while but I just don't have the heart to do it myself. Maybe you can do this for me? Take this lantern and use its oil to burn their remains so they never get up again. I'll answer your questions later. Help my friends first!<|endoftext|> <|startoftext|>DEPRECAED<|obj|>Escort the Alliance Envoy to the town of Silverbrook. Report to Lieutenant Dumont at the Amberpine Lodge when you've completed this task.<|text|>I was meant to set off for Silverbrook, northwest of here, about an hour ago. My military escort appears to be running late. I'll be damned if this diplomatic mission gets sidetracked because some new recruit overslept. We're negotiating a deal with the locals and timeliness is essential. What do you say? If you come with me, you'll be well compensated for your troubles.<|endoftext|> <|startoftext|>Smash the Pumpkin<|obj|>Give the Scorched Holy Symbol to the Masked Orphan Matron.<|text|>This large jack-o'-lantern rests in the middle of the village. It eyes those who look upon it, betraying a dark menace within. Smashing the pumpkin reveals an old, scorched holy symbol.<|endoftext|> <|startoftext|>The Iron Thane and His Anvil<|obj|>Using the abilities of your War Golem, defeat Iron Thane Furyhammer, then return to Raegar Breakbrow at Prospector's Point.<|text|>Now that you've charged up your war golem, we're going to put all that energy to good use. Activate the golem inside Dun Argol to take control of it. Our information about Dun Argol's leader, Iron Thane Furyhammer, suggests his bodyguard protects him from all harm. That bodyguard is the construct he travels with, called The Anvil. Disable the construct, and his protection will disappear. The thane stays in the building at the top of Dun Argol and supervises production from the bottom level.<|endoftext|> <|startoftext|>Hour of the Worg<|obj|>Sasha at the White Pine Trading Post wants you to go to Bloodmoon Isle and slay Selas, Varlam, Goremaw and the Shade of Arugal.<|text|>It is time, then. Arugal must be defeated. Get a couple of people you can trust and head for Bloodmoon Isle. It's just off the coast, east of here. We'll hit them fast. Take out Arugal's lieutenants -- I'll catch up with you when it's time to take out the monster himself.<|endoftext|> <|startoftext|>Blackout<|obj|>Use Raegar's Explosives to destroy the Runic Power Core at Dun Argol, then report to Raegar Breakbrow at Prospector's Point.<|text|>The large hall at the top of Dun Argol houses the power source for the entire area. If you can destroy the power core, it will cripple Dun Argol for some time. No power means no golems, no sentries, and no more lightning armaments. When we were sent up here, they told us these explosives were for excavation, but thanks to Iron Thane Furyhammer, the research has been scrapped. We may as well get some use out of them, though. They're the only thing we have on hand capable of destroying the power core.<|endoftext|> <|startoftext|>Jin'arrak's End<|obj|>Kraz at Harkor's Camp wants you to collect the Sacred Drakkari Offering from the Drakil'jin Ruins and use the Drakkari Spirit Dust on it. You must use the Infused Drakkari Offering at the gongs outside of Drakil'jin Ruins.<|text|>It is good to see you back among the living. Many who travel the path of the dead do not return to speak of it. While you were away, a vision appeared to Kraz revealing what remains to be done. A sacred offering lies somewhere inside the crypt. Take this spirit dust fashioned from the remnants you collected and use it on the offering. The infused offering will bring an end to the corrupted warlord and will release the many tormented souls. May the spirits guide your actions.<|endoftext|> <|startoftext|>The Lost Courier<|obj|>Speak to Courier Lanson at Stars' Rest in Dragonblight.<|text|>We're lucky we made it this far. We were ambushed by Scourge as soon as we landed. One of our men turned out to be a spy for the Cult of the Damned. Thassarian appears to have more evidence of cultist infiltration. Apparently it goes all the way to the top. I've sent one of my best couriers to our outpost in western Dragonblight, but he has not yet returned. I fear he may have fallen to the Scourge. Will you go to Dragonblight and search for him? Courier Lanson is his name.<|endoftext|> <|startoftext|>Wanton Warlord<|obj|>Travel to the ring of torches south of the Azure Dragonshrine and blow the Emblazoned Battle Horn. Defeat Grom'thar the Thunderbringer and bring his head back to Aurastrasza at Wyrmrest Temple.<|text|>There's no reason to suspect Dregmar's words are anything but true. Whether Grom'thar defeats you or is defeated by you, he can wash his hands of this. Follow his instructions... take the horn that you brought me earlier, travel to the ring of torches south of the Azure Dragonshrine, and blow it to announce your challenge. When Grom'thar the Thunderbringer arrives, kill him and bring me his head.<|endoftext|> <|startoftext|>Disturbing Implications<|obj|>Bring the Emblazoned Battle Horn to Wyrmrest and seek out someone who might be interested in assessing the potential threat.<|text|>The underside of the horn boasts an emblazoned seal with a hammer and a lightning bolt. Something about the horn seems extremely out of place on a Magnataur. Take the horn south down the Path of the Titans to Wyrmrest and seek out someone who might be interested in these threatening implications.<|endoftext|> <|startoftext|>One of a Kind<|obj|>Find and kill Bonesunder in or near the canyon northwest of the Azure Dragonshrine. Bring any evidence you find back to Aurastrasza at Wyrmrest Temple.<|text|>Such a strange seal to see among magnataur... it suggests an unusual amount of organization. Magnataur rarely put aside their aggressive natures to cooperate with each other. I suspect they have their eyes set on raiding a large settlement. I very much doubt that this horn is unique, I need you to prove me wrong. In the canyon northwest of the Azure Dragonshrine you will find Bonesunder. Go challenge him and bring me back any evidence you find that might confirm my concerns.<|endoftext|> <|startoftext|>Reclusive Runemaster<|obj|>Locate Dregmar Runebrand near his cave on the path to the cliffs overlooking the Mirror of the Dawn. Challenge him and uncover the name of the magnataur leader by any means necessary. Return to Aurastrasza at Wyrmrest Temple once the information is obtained.<|text|>Dregmar Runebrand is a magnataur runemaster... a rare breed. He's generally solitary, but has been known to associate with the more powerful and influential magnataur in Dragonblight for quite some time. He will know who this new leader is. It is unlikely we will gain any aid with the increasing concerns with the Scourge and the blue flight, so I need you to procure the information from Dregmar by any means necessary. I was told he can be found amongst the cliffs overlooking the Mirror of the Dawn.<|endoftext|> <|startoftext|>Disturbing Implications<|obj|>Bring the Emblazoned Battle Horn to Wyrmrest and seek out someone who might be interested in assessing the potential threat.<|text|>The underside of the horn boasts an emblazoned seal with a hammer and a lightning bolt. Something about the horn seems extremely out of place on a Magnataur. Take the horn east across the Dragon Wastes to Wyrmrest and seek out someone who might be interested in these threatening implications.<|endoftext|> <|startoftext|>Mighty Magnataur<|obj|>Hunt down and kill Bloodfeast, Iceshatter, and Drakegore east of Wyrmrest Temple.<|text|>Magnataur are hideously violent creatures... this is the main reason we rarely see them come together in any real numbers without killing each other. A powerful leader has stepped up somewhere among them and we need to hunt him down if we are to stop this threat. I will start asking around. I need you to disrupt them as much as possible in the meantime. East of here there are 3 torches erected. Near them, there are 3 dominant Magnataur - put them down to buy us some time to hunt down this leader.<|endoftext|> <|startoftext|>Canyon Chase<|obj|>Kontokanis wants you to chase the snobolds down the canyon south of Dragon's Fall and deal with their leader.<|text|>I can't believe dis! Another band of dose vermin just tried ta take off with more of our supplies. Dey're scurrying down da canyon now, get after dem and deal with whoever dey're going to!<|endoftext|> <|startoftext|>Canyon Chase<|obj|>Duane wants you to chase the snobolds down the canyon northeast of 7th Legion Front and deal with their leader.<|text|>I can't believe this! Another band of those vermin just tried to take off with more of our supplies. They're scurrying off towards that north canyon, get after them and deal with whoever they're going to!<|endoftext|> <|startoftext|>A Diplomatic Mission<|obj|>Speak to Karuk at Riplash Strand, southwest of Valiance Keep.<|text|>I see that you are very eager to help. You didn't come all the way to Northrend to stay holed up in a city! I've just the task for you... something that'll take you far away from here. We've long sought to gain the favor of the tuskarr native to Northrend. Recently a young tuskarr came to us seeking help, something we couldn't offer at the time. Now that you're around, maybe you can lend him a hand. Look for Karuk near the Riplash Strand, southwest of here, and see what you can do to help.<|endoftext|> <|startoftext|>Pest Control<|obj|>Duane at the 7th Legion Front wants you to kill 10 Snowplain Snobolds and 3 Dragonblight Magnataur at the magnataur camps surrounding Wyrmrest.<|text|>Ugh! One of those little snobold runts trashed our camp while we were busy with that last dragon. They've been plaguing us whenever we turn our backs... I've had enough! To the south you'll find the snobolds hiding under the skirts of some of the local magnataur. Go slaughter them. If the magnataur interfere on behalf of their slaves, kill them as well.<|endoftext|> <|startoftext|>"Let the Fires Come!"<|obj|>The Masked Orphan Matron wants you to help put out all the village fires. When they are out, speak again to the Masked Orphan Matron in town.<|text|>The Headless Horseman will attack the village at any moment! Fires will be everywhere! , will you face the fires of the Headless Horseman? When he comes, you must join the fire brigade. Grab a bucket and toss it on the fires, or pass it to a friend who's closer to the blaze. If you put out all the fires then we may yet be saved!<|endoftext|> <|startoftext|>All Hail Roanauk!<|obj|>Seek out Roanauk Icemist at Agmar's Hammer and initiate him as a member and leader of the Horde forces.<|text|>Like the tauren, Forsaken, trolls and blood elves, so too do the taunka need a leader born of their own blood. The one you saved from Icemist, Roanauk, will be this leader. I give to you something familiar - the blood oath of the Horde. Take the oath to Roanauk Icemist and initiate him into the Horde as leader of the taunka. Let us not keep him waiting. <|endoftext|> <|startoftext|>Pest Control<|obj|>Kontokanis at Dragon's Fall wants you to kill 10 Snowplain Snobolds and 3 Dragonblight Magnataur at the magnataur camps surrounding Wyrmrest.<|text|>Oi, mon! One of dose little snobold runts trashed our camp during da last dragon attack. Dey've been houndin us wheneva we turn our backs and I've had enough. To da east you'll find da snobolds hiding under da skirts of some of da local magnataur. Go slaughter dem. If da magnataur interfere on behalf of deir slaves, kill dem as well.<|endoftext|> <|startoftext|>... Or Maybe We Don't<|obj|>Charge your War Golem with the energy from 10 Lightning Sentries and return to Raegar Breakbrow at Prospector's Point.<|text|>You'd think the guys making the power cells would've thought to power them up, but no, they've got to make it difficult for us. Fine, we'll charge those cells the hard way. There's enough power in them to run the golem for a short time, but don't expect it to be any good in combat. You see the lightning sentries that the irons have posted around the perimeter of Dun Argol? Bring the golem with you, take it close to them, and use the golem to absorb the power as the sentries die.<|endoftext|> <|startoftext|>The Translated Tome<|obj|>Deliver the Translated Flesh-bound Tome to Captain Gort at Agmar's Hammer.<|text|>Here it is. I have translated everything printed upon the pages of the tome. Inside it you will find a list of the names of Cult of the Damned members spanning the entire continent. Their network of spies and operatives is impressive, to say the least. Farewell, friend. May the book serve you and your people well.<|endoftext|> <|startoftext|>The Power to Destroy<|obj|>Koltira Deathweaver at Agmar's Hammer in the Dragonblight wants you to enter the world of shadows and defeat 6 Shadowy Tormentors.<|text|>While you have done much for me, one task remains. Beside the world you know exists another world. It is from that world, the world of shadows, that my tormentors assault me. While I am powerless to face my own demons, you could end their reign of terror. You have the strength, I have seen it with my own eyes. Enter the world of shadows and face the demons that torment me! Do this and I will translate the tome, as promised.<|endoftext|> <|startoftext|>Sasha's Hunt<|obj|>Sasha wants you to kill 12 Solstice Hunters in Solstice Village.<|text|>This thing... this curse... that's affecting Silverbrook and Solstice Village... it makes beasts out of people. My father tried to warn them, but they all listened to the wolfcult instead. They're too far gone now, it's time to put them down... for their own sake.<|endoftext|> <|startoftext|>Why Fabricate When You Can Appropriate?<|obj|>Bring 8 War Golem Parts to Raegar Breakbrow at Prospector's Point.<|text|>We've got the blueprints, but we can't do anything with them without parts! We don't have access to a foundry, much less materials, but there's a whole load of parts up in Dun Argol. Your job? Give them a new home. They're likely to be scattered around any of the buildings where the iron rune-smiths are working, and I wouldn't blame the irons for being cranky when you try to filch their handiwork. The more parts you can bring, the better we can make this golem.<|endoftext|> <|startoftext|>"Let the Fires Come!"<|obj|>The Costumed Orphan Matron wants you to help put out all the village fires after the Headless Horseman lights them. When they are out, speak again to the Costumed Orphan Matron.<|text|>You must help us! The Headless Horseman will attack the village at any moment! Fires will be everywhere! The children aren't safe! Please, will you face the fires of the Headless Horseman? When he comes, you must join the fire brigade. Grab a bucket and toss it on the fires, or pass it to a friend who's closer to the blaze. If you put out all the fires then we may yet be saved!<|endoftext|> <|startoftext|>Smash the Pumpkin<|obj|>Give the Scorched Holy Symbol to the Costumed Orphan Matron.<|text|>This large jack-o'-lantern rests in the middle of the village. It eyes those who look upon it, betraying a dark menace within. Smashing the pumpkin reveals an old, scorched holy symbol.<|endoftext|> <|startoftext|>We Have the Power<|obj|>Bring Durar's Power Cell and Kathorn's Power Cell to Raegar Breakbrow at Prospector's Point.<|text|>We're almost there, but the war golem won't run without power cells. From the information I was able to collect in Dun Argol before we were discovered, both Rune-Smith Durar and Rune-Smith Kathorn each create one power cell. We'll need one power cell from each of the rune-smiths before our golem will work. You should be able to find each rune-smith in his workshop on the central level of Dun Argol.<|endoftext|> <|startoftext|>Chill Out, Mon<|obj|>Gan'jo wants you to collect the Snow of Eternal Slumber from his chest in the Drakil'jin Ruins.<|text|>It be as the prophecies said, mon. A be comin' to set our spirits to rest. We been waitin' for a long time now! The Drakkari have become a lost people, fierce and savage. But here we suffer by no fault of our own, mon. This place need cleansin' and only the living can do it. Speak to me when ya be ready to rejoin your body. Then take the snow from the chest near me here and put my bruddas to sleep. Take their remnants to your spirit guide. He be knowin' what to do next.<|endoftext|> <|startoftext|>Check Up on Raegar<|obj|>Speak with Raegar Breakbrow at Prospector's Point.<|text|>With all the excitement about the army trying to move through Thor Modan, I'd almost forgotten about Raegar's crew down at Prospector's Point. I sent Raegar and his assistants, along with a mountaineer friend, down to establish a small post near Dun Argol, at the southern end of the Eastwind Shore. They were to investigate the iron dwarf presence in the southern hills, but I haven't received any reports yet. Could you check up on them if you're going down that way?<|endoftext|> <|startoftext|>The Perfect Plan<|obj|>Bring the completed War Golem Blueprint to Raegar Breakbrow at Prospector's Point.<|text|>The iron dwarves are making no secret of the fact that they're preparing for war. With their giants, golems, and lightning elementals, they'd have a technological advantage against the Westfall Brigade. If they don't find passage north in time, the irons could take them by surprise. We've got to tie them up here, and I've got just the way to do it. Dun Argol is full of rune-smiths churning out war golems. They carry plans for specific pieces, so you'll need to find and assemble all the parts.<|endoftext|> <|startoftext|>Informing the Queen<|obj|>Deliver your Letter of Introduction to Wyrmrest Temple to Alexstrasza the Life-Binder at Wyrmrest Temple.<|text|> Yes... yes, I think that you are ready to see the queen now. When you are ready, speak to me again and I will see to it that one of these drakes delivers you safely to the top of the temple. You will need to present your letter in person to Queen Alexstrasza.<|endoftext|> <|startoftext|>In Service of Blood<|obj|>Koltira Deathweaver at Agmar's Hammer in the Dragonblight wants you to use the Blood Gem on a Deranged Indu'le Villager and return to him with a Filled Blood Gem.<|text|>The blood of innocents was once used to sate the thirst of the blade. Alas, such options are no longer available to me. We must improvise. South of here, upon the high bluffs, is the tuskarr village of Indu'le. Having been recently overrun by the Blue Dragonflight's chaotic magic, the resident tuskarr of Indu'le have gone mad. Take this blood gem and use it on a deranged villager. If I cannot take the blood of innocents, I shall have the blood of the meek!<|endoftext|> <|startoftext|>In Service of Frost<|obj|>Koltira Deathweaver at Agmar's Hammer in the Dragonblight wants you to use the Frost Gem on Ice Revenants and return to him with a Filled Frost Gem.<|text|>The biting cold protects the death knight while repelling his enemies. He that commands the power of frost can incite chaos and destruction! Take this frost gem and travel far across the open tundra of the Dragonblight until you come upon the Mirror of Dawn, east of Wyrmrest Temple. It is there that you are to battle the legions of ice revenants that dwell upon the lakes surface and take from them the essence of frost. Utilize the power of the gem when they are weak!<|endoftext|> <|startoftext|>Gaining an Audience<|obj|>Deliver your Letter of Introduction to Wyrmrest Temple to Tariolstrasz at Wyrmrest Temple.<|text|>, you must travel as swiftly as you can to Wyrmrest Temple and present this letter to the steward, Tariolstrasz. The temple sits in the center of the Dragonblight. Follow the road east until it ends, and then cross The Dragon Wastes to get to it. I'm sure that when the steward reads your introduction, he'll see to it that you gain an audience with Queen Alexstrasza. We can only hope that we're not too late. Thank you for all that you have done on our behalf. Safe journeys!<|endoftext|> <|startoftext|>In Service of the Unholy<|obj|>Koltira Deathweaver at Agmar's Hammer in the Dragonblight wants you to use the Unholy Gem on Duke Vallenhal and return to him with a Filled Unholy Gem.<|text|>The power of the unholy is coveted among my kind. It makes up the very fiber of our existence, granting death to those that dare make a mockery of it! Thankfully there is a font from which I may draw from in my time of need. Take this unholy gem and make your way to the Ruby Dragonshrine, east of here. It is there that you will find Duke Vallenhal, death knight of Arthas. Weaken his resolve in battle and unleash the power of the gem upon him. It will finish him off and steal his unholy energy!<|endoftext|> <|startoftext|>Informing the Queen<|obj|>Deliver your Letter of Introduction to Wyrmrest Temple to Alexstrasza the Life-Binder at Wyrmrest Temple.<|text|> Yes... yes, I think that you are ready to see the queen now. When you are ready, speak to me again and I will see to it that one of these drakes delivers you safely to the top of the temple. You will need to present your letter in person to Queen Alexstrasza.<|endoftext|> <|startoftext|>Gaining an Audience<|obj|>Deliver your Letter of Introduction to Wyrmrest Temple to Tariolstrasz at Wyrmrest Temple.<|text|>, you must travel as swiftly as you can to Wyrmrest Temple and present this letter to the steward, Tariolstrasz. The temple sits in the center of the Dragonblight. Follow the road east until it ends, and then cross The Dragon Wastes to get to it. I'm sure that when the steward reads your introduction, he'll see to it that you gain an audience with Queen Alexstrasza. We can only hope that we're not too late. Thank you for all that you have done on our behalf. Safe journeys!<|endoftext|> <|startoftext|>Koltira and the Language of Death<|obj|>Take the Flesh-Bound Tome to Koltira Deathweaver.<|text|>There is one who recently joined our cause that might be able to decipher this tome. An unbound death knight known as Koltira Deathweaver has temporarily taken residence here at Agmar's Hammer. As he was once a death knight of Arthas and member of the Scourge, he might be able to translate the language of the dead. Take the flesh-bound tome to Koltira and ask him to translate the pages.<|endoftext|> <|startoftext|>Drak'aguul's Mallet<|obj|>Kraz at Harkor's Camp wants you to slay Drak'aguul outside Drakil'jin Ruins and return with the Drakil'jin Mallet.<|text|>Corruption.... Even before you delivered these jars, Kraz could sense it. This corruption fills the ancient Drakkari spirits with great angst and prevents them from entering the rest they seek. Kraz will not lie. Cleansing this place will require great sacrifice, but we shall speak of that at another time. There is one among the living here who holds the key to its cleansing. Seek out Drak'aguul and return to Kraz with the mallet he carries.<|endoftext|> <|startoftext|>See You on the Other Side<|obj|>Kraz at Harkor's Camp wants you to use the Drakil'jin Mallet on the gongs outside Drakil'jin Ruins. Once you have been slain, you are to enter the ruins and speak with the spirit of Gan'jo while you are dead.<|text|>These Drakkari have met you with nothing but savage hostility. You owe them nothing. Few indeed would carry out the task that Kraz asks of you today. To cleanse this place and send the spirits to their eternal rest, you must join them in death. There is one inside the crypt who awaits you - on the other side. He holds the knowledge we seek. Use the mallet on the gongs. The spirit of he who corrupts this place will surely deliver you to the spirit world. Kraz awaits your return.<|endoftext|> <|startoftext|>Travel to Moa'ki Harbor<|obj|>Travel to Moa'ki Harbor in the Dragonblight and speak with Elder Ko'nani.<|text|>, word just came in off the boat from Moa'ki Harbor. Something very bad happened over there this morning! You've been very helpful to us here. Would you consider using the boat to travel to the great Dragonblight? By the sound of things, Elder Ko'nani could certainly use your assistance.<|endoftext|> <|startoftext|>Travel to Moa'ki Harbor<|obj|>Travel to Moa'ki Harbor in the Dragonblight and speak with Elder Ko'nani.<|text|>, word just arrived from Moa'ki Harbor. Something very bad happened over there this morning! You've been very helpful to us here. Would you consider using the boat from Unu'pe to travel to the great Dragonblight? By the sound of things, Elder Ko'nani could certainly use your assistance.<|endoftext|> <|startoftext|>It Takes Guts....<|obj|>Kraz at Harkor's Camp wants you to enter Drakil'jin Ruins and collect 5 Drakkari Canopic Jars.<|text|>Greetings. It is kind of you to stop and listen to Kraz's tale. For many years Kraz has strained to hear the spirits and do their bidding. Recently, many voices have been crying to Kraz from these ruins. They seek for a peace they cannot find on their own. If you would help the spirits of those who have come before, enter this crypt and collect something that once belonged to those tormented souls.<|endoftext|> <|startoftext|>Stiff Negotiations<|obj|>Locate Zort in the center of the Crystal Vice, northeast of Nozzlerust Post.<|text|>Well it seems you were of a bit of use after all. It's not been my experience to meet many a that are. We don't have any more use for you here. Head into the Vice and see if my brother Zort could use a hand. He went to see if he could con the giants into laying down their lives so that we don't have to. He certainly wasn't known for having the brains in the family.<|endoftext|> <|startoftext|>Therapy<|obj|>Harkor at Harkor's Camp wants you to kill 10 Drakkari Protectors and 10 Drakkari Oracles outside Drakil'jin Ruins.<|text|>Trolls... me hates 'em all! I once got meself captured by a band o' tha beasts... came this close ta gettin' me head shrunk! Me friends tell me to just move on and put it all behind me, but that just ain't sittin' right. Wanna know what would make me feel better? Seein' a pile of their corpses so high it blots out the sun! I've got good gold to spend if ya can make that happen.<|endoftext|> <|startoftext|>Report to Gryan Stoutmantle... Again<|obj|>Speak to Captain Gryan Stoutmantle at the Westfall Brigade Encampment.<|text|>The Westfall boys were sent east to look for a path into the northern territories. Their secondary objective is to secure strategic resource points, so I'm sure they wouldn't mind investigating a mine. Look for the Westfall Brigade encampment far to the northeast and seek out Gryan Stoutmantle. You might remember him if you ever spent any time in Westfall. Make sure to tell him I sent you. He'll be more than happy to let you claim a functioning mine for the king.<|endoftext|> <|startoftext|>Nice to Meat You<|obj|>Harkor at Harkor's Camp wants you to collect 10 pieces of Fibrous Worg Meat from Duskhowl Prowlers and 10 Shovelhorn Steaks from Longhoof Grazers.<|text|>G'day to ya! Have yerself a seat by me fire, eh? I'd offer to share a nice hot meal, only I ain't got one. I'm stuck here waitin' on an associate, or I'd be out tryin' to remedy that situation meself. Say, you seem to have nuthin' but time on yer hands and there be plenty o' meat in these parts. What say ya lend a hand and round up some grub?<|endoftext|> <|startoftext|>The End of the Line<|obj|>Use the Ley Line Focus Control Talisman to gain information from the Ley Line Focus under Lake Indu'le. Then, head east to the Azure Dragonshrine near south central Dragonblight and observe what is occurring there from the western ledge<|text|>Within his robes you find two things of interest. One is a talisman, which is clearly a focus controlling device. The other is a set of orders from someone named Sidragos, which were ultimately intended for the leader back at the Moonrest Gardens. The fragile water-soaked parchment informs Goramosh that he is to move all mage hunter forces east to the Azure Dragonshrine. Perhaps you should get what information you can from the focus and head east to observe the dragonshrine from its western ledge.<|endoftext|> <|startoftext|>Where the Wild Things Roam<|obj|>Soar Hawkfury at Agmar's Hammer in the Dragonblight wants you to use the Pack of Vaccine to vaccinate 5 Snowfall Elk and 5 Arctic Grizzlies.<|text|>Inside this pack are several vials containing the vaccine that Sintar created. I now want you to search the nearby woods for Snowfall elk and arctic grizzlies. When you locate the animals, find a safe distance and throw a vial in their general direction. The vial will shatter and release a fine gas that will act as the inoculating agent. The beasts merely have to step inside the gas and they will be vaccinated - ultimately saved. Inoculate as many of the beasts as you can and return to me.<|endoftext|> <|startoftext|>Search Indu'le Village<|obj|>Search for the commander of the mage hunter forces at Indu'le Village and Lake Indu'le.<|text|>I'm certain that you'll find the next ley line focus somewhere in the remains of Indu'le Village to the southeast. The problem is, I've had absolutely no reports of there being one there. I need you to go investigate the village for any signs of the focus or the mage hunters and their commander in the area. Search in the lake if you have to!<|endoftext|> <|startoftext|>Descent into Darkness<|obj|>Bring Mikhail's Journal to Lieutenant Dumont in Amberpine Lodge.<|text|>The journal was written by a denizen of Silverbrook named Mikhail. It details the arrival of a shadow-worshipping group called the "wolfcult." The villagers were reluctant to embrace the cult at first, but sympathizers sprung up gradually among town residents. Unsettled by this, Mikhail sent his daughter Sasha away from Silverbrook while he attempted to reason with the other villagers. Mikhail's last entry mentions a meeting of local town leaders to discuss unspecified events in Hollowstone Mine.<|endoftext|> <|startoftext|>Containing the Rot<|obj|>Soar Hawkfury at Agmar's Hammer in the Dragonblight wants you to kill 15 Infected Wildlife and recover a Rot Resistant Organ.<|text|>With Scourge comes death and disease. We often overlook that the wildlife of a Scourge infested area is ravaged and ultimately destroyed by rot and contagion. For most of the indigenous beasts of the Dragonblight it is too late. The festering disease that the Scourge brings has already infected the beasts and they are now rabid and rotting. You must venture west, towards the Pit of Narjun, and cull the infected wildlife. Check their corpses for a preserved organ as we need one to devise a vaccine.<|endoftext|> <|startoftext|>Return to Soar<|obj|>Deliver Sintar's Vaccine to Soar Hawkfury at Agmar's Hammer.<|text|> Here you are then. Take this back to the cow and let him know that all debts have been paid. We are officially "square." Now leave me before I set Jennings upon you.<|endoftext|> <|startoftext|>The Good Doctor...<|obj|>Deliver the Rot Resistant Organ to Doctor Sintar Malefious at Agmar's Hammer.<|text|>Our Forsaken allies have sent their apothecary core here to assist us in destroying the Scourge at the Wrathgate. One among them, Doctor Sintar Malefious, is well versed in the Scourge rot and methods of containing the spread. I had previously worked out a deal with him in regards to devising a vaccine for wildlife. He's since been waiting on the organ. Deliver this rot resistant organ to Dr. Malefious and let him know it's from me. He'll direct you on your next task.<|endoftext|> <|startoftext|>In Search of the Ruby Lilac<|obj|>Doctor Sintar Malefious at Agmar's Hammer in the Dragonblight wants you to collect 1 Ruby Lilac.<|text|>How fortuitous it is that the Ruby Dragonshrine lays just to the east. It is there that you will find a flower called the ruby lilac. This lifegiving plant is all that I need to concoct a vaccine for the untainted beasts of this region. Travel east and search the Ruby Dragonshrine for the lilac. Just one thing: The dragonshrine, like all the dragonshrines in this blasted wasteland, is beset by the Scourge. Watch your step. We wouldn't want you to be devoured by an emberwyrm. <|endoftext|> <|startoftext|>Before the Storm<|obj|>Assist Grand Master Hight at the Peak of Serenity.<|text|>! I have been looking all over this strange city for you! Grand Master Hight has requested all senior monks to return to the Peak of Serenity as soon as possible. That means you too, of course. I'll bet a week's worth of brew that this has something to do with the assault on the Broken Shore I've heard tales about!<|endoftext|> <|startoftext|>Free at Last<|obj|>Use Gavrock's Runebreaker to free 4 Runed Giants, then return to Gavrock at the Ruins of Tethys.<|text|>The rock shard you imbued should be powerful enough to break the runic magic binding my brothers. Take it with you and find the runed giants walking north along the Eastwind Shore. Unleash the power stored in the stone and observe the results. If it works, the runed giants should return to their senses and stop obeying the iron dwarves. If the stone fails to work, the giants may attack in a weakened state. But, what choice do we have? If we do not try, they will remain enslaved without hope.<|endoftext|> <|startoftext|>Search Indu'le Village<|obj|>Search for the commander of the mage hunter forces at Indu'le Village and Lake Indu'le.<|text|>I'm certain that you'll find the next ley line focus somewhere in the remains of Indu'le Village to the southeast. The problem is, we've had absolutely no reports of there being one there. If you would, please investigate the village for any signs of the focus or the mage hunters and their commander in the area. Don't forget to search in the lake if you have to.<|endoftext|> <|startoftext|>To Dragon's Fall<|obj|>Speak with Rokhan at Dragon's Fall in the Dragonblight.<|text|>East of here, in the heart of the Dragonblight, is a field full of nothing but dragon bones and snow. The Scourge have set up multiple camps in the central tundra and are raising frostwyrms to send against our forces at the Wrathgate. While most of these frostwyrms are easily dealt with by Rokhan and his dragon hunters, one of them is proving to be a bit problematic. Go northeast and seek out Rokhan at Dragon's Fall. Help him and his men put down Sarathstra and you'll be rewarded handsomely!<|endoftext|> <|startoftext|>The End of the Line<|obj|>Use the Ley Line Focus Control Talisman to gain information from the Ley Line Focus under Lake Indu'le. Then, head east to the Azure Dragonshrine near south central Dragonblight and observe what is occurring there from the western ledge.<|text|>Within his robes you find two things of interest. One is a talisman, which is clearly a focus controlling device. The other is a set of orders from someone named Sidragos, which were ultimately intended for the leader back at the Moonrest Gardens. The water-soaked parchment informs Goramosh that he is to move all mage hunter forces east to the Azure Dragonshrine. Perhaps you should get what information you can from the focus and head east to observe the dragonshrine from its western ledge.<|endoftext|> <|startoftext|>Strengthen the Ancients<|obj|>Use the Bark of the Walkers to strengthen 3 Lothalor Ancients and then return to Earthwarden Grife at Agmar's Hammer.<|text|>The ancients of the Lothalor Woods to the south are being corrupted by arcane wyrms... wyrms which have risen out of the ground! Those that are already corrupted are deadly and of no use to us, but most can still be saved. Luckily, the treants of the woods seem to be immune to everything happening up there. Ask the treants for their bark and when you get some, feed it to the ancients. This should strengthen them. Now leave me to my business! I have to keep an eye on these apothecaries.<|endoftext|> <|startoftext|>Sarathstra, Scourge of the North<|obj|>Speak with Rokhan to call down the frostwyrm, Sarathstra.<|text|>Me hunters be dead or frozen. You still want to do dis? Just say da word and me call for da dragon once more. If ya kill it, take da beast's frozen heart back to Agmar's Hammer and present it to Gort. He sure to reward you good, mon.<|endoftext|> <|startoftext|>Runes of Compulsion<|obj|>Gavrock, at the Ruins of Tethys, wants you to neutralize the four Runes of Compulsion by defeating Overseer Durval, Overseer Korgan, Overseer Lochli, and Overseer Brunon.<|text|>Even as Kurun attacks Thor Modan, the iron dwarves work their magics against our brothers. Summoning our brothers from the earth, then binding them with runes, the sons of iron force them to war against the children of stone. Along the Eastwind Shore, they use runes of compulsion to send enslaved giants to the battlefields of the north. Find the four runes of compulsion and force their overseers to appear by defeating the rune-weavers who man each rune. Without the overseers, the runes are useless.<|endoftext|> <|startoftext|>A Little Help Here?<|obj|>Corporal Venn at Death's Stand wants you to kill 8 Ziggurat Defenders.<|text|>We were sent here to take over the Howling Ziggurat, due north. We weren't expecting to make it back alive.... hell, we already lost half our crew. Tassarian was on point and the higher ups... well, they didn't like something about him. He took off this morning... he might've gone to the ziggurat on his own. But right now we have more pressing matters to worry about. The Scourge keeps getting closer and closer to the camp, we need to take care of them -- now!<|endoftext|> <|startoftext|>Strengthen the Ancients<|obj|>Use the Bark of the Walkers to strengthen 3 Lothalor Ancients and then return to Sarendryana at Stars' Rest.<|text|>It's not only the race that has been impacted by what the blue dragonflight forces have done. The ancients of the Lothalor Woods to the southeast have been affected as well. Some have been corrupted-- avoid them at all costs--but most can still be saved. However, the treants of the woods seem to be immune to the magic seeping through the land and the arcane wyrms that have come with it. Ask the treants for their bark and feed it to the ancients. Hopefully that will be enough to save them.<|endoftext|> <|startoftext|>WANTED: Dreadtalon<|obj|>Slay Dreadtalon and return to Captain Gort at Agmar's Hammer in the Dragonblight.<|text|>By decree of Overlord Agmar: Target: Dreadtalon Crime: Attacks upon the Horde Status: Alive Dreadtalon is wanted for numerous attacks upon Horde caravans traveling to and from Venomspite. Dreadtalon makes his home on a bluff overlooking the Ruby Dragonshrine, east of Agmar's Hammer. He should be approached with extreme caution. All bounties are paid out by Captain Gort at Agmar's Hammer.<|endoftext|> <|startoftext|>Thassarian, the Death Knight<|obj|>Look for Thassarian inside the Wailing Ziggurat, north of Death's Stand.<|text|>Well, you helped us out... so I figure it's only fair that we help you out as well. You're looking for Thassarian? He disappeared this morning. We think he went off north to the Wailing Ziggurat. If we hadn't fought side by side by him we'd even think he was a traitor. See, he's a Death Knight... and I know they're on our side and all... but it wasn't too long ago they were servants of Arthas. But not Thassarian, he's a good guy. Go to the Wailing Ziggurat, see if he's doing okay.<|endoftext|> <|startoftext|>The Son of Karkut<|obj|>Go east to Death's Stand, just beyond Unu'pe.<|text|>The man you seek went far to the east, to a place near the coast called Death's Stand, beyond Unu'pe. Be careful if you go in search of him. He bore the mark of Karkut... he who watches over the dead.<|endoftext|> <|startoftext|>WANTED: Magister Keldonus<|obj|>Slay Magister Keldonus and return to Captain Gort at Agmar's Hammer in the Dragonblight.<|text|>By decree of Overlord Agmar: Target: Magister Keldonus Crime: Treason Status: Alive Magister Keldonus, once mage commander of Agmar's Hammer, is to be killed on sight in the name of the Horde. Keldonus was last seen traveling southwest towards Moonrest Gardens to join the blue dragonflight in their campaign against magic. Approach with caution as Keldonus is a powerful magus. All bounties are paid out by Captain Gort at Agmar's Hammer.<|endoftext|> <|startoftext|>Latent Power<|obj|>Charge the Shard of Gavrock at the First Ancient Stone, the Second Ancient Stone, and the Third Ancient Stone, then return to Gavrock at the Ruins of Tethys.<|text|>While the runes of compulsion are dormant, there is a chance we can release the runed giants. I will give you a piece of stone that has been part of me since my creation. If properly imbued, it can be used to free the bound giants. Two ancient stone markers sit atop places of power between the Path of Iron and the forest's edge -- locations your people would call the intersections of ley lines. The other is on an island at the southern end of these ruins. Charge the shard at each stone and return.<|endoftext|> <|startoftext|>Atop the Woodlands<|obj|>Obtain the Ley Line Focus Control Amulet and use it to gain information from the Ley Line Focus in the Lothalor Woodlands.<|text|>I'm convinced that there must be more of those foci, each of them in-turn redirecting the ley line energies. We still don't know precisely what they're doing with all of that power, though. My guess is that you'll find another one atop the Lothalor Woodlands to the south. Once again you'll need to find the person in charge and take whatever controlling device they have in their possession as I'm sure that each focus has its own. Be quick about your business. I feel that time may be running out.<|endoftext|> <|startoftext|>WANTED: Gigantaur<|obj|>Slay Gigantaur and return to Captain Gort at Agmar's Hammer in the Dragonblight.<|text|>By decree of Overlord Agmar: Target: Gigantaur Crime: Attacks upon the Horde; "Bein' ugly" Status: Alive The magnataur lord, Gigantaur, is wanted in relation to a number of attacks against Horde soldiers and installations in the Dragonblight. Gigantaur was last seen wandering the woods and roads south by southeast of Agmar's Hammer. Gigantaur should be considered armed and extremely dangerous. All bounties are paid out by Captain Gort at Agmar's Hammer.<|endoftext|> <|startoftext|>A Letter for Home<|obj|>Deliver Lieutenant Ta'zinni's Letter to Overlord Agmar at Agmar's Hammer.<|text|>You find a letter secreted in the lining of his robes. It reads: "Deino, Ta'zinni sorry for disappearing on ya. If you're reading this letter, then I be dead. I been forced to work for Malygos's armies under threat that the family would be killed if I didn't. Ta'zinni wasn't gonna let that happen! Don't worry about me, just keep your kids safe. I have them fooled and I'm sabotaging them from the inside. I love you, sistah! Ta'zinni" Overlord Agmar is sure to want to see this!<|endoftext|> <|startoftext|>Stomping Grounds<|obj|>Delve into the cavern at the north end of the Crystal Vice and kill 8 Ice Heart Jormungar Feeders for Ko'char the Unbreakable.<|text|>Greetings little one. I know not what madness has brought you to the Crystal Vice, but you are welcome in my presence. These ice worms... these jormungar have taken a taste to eating my brothers. I doubt you will find my kind friendly by any terms during this time of battle, but if you are here to help with the worms, then you have my ear. If we are to take the cavern back, we must first clear the canyon of these jormungar feeders. Join us in battle!<|endoftext|> <|startoftext|>Atop the Woodlands<|obj|>Obtain the Ley Line Focus Control Amulet and use it to gain information from the Ley Line Focus in the Lothalor Woodlands.<|text|>I'm convinced that there must be more of those foci, each of them in-turn redirecting the ley line energies. We still don't know precisely what they're doing with all of that power, though. My guess is that you'll find another one atop the Lothalor Woodlands to the southeast. Once again you'll need to find the person in charge and take whatever controlling device they have in their possession as I'm sure that each focus has its own. Be careful, those woods are very dangerous.<|endoftext|> <|startoftext|>Gavrock<|obj|>Speak with Gavrock at the Ruins of Tethys.<|text|>Without your help, we wouldn't have been able to turn the tide of the battle for Thor Modan. This ancient city has long been a battlefield between the forces of earth and stone. I can only hope we have silenced it for the last time. The iron dwarves can still use their magic to capture and enslave my brothers. Gavrock is searching for a way to free the runed giants. Look for him on a small cluster of islands, called the Ruins of Tethys, off the central part of the Eastwind Shore to the south.<|endoftext|> <|startoftext|>Worm Wrangler<|obj|>Enter the caverns in Crystal Vice and trap 3 Jormungar Spawn inside sturdy crates. Be sure to pick the crates up after the Jormungar Spawn are trapped inside!<|text|>So be it. If the giants will not come to our aid, perhaps we can make use of these worms. There are sure to be some spawn with their brood mother in the cavern below. Take this box and capture 3 of their spawn and bring them to me. Where diplomacy fails, enslaving is a perfectly viable alternative.<|endoftext|> <|startoftext|>Dun-da-Dun-tah!<|obj|>Escort Harrison from Drakil'jin Ruins, then speak with Harkor at Harkor's Camp.<|text|>Listen, kid. This is no place for you to be playin' around. I'm about to make a break for it. Stick with me and I'll get you outta here.<|endoftext|> <|startoftext|>Slim Pickings<|obj|>Collect a sample of Rockflesh from the Ice Giant corpse at the cavern entrance in the Crystal Vice, north of Zort's location. After this task is complete, return to Zort near the center of the canyon.<|text|>Cold out here, isn't it? Ko'char has refused to meet with me. It seems he has more pressing things on his mind - namely, the jormungar that have been attacking them from the cavern below. Maybe you can help me convince Ko'char that I'm one of the good guys. I saw a giant being eaten by some of the worms at the entrance to the cavern north of here... I'm still puzzled as to how the worms are killing them so easily. Bring me a sample from one of his wounds.<|endoftext|> <|startoftext|>Messy Business<|obj|>Collect 2 Vials of Corrosive Spit from the Jormungar by using the scraper on yourself. Bring the vials back to Zort in the Crystal Vice when your task is complete.<|text|>Even at first glance, the sample you brought me shows obvious signs of some kind of corrosive spit. It would be a natural assumption that the same substance these worms use to burrow through the ground has allowed them a formidable weapon against the Ice Giants. Take this scraper and pick a fight with some of the worms. When they spit on you, use the scraper to remove it and bring it back to me. Get me a couple samples - I'm going to have to use it as the base for an elixir.<|endoftext|> <|startoftext|>Apply This Twice A Day<|obj|>Offer the elixir that Zort has prepared to Ko'char the Unbreakable.<|text|>This elixir should protect against their spit. Offer it to Ko'char for me, will you? Tell him there's plenty more where that came from if he'll return the favor.<|endoftext|> <|startoftext|>Pounding the Iron<|obj|>Kill any 10 Iron Dwarves defending Thor Modan and report back to Scout Vor'takh at Camp Oneqwah.<|text|>The Alliance isn't the only force opposing us in Grizzly Hills. The iron dwarves have firm control of the eastern coast, although Thor Modan, to the northeast, is besieged by stone giants. A skilled warrior uses an enemy's weakness against him and we would be fools to ignore the vulnerability of the iron dwarves at Thor Modan. Show the iron dwarves no mercy. Slay any and all who would stand in your way. The 'sons of iron' will learn to fear the Horde.<|endoftext|> <|startoftext|>An Expedient Ally<|obj|>Speak with Kurun on the hill overlooking Thor Modan.<|text|>The old iron dwarf capital of Thor Modan, far to the northeast, is under siege by a mysterious band of stone giants and earthen. Why the creations of the titans would war against each other is beyond my understanding and the Horde's interest, but there is an opportunity here to weaken a mutual enemy. Travel to Thor Modan and seek out this 'Kurun' who commands the giants and earthen. Make common cause with him and use his forces to crush the iron dwarves.<|endoftext|> <|startoftext|>Rallying the Troops<|obj|>Use the Shard of the Earth to rally the Grizzly Hills Giants fighting in the Boulder Hills, kill any iron dwarves who oppose you, then report to Kurun on the hill overlooking Thor Modan.<|text|>The sons of iron have used their runes to enthrall many of my brothers and are using them to break the siege on Thor Modan. I wish we did not have to fight them, but we have no choice. My giants will not hold out long against them. I have imbued this earthen shard with a blessing that will aid our allies. Take it with you to the battle in the Boulder Hills to the north, and use it to reassure and fortify my brethren. Kill any iron dwarves who would stand in your way.<|endoftext|> <|startoftext|>Attack by Air!<|obj|>Speak with Valnok Windrager at Agmar's Hammer.<|text|>They have seen the might of the Horde by land, now they must feel it from the air! I want you to report to Valnok Windrager at once! You will find him here, in Agmar's Hammer. Valnok has already been briefed on your mission and is expecting you.<|endoftext|> <|startoftext|>The Focus on the Beach<|obj|>Obtain the Ley Line Focus Control Ring and use it to gain information from the Ley Line Focus on the Glittering Strand.<|text|>The mage hunter forces are active on the Glittering Strand to the south of Moonrest Gardens. My guess is that you'll find a heavily guarded focus on the beach and a captain who is in charge of it. No doubt the captain of the force down there will have some sort of controlling device on their person. Get the controller and use it on the focus. With any skill on your part, we'll be able to get some more information about what they're really up to out there.<|endoftext|> <|startoftext|>Blightbeasts be Damned!<|obj|>Use Valnok's Flare Gun to call down a Kor'kron War Rider at Icemist Village. Mount the Kor'kron War Rider and then use it to kill 25 Anub'ar Blightbeasts!<|text|>You've no doubt seen the army of Anub'ar blightbeasts that are being constructed at Icemist Village. The Anub'ar have plans to send those monsters against our soldiers at the Wrathgate. This cannot happen! Venture west to Icemist Village with this flare gun and use it to call down one of my war riders. Climb on its back and command it to destroy the blightbeasts that are out of reach from the ground! Once you have decimated their aerial forces, return to me for your reward!<|endoftext|> <|startoftext|>Really Big Worm<|obj|>Enter the Ice Heart Cavern and slay Rattlebore. If it is still in your possession, be sure to use Zort's Protective Elixir to protect you from the Jormungar's corrosive spit.<|text|>The jormungar have a spawnmother in the caverns below. We call her Rattlebore - a name that was gifted to her by an adventurer from the Plaguelands. I saw her only briefly as I was fighting off their initial onslaught - she is large enough to devour one of my young whole. This cavern will not be ours until she is removed from it.<|endoftext|> <|startoftext|>Return of the High Chief<|obj|>Free High Chief Icemist using the Anub'ar Prison Key and assist him in defeating Under-king Anub'et'kan.<|text|> You must hurry. Take the key and use it to unchain my father from the Anub'ar prison. Once he is freed, assist him in destroying the Anub'ar leader, Under-king Anub'et'kan. When the Under-king is defeated, take from his chitinous carapace a fragment as a trophy to present to the Horde at Agmar's Hammer. Let Agmar see the might of the High Chief!<|endoftext|> <|startoftext|>Voices From the Dust<|obj|>Drakuru wants you to collect the Drakkari Tablets from the Ruins of Drakil'jin and 5 Sacred Mojo from Drakkari Oracles and Protectors there. You are then to use Drakuru's Elixir at Drakuru's Brazier at the ruins to summon his image.<|text|> We be close, mon, very close! The Drakkari Tablets be all dat remain ta be found. Nobody be knowin' how old dey be or what dey be sayin', but with the eye and the heart Drakuru can be readin' dem. Dey lie deep inside the crypt at Drakil'jin, due east of here. Once ya got the tablets, get sacred mojo from the oracles and protectors so ya can summon me there. They'd be proud to be dyin' for such a cause.<|endoftext|> <|startoftext|>A Letter for Home<|obj|>Deliver Captain Malin's Letter to Commander Saia Azuresteel at Stars' Rest.<|text|>You find a letter secreted in the lining of her robes. It reads: "Father, I'm sorry for disappearing on you. If you're reading this letter, then I'm dead. I've been forced to work for Malygos's armies under threat that our family would be killed if I didn't. I feel so ashamed. If there's anything that you can do to fight them, don't worry about me. I have them fooled and I'm sabotaging them from the inside. I love you, Daddy! Em" Commander Saia Azuresteel will want to see this!<|endoftext|> <|startoftext|>Projections and Plans<|obj|>Get close to and observe the projection atop the Surge Needle floating above Moonrest Gardens.<|text|>This is a teleportation device. If I had to guess, I'd say that it leads to the surge needle platform floating above the Moonrest Gardens to the west. I need you to use it to investigate what's up there. It appears that the device works both ways so you shouldn't have to jump off. I expect that once you teleport to the top of the surge needle, there will be some sort of apparatus on it to observe. You should be able to use the teleporter from anywhere within the gardens.<|endoftext|> <|startoftext|>The Focus on the Beach<|obj|>Obtain the Ley Line Focus Control Ring and use it to gain information from the Ley Line Focus on the Glittering Strand.<|text|>The mage hunter forces are active on the Glittering Strand to the south of Moonrest Gardens. My guess is that you'll find a heavily guarded focus on the beach and a captain who is in charge of it. No doubt the captain will have some sort of controlling device on their person. Get the controller and use it on the focus. With any luck, we'll be able to get some more information about what they're really up to out there.<|endoftext|> <|startoftext|>Chains of the Anub'ar<|obj|>Banthok Icemist at Icemist Village in the Dragonblight has asked that you bring him Anok'ra's Key Fragment, Tivax's Key Fragment and Sinok's Key Fragment.<|text|>They have my father bound by magical chains in the middle of Icemist Village. From what I have been able to gather, the prison is controlled by three powerful Anub'ar magi - each holding a piece of the key. Scour Icemist and locate the magi. Kill them and take their key fragments. With all three pieces we might be able to free my father. Once he is free... Retribution will come swiftly.<|endoftext|> <|startoftext|>Strength of Icemist<|obj|>Find Banthok Icemist at Icemist Village.<|text|> It is an honor to meet you, hero. It is because of your actions that many of us are here now, alive and ready for battle against the Scourge. You have done so much for us that it shames me to ask you for your assistance once more. Despite my pleas, my only son, Banthok, left here to go in search of his father, High Chief Icemist. He was last seen heading west, towards Icemist Village. Please find Banthok. I do not know what I would do if I lost my son.<|endoftext|> <|startoftext|>The Runic Prophecies<|obj|>Sage Paluna at Camp Oneqwah wants you to decipher the three Rune Plates.<|text|>Brann's journal also contained a guide to iron dwarf symbols. I've inscribed these on a keystone which will help you to understand the words inscribed on the rune plates. From the journal entries, it seems Brann may be chasing after clues to the origins of his people. Keep your eyes open for any clues as to his destination. Return to Thor Modan, northeast of here, stand before each of the plates, and use the stone to determine the contents of each. We can't allow the Alliance to find him first.<|endoftext|> <|startoftext|>Projections and Plans<|obj|>Get close to and observe the projection atop the Surge Needle floating above Moonrest Gardens.<|text|>This is a teleportation device. If I had to guess, I'd say that it leads to the surge needle platform floating above the Moonrest Gardens to the southwest. , I need you to use it to investigate what's up there. It appears that the device works both ways so you shouldn't have to jump off. I expect that once you teleport up to the top of the surge needle, there will be some sort of apparatus on it to observe. You should be able to use the teleporter from anywhere within the gardens.<|endoftext|> <|startoftext|>Insult Coren Direbrew<|obj|>Speak with Coren Direbrew.<|text|>Coren Direbrew is in the next room, riling up Dark Iron dwarves for another attack on Brewfest. Defeat him! Go to Coren and pick a fight. Tell him his beer isn't fit for pigs. When you do that, be ready for a fight. The last person who insulted his brew... was fed to dire boars.<|endoftext|> <|startoftext|>A Strange Device<|obj|>Deliver Goramosh's Strange Device to the Image of Archmage Aethas Sunreaver at Agmar's Hammer.<|text|>Picking up this strange device, you are certain that it is magical in nature. Unfortunately, it doesn't seem to connote any other kind of use. Perhaps the archmage back at Agmar's Hammer to the northeast of the Moonrest Gardens would be able to tell what it's used for?<|endoftext|> <|startoftext|>Marked for Death: High Cultist Zangus<|obj|>Kill High Cultist Zangus and return High Cultist Zangus's Head to Captain Gort at Agmar's Hammer in the Dragonblight.<|text|>I witnessed his treachery with my own eyes! The traitor led an Anub'ar assault on this stronghold, taking out some of my best soldiers. He'd been working with the Scourge the whole time and we didn't have a clue! How many more like Zangus are there? We'll find 'em all and when we do... First on the list is Zangus. Our scouts report that he is hiding in The Pit of Narjun, west of here. Find him, kill him, bring me his head.<|endoftext|> <|startoftext|>The Flesh-Bound Tome<|obj|>Return the Flesh-bound Tome to Captain Gort at Agmar's Hammer.<|text|>The tome is bound in flesh and appears to be bleeding. Upon examination you discover page after page filled with strange symbols that appear to be written in blood. Whatever knowledge is held within the pages of this tome could be important. Return it to Captain Gort at Agmar's Hammer, east of Icemist Village.<|endoftext|> <|startoftext|>A Strange Device<|obj|>Deliver Goramosh's Strange Device to the Image of Archmage Modera at Stars' Rest.<|text|>Picking up this strange device, you are certain that it is magical in nature. Unfortunately, it doesn't seem to connote any other kind of use. Perhaps the archmage back at Stars' Rest to the east of the Moonrest Gardens would be able to tell what it's used for?<|endoftext|> <|startoftext|>Rustling Some Feathers<|obj|>Kill 20 Harpies Northwest of Nozzlerust Post for Narf at Nozzlerust Post.<|text|>Those harpies have slowed our profits long enough! Kill them all.<|endoftext|> <|startoftext|>Deciphering the Journal<|obj|>Bring a sprig of Spiritsbreath to Sage Paluna at Camp Oneqwah.<|text|>Vor'takh is right -- we cannot allow this opportunity to slip through our fingers. Fortunately, I think I know of a way to translate the journal of this Brann. The shamans of the Redfang furbolgs, who congregate at the Heart's Blood Shrine south of the camp, grow an herb known as spiritsbreath. An experienced mystic can use incense made from it to seek wisdom from the spirits of the ancestors. Seek out the shaman known as Grumbald One-Eye. He should carry the herb for his devotions to Ursoc.<|endoftext|> <|startoftext|>Harp on This!<|obj|>Kill the Mistress of the Coldwind and 15 Coldwind harpies in the mountains northwest of Nozzlerust Post. Return to Narf once the task is complete.<|text|>, did you see that? That's the harpy that's been leading the attack on our shipments to the gate! I've seen her in the back of Coldwind Heights before. Those harpies have slowed our profits long enough! Kill them all.<|endoftext|> <|startoftext|>The Might of the Horde<|obj|>Senior Sergeant Juktok at Agmar's Hammer in the Dragonblight wants you to use the Warsong Battle Standard at Icemist Village and defend it against attackers.<|text|>The taunka are now our brothers in arms. We must show our solidarity and retake Icemist Village. You will find Icemist Village west of Agmar's Hammer, sitting at the foot of the mountains. Travel there and challenge the Anub'ar Nerubians! Plant our beloved Horde banner at Icemist Village and destroy all that dare come to tear it down! Let the Anub'ar feel the true might of the Horde! Let our battle standard be the last thing that they see before death!<|endoftext|> <|startoftext|>Scourge Armaments<|obj|>Borus Ironbender at Agmar's Hammer in the Dragonblight wants you to bring him 8 Scourge Armaments.<|text|>I can't make a damned thing out of this ore. It simply will not hold together! Despite my best efforts the Scourge metal will not bend! Perhaps if I had some samples of some forged Scourge armaments I might be able to reverse engineer the process by which the items are created. Icemist Village is crawling with armored Scourge Nerubians. Go there and get me some Scourge armaments! With your help I might actually succeed in creating something from this ore. You'll find Icemist to the west.<|endoftext|> <|startoftext|>Hard to Swallow<|obj|>Battle a Hulking Jormungar east of Nozzlerust Post until it opens its mouth, then throw a Potent Explosive Charge into its throat. After it explodes, collect 6 slabs of Seared Jormungar Meat off of the ground and bring them back to Xink.<|text|>Those troops are sure to be needin' a hefty supply of food in their bellies. I'll let you in on a little secret that a squeamish like you would never know... those jormungar worms taste just like chicken. Go provoke one of those giant hulking jormungar to the east. You're not likely to be able to kill one straight out, so just toss this down its throat when it opens its mouth wide. Bring me back as many of the slabs of meat as you can tote.<|endoftext|> <|startoftext|>Lumber Hack<|obj|>Use Xink's Shredder Control Device to call a Shredder once you reach the Harpy Nesting Grounds in the North. Gather 50 Bundles of Lumber from the trees in the area, and then return to Xink at Nozzlerust Post.<|text|>Next up, we need to haul in some lumber for all the towers the Alliance are building. There are some thin trees to the south, but the trees the harpies are nesting in to the north look much more fit for structures. Take this. When you get to the harpy nesting area, use the control and one of my Shredders should come to you. Gather as much lumber as it can carry. The harpies are sure to disagree with you chopping down their homes - just deal with them as necessary. Hop to it!<|endoftext|> <|startoftext|>Nozzlerust Defense<|obj|>Kill 12 Wastes Diggers and 1 Wastes Taskmaster at the digs surrounding Galakrond's Rest. Return to Narf at Nozzlerust Post when the task is complete.<|text|>You! These undead south of us are being a constant nuisance to our work. Go clear them out, will ya?<|endoftext|> <|startoftext|>Soft Packaging<|obj|>Collect 12 Thin Animal Hides from the Jormungar Tunnelers or the Dragonbone Condors near Nozzlerust Post. Once you've located the hides, return them to Zivlix.<|text|>I need some new packaging for the shrapnel bombs. All the stuff I have is too hard and the shrapnel doesn't spread when it bursts. What we need is some really thin animal hide. Those jormungar tunnelers to the west might work... or perhaps the condors sifting through the dragon bones. Go get me whatever you can find.<|endoftext|> <|startoftext|>Shaved Ice<|obj|>Collect 4 Ice Shard Clusters from Ice Elementals in the north and bring them to Zivlix at Nozzlerust Post.<|text|>I've never seen you before... are you new to the Vice? Glad to have you. I could always use some more hands. You get the materials, I'll finish my machine, then we can sell it to those commander types and all go home rich. I actually have most of the primary components, so I just need some of the materials for the weapon itself. Narf said that jagged ice shards from those elementals to the north would make perfect shrapnel for my bombs - go nab some, will ya?<|endoftext|> <|startoftext|>Something That Doesn't Melt<|obj|>Search the dragon bones east of Nozzlerust Post for 12 Splintered Bone Chunks.<|text|>No no no! Those ice shards didn't work at all! They'll melt before they even do any damage. That's the last time I'll trust Narf's word on materials. This means we need something else entirely for the shrapnel. I know! I'm brilliant. Bone splinters. There are some bones all around here that the jormungar have been gnawing on pretty thoroughly. Go check them out and see if you can find me some splintered bone that I can use.<|endoftext|> <|startoftext|>Black Blood of Yogg-Saron<|obj|>Borus Ironbender at Agmar's Hammer in the Dragonblight wants you to recover 10 Black Blood of Yogg-Saron Samples.<|text|>Angrathar, the Wrathgate... I watched as the metal holding the gate together pulsed and undulated as if it were alive! In 50 years I've never seen metal "breathe." Only ones who knew anything about it were the tuskarr. They called it the "Black Blood of Yogg-Saron" and told me to keep my distance. There's a sinkhole outside Icemist Village to the west called the Pit of Narjun. I've heard of these sinkholes being rich with this strange ore. If you head that way, could you try and get me some samples?<|endoftext|> <|startoftext|>An Enemy in Arthas<|obj|>Kilix the Unraveler at the Pit of Narjun in the Dragonblight has asked that you slay 6 Anub'ar Underlords.<|text|>We are in the midst of a civil war. At the heart of this world the last living members of my species defend themselves against total annihilation. The Lich King seeks to rule the kingdom of Azjol-Nerub at any cost. Those that do not acquiesce are branded enemies of the Scourge and marked for death. In Arthas we both have an enemy... Join our cause and rid this place of the taint of Anub'ar! Let Anub'arak himself hear the anguish of their death cries!<|endoftext|> <|startoftext|>The Lost Empire<|obj|>Deliver Kilix's Battle Plan to Overlord Agmar at Agmar's Hammer to the east.<|text|>You have proven that you are willing to assist the Azjol Empire in its time of need and as such the Azjol Empire will assist the Horde. Take this scroll back to your leader. It documents the strengths and weaknesses of the Nerubians attacking Icemist Village. Consider it a gesture of good faith - a willingness to help your people. Use the knowledge on those pages to crush the Anub'ar and you will have done a service for us all. Farewell.<|endoftext|> <|startoftext|>Heart of the Ancients<|obj|>Drakuru wants you to go to the uppermost chamber at Blue Sky Logging Ground and find the Heart of the Ancients.<|text|>Secrets of da ages, be revealed to me now! Ahh, great be mah destiny. You be lucky ta know me.... There! I be seein' it, mon. The Heart of the Ancients. Dis be too easy! You gunna find da heart lyin' near da corpse of a goblin east of here. He be up in a chamber, near a river of broken trees. Hurry, mon, before someone else be findin' it!<|endoftext|> <|startoftext|>From the Depths of Azjol-Nerub<|obj|>Explore the Pit of Narjun and return with your findings to Senior Sergeant Juktok at Agmar's Hammer.<|text|>The undead Nerubians that attacked Icemist Village came from a gigantic sinkhole known as the Pit of Narjun. If left alone, those fiends will no doubt flank our forces at the Wrathgate and end our march to victory. I need eyes on the ground. You are to head west and investigate the Pit of Narjun. We need to locate their primary exit point and seal it off! Find me that location.<|endoftext|> <|startoftext|>Message from the West<|obj|>Read the Letter from Saurfang and then destroy it.<|text|> Just play along. It is good to see you here, soldier! Lord Hellscream has undoubtedly sent his strongest warriors to Lord Agmar! Read it and then destroy it in the fire pot next to me.<|endoftext|> <|startoftext|>Search and Rescue<|obj|>Mack at Granite Springs wants you to go into Drak'Tharon and find out what became of Kurzel.<|text|>Orc women... they just don't lissen - hic. Know what I mean? Kurzel's been with us fer years. You'd think she'd get a feel fer how we do things by now. Lure the fools in fer the dangerous work, then reap the rewards when it's safe. What's so hard to understand? Not her though... impatient green-skin goes off and takes matters into her own hands. Probably dead by now, but I'd feel horrible if we didn't follow after her, and I'm in no shape to do it myself - hic. So whatdya say, pal?<|endoftext|> <|startoftext|>Repurposed Technology<|obj|>Jeremiah Hawning at Farshire wants you to destroy 5 Harvest Collectors and then use Jeremiah's Tools to rewire them.<|text|>Ok, I've got it! The rewiring is a little complicated, but nothing a clever like you can't handle. Take my tools and put some of the harvest collectors out of commission. Once they're down use the tools to plug all the red wires into the blue sockets. That'll make them go into self-defense mode. Hurry. Before long there won't be anything left to save.<|endoftext|> <|startoftext|>Seared Scourge<|obj|>Mack at Granite Springs wants you to use his grog to burn 30 Famished Scourge Trolls.<|text|>Whatcha waitin' fer? Them shcourged trolls ain't gunna kill themselves! You know the drill. Git up ta Drak'Tharon up north... Take some o thish here grog and hurl it at 'em from a distance.... Then jusht sit back an' watch 'em burn.<|endoftext|> <|startoftext|>Victory Nears...<|obj|>Speak to Senior Sergeant Juktok at Agmar's Hammer.<|text|>There remain only two primary threats that stand in our way. One is the dread citadel of Naxxramas, far to the east, above the Alliance fortress of Wintergarde and the other is the Pit of Narjun, exit point for the undead armies of Azjol'Nerub. It is from the Pit of Narjun that the Anub'ar Nerubians assaulted and ultimately razed the taunka village of Icemist. We will destroy the Anub'ar and close off the Pit of Narjun. Report to Senior Sergeant Juktok for your mission orders.<|endoftext|> <|startoftext|>Freedom for the Lingering<|obj|>Put to rest any combination of 15 Indu'le Fishermen, Mystics and Warriors, then return to Elder Mana'loa at Indu'le Village.<|text|>The sacred ground of the elves to the west has been torn asunder. Now their magic is moving through the land causing ruin where it flows. The souls of the Kalu'ak are in danger as the blue dragons forces attempt to control the magic. The power came up through the lake, instantly slaying most in the village. Those that survived were driven insane. , you must release these spirits so that they may move on. Leave the deranged living alone; they may yet regain their sanity in time.<|endoftext|> <|startoftext|>Seared Scourge<|obj|>Mack at Granite Springs wants you to use his grog to burn 20 Famished Scourge Trolls at Drak'Tharon.<|text|>... gotta burn these corpshes 'fore they shtart walkin' around again. Poppa always said, only thing worshe than havin' to kill a troll is havin' ta kill a troll twice. Say,... shpeakin' of Scourge, we can't get into tha' troll keep up north 'til we get them trolls thinned out a bit. How 'bout ya take shome o my grog here and put them bashtards outta their misery?<|endoftext|> <|startoftext|>Conversing With the Depths<|obj|>Commune with The Pearl of the Depths and do as the sea-goddess Oacha'noa instructs.<|text|>The watery goddess, Oacha'noa, must be consulted; only she will know what the destiny of the Kalu'ak is to be. And only The Pearl of the Depths can call her forth from the murky nether. Off the coast to the southwest rises The Briny Pinnacle. Atop it sits the altar upon which the pearl rests. Commune at the altar and Oacha'noa is certain to hear your call. Do as she says lest you incur her wrath and bring ruin upon all of the tuskarr. Should you survive, return to the mystic.<|endoftext|> <|startoftext|>Spiritual Insight<|obj|>Speak with Toalu'u the Mystic at Moa'ki Harbor after you have attained your spiritual insight.<|text|>, we have not heard from our people at Indu'le Village since the ground shook and was torn apart! Have you ever been upon a vision quest? You've bested Loguhn, so you must be capable. I will give you a special incense to sprinkle into my brazier. Breathe deep from its vapors and your spirit will be sent aloft to view what has transpired at Indu'le. As your spirit soars, I will be able to look through your eyes.<|endoftext|> <|startoftext|>Elder Mana'loa<|obj|>Speak with the statue, Elder Mana'loa, at Indu'le Village.<|text|>My people.... While your spirit was flying through the village, I sensed that Elder Mana'loa took notice of you. , he wishes to speak with you. The stone elders are revered by us as fonts of ancient wisdom. The elder must want to help. Seek him in the northwest corner of the village.<|endoftext|> <|startoftext|>The Damaged Journal<|obj|>Recover 8 Missing Journal Pages, combine them with the Incomplete Journal, and return the completed journal to Sage Paluna at Camp Oneqwah.<|text|>This battered, mud-stained journal has seen better days. Leafing through the pages, you discover dozens of notes, diagrams, and maps in the dwarven language. The only text you're able to decipher is the name of Brann Bronzebeard scrawled at the end of one of the entries. The back half of the book, containing the most recent entries, has been torn away. Someone thought the notes important enough to attempt to destroy them. Perhaps gathering the missing pages from the battlefield will yield some clues.<|endoftext|> <|startoftext|>A Scarlet Among Us<|obj|>Search for evidence of the Scarlet Crusade on the freshly risen Carrion Ghouls in the Eastern Carrion Fields. Return to Lady Alustra with anything you find.<|text|>It's good to see that you were not ravaged by the Scourge as well. Perhaps you'd be willing to lend a hand. The Scarlet Crusade has taken up a post to the north with the obvious intent of battling the Scourge. The thing that bothers me is that they were building before we were attacked - they must have known something. I need to know if one of our Villagers was involved. Search for evidence on those of us that were brought back as ghouls. If you find anything, bring it to me.<|endoftext|> <|startoftext|>Recording the Fallen<|obj|>Search the skeletons in the Carrion Fields for Alliance Settlement Documents.<|text|>Thank you for coming . We haven't recieved any word from Wintergarde Keep. I'm sure they're still battling the Scourge, but I can believe they left us alone to this slaughter. We need to gather the names of the dead so that we can notify their families. When the Alliance Military brought us here, we all filled out Settlement Documentation and were required to keep it on our persons. Go sift through the corpses and bring me any Documents that you find so that I can start a list of the names.<|endoftext|> <|startoftext|>Sweeter Revenge<|obj|>Kill the Abomination on the hillside in Eastern Carrion Fields. Return to Lord Bevis once the slaughter is complete.<|text|>Satisfyingly crunchy. Now... you... thing... there's an Abomination wandering the hillside to the south. Go kill it. Kill it good.<|endoftext|> <|startoftext|>Mr. Floppy's Perilous Adventure<|obj|>Help Emily and Mr. Floppy get back to the Westfall Brigade Encampment, then speak to Squire Walter.<|text|>Excuse me, do you know the way back to the soldiers' camp? Mr. Floppy and I decided to go for a walk in the woods, and my brother Walter was gonna come with us, but then he had squire things to do. So Mr. Floppy and I went by ourselves, but we got lost, and there were a whole bunch of hungry wolves, but we found this tower. The wolves went away, but we're still lost. I asked Mr. Floppy, and he doesn't know the way back. Would you help us? Please?<|endoftext|> <|startoftext|>Chug and Chuck!<|obj|>Use the Alcohol-Free Brewfest Sampler to hit S.T.O.U.T. 5 times.<|text|>Hey there! You look like you can handle your brew. But can you handle your brew mug? We've been having a bit of trouble with the ale causing chaos around the camp. We've found the best way to stop it is to recapture any living ale by throwing a mug at it! Looks like you could use some practice. If you can hit S.T.O.U.T., you can probably help out next time the ale springs to life again. Pick up a sampler, take a drink, and toss!<|endoftext|> <|startoftext|>Sweet Revenge<|obj|>Obtain 2 Stone Hunks O' Gargoyle from Carrion Gargoyles in the Eastern Carrion Fields. Return to Lord Bevis when the task is complete.<|text|>You there... you look the fighting type. I want some sweet Revenge on the Scourge that killed my family. Go get me 2 Stone Hunks O' Gargoyle so that I can throw them on the ground and stomp on them violently until they are mashed into itty bitty pebbly bits. Yes. Go. Kill.<|endoftext|> <|startoftext|>A Letter Home<|obj|>Bring the letter home to Lady Alustra in the Eastern Carrion Fields.<|text|>This letter appears to be addressed to a resident of Stormwind from one of the late Villagers in the Carrion Fields. Perhaps one of the surviving residents in the Eastern camp would be interested in forwarding it to its intended recipient.<|endoftext|> <|startoftext|>Meat on the Hook<|obj|>Slay Tu'u'gwar and then return to Tua'kea at Moa'ki Harbor.<|text|>The time has come my friend: Tu'u'gwar must be dealt with! I've prepped the meat so that the beast is sure to come once you bait the hook I have out in the water. Just follow the fishing line here down to it. Whatever you do, don't let Tu'u'gwar swallow you whole!<|endoftext|> <|startoftext|>This One Time, When I Was Drunk...<|obj|>Talk to Boxey Boltspinner in the Brewfest camp.<|text|>The Dark Irons took a beating! As they rushed back to the Grim Guzzler, a portion of their transport fell off. More importantly, you managed to keep the camp safe... today. Head over to Boxey and explain your heroic triumph over the Dark Iron dwarves.<|endoftext|> <|startoftext|>Inform the Elder<|obj|>Travel to a capital city and speak to the Earthen Ring Elder.<|text|>This information must be spread to the entirety of the Earthen Ring. I'm not certain how to proceed, but the elder who set you on this task in the first place may. Please, return to the elder and seek the next course of action - we must do something!<|endoftext|> <|startoftext|>The Bait<|obj|>Obtain The Flesh of "Two Huge Pincers" and deliver it to Tua'kea at Moa'ki Harbor.<|text|>I'm sure of it... our ancient aquatic nemesis, Tu'u'gwar, "He Who Plays With Food", has returned. We must lay a trap for him, you and I. If Tu'u'gwar has one weakness it's his stomach. There's one meat for certain that he'd never be able to pass up. "Two Huge Pincers", the mother of all crabs, Kili'ua, paces upon her island out in the waters to the southwest. You must pay her a visit and return with her meat.<|endoftext|> <|startoftext|>Test Quest for Craig<|obj|>Craig Amai at wherever wants you to bring him 5 whatevers.<|text|>klajsdklajlsd<|endoftext|> <|startoftext|>End Arcanimus<|obj|>Destroy Arcanimus and then return to Ethenial Moonshadow at Moonrest Gardens.<|text|>There is one last thing that I would have you do, the . I would have you destroy Arcanimus! The sorcerers to the west used that giant device in the sky to bore a massive pit into our resting place. When they did that, they unleashed a monstrosity! I would not care if it were only a concern for mortals, but Arcanimus feeds upon the spirits of the dead. You will put an end to it now!<|endoftext|> <|startoftext|>Signs of Big Watery Trouble<|obj|>Inform Tua'kea at Moa'ki Harbor about the wrecked crab trap.<|text|>This crab trap appears to have been destroyed by something much larger than the nearby circling sharks. Perhaps Tua'kea, the fisherman at Moa'ki Harbor, should be told about this?<|endoftext|> <|startoftext|>Steady as a Rock?<|obj|>Retrieve the Portable Seismograph and use it to take stability readings in Thor Modan, then return to Brugar Stoneshear at the Westfall Brigade Encampment.<|text|>Orlond's notes indicate that he brought a piece of equipment called a portable seismograph with him, but the device is nowhere to be seen. The survey log shows that Orlond completed all his readings in the Thor Modan tunnel, save one labeled the 'east end of the exposed tunnel.' The last entry in the log indicates Orlond tried to take refuge in the water and was attacked by subterranean threshers. They might've taken his equipment.You'll need to recover it before you can take the last reading.<|endoftext|> <|startoftext|>The Fate of Orlond<|obj|>Locate Surveyor Orlond within Thor Modan.<|text|>When we began excavating the city, I sent Surveyor Orlond to check the stability of the tunnels in Thor Modan. I didn't see him escape when we withdrew at the beginning of the battle, and I worry he may still be trapped inside the city. If we're going to get an army through Thor Modan, we'll need the information he was collecting. Stoutmantle and his superiors would have my hide if the tunnels collapsed on one of their brigades!<|endoftext|> <|startoftext|>Prevent the Accord<|obj|>Deliver Wind Trader Mu'fah's Remains and the Scales of Goramosh to the Image of Archmage Aethas Sunreaver at Agmar's Hammer.<|text|>We need to kill two birds with one stone here. You're the stone. Our two birds are Wind Trader Mu'fah and Goramosh. They should be somewhere in the western half of the Moonrest Gardens. Most likely they're in the larger two-story building overlooking the pit. I require proof of their demise, if you would be so kind.<|endoftext|> <|startoftext|>Last Rites<|obj|>Go to the Temple City of En'kilah and find the teleportation orb beneath the floating Scourge citadel of Naxxanar. Use it to reach the top and help Thassarian there.<|text|>I served Arthas in death, because I had no choice. He had control over my will and my body. The Cult of the Damned serves Arthas in life... willingly. Now that we know the words of power to enter Naxxanar we can put an end to the cultist blight. Go to En'kilah and look for the teleportation orb beneath the floating citadel. Work your way up and meet me at the top. Arm yourself with what courage you can, we might not make it out of this alive.<|endoftext|> <|startoftext|>Agmar's Hammer<|obj|>Travel to Agmar's Hammer in the Dragonblight and speak to Overlord Agmar.<|text|>Directly east of this refugee camp stands Agmar's Hammer - testament to the Hordes' power in the Dragonblight. While I have no doubt that our Horde brothers and sisters are already seeing the result of your efforts to bring the taunka into the Horde, I want you to deliver news of your success to Overlord Agmar in person. Go now! Race the winds! East to Agmar's Hammer!<|endoftext|> <|startoftext|>Avenge this Atrocity!<|obj|>Kill any combination of 15 Dragonblight Mage Hunters, Moonrest Stalkers, Surge Needle Sorcerers, and Focus Wizards. After you have done that, return to Ethenial Moonshadow at Moonrest Gardens.<|text|>These so-called mage hunters came here and destroyed our resting place. Avenge us, or I will see to it that your base of operations is overrun with the spirits of the dead!<|endoftext|> <|startoftext|>Prevent the Accord<|obj|>Deliver Wind Trader Mu'fah's Remains and the Scales of Goramosh to the Image of Archmage Modera at Stars' Rest.<|text|>We need to kill two birds with one stone here. You're the stone. Our two birds are Wind Trader Mu'fah and Goramosh. They should be somewhere in the western half of the Moonrest Gardens. Most likely they're in the larger two-story building overlooking the pit. I require proof of their demise, if you would be so kind.<|endoftext|> <|startoftext|>Tua'kea's Crab Traps<|obj|>Collect 8 of Tua'kea's Crab Traps and return them to him at Moa'ki Harbor.<|text|>With all of the troubles, I've lost my assistants. I was wondering if maybe you could help me? I have many crab traps under the waves of the harbor. Will you retrieve them for me? I'm too old for that sort of thing and the waters can be very dangerous. Please, take this bladder. It will help you to breathe while you're down there.<|endoftext|> <|startoftext|>Brothers in Battle<|obj|>Kill 10 Runic Battle Golems and return to Brugar Stoneshear at the Westfall Brigade Encampment.<|text|>I hope Gryan knows I withdrew my men from Thor Modan when the battle began. There's no way we can excavate anything until that place settles down. You seem like a brave sort, though, and you have Stoutmantle's trust. Thor Modan is just to the northeast of us and the battle still rages between our Earthen brothers and the creations of those accursed iron dwarves. Help our brethren to even the odds and I'll start figuring out how we're going to accomplish this survey of Thor Modan.<|endoftext|> <|startoftext|>Sacrifices Must be Made<|obj|>Drakuru wants you to bring the Eye of the Prophets to him at Drakuru's Brazier in Zeb'Halak.<|text|>I've got it, mon! To da north, on da Ziggurat at Zeb'Halak be a stone head with ruby eyes. One o' dem be da Eye of the Prophets! Bring it to the brazier there and drink my elixir. Again, ya be needing some mojo for my elixir to work - dis time from da warlord, Zim'bo. He be hidin' in one of da huts in Zeb'Halak. It be a shame to kill Zim'bo, mon, but he swore da blood oath to defend Drak'Tharon and he done failed. Now at least his mojo be helpin' us to reclaim Drak'Tharon.<|endoftext|> <|startoftext|>Uncovering the Tunnels<|obj|>Brugar Stoneshear at the Westfall Brigade Encampment wants you to explore the North Building, the East Building, and the South Building of Thor Modan.<|text|>The first place we'll search for entrances to the Thor Modan tunnel system will be the outlying buildings. As I left the site with my men, it looked like the iron dwarf defenders were taking refuge inside the buildings. Be careful as you explore them. Any tunnel entrances are likely to be toward the back of the buildings. I'm not sure what Stoutmantle thinks we're going to find down there, but I doubt the iron dwarves will make the search easy.<|endoftext|> <|startoftext|>The Frozen Flame<|obj|>Obtain Felo'melorn from Lyandra Sunstrider in Icecrown Citadel.<|text|>It is time we make our move. I can conjure a portal that will take you directly inside but it will take some time before I can make another and join you. The Lich King will no doubt sense the magic of your arrival so you will need to move fast to locate Felo'melorn and secure it. If Lyandra has the blade with her then I fear she may not relinquish it easily. Be prepared for anything.<|endoftext|> <|startoftext|>zzOLDHunting Tarot: Lesser Beasts<|obj|>Collect 12 Torn Hides and then summon the Huntsman with the Hunting Tarot. The Torn Hides can only be gathered from beasts of level 5 or higher.<|text|>Staring into the card, the image blurs until you see yourself standing covered in the furs from many wolves and bears. You can only assume this is your destiny should you invoke the tarot's power.<|endoftext|> <|startoftext|>Softening the Blow<|obj|>Bring Brugar Stoneshear at the Westfall Brigade Encampment a cask of Howlin' Good Moonshine.<|text|>Our best bet for moving our forces quickly to Icecrown Glacier lies with the network of tunnels beneath the ancient iron dwarf city of Thor Modan. Brugar Stoneshear and his Explorers' League boys aren't going to be happy, but orders are orders. The news might go over better if you brought him a cask of that moonshine sold by that trapper, Hugh Glass, down at Redwood Trading Post, southeast of here along the tree line. Man's not right in the head, but you won't find better moonshine out here.<|endoftext|> <|startoftext|>Your Presence is Required at Agmar's Hammer<|obj|>Speak with the Image of Archmage Aethas Sunreaver at Agmar's Hammer.<|text|>, I know these tuskarr will ask you to do many favors for them, but you must get to Agmar's Hammer with all due haste! The upheaval in the land this morning is sure to have broader repercussions than just inconveniencing the natives. The Hammer is westward past the intersection of the road leading north out of the harbor. Archmage Aethas Sunreaver himself will be expecting you!<|endoftext|> <|startoftext|>Rifle the Bodies<|obj|>Find the Moonrest Gardens Plans and return them to the Image of Archmage Aethas Sunreaver at Agmar's Hammer.<|text|>The Moonrest Gardens to the southwest were the final resting place of a group of Highborne elves. It was also a ley line nexus. The blue dragonflight used a magical device they call a surge needle to destroy that nexus, freeing the power to redirect at their will. I want more information and you are going to get it for me! After the land was destroyed at the ruins, the ghosts of the Highborne rose up and decimated half of the mage hunters there. Go rifle their corpses for clues.<|endoftext|> <|startoftext|>Your Presence is Required at Stars' Rest<|obj|>Speak with the Image of Archmage Modera at Stars' Rest.<|text|>, I know these tuskarr will ask you to do many favors for them, but you must get to Stars' Rest with all due haste! The upheaval in the land this morning is sure to have broader repercussions than just inconveniencing the natives. Stars' Rest is westward past the intersection of the road leading north out of the harbor. There is an archmage there named Modera. She will be expecting you.<|endoftext|> <|startoftext|>Rifle the Bodies<|obj|>Find the Moonrest Gardens Plans and return them to the Image of Archmage Modera at Stars' Rest.<|text|>The Moonrest Gardens to the southwest were the final resting place of a noble group of Highborne elves. It was also a powerful ley line nexus. The blue dragonflight used a magical device they call a surge needle to destroy that nexus, freeing the power to redirect at their will. I need more information and I hope that you will get it for me. After the upheaval at the ruins, the ghosts of the Highborne rose up and decimated half of the mage hunters present. Go rifle their corpses for clues.<|endoftext|> <|startoftext|>Subject to Interpretation<|obj|>Drakuru wants you to get 5 Frozen Mojo from the Drakkari Trolls at the Ruins of Drak'Zin and then use the elixir at Drakuru's Brazier there.<|text|>A legendary set of artifacts, lost for thousands of years, were created to make Drak'Tharon Keep impervious. Most think they be myth, but Drakuru knows better, mon! I nearly discovered where one be, but got captured while interpreting hieroglyphs. Ya gotta summon my soul back dere so I can finish readin' em! Use my elixir at da brazier on Drak'Zin Ruins, southwest of here. You'll hafta mix in da frozen mojo my bruddas be holdin'. I hate ta see my bruddas fall, but it be for the greater good.<|endoftext|> <|startoftext|>The Runic Prophecies<|obj|>Torthen Deepdig at the Westfall Brigade Encampment wants you to decipher the three Rune Plates.<|text|>We've no time to lose! Now that we've reassembled the runic keystone -- well, most of it -- we can decipher the contents of those very same runic plates Brann was working on before he fled. We have no way of knowing if he managed to read the contents of all three plates, but we'll have to assume he got enough information to determine his next destination. Stand before each of the plates and use the keystone to determine the contents of each. Brann may be counting on us!<|endoftext|> <|startoftext|>Truce?<|obj|>Drakuru at Granite Springs wants you to use the Dull Carving Knife near his cage and then speak to him.<|text|>Watch yerself, mon. Drakuru shrunk more heads than I can remember - and even if I could remember, I couldn't count that high. Lucky for you I be stuck in dis cage or I'd be addin' one more to da list. But things bein' what they are, mebbe we be puttin' our differences aside fer a time, eh? Drakuru know things, mon. Things that will aid you in your struggle here. So, what you say, mon... truce?<|endoftext|> <|startoftext|>Vial of Visions<|obj|>Drakuru at Granite Springs wants you to bring him a Crystal Vial, a Waterweed Frond, and 3 Haze Leaves.<|text|>First things first, mon. There be some preparatory work that need doin'. No tellin' how long dey gunna keep me here. Ya be needin' a powerful elixir so we can be keepin' in touch. Lucky for you, I know just the thing! And the ingredients all be close by. I need a vial from the pretty little troll over there, some waterweed from the lake just north of here, and a few haze leaves found around the camp here. Hurry now, mon, before dey be haulin' me away.<|endoftext|> <|startoftext|>The Runic Keystone<|obj|>Bring 5 Runic Keystone Fragments to Torthen Deepdig at the Westfall Brigade Encampment.<|text|>Brann's journal mentions that he used a runic keystone to illuminate the important runes on the plate he discovered. Without the keystone, the plate's contents would be little better than gibberish. At the end of Brann's last entry, he describes the iron dwarf defenders seizing the keystone from him, shattering it, and dividing it among themselves. Before we can decipher the runed plate, we must hunt down the fragments. Any of the dwarves within Thor Modan or the buildings around it may carry fragments.<|endoftext|> <|startoftext|>Navigation Charts<|obj|>Obtain the missing parts of the Skadir Navigational Chart and bring it to Karuk in Riplash Stand.<|text|>You've uncovered the first part of a navigation chart drawn on flayed dragonskin. If you could complete it you'd be able to find the kvaldir's future plans of attack. Other mariners in Riplash might have the missing charts on them. Karuk would be interested in the information they contain.<|endoftext|> <|startoftext|>The Damaged Journal<|obj|>Recover 8 Missing Journal Pages, combine them with the Incomplete Journal, and return the completed journal to Torthen Deepdig at the Westfall Brigade Encampment.<|text|>This battered, mud-stained journal has seen better days. Leafing through the pages, you discover dozens of notes, diagrams, and maps. The author's handwriting seems vaguely familiar, but you're unable to place it until you discover an entry signed with the name of Brann Bronzebeard. The back half of the book, containing the most recent entries, has been torn away. Pages litter the battlefield, and it will be impossible to know what Brann discovered here until the book is whole again.<|endoftext|> <|startoftext|>Pride of the Horde<|obj|>Blood Guard Roh'kill at the Westwind Refugee Camp in the Dragonblight wants you to slay 15 Anub'ar Ambushers.<|text|>I was one of the guards chosen to escort the caravan carrying the armament shipment to this camp. The attack came fast and without warning. We fought and killed dozens of the beasts, but in the end there were simply too many. Tor'zin and I barely made it out alive... If not for our injuries we would be out in the woods hunting down those fiends ourselves. Will you help us regain our lost pride? Search the woods east of here for Anub'ar Nerubians and kill them! For the Horde!<|endoftext|> <|startoftext|>Find Kurun!<|obj|>Speak with Kurun on the hill overlooking Thor Modan.<|text|>The Earthen warrior's stone surface is covered with cracks and gouges. Although it is incapable of bleeding, you can sense that the warrior is near death. A low, hoarse voice escapes from the dying warrior's mouth. "Find... Kurun... you must find... Kurun." It looks at you helplessly as you ask for any clues as to who or what Kurun might be. "Our... leader... he stands on the... hill overlooking Thor Modan... commands us. Please... tell him... we cannot take... the city... "<|endoftext|> <|startoftext|>Blood Oath of the Horde<|obj|>Speak to the taunka at Westwind Refugee Camp and make 5 of them pledge their allegiance to the Horde.<|text|>They are ready. These taunka will all willingly join the Horde and give all that they have to see the Scourge driven from this world. Within this scroll you will find the blood oath of the Horde. Tradition dictates that our new taunka brothers and sisters utter the sacred words herein. Take the scroll and swear the taunka into the Horde, commander. Return the scroll to me when you have completed your duty.<|endoftext|> <|startoftext|>Filling the Cages<|obj|>Samir at Granite Springs wants you to use the Bounty Hunter's Cage on a drakkari troll that's been stunned by Budd.<|text|>'Ol Budd's seen better days. Ever since our stay in Ghostlands he's been useless to us. We've had to find ways to make it on our own, and today that means sellin' trolls to the highest bidder. Fortunately, we've recently found a use for Budd. Something about his condition allows him to mingle with the local trolls, so we taught him a little game that's turned us a tidy profit. See for yourself. Talk to Budd, take him southwest to Drak'Zin Ruins and use this cage as soon as he tags a troll.<|endoftext|> <|startoftext|>Raining Down Destruction<|obj|>Kurun on the hill overlooking Thor Modan wants you to disrupt the iron dwarves' work by throwing boulders into the exposed area of Thor Modan.<|text|>Beneath us is iron's ancient bastion, Thor Modan. Thousands of years ago, the stone giants tore the land asunder, collapsing part of the city and exposing much of the rest. Even now, the iron dwarves attempt to reclaim their old capital, but we will not permit it. My giants fill the trench with boulders and debris, hoping to seal it off and kill the servants of iron as they work. Take up the boulders you see near the trench to the northeast, and help us put an end to their efforts.<|endoftext|> <|startoftext|>Into the Breach<|obj|>Kurun on the hill overlooking Thor Modan wants you to kill Iron Thane Argrum.<|text|>If we can't overcome the defenders inside Thor Modan, the iron dwarves can hold out forever. The Earthen are bravely taking on the constructs built by the sons of iron, but they cannot break into the city. The tunnels narrow too quickly for my fellow giants to be of use, so our options are few. Would you be willing to venture into the city and kill the dwarf commanding the resistance?<|endoftext|> <|startoftext|>Into the Fold<|obj|>Emissary Brighthoof at the Westwind Refugee Camp in the Dragonblight wants you to recover 10 Horde Armaments.<|text|>Before we can officially bring these taunka into the Horde we must recover our armaments from the Anub'ar Nerubians that infest the nearby woods. The armaments were lost when a caravan from Agmar's Hammer was ambushed by the Scourge late last night. Venture out into the woods to the east of Westwind Refugee Camp and recover those armaments.<|endoftext|> <|startoftext|>The Taunka and the Tauren<|obj|>Seek out Emissary Brighthoof at the Westwind Refugee Camp.<|text|>The Scourge have seized control of the capital city of the taunka, Icemist Village! All living taunka that escaped the massacre are being held in protective custody at the Westwind Refugee Camp on the western border of Dragonblight. Lord Hellscream believes that the taunka must join the Horde if they are to survive and has sent a tauren emissary to Westwind to bolster our relationship with the winter tauren. Travel to Westwind Refugee Camp and seek out Emissary Brighthoof. You will assist her.<|endoftext|> <|startoftext|>A Tauren Among Taunka<|obj|>Seek out Emissary Brighthoof at the Westwind Refugee Camp.<|text|> She is quite kind, you know. If it were not for your emissary, the surviving refugees may have given up hope. While she may not be taunka by birthright, the tribe has taken to her as a village elder for the time being. If you are who I think you are, please go and pay Emissary Brighthoof a visit inside the refugee camp. She has been waiting for you.<|endoftext|> <|startoftext|>Now, When I Grow Up...<|obj|>Take your orphan, Salandria, to see the Elite Tauren Chieftain in Silvermoon City's Walk of Elders. Make sure to call for her if she is not present when you arrive.<|text|>Maybe I already asked you this, but when you were my age did you know that you wanted to be a when you grew up? I'm not sure what I want to be. Maybe a mage or a warlock or a Blood Knight, like I said before? Or maybe... A rock star!! Like Sig Nicious, the blood elf, in the Elite Tauren Chieftain! I heard that when they aren't touring, they hang out in Silvermoon City! They just sit on a balcony in the Walk of Elders waiting for people to stop by. Please take me there. Please!<|endoftext|> <|startoftext|>Ice Shards<|obj|>Bring the Ice Shards to Luma Skymother.<|text|>These shards pulse with foreboding. Do they hold the last essence of the Frost Lord?<|endoftext|> <|startoftext|>Prisoner of War<|obj|>Warmage Kaitlyn wants you to free Keristrasza.<|text|>Malygos has taken Keristrasza to serve as his consort! We cannot allow this to come to pass. You must do whatever it takes to spare her such a fate.<|endoftext|> <|startoftext|>The Tides Turn<|obj|>Elder Muahit wants you to kill Heigarr the Horrible in Njord's Breath Bay.<|text|>The spirits have heard our cry for help. It's a sign that Kaskala might yet be saved. Take advantage of the confusion the weather has created and slay the Kvaldir leader. Your actions will sway the battle in our favor, I am sure of it.<|endoftext|> <|startoftext|>Shards of Ahune<|obj|>Bring the Ice Shards to Luma Skymother.<|text|>These shards pulse with foreboding. Do they hold the last essence of the Frost Lord?<|endoftext|> <|startoftext|>Mustering the Reds<|obj|>Keristrasza has asked you to bring her to Raelorasz at the Transitus Shield.<|text|>Malygos is certainly aware that something is amiss. I know him. His focus is fragmented. I am confident that I can lure him from the safety of his realm when he learns what has become of his precious Saragosa. Take me to Raelorasz at once. He must rouse every dragon he commands to face Malygos.<|endoftext|> <|startoftext|>The Spinner of Summer Tales<|obj|>Speak to the Festival Talespinner in any Horde capital.<|text|>The festival is a time for fun and laughter, there's no mistake. It's important, however, that you understand the origins of this holiday. Education should be sought out and savored. The Festival Talespinner in the Horde capitals can guide your way. Go now and learn.<|endoftext|> <|startoftext|>Incense for the Festival Scorchlings<|obj|>The Festival Talespinner wants you to take Summer Incense to a Festival Scorchling outside any Horde settlement.<|text|>Did you know that our festival fires burn in every land with a Horde settlement? Flame Keepers tend to them in camps outside of each town, ensuring the bonfires are bright and the celebrations continue. With each Flame Keeper is a festival scorchling -- an emissary to the elemental spirits of fire. Would you like to honor a scorchling? Take this summer incense and bring it to any festival scorchling. Appease the little fire spirit, and it may reward you.<|endoftext|> <|startoftext|>The Master of Summer Lore<|obj|>Speak to the Festival Loremaster in any Alliance capital.<|text|>The festival is a time for fun and laughter, there's no mistake. It's important, however, that you understand the origins of this holiday. Education should be sought out and savored. The Festival Loremaster in the Alliance capitals can guide your way. Go now and learn.<|endoftext|> <|startoftext|>Call to Arms!<|obj|>Go to the town hall building in Farshire and ring the bell inside of it.<|text|>Farshire has a fighting chance now. That's all we could've asked for and you've made it possible. All we need now is a rallying point. I'll have my men deliver the weapons to our town hall. Go and ring the town hall bell so any survivors know to rally there. It's time to show the Scourge what we're made of.<|endoftext|> <|startoftext|>Slay Loguhn<|obj|>Smear the Blood of Loguhn upon yourself and then return to Elder Ko'nani at Moa'ki Harbor.<|text|>Already it goes from bad to worse. There is only one course to take... regrettably, Loguhn must die! He's the alpha male of the Snowfall Glade tribe and one mean wolvar. But it's the only way to get a short break from their attacks and stealing forays. You will find the "Render of Flesh" in front of his hovel upon the northern rise of the glade. It's larger than the others and hard to miss. Kill him and smear his blood upon yourself, both to show your dominance and respect.<|endoftext|> <|startoftext|>Weapons for Farshire<|obj|>Return to Gerald Green in Farshire.<|text|>Farshire is overrun and all that Gerald can think of is to get me my ore shipment? I swear that man has as much heart as any of our soldiers on the frontlines. We cannot let the civilians lose their lands if they're willing to fight for them. We might not have the troops to spare, but we can send them weapons. These were earmarked for new recruits, but I'll be able to cover those with the ore you've brought me. Send word to Gerald that weapons are on the way.<|endoftext|> <|startoftext|>One Last Delivery<|obj|>Deliver the Crate of Farshire Ore to Hilda Stoneforge in Valiance Keep.<|text|>That's it then. With the last of the ore you salvaged we now have enough to send to Valiance Keep. If Farshire is wiped off the face of Azeroth, then at least let us be remembered as the first ones to defend our land and the last ones to give up. Take this ore to Hilda Stoneforge - she is a good friend of mine. Tell her to make some good weapons with this ore. We'll need plenty of them in the days to come.<|endoftext|> <|startoftext|>Incense for the Summer Scorchlings<|obj|>The Festival Loremaster wants you to take Summer Incense to a Summer Scorchling outside any Alliance settlement.<|text|>Did you know that our festival fires burn in every land with an Alliance settlement? Flame Wardens tend to them in camps outside of each town, ensuring the bonfires are bright and the celebrations continue. With each Flame Warden is a summer scorchling -- an emissary to the elemental spirits of fire. Would you like to honor a scorchling? Take this summer incense and bring it to any summer scorchling. Appease the little fire spirit, and it may reward you.<|endoftext|> <|startoftext|>Planning for the Future<|obj|>Collect 12 Snowfall Glade Pups. Deliver them to Trapper Mau'i at Moa'ki Harbor.<|text|>We must move decisively against the wolvar if we're to have a chance of survival. However, I worry that in our zeal, too many of them will be slain. The Snowfall Glade wolvar have as much right to exist as do we. You and I will see to it that they get that chance. If Elder Ko'nani hasn't asked you already, he will ask you to deal with them. While you're upon the glade to the north, I'd like you to bag up their pups and bring them back to me.<|endoftext|> <|startoftext|>Spirits Watch Over Us<|obj|>Elder Muahit at Njord's Breath Bay wants you to find Iruk's corpse in the water and retrieve Issliruk's totem.<|text|>Powerful spirits watch over my tribe -- Kaskala will not be lost. Issliruk will give us courage, Tayutka will make sure our survivors always have food and shelter and Karkut will watch over the fallen so they do not lose their way. Issliruk's guidance is the one we need the most right now. I asked my nephew, Iruk, to bring me Issliruk's totem, but the Kvaldir's spears struck him down and his body fell into the waters to the north. Bring me the totem. Don't let my nephew's death be in vain.<|endoftext|> <|startoftext|>Ahune, the Frost Lord<|obj|>Travel to the Slave Pens in Coilfang Reservoir within Zangarmarsh and speak with Numa Cloudsister.<|text|>I believe you are strong enough for the ultimate task set before us. We cannot allow the plot between the Twilight Cult and the naga heretics of Neptulon to come to fruition. For the sake of Azeroth and all life upon it, we must act. Our path is clear. You must journey to the Slave Pens deep within Coilfang Reservoir and meet with our shaman there. Go, and quickly!<|endoftext|> <|startoftext|>Let Nothing Go To Waste<|obj|>Retrieve 6 Stolen Moa'ki Goods from the wolvar. Return them to Elder Ko'nani at Moa'ki Harbor.<|text|>The wolvar have always been our natural enemies. But the incursion of your peoples into the Great Dragonblight has forced them into a small space upon the glade to the north. Combined with the land's upheaval this morning, they have become even more aggressive than ever before. They have made several raids upon our goods... things that we'll need if we are to survive the trek from our home here. As a sign of good faith and friendship, retrieve our goods from the Snowfall Glade wolvar.<|endoftext|> <|startoftext|>Finding the Phylactery<|obj|>Go to Death's Stand and ride Dusk to the location of Tanathal's Phylactery. Obtain it and bring it back to Thassarian inside the Wailing Ziggurat.<|text|>No time for small talk. I was sent on what was to be a suicide mission to take this ziggurat. I've accomplished my duty as a soldier, now is the time to get some answers. This lich has knowledge I seek, yet I cannot inflict pain to his physical body to obtain that knowledge. The lich stored his soul in a phylactery, and while it remains hidden, I won't be able to pry the information from him. Return to the camp and take my horse, Dusk, she will lead you to the phylactery. Bring it to me.<|endoftext|> <|startoftext|>Saragosa's End<|obj|>Keristrasza wants you to use the Power Focus to lure Saragosa, and then defeat her.<|text|>Using the mana crystals you provided, I have created this Power Focus. Saragosa is a glutton. She will be unable to resist its lure. Inside it lie magics that will greatly diminish her power. Let us hope she does not see through my ruse.... Prepare yourself, and speak to me again when you are ready to face Saragosa.<|endoftext|> <|startoftext|>Springing the Trap<|obj|>Raelorasz wants you to use Raelorasz' Spark at the signal fire in Coldarra.<|text|>We owe this opportunity in great part to your efforts. It is only fitting that you initiate the attack on Malygos. Take this spark and use it to light the signal fire northwest of the Nexus. Keristrasza will direct you from there.<|endoftext|> <|startoftext|>Striking Back<|obj|>Slay the Glacial Templar summoned from the Ice Stone located near the Dark Portal in Hellfire Peninsula, then return to the Earthen Ring Elder in a capital city.<|text|>We must act to preserve the balance! Time is against us. In order to ensure Ahune's success, the cult has established a base near the Dark Portal itself in Draenor. They use ice stones to coordinate the frost lord's arrival. Much as I am loath to do this, the spirits will understand - you must summon one of this Ahune's templar protectors and destroy it. Perhaps this forestalling action will be enough...<|endoftext|> <|startoftext|>Striking Back<|obj|>Slay the Glacial Lieutenant summoned from the Ice Stone located at Twilight's Run in northern Silithus, then return to the Earthen Ring Elder in a capital city.<|text|>We must act to preserve the balance! Time is against us. Silithus is the Azerothian base of the Twilight Cult. In the north, they have been using new ice stones to communicate with the Tidehunter's realm. Much as I am loath to do this, the spirits will understand - you must summon one of this Ahune's lieutenants and destroy it. Perhaps this forestalling action will be enough...<|endoftext|> <|startoftext|>Bait and Switch<|obj|>Keristrasza has asked you to collect 10 Crystalized Mana Shards from around Coldarra.<|text|>During my captivity I was able to learn much about Malygos. Fate now allows us to use this knowledge against him. There is a great blue dragon, Saragosa, who circles high above the Nexus. She serves both as the aspect's guardian and as his consort. If any serious threats arise, she alerts her master of the danger. I suffered greatly at the hand of Saragosa during my captivity, and now her time to die has come. First, however, we must fashion the perfect bait....<|endoftext|> <|startoftext|>Muahit's Wisdom<|obj|>Find Elder Muahit in Kaskala.<|text|>Listen. Warriors like me are replaceable. If I fall, my brothers and cousins will pick up my spear and fight. My people cannot survive without wise elders. Stubborn Muahit, our most venerable shaman, refuses to leave the altar to Tayutka in the central island. We would suffer a significant loss if he was slain by these monsters. You are an outsider, maybe he'll listen to you. Show him reason... ask him to flee to the safety of Unu'pe before it's too late.<|endoftext|> <|startoftext|>Striking Back<|obj|>Slay the Chillwind Lieutenant summoned from the Ice Stone located on the water elemental's island in western Stranglethorn Vale, then return to the Earthen Ring Elder in a capital city.<|text|>We must act to preserve the balance! Time is against us. Neptulon has long had a base of operations on an island in western Stranglethorn. There, the Twilight Cult has set up ice stones to communicate with the Tidehunter's realm, much like they do in Silithus. Much as I am loath to do this, the spirits will understand - you must summon one of this Ahune's lieutenants and destroy it. Perhaps this forestalling action will be enough...<|endoftext|> <|startoftext|>Striking Back<|obj|>Slay the Frigid Lieutenant summoned from the Ice Stone located in the cave underneath Firewatch Ridge in the northwest of Searing Gorge, then return to the Earthen Ring Elder in a capital city.<|text|>We must act to preserve the balance! Time is against us. Firewatch Ridge in Searing Gorge is an established bastion of Twilight Cult activity. Recently, they have been using ice stones in the cave to communicate with the Tidehunter's realm, much like they do in Silithus. Much as I am loath to do this, the spirits will understand - you must summon one of this Ahune's lieutenants and destroy it. Perhaps this forestalling action will be enough...<|endoftext|> <|startoftext|>Striking Back<|obj|>Slay the Hailstone Lieutenant summoned from the Ice Stone located at Ethel Rethor in Desolace, then return to the Earthen Ring Elder in a capital city.<|text|>We must act to preserve the balance! Time is against us. There is a camp located in the shadow of Ethel Rethor within northwestern Desolace. There, they use ice stones to communicate with the elementals, as they do in Silithus. Much as I am loath to do this, the spirits will understand - you must summon one of this Ahune's lieutenants and destroy it. Perhaps this forestalling action will be enough...<|endoftext|> <|startoftext|>Not Without a Fight!<|obj|>Ataika wants you to slay 12 Kvaldir Raiders in Kaskala.<|text|>Kaskala is a sacred place for us. Our ancestors were guided here by the spirit of Tayutka herself. Now these foul creatures attack us from the mists without any provocation. We will show them that our spears are not merely for whaling. Fight alongside us, friend. Perhaps my people might repay you some time in the future.<|endoftext|> <|startoftext|>Surrounded!<|obj|>Corporal Venn at Death's Stand wants you to slay 7 Ziggurat Defenders.<|text|>Our situation is nearly hopeless. We were ordered to take the Wailing Ziggurat with a handful of men. We'll be lucky if we can hold this position against the Scourge. We're outnumbered, injured and have no escape route. If you can take some of the pressure off of us, we might be able to solidify our position. Kill some of the undead circling the structure - we'll hold off their advance.<|endoftext|> <|startoftext|>Keristrasza<|obj|>Use the Augmented Arcane Prison to summon and speak to Keristrasza.<|text|>I am... free? I was destined to spend an eternity roaming an empty abyss, and now am saved? You cannot fathom my gratitude, mortal. When I refused to bend to his will Malygos bound me to that prison, then shattered it and scattered the pieces. Should I live one hundred of your lifetimes, I shall not forget this kindness. Perhaps, in time, I will find ways to repay you. For now, though, we must focus our attention on Malygos. I am weak, and there is much to be done. I need your help.<|endoftext|> <|startoftext|>Preparing for the Worst<|obj|>Utaik wants you to gather 8 Kaskala Supplies in Kaskala.<|text|>Dark times are upon us. Karkut's spirit walks the earth and gathers the spirits of dead tuskarr. The sons of the mist have taken many of our brethren. Soon dear Kaskala will be reduced to ashes. There is hope yet. Not for us perhaps, but we've sent our families to Unu'pe. We fight here so there may be a future for them. They will need supplies or they will starve. There's not enough food in Unu'pe. Salvage any supplies before it's too late for our families.<|endoftext|> <|startoftext|>Words of Power<|obj|>Thassarian at the Wailing Ziggurat wants you to go to the Temple City of En'kilah and retrieve High Priest Talet-Kha's Scroll from the Spire of Pain, High Priest Naferset's Scroll from the Spire of Decay and High Priest Andorath's Scroll at the Spire of Blood.<|text|>The lich has spoken. The high priests of En'kilah hold the secret to entering Naxxanar. Go to the Spire of Blood, the Spire of Pain and the Spire of Decay and slay each of the priests. Return once you've obtained the three scrolls.<|endoftext|> <|startoftext|>Puzzling...<|obj|>Bring the Scintillating Fragment to Raelorasz at the Transitus Shield.<|text|>Something about this scrap of metal prevents you from casting it aside. Perhaps Raelorasz might be able to shed some light on its purpose.<|endoftext|> <|startoftext|>The Cell<|obj|>Raelorasz at the Transitus Shield wants you to obtain the Prison Casing from General Cerulean and the Energy Core from Warbringer Goredrak.<|text|>You've discovered a fragment of a special prison. Malygos' minions use similar prisons to hold their captured mages and other arcane entities, but this prison was constructed to hold something... stronger. In hopes that the enemy of our enemy will prove to be a friend, you must search for the prison's remaining fragments. They are likely to be in the possession of Malygos' most trusted underlings.<|endoftext|> <|startoftext|>Hatching a Plan<|obj|>Raelorasz at the Transitus Shield wants you to kill Coldarra Wyrmkin and use their frozen axes to break 5 blue dragon eggs.<|text|>Our goals here are simple. We are to remain hidden from Malygos, observe his brood, and thwart his efforts wherever possible. To that end, I have a task for you. The blues are laying their eggs at the base of the Nexus. Exposure to so much arcane energy will surely make them hatch sooner, and there's no telling what effect it will have on their spawn. I don't intend to find out. Slay the local wyrmkin and use their frozen axes to break the eggs.<|endoftext|> <|startoftext|>Drake Hunt<|obj|>Raelorasz wants you to use the Blood-tipped Spear to subdue a Nexus Drake Hatchling and return it to him at the Transitus Shield.<|text|>I need more drake hatchlings to continue researching the runes covering their bodies. They can be found around the northwest edge of the valley.... Take this and use it on one of them. Wait for it to become subdued, then bring it here to me before it expires.<|endoftext|> <|startoftext|>Buying Some Time<|obj|>Thassarian at the Wailing Ziggurat in Borean Tundra wants you to inflict 20 casualties against the Scourge inside the Temple City of En'kilah. Use Lurid's Bones if you need assistance.<|text|>Now that we have this phylactery, I shouldn't have any problems getting the information I need. It won't take long for the Scourge in the Temple City to notice something's up, however. I won't be able to fend off a full scale attack here. Or maybe I would... but I'd rather not find out. I want you to head down there and inflict some casualties. Hopefully they'll be distracted long enough for these two to spill their guts... figuratively, of course. Take Lurid with you, he might be of aid.<|endoftext|> <|startoftext|>Cracking the Code<|obj|>Raelorasz at the Transitus Shield wants you to get the Azure Codex from Inquisitor Caleras and collect 3 Shimmering Runes from his Coldarra Spellbinders.<|text|>I sense a distinct peculiarity in the drakes here but the meaning of the runes that cover their bodies still eludes me. Without a codex, it will take more time than we can afford for me to interpret them. Not far from here is a Kirin Tor traitor, Caleras, who is likely to have a copy of the tome I require. His underlings hold the runes I will need for my translation. Hurry, mortal. Malygos gains strength with every passing moment.<|endoftext|> <|startoftext|>The Fall of Taunka'le Village<|obj|>Speak to Mother Tauranook outside the gates of Taunka'le Village.<|text|>We are lost. This place has been our home for many generations, but it is no longer safe. There remains only death... Death and a memory of what used to be. I have called for the evacuation of Taunka'le. All remaining taunka must leave at once and make their way to our capital city, Icemist, located in the Dragonblight. You must help get my people to safety. Mother Tauranook awaits you at the village gates. Hurry! The Scourge closes in from all sides!<|endoftext|> <|startoftext|>Stealing Silvermoon's Flame<|obj|>Return the Flame of Silvermoon to the Festival Loremaster.<|text|>This flame, stolen from Silvermoon, floods you with warmth. This raw power is foreign to you, but the Loremaster might know more...<|endoftext|> <|startoftext|>Stealing the Exodar's Flame<|obj|>Return the Flame of the Exodar to the Festival Talespinner.<|text|>This flame, stolen from the heart of the Exodar itself, floods you with warmth. This raw power is foreign to you, but the Talespinner might know more...<|endoftext|> <|startoftext|>Word on the Street<|obj|>Find Leryssa at the inn in Valiance Keep.<|text|>Hey. There's a girl in the inn that's asking about you. Her name's Leryssa. I don't think she knows you, but she said she needed your help. She sounded really desperate.<|endoftext|> <|startoftext|>Cowards and Fools<|obj|>Speak to Ataika in Kaskala, northeast of Valiance Keep.<|text|>Listen. No offense, but the operation they put Thassarian in charge of was pure suicide. A handful of our men were to launch an attack on the biggest Scourge presence in the area. Call me crazy, but storming a Scourge ziggurat outside a plagued Nerubian city with a dozen men ain't my idea of fun. If you're still interested in finding Thassarian, we were supposed to arrange for passage east with a tuskarr by the name of Ataika in Kaskala to the northeast. Good luck with your fool's errand.<|endoftext|> <|startoftext|>Across Transborea<|obj|>Escort the Taunka'le Evacuees across Transborea to Wartook Iceborn on the border of the Dragonblight.<|text|>The path across Transborea, to the east, is the only way to reach the Dragonblight. Many perils await you as you make your journey across the tundra. Beware the Scourge and its influence upon the beasts of the land. Rumors have started to spread about our very own taunka brothers and sisters rising from the dead and attacking caravans on their way to the Dragonblight! Defend your caravan and get the evacuees to safety! Wartook Iceborn waits for you across the bridge leading into the Dragonblight.<|endoftext|> <|startoftext|>Farshire<|obj|>Travel to Farshire in Borean Tundra and speak to Gerald Green.<|text|>My lads should be able to take it from here. Valiance Keep is built to take a beating far worse than this. I worry about our farmlands and mine in Farshire, however. We sent a full detachment to protect our mining operations right before the invasion - they should be able to defend the civilians. Gerald Green's in charge of the villagers there. There's a passage out of the northern wall out of Valiance Keep; it'll take you straight to him. See what you can do to help them.<|endoftext|> <|startoftext|>More Torch Catching<|obj|>Catch 10 torches in a row, then speak with the Master Flame Eater.<|text|>Torch catching sure keeps you on your toes. Think you can keep it up for a long time? Let's see...<|endoftext|> <|startoftext|>More Torch Tossing<|obj|>Win the torch tossing game, then speak with the Master Flame Eater.<|text|>Hello, fire juggler! Are you having fun and making fiery mayhem? That's what I like to hear! Now, do you think you're an expert at torch tossing? Then I have a test for you... You know the rules: toss torches at the marked braziers. This time, however, you have a little more time and a LOT more braziers to hit. Ready?<|endoftext|> <|startoftext|>Torch Tossing<|obj|>Win the torch tossing game, then speak with the Master Flame Eater.<|text|>So you want to be a fire juggler? Do you have what it takes? The dexterity? The reflexes? ...the courage? If you think so, then let's give you a little practice! Take these torches and run near the bonfire. You'll see braziers with markers flashing above them. Toss a torch at a marked brazier. Be quick! Do it before the mark fades if you want credit for the toss! Hit enough marked braziers before the time limit, then come back here... for your next lesson.<|endoftext|> <|startoftext|>Torch Catching<|obj|>Catch 4 torches in a row, then speak with the Master Flame Eater.<|text|>Now that you can throw a torch, let's see if you can catch one! Take this stack of unlit torches. Go to the bonfire and throw a torch high into the air. Catch it before it hits the ground... then throw it back up! Catch four in a row, then come back to me. Careful! They're dangerous if they hit the ground! And don't miss any catches! If you do then you'll have to go back to the bonfire and start over. Good luck!<|endoftext|> <|startoftext|>Cultists Among Us<|obj|>Speak to Captain "Lefty" Lugsail above the Stormbreaker in Valiance Keep.<|text|>This altar bears all the markings of the Cult of the Damned. It appears fanatics from the mainland have made it into Northrend. It might be prudent to notify the captain of the ship. Perhaps he is to be found above deck.<|endoftext|> <|startoftext|>Basic Training<|obj|>Raelorasz at the Transitus Shield wants you to slay 10 Coldarra Spellweavers.<|text|>This is war, mortal, and we are the tip of the spear. Your little spats over land or currency pale in comparison to this conflict. We face the aspect Malygos and his entire blue dragonflight. All you need to know is that if he is victorious, this world shall be no more. We are but few here, and we fly against many. Our deaths are all but a certainty, and our ultimate success lies in merely delaying our enemy. Go now. Busy yourself while I decide what to do with you.<|endoftext|> <|startoftext|>More Torch Catching<|obj|>Catch 10 torches in a row, then speak with the Master Fire Eater.<|text|>Torch catching sure keeps you on your toes. Think you can keep it up for a long time? Let's see...<|endoftext|> <|startoftext|>Striking Back<|obj|>Slay the Frostwave Lieutenant summoned from the Ice Stone located on Zoram Strand in Ashenvale, then return to the Earthen Ring Elder in a capital city.<|text|>We must act to preserve the balance! Time is against us. Return to the camp on the Zoram Strand with the large ice stones. They use them to communicate with the elementals, as they do in Silithus. Much as I am loath to do this, the spirits will understand - you must summon one of this Ahune's lieutenants and destroy it. Perhaps this forestalling action will be enough...<|endoftext|> <|startoftext|>Drake Hunt<|obj|>Raelorasz wants you to use Raelorasz's Spear to subdue a Nexus Drake Hatchling and return it to him at the Transitus Shield.<|text|>The blues have begun to cover their drakes in mysterious runes. I must discover their significance. Take this and use it on one of them. Wait for it to become subdued, then bring it here to me before it expires. Their hatchlings feed around the northwest edge of the valley.<|endoftext|> <|startoftext|>Take No Chances<|obj|>Wendy Darren wants you to use Wendy's Torch to burn 8 sacks of Farshire Grain.<|text|>I heard what you told Gerald and I don't like it one bit. If cultists managed to poison the grain in the mines with their foul plague, they could've easily done the same with the grain outside. We don't have time to sort the good grain from the bad. We must act quickly and burn it all. Take this torch and set fire to any sacks of grain you find out here. It would be a tragedy if we survived this attack only to succumb to the plague afterwards.<|endoftext|> <|startoftext|>Nuts for Berries<|obj|>Librarian Serrah in the Transitus Shield wants you to gather 10 Frostberries from the Frostberry Bushes in Coldarra.<|text|>Oh! What a relief it is to see a fresh face. I was beginning to feel we had been forsaken. Our supply lines were cut off days ago, and things have been looking - well, bleak. To be honest, this was a suicide mission to begin with if you ask me. Maybe I'm simply not cut out for all of this violence - to say nothing of the bitter cold! I'd much rather be back in Dalaran studying ancient texts. To the point, our food supply is nearly spent. Please, gather what you can and bring it to me.<|endoftext|> <|startoftext|>Playing with Fire<|obj|>Speak to a Master Flame Eater in any Horde capital.<|text|>Are you interested in learning some hot new skills? I don't know if you'll ever be able to match my own considerable skill, but you can probably pick up a trick or two if you're an attentive student. Speak to a Master Flame Eater at any Horde capital. They should be able to help you.<|endoftext|> <|startoftext|>More Torch Tossing<|obj|>Win the torch tossing game, then speak with the Master Fire Eater.<|text|>Hello, fire juggler! Are you having fun and making fiery mayhem? That's what I like to hear! Now, do you think you're an expert at torch tossing? Then I have a test for you... You know the rules: toss torches at the marked braziers. This time, however, you have a little more time and a LOT more braziers to hit. Ready?<|endoftext|> <|startoftext|>Keep the Secret Safe<|obj|>Librarian Serrah in the Transitus Shield needs you to kill Arcane Serpents near the Nexus and collect 5 Nexus Mana Essences from them.<|text|>Our existence here depends entirely upon staying hidden. Should the shield fail, even for a moment, Malygos' minions would have us. One of my responsibilities is to rejuvenate the warmages' mana levels so their focus doesn't falter. With our supply lines lost, I've been forced to improvise. I could use your help. Very near the Nexus, Arcane Serpents feast on the abundant magical energies. Once defeated, they will yield a mana essence that I can make use of.<|endoftext|> <|startoftext|>Hellscream's Champion<|obj|>Seek out Chieftain Wintergale at Taunka'le Village.<|text|>You have faced all challenges that have been set before you and squashed them beneath your boot heel. It is because of you, that the Horde is now firmly entrenched in Northrend. But our work has only just begun. We must march to Icecrown and we must tear down its walls! Your next assignment begins to the east, at Taunka'le Village. Our taunka allies are in dire straits and require aid. Secure transport from the stable master, Durkot Wolfbrother, and seek out Chieftain Wintergale at Taunka'le.<|endoftext|> <|startoftext|>Secrets of the Ancients<|obj|>Archmage Berinand in the Transitus Shield wants you to collect 3 Glacial Splinters and 3 Magic-Bound Splinters from the Ancients in Coldarra.<|text|>It's become clear that the instability in the region has had an effect on its indigenous creatures. I've taken a particular interest in the Glacial Ancients and their recent adaptations. I suspect that their transformation into these 'Magic-bound' Ancients may hold clues to our predicament here. For my studies, I'll need samples from both. Do hurry....<|endoftext|> <|startoftext|>Quickening<|obj|>Image of Warmage Kaitlyn in the Nexus wants you to collect 5 Arcane Splinters from Crystalline Protectors.<|text|>I've learned more in my short time here than in decades of studies. The ancients here are being exposed to incredible levels of arcane energy. It's literally transforming them into something... I'm confident that there's a final stage in their metamorphosis. Find me some evidence of their final state.<|endoftext|> <|startoftext|>Reference Material<|obj|>Jeremiah Hawning wants you to retrieve the book "Fields, Factories and Workshops" from the burning building next to the mine in Farshire.<|text|>I was in charge of the harvest golems - an important job until the Scourge destroyed most of our farmlands. I've an idea that would make the golems useful again, however. I think I can rewire the harvest collectors so they'll give us a hand fighting the Scourge. I'm not an expert at this just yet, so I'm going to need my manual. The problem is, I left it at the workshop... which happens to be that burning building next to the mine. Think you could go salvage it?<|endoftext|> <|startoftext|>Cleaning Up the Pools<|obj|>Collect 15 Fizzcrank Spare Parts and deliver them to Iron Eyes at Taunka'le Village.<|text|> I have heard that you are heading back into the pools to the west. I have something for you to do while you are out there. The gnomes, who care nothing for the land, have polluted it with their machinery. I want you to pick up any spare parts that you come across. Return them to me here. I will see to it that they are properly disposed of before we leave this place for good.<|endoftext|> <|startoftext|>Fruits of Our Labor<|obj|>Go to the mine in Farshire, obtain the Cart Release Key from Captain Jacobs and use it to release the ore cart. Return to Gerald Green in Farshire when you've completed this task.<|text|>The Scourge just keeps coming... but we can't give up! Listen. Inside that mine there's a cart with the last of the ore the Alliance is going to see on this side of the continent for a long time. The problem is the cart release is locked. When the military went in there, Captain Jacobs commandeered all the important equipment, including the cart release key. The plague that affected the soldiers in the mine must also have affected Jacobs. Get the key from him and salvage the ore.<|endoftext|> <|startoftext|>The Sub-Chieftains<|obj|>Defeat Twonky, ED-210, Max Blasto, and The Grinder, and then report back to Sage Earth and Sky at Taunka'le Village.<|text|>It is known that Gearmaster Mechazod has four sub-chieftains that manage the robots in the pools. We must put an end to them! Our longrunners and snow trackers say that if you were to turn the valves at the west point, north point, mid point and south point stations, each of his sub-chieftains would come quickly to prevent you from fouling their operations. The stations are centered on the spinning lights in the pools surrounding the pumping station. Hurry!<|endoftext|> <|startoftext|>Postponing the Inevitable<|obj|>Image of Warmage Kaitlyn in the Nexus wants you to use the Interdimensional Refabricator near the rift.<|text|>Azeroth's ley lines are being redirected to the Nexus. The influx of arcane energies is tearing a rift between dimensions. I cannot stop it, but I've discovered a way to slow it down. Take this and activate it near the forming rift.<|endoftext|> <|startoftext|>Defeat the Gearmaster<|obj|>Research the Gearmaster's Manual and return Mechazod's Head to Greatmother Taiga at Taunka'le Village.<|text|>Clearly this Gearmaster Mechazod creature is not in his right mind. If his offer of a cure and immortality means all of us becoming robotic slaves then he must be stopped! The winds that guide me whisper that he's atop the pumping station out in the middle of the pools to the west. Most likely, he'll be found in the command hut on top of the structure. Go inside and research his works. , you must confront Mechazod if we are to survive!<|endoftext|> <|startoftext|>Pernicious Evidence<|obj|>Return to Gerald Green in Farshire.<|text|>The sacks of grain emanate the foul stench you've come to associate with the Plague. This probably explains what happened to the footmen defending the mine. You'd best bring word back to Gerald Green.<|endoftext|> <|startoftext|>It's Time for Action<|obj|>Gerald Green in Farshire wants you to kill 14 Plagued Scavengers.<|text|>Well. With the last of our military in Farshire dead or worse, we can do but one thing: fight these Scourge ourselves. We have deployed militia in what remains of Farshire. Without your help, they've but little hope of winning. Go and lend them a hand. Me and the lads will watch this path. We can't let the Scourge break through!<|endoftext|> <|startoftext|>Reading the Meters<|obj|>Archmage Berinand at the Transitus Shield has asked you to collect the readings from his instruments in Coldarra.<|text|>I had hoped that the Nexus' impact was limited to this region. Recently though, reports have flooded in from all over Azeroth suggesting that geologic instability is growing exponentially! I need the Nexus monitored regularly as I work to develop a solution. I've placed sensitive instruments around Coldarra, disguised as Malygos' scrying orbs. One lies in the trench near the Nexus, and three are hidden in the structures around the valley's perimeter. Visit each and return to me with their readings.<|endoftext|> <|startoftext|>Military? What Military?<|obj|>Gerald Green in Farshire wants you to go into the mine to the north and find out what happened to the military detachment that was sent there.<|text|>There's Scourge everywhere. We've organized the farmers and miners into a militia, but this just won't cut it. The one detachment of troops that Valiance Keep sent is defending the mine. We haven't heard from them in days! If you really wish to help us, why don't you go to the mine and see what's going on? Maybe we can get them to send us some reinforcements.<|endoftext|> <|startoftext|>Souls of the Decursed<|obj|>Use The Greatmother's Soulcatcher to capture the souls of 10 Fizzcrank mechagnomes. Then, return to Greatmother Taiga at Taunka'le Village once you have done so.<|text|>The mechagnomes in the pools to the west are a great mystery to us. They appeared not long after the gnomes disappeared from their pumping station and its environs. They are an unnatural danger and must be dealt with. Take this soulcatcher and use it on the remains of the mechagnomes to capture their souls. When you return, we will set them free so that we might find out what happened.<|endoftext|> <|startoftext|>The Power of the Elements<|obj|>Dorain Frosthoof at Taunka'le Village wants you to use the Windsoul Totem to gather the energy of 10 Steam Ragers.<|text|>I kept trying to tell that silly goblin his machines are unreliable. But the power of the elements; that is deep and abiding. When my apprenticeship is over, I will wield their full power. What I know now should be sufficient to help out our friend Fezzix, though. Take this windsoul totem and plant it near any of the steam ragers to the west of the village. The totem will gather up the energies of slain elementals. Return the fully charged totem to me and I'll do the rest.<|endoftext|> <|startoftext|>Plug the Sinkholes<|obj|>Sergeant Hammerhill wants you to use the Incendiary Explosives to collapse the sinkholes southwest and northwest of Valiance Keep.<|text|>The Scourge are showing no sign of letting up. It's those blasted sinkholes; they connect to tunnels all the way to Icecrown for all we know. Giant undead worms burrow under the ground to create them. If there's something years of mining has taught me it's that without support beams, tunnels will cave in easily after an explosion. Take these explosives and place them at the entrance to the sinkholes up on the ridge beyond the beach to the west. Come back after you've collapsed them.<|endoftext|> <|startoftext|>Master the Storm<|obj|>Defeat the Storm Tempest and then return to Sage Earth and Sky at Taunka'le Village.<|text|>From what you describe, the creatures of metal should be easy to deal with. But first, you must master the storm. Behind me in the lodge is a totem. When you are ready, focus your will upon it and the storm will come. You must defeat the storm and in so doing take its essence into yourself. If others are there, it is enough that you all work together to defeat it. Return to me after.<|endoftext|> <|startoftext|>Weakness to Lightning<|obj|>While weakened by the Power of the Storm, destroy any 15 of the robotic units, except the mechagnomes, in the greater pools area surrounding the Fizzcrank Pumping Station.<|text|>You now have the power of the storm within you. I will give you the means to focus that power and weaken the robots in the pools. Take this lightning rod. Use it against the robotic creations of the mechagnomes you find within the greater pools area to the west. Do not worry about using it against the mechagnomes themselves; Greatmother Taiga has other plans for them. Once the robots are weakened by the power of the storm, dismantle them utterly!<|endoftext|> <|startoftext|>Breaking Through<|obj|>Defeat Prince Valanar and his lieutenants, Vanthryn the Merciless and Luthion the Vile, then report to Chieftain Wintergale at Taunka'le Village.<|text|>On the lowest tier of the Temple City, there is a gray altar bathed in light. Step into it to gain entry to the dread necropolis Naxxanar. Be cautious. Prince Valanar will certainly be defended by his personal retainers, who will give their lives to keep you from ascending to the top level of the necropolis. You must find your way through the necropolis to the prince's seat. If you fail to defeat him, I fear my people will never know the safety Icemist offers.<|endoftext|> <|startoftext|>What Are They Up To?<|obj|>Investigate the area surrounding the Fizzcrank Pumping Station. Then, return to Sage Earth and Sky at Taunka'le Village.<|text|>The gnomes have run into some trouble in the pools to the west. It serves them right as they have been fouling up the land with their so-called inventions. I want you to go out to their pumping station and observe what has befallen them. Return to me after.<|endoftext|> <|startoftext|>Patching Up<|obj|>Fezzix Geartwist at Taunka'le Village wants you to bring him 5 Steam Cured Hides.<|text|>Remember all that gnomish duct tape you brought me? Well, I've found a use for it. The body of this flying machine is so banged up in places, that I'm going to need to reinforce it if I ever hope to fly. Dorain over there has been telling me that the taunka use steam cured caribou leather for making watertight containers. Marsh caribou live all around the village and in the Flood Plains to the south. Get the best hides you can find and cure them over the steam vents in the Geyser Fields.<|endoftext|> <|startoftext|>An Innocent Disguise<|obj|>Use the Orb of the Crawler to spy upon the new Twilight camp to the west of the Blackfathom Deeps entrance on the Zoram Strand in Ashenvale, then summon the Earthen Ring Guide using the Totemic Beacon.<|text|>According to this, it seems there is another encampment of the cultists to the northwest of the large gathering on the Zoram Strand, and they are speaking with... guests? Much could be learned from listening to these proceedings. Take this orb; it will allow you to appear as one of the native crawlers on the beach. Spy on the conversation with these "guests" of the cultists at the northwestern camp and report back to me when you are successful.<|endoftext|> <|startoftext|>Death From Above<|obj|>Sergeant Hammerhill wants you to use the Reinforced Net to help you slay 6 Scourged Flamespitters outside of Valiance Keep.<|text|>We're doing a good job of holding the front lines against these bugs. Some of these cheeky fiends, however, can fly over the aforementioned front lines and are really beating down on our inner defenses. I've requisitioned reinforced fishing nets from our civilian ships. If you've got a good enough throwing arm, they'll help you knock the enemy out of the sky. Thin their numbers so that our defenses can hold the keep.<|endoftext|> <|startoftext|>Ride to Taunka'le Village<|obj|>Speak with Sage Earth and Sky at Taunka'le Village.<|text|>, the chieftain is making me wait... time that Taunka'le does not have! There has been talk of your prowess. Rather than wait for Garrosh to send help, I ask you to go and help my people. Taunka'le village lies far to the northeast. Follow the road east out of the hold, turning north at the intersection. Not long after, you will come to another intersection. Follow the path east, passing south and then east of the great pools along the flood plains. Speak with Sage Earth and Sky when you arrive.<|endoftext|> <|startoftext|>Fire Dancing?<|obj|>Speak to a Master Fire Dancer in any Horde capital.<|text|>You wish the learn the art of fire dancing? Well, then. Speak to a Master Fire Dancer at any Horde capital. They should be able to help you.<|endoftext|> <|startoftext|>The Assassination of Harold Lane<|obj|>Arch Druid Lathorius at the D.E.H.T.A. Encampment in the Borean Tundra wants you to kill Harold Lane.<|text|>You have done much for the animals of the Borean Tundra. Nesingwary's lackeys have been beaten back and taught a lesson that they will not soon forget. Harold Lane, the primary agent responsible for the mass slaughters in Nagrand, has been identified as the man in charge of Nesingwary operations in the tundra. He is stationed at Lake Kum'uya, west of here. Find Lane and kill him. Use this horn should you require our aid.<|endoftext|> <|startoftext|>Unusual Activity<|obj|>Go to the new Twilight Camp south of the Blackfathom Deeps entrance on the Zoram Strand of Ashenvale and retrieve Twilight Correspondence from the cultists, then call upon the Earthen Ring Guide using the Totemic Beacon.<|text|>While celebration has its place, some of us must look to graver matters. When the festival began, we received reports from Zoram Strand about a sharp increase in Twilight Cult activity. The origins of this holiday are steeped in the very powers those madmen revere; this cannot be coincidence. Go to the camp just south of the Blackfathom Deeps entrance, in the ruins, and see if the cultists will part with information - forcefully if need be. Use this beacon to summon a guide when you find it.<|endoftext|> <|startoftext|>Emergency Supplies<|obj|>Collect 7 Gnomish Emergency Toolkits from the bodies of crashed Fizzcrank Recon Pilots and bring them to Fezzix Geartwist at Taunka'le Village.<|text|>Rifling through the dead gnome's possessions, you come across a small packet filled with rations, tools, and a handy roll of gnomish duct tape. The contents of these kits might prove helpful to Fezzix Geartwist when it comes time for him to reassemble the wreckage of the gnomish flying machines. Bringing a few of these kits to Fezzix might just be worth a nice bonus.<|endoftext|> <|startoftext|>Adversarial Blood<|obj|>Find the Skull Piles in the middle of the summoning circles of Skettis. Summon and defeat each of the descendants by using 10 Time-Lost Scrolls at the Skull Pile. Return to Hazzik at Blackwind Landing.<|text|>The descendants held prisoner by the Skettis talonpriests are listed in this book: Gezzarak the Huntress, Karrog the crystal giant, the heretic known as Darkscreecher Akkarai and Vakkiz the Windrager. They will all need to be slain before Terokk returns to this world. You will need the scrolls carried by the time-lost arakkoa to call them forth at the summoning circles in Skettis. These are powerful beings you will be facing; you would do well to bring friends.<|endoftext|> <|startoftext|>Nedar, Lord of Rhinos...<|obj|>Killinger the Den Watcher at the D.E.H.T.A. Encampment in the Borean Tundra wants you to kill Nedar, Lord of Rhinos and his companion, "Lunchbox."<|text|>West of here, on the high bluffs above Lake Kum'uya, roams a despicable being known as Nedar. The self proclaimed "Lord of Rhinos" hunts the wastes for the injured or young - rhinos unable to defend themselves against his cowardly attacks. To add insult to injury, Nedar has raised a rhino of his own to become his mount and bodyguard. It is a rare thing that D.E.H.T.A. would ever call for the death of an animal, but Nedar's tainted rhino must be disposed of... Kill them both and return to me.<|endoftext|> <|startoftext|>Load'er Up!<|obj|>Help Jenny make her way from the crash site to Fezzix Geartwist at Taunka'le Village without losing all her cargo.<|text|>Have you seen the flying machines buzzing around? That's gnomish innovation at its finest. I've long waited to get my hands on some of their technology and a perfect opportunity has presented itself. One of their recon wings crashed in the Scalding Pools, in the southwest part of the Geyser Fields. Blow this whistle near one of the crashed machines and my trusty mule, Jenny will answer. She'll follow you and carry the salvage, but you must keep her safe. She'll begin to drop the cargo if attacked.<|endoftext|> <|startoftext|>Playing with Fire<|obj|>Speak to a Master Fire Eater in any Alliance capital.<|text|>Are you interested in learning some hot new skills? I don't know if you'll ever be able to match my own considerable skill, but you can probably pick up a trick or two if you're an attentive student. Speak to a Master Fire Eater at any Alliance capital. They should be able to help you.<|endoftext|> <|startoftext|>Sunfury Attack Plans<|obj|>Lord Torvos in Shattrath wants you to capture the Sunfury Attack Plans.<|text|>As we press the offensive on Quel'Danas, we've discovered that Kael'thas' minions are planning a counterattack. By ordering the Sunfury blood elves, based in Netherstorm, to attack our operations in Outland, he hopes to draw troops and attention away from the Sunwell. We must not allow this to happen. Each and every blade is needed on the front lines. Go to Netherstorm and capture their attack plans. Any of the Sunfury blood elves up there could be in possession of the plans. Good luck.<|endoftext|> <|startoftext|>Khu'nok Will Know<|obj|>Take the Orphaned Mammoth Calf to Khu'nok the Behemoth in the Borean Tundra.<|text|>Although you have acted valiantly in freeing the trapped calves, many of them will still die. You see, without a caretaker, these calves must fend for themselves in the wild. But there is a way! Hope yet remains! North of here in the mammoth fields, bordering the Scalding Pools, you will find Khu'nok the Behemoth: a mammoth as wise as he is ancient. Take this mammoth orphan and present it to Khu'nok. He will know what to do.<|endoftext|> <|startoftext|>Help Those That Cannot Help Themselves<|obj|>Arch Druid Lathorius at the D.E.H.T.A. Encampment in the Borean Tundra wants you to use the D.E.H.T.A. Trap Smasher to free 8 Mammoth Calves.<|text|>They're majestic beasts, aren't they? With each passing day their numbers diminish. Demons that call themselves hunters slay the beasts for sport and riches. It's the whimpers that drive me to madness. You can hear them, carried by the wind. The mammoth calves, trapped in the hunters' vile traps, call out to us. Take this hammer and smash those traps. Free the calves!<|endoftext|> <|startoftext|>The Multiphase Survey<|obj|>Harbinger Haronem in Shattrath City wants you to use the Multiphase Spectrographic Goggles to take 6 Multiphase Readings.<|text|>I'm sure that 'gnomish inventor' is a crackpot. He was babbling about some dark distortions that have begun to appear in the Spirit Fields around Oshu'gun in Nagrand. According to him, these, uh, multiphase... um, spectro-goggles will allow the wearer to see the distortions and take readings from them. He insisted that recording this data was fundamental to our campaign at the Sunwell. I think he's nuts, but I'm under orders to investigate anything that might help. Would you mind taking some readings?<|endoftext|> <|startoftext|>Kaw the Mammoth Destroyer<|obj|>Kill Kaw the Mammoth Destroyer and recover Kaw's War Halberd. Deliver Kaw's War Halberd to Arch Druid Lathorius at the D.E.H.T.A. Encampment in the Borean Tundra.<|text|>You cannot defeat the being responsible for the slaughter of my kind by yourself. The mammoths of the tundra will help you! Venture forth to the plains and find a mammoth bull. He will allow you to mount him and control his movements and actions. Ride upon his back and find Kaw, north of here at Kaw's Roost. Together, you will be the instrument of Kaw's demise. Destroy Kaw's armies and take from Kaw his coveted war halberd. Return to Lathorius at the D.E.H.T.A. Encampment should you succeed.<|endoftext|> <|startoftext|>The Nefarious Clam Master...<|obj|>Slay Clam Master K and return to Hierophant Cenius at the D.E.H.T.A. Encampment.<|text|>It's despicable, really, to anoint one's self as the "Clam Master," as if they hold mastery over the creatures of the sea. None may make such claims! This "Clam Master" must be found and slain. He was last seen at the wreckage just off the coast of the Abandoned Reach. Find him and kill him. Once this is done, return to Hierophant Cenius at the D.E.H.T.A. Encampment, north of here, and let her know that the mission was a success.<|endoftext|> <|startoftext|>Give Fizzcrank the News<|obj|>Make your way back to Fizzcrank Airstrip and speak with Fizzcrank Fullthrottle.<|text|>Would you be willing to head back to the airstrip and let Fizzcrank know that I'll be along shortly to give my formal report? I've got to deal with the wreckage of my flying machine, and then I'll be on my way. I'll be certain that Fizzcrank knows that he has you to thank for my survival and the recovery effort. I only wonder what the old man would've done himself if he'd been flying with us. I miss those days.<|endoftext|> <|startoftext|>Happy as a Clam<|obj|>Hierophant Cenius at the D.E.H.T.A. Encampment in the Borean Tundra wants you to kill 10 Loot Crazed Divers.<|text|>To the west of us you will find Lake Kum'uya. It is, as far as we know, the only freshwater giant clam habitat in the world. Of course Nesingwary's lackeys are now using the lake as a giant pearl farm. They must be stopped! A lesson must be taught to those that would think to endanger an entire species. Go to Lake Kum'uya and locate the loot crazed divers. Slay them until the water runs red! Return to me when a proper example has been made!<|endoftext|> <|startoftext|>The Abandoned Reach<|obj|>Seek out Hierophant Liandra at the Abandoned Reach.<|text|>We have just gotten word from Liandra that mercenaries hired by Nesingwary are moving goods off the beach and onto the main Nesingwary shipping vessel. No doubt they plan on making a fortune from their murderous trade! She has asked that we send assistance to the Abandoned Reach, directly south of here on the beachfront of the Borean Tundra. Make haste, Liandra awaits you there!<|endoftext|> <|startoftext|>Not On Our Watch<|obj|>Hierophant Liandra at the Abandoned Reach in the Borean Tundra wants you to recover 12 Shipments of Animal Parts.<|text|>Strewn across this beach, amidst the flotsam and jetsam, are crates and sacks of animal parts. It would seem that Nesingwary is in cahoots with the Northsea Freebooters. Those dirty pirates are transporting the goods that Nesingwary's murderous lackeys gather offshore. No doubt they will end up in the homes and on the backs of wealthy, unscrupulous individuals across Azeroth. This won't happen. Not on our watch. Bring me all shipments that you find upon this beach. They'll never have them!<|endoftext|> <|startoftext|>Gaining the Advantage<|obj|>Bring 8 Nether Residue to Emissary Mordin in Shattrath City.<|text|>The troops of the Shattered Sun Offensive will need every advantage they can get to beat back the allies of Kil'Jaeden. My colleagues in Stormwind have created oils which will strengthen the blades and armor of our troops. The key ingredient, nether residue, pervades Outland -- if you know where to look. Any master herbalist, skinner, or miner who knows the signs can gather it while plying trade. Those herbs, ores, and beasts native to Outland may all bear the residue.<|endoftext|> <|startoftext|>The Culler Cometh<|obj|>Zaza at the D.E.H.T.A. Encampment in the Borean Tundra wants you to kill Karen the Culler.<|text|>Near the southern end of this bluff is where you will find the treacherous leader of the caribou trappers. She is a savage like no other, making a mockery out of the carcasses of the slain animals: drinking from their blood and howling to the moons! Find this murderer, Karen, and end her worthless existence. Prepare yourself properly. Karen the Culler has indulged in the riches that Nesingwary has lavished upon her!<|endoftext|> <|startoftext|>Can't Get Ear-nough...<|obj|>Arch Druid Lathorius at the D.E.H.T.A. Outpost in the Borean Tundra has said that he will reward you should you bring him 15 Nesingwary Lackey Ears.<|text|>Whether they be treasure seekers or bloodthirsty hunters of the wastes, any being that supports Nesingwary and does dare strike at our beloved wildlife shall be considered an enemy of D.E.H.T.A. Should you slay these filthy Nesingwary sympathizers, bring me proof of their demise and you shall be rewarded with a blessing from the druids of D.E.H.T.A.<|endoftext|> <|startoftext|>Ears of Our Enemies<|obj|>Arch Druid Lathorius at the D.E.H.T.A. Encampment in the Borean Tundra has said that he will reward you should you bring him 15 Nesingwary Lackey Ears.<|text|>Whether they be treasure seekers or bloodthirsty hunters of the wastes, any being that supports Nesingwary and dares to strike at our beloved wildlife shall be considered an enemy of D.E.H.T.A. Should you slay these filthy Nesingwary sympathizers, bring me proof of their demise and you shall be rewarded with a blessing from the druids of D.E.H.T.A.<|endoftext|> <|startoftext|>Unfit for Death<|obj|>Zaza at the D.E.H.T.A. Encampment in the Borean Tundra wants you to use the Pile of Fake Furs to trap 8 Nesingwary Trappers.<|text|>Just south of us the caribou used to roam freely, peacefully. Then Nesingwary showed up and everything changed. Now the caribou are in a perpetual state of frenzy, always in a panic. They are stalked by the hunters and trappers hidden in the field. Nesingwary's executioners are unfit for death. They must feel the torture that they put the caribou through! Take this pile of fake furs and lay it upon their caribou traps to the south. Watch as the hunters are caught in their own deadly traps!<|endoftext|> <|startoftext|>The Siege<|obj|>Sergeant Hammerhill wants you to kill 6 Crypt Crawlers in the Sands of Nasam outside of Valiance Keep.<|text|>Well, well, well. It's good to see Arlos bring out the big guns. Don't get me wrong - our lads are doing the best they can, but someone of your renown fighting alongside them could really turn the tides for us. I'm not sure how much longer we can hold out against these undead Nerubians. What do you say you get out there and kill me some creepers? Show these boys how it's done.<|endoftext|> <|startoftext|>Further Investigation<|obj|>Bring the Cultist Communique to Vindicator Yaala inside the inn in Valiance Keep.<|text|>I'm afraid this is a matter I must delegate to one of my operatives... someone who can work in secret. Keep the evidence with you and take it to Vindicator Yaala inside the inn. Tell her I sent you and speak of this matter to no one else. We do not know who might be working for the cult.<|endoftext|> <|startoftext|>The Gearmaster<|obj|>Research the Gearmaster's Manual and return Mechazod's Head to Fizzcrank Fullthrottle.<|text|>Gearmaster Mechazod is insane! He says that he offers us immortality by removing this so-called 'Curse of the Flesh', but what he's really making are robotic slaves! , we're pretty certain that he's still at the pumping station out in the middle of the pools to the east. The last we saw of him, he was in the command hut up top. Go up there and research his stuff. You must confront Mechazod if gnomes everywhere,... no, everyone everywhere, are to stay alive!<|endoftext|> <|startoftext|>Emergency Protocol: Section 8.2, Paragraph C<|obj|>Recover 6 Fizzcrank Pilot Insignia from the bodies of Fizzcrank Recon Pilots and return them to Iggy "Tailspin" Cogtoggle in the Scalding Pools.<|text|>Injured or not, as squadron commander, I'm responsible for locating and returning the insignia of all fallen pilots under my command. In all the years I've flown with Fizzcrank, we've never failed to return the signet of a pilot. My injuries make it dangerous for me to stray far from the safety of the wreckage, but perhaps you would be willing to help me recover the insignia? In the meantime, I'll make preparations to carry out my final duty as squadron commander.<|endoftext|> <|startoftext|>Cultists Among Us<|obj|>Speak to Captain "Lefty" Lugsail above the Stormbreaker in Valiance Keep.<|text|>This altar bears all the markings of the Cult of the Damned. It appears fanatics from the mainland have made it into Northrend. It might be prudent to notify the captain of the ship. Perhaps he is to be found above deck.<|endoftext|> <|startoftext|>Enemies of the Light<|obj|>Harbinger Vurenn wants you to fight the Cultist Necrolytes near Farshire to the north of Valiance Keep and retrieve the Cultist Communique from them.<|text|>Not so fast there. I don't know about you, but I was hardly convinced by the general's words. They rung unsure... as if they were not his own. Something's amiss here. All of our efforts to collaborate have been blocked and delayed. It is time we took a more independent approach. If we're to learn more about the cultists inside the keep... perhaps we should investigate those outside. Intelligence reports a small group of them aiding the Scourge north of here. See if they carry any clues.<|endoftext|> <|startoftext|>Emergency Protocol: Section 8.2, Paragraph D<|obj|>Iggy "Tailspin" Cogtoggle wants you to scuttle the Eastern Wreck, a Southern Wreck, and a Northwestern Wreck.<|text|>There's only one more thing left to do before I can finally return to the airstrip and make my report. Section 8.2, paragraph D of the emergency protocol requires me to scuttle as much of the wreckage as possible, in order to prevent our technology from falling into enemy hands. I'll give you my torch if you agree to help me complete this last duty. I don't want to think about what the Horde's goblin allies will do if these machines fall into their hands.<|endoftext|> <|startoftext|>The Hunt is On<|obj|>Vindicator Yaala wants you to use the Oculus of the Exorcist in three different locations in Valiance Keep to uncover and defeat Cult of the Damned members.<|text|>I've made it my business to learn as much as possible about the vile death cult, including their secret language. Vurenn was right. The cultists mention disguised operatives in various locations in Valiance Keep: the lower docks, the jail inside the inner hold and in the inn's kitchen. Take this oculus. Use it at those three locations - anyone that has recently used the cult's necromancy will be enshrouded by a dark aura. Take care of the cultists before something nefarious happens.<|endoftext|> <|startoftext|>Notify Arlos<|obj|>Speak to General Arlos inside the Inner Hold at Valiance Keep.<|text|>We must notify General Arlos at once. I've known the captain for a long time and, believe me, he is one of the more careful ones. Who knows how many cultists have been smuggled into our settlements in Northrend in other ships? This could be disastrous.<|endoftext|> <|startoftext|>Lefty Loosey, Righty Tighty<|obj|>Dismantle Twonky, ED-210, Max Blasto, and The Grinder, and then report back to Jinky Wingnut at Fizzcrank Airstrip.<|text|>Okay, I think we're ready for the penultimate assault... before you can bring down Mechazod, you're going to have to dismantle his lieutenants first! You'll find Twonky, ED-210, Max Blasto, and The Grinder at the West Point, North Point, Mid Point and South Point stations, respectively. To get them to show up, just turn the valves at the stations to mess up whatever they're trying to do out there. You can't miss the places, they all have spinning lights.<|endoftext|> <|startoftext|>A Soldier in Need<|obj|>Medic Hawthorn, outside of Valiance Keep, wants you to go inside the Stormbreaker's hold and retrieve Hawthorn's Anti-Venom from a crate of First Aid Supplies.<|text|>You there! Please, I need your help. This soldier will succumb to the cryptfiends' venom unless we act immediately. I've managed to slow down the poison, but without a suitable supply of antidote I cannot counteract it. I was promised a new shipment of anti-venom in the Stormbreaker's most recent trip from the south. Go inside its hold and search for a chest of first aid supplies. Hurry! We can't afford to lose any more men unnecessarily.<|endoftext|> <|startoftext|>Traversing the Rift<|obj|>Surristrasz wants you to travel to Coldarra. Once there, you are to speak with Archmage Berinand.<|text|>I've been mindful of your efforts, mortal. Do not feign surprise. Surely you've felt my eye upon you. The time has come to peel back a layer of darkness from your mind. There are stark truths that you have grown ready to accept. Before hearing the tale, you shall be shown firsthand what we face. Put your affairs in order....<|endoftext|> <|startoftext|>The Ultrasonic Screwdriver<|obj|>Deliver the Ultrasonic Screwdriver to Crafty Wobblesprocket at Fizzcrank Airstrip.<|text|>The unit you just dismantled had this inside of its mechanical innards. It looks pretty complicated... certainly someone back at the airstrip would want to take a look at it. Maybe Crafty Wobblesprocket?<|endoftext|> <|startoftext|>Finding Pilot Tailspin<|obj|>Locate Iggy "Tailspin" Cogtoggle in the Geyser Fields.<|text|>I should've flown the mission myself. It's not that I don't trust Tailspin. Far from it. Heck, he was the best wingman I ever flew with. No, it's just that it's my responsibility to lead a mission of such import. I sent Tailspin out with our fastest recon squadron to gather information about the Nerubian infestation in the middle of the Geyser Fields. The last report we received placed his squadron in the pools to the far south and just west of the Nerubian sinkholes. Find Tailspin.<|endoftext|> <|startoftext|>Master and Servant<|obj|>Use the Ultrasonic Screwdriver to reprogram 15 robots and then return to Crafty Wobblesprocket at Fizzcrank Airstrip.<|text|>The Ultrasonic Screwdriver is the ultimate tool. It can do anything to mechanical stuff! Head back into the pools and dismantle a number of Mechazod's robots. Then all you have to do is use the screwdriver on their remains, and I'm betting that they'll turn to our side, for a short time anyway. I'm pretty sure it won't work on the mechagnomes, so don't even bother with them. Oh, and if you want to take anything from the robot's insides, you'll want to do so before using the screwdriver!<|endoftext|> <|startoftext|>Torch Tossing<|obj|>Win the torch tossing game, then speak with the Master Fire Eater.<|text|>So you want to be a fire juggler? Do you have what it takes? The dexterity? The reflexes? ...the courage? If you think so, then let's give you a little practice! Take these torches and run near the bonfire. You'll see braziers with markers flashing above them. Toss a torch at a marked brazier. Be quick! Do it before the mark fades if you want credit for the toss! Hit enough marked braziers before the time limit, then come back here... for your next lesson.<|endoftext|> <|startoftext|>Lupus Pupus<|obj|>Iggy "Tailspin" Cogtoggle in the Scalding Pools wants you to bring him 8 pieces of Microfilm.<|text|>Whatever you do, don't eat this bait yourself. Just set it down in the vicinity of an oil-soaked wolf. If they're desperate enough to eat the microfilm, they'll come running when they smell the bait. Simply wait for nature to take its course and then all you need to do is search the, uh... byproduct for the film. I'd offer you my special lupus pupus scupus for the job, but I left it back at the airstrip. I'm afraid you'll have to conduct the... err... search the old-fashioned way.<|endoftext|> <|startoftext|>Massive Moth Omelet?<|obj|>Take the Massive Glowing Egg to Bloodmage Laurith at the Bloodspore Plains in the Borean Tundra.<|text|>This egg was obviously important to somebody, as the corpse nearby can attest. As you look the egg over you notice that it has already been tagged for shipment to the Bloodspore Plains, care of Bloodmage Laurith. That's just east of here! Collect the egg and take it to the expectant Bloodmage.<|endoftext|> <|startoftext|>A Time for Heroes<|obj|>Report to Sergeant Hammerhill at Valiance Keep.<|text|>It's good to have you among us. We've all heard of your past deeds. As you know, King Wrynn is moving great armies into Northrend to meet those of Arthas. But armies are nothing without true heroes to inspire and lead them. I want you to be that hero for my men. Fight alongside them against the Scourge that lays siege to our stronghold. Report to Sergeant Hammerhill outside the inner hold. Valiance Keep cannot fall. The future of our campaign depends on it.<|endoftext|> <|startoftext|>A Little Bit of Spice<|obj|>Iggy "Tailspin" Cogtoggle in the Scalding Pools wants you to gather 4 Gorloc Spice Pouches.<|text|>The wolves have been pawing through the wreckage ever since the crash and I'm afraid they consumed the microfilm from our mission in the process. I have a plan to recover that microfilm, but I need your help to make it work. To the south and east, in the Flood Plains, live creatures called gorlocs. They prepare their foods with noxious spices, which would sicken any other creature. If you can gather enough of the spice pouches from gorloc steam belchers or gorloc waddlers, I can make the wolf bait.<|endoftext|> <|startoftext|>Gammothra the Tormentor<|obj|>Slay Gammothra and return the Head of Gammothra to Primal Mighthorn at the Bloodspore Plains in the Borean Tundra.<|text|>Magnataur live in prides, much like lions: one or two dominant males and several females along with their offspring. In the case of Gammoth, the magnataur den west of here, Gammothra is the leader. It is Gammothra that controls this magnataur population and therefore it is Gammothra that must be slain to prevent any type of magnataur uprising. Take this pouch of crushed bloodspore flower to Gammoth. Use the powder from the pouch to weaken Gammothra and then slay him! Return his head to me as proof.<|endoftext|> <|startoftext|>Trophies of Gammoth<|obj|>Take the Head of Gammothra to Garrosh Hellscream in Warsong Hold.<|text|>We cannot take all of the credit for this Horde victory. It was you who risked your life to test the bloodspore and it was you who ultimately put an end to Gammothra. Honor us by returning to Warsong Hold and presenting the head of Gammothra to Lord Hellscream.<|endoftext|> <|startoftext|>Deploy the Shake-n-Quake!<|obj|>Abner Fizzletorque at Fizzcrank Airstrip wants you to use the Shake-n-Quake 5000 to collapse the Nerubian tunnels and defeat Lord Kryxix.<|text|>Behold, the machine that will save us from the Nerubian threat! Take this remote control with you, and go out to the southernmost of the Nerubian sinkholes in the Geyser Fields. Use the remote to activate the Shake-n-Quake 5000. It will do the rest on its own. Don't be surprised if the quake it creates attracts the attention of a Nerubian leader. In fact, it would be a great opportunity to finish off the Nerubian offensive.<|endoftext|> <|startoftext|>A Suitable Test Subject<|obj|>Bloodmage Laurith at the Bloodspore Plains in the Borean Tundra has asked that you use the Pollinated Bloodspore Flower and allow her to observe the results.<|text|> So we've got this pollinated bloodspore flower and nobody to test its effects on. Say, would you perhaps be interested in rubbing this on your skin and letting me observe? What's the worst that could happen anyway? Don't you worry! Just take this sample and rub it all over your face.<|endoftext|> <|startoftext|>Pollen from the Source<|obj|>Bloodmage Laurith at the Bloodspore Plains in the Borean Tundra wants you to recover 5 Bloodspore Moth Pollen.<|text|>It's obvious! The bloodspore moths are the entities responsible for pollination on these plains. It must be something that happens within the moth's internal system that acts as a catalyst for this pollen to work. It's all starting to make sense now. That's why the kobolds don't kill the moths and instead go to great lengths to protect them! Those stupid little rats have it all figured out! Well we'll just have to get our own moth pollen! What do you say? Fetch me some in the name of science?<|endoftext|> <|startoftext|>The Invasion of Gammoth<|obj|>Speak to Primal Mighthorn at the Bloodspore Plains in the Borean Tundra.<|text|>Hellscream assigned Mighthorn and I with the daunting task of magnataur extermination on the southern front of Warsong Hold. With us came an entire platoon of seasoned Horde soldiers. Our initial foray into the nearby magnataur dens proved quite unsuccessful as our entire squad was wiped out by the lair defenders. We're the only ones left... We aren't scientists or researchers. We're soldiers of the Horde, just like you. Soldiers on a mission that cannot fail... Speak to Primal Mighthorn now.<|endoftext|> <|startoftext|>Coward Delivery... Under 30 Minutes or it's Free<|obj|>Take the Alliance Deserter to the crossroads east of Warsong Hold and fire your Warsong Flare Gun to signal the Alliance.<|text|>We're seeing more deserters show up at our gates with each passing day. We simply do not have enough room to keep all of these maggots caged up. Especially not if we want to keep the pigs happy. I want you to escort one of these cowards to the crossroads east of here and fire this flare gun. One of their captains will show up when they see the flare and take the coward off your hands. Report to Scout Tungok on the east road once the delivery has been made.<|endoftext|> <|startoftext|>The Wondrous Bloodspore<|obj|>Bloodmage Laurith at the Bloodspore Plains in the Borean Tundra wants you to recover 10 Bloodspore Carpels.<|text|>We are witnessing something amazing here. A whole undiscovered ecology lives and breathes not more than a few paces from us! I surmise it is the bloodspore plant that sets this environment abuzz. I have collected some pollen from the nearby male species of bloodspore plant but still lack female receptors for pollination. Fetch me a bushel of the bloodspore carpels. You'll find them near the larger plants surrounding us. Be wary of their guardians! The kobolds won't give them up easily!<|endoftext|> <|startoftext|>A Bot in Mammoth's Clothing<|obj|>Abner Fizzletorque at Fizzcrank Airstrip wants you to bring him 6 Thick Mammoth Hides.<|text|>I've reconfigured the skeleton of an old bot to create an earthquake large enough to collapse the tunnels, but the machinery is delicate and sensitive to Northrend's biting cold. I've devised a means of insulating it using the thickest hides of the native mammoths. They roam the plains south of the airstrip and adjacent to the Geyser Fields. Bring back enough of the hides for me to finish the machine and then we'll be able to unleash it on the Nerubians!<|endoftext|> <|startoftext|>Fueling the Project<|obj|>Abner Fizzletorque at Fizzcrank Airstrip wants you to collect 8 Barrels of Oil using the Portable Oil Collector.<|text|>I plan to build a machine that will collapse the tunnels the Scourge is using to deploy their Nerubians, but with the main drilling rig out of order, we'll have to collect the fuel for the device some other way. Out in the Geyser Fields to the southeast, small pools of oil bubble up away from the main rig. If you can collect enough of the oil from those pools, I can make a crude fuel to power the machine. Simply deploy the collector near the rig, and it will pump and store the oil in its tank.<|endoftext|> <|startoftext|>Scouting the Sinkholes<|obj|>Abner Fizzletorque at Fizzcrank Airstrip wants you to use the Map of the Geyser Fields to mark the locations of the South Sinkhole, the Northwest Sinkhole, and the Northeast Sinkhole.<|text|>Fizzcrank sent out an aerial surveillance team to map the Nerubian sinkholes in the southern part of the Geyser Fields, but they haven't yet returned. I can't afford to wait any longer for their information, so I'm going to need someone to check out the sinkholes on foot. I understand the dangers involved, and I'll compensate you accordingly. Take this map with you and record the vital information about each of the sinkholes you encounter out there.<|endoftext|> <|startoftext|>Vermin Extermination<|obj|>Scout Tungok at the Bloodspore Plains in the Borean Tundra wants you to kill 8 Bloodspore Harvesters, 5 Bloodspore Firestarters and 2 Bloodspore Roasters.<|text|>Perhaps you'd be interested in helping me clean up these fields? They're littered with dirty little rat men! Kobolds, snobolds, whatever you wanna call 'em, they're all over the damned place. The stink alone is making my life hell! Take care of the vermin for me and I'll make it worth your while.<|endoftext|> <|startoftext|>Re-Cursive<|obj|>Jinky Wingnut at Fizzcrank Airstrip has asked you to use the Re-Cursive Transmatter Injection on 6 Fizzcrank Mechagnomes.<|text|>If you listened to the old man, then you know that we have gnomes out there that were changed. Gearmaster Mechazod infected them with something that reversed the "Curse of the Flesh", and now they're robots! We think we have a way to re-curse them back to normal. We want you to take this re-cursive transmatter injection and use it on the corpses of any mechagnomes you come across. We're hoping that this stuff will cure them and allow us to lock onto them to port 'em out of there. Whaddya say?<|endoftext|> <|startoftext|>Distress Call<|obj|>Speak with Fizzcrank Fullthrottle at Fizzcrank Airstrip.<|text|>Oh good, you're , right? We need your help up north at Fizzcrank Airstrip, like yesterday! The magnataur, and the Scourge... and the pumping station! It's madness I tell you, madness! You've got to head up there and talk to old man Fullthrottle a.s.a.p.!<|endoftext|> <|startoftext|>Nork Bloodfrenzy's Charge<|obj|>Speak to Warden Nork Bloodfrenzy at Warsong Hold in Borean Tundra.<|text|>While you have done much to secure our foothold in these frozen wastes, other dangers still lurk in the shadows. I want you to assist Warden Nork Bloodfrenzy, stationed at the internment camp just outside and immediately southeast of Warsong Hold. Seek him out and offer your assistance for prisoner transport and exchange. You are dismissed.<|endoftext|> <|startoftext|>What's the Matter with the Transmatter?<|obj|>Collect 15 Fizzcrank Spare Parts and deliver them to Mordle Cogspinner at Fizzcrank Airstrip.<|text|>There're spare parts strewn all over to the east in the Scalding Pools, the Geyser Fields... heck, probably even up on the pumping station still, too. Bring back a whole bunch. Maybe then I'll be able to get outgoing teleport on this thing working, not to mention getting the incoming transmatter ports aligned. I'd hate to see another accident....<|endoftext|> <|startoftext|>The Collapse<|obj|>Wind Tamer Barah at Taunka'le Village wants you to collapse the Nerubian sinkholes using the Horn of Elemental Fury and defeat Lord Kryxix.<|text|>I have created and bound Alluvius using the Horn of Elemental Fury. He will respond to the horn's call when you stand near the southernmost sinkhole in the Geyser Fields. The quake Alluvius will unleash should collapse the Nerubian tunnels and put an end to their flanking attack. I wouldn't be surprised if the Nerubian commander showed himself after the quake. If the collapse of the tunnels doesn't break the back of their assault, the defeat of their leader surely will.<|endoftext|> <|startoftext|>King Mrgl-Mrgl<|obj|>Speak with King Mrgl-Mrgl at Winterfin Retreat.<|text|>This is the weirdest thing, but there's a murloc asking for our help! He goes by the name of King Mrgl-Mrgl, leader of the Winterfin murlocs. It would seem that he and his people have been run out of their village and they want someone to come save them. That someone is you! You'll find Winterfin Retreat, and the king, by heading west down the road until you come to the cliffs. Head down to the water line near the Blistering Pool.<|endoftext|> <|startoftext|>Get to Getry<|obj|>Find Shadowstalker Getry at Warsong Farms.<|text|>The Scourge agent that's overseeing the abduction and transformation of Horde soldiers into undead monsters is using the northwest farm as a spawning glade. Shadowstalker Getry has been staking out that monster for the past week and has gathered some vital information that might allow us to end this menace. Get to Getry and see if you can help him put a stop to this Scourge assembly line. You'll find Getry at the abandoned tower on the northwest border of these farms.<|endoftext|> <|startoftext|>The Mechagnomes<|obj|>Listen to Fizzcrank Fullthrottle's tale and then find Jinky Wingnut at Fizzcrank Airstrip.<|text|>Now that you're here, it's time for me to tell you the full story of what's going on. After you've heard my tale, go outside and find my second-in-command, Jinky Wingnut. She'll handle everything from here on out.<|endoftext|> <|startoftext|>King Mrgl-Mrgl<|obj|>Speak with King Mrgl-Mrgl at Winterfin Retreat.<|text|>Dis is gonna sound weird, but dere be a murloc askin' for our help! He goes by da name of King Mrgl-Mrgl, leader of da Winterfin murlocs. Him and his people been run outa dere village and wantin' you to come save dem. You find him by headin' west and go down da cliffs. He hangin' out on da south side of da Winterfin Retreat.<|endoftext|> <|startoftext|>Foolish Endeavors<|obj|>Help Getry defeat Varidus the Flenser at Warsong Farms.<|text|>This is madness. How do they expect us to take on a Scourge necrolord and an unknown number of his minions? If Ickoris sent you he must think that you are capable of great feats. Perhaps you will call down a miracle today, eh? When you're ready we will descend and face Varidus. If we make it out of this mess in one piece, report back to Hellscream in Warsong Hold.<|endoftext|> <|startoftext|>Back to the Airstrip<|obj|>Speak with Fizzcrank Fullthrottle at Fizzcrank Airstrip in Borean Tundra.<|text|>Okay, I think I'm going to start making my way back to the airstrip, too. Of course, I'm moving a little slower with this leg injury. Say, do you think you could get there ahead of me and pass on the good news to Ol' Fizzcrank? I bet anything that there'll be a reward in it for you. Thanks!<|endoftext|> <|startoftext|>Let Bixie Know<|obj|>Speak with Bixie Wrenchshanker just south of The Dens of Dying.<|text|>My evil twin's out there somewhere now. I'm pretty sure that she's not back at the airstrip. In fact, wherever she ended up, it's colder there than here. But I could only 'feel' her for a moment. Oh well, I'll reconfigure this thing and port myself back to the airstrip soon enough. In the meantime, do you think you could go east and let Bixie know that I'll meet her back there? Thanks!<|endoftext|> <|startoftext|>Rats, Tinky Went into the Necropolis!<|obj|>Find Tinky Wickwhistle inside Talramas.<|text|>I told Tinky not to go off on her own, but she just HAD to check out that crashed necropolis to the west. I'm 100% certain that those cultists came from inside that thing, which means I'm now 100% certain that Tinky's in trouble! She's the airstrip's number one engineer. Without her we're doomed! I'd find her myself, but one of those things got in a swipe on my leg before I could vanish again. , if anyone can get her out, it's you!<|endoftext|> <|startoftext|>The Horn of Elemental Fury<|obj|>Reclaim the Lower Horn Half and Upper Horn Half from Chieftain Burblegoggle and Chieftain Gurgleboggle and bring them to Wind Tamer Barah at Taunka'le Village.<|text|>I can fashion the likeness of an elemental from these pieces of inanimate stone, but breathing life into it is different. For that, we'll need help and a bit of luck. Legend tells of an ancient artifact called the Horn of Elemental Fury, sought after by a great hero. I'll lend you a scroll with a copy of the tale. I don't know if the legend is true, but it's our best bet. If the legend is right, the parts of the horn may be in the Flood Plains surrounding the village to the north and southwest.<|endoftext|> <|startoftext|>I'm Stuck in this Damned Cage... But Not For Long!<|obj|>Collect an Engine-Core Crystal, a Magical Gyroscope, and a Piloting Scourgestone. Deliver them to Tinky Wickwhistle at Talramas.<|text|>The cultists magicked me into this cage and there's no door to it. Little did they know that I'm the chief transmatter engineer for the airstrip! With your help, and a little elbow-grease, I won't be in here for long. I'm going to need an engine-core crystal from one of the ghouls in here, a magical gyroscope from their doctor, and a piloting scourgestone from the lich-lord up top. With all of that stuff, I should be able to make a port device to get back to Fizzcrank's and escape the gnome way!<|endoftext|> <|startoftext|>Check in With Bixie<|obj|>Mordle Cogspinner has asked you to find Bixie Wrenchshanker to the south of The Dens of Dying.<|text|>You're a proven . I have another problem! My boss, Tinky, went east with Bixie Wrenchshanker and I CAN'T get the outgoing on this thing to work! Tinky's the only one that can fix it and we really need it working one-hundred percent. You think you could find them? Bixie said something about following some old magnataur to a place called The Dens of Dying. I'm guessing that's where you'll find them. You can catch a ride out there by talking with Kara Thricestar at the runway.<|endoftext|> <|startoftext|>Might As Well Wipe Out the Scourge<|obj|>Destroy 20 Scourge of any type at Talramas and the Festering Pools. Then, return to Bixie Wrenchshanker just to the south of The Dens of the Dying.<|text|>If the cultists up in those caves survived the crash, then that fallen necropolis to the west can only be assumed to still be filled with Scourge. There're probably lots of them out in front of it in the pools, too! While you're at Talramas, do you think you could dispatch all of the Lich King's flunkies that you find there?<|endoftext|> <|startoftext|>Ahune is Here!<|obj|>Find Luma Skymother in the Slave Pens.<|text|>, your presence is a blessing. Ahune lies within these caverns, gathering strength for his assault. Earthen Ring forces were sent ahead, but they alone cannot defeat him. Explore. Find our Earthen Ring Shamans and speak with their leader, Luma Skymother. Perhaps, with your added strength, we can beat Ahune before it's too late.<|endoftext|> <|startoftext|>There's Something Going On In Those Caves<|obj|>Bixie Wrenchshanker, skulking just to the south of The Dens of Dying, has asked you to use Bixie's Inhibiting Powder at a Den of Dying Plague Cauldron to neutralize it.<|text|>So, while you were out taking care of those plagued beasts, I took a peek inside the caves up there. There are cultists in there plaguing them! They have some sort of noxious concoction brewing in a cauldron. I have a powder that I normally use as an anti-poison, and I mixed it up with some other stuff. I think it'll neutralize their brew! Take it up to one of those caves and see if it works.<|endoftext|> <|startoftext|>Oh Great... Plagued Magnataur!<|obj|>Kill 10 Plagued Magnataur and then return to Bixie Wrenchshanker to the south of The Dens of Dying.<|text|>Tinky and I came out here stalking some old magnataur. Apparently those caves up there are where they go to die. Of course, we had no idea that they were going to get plagued when they went in there. We can't have plagued things just roaming about; it's not healthy. Say, why don't you put down a number of those things while I figure out what our next step should be?<|endoftext|> <|startoftext|>Summon Ahune<|obj|>Bring the Earthen Ring Magma Totem to the Ice Stone.<|text|>I and my Shamans have gathered our powers for the coming battle with the Lord of Frost. , you will be the fist of the Earthmother. Take this magma totem. Use it against the Ice Stone, to the northeast. Ahune is channeling his power through this stone; it is our hope that the totem will disrupt him and cut off his link to the elemental planes. If fortune is with us, then, perhaps, we can defeat him. Prepare yourself. If Ahune comes to face us, then his fury will be great.<|endoftext|> <|startoftext|>Bring 'Em Back Alive<|obj|>Farmer Torp at Warsong Farms Outpost wants you to rescue 8 Infected Kodo Beasts.<|text|>Take this riding snaffle. You'll notice that I've placed a tiny medicine dispenser in the mouthpiece. That thing will cure the infection as soon as a kodo bites down. Once you've cured the sick out of 'em, you'll need to ride 'em home. They'll be weak so you'll need to gently direct 'em here. Bring my babies back! One last thing, you've got ten minutes! That's how long the antidote will remain effective inside that snaffle.<|endoftext|> <|startoftext|>Damned Filthy Swine<|obj|>Farmer Torp at Warsong Farms Outpost wants you to kill 10 Unliving Swine.<|text|>Just look at 'em! My beautiful kodos are helpless to defend themselves against those filthy swine! I need you to buy me some time. I think I can cure the kodo of the sickness, but you need to keep the unliving swine off 'em, else there'll be nothin' left to cure! Get out there and send those swine to their graves - permanently!<|endoftext|> <|startoftext|>The Heart of the Elements<|obj|>Bring 5 Elemental Hearts to Wind Tamer Barah at Taunka'le Village.<|text|>Now that we know the exact locations of the nerubian sinkholes, we can collapse them to halt the Scourge offensive and cripple their force. Wind Tamer Barah knows a way to harness elementals to destroy the tunnels the Nerubians are using, but she will require your help. Southeast of the village, near the coast beyond the Frozen Reach, you'll find an area dominated by frozen earth elementals. The hearts of these elements are exactly what Wind Tamer Barah will need.<|endoftext|> <|startoftext|>Return with the Bad News<|obj|>Speak with Greatmother Taiga at Taunka'le Village.<|text|>The greatmother will need to know. Will you please return to Taunka'le? Tell her that I will be following shortly.<|endoftext|> <|startoftext|>The Doctor and the Lich-Lord<|obj|>Destroy Doctor Razorgrin and Lich-Lord Chillwinter. Then, return to Sage Highmesa just to the south of The Dens of Dying.<|text|>There are two... that must... be killed. The doctor and... the lich-lord... are above. Find them... destroy them... before.... ...it is too... late....<|endoftext|> <|startoftext|>Fallen Necropolis<|obj|>Destroy 20 Scourge of any type at Talramas and the Festering Pools. Then, return to Sage Highmesa just to the south of The Dens of the Dying.<|text|>The fallen necropolis to the west can only be assumed to still be filled with Scourge. While you are at Talramas, I would ask that you dispatch all of the Lich King's servants that you find within and in the surrounding pools where it fell.<|endoftext|> <|startoftext|>Rescuing Evanor<|obj|>Anzim on Amber Ledge wants you to fly with his war mages to free Lady Evanor at Beryl Point. You are then to report to her in the mage tower on Amber Ledge.<|text|>At last, we attack! Once we've cleared the platform I'll use the key. You are to ensure that Lady Evanor remains safe after her release. Hurry now, let us be off!<|endoftext|> <|startoftext|>Stop the Plague<|obj|>Sage Highmesa, standing just south of The Dens of Dying, has asked you to use Highmesa's Cleansing Seeds at a Den of Dying Plague Cauldron to neutralize it.<|text|>I'm convinced that the plague is being caused by something in the caves up there. , I want you to take these seeds. I normally use them as a ward against the Scourge, though perhaps they can be used to disrupt whatever foulness is happening in the dens. Find the source of the plague and throw them into it.<|endoftext|> <|startoftext|>The Warsong Farms<|obj|>Shadowstalker Ickoris at Warsong Farms Outpost wants you to scout Warsong Granary, Torp's Farm, and Warsong Slaughterhouse.<|text|>According to Luther's notes the Scourge is now using this place as a breeding ground for those monsters you see lumbering across the field. Those monsters were once orcs... tauren... We need more information before a plan can be devised. I want you to investigate three sites that are heavily trafficked by Scourge: the Warsong Granary, southwest of us, Torp's Farm, directly west of us, and the old Warsong Slaughterhouse, north of us. Return to me once you've scouted 'em out.<|endoftext|> <|startoftext|>Dragonspeak<|obj|>Lady Evanor has sent you to speak with Surristrasz on Amber Ledge.<|text|>I am aware of your recent deeds here, and again I thank you. As for this local menace, we've learned all we need to know from them. They'll be dealt with in short order. On now to more important issues.... Azeroth needs you. The region just west of here is the center of an urgent crisis. I'll leave the details to Lord Surristrasz. You must speak with him at once. Good luck, friend of Dalaran.<|endoftext|> <|startoftext|>Scouting the Sinkholes<|obj|>Greatfather Mahan at Taunka'le Village wants you to use the Map of the Geyser Fields to mark the locations of the South Sinkhole, the Northwest Sinkhole, and the Northeast Sinkhole.<|text|>Can you feel the tremors in the earth? The Scourge's nerubians are on the move deep beneath the ground. They've emerged to the southwest in the Geyser Fields, and are harassing the patrols Chieftain Wintergale sent out. Perhaps a single person can succeed where the patrols have failed. Take this with you to the Geyser Fields and map out the locations of the Nerubian sinkholes.<|endoftext|> <|startoftext|>Reforging the Key<|obj|>Donathan wants you to speak to Surristrasz on Amber Ledge.<|text|>Delays, delays... the one thing we cannot afford right now! As much as I hate to disturb Lord Surristrasz, he's our only hope of saving our beloved Evanor. Bring him the key fragments and hope that his mood is favorable. Hurry, our assault team is waiting.<|endoftext|> <|startoftext|>Merciful Freedom<|obj|>Shadowstalker Canarius at Warsong Farms Outpost wants you to free 5 Scourge Prisoners.<|text|>The soldiers that they didn't kill are being held in cages scattered across this farmland. Through some thievery we've managed to find a few keys, but we're unable to get close enough to any prisoners without being attacked. We need your "talents" in securing those keys and freeing the prisoners. Bash in the brains of the necrolords and aberrations and take their keys. Use those keys to free Scourge prisoners.<|endoftext|> <|startoftext|>Find Bristlehorn<|obj|>Find Longrunner Bristlehorn at Talramas.<|text|>Bristlehorn should have returned by now. The other reason why we came up here was to investigate that Scourge structure to the west, which fell from the sky. He's impetuous and has likely gotten himself into trouble. , go to that place and find him, please.<|endoftext|> <|startoftext|>Taking Wing<|obj|>Give Salrand's Key to Warmage Anzim when you are ready to free Evanor.<|text|>The key is forged anew. Now heed my counsel. Succeed in your endeavor or die trying, for if a single scale falls from one of my drakes I shall hold you personally accountable. Now, off with you.<|endoftext|> <|startoftext|>A Proper Death<|obj|>Destroy 10 Plagued Magnataur and then return to Sage Highmesa south of The Dens of Dying.<|text|>The magnataur at the Dens of Dying have contracted a plague. We must find the cause, but first we must put them out of their misery. , you must go north onto the slopes in front of us and destroy as many of the poor creatures as you can.<|endoftext|> <|startoftext|>Get Me Outa Here!<|obj|>Escort Bonker Togglevolt to safety and then report in with Fizzcrank Fullthrottle at Fizzcrank Airstrip.<|text|>I knew they'd send someone for me sooner or later... turned out to be later, of course. I came in here to parlay with the snobolds, but their main shaman, Kaganishu, decided instead that I'd make a tasty snack for Magmothregar. Wait... what?! They didn't send you?! DID THEY FORGET ABOUT ME?! Okay, you're here now and that's all that matters. As soon as you break this chain we'll make our way back to the airstrip. Then you can tell Fizzcrank I'm safely back. If he remembers me, that is.<|endoftext|> <|startoftext|>Sage Highmesa is Missing<|obj|>Find Sage Highmesa near the Dens of Dying.<|text|>There are many new mysteries walking the lands now. One of our sages, Highmesa, has foolishly gone north with only one longrunner to investigate something strange near the Dens of Dying. What are the dens, you ask? They are a sacred place to the magnataur, where they go in their old age to die. She saw something fall from the sky near them a few days ago. If you would be friend to the taunka, I would have you find and help her. She is not so stubborn that she will not accept your aid.<|endoftext|> <|startoftext|>Enlistment Day<|obj|>Meet with General Arlos inside the barracks in Valiance Keep.<|text|>You've come to enlist, right? Normally you'd have to stand in line like the other recruits. Normally you'd be out of luck because the recruitment ledger's gone missing and I can't process anyone until the new books get here. Fortunately for you, I've heard about you and what you did in Outland. To be honest, you're a cut above these poor saps. Lines aren't for you. Go to the barracks and speak to General Arlos. He'll be more than happy to meet with someone of your caliber.<|endoftext|> <|startoftext|>It Was The Orcs, Honest!<|obj|>While disguised as a Warsong orc, plant the Warsong Banner in the corpse of Magmothregar. Then, return with the disguise to Crafty Wobblesprocket at Fizzcrank Airstrip.<|text|>With all of those outfits you, er, recovered, I fashioned a Warsong orc disguise. I had the genius idea of combining it with some old stuff that I had left hanging around from last Hallows' End, so it should be foolproof! Here, in this sack is the disguise and the banner you recovered. Head down into the bowels of Magmoth and slay the magnataur chieftain, Magmothregar. If you're going to convince them to turn their attention on the Warsong orcs, you'll need to plant the banner while disguised.<|endoftext|> <|startoftext|>Shrimpin' Ain't Easy<|obj|>Bring 10 Giant Freshwater Shrimp to Old Man Barlo. You can find him fishing northeast of Shattrath City by Silmyr Lake.<|text|>There's a lot of big fish in the Zangarmarsh lakes. Ever wonder what they eat? Shrimp. Giant freshwater shrimp. The Rokk tells me the dishes you can make with shrimp are nearly endless. But shrimp are too small to catch with a fishing line. So here's the trick: cut open the bloated barbed gill trout and you'll find a shrimp or two if you're lucky.<|endoftext|> <|startoftext|>Felblood Fillet<|obj|>Bring a Monstrous Felblood Snapper to Old Man Barlo. You can find him fishing northeast of Shattrath City by Silmyr Lake.<|text|>This old man is going hunting soon. I'm gonna take down a mammoth shark off the coast of Azshara. The thing is, I need a toxin that'll stay on a spear tip while it's underwater. To make that kind of stuff, I need the glands from a poisonous fish: the felblood snapper. Such a vile fish only thrives in the waters of Hellfire Peninsula and Shadowmoon Valley. Bring me back a whopper and I'll be a happy old man.<|endoftext|> <|startoftext|>A Race Against Time<|obj|>Donathan on Amber Ledge has tasked you with using the Beryl Shield Detonator to bring down the shield at Beryl Point. You are then to defeat Salrand and collect the key she holds.<|text|>So it's true. They have her. It's clear what must be done. She WILL be saved. I must remain here and aid in the rescue preparations. I call upon you again; this time to collect the prison key. All we know of this Salrand figure is that she cannot be harmed so long as her shield is intact. We've customized a special explosive that should strip her of this protection, allowing you to perform your duty. Return to me when you've collected the key. Hurry. Lady Evanor is suffering!<|endoftext|> <|startoftext|>The One That Got Away<|obj|>Catch the World's Largest Mudfish and bring it to Old Man Barlo. You can find him fishing northeast of Shattrath City by Silmyr Lake.<|text|>Figluster's mudfish is a surprisingly quick bottom feeder found in the waters of Nagrand. They grow their entire lives and are well known as fighters. Years ago, I caught what I'm certain was the world's biggest mudfish... until it snapped my line and escaped. A fisherman of your caliber doesn't need to be told what to do--your destiny awaits in the lakes of Nagrand.<|endoftext|> <|startoftext|>Escaping the Mist<|obj|>Follow Mootoo the Younger out of the mist. Speak to Elder Mootoo should you successfully save Mootoo the Younger.<|text|>I can hear the mist creatures outside. Their yells are driving me mad, but I dare not try to escape. And where would I even go? How long would it be until they caught up with me and executed me like the others? I wonder, how far has the mist crept, stranger? Has it overtaken this whole continent? Would you be willing to help me try and escape the mist? I think I can lead us back toward my father. I still sense his life spirit. He is close.<|endoftext|> <|startoftext|>Horn of the Ancient Mariner<|obj|>Waltor of Pal'ea at the Coast of Echoes in the Borean Tundra wants you to bring him the Horn of the Ancient Mariner.<|text|>A Kvaldir lieutenant known as Orabus directed the initial incursion against my people at Pal'ea, He oversaw the destruction of both villages and then disappeared into the mist. In those early days there was talk of a horn that Orabus gifted to the Kvaldir mistweavers. This horn could be used to summon him should the need arise. We need to get that horn from the Kvaldir mistweavers and call forth Orabus. If he is destroyed, these savages might retreat. Seek out mistweavers at Pal'ea, to the south.<|endoftext|> <|startoftext|>Shatter the Orbs!<|obj|>Destroy 5 Blood Globes and report to Snow Tracker Junek at Taunka'le Village.<|text|>They're... bleeding the prisoners... putting the blood... in those globes. The blood... taken up to necropolis... to feed blood prince... P-promise... you'll... destroy blood... globes... bring word... to Junek. <|endoftext|> <|startoftext|>Bait Bandits<|obj|>Bring a Blackfin Darter to Old Man Barlo. You can find him fishing northeast of Shattrath City by Silmyr Lake.<|text|>You probably know all about the golden darter--they're fairly common in the rivers of Terokkar Forest and a delicacy for priests. But here's one you haven't heard of: the blackfin darter. The fish is notoriously crafty and difficult to catch. You have to pull your line at the last possible second, because they nibble at the bait before they take it. Drop your line in the rivers of Terokkar and bring me a blackfin darter. Avoid the lakes, as the blackfin only thrive in moving water.<|endoftext|> <|startoftext|>Seek Out Karuk!<|obj|>Seek out Karuk at Riplash Strand.<|text|>A fellow survivor of Pal'ea known as Karuk has made his way to the main base of the Kvaldir in the Borean Tundra - far to the south where the snow was once bountiful. Karuk hides along the bluffs overlooking Riplash Strand. Seek out Karuk and let him know what you did for my people here at the Coast of Echoes. The safest route to Karuk is through your fortress. From Warsong Hold, take the road south and follow it around until you reach Riplash Strand.<|endoftext|> <|startoftext|>Sharing Intelligence<|obj|>Normantis has asked you to report to Librarian Donathan on Amber Ledge.<|text|>Thank you! The information you've extracted is of vital importance to the Kirin Tor. Return at once to Donathan as we make plans for the rescue of Lady Evanor.<|endoftext|> <|startoftext|>Plan B<|obj|>Collect 10 Warsong Outfits and a Warsong Banner. Bring them back to Crafty Wobblesprocket at Fizzcrank Airstrip.<|text|>Okay, don't panic! The blaster might not've worked, but we still have options. We're going to divert attention away from the airstrip! To make this work, we'll need a few things first. Steeljaw's caravan, just to the west, stupidly took a shortcut through a taunka graveyard and was destroyed by their risen spirits. Head over there and get some outfits off of the dead orcs. Pick up one of their banners, too!<|endoftext|> <|startoftext|>Crocolisks in the City<|obj|>Bring a Baby Crocolisk to Old Man Barlo. You can find him fishing northeast of Shattrath City by Silmyr Lake.<|text|>Hello . I'm glad you've stopped by to talk to this old man--there's trouble back home. A traveling merchant recently sold a batch of baby crocolisks to some gullible children. Crocolisks are wild beasts, and many have escaped and now lurk in city waterways. Grab your strongest fishing pole and drop a line in Stormwind or Orgrimmar and bring one of the little devils back to me. I'm anxious to see one.<|endoftext|> <|startoftext|>Orabus the Helmsman<|obj|>Waltor of Pal'ea at the Coast of Echoes in the Borean Tundra wants you to use the Horn of the Ancient Mariner to summon Orabus the Helmsman. Once summoned, slay Orabus the Helmsman.<|text|>Take the horn and travel west to the Warsong Jetty. Make your way to the end of the jetty and blow into the horn. The sound should rouse Orabus. Slay the foul beast and return to me!<|endoftext|> <|startoftext|>Into the Mist<|obj|>Waltor of Pal'ea at the Coast of Echoes in the Borean Tundra wants you to kill Kvaldir and recover 8 Tuskarr Relics.<|text|>Across the mist to the north you will find Garrosh's Landing. To the south are the ruins of my old home, Pal'ea. Both have been ransacked by an ancient force known as the Kvaldir. These fearsome savages slew all of my people without mercy and drove your people inland. All that remains of the tuskarr of Pal'ea are our personal effects, taken as relics by the Kvaldir. While we are not a vengeful race, justice must be served. The tuskarr relics must be returned to me. Enter the mist and find them...<|endoftext|> <|startoftext|>Burn in Effigy<|obj|>Waltor of Pal'ea at the Coast of Echoes in the Borean Tundra wants you to use the Tuskarr Torch to burn the Kvaldir ships at Pal'ea and Garrosh's Landing. You must destroy the following ships: The Serpent's Maw, The Kur Drakkar, Bor's Hammer and Bor's Anvil.<|text|>Tuskarr magic is similar to what your people call shamanism. While we serve the elements differently than you, the power that we are able to call forth is formidable. With this tuskarr torch I want you to return to the mist and strike at the Kvaldir vessels. You will find three of their vessels docked behind the mist at Garrosh's Landing, north of here, and one docked off the shores of Pal'ea, to the south. Burn their ships in effigy! For all to see!<|endoftext|> <|startoftext|>Torch Catching<|obj|>Catch 4 torches in a row, then speak with the Master Fire Eater.<|text|>Now that you can throw a torch, let's see if you can catch one! Take this stack of unlit torches. Go to the bonfire and throw a torch high into the air. Catch it before it hits the ground... then throw it back up! Catch four in a row, then come back to me. Careful! They're dangerous if they hit the ground! And don't miss any catches! If you do then you'll have to go back to the bonfire and start over. Good luck!<|endoftext|> <|startoftext|>Hah... You're Not So Big Now!<|obj|>Test out Crafty's Ultra-Advanced Proto-Typical Shortening Blaster on 5 Magmoth Crushers or Mates of Magmothregar. After you have done so, return to her at Fizzcrank Airstrip.<|text|>That'll do her, chief! So, here's what I want ya to do.... Take my blaster and head north to Magmoth. If we're gonna have a chance at all against those monsters, we need to cut them down to size... so to speak. In order to gauge its effectiveness, I need you to slay the magnataur while the blaster's effects are still on it. Any of the crushers or mates will do, but don't bother with the offspring... they're too small to worry about.<|endoftext|> <|startoftext|>The Plains of Nasam<|obj|>Use the Horde Siege Tank to destroy 100 Scourge Soldiers and rescue 3 Injured Warsong Soldiers on the Plains of Nasam. You must also discover the identity of the leader of the Scourge assault.<|text|>Once you're ready, jump into one of the tanks and drive it out to the Plains of Nasam, southeast of here. Use the tank's weapon arsenal to take down the Scourge army. If you get in a jam, the "Meatpounder" will tear 'em up and the land mines will finish 'em off! If you find any of our soldiers, grab 'em! One last thing, fuel tanks can be found all over the field. Try to get close enough to that structure in the center and see what's going on. If you do all of this and live, go to Hellscream!<|endoftext|> <|startoftext|>Neutralizing the Cauldrons<|obj|>Sage Aeire at Taunka'le Village wants you to use her totem to neutralize the East Cauldron, the Central Cauldron, and the West Cauldron in the Temple City of En'kilah.<|text|>The presence of plague cauldrons within the Temple City of En'kilah worries me greatly. It's clear that Chieftain Wintergale trusts your judgment and your knowledge of our enemy. Would you help me deal with the cauldrons as you help the chieftain carry out his plans in the Temple City? I've prepared a totem which will attack and neutralize the contents of the cauldrons. All you must do is locate the cauldrons and use the totem near each. Each Scourge weapon we destroy brings us closer to victory.<|endoftext|> <|startoftext|>Tanks a lot...<|obj|>Speak to Gorge the Corpsegrinder at the Coast of Echoes.<|text|>Thanks for all your help, buddy. You can let Gorge know the tanks are ready for action. Hopefully you can clean up this place once and for all!<|endoftext|> <|startoftext|>Motes of the Enraged<|obj|>Obtain 5 Tempest Motes and deliver them to Imperean at the Ruins of Eldra'nath.<|text|>Now that their little squabble is dealt with, there is still the matter of helping you and your spirit talker. As you can see, my vassals have been enraged by the ongoing war between fire and water. This will not change anytime soon, but it will serve to your advantage. In order to assist you, what we need are their motes. Head further into the ruins and retrieve them from the tempests.<|endoftext|> <|startoftext|>Just a Few More Things...<|obj|>Collect Crafty's Tools, an Overcharged Capacitor, and a Handful of Rocknar's Grit. Deliver them to Crafty Wobblesprocket at Fizzcrank Airstrip.<|text|>As you may have noticed, we created the airstrip on the southern border of a magnataur den! The old man has put me in charge of finding a... ahem... creative solution to this situation: if we don't deal with them soon, they'll come down here and tear us limb from limb! That's where you come in. I want you to get me everything on this shopping list. Please.<|endoftext|> <|startoftext|>The Borean Inquisition<|obj|>Donathan ordered you to offer your assistance to Librarian Normantis in the mage tower on Amber Ledge.<|text|>Listen closely, for there is not a moment to spare. Your prisoner is being prepared for interrogation here in our tower. In the event that he is less than forthcoming, your assistance may be required. Make your way up to where he is being detained and tell Librarian Normantis that I've sent you to assist him.<|endoftext|> <|startoftext|>Mobu's Pneumatic Tank Transjigamarig<|obj|>Mobu at the Coast of Echoes in the Borean Tundra wants you to recover his Pneumatic Tank Transjigamarig.<|text|>These wrenches are useless, buddy. I need my pneumatic tank transjigamarig to get these things up and running! Unfortunately, I left it at my old digs, on the other side of this landing. It's the beat down hut next to the stables. You're gonna have to go and get it for me, because I sure as hellfire am not going to go anywhere near the mist. Oh yea, buddy, watch out for the mist. The mist is what tore up these shores.<|endoftext|> <|startoftext|>Super Strong Metal Plates!<|obj|>Mobu at the Coast of Echoes in the Borean Tundra wants you to collect 10 Super Strong Metal Plates.<|text|>I need metal to patch these tanks up! Super strong metal plates can be found scattered about all across Garrosh's Landing and at the bottom of the bay. Just be careful when you're out there searching for plates. The mist is... um... AGGRESSIVE! The mist is what took out the landing and the adjoining tuskarr town. Poor little tuskarr...<|endoftext|> <|startoftext|>The Art of Persuasion<|obj|>Librarian Normantis on Amber Ledge wants you to use the Neural Needler on the Imprisoned Beryl Sorcerer until he reveals the location of Lady Evanor.<|text|>It is fortunate you're here. You see, the Kirin Tor code of conduct frowns upon our taking certain 'extreme' measures - even in desperate times such as these. You, however, as an outsider, are not bound by such restrictions and could take any steps necessary in the retrieval of information. Do what you must. We need to know where Lady Evanor is being held at once! I'll just busy myself organizing these shelves here. Oh, and here, perhaps you'll find this old thing useful....<|endoftext|> <|startoftext|>The Spire of Blood<|obj|>Search the Spire of Blood for more information about the Vial of Fresh Blood.<|text|>As you inspect the captured blood vial, you realize its contents are still warm. The victim must have just been bled and may still be alive. What use would the Scourge have for blood? They've never shown an interest in live prisoners in the past. Perhaps if you can locate the source of the blood, you'll be able to discover what the Scourge is planning.<|endoftext|> <|startoftext|>Kaganishu<|obj|>Retrieve Kaganishu's Fetish and use it upon Farseer Grimwalker's Remains.<|text|>After my small force of grunts were killed, I was dragged down here and ritually murdered. The snobold who did this is known as Kaganishu. Though you have vanquished his shaman helpers, my spirit is still tethered to this place. After he slew me, he created a fetish from my body, which anchors me here. Kaganishu is using it to learn all that I know of shamanism. You must retrieve the fetish from him and use it upon my spirit. Kaganishu is nearby in the caves. Only then will I truly be free.<|endoftext|> <|startoftext|>A Courageous Strike<|obj|>Slay 15 En'kilah Ghouls and 5 En'kilah Necromancers and report back to Durm Icehide at Taunka'le Village.<|text|>From the beginning, I've counseled that Chieftain Wintergale should assemble our mighty warriors and attack our enemy at their base. My advice has fallen on deaf ears and he has proven that he'd rather tip-toe around according to Sage Aeire's plans. I'll wait no longer. If Chieftain Wintergale is too cowardly to send our warriors into battle, perhaps you'd be willing to show him that a direct attack can succeed. Storm the Temple City of En'kilah and slay all in your path.<|endoftext|> <|startoftext|>Dirty, Stinkin' Snobolds!<|obj|>Retrieve 10 boxes of Crafty's Stuff and return them to Crafty Wobblesprocket at Fizzcrank Airstrip.<|text|>Those dirty, stinkin' snobolds... they stole all of my supplies! What's a snobold you ask? It's like a kobold, 'cept they serve the magnataur; kinda take care of them. I know, weird! Anywho, wanna help me out? I know the little creeps stole off with all of my stuff. Stupid me thinkin' that it'd be nice and safe, packed up on the north side of the airstrip. Why don'tcha do me a favor and head north to their stupid Magmoth. There's a cash reward if you bring all my stuff back quick!<|endoftext|> <|startoftext|>Tank Ain't Gonna Fix Itself<|obj|>Speak with Mobu at Garrosh's Landing.<|text|>We need to get these tanks back up and runnin'! They ain't gonna fix themselves. Mobu's gonna be the one to handle that stuff. Talk to him and see what he needs. Maybe you can shut him up before he finally drives me into a berserker frenzy and I cleave his little gnome-sized frame in two! I hate gnomes...<|endoftext|> <|startoftext|>Revenge Upon Magmoth<|obj|>Kill 10 Magmoth Shaman, 5 Magmoth Foragers, 3 Magmoth Crushers, and 3 Mates of Magmothregar. Then, return to Ortrosh at Bor'gorok Outpost.<|text|>The overlord refuses to allow the shaman to heal my wounds. He says that it will be a good lesson for me and give me time to reflect upon my failure. But you could get revenge for me and the others who fell at Magmoth! I know that the spirit talker wants you to go in there to save the farseer. It's just to the east. Go... go slay the magnataur and their snobold servants. Regain the outpost's honor!<|endoftext|> <|startoftext|>Return My Remains<|obj|>Deliver Farseer Grimwalker's Remains, which are resting below his spirit, to Spirit Talker Snarlfang at Bor'gorok Outpost.<|text|>, now that my spirit has been freed would you do me the honor of returning my remains to Spirit Talker Snarlfang? They lay upon the ground beneath me. I sense that the spirit talker is still at Bor'gorok Outpost to the west where last I saw her.<|endoftext|> <|startoftext|>Words of Power<|obj|>Bring High Priest Naferset's Scroll, High Priest Talet-Kha's Scroll, and High Priest Andorath's Scroll to Chieftain Wintergale at Taunka'le Village.<|text|>Within the spires you described dwell the main lieutenants of the Scourge leader, the high priests. Not only do they command the Scourge forces, but they hold the key to the necropolis above, and their master. An endless stream of Scourge minions will overrun us if we can't find and defeat their leader. I cannot leave my people defenseless, however much Durm might want to bring the fight to the enemy. It falls to you, to slay the high priests and take the scrolls they hold.<|endoftext|> <|startoftext|>Farseer Grimwalker's Spirit<|obj|>Speak with Farseer Grimwalker's Spirit inside of Magmoth.<|text|>You must go to Magmoth to the east. You must descend into the depths of their caverns. You must speak with Farseer Grimwalker's spirit!<|endoftext|> <|startoftext|>Magic Carpet Ride<|obj|>Talk to Yanni at Warsong Hold to arrange safe travel to the coast. Speak to Gorge the Corpsegrinder once you arrive at Garrosh's Landing.<|text|>Tanks, mon. I be talkin' bout siege machines! We got heavy tanks stationed at Garrosh's Landing on da west coast. We gonna get you to da tank and you gonna use da tank to lay down some Horde justice on da Scourge! Da only tricky part be getting' you der. No way we be sendin' you on our wind riders. Too risky. You see dat pixie o'er der? Dat blondie elf? Yanni be his name, mon. He can get you to da coast, safely. Once der, talk to Gorge da Corpsegrinder!<|endoftext|> <|startoftext|>Vision of Air<|obj|>Use Imperean's Primal to perform a ritual at Snarlfang's Totem at Bor'gorok Outpost to gain information concerning Farseer Grimwalker.<|text|>Here, I've attuned the primal to you. Open your soul to it in the presence of my totem of air and concentrate upon the fate of Farseer Grimwalker. The spirit of the wind touches all; with any luck you will be granted a vision.<|endoftext|> <|startoftext|>Wind Master To'bor<|obj|>Report to Wind Master To'bor at Warsong Hold.<|text|>You're a tough mother. I think your talents are better suited elsewhere - like the root of the whole damn problem! A thousand Scourge, at least four full sized floating death machines and who knows what else. But you're gonna find out and then you're gonna handle it... That's right, you're gonna beat the hell out of the Scourge army that's currently beating down our door. Get to the top of Warsong Hold and report to Wind Master To'bor. He'll be expecting you.<|endoftext|> <|startoftext|>Blending In<|obj|>Chieftain Wintergale at Taunka'le Village wants you to wear the Imbued Scourge Shroud in the Temple City of En'kilah and scout the Spire of Blood, the Spire of Pain, and the Spire of Decay.<|text|>Sage Aeire has finished the shroud. Take it with you and travel to the Temple City of En'kilah. Don the cloak within the city's bounds to hide yourself from most of the Scourge there. This will be our best opportunity to gather information about the enemy's fortifications and leaders. While wearing the cloak, scout the three large spires on the grounds of the city. While the shroud will shield you from most of the Scourge, the En'kilah abominations will be able to find you if you get too close.<|endoftext|> <|startoftext|>The Bad Earth<|obj|>Bring 8 clods of Scourged Earth to Chieftain Wintergale at Taunka'le Village.<|text|>By curing the hides with the blighted earth outside the Temple City, Sage Aeire believes she can create a cloak which will cause most of the Scourge minions to ignore your presence. You should blend right in, she says. She'd best be correct. It's our only chance to gather information and plan our counterattack. You should be able to find the earth she needs poking in the areas to the south and west of the fortress. Bring it to me when you've finished gathering it.<|endoftext|> <|startoftext|>What the Cold Wind Brings...<|obj|>Take Ith'rix's Hardened Carapace to High Overlord Saurfang at Warsong Hold.<|text|>You hold the carapace fragment of Ith'rix the Harvester and realize that this is only the beginning. Even now you sense that victory is fleeting. Surely the Lich King has a thousand more beasts like Ith'rix, waiting to be unleashed upon the Horde. Take your trophy and present it to High Overlord Saurfang, inside Warsong Hold. He should be notified of your victory over a powerful Scourge agent.<|endoftext|> <|startoftext|>Return to the Spirit Talker<|obj|>Deliver Imperean's Primal to Spirit Talker Snarlfang at Bor'gorok Outpost.<|text|>You have done what was asked, and now I give you that which you desire. Deliver this primal to the spirit talker back at your Bor'gorok Outpost. If she is wise, she will know a ritual to gain you the information which you seek.<|endoftext|> <|startoftext|>Shrouds of the Scourge<|obj|>Chieftain Wintergale at Taunka'le Village wants you to bring him 5 Scourged Mammoth Pelts.<|text|>To the northeast looms the Temple City of En'kilah, the Scourge's seat in Borean Tundra. From behind its walls, the Scourge commander has sent his Nerubians to surround us. Remaining on the defensive would doom my people, but my advisors differ in their strategies. Durm would charge in blindly, while Sage Aeire favors stealth. The Temple City has blighted the nearby lands and the native creatures. Aeire believes the pelts of the scourged mammoths can serve as a cloak that may hide an infiltrator.<|endoftext|> <|startoftext|>Boiling Point<|obj|>Imperean wants you to beat Simmer and Churn into submission. Return to her at the Ruins of Eldra'nath when they have submitted.<|text|>Ah, it is information that you crave: the whereabouts and condition of your 'farseer'. He did not see so far as to avoid the trouble which befell him. Nevertheless, I will give you the means to acquire the knowledge. But first, you will do some things for me. No doubt you have seen the war between fire and water to the south. Simmer keeps boiling Churn's pool, and the two have been battling for ages. Go to the Charred Rise and Blistering Pool, and convince each of them to stop their bickering.<|endoftext|> <|startoftext|>The Emissary<|obj|>Find Leviroth in the waters below the iceberg floating among the northern edge of Riplash Ruins. Use the Trident of Naz'jan to slay him and return to Karuk to the north of Riplash Strand.<|text|>Raj Naz'jan was the emperor of Riplash when Leviroth was imprisoned. Azshara herself blessed his trident so it would slay the beast should it ever escape. Now you wield it. As much as it disgusts me, I will have my revenge on these barbaric giant-men. Take the trident to the depths beneath Riplash. You will find Leviroth below an iceberg closest to northern Riplash. Drive the trident into his flesh and slay him! Return to whomever sent you when you're done; I wish to see no more of you.<|endoftext|> <|startoftext|>The Sky Will Know<|obj|>Speak with Imperean at the Ruins of Eldra'nath.<|text|>I must find out what happened to my master, Farseer Grimwalker! Earlier, he was observing the magnataur at nearby Magmoth. But one of his grunts just returned, saying that the group had been crushed, and that the farseer was dragged into the depths of the place. Before I send you on a suicide mission, I wish to consult with the spirits to learn more. There is an air elemental known as Imperean in the ruins of Eldra'nath to the west. She is wise and may give you the information we seek.<|endoftext|> <|startoftext|>The Trident of Naz'jan<|obj|>Veehja in Riplash wants you to go to the far northeastern end of the Riplash Ruins. Once there slay Ragnar Drakkarlund and obtain the Trident of Naz'jan from him.<|text|>Five hundred years ago, Azshara imprisoned a being named Leviroth in the waters below. Now these barbarians seek to undo our queen's work! They took over our city and began to sacrifice my brethren to awaken him! When they ran out of naga, they began to take tuskarr. Their spirits will know no peace! I will help you, for it will go a long way towards quelling my vengeance. Their captain, Ragnar, dwells deep inside northeastern Riplash. He has in his possession a golden trident. Bring it to me!<|endoftext|> <|startoftext|>Secrets of Riplash<|obj|>Find Veehja at the ruins of Riplash in Borean Tundra.<|text|>There is someone who might shed light on this mystery. It is rumored that the kvaldir have kept a handful of naga priestesses alive inside the temple. The high priestess, Veehja, will no doubt have great reason to resent her uninvited kvaldir guests. Perhaps she can tell you more about what the writing on the tablet means.<|endoftext|> <|startoftext|>The Tablet of Leviroth<|obj|>Return to Karuk with the information you found on the tablet.<|text|>You scour through the tablet's etchings, looking for any text you can understand. You finally find the following fragment: "The sons of the fog will claim a thousand souls for the one who dwells in darkest waters. His emissary will then awake." Karuk might be interested in this information.<|endoftext|> <|startoftext|>Gamel the Cruel<|obj|>Karuk wants you to defeat Gamel the Cruel at Riplash Strand.<|text|>My own father was slain by the leader of this raiding party, Gamel the Cruel. He has made his abode inside a cave on the beach. You've dealt with his men already. Finish what you've started. Avenge my father and I will share with you what little I still have.<|endoftext|> <|startoftext|>A Father's Words<|obj|>Look for Veehja at the Shrine of Scales on Riplash Strand.<|text|>There is someone who might shed light on this mystery. It is rumored that the Kvaldir have kept a naga priestess alive at the temple on the west side of the shore. She will no doubt have great reason to resent her uninvited Kvaldir guests. Perhaps my father is expecting her to cooperate with you in some way.<|endoftext|> <|startoftext|>Reinforcements Incoming...<|obj|>Seek out Shadowstalker Ickoris at the Warsong Farms Outpost west of Warsong Hold.<|text|> You may not have noticed that we're trying to win a war here. I need all available soldiers at the primary points of conflict. This means that we don't have any real soldiers to spare for these minor incursions. If Barthus wants reinforcements at the farm... ...he shall have them! Report to Barthus's assassins at the farms, west of here. Let them know that reinforcements have arrived.<|endoftext|> <|startoftext|>Hampering Their Escape<|obj|>Etaruk, outside the Coldrock Quarry, wants you to destroy the North Platform, the East Platform, and the West Platform.<|text|>I'm sure you've seen those blue and white platforms hovering over the quarry. They're the transportation the mage hunters used to land their forces here, and now they're loading them up with our artifacts and fragments of our statues. We must stop them before they leave the quarry. The small creatures digging in the quarry carry explosives. Take them and use them to destroy the three floating platforms. The leader keeps watch from a fourth, grounded platform, but we'll deal with him afterward.<|endoftext|> <|startoftext|>Message to Hellscream<|obj|>Take Barthus's Note to Garrosh Hellscream at Warsong Hold.<|text|> Take this to Hellscream at once! In the meantime, I'm going to send a team to scout out the farms. Be sure to tell Hellscream that we're going to need reinforcements.<|endoftext|> <|startoftext|>A Visit to the Curator<|obj|>Etaruk, on the outskirts of the Coldrock Quarry, wants you to kill Curator Insivius.<|text|>The leader of the mage hunter forces is a fearsome creature called Curator Insivius. My people have hunted the beasts of the seas and land for countless generations, but I've never seen anything like this curator before. He's landed one of those flying disks on the upper rim of the quarry and oversees the operation from there. , I can only believe the ancestors themselves sent you to my rescue and I hope you will help me drive the mage hunters from this quarry once and for all.<|endoftext|> <|startoftext|>Untold Truths<|obj|>Find Shadowstalker Luther in Mightstone Quarry.<|text|>We are here by order of Varimathras! The mission of the Shadowstalkers is a simple one: spy. Well, spy with a little assassination on the side. One of my best field agents has gone missing. I haven't heard from him in days, which has left me fearing the worst. No, not death! Death would be ideal. I fear he may have gone rogue... turned traitor even. His last known location was northern Mightstone Quarry. He was gathering intelligence on the Nerubians. Find him. He better be dead...<|endoftext|> <|startoftext|>Nerub'ar Secrets<|obj|>Take Luther's Journal to Shadowstalker Barthus at Warsong Hold.<|text|>You skim through the pages of the book, looking for anything of importance. On the last page you discover what appears to be frantic scribbling: Necrolords. At least a dozen by my count. Farms to west being used as some sort of horrible spawning glade for Scourge. Row upon row of victims. I think they're on to me. Made a dash for the hold. I won't be captured alive. Dreadvenom hemotoxin. If they decide to bite into me, they'll be in for a surprise. Take this information back to Barthus.<|endoftext|> <|startoftext|>Picking Up the Pieces<|obj|>Bring 6 Tuskarr Ritual Objects to Elder Atkanok, who stands outside Coldrock Quarry.<|text|>With the spirits of the murdered craftsmen and shaman at rest, the way is clear for us to complete the ceremonies interrupted by the attack. You must perform a role traditionally reserved for a tuskarr shaman, and you must possess all the necessary ritual items. There is no time to craft new ones, so you will need to scour the quarry for those left by the victims of the attack. Handle these objects with care, for some are centuries old. You may need to wrest them from the hands of the invaders.<|endoftext|> <|startoftext|>Karuk's Oath<|obj|>Karuk wants you to slay 6 Skadir Raiders and 5 Skadir Longboatsmen.<|text|>They call themselves the Kvaldir. My people have legends about them; we call them the tuk-hariq - walkers of the fog. My village was destroyed by these giant mist-men. Everyone I knew was slain, including my father Ariut. By tuskarr law I must seek retribution against those who shed my kin's blood. I am but a fisherman and I've not yet passed the test of manhood... I cannot stand toe-to-toe with the vile Kvaldir. If you were to carry out my blood duty for me, I will be in great debt to you.<|endoftext|> <|startoftext|>Reclaiming the Quarry<|obj|>Etaruk, camped near the entrance to the Coldrock Quarry, wants you to kill 12 Beryl Treasure Hunters.<|text|>You're a welcome sight. My name is Etaruk, and I used to be a craftsman here at the Coldrock Quarry. My companions and I were preparing a new set of statues for their last set of rites when we saw those mysterious blue platforms come flying over the plateau. When they landed, the mages they carried swarmed the quarry, murdering my fellows and plundering the quarry. If we don't stop them, they'll destroy our statues and make off with our artifacts. Will you help me defeat the invaders?<|endoftext|> <|startoftext|>The Honored Ancestors<|obj|>Elder Atkanok outside Coldrock Quarry wants you to identify the statues of Elder Kesuk, Elder Sagani, and Elder Takret.<|text|> Do not be startled, stranger. I am Elder Atkanok, an ancient ancestor of the tuskarr people, a skilled craftsman in my own time and the guardian of this quarry for centuries. The quarry has been overrun, leaving many statues unfinished while the ancestors' spirits wander the world. Will you aid me in righting this wrong? First, I must know the names of these wandering ancestors. Look for the markers near their statues.<|endoftext|> <|startoftext|>Taken by the Scourge<|obj|>Foreman Mortuus at Warsong Hold wants you to free 5 Warsong Peons.<|text|> Peons... We may as well post up a sign offering the Nerub'ar a free meal. See, the problem with a peon is that: (1) they're dumber than dirt; and (2) they're weaker than a leper gnome. Of course they're the first to be taken by the Scourge! This puts me in a bit of a predicament, you see. Without peons, manual labor comes to a halt. No peons, no construction. Find and release my peons. If they're alive, you'll find 'em spun up in webbing throughout Mightstone Quarry.<|endoftext|> <|startoftext|>The Lost Spirits<|obj|>Elder Atkanok, on the outskirts of Coldrock Quarry, wants you to free the spirits of 3 Kaskala Craftsmen and 3 Kaskala Shaman.<|text|>In the attack on the quarry, the shaman and craftsmen working here were slain. The violence threw the spirit world into utter chaos and we'll be unable to guide the ancestors home unless we find a way to soothe the spirits of the murdered. The aggressors themselves pay no heed to the spirits, but their companions, the beryl hounds, sense the spirits and hold them in thrall. Kill the beryl hounds, and using the raw energy left behind, break the imprisonment of the spirits of the innocent.<|endoftext|> <|startoftext|>Leading the Ancestors Home<|obj|>Elder Atkanok wants you to guide the spirits of Elder Kesuk, Elder Sagani, and Elder Takret to their stone monuments.<|text|>With your help, the ancestor spirits can now be guided to their rightful homes, the statues lovingly prepared by Kaskala's craftsmen and shaman. The ceremonies for these ancestors were interrupted during the attack on the quarry, and you will need to complete them. Take with you the objects that you recovered from the quarry, stand in front of the statues with the name markers, and recite this chant. <|endoftext|> <|startoftext|>Patience is a Virtue that We Don't Need<|obj|>Quartermaster Holgoth at Warsong Hold wants you to recover 15 crates of Warsong Munitions.<|text|>We can kill all the Nerubians that we see and destroy all the eggs that we find, but those things won't stop coming until we blow their tunnels and passageways up. Of course, we can't do that without some heavy grade munitions. Unfortunately, most of our stockpile is being used up by the goblins and blacksmiths for our siege tanks and weaponry. We do happen to have a pretty good supply of the stuff out in Mightstone Quarry - underneath all the Nerubian crap. You'll just have to go out and get it for me.<|endoftext|> <|startoftext|>Bury Those Cockroaches!<|obj|>Quartermaster Holgoth at Warsong Hold wants you to use the Seaforium Depth Charge Bundle to destroy the Nerub'ar sinkholes to the south, east, west and north of Warsong Hold.<|text|>North, south, east and west. Those are the locations that you should be concerned about. Surrounding this fortress, within Mightstone Quarry, are four perfectly situated Nerub'ar sinkholes. Be very careful with that package. Mishandle it and you'll be dog meat. Inside the bundle are seaforium depth charges. Get to each of those Nerub'ar sinkholes and plant a depth charge at their center point. If all goes well, the tunnels will collapse. Get a move on!<|endoftext|> <|startoftext|>Lost and Found<|obj|>Speak to James Deacon at the inn in Valiance Keep.<|text|>Poor Mr. Allerton might yet help us find my brother. I borrowed it, ok? Let's see, does that enlistment card have a date? William saw Thassarian at the enlistment line. Their entries must be near each other... here it is! He was assigned to... Unit S? All the other military units are named after Alliance towns. Who's in the unit? Where are they deployed? We need rumors. See if the innkeeper's heard anything.<|endoftext|> <|startoftext|>The Late William Allerton<|obj|>Bring the Enlistment Card to Leryssa at Valiance Keep in Borean Tundra.<|text|>William's neck has been cut by a sharp object. Further inspection reveals a single clue to bring to Leryssa - an enlistment card bearing the name of William Allerton.<|endoftext|> <|startoftext|>A Deserter<|obj|>Find the prison inside Inner Hold in Valiance Keep and speak to the deserter.<|text|>Unit S... Unit S.... hmmmpph.... don't make any sense... it oughta be named after a town... Darkshire was sent to Dragonblight. The Goldshire boys were sent to the Fjord. Where did I hear... Oh, yes... the deserter! There's a turn-tail in the barracks prison. Got thrown in not too long ago. Kept saying that "S" stood for suicide. Look for the deserter. He might have some information for you.<|endoftext|> <|startoftext|>Cutting Off the Source<|obj|>Overlord Razgor at Warsong Hold wants you to destroy 10 Nerub'ar Egg Sacs.<|text|>Aerial reconnaissance of the quarry reports that the Nerubians are storing their eggs on the scaffolding surrounding the base. Smart beasts these are... They're keeping the eggs high and dry, away from the epicenter of conflict. You're going to have to go back out there and track down their eggs. Find 'em, smash 'em, and trash 'em. Each egg destroyed means twenty less Nerubians feeding on our corpses.<|endoftext|> <|startoftext|>In Wine, Truth<|obj|>Salvage a bottle of Kul Tiras Wine from the underwater shipwreck northeast of Valiance Keep and bring it to Old Man Colburn in the Valiance Keep inn.<|text|>The military was all that old man Colburn had. After he retired, he still clung to it like a lifeline. He knows the name of every general, unit, brigade, detachment... you name it. He's the man you need. Problem is, his mind is scarred. He won't talk to anyone unless he gets his Kul Tiras wine. Takes him back to the times he was a marine. I haven't received a shipment in months. The last merchant ship out of Kul Tiras sunk northeast of here. See if you can salvage a bottle to bring Colburn.<|endoftext|> <|startoftext|>Thassarian, My Brother<|obj|>Look for William Allerton inside the Farshire mine.<|text|>I recently received word from William Allerton, a family friend, that my brother enlisted here in Valiance Keep on the same day he did. Thing is... my brother's been dead for years. I sold everything I owned to come looking for Thassarian, only to be stonewalled by the local bureaucracy. I've even been threatened with arrest if I keep snooping around. I need someone in the good graces of the higher-ups... someone like you. If you can help me, I heard that William's stationed at the Farshire mine.<|endoftext|> <|startoftext|>The Defense of Warsong Hold<|obj|>Report to Overlord Razgor at the hut on the south side of Warsong Hold.<|text|>It seems that we always meet in the direst of circumstances, Scarab Lord. Were you not saving the world from certain destruction the last time we met? Your assistance is most welcome in Northrend, despite what the young chieftain might say. If we had even a dozen more soldiers with your power, we would be sitting in Orgrimmar right now, hunched over a warm fire. Report to Overlord Razgor, right outside the main entry to Warsong Hold, to the south.<|endoftext|> <|startoftext|>Taking Back Mightstone Quarry<|obj|>Overlord Razgor at Warsong Hold wants you to kill 15 Nerub'ar Nerubians.<|text|>While Warsong is protected by 10 feet of steel and stone on all sides, this quarry is soft and primed for attacks by the Nerubians. Beyond this quarry stand thousands of Scourge, awaiting orders to attack. Should the Nerubians take down our inner defenses, we will be overrun by the undead legions of Arthas. We can't let that happen - which is why you're going on the offensive and slaughtering the Nerubians in the quarry. Blood and thunder, soldier! Take 'em both with you.<|endoftext|> <|startoftext|>The Defense of Warsong Hold<|obj|>Report to Overlord Razgor at the hut on the south side of Warsong Hold.<|text|>Do not let Hellscream dissuade you from your duties as a soldier of the Horde. He bears a terrible burden in these frozen wastes, with the outcome of his charge resulting in victory over the Scourge or the extinction of all life on Azeroth. It is for this reason that we require your strength and wisdom. The Scourge have begun their assault upon this fortress. Our soldiers steady the line, but are in desperate need of backup. Report to Razgor. He is stationed directly outside of Warsong Hold.<|endoftext|> <|startoftext|>The Defense of Warsong Hold<|obj|>Report to Overlord Razgor at the hut on the south side of Warsong Hold.<|text|>Hellscream has the weight of the Horde upon his shoulders. Do not be dissuaded from your duties because of his temperament. Did you think that I would forget the name of a hero of Orgrimmar? It is not every day that I have the pleasure of putting the head of Nefarian on a pike! The Scourge have begun their assault upon this fortress. Our soldiers steady the line, but are in desperate need of backup. Report to Razgor. He is stationed directly outside of Warsong Hold.<|endoftext|> <|startoftext|>We Strike!<|obj|>Help Longrunner Proudhoof and his Warsong raiders to survive the assault upon Steeljaw's Caravan and finish off the spirit of Force-Commander Steeljaw.<|text|>One of your orcs named Steeljaw tried to save some time by taking a shortcut through our burial grounds. This had better not be how your Horde normally acts, or you will find the taunka to be the end of you! But, you look as if you want to help fix this situation. Good! Steeljaw's cursed spirit now haunts this place and disturbs the remains of my ancestors. We must put an end to him! If we live through this, tell your Overlord Bor'gorok at the outpost to the north. Are you with me?<|endoftext|> <|startoftext|>Report to Steeljaw's Caravan<|obj|>Speak with Grunt Ragefist at Steeljaw's Caravan.<|text|>That dimwitted cur, Steeljaw, tried to take our caravan of supplies on a shortcut through a taunka graveyard! We just struck up relations with them! Now the caravan lies in ruins, overrun by the taunka spirits that rose out of their graves as he was trampling them. Head south and see if you can salvage the situation. I sent Grunt Ragefist and a few others down there with him to help out. Why don't you see if you can lend a hand.<|endoftext|> <|startoftext|>The Honored Dead<|obj|>Grunt Ragefist at Steeljaw's Caravan has asked you to use Ragefist's Torch to burn any combination of 10 Dead Carvan Guards and Workers.<|text|>Our fallen deserve a hero's funeral, but we cannot bury them here on sacred taunka ground. I'll not ask you to drag their bodies back here, but take this and head further into the cemetary. When you come across our dead caravan guards and workers, put them to the torch. Honor our dead!<|endoftext|> <|startoftext|>Abduction<|obj|>Donathan wants you to use the Arcane Binder on a wounded Beryl Sorcerer at Beryl Point and return to Amber Ledge with him.<|text|>, we have a situation. I've just learned that one of our archmages en route from Dalaran has gone missing. Naturally, we suspect the mage hunters are behind her disappearance. Time is clearly of the essence. We must know what has become of Lady Evanor at once if we are to have any hope of rescuing her. Take this device. Return to Beryl Point and use it on a Beryl sorcerer when he is near death. It should bind him long enough for you to bring him here for questioning.<|endoftext|> <|startoftext|>REUSE<|obj|>Destroy the elemental Ahune within Blackfathom Deeps.<|text|>Stop Ahune from coming to Azeroth and inciting an elemental war!<|endoftext|> <|startoftext|>Hellscream's Vigil<|obj|>Speak with Garrosh Hellscream in Warsong Hold.<|text|>Throm-Ka! Welcome to Warsong Hold. My heart swells with pride to see that such a distinguished hero of the Horde has answered the call of duty! This impregnable fortress is a testament to the tenacity of the Horde. Through much we have battled to establish this foothold in Northrend. It is from here that our journey to Icecrown begins and it is through the leadership of the son of Hellscream that we will succeed! Garrosh awaits your arrival below. Lok'tar ogar!<|endoftext|> <|startoftext|>Hellscream's Vigil<|obj|>Speak with Garrosh Hellscream in Warsong Hold.<|text|>Throm-Ka! Welcome to Warsong Hold. My heart swells with pride to see that such a distinguished hero of the Horde has answered the call of duty! This impregnable fortress is a testament to the tenacity of the Horde. Through much we have battled to establish this foothold in Northrend. It is from here that our journey to Icecrown begins and it is through the leadership of the son of Hellscream that we will succeed! Garrosh awaits your arrival below. Lok'tar ogar!<|endoftext|> <|startoftext|>Put Them to Rest<|obj|>Put 20 taunka spirits, either Ghostly Sages or Risen Longrunners, to rest and then report back to Grunt Ragefist at Steeljaw's Caravan.<|text|>Force-Commander Steeljaw's idiocy caused this mess. What was he thinking taking a caravan through a taunka burial mound? Still, what's done is done. Now it is up to us to deal with the consequences. Overlord Bor'gorok asked me to help Longrunner Proudhoof in any way that I can. The longrunner has asked that we lay to rest the spirits of his ancestors. What do you say? Are you enough to handle such a simple task?<|endoftext|> <|startoftext|>REUSE<|obj|>Destroy the elemental Ahune within Blackfathom Deeps.<|text|>Stop Ahune from coming to Azeroth and inciting an elemental war!<|endoftext|> <|startoftext|>Prison Break<|obj|>Librarian Donathan on Amber Ledge wants you to collect the Beryl Prison Key from one of the Beryl Mage Hunters at Beryl Point and use it to release a trapped mage from an arcane prison.<|text|>Greetings. I am Donathan, a loyal representative of Dalaran. Forgive my abruptness, but we find ourselves in the midst of a crisis. Mages all across Azeroth are being abducted and I have been authorized to conscript anyone able to assist in the unraveling of this mystery. The camp just south of ours is where our investigation begins. I call upon you to rescue one of the imprisoned mages held there. You must obtain a key from one of the mage hunters and use it to open an arcane prison.<|endoftext|> <|startoftext|>The "Chow" Quest (123)aa COPY<|obj|>Kill Kobold Vermin, 2 of em.<|text|>$Tpunk;! Kill Kobold Vermin, 2 of em.<|endoftext|> <|startoftext|>The "Chow" Quest (123)aa COPY<|obj|>Kill Kobold Vermin, 2 of em.<|text|>$Tpunk;! Kill Kobold Vermin, 2 of em.<|endoftext|> <|startoftext|>Monitoring the Rift: Sundered Chasm<|obj|>Garren at Amber Ledge wants you to use the Arcanometer at the Sundered Chasm anomaly and return to him with the readings.<|text|>Did you feel that?! That was just an aftershock... you should've been here a few minutes ago! I'm afraid I must call upon your services again. My instruments indicate that there is an immense disruption just west of here, far beneath the water's surface. Just as before, I need you to take the arcanometer and capture the anomaly's data. I'll cast a spell that will enable you to breathe underwater. If it wears off before you find it, come let me know and I'll renew its effects.<|endoftext|> <|startoftext|>Nick of Time<|obj|>Midge in Valiance Keep wants you to go to Amber Ledge to the north and thank those there for rescuing her.<|text|>I told them all that I remember. Why don't they believe me? I was gathering herbs by the rift. They came from nowhere, dark wizards with magical beasts. I was surrounded! A huge magical cube appeared above me. It opened up and pulled me inside. I swear it's true! Just as it began to close around me, my rescuers swooped in on the backs of drakes - It was amazing! My captors scattered and I was able to escape. I never thanked them for saving me. Please, if you see them, pass on my gratitude.<|endoftext|> <|startoftext|>Learning to Communicate<|obj|>King Mrgl-Mrgl has given you a conch to use upon Scalder's remains. Return The King's Filled Conch to him at Winterfin Retreat.<|text|>To help, you must learn how to speak the Winterfin dialect. We'll work with the forces of nature and magic to do that. Take this empty conch shell. At the bottom of the watery trench below exists Scalder, an elemental of air and watery fury. Once she is defeated, use the conch upon her remains to capture her magical steam. Return the full conch to me, and I'll imbue my knowledge of the Winterfin tongue into you. Luckily, a friend taught me a water breathing spell, which I will cast upon you.<|endoftext|> <|startoftext|>Return to Atuik<|obj|>Deliver the bad news to Elder Atuik at Kamagua.<|text|>Return to Elder Atuik at Kamagua. He and the rest of my people must be warned of this impending doom that approaches from the sea. Use the Ancient Lift to reach him. Please hurry!<|endoftext|> <|startoftext|>Keymaster Urmgrgl<|obj|>Glrglrglr inside the Winterfin Caverns has asked you to retrieve Urmgrgl's Key.<|text|>I have to get out of these caverns! There's magic stuff seeping in from Coldarra, above, and affecting everyone's minds. I don't intend to be controlled like these others! Keymaster Urmgrgl is in the cave below and to the south. He holds the key to my cage. Get it from him and bring it back so that I can unlock my cage and get out of here. Hurry!<|endoftext|> <|startoftext|>Orfus of Kamagua<|obj|>Find Orfus of Kamagua at the Ancient Lift in Howling Fjord.<|text|>Hail, traveler. I am Lunk-tusk of the Kalu'ak. We are known as tuskarr to your people. My partner and I were recently sent up to investigate strange happenings along one of our hunting trails. It was when we approached the graveyard known as Shield Hill that we were attacked by the undead. I was lucky to make it to this camp, but I am uncertain as to what became of Orfus. We parted ways at the Ancient Lift, southeast of here along the cliff edge. Will you go see if he is ok?<|endoftext|> <|startoftext|>Too Close For Comfort<|obj|>Endorah wants you to go to Amber Ledge north of Warsong Hold and thank those there for rescuing her.<|text|>I told them all that I remember. Why don't they believe me? I was gathering herbs by the rift. They came from nowhere, dark wizards with magical beasts - I was surrounded! A magical box appeared above me, opened up and pulled me inside. Just as it began to close around me, my rescuers swooped in on the backs of red drakes. It was breathtaking! I never thanked them for saving me. Please, find them, and pass on my gratitude.<|endoftext|> <|startoftext|>A Return to Resting<|obj|>Use the Bundle of Vrykul Artifacts at the ransacked burial mounds of Shield Hill to return the Frozen Heart of Isuldof, the Shield of the Aesirites, the Staff of Storm's Fury and the Ancient Armor of the Kvaldir.<|text|> Within this satchel are the artifacts that you recovered. Locate the burial mounds of Shield Hill, far to the southeast, where the items were originally stolen from and return the artifacts. It is my hope that this gesture will quell the spirits that now haunt our hunting grounds. Be strong...<|endoftext|> <|startoftext|>Monitoring the Rift: Cleftcliff Anomaly<|obj|>Garren on Amber Ledge wants you to use the Arcanometer at the Cleftcliff Anomaly.<|text|>Greetings. I am Garren of Dalaran. Not long ago, the rift was a peaceful place - geothermally speaking at least. Recently though, earthquakes have occurred with alarming frequency and scars in the earth have appeared, exposing unique energy fields of chaotic power. My mission here is to chart and monitor these anomalies. My instruments indicate that another has appeared on the cliff face to the southwest. Take this device with you and use it when you locate the new disruption.<|endoftext|> <|startoftext|>Escape from the Winterfin Caverns<|obj|>Escort Lurgglbr to safety and then report to King Mrgl-Mrgl at Winterfin Retreat with the good news.<|text|>The lock on my cage doesn't look too solid, but I'm not foolish enough to try to leave without assistance. Will you help me safely get out of these caverns? There's no time to waste. When you get back to the retreat, please let the king know that I'm okay. He's sure to give you a reward.<|endoftext|> <|startoftext|>The Ancient Armor of the Kvaldir<|obj|>Recover the Ancient Armor of the Kvaldir and deliver it to Orfus of Kamagua in the Howling Fjord.<|text|>I was on the vessel that was bringing in the armor. We'd just boarded the ship and were headin' back here when we were attacked by a Forsaken destroyer. They boarded our ship, took all the booty for themselves, and then sunk her. That was the last I'd seen of that armor. If you want, you can take my bomber from Scalawag to the dreaded isle that the destroyer be docked. Talk to my woman, Alanya, outside. She'll get you on the bomber. If you manage to find the stuff, don't you dare bring it back!<|endoftext|> <|startoftext|>The Spare Suit<|obj|>Return King Mrgl-Mrgl's Spare Suit to him at Winterfin Retreat.<|text|>Very well, your king's secret is safe with me as long as he continues to help us against our enemies. Here, take this to him. I cleaned it up nicely, though I have no idea why he needs a second disguise. Maybe he has something in mind for you?<|endoftext|> <|startoftext|>Succulent Orca Stew<|obj|>Cleaver Bmurglbrm has tasked you with acquiring 7 Succulent Orca Blubber. Return with them to him at Winterfin Retreat.<|text|>Word is, strange , that you might be going after the king of the orcas, Glrggl. That's all fine and good, but if you want to taste the stew that makes life worth living, then you'll bring me back the succulent blubber of the orcas that swim in Glimmer Bay. Hurry... I have quite a bit of cutting to do on this carcass if you want to reap the benefits of your efforts.<|endoftext|> <|startoftext|>Surrender... Not!<|obj|>King Mrgl-Mrgl at Winterfin Retreat has asked you to bring him a Claw of Claximus.<|text|>The time has come to put an end to this unnatural situation. For the Winterfin murlocs to have a chance at a future, Claximus must die! I want you to take my spare murloc suit and enter the Winterfin Caverns under the pretext of surrender. With the white flag in hand, the murlocs won't attack you. You'll find him in the southwestern most corner of the caverns. Once you get close enough, deal with Claximus. Bring me one of his claws as proof that the grisly deed has been done.<|endoftext|> <|startoftext|>I'm Being Blackmailed By My Cleaner<|obj|>King Mrgl-Mrgl has asked you to speak with Mrmrglmr at the northwest end of Winterfin Retreat.<|text|>I have something embarrassing to admit: I'm being blackmailed! Mrmrglmr agreed to clean some of my things, and got hold of my spare murloc costume. He's threatening to reveal my true nature to the other murlocs. I need not explain to you what a disaster that would be! Besides, I have a plan that's going to require that we get that costume back. Please, go to Mrmrglmr at the other end of the Retreat to the north and do whatever he asks of you.<|endoftext|> <|startoftext|>Grmmurggll Mrllggrl Glrggl!!!<|obj|>Mrmrglmr wants you to return to him at Winterfin Retreat with Glrggl's Head.<|text|>If your pathetic little eyes were any good, you'd see that we're being slaughtered by the orcas to the north in the bay! Assuming your precious night elf king wants his spare costume back, I think you'll do me a favor and bring back the head of the king of the orcas, Glrggl: he who swims against the tides of fate -- eradicating the hope of life for all those who hear the siren song of death upon the waves! Be quick about it, Winterfin murlocs are losing their lives even as we waste time talking!<|endoftext|> <|startoftext|>Them!<|obj|>Brglmurgl at Winterfin Retreat has asked you to kill 15 Winterfin murlocs. Any combination of warriors, oracles, and shorestrikers will do.<|text|>Our brothers and sisters across the water are now our mortal enemies. They have kidnapped our tadpoles, driven us out of our village, and killed more of us than I can count. Prove yourself! Swim across the rift and slay them! Despite the favor that the new king has shown you, only then will we consider accepting you here. Fail to do so, and you might as well leave now and never return!<|endoftext|> <|startoftext|>Dangerous Love<|obj|>Get a Guardian's Moldy Card and bring it to Fenstad Argyle in the Undercity.<|text|>There's something unnatural about this epidemic of love. It's disgusting, and as it lowers our defenses, it could be a threat to the all of us. It's bad enough that so many of our people are caught up in this ridiculous behavior. But I think that it has spread even to our guardians, who should be immune to such things. Find one of our guardians and see if they've been caught up in this foolishness.<|endoftext|> <|startoftext|>Oh Noes, the Tadpoles!<|obj|>King Mrgl-Mrgl has asked you to rescue 20 Winterfin Tadpoles. Return to him at Winterfin Retreat once you have done so.<|text|>Oh good, you're back! When the landslide at the village across the water exposed the caverns, a malevolent lobstrok, known as Claximus, came out of the caves and stole the Winterfin tadpoles away. Something happened to all of the murlocs that followed him in there, and when they re-emerged, they were under his control. , you must swim across the waters and rescue the Winterfin tadpoles in the village and caverns. The future of the Winterfin tribe depends upon you!<|endoftext|> <|startoftext|>Winterfin Commerce<|obj|>Collect 5 Winterfin Clams and deliver them to Ahlurglgr at Winterfin Retreat.<|text|>Now that you can speak with the Winterfin, it is time for you to let them get to know you. One of the best ways to do that is to conduct business with them. The murlocs prize clams over any other object and their only surviving merchant is Ahlurglgr. If I were you, I'd collect a handful of Winterfin clams and give them to him as a gift. The clams can be found all over down in the trench, as well as across it in the Winterfin village and their caverns.<|endoftext|> <|startoftext|>Your Continued Support<|obj|>Anchorite Ayuri at Sun's Reach in Sunwell Isle wants you to donate 10 gold.<|text|>We've built a memorial to honor those slain in battle. It's but a small consolation to the families that lost their loved ones. I am taking up a collection to aid the orphans and spouses of our war heroes. If you can spare a small donation it would go a long way.<|endoftext|> <|startoftext|>Enter, the Deceiver...<|obj|>Report to Archmage Ne'thul on the Isle of Quel'Danas, north of Quel'Thalas.<|text|>Despite our best efforts, Kael'thas's sinister plans have been carried out. The Sunwell has been re-ignited in preparation for the Deceiver's arrival. The object that stands before me and below A'dal is a representation of the current status of the Sunwell's defenses. Mighty barriers have been raised, stymieing our attacks against the inner chambers. If ever there were a time that our world needed assistance, it would be now. Report to Archmage Ne'thul at the Isle of Quel'Danas, north of Quel'Thalas.<|endoftext|> <|startoftext|>A Magnanimous Benefactor<|obj|>Anchorite Kairthos wants you to donate 1000 gold to aid in Anchorite Ayuri's efforts. You will be known as of the Shattered Sun if you complete this quest.<|text|>You've done so much for us. We greatly appreciate your assistance. You might have noticed Anchorite Ayuri's efforts outside. She has a big heart and is very convincing, but the donations do not quite add up to what she had expected. If you were to make a large contribution to her cause, I will make sure that word of your deeds in this war spreads far and wide. What do you say?<|endoftext|> <|startoftext|>Ata'mal Armaments<|obj|>Smith Hauthaa needs you to produce 5 Cleansed Ata'mal Metal. Do so by breaking down Ata'mal Armaments on her anvil at the Sun's Reach Armory on the Isle of Quel'Danas.<|text|>The Ata'mal Terrace in eastern Shadowmoon Valley is holy to the draenei, but is now overrun by fel orcs. They have dug up the special ore from that place and created corrupted weapons and armor. I need the armaments to form an alloy with the naga ore. Our anchorites have blessed my anvil with the ability to cleanse them. Retrieve the armaments from the Shadowmoon chosen, slayers and darkweavers. Return them here, breaking down and purifying them upon my anvil, and then hand me the cleansed results.<|endoftext|> <|startoftext|>Intercept the Reinforcements<|obj|>Vindicator Kaalan at the Sun's Reach Armory wants you to speak to Ayren Cloudbreaker and fly over the Dawnblade reinforcement fleet. Use the Flaming Oil to set the ship sails on fire as you fly and once you land, slay 6 Dawnblade Reservists.<|text|>We're making a push to solidify our control of Sun's Reach by capturing the harbor next. Unfortunately a fleet of Dawnblade reservists is on its way to reinforce Kael's forces there. Take this oil and secure a dragonhawk from Ayren Cloudbreaker. You should be able to fly within reach of the ships' sails; once you're close enough, set them on fire. Land in one of the ships and attack the reservists. With their ship sails on fire they won't be able to mount much of a defense.<|endoftext|> <|startoftext|>Open for Business<|obj|>Mar'nah at the Sun's Reach Harbor wants you to gather 5 Bloodberries from the bushes found on Quel'Danas.<|text|>Welcome. There are a number of ways I can assist you in your efforts here. For example, I've recently discovered a recipe for a unique elixir. The bloodberry grows wild in many regions of Azeroth and has long been considered nothing more than a nuisance. I've learned though, that when exposed to the Sunwell's power this plant takes on special properties that can be distilled and imbibed to magnify one's abilites. Bring me a sample from the nearby bushes and I'll show you what I mean.<|endoftext|> <|startoftext|>Crush the Dawnblade<|obj|>Magister Ilastar at Sun's Reach Armory wants you to slay 6 Dawnblade Summoners, 6 Dawnblade Blood Knights and 3 Dawnblade Marksmen.<|text|>We've driven the Dawnblade army out of the Sun's Reach Harbor. Sun's Reach is ours in its entirety. Yet somehow... I'm not entirely satisfied. I want you to go to Dawnstar Village, west of here, and slay any surviving Dawnblade combatants. They sealed their fate when they followed Kael to this place.<|endoftext|> <|startoftext|>Know Your Ley Lines<|obj|>Astromancer Darnarian in the Sun's Reach Sanctum wants you to use the Astromancer's Crystal at the Bloodcrystal, the Dawning Square portal, and the naga shrine at Greengill Coast.<|text|>Freeloaders! You all want instant gratification - never giving thought to the effort required to create even the simplest of portals. Perhaps a little education will instill a bit of gratitude for my ceaseless efforts. Take this crystal. Attune it to the Bloodcrystal to the west, at the Dawning Square portal just south of here, and at the naga shrine at Greengill Coast to the southeast. Perhaps then you'll appreciate your precious translocations....<|endoftext|> <|startoftext|>Keeping the Enemy at Bay<|obj|>Vindicator Kaalan at the Sun's Reach Armory wants you to speak to Ayren Cloudbreaker and fly over the Dawnblade reinforcement fleet. Use the Flaming Oil to set the ship sails on fire as you fly and once you land, slay 6 Dawnblade Reservists.<|text|>We've managed to capture Sun's Reach in its entirety. Unfortunately a fleet of Dawnblade reservists is on its way to take back the harbor. Take this oil and secure a dragonhawk from Ayren Cloudbreaker. You should be able to fly within reach of the ships' sails; once you're close enough, set them on fire. Land in one of the ships and attack the reservists. With their ship sails on fire they won't be able to mount much of a defense.<|endoftext|> <|startoftext|>Taking the Harbor<|obj|>Magister Ilastar at Sun's Reach Armory wants you to slay 6 Dawnblade Summoners, 6 Dawnblade Blood Knights and 3 Dawnblade Marksmen.<|text|>One of Kael's most elite forces, the Dawnblade army, has been stationed at the Sun's Reach Harbor and Dawnstar Village. The harbor is of critical importance to our plans, so any Dawnblade casualties you inflict will be of tremendous help. Kael'thas will rue the day that he turned his back on his people and sided with the Burning Legion.<|endoftext|> <|startoftext|>Disrupt the Greengill Coast<|obj|>Captain Valindria wants you to free 10 Greengill Slaves. Return to her onboard the Silvermoon's Pride at Sun's Reach Harbor once you have done so.<|text|>The naga have taken the Greengill Coast to the southeast. Their females, the Darkspine sirens, are using magic to enslave the indigenous murlocs. It's my responsibility to see to it that whatever the naga are up to over there is disrupted. That's where you come in. , I want you to get the controlling orbs from the female naga and throw them near the Greengill slaves, breaking the orb and setting the murlocs free. My guess is that the murlocs will be incensed and turn on their masters.<|endoftext|> <|startoftext|>A Charitable Donation<|obj|>Anchorite Ayuri at Sun's Reach in Sunwell Isle wants you to donate 10 gold.<|text|>We've taken Sun's Reach from the enemy and our final victory is at hand. The cost was high and many brave combatants gave their lives so we could achieve this. It is my goal to ensure that those who perished in combat are not forgotten. I ask that you take a moment to consider making a donation towards a memorial fund. Any leftover gold will go to the widows and orphans of the fallen.<|endoftext|> <|startoftext|>The Battle Must Go On<|obj|>Harbinger Inuuro wants you to slay 6 Burning Legion Demons and the Emissary of Hate in Dawning Square. Use the Shattered Sun Banner to impale the Emissary of Hate's corpse.<|text|>We must continue to defeat and demoralize the armies of the Legion. The emissaries of hate are Legion shocktroopers deployed to reinforce tactical Legion positions. The enemy rallies around them for they fear them more than they fear us. Today we will change that. Take this banner and slay the demons of the Legion. When you meet the emissary, slay and impale him.<|endoftext|> <|startoftext|>The Air Strikes Must Continue<|obj|>Battlemage Arynna wants you to speak to Ayren Cloudbreaker when you're ready to fly over the Dead Scar. Once there, use the Arcane Charges to kill 2 Pit Overlords, 3 Eredar Sorcerers and 12 Wrath Enforcers.<|text|>We've taken the armory from the enemy thanks to our aerial attacks against the Legion's forces in the Dead Scar. As a matter of fact, it's gone so well that we're going to continue our air strikes against them. Take these arcane charges and use them against their forces. Talk to Ayren Cloudbreaker at the Sun's Reach Harbor when you're ready for flight.<|endoftext|> <|startoftext|>The Battle for the Sun's Reach Armory<|obj|>Harbinger Inuuro wants you to slay 6 Burning Legion Demons and the Emissary of Hate in Dawning Square or the Sun's Reach Armory. Use the Shattered Sun Banner to impale the Emissary of Hate's corpse.<|text|>The Burning Legion holds the Sun's Reach Armory, which is of tactical importance to our operation. As long as their morale remains high we will not wrest the building from their control. The emissaries of hate are Legion shocktroopers deployed to reinforce tactical Legion positions. The enemy rallies around them for they fear them more than they fear us. Today we will change that. Take this banner and slay the demons of the Legion. When you meet the emissary, slay and impale him.<|endoftext|> <|startoftext|>Distraction at the Dead Scar<|obj|>Battlemage Arynna wants you to speak to Ayren Cloudbreaker when you're ready to fly over the Dead Scar. Once there, use the Arcane Charges to kill 2 Pit Overlords, 3 Eredar Sorcerers and 12 Wrath Enforcers.<|text|>The Legion will move against us as soon as their forces to the south are freed up. The Scourge at the Dead Scar are keeping their forces occupied at the moment. It won't last long, however. I want you to fly a dragonhawk over to the scar and put a dent in the demons' numbers with these arcane charges. If all goes well, they won't even notice us taking the armory from Kael's lackeys. Talk to Ayren, the dragonhawk master in the west part of the harbor, when you're ready to fly there.<|endoftext|> <|startoftext|>Don't Stop Now....<|obj|>Smith Hauthaa in Sun's Reach Armory wants you to kill Darkspine Myrmidon to the east and use their keys to steal three pieces of the ore from their chests.<|text|>Now that we have an anvil, I can really get to work. No matter how many supplies we receive, I'll always be able to put the Darkspine Iron Ore to good use. We'll need a constant supply of weapons and armor if we're to be successful here. There are a group of naga on the coast to the east of here. They're collecting ore and placing it in chests for shipment to the Legion. Relieving them of their ore will help our efforts in more ways than one....<|endoftext|> <|startoftext|>Report to Nasuun<|obj|>Tradesman Portanuus has asked you to speak with Exarch Nasuun on the Terrace of Light in Shattrath City.<|text|>I am most glad that you are here! When we took this sanctum from the wretched, we hurried to create a magical portal that leads here from Shattrath City in the Outland. My liege lord, Exarch Nasuun, is heading up the Offensive's efforts to maintain that portal. He asked me to send along any promising candidates who have what it takes to help with acquiring more energy to fuel it. Please, travel to Shattrath City and speak with him inside A'dal's chamber on the Terrace of Light.<|endoftext|> <|startoftext|>The Shield of the Aesirites<|obj|>Return the Shield of the Aesirites to Orfus of Kamagua at the Ancient Lift in the Howling Fjord.<|text|>Here's yer shield. Me hopes it doesn't curse ye like it did me'n'me crew. Ye don't have to go home, but ye can't stay here... I be certain that thar be some that would be interested in getting' it back. Now get that thing off me ship!<|endoftext|> <|startoftext|>Strange Engine Part<|obj|>Take the Strange Engine Part to K. Lee Smallfry in Telredor.<|text|>This strange engine part doesn't look like it fits in a steam pump, much less anything else you've seen. Perhaps K. Lee Smallfry might know something about it.<|endoftext|> <|startoftext|>Making Ready<|obj|>Smith Hauthaa in Sun's Reach Armory wants you to kill Darkspine Myrmidon to the east and use their keys to steal three pieces of the ore from their chests.<|text|>Supplies are inbound, or so I'm told. Regardless, we can ill afford to wait around hoping that help arrives before our offensive stalls. We must make the best of what we have. As for me, I need ore to fashion an anvil so I can begin to upgrade our armor and weapons. There are a group of naga on the coast to the east of here collecting ore and placing it in chests for shipment to the Legion. Relieving them of their ore will help our efforts in more ways than one....<|endoftext|> <|startoftext|>Mutiny on the Mercy<|obj|>Captain Ellis aboard the Sister Mercy in the Howling Fjord has asked that you recover 5 Barrels of Blasting Powder from the ship's hold.<|text|>Aye, we got problems, matey. Me gunners have mutinied! M'n'the crew up top be tryin' to kick Sorlof's keester while dealin' with the mutinous gunners down'blo. Ye're gonna have to go down'blo and deal with those mutinous sea dogs and take their blastin' powder for the big'un o'er on the poop deck. With ye mannin' the big'un, Sorlof is sure to die and give up the booty!<|endoftext|> <|startoftext|>Arm the Wards!<|obj|>Captain Theris Dawnhearth at the Shattered Sun Staging Area wants you to obtain 4 Mana Remnants from Wretched Fiends and Wretched Devourers and use them to energize one of the Crystal Wards surrounding the structures in Sun's Reach.<|text|>We've succeeded in reactivating the crystal wards around the sanctum, but why stop there? We'll build defenses around the other structures, but the Wretched are stubborn and continue to steal power from the crystal wards. Hunt them down and get the mana remnants they carry. Use the remnants to energize the sanctum wards; the safety of our operation depends on it.<|endoftext|> <|startoftext|>The Missing Magistrix<|obj|>Use the Captured Legion Scroll near the portal at Dawning Square. Once you've gone through the portal, find Magistrix Seyla.<|text|>We sent one of our operatives to investigate the fel portal in the middle of Dawning Square, south of here. She never returned. Take this scroll we found on one of the enemy corpses. We believe it will grant you access through the portal. Once through, find Magistrix Seyla and aid her in any way you can.<|endoftext|> <|startoftext|>Sorlof's Booty<|obj|>Slay Sorlof using the Big Gun and recover Sorlof's Booty. Return Sorlof's Booty to Captain Ellis aboard the Sister Mercy.<|text|>Me crew is gonna get the big'un all primed an'ready for ya, matey. She's restin' snuggly on the bow, o'er on the other side of the ship. Go'n man it and be ready to fire when Sorlof is in our sights! Once we take that landlubber down, ye'll have to recover the booty for us, seein' as how we can't leave the damned ship! Bring that booty back to me and ye'll get your cut - the shield...<|endoftext|> <|startoftext|>Further Conversions<|obj|>Vindicator Xayann at the Shattered Sun Staging Area wants you to place the Attuned Crystal Cores inside 5 defeated Erratic Sentries to turn them into friendly units.<|text|>My plan to replace the damaged crystals on the erratic sentries has been a success. We've managed to take the Sun's Reach Sanctum with their help. I've crafted new crystals that will bring more of them under our control; place them inside the hulls of defeated sentries. We'll deploy them to other locations once they're converted.<|endoftext|> <|startoftext|>Rediscovering Your Roots<|obj|>Mar'nah at Sun's Reach Harbor wants you to travel to Razorthorn Rise in Outlands, collect 5 Razorthorn Roots, and return to her.<|text|>My stocks are presently sufficient, but I'll need plenty of razorthorn roots to keep up with the demand. Collecting the roots is difficult, but I know a special method of extraction. Using the glands of the Razorthorn flayers, one can control a ravager there and use it to expose a root. To find the roots, travel to Outlands and fly northeast from Shattrath until you reach Razorthorn Rise. Return to me, once you have collected five of the roots.<|endoftext|> <|startoftext|>Erratic Behavior<|obj|>Vindicator Xayanna at the Shattered Sun Staging Area wants you to place the Attuned Crystal Cores inside 5 defeated Erratic Sentries to turn them into friendly units.<|text|>We lack the numbers to capture the Sanctum at Sun's Reach, but I've a plan that will tip the scales in our favor. The loose energy from the Sunwell has caused the sentries that patrol this island to malfunction. The crystal cores that control their behavior are damaged beyond repair. I've crafted new crystals that will bring them under our control; place them inside of the hulls of defeated sentries. We will need all the help we can get.<|endoftext|> <|startoftext|>Report to Nasuun<|obj|>Tradesman Portanuus has asked you to speak with Exarch Nasuun on the Terrace of Light in Shattrath City.<|text|>I am most glad that you are here! Now that we have taken this sanctum, we must hurry to create a magical portal that will lead to here from Shattrath City in the Outland. My liege lord, Exarch Nasuun, is heading up the Offensive's efforts to do just that. He asked me to send along any promising candidates who have what it takes to help with the portal's creation. Please, travel to Shattrath City and speak with him inside A'dal's chamber on the Terrace of Light.<|endoftext|> <|startoftext|>Discovering Your Roots<|obj|>Mar'nah at Sun's Reach Harbor wants you to travel to Razorthorn Rise in Outlands, collect 5 Razorthorn Roots, and return to her.<|text|>Greetings. I'm afraid I have little to offer here until my reagents are stocked. Of the supplies I require, there is a special reagent, razorthorn root, that is particularly difficult to harvest. Fortunately, I know a secret.... Using the glands of the Razorthorn flayers, one can control a ravager there and use it to expose a root. To find the roots, travel to Outlands and fly northeast from Shattrath until you reach Razorthorn Rise.<|endoftext|> <|startoftext|>The Frozen Heart of Isuldof<|obj|>Recover the Frozen Heart of Isuldof and deliver it to Orfus of Kamagua in the Howling Fjord.<|text|>Some say Jonah was never quite right in the head, but I know the truth. It was the heart. That damned frozen heart! I saw the change in him the second he pulled it from the grave. I could see the blood freeze in his veins... It was then that the madness truly took over. He left us to hole up in his cave on the north side of this island. Last I heard he had thrown the heart in the back of his bear den. Too little, too late... I'll kill you myself if you even think about bringing that heart back here!<|endoftext|> <|startoftext|>Blood for Blood<|obj|>Magistrix Seyla at the Throne of Kil'jaeden wants you to kill 4 Emaciated Felbloods by using the Fel Siphon on them. You will need Demonic Blood from nearby Wrath Heralds to power the Fel Siphon.<|text|>When Kael's forces retreated through that portal, his most loyal lackeys were rewarded with an abominable gift. They stayed behind and gorged themselves on the blood of demons for days. The blood has changed them, given them new powers. It will also prove their undoing. Obtain blood samples from other demons. Use them to power this fel siphon and deprive these arrogant fools of their new powers. Slay them in their weakened state and return to me.<|endoftext|> <|startoftext|>Maintaining the Sunwell Portal<|obj|>Obtain 10 Smuggled Mana Cells and return them to Exarch Nasuun on the Terrace of Light in Shattrath City.<|text|>We must maintain the energy to our portal or it will collapse. The mana cells that the ethereals at Bash'ir Landing have hidden will continue to serve our purposes. The landing sits atop the northwestern corner of the Blade's Edge Mountains, far to the north. Remember, acquire a phase device from one of the ethereals and then use it to locate the smuggled goods. Just be cautious of the phase wyrms that they use to guard the mana cells.<|endoftext|> <|startoftext|>Blast the Gateway<|obj|>Magistrix Seyla at the Throne of Kil'jaeden wants you to use the Sizzling Embers to summon a Living Flare and slay Incandescent Fel Sparks near it until it becomes an Unstable Living Flare. Return to the Legion Gateway with the Unstable Living Flare to destroy it.<|text|>We have to shut down this gateway to stop Legion reinforcements to the Isle of Quel'Danas. Take these embers, they contain one of my creations: a living flare. It is designed to act as a powerful destructive force - as long as it has been provided enough energy. Find the fel sparks that wander the area and slay them near the living flare. The flare will grow in power each time, until it becomes unstable. Once you've achieved this bring the flare to the gateway. It will know what to do.<|endoftext|> <|startoftext|>The Lost Shield of the Aesirites<|obj|>Speak with Captain Ellis aboard the Sister Mercy.<|text|>If you listen real close you can hear cannon fire coming from the northeast. That's Captain Ellis's ship, Sister Mercy. Thing is, Ellis and his entire crew were killed 'bout a month ago. Ghost ship... If it's info you be wantin' 'bout the shield, Ellis is the man to ask. Sister Mercy docks on the small island between here and Sorlof's Strand to pick up more souls for the ship's crew 'bout once every five minutes. There be no shortage of souls 'round these parts...<|endoftext|> <|startoftext|>Grezzix Spindlesnap<|obj|>Speak with Grezzix Spindlesnap.<|text|>The pirate thieves have set up port at Scalawag Point, far to the south. Unfortunately, they have fortified their camp with many deadly defenses. There is someone that might be able to assist us in infiltrating Scalawag. A pirate mercenary by the name of Grezzix Spindlesnap recently came to our village in search of food and shelter. In exchange he gives us information about our enemies and feeds them misinformation about our attack plans. Seek him out at his ship just off the coast here - southwest.<|endoftext|> <|startoftext|>Spirits of Auchindoun<|obj|>Help the Alliance secure a tower in the Bone Wastes.<|text|>Auchindoun's spirits have no stake in the conflict between the Alliance and the Horde, but incurring their favor will give our side an edge in the region. Ancient custom directs the living to pay their respects at spirit towers in the Bone Wastes - though only at specific times of the day. If you can help secure a tower during these times, you will have helped bring the spirits to our side. Should we succeed in gaining the spirits' favor, they will grant us a boon that will aid us in our endeavors.<|endoftext|> <|startoftext|>Elder Atuik and Kamagua<|obj|>Orfus of Kamagua in the Howling Fjord wants you to deliver Orfus's Bundle to Elder Atuik at Kamagua.<|text|> My people are bitterly entrenched in a war with the Northsea Freebooters. If any tuskarr could help us in our quest to right the wrongs of the pirates, it will be Elder Atuik of Kamagua. You must take these clues to him at once. To get to Kamagua you must take the Ancient Lift, behind me. Take the lift directly to Kamagua and find Elder Atuik.<|endoftext|> <|startoftext|>The Staff of Storm's Fury<|obj|>Recover the Staff of Storm's Fury and deliver it to Orfus of Kamagua in the Howling Fjord.<|text|>Those artifacts are cursed and you'd be crazy to go looking for them. I know for certain that anyone that's come into direct contact with any of those items has either gone mad or been killed. Take that staff, for example. Last I heard the ship that held it was abandoned and left to rot on the coast of the Isle of Spears, north of here. If you want that thing, check the ship's hold. Whatever you do, don't bring that staff back here! And steer clear of Abdul! He'll tear your heart out.<|endoftext|> <|startoftext|>Intercepting the Mana Cells<|obj|>Obtain 10 Smuggled Mana Cells and return them to Exarch Nasuun on the Terrace of Light in Shattrath City.<|text|>I have devised a plan to acquire a power source strong enough for the creation of our portal. The ethereal forces at Bash'ir Landing, atop the northwestern Blade's Edge Mountains, have been smuggling mana cells out of Tempest Keep and transporting them to the Sunwell for Kael'thas. They have hidden the cells, but there is a way for you to find them; the ethereal carry phase devices that you can use to see the smuggled goods. Just beware the mana cells' phase wyrm guardians.<|endoftext|> <|startoftext|>Street "Cred"<|obj|>Speak with "Silvermoon" Harry at Scalawag Point about the missing Vrykul artifacts.<|text|>The Northsea Freebooters all fear and respect Grezzix. I'm thinking they recognize my special talents and envy my amazing ship. All you need to do is tag along with my cabin boy, Lou, and you'll be in like... In like tin. Pirates love tin. Just talk to Lou when you're ready to go and he'll take you to Scalawag. Oh yea, you'll want to talk to "Silvermoon" Harry first. He'll have more information on the stuff they pilfered. Just watch what you say around him. He's a freak... crazy for blood elves.<|endoftext|> <|startoftext|>"Scoodles"<|obj|>"Silvermoon" Harry at Scalawag Point wants you to recover his Sin'dorei Scrying Crystal from the orca, "Scoodles."<|text|>One of the first things Jonah Sterling did after he went crazy was to take my prized sin'dorei scrying crystal and feed it to the bane of my existence, "Scoodles" the orca. No I didn't name the damned thing. I just know that she swims out past the ships directly southeast of Scalawag. Kill that overinflated goldfish and rip out my beautiful sin'dorei crystal from its stomach. Do this and we can get down to business.<|endoftext|> <|startoftext|>Spirits of Auchindoun<|obj|>Help the Horde secure a Spirit Tower in the Bone Wastes.<|text|>The draenei might be our enemies, but the spirits of their ancestors in Auchindoun are restless and have no allegiance. The draenei's custom required them to pay their respects at spirit towers at various times during the day. If you can help secure a tower during these times, you will help the spirits return to peace in Auchindoun. The Alliance will try to capture the towers in order to secure the dead's favor. We must ensure that our side succeeds instead.<|endoftext|> <|startoftext|>The Dead Rise!<|obj|>Orfus of Kamagua at the Ancient Lift in the Howling Fjord wants you to find Fengir's Clue, Rodin's Clue, Isuldof's Clue and Windan's Clue.<|text|>The path east of us is a primary hunting trail of the tuskarr. At least that's what it used to be... More recently our hunters have been returning to Kamagua claiming that the dead have risen and are out for blood! That is what has brought my son and me here. Elder Atuik asks that we find resolution in the bluffs. Will you assist us in our time of need? I seek heroes willing to brave the perils of Shield Hill, southeast of here. Search the desecrated graves for clues and return your findings to me.<|endoftext|> <|startoftext|>Learning to Fly<|obj|>Speak with Olrokk at Shadowmoon Village in Shadowmoon Valley.<|text|>Though it may end up hurting my business in the long run, you look the sort that dreams of flying own mount through the skies, rather than being flown from place to place. I understand the feeling completely. You, my friend, need to head to Shadowmoon Village in the northwest corner of Shadowmoon Valley. When you get there, speak with Olrokk about some flight instruction. Mind you, his training's not cheap. But, I think that you'll find it worth your while.<|endoftext|> <|startoftext|>News From the East<|obj|>Speak with Captain Adams at Westguard Keep.<|text|>Westguard needs to know what's going on here. I want you to personally deliver the news to Captain Adams. Whenever you're ready, let me know and I'll put you back in the construct for one final flight. It'll take you to Westguard Keep, but more than likely blow up in the process. It's been a pleasure...<|endoftext|> <|startoftext|>Enemies, Old and New<|obj|>Defeat 10 enemy players in Halaa and return to Karrtog in Garadar.<|text|>Our ancient enemy, the draenei, have returned with powerful allies. They wage war in Halaa, southwest of here. We cannot allow them a victory there as Garadar would be next without a doubt. Go and slay those who would aid our ancient enemy.<|endoftext|> <|startoftext|>WANTED: The Signet Ring of Prince Kael'thas<|obj|>Wind Trader Zhareem has asked you to obtain The Signet Ring of Prince Kael'thas. Deliver it to him in Shattrath's Lower City to collect the reward.<|text|>, today I ask the impossible. Today, you must obtain the signet ring of Kael'thas Sunstrider, lord of the blood elves! It's true, the rumors of his death within Tempest Keep were ill-founded. He has appeared once more, this time at the Magisters' Terrace on the Isle of Quel'Danas. What he is doing there is a tale for someone else to tell you. What I know is that I have innumerable collectors interested in his princely ring, and I mean to acquire it for them. Or rather, I mean for you to do so.<|endoftext|> <|startoftext|>WANTED: Sisters of Torment<|obj|>Nether-Stalker Mah'duun wants you to slay 4 Sisters of Torment. Return to him in Shattrath's Lower City once you have done so in order to collect the bounty.<|text|>It has been whispered to Mah'duun that the sisters of torment are to be sent back to the hells from which they sprang. Mah'duun knows that these demons can be found at the Magisters' Terrace on the Isle of Quel'Danas. You will do this thing to earn the bounty, or you will not.<|endoftext|> <|startoftext|>In Defense of Halaa<|obj|>Defeat 10 enemy players in Halaa and return to Lakoor in Telaar.<|text|>We are not a warlike race. However when war comes to our lands, we do not run away from it. The Alliance and the Horde wage war in the city of Halaa, to the northwest. We do not know what the blood elves are scheming, but any victory for the Horde would be disastrous. The history between our people and the orcs is one of bloodshed and betrayal. Go and slay the enemy in Halaa and you will be rewarded in coin, honor and renown.<|endoftext|> <|startoftext|>The Delicate Sound of Thunder<|obj|>Walt at the Explorers' League Outpost in the Howling Fjord wants you to use the Iron Rune Construct to explore the thundering cave at Baelgun's Excavation Site.<|text|>The cavern that we opened at Baelgun's was the one place that most steered clear of... Can't say I blame 'em. The sound of thunder shot out of that cave! Loud, booming thunder! I think near the end, it was abandoned by all. Bad, bad things happened to any that went in to explore - most never coming back. I want you to check that cave out while you're at Baelgun's. Explore around the titan statue inside and report back with your findings.<|endoftext|> <|startoftext|>The Sanctum Wards<|obj|>Captain Theris Dawnhearth at the Shattered Sun Staging Area wants you to obtain 4 Mana Remnants from Wretched Fiends and Wretched Devourers and use them to energize one of the Crystal Wards surrounding the Sun's Reach Sanctum to the east.<|text|>Our first priority is to capture the Sun's Reach Sanctum. Once we've secured it, we'll be able to use its energy to open a portal from Shattrath. The sanctum is overrun with the Wretched - former blood elves who've devolved into mindless husks of their former selves. Its defenses would've normally prevented this intrusion, but the Wretched have stolen the power sources from the protective wards. Hunt down the Wretched and get the mana remnants they carry. Use them to energize the sanctum wards.<|endoftext|> <|startoftext|>Lightning Infused Relics<|obj|>Walt at the Explorers' League Outpost in the Howling Fjord wants you to use the Iron Rune Construct's Collect Data ability to collect 15 sets of Iron Rune Data.<|text|>Your construct is ready to go. All abilities have been given a once over and I've programmed the machine to both comprehend and speak the language of the titans. Take the construct to Baelgun's Excavation Site, due south of here, and collect data from the lightning infused relics that litter the site. Remember to bluff any iron dwarves that suspect your construct to be a fake. And don't forget about rocket jumping from rune to rune to get around in there! Get on the table when you're ready!<|endoftext|> <|startoftext|>Learning to Fly<|obj|>Speak with Ilsa Blusterbrew at Wildhammer Stronghold in Shadowmoon Valley.<|text|>Though it may end up hurting my business in the long run, you look the sort that dreams of flying own mount through the skies, rather than being flown from place to place. I understand the feeling completely. You, my friend, need to head to Wildhammer Stronghold in the southwest corner of Shadowmoon Valley. When you get there, speak with Ilsa Blusterbrew about some flight instruction. Mind you, her training's not cheap. But, I think that you'll find it worth your while.<|endoftext|> <|startoftext|>Iron Rune Constructs and You: The Bluff<|obj|>Walt at the Explorers' League Outpost in the Howling Fjord wants you to use the Iron Rune Construct's Bluff ability on Lebronski after you've walked on his rug.<|text|>You always gotta have a contingency plan in case your main plan backfires! That's why I've built in some anti-intelligence systems into the construct. Your shiny new ride might rouse some suspicion while you're at Baelgun's excavation site. That's what your bluff ability is for! Just use that any time you're confronted and you'll be safe from harm. Test it out on Lebronski by walking on his rug. Once he starts huffin' and puffin', use the bluff! Get on the work bench when you're ready to begin.<|endoftext|> <|startoftext|>The Best of Brews<|obj|>Take the Dark Iron Ale Keg to Tapper Swindlekeg in Durotar.<|text|>I know a bright like ya wants to stop the hostilities on the surface, eh? Ya want yer nice and merry Brewfest to go off without a hitch. I'll make ya a deal. Take this keg of our finest brew to the Brewfest Organizer outside Orgrimmar, so that we Dark Iron dwarves can be rightly represented! The best brew in all of Azeroth comes from right here in this mountain, and don't ya ferget it!<|endoftext|> <|startoftext|>The Scryer's Scryer<|obj|>Tyrith wants you to use the orb on the balcony in Magisters' Terrace.<|text|>Go to the terrace... use the orb. Hurry... they must be stopped... before they can.... <|endoftext|> <|startoftext|>Hard to Kill<|obj|>Kalecgos has asked you to defeat Kael'thas in Magisters' Terrace. You are to take Kael's head and report back to Larethor at the Shattered Sun Staging Area.<|text|>Welcome to the Sunwell, mortals. Your arrival is indeed timely. As you've now witnessed, the Legion forces work tirelessly, manipulating the Sunwell's power to achieve their malevolent ends. Kael'thas has risen from the ashes of defeat and once more leads them in their efforts. Find him, mortals. He must again be stopped. Other, equally urgent matters require my immediate attention. I shall leave Kael's fate to you. Do not fail. With luck, we shall speak again.<|endoftext|> <|startoftext|>Magisters' Terrace<|obj|>Exarch Larethor at the Shattered Sun Staging Area wants you to search Magisters' Terrace and find Tyrith, a blood elf spy.<|text|>Welcome to the Sunwell. Get yourself settled in and contribute however you can - there's much to do! Me? Yes, I have a little something that needs doing, but I'm not sure you're up to the task. We've had a contact embedded in Magisters' Terrace gathering intelligence for us. He's recently failed to report and I'm growing concerned. The terrace is just up the rise to the east. The information he was collecting is vital to our mission. Think you can handle it?<|endoftext|> <|startoftext|>Iron Rune Constructs and You: Collecting Data<|obj|>Walt at the Explorers' League Outpost in the Howling Fjord wants you to use the Iron Rune Construct's Collect Data ability while standing near the Iron Dwarf Relic.<|text|>The most important part of your job while controlling the construct is the collection of data. I've placed an iron dwarf relic in the cart over yonder. It's the floating, lightning infused crystal. Get on the work bench and I'll put you back in the construct. Once you're back in the driver's seat, use the construct's data collection ability to pick up the test data.<|endoftext|> <|startoftext|>Crisis at the Sunwell<|obj|>Adyen the Lightwarden on the Aldor Rise in Shattrath City has requested that you travel to Sunwell Plateau and speak with Larethor.<|text|>By the naaru, I thank you, for your efforts. Our work is far from finished, however, and I must request that you undertake a critical mission - one as important as any I've issued. Our forces are spread thinly. To compound the strain, we've had to dispatch a contingent to Azeroth to investigate developments at the Sunwell Plateau. You are needed there. Report to Larethor. Tell him that I wish we could spare more men.<|endoftext|> <|startoftext|>We Have the Technology<|obj|>Walt at the Explorers' League Outpost in the Howling Fjord wants you to bring him a Pristine Shoveltusk Hide and Steel Ribbing.<|text|>While the infrastructure for a piece of machinery like this is important, we can't underestimate the appearance of the construct. If we're to fool the iron dwarves the clone must be exact! I can make this happen. Bring me a pristine shoveltusk hide from the shoveltusk of this region and steel ribbing from vrykul in Nifflevar or Baleheim to the northwest.<|endoftext|> <|startoftext|>Meet Number Two<|obj|>Speak to Annie Bonn at Scalawag Point.<|text|>All the good work you've done for us hasn't gone unnoticed. Our second in command, the delightful Annie Bonn, is incredibly impressed with what you've done so far and wants to meet you.<|endoftext|> <|startoftext|>Iron Rune Constructs and You: Rocket Jumping<|obj|>Walt at the Explorers' League Outpost in the Howling Fjord wants you to use the Iron Rune Construct's Rocket Jump ability at Walt's Iron Rune Carving.<|text|>Alright; the time has come for you to climb inside this thing and learn how to use its basic abilities. When you're ready, get on the work bench and I'll get you situated inside the construct. Your first lesson is going to be using the construct's transportation system. You'll notice that the iron dwarves have set up special rune carvings around the dig site. Their constructs use those rune carvings to power up and fly from point to point. Try it with the rune carving I built here.<|endoftext|> <|startoftext|>"Crowleg" Dan<|obj|>Confront "Crowleg" Dan, who is in one of the ships at Scalawag Point. Speak to Handsome Terry when you've completed this task.<|text|>Croaker's spoken, matey. "Crowleg" Dan's on da ship yonder. Best go trace that blaggard, mon. Show'im dis set's not fe be crossed. Gaan back fe Terry when ye keelhaul 'is behind.<|endoftext|> <|startoftext|>Outpost Over Yonder...<|obj|>Deliver Donny's Letter to Stanwad at the Explorers' League Outpost.<|text|>I see that you haven't visited my brothers at the Explorers' League Outpost south of here. Why don't you do Donny a favor and deliver this message to Stanwad. He'll be interested to hear about the activities of the iron dwarves up here. Like I said, mount up and start heading south. You'll see the outpost right before you get to Baelgun's.<|endoftext|> <|startoftext|>We Can Rebuild It<|obj|>Walt at the Explorers' League Outpost in the Howling Fjord wants you to bring him a Large Barrel, Industrial Strength Rope and Dark Iron Ingots.<|text|>Tools? Check. Materials? Negative. If we're going to build this thing, you're going to have to get me the materials. First things first. For the skeletal structure I'm going to need a large barrel from Nifflevar, some dark iron ingots from Valgarde, and industrial strength rope from Baleheim. Nifflevar and Baleheim are vrykul towns northwest of here. Valgarde is located in Daggercap Bay, also to the northwest. Speak with McGoyver to get the ingots. He'll fly you back here once you're all done.<|endoftext|> <|startoftext|>Problems on the High Bluff<|obj|>Speak with Walt.<|text|>As usual, the real work is left up to me and my crew. Thankfully McSorf's team didn't die for nothin'. The cipher they recovered will help us crack the stuff we've found up here - that is if we can ever get back to it! Damned iron dwarves have sprung up like leaks all over the place and are now attemptin' to bury the sites! Can you believe it? Bastards want to bury our finds! Anyhow, talk to Walt over yonder. He'll get you started.<|endoftext|> <|startoftext|>The Best of Brews<|obj|>Take the Dark Iron Ale Keg to Ipfelkofer Ironkeg in Dun Morogh.<|text|>I know a bright like ya wants to stop the hostilities on the surface, eh? Ya want yer nice and merry Brewfest to go off without a hitch. I'll make ya a deal. Take this keg of our finest brew to the Brewfest Organizer outside Ironforge, so that we Dark Iron dwarves can be rightly represented! The best brew in all of Azeroth comes from right here in this mountain, and don't ya ferget it!<|endoftext|> <|startoftext|>Duty Calls<|obj|>Dathris Sunstriker on Scryer's Tier in Shattrath City has insisted that you travel to Azeroth at once and report to Larethor at the Sunwell.<|text|>Hear me. Duty requires that you return to Azeroth. Every able person is to report to the Sunwell Plateau immediately. I'm afraid I have no more information to share, except this: You'll be joining forces with the Aldor for this mission. Speak with a draenei by the name of Larethor when you arrive. Apparently, the situation calls for us to set our differences aside and join forces. Prepare yourself, friend. This sounds serious.<|endoftext|> <|startoftext|>A Traitor Among Us<|obj|>Speak to Zeh'gehn at Scalawag Post.<|text|>Our second in command, Annie Bonn, has been acting rather paranoid as of late. She seems sure we have an infiltrator in our ranks, can ye believe it? Anyhow, we have a foolproof way of uncovering rats around these parts. See, good ole' Zeh'gehn over here happens to be an authentic witch doctor. His family hails all the way from Zul... something or other. Go let him know that we're in need of his divination skills. I must warn ye, only one or two of us can understand anything Zeh'gehn says.<|endoftext|> <|startoftext|>Out of My Element?<|obj|>Donny at Ivald's Ruin in the Howling Fjord wants you to kill 10 Iron Rune Destroyers, 5 Iron Rune Laborers and 2 Iron Rune Sages.<|text|>Keep it down. These iron dwarves are quick on the trigger. Now don't let the activities down in the dig fool you. Those steel-skinned abominations aren't digging anything up! No sir - on the contrary - they're burying the site! For whatever whacked out reason, they don't want anyone finding this place. What kind of dwarf buries ancient relics and dig sites? I'll tell you what kind: the kind you kill with reckless abandon! Get in there and take 'em out!<|endoftext|> <|startoftext|>A Carver and a Croaker<|obj|>Get a Shiny Knife from "Silvermoon" Harry and capture a Scalawag Frog. Bring these to Zeh'Gehn at Scalawag Point.<|text|>Some of the pirates around here... we have our own special way of talking. Zeh'gehn has... many different special ways of talking... all mixed together. From what I can tell he wants a frog and a knife. "Silvermoon" Harry might have a knife on the cheap. There's frogs all over town, just grab one and bring it to him along with the knife. I'd hate to be in the poor critter's shoes, if you know what I mean.<|endoftext|> <|startoftext|>Tools to Get the Job Done<|obj|>Walt at the Explorers' League Outpost in the Howling Fjord wants you to recover his Building Tools.<|text|>I've been studying this deactivated construct for days. I think I can create a reasonable facsimile of the golem that would have room inside to fit one passenger. The idea being that it would fool those iron dwarves and allow us to get inside Baelgun's. Now I'm not gonna be able to make anything with a hammer and poker. I need my tools! Unfortunately I left those behind at Ivald's Ruin when the iron dwarves first attacked. Get me my tools! Ivald's Ruin is located far to the northeast.<|endoftext|> <|startoftext|>Swabbin' Soap<|obj|>Scuttle Frostprow wants you to obtain Big Roy's Blubber as the main ingredient for her magic swabbin' soap. Return to her on the eastern pirate ship at Scalawag Point when you have it.<|text|>Yeah, I got to get the deck swabbed spotless afore Mad Jonah comes 'round. An' I ain't gonna do it on my hands and knees neither! Problem is, we're all outa soap. That's more your problem than mine though, mate. Being the newbie 'round here, I gots a special trip for ya to make. Up on the northwest coast of this island, there's a whole mess o' sea lions. Amongst the nearby ice floes you'll find the alpha bull, Big Roy. Bring me back his blubber and I'll magic-up the best soap ya ever seen!<|endoftext|> <|startoftext|>The Jig is Up<|obj|>Annie Bonn at Scalawag Point wants you to bring her Jonah Sterling's Spyglass.<|text|>I know why you're here. You've been sent to kill our leader, Jonah Sterling. I'd like to offer my help. Jonah's leadership threatens our operation. Attacking the Horde and the Alliance fleets simultaneously? Suicidal. Trying to sell the tuskarr as slaves when they die days after leaving this climate? Disastrous. Jonah's hideout is located inside a cave west of here. Bring me his spyglass as proof of the deed and my first action as leader will be to end all attacks against your allies.<|endoftext|> <|startoftext|>There Exists No Honor Among Birds<|obj|>Hidalgo at the Explorers' League Outpost in the Howling Fjord wants you to use your Trained Rock Falcon to capture 8 Fjord Hawk Eggs.<|text|>You are most definitely ready for the next step in falconry. Take your trained falcon east of here, to the vrykul hawk roost near the Stonewall Lift. From the roost you will send out your falcon to steal the eggs of the hawks. Their nests will be located in remote areas of the cliff walls surrounding the roost. Locate those nests and use your falcon to scavenge for the eggs! Beware the fjord hawk matriarchs. Should you come under attack, use your falcon's escape and soar abilities to flee!<|endoftext|> <|startoftext|>Dead Man's Debt<|obj|>Taruk at Scalawag Point wants you to search for Black Conrad's Treasure on the plateau in the northeastern end of the Isle of Spears, just north of Iskaal.<|text|>You might've heard of Black Conrad, he's a famous pirate around these parts. Well, he had a thing for gambling on my fights. He had a thing for not paying, too. I'd love to collect, but trouble is... he's dead. I was about ready to write the whole thing off, when I came across this... He hid his treasure on tuskarr land. I want you to get it. I'll be damned if I let that bilge sucker get away without paying.<|endoftext|> <|startoftext|>Handsome Terry<|obj|>Don the Pirate Disguise and speak to Handsome Terry inside Scalawag point.<|text|>Your people paid me good money to infiltrate the Northsea Freebooters and get your foot in the door. I talked you up to a fellow in Scalawag Point called Handsome Terry. I told him you come highly recommended. Put your disguise on and go see him. Here comes someone to take you there. You're going to have to prove yourself a bit before they introduce you to their higher ups. But that's all up to you. Remember, once you're inside you're on your own!<|endoftext|> <|startoftext|>Falcon Versus Hawk<|obj|>Hidalgo at the Explorers' League Outpost in the Howling Fjord wants you to use your Trained Rock Falcon to capture 10 Fjord Hawks.<|text|>Do you feel the closeness? Surely you feel a true bond forming between you and your falcon. Would you believe me if I told you that when the time is right you'll be able to see through the eyes of your bird? Aye, it is the ultimate level of falconry. But first you must hunt more! The bird must hone and quicken its reflexes. Send it against a more formidable opponent! The fjord hawks of the region make the tops of the trees around us their homes. They shall be your next target!<|endoftext|> <|startoftext|>The Way to His Heart...<|obj|>Toss Tasty Reef Fish at a Reef Bull to lead it to a Reef Cow. Once you have helped the two to find true love, return to Anuniaq at Kamagua.<|text|>The Northsea Pirates slaughtered the isles' alpha sea lion bull, Big Roy. They made soap from him to clean the decks of their ships! Now the sea lions won't mate. Help me to repopulate their numbers. The reef bulls can be found at the Twin Shores to the southeast. They crave the tasty reef fish that can be found on the east and west sides of the isles. Take this net and gather enough fish, at least a dozen -- maybe more, to lure a bull across the strait to a reef cow.<|endoftext|> <|startoftext|>Jack Likes His Drink<|obj|>Taruk at Scalawag Point in Howling Fjord wants you to collect Jack Adams' Debt.<|text|>Our next customer, Jack Adams, won't be the pushover that Harry was. He spends all day drinking with his friends, tough pirates all of them. Let's not use force this time, could get ugly. See if you can use his drinking habit to your advantage. There's only so much alcohol someone can handle before passing out. Maybe one of the bar wenches will be of assistance. Once he's out, see if you can slip your hand into his pocket and get what's mine.<|endoftext|> <|startoftext|>Gambling Debt<|obj|>Taruk at Scalawag Point wants you to collect "Silvermoon" Harry's Debt.<|text|>I heard you did a little work for Terry. I was hoping someone reliable would show up around these parts. See, pirates love to gamble. They, however, do not love to pay their gambling debt. If you're interested in collecting some coin on my behalf, I'd be willing to give you a cut. Let's start you out with an easy one. "Silvermoon" Harry's a bit of an eccentric, keeps all sorts of expensive blood elf knickknacks inside his tent - yet when I see him he always pretends to be broke. Get my gold.<|endoftext|> <|startoftext|>The Ransacked Caravan<|obj|>Hidalgo at the Explorers' League Outpost in the Howling Fjord wants you to use the Trained Rock Falcon to recover 5 Fjord Turkeys.<|text|>I was leading a caravan here from Valgarde that was attacked by Dragonflayers. I was the only survivor of that ambush. Unfortunately, I couldn't make it back here with the cargo of fjord turkeys. This is the perfect opportunity for you to get your feet wet with your rock falcon. Take this falcon cage and head west down the road leading out of this camp. Use the falcon to capture the loose turkeys and return here when you've gathered enough. Remember to feed the falcon!<|endoftext|> <|startoftext|>Pirates of the North Seas<|obj|>Find Grezzix Spindlesnap on the northern end of Garvan's Reef off of the Southwestern coast of Howling Fjord.<|text|>The past few weeks have seen an increase in pirate attacks against our supply ships. We've hired a goblin spy to pave the way for one of our agents to infiltrate the suspected pirates. This group of Northsea Freebooters operates out of Scalawag Point, on Garvan's Reef. We don't know much about them, but we do know that Sylvanas wants their leader's head. You come very highly recommended. If you take on this task, we can keep our military focused against Arthas' forces. Are you up to it?<|endoftext|> <|startoftext|>Zeh'gehn Sez<|obj|>Return to Handsome Terry to decipher what Zeh'gehn asked of you.<|text|>Is like dis, mon. Ye be wantin' me 'elp spotting some craven bag-o-wire been cardin' da crew? Ye gotta bring me a croaker, matey. Aft I an' I show ye who da blaggard be, mon. Nah, nah, croaker show ye. Ye'll ku fer yerself with yer own deadlights, yahso. Bring us a carver yahso too, 'atsteppa. Galang, bucko.<|endoftext|> <|startoftext|>Trust is Earned<|obj|>Hidalgo at the Explorers' League Outpost in the Howling Fjord wants you to find a Fjord Grub and feed it to one of the falcons in the cage by his feet.<|text|>The first and most important factor in falconry is the bond between the falconer and bird. Trust must be earned by the master! If you are to earn their trust you will first need to fill their bellies. The fjord rock falcon, as these birds are known, primarily eat grubs. Throughout the fjord you will find loose rocks that serve as breeding grounds for these grubs. Find a grub and return here to feed the falcons in the cage.<|endoftext|> <|startoftext|>Arming Kamagua<|obj|>Elder Atuik wants you to obtain 3 Chimaera Horns.<|text|>Issliruk, the spirit of war, is depicted as a silver eagle by my people. Our stories tell of how Issliruk fought against a hundred worgs to save his young. It is time for us, too, to fight against our foes to save our brethren. We will need to craft new weapons. The horns of the frostwing chimaera that make their home in the snowy parts of the island are sharp and are easily crafted into spear tips. Bring me the best of these horns that you can find.<|endoftext|> <|startoftext|>Alicia's Poem<|obj|>You have been asked to deliver Alicia's Poem to Caylee Dak in Shattrath City in Outland.<|text|>Hi, I wrote a poem for my friend Caylee. She likes to hang out with the Aldor in Shattrath City. You know, in Outland? Could you take my poem to her? My mommy says I'm too young to go to Shattrath City!<|endoftext|> <|startoftext|>The Slumbering King<|obj|>Defeat Queen Angerboda and stop the ritual to awaken King Ymiron. Should you manage to do so, return to Westguard Keep and report your success to Captain Adams.<|text|>A sheaf of parchment drops from the still hand of the overlord. Upon it you can discern the outline of the rituals that are taking place in the catacombs below. However, it appears that the queen of the vrykul, Angerboda, is having difficulty awakening King Ymiron. The ritual is taking place within the large chamber, known as the Winter's Terrace, on the north end of Gjalerbron. If you hurry, you may be able to stop her before it is too late.<|endoftext|> <|startoftext|>Seek the Saboteurs<|obj|>Find Coren Direbrew in the Grim Guzzler within Blackrock Depths.<|text|>This scrap of paper seems to have been left behind accidentally by the Dark Iron invaders. While the plans are complicated and written in some form of coded Dwarvish, the signature at the end - "Coren Direbrew" - is clear enough, as is mention of the Grim Guzzler deep within Blackrock Depths. You should seek out the instigator and put an end to these raids.<|endoftext|> <|startoftext|>Feeding the Survivors<|obj|>Elder Atuik at Kamagua in Howling Fjord wants you to obtain 6 pieces of Island Shoveltusk Meat from Island Shoveltusk in the Isle of Spears.<|text|>We tuskarr rely mostly on our fish catch for sustenance. In times of great need, however, we will on occasion hunt land animals. The nearby village of Iskaal was recently attacked by pirates and the survivors just keep pouring in. Our catch has been modest this week, but there are many shoveltusk on the island and their meat is plentiful. Aid my people by hunting these great beasts and obtaining their meat.<|endoftext|> <|startoftext|>Fire Training<|obj|>Toss Water Buckets on 5 fires, then speak with the Masked Orphan Matron in Falconwing Square.<|text|>The guards have set up a fire training area outside the town. We cannot allow the Horseman to destroy what we have worked so hard to rebuild - you should do your duty and train as a fire fighter. Head south through the gate to the crossroads. You'll find the training area there.<|endoftext|> <|startoftext|>Avenge Iskaal<|obj|>Elder Atuik wants you to go to Iskaal and slay 8 Northsea Slavers. Use the Horn of Kamagua should you need assistance.<|text|>The totem of Issliruk is ready, and for that I thank you. We must cast our peaceful ways for the time being and strike at those who've attacked our land and our kin. The pirate slavers that raided Iskaal have lost their minds and slaughtered all their captives. Go to Iskaal, to the east of here and do what must must be done. Take this horn and call on my brethren should you need assistance.<|endoftext|> <|startoftext|>The Fragrance of Money<|obj|>Handsome Terry at Scalawag Point in Howling Fjord wants you to obtain 4 Bear Musk from the Rabid Brown Bears in the surrounding area.<|text|>Us pirates are known for many things, but hygiene isn't one of them. Most pirate ships be carrying five or six times as many rats as people. It's no wonder all the bears on this island caught the rabies soon after we moved in. Long story short, the boss wants 'em all dead. It just so happens I know a recipe for a bear musk fragrance popular among Stormwind nobles. We kill the bears and sell the musk. I see a fine business opportunity for us here. What say ye?<|endoftext|> <|startoftext|>Fire Training<|obj|>Toss Water Buckets on 5 fires, then speak with the Masked Orphan Matron in Brill.<|text|>The deathstalkers have set up a fire training area outside the town. We cannot afford further damage to the buildings of Brill - you should do your duty and train as a fire fighter. Head west past the graveyard, following the road. You'll find the training area there.<|endoftext|> <|startoftext|>The Explorers' League Outpost<|obj|>Deliver McSorf's Bundle to Stanwad at the Explorers' League Outpost in Howling Fjord.<|text|>It's all a bunch of cryptic nonsense! Even with this cipher I can't make heads or tails of these tablets. Admittedly, cryptography is not my strong point. You'll need to take the cipher and tablets to our cryptographer, Stanwad. Unfortunately, I haven't heard from Stanwad in two weeks. He took a team of twenty scientists to the dig sites on the southeastern bluffs of the fjord and hasn't been heard from since. The best I can do is have McGoyver over there give you a lift with his flying machine.<|endoftext|> <|startoftext|>Brewfest!<|obj|>Speak to the Brewfest Organizer.<|text|>Speak to the Brewfest Organizer at the Brewfest Grounds outside of Orgrimmar and receive a free beer.<|endoftext|> <|startoftext|>The Slumbering King<|obj|>Defeat Queen Angerboda and stop the ritual to awaken King Ymiron. Should you manage to do so, return to Camp Winterhoof and report your success to Chieftain Ashtotem.<|text|>A sheaf of parchment drops from the still hand of the overlord. Upon it you can discern the outline of the rituals that are taking place in the catacombs below. However, it appears that the queen of the vrykul, Angerboda, is having difficulty awakening King Ymiron. The ritual is taking place within the large chamber, known as the Winter's Terrace, on the north end of Gjalerbron. If you hurry, you may be able to stop her before it is too late.<|endoftext|> <|startoftext|>Daggercap Divin'<|obj|>Harold Lagras at the bottom of Daggercap Bay wants you to recover 10 Valgarde Supply Crates.<|text|>Hey... Uh... What's up? What are you doing down here? Me? Oh... Well, you see... I'm... Um... I'm trying to clean this place up! Orders from Keller himself! He says to me, "Harry, I want you to put on a divin' bell and search the shipwrecks of Daggercap for OUR stuff..." Say, maybe you could lend me a hand while you're down here. Throughout the bay here are all kinds of goodies, err, I mean supplies. Go out and bring me back whatever you find. Use this diving helm so you don't run out of air and die.<|endoftext|> <|startoftext|>Fire Brigade Practice<|obj|>Throw Water Buckets onto 5 fires, and then speak with the Costumed Orphan Matron.<|text|>With the threat of the Headless Horseman looming, the peacekeepers have been diligent in forming a fire brigade when needed. Do you want to help? West of here, toward the Exodar, the peacekeepers set up a small area to practice fighting fires. Go there and throw buckets onto the blazes. You can fill a bucket from the water barrel here. Good bye. When you're done with fire brigade practice, please visit us again!<|endoftext|> <|startoftext|>Brewfest!<|obj|>Speak to the Brewfest Organizer.<|text|>Speak to the Brewfest Organizer at the Brewfest Grounds outside of Ironforge and receive a free beer.<|endoftext|> <|startoftext|>Fire Brigade Practice<|obj|>Throw Water Buckets onto 5 fires, and then speak with the Costumed Orphan Matron.<|text|>The brave dwarves of Kharanos can form a fire brigade in an instant, now that the Headless Horseman is around. Do you want to help? South of here, the mountaineers set up a small area to practice fighting fires. Go there and throw buckets onto the blazes. You can fill a bucket from the water barrel here. Good bye. When you're done with fire brigade practice, please visit us again!<|endoftext|> <|startoftext|>Gathered Pumpkins NYI<|obj|>Take the bunch of jack-o'-lanterns to the Costumed Orphan Matron.<|text|>Hi! Thanks for driving away the Horseman! Now that he's gone, the matron said we can roam the village! I found some pumpkins that the Horseman dropped. They look scary... will you take them and show them to the matron?<|endoftext|> <|startoftext|>Let's Go Surfing Now<|obj|>Use the large Vrykul Harpoon Gun in Nifflevar to launch yourself into Valgarde. Report your victory over the Vrykul to Guard Captain Zorek.<|text|>Navigating the steep bluffs of Howling Fjord can be nerve-racking! I've come up with a solution to ease that burden by utilizing vrykul technology and dwarven ingenuity. With just a few adjustments and some fine tuning I've created Icehammer's harpoon controller! Of course it hasn't been tested, but that's what you're here for! Take the controller to the big gun in Nifflevar and use it to launch yourself into Valgarde. Report your victory to Zorek. Oh yea, you can keep the controller.<|endoftext|> <|startoftext|>Meet Lieutenant Icehammer...<|obj|>Guard Captain Zorek wants you to take the Harpoon Control Mechanism to Lieutenant Icehammer stationed outside of Nifflevar.<|text|>Do you see those vrykul buildings on the bluffs to the northeast? The vrykul call that place Nifflevar. It's where most of their harpoon attacks on our frigates originate. Well guess what? The time for payback has come. I need you to take this harpoon control mechanism and meet up with Lieutenant Icehammer, who is hiding out in a vrykul building northwest of Nifflevar. When you're ready I'll place you on the back of one of our gryphons and zip you right to him!<|endoftext|> <|startoftext|>Sleeping Giants<|obj|>Ahota Whitefrost has tasked you with slaying 5 Dormant Vrykul. Return to him at Camp Winterhoof when you have done so.<|text|>I've overheard what you've had to say with Greatmother Ankha. With all due respect, she's not having you go far enough. You must also deal with the vrykul that lie dormant in the Waking Halls beneath Gjalerbron! I have no doubt that the rituals involved with awakening them are the key to their downfall. Most likely the necrolords have some device that you can use to bring the vrykul out of their dormant state prematurely. Surely such a disruption will prove fatal to the vrykul.<|endoftext|> <|startoftext|>Sleeping Giants<|obj|>Mage-Lieutenant Malister has tasked you with slaying 5 Dormant Vrykul. Return to him at Westguard Keep when you have done so.<|text|>I've overheard what you've had to say with Father Levariol. Allow me to suggest that he's not having you go far enough. You must also deal with the vrykul that lie dormant in the Waking Halls beneath Gjalerbron! I have no doubt that the rituals involved with awakening them are the key to their downfall. Most likely the necrolords have some device that you can use to bring the vrykul out of their dormant state prematurely. Surely such a disruption will prove fatal to the vrykul.<|endoftext|> <|startoftext|>Forgotten Treasure<|obj|>Handsome Terry at Scalawag Point wants you to bring him 1 Amani Vase and 1 Eagle Figurine from the shipwreck to the south.<|text|>I've made my fortune by specializing in treasure that regular pirates don't appreciate: art, antiquities, collector's pieces. Black Conrad's fleet sank south of here years ago. All the gold and jewelry was picked clean by divers, but two ancient relics remain there. One is a museum-quality Amani vase, the other is an eagle figurine. Go and retrieve them for me and I'll vouch for you with the other pirates. I'll even throw in something to make your underwater adventure a bit more manageable.<|endoftext|> <|startoftext|>Catch the Wild Wolpertinger!<|obj|>Sniperhunter Goro has asked you to capture 5 Stunned Wolpertingers using the Wolpertinger Net. You must be wearing Synthebrew Goggles to see them.<|text|>On Draenor, many creatures posed a tough hunt. However, I've never encountered a creature such as the wild wolpertinger of Azeroth! These beasts are not to be found most of the year, but the sounds and smells of Brewfest seem to draw them out. If you look around, you still may not see them... which is where these goggles come in handy! Prove to me you are a worthy hunter and bring me five of these wolpertingers alive. If you need some goggles, I have some to spare.<|endoftext|> <|startoftext|>Drop It then Rock It!<|obj|>Lieutenant Icehammer in the Howling Fjord wants you to place the Alliance Banner in Baleheim and then defend the banner against attackers.<|text|>I'm not about to put the fate of this mission into the hands of some untested scrub. Now, if you want to prove to me that you've got what it takes to carry out this mission, you'll need to do what I tell you. Take this battle standard and head over to Baleheim, directly north of here. Once you're at Baleheim, find the center of town and drop our flag. Fight off any vrykul dirt bags that attempt to take down our beloved flag and return to me once you've established Alliance dominance!<|endoftext|> <|startoftext|>Harpoon Master Yavus<|obj|>Lieutenant Icehammer in the Howling Fjord wants you to slay Harpoon Master Yavus at Nifflevar.<|text|>That was a fairly strong showing at Baleheim. Before you go off patting yourself on the back there's work to be done at Nifflevar. We've located the vrykul responsible for the majority of the harpoon attacks on our frigates - goes by the name of Yavus. You'll find him in the main harpoon structure on the bluffs of Nifflevar, southeast of here. Track him down and execute him for crimes against the Alliance! Do me proud!<|endoftext|> <|startoftext|>Keeper Witherleaf<|obj|>Lurielle at the Frozen Glade wants you to kill Keeper Witherleaf.<|text|>You have been a great friend and ally to us. There is one more thing I must ask of you. You have seen the corruption of the Twisted Glade and the beasts that dwell there. The blacksouled keepers will continue raising these abominations from the waters and soil of our glade unless we act against them. The most powerful of the blacksouled keepers is known as Keeper Witherleaf. Slay him, and open the way for the redemption of the glade as you once redeemed my sisters.<|endoftext|> <|startoftext|>Test Quest - Craig<|obj|>Vermin, gotta hate 'em.<|text|>Go on a quest!<|endoftext|> <|startoftext|>The Path to Payback<|obj|>Guard Captain Zorek at Valgarde in Howling Fjord wants you to recover the Harpoon Operation Manual.<|text|>Two weeks ago our chief engineer got his hands on a vrykul harpoon gun - the same type of gun that the vrykul use to take down our ships. By studying that gun he managed to put together a comprehensive operation manual. Unfortunately he was abducted and taken north of here to Wyrmskull Village. We eventually did find him, but near death and without the manual. His dying words indicated that the manual was lost in the Utgarde Catacombs, located at the northwest end of Wyrmskull. Get me that manual!<|endoftext|> <|startoftext|>The Enemy's Legacy<|obj|>Go into Nifflevar, north of Ghostblade Post and look for the Saga of the Winter Curse, the Saga of the Val'kyr and the Saga of the Twins.<|text|>As our armies march through Northrend, our enemies will not suffer mere defeat. Their houses will burn, their corpses will be devoured by our plagues, all trace of their existence will be lost. This worries me as a seeker of knowledge. The eastern town of Nifflevar will soon be razed by our forces in Vengeance Landing. The vrykul bard, Helgus, lived there and wrote three sagas: the Saga of the Twins, the Saga of the Winter Curse and the Saga of the Val'kyr. Obtain them before Nifflevar is destroyed.<|endoftext|> <|startoftext|>Shield Hill<|obj|>"Hacksaw" Jenny wants you to bring her 5 Ancient Vrykul Bones from the reanimated Vrykul in Shield Hill, south of New Agamand.<|text|>My work should be extremely easy in a time of war. There ought to be usable body parts everywhere. It's not that simple, though. With these eggheads making all sorts of killer plagues and sending them to enemy towns, most of the material gets contaminated. There is a place, though, where usable samples exist. Shield Hill, south of here, is an ancient vrykul burial ground where the dead walk but are not afflicted with any plague - ours or the Lich King's. Get me some bones, I'll pay ya well.<|endoftext|> <|startoftext|>Trident of the Son<|obj|>Old Icefin wants you to obtain Rotgill's Trident. Return it to him on the small island on the Chillmere Coast.<|text|> <|endoftext|> <|startoftext|>We Call Him Steelfeather<|obj|>Locate Steelfeather circling Fort Wildervar and use the Feathered Charm to discover his secret. Report your findings to Gil Grisert.<|text|>We see one brave hippogryph circling over the fort, then swooping down and taking prey. Jethan over there has taken a couple of shots at the creature, but his arrows bounced right off! We've taken to calling this remarkable creature Steelfeather, but we can't see why he prefers the area around Fort Wildervar. Most hippogryphs are wary of people. Researcher Aderan has helped us fashion a charm from one of the creature's feathers. He claims it will allow the user to see through Steelfeather's eyes.<|endoftext|> <|startoftext|>Brewfest Riding Rams<|obj|>Bring the "Honorary Brewer" Hand Stamp to Driz Tumblequick near the entrance to the Brewfest Grounds in Durotar.<|text|>If you show this hand stamp to Driz Tumblequick, the Ram Racing Apprentice, he'll allow you to purchase Brewfest riding rams.<|endoftext|> <|startoftext|>Locating the Mechanism<|obj|>Guard Captain Zorek at Valgarde in Howling Fjord wants you to bring him a Harpoon Control Mechanism.<|text|>Don't worry; this is all going to lead to something big! HUGE! You're just going to have to trust me for now and do as I ask of you. We need to get the mechanism mentioned in the manual for the next step of the plan. I have a strong suspicion that you'll find one on one of those vrykul that operate the harpoon guns in Wyrmskull Village. You'll find them on the east side of the village, on the docks by the longhouses.<|endoftext|> <|startoftext|>Brother Betrayers<|obj|>Ulfang has asked you to kill the traitorous worgs, Bjomolf and Varg. Return to him in disguise in the Rivenwood after you have done so.<|text|>Watcher Moonleaf is from my dreams! If you are her friend, you are mine. I was alpha male until the last full moon. Then the strange white worg, Garwal, came from the north, and with the help of my once-brothers, he quickly became alpha worg. There is something unnatural about him. To help, you must first kill those who betrayed me. Bjomolf hunts to the northwest of a place called Steel Gate. And look for Varg to the southeast, near the West Spear Tower. They will not be fooled by your form.<|endoftext|> <|startoftext|>Eyes of the Eagle<|obj|>Ulfang has asked you to collect the Eyes of the Eagle. Return to him in disguise in the Rivenwood after you have done so.<|text|>Garwal hides himself behind an unnatural magic. None can see him unless he wants you to. There may be one chance we can take, though. My enemy, the great eagle, Talonshrike, is said to have eyes that can see anything. If you were to take her eyes, then you would surely be able to see Garwal. Talonshrike keeps her nest at the base of a waterfall just to the southwest of the vrykul place called Skorn. If you touch the eggs in her nest, she will come down from the sky to kill you. Get her eyes.<|endoftext|> <|startoftext|>Brother Betrayers<|obj|>Ulfang has asked you to kill the traitorous worgs, Bjomolf and Varg. Return to him in disguise in the Rivenwood after you have done so.<|text|>Mistwalker is from my dreams! If you are his friend, you are mine. I was alpha male until the last full moon. Then the strange white worg, Garwal, came from the north, and with the help of my once-brothers, he quickly became alpha. There is something unnatural about him. To help, you must first kill those who betrayed me. Bjomolf hunts to the northwest of a place the two-legs call Steel Gate. And look for Varg to the southeast, near the West Spear Tower. They will not be fooled by your form.<|endoftext|> <|startoftext|>Eyes of the Eagle<|obj|>Ulfang has asked you to collect the Eyes of the Eagle. Return to him in disguise in the Rivenwood after you have done so.<|text|>Garwal hides himself behind an unnatural magic. None can see him unless he wants you to. There may be one chance we can take, though. My enemy, the great eagle, Talonshrike, is said to have eyes that can see anything. If you were to take her eyes, then you would surely be able to see Garwal. Talonshrike keeps her nest at the base of a waterfall just to the southwest of the vrykul place called Skorn. If you touch the eggs in her nest, she will come down from the sky to kill you. Get her eyes.<|endoftext|> <|startoftext|>The One That Got Away<|obj|>Christopher Sloan at Fort Wildervar wants you to defeat Frostfin.<|text|>The barbfish you brought should work well as bait for most fish, but I fear it'll attract a monster! When I first arrived, I put some of Nat Pagle's favorite bait on my hook and cast it into the water. A huge monster latched on, with giant teeth and icicles hanging from its fins! Would've pulled me into those icy waters if I hadn't cut the line! I can't use the new bait until ol' Frostfin's been dealt with. Use this bait near the sunken boat in the middle of the lake. He won't be able to resist!<|endoftext|> <|startoftext|>Did Someone Say "Souvenir?"<|obj|>Redeem the Brewfest Stein Voucher with Blix Fixwidget in the back of the Brewfest camp.<|text|>Not only are we supplying brew to everyone, we also have steins to give out! Beautiful, commemorative steins all obtained by the most legal of means! Here's a voucher for one. Talk to Blix near the back of the Brewfest camp. He's pretty strange, even more so now that he's always wearing those goggles. He'll handle the voucher for you, and any other Brewfest transaction.<|endoftext|> <|startoftext|>Camp Winterhoof<|obj|>Speak to Chieftain Ashtotem at Camp Winterhoof.<|text|>In my travels as a courier, I've seen a number of strange denizens of the Howling Fjord, but one group stands out. From a distance, they look like tauren, but upon closer inspection, they're quite different -- sturdier and shaggier. I found one of their settlements far to the north, beyond Halgrind, Skorn, and the northern forests. Camp Winterhoof, it's called, and it sits in the foothills of Gjalerhorn near the border with Grizzly Hills. Make contact with them, and see if they might be of use to us.<|endoftext|> <|startoftext|>It Goes to 11...<|obj|>Lieutenant Icehammer in the Howling Fjord wants you to destroy the Dragonflayer Longhouse, Dragonflayer Dockhouse, Dragonflayer Storage Facility and 8 Dragonflayer Defenders.<|text|>We must strike while the vrykul forces are in disarray! Take the harpoon control mechanism to Nifflevar and locate the northernmost harpoon building on the bluff side of the village. Once there, commandeer one of the vrykul harpoon guns that are stationed on the building's deck. Use the harpoon gun to rain hell upon Wyrmskull Village! Destroy the longhouse, dockhouse, storage facility and any defenders that the vrykul may send at you! Do this and Daggercap Bay will become a much safer port!<|endoftext|> <|startoftext|>Call the Headless Horseman<|obj|>Take a Dreary Candle to the Loosely Turned Soil.<|text|>Many dreary candles adorn this pumpkin shrine, which grins, taunting...<|endoftext|> <|startoftext|>There and Back Again<|obj|>Get a keg from the goblin stranded on the road to Bladefist Bay and return it to Ram Master Ray's assistant. If you lose your ram, ask Ram Master Ray for another.<|text|>Am I glad you're here. We are in big trouble! There's been a brew accident on the road to Bladefist Bay, and kegs are no longer being transported. You gotta get us that brew! I'll put you on one of my racing rams and you follow the road to Bladefist Bay. Once you get near him he'll toss you a keg, then you run the keg back here and toss the keg to my more capable assistant. For now, all we want are 3 kegs. Do a good job and maybe we'll have another job for you.<|endoftext|> <|startoftext|>Bark for Drohn's Distillery!<|obj|>Spread the word about Brewfest at the flags outside the auction house in the Valley of Strength, in the Valley of Honor, in the Valley of Wisdom and in the Valley of Spirits.<|text|>So, do you want to help bring strength and honor to Brewfest? We need you to shout at the flags outside the auction house in the Valley of Strength, in the Valley of Honor, in the Valley of Wisdom and in the Valley of Spirits. We'll lend you a racing ram for 4 minutes. Be careful though, the cheap goblins didn't put any apple crates along the way.<|endoftext|> <|startoftext|>Bark for T'chali's Voodoo Brewery!<|obj|>Spread the word about Brewfest at the flags outside the auction house in the Valley of Strength, in the Valley of Honor, in the Valley of Wisdom and in the Valley of Spirits.<|text|>We need to spread the word about the trolls at Brewfest. Ya need to shout at the flags outside the auction house in the Valley of Strength, in the Valley of Honor, in the Valley of Wisdom and in the Valley of Spirits. But I'll make it easy for ya, I'll lend you a racing ram for 4 minutes. Be careful though, the goblins didn't put any apple crates along the way. They are cheap like that.<|endoftext|> <|startoftext|>Now This is Ram Racing... Almost.<|obj|>You have 4 minutes to ride the ram and maintain 3 different levels of speed for 8 seconds.<|text|>So you want to check out the racing rams? The dwarves think they have got a handle on it, but let's be honest, they are drunk most of the time, so how hard can it really be? Now before I let you strut your stuff, you'll need to show me that you can handle these fine, legally obtained creatures. So here's the deal: I'll lend you the use of a ram. You need to prove to me that you can handle using these rams. Keep the ram at a trot, canter and gallop for 8 seconds each.<|endoftext|> <|startoftext|>Call the Headless Horseman<|obj|>Take a Dreary Candle to the Loosely Turned Soil.<|text|>Many dreary candles adorn this pumpkin shrine, which grins, taunting...<|endoftext|> <|startoftext|>Everything Must Be Ready<|obj|>Speak with Gil Grisert at Fort Wildervar.<|text|>When the expeditionary force moves north, Captain Adams expects everything to be ready at Fort Wildervar. The scouts and craftsmen there have been tasked with preparing the gear and rations for our men for the climb into the hills. The captain's famous for his temper, so I want to send someone ahead to check on the preparations. Fort Wildervar is far to the northeast, beyond Skorn, up in the snow-covered areas near the border with Grizzly Hills. Find Gil Grisert there and make sure he is prepared.<|endoftext|> <|startoftext|>Free at Last!<|obj|>Take the Tome of Thomas Thomson to a Masked Orphan Matron in Durotar, Brill or Falconwing Square.<|text|>Rage was my prison, and you have freed me. Though I thought I did right, my soul now weeps for the terror and the death I have caused the good people of Azeroth. Thank you for leading me back to the Light. May I never again lose my way. Take this torn prayer book to an orphan matron, so the children will know that I will haunt them no more.<|endoftext|> <|startoftext|>Brewfest Riding Rams<|obj|>Bring the "Honorary Brewer" Hand Stamp to Pol Amberstill near the entrance to the Brewfest Grounds in Dun Morogh.<|text|>If you show this hand stamp to Pol Amberstill, the Ram Racing Apprentice, he'll allow you to purchase Brewfest riding rams.<|endoftext|> <|startoftext|>Call the Headless Horseman<|obj|>Take a Dreary Candle to the Loosely Turned Soil.<|text|>Many dreary candles adorn this pumpkin shrine, which grins, taunting...<|endoftext|> <|startoftext|>It's a Scourge Device<|obj|>Deliver the Scourge Device to Apothecary Anastasia at the Apothecary Camp.<|text|>The Scourge creature you just destroyed had this device held in its clutches. It has a jewel set into it which looks similar to the one that tops the scourging crystals. Surely, Apothecary Anastasia would like to have a look at this.<|endoftext|> <|startoftext|>Clayton's Quest: Extreme!!<|obj|>Seriously, go slay those Evil Squirrels!<|text|>Clayton wants you to find and slay twenty Evil Squirrels.<|endoftext|> <|startoftext|>Bring Down Those Shields<|obj|>Apothecary Anastasia at the Apothecary Camp has asked you to destroy 3 Scourging Crystals.<|text|>Look at the button on the side of the controller here. I bet if you got close enough to one of those scourging crystals, you could use the controller to bring its shield down. Then it would simply be a matter of destroying the thing before its shield goes back up. Brave enough to hazard another trip down there? I can guarantee a nice reward for you if you can bring down those shields and destroy the crystals. How can you refuse if it means less Scourge, especially ones made from murlocs?<|endoftext|> <|startoftext|>And You Thought Murlocs Smelled Bad!<|obj|>Apothecary Anastasia has asked you to destroy 15 Scourge of any type along the Chillmere Coast. Return to her at the Apothecary Camp once you have done so.<|text|>I came here to investigate a rumor about a Scourge presence nearby. I expected murlocs along the coast down below, but I never thought I'd see this! The Scourge are down there, and they're changing murlocs, and anything else they can get their hands on, into the walking dead! , we will not suffer them to create more of their kind, especially not from murlocs! There is a ramp down to the beach just northwest of the camp. See to it that you deal with the Scourge in a timely fashion!<|endoftext|> <|startoftext|>It's a Scourge Device<|obj|>Deliver the Scourge Device to Explorer Jaren on the Chillmere Coast.<|text|>The Scourge creature you just destroyed had this device held in its clutches. It has a jewel set into it which looks similar to the one that tops the scourging crystals. Surely, Explorer Jaren would like to have a look at this.<|endoftext|> <|startoftext|>Bring Down Those Shields<|obj|>Explorer Jaren on the Chillmere Coast has asked you to destroy 3 Scourging Crystals.<|text|>Look at the button on the side of the controller here. I bet if you got close enough to one of those scourging crystals, you could use the controller to bring its shield down. Then it would simply be a matter of destroying the thing before its shield goes back up. What do you say? You up for it? I can guarantee a nice reward for you if you can bring down those shields and destroy the crystals. It's the least we can do to keep the Scourge from making more of their own kind.<|endoftext|> <|startoftext|>Where is Explorer Jaren?<|obj|>Overseer Irena Stonemantle has asked you to locate her fiance, Explorer Jaren.<|text|>, my betrothed, Jaren, went west with a small group of explorers to check into rumors of artifacts on the Chillmere Coast. But there are murloc down there, and I fear the worst has befallen them. Surely you have time to see if they're alright? There's a way down to the beach just to the southwest, though watch out for the worgs and other things lurking in the woods.<|endoftext|> <|startoftext|>And You Thought Murlocs Smelled Bad!<|obj|>Explorer Jaren has asked you to kill 15 Scourge of any type along the Chillmere Coast. Return to him once you have done so.<|text|>Originally I came down here to investigate some rumors about artifacts to be dug up. I knew that there were murlocs along the coast here, but I never in a million years thought I'd see this. The Scourge are out there, and they're changing murlocs, and anything else they can get their hands on, into the walking dead! , I think it's our duty to do something about this. Think you could take out a good chunk of those Scourge?<|endoftext|> <|startoftext|>I've Got a Flying Machine!<|obj|>The Steel Gate Chief Archaeologist wants you to transport 3 Sacks of Relics from the bottom of the site and take them to the platform on the north or south side of Steel Gate.<|text|>Well, what are you waiting for, there's work to be done! Here's the keys to our flying machine. Grab three sacks of relics and haul them up to the crane platforms on the north and south sides of Steel Gate. I'll mark them for you. Hurry up! We haven't got all day!<|endoftext|> <|startoftext|>WANTED: The Scroll of Skyriss<|obj|>Wind Trader Zhareem has asked you to obtain The Scroll of Skyriss. Deliver it to him in Shattrath's Lower City to collect the reward.<|text|>Today's client seeks something truly unique. It is said that Harbinger Skyriss is a servant of the Old Gods. It is also said that he carries a large scroll that contains their instructions for his domination of life in the universe on their behalf. My current buyer wishes to get hands on that scroll, nevermind that won't be able to read the language upon it. Travel to Tempest Keep's Arcatraz and get it for me, will you?<|endoftext|> <|startoftext|>WANTED: Tempest-Forge Destroyers<|obj|>Nether-Stalker Mah'duun wants you to destroy 5 Tempest-Forge Destroyers. Return to him in Shattrath's Lower City once they all lie dead in order to collect the bounty.<|text|>There are mechanical constructs within the Mechanar which Mah'duun has been told must be dismantled. Go to Tempest Keep, find the tempest-forge destroyers and destroy them. Then you may return to collect the bounty.<|endoftext|> <|startoftext|>WANTED: Pathaleon's Projector<|obj|>Wind Trader Zhareem has asked you to acquire Pathaleon's Projector. Deliver it to him in Shattrath's Lower City to collect the reward.<|text|>I always assumed that Pathaleon the Calculator used magic to project his image across Outland. Apparently I was wrong. My latest customer tells me that the blood elf uses a mechanical device for his communication with the leaders of Prince Kael'thas's special projects. As I understand it, he acquired it from the Zaxxis rebels in the Netherstorm. My client wishes to obtain the projector. Why don't you pay Pathaleon a visit? He can be found within the Mechanar at Tempest Keep.<|endoftext|> <|startoftext|>Call the Headless Horseman<|obj|>Take a Dreary Candle to the Loosely Turned Soil.<|text|>Many dreary candles adorn this pumpkin shrine.<|endoftext|> <|startoftext|>WANTED: Arcatraz Sentinels<|obj|>Nether-Stalker Mah'duun wants you to dismantle 5 Arcatraz Sentinels. Return to him in Shattrath's Lower City once that has been accomplished in order to collect the bounty.<|text|>The sentinels within the Arcatraz have gone haywire. The prisoners run rampant and the guards attack those that would help. Mah'duun hears the speaker on the nether winds. The speaker says to destroy the sentinels. Accomplish this and today's bounty is yours.<|endoftext|> <|startoftext|>WANTED: Sunseeker Channelers<|obj|>Nether-Stalker Mah'duun wants you to kill 6 Sunseeker Channelers. Return to him in Shattrath's Lower City once they all lie dead in order to collect the bounty.<|text|>It has been whispered to Mah'duun that the channelers of the military unit known as the Sunseekers must be killed today. They are to be found within the Botanica at Tempest Keep. You want the bounty, you kill the channelers.<|endoftext|> <|startoftext|>WANTED: Rift Lords<|obj|>Nether-Stalker Mah'duun wants you to kill 4 Rift Lords. Return to him in Shattrath's Lower City once they all lie dead in order to collect the bounty.<|text|>Mah'duun knows where you must go. Mah'duun knows that you must kill rift lords. But, Mah'duun does not know exactly when. I know that does not make sense, but the voice on the winds was not more specific. Travel to the Black Morass through the Caverns of Time and the way shall be made clear.<|endoftext|> <|startoftext|>WANTED: Aeonus's Hourglass<|obj|>Wind Trader Zhareem has asked you to acquire Aeonus's Hourglass. Deliver it to him in Shattrath's Lower City to collect the reward.<|text|>I swear that some of my customers are crazy. There are possessions that you go after, and there are ones that you dare not even think of! My current client is clearly over-the-top insane. He covets the hourglass that Aeonus holds. Yes, you heard right, Aeonus of the Infinite Dragonflight! Who am I to argue since he's paying a king's ransom? So, ready to go to the Caverns of Time and travel to the Black Morass to retrieve it for me?<|endoftext|> <|startoftext|>Steel Gate Patrol<|obj|>You're Steel Gate's ace pilot now, so the Steel Gate Chief Archaeologist wants you to keep patrol around the dig site and fight off anything that attacks.<|text|>Eh? Yer back for another day's work? Well, alright, here's the keys. We don't need any haulin' today, so just keep an eye out for anything suspicious, okay? I've hooked her up with some rockets and a machine gun - just in case.<|endoftext|> <|startoftext|>WANTED: A Warp Splinter Clipping<|obj|>Wind Trader Zhareem has asked you to obtain a Warp Splinter Clipping. Deliver it to him in Shattrath's Lower City to collect the reward.<|text|>Not long ago, I was approached by a kaldorei druidess with a touching request. And plenty of gold, of course! It would appear that the forces of Darnassus wish to restore an ancient of the arcane known as Warp Splinter. The giant tree has been confused or corrupted, I'm not certain, but you'll find it inside of the Botanica at Tempest Keep. She said that all they would need to regrow him was a small clipping.<|endoftext|> <|startoftext|>Super Hot Stew<|obj|>The Rokk in Lower City has asked you to cook up some Demon Broiled Surprise using his cooking pot, two Mok'Nathal Shortribs and a Crunchy Serpent. Return to him when it's done.<|text|>I'm trying to invent something with some real zing. But to be honest, I'm more of an idea goblin these days. I've lost my sense of adventure. But you... remind me of my younger days; ready to take on the world with a sword in one hand and a skillet in the other. I want you to take my beloved cooking pot and head out to Blade's Edge. Throw in some shortribs and crunchy serpent--already cooked for extra flavor--and broil it over an abyssal's corpse, the only thing hot enough to do the trick.<|endoftext|> <|startoftext|>Manalicious<|obj|>The Rokk in Lower City has asked you collect 15 Mana Berries from the Eco-Domes in Netherstorm.<|text|>Wouldn't you know it, I think my foodstuffs are up to date and someone comes along and requests the unusual: Mana Berry Delight. Unfortunately, mana berries are only found in the eco-domes of Netherstorm. Just don't bother looking around Stormspire--it's picked clean. I could only trust someone trained in the culinary arts to pick the best berries, so don't let me down!<|endoftext|> <|startoftext|>WANTED: Murmur's Whisper<|obj|>Wind Trader Zhareem has asked you to obtain Murmur's Whisper. Deliver it to him in Shattrath's Lower City to collect the reward.<|text|>When I'm done speaking, you may not want to take this commission. I have an eccentric client who specializes in the study of dead realities. It is rumored that the being known as Murmur destroyed the last world from which he was summoned. The professor is interested in examining his 'whisper' as he called it to understand how it is that Murmur accomplished such a feat. Will you journey to the Shadow Labyrinth within Auchindoun and retrieve it for me?<|endoftext|> <|startoftext|>Soup for the Soul<|obj|>The Rokk in Lower City has asked you to cook up some Spiritual Soup using his cooking pot. Return to him when it's done.<|text|>Death is in the air. I've never had so many orders for my famous soup--it lifts your spirits and soothes the soul. And I know a fellow cook when I see one! Would you like to help me out and get a cut of the profits? Here, take my cooking pot, gather some clefthoof meat and I'll let you in on a little secret. What makes my soup so good for the soul? It's not chicken--I cook it at the Ancestral Grounds in Nagrand to soak up all that spiritual stuff there.<|endoftext|> <|startoftext|>WANTED: The Epoch Hunter's Head<|obj|>Wind Trader Zhareem has asked you to obtain the Epoch Hunter's Head. Deliver it to him in Shattrath's Lower City to collect the reward.<|text|>The tastes of my customers range from the mundane to the exotic. And sometimes they want to do very mundane things with the exotic objects they seek. Such is the case with my latest request. My client, who shall remain nameless, wishes to obtain the head of the Epoch Hunter to mount on his wall. , will you find a way to travel back in time to Old Hillsbrad and procure said head for my trophy-hunting patron?<|endoftext|> <|startoftext|>WANTED: The Exarch's Soul Gem<|obj|>Wind Trader Zhareem has asked you to recover The Exarch's Soul Gem. Deliver it to him in Shattrath's Lower City to collect the reward.<|text|>Within Auchindoun's Auchenai Crypts many unsavory experiments are undertaken in the pursuit of a greater understanding of the necromantic arts. Many are the spirits that are tortured or destroyed therein. I have a customer who is interested in the liberation of one of those spirits. I have been informed that this spirit is contained within a soul gem held by none other than Exarch Maladaar himself. Seek him out within the crypts with all due haste and return to me with the gem.<|endoftext|> <|startoftext|>WANTED: Malicious Instructors<|obj|>Nether-Stalker Mah'duun wants you to kill 3 Malicious Instructors. Return to him in Shattrath's Lower City once they all lie dead in order to collect the bounty.<|text|>Mah'duun has heard it said that none are as cruel as the six-armed demonesses inside the Shadow Labyrinth. Go to Auchindoun, seek them out, kill them all. If you cannot accomplish so simple a task, we do not have anything further to say to one another.<|endoftext|> <|startoftext|>WANTED: The Headfeathers of Ikiss<|obj|>Wind Trader Zhareem has asked you to acquire The Headfeathers of Ikiss. Deliver them to him in Shattrath's Lower City to collect the reward.<|text|>I've recently been approached by a tauren whose husband is about to be elevated to chieftain. She wishes to make a special addition to his headdress. Specifically, she wants to obtain the headfeathers from the dastardly Talon King Ikiss. If you are interested in collecting my reward, travel to Auchindoun's Sethekk Halls and find him.<|endoftext|> <|startoftext|>WANTED: The Warlord's Treatise<|obj|>Wind Trader Zhareem has asked you to acquire The Warlord's Treatise. Deliver it to him in Shattrath's Lower City to collect the reward.<|text|>While it is known that Warlord Kalithresh of the naga is a great warrior in his own right, there are fewer who know that he has codified all of his knowledge. One of my customers is aware of it though, and is keenly interested in obtaining his treatise. I ask that you travel to the Steamvault in Coilfang Reservoir and obtain this book for me.<|endoftext|> <|startoftext|>Revenge is Tasty<|obj|>The Rokk in Lower City has asked you to cook up some Kaliri Stew using his cooking pot. Return to him when it's done.<|text|>I'm providing the catering for some unusual party guests tonight. One of these fellows was flying around in Skettis and got knocked to the ground by a monstrous kaliri--his leg was broken badly. They've requested something special for his get well party: Kaliri Stew. I can loan you my cooking pot so you can whip up a batch of stew for me. The recipe itself is simple, but you'll need to get a giant kaliri wing and some cooked warp burgers.<|endoftext|> <|startoftext|>WANTED: Shaffar's Wondrous Pendant<|obj|>Wind Trader Zhareem wants you to obtain Shaffar's Wondrous Amulet. Deliver it to him in Shattrath's Lower City to collect the reward.<|text|>Today I have a personal request of you, yet the reward will certainly match the danger. My family has a 'history', shall we say, with Nexus-Prince Shaffar and his followers. If the amulet he wears were to fall into my hands then surely that would mean that he had been dealt with. If the bounty I am offering is of interest to you then journey to his lair within Auchindoun's Mana-Tombs.<|endoftext|> <|startoftext|>WANTED: A Black Stalker Egg<|obj|>Wind Trader Zhareem wants you to obtain a Black Stalker Egg. Deliver it to him in Shattrath's Lower City to collect the reward.<|text|>There is only ever one great mother of the marsh walkers in Zangarmarsh. She is always known as the Black Stalker, and she hatches from one of the eggs left behind when her mother dies. I have a buyer who is interested in one of those eggs. He mentioned something about adding her as a zoo attraction. If you are interested in the reward I am offering, travel to the Underbog and slay the Black Stalker for her egg.<|endoftext|> <|startoftext|>WANTED: Coilfang Myrmidons<|obj|>Nether-Stalker Mah'duun has asked you to slay 14 Coilfang Myrmidons. Return to him in Shattrath's Lower City once they all lie dead in order to collect the bounty.<|text|>Mah'duun hears and obeys, and I now ask you to be my instrument. It has been related to me that the myrmidons of the coilfang tribe must be destroyed. Seek them out within the humid confines of the Steamvault underneath Coilfang Reservoir. I will accept nothing less than their utter annihilation.<|endoftext|> <|startoftext|>WANTED: The Heart of Quagmirran<|obj|>Wind Trader Zhareem has asked you to obtain The Heart of Quagmirran. Deliver it to him in Shattrath's Lower City to collect the reward.<|text|>I have an unusual request. A certain wealthy individual that I am in contact with off-world is interested in a macabre piece. Specifically, she wants the heart of Quagmirran. I hear that the beast has three, but one will suffice for our purposes. As I understand it, you can find Quagmirran resting within a deep pool of water at the Slave Pens.<|endoftext|> <|startoftext|>WANTED: Shattered Hand Centurions<|obj|>Nether-Stalker Mah'duun has tasked you with the deaths of 4 Shattered Hand Centurions. Return to him in Shattrath's Lower City once they all lie dead in order to collect the bounty.<|text|>Do you question your master? Neither does Mah'duun. The blood of the centurions of the Shattered Hand clan is what I seek. You will find them within the Shattered Halls of Hellfire Citadel. If you want the bounty, you will not return until you have slain them all.<|endoftext|> <|startoftext|>WANTED: Keli'dan's Feathered Stave<|obj|>Wind Trader Zhareem has asked you to obtain Keli'dan's Feathered Stave. Deliver it to him in Shattrath's Lower City to collect the reward.<|text|>There is no accounting for taste. Take my most recent buyer for instance. There is a blood orc within Hellfire Citadel known as Keli'dan the Breaker. He bears a most mundane stave; certainly nothing to take a second glance at. And yet, this is what my customer wishes. Who am I to say no? If you desire my compensation, you will find him and his stave within the Blood Furnace.<|endoftext|> <|startoftext|>Demolishing Megalith<|obj|>Defeat Megalith and return to Sage Edan at Camp Winterhoof.<|text|>Binder Murdis created Megalith to be a kind of keystone for the runed giants and to lead them in their mission. Defeating Megalith will leave them lost and without direction. I will ask Chieftain Ashtotem to divert some of our men as we move north and dedicate them to eliminating the last of the runed giants. Without their giants, the Iron Dwarves cannot stand against us. Search the foothills of Frostblade Peak, north of Giants' Run for Megalith and defeat him!<|endoftext|> <|startoftext|>The Lodestone<|obj|>Sage Edan at Camp Winterhoof wants you to compare the Rune Sample with the Broken Tablet.<|text|>We must find what's luring the giants northwest, so we can stop them before they reach their destination. While the rune samples gave us some clues, the unknown runes worry me. When I visited Giants' Run, I noticed a large broken tablet jutting from the ground where the northeastern part of the area met the snow at the foot of Frostblade Peak. Take this sample, compare the runes with the tablet, and see what you can learn about the identity of this lodestone.<|endoftext|> <|startoftext|>WANTED: Bladefist's Seal<|obj|>Wind Trader Zhareem has asked you to obtain Bladefist's Seal. Deliver it to him in Shattrath's Lower City to collect the reward.<|text|>Today I have a very wealthy collector in need of something very unique indeed. Warchief Kargath Bladefist carries upon his person his seal of command, which he uses to sign all official documents. I want you to retrieve it for me. You will find him deep within the Shattered Halls. No doubt you will have to wade through a veritable army to get to him. I have no doubt that you will succeed.<|endoftext|> <|startoftext|>March of the Giants<|obj|>Sage Edan and Camp Winterhoof wants you to use the Runeseeking Pick on the corpses of 4 Runed Stone Giants.<|text|>To the east, at Giants' Run, rune-inscribed stone giants have started to migrate north toward Frostblade Peak. I know nothing of their goals, nor of their destination. The glowing runes inscribed in the stone flesh of the giants guide them on their journey. Fell some of these giants. Take this pick with you and use it on the corpses of the runed stone giants. It will deactivate the runes. Once you've tested enough giants, return to me with your findings.<|endoftext|> <|startoftext|>Fire Training<|obj|>Toss Water Buckets on 5 fires, then speak with the Masked Orphan Matron in Razor Hill.<|text|>The grunts set up a fire training area outside the village. These days, Razor Hill's buildings often catch fire -- you should lend a hand and train as a fire fighter! Head west out of Razor Hill, then turn right as you pass the village's wall. Find the training area, then grab buckets and toss them on the practice fires.<|endoftext|> <|startoftext|>Fire Brigade Practice<|obj|>Throw Water Buckets onto 5 fires, and then speak with the Costumed Orphan Matron.<|text|>With the Headless Horseman at large, the heroes of Goldshire are always ready to form a fire brigade. Do you want to help? North of here, guards set up a small area to practice fighting fires. Go there and throw buckets onto the blazes. You can fill a bucket from the water barrel here, or the one near the fires. Good bye. When you're done with fire brigade practice, please visit us again!<|endoftext|> <|startoftext|>WANTED: Nazan's Riding Crop<|obj|>Wind Trader Zhareem has asked you to obtain Nazan's Riding Crop. Deliver it to him in Shattrath's Lower City to collect the reward.<|text|>Today I have a buyer who is interested in a piece that's held by the mount of Illidan's herald. I, of course, speak of Vazruden the Herald and his dragon mount, Nazan. If you want the finder's fee that I offer in return, find them flying above the Ramparts at Hellfire Citadel and return with the dragon's riding crop. My sources tell me that the item in question is personally held by the dragon. It is said that Nazan refuses to allow Vazruden to strike him with it.<|endoftext|> <|startoftext|>Masked Orphan Matron<|obj|>Speak with a Masked Orphan Matron in either Razor Hill, Brill or Falconwing Square.<|text|>For Hallow's End, orc orphans were taken on a trip to many Horde villages. The orphan matrons thought it would be good for them to see real heroes adventuring in the field. Why don't you visit them? A brave like yourself could strengthen their spirits with tales of your valor! Go to either Razor Hill in Durotar, Brill in Tirisfal Glades or Falconwing Square in Eversong Woods. Speak with the masked orphan matron and she'll introduce you to the children.<|endoftext|> <|startoftext|>Demolishing Megalith<|obj|>Defeat Megalith and return to Researcher Aderan at Fort Wildervar.<|text|>Binder Murdis created Megalith to be the most powerful of the runed giants and to lead them in their mission. Defeating Megalith will leave them lost and without direction. After the expeditionary force arrives, our soldiers will be able to isolate and defeat the remaining giants and oust their Iron Dwarf masters from their camps. Search the foothills of Frostblade Peak, north of Giants' Run for Megalith and defeat him!<|endoftext|> <|startoftext|>Mastering the Runes<|obj|>Bring a set of Iron Rune Carving Tools to Longrunner Pembe at Camp Winterhoof.<|text|>I think I've figured out what the Iron Dwarves are doing. The tools they use are imbued with magic during their forging. When they're used to carve runes, the symbols form much more than mere words. These runes have the power to bind, compel, and twist. If I had a set of those tools, I could mimic the runes in the book. I captured one of these boxes from one of the pavilions at Giants' Run, but it was empty. Look for similar boxes and recover a set of tools from them.<|endoftext|> <|startoftext|>The Lodestone<|obj|>Researcher Aderan at Fort Wildervar wants you to compare the Rune Sample with the Broken Tablet.<|text|>If we can locate what's luring the giants northwest, we might be able to stop them before they reach their destination. Although I was able to decipher many of the runes on the samples you brought me, the ones I don't know concern me the most. When I visited Giants' Run, I noticed a large broken tablet jutting from the ground where the northeastern part of the area met the snow at the foot of Frostblade Peak. Take this sample, compare the runes with the tablet, and see what you can learn.<|endoftext|> <|startoftext|>Costumed Orphan Matron<|obj|>Speak with a Costumed Orphan Matron in either Goldshire, Kharanos or Azure Watch.<|text|>During Hallow's End, human orphanages have organized trips for their orphans to visit Alliance countryside villages. Those poor children would love to see a real like yourself! Why don't you visit them? You'll find orphans at Goldshire in Elwynn Forest, Kharanos in Dun Morogh and Azure Watch in Azuremyst. Speak to the children's ward, a costumed orphan matron, and she'll introduce you to the children.<|endoftext|> <|startoftext|>March of the Giants<|obj|>Researcher Aderan at Fort Wildervar wants you to use the Runeseeking Pick on the corpses of 4 Runed Stone Giants.<|text|>To the east, at Giants' Run, rune-inscribed stone giants have started to migrate north toward Frostblade Peak. What their ultimate destination is, I do not know. The glowing runes inscribed in the stone flesh of the giants guide them on their journey. Use this pick to deactivate the runes on the giants' corpses and return with your findings.<|endoftext|> <|startoftext|> Clear Some Room<|obj|>Deliver the package to Kharanos at least once. Deliver multiple packages for a greater reward.<|text|>We've got tons of packages to deliver to the inn at Kharanos. It needs to get there fast, so I'll let you use my racing ram. I'd be grateful if you delivered just 1 package. But I'm giving you 5 minutes, so deliver as many as you can, and I'll reward you accordingly.<|endoftext|> <|startoftext|>The Book of Runes<|obj|>Longrunner Pembe at Camp Winterhoof wants you to bring him The Book of Runes.<|text|>Chieftain Ashtotem dispatched me on a scouting mission to Giants' Run, a broad, rocky plateau to the southeast, past the Frozen Glade. The area has been taken over by Iron Dwarves who seem to be altering the giants as they emerge from the earth. The iron rune stonecallers and binders carry large tomes with them, which must contain the runes they're carving on the giants. Capture the pieces of this book, assemble them, and bring it back to me. It's the only way we'll understand their plans.<|endoftext|> <|startoftext|>Mastering the Runes<|obj|>Bring a set of Iron Rune Carving Tools to Prospector Belvar at Fort Wildervar.<|text|>I've got a set of picks, hammers, and chisels with me, but they won't work for carving these runes. The tools used by the Iron Dwarves are imbued with magic during their forging. When they're used to carve runes, the symbols form much more than mere words. These runes have the power to bind, compel, and twist. I believe I know how it works, but without a set of those tools, I can't be certain. Look for kits resembling mine near the Iron Dwarf pavilions at Giants' Run and bring them to me.<|endoftext|> <|startoftext|>The Book of Runes<|obj|>Prospector Belvar at Fort Wildervar wants you to bring him The Book of Runes.<|text|>The vast rocky area to the southeast, Giants' Run, has been overrun by Iron Dwarves. Scouts have reported seeing the dwarves coaxing stone giants from the ground, then carving runes on them. I can't fathom their motives, but I suspect they're somehow trying to turn the giants into weapons. The iron rune stonecallers and binders carry large tomes with them, which must contain the runes they're carving on the giants. Capture the pieces of this book, assemble them, and bring it back to me.<|endoftext|> <|startoftext|>The Rune of Command<|obj|>Prospector Belvar at Fort Wildervar wants you to test the Rune of Command and defeat Binder Murdis.<|text|>Can you feel the power emanating from the runes I've carved on this tablet? They're smaller versions of the runes that the Iron Dwarves are using. We'll use it to shut down their operation. Take it to Giants' Run and use it on a stone giant that the dwarves have not altered. The giant should obey you, but I've tailored the runes to restore it to its natural state after a time. The giant may prove a valuable ally in the battle against Binder Murdis, the leader of the Iron Dwarf forces at Giants' Run.<|endoftext|> <|startoftext|>Anguish of Nifflevar<|obj|>Thoralius the Wise wants you to search Nifflevar while you are in the spirit world and find information about the Secrets of Nifflevar.<|text|>All that we know of the vrykul indicates that they only recently appeared in Northrend. Why, then, are we seeing vrykul in visions that date back 15,000 years? Surely if the vrykul had previously existed in Northrend we would have known. You must press on to Nifflevar. To get there you must go northeast, through Wyrmskull Village, and take the path leading up through the dam. Nifflevar is on the bluffs of the fjord. Use the incense burner once you arrive at Nifflevar and search the area for clues.<|endoftext|> <|startoftext|>The Rune of Command<|obj|>Longrunner Pembe at Camp Winterhoof wants you to test the Rune of Command and defeat Binder Murdis.<|text|>Can you feel the power emanating from the runes I've carved on this tablet? They're smaller versions of the runes that the Iron Dwarves are using. We'll use it to shut down their operation. Take it to Giants' Run and use it on a stone giant that the dwarves have not altered. The giant should obey you, but I've tailored the runes to restore it to its natural state after a time. The giant may prove a valuable ally in the battle against Binder Murdis, the leader of the Iron Dwarf forces at Giants' Run.<|endoftext|> <|startoftext|>Call to Arms: Warsong Gulch<|obj|>Win a Warsong Gulch battleground match and return to a Horde Warbringer at any Horde capital city, Wintergrasp, Dalaran, or Shattrath.<|text|>The Alliance is an insidious enemy. They claim to defend the Ashenvale forests to justify their acts of aggression against our territories in the Barrens. Today we have an opportunity to drive the enemy from our lands once and for all. Go to Warsong Gulch and take back what is rightfully ours!<|endoftext|> <|startoftext|>Call to Arms: Eye of the Storm<|obj|>Win an Eye of the Storm battleground match and return to a Horde Warbringer at any Horde capital city, Wintergrasp, Dalaran, or Shattrath.<|text|>We will fight and crush the enemy wherever we find them. Azeroth, Outland, the place makes no difference. We cannot allow the Alliance to establish superiority in the Eye of the Storm. Take the battle to them today... tomorrow it might be too late!<|endoftext|> <|startoftext|>Call to Arms: Alterac Valley<|obj|>Win an Alterac Valley battleground match and return to a Horde Warbringer at any Horde capital city, Wintergrasp, Dalaran, or Shattrath.<|text|>We've recently come extremely close to driving the Stormpike invaders from Alterac Valley. As a result we're redirecting all our reinforcements to aid the Frostwolf Clan. A decisive victory there would free up the resources we need to crush the Alliance scum on all the other battlefronts. Go. Earn great honor by heeding the call of the brave Frostwolf warriors.<|endoftext|> <|startoftext|>Call to Arms: Warsong Gulch<|obj|>Win a Warsong Gulch battleground match and return to an Alliance Brigadier General at any Alliance capital city, Wintergrasp, Dalaran, or Shattrath.<|text|>The Silverwing Sentinels fight to protect the forest in Warsong Gulch. We aid them, not because we're tree-lovers, but because the forest forms a natural protective barrier for Alliance territory. Their need is greater today than it's ever been. We need to deploy reinforcements right away unless we want to see Ashenvale annexed to the Barrens!<|endoftext|> <|startoftext|>Call to Arms: Arathi Basin<|obj|>Win an Arathi Basin battleground match and return to a Horde Warbringer at any Horde capital city, Wintergrasp, Dalaran, or Shattrath.<|text|>Arathi Basin is on the verge of being lost to Alliance forces. We must send reinforcements at this very moment or all our efforts will have been in vain. Do not delay, go to Arathi Basin and crush the enemy. Victory to the Horde!<|endoftext|> <|startoftext|>Call to Arms: Eye of the Storm<|obj|>Win an Eye of the Storm battleground match and return to an Alliance Brigadier General at any Alliance capital city, Wintergrasp, Dalaran, or Shattrath.<|text|>The fight against the Horde knows no boundaries. Even in Outland, territorial disputes and old hatreds are enough to tip the scales in favor of war. Go into the Eye of the Storm and make sure the Alliance prevails in Outland just like it has in Azeroth.<|endoftext|> <|startoftext|>Call to Arms: Arathi Basin<|obj|>Win an Arathi Basin battleground match and return to an Alliance Brigadier General at any Alliance capital city, Wintergrasp, Dalaran, or Shattrath.<|text|>The reality of fighting on multiple fronts, is that we cannot spread our forces too thin or we risk losing it all! Critical troop deployments are necessary on a day by day basis. Today it is the battle of Arathi Basin that demands immediate reinforcements. Return to me with news of victory. We cannot allow the Horde scum to secure the resources that are rightfully ours!<|endoftext|> <|startoftext|>Call to Arms: Alterac Valley<|obj|>Win an Alterac Valley battleground match and return to an Alliance Brigadier General at any Alliance capital city, Wintergrasp, Dalaran, or Shattrath.<|text|>The reality of fighting on multiple fronts, is that we cannot spread our forces too thin or we risk losing it all! Critical troop deployments are necessary on a day by day basis. Today it is the battle for Alterac Valley that's in most need of brave combatants. Go now, and aid the Stormpike Expedition. We cannot allow the Frostwolf Clan to get away with the violence they've inflicted on our brethren!<|endoftext|> <|startoftext|>The Echo of Ymiron<|obj|>Thoralius the Wise wants you to search Wyrmskull Village while you are in the spirit world and find information about the Secrets of Wyrmskull.<|text|>The spirit world has fallen under the sway of the Lich King. Fearsome creatures made of pure nightmare now stand watch over the realm of the elements. I sense that these val'kyr are guarding a terrible secret. I am too old and weak to survive another journey. You must go in my place. Take this incense burner to Wyrmskull Village and use it to enter the spirit world. Find the large dwelling in the northeast! Avoid the val'kyr at all costs lest they make you a permanent fixture in their world.<|endoftext|> <|startoftext|>Into the World of Spirits<|obj|>Thoralius the Wise at Valgarde wants you to find his Reagent Pouch.<|text|>While the Explorers' League may discern bits and pieces of the past through their archaeological findings and the Vice Admiral might extract some knowledge of the present through brute force, the truth lies with the spirits. With the proper reagents I am able to see into the spirit world. It is there that the past, present and future of Northrend resides. If you wish to learn more, I will require my reagent pouch. It was lost in a ship that is now at the bottom of Daggercap Bay, just east of here.<|endoftext|> <|startoftext|>Mission: Package Retrieval<|obj|>Scout Knowles has asked you to retrieve the Apothecary's Package from inside Halgrind. Once you have it, return to the scout at the Ember Spear Tower.<|text|>Well darn, we need some of that plague-stuff. I know! While you were destroying the vats, I happened to spy one of the apothecaries from New Agamand being pulled into Halgrind by the vrykul down in there. Poor fella'. , I'd bet anything that apothecary has the goods on him. Think you could go into Halgrind and retrieve his package?<|endoftext|> <|startoftext|>Mission: Plague This!<|obj|>Captain Adams has ordered you to get 5 bomb hits on the Plague Tanks at New Agamand. Do not return to him at Westguard Keep until you have accomplished that.<|text|>The Royal Apothecary Society thinks they're going to perfect a new plague to melt us down where we stand?! Not on my watch! Get out to the courtyard and speak with Greer Orehammer. He's got a gryphon and some bombs ready for you. I want you to bomb the plague tanks at New Agamand to smithereens!<|endoftext|> <|startoftext|>You Tell Him ...Hic!<|obj|>Peppy Wrongnozzle has suckered you into giving the bad news about the Forsaken plague to Captain Adams. Visit him at Westguard Keep.<|text|>Here'sh the deal. I'm not going to the captain with thish news. I'm an amateur alchemist, thish ishn't my job, and I'm on break! Beshides, he'sh a big grumpkin... and you know him better than I do! Sho, jusht go up into the keep and tell him. I'm sure he'll be reashonable about the whole thing ...hic. <|endoftext|> <|startoftext|>Absholutely... Thish Will Work!<|obj|>Peppy Wrongnozzle at Westguard Keep has suggested that you take her Peppy's Special Mix and administer it to the Dragonflayer Vrykul Prisoner to witness its results.<|text|>Voila, inshtant plague vacshine! But I sure as heck am not going to try thish on myself. And I know you don't want to be my tesht shubject! Oh, I've got... I've got an idea! We've got a vrykul prishoner being held down in the cells under the keep. Why don't you take thish mix I whipped up down there, and get that giant to drink it ...hic?!<|endoftext|> <|startoftext|>Alpha Worg<|obj|>Ulfang has asked you to slay Garwal. Then, return the Worg Disguise to Watcher Moonleaf at Steel Gate.<|text|>When you've eaten Talonshrike's eyes, you should be able see Garwal and rip out his throat! -thing, seek out and slay Garwal in the western Rivenwood. After you have killed him, go and tell Moonleaf that I am once more the alpha worg!<|endoftext|> <|startoftext|>I'll Try Anything!<|obj|>Christopher Sloan at Fort Wildervar wants you to bring him 5 Northern Barbfish.<|text|>I never want to see another barrel of salted fish as long as I live! Filling barrels day in and day out, and there are still more to be filled! I wish I hadn't used up all that bait I bought from Nat Pagle. Worked like magic, it did. Now I'm lucky if I can catch a fish an hour! I hear the northern barbfish make pretty good bait, but who's crazy enough to dive into a freezing cold lake and hack up the water plants in search of them? Not me... but maybe, just maybe, I can persuade you to...<|endoftext|> <|startoftext|>In Worg's Clothing<|obj|>Watcher Moonleaf has asked you to seek out and help Ulfang in the Rivenwood.<|text|>From my dreams, I know that Ulfang is in a cave on the snowy northwestern edge of the Rivenwood. He is in great danger! I have devised a magical disguise that will make you appear as a worg while you are within the Rivenwood. The disguise is weak, relying upon the strange magics of that haunted wood. While it will only convince the worgs, it will allow you to get close to Ulfang. Please, find and help him.<|endoftext|> <|startoftext|>Mission: Forsaken Intel<|obj|>Scout Knowles has asked you to deliver the Apothecary's Package to Peppy Wrongnozzle at Westguard Keep.<|text|>Right, so I think you should get this stuff over to Peppy Wrongnozzle back at the keep. She's something of an amateur alchemist, but she's the only one we've got. One thing about Peppy; she does love her drink. So, you'll likely find her at the tavern 'soaking up the atmosphere'. I'm sure she'll know what to do.<|endoftext|> <|startoftext|>Did Someone Say "Souvenir?"<|obj|>Redeem the Brewfest Stein Voucher with Belbi Quikswitch in the Brewfest camp.<|text|>Brewfest isn't just about racing rams, it's also about drinking! When you have a moment, take this voucher to Belbi Quikswitch. She's near the back of the Brewfest camp. If you can't see her, don't worry, she'll be sure to see you. In any case, take this voucher to her to get your free Brewfest stein. She'll also be more than happy to handle any and all other Brewfest transactions.<|endoftext|> <|startoftext|>Alpha Worg<|obj|>Ulfang has asked you to slay Garwal. Then, return the Worg Disguise to Sage Mistwalker at Steel Gate.<|text|>When you've eaten Talonshrike's eyes, you should be able see Garwal and rip out his throat! -thing, seek out and slay Garwal in the western Rivenwood. After you have killed him, go and tell Mistwalker that I am once more the alpha worg!<|endoftext|> <|startoftext|>In Worg's Clothing<|obj|>Sage Mistwalker has asked you to seek out and help Ulfang in the Rivenwood.<|text|>From my dreams, I know that Ulfang is in a cave on the snowy northwestern edge of the Rivenwood. He is in great danger. I have devised a magical disguise that will make you appear as a worg while you are within the Rivenwood. The disguise is weak, relying upon the strange magics of that haunted wood. While it will only convince the worgs, it will allow you to get close to Ulfang. Please, find and help him.<|endoftext|> <|startoftext|>The Cleansing<|obj|>Watcher Moonleaf at Steel Gate has advised you to cleanse yourself of Your Inner Turmoil through meditation at the Frostblade Shrine.<|text|>Of late I've had nightmares concerning a worg named Ulfang. He has called out for help, and you must go to him. However, you do not have the means to speak with him, or walk amongst the other worgs. I know a way. But first, you must cleanse your inner turmoil through meditation. There is a shrine that sits at the top of Frostblade Peak, far to the northeast. A single path leads up to it from the western base of the mountain. Meditate there to cleanse yourself and then return to me.<|endoftext|> <|startoftext|>Wild Vines<|obj|>Lurielle at the Frozen Glade wants you to kill 8 Scarlet Ivy.<|text|>The sisters who lived in the Vibrant Glade, to the southwest, used to tend to gorgeous beds of scarlet ivy, but the same force that has driven them mad has transformed their beloved ivy. The vines now grasp at the feet of the unwary, or lash at any who approach the glade. Before we can reclaim the glade, the vines must be tamed and uprooted. Clear as much of the ivy as you are able. It has already begun to grow out of control.<|endoftext|> <|startoftext|>Spawn of the Twisted Glade<|obj|>Lurielle at the Frozen Glade wants you to kill 10 Thornvine Creepers.<|text|>The glade to the west has been transformed into a hideous place called the Twisted Glade. Horrible beasts dwell among the trees, stones, and pool of the glade. I cannot guess where the creatures came from or what horrible forces animate them, but they must be dealt with! I fear that if they are allowed to dominate the glade, they will poison it beyond redemption. Clear the glade of these creatures who murdered our sisters.<|endoftext|> <|startoftext|> Now this is Ram Racing... Almost.<|obj|>Log Descritpion<|text|>Quest Description<|endoftext|> <|startoftext|>The Cleansing<|obj|>Sage Mistwalker at Steel Gate has advised you to cleanse yourself of Your Inner Turmoil through meditation at the Frostblade Shrine.<|text|>We braved the Rivenwood because of my troubled dreams concerning my worg life-friend, Ulfang. He has called out for help, and you must go to him. But, you do not have the means to speak with him, or walk amongst the other worgs. I know a way. First, you must cleanse your inner turmoil. There is a shrine that sits at the top of Frostblade Peak, northeast of Camp Winterhoof. A single path leads up to it from the western base of the mountain. Meditate there and then return to me.<|endoftext|> <|startoftext|>Seeds of the Blacksouled Keepers<|obj|>Lurielle at the Frozen Glade wants you to freeze 8 Spores.<|text|>The glade to the northwest, now the Twisted Glade, used to be home to a number of keepers of the glade. Together with the sisters, they saw to the glade's upkeep. When the glade changed, the sisters died, but somehow the keepers managed to survive. Now, they seed the land with poisonous spores that wither healthy greenery. I'll give you one of the cores from the ice elementals. Once you've destroyed a spore, use the ice crystal to freeze it and keep it from regenerating.<|endoftext|> <|startoftext|>The Fallen Sisters<|obj|>Lurielle at the Frozen Glade wants you to use her pendant on 7 Chill Nymphs.<|text|>To the southwest was a glade that used to look much like this one. Mysterious forces and alien magics are reshaping the land. The glade has thawed, the sisters living there driven mad by the sudden change. We thought to reach out to them, but they attacked us. I fear many may be beyond saving, but I cannot give up hope. Take my pendant, travel southwest to the Vibrant Glade, and use it to try to free my sisters.<|endoftext|> <|startoftext|>Now This is Ram Racing... Almost.<|obj|>You have 4 minutes to ride the ram and maintain 3 different levels of speed for 8 seconds.<|text|>So you want to check out the racing rams? Well I hope you're ready for speed. BUT before I let you loose in the world, you'll need to show me that you can handle these fine creatures. So here's the deal: I'll lend you some racing reins and the use of a ram. You need to prove to me that you can handle using these rams. Keep the ram at a trot, canter and gallop for 8 seconds each. If you need instructions how to handle the ram, talk to my apprentice, Pol Amberstill.<|endoftext|> <|startoftext|>Suppressing the Elements<|obj|>Wind Tamer Kagan at Camp Winterhoof wants you to kill 8 mountain elementals. You may kill either Howling Cyclones or Iceshard Elementals.<|text|>If you are to survive here, as we have, you must learn to face the environment's challenges head on. The elements will claim your life if you're not vigilant, as the proliferation of elementals in these northern hills shows. We must cull the elementals one last time before we can leave this place. Are you willing to aid us while we continue to make preparations? You must kill any iceshard elementals or howling cyclones you encounter in the snowy hills surrounding the outpost.<|endoftext|> <|startoftext|>Spirits of the Ice<|obj|>Lurielle at the Frozen Glade wants you to bring her 15 Icy Cores.<|text|>The ice elementals surrounding our glade were once our companions, but a volatile and destructive force has swept through the land, turning them against us! This is but one of the horrors my sisters and I have endured. We have revealed ourselves to you in the hope that you will help us stave off the decay that has crept into our glades and poisoned our sisters! We've been gathering the cores of the ice elementals and keeping them safe so that one day, we might be able to restore them. Will you help?<|endoftext|> <|startoftext|>Field Test<|obj|>Venture into Halgrind and use the Plague Spray on 10 Plagued Dragonflayer Vrykul. Return to Chief Plaguebringer Harris to report the results.<|text|>Now that we have a strain of the plague that has adapted to vrykul carriers, we really ought to test it on our specimens in Halgrind. If all goes according to plan, they will disintegrate immediately as the plague devours their innards! You will find Halgrind north of here. Our plaguebringers are deploying the previous strain there - shouldn't be hard to spot.<|endoftext|> <|startoftext|>Time for Cleanup<|obj|>Speak to "Hacksaw" Jenny in New Agamand.<|text|>Being the practical man that I am, I'm going to declare our research here a success. After all, what army can't be stopped by turning its rank and file against each other? I will send word of our achievements to Vengeance Landing soon enough. But first I need you to take care of cleaning up our experimentation site. See "Hacksaw" Jenny about making you a custom abomination. One packing some explosive power if you catch my drift.<|endoftext|> <|startoftext|>The Frozen Glade<|obj|>Speak with Lurielle at the Frozen Glade.<|text|>For generations, my people have told tales of frost nymphs cavorting in glades hidden away in the wilderness. I used to search for them as a child, against the advice of my parents, until I nearly froze to death. These days, it isn't necessary to comb the forests for them. They've decided to reveal themselves for reasons I can only guess, but I don't think the change can be ignored. Venture southeast to the Frozen Glade and seek out the nymphs, but beware; you will pass the Twisted Glade on your way.<|endoftext|> <|startoftext|>Warning: Some Assembly Required<|obj|>Use the Abomination Assembly Kit in Halgrind and round up plagued Vrykul with your Mindless Abomination. Slay at least 20 and return to "Hacksaw" Jenny in New Agamand when you're done.<|text|>Well, here you are! Our friend's going to be somewhat... unstable. So I suggest not putting him together until reaching Halgrind. Once you're there, use the abomination to round up as many vrykul as you can before self-destructing. Come back with whatever's left once you're done. I can always use more body parts!<|endoftext|> <|startoftext|>Parts for the Job<|obj|>"Hacksaw" Jenny in New Agamand wants you to obtain 6 Shoveltusk Ligaments and 1 Fresh Pound of Flesh.<|text|>So Harris wants a demolition job, eh? Yeah, I can help out. You're gonna have to get me some parts, though. I can't afford to use up my choice components on something that's gonna get blown up. First of all, I'm going to need shoveltusk ligaments... way better than the human kind. I will also need a pound of flesh. A fellow known as Anton sells cheap meat. He travels up and down the road to the west.<|endoftext|> <|startoftext|>A Tailor-Made Formula<|obj|>Obtain the Dragonflayer Patriarch's Blood from Thorvald at Thorvald's Camp and bring it to Chief Plaguebringer Harris in New Agamand.<|text|>We've been spraying down the vrykul village of Halgrind for weeks now and the vrykul just won't drop dead. Let's face it, by now our Plague has been exposed to humans, dwarves, dogs, livestock... you name it. As our strains adapt to their hosts, more impurities get thrown in the mix. What we need is a strain made custom for the vrykul's biology. Halgrind's chieftain fled the town after we took it over; you'll find him west of here. As a patriarch of the Dragonflayer clan, his blood is ideal.<|endoftext|> <|startoftext|>The Ambush<|obj|>Speak to Lydell at Lydell's Ambush.<|text|>The vrykuls in Baleheim is completely defeated, no doubt about it. But still their leader stays in town and won't give up. Gorth sends Lydell and his assassins to make good ambush to the northwest. You talk to Lydell and figure out how to get Vrykul chieftain to come out. Then you kill him. You kill him real good.<|endoftext|> <|startoftext|>Apply Heat and Stir<|obj|>Fill the Empty Apothecary's Flask at the Cauldron of Vrykul Blood, then mix the Flask of Vrykul Blood with Harris's Plague Samples nearby until you've obtained a Balanced Concoction.<|text|>You've done well so far. I'd like to teach you some of my more advanced techniques, so that you gain a better understanding of the plague. Take this empty flask and fill it with blood from the cauldron to my left. Mix it with the plague samples to my right until you obtain a well balanced mix.<|endoftext|> <|startoftext|>New Agamand<|obj|>Bring Lysander's Strain to Chief Plaguebringer Harris in New Agamand in western Howling Fjord.<|text|>I'm afraid our equipment isn't exactly the best here at Vengeance Landing. After all it's a military controlled outpost. I will need you to take a sample of this strain to Chief Plaguebringer Harris in New Agamand, follow the road beyond Baleheim south and then west. They have better equipment there - he will know what to do. You must hurry. Our enemies are stronger and more numerous than us. We need to develop a viable weapon against them!<|endoftext|> <|startoftext|>The Enigmatic Frost Nymphs<|obj|>Speak with Lurielle at the Frozen Glade.<|text|>When we first scouted locations for the fort, we encountered hostile creatures at two of the glades here in the north. When we passed the snow-covered one directly south of the town, the dryads there watched us with interest, but did not attack. We were tired and worn down by the weather. They could've easily killed several of our men, but they didn't. Perhaps, in reaching out to them, we might discover unexpected allies. Are you willing to travel to the Frozen Glade and make contact with them?<|endoftext|> <|startoftext|>Brains! Brains! Brains!<|obj|>Apothecary Grick at the Apothecary Camp wants you to bring him 12 Deranged Explorer Brains.<|text|>Has Malthus drawn you in with his blather about beer kegs and crazy dwarves? I'm not questioning that the dwarves are crazy, but I don't think stealing their beer is going to do any good. What we need is brains. Lots of brains. We'll get down to the bottom of this mystery in no time, and perhaps even find a new component for the plague. Take this saw, go southeast into the Whisper Gulch, and kill yourself some dwarves. Use the saw to help you harvest the brains and bring them back here.<|endoftext|> <|startoftext|>The Ring of Judgment<|obj|>Find Daegarn in the Ring of Judgment located inside the Utgarde Catacombs.<|text|>You might have already seen the room where Daegarn is being held while you were gatherin' the tablets. It's through this corridor and then down a set of steps. Daegarn will be in the room at the bottom of the steps - locked up tight! Get down there and find him. At the very least you might be able to get the cipher from him.<|endoftext|> <|startoftext|>What's in That Brew?<|obj|>Apothecary Malthus at the Apothecary Camp wants you to bring him 5 Dwarven Kegs.<|text|>To the southeast is an area called Whisper Gulch. It's overrun with members of the Explorers' League who've gone mad! They attacked our caravan as it passed through the area, and they've harried our foraging parties as well. I must know what's causing this madness! I suspect that whatever they're drinking from the kegs scattered around the gulch contributes to their insanity. I want you to steal the kegs from those dwarves while they're busy mining away.<|endoftext|> <|startoftext|>Stunning Defeat at the Ring<|obj|>Defeat the gladiators at the Ring of Judgment and face Oluf the Violent. Defeat Oluf and recover the Ancient Cipher.<|text|>Oluf will come out if you defeat the other gladiators. That's 'bout the only way we're getting' that cipher back. Put on your whompin' boots and get busy in the Ring of Judgment. If you do manage to get the cipher back, return it to Glorenfeld o'er near the entrance to these catacombs. Me? Don't worry about me! We're on the brink of discovering the missing link to human-kind!<|endoftext|> <|startoftext|>Rivenwood Captives<|obj|>Longrunner Skycloud has asked you to free his 7 Winterhoof Longrunners. Once you have managed to do so, return to him at Steel Gate.<|text|>Something, most likely the walking dead known as the Scourge, has agitated the creatures hereabouts. While escorting the sage here, we lost most of our hunting force to the riven widows -- huge and deadly spiders, which inhabit the Rivenwood to the north. I must stay here to protect the small force we have left, but you... you could see if my longrunners are still alive, trapped within the riven widow's cocoons. Would you do this, stranger?<|endoftext|> <|startoftext|>Keeping Watch on the Interlopers<|obj|>Speak to Apothecary Malthus at the Apothecary Camp.<|text|>Even the earth cannot hold back the tide of death washing over it. Corpses walk the land, spreading their putrefaction with alarming speed. A small expedition has made its way up the western cliffs and rests near Whisper Gulch. Take a look for yourself. See if you can learn their purpose and dissuade them from bringing their poisons into our lands. Travel southwest from the post, toward the cliffs overlooking the western beach. Their camp will be west of the excavation at Steel Gate.<|endoftext|> <|startoftext|>Bark for the Barleybrews!<|obj|>Spread the word about Brewfest at the flags outside the bank, in the Military Ward, in the Hall of Explorers and in the Mystic Ward.<|text|>We need to get the word out about the Barleybrews at Brewfest. You need to shout at the flags outside the bank, in the Military Ward, in the Hall of Explorers and in the Mystic Ward. I'll make things easy though, I'll lend you a racing ram for 4 minutes. Use the reins to let him go, but try not to tire him out.<|endoftext|> <|startoftext|>The Offensive Begins<|obj|>Speak to Sergeant Gorth at the blockade near the elevator west of Vengeance Landing in Howling Fjord.<|text|>No one seems to know very much about the vrykul. Our records show no signs of activity in their lands for centuries. Yet here they are, just as we move against Arthas. The map you retrieved makes it clear that we'll have to defeat them if our forces are to get any further into Northrend. One of my best sergeants, an abomination known as Gorth, oversees the blockade beyond the lift. Assist him in launching a pre-emptive strike on Baleheim. If a vrykul attack occurs, it will be launched from there.<|endoftext|> <|startoftext|>Bark for the Thunderbrews!<|obj|>Spread the word about Brewfest at the flags outside the bank, in the Military Ward, in the Hall of Explorers and in the Mystic Ward.<|text|>It's time to let people know that the Thunderbrew have heard their cries for good brew. You need to shout at the flags outside the bank, in the Military Ward, in the Hall of Explorers and in the Mystic Ward. We'll make it easy though. We'll lend you a ram for 4 minutes. Be careful with going too fast though since you won't find any apple crates in Ironforge... We can't take the chance of helping out the Barleybrew messengers.<|endoftext|> <|startoftext|>Preying Upon the Weak<|obj|>Trapper Jethan at Fort Wildervar wants you to bring him 8 pieces of Trapped Prey.<|text|>Glad to meet you. I've come here from the Grizzly Hills to do business with your cohorts. My people maintain a large outpost there, and you'd do well to visit it when you head north. I've set up traps in the woodlands and snowy areas around here. With the meat and the furs from the creatures they capture, I'll have plenty to barter with the townspeople. I can offer you a share of my profits if you're willing to help gather prey from the traps. Beware though, you won't be the only predator out there.<|endoftext|> <|startoftext|>Find Sage Mistwalker<|obj|>Greatmother Ankha has asked you to check on the condition of Sage Mistwalker. She believes him to be at or near Steel Gate.<|text|>, I grow worried that my son, Sage Mistwalker, has been gone for such a long time. The land is cruel and deadly. He spoke of a recurring vision that he had of a wolf, and went west with a small group of longrunners to seek its source. I believe the name of the place he mentioned was Steel Gate. Will you find him? I want to make sure that no ill has befallen him.<|endoftext|> <|startoftext|>Guided by Honor<|obj|>Return the Sacred Artifact to Lord Irulon Trueblade at Valgarde.<|text|> Glory to the Light. You have done it! Take the artifact and return it to Valgarde. Lord Irulon Trueblade awaits its return. Fight with honor, friend. Always. Honor. <|endoftext|> <|startoftext|>A Lesson in Fear<|obj|>Gorth wants you to kill Ulf the Bloodletter, Oric the Baleful and Gunnar Thorvardsson and drive the Forsaken Banner through their corpses. Slay Vrykul across the Forsaken blockade until they appear.<|text|>When you've been in lots of fight like Gorth, you learn that to beat enemy good you have to make them really scared to die! But these vrykuls not afraid. You kill one and another comes... screaming louder and with a bigger weapon than the one before. Only thing that makes vrykuls afraid is when we kill the biggest and baddest vrykul of all. Go fight the Winterskorn across the blockade until hero vrykuls show up! Then you kill them dead and put queen's flag on corpses. They must learn to fear!<|endoftext|> <|startoftext|>To Westguard Keep!<|obj|>Take the Dragonflayer Battle Plans to Captain Adams at Westguard Keep in the Howling Fjord.<|text|> We've got all the information we need to keep Valgarde protected. You must take these battle plans to Westguard Keep, located on the western fjord cliff wall. Speak with the flight master assistant, Emilune Winterwind. She will put you on the back of a gryphon headed towards Westguard. Once there, find Captain Adams. He's the one in charge. Adams will know what to do with these plans.<|endoftext|> <|startoftext|>Dragonflayer Battle Plans<|obj|>Vice Admiral Keller at Valgarde Port in the Howling Fjord has asked that you bring him the Dragonflayer Battle Plans.<|text|>While we were able to gather very little information as to the whereabouts of Ingvar, we do know that Yanis resides in a cave next to the worg pit inside Wyrmskull Village. Intelligence gathered from the rescued soldiers indicates that Yanis guards Dragonflayer battle plans. I need you to go back to Wyrmskull and recover those plans. Kill any vrykul that get in your way - including Yanis!<|endoftext|> <|startoftext|>The Shining Light<|obj|>Ares the Oathbound in the Utgarde Catacombs wants you to recover the Sacred Artifact.<|text|> I am an envoy of the Argent Crusade, charged with a sacred duty. Our forces were decimated in the Plaguelands. By the light of dawn, the artifact was cleansed and made pure once more. So many perished in the wake of its redemption. There is still a chance... still time. The artifact was hurled into the den of the fallen, far below us. Guarded by the unmerciful dead. Light. Will. Protect. You.<|endoftext|> <|startoftext|>The Artifacts of Steel Gate<|obj|>Sage Mistwalker has asked you to collect 10 Steel Gate Artifacts. When you have all of them, return to him at Steel Gate.<|text|>I came out here for a different reason; an old friend of mine has been calling to me in my dreams. But now that I see these small things with their machines making a big hole in the ground, it makes my blood boil. From what I can see, these dwarves, as they are known, are digging up artifacts; artifacts that could be important to our past. I want you to go down there and get these things for me. Don't let any of those dwarves stand in your way.<|endoftext|> <|startoftext|>Baleheim Bodycount<|obj|>Sergeant Gorth wants you to kill 16 Winterskorn Vrykul inside Baleheim.<|text|>Them vrykuls just keeps coming and coming out from town west of here. No end in sight! Gorth has an idea. You go INSIDE town and kill them Winterskorn there. THEN they stop coming here!<|endoftext|> <|startoftext|>Return to Valgarde<|obj|>Take Glorenfeld's Package to Beltrand McSorf at Valgarde Port.<|text|>'Tis a shame we lost two of our best dwarves while uncovering these relics. They sacrificed their lives to keep this information safe. Take these back to Valgarde. McSorf will know what to do with the find. As for me? I'll be alright on my own. I've gotten this far in one piece!<|endoftext|> <|startoftext|>The Yeti Next Door<|obj|>Foreman Colbey at Fort Wildervar wants you to defeat Shatterhorn.<|text|>Maybe if the sentries won't help me, you will? I'm the foreman of the mine just across the bridge. My men are mining ore for the weapons our expeditionary force will need to carve a path into the Grizzly Hills. A giant yeti has invaded the mine, blocking the tunnel we need to expand! We've tried yelling at him and smoking him out, but nothing's worked. Maybe you could rouse it from its sleep with a meal of meat from the frosthorn rams in the snowy areas around town? Please? We're desperate!<|endoftext|> <|startoftext|>Draconis Gastritis<|obj|>Plaguebringer Tillinghast at New Agamand wants you to use Tillinghast's Plagued Meat to attract down a Proto-Drake and observe its reaction to eating the stuff.<|text|>Wait, that gives me an idea! What if it didn't kill the whelps because it was sprayed on the outside of their eggs? , we have to get the plague inside of them! I know! I've got some plagued meat here. Take it to the Ember Clutch and get them to eat it! But no, we're thinking too small. Let's get one of the proto-drakes flying overhead to come down and eat it. Yes! Stay close to the meat and observe what happens. Yes, it might attack you, but such is the price of progress.<|endoftext|> <|startoftext|>Mimicking Nature's Call<|obj|>Test the Carved Horn and then return to Nokoma Snowseer at Camp Winterhoof with the results.<|text|>The horn has been roughed out, but before I make the traditional carvings, I want to be certain that it will work. Ahota tells me that he tests his horns at the foot of the frozen waterfall to the northeast of the post. Ahota tells me that our hunters have used the acoustics of frozen water in this way for generations. I can't wait to learn more! Will you help me test out the horn? If I've done everything right, you may even attract a yeti, so be prepared! Bring the horn back once you've tested it.<|endoftext|> <|startoftext|>Green Eggs and Whelps<|obj|>Plaguebringer Tillinghast has asked you to collect 10 Plagued Proto-Whelp Specimens and deliver them to him at New Agamand.<|text|>This new plague that we're working on is wonderful and I think we should expand its testing. How about testing it on proto-whelps?! Just think of the possibilities. The ability to infect not only humanoids, but extend our reach to any creature! Here, I've hoarded an extra plague canister for the right time and place, and you look like the right person. Spray the eggs at Ember Clutch to the northwest, then get specimens from the plagued proto-whelps that hatch.<|endoftext|> <|startoftext|>The Depths of Depravity<|obj|>Glorenfeld at the Utgarde Catacombs wants you to collect 10 Wyrmskull Tablets.<|text|>They're keepin' Daegarn locked up in a cage at the large fightin' ring nearby. From what I've gathered, the Dragonflayers bring out their prisoners to battle against their most powerful gladiators. They dump the losers in the basement where Scourge necromancers turn 'em into ghoulies! It's horrifying! But first things first! The tablets are strewn about all across this dungeon. Let's get those recovered before you go off tryin' to be a hero.<|endoftext|> <|startoftext|>And Then There Were Two...<|obj|>Search the Utgarde Catacombs for Glorenfeld.<|text|>There's no sign of the cipher on Zedd. After carefully searching the area you discover some writing in the dirt: "Glor and Dae inside catacombs. Have cipher and tablets." Perhaps you should head into the catacombs located just north of here and search for Glorenfeld and Daegarn. The bridge crossing the worg pit will lead you right to the tunnel leading down into the catacombs.<|endoftext|> <|startoftext|>Baleheim Must Burn!<|obj|>Sergeant Gorth wants you to go to Baleheim and use Gorth's Torch to burn 1 Winterskorn Dwelling, 1 Winterskorn Watchtower, 1 Winterskorn Bridge and 1 Winterskorn Barracks.<|text|>Killing the Winterskorns maybe not enough. Maybe we burn their houses too! Uh... and their bridges. We should burn whole town to be safe! You take this torch. Go to Baleheim, to the west, and burn EVERYTHING! That teach them good.<|endoftext|> <|startoftext|>Hasty Preparations<|obj|>Ahota Whitefrost at Camp Winterhoof wants you to bring him 10 clumps of Spotted Hippogryph Down.<|text|>The down of the spotted hippogryph is prized by my people and used for everything from fletching to ceremonial clothing. We're making preparations to leave the post, so this is the last chance I'll get to gather it this season. With your help, I'll have enough to make sure everyone has the equipment they need for the long trek into the hills. Conditions worsen very quickly up there and a storm can blow in without warning. The down can be found all over the ground in the area surrounding the post.<|endoftext|> <|startoftext|>The Human League<|obj|>Search Wyrmskull Village for Pulroy.<|text|>We were on the brink of an archaeological breakthrough when those monsters attacked! Sadly, I was the only one to make it back to Valgarde. Now I don't know if my crew is dead or alive, but the artifacts we uncovered on that dig must be found! If you're heading into Wyrmskull Village, will you keep an eye out for my team? If there's any hope of recovering that information, we must pursue it! Search for Pulroy first. He was the last one I saw before I made my escape.<|endoftext|> <|startoftext|>Zedd's Probably Dead<|obj|>Search Wyrmskull Village for Zedd.<|text|>To whomever finds this journal: These bloodthirsty monsters have taken up residence in the ruins of Wyrmskull. What they want or why they're here is a mystery. In any case, the artifacts are not safe with those beast-men around. Zedd and I made a new discovery while hiding out: a cipher to decode the tablets! Unfortunately Zedd and I were separated late last night. He had the cipher. Tablets were with Glorenfeld and Daegarn. Location unknown... Find Zedd. -Pulroy<|endoftext|> <|startoftext|>Making the Horn<|obj|>Nokoma Snowseer at Camp Winterhoof wants you to bring her 6 Undamaged Ram Horns.<|text|>My people have been hunting the giant yeti of these hills for generations and I will be participating for the first time this year. It will probably be the last before we leave the post forever. To prepare for the hunt, I must fashion a loud horn from the horns of the dire rams that roam the snowy areas near our camp. The elders tell me the sound mimics the mating call of the female yeti, but I have my doubts. Bring me the best dire ram horns you can find, and I'll select one from among them.<|endoftext|> <|startoftext|>War is Hell<|obj|>High Executor Anselm at Vengeance Landing wants you to take the Burning Torch and use it to burn 10 of the corpses littered to the west of town.<|text|>We're slowly finishing off the remnants of Stormwind's North Fleet stationed on this coast. The bodies to the west are a testament to how brutal this confrontation has been. This does not happen to bother my refined aesthetics, but it does present a danger to our lives. In the lands of the Lich King, the dead are a weapon that can rise against us at any point in time. Take this torch - you're going to make sure that doesn't happen.<|endoftext|> <|startoftext|>Down to the Wire<|obj|>Gil Grisert wants you to bring him 10 clumps of Spotted Hippogryph Down.<|text|>The vanguard of the Alliance force will be arriving within days. The soldiers will be expecting their winter gear to be prepared, but I've still got more cloaks to make. I've been using spotted hippogryph down for the cloaks' linings, but my stock won't last! You've got to help me. Captain Adams will have my hide if those cloaks aren't ready in time! Bring me all the down you can find out there. It's dropped to the ground by molting hippogryphs flying over the wilderness around the fort.<|endoftext|> <|startoftext|>The Walking Dead<|obj|>Slay 10 Deathless Watchers, 4 Fearsome Horrors, and 2 Putrid Wights. Afterward, inform Greatmother Ankha at Camp Winterhoof of your success.<|text|>Your assistance to us has been tremendous, but there is something that is troubling me: these so-called Scourge. The spirits of the land and air, the waters and the fire below the world, would not abide their presence, but seem to do nothing about them. We will see to it that they are dealt with! Perhaps it is asking too much, but I would have you return west to Gjalerbron and destroy the unnatural Scourge in that vile lair. Be sure to check in the Waking Halls below Gjalerbron as well!<|endoftext|> <|startoftext|>Gjalerbron Attack Plans<|obj|>Deliver the Gjalerbron Attack Plans to Celea Frozenmane at Camp Winterhoof.<|text|>These plans detail an imminent attack upon Camp Winterhoof. It would appear that the frost wyrm, Glacion, who circles overhead, is to be used for the offensive. Surely Celea Frozenmane would be of some assistance in this matter. Deliver the plans to her at the camp to the east.<|endoftext|> <|startoftext|>Of Keys and Cages<|obj|>Greatmother Ankha has asked you to collect enough Gjalerbron Cage Keys to free 10 Gjalerbron Prisoners. Return to her at Camp Winterhoof when you manage to do so.<|text|>From the little we know, the vrykul are conducting unnatural rites in an 'awakening' ritual to the west in Gjalerbron. They're using living sacrifices to fuel their rituals. , you must stop this. It matters not who or what is in those cages, they must be freed. I would guess that the vrykul hold the keys. The last thing we need is more of those strange vrykul threatening us, or worse, them wakening something even more evil....<|endoftext|> <|startoftext|>A Score to Settle<|obj|>High Executor Anselm wants you to slay Prince Keleseth inside Utgarde Keep.<|text|>This elf prince thinks he can come to my town, insult my queen, kill my men and get away with it? He thinks we're going to stand by while the hordes of Utgarde build up to launch an attack? Not in a million years. You're going to walk right into Utgarde and kill him. I want Arthas to know that we've arrived and we're playing for keeps. Report to Dark Ranger Marrah inside Utgarde Keep when the deed is done and she'll tie up any... loose ends.<|endoftext|> <|startoftext|>Necro Overlord Mezhen<|obj|>Kill Necro Overlord Mezhen. Then, return to Chieftain Ashtotem at Camp Winterhoof.<|text|>The dead ones are at Gjalerbron and they have necromancers with them? We must eliminate the leader of these necrolords. Do whatever it takes, but see to it that Necro Overlord Mezhen, and whatever he's attempting to accomplish, is neutralized. We cannot afford to see the vrykul successful in whatever they are doing with these undead creatures! Look for Mezhen on the platform in the rear right section of Gjalerbron.<|endoftext|> <|startoftext|>Towers of Certain Doom<|obj|>The Winterhoof Brave has informed you that using the Brave's Flare to target all four of the towers at Skorn for air strikes would be advisable.<|text|>As we move through Skorn, we must destroy the towers. If you have a look at them, you'll notice that their tops are lined with casters. Getting too close to them would mean certain doom. However, we can call in wind rider air strikes from Camp Winterhoof. To do so, we need to get close enough so that you can lob a smoke flare atop of them. Just don't get too close.<|endoftext|> <|startoftext|>The Frost Wyrm and its Master<|obj|>Slay Wyrmcaller Vile and use the Wyrmcaller's Horn to call down and slay Glacion. Then, return with the horn to Celea Frozenmane at Camp Winterhoof.<|text|>Your instincts were right to bring this to me, but my wind riders cannot fight a dragon. You must venture west to Gjalerbron and slay the frost wyrm and its master, Wyrmcaller Vile! Even now it may be on its way! If I'm reading these plans correctly, blowing the wyrmcaller's horn on his platform, outside in the rear left area of Gjalerbron, will call Glacion back. When the creature lands, destroy it! And , bring me the horn. We wouldn't want it falling back into the wrong hands!<|endoftext|> <|startoftext|>Ingvar Must Die!<|obj|>Dark Ranger Marrah has asked you to kill Ingvar the Plunderer inside Utgarde Keep.<|text|>Of our entire recon party, only I remain. These vrykul are relentless fighters. Given their numbers and their savage tactics, our only hope is to bring down their leader and pray it brings chaos to their ranks. Ingvar is his name. Bring me his head!<|endoftext|> <|startoftext|>Dealing With Gjalerbron<|obj|>Chieftain Ashtotem has asked you to kill 15 Gjalerbron Warriors, 8 Gjalerbron Rune-casters, and 8 Gjalerbron Sleep-watchers. Afterward, return to him at Camp Winterhoof.<|text|>My longrunners that have lived to return have informed me that the vrykul have awakened at their main fortress to the west. It is a forbidden place known as Gjalerbron. The longrunners tell me that the vrykul are performing strange rituals. We cannot allow this to continue. Are you willing to continue to assist us? Will you kill the vrykul at Gjalerbron before they finish whatever they are doing and attack us here?<|endoftext|> <|startoftext|>The Conqueror of Skorn!<|obj|>Return the Winterhoof Token to Chieftain Ashtotem at Camp Winterhoof.<|text|>You have done everything that we were sent here to do. I must admit that you fight well. Your people are not as strange as I first thought. Chieftain Ashtotem is certain to want to hear of your success, but if you decide to stay out here for whatever reason, I will continue to fight at your side.<|endoftext|> <|startoftext|>Skorn Must Fall!<|obj|>Chieftain Ashtotem has asked you to use the Winterhoof Emblem at Skorn, and then to speak with the Winterhoof Brave.<|text|>, the vrykul fortress, Skorn, sits to the south. Its strange giants have recently awakened and have begun to spread, attacking us wherever they can. My scouts inform me that they are poised to strike at us here, but I do not have the strength to repel such a force. Instead, we will prepare to leave north to less dangerous lands. I ask that you use your cunning to buy us time. I've sent a brave ahead with the details. Show this emblem at Skorn and he'll reveal himself and do all he can to aid you.<|endoftext|> <|startoftext|>Gruesome, But Necessary<|obj|>The Winterhoof Brave has asked you to use The Brave's Machete to dismember 20 Vrykul of the Winterskorn tribe at Skorn.<|text|>Our elders say that these vrykul may be able to rise from the dead; not unlike the walking dead you call the Scourge, but a different kind of undeath. We should not take any chances. Here, take my machete. As we move through this place, carve up the remains of the vrykul that we slay. I spent the morning sharpening it, so it should cleave even through their thick bones.<|endoftext|> <|startoftext|>Stop the Ascension!<|obj|>Present the Vrykul Scroll of Ascension near the Thane's Pyre to call him out and slay him. Afterward, due to the nature of the ritual, you're sure that Greatmother Ankha at Camp Winterhoof will be interested in seeing the scroll.<|text|>This huge scroll is made from dragon skin. Unfurling its more-than-ten-foot length, you can see that the images painted upon its scaly surface depict a mysterious vrykul ritual. A vrykul thane, surrounded by angelic-looking beings, ascends into the heavens. A mysterious, darkened figure looms large in the picture's background. A tingling in your gut tells you that the thane of Skorn is about to do this. You must stop it! A large pyre sits at the top of Skorn in front of the thane's lodge.<|endoftext|> <|startoftext|>Burn Skorn, Burn!<|obj|>The Winterhoof Brave suggests that you use the Brave's Torch to set fire to the Northeast and Northwest Longhouses and the Barracks at Skorn.<|text|>Chieftain Ashtotem ordered me to destroy many buildings here. However, you are in charge, so it falls to your hands. I suggest that we burn down the two longhouses and the barracks that are in the lower area of Skorn. All we have to do is get inside each and set them ablaze with this torch.<|endoftext|> <|startoftext|>The Dragonskin Map<|obj|>Bring the Dragonskin Map to High Executor Anselm in Vengeance Landing.<|text|>Upon closer inspection, the scroll appears to be a heavily-illustrated map of the fjord. The location of various villages are depicted in what seem to be tribal symbols. The location of Vengeance Landing is marked with a disproportionately large skull. This map will almost certainly be of military value to High Executor Anselm.<|endoftext|> <|startoftext|>Sniff Out the Enemy<|obj|>Use the Plaguehound Leash near the plaguehound cages at Vengeance Landing and look for clues at the location you're led to by the Plaguehound Tracker.<|text|>Now that this rascal's belly's full, maybe he will be more willing to cooperate. Here's his leash, just come get him from his cage whenever you're ready to take him. I don't know what Anselm expects you to find, but look for clues wherever it is that the dog takes you.<|endoftext|> <|startoftext|>Operation: Skornful Wrath<|obj|>Captain Adams has asked you to use the Westguard Command Insignia at Skorn, and then to speak with the Westguard Sergeant.<|text|>, I must now ask you to undertake an operation so hazardous, so deadly, that only you can see it through. The vrykul fortress, Skorn, sits on our eastern border. My scouts inform me that those 'giants' are poised to strike us, and with my forces scattered all over the fjord, I don't have the men to take the place by force. Instead, you're going to use your cunning. I've sent a sergeant ahead with the details. Show this command insignia at Skorn and he'll reveal himself and follow your orders.<|endoftext|> <|startoftext|>Into Utgarde!<|obj|>Defender Mordun has tasked you with the execution of Ingvar the Plunderer who resides deep in Utgarde.<|text|>Listen up, youngster. I've put down me share of these creatures - and your share too fer that matter. Here be what ya need to know.... The vrykul are fearless in a fight. Seems they actually yearn fer a death in battle. With their numbers and that ferocity, we're doomed - plain and simple. There's one they esteem though, goes by the name of Ingvar. I dunno why they be seekin' his praise, but bring him down and you'll deal a mighty blow to their spirit. Then, perhaps, we'll have a chance....<|endoftext|> <|startoftext|>Prisoners of Wyrmskull<|obj|>Vice Admiral Keller at Valgarde Port in the Howling Fjord wants you to rescue 3 Captured Valgarde Prisoners.<|text|>This battle is far from over. If our people are still alive inside that village, someone has to go and get 'em. Head north and enter Wyrmskull Village. Once there, look for our people. If they are imprisoned you'll need to find a way to break them out. Maybe they'll have some more information about what it is that we're actually fighting.<|endoftext|> <|startoftext|>Gruesome, But Necessary<|obj|>The Westguard Sergeant has asked you to use The Sergeant's Machete to dismember 20 Vrykul of the Winterskorn tribe at Skorn.<|text|>We've had reports that these vrykul can rise from the dead; not unlike the Scourge, but a different kind of undeath. Let's not take any chances. Here, take my machete. As we move through this place, you'll need to carve up the remains of the vrykul that we take down. I'd do it, but I have a sensitive stomach. I spent all morning sharpening it, so it should do the job.<|endoftext|> <|startoftext|>Fresh Legs<|obj|>Scout Valory wants you to investigate the sounds of battle coming from the northeast of Wyrmskull Village.<|text|>It's come at great cost, but we've completed our inspection of the site. The news isn't good. Nearly everyone has been slain or captured. Only a few veteran guards remain unaccounted for. The scouts have done all we can here. You must pick up where we've left off. Sounds of a skirmish are coming from up the hill to the northeast. Have a look. We can only hope there are some who have survived, and that they may have some intel we can use against this enemy.<|endoftext|> <|startoftext|>Stop the Ascension!<|obj|>Present the Vrykul Scroll of Ascension near the Thane's Pyre to call him out and slay him. Afterward, due to the nature of the ritual, you're sure that Father Levariol at Westguard Keep will be interested in seeing the scroll.<|text|>This huge scroll is made from dragon skin. Unfurling its more-than-ten-foot length, you can see that the images painted upon its scaly surface depict a mysterious vrykul ritual. A vrykul thane, surrounded by angelic-looking beings, ascends into the heavens. A mysterious, darkened figure looms large in the picture's background. A tingling in your gut tells you that the thane of Skorn is about to do this. You must stop it! A large pyre sits at the top of Skorn in front of the thane's lodge.<|endoftext|> <|startoftext|>All Hail the Conqueror of Skorn!<|obj|>Return the Westguard Command Insignia to Captain Adams at Westguard Keep.<|text|>We -- well, you -- have done everything that we were sent here to accomplish . I must say that it's been a pleasure taking orders from such a fine, young . The captain is sure to want to hear of your success, but if you decide to stay out here for whatever reason, I am at your disposal.<|endoftext|> <|startoftext|>Rescuing the Rescuers<|obj|>Vice Admiral Keller at Valgarde Port in the Howling Fjord wants you to rescue 8 Valgarde Scouts that have been impaled and left for dead.<|text|>We'd been here for a month when those malformed giants appeared out of thin air. We were ill-prepared for any sort of attack and paid dearly for our complacency. An entire archaeology team was lost and several townsfolk were abducted and taken to the ruins. We've been on the defensive ever since. To make matters worse, the scouts we sent to rescue our people have been harpooned by the vrykul and left for dead in the forest directly north of Valgarde. Dislodge those harpoons and free our scouts!<|endoftext|> <|startoftext|>If Valgarde Falls...<|obj|>Vice Admiral Keller at Valgarde Port in the Howling Fjord wants you to slay 12 Dragonflayer Invaders or Dragonflayer Worgs.<|text|>If Valgarde falls, our primary supply line into Northrend will cease to exist. From there it'll only be a matter of time before we're all servants of the Lich King. Now I don't know about you, but I've got a wife and three kids back in Elwynn and I'll be damned if I'll go down without a fight. The situation here is critical and we can use all the manpower you're able to muster. Get to the front gate and help the guards defend the city against the invading monsters!<|endoftext|> <|startoftext|>Burn Skorn, Burn!<|obj|>The Westguard Sergeant has orders that you should use the Sergeant's Torch to set fire to the Northeast and Northwest Longhouses and the Barracks at Skorn.<|text|>Captain Adams gave me strict instructions to make sure that a good deal of infrastructure damage was inflicted on this site. However, since you're in charge out here, that's at your discretion. May I suggest that we burn down the two longhouses and the barracks that are in the lower area of Skorn? All we have to do is get inside each and throw this torch.<|endoftext|> <|startoftext|>Free at Last!<|obj|>Take the Tome of Thomas Thomson to the Costumed Orphan Matron in Goldshire, Kharanos or Azure Watch.<|text|>Rage was my prison, and you have freed me. Though I thought I did right, my soul now weeps for the terror and the death I have caused the good people of Azeroth. Thank you for leading me back to the Light. May I never again lose my way. Take this torn prayer book to an orphan matron, so the children may know that I will haunt them no more.<|endoftext|> <|startoftext|>Towers of Certain Doom<|obj|>The Westguard Sergeant has informed you that using the Sergeant's Flare to target all four of the towers at Skorn for cannon volleys would be advisable.<|text|>, as we move through Skorn, we have to bring down those towers! If you have a look at them, you'll notice that their tops are lined with casters. Getting too close to them would mean certain doom for us! However, we do have it within our means to call in cannon volleys from Westguard Keep. To do so, we need to get close enough so that you can lob a smoke flare atop of them. Just don't get too close!<|endoftext|> <|startoftext|>In Service to the Light<|obj|>Slay 10 Deathless Watchers, 4 Fearsome Horrors, and 2 Putrid Wights. Afterward, inform Father Levariol at Westguard Keep of your success.<|text|>Your service has been exemplary, but there is something that is troubling me: the Scourge. The Light cannot abide their presence, and neither shall we. I hope that it is not asking you too much, but I would have you return north to Gjalerbron and crush the unholy Scourge in that vile lair! Be sure to check for them in the Waking Halls beneath Gjalerbron as well. Purification is the key to salvation, my child. Make us proud!<|endoftext|> <|startoftext|>Dealing With Gjalerbron<|obj|>Captain Adams has asked you to kill 15 Gjalerbron Warriors, 8 Gjalerbron Rune-casters, and 8 Gjalerbron Sleep-watchers. Afterward, return to him at Westguard Keep.<|text|>And now we have a different problem. My scouts that have lived to return have informed me that the vrykul are up to no good at their main fortress to the north. They call the place Gjalerbron, though you'd pronounce the 'Gj' as if it were an 'Sh'. Odd creatures. But that's not important; what is, is that you get up there and put an end to the lives of as many of those creatures as you can while trying to figure out what they're up to. I know that I can count on you.<|endoftext|> <|startoftext|>Trail of Fire<|obj|>Escort Apothecary Hanes out of the Derelict Strand. Report to Apothecary Lysander at Vengeance Landing in Howling Fjord when you've completed this task.<|text|>Thanks for bailing me out of this mess. I was not looking forward to what these Alliance scumbags had in store for me. Let's get out of here and see if we can get back at them somehow. Is that a campfire over there?<|endoftext|> <|startoftext|>Leader of the Deranged<|obj|>Slay Squeeg Idolhunter and then report back to Sapper Steelring at Westguard Keep.<|text|>So, I hate to say it, pal, but while you were out, the captain took a keener interest in that place. Looks like he wants my old Explorers' League boss in there dead. My guess would be that we're gearing up for an offensive to clear out the rest of them, and the captain wants their head lopped off, as it were. Do me a favor? Head back into Whisper Gulch and put an end to Squeeg Idolhunter. From what I remember, my guess would be that he's in the cave in the northwest corner.<|endoftext|> <|startoftext|>The Frost Wyrm and its Master<|obj|>Slay Wyrmcaller Vile and use the Wyrmcaller's Horn to call down and slay Glacion. Then, return with the horn to Mage-Lieutenant Malister at Westguard Keep.<|text|>You were right to bring this to me. You must venture to Gjalerbron and slay that wyrm and its master, Wyrmcaller Vile! Even now, as we speak here, the frost wyrm may be on its way. However, if I'm reading these plans correctly, blowing the wyrmcaller's horn on his platform, outside in the rear left area of Gjalerbron, will call Glacion back. When the creature lands, destroy it! And , please bring me the horn. We wouldn't want it falling back into the wrong hands.<|endoftext|> <|startoftext|>Gjalerbron Attack Plans<|obj|>Deliver the Gjalerbron Attack Plans to Mage-Lieutenant Malister at Westguard Keep.<|text|>These plans detail an imminent attack upon Westguard Keep. It would appear that the frost wyrm, Glacion, who circles overhead is to be used for the offensive. Surely Mage-Lieutenant Malister would be of some assistance in this matter. Deliver the plans to him at the keep to the south.<|endoftext|> <|startoftext|>Report to Anselm<|obj|>Report back to High Executor Anselm at Vengeance Landing in Howling Fjord.<|text|>Let's send word back to old Anselm then. Victory has come later than expected, but better late than never. Tell him it will take our forces a few hours at most to finish off the stragglers here. Glory to the Banshee Queen!<|endoftext|> <|startoftext|>Necro Overlord Mezhen<|obj|>Kill Necro Overlord Mezhen. Then, return to Captain Adams at Westguard Keep.<|text|>The Scourge are at Gjalerbron and they have necromancers with them! They must be working to bring the vrykul into Arthas' fold. I want the leader of these necrolords eliminated! Do whatever it takes, but see to it that Necro Overlord Mezhen, and whatever he's attempting to accomplish, is neutralized. I will not see the vrykul successfully allied with the Scourge! Look for Mezhen on the platform in the rear right section of Gjalerbron.<|endoftext|> <|startoftext|>Of Keys and Cages<|obj|>Father Levariol has asked you to collect enough Gjalerbron Cage Keys to free 10 Gjalerbron Prisoners. Return to him at Westguard Keep when you manage to do so.<|text|>The captain may not care, but from the little we know, the vrykul are conducting heinous rites in some sort of 'awakening' ritual up north in Gjalerbron. They're using living sacrifices to fuel their unholy rituals! , you must put a stop to this! It matters not who or what is in those cages, they must be freed. I'd bet that the vrykul hold the keys. The Light knows the last thing we need is more of those strange vrykul walking about, or worse yet, them wakening something even more evil!<|endoftext|> <|startoftext|>The Windrunner Fleet<|obj|>Speak to Bat Handler Camille at Vengeance Landing and obtain passage to the Windrunner. Report to Captain Harker aboard the ship.<|text|>We have the Windrunner, the Queen's Reprisal and the Oblivion stationed just east of the Derelict Strand. Send orders to the fleet's commander, Captain Harker, that they're to destroy the Alliance's cannons. Speak to our bat handler, Camille, and ask for passage to the fleet's location. Be quick, every minute we spend fighting the Alliance is a minute we could've spent fighting Arthas.<|endoftext|> <|startoftext|>Guide Our Sights<|obj|>Use the Smoke Flares at the location of the Alliance Cannons on the northern wall of the Derelict Strand. Report to Dark Ranger Lyana at the Bleeding Vale after you've completed this task.<|text|>We should be able to kill our way back to our guns. Unfortunately, visibility is less than desirable so you will have to mark our targets from the ground. Take these smoke flares with you and use them to mark the locations of the cannons along the northern wall in the Derelict Strand, west of here, where the Alliance are holding out. Let Lyana know as soon as the way is clear for the ground troops. We can take care of ourselves over here.<|endoftext|> <|startoftext|>Ambushed!<|obj|>Captain Harker aboard the Windrunner wants you to kill 15 North Fleet Marines.<|text|>This should have been a walk in the park. Their forces are hungry, injured and ill equipped. Yet somehow, we walked right into their trap. We approached these reefs from the south to gain cover and were immediately boarded by the Alliance dogs. I'm sorry to say, if you want our cannons to fire at anything, you're going to have to help us take our ships back.<|endoftext|> <|startoftext|>Hell Has Frozen Over...<|obj|>Speak with Vice Admiral Keller at Valgarde Port.<|text|>Fordragon's got another thing coming if he thinks the group of green-gilled scrubs he sent to defend this port can hold out much longer. You, however, might fare a bit better. The importance of holding this port cannot be stated enough; and with those monsters flying overhead, the situation around here has gone from bad to worse. Report to Vice Admiral Keller just northwest of here and let him know that you're all out of bubble gum.<|endoftext|> <|startoftext|>Landing the Killing Blow<|obj|>Dark Ranger Lyana south of the Vengeance Landing wants you to kill Captain Olster, Lieutenant Celeyne, and Sergeant Lorric at the Derelict Strand.<|text|>You've proven yourself in the field of battle. You might very well have changed the tides in our favor. I've an important assignment for you now. I'm not sure how much longer the weakness we've exposed is going to last, so we must use the element of surprise to our advantage. I want you to use the confusion created by our attack and go behind enemy lines to assassinate their leaders. In order of rank, they are: Captain Olster, Lieutenant Celeyne and Sergeant Lorric. Good luck.<|endoftext|> <|startoftext|>The Hermit of Witch Hill<|obj|>Speak with "Swamp Eye" Jarl at Swamplight Manor.<|text|>The marsh seems to have a strange effect on humans. Some grow mad simply by living here. Anyone who has ever settled at Swamplight Manor has gone mad in a spectacular way. The latest owner, one "Swamp Eye" Jarl, is already showing signs. I don't completely understand what's happening there, you'd have my thanks for looking into it. The manor is at the eastern edge of the swamp. Trek east across Bluefen and past North Point Tower. The manor is in a haunted patch of land called Witch Hill.<|endoftext|> <|startoftext|>Send Them Packing<|obj|>Explorer Abigail has asked you to /raise your hand at 10 Abandoned Pack Mules and then return to her at Westguard Keep.<|text|>I've heard rumors of bad happenings in the Whisper Gulch to the north. Most of the Explorers' League went down into that place, and some say they went mad with what they discovered. That doesn't change the fact that they took most of our mules and equipment with them, though. I won't lose those mules! If you find yourself in there, and happen across any of my mules, just get up close on them and threaten them with a raised hand. They'll spook and come home for sure.<|endoftext|> <|startoftext|>Let Them Eat Crow<|obj|>Pontius, the kennel keeper at Vengeance Landing, wants you to use the Plaguehound Cage to summon a Hungry Plaguehound and feed it Crow Meat from Fjord Crows west of Vengeance Landing.<|text|>The high executor wants me to use my dogs to sniff out enemy scouts, but I can tell you right now these plaguehounds aren't going anywhere until they're properly fed. If our military doesn't understand that these beasts are picky enough to not eat the rubbish they've given me, then they can't expect them to be of any use in the field. You seem to have some time on your hands, why don't you take one of these dogs out hunting for crows out west? Their meat isn't very tasty to us, but my boys love it!<|endoftext|> <|startoftext|>Return to Jaina<|obj|>Speak to Lady Jaina Proudmoore in Theramore.<|text|>I must make plans to destroy the remnants of the Defias. Please convey my thanks to Lady Jaina, back in Theramore. She has ever been a loyal friend and steadfast ally. Go to the Mage Quarter at the western end of the city and speak with Archmage Malin at the foot of the tower there. He will speed your return to Theramore.<|endoftext|> <|startoftext|>Danger! Explosives!<|obj|>Use Steelring's Foolproof Dynamite to collect 6 Whisper Gulch Ore Fragments and 18 Whisper Gulch Gems. Then return them to Sapper Steelring at Westguard Keep.<|text|>, the captain's tasked me with a mission. I'd like you to help. A bunch of my fellow Explorers' League people went nuts digging up stuff in the Whisper Gulch just to the north. They're attacking anyone trying to get in! The captain is only concerned with the ore for the keep. Lucky for us, I have just the thing to do the trick. Get in there, blow up the ore, and bring it back along with any gems you find. Running this place isn't cheap you know! I gotta warn you though, that ore is strange!<|endoftext|> <|startoftext|>Archmage Alturus<|obj|>Speak to Archmage Alturus outside of Karazhan in Deadwind Pass.<|text|>I was sent here by my mentor to look for assistance, but unfortunately I'm not allowed outside of Lower City and the individuals that frequent this establishment tend to be less than helpful. You do seem different, more like the adventurous type. If you're interested in aiding our cause, speak to Archmage Alturus outside of Medivh's old dwelling, Karazhan. In the meantime, I'm going to see about gaining access to the rest of the city. One of our old associates is rumored to be here.<|endoftext|> <|startoftext|>Proof of Treachery<|obj|>Speak to King Varian Wrynn in Stormwind Keep.<|text|>Although Onyxia has been exposed and removed from the court, the Defias who carried out her plan must be punished. Carry word to King Varian Wrynn in Stormwind castle that the Defias are the ones who carried out his kidnapping. I have little doubt that the king will mete out swift and terrible justice to those involved. I can use my magic to expedite your trip to Stormwind. Just speak to me when you're prepared to go.<|endoftext|> <|startoftext|>The Headless Horseman<|obj|>Find the Headless Horseman's Pumpkin Shrine.<|text|>Until the head of the Headless Horseman is destroyed, his rampage will not end. The Horseman rests within the Forlorn Cloister of the Scarlet Monastery, in Tirisfal Glades. Go to his pumpkin shrine and speak these words: Horseman, rise Your time is nigh You felt death once Now, know demise! This will rouse the fiend. Destroy the head of the Horseman and he will plague us no longer.<|endoftext|> <|startoftext|>Stop the Fires!<|obj|>The Masked Orphan Matron wants you to help put out all the village fires. When they are out, speak again to the Masked Orphan Matron in town.<|text|>The Horde's children need you. The Headless Horseman, once a human paladin and now an insane fiend, has set fire to our village! You must put out those fires! Grab a bucket and throw it onto the blaze, or toss it to an ally who is closer to the flames. Extinguish all the fires and thwart the Headless Horseman!<|endoftext|> <|startoftext|>Catch a Dragon by the Tail<|obj|>Gizzix Grimegurgle at Mudsprocket wants you to bring him 8 Wyrmtail stalks.<|text|>With the zeppelin crash delaying supplies, we've run out of medicines and bandages. We're making use of what we can, but between all the insects, the injuries, and the enemies we're encountering here, I can barely keep up! I've found one herb that seems to help heal wounds and dull pain, but it, too, is in short supply. It's called wyrmtail, and it's abundant in the Dragonmurk and Wyrmbog areas east of town. The plants themselves are made of coiled stalks, and seem to pulsate when you look at them.<|endoftext|> <|startoftext|>Tabetha's Farm<|obj|>Speak with Tabetha at her farm in the Quagmire.<|text|>Deep in the heart of the swamp lives an old woman named Tabetha. We've never really known much about her, save that she's a good deal older than she appears. She's helped us from time to time and helped keep the peace here between the Horde and our forces. She used to keep in regular contact, but we haven't received one lately. Could you check in with her when you have time? Just follow the road beyond North Point Tower, where it turns south and into the Quagmire. You can see her farm from the road.<|endoftext|> <|startoftext|>Help Mudsprocket<|obj|>Speak with Drazzit Dripvalve at Mudsprocket.<|text|>The Steamwheedle Cartel's new outpost in the southern part of the marsh isn't faring so well. The zeppelin carrying supplies to Mudsprocket crashed, leaving them without vital tools, food, and medical supplies. Follow the road down south and into the marsh's interior. You'll pass by Tabetha's Farm and the Stonemaul Ruins before the road brings you to Mudsprocket. Offer any help you can provide to the town's leadership.<|endoftext|> <|startoftext|>Reports from the Field<|obj|>Speak to Dark Ranger Lyana and Deathstalker Razael in the battlefield at the Bleeding Vale south of Vengeance Landing. Return to High Executor Anselm when you've completed this task.<|text|>Our mission in Northrend is to destroy Arthas. The Alliance are but an obstacle that we'll crush wherever we find them. We've managed to destroy their easternmost fleet; but the survivors have barricaded themselves on the Derelict Strand, south of here. Our forces should've overwhelmed their make-shift defenses long ago, but we underestimated their will to live. Seek my officers in the field, Dark Ranger Lyana and Deathstalker Razael and get them to report on the situation.<|endoftext|> <|startoftext|>Check Up on Tabetha<|obj|>Speak to Tabetha at her farm in the Quagmire.<|text|>A human woman named Tabetha lives on a small farm near the middle of the marsh. Ordinarily, I wouldn't associate with a human, but her help has proven useful at times. Unfortunately, she's been out of touch for quite some time now and I'm looking for someone to travel down to her farm to see if everything's all right. If you follow the road south out of the village, then into the swamp's interior, you'll find her farm near the middle of the Quagmire.<|endoftext|> <|startoftext|>Secure the Cargo!<|obj|>Moxie Steelgrille at Beezil's Wreck wants you to recover 8 pieces of Zeppelin Cargo.<|text|>This zeppelin was carrying six months' worth of supplies to us at Mudsprocket! Sure, they've been able to barter for some of what they need, but they won't hold out forever. I've been sent out here to recover what I can of the cargo, but the wreckage is scattered all over the marsh in this area. I'm sure a lot of the cargo didn't survive the crash, but are you willing to help me recover what we can?<|endoftext|> <|startoftext|>Mission to Mudsprocket<|obj|>Speak with Drazzit Dripvalve at Mudsprocket.<|text|>The Steamwheedle Cartel has recently established a new outpost in the southern part of Dustwallow Marsh. It's called Mudsprocket, if I recall, and it's located on the main road south out of Tabetha's Farm and the Stonemaul Ruins. This is an excellent opportunity for us to establish new trade contacts and Lady Jaina wants me to send a representative down there to establish contact. Would you be willing to go?<|endoftext|> <|startoftext|>Help for Mudsprocket<|obj|>Speak with Drazzit Dripvalve at Mudsprocket.<|text|>When that goblin... what's her name... Boxie, Foxy... Moxie, that's it! Anyway, when she came through here on her way to the zeppelin wreck, she said the town of Mudsprocket was having some problems. That crashed zeppelin was bringing them fresh supplies. If you follow the road south from here, past the Stonemaul Ruins, you'll eventually come to Mudsprocket. Why don't you check in with Drazzit Dripvalve down there and see if there's anything you can do to help?<|endoftext|> <|startoftext|>Oh, It's Real<|obj|>Speak with Major Mills at the docks in Theramore.<|text|>Yes, Tethyr is certainly real, and he lives in the waters off Theramore. Has a thing for bright lights. He's the reason they shut down the lighthouse in the first place, you know... And if you light it up again, he'll come right back. But no one in their right mind would do that. So that must be your plan! It's been good sharing a drink with you, but don't blame ol' Nat if Tethyr REALLY turns you into fish bait. If you're going to do this, make sure you consult Major Mills at the Theramore docks.<|endoftext|> <|startoftext|>Delivery for Drazzit<|obj|>Take the Zeppelin Cargo to Drazzit Dripvalve at Mudsprocket.<|text|>Drazzit will expect to hear something from me soon, but I don't think the site is secure enough for me to leave. If you have time, would you be willing to take some of the salvaged cargo down to him at Mudsprocket? If you haven't been there yet, it's a small settlement to the southwest of here, beyond the Stonemaul Ruins. You can take the road there from Tabetha's Farm, too. When you get to Mudsprocket, the guy you're looking for is Drazzit Dripvalve.<|endoftext|> <|startoftext|>Raze Direhorn Post!<|obj|>Burn the North Tent, East Tent, and the Northeast Tent at Direhorn Post, then return to Tabetha at her farm.<|text|>There's no scrying necessary to see the trouble my new "neighbors" are creating. And if this is the band that burnt down the Shady Rest Inn, as you claim, there's no reason to tolerate their presence any longer. Take this torch and raze their camp to the ground! You'll find Direhorn just to the north of my farm, near the road. You can't miss it, really, as the Grimtotems have done a splendid job of announcing their presence with those totems they favor.<|endoftext|> <|startoftext|>Nat's Bargain<|obj|>Nat Pagle at Nat's Landing wants you to test his new fish bait.<|text|>So you found a copy of Dastardly Denizens of the Deep, did you? Well, I can tell you from experience, it's all true. I've even seen a few of 'em with my own eyes. But you want to know about Tethyr. I said I'd make you a deal, so here's what I want you to do. I'm working on a new line of baits, but I haven't tested this one yet. Just take this paste -- yeah, it smells a little foul -- smear it on yourself, and swim over to that wrecked ship to the southwest. If you survive, let me know how it works!<|endoftext|> <|startoftext|>Justice Dispensed<|obj|>Return to Krog at Brackenwall Village.<|text|>I doubt the Grimtotems will give up their campaign to drive humans from the marsh, though I get the impression you probably don't mind that. At least we have dealt with the perpetrators of the crimes at the Shady Rest Inn. Go tell your leader that his vengeance has been sated.<|endoftext|> <|startoftext|>Return to Krog<|obj|>Speak with Krog at Brackenwall Village.<|text|>I hope I've been helpful to you and I'm sorry I can't offer more information. My apprentices and I produce such a large volume of arms and armor that it's almost impossible to recall details about any individual piece. Not only do we outfit the braves defending tauren lands, but the Grimtotems have a particular fondness for my work. A seasoned warrior knows good work when he sees it.<|endoftext|> <|startoftext|>Seek Out Tabetha<|obj|>Speak with Tabetha at her farm in the Quagmire.<|text|>The arms you captured in Blackhoof Village have not seen any combat beyond mere training exercises, which means the Grimtotems who destroyed the Shady Rest are still at large. To the south, in the heart of the Quagmire, lives the witch Tabetha. Though she is a human, she has dealt honorably with us and trained some of our mages. Ask her for assistance in tracking down the band of Grimtotem responsible for burning the inn. The Alliance must not be allowed to think we were complicit in the attack.<|endoftext|> <|startoftext|>Report to Scout Knowles<|obj|>Captain Adams has asked you to report to Scout Knowles at the Ember Spear Tower.<|text|>, now that those damnable proto-creatures have been dealt with, I've another task for you. One of my scouts has reported back some suspicious activity by the Forsaken to the south. It looks like they're up to no good at the vrykul village known as Halgrind. I want you to personally take over the investigation down there. Speak with Scout Knowles to find out what he's uncovered and proceed from there. His last reported position is at the Ember Spear Tower, just to the west of Halgrind.<|endoftext|> <|startoftext|>The Grimtotem Plot<|obj|>Bring the Grimtotem Battle Plan to Krog at Brackenwall Village.<|text|>With the activities of the Grimtotems in Thousand Needles brought to light, many tauren now regard them with suspicion. We've seen high-ranking Grimtotems engage in murder and kidnapping to advance their interests and I fear we may become their next target. Blackhoof Village, to the northeast, near Bluefen, is a large new Grimtotem settlement. Their leaders, the elders, will all have orders from Thunder Bluff. See if you can capture the orders and piece them together to learn the Grimtotems' plans.<|endoftext|> <|startoftext|>Playin' With Dolls<|obj|>Take the Tattered Voodoo Doll to Griftah in Shattrath City.<|text|>I'm touched, an' dat be da truth. I'm not rememberin' the last time a helped Zungam outta trouble. I snatched this from one of them savages when he was busy chainin' me up. It don't look like much, but if anyone can determine its worth, it be my good friend, Griftah! If ya be makin' it outta here alive, it might be worth takin' this to him out in Shattrath City.<|endoftext|> <|startoftext|>Warlord of the Amani<|obj|>Defeat the new Amani warlord, Daakara.<|text|>Da Amani been rebuildin' their forces and dey raised up a new warlord to lead dem. He be called Daakara da Invincible, but we be seein' whether he lives up to the name or not. Ya must first defeat all his lieutenants to clear da way before ya can face this Daakara. Defeat him and put an end to da ambitions of da Zandalari and da Amani!<|endoftext|> <|startoftext|>More than Coincidence<|obj|>Krog at Brackenwall Village wants you to bring him 7 Blackhoof Armaments.<|text|>We've gleaned as much as we can from the ruins of the inn. I'm concerned about where the investigation will lead us from here, but we must know the truth. Between the hoofprints and the shield with Mosarn's mark, I'm lead to believe that the Grimtotems may have been involved. They've recently established a settlement in the swamp, Blackhoof Village to the northeast. Travel to Blackhoof Village and search for more arms of Mosarn's manufacture.<|endoftext|> <|startoftext|>Dastardly Denizens of the Deep<|obj|>Bring Dastardly Denizens of the Deep to "Dirty" Michael Crowe on the Theramore docks.<|text|>You know, it's amazing what you can find in that old lighthouse. After I lit the lamp, I noticed this book in one of the old trunks up there. "Dastardly Denizens of the Deep!" Why, I think I might swoon if I ever saw one of these! I'm sure it's good for a laugh or two, but I simply don't have time for reading right now. You know who might enjoy it, though... that fishmonger on the docks, "Dirty" Michael Crowe. He collects old books.<|endoftext|> <|startoftext|>Is it Real?<|obj|>Talk to Nat Pagle at Nat's Landing in Dustwallow Marsh.<|text|>Oh, I'm sure you and Babs had a good laugh over the outlandish descriptions and sketches in the book, but have you stopped to consider there might be some truth to the legends? If you listen closely enough, I bet you can still hear sailors talk about Tethyr, the sea creature the book says lives right here! Of course, if you wanted to know for sure, you could always ask old Nat Pagle. He's got a small fishing camp on a little island in Tidefury Cove, which is southwest across Dustwallow Bay.<|endoftext|> <|startoftext|>Mission: Eternal Flame<|obj|>Scout Knowles at the Ember Spear Tower has recommended that you use the Ever-burning Torches to destroy the four Plague Tanks surrounding Halgrind.<|text|>The Forsaken are up to no good and from what I can tell, those plague tanks of sludge are a big part of it. If I may suggest, we should probably destroy them before they can get any more use out of the things. I took the liberty of preparing a bundle of torches from the Ember Clutch. These things have been burning for days! Here, I'm sure you can put them to better use than I in destroying those tanks.<|endoftext|> <|startoftext|>Take Down Tethyr!<|obj|>Major Mills at the Theramore docks wants you to defeat Tethyr.<|text|>Sea monster or no, we're not going to risk the safety of our shipping. I've ordered our best marksmen to prepare for a confrontation with this Tethyr. The artillerymen have augmented the dock's defenses with three mortars. I'm going to order the lighthouse's lamp illuminated. If Tethyr does attack, it will be your job to operate the mortars and take down the beast before it can kill all of the marksmen. I wouldn't stand in one place too long, though. Using the mortars is likely to draw its attention.<|endoftext|> <|startoftext|>This Old Lighthouse<|obj|>Speak to Babs Fizzletorque at the lighthouse on the island east of Theramore.<|text|>The old lighthouse out to the east hasn't worked for some time, but Babs Fizzletorque has gotten it into her head to get it working again. I don't know how she plans to do it by herself, but she claims that it'll make the movement of ships and goods into the docks smoother, so I can't really object. Drawing duty on the docks is really nothing to complain about when you could be on the front lines, you know?<|endoftext|> <|startoftext|>Thresher Oil<|obj|>Bring 4 containers of Thresher Oil to Babs Fizzletorque at the lighthouse near Theramore.<|text|>The old log in the lighthouse indicates that the lamp was fueled with oil from the threshers that live along the coast here. I suppose it's a practical, if inelegant solution. The log says that the oil taken from the youngest murk threshers works the best, and those live right underneath the docks of Theramore. If you're up for it, would you help resupply the lighthouse with fuel?<|endoftext|> <|startoftext|>One Size Does Not Fit All<|obj|>Cannoneer Ely has tasked you with rounding up 10 Westguard Cannonballs and returning them to him at Westguard Keep.<|text|>, who's the genius that made our cannons a non-standard size? Now we have ta make special cannonballs ta shoot out o' the infernal contraptions! I would look kindly on ye if ye would go out and find the balls we've already shot. No doubt with the way these louts shoot they be all o'er the place ta the south and east. That would be faster than us making 'em from scratch fer a certainty.<|endoftext|> <|startoftext|>Signs of Treachery?<|obj|>Bring the Sealed Letter to Nazeer Bloodpike in Brackenwall Village.<|text|>Recovered from the body of a Forsaken apothecary, this letter hints at an underground correspondence between Undercity and the Grimtotem leadership. "As a demonstration of good faith and a symbol of our newfound trust, we have dispatched Apothecary Cylla to aid you in battling our mutual enemy in the land of Kalimdor. None will stand before our combined might and determination." Perhaps Nazeer Bloodpike in Brackenwall Village will know how to handle this information.<|endoftext|> <|startoftext|>One Last Time<|obj|>Escort the Ghost of Explorer Jaren safely to Explorer Irena Stonemantle at Steel Gate in the Howling Fjord.<|text|>Hello there. Am I dead? I think I am, because I'm hovering over my body! Oh, what an unfortunate turn of events. I was about to propose to Irena when the Scourge descended on us. I know that she's still alive... I can feel her in my heart. , do you think you might safely get me to her? The Scourge can still see my ghost, and no doubt can do horrible things to me. I'd like to look upon her beautiful face one last time. You can tell her that I love her for me.<|endoftext|> <|startoftext|>Mage-Lieutenant Malister<|obj|>Captain Adams has asked you to speak with his advisor, Mage-Lieutenant Malister, at Westguard Keep.<|text|>THIS IS OUTRAGEOUS! Those proto-drakes are attacking the keep! Beasts such as that should have been scared off when you took care of their clutches and whelps. You did take care of them, right? , this calls for more direct action. Speak with my advisor, Mage-Lieutenant Malister. He'll provide you with the means to get at those infernal creatures.<|endoftext|> <|startoftext|>Two Wrongs...<|obj|>Mage-Lieutenant Malister at Westguard Keep has tasked you with the destruction of 3 Proto-Drakes.<|text|>Now that we've riled up these Ember Clutch proto-drakes, they may be inclined to continue their attacks upon the keep. This will not do. I hate to compound one wrong with another, but in this case it would appear that we will have to destroy the creatures. A regrettable course of action, but one that we need to undertake regardless. Take my wand. I've been experimenting with increasing its range, but it doesn't pack much of a punch. However, what it will do is get a proto-drake's attention.<|endoftext|> <|startoftext|>Finlay Is Gutless<|obj|>Collect 7 Pristine Mistsaber Catgut for Finlay Fletcher and return to him at Westguard Keep.<|text|>All these crossbowmen, and who is it that has to maintain all of their weapons? Me, Finlay Fletcher! The commander commandeered my assistant to get ready for the move up to Fort Wildervaar, and I haven't the time to go out and get all of the catgut that I need for their strings! , be a good and gather me up some catgut. The mistsabers prowling about the fjord will do, but mind that you only bring back the most pristine of intestines from them! Severed gut won't do us any good.<|endoftext|> <|startoftext|>Root Causes<|obj|>Slay 5 Dragonflayer Handlers and Skeld Drakeson. If you manage to do so, return to an Ember Clutch Ancient in the Ember Clutch.<|text|>All things in nature seek a balance. It is only through the interference of those not in tune with that harmony that the balance is shifted. You waste your efforts when you kill the whelps and drakes. The real culprits behind the expansion of these magically burning woods are the newly awakened vrykul and their master, Skeld Drakeson. If it's blood on your hands that you seek, start with them. You will find their lair on the south side of the Ember Clutch.<|endoftext|> <|startoftext|>The Apothecary's Letter<|obj|>Bring the Sealed Letter to Andello Porter at Tabetha's Farm.<|text|>Recovered from the body of a Forsaken apothecary, this letter contains alarming evidence of a close alliance between the Grimtotems and the new masters of Lordaeron. "As a demonstration of good faith and a symbol of our newfound trust, we have dispatched Apothecary Cylla to aid you in battling our mutual enemy in the land of Kalimdor. None will stand before our combined might and determination." This letter should be brought to the attention of the SI:7 agent at Tabetha's Farm, Andello Porter.<|endoftext|> <|startoftext|>WANTED: Goreclaw the Ravenous<|obj|>Kill Goreclaw the Ravenous and report to Drazzit Dripvalve at Mudsprocket.<|text|>Travelers and Steamwheedle personnel working in the field are advised to avoid the Bloodfen Burrow to the west of town. The area is overrun with raptors lead by the cruel and cunning Goreclaw the Ravenous, who has already killed at least two Steamwheedle engineers. Drazzit Dripvalve has authorized a generous reward to be paid to the individual who rids Mudsprocket of this menace.<|endoftext|> <|startoftext|>What's Haunting Witch Hill?<|obj|>Mordant Grimsby at Swamplight Manor wants you to gather information from 10 Risen Husks or Risen Spirits.<|text|>I traveled out here to pay Jarl a visit at his new home and it's been a nonstop horror show ever since! There's something seriously wrong here and I can't be the only one who sees it... Have you seen the ghosts and corpses shambling about Witch Hill? I've a feeling that if anyone knows what happened here, it is them. Seek out these risen husks and risen spirits in the surrounding area, grant them rest through combat, and see what you can learn from them before this evil consumes Jarl!<|endoftext|> <|startoftext|>The Hermit of Swamplight Manor<|obj|>Speak to "Swamp Eye" Jarl at Swamplight Manor.<|text|>There's a fellow the locals know as "Swamp Eye" Jarl, who lives alone out in the swamp. Sometime ago he "took over" Swamplight Manor after the previous owners disappeared under mysterious circumstances. I like to send someone to check up on him every once in a while. He kind of reminds me of my grandfather, you know? Some say he's not quite right in the head. If you're headed northwest on the road out of Theramore, you'll find Swamplight Manor in the Witch Hill area, before the road turns west.<|endoftext|> <|startoftext|>Cleansing Witch Hill<|obj|>Mordant Grimsby at Swamplight Manor wants you to plant the torch at the end of the dock and defeat anything that appears.<|text|>The torch is ready. Plant it at the end of the dock and be prepared to face whatever comes forth. I have no idea what the torch's smoke may reveal... if anything emerges at all. I must say, I have my doubts about this kind of folk magic, but we haven't time for anything else. For your sake and Jarl's, I wish you luck.<|endoftext|> <|startoftext|>The Witch's Bane<|obj|>Bring 9 sprigs of Witchbane to Mordant Grimsby at Swamplight Manor.<|text|>In my years as an herbalist, I've often observed that nature will provide subtle cures to the most vexing of problems. I've read that hedge mages and witch doctors often use the smoke of an herb known as witchbane to draw evil from its hiding places. If true, this would mean witchbane should be growing near the shallow waters of Witch Hill. You should be able to identify it by its broad leaves and reddish central stalk. Bring me any of the herb you can find. It may be our only hope.<|endoftext|> <|startoftext|>Blood of the Warlord<|obj|>Bring the Blood of Zul'jin to Budd at his camp in the Ghostlands, outside Zul'Aman.<|text|>As you examine the pulsating vial, your thoughts turn to the petulant little man outside Zul'Aman. You can't wait to see Budd's expression when he sees this!<|endoftext|> <|startoftext|>My Daughter<|obj|>Old Man Stonemantle has asked you to find his daughter, Overseer Irena Stonemantle, at Steel Gate.<|text|>Tell me, is it true? Did the explorers that went into Whisper Gulch go mad? My daughter is the overseer of the Explorers' League that went north to some place called Steel Gate. With the horrible events that have befallen us, I fear for her safety. Please, I am too old to make the journey. Her name is Irena. Will you go make certain that she is alright?<|endoftext|> <|startoftext|>See to the Operations<|obj|>Explorer Irena Stonemantle has asked you to speak with a Steel Gate Chief Archaeologist at Steel Gate.<|text|>Our work out here is really just beginning. But now that we've brought these flying machines in from Westguard Keep, it should really pick up. The problem is that we're lacking enough qualified pilots. And with things getting worse in the Rivenwood to the north, I'd like to get things wrapped up here quickly and then head back home. If you can lend a hand, go have a chat with one of my chief archaeologists. You'll find them next to the flying machines on the north and south sides of the site.<|endoftext|> <|startoftext|>The Reagent Thief<|obj|>Bring 6 vials of Marsh Venom to Apprentice Garion at Tabetha's Farm.<|text|>If there's one thing you can count on Apprentice Morlann to do, it's whine about reagents. Normally, I just ignore him, and it never works. This time, I'm going to try something different. Maybe if I replace the missing reagents before he notices, he'll leave me alone. The most common reagent we both use is marsh venom, which comes from the darkfang creepers and noxious shredders in the marsh north of the farm. If you bring me the venom, I'll replace it before Morlann notices it's gone.<|endoftext|> <|startoftext|>The Zeppelin Crash<|obj|>Speak with Moxie Steelgrille at Beezil's Wreck.<|text|>Not long ago, a goblin zeppelin crashed to the east. A representative of the Steamwheedle Cartel passed through here a few days ago. She was looking for information about the zeppelin's cargo and it's pilot, Beezil, but none of us really got a good look at the crash. I doubt she'll be able to clean up after the wreck by herself, much less recover whatever cargo the vessel might have carried. If you have time, you may want to check up on her out at Beezil's Wreck, due east of here, near the mountains.<|endoftext|> <|startoftext|>Corrosion Prevention<|obj|>Moxie Steelgrille wants you to dissolve 10 oozes and report back to her at Beezil's Wreck.<|text|>Just look at this area! It's swarming with oozes. If I don't find some way to keep them under control, they'll corrode the wreckage and the zeppelin's cargo! I can't go back empty-handed! Help me dissolve these oozes before they've digested everything! This device, when powered, will concentrate energy on the slimes, causing them to explode. The zeppelin's fragmented power core should power the device. The one near the main crash works all the time, but the others flicker on and off.<|endoftext|> <|startoftext|>Spiking the Mix<|obj|>Bring 3 Giant Toxin Glands from Giant Tidecrawlers to Apothecary Lysander at Vengeance Landing in Howling Fjord.<|text|>I've a feeling the long trip across the sea is affecting the effectiveness of our plague. What is needed is a potent toxin to boost the potency of the strain. The crabs near this beach are a distant relative of the much smaller brown-shelled tidecrawler. The smaller tropical variety produces a paralytic toxin strong enough to knock out an ogre. As we all know bigger is better! The much larger glands on the local variety should prove more potent. Bring me a few!<|endoftext|> <|startoftext|>The New Plague<|obj|>Apothecary Lysander at Vengeance Landing wants you to recover 10 Intact Plague Containers from the wrecked ship to the southeast.<|text|>Not long after Arthas condemned us to this wretched existence, we in the Royal Apothecary Society endeavored to create a plague of our own. A plague that would devour all flesh: living, dead or undead. We've succeeded in creating this plague and we're here to hand deliver it to the Scourge's doorstep. The Alliance intercepted the ship carrying the latest strain engineered in our Undercity laboratories. Head to the wreckage southeast of here and salvage whatever containers you can.<|endoftext|> <|startoftext|>Test at Sea<|obj|>Speak to Bat Handler Camille and take a riding bat to intercept the Alliance reinforcements. Once above their fleet, use the Plague Vials to infect 16 North Fleet reservists.<|text|>We've just received word of reinforcements coming to the aid of the Alliance forces. Their timing couldn't be better! We're in sore need of test subjects and these North Fleet reservists will do nicely! Take these plague vials with you and speak to Camille, the Bat Handler. Tell her you need to commandeer a riding bat for a special assignment for us. Once you're at sea, drop the vials on the reinforcement fleet. I can't wait to see the results!<|endoftext|> <|startoftext|>The Grimtotem Weapon<|obj|>Apprentice Garion at Tabetha's Farm wants you to test the Captured Totem on 10 Mottled Drywallow Crocolisks or Drywallow Daggermaws.<|text|>During the last Grimtotem attack, I was wounded, but not before I managed to capture a curious totem our enemies were using against us. It seemed to be emitting raw bolts of energy during the battle, but in all my experiments, I haven't managed to figure out how it works. I'll loan the totem to you if you agree to help me test it. The watery areas surrounding the farm are home to pesky mottled drywallow crocolisks and drywallow daggermaws. Try fighting the crocolisks near the totem.<|endoftext|> <|startoftext|>Hex Lord? Hah!<|obj|>Budd Nedreck in Hatchet Hills wants you to kill Hex Lord Malacrass in Zul'Aman.<|text|>Excellent! Everything's nearly ready for my grand entrance into Zul'Aman. You've done a fine job. I've spoken with my crew and they're warming up to you nicely. I'd say you're very close to becoming a permanent member of the team. Only one thing remains for you to do - dispatch that 'Hex Lord' fellow. Nothing to it, really. You stand up to this wretch and he'll likely just turn and run. Weaker, older trolls just add intimidating titles to their name to make up for their deficiencies, you see?<|endoftext|> <|startoftext|>Tuskin' Raiders<|obj|>Prigmon needs you to collect 10 Forest Troll Tusks from the trolls in Zul'Aman. Bring them to him at Budd's camp in the Ghostlands.<|text|>'Ey mon! You be new around 'ere, eh? Lemme ask a favor of ya. Budd's been refinin' his forest troll disguise. Says that he be close now - just be needin' one last touch. Tusks. My skinnin' talents be wasted 'ere. Somethin' about yankin' troll tusks be makin me queasy. Bring me back 10 troll tusks, eh mon?<|endoftext|> <|startoftext|>X Marks... Your Doom!<|obj|>Enter Zul'Aman and visit Halazzi's Chamber, Jan'alai's Platform, and Akil'zon's Platform. Report the details of those areas to Budd, at his camp in the Ghostlands.<|text|>How did those fools fail? I told them to be careful - even gave them disguises to help them blend in. Ahh, well. The bright side of their failure is that this opportunity falls to you. Succeed, and you'll be well on your way to joining my crew and sharing in the immeasurable fame that will soon be mine. Not that I need any more, mind you. There are yet a few portions of my map that require further exploration before our excavation can be initiated....<|endoftext|> <|startoftext|>Undercover Sister<|obj|>Report to Donna Brascoe to collect a reward for your heroism in Zul'Aman. Donna is currently stationed in the Ghostlands, just outside Zul'aman.<|text|> , what I'm about to tell you must remain confidential, understood? I've been sent by the Shattrath Peacekeepers to infiltrate Budd's gang here. Truth be told, since you first arrived you've been a key person of interest in my investigation. But your deeds have since cleared you of any suspicion. In fact, for your slaying of the crazed warlord, Zul'Jin, I'm compelled to reward you for your efforts.<|endoftext|> <|startoftext|>Banner of the Stonemaul<|obj|>Retrieve the Stonemaul Banner and bring it to Brogg at Mudsprocket.<|text|>When the dragons came and took over Brogg's old home, Stonemaul ogres fled and left everything behind, including clan's banner. Brogg knows banner was kept deep in Stonemaul ogre mound, but these days it's called Den of Flame. Brogg must have clan banner to get his revenge on dragons who killed his friends. Brogg's clan's old mound, Den of Flame, is northwest of Mudsprocket and crawling with dragonkin. Banner will be deep inside the cave. Be careful.<|endoftext|> <|startoftext|>The Essence of Enmity<|obj|>Bring 10 Black Dragonkin Essences to Brogg at Mudsprocket.<|text|>To make the totem Brogg will need for his ritual, he must use the essences of the creatures who killed his friends. The hate and anger of Brogg's enemies will fuel the magic of his vengeance. Track down Firemane ash tails, scouts, or scalebanes and use Brogg's totem on their corpses. Only when the dragonkin die will they give up their essences. The creatures you seek swarm over the Den of Flame to the northwest and the Stonemaul Ruins to the north.<|endoftext|> <|startoftext|>Direhorn Raiders<|obj|>Kill 12 Direhorn Grimtotems and return to Apprentice Morlann at Tabetha's Farm.<|text|>The Grimtotems up at Direhorn Post, just to the north, are getting bolder by the day. At night, you can often hear them chanting about their deeds in battle against people who've tried to settle here. They're determined to drive us from Tabetha's farm even though she's trained generations of apprentices here. We've defended the farm as best we can, but Apprentice Garion was wounded in the last attack. Go to Direhorn Post and kill any Grimtotem you can find! The attacks must stop.<|endoftext|> <|startoftext|>Bloodfen Feathers<|obj|>Bring 5 Bloodfen Feathers to Brogg at Mudsprocket.<|text|>Are you startled by Brogg's presence here, little ? Don't worry. Goblins at Mudsprocket are Brogg's friends and you can be, too. Brogg left Brackenwall Village when new overlord not take revenge against black dragonkin for destroying old home and killing many of Brogg's old friends. Brogg come here to lay friends spirits to rest and avenge them, but Brogg need help preparing. For ritual, Brogg need feathers with strong magic, like ones worn by raptors at Bloodfen Burrow to the west of town.<|endoftext|> <|startoftext|>A Troll Among Trolls<|obj|>Prigmon has tasked you with locating and assisting his cousin Zungam, somewhere within Zul'Aman.<|text|>Lissen mon, there be sumthin' else needs doin fer ol' Prigmon. Zungam, my good-fer-nuthin' cousin, be stuck inside Zul'Aman. He still be alive too - I seen his signal flare just last night! I should be lettin' him rot fer gettin' me tied up in this mess, but he be owin' me big money. Do what ya can to help him out, then leave the collectin' to me!<|endoftext|> <|startoftext|>Spirits of Stonemaul Hold<|obj|>Brogg, at Mudsprocket, wants you to put 10 Stonemaul Spirits to rest.<|text|>Brogg has completed the totem that will put the spirits of his friends to rest. When the dragonkin came, they killed all Stonemaul who did not flee. Brogg fled with Overlord Mok'Morokk, hoping to lead a counterattack with other Stonemaul survivors. The counterattack never came and the spirits of the Stonemaul dead still haunt Brogg and the others. Take this totem north to Stonemaul Ruins and use it near ogre skeletons to draw the spirit to you. Defeat the spirit to give it rest with its bones.<|endoftext|> <|startoftext|>Shoveltusk Soup Again?<|obj|>Chef Kettleblack has asked you to obtain 6 Shoveltusk Meat and deliver them to her at Westguard Keep.<|text|>With all of the strange disappearances of our livestock, we better resupply in a hurry, or the beasties around these parts will be the least of our worries! Seeing as I'm in charge of feeding this lot, I'm going to need you to head east and get me some meat. More to the point, I'm looking to cook us up some tender shoveltusk meat. Just beware the stags... they're mean!<|endoftext|> <|startoftext|>Challenge to the Black Flight<|obj|>Plant the Stonemaul Banner near the entrance to Onyxia's Lair, wait for Onyxia's response, then return to Brogg at Mudsprocket.<|text|>Brogg relishes the thought of taking his revenge on the black dragonkin of the marsh. , you have been very helpful in preparing for this moment. Will you help? Take Brogg's clan banner and travel east until you see a cave like a dragon's mouth. At the entrance to that cave, plant Stonemaul banner and issue Brogg's challenge to Onyxia. Brogg and the Stonemaul will have their lands back!<|endoftext|> <|startoftext|>The Clutches of Evil<|obj|>Destroy 15 Proto-Drake Eggs and 15 Proto-Whelps, and then return to Captain Adams at Westguard Keep.<|text|>, I don't trust anyone but you to take care of this. I need the proto-drake eggs and proto-whelps in the burning forest to the southeast destroyed! Since we arrived here, the Ember Clutch has been ablaze; there must be some sort of perverse magic at work. And lately it seems to be growing. My men tell me that if we don't do something quickly, we'll be surrounded on all sides by the fire within a few weeks' time! Get down there and eliminate the threat by destroying those eggs and the proto-whelps.<|endoftext|> <|startoftext|>Justice for the Hyals<|obj|>Speak to Captain Garran Vimes at Foothold Citadel in Theramore.<|text|>Although these Grimtotems were simply a nuisance to me, Captain Vimes will want to know of your deeds. Bring him the news that you have tracked down and dealt with those responsible for the burning of the Shady Rest Inn. It's too late to save Jim Hyal's family, but perhaps the Grimtotems will think twice before attacking anyone connected to Theramore.<|endoftext|> <|startoftext|>Peace at Last<|obj|>Captain Garran Vimes at Foothold Citadel wants you to lay the Wreath at the Hyal Family Monument.<|text|>I wish we had a way of letting James Hyal's wife and son know that we have brought their murderers to justice. There are some who say that their spirits will know, even if we cannot reach them. It's not much, but I'd like you to lay this wreath at the Hyal family monument. It's one of the larger stones in the graveyard just north of Theramore's gates.<|endoftext|> <|startoftext|>Raze Direhorn Post!<|obj|>Burn the North Tent, East Tent, and the Northeast Tent at Direhorn Post, then return to Tabetha at her farm.<|text|>There's no scrying necessary to see the trouble my new "neighbors" are creating. And if this is the band that burnt down the Shady Rest Inn, as you claim, there's no reason to tolerate their presence any longer. Take this torch and raze their camp to the ground! You'll find Direhorn just to the north of my farm, near the road. You can't miss it, really, as the Grimtotems have done a splendid job of announcing their presence with those totems they favor.<|endoftext|> <|startoftext|>Break the Blockade<|obj|>Take Petrov's Cluster Bombs and drop them on enough pirates to kill or destroy 25 Blockade Pirates and 10 Blockade Cannons. Once you've accomplished that, return to Bombardier Petrov at Westguard Keep.<|text|>All of our ships are sunk! We need your help to break the pirate blockade below in the Shattered Straits! Take these cluster bombs and hitch a ride on the zeppelin that Harrowmeiser has 'loaned' to us. He'll fly you over the decks of those pirate scoundrels, and you make sure to give it to them good! If you can't bomb them to smithereens, I'm afraid we'll never be able to break the blockade.<|endoftext|> <|startoftext|>Arms of the Grimtotems<|obj|>Captain Darill at North Point Tower wants you to bring him 7 Blackhoof Armaments.<|text|>If the equipment you found at the ruins of the inn belonged to a Grimtotem attack party, there's likely to be more just like it within their camp to the northwest. We haven't been able to gather much information about Blackhoof Village, but judging from the size of the raiding parties, there's a substantial force based there. Do whatever you have to to capture some of their equipment so that we can compare it with your findings from the inn.<|endoftext|> <|startoftext|>Tabetha's Assistance<|obj|>Speak with Tabetha at her farm.<|text|>I can't spare any men to help search for a second Grimtotem outpost, but I think I know of someone who might be able to help you. Deep in the Quagmire, to the south, there is a small farmstead owned by Tabetha. She may seem little more than an old hermit, but the truth is that she's a mage and scryer of some renown. Follow the road south to her farm and seek her help in finding the culprits responsible for the massacre at the Shady Rest Inn.<|endoftext|> <|startoftext|>Unleash the Raptors<|obj|>Sergeant Lukas at North Point Tower wants you to place the Raptor Bait near the windmill in Blackhoof Village.<|text|>Now that we've got our raptors, our next move is to "encourage" them to attack the Grimtotems at Blackhoof Village to the northwest. I've got a leftover haunch of... well, it doesn't really matter what it is. It'll be your bait. Set it down on the ground in Blackhoof Village near the windmill in the center of the settlement. The raptors should take care of the rest, if their training took.<|endoftext|> <|startoftext|>Scare the Guano Out of Them!<|obj|>Collect 10 Darkclaw Guano and deliver them to Engineer Feknut at Steel Gate.<|text|>You, yes you... I need your help! Petrov sent me up here to get bat guano for the cluster bombs he's making back at the keep. He sent me to my doom! The darkclaw bats hang out in the Rivenwood to the north, but I'm not taking a step off of this platform unless it's to go home! But you... you could get it for me! Yes? Pretty please?!!! Here, take these firecrackers. My thinking is that if you drop 'em underneath the bats, the guano will be scared right out of them!<|endoftext|> <|startoftext|>A Grim Connection<|obj|>Report to Captain Darill at North Point.<|text|>I've spoken with Inspector Tarem regarding the evidence you gathered from the ruins of the Shady Rest Inn. He seems certain that the hoofprints and the shield you found there point to the Grimtotem clan of tauren. With reports of Grimtotem activity on the rise in the marsh, this has to be more than a mere coincidence. I'm sending you to speak with Captain Darill, who is something of an expert on the Grimtotems. Follow the road north out of town to North Point tower. It's the second outpost on the road.<|endoftext|> <|startoftext|>Raptor Captor<|obj|>Sergeant Lukas at North Point Tower wants you to capture 6 raptors. You can capture either Bloodfen Raptors or Bloodfen Screechers.<|text|>The patch of swamp to the northeast is home to a particularly nasty breed of raptors. We've lost more than one unwary soldier to them, but I think we can turn them against our Grimtotem neighbors. Take this rope and use it to capture bloodfen raptors or bloodfen screechers that you've subdued. I wouldn't try to capture one of the beasts until you've weakened them quite a bit in combat. It's going to be quite a struggle.<|endoftext|> <|startoftext|>Jaina Must Know<|obj|>Speak with Lady Jaina Proudmoore in Theramore.<|text|>You must bring news of our findings to Lady Jaina without delay! If the Defias were transporting a prisoner, there's no telling who it might be or if the person is still alive! One thing is for certain. The Defias wouldn't go to all this trouble for some petty grudge. Their prisoner must have been someone of importance. Lady Jaina would know better than anyone else what these findings mean. You'll find her at the top of the mage tower at Theramore's center.<|endoftext|> <|startoftext|>Confirming the Suspicion<|obj|>Bring the Grimtotem Battle Plan to Captain Darill at North Point Tower.<|text|>The Grimtotems may be the most warlike of all the tauren clans, but they're by no means unorganized. If they're the ones who put the torch to the Shady Rest Inn, they'll have had orders from one of their clan elders. There's a large Grimtotem settlement called Blackhoof Village to the northwest. They've been using it as a base to attack the tower, but I'll bet that you'll find the orders you're looking for there. Check the village's elders for traces of the orders you seek.<|endoftext|> <|startoftext|>Prisoners of the Grimtotems<|obj|>Sergeant Lukas at North Point Tower wants you to free 5 Theramore Prisoners.<|text|>We're doing all we can to keep the Grimtotem raiders at bay, but they keep launching assaults on the tower. Even worse, they've managed to discover and capture the patrols the captain sends out to gather information and safeguard the road. I suspect the captives are being held in Blackhoof Village, to the northwest. Knowing the Grimtotems, the defenders of the village probably carry the keys to the prisoners' cages with them. I don't care what you have to do, just bring back my men alive.<|endoftext|> <|startoftext|>Survey Alcaz Island<|obj|>Speak to Cassa Crimsonwing and use one of her gryphons to survey Alcaz Island. When your survey is complete, speak with Lady Jaina Proudmoore in Theramore.<|text|>It looks like Renn's hunch about Alcaz Island was right. We need to survey that island, but it would take a whole brigade of troops to fight our way in there. Theramore's defenses can't weather such a hit, so I've arranged with Cassa Crimsonwing, the apprentice to Theramore's gryphon master, to allow you to use one of her beasts to survey Alcaz from the air. Alcaz Island holds the key to the mystery of the Defias' involvement in this kidnapping.<|endoftext|> <|startoftext|>The Headless Horseman<|obj|>Find the Headless Horseman's pumpkin Shrine.<|text|>The Headless Horseman is driven away, but he will return as long as Hallow's End looms. , end our misery, and the insane lament of the Horseman. Face him when he is joined with his head, and destroy it! He rests in the Forlorn Cloister of the Scarlet Monastery, in Tirisfal Glades. Find his pumpkin shrine and say this: Horseman, rise Your time is nigh You felt death once Now, know demise! Go. And may the Light go with you.<|endoftext|> <|startoftext|>Secondhand Diving Gear<|obj|>Bring the Tool Kit and Damaged Diving Gear to Renn McGill in the Dustwallow Marsh.<|text|>There's plenty of wreckage strewn across the bottom of the water from here to Alcaz, and the Defias have already got divers out there looking around. With the help of some of their gear, we can get you suited up and ready to join the hunt, but you'll have to do some creative "borrowing" first. Search this island for a crate of diving gear and something to repair it with. When you've got them, bring them to me and I'll have your gear ready in no time!<|endoftext|> <|startoftext|>Renn McGill<|obj|>Bring the Defias Orders to Renn McGill in the waters off the Dreadmurk Shore.<|text|>From the wording of the orders you recovered, it looks like the first priority of the Defias will be to locate and secure whatever cargo they possessed. SI:7 has had a salvage diver named Renn McGill working out of Theramore for some time. When he heard about the shipwreck, Renn went north to dive near the islands the Defias now occupy. If we're to beat the Defias to this cargo, we'll need his help. Look for him in the waters northeast of a small island just north of the island you visited earlier.<|endoftext|> <|startoftext|>Recover the Cargo!<|obj|>Bring 6 Salvaged Strongboxes to Renn McGill in Dustwallow Marsh.<|text|>Well, I was able to make enough repairs to this gear to let you dive for awhile, anyway. I wouldn't count on it holding out for a long time, though. The wreckage of the ship is strewn along the bottom from the east coast of this island out toward Alcaz Island. While that helm holds out, locate pieces of the wreckage on the bottom between this island and Alcaz. Use this salvage kit to search the wreckage for pieces of the cargo. Be careful not to venture too close to Alcaz Island. Those hydra are fierce.<|endoftext|> <|startoftext|>Discrediting the Deserters<|obj|>Calia Hastings wants you to distribute the Altered Leaflets to 6 Theramore Guards, then report back to her near the docks in Theramore.<|text|>I've altered the leaflets you captured from the deserters' mercenary friends at the docks. Now, anyone who reads them will get an entirely different view of the deserters and their aims. If we distribute these to enough of the guards, the deserters will be too embarrassed to ever reestablish their presence within our walls. Why don't you get started while I plan our next move?<|endoftext|> <|startoftext|>Defias in Dustwallow?<|obj|>Obtain the Defias Orders from Garn Mathers and bring them to Captain Wymor at Sentry Point.<|text|>My scouts have reported a shipwreck just off the beach to the northeast. Shipwrecks aren't all that unusual out here, but the reports also indicated the survivors were all wearing red bandanas! The Defias are craftsmen and guildsmen, not sailors. What are they doing at the site of a shipwreck on a continent they've no interest in? Their leader is rumored to reside on a large island just off the coast to the northeast of the tower. Kill him and retrieve any documents you find in his possession.<|endoftext|> <|startoftext|>A Disturbing Development<|obj|>Report to Captain Wymor at Sentry Point.<|text|>Reports from our scout patrols have recently taken a disturbing turn. They tell of men wearing red Defias bandanas walking the Dreadmurk Shore north of Theramore's walls. Wreckage in the area suggests they may be survivors of a shipwreck, but our information is limited. Captain Wymor at Sentry Point, a guard tower to the north of the city, is looking for help in following up on the reports.<|endoftext|> <|startoftext|>Oooh, Shinies!<|obj|>Griftah wants you to take Griftah's Note to Budd in the Ghostlands, just outside of Zul'Aman.<|text|>Come closer! Let ol' Griftah look at yer shiny things.... Hmm. Yeh, yeh, not bad, but ya can do better. Much, much better. There be priceless shinies everywhere, ya just gotta know where to look! It be yer lucky day; I know a fella who can help ya find more shinies than ya can ever carry. Visit my ol' friend, Budd, near Zul'Aman and show him this here. Ya be tellin' him ol' Griftah sent ya and he'll let ya in on his new project.<|endoftext|> <|startoftext|>The End of the Deserters<|obj|>Capture Gavis Greyshield, then report to Calia Hastings near the docks in Theramore.<|text|>Now that we've eliminated the deserters from Theramore, it's time to complete this operation. My local contacts have reported that the deserters base their operations in a ship moored on a small island to the southeast of the docks. Arresting their leader, Gavis Greyshield, should cause the others to lose their will to fight. Find him within the ship and convince him to surrender. I wouldn't be surprised if he puts up a bit of a fight for show, but then surrenders when he understands he can't win.<|endoftext|> <|startoftext|>Promises, Promises...<|obj|>Budd Nedreck in Hatchet Hills wants you to retrieve his map from High Priest Nalorakk's terrace in Zul'Aman.<|text|>My inscrutable theories confirm rumors of vast treasure in Zul'Aman. There'll be mounts and mansions for everyone! First things first, though. You must earn your share, after all.... Our initial efforts here haven't gone as well as I hoped. In fact, my map, and the recruits I lent it to, have gone missing. They were after a troll-beast named Nalorakk. Forget the crew, I need that map! Succeed, and you'll go down in history as the one who helped Budd Nedreck unlock the secrets of Zul'Aman!<|endoftext|> <|startoftext|>Thunderbrew Secrets<|obj|>Steal Grimbooze's Secret Recipe from Grimbooze's camp in Westfall and return to Barleybrew in the Brewfest Grounds.<|text|>Now I'd never steal a thing from our Thunderbrew cousins. They're good people. But if you want to get ahead in this business, sometimes you have to do unfortunate things, and that's why I hire other people to do it for me. Grimbooze Thunderbrew is a nutty member of the family who lives south of Moonbrook in the hills of Westfall. I hear he has a new recipe for ale, and I want it before it hits the market. You can fetch it for me, can't you? I'll reward you. A Barleybrew pays his debts.<|endoftext|> <|startoftext|>Stop the Fires!<|obj|>The Costumed Orphan Matron wants you to help put out all the village fires. When they are out, speak again to the Costumed Orphan Matron.<|text|>You must help us! The Headless Horseman is attacking the village. Fires are everywhere! The children aren't safe! Please, join the fire brigade. Grab a bucket and toss it on the fires, or pass it to a friend who's closer to the blaze. Put out all the fires and we may yet be saved!<|endoftext|> <|startoftext|>Propaganda War<|obj|>Bring the Deserter Propaganda to Calia Hastings near the docks in Theramore.<|text|>The deserter agents were doing far more than just chatting up the guards. We've found a number of leaflets the deserters somehow managed to smuggle in on a ship in the docks. The ship used to transport the leaflets is still in Theramore, at the farthest dock. If you can sneak aboard and capture the rest of their propaganda documents, their agents will lose their most powerful tool. Be careful! The ship is manned by seasoned privateers and the cargo is probably being kept in the captain's quarters.<|endoftext|> <|startoftext|>Traitors Among Us<|obj|>Confront 5 Deserter Agitators and return to Calia Hastings near the docks in Theramore.<|text|>It's good to meet you. I've come to Theramore to help eliminate the problem of the deserters. Not only have some of the men abandoned their posts, but some have filtered back into the town. These deserter agents are spreading lies and propaganda, hoping to convince others to join their ranks. They're at virtually every guard post throughout the town and the docks. Find them, expose them, and discredit them. At this point, anything more risks inspiring more sympathy for them.<|endoftext|> <|startoftext|>Kyle's Gone Missing!<|obj|>Ahab Wheathoof at Bloodhoof Village in Mulgore wants you to feed his prized puppy, Kyle the Frenzied.<|text|>Help! My prized puppy, Kyle, has run away! I just know he's running around Bloodhoof Village, lost and hungry. Will you find him and feed him? Once he eats he will settle down and come home. To feed him you will need to find food. His favorite meal is tender strider meat. Just venture east and you should find plenty of striders. Hunt one down and take its succulent meat to Kyle. When you see Kyle in town, put the meat down and he is sure to come to you.<|endoftext|> <|startoftext|>Inspecting the Ruins<|obj|>Investigate the Shady Rest Inn in at the border of the Barrens in Dustwallow Marsh.<|text|>If you follow the road south from the village, and then west toward the Barrens, you'll come across the ruins of the Shady Rest Inn. Theramore has sent an investigator to discover how the inn met its fate. I had a man placed in that inn as a spy and I don't trust in the competence of these humans to uncover what happened. Whatever you find, don't give a scrap of it to that investigator. We'll handle this ourselves.<|endoftext|> <|startoftext|>DAILY TEST QUEST (RAID)<|obj|>Speak with in the .<|text|>Seek in . S/he wishes for you to aid them in a difficult task.<|endoftext|> <|startoftext|>Inspecting the Ruins<|obj|>Speak to Inspector Tarem at the Shady Rest Inn.<|text|>Poor James never recovered from the destruction of the Shady Rest and the murder of his family. The boys and I are doing what we can to find the monsters who did this. I've sent our best investigator, Inspector Tarem, out to the ruins, but this is too big a job for any one man. If you'd lend Tarem a hand, we'd appreciate it. Light knows, we'd all like to be out there helping. The main road will lead you to the inn, but take care. Your journey will take you beyond the protection of my soldiers.<|endoftext|> <|startoftext|>Pink Elekks On Parade<|obj|>Visit the beer gardens outside of Silvermoon, Thunder Bluff, and the Undercity, zap 3 Pink Elekks at each location, and return to Snipehunter Goro. You must be wearing Synthebrew Goggles to see them.<|text|>Brewfest is a time-honored celebration of food and drink. But sometimes drink gets the better of you! Excessive brew drinking can lead to many side effects... and we're getting many reports on hallucinations! Folks have been talking about seeing pink elekks, and I need you to take care of them. Take this goblin-engineered ray gun to the other beer gardens and zap the elekks away. To keep yourself safe, I recommend wearing Synthebrew Goggles to see your targets while still keeping your wits about you.<|endoftext|> <|startoftext|>There and Back Again<|obj|>Get a keg from Flynn Firebrew in Kharanos and return it to Pol Amberstill. If you lose your ram, ask Neill Ramstein for another.<|text|>So you want to help out at Brewfest? I've got the perfect task for ya. I'll put you on one of my racing rams and you head down to Kharanos. I've got some kegs I need to pick up. Flynn Firebrew is waiting on a hill near a stack of kegs. He'll toss you a keg when you get near, then you run the keg back here and toss the keg to Pol Amberstill. You can only carry one at a time. Ready?<|endoftext|> <|startoftext|>Assault on Bash'ir Landing!<|obj|>Speak with the Aether-tech Apprentice at Skyguard Outpost in the Blade's Edge Mountains.<|text|>Heya! Up fer some fun are ye? Every couple o' hours, me aether-techs launch an assault on Bash'ir Landing, far ta the northeast in the Blade's Edge Mountains. They say that they're there 'studying' the Bash'ir crystalforge, but it's an assault; there be no two ways about it. We use the crystalforge to resupply, and there's always extra to be sold. Go on down ta the landin' pad and speak with the aether-tech apprentice. He'll tell ye when the next mission is ta launch.<|endoftext|> <|startoftext|>Trial of the Naaru: (QUEST FLAG)<|obj|>A'dal in Shattrath City wants you to slay Magtheridon.<|text|>Four trials you must pass before you are deemed worthy of the Tempest key. Only one obstacle remains, mortal. Gather an army and travel to the lair of Magtheridon, deep inside Hellfire Citadel. Battle your way to the heart of the chamber and destroy the foul corrupter! Do this and you will be granted the Tempest key.<|endoftext|> <|startoftext|>Catch the Wild Wolpertinger!<|obj|>Goldark Snipehunter has asked you to capture 5 Stunned Wolpertingers using the Wolpertinger Net. He mentioned that you must be wearing Synthebrew Goggles to see them.<|text|>Here now. Ye hear that? There be sounds in them hills. Those're the wolpertingers! Wily beasts, they are, attracted by the smells o' Brewfest. I've a mind to catch me some, but I knocked me shin and can't outrun the buggers. Ye can help me, though! Take this net and cast it over the little blighters. Bring me a good five of 'em and I'll make it worth yer while! One more thing - ye gotta use Synthebrew Goggles to spot 'em! Let me know if ya need a pair.<|endoftext|> <|startoftext|>Bow to the Highlord<|obj|>Speak to Overlord Mor'ghor at Dragonmaw Base Camp in Shadowmoon Valley.<|text|>I am unworthy to even carry a message directed at you, sir. Please forgive me for this indulgence. Overlord Mor'ghor has requested your presence in his chambers at once!<|endoftext|> <|startoftext|>Pink Elekks On Parade<|obj|>Visit the beer gardens outside Stormwind, Darnassus, and the Exodar, zap three elekks at each location, and return to Goldark Snipehunter. You must be wearing Synthebrew Goggles to see the pink elekks.<|text|>Getting drunk is a time-honored tradition at Brewfest -- it's damn near required! Thing is, I'm getting reports across Azeroth saying the celebration's plagued by hallucinations! We can't have that! These elekks can't be harmed by normal weapons -- they pass right through 'em -- so take this fabulous piece of gnomish machinery, visit the other beer gardens, and zap 'em to oblivion. Remember, you have to be wearing Synthebrew Goggles to see 'em! Talk to me if you need a pair.<|endoftext|> <|startoftext|>Lord Illidan Stormrage<|obj|>Meet Illidan Stormrage. Seek out Barthamus in the Lower City of Shattrath should you survive.<|text|>Come, highlord . Illidan himself awaits us!<|endoftext|> <|startoftext|>Bombing Run<|obj|>Use the Skyguard Bombs to destroy 15 Fel Cannonball Stacks.<|text|>You can fly around as a crow... so what! Ever annihilate something on the ground while you were flying? Want to? Forge Camp: Wrath and Forge Camp: Terror, to the north and south, are a major pain in my backside, as well as being a threat to peaceful Ogri'la. With all of those fel cannons shooting down the Skyguard left and right, we can't get through there to take care of business. Want to prove yourself? Take these bombs and knock out their ammo stacks. Just don't let them shoot you down, too!<|endoftext|> <|startoftext|>Commander Arcus<|obj|>Give the Dragonmaw Flare to Commander Arcus at the Altar of Sha'tar in Shadowmoon Valley.<|text|>The Dragonmaw only dare attack us when our guard is down. They would face certain defeat if they were to attack us while we were prepared. I want you to let them come. Yes... a trap. Take this flare that their overlord gave you and deliver it to Commander Arcus. He is standing guard right outside this building.<|endoftext|> <|startoftext|>The Deadliest Trap Ever Laid<|obj|>Assist Commander Arcus and the Aldor in defending the Altar of Sha'tar. Once all of the Dragonmaw forces have been defeated, return to Overlord Mor'ghor at Dragonmaw Base Camp with the Aldor Medals.<|text|>Take these Aldor medals. Mor'ghor will need proof of "victory" once this is over. He will recognize them as coming from the corpses of fallen Aldor soldiers. Now all that remains is to use the signal flare to alert the Dragonmaw raiders. We will crush them when you are ready. Just give me the word.<|endoftext|> <|startoftext|>Kill Them All!<|obj|>Deliver news of your mission and the Dragonmaw Flare Gun to Anchorite Ceyla at the Altar of Sha'tar.<|text|>Commander , stand at attention! You are to take a battalion of Skybreakers and sack the Aldor outpost located northwest of our beloved Black Temple. With the Altar of Sha'tar destroyed, our lines of communication to our posts at Coilskar will once more be open. Go now! Use this flare gun to signal the Skybreakers for the attack!<|endoftext|> <|startoftext|>To Skettis!<|obj|>Take the Explosives Package to Sky Sergeant Doryn at Blackwind Landing outside Skettis.<|text|>The Barrier Hills are only one of the fronts where we've been deployed. A less immediate but far more dangerous threat looms from beyond the Skethyl Mountains, from within the arakkoa city of Skettis. A few months ago our scouts detected a huge increase in arakkoa activity there. Several attacks against Shattrath followed. We've stationed forces outside of their city since. Take these explosives to Sergeant Doryn at Blackwind Landing, just outside Skettis. Tell him you're a new recruit.<|endoftext|> <|startoftext|>Threat from Above<|obj|>Slay any 20 Gordunni Ogres in the Barrier Hills and return to Yuula in Shattrath City.<|text|>So you want to join the Skyguard? Well, I know you can fly... but can you fight? The Skyguard is sworn to protect Shattrath from the dangers that loom above us, both near and far. The Gordunni ogres who dwell in the Barrier Hills to the north are an immediate threat to us. Reaching the ogres has been problematic for Shattrath's ground units. That's where we come in. See what you can do to help contain them.<|endoftext|> <|startoftext|>Commander Hobb<|obj|>Give the Dragonmaw Flare to Commander Hobb at the Sanctum of the Stars in Shadowmoon Valley.<|text|>The Dragonmaw only dare attack us when our guard is down. They would face certain defeat if they were to attack us while we were prepared. I want you to let them come. Yes... a trap. Take this flare that their overlord gave you and deliver it to Commander Hobb. He is standing guard right outside this building.<|endoftext|> <|startoftext|>The Deadliest Trap Ever Laid<|obj|>Assist Commander Hobb and the Scryers in defending the Sanctum of the Stars. Once all of the Dragonmaw forces have been defeated, return to Overlord Mor'ghor at Dragonmaw Base Camp with the Scryer Medals.<|text|>Take these Scryer medals. Mor'ghor will need proof of "victory" once this is over. He will recognize them as coming from the corpses of fallen Scryer soldiers. Now all that remains is to use the signal flare to alert the Dragonmaw raiders. We will crush them when you are ready. Just give me the word.<|endoftext|> <|startoftext|>Hungry Nether Rays<|obj|>Use the Nether Ray Cage in the woods south of Blackwind Landing and slay Blackwind Warp Chasers near the Hungry Nether Ray. Return to Skyguard Handler Deesak when you've completed your task.<|text|>Nether rays are surprisingly loyal and obedient once properly trained. Unfortunately the war on Skettis is taking a toll on them. We have dozens of sorties a day - the poor fellows rarely get a break. And with recent shortages on feed, if those blasted birdmen don't kill them on a mission then starvation will. If you can lend a hand, take one of our rays to the woods in the south. They don't mind warp chaser meat as long as it's a fresh kill.<|endoftext|> <|startoftext|>Kill Them All!<|obj|>Deliver news of your mission along with the Dragonmaw Flare Gun to Arcanist Thelis at the Sanctum of the Stars in Shadowmoon Valley.<|text|>Commander , stand at attention! You are to take a battalion of Skybreakers and sack the Scryers' outpost located at the foot of the Netherwing Fields. With the Sanctum of the Stars destroyed, our lines of communication to our posts at Eclipse Point and Illidari Point will once more be open. Go now! Use this flare gun to signal the Skybreakers for the attack!<|endoftext|> <|startoftext|>A Special Thank You<|obj|>Speak with Jho'nass at Ogri'la in the Blade's Edge Mountains.<|text|>You honor us with your efforts on our behalf. And now there is someone that we would like for you to meet. Jho'nass is our most trusted quartermaster. He maintains a stock of goods that we provide for sale to only the most dedicated of friends to Ogri'la. You are one such friend. When you find the time, go and speak with him. As we understand it, he has prepared a little something for you as a token of our appreciation.<|endoftext|> <|startoftext|>HYJAL FLAG<|obj|>Soridormi at Caverns of Time wants you to retrieve Vashj's Vial Remnant from Lady Vashj at Coilfang Reservoir and Kael's Vial Remnant from Kael'thas Sunstrider at Tempest Keep.<|text|>Seven vials were drawn from the Well of Eternity by Illidan. He poured three into the lake on top of Mount Hyjal and a second Well of Eternity was created. For years the rest were believed lost. With the opening of the Dark Portal, we've come to know that he gave one each to his lieutenants Kael'thas and Vashj. Retrieve what remains of them; we will need them as foci to open a gateway to any events tied to Mount Hyjal, recent or ancient. The outcome of the Battle of Mount Hyjal must be preserved.<|endoftext|> <|startoftext|>Unravelling Your Training<|obj|>Bring Jonathan LeCraft 10 pieces of Spellfire cloth.<|text|>Bring me a lot of Spellfire cloth, and then you can forget everything.<|endoftext|> <|startoftext|>The Soul Cannon of Reth'hedron<|obj|>Illidari Lord Balthas at the Dragonmaw Base Camp in Shadowmoon Valley wants you to bring him 2 Felsteel Bars, 1 Adamantite Frame, 1 Khorium Power Core and 1 Flawless Arcane Essence.<|text|>Reth'hedron now lords over the Twilight Ridge of Nagrand. An eredar of such power being loosed upon this world does not bode well for the Illidari. Alas, we do not have the resources required to slay Reth'hedron. Not with the war the Sha'tar have brought to the Black Temple. No... I have a better plan. You will subdue Reth'hedron, banishing him back through the Twilight Portal. For this a soul cannon must be fashioned. Return to me with the materials on this list.<|endoftext|> <|startoftext|>Subdue the Subduer<|obj|>Illidari Lord Balthas at Dragonmaw Base Camp in Shadowmoon Valley has tasked you with using the Soul Cannon on Reth'hedron the Subduer in Nagrand.<|text|> This is a soul cannon. Its effects are devastating when attuned. This one is attuned to my blood. The same blood flowing through the veins of Reth'hedron - my brother. Aye, his misplaced allegiance will be the end of him. Take the cannon and fly to the Twilight Ridge in western Nagrand. Locate Reth'hedron and fire! You must stay on your mount and within range for the effects to take hold. Stand your ground against him and he will have no choice but to flee!<|endoftext|> <|startoftext|>Disrupting the Twilight Portal<|obj|>Overlord Mor'ghor at Dragonmaw Base Camp in Shadowmoon Valley wants you to kill 20 Deathshadow Agents.<|text|>One of your responsibilities as a captain of Dragonmaw is to snuff out Burning Legion activity in Outland. It is your duty to silence those that defy Lord Illidan! The demons foolishly attempt to stabilize the portal found on the Twilight Ridge of western Nagrand. They must pay for their treachery, and you will be the orc that collects on their debt. Travel to the Twilight Ridge and lay waste to its inhabitants. You will be responsible for making at least one attack per day on their fortifications.<|endoftext|> <|startoftext|>Hail, Commander!<|obj|>Speak with Overlord Mor'ghor at Dragonmaw Base Camp in Shadowmoon Valley.<|text|>Captain ! Overlord Mor'ghor has asked to see you in his chambers at once!<|endoftext|> <|startoftext|>Stand Tall, Captain!<|obj|>Speak with Overlord Mor'ghor at Dragonmaw Base Camp in Shadowmoon Valley.<|text|>Well, well, well... still alive I see. That's good, because Mor'ghor has requested your presence in his tower at once. Get a move on!<|endoftext|> <|startoftext|>Escape from Skettis<|obj|>Escort the Skyguard Prisoner to safety and report to Sky Sergeant Doryn.<|text|>Hail. I thank you for coming to my aid. The arakkoa's monstrous birds knocked me from my nether ray while on a scouting mission. Let's get out of here, while we can.<|endoftext|> <|startoftext|>The Great Murkblood Revolt<|obj|>Take the Murkblood Escape Plans to the Mistress of the Mines.<|text|>This document outlines a revolt planned by the Murkblood broken. It seems that the dragon was to be used as a diversion to draw attention away from their escape. Looking at all of the corpses littering the mine, it would be safe to assume that their plans failed. Return the escape plans to the Mistress of the Mines.<|endoftext|> <|startoftext|>Seeker of Truth<|obj|>Find a Murkblood Overseer and interrogate him. Return to the Mistress of the Mines with the Murkblood information and the Hand of the Overseer.<|text|>These miners are far too stupid to concoct any type of escape plan. We must find and punish the source. Venture into the depths of the mine and seek out the Murkblood overseers. If they have not been overcome by the denizens of the mine, they will undoubtedly be hiding. Once you locate one, interrogate him until he reveals the true mastermind behind the escape. Return to me with the identity of this traitor and the hand of the overseer.<|endoftext|> <|startoftext|>Crazed and Confused<|obj|>Ronag the Slave Driver in the Netherwing Mines of Shadowmoon Valley wants you to slay the Crazed Murkblood Foreman and 5 Crazed Murkblood Miners.<|text|>Don't worry about this dragon. We've got plans for it... Deeper in this mine is a band of crazed Murkblood. After the dragon broke out, they were cut off from the exit. Somehow, after a mere 2 days of isolation, they've lost all sense of decency. They've resorted to cannibalism and the promotion of mayhem. We don't need that kind of madness in this place. Find 'em and kill 'em. All of 'em.<|endoftext|> <|startoftext|>Picking Up The Pieces...<|obj|>The Mistress of the Mines at the Netherwing Mines in Shadowmoon Valley wants you to recover 15 Nethermine Cargo crates.<|text|>Much of our hard work lies scattered about in these mines. Carts full of cargo are littered across every inch of this mine! We just can't get to any of it with the current infestation. That's where you come in. Your daily duty here at this mine is to collect the cargo left behind by the miners and deep mine workers. Gather the nethermine cargo and return it to me or my sister.<|endoftext|> <|startoftext|>A Fel Whip For Gahk<|obj|>Collect a Fel Whip.<|text|>Gahk think being smart is dumb sometimes. Gahk not want to think. Me want little to smash big demons! Dey have some chiefs, and da chiefs all have whips to hurt da little demons. You bring Gahk a whip! You challenge demon chief in forge camps at burning, green, fel crystal prism. Use 35 apexis shards to get dem to come. Dey called Galvanoth, Braxxus, Zarcsin and da Mo'arg Incinerator.<|endoftext|> <|startoftext|>To Rule The Skies<|obj|>Collect Dragon Teeth.<|text|>As ye've flown around, ye must have noticed the dragons above. I trust ye haven't fallen victim ta their rage. Help us put an end ta it! Rivendark and Obsidia lord over this terrace, while Insidion and Furywing rule the skies over yon terrace ta the northeast. Each has a perch on their respective domains. I be wondering if ye and yer friends will go ta one, break open an egg with 35 apexis shards and attract the dragon down. Bring me some teeth as proof.<|endoftext|> <|startoftext|>The Netherwing Mines<|obj|>Seek out the Mistress of the Mines on Netherwing Ledge.<|text|>Your help is required at the Netherwing Mines, overseer . Two days ago our mining operations came to a grinding halt when we made a grim discovery. A miner was working in the depths of the mine and struck his pick upon an unusual crystal formation. Unfortunately, this crystal formation was attached to a very angry nether dragon. The beast woke from its slumber and annihilated all of our workers. Report to the Mistress of the Mines. They await you at the mouth of the mines, southwest of here.<|endoftext|> <|startoftext|>Dragons are the Least of Our Problems<|obj|>The Dragonmaw Foreman at the Netherwing Mines in Shadowmoon Valley wants you to kill 15 Nethermine Flayers and 5 Nethermine Ravagers.<|text|>That dragon waking up riled up a host of other nasty creatures in these mines. Two types are proving to be a thorn in the side of the Dragonmaw: Nethermine flayers and Nethermine ravagers. You must help us by killing them off. All I ask is your involvement once per day. Get in there and kill as many as you can!<|endoftext|> <|startoftext|>Tokens of the Descendants<|obj|>Collect Time-Lost Scrolls from the time-lost arakkoa in Skettis and bring them to a Skull Pile inside a summoning circle in Skettis. Summon and defeat the descendants of Terokk's adversaries and return to Hakkiz with Akkarai's Talon, Garokk's Spine, Vekkaz's Scale and Gezzarak's Claw.<|text|>The descendants held prisoner by the Skettis talonpriests are listed in this book. Gezzarak the Huntress, Garokk the Crystal Giant, the heretic known as Darkscreecher Akkarai and Vekkaz the Windrager. They will all need to be slain before Terokk returns to this world. You will need the scrolls carried by the time-lost arakkoa and burn them at the summoning circles all over Skettis. Bring me a token from each one. These are powerful beings you will be facing; you would do well to bring friends.<|endoftext|> <|startoftext|>Adversarial Blood<|obj|>Find the Skull Piles in the middle of the summoning circles of Skettis. Summon and defeat each of the descendants by using 10 Time-Lost Scrolls at the Skull Pile. Return to Hazzik at Blackwind Landing with a token from each.<|text|>The descendants held prisoner by the Skettis talonpriests are listed in this book: Gezzarak the Huntress, Karrog the crystal giant, the heretic known as Darkscreecher Akkarai and Vakkiz the Windrager. They will all need to be slain before Terokk returns to this world. You will need the scrolls carried by the time-lost arakkoa to call them forth at the summoning circles in Skettis. Bring me a token from each one. These are powerful beings you will be facing; you would do well to bring friends.<|endoftext|> <|startoftext|>Terokk's Downfall<|obj|>Take the Time-Lost Offering prepared by Hazzik to the Skull Pile at the center of Skettis and summon and defeat Terokk. Return to Sky Commander Adaris when you've completed this task.<|text|>I... I've turned a blind eye to your dealings with the arakkoa prisoner. It looks like your instincts to cooperate with him were right. You must understand... I would've faced a mutiny in my current state if I endorsed your efforts to bring Terokk to this world. Take the items that Hazzik prepared for you and go ahead with your plan. I will command my men to back you up when the time comes. I recommend that you bring a force of your own as well. I fear you'll only get one chance at this.<|endoftext|> <|startoftext|>The Relic's Emanation<|obj|>Gain Apexis Emanations from an Apexis Relic.<|text|>Now that you have felt the enlightening vibrations of the apexis relics, it is time for you to further your understanding of their workings. We are very eager to benefit from your observations! As you progress in your ability to attune to the relics, you will gain a higher level of knowledge. This recognition will come in the form of an emanation from the relic. Return to us when you have attained such an emanation.<|endoftext|> <|startoftext|>Dragonmaw Race: Corlok the Vet<|obj|>Follow Corlok the Vet while attempting to stay on your flying mount. Should you defeat Corlok the Vet, report your victory to Ja'y Nosliw at the Dragonmaw Base Camp in Shadowmoon Valley.<|text|>You are challenging ME? Don't make me laugh! You're serious? Very well then! All you need to do is not die. You can manage to not die, right?? Even if I'm hurling skulls at you and flying circles around your pathetic riding skills? Just let me know when you're ready and we'll lift off.<|endoftext|> <|startoftext|>Dragonmaw Race: Trope the Filth-Belcher<|obj|>Follow Trope the Filth-Belcher while attempting to stay on your flying mount. Should you defeat Trope the Filth-Belcher, report your victory to Ja'y Nosliw at the Dragonmaw Base Camp in Shadowmoon Valley.<|text|>Dragonmaw treat you right. Even a worn out cursed being like me is given a chance. Now if you want to prove your worth to the Skybreakers, you will have to defeat me. I'm going to shake you off my tail like a bad case of fleas... We'll lift off when you are ready.<|endoftext|> <|startoftext|>Dragonmaw Race: Wing Commander Mulverick<|obj|>Follow Wing Commander Mulverick while attempting to stay on your flying mount. Should you defeat Wing Commander Mulverick, report your victory to Ja'y Nosliw at the Dragonmaw Base Camp in Shadowmoon Valley.<|text|>Three years of blood, sweat and tears. Mostly tears... The amount of crying that a hardened soldier does when it comes down to all-out war is amazing! "They're jumping into our tower with their horses!" "Why is their base so well defended?" "They're taking our relief hut, I'm going A.W.O.L.!" Wimps... I took the first train out of "cry-town" the minute the Dark Portal opened. Now I'm a top gun for the Dragonmaw. If you want to be top orc, you'll have to defeat me. We go when you are ready.<|endoftext|> <|startoftext|>Dragonmaw Race: Wing Commander Ichman<|obj|>Follow Wing Commander Ichman while attempting to stay on your flying mount. Should you defeat Wing Commander Ichman, report your victory to Ja'y Nosliw at the Dragonmaw Base Camp in Shadowmoon Valley.<|text|>Three years I spent in that hell hole. Three years a prisoner of war to the damnable Frostwolf Clan. Made to sit in their tower and listen to them endlessly whine about the bridge to Dun Baldar. About how it's "unfair" that blah, blah, blah, blah... War isn't fair! To hell with 'em all! The minute I was freed I left that place forever and came here to start a new life. Now Mulv and I are vying for the top orc spot. If you want it, you're gonna have to go through me, scrub. We go when you're ready.<|endoftext|> <|startoftext|>Wrangle More Aether Rays!<|obj|>Use the Wrangling Rope to capture 5 Aether Rays.<|text|>So, I hope that you're up to helping us wrangle up even more aether rays! From what I can see, you're a natural with the rope! And it's for a good cause, because not only do we get fresh mounts, but it helps us to protect Ogri'la, which the ogres appreciate. Remember, the aether rays fly around Vortex Summit, and the Crystal Spine to the northeast. Think you can wrangle me up some more?<|endoftext|> <|startoftext|>Dragonmaw Race: Captain Skyshatter<|obj|>Follow Captain Skyshatter while attempting to stay on your flying mount. Should you defeat Captain Skyshatter, report your victory to Ja'y Nosliw at the Dragonmaw Base Camp in Shadowmoon Valley.<|text|>You dare challenge Skyshatter? The world around you will fall into darkness as the heavens are torn asunder by my meteors. You stand no chance, soldier. Yet it is your desire to die... I will entertain this morbid obsession if only to prove a point to any that might foolishly dream of making the same mistake. We ride when you are ready!<|endoftext|> <|startoftext|>Wrangle Some Aether Rays!<|obj|>Use the Wrangling Rope to capture 5 Aether Rays.<|text|>Wanna help the Skyguard and Ogri'la? Just hear me out before you walk away. We're in need of remounts! The bombing runs and missions to Bash'ir Landing have taken a toll on our mounts. The aether rays that fly around Vortex Summit, and the Crystal Spine to the northeast, look like they'd do just fine. You don't even have to bring them back here, though that would be nice. Just break and rope them, and we'll track them down later. Think you can wrangle me up some?<|endoftext|> <|startoftext|>The Skyguard Outpost<|obj|>Speak with Sky Commander Keller at the Skyguard Outpost in the Blade's Edge Mountains.<|text|>, we were wondering if you might be willing to visit our friends just to the north at the Skyguard Outpost? Sky Commander Keller and his Skyguard are here running missions for our mutual protection, and he's asked us to send along anyone that we feel would excel at helping out. That would be you! Head up there as soon as you can, and please, give him our regards.<|endoftext|> <|startoftext|>Dragonmaw Race: The Ballad of Oldie McOld<|obj|>Follow Murg "Oldie" Muckjaw while attempting to stay on your flying mount. Should you defeat Murg "Oldie" Muckjaw, report your victory to Ja'y Nosliw at the Dragonmaw Base Camp in Shadowmoon Valley.<|text|>Don't let the gray hair fool you, grunt. I'm still ten times the rider that you are! And don't go thinking that this old dog doesn't have any tricks up his sleeve. Now all you gotta do is follow me and try not to get knocked down off your mount. If you can do that, Oldie will admit defeat. We'll lift off as soon as you're ready.<|endoftext|> <|startoftext|>A Father's Duty<|obj|>Collect an Unstable Flask of the Sorcerer for him.<|text|>As to that other magical flask, it can only be obtained from one spot: Bash'ir Landing. It's an ethereal base, and they aren't too friendly with outsiders, so it might be a little dangerous to obtain. Where's Bash'ir Landing, you ask? Well, if you get on your flying steed and head north by northeast, well past Forge Camp: Wrath, you'll eventually spot it. The Bash'ir crystalforge itself is at the northeast corner of the landing. Thank you for doing this. It'll mean the world to our sons!<|endoftext|> <|startoftext|>The Booterang: A Cure For The Common Worthless Peon<|obj|>Chief Overseer Mudlump at the Dragonmaw Base Camp in Shadowmoon Valley wants you to discipline 20 lazy Dragonmaw Peons. You will also need to return your Booterang.<|text|>This is your booterang. There are many like it but this one is yours. As an overseer you will use this booterang to sow terror into the hearts of defiant peons. Proper use of the booterang will instill obedience and ensure subservience. Venture forth to the crystal fields and discipline any peons that you see slacking off. Show them the might of the booterang!<|endoftext|> <|startoftext|>The Trouble Below<|obj|>Speak with Mog'dorg the Wizened atop one of the towers just outside the Circle of Blood in the Blade's Edge Mountains.<|text|>We commend your zeal in wanting to help out here in Ogri'la. However, we have a favor to ask of you before we can accept your assistance. Down below our brethren are enslaved to the Sons of Gruul. Please, speak with Mog'dorg the Wizened, who is leading an ogre resistance against their gronn masters. Seek him out atop the tower on the eastern side of the Circle of Blood arena.<|endoftext|> <|startoftext|>Rise, Overseer!<|obj|>Speak with Overlord Mor'ghor at Dragonmaw Base Camp in Shadowmoon Valley.<|text|>Rare it is that a peon survives for as long as you have. Rarer still is when a peon rises from the dregs to attain a new rank. The Overlord has called for you, grunt. A new rank awaits, no doubt.<|endoftext|> <|startoftext|>Hazzik's Bargain<|obj|>Obtain Hazzik's Package at his dwelling in eastern Skettis and return to him with it.<|text|>Do not draw attention to our conversation. Adaris would not approve. I belong to the lowest caste of arakkoa. During Terokk's rule I would've been sacrificed to the dark powers worshipped by his talonpriests. If what you say is true and the talonpriests are seeking Terokk's return, then you must prevent them from succeeding - regardless of what your leader says! I've something to offer you that you'll find useful. There is a package at my old dwelling in Upper Veil Shil'ak. Bring it to me!<|endoftext|> <|startoftext|>Guardian of the Monument<|obj|>Collect an Apexis Guardian's Head.<|text|>You've figured out how to use the single-person relics, but as you may have seen, there are bigger ones, which they surround. These larger apexis monuments function in much the same way, but they take 35 apexis shards to activate. Of greater concern to us are the guardians that are summoned through their use. These crystal constructs turned on their arakkoan masters long ago, and now endanger Ogri'la. We would ask that you destroy one and bring us proof.<|endoftext|> <|startoftext|>Akama's Promise<|obj|>Bring the Medallion of Karabor to A'dal in Shattrath City.<|text|> I am not as strong as I once was. Being so close to evil itself all these years - I do not know if I can trust myself with an artifact as powerful as this. Take this as my promise to you that when the time comes and you face Illidan, I will be on your side. Take it to the one being we know we can trust with its power. Take the medallion to A'dal in Shattrath City.<|endoftext|> <|startoftext|>An Apexis Relic<|obj|>Gain Apexis Vibrations from an Apexis Relic.<|text|>Long ago a now-extinct sect of the arakkoa known as the Apexis lived here. Remnants of their civilization are still present. We call them apexis relics. What we know about them is that, when properly used, they grant a boon. Each relic presents a colored sequence which, when the crystals are pressed in the correct order, leads through a series of levels, each harder than the last. An apexis shard is needed to power the relic. Return when you have attained the insight of the apexis vibration.<|endoftext|> <|startoftext|>Banish More Demons<|obj|>Use the Banishing Crystal to banish 15 demons at Forge Camp: Wrath or Forge Camp: Terror.<|text|>If we know the demons, and we do because we've studied them extensively, they're fast at work repairing any damage that has been done to their precious transporter. So, if you want a chance at another darkrune, take our banishing crystal back out there and eliminate more demons. Besides, you want to help us to lessen the threat that the demons pose, yes? We said "chance" because the process we use yields mixed results. You might get a darkrune, or you might get something else entirely.<|endoftext|> <|startoftext|>Overseeing and You: Making the Right Choices<|obj|>Chief Overseer Mudlump at the Dragonmaw Base Camp in Shadowmoon Valley wants you to bring him 10 pieces of Knothide Leather and 1 Hardened Hide of Tyrantus.<|text|>So you're the new overseer, eh? Well there's one thing any good overseer needs and that's the proper disciplinary weapon. Before you can go out there and knock some sense into these peons you need to have your "piece." Each overseer has to gather the materials required to make their own "piece" and you'll be no different. I'll need knothide leather and the hardened hide of Tyrantus. You'll find Tyrantus in Eco-Dome Farfield, located in the northern reaches of Netherstorm.<|endoftext|> <|startoftext|>Kroghan's Report<|obj|>Speak with Blood Guard Gulmok at Shadowmoon Village.<|text|>My original orders were to remain in Garadar for a short time, then continue on and report to Blood Guard Gulmok at Shadowmoon Village. What I've seen in my time here is that Garadar could benefit from a long term Horde liaison. I know that Blood Guard Gulmok needs all the troops he can get, but I know he'll understand that my mission here isn't yet complete. Travel to Shadowmoon Village, in northwestern Shadowmoon Valley, and inform Blood Guard Gulmok of my delayed arrival.<|endoftext|> <|startoftext|>Chief Apothecary Hildagard<|obj|>Speak with Chief Apothecary Hildagard at Shadowmoon Village.<|text|>The history of Shadowmoon Valley is a long and troubled one. Few study it for fear of breathing new life into the unspeakable atrocities that took place there. Not all are so timid, though. Chief Apothecary Hildagard's research delves into the ghosts of Shadowmoon's past. It is a staggering undertaking, one with which she would welcome help, I'm sure. If your travels bring you there, seek Hildagard at Shadowmoon Village, in the northwestern reaches of the valley.<|endoftext|> <|startoftext|>Visions of Destruction<|obj|>Speak with Wing Commander Nuainn at Wildhammer Stronghold.<|text|>A vision of cataclysm often disturbs my rest -- a rain of green fire falling to the earth, felling the valiant defenders of a mighty fortress. It has haunted me for weeks now, although I have only recently come to understand its meaning. To the far east, in Shadowmoon Valley, the Wildhammer dwarves endure constant attacks from the Burning Legion and numerous other foes. They fight bravely, but without relief, their enemies will triumph. Go to their side. Help them in their fight.<|endoftext|> <|startoftext|>The Great Netherwing Egg Hunt<|obj|>Yarzill the Merc at Dragonmaw Base Camp in Shadowmoon Valley wants you to recover a Netherwing Egg.<|text|>Should you discover any Netherwing eggs while exploring, bring them to me. Be warned, a Netherwing egg is a rare discovery. Do not become frustrated if you cannot locate one. These Dragonmaw have been very thorough in collecting most of them and shipping them off to parts unknown. Eggs might be found on creatures of the island, near crystal formations, in the mines, or even inside a nethercite node or netherdust bush. Keep a low profile. We don't need Mor'ghor catching wind of your actions.<|endoftext|> <|startoftext|>The Apprentice's Request<|obj|>Speak with Dama Wildmane at Shadowmoon Village in Shadowmoon Valley.<|text|>As an apprentice wind rider master, one of my tasks is to care for the beasts when they're not flying. The problem is that we have so few here, there's very little downtime for any of them. I'm afraid we'll work them all to death if we don't receive any replacements. There's a large stable down in Shadowmoon Village, in western Shadowmoon Valley. Dama Wildmane oversees the wind rider care and training there. Would you speak with her on our behalf and let her know about our situation?<|endoftext|> <|startoftext|>Zorus the Judicator<|obj|>Speak with Zorus the Judicator at Wildhammer Stronghold.<|text|>The history of Shadowmoon Valley is a long and troubled one. Few delve into it for fear of breathing new life into the unspeakable atrocities that took place there. Not all are so timid, though. Zorus the Judicator searches for the truth about the ghosts of Shadowmoon's past. It is a staggering undertaking, one with which he would welcome help, I'm sure. If you should venture into the valley, look for Zorus at Wildhammer Stronghold, in the central portion of the valley's southern region.<|endoftext|> <|startoftext|>Building a Better Gryphon<|obj|>Speak with Brunn Flamebeard at Wildhammer Stronghold in Shadowmoon Valley.<|text|>I've heard that the Wildhammer dwarves maintain a gryphon roost at their fortress down in southern Shadowmoon Valley. If you're going down there, would you speak to them on my behalf? I have some ideas on how to improve their gryphons! Why stop at armoring them when you could attach an altimeter, a rear view mirror, and rocket? Imagine how fast you could go with one of those babies strapped to your gryphon's back! I'll call it the TurboGryphon 8000!<|endoftext|> <|startoftext|>A Mystifying Vision<|obj|>Speak with Rocket-Chief Fuselage at Area 52.<|text|>A strange vision haunts me. I see a continuous cloud of smoke ascending toward the sky, left in the wake of a giant fire moving ever faster away. It is not a natural phenomenon, nor a creation of evil; that much I know. I have no knowledge of what it looks like, save that it is the product of the labor of many. Yet, without more hands, it may never come to be. Travel to Netherstorm. Locate those responsible for this creation and offer them your aid.<|endoftext|> <|startoftext|>A Strange Vision<|obj|>Speak with Rocket-Chief Fuselage at Area 52.<|text|>I've had a most unusual vision, and I don't know quite what to make of it. I've seen an arrow, an immense arrow, riding into the sky on a trail of fire. Such a feat is trivial for a skilled mage, but somehow I know the arrow I saw is not the product of magic. It will be unlike anything the people of Azeroth have ever achieved. You must seek out the people working on this. Lend them your help, for without it, their efforts may yet fail.<|endoftext|> <|startoftext|>Parts for the Rocket-Chief<|obj|>Bring Bossi's Spare Parts to Rocket-Chief Fuselage at Area 52 in the Netherstorm.<|text|>You can count on one hand the number of times I've collaborated with a goblin. We're far more likely to be in competition with them, but when I received Rocket-Chief Fuselage's request, I just couldn't refuse him. This crate is full of parts I'm not using here, but that the rocket-chief might be able to put to use on his project. Would you be kind enough to deliver them if you're on your way to Area 52? Who knows, maybe some fine gnomish parts could keep his creation from exploding!<|endoftext|> <|startoftext|>Assist Exarch Orelis<|obj|>Speak with Exarch Orelis at Area 52.<|text|>Not long ago, High Priestess Ishanah sent a small group of anchorites to Netherstorm, under the command of Exarch Orelis. They were to investigate the activities of Kael'thas and his minions, but we haven't received any reports of their findings yet. I worry that our presence in the area might not be strong enough to carry out the mission. I'm certain that the exarch could benefit from your knowledge and experience. Are you willing to travel to Area 52 and assist him?<|endoftext|> <|startoftext|>Report to Spymaster Thalodien<|obj|>Report to Spymaster Thalodien at Area 52.<|text|>Some time ago, Voren'thal dispatched a small team to Netherstorm to investigate the activities of Kael'thas. Our leader has the utmost confidence in Spymaster Thalodien and his compatriots, and has decided to honor his request for reinforcements. Thalodien's report was brief, but clear that he's encountered something of great importance. Report to him at Area 52 and assist him in any way possible.<|endoftext|> <|startoftext|>Out of This World Produce!<|obj|>Bring the Preserved Fruit to Rocket-Chief Fuselage at Area 52 in the Netherstorm.<|text|>I'll be the first to admit I'm not quite sure what this order is for, but Rocket-Chief Fuselage's instructions were very specific -- only the very best fruit, preserved to survive a long voyage and sealed against the elements. There were other specifications, zero-gravity this and low pressure that. I don't pretend to understand it, but the price is right, so he'll get his superfood. Bring this crate to him up at Area 52. After crossing into Netherstorm, keep following the road until you see the town.<|endoftext|> <|startoftext|>A Job Unfinished...<|obj|>Slay 10 Overmine Flayers and Barash the Den Mother. Return to Overlord Mor'ghor at the Dragonmaw Base Camp should you succeed.<|text|>In the name of our great master... For the glory of Illidan! By order of Overlord Mor'ghor, the great plateau of Netherwing Ledge is to be secured. With all Netherwing drakes captured or forced off of the land, rock flayers are running rampant and threatening crystal harvesting operations. Destroy them all, their den mother and her consort, Arvoar. Mor'ghor commands it! <|endoftext|> <|startoftext|>The Not-So-Friendly Skies...<|obj|>Yarzill the Merc at Dragonmaw Base Camp in Shadowmoon Valley wants you to recover 10 Netherwing Relics.<|text|>On the northeast edge of this island exists a dock used for the packaging and transport of Netherwing crystals and relics. Dragonmaw Transporters transport the goods from the dock to Dragonmaw Fortress while Dragonmaw Ascendants guard the ground from any would-be attackers. This leaves one opening for you to make a strike at the Dragonmaw: The Dragonmaw Skyway. Fly to the shattered islands of the Dragonmaw Skyway and ambush the transporters that use the route. Recover our stolen relics!<|endoftext|> <|startoftext|>Countdown to Doom<|obj|>Return to Sky Commander Adaris at Blackwind Landing in Terokkar Forest with the news about Terokk's return.<|text|>This almanac presages the return of Terokk, the most powerful and terrible Skettis king in arakkoa history. I always believed this to be the mere legend. The return of the talonpriests and your recovery of this tome indicate otherwise. With each day, Terokk comes closer to returning to full strength. Your only chance is to bring him to our world prematurely. Return to Skettis and speak to Adaris about this. Let us hope he has the wisdom to do the right thing.<|endoftext|> <|startoftext|>Our Boy Wants To Be A Skyguard Ranger<|obj|>Collect an Unstable Flask of the Beast.<|text|>, we've got a problem -- we have lots of sons. And ever since the Skyguard moved in nearby, all our sons ever talk about is joining their ranks. As a proud father, we want them to have every advantage for when they apply. So, would you go to the fel crystalforge at either forge camp to the north or south, and procure a magic flask for our sons? You can't miss their green smoke. We think that they take ten apexis shards to make. We'd give you the shards, but we don't have any at the moment.<|endoftext|> <|startoftext|>A Shabby Disguise<|obj|>Use the Shabby Arakkoa Disguise to obtain the Adversarial Bloodlines from Sahaak and return to Hazzik.<|text|>Open the package. It is a disguise. It doesn't look very convincing, does it? I craft them for ethereal smugglers in search of rare books. There is an arakkoa scribe who dwells in the central island in Skettis, Terokk's Rest; his name is Sahaak. He is old and nearly blind. Use the disguise to speak with him and obtain the book known as the Adversarial Bloodlines. Be careful. The disguise won't fool the other arakkoa.<|endoftext|> <|startoftext|>An Ally in Lower City<|obj|>Bring Ishaal's Almanac to Rilak the Redeemed in the Lower City section of Shattrath City.<|text|>There is an arakkoa in Lower City by the name of Rilak... He can be trusted. Take the book... to him. <|endoftext|> <|startoftext|>Speak with Mog'dorg<|obj|>Speak with Mog'dorg the Wizened. He stands atop the tower on the east side of the Circle of Blood in the Blade's Edge Mountains.<|text|> ! You speak with Mog'dorg the Wizened before you leave and go to Ogri'la!<|endoftext|> <|startoftext|>The Crystals<|obj|>Chu'a'lor has tasked you with gathering 5 Apexis Shards. Bring them to him at Ogri'la atop the Blade's Edge Mountains.<|text|>When prepared correctly, the crystals of the mountains exhibit strange powers, such as the clarity of mind that we have found here in Ogri'la. All of the creatures atop the mountains covet the crystal shards and use them to further their own goals. An economy has even sprung up around them. To assist us, you must first learn about the Apexis shards. Bring me some. In addition to the creatures here having them, they can sometimes be found where the flayers dig at the larger crystals.<|endoftext|> <|startoftext|>Banish the Demons<|obj|>Use the Banishing Crystal to banish 15 demons at Forge Camp: Wrath or Forge Camp: Terror.<|text|>You've arrived at the perfect time, friend! We are in need of assistance. In return, you will receive something very rare, which will help us both in the end. We're not a violent ogre any longer, but the demons nearby threaten to overrun us and the Skyguard. The problem with demons is that, once killed, they come right back in new bodies! But, if you use this crystal to summon a banishing portal, when they die near it, their essences will be drawn in and banished back from whence they came!<|endoftext|> <|startoftext|>A Slow Death<|obj|>Yarzill the Merc at Dragonmaw Base Camp in Shadowmoon Valley wants you to use Yarzill's Mutton in conjunction with Fel Glands to poison 12 Dragonmaw Peon Camps.<|text|>The Dragonmaw have peons stationed at nearly every crystal formation up here. While the outright slaying of them would draw far too much unwanted attention to you, there is a way that we can thin their numbers and remain below the suspicious eyes of Mor'ghor. Venture into the wilds of Shadowmoon Valley and slay the tainted wildlife. Take from them their corrupt fel glands. Use those fel glands with this mutton that I'll give you near the peons. They'll take one bite and fall deathly ill!<|endoftext|> <|startoftext|>Ishaal's Almanac<|obj|>Bring Ishaal's Almanac to Sky Commander Adaris north of Skettis.<|text|>This mysterious tome was on Talonpriest Ishaal's body. It contains arcane symbols and charts of celestial bodies beyond your comprehension. All writing is in a language you don't understand; likely an ancient version of the arakkoa written tongue. Perhaps you should bring this to Sky Commander Adaris.<|endoftext|> <|startoftext|>Netherdust Pollen<|obj|>Taskmaster Varkule Dragonbreath at Dragonmaw Base Camp in Shadowmoon Valley wants you to bring him 40 Netherdust Pollen.<|text|>A flower picker?! Hilarious... Unfortunately, our mages and shaman need your services. The netherdust bushes that grow on this ledge have special pollen that is apparently very useful in their magical dealings. Bring me that stuff and I'll consider your work order complete.<|endoftext|> <|startoftext|>Bomb Them Again!<|obj|>Use the Skyguard Bombs to destroy 15 Fel Cannonball Stacks.<|text|>We're still having problems with those flak cannons. Don't get me wrong -- I think that you did an outstanding job the last time out -- but, that doesn't change the fact that those damned demons seem to be replenishing their ammo supplies faster than we can knock them out. And that means we're having a hell of a time getting our people through there, not to mention the risk those demons pose to Ogri'la. What do you say? Want to take another shot at it?<|endoftext|> <|startoftext|>Nethercite Ore<|obj|>Taskmaster Varkule Dragonbreath at Dragonmaw Base Camp in Shadowmoon Valley wants you to bring him 40 Nethercite Ore.<|text|>A miner! An orc after my own heart! That's how Varkule got his start - minin'! There ain't nothin' better than getting down and dirty in the mines, is there? Now get out there and find those nethercite deposits. Strip 'em for all their worth and bring me back the ore.<|endoftext|> <|startoftext|>Nethermine Flayer Hide<|obj|>Taskmaster Varkule Dragonbreath at Dragonmaw Base Camp in Shadowmoon Valley wants you to bring him 35 Nethermine Flayer Hides.<|text|>A skinner, eh? Well you'll find plenty to skin here! You gotta search for flayers around crystal formations. Take 'em down and take their hides. Sometimes they'll have a hide worth keepin'. Bring those to me.<|endoftext|> <|startoftext|>Enter the Taskmaster<|obj|>Speak with Taskmaster Varkule Dragonbreath at Dragonmaw Base Camp.<|text|> Alright grunt, first things first. If you're gonna join my beloved Dragonmaw army, you'll need to work. Everyone works up here on the ledge. Get a job and don't screw it up and I'll see if there might be something more interesting for you to do later. Go talk to Taskmaster Varkule Dragonbreath. He's standin' in the middle of town. He'll assess your skills and assign work as he sees fit. Now get out of my face!<|endoftext|> <|startoftext|>Eternal Vigilance<|obj|>Speak with Morthis Whisperwing to receive an Essence-Infused Moonstone.<|text|>Your defeat of Anzu, the raven god, is truly a remarkable accomplishment. He may not abandon his quest to return to Outland, I fear. As long as he has followers here, he will attempt to rise again. Keep the essence-infused moonstone with you in case we have not heard the last of Anzu.<|endoftext|> <|startoftext|>In Service of the Illidari<|obj|>Travel to Netherwing Ledge and deliver the Illidari Service Papers to Overlord Mor'ghor at Dragonmaw Base Camp.<|text|>Netherwing Ledge... What was once a bastion of sanctuary for the Netherwing is now home to the Dragonmaw. While the orcs may have control of our territory, our magic there is still strong. Strong enough to cloak your true identity and allow you to infiltrate the ranks of Dragonmaw. I have prepared this letter for you to present to their leader, Overlord Mor'ghor. Fly headlong into the maw of our enemy and seek out Dragonmaw Base Camp to start your new life as a fel orc of Illidan Stormrage.<|endoftext|> <|startoftext|>Netherwing Crystals<|obj|>Taskmaster Varkule Dragonbreath at Dragonmaw Base Camp in Shadowmoon Valley wants you to bring him 30 Netherwing Crystals.<|text|>No good at nothin'? That's fine. Even lunkheads like you can be used around here. Just find creatures on the ledge and kill 'em. Sometimes they'll have nether crystals on their carcasses. Gather those and bring 'em back to me and I'll consider your work order for the day complete.<|endoftext|> <|startoftext|>Ogre Heaven<|obj|>Mog'dorg the Wizened has asked you to speak with Chu'a'lor at Ogri'la in the Blade's Edge Mountains.<|text|>Now that you have delivered us from bondage, we can begin the process of reunifying the clans. This will take some time; old grudges are difficult to overcome. But more pressing, you must go to Ogri'la in the heavens above to the west. You must defend it, and us, from those forces above that the gronn used to protect us from: ethereals, demons, and worst of all, the black dragonflight. When you find ogre heaven, seek out the wisdom of Chu'a'lor on how best to proceed.<|endoftext|> <|startoftext|>Bombing Run<|obj|>Use the Skyguard Bombs to destroy 15 Fel Cannonball Stacks.<|text|>You have a flying mount... so what! You think you have what it takes to use it properly? Forge Camp: Wrath and Forge Camp: Terror, to the north and south, are a major pain in my backside, as well as being a threat to peaceful Ogri'la. With all of those fel cannons shooting down the Skyguard left and right, we can't get through there to take care of business. You want to prove yourself? Take these bombs and knock out their ammo stacks. Just don't let them shoot you down, too!<|endoftext|> <|startoftext|>Kael'thas and the Verdant Sphere<|obj|>Take the Verdant Sphere to A'dal in Shattrath City.<|text|>The air around you hums - a gentle hum. The naaru are aware of your victory. Perhaps they are the reason you were compelled to pick up this sphere from the still-twitching remains of Kael'thas Sunstrider. What secrets could it hold? Perhaps A'dal in Shattrath City could make sense of the item.<|endoftext|> <|startoftext|>Fires Over Skettis<|obj|>Seek out Monstrous Kaliri Eggs on the tops of Skettis dwellings and use the Skyguard Blasting Charges on them. Return to Sky Sergeant Doryn.<|text|>You think you have what it takes to be part of the Skyguard? We'll have to see how you handle yerself in the air. The arakkoa are breeding a gargantuan variety of their attack pets and are using it against our scouts. I want you to take these blasting charges and use them to destroy hatcheries above the arakkoa's dwellings. Avoid the monstrous kaliri guarding the hatcheries. They'll knock you off your mount before you know what hit you.<|endoftext|> <|startoftext|>The Fall of Magtheridon<|obj|>Return Magtheridon's Head to Nazgrel at Thrallmar in Hellfire Peninsula.<|text|>The source of Illidan Stormrage's fel orc army has been vanquished. The manufactory halts production of its grim product - at least for now. All that remains are a few trinkets and this severed head - a fitting trophy for a hero of the Horde. Return Magtheridon's head to Nazgrel at Thrallmar.<|endoftext|> <|startoftext|>World of Shadows<|obj|>Severin wants you to venture into Skettis and retrieve 6 Shadow Dusts from the arakkoa that dwell there.<|text|>Sky Commander Adaris was seriously injured during a Skettis incursion. He's been in and out of consciousness since. I fear he has succumbed to a feverish delirium. During brief lucid moments he demands that I prepare an elixir made from shadow dust carried by the arakkoa. He seems to believe it will allow him to see into a "world of shadows" where the arakkoa's true leaders dwell. I do not believe this nonsense for a second, but I fear he won't rest until I obtain such an elixir. Will you help?<|endoftext|> <|startoftext|>The Fall of Magtheridon<|obj|>Return Magtheridon's Head to Force Commander Danath Trollbane at Honor Hold in Hellfire Peninsula.<|text|>The source of Illidan Stormrage's fel orc army has been vanquished. The manufactory halts production of its grim product - at least for now. All that remains are a few trinkets and this severed head - a fitting trophy for a hero of the Alliance. Return Magtheridon's head to Danath Trollbane at Honor Hold.<|endoftext|> <|startoftext|>Secrets of the Talonpriests<|obj|>Obtain an Elixir of Shadows from Severin and use it to find and slay Talonpriest Ishaal, Talonpriest Skizzik and Talonpriest Zellek in Skettis. Return to Commander Adaris after completing this task.<|text|>Thank you for paying heed to my fevered rants. All along we had been trying to identify and destroy the Skettis chain of command; we had learned of three clerics known as the talonpriests, but we'd never seen them with our own two eyes. Now we know why. Talk to Severin to obtain more of the elixir he discovered. Use the elixir to find and kill the three talonpriests: Ishaal, Skizzik and Zellek. They're rumored to dwell in Veil Ala'rak, near the eastern shore of Blackwind Lake.<|endoftext|> <|startoftext|>One Shot, One Kill<|obj|>Bring me 8 trogg stone teeth.<|text|>Bring me 8 trogg stone teeth.<|endoftext|> <|startoftext|>Vanquish the Raven God<|obj|>Slay the Raven God and return to Morthis Whisperwing at Cenarion Refuge.<|text|>We must waste no time in dealing with the raven god. You must take the essence-infused moonstone to a place of great power in order to lure the god from the relative safety of the Emerald Dream. Descend into the Sethekk Halls and set the moonstone in the clutches of the raven's claw. You'll find it in the chamber before the talon king's hall. Anzu must be made believe that his followers have gathered to welcome him back into the world. Once he has manifested, show him no mercy!<|endoftext|> <|startoftext|>Even Gronn Have Standards<|obj|>Collect Slaag's Standard.<|text|>Are you familiar with Shattrath City? Above it to the northwest is a place called the Barrier Hills, which you can only get to upon a flying mount. One of Gruul's sons, Slaag, exiled himself and took control of the Gordunni ogres that reside there. Even at such a distance, we cannot afford to leave him in peace, lest he return when the rest of his brothers have been slain. , you must travel there, and bring back his standard as proof that he has been dealt with.<|endoftext|> <|startoftext|>Into the Soulgrinder<|obj|>Collect Skulloc's Soul.<|text|>The grimoire is the key to Skulloc's downfall. Read aloud from the book at Soulgrinder's Barrow to initiate the ritual. An object known as the Soulgrinder will appear, as well as Skulloc's ghostly victims, who will try to destroy it. You must keep them from doing so long enough to force Skulloc fully into the world. Find the barrow by heading north through the Daggermaw Canyon on the other side of the Circle of Blood. It is on the right side before Gruul's Lair. Bring back Skulloc's soul.<|endoftext|> <|startoftext|>Maggoc's Treasure Chest<|obj|>Collect Maggoc's Treasure Chest.<|text|>On the Razor Ridge, above and to the southeast, Maggoc patrols. His father assigned him as the warden of the eastern mountain range, and he revels in terrorizing any creature that gets in his way. As a son of Gruul, he must be done away with if my clan is to survive. That's where you come in. Maggoc carries a treasure chest with him at all times. Prove to me that he has been slain by bringing me his precious chest. Feel free to keep whatever you find within it.<|endoftext|> <|startoftext|>Grulloc Has Two Skulls<|obj|>Collect Grulloc's Dragon Skull.<|text|>To the east, at the terminus of Dragons' End, is the Cursed Hollow. Therein, Grulloc, son of Gruul, plots his dimwitted schemes. I heard that one of his possessions was stolen from him through trickery. Was that you? Unfortunate that he was not slain in the process. If we are to regain our freedom, I would have you take his most prized possession, a dragon skull from when he rejoiced in his father's slaying of the black dragonflight. The only way you'll get the skull is to vanquish him.<|endoftext|> <|startoftext|>Return to Cenarion Refuge<|obj|>Bring Arthorn's Package to Morthis Whisperwing at Cenarion Refuge.<|text|>Bring the essences to Morthis Whisperwing, along with word of our findings about the raven god. Morthis will know best how to use the essences and information in drawing Anzu out into the open. Make your way to him quickly, for there's no telling how long Clintar and the dreamwardens can withstand the raven's assault! . Please, tell Morthis how much of a help I've been to you. I fear he will not see my hand in this work!<|endoftext|> <|startoftext|>Chasing the Moonstone<|obj|>Bring a Southfury Moonstone to Morthis Whisperwing at the Cenarion Refuge.<|text|>If the essences are combined within a rare gemstone such as a Southfury moonstone, you'll be able to release them when you're prepared to challenge Anzu. The only problem is that Southfury moonstones are only found on the Azshara side of the river, on the cliffs near the river's source. Tragedy befell the last night elf party that sought the stone. Their boat is still anchored in the river near where they sighted the moonstone. Keep your eyes open and approach the site by land from the Azshara side.<|endoftext|> <|startoftext|>Grim(oire) Business<|obj|>Collect Vim'gol's Vile Grimoire.<|text|>There is one more gronn to be slain: Skulloc Soulgrinder. He keeps himself hidden away, but there is a way to coax him forth. He was trained by an ogre warlock known as Vim'gol the Vile, whose grimoire you must retrieve! Vim'gol must be summoned by standing within a fire ring at his circle. Find Vim'gol's Circle in the mountains, to the northeast, near the Broken Wilds.<|endoftext|> <|startoftext|>Mog'dorg the Wizened<|obj|>Speak with Mog'dorg the Wizened atop the tower where Chort is standing, just outside the Circle of Blood in the Blade's Edge Mountains.<|text|>Mog'dorg the Wizened waits for you at top of da tower. He tells me to look for a just like you. You go speak with him about smart things. Go now, but don't tell no one. It's a secret!<|endoftext|> <|startoftext|>The Hawk's Essence<|obj|>Defeat the Guardian of the Hawk and bring the Essence of the Hawk to Arthorn Windsong at the Evergrove.<|text|> The last, and strongest, of the spirits spoken of in the Book of the Raven is that of the hawk. It was imprisoned far from Skettis, in a shrine on a remote island southeast of Auchindoun. I believe this description best matches the island we know as Sorrow Wing Point. The tablet describes the hawk's guardian as nearly invulnerable to the bird's claws. Forsake physical attacks and call down the fury of the stars to defeat this foe. Do not repeat the hawk's mistake.<|endoftext|> <|startoftext|>Eyes in the Sky<|obj|>Speak with Watcher Elaira at the Twilight Ridge in Nagrand.<|text|>Locating the pieces of the Book of the Raven, if they survive at all, is going to be difficult. Our best hope is to use a keener pair of eyes than your own. Down in western Nagrand, on the eastern lip of the Twilight Ridge, Watcher Elaira studies the various bird species that make their home there. Visit her and see if she can help you harness avian sight to gather the pieces of the Book of the Raven.<|endoftext|> <|startoftext|>The Falcon's Essence<|obj|>Defeat the Guardian of the Falcon, obtain the Essence of the Falcon. Use Arthorn's Sparrowhawk Whistle to call Arthorn's Sparrowhawk to relay news of your success.<|text|> The second spirit bound by the raven's followers was the falcon. It was subdued and imprisoned close to Skettis as a reminder to the raven-priests when they held power. On the shores of Lake Ere'Noru, to the northwest of Skettis, you'll find the falcon's shrine. To overcome the falcon's guardian, you'll need to use the falcon's strengths to your advantage. Use the speed and grace of your cat form to defeat the guardian before it reaches full strength!<|endoftext|> <|startoftext|>The Raven Stones<|obj|>Gather 8 Raven Stones from Skettis and bring them to Arthorn Windsong at Evergrove in Blade's Edge Mountains.<|text|>I've trained your sparrowhawk to respond to a specific whistle. When it hears the sound, the bird will fly to you and guide you to the location of the nearest tablet fragment. Arthorn sent word that the fragments you're looking for are buried in the Skettis area of southeastern Terokkar Forest, so the bird will wait for you there. When you've gathered all the stones, return the whistle to Arthorn and she will see to the animal's care and release. Convey my greetings to Arthorn when you see her.<|endoftext|> <|startoftext|>To Catch A Sparrowhawk<|obj|>Use the Sparrowhawk Net to capture a Wild Sparrowhawk and bring it to Watcher Elaira on the Twilight Ridge.<|text|>The wild sparrowhawks of Nagrand have the keenest sight of all the predatory birds here. But, because of their size, they've been pushed out of most areas by the larger windrocs. Most of the sparrowhawks nest here, on the Twilight Ridge. If you can catch one, I'll train it to spot the pieces of your buried tablet. It's going to be difficult, though. The sparrowhawks are very skittish and will flee at your approach. I'd suggest cornering one or prowling to get close enough to cast your net.<|endoftext|> <|startoftext|>Mog'dorg the Wizened<|obj|>Visit Mog'dorg the Wizened atop one of the towers just outside the Circle of Blood in the Blade's Edge Mountains.<|text|>Mog'dorg wise! Him send Grok to city, look for help. Bloodmaul clan need help. Mog'dorg say, send powerful little ones to him at Blade's Edge Mountains. Him stand on tower at Circle of Blood. Mog'dorg wise!<|endoftext|> <|startoftext|>The Eagle's Essence<|obj|>Defeat the Guardian of the Eagle and obtain the Essence of the Eagle. Use Arthorn's Sparrowhawk Whistle to call Arthorn's Sparrowhawk to relay news of your success.<|text|>The Book of the Raven tells us the raven's followers captured and bound the spirits of his rivals within stone shrines. A guardian was set to watch over each, lest the raven's enemies attempt to free them. The first of the shrines is the eagle's, found in the hills to the south of Lake Jorune and west of Stonebreaker Hold in Terokkar Forest. The tablet says that the eagle fought valiantly, but was overcome by a swarm of enemies. The armor and endurance of your bear form is well-suited to this fight.<|endoftext|> <|startoftext|>A Distraction for Akama<|obj|>Ensure that Akama and Maiev enter the Black Temple in Shadowmoon Valley after Xi'ri's forces create a distraction.<|text|><|endoftext|> <|startoftext|>Speak with the Ogre<|obj|>Speak with the Ogre, Grok, in the Lower City section of Shattrath City.<|text|> There is an ogre down in the Lower City, pleading for the assistance of passersby. They have all turned a deaf ear upon his plight. Do you think you might aid him? His name is Grok, and he is sitting near the merchants to the southeast. Thank you.<|endoftext|> <|startoftext|>To the Evergrove<|obj|>Speak with Arthorn Windsong at the Evergrove in Blade's Edge Mountains.<|text|>Are you certain you saw a raven in the barrow den? This is a troubling development. There's little we can do to help Clintar and the dreamwardens directly, but if we can learn more about what's threatening the Emerald Dream, we may be able to stop it. We've been learning about the resurgence in an ancient arakkoa cult in Blade's Edge -- one that venerates a raven god. Go to the Evergrove and find Arthorn Windsong. There may be a connection between what's happening there and in the Emerald Dream!<|endoftext|> <|startoftext|>Return to Morthis Whisperwing<|obj|>Bring the Relics of Aviana to Morthis Whisperwing at Cenarion Refuge in Zangarmarsh.<|text|>Now that the relics have been recovered, you must leave this place with all haste. Clintar risked his safety and that of the dreamwardens to help you, but now he must fully devote his attention to fighting the force that has invaded the Emerald Dream. Take the relics back to Morthis Whisperwing, along with word of what you've seen here. He may be able to help us identify just what Clintar is struggling against.<|endoftext|> <|startoftext|>The Book of the Raven<|obj|>Use an Aether Ray Eye with your Seer's Stone to reveal the raven cult ghosts. Search the Vortex Pinnacle for the spirit of Sai'kkal the Elder and question him about the book of the raven, then return to Arthorn Windsong.<|text|>From what you've told me, Morthis's suspicions seem plausible, but we need confirmation. In his research, Timeon has uncovered clues that a "book of the raven" served as an ancient scripture to the cult. The arakkoa spirits will not reveal themselves to your eyes. Take this stone with you to the high peaks in the western part of Blade's Edge, to the south of Raven's Wood, obtain an aether ray eye, and combine them to augment your sight. Search for the ghost Timeon identified as Sai'kkal the Elder.<|endoftext|> <|startoftext|>Stasis Chambers of the Mana-Tombs<|obj|>The Image of Commander Ameer at Bash'ir's Landing in the Blade's Edge Mountains wants you to use the Mana-Tombs Stasis Chamber Key on the Stasis Chamber inside the Mana-Tombs of Auchindoun.<|text|>The Mark of the Nexus-King that you recovered has allowed me to forge a new key for the stasis chambers found inside the Mana-Tombs. According to the glyphs on the mark, two exist: one near the front and one near Nexus-Prince Shaffar. This key that I am about to give you will open the stasis chamber near the front. I want you to go to the Mana-Tombs of Auchindoun and open the Mana-Tombs Stasis Chamber.<|endoftext|> <|startoftext|>The Mark of the Nexus-King<|obj|>The Image of Commander Ameer at Bash'ir's Landing in the Blade's Edge Mountains wants you to bring him a Mark of the Nexus-King.<|text|>What I must now know is what the Ethereum have held inside the Mana-Tombs of Auchindoun. In your battles against the beasts of the stasis chambers of Bash'ir you may run across an item known as the Mark of the Nexus-King. Should you find such an item, return it to me immediately! It is the final piece in crafting a key that will allow access to the stasis chamber inside the Mana-Tombs.<|endoftext|> <|startoftext|>A Mission of Mercy<|obj|>Recover the Salvaged Ethereum Prison Key for Commander Ameer at the Protectorate Watch Post in Netherstorm.<|text|>We salvaged this prison orb on our last scouting mission into Ethereum territory. We'd have never found it had it not been for the distress signal that it was faintly emitting. We think one of our own might be locked up in there but we have no way of opening the orb up without harming whatever is inside. What we know about the Ethereum is that any of their members could - at any given time - be carrying a key to unlock an orb. Retrieve one and return so that we may uncover the mysteries of this orb.<|endoftext|> <|startoftext|>Stasis Chambers of Bash'ir<|obj|>Use the Ethereum Key Tablet - Alpha to open Stasis Chamber Alpha at Bash'ir's Landing in Blade's Edge Mountains.<|text|>The Ethereum have a settlement on the northernmost shelf of Blade's Edge Mountains known as Bash'ir's Landing. According to the key tablet, much larger versions of the prisons are kept at Bash'ir's. It should also be noted that the Ethereum refer to those prisons as stasis chambers. The key tablet grants access to a very specific stasis chamber at the landing known as Stasis Chamber Alpha. Take the key and investigate. My image will be awaiting your return at Bash'ir's Landing. Speak to me there.<|endoftext|> <|startoftext|>A Thousand Worlds<|obj|>Commander Ameer at the Protectorate Watch Post in Netherstorm wants you to bring him 5 Ethereum Prison Keys.<|text|>I have cracked the code! Each tag is broken up into several segments. The front side of the tag is always the same and states: "A Thousand Worlds..." I am unsure as to the meaning of this phrase but it sounds insidious. On the back side of the tag are the vital statistics. The first set of runes indicates location and the second indicates prisoner type. Furthermore, it would seem that the keys can be combined to form a special key that accesses another prison type. Now I just need more keys...<|endoftext|> <|startoftext|>Seek Out Ameer<|obj|>Seek out Commander Ameer at the Protectorate Watch Post.<|text|>It would seem that an outside force has taken an interest in the business practices of the Consortium. Five Consortium dealers have gone missing in the past two days. We have reason to believe the Ethereum are involved. If you are interested in assisting, seek out Commander Ameer at the Protectorate Watch Post. You will find the Protectorate Watch Post directly east of here on the next island.<|endoftext|> <|startoftext|>Back to the Orphanage<|obj|>Return your ward to the Shattrath City orphanage by handing in the Draenei Orphan Whistle to Orphan Matron Mercy in the Lower City.<|text|>Darn it all! I guess it's time to go back to the orphanage at Shattrath City. I've had such a great time. You're the best person in all of the worlds! You're my big now! I'm going to miss you so much! When I grow up, I'm going to be just like you!!!<|endoftext|> <|startoftext|>Call on the Farseer<|obj|>Take your orphan, Dornaa, to visit Farseer Nobundo at the Crystal Hall inside of the Exodar, which is on Azuremyst Isle. Make sure to call for her if she is not present when you arrive.<|text|>I am sensing something very special about this child indeed. You should take her to visit Farseer Nobundo, here in the Exodar. I believe that he has been expecting the two of you. Look for Nobundo upon the highest terrace in the Crystal Hall.<|endoftext|> <|startoftext|>No Mere Dream<|obj|>Protect Clintar Dreamwalker's Spirit while it gathers the relics of Aviana, then speak to Dreamwarden Lurosa.<|text|> I cannot extricate myself fully from the Emerald Dream to help you, but a fragment of my spirit will guide you in your search for the relics. Guard it well, for it is a fragile thing. The Emerald Dream itself has become an alien, dangerous place. Its grasp on me is strong, and I will not be whole until the Emerald Dream returns to normalcy. What you see around you is but an echo of the reality inside the dream!<|endoftext|> <|startoftext|>Ethereum Secrets<|obj|>Commander Ameer at the Protectorate Watch Post in Netherstorm wants you to bring him an Ethereum Prisoner I.D. Tag.<|text|> I found this prisoner I.D. tag with the remains of the fallen vanguard. I can only assume that all of their prisoners are tagged in the same manner. I'm going to start cataloguing the tags in hopes of making sense of their penal system. If in your adventures you find more Ethereum prison keys, you can use them to open the Ethereum prisons at the Ethereum Staging Grounds - directly south of here. Bring me back any and all I.D. tags that you find.<|endoftext|> <|startoftext|>Back to the Orphanage<|obj|>Return your ward to the Shattrath City orphanage by handing in the Blood Elf Orphan Whistle to Orphan Matron Mercy in the Lower City.<|text|>Darn it all! I guess it's time to go back to the orphanage at Shattrath City. I've had such a great time. You're the best person in all of the worlds! You're my big now! I'm going to miss you so much!!!<|endoftext|> <|startoftext|>Time to Visit the Caverns<|obj|>Take your orphan, Salandria, to stand before Zaladormu, the dragon on the dais in the middle of the Caverns of Time. Make sure to call for her if she is not present when you arrive.<|text|>In the orphanage, the old stinky priest that comes by told us stories about the Caverns of Time. He said that it sits in the middle of time, and is really important for keeping things straight. I don't know what that means, but he said that there were dragons there that were helping to save the world! I want to see a dragon! I think we should go there. He said that the entrance was on the eastern edge of a great desert named Tanaris. You could buy me a souvenir while we're there!<|endoftext|> <|startoftext|>Waking the Sleeper<|obj|>Use the Ward of Waking to help Clintar Dreamwalker emerge from the Emerald Dream. When he is conscious, speak to him.<|text|>Take the ward with you and travel to Moonglade, to the Stormrage Barrow Dens. Within the southernmost of the Stormrage Barrow Dens, watched over by the dreamwardens, you will find Clintar Dreamwalker. Administer the potion and watch over him while he wakes. He'll be extremely vulnerable as his spirit reunites with his body and he certainly won't recognize you. Declare yourself to him as soon as he comes around. He will need your help to gather the relics for the ceremony.<|endoftext|> <|startoftext|>Time to Visit the Caverns<|obj|>Take your orphan, Dornaa, to stand before Zaladormu, the dragon on the dais in the middle of the Caverns of Time. Make sure to call for her if she is not present when you arrive.<|text|>In the orphanage, the old priest that comes by told us stories about the Caverns of Time. He said that it sits in the middle of time, and is really important for keeping things straight. I don't know what that means, but he said that there were dragons there that were helping to save the world! I want to see a dragon! Do you think that we could go there? He said that the entrance was on the eastern edge of a great desert named Tanaris. Maybe you could buy me a souvenir while we're there?<|endoftext|> <|startoftext|>Redemption of the Ashtongue<|obj|>Help Akama wrest control back of his soul by defeating the Shade of Akama inside the Black Temple. Return to Seer Kanai when you've completed this task.<|text|>When Illidan obtained the Broken's allegiance, Akama was our wisest. He knew that openly opposing the Betrayer would lead to the extinction of our race. Instead he has plotted and schemed for this very moment under utmost secrecy. Failure would be catastrophic... not just for Akama, not just for the Broken, but for all of Outland. No one this close to Illidan has ever been able to deliver such a terrible blow to him. Help Akama free his soul and he will grant you access to Illidan's sanctum.<|endoftext|> <|startoftext|>When I Grow Up...<|obj|>Take your orphan, Salandria, to the paladin trainers in Silvermoon City's Farstriders' Square. Make sure to call for her if she is not present when you arrive. Then, speak with Lady Liadrin, the Blood Knight Matriarch.<|text|>When you were my age did you know that you wanted to be a when you grew up? I'm not sure what I want to be. Maybe a mage or a warlock, like I said before? Or maybe a paladin Blood Knight? Yeah, definitely a Blood Knight! They say that the true ones are trained in Silvermoon City on your world. Could you take me there? The stories that I've heard say that the paladin trainers reside in the Farstriders' Square in that city. Please take me there. Please!<|endoftext|> <|startoftext|>The Ward of Wakening<|obj|>Bring 10 Bogblossoms, 10 Ancient Lichen, and 10 Dreaming Glory to Morthis Whisperwing at the Cenarion Refuge.<|text|>Long ago, the relics used to teach the ways of the stormcrow were entrusted to an ancient druid. Your training requires these relics, so we must wake their guardian from his slumber. I will prepare a potion you can use to ease the process. The mixture requires common herbs, as well as bogblossom, which usually grows atop the tallest mushrooms in the marsh. Fly up there and pursue them but take care, as they're quite fragile and may explode violently if mishandled.<|endoftext|> <|startoftext|>The Fall of the Betrayer<|obj|>Seer Kanai wants you to defeat Illidan inside the Black Temple.<|text|>With Illidan's lieutenants defeated, Akama will be able to force open the doors to Illidan's sanctum. Be ready to bring your force inside as soon as Akama does. We still do not know what has become of Maiev, but we must make our move without her. I hope your force is up to the task. Illidan will not be pleased to see Akama.<|endoftext|> <|startoftext|>Seek Out the Ashtongue<|obj|>Find Akama's Deathsworn inside the Black Temple.<|text|> <|endoftext|> <|startoftext|>Morthis Whisperwing<|obj|>Seek out Morthis Whisperwing at the Cenarion Refuge in Zangarmarsh.<|text|>Before all of the druidic orders coalesced into the Cenarion Circle, the Druids of the Talon were responsible for teaching promising young druids the mysteries of flight. With the dissolution of the order, former members teach the skill sparingly. Even now, Morthis Whisperwing continues his search for a suitable apprentice. Few druids have truly mastered all the forms available to them, but you show the promise Morthis requires of his students. Seek him out at the Cenarion Refuge in Zangarmarsh.<|endoftext|> <|startoftext|>The Seat of the Naaru<|obj|>Take your orphan, Dornaa, to stand before O'ros at the bottom of the Seat of the Naaru inside of the Exodar, which is on Azuremyst Isle. Make sure to call for her if she is not present when you arrive.<|text|>Do you know anything about the naaru? They're these angelic beings that have been helping the draenei for a really long time. I've seen a bunch around Shattrath. They say that one naaru, O'ros, was with the Exodar when it traveled to your homeworld. I should like to see for myself. Can you take me there? I bet we could get there fast by using one of the portals inside the Temple of the Moon in Darnassus! When we get there, if you get lost, we could always just look at your map.<|endoftext|> <|startoftext|>Jheel is at Aeris Landing!<|obj|>Take your orphan, Dornaa, to Aeris Landing in Nagrand. Make sure to call for her if she is not present when you arrive. Then, speak with Jheel.<|text|>I miss my brother, Jheel. He's a couple of years older than me, so they let him start an apprenticeship with the ethereal in Nagrand. It sure would be nice to go visit him. He loves geology and stuff, so I bet he's having a great time. The orphan matron told me that he's training at a place called Aeris Landing in Nagrand. It's supposed to be along the road, far to the west of Telaar, and northwest of the great mountain, Oshu'gun.<|endoftext|> <|startoftext|>Auchindoun and the Ring of Observance<|obj|>Take your orphan, Dornaa, to the Meeting Stone at the Ring of Observance in the middle of Auchindoun. Auchindoun, in turn, is in the middle of Terokkar Forest's Bone Wastes. Make sure to call for her if she is not present when you arrive.<|text|>One of the priests that comes to visit told a story about a place nearby. It's called Auchindoun, and it's supposed to be very important to the draenei. He said it used to be the place where the bodies of the draenei were taken when they died. But some time ago, something bad blew it up. I'd like to see its Ring of Observance. The orphan matron told me that it is in the middle of the Bone Wastes, on the south side of the Terokkar Forest. Please, , can we go?<|endoftext|> <|startoftext|>A Trip to the Dark Portal<|obj|>Take your orphan, Dornaa, up the steps of the Stair of Destiny to stand before the Dark Portal in Hellfire Peninsula. Make sure to call for her if she is not present when you arrive.<|text|>There's one place that if we don't go anywhere else, we have to go to: the Dark Portal! The orphan matrons are always trying to scare us with stories about how dangerous it is, with lots of demons, and people like you coming through it. But you're here, and nice, so it can't be too bad, right? I want to see it for myself. You remember where it is on the eastern edge of Hellfire Peninsula?<|endoftext|> <|startoftext|>Ruse of the Ashtongue<|obj|>Travel into Tempest Keep and slay Al'ar while wearing the Ashtongue Cowl. Return to Akama in Shadowmoon Valley once you've completed this task.<|text|>Olum's sacrifice was tremendous. I would never have asked him to give up his life myself. But it is done. If we're to lure Illidan back into a false sense of security, we need to do his bidding - at least for now. I command a vast army of Ashtongue, but - aside from the Deathsworn - none can be trusted. You are to perform the deed that Illidan demands. Take this cowl; it is magical in nature. You will appear to be one of my men to any who see you slaying Kael's phoenix, Al'ar.<|endoftext|> <|startoftext|>Entry Into the Black Temple<|obj|>Travel to the entrance to the Black Temple in Shadowmoon Valley and speak to Xi'ri.<|text|><|endoftext|> <|startoftext|>A Trip to the Dark Portal<|obj|>Take your orphan, Salandria, up the steps of the Stair of Destiny to stand before the Dark Portal in Hellfire Peninsula. Make sure to call for her if she is not present when you arrive.<|text|>How can we look at all of these interesting places and not see the Dark Portal?! The grown-ups are always trying to tell us scary stories about it and how it's so dangerous, with lots of demons, and stuff. But you're here, so it can't be too bad, right? I want to see for myself. You remember where it is on the east edge of Hellfire Peninsula?<|endoftext|> <|startoftext|>The Hostage Soul<|obj|>Travel to Shattrath City to tell A'dal about Akama's request.<|text|>You might wonder why I go to such lengths to hide my intentions. Why not throw my lot in openly with the naaru? My very essence - my soul - is held prisoner inside the Black Temple. Illidan could destroy me any moment... until now! This phylactery will allow me to regain control of my soul. The time has come. I'll lead Maiev and my Deathsworn to Illidan's doorstep. Speak to A'dal and and tell him of our plan. If we strike together we'll break through Illidan's defenses.<|endoftext|> <|startoftext|>An Artifact From the Past<|obj|>Go to the Caverns of Time in Tanaris and gain access to the Battle of Mount Hyjal. Once inside, defeat Rage Winterchill and bring the Time-Phased Phylactery to Akama in Shadowmoon Valley.<|text|>Illidan's attention is now on Kael'thas, thanks to you. The time has come to make our move. I've had a vision of an artifact that will aid us in our final struggle - the phylactery of a lich known as Winterchill. Unfortunately its power was lost forever after his defeat in the Battle of Mount Hyjal. There might be a way to retrieve this artifact, however. Legend speaks of a place in Azeroth guarded by bronze dragons... a place where past and present meet. It is there you will find what we seek.<|endoftext|> <|startoftext|>The Secret Compromised<|obj|>Travel to the Warden's Cage in Shadowmoon Valley and speak to Akama.<|text|>Thanks again. I recognize your name. Akama has entrusted you with his plans and so I will trust you as well. The naga discovered I was working against Illidan and tried to get me to speak by torturing me. I did not tell them a thing - Akama himself taught me to master pain through meditation. Illidan asked the naga to bring me to him. He would have seen right through my flesh and into my soul's deepest secrets. Akama must be warned. Our plans are in jeopardy!<|endoftext|> <|startoftext|>Visit the Throne of the Elements<|obj|>Take your orphan, Salandria, to the Throne of the Elements in Nagrand. Make sure to call for her if she is not present when you arrive. Then, speak with Elementalist Sharvak.<|text|>Have you heard of the Throne of the Elements? It's supposed to be this place in Nagrand where there are these powerful elementals. One day soon, I'm going to be a powerful mage, or maybe a warlock. I'm gonna have to learn about some of the elemental forces! Do you think maybe that we could go there? Ya know, it would be educational to go there. It's supposedly just north of Garadar, on the other side of Skysong Lake.<|endoftext|> <|startoftext|>Hch'uu and the Mushroom People<|obj|>Take your orphan, Salandria, to Sporeggar in Zangarmarsh. Make sure to call for her if she is not present when you arrive. Then, speak with Hch'uu.<|text|>I had a friend named Hch'uu. She told me that she ended up in the orphanage because she had to run away from an evil fungal giant and got lost. We had great fun until her people came and took her away last year. I think she said she was going to live at a place called Sporeggar. I'd like to go to see her and have a look at her mushroom village. The orphan matron told me that it is on the west side of Zangarmarsh, between the Sporewind and Marshlight lakes. Can we go? Can we go? Please?!<|endoftext|> <|startoftext|>Children's Week<|obj|>Use the Draenei Orphan Whistle to call for the ward that you will be looking after during Children's Week.<|text|>One special little girl is going to be very happy to have you as a friend, even if it is for a short while. Take this whistle. With it, you will be able to call for the child that you have agreed to sponsor. It will only last for a limited time - not much longer than Children's Week itself, in fact. Please, call upon your orphan. I know that she will be more than excited to meet you and have the opportunity to venture out of the city!<|endoftext|> <|startoftext|>Darkmoon Lunacy Deck<|obj|>Return the Lunacy Deck to the Darkmoon Faire when it comes to town.<|text|>Now that you have gathered all of the Lunacy cards together into a deck, a ninth card mysteriously appears with the same backing as the first eight. On this card is inscribed, "Return these cards to the Darkmoon Faire and be rewarded." You have heard that the entrance to this faire appears near Mulgore and Goldshire every month.<|endoftext|> <|startoftext|>Darkmoon Furies Deck<|obj|>Return the Furies Deck to the Darkmoon Faire when it comes to town.<|text|>Now that you have gathered all of the Furies cards together into a deck, a ninth card mysteriously appears with the same backing as the first eight. On this card is inscribed, "Return these cards to the Darkmoon Faire and be rewarded." You have heard that the entrance to this faire appears near Mulgore and Goldshire every month.<|endoftext|> <|startoftext|>Darkmoon Storms Deck<|obj|>Return the Storms Deck to the Darkmoon Faire when it comes to town.<|text|>Now that you have gathered all of the Storms cards together into a deck, a ninth card mysteriously appears with the same backing as the first eight. On this card is inscribed, "Return these cards to the Darkmoon Faire and be rewarded." You have heard that the entrance to this faire appears near Mulgore and Goldshire every month.<|endoftext|> <|startoftext|>Children's Week<|obj|>Use the Blood Elf Orphan Whistle to call for the ward that you will be looking after during Children's Week.<|text|>One special little girl is going to be very happy to have you as a friend, even if it is for a short while. Take this whistle. With it, you will be able to call for the child that you have agreed to sponsor. It will only last for a limited time - not much longer than Children's Week itself, in fact. Please, call upon your orphan. I know that she will be more than excited to meet you and have the opportunity to venture out of the city!<|endoftext|> <|startoftext|>Darkmoon Blessings Deck<|obj|>Return the Blessings Deck to the Darkmoon Faire when it comes to town.<|text|>Now that you have gathered all of the Blessings cards together into a deck, a ninth card mysteriously appears with the same backing as the first eight. On this card is inscribed, "Return these cards to the Darkmoon Faire and be rewarded." You have heard that the entrance to this faire appears near Mulgore and Goldshire every month.<|endoftext|> <|startoftext|>Trollbane is Looking for You<|obj|>Assistant Klatu has informed you that Force Commander Danath Trollbane has been seeking you. Speak to him in the barracks at Honor Hold in Hellfire Peninsula.<|text|>While we were busy, a messenger was waiting out in the hall. I suppose he grew tired, or perhaps he simply ran away at the sight of Jules floating around the room. Either way, Force Commander Danath is looking for you. I suggest that you seek an audience with him inside the barracks as quickly as possible!<|endoftext|> <|startoftext|>Return to Silvermoon<|obj|>Speak with Aldrae in Silvermoon City.<|text|>Your master Aldrae in Silvermoon City has requested to see you. It concerns your training, but I don't really know anything beyond that.<|endoftext|> <|startoftext|>The Exorcism of Colonel Jules<|obj|>Speak with Anchorite Barada. Use the prayer beads to help with the ritual, and then speak with Colonel Jules when he is saved. Finally, return to Assistant Klatu.<|text|>, it is time to save Colonel Jules. His condition has worsened and Barada fears that, if we do not cleanse him of his corruption, he will be lost to us. Take the prayer beads you found and speak with Anchorite Barada to begin the ritual. Let no disruptions stop the ritual... and if all goes well, Colonel Jules will be saved. Speak with Jules when he is saved, then return to me.<|endoftext|> <|startoftext|>Drill the Drillmaster<|obj|>Force Commander Danath Trollbane has ordered you to kill Drillmaster Zurok with all due haste. Return to the force commander at Honor Hold in the Hellfire Peninsula once the drillmaster is dead.<|text|>I'm receiving reports that the Shattered Hand fel orcs, out in front of Hellfire Citadel, are organizing for what looks like an all-out assault. No doubt, they're not happy about your successes against all of the clans. Get to the base of the citadel, where the Path of Glory ends. You'll find the fel orcs busy with their preparations, but you're going to catch them with their pants down. Eliminate the one that's in charge of that force. Kill Drillmaster Zurok!<|endoftext|> <|startoftext|>Return to Silvermoon<|obj|>Speak with Aldrae in Silvermoon City.<|text|>Your master Aldrae in Silvermoon City has requested to see you. It concerns your training, but I don't really know anything beyond that.<|endoftext|> <|startoftext|>Return to the Exodar<|obj|>Speak with Caedmos at the Exodar.<|text|>Your master Caedmos of the Exodar has requested to see you. It concerns your training, but I don't really know anything beyond that.<|endoftext|> <|startoftext|>Return to the Exodar<|obj|>Speak with Caedmos at the Exodar.<|text|>Your master Caedmos of the Exodar has requested to see you. It concerns your training, but I don't really know anything beyond that.<|endoftext|> <|startoftext|>Killing the Crawlers<|obj|>Slay 6 Cavern Crawlers.<|text|>Tor'chunk Twoclaws wants this tunnel cleared out so we can expedite trade with Swamp Rat. I must not leave my post here so I am leaving the task in your hands. Clear the tunnel and report to Tor'chunk Twoclaws at once!<|endoftext|> <|startoftext|>Return to Sha'tari Base Camp<|obj|>Vindicator Haylen wants you to return to the Sha'tari Base Camp in the Bone Wastes and speak with Scout Navrin.<|text|>We will not make it back on our own. The dreadfang poison is too strong. You must return to Sha'tari Base Camp for us. Scout Navrin will send a rescue party out to find us.<|endoftext|> <|startoftext|>Fumping<|obj|>Dwarfowitz at the Sha'tari Base Camp in the Bone Wastes wants you to bring him 8 Mature Bone Sifter Carcasses.<|text|>How would you like to do a little more work for the Explorers' League? These bone worms have us all quite intrigued. I've got a drum right here that you can use out in the Bone Wastes. Just bang on the damned thing and see what you get. If it's a worm, kill it and bring back the carcass for us to study. We'll need a good lot of carcasses to get a valid testing sample.<|endoftext|> <|startoftext|>Killing the Crawlers<|obj|>Slay 6 Cavern Crawlers.<|text|>Commander Skyshadow wants this tunnel cleared out so we can expedite trade with the Harborage. I must not leave my post here so I am leaving the task in your hands. Clear the tunnel and report to Commander Skyshadow at once!<|endoftext|> <|startoftext|>Bloody Imp-ossible!<|obj|>Bring 8 vials of Warp Chaser Blood to Sab'aoth at Cosmowrench.<|text|>The blood of the warp chasers in this area is a powerful and rare reagent. It's one of my biggest sellers. Normally, I take my imp, Zeppit, out to help me gather it. Warp chaser blood is simply too caustic to be handled safely by you or I, but it doesn't bother Zeppit. Things are getting busier here at the shop, so if I send Zeppit with you, will you help gather the blood? Zeppit's attention tends to wander, so you'll need to be close to the chaser when it dies for Zeppit to do his work.<|endoftext|> <|startoftext|>Digging Through Bones<|obj|>Escort Letoll and his crew and protect them while they make their dig. Return to Dwarfowitz at the Sha'tari Base Camp if you succeed.<|text|>Oy! You look like you can take care of yerself. Me and the crew here are looking for a bodyguard to watch over us while we hit a dig site to the north. The pay is pretty good and all you gotta do is make sure no nasty creatures kill me or any of my employees. If you successfully make it back without any casualties, Dwarfowitz over there will pay ya.<|endoftext|> <|startoftext|>The Big Bone Worm<|obj|>Dwarfowitz at the Sha'tari Base Camp in the Bone Wastes wants you to recover Enormous Bone Worm Organs.<|text|>I was right! These carcasses you brought me belong to maturing worms. Do you know what that means? It means that somewhere out there is a big one! I think we can get it to come out if we can provide the right kind of food. Let's see... something big! Yes! I remember seeing clefthooves east of here on the other side of the Bone Wastes. Get out there and kill a clefthoof. Once it's dead, use the drums. Hopefully the big one will come up to feed. If you manage to kill it, bring me its organs!<|endoftext|> <|startoftext|>For the Fallen<|obj|>Vindicator Haylen wants you to slay 20 Dreadfang Widows and then return to him just west of Netherweb Ridge.<|text|>When the dreadfang widows attacked our outpost we heard the voice of the naaru calling us to battle. We pursued the creatures into the night. Some of our people we found dead in the dark, others we could hear struggling against their captors. By morning we had come to this place and we fought a fierce battle but we were beaten. Dreadfang poison will soon take my companions and I cannot last long. Before I die I must know that the dreadfang widows were beaten.<|endoftext|> <|startoftext|>Evil Draws Near<|obj|>Oakun wants you to take the Dread Relic to the Writhing Mound. Once there, kill Auchenai Death-Speakers and Auchenai Doomsayers to collect 20 Doom Skulls. Then find the Writhing Mound Summoning Circle and use the Dread Relic to summon and destroy Teribus the Cursed. Return to Oakun when the deed is done.<|text|>Now you must use the Dread Relic in a foul necromantic ritual if you wish to challenge Teribus the Cursed. To the northeast, beyond Auchindoun, is the Writhing Mound, a place where necromancers gather. The auchenai death-speakers and doomsayers carry doom skulls that are laced with powerful necro-enchantments. If you collect enough skulls you can use their power along with the power of the Dread Relic to command Teribus to face you.<|endoftext|> <|startoftext|>Terokkarantula<|obj|>Vindicator Haylen wants you to kill the Terokkarantula and then return to him west of Netherweb Ridge.<|text|>You have slain many of the dreadfang widows but they will continue to spawn and soon they will strike at us again. Deep within Netherweb Ridge is the lair of the Terokkarantula, the brood-mother of these gruesome creatures. If we are to be safe, she must die.<|endoftext|> <|startoftext|>Digging for Prayer Beads<|obj|>Recover the Draenei Prayer Beads and bring them to Assistant Klatu in Honor Hold.<|text|>Anchorite Barada plans to exorcise the corruption from Colonel Jules, and will require an assistant for the task. Such an assistant must be prepared... I am ashamed to admit that my prayer beads were lost in Honor Hold's courtyard. I believe the dog Fei Fei stole them and buried them, but I do not know where. If you speak with his master, Warrant Officer Tracy Proudwell, perhaps she will know where Fei Fei hides his stolen treasures.<|endoftext|> <|startoftext|>The Outcast's Plight<|obj|>Bring 30 Arakkoa Feathers to Vekax in Shattrath's Lower City.<|text|>As an outcast, I am marked for death by arakkoa loyal to the city of Skettis. I cannot leave these walls for fear of my life, but that doesn't mean I cannot strike at them in retaliation. I have a small cache of treasure that I'm willing to part with, should you help me strike back at my would-be assassins. Bring me feathers from the denizens of the various Veils of Terokkar as proof of their demise.<|endoftext|> <|startoftext|>An Improper Burial<|obj|>Commander Ra'vaj at the Sha'tari Base Camp in the Bone Wastes of Terokkar Forest wants you to burn 8 Slain Auchenai Warriors and 8 Slain Sha'tar Vindicators.<|text|>Is there nothing that can be done to stem the tide of corruption? My soldiers have been battling the Auchenai for days now with no end in sight. Each casualty, whether Auchenai or Sha'tar, is snatched from the battlefield - their souls lifted and taken to parts unknown. I will not have it! A proper burial is out of the question but those fiends will not have their souls! Take this torch and travel to the field of battle, directly east of here. Burn every corpse you see! We will not fuel their rituals.<|endoftext|> <|startoftext|>A Hero Is Needed<|obj|>Commander Ra'vaj at the Sha'tari Base Camp in the Bone Wastes of Terokkar Forest wants you to slay 12 Auchenai Initiates and 5 Auchenai Doomsayers.<|text|>It is not enough. A hero is needed. Our forces are overwhelmed as the Auchenai continue to grow in number. Will you be the hero? Return to the field of battle and strike at their soldiers. Keep them occupied so that my scouts can get behind their lines and see what they are creating.<|endoftext|> <|startoftext|>The Fallen Exarch<|obj|>Commander Ra'vaj at the Sha'tari Base Camp in the Bone Wastes of Terokkar Forest wants you to destroy the contents of the Auchenai Coffin.<|text|>They are feeding the souls they steal to a coffin that they have dragged out from the Auchenai Crypts. My scouts believe the contents of the coffin to contain the first exarch of the crypts. They seek to resurrect the ancient one! You must battle your way to the western side of Auchindoun and disturb the contents of that coffin before they feed it enough souls. Should you lose your way, follow the walking souls. Destroy whatever is inside that coffin!<|endoftext|> <|startoftext|>Speak with Rilak the Redeemed<|obj|>Kirrik the Awakened wants you to speak with Rilak the Redeemed in the Lower City section of Shattrath City.<|text|>You look surprised to be talking to me. I do not blame you. My people, the arakkoa, deserve to be feared. Speak with Rilak the Redeemed in Shattrath City if you wish to know more. He can be found in the northern part of the Lower City, with the other outcasts of Skettis. And, we will speak again.<|endoftext|> <|startoftext|>Fire At Will!<|obj|>Use the Naturalized Ammunition to take control of the Death's Door Fel Cannons. Use the cannons to destroy both the South Warp-Gate and the North Warp-Gate.<|text|>Now that the ammunition can affect the Burning Legion, it's time for you to use it. There are two warp-gates, which are used for teleportation and enhancement of the void terrors. One is in the south and the other in the north, and each is within range of a fel cannon. Use the naturalized ammunition to take control of each fel cannon and destroy the warp-gates. Attack the gate with artillery to begin, and be prepared to kill its defenders to keep the cannon alive if necessary.<|endoftext|> <|startoftext|>The Hound-Master<|obj|>Slay Baelmon the Hound-Master.<|text|>Baelmon the Hound-Master must die! He maintains the ritual that keeps the portal functioning. The Death's Door portal is located at the north end of the canyon. When you find it, you will find Baelmon. You're going to need help on this one, so take this wand. When you battle the Hound-Master, use it and a couple of my friends will come to your aid. After you have defeated Baelmon, return to Wildlord Antelarion. And, thank you for all that you've gone through for us here.<|endoftext|> <|startoftext|>Fel Spirits<|obj|>Klatu in Honor Hold wants you to use the Anchorite Relic at Gor'gaz Outpost southwest of Honor Hold, slay Shattered Hand Berserkers near the relic, and then slay 10 released Fel Spirits to avenge Colonel Jules.<|text|>Colonel Jules was cursed in a battle near the Gor'gaz Outpost, a haunt for Shattered Hand fel orcs. My master, Barada, works feverishly to cure the poor human, but he needs help. The Colonel's tormented spirit seeks peace, and his path to peace is, I fear, a path of vengeance. Take this anchorite relic to Gor'gaz Outpost. Place it upon the ground near Shattered Hand orcs and defeat them. This will release their fel spirits -- you must slay those fel spirits for Jules' own spirit's recovery.<|endoftext|> <|startoftext|>Death's Door<|obj|>Use the Druid Signal at Death's Door to call down and speak with an Evergrove Druid.<|text|>Now there is an even greater threat from the Burning Legion. To the south is a portal known as Death's Door, which opens upon the horrific world where the Legion breeds its deadly hounds. To get there, exit Evergrove by heading east up the ramp. Follow the path south, through the Bladed Gulch, Razaan's Landing, Razor Ridge and the Scalewing Shelf. Then, take the ramp down into the Vekhaar Stand and enter Death's Door through the tunnel, south of Mok'Nathal. Once there, use this druid signal.<|endoftext|> <|startoftext|>Master of Potions<|obj|>Speak to Lauranna Thar'well at Cenarion Refuge in Zangarmarsh.<|text|>My knowledge of alchemy is vast. It is, however, general in nature. If you wish to specialize, you will have to find others who have narrower fields of study. If you wish to specialize in potion creation, I would recommend that you seek the help of Lauranna Thar'well of the Cenarion Expedition. Her knowledge of plants will allow you to make the most of your raw materials. Look for her in Zangarmarsh and tell her I sent you to her.<|endoftext|> <|startoftext|>Master of Transmutation<|obj|>Speak to Zarevhi at the Stormspire in Netherstorm.<|text|>My knowledge of alchemy is vast. It is, however, general in nature. If you wish to specialize, you will have to find others who have narrower fields of study. If you wish to specialize in transmutation, I would recommend that you seek the help of the ethereal known as Zarevhi. He resides in the Stormspire in Netherstorm. His mastery of transmutation is... well, outlandish! See what you can learn from him, but beware - ethereals drive a hard bargain.<|endoftext|> <|startoftext|>Master of Elixirs<|obj|>Speak to Lorokeem in Shattrath's Lower City.<|text|>My knowledge of alchemy is vast. It is, however, general in nature. If you wish to specialize, you will have to find others who have narrower fields of study. If you wish to specialize in elixir creation, I would recommend that you seek the help of the arakkoa known as Lorokeem. His knowledge of elixirs is unmatched, yet he squanders his skill pursuing an elixir of eternal life. Find him and see what he can teach you.<|endoftext|> <|startoftext|>Harvesting the Fel Ammunition<|obj|>Collect 5 Fel Cannonballs.<|text|>We must shut down the Burning Legion's access to Death's Door, but first you're going to destroy their two warp-gates! The problem is, we can't even scratch one of those things, so you're going to need to use their own weapons against them. The death's might, death's watch, deathforge over-smiths and deathforge technicians carry the ammunition for the fel cannons. Normally it wouldn't affect any of them, but if you bring the cannonballs to me, I will imbue them with Nature's unbridled wrath!<|endoftext|> <|startoftext|>Return to Honor Hold<|obj|>Speak with Assistant Klatu, at Honor Hold's inn.<|text|>, while you were on your mission in Zeth'Gor, I received news of my commanding officer, Colonel Jules. He was stricken with a demonic corruption while fighting near the Gor'gaz Outpost, and his situation has grown very bad. You have made such great gains for us against the fel orcs. Your strength in battle is without question... is your spirit just as strong? Please, return to Honor Hold and speak with Klatu, in an upper room at the Honor Hold inn.<|endoftext|> <|startoftext|>Master of Elixirs<|obj|>Go to the Black Morass in the Caverns of Time and obtain 10 Essences of Infinity from Rift Lords and Rift Keepers. Bring these along with 5 Elixirs of Major Defense, 5 Elixirs of Mastery and 5 Elixirs of Major Agility to Lorokeem in Shattrath's Lower City.<|text|>I've devoted my life to perfecting my elixirs. Despite my success, I haven't been able to create an elixir of eternal life. I think I know the reagent I'm missing. I've heard of a place called the Caverns of Time in Azeroth where intruders known as rift lords and rift keepers phase in and out of the timeline. This intrusive time-shifting creates tears in time itself, twisting it infinitely into crystallized essences. Bring these to me along with samples of your work and I'll teach you all I know.<|endoftext|> <|startoftext|>The Infested Protectors<|obj|>Lakotae wants you to kill 25 Wood Mites and then return to him at the Refugee Caravan. The mites can be found living inside the bodies of Rotting Forest-Ragers and Infested Root-Walkers.<|text|>The trees of this land are ravaged by the power that was unleashed from Auchindoun. The foul magic that was unleashed blasted the land into the wastes you see all around. The trees that survived are now infested with wretched wood mites that crawl under their bark and gnaw at their flesh. Rotting forest-ragers and infested root-walkers are breeding grounds for the mites. They are found along the edge of the wood to the east. Destroy these creatures and then kill the mites that flee their husks.<|endoftext|> <|startoftext|>Master of Potions<|obj|>Lauranna Thar'well wants you to go to the Botanica in Tempest Keep and retrieve the Botanist's Field Guide from High Botanist Freywinn. In addition she also wants you to bring her 5 Super Healing Potions, 5 Super Mana Potions and 5 Major Dreamless Sleep Potions.<|text|>As you know, plants have properties that allow alchemists to re-energize and reinvigorate others through potions. My familiarity with the plants of Outland allows me to teach alchemists how to make the most out of them. If you're interested in expanding your knowledge of potions, I have but one task to ask of you. High Botanist Freywinn in Tempest Keep is rumored to have written a comprehensive botany guide. Bring it to me along with samples of your work and I'll teach you the knowledge you seek.<|endoftext|> <|startoftext|>Master of Transmutation<|obj|>Zarevhi at the Stormspire in Netherstorm wants you to bring him 4 Primal Mights.<|text|>Any alchemist will tell you that matter is malleable, any substance can be transformed into another - but nothing is really created or destroyed. A true master of transmutation can learn to overcome this limitation - and I can teach you how to obtain this mastery! As a prospective transmuter you're undoubtedly familiar with primal might - the combination of the material representation of all primal forces. Show me proof of your transmuting prowess and I will share my knowledge with you.<|endoftext|> <|startoftext|>Skywing<|obj|>Escort Skywing and report to Rilak the Redeemed in Shattrath City.<|text|>Skywing flutters around you. You get the feeling he wants you to follow him.<|endoftext|> <|startoftext|>Wyrmskull Watcher<|obj|>Deliver the Meeting Note to Watcher Moonshade at the entrance of the Wyrmskull Tunnel in the Blade's Edge Mountains.<|text|>Hmm, I'm not certain what we should do. I'm not much of a military planner. Watcher Moonshade will know what to do. He's heading up our defensive efforts at the Wyrmskull Tunnel to the west at the end of Wyrmskull Bridge. We have a force out there just in case the cultists try anything funny. Please, take the note to him with all due haste.<|endoftext|> <|startoftext|>The Cudgel of Kar'desh<|obj|>Skar'this the Heretic in the heroic Slave Pens of Coilfang Reservoir wants you to bring him the Earthen Signet and the Blazing Signet.<|text|>Bring me the elemental signets that the cudgel requires! The earthen signet is held by Gruul the Dragonkiller. Gruul can be found inside his lair in the Blade's Edge Mountains. The second signet is the blazing heart of a creature known as Nightbane. This mythical beast is said to reside in the hallowed halls of the prophet, Medivh. Make haste!<|endoftext|> <|startoftext|>Imperial Plate Armor<|obj|>Speak with Derotain Mudsipper at Gadgetzan in Tanaris.<|text|>There's a dwarf in Gadgetzan by the name of Derotain Mudsipper who'll teach you how to make imperial plate armor. All you gotta do is get to the Tanaris desert and find him. Interested?<|endoftext|> <|startoftext|>Longtail is the Lynchpin<|obj|>Slay Draaca Longtail, the leader of the wyrmcultists in the Wyrmskull Tunnel.<|text|>With the Blackwing wyrmcultists massing in the tunnel, we're hard pressed to deal with the situation. Quite frankly, they have the numbers. And while we've been able to take care of any of their people that get too close, the fact remains that if they attack in earnest, we're going to be overrun. The situation calls for someone to get through to the other end of the tunnel, and take out their leader, Draaca Longtail. Up for some fun?<|endoftext|> <|startoftext|>Zeth'Gor Must Burn!<|obj|>Use the smoke beacon at each of Zeth'Gor's towers, and then return to Wing Commander Dabir'ee at Expedition Point.<|text|>It's time to strike Zeth'Gor from the air! Our gryphon riders are ready for a sortie. But they need someone on the ground to direct their fire. Are you ready for a covert mission? Take these smoke beacons into Zeth'Gor, the Bleeding Hollow stronghold to the west. They have four guard towers: one near their northern wall, one near their southern wall, one near their forge and another nestled in their foothills. Place a beacon underneath each of the towers and we'll fly in and bomb them!<|endoftext|> <|startoftext|>Imperial Plate Armor<|obj|>Speak with Derotain Mudsipper at Gadgetzan in Tanaris.<|text|>There's a dwarf in Gadgetzan by the name of Derotain Mudsipper who'll teach you how to make imperial plate armor. All you gotta do is get to the Tanaris desert and find him. Interested?<|endoftext|> <|startoftext|>Harbinger of Doom<|obj|>You have been tasked to go to Tempest Keep's Arcatraz satellite and slay Harbinger Skyriss. Return to A'dal at the Terrace of Light in Shattrath City after you have done so.<|text|> Prince Kael'thas has chosen his warden poorly, and now the entities that we kept locked up within the Arcatraz are breaking free. One in particular, a servant of the Old Gods known as Harbinger Skyriss, seeks to usher in his masters' vision of conquering all of the worlds in the universe. , you must not allow him to escape. Return to Tempest Keep, enter the Arcatraz, and slay Harbinger Skyriss before it is too late!<|endoftext|> <|startoftext|>Return to Shattrath<|obj|>Travel to Shattrath City and speak with Rilak the Redeemed in the Lower City.<|text|>Your actions, while brave, will surely rouse a vindictive response from Terokk. Hurry to Shattrath. Send word to Rilak!<|endoftext|> <|startoftext|>Trial of the Naaru: Mercy<|obj|>A'dal in Shattrath City wants you to recover the Unused Axe of the Executioner from the Shattered Halls of Hellfire Citadel.<|text|>Four trials you must pass before you are deemed worthy by the naaru. Within the Shattered Halls of Hellfire Citadel are three of your people. They are held there by the merciless one, Kargath Bladefist. He seeks to execute them as a sign of his virility and power. You must save these prisoners before such an atrocity can come to pass. As proof of deed, bring me the unused axe of the executioner. It must not have a drop of blood on its blade!<|endoftext|> <|startoftext|>Trial of the Naaru: Magtheridon<|obj|>A'dal in Shattrath City wants you to slay Magtheridon.<|text|>Four trials you must pass before you are deemed worthy by the naaru. Only one obstacle remains, mortal. Gather an army and travel to the lair of Magtheridon, deep inside Hellfire Citadel. Battle your way to the heart of the chamber and destroy the foul corrupter!<|endoftext|> <|startoftext|>Escaping the Tomb<|obj|>Help Akuno find his way to the Refugee Caravan. Speak to Mekeda after you've completed this quest.<|text|>I appreciate your help. I was certain I was going to be killed. Let's get out of here with a hurry. It won't be long before more cultists come after us.<|endoftext|> <|startoftext|>The Tempest Key<|obj|>Speak with A'dal in Shattrath City.<|text|>You have proven yourself capable of great feats. Your discovery of the Cipher of Damnation and Kael'Thas' involvement is most important to our cause. Should Kael use the cipher, what little is left of this world may collapse. A'dal is convinced that Kael must be stopped and now seeks adventurers willing to undergo trials. Those that prove their strength will be granted favor by the naaru. A'dal awaits...<|endoftext|> <|startoftext|>Trial of the Naaru: Strength<|obj|>A'dal in Shattrath City wants you to recover Kalithresh's Trident and Murmur's Essence.<|text|>Four trials you must pass before you are deemed worthy by the naaru. The trial of strength is divided in two. You must destroy the leader of the Coilfang Steamvaults, Warlord Kalithresh, and bring me his trident. Slay the extra-planar being known as Murmur, in the Shadow Labyrinth of Auchindoun, and bring me his essence. Do this and you will have passed the trial of strength.<|endoftext|> <|startoftext|>Trial of the Naaru: Tenacity<|obj|>A'dal in Shattrath City wants you to rescue Millhouse Manastorm from the Arcatraz of Tempest Keep.<|text|>Four trials you must pass before you are deemed worthy by the naaru. In our travels we have encountered many dangerous beings. Some of these beings we incarcerated and placed in what is now known as the Arcatraz of Tempest Keep. There is one prisoner, however, that is a victim of circumstance. A stowaway who was in the wrong naaru vessel at the wrong time. Venture to the Arcatraz and rescue the gnome, Millhouse Manastorm. Ensure his survival.<|endoftext|> <|startoftext|>Before Darkness Falls<|obj|>Mekeda at the Refugee Caravan wants you to kill 8 Cabal Skirmishers, 4 Cabal Spell-Weavers and 2 Cabal Initiates.<|text|>After our caravan fell prey to an attack by Shadow Council cabal cultists, scouts were sent to Shattrath to call for help. The guards think we're safe for now, but they underestimate these madmen. I, for one, am not looking forward to having my throat slit by some cabal initiate in the middle of the night. Do us all a favor and take the fight to them, before they come to us. You will find our attackers south of here, at Auchindoun's northern entrance.<|endoftext|> <|startoftext|>The Shadow Tomb<|obj|>Go into the Shadow Tomb, west of the Refugee Caravan and retrieve the Drape of Arunen, the Gavel of K'alen and the Scroll of Atalor. Return to Mekeda at the Refugee Caravan after you've completed this task.<|text|>Many believe it was the Shadow Council that caused the explosion that tore Auchindoun apart. It is rumored they awoke a great evil inside. If that is true, then that evil must have turned against them. According to these orders, part of the Shadow Council is fleeing Auchindoun. They are using the Shadow Tomb to store powerful artifacts from Auchindoun. Three of these are sacred, for they belonged to the powerful patriarchs Arunen, K'alen and Atalor. I must ask you to retrieve them.<|endoftext|> <|startoftext|>Cabal Orders<|obj|>Bring the Cabal Orders to Mekeda at the Refugee Caravan in the Bone Wastes.<|text|>This message bears a dark seal and though the language seems somewhat familiar, it appears to be encoded. Perhaps someone at the Refugee Caravan will know something about it.<|endoftext|> <|startoftext|>The Skettis Offensive<|obj|>Hold off the attackers and speak with Rilak the Redeemed.<|text|>Skettis has waged war on us! Have you gathered enough strength to help with Shattrath's defense? Hold off the attackers!<|endoftext|> <|startoftext|>The Dread Relic<|obj|>Oakun wants you to travel east to the Derelict Caravan to recover the Dread Relic. Return to Oakun when the task is complete.<|text|>Long ago a caravan went to Auchindoun with a mission to take a Dread Relic from the ancient tombs beneath the necropolis. They fled, but the relic was their undoing. The relic is evil and it summons evil when touched. Their caravan was destroyed somewhere to the east. This dark artifact is the key to a terrible plan to defeat Teribus the Cursed, a creature that flies over the Bone Wastes. Help me if you wish, but your life and even your soul will be at risk.<|endoftext|> <|startoftext|>Veil Shalas: Signal Fires<|obj|>Kirrik the Awakened at the Refugee Caravan wants you to extinguish the four signal fires of Veil Shalas.<|text|>Terokk's perch, Skettis, looms above the Bone Wastes to the east. At the base of Skettis lies Veil Shalas, the most formidable of Terokk's colonies. It is through the stronghold of Veil Shalas that Terokk's forward sages wage war against the Light. The evil-doers of Shalas communicate with their master using a complex system of magical signal fires. Travel to the east, and extinguish the fires. Once Veil Shalas is silenced, we can begin to plot the fall of Skettis. But I get ahead of myself.<|endoftext|> <|startoftext|>Ally of the Netherwing<|obj|>Let Karynaku return you to Mordenai in the Netherwing Fields.<|text|>Allow me to return you to Mordenai. I am certain that he wishes to see you once more.<|endoftext|> <|startoftext|>Report to Nazgrel<|obj|>Speak with Nazgrel at Thrallmar in Hellfire Peninsula.<|text|>, during your foray with the Demoniac Scryer, I sent word of your exploits against the fel orcs. Nazgrel, our illustrious leader in Thrallmar, wishes to speak with you. I believe he has a bloody mission in mind...<|endoftext|> <|startoftext|>Thin the Flock<|obj|>Lieutenant Gravelhammer asks that you kill 14 Shienor Talonites and 6 Shienor Sorcerers and then return to him in Allerian Stronghold.<|text|>The arakkoa have attacked us again, this time striking in the night and then using their dark magic to escape before we could marshal our soldiers. Veil Reskk and Veil Shienor lie to the north and northwest. Find these arakkoa nests and kill as many as you can. They may not fear us, but at least we can thin their numbers.<|endoftext|> <|startoftext|>Zuluhed the Whacked<|obj|>Kill Zuluhed the Whacked and recover Zuluhed's Key. Use Zuluhed's Key on Zuluhed's Chains to free Karynaku.<|text|>He hides in my thoughts, mortal. He waits for me to break... for me to bend to his will. And this will be his undoing. I will call for him. I will tell him that I will do as he asks. When he appears, kill him and take the key! Know this: Zuluhed is an ancient orc with unknown powers. He has surely been empowered further by Illidan. You risk your life for me in doing as I ask. Are you certain you wish to make such a sacrifice?<|endoftext|> <|startoftext|>The Foot of the Citadel<|obj|>Kill Force-Commander Gorax, place the Challenge From the Horde upon his corpse, kill The Hand of Kargath, and then bring the Head of the Hand of Kargath to Nazgrel in Thrallmar.<|text|>Force-Commander Gorax is training Shattered Hand captains at the base of Hellfire Citadel, honing them to a bloody razor's edge. You must kill him, for his loss would be a mighty blow to the fel orcs. However, that is not all you must do. Take this banner. Place it atop Gorax's corpse. Gorax's commander, the Hand of Kargath, must answer your challenge if he has even a drop of true orc blood within him! His head, the head of the hand of Kargath, is what I seek.<|endoftext|> <|startoftext|>Taken in the Night<|obj|>Scout Navrin wants you to travel to the Netherweb Ridge and free 6 Webbed Sha'tar Warriors and then return to him at Sha'tari Base Camp.<|text|>Our small outpost is under constant attack. Several nights ago, we were raided by the spiders of Netherweb Ridge, on the southeastern edge of the Bone Wastes. They poisoned many of our people, wrapped them in webs and carried them away. Some of our warriors took up arms and with little preparation pursued the spiders. We have not seen the captives or our hunting parties since. We hope that some may still be alive, perhaps imprisoned by the spiders. Our numbers are few. Will you search for our people?<|endoftext|> <|startoftext|>Ally of the Netherwing<|obj|>Let Karynaku return you to Mordenai in the Netherwing Fields.<|text|>Allow me to return you to Mordenai. I am certain that he wishes to see you once more.<|endoftext|> <|startoftext|>Arakkoa War Path<|obj|>Advisor Faila asks that you kill 14 Shienor Talonites and 6 Shienor Sorcerers and then return to her in Stonebreaker Hold.<|text|>The arakkoa have attacked us again, this time striking in the night and then using their dark magic to escape before we could charge out to meet them in numbers. They use their summoning circles to rescue their warriors from certain death, but they cannot run from us if we attack their homes. Veil Reskk and Veil Shienor lie to the north and northeast. Find these arakkoa nests and kill as many as you can.<|endoftext|> <|startoftext|>Surrender to the Horde<|obj|>Rokag wants you to seek out Rilak the Redeemed in the Lower City section of Shattrath City and demand that he and his people surrender to the Horde.<|text|>The cowardly arakkoa attack us daily. They ambush our hunters and sometimes even raid inside our walls. We kill them when we can, but their magic is strong and they often escape our warbands. I have learned that some arakkoa claim to be friendly with the Horde. They live in Shattrath City to the northwest. Rilak the Redeemed is their leader. Search for him in the Lower City, and when you find him, demand his surrender.<|endoftext|> <|startoftext|>Inform Leoroxx!<|obj|>Speak with Leoroxx about what the Razaani ethereal are up to. He can be found at Mok'Nathal Village in the Blade's Edge Mountains.<|text|>Quickly, you must inform Leoroxx of what is transpiring up at Razaan's Landing! Those orbs were comprised of souls, some of them Mok'Nathal!<|endoftext|> <|startoftext|>Secrets of the Arakkoa<|obj|>Lady Dena Kennedy wants you to seek out Rilak the Redeemed in the Lower City section of Shattrath City and find out what secrets he will share of the Arakkoa.<|text|>Out here on the frontier we have to deal with the arakkoa every day. They strike at us when they please, raiding our supply lines and killing our scouts. Yet we know very little about these enigmatic creatures. I have received news that northwest of here in Shattrath City there are arakkoa who are not hostile. They might be willing to share the secrets of their race. Rilak the Redeemed is their leader. He resides in the northern part of the Lower City.<|endoftext|> <|startoftext|>Zuluhed the Whacked<|obj|>Kill Zuluhed the Whacked and recover Zuluhed's Key. Use Zuluhed's Key on Zuluhed's Chains to free Karynaku.<|text|>He hides in my thoughts, mortal. He waits for me to break... for me to bend to his will. And this will be his undoing. I will call for him. I will tell him that I will do as he asks. When he appears, kill him and take the key! Know this: Zuluhed is an ancient orc with unknown powers. He has surely been empowered further by Illidan. You risk your life for me in doing as I ask. Are you certain you wish to make such a sacrifice?<|endoftext|> <|startoftext|>Mok'Nathal Treats<|obj|>Collect 3 Raptor Ribs and 3 Serpent Flesh.<|text|>Hungry? The Great Spirit helps those that help themselves. If you want to earn a meal, I suggest that you listen up, because Braagor there isn't going to give you anything for free, nor as tasty! The raptors and scalewings of Razor Ridge and the Scalewing Shelf have everything that's needed for two of the most delicious dishes you'll ever taste. Bring me their raptor ribs and serpent flesh, and I'll make some of each for you. I may even teach you how to cook them up for yourself, if you hurry.<|endoftext|> <|startoftext|>A Burden of Souls<|obj|>Kill 20 Shattered Hand orcs, then return to Apothecary Antonivich in Thrallmar.<|text|>I have a device, the Demoniac Scryer, that can analyze fel magic. I would have you use the Scryer, but first... you must appease it. The Scryer, you see, has trapped within it a creature of vast intelligence and its needs are, shall we say, quite eccentric. To appease the Scryer, you must kill orcs. Specifically, they must be Shattered Hand orcs -- the Scryer demands their souls. Return to me when the souls are reaped. You will find the orcs north, and south, and surrounding... Hellfire Citadel.<|endoftext|> <|startoftext|>There Can Be Only One Response<|obj|>Collect the Collection of Souls.<|text|>There can be only one response to this... this, DEFILEMENT of the souls of our ancestors! , if you would aid us to restore the souls of our honored dead to their rightful place, go back to Razaan's Landing. Go back up there and kill the razaani until their leader, Nexus-Prince Razaan shows his cowardly face. Kill him and get those souls back, and then give them over to Spiritcaller Dohgar!<|endoftext|> <|startoftext|>Karynaku<|obj|>Seek out Karynaku at Dragonmaw Fortress.<|text|>It shames me to ask for your assistance once more, but you are my flight's only hope. Without my mate, the netherwing brood may die out completely. Make your way to the top of Dragonmaw Fortress and find Karynaku. We will be flying overhead. Should a break appear in their defenses, the might of the netherwing will swoop down to assist you.<|endoftext|> <|startoftext|>The Best Defense<|obj|>Nether-Stalker Nauthis wants you to slay 12 Wrathbringers at Forge Base: Gehenna, north of the Stormspire.<|text|>Brave acts of industrial sabotage will only get us so far. Just as Forge Base: Oblivion serves as an assembly site for Fel Reavers, Forge Base: Gehenna serves as a staging ground for their army as it is where the majority of the Legion's teleportation devices are located. I want you to go in there and put a dent in their numbers. They must have a full regiment of wrathbringers by now and we just can't allow that.<|endoftext|> <|startoftext|>Gather the Orbs<|obj|>Use the Orb Collecting Totem to collect 15 Razaani Light Orbs.<|text|>The Razaani ethereals have strange devices that emit small, pink floating light orbs. They remind me of souls. They are not to be confused with the large yellow balls that break free of the ethereal when they die, these are something else entirely. I'd like for you to head north to Razaan's Landing and drop some totems, which will attract the pink light orbs. Bring them back to me so that I might determine exactly what they are.<|endoftext|> <|startoftext|>The Totems of My Enemy<|obj|>Collect 5 Bladespire Totems.<|text|>There is the right way to honor one's ancestors, and there is the wrong way. The Bladespire ogres carry totems with them, but they do not use them to show their respect. Instead, they seek to use them to manipulate and control. We should steal their totems because they are unworthy! We will then put them to better use. Go to the Bladespire Outpost to the west, just southwest of the Razor Ridge. Slay the Bladespire mystics and crushers, and take their totems from them!<|endoftext|> <|startoftext|>Fel Reavers, No Thanks!<|obj|>Obtain 5 Condensed Nether Gas from Gan'arg Mekgineers at Forge Base: Oblivion, northwest of the Stormspire, and load them into a nearby Inactive Fel Reaver. Return to Nether-Stalker Nauthis after you've completed this task.<|text|>Ah, yes - the fel reaver! Certainly the Legion's most terrible mechanical creation. There are no less than three of these abominations aimed at the Stormspire. Fortunately for us, they are not active yet. This affords us the possibility of dealing with them through sabotage instead of brute force. Obtain condensed nether gas from the gan'arg at Forge Base: Oblivion and fill a nearby fel reaver's fuel tank with it. I've a feeling its engine won't handle it too well.<|endoftext|> <|startoftext|>Teleport This!<|obj|>Nether-Stalker Nauthis wants you to use the Mental Interference Rod on the Mo'arg at Forge Base: Gehenna and use their Detonate Teleporter ability on the three teleporters in the forge camp.<|text|>As fun as killing demons might be, it does us little good when the Legion can keep using its teleporters to replace anything we kill. Unfortunately, I don't have any high-powered explosives handy... but the mo'arg that maintain the teleporters do. Take this rod... I've tuned its powers to interfere with mo'arg brain frequencies. Return to Forge Base: Gehenna and use it on any mo'arg you see. You won't have long, but you'll be able to use their demolition charges on the nearby teleporters.<|endoftext|> <|startoftext|>The Force of Neltharaku<|obj|>Neltharaku, flying high above Netherwing Fields in Shadowmoon Valley, wants you to free 5 Enslaved Netherwing Drakes.<|text|>Take this enchanted nethervine crystal and make your way back to Dragonmaw Fortress. Once there, seek out the enslaved drakes and invoke the magic of the nethervine crystal. My own energies will pour forth, causing the drakes to break free from the bond of their captors. When you see that the drake has broken free, help it defeat its captor! It will most assuredly be weak from the imprisonment. Release all that you can find and return to me.<|endoftext|> <|startoftext|>Spirit Calling<|obj|>Use the Spirit Calling Totems to collect 8 Lesser Nether Drake Spirits.<|text|>The spirits of the nether drakes in the Singing Ridge are in need of liberation. The nether drakes were not always nether drakes. They used to be black drakes. But then, with the destruction of this world, a wave of nether energy washed over everything and had the side-effect of changing the drakeling eggs. Now they are all twisted versions of their former selves. We must help them to find peace. Do this by slaying a drake near to the spirit calling totem, and then take its spirit from it.<|endoftext|> <|startoftext|>Seek Out Kirrik<|obj|>Take Rilak's Missive to Kirrik the Awakened at the Refugee Caravan in the Bone Wastes.<|text|>Other arakkoa took part in the betrayal of Terokk. Kirrik recognized Terokk as a charlatan, not a prophet. The only prophecy Terokk envisioned was the doom borne of his own bidding. It was Kirrik who led us bravely from Skettis. After our pilgrimage to Shattrath, Kirrik traveled to the colonies in search of others. This missive tells of what the Eyes have seen. Kirrik must be told! Follow the road south out of Shattrath to the Bone Wastes and look for the caravan.<|endoftext|> <|startoftext|>Veil Lithic: Preemptive Strike<|obj|>Break the cursed eggs in Veil Lithic. Redeem 3 Hatchlings and slay 3 Malevolent Hatchlings before returning to Kirrik the Awakened at the Refugee Caravan.<|text|>In the wretched colony to the southwest known as Veil Lithic, Terokk's minions are attempting to befoul their avian brethren before they hatch. The dark sorcerers of Lithic encase eggs in a shadowy curse. When the hatchlings emerge, they mindlessly serve Terrok. Travel to Veil Lithic and prematurely break the eggs before the curse has time to seep in. Even if you are too late, you can put down the tainted ones. Remember, the Light shines brightest in the darkness.<|endoftext|> <|startoftext|>Veil Rhaze: Unliving Evil<|obj|>Kill 4 Deathtalon Spirits, 4 Screeching Spirits and 2 Spirit Ravens and return to Kirrik the Awakened at the Refugee Caravan.<|text|>Veil Rhaze was a particularly wicked colony of Skettis. Despite the village's eradication by the Auchindoun disaster, Terokk's influence remained in the maligned spirits there. Travel west to Veil Rhaze and slay those murderous wretches. You'll find them to the west of the Shadow Tomb, on the border of Bone Wastes and Terokkar Forest. This will be our first blow against Terokk and the guardians of Skettis.<|endoftext|> <|startoftext|>Since Time Forgotten...<|obj|>Slay Gnosh Brognat, leader of the ogres at the Bladespire Outpost.<|text|>Since time forgotten we have fought with the Bladespire ogres. We have managed to push them back so that now they only hold a tenuous grip at Bladespire Outpost. It's back the way that you came, on the southwestern edge of the Razor Ridge. Prove your worth to me by killing their leader, Gnosh Brognat. Let us see what stuff you are made of when fighting the ogres.<|endoftext|> <|startoftext|>The Eyes of Skettis<|obj|>Bring the Eye of Reskk and the Eye of Shienor to Rilak the Redeemed in the Lower City section of Shattrath City.<|text|>Doom harkens from the cliffs of Skettis. My people, the arakkoa, face a fate shrouded in unspeakable evil. Too often have we abused dark magic for wrongdoing. Through A'dal I have learned of the Light and of redemption. Terokk watches his colonies from Skettis through orbs enchanted by the black art. Steal these Eyes from Veil Reskk and Veil Shienor in northern Terokkar. Let me see what Terokk sees. Let me look through the eyes of Skettis.<|endoftext|> <|startoftext|>Missing Friends<|obj|>Ethan wants you to find 12 of his missing friends in Veil Skith and then return to him at the Refugee Caravan.<|text|>We broke down here because some guys came in the night and made a lot of noise. It was scary. I don't know when we are going to get moving again. Some of my friends are missing though. I don't know where they are. I think those scary bird men took them away to the northwest. They probably are all locked up in cages and stuff. If you find them that would be great. I'm kind of worried about them.<|endoftext|> <|startoftext|>Understanding the Mok'Nathal<|obj|>Slay Vekh, leader of the Vekh'nir arakkoa.<|text|> You come to the Mok'Nathal, but you do not understand us. You do not understand our struggle to survive. If you would understand us, then you will have to endure a taste of that struggle. To the south are the Vekh'nir arakkoa. They have enslaved a group of ogres in the caverns known as Trogma's Claim and their leader, Vekh is in there. Slay him!<|endoftext|> <|startoftext|>The Tomb of Lights<|obj|>High Priest Orglum wants you to journey to the Tomb of Lights and kill 10 Ethereal Nethermancers and 10 Ethereal Plunderers and then return to him at the Refugee Caravan.<|text|>To the east, buried under the charred sand, is the Tomb of Lights, a lost resting place of the dead. Before our caravan was ambushed I was going to journey to the tomb and cleanse it of evil spirits. Little did I know it was already infested with another kind of evil. Even now the ethereals plunder the bodies of the fallen for trinkets and keepsakes that were given to the dead centuries ago. There is little I can do while our caravan struggles to survive.<|endoftext|> <|startoftext|>Slay the Brood Mother<|obj|>Slay Dreadwing.<|text|>My hunters have just returned from a scouting mission to the Singing Ridge. It seems that the nether drakes, which infest the crystals there, have increased greatly in number, and threaten to spill out into our laps. Since you have proven yourself a competent slayer, let us see if your skills are the match of an adult drake. Find the Singing Ridge by heading south through the Scalewing Shelf. Enter and slay their brood mother, Dreadwing.<|endoftext|> <|startoftext|>To Netherwing Ledge!<|obj|>Neltharaku, flying high above Netherwing Fields in Shadowmoon Valley, wants you to collect 12 Nethervine Crystals from Netherwing Ledge.<|text|>I believe that I can imbue nethervine crystals with my own essence. The power contained within these imbued crystals should be sufficient to free enslaved drakes of their masters' grasps. Travel to Netherwing Ledge, an island located off the broken shelf of Shadowmoon Valley, to the southeast. It is on Netherwing Ledge that you will find nethervine crystals. Return to me when you have collected enough crystals to fill your packs. And , Beware the Dragonmaw that now inhabit the island.<|endoftext|> <|startoftext|>Infiltrating Dragonmaw Fortress<|obj|>Neltharaku, flying high above Netherwing Fields in Shadowmoon Valley, wants you to slay 15 Dragonmaw Orcs.<|text|>I require time so that I may devise a plan to save my children and mate. You will buy me this time, mortal. Venture into Dragonmaw Fortress, located on the eastern edge of the Netherwing Fields, and lay waste to all Dragonmaw orcs that you find. The ensuing chaos and confusion should have a considerable impact on their plans. Be warned, some of my kin are too far gone - their minds corrupted by the Dragonmaw. For them, the only resolution is death. You have my permission to end their lives as well.<|endoftext|> <|startoftext|>The Demoniac Scryer<|obj|>Use the Demoniac Scryer in Hellfire Basin, wait for it to attune, and then take a reading.<|text|>The Demoniac Scryer is now ready. Take it behind Hellfire Citadel, to Hellfire Basin, and summon it upon the ground. It will then begin to attune itself to Hellfire Citadel. After its attunement, speak to the Scryer and transcribe what it tells you. Bring that transcription to me... Go, but only when you are ready. There is no doubt that Hellfire Citadel will detect the Scryer and send wardens to destroy it!<|endoftext|> <|startoftext|>Vengeful Souls<|obj|>High Priest Orglum wants you to journey into the Tomb of Lights and defeat 5 Vengeful Draenei.<|text|>The Tomb of Lights has become corrupted by the Shadow Council and the draenei dead have become cursed spirits, angry and confused with a burning hatred for the living. Enter the tomb and seek out these tragic victims. Give them the rest that they deserve.<|endoftext|> <|startoftext|>Apothecary Antonivich<|obj|>Bring Albreck's Findings to Apothecary Antonivich at Thrallmar in Hellfire Peninsula.<|text|>, I have prepared a preliminary report of my findings regarding the Bleeding Hollow orcs. My colleague in Thrallmar, Apothecary Antonivich, will be happy to receive them. He too studies the phenomenon of fel orcs... in hopes of preventing such a tragedy from again befalling our orcish allies. Take him this report, and I will continue my study of the blood you brought me. If fortune is with us, we will isolate the cause of the fel orc affliction.<|endoftext|> <|startoftext|>Grillok "Darkeye"<|obj|>Kill Grillok Darkeye and bring Grillok's Eyepatch to Zezzak in Spinebreaker Post.<|text|>Grillok Darkeye has wagered a piece of himself to dark powers, and gained great magic for it. His lost eye burns deep in some hellish pit, now a demon's trinket... and the patch that covers his betrayal holds its own dark secrets. Bring me Grillok's eyepatch, and I will reward you greatly for your service...<|endoftext|> <|startoftext|>Exorcising the Trees<|obj|>Collect 5 Grishnath Orbs and 5 Dire Pinfeathers and then combine them into Exorcism Feathers. Use these feathers to exorcise and slay 5 Koi-Koi Spirits from the Raven's Wood Leafbeards.<|text|>The Grishna have caused the leafbeards and stonebarks to be inhabited by evil koi-koi spirits. We must save the trees or soon all of the Raven's Wood will be lost forever! Combine the magic of a Grishnath orb, found throughout Grishnath, with a dire pinfeather from a dire raven. Use the resultant exorcism feather to draw out and slay the koi-koi spirit as quickly as possible. The stonebarks are too powerful for this ritual, but if enough leafbeards are saved, they will be freed as well.<|endoftext|> <|startoftext|>Veil Skith: Darkstone of Terokk<|obj|>Use the Rod of Purification on the Darkstone of Terokk in Veil Skith and return to Kirrik the Awakened at the Refugee Caravan in the Bone Wastes.<|text|>Veil Skith lies to the northwest of the caravan and to the south of Shattrath in a secluded grove of the forest. It is rumored that the colony of Skettis has constructed a maligned altar of worship. This Darkstone of Terokk must be purified if the arakkoa of Skith are ever to be redeemed. Take this Rod of Purification and cast it upon the Darkstone. Blessed by A'dal, the rod's purity might be enough to bring clarity to the Darkstone. Go now and may the light shine upon thee.<|endoftext|> <|startoftext|>Becoming a Shadoweave Tailor<|obj|>Use the Crystal of Deep Shadows near the Altar of Shadows to deepen your attunement to the altar, then return to Andrion Darkspinner in Shattrath's Lower City.<|text|>If you become a shadoweave specialist, you will make twice as much shadowcloth as an average tailor and have access to several exclusive patterns. Of course, any tailor can use the Altar of Shadows, but a shadoweave tailor possesses a deeper attunement to the altar, unlocking powers that few can fathom. Take this crystal to eastern Shadowmoon Valley, and find Netherwing Pass leading south from the Netherwing Fields. Near the world's edge, you will find the Altar of Shadows. Use the crystal there.<|endoftext|> <|startoftext|>Becoming a Spellfire Tailor<|obj|>Bring a sample of Nether-wraith Essence to Gidge Spellweaver in Shattrath's Lower City.<|text|>I can teach you the ways of spellfire tailoring if you wish, but be warned, it's a dangerous pursuit. Creating spellcloth in Netherstorm attracts powerful nether-wraiths. I'm searching for a way to lessen backlash, but I need more nether-wraith essence for my research. Take this beacon with you to Netherstorm and use it to summon a nether-wraith. Bring back its essence and I'll agree to teach you. As a spellfire tailor, you'll receive twice as much cloth and have access to exclusive patterns.<|endoftext|> <|startoftext|>Treebole Must Know<|obj|>Speak with Treebole, an ancient of lore who lives in the Raven's Wood of the Blade's Edge Mountains.<|text|>This is troubling! The arakkoa are causing the ancients and protectors to become possessed by evil spirits! But, there is one ancient that could not possibly have been affected. His name is Treebole, and you must go to him at once if we're to save the trees of the Raven's Wood! Go back to the Raven's Wood. You will find him at the fork in the path just past Grishnath.<|endoftext|> <|startoftext|>The Truth Unorbed<|obj|>Deliver the Orb of the Grishna to Tree Warden Chawn at Evergrove in the Blade's Edge Mountains.<|text|>This strange, magical orb drops from beneath the contour feathers of the arakkoa. Suffused with an eerie, purple glow, the orb pulses to an unheard beat. Holding it makes you mildly uncomfortable, and so you quickly place it within your pack. Perhaps Tree Warden Chawn at Ruuan Weald to the west, through the tunnel and across the Wyrmskull Bridge, would be interested in examining it?<|endoftext|> <|startoftext|>Becoming a Mooncloth Tailor<|obj|>Use the Square of Imbued Netherweave while standing in Cenarion Refuge's moonwell to create a Sample of Primal Mooncloth. Bring the completed sample back to Nasmara Moonsong in Shattrath's Lower City.<|text|>I can teach you the ways of mooncloth tailoring, if you are interested.. By specializing in mooncloth tailoring, creating primal mooncloth will yield twice the normal amount and you will have access to several exclusive patterns. All that is required is that you pass a simple test. As to the test, your task is to create a small sample of primal mooncloth in the moonwell at Cenarion Refuge. I will provide all the materials you'll need. When you've created the sample, bring it back to me for examination.<|endoftext|> <|startoftext|>Marks of Sargeras<|obj|>Bring 10 Marks of Sargeras to Harbinger Saronen in Shadowmoon Valley.<|text|>By now it should be clear to you why we oppose the Burning Legion and those who serve them. If you wish to prove yourself to the Aldor, bring me the insignias of high-ranking Legion and their Shadow Council followers. Here in Shadowmoon you will find a strong Legion presence to the far west in Legion Hold and the Deathforge.<|endoftext|> <|startoftext|>Sunfury Signets<|obj|>Battlemage Vyara at the Sanctum of the Stars wants you to bring her 10 Sunfury Signets.<|text|>The survival of the Scryers hinges on outrecruiting Kael'thas. Every pilgrim from Quel'Thalas that joins his side brings him closer to victory. The opposite is true for us. Soon, however, we will run out of recruits and it will come down to what side can kill the other quicker. Prove your worth to the Scryers by bringing me Sunfury signets worn by high-ranking blood elves allied with Kael'thas and Illidan. You'll find them at Eclipse Point to the west and the Ruins of Karabor, to the northeast.<|endoftext|> <|startoftext|>Baron Sablemane Has Requested Your Presence<|obj|>Speak with Baron Sablemane at the Circle of Blood in the Blade's Edge Mountains.<|text|>, while you were out being one hell of a , Baron Sablemane sent his pet dragon up here with a message. He's asked for you personally. From what I understand, he wants you to head up his own fight against the gronn. I guess you're the most qualified person in all of Outland to help him, but if I were you, I'd get in contact with a couple of friends first and ask them to join you at the Circle of Blood.<|endoftext|> <|startoftext|>The Journal of Val'zareq: Portends of War<|obj|>Locate Marcus Auralion, High General of the Sha'tar, at Crimson Watch.<|text|>This journal documents the recent activities of Illidan's armies. It also explains why Val'zareq was parading around the Path of Conquest. He was personally responsible for the capture of a high general of the Sha'tar. This general is being held at a post known as Crimson Watch, located at the southern end of the Path of Conquest. A mysterious faction, calling itself the Crimson Sigil, is charged with his incarceration. If you choose to investigate, it would be wise to bring allies.<|endoftext|> <|startoftext|>The Great Retribution<|obj|>Varen the Reclaimer wants you to slay 8 Shadowmoon Slayers, 8 Shadowmoon Chosen and 4 Shadowmoon Darkweavers.<|text|>You did well against the Ashtongue Broken. I have another challenge for you, should you be up to it. Not too long ago, the Sanctum of the Stars suffered a tremendous attack by Illidan's fel orcs. We've determined it was perpetrated by the Shadowmoon orcs who occupy the Ata'mal Terrace. Show them that the Scryers are not to be trifled with.<|endoftext|> <|startoftext|>Reclaiming Holy Grounds<|obj|>Vindicator Aluumen wants you to slay 8 Shadowmoon Slayers, 8 Shadowmoon Chosen and 4 Shadowmoon Darkweavers.<|text|>You did well against the Broken in Baa'ri. Let's see how well you do against Illidan's most feared army. The fel orcs of the Shadowmoon Clan occupy the Ata'mal Terrace, once a very holy site where ata'mal crystals were used in spiritual ceremonies. We had reason to believe they were hiding an actual ata'mal crystal in the vicinity, but our scrying has revealed nothing. Nevertheless, the fel orcs are on draenei holy ground and their presence must be dealt with.<|endoftext|> <|startoftext|>Deceive thy Enemy<|obj|>Slay 4 Doomforge Attendants and 4 Doomforge Engineers.<|text|>For every moment I hear silence, you draw closer to your death! SPEAK! What? The camp has revolted? This cannot possibly be true! My minions would not dare undermine my authority. Well then, every last one of them will pay for this treachery, they will pay dearly. Silence them all and be done with it! Report back to me once you have carried out my order or you shall be dealt with.<|endoftext|> <|startoftext|>Felsworn Gas Mask<|obj|>Wear the Felsworn Gas Mask and use the Legion Communicator at Forge Camp: Anger in the Blade's Edge Mountains.<|text|>I have a very special mission for you. I need you to infiltrate Forge Camp: Anger east of here. When you enter the camp you will need to wear the Felsworn gas mask and locate the Legion communicator. Once you have located the communication device speak with whomever is on the other side of the device. If all works out you can trick the demon into something devious! Try telling the demon that Camp Anger has revolted. Good luck to you .<|endoftext|> <|startoftext|>You're Fired!<|obj|>Slay Doomcryer.<|text|>Doomcryer did nothing to stop the revolt? How dare she! She has been trying to undermine my authority for some time. However, this time will be her last. You must summon her and deal with her personally. Her anger guards hold the keys that summon her to Forge Camp: Anger. Retrieve the five keys and activate the five Legion obelisks. The obelisks have a short duration, so make sure they are all activated at the same time. Remember, the anger guards carry more keys.<|endoftext|> <|startoftext|>Neltharaku's Tale<|obj|>Speak with Neltharaku and listen to his story.<|text|>I have information that you may find useful. Please listen to what I have to tell you.<|endoftext|> <|startoftext|>The Eyes of Grillok<|obj|>Use Zezzak's Shard to capture an Eye of Grillok, then approach Zezzak's cauldron to extract it. After it is removed, return Zezzak's Shard to him.<|text|>, you have braved the lair of the Bleeding Hollow orcs, dreaded Zeth'Gor, and survived! Perhaps you have the strength to aid me, for I aim to gaze into the mind of its darkest witch, Grillok! Take this shard. Use it to ensorcel an Eye of Grillok and bind it to yourself. Return here and approach my cauldron... and it will pull the eye from you. Go. And use care -- An Eye of Grillok will betray you to our enemies if given the slightest opening!<|endoftext|> <|startoftext|>Mystery Mask<|obj|>Deliver the Mystery Mask to Wildlord Antelarion at Evergrove in the Blade's Edge Mountains.<|text|>Ok, it should work now. What is it, you ask? Why, it's a communication device - it allows those blockheads to communicate with each other. You know, the Burning Legion! I would suggest that you hand this mask to Wildlord Antelarion. He's over there pacing around. Always moving, he is. Well get moving, he's been trying to get his hands on one of these for sometime now.<|endoftext|> <|startoftext|>Damaged Mask<|obj|>Deliver the Damaged Mask to O'Mally Zapnabber at Evergrove in the Blade's Edge Mountains.<|text|>As you examine the damaged mask, you hear strange sounds coming from within. If the mask wasn't damaged you might be able to hear the sounds more clearly. O'Mally Zapnabber in Ruuan Weald might be able to fix the mask.<|endoftext|> <|startoftext|>The Ashtongue Broken<|obj|>Varen the Reclaimer wants you to go to the Ruins of Baa'ri and slay 3 Ashtongue Handlers, 4 Ashtongue Warriors and 6 Ashtongue Shaman.<|text|>The Ashtongue tribe is feared among all Broken. It consists of the most vicious and bloodthirsty individuals, handpicked by Akama himself. They are as fierce and ruthless as any naga, demon or blood elf in Illidan's army and they have been deployed in large numbers at the Ruins of Baa'ri, to the north. Go there and put a dent in their numbers before they get a chance to mount an attack on us.<|endoftext|> <|startoftext|>Seek Out Neltharaku<|obj|>Seek out Neltharaku, patron of the Netherwing Dragonflight.<|text|>Their patron soars high above. Perhaps the kindness that you showed his children has moved his heart. Seek Neltharaku out and enlist his aid. Together, you may be able to solve the plight of the Netherwing drakes. Fly high, friend...<|endoftext|> <|startoftext|>WANTED: Worg Master Kruush<|obj|>Kill Worg Master Kruush and bring his head to Captain Darkhowl in Spinebreaker Post.<|text|>The poster reads: "Worg Master Kruush leads the worg riders of the Bleeding Hollow clan. A price has been placed on his head, for his riders exact heavy tolls on supply trains to Spinebreaker Post." "Scouts report him within Zeth'Gor, and the hero able to bring the severed head of this villain to me will earn the thanks of the Horde, and a large bounty." "-Captain Darkhowl"<|endoftext|> <|startoftext|>Thwart the Dark Conclave<|obj|>Slay the Dark Conclave Ritualists and use the Staff of Parshah to end the Dark Conclave's summoning ritual, then return to Parshah in the Magma Fields.<|text|>The spirits of the dark conclave seek to summon an ancient and powerful evil through a ritual conducted at the lava pits to the south of the Sketh'lon Base Camp. Gul'dan's magic mingled with their own, empowering them to aid this creature in manifesting in our world! We must not allow this to happen. The death and destruction it would bring are unimaginable! Carry the staff with you to the site of the summoning and use its magics to stop the dark conclave once and for all!<|endoftext|> <|startoftext|>Into the Churning Gulch<|obj|>Collect 7 Crust Burster Venom Glands.<|text|>Very well, I'll create this trap, but first I want something in return. There happens to be a nearby gronn that is in possession of an item that I want, but you can't face him, not yet anyway. So, you and I are going to fashion a sleeping powder from the poison of the nearby crust bursters. You'll find them in the Churning Gulch to the southwest. Bring me a number of their glands, and be quick about it!<|endoftext|> <|startoftext|>Slaughter at Boulder'mok<|obj|>Slaughter 5 Boulder'mok Brutes and 3 Boulder'mok Shaman.<|text|>I know that we have plans for you to head to Boulder'mok. I have something that I want you to do while you are there. We must take any chance we can get to strike down the ogres of these mountains, or they will overrun us, and all that we have bled and died for will be for nothing! Boulder'mok lies to the west. Travel southwest, cross the bridge and head through the tunnel. On the west side of the Raven's Wood you will find them. , I want you to wipe out the Bladespire ogres of Boulder'mok.<|endoftext|> <|startoftext|>It's a Trap!<|obj|>Deliver the Dragonfire Trap to Commander Haephus Stonewall at Evergrove in the Blade's Edge Mountains.<|text|>There's nothing more that I hate in this world than the sons of Gruul and their father! They slaughtered my people, and my children, and now I will have a taste of revenge! I have fashioned a trap from some dragon fire, and if you're clever enough, you might just be able to use it to kill a gronn. I'm sure that you have a particular gronn in mind; it matters not to me which one you kill. Just hurry, take the trap to your Commander Stonewall. My thirst for revenge must be quenched!<|endoftext|> <|startoftext|>Massacre at Gruul's Lair<|obj|>Slay 10 Bladespire Enforcers, 5 Bladespire Battlemages, 5 Bladespire Ravagers and their leader, Fingrom.<|text|>You've proven yourself resourceful, and now I think I'm going to put you to personal use in my own fight against Gruul and his sons. The Bladespire clan are the favored of the gronn, and while you may have thinned out their numbers elsewhere, you haven't yet dealt with their strongest. Gruul protects the exterior of his lair with only the toughest of ogres, and it is those that you must kill. Head north through the Daggermaw Canyon and you will find Gruul's Lair at the end.<|endoftext|> <|startoftext|>Goodnight, Gronn<|obj|>Collect Grulloc's Sack.<|text|>I've outdone myself again. I've fashioned a sleeping powder for you to use on Grulloc, the gronn I spoke of who is guarding what I want. Grulloc keeps himself at the Cursed Hollow, an area at the eastern edge of Dragons' End on the other side of the Circle of Blood. If I were you, I wouldn't tarry long once you have his sack. The effects of the dust won't last long.<|endoftext|> <|startoftext|>Gorgrom the Dragon-Eater<|obj|>Collect 3 Grisly Totems from Boulder'mok ogres. Then, use Sablemane's Trap at Gorgrom's Altar to summon and kill Gorgrom the Dragon-Eater.<|text|>We must show the ogres that we are not to be trifled with. We must send a message. Travel to Boulder'mok and kill the ogres there. Make sure you keep their heads. Then go to Gorgrom's altar and place the trap there for him. Gorgrom will appear, and you must lure him into the trap. When he is dead, mount your grisly totems near his corpse, so that the ogres may look at their fallen master and their fallen brothers, and know the price for seeking to destroy us.<|endoftext|> <|startoftext|>Kindness<|obj|>Mordenai at Netherwing Fields in Shadowmoon Valley wants you to feed 8 Mature Netherwing Drakes.<|text|>Something has them spooked. They won't even come down to feed. I have seen several fall to the earth, dead from exhaustion before their bodies hit the ground. We must save them! The Rocknail flayers that are found near the crystals are their natural prey. Kill flayers and take their carcasses. Place a carcass in the field and stand extremely still. As long as you do not make any aggressive motions, they will not attack you.<|endoftext|> <|startoftext|>Showdown<|obj|>Use Sablemane's Signet at the Altar of Goc, then kill Goc.<|text|>The time has come for us to face Goc, the master of the Bladespire ogres. It is also time that I take a hand in events, to see the last of the gronn's life. Take my signet ring. When you come to the Altar of Goc, use it, and I will come to join you. Together we will destroy Goc.<|endoftext|> <|startoftext|>Pay the Baron a Visit<|obj|>Speak with Baron Sablemane at the Circle of Blood in the Blade's Edge Mountains.<|text|>This is bad news. Gorgrom the Dragon-Eater is behind the recent Bloodmaul plans against Sylvanaar! Why he's manipulating them, and not just using the Bladespire, I don't know. But if we're to deal with a gronn, we're going to need help. I know a man who is wise in the ways of all sorts of exotic magics. Baron Sablemane is his name, and you can find him at the Circle of Blood, back down the ramp to the northwest, and then southwest through the canyon. Ask him to fashion us a trap for the gronn.<|endoftext|> <|startoftext|>Rogues of the Shattered Hand<|obj|>Speak with Shenthul in Orgrimmar.<|text|>, there are secrets in the world that we do not yet possess. The Shattered Hand in Orgrimmar can lead you to one of these secrets: the method for brewing deadly poisons. Do as they ask and you will gain their trust. To reach Orgrimmar, take the portal in Silvermoon City to Undercity. Then, travel outside the city and find the nearby tower where the goblin Zepplins pick up their passengers. From there, fly to the city of Orgrimmar where you can find Shenthul in the Cleft of Shadow.<|endoftext|> <|startoftext|>Favor of the Gronn<|obj|>Deliver Gorgrom's Favor to Commander Haephus Stonewall at Evergrove in the Blade's Edge Mountains.<|text|>A token in the form of a small statuette falls from Dorgok's dead clutch. It bears a striking resemblance to one of the gronn. Surely, Commander Haephus Stonewall at Evergrove in the Ruuan Weald, up the ramp to the east, would be interested in this!<|endoftext|> <|startoftext|>Crush the Bloodmaul Camp!<|obj|>Slay 10 Bloodmaul Maulers and 5 Bloodmaul Warlocks.<|text|>I've heard that you've done us more than proud in the fight against the ogres thus far. Now, I would ask that you face them again. I want you to crush the ogres at Bloodmaul Camp! To get down there, head northwest down the ramp out of the Ruuan Weald. You'll find them at the base of the ramp. Good luck!<|endoftext|> <|startoftext|>Zeth'Gor Must Burn!<|obj|>Kill Bleeding Hollow Peons for their torches, ignite them at Zeth'Gor's forge then throw the burning torches at Zeth'Gor Buildings.<|text|>The Bleeding Hollow clan have betrayed their noble heritage! We, the orcs who fought and died to save ourselves from the fel taint of Mannoroth, look upon our vile cousins and see only weakness and ignobility... and for that, they must burn! Enter Zeth'Gor, their bastion to the east, and burn their buildings. Kill peons for their torches, ignite them at their forge, and hurl the burning torches at their hovels, their stable and their barracks. Burn them all, and then return to me! For the Horde!<|endoftext|> <|startoftext|>Return to Carendin Halgar<|obj|>Speak with Carendin Halgar in Undercity.<|text|>Ah, so there you are. Carendin Halgar has sent out word for you to come see him in the Magic Quarter of Undercity. He is not known for his patience, so I would not wait long.<|endoftext|> <|startoftext|>Return to Mordak Darkfist<|obj|>Speak with Mordak Darkfist in Orgrimmar.<|text|>You are a long way from home. Perhaps it is time you returned to learn from your master, Mordak Darkfist. His knowledge is known to all of our craft, even those of us here. Mordak dwells in the Cleft of Shadow in Orgrimmar.<|endoftext|> <|startoftext|>The Journal of Val'zareq: Portends of War<|obj|>Locate Marcus Auralion, High General of the Sha'tar, at Crimson Watch.<|text|>This journal documents the recent activities of Illidan's armies. It also explains why Val'zareq was parading around the Path of Conquest. He was personally responsible for the capture of a high general of the Sha'tar. This general is being held at a post known as Crimson Watch, located at the southern end of the Path of Conquest. A mysterious faction, calling itself the Crimson Sigil, is charged with his incarceration. If you choose to investigate, it would be wise to bring allies.<|endoftext|> <|startoftext|>Slaughter at Boulder'mok<|obj|>Slay 5 Boulder'mok Brutes and 3 Boulder'mok Shaman, and then return to Tor'chunk Twoclaws at Thunderlord Stronghold in the Blade's Edge Mountains.<|text|>I know that Rexxar has plans for you to head to Boulder'mok. I have something that I want you to do while you are there. We must take any chance we can get to strike down the ogres of these mountains, or they will overrun us, and all that we have bled and died for will be for nothing! Boulder'mok lies far to the northwest. Travel north to Ruuan Weald, and from there head west through the tunnel and past the Raven's Wood. , I want you to kill the Bladespire ogres of Boulder'mok. Wipe them out!<|endoftext|> <|startoftext|>Welcoming the Wolf Spirit<|obj|>Use the Ceremonial Incense near the candles in Malukaz's hut and observe the ceremony. When the ceremony is complete, speak with Malukaz again.<|text|>I've nearly completed the vestments that I'll wear during the ceremony. As I add the finishing touches, I'd like you to set this incense by the candles near the runestone to my left. I believe it will help us to attract the wolf spirit's attention, since it was made in the days of the orcish clans. I can almost imagine my ancestors using it in a ceremony paying tribute to the wolf spirit after a successful hunt. Once you've placed the incense, I'll begin the ceremony.<|endoftext|> <|startoftext|>Return to Talionia<|obj|>Speak with Talionia in Silvermoon City.<|text|>One of your masters, Talionia, in Silvermoon City has sent a summons for you. I'm certain it is time you learned to summon and control a more powerful demon, so I suggest you see her at once. I understand Talionia is found in The Sanctum, a cozy little den of evil found along Murder Row.<|endoftext|> <|startoftext|>Crush the Bloodmaul Camp<|obj|>Slay 10 Bloodmaul Maulers and 5 Bloodmaul Warlocks.<|text|> , you've done us more than proud in the fight against the ogres so far. And while I have every confidence in what Rexxar has planned, I would still ask that you crush the ogres at Bloodmaul Camp before returning. That way we'll be doubly certain of the outcome. To get there, head north down the ramp out of Thunderlord. Then, at the base of the ramp, head west across Dragons' End and north through the Churning Gulch and Daggermaw Canyon.<|endoftext|> <|startoftext|>The Dragons of Dragons' End<|obj|>Rexxar has asked you to speak to him about riding &&& out to Dragons' End to recover a Black Dragon Corpse. Return to him at Thunderlord Stronghold in the Blade's Edge Mountains when you have it.<|text|>We must do something that will infuriate Goc if we're to face him. And now that you've freed &&&, I think I know just what will do! When you are ready, let me know, and I will ask &&& to fly you out to one of the dragon corpses impaled upon the rocks at Dragons' End. Recover the corpse and bring it back to me here so that we can create something that is sure to bring Goc out of hiding!<|endoftext|> <|startoftext|>It's a Trap!<|obj|>Deliver the Dragonfire Trap to Rexxar at Thunderlord Stronghold in the Blade's Edge Mountains.<|text|>There's is no cause of fury greater in this world than that of Gruul and his sons. They slaughtered my people - my children - and now I will have revenge. I have fashioned a trap from dragon fire, and if you're clever enough, you can use it to kill even a gronn. Just hurry, take the trap to Rexxar. My thirst for revenge must be quenched.<|endoftext|> <|startoftext|>A Date with Dorgok<|obj|>Slay Dorgok at Bloodmaul Camp.<|text|>Good, I've seen you around and I've been meaning to speak to you about a matter of some importance. There are reports coming in that for some reason the Bloodmaul ogres are planning an offensive against Sylvanaar and Ruuan Weald. We don't know who or what is pushing them to do this, but I intend to nip their plan in the bud! Bloodmaul Camp is where the attacks are to be staged from. Head northwest down the ramp out of the Ruuan Weald and you will find it. I want you to kill their leader, Dorgok!<|endoftext|> <|startoftext|>Imbuing the Headpiece<|obj|>Travel to the Altar of Damnation, and use the Unfinished Headpiece while standing near Gul'dan. When the headpiece is energized, return to Parshah in the Magma Fields.<|text|>The staff is nearly finished! All that remains is to imbue the headpiece with power flowing from the echoes of Gul'dan in this accursed place. To the east, near the Fel Pits and south of the Deathforge, is the Altar of Damnation. There, fragments of Gul'dan's past are trapped. When you carry the unfinished headpiece of the staff into the area around the altar, don't be surprised if some of the entities react to it. You will be carrying a dangerous object with strong connections to the cataclysm.<|endoftext|> <|startoftext|>Sketh'lon Feathers<|obj|>Gather 8 Sketh'lon Feathers and bring them to Parshah in the Magma Fields.<|text|>There is one last element missing from the staff. We must direct the staff's power toward the Dark Conclave spirits. We can do that by gathering feathers scattered on the ground at the Sketh'lon Base Camp and using them in the staff. The base camp is to the south, east of Wildhammer Stronghold. Gul'dan's magic utterly destroyed my brethren, leaving only their spirits, but it did not stop there. The magic fed on the spell the arakkoa were preparing, forging a sinister force that engulfed the spirits.<|endoftext|> <|startoftext|>The Hunter's Path<|obj|>Speak with Huntress Kella Nightbow at LOCATION.<|text|>Hello, young hunter. You look to me like you are skilled enough to handle a beast and train it as your companion. You must see Huntress Kella Nightbow at LOCATION. She can put you on the path to earning a pet of your own.<|endoftext|> <|startoftext|>Dissension Amongst the Ranks...<|obj|>Slay 5 Crazed Colossus while in disguise as an agent of Illidan and return to Thane Yoregar at Wildhammer Stronghold in Shadowmoon Valley. He will also want his Wildhammer Flare Gun returned.<|text|>Gnomus was kind enough to put this concoction together for the final strike. I merely pour it upon this tabard that you have provided for me and the item is imbued with the essence of the Illidari filth. Take the enchanted tabard and travel to the Eclipsion Fields, southwest of Eclipse Point. Once there, use the tabard to transform into an agent of Illidan. While in disguise, slay the crazed colossi that wander the field. They will think it an attack by the Eclipsion and sever all ties!<|endoftext|> <|startoftext|>Baron Sablemane<|obj|>Speak with Baron Sablemane at the Circle of Blood in the Blade's Edge Mountains.<|text|>Here is my plan. We will poison the ogres and then destroy their gronn master. During my travels in these mountains, I met a man named Baron Sablemane. He is a master of the alchemical arts, and may be convinced to assist us. You will find him at the Circle of Blood, down in the canyon to the north of here. Whatever price he requires, I will leave it to your discretion to accept.<|endoftext|> <|startoftext|>Asghar's Totem<|obj|>Bring the Sketh'lon War Totem to Parshah in the Magma Fields.<|text|>What you read in the commander's journal is true. While the orcish Horde massed under Gul'dan, my people sought to defend ourselves from the threat by striking against him. Gul'dan learned of their intentions and cast a mighty spell that destroyed our camps and twisted the spirits of my brothers. They must be stopped before they unleash a greater evil. In the Sketh'lon Wreckage to the north, seek out Asghar and bring me the totem he carries. With it, we can begin to thwart the dark conclave's plans.<|endoftext|> <|startoftext|>The Rod of Lianthe<|obj|>Obtain Lianthe's Key from any of the blood elves at Eclipse Point and use it to open Lianthe's Strongbox and claim the Rod of Lianthe. Return the rod to Parshah in the Magma Fields.<|text|>The totem alone is not strong enough to counteract the sinister magics of the dark conclave. We can combine it with other objects of power, forming a staff to focus the energies. We cannot rescue my brethren from the depths of their depravity, but we can stop them. One of the items I need for the staff is the Rod of Lianthe, held by the blood elves at Eclipse Point to the southeast. It is kept in a pavilion on the top tier of the ruins and will be heavily guarded. Use caution.<|endoftext|> <|startoftext|>Battle of the Crimson Watch<|obj|>Battle the forces of Illidan at Crimson Watch and survive!<|text|>They are probably searching for you on the Path of Conquest as we speak. You must make your escape! Leave me, I'm done for... They... I think I hear them coming. It's now or never! Get out! If you choose to stay, you will have to fight! If you fight and somehow manage to survive, take what you have learned here and deliver that knowledge to A'dal in Shattrath City.<|endoftext|> <|startoftext|>Tabards of the Illidari<|obj|>Collect 10 Illidari Tabards.<|text|>The gryphon riders must return to Wildhammer Stronghold to prepare for the next phase of our assault. What I need from you now are the tabards that these blood elves wear. When you have collected enough tabards, call for a gryphon rider using the Wildhammer flare gun. Prepare yourself for a bit of espionage!<|endoftext|> <|startoftext|>Breaching the Path<|obj|>Slay 20 Eclipsion Soldiers, 10 Eclipsion Cavaliers, and 5 Sons of Corok.<|text|>We're going to need more time. I'm going to fly further ahead with some of the other gryphon riders. Hopefully, we can gather some more information. What I need from you now is to clear a path and more importantly, keep their arrows pointed away from us! Call for a gryphon rider with the Wildhammer flare gun once you have thinned their numbers.<|endoftext|> <|startoftext|>Blood Elf + Giant = ???<|obj|>Slay Chancellor Bloodleaf and Corok the Mighty and recover Illidan's Command.<|text|>At the southern end of the Path of Conquest, near a stationary caravan, I discovered what looked like a meeting between a giant and a blood elf chancellor. What are giants even doing here? Something is just not right about all of this, grunt. I want you to fight your way to this meeting and break up the party. Recover whatever you can from the scene and then call for one of us with the flare gun.<|endoftext|> <|startoftext|>The Path of Conquest<|obj|>Travel to the Path of Conquest in Shadowmoon Valley.<|text|>My gryphon riders have come back with a bit of news! The Eclipsion blood elves are planning something big. They've begun forming their armies at the Path of Conquest, located east of here - adjacent to Eclipse Point. I want you to travel to the Path of Conquest and assess the situation. Once you've done so, use this flare gun to signal a gryphon rider. One will swoop down from the sky to meet you. Tell 'em what you've discovered and they'll give you the next set of orders.<|endoftext|> <|startoftext|>From the Ashes<|obj|>Mosswood the Ancient wants you to journey to Skald and plant Ironroot Seeds in three different mounds of Fertile Volcanic Soil and then return to him in Ruuan Weald.<|text|>If you follow the road east and up the side of the mountain, then turn north, you will come to my long lost home. Once there was a wood there. Its name is forgotten. Long ago the Burning Legion summoned scorched imps and other creatures of flame. My home was destroyed and my people fled. Now only I remain. I have saved some ironroot seeds that could be planted in fertile volcanic soil. Their magic is strong. Do this for me and I will share with you the treasures of a forgotten age.<|endoftext|> <|startoftext|>Dissension Amongst the Ranks...<|obj|>Slay 5 Crazed Colossus while in disguise as an Illidari blood elf and return to Overlord Or'barokh at Shadowmoon Village in Shadowmoon Valley. He will also want his Kor'kron Flare Gun returned.<|text|>Researcher Tiorus was kind enough to put this concoction together for the final strike. I merely pour it upon this tabard that you have provided for me and the item is imbued with the essence of the Illidari filth. Take the enchanted tabard and travel to the Eclipsion Fields, southwest of Eclipse Point. Once there, use the tabard to transform into an agent of Illidan. While in disguise, slay the crazed colossi that wander the field. They will think it an attack by the Eclipsion and sever all ties!<|endoftext|> <|startoftext|>Invasion Point: Cataclysm<|obj|>Report to Plexi at Invasion Point: Cataclysm.<|text|>Now that we have access to the Legion's base at Invasion Point: Cataclysm, we need to figure out a way to shut down their operations there. Wildhammer Stronghold won't be safe until the Legion's presence is erased from Shadowmoon Valley. I've sent an advance party up to the invasion point to help you formulate a plan to destroy the Legion's supplies. Go back to Legion Hold and step into the teleporter with the green crystals above it. Plexi will meet you at your destination.<|endoftext|> <|startoftext|>Tabards of the Illidari<|obj|>Collect 10 Illidari Tabards.<|text|>The wind riders must return to Shadowmoon Village to prepare for the next phase of our assault. What I need from you now are the tabards that these blood elves wear. When you have collected enough tabards, call for a wind rider using the Kor'kron flare gun. Prepare yourself for a bit of espionage!<|endoftext|> <|startoftext|>Hotter than Hell<|obj|>Destroy a Fel Reaver in Hellfire Peninsula and plunge the Unfired Key Mold into its remains. Bring the Charred Key Mold to Dumphry in Honor Hold.<|text|>It's not working. I cannot give it enough heat... the materials will not be properly tempered. You know, the fel reavers used by the Burning Legion are powered by a scalding core of fel fire - it burns much hotter than normal fire. If you could find enough people to take one down, you could heat the mold in the insides of the fallen reaver. Beware, those fel reavers pack quite a punch.<|endoftext|> <|startoftext|>Dumphry's Request<|obj|>Bring 4 Fel Iron Bars, 2 Arcane Dust and 4 Motes of Fire to Dumphry at Honor Hold in Hellfire Peninsula.<|text|>Fel orcs might be complete barbarians but their smithing is not as primitive as you might think. Only fel iron can be used with this mold if we want to end up with a working key - anything else would probably end up breaking it. Bring me some fel iron bars, a bit of arcane dust and motes of fire. I'll try my hand at it, but I make no promises.<|endoftext|> <|startoftext|>Grand Master Dumphry<|obj|>Bring the Primed Key Mold to Dumphry in Honor Hold.<|text|>The symbol on the key's handle... it is hard to make it out inside the mold, but I recognize it at the Shattered Hand's own. There is a good chance this key will allow you to enter the Shattered Halls. Speak to Dumphry. He is a master of his craft. If he can't craft this key for you, no one can.<|endoftext|> <|startoftext|>Invasion Point: Cataclysm<|obj|>Report to Nakansi at Invasion Point: Cataclysm.<|text|>Now that we have access to the Legion's base at Invasion Point: Cataclysm, we need to figure out a way to shut down their operations there. Shadowmoon Village won't be safe until the Legion's presence is erased from the valley. I've sent an advance party up to the invasion point to help you formulate a plan to destroy the Legion's supplies. Go back to Legion Hold and step into the teleporter with the green crystals above it. Nakansi will meet you at your destination.<|endoftext|> <|startoftext|>When Worlds Collide...<|obj|>Slay Chancellor Bloodleaf and Corok the Mighty and recover Illidan's Command.<|text|>At the southern end of the Path of Conquest, near a stationary caravan, I discovered what looked like a meeting between a giant and a blood elf chancellor. You've probably already noticed the smaller giants on the path as well. Something is just not right about all of this, grunt. I want you to fight your way to this meeting and break up the party. Recover whatever you can from the scene and then call for one of us with the flare gun.<|endoftext|> <|startoftext|>Find the Deserter<|obj|>Locate Parshah in the Magma Fields and speak to him.<|text|>There's nothing here that would explain why the spirits of these arakkoa have remained in this world or how they came into thirst for the blood of orcs. I think our best lead is to try to find the deserter mentioned in the journal. If he left his comrades at the camp, there's a chance you might be able to persuade him to help us understand what the dark conclave arakkoa are planning. Start your search for him on the road through the Magma Fields to the southeast.<|endoftext|> <|startoftext|>The Sketh'lon Wreckage<|obj|>Recover the Skethlon Commander's Journal Page 1, Skethlon Commander's Journal Page 2, and Skethlon Commander's Journal Page 3 from the Dark Conclave arakkoa at the Sketh'lon Wreckage to Sergeant Kargrul at Shadowmoon Village.<|text|>The Sketh'lon Wreckage, just to the east, is an eerie place. The peons are convinced that it's cursed. There are few trees here, so the peons have no choice but to venture into the arakkoa ruins to chop wood. The arakkoa spirits prey on the work groups, draining their life and using it to fuel their foul magics. We must find out what is driving the dark conclave and stop them before their influence expands. Search the Sketh'lon Wreckage for evidence of their plans.<|endoftext|> <|startoftext|>Find the Deserter<|obj|>Locate Parshah in the Magma Fields and speak to him.<|text|>I get the feeling that all the pieces are here, but I just can't put them together in a way that makes sense. I think our best lead is to attempt to locate this deserter. If he left his comrades at the camp, there's a chance you might be able to persuade him to help us understand what the dark conclave arakkoa are planning. Start your search for him along the road in Magma Fields to the northwest. It seems a likely place for him to take refuge.<|endoftext|> <|startoftext|>Little Embers<|obj|>Mosswood the Ancient wants you to kill 8 Scorch Imps and then return to him in Ruuan Weald.<|text|>Northeast of here, on the plateau above us lies the burnt ashes of my ancient home. A great wood flourished there before the Burning Legion sent their imps to burn us away. So many died that even centuries later my tired old heart hungers for revenge. There are too many of them for us to ever reclaim the land, but you could make them afraid. Surely you will help me?<|endoftext|> <|startoftext|>Hotter than Hell<|obj|>Destroy a Fel Reaver in Hellfire Peninsula and plunge the Unfired Key Mold into its remains. Bring the Charred Key Mold to Rohok in Thrallmar.<|text|>It's no good! No matter how many coals I put to the fire, it's just not enough heat. There's only one thing I can think of that is hot enough to temper this key and it is the insides of the Legion's fel reavers. I've only ever seen one downed once. I remember seeing its insides fuming, shooting fire and steam as it fell. Take this mold and plunge it into a fallen fel reaver. I recommend you get yourself some friends if you plan to take one down.<|endoftext|> <|startoftext|>Grand Master Rohok<|obj|>Bring the Primed Key Mold to Rohok at Thrallmar in Hellfire Peninsula.<|text|>The symbol on the key's handle... it is hard to make it out inside the mold, but I recognize it as the Shattered Hand's own. There is a good chance this key will allow you to enter the Shattered Halls. Speak to Rohok, our resident blacksmith. If anyone can forge this key it is he.<|endoftext|> <|startoftext|>Onward to Ashenvale<|obj|>Speak with Raene Wolfrunner in Astranaar.<|text|>Recently Raene Wolfrunner came through Auberdine from Darnassus and was heading to Ashenvale; she said something about the Furbolgs. I wasn't given an opportunity to ask more about her situation but perhaps you can seek her out and lend her your aid . Take the southern road out of Auberdine. Once you reach Ashenvale border continue your path down the road. There you will find Astranaar and Raene Wolfrunner.<|endoftext|> <|startoftext|>Rohok's Request<|obj|>Bring 4 Fel Iron Bars, 2 Arcane Dust and 4 Motes of Fire to Rohok at Thrallmar in Hellfire Peninsula.<|text|>Fel orc blacksmiths may not be the most skilled in the world, but there is some craftsmanship to their trade. Only fel iron can be used with this mold if we want to end up with a working key - anything else would probably end up breaking it. Bring me some fel iron bars, a bit of arcane dust and motes of fire. I'll try my hand at it, but I make no promises.<|endoftext|> <|startoftext|>Entry Into the Citadel<|obj|>Bring the Primed Key Mold to Nazgrel at Thrallmar in Hellfire Peninsula.<|text|>This freshly cast mold was to be used to create a key of some sort. From the image engraved on its back, it appears to be related to Hellfire Citadel. Maybe this could prove to interest to Nazgrel, the leader of the Horde's forces in Thrallmar.<|endoftext|> <|startoftext|>Maxnar Must Die!<|obj|>Slay Maxnar the Ashmaw.<|text|>They've left us no choice. It's time to put an end to the threat from the Blackwing Coven by taking out their leader, Maxnar the Ashmaw. I don't know if you caught a glimpse of him while you were in there, but he's one of the dragonkin, half-man, half-dragon. And he's tough, so don't underestimate him! Finish it quickly and with any luck you'll secure the safety of Evergrove and the Ruuan Weald.<|endoftext|> <|startoftext|>Breaching the Path<|obj|>Slay 20 Eclipsion Soldiers, 10 Eclipsion Cavaliers, and 10 Eclipsion Spellbinders.<|text|>We're going to need more time. I'm going to fly further ahead with some of the other wind riders. Hopefully, we can gather some more information. What I need from you now is to clear a path and more importantly, keep their arrows pointed away from us! Call for a wind rider with the Kor'kron flare gun once you have thinned their numbers.<|endoftext|> <|startoftext|>Entry Into the Citadel<|obj|>Bring the Primed Key Mold to Force Commander Danath at Honor Hold in Hellfire Peninsula.<|text|>This freshly cast mold was to be used to create a key of some sort. From the image engraved on its back, it appears to be related to Hellfire Citadel. Maybe this could prove to interest to Danath, the force commander at Honor Hold.<|endoftext|> <|startoftext|>Baron Sablemane's Poison<|obj|>Deliver Baron Sablemane's Poison to Rexxar at Thunderlord Stronghold in the Blade's Edge Mountains.<|text|>Here, take this to your master. I'm sure that whatever the reason, Rexxar will put it to good use. Oh, and do be certain to remind him that he owes me. He knows what I want, and I'm certain that however he intends to obtain it for me, I'll be seeing you again sooner than you think. Now, do be a good little and run this up to Rexxar.<|endoftext|> <|startoftext|>The Path of Conquest<|obj|>Travel to the Path of Conquest in Shadowmoon Valley.<|text|>Word has come from my wind riders. The Eclipsion blood elves are planning something big. They have begun forming their armies at the Path of Conquest, far to the southeast - adjacent to Eclipse Point. I want you to travel to the Path of Conquest and assess the situation. Once you have done so, use this flare gun to signal a wind rider. One will swoop down from the sky to meet you. Inform them of what you have discovered and they will give you your next set of orders.<|endoftext|> <|startoftext|>Culling the Wild<|obj|>Slay 4 Felsworn Scalewing, 4 Felsworn Daggermaw, and 2 Fel Corrupters.<|text|>The number of atrocities committed by the Burning Legion is countless. Even as we speak, they send their legion forces against the creatures of this land. Helpless to defend against their power, they fall one by one. , help me stop these crimes of nature destroy all which they corrupt. Over the hill, east of here, you will see the corruption spreading across Bladed Gulch. Kill the ones causing the crime, the Fel Corrupters, and as many Felsworn as you can.<|endoftext|> <|startoftext|>Whelps of the Wyrmcult<|obj|>Use the Blackwhelp Net to capture 10 Wyrmcult Blackwhelps.<|text|>I need to examine the whelps that they are raising at the Blackwing Coven. There should be an abundance of them flying around inside their cavernous base, as well as a number of eggs, which if you get close to them will likely hatch. Please, take the net and capture a handful of them alive for me. Find them by heading west across the Wyrmskull Bridge and heading through the Wyrmskull Tunnel. Follow the path to its end past Grishnath and the Raven's Wood.<|endoftext|> <|startoftext|>News of Victory<|obj|>Return to Wildhammer Stronghold and speak with Kurdran Wildhammer.<|text|>You must bring word of our success to Kurdran Wildhammer immediately! His men, under Wing Commander Nuainn, have fought nonstop to keep Wildhammer Stronghold safe and your return will surely bolster their spirits. With the threat from the Legion out of the way, Kurdran can finally turn his attention to dealing with the forces of Illidan. Our place here is far from secure, but we've won a major victory this day.<|endoftext|> <|startoftext|>Karazhan: LAB - E - Exalted Ring - Caster<|obj|>Bring your Band of Eternity to Soridormi at the Caverns of Time after obtaining Exalted reputation with the Scale of the Sands.<|text|>Your accomplishments have gone beyond my greatest expectations. You step in and out of time as comfortably as any bronze dragon I've known. You are destined for great power and I am more than pleased to help you on your way there. Continue to serve the Scale of the Sands and I will unleash your gift's full potential.<|endoftext|> <|startoftext|>News of Victory<|obj|>Return to Shadowmoon Village and speak with Overlord Or'barokh.<|text|>You must bring word of our success to Overlord Or'barokh immediately! Now that we've crushed the Legion and obliterated their presence in Shadowmoon Valley, the overlord can turn his attention to our other foes. Although the Kor'kron guard will never admit it, they'll be glad we're no longer fighting on two fronts.<|endoftext|> <|startoftext|>The Master's Touch<|obj|>Go into the Caverns of Time and convince Medivh to enable your Restored Apprentice's Key.<|text|>I've put together the very key I used as an apprentice. It looks completely functional as far as keys go. In regards to opening Karazhan, however, this might as well be a piece of scrap metal. Without Medivh's consent, the key is worthless. Yes, of course I know Medivh is dead. This merely makes things difficult, not impossible There is a place in Azeroth called the Caverns of Time, guarded by the bronze dragonflight. Find a way inside, travel back in time and get Medivh to enable the key.<|endoftext|> <|startoftext|>Distinguished Service<|obj|>Bring your Violet Signet to Archmage Leryda at Deadwind Pass after obtaining Revered reputation with the Violet Eye.<|text|>You have not disappointed us. We continue to have very high hopes for you, however. Continue to serve the Violet Eye and you will be appropriately rewarded.<|endoftext|> <|startoftext|>Distinguished Service<|obj|>Bring your Violet Signet to Archmage Leryda at Deadwind Pass after obtaining Revered reputation with the Violet Eye.<|text|>You have not disappointed us. We continue to have very high hopes for you, however. Continue to serve the Violet Eye and you will be appropriately rewarded.<|endoftext|> <|startoftext|>Distinguished Service<|obj|>Bring your Violet Signet to Archmage Leryda at Deadwind Pass after obtaining Revered reputation with the Violet Eye.<|text|>You have not disappointed us. We continue to have very high hopes for you, however. Continue to serve the Violet Eye and you will be appropriately rewarded.<|endoftext|> <|startoftext|>Showdown<|obj|>Use Rexxar's Battle Horn at the Altar of Goc, then kill Goc.<|text|>Now it comes to this. We will bring Goc forth from his lair, and we will destroy him. With Goc dead, the Bladespire ogres will threaten the Mok'Nathal no longer. Go to Goc's altar outside Gruul's Lair, then blow my horn. I will come, and we will face the son of Gruul together.<|endoftext|> <|startoftext|>Down the Violet Path<|obj|>Bring your Violet Signet to Archmage Leryda at Deadwind Pass after obtaining Honored reputation with the Violet Eye.<|text|>You've chosen your path. Now it is up to you to travel the path to wherever it may lead. You will find that having friends among the Archmages of Dalaran has its advantages. Serve us well and your deeds will not go unrewarded.<|endoftext|> <|startoftext|>Distinguished Service<|obj|>Bring your Violet Signet to Archmage Leryda at Deadwind Pass after obtaining Revered reputation with the Violet Eye.<|text|>You have not disappointed us. We continue to have very high hopes for you, however. Continue to serve the Violet Eye and you will be appropriately rewarded.<|endoftext|> <|startoftext|>Down the Violet Path<|obj|>Bring your Violet Signet to Archmage Leryda at Deadwind Pass after obtaining Honored reputation with the Violet Eye.<|text|>You've chosen your path. Now it is up to you to travel the path to wherever it may lead. You will find that having friends among the Archmages of Dalaran has its advantages. Serve us well and your deeds will not go unrewarded.<|endoftext|> <|startoftext|>Down the Violet Path<|obj|>Bring your Violet Signet to Archmage Leryda at Deadwind Pass after obtaining Honored reputation with the Violet Eye.<|text|>You've chosen your path. Now it is up to you to travel the path to wherever it may lead. You will find that having friends among the Archmages of Dalaran has its advantages. Serve us well and your deeds will not go unrewarded.<|endoftext|> <|startoftext|>Down the Violet Path<|obj|>Bring your Violet Signet to Archmage Leryda at Deadwind Pass after obtaining Honored reputation with the Violet Eye.<|text|>You've chosen your path. Now it is up to you to travel the path to wherever it may lead. You will find that having friends among the Archmages of Dalaran has its advantages. Serve us well and your deeds will not go unrewarded.<|endoftext|> <|startoftext|>Eminence Among the Violet Eye<|obj|>Bring your Violet Signet to Archmage Leryda at Deadwind Pass after obtaining Exalted reputation with the Violet Eye.<|text|>Your services have gone above and beyond what is expected of you. You are but a step away from achieving the highest honor available to non-citizens of Dalaran. Continue to prove your loyalty to us and I will empower your signet to its full capacity.<|endoftext|> <|startoftext|>Eminence Among the Violet Eye<|obj|>Bring your Violet Signet to Archmage Leryda at Deadwind Pass after obtaining Exalted reputation with the Violet Eye.<|text|>Your services have gone above and beyond what is expected of you. You are but a step away from achieving the highest honor available to non-citizens of Dalaran. Continue to prove your loyalty to us and I will empower your signet to its full capacity.<|endoftext|> <|startoftext|>Eminence Among the Violet Eye<|obj|>Bring your Violet Signet to Archmage Leryda at Deadwind Pass after obtaining Exalted reputation with the Violet Eye.<|text|>Your services have gone above and beyond what is expected of you. You are but a step away from achieving the highest honor available to non-citizens of Dalaran. Continue to prove your loyalty to us and I will empower your signet to its full capacity.<|endoftext|> <|startoftext|>Eminence Among the Violet Eye<|obj|>Bring your Violet Signet to Archmage Leryda at Deadwind Pass after obtaining Exalted reputation with the Violet Eye.<|text|>Your services have gone above and beyond what is expected of you. You are but a step away from achieving the highest honor available to non-citizens of Dalaran. Continue to prove your loyalty to us and I will empower your signet to its full capacity.<|endoftext|> <|startoftext|>Gorgrom the Dragon-Eater<|obj|>Collect 3 Grisly Totems from the Boulder'mok ogres. Then, use Sablemane's Trap at Gorgrom's Altar to set the trap and summon and kill Gorgrom the Dragon-Eater.<|text|>The gronn we seek is Gorgrom the Dragon-Eater. With Sablemane's trap, you will make short work of the gronn. You will find him accepting sacrifices from the ogres of Boulder'mok. Follow the road north from the Circle of Blood, then west at Ruuan Weald. Go northwest through the tunnel. First, kill the ogres for their heads. We will send a message. Set the trap at his altar. When he is dead, plant the grisly totems near him - none can mistake that message. Take the bear. <|endoftext|> <|startoftext|>Did You Get The Note?<|obj|>Deliver the Meeting Note to Tree Warden Chawn at Evergrove in the Blade's Edge Mountains.<|text|>The cultist dropped this note, which apparently was to be delivered to Overseer Nuaar. It is signed by someone named Kolphis Darkscale. It is likely that Tree Warden Chawn will be interested in looking at this.<|endoftext|> <|startoftext|>Prisoner of the Bladespire<|obj|>Slay Bladespire ogres to get the Wyvern Cage Key. Once you have it, go to the Wyvern Cage and use Spirit's Whistle to summon Spirit, who will unlock the cage to free Leokk.<|text|>Shortly after my arrival in the mountains, I came under attack by a group of Bladespire ogres. Though I fought free of them, and slew many, they took my wyvern, Leokk, captive. Spirit has found him, locked in a cage in the heart of the Bladespire encampment outside of Gruul's lair. One of the ogres must carry his key. Find it and Spirit can use it to unlock Leokk's cage. You will find the encampment at the north end of the Daggermaw Canyon down below.<|endoftext|> <|startoftext|>The Spirits Have Voices<|obj|>Speak with Rexxar at Thunderlord Stronghold in the Blade's Edge Mountains.<|text|>, now that you can see me, there is something you must tell Rexxar. I know that he seeks his people, and I know where they are. The Mok'Nathal, as they are known, have a village to the east beyond the Razor Ridge. Go, give Rexxar this news. His people are in danger, and I know that he will want to come to their aid.<|endoftext|> <|startoftext|>A Boaring Time for Grulloc<|obj|>Collect Grulloc's Sack.<|text|>, I have a pet boar named Huffer. He wants to help you to have some fun with one of the nearby sons of Gruul. Grulloc inhabits a place known as the Cursed Hollow. When you get there, let Huffer loose. The gronn will have a fine time chasing him around, and you will retrieve the bag that he guards and deliver it to Baron Sablemane. To get to the Cursed Hollow, head down the northern ramp and east through Dragons' End. The hollow is on the eastern edge.<|endoftext|> <|startoftext|>Test Flight: Raven's Wood <|obj|>Speak with Rally Zapnabber to use the Zephyrium Capacitorium. Return to Tally Zapnabber at Toshley's Station.<|text|>The Zephyrium Capacitorium is ready for its longest launch yet! What do you say? Do you want to fly one more time? I've been boosting the proplusion system but, until I get all the variables hammered out, the capicitorium will need added fuel to give it the necessary kick! Speak with Rally before the flight -- he has the details. Best of luck. This flight will take you to distant Raven's Wood. If you survive the flight -- and the wood's ogres and arakkoa -- come back and we'll celebrate!<|endoftext|> <|startoftext|>The Smallest Creatures<|obj|>Use the Kodohide Drum at the Marmot Den. While controlling the Marmot, poison the three kegs in the Bloodmaul Camp.<|text|>The ogres, simple as they are, would notice you dispersing this poison throughout their camp. Thus, I will teach you how to enlist the help of one of nature's smallest creatures to do this task. By playing a simple rhythm on this drum, you can coax a marmot to follow your commands. There is a den of marmots near the Bloodmaul camp, to the north, down in the Daggermaw Canyon past the Circle of Blood. Once you have a marmot's aid, use it to disperse the poison to the Bloodmaul's kegs.<|endoftext|> <|startoftext|>Poaching from Poachers<|obj|>Collect 5 Wyrmcult Nets.<|text|>Pardon me, but I couldn't help but overhear your conversation with Chawn. I'd like to help. I'm studying the Blackwing Coven, and helping the druids in their dealings with them. I am very interested in acquiring a few of their dragon whelps; it would help us to gauge exactly what we're up against by understanding that which they revere. But first, we're going to need to acquire some nets. I noticed that the wyrmcult poachers out in the Ruuan Weald have an abundance of them.<|endoftext|> <|startoftext|>Into the Churning Gulch<|obj|>Collect 7 Crust Burster Venom Glands.<|text|>So, your Rexxar would have me fashion a poison for him? I'll give him what he desires, but there will be a price. Even for friends, there must be a price. Free things destroy friendships. First, you must venture a short distance to the southwest to the Churning Gulch. Therein mill some of the most poisonous creatures in all of Outland, or anywhere. I speak of the crust bursters, and this poison will require gathering their glands for me.<|endoftext|> <|startoftext|>Test Flight: Ruuan Weald<|obj|>Speak with Rally Zapnabber to use the Zephyrium Capacitorium. While flying to Ruuan Weald, spin the Nether-weather Vane. Deliver the Spinning Nether-weather Vane to O'Mally Zapnabber in Evergrove.<|text|>Hey. I'm glad I caught you! I have a very important mission! Here is a nether-weather vane. I need you to take some in flight readings for me and deliver them to my cousin in Ruuan Weald. Speak with Rally and take a Zephyrium Capacitorium flight to Ruuan Weald. While you're flying, spin the vane! After you land, bring the spinning vane to O'Mally Zabnabber. Good luck. And don't delay!<|endoftext|> <|startoftext|>Test Flight: The Singing Ridge<|obj|>Sign Tally's Waiver, then speak with Rally Zapnabber to use the Zephyrium Capacitorium.<|text|>I've been fiddling with the Zephyrium Capicitorium and I'm ready to perform another test! Do you want to help? This next flight should be short, but fast! Um... and although I'm sure there's no danger... I have this, uh, waiver that I'd like you to sign. It's just a formality, I assure you! Best of luck! Talk to Rally to launch yourself, and come back to me after the experiment is over!<|endoftext|> <|startoftext|>Meeting at the Blackwing Coven<|obj|>Collect enough Costume Scraps from wyrmcultists to create an Overseer Disguise. Use the disguise to attend the meeting with Kolphis Darkscale.<|text|>I know what must be done! , you must pose as Overseer Nuaar and attend that meeting! The wyrmcultists at the coven all have a standard outfit that they wear, so go collect scraps from them, and when you have enough, put together a disguise. Pose as Overseer Nuuar and speak with Kolphis Darkscale to see what he has to say, and then return to Tree Warden Chawn. You'll find the coven by heading through the Wyrmskull Tunnel and following the path past the Raven's Wood and Grishnath to its end.<|endoftext|> <|startoftext|>On Spirit's Wings<|obj|>Find a Bloodmaul Taskmaster and a Bloodmaul Soothsayer engaged in conversation, then use Rexxar's Whistle to summon Spirit to spy on them.<|text|>If the Mok'Nathal are tormented by the Bloodmaul ogres, then I will stop them and their followers. Ogres are simple creatures, and there is little profit they could gain from harassing the Mok'Nathal. There must be something more to this. , take Spirit, my hawk, and spy upon the conversations of the Bloodmaul's leaders. He may go undetected where we cannot.<|endoftext|> <|startoftext|>Test Flight: Razaan's Landing<|obj|>Speak with Rally Zapnabber to use the Zephyrium Capacitorium.<|text|>, I raised the efficiency of the Zephyrium Capacitorium by 30 percent. That will launch a test subject of your weight and wind drag ratio to new heights! Want to test my theory? This experiment ought to send you near Razaan's Landing. Speak with Rally... he'll get you prepared for launch.<|endoftext|> <|startoftext|>How to Break Into the Arcatraz<|obj|>A'dal has tasked you with the recovery of the Top and Bottom Shards of the Arcatraz Key. Return them to him, and he will fashion them into the Key to the Arcatraz for you.<|text|>A message was embedded in the ata'mal crystal that you recovered. Nexus-Prince Haramad has given us information vital to our campaign against Tempest Keep. He tells us that there are two pieces, shards to a key, which, when combined, will unlock the keep's Arcatraz satellite. One half is possessed by an ancient in the Botanica known as Warp Splinter. The other is held by Pathaleon the Calculator inside the Mechanar. Bring both shards to me and I will combine them into the Arcatraz key.<|endoftext|> <|startoftext|>...and a Time for Action<|obj|>Slay 10 Wyrmcult Hewers.<|text|>We will not stand idly by while they decimate the Ruuan Weald around us. Our first priority must be to the trees. , I want you to go back out into the Weald and deliver a very different message for us. I want you to slay every one of their hewers that you come into contact with! If they will not listen to reason, perhaps they will listen to a more assertive method of persuasion!<|endoftext|> <|startoftext|>Reunion<|obj|>Speak with Rexxar at Thunderlord Stronghold in the Blade's Edge Mountains.<|text|>So you come from the world beyond the Portal? And you know of Rexxar. Oh yes, I am quite familiar with him. You see, he is my son. But he made his choice a lifetime ago. He is not one of us, and he is not welcome here. We have enough troubles with the Bloodmaul ogres. Know this: being born a half-breed does not make you Mok'Nathal.<|endoftext|> <|startoftext|>A Grunt's Work...<|obj|>Overlord Or'barokh at Shadowmoon Village in Shadowmoon Valley wants you to kill 20 Shadowmoon Valley Wildlife.<|text|>All Horde forces in this region have been dispatched to handle the attacks from the Burning Legion. This means that we are short-handed for grunt work. Our supply caravans are in constant danger from the wildlife of the region. We can't veer 15 feet off the road without running into a chimaera, felboar, or abnormally large scorpion. Get out there and clear Shadowmoon Valley of its sadistic wildlife! Just kill 'em all!<|endoftext|> <|startoftext|>The Ata'mal Terrace<|obj|>Go to the top of the Ata'mal Terrace in Shadowmoon Valley and obtain the Heart of Fury. Return to Akama at the Warden's Cage in Shadowmoon Valley when you've completed this task.<|text|>It has been known to us that the fel orcs, under Illidan's command, have guarded an Ata'mal crystal known as the Heart of Fury at the Ata'mal Terrace. They cloud its presence with dark magic, to keep it from the Sha'tar. Fight your way to the Ata'mal Terrace outside the Black Temple and turn your eyes to the sky. Shadowlord Deathwail will circle the terrace, beyond your reach. You will have to slay him and his warlocks before you can obtain the crystal. It won't be easy. I wish you luck.<|endoftext|> <|startoftext|>Put On Yer Kneepads...<|obj|>Thane Yoregar at Wildhammer Stronghold in Shadowmoon Valley wants you to kill 20 Shadowmoon Valley Wildlife.<|text|>It's time to get down in the muck and get dirty. What were you expectin'? You gotta learn to walk before you can crawl, right? Er, reverse that... Anyway, we got all hands on deck fer killin' the garbage being thrown at us by the Burning Legion. That leaves you with the honor of cleaning up the crazed wildlife of Shadowmoon Valley. Grab a sword, staff, whatever it is that makes you happy, and kill as much of the wildlife as you can see. That'll clear a way out for our supply caravans!<|endoftext|> <|startoftext|>Akama's Promise<|obj|>Bring the Medallion of Karabor to A'dal in Shattrath City.<|text|> I am not as strong as I once was. Being so close to evil itself all these years - I do not know if I can trust myself with an artifact as powerful as this. Take this as my promise to you that when the time comes and you face Illidan, I will be on your side. Take it to the one being we know we can trust with its power. Take the medallion to A'dal in Shattrath City.<|endoftext|> <|startoftext|>A Mysterious Portent<|obj|>Return to Akama at the Warden's Cage in Shadowmoon Valley.<|text|>Before he died, Udalo appears to have written a single word on the floor beneath him. The writing is barely legible but you recognize the word Atam'al. Perhaps Akama will understand the meaning of his brethren's message.<|endoftext|> <|startoftext|>Breaking Down Netherock<|obj|>Slay Netherock and then report in with Rocket-Chief Fuselage at Area 52 in the Netherstorm.<|text|>To whomever cares about the timely construction of the X-52 Nether-Rocket -- The king of the local mountain giants, Netherock, has been terrorizing the Crumbling Wastes. He's been interfering with operations all along the south ledge of the island! Take your friends and deal with him! Then, return to me here in Area 52. Rocket-Chief Fuselage<|endoftext|> <|startoftext|>Varedis Must Be Stopped<|obj|>Larissa Sunstrike wants you to go to the ruins of Karabor and slay Alandien, Theras, Netharel and Varedis. Use the Book of Fel Names when Varedis uses Metamorphosis to weaken him. Return to Larissa Sunstrike with the Book of Fel Names after completing this task.<|text|>Of course we must destroy this book, but not before we use it to destroy Varedis. If we're to shut down this academy of Illidan imitators, we'll have to deal not just with Varedis but also the three night elf masters that assist him: Alandien, Theras and Netharel. Gather a suitable force and return to the Ruins of Karabor. Follow Altruis's instructions for defeating Varedis. Hopefully his plan will work - otherwise... it'll have been a pleasure working with you.<|endoftext|> <|startoftext|>Return to the Scryers<|obj|>Speak with Larissa Sunstrike at the Sanctum of the Stars in Shadowmoon Valley.<|text|>This book... I could use it to increase my power tenfold... No! It would end up corrupting my very soul, this I am sure of. Return to those who sent you here. You now have the means to stop Varedis. Wait until he manifests his demonic form through metamorphosis, at that point you will need to burn the book in his presence. That will be the only way you can deprive him of his power.<|endoftext|> <|startoftext|>The Den Mother<|obj|>Slay Rema.<|text|>WANTED! Rema, the den mother and primary defender of the Jagged Ridge south of Thunderlord Stronghold. Find her by heading east out of town and across the bridge that traverses the Bloodmaul Ravine. She keeps herself secluded in the tunnel at the southern edge of the ridge. Return with news of her demise to Commander Skyshadow of Sylvanaar.<|endoftext|> <|startoftext|>A Time for Negotiation...<|obj|>Negotiate with Overseer Nuaar.<|text|>When we arrived in the Ruuan Weald, the wyrm cultists were keeping themselves to Blackwing Coven, through the tunnel to the west. But now, they are encroaching upon us here. I need you to find the wyrmcultists' overseer. He's known to make a regular patrol between their various camps in the Ruuan Weald. Negotiate with him. Let him know that there's room for compromise, but that we will not condone or allow the wholesale slaughter of the wildlife, nor the felling of all of the trees.<|endoftext|> <|startoftext|>The Ashtongue Corruptors<|obj|>Obtain the four medallion fragments from Haalum, Eykenen, Lakaan and Uylaru and return to Arcanist Thelis at the Sanctum of the Stars in Shadowmoon Valley.<|text|>According to Akama's letter, four fragments of the medallion were unearthed and given to the Ashtongue Corruptors. These dreaded Broken were once powerful shaman who now defile the very elements they revered. Haalum, Corruptor of Air, can be found at Netherwing Pass. Eykenen and Uylaru, Corruptors of Earth and Fire, were last seen at the Fel Pits near the Hand of Gul'dan. Lakaan, Corruptor of Water, is rumored to be near Coilskar Point. Find them and obtain the medallion fragments.<|endoftext|> <|startoftext|>Altruis<|obj|>Travel to western Nagrand and find Altruis the Sufferer.<|text|>You don't see many demon hunters nowadays. They're viewed with suspicion by their own people and it's very rare to find one that doesn't have some sort of allegiance to Illidan. There are rumors of one such demon hunter out in Nagrand. His name is Altruis. He hates all demons with a passion and will help us if you can convince him that you share his goals. Go to western Nagrand and find him. He might be willing to shed some light on these new demon hunter training grounds.<|endoftext|> <|startoftext|>A Necessary Distraction<|obj|>Larissa Sunstrike wants you to return to the Ruins of Karabor and find a way to unleash Azaloth on his captors.<|text|>The weapons are authentic, as we feared. Illidan is training demon hunters at the Ruins of Karabor and we must put an end to it. Do not be fooled by their name, their power will be used against us as often as against any demon. Their warlocks summon and subdue demons to be used as part of the initiates' training. A pit lord named Azaloth has proven too strong to be used in training and is kept banished. Find a way to let him loose on his captors. That should buy us the time we need.<|endoftext|> <|startoftext|>The Warden's Cage<|obj|>Arcanist Thelis wants you to enter the Warden's Cage, south of the Ruins of Baa'ri and interrogate Sanoru on Akama's whereabouts.<|text|>The fragments you obtained are only half of the medallion. The Ashtongue leader, Akama, must have kept the other half. I dread to ask this of you, as Akama is both evil and cunning. He and the Ashtongue Deathsworn - the vilest and most brutal of the tribe - are rumored to run a torture chamber inside the Warden's Cage. I want you to find that dreaded prison, and find the whereabouts of Akama. His second in command at the location is a Broken known as Sanoru - interrogate him if you have to.<|endoftext|> <|startoftext|>The Hand of Gul'dan<|obj|>Speak with Earthmender Torlok at the Altar of Damnation in Shadowmoon Valley.<|text|>The elements need your help! Shadowmoon Valley has been subject to unspeakable evils. The spirits remain tortured to this day. Many are enraged and unwilling to commune with the Earthen Ring. Help this world heal, friend. Directly northeast of Wildhammer Stronghold you will find an area known as the Altar of Damnation. Make your way there and speak with Earthmender Torlok.<|endoftext|> <|startoftext|>Karabor Training Grounds<|obj|>Larissa Sunstrike at the Sanctum of the Stars wants you to obtain 8 Sunfury Glaives from the Demon Hunter Supplicants and Demon Hunter Initiates at the Ruins of Karabor, northeast of the Sanctum of the Stars.<|text|>Our scouts have reported a massive influx of Sunfury blood elf recruits heading to the Ruins of Karabor. Normally this would represent a purely military threat, however we believe something else is amiss. Descriptions of their attire and fighting style are suspiciously close to that of Illidan himself. I do not want to become alarmed without good reason, so I would like you to go there and bring me back their weapons. We will then determine whether my fears are unfounded or not.<|endoftext|> <|startoftext|>Oronu the Elder<|obj|>Arcanist Thelis at the Sanctum of the Stars wants you to obtain the Orders from Akama from Oronu the Elder at the Ruins of Baa'ri.<|text|>According to the tablets, an artifact known as a Medallion of Karabor was kept at Baa'ri. Only the highest-ranking draenei priests were granted these, as they allowed unfettered access into the Temple of Karabor. We must find out whether the Ashtongue have recovered the medallion that was kept at Baa'ri yet. Its power would provide great aid in our fight against Illidan. Akama's lieutenant at Baa'ri, Oronu the Elder, receives written orders from him daily. Obtain them and bring them to me.<|endoftext|> <|startoftext|>Tablets of Baa'ri<|obj|>Arcanist Thelis at the Sanctum of the Stars wants you to collect 12 Baa'ri Tablets from the ground and from Ashtongue Workers at the Ruins of Baa'ri.<|text|>The Ashtongue Broken have been ordered by Illidan to excavate the Ruins of Baa'ri, to the far north. They're in search of draenei artifacts, no doubt - Baa'ri was home to many Baa'ri relics before Gul'dan buried the town under a volcanic explosion. We must use this opportunity to recover the Tablets of Baa'ri, an ancient text rumored to hold the secrets of the Temple of Karabor... a place you might know as the Black Temple.<|endoftext|> <|startoftext|>The Hand of Gul'dan<|obj|>Speak with Earthmender Torlok at the Altar of Damnation in Shadowmoon Valley.<|text|>The elements need your help! Shadowmoon Valley has been subject to unspeakable evils. The spirits remain tortured to this day. Many are enraged and unwilling to commune with the Earthen Ring. Help this world heal, friend. Southeast of Shadowmoon Village - in the heart of Shadowmoon Valley - you will find an area known as the Altar of Damnation. Make your way there and speak with Earthmender Torlok.<|endoftext|> <|startoftext|>Quenching the Blade<|obj|>Travel to the Scalding Pools located near the top of the Hand of Gul'dan and use the Forged Illidari-Bane Blade to quench it in the lava pools. Once you have the Quenched Illidari-Bane Blade, return to David Wayne at Wayne's Refuge.<|text|>The blade is nearly finished! You can almost feel the magic beginning to coalesce inside the steel, but one thing remains to be done. You must take the forged blade to the Scalding Pools near the top of the Hand of Gul'dan in Shadowmoon Valley and plunge it into the lava pools to quench the sword. When you have quenched the sword, return.<|endoftext|> <|startoftext|>The Main Course!<|obj|>Gnomus at Wildhammer Stronghold in Shadowmoon Valley wants you to recover Felspine's Hide.<|text|>Long story short, I used to work with a blood elf named Tiorus. My partnership with Tiorus dissolved once I got into gourmet living. He decided to take it upon himself to continue our research using MY inventions. Anyhow, he had some of his Horde goons using my arcano-scorp probes at the Ruins of Baa'ri lava flow and discovered the mother of all diemetradons! I need you to get there before he does and kill the diemetradon, Felspine, and bring his hide back to me. Hurry up!<|endoftext|> <|startoftext|>Bane of the Illidari<|obj|>Wait for David Wayne to finish forging a sword for you.<|text|> You've done well in getting everything we'll need to reforge the anti-demon blade. Your hard work and dedication is about to be repaid. The time has come to forge the sword.<|endoftext|> <|startoftext|>Trapping the Light Fantastic<|obj|>Use the Light Trap to collect 15 Razaani Light Orbs.<|text|>The Razaani ethereals have been playing with some interesting technology at Razaan's Landing to the north. I'm sure they won't mind if you use this trap to take a few samples of their little pink floating light orbs? They're probably only for decoration anyway. The trap has a special property to it that when opened should attract one of the floating balls towards it. Of course, it'll probably also alert the Razaani to your presence.<|endoftext|> <|startoftext|>Show Them Gnome Mercy!<|obj|>Collect the Collection of Souls.<|text|> These orbs are made up of both nether energy and souls, some of them gnome souls! How dare they! Were they the ones killing our people that traveled north?! , you must put a stop to this, and the only way to do that is to finish off their leader, Nexus-Prince Razaan. You'll have to coax him out of hiding though. I'm guessing that you can do that by killing a lot of his Razaani ethereal. Bring me the collection of souls that he no doubt has.<|endoftext|> <|startoftext|>Tear of the Earthmother<|obj|>Recover the Tear of the Earthmother from Warbringer O'mrogg and return it to David Wayne at Wayne's Refuge.<|text|>The sword's enchantments must be contained within a powerful focus, such as a gem. I know of a gem that we can use for this purpose, for there are few that can play host to such powerful magics without shattering. The gem we need is called the tear of the earthmother. It's a powerful artifact in the hands of the ogres who created it, and Warbringer O'mrogg, who currently holds the gem, has many powerful allies in Hellfire Citadel's Shattered Halls. Take care in retrieving the tear.<|endoftext|> <|startoftext|>The Second Course...<|obj|>Gnomus at Wildhammer Stronghold in Shadowmoon Valley wants you to recover 1 Overdeveloped Felfire Gizzard.<|text|>I remember seeing larger diemetradons east of the Hand of Gul'dan, near the lava flows around the Ruins of Baa'ri. What I want you to get for me now is one overdeveloped felfire gizzard from the beasts around that area. You might have to kill several to find a gizzard like the one I described. Keep at it! One of them is bound to have my next meal.<|endoftext|> <|startoftext|>Felspine the Greater<|obj|>Researcher Tiorus at Shadowmoon Village in Shadowmoon Valley wants you to kill Felspine the Greater and recover Felspine's Hide.<|text|>Gnomus knows about the massive diemetradon and plans to eat it! He must have been able to see what I could see through the eyes of his arcano-scorp. Look, there's no time to explain. He's crazy and that craziness is going to cost us the closest thing we've got to a fireproof jumpsuit. Get back to the lava flow near Baa'ri and track down Felspine the Greater. Once you find it, kill it and bring me back its hide. Don't try and reason with me. I'm well past that point.<|endoftext|> <|startoftext|>Frankly, It Makes No Sense...<|obj|>Researcher Tiorus at Shadowmoon Village in Shadowmoon Valley wants you to travel to the lava flow near the Ruins of Baa'ri and use the Arcano Control Unit to control an Arcano-Scorp, swim in the lava with the Arcano-Scorp, and tag 8 Greater Felfire Diemetradons.<|text|>We must study these creatures further. Far to the east - near the huge lava flow beneath the ruins of Baa'ri - you will find arcano control units. These controllers were crafted by a genius named Gnomus for the sole purpose of exploring lava via mechanical scorpion. He has long since lost his mind and is now only interested in eating the hottest food known to gnome-kind. I want you to use the control and tag the diemetradons of the lava flow for further study.<|endoftext|> <|startoftext|>More than a Pound of Flesh<|obj|>Collect 5 Ether-Energized Flesh.<|text|>, I've got something else for you to do. One of the eggheads wants to study the fiendling flesh beasts that can be found at Razaan's Landing, north of the Razor Ridge. More to the point, they want to study the flesh of the flesh beasts that are there. But, of course, they aren't willing to get their hands dirty, and they only want the ether-energized flesh, which it's not likely that all of them have. I say, beggars can't be choosers, but what can you do?<|endoftext|> <|startoftext|>Additional Materials<|obj|>David Wayne at Wayne's Refuge wants you to bring him an Adamantite Frame, 4 Heavy Knothide Leather, and a Demon Warding Totem.<|text|>The ingots that you brought contain most of the metal I'll need to forge the sword's blade, but I'll need a variety of things to create other parts of the weapon. Let's see, among the things I don't have here are an adamantite frame, some heavy knothide leather, and a demon warding totem. Skilled crafters should be able to produce the first two, but the third is only sold by the reagent vendor in Shattrath's Lower City, Fantei. You'll find him with the other tradesmen.<|endoftext|> <|startoftext|>Underworld Loam<|obj|>Get a Vial of Underworld Loam from Hydromancer Thespia and bring it to David Wayne at Wayne's Refuge.<|text|>The frame that you brought me earlier will not be sufficient to hold molten metal without reinforcement. A rare kind of earth can be used to cool and imbue the frame, giving the adamantite an unnatural strength. Underwold loam, as the earth is known, is accorded great value among the naga. Few enough of them possess it, and in Outland, I know of only one naga who uses it -- Hydromancer Thespia, who resides in the Steamvault of Coilfang Reservoir.<|endoftext|> <|startoftext|>Against the Illidari<|obj|>Altruis the Sufferer wants you to slay Lothros at Illidari Point in Shadowmoon Valley.<|text|>I still have respect for Illidan. Without him I would not have found my path. He is not who he once was, however. His soul has been corrupted by power, his mind has been twisted by defeat. He has become what I am sworn to destroy and his pet servants, the Illidari, are as much of an abomination as any demon of the Burning Legion. His grasp on Outland is slipping yet his reach is still vast. Prove you're not with him by slaying his lieutenant Lothros at Illidari Point in Shadowmoon Valley.<|endoftext|> <|startoftext|>Fresh from the Mechanar<|obj|>David Wayne at Wayne's Retreat wants you to bring him an Overcharged Manacell.<|text|>Working with the ingots you brought is going to require a lot of heat -- rather more than a conventional forge can supply. I'm going to need a supplemental heat source for the forge and there are very few things in Outland that can supply that kind of power. The Mechanar area of Tempest Keep turns out manacells containing an incredible amount of power. Find one of the overcharged manacells from the stacks around Mechano-Lord Capacitus and bring it back here.<|endoftext|> <|startoftext|>The Lexicon Demonica<|obj|>Obtain the Lexicon Demonica from Grandmaster Vorpil and bring it to David Wayne at Wayne's Refuge.<|text|>Recreating the enchantments on the blade requires several spells to be spoken in demonic. It's not something I was taught during my training as an apprentice, but there's no way around it. There's a book, called the Lexicon Demonica, that will provide most of the words I need, but it's in the hands of a powerful Shadow Council warlock. Deep in the halls of Auchindoun's Shadow Labyrinth, it is held by Grandmaster Vorpil. Do whatever you must to secure the book and bring it to me.<|endoftext|> <|startoftext|>Against All Odds<|obj|>Altruis the Sufferer wants you to take the Imbued Silver Spear and use it at Portal Clearing near Marshlight Lake in Zangarmarsh to awake Xeleth. Return to Altruis after you've slain the demon.<|text|>Some demons pledge allegiance to no one but themselves. A true enemy of demons finds and destroys his prey regardless of affiliation, however. The demon Xeleth - a Legion defector - was once worshipped as a god by primitive swamp creatures in Zangarmarsh. When Draenor was nearly destroyed, he retreated into a slumber deep beneath Marshlight Lake. Find the portal at the lake and plant this spear into the ground. Xeleth will awake - be ready to slay him and prove you're an enemy to all demons.<|endoftext|> <|startoftext|>The Hermit Smith<|obj|>Bring the Box of Ingots to David Wayne at Wayne's Refuge in Terokkar Forest.<|text|> This is beyond my ability, but that's not to say the weapon can't be recreated. It pains me to suggest this, but your only hope may be a human smith by the name of David Wayne. It's true he was once a member of the Alliance's expedition, but that was a long time ago and he has since left the Sons of Lothar. These days, he lives in a small camp on a peninsula east of Firewing Point in Terokkar Forest. Take the ingots to him and see if he can help you.<|endoftext|> <|startoftext|>Spleendid!<|obj|>Gnomus at Wildhammer Stronghold in Shadowmoon Valley wants you to recover 8 Felfire Spleens.<|text|>Have you ever heard of food that cooks itself and stays hot forever? Dare to dream, I say! But maybe it's not a dream at all! Outside the fortress, near the lava pools and streams, you can find beasts that thrive in the sizzling heat. They're called felfire diemetradons. The dwarves around here tell me that those diemetradons have the tastiest spleens ever and that the spleens practically come pre-cooked! Bring me those spleens and I'll give you some coin. Start your search directly east of here.<|endoftext|> <|startoftext|>The Hermit Smith<|obj|>Bring the Box of Ingots to David Wayne at Wayne's Refuge in Terokkar Forest.<|text|> This is beyond my ability, but that's not to say the weapon can't be recreated for your use. There was a talented smith who accompanied the Sons of Lothar to Draenor, David Wayne. He was a remarkable blacksmith, but chose to leave the expedition. These days, he lives in a small camp on a peninsula east of Firewing Point in Terokkar Forest. Take the ingots to him and see if he can help you with the weapon.<|endoftext|> <|startoftext|>What Strange Creatures...<|obj|>Researcher Tiorus at Shadowmoon Village in Shadowmoon Valley wants you to recover 8 Felfire Spleens.<|text|>I am interested in learning more about the strange reptiles that mill about the lava flows of Shadowmoon Valley. Never have I seen beasts able to withstand the searing heat of molten lava! Outside of Shadowmoon Village, where the ground has ruptured and lava flows through the cracks, you will find felfire diemetradons. Slay them and bring me their spleens. From their spleens I will be able to begin preliminary analysis of their resistance to heat. Begin your search to the southeast.<|endoftext|> <|startoftext|>Ride the Lightning<|obj|>Use the Repolarized Magneto Sphere to absorb 25 lightning strikes from the Scalewing Serpents. Also, collect 5 Scalewing Lightning Glands.<|text|>We haven't kept the use of the Zephyrium Capacitorium under budget. But, it occurs to me that the serpents of the Scalewing Shelf to the east have a lightning breath and glands that we can make use of. I've repolarized the magneto collector to absorb lightning strikes and I want you to head up there, activate it on yourself, and get us some cheap fuel from those serpents.<|endoftext|> <|startoftext|>Return to the Aldor<|obj|>Speak with Exarch Onaala at the Altar of Sha'tar in Shadowmoon Valley.<|text|>This book... I could use it to increase my power tenfold... No! It would end up corrupting my very soul, this I am sure of. Return to those who sent you here. You now have the means to stop Varedis. Wait until he manifests his demonic form through metamorphosis, at that point you will need to burn the book in his presence. That will be the only way you can deprive him of his power.<|endoftext|> <|startoftext|>Behind Enemy Lines<|obj|>Speak to Veronia when you're ready to depart to Manaforge Coruu. Once there, speak to Caledis Brightdawn.<|text|>All arrangements have been made to take you to where our spies are hiding. Just come see me when you're ready and we'll get you on your way.<|endoftext|> <|startoftext|>Varedis Must Be Stopped<|obj|>Exarch Onaala wants you to go to the ruins of Karabor and slay Alandien, Theras, Netharel and Varedis. Use the Book of Fel Names when Varedis uses Metamorphosis to weaken him. Return to Exarch Onaala with the Book of Fel Names after you've completed this task.<|text|>We must dispose of this foul artifact, but not before we use it to dispose of Varedis's powers. We need to permanently shut down the Ruins of Karabor training grounds, which will mean killing not only Varedis but also the three night elf masters that assist him: Alandien, Theras and Netharel. Gather a suitable force and return to the Ruins of Karabor. Follow Altruis's instructions for defeating Varedis. For all of our sakes, I hope they work.<|endoftext|> <|startoftext|>Sunfury Signets<|obj|>Magistrix Fyalenn in Shattrath City wants you to bring her 10 Sunfury Signets.<|text|>As you might know, the Scryers and the armies of Kael'thas are at war. Kael sees us as a threat to his influence over other blood elves and has tried to crush us time and again. If you wish to aid us in our battle against Kael'thas, there are plenty of targets for you to go after. Kael's highest ranking soldiers wear Sunfury signets to mark their ranks. You will find them all over Netherstorm and Shadowmoon Valley.<|endoftext|> <|startoftext|>Marks of Sargeras<|obj|>Bring 10 Marks of Sargeras to Adyen the Lightwarden in Shattrath City.<|text|>By now it should be clear to you why we oppose the Burning Legion and those who serve them. If you wish to prove yourself to the Aldor, bring me the insignias of high-ranking Legion and their Shadow Council followers. The highest-ranking Legion can be found in Netherstorm and Shadowmoon Valley.<|endoftext|> <|startoftext|>The Book of Fel Names<|obj|>Venture inside the Shadow Labyrinth in Auchindoun and obtain the Book of Fel Names from Blackheart the Inciter. Return to Altruis in Nagrand once you've completed this task.<|text|>I sympathize with your intentions of stopping Varedis and his followers, but you won't stand a chance against him. That is, unless you find the artifact that gave him his power. The Book of Fel Names is rumored to be in the possession of Blackheart the Inciter inside the Shadow Labyrinth in Auchindoun. Obtaining it will be your only hope against Varedis.<|endoftext|> <|startoftext|>A Ghost in the Machine<|obj|>Zorus the Judicator at Wildhammer Stronghold in Shadowmoon Valley wants you to bring him 15 Ever-burning Ash samples.<|text|>I fear that these dwarves do not understand what they have built upon. This area was once the ancestral grounds for the Shadowmoon orcs. I speak of spirits. For nearly twenty years they have laid dormant beneath the Wildhammer Stronghold, but recently, something has riled them up. Venture beyond the gates of Wildhammer and seek out the pools and rivers of fel lava found across this land. Near the lava will be ever-burning ash. Bring me this ash so that I may craft something that will help us.<|endoftext|> <|startoftext|>WANTED: Uvuros, Scourge of Shadowmoon<|obj|>Slay Uvuros and recover Uvuros's Fiery Mane. Return it to Warcaller Beersnout at Wildhammer Stronghold in Shadowmoon Valley.<|text|>Wanted - DEAD: Uvuros, scourge of Shadowmoon Valley. By order of Thane Yoregar, the fel beast, Uvuros, is to be killed on sight and his mane stripped from his carcass as proof of deed. Return the fiery mane of the beast to Warcaller Beersnout should you succeed. Uvuros was last seen at the Hand of Gul'dan, located in the heart of Shadowmoon Valley - northeast of Wildhammer Stronghold.<|endoftext|> <|startoftext|>WANTED: Uvuros, Scourge of Shadowmoon<|obj|>Slay Uvuros and recover Uvuros's Fiery Mane. Return it to Warcaller Sardon Truslice at Shadowmoon Village in Shadowmoon Valley.<|text|>Wanted - DEAD: Uvuros, scourge of Shadowmoon Valley. By order of Overlord Or'barokh, the fel beast, Uvuros, is to be killed on sight and his mane stripped from his carcass as proof of deed. Return the fiery mane of the beast to Warcaller Sardon Truslice should you succeed. Uvuros was last seen at the Hand of Gul'dan, located in the heart of Shadowmoon Valley - east of Shadowmoon Village.<|endoftext|> <|startoftext|>Teron Gorefiend - Lore and Legend<|obj|>Zorus the Judicator at Wildhammer Stronghold in Shadowmoon Valley wants you to find the Ancient Shadowmoon Spirit.<|text|>Stories abound about the life of Teron Gorefiend, but most are just that - stories. We do not know what happened to Gorefiend after he returned to Draenor. The only thing we are certain of is that he has already died once. I have heard the scouts here speaking of an ancient orc spirit that resides at the Altar of Shadows, far to the east, across the Netherwing Fields and through Netherwing Pass. Take the Spectrecles and track this orc down. He will surely have more information on Gorefiend.<|endoftext|> <|startoftext|>Harbingers of Shadowmoon<|obj|>Zorus the Judicator at Wildhammer Stronghold in Shadowmoon Valley wants you to slay 12 Shadowmoon Harbingers.<|text|>Let it be known that Zorus does have a sense of humor. Enough small talk. Don the Spectrecles so that you are able to see the Shadowmoon orc spirits that wander this stronghold. Do not be frightened as we are truly the invaders here. Alas, they must be destroyed, for their time has long since passed. Destroy the Shadowmoon harbingers infesting Wildhammer Stronghold and return to me.<|endoftext|> <|startoftext|>Teron Gorefiend, I am...<|obj|>The Ancient Shadowmoon Spirit has used you as a pawn! Now that you have collected the items he required, he has revealed himself to be Teron Gorefiend. To break free of his possession, you must do his bidding and slay Karsius the Ancient Watcher.<|text|>With Gorefiend's items restored, there is but one last piece to this puzzle: A host. Surely you did not believe the fairy tale that I told you. The Altar of Shadows is my prison. Without your help, I would have been stuck here for all eternity. Now, I will take over your body and you will destroy my captors and break these bonds. Refuse and we will both be stuck here forever. Teron Gorefiend will be free!<|endoftext|> <|startoftext|>Illidan's Pupil<|obj|>Listen to Altruis's story.<|text|>You've proven your allegiance. You must forgive my caution, but in this world things are not what they appear. I will tell you about Varedis when you're ready.<|endoftext|> <|startoftext|>NOT A QUEST<|obj|>Seek in the of Silvermoon City.<|text|>Seek your trainer in Silvermoon City.<|endoftext|> <|startoftext|>Against the Legion<|obj|>Altruis the Sufferer wants you to obtain Freshly Drawn Blood from a Wrath Priestess at Forge Base: Gehenna in Netherstorm. Spill it on the ground and slay the Avatar of Sathal. Return to Altruis when you've completed this task.<|text|>The Burning Legion has proven its capacity to corrupt mortal souls time and again. If I'm to entrust you with the knowledge you seek, I must have proof of your allegiance. A demoness known as Sathal has eluded me for a long time as she's gifted with an incorporeal form. She watches over the wrath priestesses as they do her bidding at Forge Base: Gehenna. Slay one of her minions and spill her blood on the ground. This affront should cause Sathal to materialize temporarily. Slay her while you can.<|endoftext|> <|startoftext|>Altruis<|obj|>Travel to western Nagrand and find Altruis the Sufferer.<|text|>It is rare in this day and age to hear of those who follow the path of the demon hunter. It is rarer still to find someone who does and has no allegiance to Illidan. There are rumors of one such individual here in Outland. One name is said to be feared in the Legion fields of Nagrand more than any army of Aldor vindicators. That name is Altruis. Go to western Nagrand and find him. He might be willing to shed some light on these new demon hunter training grounds.<|endoftext|> <|startoftext|>Teron Gorefiend, I am...<|obj|>The Ancient Shadowmoon Spirit has used you as a pawn! Now that you have collected the items he required, he has revealed himself to be Teron Gorefiend. To break free of his possession, you must do his bidding and slay Karsius the Ancient Watcher.<|text|>With Gorefiend's items restored, there is but one last piece to this puzzle: A host. Surely you did not believe the fairy tale that I told you. The Altar of Shadows is my prison. Without your help, I would have been stuck here for all eternity. Now, I will take over your body and you will destroy my captors and break these bonds. Refuse and we will both be stuck here forever. Teron Gorefiend will be free!<|endoftext|> <|startoftext|>Back In Business<|obj|>Get some ore.<|text|>Take my shredder. Go into the mine and get some ore.<|endoftext|> <|startoftext|>A Necessary Distraction<|obj|>Exarch Onaala wants you to return to the Ruins of Karabor and find a way to unleash Azaloth on his captors.<|text|>The weapons are authentic, as we feared. Illidan is training demon hunters at the Ruins of Karabor and we must put an end to it. Do not be fooled by their name, their power will be used against us as often as against any demon. Their warlocks summon and subdue demons to be used as part of the initiates' training. A pit lord named Azaloth has proven too strong to be used in training and is kept banished. Find a way to let him loose on his captors. That should buy us the time we need.<|endoftext|> <|startoftext|>Teron Gorefiend - Lore and Legend<|obj|>Chief Apothecary Hildagard at Shadowmoon Village in Shadowmoon Valley wants you to find the Ancient Shadowmoon Spirit.<|text|>Stories abound about the life of Teron Gorefiend, but most are just that - stories. We do not know what happened to Gorefiend after he returned to Draenor. The only thing we are certain of is that he has already died once. I have heard the scouts here speaking of an ancient orc spirit that resides at the Altar of Shadows, far to the southeast, across the Netherwing Fields and through Netherwing Pass. Take the Spectrecles and track this orc down. He will surely have more information on Gorefiend.<|endoftext|> <|startoftext|>Cutting Your Teeth<|obj|>Collect 5 Extra Sharp Daggermaw Teeth.<|text|>It's nice that you've been helping out Toshley and his scientists. I, however, do not have the luxury of indulging in my 'personal' interests. If you want to make a difference around here, you'll do what I ask of you, and right now, I need weapons. Our guns are effective at range, but when the bugs get in close, we need to have powerful melee weapons as a backup. The teeth of the daggermaw lashtails in the northern part of the Razor Ridge make for great vibro-weapon blades. Scare me up some.<|endoftext|> <|startoftext|>Akama<|obj|>Speak to Akama inside the hidden chamber in the Warden's Cage.<|text|>You've proven what side you're on. I will reveal to you our leader's hideout. Follow the halls beyond; there will be an underground passage hidden by stagnant water on your right. I must warn you. You are not to speak to anyone of what you see there.<|endoftext|> <|startoftext|>Beneath Thrallmar<|obj|>Kill Urga'zz and return to Foreman Razelcraz by the mine northwest of Thrallmar.<|text|>I'm almost back in business. Problem is all these gan'arg are in my mine. I can't send my peons in and even once I fix this shredder I wouldn't want to risk it in combat. Deep down in the mine the gan'arg have a leader. If you kill him maybe the gan'arg will leave. Then I could make some money and buy my way out of here.<|endoftext|> <|startoftext|>Divination: Gorefiend's Armor<|obj|>The Ancient Shadowmoon Spirit at the Altar of Shadows in southeast Shadowmoon Valley wants you to recover Gorefiend's Armor.<|text|>In life, Gorefiend was a monster, but in death, Gorefiend was an unmitigated terror. To the southeast you will find Netherwing Ledge. What was once part of the mainland of Shadowmoon is now a floating island in the sky. Vhel'kur, spawn of Deathwing, once called it his home, but now knows it as his grave. He flies an endless circle above the island, seething at his defeat to Gorefiend. If you are to recover the Gorefiend's armor, it is Vhel'kur that you must defeat.<|endoftext|> <|startoftext|>Capture the Weapons<|obj|>Grokom Deatheye at Shadowmoon Village wants you to bring him Mazakradon's Glaive and Morgroron's Glaive.<|text|>With a larger supply of this material, I can forge a weapon suitable for you. The two pit lords at Legion Hold, Makazradon and Morgroron, have already been equipped with these anti-demon weapons. Capturing those two weapons should provide us with enough material to make your weapon, and then some. I can't wait to bring the battle to the enemy using these weapons. That'll teach the Legion to trifle with anti-demon magics.<|endoftext|> <|startoftext|>Divination: Gorefiend's Cloak<|obj|>The Ancient Shadowmoon Spirit at the Altar of Shadows in southeast Shadowmoon Valley wants you to recover Gorefiend's Cloak.<|text|>Many a cruel act he committed but none so cold as the slaughter of the clerics of Karabor. After Gul'dan's Horde defeated the draenei of Karabor, the surviving clerics of Karabor were marched out, told that they were to be taken to Hellfire Citadel as prisoners of war. Gorefiend, not yet a death knight, murdered each and every last one of them in cold blood. They now roam in front of the Black Temple with vengeance in their hearts. It is the clerics of Karabor that hold the cloak of Gorefiend.<|endoftext|> <|startoftext|>Shizz Work<|obj|>Use the Felhound Whistle to summon a Fel Guard Hound. Take the Fel Guard Hound for a walk and kill some Deranged Helboars. Search for the Shredder Keys in the Fel Guard Hound's "leavings." Return the Shredder Keys to Foreman Razelcraz by the mine northwest of Thrallmar.<|text|>I finally got my shredder working but I seem to have lost the keys. I keep a pack of felhounds to protect my camp. They don't do a very good job and they like to bite me a lot. They also like shiny things. I think this one felhound I have may have eaten my shredder keys. I'll pay you if you'll take my felhound on a walk. Kill some helboars and let him eat. He'll do his business. When he's done, see if you can't find the keys in his "leavings."<|endoftext|> <|startoftext|>A Haunted History<|obj|>Chief Apothecary Hildagard at Shadowmoon Village in Shadowmoon Valley wants you to bring her 15 Ever-burning Ash samples.<|text|>Have you felt the cold chill? Perhaps what you thought was a hand on your shoulder? That was not your mind playing tricks on you. The land is haunted. Ghosts litter the landscape, stuck here for all eternity. Would you like to see them? Are you sure about that? These types of things tend to change a person - and not for the better. Very well, I will need you to collect for me the ever-burning ash that is found near any of the fel lava pools of western Shadowmoon. Anywhere near green lava...<|endoftext|> <|startoftext|>Illidari-Bane Shard<|obj|>Bring the Illidari-Bane Shard to Grokom Deatheye at Shadowmoon Village.<|text|>The shard appears to be a piece of a larger weapon. Sharp-looking runes etched into the metal glow with a menacing light. The weapon's intended purpose isn't clear to you, but it's hard to ignore. Most of the mo'arg at Legion Hold seem to be working with fragments of the same metal you hold in your hand. Perhaps one of the weaponsmiths at Shadowmoon Village might be able to tell you more about it.<|endoftext|> <|startoftext|>Spectrecles<|obj|>Chief Apothecary Hildagard at Shadowmoon Village in Shadowmoon Valley wants you to slay 12 Shadowmoon Zealots.<|text|>I call them "Spectrecles." Clever, no? When you equip these goggles, you will be able to see the spirits of Shadowmoon Valley. Before I let you have them, though, you must promise me that you will help us clear out the ghosts at the village. Take the goggles and destroy any and all spirits that you see wandering about Shadowmoon Village. Hopefully, destroying these spirits will force any that remain to move elsewhere.<|endoftext|> <|startoftext|>Proof of Allegiance<|obj|>Slay Zandras at the Warden's Cage in Shadowmoon Valley and return to Sanoru.<|text|>Akama has been tracking your progress quite closely. The Ashtongue you've slain at the Ruins of Baa'ri are amongst the most evil Broken known among us... carefully hand-picked by Akama himself to maintain the facade we need to present to Illidan. The Deathsworn, however, know of Akama's true intentions. First things first. We need to know that you are not with Illidan. A Satyr known as Zandras watches over us from above the prison walls on his behalf. Slay him as proof of your allegiance.<|endoftext|> <|startoftext|>Illidari-Bane Shard<|obj|>Bring the Illidari-Bane Shard to Ordinn Thunderfist at Wildhammer Stronghold.<|text|>The shard appears to be a piece of a larger weapon. Sharp-looking runes etched into the metal glow with a menacing light. The weapon's intended purpose isn't clear to you, but it's hard to ignore. Most of the mo'arg at Legion Hold seem to be working with fragments of the same metal you hold in your hand. Perhaps one of the weaponsmiths at Wildhammer Stronghold might be able to tell you more about it.<|endoftext|> <|startoftext|>Ridgespine Menace<|obj|>Slay 10 Ridgespine Stalkers.<|text|>We hired on to help Toshley when he decided to move to Outland, and we've been on the move ever since. Now it looks like we've finally put down some roots. All of the crazy scientists have their projects going, and us Roughriders are here to protect them. What we need right now is for you to go north into Razor Ridge, or east to the Scalewing Shelf, and keep them clear by killing the stalkers. They're stealthy spiders that live amongst the rock outcroppings, and jump unsuspecting passersby.<|endoftext|> <|startoftext|>Whispers on the Wind<|obj|>Speak with Leoroxx at the Mok'Nathal Village in the Blade's Edge Mountains.<|text|>I have chased rumors of the Mok'Nathal across Outland with nothing to show for it. Finally, we may have found their home. But now that the moment is here, I am filled with unease. Unease that has kept me awake deep into the nights during my search. Will they accept me? I... know their leader's name: Leoroxx. Seek him out. You must be my eyes in this.<|endoftext|> <|startoftext|>Ruuan Weald<|obj|>Speak with Timeon at Evergrove, which is in the Ruuan Weald in the Blade's Edge Mountains.<|text|>The information you have helped me reveal about the nature of the arakkoa here will be of great interest to another. We were visited by members of the Cenarion Expedition, who have also become concerned with the arakkoa's intentions here in the Blade's Edge Mountains. You should seek him out. His name is Timeon, and you will find him at Evergrove in Ruuan Weald. Follow the road west from here, then north when it forks in Razor Ridge. Finally, follow the road west when it splits in the Bladed Gulch.<|endoftext|> <|startoftext|>Silkwing Cocoons<|obj|>Collect 8 Silkwing Cocoons from Silkwing Larva.<|text|>The silk from the cocoons of the silkwings are used for all manner of things in the village. We can never get enough, and we never have enough. It is difficult to harvest the cocoons from the larva once they begin the process of metamorphosis. Our warriors are occupied with the assault on our village. If you could gather these for us, that would be helpful.<|endoftext|> <|startoftext|>The Softest Wings<|obj|>Collect 12 Iridescent Wings.<|text|>Hunting silkwing larva is a difficult challenge for our young warriors, but luckily, even if they fail to harvest the cocoon from the larva, we can still use the wings of hatched silkwings. In fact, we use the wings for much more than the cocoons, and we can never have too many. If you'll be out there, it would be a great help if you could bring me some.<|endoftext|> <|startoftext|>The Ashtongue Tribe<|obj|>Vindicator Aluumen wants you to go to the Ruins of Baa'ri and slay 3 Ashtongue Handlers, 4 Ashtongue Warriors and 6 Ashtongue Shaman.<|text|>The Ashtongue tribe is feared among all Broken. It consists of the most vicious and bloodthirsty individuals, handpicked by Akama himself. They are as fierce and ruthless as any naga, demon or blood elf in Illidan's army and they have been deployed in large numbers at the Ruins of Baa'ri, southwest of here. Go there and put a dent in their numbers before they get a chance to mount an attack on us.<|endoftext|> <|startoftext|>Capture the Weapons<|obj|>Ordinn Thunderfist at Wildhammer Stronghold wants you to bring him Mazakradon's Glaive and Morgroron's Glaive.<|text|>With a larger supply of this material, we might be able to forge a weapon for you to use. The two pit lords at Legion Hold, Makazradon and Morgroron, have already been equipped with these anti-demon weapons. We have no way of knowing how many more the Legion intends to produce, but if we can capture these prototypes, there should be enough for our project. There's a certain amount of satisfaction in using the Legion's own 'secret weapons' against them, don't you think?<|endoftext|> <|startoftext|>What Came First, the Drake or the Egg?<|obj|>Collect 3 Proto-Nether Drake Essences, 3 Adolescent Drake Essences and 3 Mature Drake Essences.<|text|>I'm researching the applications of drake essences to my work as a physician. I think they could be a panacea for a host of maladies! I need someone to go south to the Singing Ridge and get me some. Willing to take my temporal phase modulator and use it on the nether whelps that hatch from the nether drake eggs? Retrieve the essences from whatever they turn into. Which, I might add, I'm not certain of what that will be as we're using some pretty dicey, time and space modifying tech here.<|endoftext|> <|startoftext|>Crystal Clear<|obj|>Slay 10 Crystal Flayers.<|text|>The damned rock flayers are keeping me from my research down in the Singing Ridge! By digging at the crystals there, with every scratch they are ruining my chances of studying the harmonics of the singing crystals. You look like someone who can help me deal with this problem. Head south and clear those crystal flayers out.<|endoftext|> <|startoftext|>The Fel and the Furious<|obj|>Use a Fel Reaver Control Console to take control of a Fel Reaver Sentinel. Destroy 60 Deathforged Infernals before your fel reaver fails. When your mission is complete, report to Nakansi at Invasion Point: Cataclysm.<|text|> All the information is here, but be warned. These things weren't built to be controlled remotely. We can modify one for you to use for a short time, but you'll have to work fast, or there's no telling what might happen! I wouldn't be surprised if your little stunt with the fel reaver catches the attention of the Legion scum, either. Try to keep yourself safe, but remember, the mission and the safety of Shadowmoon Village come first!<|endoftext|> <|startoftext|>The Art of Fel Reaver Maintenance<|obj|>Kill Doctor Gutrick and obtain the Doctor's Key. Use the key to open the Doctor's Strongbox to retrieve The Art of Fel Reaver Maintenance and deliver the book to Plexi at Invasion Point: Cataclysm.<|text|>The best way to destroy the rest of the Legion's supplies is to use their own weapons against them. I've been working on a rig that will let you take control of one of those Fel Reaver Sentinels below. There are a couple things I need to work out, yet. For that, I'll need the manual that Doctor Gutrick keeps locked in a chest at the bottom of the ramp. He probably won't give up the key without a fight, so you'll need to capture it. Bring the fel reaver manual back to me and I'll do the rest!<|endoftext|> <|startoftext|>Whispers of the Raven God<|obj|>Kill Grishna arakkoa to gain Understanding Ravenspeech for 2 minutes. While under the effects of the spell, you can find and receive the prophecy from the four shrines.<|text|>At Grishnath, totems left by the Oracles of the Raven enable the arakkoa to hear the Word of the Raven. Unfortunately, the language of the arakkoa is indecipherable to us. Using the Harbinger's pendant, we can understand it. You will be able to take the souls of the arakkoa to understand their language. While you are suffused with the arakkoa's spirit, you can visit the totems and understand their message. Discover this for us.<|endoftext|> <|startoftext|>The Art of Fel Reaver Maintenance<|obj|>Kill Doctor Maleficus and obtain the Doctor's Key. Use the key to open the Doctor's Strongbox to retrieve The Art of Fel Reaver Maintenance and deliver the book to Nakansi at Invasion Point Cataclysm.<|text|>The best way to destroy the rest of the Legion's supplies is to use their own weapons against them. I've been working on a rig that will let you take control of one of those Fel Reaver Sentinels below. There are a couple things I need to work out, yet. For that, I'll need the manual that Doctor Maleficus keeps locked in a chest near the bottom of the ramp. He probably won't give up the key without a fight, so you'll need to capture it. Bring the fel reaver manual back to me and I'll do the rest.<|endoftext|> <|startoftext|>Carendin Summons<|obj|>Speak with Carendin Halgar in Undercity.<|text|>You have a hungry look about you. Perhaps it is time you advanced your training. Travel to Undercity and speak with Carendin Halgar, the old bag of bones knows a trick or two you might find useful.<|endoftext|> <|startoftext|>The Fel and the Furious<|obj|>Use a Fel Reaver Control Console to take control of a Fel Reaver Sentinel. Destroy 60 Deathforged Infernals before your fel reaver fails. When your mission is complete, report to Plexi at Invasion Point: Cataclysm.<|text|> Well, this has everything we need, but there's just one problem. Fel Reavers aren't really built to respond to remote control. We can modify one for you to use for a short time, but you'll have to work fast, or there's no telling what might happen! I wouldn't be surprised if your little stunt with the fel reaver catches the attention of the Legion's lackeys, either. Keep an eye out, and whatever you do, don't forget to destroy as much as you can!<|endoftext|> <|startoftext|>Bring Down the Warbringer!<|obj|>Defeat Warbringer Razuun, recover Razuun's Orders, and report to Blood Guard Gulmok at Shadowmoon Village.<|text|>We've made a lot of progress against the Shadow Council here at the Deathforge, but now it's time to finish the job. I found a key among the items in Kagrosh's pack. At least he accomplished something before they got to him. The key should help you to track down this Warbringer Razuun you observed at Legion Hold. After you've hunted down and dealt with Warbringer Razuun, report directly to Blood Guard Gulmok. We must not keep him waiting.<|endoftext|> <|startoftext|>Gaining Access<|obj|>Bring a Legion Teleporter Control to Blood Guard Gulmok at Shadowmoon Village. The Mo'arg Weaponsmiths at Legion Hold are known to carry the devices.<|text|>According to Razuun's orders, the massive infernal staging area is called Invasion Point: Cataclysm and it's located in the mountains behind our village! The only way to reach it is by using a teleporter at Legion Hold. Certain Legion minions carry a device allowing them to use the teleporter. You must capture one of these devices to win access to the teleporter. Slaughter all of the demons if you must, but you can't afford to return empty-handed. Do not delay; the enemy is perilously close.<|endoftext|> <|startoftext|>The Deathforge<|obj|>Report to Scout Zagran at Slag Watch.<|text|>While you were taking care of the infernals at Legion Hold, I've been going over your reports. We've got no reason to believe the Legion lied about what's going on at the Deathforge. They're really cranking out infernals down there, so I've dispatched a scouting party to keep watch over it. If we don't shut down the Deathforge, they'll rebuild the infernal stockpile that you destroyed at Legion Hold. Report to Scout Zagran atop Slag Watch, to the southeast of here and overlooking the Deathforge.<|endoftext|> <|startoftext|>Blast the Infernals!<|obj|>Use the Fel Bomb while standing on the green glyph in Legion Hold to destroy the infernals, then report to Blood Guard Gulmok at Shadowmoon Village.<|text|>The device we've assembled won't win any beauty contests, but it should be capable of destroying the infernals amassed at Legion Hold. Judging from what the fel reaver power core's energy did to the Fetid Pool, it holds a respectable amount of explosive power. If you set the device off in the middle of the green glyph at the hold, it should be in range to hit all of the infernals.<|endoftext|> <|startoftext|>Minions of the Shadow Council<|obj|>Scout Zagran at Slag Watch wants you to kill 10 Deathforge Guardians and 5 Deathforge Summoners.<|text|> That fills in the gaps we've seen. We've caught glimpses of them launching infernals in the direction of the hold, but haven't been able to find much more than that. The Shadow Council has the forge pretty much locked down. Looks like you're going to need to fight your way in. Start eliminating the Shadow Council guarding the entrance to the Deathforge!<|endoftext|> <|startoftext|>The Fate of Kagrosh<|obj|>Scout Zagran at Slag Watch wants you to search the Deathforge for Kagrosh and recover Kagrosh's Pack.<|text|>The scouting party originally had three members. Unfortunately, Kagrosh decided he wanted to be a hero. He descended into the Deathforge and we haven't heard from him since. In all likelihood, the fool's gone and gotten himself killed. The Shadow Council members aren't idiots and Kagrosh wasn't exactly strong in the subtlety department, if you know what I mean. Keep an eye out for him in the Deathforge and recover any information or items he might have collected.<|endoftext|> <|startoftext|>The Summoning Chamber<|obj|>Obtain an Elemental Displacer from a Deathforge Smith or Deathforge Tinkerer and use it to disrupt the ritual in the summoning chamber. Report to Scout Zagran at Slag Watch when you've completed your task.<|text|>In order to churn out infernals as quickly as the Deathforge seems to, they must have an area dedicated to summoning the elementals that form the core of the infernals. The summoning chamber is likely to be found below ground, near a pool of fouled water or lava. Locate the summoning chamber within the Deathforge and find a way to end their summoning ritual. The mo'arg involved in making the infernals may carry a tool that will help disrupt the summoner's magics.<|endoftext|> <|startoftext|>Setting Up the Bomb<|obj|>Obtain a Fel Reaver Power Core and a Fel Reaver Armor Plate, then bring them to Blood Guard Gulmok at Shadowmoon Village.<|text|>We can't allow the Legion to trample us on their march to Black Temple. Find a way to destroy the infernals they intend to use against us. That's not a request; it's an order. The Fetid Pool near Legion Hold holds an old fel reaver power core you could use as the basis for a kind of fel bomb. Search the other wreckage near the fel reaver for a section of armor plating. You should be able to make a bomb powerful enough to take out those infernals and give the hold a nice shake!<|endoftext|> <|startoftext|>To Legion Hold<|obj|>Make your way to Legion Hold, locate the Legion Communication Device, and learn about the Legion's plans while in disguise. Return to Blood Guard Gulmok at Shadowmoon Village when you've completed your mission.<|text|>The fortress of Legion Hold is your target. You'll have no reinforcements, so a frontal attack is out of the question. What little information we have shows that the Legion stocks and prepares its infernals at the hold. With the help of a disguise I'll give you, you must sneak into Legion Hold and discover their plans. Your best hope is to intercept or overhear communication between their commanders.<|endoftext|> <|startoftext|>Besieged!<|obj|>Blood Guard Gulmok outside of Shadowmoon Village, wants you to kill 10 Infernal Attackers.<|text|> Our scouts are putting up a good fight, but the infernals keep coming! From their base of Legion Hold to the southwest, the demons bombard us with impunity! Even the elite Kor'kron guard cannot hold them off forever. I'm drafting every able-bodied to do their part in defense of Shadowmoon Village. This is no game. The survival of the village is at stake. Do your duty to the Horde, and join the fray!<|endoftext|> <|startoftext|>Wisdom of the Banshee Queen<|obj|>Bring the Scourgestone Fragments to Lady Sylvanas Windrunner in Undercity.<|text|>The scourgestones are weak when separated from the skeletal grasp that once held them. Simply holding them in my hands has caused them to fracture and break. Take these fragments to the Banshee Queen, Lady Sylvanas Windrunner, at her throne in Undercity. With her lies the knowledge to turn these remains into a weapon against the Scourge.<|endoftext|> <|startoftext|>Prove Your Hatred<|obj|>Mehlar Dawnblade at the Bulwark wants you to bring him 20 Minion's Scourgestones.<|text|>It is time you remembered history that should not be forgotten... the slaughter of our people by Arthas and his Scourge army. Vengeance on the Scourge is the only way to ease your pain. It is unfortunate they are not susceptible to fear and pain. Only their utter destruction will bring you even a shred of satisfaction. Speak with Argent Officer Garush for knowledge of scourgestones and how to obtain them -- I will need to see many of them as proof of your commitment before we speak again.<|endoftext|> <|startoftext|>Ancient Evil<|obj|>Unlock the secrets of the Temple of Atal'Hakkar to release Atal'alarion and recover the Putrid Vine from his flesh. Return to Mehlar at the Bulwark when you have done this.<|text|>If you wish to turn these stones into a weapon to fight the Scourge, you must acquire something equally vile to fortify them. An ancient evil lies hidden at the bottom of the Temple of Atal'Hakkar in the Swamp of Sorrows. Release the creature there and destroy him, taking only a small part of his body back to Mehlar Dawnblade. My guards will deliver the scourgestone fragments to Mehlar.<|endoftext|> <|startoftext|>Gaining Access<|obj|>Bring a Legion Teleporter Control to Wing Commander Nuainn at Wildhammer Stronghold. The Mo'arg Weaponsmiths at Legion Hold are known to carry the devices.<|text|>According to Razuun's orders, the massive infernal staging area is called Invasion Point: Cataclysm and it's nestled in the northern mountains. The only way to reach it is by using a teleporter located at Legion Hold. Certain members of the Legion host carry devices allowing them to activate the teleporters. You must capture one of these devices to win access to the teleporter. Slaughter all of the demons if you must, but you can't afford to return empty-handed.<|endoftext|> <|startoftext|>The Summoning Chamber<|obj|>Obtain an Elemental Displacer from a Deathforge Smith or Deathforge Tinkerer and use it to disrupt the ritual in the summoning chamber. Report to Stormer Ewan Wildwing at the Deathforge Tower when you've completed your task.<|text|>In order for the Shadow Council to construct infernals as quickly as they're being used, they must have an area dedicated to summoning the corrupted elementals that serve as the souls of the creatures. The summoning chamber is likely to be found below ground, near a pool of fouled water or lava. Locate the summoning chamber within the Deathforge and find a way to end their summoning ritual. The mo'arg involved in making the infernals may carry a tool that will help disrupt the summoner's magics.<|endoftext|> <|startoftext|>Gauging the Resonant Frequency<|obj|>Place the Oscillating Frequency Scanners in such a way that when you stand amongst them, you are hit by 5 overlapping Oscillation fields.<|text|>Take these scanners to the Singing Ridge. By dropping them in a pattern on the ground, you will create overlapping fields that will read the amplitude of the crystals. Stand amidst them in such a way that you're in five oscillation fields and I'll have the information that I need! Your scanners will even work with those that others drop. Oh, and it's likely that a rift will be formed! I have no idea what, if anything, will come out of it, but be prepared for the worst.<|endoftext|> <|startoftext|>Picking Up Some Power Converters<|obj|>Use the Protovoltaic Magneto Collector to collect 5 Electromentals.<|text|>Those dumb ogres at the Bladespire Outpost to the north have been raiding our power converters! And you're going to get them back for me, sort of. No doubt, with their big, clumsy hands, the ogres have damaged the converters. So, what I want you to do is release the energy from them and then use this protovoltaic magneto collector on the resultant electromental to encase it. It'll likely be sore with you, so you'll need to 'kill' it while it's contained in the magneto sphere.<|endoftext|> <|startoftext|>The Cipher of Damnation<|obj|>Use the Cipher of Damnation at the Altar of Damnation to summon Cyrukh the Firelord.<|text|>How many times has this spell been used in the history of our worlds? Undoubtedly, its power for destruction is unparalleled. What you must do now is take the cipher, now made whole, and read from it at the Altar of Damnation - where the memory of Gul'dan stands. What you will see once the words are uttered are the memories left imprinted upon the land. Stand your ground and await the coming of Cyrukh. You must be victorious. This land cannot withstand another shattering.<|endoftext|> <|startoftext|>Bring Down the Warbringer!<|obj|>Defeat Warbringer Razuun, recover Razuun's Orders, and report to Wing Commander Nuainn at Wildhammer Stronghold.<|text|>We've made a lot of progress against the Shadow Council's operations at the Deathforge, but if we're to truly be triumphant, we'll need to defeat the Legion's overseer there. I found a key among the items in Flanis's pack. I'm certain it will prove useful in tracking down this Warbringer Razuun you observed at Legion Hold. After you've hunted down and dealt with Warbringer Razuun, report directly to Wing Commander Nuainn. He'll want to know immediately!<|endoftext|> <|startoftext|>The Fate of Flanis<|obj|>Stormer Ewan Wildwing at Deathforge Tower wants you to search the Deathforge for Flanis Swiftwing and recover Flanis's Pack.<|text|>Wing Commander Nuainn originally sent three of us out here to keep watch over the Deathforge and to gather information. Flanis Swiftwing volunteered to try to infiltrate the Deathforge, but we haven't heard anything from him in days. I fear the worst. Flanis is a skilled scout, but if he's gotten in over his head, we have no way of knowing. Search the Deathforge for him and recover any information or items he might have collected.<|endoftext|> <|startoftext|>Minions of the Shadow Council<|obj|>Stormer Ewan Wildwing at the Deathforge Tower wants you to kill 10 Deathforge Guardians and 5 Deathforge Summoners.<|text|> That puts our observations into perspective. We've caught glimpses of them launching infernals in the direction of the hold, but haven't been able to find much more than that. The Shadow Council has the Deathforge sealed tighter than a new keg o' thunderbrew. The first thing you'll need to do is crack some skulls so you can get in there and poke around. Start eliminating the Shadow Council guarding the entrance to the Deathforge!<|endoftext|> <|startoftext|>Follow the Breadcrumbs<|obj|>Follow the trail of spare parts up the ramp to the Razor Ridge. Speak with Toshley at Toshley's Station in the Blade's Edge Mountains.<|text|>VERY WELL, I AM HEREBY WARNING YOU THAT YOU WILL FIND NOTHING UP ON THE RIDGE. DO NOT FOLLOW THE TRAIL OF SPARE PARTS THAT LEAD TO TOSHLEY'S STATION! YOU WILL NOT FIND TOSHLEY, NOR ANY OTHER GNOME THERE.<|endoftext|> <|startoftext|>Where Did Those Darn Gnomes Go?<|obj|>Search the southern area of the Jagged Ridge of the Blade's Edge Mountains for a clue as to the whereabouts of Toshley and the other gnomes.<|text|>Despite the good that we've done here, I feel bad about one thing: driving Toshley and his gnome friends away. We had no choice; they were making a mess of our efforts in the grove with all of their technology and experimentation. I would appreciate it if you would find out what became of them. Last we heard, they headed east across the bridge. I'm certain that they must have turned south, away from Thunderlord Stronghold. Look for a clue as to their whereabouts in the southern Jagged Ridge.<|endoftext|> <|startoftext|>The Cipher of Damnation - The Third Fragment Recovered<|obj|>Take Borak's Lockbox to Oronok Torn-heart at Oronok's Farm in Shadowmoon Valley.<|text|>Take this box to my father. He still resides at Oronok's Farm, far to the north, above Coilskar Cistern. When all three fragments are pieced together, the ancient words will be known once more. Good luck. Tell my father that I will be home soon.<|endoftext|> <|startoftext|>The Ashtongue Corruptors<|obj|>Obtain the four medallion fragments from Haalum, Eykenen, Lakaan and Uylaru and return to Anchorite Ceyla at the Altar of Sha'tar in Shadowmoon Valley.<|text|>According to Akama's letter, four fragments of the medallion were unearthed and given to the Ashtongue Corruptors. These dreaded Broken were once powerful shaman who now defile the very elements they revered. Haalum, Corruptor of Air, can be found at Netherwing Pass. Eykenen and Uylaru, Corruptors of Earth and Fire, were last seen at the Fel Pits near the Hand of Gul'dan. Lakaan, Corruptor of Water, is rumored to be near Coilskar Point. Find them and obtain the medallion fragments.<|endoftext|> <|startoftext|>The Warden's Cage<|obj|>Anchorite Ceyla wants you to enter the Warden's Cage, south of the Ruins of Baa'ri and interrogate Sanoru on Akama's whereabouts.<|text|>The fragments you obtained are only half of the medallion. The Ashtongue leader, Akama, must have kept the other half. I dread to ask this of you, as Akama is both evil and cunning. He and the Ashtongue Deathsworn - the vilest and most brutal of the tribe - are rumored to run a torture chamber inside the Warden's Cage. I want you to find that dreaded prison, and find the whereabouts of Akama. His second in command at the location is a Broken known as Sanoru - interrogate him if you have to.<|endoftext|> <|startoftext|>The Cipher of Damnation - Borak's Charge<|obj|>Borak, Son of Oronok at the bridge near Eclipse Point in Shadowmoon Valley wants you to recover the Third Part of the Cipher of Damnation from Ruul the Darkener.<|text|>That Cipher fragment will never reach Zuluhed. You're going to ambush Ruul the Darkener and his transport before it has a chance to make the delivery. The Dragonmaw Fortress is directly east of here, across the Netherwing Fields. Somewhere between Dragonmaw Fortress and the Sanctum of the Stars is where you'll find Ruul. Strike hard and strike fast! And , from the sound of it, this Ruul is going to be tough. Keep your guard up. Return the Cipher to me should you succeed.<|endoftext|> <|startoftext|>The Deathforge<|obj|>Report to Stormer Ewan Wildwing at the Deathforge Tower.<|text|>From your findings at Legion Hold, we know that the Legion's Shadow Council allies are producing infernals in the Deathforge. I've dispatched a small scouting party to keep watch over the area, but they're not able to accomplish everything we need. If the Deathforge is left alone to operate, they'll rebuild the infernal stockpile that you destroyed at Legion Hold. I want you to meet up with Stormer Ewan Wildwing, at the Deathforge Tower, to the northwest, overlooking the Deathforge itself.<|endoftext|> <|startoftext|>The Shadowmoon Shuffle<|obj|>Borak, Son of Oronok at the bridge near Eclipse Point in Shadowmoon Valley wants you to recover 6 pieces of Eclipsion Armor.<|text|> This is going to be tricky, but I think I can make it work. I can disguise you as one of these Illidari blood elves. What I need first, though, are several pieces of their armor. It is imperative that the armor be clean. No blood stains! We want to avoid suspicion. Bring me the gear and I'll take care of the rest of the disguise. Once the disguise is assembled, you're going to deliver the message to the Grand Commander - in person.<|endoftext|> <|startoftext|>What Illidan Wants, Illidan Gets...<|obj|>Borak, Son of Oronok at the bridge near Eclipse Point in Shadowmoon Valley wants you to Deliver Illidan's Message to Grand Commander Ruusk at Eclipse Point.<|text|>Take this disguise and enter Eclipse Point. Once inside, use the disguise to cloak yourself. The Eclipsion blood elves will be unable to see through the disguise, thereby granting you safe passage to Grand Commander Ruusk. Once you find Ruusk, tell him where next to move the cipher. You're going to have to act your heart out. Play it off as if you are his superior, delivering a message from his lord. That should do it! Oh - watch out for the dragonhawks as they see through the disguise.<|endoftext|> <|startoftext|>Setting Up the Bomb<|obj|>Obtain a Fel Reaver Power Core and a Fel Reaver Armor Plate and bring them to Wing Commander Nuainn at Wildhammer Stronghold.<|text|>We cannot permit the Legion to carry out its plan to destroy Wildhammer Stronghold on their march to the Black Temple. There's only one way to stop them. You must create an explosive large enough to destroy the Legion's entire stockpile of infernals at the hold. The Fetid Pool near Legion Hold holds an old fel reaver power core you could use as the base of your device. Search the other wreckage near the fel reaver for armor plating we might be able to make a casing from.<|endoftext|> <|startoftext|>Karabor Training Grounds<|obj|>Exarch Onaala at the Altar of Sha'tar wants you to obtain 8 Sunfury Glaives from Demon Hunter Supplicants and Demon Hunter Initiates at the Ruins of Karabor, southeast of the Altar of Sha'tar.<|text|>Our scouts have reported a massive influx of Sunfury blood elf recruits heading to the Ruins of Karabor. Normally this would represent a purely military threat, however we believe something else is amiss. Descriptions of their attire and fighting style are suspiciously close to that of Illidan himself. I do not want to become alarmed without good reason, so I would like you to go there and bring me back their weapons. We will then determine whether my fears are unfounded or not.<|endoftext|> <|startoftext|>The Sketh'lon Wreckage<|obj|>Recover the Skethlon Commander's Journal Page 1, Skethlon Commander's Journal Page 2, and Skethlon Commander's Journal Page 3 from the Dark Conclave arakkoa at the Sketh'lon Wreckage to Gryphonrider Kieran.<|text|>Our scouts have brought back disturbing reports from the ruined arakkoa encampments in the area. The ghosts of powerful arakkoa magicians wield powers we never thought they possessed. They seem to be organizing, as though preparing for something, but our knowledge is limited. We cannot afford to remain ignorant! Travel north to the Sketh'lon Wreckage, to the northwest of the Deathforge and search for signs of their motives.<|endoftext|> <|startoftext|>Creating the Pendant<|obj|>Collect 6 Ruuan'ok Claws and use them at the Ruaan'ok Oracle Circle to summon a Harbinger of the Raven. Kill it to collect its Harbinger's Pendant.<|text|>The arakkoa of Ruaan Weald elevate from their flock the Harbingers of the Raven, the heralds of their god. They believe that the Harbingers watch over them from the sky, where they receive the teachings of the Raven, and descend to pass this message along. The Harbingers hold a powerful sway over the souls of the arakkoa. They use magical pendants, which we need. Attract one of the Harbingers by slaying its flock and taking their claws. Place the claws upon the altar to get his attention.<|endoftext|> <|startoftext|>Tablets of Baa'ri<|obj|>Anchorite Ceyla at the Altar of Sha'tar wants you to collect 12 Baa'ri Tablets from the ground and from Ashtongue Workers at the Ruins of Baa'ri.<|text|>Years ago, the dreaded warlock known as Gul'dan raised the volcano in the middle of Shadowmoon. The draenei village of Baa'ri, to the southwest, was buried under the lava along with its inhabitants and artifacts of religious importance. The treacherous tribe of Broken known as the Ashtongue has been ordered by Illidan to excavate the area. We must use this opportunity to recover the Tablets of Baa'ri, an ancient text rumored to hold the secrets of the Temple of Karabor, now known as the Black Temple.<|endoftext|> <|startoftext|>Trial and Error<|obj|>Try out each of Dertrok's wands on an Arakkoa Ogre Slave. Each wand will require an Infused Vekh'nir Crystal to use.<|text|>I've fashioned four wands that I believe will enhance the power of the arakkoa's crystals. Take these wands to Trogma's Claim, and try them on the ogre slaves. You'll need to find an infused crystal off of the arakkoa in the area. When you figure out which is best, come back to me.<|endoftext|> <|startoftext|>The Stones of Vekh'nir<|obj|>Collect and use a Vekh'nir Crystal at the Vekh'nir Spell Circle to create a Charged Vekh'nir Crystal.<|text|>The arakkoa of Vekh'nir have been a thorn in our sides for many years. Some strange religion guides them, a religion which has the arakkoa in a frenzy of activity. They carry these crystals with them now, which they have turned to some dark purpose. I know something of their rituals. They take the crystals to their spell circles to infuse them. We at the village would like to know more. Waylay a few of the arakkoa until you find a crystal, charge it, then return it to me.<|endoftext|> <|startoftext|>Revered Among the Sha'tar<|obj|>A'dal in Shattrath City wants you to become revered with the Sha'tar by defeating the forces of Kael'thas inside Tempest Keep.<|text|> <|endoftext|> <|startoftext|>To Catch A Thistlehead<|obj|>Borak, Son of Oronok at the bridge near Eclipse Point in Shadowmoon Valley wants you to recover the Stormrage Missive.<|text|> Pungent... Now, take this bundle and place it at the other end of this bridge. When the envoy makes his daily rounds, he will be compelled to pick it up - without his bodyguard. You see, blood elves look down upon bloodthistle addicts. If any of his compatriots ever found out... All you need to do is lie in wait for him to dismiss his bodyguard. When he is alone, make your strike! Kill him and take the missive.<|endoftext|> <|startoftext|>Oronu the Elder<|obj|>Anchorite Ceyla at the Altar of Sha'tar wants you to obtain the Orders from Akama from Oronu the Elder at the Ruins of Baa'ri.<|text|>According to the tablets, an artifact known as a Medallion of Karabor was kept at Baa'ri. Only the highest-ranking draenei priests were granted these, as they allowed unfettered access into the Temple of Karabor. We must find out whether the Ashtongue have recovered the medallion that was kept at Baa'ri yet. Its power would provide great aid in our fight against Illidan. Akama's lieutenant at Baa'ri, Oronu the Elder, receives written orders from him daily. Obtain them and bring them to me.<|endoftext|> <|startoftext|>Revered Among the Keepers of Time<|obj|>Andormu inside the Caverns of Time in Tanaris wants you to become revered with the Keepers of Time by continuing to defend the events of Old Hillsbrad and the Black Morass inside the Caverns of Time.<|text|>You've proven yourself to us. The timeline is not yet safe, however. We're in need of true champions and you may prove to be one. Continue to defend the events of the past from intruders and you'll get the renown you deserve.<|endoftext|> <|startoftext|>To Legion Hold<|obj|>Make your way to Legion Hold and locate the Legion Communication Device. While standing near the communication device, use your disguise and learn about the Legion's plans. Return to Wing Commander Nuainn at Wildhammer Stronghold when you've completed your mission.<|text|>The fortress of Legion Hold is nigh impregnable, and to be completely honest, I can't spare the forces for an assault. Our hopes are riding on you. What little information we've been able to gather indicates that the Legion stocks and prepares its infernals at the hold. With the help of a disguise I'll give you, you must sneak into Legion Hold and learn about their plans. Your best hope is to intercept or overhear communication between their commanders. Good luck.<|endoftext|> <|startoftext|>Besieged!<|obj|>Wing Commander Nuainn, outside of Wildhammer Stronghold, wants you to kill 10 Infernal Attackers.<|text|>Don't let your guard down. We're under constant assault from the Burning Legion. From their base of Legion Hold to the northwest, the demons rain down a ceaseless stream of infernals. As quickly as we can kill them, the new meteors impact and begin a new wave of attacks. My men are ragged and exhausted. I don't know how much longer they'll hold out. Please, lend your help to our defenses. Take your place on the line and halt the advance of the infernals!<|endoftext|> <|startoftext|>Revered Among Thrallmar<|obj|>Nazgrel at Thrallmar in Hellfire Peninsula wants you to become revered with Thrallmar by fighting the Fel Orcs inside the Shattered Halls of Hellfire Citadel.<|text|>You've proven yourself time and again. Yet more trials await you. Continue to fight the Fel Horde inside the Shattered Halls of Hellfire Citadel and your name will be known to all of Thrall's followers in this land.<|endoftext|> <|startoftext|>Blast the Infernals!<|obj|>Use the Fel Bomb while standing on the green glyph in Legion Hold, then report to Wing Commander Nuainn at Wildhammer Stronghold.<|text|>The device we've assembled won't win any beauty contests, but it should be capable of destroying the infernals amassed at Legion Hold. Judging from what the fel reaver power core's energy did to the Fetid Pool, it holds a respectable amount of explosive power. If you set the device off in the middle of the green glyph at the hold, it should be in range to hit all of the infernals.<|endoftext|> <|startoftext|>Revered Among Honor Hold<|obj|>Force Commander Danath Trollbane at Honor Hold in Hellfire Peninsula wants you to become revered with Honor Hold by fighting Fel Orcs inside the Shattered Halls of Hellfire Citadel.<|text|>You've proven your worth to our cause. One such as yourself could one day become a great leader. Continue to fight our enemies in the Shattered Halls and gain renown among my men. If you live up to my expectations I will have greater tasks to ask of you.<|endoftext|> <|startoftext|>Ishanah<|obj|>Speak to Ishanah inside the Shrine of Unending Light at the Aldor Rise in Shattrath City.<|text|>Now that you've decided to side with the Aldor, you'd do well to introduce yourself to their leader. You will find High Priestess Ishanah inside the Shrine of Unending Light.<|endoftext|> <|startoftext|>Malaise<|obj|>Collect 18 Plucked Lashh'an Feathers.<|text|>The magic practiced by the Lashh'an arakkoa is unnatural. They rip out handfuls-clawfuls?-of their own feathers as reagents! That doesn't sound like good magic to me. I've come here to learn more about their spells. Unfortunately getting close is too much for me. You could succeed: cast one of their spells on yourself, then return to me. You'll have to find one of their spellbooks, high up in the trees of Veil Lashh. And unless you've grown feathers I can't see, you'll need to get some of those.<|endoftext|> <|startoftext|>Scratches<|obj|>Use the Fistful of Feathers on the Lashh'an Spell Circle.<|text|>The pictograms indicate using feathers to cast the spell at one of the circles of power in Veil Lashh. Confusing iconography seems to show an arakkoa being suffused with the spirit of a kaliri.<|endoftext|> <|startoftext|>Test Flight: The Zephyrium Capacitorium<|obj|>Speak with Rally Zapnabber and use the Zephyrium Capacitorium.<|text|>I built an amazing device, the Zephyrium Capacitorium, and I'm sure it'll work perfectly, but... do you want to help me test it? There's plenty of hazard pay! Speak with my twin over there, Rally. Good luck. Come back after your experiment. Or... if that's not possible due to sustained injuries, your next of kin can report to collect your pay.<|endoftext|> <|startoftext|>The Bundle of Bloodthistle<|obj|>Take the Bundle of Bloodthistle back to Borak, Son of Oronok at the bridge near Eclipse Point in Shadowmoon Valley.<|text|>I wasn't lying. That egg was incredible. Where did you get it from? Well, if you ever need more bloodthistle, you know where I am and what I need. Here's a bundle of the stuff. Take it back to your benefactor.<|endoftext|> <|startoftext|>REUSE<|obj|>Eralan in Tranquillien wants you to retrieve the Archeologist's Shrunken Head from one of the chests in Zeb'Tela or Zeb'Nowa.<|text|>Remember how I told you about the fat merchant who was looking for that ring? As it turns out, he had his archeologist son looking for the thing and it didn't turn out so well. By not so well I mean they killed him and shrunk his head. Now this might seem cold, calculating, and exceptionally callous, but he'd pay a lot to get his son's head back. Sounds like the perfect job for you! Go east until you find the troll ruins of Zeb'Tela and Zeb'Nowa. You're bound to find it one of the chests there.<|endoftext|> <|startoftext|>Bladespire Kegger<|obj|>Use the Bloodmaul Brutebane Keg to get 5 Bladespire Ogres drunk.<|text|>As T'chali was saying, he helped out his Bloodmaul friends to make their brew. But what T'chali did not say was why. The Bloodmaul are in dire straits. The Bladespire clan be crushing them, and they needed a new weapon to help out with their fight. That's when T'chali came up with a great idea. Why not make the perfect brew, one that strengthens you and weakens your enemy? Only thing is, T'chali does not know if it works. So, you gonna take this brew up to Bladespire Hold and see if it works!<|endoftext|> <|startoftext|>Voren'thal the Seer<|obj|>Speak to Voren'thal the Seer inside the Seer's Library at the Scryer's Tier in Shattrath City.<|text|>Now that you've chosen a side, you should meet the Scryers' leader. You will find Voren'thal the Seer inside the Seer's Library at the Scryer's Tier. See if you can be of assistance to him. He will be glad to hear you've decided to lend them a hand.<|endoftext|> <|startoftext|>Borak, Son of Oronok<|obj|>Find Borak, Son of Oronok near Eclipse Point in Shadowmoon Valley.<|text|>While Ar'tor was off hunting and Grom'tor was off fighting, Borak studied. Eventually he took up a vocation as a scholar and left for the wilds of Draenor. He returned home a few years ago a changed orc. His heightened sense of awareness and mental acuity had forged a silent assassin. Now a confident and powerful orc, he has taken to recovering the most guarded piece of the cipher. Find Borak hiding near Eclipse Point, far to the south. He watches from the shadows of the bridge.<|endoftext|> <|startoftext|>Of Thistleheads and Eggs...<|obj|>Borak, Son of Oronok at the bridge north of Eclipse Point wants you to find a Rotten Arakkoa Egg and deliver it to Tobias the Filth Gorger in Shattrath City, located in northwest Terokkar Forest.<|text|>I'd have given up had I not noticed... He's a Thistlehead. I couldn't place it at first but the signs are all there... Now if we could get our hands on some bloodthistle, we'd be in business. In my travels, I met a shady Broken in Shattrath named Tobias. Tobias made a business of trading bloodthistle to blood elves for rotten arakkoa eggs. Directly west of here are arakkoa ruins. Search them for an egg and head to the lower city of Shattrath. That's where you'll find Tobias.<|endoftext|> <|startoftext|>The Cipher of Damnation - The Second Fragment Recovered<|obj|>Take Ar'tor's Lockbox to Oronok Torn-heart at Oronok's Farm in Shadowmoon Valley.<|text|>I thank you, hero. For without you, my spirit would forever remain in this cursed place. Take it and deliver it to my father at the farm, far to the northeast, above Coilskar Cistern... Inside are Lohn'goron and the second part of the cipher. He will be sad to hear news of my death. Promise me that you will assure him that I died a free soul. Tell him that I see the hunting grounds and they are glorious. Tell him that I wait for him there...<|endoftext|> <|startoftext|>A Curse Upon Both of Your Clans!<|obj|>Use the Wicked Strong Fetish to curse 5 buildings or towers in Bladespire Hold and 2 in Bloodmaul Outpost.<|text|>T'chali wants revenge on all of the ogres! T'chali was a powerful witch doctor in life. If you reach into me grave you will find a wicked strong fetish. Invoke the fetish's magic at the entrances to the buildings and towers of both Bladespire Hold and Bloodmaul Outpost. The voodoo you work will summon an evil spirit that you must defeat. This in turn will curse that building. Beware, if you attempt to curse a building that is already cursed, you will call down another cursed spirit!<|endoftext|> <|startoftext|>The Sad Truth<|obj|>Eralan in Tranquillien wants you to retrieve the Archeologist's Shrunken Head from one of the chests in Zeb'Tela or Zeb'Nowa.<|text|>Remember how I told you about the fat merchant who was looking for that ring? As it turns out, he had his archeologist son looking for the thing and it didn't turn out so well. By not so well I mean they killed him and shrunk his head. Now this might seem cold, calculating, and exceptionally callous, but he'd pay a lot to get his son's head back. Sounds like the perfect job for you! Go east until you find the troll ruins of Zeb'Tela and Zeb'Nowa. You're bound to find it one of the chests there.<|endoftext|> <|startoftext|>Grimnok and Korgaah, I Am For You!<|obj|>Slay Grimnok Battleborn and Korgaah.<|text|>T'chali has been waiting for his revenge! The day they bury T'chali and leave him to die, it was Grimnok Battleborn that led them. And the next day it was Korgaah that come south to raid and kick T'chali in the head. I want them dead! You will find Grimnok atop the Southmaul Tower in Bloodmaul Outpost. You will find Korgaah in the top of a building at the north end of Bladespire Hold. Korgaah has sober defenders, so use the brew to distract him away from them, because they won't drink.<|endoftext|> <|startoftext|>Boiling Blood<|obj|>Use Bleeding Hollow Blood at the Cursed Cauldron to make Boiled Blood. Bring 12 Boiled Blood to Apothecary Albreck at Spinebreaker Post.<|text|>That last experiment was not a complete loss -- I did save a small bit of the blood you brought me. Now boiled down, it should be free of whatever curses the Bleeding Hollow witches placed on their people's blood. I need more for study. Go gather Bleeding Hollow blood from the orcs in Zeth'Gor. When you've gathered the blood, bring it to their cursed cauldron and boil it. Bring me the boiled blood.<|endoftext|> <|startoftext|>They Stole Me Hookah and Me Brews!<|obj|>Collect T'chali's Hookah and 10 Bloodmaul Brutebane Brews.<|text|>T'chali used to be a pretty friendly troll. Me come down here to teach the Bloodmaul how to brew their beer. But once me do that, the Bloodmaul bury T'chali and leave him here to rot! The worst part of it was that they stole me hookah! So, you want to help T'chali? You bring me hookah back. T'chali think the ogres that stole it headed southwest over by the mine. And while you're in there, pick up some brews, too!<|endoftext|> <|startoftext|>The Cipher of Damnation - Ar'tor's Charge<|obj|>The Spirit of Ar'tor at Illidari Point in Shadowmoon Valley wants you to recover the Second Fragment of the Cipher of Damnation from Veneratus the Many.<|text|>At last, we are ready. I will bestow a piece of my spirit upon you, hero. It will guard you and help you in your battle against evil. You must then travel south of here towards the back of Illidari Point. Hidden in the ether is a vile creature known as Veneratus the Many. My spirit hunter will call him out when he is near. Destroy Veneratus and take from his corpse the second part of the Cipher of Damnation.<|endoftext|> <|startoftext|>Returning Home<|obj|>Caedmos at the Exodar has requested you come see him.<|text|>A ... Yes, there was a priest of your order here recently. He told me it was time you returned to the Exodar met with Caedmos. There was a sense of urgency in his request, so I wouldn't take too long to see him.<|endoftext|> <|startoftext|>The Hunter's Path<|obj|>Speak with Lieutenant Dawnrunner at Farstrider Retreat in Eversong Woods.<|text|>Lieutenant Dawnrunner at Farstrider Retreat has requested an audience with all able hunters. It would greatly benefit you to seek her out. She is a beacon of wisdom for those of our calling. Farstrider Retreat lies south of Silvermoon City.<|endoftext|> <|startoftext|>Returning Home<|obj|>Caedmos at the Exodar has requested you come see him.<|text|>A ... Yes, there was a priest of your order here recently. He told me it was time you returned to the Exodar met with Caedmos. There was a sense of urgency in his request, so I wouldn't take too long to see him.<|endoftext|> <|startoftext|>The Battle for Arathi Basin!<|obj|>Assault the mine, the lumber mill, the blacksmith and the farm, then return to Field Marshal Oslight in Refuge Pointe.<|text|>, the battle for Arathi Basin is a battle for resources and territory. Key points in the area must be held and operated in order to supply our forces with much needed raw materials and supplies. I charge you to assault the points farthest from our Arathi Basin base. Assault the farm, the mine, the lumber mill and the blacksmith when they are controlled by the enemy. Find the enemy's banner and rip it from its flag post! When you have done this to all four points, return to me.<|endoftext|> <|startoftext|>Cut Arathor Supply Lines<|obj|>Win the battle for Arathi Basin, get an Arathi Resource Crate, and return it to Deathstalker Mortis at Hammerfall.<|text|>The League of Arathor is sparing no expense in their move to retake Arathi. They, and all the races of the Alliance, now stream to this distant region, intent on expanding their hold from Refuge Pointe. We must stop them, and the best means to stop them is to take their supplies. You can help us. Enter Arathi Basin, known for its rich mines, fertile land and skilled craftsman. Capture and control every base you can, win the battle, and return to me with the resources you gain.<|endoftext|> <|startoftext|>Lohn'goron, Bow of the Torn-heart<|obj|>The Spirit of Ar'tor at Illidari Point in Shadowmoon Valley wants you to recover Lohn'goron, Bow of the Torn-heart from the demons of the area.<|text|>It is a sign. Even in death, I cannot be stopped. Recovering a part of the Cipher of Damnation is my destiny. With your help, that destiny will be fulfilled. Before we embark on that journey, I must have my longbow, Lohn'goron. It is a family heirloom that has been handed down from Torn-heart to Torn-heart for generations. My instinct tells me that a demon stole it from my corpse. Kill the demons here until you find my bow.<|endoftext|> <|startoftext|>The Hunter's Path<|obj|>Speak with Lieutenant Dawnrunner at Farstrider Retreat in Eversong Woods.<|text|>Lieutenant Dawnrunner at Farstrider Retreat has requested an audience with all able hunters. It would greatly benefit you to seek her out. She is a beacon of wisdom for those of our calling. Farstrider Retreat lies south of Silvermoon City.<|endoftext|> <|startoftext|>The Thunderspike<|obj|>Collect the Thunderspike.<|text|>If the vision that I granted you is true, then you must travel down into the ravine and to the south end of Bloodmaul Ravine. There you will find the Draenethyst Mine. Journey to the back of the mine, and retrieve the Thunderspike. Ignore everything else! I have no interest in the crystals of the mine, nor the ogres therein. As soon as you have the spear return it to me here! And, be very careful with it... I would hate to think what would happen to you should you break it.<|endoftext|> <|startoftext|>Thunderlord Clan Artifacts<|obj|>Collect the Thunderlord Clan Drum, Thunderlord Clan Arrow and the Thunderlord Clan Tablet.<|text|>The artifact bears markings that indicate its origins as being created by the Thunderlord clan orcs. These orcs used to live at Thunderlord Stronghold before they were changed into fel orcs. For a time the Bladespire ogres inhabited the stronghold until recently when the Horde pushed them out. You've heard of other artifacts that were lost. A drum, an arrow and a tablet come to mind as objects that you know are being sought after. Find them in Bladespire Hold and return them to Rokgar Bloodgrip.<|endoftext|> <|startoftext|>Demonic Crystal Prisons<|obj|>Seek out and slay Painmistress Gabrissa at Illidari Point and return to the corpse of Ar'tor, Son of Oronok with the Crystalline Key.<|text|>From assessing the scene, you note that Ar'tor is being held in place by energy beams emanating from the crystals hovering around the rune. Try as you might, Ar'tor is unmovable. You note that the crystals have an empty slot at their base - perhaps for a key. It also seems as if succubi periodically perform some sort of ritual at the site. Search Illidari Point for their leader. Perhaps she holds the key to releasing Ar'tor.<|endoftext|> <|startoftext|>Ar'tor, Son of Oronok<|obj|>Find Ar'tor, Son of Oronok at Illidari Point in Shadowmoon Valley.<|text|>My youngest son, Ar'tor, left to search Illidari Point - far to the southwest, nestled between Legion Hold and Wildhammer Stronghold. While Ar'tor is a hunter of remarkable skill and an expert tracker, I fear that he may be in over his head this time. Illidari Point is the proving grounds for Illidan's demons. These are demons that left the Burning Legion to join the Betrayer! Travel to Illidari Point and find Ar'tor.<|endoftext|> <|startoftext|>Arathi Basin Resources!<|obj|>Win the battle for Arathi Basin, get an Arathi Resource Crate, and return it to Sergeant Maclear at Refuge Pointe.<|text|>War must be fought with soldiers, any soldier will tell you. They'll also say that a battle fought with poor gear or on an empty stomach is lost before it starts! That is why Arathi Basin is important. There are key areas in the basin that hold essential resources. Metals, weapons, food, lumber - all are needed, and all can be gained there. That is what I want from you. Enter Arathi Basin, win the battle by holding more bases than the enemy, and return to me with a crate of resources.<|endoftext|> <|startoftext|>Vision Guide<|obj|>Use the Fiery Soul Fragment to transform your spirit into a vision guide, which will reveal the location of the final Thunderlord artifact.<|text|> fool. You almost destroyed the drum! I've worked too hard to get here, and my hands have been empty up until now. At least you were able to succeed where the others only met with failure, or worse. It is time to evoke a vision that will lead you to the last relic that I have been seeking. Take this fiery fragment of my soul. Use it to transform your body into flame and denature your spirit into a vision guide that will shoot forth to reveal the location of the final Thunderlord relic.<|endoftext|> <|startoftext|>The Cipher of Damnation - The First Fragment Recovered<|obj|>Take Grom'tor's Lockbox to Oronok Torn-heart at Oronok's Farm in Shadowmoon Valley.<|text|> Take this box to father. He awaits your return at the farm, northeast of here. Tell him that I will be home soon. As soon as I am done having my fun...<|endoftext|> <|startoftext|>Gorr'Dim, Your Time Has Come...<|obj|>Slay Gorr'Dim, leader of the Bladespire Hold ogres.<|text|>The leader of Bladespire Hold is known as Gorr'Dim. Trust me... the name is appropriate. Still, I wouldn't underestimate him. He's crafty enough to have elevated his clan to be the favorite of Gruul the Dragonkiller and they now dominate these mountains. And Gorr'Dim keeps an entourage about him at all times, including defenders who are sworn not to drink the Bloodmaul brew. For the safety of Sylvanaar, I'm asking that you go back in there and deal with him.<|endoftext|> <|startoftext|>Assisting Arch Druid Staghelm<|obj|>Speak with Arch Druid Fandral Staghelm in Darnassus.<|text|>Excuse me , but I'd like just a moment of your time if possible. The Cenarion Circle in Darnassus is looking for seasoned adventurers such as yourself to lend them aid in a vital research project. While I do not know the specifics, I can inform you that none other than Arch Druid Fandral Staghelm is spearheading this research. Please - if you are interested, speak with him directly in the Cenarion Enclave within Darnassus proper.<|endoftext|> <|startoftext|>Grom'tor, Son of Oronok<|obj|>Find Grom'tor, Son of Oronok at Coilskar Point in Shadowmoon Valley.<|text|>My first born, Grom'tor, left to search Coilskar Point - directly southwest of here. He's the warrior in the family - ill-tempered and blood-thirsty... Traits he inherited from his mother. Search along the outskirts of Coilskar Point. If you see naga corpses, Grom'tor is sure to be close. When you find him, tell him this: "We spill blood for just cause." It will let him know that you are a friend to Torn-heart and prevent your premature death.<|endoftext|> <|startoftext|>The Cipher of Damnation - Grom'tor's Charge<|obj|>Grom'tor, Son of Oronok at Coilskar Point in Shadowmoon Valley wants you to recover the First Fragment of the Cipher of Damnation.<|text|>This naga filth is the sixth one I've interrogated today. He's got the fancy armor so I figured he knew something. Those other ones were useless. I only had to beat him once and he told me everything. The first part of the cipher is hidden in a naga chest at Coilskar Point or Coilskar Cistern, east of here. He says naga carry the keys. Kill 'em, take their keys and use them to open the Coilskar chests. Return to me when you find the cipher.<|endoftext|> <|startoftext|>The Trappings of a Vindicator<|obj|>Collect Vindicator Vuuleen's Blade and Vindicator Vuuleen's Shield.<|text|>I know it's strange, but I do want to stay in this cage. It gives me the perfect opportunity to do what I came here for; to gather information on the Bladespire. I can leave at any time, but I would like to have my sword and shield back. Two of their leaders have my trappings. Droggam has my sword and Mugdorg has my shield. If you have need, obtain and use the brew from Bloodmaul Outpost to the south to thin out their help and entice those two, but beware their sober guards who don't drink!<|endoftext|> <|startoftext|>The Cipher of Damnation - Truth and History<|obj|>Oronok Torn-heart at Oronok's Farm in Shadowmoon Valley wants you to listen to his story. Speak to Oronok to begin hearing his story.<|text|> I had to be sure. And to be sure, I had to test you. Please excuse the little masquerade. I am as much a farmer as you are . Which is to say, not at all. If you are to recover the Cipher of Damnation, you will need to listen to what I have to tell you. When you are ready, let me know and I will tell you the story.<|endoftext|> <|startoftext|>A Lesson Learned<|obj|>Oronok Torn-heart at Oronok's Farm in Shadowmoon Valley wants you to destroy 10 Ravenous Flayer Eggs on the Shattered Plains.<|text|>We need to show those flayers what happens when you mess with Oronok's business! I want you to go back to the Shattered Plains and destroy every flayer egg that you see. They'll be deep in flayer territory so keep your guard up.<|endoftext|> <|startoftext|>Into the Draenethyst Mine<|obj|>Collect 5 Draenethyst Mine Crystals.<|text|>Well it's good to see someone who's willing to help out around here! Borgrim and I are part of the Explorers' League, and we're here to learn what we can of these mountains. We've heard all sorts of tales, and I can't wait to get settled in and started. One thing in particular has caught my attention. The night elves speak of a place down in the ravine to the east known as the Draenethyst Mine. It's at the south end of Bloodmaul Outpost. I'd like some of the crystals that grow naturally therein.<|endoftext|> <|startoftext|>Planting the Banner<|obj|>Use the Bladespire Banner atop the Northmaul Tower to lure Gurn Grubnosh. Collect the Bladespire Clan Banner and the Helm of Gurn Grubnosh.<|text|>I want you to steal the Bladespire banner from one of their champions and take it south to Bloodmaul Outpost. Plant it atop their Northmaul Tower. This will infuriate the Bloodmaul and they will attack you relentlessly. But it will also keep their hatred focused on Bladespire Hold, and away from Sylvanaar. You will know you have accomplished the deed when you have defeated Gurn Grubnosh and taken his helm. Return it to Sylvanaar. , this isn't going to be easy. Take a friend or two with you.<|endoftext|> <|startoftext|>Oronok Torn-heart<|obj|>Seek out Oronok Torn-heart on the Shattered Shelf - north of Coilskar Cistern.<|text|>I do not know how we can acquire the spell that the spirits mentioned. Truth be told, I don't even know where we would start such a search. Hrm... It is a long shot but it might be our only chance. There is an orc that I have seen visit this area before. I spoke to him briefly once. He is a hermit that claims to live above Coilskar Cistern to the northeast. Seek out this orc, Oronok Torn-heart. As I said, it is a long shot.<|endoftext|> <|startoftext|>Strange Brew<|obj|>Collect 11 Bloodmaul Brutebane Brew.<|text|>If I'm going to start this vacation out right, then I'm going to need more brew. Unfortunately, the elves know nothing of the fine art of fermentation. I overheard that the Bloodmaul ogres down in the ravine have plenty. I'm willing to give it a try. Do me a favor? Head south through the Living Grove and then down the ramp to the east into Bloodmaul Outpost and procure me some? I hear they have big barrels of it laying around and that their brewmasters carry it around to all the other ogres.<|endoftext|> <|startoftext|>Getting the Bladespire Tanked<|obj|>Use the Bloodmaul Brutebane Keg in an attempt to get 5 Bladespire Ogres drunk.<|text|>I'll not take another sip of that ill-smelling muck! But it does give me an idea. So here's the plan. We know that the Bloodmaul practically live off of this swill. But I wonder what their enemies, the Bladespire ogres, think of it? , I want you to take the rest of this rubbish and see if you can get the Bladespire ogres tanked. You can find them by heading north from Bloodmaul Outpost through the ravine.<|endoftext|> <|startoftext|>Bound for Glory<|obj|>Bring Socrethar's Teleportation Stone to Voren'thal the Seer at the Scryer's Tier in Shattrath City.<|text|>Now I can properly send you back to Shattrath City. You've uncovered evidence of Kael'thas making pacts with the Burning Legion and you've got the key to the overlord's back door. Make sure Voren'thal doesn't topple over with excitement from the news - the old man's getting a bit fragile, if you know what I mean. You'll find him inside the Seer's Library at the Scryer's Tier.<|endoftext|> <|startoftext|>I Was A Lot Of Things...<|obj|>Oronok Torn-heart at Oronok's Farm in Shadowmoon Valley wants you to recover 10 Shadowmoon Tubers from the Shattered Plains.<|text|>I've been a lot of things, stranger, but what I once was isn't what's important. What I am now is what matters and what I am now is a farmer. I use trained felboars to dig up tubers from the hardened earth of the Shattered Plains. Recently, though, flayers from a nest to the northeast have been attacking my animals, preventing me from gathering tubers. Would you go to the area north of here and gather tubers for me? Use this whistle while standing on a tuber mound and a boar will come dig one up!<|endoftext|> <|startoftext|>The Bladespire Ogres<|obj|>Slay any 30 Bladespire Ogres in Bladespire Hold and the Bladespire Grounds.<|text|>To the north of the Bloodmaul clan lies a threat more grave: Bladespire Hold. The Bladespire ogres are the strongest clan in the mountains, having the favor of the gronn known as Gruul the Dragonkiller, and his seven sons. Now that we've dealt with winnowing the Bloodmaul, it is time to turn our eye upon their rivals. From Bloodmaul Hold head north through the ravine until you come to Bladespire Hold and the Bladespire Grounds. Slay as many of the Bladespire ogres therein as you can.<|endoftext|> <|startoftext|>A Dire Situation<|obj|>Apply Rina's Diminution Powder to 5 of the Bloodmaul Dire Wolves at Bloodmaul Outpost and in Bloodmaul Ravine.<|text|>With their wolf pack reduced, the Horde is looking for replacements. Unfortunately there's another source nearby. The Bloodmaul ogres in the ravine below to the east keep a strong pack as their own sentries. I hated sending you to kill the Thunderlord wolves, so why don't we do something different this time? I've derived a magic powder from the dust that naturally falls off the wings of our fey drakes. Sprinkle it on the Bloodmaul dire wolves to make them undesirable to the Horde.<|endoftext|> <|startoftext|>The Alliance Needs Your Help!<|obj|>Speak with Field Marshal Snowfall in Ironforge's Military Ward.<|text|>Hello, I'm glad that you've decided to hear me out. The Alliance needs all of the help that it can get to prepare for the Ahn'Qiraj War, and that means that we need you! Even now as we speak, official collectors are gathering the necessary material needed for the upcoming war, but we won't be able to meet our goals without your assistance! You should go speak with the guy in charge, Field Marshal Snowfall. What do you say? Will you help out with the vital preparations?<|endoftext|> <|startoftext|>The Bladespire Threat<|obj|>Slay any 30 Bladespire Ogres and 10 Bladespire Raptors at Bladespire Hold and the Bladespire Grounds.<|text|>There is a threat to Thunderlord Stronghold worse than the Alliance at Sylvanaar. I speak of the ogres of these mountains. Just to the west, down in the ravine, lies the Bladespire clan. While they aren't the only ogres, they are the closest and they're the ones that we defeated to take this place. Head north through the Jagged Ridge, and then down the path, which leads to their hold. Slay as many of the Bladespire ogres and their raptors as you can at Bladespire Hold and the Bladespire Grounds.<|endoftext|> <|startoftext|>Turning Point<|obj|>Use Socrethar's Teleportation's Stone at Invasion Point: Overlord, north of Forge Base: Oblivion to transport your party to Socrethar's Landing. Once there, use Voren'thal's Presence to defeat Socrethar.<|text|>This is the chance we've been waiting for. Not only have we uncovered the evidence we need to show our people who Kael'thas is really working for, but we can prove our strength by defeating his new masters. My frail health prevents me from aiding you in person with this endeavor, but I will offer you an object that will allow me to project my powers across the continent.<|endoftext|> <|startoftext|>The Bloodmaul Ogres<|obj|>Slay any 30 Bloodmaul Ogres at Bloodmaul Outpost.<|text|>There is a threat to Sylvanaar far deadlier than the Horde at Thunderlord Stronghold. I'm speaking of the native ogres of these mountains. Just to the south and east, down in the ravine, lives the Bloodmaul clan. While they aren't the only group of ogres that threaten us here, they are the closest. I would have you head south through the Living Grove, and then go down the path to the east, which leads to their outpost. Slay as many of the Bloodmaul ogres at Bloodmaul Outpost as you can.<|endoftext|> <|startoftext|>The Horde Needs Your Help!<|obj|>Speak with Warlord Gorchuk in Orgrimmar's Valley of Spirits.<|text|>Hello, I'm glad that you've decided to hear me out. The Horde needs all of the help that it can get to prepare for the Ahn'Qiraj War, and that means that we need you! Even now as we speak, official collectors are gathering the necessary material needed for the upcoming war, but we won't be able to meet our goals without your assistance! You should go speak with the guy in charge, Warlord Gorchuk. What do you say? Will you help out with the vital preparations?<|endoftext|> <|startoftext|>The Bloodmaul Ogres<|obj|>Slay any 30 Bloodmaul Ogres at Bloodmaul Outpost.<|text|>To the south of the Bladespire clan lies yet another threat: Bloodmaul Outpost. While the Bloodmaul ogres are not the strongest clan in the mountains, not having the favor of the gronn known as Gruul the Dragonkiller, they run a close second. Now that we've dealt with winnowing the Bladespire, it is time to turn our eye upon their rivals. From Bladespire Hold head south through the ravine until you come to Bloodmaul Outpost. Slay as many of the Bloodmaul ogres in the vicinity as you can.<|endoftext|> <|startoftext|>Saving the Best for Last<|obj|>Give Mokvar your Lightforge Helm and Lightforge Breastplate.<|text|>A truly amazing story! You have my thanks, and the heartfelt gratitude of all who were involved, I can assure you. Through your efforts we are delivered from the mistakes of our past. As to your reward, I believe I have a few things that you have definitely earned and will truly enjoy.<|endoftext|> <|startoftext|>An Earnest Proposition<|obj|>Acquire 15 Silithus Venom Samples and 20 gold and bring them along with a set of Lightforge Bracers to Mokvar in Orgrimmar.<|text|>Hail! I can tell by your demeanor that you've seen and done much in this world. Yet I'm willing to wager you haven't seen a piece of armor like this. Perform a small favor for me and I'll be willing to trade it to you for an ordinary set of bracers. I'm in need of a sizeable sample of venom drawn from the spiders and scorpions that inhabit Silithus. Bring this to me along with a few gold coins and I'll perform the exchange.<|endoftext|> <|startoftext|>Anthion's Parting Words<|obj|>Return to Deliana in Ironforge with a set of Boots of Elements, a Kilt of Elements and Pauldrons of Elements.<|text|>Valthalak's soul was stored in this amulet. In our greed we foolishly split it into three parts, not knowing the curse that would await us. The only way to stop Valthalak's spell is to put the medallion back together. Return to Deliana and tell her that Bodley is her only hope for finding the remaining pieces. Speak to her about any rewards you've arranged for. I, for once, shall rest in peace. I wish you the best of luck; you shall need every bit of it!<|endoftext|> <|startoftext|>An Earnest Proposition<|obj|>Acquire 15 Winterspring Blood Samples and 20 gold and bring them along with a set of Bindings of Elements to Deliana in Ironforge.<|text|>Well met. I've something that might interest you. I have in my possession a set of armor much like the one worn by those of your profession, but of much higher quality. I'd be willing to trade the bracers for ordinary ones in exchange for a small favor. The blood of the frostsabers and bears that inhabit Winterspring has properties I'm in need of at the moment. Bring me a sizeable sample of it along with the bracers and a small amount of gold. You shall find the effort worth your while.<|endoftext|> <|startoftext|>Just Compensation<|obj|>Bring a Lightforge Belt and a set of Lightforge Gauntlets to Mokvar in Orgrimmar.<|text|>You've proven to be a very reliable individual. As much as I trust that you'll help me through this predicament, it would be wise of me to reward you according to your performance. For now I will exchange your belt and gloves. If we both see this through I shall make the rest of the pieces available to you.<|endoftext|> <|startoftext|>Just Compensation<|obj|>Bring a Cord of Elements and a set of Gauntlets of Elements to Deliana in Ironforge.<|text|>You kept your word and brought the device built by Mux. I believe a reward is in order if I'm to keep you interested in saving my skin. Bring me the belt and set of gloves that you wish to upgrade. I promise the ones I give you in return will be far superior.<|endoftext|> <|startoftext|>Saving the Best for Last<|obj|>Give Deliana your Coif of Elements and Vest of Elements.<|text|>That's an amazing story! You have my thanks, and the heartfelt gratitude of all who were involved. Now maybe I'll be able to sleep at night with both eyes shut. As to your reward, I believe I have a few things that you'll really enjoy.<|endoftext|> <|startoftext|>A Gift for Voren'thal<|obj|>Spymaster Thalodien at Area 52 wants you to obtain the First Half of Socrethar's Stone from Forgemaster Morug at Forge Base: Oblivion and the Second Half of Socrethar's Stone from Silroth at Forge Base: Gehenna.<|text|>I don't want to send you to Voren'thal empty-handed. It's not in my style to be underwhelming. To gain access to Socrethar's Seat in the north, we'll need to use his own teleporters - locked by Socrethar's teleportation stone. The first half of the stone is in the possession of Forgemaster Morug at Forge Base Oblivion. The second half is held by the demon Silroth at Forge Base: Gehenna. Obtain these and Voren'thal will be impressed beyond words.<|endoftext|> <|startoftext|>Protecting Our Own<|obj|>Use Gor'drek's Ointment on 5 of the Thunderlord Dire Wolves.<|text|>With the magical dust you recovered, I have fashioned a magic ointment that will aid in our own defenses. Our dire wolves are the perfect combination of mount, sentry and friend, but the Alliance scum have been poaching them in the Jagged Ridge. , I want you to take this ointment and apply it to our dire wolf friends. The Alliance will get a rude surprise the next time that they send one of their hunting parties. Be aware though that some of the wolves may not like this, and will turn on you.<|endoftext|> <|startoftext|>Call of Air<|obj|>Speak with Farseer Nobundo at the Crystal Hall inside the Exodar on Azuremyst Isle.<|text|>, once again Farseer Nobundo has been asking for you. It must be time for you to learn the secrets of air, the last of the elements! I want you to know that I'm very proud of all that you have accomplished thus far. I know that you have great things ahead of you. Take the boat from Auberdine in Darkshore on Kalimdor. Cross the Veiled Sea and seek out the farseer inside the Crystal Hall of the Exodar on Azuremyst Isle.<|endoftext|> <|startoftext|>Felling an Ancient Tree<|obj|>Collect Stronglimb Deeproot's Trunk.<|text|>WANTED! Stronglimb Deeproot, ancient of war and chief defender of the Living Grove south of Sylvanaar. Find him by heading west across the bridge that traverses the Bloodmaul Ravine. Return his hewn trunk to Tor'chunk Twoclaws.<|endoftext|> <|startoftext|>The Encroaching Wilderness<|obj|>Slay 12 Bladewing Bloodletters.<|text|>The Thunderlord were once a proud orc clan before they were transformed into fel orcs through the blood of Mannoroth. Recently we recovered this orc stronghold from the ogres that infest the ravine below. They had moved in when the Thunderlord clan abandoned it. We will keep this place and I will have your help doing so. In the Jagged Ridge to the south and the west, there are bloodletters that have become like a plague upon us. They eat and breed incessantly. Kill them and then return to me.<|endoftext|> <|startoftext|>Dust from the Drakes<|obj|>Collect 4 Dusts of the Fey Drake.<|text|>The Alliance has recently moved in to the west, using their elven magics to grow a town and grove in a short matter of time. We must keep their defenses weak so that they do not also grow a spine. I have a plan that will do that and more. I want you to traverse the bridge to the southwest, which crosses over Bloodmaul Ravine and leads into the Living Grove. Attack their fey drake defenses in the Living Grove and bring back the magical dust that sometimes can be found upon their wings.<|endoftext|> <|startoftext|>Call of Water<|obj|>Speak with Farseer Nobundo at the Crystal Hall inside the Exodar on Azuremyst Isle.<|text|>I'm sensing that it's been a while since last you were tested. This is because Farseer Nobundo has been asking for you. You must have grown greatly in wisdom because you are being called to learn the mysteries of the element of water. I trust that you remember how to take the boat from Auberdine in Darkshore on Kalimdor back to the Exodar? And that you remember where to find the farseer at the Crystal Hall inside the Exodar, yes?<|endoftext|> <|startoftext|>Anthion's Parting Words<|obj|>Return to Mokvar in Orgimmar with a set of Lightforge Boots, Lightforge Legplates and Lightforge Spaulders.<|text|>Valthalak's soul was stored in this amulet. In our greed we foolishly split it into three parts, not knowing the curse that would await us. The only way to stop Valthalak's spell is to put the amulet back together. Return to Mokvar and tell him that Bodley is his only hope for finding the remaining pieces. Speak to him about any rewards you've arranged for. I, for once, shall rest in peace. I wish you the best of luck; you shall need every bit of it!<|endoftext|> <|startoftext|>Warlord of the Bleeding Hollow<|obj|>Bring Warlord Morkh's Shattered Armor to Corporal Ironridge in Expedition Point.<|text|>You have shown great strength and fortune, for you have delved into Zeth'Gor and lived! Now, let us hope your fortune holds, for I have a dire task to ask of you... Warlord Morkh sits within the barracks of Zeth'Gor, commanding his fel troops against us. His tactics are as clever as they are cruel, and I must admit that his successes against us have cut deep. And so, I ask you to remove Morkh from his seat. Bring me his armor so that we might display it for our soldiers and bolster them.<|endoftext|> <|startoftext|>Enraged Spirits of Water<|obj|>Earthmender Torlok at the Altar of Damnation in Shadowmoon Valley wants you to use the Totem of Spirits to capture 5 Watery Souls.<|text|>The Illidari naga of the region have taken control of the only clean water supply that exists in Shadowmoon Valley. Directly north of here you will find the lair of the naga: Coilskar. Around Coilskar are pockets of agitated water that howl to the land in anguish. It is at those pockets that the enraged spirits of water now wander. Travel to Coilskar and use the totem of spirits to capture watery souls. You will find the largest concentration of these spirits near Coilskar Cistern.<|endoftext|> <|startoftext|>Cursed Talismans<|obj|>Bring 12 Cursed Talismans to Corporal Ironridge at Expedition Point.<|text|>, we cannot allow the Bleeding Hollow orcs to possess their cursed talismans! You must acquire them for us so they may be disposed of, and so the soldiers who owned them may be honored for their sacrifices. Go to Zeth'Gor, the cursed abode of the Bleeding Hollow, and perform your grim task... return to me when you have collected the talismans.<|endoftext|> <|startoftext|>Ill Omens<|obj|>Lieutenant Amadi in Honor Hold wants you to bring 1 Cursed Talisman to Corporal Ironridge at Expedition Point.<|text|>, in our battles with the Bleeding Hollow clan of fel orcs, we have found upon them foreboding trinkets. These orcs have collected the insignias of fallen Honor Hold soldiers and created cursed talismans from them. We fear the dark magic of the Bleeding Hollow orcs have transformed our insignias into evil charms with powers against us! Find such a talisman from the Bleeding Hollow orcs of Zeth'Gor, to the east, and bring it to Corporal Ironridge at Expedition Point, northeast of Zeth'Gor.<|endoftext|> <|startoftext|>Fierce Enemies<|obj|>Warden Moi'bff Jill at Telaar wants you to obtain 10 Obsidian Warbeads from the various ogres that inhabit Nagrand.<|text|>If you seek to prove your loyalty to us, there is no better way than to fight against our enemies. Of these, there are none that can match the ogres in strength and fierceness. Bring me the warbeads they wear around their necks as proof of their demise and I'll let the others know of your prowess.<|endoftext|> <|startoftext|>Fel Orc Scavengers<|obj|>Kill 20 Bonechewer Orcs and return to Amadi in Honor Hold.<|text|>Scavengers, orcs of the Bonechewer clan, skulk about the ruined battlements overlooking the Path of Glory. We must assume that these fel orcs are gathering war machine parts for their masters within Hellfire Citadel -- they must be stopped! Find Bonechewer orcs to the north. Find them and slay them! But use caution, for although these orcs are the lesser of the fel orc clans, their strength is the match of any green-skinned orc we've faced thus far...<|endoftext|> <|startoftext|>Defender's Covenant<|obj|>Bring your Band of Eternity to Soridormi at the Caverns of Time after obtaining Exalted reputation with the Scale of the Sands.<|text|>Your accomplishments have gone beyond my greatest expectations. You step in and out of time as comfortably as any bronze dragon I've known. You are destined for great power and I am more than pleased to help you on your way there. Continue to serve the Scale of the Sands and I will unleash your gift's full potential.<|endoftext|> <|startoftext|>Proving Your Strength<|obj|>Warden Bullrok at Garadar wants you to obtain 10 Obsidian Warbeads from the various ogres that inhabit Nagrand.<|text|>Though we seek a peaceful life, our enemies are many. Of these, none match the ogres in sheer brute power. If you seek to prove your prowess to us, bring me the warbeads they wear around their necks. I will tell others of your accomplishments.<|endoftext|> <|startoftext|>Restorer's Covenant<|obj|>Bring your Band of Eternity to Soridormi at the Caverns of Time after obtaining Exalted reputation with the Scale of the Sands.<|text|>Your accomplishments have gone beyond my greatest expectations. You step in and out of time as comfortably as any bronze dragon I've known. You are destined for great power and I am more than pleased to help you on your way there. Continue to serve the Scale of the Sands and I will unleash your gift's full potential.<|endoftext|> <|startoftext|>Sage's Covenant<|obj|>Bring your Band of Eternity to Soridormi at the Caverns of Time after obtaining Exalted reputation with the Scale of the Sands.<|text|>Your accomplishments have gone beyond my greatest expectations. You step in and out of time as comfortably as any bronze dragon I've known. You are destined for great power and I am more than pleased to help you on your way there. Continue to serve the Scale of the Sands and I will unleash your gift's full potential.<|endoftext|> <|startoftext|>Restorer's Oath<|obj|>Bring your Band of Eternity to Soridormi at the Caverns of Time after obtaining Revered reputation with the Scale of the Sands.<|text|>You've carried out the promise you made to us. And for that you've gained the recognition you deserve. As you continue to become attuned with past events surrounding mount Hyjal, I can continue to tap into the power contained in your ring. It won't be long until it has reached its full potential.<|endoftext|> <|startoftext|>Champion's Covenant<|obj|>Bring your Band of Eternity to Soridormi at the Caverns of Time after obtaining Exalted reputation with the Scale of the Sands.<|text|>Your accomplishments have gone beyond my greatest expectations. You step in and out of time as comfortably as any bronze dragon I've known. You are destined for great power and I am more than pleased to help you on your way there. Continue to serve the Scale of the Sands and I will unleash your gift's full potential.<|endoftext|> <|startoftext|>Defender's Oath<|obj|>Bring your Band of Eternity to Soridormi at the Caverns of Time after obtaining Revered reputation with the Scale of the Sands.<|text|>You've carried out the promise you made to us. And for that you've gained the recognition you deserve. As you continue to become attuned with past events surrounding mount Hyjal, I can continue to tap into the power contained in your ring. It won't be long until it has reached its full potential.<|endoftext|> <|startoftext|>Defender's Vow<|obj|>Bring your Band of Eternity to Soridormi at the Caverns of Time after obtaining Honored reputation with the Scale of the Sands.<|text|>You've made your pledge. Now it is up to you to see it through. Serve the Scale of the Sands well and you will be rewarded. Fail and the timeline as we know it will be unravelled!<|endoftext|> <|startoftext|>Champion's Oath<|obj|>Bring your Band of Eternity to Soridormi at the Caverns of Time after obtaining Revered reputation with the Scale of the Sands.<|text|>You've carried out the promise you made to us. And for that you've gained the recognition you deserve. As you continue to become attuned with past events surrounding mount Hyjal, I can continue to tap into the power contained in your ring. It won't be long until it has reached its full potential.<|endoftext|> <|startoftext|>Restorer's Vow<|obj|>Bring your Band of Eternity to Soridormi at the Caverns of Time after obtaining Honored reputation with the Scale of the Sands.<|text|>You've made your pledge. Now it is up to you to see it through. Serve the Scale of the Sands well and you will be rewarded. Fail and the timeline as we know it will be unravelled!<|endoftext|> <|startoftext|>Sage's Oath<|obj|>Bring your Band of Eternity to Soridormi at the Caverns of Time after obtaining Revered reputation with the Scale of the Sands.<|text|>You've carried out the promise you made to us. And for that you've gained the recognition you deserve. As you continue to become attuned with past events surrounding mount Hyjal, I can continue to tap into the power contained in your ring. It won't be long until it has reached its full potential.<|endoftext|> <|startoftext|>Enraged Spirits of Air<|obj|>Earthmender Torlok at the Altar of Damnation in Shadowmoon Valley wants you to use the Totem of Spirits to capture 10 Airy Souls.<|text|>Venture southeast, hero. When you see fields of gigantic blue crystals jutting out from the land, you will have reached your destination. It is there, at the Netherwing Fields, that you will find the enraged spirits of air. They roam the cliffs and mountain bases that surround the fields. Destroy their tortured forms and capture their souls with the totem of spirits. Return to me when this is done.<|endoftext|> <|startoftext|>Champion's Vow<|obj|>Bring your Band of Eternity to Soridormi at the Caverns of Time after obtaining Honored reputation with the Scale of the Sands.<|text|>You've made your pledge. Now it is up to you to see it through. Serve the Scale of the Sands well and you will be rewarded. Fail and the timeline as we know it will be unravelled!<|endoftext|> <|startoftext|>Sage's Vow<|obj|>Bring your Band of Eternity to Soridormi at the Caverns of Time after obtaining Honored reputation with the Scale of the Sands.<|text|>You've made your pledge. Now it is up to you to see it through. Serve the Scale of the Sands well and you will be rewarded. Fail and the timeline as we know it will be unravelled!<|endoftext|> <|startoftext|>Enraged Spirits of Fire and Earth<|obj|>Earthmender Torlok at the Altar of Damnation in Shadowmoon Valley wants you to use the Totem of Spirits to capture 8 Earthen Souls and 8 Fiery Souls.<|text|>We must try and make amends. We must commune with the elements of this region and see if anything can be done! I grant you the totem of spirits. If you slay an enraged elemental spirit in close proximity of the totem, it will consume the elemental's soul. You must use the totem to consume many souls before you may return to me. Do this for the spirits of fire and earth first. Return to me when the totem is full.<|endoftext|> <|startoftext|>Revered Among the Cenarion Expedition<|obj|>Ysiel Windsinger at the Cenarion Refuge wants you to become revered with the Cenarion Expedition.<|text|>We've taken notice of your accomplishments. What you've done for us goes beyond what we expect from our allies. I've a special request to ask of you, but I must test your dedication first.<|endoftext|> <|startoftext|>Protecting Our Own<|obj|>Use Rina's Bough on 5 of the Grove Seedlings to summon forth defenses for the Living Grove.<|text|>Though you've done a great deal of good work in defense of our new home here, I still feel that the Living Grove needs more protection. Please, take this small tree bough that I have imbued with the force of nature. When used upon the seedlings that I have planted out in the grove, it will call down a storm to accelerate the growth of a treant defender. These treants are critical to the defense of the grove, especially if you choose not to make Sylvanaar your home for long.<|endoftext|> <|startoftext|>Marauding Wolves<|obj|>Collect 4 Thunderlord Dire Wolf Tails.<|text|>The filthy races of the Horde have taken over a settlement to the east. They've brought with them a large pack of the dire wolves that they prefer to use as mounts and sentries. These sentries have been marauding across the bridge that separates us. They've been stalking our fey drakes, which are critical to the pollination of the Living Grove. Use the east exit to traverse the bridge over Bloodmaul Ravine that leads to the Jagged Ridge to the east, and bring me their tails as proof!<|endoftext|> <|startoftext|>The Encroaching Wilderness<|obj|>Slay 12 Grovestalker Lynxes.<|text|>We've been growing the Living Grove at an accelerated rate, but somehow the lynxes there have become lost to our control. Where once their population was stable, the grovestalker lynxes are now beginning to encroach upon Sylvanaar, and there have been a number of unpleasant incidents of late. I suspect that the arakkoa of Veil Lashh are somehow behind it, but the immediate issue is with the lynxes themselves. I would be most grateful if you would help us to deal with this situation.<|endoftext|> <|startoftext|>Escape from Coilskar Cistern<|obj|>Escort Earthmender Wilda out of Coilskar Cistern and then seek out Earthmender Torlok at the Altar of Damnation, found at the western outskirts of the Hand of Gul'dan.<|text|>Thank the Earthmother! I parted ways with the others several days ago. I was intent on discovering the source of the disturbance that the spirits of water were feeling. My search led me to Coilskar where I discovered that the naga were befouling the water supply of Shadowmoon Valley. Unfortunately, I was discovered and taken prisoner. There's no telling what ghastly things they had in store for me. We must leave this place! Help me escape and then seek out Torlok at the Altar of Damnation.<|endoftext|> <|startoftext|>Bonechewer Blood<|obj|>Bring 12 Bonechewer Blood Vials to Vurtok Axebreaker in Thrallmar.<|text|>Bonechewers! They should all die! The sight of their red skin and depravity makes my blood boil! I have a mission for you. Kill Bonechewer orcs and collect their vile blood. There is an apothecary who needs the blood for her tests, so we can discover how these orcs fell to the demon taint, a taint from which we so recently freed ourselves. Bonechewers scavenge near the ruined battlements along the Path of Glory, to the south. Return to me when your mission is complete.<|endoftext|> <|startoftext|>Apothecary Zelana<|obj|>Vertok Axebreaker in Thrallmar wants you to bring Bonechewer Blood Samples to Apothecary Zelana at Reaver's Fall.<|text|>Apethecary Zelana has been studying the beasts of Hellfire Peninsula in the field. She wants a sample of the blood you gathered; with luck, she might discover what turned those Bonechewer freaks' skins red! Zelana is at Reaver's Fall, southeast of Thrallmar. Follow the road east and when you see a destroyed, green-glowing hunk of metal, you're there. She has a camp set up behind the wyverns.<|endoftext|> <|startoftext|>Report to Stonebreaker Camp<|obj|>Tooki wants you to report to Sergeant Chawni at Stonebreaker Camp in Terokkar Forest.<|text|>This calls for immediate action! We have someone out in the field closer to Firewing Point that I want you to speak with. She'll have a better idea of what our next step should be. Report to Sergeant Chawni out at Stonebreaker Camp and apprise her of the situation. Take the road north out of the hold. From the middle of Tuurem, follow the road to the east. You'll find the camp on the bank of the river that lies just southwest of Firewing Point. Good luck.<|endoftext|> <|startoftext|>Report to the Allerian Post<|obj|>Jenai Starwhisper wants you to report to Lieutenant Meridian at the Allerian Post in Terokkar Forest.<|text|>This calls for immediate action! We have someone out in the field closer to Firewing Point that I want you to speak with. He'll have a better idea of what our next step should be. Report to Lieutenant Meridian out at the Allerian Post and apprise him of the situation. You'll find the post to the northeast on the southern bank of the river just south of Firewing Point. Godspeed.<|endoftext|> <|startoftext|>The Vials of Eternity<|obj|>Soridormi at Caverns of Time wants you to retrieve Vashj's Vial Remnant from Lady Vashj at Coilfang Reservoir and Kael's Vial Remnant from Kael'thas Sunstrider at Tempest Keep.<|text|>Seven vials were drawn from the Well of Eternity by Illidan. He poured three into the lake on top of Mount Hyjal and a second Well of Eternity was created. For years the rest were believed lost. With the opening of the Dark Portal, we've come to know that he gave one each to his lieutenants Kael'thas and Vashj. Retrieve what remains of them; we will need them as foci to open a gateway to any events tied to Mount Hyjal, recent or ancient. The outcome of the Battle of Mount Hyjal must be preserved.<|endoftext|> <|startoftext|>Helping the Cenarion Post<|obj|>Amaan the Wise would like for you to offer your services to Thiah Redmane at the Cenarion Post in Hellfire Peninsula.<|text|>The Cenarion Circle has sent an expedition to Outland and, as I understand it, they are here to study what has happened and to help reverse any damage that they can. They've setup a little post just to the west on the south side of the road leading to Zangarmarsh. If you hit Thornfang Hill, you've gone too far. Would you please go and see how you might help them? Speak with Thiah Redmane as she is the one that sent the request to us for assistance.<|endoftext|> <|startoftext|>Peddling the Goods<|obj|>Speak with Aurine Moonblaze at the bottom of the Stormspire in Netherstorm.<|text|> Now that we have the goods, I'll be sending most of the parts on to Area 52. There's enough here for more than one generator, presenting us with a perfect business opportunity. I've seen the Cenarion Expdedition's representative trying to negotiate. I want you to let her know that we can provide what she seeks at a very reasonable price. There's no reason for her to continue dealing with those two-timing ethereals.<|endoftext|> <|startoftext|>The Final Code<|obj|>Sergeant Chawni wants you to use the Final Code Sheet to set off the Mana Bomb. Then report back to Tooki at Stonebreaker Hold in Terokkar Forest.<|text|>They're building a second mana bomb in the courtyard. My intel suggests that the final code for the bomb is being held by Sharth Voldoun, the overseer of the project at Firewing Point. , you have to go back in there and retrieve the final code from him. He keeps himself to the top of the highest spire. Take the final code to the mana bomb that they're working on in the central courtyard and set it off. Only then will we be certain that Stonebreaker Hold is safe.<|endoftext|> <|startoftext|>The Final Code<|obj|>Lieutenant Meridian wants you to use The Final Code to set off the Mana Bomb. Then report back to Jenai Starwhisper at the Allerian Stronghold in Terokkar Forest.<|text|>They're building a second mana bomb in the courtyard. My intel suggests that the final code for the bomb is being held by Sharth Voldoun, the overseer of the project at Firewing Point. , you have to go back in there and retrieve the final code from him. He keeps himself to the top of the highest spire. Take the final code to the mana bomb that they're working on in the central courtyard and set it off. Only then will we be certain that the Allerian Stronghold is safe.<|endoftext|> <|startoftext|>Helping the Cenarion Post<|obj|>Falconer Drenna Riverwind wants you to offer your services to Thiah Redmane at the Cenarion Post in Hellfire Peninsula.<|text|>, there's some tauren by the name of Thiah Redmane that keeps pestering us for assistance. She's with the Cenarion Expedition, and they've setup a little post just to the west on the south side of the road leading to Zangarmarsh. If you hit Thornfang Hill, you've gone too far. Do you think you might head over there and see what she needs? I don't want to have to bother Ranger Captain Venn'ren with such trivialities.<|endoftext|> <|startoftext|>All Clear!<|obj|>Tashar, stationed at Eco-Dome Farfield, wants you to kill 12 Scythetooth Raptors.<|text|>Before we can begin the test, we have to make certain the area is clear of anything that might interfere. In our case, that means these overgrown lizards. There's no telling what might happen if one of those decides to take a nice bite out of the generator while it's charging. I've seen a lot of strange things in all my years as a technician, including more than a few abominations that had their beginnings as humble animals.<|endoftext|> <|startoftext|>On Nethery Wings<|obj|>Professor Dabiri at the Protectorate Watch Post in Netherstorm wants you to use your Phase Disruptor when you get in range of the Void Conduit that rests atop Ultris. Drop as many charges of the Phase Disruptor as you can to ensure total annihilation. The Phase Disruptor charges will automatically home in on the Void Conduit so long as you are close enough to use it.<|text|>Here it is. Take this phase disruptor and mount up! The Protectorate nether drake will fly you close enough to Ultris so that you can drop the disruptor on top of the void conduit. Drop as many disruptor charges as possible to ensure complete annihilation! When you are ready, speak with the nether drake and he'll take you up. If you miss the mark you will have to get more bombs from me before you can go up again.<|endoftext|> <|startoftext|>The Dynamic Duo<|obj|>Speak with Audi the Needle at the Stormspire in Netherstorm.<|text|>Excellent job. I think they're buying it. Now, when I send you up to speak with my associates at the Stormspire, there won't be any suspicion at all. You'll want to look for Action Jaxon and Audi the Needle up there. They'll tell you everything you need to know. Tell 'em Shauly sent you.<|endoftext|> <|startoftext|>Retrieving the Goods<|obj|>Audi the Needle at the Stormspire wants you to bring her 10 Dome Generator Segments.<|text|> I'm sure Shauly told you a bit about our work here. When Jaxon and I are out in the field 'hunting,' we've been collecting pieces of the ethereal eco-dome generators and hiding them in the nests of our prey, the raptors in Eco-Dome Farfield. It's a remote area to the northeast of the Stormspire, close to the Netherstone. I don't anticipate you'll run into many ethereals there, but would you be willing to help us collect the dome generator pieces?<|endoftext|> <|startoftext|>Recipe for Destruction<|obj|>Professor Dabiri at the Protectorate Watch Post in Netherstorm wants you to recover 8 Fragments of Dimensius.<|text|>Atop Manaforge Ultris lies the tear in the nether that the void lord, Dimensius, came through. That tear provides Dimensius with a link to the void, rendering him immune to physical harm. If we can get a lock on the conduit that Dimensius is using to keep himself phased out of this plane of existence, we can destroy it and then destroy Dimensius. To do this, we're going to first need you to collect fragments of Dimensius from the void creatures that he sends out to do his dirty work.<|endoftext|> <|startoftext|>Dimensius the All-Devouring<|obj|>Professor Dabiri at the Protectorate Watch Post in Netherstorm wants you to speak with Captain Saeed and then follow his army to Manaforge Ultris and kill Dimensius the All-Devouring!<|text|>Your brave actions have forced Ameer to react! He has deployed Captain Saeed and the Avengers! Now all that is left to do is destroy Dimensius. When you are ready, I will call for Saeed. If he is not currently fighting another battle, he will be awaiting orders from you - directly east of here. Let him know when you are ready to fight and he will put his troops in motion! I wish you luck, fleshling! We have hunted Dimensius for a thousand years!<|endoftext|> <|startoftext|>When Nature Goes Too Far<|obj|>Aurine Moonblaze at the Stormspire wants you to bring her a Hulking Hydra Heart.<|text|>The dome technology possesses such power! Certainly, there are bounds beyond which we dare not go. Creatures allowed to grow too large or too fast could be just as bad as a barren landscape. I have heard rumors of just such a creature in the pool to the east. I've heard the ethereal merchants conspiring to catch the overgrown hydra for sport, but I have another purpose in mind for the giant. Bring me the creature's heart so I may study it.<|endoftext|> <|startoftext|>Outside Assistance<|obj|>Go to Tuluman's Landing, north of Area 52, and speak to Kaylaan.<|text|>The Sunfury briefings support the theory that Kael'thas has been receiving outside help in constructing and running these manaforges. Who this is remains a bit of a mystery, though we're likely to find out in Manaforge Ara. I've sent a group of my men to scout the surrounding area. Go to Tuluman's Landing, north of here, and speak to Kaylaan. See what he's discovered at Manaforge Ara. Find out who is assisting the Sunfury army and take care of them.<|endoftext|> <|startoftext|>Keeping Up Appearances<|obj|>Bring 10 Ripfang Lynx Pelts to Shauly Pore at Midrealm Post.<|text|>The ethereals are clever and very observant, so it's no accident that I'm here posing as a simple furrier. In fact, I've been sent from Area 52 to appraise the technology the ethereals use to generate their eco-domes. I'd like to enlist your help. We've been asked to use non-goblin agents whenever possible. What I want you to do is bring me a number of ripfang lynx pelts in the guise of a hunter. You can find the lynxes all over Eco-Dome Midrealm.<|endoftext|> <|startoftext|>Testing the Prototype<|obj|>Bring the Repair Apparatus to Tashar at Eco-Dome Farfield in Netherstorm.<|text|>I've been working on a portable generator repair kit for use in some of the harsher climates that the Consortium operates in. Granted, it wasn't designed for Netherstorm, but we shouldn't have any problems with it. I had already scheduled a test with one of my best techs up at Eco-Dome Farfield beyond the Netherstone to the northeast. Take this prototype to Tashar. He'll know what to do with it. If it works, we can use it to reinforce the shield generators at the larger domes.<|endoftext|> <|startoftext|>Damning Evidence<|obj|>Obtain 8 Orders from Kael'thas from demons at Manaforge Ara and bring them to Spymaster Thalodien in Area 52.<|text|>As you may have noticed, there are servants of the Burning Legion all over Manaforge Ara. Kael'thas has entered an alliance with the Burning Legion. He must've caught wind of Illidan's descent into insanity and switched paymasters accordingly. If the Scryers get definite proof of this, it will give them a considerable political advantage. I know for a fact that the Legion forces at this manaforge have orders that bear Kael's seal. Get these orders and bring them to Thalodien.<|endoftext|> <|startoftext|>Escape from the Staging Grounds<|obj|>Escort the Captured Protectorate Vanguard back to Protectorate Watch Post in Netherstorm.<|text|>Thank K'aresh! He would have torn me apart! I'm a Protectorate soldier, fleshling. My platoon was sent on a recon mission about 10 days ago. As we were moving across the upper ledges of this island, a group of Ethereum jumped us. At least I think it was Ethereum. They had the same energy color but their wrappings looked void. Only Tyralius was spared. I think they put him in a prison cell. I've got to get back to the Protectorate Watch Post! Can you escort me back?<|endoftext|> <|startoftext|>Creatures of the Eco-Domes<|obj|>Tag 12 Talbuks for Aurine Moonblaze at the Stormspire. You may tag either Talbuk Sires or Talbuk Does using the Talbuk Tagger.<|text|>Your work with the lashers turned up some astounding information, but I wonder if it holds true for animals as well. Gathering information on the talbuks that live underneath this dome is going to be trickier than studying the lashers, I'm afraid. Using this tagging device, you can put a weakened talbuk to sleep and apply a tag that I'll use to track the animal as it matures. The tagging mechanism won't work unless the talbuk has expended most of its energy.<|endoftext|> <|startoftext|>The Missing Fisherman<|obj|>Find Cowlen at the southeast docks of Silvermyst Isle off the coast of Azuremyst.<|text|>In the fevered dreams of our injured guest, she spoke of a fisherman, Cowlen, who was in some distress at Silvermyst Isle, to the southwest, off the coast of Azuremyst. With all that has been happening, no one has had the opportunity to look into it, but I do feel a bit of worry. Perhaps there's something you can do?<|endoftext|> <|startoftext|>Flora of the Eco-Domes<|obj|>Use the Energy Field Modulator on Farahlon Lashers. Observe the results and report back to Aurine Moonblaze at the Stormspire when you have conducted 10 tests.<|text|>Just look around you! Isn't it amazing? Of course, this incredible resurgence of life is a byproduct of the ethereal domes, but imagine what it could do in the hands of the expedition. I'm preparing to negotiate with the ethereals for access to their technology, but I'd like to get a better idea of its effects on plant-based life. I've built a device to concentrate the dome's energies on the lashers in this area. Would you be so kind as to test it for me and share the results?<|endoftext|> <|startoftext|>Diagnosis: Critical<|obj|>Use the Diagnostic Device while standing near the Eco-Dome Sutheron Generator and bring the Diagnostic Results back to Ghabar at the Stormspire.<|text|>If Mehrdad's results are correct -- and I have no reason to believe they're faulty -- then the rest of the domes could be in trouble. I do think Mehrdad has failed to identify the underlying cause of the failures. From time to time, creatures damage the generators, but never this severely. To be on the safe side, I'd like for you to run a set of diagnostics at the Stormspire's main dome generator, located in Eco-Dome Sutheron at the very eastern edge of the dome.<|endoftext|> <|startoftext|>To the Stormspire<|obj|>Speak with Ghabar at the Stormspire in Netherstorm.<|text|>Master Engineer Ghabar will want to know about the results of the diagnostics. If anything, they caution us to keep a close eye on the workings of our dome generators. As the fields become more and more unstable, their effects will become harder to control. It could spell disaster for our expedition and anything else housed within the domes. You'll find Ghabar at the Stormspire. Just follow the road north from this eco-dome and across the bridge. It'll lead you to the elevator at the base of the spire.<|endoftext|> <|startoftext|>Success!<|obj|>Return to Ghabar at the Stormspire in Netherstorm.<|text|>The test was a resounding success! We can certainly use this device to start repairing the domes. Carry word of the test results to the Stormspire and let Ghabar know that I've also found a pattern in the damage to the shield generators. Key pieces of generator units have gone missing from a number of sites. This is no accident, no technological failure. We're being stolen from.<|endoftext|> <|startoftext|>Captain Tyralius<|obj|>Flesh Handler Viridius at the Protectorate Watch Post in Netherstorm has asked that you find and free Captain Tyralius.<|text|>Captain Tyralius took a platoon of soldiers south towards the Ethereum Staging Grounds 10 days ago. We haven't heard from him or his crew since. Chances are good that they were ambushed and killed but I'm getting a curious reading from my instruments. I think it's a distress signal but these things have been wrong before. If Tyralius is still alive, they're keeping him in one of their prisons. You'll have to locate the prison and open it with a key, probably found on the warden.<|endoftext|> <|startoftext|>Run a Diagnostic!<|obj|>Retrieve the Diagnostic Results and return them to Mehrdad at Midrealm Post.<|text|>Wherever the Consortium establishes a presence, we bring our eco-dome technology. The fields allow us to work in a controlled and life-sustaining atmosphere since we often find ourselves in hostile environments. Netherstorm's volatile conditions and creatures have begun to destroy the equipment that sustains our domes, especially the generator east of here. I've started a diagnostic there in hopes of understanding what can be done to combat the damage. Would you collect the results and bring them to me?<|endoftext|> <|startoftext|>Deal With the Saboteurs<|obj|>Mehrdad at Midrealm Post wants you to kill 8 Barbscale Crocolisks.<|text|>In searching the area for clues about the damage to our equipment, I've seen pieces of the shield generators at the bottom of the small lake to the north. I'm not sure why the crocolisks have taken an interest in the equipment, but we have to put a stop to this problem. The Consortium is quite clear on this matter. If it comes down to a choice between the equipment and crocolisks, the animals will have to go. I'll make it worth your while to deal with them.<|endoftext|> <|startoftext|>Firewing Signets<|obj|>Magistrix Fyalenn in Shattrath City wants you to bring her 10 Firewing Signets.<|text|>It is no secret that Kael'thas Sunstrider perceives us as a great threat. Let's face it - not many sin'dorei, fresh from Silvermoon, are willing to join the sort of company that Kael keeps. It's also no secret that this is not just a war of words. Scryers and the armies that serve Kael'thas attack each other on sight. The only way to prove you're with us, is to do your share of fighting. Kael's lower ranking followers wear Firewing signets to indicate their rank. Bring them to me.<|endoftext|> <|startoftext|>Synthesis of Power<|obj|>Voren'thal the Seer in Shattrath City wants you to obtain an Arcane Tome.<|text|>Arcane tomes are not ordinary books that happen to deal with arcane matters. There is intrinsic power in them - a power I've learned to synthesize into a single arcane rune. Should you find an arcane tome in your travels I will give you one such rune. Only the most powerful wielders of magic carry the books I need. In Outland this usually means Kael's blood elves - but you'd be surprised by where such tomes often turn up.<|endoftext|> <|startoftext|>The Horrors of Pollution<|obj|>Take the Vial of Void Horror Ooze to Researcher Navuud at the Protectorate Watch Post in Netherstorm.<|text|>You carefully fill a vial with the fallen void horror's ooze. Researcher Navuud at the Protectorate Watch Post would be quite interested in such a find! Take it to him at once!<|endoftext|> <|startoftext|>Ishanah's Help<|obj|>Take Socrethar's Teleportation Stone to High Priestess Ishanah at the Shrine of Unending Light on the Aldor Rise in Shattrath City.<|text|>The time has come to face Socrethar. Confronting an eredar leader isn't something that's taken lightly among us. A single mistake is likely to cost us our lives if we're ill-prepared. Take Socrethar's teleportation stone to High Priestess Ishanah at the Shrine of Unending Light in Shattrath City. She will determine how we need to handle the situation.<|endoftext|> <|startoftext|>Delivering the Message<|obj|>The Image of Commander Ameer at the Ethereum Staging Grounds - Ethereum Transponder Zeta - wants you to escort the Protectorate Demolitionist to the Manaforge Ultris conduit and keep him protected while he works to sabotage the pipeline.<|text|>I'm sending one of my demolitionists out to place the disruption device. Just make sure no harm comes to him as he's placing the disruptor. Keep him protected! He will not fight back if enemies attack him as he is only a holographic image but the image can be destroyed! Return to me once the job is done.<|endoftext|> <|startoftext|>Deathblow to the Legion<|obj|>High Priestess Ishanah wants you to go to the Legion Teleporter at the northwestern corner of Netherstorm and use it to teleport to Socrethar's Seat. Once there, defeat Socrethar.<|text|>When facing eredar of great power, large armies are useless for the most part. Their corruptive powers over mortal souls are such that only the strongest-willed can even stand face to face with them. Take this stone to the Invasion Point: Overlord, between Forge Base: Oblivion and Gehenna and bring your closest, strongest friends with you. Orelis and Karja will meet you at Socrethar's Seat; I will send Adyen along with them. May the Light prevail today. May Socrethar meet his end.<|endoftext|> <|startoftext|>Against the Legion<|obj|>Exarch Orelis at Area 52 wants you to go to Forge Base: Oblivion and Forge Base: Gehenna and slay 12 Gan'arg Forgehands, 6 Mo'arg Forgelords and 6 Wrathbringers.<|text|>We've established that the Burning Legion has been providing Kael'thas with technological assistance, magnifying his threat many times over. Based on the Legion's numbers in the region, the largest impact we can make on our enemy's alliance is through a head-on attack on the forge bases to the north. Go to Forge Base: Oblivion and Forge Base: Gehenna and destroy our enemies. May the Light guide your blade.<|endoftext|> <|startoftext|>S-A-B-O-T-A-G-E<|obj|>The Image of Commander Ameer at the Ethereum Staging Grounds - Ethereum Transponder Zeta - wants you to recover 1 Prepared Ethereum Wrapping.<|text|>We must destroy the machinery that is making these nexus-stalker aberrations possible. To strike at their proto-accelerator would be futile as it is an ethereal creation. We must instead destroy the manaforge energy tube that they are using as a conduit. I have all that I need to create a device to overload the conduit save for one item. I need a wrapping from an archon or overlord that might be transforming soon in order to calibrate the device.<|endoftext|> <|startoftext|>Socrethar's Shadow<|obj|>Anchorite Karja at Area 52 wants you to obtain the First Half of Socrethar's Stone from Forgemaster Morug at Forge Base: Oblivion and the Second Half of Socrethar's Stone from Silroth at Forge Base: Gehenna.<|text|>The infamous eredar, Socrethar, leads the Burning Legion in Netherstorm. Mentioning his name is enough to make most draenei shudder. He gives orders from an island in the northwest that only his most trusted lieutenants can access. To get there you will need to obtain a teleportation stone, which won't be an easy task. The first half of the stone is in the possession of Forgemaster Morug at Forge Base: Oblivion. The second half is held by Silroth at Forge Base: Gehenna.<|endoftext|> <|startoftext|>Electro-Shock Goodness!<|obj|>Researcher Navuud at the Protectorate Watch Post in Netherstorm has asked that you destroy 30 Void Waste Globules and 30 Seeping Sludge Globules.<|text|>Around the ruined manaforge you will find the run-off of Dimensius's handy work. Seeping sludge occupies the pools that surround Ultris. Directly below those pools, where the Ethereum Staging Grounds now stand, you will find even more run-off in the form of void waste. The best method of disposal is to use electro-shock to break slimes down to globules. Use this elixir to augment your attacks with electricity. The resultant discharge will break the slimes up into their raw form. Destroy the globules!<|endoftext|> <|startoftext|>A Cleansing Light<|obj|>Bring a Fel Armament to Ishanah in Shattrath City.<|text|>This temple is one of the holiest places in all of Outland. The power of the Light here is so strong, that even items with the strongest fel taint can be cleansed of a worldly item. Should you run into any fel armaments in your confrontations with demonic enemies, bring them to me and I will demonstrate the cleansing power of the Light.<|endoftext|> <|startoftext|>Nexus-King Salhadaar<|obj|>The Image of Commander Ameer at the Ethereum Staging Grounds - Ethereum Transponder Zeta - wants you to use the Protectorate Disruptor to bring down Salhadaar's force fields and then destroy Nexus-King Salhadaar.<|text|>I have in my possession another disruptor, one capable of destroying the three conduits that surround Salhadaar. Once the conduits are destroyed, Salhadaar's protective force fields will be down. For this act, he will strike at you with a ferocity you have never before witnessed. If you are willing to rid the world of Salhadaar, I will give you the disruptor.<|endoftext|> <|startoftext|>Naladu<|obj|>Seek out Naladu inside the Ruins of Sha'naar.<|text|>Perhaps not all hope is lost for the Dreghood. I am one of four elders that guided this tribe before we were enslaved by the Illidari. I thought the others were dead, but I've slowly learned that at least two others are alive - chained down and powerless just as I am. I've not yet been able to find Naladu and fear for the worst. There are more huts in the ruins upstairs; perhaps you could look for him. It would be a great boon for our tribe if all our elders were alive.<|endoftext|> <|startoftext|>Mission: End All, Be All<|obj|>Nazgrel at Thrallmar in Hellfire Peninsula has asked that you slay Arazzius the Cruel.<|text|>Do you know what would have happened if you had not intercepted this missive? The entirety of the Legion army in Hellfire would have been knocking on our door. There is no way that we could have survived such an assault. There is only one way to make sure that these orders never reach the Legion Front. You must travel to the Pools of Aggonar, west of here, and slay this Arazzius creature. Do this and I will see to it that the Warchief grants you a commendation.<|endoftext|> <|startoftext|>Overlord<|obj|>Slay Arazzius the Cruel in the Pools of Aggonar and return to Force Commander Danath Trollbane in the keep of Honor Hold.<|text|>The honorable Warp-Scryer has told me of your perils, - and of the new foe you've discovered. If Kryv is to be believed, this 'Arazzius the Cruel' is as powerful and evil as any foe the Sons of Lothar have ever faced. Will you stand for us now? Will you face this Legionlord and deliver the Light's justice upon him? If so, you will find him at the Pools of Aggonar. If not, his evil will most certainly find you.<|endoftext|> <|startoftext|>Return to Honor Hold<|obj|>PH: Go to Honor Hold.<|text|>PH: Go to Honor Hold.<|endoftext|> <|startoftext|>Invasion Point: Annihilator<|obj|>Slay Arix'Amal. Take the Burning Legion Gate Key. Use the Burning Legion Gate Key on the Rune of Spite.<|text|>Well, we've located the Legion's final base on the ridge - Invasion Point: Annihilator. It lies northwest of Forge Camp: Rage - and it houses a warp-portal through which the Legion has been drawing its reinforcements! You've got to close that portal to prevent any more demons from coming through. The Point's overlord, Warbringer Arix'Amal, holds the portal's activation key. Take it from him and shut that blasted gateway down!<|endoftext|> <|startoftext|>Vile Plans<|obj|>Take the Burning Legion Missive to Magister Bloodhawk in Thrallmar.<|text|>The text on the note is written in some dark, indecipherable scrawl. The more you stare at them, the more the symbols seem to twist and burn before your eyes. There is only one in Thrallmar that can transcribe such vile script - the blood elf Magister Bloodhawk.<|endoftext|> <|startoftext|>The Dark Missive<|obj|>Take the Missive to Warp-Scryer Kryv in the main keep of Honor Hold.<|text|>The text on the note is written in some dark, indecipherable scrawl. The more you stare at them, the more the symbols seem to twist and burn before your eyes. There is only one at Honor Hold who can decipher such archaic script - the draenei mystic, Kryv. Take the Burning Legion Missive to Warp-Scryer Kryv who resides within the War-Room at Honor Hold.<|endoftext|> <|startoftext|>Enemy of my Enemy...<|obj|>Destroy 3 Fel Cannon MKIs in Forge Camp: Rage and return to Field Marshal Brock at Honor Point.<|text|>Now we focus on the second target - Forge Camp: Rage. It lies just west of Mageddon. Trouble is, the demons have a number of fel cannons aimed straight at the Horde's outpost of Thrallmar! Though I can scarcely believe it, we actually need the Horde to help us hold the line at the Dark Portal. We can't afford to let Thrallmar fall. You've got to destroy these cannons before the Legion pulverizes our allies!<|endoftext|> <|startoftext|>Disruption - Forge Camp: Mageddon<|obj|>Kill 10 Gan'arg Servants and Razorsaw at Forge Camp Mageddon and return to Forward Commander Brock at Honor Point.<|text|>Pay close attention. We've been surveying the Legion camps that lie along the ridge ahead. We have reason to believe that these so-called 'Forge Camps' are where the demons are constructing those blasted Fel Reavers. You can see the closest target, Forge Camp: Mageddon, to the west. Our intelligence suggests that it's still under construction. If you can slay the Gan'arg Servants and their master - Razorsaw - we can bring the Legion's Fel Reaver production to a grinding halt!<|endoftext|> <|startoftext|>Doorway to the Abyss<|obj|>Slay Arix'Amal to get the Burning Legion Gate Key. Use the Burning Legion Gate Key on the Rune of Spite, then return to Nazgrel in Thrallmar.<|text|>You are an honor to us. But now we must strike before the Legion recovers! To the north of Thrallmar lies Invasion Point: Annihilator. It houses a warp-portal through which the Legion draws its reinforcements. You must overload that portal - and blast it back to the abyss it came from. The portal's activation key will be held by the Point's commander - Warbringer Arix'Amal. Slay him. Take the key. Use it on the portal and do what must be done. May the warchief's blessings be with you.<|endoftext|> <|startoftext|>The Heart of Darkness<|obj|>Kill 10 Terrorfiends in the Pools of Aggonar and return to Warp-Scryer Kryv in the main keep of Honor Hold.<|text|>It is just as I feared. Arix'Amal - the demon you killed earlier, was working for a secret Legionlord - Arazzius the Cruel. It appears this new villain has amassed a force of hellish terrorfiends near the Pools of Aggonar. You must journey there and slay the terrorfiends before they strike against us. But be wary, friend - the Pools of Aggonar lie within a tortured, poisonous valley. You can find the cursed pools to the northwest of here, beyond Hellfire Citadel. Light be with you.<|endoftext|> <|startoftext|>Return to Thrallmar<|obj|>Return to Thrallmar and speak with Nazgrel.<|text|>Hope you enjoyed your flight, friend. A messenger arrived while you were away - seems Nazgrel's got a new use for you. You'd best head back to Thrallmar and check in with him. I have a feeling the Legion's just getting warmed up.<|endoftext|> <|startoftext|>Cannons of Rage<|obj|>Destroy 3 Fel Cannon MKIs in Forge Camp: Rage and return to Nazgrel in Thrallmar.<|text|>There is a second production facility, Forge Camp: Rage, that lies to the immediate northeast of Thrallmar. The demons have positioned a number of their fel cannons along the ridge - and they're aimed straight at us! You must enter the camp and destroy these fel cannons. , you must be sure to detonate them all - or nothing will stop the Legion from raining fiery hell down upon our heads!<|endoftext|> <|startoftext|>The Fel Reaver Slayer<|obj|>Speak with Overlord Hun Maimist.<|text|>Overlord Hun Maimfist is always looking for volunteers for his suicide attacks against the Burning Legion. You definitely have the courage for one of his "missions." Speak with him if you've got the stomach for more carnage. He is celebrating just over there by that fallen fel reaver. He and his guards killed it just a few hours ago, we would all have died here but for his ferocity and skill in battle.<|endoftext|> <|startoftext|>The Agony and the Darkness<|obj|>Magister Bloodhawk wants you to kill 10 Terrorfiends in the Pools of Aggonar.<|text|>Greetings. I've deciphered the Legion missive and uncovered the demons' strategic plans for this Peninsula. Apparently, there is a large group of hellish terrorfiends gathering near the Pools of Aggonar in the west. We cannot allow such a force to go unchallenged. You must go there and decimate their cursed numbers.<|endoftext|> <|startoftext|>The Fel Reaver Slayer<|obj|>Speak with Overlord Hun Maimist.<|text|>Overlord Hun Maimfist is always looking for volunteers for his suicide attacks against the Burning Legion. You definitely have the courage for one of his "missions." Speak with him if you've got the stomach for more carnage. He is celebrating just over there by that fallen fel reaver. He and his guards killed it just a few hours ago, we would all have died here but for his ferocity and skill in battle.<|endoftext|> <|startoftext|>This is a Breadcrumb!<|obj|>Speak with Jonathan LeCraft about the wabbits.<|text|>Hello. You should find out about those wabbits.<|endoftext|> <|startoftext|>Ethereum Data<|obj|>The Image of Commander Ameer at the Ethereum Staging Grounds - Ethereum Transponder Zeta - wants you to recover the Ethereum Data Cell.<|text|>Look around you, fleshling. Very close to this transponder should be an Ethereum data cell. Locate that data cell, open it, and retrieve the contents. Bring it back to this transponder at once!<|endoftext|> <|startoftext|>Potential for Brain Damage = High<|obj|>The Image of Commander Ameer at the Ethereum Staging Grounds - Ethereum Transponder Zeta - wants you to recover 15 pieces of Ethereum Relay Data.<|text|>They're using relays to transfer information around the staging grounds. There is only one way for you to see these relays and extract the information they hold. Unfortunately, doing so may cause you irreparable brain damage. If you're still interested, you'll need to slay Ethereum here at the staging grounds and take their essences. Once you have an essence, drink it down. It will temporarily allow you to see an Ethereum relay - giving you enough time to destroy a relay and extract its information.<|endoftext|> <|startoftext|>Forge Camp: Mageddon<|obj|>Nazgrel in Thrallmar wants you to attack Forge Camp: Mageddon and kill 10 Gan'arg Servants and return with the head of Razorsaw.<|text|>, we have reason to believe that the easternmost forge camp is not yet complete. The Legion's gan'arg servants are working 'round the clock to get the facility up and running. We can't allow that to happen. Head east to Forge Camp: Mageddon and slay 10 gan'arg. Bring me the head of their master - Razorsaw - and the Legion's fel reaver production will grind to a halt!<|endoftext|> <|startoftext|>A Dark Pact<|obj|>Kaylaan at Tuluman's Landing in Netherstorm wants you to slay 6 Gan'arg Warp-Tinkers, 3 Daughters of Destiny and 3 Mo'arg Warp-Masters.<|text|>We've been so blind, that the alliance of two of our most dangerous enemies went completely unnoticed. I wouldn't be surprised if the Scryers had something to do with hiding this information from us, but we must now face the reality. The Burning Legion and Kael'thas' Sunfury army serve under the same banner. These demons are the only reason Kael'thas was ever able to utilize the technology in Tempest Keep. Under Orelis's orders I must command you to destroy them.<|endoftext|> <|startoftext|>Aldor No More<|obj|>Report back to Exarch Orelis at Area 52.<|text|>My mission here is finished. I did what Orelis ordered me to - I've never failed to. No more. I foresee a great carnage - a crusade, they'll call it - following the news of this alliance between Kael'thas and the Burning Legion. First they give our holiest city away to our enemies and then they ask us to die fighting their enemies. Go back to Orelis; tell him the naaru can fight their own fights from now on.<|endoftext|> <|startoftext|>Obsidian Warbeads<|obj|>You've proven yourself to our people. Now is time for you to show us that you're willing to stand by us, even in the face of the strongest enemy.<|text|>You've proven yourself to our people. Now is time for you to show us that you're willing to stand by us, even in the face of the strongest enemy. The ogres of Outland are<|endoftext|> <|startoftext|>A Call to Arms: The Plaguelands!<|obj|>Seek out High Executor Derrington. His base camp is located at the Bulwark, east of Tirisfal Glade and the Undercity.<|text|>Heroes of the realm, hear me - the Horde calls upon you for swift action! A call to arms has been issued for all able bodied individuals to take up arms against the Scourge! Rumors fly of new threats rising from the ruins of the Eastern Kingdoms. They loom to the east of the Undercity, in the northern reaches of the lands now known as the Plaguelands! Heroes of the realm - seek out High Executor Derrington, who has set up his base camp at the Bulwark, east of Tirisfal Glade!<|endoftext|> <|startoftext|>Arzeth's Demise<|obj|>Use the Staff of Dreghood Elders on Arzeth the Merciless and slay him after he's lost his powers. Return to Naladu at the Ruins of Sha'naar after completing this task.<|text|>Yes, the elemental spirits have returned to us! We are not as strong as we once were, but a little magic can go a long way in the right hands. Arzeth has great powers bestowed upon him by his dark lord. Take this staff. It was once a great symbol of our tribe. Use it against Arzeth and his powers will be temporarily removed from him. Defeat him then, so that my people may finally be free!<|endoftext|> <|startoftext|>Go to the Front<|obj|>Take a gryphon to Honor Point and speak with Field Marshal Brock.<|text|>Well, I hope you're prepared for the next phase of our operation. The Legion never rests - and neither shall we! Take a gryphon and fly over to Honor Point - it's a small post near the Legion Front. Speak with Field Marshal Brock. He'll have instructions for you when you arrive. Oh, and tell that pasty-faced shield-kisser I said 'hello'.<|endoftext|> <|startoftext|>A Call to Arms: The Plaguelands!<|obj|>Seek out Commander Ashlam Valorfist. His base camp is located at Chillwind Camp, north of the Alterac Mountains.<|text|>Hear ye, hear ye! All heroes are called upon to heed these words! A call to arms has been issued by the Kingdom of Stormwind! All able bodied individuals are entreated to take up arms against the dark threat of the Scourge in the northern lands of the Eastern Kingdoms! Rumors fly of new threats rising from the ruins of the Plaguelands! Heroes of the realm - seek out Commander Ashlam Valorfist who has set up his base camp in Chillwind Camp, north of the Alterac Mountains!<|endoftext|> <|startoftext|>A Discreet Inquiry<|obj|>Speak with Eralan in Tranquillien.<|text|>Eralan, an associate of mine in Tranquillien, has made an inquiry about securing some help for an urgent job. Now, I don't know what she has in mind because I don't ask questions, but you've proven yourself more than capable. I want you to travel to Tranquillien in the Ghostlands and have a word with Eralan. She may be a bit gruff, but she's trustworthy.<|endoftext|> <|startoftext|>Yorus Barleybrew<|obj|>Speak with Yorus Barleybrew at the Lakeshire Inn in Redridge Mountains.<|text|>A dwarven warrior known as Yorus Barleybrew has issued a challenge to all skilled Alliance warriors. He waits at the Lakeshire Inn, in a place known as the Redridge Mountains in the Eastern Kingdoms. The journey will be long, but it'll be worth it for you to test yourself.<|endoftext|> <|startoftext|>Caedmos<|obj|>Speak with Caedmos in the Vault of Lights of the Exodar.<|text|>You have come far in a short time. Faster than I had expected or hoped. It is time that you continued your training under the tutelage of Caedmos. I have sent word to him at the Exodar to expect you. You'll find him in the Anchorites' Sanctum near the entrance of the Vault of Lights.<|endoftext|> <|startoftext|>Jol<|obj|>Speak with Jol in the Vindicators' Sanctum of the Exodar.<|text|>The path of the Light and purity is not an easy one to walk. Even I, at times, struggle with following its course. You should seek out my master, Jol, at the Exodar. She trained me when I was beginning my journey, and I believe she will find in you a new star pupil. You will find Jol in the Vault of Lights of the Exodar at the Vindicators' Sanctum, a room surrounded by a vibrant glow of light.<|endoftext|> <|startoftext|>The Dreghood Elders<|obj|>Free Morod the Windstirrer, Akoru the Firecaller and Aylaan the Waterwaker at the Ruins of Sha'naar. Return to Naladu after completing this task.<|text|>The Dreghood spirit is broken because our elders are imprisoned. Take this key and go downstairs to free them. They are Morod the Windstirrer, Akoru the Firecaller and Aylaan the Waterwaker. Once they are free, the spirits will return to the Dreghood tribe.<|endoftext|> <|startoftext|>A Traitor Among Us<|obj|>Naladu at the Ruins of Sha'naar wants you to obtain the Sha'naar Key from a nearby hut.<|text|>Anywhere you see a tribe of enslaved Broken you will also find a traitor. A despicable being who sold his brothers for promises of power. There is a hut at the top of the stairs in the center of the ruins. That's the turncoat's hut. He's not there right now, so you will be able to sneak in if you're patient. Inside you will find a coffer with a key inside of it. That key unlocks the chains that keep the Dreghood elders prisoner. Bring it to me. Beware, Arzeth the Merciless wanders nearby.<|endoftext|> <|startoftext|>Shutting Down Manaforge Ara<|obj|>Travel to Manaforge Ara and obtain the Ara Access Crystal from Overseer Azarad. Use it at the Manaforge Ara console to shut it down.<|text|>You've done much better than any of us anticipated. Manaforge Ara is the last of Kael's working manaforges. You'll find it northwest of here, though you're likely to have to do some circumnavigating to get to it. We want you to shut it down. The last access crystal is in the possession of Overseer Azarad. This is Kael's very last source of energy as far as we know, so expect heavy opposition. I'd bring a couple of friends along if I were you. Hmm... Azarad. What an odd name for a sin'dorei.<|endoftext|> <|startoftext|>Arconus the Insatiable<|obj|>Agent Ya-six at Access Shaft Zeon in Netherstorm has asked you to slay Arconus the Insatiable and return to Commander Ameer at the Protectorate Watch Post in Netherstorm.<|text|>Araxes and I were deployed to Ultris 2 days ago. Our mission: Find and terminate the void lord Arconus. We tracked him to this mine and discovered that he'd been feeding off the energies of the creatures in the area. A fire-fight broke out which resulted in Araxes and I separating. Now I'm stuck here, badly injured. The mission is in shambles! If you can take out Arconus, high command would be grateful. Should you accept this mission, I will assist by providing a reflection of myself as a guardian.<|endoftext|> <|startoftext|>Withered Flesh<|obj|>Gather 5 Parched Hydra Samples and 5 Withered Bog Lord Samples and bring them to Ruam at Telredor.<|text|>We must determine how far the damage has spread. The basidium you brought me comes from a bog giant. Their larger, hardier cousins, the bog lords, should prove more resistant to the degeneration that's struck the giants. It would be good to know how the changes in the Dead Mire have affected the other creatures out there, too. Return to the Dead Mire and see if you can get samples from the bog lords and the hydra in the area.<|endoftext|> <|startoftext|>Behomat<|obj|>Speak with Behomat at the Traders Tier of the Exodar.<|text|>While you have learned many hard lessons from me during our time together, it is time that I entrusted you to wiser hands. Behomat, who trained me when I was as green as grass, will be your new teacher. I have told him that you will be seeking him out, and he is expecting you. You will find him at the center of the Warriors' Terrace, at the highest point of the Traders Tier of the Exodar.<|endoftext|> <|startoftext|>New Opportunities<|obj|>Gather 15 Ivory Bells and return to Mehrdad at Midrealm Post.<|text|>I hear that a group of 'druids' from Azeroth has taken quite an interest in the effects of our eco-dome technology. The Cenarion Expedition's representatives are eager to get access to the plants growing within the domes, particularly one called the ivory bell, known for its healing properties. They're found in clumps of brush around larger plants in Eco-Dome Midrealm. I'll share the profits with you if you're willing to gather the herbs for my first delivery.<|endoftext|> <|startoftext|>The Earthbinder<|obj|>Take the Crimson Crystal Shard to Earthbinder Galandria Nightbreeze at the Cenarion Post in Hellfire Peninsula.<|text|>You should take the crystal lump over to the earthbinder. She's just like you... always needing to get to the bottom of a mystery and thinking all of the time. If you ask me, she thinks a little too much. Just give it to her and I'm sure that she'll get you into a heap of trouble figuring out what is going on up there on the ridge.<|endoftext|> <|startoftext|>Natural Remedies<|obj|>Use the Seed of Revitalization at the Earthbinder's Circle to heal the land around the crystal. Then, return to Earthbinder Galandria Nightbreeze at the Cenarion Post in Hellfire Peninsula with any information that you gain.<|text|>It must be that the evil emanations from that giant crystal are summoning the mountain giants and driving them insane. It's too big to move, and beyond our ability to destroy, but I know a way to quell its power. I've summoned a circle at the northwest corner of the crystal on the ridge. Take this seed to the circle and channel its powers to heal the land through the natural forces of rain, growth and insect repopulation. Beware, I sense an external force at play here... this is not natural!<|endoftext|> <|startoftext|>Return to the Abyssal Shelf<|obj|>Gryphoneer Windbellow at Shatter Point in Hellfire Peninsula has asked that you destroy 20 Gan'arg Peons, 5 Mo'arg Overseers and 5 Fel Cannons.<|text|>, you've proven yourself as a capable gryphon rider, and we could use you on more sorties over the Abyssal Shelf. What say you? Do you want some more flight time?<|endoftext|> <|startoftext|>Return to the Abyssal Shelf<|obj|>Wing Commander Brack at Reaver's Fall in Hellfire Peninsula has asked that you destroy 20 Gan'arg Peons, 5 Mo'arg Overseers and 5 Fel Cannons.<|text|>, are you ready for another sortie over the Abyssal Shelf? I fear that, if we do not maintain pressure on the Legion forces there and allow them to strengthen their hold, then we may suffer a large demon attack from the north. What say you? Do you want to take another windrider and hammer the Abyssal Shelf one more time?<|endoftext|> <|startoftext|>Wing Commander Gryphongar<|obj|>Speak with Wing Commander Gryphongar in Shatter Point.<|text|>Wing Commander Gryphongar runs this outfit of Wildhammers. If this is your first time to Shatter Point, then you should report to him. You'll find him inside what's left of that tower over yonder.<|endoftext|> <|startoftext|>The Unending Invasion<|obj|>Search the mana creature infested area of Kirin'Var Village for a Mana Bomb Fragment and bring it to Lieutenant-Sorcerer Morran.<|text|>Kael'thas's assault on Kirin'Var began with thundering noise and a bright flash of light in the officer quarters to the northwest. The destruction there was the most severe and after the withdrawal of the blood elves, a strange thing began to happen. Beings of pure mana began streaming into the village from all over the area. For now, we're containing them as we can, but with more information about the weapon Kael'thas used, I hope to cut off the flow of mana creatures entirely.<|endoftext|> <|startoftext|>Shutting Down Manaforge Duro<|obj|>Return to Manaforge Duro and obtain the Duro Access Crystal from Overseer Athanel. Use it at the Duro Control Console to shut it down and report back to Spymaster Thalodien.<|text|>So Manaforge Duro is under attack and Sunfury forces have lost control? What a dilemma! If Duro goes down, then Tempest Keep goes down. Only drawback is... if Tempest Keep is destroyed, the explosion will probably take what little remains of this forsaken land with it. Dead Kael'thas is good. Dead everyone else is... not that great, I suppose. It pains me to ask this of you, but go to Manaforge Duro and shut it down before it goes up in flames. The access crystal is held by Overseer Athanel.<|endoftext|> <|startoftext|>Securing the Shaleskin Shale<|obj|>Collect 5 Shaleskin Shale and give them to Boots at Area 52 in the Netherstorm.<|text|>I make a good living selling drinks to the boozehounds around here. But I want something more! The rocket-chief is always telling me how he can't perfect the rocket fuel needed to get the X-52 off of the ground. We can solve that little problem for him. For starters I need to extract the oil from the shale of the local shaleskin flayers! It'll form a concentrated, if explosive, base for the mix that I have in mind. Find the flayers, and their shale, all over the place near the purple rocks.<|endoftext|> <|startoftext|>Shatter Point<|obj|>Forward Commander Kingston wants you to speak with Wing Commander Dabir'ee, ride a gryphon to Shatter Point, and then report to Runetog Wildhammer.<|text|>, you've done a great job here at the front, and you showed a lot of talent with that armored gryphon... I think I have another mission in mind for you. This new mission launches from Shatter Point -- an attack base the Wildhammers set up on a floating piece of land near the Portal. It's a little unnerving there, but you have tough guts. You'll be fine. Talk to Wing Commander Dabir'ee and have him send you to Shatter Point. From there, report to the gryphon master Runetog Wildhammer.<|endoftext|> <|startoftext|>Help Mama Wheeler<|obj|>Speak with Mama Wheeler at the Midrealm Post inside Eco-Dome Midrealm in the Netherstorm.<|text|>Say, I was wondering if you could do me another favor. My partner out in the field could probably use a hand. I was wondering if you could go check in on her. I'm sure that Mama Wheeler will appreciate the help. Just don't mind her sharp tongue. She's trying to look out for our interests to the east. You'll find her just inside Eco-Dome Midrealm at the Midrealm Post.<|endoftext|> <|startoftext|>Kick Them While They're Down<|obj|>Slay 8 Sunfury Conjurers, 6 Sunfury Bowmen and 4 Sunfury Centurions. Return to Magistrix Larynna at Area 52 after completing this task.<|text|>The news you've discovered is fortunate. Not only do you get to waltz into Manaforge Duro unfettered, this also presents a great opportunity to deal a blow to Kael's army. Use the mana creature assault to your advantage and pick off any Sunfury stragglers you run into. I do not take particular glee in the senseless slaughter of my own kin the way that Thalodien does, but the tactical advantage here is too high to pass up.<|endoftext|> <|startoftext|>When the Cows Come Home<|obj|>Escort Bessy safely back to her owner, Thadell.<|text|>Realizing that Bessy is still staring at you, you gesture toward Thadell's location. You find yourself promising to protect the cow on her way home. Upon finishing your sentence, you realize there's no possible way the cow could understand anything you've said. Shrugging your shoulders, you prepare to guard the bovine on her way back to Thadell.<|endoftext|> <|startoftext|>The Minions of Culuthas<|obj|>Slay 10 Hounds of Culuthas and 5 Eyes of Culuthas.<|text|>A few weeks ago, the Burning Legion moved into the Ruins of Farahlon, thwarting our plans to excavate the site for its artifacts. Then earlier today, I learned that one of their dreadlords, Culuthas, somehow killed off all of the other Burning Legion. He has since summoned in demons that serve him. , I want you to go up to those ruins to the northeast and rid them of their demon infestation.<|endoftext|> <|startoftext|>The Flesh Lies...<|obj|>Use the Protectorate Igniter on 12 Withered Corpses. Return the Protectorate Igniter to Agent Araxes outside of Access Shaft Zeon when the task is complete.<|text|>You see these corpses? Arconus is responsible for this slaughter. He's sucked them dry, leaving nothing more than a fleshy husk. But don't let the bodies fool you! Inside those corpses lie flesh beasts, waiting to pounce on the unsuspecting fool that gets too close. I've got my orders. I must remain here until backup arrives. That doesn't mean that you can't take my igniter and destroy the withered corpses that litter the mines. One way or another, the mission must be completed.<|endoftext|> <|startoftext|>Master Smith Rhonsus<|obj|>Apprentice Andrethan in Kirin'Var Village wants you to kill the ghost of Rhonsus, the town's master blacksmith.<|text|>At last, my journeyman project is complete! I can't wait to formally present it to Master Rhonsus. They attacked you? All of them? By the Light, they've gone mad! What are we to do? It grieves me to say so, but it may be necessary to kill Master Rhonsus. It would leave me as the only smith in Kirin'Var, but I believe my training is sufficient to serve the town's needs.<|endoftext|> <|startoftext|>Needs More Cowbell<|obj|>Find Bessy in the fields near Kirin'Var Village's Chapel Hill in Netherstorm.<|text|>Where, oh where has my Bessy gone? After the attack, I searched the fields and the Chapel Yard for her, but she was nowhere to be seen! All I have left of her is this old cowbell. She usually comes running when she hears it, but these feeble old bones probably couldn't shake it hard enough. I'll loan you Bessy's bell if you're willing to go out to the fields and ring it as hard as you can. Perhaps all Bessy's waiting for is a little more cowbell.<|endoftext|> <|startoftext|>Indispensable Tools<|obj|>Retrieve the Smithing Hammer from the Kirin'Var Apprentices and bring it back to Apprentice Andrethan in Kirin'Var Village.<|text|>You haven't seen a heavy smithing hammer lying around by chance, have you? I brought it out here with me to finish the shoes for some of old man Amorlin's horses, but I can't find it. I've searched the barn no less than a half dozen times and I just can't seem to find it. Maybe one of the other apprentices retrieved it and took it back to the smithy? Would you be willing to go down there and take a look? The workshop is to the southeast of the tower in the Town Square.<|endoftext|> <|startoftext|>The Ethereum<|obj|>Commander Ameer wants you to kill 5 Ethereum Assassins, 5 Ethereum Shocktroopers, 2 Ethereum Researchers and Captain Zovax then activate Ethereum Transponder Zeta.<|text|>Directly south of here you will find the Ethereum Staging Grounds. The Ethereum are there, preparing for something... Perhaps an assault on Ultris. We can't take any chances, though. Break through their perimeter defenses and take out their training facility. Once you've destroyed their soldiers and Captain Zovax, locate Ethereum transponder Zeta and use it to establish contact with me to get your next set of orders.<|endoftext|> <|startoftext|>Surveying the Ruins<|obj|>Place the three Surveying Markers and then return to Zephyrion at the Stormspire in the Netherstorm.<|text|>I have to get over to the Ruins of Farahlon to start my excavations! The problem is that the place has been infested by demons! Maybe you could do some preliminary work for me? There are three locations within the ruins to the northeast where I want you to place surveying markers. Each is near a draenei banner. Return to me when you've managed to place all three markers.<|endoftext|> <|startoftext|>Shutting Down Manaforge B'naar<|obj|>Return to Manaforge B'naar and obtain the B'naar Access Crystal from Overseer Theredis. Use it at the B'naar Control Console to shut it down, then report back to Spymaster Thalodien.<|text|>I was having a friendly discussion with the Aldor while you were gone. Manaforges sure look like modified naaru technology from Tempest Keep. Apparently, most naaru constructs have certain safeguards that allow them to be permanently disabled in case of emergency. The procedure is usually initiated at a control console via an access crystal. Lo and behold, according to the roster you secured, such a crystal is in the possession of a fellow called Overseer Theredis. Obtain it and see what you can do.<|endoftext|> <|startoftext|>Sunfury Briefings<|obj|>Go to Manaforge Duro and retrieve the Sunfury Military Briefing and the Sunfury Arcane Briefing from the Sunfury units stationed there. Return to Exarch Orellis when you've completed this task.<|text|>Something about these manaforges has been bothering me. Naaru technology is incredibly advanced; it should've taken Kael'thas years to even begin to understand it. Information-gathering on the subject has been difficult as Kael's army is well disciplined and destroys all evidence of written communication. We've been informed Manaforge Duro is under attack by mana creatures. It is possible that those defending it have not yet destroyed their briefings. Obtain them and bring them to me.<|endoftext|> <|startoftext|>Shutting Down Manaforge Coruu<|obj|>Obtain the Coruu Access Crystal from Overseer Seylanna. Use it at the Coruu Control Console to shut down the manaforge and return to Caledis Brightdawn.<|text|>Thalodien told us of your success in disabling Manaforge B'naar. He expects a repeat performance here and asked us to keep an eye out for anyone using a crystal to access the console inside. Overseer Seylanna holds the access crystal, we're sure of it. Go back in there and finish the operation. No need to be stealthy anymore; get the crystal, begin the shutdown, kill the technicians trying to stop you and get out. Hurry, it won't be long before Kael's lapdogs sniff us out.<|endoftext|> <|startoftext|>The Great Moongraze Hunt<|obj|>Bring 6 Moongraze Buck Hides to Acteon at Azure Watch.<|text|>Well done! Well done! Now that you've cut your teeth with the moongraze stag, it's time you graduated to more formidable prey. Do not allow the casual disinterest of the moongraze bucks to fool you: when provoked, they are a fearsome foe. You'll find the bucks north of here. Good hunting.<|endoftext|> <|startoftext|>Marks of Kil'jaeden<|obj|>Bring 10 Marks of Kil'jaeden to Adyen the Lightwarden in Shattrath City.<|text|>As you probably know, the Aldor are keepers of the Light and servants of the naaru. Diametrically opposed to us are the agents of the Burning Legion - demons bent on the destruction of worlds and the corruption of the innocent. If you wish to prove yourself to the Aldor, bring me the insignias of low-ranking Legion and their Shadow Council followers. We know of a Shadow Council hideout in the Bone Wastes and there are many Legion outposts in Nagrand and the Blade's Edge Mountains.<|endoftext|> <|startoftext|>Shutting Down Manaforge Duro<|obj|>Anchorite Karja wants you to go Manaforge Duro and obtain the Duro Access Crystal from Overseer Athanel. Use it at the Manaforge Duro Console to shut it down.<|text|>We've received news from one of the two manaforges that remain operational. The Sunfury army is losing control of Manaforge Duro. Droves of errant mana creatures have been attracted to it by its increased energy production - the manaforge is in chaos. An explosion at Duro has the potential to cause a chain reaction that would endanger all of Outland. Overseer Athanel is in possession of the access crystal you need to safely disable the manaforge.<|endoftext|> <|startoftext|>Shutting Down Manaforge Ara<|obj|>Travel to Manaforge Ara and obtain the Ara Access Crystal from Overseer Azarad. Use it at the Manaforge Ara console to shut it down.<|text|>One manaforge is all that keeps Tempest Keep functional. After we bring Manaforge Ara down, Kael will have to resort to depleting whatever energy he's got stored up. Travel to Manaforge Ara, in the northwest, and deliver the final blow that we need by shutting it down. The last access crystal is in the possession of Overseer Azarad. Be warned that we expect heavy opposition in the last of Kael's functional manaforges. You're likely to need the assistance of reliable friends.<|endoftext|> <|startoftext|>Capturing the Phylactery<|obj|>Recover Naberius's Phylactery from Kirin'Var Village's Chapel Yard district and bring it to Custodian Dieworth.<|text|>I suppose an explanation is in order. You've met one of the archmage's apprentices, Ravandwyr, but there was also another named Naberius. He was an ardent student, but was drawn to necromancy. When Kael'thas appeared with his forces, Naberius seized the opportunity to betray the archmage, handing over the secrets to the tower's defense. Now, it seems, he has become a lich. If we are to stop him, we must capture his phylactery. Knowing him, he would've buried it somewhere out of sight in his domain.<|endoftext|> <|startoftext|>Dealing with the Foreman<|obj|>Deal with Foreman Sundown inside the Trelleum Mine, which is underneath Manaforge Ara in the Netherstorm.<|text|>The blood elves call the mine underneath Manaforge Ara the Trelleum Mine. Ever since they lost the one underneath Manaforge Ultris, this is where their sole supply of material for running the forges is coming from. Needless to say, it would be a boon for us to cripple their mining operation. Perhaps we'd even be able to move in and take it over for ourselves? Whatever the case, I want you to go in there and deal with Foreman Sundown. The mine is around the back of the island to the left.<|endoftext|> <|startoftext|>Shutting Down Manaforge Coruu<|obj|>Travel to Manaforge Coruu, east of Area 52, and obtain the Coruu Access Crystal from Overseer Seylanna. Use it at the Manaforge Coruu Console to shut it down and return to Anchorite Karja.<|text|>Your success at B'naar has given us a great deal of hope. We've shared our discoveries with the Scryers and in return they've given us more information on the remaining manaforges. Three other manaforges still stand, in full control of the Sunfury army. You will find Manaforge Coruu to the east. Overseer Seylanna holds the access crystal there. Obtain it and use it on the manaforge's control console to begin the emergency shutdown. We're all counting on you.<|endoftext|> <|startoftext|>A Lingering Suspicion<|obj|>Collect 10 Loathsome Remnants from the twisted spirits in Kirin'Var Village's Chapel Yard and bring them to Custodian Dieworth.<|text|>The strange magical device resembles nothing you've ever seen before. It's certainly not of blood elf manufacture. As you sense spirits moving closer to the building, the orb glows with a greater intensity, which fades as the spirits leave. There's no question that it plays a role in the corruption of the ghosts. How it works remains a mystery. Perhaps Custodian Dieworth will have some insight if you can provide the remains of some of the spirits along with your observations.<|endoftext|> <|startoftext|>Drijya Needs Your Help<|obj|>Speak with Drijya near Invasion Point: Destroyer in the Netherstorm.<|text|>, it is good to see a helpful face around here. The Burning Legion at the nearby fel reaver heap has become more bold, and I am beginning to fear for our safety here. The demons are constantly receiving reinforcements from Invasion Point: Destroyer to the south. My compatriot, Drijya, has gone down there to scout and see if he can do something about the Burning Legion's warp-gate. Please find and assist him in any way that you can.<|endoftext|> <|startoftext|>Searching for Evidence<|obj|>Search Kirin'Var Village's Chapel Yard for clues about who is behind the manipulation of the spirits.<|text|>Whoever is behind the transformation of the spirits has been very deliberate in their actions, taking care to target the most powerful mages first, but why? The kind of magic required to influence the spirits of slain Kirin Tor mages must be very powerful. Why would a powerful mage go to all this trouble? I'm inclined to say this is another plot of Kael'thas's, designed to cause more misery here. If there are blood elves here, they're likely to be hiding in the houses across the covered bridge.<|endoftext|> <|startoftext|>Measuring Warp Energies<|obj|>Exarch Orelis in Area 52 wants you to take the Warp-Attuned Orb to Manaforge B'naar and use it at the end of its four pipelines.<|text|>If our instincts are right and these manaforges have been made using technology from Tempest Keep, then all of Outland could be in grave danger. Tempest Keep's energy-recharging mechanisms were never supposed to be used this close to the land. The warp energies are capable of destroying this very land, even when contained within Kael's pipelines. Take this orb to Manaforge B'naar; it is attuned to measure warp energies. Use it at the pipelines' ends, where they go into the earth.<|endoftext|> <|startoftext|>Dealing with the Overmaster<|obj|>Slay Overmaster Grindgarr. Then return to Wind Trader Tuluman at Tuluman's Landing in the Netherstorm.<|text|>I used to be the foreman here. But now that I've been demoted, I've come to realize our pilgrimage from Quel'Thalas to Outland was all a lie. A lie perpetrated by Kael'thas to strengthen his forces here in the Netherstorm. I've tried to convince my brethren that we should leave, especially with the Burning Legion here, but they are all too stubborn. Do me a favor? Kill Overmaster Grindgarr. Then return to your ethereal and tell him that I am no longer his enemy.<|endoftext|> <|startoftext|>Neutralizing the Nethermancers<|obj|>Kill 15 Sunfury Nethermancers and return to Nether-Stalker Oazul at Tuluman's Landing in the Netherstorm.<|text|>The blood elves are fools! I'm glad that our trade relations with them have fallen apart. In all of my travels throughout the cosmos, I have never encountered beings so selfish. They continue to destroy the land around us with their manaforges, so let's see if we can put a dent in their operations across the bridge at Manaforge Ara. Their nethermancers channel energy to and from the blood gems to stabilize the flow of power. Go over there and wipe them out!<|endoftext|> <|startoftext|>Destroy Naberius!<|obj|>Custodian Dieworth in Kirin'Var Village wants you to confront and defeat Naberius in the village's Chapel Yard.<|text|>Archmage Vargoth saw the danger in Naberius's pursuit of necromancy, but I don't think he ever anticipated that his own apprentice would wreak this much destruction upon the Kirin Tor. You must defeat him, or else he will continue enslaving the spirits of our fallen brothers, robbing them of their rightful rest and destroying what little remains of Kirin'Var. With his phylactery in hand, he can be confronted by two or three combatants, but who knows what his magic might do to more foes?<|endoftext|> <|startoftext|>The Annals of Kirin'Var<|obj|>Retrieve the Annals of Kirin'Var from the town hall of Kirin'Var Village and return it to Custodian Dieworth.<|text|>Silencing the spirits has not bled them of their aggression as we had hoped it would. The malevolent spirits you subdued have reemerged in the streets of the town. We must uncover what is causing this to happen. The destruction of Kirin'Var was just the beginning, or else the spirits would have been quieted by now. The town hall in the southern section of Kirin'Var maintained a logbook of all the residents. Last I heard, it was in the keeping of Battle-Mage Dathric. Perhaps his spirit still has it.<|endoftext|> <|startoftext|>Vindicator Aldar<|obj|>Speak with Vindicator Aldar at the Crash Site in Ammen Vale.<|text|>With your help, we were able to find a solution to our problems faster than I could have hoped. I don't have any other work for you to do. My apprentices and I can handle the rest. You should go speak with Vindicator Aldar on the other side of the ship.<|endoftext|> <|startoftext|>It's a Fel Reaver, But with Heart<|obj|>Recover the Heart of the Fel Reaver and deliver it to N. D. Meancamp at The Heap in the Netherstorm.<|text|>You see that scrapped fel reaver over there to the south? Isn't it a thing of beauty? I want its heart! What? Yes, of course it has a heart... what doesn't? Go on over there, pry it open, bring back what I want and I'll give you a nice finder's fee in return. Oh, and I'd take a friend or two along if I were you. These Zaxxis ethereals are a pretty mean bunch! Take this fel zapper to jumpstart its heart when you're ready to begin.<|endoftext|> <|startoftext|>The Blood Elves<|obj|>Kill 10 Blood Elf Scouts then return to Tolaan in the Shadow Ridge of Ammen Vale.<|text|>You must eliminate... the blood elf... threat. Find out... what they're... up to! They're on the... ridge behind me.<|endoftext|> <|startoftext|>Conjurer Luminrath<|obj|>Locate Conjurer Luminrath's quarters in Wizard Row and return the mantle to his Dresser. Then, speak with Custodian Dieworth at Kirin'Var Village.<|text|>The cloak, undoubtedly of high elven craftsmanship, is richly tailored, even by the standards of the Kirin Tor. The symbols and characters sewn into the cloak's fabric hold no meaning for you, but clearly imbue the garment with magical properties. Perhaps this object binds the spirit of its former owner to this plane of existence. If so, returning it to the dresser in Conjurer Luminrath's quarters might break the spirit's link to this world, allowing it to rest.<|endoftext|> <|startoftext|>Cohlien Frostweaver<|obj|>Locate Cohlien Frostweaver's quarters in Wizard Row and return the hat to his Footlocker. Then, speak with Custodian Dieworth at Kirin'Var Village.<|text|>Looking at the hat, you find yourself asking if any Kirin Tor mage would own such headgear. Judging from the hat's wear, it seems the gnome wouldn't go anywhere without it. You try on the hat momentarily, discovering no magical properties beyond a faint urge to dance. The treasured possession might be the source of the dead mage's bond to the village. Placing the hat in the footlocker in Cohlien's quarters might free his spirit.<|endoftext|> <|startoftext|>Hero of the Brood<|obj|>Return to the child, Andormu, at the Caverns of Time in the Tanaris desert.<|text|>Return to the child, Andormu. He awaits you outside this pocket of time, in the master's lair. I hear flutterings. The Scale of Sands has shown interest in your abilities. Perhaps they too would like to speak with you.<|endoftext|> <|startoftext|>Abjurist Belmara<|obj|>Locate Abjurist Belmara's quarters in Wizard Row and return the book to its Bookshelf. Then, speak with Custodian Dieworth at Kirin'Var Village.<|text|>This worn, sturdy tome is no spellbook, as you might expect a Kirin Tor mage to carry. The pages of the volume are covered with hand-copied stories, accompanied by colorful illustrations. The tome seems to be far older than its former owner and may have even been a family heirloom. A powerful tie to the book may have been the last thread tying Belmara's spirit to the ruins of Kirin'Var. Returning it to its proper place on the bookshelf in her quarters might help appease her restless spirit.<|endoftext|> <|startoftext|>Sabotage the Warp-Gate!<|obj|>Escort Drijya to the warp-gate at Invasion Point: Destroyer, and see to it that he is kept safe while he attempts to sabotage it. Then speak to Gahruj at the Midrealm Post inside Eco-Dome Midrealm in the Netherstorm.<|text|>With the Burning Legion nearby at the fel reaver scrap field, we must do what we can to stop the flow of demons into the area. They have a warp-gate to the south in an area that they've cleverly named Invasion Point: Destroyer. I need you to go with me to the site and keep me safe while I sabotage it. Afterward, go to the Midrealm Post to the north inside Eco-Dome Midrealm and apprise Gahruj of our success. We're going to need a friend or two of yours along to help with this.<|endoftext|> <|startoftext|>The Opening of the Dark Portal<|obj|>Sa'at inside the Black Morass of the Caverns of Time has tasked you with defending Medivh until he succeeds in opening the Dark Portal.<|text|>Beyond this timeway the Guardian, Medivh, feverishly works to open the Dark Portal. Scattered across the morass, rifts will materialize. Infinite will pour out of the rifts and attempt to destroy Medivh's shields and, ultimately, Medivh. Kill their rift lords and leaders! Do this until Medivh succeeds.<|endoftext|> <|startoftext|>Volatile Mutations<|obj|>Kill 8 Volatile Mutations, then return to Botanist Taerix at the Crash Site in Ammen Vale.<|text|>The irradiated power cores from the Exodar have been wreaking havoc on the environment here. The most obvious effect has been the appearance of the strange creatures that seem to have sprung up near them. There may be something we can do to help them, but now, their sheer numbers are becoming too much for us to handle. I'd like you to go out and cull their numbers somewhat, and perhaps I'll have another idea after giving it some thought.<|endoftext|> <|startoftext|>Unlocking the Compendium<|obj|>Obtain the Heliotrope Oculus from Spellreaver Marathelle at Sunfury Hold.<|text|>While I'm glad to have most of Krasus's Compendium back, it's useless without the heliotrope oculus. You see, Krasus was well aware of the sheer power of the spells recorded in the book and took steps to safeguard them from prying eyes. Only a knowledgeable mage can use the oculus to unlock the compendium's secrets. During Kael'thas's attack, one of his lieutenants, Spellreaver Marathelle, looted it and took it to Sunfury Hold northeast of the tower. No doubt she thought it a pretty little bauble.<|endoftext|> <|startoftext|>Rebuilding the Staff<|obj|>Obtain 4 Flawless Crystal Shards from the ghosts at the Enkaat Ruins and return them to Ravandwyr at Area 52.<|text|> Simply barbaric! Ekkorash must've taken the staff's crystalline headpiece for use in some other trinket, not realizing that it works in concert with the rest of the staff. As long as it remains broken, the staff's power is greatly diminished. With a suitable draenei crystal, I should be able to repair it. I've heard the goblins remarking about the crystals carried by the ghosts at the Enkaat Ruins to the north.<|endoftext|> <|startoftext|>The Black Morass<|obj|>Travel through the Caverns of Time to the Black Morass during the opening of the Dark Portal and speak with Sa'at.<|text|>The Infinite Dragonflight have abandoned all pretense of subtlety. They plot to destroy the Guardian, Medivh, and prevent the Dark Portal from ever opening. While outwardly, this may appear a boon to the forces of the Alliance, it is in actuality catastrophic and will result in your world ending. You must venture through the timeway leading to the Black Morass. Go west and then south, past my future self, until you reach the tunnel that houses the swamp specimens. Cross over and speak with Sa'at.<|endoftext|> <|startoftext|>Shutting Down Manaforge B'naar<|obj|>Return to Manaforge B'naar and obtain the B'naar Access Crystal from Overseer Theredis. Use it at the Manaforge B'naar console to shut it down and report back to Anchorite Karja.<|text|>We cannot shut down the manaforges by force as we'd risk causing an explosion that would shake Outland to the core. According to your transcription, there is an emergency shutdown that permanently disables the technology - a safety mechanism common in naaru constructs. To perform this procedure you will have to obtain a crystal that will allow you to communicate with the console. This access crystal is in the possession of an overseer called Theredis according to our information.<|endoftext|> <|startoftext|>More Power!<|obj|>Zuben Elgenubi wants you to capture 8 Legion Cannon and bring them back to the Stormspire.<|text|>Gathering a precious commodity in small batches has a quaint, cottage-industry feel to it, but it's just not competitive in today's market. No, what we need is a method of mass producing farahlite! Then, the quantity on the market will be completely within our control. I have an idea, but it's going to require a powerful, focused energy source. There's only one possible place to find an energy source powerful enough. Go to the Legion's camps to our north and 'procure' some of their cannon.<|endoftext|> <|startoftext|>Report to Nazgrel<|obj|>General Krakork in Thrallmar wants you to speak with Nazgrel.<|text|>Though our warriors are without peer, our hold on this wasteland is still tenuous. Report to Nazgrel inside the barracks - he has need of agents... such as you. If we can't protect our holdings here, we'll be of no use to anyone. Now go!<|endoftext|> <|startoftext|>Journey to Thrallmar<|obj|>Take Vlagga Freyfeather's Wind Rider to Thrallmar. Bring Orion's Report to General Krakork.<|text|>When you're ready, I'll summon a wyvern to fly you to Thrallmar. Once you arrive, deliver Orion's report to General Krakork. Lok'tar ogar, - good luck.<|endoftext|> <|startoftext|>Hitting the Motherlode<|obj|>Zuben Elgenubi at the Stormspire wants you to obtain a Farahlite Core.<|text|>Now that we've got a good baseline product, we're going to need something of higher quality. Certainly the farahlite we've gathered so far is nice, but I know there's better out there. We'll have to get a sample directly from Cragskaar, the patriarch of the Farahlon giants! You should be able to find it among the other giants in the Netherstone area. It's got huge pieces of farahlite jutting from its back and that's exactly what we need. Fell the giant and collect a farahlite core from it.<|endoftext|> <|startoftext|>Arrival in Outland<|obj|>Commander Duron at the Dark Portal in Hellfire Peninsula wants you to bring Duron's Report to Amish Wildhammer.<|text|>I want you to speak with Amish Wildhammer and catch the first flight to Honor Hold. When you arrive at Honor Hold, you'll be greeted by Marshal Isildor. I have prepared a report detailing our situation here. Give him the report, and tell him you're ready for duty. You have your orders, soldier, now move out! And though your blood must be burning to help us against the fiends below, waste no time here. Honor Hold needs you even more.<|endoftext|> <|startoftext|>From the Abyss<|obj|>Kill Void Baron Galaxis and collect his soul shard. Take the shard to Ogath the Mad in Spinebreaker Post.<|text|>My warp rift generator is complete. You can now use it to summon a true prince of the void, a creature whose soul shard will tell us much of what lies beyond. Go south in Void Ridge and use my warp rift generator near the void stones. Look for a cluster of crystals near the edge of the abyss. A huge warp rift will form and Void Baron Galaxis will surely appear. Destroy this creature and bring me his soul shard.<|endoftext|> <|startoftext|>Arelion's Secret<|obj|>Magistrix Carinda wants you to interrogate Magister Aledis, last seen traveling from Falcon Watch to Zangarmarsh.<|text|>Arelion's journal does not deal with any sort of scholarly studies. It details his escapades with a young female blood elf! How could I've been such a fool? Unfortunately, the floozy's identity is not revealed in this journal. Aledis, a colleague of Arelion's, was his best friend and confidant. Go question him and find out who he was having this affair with. I saw Aledis leave Falcon Watch for Zangarmarsh. Follow the road headed north from town; it'll eventually lead west, toward Zangarmarsh.<|endoftext|> <|startoftext|>Void Ridge<|obj|>Go to Void Ridge and kill the creatures you find. Collect 40 Void Ridge Soul Shards and return them to Ogath the Mad in Spinebreaker Post.<|text|>We have to improve my warp rift generator. You must take it to Void Ridge. Head east of here. You must avoid the foul fort of Zeth'Gor. To the east beyond Zeth'Gor is a small pass through the mountains. Through this pass you will find Void Ridge, a terrible place on the edge of the abyss. You must kill the walkers that you find there, and bring me shards of their souls. With their power we will improve upon the warp rift generator and open a portal to the beyond that cannot be closed.<|endoftext|> <|startoftext|>The Mistress Revealed<|obj|>Return to Magistrix Carinda at Falcon Watch in Hellfire Peninsula.<|text|>I'm Arelion's friend, but I'm not going to take the beating of my life for him. His mistress is Viera Sunwhisper. Go tell that harpy of a wife of his. What's she going to do anyway?<|endoftext|> <|startoftext|>In Search of Farahlite<|obj|>Gather 4 pieces of Raw Farahlite and return to Zuben Elgenubi at the Stormspire.<|text|>To the northeast is an area called the Netherstone, a landmark not seen when this was a lush, green land. Newly-exposed crystal formations have shown us a mineral we've called farahlite in honor of this land's former identity. The tiny amount of farahlite we've mined has already proven popular with our clients. The highest grade of the mineral comes not from static deposits, but from the giants around the Netherstone. I can offer you a cut of the profits if you'll help supply the higher grade farahlite.<|endoftext|> <|startoftext|>Return to Andormu<|obj|>Return to the child Andormu at the Caverns of Time in the Tanaris desert.<|text|>This timeline has been restored and the assault of the Infinite Dragonflight upon Hillsbrad has been squashed. Return to Andormu at once. He awaits your arrival in the master's lair.<|endoftext|> <|startoftext|>Old Hillsbrad<|obj|>Andormu at the Caverns of Time has asked that you venture to Old Hillsbrad and speak with Erozion.<|text|>To the west is the timeway to Hillsbrad of the past - 7 years to be exact. Forces are working against the Horde warchief, Thrall, attempting to prevent him from ever escaping Durnholde Keep. If Thrall never escapes, this world - as you know it - will cease to exist. Gather a group of adventurers and take the timeway to old Hillsbrad. Two of our agents await you inside. Speak with Erozion on the other side.<|endoftext|> <|startoftext|>To The Master's Lair<|obj|>Speak to Andormu at the Caverns of Time.<|text|>Ah. We have been expecting you. Please, allow one of my brothers to fly you down to the master. He awaits you below...<|endoftext|> <|startoftext|>Triangulation Point Two<|obj|>Use the Triangulation Device to point your way toward the second triangulation point. Once you have found it, report the location to Wind Trader Tuluman at Tuluman's Landing, just on the other side of the bridge from the Manaforge Ara island in the Netherstorm.<|text|>I've recalibrated the triangulation device with the information that you provided from the first point. You'll use it in exactly the same manner to discover the second. All that I can tell you is that the second point is somewhere far to the west. Once you've located it, speak with Wind Trader Tuluman; another of the nexus-prince's agents. He's posing as a weapon merchant at a small trading post next to the bridge, which leads to the island that Manaforge Ara is on.<|endoftext|> <|startoftext|>Escape from Durnholde<|obj|>When you are ready to proceed, let Thrall know. Follow Thrall out of Durnholde Keep and help him free Taretha and fulfill his destiny.<|text|>You look upon me now and see only a boy, but in my heart and soul I hide my dreams. I have plans for my people, stranger. One day, they shall overthrow their oppressors and rise as one. They will break free from the bonds that hold them and from that uprising shall be born the orcish Horde. I promise you, stranger, should we make it out of here alive, when I have the means to reward this selfless deed, I will seek you out... I will find you. We will leave when you are ready.<|endoftext|> <|startoftext|>Taretha's Diversion<|obj|>Travel to Durnholde Keep and set 5 incendiary charges at the barrels located inside each of the internment lodges using the Pack of Incendiary Bombs given to you by Erozion.<|text|>Taretha was integral in Thrall's survival and upbringing and instrumental in shaping Thrall's life. It was Taretha who created the original diversion at Durnholde, allowing Thrall to escape. Now the Infinite have captured Taretha and hold her at Tarren Mill. The diversion will not happen without our involvement. You must use the incendiary devices that I give you and burn down the internment lodges in Durnholde. When you have done this, speak with young Thrall in the basement prison of Durnholde.<|endoftext|> <|startoftext|>Special Delivery to Shattrath City<|obj|>Deliver the Ata'mal Crystal to A'dal on the Terrace of Light in Shattrath City.<|text|>I am an ethereal of my word. You have truly inspired me. I am now going to give you the ata'mal crystal to hand over to the naaru. As it was your heroics that made this possible, I wish for you to deliver it. You may use my personal teleporter to go directly to Shattrath City. Simply step through it and you will be transported there. Give the crystal to the naaru known as A'dal on the Terrace of Light. May the trade winds be at your back.<|endoftext|> <|startoftext|>Formal Introductions<|obj|>Find Tyri at the north end of the Celestial Ridge and speak with her.<|text|>Greetings. Do not be alarmed. This is merely a projection of my current form. It's the only way my companion and I could keep watch without revealing ourselves. The ethereal who approached you, Marid, is little better than a swindler in the guise of a legitimate merchant. I'd like you to consider working with me instead. My purpose out here is to find out more about the unusual dragonkin on this ridge. Meet me at the north end of the ridge and we will discuss this further.<|endoftext|> <|startoftext|>The Caverns of Time<|obj|>Andormu at the Caverns of Time has asked that you follow the Custodian of Time around the cavern.<|text|>Greetings. Please follow the custodian. She will make things a bit more... clear.<|endoftext|> <|startoftext|>The Warp Rifts<|obj|>Use the Unstable Warp Rift Generator in the Warp Fields. Gather 3 Warp Nethers from Unstable Voidwalkers and return them to Ogath the Mad in Spinebreaker Post.<|text|>Long have I wandered through Outland, searching for the truth of the void. Now I am old and weak. Perhaps you will help me? I must learn the secrets of the voidwalkers. You must find the Warp Fields to the west. West of the Expedition Armory there is a dark place on the edge of the abyss where time and space are weak. Use my unstable warp rift generator in the Warp Fields to create a warp rift. You must gather warp nether from the creatures that come through.<|endoftext|> <|startoftext|>A Promising Start<|obj|>Gather 15 Nether Dragonkin Eggs, then return to Tyri and Jorad on the Celestial Ridge.<|text|>We've come here to investigate rumors of a strange breed of dragons, perhaps even descendents of Deathwing himself. These are clearly not ordinary black dragons, though. We'll know more once we've had a chance to examine their eggs. Their hatred for my flight runs deep, so I can't get close enough to gather the eggs. Will you agree to help?<|endoftext|> <|startoftext|>Getting Down to Business<|obj|>Charge the Essence Gatherer by using it on Nether Drakes or Nether Dragons on the Celestial Ridge, then return to the Ethereal Teleport Pad area.<|text|>As you've no doubt seen, the area is teeming with nether dragons in various stages of growth. All nether dragons, young and old, contain an essence that's highly desired by K -- err, by a client of mine. Most people aren't willing to risk their lives to gather it, so we've got the place to ourselves. You can start by gathering the essence from any of the creatures out here, but it's imperative that we start building a supply right away. Return to me once you have the first batch.<|endoftext|> <|startoftext|>An Audience with the Prince<|obj|>Deliver the Surveying Equipment to the Image of Nexus-Prince Haramad at the Stormspire in the Netherstorm.<|text|>Nexus-Prince Haramad has conveyed to me that he is interested in the immediate return of this property to him personally. I would greatly appreciate if you would deliver it in my stead. It is a great honor to gain an audience with the nexus-prince, and I am sure that he would be keenly interested in hearing the tales of your adventures here in the Netherstorm. Seek out his chamber atop the Stormspire to the north. He is often present as a holographic image, which you may address.<|endoftext|> <|startoftext|>Securing the Celestial Ridge<|obj|>Use the Challenge of the Blue Flight to provoke Veraku on the southern edge of the Celestial Ridge. Defeat him and return to Tyri and Jorad on the Celestial Ridge.<|text|>The nether dragons have the same ferocious temperament as their black dragon forbears, but there is something entirely alien about them. They hatch and mature rapidly, harnessing the strange energies that forged their kind in the destruction of Draenor. There is so much more I need to know about them, but I believe the powers may be of use to my own flight. If we can displace the leader of these drakes, Veraku, with a show of dominance, we can cow the rest of them into submission.<|endoftext|> <|startoftext|>Assisting the Consortium<|obj|>Speak with Nether-Stalker Khay'ji at Area 52 in the Netherstorm.<|text|>The naaru of Shattrath City have been trying to find a means to bring the Consortium over to their way of seeing things. Luck would have it that the business relationship between the ethereals and the blood elves of the Netherstorm has recently soured. There's a Consortium representative in town named Nether-Stalker Khay'ji who recently ran into trouble with a pack of renegade ethereals. As a representative of the Scryers, I would like for you to help him in any way that you can.<|endoftext|> <|startoftext|>A Not-So-Modest Proposal<|obj|>Retrieve the Teleporter Power Pack and bring it to the Ethereal Teleport Pad on the Celestial Ridge to the east of Manaforge Ultris. Activate the pad and give the Teleporter Power Pack to the Image of Wind Trader Marid so he can install it.<|text|>From the look on your face, I can tell you're a who appreciates a good profit. I've built a reputation as a dealer in exotic goods, and I'm about to launch a new venture. I need a reliable subcontractor to procure the goods from the Celestial Ridge. First, you'll need to re-energize a teleport pad. There is a spare power pack in Access Shaft Zeon, which is on the south side of Manaforge UItris. The Protectorate is operating in there, so you may be able to follow their tracers to your goal.<|endoftext|> <|startoftext|>Rightful Repossession<|obj|>Collect 10 Boxes of Surveying Equipment and return them to Gahruj at the Midrealm Post inside Eco-Dome Midrealm in the Netherstorm.<|text|>Our business relations with the blood elves appear to be at an end. A few weeks ago a large shipment of surveying equipment was delivered to them at Manaforge Duro. They have refused to pay for it. , I would ask that you pay the blood elves of Manaforge Duro to the east a visit. They appear to be having some trouble with an infestation of mana creatures there, so take advantage of their preoccupation. I care not what happens to them, but I would very much like to see the return of our property.<|endoftext|> <|startoftext|>Request for Assistance<|obj|>Seek out and offer your services to Gahruj. He is located at the Midrealm Post inside Eco-Dome Midrealm in the Netherstorm.<|text|>While you were at the Arklon Ruins, I received a request for assistance from one of our representatives out in the field. It would appear that the Consortium is having some 'difficulties' in trying to recover property from the blood elves, which they refuse to pay for. Please head east out of Area 52 and cross the bridge to the next island over. You'll find my associate, Gahruj, at the Midrealm Post, just inside of Eco-Dome Midrealm.<|endoftext|> <|startoftext|>Triangulation Point One<|obj|>Use the Triangulation Device to point your way toward the first triangulation point. Once you have found it, report the location to Dealer Hazzin at the Protectorate Watchpost on the Manaforge Ultris island in the Netherstorm.<|text|>There is another reason for the retrieval of the surveying equipment. There is a crystal from draenei legend of great importance to me. It is said that the crystal bestows god-like powers to its bearer! But it is in danger of being unearthed by others - namely the Burning Legion. , take the equipment and use it to find the first triangulation point. We know it to be somewhere to the east near Manaforge Ultris. Afterward, check-in with my agent, Dealer Hazzin, on the Manaforge Ultris island.<|endoftext|> <|startoftext|>Troublesome Distractions<|obj|>Speak with Wind Trader Marid and lure him away from his trading post. Deal with him and then return to Tyri and Jorad on the Celestial Ridge.<|text|>Your former employer, Wind Trader Marid, must've gotten wind that you're helping us now. Through my projection, I've seen his nether-stalkers entering the area, hoping to track us down. We've been able to evade them so far, but Marid must be dealt with before the problem grows more severe. If your impressions of Marid are correct, he'll do just about anything to secure the supply of his product. Return to him and tell him you're prepared to offer a deal. Lure him away and slay him.<|endoftext|> <|startoftext|>A Heap of Ethereals<|obj|>Collect 10 Zaxxis Insignias and return them to Nether-Stalker Khay'ji at Area 52 in the Netherstorm.<|text|>There is something else that I want your help with. A group of ethereals, known as the Zaxxis, have cut their relationship with the Consortium and gone into business for themselves. They've even cut deals with the Sunfury blood elves. This will not be tolerated! I infiltrated their group at the Heap to the south. But after I took out their leader, I had to escape here to Area 52. , go down there and bring back their insignias. Of course, not all wear them because they're cowards.<|endoftext|> <|startoftext|>Assisting the Consortium<|obj|>Speak with Nether-Stalker Khay'ji at Area 52 in the Netherstorm.<|text|>The naaru of Shattrath City have been trying to find a means to bring the Consortium over to their way of seeing things. Luck would have it that the business relationship between the ethereals and the blood elves of the Netherstorm has recently soured. There's a Consortium representative in town named Nether-Stalker Khay'ji who recently ran into trouble with a pack of renegade ethereals. As a representative of the Aldor, I would like for you to help him in any way that you can.<|endoftext|> <|startoftext|>Full Triangle<|obj|>Recover the Ata'mal Crystal and deliver it to the Image of Nexus-Prince Haramad at the Stormspire in the Netherstorm.<|text|>With the data from both the first and second points, I'm now certain that the crystal is at the top of the Ruins of Farahlon to the northeast. Unfortunately, the data indicates that the crystal is moving, which means that it has already been discovered, probably by the Burning Legion! Just in case, I recommend that you take some friends along. Slay the demon that has the crystal and return it to Nexus-Prince Haramad.<|endoftext|> <|startoftext|>Consortium Crystal Collection<|obj|>Obtain an Arklon Crystal Artifact and return it to Nether-Stalker Khay'ji at Area 52 in the Netherstorm.<|text|>Our leader, Nexus-Prince Haramad, has tasked me with the acquisition of a crystal artifact from the Arklon Ruins to the southeast. They're old draenei ruins. Unfortunately for both myself and the goblins here, the Burning Legion has decided to move in to perform their own excavation. If you're willing to help me, go to the ruins and take the crystal artifact from the dreadlord named Pentatharon.<|endoftext|> <|startoftext|>Netherologist Coppernickels<|obj|>Speak with Netherologist Coppernickels at the bridge leading into the Netherstorm from Blade's Edge.<|text|>You must have crossed the main bridge into Netherstorm from Blade's Edge. Did you see Netherologist Coppernickels working with all of his crazy equipment there? Strange... I've been expecting a report from him and it's overdue. He's probably forgotten. You know those 'science' types. Head back out to the bridge and pin him down. Don't accept any of his excuses, just get me that report. Thanks!<|endoftext|> <|startoftext|>WANTED: Annihilator Servo!<|obj|>Obtain an Annihilator Servo and deliver it to Papa Wheeler at Area 52 in the Netherstorm.<|text|>WANTED: 1 Annihilator Servo to replace the failing one in my Long Neck Spectrum Analyzer. You and your friends might want to check with the blood elves at Manaforge B'naar to the west to see if they have any spares. They seem to have a few arcane annihilators roaming about. Please deliver the servo in pristine condition to Papa Wheeler at Area 52.<|endoftext|> <|startoftext|>Into the Breach<|obj|>Kill 6 Invading Felguards and then return to Argent Emissary Proudwell.<|text|>Battle rages non-stop at the portal! The Argent Dawn is fighting a desperate fight -- and if we lose, then there will be no end to the demon's fire. Help us. Enter the breach and lend aid to our brothers and sisters. Help stem this tide of darkness! The Argent Dawn -- and the world -- needs you!<|endoftext|> <|startoftext|>Capturing the Keystone<|obj|>Venture into Tempest Keep's Botanica and retrieve the Keystone from Commander Sarannis. Bring it to Archmage Vargoth at the Violet Tower.<|text|>It doesn't surprise me that Kael'thas has put the key to this ward in the hands of someone like Commander Sarannis. Prince Kael'thas is a great many things, but he is no simpleton. In order to break this curse once and for all, you must enter Tempest Keep and claim the keystone. Only once the keystone has been destroyed will I regain my freedom.<|endoftext|> <|startoftext|>Force Commander Danath<|obj|>Marshal Isildor wants you to report to Force Commander Danath Trollbane in Honor Hold.<|text|> Well, time to earn your pay. Report at once to Force Commander Trollbane within the keep. He and his advisors will no doubt be heartened to see you. For the Alliance!<|endoftext|> <|startoftext|>Honor the Fallen<|obj|>Report to Commander Hogarth in the Expedition Armory.<|text|>Hogarth, the commander of the Armory, is in the eastern tower. You must report your victory over Urtrak to him. Perhaps he will be friendly? Of course he may try to consume your soul. One can never tell with spirits such as these. The Unyielding are still against us and will no doubt kill you if they can. Be careful .<|endoftext|> <|startoftext|>Testing the Antidote<|obj|>Use the Cenarion Antidote on a Hulking Helboar and observe the results. Once you have the results of the experiment, return to Thiah Redmane at the Cenarion Post in Hellfire Peninsula.<|text|>I think there's something we can use in the blood as the base of an antidote. Don't look at me like I've lost my mind! It's a common theme in nature. Often, the cure for something can be derived from the toxin itself. That's just what I aim to do. Ridding the boars of their demonic influence would probably eliminate their aggression and give us insight into how to best attempt to help other species.<|endoftext|> <|startoftext|>Finding the Keymaster<|obj|>Locate Apex and obtain Apex's Crystal Focus from him. Return to the Violet Tower and use Apex's Crystal Focus near Archmage Vargoth's Orb to discover who holds the key to breaking the tower's curse.<|text|>In retrospect, I suppose I should've expected Kael'thas's magic to be this robust. He's always been a talented mage, but I've never seen anything like the power he wielded during the attack on the tower. The ward keeps me from being able to scry out the force holding it in place, but it doesn't preclude you from scrying. You'll require a focus, though. A crystal-bearing giant named Apex roams the plains to the west of Manaforge Duro. One of its crystals would make an excellent scrying focus.<|endoftext|> <|startoftext|>The Master's Grand Design?<|obj|>Find Nitrin the Learned at the Abandoned Armory in Nagrand.<|text|>A couple of draenei paid us a visit last night. They'd somehow learned that we had the book in our possession and made a very generous offer to "take it off our hands." We didn't ask them what they wanted with the book but the young one kept talking about "the master's grand design," whatever that means. Look, I don't ask questions when money is in play. They gave us a lot of gold and we gave them the book. He said that they lived in Nagrand - in the old Abandoned Armory, north of Telaar.<|endoftext|> <|startoftext|>Attack on Manaforge Coruu<|obj|>Travel to Manaforge Coruu and slay 8 Sunfury Arcanists and 5 Sunfury Researchers. Return to Exarch Orelis when you've completed this task.<|text|>Your success at Manaforge B'naar was quite noteworthy. I'm sure that Anchorite Karja will ask you for a repeat performance at Manaforge Coruu next. We've learned of a particularly important regiment of Sunfury arcanists and researchers being deployed there and I would like you to target them. Succeed and you will deliver a crushing blow against our enemy's forces.<|endoftext|> <|startoftext|>Doctor Vomisa, Ph.T.<|obj|>Speak with Doctor Vomisa, Ph.T. at the Proving Grounds in Netherstorm.<|text|>On the outskirts of town to the east are the Proving Grounds. Our top experimentalist, Doctor Vomisa, has been toying with a combination of fel reaver, ethereal, and of course, goblin technologies there. This is in no small part thanks to your gathering efforts Junior Technician 3rd Grade! Go to him; I know that he'll have a solution for saving Area 52. And since he's likely to use you as a test subject, if I were you, I'd bring some friends along just in case.<|endoftext|> <|startoftext|>Vision of the Dead<|obj|>Nitrin at the Abandoned Armory in Nagrand wants you to bring him 1 Mountain Gronn Eyeball, 1 Flawless Greater Windroc Beak, and 1 Aged Clefthoof Blubber.<|text|>It has already begun. Levixus stands atop the ruins of Auchindoun and reads from the book of the dead. He calls the dead out by name and, through demonic ritual, binds the tortured souls to his will. He will raise all of Auchindoun if given the chance! But... you must first prepare. You cannot do battle with that which you cannot see. Bring me the items I require to brew the tincture. It will open your mind and allow you to see into the spirit world.<|endoftext|> <|startoftext|>Bloody Vengeance<|obj|>Blow the Unyielding Battle Horn near the Alliance Banner. Kill Urtrak and then return to Althen the Historian at Spinebreaker Post.<|text|>East of here is an old destroyed Alliance siege tower. Now scavengers loot it for old nails and bits of scrap. Long ago, many Alliance warriors lost their lives at this tower and their banner was captured by Urtrak, a foul orc commander. Blow the Unyielding battle horn near the Alliance banner. This will get the attention of Urtrak. It may also summon forth warriors who fell in battle long ago.<|endoftext|> <|startoftext|>Back to the Chief!<|obj|>Report to Rocket-Chief Fuselage at Area 52 in the Netherstorm immediately!<|text|>I'm certain that the rocket-chief is going to want to have a word or two with you! If I were you, I wouldn't hesitate to get back to Area 52 and speak with him!<|endoftext|> <|startoftext|>Levixus the Soul Caller<|obj|>Destroy Levixus and take the Book of the Dead from his possession.<|text|>Go now. You will find Levixus on the uppermost ruins of Auchindoun. Enter there from the southern reaches of the Bone Wastes. He stands amidst a storm of souls... Destroy him and take the book of the dead. Once you have the cursed book in your possession, destroy it! Destroy it so that such an atrocity can never again be made possible.<|endoftext|> <|startoftext|>Spinebreaker Post<|obj|>Apothecary Zelana at Reaver's Fall wants you to speak with Wing Commander Brack to take a wyvern to Spinebreaker Post, and then bring the Bleeding Hollow Blood Sample to Apothecary Albreck at Spinebreaker Post.<|text|>, my equipment here is, unfortunately, not configured for all the tests I'd like to perform. However, my colleague at Spinebreaker Post, Apothecary Albreck, possesses the required implements. I have acquired a sample of Bleeding Hollow blood -- gained from a past mission of Thrallmar's agents. Take the sample to Albreck and allow him to study it. To reach Spinebreaker Post, speak with Wing Commander Brack, near the wyverns to the south.<|endoftext|> <|startoftext|>B'naar Console Transcription<|obj|>Deliver the B'naar Console Transcription to Anchorite Karja at Area 52 in Netherstorm.<|text|>You try to transcribe the shapes as you see them flash across your eyes. The results are less than exact, but should serve as adequate evidence to prove or disprove the Aldor's suspicions.<|endoftext|> <|startoftext|>You, Robot<|obj|>Activate the Scrap Reaver X6000 Controller and test out its capabilities. Then give your feedback to Doctor Vomisa, Ph.T at the Proving Grounds in the Netherstorm. Deal with any problems that arise.<|text|>Doctor Vomisa, Ph.T. at your service. Here, take this controller. I want you to activate it and give my newly-invented Scrap Reaver X6000 a spin. Just stay nearby! The controller is tied to my console here, and if you get too far away, the robot will cease to function. Try out everything... I'll be watching and calibrating its servos based upon your test run.<|endoftext|> <|startoftext|>R.T.F.R.C.M.<|obj|>Take the Fel Reaver Construction Manual to Mama Wheeler at the Midrealm Post inside Eco-Dome Midrealm in the Netherstorm.<|text|>Cracking the seal on this rather large tome, you can't quite make out what the words say. They appear to be written in the language of demons. However, you can make out the pictures, which tell their own story. This is clearly a fel reaver construction manual, and you know for a fact that Mama Wheeler will want to take a look at it!<|endoftext|> <|startoftext|>Naaru Technology<|obj|>Go inside Manaforge B'naar and find the B'naar Control Console.<|text|>The Scryers obtained a personnel roster for Manaforge B'naar and are now having a field day picking out assassination targets. They've missed one small bit of information, scribbled on the side of the roster. It appeared to be a password or code like those used to access naaru-made technology like the Exodar or Tempest Keep. Go inside the manaforge and look for a control panel. Copy its readouts on this scroll as well as you can. We must confirm our suspicions about the origin of the technology.<|endoftext|> <|startoftext|>How to Serve Goblins<|obj|>Rescue Manni, Moh and Jakk from the Fel Orc camps and return to Foreman Razelcraz by the mine northwest of Thrallmar.<|text|>Why would fel orcs steal my shredder parts? I hate them so much. They just sneak into my camp here and take things all the time. A couple of days ago they stole three of my peons! Now the rest of my peons have run off because they are afraid they are going to be eaten by fel orcs. I can't run a mine without peons. If you could save the peons that I lost maybe the others would come back. The fel orcs have their camps along the wall to the southwest.<|endoftext|> <|startoftext|>Potential Energy Source<|obj|>Lieutenant-Sorcerer Morran at Kirin'Var Village wants you to capture 10 Energy Isolation Cubes from the blood elf operations at Manaforge Coruu.<|text|>We are not the only ones battling the influx of the mana beings. The blood elves, too, are troubled by them, but I'm not sure why. Whatever they're involved in over there, they don't seem to be stopping. Instead, I've seen them employ a variety of methods to kill the creatures. The most effective involves magical defenses fueled by some sort of concentrated energy. Capture some of these energy sources and bring them to me. Don't hesitate to stymie the elves if an opportunity presents itself.<|endoftext|> <|startoftext|>Distraction at Manaforge B'naar<|obj|>Slay 8 Sunfury Magisters and 8 Sunfury Bloodwarders and return to Exarch Orelis at Area 52.<|text|>We were sent here by the Sha'tar to investigate the manaforges that Kael'thas' army is operating here. Unfortunately, the Scryers threaten to renege on their information-gathering duties unless we support them with military action. We can't afford to compromise this mission over politics, so we've agreed to weaken the manaforge's defenses so that the Scryers can do their work. Prove your loyalty to the Aldor and slay the Sunfury magisters and bloodwarders that guard Manaforge B'naar.<|endoftext|> <|startoftext|>Warn Area 52!<|obj|>Deliver the bad news to Rocket-Chief Fuselage at Area 52 in the Netherstorm.<|text|>, you have to get word back to Area 52 immediately! Hurry! Tell the rocket-chief that the Burning Legion is after us now!<|endoftext|> <|startoftext|>Building a Perimeter<|obj|>Use the Rune Activation Device near the East Rune, Northeast Rune, and West Rune. The runes can be found around the perimeter of Kirin'Var Village's Wizard Row and Town Square districts. Return to Lieutenant-Sorcerer Morran once you've completed the task.<|text|>We are prepared to try to construct a perimeter around the village using the energy source taken from the blood elves. I can't guarantee that it will work, but we have to attempt it. Otherwise, the mana creatures will surely continue devouring the spirits of the fallen Kirin Tor. Use this device at the small runes around the perimeter of town to release the energy there. If I've woven the field correctly, we should start noticing a difference once you've used the device at each point.<|endoftext|> <|startoftext|>Torching Sunfury Hold<|obj|>Using a Flaming Torch, destroy 4 Sunfury Ballistas and 4 Sunfury Tents and return to Lieutenant-Sorcerer Morran at Kirin'Var Village.<|text|>Ridding Sunfury Hold of its garrison is not sufficient to keep the blood elves from reoccupying it. Kael'thas's followers are zealous and tenacious. Leaving them anything to use at Sunfury is effectively an invitation to return. No, it must all be destroyed. See to it that their tents and artillery burn to ashes! Steal torches from the Sunfury flamekeepers to accomplish your task.<|endoftext|> <|startoftext|>Outland Sucks!<|obj|>Find 6 Shredder Parts and return to Foreman Razelcraz by the mine northwest of Thrallmar.<|text|>I can't believe I left Booty Bay to come to Outland. My cousin Screed Luckheed promised me I would make a fortune, but instead he flew off in his zeppelin and left me here to try to scrape a living out of this mine. How am I suppose to make a living here with helboars and demons and fel orcs attacking all the time? My shredder here was broken yesterday and the parts I need to fix it were stolen by fel orcs. They took the parts into the fissure to the southwest and may have dropped them there.<|endoftext|> <|startoftext|>One Demon's Trash...<|obj|>Gather 10 Fel Reaver Parts and return them to Mama Wheeler at the Midrealm Post inside Eco-Dome Midrealm in the Netherstorm.<|text|>You look like a capable young ! I was wondering if you could lend me a hand? To the east is the Scrap Field, which the Burning Legion has moved into. It's full of huge fel reaver parts. There're also a whole bunch of smaller parts in there that they don't seem to care about. I want you to get in there and get me a lot of those smaller fel reaver parts!<|endoftext|> <|startoftext|>Declawing Doomclaw<|obj|>Obtain Doomclaw's Hand and deliver it to Mama Wheeler at the Midrealm Post inside Eco-Dome Midrealm in the Netherstorm.<|text|>You know what might just discourage them? Take out their leader! It seems to work everywhere else from what I've heard. And when they see a , such as yourself take out their leader... why, I bet they'll tuck tail and run for the hills! Get back in there and take out the big one they call Doomclaw. I hear he keeps himself in the eastern part of the Scrap Field underneath the pipe. Bring me his claw, too! Maybe we can make use of it.<|endoftext|> <|startoftext|>In A Scrap With The Legion<|obj|>Kill 5 Mo'arg Doomsmiths and 15 Gan'arg Engineers. Then return to Papa Wheeler at Area 52 in the Netherstorm.<|text|>The Burning Legion has moved in on our claim at the Scrap Field down the path and across the bridge to the east. This could be a huge problem for us! With the Legion at the Arklon Ruins, and now there, it's starting to look bad for us - and the rocket project - here at Area 52. , I need you to go out there and deal with those demons! I'd do it, but I'm a lover, not a fighter. Yep, this is going to be trouble, I can feel it!<|endoftext|> <|startoftext|>Ezekiel<|obj|>Find and speak with Ezekiel of Shattrath in Shattrath City.<|text|>I believe that the dead, which we have been caring for these last 500 odd years, should be left alone. Maladaar has other plans. He has retreated to the Crypt of Remembrance to start his experiments... Necromancy. I hope you weren't thinking about going in there... Not before helping me out so that these damned spirits will finally leave me alone. I know where they keep their treasures. Got your attention, eh? Bring me the book of the dead, held by the Aldor, Ezekiel of Shattrath.<|endoftext|> <|startoftext|>The Battle Horn<|obj|>Take the Unyielding Battle Horn from Lieutenant Commander Thalvos and bring it to Althen the Historian in Spinebreaker Post.<|text|>Perhaps we have taken the wrong approach to the Unyielding? The tome tells me the Expedition Armory was destroyed by orcs and death knights long ago. The Unyielding remain here as vengeful spirits trapped in an eternal battle against the fel orc clans. They think only of revenge. We must arrange for them to defeat their most hated enemies. Enter the Expedition Armory once again and find Lieutenant Commander Thalvos. He carries a battle horn that can summon the Unyielding. Bring it to me.<|endoftext|> <|startoftext|>Decipher the Tome<|obj|>Take the Mysterious Tome to Althen the Historian in Spinebreaker Post.<|text|>This tome appears to be some sort of history written in a secret Alliance cipher. Althen, the historian in Spinebreaker Post, has studied the Unyielding for some time; he may be able to crack the Alliance code and decipher the book.<|endoftext|> <|startoftext|>I See Dead Draenei<|obj|>Speak to Ramdor the Mad, standing on the bone pile outside of the Auchenai Crypts.<|text|>I see dead draenei. They're all around us. Bah, nobody believes me because I'm a child. Not even my own mommy believes me. He believes me, though... He sees them too. Boy does he get angry about it! It's kind of funny. I see ghosts and people just smile and pat me on the head, trying to placate me. Ramdor sees ghosts and people label him as crazy. I sure hope I never grow up! You should probably talk to Ramdor before you go inside. He was once a death priest.<|endoftext|> <|startoftext|>What Book? I Don't See Any Book.<|obj|>Ezekiel said the book has been stolen. Your best bet is to find the Ruffians and see if they have any information.<|text|>Ramdor? Hrm, let me think... Ramdor... Oh yes, the death priest. What does he want with the book? Well it doesn't matter. Yes I lied to you and no I don't have the book. Not anymore, anyway. It was stolen. Probably by one of those filthy refugees. Besides, Auchindoun is now defunct. We have no use for the book. If you find it, you can keep it. Like I said, I saw some of those ruffians snooping around the terrace last week. Start your search with them. They're probably playing dice in the slums.<|endoftext|> <|startoftext|>Down With Daellis<|obj|>Custodian Dieworth at Kirin'Var Village wants you to kill Master Daellis Dawnstrike.<|text|>I'll never forget the blood elf who led the attack. He wore a tabard with a device I've never seen before, over top of crimson armor. He was ferocious and merciless, leading from the front where most other blood elf officers would never be seen. He was responsible for the deaths of many Kirin Tor mages that day, but he didn't linger long at Sunfury Hold. Kael'thas has ordered him to Manaforge Duro to aid in their attempt to control the area. Find him, and silence his bow for good.<|endoftext|> <|startoftext|>Report to Engineering<|obj|>Deliver the Etherlithium Matrix Crystals to Chief Engineer Trep at Area 52 in the Netherstorm.<|text|>! I need you to take all of these etherlithium crystals over to Chief Engineer Trep, my, uh, chief of engineering. He should know what to do with them. And if he doesn't, you see to it that he finds out!<|endoftext|> <|startoftext|>Elemental Power Extraction<|obj|>Extract 5 Elemental Power for Chief Engineer Trep at Area 52 in the Netherstorm.<|text|>Darn it, that didn't do it! Ok, I've got another idea! I had Xyrol whip up an elemental power extractor. I'm not certain exactly what this power will do, but I know that I can use it. The sundered rumblers and warp aberrations on the ledge of the Crumbling Wastes to the south have just what I need for the engines! The extractor will change the form of their power into something solid that you'll be able to gather up after you've defeated them.<|endoftext|> <|startoftext|>The Sunfury Garrison<|obj|>Custodian Dieworth at Kirin'Var Village wants you to kill 10 Sunfury Archers.<|text|>After Prince Kael'thas's forces destroyed the village and imprisoned the archmage in the Violet Tower, they withdrew to Sunfury Hold to the northeast. The very men who destroyed our village and slew our fellows toast their 'amazing victory' while we are helpless to avenge the fallen. We must not allow these crimes to go unanswered! Be the instrument of our vengeance. Go to Sunfury Hold and claim the lives of those responsible for this crime.<|endoftext|> <|startoftext|>Make Them Listen<|obj|>Mordiba wants you to defeat 12 Unyielding Footmen, 8 Unyielding Knights, and 6 Unyielding Sorcerers at the Expedition Armory to the west of Spinebreaker Post.<|text|>I was sent here to make contact with the Unyielding spirits. These once proud Alliance soldiers were defeated long ago, and now their cursed spirits haunt the ruins to the west. If they would only join us we would gain a powerful ally. Imagine, a legion of undying warriors to use against our enemies. But these undead are mad with hatred and will not listen to me. Perhaps they can be forced to join us.<|endoftext|> <|startoftext|>Essence for the Engines<|obj|>Collect 7 Mana Wraith Essences and return them to Chief Engineer Trep at Area 52 in the Netherstorm.<|text|>As the X-52's chief of engineering, I have to see to it that the nether-rocket's main engines are in tip-top shape. Unfortunately, I haven't built them yet. , I'm in dire straits here! I have almost all of the parts. All that I'm missing is the engine core. Luckily for us, I think we can make use of the essence from the local mana wraiths to jump-start the engines. They can be found near most of the glowing trenches in the northern part of the island. Except for here in Area 52, of course.<|endoftext|> <|startoftext|>Fossil Fuel<|obj|>Test<|text|>My Shredder is out of fuel!<|endoftext|> <|startoftext|>Investigate the Crash<|obj|>Search for crash survivors.<|text|>When I was wounded in the wastes I saw a goblin zeppelin crash. It went down to the northwest, beyond the Expedition Armory. The zeppelin was on fire. Shrieking, burning goblins were falling like bombs from the sky. Of course I was in a lot of pain and I had lost a lot of blood. I may have imagined the whole thing. If you can find any survivors, we can offer them sanctuary here at Spinebreaker Post.<|endoftext|> <|startoftext|>Someone Else's Hard Work Pays Off<|obj|>Escort Cryo-Engineer Sha'heen safely through the Mana-Tombs so that he can gather the ether held inside Shaffar's ether collectors.<|text|>Who were you expecting!? That idiot Morphalius was 'de-prioritized.' Now I'm here to clean up his mess. All I need from you is to watch my back as I go through Shaffar's ether gatherers and suck them dry of all that they have collected. If I successfully complete my mission, Haramad himself will reward you! What do you say? Escort me through the Mana-Tombs and then collect some incredible treasure? You already did most of the work anyway! Nothing's alive back behind us, right?<|endoftext|> <|startoftext|>Safety Is Job One<|obj|>Artificer Morphalius wants you to kill 10 Ethereal Crypt Raiders, 5 Ethereal Sorcerers, 5 Nexus Stalkers and 5 Ethereal Spellbinders.<|text|>Shaffar's ethereals have completely blocked us out of the Mana-Tombs. Thankfully, I've got a plan. While we can't go in through the front door, there are sure to be several transporters inside. I want you to clear the way for my crew first and then I want you to activate one of their transporters to teleport us inside. Activate the teleporter in the chamber right before Shaffar's chambers when the way has been cleared. Don't worry, I'll make it worth your while...<|endoftext|> <|startoftext|>Dr. Boom!<|obj|>Kill Dr. Boom and return with the good news to Lead Sapper Blastfizzle at Area 52 in the Netherstorm.<|text|>, my former protege, Sparky Uberthruster, wouldn't wear his helmet while down here and one day transformed into the infamous Dr. Boom! And he stole off to the northeast with most of our sapping equipment! He and his Boom Bots have been a menace to Area 52 ever since. I need you to go to his Camp of Boom just outside of town and put an end to him! Use these Boom's Doom bombs to take him out. And make sure not to get too close to him or his Boom Bots!<|endoftext|> <|startoftext|>When This Mine's a-Rockin'<|obj|>Kill 15 Gan'arg Sappers and return to Foreman Razelcraz.<|text|>The mine's been overrun by a plague of gan'arg misfits, and on top of that, the peons have decided that this is a fine time for a nap! I don't know how they can sleep through all the disurbances coming from the mine, but that's the least of my problems. If we don't get rid of those gan'arg pests soon, Thrallmar's supply of ore and other minerals will be cut off. I've already asked Watch Commander Krunk for help, but he says he can't spare the men with the town under constant attack. Will you help?<|endoftext|> <|startoftext|>Hero of the Mag'har<|obj|>Return to Greatmother Geyah at Garadar in Nagrand.<|text|>I must set things in order before I leave. Return to the Greatmother and tell her that her grandson comes.<|endoftext|> <|startoftext|>Summoner Kanthin's Prize<|obj|>Defeat Summoner Kanthin at Manaforge Duro, on the island to the north of Sunfury Hold, and reclaim the Stone of Glacius from him.<|text|>The next thing we must do is reclaim my familiar, Glacius, from the blood elf summoner who holds it captive. Summoner Kanthin was one of the most senior magisters in the force Kael'thas sent to decimate Kirin'Var. It's only natural that he would claim my familiar as a kind of trophy. I'm certain that Kanthin, fool that he is, has tried to compel Glacius to serve him. My scrying has revealed that Kanthin is now stationed at 'Manaforge Duro,' if that terminology has any meaning for you.<|endoftext|> <|startoftext|>City of Light<|obj|>Follow Khadgar's servant and listen to its story. Return to Khadgar after completing this task.<|text|>Do not burden A'dal with petty inquisitions. That just might be the most powerful being you ever come face to face with. You do not look familiar. I suppose you want to learn about the city? You'll have to excuse me if I don't give you a tour myself, but I'm a bit busy discussing strategy with A'dal. Perhaps you'll find a summoned servant acceptable in my stead? Excellent!<|endoftext|> <|startoftext|>Forward Base: Reaver's Fall REUSE<|obj|>Report to Forward Commander To'arch at Reaver's Fall.<|text|>Your battle prowess has been noted by high command. They want to send you to the front lines to meet up with Maimfist's crew. They're radicals, devoted to the complete extermination of the Burning Legion, so you may fit right in... Head east about 200 paces and veer south at the jutting mass of land. You'll see Reaver's Fall where an old farm used to stand. Once there, you are to report to Foward Commander To'arch. Now move out!<|endoftext|> <|startoftext|>A'dal<|obj|>Speak to A'dal, the leader of the Sha'tar, in the center of the Terrace of Light.<|text|>Welcome to Shattrath City. This might be the one place in all of Outland where you'll find any semblance of safety. A group of naaru known as the Sha'tar drove the demons away from here. If you've never met a naaru, you ought to see A'dal inside the Terrace of Light. The leader of the Sha'tar is an awe-inspiring sight if I ever saw one. Sure is a change of pace from anything else in this bleak land.<|endoftext|> <|startoftext|>Pick Your Part<|obj|>Collect 10 pieces of Ethereal Technology and return them to Papa Wheeler at Area 52 in the Netherstorm.<|text|>Those ethereal clowns are as opportunistic as us, I'll give them that. But no one, and I mean NO ONE, moves in on a B.O.O.M. claim! The Heap to the south is ours! If we're to finish the X-52 Nether-Rocket, we're going to need all of the new tech that we can get our hands on. And since the ethereals are stealing from us, I think it's only fair that we repay them in kind. Why don't you head down there and see if you can acquire some of their technology out from under their noses!<|endoftext|> <|startoftext|>Disrupt Their Reinforcements<|obj|>Defeat enemies around Portal Xilus and Portal Kruul to gather Demonic Rune Stones.<|text|>Directly east of here is the Legion Front. Spaced across the front are infernal portals and gateways, used to bring reinforcements to Hellfire Peninsula and throughout Outland. We're going to destroy those portals! Take these primers. Designed in Area 52, they use the demons' own power as an explosive! Defeat Legion forces around Portals Xilus and Kruul to gather demonic rune stones, use the primer to detonate four stones inside the portals, and watch! Return to me when your mission is complete.<|endoftext|> <|startoftext|>Invaluable Asset Zapping<|obj|>Use the Ultra Deconsolodation Zapper to beam the Hyper Rotational Dig-A-Matic, Servo-Pneumatic Dredging Claw, Multi-Spectrum Terrain Analyzer, and the Big Wagon Full of Explosives back to Area 52. Then report to Lead Sapper Blastfizzle at the eastern end of the fissure that runs through Area 52 in the Netherstorm.<|text|>See the fissure running through Area 52? We did that! It's yielding up all sorts of goodies for the X-52 Nether-Rocket, but we're running short on equipment. We had an operation at the Arklon Ruins to the southeast until the Burning Legion moved in. I need you to take this Ultra Deconsolodation Zapper to the ruins. Use it to beam our gear back to Lead Sapper Blastfizzle down in the fissure. Junior Technician 3rd Grade , this is your chance for that promotion. Don't blow it!<|endoftext|> <|startoftext|>Bloodgem Crystals<|obj|>Magistrix Larynna wants you to go to Manaforge B'naar and obtain a Bloodgem Shard from a Sunfury Magister. Use this shard near the larger Bloodgem crystals and return to her at Area 52.<|text|>Kael's magisters have refined their usage of mana crystals to the point where they can siphon large amounts of energy in a matter of seconds. They do this by attuning smaller bloodgem crystal shards to larger, fully charged ones. Go to Manaforge B'naar and obtain one of these shards from a Sunfury magister and use it to siphon energy from one of the larger crystals. Return to me so that I may study the effects of the aura. Do not worry; any side effects should be temporary.<|endoftext|> <|startoftext|>A Defector<|obj|>Go to Manaforge Ara and speak to Magister Theledorn.<|text|>We've recently been contacted by a Sunfury magister who wishes to join our ranks and swears he has information we're in need of. We've checked our informants to make sure he's not a double agent and he checks out. He's stationed in Manaforge Ara which makes communication difficult. Talk to him and see what he knows. If he's half as useful as he claims to be, we'll be able to put him to good use.<|endoftext|> <|startoftext|>And Now, the Moment of Truth<|obj|>Find Grek and ask him to try it on his weapon. Once he's tried out the oil, return to Rakoria with the results.<|text|>The oil is finally ready for its first test. It seems heavy enough to serve as a high quality weapon oil. The only way to find out is to have a professional try it out. See Grek over there by the wanted posters? Sure, he's no poet, but the orc knows his way around a weapon! Take a sample of the oil to him and ask him to use it on his weapon. After he's had a chance to test it out, let me know what he thinks of it.<|endoftext|> <|startoftext|>Return to Thalodien<|obj|>Return to Spymaster Thalodien at Area 52 in Netherstorm.<|text|>It would be best if this information got back to Thalodien as soon as possible. I'll stay here and cover our tracks. It wouldn't do us much good to have Kael'thas find out what we were snooping around here. Secret information is always better if your enemy doesn't know you have it.<|endoftext|> <|startoftext|>A Convincing Disguise<|obj|>Obtain a set of Sunfury Arcanist Robes, one pair of Sunfury Researcher Gloves and a Sunfury Guardsman Medallion and bring them to Caledis Brightdawn at Manaforge Coruu in Netherstorm.<|text|>Infiltrating the ranks of Kael's army will not be an easy task. With my knowledge of illusionary magic I could pass you off as one of Kael's followers, but there are certain details in their uniforms I could not replicate. Bring me a set of their robes, a pair of their gloves and a Sunfury guardsman medallion. This will make the results of my magic much more convincing.<|endoftext|> <|startoftext|>That Little Extra Kick<|obj|>Obtain 5 Nether Ray Stingers for Boots at Area 52 in the Netherstorm.<|text|>So, I'm just missing the one ingredient that'll give my concoction that little extra kick that it needs. The sting of the nether rays, roaming around near the shaleskin flayers, delivers quite a punch. Bring me some of their stingers and I'll extract the venom right out of them! I'm certain the results will be explosive!<|endoftext|> <|startoftext|>Warp-Raider Nesaad<|obj|>Kill Warp-Raider Nesaad and then return to Nether-Stalker Khay'ji at Area 52 in the Netherstorm.<|text|>Warp-Raider Nesaad must be dealt with! I have no idea how he survived my attack, but he cannot be allowed to continue his operation out there. Go back and take out Nesaad. He keeps a small ethereal camp near the southwestern corner of the Heap. Don't fail like I did.<|endoftext|> <|startoftext|>More Arakkoa Feathers<|obj|>Bring 30 Arakkoa Feathers to Malukaz at Stonebreaker Hold.<|text|>I've had some success drawing the arakkoa spirits closer to me, but they are still very shy. Perhaps if I improve my disguise, they will be more willing to approach me in the trance. To do that, though, I'll need more feathers like the ones you've already brought me. If you get any more of the feathers, I'd be very happy to take them off your hands.<|endoftext|> <|startoftext|>Information Gathering<|obj|>Use the Sunfury Disguise, go into Manaforge Coruu and listen to the conversation between Commander Dawnforge and Arcanist Ardonis.<|text|>I've prepared a uniform with the pieces you obtained. It is magically enhanced to complete the illusion. We spotted Commander Dawnforge going in to meet Arcanist Ardonis a few minutes ago. He had a full retinue of guards with him, so whatever they're discussing is bound to be incredibly important; see if you can catch any of it. Oh, I almost forgot. You'll want to stay away from the arcane golems patrolling the manaforge. They will see right through the illusion.<|endoftext|> <|startoftext|>Mercenary See, Mercenary Do<|obj|>Bring 30 Arakkoa Feathers to Ros'eleth at the Allerian Stronghold.<|text|>Ever since you brought that first batch of feathers and I completed Bertelm's hat, all the other mercenaries have been clamoring for their own, including Thander. It told them I'd get right on it, but I'm going to need a steady supply of arakkoa feathers for the project. I'll gladly accept any you happen to gather in your adventures in the forest.<|endoftext|> <|startoftext|>High Value Targets<|obj|>Spymaster Thalodien at Area 52 wants you to go to Manaforge B'naar and slay 2 Sunfury Warp-Masters, 6 Sunfury Warp-Engineers and 8 Sunfury Geologists.<|text|>Based on the roster information, we know that the brains of the manaforge operations are the warp-masters and warp-engineers. It is they who oversee the retrieval of a so called "warp-energy" by the manaforge and its delivery to a remote destination via a system of underground pipes. The only other specialists in the area are geologists. Everyone else is either part of the military or a magister crony; both easily replaced. Get in there and kill Kael's specialists; that's what'll hurt him the most.<|endoftext|> <|startoftext|>Stealth Flight<|obj|>Speak to Veronia outside Area 52 and fly to Manaforge Coruu.<|text|>While you were gone, my men uncovered another one of these manaforges. It is east of here and is known as Manaforge Coruu. Two of my best spies have arranged a secret landing spot outside of the manaforge. You are to help them infiltrate Kael's forces and obtain whatever information you can. Speak to Veronia just outside the city walls; she's arranged for a windrider that will take you to Manaforge Coruu. Once there, speak to Caledis Brightdawn; he will brief you on your mission.<|endoftext|> <|startoftext|>The Sigil of Krasus<|obj|>Retrieve the Sigil of Krasus from Spellbinder Maryana at Manaforge Coruu, northwest of the Violet Tower.<|text|>Before we departed Azeroth all those years ago, the Kirin Tor entrusted our expedition with a powerful artifact, the Sigil of Krasus. It was a great boon to us in our battle against the orcs and it could play a key role in helping me break the enchantment that imprisons me. However, when Kael'thas divested me of my possessions, he gave the sigil to Spellbinder Maryana, who remained behind with the garrison. If he truly realized what he had in his possession, he wouldn't have given it away so easily.<|endoftext|> <|startoftext|>Krasus's Compendium<|obj|>Reclaim Krasus's Compendium - Chapter 1, Krasus's Compendium - Chapter 2, and Krasus's Compendium - Chapter 3 from Kirin'Var Village's Town Square.<|text|>The Kirin Tor sent one other of Krasus's possessions with our expedition. It was his spellbook, called Krasus's Compendium. Containing all the spells he mastered, it lent us a much-needed advantage in the war. Before Kael'thas and his forces laid siege to Kirin'Var, the compendium had been stolen from me by a rebellious apprentice intent on studying necromancy. The apprentice and his followers divided and studied the text in secret, locking themselves inside their houses in the southern part of town.<|endoftext|> <|startoftext|>Manaforge B'naar<|obj|>Spymaster Thalodien at Area 52 wants you to go to the outskirts of Manaforge B'naar and retrieve the B'naar Personnel Roster from Captain Arathyn.<|text|>You may have noticed one of Kael's manaforges on your way here. You know, the large purple buildings sucking energy from the sky? We were sent here by the Sha'tar to investigate them. You can help our information gathering efforts by obtaining a personnel roster. Giving us an idea of who's there and what they do will prove to be invaluable information. We believe Captain Arathyn, leading a ballista team just outside of Manaforge B'naar, is in possession of one such roster. Obtain it for us.<|endoftext|> <|startoftext|>A Fate Worse Than Death<|obj|>Kill 10 Mageslayers and 10 Mana Seekers and return to Custodian Dieworth at Kirin'Var Village.<|text|>After the blood elves leveled Kirin'Var Village, they started the construction of a large building to the northwest. Without the expertise of the archmage, we can't say for certain what's going on there. One thing is clear, though. The blood elf activities have unleashed a tide of ravenous mana elementals on the village. They seem drawn to the ruins of Wizard Row, wreaking further destruction. We cannot permit this to continue.<|endoftext|> <|startoftext|>Mark V is Alive!<|obj|>Escort the Maxx A. Million Mk. V through the Ruins of Enkaat and back out to safety. Then speak with Bot-Specialist Alley just outside the Ruins of Enkaat in the Netherstorm.<|text|>Greetings. I am charged up and fully functional. There are fragile draenei machines in these ruins, which I must retrieve. I am equipped with delicate servos in my wrist actuators, and the latest in combustion-pneumatic bump soakers. Handling them with care will not be an issue. However, the ghosts that haunt these ruins will likely attack, so I will need you and your friends along for protection.<|endoftext|> <|startoftext|>Recharging the Batteries<|obj|>Use the Battery Recharging Blaster on enough Phase Hunters to get the Battery Recharge Level to 10. Then return it to Bot-Specialist Alley at the Ruins of Enkaat in the Netherstorm.<|text|>I have the very important task of collecting the machinery inside these ruins, but I'm having a problem keeping all of my bots charged up. The phase hunters - those wyrm-looking things - have lots of energy! You can find them all over the edges of this island, floating in from the nether. Fill the battery on this recharging blaster by using it on a phase hunter when they're very weak, and then finish it off to soak up the last of its energy.<|endoftext|> <|startoftext|>Off To Area 52<|obj|>Deliver the Netherologist's Notes to Rocket-Chief Fuselage at Area 52 in the Netherstorm.<|text|>I'm out here studying the nether - the ethereal currents and all that. This is an ideal spot away from the lights and hubbub of town. Isn't this bridge great? If I could just keep this junk working. Hey, you know, if you're looking for work there's plenty at Area 52! It's just up the path and take a right at the fork in the road. Why don't you deliver my latest research notes to Rocket-Chief Fuselage? I'm sure that he'd have plenty for you to do, what with the X-52 rocket ship, and all!<|endoftext|> <|startoftext|>You're Hired!<|obj|>Collect 10 Etherlithium Matrix Crystals and return them to Rocket-Chief Fuselage at Area 52 in the Netherstorm.<|text|>Let me be the first to welcome you aboard, Junior Technician 3rd Grade ! We're building my masterpiece out here - the X-52 Nether-Rocket! But first we need to get all of the parts and fuel for it. That's where you come in. To start, I need crystals - LOTS of crystals - for the rocket's Etherlithium Engine Matrix. The draenei had crystals coming out of their ears! So head north to the Ruins of Enkaat and get them for me! Nevermind all of the draenei ghosts.<|endoftext|> <|startoftext|>A Message for the Archmage<|obj|>Speak to Archmage Vargoth at the top of the Violet Tower in Netherstorm.<|text|>Although things are grim here, it heartened us quite a bit to hear from you that the archmage has not forgotten the village's plight. It's ridiculous, isn't it? Sometimes it seems all that separates us is a wall of mere stone. The wall of magic is easy enough to forget. If you would be so kind, ascend the tower and let Archmage Vargoth know that we are making progress with the village and will soon have a plan to ward off the mana creatures.<|endoftext|> <|startoftext|>Battle-Mage Dathric<|obj|>Locate Battle-Mage Dathric's quarters in Wizard's Row and return the blade to his weapon rack. Then, speak with Custodian Dieworth at Kirin'Var Village.<|text|>The sword is of exceptional quality, finely crafted and perfectly balanced for a battle-mage. The seal of the Kirin Tor and the name "Dathric" are engraved into the weapon's pommel. Turning the weapon over in your hands, you notice a sense of wrongness radiating from the metal, as if the item is torn between two worlds. Could this be the item anchoring Battle-Mage Dathric's spirit to this world? Perhaps returning it to its proper place can break the bond, freeing Dathric's spirit to rest at last.<|endoftext|> <|startoftext|>Malevolent Remnants<|obj|>Custodian Dieworth at Kirin'Var Village wants you to defeat 20 Severed Spirits in Kirin'Var's Town Square.<|text|>Most of the spirits in the village are little more than pale remnants of Kirin Tor mages. They retain no knowledge of their former selves and wander the ruins in blind anger. It wasn't always like this, though. In the immediate aftermath of the attack, the spirits were restless, but not spiteful. With the passage of time they have only grown more aggressive. I dare not venture into the southern part of the village, for they will not spare even me. Quiet them and let us hope it will purge their anger.<|endoftext|> <|startoftext|>Find Spy To'gun<|obj|>Locate Spy To'gun in the Shadow Labyrinth of Auchindoun.<|text|>To'gun, the fool! We're barely holding off the attacks here, and he goes back in to get more information and try to save the other spies! I don't know whether to love him or kill him! The Shadow Council must have used magic to ferret us out, because all of our spies had to get out of there in a hurry. Most of us didn't make it. Please, if you're brave enough to enter the Shadow Labyrinth, will you keep an eye peeled for To'gun? It's been a while, and I fear the worst.<|endoftext|> <|startoftext|>The Custodian of Kirin'Var<|obj|>Speak with Custodian Dierworth at Kirin'Var Village in Netherstorm.<|text|>When it became clear that our expedition was trapped in Outland with no way to return to Azeroth, the Kirin Tor contingent traveled to the Plains of Farahlon and built Kirin'Var village. I left the administration of the town in the hands of Custodian Dieworth, but when Kael'thas and his forces sealed me in the Violet Tower, I lost contact with the custodian. Search for him in Kirin'Var Village and help him in any way you can. I'm certain he's got his hands full in the aftermath of the attack.<|endoftext|> <|startoftext|>Can't Stay Away<|obj|>Speak with Isfar, who can be found just inside the Sethekk Halls in Auchindoun.<|text|>I tried to persuade Isfar to remain here, in the safety of Shattrath, but he would have none of it. Instead, he's decided to venture out to Auchindoun again on his own. He was lucky enough to escape the Sethekk Halls once, but if they discover him, there won't be a second time. I admire his desire to free his sister, but he's not going to be able to do it without help. Find Isfar and have a word with him. If you can't persuade him to come back, perhaps you could help him rescue Lakka?<|endoftext|> <|startoftext|>The Archmage's Staff<|obj|>Retrieve Archmage Vargoth's Staff from Ekkorash the Inquisitor and bring it to Ravandwyr in Area 52. To bring Ekkorash out of hiding, sprinkle the Conjuring Powder on the brazier in the center of the ruins.<|text|>Allow me to introduce myself. I am Ravandwyr, apprentice to the Archmage Vargoth. My master is... indisposed, shall we say. I am here on a matter of great importance. The Arklon Ruins southeast of the city are a hotbed of Burning Legion activity. Their purpose in the ruins concerns neither me nor my master, but their leader, Ekkorash, possesses the archmage's staff. This conjuring powder will allow you to draw the demon out of hiding. Sprinkle it on the brazier at the center of the ruins.<|endoftext|> <|startoftext|>Trouble at Auchindoun<|obj|>Report to Field Commander Mahfuun at the entrance to the Shadow Labyrinth at Auchindoun in Terokkar Forest.<|text|>I have spies within Auchindoun and they have been sending me disturbing reports. That place has been nothing but trouble ever since it exploded a couple of years ago. Something in there has gone horribly wrong - again - and the Shadow Council is now on a war footing. Though the reports were lacking on details, their preparations appear to be directed inward. You must make your way to the entrance of the Shadow Labyrinth. My field commander, Mahfuun, will fill you in on what needs to be done.<|endoftext|> <|startoftext|>Thrall, Son of Durotan<|obj|>Venture to Orgrimmar and deliver Geyah's message to Thrall.<|text|>Return to your world. Go to my grandchild and tell him that his blood is here - on this shattered world. Tell him that his father's legacy lives on. Tell him everything...<|endoftext|> <|startoftext|>Ar'kelos the Guardian<|obj|>Enter the Violet Tower at the center of Kirin'Var Village and defeat Ar'kelos, then speak with Archmage Vargoth.<|text|>Now that you've gathered all the items I'll need to break Kael'thas's curse, one thing remains to be done. When Kael'thas sealed the tower, he placed an arcane golem, known as Ar'kelos, at the bottom of the tower. You must defeat Ar'kelos in order allow me to work magic within the tower again. When you enter the Violet Tower, the curse will begin to affect you. Once you have defeated Ar'kelos, ascend the tower and assist me in making preparations for the ritual.<|endoftext|> <|startoftext|>There Is No Hope<|obj|>Speak to Greatmother Geyah and tell her what Garrosh told you.<|text|>You are an honorable . You have done much for the Mag'har. No one could ever deny your service to my people. Alas, the time of the Mag'har is at an end. You have shown me, more than anything, that I am unfit to lead these people. My cursed blood runs too deep. I will not... I cannot become the second Hellscream to damn the orcs. Please, return to the Greatmother and tell her what I have told you. I am too ashamed to see her... to look into her eyes.<|endoftext|> <|startoftext|>Curse of the Violet Tower<|obj|>Use Archmage Vargoth's Staff to make contact with Archmage Vargoth.<|text|>Now, you will be able to use the archmage's staff to contact him. He resides in the Violet Tower, on an 'island' to the southeast. The tower is both sanctuary and prison to him, cursed as it is. Kirin Tor can neither enter nor leave, keeping me apart from my master. The staff's magic can penetrate the tower's defenses, but only if invoked by one outside the Kirin Tor. Take the archmage's staff and use it to conjure his image. Tell him what has happened and that I have not completely failed him.<|endoftext|> <|startoftext|>The Inconsolable Chieftain<|obj|>Greatmother Geyah at Garadar has asked that you speak with Garrosh.<|text|>You have done so much for the Mag'har. Your accomplishments are known to all, including Garrosh. Go to him now and tell him of your latest victory. Tell him that you do what you do for him and his people. Surely he will be lifted by your words.<|endoftext|> <|startoftext|>Return to the Greatmother<|obj|>Return to Garadar and speak to Greatmother Geyah.<|text|>Return to Greatmother Geyah at Garadar with news of your victory. This will surely lift the spirits of the Mag'har. Perhaps even the young Hellscream will be lifted from his malaise.<|endoftext|> <|startoftext|>Losing Gracefully<|obj|>Magister Falris in Shattrath wants you to take the Vial of Sedative Serum to the Terrace of Light and pour it into Haronem's Regiment Cooking Pot.<|text|>The Aldor have gained the favor of the Sha'tar today. As if that should come as any sort of surprise! Watch them showing off their fancy footwork a few feet away from A'dal. Could they possibly put any more effort into sucking up to the naaru? Harbinger Haronem's marksman regiment is so dedicated, it even brings its own cooking pot to avoid taking long breaks for lunch. This cannot go without retribution. I want you to pour this vial into their meal. The results should be... comical.<|endoftext|> <|startoftext|>Whitebark's Memory<|obj|>Larianna Riverwind wants you to place Old Whitebark's Pendant by the runestone at the Scorched Grove.<|text|>This pendant brings back memories of a different time. A better time. Unfortunately, memories are the last thing I need right now. I want you to bury this by the runestone in the Scorched Grove. It was there that I first met the treant elder. Put my old friend's memory to rest.<|endoftext|> <|startoftext|>Undercutting the Competition<|obj|>Nexus-Prince Haramad located outside of the Mana-Tombs wants you to kill Nexus-Prince Shaffar and bring Shaffar's Wrappings back to him.<|text|>That Shaffar is a shrewd one - I'll give him that... He's managed to keep the Consortium out while he safely pillages this crypt for all it's worth. I have no faith in these imbeciles actually breaking through Shaffar's defenses so I'll make you a deal. Enter the Mana-Tombs and kill Nexus-Prince Shaffar. Bring me back his body wrap as proof of this deed and I'll reward you handsomely.<|endoftext|> <|startoftext|>Mission: The Abyssal Shelf<|obj|>Forward Commander To'arch at Reaver's Fall in Hellfire Peninsula has asked that you destroy 20 Gan'arg Peons, 5 Mo'arg Overseers and 5 Fel Cannons.<|text|>Now that you've got your wings, perhaps you'd be interested in running another bombing mission? This time we've isolated the Legion's main production area, behind the forge camps to the north. I need you to get on a wyvern and destroy the whole damned thing! Here are your bombs - now, talk to Wing Commander Brack when you're ready for takeoff.<|endoftext|> <|startoftext|>In Case of Emergency...<|obj|>Collect 30 pieces of Zeppelin Debris and bring them to "Screaming" Screed Luckheed at the Zeppelin Crash.<|text|>In the event of an emergency, it's always the pilot's job to keep a level head, especially when the only orders your co-pilot follows come from his stomach. The good news is that we won't need to wait days for replacement parts to be imported. The bad news is that the "spare" parts got scattered from here to the Valley of Bones to the east. The other bad news? The spare parts aren't so spare. They, uh, fell off during our rapid descent. Could you help me collect enough to get us off the ground again?<|endoftext|> <|startoftext|>Bleeding Hollow Supplies<|obj|>Destroy 6 piles of Bleeding Hollow Supplies and report to Stone Guard Ambelan at Spinebreaker Post.<|text|>The orcish ruins of Zeth'Gor to serve as a base for an ever-growing tide of orcs emerging from Hellfire Citadel. Shadow Hunter Ty'jin sent me here to keep an eye on the outpost and its strange inhabitants. Something has changed these orcs, augmented them in a way we've never seen before. We have to do anything we can to keep them from strengthening. Fight your way into Zeth'Gor and destroy any supplies you find there.<|endoftext|> <|startoftext|>Keep Thornfang Hill Clear!<|obj|>Kill 8 Thornfang Ravagers and 8 Thornfang Venomspitters, and then return to Mahuram Stouthoof at the Cenarion Post in Hellfire Peninsula.<|text|>We've been fighting an ongoing battle to keep the pass through Thornfang Hill to the west clear of ravagers. It would be bad if we were to become completely cut off from the refuge in Zangarmarsh. We don't want to displace the creatures, but there seems to be little choice as their attacks on travelers through the area have become more aggressive. Clear some of the ravagers out of there if you can.<|endoftext|> <|startoftext|>Mission: The Abyssal Shelf<|obj|>Wing Commander Gryphongar at Shatter Point in Hellfire Peninsula has asked that you destroy 20 Gan'arg Peons, 5 Mo'arg Overseers and 5 Fel Cannons.<|text|>Now that you've got your wings, perhaps you'd be interested in running another bombing mission? This time we've isolated the Legion's main production area, behind the forge camps to the north. I need you to get on a gryphon and destroy the whole damned thing! Here are your bombs - now, talk to Gryphoneer Windbellow when you're ready for takeoff.<|endoftext|> <|startoftext|>What the Soul Sees<|obj|>Locate a Soul Mirror somewhere in the Auchenai Crypts and use it to call forth a Darkened Spirit from Ancient Orc Ancestors in Nagrand. Destroy 15 Darkened Spirits so that the ancestors may rest in peace.<|text|>For several centuries, the spirits of Auchindoun coalesced into my darkened essence. Many of the catastrophes that befell this crypt were a direct result of my weakened state. Regrettably, there is nothing that can be done to stop this cycle. It is a facet of the naaru condition - without the void, the Light cannot exist. Your only recourse is to destroy the ancient spirits of Nagrand before they transform into creatures of the void. Use the soul mirrors found throughout this crypt to free them...<|endoftext|> <|startoftext|>Know your Enemy<|obj|>Speak with Lieutenant Amadi at the old guard tower just west of Honor Hold.<|text|>Rumors have surfaced that some new breed of orc is on the rise. Larger, meaner - more cunning than the brutes we're familiar with. If these rumors are true then our forces, already stretched, may be taxed beyond their limit. I have entrusted my lieutenant, Amadi, with investigating this matter. If you would help us in this dark hour, seek her out. She is stationed at the broken tower just west of the Hold. And - be careful out there. You're heading into a dangerous new world.<|endoftext|> <|startoftext|>Dispatching the Commander<|obj|>Slay Force-Commander Gorax and report to Shadow Hunter Ty'jin at Thrallmar.<|text|>From what I can tell, Drillmaster Zurok served as the right hand of the fel orc leader in Hellfire Peninsula, Force-Commander Gorax. This Gorax isn't your typical fel orc brute, though. I almost admire the way he managed to keep us on the defensive for so long. Zurok's orders indicate that Gorax's command center is located at the end of the Path of Glory, near where the citadel's walls meet the Northern Rampart. There's no telling what to expect, but it would be wise to travel with allies.<|endoftext|> <|startoftext|>Everything Will Be Alright<|obj|>Greatfather Aldrimus standing outside the Auchenai Crypts of Auchindoun has asked that you enter the Auchenai Crypts and destroy Exarch Maladaar.<|text|>You've had quite an adventure. And before you've even set foot inside of the Auchenai Crypts. I am one of the fortunate spirits. I was neither bound to Levixus nor a part of Exarch Maladaar's vile experiments in necromancy. While you have destroyed Levixus, Maladaar lives on, continuing to torment the spirits inside the crypts. What I ask is simple. Enter the Auchenai Crypts and destroy Exarch Maladaar so that the spirits trapped inside can finally rest in peace.<|endoftext|> <|startoftext|>Planning the Escape<|obj|>Kill a Shattered Hand Grenadier and bring his Crude Explosives to Scout Makha at Gor'gaz Outpost.<|text|>Like I said, getting out of here won't be easy. Warboss Nekrogg may look like an overgrown brute, but he's no simpleton. He won't let the cage key out of his sight and doesn't come down from his tower atop that chunk of wall until he's ready to question me or that human he's managed to capture. It's going to take something extraordinary to get him off that wall, but I have an idea. Find one of the grenadiers that patrol the ground along the Southern Rampart and bring me some of his explosives.<|endoftext|> <|startoftext|>Saving Scout Makha<|obj|>Continue south across the Path of Glory to the Southern Rampart and search for where Warboss Nekrogg is holding Scout Makha.<|text|>The tracks lead south from Makha's equipment, appearing to cross the Path of Glory. The roughness of the shallow ruts suggests that Makha's captors were in a hurry to move her to the next destination, but why? Was someone waiting there for her, perhaps Warboss Nekrogg, the leader named in the orders you found further north? The shield and the tracks raise more questions than they solve, but it seems certain that where you find Scout Makha, you're likely to find Warboss Nekrogg too.<|endoftext|> <|startoftext|>Provoking the Warboss<|obj|>Use the Crude Explosives to create a disturbance and lure Warboss Nekrogg out of his tower. Kill him, obtain Nekrogg's Key, and use it to open Scout Makha's cage. Once you have freed Scout Makha, report to Stone Guard Ambelan at Spinebreaker Post near Zeth'Gor.<|text|>The plan succeeds or fails on how well these explosives are made... As much as I'd hate to rely on anything made by a fel orc, it's my only real chance to get out of here. Take this and throw it against the banner hanging from the tower up there. Once it explodes, Warboss Nekrogg won't be able to resist the chance to make an example of the troublemaker. Kill him, take the key, and then open my cage. Good luck.<|endoftext|> <|startoftext|>Under Whose Orders?<|obj|>Kill 20 Shattered Hand Grunts, 10 Shattered Hand Warlocks, and capture Drillmaster Zurok's Orders. Then, return to Stone Guard Ambelan at Spinebreaker Post.<|text|>One thing is clear: we can't keep this up. The fel orcs have us pinned down and as quickly as we can kill them, several spring up to replace them. We can't hope to win this war with our forces divided and locked in constant combat with the fel orcs and the demons of the Legion. You've done a remarkable job of blunting the fel orc attack, but now you must fight your way up the Path of Glory and learn who is orchestrating this offensive.<|endoftext|> <|startoftext|>The Western Flank<|obj|>Kill 10 Shattered Hand Guards, 10 Shattered Hand Berserkers, and 5 Shattered Hand Acolytes, then report to Stone Guard Ambelan at Spinebreaker Post near Zeth'Gor.<|text|>In addition to other instructions, the orders tell the remaining fel orcs to prepare their equipment and rations for a coming attack. According to the plans, Warboss Nekrogg's forces are to form the western flank of a pincer attack on Thrallmar. With the town's garrison concentrating on its eastern walls, an attack from the west would be devastating. Thrallmar can only hope to hold out if the western forces are kept out of the battle.<|endoftext|> <|startoftext|>Warboss Nekrogg's Orders<|obj|>Travel south along the west side of the Northern Rampart and search the next camp for signs of Scout Makha<|text|>The orders, signed by 'Warboss Nekrogg,' order the fel orc patrols stationed at this camp to bring their orcish prisoner south for interrogation. Shadow Hunter Ty'jin mentioned that the Northern Rampart is dotted with fel orc camps. Perhaps the next large section of the wall to the south is where they took Scout Makha. Judging by the note's mention of interrogation, it seems the scout's fel orc captors see some value in keeping her alive. Pick up the trail before they decide to change their minds.<|endoftext|> <|startoftext|>Mission: Be the Messenger<|obj|>Take the Legion Missive to Force Commander Danath Trollbane at Honor Hold in Hellfire Peninsula.<|text|>I am merely a field commander. The authority to act on this kind of information falls squarely on the shoulders of our leader, Force Commander Danath Trollbane. You must take this missive to him in Honor Hold. Ride with the wind at your back, soldier. Let nothing prevent you from reaching Danath!<|endoftext|> <|startoftext|>Mission: End All, Be All<|obj|>Force Commander Danath Trollbane at Honor Hold in Hellfire Peninsula has asked that you slay Arazzius the Cruel.<|text|>Do you know what would have happened if you had not intercepted this missive? The entirety of the Legion army in Hellfire would have been knocking on our door. There is no way that we could have survived such an assault. There is only one way to make sure that these orders never reach the Legion Front. You must travel to the Pools of Aggonar, far northwest of here, and slay this Arazzius creature. Do this and I will grant you a commendation.<|endoftext|> <|startoftext|>Mission: Kill the Messenger<|obj|>Forward Commander Kingston at Expedition Point in Hellfire Peninsula has asked that you find and slay Arix'malidash and recover the Legion Missive.<|text|>Your handiwork is already causing the Legion great discomfort. My scouts have just informed me that the Legion has resorted to sending communication via courier. We have successfully managed to cut their troops off from the host! What I ask of you next is more than I would ask of an ordinary soldier. The Legion courier travels from the Pools of Aggonar to Forge Base: Mageddon, far north of here. You must intercept the courier at Mageddon, dispose of him, and return to me with the Legion missive.<|endoftext|> <|startoftext|>Mission: Sever the Tie UNUSED<|obj|>Forward Commander Kingston at Expedition Point in Hellfire Peninsula wants you to kill 4 Fel Handlers, 8 Wrathguards, and Subjugator Yalqiz.<|text|>It would be a dereliction of duty if I did not order you to take out the demons that inhabit the Legion Front, just north of this base. Both sides of the front are set up in the same manner: Fel handlers roam between Legion encampments, which are in turn guarded by wrathguards. A shivan subjugator oversees the entire operation. Kill 'em all and let Kazzak sort 'em out. And watch out for patrolling fel reavers. I know you're tough but those things will make short work of you.<|endoftext|> <|startoftext|>The Citadel's Reach<|obj|>Search the northernmost camp along the Northern Rampart for any trace of Scout Makha.<|text|>Each day, Hellfire Citadel opens its gates, and more fel orcs pour out and into the camps they've established along the ramparts south of the fortress. I dispatched one of my most capable trackers, Scout Makha, to track their movements, preparations and numbers, but she hasn't returned to report her findings. Makha was to focus her efforts on the northernmost camp along the Northern Rampart, near where it ends in the rocks. Find her. Without her information, we're sitting ducks.<|endoftext|> <|startoftext|>Mission: The Murketh and Shaadraz Gateways<|obj|>Speak with Wing Commander Dabir'ee, bomb Gateway Murketh and Gateway Shaadraz and then return to Forward Commander Kingston at Expedition Point.<|text|>Just west of the Dark Portal are two huge transporters: Gateway Murketh and Gateway Shaadraz. If you look east up the Path of Glory, you'll see them on either side of the road. I want you to bomb them both into rubble! Here are the bombs you'll use, specially designed by a goblin in Area 52. Now, speak with Wing Commander Dabir'ee -- he'll put you on a gryphon and send you on your way.<|endoftext|> <|startoftext|>Dispatching the Commander<|obj|>Slay Force-Commander Gorax and report to Lieutenant Amadi at Honor Hold's western tower.<|text|>From what I can tell, Drillmaster Zurok served as the right hand of the fel orc leader in Hellfire Peninsula, Force-Commander Gorax. This Gorax isn't your typical fel orc brute, though. I almost admire the way he managed to keep us on the defensive for so long. Zurok's orders indicate that Gorax's command center is located at the end of the Path of Glory, near where the citadel's walls meet the Northern Rampart. There's no telling what to expect, but it would be wise to travel with allies.<|endoftext|> <|startoftext|>Under Whose Orders?<|obj|>Kill 20 Shattered Hand Grunts, 10 Shattered Hand Warlocks, and capture Drillmaster Zurok's Orders. Then, return to Lieutenant Amadi at Honor Hold's western guard tower.<|text|>One thing is clear: we can't keep this up. The fel orcs have us surrounded and as quickly as we can kill them, several spring up to replace them. We can't hope to win this war huddled behind Honor Hold's shattered walls and counting the days until our deaths at the hands of the fel orcs or the Legion. You've done a remarkable job of sparing us from the brunt of the fel orc attack, but now you must fight your way up the Path of Glory and learn who is orchestrating these attacks.<|endoftext|> <|startoftext|>Provoking the Warboss<|obj|>Use the Crude Explosives to create a disturbance and lure Warboss Nekrogg out of his tower. Kill him, obtain Nekrogg's Key, and use it to open Private Imarion's cage. Once you have freed Private Imarion, report to Lieutenant Amadi.<|text|>The plan succeeds or fails on how well these explosives are made... As much as I'd hate to rely on anything made by an orc, it's my only real chance to get out of here. Take this and throw it against the banner hanging from the tower up there. Once it explodes, Warboss Nekrogg won't be able to resist the chance to make an example of the troublemaker. Kill him, take the key, and then open my cage. Good luck.<|endoftext|> <|startoftext|>Disrupt Their Reinforcements<|obj|>Defeat enemies around Portal Grimh and Portal Kaalez to gather Demonic Rune Stones.<|text|>You'll find the Legion front to our northeast, and spaced along it are portals used to gather reinforcements from throughout Outland. We, are going to destroy those portals! Take this primer. Designed in Area 52, it uses the demons' own power as an explosive device! Defeat Legion forces around Portals Grimh and Kaalez to gather demonic rune stones, use the primer to detonate the stones inside the portals... then watch the fireworks!! Go, and return to me when your mission is complete.<|endoftext|> <|startoftext|>Expedition Point<|obj|>Report to Forward Commander Kingston at Expedition Point.<|text|>Your battle prowess has been noted by high command. They want to send you to the front lines to meet up with Rohamus's crew. They're radicals, devoted to the complete extermination of the Burning Legion, so you may fit right in... Head east about 400 paces, across the Valley of Bones, until you run into a destroyed fel reaver. You'll see Expedition Point where a Legion base used to stand. Once there, you are to report to Forward Commander Kingston. Now move out!<|endoftext|> <|startoftext|>The Legion Reborn<|obj|>Speak with Sergeant Altumus at the East Supply Caravan just outside of Honor Hold, to the east.<|text|>While the Burning Legion invaded Azeroth, they were also at work here, in Outland. We have tracked their movements over the years, but this latest activity, - well, this is beyond anything we've seen. Seek out Sergeant Altumus near the eastern supply caravan. She has been monitoring the invaders and may have insights into their purpose. Be swift - and take care, - the Burning Legion is not to be underestimated.<|endoftext|> <|startoftext|>The Path of Anguish<|obj|>Sergeant Altumus at the East Supply Caravan east of Honor Hold in Hellfire Peninsula wants you to kill 4 Flamewaker Imps, 6 Infernal Warbringers and 1 Dreadcaller.<|text|>Doom Lord Kazzak commands the Burning Legion in Outland. While we can't get to Kazzak - yet - we can and must get to his lieutenants that command Legion troops from the ground. They have stationed dreadlords at the Path of Anguish, east of here. They are the ones responsible for these infernal storms that rain down upon our heads. To take them and their minions out would be a great set back to the Burning Legion.<|endoftext|> <|startoftext|>Crimson Crystal Clue<|obj|>Deliver the Crimson Crystal Shard to Tola'thion at the Cenarion Post in Hellfire Peninsula.<|text|>As the colossus falls under the weight of your attacks, you notice for the first time that it was holding a red crystal fragment. While it was small and unnoticeable in the mountain giant's hand, it's a fairly hefty piece for you to carry around. It also suspiciously looks like it's a piece of the giant crystal in the middle of the ridge. It's most definitely a clue as to the strangeness that is occurring here, and you're sure that the druids at the Cenarion Post to the south will want to see it.<|endoftext|> <|startoftext|>Journey to Honor Hold<|obj|>Take a flight to Honor Hold and deliver Duron's Report to Marshal Isildor.<|text|>When you're ready, I'll arrange a flight straight to Honor Hold. From there, speak with Marshal Isildor and give him Duron's report. He'll be happy to see another recruit from the homelands, and I'm sure the information in that report is important stuff!<|endoftext|> <|startoftext|>The Western Flank<|obj|>Kill 10 Shattered Hand Guards, 10 Shattered Hand Berserkers, and 5 Shattered Hand Acolytes, then report to Lieutenant Amadi at Honor Hold's western guard tower.<|text|>In addition to other instructions, the orders tell the remaining fel orcs to prepare their equipment and rations for a coming attack. According to the plans, Warboss Nekrogg's forces are to form the western flank of a pincer attack on Honor Hold. With the hold's garrison concentrating on its eastern walls, an attack from the west would be devastating. Honor Hold can only hope to hold out if the western forces are kept out of the battle.<|endoftext|> <|startoftext|>Mission: Be the Messenger<|obj|>Take the Legion Missive to Nazgrel at Thrallmar in Hellfire Peninsula.<|text|>I am merely a field commander. The authority to act on this kind of information falls squarely on the shoulders of our leader, Nazgrel. You must take this missive to him in Thrallmar. Ride with the wind at your back, soldier. Let nothing prevent you from reaching Nazgrel!<|endoftext|> <|startoftext|>Saving Private Imarion<|obj|>Continue south along the Southern Rampart and search for where Warboss Nekrogg is holding Private Imarion.<|text|>The tracks lead south from Imarion's equipment, appearing to follow the Southern Rampart. The roughness of the shallow ruts suggests that Imarion's captors were in a hurry to move him to his next destination, but why? Was someone waiting there for him, perhaps the Warboss Nekrogg, the leader named in the orders you found further north? The shield and the tracks raise more questions than they solve, but it seems certain that where you find Private Imarion, you're likely to find Warboss Nekrogg too.<|endoftext|> <|startoftext|>Mission: Sever the Tie<|obj|>Forward Commander To'arch at Reaver's Fall in Hellfire Peninsula wants you to kill 4 Fel Handlers, 8 Wrathguards, and Subjugator Shi'aziv.<|text|>It would be a dereliction of duty if I did not order you to take out the demons that inhabit the Legion Front, just east of this base. Both sides of the front are set up in the same manner: Fel handlers roam between Legion encampments, which are in turn guarded by wrathguards. A shivan subjugator oversees the entire operation. Kill 'em all and let Kazzak sort 'em out. And watch out for patrolling fel reavers. I know you're tough but those things will make short work of you.<|endoftext|> <|startoftext|>Mission: Kill the Messenger<|obj|>Forward Commander To'arch at Reaver's Fall in Hellfire Peninsula has asked that you find and slay Arix'malidash and recover the Legion Missive.<|text|>Your handiwork is already causing the Legion great discomfort. My scouts have just informed me that the Legion has resorted to sending communication via courier. We have successfully managed to cut their troops off from the host! What I ask of you next is more than I would ask of an ordinary soldier. The Legion courier travels from the Pools of Aggonar to Forge Base: Mageddon, north of here. You must intercept the courier at Mageddon, dispose of him, and return to me with the Legion missive.<|endoftext|> <|startoftext|>Cruel's Intentions<|obj|>Kill Arazzius the Cruel, then return to Nazgrel in Thrallmar.<|text|>Magister Bloodhawk finally deciphered the Legion missive you found earlier. It turned out to be attack plans sent by one of Highlord Kazzak's lieutenants - Arazzius the Cruel. Apparently, Arazzius commands the Legion ground forces in Hellfire. The time has come to terminate his command. Terminate with extreme prejudice. Head west to the Pools of Aggonar and put an end to this so-called 'Legion lord'. Today, the Horde reclaims Hellfire Peninsula. Let the Legion be damned.<|endoftext|> <|startoftext|>The Citadel's Reach<|obj|>Search the northernmost camp along the Southern Rampart for any trace of Private Imarion.<|text|>Each day, Hellfire Citadel opens its gates, and more fel orcs pour out and into the camps they've established along the ramparts south of the fortress. I dispatched one of my most capable scouts, Private Imarion, to track their movements, preparations and numbers, but he hasn't returned to report his findings. Imarion was to focus his efforts on the northernmost camp along the Southern Rampart, near where it joined the Citadel. Find him. Without his information, we're sitting ducks.<|endoftext|> <|startoftext|>Warboss Nekrogg's Orders<|obj|>Travel south along the west side of the South Rampart and search the next camp for signs of Private Imarion.<|text|>The orders, signed by 'Warboss Nekrogg,' order the fel orc patrols stationed at this camp to bring their human prisoner south for interrogation. Lieutenant Amadi mentioned that the Southern Rampart is dotted with fel orc camps. Perhaps the next large section of the wall to the south is where they took Private Imarion. Judging by the note's mention of interrogation, it seems the private's fel orc captors see some value in keeping him alive. Pick up the trail before they decide to change their minds.<|endoftext|> <|startoftext|>Mission: Gateways Murketh and Shaadraz<|obj|>Speak with Wing Commander Brack, bomb Gateway Murketh and Gateway Shaadraz and then return to Forward Commander To'arch at Reaver's Fall.<|text|>We've identified the two main transporters that the Burning Legion are using to bring in reinforcements: Gateway Murketh and Gateway Shaadraz. If you look east up the Path of Glory, you'll see them on either side of the road. I want you to bomb them both into oblivion! Here are the bombs you'll use, specially designed by a goblin in Area 52. Now, speak with Wing Commander Brack -- he'll put you on a wyvern.<|endoftext|> <|startoftext|>Eradicate the Burning Legion<|obj|>Speak with Sergeant Shatterskull at the Supply Caravan just outside of Thrallmar, to the east.<|text|>Though this land is full of strange new enemies, the Burning Legion is still the greatest threat to our Expedition. One of my most trusted warriors, Sergeant Shatterskull, has been studying the Legion's tactics - trying to discern the demons' true purpose in this land. Seek him out at the supply caravan just outside the southern wall. And - be wary of the Legion. Their evil cannot be underestimated.<|endoftext|> <|startoftext|>Colossal Menace<|obj|>Slay 5 Raging Colossi and then return to Tola'thion at the Cenarion Post in Hellfire Peninsula.<|text|>You see that huge red crystal to the north? It fell from the sky not long ago, causing a massive earthquake. When we came out here to investigate the disturbance, we found all of these colossi wandering about that weren't previously here. There's definitely something strange about that crystal and the energies that it's emanating, but I don't have time for that. Those mountain giants are my immediate concern. I want you to head up to Fallen Sky Ridge and deal with them.<|endoftext|> <|startoftext|>Forward Base: Reaver's Fall<|obj|>Report to Forward Commander To'arch at Reaver's Fall.<|text|>Your battle prowess has been noted by high command. They want to send you to the front lines to meet up with Maimfist's crew. They're radicals, devoted to the complete extermination of the Burning Legion, so you may fit right in... Head east about 200 paces and veer south at the jutting mass of land. You'll see Reaver's Fall where an old farm used to stand. Once there, you are to report to Forward Commander To'arch. Now move out!<|endoftext|> <|startoftext|>Mission: Disrupt Communications<|obj|>Forward Commander To'arch at Reaver's Fall in Hellfire Peninsula has asked that you use To'arch's Explosives and destroy Legion Antenna: Spite, Legion Antenna: Rage, Legion Antenna: Hate, Legion Antenna: Fear.<|text|>Directly east of here is the Legion Front. The front acts as a mobile command station for the Burning Legion. Jutting out of the ground you'll see Legion antennas. The Legion uses these to communicate with their forge camps throughout Outland. They also serve as wards to scramble Legion transmissions, making magical surveillance impossible. I want you to take these explosives and use them to obliterate the antennas. Get all of them. They run south to north on the border of the Legion Front.<|endoftext|> <|startoftext|>Felspark Ravine<|obj|>Sergeant Shatterskull at the Supply Caravan east of Thrallmar in Hellfire Peninsula wants you to kill 4 Flamewaker Imps, 6 Infernal Warbringers and 1 Dreadcaller.<|text|>Doom Lord Kazzak commands the Burning Legion in Outland. While we can't get to Kazzak - yet - we can and must get to his lieutenants that command Legion troops from the ground. They have stationed dreadlords in Felspark Ravine, east of here. They are responsible for these infernal storms that rain down upon our heads. To take them and their minions out would be a great set back to the Burning Legion.<|endoftext|> <|startoftext|>Message to the Daggerfen<|obj|>Slay 3 Daggerfen Assassins and 15 Daggerfen Muckdwellers and return to Shadow Hunter Denjai at Zabra'jin.<|text|>Of all the Lost One tribes in Zangarmarsh, the Daggerfen are the most cunning and most aggressive. They are highly organized and make no secret of the fact that they desire control over the other Lost Ones in the marsh. Their attacks have already taken quite a toll on my scouts and messengers. I cannot afford to lose any more men. If we don't act soon, they'll have complete control over the roads and Zabra'jin will effectively be surrounded.<|endoftext|> <|startoftext|>Arrival in Outland<|obj|>Lieutenant General Orion at the Dark Portal in Hellfire Peninsula wants you to bring Orion's Report to Vlagga Freyfeather.<|text|>Aided by the Alliance, my forces will hold the line here, but I need you to deliver my report to General Krakork in Thrallmar. With his help, we'll be able to drive these demons back into the abyss that spawned them! Speak to Vlagga Freyfeather. She'll speed you on your way.<|endoftext|> <|startoftext|>WANTED: Chieftain Mummaki<|obj|>Bring Chieftain Mummaki's Totem to Ikuti at the Orebor Harborage.<|text|>Wanted: Chieftain Mummaki - leader of the foul and degenerate Lost One tribe of the Daggerfen, for his brutal attacks against the Orebor Harborage. The chieftain and his band of assassins are responsible for the deaths of numerous Kurenai and draenei and should only be approached by seasoned combatants. Travelers are advised to avoid the Daggerfen Village area to the west of the Orebor Harborage. To claim the bounty, present proof of the chieftain's demise to Ikuti.<|endoftext|> <|startoftext|>Through the Dark Portal<|obj|>Travel through the Dark Portal and find Commander Duron. He awaits your arrival on the other side - in the Outland.<|text|>For 20 years the Dark Portal has remained a silent monument - a eulogy to a time long since forgotten. I never thought to see this day, yet here we stand, looking into the abyss. On the other side of this gate we are locked in a savage war - a war that we cannot win without support. You must go through the Dark Portal and help our troops. Report to Commander Duron at once. He awaits you in Outland...<|endoftext|> <|startoftext|>The Nesingwary Safari<|obj|>Ohlorn Farstrider wants you to speak with Shado 'Fitz' Farstrider at the Nesingwary Safari in Nagrand.<|text|>These orcs have never seen a tauren before - if you can believe such a thing. If it weren't for Captain Kroghan, they would have probably been serving me for their next meal right about now. But where are my manners? I am Ohlorn Farstrider, hunter extraordinaire! I am part of the Nesingwary expedition that came up here from Azeroth in search of big game. If you are interested in the hunt, perhaps you should visit my crew at the Nesingwary Safari, due east of here near the border of Zangarmarsh.<|endoftext|> <|startoftext|>WANTED: Chieftain Mummaki<|obj|>Bring Chieftain Mummaki's Totem to Shadow Hunter Denjai.<|text|>Wanted: Chieftain Mummaki - leader of the foul and degenerate Lost One tribe of the Daggerfen, for his brutal attacks against Zabra'jin and its inhabitants. The chieftain and his band of assassins are responsible for the deaths of numerous scouts and messengers and should only be approached by seasoned combatants. Travelers are advised to avoid the Daggerfen Village area to the northwest of Zabra'jin. To claim the bounty, present proof of the chieftain's demise to Shadow Hunter Denjai.<|endoftext|> <|startoftext|>The Nesingwary Safari<|obj|>"Shotgun" Jones wants you to speak with Hemet Nesingwary at the Nesingwary Safari on the outskirts of northeast Nagrand.<|text|>"Go out and find us some supplies," he said. I was nearly killed about 15 times before I found this place! These Broken might not be the most hospitable bunch but at least they're not trying to tear my skin from my bones. Anyway, I'm not going back. My days of huntin' big game are over. If you end up heading northeast towards Zangarmarsh and run into the Nesingwary Safari, let them know that "Shotgun" quit. Hey, maybe you can take my place! Good luck, stranger.<|endoftext|> <|startoftext|>Daggerfen Deviance<|obj|>Slay 3 Daggerfen Assassins and 15 Daggerfen Muckdwellers.<|text|>The Kurenai and the draenei don't always see eye to eye, particularly on the issue of the Lost Ones. We are content to help the Lost Ones who seek us out, but we won't pursue them. Some draenei are intent on 'redeeming' them all. However, there are times when even the Lost Ones go too far, such as the Daggerfen. In their village to the west, they dabble in poisons and deceit, arts that come unnaturally to us. We must put an end to this before the vile Daggerfen can extend their influence.<|endoftext|> <|startoftext|>Hellfire Fortifications<|obj|>Capture the Overlook, the Stadium and Broken Hill, then return to Battlecryer Blackeye in Thrallmar.<|text|>The fel orcs of Hellfire Citadel must be scoured from our birthland! To attack them, we must first secure forward staging points near the Citadel. Our outrunners found three fortifications that will suit this purpose, but the Alliance has the same idea and even now sends forces to take them! We want you to stop the Alliance and capture these forts. Aid in the capture of each fort and then return to me. For the Horde!<|endoftext|> <|startoftext|>I Must Have Them!<|obj|>Wazat across from Clan Watch in southern Nagrand wants you to bring him 3 Air Elemental Gases.<|text|>Do you see them?? By Gazlowe's horrific halitosis, I will have those eggs! Say, you look like you might be of some use. I'll tell you what; if you gather a few items for me to make my Jump-a-tron 4000 functional, I'll give you a key that will let you operate the machine as well! What can you do with a Jump-a-tron 4000 you say? What can't you do is more like it... I'll need air elemental gas from the air elementals of Nagrand. They're all over the place so don't ask me where to find 'em!<|endoftext|> <|startoftext|>A Personal Favor<|obj|>Retrieve 5 of Lathrai's Stolen Goods. Return them to Wind Trader Lathrai near the World's End Tavern in the Lower City section of Shattrath City.<|text|>Hmmm? A box you say? Or was it several? Do you know what material the box was constructed from? And what was the name of this merchant? Empoor? Are you certain that he's one of the Broken? I don't do much business with their kind. Perhaps my memory would be jogged if you were to do me a favor? The Skithian arakkoa - primitive casters that they are - recently stole a huge shipment of my more exotic goods. I want it all back! You can find Veil Skith just to the south of Shattrath City.<|endoftext|> <|startoftext|>Diplomatic Measures<|obj|>Jorin Deadeye at Garadar in Nagrand has asked that you find and speak with Lantresor of the Blade in the Burning Blade Ruins.<|text|>Kilrath sends news of the Boulderfist leader: He is an orc! An ancient orc that passed through the Dark Portal in the time of our fathers and has since returned to his homeland. I wish for you to track down this orc and try to convince him to pull back the Boulderfist ogres. He resides on an upper platform in the Burning Blade Ruins to the southeast near the border of Terokkar. Good luck! Be warned, he is a blademaster...<|endoftext|> <|startoftext|>Diplomatic Measures<|obj|>Mo'mor the Breaker at Telaar in Nagrand has asked that you find and speak with Lantresor of the Blade in the Burning Blade Ruins.<|text|>The huntress's agents send news of the Boulderfist leader: He is an orc! An ancient orc that passed through the Dark Portal in the time of our fathers and has since returned to his homeland. I wish for you to track down this orc and try to convince him to pull back the Boulderfist ogres. He resides on an upper platform in the Burning Blade Ruins to the east. Good luck! Be warned, he is a blademaster...<|endoftext|> <|startoftext|>Hellfire Fortifications<|obj|>Capture the Overlook, the Stadium and Broken Hill, then return to Warrant Officer Tracy Proudwell in Honor Hold in Hellfire Peninsula.<|text|>The Hellfire Citadel wages constant battles with our forces. We are holding our own so far, but we can't yet launch a real offensive against them. To do that, we need forward staging areas. Our scouts identified three fortifications near Hellfire Citadel. We want you to help secure these forts. Capture each fort, and then report back to me. May fortune shine upon you in the conflicts ahead, for you will no doubt clash with Horde forces eager to gain these same fortifications.<|endoftext|> <|startoftext|>News for Rakoria<|obj|>Speak with Rakoria at Stonebreaker Hold in Terokkar Forest.<|text|>Now that Swamprat Post is complete, our control of the roads in and out of the marsh is much less tenuous. Our presence in Terokkar Forest is much less secure. Even so, at Stonebreaker Hold, Rakoria awaits word of our progress. She's sharp and capable, but be careful around her. She's got a lot of goods she's eager to move along the roads, but don't assume she's got our best interests at heart. Rakoria goes where she believes there's profit to be found.<|endoftext|> <|startoftext|>Report to Zurai<|obj|>Report to Zurai at Swamprat Post in Zangarmarsh.<|text|>With the arrival of Field Commander Romus and his forces, the Alliance and their draenei friends have grown bold. They're militarizing every old draenei ruin from here to Shattrath. In response, the trolls have established a new outpost in the eastern part of Zangarmarsh, just south of the Dead Mire. Swamprat Post, they're calling it. I'm glad they have a sense of humor about living in a place like that, because I wouldn't relish it. The post's commander has asked me to send anyone I can spare.<|endoftext|> <|startoftext|>A Secret Revealed<|obj|>Speak with A'dal in Shattrath City.<|text|>As my energies bled away over the centuries, a void slowly grew in my place - devouring the souls of those nearby. Helplessly, I watched as generations of orc souls were drawn into the vortex. Recently, my enemies harnessed the vortex and used it to draw countless void minions into their Burning Legion. Now, the key to ending this cycle and freeing the orc spirits lies with another naaru - A'dal. I have sensed his essence within the ancient city of Shattrath in the Terokkar Forest.<|endoftext|> <|startoftext|>The Mastermind<|obj|>Locate and kill Urga'zz within the mines beneath Thrallmar, then return to Foreman Razelcraz.<|text|>Don't get me wrong, I'm glad that you agreed to help with the mines, but for every sapper you killed, I swear two more appeared. I've been giving Watch Commander Krunk an earful, but he's still refusing to send me any help. He keeps muttering something under his breath about helboars. If I wasn't so sure he'd hit me, I'd tell him this is no time to be thinking about ribs! Anyway, it looks like there's someone down there deep in the mines directing this whole thing. Find him and kill him!<|endoftext|> <|startoftext|>Bring Me The Egg!<|obj|>Wazat in Nagrand wants you to use the Jump-a-tron 4000 to get to the nest in the nearby tree and steal the Mysterious Egg.<|text|>Now that you've been initiated, I want you to get me that egg! Use the Jump-a-tron and try to hit the nest dead center. But be careful! Bodily injury or serious permanent damage may occur from a bad jump.<|endoftext|> <|startoftext|>Concerns About Tuurem<|obj|>Speak with Andarl at the Allerian Stronghold in Terokkar Forest.<|text|>The rumors from Tuurem are unsettling. Some say the town's ruins are overrun with crazed Broken and Lost Ones, while opportunistic artifact hunters steal draenei relics. It's hard to know which are true and which aren't, but we have a responsibility to safeguard the ruins as best we can. Find Andarl at the Allerian Stronghold in Terokkar Forest. He is something of a student of magical relics. More than anyone else, he's likely to know what's going on there.<|endoftext|> <|startoftext|>When Spirits Speak<|obj|>Mother Kashur at the Ancestral Grounds in Nagrand has asked that you seek out the vision you had. Find K'ure in Oshu'gun.<|text|>Oshu'gun - the diamond mountain - was once sacred to my people. It was there that the clans would gather every year to celebrate the springtime festival. It was there that our shaman communed with the honored ancestors. It was the center of our culture - until the shadows overtook us. When the clans became a horde, the spirits of Oshu'gun fell silent. The ancestors turned their backs on us. Yet something now draws them from their rest. Venture to Oshu'gun and discover what could trouble the spirits so.<|endoftext|> <|startoftext|>The Temple of Telhamat<|obj|>Speak with Amaan the Wise at the Temple of Telhamat in western Hellfire Peninsula.<|text|>Fortunately, the Path of Glory is not the only trace of my people in these lands. To the west, a few of our holy sites survive, although some have been overrun. While Velen prepared for the journey that would lead him to Azeroth, those of us who would remain behind sought to reestablish a presence at our holy places. In the western part of the Hellfire Peninsula, you will find a small group of draenei at the Temple of Telhamat, led by Amaan the Wise. I am certain he'd be interested in meeting you.<|endoftext|> <|startoftext|>The Mastermind<|obj|>Locate and kill Z'kral in the mines beneath Honor Hold, then report back to Foreman Biggums.<|text|>Those infernal gan'arg keep scurrying into the mine! For each one you kill, two or three more seem to take its place! There's got to be someone down there in the deepest reaches of the mine directing the incursion. You seemed to do well against them last time, and Light knows you're the only one brave enough to venture back into the mine. Find out who's responsible for this disturbance and make him pay!<|endoftext|> <|startoftext|>Into the Heart of the Labyrinth<|obj|>Destroy Murmur and inform Spymistress Mehlisah Highcrown at the Terrace of Light in Shattrath City of the events that have transpired inside the Shadow Labyrinth.<|text|>The Shadow Council has lost control of the cosmic being that they summoned here almost two years ago! It is what caused the explosion of Auchindoun, and the creation of the Bone Wastes beyond. Known only as Murmur, it threatens to overrun the Shadow Council and break free into the outside world! With the grandmaster, and the rest of their leadership dead, you are Outland's last hope against this monstrosity! , you know at the core of your being that you and your companions dare not fail!<|endoftext|> <|startoftext|>Brother Against Brother<|obj|>Kill Darkweaver Syth in the Sethekk halls, then free Lakka from captivity. Return to Isfar outside the Sethekk Halls when you've completed the rescue.<|text|>The Sethekk departed Skettis with great fanfare when Auchindoun exploded. Surely it must've been an omen of our master's arrival. My brother, Syth, was one of their leaders and told us we were obligated to go into the temple ruins and face our god. After we took up residence in the ruins, calling them the Sethekk Halls, I began to doubt my brother and his ally, Ikiss. In time, Syth had me cast out of the Halls, but he refused to let me take our sister Lakka with me. Will you help me rescue her?<|endoftext|> <|startoftext|>Terokk's Legacy<|obj|>Bring Terokk's Mask, Terokk's Quill, and the Saga of Terokk to Isfar outside the Sethekk Halls.<|text|>My people honor an ancient hero named Terokk. Arakkoa hatchlings are regaled with stories of his deeds and descriptions of his beautiful plumage. He dwelt among my people for hundreds of years, but mysteriously vanished one day, leaving only his mask, spear, and writings behind. The relics are cherished by the arakkoa, but they were heartbroken when the Sethekk bore the objects away from Skettis at their departure. I have written down what little I know about their location within the halls.<|endoftext|> <|startoftext|>Saving the Sporeloks<|obj|>Slay 10 Marsh Dredgers and 10 Marsh Lurkers, and then return to Lauranna Thar'well at the Cenarion Refuge in Zangarmarsh.<|text|>Ikeyen's been telling me stories about what happened to him down in those caves and I think it's just awful! You know, maybe we should do something to help out those poor sporeloks. Ikeyen says that they live there in the Funggor Cavern, but that the marsh beasts have recently invaded. Why don't you go down there and see if you can clear some of those marsh beasts out? It's just to the southwest.<|endoftext|> <|startoftext|>The Legion's Plans<|obj|>Retrieve the Forge Camp: Spite Plans and return them to Overlord Hun Maimfist at Reaver's Fall.<|text|>You make a copy of the glowing glyphs etched into the ground, but without the second half, the diagram doesn't make sense. The glyphs indicate that another camp to the west, Forge Camp: Spite, is also involved in the project. Could that be where the Legion is keeping the other half of the plans? If the Legion was forging something truly monstrous, assembling it at multiple sites would make sense.<|endoftext|> <|startoftext|>Forge Camps of the Legion<|obj|>Kill 10 Gan'arg Servants, 5 Forge Camp Legionnaires, and 5 Sisters of Grief, then search Forge Camp: Rage for evidence of the Legion's intentions.<|text|>Thrallmar has been subjected to bombardment from the Legion Camps since its establishment. We've managed to hold out so far, but the situation is getting more desperate with every day. Shadow Hunter Ty'jin has made several attempts to learn more about the camps, but none of his scouts ever returned. The time for subtlety has passed. Fight your way into Forge Camp: Rage and find out just what the Legion is up to.<|endoftext|> <|startoftext|>The Codex of Blood<|obj|>Read from the Codex of Blood in the Shadow Labyrinth of Auchindoun.<|text|>It has been two years since the Shadow Council summoning that resulted in the explosion of this once-great mausoleum, and the formation of the Bone Wastes. Now they are at war with an unbelievably powerful force on the inside. , you must make your way into the Shadow Labyrinth to determine what they are up against, and to see if it poses a threat to us. Our spies speak of their use of a forbidden book of unholy summoning, known only as the Codex of Blood. Seek your answers within its pages.<|endoftext|> <|startoftext|>Assault on Mageddon<|obj|>Kill Nightlord Malphas at Forge Base: Mageddon, and return to Overlord Hun Maimfist at Reaver's Fall.<|text|>With the skills of the mo'arg engineers and an endless supply of their gan'arg minions, they'll have churned out a fleet of fel reavers before we can get word to Orgrimmar. We have no choice but to move against them as soon as possible. I cannot use Thrallmar's garrison to support you, since it would leave us too vulnerable. There are any number of opportunists, the Alliance notwithstanding, who would eagerly pounce on our unprotected outpost. Do not fail. Too much depends on you.<|endoftext|> <|startoftext|>A Visit With The Ancestors<|obj|>Mother Kashur at the Ancestral Grounds in Nagrand has asked that you Visit Sunspring Post, Visit Laughing Skull Ruins, Visit Garadar and Visit Bleeding Hollow Ruins.<|text|>I need for you to journey to the villages of the ancestors. Seek each one out and see if the ancestors remain. Visit Sunspring Post to the north, visit the Laughing Skull Ruins far to the north against the mountains, visit Garadar to the northeast, and finally, visit the Bleeding Hollow Ruins on the borders of Nagrand and the Terokkar Forest, to the east. Return to me once you have observed the ancestors in their homes.<|endoftext|> <|startoftext|>When This Mine's a-Rockin'<|obj|>Kill 12 Gan'arg Sappers and return to Foreman Razelcraz.<|text|>The mine's been overrun by a plague of gan'arg misfits, and on top of that, the peons have decided that this is a fine time for a nap! I don't know how they can sleep through all the disturbances coming from the mine, but that's the least of my problems. If we don't get rid of those gan'arg pests soon, Thrallmar's supply of ore and other minerals will be cut off. I've already asked Watch Commander Krunk for help, but he says he can't spare the men with the town under constant attack. Will you help?<|endoftext|> <|startoftext|>The Soul Devices<|obj|>Steal 5 Soul Devices and deliver them to Spymistress Mehlisah Highcrown at the Terrace of the Light in Shattrath City.<|text|>Gah! They've been torturing me, trying to get me to tell them everything that I know. I failed - they fed the others to Hellmaw, and I was to be next. But I told them nothing! They're crazy! They're hell-bent on summoning demonic forces that they have no way of controlling! They're using special devices to make their soul shards, and their summoning, more powerful. You must steal these devices! I would join you, but I must return to Shattrath City to report to the Lower City's spymistress.<|endoftext|> <|startoftext|>Burn It Up... For the Horde!<|obj|>Use the Flaming Torch to burn the Eastern Alliance Cannon and the Western Alliance Cannon, and then return to Megzeg Nukklebust in Thrallmar.<|text|>I'm a lucky, lucky goblin. I get to make explosives and killing machines, knowing they'll be used immediately on important missions! Speaking of missions, I just got one from Thrallmar command: burn the Alliance cannons on the far side of the Path of Glory... the ones pointing dangerously close to Horde fortifications. Take this torch and make your way to each cannon. Fire the torch and watch the sparks fly!<|endoftext|> <|startoftext|>The Legion's Plans<|obj|>Retrieve the Forge Camp: Spite Plans and return them to Field Marshal Rohamus at Expedition Point.<|text|>You make a copy of the glowing glyphs etched into the ground, but without the second half, the diagram doesn't make sense. Field Marshall Rohamus mentioned another camp to the west, Forge Camp: Spite. Could that be where the Legion is keeping the other half of the plans? If the Legion has undertaken a massive production campaign, assembling at multiple sites would make sense.<|endoftext|> <|startoftext|>I Work... For the Horde!<|obj|>Bring 8 pieces of Salvaged Metal and 8 pieces of Salvaged Wood to Megzeg Nukklebust in Thrallmar.<|text|>Would you believe it? These orcs hired me to help them shore up damaged fortifications and build explosives. What a dream job! It's too bad we're so short on materials, but a clever goblin like myself learns how to make do! Can you help me? I need salvaged wood and metal from the ruined battlements along the Path of Glory. Go down there and salvage, and watch out for those red-skinned orcs! When you're done, come back for big rewards!<|endoftext|> <|startoftext|>Assault on Mageddon<|obj|>Kill Nightlord Malphas at Forge Base: Mageddon, and report to Force Commander Danath Trollbane at Honor Hold.<|text|>With the skills of the mo'arg engineers and an endless supply of their gan'arg minions, they'll begin churning out fel reavers before we can get word to Nethergarde. We have no choice but to move against them as soon as possible. We cannot strip Honor Hold's defenses to support you in this offensive, for to do so would be suicide. The fel orcs and the Horde will pounce on us at the first sign of weakness. Honor Hold has stood for 20 years, and we don't intend to lose it now.<|endoftext|> <|startoftext|>To Meet Mother Kashur<|obj|>Greatmother Geyah wants you to speak with Mother Kashur.<|text|>Do not be alarmed by what you might see once the effect has taken hold! These spirits are all around us - always. The potion allows your mind to be able to understand and ultimately see the spirits. You will need to be under its influence if you are to speak with Mother Kashur. You will find her a great ways to the southwest, at the Ancestral Grounds.<|endoftext|> <|startoftext|>The Agitated Ancestors<|obj|>Mother Kashur has asked that you put to rest 8 Agitated Orc Spirits.<|text|>Do you see them walking around us? The Ancestral Grounds are normally quiet and undisturbed. As of late, the ancestral spirits have risen and are extremely agitated. Something is causing a great disturbance to the spirits. We must discover what that something could be, but first, we must put the immediate threat to rest. These ghosts that you see walking about are not truly the ancestors but a representation of their state of being. You must destroy the agitated orc spirits. Do this and return to me.<|endoftext|> <|startoftext|>Laying Waste to the Unwanted<|obj|>Use the Flaming Torch to burn the Horde Blade Throwers overlooking the Path of Glory. Then, bring the Flaming Torch to Dumphry in Honor Hold.<|text|>Now that we've gotten our salvage operation off the ground, it's time to begin the second phase of the plan. Across the Path of Glory, the Horde still has their old blade throwers trained on us. Don't let their age fool you, they're still very dangerous. Much as we're working to reclaim what we can, we can't assume the Horde is going to dismantle their weaponry. Take this torch and burn the remaining siege equipment. I'll take no chances with Honor Hold's safety.<|endoftext|> <|startoftext|>When This Mine's a-Rockin'<|obj|>Kill 12 Gan'arg Sappers and return to Foreman Biggums.<|text|>The mine's been overrun by a plague of gan'arg misfits! Not only did they run all my workers out of the tunnels, but they're pounding away in there night and day! To make things worse, now I've got Danath on me back! He says he's going to take away me ale ration if I don't get this taken care of soon! None of the miners'll go in there, and the guards are busy drinking themselves silly. I'm begging you, help me here. Danath can take me dignity, but he'll never take me ale!<|endoftext|> <|startoftext|>Oshu'gun Crystal Powder<|obj|>Chief Researcher Amereldine at Halaa wants 10 Oshu'gun Crystal Powder Samples.<|text|>This base was the primary draenei research facility for the study of naaru crystals. What we have discovered is a veritable goldmine of research notes about the crystals from the "diamond" mountain, Oshu'gun. It would seem that everything in this region carries with it some residual powder of the Oshu'gun crystals. If you find any powder while adventuring in this region, return it to me and I shall reward you with a token of my appreciation which you may use to make purchases from the quartermaster.<|endoftext|> <|startoftext|>Forge Camps of the Legion<|obj|>Kill 10 Gan'arg Servants, 5 Forge Camp Legionnaires, and 5 Sisters of Grief, then search Forge Camp: Rage for evidence of the Legion's intentions.<|text|>If you've spoken to Humphry, he's undoubtedly told you that he finds the infestation in the mines a minor annoyance, but I know it for what it is: a symptom of a larger evil. To the northeast of the Horde outpost of Thrallmar, the Legion's minions labor night and day on something, but what is it? None of the scouts I've dispatched to the camps have ever returned. The time for subtlety has passed. Fight your way into Forge Camp: Rage and find out just what the Legion is up to.<|endoftext|> <|startoftext|>Frost Nova<|obj|>Reach level 3 to learn Frost Nova. Locate a Training Dummy outside the Sunspire and practice using it 2 times.<|text|>As you begin to grow in power, your connection to the arcane will develop, granting you access to new spells. Go, develop your power, and then demonstrate what you learn for me.<|endoftext|> <|startoftext|>Oshu'gun Crystal Powder<|obj|>Chief Researcher Kartos at Halaa wants 10 Oshu'gun Crystal Powder Samples.<|text|>This base was the primary draenei research facility for the study of naaru crystals. What we have discovered is a veritable goldmine of research notes about the crystals from the "diamond" mountain, Oshu'gun. It would seem that everything in this region carries with it some residual powder of the Oshu'gun crystals. If you find any powder while adventuring in this region, return it to me and I shall reward you with a token of my appreciation which you may use to make purchases from the quartermaster.<|endoftext|> <|startoftext|>Corruption<|obj|>Reach level 3 to learn Corruption. Locate a Training Dummy outside the Sunspire and practice casting Corruption 5 times.<|text|>By now, you've heard the rumors about our kind, the warlocks. Pay them no mind; they are uttered by those jealous of our fearsome powers. As you become more experienced, you will uncover mysteries of controlling fel energies. Go, continue your journey until you uncover a new technique. I want you to practice using this new spell on the training dummies outside the Sunspire.<|endoftext|> <|startoftext|>Evisceration<|obj|>Reach level 3 to learn Eviscerate, then locate a Training Dummy outside the Sunspire and practice using Eviscerate 3 times.<|text|>As you grow in power, you'll start to figure out the tricks of the trade. One of the first things you'll probably figure out is how to Eviscerate your enemy after landing some initial attacks. Get some experience, learn how to do it, and then find one of the training dummies outside and give it a try.<|endoftext|> <|startoftext|>Fouled Water Spirits<|obj|>Kill 6 Fouled Water Spirits and return to Vindicator Corin at Vindicator's Rest.<|text|>Most of the creatures touched by the crystals' energy have been corrupted in the same ways: strange marks on their flesh, increased aggression, and small crystal shards in their bodies. However, the fouled water spirits north of here appear to be turning entirely to crystal. I've never seen anything react to the crystals this way before, when we explored the foul pool, they were particularly dangerous. We must get rid of them before the Sunhawks can exploit them as a new source of energy.<|endoftext|> <|startoftext|>Steady Shot<|obj|>Reach level 3 to learn Steady Shot. Locate a Training Dummy outside the Sunspire and practice using Steady Shot 5 times.<|text|>And now, it is time for your first lesson. As you become more skilled, you will begin to discover new techniques. Go out, get some more experience, and learn your first new ability. Once you do, go find a training dummy and practice your new skill.<|endoftext|> <|startoftext|>Ways of the Light<|obj|>Reach level 3 to learn Seal of Command. Cast Seal of Command on yourself, then locate a Training Dummy outside the Sunspire and hit it.<|text|>It is time for your first lesson in the ways of the Light. As you fight more battles, it will bring you closer to the light, and you'll start to uncover new abilities. Go, get more experience, and learn a new ability. Return and demonstrate it for me, and we'll continue your training.<|endoftext|> <|startoftext|>Learning the Word<|obj|>Reach level 3 to learn Shadow Word: Pain. Practice casting it 5 times on nearby training dummies.<|text|>As you grow in skill, so will the array of powers that you can call upon. I'd like you to go, continue to become more experienced, and discover a new spell. Once you do, come back and demonstrate it for me.<|endoftext|> <|startoftext|>Talk to the Hand<|obj|>Report to Scout Jorli at Vindicator's Rest.<|text|>The Hand of Argus has established a forward base at Vindicator's Rest, but they are sorely outnumbered by both the blood elves and mutated wildlife. Without backup, their outpost is in danger of falling, and we'd have no way to keep an eye on events near the Vector Coil. Report to Scout Jorli at Vindicator's Rest to the northwest and offer her your assistance.<|endoftext|> <|startoftext|>Oh, the Tangled Webs They Weave<|obj|>Kill 8 Mutated Tanglers and report to Vindicator Corin at Vindicator's Rest.<|text|>We don't dare abandon our post, or wander too far from Vindicator's Rest. The mutated creatures closest to the Vector Coil have been changed profoundly by energy leaking from the crystals. The mutated tanglers appear to have gained a certain degree of sentience. They've learned to create, set, and conceal vicious traps that can ensnare even the most careful warrior. We'll never be able to move against the Sunhawks if we're constantly forced to look underfoot. Attack the problem at its source.<|endoftext|> <|startoftext|>Looking to the Leadership<|obj|>Overcome the ghosts of Arch Mage Xintor and Lieutenant Commander Thalvos and return to Grelag at Spinebreaker Ridge.<|text|>The disturbances at the Expedition Armory continue, despite your best efforts. No one truly knows everything that happened there, nor exactly what binds the spirits of the fallen soldiers to the ruins. We may be approaching this the wrong way. My visions suggested that each of the ghosts had a tie to the ruins, but what if their ties were to their leaders? Arch Mage Xintor and Lieutenant Commander Thalvos were particularly close to their men, so perhaps overcoming their ghosts will calm the rest.<|endoftext|> <|startoftext|>Impending Doom<|obj|>Slay 15 Bleeding Hollow Grunts, 10 Bleeding Hollow Necrolytes, 5 Bleeding Hollow Peons, and Warlord Morkh. Then report to Stone Guard Ambelan at Spinebreaker Ridge.<|text|>A quick examination of the plans reveals Zeth'Gor's leader, Warlord Morkh, as the mastermind behind the attacks led by Bone Magus Warlor. There's more to the map than just Morkh's forces. The plans indicate that the Bonechewer force is armed and marshalling for an all out attack on Thrallmar in concert with forces from Hellfire Citadel. There's no time to bring word back to Thrallmar. You must stop the Bonechewer forces before they can launch their attack!<|endoftext|> <|startoftext|>Cutting a Path<|obj|>Kill 10 Enraged Ravagers and return to Scout Jorli at Vindicator's Rest.<|text|>During our mission to reconnoiter the Sunhawks and their portal, I sustained a serious wound. Scout Loryi has managed to staunch the bleeding and she's trying to figure out a way to evacuate me to Blood Watch. The problem is that we'd have to abandon our position here in order to guarantee a safe return. As soon as we leave this consecrated ground, we'll be set upon by ravagers. If you can clear some of the enraged ravagers, it might allow us to make the trip back safely.<|endoftext|> <|startoftext|>Explorers' League, Is That Something for Gnomes?<|obj|>Find Clopper Wizbang camped in an old turtle shell on the shore north of Blood Watch.<|text|>Babysitting! Would you believe it? They pulled me out of a promising dig and sent me along with Captain Odesyus' expedition to babysit that little gnome! I'd never heard o' a gnome wanting to become a prospector before, so I asked. Seems we are takin' gnomes now, and this particular one has a fascination with murlocs! Well, he's gone off and set up shop in an old turtle shell on the northern shore of the island. Go and have a look if you don't believe me!<|endoftext|> <|startoftext|>Bleeding Hollow Supplies<|obj|>Destroy 6 piles of Bleeding Hollow Supplies and report to Lieutenant Amadi at Honor Hold.<|text|>The orcish ruins of Zeth'Gor to the southeast serve as a base for an ever-growing tide of orcs emerging from Hellfire Citadel. The Sons of Lothar have been fighting them for some time, and the stories they tell would be nigh unbelievable if I hadn't seen these 'fel' orcs with my own eyes. Something has changed them, augmented them in a way we've never seen before. We have to do anything we can to keep them from strengthening. Go to Zeth'Gor and destroy any supplies you find there.<|endoftext|> <|startoftext|>The Unyielding<|obj|>Grelag wants you to defeat 12 Unyielding Footmen, 10 Unyielding Sorcerers, and 5 Unyielding Knights at the Expedition Armory to the south of Honor Hold.<|text|>When the Bonechewer fel orcs attacked the Expedition Armory, the garrison there fell quickly. The battle was bloody and fierce, and there were no survivors. Although the dead were buried, their spirits continue to haunt those ruins. Of late, I have been receiving visions that these spirits may soon become a threat to Thrallmar. There is only one course of action to take. We must grant these spirits rest. You must overcome them in battle.<|endoftext|> <|startoftext|>Dealing With Zeth'Gor<|obj|>Slay Grillok "Darkeye" and search his lair for the Bleeding Hollow Attack Plans.<|text|>It is imperative that we follow up on the momentum created by your defeat of Warboss Nekrogg. If we're lucky, the leadership at Zeth'Gor won't have heard about Nekrogg. The Bonechewers at Zeth'Gor are usually led into battle by Grillok "Darkeye". Seek him out in his lair, a cave cut into the rock beneath the outpost, and kill him. Once he is dead, search the cave for the fel orc battle plans. Thrallmar must not be taken by surprise.<|endoftext|> <|startoftext|>Dealing with Zeth'Gor<|obj|>Defeat Grillok "Darkeye" and search his lair for the Bleeding Hollow Attack Plans.<|text|>It is imperative that we follow up on the momentum created by your defeat of Warboss Nekrogg. If we're lucky, the leadership at Zeth'Gor won't have heard about Nekrogg. The Bonechewers at Zeth'Gor to the southeast are usually led into battle by Grillok "Darkeye". Seek him out in his lair, a cave cut beneath the fel orc settlement, and kill him. Once he is dead, search the cave for the fel orc battle plans. We must not be taken by surprise.<|endoftext|> <|startoftext|>Looking to the Leadership<|obj|>Overcome the ghosts of Arch Mage Xintor and Lieutenant Commander Thalvos and return to Honor Guard Wesilow in the tower northwest of Honor Hold.<|text|>The disturbances at Expedition Armory continue, despite your best efforts. No one truly knows everything that happened there, nor exactly what binds the spirits of the fallen soldiers to the ruins. Perhaps we've been approaching this the wrong way. I've always assumed that each of the ghosts had a tie to the ruins, but what if their ties were to their leaders? Arch Mage Xintor and Lieutenant Commander Thalvos were particularly close to their men, so perhaps overcoming their ghosts will calm the rest.<|endoftext|> <|startoftext|>Impending Doom<|obj|>Slay 15 Bleeding Hollow Grunts, 10 Bleeding Hollow Necrolytes, 5 Bleeding Hollow Peons, and Warlord Morkh, then make your report to Lieutenant Amadi at Honor Hold's western tower.<|text|>A quick examination of the plans reveals Zeth'Gor's leader, Warlord Morkh, as the mastermind behind the attacks led by Bone Magus Warlor. There's more to the map than just Morkh's forces. The plans indicate that the Bonechewer force is armed and marshalling for an all out attack on Honor Hold in concert with forces from Hellfire Citadel. There's no time to bring word to Lieutenant Amadi. You must stop the Bonechewer forces before they can launch their attack!<|endoftext|> <|startoftext|>Waste Not, Want Not<|obj|>Bring 8 pieces of Salvaged Metal and 8 pieces of Salvaged Wood to Dumphry at Honor Hold.<|text|>Reinforcements are great, but I don't see 'em haulin' any wagons loaded with ingots or timber. Take a look around, friend. Trees are in short supply, and the mines are overrun with Legion scum. I'm in a bad way fer supplies, and I'm makin' what substitutions I can, but it's time to start reusing what we can. The southern edge of the Path o' Glory is strewn with the ruins of siege machinery. Some pieces of 'em are still usable. Feeling up to a bit o' a salvage operation?<|endoftext|> <|startoftext|>A Handful of Magic Dust<|obj|>Collect 7 handfuls of Pacifying Dust for Kurgatok at Stonebreaker Hold.<|text|>I'm going to need dust, but not just any dust. The royal teromoths that inhabit the forest nearby have a magical dust upon their wings, which they use to pacify those that hunt them. I can make use of that property of the dust to assuage the resistance that I am feeling from the arakkoa eyes you retrieved. This, in turn, will allow me to use them to find Dugar. I won't need much, perhaps half a dozen handfuls, or so.<|endoftext|> <|startoftext|>Escape from Firewing Point!<|obj|>Escort Isla Starmane to safety and then report to Advisor Faila at Stonebreaker Hold in Terokkar Forest.<|text|>Thank goodness for you! , I need you to help me escape. I have information vital to the security of Stonebreaker Hold and probably all of Outland! I came here from the Cenarion Expedition on a diplomatic mission, but as you can see, they weren't very friendly. If you help me get to safety, I can assure you that you will be handsomely rewarded!<|endoftext|> <|startoftext|>An Old Gift<|obj|>Retrieve Mysteries of the Light and return it to Father Malgor Devidicus at Honor Hold.<|text|> Don't you know better than to bother a man in his cups? Oh, what's the use? I suppose newcomers are a good sign. What would Turalyon think? I remember the eve of our departure, when I gave Mysteries of the Light to him. During the campaign and the ensuing years, he never forgot to read his daily passage to the men. When he left us again, he gave the book back to me. Like a fool, I believed it safe in my quarters to the south of the armory.<|endoftext|> <|startoftext|>Escape from Firewing Point!<|obj|>Escort Isla Starmane to safety and then report to Captain Auric Sunchaser at the Allerian Stronghold in Terokkar Forest.<|text|>Thank goodness for you! , I need you to help me escape. I have information vital to the security of the Allerian Stronghold and probably all of Outland! I came here from the Cenarion Expedition on a diplomatic mission, but as you can see, they weren't very friendly. If you help me get to safety, I can assure you that you will be handsomely rewarded!<|endoftext|> <|startoftext|>Unyielding Souls<|obj|>Honor Guard Wesilow wants you to defeat 12 Unyielding Footmen, 10 Unyielding Sorcerers, and 5 Unyielding Knights at the Expedition Armory to the south.<|text|>Near the end of our invasion, the Armory to the south fell under attack by the Horde's insidious Death Knights. Those vile shades cursed the Armory's defenders - and trapped their souls between the realms of the living and the dead. Those noble souls must be set free! I beg you, end my comrades' torment, for I have not the heart to slay them myself.<|endoftext|> <|startoftext|>Who Are They?<|obj|>While in disguise, speak with the Shadowy Initiate, the Shadowy Laborer and the Shadowy Advisor. Then return to Scout Neftis at Grangol'var Village in Terokkar Forest.<|text|>I don't know who they are, but I know they're hostile! I'm going to give you a disguise, and I want you to go in there and speak with three of them that I've observed as being 'chatty'. Talk with the initiate, the laborer, and the advisor. Just watch out; there're a few hunters in there who'll be able to see through your disguise and they look tough! And whatever you do, don't leave the village -- the disguise is kind of flimsy. If you lose your disguise, come back to me and I'll give you another.<|endoftext|> <|startoftext|>A Handful of Magic Dust<|obj|>Collect 7 handfuls of Pacifying Dust for Andarl at the Allerian Stronghold.<|text|>I'm going to need dust, but not just any dust. The royal teromoths that inhabit the forest nearby have a magical dust upon their wings, which they use to pacify those that hunt them. I can make use of that property of the dust to assuage the resistance that I am feeling from the arakkoa eyes you retrieved. This, in turn, will allow me to use them to find Deirom. I won't need much, perhaps half a dozen handfuls, or so.<|endoftext|> <|startoftext|>Who Are They?<|obj|>While in disguise, speak with the Shadowy Initiate, the Shadowy Laborer and the Shadowy Advisor. Then return to Private Weeks at Grangol'var Village in Terokkar Forest.<|text|>I don't know who they are, but I know they're hostile! I'm going to give you a disguise, and I want you to go in there and speak with three of them that I've observed as being 'chatty'. Talk with the initiate, the laborer, and the advisor. Just watch out; there're a few hunters in there who'll be able to see through your disguise and they look tough! And whatever you do, don't leave the village -- the disguise is kind of flimsy. If you lose your disguise, come back to me and I'll give you another.<|endoftext|> <|startoftext|>Through the Dark Portal<|obj|>Travel through the Dark Portal and speak with Nazgrel at Thrallmar.<|text|>Two weeks ago, our scouts reported a heavily armed Alliance force under the command of Field Commander Romus departing Nethergarde Keep. With so many soldiers and supplies, along with such a distinguished commander, they can only have one goal: Outland. The warchief sent an advance force through the portal, but if the Alliance believes there is a need for that many troops, perhaps we'd be wise to send our own reinforcements. Journey through the Dark Portal and report to Nazgrel at Thrallmar.<|endoftext|> <|startoftext|>Kill the Shadow Council!<|obj|>Kill 10 Shadowy Executioners, 10 Shadowy Summoners and Shadowmaster Grieve, and then return to Advisor Faila at Stonebreaker Hold in Terokkar Forest.<|text|>What! Those guys are Shadow Council?! , you have to go back in there and waste them! I want you to take out their leader and as many of their executioners and summoners as you can. After you're done with that, report back to Advisor Faila at Stonebreaker Hold. Good luck!<|endoftext|> <|startoftext|>The Path of Glory<|obj|>Cleanse 8 Trampled Skeletons on the Path of Glory with Draenei Holy Water, then return to Warp-Scryer Kryv at Honor Hold.<|text|>The 'Path of Glory,' they called it. A road leading from the heart of their gruesome fortress to the Dark Portal, paved with the bones of my people. It wasn't enough for them to hunt us down like animals, destroy our cities, and torture those who survived. No, they had to use our bones as paving stones, denying my brethren a proper burial under the Light. Those tortured souls still wander these lands, crying out for release. I ask you, help me in this undertaking.<|endoftext|> <|startoftext|>A Visit With the Greatmother<|obj|>Speak to Greatmother Geyah and listen to what she has to tell you.<|text|>The Greatmother has asked that I seek you out and deliver a message. She wishes to speak with you at once. My will has been sapped but make no mistake, if you anger the Greatmother, I will come down upon you with all the force that I can muster. She is in the main hall. Listen to what she has to say and do as she tells you.<|endoftext|> <|startoftext|>Speak with Scout Neftis<|obj|>Speak with Scout Neftis near the south entrance to Grangol'var Village in Terokkar Forest.<|text|>I am informed that one of our scouts near Grangol'var Village is currently observing a shadowy band that has recently moved in there. , I want you to speak with Scout Neftis and see how you can assist her in figuring out what this unknown group is up to. Just head south out of here, and then due west, skirting the north of the Bone Wastes. Her last report puts her position near the southern entrance to the village.<|endoftext|> <|startoftext|>Speak with Private Weeks<|obj|>Speak with Private Weeks near the north entrance to Grangol'var Village in Terokkar Forest.<|text|>A report's just come in from one of our scouts near Grangol'var Village. He says that a shadowy band has moved into the ruins there. , I want you to speak with Private Weeks and see how you can assist him to figure out what this unknown group is up to. Just head west past Stonebreaker Hold. His last report puts his position near the north entrance to the village.<|endoftext|> <|startoftext|>Material Components<|obj|>Greatmother Geyah at Garadar in Nagrand has asked that you collect 1 Olemba Root, 1 Marshberry, 1 Telaari Frond and 1 Dragonspine.<|text|>Mother Kashur wishes to speak with you. Before this becomes possible, you must collect the herbs required to create a potion that will expand your mind, allowing you to commune with the spirits. You must gather Olemba root from Terokkar, marshberries from Zangarmarsh, Telaari fronds from Nagrand and dragonspine from the Blade's Edge mountains. I have written down instructions on this parchment as to the cultivation of these herbs. Return to me when you have gathered the materials.<|endoftext|> <|startoftext|>Kill the Shadow Council!<|obj|>Kill 10 Shadowy Executioners, 10 Shadowy Summoners and Shadowmaster Grieve, and then return to Lieutenant Gravelhammer at the Allerian Stronghold in Terokkar Forest.<|text|>What! Those guys are Shadow Council?! , you have to go back in there and waste them! I want you to take out their leader and as many of their executioners and summoners as you can. After you're done with that, report back to Lieutenant Gravelhammer at the Allerian Stronghold. Good luck!<|endoftext|> <|startoftext|>Rather Be Fishin'<|obj|>Bring 8 Pristine Shimmerscale Eels to Seth in Shattrath City.<|text|>Speaking of lakes, there's a lake with real good fishin' up to the northeast. I used to go up there with my friends, but my mom won't let me go anymore. She says it's too dangerous, but I haven't seen anything up there but a few little spiders. Like spiders can do anything to you... My favorites were always the eels that live up there. If you're going to be up by the lake, would you think about bringing back some of the eels? They're feisty but once you subdue 'em, you can bring 'em back no problem.<|endoftext|> <|startoftext|>WANTED: Bonelashers Dead!<|obj|>Kill 20 Bonelashers and then report to Taela Everstride at the Allerian Stronghold in Terokkar Forest.<|text|>A bounty is declared on the bonelashers of the Bone Wastes. As known carriers of the plague, they are to be destroyed forthwith! While they can be found throughout the wastes, they are known to congregate at Carrion Hill in the north. Report to Taela Everstride afterward to collect your reward.<|endoftext|> <|startoftext|>Artifacts from Tuurem<|obj|>Gather 6 Tuurem Artifacts from Tuurem Scavengers and Tuurem Hunters and bring them to Rakoria at Stonebreaker Hold.<|text|>Have you ever noticed the behavior of the Lost Ones in Tuurem? They wander the ruins, searching for surviving scraps of anything made by the draenei. Their Broken masters know better. They've left their former lives and identities behind and become something completely different. I believe we can use the Lost Ones' compulsion to our benefit and gather old draenei relics from them. Why risk life and limb battling the Broken, when we can profit from picking our targets wisely?<|endoftext|> <|startoftext|>Torgos!<|obj|>Call down Torgos with Trachela's Carcass. Acquire a Tail Feather of Torgos and return it to Taela Everstride at the Allerian Stronghold in Terokkar Forest.<|text|>There's a creature in the Bone Wastes so fearsome that only the dauntless dare to stalk him. I speak of Torgos, king of the bonelashers, who circles over Veil Rhaze on the western edge of the wastes. Too bad that there's an arakkoan scarecrow there, known as Torgos's Bane, which keeps him at bay. I'd bet if you laid his mate Trachela's carcass at the foot of that scarecrow he'd come down anyway. She can be found at Carrion Hill in the northern wastes. Bring me one of Torgos's tail feathers.<|endoftext|> <|startoftext|>The Spirits Are Calling<|obj|>Anchorite Lyteera wants you to locate her assistant, Soolaveen at the Refugee Caravan in the Bone Wastes of Terokkar Forest.<|text|>The spirits of the dead in the Bone Wastes have been calling out to me and they are in pain! , you must journey to the Bone Wastes to the south and find my assistant, Soolaveen with the Refugee Caravan. He must be feeling it too, and will need your assistance to help put the spirits there to rest. If you hurry, you may catch them. I know that they were going to stop for a while in the northern portion of the Bone Wastes before continuing south to Auchindoun.<|endoftext|> <|startoftext|>Torgos!<|obj|>Call down Torgos with Trachela's Carcass. Acquire a Tail Feather of Torgos and return it to Mawg Grimshot at Stonebreaker Hold in Terokkar Forest.<|text|>I want Torgos, king of the bonelashers, dead! Not long ago, while I was out hunting at Veil Rhaze on the western edge of the wastes, he fell upon me. He took my eye, and now I would have his life! Bring me one of his tail feathers as proof and I'll give you a worthy reward. You'll need his mate Trachela's carcass though to call him down as he's deathly afraid of the old arakkoan scarecrow known as Torgos's Bane. Find her at Carrion Hill in the northern wastes.<|endoftext|> <|startoftext|>Helping the Lost Find Their Way<|obj|>Destroy 10 Lost Spirits and 10 Broken Skeletons, and then speak with Soolaveen at the Refugee Caravan in the Bone Wastes of Terokkar Forest.<|text|>Many spirits of the draenei were corrupted by the explosion of Auchindoun. Now they wander the wastes in torment. , I beseech you to put them to rest. Destroy the lost spirits and broken skeletons that haunt the Bone Wastes beyond Auchindoun's walls. What? You think leaving them to wander in blind agony would be better? Afterward, return to Soolaveen at the Refugee Caravan and tell him of that which you have done.<|endoftext|> <|startoftext|>Recover the Bones<|obj|>Collect 10 Restless Bones. Deliver them to Ramdor the Mad, just off the western side of the Ring of Observance in Auchindoun, which is in the middle of the Bone Wastes of Terokkar Forest.<|text|>The bones of the dead draenei litter the Bone Wastes from the explosion of Auchindoun. Their spirits are restless, and cannot move on to the next life. , you must help me to recover their bones and take them to their final resting place! Only then will they be at peace; only then will they know comfort. Gather up the restless bones with care and deliver them to Ramdor the Mad at Auchindoun in the center of the Bone Wastes. Despite his name, he will know how to care for them.<|endoftext|> <|startoftext|>WANTED: Bonelashers Dead!<|obj|>Kill 20 Bonelashers and then report to Mawg Grimshot at Stonebreaker Hold in Terokkar Forest.<|text|>The bonelashers of the Bone Wastes bit Mawg and made him sick. Now he wants all of them destroyed! While they can be found throughout the wastes, they are known to congregate at Carrion Hill in the north. Return to Mawg Grimshot after you've done the deed and he'll give you a good reward.<|endoftext|> <|startoftext|>Vessels of Power<|obj|>Bring 8 Draenei Vessels to Ros'eleth at the Allerian Stronghold.<|text|>Amid the ruins of Tuurem are a number of vessels containing raw, magical energy. We are fortunate that the Broken who have overrun the city are ignorant to the resource in their midst, but we cannot assume they will remain so forever. With those vessels and their power in hand, the scattered survivors of my people can resist the lure of demonic magic. Every quel'dorei we can save from our prince's folly is one more that can help us regain our lost glory. Bring me these vessels.<|endoftext|> <|startoftext|>Magical Disturbances<|obj|>Andarl at the Allerian Stronghold wants you to kill 10 Warp Stalkers.<|text|>It's embarrassing to admit this, but something has happened to me here in Terokkar Forest that hasn't occurred since my apprentice days. Occasionally, my spells will fizzle when I know I've done everything correctly. I almost drove myself crazy the first time it happened. I think I've found the cause. The forest is full of creatures called warp stalkers, demonic creatures with an affinity for magic and a habit of disturbing magical flows. The best way to deal with them is simply to kill them.<|endoftext|> <|startoftext|>Patriarch Ironjaw<|obj|>Bring Ironjaw's Pelt to Malukaz at Stonebreaker Hold.<|text|>You've done well in gathering the first pelts. The final piece of the vestments requires a pelt unlike any other. There is one particular wolf, an old and cunning one, that has earned his place as the patriarch of the forest wolves. He is known among them as Ironjaw, the mighty hunter. In my visions, I have seen him wandering the northeastern region of the forest. Including his pelt in the vestments will surely light the wolf spirit's path. Do not mourn Ironjaw. He will be well honored.<|endoftext|> <|startoftext|>Voren'thal's Visions<|obj|>Bring 8 Dampscale Basilisk Eyes to Arcanist Adyria in Shattrath City.<|text|>Our leader, Voren'thal the Seer, was once a close advisor to Kael'thas. His prophetic visions warned him that Kael's path would lead to the destruction of our race. The visions are usually vague and unfocused, but our alchemists have devised an elixir to help him focus his clairvoyance. Unfortunately, this elixir calls for a rare ingredient: basilisk eyes. My usual source, this pathetic ethereal, has failed me. Seek the dampscale basilisks in the rocky regions of Terokkar and bring me their eyes.<|endoftext|> <|startoftext|>The Elusive Ironjaw<|obj|>Bring Ironjaw's Pelt to Bertelm at the Allerian Stronghold.<|text|>Now that I have the fur I'll need for the trim, I've been thinking that the pelt of a particular wolf would make a good hood for my cloak. Imagine seeing your enemy clad in the pelt of the most cunning predator in the forest! I've tried trapping old Ironjaw without success. I've tried cornering him, outsmarting him, and baiting him. None of it has worked. He stalks the northeastern reaches of the forest, and I'd gladly reward you if you could succeed where I have failed.<|endoftext|> <|startoftext|>Magical Disturbances<|obj|>Kill 10 Warp Stalkers and return to Kurgatok at Stonebreaker Hold.<|text|>There's nothing more annoying than preparing to cast a spell, only to have it interrupted by some unseen force. After the fourth time, I knew it couldn't be coincidence and I sent Keb'ezil out to investigate. I guarantee you'll never encounter an imp that talks back more than Keb. Anyway, he managed to find the source of the problem, a pesky creature known as a warp stalker. They have a habit of disturbing the magical energy wherever they blink into existence. I've had enough of their interference.<|endoftext|> <|startoftext|>Vestments of the Wolf Spirit<|obj|>Bring 12 Timber Worg Pelts to Malukaz at Stonebreaker Hold.<|text|>Generations ago, when orc clans still called Terokkar Forest home, the wolf spirit played an important role in their lives. When the orcs departed, they had no longer had any need for the spirit and they left it behind. In time, the spirit grew lonely and it too left the forest. I believe I can bring the wolf spirit back to his ancestral home, just as we orcs have returned. The ritual will require me to create vestments from the pelts of the wolves of the forest to guide the spirit back to its home.<|endoftext|> <|startoftext|>Restoring the Light<|obj|>Ishanah wants you to go to the Arakkoa outpost east of Shattrath City and use the Blessed Vial to cleanse the Eastern Altar, the Western Altar and the Northern Altar.<|text|>Much of this region was inhabited by draenei long ago. We Aldor were charged with the safeguarding of our holy sites and altars. Many of them have since been destroyed or taken over by our enemies. To the east of here there is an arakkoa outpost. It was purposefully built on the location of three of our sacred altars. The arakkoa use their foul magic to warp and defile the innate power of our shrines. Take this to the arakkoa outpost and use it to cleanse the three altars.<|endoftext|> <|startoftext|>Timber Worg Tails<|obj|>Bertelm at the Allerian Stronghold wants you to bring him 12 Timber Worg Tails. The tails can come from either Timber Worgs or Timber Worg Alphas.<|text|>Have you come across the timber worgs in your travels? I've had the opportunity to observe them while mapping some of the northern reaches of the forest. I wouldn't recommend getting close to them unless you're prepared for combat. They have no fear of us and won't hesitate to defend their territory. It's fitting that such a creature would have a magnificent tail. I've been trying to collect enough of them to trim a new cloak, but the worgs have a habit of evading my snares. Will you help?<|endoftext|> <|startoftext|>A Cure for Zahlia<|obj|>Bring Stonegazer's Blood to Sha'nir in Shattrath City.<|text|>The woman to my right suffered a severe injury to the head. She survived, but lost her eyesight. A traditional cure used among my people requires the blood of a very old basilisk. Unfortunately, due to poaching from various groups, Terokkar basilisks don't tend to live very long. There is one basilisk whose name I've known since I was a youngling. It is known only as "Stonegazer" and it's rumored to live east of here, near the land's edge. Bring me its blood so that Zahlia may see once again.<|endoftext|> <|startoftext|>The Firewing Point Project<|obj|>Steal the four Mana Bomb Code Sheets and deliver them to Sergeant Chawni at Stonebreaker Camp in Terokkar Forest.<|text|>As I was saying, we've just received some further intel and there's a much larger problem at hand. The blood elves are hard at work on the construction of a second bomb at Firewing Point. I cannot stress strongly enough the implications of them completing and using such a device on Stonebreaker Hold! My scouts tell me that they are guarding the codes to the device in the four smaller buildings ringing the central courtyard. Get in there and retrieve those codes before it's too late!<|endoftext|> <|startoftext|>The Firewing Point Project<|obj|>Steal the four Mana Bomb Code Sheets and deliver them to Lieutenant Meridian at the Allerian Post in Terokkar Forest.<|text|>As I was saying, we've just received some further intel and there's a much larger problem at hand. The blood elves are hard at work on the construction of a second bomb at Firewing Point. I cannot stress strongly enough the implications of them completing and using such a device on the Allerian Stronghold! My scouts tell me that they are guarding the codes to the device in the four smaller buildings ringing the central courtyard. Get in there and retrieve those codes before it's too late!<|endoftext|> <|startoftext|>It's Just That Easy?<|obj|>Sal'salabim at Shattrath City wants you to return to Altruis the Sufferer in western Nagrand.<|text|> You see where fel cannons are? You turn fel cannon around and use on structures. Wait! Don't be mad! One thing you not know. Overseers have key to turn cannons. You need key first! One from each overseer! Not so easy, eh? Take information back to Altruis.<|endoftext|> <|startoftext|>An Unseen Hand<|obj|>Bring the Fel Orc Plans to Rokag at Stonebreaker Hold in Terokkar Forest.<|text|>The writing on the plans is far too delicate and precise to have come from any of the fel orcs. You can't make out what the text says, but the implications are pretty clear: the fel orcs are taking orders from the blood elves at Firewing Point. Why would the two forces be working together? Rokag might have some insight into this odd alliance. You decide to make your way back to Stonebreaker Hold and show him the map.<|endoftext|> <|startoftext|>Strained Supplies<|obj|>Bring 8 Dreadfang Venom Sacs to Sha'nir in Shattrath City.<|text|>More and more refugees come through the gates of Shattrath City each day. Some have sustained such injuries, it's a real wonder they made it here. I can deal with most of the conventional injuries; my training as an Aldor healer has prepared me for that. Poison wounds are more problematic as my anti-venom supplies have begun to run low. Bring me venom sacs from the local dreadfang spiders so I can produce more antidotes. You'll find a pocket of the spiders in the southeastern region of Terokkar.<|endoftext|> <|startoftext|>Fel Orc Plans<|obj|>Bring the Fel Orc Plans to Bertelm at the Allerian Stronghold in Terokkar Forest.<|text|>The writing on the plans is far too delicate and precise to have come from any of the fel orcs. You can't make out what the text says, but the implications are pretty clear: the fel orcs are taking orders from the blood elves at Firewing Point. Why would the two forces be working together? Bertelm might have some insight into this odd alliance. You decide to make your way back to the Allerian Stronghold and show him the map.<|endoftext|> <|startoftext|>Crackin' Some Skulls<|obj|>Sal'salabim at Shattrath City wants you to recover Raliq's Debt, Coosh'coosh's Debt and Floon's Debt.<|text|> This Sal'salabim design. Look at towers. Demon hunter no can see, yes? Poor, poor Altruis. He cry if he had eyes, yes? Yes, Sal'salabim help but first you help Sal'salabim. These creatures owe Sal'salabim golds. Many golds. Go collect for Sal'salabim and come back. They no give you Sal'salabim gold easy. Have to fight, but you strong. You defeat Sal'salabim!<|endoftext|> <|startoftext|>The Firewing Liaison<|obj|>Locate and slay Lisaile Fireweaver, then return to Shadowstalker Kaide.<|text|>Over the past couple of days, I've observed a blood elf woman traveling to and from the fel orc stronghold and conversing with the fel orc leader. From her body language, she's clearly issuing orders. But why? Whose orders is she conveying? My curiosity got the better of my judgment and I shadowed her when she left the fel orc encampment. She headed north, to Firewing Point. I stopped before reaching the perimeter of the blood elf outpost. Kill her before she leaves the fel orc camp again.<|endoftext|> <|startoftext|>What Happens in Terokkar Stays in Terokkar<|obj|>Shadowstalker Kaide wants you to kill 10 Bonechewer Devastators and 6 Bonechewer Backbreakers.<|text|>If word reaches Thrallmar that they've failed to contain the fel orcs, we're going to be receiving a lot of company down here. Frankly, I'm not sure I want all that attention, so we're going to keep this little problem under wraps, got it? If we can inflict enough casualties on the fel orcs, chances are their presence will never come to the attention of anyone outside Stonebreaker. So, let's end it now. Wade in there, swing your weapon, wave your hands, or whatever it is you do - just kill fel orcs.<|endoftext|> <|startoftext|>Forge Camp: Annihilated<|obj|>Altruis the Sufferer in western Nagrand has asked that you Destroy Forge Camp: Hate and Destroy Forge Camp: Fear.<|text|>Gather your courage. You will need it if you are to face an overseer. Once you are ready, find and kill the overseers at each camp. Take their keys and use them to turn and fire the fel cannons upon the camps. Return to me once the camps are destroyed.<|endoftext|> <|startoftext|>Letting Earthbinder Tavgren Know<|obj|>Speak with Earthbinder Tavgren just outside the Cenarion Thicket in Terokkar Forest.<|text|>, I think that after you're done celebrating here, you should go back to the Cenarion Thicket and speak with Earthbinder Tavgren. I'm certain that he'll want to know what really happened out there.<|endoftext|> <|startoftext|>An Unwelcome Presence<|obj|>Kill 12 Warped Peons and then report to Shadowstalker Kaide.<|text|>Our forces at Thrallmar thought they had the fel orcs contained in the Hellfire Citadel area, but the recent arrivals at the ruins to the east say otherwise. We can't permit them to gain a foothold here. Rokag has dispatched Shadowstalker Kaide to the ruins to keep an eye on them, but we have to do something to keep them from digging in. Go to the ruins, decimate their peons, and then look for Kaide in the trees to the north. He'll tell you where to go from there.<|endoftext|> <|startoftext|>Patience and Understanding<|obj|>Altruis the Sufferer in western Nagrand wants you to take the Master Planner's Blueprints to Sal'salabim in Shattrath City and convince him to help you.<|text|>Take the blueprints and travel to Shattrath City in the Terokkar Forest. Once at Shattrath, go to the Lower City and look for a mo'arg by the name Sal'salabim. He'll probably be at the bar, drinking away his sorrows. By the way, you may need to convince him to lend his assistance. Try to approach him with patience and understanding. If that does not work, use your fists.<|endoftext|> <|startoftext|>Thinning the Ranks<|obj|>Kill 10 Bonechewer Devastators and 6 Bonechewer Backbreakers and return to Theloria Shadecloak.<|text|>Knowing Thander and Bertelm, they won't tolerate such a large buildup of hostile forces on our doorstep. Asking them to dispatch members of the garrison to participate in an attack on the camp isn't an option either. It would just leave us too vulnerable to attack. It falls to us to do what we can to diminish the threat the fel orc buildup poses. Kill what you can of their forces and I will look for ways to stall any reinforcements.<|endoftext|> <|startoftext|>The Firewing Liaison<|obj|>Locate and slay Lisaile Fireweaver, then return to Theloria Shadecloak.<|text|>Over the past couple of days, I've observed a blood elf woman traveling to and from the fel orc stronghold and conversing with the fel orc leader. From her body language, she's clearly issuing orders. But why? Whose orders is she conveying? My curiosity got the better of my judgment and I shadowed her when she left the fel orc encampment. She headed north, to Firewing Point. I stopped before reaching the perimeter of the blood elf outpost. Kill her before she leaves the fel orc camp again.<|endoftext|> <|startoftext|>Letting Earthbinder Tavgren Know<|obj|>Speak with Earthbinder Tavgren just outside the Cenarion Thicket in Terokkar Forest.<|text|>, after you're done celebrating here, I think that you should go back to the Cenarion Thicket and speak with Earthbinder Tavgren. I'm certain that he'll want to know what really happened out there.<|endoftext|> <|startoftext|>Unruly Neighbors<|obj|>Kill 12 Warped Peons and then report to Theloria Shadecloak at the Allerian Post.<|text|>The recent arrival of the fel orcs at the ruins to the east both puzzles and troubles Thander. They wasted no time in starting to construct fortifications and repair the buildings. The construction goes on day and night. I've dispatched one of my most reliable agents to keep watch, but we can ill afford to delay action. Move against their workers, then seek out Theloria Shadecloak at the Allerian Post to the north of the Bonechewer Ruins. She'll give you further instructions.<|endoftext|> <|startoftext|>Buying Time<|obj|>Altruis the Sufferer in western Nagrand has asked that you kill 2 Felguard Legionnaires, 3 Mo'arg Engineers and 8 Gan'arg Tinkerers.<|text|>As long as the transporters stand, nothing we do to the forge camps will have any permanence. We must find a way to destroy the Legion structures. I need time to devise a plan of attack. If you can keep their engineers and tinkerers busy, it would greatly slow down their progress, buying me the time I need.<|endoftext|> <|startoftext|>What Are These Things?<|obj|>Deliver the Box of Parts to Tooki at Stonebreaker Hold in Terokkar Forest.<|text|>I don't know about you, but I have no idea what all of those things are. I do know one thing though - they look dangerous! , I think you should take this box of parts to Tooki at Stonebreaker Hold to the southeast. He may have some idea of what these are.<|endoftext|> <|startoftext|>What Are These Things?<|obj|>Deliver the Box of Parts to Jenai Starwhisper at the Allerian Stronghold in Terokkar Forest.<|text|>I don't know about you, but I have no idea what all of those things are. I do know one thing though - they look dangerous! , I think you should take this box of parts to Jenai Starwhisper at the Allerian Stronghold to the southeast. She may have some idea of what these are.<|endoftext|> <|startoftext|>The Master Planner<|obj|>Altruis the Sufferer in western Nagrand has asked that you recover the Master Planner's Blueprints.<|text|>All forge camps have a master planner. The master planner dictates what types of structures are present at a forge camp and how each structure is situated. Moreover, this information is kept on a set of blueprints that the planner carries around on their person. We need the master planner's blueprints. Armed with such exacting information, we could persuade an acquaintance of mine to lend some assistance. Find the mo'arg master planner and take his blueprints. He will be stationed behind the forges.<|endoftext|> <|startoftext|>Attack on Firewing Point<|obj|>Kill 10 Firewing Defenders, 10 Firewing Bloodwarders, and 10 Firewing Warlocks. Then report back to Lieutenant Meridian at the Allerian Post in Terokkar Forest.<|text|>We know that the blood elves of Firewing Point are working for Kael'thas and Illidan. And from what you've told me, clearly they are using the Broken of Tuurem as smuggling go-betweens for the creation of some horrible weapon. Whatever they're up to out there, the most efficient thing that we can do right now is to thin out their numbers. The Firewing blood elves need to be taken out! Head up to Firewing Point to the north and see to it.<|endoftext|> <|startoftext|>Attack on Firewing Point<|obj|>Kill 10 Firewing Defenders, 10 Firewing Bloodwarders, and 10 Firewing Warlocks. Then report back to Sergeant Chawni at Stonebreaker Camp in Terokkar Forest.<|text|>We know that the blood elves of Firewing Point are working for Kael'thas and Illidan. And from what you've told me, clearly they are using the Broken of Tuurem as smuggling go-betweens for the creation of some horrible weapon. Whatever they're up to out there, the most efficient thing that we can do right now is to thin out their numbers. The Firewing blood elves need to be taken out! Head over to Firewing Point to the northeast and see to it.<|endoftext|> <|startoftext|>Olemba Seeds<|obj|>Gather 30 Olemba Seeds and return them to Ros'eleth in the Allerian Stronghold.<|text|>Aren't the trees in the forest beautiful? I've often wondered if they would survive on Azeroth. I'm hesitant to send back seedlings, though. It's a rough trip and they're much harder to transport than something like a sack of seeds. The seeds are stored in tough cones that fall from the tree's branches once they've reached maturity. If you come upon some of those cones in your travels, would you mind bringing some of the seeds back to me?<|endoftext|> <|startoftext|>Stymying the Arakkoa<|obj|>Kill Ashkaz in Veil Reskk, Ayit in Veil Shienor, and Urdak in Veil Skith and return to Rokag at Stonebreaker Hold.<|text|>We need to show the arakkoa that they cannot attack our people with impunity. If we don't stop them here, the roads will no longer be safe for our merchants, couriers, or soldiers. My scouts have identified the leaders of each of the major arakkoa settlements in the area. Seek out Ashkaz, Ayit, and Urdak, in Veil Reskk, Veil Shienor, and Veil Skith and kill them.<|endoftext|> <|startoftext|>Stymying the Arakkoa<|obj|>Kill Ashkaz in Veil Reskk, Ayit in Veil Shienor, and Urdak in Veil Skith and return to Thander at the Allerian Stronghold.<|text|>We need to show the arakkoa that they cannot attack our people with impunity. If we don't stop them here, the roads will no longer be safe for our merchants, couriers, or soldiers. My scouts have identified the leaders of each of the major arakkoa settlements in the area. Seek out Ashkaz, Ayit, and Urdak, in Veil Reskk, Veil Shienor, and Veil Skith and kill them.<|endoftext|> <|startoftext|>Survey the Land<|obj|>Sit back and enjoy the ride. Speak to Altruis when the survey is complete.<|text|>To be my eyes will require some diligence on your part. Nethrandamus will take you through the Legion camps, but you must catalog everything that you see. Even the smallest detail that you may think to be inconsequential could be useful for our purposes. Primarily, I want you to note what structures are in the camps and what comprises the camps' defenses. Nethrandamus is ready when you are. Do not be afraid, he will keep you safe from harm.<|endoftext|> <|startoftext|>Host of the Hidden City<|obj|>Bring Luanga's Orders to Kurgatok at Stonebreaker Hold in Terokkar Forest.<|text|>Although you cannot read the strange script on the scroll, the ornate seal at the bottom of the document implies that it was drafted by an arakkoa of high standing. Luanga may have masterminded the capture and interrogation of Dugar, but it seems he was taking orders from someone else. You remember Rokag mentioning that Kurgatok has studied the arakkoa. Perhaps he can decipher the scroll's contents.<|endoftext|> <|startoftext|>A Dandy's Best Friend<|obj|>Bring 30 Arakkoa Feathers to Ros'eleth in the Allerian Stronghold.<|text|>Don't let Thander and company fool you. They may look like a band of fearsome warriors, but underneath all that steel, they're nothing more than a troop of dandies! And they won't be seen in public without their hats. They're extravagant affairs made from felt and fur, complete with the gaudiest feathers you've ever seen. The most desirable feathers come from any of the arakkoa, of course, and my supply is running low. I'll gladly pay you if you'll collect them for me.<|endoftext|> <|startoftext|>Investigate Tuurem<|obj|>Find the Sealed Box and then deliver it to Earthbinder Tavgren just outside of the Cenarion Thicket in Terokkar Forest.<|text|>You know, come to think of it, I do recall selling several boxes of strange and exotic engineering parts to Empoor about a month ago. I'm not sure what they'd be used for, but I know that they were delivered to Tuurem. Perhaps one or more of those boxes is still there?<|endoftext|> <|startoftext|>Alien Spirits<|obj|>Bring 30 Arakkoa Feathers to Malukaz at Stonebreaker Hold.<|text|>When I first came to Outland, and opened my ears to the voices of its spirits, I was amazed at what I heard. In time, I also came to notice which spirits I couldn't hear. For all my attempts, I have never been able to make contact with the spirit of an arakkoa ancestor. Their magic is fundamentally different from ours, but I'm not convinced that their spirits are beyond my reach. Bring me feathers from many arakkoa; perhaps having some token from them will provide the link I need.<|endoftext|> <|startoftext|>Olemba Seed Oil<|obj|>Bring 30 Olemba Seeds to Rakoria in Stonebreaker Hold.<|text|>The oily seeds from the forest's olemba trees could prove very valuable. I'd like to gather a larger quantity of them, press them for their oil, and then see what I can do with it. Just think, there's a whole forest full of trees out there, producing a lot of seeds that go to waste. I don't care if it turns out to be cooking oil, lamp oil, or weapon oil, I won't let it go to waste! Bring me any of the seeds that you happen to gather from the olemba cones. They're all over the place.<|endoftext|> <|startoftext|>Host of the Hidden City<|obj|>Take Luanga's Orders to Andarl at the Allerian Stronghold in Terokkar Forest.<|text|>Although you cannot read the strange script on the scroll, the ornate seal at the bottom of the document implies that it was drafted by an arakkoa of high standing. Luanga may have masterminded the capture and interrogation of Deirom, but it seems he was taking orders from someone else. You remember Thander mentioning that Andarl has studied the arakkoa. Perhaps he can decipher the scroll's contents.<|endoftext|> <|startoftext|>He Called Himself Altruis...<|obj|>If you are looking to fight the Burning Legion, find Altruis the Sufferer in western Nagrand.<|text|>A being riding atop a nether drake arrived in town late last week. He introduced himself as Altruis and then proceeded to ask us several questions about Nagrand. He claimed that he was hunting Legion. That such insanity was actually his job. Can you imagine? A person that would willingly hunt demons? Before he left, he asked that we let the would-be heroes in town know that he will be staying in western Nagrand for awhile and that should they seek a purpose, to find him.<|endoftext|> <|startoftext|>He Called Himself Altruis...<|obj|>If you are looking to fight the Burning Legion, find Altruis the Sufferer in western Nagrand.<|text|>A being riding atop a nether drake arrived in town late last week. He introduced himself as Altruis and then proceeded to ask us several questions about Nagrand. He claimed that he was hunting Legion. That such insanity was actually his job. Can you imagine? A person that would willingly hunt demons? Before he left, he asked that we let the would-be heroes in town know that he will be staying in western Nagrand for awhile and that should they seek a purpose, to find him.<|endoftext|> <|startoftext|>Wind Trader Lathrai<|obj|>Speak with Wind Trader Lathrai near the World's End Tavern in the Lower City section of Shattrath City.<|text|>I was asked to pick up and deliver some boxes of goods from an ethereal in Shattrath City. Last I saw him, he was standing outside of the World's End Tavern in Lower City. His name is Wind Trader Lathrai, and that's all that I know! Want more answers, go talk with him!<|endoftext|> <|startoftext|>Rescue Deirom!<|obj|>Venture into Veil Shalas, kill Luanga, and free Deirom. Report to Lady Dena Kennedy at the Allerian Stronghold when you have completed your mission.<|text|>Make your way to Veil Shalas with all haste! Time is of the essence here. If the arakkoa discover what you've done to their defenses, they may attempt to move Deirom, or even kill him. If you can, bring a friend or two with you. It's likely to be rough there. The bird-men have gone to great lengths to secure their prisoner and they're not likely to give him up easily. After you've found Deirom and dealt with his captor, return to the Allerian Stronghold and notify Thander.<|endoftext|> <|startoftext|>Rescue Dugar!<|obj|>Venture into Veil Shalas, kill Luanga, and free Dugar. Report to Rokag at Stonebreaker Hold when you have completed your mission.<|text|>Make your way to Veil Shalas with all haste! Time is of the essence here. If the arakkoa discover what you've done to their defenses, they may attempt to move Dugar, or even kill him. If you can, bring a friend or two with you. It's likely to be rough there. The bird-men have gone to great lengths to secure their prisoner and they're not likely to give him up easily. After you've found Dugar and dealt with his captor, return to Stonebreaker Hold and notify Rokag.<|endoftext|> <|startoftext|>By Any Means Necessary<|obj|>Find Empoor on the road between Tuurem and Shattrath City in Terokkar Forest. Convince him to tell you what he knows.<|text|>I don't know what to make of all of this, but I do know how we can find more clues. Empoor is a Broken merchant that traffics in all sorts of goods and information. If you were to persuade him to talk, I'm sure he might have something interesting to say. He travels the road here between Tuurem and Shattrath. Watch out, though -- he travels with a bodyguard.<|endoftext|> <|startoftext|>Primal Magic<|obj|>Use Kokorek's Talisman near the totems that guard the path to Veil Shalas, then speak with Lookout Nodak.<|text|>I've stored the spell inside this talisman. Unleash it while standing near the totems that guard the approach to Veil Shalas. It should be sufficient to unravel the wards. My people weren't always as they appear now. We were once magnificent creatures, but we... we made many ill-advised choices and failed in our sacred task. It cost us our beauty, our power, and very nearly our lives. Do not repeat our mistakes.<|endoftext|> <|startoftext|>Primal Magic<|obj|>Use Kokorek's Talisman near the totems that guard the path to Veil Shalas, then speak with Prospector Balmoral.<|text|>I've stored the spell inside this talisman. Unleash it while standing near the totems that guard the approach to Veil Shalas. It should be sufficient to unravel the wards. My people weren't always as they appear now. We were once magnificent creatures, but we... we made many ill-advised choices and failed in our sacred task. It cost us our beauty, our power, and very nearly our lives. Do not repeat our mistakes.<|endoftext|> <|startoftext|>The Final Reagents<|obj|>Bring 5 Warp Hunter Essences and 30 Terokkar Chokeberries to Kokorek at Veil Lithic.<|text|>I can create an item that will neutralize the ward spells protecting Veil Shalas, but be warned. The magic will only work as long as your friend is held captive. I will not give you a means to attack my people at will. I have most of the materials I require to create the charm, but there are a couple that I'm going to need you to gather before I can finish the work. I'll need some warp hunter essence and a handful of Terokkar chokeberries. Both can be found in the area around the veil.<|endoftext|> <|startoftext|>The Ring of Blood: The Final Challenge<|obj|>Defeat Mogor, Hero of the Warmaul. Should you win, speak with Wodin the Troll-Servant to collect your reward.<|text|> You've made me a lot of money, kid. If you can defeat Mogor, I promise to make it worth your while. All that pain you suffered in the Ring of Blood is gonna end up paying off. Now get in there and show these ogres what you're made of!<|endoftext|> <|startoftext|>Clues in the Thicket<|obj|>Investigate the Strange Object next to the Broken Corpse to determine what might have befallen the Cenarion Thicket. Then return to Earthbinder Tavgren just outside the thicket in Terokkar Forest.<|text|>I have no idea what killed all of the druids here. I've been away for a couple of days on a survey of the Bone Wastes to the south. Please, you must help me to uncover what's behind this horrible tragedy. Go into the thicket and look for a clue that might reveal something to us. When I was in there briefly, I could have sworn I saw a dead Broken and a strange object next to him. And don't worry about Treelos - he might have been driven insane by what happened, but I think he's mostly harmless.<|endoftext|> <|startoftext|>The Ring of Blood: The Warmaul Champion<|obj|>Defeat the Warmaul Champion. Should you win, speak with Wodin the Troll-Servant to collect your reward.<|text|>They had to ship the champion in from the Blade's Edge gladiator pits. He was training on mountain giants - three at a time. If you win this one, you become the new champion. What do you think your odds are, kid? Do you have a shot? Just give me the word and I'll bet the house on you. Now get in there and win!<|endoftext|> <|startoftext|>Strange Energy<|obj|>Collect 4 Teromoth Samples and 4 Vicious Teromoth Samples. Then return to Earthbinder Tavgren just outside of the Cenarion Thicket in Terokkar Forest.<|text|>Something strange has changed the teromoths of the thicket. Where once there was a diversity of life in there, now only the teromoths remain. And while before they were at peace, now they are agitated and will not hesitate to attack you should you get close. I need to compare the vicious ones to the normal. Collect for me a number of samples from both. You'll find the unaffected teromoths both to the south and the north. I'm certain this is related to whatever killed all of the druids.<|endoftext|> <|startoftext|>The Ring of Blood: Skra'gath<|obj|>Defeat Skra'gath. Should you win, speak with Wodin the Troll-Servant to collect your reward.<|text|>You're murderin' 'em out there, kid! They got a ringer for the next match. They say he's a void lord or something... No way do they want you up against their champion. Did you here that palooka, Mogor, yapping at you? The bets are through the roof! Get in that ring and take this one out fast!<|endoftext|> <|startoftext|>The Ring of Blood: Rokdar the Sundered Lord<|obj|>Defeat Rokdar the Sundered Lord. Should you win, speak with Wodin the Troll-Servant to collect your reward.<|text|>This fight is gonna be painful. Do you have any friends that are brave enough to help you out? The ogres managed to get a giant from Blade's Edge named Rokdar! Trust me, you're gonna need friends, he seems unbeatable! He's hard as a rock - literally! If you still want to fight him, step into the Ring of Blood and he will come.<|endoftext|> <|startoftext|>The Final Reagents<|obj|>Bring 5 Warp Hunter Essences and 30 Terokkar Chokeberries to Kokorek in Veil Lithic.<|text|>I can create an item that will neutralize the ward spells protecting Veil Shalas, but be warned. The magic will only work as long as your friend is held captive. I will not give you a means to attack my people at will. I have most of the materials I require to create the charm, but there are a couple that I'm going to need you to gather before I can finish the work. I'll need some warp hunter essence and a handful of Terokkar chokeberries. Both can be found in the area around the veil.<|endoftext|> <|startoftext|>Seeking Help from the Source<|obj|>Find Kokorek in Veil Lithic and speak with him.<|text|>The wards you encountered are powerful magic, indeed. The techniques employed by the arakkoa are so far beyond our understanding that we can only hope to find a counter with their help. I know what's going through your mind. Why would an enemy help us to overcome their defenses? The answer is that they wouldn't, of course. Have you heard the tales of a crazy old arakkoa sage named Kokorek? They say he's hiding in Veil Lithic on the western edge of the Bone Wastes, waiting for the return of a lost age.<|endoftext|> <|startoftext|>A Show of Good Faith<|obj|>Bring Mug'gok's Head to Kokorek in Veil Lithic.<|text|>I'd like to propose something of a trade: demonstrate your good intentions by helping me resolve a little problem, and I'll help you rescue your comrade. The ogres are an ancient enemy of my people, and lately they have begun to filter back into our forest from the grasslands of Nagrand. One particular ogre, Mug'gok, is quite an adventurous fellow, but none too bright. He goes back and forth between causing trouble for his friends at the Bleeding Hollow Ruins and trying to provoke us.<|endoftext|> <|startoftext|>Scouting the Defenses<|obj|>Approach Veil Shalas and learn about the magic defending the settlement.<|text|>In my time out here, I've had a few interactions with the arakkoa, none of them friendly. They seem very territorial, but I suppose we're the same way, aren't we? Not even the ancestors recorded any encounters with the bird-men. The arakkoa wield a kind of primal magic unknown to our seers and have used it to weave defenses for Veil Shalas. Before moving against them, it would be wise to scout out their defenses so we know what we're up against.<|endoftext|> <|startoftext|>The Ring of Blood: The Blue Brothers<|obj|>Defeat the Murkblood Twins that call themselves the Blue Brothers. Should you win, speak with Wodin the Troll-Servant to collect your reward.<|text|>This next battle involves a duo - twin brothers to be precise. They call themselves the "Blue Brothers." It's not too late to chicken out. I'd certainly understand. But if you're ready for some action, step in the Ring of Blood and wait for the Murkblood twins to arrive. Last one standing is the winner!<|endoftext|> <|startoftext|>A Show of Good Faith<|obj|>Bring Mug'gok's Head to Kokorek in Veil Lithic.<|text|>I'd like to propose something of a trade: demonstrate your good intentions by helping me resolve a little problem, and I'll help you rescue your comrade. The ogres are an ancient enemy of my people, and lately they have begun to filter back into our forest from the grasslands of Nagrand. One particular ogre, Mug'gok, is quite an adventurous fellow, but none too bright. He goes back and forth between causing trouble for his friends at the Bleeding Hollow Ruins and trying to provoke us.<|endoftext|> <|startoftext|>The Ring of Blood: Brokentoe<|obj|>Defeat Brokentoe. Should you win, speak with Wodin the Troll-Servant to collect your reward.<|text|>So are you ready for your first battle? If you are, let me know and I'll get things started. All you have to do is go wait in the Ring of Blood for your opponent to arrive. This fight is against Brokentoe, a ferocious clefthoof. Good luck! I hope you brought friends. And remember, the fight's over when either you or your opponent are lying face down on the arena floor.<|endoftext|> <|startoftext|>Seeking Help from the Source<|obj|>Find Kokorek in Veil Lithic and speak with him.<|text|>The wards you encountered are powerful magic, indeed. The techniques employed by the arakkoa are so far beyond our understanding that we can only hope to find a counter with their help. I know what's going through your mind. Why would an enemy help us to overcome their defenses? The answer is that they wouldn't, of course. Have you heard the tales of a crazy old arakkoa sage named Kokorek? They say he's hiding in Veil Lithic on the western edge of the Bone Wastes, waiting for the return of a lost age.<|endoftext|> <|startoftext|>What's Wrong at Cenarion Thicket?<|obj|>Speak with one of the druids at the Cenarion Thicket in Terokkar Forest.<|text|>, I have urgent business for you. We haven't heard from the druids of the Cenarion Thicket in quite some time. This is unusual as we usually hear from them at least once every few days. I want you to go up there and make sure that they're alright. You can find the thicket by heading northwest through the forest.<|endoftext|> <|startoftext|>What's Wrong at Cenarion Thicket?<|obj|>Speak with one of the druids at the Cenarion Thicket in Terokkar Forest.<|text|>Hey there. We haven't heard from the druids of the Cenarion Thicket in quite some time. I want you to go over there and check to see what's happening. You can find it by heading northwest through the forest.<|endoftext|> <|startoftext|>Scouting the Defenses<|obj|>Approach Veil Shalas and observe the town's defenses.<|text|>In my time out here, I've had a few interactions with the arakkoa, none of them friendly. They seem very territorial, but I suppose we're the same way, aren't we? The arakkoa wield a kind of primal magic unknown to us on Azeroth and have used it to weave defenses for Veil Shalas. Before moving against them, it would be prudent to scout out their defenses so we know what we're up against.<|endoftext|> <|startoftext|>It's Watching You!<|obj|>Kill Naphthal'ar and then return to Warden Treelos at the Cenarion Thicket in Terokkar Forest.<|text|>Quick, hide! The eyes of Naphthal'ar are upon you... upon us all! I dare not go to the top of the tower to speak with it, but you... you look as if you might know the right words to say. Just be careful, it doesn't like jokes and will not suffer fools easily. If you can, convince it to come down for tea. But, by all means, get it to stop staring at me!<|endoftext|> <|startoftext|>The Ravaged Caravan<|obj|>Huntress Kima at Telaar in Nagrand wants you to recover 10 Telaar Supply Crates.<|text|>I was part of a caravan taking supplies to the Orebor Harborage in Zangarmarsh. As we were nearing the border of the marsh, we were jumped by a vicious squad of Warmaul ogres. They killed the others and took me prisoner, along with all of our supplies. Thankfully, they neglected to place a backing on my cage. When they fell asleep, I made my escape. It's too late for my comrades but we could really use the supplies they stole. Warmaul Hill is in the northwestern mountains of Nagrand.<|endoftext|> <|startoftext|>What's Wrong at Cenarion Thicket?<|obj|>Speak with one of the druids at the Cenarion Thicket in Terokkar Forest.<|text|>We haven't heard from the druids at the Cenarion Thicket of Terokkar Forest in quite some time. , I'd like for you to go down there and check in with them to see what's happening. There are several ways to get there, but the fastest is to head south along the path, and then take the road that branches east from Shattrath City once you're in the forest.<|endoftext|> <|startoftext|>Corki's Ransom<|obj|>Arechron wants you to find Corki at Warmaul Hill.<|text|> I just received this letter. It's from a clan of ogres known as Warmaul that rule the northwestern lands of Nagrand. It says that they have Corki and if we don't cooperate, they're going to eat him. Admittedly, Corki is a moron, but he's still my blood. Will you rescue him? I presume that he's locked up in a cage somewhere on Warmaul Hill. That should be your first stop.<|endoftext|> <|startoftext|>Cho'war the Pillager<|obj|>Corki wants you to get Cho'war's Key so that you can free him from his cage. Return to Arechron at Telaar should you manage this task.<|text|>They call him Cho'war the Pillager. He's the ogre that forced out the gronn that used to rule over these ogres. You better believe he's powerful! The chef said that Cho'war lives in the big cave - wherever that may be... Get that key and get me out of here! If we live through this, my father will no doubt give you the big reward! As soon as I'm free, seek him out.<|endoftext|> <|startoftext|>War on the Warmaul<|obj|>Elder Yorley at the Mag'hari Procession in Nagrand has asked that you slay 8 Warmaul Brutes and 8 Warmaul Warlocks.<|text|>We were en route to the Ancestral Grounds when we were ambushed by Warmaul. They came from all sides, killing several of the procession guards and many of the others. They even desecrated the remains of the elder in the wagon. And for what? So they could humiliate us and display their power. Not even Boulderfist would have sunk so low. I am a spiritual orc, but even I have limitations. Find the attackers at Warmaul Hill to the northwest and destroy them!<|endoftext|> <|startoftext|>Return to Rokag<|obj|>Return to Rokag at Stonebreaker Hold with news of your findings.<|text|>Dugar's cargo doesn't seem to have been harmed or even opened. The cargo clearly seemed of interest to them, but it seems their prisoner was more important. What the arakkoa hoped to gain from attacking and kidnapping Dugar remains unclear, but the merchant is certainly not being held here. Without any further clues as to how to continue your search, you decide it might be a good time to report your findings to Rokag.<|endoftext|> <|startoftext|>Lookout Nodak<|obj|>Locate and speak with Lookout Nodak.<|text|>So Kurgatok is certain Dugar is being held in Veil Shalas? That's the largest of the arakkoa settlements that we know of. Veil Shalas is in the far south of the forest, close to the eastern rim of the Bone Wastes. Unfortunately, I don't have much information on it, but we have a scout camped down there who may be able to help you. Lookout Nodak's camp is perched on the very edge of the land to the southwest of Veil Shalas. Consult him before making any move against the arakkoa.<|endoftext|> <|startoftext|>A Bird's-Eye View<|obj|>Bring the Eye of Veil Skith, the Eye of Veil Shienor, and the Eye of Veil Reskk to Andarl at the Allerian Stronghold.<|text|>With no further information to go on, we're in a difficult situation. I'm not going to give up on finding and rescuing Deirom. His abduction isn't an accident. The arakkoa are up to something, but what is it they're planning? Andarl, over in the mage tower, knows something of their peculiar magic. With the right tools, he can scare up some new information for us. He'll need the "eye" crystals from each of the arakkoa towns north of the Bone Wastes - Veil Skith, Veil Reskk, and Veil Shienor.<|endoftext|> <|startoftext|>Finding the Survivors<|obj|>Elder Ungriz at the Mag'hari Procession in Nagrand has asked that you free 5 Mag'har Prisoners.<|text|>If I know anything about ogres, it's that they like their food fresh. This means that the Mag'har that they captured are more than likely being kept alive until they are ready to serve. It's a sickening thought, I know, but one that we must use to our advantage. Venture to Warmaul Hill and search for Mag'har prisoners. If you find prisoners, then you will find keys to their cages on the nearby Warmaul ogres. Kill ogres for their keys and release the prisoners.<|endoftext|> <|startoftext|>Missing Mag'hari Procession<|obj|>Search for the missing Mag'hari procession.<|text|>Greatmother says that we must press on and serve our people. She says that we must serve as an example for Garrosh - to show that life goes on. I have so many matters to attend to here, especially with Greatmother having taken ill. Would you honor the Mag'har by helping one of their matrons? Several days ago we sent a funeral procession to the Ancestral Grounds and they have yet to return. Will you go search for them? They took the western road out of Garadar. Follow it around and avoid Halaa.<|endoftext|> <|startoftext|>Prospector Balmoral<|obj|>Locate and speak with Prospector Balmoral.<|text|>So Andarl is certain Deirom is being held in Veil Shalas? That's the largest of the arakkoa settlements that we know of. Veil Shalas is in the far south of the forest, close to the eastern rim of the Bone Wastes. Unfortunately, I don't have much information on it, but there is an Explorers' League member camped down there who may be able to help you. Prospector Balmoral's camp is perched on the very edge of the land to the southwest of Veil Shalas. Consult him before making any move against the arakkoa.<|endoftext|> <|startoftext|>A Bird's-Eye View<|obj|>Bring the Eye of Veil Skith, the Eye of Veil Shienor, and the Eye of Veil Reskk to Kurgatok at Stonebreaker Hold.<|text|>With no further information to go on, we're in a difficult situation. I'm not going to give up on finding and rescuing Dugar. His abduction isn't an accident. The arakkoa are up to something, but what is it they're planning? Kurgatok the warlock knows something of their peculiar magic. With the right tools, he can scare up some new information for us. He'll need the "eye" crystals from each of the arakkoa towns north of the Bone Wastes - Veil Skith, Veil Reskk, and Veil Shienor.<|endoftext|> <|startoftext|>WANTED: Durn the Hungerer<|obj|>Slay Durn the Hungerer. Return to Warden Bullrok if you manage to complete this task.<|text|>You have destroyed two of the biggest threats in Nagrand. Are you ready to take on the scourge of the Spirit Fields? Durn the Hungerer lords over the area surrounding Oshu'gun, decimating all in his path. Thus far, none have been able to rid Nagrand of this ferocious gronn. Venture to the Spirit Fields, far southwest of here, near Oshu'gun, and track down Durn. Slay him and I assure you rewards commensurate with the difficulty of the task at hand.<|endoftext|> <|startoftext|>Tracking Down the Culprits<|obj|>Continue your search for signs of Deirom in the Arakkoa settlement north of the broken cart.<|text|>The arakkoa tracks, accompanied by a pair of shallow ruts, lead north across the road. It seems the arakkoa dragged something away from the site of the battle, perhaps toward a nearby settlement. While the broken cart shows signs of a struggle, there's little information about Deirom's fate. Follow the arakkoa tracks north and continue your search for the merchant. If he was captured alive, there may still be a chance to rescue him.<|endoftext|> <|startoftext|>Cho'war the Pillager<|obj|>Elder Yorley at the Mag'hari Procession in Nagrand has asked that you slay Cho'war the Pillager and retrieve the Head of Cho'war.<|text|>Have you ever seen an ogre king? Few have and lived to tell the tale. Unfortunately, that is exactly what we are dealing with here. The leader of these barbarians is an ogre named Cho'war. Rumor has it that Cho'war was the ogre responsible for forcing the gronn out of the cave. Cho'war then declared himself king and dissolved the ogre clans that served under the gronn. Thus, Warmaul was born. Find Cho'war deep in the caves of Warmaul Hill. Slay him and bring me his head.<|endoftext|> <|startoftext|>Return to Thander<|obj|>Return to Thander at the Allerian Stronghold with news of your findings.<|text|>Deirom's cargo doesn't seem to have been harmed or even opened. The cargo clearly seemed of interest to them, but it seems their prisoner was more important. What the arakkoa hoped to gain from attacking and kidnapping Deirom remains unclear, but the merchant is certainly not being held here. Without any further clues as to how to continue your search, you decide it might be a good time to report your findings to Thander.<|endoftext|> <|startoftext|>Tracking Down the Culprits<|obj|>Continue your search for signs of Dugar in the Arakkoa settlement north of the broken cart.<|text|>The arakkoa tracks, accompanied by a pair of shallow ruts, lead north across the road. It seems the arakkoa dragged something away from the site of the battle, perhaps toward a nearby settlement. While the broken cart shows signs of a struggle, there's little information about Dugar's fate. Follow the arakkoa tracks north and continue your search for the merchant. If he was captured alive, there may still be a chance to rescue him.<|endoftext|> <|startoftext|>WANTED: Giselda the Crone<|obj|>Slay Giselda the Crone and any combination of 10 Kil'sorrow Agents. Return to Warden Moi'bff Jill at Telaar should you complete this task.<|text|>Wanted: Dead or Alive Giselda the Crone of Kil'sorrow and her lackeys for murder, ritual sacrifice, communing with the Legion, kidnapping, and burglary. Known to congregate at Kil'sorrow Fortress in southeastern Nagrand, near the border of Terokkar. Large gold reward to be dispensed by Warden Moi'bff Jill at Telaar to anyone able to bring Giselda to justice.<|endoftext|> <|startoftext|>WANTED: Zorbo the Advisor<|obj|>Slay Zorbo the Advisor, 5 Warmaul Shaman and 5 Warmaul Reavers. Return to Warden Bullrok if you manage to complete this task.<|text|>Wanted: Dead or Alive Zorbo the Advisor, wanted for numerous planned attacks on Garadar. Along with his reavers and shaman, Zorbo has slain countless orcs. Consider Zorbo as armed, dangerous, and merciless. Zorbo makes his home in the Laughing Skull Ruins in the northern mountains of Nagrand. Reward for Zorbo the Advisor's death or capture to be dispensed by Warden Bullrok at Garadar.<|endoftext|> <|startoftext|>WANTED: Zorbo the Advisor<|obj|>Slay Zorbo the Advisor, 5 Warmaul Shaman and 5 Warmaul Reavers. Return to Warden Moi'bff Jill if you manage to complete this task.<|text|>Wanted: Dead or Alive Zorbo the Advisor, wanted for numerous planned attacks on Telaar. Along with his reavers and shaman, Zorbo has slain countless Broken. Consider Zorbo as armed, dangerous, and merciless. Zorbo makes his home in the Laughing Skull Ruins in the northern mountains of Nagrand. Reward for Zorbo the Advisor's death or capture to be dispensed by Warden Moi'bff Jill at Telaar.<|endoftext|> <|startoftext|>Returning the Favor<|obj|>Lantresor of the Blade at the Burning Blade Ruins in Nagrand wants you to drive 10 Kil'sorrow Banners through the bodies of Warmaul ogres at the Laughing Skull Ruins.<|text|>Now you must plant the seed of war in the fat, useless heads of the Warmaul. To the northwest, near the mountains, you will find the Laughing Skull Ruins. Do you recognize those banners? They are Kil'sorrow banners. I want you to take a stack of Kil'sorrow banners and plant them on the corpses of Warmaul ogres. Remember, northwest is where you will find the ogres.<|endoftext|> <|startoftext|>WANTED: Durn the Hungerer<|obj|>Slay Durn the Hungerer. Return to Warden Moi'bff Jill if you manage to complete this task.<|text|>You have destroyed two of the biggest threats in Nagrand. Are you ready to take on the scourge of the Spirit Fields? Durn the Hungerer lords over the area surrounding Oshu'gun, decimating all in his path. Thus far, none have been able to rid Nagrand of this ferocious gronn. Venture to the Spirit Fields, west of here, and track down Durn. Slay him and I assure you rewards commensurate with the difficulty of the task at hand.<|endoftext|> <|startoftext|>Message to Telaar<|obj|>Take the Burning Blade Peace Offering to Arechron at Telaar in Nagrand.<|text|> Take it. It is my offering to your people. You have single-handedly saved my clan from extermination. You may tell your leader that Lantresor of the Burning Blade and his Boulderfist ogres accept the offering of peace. <|endoftext|> <|startoftext|>The Missing Merchant<|obj|>Travel northwest along the road toward Shattrath and search for evidence of what happened to Deirom.<|text|>I don't suppose you've been here long enough to know Deirom, have you? He's a merchant with contacts among the various factions in Shattrath. Don't ask me how he does it, but he manages to trade with them for some of the goods our quartermasters can't provide. He set out for Shattrath three days ago and hasn't returned. He's normally able to make the entire trip in less than that. Keep an eye out for him and report anything you find to the mercenary captain, Thander.<|endoftext|> <|startoftext|>The Missing Merchant<|obj|>Travel northwest along the road toward Shattrath and search for evidence of what happened to Dugar.<|text|>I don't suppose you've been here long enough to know Dugar, have you? He's a merchant with contacts among the various factions in Shattrath. Don't ask me how he does it, but he manages to trade with them for some of the goods our quartermasters can't provide. He set out for Shattrath three days ago and hasn't returned. He's normally able to make the entire trip in less than that. If you're going to be traveling in the forest, would you keep an eye out for him?<|endoftext|> <|startoftext|>Armaments for Deception<|obj|>Lantresor of the Blade at the Burning Blade Ruins in Nagrand wants you to collect 10 Kil'sorrow Armaments.<|text|>You will need to steal Kil'sorrow armaments from Kil'sorrow Fortress if my plan is to work. Search the fortress for crates of Kil'sorrow armaments. Bring whatever you can find to me. Kil'sorrow Fortress is located directly south and a little to the west of the Burning Blade Ruins.<|endoftext|> <|startoftext|>Message to Garadar<|obj|>Take the Burning Blade Peace Offering to Garrosh at Garadar.<|text|> Take it. It is my offering to your people. You have single-handedly saved my clan from extermination. You may tell your leader that Lantresor of the Burning Blade and his Boulderfist ogres accept the offering of peace. <|endoftext|> <|startoftext|>WANTED: Giselda the Crone<|obj|>Slay Giselda the Crone and any combination of 10 Kil'sorrow Agents. Return to Warden Bullrok at Garadar should you complete this task.<|text|>Wanted: Dead or Alive Giselda the Crone of Kil'sorrow and her lackeys for murder, ritual sacrifice, communing with the Legion, kidnapping, and burglary. Known to congregate at Kil'sorrow Fortress in southeastern Nagrand, near the border of Terokkar. Large gold reward to be dispensed by Warden Bullrok at Garadar to anyone able to bring Giselda to justice.<|endoftext|> <|startoftext|>Ruthless Cunning<|obj|>Lantresor of the Blade at the Burning Blade Ruins in Nagrand wants you to drive 10 Warmaul Ogre Banners through the bodies of Kil'sorrow members at Kil'sorrow Fortress.<|text|> These are Warmaul ogre banners that I recently acquired. I want you to travel to Kil'sorrow Fortress, directly south of here, and kill as many of the Kil'sorrow filth as you can find. Drive a Warmaul ogre banner through the heart of each fallen Kil'sorrow soldier. Return to me when you have completed this task and the other that this plan requires.<|endoftext|> <|startoftext|>Corki's Gone Missing Again!<|obj|>Arechron at Telaar has asked that you find and free Corki.<|text|> This is so embarrassing. Do you remember my boy, Corki? You rescued him from the Burning Blade Ruins recently. Well, his curiosity has gotten the best of him once more. He told me that he was going to investigate the Boulderfist menace for 'uncle' Mo'mor and ran off to the ogre mounds in the Halaani Basin, north of here. Do you think you could track him down? I would be eternally grateful.<|endoftext|> <|startoftext|>Body of Evidence<|obj|>Lantresor of the Blade at the Burning Blade Ruins in Nagrand wants you to use the Damp Woolen Blanket at the Blazing Warmaul Pyre in the Laughing Skull Courtyard to signal his ogres.<|text|>Your rampage through Kil'sorrow Fortress has provided us with a special opportunity. We have enough bodies to make it appear as if a great battle has taken place. Travel to the Laughing Skull Ruins and find the Laughing Skull Courtyard. There should be a blazing pyre in the courtyard. Make sure the area is secure and then use this blanket to send up smoke signals. When my ogres see the smoke, they will sneak in and plant the bodies of slain Kil'sorrow soldiers. That should be the final straw!<|endoftext|> <|startoftext|>The Ruins of Burning Blade<|obj|>Mo'mor the Breaker at Telaar in Nagrand wants you to kill 8 Boulderfist Crushers and 8 Boulderfist Mystics.<|text|>These ogre hunting parties are a precursor to invasion. We must strike at them before they have a chance to amass an army big enough to take over our town. You're going to need to get your hands dirty. The largest collection of Boulderfist in this region can be found at the Burning Blade Ruins, almost directly east of Telaar, near the border of Terokkar. Go there and show the Boulderfist that Telaar will not bend to their will!<|endoftext|> <|startoftext|>HELP!<|obj|>Find the Boulderfist Key and Free Corki. Speak with Arechron in Telaar should you succeed.<|text|>HELP! They're gonna eat me! I just know it! Find the key, I know it has to be on one of these ogres. If you get me out of here, my father will reward you handsomely! He's the leader of Telaar, Arechron.<|endoftext|> <|startoftext|>Matters of Security<|obj|>Zerid at Aeris Landing in Nagrand wants you to kill 8 Voidspawn near Oshu'gun.<|text|>Gezhe chose to base our operations as close to Oshu'gun as possible, without any regard for the safety of our crew. Why? Because he projected a ten percent increase in productivity by setting up shop here instead of in the mountains to the south. Never mind the crazed voidspawn wandering all of ten feet away from us. That would be the security officer's problem, not Gezhe's. Kill some voidspawn for me and I'll pay you a tenth of our security budget. Don't get excited, it's not much of a budget.<|endoftext|> <|startoftext|>Sporeggar<|obj|>Go to Sporeggar in Zangarmarsh, north of the Spawning Glen, and deliver the Salvaged Spore Sacs to Msshi'fn.<|text|>You're a kind . Not like some of the others I've met. You should meet the rest of my people; they'll be very grateful for your help. Take these spore sacs to my leader, Msshi'fn. You will find him in Sporeggar, north of here.<|endoftext|> <|startoftext|>The Twin Clefts of Nagrand<|obj|>Mo'mor the Breaker at Telaar in Nagrand has asked that you slay 10 Boulderfist Warriors and 10 Boulderfist Mages.<|text|>You made a strong showing. Are you ready for more? I have received reports of a large contingent of Boulderfist ogres hidden in the twin clefts of Nagrand, northwest of here in the Halaani Basin. Venture forth to the clefts and deal with the remaining Boulderfist ogres.<|endoftext|> <|startoftext|>Mo'mor the Breaker<|obj|>Huntress Bintook at Telaar in Nagrand wants you to speak to Mo'mor the Breaker.<|text|>You must seek out Mo'mor immediately! You will find him in the center of Telaar, by the fountain. Tell him exactly what the ogre told you.<|endoftext|> <|startoftext|>The Cenarion Expedition<|obj|>Speak to Ysiel Windsinger at the Cenarion Refuge in Zangarmarsh.<|text|>The Cenarion Circle's main expeditionary force in Outland is known as the Cenarion Expedition. Though it began as a small venture controlled directly by the Cenarion Circle, it's become a large and fairly autonomous body. The expedition's leader, Ysiel Windsinger, has asked us to direct volunteers to her outpost. Report to her at the Cenarion Refuge in eastern Zangarmarsh. Take the main path to the west and it will lead you directly there.<|endoftext|> <|startoftext|>Bleeding Hollow Supply Crates<|obj|>Elkay'gan the Mystic at Garadar in Nagrand wants you to recover 10 Bleeding Hollow Supply Crates.<|text|>The Boulderfist have moved the supplies they stole from our village to the twin clefts of Nagrand, found west of here in the Halaani Basin. While you are in the area, keep your eye out for the supply crates. If we can get those back, it would ease much of the burden that has fallen upon the matrons of Garadar.<|endoftext|> <|startoftext|>Not On My Watch!<|obj|>Huntress Bintook at Telaar in Nagrand wants you to speak to Lump. Return to Huntress Bintook when you have gathered the information that she requested.<|text|>The battle plans were written up by an ogre lieutenant. His name is either Dump or Lump. It could also be Billy. Anyhow, I think you should go back out there and have a word with Billy or Lump or Dumpy or whatever! Try to approach him diplomatically. If that doesn't work, try using some muscle.<|endoftext|> <|startoftext|>Do My Eyes Deceive Me<|obj|>Huntress Bintook at Telaar in Nagrand wants you to recover Boulderfist Plans.<|text|>Do my eyes deceive me or is there an ogre hunting party over yonder? What could ogres be doing this far from their mound? I don't like this one bit, stranger. First Murkbloods and now ogres. We just don't have the manpower to handle all of these threats to our land. Could you investigate the ogre presence to the east for us? Their forward camp is about 200 paces east of here. You'll know you're at the right place if you see the Boulderfist hunters. Kill them to find the plans!<|endoftext|> <|startoftext|>The Consortium Needs You!<|obj|>Report to Gezhe at Aeris Landing in Nagrand.<|text|>My organization, the Consortium, is looking for a few resourceful individuals just like yourself. You'll be hard pressed to find ethereals more honest, hard-working or pleasant to be around than us. All we require is loyalty, dedication and a reasonable amount of moral flexibility. If you're interested, speak to Gezhe, our ground operations leader. You will find him at Aeris Landing, north of Oshu'gun.<|endoftext|> <|startoftext|>A Head Full of Ivory<|obj|>Collect 3 Pair of Ivory Tusks and return them to Shadrek at Aeris Landing in Nagrand.<|text|>Ivory is a much sought after prize. I have many customers lined up in far off places to purchase it. I could be convinced to let you in on a cut of the profits. The wild elekk roaming Nagrand have the high quality of tusks that I'm after. Steer clear of the bull elekk; their ivory isn't in the condition that I desire. Oh and don't worry, it's not poaching; I have an understanding with both the orcs and the draenei. Do you and I have an understanding?<|endoftext|> <|startoftext|>The Count of the Marshes<|obj|>Bring "Count" Ungula's Mandible to Watcher Leesa'oh at the Cenarion Outpost in Zangarmarsh.<|text|>This bloody mandible comes from an unbelievably large creature. The nether ray that it belonged to has to be the largest ever seen in Zangarmarsh. Judging from the condition of the mandible, the count must've abandoned a diet of carrion in favor of living flesh. Surely the Cenarion Expedition would be interested in such a specimen. Watcher Leesa'oh has a small camp to the west of Quagg Ridge.<|endoftext|> <|startoftext|>Standards and Practices<|obj|>Elkay'gan the Mystic at Garadar in Nagrand wants you to use the Mag'har Battle Standard at the First Burning Blade Pyre, Second Burning Blade Pyre, and Third Burning Blade Pyre. Return the left-over Mag'har Battle Standards to him when you are finished.<|text|>If you're venturing into the Burning Blade Ruins, I have a task for you. Take these Mag'har battle standards and place them at three distinct locations in the ogre compound. An area of high visibility is recommended. Look for the gigantic flaming pyres on the upper levels. Place a standard near the first, second, and third Burning Blade pyres. The standard will leave a lasting impression upon any ogres who may have missed the battle.<|endoftext|> <|startoftext|>An Audacious Advance<|obj|>Jorin Deadeye at Garadar in Nagrand has asked that you slay 10 Boulderfist Warriors and 10 Boulderfist Mages.<|text|>Directly west of here you will find the Halaani Basin. Within the basin are the twin clefts of Nagrand: Northwind and Southwind. Boulderfist shock troops use the clefts to hide their ogre mounds. I need you to track down those troops and kill all that you encounter in the name of Mag'har.<|endoftext|> <|startoftext|>Maktu's Revenge<|obj|>Locate and kill Mragesh, then return to Maktu at the Orebor Harborage.<|text|>Last time Maktu was out hunting hydras for hides at Serpent Lake, he was attacked by the biggest hydra he's ever seen. Maktu reached for his spear, but it was too late. He had just enough time to escape becoming hydra food. Who knows? Maybe next time, Maktu not be so lucky. Maktu wants to be there so there won't be a next time. Will you help Maktu get his revenge on Mragesh?<|endoftext|> <|startoftext|>Message in a Battle<|obj|>Jorin Deadeye at Garadar in Nagrand has asked that you slay 8 Boulderfist Crushers and 8 Boulderfist Mystics.<|text|>Ogres are moved by one thing: Might. If we expose ourselves to them as being weak, they will take advantage of that weakness and wipe us out. Garrosh might be ready to lie down and let the ogre dogs take our lands but I am not! I need you to deliver a message to the Boulderfist. The only type of message that they are capable of understanding: Brutality. Travel to the Burning Blade Ruins, southeast of here and show them the might of the Mag'har. And , check in with the others before leaving.<|endoftext|> <|startoftext|>Unfinished Business<|obj|>Prospector Conall at Telredor wants you to kill Sporewing.<|text|>The first expedition the league sent reported encountering a gigantic spore bat they'd taken to calling Sporewing. They had to leave in a hurry, so they didn't have the chance to kill him while they were here, so I figured I'd finish the job for them. What's left of their report suggests that the creature can be found in the southwestern parts of the Dead Mire. I think Vindicator Idaar mentioned that it's to the northeast of Telredor.<|endoftext|> <|startoftext|>Nothin' Says Lovin' Like a Big Stinger<|obj|>Bring Blacksting's Stinger to Reavij at Swamprat Post.<|text|>She will be mine. Oh yes - she will be mine. Isn't Magasha the most beautiful troll you've ever seen? I have to find a way to win her heart. Sure, she has her eye on Zurai, but that is about to change. My foolproof plan will see to that. All I need is a way to demonstrate my superior hunting skills, and that's where you come in my friend. There's a gigantic bog wasp known as Blacksting that roams the area south of the glowing draenei towers to the west. Bring me its stinger and I'll work my magic.<|endoftext|> <|startoftext|>Gava'xi<|obj|>Slay Gava'xi near Oshu'gun and return to Zerid at Aeris Landing in Nagrand.<|text|>The presence of rogue ethereals in this area might amuse Gezhe, who sees nothing but opportunity wherever we go, but it's a true threat to the security of our operations. Their leader, Gava'xi, is a dangerous criminal and I've made it my top priority to see to it that he is neutralized. If you're looking to make yourself useful, go and take care of Gava'xi. I will see to it that you're rewarded properly.<|endoftext|> <|startoftext|>The Terror of Marshlight Lake<|obj|>Slay Terrorclaw and return to Puluu at the Orebor Harborage.<|text|>Traveling through naga-infested lands has shown me the cruel truth about how my less fortunate brethren are treated. At Marshlight Lake, to the southwest, I observed a particularly malicious taskmaster playing a deadly game. He orders his slaves out to the islands in Marshlight Lake when he knows that Terrorclaw, a giant bogstrok, is ready to feed. I needn't describe what results. We are too few to take on the naga directly, but we can deprive them of their amusement by killing their pet.<|endoftext|> <|startoftext|>A Job Undone<|obj|>Magasha at Swamprat Post wants you to kill Sporewing.<|text|>Someone needs to find a way to make Reavij come to his senses! He's ignoring his duty and instead, he's devoting all his energy to getting my attention. I've tried ignoring him and telling him to stop. Nothing seems to work. Until he gets over this, I'm left cleaning up after him. He was supposed to have dealt with Sporewing, but I'll bet the monster is alive and well. If you have time, would you mind going to the western part of the Dead Mire and killing the bat? I'll deal with Reavij in the meantime.<|endoftext|> <|startoftext|>Pursuing Terrorclaw<|obj|>Kill Terrorclaw and return to Zurjaya at Zabra'jin.<|text|>I've caught every kind of fish that lives in the marsh, but there's one that eludes me. Sure, I've caught eels and mudfin frenzies. But the last time I was out on one of the islands in Marshlight Lake, I hooked a gigantic bogstrok that snapped my line and got away. Terrorclaw, he's called, and I won't rest until he's dead. He's too big for any fisherman to catch, so I suppose we'll just have to kill him the old-fashioned way.<|endoftext|> <|startoftext|>The Biggest of Them All<|obj|>Slay Mragesh and return to Zurjaya in Zabra'jin.<|text|>You've dealt with most of the little hydra, but I doubt Mragesh was impressed by your display. He's a cunning, ferocious beast and he's dogged many an angler in his time. I intend to be the last one he'll ever bother. He's bound to be hiding deep in the waters of Serpent Lake, to the northeast. He's a has-been; he just doesn't know it yet.<|endoftext|> <|startoftext|>Blacksting's Bane<|obj|>Bring Blacksting's Stinger to Prospector Conall at Telredor.<|text|>By Khaz'goroth's flaming navel, it's hot here! I can't blame the first party for leaving, but everyone knows 'twasn't the heat that drove them away. No, it was Blacksting, although they won't admit it. They were camped just to the south of the glowing draenei towers to the west, just north of the Feralfen Village, when the giant wasp appears out of nowhere and attacks! I can't wait to see the looks on their faces when I bring the creature's stinger back to Ironforge and show it to them!<|endoftext|> <|startoftext|>I'm Saved!<|obj|>Give the Bundle of Skins to Harold Lane at the Nesingwary Safari in Nagrand.<|text|>I don't mind sharing. I'm just glad to be saved from that creep, Gankly! And I collected tons of skins from Zangarmarsh, so it's no problem at all!<|endoftext|> <|startoftext|>Safeguarding the Watchers<|obj|>Kill Lord Klaq and return to Windcaller Blackhoof at the Cenarion Refuge.<|text|>In your travels, you might have encountered some of the expedition's watchers. They do the majority of the field work: documenting the unique inhabitants of the marsh, collecting samples, and making contact with sentient species. The safety of the watchers is paramount. We've had to recall the watchers we sent to explore Funggor Cavern to the south, because of marshbeast attacks. Warden Hamoot believes that killing their leader, Lord Klaq, will bring a swift end to the attacks.<|endoftext|> <|startoftext|>Success!<|obj|>Take the information that you beat out of Unkor back to Kilrath in Terokkar Forest.<|text|>For many years, Boulderfist ruled all ogres in the Outland. The ogres were united under Krol and content with the lands that they were given. In the past few months, we have lost many ogres to a new clan known as Warmaul. Warmaul has taken most of our land in Nagrand and killed many of our people. We had no choice but to take this town. We are being exterminated... Krol has gone missing and Boulderfist is in turmoil. Lantresor of the Blade rules in his absence.<|endoftext|> <|startoftext|>Obsidian Warbeads<|obj|>Bring 10 Obsidian Warbeads to Gezhe at Aeris Landing in Nagrand.<|text|>All this waiting around for Oshu'gun to be ready for digging is eating into our profits. Fortunately, I've devised an alternate source of income. The ogres of Nagrand wear warbeads made of obsidian, a mineral that commands a hefty price in many other worlds. Zerid already has had to take care a few of the brutes as a matter of security. Think of the warbeads as an added bonus. Or better yet, don't think about it too much and just bring them to me.<|endoftext|> <|startoftext|>Because Kilrath is a Coward<|obj|>Take the information that you beat out of Unkor to Jorin Deadeye at Garadar in Nagrand.<|text|>Take what you have learned and tell Jorin at Garadar. I can assure you that he won't be happy to know that our village was destroyed and many of our people killed because the ogres needed more space. May the ancestors watch over you... I will be hiding in the bushes if you need me for anything else.<|endoftext|> <|startoftext|>Don't Kill the Fat One<|obj|>Kilrath in Terokkar Forest has asked that you kill 10 Boulderfist Invaders and beat Unkor the Ruthless until he talks.<|text|>I have been watching these beasts for days. The fat one says that he is waiting for something. What he is waiting for, however, is a mystery. I have a plan but it is going to involve some violence on your part. You will need to kill several of his subordinates and then beat him within an inch of his life. Do this and I am certain he will tell us everything that we need to know.<|endoftext|> <|startoftext|>The Dying Balance<|obj|>Locate and deal with Boglash, then return to Lethyn Moonfire at Cenarion Refuge.<|text|>Have you observed your surroundings closely? This is an ailing landscape, struggling to keep itself in balance and losing the fight. If you know where to look, you can see the symptoms. Members of some species rapidly outgrow their peers and become more aggressive. A good example of this uncontrolled growth is the marshtrekker Boglash. If you wish to see it for yourself, look no further than the waterways south of the refuge. Be prepared to defend yourself. The creature knows no mercy.<|endoftext|> <|startoftext|>The Impotent Leader<|obj|>Jorin Deadeye has asked that you find and speak with Kilrath.<|text|>I have escaped certain death, surviving a cowardly nighttime attack by Boulderfist ogres upon my village. But I ask you, stranger: For what? He has refused to give us assistance. Ogres are rampaging through my town and he sits here, weeping into a fire. What has become of us? What will become of us? I've sent a scout, Kilrath, to the village, now the Bleeding Hollow Ruins. Will you find him and give him your assistance? He hides on the border of Nagrand and Terokkar.<|endoftext|> <|startoftext|>Stealing from Thieves<|obj|>Obtain 10 Oshu'gun Crystal Fragments and bring them to Gezhe at Aeris Landing in Nagrand.<|text|>Nexus Prince Haramad has ordered us to not begin work inside of Oshu'gun as it might anger a certain powerful naaru. Sort of puts a damper on our operation. I think I might've found a loophole, however. You see, we're not the only ethereals drawn to this colossal diamond. A thief called Gava'xi has led a band of rogue ethereals into Oshu'gun and they've begun to dislodge large fragments from it. Your job, is to go there and retrieve what is rightfully ours.<|endoftext|> <|startoftext|>A Restorative Draught<|obj|>Speak to Apothecary Renzithen in Tranquillien.<|text|>The battle against the Scourge is not one without casualties. Many are slain every day yet many more meet a worse fate. It is not uncommon for the Scourge to take prisoners. Death would be preferable to what awaits them in Deatholme. They're interrogated and tortured while under the effects of horrible will-breaking poisons. Apothecary Renzithen in Tranquillien has developed a remedy; go to him and retrieve this restorative draught.<|endoftext|> <|startoftext|>The Totem of Kar'dash<|obj|>Escort the Kurenai Captive out of Sunspring Post. Speak to Arechron at Telaar if you succeed.<|text|>I would have been killed had you not come along, stranger. They have already murdered so many Kurenai in their search for a lost relic. What they seek is the totem of Kar'dash. Why they think that we would know anything about this totem, I cannot understand. Is a totem not an orcish implement by nature? This information must be taken back to Arechron. Perhaps he knows why Murkblood are kidnapping Kurenai and torturing them for information regarding an orcish device. Let's go before more come.<|endoftext|> <|startoftext|>Failed Incursion<|obj|>Ysiel Windsinger wants you to look for signs of Cenarion Expedition Druids near the entrance to Coilfang Reservoir in Zangarmarsh.<|text|>I sent a small group of our druids to investigate the drain you discovered inside of Serpent Lake. They were expected to return shortly after. Needless to say, they did not. You are amongst our most capable allies; I ask you to seek them and find out what became of them.<|endoftext|> <|startoftext|>Uncatalogued Species<|obj|>Bring the Uncatalogued Species to Lauranna Thar'well at the Cenarion Refuge in Zangarmarsh.<|text|>Lauranna must've missed this particular plant. You're certain you've discovered a species not yet catalogued by Lauranna's work. You'd best show it to her to see what she makes of it.<|endoftext|> <|startoftext|>Solving the Problem<|obj|>Poli'lukluk the Wiser at Telaar in Nagrand wants you to kill 10 Murkblood Scavengers and 5 Murkblood Raiders.<|text|>The appearance of the Murkblood in Nagrand has had a profound negative impact on our environment. The elementals are all in flux which has, in turn, greatly disturbed the wildlife. Worse yet, the razing of Sunspring Post has reignited the hatred that the orcs held for our people. While the Kurenai are a different tribe than the Murkblood, all an orc sees is Broken. We must make an effort to solve this dilemma. Travel to Sunspring Post, northwest of here, and resolve the Murkblood problem.<|endoftext|> <|startoftext|>Ortor My Old Friend...<|obj|>Arechron at Telaar in Nagrand wants you to kill Ortor of Murkblood.<|text|>These invasion plans were written by someone I once knew. Ortor of Murkblood, once a noble Broken, versed in the way of the elements, now a muck addled yes-man of Musel'ek the bog lord. The plans state that they have taken over an orc village northwest of here known as Sunspring. Travel to Sunspring Post and rid the world of Ortor of Murkblood. What you do, you do for the good of us all...<|endoftext|> <|startoftext|>Murkblood Invaders<|obj|>Take the Murkblood Invasion Plans to Garrosh.<|text|>The parchment holds a crudely painted map of Nagrand. There is a big red 'X' where Garadar would be on the map. It would seem that these savages are planning an attack on the city. Take the Murkblood invasion plans to Garrosh in Garadar.<|endoftext|> <|startoftext|>Stopping the Spread<|obj|>Otonbu the Sage at Telaar in Nagrand wants you to use the Torch of Liquid Fire to destroy 10 Sunspring Villager corpses. Return the Torch of Liquid Fire when the task is complete.<|text|>I have just gotten word of a catastrophe of epic proportions. The foul Murkblood have sacked the orc village of Sunspring Post, northwest of here, and murdered its residents. To make matters worse, they have begun dumping the bodies into Sunspring Lake. Should those bodies rot, our primary source of water in the region will be compromised. It's a gruesome task that I give you next but it must be done. Take this enchanted torch and return to Sunspring. Burn all of the rotting orc corpses...<|endoftext|> <|startoftext|>The Missing War Party<|obj|>Try and find the missing Garadar war party.<|text|>After the last Murkblood raid, a group of younglings decided to act. We tried to stop them but the rage had taken hold. It has now been one week since we last saw our beloved younglings. Please, you must find them! They have just barely reached adolescence. How can they expect to defeat such savages? They took the road leading west out of town. Follow that road around and look for signs of our younglings. And , avoid Halaa if you value your life. It is a war-zone.<|endoftext|> <|startoftext|>Murkblood Invaders<|obj|>Take the Murkblood Invasion Plans to Arechron at Telaar in Nagrand.<|text|>The parchment holds a crudely painted map of Nagrand. There is a big red 'X' where Telaar would be on the map. It would seem that these savages are planning an attack on the city. Take the Murkblood invasion plans to Arechron in Telaar.<|endoftext|> <|startoftext|>The Throne of the Elements<|obj|>Elementalist Yal'hah wants you to travel to the Throne of the Elements and speak with Elementalist Sharvak.<|text|>Greetings. I am Yal'hah, elementalist of the Earthen Ring. I have come to Garadar to inform the Mag'har of the state of the elements. Could I ask a favor of you? Would you travel to the Throne of the Elements in the northern hills of Nagrand, beyond Skysong Lake, and tell elementalist Sharvak that I have arrived at Garadar safely? She will surely reward you for this small deed.<|endoftext|> <|startoftext|>He Will Walk The Earth...<|obj|>Deliver the news to Farseer Corhuk at Garadar.<|text|>Will you do me one last honor? I do not wish to return to Garadar. I believe that my destiny lies elsewhere - that I will serve a greater purpose someday. Please, return to Farseer Corhuk and tell him that I will not be returning. That I cannot return. I must walk the earth... He will understand.<|endoftext|> <|startoftext|>Murkblood Leaders...<|obj|>Farseer Margadesh at Garadar in Nagrand wants you to bring him the Head of Ortor of Murkblood.<|text|>We have lost many friends in recent weeks. For decades we have dealt with the ogres of Nagrand but now a new threat has arisen. The Broken tribe of Murkblood attacked our fishing village to the southwest, Sunspring Post, and managed to kill or evict all of the orcs that inhabited the town. While the others feel that the best course of action is to kill indiscriminately, I know that we must destroy their leadership. I do not know who their leader is but I suspect that you will know when you find him.<|endoftext|> <|startoftext|>The Totem of Kar'dash<|obj|>Escort the Mag'har Captive out of Sunspring Post. Speak to Garrosh at Garadar if you succeed.<|text|>Thank you, stranger. They would have surely killed me had it not been for you. I was kidnapped by these Murkbloods 3 nights ago during a nighttime raid on Garadar. What I have since uncovered may very well shake the foundation of the Outland: these savages seek to recover the totem of Kar'dash! We cannot allow the totem to fall into the hands of the Murkbloods! You must help me escape. And stranger, if I do not make it back to Garadar, you must tell Garrosh what happened here...<|endoftext|> <|startoftext|>Once Were Warriors<|obj|>Kill 20 Murkblood Scavengers and 10 Murkblood Raiders.<|text|>I do not know you, stranger, but I ask for your help. I feel shame for this, but I am only one orc. Emotions have surfaced that I have never felt. I... I seek vengeance. Blood for blood. Do your people ever feel this? I wish to pick up my axe and split my enemies in two. To swing the weapon until my arms fall lifelessly at my sides, exhausted. Sunspring Post is directly south of this procession. It is there that you will find our enemies... Kill them... Kill them all...<|endoftext|> <|startoftext|>Vile Idolatry<|obj|>Farseer Kurkush at Garadar in Nagrand wants you to bring him 10 Murkblood Idols.<|text|>With our leadership in ruin, we are left open to attacks from all sides. The foul Murkblood tribe could not have picked a better time to attack us! In recent days, we have been subject to no less than 5 assaults from the Broken. They have even taken over our only other territorial holding in the area: Sunspring Post. We must strike and show them that we are not powerless! Strike down the vile idolaters and bring me their twisted idols of worship so that they may ride the lightning.<|endoftext|> <|startoftext|>Talbuk Mastery<|obj|>Obtain the Hoof of Bach'lor and return it to Harold Lane at the Nesingwary Safari in Nagrand.<|text|> Don't worry about...... me. I'll be fine. It's just a...... scratch. Just the same, I think you'll... ... have to fill in for me one more... ... time. You must seek out the great Bach'lor, king of...... the stags. Bring me one of his hooves...... as confirmation. Look for him...... leading his herd in the far west of Nagrand.<|endoftext|> <|startoftext|>The New Directive<|obj|>Speak to Archmage Cedric in the outskirts of Dalaran Crater.<|text|>Return to Cedric at once. The aid you've given the Violet Eye will not go unrewarded. Think what you want of us and our organization, but gaining the favor of the archmages of Dalaran will not be something you regret.<|endoftext|> <|startoftext|>The Howling Wind<|obj|>Find someone at the Throne of the Elements that knows how to speak Kalimag and show them the Howling Wind.<|text|>This amorphous mass of elemental air is speaking to you in a language that you cannot understand. You believe the language to be the tongue of the elements: Kalimag. Perhaps someone at the Throne of the Elements could shed some insight on this unusual find.<|endoftext|> <|startoftext|>Murkblood Corrupters<|obj|>Elementalist Morgh at the Throne of the Elements in Nagrand wants you to slay 5 Murkblood Putrifiers.<|text|>Murkblood are capturing and torturing the spirits of air! Murkblood are my kin: A tribe of the Broken who serve the vile Musel'ek, beast lord of Coilfang. The air spirit states that the Murkblood putrifiers are capturing other spirits of air and using them to sow chaos into the ranks of the elements. It would seem that the Murkblood have recently sacked an orc village to the southwest known as Sunspring and are using powerful elemental magic to disturb the lake. Find the putrifiers and destroy them.<|endoftext|> <|startoftext|>Talbuk Mastery<|obj|>Kill 12 Talbuk Stags and then return to Harold Lane at the Nesingwary Safari in Nagrand.<|text|>I don't think that I'm up to the hunt today. Do you think that you might take my place? I told Hemet that I was going to see about bagging us some of those talbuk that seem to be all over the place. The stags are especially nice to hunt. You can find them congregated around the nearby trees. Think that you could take care of that for me?<|endoftext|> <|startoftext|>Talbuk Mastery<|obj|>Hunt down 12 Talbuk Thorngrazers and then return to Harold Lane at the Nesingwary Safari in Nagrand.<|text|>This darned scratch is getting the worst of me it would seem. So, are you up to filling...... in for me again? This time you're going to bag yourself some thorngrazers. They're tougher and wilier than the stags, so keep your wits about you. Look for them... ... sheltered under the trees in the middle of Nagrand to the west and south. Go on, get out there and...... show Hemet what you're made of. I'll be fine.<|endoftext|> <|startoftext|>Windroc Mastery<|obj|>Hunt down 12 Ravenous Windrocs and then return to Fitz at the Nesingwary Safari in Nagrand.<|text|>You must always push yourself if you are to one day stalk the mightiest of prey! While you are not yet ready, I will point you in the right direction. There is another breed of windroc even deadlier. Seek out the ravenous windroc to test your mettle against. You will find them in the heart of Nagrand to the west and southwest.<|endoftext|> <|startoftext|>Windroc Mastery<|obj|>Kill 12 Windrocs and then return to Fitz at the Nesingwary Safari in Nagrand.<|text|>Do you live for the hunt as I do? Do you seek the quietude that comes as you stalk your prey? Would you know what it is to honor the last heartbeats of your fallen quarry? I will help you to achieve this. Nagrand is a lush land, full of life in the midst of this broken world. Bring down a handful of the windrocs and then we will speak more. You can find them in many places nearby in all directions around our camp.<|endoftext|> <|startoftext|>Clefthoof Mastery<|obj|>Kill 12 Clefthoof Bulls and then speak to Hemet Nesingwary at Nesingwary's Safari in Nagrand about your prowess.<|text|>You've proved to me that you can find and take down a regular clefthoof, but far more dangerous are the clefthoof bulls. Bag yourself twelve of those. Then you can talk to me of your hunting prowess. Look for them all along the middle region of Nagrand to the west and south.<|endoftext|> <|startoftext|>Windroc Mastery<|obj|>Bring the Eye of Gutripper to Fitz at the Nesingwary Safari in Nagrand.<|text|>You are ready. Ready to face the mother of all windrocs, Gutripper! Honor demands that after hunting so many of her children that you give her the chance to defeat you! Seek her out amongst the greater windroc far to the west. Should you survive, bring her eye to me.<|endoftext|> <|startoftext|>Secrets of the Daggerfen<|obj|>Bring the Daggerfen Poison Manual and a Daggerfen Poison Vial to Timothy Daniels at the Orebor Harborage.<|text|>Bugs, bugs, bugs! The marsh is full of them and my companions here seem obsessed with them. Well, I've had it with the bugs! Something far more intriguing has captured my interest. To the west, there is a village of Lost Ones who call themselves the Daggerfen. The whole tribe consists of highly specialized assassins. I've noticed them mixing and using a particularly potent kind of poison. I'm dying to know more about the poison, but that's going to require a copy of the recipe and a sample vial.<|endoftext|> <|startoftext|>Gurok the Usurper<|obj|>Gordawg at the Throne of the Elements in Nagrand has asked that you destroy Gurok the Usurper and bring back Gurok's Earthen Head.<|text|>Gurok must be summoned. You summon Gurok and you destroy. You must go to Warmaul Hill to the northwest and find where ogre worships Gurok. You put ogre skull from Warmaul ogres on Gurok's earthen brand. Only then will Gurok come. Seven skulls. If you live, bring Gordawg back Gurok earthen head. Gordawg crushes head. <|endoftext|> <|startoftext|>Spirits of the Feralfen<|obj|>Bring 10 Feralfen Protection Totems to Seer Janidi at Zabra'jin.<|text|>The most powerful tribe of Lost Ones in the marsh, the Feralfen, are said to possess powerful medicine. There may be no truth to such rumors, but anything that might help me channel the spirits of this world cannot be ignored. Find the Feralfen mystics, hunters and druids, and capture their totems. Everything I need to know should be apparent from the carvings.<|endoftext|> <|startoftext|>Shattering the Veil<|obj|>Gordawg at the Throne of the Elements in Nagrand has asked that you slay 30 Minions of Gurok.<|text|> You are granted a piece of the fury of the earth. Take the boulder of Gordawg and hurl it at the poison rock. Shatter their shells to discover the truth. Destroy the minions of the usurper and return to Gordawg with the name. You find the shattered elements at the edge of the world. Southwest.<|endoftext|> <|startoftext|>The Ultimate Bloodsport<|obj|>Bring the Heart of Tusker to Hemet Nesingwary at Nesingwary's Safari in Nagrand.<|text|>The queen of all that dwell in Nagrand is known as Tusker. She's a giant elekk the likes of which you won't see anywhere else! You're right to be fearful of that name. Bach'lor, Gutripper, and Banthar are nothing when compared to her. It is said that she can be found on a huge bluff far to the southwest overlooking Oshu'gun. Bring me her massive heart if you dare. Do you want to leave a letter with me so that I can have it delivered to your next of kin in the likely event that you don't return?<|endoftext|> <|startoftext|>A Spirit Ally?<|obj|>Take the Feralfen Totem to the foot of the stairs at the Boha'mu Ruins and plant it in the ground. Report your findings to Seer Janidi at Zabra'jin.<|text|>We must find out how much power this Feralfen snake spirit possesses and whether it can be bent to our will. Imagine what I could do with the powers of an Outland spirit at my command! Take this totem with you and make your way to the foot of the stairs leading to the Boha'mu Ruins. Plant the totem in the ground and it should do the rest. The spirit should not be able to tell who has used the totem until it has manifested.<|endoftext|> <|startoftext|>Clefthoof Mastery<|obj|>Acquire the Horn of Banthar and return it to Hemet Nesingwary at the Nesingwary Safari in Nagrand.<|text|>Banthar is the fiercest and most elusive of all the clefthoof in Outland. She's also the hairiest. It is said that she roams with her clefthoof herd in the Spirit Fields near Oshu'gun. You want to truly prove your hunting mastery? Bring me her horn!<|endoftext|> <|startoftext|>Angling to Beat the Competition<|obj|>Kill 10 Fenclaw Thrashers and return to Zurjaya at Zabra'jin.<|text|>It's a relief to be in someplace with water after trekking through the wasteland of Hellfire Peninsula. I was worried there might not be any respectable fishing holes in Outland. Now I'm glad I lugged my fishing supplies along. For the most part, the fishing's been good, except for those no good fenclaw thrashers in Serpent Lake. Not only do they scare the fish away, but they're bold enough to snap the bait right off my hook. I spend more time re-baiting the hook than I do catching anything!<|endoftext|> <|startoftext|>Assessing the Situation<|obj|>Find Koren inside Karazhan.<|text|>Now that we've found a way back into Medivh's Tower - or rather you have - the first thing we need to do is try to get a sense of what the situation inside is. One of our agents who had managed to infiltrate Karazhan kept an encoded log of her observations. Unfortunately her death was confirmed shortly before Karazhan was shut down. Koren, Karazhan's blacksmith, was under our pay. Though not a member of the Violet Eye, he should be able to help us find Keanna's log. Look for him inside.<|endoftext|> <|startoftext|>Stinging the Stingers<|obj|>Kill 8 Marshlight Bleeders and return to Gambarinka at Zabra'jin.<|text|>It's impossible to work with all this infernal buzzing! Do you hear it? I can't get it out of my head! I know exactly what's making the noise, too. It's those damnable marshlight bleeders! The noise always comes from the south and west of the village. They're too big to swat, crush underfoot, or wave away. The only way to stop that unholy droning is to kill them. I don't care how you do it, just quiet them!<|endoftext|> <|startoftext|>A Demonic Presence<|obj|>Archmage Alturus wants you to destroy the Demonic Presence at the top of Karazhan.<|text|>Keanna's last few entries confirm our suspicions of a demonic presence inside Karazhan. She detected the arrival of a Burning Legion agent whose location she describes as coming from the top of the tower. Her entries stop there. Karazhan is a very important place. It is a portal into the nether, a beacon shining into other worlds. The possible repercussions of it falling into the wrong hands are unthinkable. This demonic intrusion must be stopped. And you, are the only one with a key.<|endoftext|> <|startoftext|>Keanna's Log<|obj|>Search the Guest Chambers inside Karazhan for Keanna's Log and bring it to Archmage Alturus outside Karazhan.<|text|>Who did you say you were looking for again? Keanna? I once met someone with that name. She was staying up at the guest chambers. I was supposed to keep that a secret now, wasn't I? Did you say you were with the Violet Eye? No, I've never heard of them. I need to return to my work now, if you don't mind. <|endoftext|> <|startoftext|>The Sharpest Blades<|obj|>Bring 10 Marshfang Slicer Blades to Gambarinka at Zabra'jin.<|text|>The damp atmosphere of the marsh has taken a toll on my metal tools. It's made woodworking a lot more difficult than it ought to be, so I've given up on metal blades. It turns out that the marshfang slicers living to the south and west of town grow blades that are sharper than any steel I've ever owned. They're also resistant to rust and wear. It's just a little tricky to attach them to a handle, but I think I've got it figured out. I'd appreciate any blades you could bring me.<|endoftext|> <|startoftext|>The Violet Eye<|obj|>Speak to Archmage Alturus outside Karazhan.<|text|>A great responsibility has been bestowed upon you. If the signs that the Violet Eye has observed are to be trusted, then you must help them. For all my disagreements with Cedric, the work that men like Alturus do is still important. Beware that they do not use you, however. Remember it is you who the key is bound to, not them. But if the danger in Karazhan is real, then it is they who are best prepared to guide you in dealing with it. Go back to Alturus and help him in any way that you can.<|endoftext|> <|startoftext|>Overlord Gorefist<|obj|>Ikuti wants you to kill Overlord Gorefist and 10 Ango'rosh Maulers. Return to the Orebor Harborage once you have completed the task.<|text|>The centerpiece of any ogre tribe is its leader. Without leadership, the Ango'rosh's organization will disappear and they'll resort to infighting to determine who will lead next. Although we've seen the ogres out and about in this area, their true strength is concentrated in their Ango'rosh Stronghold to the northwest. It's located in a cave on a small island connected to the marsh by a fallen mushroom. Go there and defeat Overlord Gorefist. That should provide us with a well-deserved respite.<|endoftext|> <|startoftext|>Ango'rosh Encroachment<|obj|>Kill 10 Ango'rosh Ogres and 5 Ango'rosh Shaman and return to Ikuti at the Orebor Harborage.<|text|>The small band of Broken you see here is a mission from a larger settlement in Nagrand. The Kurenai, as we call ourselves, are Broken who desire to reunite with our draenei brothers. My group has come here to strengthen Kurenai ties to the draenei of Telredor. If the Ango'rosh ogres have their way, this temple will not stand much longer. They have cleared the Hewn Bog of its towering mushrooms and draw ever closer to our refuge. If you would call yourself our friend, aid us in fighting this enemy.<|endoftext|> <|startoftext|>Lines of Communication<|obj|>Puluu at the Orebor Harborage wants you to kill 12 Marshfang Slicers.<|text|>One of the reasons Ikuti led us to Zangarmarsh was to help open the lines of communication between the draenei and the Kurenai home city of Telaar in Nagrand. In order for messengers to pass swiftly between Telaar and Telredor, the roads must be secured. On our way here, we were attacked repeatedly by marshfang slicers. We were able to fight them off, but they would pose a formidable threat to a solitary messenger. Reducing their numbers will help ensure the safety of our messengers.<|endoftext|> <|startoftext|>Return to Khadgar<|obj|>Return to Khadgar in Shattrath City and show him the Master's Key.<|text|>I seem to have memories about future events surrounding you and this key. You have trying times ahead of you. Let us hope your strength does not fail you. Regarding the key, I am to hand it to Khadgar when he's sent to me. I couldn't hope for a better apprentice. I suppose you will need a key of your own. Go on then. And best of luck.<|endoftext|> <|startoftext|>Stinger Venom<|obj|>Bring 6 Marshlight Bleeder Venom to Puluu at the Orebor Harborage.<|text|>When I speak to draenei, I often get the sense that they consider themselves removed from their environment. Many seem to pity my brethren, the Broken, who they say have lost something. We Broken may have lost our inclination toward the Light, but our experiences have brought us closer to the land. My people see opportunities where few draenei do. Take, for example, the venom of the marshlight bleeders that live to the south and west. It has a wide variety of uses from hunting to healing.<|endoftext|> <|startoftext|>Withered Basidium<|obj|>Bring the Withered Basidium to Reavij at Swamprat Post in Zangarmarsh.<|text|>A close inspection of the basidium reveals a number of indentations that might have once held something. The alien mass of fungus presents something of a puzzle. It's far from healthy, but you have little clue as to what function it might normally perform. Perhaps someone more familiar with the denizens of Zangarmarsh would be able to tell you more about the basidium.<|endoftext|> <|startoftext|>Natural Armor<|obj|>Bring 8 Fenclaw Hides to Maktu at the Orebor Harborage.<|text|>Maktu can always see a draenei approaching in his shiny armor from a mile away, even in this murky swamp! Maktu wants to laugh at them, but then he remembers that they have been kind to the Kurenai and he wants to teach them about how Kurenai make armor. The dark, scaly hides of the fenclaw thrashers make some of the best armor Maktu has ever worn. If can bring Maktu some of these hides from the fenclaw thrashers deep in Serpent Lake, he'll be happy to share some of his armor.<|endoftext|> <|startoftext|>Khadgar<|obj|>Deliver Alturus's Report to Khadgar in Shattrath City in Terokkar Forest.<|text|>Alturus's report is unsettling. We thought it was bad when Karazhan sealed itself off to the outside world. We had agents inside; we never heard from any of them again. Now this... demonic emanation. We must investigate it. The only people who can reopen Karazhan were presumed dead: Khadgar and Medivh. While we hope that the latter is indeed gone, we recently learned that his apprentice, Khadgar, is alive and well in a place called Shattrath City. Find him and give him Alturus's report.<|endoftext|> <|startoftext|>The Second and Third Fragments<|obj|>Obtain the Second Key Fragment from an Arcane Container inside Coilfang Reservoir and the Third Key Fragment from an Arcane Container inside Tempest Keep. Return to Khadgar in Shattrath City after you've completed this task.<|text|>I hid the second fragment at the bottom of Serpent Lake, long before it was called that. The giant drain installed there after the naga took over has likely pulled the container into the depths of Coilfang Reservoir. The third fragment will prove the most trying, as I left it inside Tempest Keep back when it was controlled by the naaru. Kael'thas now rules it and the chamber where I left it has become a prison. Bring me these remaining fragments. Much depends on your success.<|endoftext|> <|startoftext|>Restless Activity<|obj|>Bring 10 Ghostly Essences to Archmage Alturus outside of Karazhan.<|text|>As you may have noticed, the outside of Karazhan is crawling with ghostly beings. The reason for their existence is unknown and unknowns bother me! Bring me their ghostly essence so that I may study their nature. Karazhan has many secrets. I'm determined to uncover all of them.<|endoftext|> <|startoftext|>Contact from Dalaran<|obj|>Bring Alturus's Report to Archmage Cedric in the outskirts of Dalaran Crater.<|text|>These signs do not bode well for us. I've never been one for secrecy so I will tell you a bit about my organization, the Violet Eye. We are agents of the Kirin Tor, the Magus Senate of Dalaran. We were assigned to keep an eye on Karazhan and Medivh, in case things got out of hand. Which they did... very quickly, after Medivh disappeared. This report details my findings. Take it to Archmage Cedric, also from the Violet Eye; you will find him in the outskirts of Dalaran Crater.<|endoftext|> <|startoftext|>Withered Basidium<|obj|>Take the Withered Basidium to Ruam in Telredor in Zangarmarsh.<|text|>A close inspection of the basidium reveals a number of indentations that might have once held something. The alien mass of fungus presents something of a puzzle. It's far from healthy, but you have little clue as to what function it might normally perform. Perhaps someone more familiar with the denizens of Zangarmarsh would be able to tell you more about the basidium.<|endoftext|> <|startoftext|>The Underneath<|obj|>Communicate with Gordawg.<|text|>Something rails the underneath. It beats the ground as if to punish. *Thud* It makes this sound a hundred-thousand times. Endlessly it beats. The earth reels. It is calling out to us now. Gordawg speaks to me. Gordawg knows that something forces the elements out. Something from the underneath. Go now and speak to Gordawg. No, listen to Gordawg, do not speak. Hear Gordawg...<|endoftext|> <|startoftext|>Eating Damnation<|obj|>Gordawg at the Throne of the Elements in Nagrand has asked that you bring him 10 Enraged Crusher Cores.<|text|> Gordawg tastes. Gordawg knows where this earth has been. Look. See Nagrand. BREAK THEM! Bring Gordawg the pieces to eat. Take the map.<|endoftext|> <|startoftext|>Us or Them<|obj|>Kill Overlord Gorefist, 10 Ango'rosh Maulers, and 10 Ango'rosh Souleaters and report back to Shadow Hunter Denjai in Zabra'jin.<|text|>In order to end the Ango'rosh threat, we must kill their leader, Overlord Gorefist. We'll do better than that, though. We'll make an example of the overlord and his followers. Go to the Ango'rosh Stronghold and deal with our foes. The stronghold is located in a cave on a small island to the northwest of Zabra'jin. You'll see a bridge made from a fallen mushroom beyond the Ango'rosh Camp. Show no mercy. They certainly wouldn't spare any of us.<|endoftext|> <|startoftext|>WANTED: Boss Grog'ak<|obj|>Bring Boss Grog'ak's Head to Shadow Hunter Denjai in Zabra'jin.<|text|>Wanted - Dead or Alive: Boss Grog'ak, overseer of the Ango'rosh mushroom-cutting operation. This brute and his axe-wielding cronies are responsible for chopping down the mushrooms to the north of town. Unless he is stopped, he and his band will cut a path to the walls of Zabra'jin. who presents the head of Boss Grog'ak to Shadow Hunter Denjai shall be well-rewarded.<|endoftext|> <|startoftext|>Entry Into Karazhan<|obj|>Khadgar wants you to enter the Shadow Labyrinth at Auchindoun and retrieve the First Key Fragment from an Arcane Container hidden there.<|text|>I am deeply troubled by the news in this report. Gaining entry into Karazhan will be difficult, however. You see, when it became apparent that I was stranded here I split the key into three fragments. I placed the keys inside enchanted containers, and in turn placed those in places that were safe at the time. With the dark changes Outland has endured this no longer is the case. The first fragment is in a section of Auchindoun taken over by the Shadow Council. Return this fragment to me.<|endoftext|> <|startoftext|>Impending Attack<|obj|>Bring the Ango'rosh Attack Plans to Shadow Hunter Denjai in Zabra'jin.<|text|>The position of the ogres' mushroom-cutting operation can't be an accident. I can't escape the suspicion that they're preparing for an attack on Zabra'jin. I must know for certain. The ogres have another outpost to the northwest, the Ango'rosh Grounds. If they're staging for an attack, there will be evidence of their plans there. Go there, and search the camp for signs of their intentions. Return to me with anything that might be suspicious.<|endoftext|> <|startoftext|>The Tortured Earth<|obj|>Gordawg at the Throne of the Elements in Nagrand has asked that you destroy 10 Tortured Earth Spirits.<|text|>Bring up the usurper. You will find him. Follow earthen path. First you put to rest tortured earth spirits. Must sleep once more. Must sleep! Find spirits near mountains. Near hills. Near rocks. Near earth. Put to sleep. Telaari Basin... Southeast.<|endoftext|> <|startoftext|>Arcane Disturbances<|obj|>Use the Violet Scrying Crystal near underground sources of water in the Master's Cellar and return to Archmage Alturus outside of Karazhan.<|text|>I'm trying to obtain an imprint of Karazhan's energy... for a personal project, of course. Unfortunately, I'm not getting anything up here. If I could get near an underground water source, my crystal would pick up the signals much more clearly. I've heard of an underground pond as well as a well in a cellar below us. This whole place is crawling with ghosts however, and venturing there would be hazardous for someone my age. What do you say; will you help an old man and perform the scrying for me?<|endoftext|> <|startoftext|>Meeting the Orcs<|obj|>Lady Sylvanas Windrunner wants you to take the Letter Sealed by Sylvanas to High Overlord Saurfang in Orgrimmar, capital of Durotar.<|text|>I haven't lost any love for my homeland or its people, as you know. I've fought tooth and nail for Silvermoon to be allowed a place beside Undercity and Orgrimmar at the negotiating table. This should silence any opposition. Take this letter to Saurfang in Orgrimmar. As leader of the orcs, he must have a say in accepting the sin'dorei's pledge. I've added my own seal to the letter as a personal endorsement. Go northwest of the city and board the zeppelin bound for Durotar at the tower.<|endoftext|> <|startoftext|>Leader of the Bloodscale<|obj|>Slay Rajis Fyashe at Serpent Lake and return to Warden Hamoot at the Cenarion Refuge in Zangarmarsh for a reward.<|text|>A bounty is hereby declared by the Cenarion Expedition on Rajis Fyashe, leader of the Bloodscale naga. The naga sorceress was last sighted at Serpent Lake, in the northern region of Zangarmarsh. The Bloodscale are to be considered extremely dangerous and their leader is to be approached with extreme caution. Those seeking to claim the bounty are advised to report to Warden Hamoot at Cenarion Refuge.<|endoftext|> <|startoftext|>Burstcap Mushrooms, Mon!<|obj|>Bring Witch Doctor Tor'gash 6 Burstcap Mushrooms.<|text|>You like mushrooms, mon? There be a powerful one here in Zangarmarsh, growin' real close to Zabra'jin. You gotta be careful, though, mon. They be callin' it the burstcap for a reason. If you be gettin' too close without takin' the proper precautions, it'll blow right up on you! Poof! Right into a cloud o' toxic spores. I been usin' them for readin' the omens, but they be almost gone now.<|endoftext|> <|startoftext|>Have You Ever Seen One of These?<|obj|>Take the Murloc Cage and place it on the flat rock near Daggerfen Village.<|text|>This marsh be missin' one thing, mon! There be no murlocs here. Don't worry, mon, I got a plan to fix the problem. See Gargle 'n' Gurgle over there? I plan to give the gift o' murlocs to the Lost Ones! Take this cage with you to Daggerfen Village an' release 'em in the northeastern cluster of huts. Now you know I can't be riskin' Gargle 'n' Gurgle with you, but I'll give you a cage full o' colorful young murlocs. Just set it on the flat rock you be findin' up there and open the door!<|endoftext|> <|startoftext|>Friend of the Sin'dorei<|obj|>Take Dar'Khan's Head to Lor'themar Theron in Silvermoon City.<|text|>This is the beginning of a new chapter in blood elf history. You've helped cement the bond between my race and yours. Take the traitor's head to Regent Lord Lor'themar Theron in Silvermoon City. He'll be eager to hear the news.<|endoftext|> <|startoftext|>Envoy to the Horde<|obj|>Bring the Letter from Lor'themar Theron to Lady Sylvanas Windrunner in Undercity, the Forsaken capital in Tirisfal Glades.<|text|>There were doubts about our capabilities among our potential new allies. Of what use could we be to them when perceived as unable to deal with our problems at home? This changes everything. No longer will our power be questioned. We'll be able to join the Horde as equals. Take this letter to Sylvanas, ruler of the Forsaken. She's already on our side but the news of Dar'Khan's death will be music to her ears. Prepare for a long trip. If all goes well she will send you to Orgrimmar.<|endoftext|> <|startoftext|>Muck Diving<|obj|>Elementalist Lo'ap at the Throne of the Elements in Nagrand wants you to retrieve 5 Muck-ridden Cores.<|text|>The most affected elements of water can be found in the Halaani Basin, southwest of here, beneath the abandoned city of Halaa. While some distressed elements can be destroyed without any impact upon the environment, spawns of muck must be physically removed from the world once destroyed. You see, muck spawns leave behind globules of tainted debris that if left untouched will spread and further contaminate the environment. Destroy these muck spawns and bring back their muck-ridden cores.<|endoftext|> <|startoftext|>The Spirit Polluted<|obj|>Elementalist Lo'ap at the Throne of the Elements in Nagrand wants you to destroy Watoosun's Polluted Essence and 8 Lake Surgers.<|text|>Watoosun was able to shed the stink of corruption; but in doing so, created a twisted spirit essence. A spirit essence composed of the vilest corruption found amongst the elements! You will find this polluted spirit of the swamp southwest of here, hidden in the depths of Lake Sunspring. Find and destroy the polluted essence of Watoosun and any corrupt offspring that it may have created.<|endoftext|> <|startoftext|>Fertile Spores<|obj|>Gshaff wants you to gather 6 Fertile Spores from the various Zangarmarsh Spore Bats and Marsh Walkers. Return to Gshaff at Sporeggar when you've completed this task.<|text|>Spore bats and marsh walkers accumulate fertile spores on their appendages from wandering around the tallstalk mushrooms in the marsh. As you can see, we're a short people so our options for gathering these spores are limited. Seek out the spore bats and marsh walkers and gather the fertile spores. All of Sporeggar will be in your debt.<|endoftext|> <|startoftext|>Glowcap Mushrooms<|obj|>Bring 10 Glowcaps to Msshi'fn at Sporeggar in Zangarmarsh.<|text|>I've seen your kind use shiny round pieces of metal to trade for things that you need. We're not so different from you. We use shiny round mushrooms as our currency. Glowcap mushrooms grow everywhere in the marsh, you just have to know how to pick them from the ground without wrecking them. I'll teach you how to do it, if you promise to bring us some for our reserves. What do you say?<|endoftext|> <|startoftext|>Agitated Spirits of Skysong<|obj|>Elementalist Lo'ap at the Throne of the Elements in Nagrand wants you to destroy 8 Lake Spirits.<|text|>The disturbance in the ebb and flow of the waters of Nagrand has greatly agitated the water spirits of Skysong Lake. They have in turn begun sowing destruction throughout the waterways of the area. Watoosun of the Water has come to us in a vision and granted us permission to remedy the problem - so long as the source of the disturbance is also dealt with... We will get to the source, but first you must deal with the problems immediate to the Throne. Destroy the agitated lake spirits and return to me.<|endoftext|> <|startoftext|>Plants of Zangarmarsh<|obj|>Bring 10 Unidentified Plant Parts to Lauranna Thar'well at the Cenarion Refuge in Zangarmarsh.<|text|>The lakes of Zangarmarsh are slowly being drained of their water. We don't quite know why, but we do know that many plants species are in danger of becoming extinct. As the expedition's cataloguer, it is my job to track and identify these plants so we can better understand what's happening to them. If you'd like to help, bring me unidentified plant parts. They can be picked right from the ground if you're an herbalist, and the indigenous creatures of the swamp may also carry plant parts on them.<|endoftext|> <|startoftext|>Reinforcements for Garadar<|obj|>Speak with Captain Kroghan at Garadar in Nagrand.<|text|> They may not survive! Get to Garadar as quickly as your legs will carry you. The home of the Mag'har, lies to the south, in Nagrand. Take the southern road out of the marsh, then turn east at the first fork and look for a large settlement on the lake. Find our commander, Captain Kroghan, there and offer him what assistance you can. Garadar must not fall!<|endoftext|> <|startoftext|>Messenger to the Feralfen<|obj|>Drink Ahuurn's Elixir while standing in the Boha'mu Ruins. Speak to Elder Kuruti while you are in the form of an arakkoa.<|text|>The time has come for us to embrace the Feralfen and teach them that the Light has not forsaken them. Take the potion I've prepared and carry it with you to the Boha'mu Ruins. Once you arrive at the ruins, drink the potion to assume the form of one of their bird spirits. Speak with Elder Kuruti and let him know the draenei are ready to welcome his people as our long lost brothers.<|endoftext|> <|startoftext|>Blood Elf Plans<|obj|>Take the Blood Elf Plans to Vindicator Aldar at the Crash Site in Ammen Vale.<|text|>These plans seem important. You should take them to Vindicator Aldar at the crash site.<|endoftext|> <|startoftext|>The Ogre Threat<|obj|>Travel to Thunderlord Stronghold in the Blade's Edge Mountains and speak with Nekthar.<|text|>As if the naga and their allies weren't enough, the ogres are extending their reach in the marsh. They've already conquered most of the area to the northwest and there isn't much of a buffer left. For each one we kill, several more take their place. I'm not sure how long we'll be able to hold Zabra'jin once they decide to attack. Make your way north into the mountains, to the orcish stronghold of Thunderlord Stronghold and let Nekthar know of our plight. Any help he can spare would be most welcome.<|endoftext|> <|startoftext|>News from Zangarmarsh<|obj|>Speak with Mokasa at Stonebreaker Hold in Terokkar Forest.<|text|>Shadow Hunter Denjai isn't the only one expecting a report from me. Mokasa at Stonebreaker Hold in Terokkar is eager to hear of our progress, especially since most of her messengers travel through here. She asked me to send word once Swamprat Post was completed. If you wouldn't mind delivering the news, I'd be very grateful. We may be up and running, but there is still much to be done. To get to Stonebreaker Hold, follow the road south out of Zangarmarsh, into Terokkar Forest and beyond Tuurem.<|endoftext|> <|startoftext|>Botanical Legwork<|obj|>Gather 3 Corrupted Flowers and return them to Apprentice Vishael at the Crash Site in Ammen Vale.<|text|>The Ammen Fields to the west are the primary breeding ground of the local lasher population. With the corruption of the water table from the nearby lake, Botanist Taerix is worried that the lashers will not be able to repopulate themselves once we've cleansed the lake. Go to the Ammen Fields and pick some of the corrupted flowers for me so that I might take a look at them and see what can be done. You should be able to identify them by their uncharacteristic red petals.<|endoftext|> <|startoftext|>Blessing of Incineratus<|obj|>Elementalist Lo'ap at the Throne of the Elements in Nagrand wants you to destroy the Large Hut, the Western Hut, the Southern Hut and the Eastern Hut at Windyreed Village.<|text|>The wretched Lost Ones, heretofore banished to the swamps of Zangarmarsh, are seeking to spread their filth to other parts of our world. I have sought the wisdom of the furies and gained their blessing. To stop the source, we must unleash the elements upon them! I give you living fire, plucked from the fiery essence of Incineratus himself. Travel to Windyreed Village, southeast of here, and unleash the living fire upon their huts! Let them see the fury of the elements!<|endoftext|> <|startoftext|>Gathering the Reagents<|obj|>Anchorite Ahuurn at Telredor wants you to bring him 4 Sporebat Eyes and 4 Fen Strider Tentacles.<|text|>I have a feeling that these Lost Ones may not respond well to a draenei, but would welcome an arakkoa. I can create a potion that will allow you to take on the form of an arakkoa for a short time. It requires a couple of reagents which cannot be stored and must be used within hours of being gathered. You will need to bring me a handful of sporebat eyes and some fen strider tentacles. Both species dwell in the wilderness surrounding Telredor.<|endoftext|> <|startoftext|>A Rare Bean<|obj|>Elementalist Lo'ap at the Throne of the Elements in Nagrand wants you to bring him 8 Digested Caracoli.<|text|>You are ill-equipped to face the restless elements of Nagrand. Before you can help the Earthen Ring, you must help yourself. To the west you will find dung heaps left behind by the wildlife of Nagrand. You must search the dung for the digested remnants of the Nagrand caracoli. From this bean I am able to make a tablet that will aid you in your battle against the restless forces of nature. Return to me when you have collected no less than two fists worth of caracoli... Ogre sized fists.<|endoftext|> <|startoftext|>The Fate of Tuurem<|obj|>Take Vindicator Idaar's Letter to Andarl at the Allerian Stronghold in Terokkar Forest.<|text|>Prophet Velen's search for allies has emboldened those draenei remaining in Outland to begin a search of their own. The Legion's war on my people drove us from our cities and temples, but they have not destroyed the traces of our civilization. Tuurem, my former home in the Terokkar Forest, was one of the first cities overrun by the orcs. It's been too long since I've received news of its status. Take this letter to Andarl in the Allerian Stronghold within Terokkar and see what you can find out.<|endoftext|> <|startoftext|>Clefthoof Mastery<|obj|>Hunt down 12 Clefthoof and return to Hemet Nesingwary at Nesingwary's Safari in Nagrand to prove yourself.<|text|>You want to earn a place in this safari? You'll have to prove yourself. I don't care what you've hunted before, you haven't hunted until you hunt what we hunt here. Start with the clefthoof if you're enough. I know that I've seen them in the immediate area around the safari and also close by to the south.<|endoftext|> <|startoftext|>Menacing Marshfangs<|obj|>Kill 10 Marshfang Rippers and return to Noraani at Telredor.<|text|>During the orcs' war against my people, gatherers rarely left Telredor for fear of being attacked or captured. Now, we venture out more often, but the marsh is no less perilous. It seems that the nether rays have grown bolder in recent months. I don't know if it has something to do with more competition for their normal prey, but they've been attacking our foraging parties on a regular basis. If we can thin their ranks in the area around Telredor, perhaps they would learn to leave us alone.<|endoftext|> <|startoftext|>A Message to Telaar<|obj|>Speak with Warden Moi'bff Jill at Telaar in Nagrand.<|text|>You've been honorable in our dealings, at a time when trust is hard to win among my people. A large group of my brethren have made their home in the old draenei city of Telaar in Nagrand, to the south. To reach Telaar, take the road south into Nagrand, then continue southeast until you find yourself in the cliffs east of Oshu'gun. Anyone who has aided us, as you have, would be welcome among the people of Telaar. Seek out Warden Moi'bff Jill and tell him you have earned my trust.<|endoftext|> <|startoftext|>Diaphanous Wings<|obj|>Haalrun at Telredor wants you to bring him 8 Diaphanous Wings from any of the firefly species in Zangarmarsh.<|text|>Living in such a remote location has taught us to make use of everything available. Of course, you have to learn to stop thinking about where some of these materials come from first. I've found that the wings of the umbraglow stingers are very helpful for waterproofing. They're strong, thin, and flexible. I see the look on your face. Like I said, it takes time to get used to the idea. If you're going to be out and about, would you mind bringing me some of the wings?<|endoftext|> <|startoftext|>The Boha'mu Ruins<|obj|>Anchorite Ahuurn at Telredor wants you to explore the Boha'mu Ruins.<|text|>Before my people were decimated by the orcs, Telredor served as a retreat for draenei anchorites and spiritualists. A small order of anchorites and vindicators maintained a number of shrines in this region. During the war, we lost contact with the anchorites assigned to the shrines, particularly the Boha'mu temple to the southwest. I've heard reports that a tribe of Lost Ones has settled in the area and may even be using the ruins. Visit the Boha'mu Ruins and tell me of what you find there.<|endoftext|> <|startoftext|>A Damp, Dark Place<|obj|>Look for Ikeyen's Belongings inside a cave south of Umbrafen. Return them to Ikeyen at Cenarion Refuge in Zangarmarsh.<|text|>Soon after I escaped the Umbrafen tribe, I holed up in a cave south of their village. Little did I know that the cave was being fought over by marsh beasts and spore men! I had to leave in a hurry and left behind a box containing my only worldly possessions. After managing to sneak out of Umbrafen with my belongings it was terrible irony that I would lose them so soon after. If you're willing to bring them back to me I'll give you one of my very own personal items. What do you say?<|endoftext|> <|startoftext|>Idols of the Feralfen<|obj|>Gather 6 Feralfen Idols and return them to Anchorite Ahuurn at Telredor.<|text|>From what you've told me about your observations at the Boha'mu Ruins, it seems this tribe of Lost Ones has reverted to the worship of animal spirits. Before we can approach them, we must know more of their beliefs. Return to Feralfen Village and discreetly gather some of their idols so that I may study them. Try to avoid angering them, as it may hurt our chances of making contact with them.<|endoftext|> <|startoftext|>Blessings of the Ancients<|obj|>Windcaller Blackhoof wants you to speak to the ancients Ashyen and Keleth at Cenarion Refuge and obtain their blessings.<|text|>You've earned the trust of the Cenarion Expedition. It is time you spoke to the ancients allied with our cause, Ashyen and Keleth, and asked for their blessing. Carrying the mark of an ancient will fill you with great power. These boons will become more powerful as your renown among us increases. Go, and ask the ancients for their blessing.<|endoftext|> <|startoftext|>An Unnatural Drought<|obj|>Vindicator Idaar at Telredor wants you to kill 12 Withered Giants.<|text|>The soil sample you brought me is nearly devoid of moisture. If the soil itself is losing moisture, then the creatures that live in the Dead Mire must be suffering terribly. I've seen what happens when the region's fungal giants begin to wither and die. The pain drives them mad, causing them to attack anything in their path. These creatures have no idea what's happening to them. They're beyond our ability to save, so the best we can do is to end their suffering.<|endoftext|> <|startoftext|>Too Many Mouths to Feed<|obj|>Kill 10 Mire Hydra and return to Haalrun at Telredor.<|text|>On my last hunting trip, I caught sight of a new outpost being built by a group of trolls. No doubt they've begun hunting these lands, too. If they establish a permanent presence out here, the competition for food will be fierce. We cannot take direct action against them without provocation, but we can remove some of the natural competition for food. For each mire hydra you kill, that's three fewer mouths to feed!<|endoftext|> <|startoftext|>Umbrafen Eel Filets<|obj|>Noraani at Telredor wants you to bring her 8 Eel Filets.<|text|>It's good to see another fresh face here. When Haalrun and I first came to Telredor, we were the only outsiders, but that seems like a lifetime ago. Still, we try to welcome newcomers and ensure that there's always enough food and supplies. We can never fully repay the kindness of the Telredor anchorites, but we can follow their example and extend it to others. If you would like to help, the nearby lakes are populated with a fish called the Umbrafen eel, whose meat is a staple of our diet.<|endoftext|> <|startoftext|>The Dead Mire<|obj|>Bring a Dead Mire Soil Sample to Vindicator Idaar at Telredor.<|text|>I have lived among the anchorites of Telredor for some time, and in that time I've come to know the marsh quite well. Recently, I've started to notice a disturbing change in the land to the northeast. Virtually all life there has begun to wither and die, seemingly without explanation. I have a few ideas as to what might be happening, but they are little more than speculation. If you were to bring me a sample of the soil in that area, I may be able to get to the bottom of this mystery.<|endoftext|> <|startoftext|>Warden Hamoot<|obj|>Report to Warden Hamoot at the Cenarion Refuge in Zangarmarsh.<|text|>Before you leave Cenarion Refuge, make sure you speak with Warden Hamoot. He's in charge of the expedition's security. He would never forgive me if I didn't send a seasoned adventurer like you his way.<|endoftext|> <|startoftext|>Fulgor Spores<|obj|>Bring 6 Fulgor Spores to Ruam at Telredor.<|text|>There is little in this swamp that will burn, so we must resort to other means for lighting Telredor. Many of the creatures and plants in the marsh emit a soft glow. It's difficult and cruel to confine the glowing creatures, so we've turned to a species of mushroom for our light source. We pick and cultivate the fulgor mushroom here, but our needs require us to gather new crops occasionally. The small green mushrooms often grow at the base of larger ones near Telredor.<|endoftext|> <|startoftext|>Report to Shadow Hunter Denjai<|obj|>Bring Zurai's Report to Shadow Hunter Denjai at Zabra'jin in Zangarmarsh.<|text|>Shadow Hunter Denjai will no doubt expect to receive a report about my progress in establishing our outpost. I've prepared a short summary of what we've accomplished here already, but with the loss of Scout Jyoba, I can't spare a runner to take the report to Denjai's base of Zabra'jin to the west. If you're headed that way, would you mind bringing this to him? Shadow Hunter Denjai can be a little intimidating at first, but once you get used to him, he's not so bad.<|endoftext|> <|startoftext|>The Orebor Harborage<|obj|>Speak to Ikuti at the Orebor Harborage in Zangarmarsh.<|text|>As you know, many of Telredor's inhabitants are refugees from the war that decimated the draenei. It is my goal to maintain Telredor as a safe haven for all of our allies in this struggle. There are some who desire to join us, but feel they are not yet ready. We owe them whatever help we can provide. A group of Broken under the leadership of Ikuti have taken shelter in the ruins of an old temple to the northwest of Serpent Lake. Seek them out and extend your hand in friendship to them.<|endoftext|> <|startoftext|>Intercepting the Message<|obj|>Kill Sunhawk elves until you find the Sunhawk Missive, then return it to Vindicator Boros at Blood Watch.<|text|>It is good to see you again. I have a quandary that you might be able to solve. Our agents situated behind Sunhawk lines have reported seeing Sunhawk soldiers parsing an unusual document. Unfortunately, we have been unsuccessful in acquiring a copy of the document for ourselves. I need you to go out in the field and try to recover the document. I am certain that if you apply enough pressure, a Sunhawk agent will turn over the information we seek. I leave the use of force to your discretion.<|endoftext|> <|startoftext|>Thick Hydra Scales<|obj|>Zurai at Swamprat Post wants you to bring him 12 Thick Hydra Scales.<|text|>Reavij was wise to bring leather armor. This swamp will render my mail useless before long. I've been replacing the scales bit by bit as I'm able. The hydra in the marsh have thick, protective scales that stand up well to the dampness of their home. Finding suitable ones is a tedious process, though. All too often, the best scales are torn or worn too thin for use in armor. Bring me any good ones that you might get from the hydra in the larger lakes.<|endoftext|> <|startoftext|>No More Mushrooms!<|obj|>Gather 8 Eel Filets from Umbrafen Eels and bring them to Magasha at Swamprat Post.<|text|>Mushroom soup, mushroom stew, mushroom sauce! Mushroom, mushroom, mushroom! It's all there is to eat around here. If you say you're hungry, the cook hands you an axe and tells you to go chop down your dinner! Well, I'm tired of mushrooms. I've seen fish in the lakes around here. Sure, they look like a nasty piece of work, but they've got to be better than mushrooms! How much will it cost me to hire you to bring me my first decent meal in weeks?<|endoftext|> <|startoftext|>No Time for Curiosity<|obj|>Deliver Timothy's Letter to Kialon at Sylvanaar in the Blade's Edge Mountains.<|text|>, I have a favor to ask of you. Normally, I would do this myself, but my hands are already beyond full. I have an associate named Kialon at Sylvanaar in the Blade's Edge Mountains to the north. He's expecting to hear from me in the near future, although I suspect he won't like what I have to say. If you would deliver my response to him, you would have my gratitude. I must insist, and this is very important, that you not attempt to read the letter. It is for Kialon's eyes alone.<|endoftext|> <|startoftext|>Searching for Scout Jyoba<|obj|>Search for Scout Jyoba at the Dead Mire in Zangarmarsh.<|text|>Now that you're familiar with the terrain, I'd like to ask your help with something else. The Dead Mire, we've taken to calling the area to the northwest, is an eerie place. No one has ever reported seeing anything alive there, but they didn't stay for very long, either. Scout Jyoba volunteered to investigate the area and report on his findings. He left the post three days ago and hasn't returned. It's not like him to be gone that long without sending some kind of report. Will you search for him?<|endoftext|> <|startoftext|>Jyoba's Report<|obj|>Retrieve Scout Jyoba's Report from the Withered Giants and return it to Zurai at Swamprat Post.<|text|>Flecks of withered fungus dot the body of Scout Jyoba. Whatever killed him must've been made of the same dying fungus as the giant wilting mushrooms of the Dead Mire. Perhaps one of the withered giants caught him by surprise as he sat writing his report. Without the text of the report, it's nearly impossible to tell what the scout discovered. If the report can be found, it should be returned to Zurai.<|endoftext|> <|startoftext|>Know Your Enemy<|obj|>Obtain a Coilfang Spellbook from the naga inside of Coilfang Reservoir and bring it to Ashyen at the Cenarion Refuge in Zangarmarsh.<|text|>Defeating an enemy requires more than superior power or numbers. Victory often hinges on knowledge of an opponent's weaknesses, the anticipation of their plans or the recognition of a behavior pattern. We know much about the naga, yet much of their magical practices remain foreign to us. I seek to learn of the Hydromancy used by the naga of Coilfang Reservoir. Bring me one of their spellbooks so I may learn more about it.<|endoftext|> <|startoftext|>There's No Explanation for Fashion<|obj|>Bring 8 Diaphanous Wings from any species of Zangarmarsh fireflies to Magasha in Swamprat Post.<|text|> I bet if they knew they were wearing bug parts, the fashion trend would end very quickly. We first started killing the bugs 'round here 'cause they were getting in the way of our construction. Some enterprising merchant stops here, spends the night, and next thing you know he's buyin' up all the bug wings we have! Says he makes clothes out of 'em. I be stickin' to my armor, thanks. But if you gather the wings of any of the fireflies, I'll gladly buy 'em.<|endoftext|> <|startoftext|>Menacing Marshfangs<|obj|>Reavij at Swamprat Post wants you to kill 10 Marshfang Rippers.<|text|>Sometimes I wish Denjai had sent a shaman with us, or at least given us a totem to keep the marshfang rippers at bay. The whole place is crawling with the pests! It's just not right. Shouldn't something be eating these despicable things? We've all been taking turns playing exterminator. You showed up at just the right time. Congratulations! Now get out there and mop up some marshfangs!<|endoftext|> <|startoftext|>Preparing for War<|obj|>Obtain Coilfang Armaments from naga at Coilfang Reservoir and return them to Ysiel Windsinger at the Cenarion Refuge in Zangarmarsh.<|text|>The Cenarion Expedition began as a peaceful venture, yet we now face the prospect of all out war with the naga. We have many among us who are willing to fight but are ill equipped. Bring me the naga's own weapons so that we may reforge them into glaives and arrowheads. Only the best armaments will have materials useful to us. You will have to seek out the naga of Coilfang Reservoir.<|endoftext|> <|startoftext|>Orders from Lady Vashj<|obj|>Deliver the Orders from Lady Vashj to Ysiel Windsinger at the Cenarion Refuge in Zangarmarsh.<|text|>This letter contains detailed orders to the Coilfang naga operating the steam vaults. It warns of the arrival of Cenarion druids into the region and orders them to be slain on sight. The rate of water redirection from other lakes into Coilfang Reservoir is to be doubled. The orders bear the seal of the infamous Lady Vashj. This letter would be of great interest to the druids of the Cenarion Expedition. Take it to their leader, Ysiel Windsinger.<|endoftext|> <|startoftext|>Vindicator's Rest<|obj|>Speak with Vindicator Corin at Vindicator's Rest on Bloodmyst Isle.<|text|>I would not ask you to single-handedly bear the burden of destroying the Vector Coil and slaying Sironas; however, I believe that you can be of some help in clearing the way for others that might take on such a dangerous assignment. Take the road going north out of Blood Watch and follow it until you get to the fork. Once there, take the left road and follow it until you see Vindicator's Rest - it will be slightly west of the road itself. Corin will be waiting for you.<|endoftext|> <|startoftext|>Clearing the Way<|obj|>Vindicator Corin at Vindicator's Rest wants you to slay 8 Sunhawk Saboteurs and 8 Sunhawk Agents.<|text|>Only the most battle hardened, noble and positively fearless will submit to Legoso's mission. The exarch will not order any agent of the Hand to take on the task of destroying the Vector Coil and dispatching Sironas. He refuses to send any draenei to their death - which is what the mission is: suicide... My job is to soften up the Sunhawk defenses. You are to slay Sunhawks near the Vector Coil and keep the path clear for our champion - whoever that may be.<|endoftext|> <|startoftext|>Return to Arcanist Vandril<|obj|>Return to Arcanist Vandril at Tranquillien in the Ghostlands.<|text|>Now my friend, if you would be so kind as to return to Arcanist Vandril, I know that he is very anxious to send you out on your first mission here in the Ghostlands. We're counting on you. Don't let us down.<|endoftext|> <|startoftext|>What We Don't Know...<|obj|>Speak to a Captured Sunhawk Agent at Blood Watch and recover Sunhawk Information. Return to Exarch Admetius when the task is complete.<|text|>Our attempts at interrogation have failed miserably. Torture is - of course - out of the question. What we need is a on the inside. I can cast a spell upon you that would make you appear blood elf and adjust your language. Through subterfuge, we may be able to get the information we need out of the captured agent. Under this guise, I want you to get whatever information you can out of the prisoner. And , do not leave Blood Watch while disguised as the spell will fail.<|endoftext|> <|startoftext|>The Warlord's Hideout<|obj|>Watcher Jhang wants you to find and slay Warlord Kalithresh inside Coilfang Reservoir.<|text|>There are benefits to hiding very, very quietly at the entrance of your enemy's hideout. Just hours ago I saw a group of naga go through the stone archway on the second tunnel from the left. I'm not well versed in their language, yet I clearly understood one word: Kalithresh. That must be the entrance to the steam vaults, where Warlord Kalithresh has been commanding his troops from. You must find him and stop him. I am too weak to be of any assistance.<|endoftext|> <|startoftext|>Seek Huntress Kella Nightbow<|obj|>Speak with Huntress Kella Nightbow near Valaar's Berth.<|text|>Huntress Kella Nightbow seeks the audience of all eligible hunters. She is the one to teach you the skill of taming wild beasts, a lesson you should learn above all else at this point in your training. Kella can be found near Valaar's Berth, the docks west of the Exodar.<|endoftext|> <|startoftext|>Ending Their World<|obj|>Follow and protect Demolitionist Legoso as he attempts to destroy the Vector Coil and slay Sironas. Return to Exarch Admetius at Blood Watch should you complete the mission.<|text|>Don't accept this assignment if you value your life. You see that gigantic power core jutting out of the mountain side over yonder? Whoever takes on this burden will need to fight their way through that mountain, battling an army of Sunhawks while protecting me as I rig the core up for demolition. Sironas the eredar is somewhere up there as well. I won't think less of you if you just walk away. But maybe you're the one - the one to destroy the Vector Coil and take down Sironas. Well, are you?<|endoftext|> <|startoftext|>They're Alive! Maybe...<|obj|>Researcher Cornelius has asked that you free 5 Expedition Researchers.<|text|>It was a bloody mess. We were ambushed by a large pack of these spiders. Their progenitor descended upon us with incredible speed and wrapped us up in cocoons. After we were webbed, she began to lay eggs near us. We were to be food for her young! FOOD! I managed to cut my way out and escape but I will not leave the others behind. So far I've been unsuccessful in nearing the pass. Would you lend a hand? Destroy those cocoons! Hopefully some of our team is still alive!<|endoftext|> <|startoftext|>Limits of Physical Exhaustion<|obj|>Vindicator Aesom at Blood Watch wants you to slay 10 Sunhawk Pyromancers and 10 Sunhawk Defenders.<|text|>Victory is close at hand. With the discovery of the sun gate, it won't be long until their supply lines are completely closed off. Now is the time to strike at their numbers. To the west you will find numerous Sunhawk camps. The Sunhawk pyromancers and defenders occupy the vast majority of the area. Find them, kill them and return to me.<|endoftext|> <|startoftext|>The Bloodcurse Legacy<|obj|>Admiral Odesyus has asked that you find and speak with Captain Edward Hanes.<|text|>Last night, Edward Hanes, captain of the ship 'Lost Hope', appeared before me in my tent. The same Edward Hanes that died of scurvy 20 years ago. This apparition told me a tale that made my heart tremble. A tale that I need you to hear and a mission that I need you to accomplish. Will you do it? Will you seek out Edward on Wyrmscar Island, northeast of Blood Watch?<|endoftext|> <|startoftext|>What We Know...<|obj|>Speak to Exarch Admetius at Blood Watch.<|text|>We've learned much of our enemies in recent days. The blood elves are led by a being known as Sironas and plot to destroy us. Ultimately, they seek to enslave O'ros and regain control of the Exodar. Light be praised, we have stopped their supply line by destroying the sun gate. Unfortunately, they continue to use the contaminant of the Vector Coil to poison the land, using the mutagenic properties of the fallout to their advantage. With this knowledge, Admetius has devised a plan. Seek him out.<|endoftext|> <|startoftext|>Don't Drink the Water<|obj|>Vindicator Aesom at Blood Watch wants you to use the Water Sample Flask to get a Bloodmyst Water Sample.<|text|>Our shaman claim that the elements of water have become greatly agitated by the pollution of the water source. We know that the Exodar's power core is lodged into the mountain to the west. It must be leaking volatile fluids into the water supply! I need you to get me more information. You are to take this flask and follow the beach north until you reach the area where the rivers of Bloodmyst drain into the ocean. Take a sample from that location and return to me.<|endoftext|> <|startoftext|>Escape from Umbrafen<|obj|>Escort Kayra Longmane to the Cenarion Refuge in Zangarmarsh. Report to Ysiel Windsinger when you've completed this task.<|text|>You must help me get out of here! I was gathering herbs nearby when a handful of these little savages abducted me. I tried to fight them off, but there were too many of them. Help me return to the Cenarion Refuge and away from these cruel wretches and their vile magic!<|endoftext|> <|startoftext|>The Umbrafen Tribe<|obj|>Ikeyen at the Cenarion Refuge wants you to travel to Umbrafen Village and slay Kataru, 8 Umbrafen Seers, 6 Umbrafen Witchdoctors and 6 Umbrafen Oracles.<|text|>The naga are terrible, yes. But even more terrible are the traitor tribes of Broken and Lost Ones that helped them! The worst of all are the Lost Ones of the Umbrafen tribe; they use dark magic to trap and enslave others. They're especially cruel to escaped slaves and would slit my throat if I left the refuge even for a day. Travel to Umbrafen Village south of here and kill them and their leader, Kataru. Until then I will fear for my life every single day.<|endoftext|> <|startoftext|>Critters of the Void<|obj|>Kill 12 Void Critters and report to Vindicator Aesom at Blood Watch.<|text|>Aesom sent my squad out on a reconnaissance mission to search for the sun gate a few days ago. Needless to say, we found it... Whatever those fool elves are transporting through that portal is causing void energy to be released. The area is teaming with void critters. We must destroy them before they have a chance to grow into void anomalies. You'll find the source of the creatures southwest of here, near the sun gate. Kill them and report back to Aesom when you're done.<|endoftext|> <|startoftext|>The Sun Gate<|obj|>Vindicator Aesom at Blood Watch wants you to destroy the Sun Gate.<|text|>Thanks to you and the work you did, my scouts were able to find the sun gate. The elves keep the portal location mobile so that they can move it at a moment's notice. That's why the site you investigated was empty. The strength of such a system is also its greatest weakness. The sun gate is stabilized by portal controllers. If we can take down the controllers, the portal will be ours to destroy. The current sun gate location can be found west of here, south of the Vector Coil. Find it and destroy it!<|endoftext|> <|startoftext|>Natural Enemies<|obj|>Fahssn at the Spawning Glen in Zangarmarsh wants you to bring him 6 Bog Lord Tendrils.<|text|>Us sporelings and the bog lords have never gotten along well. In the past, we've managed to keep them at bay with spears and stones. Lately they seem to have become more aggressive... or more desperate. They do not fear us or our weapons. You are much scarier and better armed than us. If you were to fight the boglords for us, we'd be forever in your debt! Bring me their tendrils so I know how many you've killed.<|endoftext|> <|startoftext|>True Masters of the Light<|obj|>Lord Solanar Bloodwrath in Silvermoon City wants you to bring him 1 Arcane Catalyst, 1 Crepuscular Powder, 1 Azerothian Diamond, and 1 Pristine Black Diamond.<|text|>Now that we have the water, we're going to need a number of reagents in precise quantities. Some of these substances are rare and expensive, but I have located sources for two. You should be able to purchase some arcane catalyst from Zalle, the reagent vendor in one of the shops on the plaza near the Dead Scar. Darlia, the poison merchant near the rogue trainers on Murder Row, stocks crepuscular powder. To complete my mixture, I'll also need an azerothian diamond and a pristine black diamond.<|endoftext|> <|startoftext|>The Sporelings' Plight<|obj|>Fahssn at the Spawning Glen wants you to collect 10 Mature Spore Sacs.<|text|>You there! You must help us! The fungal giants are devouring all of our spore sacs! You must do something, or we'll lose our young! The spore sacs start out large and become smaller as the air inside them is depleted. Look for the small, mature spore sacs and save as many of them as you can!<|endoftext|> <|startoftext|>Lost in Action<|obj|>Discover what happened to Earthbinder Rayge, Naturalist Bite, Weeder Greenthumb, and Windcaller Claw. Then, return to Watcher Jhang at Coilfang Reservoir in Zangarmarsh.<|text|>You have to help me! We were sent here by Ysiel to investigate the mystery of the steam pumps and why they're being used to drain the water from the marsh. But my friends split up and went on recklessly without me. Those four can be such jerks sometimes, but I love them anyway. That is why I need you to discover what became of them, though I fear the worst. Seek them in both the Slave Pens and the Underbog. Thank you.<|endoftext|> <|startoftext|>Return to the Marsh<|obj|>Return to Ysiel Windsinger at the Cenarion Refuge in Zangarmarsh.<|text|>Return to Ysiel and let her know that help will be extended to her as soon as it is possible. Affairs in Moonglade and Silithus have kept our members occupied, but we will do our best to send the necessary resources to the Cenarion Refuge.<|endoftext|> <|startoftext|>Return to the Marsh<|obj|>Return to Ysiel Windsinger at the Cenarion Refuge in Zangarmarsh.<|text|>Return to Ysiel and let her know that help will be extended to her as soon as it is possible. Affairs in Moonglade and Silithus have kept our members occupied, but we will do our best to send the necessary resources to the Cenarion Refuge.<|endoftext|> <|startoftext|>True Masters of the Light<|obj|>Use the Extinguishing Mixture near the eternal flame in the Alonsus Chapel to remove the Light's protection. Be prepared to fight anyone who may attempt to defend the chapel.<|text|>Ours is the true way of utilizing the Light. To show others that would call themselves 'paladins' the folly of their ways, I intend to send an unmistakable message. The Alonsus Chapel, where the Order of the Silver Hand was founded, seems immune to the destruction of Stratholme. The chapel's eternal flame affords it the Light's protection, but when you use this mixture to extinguish the flame, that protection will be no more. It will burn, and our dominion over the Light will be proven to the world.<|endoftext|> <|startoftext|>Warning the Cenarion Circle<|obj|>Speak to Mahuram Stouthoof at Thrallmar in Hellfire Peninsula.<|text|>The Cenarion Expedition has become a large organization with a good degree of autonomy. These events are important enough that we need to warn the Cenarion Circle. Do not worry, I will not ask you to travel back to Moonglade; we have emissaries as nearby as Hellfire Peninsula.<|endoftext|> <|startoftext|>True Masters of the Light<|obj|>Lord Solanar Bloodwrath in Silvermoon City wants you to bring him a vial of Tyr's Hand Holy Water.<|text|>A Blood Knight master possesses incredible skill at wielding and weaving the Light in a way that other so-called 'paladins' can never comprehend. It doesn't stop them from despising us for unleashing the Light's true potential. We must send them a message and show them that we are not to be trifled with. What I have in mind will be neither brief nor easy, but if you are committed, the first step will be to infiltrate the library wing of the Tyr's Hand Abbey and procure a vial of Tyr's Hand holy water.<|endoftext|> <|startoftext|>Drain Schematics<|obj|>Search Serpent Lake for signs of a drain. Return to Ysiel Windsinger at the Cenarion Refuge with news of your discovery.<|text|>The schematics you've obtained show an underground system of drains and pumps that connect the lakes in the region to Serpent Lake. If the schematics are correct, there is a giant drain in the center of Serpent Lake. Confirm this and bring the news to Cenarion Refuge.<|endoftext|> <|startoftext|>Now That We're Friends...<|obj|>Kill 12 Bloodscale Slavedrivers and 6 Bloodscale Enchantresses, and then return to Gzhun'tt at Sporeggar in Zangarmarsh.<|text|>The naga of the Bloodscale Enclave to the northeast have begun to kill our people. We cannot allow this to continue! We suggest that you teach them a lesson as proof of our friendship.<|endoftext|> <|startoftext|>Fhwoor Smash!<|obj|>Escort Fhwoor into the area of the Marshlight steam pump to retrieve the Ark of Ssslith. Bring Fhwoor and the ark back safely and then report back to Gzhun'tt at Sporeggar in Zangarmarsh.<|text|>Little naga make Fhwoor angry! Sporelings good friend to Fhwoor, so Fhwoor get naga ark. We go into nearby naga village. You help?<|endoftext|> <|startoftext|>A Warm Welcome<|obj|>Warden Hamoot at the Cenarion Refuge wants you to bring him 30 Naga Claws.<|text|>While the druids from the expedition have made themselves busy studying plants and researching the lakes, I've made it my business to deal with the hostiles in the area. Ever since we set foot in Zangarmarsh, the naga have launched lethal attacks against us without warning. We've done our best to keep them at bay, but our resources are limited. I want you to go to the various naga strongholds in Zangarmarsh and show them that we're not to be crossed. Bring me their claws as proof of your victories.<|endoftext|> <|startoftext|>A Demonstration of Loyalty<|obj|>Lord Solanar Bloodwrath in Silvermoon City wants you to destroy 3 Scourge Meat Wagons and kill 15 Scourge Siege Engineers.<|text|>We Blood Knights are bound to defend Quel'Thalas. This is a central part of your training. Our enemies are fierce and unrelenting. Silvermoon and its people remain free by our efforts and the support of our allies. I have received some disturbing reports of a renewed Scourge presence to the southeast of our border with the Eastern Plaguelands. A company of Scourge siege engineers and their equipment appear to be staging for an attack on the Ghostlands. They must not be permitted to succeed.<|endoftext|> <|startoftext|>Warning the Cenarion Circle<|obj|>Speak to Amythiel Mistwalker at Cenarion Post in Hellfire Peninsula.<|text|>The Cenarion Expedition has become a large organization with a good degree of autonomy. These events are important enough that we need to warn the Cenarion Circle. Do not worry, I will not ask you to travel back to Moonglade; we have emissaries as nearby as Hellfire Peninsula.<|endoftext|> <|startoftext|>Now That We're Still Friends...<|obj|>Kill 12 Bloodscale Slavedrivers and 6 Bloodscale Enchantresses, and then return to Gzhun'tt at Sporeggar in Zangarmarsh.<|text|>Reports have come in that the naga of the Bloodscale Enclave to the northeast continue to kill our people. We thought that you had dealt with this! I suggest that you to teach them a lesson as proof of our continued friendship.<|endoftext|> <|startoftext|>Leader of the Darkcrest<|obj|>Slay Rajah Haghazed at the Lagoon and return to Warden Hamoot at the Cenarion Refuge in Zangarmarsh for a reward.<|text|>A bounty is hereby declared by the Cenarion Expedition on Rajah Haghazed, leader of the Darkcrest naga. Haghazed was last sighted by Cenarion scouts at the Lagoon, in the central southern region of Zangarmarsh. The Darkcrest have been linked to numerous attacks against the Cenarion Expedition and their leader is considered extremely dangerous. Those seeking to claim the bounty are advised to report to Warden Hamoot.<|endoftext|> <|startoftext|>The Master's Path<|obj|>Speak with Lord Solanar Bloodwrath again to accept his offer of sponsorship.<|text|>Within the ranks of our order, there exists an inner circle of elite knights. Members of the circle represent the most dedicated, skilled, and trustworthy of all Blood Knights and are handpicked by the leadership. Most simply know the masters by their thalassian charger mounts. Each candidate for membership must have a sponsor within the circle and must demonstrate their dedication to the order's central tenets. I have chosen to sponsor you for standing as a Blood Knight master, if this is your wish.<|endoftext|> <|startoftext|>A Gesture of Commitment<|obj|>Bring 40 Runecloth, 6 Arcanite Bars, 10 Sungrass, 5 Dark Runes, and 150 Gold to Lord Solanar Bloodwrath in Silvermoon City.<|text|>A Blood Knight's loyalty does not stop at the end of blade. The order asks more of its members than mere drilling and combat. A true knight contributes to all of the order's activities, even the ones that may not seem glorious on the surface. This first task is neither combat intensive, nor glorious, but without such contributions, the order would fall apart. I will give you a list of items Magister Astalor Bloodsworn's men require to keep us supplied with Light energy for our magics.<|endoftext|> <|startoftext|>Oh, It's On!<|obj|>Gather an Underspore Frond and return it to T'shu at Sporeggar in Zangarmarsh.<|text|>While we are a peaceful people, we are at war with the spore giants, whether we like it or not. And there is a saying amongst us that all is fair in mushrooms and war! One of the leaders of the spore giants, Hungerfen, has been tending a very special plant, known as the Underspore, to perfection for millennia. It would break his spirit if something were to happen to that plant. Travel to the Underbog in Coilfang Reservoir and steal a frond off of it for us. Trust me, he'll notice.<|endoftext|> <|startoftext|>As the Crow Flies<|obj|>Ysiel Windsinger wants you to use the Stormcrow Amulet to explore the major lakes in Zangarmarsh.<|text|>We must determine how widespread the naga's activity truly is and react accordingly. Exploring each body of water in Zangarmarsh could be a lengthy undertaking. If you allow me to, I will use my magic to mold your shape to one more suited to scouting the marsh. Hold this amulet above the balcony near me when you're ready to begin. I will guide your way back to safety after we're done.<|endoftext|> <|startoftext|>A Summons from Lord Solanar<|obj|>Speak with Lord Solanar Bloodwrath in Silvermoon City.<|text|>Your dedication to our order and advancement through the ranks has not gone unnoticed. In fact, Lord Solanar Bloodwrath, Lady Liadrin's right hand and a hero in his own right, has asked to speak with you. This is a rare honor. Normally, Lord Solanar leaves the management of the order's rank-and-file to me, but he has taken a personal interest in you. Do not tarry.<|endoftext|> <|startoftext|>Stalk the Stalker<|obj|>Bring the Brain of the Black Stalker to Khn'nix at Sporeggar in Zangarmarsh.<|text|>Historically the greatest danger to my people has been from the marsh walkers. With the new problems we are facing from spore giants, we cannot afford another attack from our ancient enemies. You have proven yourself to be capable. Do you think that you'd be able to journey to the Underbog in Coilfang Reservoir and eliminate the great mother of the marsh walkers, known as The Black Stalker?! Bring me her brain as proof.<|endoftext|> <|startoftext|>Balance Must Be Preserved<|obj|>Ysiel Windsinger wants you to use the Ironvine Seeds on the Steam Pump Controls at Serpent Lake, Umbrafen Lake, Marshlight Lake and the Lagoon. Then return to her at the Cenarion Refuge in Zangarmarsh with any leftover seeds you have.<|text|>I cannot begin to comprehend why the naga would drain the water out of their own habitat. What I do understand is a need to put a stop to their operations. These seeds carry with them the rage of the earth. Take them to the steam pumps operated by the naga and use them on their controls. The vines that grow from the seeds will be as thick as your arm and as strong as iron. Go. Restore the balance that the naga have upset.<|endoftext|> <|startoftext|>The Thalassian Warhorse<|obj|>Talk to Knight-Lord Bloodvalor to learn how to summon your Thalassian Warhorse.<|text|>You have distinguished yourself in the service of the order. Your skill in wielding the Light energies granted by Magister Astalor and his fellows has proven you worthy to receive a new kind of knowledge. With the Light at your command, it is possible to summon a fearsome warhorse that will serve as your faithful mount. Continue to serve with dedication and honor, and even greater boons await you.<|endoftext|> <|startoftext|>Disturbance at Umbrafen Lake<|obj|>Investigate the cause of the water depletion at Umbrafen Lake. Then return to Ysiel Windsinger at the Cenarion Refuge in Zangarmarsh.<|text|>We came to Outland expecting to find small pockets of life. What we discovered in Zangarmarsh was a lush environment with a thriving ecosystem. Our initial assessment of the area was deceiving, however. The water levels at the lakes and marshes have consistently been going down since we started taking measurements. The impact this could have on the local animal and plant life is disastrous. Go to Umbrafen Lake, southwest of here, and look for clues related to this water depletion.<|endoftext|> <|startoftext|>Bring Me A Shrubbery!<|obj|>Collect 5 Sanguine Hibiscus and return them to Gzhun'tt at Sporeggar in Zangarmarsh.<|text|>We must replenish our supply of sanguine hibiscus, which we use for a number of purposes. They used to grow thick as shrubs, but the lowering of the marsh's water levels means that they can only be found now in the Underbog at Coilfang Reservoir, under Serpent Lake. It is said that the shamblers, bog giants, and underbats there consider them a delicacy. So, if you are to help us, you must retrieve the flowers from them.<|endoftext|> <|startoftext|>The Blood-Tempered Ranseur<|obj|>Wait while Bemarrin forges your weapon.<|text|>I've got everything prepared. Very soon you will have a weapon befitting your new status.<|endoftext|> <|startoftext|>Stealing Back the Mushrooms<|obj|>Collect 10 Boxes of Mushrooms and return them to Watcher Leesa'oh at the Cenarion Watchpost in Zangarmarsh.<|text|>, I've got an idea. I want you to head north again, this time into the heart of ogre territory! Northwest of the Hewn Bog there is a place named Ango'rosh Stronghold, which sits on a floating island across a large mushroom bridge. The ogres must be storing the harvested mushrooms there. I bet you'll find them all over the place, and probably on the ogres themselves, too! Bring me a sufficient number and I will try to do something about providing the bog lords with a new source of nourishment.<|endoftext|> <|startoftext|>Matis the Cruel<|obj|>Vindicator Kuros at Blood Watch wants you to capture Matis the Cruel.<|text|>Matis will be brought to justice; and I want you to be the one to find him and bring him back to the Triumvirate. Scour the island for this killer. Should you find him, use this flare gun. When my trackers see the flare, they'll come and assist in capturing Matis. Return to me after he's been captured.<|endoftext|> <|startoftext|>Forging the Weapon<|obj|>Take the Crate of Materials to Bemarrin in Silvermoon City.<|text|>Once again, you have proven yourself worthy before the order and your peers. It is with great pleasure that I bestow upon you the rank of adept. Prince Kael'thas himself would be proud of you. Any of us would be honored to fight by your side on the field of battle. Continue to serve as an example for those who aspire to join us. Show neither mercy nor weakness, defend your people and your brothers tirelessly, and hone your mastery of the Light. Now, claim the weapon befitting your new rank.<|endoftext|> <|startoftext|>The Cryo-Core<|obj|>Vindicator Kuros at Blood Watch wants you to recover 12 boxes of Medical Supplies.<|text|>We have others pursuing leads on the sun portals. I need you to focus on the task at hand. Boros has received new reports of another crash site. What we've since discovered is that the crash site is actually the Exodar's cryo-core. This is a pod holding area that houses pods exactly like the ones we draenei crawled out of in Ammen Vale. This area also holds medical supplies. Head to the Cryo-Core, directly west of Blood Watch. Search for supplies and search for survivors.<|endoftext|> <|startoftext|>Galaen's Journal - The Fate of Vindicator Saruan<|obj|>Take Galaen's Journal to Vindicator Kuros at Blood Watch.<|text|>Your hands tremble as you pick up the book. Kuros must be told about this tragedy. Return the book to him.<|endoftext|> <|startoftext|>Familiar Fungi<|obj|>Collect 15 Mushroom Samples and return them to Watcher Leesa'oh at the Cenarion Watchpost in Zangarmarsh.<|text|>Yes, that's it, I knew I had seen this particular phylum of mushroom elsewhere in the marsh! To the north is a place known as the Hewn Bog. Odd name for the place if you ask me, but I've never been there. I'll need samples of those mushrooms to confirm my hypothesis. Just be careful. I'd heard that ogres have moved in to the area, so you'll have to get the samples from them. Could that be why the bog lords are no longer going there for their food?<|endoftext|> <|startoftext|>Slain by the Wretched<|obj|>Go south into the ruins of Silvermoon and look for the Slain Outrunner in Dawning Lane.<|text|>It's hard work being an outrunner between Sunstrider Isle and Falconwing Square. Tight deadlines, long hours and worst of all... the Wretched! The road south goes through the ruins of Silvermoon... the place is crawling with Wretched ready to kill you for a few mana crystals. Unfortunately, I think that's what happened to the last outrunner we sent with one of Erona's packages. I see you're eager to prove yourself. Venture into Dawning Lane and see if you can find any traces of our outrunner.<|endoftext|> <|startoftext|>Package Recovery<|obj|>Return to Outrunner Alarion with Erona's Package.<|text|>You take the package and confirm that indeed it comes from Magistrix Erona. Alarion would probably want you to bring it to her.<|endoftext|> <|startoftext|>I Shoot Magic Into the Darkness<|obj|>Vindicator Boros at Blood Watch wants you to locate the Sun Portal Site and slay 5 Void Anomalies.<|text|>Velen states that if the blood elves have been opening rifts between this island and the Outland, there will be residue or anomalies left in the areas where the portals have been opened. You must search the island for locations that exhibit or display these anomalies. Be warned; some of these anomalies will be creatures from the void itself. Should you find void anomalies, slay them! Report back to me with any new information that you may find. Begin your search to the north, near the Warp Piston.<|endoftext|> <|startoftext|>Observing the Sporelings<|obj|>Investigate the Spawning Glen in Zangarmarsh, and then report back to Watcher Leesa'oh at the Cenarion Watchpost in Zangarmarsh with your findings.<|text|>We need to learn all that we can of the sporelings at Sporeggar and their relationship to the creatures around them. One way to do that is what I'm doing; passive observation while making a note of their interactions. I need you to head over to the Spawning Glen to the west. Investigate the whole area and then return to tell me what you saw.<|endoftext|> <|startoftext|>The Sun King's Command<|obj|>Take the Sun King's Command to Vindicator Boros at Blood Watch.<|text|>This document looks to be important. Unfortunately, it is written in Thalassian, a language that you cannot understand. Perhaps Vindicator Boros will know what to do with the letter.<|endoftext|> <|startoftext|>A Question of Gluttony<|obj|>Collect 10 pieces of Discarded Nutriment and then return to Watcher Leesa'oh at the Cenarion Watchpost in Zangarmarsh.<|text|>I was wondering why the bog lords were crossing the road to go to the Spawning Glen - they must be starving for some reason. This just will not do! I mean, normally I wouldn't get involved, but if they continue to eat all of the sporeling pods they'll wipe them out! Here's what we'll do: I'll stay here and you head to the Quagg Ridge to the east and look for dietary clues as to why they're raiding the sporelings.<|endoftext|> <|startoftext|>Blood Watch<|obj|>Vindicator Boros at Blood Watch wants you to slay 10 Sunhawk Spies.<|text|>Blood Watch is one of two forward bases operated by the Hand of Argus. You have already been to the other base, Azure Watch; things are completely different in Bloodmyst. When we first got here, the land was as beautiful as Azuremyst. We even called it Silvergale but now sickness is spreading across the land, worse yet, the blood elves that we were battling on the Exodar survived the crash. This brings me to your assignment: Venture northwest into Bladewood and terminate any blood elves that you find.<|endoftext|> <|startoftext|>Truth or Fiction<|obj|>Take Velen's Orders to Vindicator Boros at Blood Watch.<|text|>I thank you for the timely delivery. You are turning out to be one of the Hand's better agents. If only we knew who they reported to in Bloodmyst and more importantly, where this sun portal was... They seem to have it tightly guarded - wherever it may be. Would you be interested in some reconnaissance work? If so, take these orders back to Vindicator Boros. He will give you your next mission.<|endoftext|> <|startoftext|>Audience with the Prophet<|obj|>Take the Translated Sunhawk Missive to Prophet Velen at the Exodar.<|text|>I need you to deliver the translated documents to Velen personally. I don't trust that deranged messenger. Explain to the Prophet that the blood elves are receiving reinforcements from the Outland and that they have a spy amongst the draenei at the Exodar. Velen resides in the Vault of Lights inside the Exodar. Make haste!<|endoftext|> <|startoftext|>Return to Silvermoon<|obj|>Return to Knight-Lord Bloodvalor in Silvermoon City.<|text|>Return to Silvermoon City and report to Knight-Lord Bloodvalor promptly. Your arrival will tell him all he needs to know about the outcome of the trial. He will tell you of your remaining tasks on the road to becoming an adept. Hold your head high. Many undertake this trial, but very few return to tell of their success.<|endoftext|> <|startoftext|>Watcher Leesa'oh<|obj|>Speak with Watcher Leesa'oh at the Cenarion Watchpost in Zangarmarsh.<|text|>There's important research to be conducted into the ecology of the local creatures, especially the sporelings and bog lords of the marsh. And trust me, once you get out into the field, you'll find the work to be challenging. Seek out Watcher Leesa'oh at the Cenarion Watchpost in the western region of the marsh toward the south. Follow the path west and you will eventually find her. She can be a bit -- studious -- but don't let that get to you. Oh, and watch out for her cat.<|endoftext|> <|startoftext|>Translations...<|obj|>Take the Sunhawk Missive to Interrogator Elysia at Blood Watch.<|text|>Our chief interrogator, Elysia, is fluent in Thalassian. Take the document to her and see what she has to say.<|endoftext|> <|startoftext|>The Path of the Adept<|obj|>Bring a Corrupted Kor Gem, a Crate of Bloodforged Ingots, a quantity of Blood of the Wrathful, and a Blood Knight Insignia to Knight-Lord Bloodvalor in Silvermoon City.<|text|>Before a newly-minted adept can be accepted into the ranks of the Blood Knights, must procure the resources to create our order's distinctive weapon, the blood-tempered ranseur. You must also earn the right to wear our order's insignia. When the order was founded, a set number were forged and distributed, so each new adept inherits from a veteran. Your insignia will come from a fallen knight who bravely led an assault on Deatholme. I have prepared a set of notes to guide you.<|endoftext|> <|startoftext|>What Argus Means to Me<|obj|>Exarch Admetius at Blood Watch has told you to speak with Vindicator Boros.<|text|>What does Argus mean to you? Many draenei probably do not know or remember our home planet. It is there that we split from the man'ari: the twisted demonic reflections of ourselves that were 'gifted' by Sargeras. Or as they call themselves, eredar. Eredar... this word once held meaning. Disgusting. Let us not waste anymore time. Find Vindicator Boros to begin your training.<|endoftext|> <|startoftext|>Into the Dream<|obj|>Prince Toreth at Wyrmscar Island has asked that you slay 5 Veridian Whelps and 5 Veridian Broodlings.<|text|>The whelps that you see on this island are the agitated spirits of the green dragonflight. Like me, they are bound to the land, unable to ascend to their final resting place in the Dream. Recovering the bones of the fallen has settled them somewhat but you must take further action. Destroy their ethereal manifestations. I cannot leave this place until it is done. They must be released!<|endoftext|> <|startoftext|>Claiming the Light<|obj|>Use the Shimmering Vessel on the Blood Elf Magisters to fill it and return to Knight-Lord Bloodvalor in Silvermoon City.<|text|>Take this vessel. The enchantment it bears will allow you to draw the last vestiges of the Light surrounding these magisters. They once tended the captive naaru and some of its energy yet remains within them. It will be just enough to restore your comrade to life. Do not worry about the magisters. I have seen to their care, and Lord Solanar assures me that Lady Liadrin seeks a new source of power even now.<|endoftext|> <|startoftext|>The Second Trial<|obj|>Complete the Second Trial by defeating Champion Bloodwrath, Champion Lightrend, Champion Swiftblade, and Champion Sunstriker in the pavilion near Master Kelerun Bloodmourn.<|text|>You stand on the verge of adept status in the order. First, you must prove your worthiness by undertaking another trial. The Second Trial differs from the first in that there will be no surprises this time. The challenge before you is simple; you must face and best four Blood Knight champions in combat. When you accept the challenge, a crystal will appear in the middle of the pavilion. Touch it to begin your trial and do not stray far from the building. Are you prepared?<|endoftext|> <|startoftext|>Razormaw<|obj|>Prince Toreth at Wyrmscar Island has asked that you slay Razormaw.<|text|>Many of the black dragonflight were slain during the attacks. One of them, a lieutenant of Deathwing himself, still haunts this place. If you look to the heavens, you can see his spectral countenance circling the skies. His hatred is so great that he remains even in death. Take the bones that you gathered for me earlier to the top of the mountain on this island and place them in the ever-burning pyre. This act should signal Razormaw to descend. When he does, slay his undead form.<|endoftext|> <|startoftext|>The Hopeless Ones...<|obj|>Captain Edward Hanes on Wyrmscar Island wants you to recover 4 Bloodcursed Souls.<|text|>On a ledge of the reef, deeper than where you found the bloodcursed naga, you will find the hopeless ones: The bloodcursed voyagers, ghosts of those taken by the bloodcurse. It is regrettable, what I ask of you now... but they must be destroyed and their cursed shells brought back to me. Their souls must be put to rest. Return to me when you have done as asked and I shall give you one final task.<|endoftext|> <|startoftext|>Restoring Sanctity<|obj|>Prince Toreth on Wyrmscar Island wants you to recover 8 Dragon Bones.<|text|>Not long ago, the once tranquil owlkin of the region appeared on the shores of this island. One by one they would come to steal the bones of the fallen dragons. I do not know what would cause these creatures such distress or why they would want the bones of the deceased, but the spirits of the brood have grown restless due to this sacrilege. To the west, across the Crimson Reach, you will find Ragefeather Ridge. Venture to the owlkin encampments and recover the pilfered dragon bones.<|endoftext|> <|startoftext|>Ending the Bloodcurse<|obj|>Captain Edward Hanes on Wyrmscar Island wants you to destroy the Statue of Queen Azshara and kill Atoph the Bloodcursed.<|text|>To the south you will find Bloodcurse Isle. Atop the island you will find a shrine dedicated to the beloved queen of the naga, Azshara. Destroy the statue - burn it in effigy! This will surely draw the ire of Atoph, the Bloodcursed leader. Slay Atoph and return to me!<|endoftext|> <|startoftext|>Digging Up the Past<|obj|>Archmage Alturus wants you to go to the mountains south of Karazhan in Deadwind Pass and retrieve a Charred Bone Fragment.<|text|>Kamsis was right! This information is extremely important. If Medivh weaved his own essence into the magic he used to defeat the dragon, it is quite possible we could retrieve even a faint residue of that essence from the dragon's remains. What great insight may lie beneath the ashes of Deadwind Pass, awaiting discovery. Go to the mountains south of Karazhan and bring me back a bone fragment of seemingly draconic origin.<|endoftext|> <|startoftext|>The Second Trial<|obj|>Report to Master Kelerun Bloodmourn.<|text|>Initiate , you have worked hard to master the powers of the Light won by our magisters. You have learned the source of our abilities and of the duties of a Blood Knight. The time has come for you to undergo the Second Trial, and contest for status as an adept among the Blood Knights. The trial will be administered by Master Kelerun Bloodmourn at a location north of the city. Travel north through the Ruins of Silvermoon and take the east path immediately before the bridge to Sunstrider Isle.<|endoftext|> <|startoftext|>Redeeming the Dead<|obj|>Take the Filled Shimmering Vessel to Silvermoon City's inn and use its magic to resurrect Sangrias Stillblade.<|text|>While you were preparing the vessel, I sent a group of initiates to retrieve Sangrias Stillblade. You will find him on the top level of Silvermoon's inn with an attendant. Make your way there with all haste and unleash the vessel's magic to restore him to life. Time is of the essence. Once he has been dead for too long, not even the Light can bring him back to us. Return to me once you have resurrected Stillblade.<|endoftext|> <|startoftext|>Return to Knight-Lord Bloodvalor<|obj|>Report to Knight-Lord Bloodvalor in Silvermoon City.<|text|>Your assailant has died, but his words make it seem as though his presence here is no accident. It can only be meant as part of the test Knight-Lord Bloodvalor spoke about. Having survived your ordeal and done as the Knight-Lord asked, you should make your way back to Silvermoon City and report to him.<|endoftext|> <|startoftext|>A Study in Power<|obj|>Speak with Magister Astalor Bloodsworn in the hidden chamber beneath Blood Knight headquarters.<|text|>Do not think me unduly harsh. Stillblade knew well what he was being sent to do. He understood and accepted his duty and is an example for all aspiring Blood Knights. My words are no eulogy. Stillblade's service to us is far from over and you will be the instrument of his resurrection. Your education in the order's ways has just begun. With the betrayal of Kael'thas and the loss of our power source, you must learn new methods of wielding the Light. Seek out Magister Astalor Bloodsworn.<|endoftext|> <|startoftext|>Summons from Knight-Lord Bloodvalor<|obj|>Speak with Knight-Lord Bloodvalor in Farstriders' Square in Silvermoon City.<|text|>, you have excelled in your early training and distinguished yourself among those who would become Blood Knights. You are ready to undertake the next phase of your training and, to that end, Knight-Lord Bloodvalor himself has asked to speak with you. I have no doubt that Knight-Lord Bloodvalor wishes to set a trial for you to test your abilities and training. You will find him in the Blood Knight headquarters in Silvermoon City's Farstriders' Square. I wish you well.<|endoftext|> <|startoftext|>The Bloodcursed Naga<|obj|>Captain Edward Hanes on Wyrmscar Island wants you to kill 10 Bloodcursed Naga.<|text|>They say when the world was sundered, this land cried the loudest. It was here that thousands of night elves faded into oblivion and in their place rose terrible creatures of hate - the naga. Obedient to their twisted queen, Azshara, they would destroy all that would dare pass through their sea. It would remain this way for thousands of years - until now. The first order of business is to remove the bloodcursed naga from the reef.<|endoftext|> <|startoftext|>The First Trial<|obj|>Travel to the island Knight-Lord Bloodvalor described, find the cave, and light the brazier. When the First Trial is over, return to Knight-Lord Bloodvalor in Silvermoon City.<|text|>You have learned much of combat and bloodshed, initiate, but there is much more to our order. Mastery of the Light requires a focused mind and tremendous willpower. Without these, you are little better than a street thug. There is an island in the northeastern reaches of the Ghostlands, called the Isle of Tribulations, that we use to hone these skills. You will find a brazier within a shallow cave there. Kneel before the brazier, light it, and focus on what you see before your eyes.<|endoftext|> <|startoftext|>Beast Training<|obj|>Speak with Ganaar at the Traders Tier of the Exodar.<|text|>Oh, one more thing! You'll want to speak with Ganaar at the Exodar. He'll be able to teach you the last bits of knowledge necessary to care for your pet and train it. You can find him in the southwest corner of the Traders Tier.<|endoftext|> <|startoftext|>Beast Training<|obj|>Speak with Halthenis in Silvermoon City.<|text|>Beyond bonding with your chosen pet, there remains the intricacies of caring and training it. For this, Halthenis the beast trainer of Silvermoon City can show you the way. He always shows the utmost respect for my students, if they do the same for him. Do not disappoint me.<|endoftext|> <|startoftext|>Paladin Training<|obj|>Speak with Jesthenis Sunstriker - the Paladin class trainer - inside the Sunspire on Sunstrider Isle.<|text|>As you advance within your class, you will want to take advantage of the training that your class trainer can provide you. For young paladins here on Sunstrider Isle, your trainer is Jesthenis Sunstriker. Speak with Jesthenis and see what training he has available for you. The things he will teach do have a cost, so bring some coin with you. Your trainer - as with all the trainers on Sunstrider Isle - is inside the Sunspire on the lower level.<|endoftext|> <|startoftext|>They're Alive! Maybe...<|obj|>Researcher Cornelius has asked that you free 5 Expedition Researchers.<|text|>It was a bloody mess. We were ambushed by a large pack of these spiders. Their progenitor descended upon us with incredible speed and wrapped us up in cocoons. After we were webbed, she began to lay eggs near us. We were to be food for her young! FOOD! I managed to cut my way out and escape but I will not leave the others behind. So far I've been unsuccessful in nearing the pass. Would you lend a hand? Destroy those cocoons! Hopefully some of our team is still alive!<|endoftext|> <|startoftext|>The Bloodcurse Legacy<|obj|>Admiral Odesyus has asked that you find and speak with Captain Edward Hanes.<|text|>Dear friend, My hand trembles as I ink this letter. I pray that it reaches you in time. Last night, Edward Hanes, captain of the ship 'Lost Hope', appeared before me in my tent. The same Edward Hanes that died of scurvy 20 years ago. This apparition told me a tale that made my heart tremble. A tale that I need you to hear and a mission that I need you to accomplish. Will you do it? Will you seek out Edward on Wyrmscar Island, northeast of your base? Regards, Admiral Odesyus<|endoftext|> <|startoftext|>Report to Exarch Admetius<|obj|>Speak with Exarch Admetius at Blood Watch.<|text|>A Hand of Argus soldier is many things: Obedient, brave, intelligent, and above all, honorable. You may yet exhibit some of these traits. Report to Exarch Admetius at Blood Watch if you are still interested in joining the Hand. He and his subordinates will further train you in the ways of the draenei soldier. And remember this: Honorable people do not always perform honorably. Sometimes they cannot. You will find Blood Watch just up this road, to the north.<|endoftext|> <|startoftext|>Saving Princess Stillpine<|obj|>Release Princess Stillpine from her cage and then speak with Stillpine Ambassador Frasaboo at Blood Watch.<|text|>Help me! The Bristlelimb captured me and are planning to sacrifice me to their foul gods! High Chief Bristlelimb holds the key that opens the cage. To force him to appear, you must slaughter the evil Bristlelimb furbolgs that inhabit the enclave, just two camps to the west of this camp. If you kill enough of them, he will surely come for vengeance! When he shows up, kill him and get the key! My father will richly reward you if you can save me!<|endoftext|> <|startoftext|>The Missing Expedition<|obj|>Kill 8 Myst Spinners, 8 Myst Leechers and their leader, Zarakh. Return to Achelus at Blood Watch when the task is complete.<|text|>About a week ago, my research team and I were out exploring the western wilds of Bloodmyst when we were attacked by bloodthirsty spiders. The effect of the crystal contamination was clearly evident as these spiders were massive and extremely aggressive. I managed to escape but my team wasn't so lucky. We must not let the same fate befall others. Go west to the Amberweb Pass and destroy the spiders and their matriarch, Zarakh.<|endoftext|> <|startoftext|>Bolstering Our Defenses<|obj|>Capture Crown Guard Tower, Eastwall Tower, Northpass Tower and Plaguewood Tower in the Eastern Plaguelands, then return to Emmisary Gormok at Light's Hope Chapel.<|text|>Agents of the Forsaken uncovered an Alliance plot to establish new bases here in the Eastern Plaguelands, at abandoned towers throughout the area. It is imperative that we not allow them to establish a significant presence on our eastern borders, and so we must stave off this Alliance incursion. Our current plans are to drive them out of any towers they may have already seized, and occupy those that we have under our control against further attacks.<|endoftext|> <|startoftext|>Declaration of Power<|obj|>Kessel at Kessel's Crossing on Bloodmyst Isle wants you to kill Lord Xiz at Wrathscale Lair and drive the Draenei Banner through his dead body.<|text|>Have you seen the serpent men? The ones that call themselves naga? They dared make an advance upon this camp under cover of darkness only three nights ago. Can you believe the audacity of those primitive beasts? I need you to deliver a message to their leadership. To the northeast is Wrathscale Lair, home to Lord Xiz. Find him, slay him where he stands and drive this banner through his corpse. Let them know fear whenever they should see our standard!<|endoftext|> <|startoftext|>A Well Rounded Defense<|obj|>The Facet of Keanna stored inside Keanna's Will wants you to gather 20 Arcane Residues from the Arcane Anomalies in Karazhan.<|text|>Offensive magic was my area of expertise... that much I can remember. I'll do my best to add my arcane channeling powers to yours. I'll need more raw power than I possess right now, however. The arcane anomalies that roam the upper levels of the guardian's library would make excellent targets. Gather their arcane residue, we'll need lots of it.<|endoftext|> <|startoftext|>Keanna's Freedom<|obj|>Defeat Malchezar in Karazhan while equipped with Keanna's Will. Facet of Keanna must survive.<|text|>My memories... I remember everything now! My mind feels like a puzzle falling into place all of a sudden. I was one of the first sent to investigate Karazhan after it changed. The demon Malchezaar discovered my intrusion. I quickly realized that I was no match for him. I began to feel my soul become trapped by his magic. At the last moment I hid a fraction of myself... of my memories inside the only place I could think of: my weapon. Malchezaar has my soul. You must help me recover it!<|endoftext|> <|startoftext|>Establishing New Outposts<|obj|>Capture Crown Guard Tower, Eastwall Tower, Northpass Tower and Plaguewood Tower in the Eastern Plaguelands, then return to Emmisary Whitebeard at Light's Hope Chapel.<|text|>Welcome to the Plaguelands. As you know, the Forsaken and their allies hold the lands to the west of here against our best efforts. The Alliance commanders have decided that here in the east, we will establish new fortifications to tighten the noose around our enemies. Towers long abandoned since the days of Lordaeron are to be seized and rebuilt for this purpose. These lands are dangerous, and we could use your help.<|endoftext|> <|startoftext|>Lethality First<|obj|>The Facet of Keanna stored inside Keanna's Will wants you to gather 20 Arcane Residues from the Arcane Anomalies in Karazhan.<|text|>Offensive magic was my area of expertise... that much I can remember. I'll do my best to add my arcane channeling powers to yours. I'll need more raw power than I possess right now, however. The arcane anomalies that roam the upper levels of the guardian's library would make excellent targets. Gather their arcane residue, we'll need lots of it.<|endoftext|> <|startoftext|>Offensive Channeling<|obj|>The Facet of Keanna stored inside Keanna's Will wants you to gather 20 Arcane Residues from the Arcane Anomalies in Karazhan.<|text|>Offensive magic was my area of expertise... that much I can remember. I'll do my best to add my arcane channeling powers to yours. I'll need more raw power than I possess right now, however. The arcane anomalies that roam the upper levels of the guardian's library would make excellent targets. Gather their arcane residue, we'll need lots of it.<|endoftext|> <|startoftext|>The Kessel Run<|obj|>Kessel at Kessel's Crossing wants you to warn High Chief Stillpine at Stillpine Hold, Exarch Menelaous at Azure Watch and Admiral Odesyus at Odesyus' Landing of the imminent blood elf invasion. Return to Kessel when you complete this task. You have 15 minutes. (Be sure to keep it out of water.)<|text|>You're just in time. Blood elf activity in this area has doubled in the past week. Our agents have informed us that the blood elves that call themselves Sunhawks plan to launch an offensive upon Azuremyst soon. I need you to get a warning out to our allies and compatriots. Warn High Chief Stillpine at Stillpine Hold, Exarch Menelaous at Azure Watch and Admiral Odesyus at Odesyus' Landing. Time is of the essence so I am lending you my elekk. Be sure to keep it out of water.<|endoftext|> <|startoftext|>Offensive Channeling<|obj|>The Facet of Keanna stored inside Keanna's Will wants you to gather 20 Arcane Residues from the Arcane Anomalies in Karazhan.<|text|>Offensive magic was my area of expertise... that much I can remember. I'll do my best to add my arcane channeling powers to yours. I'll need more raw power than I possess right now, however. The arcane anomalies that roam the upper levels of the guardian's library would make excellent targets. Gather their arcane residue, we'll need lots of it.<|endoftext|> <|startoftext|>Healing Amplification<|obj|>The Facet of Keanna stored inside Keanna's Will wants you to gather 20 Arcane Residues from the Arcane Anomalies in Karazhan.<|text|>Offensive magic was my area of expertise... that much I can remember. I'll do my best to add my arcane channeling powers to yours. I'll need more raw power than I possess right now, however. The arcane anomalies that roam the upper levels of the guardian's library would make excellent targets. Gather their arcane residue, we'll need lots of it.<|endoftext|> <|startoftext|>Lethality First<|obj|>The Facet of Keanna stored inside Keanna's Will wants you to gather 20 Arcane Residues from the Arcane Anomalies in Karazhan.<|text|>Offensive magic was my area of expertise... that much I can remember. I'll do my best to add my arcane channeling powers to yours. I'll need more raw power than I possess right now, however. The arcane anomalies that roam the upper levels of the guardian's library would make excellent targets. Gather their arcane residue, we'll need lots of it.<|endoftext|> <|startoftext|>A Well Rounded Defense<|obj|>The Facet of Keanna stored inside Keanna's Will wants you to gather 20 Arcane Residues from the Arcane Anomalies in Karazhan.<|text|>Offensive magic was my area of expertise... that much I can remember. I'll do my best to add my arcane channeling powers to yours. I'll need more raw power than I possess right now, however. The arcane anomalies that roam the upper levels of the guardian's library would make excellent targets. Gather their arcane residue, we'll need lots of it.<|endoftext|> <|startoftext|>Magical Augmentation<|obj|><|text|>Yes, let's enhance my magical properties. That makes sense. I was, after all, a wizard in life. Just because one's physical vessel is a weapon does not automatically make someone a brute. I will need you to collect some materials.<|endoftext|> <|startoftext|>Healing Amplification<|obj|>The Facet of Keanna stored inside Keanna's Will wants you to gather 20 Arcane Residues from the Arcane Anomalies in Karazhan.<|text|>Offensive magic was my area of expertise... that much I can remember. I'll do my best to add my arcane channeling powers to yours. I'll need more raw power than I possess right now, however. The arcane anomalies that roam the upper levels of the guardian's library would make excellent targets. Gather their arcane residue, we'll need lots of it.<|endoftext|> <|startoftext|>Physical Enhancement<|obj|>I wouldn't mind that. We might as well make the best of our situation... in my case, being a weapon. Might as well become the best weapon I can be.<|text|>I wouldn't mind that. We might as well make the best of our situation... in my case, being a weapon. Might as well become the best weapon I can be. Yes, let's do that. A sharper edge, a sturdier hilt... I like the sound of that. I'll need you to gather a few things for me.<|endoftext|> <|startoftext|>Physical Enhancement<|obj|>I wouldn't mind that. We might as well make the best of our situation... in my case, being a weapon. Might as well become the best weapon I can be.<|text|>I wouldn't mind that. We might as well make the best of our situation... in my case, being a weapon. Might as well become the best weapon I can be. Yes, let's do that. A sharper edge, a sturdier hilt... I like the sound of that. I'll need you to gather a few things for me.<|endoftext|> <|startoftext|>Culling the Flutterers<|obj|>Tracker Lyceon at Blood Watch wants you to kill 10 Royal Blue Flutterers.<|text|>When we first encountered flutterers, they showed few signs of mutation. As the corruption got progressively worse, the moths and other species began to show signs of contamination. It has progressed to the point where they damage nearly everything they come in contact with. They're amplifying the damage being done by the crystal shards scattered by the Exodar's crash. We have no choice but to begin culling their population in the lands north of Blood Watch.<|endoftext|> <|startoftext|>Nightbane<|obj|>Go to the Master's Terrace in Karazhan and touch the Blackened Urn to summon Nightbane. Retrieve the Faint Arcane Essence from Nightbane's corpse and bring it to Archmage Alturus.<|text|>You fulfilled your end of the deal. I will now bind your essence to that of the dead blue dragon. There is an urn in the Master's Terrace, should you touch that urn, you'll now release its energy and bring life back to the charred remains of Arcanagos. Defeat the creature and retrieve its essence immediately! You will need to take it to Alturus. Should you fail, the stars predict you will have let a great terror loose upon the skies. A terror known as Nightbane!<|endoftext|> <|startoftext|>Mac'Aree Mushroom Menagerie<|obj|>Jessera of Mac'Aree at Blood Watch wants 1 Aquatic Stinkhorn, 1 Blood Mushroom, 1 Ruinous Polyspore, and 1 Fel Cone Fungus.<|text|>Did you know mushroom hunting is far more dangerous than mushroom consumption? Mushroom hunters expose themselves to many unknowns - not including potential wildlife dangers! What would life be without a little danger? I am in need of mushrooms for my collection. Scattered throughout these unexplored wilds you will find four different types: An aquatic stinkhorn, a blood mushroom, a ruinous polyspore, and a fel cone fungus. They are each unique to various regions in Bloodmyst. Bring them to me.<|endoftext|> <|startoftext|>Magical Augmentation<|obj|><|text|>Yes, let's enhance my magical properties. That makes sense. I was, after all, a wizard in life. Just because one's physical vessel is a weapon does not automatically make someone a brute. I will need you to collect some materials.<|endoftext|> <|startoftext|>Ysera's Tears<|obj|>Jessera of Mac'Aree at Blood Watch wants 2 Ysera's Tears.<|text|>Good to see you again! You were exceptionally efficient in completing the last task that I offered you. Perhaps you would be interested in another? To the northeast lies Wyrmscar Island, home to a rare species of mushroom known as Ysera's tear - named after the green dragonlings that inhabit the island. I only require a small sampling of the mushroom, but I must warn you that the denizens of the island do not welcome visitors. Tread carefully.<|endoftext|> <|startoftext|>WANTED: Deathclaw<|obj|>Bring Deathclaw's Paw to Harbinger Mikolaas in Blood Watch.<|text|>By order of Harbinger Mikolaas: A bounty to be paid to the brave soul who returns with proof of the marauding bear Deathclaw's demise. Deathclaw should be considered extremely dangerous and is responsible for the killing of a survey team on the coast to the northwest of Blood Watch. Travelers are advised to avoid the area.<|endoftext|> <|startoftext|>The Master's Terrace<|obj|>Go to the Master's Terrace in Karazhan and read Medivh's Journal.<|text|>Journal? What journal? Oh, right. That journal! The Violet Eye sent me here for it. It's all coming back now. This is the page that Alturus is interested in. Did you know that while other people's journals serve as a record of their memories, Medivh's is literally just that? Try it. Go to the Master's Terrace and read the page; you'll see just what I mean. Might as well report to Alturus while you're at it. I'm afraid I'll be here for a while.<|endoftext|> <|startoftext|>Constrictor Vines<|obj|>Tracker Lyceon at Blood Watch wants you to bring him 6 Thorny Constrictor Vines.<|text|>A good woodsman makes use of every available resource. Even the most bizarre creatures possess attributes we can use to our advantage. With Blood Watch under constant assault from the Sunhawks, we're looking to a variety of natural defenses including traps. The lasher's thorny vines are perfectly suited to the construction of the traps I have in mind. The combination of sharp spines and deadly toxin will fell unwary attackers. Bring me the vines of mutated constrictors so that I can begin my work.<|endoftext|> <|startoftext|>The Shade of Aran<|obj|>Obtain Medivh's Journal and return to Kamsis at the Guardian's Library in Karazhan.<|text|>Let me think for a second. The Violet Eye... Medivh's Journal... Why yes, it's all coming back to me now. I believe I had the journal you're looking for before I started to read these scrolls... Aran... yes, Aran asked me for the book. So nicely too. I just had to give it to him. He's Medivh's father after all, did you know?<|endoftext|> <|startoftext|>Kamsis<|obj|>Speak to Kamsis at the Guardian's Library in Karazhan.<|text|>Journal, what journal? You're thinking of Kamsis, surely. Go and ask her about it. I can't leave my project right now or all my work will be wasted!<|endoftext|> <|startoftext|>The Zapthrottle Mote Extractor!<|obj|>Bring 15 Steam Pump Parts to K. Lee Smallfry at Telredor in Zangarmarsh.<|text|>Have you seen the swamp gas? Isn't it just shiny? It takes a Zapthrottle Mote Extractor to suck 'em dry though. I could give you the plans to make one, but I really need some spare parts to fix stuff 'round here. Last time I checked, there were plenty of parts lying around near the steam pump at the Dead Mire to the northeast. I think the withered giants broke the pump out there. Shall we help each other out?<|endoftext|> <|startoftext|>In Good Hands<|obj|>Speak to Gradav at the Guardian's Library in Karazhan.<|text|>Was I supposed to be looking for this journal? It can't be... I don't quite recall... Of course! It is Gradav you're thinking of. He was looking for the book when I got here. Surely he must've found it by now; why don't you go ask him about it? I'd lend you a hand... but these books are just so... interesting!<|endoftext|> <|startoftext|>Irradiated Crystal Shards<|obj|>Vindicator Boros at Blood Watch wants you to bring him 10 Irradiated Crystal Shards.<|text|>The Exodar's crash scattered pieces of fouled crystals all over Bloodmyst Isle, corrupting the water and the landscape. We've even begun finding pieces of the crystals inside the flesh of animals taken for meat. I've uncovered a way to purify the shard and turn them into functional crystals, so if you bring me enough shards, I'll trade one of my completed crystals for them. So far I've found the shards in the bodies of bears, ravagers, flutterers, and treants inhabiting the corrupted part of the island.<|endoftext|> <|startoftext|>Kalynna's Request<|obj|>Kalynna Lathred wants you to retrieve the Tome of Dusk from Grand Warlock Nethekurse in the Shattered Halls of Hellfire Citadel and the Book of Forgotten Names from Darkweaver Syth in the Sethekk Halls in Auchindoun.<|text|>I left the Kirin Tor in pursuit of knowledge forbidden by those of my order; it is beyond ironic that I am now asked to assist them with that very same knowledge. If I'm to perform this favor for you, you will have to do something for me first. I want you to obtain two of the tomes I've been searching for. The first one is called the Tome of Dusk and is owned by the orc warlock known as Nethekurse. The second, known as the Book of Forgotten Names, belongs to the arakkoa known as Darkweaver Syth.<|endoftext|> <|startoftext|>The Zapthrottle Mote Extractor!<|obj|>Bring 15 Steam Pump Parts to Mack Diver at Zabra'jin in Zangarmarsh.<|text|>The swamp gas is truly amazing, and can be very useful, mon! But first, you gotta be able to suck it up, and that, my friend, requires a Zapthrottle Mote Extractor. Now, I could just give you the schematics, but I'll need something in return first. How about some spare parts? Last time I checked, there were plenty lying around near the broken steam pump at the Dead Mire, far to the northeast. I heard that the withered giants spread the pieces all over that dried-out lake bed.<|endoftext|> <|startoftext|>The Way to Auberdine<|obj|>Take the boat from the dock near Huntress Kella Nightbow to Auberdine. Once you have arrived in Auberdine, take the Letter of Introduction to Thundris Windweaver.<|text|>If you wait out on the dock, you'll see the boat arriving from the port of Auberdine in Darkshore. Once it has offloaded its passengers, you'll be able to board. After a short journey, the boat will put in at Auberdine and you'll be able to deliver your message. It's probably best to take this to Thundris Windweaver, an old friend of mine and a well-respected citizen of the town.<|endoftext|> <|startoftext|>A Colleague's Aid<|obj|>Take the Charred Bone Fragment to Kalynna Lathred at Area 52 in Netherstorm.<|text|>There is a small detail I've forgotten to take into account. The residue of Medivh's essence contained in this bone fragment is completely devoid of life - just like Arcanagos. There is a way, however. And I know just the person to help us. Travel to Area 52 in Netherstorm and show the bone fragment to Kalynna Lathred. She will know just what to do.<|endoftext|> <|startoftext|>Alien Predators<|obj|>Kill 10 Bloodmyst Hatchlings then return to Vorkhan the Elekk Herder at Kessel's Crossing on Bloodmyst Isle.<|text|>One thing we've learned in our travels is that extreme care must be taken when introducing wildlife from one world to another. When the Exodar crashed, it was carrying specimens of various Outland species, including an insectoid predator called the ravager. Some of the specimens were lost, but many others survived and took to the wild. If we don't keep them in check, they will upset the natural balance here on the islands. You'll find these ravagers to the west of Kessel's Crossing, near the coast.<|endoftext|> <|startoftext|>Medivh's Journal<|obj|>Archmage Alturus at Deadwind Pass wants you to go into Karazhan and speak to Wravien.<|text|>Your name is getting around. You've made your way into and out of Karazhan - more than most mortals can claim. I need to ask a special favor of you. As part of our research, the Violet Eye has been trying to track down Medivh's own journal. Unfortunately, none of the agents we've sent inside have come out. Wravien was the last to be sent; see if you can find him and see about any leads on the journal.<|endoftext|> <|startoftext|>Newfound Allies<|obj|>Take the Letter of Introduction to Huntress Kella Nightbow in Azuremyst Isle.<|text|>Harbinger Mikolaas has done a commendable job of safeguarding Blood Watch, but our enemies are many and our resources few. Our weakness is well known to our enemies, but your contact with the forces of the Alliance is something they haven't accounted for. I have prepared a letter of introduction to the people of Auberdine, the closest Alliance settlement, proposing cooperation in the fight against our foes. Take it with you and seek out Huntress Kella Nightbow near the docks west of the Exodar.<|endoftext|> <|startoftext|>Catch and Release<|obj|>Morae at Blood Watch wants you to 'mark' 6 Blacksilt Scouts using the Murloc Tagger.<|text|>The Blacksilt murlocs on the southwestern coast are curious creatures. In some ways, they act barely sentient, yet in others, they show a remarkable degree of organization. I have a few theories about that, but no real way to test them until recently. I've devised a method that will allow me to track the murlocs I'm interested in without doing any lasting harm or interfering with their natural behavior. If you're willing to help with the marking, I'll gladly pay you for your assistance.<|endoftext|> <|startoftext|>Salvaging the Data<|obj|>Obtain the Survey Data Crystal from the Wrathscale near the dead cartographers and return it to Harbinger Mikolaas at Blood Watch.<|text|>It's too late to assist the cartographers in completing their mission, but it appears they collected the data Harbinger Mikolaas was expecting. The crystal storing their survey information was not among their ransacked packs, so it must be in the hands of the Wrathscale naga. You know that Harbinger Mikolaas will be saddened by the loss of the survey crew, but would want to salvage the survey data.<|endoftext|> <|startoftext|>Elekks Are Serious Business<|obj|>Speak with Vorkhan the Elekk Herder on Bloodmyst Isle.<|text|>Is he crazy? Entrusting something like this to some no-named youngling! Just remember this kid: You'll never make it as a Hand of Argus! You don't have the guts! I guess I'll have to humor him this time. Speak with Vorkhan at Kessel's Crossing on Bloodmyst Isle. Just follow the road north from here, and when it forks, just keep on going north.<|endoftext|> <|startoftext|>The Missing Survey Team<|obj|>Harbinger Mikolaas wants you to find the Survey Team he sent to the Ruins of Loreth'Aran and assist them in any way you can.<|text|>As we've gotten ourselves established here at Blood Watch, I've been sending out survey teams to create more reliable maps of the island. In most cases, they returned unharmed with the data we need, but the team I sent east to the ruins hasn't reported back. I worry about what might have happened to them, but I can't spare the men to send another mission after them. Find them, and lend them any assistance they require to return with their survey data.<|endoftext|> <|startoftext|>Warn Your People<|obj|>Speak with Exarch Menelaous at Azure Watch.<|text|>The Hold is saved and soon my people will make their way back to the ancestral home. The prophecy has come to pass and a new age of prosperity begins for the Stillpine. But I fear that darkness looms ahead for your own people. There are questions left unanswered - visions of prophecy unseen. Return to your leaders and tell them of what you have seen here. And Promised One, should you ever require the aid of Stillpine, you have merely to ask.<|endoftext|> <|startoftext|>Meeting the Orcs<|obj|>Lady Sylvanas Windrunner wants you to take the Letter Sealed by Sylvanas to High Overlord Saurfang in Orgrimmar, capital of Durotar.<|text|>I haven't lost any love for my homeland or its people, as you know. I've fought tooth and nail for Silvermoon to be allowed a place beside Undercity and Orgrimmar at the negotiating table. This should silence any opposition. Take this letter to Saurfang in Orgrimmar. As leader of the orcs, he must have a say in accepting the sin'dorei's pledge. I've added my own seal to the letter as a personal endorsement. Go northwest of the city and board the zeppelin bound for Durotar at the tower.<|endoftext|> <|startoftext|>Allegiance to the Horde<|obj|>Return to Silvermoon City and report back to Lor'themar Theron.<|text|>Your people suffered a great betrayal by the Alliance. You succeeded in fighting off the Darnassian attacks and the spies from Ironforge. Now you defeated a powerful Scourge leader at the footsteps of your home. Your worthiness is no longer in question. It is clear now that we need each other. Return to Lor'themar. Tell him I have heard your message and accept. Welcome to the Horde, elf.<|endoftext|> <|startoftext|>Coming of Age<|obj|>Exarch Menelaous at Azure Watch has asked that you deliver the Exarch's Orders to Torallius the Pack Handler, standing outside of the Exodar.<|text|>You have survived the wilds of our new home and shown yourself a cut above the others. I believe that you have come of age to assist those battling on the front lines of Bloodmyst. The Hand of Argus could use a like you. Report to Torallius the Pack Handler. You will find him outside the Exodar, tending to the elekk. Give him these orders so that he may direct you towards your new duties on Bloodmyst.<|endoftext|> <|startoftext|>Envoy to the Horde<|obj|>Bring the Letter from Lor'themar Theron to Lady Sylvanas Windrunner in Undercity, the Forsaken capital in Tirisfal Glades.<|text|>There were doubts about our capabilities among our potential new allies. Of what use could we be to them when perceived as unable to deal with our problems at home? This changes everything. No longer will our power be questioned. We'll be able to join the Horde as equals. Take this letter to Sylvanas, ruler of the Forsaken. She's already on our side but the news of Dar'Khan's death will be music to her ears. Prepare for a long trip. If all goes well she will send you to Orgrimmar.<|endoftext|> <|startoftext|>A Favorite Treat<|obj|>Aonar at Kessel's Crossing wants you to bring him 10 Sand Pears.<|text|>I've made a wonderful discovery. On the uncorrupted part of the island grows a remarkable fruit called the sand pear. They're found near the bottoms of the trees. I've been preparing pies from them, but if I'm not careful, the elekk will start to wander over and steal my fruit. I've taken to gathering enough to share with the animals, but my stores are gone and the craving for pie has returned. Would you be willing to help gather the fruit I need for another batch of pies? I promise I'll share!<|endoftext|> <|startoftext|>The Rune of Summoning<|obj|>Use the Voidstone to summon a Voidwalker in Goldenmist Village, defeat it, and return to Talionia in Silvermoon City.<|text|>The voidstone reveals a vision of a multi-story building haunted by ghostly figures. As the scene sharpens and blurs, other buildings come into view, leading you to believe it is Goldenmist Village. Rooftops and tree canopies suddenly flash by, revealing the way to Goldenmist by following the Elrendar River to the west. Once there, use the voidstone near the rune of summoning atop the center building and defeat the summoned voidwalker. Only then can you return to your teacher.<|endoftext|> <|startoftext|>Return the Reports<|obj|>Bring Keltus Darkleaf's Reports to Zelanis in Silvermoon City.<|text|>Your sleight of hand was most impressive. There's no question that I can trust you to take these reports to Zelanis.<|endoftext|> <|startoftext|>Reforge a Long Blade<|obj|>Bring 40 Khorium Bars, 1 Void Crystal and 8 Primal Fires to Koren inside Karazhan.<|text|>This weapon has been broken into so many pieces... putting it back together won't be easy. I'm going to need khorium. Lots of it. I'll also need a void crystal and some primal fire.<|endoftext|> <|startoftext|>A Hearty Thanks!<|obj|>Speak with Exarch Menelaous at Azure Watch.<|text|>You saved my life! Thank you so much! That beast would have torn me to shreds if it weren't for you. If you see the exarch at Azure Watch, tell him of what you did. I'm sure he'll be pleased to hear such news!<|endoftext|> <|startoftext|>Seek the Farstriders<|obj|>Speak with Lieutenant Dawnrunner at Farstrider Retreat.<|text|>Lieutenant Dawnrunner at Farstrider Retreat has requested an audience with all able hunters. It would greatly benefit you to seek her out. She is a beacon of wisdom for those of our calling. Farstrider Retreat lies south of Silvermoon City.<|endoftext|> <|startoftext|>Reforge a Short Blade<|obj|>Bring 40 Khorium Bars, 1 Void Crystal and 8 Primal Fires to Koren inside Karazhan.<|text|>This weapon has been broken into so many pieces... putting it back together won't be easy. I'm going to need khorium. Lots of it. I'll also need a void crystal and some primal fire.<|endoftext|> <|startoftext|>Bandits!<|obj|>Take the Blood Elf Communication to Exarch Menelaous at Azure Watch.<|text|>This appears to be a bounty ledger. You cannot understand the blood elf language but you note that there is a picture depicting a dead draenei, a smiling blood elf standing over the corpse, and a symbol of what you think is some sort of blood elf currency. They've put a hit out on draenei! You must inform the exarch.<|endoftext|> <|startoftext|>Keanna's Will<|obj|>The Shattered Blade you found in Karazhan wants you to ask Koren to repair it. You'll also need to attain Honored reputation with the Violet Eye to complete this quest.<|text|> Ouch! Don't do that! Can't you see I'm in pieces? It really hurts. I see that Karazahan hasn't trapped you. You must know about Kadghar and the Violet Eye then. You're going to need to find someone who can put me back together. Koren... he was our agent once... he's nearby. I hope you're on our good side. If so, he can help!<|endoftext|> <|startoftext|>On the Wings of a Hippogryph<|obj|>Purchase a hippogryph ride to the Exodar from Zaldaan. When you land, take Chellan's List to Nurguni in the Seat of the Naaru at the Exodar.<|text|>For a small fee, you can rent one of my hippogryphs to fly you to the Exodar. Taking the hippogryph is a faster, not to mention safer, alternative for someone carrying an important message. If you'd like to take a ride, speak to me again and I'll make the arrangements.<|endoftext|> <|startoftext|>Pool of Tears<|obj|>Obtain 5 Atal'ai Artifacts and return them to Holaaru at the Harborage in the Swamp of Sorrows.<|text|>I am interested in studying Azeroth's past and I'm wondering if you'd be willing to help? There is a nearby place of historical significance within the swamp that I would like for you to venture to. The Pool of Tears lies to the southeast. It is said that upon its shores and within its depths are buried artifacts of the Atal'ai troll civilization. But beware, it is guarded by Somnus, an ancient green dragon, and his dragonkin, as well as carnivorous fish in the pool itself!<|endoftext|> <|startoftext|>Return to Caregiver Chellan<|obj|>Speak with Stephanos to purchase a hippogryph ride back to Azure Watch. Once you have arrived, deliver Nurguni's Supplies to Caregiver Chellan.<|text|>If I remember correctly, Azure Watch's hippogryph master is Zaldaan. If you've spoken to him before, then you can take one of my hippogryphs to him. That's a good lesson to know: hippogryphs are always trained to fly to their capital city, but they'll only take you to a remote hippogryph master after you've already been there. Since you arrived on one of Zaldaan's hippogryphs, you can also use that route to return to Azure Watch with the caregiver's supplies.<|endoftext|> <|startoftext|>Hippogryph Master Stephanos<|obj|>Find Stephanos at the Seat of the Naaru inside the Exodar and purchase a hippogryph ride back to Azure Watch.<|text|>Here's the box. That should be enough for Chellan to get the inn up and running. Let her know that she can keep sending in orders as the need arises. Azure Watch urgently needs a place to care for the wounded and put up any travelers they receive. When you're ready to return to Azure Watch, seek out Stephanos near the Seat of the Naaru in the Exodar.<|endoftext|> <|startoftext|>Heart of Rage<|obj|>Fully investigate the Blood Furnace and then report to Nazgrel at Thrallmar in Hellfire Peninsula.<|text|>, you must gather a group to investigate the Blood Furnace inside Hellfire Citadel at once! The magical scrying that we have at our disposal indicates that something unnatural is occurring in there. But a powerful force inside is blocking any detailed arcane investigations, so it must be very important. You should expect heavy resistance - no other mission that we've sent in there has ever returned! Scout it entirely and then report back to Nazgrel, advisor to Thrall, with what you witness.<|endoftext|> <|startoftext|>Help Watcher Biggs<|obj|>Find Watcher Biggs in the Swamp of Sorrows.<|text|>Magtoor has informed me that there's a stranded watcher nearby. Apparently the caravan he was escorting from Darkshire was attacked by Lost Ones. It sounds as if he's the sole survivor. He's somewhere to the south. Please, lend him your aid.<|endoftext|> <|startoftext|>Heart of Rage<|obj|>Fully investigate the Blood Furnace and then report to Force Commander Danath Trollbane at Honor Hold in Hellfire Peninsula.<|text|>, put together a force to investigate the Blood Furnace inside Hellfire Citadel at once! And that means today, princess! The magic we have at our disposal indicates that something unnatural is occurring in there. But something more powerful inside is blocking any detailed arcane investigations. It figures! You can expect heavy resistance - no other mission that we've sent in there has yet to return! Scout it entirely and then report back to the force commander with what you witness.<|endoftext|> <|startoftext|>Deliver Them From Evil...<|obj|>Deliver the Traitor's Communication to Exarch Menelaous at Azure Watch.<|text|>You must get this information to your people. While your brave acts have certainly slowed down the plans of Kael'thas and his dark master, the attacks will undoubtedly continue. Take the traitor's communication to your leaders. They must see this for themselves. Perhaps they will be able to better understand some of what was written.<|endoftext|> <|startoftext|>Beds, Bandages, and Beyond<|obj|>Take Chellan's List to the hippogryph master Zaldaan at Azure Watch.<|text|>Welcome to Azure Watch. Please excuse the disorder you see around you. It's easy to take simple things for granted, like a fully furnished and stocked inn, until you're forced to build one from nothing. We've managed to salvage this pod for a building, but without the proper furnishings and first aid supplies, the inn is little more than a glorified tent. Nurguni at the Exodar has offered to put together a package to help with our most immediate needs, but I need someone to deliver this list to him.<|endoftext|> <|startoftext|><|obj|>Speak with Jol in the Exodar.<|text|>In all things, paladins must reflect the Light, which supplements our strength. To strive to be divine for one of our kind does not mean we strive for godhood--we strive to be good in all actions. Although called upon to smite evil in these harsh times, you must always remember that it's aiding others that will truly set you apart from the other citizens. Compassion, patience, bravery--these things mean as much to a paladin as strength in battle. Know this well, and never forget it.<|endoftext|> <|startoftext|><|obj|>Log description.<|text|>Hey little man, do something worthy and talk to Jonathan LeCraft.<|endoftext|> <|startoftext|>To The Bulwark<|obj|>Speak with Mehlar Dawnblade at the Bulwark.<|text|>The blood knight Mehlar Dawnblade has requested an audience with you. Mehlar can be found at the Bulwark, guarding the passage between Tirisfal Glades and the Western Plaguelands. He is not known for his patience. It would not be wise to keep him waiting.<|endoftext|> <|startoftext|>Control<|obj|>Kill Murlocs of the Silting Shore to summon a Quel'dorei Magewraith, then destroy it. Afterwards, speak with Bati at the Vault of Lights in the Exodar.<|text|>You have chosen the path of the , and so you must learn control. Magic, when unchecked, can corrupt souls and destroy worlds. To fully understand, you must face one who has been consumed by magic. Travel to the beaches on the northwest coast of Azuremyst Isle and use your spells to decimate the murlocs. The display of power will attract the attention of the evil force lurking there, a Quel'dorei magewraith. Defeat it. When you have finished, seek out Bati at the Vault of Lights in the Exodar.<|endoftext|> <|startoftext|>Redemption<|obj|>Study the Tome of Divinity and speak with Jol.<|text|>I am responsible for putting paladins on the path to greater virtue as they devote themselves to the Light and defend our people from threats. The time has come for you to take your first step towards being truly virtuous. If you accept it, I will give you a tome of divinity. In studying it, you shall learn some about the Light, and what is expected of you. If you understand it, and are capable, then you will succeed in attaining greater abilities.<|endoftext|> <|startoftext|>Taming the Beast<|obj|>Use the Taming Totem to befriend a Nightstalker and return to Huntress Kella Nightbow.<|text|>You probably noticed the big cats known as nightstalkers when you tamed the timberstrider. They are efficient and deadly hunters... and allies. Use this taming totem to befriend a nightstalker. Hunt with the vicious cat and keep it from harm. When you are finished, return to me.<|endoftext|> <|startoftext|>Control<|obj|>Log description.<|text|>Do something else!<|endoftext|> <|startoftext|>Redemption<|obj|>Jol wants you to resurrect a Young Furbolg Shaman with the Symbol of Life and return to her.<|text|>Your task then, is to aid our new allies, the Stillpine furbolgs. Several of the younger Stillpine shaman stumbled across a Bristlelimb camp and were slaughtered to the last. Take this Symbol of Life and resurrect one of the shaman. Bristlelimb Enclave is located to the east of the road just after you cross the bridge spanning Azuremyst and Bloodmyst Isle. Speak with me when you have done this.<|endoftext|> <|startoftext|>The Blood is Life<|obj|>Collect 10 Fel Orc Blood Vials and return them to Gunny at Honor Hold in Hellfire Peninsula.<|text|>That letter is going to get folks all riled up around here. They'll think there's something we might do about all those new fel orcs being created if only we knew how it was being done. It's bad enough that we have to fight the Burning Legion to the east. So, it's your lucky day, sweetness! You get to take a stroll into what they call the Blood Furnace inside Hellfire Citadel. Sounds hot! Get in there, kill some fel orcs and bring back samples of their blood. You think you can handle that?<|endoftext|> <|startoftext|>Taming the Beast<|obj|>Use the Taming Totem to befriend a Greater Timberstrider and return to Huntress Kella Nightbow.<|text|>The crawler was undoubtedly mean, but the timberstrider will test your resolve. More powerful allies require more tenacity from the hunter. Take this taming totem and befriend a greater timberstrider. They are found in the northern reaches of Azuremyst Isle.<|endoftext|> <|startoftext|>Signs of the Legion<|obj|>Kill 8 Nazzivus Satyr and 8 Nazzivus Felsworn, then bring Tzerak's Armor Plate to Vindicator Aalesia in Blood Watch.<|text|>The armor scrap is forged from a deep black metal that seems to absorb light. Although it doesn't appear to be enchanted, there is an unmistakable sense of wrongness about it. Such armor is only used by one force - the Burning Legion. The Legion's presence here can only mean that they're intending to mobilize the island's satyr against the draenei. Take action against the local satyr, then return to Blood Watch and show this armor scrap to Vindicator Aalesia.<|endoftext|> <|startoftext|>Taming the Beast<|obj|>Use the Taming Totem to befriend a Barbed Crawler and return to Huntress Kella Nightbow when you have succeeded.<|text|>When the first begins path, learns only to kill. Now it seems you are ready for more. The Stillpine furbolgs have provided a means to master the skill of taming without months of study. They are able to carve a totem into the likeness of an animal, which you can use to temporarily bond with a creature of that type. For your first lesson, take this totem and use it on the barbed crawlers found along the western coast of the isle.<|endoftext|> <|startoftext|>Dark Tidings<|obj|>Take the Ominous Letter to Nazgrel at Thrallmar in Hellfire Peninsula.<|text|>Giving the lifeless form of Vazruden the Herald the once-over, you discover a rolled letter, its seal yet unbroken. An elaborate "I" is pressed within the blood-red ink. Cracking the note open, the message that you read is most disturbing. Nazgrel back in Thrallmar will definitely want to take a look at this!<|endoftext|> <|startoftext|>The Blood is Life<|obj|>Collect 10 Fel Orc Blood Vials and return them to Centurion Caza'rez at Thrallmar in Hellfire Peninsula.<|text|>That letter is disturbing, and not just because it comes from the Betrayer. We must know how they are creating these new fel orcs if we're to defeat them! It's bad enough that we must fight the Burning Legion on our eastern flank, but now a new army of fel orcs to the west! You must infiltrate this Blood Furnace inside Hellfire Citadel. Bring back samples of blood from the fel orcs that you find in there.<|endoftext|> <|startoftext|>Help Tavara<|obj|>Guvan at Azure Watch wants you to find Tavara and heal her wounds.<|text|>Tavara, one of our herbalists, has been gone far too long in her search for herbs. I fear she is hurt and in need of help, yet I cannot look for her myself. Please find her and lend your healing if needed, fellow . She was heading east towards some hot springs when she left Azure Watch.<|endoftext|> <|startoftext|>Omar's Test Quest bk<|obj|>Get Omar some cloth<|text|>An honorable person gives me cloth<|endoftext|> <|startoftext|>Dark Tidings<|obj|>Take the Ominous Letter to Force Commander Danath Trollbane at Honor Hold in Hellfire Peninsula.<|text|>Giving the lifeless form of Vazruden the Herald the once-over, you discover a rolled letter, its seal yet unbroken. An elaborate "I" is pressed within the blood-red ink. Cracking the note open, the message that you read is most disturbing. Force Commander Danath Trollbane back at Honor Hold will definitely want to take a look at this!<|endoftext|> <|startoftext|>Strength of One<|obj|>Unlock the Ravager Cage and kill the Death Ravager, then return to Ruada at Azure Watch in Azuremyst.<|text|>When the ship crashed, our menagerie was scattered on the northeast beaches of this isle. I have been handed a key that unlocks the cage holding one of the deadlier specimens, a death ravager. The creature is little armored but resistant to most magic. It must be killed by a simple blade. Take this key and release the creature from both its prison and its pain. We cannot afford to have it escape and cause even more damage to the ecology than we already have.<|endoftext|> <|startoftext|>The Final Sample<|obj|>Get an Axxarian Crystal Sample using the Crystal Mining Pick on the Axxarien Crystal and bring it to Harbinger Mikolaas in Blood Watch.<|text|>There's just one sample remaining before I can send this set of crystals to the Exodar. The final sample must come from the satyr stronghold of Axxarien to the northwest. I'm not certain what to expect from this crystal sample, but I'm sure there will be some signs of corruption. Take care to mine your shard from the crystal that looks like the ones you took your previous samples from, or else our researchers cannot make a valid comparison.<|endoftext|> <|startoftext|>The Second Sample<|obj|>Get an Altered Crystal Sample using the Crystal Mining Pick on the Altered Bloodmyst Crystal and bring it to Harbinger Mikolaas in Blood Watch.<|text|>Now that we have the baseline crystal, we're going to need samples from more dangerous areas of the island to complete the set I'll be sending to the Exodar. The next sample must come from the crystals controlled by the blood elves in the Bladewood area to the northwest of Blood Watch. I have heard reports that they alter and harvest the crystals for use in some magical apparatus. See if you can find one that has not yet been incorporated into one of their devices, and mine a sample from it.<|endoftext|> <|startoftext|>Galaen's Fate<|obj|>Bring Galaen's Amulet to Morae at Blood Watch.<|text|>You have no means of identifying the corpse as Galaen with the information Morae gave you, but the clothing appears to have been torn in search of valuables. The blood elves in the area would've claimed anything of value from the wreckage, including Galaen's jeweled amulet. Although her husband did not survive the crash, you believe that Morae would be grateful if you recovered her husband's amulet from the blood elves.<|endoftext|> <|startoftext|>Learning from the Crystals<|obj|>Get an Impact Site Crystal Sample using the Crystal Mining Pick on the Impact Site Crystal and bring it to Harbinger Mikolaas in Blood Watch.<|text|>Welcome to Blood Watch. Seeing to the defenses of the outpost is my primary concern, but I've also been tasked with a variety of other duties by our leaders at the Exodar. The problem is that it's hardly safe to send out large amounts of researchers when the island is this dangerous. I need someone to gather a series of crystal samples from various sites on the island. The first sample I need must come from the ravager infested ship debris south of the town and across the bridge.<|endoftext|> <|startoftext|>DAILY TEST QUEST (PVP)<|obj|>Speak with in the .<|text|>Seek in . S/he wishes for you to aid them in a difficult task.<|endoftext|> <|startoftext|>The Bear Necessities<|obj|>Bring 8 Elder Brown Bear Flanks to Tracker Lyceon in Blood Watch.<|text|>As I'm sure you've seen in your time on Bloodmyst Isle, very little remains unchanged by our arrival. My training and experience has taught me that even the products of an environment like this one can be put to use. With so few resources, we must rely on our ingenuity to provide for us. I've been supplementing our stores with meat from the bears that wander this island. With the proper preparation, it can safely be eaten. If you're going to be out in the field, why not help replenish our stocks?<|endoftext|> <|startoftext|>Searching for Galaen<|obj|>Search for Morae's husband Galaen.<|text|>Do you think often of your family? There were a number of families aboard the Exodar, but I've heard of very few being reunited. I, myself, am looking for traces of my husband Galaen, who was a technician in the Cryo-Core. The wreckage of it is located to the west, and it's swarming with blood elves! I must find out what became of Galaen! Even news of his death is better than never knowing. My husband will be wearing a pendant identical to my own; they were a gift from my sister.<|endoftext|> <|startoftext|>Cruelfin's Necklace<|obj|>Bring the Red Crystal Pendant to Morae at Blood Watch.<|text|>Examining the crudely constructed pendant, you notice the crystal pulsating softly. Though it emits little light, you can almost feel the crystal radiating a sense of wrongness. You're not quite sure what might have possessed Cruelfin to create this pendant, but the find is too important to ignore. You should probably show it to someone at Blood Watch.<|endoftext|> <|startoftext|>Weaken the Ramparts<|obj|>Slay Watchkeeper Gargolmar, Omor the Unscarred and the drake, Nazan. Return Gargolmar's Hand, Omor's Hoof and Nazan's Head to Gunny at Honor Hold in Hellfire Peninsula.<|text|>Quick, there isn't much time. Honor Hold's existence balances on the razor's edge! We're caught between Hellfire Citadel in the west and the forces of the Burning Legion to the east. With the Legion's attention turned toward the Dark Portal we must take this opportunity to strike at the fel orcs of Hellfire Citadel. The key to this is to first break through their ramparts! Go there, slay their leaders, and then bring back proof to Gunny across the hall here from me!<|endoftext|> <|startoftext|>The Kurken is Lurkin'<|obj|>Kurz the Revelator at Stillpine Hold on Azuremyst Isle wants you to kill the Kurken and bring back the Kurken's Hide.<|text|>After the crystal storm had subsided, a beast of myth appeared in our village. Brought here by the invading wildkin, this beast, the Kurken, laid waste to our village. Many Stillpine were slain in defense of our lands by this fiend and many have since lost their lives attempting to subdue the beast. In my visions, I have seen one defeat the Kurken. The one must be you. You are our only hope. Enter Stillpine Hold and slay the Kurken. Bring me his hide as proof of deed.<|endoftext|> <|startoftext|>Chieftain Oomooroo<|obj|>Stillpine the Younger at Stillpine Hold on Azuremyst Isle wants you to slay Chieftain Oomooroo and 9 Crazed Wildkin.<|text|>I am Stillpine the Younger, heir to the Stillpine legacy. As you can see, my defenders have set up a death trap for the raving wildkin that attack from inside Stillpine Hold. While we are able to hold them off out here, none of my defenders have been able to infiltrate the hold. If you could get inside and slay their leader, it might give us an opportunity to strike! Find Chieftain Oomooroo and destroy him. Slay any crazed wildkin that you encounter inside as well.<|endoftext|> <|startoftext|>Victims of Corruption<|obj|>Bring 6 pieces of Crystallized Bark to Morae in Blood Watch.<|text|>Bloodmyst Isle was forever changed by our arrival. The Exodar's crash scattered debris all over the islands and I think it's beginning to have an adverse effect on the wildlife. Before I can be certain of my conclusion, I'll need to get a closer look. The crystals seem to have affected the trees the fastest, so it seems that the treants would be the most likely to show symptoms. If you bring me samples of bark from corrupted treants, I can begin my in-depth studies.<|endoftext|> <|startoftext|>The Kurken's Hide<|obj|>Deliver the Kurken's Hide to Moordo at Stillpine Hold.<|text|>Take the Kurken's hide to Moordo, on the other side of the village. He will fashion the hide into an item of your choice.<|endoftext|> <|startoftext|>Containing the Threat<|obj|>Kill 5 Axxarien Shadowstalkers, 5 Axxarien Hellcallers, and Zevrax, then gather 5 Corrupted Crystals and return to Vindicator Aalesia in Blood Watch.<|text|>Now that we have made our presence known to the satyr, we must send a message that we will not tolerate the Burning Legion's hounds in these lands. Too long have the draenei fled in the wake of the Legion and its minions. Wherever they have found us, they have shown no mercy. We must not permit the satyr to exploit the Exodar's crash and use the corrupted crystals as weapons. Go north to where their leader resides in Axxarien, destroy him, and recover the corrupted crystals he has been gathering!<|endoftext|> <|startoftext|>On the Offensive<|obj|>Vindicator Aalesia at Blood Watch wants you to kill 10 Nazzivus Satyr, 5 Nazzivus Rogues, and 5 Nazzivus Felsworn.<|text|>It's worse than I had imagined. We draenei know well what comes of selling one's soul to the Burning Legion in return for promises of power and immortality. The satyr on this island, the Nazzivus, are descendents of that first, twisted creature who allied with the Legion. I fear that they will find a way to use the power of the Exodar's crystals against us. You've seen what they've done to the land. Imagine what the satyr could do with them. Go southwest to Nazzivian and begin our offensive!<|endoftext|> <|startoftext|>Weaken the Ramparts<|obj|>Slay Watchkeeper Gargolmar, Omor the Unscarred and the drake, Nazan. Return Gargolmar's Hand, Omor's Hoof and Nazan's Head to Caza'rez at Thrallmar in Hellfire Peninsula.<|text|>Quick, there isn't much time. Thrallmar's existence balances on the razor's edge! We're caught between Hellfire Citadel in the west and the Burning Legion to the east. With the Legion's attention turned toward the Dark Portal we must take this opportunity to strike at the fel orcs of Hellfire Citadel. The key to this is to first break through their ramparts! Go there, slay their leaders, and then bring back proof to Caza'rez across the room from me!<|endoftext|> <|startoftext|>Blood Crystals<|obj|>Speak with High Chief Stillpine at Stillpine Hold.<|text|>On the surface, the crystal appears to be a piece of the Exodar. Something has gone terribly wrong with this crystal, however, as it is blood red and rapidly dissolving into the water supply of the cave. This may explain the unusually aggressive behavior of the creatures in Azuremyst. Return to High Chief Stillpine with this information.<|endoftext|> <|startoftext|>Know Thine Enemy<|obj|>Find the Nazzivus Monument in Nazzivian and retrieve a Nazzivus Monument Glyph. Return to Vindicator Aalesia in Blood Watch when you have one of the glyphs.<|text|>It's good to see another new face here in Blood Watch. Although the blood elves are the most immediate threat, there are other sinister creatures that call Bloodmyst Isle home. The Nazzivus satyr are of particular concern. They are foul, demonic creatures, commanding dark magics and feeding on the corruption created by the Exodar's crash. We must hold them in check, but first we must learn more about them. Go southwest to Nazzivian and learn what you can from their grotesque monument.<|endoftext|> <|startoftext|>Search Stillpine Hold<|obj|>Search Stillpine Hold for clues.<|text|>As High Chief, my immediate concern is the root of the corruption in Stillpine Hold. Why did the wildkin - once our allies - attack us? Why have they taken residence in Stillpine Hold? Perhaps something inside will hold the answer. Search Stillpine Hold for clues as to the source of corruption.<|endoftext|> <|startoftext|>Gurf's Dignity<|obj|>Return Gurf's Dignity to Gurf at Stillpine Hold on Azuremyst Isle.<|text|>You recover the piece of fur that Gurf had "lost" in his struggle with the murlocs. Return the fur to Gurf and let him know that the fearsome Murgurgula has been slain.<|endoftext|> <|startoftext|>Beasts of the Apocalypse!<|obj|>Moordo at Stillpine Hold on Azuremyst Isle wants you to bring him 8 Ravager Hides.<|text|>My brother and I were hunting in the woods to the east when we were ambushed by strange, insect-like beasts. Such aberrations have never before been seen in Azuremyst! Could they be a sign of the coming apocalypse? The apocalypse that YOU are destined to prevent? If you truly are the Promised One, you will strike the creatures of the apocalypse down... and bring me their hides. From their hides, I can fashion armor of great power! Find them to the east, beyond the road.<|endoftext|> <|startoftext|>To The Victor...<|obj|>Collect a bottle of Stratholme Holy Water from within the city of Stratholme and deliver it to the Lordaeron Mage within the Mage Quarter of Stormwind or the Undercity when your side is victorious in the Eastern Plaguelands.<|text|>You've no doubt been fighting long and hard among the towers. We would like to give something back to you in return for your defense of these lands, but first, you must prove to us you understand the weight of the tragedies that took place here. Walk the streets of Stratholme and find a vial of the holy water. Once you have it, travel to the mage quarter of Stormwind or the Undercity... There, if you are victorious within these lands, you will find my colleague.<|endoftext|> <|startoftext|>Murlocs... Why Here? Why Now?<|obj|>Gurf at Stillpine Hold on Azuremyst Isle wants you to recover 5 sacks of Stillpine Grain.<|text|>These are dark days, Promised One. Even the murlocs are kicking our tails - literally. Unfortunately, more than just my ego has been bruised. While our relationship with the Siltfin murlocs had always been tenuous, never could we have imagined that they would have the gall to attack us and steal from our food stores! Travel west to the Silting Shore and recover our stolen food-stuffs! And if you see a dark-skinned murloc with a patch of white fur stuck in between his webbed toes...<|endoftext|> <|startoftext|>Stillpine Hold<|obj|>Speak with High Chief Stillpine at Stillpine Hold.<|text|>Promised one, you must travel north to the home of my people - Stillpine Hold. It is there that you will face your most daunting challenge. Go now, High Chief Stillpine awaits your arrival.<|endoftext|> <|startoftext|>The Longbeards<|obj|>Look for Gremni Longbeard northwest of the Den of Haal'esh, to the far west of Honor Hold in Hellfire Peninsula.<|text|>We were having a problem with arakkoa bandits raiding many of our supply caravans, so I hired some dwarves to take care of them. They were brothers; Gremni Longbeard was the oldest. I'm a little worried about them. Those crazy dwarves packed more ale than food or ammunition! Maybe you can go check up on them? The arakkoa's hideout, the Den of Haal'esh, can be found to the far west of here - beyond the Great Fissure. They set up camp northwest of there, south of Dustquill Ravine.<|endoftext|> <|startoftext|>Gaining Mirren's Trust<|obj|>Mirren Longbeard wants you to bring him 1 Nethergarde Bitter. You must also attain Friendly reputation with Honor Hold to complete this quest.<|text|>So you want to gain our trust? I don't trust many people these days. We lost one of our own not long ago to the arakkoa. It's got me a bit on edge. Tell you what, if you can prove your loyalty to Honor Hold and... bring me a mug of Nethergarde Bitter... yes, that sounds rather good about now... I'll have a deal to offer you then. Bernie at Nethergarde Keep keeps the bitter in stock.<|endoftext|> <|startoftext|>Nolkai's Words<|obj|>Find the location described in Nolkai's journal and discover his long-buried possessions.<|text|>The translation is ready now. 'The enemy is nearly upon us. We've gathered up all the survivors and retreated to the temple to the east. It's the last ground we truly hold on the island, and there is a sense among the survivors that we will make our last stand here. I've taken care to bury my last few possessions on the grounds of the temple, with the hope that someone will find them and know what happened here.'<|endoftext|> <|startoftext|>Call of Fire<|obj|>Speak with Farseer Nobundo at the Crystal Hall in the Exodar.<|text|>I am thankful that you have chosen the difficult path of the shaman. Few enough do, but I foresee it as critical to our future that we learn shamanism from the Broken. They are called that, but once they were draenei. Fel magics transformed them, and that is why they cannot call upon the power of the Light. Some disapprove of them and the shamanism they teach, but they are not evil. I wish you to speak with Farseer Nobundo. He is the wisest shaman I know and you will learn much with his guidance.<|endoftext|> <|startoftext|>Call of Air<|obj|>Speak with Susurrus at Wildwind Peak on Azuremyst Isle.<|text|>While air may seem ethereal, it is an all pervasive force, covering and permeating everything around us. Though you cannot see it, the rocks of this cave are composed mostly of air, the waters of the oceans are saturated in it and without it, fire cannot be sustained. Just don't let those elements hear you repeat that! Who you really wish to speak with for such wisdom is nearby. At the northern edge of the precipice, Susurrus awaits you. It is from him that you will gain understanding.<|endoftext|> <|startoftext|>Call of Air<|obj|>Speak with Velaada at Wildwind Peak on Azuremyst Isle.<|text|>The great spirit of air calls out to you, and it is time for you to take heed. I wish for you to travel up the Wildwind Path on the north facing of the mountain that the Exodar has crashed into. At its peak you will find a cave and within will be one of my most accomplished pupils, Velaada. Please, listen to her wisdom and do as she bids. When you return you will have a greater understanding of the element of air.<|endoftext|> <|startoftext|>Deciphering the Book<|obj|>Take the Ancient Journal to Anchorite Paetheus in Blood Watch.<|text|>Lacking the means to read the book's contents, you think about who might be able to help you separate the author's words from the mapmaker's scrawl. Remembering Anchorite Paetheus's collection of artifacts from countless cultures, you wonder if his experienced eye might be able to help you decipher the book's contents.<|endoftext|> <|startoftext|>A Map to Where?<|obj|>Locate the pavilion described by the map and search for what the map's maker was trying to record.<|text|>The crudely-drawn map reveals nothing of its maker, but it appears to have been drawn with an unsteady hand. Wavering lines and symbols depict a small pavilion with broken columns located to the west of a partially submerged tower. If the map is to be believed, this cluster of ruins appears to be located on the eastern coast of the island. You have no idea what you'll find, but it was important enough for the map's creator to record.<|endoftext|> <|startoftext|>Call of Air<|obj|>Speak with Farseer Nobundo at the Crystal Hall inside the Exodar on Azuremyst Isle.<|text|>, Farseer Nobundo has been asking for you. It must be time for you to learn the secrets of air, the last of the elements! I want you to know that I'm very proud of all that you have accomplished thus far. I know that you have great things ahead of you.<|endoftext|> <|startoftext|>Call of Air<|obj|>Speak with Farseer Nobundo at the Crystal Hall inside the Exodar on Azuremyst Isle.<|text|>, Farseer Nobundo has been asking for you. It must be time for you to learn the secrets of air, the last of the elements! I want you to know that I'm very proud of all that you have accomplished thus far. I know that you have great things ahead of you.<|endoftext|> <|startoftext|>Call of Air<|obj|>Return to Farseer Nobundo at the Exodar on Azuremyst Isle with the Whorl of Air.<|text|>While my brothers and sisters of the other elements have demanded that you perform various tasks, I will not ask anything further of you. I think that you have done enough to 'atone' for the accident of your ship falling to this place from my skies. I can see that you have all the wisdom within you already to use the element of air wisely. Take this portion of my being back to Farseer Nobundo so that he might help you fashion your totem. And when you're ready, I will fly you back down to the Exodar.<|endoftext|> <|startoftext|>Pilfered Equipment<|obj|>Bring Clopper's Equipment back to Clopper Wizbang, who is hiding in a beached turtle shell.<|text|>Shh! Keep your voice down and don't call attention to me. If the murlocs detect my presence, the experiment will be ruined! I've already come perilously close to contaminating my data. While I was foraging yesterday, one of them must've wandered too close and discovered my camp. I returned just in time to see two of them carrying off a crate with most of my equipment! It's bound to be in one of their settlements around here, but I can't risk revealing my presence. Are you willing to help?<|endoftext|> <|startoftext|>The Seer's Relic<|obj|>Amaan the Wise at the Temple of Telhamat in Hellfire Peninsula wants you to return to Sedai's Corpse, northeast of the Temple of Telhamat, and use the Seer's Relic at that location. Return to him after you've completed this task.<|text|>The stubborn close their mind and convince themselves of one truth. The wise keep an open mind to the different possibilities leading to and stemming from the present. Take this relic with you to where you found Sedai. See not with your eyes, but with your mind.<|endoftext|> <|startoftext|>Fulfilling a Promise<|obj|>Arugoo of the Stillpine has asked that you free 8 Stillpine Captives from cages found in Bristlelimb Village.<|text|>The prophecy spoke of one that would rise and deliver us from the oppressive grasp of Bristlelimb -- that the spirits themselves would herald the arrival of this hero. And now, you have come. I humble myself before you, great one. I beg of you, save our younglings. They were taken by the Bristlelimb while our guard was down. You will find them in cages at Bristlelimb Village, to the southwest. The Bristlelimb furbolgs hold the keys to the cages. Strike them down and take their keys. Release my kin.<|endoftext|> <|startoftext|>Atonement<|obj|>Speak to Amaan the Wise at the Temple of Telhamat in Hellfire Peninsula.<|text|>Our history with the orcs is one of constant conflict. We were once near driven to extinction due to their bloodlust and have since then avoided them even when not under demonic influence. Yet, this retaliation... it's not what Sedai would've wanted. Speak with our elder, Amaan the Wise. He will help shed light on these events.<|endoftext|> <|startoftext|>The Prophecy of Akida<|obj|>Free 8 Stillpine Captives from cages found in Bristlelimb Village. Return to Arugoo of the Stillpine at Azure Watch when you have completed this task.<|text|>The images on this totem depict a war between the Stillpine and the Bristlelimb furbolg tribes. The etchings show that the Bristlelimb have done unconscionable things to the furbolgs of Stillpine. Amidst the chaos, a prophecy has begun to unfold: A hero will rise - not of furbolg blood - and save the Stillpine tribe. Slay Bristlelimb furbolgs at Bristlelimb Village for their keys. Use the keys to free the Stillpine captives. Return to Arugoo of the Stillpine when you have freed them all!<|endoftext|> <|startoftext|>Artifacts of the Blacksilt<|obj|>Bring 3 Crude Murloc Idols and 6 Crude Murloc Knives to Clopper Wizbang, who is hiding in a beached turtle shell.<|text|>My observations and writings about the Blacksilt murlocs are quite illuminating, but they are just the beginning. I plan to return to Ironforge with items produced by the Blacksilts' rudimentary crafting skills. The problem is that the Blacksilt carry these items with them at all times, and I can't have their blood on my conscience. If you're willing to help me gather the idols carried by Blacksilt seers and crude knives of the Blacksilt warriors and shorestrikers, I won't ask how you came by them.<|endoftext|> <|startoftext|>Totem of Vark<|obj|>Find the Totem of Vark using the clues provided to you.<|text|>You no longer see unrecognizable symbology in the totems. The totem of Yor reads to you just as easily as your native tongue. The markings identify another furbolg den, due west of here. You are able to expertly decipher the language on the totem and know that your destination is Bristlelimb Village. Yor will guide you but if you get lost, you know that you are able to take the ancient elven road in the forest leading west to reach your destination.<|endoftext|> <|startoftext|>Totem of Coo<|obj|>Find the Totem of Coo using the clues provided to you.<|text|>You begin to read the totem, barely able to pronounce the awkward words and phrases. Slowly, words start to form in your head. You think that the totem is telling you to go up the nearby hill, to the northeast.<|endoftext|> <|startoftext|>Learning the Language<|obj|>Read the Stillpine Furbolg Language Primer that Aurren gave you and interact with the Totem of Akida at Azure Watch.<|text|>I think I've cracked it! All that we need to know about the Stillpine furbolg language is imprinted on their totems. With just a rudimentary understanding of how their symbols work, we can study the totems and learn to communicate with the furbolgs. I've written down the basics of the symbol matrix on this parchment. Study it and then examine the totem. It should lead you to the next language totem. Speak to Arugoo when you return an educated !<|endoftext|> <|startoftext|>Totem of Yor<|obj|>Find the Totem of Yor using the clues provided to you.<|text|>The symbols on this totem seem to translate much faster. The patterns and imagery all seem to blend into familiar words. You are fairly certain the totem is pointing you south, down the river. Something is at the bottom of the river itself.<|endoftext|> <|startoftext|>Totem of Tikti<|obj|>Find the Totem of Tikti using the clues provided to you.<|text|>You begin to read the totem, better able to pronounce the words and phrases. Words start to form in your head. You think that the totem is telling you to go across the Crystalbrook river to the east. Perhaps your destination is on the other side of the river.<|endoftext|> <|startoftext|>A Helping Hand<|obj|>Speak with Architect Nemos at Forest Song in Ashenvale.<|text|>Under the supervision of Architect Nemos and Vindicator Vedaar, my people are revitalizing an old night elf outpost in the eastern part of Ashenvale. The task of building won't be easy, for the challenges and enemies they face are many. I know Architect Nemos and his compatriots at Forest Song would appreciate any help they can get, and he has asked me to send any interested his way. Speak to me again and I will arrange for fast transport for you to their location.<|endoftext|> <|startoftext|>Never Again!<|obj|>Obtain Gorgannon's Flaming Blade and the Seeker's Fel Spear.<|text|>, you will see to it that this attack by the Burning Legion never comes to pass! Go and slay these dreadlords! Without them the rest of the demons are essentially mindless. You will find Gorgannon in Demon Fall Canyon south beyond Felfire Hill, near Mannoroth's floating, broken spear. Diathorus the Seeker resides somewhere in the barrow den atop Demon Fall Ridge. Return to me with their weapons as proof of your deeds.<|endoftext|> <|startoftext|>Diabolical Plans<|obj|>Deliver the Diabolical Plans to Valusha at Splintertree Post in Ashenvale.<|text|>The demon dropped this parchment, which is amazingly written in the Orcish tongue! The ones mentioned in it, Diathorus and Gorgannon, are the two infamous dreadlords that control the demons hereabouts. The plans detail preparations for a demonic attack on Splintertree Post to the northwest. You're certain that Valusha at Splintertree Post would be interested in these.<|endoftext|> <|startoftext|>Find Keltus Darkleaf<|obj|>Locate Keltus Darkleaf.<|text|>, one of our scouts has taken too strong an interest in his duties. He surveys our enemies relentlessly, but sends no reports of his findings. You must find this spy, Keltus Darkleaf, convince him to hand over his report and return it to me as swiftly as possible. He can be found far to the southwest, where the Elrendar River forks and flows around Goldenmist Village. The night elves of An'daroth are his quarry, and he won't be far from them.<|endoftext|> <|startoftext|>Show Gnomercy<|obj|>Admiral Odesyus at Odesyus' Landing wants you to recover the Traitor's Communication from Engineer "Spark" Overgrind.<|text|>Spark must be brought to justice! I need you to go down to the beach and find that deceitful gnome. Once you find him, get whatever information you can out of him! If a high ranking official of the Alliance has committed treasonous acts, who knows how many others are corrupt? And , use force if you have to...<|endoftext|> <|startoftext|>Destroy the Legion<|obj|>Slay 15 of any demon type at Felfire Hill, Demon Fall Canyon, or demon Fall Ridge and then return to Valusha at Splintertree Post in Ashenvale.<|text|>The remains of the demonic Burning Legion have been a thorn in our side for far too long! No more! The demons are attacking from the areas known as Felfire Hill, Demon Fall Canyon and Demon Fall Ridge to the east. Go and destroy as many as you can to bring glory to both yourself and the Horde!<|endoftext|> <|startoftext|>The Stone<|obj|>Obtain a Voidstone from the Dead Scar.<|text|>While I'm certain your imp has proven a useful and sometimes entertaining servant, it is time you mastered a more powerful demon: the voidwalker. Travel down the Dead Scar until it is crossed by the Elrendar River. Just south of the river, locate one of the blue glowing stones and take it. Your path will be revealed there.<|endoftext|> <|startoftext|>Tree's Company<|obj|>Admiral Odesyus at Odesyus' Landing on Azuremyst Isle wants you to observe the meeting that is to take place between Geezle and the traitor.<|text|>According to the plans, the traitor and the leader of the goblins, Geezle, are to meet at a cove on the western island. I need you to be at that meeting. Remember the tree and leaves? You're going to wear them! It's a perfect disguise. Go to the cove and look for a naga flag. If the flag is there, it means a meeting is planned. Use the disguise kit when you see the flag and wait. Eventually the traitor will show up. Let the meeting finish then return to me with the identity of the scoundrel.<|endoftext|> <|startoftext|>I've Got a Plant<|obj|>Admiral Odesyus at Odesyus' Landing on Azuremyst Isle wants you to bring him a Hollowed Out Tree and 5 Piles of Leaves.<|text|>I've wondered about this for some time now, but this proves it to be true. There is a traitor among us. The plans left behind by the goblins document the conspiracy. Since I don't know who it could be, I'm going to need your help in finding the traitor. None of my crew can be trusted. If this is going to work, I'm going to need a hollowed out tree and leaves. Search near the loggers north of us for the tree. You'll need to find the leaves by yourself. Check the forest.<|endoftext|> <|startoftext|>Imprisoned in the Citadel<|obj|>Rescue Captain Boneshatter inside Hellfire Citadel before he is executed.<|text|>I was fortunate to escape Kargath's prison today. Several prisoners are scheduled to be executed, an important officer among them. It would be a huge blow against our forces if Captain Boneshatter was slain. You must do what you can to rescue him. I'm too weak to go on...<|endoftext|> <|startoftext|>A Cry For Help<|obj|>Escort Magwin through the island to her home.<|text|>My family was attacked by the murlocs and owlkin of this island several weeks ago. I managed to escape but I think that both my mother and father have been slain. I don't know what I'm going to do now, but I must try and get back to my home - or what's left of it... Will you help me get through the forest?<|endoftext|> <|startoftext|>All That Remains<|obj|>Cowlen on Azuremyst Isle wants you to recover the Remains of Cowlen's Family.<|text|>We had lived peacefully among the Owlbeasts of this island for many years. You can imagine my surprise when they stormed the beach and attacked us. I fought tooth and nail but was easily overpowered. As I blacked out from the vicious blows that I had been dealt, I prayed that my family not suffer. When I awoke, all was quiet. The sand was soaked red with blood - their blood. They were devoured whole. I care not for vengeance. I only ask that their remains be returned to me for proper burial.<|endoftext|> <|startoftext|>Imprisoned in the Citadel<|obj|>Rescue Captain Alina inside Hellfire Citadel before she is executed.<|text|>Alliance, here?! Listen carefully. Kargath has captured several of our soldiers. Captain Alina, an important officer is among them. You must try to save her before she is executed. Don't worry about me, I'll find a way out as soon as I catch my breath.<|endoftext|> <|startoftext|>Reclaiming Felfire Hill<|obj|>Plant 8 Tree Seedlings in the Fertile Dirt Mounds.<|text|>Little one, to the southwest is an area of Nightsong Woods that has in recent times come to be called Felfire Hill. It is very sad to see the demons crawling over it, spreading their corruption. Would you do something to help take back the land? I have a number of seeds that I have been saving for such a purpose. Take them to Felfire Hill and plant them in the fertile dirt mounds.<|endoftext|> <|startoftext|>Precious and Fragile Things Need Special Handling<|obj|>Archaeologist Adamant Ironheart at Odesyus' Landing on Azuremyst Isle wants you to bring him 8 Ancient Relics.<|text|>The priestess tells me that the ruins to the west are what's left of a night elf civilization. That got me thinking about what my pappy used to always say about night elf ruins, "Sonny, whenever you see night elf ruins, night elf relics are sure to be close by." Now what kind of a dwarf would I be if I didn't hire the first person I saw to go digging up night elf relics for me? Now get going!<|endoftext|> <|startoftext|>Diabolical Plans<|obj|>Deliver the Diabolical Plans to Vindicator Vedaar at the Warsong Lumber Camp in Ashenvale.<|text|>The demon dropped this parchment, which is amazingly written in the Common tongue! The ones mentioned in it, Diathorus and Gorgannon, are the two infamous dreadlords that control the demons hereabouts. The plans detail preparations for a demonic attack on Forest Song to the north; the location where a new draenei settlement is being established. Perhaps Vindicator Vedaar at the Warsong Lumber Camp would be interested in these?<|endoftext|> <|startoftext|>Report from the Northern Front<|obj|>Deliver Sentinel Melyria's report to Sentinel Farsong at Silverwing Grove in Ashenvale.<|text|>The battle against the Horde isn't being waged from Raynewood Tower alone. There's a more substantial Silverwing Sentinel presence at Silverwing Grove to the southeast, near the border with the Barrens. From the grove, Sentinel Farsong directs our efforts against those who would destroy our lands. I'm a bit late in sending my latest report to her, but also hesitant to leave the tower unattended. I am in dire need of your help in getting this report to her as soon as possible!<|endoftext|> <|startoftext|>A Shameful Waste<|obj|>Collect 5 Satyrnaar Fel Wood.<|text|>Welcome to Forest Song. Where you see tents, there will one day be buildings, but such ambition requires a steady stream of materials. I cannot bring myself to order our workers to fell any of the ancient trees of this grove, but our neighbors to the west have no such reverence for the forest. We shall reclaim the tainted wood from Satyrnaar to the west. Take the wood to Gnarl at the Warsong Lumber Camp. He is an Ancient who will purify it for our use.<|endoftext|> <|startoftext|>Never Again!<|obj|>Obtain Gorgannon's Flaming Blade and the Seeker's Fel Spear.<|text|>, it falls to you to see that this attack by the Burning Legion never comes to pass. You must go and slay their leaders. Without them the demons will be mindless. You will find Gorgannon in Demon Fall Canyon south beyond Felfire Hill, near Mannoroth's floating, broken spear. Diathorus the Seeker resides somewhere in the barrow den atop Demon Fall Ridge. To find the ridge, look for a ramp up from Demon Fall Canyon near the Horde's monument to Grom Hellscream. Bring me their weapons.<|endoftext|> <|startoftext|>The Lost Chalice<|obj|>Obtain the Chalice of Elune.<|text|>The area to our west, now called Satyrnaar, was once a prominent shrine built by my people. It housed a priceless relic, the Chalice of Elune, entrusted to the shrine's keepers by the priests of Elune. Pilgrims once traveled to the shrine to experience the healing powers the chalice was rumored to hold. These stories might be nothing but old wives' tales, but if there is any truth to them, the relic may hold the key to rejuvenating the wounded forest. I must know.<|endoftext|> <|startoftext|>Agents of Destruction<|obj|>Slay Overseer Gorthak and any other 12 Horde at the Warsong Lumber Camp.<|text|>The Warsong Lumber Camp is a blight upon an embattled landscape. Every time we make progress in halting their operations, Overseer Gorthak orders his loggers to redouble their efforts! Now, the orcs are cutting more wood than they can possibly use, leaving it to rot while their blades bite into fresh trees! This is an affront to all we stand for, and we will show them that we'll not suffer further destruction of our lands! Go, and do not rest until Overseer Gorthak and his minions are dead!<|endoftext|> <|startoftext|>Warlord Sriss'tiz<|obj|>Priestess Kyleen Il'dinare at Odesyus' Landing on Azuremyst Isle wants you to kill Warlord Sriss'tiz.<|text|>A naga invasion would be disastrous. I've seen what naga can do and I would not want to see such a catastrophe befall any being. If I were to guess, this Warlord Sriss'tiz will be hidden in a cave - probably along the coast to the west. Find Warlord Sriss'tiz and put an end to his reign.<|endoftext|> <|startoftext|>Cookie's Jumbo Gumbo<|obj|>"Cookie" McWeaksauce at the Odesyus' Landing wants you to bring him 6 Skittering Crawler Meat.<|text|>The Admiral be right, ye are a resourceful one. Mayhap ye could help Cookie out? If I serve the crew chicken for dinner again, I'll be sent to the brig fer sure. I noticed that thar be crawlers all along the coastline - lots o' crawlers! Bring me crawler meats and I'll be forever indebted to ya. Help a reformed pirate out?<|endoftext|> <|startoftext|>Kargath's Battle Plans<|obj|>The documents you found on Kargath's body detail plans on what appears to be a massive invasion on Honor Hold.<|text|>The documents you found on Kargath's body detail plans on what appears to be a massive invasion on Honor Hold.<|endoftext|> <|startoftext|>Rune Covered Tablet<|obj|>Take the Rune Covered Tablet to Priestess Kyleen Il'dinare at Odesyus' Landing on Azuremyst Isle.<|text|>You cannot make out any of the symbols on the tablet. Perhaps the priestess would be able to decipher the mysterious runes.<|endoftext|> <|startoftext|>Destroy the Legion<|obj|>Slay any 15 demons at Felfire Hill, Demon Fall Canyon, and Demon Fall Ridge.<|text|>I will not tolerate their existence on this world! The Burning Legion all but destroyed our race and we fell back to settle a new home on a new world. Then they came again and we retreated, over and over. No more! There is a remnant of the Legion to the south and west in the regions known as Felfire Hill, Demon Fall Canyon and Demon Fall Ridge. They are what is leftover from a force that once long ago invaded this world. Go and destroy as many as you can before it is too late!<|endoftext|> <|startoftext|>A Small Start<|obj|>Admiral Odesyus at Odesyus' Landing wants you to recover the Nautical Compass and Nautical Map stolen by the Venture Co.<|text|>I am Admiral Odesyus of Alliance Naval Command. Our ship was forced to port on your island due to an infestation of sorts. It's embarrassing to even talk about, but goblins somehow managed to stow away in the holds of both of my ships. Last night, while most of the ship's crew was asleep below deck, they struck! Stranger still, they took our navigation gear and jumped ship! They disappeared into the thicket, east of here. Will you go in search of our gear? It will make for a strong gesture.<|endoftext|> <|startoftext|>Bristlehide Clefthoof Hides<|obj|>Provisioner Braknar at Mag'har Post in Hellfire Peninsula wants you to bring him 5 Bristlehide Clefthoof Hides.<|text|>So you're looking to make yourself useful? We're in very short supply of clefthoof hides. If you go southwest of here you'll find bristlehide clefthoof in abundance near a place called Falcon Watch. Their hides are ideal for leatherworking. Bring me a stack of them and I'll reward you appropriately.<|endoftext|> <|startoftext|>The Prophecy of Velen<|obj|>Daedal wants you to travel south and seek out the people that the injured creature mentioned.<|text|>The Prophet spoke of this day: That on this island, in this new world, our allies would find us. "We will be tested. They will ask that we pay for the sins of our fathers..." At the time, I did not understand the meaning behind his words, but seeing this creature and her reaction to us, it is now coming into focus. The corruption of our people has been felt even here. Venture south. It is there that we found this being. Find its kin and tell them of our people.<|endoftext|> <|startoftext|>From the Desk of Mogul Razdunk<|obj|>Take the Top Secret Venture Co. Plans to Admiral Odesyus at Odesyus' Landing.<|text|>According to these plans, the goblins are here for the crystal wreckage of the Exodar. It would appear that the goblins are intent on strip-mining the island of the crystals and hijacking the two Alliance ships docked off-shore once their task is complete. You should probably take these plans to Admiral Odesyus.<|endoftext|> <|startoftext|>Call of Water<|obj|>Take the Flask of Purest Water to Farseer Nobundo inside the Exodar on Azuremyst Isle.<|text|>I held back a little of the water from Ashenvale, not because I doubted your ability to deal with the situation. Rather, I knew that you would succeed, and I wanted to make sure that you had something special to take back to Nobundo. Here, take this flask of pure water. It will ensure that you receive a very powerful water totem. Farseer Nobundo awaits your return at the Exodar.<|endoftext|> <|startoftext|>Call of Water<|obj|>Speak with Farseer Nobundo at the Crystal Hall inside the Exodar on Azuremyst Isle.<|text|>It's been a while since last you were tested. Farseer Nobundo has been asking for you. You must have grown greatly in wisdom because you are being called to learn the mysteries of the element of water. You remember where to find him at the Crystal Hall inside of the Exodar, right?<|endoftext|> <|startoftext|>Call of Water<|obj|>Bring the Head of Tel'athion to Aqueous in the Hidden Reef at Bloodmyst Isle.<|text|>I have determined where the corruption is coming from. It is the by-product of some demented research and you're going to put an end to it! Just to the southwest of the Foul Pool is a small camp. There you will find the 'research' of Tel'athion the Impure. This is where he produces the filth that has been seeping into the island's water. Use the pure water you obtained from Ashenvale to destroy his cache of barrels. That will be sure to bring him out. We will have an end to this!<|endoftext|> <|startoftext|>Call of Water<|obj|>Fill the Empty Bota Bag and then return to Aqueous in the Hidden Reef at Bloodmyst Isle.<|text|>It is worse than I feared. The corruption is very potent and if unchecked it could spread to the ocean currents and be carried throughout all of Azeroth! We are going to need a sample of the purest water to counter this malignancy. There are ruins on the untainted portion of this island, to the southeast. Go there, where the Wrathscale naga reside, and take from their fountain. Use this bota bag to gather the sample. Hurry!<|endoftext|> <|startoftext|>Falcon Watch<|obj|>Report to Ranger Captain Venn'ren at Falcon Watch in Hellfire Peninsula.<|text|>My people recently finished building Falcon Watch, a base of operations in the southwestern region of Hellfire Peninsula - beyond Hellfire Citadel. You are welcome there as an ally. If you're looking for work, go there and tell Ranger Captain Venn'ren that I sent you. He will see to it that you're given tasks worthy of someone of your caliber.<|endoftext|> <|startoftext|>Emblem of the Fel Horde<|obj|>Slay Warbringer O'mrogg and capture the Fel Horde Banner, then return it to Overlord Hun Maimfist at Thrallmar.<|text|>When word of the so-called 'Fel Horde' reached the Warchief's ears, he was both furious and greatly saddened. Like Rend's pretenders before them, this false Horde too will fall, and its banner will adorn the wall of Grommash Hold as a testament to the Warchief's might. It falls to you to carry out the Warchief's will in this matter. It will not be an easy task, for the banner is guarded by a champion of this Fel Horde, known as Warbringer O'mrogg, and he will not yield his charge without a fight.<|endoftext|> <|startoftext|>Pride of the Fel Horde<|obj|>Shadow Hunter Ty'jin at Thrallmar wants you to kill 8 Shattered Hand Legionnaires, 4 Shattered Hand Centurions, and 4 Shattered Hand Champions.<|text|>Overlord Maimfist's insults aside, this Fel Horde is nothing to be trifled with. From what we know, Fel Horde troops under the command of Kargath Bladefist are a brutal, battle-hardened lot fortified by foul magics. The elite of this force, the Shattered Hand legionnaires, champions, and centurions are feared by the Fel Horde regulars and serve as an officer corps. Targeting and eliminating them is a necessary first step in any successful assault on the Fel Horde's leadership.<|endoftext|> <|startoftext|>Call of Water<|obj|>Collect 6 Foul Essences and return them to Aqueous in the Hidden Reef at Bloodmyst Isle.<|text|>In balance with the other elements, water is the source and sustenance of all living things. It gives and nurtures life, and all rely upon it for their existence. Yet, when polluted, it also brings life to an end. We must determine the extent of the damage that has been done. To the southwest is one such contaminated body of water that has come to be known as the Foul Pool. Travel there and extract the foul essence from the water spirits that inhabit the pool.<|endoftext|> <|startoftext|>Call of Water<|obj|>Speak with Aqueous in the Hidden Reef at Bloodmyst Isle.<|text|>A powerful water elemental named Aqueous has requested your presence. It would seem that there is a great imbalance occurring in the water element on Bloodmyst Isle. Not surprising given the unnatural predilections of the blood elves. You will find Aqueous in a hidden reef under the waves off the northern shore of Bloodmyst Isle. Take this potion; it can help you to get to her once you get into the water near the reef.<|endoftext|> <|startoftext|>Call of Water<|obj|>Speak with Farseer Nobundo at the Crystal Hall inside the Exodar on Azuremyst Isle.<|text|>It's been a while since last you were tested. Farseer Nobundo has been asking for you. You must have grown greatly in wisdom because you are being called to learn the mysteries of the element of water. You remember where to find him at the Crystal Hall inside of the Exodar, right?<|endoftext|> <|startoftext|>The Will of the Warchief<|obj|>Bring Warchief Kargath's Fist to Nazgrel in Thrallmar.<|text|>The struggle to free the orcish people from our tainted blood has not been easy. Warchief Thrall has seen too many orcish heroes laid low by fate's hand. Now, it seems Kargath Bladefist numbers among them. In the Shattered Halls of Hellfire Citadel, Kargath has claimed the title of 'Warchief' of the Fel Horde. With an army of crazed, bloodthirsty fel orcs at his back, he won't rest until Thrallmar is destroyed. Warchief Thrall has commanded us to defeat Kargath and his forces at all costs.<|endoftext|> <|startoftext|>Reclaiming the Ruins<|obj|>Priestess Kyleen Il'dinare at Odesyus' Landing on Azuremyst Isle wants you to kill 5 Wrathscale Myrmidons, 5 Wrathscale Naga and 5 Wrathscale Sirens.<|text|>While some may look at our current predicament as an unfortunate turn of events, I sense that we are here for a reason. The invisible hand of fate has pushed us in this direction. The reason why will become evident in time. To the west lies an ancient night elf city, now in ruin and overrun with naga. It would be remiss of me to sit idly by as the naga tainted my ancestral lands. You have shown yourself a capable . Honor my people and cleanse the ruins of their unwelcome inhabitants.<|endoftext|> <|startoftext|>Falcon Watch<|obj|>Travel to Falcon Watch in the southwest of Hellfire Peninsula and report to Ranger Captain Venn'ren.<|text|>What are you still doing here? Didn't you hear we built a proper sin'dorei outpost here in Hellfire Peninsula? Surely you'd rather be among fellow blood elves and away from all this... smell. You'll find Falcon Watch in the southwest, beyond Hellfire Citadel. Report to Ranger Captain Venn'ren; he will take care of you. The road ahead is dangerous and heavily patrolled by Alliance scouts. I would recommend travelling with companions. Blood elves, preferably.<|endoftext|> <|startoftext|>Pride of the Fel Horde<|obj|>Field Commander Romus at Honor Hold wants you to kill 8 Shattered Hand Legionnaires, 4 Shattered Hand Centurions, and 4 Shattered Hand Champions.<|text|>We know precious little about the Fel Horde presence in Hellfire Citadel and our information has come at the cost of many lives. Fel Horde troops under the command of Kargath Bladefist are a brutal, battle-hardened lot fortified by foul magics. The elite of this force, the Shattered Hand legionnaires, champions, and centurions are feared by the regulars and serve as an officer corps. Targeting and eliminating them is a necessary first step in any successful assault on the Fel Horde's leadership.<|endoftext|> <|startoftext|>Cleansing the Scar<|obj|>Cast Power Word: Fortitude on 6 Eversong Rangers in the Dead Scar.<|text|>, it is good you are here. The Scourge attack our city with such endless hate that I fear the morale of our guard is breaking. Hurry to the Dead Scar just south of the city where Jaela and her rangers stand ready. Fill them with the power of the Light through your blessings.<|endoftext|> <|startoftext|>Turning the Tide<|obj|>Bring Warchief Kargath's Fist to Force Commander Danath Trollbane in Honor Hold.<|text|>The permanence of the orcish threat is one of the sad truths of Outland. There was a time when we Sons of Lothar believed we'd purchased Honor Hold's safety with our blood, but there was to be no peace. The Sons will yield to no orc - green, brown, and now red - we will overcome them or die trying. If we are to have any expectation of victory, we must take the fight to them in Hellfire Citadel. Bring me the weapon of their self-styled 'Warchief' Kargath Bladefist and you will be well rewarded.<|endoftext|> <|startoftext|>Fel Embers<|obj|>Magus Zabraxis at Honor Hold wants you to bring her a Fel Ember.<|text|>The stuffy academics of Azeroth have cowered in their towers for too long and it's fallen to me to show them what cutting edge research is! They're afraid to play with fire and that's exactly what I intend to do, once I get my hands on the fire, that is. Within Hellfire Citadel's Shattered Halls, Grand Warlock Nethekurse performs unrivaled magical feats augmented by the powers of a pair of strange braziers. Using the vessel he uses to contain these fel embers, capture one and bring it back to me.<|endoftext|> <|startoftext|>Arcane Reavers<|obj|>Arcanist Vandril wants you to collect 10 Arcane Fragments for him.<|text|>Arcane reavers are magical creations of brute strength. They are heavily armored and deliver stunning blows. You, however, can bypass their defenses and avoid their attacks. Your spellcraft is not without many advantages. Travel to Dawnstar Spire and blast apart the arcane reavers. From their remains, collect the crystallized fragments of magical energy and return to me. Dawnstar Spire is found to the east, across the lake.<|endoftext|> <|startoftext|>Greed<|obj|>Eralan in Tranquillien wants you to retrieve the Pitted Gold Band from the Amani Catacombs.<|text|>A rich, and I mean filthy rich, merchant came through here yesterday talking about some ring of "immense archeological importance" locked in one of the countless burial chests found in the Amani Catacombs. When he wasn't talking about the ring, he was talking about how much he'd pay for it. Tell you what, I'll front the thieves' tools, and if you manage to bring the ring back, I'll pay you enough to buy ten rings of your own!<|endoftext|> <|startoftext|>Taming the Beast<|obj|>Use the Taming Rod to tame an Elder Springpaw, then return to Lieutenant Dawnrunner.<|text|>The elder springpaw is an efficient and swift hunter. In attempting to befriend one, it sees you as prey. Do not be dissuaded. Use the taming rod to bring the great cat to your side and hunt beside it. They are found throughout Eversong Woods, some very close to the lodge. When you have learned enough, return to me.<|endoftext|> <|startoftext|>A Simple Robe<|obj|>Arcanist Vandril wants you to bring him 15 Linen Cloth and a Spindleweb Silk Gland.<|text|>The arcane fragments you collected will do nicely. Nicely for what, you ask? For making a splendid robe fit for a like yourself! All we need now is some linen cloth and a spindleweb silk gland. You can find the silk gland from any spindleweb spider, preferably after killing them.<|endoftext|> <|startoftext|>Taming the Beast<|obj|>Use the Taming Rod to tame a Mistbat, and then return to Lieutenant Dawnrunner.<|text|>You have done well. Your understanding of the wild grows quickly. The mistbat is a clever hunter, combining the swiftness of the dragonhawk and the ferocity of the springpaw. Mistbats are found just across the Elrendar River to the south, preying on hapless travelers who wander into the Ghostlands. Use this final taming rod to befriend a mistbat and return to me when you have finished.<|endoftext|> <|startoftext|>The Rock Flayer Matriarch<|obj|>Obtain Blacktalon's Claws from Blacktalon the Savage at the Great Fissure and bring it to Ikan at the Temple of Telhamat in Hellfire Peninsula.<|text|>Rock flayers are mean, nasty, violent creatures. But the plain ones are like tame beasts when compared to their matriarch, Blacktalon the Savage. My cousin got eaten by her and it wasn't pretty. I swore that one day Blacktalon would pay for that. You bring back proof of that monster's death and I will give you my life's savings. Deal? You'll find her inside a cave in the Great Fissure. Good luck!<|endoftext|> <|startoftext|>In Pursuit of Featherbeard<|obj|>Travel to Shadra'Alor and search for traces of Featherbeard.<|text|>The journal's most recent entries detail Featherbeard's concern about a growing number of Witherbark troll raids on the Wildhammer gryphon aeries and a rash of egg thefts. A search of the smaller Witherbark settlements in the area appears to have yielded no information. The last entry describes Featherbeard's suspicion that a Witherbark witch doctor named Mai'jin is behind the raids. The last, hastily written sentence states the dwarf's intention to travel to Shadra'Alor in search of the eggs.<|endoftext|> <|startoftext|>Reclaiming the Eggs<|obj|>Gather 5 Gryphon Eggs and return them to Ambassador Rualeth at Aerie Peak.<|text|>Looking over the remains, you surmise that this broken and battered skeleton must be all that is left of Featherbeard. Clutched in one skeletal hand is a torn and stained sheaf of paper. You gently remove and unroll it, revealing a hand-drawn map and a few hastily scrawled notes. The map appears to be a rendering of Shadra'Alor and its three temples with 'x' marks in several places, presumably the locations of the stolen eggs. You place the map in your pack for inspection at a safer location.<|endoftext|> <|startoftext|>Taming the Beast<|obj|>Use the Taming Rod to tame a Crazed Dragonhawk, and then return to Lieutenant Dawnrunner.<|text|>You have undoubtedly hunted and slain beasts for both your defense and sustenance, yet to befriend them and harness their strengths is only now within your grasp. This I can teach you. Take this magical taming rod that allows a wild animal to temporarily bond and fight beside you. Begin with the crazed dragonhawk, a nearly docile bird found just outside of Farstrider Retreat. Return to me when this is done.<|endoftext|> <|startoftext|>Preying on the Predators<|obj|>Ambassador Rualeth at Aerie Peak wants you to kill 10 Mangy Silvermane and 5 Silvermane Wolves.<|text|>The Wildhammer dwarves act as companions, caretakers, and trainers to the gryphons. The gryphons have no shortage of enemies, especially among the forest troll tribes. Sometimes, though, the threat comes from natural predators, such as wolves. A single animal is no match for a gryphon, but packs have taken to targeting gryphons more often because normal prey is scarce. Culling the wolves can help to reduce their impact on the gryphons and ingratiate us to the Wildhammer.<|endoftext|> <|startoftext|>Call of Fire<|obj|>Deliver Hauteur's Ashes to Tuluun at Azure Watch on Azuremyst Isle.<|text|>You have done a great thing here today in your pursuit of understanding your relationship to the flame. Remember to always treat it with the utmost respect lest you get burned. I saved a portion of Hauteur's ashes for you. Use them in the creation of your fire totem and remember all that you have learned in their attainment. Now, return to Tuluun.<|endoftext|> <|startoftext|>The Mark of the Lightbringer<|obj|>Obtain the Mark of the Lightbringer and return it to Anchorite Truuen at Chillwind Camp in the Western Plaguelands.<|text|>In the short time that I have been on Azeroth I have studied many of its heroes. Of them all, Uther Lightbringer stands above the rest. A hero for the ages, in the end Uther was betrayed by his most promising pupil, Arthas. In his honor, I would like to return something he lost to his nearby tomb. It is rumored that the Scarlet Crusade is keeping one of his holy relics atop their guard tower near the gates of Hearthglen. Please, go and retrieve it.<|endoftext|> <|startoftext|>An Alternative Alternative<|obj|>Daedal at Azure Watch wants you to bring him 5 Azure Snapdragon Bulbs.<|text|>The girl is too far gone for mere ointments to be effective. There may be another way... The forest of Azuremyst holds many secrets, one of those being a rare plant known as the azure snapdragon that some claim to be a panacea - a cure all. You can identify the plant by its stark contrast to the other plants of Azuremyst and its need to grow at the base of the azure pine trees. Make haste! And , be wary of the root threshers of the region as they consume snapdragon for sustenance.<|endoftext|> <|startoftext|>Featherbeard's Endorsement<|obj|>Go to Featherbeard's Hovel and visit the dwarf if he is at home. If he is not at home, search for evidence of where he can be found.<|text|>When I am finally granted an audience with Falstad Wildhammer, I hope to have our strongest advocate among the Wildhammer dwarves at my side. Featherbeard is revered among his people, both for his legendary gryphon training skills and for his wisdom. If anyone can sway Falstad Wildhammer, it is he. I would go to see him myself, except that I cannot leave the confines of Aerie Peak while awaiting my audience. Visit Featherbeard at his residence to the south and ask if he will speak with me.<|endoftext|> <|startoftext|>Call of Fire<|obj|>Retrieve Hauteur's Ashes and then return them and the Ritual Torch to Temper at Emberglade on Azuremyst Isle. Remember that you can use the Orb of Returning to teleport back to Temper once you have the ashes.<|text|>The owlbeasts of Moonwing Den on Silvermyst Isle, far to the southwest, have been deluded into thinking that Hauteur is a god to be worshipped. What he truly is, is a fallen elemental who needs to be put out of his misery. That torch is the key to his downfall. Hauteur regularly demands that these owlbeasts burn an effigy in his honor. So, when you light it, he will come. Slay him and bring me the ashes. Then use the orb in the satchel that I will give you to return to me here.<|endoftext|> <|startoftext|>A Gesture of Goodwill<|obj|>Ambassador Rualeth at Aerie Peak wants you to slay Witch Doctor Mai'jin and his pet spider Tcha'kaz.<|text|>The rugged terrain of the Hinterlands is not only home to the Wildhammer dwarves and their gryphons, but also to a number of forest troll tribes. The trolls view the Wildhammers as squatters on their ancestral lands and spare no opportunity to accost the dwarves by attacking the gryphon aeries. One way to prove ourselves in the eyes of the Wildhammer is to help staunch these attacks by killing a Witherbark leader, Witch Doctor Mai'jin, who shelters in a cave at Bogen's Ledge, to the west of Shadra'Alor.<|endoftext|> <|startoftext|>Call of Fire<|obj|>Speak with Tuluun at Azure Watch on Azuremyst Isle.<|text|>! It is time for you to receive further training in the ways of the spirits. You should seek out Tuluun, the shaman at Azure Watch. He can begin your introduction to understanding and harnessing the power of flame.<|endoftext|> <|startoftext|>Call of Fire<|obj|>Seek out Prophet Velen at the Vault of Lights in the Exodar.<|text|>You should know that The Prophet has been asking for you, having heard of your success in your trial. The creation of your fire totem will have to wait until you have spoken with him. This is a rare honor; you must hurry to the Exodar to see him at once!<|endoftext|> <|startoftext|>Call of Fire<|obj|>Speak with Temper at Emberglade on Azuremyst Isle.<|text|>Once again you are to be tested, and this time the chaotic element of fire must be understood if you're to create a totem to harness its energies. To the northeast on the coast is a sacred place of fire known as Emberglade. Amidst its burned trees stands Temper, a fire elemental of great power, and the one that you must speak with. Go to him now and may the elemental spirits of Azeroth go with you.<|endoftext|> <|startoftext|>Combining Forces<|obj|>Keltus Darkleaf wants you to pickpocket the Lacy Handkerchief from the Sentinel Leader and bring it to him.<|text|>Keltus Darkleaf reporting for duty! Oh... who are you, anyhow? If you are here for my report, I insist you help me first. I am planning to attack the sentinel spies, but I intend to send in my faithful Whisper as a first strike. She just needs a scent to hone in on them. Surely someone of your skill could sneak in and steal something from the sentinel leader?<|endoftext|> <|startoftext|>Arelion's Mistress<|obj|>Magistrix Carinda at Falcon Watch wants you to lure Viera Sunwhisper away from the settlement and then use Carinda's Scroll of Retribution on her.<|text|>With all the important matters at hand Arelion still found time in his schedule to see a mistress! It's all becoming perfectly clear. Viera Sunwhisper, that filthy wench... we'll show her to never cross a magistrix again. Take this scroll and find Viera. Find a way to lure her away from town and use the scroll on her. Arelion mentioned she couldn't resist a particular wine harvested by the cenarion druids. You might find some at Cenarion Refuge, just inside Zangarmarsh, west of here.<|endoftext|> <|startoftext|>Nightstalker Clean Up, Isle 2...<|obj|>Exarch Menelaous at Azure Watch has asked that you slay 8 Infected Nightstalker Runts.<|text|>I'm not going to make any excuses for what you've found. This is clearly our fault. We had gotten reports of crushed crystal fragments showing up in the river to the east but chose to ignore the implications. Now we can either sit around on this island and cry about the tragedy that has befallen this land or we can do something about it and prevent it from spreading. If you've got the stomach for it, I want you to go back into the wilds and kill as many of the infected nightstalkers as you can find.<|endoftext|> <|startoftext|>Medicinal Purpose<|obj|>Anchorite Fateema at Azure Watch wants you to bring her 8 Root Trapper Vines.<|text|>I have found that lashers milling about on the island hold restorative medicinal properties in their vines. Through proper treatment, the vines can be broken down into a powerful healing ointment. Unfortunately, with so many injured draenei passing through Azure Watch, we are always in short supply. Our delicate guest was found injured and unconscious by the Crystalbrook only yesterday. If you bring me vines, we may be able to save her. You will find root trappers both south and east of Azure Watch.<|endoftext|> <|startoftext|>Strange Findings<|obj|>Deliver the Faintly Glowing Crystal to Exarch Menelaous at Azure Watch.<|text|>The crystal you found on the nightstalker runt's body appears to be a piece of the Exodar. This may help explain the unusual appearance and demeanor of some of the animals in this region. Take the crystal back to Azure Watch. The exarch will surely want to know about this discovery.<|endoftext|> <|startoftext|>WANTED: Blacktalon the Savage<|obj|>Bring Blacktalon's Claws to Ranger Captain Venn'ren at Falcon Watch in Hellfire Peninsula.<|text|>By order of the Ranger Captain, a reward is hereby offered for the slaying of the vicious rockflayer matriarch known as Blacktalon the Savage. Blacktalon was last sighted inside a cave in the Great Fissure. Individuals seeking the reward are to present the creature's claws as proof of the deed.<|endoftext|> <|startoftext|>The Great Moongraze Hunt<|obj|>Bring 6 Moongraze Stag Tenderloins to Acteon at Azure Watch.<|text|>You're starting to make a name for yourself. How about trying your hand at hunting? Back on Draenor, our greatest hunters would hunt a beast that resembled the moongraze stag of this region known as a talbuk. If you think yourself draenei enough, go out into the wilds and kill enough stags to fill your pack with meat. You will find them grazing south of Azure Watch. Watch out for their horns!<|endoftext|> <|startoftext|>Find Acteon!<|obj|>Deliver the Crate of Red Snapper to Acteon at Azure Watch.<|text|>You did a wonderful job. Our people will be thankful for this bounty. With that said, would you mind taking this haul of red snapper to Acteon at Azure Watch? He shouldn't be hard to find as he is awaiting this catch.<|endoftext|> <|startoftext|>An Unusual Patron<|obj|>Use the Gift of Naias near the Altar of Naias to summon the water elemental Naias. Defeat him and return to Nemeth Hawkeye at Grom'gol Base Camp with the Heart of Naias.<|text|>So this Naias is the mastermind behind the Bloodscalp and their exotic magic? I'll admit, this is the last place I expected my inquiry to lead, but no matter, our findings may still prove useful. Off the coast to the northwest is an island inhabited by lesser water elementals. There's a crude stone slab there that might serve as an altar for the likes of the trolls. Take the totem you found to that altar. Let's see if we can draw this Naias out and distill his power into a more agreeable form.<|endoftext|> <|startoftext|>Mercy for the Cursed<|obj|>Slay 3 Cursed Lost Ones and then return to Anchorite Avuun at the Harborage in the Swamp of Sorrows.<|text|>That blood elf witch, Cersei Dusksinger, has been cursing the Lost Ones, I just know it! I don't know why or how, but the results are tragic. Several of the Lost Ones have now been further corrupted - cursed with even more fel energies! , can you find it in you to take pity on these poor creatures? They should not have to live out the rest of their lives in such a horrible condition. You'll find these cursed Lost Ones at the Fallow Sanctuary, east down the path.<|endoftext|> <|startoftext|>Call of Earth<|obj|>Slay 4 Restless Elements of Earth and then return to the Spirit of the Vale at the Sacred Grove in Ammen Vale.<|text|>The balance of the elements has been disrupted by the violent intrusion of the draenei to the Vale. Your crash has caused the spirits of earth to be enraged and turn upon the other elements who have come to quell them. You will learn that an understanding of the elements can only come when all are in harmony. Thus, it falls to you to seek a balance. Behind me in the grove you will find the restless spirits of earth warring upon the other three elements. Help restore the balance.<|endoftext|> <|startoftext|>Call of Earth<|obj|>Speak with the Spirit of the Vale at the Sacred Grove in Ammen Vale.<|text|>The time has come. You have grown to the point where you are ready to commune directly with the elemental spirits of this world. But be warned. I can sense that the manner of our entry into this world, and its unfortunate side effects, have angered the earth spirits and caused an imbalance of the elements. If you are to create your earth totem, you must first speak with the Spirit of the Vale. You will find it in the Sacred Grove, nestled in the hills to the northwest.<|endoftext|> <|startoftext|>Administering the Salve<|obj|>Earthcaller Ryga wants you to administer the Healing Salve to 10 Debilitated Mag'har Grunts nearby Mag'har Post in Hellfire Peninsula.<|text|>I've prepared a simple salve that should restore our grunts' strength with the herbs you brought me. Take it and administer it to any debilitated grunts you see in the vicinity. Return to me when you're done.<|endoftext|> <|startoftext|>Red Snapper - Very Tasty!<|obj|>Use the Draenei Fishing Net to catch 10 Red Snappers. Return both the fish and the net to Diktynna on Azuremyst Isle when the task is complete.<|text|>I've found that these waters are bustling with red snapper, a very tasty fish. With a fishing net, I can catch enough to feed dozens of draenei! Unfortunately, I was recently attacked by a creature known as a murloc while netting in the river and have suffered some injuries that prevent me from doing my job. I need help! Use this fishing net near schools of red snapper, found in the Crystalbrook river to the east, to catch the fish. What do you say? Remember to return the net when you are finished.<|endoftext|> <|startoftext|>Call of Earth<|obj|>Deliver the Earth Crystal to Firmanvaar at the Crash Site in Ammen Vale.<|text|>I will now give you a piece of my physical being that you may create your earth totem. Return it to he who sent you here. You and I will be bound together for all time. Throughout your life the forces of earth will be at your disposal. The balance will come when your bones return to us at the end of your days. Use our power wisely.<|endoftext|> <|startoftext|>Tomb of the Lightbringer<|obj|>Escort Anchorite Truuen to Uther's Tomb in the Western Plaguelands. Afterward, speak with High Priestess MacDonnell at Chillwind Camp in the Western Plaguelands.<|text|>Now that you've recovered the Mark of the Lightbringer, all that is left is to return it to Uther's Tomb. Would you be willing to accompany me there to do this? It's not far and I would enjoy your company. Afterward you can come back here and relate the experience to High Priestess MacDonnell. What say you?<|endoftext|> <|startoftext|>Envoy to the Mag'har<|obj|>Thrall wants you to return to Gorkan Bloodfist at Mag'har Post in Hellfire Peninsula and offer him your services.<|text|>I'd leave for Outland this very minute after hearing the news you brought. Important matters require my attention in Durotar, however. I will arrange for a fitting tribute to be sent to the Mag'har immediately. I will send my most trusted diplomats as well. This will all take time... I need someone to represent us there right now. I must place my trust on you. Go to the Mag'har Post in Hellfire and render whatever services you can to my kin. Do not fail me. Too much depends on this.<|endoftext|> <|startoftext|>The So-Called Mark of the Lightbringer<|obj|>Obtain the Mark of the Lightbringer and return it to Mehlar Dawnblade at the Bulwark in the Western Plaguelands.<|text|>I was once a pupil of Uther Lightbringer, founder of the Knights of the Silver Hand. I saw how he mishandled Prince Arthas's training. It led to the destruction of my homeland, Quel'Thalas, and I blame Uther and his incompetence for all of it! And now he has a tomb in his honor - how lovely. My sources tell me that the scarlet fools are keeping one of his 'holy' relics atop their guard tower near the gates of Hearthglen. Go to the Western Plaguelands and retrieve it for me.<|endoftext|> <|startoftext|>Messenger to Thrall<|obj|>Travel to Orgrimmar and give Thrall the Letter from Nazgrel.<|text|>The warchief has been waiting for word of this ever since we set foot on Outland. Now you get the honor of giving him the news of the Mag'har yourself. Go quickly. Take this letter with you; it bears my personal seal. There is nothing that Thrall wants to hear more than the message you bear.<|endoftext|> <|startoftext|>Unclaimed Baggage<|obj|>Retrieve the Advisor's Pack and Advisor's Rapier from their holding places in the Angor Fortress and return them to Advisor Sarophas at Kargath.<|text|>This is Kargath? Oh, dear. I expected a, a... well, some kind of settlement, some sign of civilization here in the wilderness. There must be a mistake; surely this hovel full of uncouth, unwashed, sniggering savages can't be the headquarters of the Expeditionary Force. The loutish barbarians had the gall to laugh at me when I told them about how the Dark Iron dwarves robbed me and then disappeared into the Angor Fortress. I can count on you to help me recover my possessions and my dignity, can't I?<|endoftext|> <|startoftext|>Defiling Uther's Tomb<|obj|>Defile Uther's Tomb and return to Mehlar Dawnblade at the Bulwark in the Western Plaguelands.<|text|>There, that's better. I've added a little fel magic to it. Now, you must take it to his resting place in the Western Plaguelands. Use the corrupted holy symbol in the presence of Uther's statue to defile his tomb! You'll have to get close for it to work. To find the tomb go southeast of the Ruins of Andorhal. Return to me when the deed is done. Be quick about it!<|endoftext|> <|startoftext|>A Debilitating Sickness<|obj|>Earthcaller Ryga at Mag'har Post in Hellfire Peninsula wants you to bring her 1 Drycap Mushroom from a cave inside the Great Fissure.<|text|>It is good that you've offered to aid us. Our grunts have fallen sick from drinking contaminated water and I'm missing an ingredient to produce a healing salve. I'm in need of a rare mushroom called drycap. Our foremost orders are to keep our location secret and not risk being spotted while looking for it, or I would go myself. The only place in Hellfire Peninsula where drycap grows is a cave at the Great Fissure, south of here. Be extremely careful if you choose to seek it.<|endoftext|> <|startoftext|>Little Morsels<|obj|>Feed the Fel-Tainted Morsels to the Lost Ones' captured animals. Then return the leftovers to Cersei Dusksinger at Stonard in the Swamp of Sorrows.<|text|>I'm perfecting a weapon to use against the draenei and you're going to help me! The Lost Ones are the backward cousins of the draenei, and I've been experimenting on them. I just need you to feed some fel-tainted morsels to their captured livestock. In turn, when they slaughter and eat the animals, they'll be cursed! That'll show that stuffy Anchorite Avuun at the Harborage! Go now, hurry! You'll find the Lost Ones and their caged animals to the northeast at the Fallow Sanctuary.<|endoftext|> <|startoftext|> Missing Crystals<|obj|>Retrieve the Shipment of Rare Crystals from the Forsaken and return it to Huraan in Southshore.<|text|>If there's one great truth about Hillsbrad, it's that this region is destined to live under the shadow of war. Even something as innocuous as a cartload of stone is a target. Normally the loss of building materials is no great setback, but the most recent shipment from the Azurelode mine contained a crate of rare crystals I was eager to study. Forsaken raiders intercepted the cart and drove it northeast to a tower they're attempting to rebuild. It's imperative that we retrieve those crystals!<|endoftext|> <|startoftext|>Bloodscalp Insight<|obj|>Nemeth Hawkeye at Grom'gol Base Camp wants you to bring him a Bloodscalp Totem from a Bloodscalp Shaman.<|text|>Well met. I've made a habit of studying the fighting techniques of the various troll tribes in my travels, and I've noticed a trend. The Bloodscalp trolls at the Tkashi Ruins and Bal'lal Ruins to the north use some of the same tactics as the Amani of the northern forests. Their magic seems to have diverged in an interesting direction and they've used it to become the strongest tribe in the area. It could form the core of a powerful weapon against the Amani, but first I must find out more about it.<|endoftext|> <|startoftext|>Travel to Astranaar<|obj|>Travel to Astranaar in Ashenvale and speak with Vindicator Palais.<|text|>I am glad that you are here to help. In fact, there is something that you can do. As part of our inclusion within the Alliance, I would like for you to travel to the night elf town, Astranaar. It is located in Ashenvale, a large forest that is south of Darkshore on the continent of Kalimdor. Please speak with Vindicator Palais when you arrive to see if there's anything that you can do to help the inhabitants.<|endoftext|> <|startoftext|>A Different Approach<|obj|>Gather 2 handfuls of Purifying Earth from Thundering Boulderkin and take them to Wizlo Bearingshiner at Whitereach Post.<|text|>What's a sin'dorei doing standing on the top of a windswept butte in Thousand Needles instead of the halls of Silvermoon? It's simple. My brethren will no longer have me. Every copy of my treatise on natural cures for our magical addiction was burned. I can safely pursue my research here, but I am without my reagents. If you'd be willing to gather purifying earth from the thundering boulderkin near the western end of the Needles and deliver it to my associate at Whitereach Post, I'd appreciate it.<|endoftext|> <|startoftext|>Twilight of the Dawn Runner<|obj|>Balandar Brightstar in Brackenwall Village wants you to reclaim the Dawn Runner Cargo and rescue his first mate Ithania from forces of Theramore at North Point Tower.<|text|>The ogres here are useful for little more than crude jokes, sour ale, and bouts of headbutting. When my ship, the Dawn Runner, ran aground, those curs from Theramore made off with my cargo and last surviving crewman. I made my way here searching for help, but those good-for-nothing ogres stared blankly at me when I told them my story. I could use the help of a reliable in recovering what remains of my cargo and freeing Ithania from North Point Tower, to the northeast, where they're being held.<|endoftext|> <|startoftext|>Testing the Tonic<|obj|>Deliver the Crate of Reagents to Magistrix Elosai at Freewind Post.<|text|> There you go, that's everything on Magistrix Elosai's list. Tell her that it's been a pleasure working with her and that I wish her luck in her research.<|endoftext|> <|startoftext|>A Dip in the Moonwell<|obj|>Use the Robotron Control while standing near the Concealed Command Console hidden in a small cluster of bushes on the rim of the needle closest to Thalanaar to take command of a Robotron 3000. Pilot the robot to the western edge of Thousand Needles where the Alliance outpost of Thalanaar is located. Use the robot to collect a sample of the moonwell's water and return it to Wizlo Bearingshiner at Whitereach Post.<|text|>Stop looking at me like that! I didn't say I was going to send you to Thalanaar's moonwell out in the open with dipper and a flask! I've been, err... tinkering with a product I was transporting for a client. In fact, I've already set up a portable control console for the Robotron out near Thalanaar. You'll need to bring this control unit with you and use it in the vicinity of my concealed console. If my client ever heard that I so much as removed Robotron from its packaging, he'd hang me by my ears!<|endoftext|> <|startoftext|>Sha'naar Relics<|obj|>Amaan the Wise at the Temple of Telhamat in Hellfire Peninsula wants you to travel to the Ruins of Sha'naar and retrieve 10 Sha'naar Relics.<|text|>As I've told you before, I do not require eyes to see what others cannot. I will not pass judgment on what you did on Makuru's behalf, yet I think you need to see beyond what your eyes show you. Travel southwest to the Ruins of Sha'naar and salvage any relics you find. If fate wills it you will find what we need. The meaning of my request might not be immediately apparent. Have faith though. Clarity comes to those with patience.<|endoftext|> <|startoftext|>Report to Splintertree Post<|obj|>Travel to Splintertree Post in Ashenvale and speak with Advisor Sunsworn.<|text|> Your reputation precedes you. I want you to travel to Splintertree Post in Ashenvale. The easiest way to get there on foot is to travel west through Durotar and the Barrens, and then turn north at the fork in the road. When you arrive, speak with Advisor Sunsworn. Travel carefully; Ashenvale can be a very dangerous place!<|endoftext|> <|startoftext|>Report to Tarren Mill<|obj|>Travel to Tarren Mill in the Hillsbrad Foothills and speak with Advisor Duskingdawn.<|text|>Ah, good to see you here! I've a task that you are perfectly suited to. As new members of the Horde, we need to make sure that we support their efforts and help them with their problems. That way they'll be more receptive to helping us with ours. Travel to the Forsaken town, Tarren Mill, in the Hillsbrad Foothills to the southeast. Check in with Advisor Duskingdawn when you arrive.<|endoftext|> <|startoftext|>Travel to Darkshire<|obj|>Travel to Darkshire in Duskwood and speak with Anchorite Delan.<|text|>I am told that there is a thorn in the side of the kingdom of Stormwind. It is known as Duskwood, and it is a place that is filled with evil and the vile stench of undeath. As we're trying to help as much as we can, I would like for you to travel southeast to the main human settlement there, named Darkshire. Anchorite Delan will be awaiting your arrival.<|endoftext|> <|startoftext|>The Pools of Aggonar<|obj|>Amaan the Wise wants you to go to the Pools of Aggonar and slay 6 Terrorfiends and 6 Blistering Rots.<|text|>Much has changed since the days when we called this land Draenor. Parts of the land have been forever changed by the demons' taint. One such place is known as the Pools of Aggonar. It was once the location of our people's sacred springs. The blood of the demon Aggonar fouled the very essence of the holy waters. This fel blood has spawned foul beings that must be cleansed if we're ever to reclaim the pools. Travel east of here and slay the Terrorfiends and slimes that wander the pools.<|endoftext|> <|startoftext|>Cleansing the Waters<|obj|>Amaan the Wise wants you to travel to the Pools of Aggonar and use the Cleansing Vial at Aggonar's corpse. Return to him when Aggonar's essence is cleansed from the water.<|text|>I must ask that you finish what we've set in motion. Now that the demonic influence has weakened you must take this cleansing vial and pour it at the very source of the taint - Aggonar's own corpse. You will find the demon's bones at the northern end of the pools. Beware, I sense that Aggonar's essence has not quite left this world.<|endoftext|> <|startoftext|>Return to Obadei<|obj|>Return to Anchorite Obadei at the Temple of Telhamat in Hellfire Peninsula and inform him of Sedai's death.<|text|>With Sedai's death confirmed, you're left with the unpleasant task of returning to Obadei with the grim news.<|endoftext|> <|startoftext|>The Finest Down<|obj|>Mirren Longbeard in Hellfire Peninsula wants you to bring him 8 Kaliri Feathers from the various kaliri found in the Den of Haal'esh.<|text|>The arakkoa at the Den of Haal'esh, south of here, breed a magnificent species of birds called kaliri. Their feathers would fetch a bundle at the trading posts back in Azeroth. Just think of all the ale I could buy then! Tell you what, you bring me a stack of kaliri feathers and I'll give you my very own hat. What do you say? You'll never find a hat like this one! Do we have a deal?<|endoftext|> <|startoftext|>Scouring the Desert<|obj|>Find and deliver Silithyst to the Silithyst Extractor then speak with General Kirika at the Horde encampment near Hive'Regal.<|text|>For some time now, we have been tapping the crystal resources of the Silithus desert. The only dangers we faced were from the creatures that made this place their home and the oppressive sand and dust and heat. But now the Alliance seems to have caught on to what we have found here. It is now a race between us to capture the natural resources, and keep them from the other. I need every set of hands that is available. I hope I have yours.<|endoftext|> <|startoftext|>Scouring the Desert<|obj|>Find and deliver Silithyst to the Silithyst Extractor, then speak with Marshal Bluewall at the Alliance encampment near Hive'Zora.<|text|>We recently found out that the Horde has been scavenging the Silithus desert for resources, but paid them little mind. We thought it could not be worth it to station large numbers in this sweltering desert. However, it was discovered the importance of the resources, and now we are scrambling to catch up. If I have your assistance, you must go into the desert and recover the silithyst and return it here.<|endoftext|> <|startoftext|>Avruu's Orb<|obj|>Take Avruu's Orb to the Haal'eshi Altar southeast of the Den of Haal'esh in Hellfire Peninsula and give it to Aeranas once he's free.<|text|> I sense you're not of the arakkoa, so I will attempt to barter for my freedom. My name is Aeranas. I once ruled over the eastern winds. The Haal'eshi mage, Avruu, trapped me inside this orb. Find the altar the arakkoa used to enslave me. It is hidden to the southeast of the arakkoa's den. Approach it with the orb and give it to me once I'm free. In exchange for my liberty I'll reward you with powerful treasure!<|endoftext|> <|startoftext|>Makuru's Vengeance<|obj|>Makuru at the Temple of Telhamat in Hellfire Peninsula wants you to bring him 10 Mag'har Ancestral Beads.<|text|>Sedai was like a brother to Makuru. We owe him our lives and more! They call Makuru crazy but if the Omenai are not going to do anything about his death then they're the crazy ones! Makuru doesn't have much to call his own in this world, but he will give you his only possession if you avenge Sedai. I've seen the brown orc Mag'har grunts before, up in the hills to the northeast. They hate us! They don't deserve our mercy! Go, avenge Sedai! Bring me their ancestral beads as proof!<|endoftext|> <|startoftext|>Report to General Kirika<|obj|>Speak with General Kirika at the Horde encampment near Hive'Regal.<|text|>You must be one of General Kirika's new recruits. It's about time you showed up. Bodies wear down quick in the desert. The dwarves have been getting reinforcements daily, and we can't afford to lose ground in our struggle for resources in Silithus. Get your instructions from the General. It's not my job to train you, just find you.<|endoftext|> <|startoftext|>The Arakkoa Threat<|obj|>Gremni Longbeard in Hellfire Peninsula wants you to slay 4 Haal'eshi Windwalkers and 6 Haal'eshi Talonguards.<|text|>The arakkoa are smart creatures... smart as any gnome you ever met. They have this way with magic and a violent temper, however. Lately they've taken to attacking Honor Hold patrols, which is why we were sent here. See, Mirren and I are world-famous marksmen, we are! But fowl and game are what we specialize in... not these... lightning-invoking birdmen. So what do you say you give us a hand in this one assignment? You'll find the Den of Haal'esh to the southeast.<|endoftext|> <|startoftext|>Report to Marshal Bluewall<|obj|>Speak with Marshal Bluewall at the Alliance encampment near Hive'Zora.<|text|>Are you Marshal Bluewall's new recruits? Of course you are. What are you waiting for? Good soldiers are dying in the desert. Aren't you excited to join them? Now, get going and don't dry out on the way.<|endoftext|> <|startoftext|>A Spirit Guide<|obj|>Use the Wolf Totem at the location where you found Krun Spinebreaker's body and follow the Ancestral Spirit Wolf.<|text|>Even our best tracking wolves' senses can fail them. The spirits have a way of seeing the world differently than ours. The being you will call forth will find the person you seek, for they'll be drawn not to their scent but their essence. Go now, take this totem with you and use it at the location you found the stone axe.<|endoftext|> <|startoftext|>Forgotten Heroes<|obj|>Speak with Force Commander Danath Trollbane at Honor Hold.<|text|>While it pains me to know that we have lost so many soldiers in our efforts to breach the portal, my heart swells with pride to know that the original expeditionary force is still alive. I can hardly believe it; but here they stand - a testament to the resolve of the Alliance. Inside that keep stands one of our greatest heroes: Danath Trollbane! Seek him out. He has already met and addressed all of our soldiers. He will surely want to meet you.<|endoftext|> <|startoftext|>Through the Dark Portal<|obj|>Travel through the Dark Portal and find Lieutenant General Orion. He awaits your arrival on the other side, in Outland.<|text|>For years the Dark Portal loomed silent... forgotten. But it is silent no longer. After stopping the demonic assault here, our forces breached the portal and met the demons on their own ground! Now, we are locked in a savage war, and there are some who think we might not win. So it is our duty, our grim pleasure, to battle the fiends of Outland and ensure our victory. If you would help us, then report to Lieutenant General Orion at once. He awaits you in the Outland...<|endoftext|> <|startoftext|>Urgent Delivery!<|obj|>Deliver the Bundle of Vials to Zalduun at the Crash Site in Ammen Vale.<|text|>Now that you've gathered all that we need to replenish our healing crystals, I need you to deliver the vials to Zalduun, our priest. You'll find him tending to our wounded inside the central chamber of the ship.<|endoftext|> <|startoftext|>The Warchief's Mandate<|obj|>Bring the Heavy Stone Axe to Far Seer Regulkut at Thrallmar in Hellfire Peninsula.<|text|>As you know, the warchief put his power behind this expedition for one reason. This is the world we came from. This is where our roots lie. This journey means different things to orcs and blood elves. To them it's a search for the promised land. To us it's more like returning home. Whoever made this axe is familiar with the old ways and we must contact them. This is too important for us to use ordinary tracking methods. Show the weapon to Far Seer Regulkut; she will know what to do.<|endoftext|> <|startoftext|>The Purest Water<|obj|>Instructor Antheol wants you to fill the Azure Phial at Elrendar Falls.<|text|>Now that you've learned a little lesson, I'll offer you something more substantial. It concerns your ability to defend yourself in close combat. Of course, you should only resort to melee in the most dire of circumstances, but that is no excuse to be unprepared. I can assist you in creating a staff befitting a mage of your learning. Simply take the phial you retrieved for me and fill it at the base of Elrendar Falls. Just follow the river southeast from here.<|endoftext|> <|startoftext|>The Mag'har<|obj|>Deliver the Letter from the Mag'har to Nazgrel at Thrallmar in Hellfire Peninsula.<|text|>This news you bring from beyond the Dark Portal... you want us to believe the son of Durotan ruled over the lands beyond it... free from any demonic taint? And that now his people have returned to this world? I hope for your sake that this isn't some manner of joke. What this means to my people... cannot be described. I must send word to Nagrand at once! Hellscream must hear about this. Take this letter back to your leader in Thrallmar. Tell him the Mag'har welcome them!<|endoftext|> <|startoftext|>Recently Living<|obj|>Slay the Eversong Green Keepers until they yield a Living Branch for Instructor Antheol.<|text|>You may have noticed the walking trees near Elrendar Falls. As the keepers of nature, they are infused with a primal magic we can reform to our own purposes using the pure water you have already brought to me. Unfortunately, the green keepers are gnarled and twisted creatures, so you may need to kill a few before you find a useable branch.<|endoftext|> <|startoftext|>Fetch!<|obj|>Dive to the bottom of Stillwhisper Pond and retrieve the Azure Phial for Instructor Antheol.<|text|>So... is it? Don't be flattered I know your name, one of my students has been fawning over you and won't shut up. Hmm... if you'd like to impress , why don't you do something for me? There's an azure phial at the bottom of the pond behind me. Dive in, retrieve it, and bring it here.<|endoftext|> <|startoftext|>A Strange Weapon<|obj|>Bring the Heavy Stone Axe to Nazgrel in Thrallmar in Hellfire Peninsula.<|text|>You pull the stone axe out of the body to examine it more closely. There's something unusual about the craftsmanship of the weapon. Its origin appears orcish, though the materials aren't like anything you've seen before. Nazgrel might be interested in seeing the weapon.<|endoftext|> <|startoftext|>Cruel Taskmasters<|obj|>Slay 4 Illidari Taskmasters at the Ruins of Sha'naar and return to Ikan at the Temple of Telhamat in Hellfire Peninsula.<|text|>You probably think most Broken are evil, don't you? In reality many just lack guidance. Before I met the Omenai, I too was lost. Our minds suffered terrible pain from the orcs' demonic magic. We are easily confused and taken advantage of. Demons allied with Illidan raid Hellfire daily and capture our kind as slaves. With the Omenai we now have hope. Travel to the Ruins of Sha'naar, southwest of here, and slay the Illidari taskmasters so my people may be free!<|endoftext|> <|startoftext|>Where's Wyllithen?<|obj|>Find Groundskeeper Wyllithen on the Duskwither Grounds in Eversong Woods.<|text|>The Duskwither groundskeeper has gone missing! Someone must have forgotten to tell him to leave when the magister and everyone else did. I know that he's still somewhere around here on the grounds, but I dare not go looking for him myself with all of these magical creatures roaming about. Will you find him for me, and make sure that he's alright?<|endoftext|> <|startoftext|>The Assassin<|obj|>Nazgrel wants you to travel to the road north of Hellfire Citadel and look for an assassin named Krun Spinebreaker.<|text|>, we recently uncovered a plot to assassinate our envoy to Falcon Watch. Hellfire Citadel learned of our plans to send an expedition there earlier this morning and set up an ambush. Our scouts have informed me that an assassin known as Krun Spinebreaker waits along the road north of the Citadel. Go there and slay this assassin. Show the fel orcs we're not to be trifled with!<|endoftext|> <|startoftext|>Saltheril's Haven<|obj|>Speak with Lord Saltheril at Saltheril's Haven in Eversong Woods.<|text|>I swear that I'm going to fireball someone if I get one more request from Lord Saltheril concerning supplies for his party! Do I look like a party planner?! Between you and me, that fool and his sycophants are living in denial that we're under attack here! Some of us are actually busy with, oh, I don't know, defending what's left of Quel'Thalas! , would you please head over to Saltheril's Haven and see if you can shut him up? It's just down the road to the west.<|endoftext|> <|startoftext|>Deadly Predators<|obj|>Scout Vanura at the Temple of Telhamat in Hellfire Peninsula wants you to slay 8 Stonescythe Whelps and 4 Stonescythe Alpha.<|text|>The Broken that live in Outland have endured endless violence. It is of little surprise that as soon as the Dark Portal opened they flocked to it in droves with hopes of escaping this land. Unfortunately for our confused brothers and sisters coming from the south, the rock flayers that inhabit the Great Fissure see them as easy prey. Go there and thin the rock flayer population, so that our kin might have a chance.<|endoftext|> <|startoftext|>Magic of the Arakkoa<|obj|>Bring 4 Haal'eshi Scrolls to Arcanist Calesthris Dawnstar at Falcon Watch in Hellfire Peninsula.<|text|>Outland holds many secrets. It's only a matter of time before we uncover them all. The half-bird, half-man species of the arakkoa possesses ancient arcane knowledge that would aid us greatly in our exploration of this world. Travel to the Den of Haal'esh, south of here. Obtain any magical scrolls that the Haal'eshi might be carrying on them and bring them to me.<|endoftext|> <|startoftext|>Hunter Training<|obj|>Speak with Ranger Sallina - the Hunter class trainer - inside the Sunspire on Sunstrider Isle.<|text|>As you advance within your class, you will want to take advantage of the training that your class trainer can provide you. For young hunters here on Sunstrider Isle, your trainer is Ranger Sallina. Speak with Sallina and see what training she has available for you. The things she will teach do have a cost, so bring some coin with you. Sallina - as with all the trainers on Sunstrider Isle - is inside the Sunspire on the lower level.<|endoftext|> <|startoftext|>Rogue Training<|obj|>Speak with Pathstalker Kariel - the Rogue class trainer - inside the Sunspire on Sunstrider Isle.<|text|>As you advance within your class, you will want to take advantage of the training that your class trainer can provide you. For young rogues here on Sunstrider Isle, your trainer is Pathstalker Kariel. Speak with Kariel and see what training he has available for you. The things he will teach do have a cost, so bring some coin with you. Kariel - as with all the trainers on Sunstrider Isle - is inside the Sunspire on the lower level.<|endoftext|> <|startoftext|>In Search of Sedai<|obj|>Anchorite Obadei wants you to look for his brother, Sedai, nearby to the east in Hellfire Peninsula.<|text|>Hear my plight. My brother, Sedai, left long ago to contact the orcs of Mag'har Post. Ever the idealist, he thought the time was ripe to set our differences aside and negotiate a peace with them. He's been missing for days and I fear for the worst. Would you set my mind to rest and look for him? Sedai must be somewhere nearby to the east.<|endoftext|> <|startoftext|>Birds of a Feather<|obj|>Travel to the Den of Haal'esh in Hellfire Peninsula and search the Kaliri Nests for a Female Kaliri Hatchling. Use the Empty Birdcage to capture it and bring it to Falconer Drenna Riverwind at Falcon Watch.<|text|>The Haal'eshi arakkoa have domesticated a beautiful bird species called the kaliri. I've managed to capture a young male and they appear to be trainable. The females are much rarer, but if I had one I could attempt to breed them. She has to be young, though... a hatchling. An older wild bird wouldn't survive in captivity. Take this cage and travel south, to the Den of Haal'esh. Search the nests for eggs that are ready to hatch. If you bring me back a female hatchling, I'll reward you handsomely.<|endoftext|> <|startoftext|>Flickering Flames in the Eastern Kingdoms<|obj|>Visit the bonfires within Hillsbrad Foothills, Silverpine Forest, Westfall, and the Wetlands, then speak with the Festival Flamekeeper.<|text|>The Midsummer Fire Festival traditionally lights up the land with a myriad of flames. Some argue that the green fires are the finest, as they are the hardest to maintain and have such a distinctive hue. Make sure they still burn in the Eastern Kingdoms for our Flamekeeper. They sit near Dun Modr in the Wetlands, close to Pyrewood Village within Silverpine Forest, on the cliffs overlooking the lighthouse in Westfall, and by the ruined tower in Hillsbrad Foothills.<|endoftext|> <|startoftext|>Source of the Corruption<|obj|>Travel to the Ruins of Sha'naar in Hellfire Peninsula and obtain 5 Demonic Essences from the Illidari Taskmasters. Return to Apothecary Azethen at Falcon Watch after you've completed the task.<|text|>Uncorrupted draenei, like this unlucky fellow here, are virtuous champions of the Light. What corruption caused their great race to devolve into the Broken and Lost Ones? I've heard a theory that exposure to fel energies is what caused the mutation. I would like to put that theory to the test. Northwest of here lie the Ruins of Sha'naar. There you will find lowly Broken commanded by Illidari taskmasters. Bring me demonic essences from the taskmasters so that I can test them on this draenei.<|endoftext|> <|startoftext|>Marking the Path<|obj|>Ranger Captain Venn'ren at Falcon Watch wants you to go to the Great Fissure in Hellfire Peninsula and light the Southern Beacon, Western Beacon and Central Beacon. Return to him with the Lit Torch after you've completed this task.<|text|>With the rock flayer population thinned, all that's left is to signal the safe path to our pilgrims. Return to the Great Fissure with this torch and seek the three beacons that mark the path from the east. Light the three beacons and return to me. Be warned that the beacons will attract any nearby rock flayers when you first light them.<|endoftext|> <|startoftext|>A Light in Dark Places<|obj|>Find and touch the bonfires located within Blackrock Spire, Dire Maul, Scholomance, and Stratholme, then speak with the Festival Flamekeeper.<|text|>An eager one, aren't you? If you're willing to enter the depths once more, I'll gladly reward you. Seek out the bonfires burning within Stratholme, Scholomance, Dire Maul, and the halls of Blackrock Spire itself; I look forward to your return.<|endoftext|> <|startoftext|>Harnessing the Light<|obj|>Take the Glowing Sanctified Crystal to Rumatu at the Temple of Sha'naar, who will invoke the Light to smite the demon within.<|text|>Now, the time has come to destroy this demon. I counsel caution in this, for there is much you do not yet know about the voidwalkers of Outland. Take this vessel to Rumatu, who will see to its destruction. Observe the process carefully and report to me when it is finished.<|endoftext|> <|startoftext|>Rampaging Ravagers<|obj|>Kill 10 Quillfang Ravagers and return to Gremni Longbeard in Hellfire Peninsula.<|text|>So Honor Hold sends us to deal with the arakkoa and we set up camp here thinking hey isn't this a great spot. Little did we know how close we were to the quillfang ravagers. They are relentless predators and have made any sort of work on our part impossible. There's a bit of coin in it for you if you can deal with them for us. Do you feel up to it?<|endoftext|> <|startoftext|>The Fate of the Clefthoof<|obj|>Kill 15 Bristlehide Clefthoof and return to Amaan the Wise at the Temple of Telhamat.<|text|>Greetings. I'm certain your travels in Outland have shown you something of the corruption in this world. It is so pervasive that it has transformed the very creatures who dwell here - the ones that survived, that is. The clefthoof to the south and west were once docile grazers, but the corruption has created an unquenchable rage in them. They only find release from their torment in death, though it grieves us to spill their blood. Will you help me end the suffering of the bristlehide clefthoof?<|endoftext|> <|startoftext|>Flickering Flames in Kalimdor<|obj|>Visit the bonfires within Ashenvale, the Barrens, Darkshore, and Stonetalon Mountains, then speak with the Festival Flamekeeper.<|text|>There are many flames burning throughout the world today. The trickiest fires to tend are those that burn green; they do not stay lit long without supervision. Make certain the emerald fires still burn on Kalimdor for our Flamekeeper, eh? You will find them near Ratchet in the Barrens, close to the Master's Glaive in Darkshore, in the forest of Ashenvale by the bridge near Silverwing Outpost, and near the road to Windshear Crag along the main road in Stonetalon Mountains.<|endoftext|> <|startoftext|>An Ambitious Plan<|obj|>Use the Sanctified Crystal against a wounded Uncontrolled Voidwalker and return to Elsaana at the Temple of Telhamat.<|text|>The blood elves epitomize the irresponsible use of magic. They do not control magical energy. Rather, they are slaves to it and will suffer nothing to stand between them and their addiction. They consume the energies of Outland's voidwalkers to power their demonic magics. I've prepared a crystal charged with a spell that will allow us to neutralize a voidwalker and sever its link to this world when destroyed. I've mostly seen the voidwalkers in the Warp Fields to the southeast of Hellfire Citadel.<|endoftext|> <|startoftext|>Trueflight Arrows<|obj|>Gather 8 Bonestripper Tail Feathers from Bonestripper Vultures and bring them to Falconer Drenna Riverwind at Falcon Watch.<|text|>With the influx of pilgrims and the encroachment of Alliance forces, things around Falcon Watch have gotten quite busy lately. In my spare time, I usually help prepare batches of arrows for the rangers, but I haven't had the chance to gather feathers for the fletching in a long time. I could offer you a bit of coin if you'd be willing to gather the tail feathers of the bonestripper vultures. In the past, I've found them circling the bones of large beasts to the north of Falcon Watch.<|endoftext|> <|startoftext|>Hounded for More<|obj|>Collect 6 Undamaged Warp Hound Corpses and bring them to Prospector Murantus in Honor Hold.<|text|>I swear, if I get one more letter from Ironforge... Have you ever tried to explain something to someone who just wouldn't listen? I sent the boys in Ironforge the warp hound they asked for, and they had the gall to write back saying they wanted a "pack" of the things! A pack! So, I tried to tell 'em that warp hounds are solitary creatures, but they'd have none of it. I've given up on setting 'em straight. Grab 6 of the best ones from the area east of the hold, and brimg 'em back here?<|endoftext|> <|startoftext|>Thirsting For Power<|obj|>Retrieve a Potent Voidwalker Essence from the Vengeful Voidwalkers and return to Taleris Dawngazer at Falcon Watch.<|text|>Falcon Watch serves as a stop for pilgrims on their long journey into Outland. Although we are an early stop on the way, many of the pilgrims reach us exhausted and wracked by their addictions. In a world such as this, many find it necessary to relearn mastery of their magical addiction. Food and drink help, but magical energy is their greatest need. The remains of Outland's voidwalkers provide a potent source of energy, but they grow rare and can only be found in the Warp Fields to the southwest.<|endoftext|> <|startoftext|>Fortifying the Felhunter<|obj|>Gather 6 Warp Hound Blood and bring them to Angela "The Claw" Kestrel in Thrallmar.<|text|>Greetings. Say hello to Jir'see here, too. Don't worry, he won't bite unless I tell him to. He's so tiny in comparison to the warp hounds that live in Outland. But we're going to fix that right up, yes we are, aren't we, Jir'see? I think I've figured out a way to do it. I'll need plenty of blood from the warp hounds and that's where you come in. While you're hunting them in the southeast, I'll get ready for the experi... err, treatment.<|endoftext|> <|startoftext|>DND FLAG The Dread Citadel - Naxxramas<|obj|>Archmage Angela Dosantos at Light's Hope Chapel in the Eastern Plaguelands will grant you Arcane Cloaking at no cost. You must be Exalted with the Argent Dawn.<|text|>In the thick of Plaguewood lies the entrance to the dread citadel of Naxxramas. Previously, all attempts to enter had been stymied by the magical wards placed upon the rune portal. That is, until now. We have devised a way to gain entry via a permanent arcane cloaking of sorts - an old cantrip of the Kirin Tor with a few modifications of my own. With that said, the cloaking is costly; however, your dedication to the cause of the Dawn is unwavering! We will waive all cost associations.<|endoftext|> <|startoftext|>A Pilgrim's Plight<|obj|>The Wounded Blood Elf Pilgrim was attacked by Quillfang Ravagers while camped in Dustquill Ravine. Find her camp and search it for the missing pack.<|text|>That wounded pilgrim seems to be shouting something about a pack. When you encountered her, did you see a pack nearby? Hmm... She must've left it when fleeing from her attackers. The quillfang ravagers, in their ravine to the south, are known to attack solitary travelers. If she doesn't calm down, I won't be able to tend her wounds. Her stubbornness may just cost her her life. Go to Dustquill Ravine and see if you can find her campsite. I'm willing to bet she left it there.<|endoftext|> <|startoftext|>Botanist Taerix<|obj|>Speak with Botanist Taerix at the Crash Site in Ammen Vale.<|text|>, Botanist Taerix is in need of your assistance. You'll find her with her apprentices to the west, outside the ship.<|endoftext|> <|startoftext|>Demonic Contamination<|obj|>Thiah Redmane, at the Cenarion Post in Hellfire Peninsula, has asked you to gather 6 Helboar Blood Samples from Hulking Helboars.<|text|>Welcome to the Cenarion Post. We don't often get company out here, but I'm grateful for the visit. My work with the creatures of this desolate land requires me to travel to many remote places. The Cenarion Expedition has dispatched me to study some of the most dangerous wildlife in Outland, and I've made a startling discovery. While many creatures here have already undergone radical changes, they continue to mutate. I'm collecting blood samples to document the changes, and any help would be welcome.<|endoftext|> <|startoftext|>Arelion's Journal<|obj|>Magistrix Carinda at Falcon Watch in Hellfire Peninsula wants you to go to the Pools of Aggonar and retrieve Arelion's Journal.<|text|>My husband, Arelion, had been fascinated with the Pools of Aggonar ever since we arrived in Outland. He spent much of his time studying slimes, of all things! He went missing in there a few days ago. They say he's dead and there's nothing I can do about it. One thing I can do is try to ensure that his research doesn't die with him. Go northeast to the pools and look for his journal. He always carried it inside a brown knapsack.<|endoftext|> <|startoftext|>Missing Missive<|obj|>Return the Eroded Leather Case to Thiah Redmane, camped near the Ruins of Sha'naar in western Hellfire Peninsula.<|text|>Upon examining the battered leather case, it becomes apparent that the container's damage must've been caused by the caustic fluid of the worm's digestive tract. The leather appears to have been intricately tooled at one time, but the details of its adornment can no longer be made out. The only recognizable feature of the case is a worn logo of the Cenarion Circle. Knowing nothing about the contents of the case, you decide the best course of action would be to deliver it to a Circle member.<|endoftext|> <|startoftext|>The Road to Falcon Watch<|obj|>Protect the Wounded Blood Elf Pilgrim on her way to Falcon Watch, then speak with Taleris Dawngazer.<|text|> Please, get me out of this cage! I foolishly set out from Thrallmar ahead of the main group, despite Martik Tor'seldori's warnings. I was set upon by horrible creatures that could only be the ravagers he talked about. I managed to drive them off, but that was only the beginning of my troubles. As I bound my wounds, those bird men found me, dragged me back to this cave, and locked me in this cage! I must get to Falcon Watch!<|endoftext|> <|startoftext|>The Festival of Fire<|obj|>Touch the bonfires within Stormwind, Ironforge, and Darnassus, then speak to a Festival Loremaster within the capital cities.<|text|>Midsummer is upon us once again! Each year, as tradition dictates, Flamekeepers are chosen to tend the bonfires within our capitals. While fires are burning throughout Azeroth, it is imperative that ours be the hottest and brightest, to properly pay homage to the season. In fact, I have a task for you, if you don't mind. I've not yet heard if the fires in all capitals are properly burning. Travel there yourself and warm yourself by the fires--make sure they're hot!<|endoftext|> <|startoftext|>The Cleansing Must Be Stopped<|obj|>Place the Signaling Gem near the Altar of Aggonar at the Pools of Aggonar and defeat any Draenei Anchorites that respond to your summons. Return to Ryathen the Somber at Falcon Watch with the Signaling Gem after completing this task.<|text|>Our scouts captured a draenei paladin at the Pools of Aggonar. He was to take part in a cleansing ritual to purify the pools. We must stop the draenei from succeeding or we will lose our supply of felblood! He was carrying this signaling gem, looking to mark a spot where a priest - or "anchorite" as they call themselves - could perform their rituals in safety. Place the gem near the Altar of Aggonar and be ready to ambush any approaching draenei. I suggest that you take a friend or two along.<|endoftext|> <|startoftext|>Replenishing the Healing Crystals<|obj|>Acquire 6 Vials of Moth Blood from the nearby Vale Moths and bring them to Proenitus at the Crash Site in Ammen Vale.<|text|>We are the draenei. Our ship crashed and, since we have many wounded, our immediate concern is the depleted state of our healing crystals. We must replenish them quickly! Unfortunately, the only way to do this at this point is to extract the blood from the local vale moths. Their blood will make for a suitable substitute. The moths can be found in many places around the vale, but mostly in the northwest.<|endoftext|> <|startoftext|>In Need of Felblood<|obj|>Ryathen the Somber at Falcon Watch in Hellfire Peninsula wants you to bring him 6 Felblood Samples from the Terrorfiends that inhabit the Pools of Aggonar.<|text|>Northeast of here lie the Pools of Aggonar. Once a sacred site to the draenei, their waters were corrupted after the blood from the demon Aggonar was spilled into them. That blood, though old and diluted, still possesses tremendous power. Terrorfiends now walk the area, empowered by the pure demonic energies of the original blood. Slay them and retrieve as much felblood as you can. I'll make it worth your while.<|endoftext|> <|startoftext|>The Festival of Fire<|obj|>Touch the bonfires within Orgrimmar, Thunder Bluff, and the Undercity, then speak to a Festival Talespinner within the capital cities.<|text|>Midsummer is upon us once again! Each year, as tradition dictates, Flamekeepers are chosen to tend the bonfires within our capitals. While fires are burning throughout Azeroth, it is imperative that ours be the hottest and brightest, to properly pay homage to the season. In fact, I have a task for you, if you don't mind. I've not yet heard if the fires in all capitals are properly burning. Travel there yourself and warm yourself by the fires--make sure they're hot!<|endoftext|> <|startoftext|>Fragmented Magic<|obj|>Polymorph the Spitelash of Azshara and kill the clones that appear several seconds later. When you have slain 50 Polymorph Clones, return to Archmage Xylem in Azshara.<|text|>My research has revealed a unique purpose for the prismatic shell. Carry the shell and cast your polymorph spell on the Spitelash in Azshara. If you wait a few moments, the chaotic aura of the shell will cause them to split into several smaller clones for a few moments. Kill these clones as quickly as possible, and the shell will collect their essence. When the shell is full, return it to me.<|endoftext|> <|startoftext|>Warning Fairbreeze Village<|obj|>Travel to Fairbreeze Village in Eversong Woods and speak to Ranger Degolien.<|text|>Go to Fairbreeze Village and notify Ranger Degolien of the Amani plans. Even with Zul'Marosh dead, Fairbreeze must prepare for a troll attack. Tell Degolien I will send him reinforcements as soon as possible.<|endoftext|> <|startoftext|>Warlord Krellian<|obj|>Retrieve the Prismatic Shell for Archmage Xylem. The Archmage resides in a tower atop the cliffs of Azshara.<|text|>There isn't much time! My scrying spells have revealed a powerful source of magic. I cannot leave the tower, and would ask you to kill the vile creature in possession of this artifact. The pathetic little cretin is known as Warlord Krellian, hiding behind his guards in the Temple of Zin-Malor. Burn him to ashes and take the prismatic shell he covets so dearly.<|endoftext|> <|startoftext|>Ranger Sareyn<|obj|>Report to Ranger Sareyn outside Fairbreeze Village in Eversong Woods.<|text|>Don't take the safety of this village for granted. We're under siege by the Scourge on the east and the Wretched to the west. Ranger Sareyn keeps our borders safe from the undead that pour in from the Dead Scar. Follow the road eastwards out of town and see if you can lend her a hand.<|endoftext|> <|startoftext|>Amani Invasion<|obj|>Deliver the Amani Invasion Plans to Lieutenant Dawnrunner at Farstrider Retreat.<|text|>Though you don't understand the language in these battle plans, you clearly make out a map marking the positions of the Farstrider Retreat and Fairbreeze Village. You'd best let Lieutenant Dawnrunner at the Farstrider Retreat know about this.<|endoftext|> <|startoftext|>Farstrider Retreat<|obj|>Report to Lieutenant Dawnrunner at the Farstrider Retreat in Eversong Woods.<|text|>Your help in subduing the Wretched has been invaluable. The Farstriders would surely have use for someone like you in their fight against the Amani trolls. Look for the Farstrider Retreat to the northeast of here, speak to Lieutenant Dawnrunner and see what assistance she might need.<|endoftext|> <|startoftext|>Helboar, the Other White Meat<|obj|>Legassi at the Zeppelin Crash wants you to gather 8 Purified Helboar Meat. To purify the meat, use the Purification Mixture on the Tainted Helboar Meat you gather from Helboars.<|text|>Those eggs are superb, but what do you say we kick it up another notch? A side of bacon would round out the meal perfectly and I know just where to get it. This place is littered with helboars. Of course, there's no one here to inspect and tenderize the meat, but we're in luck! This wasn't made for use on pork, but cooking is as much about improvisation as anything else!<|endoftext|> <|startoftext|>Report to Aeldon Sunbrand<|obj|>Report to Aeldon Sunbrand at the Inner Elf Gate in Eversong Woods.<|text|>If you're looking for work, you'll find Captain Sunbrand inside the Inner Elf Gate, through the doors behind me. Now leave me be, I must question this scoundrel.<|endoftext|> <|startoftext|>Searching for New Materials<|obj|>Gather 8 Clefthoof Hides and 8 Clefthoof Sinews from the Raging Clefthoof. When you have the materials, bring them to Humphry in Honor Hold.<|text|> If you're looking to commission a piece, get in line. I've got my hands full maintaining the Sons' equipment and preparing us for the day when we'll take the battle to the enemy again. Our metal stocks are getting very low since crust borers invaded the mines. I've been experimenting with natural materials from the raging clefthoof that graze in the areas northeast of the Hold, and while they're no substitute for iron, I'm learning to make do.<|endoftext|> <|startoftext|>Darnassian Intrusions<|obj|>Travel to the West Sanctum, southwest of Falconwing Square and defeat any intruders present there. Report your findings to Ley-Keeper Velania.<|text|>Besides the constant threat that the Wretched represent, I also have to deal with all kind of fictitious reports of night elf sightings. Though most reports are unfounded, one recent incident demands further investigation. The West Sanctum, one of our primary energy sources, has suffered a terrible malfunction and rumors of Darnassian sabotage are rampant. Travel there and deal with anyone that looks suspicious. Report back to Ley-Keeper Velania, who watches over the sanctum.<|endoftext|> <|startoftext|>Voidwalkers Gone Wild<|obj|>Bring 10 Condensed Voidwalker Essences to "Screaming" Screed Luckheed at the Zeppelin Crash.<|text|>Even if I can get the zeppelin's frame repaired, I'll have to find something else to power the engine. I'm all out of fuel and there's no place to fill up around here! To the south of us is an area of broken land called the Warp Fields. It's full of rogue and uncontrolled voidwalkers, but I like to think of them as walking batteries. If you can bring me enough of their essence, I can convert the zeppelin's engine to run on it. Five gold says I'll even get better mileage out of it, too!<|endoftext|> <|startoftext|>Ravager Egg Roundup<|obj|>Retrieve 12 Ravager Eggs for Legassi at the Zeppelin Crash in Hellfire Peninsula.<|text|>I'm starving! There's irony in that, wouldn't you say? A starving cook? According to this tourist map we were following - before we were so rudely shot down - there's an area to the southwest, near Terokkar Forest. It's called the Razorthorn Trail, and supposedly it's brimming with delicious ravager eggs! I could cook up quite a feast if only someone were brave enough to go down there and get me some!<|endoftext|> <|startoftext|>A Job for an Intelligent Man<|obj|>Kill 15 Marauding Crust Bursters and return to Foreman Biggums at Honor Hold.<|text|>Well met. Now that reinforcements are finally arriving, we can recapture some semblance of a normal life. One of our first goals is to restore the flow of men and goods along the road to the southwest, but it must be reclaimed from the crust bursters that've overrun the area. If you're willing to help us deal with this menace, you would have the gratitude of the Sons. Watch carefully for the disturbed ground they leave in their wake.<|endoftext|> <|startoftext|>Ravager Roundup<|obj|>Slay 10 Captive Ravager Hatchlings and retrieve 12 Ravager Eggs for Mahuram Stouthoof in Thrallmar.<|text|>Outland is rife with fascinating creatures. Fascinating -- and extremely dangerous. The area is rich with predators, which seems strange for such a barren land, but a closer look reveals something of a hierarchy. The rock flayers seem to have domesticated another predator, the ravager, and breed them as hunting companions and guard animals. I need to know more about how they're training these ravagers. We must shut down and examine their breeding site to the southwest, near the Terokkar Forest.<|endoftext|> <|startoftext|>A Peon's Work is Never Done<|obj|>Gather 8 Clefthoof Hides and 8 sets of Clefthoof Bones from the Raging Clefthoof. Return to Watch Commander Krunk in Thrallmar once you have all the materials.<|text|>The Legion's constant assaults take a heavy toll on our defenses. If the palisade falls, so will Thrallmar. I've assigned peons to reinforce and repair the walls, but we're running out of materials. Grelag, one of the Far Seer's students, is well versed in the old ways and suggested returning to an ancient practice. Long ago, the clefthoof hunt supplied us with meat, hides, and bones. Taking up the hunt again, with the clefthoof to the southeast, would provide what's needed and honor the ancestors.<|endoftext|> <|startoftext|>Smooth as Butter<|obj|>Bring 12 Plump Buzzard Wings to Legassi at the Zeppelin Crash.<|text|>Screed likes to say his flying is as "smooth as butter." I think "butterfingered" is more like it! Take a look at the wreckage over there. He calls it a "rough" landing. Sure, we got shot at, but I'd be willing to cut him a little more slack if he didn't brag about his piloting skills so often! I think I'm going to make him a batch of wings to drive the point home. To the east, in the Valley of Bones, you'll find bonestripper buzzards. Their wings are plump, juicy, and perfect for my needs.<|endoftext|> <|startoftext|>When Helboars Fly<|obj|>Watch Commander Krunk in Thrallmar wants you to bring him 10 Plump Helboar Carcasses from Starving Helboars.<|text|>Have you ever seen a helboar fly? They don't even need wings! The fight against the Legion camps to the north has depleted our supplies, including catapult ammunition. This is the perfect opportunity to try something new. Instead of using boulders, I want to try igniting the corpses of the starving helboars I've seen around the eastern ruins and use them to bombard the Legion's camps. Are you going to volunteer, or do I have to order you?<|endoftext|> <|startoftext|>A Hasty Departure<|obj|>Far Seer Regulkut wants you to track down her student Grelag.<|text|>Greetings. Outland is a perilous place, as many of our expedition quickly learned. I'm afraid young Grelag may have learned that lesson firsthand. Grelag is a promising student, but he lacks patience! He eagerly studies the history of his people, but he sometimes forgets the threats of the present day. He departed for the Spinebreaker Post, ignorant of the Legion and fel orc presences. I fear something may have happened to him.<|endoftext|> <|startoftext|>Preparing the Salve<|obj|>Gather 12 Hellfire Spineleaf plants for a salve and return to Grelag at Spinebreaker Post.<|text|>Just as Zeth'Gor came into view, a Legion patrol caught sight of me. I ran, hoping to duck into one of the towers in the distance, but one of their felhounds caught up with me and nearly hamstrung me! I managed to escape, but my leg is in terrible shape. Stone Guard Ambelan found me and brought me here. Now, I have to find a way to tend to my leg. Spineleaf grows in and around the Valley of Bones to the north . A salve made from it will dull the pain enough for me to travel.<|endoftext|> <|startoftext|>Marauding Crust Bursters<|obj|>Foreman Razelcraz at the mines near Thrallmar wants you to kill 15 Marauding Crust Bursters. The worms have a tendency to attack suddenly from their tunnels below ground.<|text|>As if the gan'arg that overran the mines aren't bad enough, now we've got gigantic worms encroaching on us from the other direction! With Thrallmar's garrison pinned down defending against the Legion and tending to their wounded, it leaves me and the miners to deal with the problems. And you can see how useful they are... I'd gladly pay you their wages to clear out some of those worms.<|endoftext|> <|startoftext|>The Great Fissure<|obj|>Ranger Captain Venn'ren at Falcon Watch wants you to slay 8 Stonescythe Whelps and 3 Stonescythe Alphas at the Great Fissure, east of Falcon Watch.<|text|>We're dangerously close to becoming fenced in by Alliance forces. With the influx of sin'dorei pilgrims from Azeroth, we must establish a route that's safe from our enemies' prying eyes. I've given it some thought and have arrived at a solution. We're to establish a secret path through the Great Fissure. Yes, even though the area is crawling with brutal rock flayers, they are merely beasts and can be taught to fear us. I want you to go and kill a good number of them. They shall learn fear.<|endoftext|> <|startoftext|>Voidwalkers Gone Wild<|obj|>Bring the Pulsating Voidwalker Essence to Mahuram Stouthoof in Thrallmar.<|text|>Examining the essence reveals violent swirls of energy sealed within a vessel made of unidentifiable material. As you consider it, you can feel it beginning to tug at your mind, inviting you to come closer and to look deeper. Feeling your will begin to slip away, you break your gaze immediately. Its presence remains at the edge of your consciousness as you determine what to do with it.<|endoftext|> <|startoftext|>Stealing Stormwind's Flame<|obj|>Return the Flame of Stormwind to the Festival Talespinner.<|text|>This flame, stolen from the heart of Stormwind itself, floods you with warmth. This raw power is foreign to you, but the Talespinner might know more...<|endoftext|> <|startoftext|>The Forsaken<|obj|>Speak with High Executor Mavren at Tranquillien in the Ghostlands.<|text|>I know it seems strange, but the Forsaken are here to help. You should speak with their leader, High Executor Mavren. He's in the tower on the west side of town. And, when you're done talking with him return to me; I have something dire that needs to be dealt with immediately!<|endoftext|> <|startoftext|>Stealing Darnassus's Flame<|obj|>Return the Flame of Darnassus to the Festival Talespinner.<|text|>This flame, stolen from the shores of Teldrassil, floods you with warmth. This raw power is foreign to you, but the Talespinner might know more...<|endoftext|> <|startoftext|>Hero of the Sin'dorei<|obj|>Take Dar'Khan's Head to Lor'themar Theron in Silvermoon City.<|text|>This is the beginning of a new chapter in the history of our race. Our lands will be reclaimed and we shall cement our bond with Sylvanas and her allies. Take the traitor's head to Regent Lord Lor'themar Theron in Silvermoon City. He'll be eager to hear the news.<|endoftext|> <|startoftext|>The Forsaken<|obj|>Speak with High Executor Mavren at Tranquillien in the Ghostlands.<|text|>I know it seems strange, but these Forsaken are here to help. You should speak with their leader, High Executor Mavren. He's in the tower on the west side of town. And, when you're done talking with him return to me; I have something dire that needs to be dealt with immediately!<|endoftext|> <|startoftext|>Stealing Thunder Bluff's Flame<|obj|>Return the Flame of Thunder Bluff to the Festival Loremaster.<|text|>This flame, stolen from the shaman of Thunder Bluff, floods you with warmth. This raw power is foreign to you, but the Loremaster might know more...<|endoftext|> <|startoftext|>Stealing Ironforge's Flame<|obj|>Return the Flame of Ironforge to the Festival Talespinner.<|text|>This flame, stolen from the heart of Ironforge itself, floods you with warmth. This raw power is foreign to you, but the Talespinner might know more...<|endoftext|> <|startoftext|>Stealing the Undercity's Flame<|obj|>Return the Flame of the Undercity to the Festival Loremaster.<|text|>This flame, stolen from the ruins above the Undercity, floods you with warmth. This raw power is foreign to you, but the Loremaster might know more...<|endoftext|> <|startoftext|>Wild Fires in the Eastern Kingdoms<|obj|>Visit the Fire Festival camps located in Blasted Lands, Eastern Plaguelands, the Hinterlands and Searing Gorge, then speak with the Festival Flamekeeper.<|text|>Our celebration of the flame is spread throughout the land. Not a single place remains untouched by the heat of this holiday, and the strongest fires burn a brilliant blue. Seek them out. You'll find one just north of Blackrock Spire. The others are located deep within the Eastern Plaguelands near a decrepit town, along the road to the cliffs within the mountainous Hinterlands, and on the way to the Dark Portal within the Blasted Lands. Return once your journey is done.<|endoftext|> <|startoftext|>Wild Fires in Kalimdor<|obj|>Visit the Midsummer camps located in Azshara, Silithus, Un'Goro Crater, and Winterspring, then return to the Festival Flamekeeper.<|text|>The Midsummer Fire Festival is celebrated everywhere in Azeroth, and the diverse land of Kalimdor is no exception. You look fit to travel -- perhaps a journey is in order. Midsummer cannot be truly appreciated unless you've seen the blistering blue fires abroad. The celebrants have lit fires in chilly western Winterspring, northeastern Azshara, near Valor's Rest in the wastes of Silithus, and by the entrance to lush Un'Goro. Return once your journey is complete.<|endoftext|> <|startoftext|>Stealing Orgrimmar's Flame<|obj|>Return the Flame of Orgrimmar to the Festival Loremaster.<|text|>This flame, stolen from the heart of Orgrimmar itself, floods you with warmth. This raw power is foreign to you, but the Loremaster might know more...<|endoftext|> <|startoftext|>A Light in Dark Places<|obj|>Find and touch the bonfires located within Blackrock Spire, Dire Maul, Scholomance, and Stratholme, then return to the Festival Flamekeeper.<|text|>We are not the only ones who celebrate this holiday. All creatures, all cultures, are touched by the flame. Even in the darkest places, the fires are being lit. If you wish to see them for yourself, travel into the depths. Seek out the bonfires burning within Stratholme, Scholomance, among the ogres of Dire Maul, and the halls of Blackrock Spire itself; I will await your return.<|endoftext|> <|startoftext|> Goblin Savages<|obj|>Brianna Schneider on Designer Island wants 10 Goblin Teeth.<|text|> So, you want to kill some goblins, eh? Well, if you're determined, you can start with the nearby savages. Bring me their teeth as proof of your deeds.<|endoftext|> <|startoftext|>Blood Elf Spy<|obj|>Slay Surveyor Candress and then inform Vindicator Aldar at the Crash Site in Ammen Vale.<|text|>I have a plan. We must kill their leader. Without their master, perhaps they will retreat to regroup. We just need to buy time until the repairs are completed. Then Vindicator Aldar must know of this. Kill the surveyor, then return and tell him what we've found.<|endoftext|> <|startoftext|>The Emitter<|obj|>Speak with Technician Zhanaa at the Crash Site in Ammen Vale.<|text|>, while you were out investigating the Shadow Ridge, Zhanaa here has been going on about the holographic emitter. You might want to speak with her.<|endoftext|> <|startoftext|>Word from Azure Watch<|obj|>Speak with Caregiver Chellan at Azure Watch on Azuremyst Isle.<|text|>! A couple mutated beasts jumped me and my leg is injured. I was sent on a scouting mission from Azure Watch after we received word from Zhanaa. Please, could you go speak with Caregiver Chellan in my stead? She needs to know how many people to expect in Azure Watch. Just cross the Crystalbrook River here and continue following the road until you get to Azure Watch. Be sure to ask her for a place for yourself to stay in.<|endoftext|> <|startoftext|>Travel to Azure Watch<|obj|>Speak with Technician Dyvuun at Azure Watch on Azuremyst Isle.<|text|>By all that is good, you must go at once to this Azure Watch and speak with Dyvuun! There is a path that leads west off of this tiny isle. Follow it and cross the Crystalbrook River to arrive on the larger part of the isle. Continue to follow the path and you should find Azure Watch. See if you can convince them to send us some aid and supplies. The rest of us will follow when we can. Thank you, we wouldn't have made it without you!<|endoftext|> <|startoftext|>Speak with Vindicator Aldar<|obj|>Speak with Vindicator Aldar at the Crash Site in Ammen Vale.<|text|>, Vindicator Aldar has been looking for someone to take care of a problem that we're having with the mutated owlkin at Nestlewood Thicket. We must deal with an unfortunate side effect of our unintended arrival here. You'll find him outside to the south in the crash site. Please, speak with him as soon as you can.<|endoftext|> <|startoftext|>Anok'suten<|obj|>Slay Anok'suten and return to Arcanist Vandril at Tranquillien in the Ghostlands.<|text|>Come closer, I am ... dying. I was sent here ... to slay these Nerubians, but Vandril didn't ... know that they have a leader. You must find and ... slay Anok'suten. Get help. She wanders around ... Suncrown Village.<|endoftext|> <|startoftext|>Faint Necrotic Crystal<|obj|>Bring the Faint Necrotic Crystal to Lieutenant Rukag in the courtyard of the Undercity.<|text|>On the corpse of the fallen wight, you find a crystal faintly radiating necrotic energy.<|endoftext|> <|startoftext|>The Missing Scout<|obj|>Find and speak with Tolaan at Shadow Ridge in Ammen Vale.<|text|>We now have several separate confirmations of unusual activity up on the Shadow Ridge. This is disturbing; we thought that the scouting missions already undertaken had been thorough. One of my scouts hasn't reported back yet. , I need you to head southwest to the other side of Silverline Lake and find Tolaan, and see what has delayed him.<|endoftext|> <|startoftext|>Compassion<|obj|>Kill 14 Mutated Owlkin and then return to Vindicator Aldar at the Crash Site in Ammen Vale.<|text|>Nearby Silverline Lake was contaminated by a piece of the ship that fell into it. This in turn has caused the mutation of most of the creatures in the area, some of which have turned hostile. The worst of these are the mutated owlkin. Go south into Nestlewood Thicket and put down as many of these pitiful creatures as you can. It's a mercy killing, so please make it quick and painless.<|endoftext|> <|startoftext|>Inoculation<|obj|>Use the Inoculating Crystal on 6 Nestlewood Owlkin. Then return to Vindicator Aldar at the Crash Site in Ammen Vale.<|text|>Zhanaa needs our help to salvage parts from the Exodar. Taerix prepared an inoculum that can be given to the Nestlewood owlkin that live in the area of a lot of the salvage. Just get close to the unaffected ones and use the crystal on them. Unfortunately, you'll have to kill the others. You'll find the owlkin at Nestlewood Thicket and Nestlewood Hills to the southeast.<|endoftext|> <|startoftext|>Spare Parts<|obj|>Collect 4 Emitter Spare Parts and then return to Technician Zhanaa at the Crash Site in Ammen Vale.<|text|>We managed to recover a damaged holographic emitter from the crash. If we repair it, we'll have a chance to find other survivors outside of Ammen Vale. There were devices from the ship that could be salvaged for spare parts in the area, but the local owlkin carried them off before we could get to them. , you must go south to Nestlewood Thicket and Hills to find the spare parts.<|endoftext|> <|startoftext|>Page from the Front<|obj|>Take the Ragged Page to the Keeper of the Rolls at Light's Hope Chapel in the Eastern Plaguelands.<|text|>You found this letter on one of the many Scourge minions you've slain. From its appearance and smell, it has been with the undead for some time. Perhaps someone at Light's Hope Chapel would be interested in examining it further...<|endoftext|> <|startoftext|>Blood Elf Remains?<|obj|>Take the Blood Elf Amulet to Vindicator Aldar at the Crash Site in Ammen Vale.<|text|>You believe that these are the remains of one of the sin'dorei -- a blood elf -- laying dead here on the ground. By the look of it he fell victim to the savage claws of at least a few of the mutated owlkin in the thicket. Searching the body, you uncover an amulet on a chain around his neck. Perhaps this would be of interest to Vindicator Aldar?<|endoftext|> <|startoftext|>Missive from the Front<|obj|>Take the Crumpled Missive to the Keeper of the Rolls at Light's Hope Chapel in the Eastern Plaguelands.<|text|>You found this letter on one of the many Scourge minions you've slain. From its appearance and smell, it has been with the undead for some time. Perhaps someone at Light's Hope Chapel would be interested in examining it further...<|endoftext|> <|startoftext|>Document from the Front<|obj|>Take the Smudged Document to the Keeper of the Rolls at Light's Hope Chapel in the Eastern Plaguelands.<|text|>You found this letter on one of the many Scourge minions you've slain. From its appearance and smell, it has been with the undead for some time. Perhaps someone at Light's Hope Chapel would be interested in examining it further...<|endoftext|> <|startoftext|>Note from the Front<|obj|>Take the Careworn Note to the Keeper of the Rolls at Light's Hope Chapel in the Eastern Plaguelands.<|text|>You found this letter on one of the many Scourge minions you've slain. From its appearance and smell, it has been with the undead for some time. Perhaps someone at Light's Hope Chapel would be interested in examining it further...<|endoftext|> <|startoftext|>reuse<|obj|>Deliver the Dim Necrotic Stone to SOMEONE.<|text|>This stone radiates a dark energy. You should deliver it to SOMEONE.<|endoftext|> <|startoftext|>Envelope from the Front<|obj|>Take the Bloodstained Envelope to the Keeper of the Rolls at Light's Hope Chapel in the Eastern Plaguelands.<|text|>You found this letter on one of the many Scourge minions you've slain. From its appearance and smell, it has been with the undead for some time. Perhaps someone at Light's Hope Chapel would be interested in examining it further...<|endoftext|> <|startoftext|>Letter from the Front<|obj|>Take the Torn Letter to the Keeper of the Rolls at Light's Hope Chapel in the Eastern Plaguelands.<|text|>You found this letter on one of the many Scourge minions you've slain. From its appearance and smell, it has been with the undead for some time. Perhaps someone at Light's Hope Chapel would be interested in examining it further...<|endoftext|> <|startoftext|>reuse<|obj|>Deliver the Dim Necrotic Stone to SOMEONE.<|text|>This stone radiates a dark energy. You should deliver it to SOMEONE.<|endoftext|> <|startoftext|>reuse<|obj|>Deliver the Dim Necrotic Stone to SOMEONE.<|text|>This stone radiates a dark energy. You should deliver it to SOMEONE.<|endoftext|> <|startoftext|>What Must Be Done...<|obj|>Gather 10 Lasher Samples and return them to Botanist Taerix at the Crash Site in Ammen Vale.<|text|>The nearby lake has been contaminated by one of the ship's power crystals. Many of the plants and animals of Ammen Vale have been mutated because of this. I have a theory on how to heal the lake, but I must have samples from the mutated lashers for analysis. They can be found to the west in the Ammen Fields. Will you help me?<|endoftext|> <|startoftext|>Healing the Lake<|obj|>Disperse the Neutralizing Agent at the Irradiated Power Crystal, then return to Botanist Taerix at the Crash Site in Ammen Vale.<|text|>Thank goodness, I think it'll work! I have an agent for you to spread at Silverline Lake to the south. It will neutralize the effects of the irradiated ship's power crystal that fell there. Swim out and scatter the neutralizing agent near it. Don't worry, you won't be exposed long enough to become irradiated.<|endoftext|> <|startoftext|>Cracked Necrotic Crystal<|obj|>Bring the Cracked Necrotic Crystal to Lieutenant Orrin outside the gates of Stormwind.<|text|>On the corpse of the fallen abomination, you discover a cracked crystal, slowly pulsing with necrotic energy.<|endoftext|> <|startoftext|>Clearing the Way<|obj|>Apprentice Vor'el at Andilien Estate in the Ghostlands wants you to slay 10 Greater Spindlewebs and 10 Ghostclaw Ravagers.<|text|>Magister Kaendris sent me down here to clear the area of any hostile wildlife. Once this area is secured, the magisters plan to turn it into some sort of advance outpost against the Scourge. Now if there's one thing I've learned as an apprentice it's to delegate responsibility - especially in matters that endanger one's life! If you're interested, I'll pay you well to kill the greater spindlewebs and ghostclaw ravagers to the west and south of here.<|endoftext|> <|startoftext|>Welcome!<|obj|>Bring the Azure Watch Gift Voucher to Jaeleil in Azure Watch.<|text|>Welcome to the World of Warcraft! As special thanks for purchasing the World of Warcraft Collector's Edition, turn in this gift voucher to Jaeleil in Azure Watch. You'll then be given a gift: a little companion to join you on your quest for adventure and glory. Thanks again, and enjoy your stay in the World of Warcraft!<|endoftext|> <|startoftext|>The Farstrider Enclave<|obj|>Magister Kaendris, at the Sanctum of the Sun, wants you to talk to Ranger Vynna at the Farstrider Enclave in the Ghostlands.<|text|>Magisters and Farstriders may not see eye to eye all the time. When it comes to Dar'Khan, however, we're all in agreement that a way must be found to defeat him and his legions. Ranger Vynna, at the Farstrider Enclave northeast of here, has come across important information regarding our enemy. Speak to her and see if you can be of assistance.<|endoftext|> <|startoftext|>Rescue the Survivors!<|obj|>Use your Gift of the Naaru ability on one of the Draenei Survivors spread throughout Ammen Vale, then return to Zalduun at the Crash Site in Ammen Vale.<|text|>The healing crystals are replenished, but that is not the only way we can help the injured. All draenei can tap the gift of the Naaru to heal. You must use this ability to heal one of the crash survivors. You'll find most of the survivors in the areas to the west and northwest, but the crash scattered us all over the vale. The survivors have suffered from exposure to the irradiated power crystals, so you should be able to find them by the red glow that surround them. You must save them.<|endoftext|> <|startoftext|>You Survived!<|obj|>Speak with Proenitus at the Crash Site in Ammen Vale.<|text|>Nevermind my injuries. It's a miracle that any of us are alive! It didn't look like you'd pull through; you've been in suspension for weeks. Something happened and the Exodar crashed. Many have died. But I'm relieved that you are alive. With you leading our efforts, I'm sure we'll get to safety soon! Proenitus asked me to send you to him when you awoke. He's waiting for you at the bottom of the hill. Just follow the path southwest.<|endoftext|> <|startoftext|>Replenishing the Healing Crystals<|obj|>Acquire 6 Vials of Moth Blood from the nearby Vale Moths and give them to Proenitus at the Crash Site in Ammen Vale.<|text|>Our immediate concern is the depleted state of our healing crystals. We must replenish them quickly! Unfortunately, the only way to do this at this point is to extract the blood from the local vale moths. Their blood will make for a suitable substitute. The moths can be found in many places around the vale, but they are mostly concentrated in the northwest.<|endoftext|> <|startoftext|>Assault on Zeb'Nowa<|obj|>Kill 10 Shadowpine Catlords and 10 Shadowpine Hexxers, and return to Farstrider Solanna at the Farstrider Enclave in the Ghostlands.<|text|>Time for something a little more challenging. Zeb'Nowa, to the south, is where the more powerful Shadowpine trolls make their home. In our continuing effort to keep the troll numbers to a minimum I'm dispatching you to go down there and assail them by whatever means you have at your disposal. What do you say? Ready to deal with some more trolls?<|endoftext|> <|startoftext|>Attack on Zeb'Tela<|obj|>Kill 8 Shadowpine Shadowcasters and 8 Shadowpine Headhunters, and return to Farstrider Solanna at Farstrider Enclave in the Ghostlands.<|text|>Our resources are spread pretty thin here, so your help is going to be invaluable. The captain has tasked me with overseeing the harassment of the local Shadowpine troll camps. We have a policy of keeping them off balance until the day when we can launch a brutal offensive to wipe them out. Until then, we need all of the volunteers that we can get so that those Shadowpine troll numbers are decreased. Think you could head east to Zeb'Tela and hurt them a little?<|endoftext|> <|startoftext|>Atiesh, Greatstaff of the Guardian<|obj|>Anachronos at the Caverns of Time in Tanaris wants you to take Atiesh, Greatstaff of the Guardian to Stratholme and use it on Consecrated Earth. Defeat the entity that is exorcised from the staff and return to him.<|text|>This final task will be the most difficult of all. You have faced and defeated both an Old God and the Lich King's General, but now you must face the hand of Sargeras. Take the staff to Stratholme. It is there that you will find a piece of consecrated earth: ground where the greatest knights of Lordaeron were murdered. Place the befouled staff upon the holy ground and prepare for an entity of immense power to break from within... Defeat the demonic being that controls the staff and return to me.<|endoftext|> <|startoftext|>Atiesh, Greatstaff of the Guardian<|obj|>Anachronos at the Caverns of Time in Tanaris wants you to take Atiesh, Greatstaff of the Guardian to Stratholme and use it on Consecrated Earth. Defeat the entity that is exorcised from the staff and return to him.<|text|>This final task will be the most difficult of all. You have faced and defeated both an Old God and the Lich King's General, but now you must face the hand of Sargeras. Take the staff to Stratholme. It is there that you will find a piece of consecrated earth: ground where the greatest knights of Lordaeron were murdered. Place the befouled staff upon the holy ground and prepare for an entity of immense power to break from within... Defeat the demonic being that controls the staff and return to me.<|endoftext|> <|startoftext|>Spirits of the Drowned<|obj|>Ranger Krenn'an, at the Farstrider Enclave in the Ghostlands, wants you to kill 8 Vengeful Apparitions and 8 Ravening Apparitions in the nearby lake.<|text|>The lake to the north has been haunted by the ghosts of my ancestors for as long as I can remember. The poor souls were victims of a tragic incident in which scores of them drowned at the bottom of the lake. The details of the event are mostly forgotten, but their haunting cries serve as a constant reminder of their curse. If you're up to the task, I want you to go to the lake and put an end to their suffering. You will have my gratitude as well as theirs... I'm sure.<|endoftext|> <|startoftext|>Atiesh, Greatstaff of the Guardian<|obj|>Anachronos at the Caverns of Time in Tanaris wants you to take Atiesh, Greatstaff of the Guardian to Stratholme and use it on Consecrated Earth. Defeat the entity that is exorcised from the staff and return to him.<|text|>This final task will be the most difficult of all. You have faced and defeated both an Old God and the Lich King's General, but now you must face the hand of Sargeras. Take the staff to Stratholme. It is there that you will find a piece of consecrated earth: ground where the greatest knights of Lordaeron were murdered. Place the befouled staff upon the holy ground and prepare for an entity of immense power to break from within... Defeat the demonic being that controls the staff and return to me.<|endoftext|> <|startoftext|>A Little Dash of Seasoning<|obj|>Poison the Troll foodstuff at the camps in Zeb'Nowa and then return to Apothecary Venustus at the Farstrider Enclave in the Ghostlands.<|text|>I'm on loan to the Farstriders in an attempt to help with their troll difficulties. I believe that I have a solution to their problem. At my disposal are a number of potent poisons. The trolls, as you know, are living creatures and therefore must eat. If we combine my poison with their food... well, I'm sure that the results will be entertaining! Care to help rid us of the Shadowpine trolls at Zeb'Nowa to the south? The camp straddles both the north and south sides of the road to Zul'Aman.<|endoftext|> <|startoftext|>Investigate the Scourge of Thunder Bluff<|obj|>Collect three Dim Necrotic Stones from the Scourge outside Thunder Bluff and investigate the glowing runic circles near their encampment.<|text|>The Lich King has sent his undead upon our very doorstep; we cannot remain idle! Surely you will step up to defend Thunder Bluff from these accursed invaders? There are strange runic circles outside, glowing with the same energy that surrounds the undead and the Necropolis above. They have significance, I'm certain, and I want you to find out what. Thin the numbers of those aberrations while you're at it; bring me proof of their death along with your results, and I will reward you. Go!<|endoftext|> <|startoftext|>Investigate the Scourge of Ironforge<|obj|>Collect three Dim Necrotic Stones from the Scourge outside Ironforge and investigate the glowing runic circles near their encampment.<|text|>The Lich King has sent his undead upon our very doorstep; we cannot remain idle! Surely you will step up to defend Ironforge from these accursed invaders? There are strange runic circles outside, glowing with the same energy that surrounds the undead and the Necropolis above. They have significance, I'm certain, and I want you to find out what. Thin the numbers of those aberrations while you're at it; bring me proof of their death along with your results, and I will reward you. Go!<|endoftext|> <|startoftext|>Investigate the Scourge of the Undercity<|obj|>Collect three Dim Necrotic Stones from the Scourge outside the Undercity and investigate the glowing runic circles near their encampment.<|text|>The Lich King has sent his undead upon our very doorstep; we cannot remain idle! Surely you will step up to defend the Undercity from these accursed invaders? There are strange runic circles outside, glowing with the same energy that surrounds the undead and the Necropolis above. They have significance, I'm certain, and I want you to find out what. Thin the numbers of those aberrations while you're at it; bring me proof of their death along with your results, and I will reward you. Go!<|endoftext|> <|startoftext|>Investigate the Scourge of Darnassus<|obj|>Collect three Dim Necrotic Stones from the Scourge outside Darnassus and investigate the glowing runic circles near their encampment.<|text|>The Lich King has sent his undead upon our very doorstep; we cannot remain idle! Surely you will step up to defend Darnassus from these accursed invaders? There are strange runic circles outside, glowing with the same energy that surrounds the undead and the Necropolis above. They have significance, I'm certain, and I want you to find out what. Thin the numbers of those aberrations while you're at it; bring me proof of their death along with your results, and I will reward you. Go!<|endoftext|> <|startoftext|>Investigate the Scourge of Orgrimmar<|obj|>Collect three Dim Necrotic Stones from the Scourge outside Orgrimmar and investigate the glowing runic circles near their encampment.<|text|>The Lich King has sent his undead upon our very doorstep; we cannot remain idle! Surely you will step up to defend Orgrimmar from these accursed invaders? There are strange runic circles outside, glowing with the same energy that surrounds the undead and the Necropolis above. They have significance, I'm certain, and I want you to find out what. Thin the numbers of those aberrations while you're at it; bring me proof of their death along with your results, and I will reward you. Go!<|endoftext|> <|startoftext|>The Scorched Grove<|obj|>Find Larianna Riverwind near the Scorched Grove in the southwest of Eversong Woods.<|text|>A foul taint in the soil precedes the expansion of the Scourge into a new area. The protective runestones along the border with the Ghostlands have warded the land against this taint in the past. The westernmost runestone was destroyed during a Scourge attack, which forced us to burn the ground around it to prevent the taint from spreading. My sister, Larianna Riverwind, watches over the Scorched Grove. Go find her; she might have some work for you.<|endoftext|> <|startoftext|>Investigate the Scourge of Stormwind<|obj|>Collect three Dim Necrotic Stones from the Scourge outside Stormwind and investigate the glowing runic circles near their encampment.<|text|>The Lich King has sent his undead upon our very doorstep; we cannot remain idle! Surely you will step up to defend Stormwind from these accursed invaders? There are strange runic circles outside, glowing with the same energy that surrounds the undead and the Necropolis above. They have significance, I'm certain, and I want you to find out what. Thin the numbers of those aberrations while you're at it; bring me proof of their death along with your results, and I will reward you. Go!<|endoftext|> <|startoftext|>Atiesh, Greatstaff of the Guardian<|obj|>Anachronos at the Caverns of Time in Tanaris wants you to take Atiesh, Greatstaff of the Guardian to Stratholme and use it on Consecrated Earth. Defeat the entity that is exorcised from the staff and return to him.<|text|>This final task will be the most difficult of all. You have faced and defeated both an Old God and the Lich King's General, but now you must face the hand of Sargeras. Take the staff to Stratholme. It is there that you will find a piece of consecrated earth: ground where the greatest knights of Lordaeron were murdered. Place the befouled staff upon the holy ground and prepare for an entity of immense power to break from within... Defeat the demonic being that controls the staff and return to me.<|endoftext|> <|startoftext|>Fairbreeze Village<|obj|>Speak to Ranger Degolien at Fairbreeze Village in Eversong Woods.<|text|>I have another task for you. Ranger Degolien was sent to Fairbreeze Village to find out more about a Wretched attack on a nearby shipyard. He has requested reinforcements which we cannot yet provide. Seek him out and grant him whatever aid you can. Fairbreeze Village can be reached by following the road out of Falconwing Square all the way towards the south. Good luck.<|endoftext|> <|startoftext|>Research Notes<|obj|>Deliver the Research Notes to Magistrix Landra Dawnstrider at Fairbreeze Village in Eversong Woods.<|text|>As discouraging as my research results are, they still contain valuable data. I must have a magister review my work before it is taken seriously. Please, take these notes to Magistrix Landra Dawnstrider at Fairbreeze Village, west of here.<|endoftext|> <|startoftext|>The Wayward Apprentice<|obj|>Speak to Apprentice Mirveda at the East Sanctum in Eversong Woods.<|text|>Thank you for your help. While I get things back in order here, I'd like to ask you for a favor. One of my former apprentices embarked in a very dangerous line of research. She journeyed to the East Sanctum, in the middle of the Dead Scar. I worry for her well-being. See if you can find her and convince her to return to her senses.<|endoftext|> <|startoftext|>Runewarden Deryan<|obj|>Speak to Runewarden Deryan in Eversong Woods, near the border with the Ghostlands.<|text|>This increase in Scourge attacks leads me to believe there might be a malfunction at one of the protective runestones at the border with the Ghostlands. We used these ancient stones to protect us against the undead. Most of them were destroyed or lost after the attack on the Sunwell. Follow the road south, towards the Ghostlands, and look to the west for a small path. You will find Runewarden Deryan by the runestone nearby; he will know whether anything's wrong.<|endoftext|> <|startoftext|>Defending Fairbreeze Village<|obj|>Slay 4 Rotlimb Marauders and 4 Darkwraiths and return to Ranger Sareyn at Fairbreeze Village in Eversong Woods.<|text|>We've experienced a marked increase in Scourge attacks. Our defenses are barely holding and there's no sign of reinforcements from Silvermoon City. Lend us a hand in defending the village by thinning the numbers of the undead roaming the Dead Scar nearby.<|endoftext|> <|startoftext|>A Humble Offering<|obj|>Aurel Goldleaf at Cenarion Hold in Silithus wants you to bring her 1 Abyssal Scepter. You must also be Honored with the Cenarion Circle.<|text|>Ishnu-alah. Show me proof of the demise of a Lord of the Abyssal Council and I shall reward you with an item that should aid you in your battles against the Qiraji.<|endoftext|> <|startoftext|>Atiesh, the Befouled Greatstaff<|obj|>Anachronos at the Caverns of Time in Tanaris wants the Staff Head of Atiesh and the Base of Atiesh.<|text|>You question why you are still alive. After all, you have in your possession an item of great evil. The answer is not clear. I only do as I must. Kel'Thuzad sits atop his throne in Naxxramas, plotting... He seeks that which you hold and holds that which you seek. As for the base of the staff; the dwarf, Brann Bronzebeard, held it when he entered Ahn'Qiraj. He has left Ahn'Qiraj but the base of Atiesh remains. Should you succeed in recovering the pieces, return them to me.<|endoftext|> <|startoftext|>Icy Scale Gauntlets<|obj|>Craftsman Wilhelm at Light's Hope Chapel in the Eastern Plaguelands wants 5 Frozen Runes, 16 Heavy Scorpid Scale, 5 Essence of Water, 3 Cured Rugged Hides and 200 gold.<|text|>Thanks to you and Omarion (May he rest in peace), I am now able to create Icy Scale gauntlets. All you need to do is bring me the materials and pay a small crafting fee.<|endoftext|> <|startoftext|>The Keeper's Call<|obj|>Take the Letter from the Keeper of the Rolls to him at Light's Hope Chapel in the Eastern Plaguelands.<|text|>, In times past you have served the interests of the Argent Dawn, always to the best of your abilities. Now, once again, we sound the clarion call in our time of greatest need. , please report to the Keeper of the Rolls at Light's Hope Chapel in the Eastern Plaguelands if you are willing to aid us once more.<|endoftext|> <|startoftext|>Icy Scale Breastplate<|obj|>Craftsman Wilhelm at Light's Hope Chapel in the Eastern Plaguelands wants 8 Frozen Runes, 24 Heavy Scorpid Scale, 7 Essence of Water, 5 Cured Rugged Hides and 300 gold. You must also be of Exalted reputation with the Argent Dawn.<|text|>Thanks to you and Omarion (May he rest in peace), I am now able to create an Icy Scale breastplate. All you need to do is bring me the materials and pay a small crafting fee.<|endoftext|> <|startoftext|>Frame of Atiesh<|obj|>Find someone that will help you in recovering the last two pieces of the staff and ridding it of evil.<|text|>With the frame formed, Atiesh is nearly whole. Only the head and base of the staff are now missing. There is also a minor issue regarding the staff being a conduit for Sargeras's evil. Find someone that can assist you in locating the remaining pieces and exorcising the evil from the staff.<|endoftext|> <|startoftext|>Polar Gloves<|obj|>Craftsman Wilhelm at Light's Hope Chapel in the Eastern Plaguelands wants 5 Frozen Runes, 12 Enchanted Leather, 3 Essence of Water, 3 Cured Rugged Hides and 200 gold.<|text|>Thanks to you and Omarion (May he rest in peace), I am now able to create Polar gloves. All you need to do is bring me the materials and pay a small crafting fee.<|endoftext|> <|startoftext|>Icy Scale Bracers<|obj|>Craftsman Wilhelm at Light's Hope Chapel in the Eastern Plaguelands wants 4 Frozen Runes, 16 Heavy Scorpid Scales, 5 Essences of Water, 3 Cured Rugged Hides and 200 gold.<|text|>Thanks to you and Omarion, may he rest in peace, I am now able to create Icy Scale bracers. All you need to do is bring me the materials and pay a small crafting fee.<|endoftext|> <|startoftext|>Glacial Wrists<|obj|>Craftsman Wilhelm at Light's Hope Chapel in the Eastern Plaguelands wants 4 Frozen Runes, 2 Bolts of Runecloth, 2 Essences of Water, 2 Ironweb Spider Silks and 200 gold.<|text|>Thanks to you and Omarion, may he rest in peace, I am now able to create Glacial wrists. All you need to do is bring me the materials and pay a small crafting fee.<|endoftext|> <|startoftext|>Polar Tunic<|obj|>Craftsman Wilhelm at Light's Hope Chapel in the Eastern Plaguelands wants 8 Frozen Runes, 16 Enchanted Leathers, 5 Essences of Water, 5 Cured Rugged Hides and 300 gold. You must also be of Exalted reputation with the Argent Dawn.<|text|>Thanks to you and Omarion, may he rest in peace, I am now able to create a Polar tunic. All you need to do is bring me the materials and pay a small crafting fee.<|endoftext|> <|startoftext|>Glacial Vest<|obj|>Craftsman Wilhelm at Light's Hope Chapel in the Eastern Plaguelands wants 8 Frozen Runes, 8 Bolts of Runecloth, 6 Essences of Water, 4 Ironweb Spider Silks and 300 gold. You must also be of Exalted reputation with the Argent Dawn.<|text|>Thanks to you and Omarion, may he rest in peace, I am now able to create a Glacial vest. All you need to do is bring me the materials and pay a small crafting fee.<|endoftext|> <|startoftext|>Icebane Bracers<|obj|>Craftsman Wilhelm at Light's Hope Chapel in the Eastern Plaguelands wants 4 Frozen Runes, 12 Thorium Bars, 2 Arcanite Bars, 2 Essence of Water and 200 gold.<|text|>Thanks to you and Omarion (May he rest in peace), I am now able to create Icebane bracers. All you need to do is bring me the materials and pay a small crafting fee.<|endoftext|> <|startoftext|>Polar Bracers<|obj|>Craftsman Wilhelm at Light's Hope Chapel in the Eastern Plaguelands wants 4 Frozen Runes, 12 Enchanted Leather, 3 Essence of Water, 3 Cured Rugged Hides and 200 gold.<|text|>Thanks to you and Omarion (May he rest in peace), I am now able to create Polar bracers. All you need to do is bring me the materials and pay a small crafting fee.<|endoftext|> <|startoftext|>Glacial Cloak<|obj|>Craftsman Wilhelm at Light's Hope Chapel in the Eastern Plaguelands wants 5 Frozen Runes, 4 Bolts of Runecloth, 2 Essences of Water, 4 Ironweb Spider Silks and 200 gold. You must also be of Exalted reputation with the Argent Dawn.<|text|>Thanks to you and Omarion, may he rest in peace, I am now able to create a Glacial cloak. All you need to do is bring me the materials and pay a small crafting fee.<|endoftext|> <|startoftext|>Glacial Gloves<|obj|>Craftsman Wilhelm at Light's Hope Chapel in the Eastern Plaguelands wants 5 Frozen Runes, 4 Bolts of Runecloth, 4 Essences of Water, 2 Ironweb Spider Silks and 200 gold.<|text|>Thanks to you and Omarion, may he rest in peace, I am now able to create Glacial gloves. All you need to do is bring me the materials and pay a small crafting fee.<|endoftext|> <|startoftext|>Omarion's Handbook<|obj|>Take Omarion's Handbook to Craftsman Wilhelm at Light's Hope Chapel in the Eastern Plaguelands.<|text|>Wilhelm, If you are reading this, I have perished - finally. I want you to know that my dying thoughts revolved around you and your ineptitude when it comes to tradeskills. Unfortunately, the bearer of this handbook is in even worse shape than you in regards to crafting. About the book: These are the rest of my recipes. Make the bearer of this book whatever they request. I'm sure you will charge a hefty fee for your services because you are, after all, a crook. In Disdain, Omarion<|endoftext|> <|startoftext|>Icebane Breastplate<|obj|>Craftsman Wilhelm at Light's Hope Chapel in the Eastern Plaguelands wants 8 Frozen Runes, 16 Thorium Bars, 2 Arcanite Bars, 4 Essence of Water and 300 gold. You will also need to be of Exalted reputation with the Argent Dawn.<|text|>Thanks to you and Omarion (May he rest in peace), I am now able to create an Icebane breastplate. All you need to do is bring me the materials and pay a small crafting fee.<|endoftext|> <|startoftext|>Icebane Gauntlets<|obj|>Craftsman Wilhelm at Light's Hope Chapel in the Eastern Plaguelands wants 5 Frozen Runes, 12 Thorium Bars, 2 Arcanite Bars, 2 Essences of Water and 200 gold.<|text|>Thanks to you and Omarion, may he rest in peace, I am now able to create Icebane gauntlets. All you need to do is bring me the materials and pay a small crafting fee.<|endoftext|> <|startoftext|>The Fate of Ramaladni<|obj|>Enter Naxxramas and uncover the Fate of Ramaladni.<|text|>Ramaladni was a warrior of the Brotherhood - a pupil of Highlord Mograine before the Dawn even existed! When news of Mograine's death reached him, hatred and anger took over. Understand this, when rage and retribution take the reins, a man ceases to be a man. The man personifies the emotions that control him instead. And so it would be that Ramaladni, the spirit of retribution, would enter Naxxramas to exact vengeance... and never return. Enter Naxxramas and find what became of Ramaladni.<|endoftext|> <|startoftext|>Superior Armaments of Battle - Exalted Amongst the Dawn<|obj|>For 6 Insignias of the Dawn and 6 Insignias of the Crusade you may choose an item from the Argent Dawn's treasure cache.<|text|>Greetings, friend. Have you insignias of the Dawn or the Crusade that you would like to redeem for items of power? Items offered to those exalted amongst the Dawn are discounted. I encourage you to make a purchase!<|endoftext|> <|startoftext|>Ramaladni's Icy Grasp<|obj|>Korfax at Light's Hope Chapel in the Eastern Plaguelands wants you to bring him 1 Frozen Rune, 1 Blue Sapphire and 1 Arcanite Bar.<|text|>Fixing this band may prove to be quite challenging. You see, it was made from the very runes that form inside Scourge structures - like Naxxramas. Additional materials are also required but your main concern should be getting those frozen runes. Bring me what I need and I will restore the ring to its former glory.<|endoftext|> <|startoftext|>Epic Armaments of Battle - Exalted Amongst the Dawn<|obj|>For 27 Insignias of the Dawn and 27 Insignias of the Crusade you may choose an item from the Argent Dawn's treasure cache.<|text|>Greetings, friend. Have you insignias of the Dawn or the Crusade that you would like to redeem for items of great power? Those exalted amongst the Dawn receive our greatest discounts! I encourage you to make a purchase.<|endoftext|> <|startoftext|>Superior Armaments of Battle - Revered Amongst the Dawn<|obj|>For 7 Insignias of the Dawn and 7 Insignias of the Crusade you may choose an item from the Argent Dawn's treasure cache.<|text|>Greetings, friend. Have you insignias of the Dawn or the Crusade that you would like to redeem for items of power? Items offered to those revered amongst the Dawn are priced quite reasonably. I encourage you to make a purchase!<|endoftext|> <|startoftext|>The Only Song I Know...<|obj|>Craftsman Wilhelm at Light's Hope Chapel in the Eastern Plaguelands wants you to bring him 2 Frozen Runes, 2 Essence of Water, 2 Blue Sapphires and 30 gold pieces.<|text|>You fancy yourself a hero of the Dawn, eh? I've seen our greatest soldiers get rolled over by Kel'Thuzad's plebes! How well could someone so clueless possibly fare in Naxxramas? Bah, what choice do I got? You're the best I can do; I may as well help you. Omarion left me with one recipe. It's the only song I know... I can make a few variations of these pants; you just gotta supply the materials.<|endoftext|> <|startoftext|>Superior Armaments of Battle - Friend of the Dawn<|obj|>For 30 Insignias of the Dawn and 30 Insignias of the Crusade you may choose an item from the Argent Dawn's treasure cache.<|text|>Greetings, friend. Have you insignias of the Dawn or the Crusade that you would like to redeem for items of power? I must warn you; purchases made at a friendly reputation with the Dawn come with a hefty surcharge. I would advise that you gain a better reputation with the Dawn before moving forward with your plans.<|endoftext|> <|startoftext|>Epic Armaments of Battle - Revered Amongst the Dawn<|obj|>For 45 Insignias of the Dawn and 45 Insignias of the Crusade you may choose an item from the Argent Dawn's treasure cache.<|text|>Greetings, friend. Have you insignias of the Dawn or the Crusade that you would like to redeem for items of great power? I must warn you; epic purchases made at revered reputation with the Dawn are still quite expensive. I would advise that you gain a better reputation with the Dawn before moving forward with your plans.<|endoftext|> <|startoftext|>Superior Armaments of Battle - Honored Amongst the Dawn<|obj|>For 20 Insignias of the Dawn and 20 Insignias of the Crusade you may choose an item from the Argent Dawn's treasure cache.<|text|>Greetings, friend. Have you insignias of the Dawn or the Crusade that you would like to redeem for items of power? I must warn you; purchases made at honored reputation with the Dawn come with a fairly prohibitive surcharge. I would advise that you gain a better reputation with the Dawn before moving forward with your plans.<|endoftext|> <|startoftext|>Epic Armaments of Battle - Honored Amongst the Dawn<|obj|>For 75 Insignias of the Dawn and 75 Insignias of the Crusade you may choose an item from the Argent Dawn's treasure cache.<|text|>Greetings, friend. Have you insignias of the Dawn or the Crusade that you would like to redeem for items of great power? I must warn you; purchases made at honored reputation with the Dawn come with an extremely hefty surcharge. I would advise that you gain a better reputation with the Dawn before moving forward with your plans.<|endoftext|> <|startoftext|>Epic Armaments of Battle - Friend of the Dawn<|obj|>For 110 Insignias of the Dawn and 110 Insignias of the Crusade you may choose an item from the Argent Dawn's treasure cache.<|text|>Greetings, friend. Have you insignias of the Dawn or the Crusade that you would like to redeem for items of great power? I must warn you; purchases made at a friendly reputation with the Dawn come with an extremely hefty surcharge. I would advise that you gain a better reputation with the Dawn before moving forward with your plans.<|endoftext|> <|startoftext|>Spinal Dust<|obj|>Bring back 10 Spinal Dusts to Magistrix Aminel in Tranquillien.<|text|>The dark energy that flows through the bodies of reanimated skeletons tends to accumulate primarily in their spine. I've discovered a method of instilling this energy into a potion that boosts our magical abilities against the undead. Bring me some spinal dust and I'll be glad to provide you with a sample. You'll find an ample number of skeletons wandering the Dead Scar, west of here.<|endoftext|> <|startoftext|>War on Deatholme<|obj|>Slay 5 Eyes of Dar'khan, 6 Nerubis Centurions and 6 Wailers in Deatholme and return to Magister Idonis at the Sanctum of the Sun in the Ghostlands.<|text|>If you seek to aid our cause there is no better place to start than here and no better time to do it than now. By rebuilding the Sanctum of the Sun we've raised a banner of defiance in front of our enemy's seat of power: Deatholme. Go forth and fight the hordes of undead that inhabit the vile Scourge fortress.<|endoftext|> <|startoftext|>Bring Me Kel'gash's Head!<|obj|>Return the Head of Kel'gash the Wicked to Captain Helios at the Farstrider Enclave in the Ghostlands.<|text|>WANTED: Bring the head of Kel'gash the Wicked, chieftain of the Shadowpine trolls, to Captain Helios. No questions asked. Kel'gash is known to dwell somewhere to the south in Zeb'Nowa. REWARD: Yes, but no advances!<|endoftext|> <|startoftext|>The Ice Guard<|obj|>Mataus the Wrathcaster at Light's Hope Chapel in the Eastern Plaguelands wants 10 Insignia of the Crusade and 30 gold.<|text|>Ah, the Ice Guard. It is a thin sheen of protective magic that covers certain pieces of equipment. Those that do battle with creatures of frost and ice will gain increased protection from their attacks by using the Ice Guard. As with all things the Wrathcaster creates, there is a price - a price that I will not lower, regardless of how much you whimper. Interested?<|endoftext|> <|startoftext|>Shadowpine Weaponry<|obj|>Collect 3 Headhunter Axes, 3 Shadowcaster Maces, 3 Catlord Claws and 3 Hexxer Staves. Return them to Captain Helios at Farstrider Enclave in the Ghostlands.<|text|>, I want you to kill as many Shadowpine trolls as you can. We need their numbers greatly reduced before we can shift our attention toward Deatholme. And while you're at it, we might as well kill two birds with one stone, so bring me back a load of their weapons. Better that they not go to waste, and we can use them in the fight against the Scourge. Hit their camps hard to the east and the south at Zeb'Tela and Zeb'Nowa.<|endoftext|> <|startoftext|>Rotting Hearts<|obj|>Bring back 10 Rotting Hearts to Magistrix Aminel in Tranquillien.<|text|>I hear the Amani trolls eat their enemies' hearts to steal their strength. They might just be on to something. With the proper treatment, the hearts of the unliving can produce potent elixirs. Hunt down the zombies that roam the Dead Scar and bring me their hearts. I'll show you the kind of enhancement we can perform to your physical prowess against the undead.<|endoftext|> <|startoftext|>The Shadow Guard<|obj|>Mataus the Wrathcaster at Light's Hope Chapel in the Eastern Plaguelands wants 10 Insignia of the Crusade and 30 gold.<|text|>A creation of genius! Much like the Ice Guard, the Shadow Guard employs a thin sheen of protective magic that covers certain pieces of equipment. And like the Ice Guard, the Shadow Guard is going to cost you a good amount of money. Interested?<|endoftext|> <|startoftext|>The Savage Guard - Arcanum of Protection<|obj|>Zanza the Restless in Zul'Gurub wants an Arcanum of Protection.<|text|>Zanza can create many ancient troll enchantments with proper components! Have you heard of the Savage Guard? No, of course you haven't. Your mind is addled with the inferior elven magic. Bring me an arcanum of elven creation so that I may destroy the aberration. Do this and the Savage Guard will be yours.<|endoftext|> <|startoftext|>The Savage Guard - Arcanum of Focus<|obj|>Zanza the Restless in Zul'Gurub wants an Arcanum of Focus.<|text|>Zanza can create many ancient troll enchantments with proper components! Have you heard of the Savage Guard? No, of course you haven't. Your mind is addled with the inferior elven magic. Bring me an arcanum of elven creation so that I may destroy the aberration. Do this and the Savage Guard will be yours.<|endoftext|> <|startoftext|>The Savage Guard - Arcanum of Rapidity<|obj|>Zanza the Restless in Zul'Gurub wants an Arcanum of Rapidity.<|text|>Zanza can create many ancient troll enchantments with proper components! Have you heard of the Savage Guard? No, of course you haven't. Your mind is addled with the inferior elven magic. Bring me an arcanum of elven creation so that I may destroy the aberration. Do this and the Savage Guard will be yours.<|endoftext|> <|startoftext|>Underlight Ore Samples<|obj|>Collect 6 Underlight Ore and deliver them to Magister Quallestis at the Sanctum of the Sun in the Ghostlands.<|text|>I was sent here from the Sanctum of the Sun to collect some ore samples, but the gnolls have overrun the place! It's going to be my head on a platter if I don't get those samples to the magister soon. Maybe you could help? You can find the ore in the tin and copper veins here, and the gnolls are carrying it around, too. When you have enough, take it to Magister Quallestis at the Sanctum of the Sun directly to the east. Go across the Dead Scar and you'll find the sanctum just south of Sungraze Peak.<|endoftext|> <|startoftext|>Escape from the Catacombs<|obj|>Escort Ranger Lilatha to Captain Helios at Farstrider Enclave in the Ghostlands.<|text|>These trolls ambushed me and have been keeping me in this cage. I think they're planning to sacrifice me! Help me get out of here! The lock on the cage isn't that complex... I just can't get to it from this side. Please escort me back to the Farstrider Enclave. I'm sure Captain Helios will reward you, and you'll have my undying gratitude!<|endoftext|> <|startoftext|>Craftsman's Writ - Stonescale Eel<|obj|>Deliver 40 Stonescale Eel and the Craftsman's Writ - Stonescale Eel - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.<|text|>The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order. Work Order FS-5: 40 Stonescale Eel. All filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands. Contract is null and void if tampered with or damaged. -Dispatch Commander Metz, The Argent Dawn<|endoftext|> <|startoftext|>Craftsman's Writ - Lightning Eel<|obj|>Deliver 30 Lightning Eel and the Craftsman's Writ - Lightning Eel - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.<|text|>The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order. Work Order FS-9: 30 Lightning Eel. All filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands. Contract is null and void if tampered with or damaged. -Dispatch Commander Metz, The Argent Dawn<|endoftext|> <|startoftext|>Craftsman's Writ - Plated Armorfish<|obj|>Deliver 30 Plated Armorfish and the Craftsman's Writ - Plated Armorfish - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.<|text|>The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order. Work Order FS-12: 30 Plated Armorfish. All filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands. Contract is null and void if tampered with or damaged. -Dispatch Commander Metz, The Argent Dawn<|endoftext|> <|startoftext|>Craftsman's Writ - Major Mana Potion<|obj|>Deliver 10 Major Mana Potions and the Craftsman's Writ - Major Mana Potion - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.<|text|>The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order. Work Order AL-473: 10 Major Mana Potions. All filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands. Contract is null and void if tampered with or damaged. -Dispatch Commander Metz, The Argent Dawn<|endoftext|> <|startoftext|>Craftsman's Writ - Potion of Petrification<|obj|>Deliver 1 Potion of Petrification and the Craftsman's Writ - Potion of Petrification - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.<|text|>The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order. Work Order AL-90: 1 Potion of Petrification. All filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands. Contract is null and void if tampered with or damaged. -Dispatch Commander Metz, The Argent Dawn<|endoftext|> <|startoftext|>Craftsman's Writ - Gnomish Battle Chicken<|obj|>Deliver 4 Gnomish Battle Chickens and the Craftsman's Writ - Gnomish Battle Chicken - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.<|text|>The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order. Work Order EN-0: 4 Gnomish Battle Chickens. All filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands. Contract is null and void if tampered with or damaged. -Dispatch Commander Metz, The Argent Dawn<|endoftext|> <|startoftext|>Craftsman's Writ - Major Healing Potion<|obj|>Deliver 20 Major Healing Potions and the Craftsman's Writ - Major Healing Potion - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.<|text|>The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order. Work Order AL-169110: 20 Major Healing Potions. All filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands. Contract is null and void if tampered with or damaged. -Dispatch Commander Metz, The Argent Dawn<|endoftext|> <|startoftext|>Craftsman's Writ - Greater Arcane Protection Potion<|obj|>Deliver 15 Greater Arcane Protection Potions and the Craftsman's Writ - Greater Arcane Protection Potion - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.<|text|>The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order. Work Order AL-1420: 15 Greater Arcane Protection Potions. All filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands. Contract is null and void if tampered with or damaged. -Dispatch Commander Metz, The Argent Dawn<|endoftext|> <|startoftext|>Troll Juju<|obj|>Collect 8 Troll Juju and return them to Apothecary Venustus at Farstrider Enclave in the Ghostlands.<|text|>The corpses of trolls buried inside the Amani Catacombs have been rising from the dead! I want you to go there and bring back proof of their final demise. Some of these mummy trolls, and their living counterparts, carry juju; glowing objects that house an unknown power source. It's probably what is animating them! The catacombs lie within Sungraze Peak, directly to the east. I am told that the easiest way in lies on the north face of the mountain. See to it!<|endoftext|> <|startoftext|>Craftsman's Writ - Thorium Grenade<|obj|>Deliver 20 Thorium Grenades and the Craftsman's Writ - Thorium Grenade - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.<|text|>The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order. Work Order EN-7: 20 Thorium Grenades. All filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands. Contract is null and void if tampered with or damaged. -Dispatch Commander Metz, The Argent Dawn<|endoftext|> <|startoftext|>Craftsman's Writ - Thorium Tube<|obj|>Deliver 14 Thorium Tubes and the Craftsman's Writ - Thorium Tube - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.<|text|>The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order. Work Order EN-558: 14 Thorium Tubes. All filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands. Contract is null and void if tampered with or damaged. -Dispatch Commander Metz, The Argent Dawn<|endoftext|> <|startoftext|>Investigate the Amani Catacombs<|obj|>Investigate the Amani Catacombs and burn 10 Mummified Troll Remains, then return to Ranger Vynna at Farstrider Enclave in the Ghostlands.<|text|>, our sources tell us that the trolls buried in the Amani Catacombs inside Sungraze Peak have been rising from the dead. I need you to investigate these catacombs and put to the torch any of the unanimated remains you come across so as to prevent any more of these creatures from rising. The fastest way there is to head northwest out of the enclave. This will put you near the western entrance to the catacombs.<|endoftext|> <|startoftext|>Craftsman's Writ - Runecloth Boots<|obj|>Deliver 8 Runecloth Boots and the Craftsman's Writ - Runecloth Boots - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.<|text|>The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order. Work Order TR-635: 8 Runecloth Boots. All filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands. Contract is null and void if tampered with or damaged. -Dispatch Commander Metz, The Argent Dawn<|endoftext|> <|startoftext|>Craftsman's Writ - Runecloth Robe<|obj|>Deliver 8 Runecloth Robes and the Craftsman's Writ - Runecloth Robe - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.<|text|>The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order. Work Order TR-7229: 8 Runecloth Robes. All filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands. Contract is null and void if tampered with or damaged. -Dispatch Commander Metz, The Argent Dawn<|endoftext|> <|startoftext|>Craftsman's Writ - Brightcloth Pants<|obj|>Deliver 6 Brightcloth Pants and the Craftsman's Writ - Brightcloth Pants - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.<|text|>The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order. Work Order TR-95: 6 Brightcloth Pants. All filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands. Contract is null and void if tampered with or damaged. -Dispatch Commander Metz, The Argent Dawn<|endoftext|> <|startoftext|>Craftsman's Writ - Runecloth Bag<|obj|>Deliver 8 Runecloth Bags and the Craftsman's Writ - Runecloth Bag - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.<|text|>The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order. Work Order TR-9999: 8 Runecloth Bags. All filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands. Contract is null and void if tampered with or damaged. -Dispatch Commander Metz, The Argent Dawn<|endoftext|> <|startoftext|>Trouble at the Underlight Mines<|obj|>Slay 8 Blackpaw Gnolls, 6 Blackpaw Scavengers and 4 Blackpaw Shaman, and return to Deathstalker Maltendis at Tranquillien in the Ghostlands.<|text|>The Underlight Mines to the southwest have been overrun by a clan of gnolls calling themselves the Blackpaw. I don't need to remind you how important those mines are to us as a strategic asset in our ongoing campaign here in the Ghostlands! Take the south road out of town and follow the fork to the right. Just past the ziggurat on the right there will be a short dirt path to the west. Follow it. The ore must flow!<|endoftext|> <|startoftext|>Craftsman's Writ - Goblin Sapper Charge<|obj|>Deliver 20 Goblin Sapper Charges and the Craftsman's Writ - Goblin Sapper Charge - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.<|text|>The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order. Work Order EN-11: 20 Goblin Sapper Charges. All filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands. Contract is null and void if tampered with or damaged. -Dispatch Commander Metz, The Argent Dawn<|endoftext|> <|startoftext|>Delivery to the Sepulcher<|obj|>Deliver the Sealed Sin'dorei Orders to Advisor Sorrelon at the Sepulcher in Silverpine Forest.<|text|>You have stirred the lady's heart, though it no longer beats. However, I have instructions that must be delivered to the Sepulcher in Silverpine Forest. Advisor Sorrelon represents us to the Forsaken there. The shortest route, barring the use of their flying bats, is to leave Undercity and take the road south. Follow the signposts. Finding the place shouldn't be difficult. Brace yourself, though; the Sepulcher itself is a dilapidated crypt. These Forsaken are certainly odd creatures.<|endoftext|> <|startoftext|>Craftsman's Writ - Runic Leather Pants<|obj|>Deliver 4 Runic Leather Pants and the Craftsman's Writ - Runic Leather Pants - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.<|text|>The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order. Work Order LW-8485: 4 Runic Leather Pants. All filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands. Contract is null and void if tampered with or damaged. -Dispatch Commander Metz, The Argent Dawn<|endoftext|> <|startoftext|>Craftsman's Writ - Rugged Armor Kit<|obj|>Deliver 25 Rugged Armor Kits and the Craftsman's Writ - Rugged Armor Kit - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.<|text|>The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order. Work Order LW-448: 25 Rugged Armor Kits. All filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands. Contract is null and void if tampered with or damaged. -Dispatch Commander Metz, The Argent Dawn<|endoftext|> <|startoftext|>Craftsman's Writ - Wicked Leather Headband<|obj|>Deliver 10 Wicked Leather Headbands and the Craftsman's Writ - Wicked Leather Headband - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.<|text|>The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order. Work Order LW-971: 10 Wicked Leather Headbands. All filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands. Contract is null and void if tampered with or damaged. -Dispatch Commander Metz, The Argent Dawn<|endoftext|> <|startoftext|>Craftsman's Writ - Wicked Leather Belt<|obj|>Deliver 9 Wicked Leather Belts and the Craftsman's Writ - Wicked Leather Belt - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.<|text|>The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order. Work Order LW-736: 9 Wicked Leather Belts. All filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands. Contract is null and void if tampered with or damaged. -Dispatch Commander Metz, The Argent Dawn<|endoftext|> <|startoftext|>Craftsman's Writ - Radiant Circlet<|obj|>Deliver 3 Radiant Circlets and the Craftsman's Writ - Radiant Circlet - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.<|text|>The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order. Work Order BS-80: 3 Radiant Circlets. All filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands. Contract is null and void if tampered with or damaged. -Dispatch Commander Metz, The Argent Dawn<|endoftext|> <|startoftext|>Craftsman's Writ - Volcanic Hammer<|obj|>Deliver 3 Volcanic Hammers and the Craftsman's Writ - Volcanic Hammer - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.<|text|>The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order. Work Order BS-697: 3 Volcanic Hammers. All filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands. Contract is null and void if tampered with or damaged. -Dispatch Commander Metz, The Argent Dawn<|endoftext|> <|startoftext|>The Twin Ziggurats<|obj|>Travel to the Bleeding Ziggurat and the Howling Ziggurat and recover the Stone of Light and the Stone of Flame. Return to Magister Kaendris at the Sanctum of the Sun after recovering the items.<|text|>According to this journal, Dar'Khan promised the Scourge two powerful elven artifacts: the stone of light and the stone of flame. These were imbued with the magical energies of the Sunwell and attuned to have warding powers against the Scourge. The crystals were to be transported to where the Howling Ziggurat and the Bleeding Ziggurat now stand, in the middle of the Dead Scar. If they're still held there, we need to recover them. Their power will be greatly useful in our struggle against the enemy.<|endoftext|> <|startoftext|>Craftsman's Writ - Huge Thorium Battleaxe<|obj|>Deliver 3 Huge Thorium Battleaxes and the Craftsman's Writ - Huge Thorium Battleaxe - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.<|text|>The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order. Work Order BS-6020: 3 Huge Thorium Battleaxes. All filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands. Contract is null and void if tampered with or damaged. -Dispatch Commander Metz, The Argent Dawn<|endoftext|> <|startoftext|>Craftsman's Writ - Dense Weightstone<|obj|>Deliver 120 Dense Weightstones and the Craftsman's Writ - Dense Weightstone - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.<|text|>The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order. Work Order BS-091: 120 Dense Weightstones. All filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands. Contract is null and void if tampered with or damaged. -Dispatch Commander Metz, The Argent Dawn<|endoftext|> <|startoftext|>Journey to Undercity<|obj|>Take The Lady's Necklace to Lady Sylvanas Windrunner at the Royal Quarter in Undercity.<|text|>This is quite extraordinary! It appears to be a gift to Lady Sylvanas Windrunner from her sister, Alleria! You must take it to her in the Undercity at once! The lady holds court in the Royal Quarter. To get there, use the orb of translocation in the Inner Sanctum of Sunfury Spire in Silvermoon City to cross over to the Undercity. Once there, take the elevator ride down into the city proper. Use your maps if you need help finding the Royal Quarter.<|endoftext|> <|startoftext|>Journey to Undercity<|obj|>Take The Lady's Necklace to Lady Sylvanas Windrunner at the Royal Quarter in Undercity.<|text|>This is quite extraordinary! It appears to be a gift to Lady Sylvanas Windrunner from her sister, Alleria! You must take it to her in the Undercity at once! The lady holds court in the Royal Quarter. To get there, use the orb of translocation in the Inner Sanctum of Sunfury Spire in Silvermoon City to cross over to the Undercity. Once there, take the elevator ride down into the city proper. Use your maps if you need help finding the Royal Quarter.<|endoftext|> <|startoftext|>Craftsman's Writ - Imperial Plate Chest<|obj|>Deliver 3 Imperial Plate Chests and the Craftsman's Writ - Imperial Plate Chest - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.<|text|>The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order. Work Order BS-428: 3 Imperial Plate Chests. All filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands. Contract is null and void if tampered with or damaged. -Dispatch Commander Metz, The Argent Dawn<|endoftext|> <|startoftext|>Vanquishing Aquantion<|obj|>Geranis Whitemorn wants you to swim to the bottom of the lake east of Suncrown Village and use the Bundle of Medallions on the Altar of Tidal Mastery. Summon and slay the elemental known as Aquantion and return to Geranis.<|text|>That willful elemental ended many lives that fateful day when he revolted against us. By calling to the lowly murloc to sabotage our rites he subverted our magic and turned it against us. Show him our thirst for vengeance has not waned! Take these medallions and lay them at the Altar of Tidal Mastery at the bottom of the lake. Aquantion shall immediately answer your summons! Beware! Without our magic controlling him, his wrath will be unrestrained. Destroy Aquantion so we may rest!<|endoftext|> <|startoftext|>The Lady's Necklace<|obj|>Take The Lady's Necklace to High Executor Mavren at Tranquillien in the Ghostlands.<|text|>The necklace shimmers, a remarkable piece of jewelry that doesn't seem to succumb to the gloom that permeates the Ghostlands. Given the inscription, and where you found it, it must be the lost property of Lady Sylvanas Windrunner herself! Perhaps it would be best to first take it to High Executor Mavren at Tranquillien? He seems to be the highest ranking Forsaken in the area and is sure to know what to do with it.<|endoftext|> <|startoftext|>Retaking Windrunner Spire<|obj|>Slay 8 Deatholme Acolytes and 10 Fallen Rangers, and return to High Executor Mavren at Tranquillien in the Ghostlands.<|text|>, I want you to reclaim Windrunner Spire! It's an honor, really. Windrunner Spire is the original home of Lady Sylvanas Windrunner, queen of the Forsaken and former ranger-general of the elves. But now it's been overrun by the mindless Scourge. To get there take the road south until it branches. Take the right fork and after crossing the Dead Scar continue southwest. You can't miss it.<|endoftext|> <|startoftext|>Report to Magister Kaendris<|obj|>Bring Dar'Khan's Journal to Magister Kaendris at the Sanctum of the Sun in the Ghostlands.<|text|>The magisters at the Sanctum of the Sun have made great progress in analyzing the Scourge's weaknesses with the aid of the Forsaken. Magister Kaendris will know what to do with this information. You'll find the Sanctum of the Sun southwest of here. You must hurry. Dar'Khan is a cunning enemy and watches our every move!<|endoftext|> <|startoftext|>Culinary Crunch<|obj|>Collect 5 Crunchy Spider Legs and return them to Master Chef Mouldier at Tranquillien in the Ghostlands.<|text|>This is intolerable! I have nothing to work with here! Milady asks me to come from Silvermoon City; she deserves cuisine as befits her station. No? But I get here and there is no food. You must go out, and bring back fresh kills so that I have something to prepare. Dame Auriferous prefers a crunchy texture to her food. There are plenty of spindleweb lurkers to the southwest on the other side of the Dead Scar. Disgusting, I know, but that's what we have to work with.<|endoftext|> <|startoftext|>Deactivate An'owyn<|obj|>Retrieve the Crystal Controlling Orb and then use it to deactivate the Night Elf Moon Crystal at An'owyn. Then return to Magister Sylastor at An'telas in the Ghostlands.<|text|>Their moon crystals are scrying devices -- they're going to spy on us! I know that An'daroth can't provide enough power for that, but An'owyn, directly to the south, most definitely can! From the plans I now have a basic knowledge of how these moon crystals work; enough to shut them down. They're keyed so that they can be turned off. You must go to An'owyn, retrieve the controlling orb from one of the night elves and then use it on the moon crystal to stop them from enacting their plan! Hurry!<|endoftext|> <|startoftext|>Heart of Deatholme<|obj|>Destroy 8 Eyes of Dar'Khan and report back to Magister Idonis at the Sanctum of the Sun in the Ghostlands.<|text|>Deep inside Deatholme our enemies are striving to create stronger, deadlier spectral soldiers. These abhorrent creatures are perfect killing machines, handcrafted by Dar'Khan himself and hardened by the dark magic of Deatholme. Travel to the Tower of the Damned inside Deatholme and destroy them. We cannot let our enemy's army grow in power while we struggle to maintain our foothold in the Ghostlands.<|endoftext|> <|startoftext|>Dar'Khan's Lieutenants<|obj|>Magister Idonis wants you to venture into Deatholme to slay Masophet the Black, Jurion the Deceiver, Borgoth the Bloodletter and Mirdoran the Fallen. Report back to him in the Sanctum of the Sun in the Ghostlands after you've completed this task.<|text|>The odious traitor, Dar'Khan, has risen to great power among the ranks of the Scourge. His lieutenants command vast armies of undead against our dwindling numbers. Masophet the Black, Jurion the Deceiver, Borgoth the Bloodletter, Mirdoran the Fallen. Learn these names well for in the Ghostlands these Scourge leaders are second only to Dar'Khan himself. Slay them and their mindless armies will be thrown into disarray.<|endoftext|> <|startoftext|>Captives at Deatholme<|obj|>Take Janeda's Restorative Draught to Deatholme and rescue Apprentice Varnis, Apothecary Enith and Ranger Vedoran. Return to Arcanist Janeda at the Sanctum of the Sun for a reward.<|text|>Ah, yes. I possess a draught that will break most forms of alchemically induced stupor. Side effects include confusion, nausea and - in rare cases - temporary blindness. All much preferable to whatever the Scourge plans to do to those prisoners in Deatholme, if you ask me. Best of luck, brave . You are going to need it.<|endoftext|> <|startoftext|>Into Occupied Territory<|obj|>Steal the Night Elf Plans: An'daroth, Night Elf Plans: An'owyn and Night Elf Plans: Scrying on the Sin'dorei, and return them to Dame Auriferous at Tranquillien in the Ghostlands.<|text|>Now, the more direct course of action that we are going to take, to figure out what these night elves are really up to, is to have you go to their island and steal any information that you can come by. I want you to head west down the road out of town to Shalandis Isle, just off the coast. Go there and recover any plans they might have on the island or on their ship.<|endoftext|> <|startoftext|>Deliver the Plans to An'telas<|obj|>Deliver the Night Elf Plans to Magister Sylastor at An'telas in the Ghostlands.<|text|>You must deliver the recovered night elf plans to An'telas for me. It is to the east, on the southern slopes of Sungraze Peak, just to the northeast of the Sanctum of the Sun. Magister Sylastor is there conducting ongoing studies into the ley-line nexus energy for potential use in our fight against the Scourge. Have him look at these plans to shed some light on what it is that these night elves are up to.<|endoftext|> <|startoftext|>Hints of the Past<|obj|>Return to Ranger Vynna at the Farstrider Enclave with Dar'Khan's Journal.<|text|>As you skim through the pages in the journal you're overcome by an unnerving sense of being watched. The contents are unsettling. Dar'Khan's soul was one filled with hatred and contempt for his own people. The extent of his machinations and plots are all documented in great detail. Perhaps there is something here that Vynna will find useful.<|endoftext|> <|startoftext|>Writ of Safe Passage<|obj|>Deliver the signed Writ of Safe Passage to Dispatch Commander Metz at Light's Hope Chapel in the Eastern Plaguelands.<|text|>Without the help of adventurers, my caravan would have never made it! Scourge were coming out of the woodwork to try and stop us from getting here. Now we need to wait here for Field Marshal Chambers to arrive. He'll sign your writ of safe passage to take back to Dispatch Commander Metz at Light's Hope Chapel. And , watch what you say around Chambers. He's the 'bite off your head and spit down your wind pipe' type of guy - except that he'll actually do it...<|endoftext|> <|startoftext|>Curbing the Plague<|obj|>Farstrider Sedina at the Farstrider Enclave in the Ghostlands wants you to slay 8 Spindleweb Lurkers and 10 Vampiric Mistbats.<|text|>You've proven your worth as an ally. I need you to continue your task and track down more plagued wildlife. This time seek out some of the more dangerous beasts. Hunt the spindleweb lurkers west of the Dead Scar and the vampiric mistbats just south of here. Return to me when you're done.<|endoftext|> <|startoftext|>Investigate An'daroth<|obj|>Investigate the area at An'daroth, kill 12 Sentinel Spies and then return to Dame Auriferous at Tranquillien in the Ghostlands.<|text|>, we are having difficulty with a group of night elves that have recently taken over a nearby island. They've set up a small camp at the old high elf ley-line nexus, An'daroth, to the northwest. There is a dirt path that leads up to it just past the Dead Scar. I suggest that you lend us your aid by going there, investigating what they are up to, and slaying as many of the conceited night elves as you can.<|endoftext|> <|startoftext|>The Traitor's Shadow<|obj|>Travel to Dawnstar Spire in the Ghostlands and search for any clues involving Dar'Khan's past.<|text|>Dar'Khan Drathir is believed to have returned from the dead to rule over the armies of the Scourge in the Ghostlands. Dar'Khan aligned himself with the Scourge long ago... yet he was once a living, breathing elf. Much of his time was spent inside Dawnstar Spire, northeast of here. He hid there for many nights, scheming against his own. Search the tower for more information. Perhaps he had a journal or kept notes. One never knows where useful information might present itself.<|endoftext|> <|startoftext|>The Traitor's Destruction<|obj|>Slay Dar'Khan Drathir inside Deatholme and bring his head to Magister Kaendris at the Sanctum of the Sun in the Ghostlands.<|text|>Everything we've done in the Ghostlands has been done with the goal of taking back what is rightfully ours. The Scourge have maintained their chokehold on the region for far too long. The time has come for payback. Thanks to your help and the help of our new allies, the Forsaken, vengeance will soon be ours. He who sought to steal the power of the Sunwell must die. Go to Deatholme, the Scourge stronghold south of the Dead Scar. Bring me Dar'Khan's head and your deeds will go down in history!<|endoftext|> <|startoftext|>Bearers of the Plague<|obj|>Farstrider Sedina at the Farstrider Enclave in the Ghostlands wants you to slay 10 Ghostclaw Lynxes.<|text|>You show courage coming to the Ghostlands. There is much work to be done here and not enough brave souls to do it. I've a thankless task to offer you, should you have the inclination to aid our cause. The very wildlife in this land has been tainted by the plague and we must stop it from spreading. Hunt the ghostclaw lynxes to the east and south of here and return when you've slain enough of them.<|endoftext|> <|startoftext|>Down the Dead Scar<|obj|>Slay 10 Risen Hungerers and 10 Gangled Cannibals on the Dead Scar. Return to Deathstalker Rathiel in Tranquillien for a reward.<|text|>If you've made it this far then you probably know about the Dead Scar and how to this day mindless Scourge follow the path of destruction that Arthas created on his way to Silvermoon City. Make yourself useful and thin down the Scourge's numbers in the Scar. If you prove to be worth your salt I'll put in a good word for you.<|endoftext|> <|startoftext|>Forgotten Rituals<|obj|>Bring 8 Wavefront Medallions to Geranis Whitemorn in the Ghostlands.<|text|>Every year we, the denizens of Suncrown Village, would take part in a ritual to keep the different aspects of nature under our control. Dominion over the element of water was symbolized by the summoning and enslavement of an elemental named Aquantion. Through a wicked perversion of our magic, the scoundrel broke his bonds and enslaved us instead! We wore medallions shaped like waves during the ritual. Seek them at the bottom of the lake; we'll need them to free my compatriots' spirits!<|endoftext|> <|startoftext|>Light's Hope Chapel<|obj|>Deliver the Call to Arms Announcement to the Keeper of the Rolls at Light's Hope Chapel in the Eastern Plaguelands.<|text|>The Scourge have returned in greater numbers than we have seen before. This must be the doing of the Lich King! The Argent Dawn is recruiting all willing and capable men and women to defend our lands. If we share common cause, take this document to the Keeper of the Rolls at Light's Hope Chapel in the Eastern Plaguelands.<|endoftext|> <|startoftext|>Salvaging the Past<|obj|>Magister Darenis wants you to travel to the Sanctum of the Moon to the west of Tranquillien and recover 8 Crystallized Mana Essences from the Arcane Devourers and Mana Shifters that inhabit the structure.<|text|>Can you believe it? We have an actual functioning arcane sanctum up and running southeast of here: the Sanctum of the Sun. All manner of important magisters have come to take part in running it. Of course they've all forgotten about the Sanctum of the Moon. Not much remains of it and its energies have given rise to bizarre creatures. I'm not one to let good resources go to waste, however. Go to the Sanctum of the Moon and see if you can recover the crystallized essences from the creatures there.<|endoftext|> <|startoftext|>The Sanctum of the Sun<|obj|>Speak to Magister Idonis in the Sanctum of the Sun in the Ghostlands.<|text|>You've proven your loyalty to Tranquillien and have helped us defend it against the threat of the Scourge. Some of our most powerful magisters have come from Silvermoon to help us take the fight to the enemy's doorstep. They've rebuilt the arcane sanctum to the south and have driven the Scourge away from the surrounding area. They plan to launch an offensive into Deatholme, Dar'Khan's stronghold. You would do well to join them. I'm sure they can make use of a seasoned like yourself.<|endoftext|> <|startoftext|>Tomber's Supplies<|obj|>Retrieve Rathis Tomber's Supplies and return it to him at Tranquillien in the Ghostlands.<|text|>How am I supposed to supply the war effort when I cannot even safely get my supplies here? I was promised an escort that never came. And then, I had to leave one of my carts behind to the west when I was attacked by a band of ghouls! Want to help out, and get me open for business in the process? Go down the western road out of town and past the graveyard. On the other side of the Dead Scar is a fork in the road. The hill that my cart had to be left on lies just beyond.<|endoftext|> <|startoftext|>WANTED: Knucklerot and Luzran<|obj|>Search the Ghostlands for Knucklerot and Luzran. Bring their heads to Deathstalker Rathiel in Tranquillien for a reward.<|text|>A bounty is hereby declared for the abominations known as Knucklerot and Luzran. These dreadful creations of Dar'Khan are extremely dangerous and have been sighted patrolling near the Howling and Bleeding Ziggurats. Individuals seeking to claim the reward must present the abominations' heads to Deathstalker Rathiel as proof of the deed.<|endoftext|> <|startoftext|>Delivery to Tranquillien<|obj|>Bring the Letter from Silvermoon to Arcanist Vandril at Tranquillien in the Ghostlands.<|text|>I... I'm too weak to continue. I carry a dire warning from Regent Lord Theron, in the form of a letter. You'll have to deliver it for me. Take it to Arcanist Vandril in Tranquillien. You'll find the town further to the south along this road. Go there and... find Vandril...<|endoftext|> <|startoftext|>Under the Shadow<|obj|>Check your map to find an area under Scourge attack. Go there and damage a necropolis by defeating the Scourge around them. Return 10 of their Necrotic Runes to Commander Thomas Helleran at Light's Hope Chapel in the Eastern Plaguelands.<|text|>The floating necropolises of the Scourge plague the lands of Horde and Alliance alike. Tanaris, the Blasted Lands, Winterspring and the Burning Steppes are blanketed in the shadows of the flying fortresses. Only through our combined efforts will they be repelled. Each necropolis is supported by nearby magical circles, and among each circle swarms a host of undead creartures. We have determined that destroying these mindless hordes will destroy the circle's defenses.<|endoftext|> <|startoftext|>The Fallen Courier<|obj|>Apothecary Thedra in Eversong Woods wants you to bring her 4 Plagued Blood Samples from beasts in the Ghostlands.<|text|>What are you standing around for? Can't you see this boy needs immediate attention? By the looks of it, the plague is beginning to take over his body. Within minutes not even a master apothecary like me will be able to save him. The animals south of the river all carry the plague in their blood. Go across the bridge and hunt the plagued beasts there. Bring me enough plagued blood samples and I'll distill a serum capable of saving this blood elf. Hurry!<|endoftext|> <|startoftext|>Missing in the Ghostlands<|obj|>Follow the road out of Fairbreeze Village towards the south and look for Courier Dawnstrider as you approach the Ghostlands.<|text|>My nephew was sent into the Ghostlands a few days ago. He never mentioned anything about his task, except that it was of an extremely secret nature. He never returned and I fear for the worst. A missing messenger might not mean much to the callous magisters of Silvermoon, but he's like a son to me. Please, will you look for him?<|endoftext|> <|startoftext|>The Plagued Coast<|obj|>Bring 6 Plagued Murloc Spines to Apothecary Renzithen in Tranquillien in the Ghostlands.<|text|>To find a cure for the plague we need to understand how it affects different creatures, from the most complex life forms to the lowliest subspecies. I've come here to study the murlocs since, like us, they've retained free will in undeath. What makes these lowly mongrels so special? I need to find out! Travel northwest and bring me their spines so that I may study the accumulation of plague in their marrow. Who knows what secrets their little bones hold?<|endoftext|> <|startoftext|>Report to Captain Helios<|obj|>Speak with Captain Helios at the Farstrider Enclave on the southern shore of Lake Elrendar in the Ghostlands.<|text|>I need one last favor of you. Just in case Ranger Salissa didn't make it back to Farstrider Enclave on the south edge of the lake, I need you to go there and get help. Just check in with Captain Helios and let him know what's happened here. I'm sure he'll send help back as soon as he can.<|endoftext|> <|startoftext|>Help Ranger Valanna!<|obj|>Find Ranger Valanna and Lieutenant Tomathren on the shore of Lake Elrendar in the Ghostlands near Suncrown Village.<|text|>, I can't just sit here waiting for an audience with the high executor or Dame Auriferous! This cannot wait! We were dealing with the Shadowpine trolls of Zeb'Sora to the northeast across Lake Elrendar. But the lieutenant mishandled the attack and we lost a lot of Farstriders. Then he just fell to pieces afterward. Ranger Valanna sent me here, and Ranger Salissa to the Farstrider Enclave for help. Please find them. Valanna was badly injured and the lieutenant's useless.<|endoftext|> <|startoftext|>They Call Me "The Rooster"<|obj|>Dispatch Commander Metz at Light's Hope Chapel in the Eastern Plaguelands wants an Argent Dawn Valor Token.<|text|>You want a writ? What? Do you expect me to hand you a highly sought after work order just for showing up? I think not, scrub. Crafters from around the world bid for jobs here at the front lines. If you want a work order, you'll have to show me that you're willing to bleed for the cause. Bring me a valor token and we'll talk. And there's only one way to get your grubby little scrub mitts on those - get to killin'.<|endoftext|> <|startoftext|>Dealing with Zeb'Sora<|obj|>Collect 6 Zeb'Sora Troll Ears and return them to Ranger Valanna in the Ghostlands.<|text|>The lieutenant here rushed us into battle with the trolls across the lake instead of scouting the situation first. We were decimated by his stupidity! You hear me Tomathren? You're an idiot! Will you help us? Those trolls still need to be dealt with. I need to stay here and nursemaid him -- I think he's lost his mind. Just head east to the other side of the lake into Zeb'Sora. I want revenge... bring me their ears so that I can fashion a nice necklace!<|endoftext|> <|startoftext|>Suncrown Village<|obj|>Slay 10 Nerubis Guards and then return to Arcanist Vandril at Tranquillien in the Ghostlands.<|text|>We're surrounded here. The outlying villages have all been overrun by the Scourge! You must head northeast to Suncrown Village immediately and deal with the Nerubian Scourge menace. You can't miss them - they're spider-like creatures. There's no time to waste.... Quel'Thalas must be reclaimed!<|endoftext|> <|startoftext|>Windrunner Village<|obj|>Gather 6 Phantasmal Substance and 4 Gargoyle Fragments. Return them to Arcanist Vandril at Tranquillien in the Ghostlands.<|text|>, the final battle against the Ghostlands villages is upon you. Windrunner Village to the southwest has been overrun by a large force of the more powerful Scourge shocktroopers; shades and gargoyles. You will be the spearpoint of our offensive by thinning out their numbers. The magisters at the nearby Sanctum of the Sun have made a special request this time; they want the remains from these Scourge to study in hopes of finding creative ways of fighting them. Good hunting!<|endoftext|> <|startoftext|>Skymistress Gloaming<|obj|>Bring Sathiel's Goods to Skymistress Gloaming just outside Silvermoon City's Shepherd's Gate.<|text|>It doesn't look as if you have a cart or a beast of burden with you, so I'd better send you back only with what you can carry. If you've spoken with Skymaster Brightdawn at Fairbreeze Village, then you should get this to Sathiel as soon as possible by flying back. Take these goods for final inspection to Skymistress Gloaming just outside Silvermoon City's Shepherd's Gate.<|endoftext|> <|startoftext|>Goldenmist Village<|obj|>Defeat 6 Quel'dorei Ghosts and 4 Quel'dorei Wraiths at Goldenmist Village, and then return to Arcanist Vandril at Tranquillien in the Ghostlands.<|text|>We've had one success, but there are two more villages that must be reclaimed! Goldenmist Village is our next target. It lies to the northwest, and has been taken by the ghosts of the high elves that used to live there. Gruesome, I know, but these are apparently the sorts of tactics that the Scourge like to employ. Go and defeat these ghosts and wraiths. Take the west road out of Tranquillien to get there.<|endoftext|> <|startoftext|>Savage Flora<|obj|>Rayne at Light's Hope Chapel in the Eastern Plaguelands wants 30 Savage Fronds.<|text|>I make a special type of armor for the brave heroes that enter Naxxramas known as Dreamwalker. They are able to provide me with most of the materials I require but I am always looking for those able to retrieve savage fronds from the flora of our world. You may think of this job as beneath you, but without the fronds, the armor could not be made. I am also in a unique position to pay you with an insignia of your choice as both the Dawn and the Crusade supply me with funds.<|endoftext|> <|startoftext|>Fly to Silvermoon City<|obj|>Purchase a flight to Silvermoon City and deliver Sathiel's Request to Sathren Azuredawn in Silvermoon City.<|text|>, for a very modest amount of coin, I can send you swiftly flying through the air on one of these magnificent beasts. And, it's safer than walking there, I can assure you! When you arrive in Silvermoon City, seek out Sathren Azuredawn in the Bazaar. Speak with me once more when you've decided you're ready to brave the skies.<|endoftext|> <|startoftext|>Return to Sathiel<|obj|>Purchase a flight back to Fairbreeze Village in Eversong Woods and deliver Sathiel's Goods to Sathiel.<|text|>It all checks out as far as I can tell. So, the question is, have you already spoken to Skymaster Brightdawn in Fairbreeze Village? If so, then this can be as simple as you paying the small fare and quickly flying back. Let me know when you're ready.<|endoftext|> <|startoftext|>Binding the Dreadnaught<|obj|>Korfax at Light's Hope Chapel in the Eastern Plaguelands wants 30 Dark Iron Scraps.<|text|>Have you ever seen Dreadnaught armor? No, of course you haven't. You're still a - a tyke. Let me tell you, it is glorious. You're probably asking yourself what any of this has to do with you, right? I'll tell you what, scrub; I need Dark Iron scraps and I'm willing to pay to get my hands on as many as possible. I need the scraps to put together sets of Dreadnaught for our champions. Bring me scraps and get paid.<|endoftext|> <|startoftext|>Goods from Silvermoon City<|obj|>Deliver Sathiel's Request to Skymaster Brightdawn in Fairbreeze Village.<|text|>Welcome volunteer! We're running low on supplies here, but Silvermoon has promised us materiel assistance. That's where you come in. Take this list over to Skymaster Brightdawn. He'll have further instructions for you on how best to get up to Silvermoon City.<|endoftext|> <|startoftext|>Bonescythe Digs<|obj|>Rohan the Assassin at Light's Hope Chapel in the Eastern Plaguelands wants 30 Bone Fragments.<|text|>Don Julio's Bonescythe armor pattern requires bone fragments - a lot of bone fragments. While those crazy enough to venture into Naxxramas provide me with enough of the core materials to make the armor, I'm always looking for more Scourge bone fragments. So what do you think? Interested in getting your hands dirty and destroying some Scourge at the same time? It's a win-win situation.<|endoftext|> <|startoftext|>Cryptstalker Armor Doesn't Make Itself...<|obj|>Huntsman Leopold at Light's Hope Chapel in the Eastern Plaguelands wants 30 Crypt Fiend Parts.<|text|>How would you like to earn yourself one of these shiny coins? I've got a little problem that you might be able to help me with. You see, I make Cryptstalker armor for those daft enough to venture into Naxxramas. While they supply me with the core material requirements for the armor, I always run out of the crypt fiend parts. Bring me back a bundle of parts and I'll pay you with an insignia - usable at the quartermaster.<|endoftext|> <|startoftext|>The Elemental Equation<|obj|>Archmage Angela Dosantos at Light's Hope Chapel in the Eastern Plaguelands wants 30 Core of Elements.<|text|>Greetings, adventurer! Are you interested in some work? I pay those under my employ with insignias. These insignias can be used at the Quartermaster to purchase items of power. All I need you to do is bring me as many core of elements as you can carry. The more the better! You'll find them on elementals of varying shapes and sizes that exist across our world.<|endoftext|> <|startoftext|>Bindings of Faith<|obj|>Father Inigo Montoy at Light's Hope Chapel in the Eastern Plaguelands will make Bindings of Faith if you bring him the following: 1 Desecrated Bindings, 6 Wartorn Cloth Scraps, 1 Arcane Crystal and 1 Nexus Crystal.<|text|> Blessed , have you found the vestments of the fallen? The poor souls whose last breaths were taken on the field of battle - stripped of everything including their dignity. Bring me the desecrated remnants of the departed along with reagents of purification and you shall know faith.<|endoftext|> <|startoftext|>The Fall of Kel'Thuzad<|obj|>Take the Phylactery of Kel'Thuzad to Light's Hope Chapel in the Eastern Plaguelands.<|text|>The phylactery is all that remains of the master of Naxxramas. Your better judgment dictates that you destroy the phylactery, preventing the lich from ever reforming. Thankfully, you seldom listen to that internal voice of reason. Someone at Light's Hope will pay you hugely for this artifact. Who cares if Kel'Thuzad regenerates to full power?<|endoftext|> <|startoftext|>The Dread Citadel - Naxxramas<|obj|>Archmage Angela Dosantos at Light's Hope Chapel in the Eastern Plaguelands wants 2 Arcane Crystals, 1 Nexus Crystal and 30 gold pieces. You must also be Revered with the Argent Dawn.<|text|>In the thick of Plaguewood lies the entrance to the dread citadel of Naxxramas. Previously, all attempts to enter had been stymied by the magical wards placed upon the rune portal. That is, until now. We have devised a way to gain entry via a permanent arcane cloaking of sorts - an old cantrip of the Kirin Tor with a few modifications of my own. With that said, the cloaking is costly. Since your dedication to the cause of the Dawn is admirable, we are willing to incur some of those costs.<|endoftext|> <|startoftext|>The Dread Citadel - Naxxramas<|obj|>Archmage Angela Dosantos at Light's Hope Chapel in the Eastern Plaguelands will grant you Arcane Cloaking at no cost. You must be Exalted with the Argent Dawn.<|text|>In the thick of Plaguewood lies the entrance to the dread citadel of Naxxramas. Previously, all attempts to enter had been stymied by the magical wards placed upon the rune portal. That is, until now. We have devised a way to gain entry via a permanent arcane cloaking of sorts - an old cantrip of the Kirin Tor with a few modifications of my own. With that said, the cloaking is costly; however, your dedication to the cause of the Dawn is unwavering! We will waive all cost associations.<|endoftext|> <|startoftext|>The Dread Citadel - Naxxramas<|obj|>Archmage Angela Dosantos at Light's Hope Chapel in the Eastern Plaguelands wants 5 Arcane Crystals, 2 Nexus Crystals, 1 Righteous Orb and 60 gold pieces. You must also be Honored with the Argent Dawn.<|text|>In the thick of Plaguewood lies the entrance to the dread citadel of Naxxramas. Previously, all attempts to enter had been stymied by the magical wards placed upon the rune portal. That is, until now. We have devised a way to gain entry via arcane cloaking - an old cantrip of the Kirin Tor with a few modifications of my own. Since your dedication to the cause of the Dawn is somewhat lacking, the price will be high. You may decline and choose to return when you are revered or exalted for a discount.<|endoftext|> <|startoftext|>Malfunction at the West Sanctum<|obj|>Speak to Ley-Keeper Velania at the West Sanctum in Eversong Woods.<|text|>Since you're here, I've a favor to ask you. Ley-Keeper Velania's apprentice dropped by earlier to ask for assistance. Apparently there's some malfunction happening at the West Sanctum. I've been a bit busy entertaining our... most pleasant... dwarven guest. See if you can give her a hand. You'll find the West Sanctum southwest of here.<|endoftext|> <|startoftext|>Sandals of Faith<|obj|>Father Inigo Montoy at Light's Hope Chapel in the Eastern Plaguelands will make Sandals of Faith if you bring him the following: 1 Desecrated Sandals, 12 Wartorn Cloth Scraps, 2 Mooncloth and 3 Cured Rugged Hides.<|text|> Blessed , have you found the vestments of the fallen? The poor souls whose last breaths were taken on the field of battle - stripped of everything including their dignity. Bring me the desecrated remnants of the departed along with reagents of purification and you shall know faith.<|endoftext|> <|startoftext|>Belt of Faith<|obj|>Father Inigo Montoy at Light's Hope Chapel in the Eastern Plaguelands will make a Belt of Faith if you bring him the following: 1 Desecrated Belt, 8 Wartorn Cloth Scraps, 2 Arcane Crystals and 2 Mooncloth.<|text|> Blessed , have you found the vestments of the fallen? The poor souls whose last breaths were taken on the field of battle - stripped of everything including their dignity. Bring me the desecrated remnants of the departed along with reagents of purification and you shall know faith.<|endoftext|> <|startoftext|>Gloves of Faith<|obj|>Father Inigo Montoy at Light's Hope Chapel in the Eastern Plaguelands will make Gloves of Faith if you bring him the following: 1 Desecrated Gloves, 8 Wartorn Cloth Scraps and 4 Mooncloth.<|text|> Blessed , have you found the vestments of the fallen? The poor souls whose last breaths were taken on the field of battle - stripped of everything including their dignity. Bring me the desecrated remnants of the departed along with reagents of purification and you shall know faith.<|endoftext|> <|startoftext|>Plagueheart Bindings<|obj|>Mataus the Wrathcaster at Light's Hope Chapel in the Eastern Plaguelands will make Plagueheart Bindings if you bring him the following: 1 Desecrated Bindings, 6 Wartorn Cloth Scraps, 1 Arcane Crystal and 1 Nexus Crystal.<|text|>I make no pretenses, maggot. The darkness Plagueheart items hold could very well destroy the both of us. That is why the price is so high. If I'm going to die, it's going to be as a rich man. And I don't give an ounce of gnoll spit how you die, only that you do as I ask. Bring me what I require and we will both benefit - or die; but I've already explained this...<|endoftext|> <|startoftext|>Circlet of Faith<|obj|>Father Inigo Montoy at Light's Hope Chapel in the Eastern Plaguelands will make a Circlet of Faith if you bring him the following: 1 Desecrated Circlet, 15 Wartorn Cloth Scraps, 3 Mooncloth and 3 Nexus Crystals.<|text|> Blessed , have you found the vestments of the fallen? The poor souls whose last breaths were taken on the field of battle - stripped of everything including their dignity. Bring me the desecrated remnants of the departed along with reagents of purification and you shall know faith.<|endoftext|> <|startoftext|>Leggings of Faith<|obj|>Father Inigo Montoy at Light's Hope Chapel in the Eastern Plaguelands will make Leggings of Faith if you bring him the following: 1 Desecrated Leggings, 20 Wartorn Cloth Scraps, 4 Mooncloth and 2 Nexus Crystals.<|text|> Blessed , have you found the vestments of the fallen? The poor souls whose last breaths were taken on the field of battle - stripped of everything including their dignity. Bring me the desecrated remnants of the departed along with reagents of purification and you shall know faith.<|endoftext|> <|startoftext|>Plagueheart Belt<|obj|>Mataus the Wrathcaster at Light's Hope Chapel in the Eastern Plaguelands will make a Plagueheart Belt if you bring him the following: 1 Desecrated Belt, 8 Wartorn Cloth Scraps, 2 Arcane Crystals and 2 Mooncloth.<|text|>I make no pretenses, maggot. The darkness Plagueheart items hold could very well destroy the both of us. That is why the price is so high. If I'm going to die, it's going to be as a rich man. And I don't give an ounce of gnoll spit how you die, only that you do as I ask. Bring me what I require and we will both benefit - or die; but I've already explained this...<|endoftext|> <|startoftext|>Shoulderpads of Faith<|obj|>Father Inigo Montoy at Light's Hope Chapel in the Eastern Plaguelands will make Shoulderpads of Faith if you bring him the following: 1 Desecrated Shoulderpads, 12 Wartorn Cloth Scraps, 2 Mooncloth and 3 Cured Rugged Hides.<|text|> Blessed , have you found the vestments of the fallen? The poor souls whose last breaths were taken on the field of battle - stripped of everything including their dignity. Bring me the desecrated remnants of the departed along with reagents of purification and you shall know faith.<|endoftext|> <|startoftext|>Robe of Faith<|obj|>Father Inigo Montoy at Light's Hope Chapel in the Eastern Plaguelands will make a Robe of Faith if you bring him the following: 1 Desecrated Robe, 25 Wartorn Cloth Scraps, 4 Mooncloth and 2 Nexus Crystals.<|text|> Blessed , have you found the vestments of the fallen? The poor souls whose last breaths were taken on the field of battle - stripped of everything including their dignity. Bring me the desecrated remnants of the departed along with reagents of purification and you shall know faith.<|endoftext|> <|startoftext|>Plagueheart Circlet<|obj|>Mataus the Wrathcaster at Light's Hope Chapel in the Eastern Plaguelands will make a Plagueheart Circlet if you bring him the following: 1 Desecrated Circlet, 15 Wartorn Cloth Scraps, 3 Mooncloth and 3 Nexus Crystals.<|text|>I make no pretenses, maggot. The darkness Plagueheart items hold could very well destroy the both of us. That is why the price is so high. If I'm going to die, it's going to be as a rich man. And I don't give an ounce of gnoll spit how you die, only that you do as I ask. Bring me what I require and we will both benefit - or die; but I've already explained this...<|endoftext|> <|startoftext|>Frostfire Belt<|obj|>Archmage Angela Dosantos at Light's Hope Chapel in the Eastern Plaguelands will make a Frostfire Belt if you bring her the following: 1 Desecrated Belt, 8 Wartorn Cloth Scraps, 2 Arcane Crystals and 2 Mooncloth.<|text|>As a Watcher, I was allowed access to many of Medivh's personal effects. Among those items, I found the tomes most enlightening. While the majority of the books were filled with - to put it bluntly - tripe, there were some gems. One of those tomes documented the creation of a set of armor fit for an archmage: Frostfire. It's all in here and I am willing to share the fruits of that knowledge with you as long as you are able to provide me with the necessary materials.<|endoftext|> <|startoftext|>Plagueheart Gloves<|obj|>Mataus the Wrathcaster at Light's Hope Chapel in the Eastern Plaguelands will make Plagueheart Gloves if you bring him the following: 1 Desecrated Gloves, 8 Wartorn Cloth Scraps and 4 Mooncloth.<|text|>I make no pretenses, maggot. The darkness Plagueheart items hold could very well destroy the both of us. That is why the price is so high. If I'm going to die, it's going to be as a rich man. And I don't give an ounce of gnoll spit how you die, only that you do as I ask. Bring me what I require and we will both benefit - or die; but I've already explained this...<|endoftext|> <|startoftext|>Plagueheart Shoulderpads<|obj|>Mataus the Wrathcaster at Light's Hope Chapel in the Eastern Plaguelands will make Plagueheart Shoulderpads if you bring him the following: 1 Desecrated Shoulderpads, 12 Wartorn Cloth Scraps, 2 Mooncloth and 3 Cured Rugged Hides.<|text|>I make no pretenses, maggot. The darkness Plagueheart items hold could very well destroy the both of us. That is why the price is so high. If I'm going to die, it's going to be as a rich man. And I don't give an ounce of gnoll spit how you die, only that you do as I ask. Bring me what I require and we will both benefit - or die; but I've already explained this...<|endoftext|> <|startoftext|>Plagueheart Robe<|obj|>Mataus the Wrathcaster at Light's Hope Chapel in the Eastern Plaguelands will make a Plagueheart Robe if you bring him the following: 1 Desecrated Robe, 25 Wartorn Cloth Scraps, 4 Mooncloth and 2 Nexus Crystals.<|text|>I make no pretenses, maggot. The darkness Plagueheart items hold could very well destroy the both of us. That is why the price is so high. If I'm going to die, it's going to be as a rich man. And I don't give an ounce of gnoll spit how you die, only that you do as I ask. Bring me what I require and we will both benefit - or die; but I've already explained this...<|endoftext|> <|startoftext|>Plagueheart Leggings<|obj|>Mataus the Wrathcaster at Light's Hope Chapel in the Eastern Plaguelands will make Plagueheart Leggings if you bring him the following: 1 Desecrated Leggings, 20 Wartorn Cloth Scraps, 4 Mooncloth and 2 Nexus Crystals.<|text|>I make no pretenses, maggot. The darkness Plagueheart items hold could very well destroy the both of us. That is why the price is so high. If I'm going to die, it's going to be as a rich man. And I don't give an ounce of gnoll spit how you die, only that you do as I ask. Bring me what I require and we will both benefit - or die; but I've already explained this...<|endoftext|> <|startoftext|>Frostfire Sandals<|obj|>Archmage Angela Dosantos at Light's Hope Chapel in the Eastern Plaguelands will make Frostfire Sandals if you bring her the following: 1 Desecrated Sandals, 12 Wartorn Cloth Scraps, 2 Mooncloth and 3 Cured Rugged Hides.<|text|>As a Watcher, I was allowed access to many of Medivh's personal effects. Among those items, I found the tomes most enlightening. While the majority of the books were filled with - to put it bluntly - tripe, there were some gems. One of those tomes documented the creation of a set of armor fit for an archmage: Frostfire. It's all in here and I am willing to share the fruits of that knowledge with you as long as you are able to provide me with the necessary materials.<|endoftext|> <|startoftext|>Frostfire Bindings<|obj|>Archmage Angela Dosantos at Light's Hope Chapel in the Eastern Plaguelands will make Frostfire Bindings if you bring her the following: 1 Desecrated Bindings, 6 Wartorn Cloth Scraps, 1 Arcane Crystal and 1 Nexus Crystal.<|text|>As a Watcher, I was allowed access to many of Medivh's personal effects. Among those items, I found the tomes most enlightening. While the majority of the books were filled with - to put it bluntly - tripe, there were some gems. One of those tomes documented the creation of a set of armor fit for an archmage: Frostfire. It's all in here and I am willing to share the fruits of that knowledge with you as long as you are able to provide me with the necessary materials.<|endoftext|> <|startoftext|>Frostfire Gloves<|obj|>Archmage Angela Dosantos at Light's Hope Chapel in the Eastern Plaguelands will make Frostfire Gloves if you bring her the following: 1 Desecrated Gloves, 8 Wartorn Cloth Scraps and 4 Mooncloth.<|text|>As a Watcher, I was allowed access to many of Medivh's personal effects. Among those items, I found the tomes most enlightening. While the majority of the books were filled with - to put it bluntly - tripe, there were some gems. One of those tomes documented the creation of a set of armor fit for an archmage: Frostfire. It's all in here and I am willing to share the fruits of that knowledge with you as long as you are able to provide me with the necessary materials.<|endoftext|> <|startoftext|>Plagueheart Sandals<|obj|>Mataus the Wrathcaster at Light's Hope Chapel in the Eastern Plaguelands will make Plagueheart Sandals if you bring him the following: 1 Desecrated Sandals, 12 Wartorn Cloth Scraps, 2 Mooncloth and 3 Cured Rugged Hides.<|text|>I make no pretenses, maggot. The darkness Plagueheart items hold could very well destroy the both of us. That is why the price is so high. If I'm going to die, it's going to be as a rich man. And I don't give an ounce of gnoll spit how you die, only that you do as I ask. Bring me what I require and we will both benefit - or die; but I've already explained this...<|endoftext|> <|startoftext|>Frostfire Shoulderpads<|obj|>Archmage Angela Dosantos at Light's Hope Chapel in the Eastern Plaguelands will make Frostfire Shoulderpads if you bring her the following: 1 Desecrated Shoulderpads, 12 Wartorn Cloth Scraps, 2 Mooncloth and 3 Cured Rugged Hides.<|text|>As a Watcher, I was allowed access to many of Medivh's personal effects. Among those items, I found the tomes most enlightening. While the majority of the books were filled with - to put it bluntly - tripe, there were some gems. One of those tomes documented the creation of a set of armor fit for an archmage: Frostfire. It's all in here and I am willing to share the fruits of that knowledge with you as long as you are able to provide me with the necessary materials.<|endoftext|> <|startoftext|>Frostfire Robe<|obj|>Archmage Angela Dosantos at Light's Hope Chapel in the Eastern Plaguelands will make a Frostfire Robe if you bring her the following: 1 Desecrated Robe, 25 Wartorn Cloth Scraps, 4 Mooncloth and 2 Nexus Crystals.<|text|>As a Watcher, I was allowed access to many of Medivh's personal effects. Among those items, I found the tomes most enlightening. While the majority of the books were filled with - to put it bluntly - tripe, there were some gems. One of those tomes documented the creation of a set of armor fit for an archmage: Frostfire. It's all in here and I am willing to share the fruits of that knowledge with you as long as you are able to provide me with the necessary materials.<|endoftext|> <|startoftext|>Frostfire Leggings<|obj|>Archmage Angela Dosantos at Light's Hope Chapel in the Eastern Plaguelands will make Frostfire Leggings if you bring her the following: 1 Desecrated Leggings, 20 Wartorn Cloth Scraps, 4 Mooncloth and 2 Nexus Crystals.<|text|>As a Watcher, I was allowed access to many of Medivh's personal effects. Among those items, I found the tomes most enlightening. While the majority of the books were filled with - to put it bluntly - tripe, there were some gems. One of those tomes documented the creation of a set of armor fit for an archmage: Frostfire. It's all in here and I am willing to share the fruits of that knowledge with you as long as you are able to provide me with the necessary materials.<|endoftext|> <|startoftext|>Frostfire Circlet<|obj|>Archmage Angela Dosantos at Light's Hope Chapel in the Eastern Plaguelands will make a Frostfire Circlet if you bring her the following: 1 Desecrated Circlet, 15 Wartorn Cloth Scraps, 3 Mooncloth and 3 Nexus Crystals.<|text|>As a Watcher, I was allowed access to many of Medivh's personal effects. Among those items, I found the tomes most enlightening. While the majority of the books were filled with - to put it bluntly - tripe, there were some gems. One of those tomes documented the creation of a set of armor fit for an archmage: Frostfire. It's all in here and I am willing to share the fruits of that knowledge with you as long as you are able to provide me with the necessary materials.<|endoftext|> <|startoftext|>Dreamwalker Wristguards<|obj|>Rayne at Light's Hope Chapel in the Eastern Plaguelands will make Dreamwalker Wristguards if you bring her the following: 1 Desecrated Wristguards, 6 Wartorn Leather Scraps, 1 Arcane Crystal and 2 Cured Rugged Hides.<|text|>Many heroes fell in the last war and many continue to perish at the hands of the Scourge to this day. From the corpses of the fallen, the armor is stripped and taken back to Naxxramas to be used for unknown purposes. Recover the desecrated armor and wartorn armor scraps and supply to me the other material components I require and I will craft Dreamwalker armor.<|endoftext|> <|startoftext|>Dreamwalker Girdle<|obj|>Rayne at Light's Hope Chapel in the Eastern Plaguelands will make a Dreamwalker Girdle if you bring her the following: 1 Desecrated Girdle, 8 Wartorn Leather Scraps, 3 Mooncloth and 2 Cured Rugged Hides.<|text|>Many heroes fell in the last war and many continue to perish at the hands of the Scourge to this day. From the corpses of the fallen, the armor is stripped and taken back to Naxxramas to be used for unknown purposes. Recover the desecrated armor and wartorn armor scraps and supply to me the other material components I require and I will craft Dreamwalker armor.<|endoftext|> <|startoftext|>Dreamwalker Handguards<|obj|>Rayne at Light's Hope Chapel in the Eastern Plaguelands will make Dreamwalker Handguards if you bring her the following: 1 Desecrated Handguards, 8 Wartorn Leather Scraps, 5 Cured Rugged Hides and 1 Nexus Crystal.<|text|>Many heroes fell in the last war and many continue to perish at the hands of the Scourge to this day. From the corpses of the fallen, the armor is stripped and taken back to Naxxramas to be used for unknown purposes. Recover the desecrated armor and wartorn armor scraps and supply to me the other material components I require and I will craft Dreamwalker armor.<|endoftext|> <|startoftext|>Bonescythe Bracers<|obj|>Rohan the Assassin at Light's Hope Chapel in the Eastern Plaguelands will make Bonescythe Bracers if you bring him the following: 1 Desecrated Bracers, 6 Wartorn Leather Scraps, 1 Arcanite Bar, 2 Cured Rugged Hides and 10 gold pieces.<|text|>If you want Bonescythe made, you're going to have to supply the materials. Enter Naxxramas, the big floating city of death in the sky up there, and find desecrated armor and wartorn armor scraps. Bring those back along with the materials to put everything together and you'll have your Bonescythe. Oh, and you'll need to pay me for my troubles... I'll supply the bones.<|endoftext|> <|startoftext|>Dreamwalker Boots<|obj|>Rayne at Light's Hope Chapel in the Eastern Plaguelands will make Dreamwalker Boots if you bring her the following: 1 Desecrated Boots, 12 Wartorn Leather Scraps, 3 Mooncloth and 2 Cured Rugged Hides.<|text|>Many heroes fell in the last war and many continue to perish at the hands of the Scourge to this day. From the corpses of the fallen, the armor is stripped and taken back to Naxxramas to be used for unknown purposes. Recover the desecrated armor and wartorn armor scraps and supply to me the other material components I require and I will craft Dreamwalker armor.<|endoftext|> <|startoftext|>Dreamwalker Legguards<|obj|>Rayne at Light's Hope Chapel in the Eastern Plaguelands will make Dreamwalker Legguards if you bring her the following: 1 Desecrated Legguards, 20 Wartorn Leather Scraps, 8 Cured Rugged Hides and 1 Nexus Crystal.<|text|>Many heroes fell in the last war and many continue to perish at the hands of the Scourge to this day. From the corpses of the fallen, the armor is stripped and taken back to Naxxramas to be used for unknown purposes. Recover the desecrated armor and wartorn armor scraps and supply to me the other material components I require and I will craft Dreamwalker armor.<|endoftext|> <|startoftext|>Dreamwalker Tunic<|obj|>Rayne at Light's Hope Chapel in the Eastern Plaguelands will make a Dreamwalker Tunic if you bring her the following: 1 Desecrated Tunic, 25 Wartorn Leather Scraps, 6 Cured Rugged Hides and 2 Nexus Crystals.<|text|>Many heroes fell in the last war and many continue to perish at the hands of the Scourge to this day. From the corpses of the fallen, the armor is stripped and taken back to Naxxramas to be used for unknown purposes. Recover the desecrated armor and wartorn armor scraps and supply to me the other material components I require and I will craft Dreamwalker armor.<|endoftext|> <|startoftext|>Dreamwalker Spaulders<|obj|>Rayne at Light's Hope Chapel in the Eastern Plaguelands will make Dreamwalker Spaulders if you bring her the following: 1 Desecrated Spaulders, 12 Wartorn Leather Scraps, 5 Cured Rugged Hides and 1 Nexus Crystal.<|text|>Many heroes fell in the last war and many continue to perish at the hands of the Scourge to this day. From the corpses of the fallen, the armor is stripped and taken back to Naxxramas to be used for unknown purposes. Recover the desecrated armor and wartorn armor scraps and supply to me the other material components I require and I will craft Dreamwalker armor.<|endoftext|> <|startoftext|>Dreamwalker Headpiece<|obj|>Rayne at Light's Hope Chapel in the Eastern Plaguelands will make a Dreamwalker Headpiece if you bring her the following: 1 Desecrated Headpiece, 15 Wartorn Leather Scraps, 6 Cured Rugged Hides and 2 Nexus Crystals.<|text|>Many heroes fell in the last war and many continue to perish at the hands of the Scourge to this day. From the corpses of the fallen, the armor is stripped and taken back to Naxxramas to be used for unknown purposes. Recover the desecrated armor and wartorn armor scraps and supply to me the other material components I require and I will craft Dreamwalker armor.<|endoftext|> <|startoftext|>Bonescythe Helmet<|obj|>Rohan the Assassin at Light's Hope Chapel in the Eastern Plaguelands will make a Bonescythe Helmet if you bring him the following: 1 Desecrated Helmet, 15 Wartorn Leather Scraps, 8 Cured Rugged Hides, 1 Nexus Crystal and 75 gold pieces.<|text|>If you want Bonescythe made, you're going to have to supply the materials. Enter Naxxramas, the big floating city of death in the sky up there, and find desecrated armor and wartorn armor scraps. Bring those back along with the materials to put everything together and you'll have your Bonescythe. Oh, and you'll need to pay me for my troubles... I'll supply the bones.<|endoftext|> <|startoftext|>Shadows of Doom<|obj|>Go to a summoning circle and kill a Shadow of Doom, then return to Commander Thomas Helleran at Light's Hope Chapel in Eastern Plaguelands.<|text|>After you bring down the defenses of the Scourge summoning circles, you must confront the acolytes who protect them. In truth, these are not men. They are shadows, some of the Lich King's most frightening creatures. They can be revealed using the necrotic runes they carry, and then destroyed with magic or strength of arms.<|endoftext|> <|startoftext|>Bonescythe Waistguard<|obj|>Rohan the Assassin at Light's Hope Chapel in the Eastern Plaguelands will make a Bonescythe Waistguard if you bring him the following: 1 Desecrated Waistguard, 8 Wartorn Leather Scraps, 5 Cured Rugged Hides, 1 Nexus Crystal and 15 gold pieces.<|text|>If you want Bonescythe made, you're going to have to supply the materials. Enter Naxxramas, the big floating city of death in the sky up there, and find desecrated armor and wartorn armor scraps. Bring those back along with the materials to put everything together and you'll have your Bonescythe. Oh, and you'll need to pay me for my troubles... I'll supply the bones.<|endoftext|> <|startoftext|>Bonescythe Gauntlets<|obj|>Rohan the Assassin at Light's Hope Chapel in the Eastern Plaguelands will make Bonescythe Gauntlets if you bring him the following: 1 Desecrated Gauntlets, 8 Wartorn Leather Scraps, 1 Arcanite Bar and 5 Cured Rugged Hides.<|text|>If you want Bonescythe made, you're going to have to supply the materials. Enter Naxxramas, the big floating city of death in the sky up there, and find desecrated armor and wartorn armor scraps. Bring those back along with the materials to put everything together and you'll have your Bonescythe. Oh, and you'll need to pay me for my troubles... I'll supply the bones.<|endoftext|> <|startoftext|>Bonescythe Sabatons<|obj|>Rohan the Assassin at Light's Hope Chapel in the Eastern Plaguelands will make Bonescythe Sabatons if you bring him the following: 1 Desecrated Sabatons, 12 Wartorn Leather Scraps, 3 Cured Rugged Hides, 2 Nexus Crystals and 25 gold pieces.<|text|>If you want Bonescythe made, you're going to have to supply the materials. Enter Naxxramas, the big floating city of death in the sky up there, and find desecrated armor and wartorn armor scraps. Bring those back along with the materials to put everything together and you'll have your Bonescythe. Oh, and you'll need to pay me for my troubles... I'll supply the bones.<|endoftext|> <|startoftext|>Bonescythe Pauldrons<|obj|>Rohan the Assassin at Light's Hope Chapel in the Eastern Plaguelands will make Bonescythe Pauldrons if you bring him the following: 1 Desecrated Pauldrons, 12 Wartorn Leather Scraps, 5 Cured Rugged Hides, 1 Nexus Crystal and 50 gold pieces.<|text|>If you want Bonescythe made, you're going to have to supply the materials. Enter Naxxramas, the big floating city of death in the sky up there, and find desecrated armor and wartorn armor scraps. Bring those back along with the materials to put everything together and you'll have your Bonescythe. Oh, and you'll need to pay me for my troubles... I'll supply the bones.<|endoftext|> <|startoftext|>Bonescythe Breastplate<|obj|>Rohan the Assassin at Light's Hope Chapel in the Eastern Plaguelands will make a Bonescythe Breastplate if you bring him the following: 1 Desecrated Breastplate, 25 Wartorn Leather Scraps, 2 Arcanite Bars and 6 Cured Rugged Hides.<|text|>If you want Bonescythe made, you're going to have to supply the materials. Enter Naxxramas, the big floating city of death in the sky up there, and find desecrated armor and wartorn armor scraps. Bring those back along with the materials to put everything together and you'll have your Bonescythe. Oh, and you'll need to pay me for my troubles... I'll supply the bones.<|endoftext|> <|startoftext|>Bonescythe Legplates<|obj|>Rohan the Assassin at Light's Hope Chapel in the Eastern Plaguelands will make Bonescythe Legplates if you bring him the following: 1 Desecrated Legplates, 20 Wartorn Leather Scraps, 1 Arcanite Bar, 8 Cured Rugged Hides and 100 gold pieces.<|text|>If you want Bonescythe made, you're going to have to supply the materials. Enter Naxxramas, the big floating city of death in the sky up there, and find desecrated armor and wartorn armor scraps. Bring those back along with the materials to put everything together and you'll have your Bonescythe. Oh, and you'll need to pay me for my troubles... I'll supply the bones.<|endoftext|> <|startoftext|>Wretched Ringleader<|obj|>Bring Aldaron's Head to Velendris Whitemorn near Sunsail Anchorage in Eversong Woods.<|text|>The Wretched are so oblivious, gorging on foul magic, that they haven't realized we've recovered most of our weapons. We can't expect them to remain in their stupor, though. Now is the time for a decisive attack. Let us make an example of their leader, Aldaron. He was spotted on the top floor of the building by the anchorage. Bring me his head; I'll reward you suitably.<|endoftext|> <|startoftext|>Earthshatter Girdle<|obj|>Rimblat Earthshatter at Light's Hope Chapel in the Eastern Plaguelands will make an Earthshatter Girdle if you bring him the following: 1 Desecrated Girdle, 8 Wartorn Chain Scraps, 1 Arcanite Bar and 3 Nexus Crystals.<|text|>Would you honor me by returning the armor of those that fell in the defense of these lands? The armor has been desecrated and is undoubtedly being used for evil; however, with wartorn armor scraps, the desecrated armor can be renewed and worn for battle once more. Bring me the remnants of the fallen along with purification materials and Earthshatter shall be yours to don. Search Naxxramas.<|endoftext|> <|startoftext|>Earthshatter Handguards<|obj|>Rimblat Earthshatter at Light's Hope Chapel in the Eastern Plaguelands will make Earthshatter Handguards if you bring him the following: 1 Desecrated Handguards, 8 Wartorn Chain Scraps, 1 Arcanite Bar and 5 Cured Rugged Hides.<|text|>Would you honor me by returning the armor of those that fell in the defense of these lands? The armor has been desecrated and is undoubtedly being used for evil; however, with wartorn armor scraps, the desecrated armor can be renewed and worn for battle once more. Bring me the remnants of the fallen along with purification materials and Earthshatter shall be yours to don. Search Naxxramas.<|endoftext|> <|startoftext|>Earthshatter Wristguards<|obj|>Rimblat Earthshatter at Light's Hope Chapel in the Eastern Plaguelands will make Earthshatter Wristguards if you bring him the following: 1 Desecrated Wristguards, 6 Wartorn Chain Scraps, 1 Arcanite Bar and 2 Cured Rugged Hides.<|text|>Would you honor me by returning the armor of those that fell in the defense of these lands? The armor has been desecrated and is undoubtedly being used for evil; however, with wartorn armor scraps, the desecrated armor can be renewed and worn for battle once more. Bring me the remnants of the fallen along with purification materials and Earthshatter shall be yours to don. Search Naxxramas.<|endoftext|> <|startoftext|>Earthshatter Spaulders<|obj|>Rimblat Earthshatter at Light's Hope Chapel in the Eastern Plaguelands will make Earthshatter Spaulders if you bring him the following: 1 Desecrated Spaulders, 12 Wartorn Chain Scraps, 2 Arcanite Bars and 2 Mooncloth.<|text|>Would you honor me by returning the armor of those that fell in the defense of these lands? The armor has been desecrated and is undoubtedly being used for evil; however, with wartorn armor scraps, the desecrated armor can be renewed and worn for battle once more. Bring me the remnants of the fallen along with purification materials and Earthshatter shall be yours to don. Search Naxxramas.<|endoftext|> <|startoftext|>Earthshatter Boots<|obj|>Rimblat Earthshatter at Light's Hope Chapel in the Eastern Plaguelands will make Earthshatter Boots if you bring him the following: 1 Desecrated Boots, 12 Wartorn Chain Scraps, 1 Arcanite Bar and 3 Nexus Crystals.<|text|>Would you honor me by returning the armor of those that fell in the defense of these lands? The armor has been desecrated and is undoubtedly being used for evil; however, with wartorn armor scraps, the desecrated armor can be renewed and worn for battle once more. Bring me the remnants of the fallen along with purification materials and Earthshatter shall be yours to don. Search Naxxramas.<|endoftext|> <|startoftext|>Swift Discipline<|obj|>Use Antheol's Disciplinary Rod on his two students: Apprentice Ralen and Apprentice Meledor. Return to Antheol at Stillwhisper Pond in Eversong Woods with the rod after this.<|text|>I hope you learn a valuable lesson today. Never trust someone else to lie for you. Now I want you to go back to my two dimwitted students and discipline them using this wand. My magic tells me that you'll find them along the road to the west on the other side of the Dead Scar. Come back to me after you've done this. I'll give you a small reward for your troubles.<|endoftext|> <|startoftext|>Earthshatter Headpiece<|obj|>Rimblat Earthshatter at Light's Hope Chapel in the Eastern Plaguelands will make an Earthshatter Headpiece if you bring him the following: 1 Desecrated Headpiece, 15 Wartorn Chain Scraps, 4 Arcanite Bars and 2 Nexus Crystals.<|text|>Would you honor me by returning the armor of those that fell in the defense of these lands? The armor has been desecrated and is undoubtedly being used for evil; however, with wartorn armor scraps, the desecrated armor can be renewed and worn for battle once more. Bring me the remnants of the fallen along with purification materials and Earthshatter shall be yours to don. Search Naxxramas.<|endoftext|> <|startoftext|>Earthshatter Legguards<|obj|>Rimblat Earthshatter at Light's Hope Chapel in the Eastern Plaguelands will make Earthshatter Legguards if you bring him the following: 1 Desecrated Legguards, 20 Wartorn Chain Scraps, 3 Arcanite Bars and 5 Cured Rugged Hides.<|text|>Would you honor me by returning the armor of those that fell in the defense of these lands? The armor has been desecrated and is undoubtedly being used for evil; however, with wartorn armor scraps, the desecrated armor can be renewed and worn for battle once more. Bring me the remnants of the fallen along with purification materials and Earthshatter shall be yours to don. Search Naxxramas.<|endoftext|> <|startoftext|>The Pattymac Special<|obj|>Make sure you destroy that tower!<|text|>Hey t, knock down that tower! Otherwise $vn will get you... $vghe:she; is very angry!<|endoftext|> <|startoftext|>Earthshatter Tunic<|obj|>Rimblat Earthshatter at Light's Hope Chapel in the Eastern Plaguelands will make an Earthshatter Tunic if you bring him the following: 1 Desecrated Tunic, 25 Wartorn Chain Scraps, 4 Arcanite Bars and 3 Cured Rugged Hides.<|text|>Would you honor me by returning the armor of those that fell in the defense of these lands? The armor has been desecrated and is undoubtedly being used for evil; however, with wartorn armor scraps, the desecrated armor can be renewed and worn for battle once more. Bring me the remnants of the fallen along with purification materials and Earthshatter shall be yours to don. Search Naxxramas.<|endoftext|> <|startoftext|>The Party Never Ends<|obj|>Acquire a bottle of Suntouched Special Reserve, Springpaw Appetizers and a Bundle of Fireworks, and return them to Lord Saltheril at Saltheril's Haven in Eversong Woods.<|text|>I like to throw parties... just a little something to celebrate the magnificence that is Quel'Thalas! But, I'm in a bit of a bind. I need you to gather up more party supplies. From Vinemaster Suntouched at the Silvermoon City inn, bring me a bottle of Suntouched Special Reserve. From Zalene Firstlight at Farstrider Retreat acquire more of those delicious Springpaw Appetizers. And you can pick up my delivery of fireworks from Halis Dawnstrider at Fairbreeze Village. Be quick about it!<|endoftext|> <|startoftext|>Torwa Pathfinder<|obj|>Speak with Torwa Pathfinder in Un'Goro Crater.<|text|>A hunter by the name of Torwa Pathfinder has requested the help of a druid. He said only we would possess the necessary skills and respect for nature to help him. There is a road that connects the Un'Goro Crater and the desert of Tanaris. As that road enters the crater, you will find Torwa close by.<|endoftext|> <|startoftext|>Soaked Pages<|obj|>Apprentice Meledor in Eversong Woods wants you to search the water beneath the bridge nearby and bring him Antheol's Elemental Grimoire.<|text|>Those blasted Wretched sure can run fast at the sight of someone who'll stand up to them. But let's not worry about that now. I need to find my instructor's elemental grimoire. I'm certain I saw one of those cowards throw it into the river but I cannot seem to be able to locate it. I could use another set of eyes. I'll throw in a bit of coin if you spot it.<|endoftext|> <|startoftext|>Cryptstalker Wristguards<|obj|>Huntsman Leopold at Light's Hope Chapel in the Eastern Plaguelands will make Cryptstalker Wristguards if you bring him the following: 1 Desecrated Wristguards, 6 Wartorn Chain Scraps, 1 Arcanite Bar and 2 Cured Rugged Hides.<|text|>I have discovered a use for the carapace of the crypt fiend. I am able to fashion an extremely light and very deadly set of armor by combining the fragments with some of the desecrated magical armors lost in Naxxramas. Bring me the items I require and I shall fashion for you a suit of armor the likes of which has never before been seen in our world!<|endoftext|> <|startoftext|>Cryptstalker Handguards<|obj|>Huntsman Leopold at Light's Hope Chapel in the Eastern Plaguelands will make Cryptstalker Handguards if you bring him the following: 1 Desecrated Handguards, 8 Wartorn Chain Scraps, 1 Arcanite Bar and 5 Cured Rugged Hides.<|text|>I have discovered a use for the carapace of the crypt fiend. I am able to fashion an extremely light and very deadly set of armor by combining the fragments with some of the desecrated magical armors lost in Naxxramas. Bring me the items I require and I shall fashion for you a suit of armor the likes of which has never before been seen in our world!<|endoftext|> <|startoftext|>Cryptstalker Boots<|obj|>Huntsman Leopold at Light's Hope Chapel in the Eastern Plaguelands will make Cryptstalker Boots if you bring him the following: 1 Desecrated Boots, 12 Wartorn Chain Scraps, 1 Arcanite Bar and 3 Nexus Crystals.<|text|>I have discovered a use for the carapace of the crypt fiend. I am able to fashion an extremely light and very deadly set of armor by combining the fragments with some of the desecrated magical armors lost in Naxxramas. Bring me the items I require and I shall fashion for you a suit of armor the likes of which has never before been seen in our world!<|endoftext|> <|startoftext|>Taking the Fall<|obj|>Bring Antheol's Elemental Grimoire to Instructor Antheol at Stillwhisper Pond in Eversong Woods.<|text|>Antheol is going to fly off his rocker when he finds out his book is ruined. I've got a little proposal for you; don't worry, I'll make it worth your while. Take this book to him and tell him nothing of this incident. If he asks, just tell him you dropped the book into a puddle. He has no direct authority over you, so there's not much he can do. Antheol delivers his lectures at Stillwhisper Pond, southeast of Silvermoon. You'll do this for us, right? I'll reward you handsomely for this favor!<|endoftext|> <|startoftext|>Cryptstalker Spaulders<|obj|>Huntsman Leopold at Light's Hope Chapel in the Eastern Plaguelands will make Cryptstalker Spaulders if you bring him the following: 1 Desecrated Spaulders, 12 Wartorn Chain Scraps, 2 Arcanite Bars and 3 Cured Rugged Hides.<|text|>I have discovered a use for the carapace of the crypt fiend. I am able to fashion an extremely light and very deadly set of armor by combining the fragments with some of the desecrated magical armors lost in Naxxramas. Bring me the items I require and I shall fashion for you a suit of armor the likes of which has never before been seen in our world!<|endoftext|> <|startoftext|>Cryptstalker Girdle<|obj|>Huntsman Leopold at Light's Hope Chapel in the Eastern Plaguelands will make a Cryptstalker Girdle if you bring him the following: 1 Desecrated Girdle, 8 Wartorn Chain Scraps, 1 Arcanite Bar and 3 Nexus Crystals.<|text|>I have discovered a use for the carapace of the crypt fiend. I am able to fashion an extremely light and very deadly set of armor by combining the fragments with some of the desecrated magical armors lost in Naxxramas. Bring me the items I require and I shall fashion for you a suit of armor the likes of which has never before been seen in our world!<|endoftext|> <|startoftext|>Cryptstalker Legguards<|obj|>Huntsman Leopold at Light's Hope Chapel in the Eastern Plaguelands will make Cryptstalker Legguards if you bring him the following: 1 Desecrated Legguards, 20 Wartorn Chain Scraps, 3 Arcanite Bars and 5 Cured Rugged Hides.<|text|>I have discovered a use for the carapace of the crypt fiend. I am able to fashion an extremely light and very deadly set of armor by combining the fragments with some of the desecrated magical armors lost in Naxxramas. Bring me the items I require and I shall fashion for you a suit of armor the likes of which has never before been seen in our world!<|endoftext|> <|startoftext|>Cryptstalker Headpiece<|obj|>Huntsman Leopold at Light's Hope Chapel in the Eastern Plaguelands will make a Cryptstalker Headpiece if you bring him the following: 1 Desecrated Headpiece, 15 Wartorn Chain Scraps, 4 Arcanite Bars and 2 Nexus Crystals.<|text|>I have discovered a use for the carapace of the crypt fiend. I am able to fashion an extremely light and very deadly set of armor by combining the fragments with some of the desecrated magical armors lost in Naxxramas. Bring me the items I require and I shall fashion for you a suit of armor the likes of which has never before been seen in our world!<|endoftext|> <|startoftext|>Cryptstalker Tunic<|obj|>Huntsman Leopold at Light's Hope Chapel in the Eastern Plaguelands will make a Cryptstalker Tunic if you bring him the following: 1 Desecrated Tunic, 25 Wartorn Chain Scraps, 4 Arcanite Bars and 3 Cured Rugged Hides.<|text|>I have discovered a use for the carapace of the crypt fiend. I am able to fashion an extremely light and very deadly set of armor by combining the fragments with some of the desecrated magical armors lost in Naxxramas. Bring me the items I require and I shall fashion for you a suit of armor the likes of which has never before been seen in our world!<|endoftext|> <|startoftext|>Toxic Test<|obj|>Stab a Devilsaur with the Devilsaur Barb. Return to Torwa Pathfinder in Un'Goro Crater when you have completed this task.<|text|>The toxin you helped me create is for a special purpose. The great devilsaurs of the crater make it dangerous to hunt and difficult for me to survive. Even if I possessed the necessary strength, killing a devilsaur simply allows another to move into its territory. Take this poisoned barb and stab it deep into a living devilsaur. The toxin should pacify the creature, though I do not know how quickly...<|endoftext|> <|startoftext|>Redemption Handguards<|obj|>Commander Eligor Dawnbringer at Light's Hope Chapel in the Eastern Plaguelands will make Redemption Handguards if you bring him the following: 1 Desecrated Handguards, 8 Wartorn Plate Scraps, 1 Arcanite Bar and 5 Cured Rugged Hides.<|text|>You will find the remnants of our fallen heroes on the corpses of the Lords of Naxxramas. Bring those desecrated keepsakes to me along with wartorn plate scraps and crafting materials capable of revitalizing the cursed armor and I shall craft a fine piece of armor for you.<|endoftext|> <|startoftext|>A Better Ingredient<|obj|>Retrieve a Putrid Vine from the guardian at the bottom of the Sunken Temple and return to Torwa Pathfinder.<|text|>It is as I feared -- the toxin is simply too weak for such a powerful creature. If we are to create a toxin of high enough potency, you must venture to the bottom of the Temple of Atal'Hakkar, unlock the secrets of the altar and recover a putrid vine from the guardian there. The temple is dangerous, and it would behoove you to bring friends. Return to me when this is done.<|endoftext|> <|startoftext|>Bloodpetal Poison<|obj|>Collect 8 Bloodcap and 8 Gorishi Stings, and return to Torwa Pathfinder in Un'Goro Crater.<|text|>I would ask you to help me create a toxin of sorts, to pacify a great creature living here in the crater. It is not deadly, and only the keen eyes of a can hope to collect the ingredients. You can find the bloodcap mushrooms growing within the bloodpetal sprouts all across the crater. Gorishi stings are from the insects inside and around the Slithering Scar, located in the southern part of the crater.<|endoftext|> <|startoftext|>Redemption Wristguards<|obj|>Commander Eligor Dawnbringer at Light's Hope Chapel in the Eastern Plaguelands will make Redemption Wristguards if you bring him the following: 1 Desecrated Wristguards, 6 Wartorn Plate Scraps, 1 Arcanite Bar and 2 Cured Rugged Hides.<|text|>You will find the remnants of our fallen heroes on the corpses of the Lords of Naxxramas. Bring those desecrated keepsakes to me along with wartorn plate scraps and crafting materials capable of revitalizing the cursed armor and I shall craft a fine piece of armor for you.<|endoftext|> <|startoftext|>Redemption Girdle<|obj|>Commander Eligor Dawnbringer at Light's Hope Chapel in the Eastern Plaguelands will make a Redemption Girdle if you bring him the following: 1 Desecrated Girdle, 8 Wartorn Plate Scraps, 1 Arcanite Bar and 3 Nexus Crystals.<|text|>You will find the remnants of our fallen heroes on the corpses of the Lords of Naxxramas. Bring those desecrated keepsakes to me along with wartorn plate scraps and crafting materials capable of revitalizing the cursed armor and I shall craft a fine piece of armor for you.<|endoftext|> <|startoftext|>Redemption Headpiece<|obj|>Commander Eligor Dawnbringer at Light's Hope Chapel in the Eastern Plaguelands will make a Redemption Headpiece if you bring him the following: 1 Desecrated Headpiece, 15 Wartorn Plate Scraps, 5 Arcanite Bars and 2 Cured Rugged Hides.<|text|>You will find the remnants of our fallen heroes on the corpses of the Lords of Naxxramas. Bring those desecrated keepsakes to me along with wartorn plate scraps and crafting materials capable of revitalizing the cursed armor and I shall craft a fine piece of armor for you.<|endoftext|> <|startoftext|>Redemption Boots<|obj|>Commander Eligor Dawnbringer at Light's Hope Chapel in the Eastern Plaguelands will make Redemption Boots if you bring him the following: 1 Desecrated Boots, 12 Wartorn Plate Scraps, 2 Arcanite Bars and 3 Cured Rugged Hides.<|text|>You will find the remnants of our fallen heroes on the corpses of the Lords of Naxxramas. Bring those desecrated keepsakes to me along with wartorn plate scraps and crafting materials capable of revitalizing the cursed armor and I shall craft a fine piece of armor for you.<|endoftext|> <|startoftext|>Redemption Tunic<|obj|>Commander Eligor Dawnbringer at Light's Hope Chapel in the Eastern Plaguelands will make a Redemption Tunic if you bring him the following: 1 Desecrated Tunic, 25 Wartorn Plate Scraps, 4 Arcanite Bars and 3 Cured Rugged Hides.<|text|>You will find the remnants of our fallen heroes on the corpses of the Lords of Naxxramas. Bring those desecrated keepsakes to me along with wartorn plate scraps and crafting materials capable of revitalizing the cursed armor and I shall craft a fine piece of armor for you.<|endoftext|> <|startoftext|>Redemption Spaulders<|obj|>Commander Eligor Dawnbringer at Light's Hope Chapel in the Eastern Plaguelands will make a pair of Redemption Spaulders if you bring him the following: 1 Desecrated Spaulders, 12 Wartorn Plate Scraps, 2 Arcanite Bars and 2 Nexus Crystals.<|text|>You will find the remnants of our fallen heroes on the corpses of the Lords of Naxxramas. Bring those desecrated keepsakes to me along with wartorn plate scraps and crafting materials capable of revitalizing the cursed armor and I shall craft a fine piece of armor for you.<|endoftext|> <|startoftext|>Redemption Legguards<|obj|>Commander Eligor Dawnbringer at Light's Hope Chapel in the Eastern Plaguelands will make a pair of Redemption Legguards if you bring him the following: 1 Desecrated Legguards, 20 Wartorn Plate Scraps, 4 Arcanite Bars and 2 Nexus Crystals.<|text|>You will find the remnants of our fallen heroes on the corpses of the Lords of Naxxramas. Bring those desecrated keepsakes to me along with wartorn plate scraps and crafting materials capable of revitalizing the cursed armor and I shall craft a fine piece of armor for you.<|endoftext|> <|startoftext|>Dreadnaught Gauntlets<|obj|>Korfax at Light's Hope Chapel in the Eastern Plaguelands will make Dreadnaught Gauntlets if you bring him the following items: 1 Desecrated Gauntlets, 8 Wartorn Plate Scraps, 1 Arcanite Bar and 5 Cured Rugged Hides.<|text|>During your battles with the Scourge in Naxxramas, should you come across desecrated battlements and wartorn plate scraps, return them to me and I shall craft for you a piece of armor worn by heroes.<|endoftext|> <|startoftext|>Dreadnaught Sabatons<|obj|>Korfax at Light's Hope Chapel in the Eastern Plaguelands will make Dreadnaught Sabatons if you bring him the following items: 1 Desecrated Sabatons, 12 Wartorn Plate Scraps, 2 Arcanite Bars and 3 Cured Rugged Hides.<|text|>During your battles with the Scourge in Naxxramas, should you come across desecrated battlements and wartorn plate scraps, return them to me and I shall craft for you a piece of armor worn by heroes.<|endoftext|> <|startoftext|>Dreadnaught Helmet<|obj|>Korfax at Light's Hope Chapel in the Eastern Plaguelands will make a Dreadnaught Helmet if you bring him the following items: 1 Desecrated Helmet, 15 Wartorn Plate Scraps, 5 Arcanite Bars and 1 Nexus Crystal.<|text|>During your battles with the Scourge in Naxxramas, should you come across desecrated battlements and wartorn plate scraps, return them to me and I shall craft for you a piece of armor worn by heroes.<|endoftext|> <|startoftext|>Dreadnaught Bracers<|obj|>Korfax at Light's Hope Chapel in the Eastern Plaguelands will make Dreadnaught Bracers if you bring him the following items: 1 Desecrated Bracers, 6 Wartorn Plate Scraps, 1 Arcanite Bar and 1 Nexus Crystal.<|text|>During your battles with the Scourge in Naxxramas, should you come across desecrated battlements and wartorn plate scraps, return them to me and I shall craft for you a piece of armor worn by heroes.<|endoftext|> <|startoftext|>Dreadnaught Waistguard<|obj|>Korfax at Light's Hope Chapel in the Eastern Plaguelands will make a Dreadnaught Waistguard if you bring him the following items: 1 Desecrated Waistguard, 8 Wartorn Plate Scraps, 1 Arcanite Bar and 5 Cured Rugged Hides.<|text|>During your battles with the Scourge in Naxxramas, should you come across desecrated battlements and wartorn plate scraps, return them to me and I shall craft for you a piece of armor worn by heroes.<|endoftext|> <|startoftext|>Roadside Ambush<|obj|>Speak to Apprentice Meledor in Eversong Woods along the road heading south from Silvermoon City.<|text|>You, there! You must help me, please! A fellow apprentice and I were attacked by the Wretched! In their mad hunger for magic, they took everything they could get their hands on: mana crystals, wands, spellbooks... everything! Meledor gave chase after them; I had to stay behind and look after what they didn't take. Continue down the road and see if you can lend him a hand.<|endoftext|> <|startoftext|>Dreadnaught Pauldrons<|obj|>Korfax at Light's Hope Chapel in the Eastern Plaguelands will make Dreadnaught Pauldrons if you bring him the following items: 1 Desecrated Pauldrons, 12 Wartorn Plate Scraps, 2 Arcanite Bars and 3 Cured Rugged Hides.<|text|>During your battles with the Scourge in Naxxramas, should you come across desecrated battlements and wartorn plate scraps, return them to me and I shall craft for you a piece of armor worn by heroes.<|endoftext|> <|startoftext|>Dreadnaught Legplates<|obj|>Korfax at Light's Hope Chapel in the Eastern Plaguelands will make Dreadnaught Legplates if you bring him the following items: 1 Desecrated Legplates, 20 Wartorn Plate Scraps, 4 Arcanite Bars and 3 Cured Rugged Hides.<|text|>During your battles with the Scourge in Naxxramas, should you come across desecrated battlements and wartorn plate scraps, return them to me and I shall craft for you a piece of armor worn by heroes.<|endoftext|> <|startoftext|>Echoes of War<|obj|>Commander Eligor Dawnbringer at Light's Hope Chapel in the Eastern Plaguelands wants you to slay 5 Living Monstrosities, 5 Stoneskin Gargoyles, 8 Deathknight Captains and 3 Venom Stalkers.<|text|>Five years since the last war... Tens of thousands of lives were lost and for what? The threat was never fully extinguished. And so the Lich King stirs once more... His yes-man, Kel'Thuzad, amassing for another attack upon our lands. We will not allow it! Prove your dedication. Prove that you are willing to risk life and limb to stop this madness and the combined might of the Dawn and the Crusade will be at your beck and call. Enter Naxxramas and destroy the Scourge within...<|endoftext|> <|startoftext|>Dreadnaught Breastplate<|obj|>Korfax at Light's Hope Chapel in the Eastern Plaguelands will make a Dreadnaught Breastplate if you bring him the following items: 1 Desecrated Breastplate, 25 Wartorn Plate Scraps, 4 Arcanite Bars and 2 Nexus Crystals.<|text|>During your battles with the Scourge in Naxxramas, should you come across desecrated battlements and wartorn plate scraps, return them to me and I shall craft for you a piece of armor worn by heroes.<|endoftext|> <|startoftext|>Bodley's Unfortunate Fate<|obj|>Travel to Blackrock Mountain and use the Extra-Dimensional Ghost Revealer to find Bodley near Blackrock Spire.<|text|>The medallion contained Valthalak's soul? It's no surprise it was guarded by such a powerful curse. Locating Bodley presents a bit of a problem. Last time I heard of him, he was preparing to venture back into Blackrock Spire. He was never heard of again. Seek him out in Blackrock Mountain, though I'm afraid to say he's probably dead by now. I suggest taking the goblin's device with you, friend.<|endoftext|> <|startoftext|>Anthion's Parting Words<|obj|>Speak to Mokvar in Orgrimmar.<|text|>Valthalak's soul was stored in this amulet. In our greed we foolishly split it into three parts, not knowing the curse that would await us. The only way to stop Valthalak's spell is to put the medallion back together. Return to Deliana and tell her that Bodley is her only hope for finding the remaining pieces. I, for once, shall rest in peace. I wish you the best of luck, and you shall need it!<|endoftext|> <|startoftext|>Anthion's Parting Words<|obj|>Speak to Deliana in Ironforge.<|text|>Valthalak's soul was stored in this amulet. In our greed we foolishly split it into three parts, not knowing the curse that would await us. The only way to stop Valthalak's spell is to put the medallion back together. Return to Deliana and tell her that Bodley is her only hope for finding the remaining pieces. I, for once, shall rest in peace. I wish you the best of luck, and you shall need it!<|endoftext|> <|startoftext|>Tracing the Source<|obj|>Speak with Evert Sorisam at The Finest Thread along Stormwind's Canals.<|text|>Something funny about the cologne? It's possible. I've never seen so many people after one product like this. Look, if there's something wrong with it, I want to know, too. I bought my supply from a merchant named Evert Sorisam. He's new in town. He mentioned he had some goods he was going to deliver to The Finest Thread.<|endoftext|> <|startoftext|>Anthion's Parting Words<|obj|>Return to Mokvar in Orgimmar with a set of Boots of Valor, Legplates of Valor and Spaulders of Valor.<|text|>Valthalak's soul was stored in this amulet. In our greed we foolishly split it into three parts, not knowing the curse that would await us. The only way to stop Valthalak's spell is to put the amulet back together. Return to Mokvar and tell him that Bodley is his only hope for finding the remaining pieces. Speak to him about any rewards you've arranged for. I, for once, shall rest in peace. I wish you the best of luck; you shall need every bit of it!<|endoftext|> <|startoftext|>Tracing the Source<|obj|>Speak with Innkeeper Allison at The Gilded Rose in Stormwind's Trade District.<|text|>We've got to find the source. I've seen a lot more people than usual - guards included - going in and out of The Gilded Rose. Talk to Allison. If she's selling them, she can tell you where they came from.<|endoftext|> <|startoftext|>Morgan's Discovery<|obj|>Return to Aristan Mottar outside the bank in Stormwind's Trade District.<|text|>Well, I'll be. It looks like Aristan might be on to something after all. I found traces of substances used in love potions and insidious mind-altering draughts. It isn't unheard of for perfumes to have some of them, but a few of the ingredients I detected... Smells funny.<|endoftext|> <|startoftext|>The Source Revealed<|obj|>Find Apothecary Staffron Lerent in the Hillsbrad Foothills behind Ravenholdt Manor.<|text|>What? Treason? No, no. I assure you, my intentions are completely harmless. Is it so wrong to help those who wish to ease the painful ritual of courtship? Come, that is no crime. And to prove that I mean no harm, I will even tell you my source. They were shipped to me by a Staffron Lerent, an apothecary of some sort. I never spoke with him. Our goblin middle man said that he worked in the foothills over Hillsbrad past that mysterious Ravenholdt Manor. I wish you luck in finding him.<|endoftext|> <|startoftext|>Aristan's Hunch<|obj|>Bring 1 Cologne Bottle and 1 Perfume Bottle to Morgan Pestle in the Trade District of Stormwind.<|text|>I've got it! Have you smelled the new fragrance on the wind? The new colognes and perfumes that have come into fashion? Our guards wouldn't neglect their duties so easily. That is, unless their thinking has been clouded by some foul alchemy. There is only one way to be sure - bring a bottle of cologne and perfume to Morgan Pestle, and tell him my suspicions. I will reimburse you for their purchase when you return.<|endoftext|> <|startoftext|>Anthion's Parting Words<|obj|>Return to Mokvar in Orgimmar with a set of Devout Sandals, Devout Skirt and Devout Mantle.<|text|>Valthalak's soul was stored in this amulet. In our greed we foolishly split it into three parts, not knowing the curse that would await us. The only way to stop Valthalak's spell is to put the amulet back together. Return to Mokvar and tell him that Bodley is his only hope for finding the remaining pieces. Speak to him about any rewards you've arranged for. I, for once, shall rest in peace. I wish you the best of luck; you shall need every bit of it!<|endoftext|> <|startoftext|>Anthion's Parting Words<|obj|>Return to Mokvar in Orgimmar with a set of Magister's Boots, Magister's Leggings and Magister's Mantle.<|text|>Valthalak's soul was stored in this amulet. In our greed we foolishly split it into three parts, not knowing the curse that would await us. The only way to stop Valthalak's spell is to put the amulet back together. Return to Mokvar and tell him that Bodley is his only hope for finding the remaining pieces. Speak to him about any rewards you've arranged for. I, for once, shall rest in peace. I wish you the best of luck; you shall need every bit of it!<|endoftext|> <|startoftext|>Anthion's Parting Words<|obj|>Return to Mokvar in Orgimmar with a set of Wildheart Boots, a Wildheart Kilt and Wildheart Spaulders.<|text|>Valthalak's soul was stored in this amulet. In our greed we foolishly split it into three parts, not knowing the curse that would await us. The only way to stop Valthalak's spell is to put the amulet back together. Return to Mokvar and tell him that Bodley is his only hope for finding the remaining pieces. Speak to him about any rewards you've arranged for. I, for once, shall rest in peace. I wish you the best of luck; you shall need every bit of it!<|endoftext|> <|startoftext|>The Perfect Poison<|obj|>Dirk Thunderwood at Cenarion Hold wants you to bring him Venoxis's Venom Sac and Kurinnaxx's Venom Sac.<|text|>My brother and I run the poison operations out of the manor Ravenholdt. Lord Ravenholdt tasked me to track down a new and extremely effective poison compound that can be crafted from the venom sacs of the inhabitants of Zul'Gurub and the Ruins of Ahn'Qiraj. There are two particularly venomous beasts residing in those blasted ruins that possess what it is that we might be looking for. Bring me a venom sac from the beasts Kurinnaxx and Venoxis and we would be eternally grateful.<|endoftext|> <|startoftext|>Anthion's Parting Words<|obj|>Return to Mokvar in Orgimmar with a set of Dreadmist Sandals, Dreadmist Leggings and Dreadmist Mantle.<|text|>Valthalak's soul was stored in this amulet. In our greed we foolishly split it into three parts, not knowing the curse that would await us. The only way to stop Valthalak's spell is to put the amulet back together. Return to Mokvar and tell him that Bodley is his only hope for finding the remaining pieces. Speak to him about any rewards you've arranged for. I, for once, shall rest in peace. I wish you the best of luck; you shall need every bit of it!<|endoftext|> <|startoftext|>Anthion's Parting Words<|obj|>Return to Mokvar in Orgimmar with a set of Shadowcraft Boots, Shadowcraft Pants and Shadowcraft Spaulders.<|text|>Valthalak's soul was stored in this amulet. In our greed we foolishly split it into three parts, not knowing the curse that would await us. The only way to stop Valthalak's spell is to put the amulet back together. Return to Mokvar and tell him that Bodley is his only hope for finding the remaining pieces. Speak to him about any rewards you've arranged for. I, for once, shall rest in peace. I wish you the best of luck; you shall need every bit of it!<|endoftext|> <|startoftext|>Saving the Best for Last<|obj|>Give Mokvar your Dreadmist Mask and Dreadmist Robe.<|text|>A truly amazing story! You have my thanks, and the heartfelt gratitude of all who were involved, I can assure you. Through your efforts we are delivered from the mistakes of our past. As to your reward, I believe I have a few things that you have definitely earned and will truly enjoy.<|endoftext|> <|startoftext|>Anthion's Parting Words<|obj|>Return to Mokvar in Orgimmar with a set of Beaststalker's Boots, Beaststalker's Pants and Beaststalker's Mantle.<|text|>Valthalak's soul was stored in this amulet. In our greed we foolishly split it into three parts, not knowing the curse that would await us. The only way to stop Valthalak's spell is to put the amulet back together. Return to Mokvar and tell him that Bodley is his only hope for finding the remaining pieces. Speak to him about any rewards you've arranged for. I, for once, shall rest in peace. I wish you the best of luck; you shall need every bit of it!<|endoftext|> <|startoftext|>Saving the Best for Last<|obj|>Give Mokvar your Magister's Crown and Magister's Robes.<|text|>A truly amazing story! You have my thanks, and the heartfelt gratitude of all who were involved, I can assure you. Through your efforts we are delivered from the mistakes of our past. As to your reward, I believe I have a few things that you have definitely earned and will truly enjoy.<|endoftext|> <|startoftext|>Saving the Best for Last<|obj|>Give Mokvar your Helm of Valor and Breastplate of Valor.<|text|>A truly amazing story! You have my thanks, and the heartfelt gratitude of all who were involved, I can assure you. Through your efforts we are delivered from the mistakes of our past. As to your reward, I believe I have a few things that you have definitely earned and will truly enjoy.<|endoftext|> <|startoftext|>The Challenge<|obj|>Travel to the Ring of the Law in Blackrock Depths and place the Banner of Provocation in its center as you are sentenced by High Justice Grimstone. Slay Theldren and his gladiators and return to Anthion Harmon in the Eastern Plaguelands with the first piece of Lord Valthalak's amulet.<|text|>Heed me well. For the banner to work in the desired way, you will need to step into the Ring of the Law in Blackrock Depths. Allow yourself to be sentenced by High Justice Grimstone and place the banner firmly on the ground in a sign of defiance. Your victim will not be able to restrain himself and shall enter the fray filled with a desire to fight you. Once you obtain that which you seek, go back to Anthion.<|endoftext|> <|startoftext|>Saving the Best for Last<|obj|>Give Mokvar your Devout Crown and Devout Robe.<|text|>A truly amazing story! You have my thanks, and the heartfelt gratitude of all who were involved, I can assure you. Through your efforts we are delivered from the mistakes of our past. As to your reward, I believe I have a few things that you have definitely earned and will truly enjoy.<|endoftext|> <|startoftext|>Saving the Best for Last<|obj|>Give Mokvar your Coif of Elements and Vest of Elements.<|text|>A truly amazing story! You have my thanks, and the heartfelt gratitude of all who were involved, I can assure you. Through your efforts we are delivered from the mistakes of our past. As to your reward, I believe I have a few things that you have definitely earned and will truly enjoy.<|endoftext|> <|startoftext|>Saving the Best for Last<|obj|>Give Mokvar your Beaststalker's Cap and Beaststalker's Tunic.<|text|>A truly amazing story! You have my thanks, and the heartfelt gratitude of all who were involved, I can assure you. Through your efforts we are delivered from the mistakes of our past. As to your reward, I believe I have a few things that you have definitely earned and will truly enjoy.<|endoftext|> <|startoftext|>Saving the Best for Last<|obj|>Give Mokvar your Wildheart Cowl and Wildheart Vest.<|text|>A truly amazing story! You have my thanks, and the heartfelt gratitude of all who were involved, I can assure you. Through your efforts we are delivered from the mistakes of our past. As to your reward, I believe I have a few things that you have definitely earned and will truly enjoy.<|endoftext|> <|startoftext|>Saving the Best for Last<|obj|>Give Deliana your Shadowcraft Cap and Shadowcraft Tunic.<|text|>That's an amazing story! You have my thanks, and the heartfelt gratitude of all who were involved. Now maybe I'll be able to sleep at night with both eyes shut. As to your reward, I believe I have a few things that you'll really enjoy.<|endoftext|> <|startoftext|>Saving the Best for Last<|obj|>Give Mokvar your Shadowcraft Cap and Shadowcraft Tunic.<|text|>A truly amazing story! You have my thanks, and the heartfelt gratitude of all who were involved, I can assure you. Through your efforts we are delivered from the mistakes of our past. As to your reward, I believe I have a few things that you have definitely earned and will truly enjoy.<|endoftext|> <|startoftext|>Saving the Best for Last<|obj|>Give Deliana your Dreadmist Mask and Dreadmist Robe.<|text|>That's an amazing story! You have my thanks, and the heartfelt gratitude of all who were involved. Now maybe I'll be able to sleep at night with both eyes shut. As to your reward, I believe I have a few things that you'll really enjoy.<|endoftext|> <|startoftext|>Saving the Best for Last<|obj|>Give Deliana your Helm of Valor and Breastplate of Valor.<|text|>That's an amazing story! You have my thanks, and the heartfelt gratitude of all who were involved. Now maybe I'll be able to sleep at night with both eyes shut. As to your reward, I believe I have a few things that you'll really enjoy.<|endoftext|> <|startoftext|>Saving the Best for Last<|obj|>Give Deliana your Devout Crown and Devout Robe.<|text|>That's an amazing story! You have my thanks, and the heartfelt gratitude of all who were involved. Now maybe I'll be able to sleep at night with both eyes shut. As to your reward, I believe I have a few things that you'll really enjoy.<|endoftext|> <|startoftext|>Saving the Best for Last<|obj|>Give Deliana your Beaststalker's Cap and Beaststalker's Tunic.<|text|>That's an amazing story! You have my thanks, and the heartfelt gratitude of all who were involved. Now maybe I'll be able to sleep at night with both eyes shut. As to your reward, I believe I have a few things that you'll really enjoy.<|endoftext|> <|startoftext|>Saving the Best for Last<|obj|>Give Deliana your Lightforge Helm and Lightforge Breastplate.<|text|>That's an amazing story! You have my thanks, and the heartfelt gratitude of all who were involved. Now maybe I'll be able to sleep at night with both eyes shut. As to your reward, I believe I have a few things that you'll really enjoy.<|endoftext|> <|startoftext|>Saving the Best for Last<|obj|>Give Deliana your Magister's Crown and Magister's Robes.<|text|>That's an amazing story! You have my thanks, and the heartfelt gratitude of all who were involved. Now maybe I'll be able to sleep at night with both eyes shut. As to your reward, I believe I have a few things that you'll really enjoy.<|endoftext|> <|startoftext|>Saving the Best for Last<|obj|>Give Deliana your Wildheart Cowl and Wildheart Vest.<|text|>That's an amazing story! You have my thanks, and the heartfelt gratitude of all who were involved. Now maybe I'll be able to sleep at night with both eyes shut. As to your reward, I believe I have a few things that you'll really enjoy.<|endoftext|> <|startoftext|>Back to the Beginning<|obj|>Speak with Mokvar at Grommash Hold in Orgrimmar's Valley of Wisdom.<|text|>I suppose that this is goodbye then, my friend. But, I'll always be here if you want to come back and talk with me from time to time. Probably while you're loitering around waiting for your buddies to join you for a raid on Blackrock Spire. Go, before I start to cry. Go back to Mokvar in Orgrimmar and tell him what's happened.<|endoftext|> <|startoftext|>Back to the Beginning<|obj|>Speak with Deliana at The High Seat in Ironforge.<|text|>I suppose that this is goodbye then, my friend. But, I'll always be here if you want to come back and talk with me from time to time. Probably while you're loitering around waiting for your buddies to join you for a raid on Blackrock Spire. Go, before I start to cry. Go back to Deliana in Ironforge and tell her what's happened.<|endoftext|> <|startoftext|>Mea Culpa, Lord Valthalak<|obj|>Use the Brazier of Beckoning to summon Lord Valthalak. Dispatch him, and use Lord Valthalak's Amulet on the corpse. Then, return Lord Valthalak's Amulet to the Spirit of Lord Valthalak.<|text|>All is now ready. When alive, Lord Valthalak used to inhabit what is now The Beast's chamber. Go there and use the Brazier of Beckoning to summon forth Lord Valthalak. It will reincorporate him, so he'll have to be killed again. I'd take care of The Beast first, and be sure take enough friends along to survive the upper portion of Blackrock Spire. Once you've dispatched Valthalak, use the amulet on his corpse. With his spirit reunified, he'll likely want his amulet back, as well. Good luck!<|endoftext|> <|startoftext|>Final Preparations<|obj|>Gather 40 Blackrock Bracers and acquire a Flask of Supreme Power. Return them to Bodley inside Blackrock Mountain.<|text|>We're nearly there. All that is left is to retrieve a few more components so that I can attune the brazier and enable it to beckon forth Lord Valthalak. To begin I must ask you to journey forth into Blackrock Spire and slay the orcs therein. They wear bracers that contain trace metals that I will need, so I'll need more than a few to extract the right amount out of them. Then, to complete the imbuing process, you'll need to bring me a Flask of Supreme Power. Good luck!<|endoftext|> <|startoftext|>Return to Bodley<|obj|>Return to Bodley inside Blackrock Mountain and give him the Brazier of Beckoning.<|text|>I will ignore your impertinence this time, because you have done a noble thing today; returning the rest of my stolen spirit to me. Despite your obviously weak nature, you have shown courage where those that stole from me did not, and probably never could! Return to them, before I change my mind and slay you where you stand. Go back and tell them that they are safe... for now.<|endoftext|> <|startoftext|>The Right Piece of Lord Valthalak's Amulet<|obj|>Use the Brazier of Beckoning to summon forth the spirit of Isalien and slay her. Return to Bodley inside Blackrock Mountain with the recombined Lord Valthalak's Amulet and the Brazier of Beckoning.<|text|>It became known to us in later days, as we were doing what we could ourselves to survive, that Isalien, a night elf priestess of our company, had gone to the night elvic ancestral city, now known as Dire Maul. From what we gathered, she went there both for personal reasons and also to unlock the secrets of the piece of the amulet that she had in her possession. She didn't quite make it, though. Word got back to us that she was ambushed at the Shrine of Eldretharr by Alzzin the Wildshaper and his forces.<|endoftext|> <|startoftext|>The Right Piece of Lord Valthalak's Amulet<|obj|>Use the Brazier of Beckoning to summon forth the spirit of Kormok and slay him. Return to Bodley inside Blackrock Mountain with the recombined Lord Valthalak's Amulet and the Brazier of Beckoning.<|text|>Now we have what we need, so it's time to discuss who it is that you'll be summoning next. Kormok was ok for an ogre, right up until he turned to necromancy. After that, things got creepy for just about everyone in the outfit. It was no surprise then when he took his piece of the amulet and returned to his new home, Scholomance. But even there, or perhaps especially there, he was not safe from the spectral assassins. They slew him right in front of his master, Ras Frostwhisper.<|endoftext|> <|startoftext|>The Right Piece of Lord Valthalak's Amulet<|obj|>Use the Brazier of Beckoning to summon forth Jarien and Sothos and slay them. Return to Bodley inside Blackrock Mountain with the recombined Lord Valthalak's Amulet and the Brazier of Beckoning.<|text|>The siblings, Jarien and Sothos, decided to join the Scarlet Crusade upon the disbanding of our mercenary company. They took the right piece of Lord Valthalak's amulet with them. Good riddance, I say, but we need that piece back. From what we could gather, they were actually slain by Grand Crusader Dathrohan himself for failing the initiation rites inside his chamber in the Scarlet Bastion. In any case, we... meaning you, are still going to need to retrieve that piece of the amulet.<|endoftext|> <|startoftext|>More Components of Importance<|obj|>Obtain Soul Ashes of the Banished and return them to Bodley inside Blackrock Mountain.<|text|>, listen closely. Now that we have the location of the last amulet piece, we still need another component to suffuse the brazier with; something that will provide a focus strong enough to entice the spirit of my deceased, former comrade. An ogre necromancer that traveled with us, Kormok, delighted in summoning forth the souls of the banished dead of Purgation Isle, off the south coast of the Hillsbrad Foothills. Go there and retrieve some Soul Ashes of the Banished from their remains.<|endoftext|> <|startoftext|>The Source Revealed<|obj|>Find Apothecary Staffron Lerent in the Hillsbrad Foothills past Ravenholdt Manor.<|text|>Look, the actions of a rogue apothecary are not my concern. If he's undermining our efforts, then let me be the first to point you in the right direction. If he's innocent, then he's got nothing to hide, right? I purchased the goods from Apothecary Staffron Lerent. He's working in a secluded area past Ravenholdt Manor in the hills over Hillsbrad. To be honest with you, I thought he was a little odd.<|endoftext|> <|startoftext|>Tracing the Source<|obj|>Speak with Innkeeper Norman in the Undercity.<|text|>We must find who the supplier is. I noticed Apothecary Katrina with a bottle of the perfume tucked in her pack. She told me that she purchased it from Norman, the innkeeper.<|endoftext|> <|startoftext|>More Components of Importance<|obj|>Acquire Druidical Remains and return them to Bodley inside Blackrock Mountain.<|text|>, listen closely. Now that we have the location of the last amulet piece, we still need another component to suffuse the brazier with; something that will provide a focus strong enough to entice the spirit of my deceased, former comrade. Mor Grayhoof, our most prominent druid, had many close friends amongst the Cenarion Circle, some of which have fallen to the silithid. I need you to retrieve some Druidical Remains from the silithid that inhabit the environs of Hive'Regal in southeastern Silithus.<|endoftext|> <|startoftext|>Tracing the Source<|obj|>Speak with Mara Rennick at the tailor's shop in the Undercity's Magic Quarter.<|text|>Something's wrong with my product? Well, I've never seen so many people wanting something so badly. I bought my supply from a merchant named Mara Rennick. She's new in town. She mentioned she had some goods she had to deliver to the tailor in the Magic Quarter.<|endoftext|> <|startoftext|>More Components of Importance<|obj|>Retrieve a Brilliant Sword of Zealotry and return it to Bodley inside Blackrock Mountain.<|text|>, listen closely. Now that we have the location of the last amulet piece, we still need another component to suffuse the brazier with; something that will provide a focus strong enough to summon the remains of my deceased, former comrades. The siblings, Jarien and Sothos, were believers in the way of the Scarlet Crusade. They aspired to knighthood within that vile organization. Go to Tyr's Hand in Eastern Plaguelands and retrieve a Brilliant Sword of Zealotry from the praetorians there.<|endoftext|> <|startoftext|>More Components of Importance<|obj|>Acquire a Starbreeze Village Relic and return it to Bodley inside Blackrock Mountain.<|text|>, listen closely. Now that we have the location of the last amulet piece, we still need another component to suffuse the brazier with; something that will provide a focus strong enough to entice the spirit of my deceased, former comrade. Isalien, our priestess, grew up in Winterspring at Starbreeze Village. I need you to gather a Starbreeze Village Relic from the Frostmaul giants of Frostwhisper Gorge in southern Winterspring, who are known for raiding to the north from time to time.<|endoftext|> <|startoftext|>The Right Piece of Lord Valthalak's Amulet<|obj|>Use the Brazier of Beckoning to summon forth the spirit of Mor Grayhoof and slay him. Return to Bodley inside Blackrock Mountain with the recombined Lord Valthalak's Amulet and the Brazier of Beckoning.<|text|>My friend, Mor Grayhoof, was the first to fall victim to possession of a piece of Lord Valthalak's amulet, and the corrupting spirit fragment that it contains. After stealing Valthalak's spellbook and amulet, we fled for our lives from the upper portion of Blackrock Spire. Along the way, Mor fell into the lower portion of the spire. Later, we discovered that he survived the fall, only to be captured and tortured by War Master Voone. A few spectral assassins snuck in and slew him right in front of Voone.<|endoftext|> <|startoftext|>Return to Deliana<|obj|>Bring the Extra-Dimensional Ghost Revealer to Deliana in Ironforge.<|text|>It's been great working with you. Here is the finished product. I hope it helps you in your current endeavors. And hey, if you don't mind, help spread the word. I wouldn't mind having more customers!<|endoftext|> <|startoftext|>Return to Mokvar<|obj|>Return to Mokvar in Orgrimmar with the Extra-Dimensional Ghost Revealer.<|text|>It's been great working with you. Here is the finished product. I hope it helps you in your current endeavors. And hey, if you don't mind, help spread the word. I wouldn't mind having more customers!<|endoftext|> <|startoftext|>Zinge's Assessment<|obj|>Return to Fenstad Argyle outside the bank in the Undercity.<|text|>This is unexpected. It looks like Fenstad might be on to something after all. I found traces of substances used in mind control potions. It isn't unheard of for perfumes to have some of this, but a few of the ingredients I detected... This is serious alchemy, along the abilities of a member of the Royal Apothecary Society.<|endoftext|> <|startoftext|>Fenstad's Hunch<|obj|>Bring 1 Cologne Bottle and 1 Perfume Bottle to Apothecary Zinge in the Undercity's Apothecarium.<|text|>I believe I know the cause of this recent behavior. Have you smelled the new fragrance on the wind, over the stink of the canals? The new colognes and perfumes that have come into fashion? Our thinking has been clouded by some foul alchemy. There is only one way to be sure - bring a bottle of cologne and perfume to my friend, Apothecary Zinge. The Royal Apothecary Society will find the truth. I will reimburse you for their purchase when you return.<|endoftext|> <|startoftext|>The Left Piece of Lord Valthalak's Amulet<|obj|>Use the Brazier of Beckoning to summon forth Jarien and Sothos and slay them. Return to Bodley inside Blackrock Mountain with the Left Piece of Lord Valthalak's Amulet and the Brazier of Beckoning.<|text|>The siblings, Jarien and Sothos, decided to join the Scarlet Crusade upon the disbanding of our mercenary company. They took the left piece of Lord Valthalak's amulet with them. Good riddance, I say, but we need that piece back. From what we could gather, they were actually slain by Grand Crusader Dathrohan himself for failing the initiation rites inside his chamber in the Scarlet Bastion. In any case, we... meaning you, are still going to need to retrieve that piece of the amulet.<|endoftext|> <|startoftext|>I See Alcaz Island In Your Future...<|obj|>Gather 20 Bloodkelp from the Strashaz naga and then return to Bodley inside Blackrock Mountain.<|text|>As I was saying, in my living years I flirted with becoming a diviner. But, there really wasn't as much profit in it as you might imagine, mostly because it's dangerous and the reagents are rare and expensive. However, I do know enough to be able to pinpoint the final piece of the amulet, and the spirit of my former comrade along with it. This is where you come in. I need you to go to Alcaz Island off the coast of Dustwallow Marsh and collect Bloodkelp from the Strashaz naga that live there.<|endoftext|> <|startoftext|>The Left Piece of Lord Valthalak's Amulet<|obj|>Use the Brazier of Beckoning to summon forth the spirit of Kormok and slay him. Return to Bodley inside Blackrock Mountain with the Left Piece of Lord Valthalak's Amulet and the Brazier of Beckoning.<|text|>Now we have what we need, so it's time to discuss who it is that you'll be summoning. Kormok was ok for an ogre, right up until he turned to necromancy. After that, things got creepy for just about everyone in the outfit. It was no surprise then when he took his piece of the amulet and returned to his new home, Scholomance. But even there, or perhaps especially there, he was not safe from the spectral assassins. They slew him right in front of his master, Ras Frostwhisper.<|endoftext|> <|startoftext|>Components of Importance<|obj|>Obtain Soul Ashes of the Banished and return them to Bodley inside Blackrock Mountain.<|text|>, listen closely. Now that we have the brazier, and the means to light it, we still need another component to suffuse it with; something that will provide a focus strong enough to entice the spirit of my deceased, former comrade. An ogre necromancer that traveled with us, Kormok, delighted in summoning forth the souls of the banished dead of Purgation Isle, off the south coast of the Hillsbrad Foothills. Go there and retrieve some Soul Ashes of the Banished from their remains.<|endoftext|> <|startoftext|>The Left Piece of Lord Valthalak's Amulet<|obj|>Use the Brazier of Beckoning to summon forth the spirit of Mor Grayhoof and slay him. Return to Bodley inside Blackrock Mountain with the Left Piece of Lord Valthalak's Amulet and the Brazier of Beckoning.<|text|>My friend, Mor Grayhoof, was the first to fall victim to possession of a piece of Lord Valthalak's amulet, and the corrupting spirit fragment that it contains. After stealing Valthalak's spellbook and amulet, we fled for our lives from the upper portion of Blackrock Spire. Along the way, Mor fell into the lower portion of the spire. Later, we discovered that he survived the fall, only to be captured and tortured by War Master Voone. A few spectral assassins snuck in and slew him right in front of Voone.<|endoftext|> <|startoftext|>The Left Piece of Lord Valthalak's Amulet<|obj|>Use the Brazier of Beckoning to summon forth the spirit of Isalien and slay her. Return to Bodley inside Blackrock Mountain with the Left Piece of Lord Valthalak's Amulet and the Brazier of Beckoning.<|text|>It became known to us in later days, as we were doing what we could ourselves to survive, that Isalien, a night elf priestess of our company, had gone to the night elvic ancestral city, now known as Dire Maul. From what we gathered, she went there both for personal reasons and also to unlock the secrets of the piece of the amulet that she had in her possession. She didn't quite make it, though. Word got back to us that she was ambushed at the Shrine of Eldretharr by Alzzin the Wildshaper and his forces.<|endoftext|> <|startoftext|>Anthion's Parting Words<|obj|>Return to Deliana in Ironforge with a set of Boots of Valor, Legplates of Valor and Spaulders of Valor.<|text|>Valthalak's soul was stored in this amulet. In our greed we foolishly split it into three parts, not knowing the curse that would await us. The only way to stop Valthalak's spell is to put the medallion back together. Return to Deliana and tell her that Bodley is her only hope for finding the remaining pieces. Speak to her about any rewards you've arranged for. I, for once, shall rest in peace. I wish you the best of luck; you shall need every bit of it!<|endoftext|> <|startoftext|>Components of Importance<|obj|>Acquire Druidical Remains and return them to Bodley inside Blackrock Mountain.<|text|>, listen closely. Now that we have the brazier, and the means to light it, we still need another component to suffuse it with; something that will provide a focus strong enough to entice the spirit of my deceased, former comrade. Mor Grayhoof, our most prominent druid, had many close friends amongst the Cenarion Circle, some of which have fallen to the silithid. I need you to retrieve some Druidical Remains from the silithid that inhabit the environs of Hive'Regal in southeastern Silithus.<|endoftext|> <|startoftext|>Three Kings of Flame<|obj|>Gather the Incendicite of Incendius, the Ember of Emberseer and the Cinder of Cynders, along with a Hallowed Brazier, and return them to Bodley inside Blackrock Mountain.<|text|>In order to summon Lord Valthalak we're first going to need to gather the other two-thirds of the amulet. To do that we need to get a brazier and some special coals to burn in it. There are three nobles of fire, Lord Incedius in Blackrock Depths, Pyroguard Emberseer in Blackrock Spire and The Duke of Cynders in Silithus, with what we need. Collect from each a piece of their remains, and then return to me with a Hallowed Brazier, which can be purchased from the Argent Dawn if you are honored by them.<|endoftext|> <|startoftext|>Components of Importance<|obj|>Acquire a Starbreeze Village Relic and return it to Bodley inside Blackrock Mountain.<|text|>, listen closely. Now that we have the brazier, and the means to light it, we still need another component to suffuse it with; something that will provide a focus strong enough to entice the spirit of my deceased, former comrade. Isalien, our priestess, grew up in Winterspring at Starbreeze Village. I need you to gather a Starbreeze Village Relic from the Frostmaul giants of Frostwhisper Gorge in southern Winterspring, who are known for raiding to the north from time to time.<|endoftext|> <|startoftext|>Anthion's Parting Words<|obj|>Return to Mokvar in Orgimmar with a set of Boots of Elements, Kilt of Elements and Pauldrons of Elements.<|text|>Valthalak's soul was stored in this amulet. In our greed we foolishly split it into three parts, not knowing the curse that would await us. The only way to stop Valthalak's spell is to put the amulet back together. Return to Mokvar and tell him that Bodley is his only hope for finding the remaining pieces. Speak to him about any rewards you've arranged for. I, for once, shall rest in peace. I wish you the best of luck; you shall need every bit of it!<|endoftext|> <|startoftext|>Bodley's Unfortunate Fate<|obj|>Travel to Blackrock Mountain and use the Extra-Dimensional Ghost Revealer to find Bodley near Blackrock Spire.<|text|>So we need to recover the rest of the medallion? Finding Bodley's going to be a bit of a headache. He went back to Blackrock Mountain to attempt to re-enter Blackrock Spire and never came back. I'd suggest taking the goblin's ghost revealing device with you, as I fear the worst might have happened.<|endoftext|> <|startoftext|>Anthion's Parting Words<|obj|>Return to Deliana in Ironforge with a set of Devout Sandals, Devout Skirt and Devout Mantle.<|text|>Valthalak's soul was stored in this amulet. In our greed we foolishly split it into three parts, not knowing the curse that would await us. The only way to stop Valthalak's spell is to put the medallion back together. Return to Deliana and tell her that Bodley is her only hope for finding the remaining pieces. Speak to her about any rewards you've arranged for. I, for once, shall rest in peace. I wish you the best of luck; you shall need every bit of it!<|endoftext|> <|startoftext|>Components of Importance<|obj|>Retrieve a Brilliant Sword of Zealotry and return it to Bodley inside Blackrock Mountain.<|text|>, listen closely. Now that we have the brazier, and the means to light it, we still need another component to suffuse it with; something that will provide a focus strong enough to summon the remains of my deceased, former comrades. The siblings, Jarien and Sothos, were believers in the way of the Scarlet Crusade. They aspired to knighthood within that vile organization. Go to Tyr's Hand in Eastern Plaguelands and retrieve a Brilliant Sword of Zealotry from the praetorians there.<|endoftext|> <|startoftext|>Anthion's Parting Words<|obj|>Return to Deliana in Ironforge with a set of Lightforge Boots, Lightforge Legplates and Lightforge Spaulders.<|text|>Valthalak's soul was stored in this amulet. In our greed we foolishly split it into three parts, not knowing the curse that would await us. The only way to stop Valthalak's spell is to put the medallion back together. Return to Deliana and tell her that Bodley is her only hope for finding the remaining pieces. Speak to her about any rewards you've arranged for. I, for once, shall rest in peace. I wish you the best of luck; you shall need every bit of it!<|endoftext|> <|startoftext|>Anthion's Parting Words<|obj|>Return to Deliana in Ironforge with a set of Dreadmist Sandals, Dreadmist Leggings and Dreadmist Mantle.<|text|>Valthalak's soul was stored in this amulet. In our greed we foolishly split it into three parts, not knowing the curse that would await us. The only way to stop Valthalak's spell is to put the medallion back together. Return to Deliana and tell her that Bodley is her only hope for finding the remaining pieces. Speak to her about any rewards you've arranged for. I, for once, shall rest in peace. I wish you the best of luck; you shall need every bit of it!<|endoftext|> <|startoftext|>Anthion's Parting Words<|obj|>Return to Deliana in Ironforge with a set of Magister's Boots, Magister's Leggings and Magister's Mantle.<|text|>Valthalak's soul was stored in this amulet. In our greed we foolishly split it into three parts, not knowing the curse that would await us. The only way to stop Valthalak's spell is to put the medallion back together. Return to Deliana and tell her that Bodley is her only hope for finding the remaining pieces. Speak to her about any rewards you've arranged for. I, for once, shall rest in peace. I wish you the best of luck; you shall need every bit of it!<|endoftext|> <|startoftext|>Anthion's Parting Words<|obj|>Return to Deliana in Ironforge with a set of Shadowcraft Boots, Shadowcraft Pants and Shadowcraft Spaulders.<|text|>Valthalak's soul was stored in this amulet. In our greed we foolishly split it into three parts, not knowing the curse that would await us. The only way to stop Valthalak's spell is to put the medallion back together. Return to Deliana and tell her that Bodley is her only hope for finding the remaining pieces. Speak to her about any rewards you've arranged for. I, for once, shall rest in peace. I wish you the best of luck; you shall need every bit of it!<|endoftext|> <|startoftext|>The Instigator's Enchantment<|obj|>Bring the following to Falrin Treeshaper inside Dire Maul: 1 Jeering Spectre's Essence, 4 Dark Runes and 8 Large Brilliant Shards.<|text|>I can place the enchantment you require on the banner quite easily. Unfortunately I don't have the materials I need as it is very rarely that someone asks for this sort of charm. I will require the essence of one of the Eldreth ghosts that haunt these halls, a handful of Scholomance dark runes and some large brilliant shards. Bring me these reagents and I shall perform this task for you.<|endoftext|> <|startoftext|>Anthion's Strange Request<|obj|>Bring 3 Dark Iron Bars, 20 Enchanted Leather, 3 Mooncloth and 4 Cured Rugged Hides to Anthion Harmon in the Eastern Plaguelands.<|text|>We didn't realize the importance of Valthalak's medallion, so it was divided along with the rest of the spoils. The first piece was taken by a dwarf named Theldren. I tried to retrieve it from him and he beat me within an inch of my life. You shall have to take the fragment by force. Last I heard of him, he'd become a gladiator for the Dark Iron dwarves. Getting him to fight you is going to present a bit of a challenge, though. Gather the following materials for me. You're going to need them.<|endoftext|> <|startoftext|>Anthion's Parting Words<|obj|>Return to Deliana in Ironforge with a set of Wildheart Boots, a Wildheart Kilt and Wildheart Spaulders.<|text|>Valthalak's soul was stored in this amulet. In our greed we foolishly split it into three parts, not knowing the curse that would await us. The only way to stop Valthalak's spell is to put the medallion back together. Return to Deliana and tell her that Bodley is her only hope for finding the remaining pieces. Speak to her about any rewards you've arranged for. I, for once, shall rest in peace. I wish you the best of luck; you shall need every bit of it!<|endoftext|> <|startoftext|>Falrin's Vendetta<|obj|>Collect 25 Ogre Warbeads from Ogres inside Dire Maul or Blackrock Spire and return to Falrin Treeshaper inside the Athenaeum in Dire Maul.<|text|>Yes, it is true that I am familiar with this enchantment you require. Yet I'm not one to give out favors freely, even if you were sent here by an old friend. I hold nothing but hatred and contempt for our brutish ogre neighbors. And not only them, I hate the followers of Omokk just as much as I hate those that follow King Gordok. I want you to kill them. Kill lots of them! Bring me the beads they carry around their neck as proof of your work. Do this and we shall talk about your request.<|endoftext|> <|startoftext|>Anthion's Old Friend<|obj|>Take the incomplete Banner of Provocation to Falrin Treeshaper at the library in Dire Maul.<|text|>Theldren is not one to willingly participate in a fair fight. I've shaped this banner to display his family colors. With some additional sorcery, this banner shall provoke him in a way he won't be able to resist. An old acquaintance of mine named Falrin knows the exact procedure required. He has a particular way of... aggravating people. You shall find him at the library in Dire Maul.<|endoftext|> <|startoftext|>Just Compensation<|obj|>Bring a Belt of Valor and a set of Gauntlets of Valor to Mokvar in Orgrimmar.<|text|>You've proven to be a very reliable individual. As much as I trust that you'll help me through this predicament, it would be wise of me to reward you according to your performance. For now I will exchange your belt and gauntlets. If we both see this through I shall make the rest of the pieces available to you.<|endoftext|> <|startoftext|>Anthion's Parting Words<|obj|>Return to Deliana in Ironforge with a set of Beaststalker's Boots, Beaststalker's Pants and Beaststalker's Mantle.<|text|>Valthalak's soul was stored in this amulet. In our greed we foolishly split it into three parts, not knowing the curse that would await us. The only way to stop Valthalak's spell is to put the medallion back together. Return to Deliana and tell her that Bodley is her only hope for finding the remaining pieces. Speak to her about any rewards you've arranged for. I, for once, shall rest in peace. I wish you the best of luck; you shall need every bit of it!<|endoftext|> <|startoftext|>Proof of Life<|obj|>Bring Ysida's Locket to Anthion Harmon in Eastern Plaguelands.<|text|>It is the cruelest of fates that my beloved has perished while trying to rescue me. Yet, you claim to possess the ability to converse with him. Bring him this locket as proof that I am well. He must not linger in this world; my heart would not be able to bear it. Farewell. I shall be in your debt always.<|endoftext|> <|startoftext|>Dead Man's Plea<|obj|>Go into Stratholme and rescue Ysida Harmon from Baron Rivendare.<|text|>I'll provide you the information you ask for. But more pressing matters are at hand. My beloved wife has been taken prisoner by Rivendare's undead scum. I strongly objected to her joining the Argent Dawn's foolish crusade, yet that's not of importance anymore. You must finish what I attempted to do, you must rescue Ysida from the clutches of the Baron!<|endoftext|> <|startoftext|>Just Compensation<|obj|>Bring a Dreadmist Belt and a set of Dreadmist Wraps to Mokvar in Orgrimmar.<|text|>You've proven to be a very reliable individual. As much as I trust that you'll help me through this predicament, it would be wise of me to reward you according to your performance. For now I will exchange your belt and gloves. If we both see this through I shall make the rest of the pieces available to you.<|endoftext|> <|startoftext|>Just Compensation<|obj|>Bring a Cord of Elements and a set of Gauntlets of Elements to Mokvar in Orgrimmar.<|text|>You've proven to be a very reliable individual. As much as I trust that you'll help me through this predicament, it would be wise of me to reward you according to your performance. For now I will exchange your belt and gauntlets. If we both see this through I shall make the rest of the pieces available to you.<|endoftext|> <|startoftext|>Just Compensation<|obj|>Bring a Beaststalker's Belt and a set of Beaststalker's Gloves to Mokvar in Orgrimmar.<|text|>You've proven to be a very reliable individual. As much as I trust that you'll help me through this predicament, it would be wise of me to reward you according to your performance. For now I will exchange your belt and gloves. If we both see this through I shall make the rest of the pieces available to you.<|endoftext|> <|startoftext|>Just Compensation<|obj|>Bring a Shadowcraft Belt and a set of Shadowcraft Gloves to Mokvar in Orgrimmar.<|text|>You've proven to be a very reliable individual. As much as I trust that you'll help me through this predicament, it would be wise of me to reward you according to your performance. For now I will exchange your belt and gloves. If we both see this through I shall make the rest of the pieces available to you.<|endoftext|> <|startoftext|>Just Compensation<|obj|>Bring a Belt of Valor and a set of Gauntlets of Valor to Deliana in Ironforge.<|text|>You kept your word and brought the device built by Mux. I believe a reward is in order if I'm to keep you interested in saving my skin. Bring me the belt and set of gauntlets that you wish to upgrade. I promise the ones I give you in return will be far superior.<|endoftext|> <|startoftext|>Just Compensation<|obj|>Bring a Devout Belt and a set of Devout Gloves to Mokvar in Orgrimmar.<|text|>You've proven to be a very reliable individual. As much as I trust that you'll help me through this predicament, it would be wise of me to reward you according to your performance. For now I will exchange your belt and gloves. If we both see this through I shall make the rest of the pieces available to you.<|endoftext|> <|startoftext|>Just Compensation<|obj|>Bring a Magister's Belt and a set of Magister's Gloves to Mokvar in Orgrimmar.<|text|>You've proven to be a very reliable individual. As much as I trust that you'll help me through this predicament, it would be wise of me to reward you according to your performance. For now I will exchange your belt and gloves. If we both see this through I shall make the rest of the pieces available to you.<|endoftext|> <|startoftext|>Just Compensation<|obj|>Bring a Magister's Belt and a set of Magister's Gloves to Deliana in Ironforge.<|text|>You kept your word and brought the device built by Mux. I believe a reward is in order if I'm to keep you interested in saving my skin. Bring me an ordinary belt and a set of gloves that you wish to upgrade.<|endoftext|> <|startoftext|>Just Compensation<|obj|>Bring a Dreadmist Belt and a set of Dreadmist Wraps to Deliana in Ironforge.<|text|>You kept your word and brought the device built by Mux. I believe a reward is in order if I'm to keep you interested in saving my skin. Bring me the belt and set of gloves that you wish to upgrade. I promise the ones I give you in return will be far superior.<|endoftext|> <|startoftext|>In Search of Anthion<|obj|>Use the Extra-Dimensional Ghost Revealer at the entrance to Stratholme and speak with the ghost of Anthion Harmon.<|text|>Well, nothing left for us to do but try out the goblin's invention. Word has it that Anthion was mowed down by the undead legions of Stratholme as he tried to enter its gates. Try using the device there and find out whatever Anthion knew.<|endoftext|> <|startoftext|>Just Compensation<|obj|>Bring a Lightforge Belt and a set of Lightforge Gauntlets to Deliana in Ironforge.<|text|>You kept your word and brought the device built by Mux. I believe a reward is in order if I'm to keep you interested in saving my skin. Bring me the belt and set of gauntlets that you wish to upgrade. I promise the ones I give you in return will be far superior.<|endoftext|> <|startoftext|>Just Compensation<|obj|>Bring a Devout Belt and a set of Devout Gloves to Deliana in Ironforge.<|text|>You kept your word and brought the device built by Mux. I believe a reward is in order if I'm to keep you interested in saving my skin. Bring me the belt and set of gloves that you wish to upgrade. I promise the ones I give you in return will be far superior.<|endoftext|> <|startoftext|>In Search of Anthion<|obj|>Use the Extra-Dimensional Ghost Revealer at the entrance to Stratholme and speak with the ghost of Anthion Harmon.<|text|>Very well. All that remains is to put the goblin's invention to the test. Word has it that Anthion was slain by the undead legions of Stratholme as he tried to enter its gates. Try using the device there and see if, indeed, you can speak with the dead!<|endoftext|> <|startoftext|>Just Compensation<|obj|>Bring a Beaststalker's Belt and a set of Beaststalker's Gloves to Deliana in Ironforge.<|text|>You kept your word and brought the device built by Mux. I believe a reward is in order if I'm to keep you interested in saving my skin. Bring me an ordinary belt and a set of gloves that you wish to upgrade.<|endoftext|> <|startoftext|>A Shifty Merchant<|obj|>Search for an imp inside a cave at the entrance of Darkwhisper Gorge in southern Winterspring, purchase a Fel Elemental Rod and return to Mux Manascrambler in Gadgetzan.<|text|>The core will provide us with enough juice to power our device; now we just have to build a rod that can channel that energy without melting. I met an imp in Winterspring that sold all manner of exotic goods. He had an elemental rod that would do perfectly. I'm kicking myself in the head right now for not having bought it. He lives inside a cave in the entrance to Darkwhisper Gorge. Sneak in there and try to find him. Make sure he only charges you forty gold; that's the price he quoted me!<|endoftext|> <|startoftext|>Just Compensation<|obj|>Bring a Shadowcraft Belt and a set of Shadowcraft Gloves to Deliana in Ironforge.<|text|>You kept your word and brought the device built by Mux. I believe a reward is in order if I'm to keep you interested in saving my skin. Bring me the belt and set of gloves that you wish to upgrade. I promise the ones I give you in return will be far superior.<|endoftext|> <|startoftext|>Just Compensation<|obj|>Bring a Wildheart Belt and a set of Wildheart Gloves Deliana in Ironforge.<|text|>You kept your word and brought the device built by Mux. I believe a reward is in order if I'm to keep you interested in saving my skin. Bring me the belt and set of gloves that you wish to upgrade. I promise the ones I give you in return will be far superior.<|endoftext|> <|startoftext|>Hunting for Ectoplasm<|obj|>Use the Ectoplasmic Distiller near incorporeal undead to collect 12 Scorched Ectoplasms in Silithus, 12 Frozen Ectoplasms in Winterspring and 12 Stable Ectoplasms in the Eastern Plaguelands. Bring them along with the Ectoplasmic Distiller back to Mux Manascrambler in Gadgetzan.<|text|>A fine piece of engineering, if I do say so myself! You will need to travel a bit, I'm afraid, in order to find the incorporeal undead we require. You see, different climates lend different consistencies to the spectral fabric of the dead. The tortured night elves of Silithus, the spirits of the highborne from Winterspring and the ghosts and banshees of the Eastern Plaguelands should give us the different types of ectoplasm we need. Be sure to place the distiller nearby before you harvest them!<|endoftext|> <|startoftext|>Just Compensation<|obj|>Bring a Wildheart Belt and a set of Wildheart Gloves to Mokvar in Orgrimmar.<|text|>You've proven to be a very reliable individual. As much as I trust that you'll help me through this predicament, it would be wise of me to reward you according to your performance. For now I will exchange your belt and gloves. If we both see this through I shall make the rest of the pieces available to you.<|endoftext|> <|startoftext|>A Portable Power Source<|obj|>Find Magma Lord Bokk in the Burning Steppes, obtain his Magma Core and bring it to Mux Manascrambler in Gadgetzan.<|text|>Next we shall need to find a stable and portable source of energy to keep the ectoplasm active. I've heard rumors of a mighty elemental called Magma Lord Bokk, whose heart is a powerful magma core - an endless supply of heat! It's said he can be found in the Burning Steppes, south of Blackrock Mountain. Bring the magma core to me and we shall have enough juice to power the extra-dimensional ghost revealer!<|endoftext|> <|startoftext|>An Earnest Proposition<|obj|>Acquire 15 Silithus Venom Samples and 20 gold and bring them along with a set of Bracers of Valor to Mokvar in Orgrimmar.<|text|>Hail! I can tell by your demeanor that you've seen and done much in this world. Yet I'm willing to wager you haven't seen a piece of armor like this. Perform a small favor for me and I'll be willing to trade it to you for an ordinary set of bracers. I'm in need of a sizeable sample of venom drawn from the spiders and scorpions that inhabit Silithus. Bring this to me along with a few gold coins and I'll perform the exchange.<|endoftext|> <|startoftext|>A Supernatural Device<|obj|>Take the Sealed Venom Container to Mux Manascrambler in Gadgetzan.<|text|>You must be quite brave to have stuck around after that. That or I've piqued your interest with the piece of armor I gave you. There is more from where that came from, if you're still interested in aiding me. The venom samples you collected are for an acquaintance of mine, Mux Manascrambler, an engineer with an interest in the supernatural. His latest project consists of a device that allows you to communicate with the dead! My last hope is to contact Anthion and find out more about my situation.<|endoftext|> <|startoftext|>A Supernatural Device<|obj|>Bring the Sealed Blood Container to Mux Manascrambler inside Gadgetzan in Tanaris.<|text|>I must find a way to speak with Anthion Harmon... or more specifically, his ghost! I know of an engineer with a queer interest in the supernatural. He claims he can build a machine that allows him to speak with the dead! The blood you collected was intended for him; travel to Gadgetzan and bring it to him as payment for his services!<|endoftext|> <|startoftext|>The Ectoplasmic Distiller<|obj|>Return to Mux Manascrambler in Gadgetzan with 1 Delicate Arcanite Converter, 4 Greater Eternal Essence, 10 Stonescale Oil, 25 Volcanic Ash and 40 gold.<|text|>Ah, you're in need of my latest project... the extra-dimensional ghost revealer! Unfortunately I've run out of funds and manpower. You're willing to help? Excellent! Our first task is to build a device to harvest the very fabric of death! Building an ectoplasmic distiller won't be an easy task. I'll need you to bring me an arcanite converter, some greater eternal essences and stonescale oil. I'll also need some volcanic ash from the lava pools in the Burning Steppes to build a filter.<|endoftext|> <|startoftext|>An Earnest Proposition<|obj|>Acquire 15 Silithus Venom Samples and 20 gold and bring them along with a set of Dreadmist Bracers to Mokvar in Orgrimmar.<|text|>Hail! I can tell by your demeanor that you've seen and done much in this world. Yet I'm willing to wager you haven't seen a piece of armor like this. Perform a small favor for me and I'll be willing to trade it to you for an ordinary set of bracers. I'm in need of a sizeable sample of venom drawn from the spiders and scorpions that inhabit Silithus. Bring this to me along with a few gold coins and I'll perform the exchange.<|endoftext|> <|startoftext|>An Earnest Proposition<|obj|>Acquire 15 Silithus Venom Samples and 20 gold and bring them along with a set of Wildheart Bracers to Mokvar in Orgrimmar.<|text|>Hail! I can tell by your demeanor that you've seen and done much in this world. Yet I'm willing to wager you haven't seen a piece of armor like this. Perform a small favor for me and I'll be willing to trade it to you for an ordinary set of bracers. I'm in need of a sizeable sample of venom drawn from the spiders and scorpions that inhabit Silithus. Bring this to me along with a few gold coins and I'll perform the exchange.<|endoftext|> <|startoftext|>An Earnest Proposition<|obj|>Acquire 15 Silithus Venom Samples and 20 gold and bring them along with a set of Bindings of Elements to Mokvar in Orgrimmar.<|text|>Hail! I can tell by your demeanor that you've seen and done much in this world. Yet I'm willing to wager you haven't seen a piece of armor like this. Perform a small favor for me and I'll be willing to trade it to you for an ordinary set of bracers. I'm in need of a sizeable sample of venom drawn from the spiders and scorpions that inhabit Silithus. Bring this to me along with a few gold coins and I'll perform the exchange.<|endoftext|> <|startoftext|>An Earnest Proposition<|obj|>Acquire 15 Silithus Venom Samples and 20 gold and bring them along with a set of Magister's Bindings to Mokvar in Orgrimmar.<|text|>Hail! I can tell by your demeanor that you've seen and done much in this world. Yet I'm willing to wager you haven't seen a piece of armor like this. Perform a small favor for me and I'll be willing to trade it to you for an ordinary set of bracers. I'm in need of a sizeable sample of venom drawn from the spiders and scorpions that inhabit Silithus. Bring this to me along with a few gold coins and I'll perform the exchange.<|endoftext|> <|startoftext|>An Earnest Proposition<|obj|>Acquire 15 Winterspring Blood Samples and 20 gold and bring them along with a set of Dreadmist Bracers to Deliana in Ironforge.<|text|>Well met. I've something that might interest you. I have in my possession a set of armor much like the one worn by those of your profession, but of much higher quality. I'd be willing to trade the bracers for ordinary ones in exchange for a small favor. The blood of the frostsabers and bears that inhabit Winterspring has properties I'm in need of at the moment. Bring me a sizeable sample of it along with the bracers and a small amount of gold. You shall find the effort worth your while.<|endoftext|> <|startoftext|>An Earnest Proposition<|obj|>Acquire 15 Winterspring Blood Samples and 20 gold and bring them along with a set of Shadowcraft Bracers to Deliana in Ironforge.<|text|>Well met. I've something that might interest you. I have in my possession a set of armor much like the one worn by those of your profession, but of much higher quality. I'd be willing to trade the bracers for ordinary ones in exchange for a small favor. The blood of the frostsabers and bears that inhabit Winterspring has properties I'm in need of at the moment. Bring me a sizeable sample of it along with the bracers and a small amount of gold. You shall find the effort worth your while.<|endoftext|> <|startoftext|>An Earnest Proposition<|obj|>Acquire 15 Silithus Venom Samples and 20 gold and bring them along with a set of Shadowcraft Bracers to Mokvar in Orgrimmar.<|text|>Hail! I can tell by your demeanor that you've seen and done much in this world. Yet I'm willing to wager you haven't seen a piece of armor like this. Perform a small favor for me and I'll be willing to trade it to you for an ordinary set of bracers. I'm in need of a sizeable sample of venom drawn from the spiders and scorpions that inhabit Silithus. Bring this to me along with a few gold coins and I'll perform the exchange.<|endoftext|> <|startoftext|>An Earnest Proposition<|obj|>Acquire 15 Silithus Venom Samples and 20 gold and bring them along with a set of Beaststalker's Bindings to Mokvar in Orgrimmar.<|text|>Hail! I can tell by your demeanor that you've seen and done much in this world. Yet I'm willing to wager you haven't seen a piece of armor like this. Perform a small favor for me and I'll be willing to trade it to you for an ordinary set of bracers. I'm in need of a sizeable sample of venom drawn from the spiders and scorpions that inhabit Silithus. Bring this to me along with a few gold coins and I'll perform the exchange.<|endoftext|> <|startoftext|>An Earnest Proposition<|obj|>Acquire 15 Winterspring Blood Samples and 20 gold and bring them along with a set of Wildheart Bracers to Deliana in Ironforge.<|text|>Well met. I've something that might interest you. I have in my possession a set of armor much like the one worn by those of your profession, but of much higher quality. I'd be willing to trade the bracers for ordinary ones in exchange for a small favor. The blood of the frostsabers and bears that inhabit Winterspring has properties I'm in need of at the moment. Bring me a sizeable sample of it along with the bracers and a small amount of gold. You shall find the effort worth your while.<|endoftext|> <|startoftext|>An Earnest Proposition<|obj|>Acquire 15 Winterspring Blood Samples and 20 gold and bring them along with a set of Lightforge Bracers to Deliana in Ironforge.<|text|>Well met. I've something that might interest you. I have in my possession a set of armor much like the one worn by those of your profession, but of much higher quality. I'd be willing to trade the bracers for ordinary ones in exchange for a small favor. The blood of the frostsabers and bears that inhabit Winterspring has properties I'm in need of at the moment. Bring me a sizeable sample of it along with the bracers and a small amount of gold. You shall find the effort worth your while.<|endoftext|> <|startoftext|>An Earnest Proposition<|obj|>Acquire 15 Silithus Venom Samples and 20 gold and bring them along with a set of Devout Bracers to Mokvar in Orgrimmar.<|text|>Hail! I can tell by your demeanor that you've seen and done much in this world. Yet I'm willing to wager you haven't seen a piece of armor like this. Perform a small favor for me and I'll be willing to trade it to you for an ordinary set of bracers. I'm in need of a sizeable sample of venom drawn from the spiders and scorpions that inhabit Silithus. Bring this to me along with a few gold coins and I'll perform the exchange.<|endoftext|> <|startoftext|>An Earnest Proposition<|obj|>Acquire 15 Winterspring Blood Samples and 20 gold and bring them along with a set of Bracers of Valor to Deliana in Ironforge.<|text|>Well met. I've something that might interest you. I have in my possession a set of armor much like the one worn by those of your profession, but of much higher quality. I'd be willing to trade the bracers for ordinary ones in exchange for a small favor. The blood of the frostsabers and bears that inhabit Winterspring has properties I'm in need of at the moment. Bring me a sizeable sample of it along with the bracers and a small amount of gold. You shall find the effort worth your while.<|endoftext|> <|startoftext|>An Earnest Proposition<|obj|>Acquire 15 Winterspring Blood Samples and 20 gold and bring them along with 1 set of Devout Bracers to Deliana in Ironforge.<|text|>Well met. I've something that might interest you. I have in my possession a set of armor much like the one worn by those of your profession, but of much higher quality. I'd be willing to trade the bracers for ordinary ones in exchange for a small favor. The blood of the frostsabers and bears that inhabit Winterspring has properties I'm in need of at the moment. Bring me a sizeable sample of it along with the bracers and a small amount of gold. You shall find the effort worth your while.<|endoftext|> <|startoftext|>An Earnest Proposition<|obj|>Acquire 15 Winterspring Blood Samples and 20 gold and bring them along with a set of Magister's Bindings to Deliana in Ironforge.<|text|>Well met. I've something that might interest you. I have in my possession a set of armor much like the one worn by those of your profession, but of much higher quality. I'd be willing to trade the bracers for ordinary ones in exchange for a small favor. The blood of the frostsabers and bears that inhabit Winterspring has properties I'm in need of at the moment. Bring me a sizeable sample of it along with the bracers and a small amount of gold. You shall find the effort worth your while.<|endoftext|> <|startoftext|>An Earnest Proposition<|obj|>Acquire 15 Winterspring Blood Samples and 20 gold and bring them along with a set of Beaststalker's Bindings to Deliana in Ironforge.<|text|>Well met. I've something that might interest you. I have in my possession a set of armor much like the one worn by those of your profession, but of much higher quality. I'd be willing to trade the bracers for ordinary ones in exchange for a small favor. The blood of the frostsabers and bears that inhabit Winterspring has properties I'm in need of at the moment. Bring me a sizeable sample of it along with the bracers and a small amount of gold. You shall find the effort worth your while.<|endoftext|> <|startoftext|>Dangerous Love<|obj|>Get a Guardian's Moldy Card and bring it to Fenstad Argyle in the Undercity.<|text|>There's something unnatural about this epidemic of love. It's disgusting, and as it lowers our defenses, it could be a threat to the all of us. It's bad enough that so many of our people are caught up in this ridiculous behavior. But I think that it has spread even to our guardians, who should be immune to such things. Find one of our guardians and see if they've been caught up in this foolishness.<|endoftext|> <|startoftext|>Dearest Elenia,<|obj|>Deliver the Slightly Creased Note to Elenia Haydon near the bank in the Undercity.<|text|>She was so sad. I could see that, once I saw past her state. I mean, she seemed sad - wouldn't you? But after talking to her, there was a connection. I didn't think anyone could understand what I was thinking, but she could. When I told the others, they laughed at me, so I never spoke with her again. But I miss her. Can you take this letter to her for me? I want to be sure it finds her hands.<|endoftext|> <|startoftext|>The Dwarven Spy<|obj|>Find and kill Prospector Anvilward in the North Sanctum and report back to Aeldon Sunbrand in Eversong Woods.<|text|>Are you sure you found these notes on a Night Elf, then? Most of them are written in the Dwarven... Prospector Anvilward! He was sent here from Ironforge on a diplomatic mission. I should've known his interest in our Arcane Sanctums was a bit excessive. , find the dwarf in the North Sanctum and take care of him. Oh, and be discrete about it.<|endoftext|> <|startoftext|>Dearest Elenia,<|obj|>Deliver the Lovingly Composed Letter to Elenia Haydon near the bank in the Undercity.<|text|>A lifetime ago, I was betrothed to marry Elenia, my childhood sweetheart. It's been years since I thought about her last, but of late, she frequently occupies my thoughts. Perhaps, even with everything that has passed, there can be some room in each other's lives for our love. I'm sure she has changed, also. Can you deliver this letter to her for me? I am too nervous to give it in person.<|endoftext|> <|startoftext|>Dearest Elenia,<|obj|>Deliver the Carefully Written Letter to Elenia Haydon near the bank in the Undercity.<|text|>Have you ever known love, young one? It was a thing foreign to me until lately, when I met a girl from the Undercity, Elenia. It is rare enough for one of my kind to look outside our own, let alone one of the Forsaken. But now thoughts of her occupy my mind both days and nights. If you can, could you take this letter to her? I want her to come here to Mulgore. I hope that she will say yes.<|endoftext|> <|startoftext|>Dearest Colara,<|obj|>Deliver the Immaculate Letter to Colara Dean outside the bank in Stormwind.<|text|>How to describe her beauty? Thousands of years of words and I am at a loss. These mortals confound the mind and leave us babbling fools. I've stared at these words too long. No more eloquent meaning can I squeeze from them. No, she must have it now, or some other suitor will surely steal her eye.<|endoftext|> <|startoftext|>Dearest Colara,<|obj|>Deliver Lieutenant Heldric's Carefully Penned Note to Colara Dean outside the bank in Stormwind.<|text|>I've got to keep watch here at the gate, but I'm always worrying about my sweetheart, Colara. I only get to see her for a few hours, if I'm lucky, and well, just look at me. I've got a minor officer's pay and I could be called to the front any day now. Would she just forget about me? There are a lot of men in the city. A lot of rich ones. Anyways, I've scribbled some things down... nothing much, but if you could take it to her for me, that'd be great.<|endoftext|> <|startoftext|>Dangerous Love<|obj|>Get a Stormwind Guard's Card and return it to Aristan Mottar in Stormwind.<|text|>There's something unnatural about this epidemic of love. It's not proper, it's an eyesore, and at worst, it could be a threat to the safety of the Alliance itself. Just think: what if the guards have been taken in by this strange affliction? Something must be done. Go to one of the guards here in Stormwind and see if they've been caught up in this foolishness.<|endoftext|> <|startoftext|>Dearest Colara,<|obj|>Deliver the Creased Letter to Colara Dean outside the bank in Stormwind.<|text|>I met a lass in Stormwind when I was last there on the bank's business. She stole my heart away. Now, I can't stop thinking about her! I'd like to send her this message - I've rewritten it twelve times! The mail is so full now, and I want to make sure it gets there. If you're heading that way, could you help me?<|endoftext|> <|startoftext|>Delivery to the North Sanctum<|obj|>Deliver the Unmarked Letter to Ley-Keeper Caidanis at the North Sanctum in Eversong Woods.<|text|>I'm pleased to discover that you're at least somewhat competent. I'll give you another task since you seem so eager to prove yourself. This is a letter to Ley-Keeper Caidanis, the arcanist in charge of the upkeep of the North Sanctum. Go southwest of Falconwing Square and you will find him. He is a very important person, so I hope you don't bother him too much with trivial chatter.<|endoftext|> <|startoftext|>Situation at Sunsail Anchorage<|obj|>Kill 5 Wretched Thugs and 5 Wretched Hooligans and report to Ranger Degolien in Eversong Woods.<|text|>Sunsail Anchorage has been overrun by Wretched scum. As soon as we manage to get reinforcements to the area we'll show those thugs who's boss. In the meantime you can help by showing them a bit of discipline. Go in there and show them we are not to be trifled with. You will find Sunsail Anchorage just to the west of Fairbreeze Village.<|endoftext|> <|startoftext|>Cleaning up the Grounds<|obj|>Kill 6 Mana Serpents and 6 Ether Fiends and return to Groundskeeper Wyllithen at Duskwither Grounds in Eversong Woods.<|text|>It's horrible, I tell you! Strange things happening in the spire, the magister and his apprentices run off, and then the next thing that you know, the whole grounds are overrun with these magical beasties! And who told Wyllithen? No one, that's who! , you've got to help me clear some of these things out... I cannot maintain the grounds while these 'anomalies' are running amok!<|endoftext|> <|startoftext|>Abandoned Investigations<|obj|>Return Magister Duskwither's Journal to Magister Duskwither at the Farstrider Retreat in Eversong Woods.<|text|>You have discovered what appears to be an investigative journal left behind by Magister Duskwither. A brief scan of its contents reveal some shocking attempts at filtering corrupted magical flows, which might explain what has happened here at Duskwither Spire. The magister is sure to want this brought back to him.<|endoftext|> <|startoftext|>The Magister's Apprentice<|obj|>Speak with Apprentice Loralthalis near Duskwither Spire in Eversong Woods.<|text|>, hear my request. For reasons that I cannot go into now, I decided to shut down my nearby school. A few days ago, I sent one of my pupils, Apprentice Loralthalis, there with this very task. I have not heard back from her since. Will you go to Duskwither Spire and check in on her, to make sure that she is well? You'll find it by heading north on the path out of Farstrider Retreat, then go to the right when the road branches.<|endoftext|> <|startoftext|>Deactivating the Spire<|obj|>Deactivate the 3 Duskwither Spire Power Sources inside Duskwither Spire. Then return the Deactivating Jewel to Apprentice Loralthalis in Eversong Woods.<|text|>As you may know, Magister Duskwither sent me back here to shut down the power sources that feed the Spire. There are three of them, each located in a different place inside. Unfortunately, I appear to be too late, and Duskwither Spire has been overrun with strange, magical creatures. While I haven't the expertise to accomplish this task, surely a , such as yourself, could do so easily?<|endoftext|> <|startoftext|>Word from the Spire<|obj|>Return to Magister Duskwither at the Farstrider Retreat in Eversong Woods.<|text|>, I have one last favor to ask of you. Would you please relay what's transpired here to Magister Duskwither, back at the Farstrider Retreat? Let him know that I am well, but make certain that he is aware that some of the apprentices have become Wretched. Thank you for your help!<|endoftext|> <|startoftext|>Fish Heads, Fish Heads...<|obj|>Collect 8 Grimscale Murloc Heads. Return them to Hathvelion Sungaze in the Eversong Woods on the bluff overlooking the Tranquil Shore.<|text|>Greetings. Take a look toward the shore; what do you see? That's right, our beach... our Tranquil Shore, has been infested with the malignancy known as the murloc. This blight will not stand! I have a task for you. If you feel that you're up to it, I would have their heads! Let us see if we can put a dent in their numbers so large that, if they have any sense at all, they will return to the murky depths from which they sprang!<|endoftext|> <|startoftext|>Captain Kelisendra's Lost Rutters<|obj|>Return Captain Kelisendra's Lost Rutters to Captain Kelisendra at the defended camp just to the east of the Sunsail Anchorage in Eversong Woods.<|text|>Interesting... what you have found here is a water-proofed, leather tube containing a number of sheets of parchment. By the markings upon them, the pages are clearly navigation rutters, and each bears the signature of one Captain Kelisendra. You've heard of a small, defended camp just east of the nearby Sunsail Anchorage. Maybe the captain is there?<|endoftext|> <|startoftext|>Valadar Starsong<|obj|>Use your Lunar Festival Invitation in the moonlight to travel to Moonglade. Speak with Valadar Starsong in Nighthaven when you arrive.<|text|>Now that you have your Lunar Festival invitation, you may travel to Moonglade! There you will find many revelers, and in the village of Nighthaven Valadar Starsong and his sister Fariel await those eager to participate in the celebration. Travel to Moonglade through the greater moonlight and speak with Valadar Starsong; see what prizes you might gain during the festival!<|endoftext|> <|startoftext|>The Ring of Mmmrrrggglll<|obj|>Retrieve the Ring of Mmmrrrggglll from the Grimscale chieftain's dead clutches. Return it to Hathvelion Sungaze in the Eversong Woods on the bluff overlooking the Tranquil Shore.<|text|>The Grimscale murlocs have not been scared off by your efforts. But, I think I know what will send them packing, as well as get me some personal retribution. They have a murloc chieftain that calls itself Mmmrrrggglll. It wanders the Golden Strand south of the river inlet. The beast once slew a compatriot of mine, and now wears his ring in open defiance and mockery. Slay Mmmrrrggglll, and bring back my friend's ring. Then we shall see these monsters cowed!<|endoftext|> <|startoftext|>Grimscale Pirates!<|obj|>Retrieve 6 of Captain Kelisendra's Cargo and return them to Captain Kelisendra at the defended camp just to the east of the Sunsail Anchorage in Eversong Woods.<|text|>Thank goodness for you! Those slimy Grimscale murlocs have pirated away my cargo! It's bad enough that the Wretched have stolen what little magical goods I had, but the murlocs took the rest! What has this land come to? Could you retrieve my cargo? I can't expect that you'd be able to get all of it back, but I'll be grateful for any of it at this point. It was the Grimscale murlocs in the huts, just to the west and south of the anchorage on the Golden Strand, I'm sure of it!<|endoftext|> <|startoftext|>The Lunar Festival<|obj|>Talk to the Lunar Festival Harbinger at the Elder Rise in Thunder Bluff. You can also talk to Lunar Festival Harbingers in other capital cities.<|text|>It's that time of the year! The Cenarion Circle invites all denizens of Azeroth to partake in our celebration of the Lunar Festival. You will find the Lunar Festival Harbinger in this very city at a location marked by a blessed circle of moonlight. She can tell you more about the holiday.<|endoftext|> <|startoftext|>Sweet Serenity<|obj|>Travel to Stratholme and kill the Crimson Hammersmith. Recover the Crimson Hammersmith's Apron and return to Lilith.<|text|>Within the confines of the Scarlet Bastion lies sweet Serenity. The Crimson Hammersmith guards the recipe with his life. Defeat him and bring me his apron. For that, I shall train you to become a hammersmith. Understand this: Once you have chosen the path of the hammersmith, the paths of the swordsmith and axesmith will no longer be available.<|endoftext|> <|startoftext|>The Lunar Festival<|obj|>Talk to the Lunar Festival Harbinger in Stormwind City.<|text|>It's that time of the year! The Cenarion Circle invites all denizens of Azeroth to partake in our celebration of the Lunar Festival. You will find the Lunar Festival Harbinger in this very city at a location marked by a blessed circle of moonlight. She can tell you more about the holiday.<|endoftext|> <|startoftext|>The Lunar Festival<|obj|>Talk to the Lunar Festival Harbinger in the Valley of Wisdom in Orgrimmar. You can also talk to Lunar Festival Harbingers in other capital cities.<|text|>It's that time of the year! The Cenarion Circle invites all denizens of Azeroth to partake in our celebration of the Lunar Festival. You will find the Lunar Festival Harbinger in this very city at a location marked by a blessed circle of moonlight. She can tell you more about the holiday.<|endoftext|> <|startoftext|>The Lunar Festival<|obj|>Talk to the Lunar Festival Harbinger in the Mystic Ward of Ironforge. You can also talk to Lunar Festival Harbingers in other capital cities.<|text|>It's that time of the year! The Cenarion Circle invites all denizens of Azeroth to partake in our celebration of the Lunar Festival. You will find the Lunar Festival Harbinger in this very city at a location marked by a blessed circle of moonlight. She can tell you more about the holiday.<|endoftext|> <|startoftext|>The Lunar Festival<|obj|>Talk to the Lunar Festival Harbinger in the entrance to the Undercity. You can also talk to Lunar Festival Harbingers in other capital cities.<|text|>It's that time of the year! The Cenarion Circle invites all denizens of Azeroth to partake in our celebration of the Lunar Festival. You will find the Lunar Festival Harbinger in this very city at a location marked by a blessed circle of moonlight. She can tell you more about the holiday.<|endoftext|> <|startoftext|>The Lunar Festival<|obj|>Talk to the Lunar Festival Harbinger at the Cenarion Enclave in Darnassus. You can also talk to Lunar Festival Harbingers in other capital cities.<|text|>It's that time of the year! The Cenarion Circle invites all denizens of Azeroth to partake in our celebration of the Lunar Festival. You will find the Lunar Festival Harbinger in this very city at a location marked by a blessed circle of moonlight. She can tell you more about the holiday.<|endoftext|> <|startoftext|>Lunar Fireworks<|obj|>Launch 8 Lunar Fireworks and 2 Cluster Fireworks and return to a Lunar Festival Harbinger at any capital city.<|text|>Every year the druids of Moonglade hold a celebration of our city's great triumph over an ancient evil. We celebrate the wisdom of our elders, share in magnificent feasts and of course... shoot fireworks! For a small donation you can purchase colorful rockets from our vendor. Try using some of the launchers around here.<|endoftext|> <|startoftext|>Elune's Blessing<|obj|>Summon Omen, defeat him and gain Elune's Blessing. Return to Valadar Starsong in Nighthaven.<|text|>The beast Omen was once a hero of this world. A wolf of great strength and fortune, Omen fought beside the heroes of the War of the Ancients until he succumbed to demonic magics. Turning against his allies, he raged across Azeroth and carried death and terror in his wake. Finally defeated here, in Moonglade, Omen now sleeps among the silt of Lake Elune'ara. But each new year, during the festival, he stirs... Gather cohorts, and summon and defeat the beast Omen. Earn the blessing of Elune!<|endoftext|> <|startoftext|>New Year Celebrations!<|obj|>Bring the Smokywood Supplies to Innkeeper Pala in Thunder Bluff.<|text|>Thunder Bluff is holding a celebration for the new year! All day you'll find free booze there, and at night they'll put on a firework show! It should be pretty nice... but Booty Bay is also having a party today; I bet it'll be even better! Well anyway, Innkeeper Pala in Thunder Bluff needs a supply of Smokywood Pastures fare to help feed all the party goers. Can you do me a favor and deliver it? Thanks! Innkeeper Pala is in the inn near the bridge to Hunter's Rise.<|endoftext|> <|startoftext|>Desert Survival Kits<|obj|>Bring 4 Globes of Water, 4 Powerful Anti-Venom and 4 Baked Salmon to Calandrath at the inn in Cenarion Hold in Silithus.<|text|>With the arrival of fresh recruits to Cenarion Hold comes the problem of keeping them alive in the desert. Dehydration as well as numerous poisonous creatures present a serious threat to inexperienced volunteers. Gather the supplies necessary for a desert survival kit and bring them to Calandrath in Cenarion Hold.<|endoftext|> <|startoftext|>New Year Celebrations!<|obj|>Bring the Smokywood Supplies to Innkeeper Allison in Stormwind.<|text|>Stormwind is holding a celebration for the new year! All day long today you can get free booze, and at night they'll put on a firework show! It should be pretty nice... but Booty Bay is also having a party today; I bet it'll be even better! Well anyway, Innkeeper Allison in Stormwind needs a supply of Smokywood Pastures fare to help feed all the party goers. Can you do me a favor and deliver it? Thanks! Innkeeper Allison is in The Gilded Rose, in the Trade District of Stormwind.<|endoftext|> <|startoftext|>Secrets of the Colossus - Zora<|obj|>Take the Colossus of Zora's Husk to Lord Maxwell Tyrosus at Light's Hope Chapel in the Eastern Plaguelands.<|text|>My servants were nearly killed in their efforts to recover this sample. You absolutely must hurry! Lord Maxwell Tyrosus eagerly awaits a fresh husk sample. He believes that the secrets of this Colossus could help us in the war against the Scourge! Why are you still here!? To Light's Hope! Yes, you will be rewarded handsomely for your efforts...<|endoftext|> <|startoftext|>Secrets of the Colossus - Regal<|obj|>Take the Colossus of Regal's Husk to Overseer Oilfist in Searing Gorge.<|text|>There ain't nothin' I'd like more than to stuff this bug husk down Oilfist's fat face... Cept, I'm stuck here collectin' samples from that overgrown cockroach. I'll be here 'till the wee mornin' hours given the size o' that thing. Take this here sample to Oilfist fer me and do it fast. He's payin' BIG! Yar, Thorium Point - it be in the Searin' Gorge.<|endoftext|> <|startoftext|>Secrets of the Colossus - Ashi<|obj|>Take the Colossus of Ashi's Husk to Oglethorpe Obnoticus in Booty Bay.<|text|>I'm looking for battle hardened adventurers willing and able to get a fresh husk sample from the fallen Colossus of Ashi to Oglethorpe in Booty Bay. No, no, I wouldn't want you to go anywhere near that thing's corpse. Just take one of my samples and make it snappy. These things are no good to him rotten!<|endoftext|> <|startoftext|>Winter's Presents<|obj|>Speak with Great-father Winter. He is located near the Smokywood Pastures vendor area in Orgrimmar.<|text|>I hear Great-father Winter - with the generous support of Smokywood Pastures - has put presents for everyone under the tree in Orgrimmar. I wish I could go, but I've got to look after the PX-238 Winter Wondervolt. But you should definitely check it out. I'm sure Great-father Winter has some presents with your name on them.<|endoftext|> <|startoftext|>The Ultimate Deception<|obj|>Bring a Skin of Shadow, 3 Frayed Abomination Stitchings and 1 Twilight Cultist Robe to Aurel Goldleaf at Cenarion Hold in Silithus. You must also bring Logistics Task Briefing XI in order to complete this quest.<|text|>The Twilight's Hammer operates through innumerable layers of secrecy and deceit. While their actions are carried out in our world, they are planned in a place we have not yet been able to reach. We've come to believe that the stones the Twilight's Hammer uses to summon their superiors allow for two-way transportation. To attempt to use them in this manner, we must replicate - to every last detail - a twilight emissary's robe. Gather the necessary materials and bring them to Aurel Goldleaf.<|endoftext|> <|startoftext|>Winter's Presents<|obj|>Speak with Greatfather Winter. He is located near the Smokywood Pastures vendor area in Ironforge.<|text|>I hear Greatfather Winter - with the generous support of Smokywood Pastures - has put presents for everyone under the tree in Ironforge. I wish I could go, but I've got to look after the PX-238 Winter Wondervolt. But you should definitely check it out. I'm sure Greatfather Winter has some presents with your name on them.<|endoftext|> <|startoftext|>Extraordinary Materials<|obj|>Bring 2 Enchanted Thorium Bars and 2 Enchanted Leather to Vargus at Cenarion Hold in Silithus. You must also bring Logistics Task Briefing IX in order to complete this quest.<|text|>Vargus, Cenarion Hold's blacksmith, has requested enchanted materials to be used in the crafting of powerful weapons for our forces. Obtain these and bring them directly to Vargus so that Cenarion Hold's troops may continue to be well equipped.<|endoftext|> <|startoftext|>Bandages for the Field<|obj|>Bring 30 Heavy Runecloth Bandages, 30 Heavy Silk Bandages and 30 Heavy Mageweave Bandages to Windcaller Proudhorn at Cenarion Hold in Silithus. You must also bring Logistics Task Briefing X in order to complete this quest.<|text|>Our supply of bandages in the battlefield is running dangerously low after the recent casualties we have incurred. Obtain a batch of first-aid supplies and deliver them to Windcaller Proudhorn in Cenarion Hold.<|endoftext|> <|startoftext|>Boots for the Guard<|obj|>Bring 3 Ornate Mithril Boots to Vish Kozus, Captain of the Guard at Cenarion Hold in Silithus. You must also bring Logistics Task Briefing II in order to complete this quest.<|text|>The mounted division of the Cenarion Hold guard is in short supply of ornate mithril boots. Procure a batch and deliver them immediately to Captain Vish Kozus in Cenarion Hold.<|endoftext|> <|startoftext|>Uniform Supplies<|obj|>Bring 1 Mooncloth, 2 Bolts of Runecloth and 1 Ironweb Spider Silk to Windcaller Proudhorn at Cenarion Hold in Silithus. You must also bring Logistics Task Briefing VIII in order to complete this quest.<|text|>The latest influx of volunteers has caused a shortage of uniforms. Procure a batch of uniform materials and bring them to Windcaller Proudhorn.<|endoftext|> <|startoftext|>Scrying Materials<|obj|>Bring 1 Large Brilliant Shard, 1 Large Radiant Shard and 1 Huge Emerald to Geologist Larksbane at Cenarion Hold in Silithus. You must also bring Logistics Task Briefing V in order to complete this quest.<|text|>Geologist Larksbane's studies have proven to be of tremendous value to our operations in Silithus. She has recently requested scrying materials to be used in her research. Please gather these materials and deliver them to her directly so that she may continue her research.<|endoftext|> <|startoftext|>Desert Survival Kits<|obj|>Bring 4 Globes of Water, 4 Powerful Anti-Venom and 4 Smoked Desert Dumplings to Calandrath at the inn in Cenarion Hold in Silithus. You must also bring Logistics Task Briefing I in order to complete this quest.<|text|>With the arrival of fresh recruits to Cenarion Hold comes the problem of keeping them alive in the desert. Dehydration as well as numerous poisonous creatures present a serious threat to inexperienced volunteers. Gather the supplies necessary for a desert survival kit and bring them to Calandrath in Cenarion Hold.<|endoftext|> <|startoftext|>Grinding Stones for the Guard<|obj|>Bring 10 Dense Grinding Stones, 10 Solid Grinding Stones and 10 Heavy Grinding Stones to Vish Kozus, Captain of the Guard at Cenarion Hold in Silithus. You must also bring Logistics Task Briefing III in order to complete this quest.<|text|>The Cenarion Hold guard is in short supply of grinding stones. Procure a batch and deliver them immediately to Captain Vish Kozus in Cenarion Hold.<|endoftext|> <|startoftext|>C'Thun's Legacy<|obj|>Take the Eye of C'Thun to Caelastrasz in the Temple of Ahn'Qiraj.<|text|>The walls of Ahn'Qiraj tremble. A force of evil, older than the world itself, has been destroyed. As you look at the remnants of the colossal abomination your heart nearly freezes. Even in death you can feel the legacy of C'Thun's evil around you. You have done what was thought to be impossible. You grab at an eye stalk of the fiend, stowing it safely in your pack. Take the Eye of C'Thun to the dragons in the next chamber.<|endoftext|> <|startoftext|>Cenarion Battlegear<|obj|>Talk to Vargus at Cenarion Hold in Silithus.<|text|>As you complete the tasks you're assigned in the war you'll want to talk to Vargus, the blacksmith. Show him any badges you've earned along the way. He'll provide you with gear to match your level of commitment to our cause.<|endoftext|> <|startoftext|>The Alliance Needs Your Help!<|obj|>Speak with Field Marshal Snowfall in Ironforge's Military Ward.<|text|>Hello, I'm glad that you've decided to hear me out. The Alliance needs all of the help that it can get to prepare for the Ahn'Qiraj War, and that means that we need you! Even now as we speak, official collectors are gathering the necessary material needed for the upcoming war, but we won't be able to meet our goals without your assistance! You should go speak with the guy in charge, Field Marshal Snowfall. What do you say? Will you help out with the vital preparations?<|endoftext|> <|startoftext|>The Hero of the Day<|obj|>Bring 1 Deeprock Salt and 5 gold coins to the Holly Preserver machine, upon which you will receive 5 Preserved Holly.<|text|>Listen... I'm not really supposed to be telling you this, but since you're the hero of the day and all... There's fresh holly everywhere this time of the year, but it never lasts. We've got a machine that preserves holly - it never goes bad! We use it to spice up the holiday... and profits during the summer! I'll let you use the preserver, but only if you're a master cook. You'll need some deeprock salt and two, three, oh let's say five gold. It'll net you a nice batch that's yours to keep.<|endoftext|> <|startoftext|>The Alliance Needs Your Help!<|obj|>Speak with Field Marshal Snowfall in Ironforge's Military Ward.<|text|>Hello, I'm glad that you've decided to hear me out. The Alliance needs all of the help that it can get to prepare for the Ahn'Qiraj War, and that means that we need you! Even now as we speak, official collectors are gathering the necessary material needed for the upcoming war, but we won't be able to meet our goals without your assistance! You should go speak with the guy in charge, Field Marshal Snowfall. What do you say? Will you help out with the vital preparations?<|endoftext|> <|startoftext|>The Horde Needs Your Help!<|obj|>Speak with Warlord Gorchuk in Orgrimmar's Valley of Spirits.<|text|>Hello, I'm glad that you've decided to hear me out. The Horde needs all of the help that it can get to prepare for the Ahn'Qiraj War, and that means that we need you! Even now as we speak, official collectors are gathering the necessary material needed for the upcoming war, but we won't be able to meet our goals without your assistance! You should go speak with the guy in charge, Warlord Gorchuk. What do you say? Will you help out with the vital preparations?<|endoftext|> <|startoftext|>The Alliance Needs Your Help!<|obj|>Speak with Field Marshal Snowfall in Ironforge's Military Ward.<|text|>Hello, I'm glad that you've decided to hear me out. The Alliance needs all of the help that it can get to prepare for the Ahn'Qiraj War, and that means that we need you! Even now as we speak, official collectors are gathering the necessary material needed for the upcoming war, but we won't be able to meet our goals without your assistance! You should go speak with the guy in charge, Field Marshal Snowfall. What do you say? Will you help out with the vital preparations?<|endoftext|> <|startoftext|>The Horde Needs Your Help!<|obj|>Speak with Warlord Gorchuk in Orgrimmar's Valley of Spirits.<|text|>Hello, I'm glad that you've decided to hear me out. The Horde needs all of the help that it can get to prepare for the Ahn'Qiraj War, and that means that we need you! Even now as we speak, official collectors are gathering the necessary material needed for the upcoming war, but we won't be able to meet our goals without your assistance! You should go speak with the guy in charge, Warlord Gorchuk. What do you say? Will you help out with the vital preparations?<|endoftext|> <|startoftext|>The Savior of Kalimdor<|obj|>Take the Eye of C'Thun to Anachronos at the Caverns of Time.<|text|>To the Caverns of Time you go, . Anachronos awaits your return. Give him the eye of C'Thun as he will undoubtedly wish to place it in his master's collection.<|endoftext|> <|startoftext|>The Horde Needs Your Help!<|obj|>Speak with Warlord Gorchuk in Orgrimmar's Valley of Spirits.<|text|>Hello, I'm glad that you've decided to hear me out. The Horde needs all of the help that it can get to prepare for the Ahn'Qiraj War, and that means that we need you! Even now as we speak, official collectors are gathering the necessary material needed for the upcoming war, but we won't be able to meet our goals without your assistance! You should go speak with the guy in charge, Warlord Gorchuk. What do you say? Will you help out with the vital preparations?<|endoftext|> <|startoftext|>The Fall of Ossirian<|obj|>Deliver the Head of Ossirian the Unscarred to Commander Mar'alith at Cenarion Hold in Silithus.<|text|>A terrible menace has been laid to rest. The cruel Ossirian has been vanquished. The denizens of Kalimdor would be relieved to know of this victory. Take Ossirian's head and present it to Commander Mar'alith of Cenarion Hold.<|endoftext|> <|startoftext|>The Orgrimmar Legion Needs Mojo!<|obj|>Bring 6 Powerful Mojo, 6 Flasks of Big Mojo and 8 Oils of Immolation to Shadow Priestess Shai near Hive'Regal in Silithus. You must also bring Logistics Task Briefing IV in order to complete this quest.<|text|>The Orgrimmar Legion has put in a request for several unusual ingredients. Given their current performance in Silithus, we'd like to comply with their request as soon as possible. Gather the materials and bring them to the troll called Shai.<|endoftext|> <|startoftext|>Imperial Qiraji Armaments<|obj|>Arygos in the Temple of Ahn'Qiraj will create Elementium Infused Armaments for you should you bring him Imperial Qiraji Armaments and 3 Elementium Ingots.<|text|>We have not sat idly by for a millennium. We have watched these beasts feast on their own when they have exhausted their utility. We have listened as they have plotted and schemed to destroy our world. And we have learned of their own internal treachery. Weaknesses exist and we know how to use those weaknesses to our advantage. Find and bring me their ceremonial armaments: Combined with the element created from the volatility of their own God, they will become a force of reckoning.<|endoftext|> <|startoftext|>Imperial Qiraji Regalia<|obj|>Merithra of the Dream in the Temple of Ahn'Qiraj will create Elementium Infused Armaments for you should you bring her Imperial Qiraji Regalia and 3 Elementium Ingots.<|text|>Arygos theorizes that the element which is born of conflicts between the Old Gods and their minions is also extremely deadly to them under the right conditions. I speak of Elementium, mortal. Find and bring me Imperial Qiraji Regalia and the toxic element and I shall infuse weapons of great power.<|endoftext|> <|startoftext|>Armor Kits for the Field<|obj|>Bring 8 Rugged Armor Kits and 8 Heavy Armor Kits to Merok Longstride near Hive'Regal. You must also bring Logistics Task Briefing VII in order to complete this quest.<|text|>The brave volunteers of the Orgrimmar Legion have arrived to Silithus to aid us in our cause. Their supplies of armor kits were somehow lost in the trip. Obtain a batch of armor kits and deliver them to Merok Longstride at the location of the Orgrimmar Legion camp.<|endoftext|> <|startoftext|>Uniform Supplies<|obj|>Bring 1 Mooncloth, 2 Bolts of Runecloth and 1 Ironweb Spider Silk to Windcaller Proudhorn at Cenarion Hold in Silithus. You must also bring Logistics Task Briefing VIII in order to complete this quest.<|text|>The latest influx of volunteers has caused a shortage of uniforms. Procure a batch of uniform materials and bring them to Windcaller Proudhorn.<|endoftext|> <|startoftext|>Arms for the Field<|obj|>Bring 3 Massive Iron Axes to Merok Longstride at the Orgrimmar Legion camp outside of Hive'Regal. You must also bring Logistics Task Briefing VI in order to complete this quest.<|text|>The Orgrimmar Legion has put in a request for additional weapons that we haven't been able to provide at the moment. Obtain the weapons they've requested and bring them to Merok Longstride outside of Hive'Regal.<|endoftext|> <|startoftext|>Secrets of the Qiraji<|obj|>Take the Ancient Qiraji Artifact to the dragons hiding near the entrance of the temple.<|text|>You have discovered an ancient Qiraji artifact! Perhaps one of the dragons near the entrance of the temple would have a use for this relic.<|endoftext|> <|startoftext|>The Ironforge Brigade Needs Explosives!<|obj|>Bring 6 Oils of Immolation, 5 Goblin Rocket Fuel and 10 Dense Blasting Powder to Arcanist Nozzlespring near Hive'Zora in Silithus. You must also bring Logistics Task Briefing IV in order to complete this quest.<|text|>The Ironforge Brigade has put in an unusual request for highly... volatile... components. Gather them and bring them to Mr. Nozzlespring from the Ironforge Brigade.<|endoftext|> <|startoftext|>Arms for the Field<|obj|>Bring 2 Moonsteel Broadswords to Janela Stouthammer at the Ironforge Brigade Outpost outside of Hive'Zora. You must also bring Logistics Task Briefing VI in order to complete this quest.<|text|>The Ironforge Brigade has been a worthy ally in our fight in Silithus. Unfortunately, many of their supplies were lost on their way here. Procure a batch of weapons and deliver them to Janela Stouthammer near Hive'Zora.<|endoftext|> <|startoftext|>Armor Kits for the Field<|obj|>Bring 8 Rugged Armor Kits and 8 Heavy Armor Kits to Janela Stouthammer at the Ironforge Brigade Outpost near Hive'Zora in Silithus. You must also bring Logistics Task Briefing VII in order to complete this quest.<|text|>The Ironforge Brigade's supply of armor kits in the battlefield is running dangerously low. Obtain a batch and deliver them to Janela Stouthammer at the Ironforge Brigade's outpost outside Hive'Zora.<|endoftext|> <|startoftext|>Scrying Materials<|obj|>Bring 1 Large Brilliant Shard, 1 Large Radiant Shard and 1 Huge Emerald to Geologist Larksbane at Cenarion Hold in Silithus. You must also bring Logistics Task Briefing V in order to complete this quest.<|text|>Geologist Larksbane's studies have proven to be of tremendous value to our operations in Silithus. She has recently requested scrying materials to be used in her research. Please gather these materials and deliver them to her directly so that she may continue her research.<|endoftext|> <|startoftext|>Extraordinary Materials<|obj|>Bring 2 Enchanted Thorium Bars and 2 Enchanted Leather to Vargus at Cenarion Hold in Silithus. You must also bring Logistics Task Briefing IX in order to complete this quest.<|text|>Vargus, Cenarion Hold's blacksmith, has requested enchanted materials to be used in the crafting of powerful weapons for our forces. Obtain these and bring them directly to Vargus so that Cenarion Hold's troops may continue to be well equipped.<|endoftext|> <|startoftext|>Target: Hive'Regal Slavemakers<|obj|>Kill 30 Hive'Regal Slavemakers and report back to Commander Mar'alith at Cenarion Hold in Silithus. You must also bring Combat Task Briefing X in order to complete this quest.<|text|>As the war effort mounts, the silithid presence in the area presents an ever increasing threat to our operations. You've been selected to partake on an assault on Hive'Regal where your primary target will consist of the Hive'Regal slavemakers. Report back to Commander Mar'alith after your task is completed.<|endoftext|> <|startoftext|>Target: Hive'Regal Burrowers<|obj|>Kill 30 Hive'Regal Burrowers and report back to Commander Mar'alith at Cenarion Hold in Silithus. You must also bring Combat Task Briefing XI in order to complete this quest.<|text|>As the war effort mounts, the silithid presence in the area presents an ever increasing threat to our operations. You've been selected to partake on an assault on Hive'Regal where your primary target will consist of Hive'Regal burrowers. Report back to Commander Mar'alith after your task is completed.<|endoftext|> <|startoftext|>Target: Hive'Zora Waywatchers<|obj|>Slay 30 Hive'Zora Waywatchers and report back to Commander Mar'alith at Cenarion Hold in Silithus. You must also bring Combat Task Briefing VI in order to complete this quest.<|text|>Reinforcements have been called on to join the assault on Hive'Zora. You have been selected to target Hive'Zora waywatchers. Report back to Commander Mar'alith after completing your task.<|endoftext|> <|startoftext|>Target: Hive'Zora Reavers<|obj|>Slay 30 Hive'Zora Reavers and report back to Commander Mar'alith at Cenarion Hold in Silithus. You must also bring Combat Task Briefing IV in order to complete this quest.<|text|>Reinforcements have been called on to join the assault on Hive'Zora. You have been selected to target Hive'Zora reavers. Report back to Commander Mar'alith after completing your task.<|endoftext|> <|startoftext|>Target: Hive'Regal Spitfires<|obj|>Kill 30 Hive'Regal Spitfires and report back to Commander Mar'alith at Cenarion Hold in Silithus. You must also bring Combat Task Briefing IX in order to complete this quest.<|text|>As the war effort mounts, the silithid presence in the area presents an ever increasing threat to our operations. You've been selected to partake on an assault on Hive'Regal where your primary target will consist of the airborne Hive'Regal spitfires. Report back to Commander Mar'alith after your task is completed.<|endoftext|> <|startoftext|>Target: Hive'Regal Ambushers<|obj|>Kill 30 Hive'Regal Ambushers and report back to Commander Mar'alith at Cenarion Hold in Silithus. You must also bring Combat Task Briefing VIII in order to complete this quest.<|text|>As the war effort mounts, the silithid presence in the area presents an ever increasing threat to our operations. You've been selected to partake on an assault on Hive'Regal where your primary target will consist of the Hive'Regal ambushers. Report back to Commander Mar'alith after your task is completed.<|endoftext|> <|startoftext|>Target: Hive'Ashi Sandstalkers<|obj|>Slay 30 Hive'Ashi Sandstalkers and report back to Commander Mar'alith at Cenarion Hold in Silithus. You must also bring Combat Task Briefing II in order to complete this quest.<|text|>As the war effort mounts, the silithid presence in the area presents an ever increasing threat to our operations. You've been selected to partake on an assault on Hive'Ashi where your primary target will consist of Hive'Ashi sandstalkers. Report back to Commander Mar'alith after your task is completed.<|endoftext|> <|startoftext|>Target: Hive'Ashi Defenders<|obj|>Slay 30 Hive'Ashi Defenders and report back to Commander Mar'alith at Cenarion Hold in Silithus. You must also bring Combat Task Briefing I in order to complete this quest.<|text|>As the war effort mounts, the silithid presence in the area presents an ever increasing threat to our operations. You've been selected to partake on an assault on Hive'Ashi where your primary target will consist of Hive'Ashi defenders. Report back to Commander Mar'alith after your task is completed.<|endoftext|> <|startoftext|>Metzen the Reindeer<|obj|>Rescue Metzen the Reindeer from his captors near Growless Cave in Hillsbrad Foothills.<|text|>DISASTER has struck! Metzen the Reindeer has been kidnapped! Metzen is one of Great-father Winter's eight reindeer - and property of Smokywood Pastures. We believe he was carried off by that dastardly Abominable Greench, hiding out in Hillsbrad Foothills. With the holiday season well under way, we're strapped to the coin box here! Please - find Metzen, defeat his captors, and return him to us!<|endoftext|> <|startoftext|>The Hero of the Day<|obj|>Bring 1 Deeprock Salt and 5 gold coins to any Holly Preserver machine, upon which you will receive 5 Preserved Holly.<|text|>Listen... I'm not really supposed to be telling you this, but since you're the hero of the day and all... There's fresh holly everywhere this time of the year, but it never lasts. We've got a machine that preserves holly - it never goes bad! We use it to spice up the holiday... and profits during the summer! I'll let you use the preserver, but only if you're a master cook. You'll need some deeprock salt and two, three, oh let's say five gold. It'll net you a nice batch that's yours to keep.<|endoftext|> <|startoftext|>Metzen the Reindeer<|obj|>Rescue Metzen the Reindeer from his captors near Growless Cave in the Hillsbrad Foothills.<|text|>DISASTER has struck! Metzen the Reindeer has been kidnapped! Metzen is one of Great-father Winter's eight reindeer - and property of Smokywood Pastures. We believe he was carried off by that dastardly Abominable Greench, hiding out in Hillsbrad Foothills. With the holiday season well under way, we're strapped to the coin box here! Please - find Metzen, defeat his captors, and return him to us!<|endoftext|> <|startoftext|>The Champion Returns<|obj|>Take the Green Scepter Shard to Anachronos at the Caverns of Time in Tanaris.<|text|>The keeper awaits your return. Take the green scepter shard to Anachronos at the Caverns of Time.<|endoftext|> <|startoftext|>Twilight Marauders<|obj|>Slay Twilight Marauder Morna and 2 Twilight Marauders. Report to Windcaller Proudhorn when your task is finished. You must also bring Tactical Task Briefing IX in order to complete this quest.<|text|>Bands of mounted Twilight's Hammer cultists have been spotted riding outside the reach of our forces in Cenarion Hold, picking off our smaller patrols and caravans. Find and defeat the twilight marauders along with their leader, a terrible warrior by the name of Morna. Report to Windcaller Proudhorn after completing the task.<|endoftext|> <|startoftext|>Hive'Regal Scout Report<|obj|>Contact Cenarion Scout Landion inside Hive'Regal and return the Hive'Regal Scout Report to Windcaller Proudhorn at Cenarion Hold. You must also bring Tactical Task Briefing VII in order to complete this quest.<|text|>We've sent our best scouts deep into the silithid hives to gather intelligence. Scout Landion has been watching the silithid movements at Hive'Regal for several days now. Find him and obtain a written report. We need to be able to act on that information as soon as possible.<|endoftext|> <|startoftext|>Hive'Ashi Scout Report<|obj|>Contact Cenarion Scout Jalia inside Hive'Ashi and return the Hive'Ashi Scout Report to Windcaller Proudhorn at Cenarion Hold. You must also bring Tactical Task Briefing VIII in order to complete this quest.<|text|>We've sent our best scouts deep into the silithid hives to gather intelligence. Scout Jalia has been watching the silithid movements at Hive'Ashi for several days now. Find her and obtain a written report. We need to be able to act on that information as soon as possible.<|endoftext|> <|startoftext|>Azure Templar<|obj|>Summon and slay an Azure Templar and report back to Bor Wildmane in Cenarion Hold. You must also bring Tactical Task Briefing I in order to complete this quest.<|text|>The Twilight's Hammer and the elemental nobles they worship present a formidable threat to our operations in Silithus. With the new enemies we're facing inside Ahn'Qiraj, we cannot afford to lower our guard to our enemies outside. Find a way to summon and destroy an Azure Templar and report to Bor Wildmane.<|endoftext|> <|startoftext|>Tyrande and Remulos<|obj|>Travel to the Moonglade and speak to Keeper Remulos.<|text|>Tyrande will be notifed, mortal. Shan'do Stormrage has prepared me for this contingency. Now you must venture to the Moonglade and speak with Remulos. He will have further instruction as to the summoning of Eranikus. We all wish you great luck.<|endoftext|> <|startoftext|>Eranikus, Tyrant of the Dream<|obj|>Travel to the continent of Teldrassil and find Malfurion's agent somewhere outside the walls of Darnassus.<|text|>This is a journey of redemption, hero. Would it be that I was slain today, I would have died for a just and righteous cause. You must recover the green scepter shard. You must cleanse Eranikus of the taint placed upon him by the Old Gods. Travel to Darnassus. Just outside the city walls you will find one of my agents. This agent will set things in motion for us and inform Tyrande of our plans without alerting Staghelm. A fall from grace a thousand years in the making...<|endoftext|> <|startoftext|>The Nightmare's Corruption<|obj|>Travel to the four Emerald Dream portals in Azeroth and collect a Fragment of the Nightmare's Corruption from each. Return to Keeper Remulos in the Moonglade when you have completed this task.<|text|>You must travel to the four dream portals of Azeroth. From each you must draw a fragment of the Nightmare's corruption. The dragonkin that inhabit these areas will hold such fragments. Return to me when you have gathered these fragments.<|endoftext|> <|startoftext|>The Nightmare Manifests<|obj|>Defend Nighthaven from Eranikus. Do not let Keeper Remulos perish. Do not slay Eranikus. Defend yourself. Await Tyrande.<|text|>We must use restraint against Eranikus. We are to redeem him not destroy him. Tyrande is already en route to assist us in this task. We must weather the dragon's blows and save Nighthaven from certain destruction. Be on guard! You and your allies are our only hope.<|endoftext|> <|startoftext|>Nefarius's Corruption<|obj|>Slay Nefarian and recover the Red Scepter Shard. Return the Red Scepter Shard to Anachronos at the Caverns of Time in Tanaris. You have 5 hours to complete this task.<|text|>Champion, is it you? A thousand years it has been since I was entrusted the shard and it is at my darkest hour that one should rise to relieve me of it... But what would tragedy be without cruelty? Ne... Nefarius now holds the scepter shard. Time is of the essence. Nefarius plans to destroy the shard. You must hurry!<|endoftext|> <|startoftext|>Field Duty<|obj|>Report to Krug Skullsplit at the Orgrimmar Legion post in front of Hive'Regal. Prepare your Unsigned Field Duty Papers, obtain Signed Field Duty Papers and bring them to Windcaller Kaldon in Cenarion Hold.<|text|>Greetings. Before I assign you to more involved tasks in the war, you'll need to do your share of field duty. You will find Captain Skullsplit's Orgrimmar Legion outside Hive'Regal. Report to him and come back to me with proof of your field service. I shall have a more advanced assignment ready for you. Oh, please do your best to stay away from the Ironforge Brigade. Tensions are high among our Alliance and Horde volunteers.<|endoftext|> <|startoftext|>The Good News and The Bad News<|obj|>Narain Soothfancy in Tanaris wants you to bring him 20 Arcanite Bars, 10 Elementium Ore, 10 Azerothian Diamonds, and 10 Blue Sapphires.<|text|>Well that took a little longer than expected. Now let me see what this ledger says. The good news is that I am 99% certain that I am capable of creating an arcanite buoy that will function to your specifications. This is, of course, wholly dependant on the bad news. The bad news is that I'm going to need a lot of arcanite, elementium ore, and rare gemstones. Bring me what I need and I will craft the buoy.<|endoftext|> <|startoftext|>The Wrath of Neptulon<|obj|>Use the Arcanite Buoy at the Swirling Maelstrom at the Bay of Storms in Azshara.<|text|>Did I mention the bad news yet? Its name is Maws: 100 feet of death and destruction. I guess I may have forgotten that little tidbit. According to my superior psycho-psionic clairvoyance, you'll find that the best spot to cast this buoy is off the coast of Azshara, in the Bay of Storms. Look for a swirling maelstrom, most likely cluttered with wreckage. By the by, I hope you have friends. Now if you somehow miraculously succeed, take the scepter shard to Anachronos.<|endoftext|> <|startoftext|>Scythe of the Unseen Path<|obj|>Bring 1 Qiraji Spiked Hilt, 2 Azure Idols, 5 Silver Scarabs and 5 Bone Scarabs to Warden Haro in Silithus. You must also attain Exalted reputation with Cenarion Circle to complete this quest.<|text|>The Qiraji and their servants wield items made with the rarest and finest materials: bones from gargantuan ancient creatures, gems from the depths of the earth, metals pure and strong. Just the sight of Qiraji artifacts fills me with an urge to practice my craft with their shattered and smelted pieces. Prove your allegiance to the Circle, and I will make you a powerful weapon from the finest Qiraji materials.<|endoftext|> <|startoftext|>Kris of Unspoken Names<|obj|>Bring 1 Qiraji Ornate Hilt, 2 Onyx Idols, 5 Gold Scarabs and 5 Clay Scarabs to Warden Haro in Silithus. You must also attain Exalted reputation with Cenarion Circle to complete this quest.<|text|>The Qiraji and their servants wield items made with the rarest and finest materials: bones from gargantuan ancient creatures, gems from the depths of the earth, metals pure and strong. Just the sight of Qiraji artifacts fills me with an urge to practice my craft with their shattered and smelted pieces. Prove your allegiance to the Circle, and I will make you a powerful weapon from the finest Qiraji materials.<|endoftext|> <|startoftext|>Mace of Unending Life<|obj|>Bring 1 Qiraji Ornate Hilt, 2 Jasper Idols, 5 Crystal Scarabs and 5 Stone Scarabs to Warden Haro in Silithus. You must also attain Exalted reputation with Cenarion Circle to complete this quest.<|text|>The Qiraji and their servants wield items made with the rarest and finest materials: bones from gargantuan ancient creatures, gems from the depths of the earth, metals pure and strong. Just the sight of Qiraji artifacts fills me with an urge to practice my craft with their shattered and smelted pieces. Prove your allegiance to the Circle, and I will make you a powerful weapon from the finest Qiraji materials.<|endoftext|> <|startoftext|>Dagger of Veiled Shadows<|obj|>Bring 1 Qiraji Spiked Hilt, 2 Vermillion Idols, 5 Gold Scarabs and 5 Clay Scarabs to Warden Haro in Silithus. You must also attain Exalted reputation with Cenarion Circle to complete this quest.<|text|>The Qiraji and their servants wield items made with the rarest and finest materials: bones from gargantuan ancient creatures, gems from the depths of the earth, metals pure and strong. Just the sight of Qiraji artifacts fills me with an urge to practice my craft with their shattered and smelted pieces. Prove your allegiance to the Circle, and I will make you a powerful weapon from the finest Qiraji materials.<|endoftext|> <|startoftext|>Blade of Eternal Justice<|obj|>Bring 1 Qiraji Spiked Hilt, 2 Amber Idols, 5 Bronze Scarabs and 5 Ivory Scarabs to Warden Haro in Silithus. You must also attain Exalted reputation with Cenarion Circle to complete this quest.<|text|>The Qiraji and their servants wield items made with the rarest and finest materials: bones from gargantuan ancient creatures, gems from the depths of the earth, metals pure and strong. Just the sight of Qiraji artifacts fills me with an urge to practice my craft with their shattered and smelted pieces. Prove your allegiance to the Circle, and I will make you a powerful weapon from the finest Qiraji materials.<|endoftext|> <|startoftext|>Blade of Vaulted Secrets<|obj|>Bring 1 Qiraji Ornate Hilt, 2 Obsidian Idols, 5 Silver Scarabs and 5 Bone Scarabs to Warden Haro in Silithus. You must also attain Exalted reputation with Cenarion Circle to complete this quest.<|text|>The Qiraji and their servants wield items made with the rarest and finest materials: bones from gargantuan ancient creatures, gems from the depths of the earth, metals pure and strong. Just the sight of Qiraji artifacts fills me with an urge to practice my craft with their shattered and smelted pieces. Prove your allegiance to the Circle, and I will make you a powerful weapon from the finest Qiraji materials.<|endoftext|> <|startoftext|>Hammer of the Gathering Storm<|obj|>Bring 1 Qiraji Spiked Hilt, 2 Amber Idols, 5 Ivory Scarabs and 5 Bronze Scarabs to Warden Haro in Silithus. You must also attain Exalted reputation with Cenarion Circle to complete this quest.<|text|>The Qiraji and their servants wield items made with the rarest and finest materials: bones from gargantuan ancient creatures, gems from the depths of the earth, metals pure and strong. Just the sight of Qiraji artifacts fills me with an urge to practice my craft with their shattered and smelted pieces. Prove your allegiance to the Circle, and I will make you a powerful weapon from the finest Qiraji materials.<|endoftext|> <|startoftext|>Band of Veiled Shadows<|obj|>Bring 1 Qiraji Ceremonial Ring, 2 Onyx Idols, 5 Stone Scarabs and 5 Crystal Scarabs to Windcaller Yessendra in Silithus. You must also attain Honored reputation with Cenarion Circle to complete this quest.<|text|>The rings worn by the Qiraji lieutenants are rumored to grant them formidable abilities. The corrupted gems that adorn them could, in theory, be swapped out with more pure materials to create uncorrupted versions of the rings. The gems that adorn Qiraji idols would work quite well, as their quality is superior. Bring me the ring and idols and I'll create a powerful ring for you.<|endoftext|> <|startoftext|>Band of Unending Life<|obj|>Bring 1 Qiraji Magisterial Ring, 2 Alabaster Idols, 5 Bronze Scarabs and 5 Ivory Scarabs to Windcaller Yessendra in Silithus. You must also attain Honored reputation with Cenarion Circle to complete this quest.<|text|>The rings worn by the Qiraji lieutenants are rumored to grant them formidable abilities. The corrupted gems that adorn them could, in theory, be swapped out with more pure materials to create uncorrupted versions of the rings. The gems that adorn Qiraji idols would work quite well, as their quality is superior. Bring me the ring and idols and I'll create a powerful ring for you, druid.<|endoftext|> <|startoftext|>Gavel of Infinite Wisdom<|obj|>Bring 1 Qiraji Ornate Hilt, 2 Lambent Idols, 5 Bronze Scarabs and 5 Ivory Scarabs to Warden Haro in Silithus. You must also attain Exalted reputation with Cenarion Circle to complete this quest.<|text|>The Qiraji and their servants wield items made with the rarest and finest materials: bones from gargantuan ancient creatures, gems from the depths of the earth, metals pure and strong. Just the sight of Qiraji artifacts fills me with an urge to practice my craft with their shattered and smelted pieces. Prove your allegiance to the Circle, and I will make you a powerful weapon from the finest Qiraji materials.<|endoftext|> <|startoftext|>Signet of the Unseen Path<|obj|>Bring 1 Qiraji Ceremonial Ring, 2 Amber Idols, 5 Gold Scarabs and 5 Clay Scarabs to Windcaller Yessendra in Silithus. You must also attain Honored reputation with Cenarion Circle to complete this quest.<|text|>The rings worn by the Qiraji lieutenants are rumored to grant them formidable abilities. The corrupted gems that adorn them could, in theory, be swapped out with more pure materials to create uncorrupted versions of the rings. The gems that adorn Qiraji idols would work quite well, as their quality is superior. Bring me the ring and idols and I'll create a powerful ring for you.<|endoftext|> <|startoftext|>Ring of Eternal Justice<|obj|>Bring 1 Qiraji Magisterial Ring, 2 Vermillion Idols, 5 Silver Scarabs and 5 Bone Scarabs to Windcaller Yessendra in Silithus. You must also attain Honored reputation with Cenarion Circle to complete this quest.<|text|>The rings worn by the Qiraji lieutenants are rumored to grant them formidable abilities. The corrupted gems that adorn them could, in theory, be swapped out with more pure materials to create uncorrupted versions of the rings. The gems that adorn Qiraji idols would work quite well, as their quality is superior. Bring me the ring and idols and I'll create a powerful ring for you.<|endoftext|> <|startoftext|>Ring of Unspoken Names<|obj|>Bring 1 Qiraji Ceremonial Ring, 2 Jasper Idols, 5 Stone Scarabs and 5 Crystal Scarabs to Windcaller Yessendra in Silithus. You must also attain Honored reputation with Cenarion Circle to complete this quest.<|text|>The rings worn by the Qiraji lieutenants are rumored to grant them formidable abilities. The corrupted gems that adorn them could, in theory, be swapped out with more pure materials to create uncorrupted versions of the rings. The gems that adorn Qiraji idols would work quite well, as their quality is superior. Bring me the ring and idols and I'll create a powerful ring for you.<|endoftext|> <|startoftext|>Ring of Infinite Wisdom<|obj|>Bring 1 Qiraji Ceremonial Ring, 2 Obsidian Idols, 5 Silver Scarabs and 5 Bone Scarabs to Windcaller Yessendra in Silithus. You must also attain Honored reputation with Cenarion Circle to complete this quest.<|text|>The rings worn by the Qiraji lieutenants are rumored to grant them formidable abilities. The corrupted gems that adorn them could, in theory, be swapped out with more pure materials to create uncorrupted versions of the rings. The gems that adorn Qiraji idols would work quite well, as their quality is superior. Bring me the ring and idols and I'll create a powerful ring for you.<|endoftext|> <|startoftext|>Cloak of the Unseen Path<|obj|>Bring 1 Qiraji Regal Drape, 2 Lambent Idols, 5 Stone Scarabs and 5 Crystal Scarabs to Keyl Swiftclaw in Silithus. You must also obtain Revered reputation with Cenarion Circle to complete this quest.<|text|>I'm glad to hear you're aiding us in our attack on Ahn'Qiraj. I can make you a protective item that'll be of assistance in the fight against our enemy. I shall need a Qiraji drape, which I'll resize for you of course. I'll also need idols and scarabs which I'll use to create a suitable clasp. I promise you won't be disappointed.<|endoftext|> <|startoftext|>Cape of Eternal Justice<|obj|>Bring 1 Qiraji Regal Drape, 2 Obsidian Idols, 5 Gold Scarabs and 5 Clay Scarabs to Keyl Swiftclaw in Silithus. You must also obtain Revered reputation with Cenarion Circle to complete this quest.<|text|>I'm glad to hear you're aiding us in our attack on Ahn'Qiraj. I can make you a protective item that'll be of assistance in the fight against our enemy. I shall need a Qiraji drape, which I'll resize for you of course. I'll also need idols and scarabs which I'll use to create a suitable clasp. I promise you won't be disappointed.<|endoftext|> <|startoftext|>Band of Vaulted Secrets<|obj|>Bring 1 Qiraji Magisterial Ring, 2 Azure Idols, 5 Gold Scarabs and 5 Clay Scarabs to Windcaller Yessendra in Silithus. You must also attain Honored reputation with Cenarion Circle to complete this quest.<|text|>The rings worn by the Qiraji lieutenants are rumored to grant them formidable abilities. The corrupted gems that adorn them could, in theory, be swapped out with more pure materials to create uncorrupted versions of the rings. The gems that adorn Qiraji idols would work quite well, as their quality is superior. Bring me the ring and idols and I'll create a powerful ring for you.<|endoftext|> <|startoftext|>Ring of the Gathering Storm<|obj|>Bring 1 Qiraji Magisterial Ring, 2 Vermillion Idols, 5 Silver Scarabs and 5 Bone Scarabs to Windcaller Yessendra in Silithus. You must also attain Honored reputation with Cenarion Circle to complete this quest.<|text|>The rings worn by the Qiraji lieutenants are rumored to grant them formidable abilities. The corrupted gems that adorn them could, in theory, be swapped out with more pure materials to create uncorrupted versions of the rings. The gems that adorn Qiraji idols would work quite well, as their quality is superior. Bring me the ring and idols and I'll create a powerful ring for you.<|endoftext|> <|startoftext|>Shroud of Unspoken Names<|obj|>Bring 1 Qiraji Regal Drape, 2 Amber Idols, 5 Ivory Scarabs and 5 Bronze Scarabs to Keyl Swiftclaw in Silithus. You must also obtain Revered reputation with Cenarion Circle to complete this quest.<|text|>I'm glad to hear you're aiding us in our attack on Ahn'Qiraj. I can make you a protective item that'll be of assistance in the fight against our enemy. I shall need a Qiraji drape, which I'll resize for you of course. I'll also need idols and scarabs which I'll use to create a suitable clasp. I promise you won't be disappointed.<|endoftext|> <|startoftext|>Cloak of Unending Life<|obj|>Bring 1 Qiraji Regal Drape, 2 Vermillion Idols, 5 Silver Scarabs and 5 Bone Scarabs to Keyl Swiftclaw in Silithus. You must also obtain Revered reputation with Cenarion Circle to complete this quest.<|text|>I'm glad to hear you're aiding us in our attack on Ahn'Qiraj. I can make you a protective item that'll be of assistance in the fight against our enemy. I shall need a Qiraji drape, which I'll resize for you of course. I'll also need idols and scarabs which I'll use to create a suitable clasp. I promise you won't be disappointed.<|endoftext|> <|startoftext|>Cloak of Veiled Shadows<|obj|>Bring 1 Qiraji Martial Drape, 2 Azure Idols, 5 Bronze Scarabs and 5 Ivory Scarabs to Keyl Swiftclaw in Silithus. You must also obtain Revered reputation with Cenarion Circle to complete this quest.<|text|>I'm glad to hear you're aiding us in our attack on Ahn'Qiraj. I can make you a protective item that'll be of assistance in the fight against our enemy. I shall need a Qiraji drape, which I'll resize for you of course. I'll also need idols and scarabs which I'll use to create a suitable clasp. I promise you won't be disappointed.<|endoftext|> <|startoftext|>Drape of Vaulted Secrets<|obj|>Bring 1 Qiraji Martial Drape, 2 Alabaster Idols, 5 Stone Scarabs and 5 Crystal Scarabs to Keyl Swiftclaw in Silithus. You must also obtain Revered reputation with Cenarion Circle to complete this quest.<|text|>I'm glad to hear you're aiding us in our attack on Ahn'Qiraj. I can make you a protective item that'll be of assistance in the fight against our enemy. I shall need a Qiraji drape, which I'll resize for you of course. I'll also need idols and scarabs which I'll use to create a suitable clasp. I promise you won't be disappointed.<|endoftext|> <|startoftext|>Cloak of the Gathering Storm<|obj|>Bring 1 Qiraji Regal Drape, 2 Obsidian Idols, 5 Clay Scarabs and 5 Gold Scarabs to Keyl Swiftclaw in Silithus. You must also obtain Revered reputation with Cenarion Circle to complete this quest.<|text|>I'm glad to hear you're aiding us in our attack on Ahn'Qiraj. I can make you a protective item that'll be of assistance in the fight against our enemy. I shall need a Qiraji drape, which I'll resize for you of course. I'll also need idols and scarabs which I'll use to create a suitable clasp. I promise you won't be disappointed.<|endoftext|> <|startoftext|>Shroud of Infinite Wisdom<|obj|>Bring 1 Qiraji Martial Drape, 2 Jasper Idols, 5 Gold Scarabs and 5 Clay Scarabs to Keyl Swiftclaw in Silithus. You must also obtain Revered reputation with Cenarion Circle to complete this quest.<|text|>I'm glad to hear you're aiding us in our attack on Ahn'Qiraj. I can make you a protective item that'll be of assistance in the fight against our enemy. I shall need a Qiraji drape, which I'll resize for you of course. I'll also need idols and scarabs which I'll use to create a suitable clasp. I promise you won't be disappointed.<|endoftext|> <|startoftext|>Target: Hive'Zora Tunnelers<|obj|>Slay 30 Hive'Zora Tunnelers and report back to Commander Mar'alith at Cenarion Hold in Silithus. You must also bring Combat Task Briefing VII in order to complete this quest.<|text|>Reinforcements have been called on to join the assault on Hive'Zora. You have been selected to target Hive'Zora tunnelers. Report back to Commander Mar'alith after completing your task.<|endoftext|> <|startoftext|>Genesis Helm<|obj|>Bring Vek'lor's Diadem, 2 Idols of Life, 5 Gold Scarabs and 5 Clay Scarabs to Andorgos in Ahn'Qiraj. You must also attain Friendly reputation with the Brood of Nozdormu to complete this quest.<|text|>The Twin Emperors... their incessant whispers are slowly taking a toll on my sanity. They mock me, knowing I cannot step further into their domain to save my brother Arygos. In my visions I see their monstrous faces adorned by powerful crowns. But I will have my revenge... I will transmute these symbols of Qiraji power to ones better suited to our needs. Bring me the components I require. I will give you a headpiece of unmatched power.<|endoftext|> <|startoftext|>Genesis Shoulderpads<|obj|>Bring the Qiraji Bindings of Dominance, 2 Idols of Strife, 5 Gold Scarabs and 5 Bone Scarabs to Andorgos in Ahn'Qiraj. You must also attain Neutral reputation with the Brood of Nozdormu to complete this quest.<|text|>It is said among us that the ornate shoulder armor worn by the mortal races started as an attempt to emulate the wings of a dragon. Bring me the bindings worn by the highest Qiraji leaders and I shall shape them into a set of pauldrons more dreadful than even the wings of Nefarian himself!<|endoftext|> <|startoftext|>Genesis Boots<|obj|>Bring the Qiraji Bindings of Dominance, 2 Idols of Rebirth, 5 Stone Scarabs and 5 Silver Scarabs to Kandrostrasz in Ahn'Qiraj. This quest also requires Neutral faction with the Brood of Nozdormu.<|text|>Qiraji magic is strong and ancient. The most powerful qiraji wield items of such might, they'd give pause even to a dragon. Bring me the qiraji bindings of dominance and other minor components by and I'll create a set of powerful boots for you. You will find them useful in the fight against the enemy.<|endoftext|> <|startoftext|>Genesis Trousers<|obj|>Bring the Skin of the Great Sandworm, 2 Idols of War, 5 Stone Scarabs and 5 Crystal Scarabs to Kandrostrasz inside Ahn'Qiraj. You must also attain Friendly reputation with the Brood of Nozdormu to complete this quest.<|text|>You seek to prove your worth to my kind, mortal? Very well, perhaps we can be of mutual assistance. The ancient sandworm, Ouro, is a being of legendary power. He is rumored to have been created by the Old God himself as a mockery of life. His skin is unnatural... thick, nearly impregnable, yet it's flexible and allows him to move with the speed and grace of a much smaller creature. Bring me a sample of his skin along with other minor components and I shall craft you leggings of great power.<|endoftext|> <|startoftext|>Doomcaller's Footwraps<|obj|>Bring the Qiraji Bindings of Dominance, 2 Idols of Night, 5 Clay Scarabs and 5 Ivory Scarabs to Kandrostrasz in Ahn'Qiraj. This quest also requires Neutral faction with the Brood of Nozdormu.<|text|>Qiraji magic is strong and ancient. The most powerful qiraji wield items of such might, they'd give pause even to a dragon. Bring me the qiraji bindings of dominance and other minor components by and I'll create a set of powerful boots for you. You will find them useful in the fight against the enemy.<|endoftext|> <|startoftext|>Doomcaller's Mantle<|obj|>Bring the Qiraji Bindings of Dominance, 2 Idols of the Sage, 5 Bronze Scarabs and 5 Bone Scarabs to Andorgos in Ahn'Qiraj. You must also attain Neutral reputation with the Brood of Nozdormu to complete this quest.<|text|>It is said among us that the ornate shoulder armor worn by the mortal races started as an attempt to emulate the wings of a dragon. Bring me the bindings worn by the highest Qiraji leaders and I shall shape them into a set of pauldrons more dreadful than even the wings of Nefarian himself!<|endoftext|> <|startoftext|>Striker's Leggings<|obj|>Bring the Skin of the Great Sandworm, 2 Idols of the Sun, 5 Silver Scarabs and 5 Bone Scarabs to Kandrostrasz inside Ahn'Qiraj. You must also attain Friendly reputation with the Brood of Nozdormu to complete this quest.<|text|>You seek to prove your worth to my kind, mortal? Very well, perhaps we can be of mutual assistance. The ancient sandworm, Ouro, is a being of legendary power. He is rumored to have been created by the Old God himself as a mockery of life. His skin is unnatural... thick, nearly impregnable, yet it's flexible and allows him to move with the speed and grace of a much smaller creature. Bring me a sample of his skin along with other minor components and I shall craft you leggings of great power.<|endoftext|> <|startoftext|>Doomcaller's Circlet<|obj|>Bring Vek'nilash's Circlet, 2 Idols of Death, 5 Silver Scarabs and 5 Bone Scarabs to Andorgos in Ahn'Qiraj. You must also attain Friendly reputation with the Brood of Nozdormu to complete this quest.<|text|>The Twin Emperors... their incessant whispers are slowly taking a toll on my sanity. They mock me, knowing I cannot step further into their domain to save my brother Arygos. In my visions I see their monstrous faces adorned by powerful crowns. But I will have my revenge... I will transmute these symbols of Qiraji power to ones better suited to our needs. Bring me the components I require. I will give you a headpiece of unmatched power.<|endoftext|> <|startoftext|>Doomcaller's Robes<|obj|>Bring the Husk of the Old God, 2 Idols of Night, 5 Stone Scarabs and 5 Crystal Scarabs to Vethsera inside Ahn'Qiraj. You must also attain Honored reputation with the Brood of Nozdormu to complete this quest.<|text|>The unmentionable Old God slowly awakens from his slumber beneath Ahn'Qiraj. The terrible fate that awaits Azeroth could come in days or years; time has no meaning for beings of his power. When the stars are favorable, he will lash out against all living beings with terrible wrath. You must find him before then and find a way to bring his existence to an end. Do this and bring me a piece of his husk. I shall grant you armor no mortal has ever worn... armor fit for one who has slain a god!<|endoftext|> <|startoftext|>Doomcaller's Trousers<|obj|>Bring the Skin of the Great Sandworm, 2 Idols of Rebirth, 5 Gold Scarabs and 5 Clay Scarabs to Kandrostrasz inside Ahn'Qiraj. You must also attain Friendly reputation with the Brood of Nozdormu to complete this quest.<|text|>You seek to prove your worth to my kind, mortal? Very well, perhaps we can be of mutual assistance. The ancient sandworm, Ouro, is a being of legendary power. He is rumored to have been created by the Old God himself as a mockery of life. His skin is unnatural... thick, nearly impregnable, yet it's flexible and allows him to move with the speed and grace of a much smaller creature. Bring me a sample of his skin along with other minor components and I shall craft you leggings of great power.<|endoftext|> <|startoftext|>Striker's Hauberk<|obj|>Bring the Carapace of the Old God, 2 Idols of Life, 5 Gold Scarabs and 5 Clay Scarabs to Vethsera inside Ahn'Qiraj. You must also attain Honored reputation with the Brood of Nozdormu to complete this quest.<|text|>The unmentionable Old God slowly awakens from his slumber beneath Ahn'Qiraj. The terrible fate that awaits Azeroth could come in days or years; time has no meaning for beings of his power. When the stars are favorable, he will lash out against all living beings with terrible wrath. You must find him before then and find a way to bring his existence to an end. Do this and bring me a piece of his husk. I shall grant you armor no mortal has ever worn... armor fit for one who has slain a god!<|endoftext|> <|startoftext|>Striker's Pauldrons<|obj|>Bring the Qiraji Bindings of Command, 2 Idols of War, 5 Crystal Scarabs and 5 Ivory Scarabs to Andorgos in Ahn'Qiraj. You must also attain Neutral reputation with the Brood of Nozdormu to complete this quest.<|text|>It is said among us that the ornate shoulder armor worn by the mortal races started as an attempt to emulate the wings of a dragon. Bring me the bindings worn by the highest Qiraji leaders and I shall shape them into a set of pauldrons more dreadful than even the wings of Nefarian himself!<|endoftext|> <|startoftext|>Avenger's Greaves<|obj|>Bring the Qiraji Bindings of Dominance, 2 Idols of the Sage, 5 Bronze Scarabs and 5 Clay Scarabs to Kandrostrasz in Ahn'Qiraj. This quest also requires Neutral faction with the Brood of Nozdormu.<|text|>Qiraji magic is strong and ancient. The most powerful qiraji wield items of such might, they'd give pause even to a dragon. Bring me the qiraji bindings of dominance and other minor components and I'll create a set of powerful boots for you. You will find them useful in the fight against the enemy.<|endoftext|> <|startoftext|>Striker's Diadem<|obj|>Bring Vek'lor's Diadem, 2 Idols of Strife, 5 Bronze Scarabs and 5 Ivory Scarabs to Andorgos in Ahn'Qiraj. You must also attain Friendly reputation with the Brood of Nozdormu to complete this quest.<|text|>The Twin Emperors... their incessant whispers are slowly taking a toll on my sanity. They mock me, knowing I cannot step further into their domain to save my brother Arygos. In my visions I see their monstrous faces adorned by powerful crowns. But I will have my revenge... I will transmute these symbols of Qiraji power to ones better suited to our needs. Bring me the components I require. I will make you a headpiece of unmatched power.<|endoftext|> <|startoftext|>Deathdealer's Leggings<|obj|>Bring Ouro's Intact Hide, 2 Idols of Night, 5 Stone Scarabs and 5 Crystal Scarabs to Kandrostrasz inside Ahn'Qiraj. You must also attain Friendly reputation with the Brood of Nozdormu to complete this quest.<|text|>You seek to prove your worth to my kind, mortal? Very well, perhaps we can be of mutual assistance. The ancient sandworm, Ouro, is a being of legendary power. He is rumored to have been created by the Old God himself as a mockery of life. His skin is unnatural... thick, nearly impregnable, yet it's flexible and allows him to move with the speed and grace of a much smaller creature. Bring me a sample of his skin along with other minor components and I shall craft you leggings of great power.<|endoftext|> <|startoftext|>Deathdealer's Spaulders<|obj|>Bring the Qiraji Bindings of Command, 2 Idols of the Sun, 5 Silver Scarabs and 5 Clay Scarabs to Andorgos in Ahn'Qiraj. You must also attain Neutral reputation with the Brood of Nozdormu to complete this quest.<|text|>It is said among us that the ornate shoulder armor worn by the mortal races started as an attempt to emulate the wings of a dragon. Bring me the bindings worn by the highest Qiraji leaders and I shall shape them into a set of pauldrons more dreadful than even the wings of Nefarian himself!<|endoftext|> <|startoftext|>Enigma Boots<|obj|>Bring the Qiraji Bindings of Dominance, 2 Idols of the Sun, 5 Silver Scarabs and 5 Crystal Scarabs to Kandrostrasz in Ahn'Qiraj. This quest also requires Neutral faction with the Brood of Nozdormu.<|text|>Qiraji magic is strong and ancient. The most powerful qiraji wield items of such might, they'd give pause even to a dragon. Bring me the qiraji bindings of dominance and other minor components by and I'll create a set of powerful boots for you. You will find them useful in the fight against the enemy.<|endoftext|> <|startoftext|>Deathdealer's Vest<|obj|>Bring the Carapace of the Old God, 2 Idols of Strife, 5 Bronze Scarabs and 5 Ivory Scarabs to Vethsera inside Ahn'Qiraj. You must also attain Honored reputation with the Brood of Nozdormu to complete this quest.<|text|>The unmentionable Old God slowly awakens from his slumber beneath Ahn'Qiraj. The terrible fate that awaits Azeroth could come in days or years; time has no meaning for beings of his power. When the stars are favorable, he will lash out against all living beings with terrible wrath. You must find him before then and find a way to bring his existence to an end. Do this and bring me a piece of his husk. I shall grant you armor no mortal has ever worn... armor fit for one who has slain a god!<|endoftext|> <|startoftext|>Deathdealer's Helm<|obj|>Bring Vek'lor's Diadem, 2 Idols of the War, 5 Gold Scarabs and 5 Clay Scarabs to Andorgos in Ahn'Qiraj. You must also attain Friendly reputation with the Brood of Nozdormu to complete this quest.<|text|>The Twin Emperors... their incessant whispers are slowly taking a toll on my sanity. They mock me, knowing I cannot step further into their domain to save my brother Arygos. In my visions I see their monstrous faces adorned by powerful crowns. But I will have my revenge... I will transmute these symbols of Qiraji power to ones better suited to our needs. Bring me the components I require. I will give you a headpiece of unmatched power.<|endoftext|> <|startoftext|>Deathdealer's Boots<|obj|>Bring the Qiraji Bindings of Command, 2 Idols of Strife, 5 Crystal Scarabs and 5 Bone Scarabs to Kandrostrasz in Ahn'Qiraj. This quest also requires Neutral faction with the Brood of Nozdormu.<|text|>Qiraji magic is strong and ancient. The most powerful qiraji wield items of such might, they'd give pause even to a dragon. Bring me the qiraji bindings of command and other minor components by and I'll create a set of powerful boots for you. You will find them useful in the fight against the enemy.<|endoftext|> <|startoftext|>Enigma Robes<|obj|>Bring the Husk of the Old God, 2 Idols of the Sun, 5 Gold Scarabs and 5 Clay Scarabs to Vethsera inside Ahn'Qiraj. You must also attain Honored reputation with the Brood of Nozdormu to complete this quest.<|text|>The unmentionable Old God slowly awakens from his slumber beneath Ahn'Qiraj. The terrible fate that awaits Azeroth could come in days or years; time has no meaning for beings of his power. When the stars are favorable, he will lash out against all living beings with terrible wrath. You must find him before then and find a way to bring his existence to an end. Do this and bring me a piece of his husk. I shall grant you armor no mortal has ever worn... armor fit for one who has slain a god!<|endoftext|> <|startoftext|>Avenger's Legguards<|obj|>Bring the Skin of the Great Sandworm, 2 Idols of Strife, 5 Bronze Scarabs and 5 Ivory Scarabs to Kandrostrasz inside Ahn'Qiraj. You must also attain Friendly reputation with the Brood of Nozdormu to complete this quest.<|text|>You seek to prove your worth to my kind, mortal? Very well, perhaps we can be of mutual assistance. The ancient sandworm, Ouro, is a being of legendary power. He is rumored to have been created by the Old God himself as a mockery of life. His skin is unnatural... thick, nearly impregnable, yet it's flexible and allows him to move with the speed and grace of a much smaller creature. Bring me a sample of his skin along with other minor components and I shall craft you leggings of great power.<|endoftext|> <|startoftext|>Enigma Circlet<|obj|>Bring Vek'nilash's Circlet, 2 Idols of Night, 5 Bronze Scarabs and 5 Ivory Scarabs to Andorgos in Ahn'Qiraj. You must also attain Friendly reputation with the Brood of Nozdormu to complete this quest.<|text|>The Twin Emperors... their incessant whispers are slowly taking a toll on my sanity. They mock me, knowing I cannot step further into their domain to save my brother Arygos. In my visions I see their monstrous faces adorned by powerful crowns. But I will have my revenge... I will transmute these symbols of Qiraji power to ones better suited to our needs. Bring me the components I require. I will give you a headpiece of unmatched power.<|endoftext|> <|startoftext|>Avenger's Breastplate<|obj|>Bring the Carapace of the Old God, 2 Idols of the Sage, 5 Silver Scarabs and 5 Bone Scarabs to Vethsera inside Ahn'Qiraj. You must also attain Honored reputation with the Brood of Nozdormu to complete this quest.<|text|>The unmentionable Old God slowly awakens from his slumber beneath Ahn'Qiraj. The terrible fate that awaits Azeroth could come in days or years; time has no meaning for beings of his power. When the stars are favorable, he will lash out against all living beings with terrible wrath. You must find him before then and find a way to bring his existence to an end. Do this and bring me a piece of his husk. I shall grant you armor no mortal has ever worn... armor fit for one who has slain a god!<|endoftext|> <|startoftext|>Enigma Leggings<|obj|>Bring Ouro's Intact Hide, 2 Idols of the Sage, 5 Silver Scarabs and 5 Bone Scarabs to Kandrostrasz inside Ahn'Qiraj. You must also attain Friendly reputation with the Brood of Nozdormu to complete this quest.<|text|>You seek to prove your worth to my kind, mortal? Very well, perhaps we can be of mutual assistance. The ancient sandworm, Ouro, is a being of legendary power. He is rumored to have been created by the Old God himself as a mockery of life. His skin is unnatural... thick, nearly impregnable, yet it's flexible and allows him to move with the speed and grace of a much smaller creature. Bring me a sample of his skin along with other minor components and I shall craft you leggings of great power.<|endoftext|> <|startoftext|>Avenger's Pauldrons<|obj|>Bring the Qiraji Bindings of Dominance, 2 Idols of Life, 5 Crystal Scarabs and 5 Gold Scarabs to Andorgos in Ahn'Qiraj. You must also attain Neutral reputation with the Brood of Nozdormu to complete this quest.<|text|>It is said among us that the ornate shoulder armor worn by the mortal races started as an attempt to emulate the wings of a dragon. Bring me the bindings worn by the highest Qiraji leaders and I shall shape them into a set of pauldrons more dreadful than even the wings of Nefarian himself!<|endoftext|> <|startoftext|>Avenger's Crown<|obj|>Bring Vek'lor's Diadem, 2 Idols of Rebirth, 5 Stone Scarabs and 5 Crystal Scarabs to Andorgos in Ahn'Qiraj. You must also attain Friendly reputation with the Brood of Nozdormu to complete this quest.<|text|>The Twin Emperors... their incessant whispers are slowly taking a toll on my sanity. They mock me, knowing I cannot step further into their domain to save my brother Arygos. In my visions I see their monstrous faces adorned by powerful crowns. But I will have my revenge... I will transmute these symbols of Qiraji power to ones better suited to our needs. Bring me the components I require. I will give you a headpiece of unmatched power.<|endoftext|> <|startoftext|>Striker's Footguards<|obj|>Bring the Qiraji Bindings of Command, 2 Idols of Life, 5 Stone Scarabs and 5 Bone Scarabs to Kandrostrasz in Ahn'Qiraj. This quest also requires Neutral faction with the Brood of Nozdormu.<|text|>Qiraji magic is strong and ancient. The most powerful qiraji wield items of such might, they'd give pause even to a dragon. Bring me the qiraji bindings of command and other minor components by and I'll create a set of powerful boots for you. You will find them useful in the fight against the enemy.<|endoftext|> <|startoftext|>Stormcaller's Hauberk<|obj|>Bring the Carapace of the Old God, 2 Idols of the Sage, 5 Silver Scarabs and 5 Bone Scarabs to Vethsera inside Ahn'Qiraj. You must also attain Honored reputation with the Brood of Nozdormu to complete this quest.<|text|>The unmentionable Old God slowly awakens from his slumber beneath Ahn'Qiraj. The terrible fate that awaits Azeroth could come in days or years; time has no meaning for beings of his power. When the stars are favorable, he will lash out against all living beings with terrible wrath. You must find him before then and find a way to bring his existence to an end. Do this and bring me a piece of his husk. I shall grant you armor no mortal has ever worn... armor fit for one who has slain a god!<|endoftext|> <|startoftext|>Enigma Shoulderpads<|obj|>Bring the Qiraji Bindings of Dominance, 2 Idols of Death, 5 Stone Scarabs and 5 Bronze Scarabs to Andorgos in Ahn'Qiraj. You must also attain Neutral reputation with the Brood of Nozdormu to complete this quest.<|text|>It is said among us that the ornate shoulder armor worn by the mortal races started as an attempt to emulate the wings of a dragon. Bring me the bindings worn by the highest Qiraji leaders and I shall shape them into a set of pauldrons more dreadful than even the wings of Nefarian himself!<|endoftext|> <|startoftext|>Stormcaller's Diadem<|obj|>Bring Vek'lor's Diadem, 2 Idols of Rebirth, 5 Stone Scarabs and 5 Crystal Scarabs to Andorgos in Ahn'Qiraj. You must also attain Friendly reputation with the Brood of Nozdormu to complete this quest.<|text|>The Twin Emperors... their incessant whispers are slowly taking a toll on my sanity. They mock me, knowing I cannot step further into their domain to save my brother Arygos. In my visions I see their monstrous faces adorned by powerful crowns. But I will have my revenge... I will transmute these symbols of Qiraji power to ones better suited to our needs. Bring me the components I require. I will give you a headpiece of unmatched power.<|endoftext|> <|startoftext|>Stormcaller's Leggings<|obj|>Bring the Skin of the Great Sandworm, 2 Idols of Strife, 5 Bronze Scarabs and 5 Ivory Scarabs to Kandrostrasz inside Ahn'Qiraj. You must also attain Friendly reputation with the Brood of Nozdormu to complete this quest.<|text|>You seek to prove your worth to my kind, mortal? Very well, perhaps we can be of mutual assistance. The ancient sandworm, Ouro, is a being of legendary power. He is rumored to have been created by the Old God himself as a mockery of life. His skin is unnatural... thick, nearly impregnable, yet it's flexible and allows him to move with the speed and grace of a much smaller creature. Bring me a sample of his skin along with other minor components and I shall craft you leggings of great power.<|endoftext|> <|startoftext|>Stormcaller's Footguards<|obj|>Bring the Qiraji Bindings of Dominance, 2 Idols of the Sage, 5 Bronze Scarabs and 5 Clay Scarabs to Kandrostrasz in Ahn'Qiraj. This quest also requires Neutral faction with the Brood of Nozdormu.<|text|>Qiraji magic is strong and ancient. The most powerful qiraji wield items of such might, they'd give pause even to a dragon. Bring me the qiraji bindings of dominance and other minor components and I'll create a set of powerful boots for you. You will find them useful in the fight against the enemy.<|endoftext|> <|startoftext|>The Horde Needs Spotted Yellowtail!<|obj|>Bring 20 Spotted Yellowtail to Fisherman Lin'do at the Valley of Spirits in Orgrimmar.<|text|>It be a nice day for fishin', don't'cha think mon? Good thing, cuz I be needin' a lot of fish it lookin' like. The Horde, they askin' me to be in charge of collectin' a ton of the spotted yellowtail for them. They say they needin' it for the war they getting' ready for at Ahn'Qiraj. I say to them I do the best I can. So I be needin' to get some help. You gonna be helpin' me?<|endoftext|> <|startoftext|>The Horde Needs Singed Corestones!<|obj|>Bring 50 singed corestones to General Zog in Durotar.<|text|>The time has come for you to contribute to the Ahn'Qiraj war effort. Gone are the halcyon days of whiling away your time in leisure. Now it is time to serve me and the Horde, and I assure you that I am not as forgiving as the Warchief. You will gather your forces, a guild if you have one, and invade the Molten Core. Inside you will find that the denizens of the place have singed corestones. Bring these back to me in large quantities.<|endoftext|> <|startoftext|>The Only Prescription<|obj|>Recover the 8 lost chapters of Draconic for Dummies and combine them with the Magical Book Binding and return the completed book of Draconic for Dummies: Volume II to Narain Soothfancy in Tanaris.<|text|>I should have known. My arch-enemy, Doctor Weavil, up to his old tricks! And now, thanks to your failure in Winterspring, Doctor Weavil has destroyed my book! How are you going to save the world now, hero? The note I received stated that the only known copy of "Draconic for Dummies: Volume II" was ripped into 8 parts and scattered to the wind! If you somehow manage to find those missing chapters, use this magical binding to put them back together and return to me.<|endoftext|> <|startoftext|>The Horde Needs Baked Salmon!<|obj|>Bring 20 Baked Salmon to Chief Sharpclaw at the Valley of Spirits in Orgrimmar.<|text|>The Ahn'Qiraj war effort is an immense undertaking. All of the materials being gathered here, whether it is metal for weapons, or food to eat, are all as important as the other. For, if you haven't eaten in days you will not have the strength to lift your axe when it matters. Thus, we gather what food we can. I am collecting baked salmon, a dish that was chosen both for its sustenance and its ability to keep well. Can you aid me with this task?<|endoftext|> <|startoftext|>The Horde Needs Runecloth Bandages!<|obj|>Bring 20 Runecloth Bandages to Stoneguard Clayhoof at the Valley of Spirits in Orgrimmar.<|text|>It appears inevitable that the Horde and Alliance are on a collision course for war at Ahn'Qiraj. Surprisingly, it is not a war with each other, but rather with the silithid, and whatever force controls them. Also surprisingly, both sides are doing their part to gather the resources necessary to wage a successful war. I am collecting runecloth bandages to distribute to the soldiers, but I won't be successful without assistance, hopefully yours. Is this something that you can aid me with?<|endoftext|> <|startoftext|>The Horde Needs Lean Wolf Steaks!<|obj|>Bring 20 Lean Wolf Steaks to Bloodguard Rawtar at the Valley of Spirits in Orgrimmar.<|text|>I'm not standing here just to get a nice tan. There are war preparations to be made. If we're going to crush those bugs at Ahn'Qiraj then we need to be ready, and that includes food too! They have me gathering and salting lean wolf steaks here for the upcoming war. But since I need to stay here to take care of all of this, I need you to go out, kill some wolves and then cook up the meat into lean wolf steaks and bring them back to me here. You got all that?<|endoftext|> <|startoftext|>The Horde Needs Mageweave Bandages!<|obj|>Bring 20 Mageweave Bandages to Lady Callow at the Valley of Spirits in Orgrimmar.<|text|>I trust that you are speaking to me because you are going to help with the collection I have been entrusted to? Good! By whatever means, and I do mean whatever, I wish for you to gather up a good number of mageweave bandages. Fresh would be nice, but not absolutely necessary. Return them to me here, and I will personally see to it that you are properly rewarded.<|endoftext|> <|startoftext|>The Horde Needs Wool Bandages!<|obj|>Bring 20 Wool Bandages to Healer Longrunner at the Valley of Spirits in Orgrimmar.<|text|>Greetings. In preparation for the war at Ahn'Qiraj, I am here coordinating the Horde's efforts at gathering wool bandages. Unfortunately, out in the field, our soldiers cannot afford to rely upon the presence of a healer to keep them alive. Trust me, I know first hand. Thus, we're putting together all of these first aid kits for them. If you have the time, I need many wool bandages. Return them to me here and I will see to it that you are properly rewarded.<|endoftext|> <|startoftext|>Decoy!<|obj|>Narain Soothfancy in Tanaris wants you to travel to Winterspring and place the Bag of Gold at the drop off point documented by the booknappers.<|text|>I've got it! Here's what we're going to do. I'm going to fill a sack up with rocks and you're going to make the drop. I know it said that I should make the delivery and I'm going to - sort of. Yes, you will do just fine. Take this turban, robe, and sack of rocks and head to the drop off point in Winterspring. I've included everything you need in this special kit. When they show up to pick up the goods, snuff them out! That will teach them to mess with Narain!<|endoftext|> <|startoftext|>The Horde Needs Rugged Leather!<|obj|>Bring 10 Rugged Leather to Doctor Serratus at the Valley of Spirits in Orgrimmar.<|text|>I find that the fit of the knife in your palm is more important than the edge on it. Even the dullest blade can be made to cut if pressure is being properly applied through it, wouldn't you agree? But you and I don't have such problems as we maintain the sharpest of edges, yes? Well, no matter, I have a task for you. In service to the Horde, and to do your part for the Ahn'Qiraj war effort, I want you to return to me with a number of rugged leather skins. This is something that you will do, no?<|endoftext|> <|startoftext|>Vestments of the Oracle<|obj|>Bring the Husk of the Old God, 2 Idols of Death, 5 Stone Scarabs and 5 Crystal Scarabs to Vethsera inside Ahn'Qiraj. You must also attain Honored reputation with the Brood of Nozdormu to complete this quest.<|text|>The unmentionable Old God slowly awakens from his slumber beneath Ahn'Qiraj. The terrible fate that awaits Azeroth could come in days or years; time has no meaning for beings of his power. When the stars are favorable, he will lash out against all living beings with terrible wrath. You must find him before then and find a way to bring his existence to an end. Do this and bring me a piece of his husk. I shall grant you armor no mortal has ever worn... armor fit for one who has slain a god!<|endoftext|> <|startoftext|>Stormcaller's Pauldrons<|obj|>Bring the Qiraji Bindings of Dominance, 2 Idols of Life, 5 Gold Scarabs and 5 Crystal Scarabs to Andorgos in Ahn'Qiraj. You must also attain Neutral reputation with the Brood of Nozdormu to complete this quest.<|text|>It is said among us that the ornate shoulder armor worn by the mortal races started as an attempt to emulate the wings of a dragon. Bring me the bindings worn by the highest Qiraji leaders and I shall shape them into a set of pauldrons more dreadful than even the wings of Nefarian himself!<|endoftext|> <|startoftext|>Love Song for Narain<|obj|>Take Meridith's Love Letter to Narain Soothfancy in Tanaris.<|text|>It isn't often that I get visitors. As a matter of fact, the last time I had a visitor was when I rescued that dear, sweet gnome from the wreckage of the crashed flying machine. Do you know him? Narain? Narain Soothfancy? Oh it would mean so much to me if somebody would deliver a message to him for me. I must tell him how I feel! I know it's love! I just know it! Could you possibly deliver a message to Narain? I would be forever indebted to you!<|endoftext|> <|startoftext|>Footwraps of the Oracle<|obj|>Bring the Qiraji Bindings of Command, 2 Idols of Death, 5 Bronze Scarabs and 5 Gold Scarabs to Kandrostrasz in Ahn'Qiraj. This quest also requires Neutral faction with the Brood of Nozdormu.<|text|>Qiraji magic is strong and ancient. The most powerful qiraji wield items of such might, they'd give pause even to a dragon. Bring me the qiraji bindings of command and other minor components by and I'll create a set of powerful boots for you. You will find them useful in the fight against the enemy.<|endoftext|> <|startoftext|>rAnS0m<|obj|>Return the Ransom Letter to Narain Soothfancy in Tanaris.<|text|> We've got your precious book, gnome. If you ever want to see it again, you'll do exactly as we ask. Bring the money and come alone!<|endoftext|> <|startoftext|>Trousers of the Oracle<|obj|>Bring Ouro's Intact Hide, 2 Idols of Life, 5 Gold Scarabs and 5 Clay Scarabs to Kandrostrasz inside Ahn'Qiraj. You must also attain Friendly reputation with the Brood of Nozdormu to complete this quest.<|text|>You seek to prove your worth to my kind, mortal? Very well, perhaps we can be of mutual assistance. The ancient sandworm, Ouro, is a being of legendary power. He is rumored to have been created by the Old God himself as a mockery of life. His skin is unnatural... thick, nearly impregnable, yet it's flexible and allows him to move with the speed and grace of a much smaller creature. Bring me a sample of his skin along with other minor components and I shall craft you leggings of great power.<|endoftext|> <|startoftext|>Draconic for Dummies<|obj|>Find Narain Soothfancy's book, buried on an island in the South Seas.<|text|>I knew that book would come in handy some day! Thankfully, I had the wit and foresight to stow it somewhere safe. Don't worry, it's in a place that nobody could ever hope to find it! I needed a gyrocopter just to get there the first time. Unfortunately I crashed it on the beach on my way back. It was through that accident that I gained these super-gnomish psychic powers! Look for my crashed gyrocopter somewhere on Land's End Beach and swim south from there! You'll know the spot when you see it!<|endoftext|> <|startoftext|>Mantle of the Oracle<|obj|>Bring the Qiraji Bindings of Command, 2 Idols of Rebirth, 5 Silver Scarabs and 5 Ivory Scarabs to Andorgos in Ahn'Qiraj. You must also attain Neutral reputation with the Brood of Nozdormu to complete this quest.<|text|>It is said among us that the ornate shoulder armor worn by the mortal races started as an attempt to emulate the wings of a dragon. Bring me the bindings worn by the highest Qiraji leaders and I shall shape them into a set of pauldrons more dreadful than even the wings of Nefarian himself!<|endoftext|> <|startoftext|>Tiara of the Oracle<|obj|>Bring Vek'nilash's Circlet, 2 Idols of the Sage, 5 Silver Scarabs and 5 Bone Scarabs to Andorgos in Ahn'Qiraj. You must also attain Friendly reputation with the Brood of Nozdormu to complete this quest.<|text|>The Twin Emperors... their incessant whispers are slowly taking a toll on my sanity. They mock me, knowing I cannot step further into their domain to save my brother Arygos. In my visions I see their monstrous faces adorned by powerful crowns. But I will have my revenge... I will transmute these symbols of Qiraji power to ones better suited to our needs. Bring me the components I require. I will give you a headpiece of unmatched power.<|endoftext|> <|startoftext|>The Horde Needs Heavy Leather!<|obj|>Bring 10 Heavy Leather to Skinner Jamani at the Valley of Spirits in Orgrimmar.<|text|>Since we're preparing for war, it might be best if we get all of the goods we need first, don't you think, mon? One of the staples of the war materiel that we're producing is heavy leather. We'll use it for just about everything, from reinforcement to armor, and good old plain tarps too. But first we need to get our hands on more of it. That's your job. Sharpen your knife and bring me back a bundle. Then we'll talk further.<|endoftext|> <|startoftext|>Return to Narain<|obj|>Deliver the 500 Pound Chicken to Narain Soothfancy in Tanaris.<|text|>I'm a goblin of my word, kid. Here's your 500 pound chicken. What a gnome wants with a 500 pound chicken, I'll never know... Probably to sleep in it... Dirty gnomes...<|endoftext|> <|startoftext|>Dirge's Kickin' Chimaerok Chops<|obj|>Dirge Quikcleave in Gadgetzan wants you to bring him 20 Goblin Rocket Fuel and 20 Deeprock Salt.<|text|>My recipe is complete! What I need from you now is some rocket fuel and deeprock salt. I'll handle the spices and the meat you brought me will cover the rest. After you bring me what I asked for, the chicken will be ready to take back to Narain.<|endoftext|> <|startoftext|>The Horde Needs Thick Leather!<|obj|>Bring 10 Thick Leather to Sergeant Umala at the Valley of Spirits in Orgrimmar.<|text|>I'm glad that you decided to speak to me about this. It looks like the Horde's preparations for the upcoming Ahn'Qiraj War are in full swing. But you and I still need to do our part. I've been asked to collect a great number of thick leather skins for use in all manner of war materiel, and I need you to help me by going out there and gathering them up. There's honor and the gratitude of the Horde in it for you should you decide to help. Will you?<|endoftext|> <|startoftext|>The Horde Needs Purple Lotus!<|obj|>Bring 20 Purple Lotus to Apothecary Jezel at the Valley of Spirits in Orgrimmar.<|text|>The purple lotus, is a reagent in a great many potions, elixirs and oils, some of which will be of use to us at Ahn'Qiraj. We're going to need to create an immense number of those potions for the war effort. And I'm going to experiment to find more uses for the lotus as well. But to do all of that I'm going to need a great quantity of the flower. That's where you come in. Go out into the field and collect up as many purple lotuses as you can. Is this something that you are willing to do for us?<|endoftext|> <|startoftext|>The Isle of Dread!<|obj|>Recover Lakmaeran's Carcass and 20 Chimaerok Tenderloins for Dirge Quikcleave in Tanaris.<|text|>Legend has it that the chimaerok of the Isle of Dread in Feralas have the most succulent and tender vittles in existence! Now these chimaerok also have a daddy who, with proper preparation, may or may not look like a 500 pound chicken. Head to the Isle of Dread and kill Lord Lakmaeran and bring me his fresh carcass. That should satisfy the gnome. To satisfy me, you'll need to get your hands on some chimaerok tenderloin. Do this and you'll have your 500 pound chicken and a little something extra.<|endoftext|> <|startoftext|>Scrying Goggles? No Problem!<|obj|>Find Narain's Scrying Goggles and return them to Narain Soothfancy in Tanaris.<|text|> You just want his scrying goggles? Great! That will be no problem... Just give me a minute to... Hey! Where the... Dagnabbit! Well, there's some bad news and some worse news. The bad news is that I lost the goggles. The worse news is that I lost them when I was nosing around in the Molten Core last month. Yep, the Molten Core... I guess that concludes our business! Bye!<|endoftext|> <|startoftext|>Never Ask Me About My Business<|obj|>Narain Soothfancy in Tanaris wants you to speak with Dirge Quikcleave in Gadgetzan.<|text|>If there is one thing that you should know about me, it is this: NEVER ask me about my business! I work with things you simply cannot understand. Like for example: Do you know what a psychotronic muzzledorf is? Of course you don't! And that's why we leave the planning to me and the fetching to you. As I said earlier, if this is going to work, we're going to need a 500 pound chicken. Head to Gadgetzan and speak with Dirge Quikcleave - he'll get you started on finding a suitable specimen.<|endoftext|> <|startoftext|>Stewvul, Ex-B.F.F.<|obj|>Narain Soothfancy wants you to find his ex-best friend forever (BFF), Stewvul, and take back the scrying goggles that Stewvul stole from him.<|text|>If I am to translate anything, I will need my scrying goggles. Unfortunately, those were stolen quite some time ago by my ex-best friend forever, Stewvul. He broke my heart in five places and then left me here to rot. With the help of my trusty crystal ball, I've isolated his whereabouts to either the Greymane Wall in Silverpine or what appears to be a portal world in the Outland that is currently being overrun by the Burning Legion. You're going to have to track him down and get my goggles back!<|endoftext|> <|startoftext|>The Horde Needs Firebloom!<|obj|>Bring 20 Firebloom to Batrider Pele'keiki at the Valley of Spirits in Orgrimmar.<|text|>Hey. Ya you, mon! There be a whole mess of firebloom the Horde thinkin' they need for this Ahn'Qiraj war effort. Maybe they put it in nice things that go boom? Maybe they give it to the Alliance as fuel for their steam tanks? Who knows? Not Pele'keiki! Pele'keiki know this though... he know you gonna help him out and bring back lots of the firebloom, right, mon?<|endoftext|> <|startoftext|>Stalwart's Battlegear<|obj|>Bring 15 Cenarion Combat Badges, 20 Cenarion Logistics Badges, 17 Cenarion Tactical Badges and 1 Mark of Remulos to Vargus at Cenarion Hold in Silithus. You must also attain Revered reputation with Cenarion Circle to be able to complete this quest.<|text|>The badges you collect from performing combat, logistics and tactical assignments for Windcaller Proudhorn are more than just for show. You'd be wise to hold on to them. As you prove your loyalty to our organization I can offer you some of the gear we reserve for our closest allies in exchange for those badges.<|endoftext|> <|startoftext|>Azuregos's Magical Ledger<|obj|>Deliver Azuregos's Magical Ledger to Narain Soothfancy in Tanaris.<|text|>You cannot understand a single word on this ledger. You don't even know what language it is written in!<|endoftext|> <|startoftext|>Veteran's Battlegear<|obj|>Bring 7 Cenarion Combat Badges, 4 Cenarion Logistics Badges and 4 Cenarion Tactical Badges to Vargus at Cenarion Hold in Silithus. You must also attain Honored reputation with Cenarion Circle to be able to complete this quest.<|text|>The badges you collect from performing combat, logistics and tactical assignments for Cenarion Hold are more than just for show. You'd be wise to hold on to them. As you prove your loyalty to our organization I can offer you some of the gear we reserve for our closest allies in exchange for those badges.<|endoftext|> <|startoftext|>Champion's Battlegear<|obj|>Bring 15 Cenarion Combat Badges, 20 Cenarion Logistics Badges, 20 Cenarion Tactical Badges and 1 Mark of Cenarius to Vargus at Cenarion Hold in Silithus. You must also attain Exalted reputation with Cenarion Circle to be able to complete this quest.<|text|>The badges you collect from performing combat, logistics and tactical assignments for Cenarion Hold are more than just for show. You'd be wise to hold on to them. As you prove your loyalty to our organization I can offer you some of the gear we reserve for our closest allies in exchange for those badges.<|endoftext|> <|startoftext|>Priest Training<|obj|>Speak with Matron Arena - the Priest class trainer - inside the Sunspire on Sunstrider Isle.<|text|>As you advance within your class, you will want to take advantage of the training that your class trainer can provide you. For young priests here on Sunstrider Isle, your trainer is Matron Arena. Speak with the matron and see what training she has available for you. The things she will teach do have a cost, so bring some coin with you. Matron Arena - as with all the trainers on Sunstrider Isle - is inside the Sunspire on the lower level.<|endoftext|> <|startoftext|>Warlock Training<|obj|>Speak with Summoner Teli'Larien - the Warlock class trainer - inside the Sunspire on Sunstrider Isle.<|text|>As you advance within your class, you will want to take advantage of the training that your class trainer can provide you. For young warlocks here on Sunstrider Isle, your trainer is Summoner Teli'Larien. Speak with Summoner Teli'Larien and see what training he has available for you. The things he will teach do have a cost, so bring some coin with you. Your trainer - as with all the trainers on Sunstrider Isle - is inside the Sunspire on the lower level.<|endoftext|> <|startoftext|>Conqueror's Breastplate<|obj|>Bring the Carapace of the Old God, 2 Idols of War, 5 Silver Scarabs and 5 Bone Scarabs to Vethsera inside Ahn'Qiraj. You must also attain Honored reputation with the Brood of Nozdormu to complete this quest.<|text|>The unmentionable Old God slowly awakens from his slumber beneath Ahn'Qiraj. The terrible fate that awaits Azeroth could come in days or years; time has no meaning for beings of his power. When the stars are favorable, he will lash out against all living beings with terrible wrath. You must find him before then and find a way to bring his existence to an end. Do this and bring me a piece of his husk. I shall grant you armor no mortal has ever worn... armor fit for one who has slain a god!<|endoftext|> <|startoftext|>Conqueror's Legguards<|obj|>Bring Ouro's Intact Hide, 2 Idols of Death, 5 Bronze Scarabs and 5 Ivory Scarabs to Kandrostrasz inside Ahn'Qiraj. You must also attain Friendly reputation with the Brood of Nozdormu to complete this quest.<|text|>You seek to prove your worth to my kind, mortal? Very well, perhaps we can be of mutual assistance. The ancient sandworm, Ouro, is a being of legendary power. He is rumored to have been created by the Old God himself as a mockery of life. His skin is unnatural... thick, nearly impregnable, yet it's flexible and allows him to move with the speed and grace of a much smaller creature. Bring me a sample of his skin along with other minor components and I shall craft you leggings of great power.<|endoftext|> <|startoftext|>Conqueror's Crown<|obj|>Bring Vek'nilash's Circlet, 2 Idols of the Sun, 5 Stone Scarabs and 5 Crystal Scarabs to Andorgos in Ahn'Qiraj. You must also attain Friendly reputation with the Brood of Nozdormu to complete this quest.<|text|>The Twin Emperors... their incessant whispers are slowly taking a toll on my sanity. They mock me, knowing I cannot step further into their domain to save my brother Arygos. In my visions I see their monstrous faces adorned by powerful crowns. But I will have my revenge... I will transmute these symbols of Qiraji power to ones better suited to our needs. Bring me the components I require. I will give you a headpiece of unmatched power.<|endoftext|> <|startoftext|>Signet of Unyielding Strength<|obj|>Bring 1 Qiraji Magisterial Ring, 2 Lambent Idols, 5 Bronze Scarabs and 5 Ivory Scarabs to Windcaller Yessendra in Silithus. You must also attain Honored reputation with Cenarion Circle to complete this quest.<|text|>The rings worn by the Qiraji lieutenants are rumored to grant them formidable abilities. The corrupted gems that adorn them could, in theory, be swapped out with more pure materials to create uncorrupted versions of the rings. The gems that adorn Qiraji idols would work quite well, as their quality is superior. Bring me the ring and idols and I'll create a powerful ring for you.<|endoftext|> <|startoftext|>Sickle of Unyielding Strength<|obj|>Bring 1 Qiraji Spiked Hilt, 2 Alabaster Idols, 5 Crystal Scarabs and 5 Stone Scarabs to Warden Haro in Silithus. You must also attain Exalted reputation with Cenarion Circle to complete this quest.<|text|>The Qiraji and their servants wield items made with the rarest and finest materials: bones from gargantuan ancient creatures, gems from the depths of the earth, metals pure and strong. Just the sight of Qiraji artifacts fills me with an urge to practice my craft with their shattered and smelted pieces. Prove your allegiance to the Circle, and I will make you a powerful weapon from the finest Qiraji materials.<|endoftext|> <|startoftext|>Conqueror's Greaves<|obj|>Bring the Qiraji Bindings of Command, 2 Idols of War, 5 Ivory Scarabs and 5 Gold Scarabs to Kandrostrasz in Ahn'Qiraj. This quest also requires Neutral faction with the Brood of Nozdormu.<|text|>Qiraji magic is strong and ancient. The most powerful qiraji wield items of such might, they'd give pause even to a dragon. Bring me the qiraji bindings of command and other minor components by and I'll create a set of powerful boots for you. You will find them useful in the fight against the enemy.<|endoftext|> <|startoftext|>The Captain's Cutlass<|obj|>Speak with Sprogger.<|text|>After I lost my first ship to those giants, I bought another. Named Smotts' Revenge, I filled it with supplies and crew, and set out to find the villains. I found them, but...they beat me. They smashed Smotts' Revenge, killed my second crew and set me on another lifeboat. This time another of the giants, Negolash, stole my cutlass. Face Negolash and bring me my cutlass! Speak with Sprogger. He was my cook on the Smotts' Revenge, and survived the last attack. He can help you find the giant.<|endoftext|> <|startoftext|>The Captain's Chest<|obj|>Bring Smotts' Chest to Hecklebury Smotts in Booty Bay.<|text|>I used to sail a ship from here all the way to Ratchet, in Kalimdor. I was a successful captain with a sterling reputation. Until... Those cursed sea giants ruined me! They smashed my ship, killed my crew, and set me on a lifeboat to Booty Bay. And one of the giants, Gorlash, stole my Captain's Chest. He said he wanted it for a snuffbox. The nerve! I hear Gorlash wanders the coast east of here. Find him and get back my chest! Do that, and you'll have earned a captain's gratitude.<|endoftext|> <|startoftext|>Facing Negolash<|obj|>Bring 10 Barbecued Buzzard Wings and 5 bottles of Junglevine Wine to Captain Smotts' Lifeboat.<|text|>Negolash is a hungry giant. When the giants destroyed our ship, Negolash went straight for my kitchen. He wasn't hungry for crew like the other giants. Negolash wanted wine...and my Barbecued Buzzard Wings. They're my specialty, and I had to go all the way to the Badlands for the recipe! If you want to lure the giant, then get some wine and a heap of buzzard wings. Put them in our old lifeboat, southeast of here along the coast. When Negolash smells all that food, he'll come for sure!<|endoftext|> <|startoftext|>Volunteer's Battlegear<|obj|>Bring 5 Cenarion Combat Badges, 3 Cenarion Logistics Badges and 7 Cenarion Tactical Badges to Vargus at Cenarion Hold in Silithus. You must also attain Friendly reputation with Cenarion Circle to be able to complete this quest.<|text|>The badges you collect from performing combat, logistics and tactical assignments for Cenarion Hold are more than just for show. You'd be wise to hold on to them. As you prove your loyalty to our organization I can offer you some of the gear we reserve for our closest allies in exchange for those badges.<|endoftext|> <|startoftext|>Welcome!<|obj|>Bring the Falconwing Square Gift Voucher to Marsilla Dawnstar in Falconwing Square.<|text|>Welcome to the World of Warcraft! As special thanks for purchasing the World of Warcraft Collector's Edition, turn in this gift voucher to Marsilla Dawnstar in Falconwing Square. You'll then be given a gift: a little companion to join you on your quest for adventure and glory. Thanks again, and enjoy your stay in the World of Warcraft!<|endoftext|> <|startoftext|>The Horde Needs Peacebloom!<|obj|>Bring 20 Peacebloom to Herbalist Proudfeather at the Valley of Spirits in Orgrimmar.<|text|>It is said that every generation must face a defining trial. I fear the Ahn'Qiraj War will be the crucible in which our mettle is tested. So we prepare, and in so doing find what we are made of. I have volunteered to help the Horde by gathering as much peacebloom as possible, so that it can be made into potions for the war. I hope that you are here to lend me your aid. If so, then I need you to bring back to me a good quantity of the herb. Will you assist me?<|endoftext|> <|startoftext|>The Monogrammed Sash<|obj|>Return the Monogrammed Sash to its owner.<|text|>This fine sash has the letters "HS" embroidered along its hem.<|endoftext|> <|startoftext|>The Horde Needs Mithril Bars!<|obj|>Bring 20 Mithril Bars to Senior Sergeant T'kelah at the Valley of Spirits in Orgrimmar.<|text|>, the war it is comin' and the only thing we can do is prepare for it. That be where you and I can help each other, mon. Ya see, they put me in charge of collectin' all the mithril bars we be needin' ta build for all the things we gonna need. An I still be needin' more! So, I be hopin' that you can get out there an mine us up some mithril, then smelt it into bars. Sound like something you can do for us?<|endoftext|> <|startoftext|>The Horde Needs More Tin Bars!<|obj|>Bring 20 tin bars to Grunt Maug in Durotar.<|text|>Very good, I see that you are serious about the war. I'm a little edgy waiting for it to start though, which means I'm going to get angry if you don't start bringing in the goods faster. Maybe I can just practice on you instead. Har! Maybe not, 'cuz then who would bring me back the tin bars?<|endoftext|> <|startoftext|>The Horde Needs Tin Bars!<|obj|>Bring 20 Tin Bars to Grunt Maug at the Valley of Spirits in Orgrimmar.<|text|>Lok'tar, I'm sure you already know that we're going to war at Ahn'Qiraj with the insects. But first the Warchief has decided that we're going to do something called 'prepare'. Though I'd rather be sharpening weapons and hammering armor into shape, I'm proud to have been chosen to be in charge of tin bar collection here. But I cannot do that without your help. So I need you to go out and make tin bars and bring them back to me here. I think I'm going to need more than I can count.<|endoftext|> <|startoftext|>Boots for the Guard<|obj|>Bring 3 Ornate Mithril Boots to Vish Kozus, Captain of the Guard at Cenarion Hold in Silithus. You must also bring Logistics Task Briefing II in order to complete this quest.<|text|>The mounted division of the Cenarion Hold guard is in short supply of ornate mithril boots. Procure a batch and deliver them immediately to Captain Vish Kozus in Cenarion Hold.<|endoftext|> <|startoftext|>Grinding Stones for the Guard<|obj|>Bring 10 Dense Grinding Stones, 10 Solid Grinding Stones and 10 Heavy Grinding Stones to Vish Kozus, Captain of the Guard at Cenarion Hold in Silithus. You must also bring Logistics Task Briefing III in order to complete this quest.<|text|>The Cenarion Hold guard is in short supply of grinding stones. Procure a batch and deliver them immediately to Captain Vish Kozus in Cenarion Hold.<|endoftext|> <|startoftext|>The Four Dukes<|obj|>Find a way to summon and slay the Duke of Cynders, the Duke of Fathoms, the Duke of Zephyrs and the Duke of Shards and report back to Commander Mar'alith in Cenarion Hold. You must also bring Tactical Task Briefing V in order to complete this quest.<|text|>The links between the Twilight's Hammer and the Abyssal Council are proving to be more important than we had expected. We believe the elemental nobles known as the Abyssal Dukes are one of the primary force organizing the Twilight's Hammer cultists. Find a way to lure the four Abyssal Dukes into our plane of existence and destroy them! Your dedication and prowess in past assignments have led us to choose you for this particular assignment. We are certain you will succeed in this endeavor.<|endoftext|> <|startoftext|>Target: Hive'Zora Hive Sisters<|obj|>Slay 30 Hive'Zora Hive Sisters and report back to Commander Mar'alith at Cenarion Hold in Silithus. You must also bring Combat Task Briefing V in order to complete this quest.<|text|>Reinforcements have been called on to join the assault on Hive'Zora. You have been selected to target Hive'Zora hive sisters. Report back to Commander Mar'alith after completing your task.<|endoftext|> <|startoftext|>Conqueror's Spaulders<|obj|>Bring the Qiraji Bindings of Command, 2 Idols of Night, 5 Stone Scarabs and 5 Clay Scarabs to Andorgos in Ahn'Qiraj. You must also attain Neutral reputation with the Brood of Nozdormu to complete this quest.<|text|>It is said among us that the ornate shoulder armor worn by the mortal races started as an attempt to emulate the wings of a dragon. Bring me the bindings worn by the highest Qiraji leaders and I shall shape them into a set of pauldrons more dreadful than even the wings of Nefarian himself!<|endoftext|> <|startoftext|>The Alliance Needs Singed Corestones!<|obj|>Bring 50 singed corestones to Commander Stronghammer at the airfield in Dun Morogh.<|text|>, I need your help. In the Molten Core there are these stones, singed Corestones to be precise, that we need to harvest for the Ahn'Qiraj war effort. I'm told that our blacksmiths and engineers can put them to good use, so that's where you come in. I need you to go into the Molten Core and gather up as many of these corestones as you can. Of course, you'll want to talk thirty-nine of your closest friends along with you.<|endoftext|> <|startoftext|>The Alliance Needs More Singed Corestones!<|obj|>Bring 50 singed corestones to Commander Stronghammer at the airfield in Dun Morogh.<|text|>Thank you for returning . If you and your friends still have it in you, I need you to return to the Molten Core and continue your singed corestone collection efforts. What do you say?<|endoftext|> <|startoftext|>Crimson Templar<|obj|>Summon and slay a Crimson Templar and report back to Bor Wildmane in Cenarion Hold. You must also bring Tactical Task Briefing II in order to complete this quest.<|text|>The Twilight's Hammer and the elemental nobles they worship present a formidable threat to our operations in Silithus. With the new enemies we're facing inside Ahn'Qiraj, we cannot afford to lower our guard to our enemies outside. Find a way to summon and destroy a Crimson Templar and report to Bor Wildmane.<|endoftext|> <|startoftext|>Earthen Templar<|obj|>Summon and slay an Earthen Templar and report back to Bor Wildmane in Cenarion Hold. You must also bring Tactical Task Briefing III in order to complete this quest.<|text|>The Twilight's Hammer and the elemental nobles they worship present a formidable threat to our operations in Silithus. With the new enemies we're facing inside Ahn'Qiraj, we cannot afford to lower our guard to our enemies outside. Find a way to summon and destroy an Earthen Templar and report to Bor Wildmane.<|endoftext|> <|startoftext|>Hive'Zora Scout Report<|obj|>Contact Cenarion Scout Azenel inside Hive'Zora and return the Hive'Zora Scout Report to Windcaller Proudhorn at Cenarion Hold. You must also bring Tactical Task Briefing VI in order to complete this quest.<|text|>We've sent our best scouts deep into the silithid hives to gather intelligence. Scout Azenel has been watching the silithid movements at Hive'Zora for several days now. Find her and obtain a written report. We need to be able to act on that information as soon as possible.<|endoftext|> <|startoftext|>Hoary Templar<|obj|>Summon and slay a Hoary Templar and report back to Bor Wildmane in Cenarion Hold. You must also bring Tactical Task Briefing IV in order to complete this quest.<|text|>The Twilight's Hammer and the elemental nobles they worship present a formidable threat to our operations in Silithus. With the new enemies we're facing inside Ahn'Qiraj, we cannot afford to lower our guard to our enemies outside. Find a way to summon and destroy a Hoary Templar and report to Bor Wildmane.<|endoftext|> <|startoftext|>The Horde Needs Copper Bars!<|obj|>Bring 20 Copper Bars to Miner Cromwell at the Valley of Spirits in Orgrimmar.<|text|>So glad that you've decided to help out here. Not everyone would, so I need to make sure you understand what it is that I need. Copper bars, not copper ore. We don't have the time or people to do all of the smelting ourselves, so if you would be so kind as to take care of that, your efforts will be duly noted. Is that something that you can handle?<|endoftext|> <|startoftext|>The Alliance Needs More Rainbow Fin Albacore!<|obj|>Bring 20 rainbow fin albacore to Slicky Gastronome at the airfield in Dun Morogh.<|text|>What! You again? Well I'll be a monkey's uncle... except that I'm a gnome. Slicky Gastronome to be precise! So you're back to help out again eh? Well, I can't say as I blame you. Don't you just love the smell of all of that food? Enough loitering! Get out there and bring me back more rainbow fin albacore!<|endoftext|> <|startoftext|>The Alliance Needs More Spotted Yellowtail!<|obj|>Bring 20 spotted yellowtail to Huntress Swiftriver at the airfield in Dun Morogh.<|text|>If you're still willing I'd like to send you back out to bring in another haul of spotted yellowtail. I'd imagine with the expertise you gained the first time out that this catch should be much faster and easier. Are you game?<|endoftext|> <|startoftext|>The Alliance Needs Spotted Yellowtail!<|obj|>Bring 20 Spotted Yellowtail to Huntress Swiftriver at the Military Ward in Ironforge.<|text|>It may not seem heroic to gather up cooked fish, but do not underestimate the value of preparation, young . Soldiers need to eat like anyone else, and we're here to do our part to make sure they have what they need once the war in Ahn'Qiraj commences. Accordingly, I am stockpiling spotted yellowtail, a versatile source of sustenance that stores well and can be used in many different dishes. It also doesn't have the odor of some other saltwater fish. Are you willing to aid me in this endeavor?<|endoftext|> <|startoftext|>The Alliance Needs More Roast Raptor!<|obj|>Bring 20 roast raptor to Sarah Sadwhistle at the airfield in Dun Morogh.<|text|>Hi again . I can tell you're very excited about all of this. So I suppose you want to bring me another twenty roast raptor. Great. Well you do that. I guess I'll see you when you get back.<|endoftext|> <|startoftext|>The Alliance Needs Roast Raptor!<|obj|>Bring 20 Roast Raptor to Sarah Sadwhistle at the Military Ward in Ironforge.<|text|>Oh, how's it going? I see that you're interested in maybe gathering up food for the coming war at Ahn'Qiraj? Somehow my dad thought that it would be a good learning experience for me if I were to volunteer to help out here. Big mistake. I don't even like to eat meat. Anyway, if you feel like it, you could bring me back a lot of roast raptor. Apparently that's what all of the soldiers are going to want.<|endoftext|> <|startoftext|>The Alliance Needs Runecloth Bandages!<|obj|>Bring 20 Runecloth Bandages to Keeper Moonshade at the Military Ward in Ironforge.<|text|>Argue the merits of the war if you will, but it has already been set in motion. Look around you at your family and friends, and then ask yourself what it is that you can do to see to it that if they are involved, they will have every advantage to survive the conflagration. To that end, I am collecting runecloth bandages here from whatever source. Would you like to make a donation?<|endoftext|> <|startoftext|>The Alliance Needs More Runecloth Bandages!<|obj|>Bring 20 runecloth bandages to Keeper Moonshade at the airfield in Dun Morogh.<|text|>So it is that we come to discuss pressing matters yet again . Once more I thank you for your previous efforts; it is not everyone who would give so selflessly. But there is still more work to do. , will you once more collect runecloth bandages and return them to me here?<|endoftext|> <|startoftext|>The Alliance Needs Rainbow Fin Albacore!<|obj|>Bring 20 Rainbow Fin Albacore to Slicky Gastronome at the Military Ward in Ironforge.<|text|>Hey there, friend! If I were to say to you, 'Don't you think that soldiers should have food to eat like anyone else?', you would of course reply, 'yes'. I agree with you 110%! I'm glad we're in accord. All I need for you to do is to head out there, fish up a whole bunch of raw rainbow fin albacore, and then cook it all up and bring it back to me right here. Mmm, mmm, I can taste it already.<|endoftext|> <|startoftext|>The Horde Needs More Copper Bars!<|obj|>Bring 20 copper bars to Miner Cromwell in Durotar.<|text|>Back so soon? You'll be a real miner in no time . So, you already know the drill; I need you to go out, mine up a mess of copper ore, smelt it into bars and bring it back to me here. I know that's something you're capable of, the question is, are you willing?<|endoftext|> <|startoftext|>The Alliance Needs Silk Bandages!<|obj|>Bring 20 Silk Bandages to Nurse Stonefield at the Military Ward in Ironforge.<|text|>With the Ahn'Qiraj War looming we need to do everything that we can to see to it that our soldiers have everything that they need. We're doing just that right here. For my part I've been placed in charge of seeing to it that we collect enough silk bandages. Do you think you can help me out?<|endoftext|> <|startoftext|>The Alliance Needs More Thick Leather!<|obj|>Bring 10 thick leather to Marta Finespindle at the airfield in Dun Morogh.<|text|>Yep, the stack's still not high enough. , we still haven't reached our goal of $2071w thick leather. Just think of all the things that we can make with all of that leather! All kinds of armor and weapons. Stuff for inside the steam tanks and rifle scopes! Engineering goggles, and I bet if it ends up that we collect too much we could give the rest to the Horde for their zeppelins! You gonna bring me back some more thick leather?<|endoftext|> <|startoftext|>The Alliance Needs More Silk Bandages!<|obj|>Bring 20 silk bandages to Nurse Stonefield at the airfield in Dun Morogh.<|text|>It is very kind of you to offer to help me again . It looks like we've collected $2082w silk bandages, so we'll need more.<|endoftext|> <|startoftext|>The Alliance Needs More Linen Bandages!<|obj|>Bring 20 linen bandages to Sentinel Silversky at the airfield in Dun Morogh.<|text|>Ever am I amazed by the selflessness exhibited when so many would instead turn to selfishness instead. , I am still in need of a number of linen bandages before my assignment here is fulfilled. Will you aid me once more in the collection of those bandages?<|endoftext|> <|startoftext|>The Alliance Needs Linen Bandages!<|obj|>Bring 20 Linen Bandages to Sentinel Silversky at the Military Ward in Ironforge.<|text|>The war at Ahn'Qiraj is going to be long and bloody. It is a very wise thing that the Alliance is doing by enlisting the aid of you, and those like you, to build up the materiel necessary before plunging headlong into conflict. I have been asked to head up the collection of linen bandages for the war, and I am hoping that you are going to assist me in amassing as many as we need. It is no light matter, but at least the linen bandages are the least difficult to create. Are you with us?<|endoftext|> <|startoftext|>The Alliance Needs More Medium Leather!<|obj|>Bring 10 medium leather to Private Porter at the airfield in Dun Morogh.<|text|>Yes , looks like we've collected $2063w pieces of medium leather to date. I know it's a lot to ask, but if you're still willing, I could use your help in attempting to put a dent in the rest of my quota.<|endoftext|> <|startoftext|>A Pawn on the Eternal Board<|obj|>Learn all that you can of the past, then speak with Anachronos at the Caverns of Time in Tanaris.<|text|>As you regain your composure and focus your gaze, you notice that something stirs within the crystal. Upon closer inspection, you realize that you are looking into the past... a memory... long forgotten.<|endoftext|> <|startoftext|>The Alliance Needs Thick Leather!<|obj|>Bring 10 Thick Leather to Marta Finespindle at the Military Ward in Ironforge.<|text|>Oh boy, this is going to be great! , the Ahn'Qiraj war effort is in full swing, and I've been put in charge of keeping track of all of the thick leather that comes in. We'll make tons of things with it, but first we need to get a ton of it. And I mean that literally! That's where you come in. So, do you think you can go out there and bring me back a nice, fat stack of thick leather? Do yah, do yah?!<|endoftext|> <|startoftext|>The Alliance Needs Medium Leather!<|obj|>Bring 10 Medium Leather to Private Porter at the Military Ward in Ironforge.<|text|>Yes , I have been charged with collecting and tracking all of the medium leather gathered for the war effort. If you have the wherewithal to gather medium leather, from whatever source, then please bring them to me here. I sure would appreciate a hand with this if you can spare the time.<|endoftext|> <|startoftext|>The Alliance Needs Light Leather!<|obj|>Bring 10 Light Leather to Bonnie Stoneflayer at the Military Ward in Ironforge.<|text|>We Stoneflayers have a long history of being skinners. That's why the Alliance has asked my family to help out with the collection of light leather for the Ahn'Qiraj war effort. I'm here to see to it that the leather is tanned correctly for whatever they want to put it to use for. But we need your help. Since I have to be here doing that, I need you to go out and collect the skins, returning them to me here. What do you say, will you give it a go?<|endoftext|> <|startoftext|>The Alliance Needs More Light Leather!<|obj|>Bring 10 light leather to Bonnie Stoneflayer at the airfield in Dun Morogh.<|text|>Good to see you again . It does appear that we need more light leather for the creation of the various war materiel. If you could bring me a stack of ten that would be just perfect.<|endoftext|> <|startoftext|>The Alliance Needs Arthas' Tears!<|obj|>Bring 20 Arthas' Tears to Sergeant Major Germaine at the Military Ward in Ironforge.<|text|>I'll keep it simple and to the point. The Alliance needs to collect a large quantity of Arthas' Tears for the Ahn'Qiraj war effort. Don't ask me what for; I'm just following orders. But I'd like you to gather up as many of the herbs as you can and bring them back to me here. Are you willing to do that?<|endoftext|> <|startoftext|>The Alliance Needs More Arthas' Tears!<|obj|>Bring 20 arthas' tears to Sergeant Major Germaine at the airfield in Dun Morogh.<|text|>Ok, so it looks like I still need more Arthas' Tears. I would imagine that you will be able to find them in the general location that you gathered them up for me last time. The quicker we get these, the faster we can start up the offensive against the forces at Ahn'Qiraj. You gonna help us out again ?<|endoftext|> <|startoftext|>The Alliance Needs More Stranglekelp!<|obj|>Bring 20 stranglekelp to Private Draxlegauge at the airfield in Dun Morogh.<|text|>Well hello again there... what was it? Ah yes! Come to see if I still need more stranglekelp have you? Well, it's your lucky day, because the answer to that very important question is a very affirmative YES! Think you could gather up twenty more?<|endoftext|> <|startoftext|>The Alliance Needs More Purple Lotus!<|obj|>Bring 20 purple lotus to Master Nightsong at the airfield in Dun Morogh.<|text|>Welcome back . Our collection grows, but even now we have a need for additional purple lotus. If it is still within your power to gather more of the herb, I entreat you to do so and return them to me here.<|endoftext|> <|startoftext|>Field Duty<|obj|>Report for duty at the Ironforge Brigade post near Hive'Zora. Prepare your Unsigned Field Duty Papers and obtain Signed Field Duty Papers from Captain Blackanvil and return to Windcaller Kaldon at Cenarion Hold in Silithus.<|text|>Greetings. Before I assign you to more involved tasks in the war, you'll need to do your share of field duty. You will find Captain Blackanvil's Ironforge Brigade outside Hive'Zora. Report to him or his lieutenant, Janela Stouthammer and come back to me. I shall have a more advanced assignment for you ready. Oh and please do us a favor and stay away from the Orgrimmar Legion. We've been forced to keep the two forces well apart from one another due to mutual animosity.<|endoftext|> <|startoftext|>The Alliance Needs Stranglekelp!<|obj|>Bring 20 Stranglekelp to Private Draxlegauge at the Military Ward in Ironforge.<|text|>So, did I already tell you about all of the fabulous uses stranglekelp has? I did? Oh well... in any case we need a lot of it, and when I say a lot, I mean A LOT! Do you think that you could help us out? I know that it means going without all of those wonderful things that you can make with it, but it's for a good cause!<|endoftext|> <|startoftext|>The Alliance Needs Thorium Bars!<|obj|>Bring 20 Thorium Bars to Dame Twinbraid at the Military Ward in Ironforge.<|text|>It is very kind of you to inquire about the needs that the Alliance has. In addition to all of the other collection efforts underway, we are in need of a great quantity of thorium bars, which is the task that I am in charge of. The thorium will be used in the creation of many different things for the war, foremost of which is the construction of a battalion of steam tanks to be airlifted into Silithus as soon as they are completed. Can you aid us in this endeavor?<|endoftext|> <|startoftext|>The Alliance Needs Purple Lotus!<|obj|>Bring 20 Purple Lotus to Master Nightsong at the Military Ward in Ironforge.<|text|>, the purple lotus is a flower with a plentitude of uses. I am here at the request of the Alliance as an authority on those applications, to preserve the herbs collected and to ensure that their war effort acquires enough purple lotus to sustain whatever function they plan for it. I would like for you to travel out into the world and return to me with some of these flowers. Is that something that you can do?<|endoftext|> <|startoftext|>The Alliance Needs More Thorium Bars!<|obj|>Bring 20 thorium bars to Dame Twinbraid at the airfield in Dun Morogh.<|text|>It is so good to see you again . I hope that you've been doing well. It's true that we are still in need of thorium bars. If you have them to spare I am collecting them for the Ahn'Qiraj war effort.<|endoftext|> <|startoftext|>Target: Hive'Ashi Workers<|obj|>Slay 30 Hive'Ashi Workers and report back to Commander Mar'alith at Cenarion Hold in Silithus. You must also bring Combat Task Briefing III in order to complete this quest.<|text|>As the war effort mounts, the silithid presence in the area presents an ever increasing threat to our operations. You've been selected to partake on an assault on Hive'Ashi where your primary target will consist of Hive'Ashi workers. Report back to Commander Mar'alith after your task is completed.<|endoftext|> <|startoftext|>Desert Survival Kits<|obj|>Bring 4 Globes of Water, 4 Powerful Anti-Venom and 4 Smoked Desert Dumplings to Calandrath at the inn in Cenarion Hold in Silithus. You must also bring Logistics Task Briefing I in order to complete this quest.<|text|>With the arrival of fresh recruits to Cenarion Hold comes the problem of keeping them alive in the desert. Dehydration as well as numerous poisonous creatures present a serious threat to inexperienced volunteers. Gather the supplies necessary for a desert survival kit and bring them to Calandrath in Cenarion Hold.<|endoftext|> <|startoftext|>The Alliance Needs More Copper Bars!<|obj|>Bring 20 copper bars to Sergeant Stonebrow at the airfield in Dun Morogh.<|text|>Back again ? Outstanding! We still need more stacks of copper bars if you can procure them for the Ahn'Qiraj war effort. Will you help us out?<|endoftext|> <|startoftext|>Target: Hive'Ashi Stingers<|obj|>Kill 30 Hive'Ashi Stingers and report back to Commander Mar'alith at Cenarion Hold in Silithus. You must also bring Combat Task Briefing XII in order to complete this quest.<|text|>As the war effort mounts, the silithid presence in the area presents an ever increasing threat to our operations. You've been selected to partake on an assault on Hive'Ashi where your primary target will consist of the airborne Hive'Ashi stingers. Report back to Commander Mar'alith after your task is completed.<|endoftext|> <|startoftext|>Twilight Battle Orders<|obj|>Obtain the Twilight Battle Orders and bring them Commander Mar'alith at Cenarion Hold in Silithus. You must also bring Tactical Task Briefing X in order to complete this quest.<|text|>Our scouts have reported new battle orders being issued by the Twilight's Hammer leaders. The orders are being distributed by Twilight Prophets under heavy escort. Intercept the orders and bring them to Commander Mar'alith.<|endoftext|> <|startoftext|>Bandages for the Field<|obj|>Bring 30 Heavy Runecloth Bandages, 30 Heavy Silk Bandages and 30 Heavy Mageweave Bandages to Windcaller Proudhorn at Cenarion Hold in Silithus. You must also bring Logistics Task Briefing X in order to complete this quest.<|text|>Our supply of bandages in the battlefield is running dangerously low after the recent casualties we have incurred. Obtain a batch of first-aid supplies and deliver them to Windcaller Proudhorn in Cenarion Hold.<|endoftext|> <|startoftext|>The Alliance Needs More Iron Bars!<|obj|>Bring 20 iron bars to Corporal Carnes at the airfield in Dun Morogh.<|text|>Back so soon? Stop making me re-evaluate my low opinion of you , you're making me feel all gooey inside. So, as you can tell we still don't have enough iron bars for all of the weapons, armor, steam tanks and whatnot that need building for the bug hunt. Think you have it in you to bring back another stack of twenty iron bars in between all of those trips to Zul'Gurub, or wherever it is that you kids hang out these days?<|endoftext|> <|startoftext|>An Intact Converter<|obj|>Bring the Intact Arcane Converter to Ley-Keeper Velania.<|text|>This object appears to be one of the arcane converters Ley-Keeper Velania mentioned. It hasn't been damaged by the fire, perhaps she could find a use for it.<|endoftext|> <|startoftext|>The Alliance Needs Iron Bars!<|obj|>Bring 20 Iron Bars to Corporal Carnes at the Military Ward in Ironforge.<|text|>Well hello there, Fancypants, aren't you a sight for sore eyes. In case you hadn't heard while you were out there "adventuring", the Alliance has been gearing up for a war in Ahn'Qiraj and is in need of iron bars... a whole mess of 'em. Bring them to me in stacks of twenty. We can count on you, right?<|endoftext|> <|startoftext|>The Alliance Needs Copper Bars!<|obj|>Bring 20 Copper Bars to Sergeant Stonebrow at the Military Ward in Ironforge.<|text|>Hey there, you look fit enough to contribute to the war effort! We need all of the help that we can get here to put together the materiel needed for the Ahn'Qiraj War and it's your lucky day. I'm collecting copper bars in stacks of twenty. It's for a worthy cause, what do you say? Do you think you could help out the Alliance?<|endoftext|> <|startoftext|>Unexpected Results<|obj|>Speak with Apprentice Mirveda and then protect her from the Scourge ambush.<|text|>Something's wrong. I sense the presence of Scourge. Be ready to fight them!<|endoftext|> <|startoftext|>Corrupted Soil<|obj|>Apprentice Mirveda at the East Sanctum in Eversong Woods wants you to collect 8 Tainted Soil Samples.<|text|>This was a fully functional arcane sanctum before Arthas and his army of Scourge decided to plow through it on their way to Silvermoon. Now it's as useful to us as any part of the Dead Scar. The soil is tainted, undead are drawn to it and the energy in the ley lines is completely disrupted. What I want to know, is whether this taint is reversible or not. I want you to collect soil samples from this area so I can study them. Perhaps with time we can set things back to normal.<|endoftext|> <|startoftext|>Powering our Defenses<|obj|>Place the Infused Crystal at the Eastern Runestone and protect it from the Scourge for 1 minute. Return the Infused Crystal to Runewarden Deryan in Eversong Woods for a reward.<|text|>Ancient runestones once powered a protective barrier across the Eversong border. Many were destroyed during Arthas' attack; others were stolen. Of the three that remain, only this one has retained its powers. The runestone to the east might be salvageable, though. Take this crystal and instill its energy on the Eastern Runestone. The process should take but a minute. Beware though, nearby Scourge will be drawn to it and will seek to destroy it. Do not let them!<|endoftext|> <|startoftext|>Incriminating Documents<|obj|>Bring the Incriminating Documents to Aeldon Sunbrand at Falconwing Square in Eversong Woods.<|text|>The documents contain detailed maps of different strategic buildings in Eversong Woods. A diagram of an arcane sanctum is also sketched in good detail. There seem to be numerous notes in a language you don't recognize. As these were carried by a Darnassian spy, it might be a good idea to bring them to the Captain of the Guard - Aeldon Sunbrand.<|endoftext|> <|startoftext|>Arcane Instability<|obj|>Ley-Keeper Velania wants you to kill 5 Manawraiths and 5 Mana Stalkers.<|text|>It's about time that dimwit, Caidanis, sent someone this way. I warned of the dangers of increasing the load on the West Sanctum! Now one of our energy converters is destroyed and arcane wraiths are pouring out of the sanctum! I'm going to need you to take care of these creatures before we send anyone in for repairs. Make haste!<|endoftext|> <|startoftext|>The Brokering of Peace<|obj|>Bring the Timbermaw Offering of Peace to King Magni Bronzebeard in Ironforge.<|text|>Your deeds go beyond the tale of a simple hero. If you are a representative of your people, then your people are ones we would work to make peace with. Please - take this offering to the dwarven king that resides in a mountain of iron; I believe you call this city Ironforge. In times past, he had tried to make contact with us on behalf of his Alliance. It is now only fitting to acknowledge you as the key in your Alliance's efforts in brokering peace.<|endoftext|> <|startoftext|>Lost Armaments<|obj|>Bring 8 Sin'dorei Armaments to Velendris Whitemorn in Eversong Woods.<|text|>The Wretched grow bolder every day. They've achieved enough coordination to launch an attack on Sunsail Anchorage. As if that weren't embarrassing enough, most of our weapons were left behind when they attacked. Bring me back our armaments so that we may show those ruffians who's boss.<|endoftext|> <|startoftext|>Pelt Collection<|obj|>Velan Brightoak at Fairbreeze Village in Eversong Woods wants you to bring him 6 Springpaw Pelts.<|text|>The springpaw that inhabit this region are known for their high quality pelts. We've even seen night elf scum travel to these lands just to poach them. Our skirmishes with the Amani have put a bit of a strain on our supply of gear and our rangers don't have much time to hunt for pelts anymore. If you'd be willing to lend a hand by collecting springpaw pelts, I'd be happy to reward you with a hand-crafted piece of armor. You'll find springpaw stalkers all around the woods north of here.<|endoftext|> <|startoftext|>The Brokering of Peace<|obj|>Bring the Timbermaw Offering of Peace to Shok Narnes in Orgrimmar.<|text|>Your deeds go beyond the tale of a simple hero. If you are a representative of your people, then your people are ones we would work to make peace with. Please - take this offering to the orcish warchief that resides in the lands of Durotar; I believe you call this city Orgrimmar. In times past, he had tried to make contact with us on behalf of his Horde. It is now only fitting to acknowledge you as the key in your Horde's efforts in brokering peace.<|endoftext|> <|startoftext|>Zul'Marosh<|obj|>Ven'jashi, the troll prisoner at Tor'Watha, wants you to bring him Chieftain Zul'Marosh's Head. Chieftain Zul'Marosh can be found in Zeb'Watha, across Lake Elrendar.<|text|>Come closer, mon. Don't be 'fraid, Ven'jashi not gonna hurt you. Us Darkspears be mortal enemies of the Amani just like you. Their boss Zul'Marosh is evil troll. He give me the bad poison and leave me in this cage to die. I not scared of dyin', mon. I seen death in the eye an' I laugh at her. I cannot die in peace yet, mon. Not 'til Zul'Marosh be dead too. You find him 'cross the lake in Zeb'Watha. I hold this poison off 'til you bring me his big ugly head, mon. Only then I die peacefully.<|endoftext|> <|startoftext|>Amani Encroachment<|obj|>Lieutenant Dawnrunner at the Farstrider Retreat in Eversong Woods wants you to kill 5 Amani Berserkers and 5 Amani Axe Throwers.<|text|>Ours are not the vast kingdoms of the humans and orcs. All we have left of our lands in Azeroth lies mostly before your eyes. Until we can reach Outland, we must defend what little land we have at any cost. Our uncivilized neighbors to the southeast, the Amani trolls, certainly have a different opinion regarding the ownership of these lands. Their daily raids are something we can't tolerate anymore. Go to their settlements, Zeb'Watha and Tor'Watha, and teach them a lesson.<|endoftext|> <|startoftext|>Old Whitebark's Pendant<|obj|>Find the person who might have made Old Whitebark's Pendant. They might provide some insight on the item.<|text|>The pendant has the initials L.R. etched on to it. Perhaps these letters will lead to the pendant's maker.<|endoftext|> <|startoftext|>The Spearcrafter's Hammer<|obj|>Search Tor'Watha to the southeast of the Farstrider Retreat for Spearcrafter Otembe and bring Otembe's Hammer to Arathel Sunforge at the Farstrider Retreat in Eversong Woods.<|text|>The Amani and the sin'dorei have a long history of mutual dislike and open hostility. That doesn't prevent me from appreciating a fellow craftsman's work. I've come across pieces of Amani weaponry and I must admit I'm impressed by the quality of their work. It is rumored that Spearcrafter Otembe wields a magical hammer that is so light and well-balanced it allows him to work with great dexterity and efficiency. If you bring me this tool I'll use it to craft you a weapon.<|endoftext|> <|startoftext|>The Root of All Evil<|obj|>Plant the Demon Summoning Torch in the mouth of Grolnar's cave in the Winterfall furbolg village. Defeat the demon and retrieve the Essence of Xandivious for Gorn One Eye in Timbermaw Hold.<|text|>, thanks to you we have devised a way to summon forth the root of all evil for the Winterfall tribe - the corrupting demon that dominates them! Take this torch to the mouth of Grolnar's personal cave and plant it there. Doing so will force the demon to reveal itself and investigate. This is when you and your allies must strike it down! Only the essence of the fallen demon will begin the lengthy healing process of the Winterfall tribe... and the salvation of Timbermaw Hold.<|endoftext|> <|startoftext|>The Dwarven Spy<|obj|>Bring Prospector Anvilward's Head to Aeldon Sunbrand at Falconwing Square in Eversong Woods.<|text|>Listen. This is a very delicate situation; even though we've identified the spy, we cannot kill him out in the open. We cannot try to capture him either as the risk of him escaping is too great. I want you to go find Prospector Anvilward at the North Sanctum and kill him. Do this in a quiet manner, we don't want word to spread that we allowed a spy into our city. Bring me his head as proof. Ironforge will learn not to meddle with the sin'dorei.<|endoftext|> <|startoftext|>A Somber Task<|obj|>Slay 10 Withered Green Keepers at the Scorched Grove. Then report back to Larianna Riverwind inside the tower just to the northwest of the Scorched Grove in Eversong Woods.<|text|>These are difficult times for us. It was a very hard decision to burn the woods bordering the Ghostlands to prevent the Scourge's expansion. The treants, who have been our friends for years, are now trying to foster the regrowth of the forest along the Scorched Grove. This is a painful thing to ask of you, but we've failed to convince our former allies to cease their endeavors. I need you to stop them by the only means that remain to us: force.<|endoftext|> <|startoftext|>The Dead Scar<|obj|>Slay 8 Plaguebone Pillagers and report back to Ranger Jaela on the Dead Scar in Eversong Woods.<|text|>The black swath of soil that cuts through Eversong Woods is a permanent reminder of the day Arthas led the Scourge into our beloved city. This blemish is more than an eyesore as even today it brings Scourge from the Ghostlands to Silvermoon. Go, and give my men a hand in killing the mindless undead that walk down the Dead Scar.<|endoftext|> <|startoftext|>Winterfall Ritual Totem<|obj|>Take the Winterfall Ritual Totem inside Timbermaw Hold and see if one of the furbolgs there will find a use for the item. The Timbermaw will not speak with you unless you are of Neutral reputation or greater with them.<|text|>You have found one of the Winterfall furbolg's ritual totems. The totem itself is of non-descript construction, but it seems to emanate an almost tangible sense of dread and despair. If many of the Winterfall furbolgs do indeed carry these, it certainly would go a long way in explaining their current condition. One of the furbolgs inside Timbermaw Hold may have a use for such an item... that is, if you've earned their trust enough for them to speak with you.<|endoftext|> <|startoftext|>Major Malfunction<|obj|>Collect 6 Arcane Cores from the Arcane Patrollers that roam the ruins of Silvermoon City and bring them to Magister Jaronis at Falconwing Square in Eversong Woods.<|text|>The arcane patrollers crafted by our forefathers to protect the city have fallen into a dangerous state of disrepair. They fail to recognize us as their masters and will attack us on sight! Even though they were created many years ago, the arcane cores that power them are still quite useful and valuable to us. I want you to gather these cores and bring them to me so I can put them to good use again. You will find the patrollers in the ruined section of Silvermoon, to the northwest.<|endoftext|> <|startoftext|>Deadwood Ritual Totem<|obj|>Take the Deadwood Ritual Totem inside Timbermaw Hold and see if one of the furbolgs there will find a use for the item. The Timbermaw will not speak with you unless you are of Neutral reputation or greater with them.<|text|>You have found one of the Deadwood furbolg's ritual totems. The totem itself is of non-descript construction, but a palpable sense of despair emanates from it. If there were any object that might best exemplify the corruption that the Deadwood furbolg suffer under, this item would clearly be it. One of the furbolgs inside Timbermaw Hold may have a use for such an item... that is, if you've earned their trust enough for them to speak with you.<|endoftext|> <|startoftext|>WANTED: Thaelis the Hungerer<|obj|>Bring Thaelis's Head to Sergeant Kan'ren at Falconwing Square in Eversong Woods.<|text|>The city of Silvermoon hereby issues a reward for the head of Thaelis the Hungerer, notorious Wretched ringleader. He is wanted for repeated crimes against the general populace of Silvermoon City, including the murder of two city guards. Report to Sergeant Kan'ren to collect the reward.<|endoftext|> <|startoftext|>Speak to Salfa<|obj|>Travel through Timbermaw Hold and exit into Winterspring. Speak with Salfa, who stands guard outside the entrance to Timbermaw Hold.<|text|>The threat of corruption comes not only from the Deadwood furbolgs to the south, but also from the east and the Winterfall furbolgs of Winterspring. If you wish to further aid us, speak with Salfa on the other side of the Hold, by the Winterspring entrance. Follow the path to the left to reach it. Be warned - if my kind inside considers you hostile or hated, they will attack. Travel as quick as you can, avoiding conflict. To kill a Timbermaw - even in self defense - will only alienate you further.<|endoftext|> <|startoftext|>Deadwood of the North<|obj|>Nafien would like you to kill 6 Deadwood Den Watchers, 6 Deadwood Avengers, and 6 Deadwood Shamans. Return to him in northern Felwood near the entrance to Timbermaw Hold.<|text|>There is a camp of Deadwood furbolgs directly to our southwest. Corruption permeates the camp, and I wish to put an end to it before they become a problem. The Deadwood tribe is evil, but it is the effects of the fel that pollutes their minds. Their hostility is not truly an innate quality, yet they cannot be helped. It saddens me that we must fight our own brethren. Please, - I ask you to do what must be done. Simply spare me the details; such troublesome images upset me far too much.<|endoftext|> <|startoftext|>Winterfall Activity<|obj|>Salfa wants you to kill 8 Winterfall Shaman, 8 Winterfall Den Watchers, and 8 Winterfall Ursa. Salfa is located just outside the entrance to Timbermaw Hold in Winterspring.<|text|>The Timbermaw tend to stay to themselves. While we do allow safe passage to those we trust, we try to avoid other furbolg tribes if at all possible. The Winterfall tribe as of late has become increasingly hostile towards us. They seem to be in a state of rage, completely engulfed by their own fear and hatred of anything they do not understand. I must ask you to thin their numbers as to lessen the threat against us. Seek them out in Winterfall Village, far to the east of here.<|endoftext|> <|startoftext|>Speak to Nafien<|obj|>Travel north along the main road in Felwood and speak with the furbolg named Nafien. He stands guard outside the entrance to Timbermaw Hold.<|text|>Perhaps you are capable of handling a larger threat that we Timbermaw face. You certainly have shown yourself capable here... Another of my kind stands guard outside the entrance to Timbermaw Hold, along this road far to the north. His name is Nafien; while he may appear to be a feral and unsavory beast, fear him not. He only seeks aid against the malign forces that threaten our home.<|endoftext|> <|startoftext|><|obj|>Bring a Shadowstalker Scalp to Maurin Bonesplitter in Desolace.<|text|>I believe I can find this demon lord given the proper reagents. If he is indeed as powerful as I suspect, I will need items gathered from deadly creatures. But you act in the Warchief's name, so I am sure you will accept my task. First, I will have to break any wards he has against scrying. For this, I will need the scalp from a satyr--but not any satyr. The scalp must come from a Hatefury shadowstalker. Search for them among the ancient ruins in the northeast of Desolace.<|endoftext|> <|startoftext|>Unstable Mana Crystals<|obj|>Bring back 6 Unstable Mana Crystals to Aeldon Sunbrand at Falconwing Square.<|text|>A group of Wretched recently raided a supply of unstable mana crystals from one of our arcane sanctums. If not handled properly, the crystals could explode with enough force to blow a hole into the city walls. Now, I don't quite care if they blow themselves up while tapping unstable arcane sources, but the whole incident would make my men look bad. Bring me back any remaining stolen crystals you find; they might still be inside their original crates.<|endoftext|> <|startoftext|><|obj|>Log<|text|>Description<|endoftext|> <|startoftext|>Timbermaw Ally<|obj|>Grazle wants you to prove yourself by killing 6 Deadwood Warriors, 6 Deadwood Pathfinders, and 6 Deadwood Gardeners. Return to him in southern Felwood near the Emerald Sanctuary when you are done.<|text|>The Timbermaw are the only furbolg tribe to escape the corruption. However, many other races kill furbolg blindly now, without bothering to see if they are friend or foe. For this reason, the Timbermaw furbolg trust very few. Are you interested in proving yourself? Drive back the corrupted Deadwood tribe of Felwood and we may one day consider you an ally. You'll find the first Deadwood tribe - warriors, pathfinders and gardeners - to my west.<|endoftext|> <|startoftext|>Shrouded in Nightmare<|obj|>Find someone capable of deciphering the meaning behind the Nightmare Engulfed Object.<|text|>Corruption seeps from this object. There may be a link between this object and the dragons coming forth from the Dream. You must find someone that can decipher the meaning of this item. Perhaps the druids of the Moonglade or Cenarion Hold could assist you further.<|endoftext|> <|startoftext|>Waking Legends<|obj|>Wait for Keeper Remulos at the Moonglade to cleanse the Nightmare Engulfed Object.<|text|>The waters of Lake Elune'ara should dissolve the nightmares engulfing this object. Give me a moment to perform the cleansing.<|endoftext|> <|startoftext|> gossip shade of ambermoon<|obj|>x<|text|>x<|endoftext|> <|startoftext|> gossip shade of ambermoon<|obj|>x<|text|>x<|endoftext|> <|startoftext|>Conquering Arathi Basin<|obj|>Bring 3 Arathi Basin Mark of Honor to a Horde Warbringer outside the battlegrounds.<|text|>Our conflict with the Alliance has escalated to a true war. No longer are false pretenses to enter into battle used or expected by either side at this point. The battle for the Arathi Basin is one of resources, plain and simple. Either the Alliance gets the resources and uses them against us or we get them and use them to keep our war efforts going. Help the Defilers maintain the flow of resources we need!<|endoftext|> <|startoftext|>Conquering Arathi Basin<|obj|>Bring 3 Arathi Basin Mark of Honor to a Horde Warbringer outside the battlegrounds.<|text|>Our conflict with the Alliance has escalated to a true war. No longer are false pretenses to enter into battle used or expected by either side at this point. The battle for the Arathi Basin is one of resources, plain and simple. Either the Alliance gets the resources and uses them against us or we get them and use them to keep our war efforts going. Help the Defilers maintain the flow of resources we need!<|endoftext|> <|startoftext|>Conquering Arathi Basin<|obj|>Bring 3 Arathi Basin Mark of Honor to a Horde Warbringer outside the battlegrounds.<|text|>Our conflict with the Alliance has escalated to a true war. No longer are false pretenses to enter into battle used or expected by either side at this point. The battle for the Arathi Basin is one of resources, plain and simple. Either the Alliance gets the resources and uses them against us or we get them and use them to keep our war efforts going. Help the Defilers maintain the flow of resources we need!<|endoftext|> <|startoftext|>Conquering Arathi Basin<|obj|>Bring 3 Arathi Basin Mark of Honor to a Horde Warbringer outside the battlegrounds.<|text|>Our conflict with the Alliance has escalated to a true war. No longer are false pretenses to enter into battle used or expected by either side at this point. The battle for the Arathi Basin is one of resources, plain and simple. Either the Alliance gets the resources and uses them against us or we get them and use them to keep our war efforts going. Help the Defilers maintain the flow of resources we need!<|endoftext|> <|startoftext|>Battle of Warsong Gulch<|obj|>Bring 3 Warsong Gulch Marks of Honor to a Horde Warbringer outside the battlegrounds.<|text|>The battle in Warsong Gulch against the Silverwing Sentinels is of great importance. Under the guise of protecting a forest that doesn't belong to them, the Alliance seeks to deny the Horde one of our largest sources for lumber. Do not let this happen! Come back to me with proof of serving the Horde in a worthy manner!<|endoftext|> <|startoftext|>Battle of Warsong Gulch<|obj|>Bring 3 Warsong Gulch Marks of Honor to a Horde Warbringer outside the battlegrounds.<|text|>The battle in Warsong Gulch against the Silverwing Sentinels is of great importance. Under the guise of protecting a forest that doesn't belong to them, the Alliance seeks to deny the Horde one of our largest sources for lumber. Do not let this happen! Come back to me with proof of serving the Horde in a worthy manner!<|endoftext|> <|startoftext|>Battle of Warsong Gulch<|obj|>Bring 3 Warsong Gulch Marks of Honor to a Horde Warbringer outside the battlegrounds.<|text|>The battle in Warsong Gulch against the Silverwing Sentinels is of great importance. Under the guise of protecting a forest that doesn't belong to them, the Alliance seeks to deny the Horde one of our largest sources for lumber. Do not let this happen! Come back to me with proof of serving the Horde in a worthy manner!<|endoftext|> <|startoftext|>Battle of Warsong Gulch<|obj|>Bring 3 Warsong Gulch Marks of Honor to a Horde Warbringer outside the battlegrounds.<|text|>The battle in Warsong Gulch against the Silverwing Sentinels is of great importance. Under the guise of protecting a forest that doesn't belong to them, the Alliance seeks to deny the Horde one of our largest sources for lumber. Do not let this happen! Come back to me with proof of serving the Horde in a worthy manner!<|endoftext|> <|startoftext|>Battle of Warsong Gulch<|obj|>Bring 3 Warsong Gulch Marks of Honor to a Horde Warbringer outside the battlegrounds.<|text|>The battle in Warsong Gulch against the Silverwing Sentinels is of great importance. Under the guise of protecting a forest that doesn't belong to them, the Alliance seeks to deny the Horde one of our largest sources for lumber. Do not let this happen! Come back to me with proof of serving the Horde in a worthy manner!<|endoftext|> <|startoftext|>War on the Shadowsworn<|obj|>Slaughter the Shadowsworn in the Blasted Lands and return to the Fallen Hero of the Horde.<|text|>The continued presence of the shadowsworn in the Blasted Lands bring great pain to me. Their dark rituals and spells cause agony unlike any I felt while alive. Through you I can deliver my own message of pain. Go forth and deliver my wrath.<|endoftext|> <|startoftext|>Hot and Itchy<|obj|>Bring a piece of felcloth to Impsy in Felwood.<|text|>Maybe this sounds strange coming from an imp, but I'd like a pet of my own. I really would. It's just not fair that Niby gets me and I get nothing! In fact, it doesn't even need to be a living pet. I'd need something to start making it with, like some felcloth. The satyrs here in Felwood sometimes have felcloth, so you'd just have to kill enough of them until you find some. That doesn't sound so bad, does it?<|endoftext|> <|startoftext|>Warrior Kinship<|obj|>Kill 7 Helboar in the Blasted Lands and return to the Fallen Hero of the Horde.<|text|> You are a , no doubt. I would ask an honorable task of you, but I must test your strength. It is said that Rexxar would measure the sharpness of his blades by killing a helboar with a single, swift strike. Now I will measure your strength by killing them.<|endoftext|> <|startoftext|>Voodoo Feathers<|obj|>Bring the Voodoo Feathers from the trolls in the Sunken Temple to the Fallen Hero of the Horde.<|text|>Your honor has brought some peace to me. It is only right that I offer you something in return. My weapons and armor were splendid in life, and yet they are of no use to me now. They would be better served in your possession. Travel to the sunken temple and destroy the troll guardians Gasher, Mijan, Zolo, Hukku, Zul'lor, and Loro. They carry magic feathers that can reform my physical body long enough to grant you a reward.<|endoftext|> <|startoftext|>The Wrong Stuff<|obj|>Bring 10 Rotting Wood and 4 Bloodvenom Essence to Impsy in Felwood.<|text|>Now that I have my felcloth, I can really begin making *my* pet. It's going to need some eyes though. Perhaps you could rip some rotting wood from the irontree folk for me, so I can carve out some lovely eyes. They're up north in the Irontree Woods. I'll also need some bloodvenom essence to give it that new demon smell. The tainted oozes carry the essence, and they hang out right here near Niby and me.<|endoftext|> <|startoftext|>A Troubled Spirit<|obj|>Speak with the Fallen Hero of the Horde at the entrance to the Blasted Lands.<|text|>In the Blasted Lands, there is a troubled spirit who was once a great hero of the horde. A warrior's honor does not die with the body, and it would serve you well to speak with him.<|endoftext|> <|startoftext|>Trolls of a Feather<|obj|>Bring a total of 6 Voodoo Feathers from the trolls in sunken temple.<|text|>My pet is almost done. Now I just need something to stuff it with. Only the voodoo feathers from the trolls in the sunken temple will do. They go by the names Gasher, Mijan, Zolo, Hukku, Zul'lor, and Loro. Kill them. Kill them all. This is no trivial task , so I'll make it worth your while by giving you something of Niby's -- he probably doesn't need it anyhow.<|endoftext|> <|startoftext|>Forging the Mightstone<|obj|>Collect Amber, Blue, and Green Voodoo Feathers from the trolls of Sunken Temple.<|text|>Now we must combine the inert scourgestones and create a weapon to shatter the ranks of undead. This is no trivial task. Only the trolls of the sunken temple carry the kind of rare magic able to turn the evil of something against itself. In the temple, the trolls are known as Gasher, Mijan, Zolo, Hukku, Zul'lor, and Loro. Do not feel remorse for their corrupt souls... they are not without evil.<|endoftext|> <|startoftext|>An Imp's Request<|obj|>Bring a piece of felcloth to Impsy in Felwood.<|text|>, an imp in Felwood by the name of Impsy has requested your presence. It is somewhat strange, as he has asked that you bring a piece of felcloth as a sign of good faith. Considering the power you already wield as a warlock, I can only assume you know the satyrs of Felwood carry this felcloth. You can find Impsy just north of the Bloodvenom Falls, which I've heard is quite lovely this time of year.<|endoftext|> <|startoftext|> Spirit Totem<|obj|>Bring the pieces for the spirit totem to Bath'rah the Windwatcher.<|text|>The elemental spirits of this place don't be likin' me any more. You know about the totems more than any, and I be needin' a spirit totem to protect me. We already got the elements, now we need somethin' more with more nature. More primal. In the Western Plaguelands you can kill bears for claws and spiders for their eyes. The carrion birds eat everything, so they might have either one.<|endoftext|> <|startoftext|>Dispelling Evil<|obj|>Collect 20 Minion's Scourgestones and bring them to High Priest Thel'danis in the Western Plaguelands.<|text|>Greetings. Crusaders like you are a welcome sight in these desolate reaches. Your holy strength is needed to help fight the endless undead here. We need you to collect a large number of scourgestones and bring them to High Priest Thel'danis. The high priest can be found guarding Uther's Tomb in Sorrow Hill, not far from here. Only one with an Argent Dawn Commission can hope to find scourgestones, so speak to Officer Pureheart if you haven't already.<|endoftext|> <|startoftext|> Mastering the Elements<|obj|>Bring the elements earth, air, fire and water to Bath'rah the Windwatcher.<|text|>Welcome. You bring me the elements and then we do the talkin'. The fire, the air, the water, and the earth I be needin' before I trust ya, mon. I gots to know you be knowledgeable.<|endoftext|> <|startoftext|>Inert Scourgestones<|obj|>Bring the Inert Scourgestone to Commander Ashlan Valorfist in Chillwind Point.<|text|>The evil has been purged from the stones. I am aware of Commander Ashlam's plans, and he will require only a single inert stone. Bring it to him so we may bathe the Scourge in righteous fire.<|endoftext|> <|startoftext|>Da Voodoo<|obj|>Bring the voodoo feathers to Bath'rah the Windwatcher.<|text|>The spirit totem just isn't enough. We be needin' some voodoo magic to make it work jus' right. The trolls in the sunken temple have feathers strong with voodoo magics. Go there and kill Gasher, Mijan, Zolo, Hukku, Zul'lor, and Loro. Then we have magic enough for a real spirit totem.<|endoftext|> <|startoftext|>Chillwind Camp<|obj|>Speak to Commander Ashlam Valorfist at Chillwind Camp.<|text|>Commander Ashlam Valorfist has sent out a call for a paladin of your purity and valor. You can find him at Chillwind Camp in the southern part of the Western Plaguelands. Seek him and aid in his cause for the Light!<|endoftext|> <|startoftext|>Ruined Kegs<|obj|>Return to Darkcaller Yanka at the Wickerman Festival in Tirisfal Glade.<|text|>The rotten eggs have been successfully placed inside the keg. Future batches of ale from the Southshore Inn are sure to be ruined! You should now report back to Darkcaller Yanka at the Wickerman Festival in Tirisfal Glade and report your success.<|endoftext|> <|startoftext|>Fight for Warsong Gulch<|obj|>Bring 3 Warsong Gulch Marks of Honor to an Alliance Brigadier General outside the battlegrounds.<|text|>The Silverwing Sentinels are at war with the Warsong Outriders due to the destruction the Orcs are causing to the forest. There are, however, more reasons to defend this particular forest than plain love for nature. The forest forms a strategic barrier that makes Ashenvale defendable against a large-scale attack. Without it, Astranaar would last a day or two before being annexed to the Barrens. Do your part in fighting the Warsong Outriders! For the Alliance!<|endoftext|> <|startoftext|>Fight for Warsong Gulch<|obj|>Bring 3 Warsong Gulch Marks of Honor to an Alliance Brigadier General outside the battlegrounds.<|text|>The Silverwing Sentinels are at war with the Warsong Outriders due to the destruction the Orcs are causing to the forest. There are, however, more reasons to defend this particular forest than plain love for nature. The forest forms a strategic barrier that makes Ashenvale defendable against a large-scale attack. Without it, Astranaar would last a day or two before being annexed to the Barrens. Do your part in fighting the Warsong Outriders! For the Alliance!<|endoftext|> <|startoftext|>Fight for Warsong Gulch<|obj|>Bring 3 Warsong Gulch Marks of Honor to an Alliance Brigadier General outside the battlegrounds.<|text|>The Silverwing Sentinels are at war with the Warsong Outriders due to the destruction the Orcs are causing to the forest. There are, however, more reasons to defend this particular forest than plain love for nature. The forest forms a strategic barrier that makes Ashenvale defendable against a large-scale attack. Without it, Astranaar would last a day or two before being annexed to the Barrens. Do your part in fighting the Warsong Outriders! For the Alliance!<|endoftext|> <|startoftext|>Elemental Mastery<|obj|>Collect a sample of air, fire, earth and water for Bath'rah the Windwatcher.<|text|>Bath'rah the Windwatcher has sent out a summons for a shaman of your wisdom. He requests you bring a sample of each of the elements to show you are ready. To find Bath'rah, go to the river east of Tarren Mill. Follow the river north until you come across the ruins where Bath'rah resides.<|endoftext|> <|startoftext|>Fight for Warsong Gulch<|obj|>Bring 3 Warsong Gulch Marks of Honor to an Alliance Brigadier General outside the battlegrounds.<|text|>The Silverwing Sentinels are at war with the Warsong Outriders due to the destruction the Orcs are causing to the forest. There are, however, more reasons to defend this particular forest than the preservationist philosophy the Silverwings espouse. The forest forms a strategic barrier that makes Ashenvale defendable against a large-scale attack. Without it, Astranaar would last a day or two before being annexed to the Barrens. Do your part in fighting the Warsong Outriders! For the Alliance!<|endoftext|> <|startoftext|>Fight for Warsong Gulch<|obj|>Bring 3 Warsong Gulch Marks of Honor to an Alliance Brigadier General outside the battlegrounds.<|text|>The Silverwing Sentinels are at war with the Warsong Outriders due to the destruction the Orcs are causing to the forest. There are, however, more reasons to defend this particular forest than plain love for nature. The forest forms a strategic barrier that makes Ashenvale defendable against a large-scale attack. Without it, Astranaar would last a day or two before being annexed to the Barrens. Do your part in fighting the Warsong Outriders! For the Alliance!<|endoftext|> <|startoftext|>Claiming Arathi Basin<|obj|>Bring 3 Arathi Basin Marks of Honor to an Alliance Brigadier General outside the battlegrounds.<|text|>Winning a war is about more than just outsmarting and outfighting your opponent. Victory often comes down to simply producing more than your enemy. What we have in Arathi Basin is a sizeable supply of resources for whichever side manages to claim it first. If the Alliance comes out victorious, it'll mean more swords and pikes for our troops. If the Horde were to win, those swords and pikes would still get made, they'd just be pointed at us! Now is the time to help the Alliance in Arathi Basin.<|endoftext|> <|startoftext|>Claiming Arathi Basin<|obj|>Bring 3 Arathi Basin Marks of Honor to an Alliance Brigadier General outside the battlegrounds.<|text|>Winning a war is about more than just outsmarting and outfighting your opponent. Victory often comes down to simply producing more than your enemy. What we have in Arathi Basin is a sizeable supply of resources for whichever side manages to claim it first. If the Alliance comes out victorious, it'll mean more swords and pikes for our troops. If the Horde were to win, those swords and pikes would still get made, they'd just be pointed at us! Now is the time to help the Alliance in Arathi Basin.<|endoftext|> <|startoftext|>Claiming Arathi Basin<|obj|>Bring 3 Arathi Basin Marks of Honor to an Alliance Brigadier General outside the battlegrounds.<|text|>Winning a war is about more than just outsmarting and outfighting your opponent. Victory often comes down to simply producing more than your enemy. What we have in Arathi Basin is a sizeable supply of resources for whichever side manages to claim it first. If the Alliance comes out victorious, it'll mean more swords and pikes for our troops. If the Horde were to win, those swords and pikes would still get made, they'd just be pointed at us! Now is the time to help the Alliance in Arathi Basin.<|endoftext|> <|startoftext|>Claiming Arathi Basin<|obj|>Bring 3 Arathi Basin Marks of Honor to an Alliance Brigadier General outside the battlegrounds.<|text|>Winning a war is about more than just outsmarting and outfighting your opponent. Victory often comes down to simply producing more than your enemy. What we have in Arathi Basin is a sizeable supply of resources for whichever side manages to claim it first. If the Alliance comes out victorious, it'll mean more swords and pikes for our troops. If the Horde were to win, those swords and pikes would still get made, they'd just be pointed at us! Now is the time to help the Alliance in Arathi Basin.<|endoftext|> <|startoftext|>Claiming Arathi Basin<|obj|>Bring 3 Arathi Basin Marks of Honor to an Alliance Brigadier General outside the battlegrounds.<|text|>Winning a war is about more than just outsmarting and outfighting your opponent. Victory often comes down to simply producing more than your enemy. What we have in Arathi Basin is a sizeable supply of resources for whichever side manages to claim it first. If the Alliance comes out victorious, it'll mean more swords and pikes for our troops. If the Horde were to win, those swords and pikes would still get made, they'd just be pointed at us! Now is the time to help the Alliance in Arathi Basin.<|endoftext|> <|startoftext|>Conquering Arathi Basin<|obj|>Bring 3 Arathi Basin Mark of Honor to a Horde Warbringer outside the battlegrounds.<|text|>Our conflict with the Alliance has escalated to a true war. No longer are false pretenses to enter into battle used or expected by either side at this point. The battle for the Arathi Basin is one of resources, plain and simple. Either the Alliance gets the resources and uses them against us or we get them and use them to keep our war efforts going. Help the Defilers maintain the flow of resources we need!<|endoftext|> <|startoftext|>Concerted Efforts<|obj|>Bring a Mark of Honor from each battleground to an Alliance Brigadier General in any Alliance Capital City, Dalaran or Shattrath.<|text|>We're not fighting isolated battles against the Horde anymore. Victory in one front means denying the Horde resources they'd use against us in a different battle. By the same token, abandoning any given battle could give the advantage to our opponent somewhere else around the world. The Alliance is in need of more combatants with this sort of worldly understanding... truly seasoned veterans! , come back to me after you've served against the Horde at all of our active battlegrounds.<|endoftext|> <|startoftext|>Remember Alterac Valley!<|obj|>Bring 3 Alterac Valley Marks of Honor to an Alliance Brigadier General outside the battlegrounds.<|text|>Make no mistake about it. The Horde is quite right when they say Alterac Valley is Frostwolf Territory. You see, the Stormpike Expedition arrived as peaceful visitors to the area in search of ore and relics. The Frostwolves reacted with the most brutal and uncivilized act of aggression the Alliance has experienced. Let us never forget the brave dwarves that perished in that cowardly unannounced attack. Go now, do your part in the battle for Alterac Valley. For the Alliance!<|endoftext|> <|startoftext|>Fight for Warsong Gulch<|obj|>Bring 3 Warsong Gulch Marks of Honor to an Alliance Brigadier General outside the battlegrounds.<|text|>The Silverwing Sentinels are at war with the Warsong Outriders due to the destruction the Orcs are causing to the forest. There are, however, more reasons to defend this particular forest than plain love for nature. The forest forms a strategic barrier that makes Ashenvale defendable against a large-scale attack. Without it, Astranaar would last a day or two before being annexed to the Barrens. Do your part in fighting the Warsong Outriders! For the Alliance!<|endoftext|> <|startoftext|>Southsea Shakedown<|obj|>Security Chief Bilgewhizzle of Steamwheedle Port in Tanaris wants you to kill 10 Southsea Pirates, 10 Southsea Freebooters, 10 Southsea Dock Workers and 10 Southsea Swashbucklers.<|text|>Argh! They want the impossible from me! The Steamwheedle Cartel wants me to teach the Southsea pirates a lesson. The problem is that I can't be in two places at once; I need to stay here to keep the peace. Of late, the pirates have been disregarding the protection money that the cartel regularly forks over. So I'd like to temporarily deputize you to go down there and show them what for. You'll find them at Lost Rigger Cove, which is not too far to the south. Thanks , I'll owe you one!<|endoftext|> <|startoftext|>Invaders of Alterac Valley<|obj|>Bring 3 Alterac Valley Marks of Honor to a Horde Warbringer outside the battlegrounds.<|text|>Listen up. No matter what you might have heard about the battle raging in Alterac Valley, one thing remains true: the Stormpike Expedition invaded Frostwolf Territory. The day we allow the Alliance to invade Horde lands without a forceful response is the day I hang up my axe and live the rest of my life in shame. Go forth and expel the invaders!<|endoftext|> <|startoftext|>The Power of Pine<|obj|>Use a Stink Bomb Cleaner to remove any Forsaken Stink Bomb that's been dropped on Southshore. Return to Sergeant Hartman in Southshore when you're done.<|text|>The thing I hate the most about Hallow's End are the stink bombs the Forsaken use on Southshore. Who knew that celebrating liberation would have to involve such a smelly mess? During Hallow's End, use this cleaner to remove any nasty stink bombs the Horde may drop here in the village. It uses the power of pine to fight funky smells. Do your part to keep Southshore clean, and I'll give you some Hallow's End treats I'm sure you'll enjoy. We have a deal?<|endoftext|> <|startoftext|>Pirate Hats Ahoy!<|obj|>Haughty Modiste wants you to collect 20 Southsea Pirate Hats and return them to her at Steamwheedle Port in Tanaris.<|text|>You're the help the Cartel sent? I suppose you'll do. Listen carefully . As you know, I am a procurer of fashionable apparel for the elite of Azerothian society. Kings and Queens, Warchiefs and, well whatever the Horde calls their queens, all wear what I choose is in style. And they pay through the nose for it, which is the best part. So here's what's going to happen. You head down to Lost Rigger Cove and acquire a lot of pirate hats by whatever means. Do you think you can handle that?<|endoftext|> <|startoftext|>For Great Honor<|obj|>Bring a Mark of Honor from each battleground to a Horde Warbringer in any Horde capital city or Shattrath.<|text|>Serving the Horde in one of the great battles against the Alliance is a source of great honor! The few however, that have served the Horde in ALL of our active battlefronts are our truly great fighters. We shall vanquish our opponents, not by fighting isolated skirmishes, but by waging a well-coordinated war. Go forth and crush the Alliance on every front! For Honor! For the Horde!<|endoftext|> <|startoftext|>Battle of Warsong Gulch<|obj|>Bring 3 Warsong Marks of Honor to a Horde Warbringer outside the battlegrounds.<|text|>The battle in Warsong Gulch against the Silverwing Sentinels is of great importance. Under the guise of protecting a forest that doesn't belong to them, the Alliance seeks to deny the Horde one of our largest sources for lumber. Do not let this happen! Come back to me with proof of serving the Horde in a worthy manner!<|endoftext|> <|startoftext|>Abyssal Contacts<|obj|>Bor Wildmane at Cenarion Hold in Silithus wants you to destroy an Abyssal Templar and bring him an Abyssal Crest as proof of the deed.<|text|>We've seen the Twilight's Hammer cultists performing rituals to summon powerful elemental nobles. We don't know if these are the beings the cultists worship or if they act as intermediaries to even more powerful forces. One thing is for sure: they are receiving orders from these elementals. I want you to find a way to contact an Abyssal Templar and give it a proper beating! Nothing throws the troops in disarray like taking out the chain of command. Bring back proof while you're at it.<|endoftext|> <|startoftext|>Incoming Gumdrop<|obj|>Do a train emote at Kali Remik, and in exchange you'll receive a Darkspear Gumdrop!<|text|>A trick-or-treater! Yeah mon! Well now, even though you're doing something noble and collecting candies for a child, I can't let you off the hook that easily. I have a yummy Darkspear Gumdrop to give to the child... if you make a train noise for me! Haha, yes, that'll be the trick! The price of this gumdrop is one train noise! Chugga-chugga!<|endoftext|> <|startoftext|>Dancing for Marzipan<|obj|>Do a dance emote at Innkeeper Pala, and in exchange you'll receive Thunder Bluff Marzipan!<|text|>Even though you're trick-or-treating on behalf of a child, you still need to perform a trick for the treat! We can't very well change the tradition, now can we... I believe the cost of a piece of marzipan nowadays is to bust out and DANCE! That's right, let me see your moves! Dance for me, and I'll give you some tasty marzipan!<|endoftext|> <|startoftext|>Incoming Gumdrop<|obj|>Do a train emote at Talvash del Kissel, and in exchange you'll receive a Gnomeregan Gumdrop!<|text|>A trick-or-treater! Huzzah! Well now, even though you're doing something noble and collecting candies for a child, I can't let you off the hook that easily. I have a yummy Gnomeregan Gumdrop to give to the sick child... if you make a train noise for me! Haha, yes, that'll be the trick! The price of this gumdrop is one train noise! Chugga-chugga!<|endoftext|> <|startoftext|>Chicken Clucking for a Mint<|obj|>Do a chicken emote at Innkeeper Norman, and in exchange you'll receive an Undercity Mint!<|text|>Ah, trick-or-treating on behalf of a child, are we? I was going to say, you're a little old to be rummaging about for candies... Well, for my treat - an Undercity Mint - you will need to... cluck like a chicken! Yes, chickens love mints... well OK, maybe they don't LOVE them... but I won't give you a mint unless you chicken cluck for me! Well , are you up to the challenge or not?! Time to earn your treat!<|endoftext|> <|startoftext|>Flexing for Nougat<|obj|>Do a flex emote at Innkeeper Gryshka, and in exchange you'll receive Orgrimmar Nougat!<|text|>That's an... interesting costume you have on. Even though you're being nice and helping a child trick-or-treat this year, I'm afraid I'm going to have to ask you to perform a trick for me! Let's see... you look so strong and buff in that... costume... let's see you flex! Yes, go on now and flex for me, strong ! When and only when you flex, I'll give you some tasty Orgrimmar Nougat. It's a great Hallow's End treat.<|endoftext|> <|startoftext|>Chicken Clucking for a Mint<|obj|>Do a chicken emote at Innkeeper Firebrew, and in exchange you'll receive an Ironforge Mint!<|text|>Ah, trick-or-treating on behalf of a child, are we? I was going to say, you're a little old to be rummaging about for candies... Well, for my treat - an Ironforge Mint - you will need to... cluck like a chicken! Yes, chickens love mints... well OK, maybe they don't LOVE them... but I won't give you a mint unless you chicken cluck for me! Well , are you up to the challenge or not?! Time to earn your treat!<|endoftext|> <|startoftext|>Dancing for Marzipan<|obj|>Do a dance emote at Innkeeper Saelienne, and in exchange you'll receive Darnassus Marzipan!<|text|>Even though you're trick-or-treating on behalf of a child, you still need to perform a trick for the treat! We can't very well change the tradition, now can we... I believe the cost of a piece of marzipan nowadays is to bust out and DANCE! That's right, let me see your moves! Dance for me, and I'll give you some tasty marzipan!<|endoftext|> <|startoftext|>Flexing for Nougat<|obj|>Do a flex emote at Innkeeper Allison, and in exchange you'll receive Stormwind Nougat!<|text|>That's an... interesting costume you have on. Even though you're being nice and helping a child trick-or-treat this year, I'm afraid I'm going to have to ask you to perform a trick for me! Let's see... you look so strong and buff in that... costume... let's see you flex! Yes, go on now and flex for me, strong ! When and only when you flex, I'll give you some tasty Stormwind Nougat. It's a great Hallow's End treat.<|endoftext|> <|startoftext|>Bor Wishes to Speak<|obj|>Speak with Bor Wildmane in Cenarion Hold.<|text|>Now that you can disguise yourself as a ruling member of the Twilight Council, I am certain Bor Wildmane will want to speak with you. Go see him, and prepare yourself for a very difficult mission...<|endoftext|> <|startoftext|>Thirst Unending<|obj|>Use your Arcane Torrent racial ability on a Mana Wyrm, then return to Arcanist Helion.<|text|>If there is only one lesson you deign to remember from your time on Sunstrider Isle, let it be this - control your thirst for magic. It is a thirst unending, - what you absorb must be controlled and released via Arcane Torrent. Failure is to become one of the Wretched... hopelessly addicted and insane. Seek out a mana wyrm and unleash your Arcane Torrent upon it. Learn to master your power. When you have sufficiently released an Arcane Torrent, return to me.<|endoftext|> <|startoftext|>Scepter of the Council<|obj|>Bring an Abyssal Scepter to Bor Wildmane in Cenarion Hold.<|text|>Huum and I were just talking about you. He tells me you're just about ready to try your hand at fighting an Abyssal Lord! I must tell you this is a very dangerous endeavor. You'd better bring backup. And I don't mean one or two of your friends, I'm talking about a top-notch, battle-ready fighting force. If your friends are as good as you, you might even defeat it! If you do - and I'll want evidence, as always - I'll give you a truly great reward.<|endoftext|> <|startoftext|>Bor Wildmane<|obj|>Speak with Bor Wildmane in Cenarion Hold.<|text|>Now that you have a medallion and can summon an Abyssal Duke, speak with Bor Wildmane. He will set you on a task against the Abyssal Council. Good luck. And if you ever need more medallions, return to me.<|endoftext|> <|startoftext|>Signet of the Dukes<|obj|>Bring the Abyssal Signet to Bor Wildmane in Cenarion Hold.<|text|>Huum tells me you've figured out how to summon the Abyssal Dukes! That's quite an accomplishment. You know what else would be quite the accomplishment? Smashing up one of those things really good. That'll cause an impression on their underlings, if you know what I mean. Bring back its signet as proof of the deed.<|endoftext|> <|startoftext|>Completing the Delivery<|obj|>Deliver Erona's Package to Innkeeper Delaniel inside the inn at Falconwing Square in Eversong Woods.<|text|>The death of another outrunner is a true tragedy, but it's a risk we all accept when we take the job. Magistrix Erona at the Sunspire needs to get this package to the inn at Falconwing Square, and she needs it there as soon as possible. We're short handed and I don't have anyone else available that can cover for us. I'm not going to lie to you; the path to Falconwing Square can be extremely dangerous if you leave the safety of Dawning Lane. Do you feel up to the task?<|endoftext|> <|startoftext|>Aiding the Outrunners<|obj|>Speak with Outrunner Alarion near the bridge leading south of Sunstrider Isle.<|text|>Magistrix Erona wanted you to head over to Silvermoon City in order to aid our reclamation efforts there... that is, once you had successfully addressed the situation at Falthrien Academy. You did not disappoint us. On your way to Falconwing Square, south of here, you should speak with Outrunner Alarion. She's not far from the bridge. The Outrunners take care of shuttling goods between here and the mainland, and since you've proven to be so resourceful, they could use your assistance.<|endoftext|> <|startoftext|>The Shrine of Dath'Remar<|obj|>Read the plaque on the Shrine of Dath'Remar and then return to Well Watcher Solanian at the Sunspire on Sunstrider Isle.<|text|>Day after day I stand here, watching, waiting. I've been accused of dwelling too much on our past, while my eyes look to the horizon. But it is my firm belief that each visitor to this island should honor those who have sacrificed all so that they may continue to do so. Dath'Remar Sunstrider was our first king. He led us here from Kalimdor through the Maelstrom. Seek out his shrine to the west and do not return to me until you have read the plaque upon it in his honor.<|endoftext|> <|startoftext|>Goldleaf's Discovery<|obj|>Speak with Aurel Goldleaf in Cenarion Hold.<|text|>, Aurel Goldleaf thinks she's found a way to summon and defeat a ruling member of the Abyssal Council! Such a task will be dangerous, but you have earned great respect amongst the Cenarion Circle. We know that if anyone can do it, you can. May fortune go with you. Speak with Aurel when you are ready.<|endoftext|> <|startoftext|>Royalty of the Council UNUSED<|obj|>Bring the items to Aurel Goldleaf in Cenarion Hold.<|text|>To make a Twilight Cultist Signet Ring, I need a bunch of items<|endoftext|> <|startoftext|>Windows to the Source<|obj|>Bring 4 Wraith Essences and 1 Tainted Wraith Essence to Summoner Teli'Larien at the Sunspire on Sunstrider Isle.<|text|>Heed my words, young one - there is a taint about this island, and it is far more potent than the remnants of the Scourge. I believe there is a true demonic presence on the isle. West of here are the spires of Falthrien Academy. The arcane wraiths that infest it are a window to the source of demonic power. You are to bring me the essences of tainted and untainted wraiths. In exchange for your obedience, I'll teach you how to summon an imp companion - your first of many as a warlock.<|endoftext|> <|startoftext|>Lords of the Council<|obj|>Bring 5 Large Brilliant Shards and 3 Abyssal Signets to Aurel Goldleaf in Cenarion Hold.<|text|>Lords of the Abyssal Council can only be summoned through the greater wind stones, and only the top ranking members of the Twilight's Council may speak to them. But... I have found a way to upgrade your disguise and fool the Abyssal Lords! The disguise calls for a ring of lordship, worn only by the highest members of the cult. I will craft one for you if you can bring me large brilliant shards and abyssal signets.<|endoftext|> <|startoftext|>Aggression<|obj|>Kill 7 Tenders and 7 Feral Tenders, and then return to Lanthan Perilon on Sunstrider Isle.<|text|>Before sending you to the Academy, I want you on another task that needs to be dealt with immediately. Once used to aid us in the gardening of Sunstrider Isle, the bestial tenders now have grown out of our control. Clear them out with due haste, but be warned - their lack of control has made them aggressive. It is such aggression that forces us to put down these once-gentle servants. It doesn't please me to ask you to do such a task, but survival is survival. I'll mourn later.<|endoftext|> <|startoftext|>Tainted Arcane Sliver<|obj|>Bring the Tainted Arcane Sliver to Arcanist Helion at the gazebo of the Sunspire on Sunstrider Isle.<|text|>You've found an odd sliver of crystallized mana on the corpse of the tainted arcane wraith. The sliver is different than others you may have seen in that it is as dark and sinister-looking as the wraith you looted it from. Just holding it gives you a sense of unnatural foreboding. Arcanist Helion at the gazebo of the Sunspire on Sunstrider Isle just might be someone who would have a use for the sliver.<|endoftext|> <|startoftext|>A Fistful of Slivers<|obj|>Collect 6 Arcane Slivers from any creature on the isle that uses mana, and then return to Arcanist Ithanas on Sunstrider Isle.<|text|>It's a shame that we've lost control of many of the creatures here on the island. This was once a tranquil place of study and research. Now it's all we can do to keep from being attacked by our own creations! I'm going to offer you a chance to receive a magical boon in exchange for some collecting work on your part. Bring me a stack of arcane slivers that are found on the mana-using creatures of Sunstrider Isle, and I will cast a spell on you that should aid your adventures on the isle.<|endoftext|> <|startoftext|>Warrior Training<|obj|>Speak with Delios, the warrior class trainer, inside the Sunspire on Sunstrider Isle.<|text|>As you advance within your class, you will want to take advantage of the training that your class trainer can provide you. For young warriors here on Sunstrider Isle, your trainer is Delios. Speak with him and see what training he has available for you. The things he will teach do have a cost, so bring some coin with you. Delios - as with all the trainers on Sunstrider Isle - is inside the Sunspire on the lower level.<|endoftext|> <|startoftext|>Aurel Goldleaf<|obj|>Speak with Aurel Goldleaf in Cenarion Hold.<|text|>, although we had hoped the Twilight's Hammer's operations in Silithus were slowing... we were, regrettably, mistaken. Through continued forays against the cult, we have learned that an even darker power, the Abyssal Council, controls the Hammer through the arcane wind stones dotted amongst the cult's camps. Your next action, will be against the Abyssal Council. Speak with the craftsman Aurel Goldleaf, in the eastern section of Cenarion Hold. Her skill will be needed for this next gambit.<|endoftext|> <|startoftext|>Felendren the Banished<|obj|>Kill 8 Arcane Wraiths and 2 Tainted Arcane Wraiths, as well as Felendren the Banished; they are located in the Falthrien Academy. Bring Felendren's Head to Lanthan Perilon on Sunstrider Isle.<|text|>A betrayer of our people resides atop Falthrien Academy to the southwest. Felendren is his name, and he was banished from blood elf lands for failing to heed the warnings of our teachers and elders. He is the worst of our society, as he lives only to feed his insatiable magical addictions. He refused to learn control; he is a shell of his former self - one of the Wretched - and he is a threat to the Sunspire. Destroy him and the wraiths he uses as minions.<|endoftext|> <|startoftext|>Unfortunate Measures<|obj|>Collect 8 Lynx Collars from slain Springpaw Lynxes and Springpaw Cubs. Return to Magistrix Erona on Sunstrider Isle when you are done.<|text|>Your effort has made something clear that, honestly, I wish were not true. The unchecked power of the Burning Crystals has maligned a much larger swath of the isle's natural balance than I thought. We must now take on more unfortunate measures to reclaim control. The nearby lynxes have succumbed to the influence of the crystals, and they must be put down. Bring their collars, as I may yet be able to fashion a magical restraint to turn some back from being uncontrolled.<|endoftext|> <|startoftext|>Mage Training<|obj|>Speak with Julia Sunstriker - the Mage class trainer - inside the Sunspire on Sunstrider Isle.<|text|>As you advance within your class, you will want to take advantage of the training that your class trainer can provide you. For young mages here on Sunstrider Isle, your trainer is Julia Sunstriker. Speak with Julia and see what training she has available for you. The things she will teach do have a cost, so bring some coin with you. Julia - as with all the trainers on Sunstrider Isle - is inside the Sunspire on the lower level.<|endoftext|> <|startoftext|>Solanian's Belongings<|obj|>Collect Well Watcher Solanian's Scrying Orb, his Scroll of Scourge Magic, and his Journal. They are found on Sunstrider Isle by the pond, the fountain, and one of the Burning Crystals. Return them to the Well Watcher at the Sunspire on Sunstrider Isle when you've collected them all.<|text|>With all the chaos happening here at the Sunspire, I haven't had a chance to collect my belongings I've left outside at various places on the isle. I must maintain my vigil over the Sunwell here, so I'll ask you to collect them in my stead. I need my scrying orb, my scroll of Scourge magic, and my journal. Use this satchel for some extra space, as my things are rather bulky. Return them to me and I'll give you a little something - you know, for the effort; you can keep the satchel as well!<|endoftext|> <|startoftext|>Report to Lanthan Perilon<|obj|>Speak with Lanthan Perilon on Sunstrider Isle; he is standing close to the path running west away from the Sunspire.<|text|>You are to report to my assistant, Lanthan Perilon. He will instruct you on what needs to be done next. While we here at the Sunspire will continue to rein in the Burning Crystals, you will be focused on a more pressing matter concerning Falthrien Academy. Lanthan will explain fully when you speak to him. Simply walk west of here along the path, and you should see him standing close by. Good luck, - your continued successes shall be rewarded.<|endoftext|> <|startoftext|>Dukes of the Council<|obj|>Bring 1 Large Brilliant Shard and 3 Abyssal Crests to Aurel Goldleaf in Cenarion Hold.<|text|>We think it is possible to use a wind stone to ambush a duke of the Abyssal Council. To do this, however, one must commune through the wind stone, and convince the council you are a middle ranked leader of the Twilight's Hammer. Such a gambit requires a replica of the cult's medallion of station. I can create the medallion, but I will need a large brilliant shard, and crests worn by the Abyssal Templar. Bring these to me and I will do the rest.<|endoftext|> <|startoftext|>Twilight Geolords<|obj|>Kill 10 Twilight Geolords, then return to Huum Wildmane in Cenarion Hold.<|text|>The Twilight's Hammer, an insane cult bent on destruction, set up camps in Silithus and perform rituals day and night. We do not yet know their plans, but we do think they are somehow linked to the pulsing red crystals spread across the desert. Although their mystery may one day be solved, we must first deal with their immediate threat. Go to their camps to the west and seek out Twilight geolords. They are the heads of these serpents; that is where we must strike!<|endoftext|> <|startoftext|>Secret Communication<|obj|>Bring 10 Encrypted Twilight Texts to Bor Wildmane in Cenarion Hold.<|text|>Some of the Twilight's Hammer cultists carry around little papers with gibberish written on them. I want you to bring me a stack of them. I can't figure out what the gibberish means, but that's not the point! These papers are how their different groups communicate secretly. The more texts we take out of circulation, the less they can communicate!<|endoftext|> <|startoftext|>Vyral the Vile<|obj|>Slay Vyral the Vile and obtain Vyral's Signet Ring.<|text|>We have discovered another base of operations for the Twilight's Hammer. It is called Twilight's Run; it is a cave tucked in the northeast corner of Silithus. The local leader of the cult, Vyral the Vile, haunts that cave - it is he who you must next defeat. When you have done this, bring me his signet ring. Fortune to you. The horrors of Twilight's Run are formidable indeed.<|endoftext|> <|startoftext|>Rotten Eggs<|obj|>Place the Rotten Eggs in the main brew keg located inside the Southshore Inn.<|text|>The humans of Southshore love their ale, and as such they prize the ale served at the Southshore Inn. With the chaos of Hallow's End now upon them, we can use it to ruin their latest batch of beverages for weeks - if not months to come! Take these rotten eggs and place them in the main brew keg inside the Southshore Inn. Your presence alone will cause strife, so be prepared to defend yourself! Once you've given Southshore a taste they'll not soon forget, return to me here at the festival!<|endoftext|> <|startoftext|>Reclaiming Sunstrider Isle<|obj|>Kill 6 Mana Wyrms; they are located close to the Burning Crystals that are adjacent to the tower and gazebo.<|text|>The sooner you begin your education, the better for us all. There is little room for error, so listen closely. The Burning Crystals - the green floating objects to the west of the Sunspire here - have long been used to power the isle's experimentations. The mana wyrms were their guardians, but the Scourge invasion of Quel'Thalas has driven them errant from our lack of magical control over them. There is little choice but to thin their numbers for reclamation. Do this, then return to me.<|endoftext|> <|startoftext|>True Believers<|obj|>Hermit Ortell wants you to bring him 10 Encrypted Twilight Texts.<|text|>Now that I have the Twilight Lexicon in my possession, there is a small favor I'd like to ask of you. My former organization has a secret encoded bulletin they circulate on a monthly basis. If they make any progress searching for me or if they call off the search, word will be published on the True Believer. Although this information is obviously valuable to me, the publication contains other useful information that I can share. Bring me any encoded texts you find on Twilight's Hammer members.<|endoftext|> <|startoftext|>Unraveling the Mystery<|obj|>Deliver the Glyphed Crystal Prism to Geologist Larksbane at the Cenarion Hold in Silithus.<|text|>We're on the verge of a breakthrough! The rubbings you recovered have allowed us to recreate the glyphs on this crystalline prism. They are apparently a means for the Qiraji and other unknown entities to communicate various messages to the silithid. Unfortunately, that is all we could get out of the glyphs. We need to find a way to unlock the messages hidden within the crystals. Take the glyphed crystal prism to Geologist Larksbane at Cenarion Hold. She might be able to help.<|endoftext|> <|startoftext|>Sharing the Knowledge<|obj|>Bring the Torn Recipe Page to Calandrath at the inn in Cenarion Hold.<|text|>While the recipe for cooking sandworm meat is legible, it contains references to herbs and spices you've never heard of. Calandrath might have enough knowledge of the plants that grow in the desert to make sense of it.<|endoftext|> <|startoftext|>Kitchen Assistance<|obj|>Calandrath at Cenarion Hold needs a batch of 10 Smoked Desert Dumplings.<|text|>That recipe sure will come in handy. I'd better get to work so I can have some smoked desert dumplings ready for today. I could use a hand in making some, I'll make it worth your while.<|endoftext|> <|startoftext|>The Calling<|obj|>Geologist Larksbane at Cenarion Hold in Silithus wants you to recover the Crystal Unlocking Mechanism from the Qiraji Emissary.<|text|>The glyphs illustrate an emissary of the Qiraji meeting with three silithid at the bones of a large dragon. Above the glyphs is what I can only assume to be a code of some sort. This code might very well be the key to summoning the emissary. I will create a copy of the glyph code that you must use in the sand at the Bones of Grakkarond. If I am right, the Overlords will come thinking that new data is ready for transmission. Strike them down and confront the emissary. He holds the key to the crystals...<|endoftext|> <|startoftext|>Breaking the Code<|obj|>Obtain an intact Hive'Regal Silithid Brain from any silithid in Hive'Regal.<|text|>I think I can formulate an elixir that will allow us to more readily decipher the glyphs and language of the silithid and Qiraji! What do I need? Glad you asked! I need brains! Normally I'd need a brain from each silithid type that inhabit the hives. Another brave explorer brought me two of 'em here... and never came back from Hive'Regal. Bring me back a silithid brain from Hive'Regal... and be careful not to end up like him!<|endoftext|> <|startoftext|>Hallow's End Treats for Spoops!<|obj|>Speak with the innkeepers of Orgrimmar, Undercity, and Thunder Bluff, as well as Kali Remik Orgrimmar's Valley of Spirits. Perform the tricks they ask of you in exchange for the treats they offer.<|text|>I want to keep trick-or-treating, but I can't because the Matron won't let me. If you go for me, I'd trade you the candy you get for some I already have! I think you'd like this candy - it makes you turn into things both funny and scary! Each of the innkeepers in the big cities have candy they give for Hallow's End - talk to them and do the tricks they ask for! Also, a troll named Kali Remik in Orgrimmar is handing out candy as well. When you have all the candy, bring them back to me here!<|endoftext|> <|startoftext|>Brann Bronzebeard's Lost Letter<|obj|>Take Brann Bronzebeard's Letter to Bronzebeard's Encampment in southern Silithus.<|text|>To Whom It May Concern: If you're reading this, I'm either dead or soon to be dead. It's hard to say. Most of the crew is dead anyhow. Found information about a Titan. Great battle between him and an Old God. Yes, a bona fide Old God. Found ancient tunnel leading to Ahn'Qiraj. Taking it. Take this letter to my old camp. Make sure my monkey is getting adequate food, water, and hugs. -Brann Bronzebeard, Explorer Extreme P.S. Watch out for crazy Old God worshipping night elf.<|endoftext|> <|startoftext|>Glyph Chasing<|obj|>Use the Geologist's Transcription Kit to make a Hive'Regal Rubbing from the Hive'Regal Glyphed Crystal.<|text|>After our initial foray into the hives and Mistress Mar'alith's subsequent madness the three hives have been spewing out bugs! The increased activity might be tied into the glyphs covering those strange crystals. If I can get rubbings of those crystals and the glyphs on them, we might be able to make sense of this madness. Take this transcription set and hit Hive'Regal to the east. That's the last rubbing I need!<|endoftext|> <|startoftext|>Hallow's End Treats for Jesper!<|obj|>Speak with the innkeepers of Stormwind, Ironforge, and Darnassus, as well as Talvash del Kissel in Ironforge. Perform the tricks they ask of you in exchange for the treats they offer.<|text|>I'm not allowed to go trick-or-treating. After Deathwing's attack, I'm lucky Matron Nightingale lets me be this far away. If you trick-or-treat for me, I'd trade you the candy you get for some I already have! Each of the innkeepers in the big cities have candy they give for Hallow's End - talk to them and do the tricks they ask for! Also, a little gnome named Talvash in Ironforge is handing out candy as well. When you have all the candy, bring them back to me here!<|endoftext|> <|startoftext|>Long Forgotten Memories<|obj|>Locate the Crystalline Tear in Silithus and gaze into its depths.<|text|>In the southern desert of Silithus, near the sacred barrier, exists a single crystalline tear. This tear serves as a symbol of the great losses beset upon us during the War of the Shifting Sands. Locate this tear and gaze into its depths to gain enlightenment.<|endoftext|> <|startoftext|>Dearest Natalia<|obj|>Question Frankal and Rutgar at Bronzebeard's Encampment about the whereabouts of Natalia Mar'alith.<|text|>My dear Natalia has gone missing. Truth be told, she had been acting strangely for weeks leading up to her disappearance. I had caught her talking to herself when no one was around on more than one occasion. She was adamant that everything was ok and that she must be allowed to continue her research. She was last seen heading to Bronzebeard's camp to the south. My soldiers are spread too thin. I need you to go to Bronzebeard's camp and question those dwarves.<|endoftext|> <|startoftext|>Anachronos<|obj|>Seek out Anachronos at the Caverns of Time in Tanaris.<|text|>It is time. I must apologize for keeping so much in secret. Enemies abound, even under our very noses. Please, read from this tome and learn. Take the knowledge I give to you and seek out our master.<|endoftext|> <|startoftext|>Desert Recipe<|obj|>Look for information about cooking Sandworm Meat at the Twilight's Hammer camp west of Cenarion Hold.<|text|>Adapting to life in the desert has been difficult to say the least. Not only do I miss the birds and trees of Auberdine but our food selection is severely limited by this arid environment. I'm trying to learn about desert herbs, but there aren't many. I've seen Twilight's Hammer groups from the camp west of here hunt sandworms for food. Sandworm meat is so bitter though, I can't imagine how they make it palatable. Keep your eyes open if you go to their camp and let me know if you learn anything.<|endoftext|> <|startoftext|>The Hand of the Righteous<|obj|>Collect 200 Silithid Carapace Fragments and return to Baristolth.<|text|>Choose your deputies wisely, mortal. Each time you return with your task complete, a new deputy you will be allowed to choose. With that said, I require more of the carapace fragments. Waste no time!<|endoftext|> <|startoftext|>Into The Maw of Madness<|obj|>Commander Mar'alith at Cenarion Hold in Silithus wants you to find his beloved Natalia. The information that you gathered points to Hive'Regal in the south as being the area in which you may find Mistress Natalia Mar'alith.<|text|>I need you to venture into Hive'Regal and find what became of my dearest Natalia. This will be no easy task for you. Before you dive headlong into the maw of madness, make sure that you speak with those dwarves further. They might be able to give you some tips on dealing with the silithid that inhabit that hive. And , if she truly is as mad as they say... do what you must.<|endoftext|> <|startoftext|>The Path of the Righteous<|obj|>Collect 200 Silithid Carapace Fragments and return to Baristolth.<|text|>The Brood of Nozdormu are naturally distrusting of the lesser races. While it is true that you have proven to me that you have the potential makings of a hero, the time has come to prove this to my master. Hive'Ashi, Hive'Zora, Hive'Regal: All swarming with activity and all a threat to our existence. Slay silithid at these hives and take from them a fragment of their carapace. When you can carry no more, return to me and I shall strengthen your resolve.<|endoftext|> <|startoftext|>Cut Arathor Supply Lines<|obj|>Win the battle for Arathi Basin, get an Arathi Resource Crate, and return it to Deathstalker Mortis at Hammerfall.<|text|>The League of Arathor is sparing no expense in their move to retake Arathi. They, and all the races of the Alliance, now stream to this distant region, intent on expanding their hold from Refuge Pointe. We must stop them, and the best means to stop them is to take their supplies. You can help us. Enter Arathi Basin, known for its rich mines, fertile land and skilled craftsman. Capture and control every base you can, win the battle, and return to me with the resources you gain.<|endoftext|> <|startoftext|>Quell the Silverwing Usurpers<|obj|>Enter Warsong Gulch and defeat the Alliance, gain a Warsong Gulch Mark of Honor, and bring it to Captain Shatterskull at the Mor'shan Base Camp.<|text|>The wilds of the Ashenvale forest will succumb to the might of the Horde. Nothing the Silverwing say or do can stop our sovereign imperative. Kalimdor belongs to the Horde. How dare they attempt to prevent us from harvesting what is rightfully ours! Let the pride swell in your chest as you cut down their weak attempts at slowing our progress. Destroy the Silverwing Sentinels, and earn a Warsong mark of honor. Return to me with such a mark, and you will be rewarded.<|endoftext|> <|startoftext|>Quell the Silverwing Usurpers<|obj|>Enter Warsong Gulch and defeat the Alliance, gain a Warsong Gulch Mark of Honor, and bring it to Captain Shatterskull at the Mor'shan Base Camp.<|text|>The wilds of the Ashenvale forest will succumb to the might of the Horde. Nothing the Silverwing say or do can stop our sovereign imperative. Kalimdor belongs to the Horde. How dare they attempt to prevent us from harvesting what is rightfully ours! Let the pride swell in your chest as you cut down their weak attempts at slowing our progress. Destroy the Silverwing Sentinels, and earn a Warsong mark of honor. Return to me with such a mark, and you will be rewarded.<|endoftext|> <|startoftext|>Arathi Basin Resources!<|obj|>Win the battle for Arathi Basin, get an Arathi Resource Crate, and return it to Sergeant Maclear at Refuge Pointe.<|text|>War must be fought with soldiers, any soldier will tell you. They'll also say that a battle fought with poor gear or on an empty stomach is lost before it starts! That is why Arathi Basin is important. There are key areas in the basin that hold essential resources. Metals, weapons, food, lumber - all are needed, and all can be gained there. That is what I want from you. Enter Arathi Basin, win the battle by holding more bases than the enemy, and return to me with a crate of resources.<|endoftext|> <|startoftext|>Only One May Rise<|obj|>Return the Head of the Broodlord Lashlayer to Baristolth of the Shifting Sands at Cenarion Hold in Silithus.<|text|>There is no time to waste! A hero must be found! The task I give will require an army to complete but only one may rise from the throng of would be champions to take on the burden and responsibility of an ally of the Brood. Within the lair of the Lord of Blackrock is a most cruel beast. The Broodlord Lashlayer guards the Halls of Strife, blocking the way into Nefarian's inner sanctum. Slay the foul aberration and return his head to me. Do this and you may begin the next step of your journey.<|endoftext|> <|startoftext|>Vanquish the Invaders!<|obj|>Enter Warsong Gulch and defeat the Horde, obtain a Warsong Gulch Mark of Honor, and return to Sentinel Farsong at the Silverwing Grove.<|text|>Beyond this tunnel you will find a field of strife and turmoil, young . The Horde continue to decimate our sacred forest, cutting down the evergreen foliage to power their machines of war. Enter Warsong Gulch and defend Silverwing Hold. Push back the invading Horde forces! Do this, and earn a talisman of merit. Bring me such a talisman, and I shall reward you.<|endoftext|> <|startoftext|>Vanquish the Invaders<|obj|>Enter Warsong Gulch and defeat the Horde, obtain a Warsong Gulch Mark of Honor, and return to Sentinel Farsong at the Silverwing Grove.<|text|>Beyond this tunnel you will find a field of strife and turmoil, young . The Horde continue to decimate our sacred forest, cutting down the evergreen foliage to power their machines of war. Enter Warsong Gulch and defend Silverwing Hold. Push back the invading Horde forces! Do this, and earn a talisman of merit. Bring me such a talisman, and I shall reward you.<|endoftext|> <|startoftext|>What Tomorrow Brings<|obj|>Venture to the Caverns of Time in Tanaris and find Anachronos, Brood of Nozdormu.<|text|>The embrace of death had all but overcome my being when he intervened. He breathed only once upon my maimed body and then waited patiently for the sands of time to cleanse my wounds. "Forever you will remain if you must," he said, and with those words I was bound as a Watcher. Look now to the desert. The second war is upon us. You must seek out the resting place of the Bronze. Venture to the Caverns of Time and see if the master has returned. I must be sure before I am able to proceed.<|endoftext|> <|startoftext|>The Deserter<|obj|>Take the restored tablet to Hermit Ortell in Silithus.<|text|>There are rumors of a Twilight's Hammer member called Ortell having deserted his sect. Word has it he hid in the mountains south of Southwind Village, where he lives as a hermit. Perhaps you can enlist his help in deciphering the tablet. Take the restored tablet with you and seek out Ortell.<|endoftext|> <|startoftext|>A Terrible Purpose<|obj|>Take the Decoded Tablet Parchment to Commander Mar'alith.<|text|>Ok, here we are... a pretty valuable chunk of information, I must say! I've seen the Cenarion Circle forces arrive at Silithus. They plan to drive the Twilight's Hammer out, don't they? This will help. Take this parchment to their leader, Commander Mar'alith. Soon the Twilight's Hammer will be vanquished and I will be outside their grasp for good!<|endoftext|> <|startoftext|>The Twilight Mystery<|obj|>Geologist Larksbane at Cenarion Hold in Silithus wants you to collect 8 Twilight Tablet Fragments.<|text|>A camp of Twilight's Hammer cultists once thrived northwest of here. If you were to venture there now, you'd find the area swarming with elementals and nothing but scattered pieces of wood and canvas to mark the spot where the camp was. I've recovered a few fragments of a clay tablet from the site, but I have too few of them to piece together anything useful. See if you can find the remaining tablet fragments so we can shed some light into the Twilight's Hammer presence here in Silithus.<|endoftext|> <|startoftext|>Securing the Supply Lines<|obj|>Windcaller Proudhorn at Cenarion Hold in Silithus wants you to kill 15 Dredge Strikers.<|text|>Cenarion Hold is a location of utmost strategic importance. I'm convinced that while we hold it our victory over the silithid is guaranteed. Provided our influx supplies can be maintained, that is. Desert worms have proven to be more of a threat to our supply caravans than even the silithid themselves. Just this morning, a large shipment of morrowgrain was ravaged by a group of dredge strikers. I need you to thin their numbers to ensure our supplies aren't jeopardized.<|endoftext|> <|startoftext|>Stepping Up Security<|obj|>Windcaller Proudhorn at Cenarion Hold in Silithus wants you to slay 20 Dredge Crushers.<|text|>Your performance has been truly exemplary so far. Our supply lines are not completely safe yet, however. In the absence of dredge strikers, their larger southern cousins will surely move in to take their place in the north. You'll have to kill quite a few dredge crushers to keep them at bay, but we cannot leave the safety of our supply lines to chance.<|endoftext|> <|startoftext|>Noggle's Lost Satchel<|obj|>Retrieve Noggle's Satchel from the mountains in the south of Silithus and return it to him at Cenarion Hold.<|text|>Where am I? Where's my bag? *gasp* I must've lost it while fleeing from Deathclasp, the giant scorpid. In my rush to escape I walked right into a nest of stonelash flayers. The satchel I was carrying had all sorts of rare reagents in it. Without them, me and Beetix won't be able to make the potions that Cenarion Hold needs. I'm too weak to get up yet, but I can make it worth your while if you bring back my reagents. I ran into Deathclasp in the southern mountain range, behind Bronzebeard's camp.<|endoftext|> <|startoftext|>The Twilight Lexicon<|obj|>Bring the three chapters of the Twilight Lexicon to Hermit Ortell in Silithus.<|text|>The Twilight's Hammer are not kind to those that leave their ranks. They hunt me to this day like I'm some sort of beast! Needless to say, an enemy of theirs is a friend of mine! To decipher this Tablet I'll need the book used by their scribes to encode secret messages: the Twilight Lexicon. It's such an important tool that they keep its three chapters in different locations! The officers entrusted with the Lexicon are known as Twilight Keepers. Look for them at the Twilight's Hammer camps.<|endoftext|> <|startoftext|>Deadly Desert Venom<|obj|>Beetix Ficklespragg at Cenarion Hold in Silithus wants you to gather 8 Stonelash Scorpid Stingers and 8 Sand Skitterer Fangs. Return to her when you have completed the task.<|text|>Beetix Ficklespragg at your service! My cousin Noggle makes a living gathering rare herbs for Cenarion Hold alchemists. Or used to, anyway. He came back from his last trip with a strong poison running though his veins. I've managed to slow down the venom, but to fully neutralize it I need poison samples from whatever stung him. Noggle arrived from the north, so I'd bet my shirt stonelash scorpids or sand skitterers did it. Bring me some stingers and fangs and I'll try to make an antidote for him.<|endoftext|> <|startoftext|>Noggle's Last Hope<|obj|>Beetix Ficklespragg at Cenarion Hold in Silithus wants you to gather 3 Stonelash Pincer Stingers, 3 Stonelash Flayer Stingers and 3 Rock Stalker Fangs.<|text|>Blasted! The antidote didn't work. Noggle must've been stung by one of the stronger creatures in the far south. I'm going to need you to go there and get me some more samples. The good news is that since their poison is stronger I won't require as many. The bad news is that there are more kinds of poisonous creatures crawling around the southern area so you'll have to draw from more sources.<|endoftext|> <|startoftext|>Taking Back Silithus<|obj|>Talk to Windcaller Proudhorn at Cenarion Hold in Silithus.<|text|>Attention, champions of the Horde! There's a threat we've left unchallenged for too long. Tremors in the earth near silithid hives all around Azeroth have alerted us to large movements in their numbers as they prepare for expansion. Cenarion Circle forces are gathering in Silithus to take the fight to the silithid before it's too late! No more shall they defile our lands! All able-bodied combatants are to report to Windcaller Proudhorn at Cenarion Hold! The silithid shall be vanquished!<|endoftext|> <|startoftext|>Wanted - Deathclasp, Terror of the Sands<|obj|>Bring Deathclasp's Pincer to Vish Kozus, Captain of the Guard.<|text|>The terrible scorpid, Deathclasp, is believed to have retreated to the southern mountain range in the presence of increased silithid activity. She presents a great threat to patrols and expeditions in the southern regions. Individuals participating in her destruction will be remunerated handsomely. Inquire with Captain Vish Kozus, at the top of the Cenarion Hold Watchtower, regarding a reward.<|endoftext|> <|startoftext|>Taking Back Silithus<|obj|>Talk to Windcaller Proudhorn at Cenarion Hold in Silithus.<|text|>Attention, heroes of the Alliance! The silithid menace has been left unchecked for too long. Unfettered by any real opposition, they've been preparing all this time for a large-scale expansion. Cenarion Circle forces are gathering in Silithus to take the fight to these wretched creatures and all able-bodied adventurers are hereby called to join us! Don't wait until it's too late! Aid us in the defense of Azeroth! Report to Windcaller Proudhorn at Cenarion Hold for specific instructions!<|endoftext|> <|startoftext|>Test Kill Quest<|obj|>Kill 5 Murlocs and come back to the test character.<|text|>Got some time to spare? Kill me some Murlocs and I'll give you something shiny!<|endoftext|> <|startoftext|>The Ichor of Undeath<|obj|>Acquire an Ichor of Undeath for Ogtinc in Azshara. Ogtinc resides atop the cliffs northeast the Ruins of Eldarath.<|text|>For this restorative salve, you must use a simple formula: one part poison, two parts cure. You have acquired one cure, now you must gather the poison. Powerful undead, such as the lingering highborne who wander the Ruins of Eldarath, are sometimes so infused with evil that it coalesces into a sickly greenish goo. To the living, this substance is known as ichor of undeath. Due to the potency of this vile element, I require only a single ichor.<|endoftext|> <|startoftext|>Destroy Morphaz<|obj|>Retrieve the Arcane Shard from Morphaz and return to Archmage Xylem.<|text|>There is a green drake deep in the sunken temple of Atal'Hakkar by the name of Morphaz. Years ago, he overwhelmed me in a bold ambush and consumed my apprentice whole. While the loss of an apprentice is not unknown to me, this particular one carried an arcane shard of unsurpassed size and quality. You must gather powerful allies and delve into the temple. Destroy Morphaz and recover the arcane shard from his ageless stomach.<|endoftext|> <|startoftext|>Of Coursers We Know<|obj|>Acquire 4 Healthy Courser Glands and bring them to Ogtinc in Azshara. Ogtinc resides atop the cliffs northeast the Ruins of Eldarath.<|text|>The mosshoof coursers of Azshara are magnificent animals who once lived in Felwood. They naturally resist disease and poison, and were unaffected by the corruption there. In their ancestral wisdom, they simply chose to leave that sickened place. It saddens my heart, but I must ask you to hunt these mighty beasts for me. Gather four courser glands as the first ingredient for a restorative salve -- a salve we will use to heal Felwood.<|endoftext|> <|startoftext|>Blood of Morphaz<|obj|>Kill Morphaz in the sunken temple of Atal'Hakkar, and return his blood to Greta Mosshoof in Felwood. The entrance to the sunken temple can be found in the Swamp of Sorrows.<|text|>Now the last part, the second cure. The green drake Morphaz is known to be immune to all forms of poison and disease -- many druids died to bring us this information. There is no doubt his blood is potent for our needs. A courier from the Cenarion Circle will take the parts you have already collected while you gather the last. Summon your allies and seek out the drake's lair in the sunken temple of Atal'Hakkar. Bring his blood to Greta Mosshoof in Felwood.<|endoftext|> <|startoftext|>Cenarion Aid<|obj|>Seek out Ogtinc in Azshara.<|text|>It is the way of the divine to help those in need. The how is insignificant -- only the why matters. The Cenarion Circle has such a need. Speak with Ogtinc to lend aid to their plight. He resides atop the cliffs to the northeast of the Ruins of Eldarath in Azshara.<|endoftext|> <|startoftext|>Magic Dust<|obj|>Bring 10 Glittering Dust to Archmage Xylem.<|text|>The blood elves in Azshara have developed a method for pulverizing the magical items they acquire. This glittering dust they produce differs from the components normally acquired by a disenchantment spell. When I sent my apprentice to trade for the dust, he was killed without hesitation. For that, they must pay. The time for talk is over. Find the blood elves along the cliffs of Azshara and use more "persuasive" methods to acquire their glittering dust.<|endoftext|> <|startoftext|>Magecraft<|obj|>Seek out Sanath Lim-yo and gain passage to see Archmage Xylem.<|text|>Archmage Xylem has been asking around lately... for someone of your experience. If you wish to seek him out, you can find him in Azshara. His tower is built high atop the cliffs, and the only way up is a teleport spell invoked by his arrogant servant, Sanath Lim-yo. Sanath makes camp below his master's tower. To find him, travel to where Azshara's main road forks at the entrance to the Ruins of Eldarath. From that spot, head directly north until you reach the cliffs.<|endoftext|> <|startoftext|>The Siren's Coral<|obj|>Collect 6 Enchanted Coral and return them to Archmage Xylem.<|text|>Take a look around you. The ruins and beaches are overrun with spitelash. Recently, the wretched creatures have learned to recognize the rare components indigenous to Azshara. Specifically, I speak of enchanted coral -- they are drawn to it by reasons unknown to me. Now there is little coral left in the bay, and it is vital to my research. I need you to separate some enchanted coral from the spitelash sirens and bring it to me.<|endoftext|> <|startoftext|>The Darkreaver Menace<|obj|>Use the Divination Scryer in the heart of the Great Ossuary's basement in the Scholomance. Doing so will bring forth spirits you must fight. Defeating these spirits will summon forth Death Knight Darkreaver; defeat him.<|text|>Death Knight Darkreaver lords over the Great Ossuary in the Scholomance. He threatens to twist the spirit realm to do his own bidding, and he must be stopped! This is where the scryer you helped make comes into play. Use the divination scryer in the heart of the Great Ossuary's basement to call forth Darkreaver's spirit minions. Defeat the spirits and the death knight himself will appear. , bring me his head! Only his demise will reverse the damage done to the spirit realm!<|endoftext|> <|startoftext|>A Bijou for Zanza<|obj|>Destroy any one of the Hakkari Bijous found in Zul'Gurub at the Altar of Zanza on Yojamba Isle. When done, speak with Vinchaxa nearby.<|text|>The destruction of the various Hakkari Bijous is of grave importance to us, so much so that we welcome outsiders of the tribe to do so for themselves! Take any one of the bijous that you find in Zul'Gurub to the Altar of Zanza and destroy it. For this one time alone, I will give you an additional Honor Token from our tribe; this is above and beyond what you would normally receive. Witness for yourself the blessings of Zanza!<|endoftext|> <|startoftext|>Wavethrashing<|obj|>Bring 6 Wavethrasher Scales to Ogtinc in Azshara. Ogtinc resides atop the cliffs northeast the Ruins of Eldarath.<|text|>The wavethrasher is an amphibious beast living only here in Azshara. They are powerful and resilient. The tough, reflective scales from a wavethrasher mirror the strength of the hunter. Track and hunt wavethrashers along the coast of Azshara, and bring me their scales.<|endoftext|> <|startoftext|>Encoded Fragments<|obj|>Bring 10 Encoded Fragments to Archmage Xylem in Azshara.<|text|>Lord Ravenholdt has asked a favor of us both. He wishes to remove the enchantment from this bag. Unfortunately, some of my books on the subject of dispelling were taken recently, only to be destroyed by savages. The remains of my books are still valuable to me. If you can bring me enough of the encoded fragments, I can piece them back together. Your best chance is to kill the beasts of Azshara, since they have a tendency to pick up just about anything.<|endoftext|> <|startoftext|>Sealed Azure Bag<|obj|>Retrieve the Sealed Azure Bag from the Timbermaw Shaman in Azshara. Then take the bag to Archmage Xylem, also found in Azshara.<|text|>First things first. What I've lost is a small blue bag, the contents of which are a private matter. Don't bother going after the thieves, because they are already dead. What we do know is the fools couldn't get the bag open. so they sold it to some timbermaw shaman in Azshara as a holy relic. Clever. I need you to travel to Azshara and retrieve it from the shaman through subtlety... or force. Better luck with the first method, I'd wager. Once acquired, take it to Archmage Xylem.<|endoftext|> <|startoftext|>The Green Drake<|obj|>Bring the Tooth of Morphaz to Ogtinc in Azshara. Ogtinc resides atop the cliffs northeast the Ruins of Eldarath.<|text|>Now I set you on a dangerous hunt to slay the green drake, Morphaz, and bring his tooth to me. Morphaz dwells deep in Temple of Atal'Hakkar, the entrance to which lies in Swamp of Sorrows. If you wish to defeat him, you must not go alone. This drake is an enemy of many -- seek others who wish to destroy him. The drake's tooth represents the power a hunter will find in the company of others. Bring it to me and you will have learned much.<|endoftext|> <|startoftext|>The Azure Key<|obj|>Return the Azure Key to Lord Jorach Ravenholdt.<|text|>It will take some time to decipher the fragments and remove the enchantment. When I am complete, I'll deliver the bag to Lord Ravenholdt personally. There is still the matter of the key, said to be held by a green drake known as Morphaz. The drake has made its home deep in the Temple of Atal'Hakkar, the entrance to which lies in the Swamp of Sorrows. Gather your friends and venture to his lair. Lord Ravenholdt will await your return with the key.<|endoftext|> <|startoftext|>A Simple Request<|obj|>Speak with Lord Jorach Ravenholdt in Ravenholdt Manor.<|text|>Lord Jorach Ravenholdt has requested your presence. The matter is secret, and I cannot say any more. Ravenholdt Manor is located in the Hillsbrad Foothills -- look for a path in the mountains northwest of Durnhold Keep.<|endoftext|> <|startoftext|>Nat's Measuring Tape<|obj|>Return Nat's Measuring Tape to Nat Pagle in Dustwallow Marsh.<|text|>Amongst the shattered fishing lures and tackle is a rolled, silken measuring tape. Attached to the tape is a label that reads: "Nat Pagle, Dustwallow Marsh."<|endoftext|> <|startoftext|>A Collection of Heads<|obj|>String 5 Channeler's Heads, then return the Collection of Troll Heads to Exzhal on Yojamba Isle.<|text|>It is true. Hakkar now dwells in Zul'Gurub, bathing in the power of our gods. Enthralled high priests now channel the energies of our most sacred divinities into the Soulflayer, who will soon have a strength beyond any being of Azeroth. He must be stopped! Take this sacred cord, and string through it the heads of the high priests responsible for channeling our gods' energy. When you have done this, return to me.<|endoftext|> <|startoftext|>The Heart of Hakkar<|obj|>Bring the Heart of Hakkar to Molthor on Yojamba Isle.<|text|>The Heart of Hakkar burns from within. Although the Soulflayer is defeated, the kernel of his power yet remains in this cursed organ.<|endoftext|> <|startoftext|>The Hand of Rastakhan<|obj|>Speak with Molthor in Stranglethorn.<|text|>, our worst fears have come. Legend speaks of the Soulflayer ruling the ancient troll world through evil and terror, and his power was absolute. If he cannot be stopped now, then his new reign may spread across all of Azeroth! There is a contingent of Zandalarian trolls who may help us stem this tide of darkness. They have camped on Yojamba Isle, off the coast of Stranglethorn, west of the ruins of Zul'Kunda. Speak with their leader, Molthor, and pray he knows how to defeat Hakkar.<|endoftext|> <|startoftext|>Confront Yeh'kinya<|obj|>Speak with Yeh'kinya.<|text|>My delvings into the Mosh'aru Tablets bear grim news. Hakkar's true form, the god himself, can be born again through the very egg into which you captured him. Yeh'kinya told you it was to contain his evil, but it is to recreate it! The troll has led you astray! Go to Yeh'kinya and demand the egg from him. Pray that it is not too late to stop Hakkar's return!<|endoftext|> <|startoftext|>The Battle for Arathi Basin!<|obj|>Assault the Arathi Basin mine, lumber mill, blacksmith and stable, and then return to Deathmaster Dwire in Hammerfall.<|text|>As you no doubt have heard, the League of Arathor is sending large numbers of troops into Arathi Basin. Eager for food and supplies, these Alliance fools are intent to take and control the rich resources there. We must show them that Arathi will never again be a home for humans! Go to Arathi Basin and assault the mine, the lumber mill, the blacksmith and the stables. Pull down the enemies' banners, declaring those territories for the Horde. Go. Report back to me when this task is complete.<|endoftext|> <|startoftext|>The Battle for Arathi Basin!<|obj|>Assault the Arathi Basin mine, lumber mill, blacksmith and stable, and then return to Deathmaster Dwire in Hammerfall.<|text|>As you no doubt have heard, the League of Arathor is sending large numbers of troops into Arathi Basin. Eager for food and supplies, these Alliance fools are intent to take and control the rich resources there. We must show them that Arathi will never again be a home for humans! Go to Arathi Basin and assault the mine, the lumber mill, the blacksmith and the stables. Pull down the enemies' banners, declaring those territories for the Horde. Go. Report back to me when this task is complete.<|endoftext|> <|startoftext|>The Battle for Arathi Basin!<|obj|>Assault the mine, the lumber mill, the blacksmith and the farm, then return to Field Marshal Oslight in Refuge Pointe.<|text|>, the battle for Arathi Basin is a battle for resources and territory. Key points in the area must be held and operated in order to supply our forces with much needed raw materials and supplies. I charge you to assault the points farthest from our Arathi Basin base. Assault the farm, the mine, the lumber mill and the blacksmith when they are controlled by the enemy. Find the enemy's banner and rip it from its flag post! When you have done this to all four points, return to me.<|endoftext|> <|startoftext|>The Battle for Arathi Basin!<|obj|>Assault the mine, the lumber mill, the blacksmith and the farm, then return to Field Marshal Oslight in Refuge Pointe.<|text|>, the battle for Arathi Basin is a battle for resources and territory. Key points in the area must be held and operated in order to supply our forces with much needed raw materials and supplies. I charge you to assault the points farthest from our Arathi Basin base. Assault the farm, the mine, the lumber mill and the blacksmith when they are controlled by the enemy. Find the enemy's banner and rip it from its flag post! When you have done this to all four points, return to me.<|endoftext|> <|startoftext|>The Battle for Arathi Basin!<|obj|>Assault the Arathi Basin mine, lumber mill, blacksmith and stable, and then return to Deathmaster Dwire in Hammerfall.<|text|>As you no doubt have heard, the League of Arathor is sending large numbers of troops into Arathi Basin. Eager for food and supplies, these Alliance fools are intent to take and control the rich resources there. We must show them that Arathi will never again be a home for humans! Go to Arathi Basin and assault the mine, the lumber mill, the blacksmith and the stables. Pull down the enemies' banners, declaring those territories for the Horde. Go. Report back to me when this task is complete.<|endoftext|> <|startoftext|>The Battle for Arathi Basin!<|obj|>Assault the mine, the lumber mill, the blacksmith and the farm, then return to Field Marshal Oslight in Refuge Pointe.<|text|>, the battle for Arathi Basin is a battle for resources and territory. Key points in the area must be held and operated in order to supply our forces with much needed raw materials and supplies. I charge you to assault the points farthest from our Arathi Basin base. Assault the farm, the mine, the lumber mill and the blacksmith when they are controlled by the enemy. Find the enemy's banner and rip it from its flag post! When you have done this to all four points, return to me.<|endoftext|> <|startoftext|>Cut Arathor Supply Lines<|obj|>Win the battle for Arathi Basin, get an Arathi Resource Crate, and return it to Deathstalker Mortis at Hammerfall.<|text|>The League of Arathor is sparing no expense in their move to retake Arathi. They, and all the races of the Alliance, now stream to this distant region, intent on expanding their hold from Refuge Pointe. We must stop them, and the best means to stop them is to take their supplies. You can help us. Enter Arathi Basin, known for its rich mines, fertile land and skilled craftsman. Capture and control every base you can, win the battle, and return to me with the resources you gain.<|endoftext|> <|startoftext|>Arathi Basin Resources!<|obj|>Win the battle for Arathi Basin, get an Arathi Resource Crate, and return it to Sergeant Maclear at Refuge Pointe.<|text|>War must be fought with soldiers, any soldier will tell you. They'll also say that a battle fought with poor gear or on an empty stomach is lost before it starts! That is why Arathi Basin is important. There are key areas in the basin that hold essential resources. Metals, weapons, food, lumber - all are needed, and all can be gained there. That is what I want from you. Enter Arathi Basin, win the battle by holding more bases than the enemy, and return to me with a crate of resources.<|endoftext|> <|startoftext|>Arathi Basin Resources!<|obj|>Win the battle for Arathi Basin, get an Arathi Resource Crate, and return it to Sergeant Maclear at Refuge Pointe.<|text|>War must be fought with soldiers, any soldier will tell you. They'll also say that a battle fought with poor gear or on an empty stomach is lost before it starts! That is why Arathi Basin is important. There are key areas in the basin that hold essential resources. Metals, weapons, food, lumber - all are needed, and all can be gained there. That is what I want from you. Enter Arathi Basin, win the battle by holding more bases than the enemy, and return to me with a crate of resources.<|endoftext|> <|startoftext|>The Hunter's Charm<|obj|>Speak to Ogtinc in Azshara.<|text|>Ogtinc of Azshara has sent out a call for seasoned hunters such as yourself. He is a furbolg hunter who has left his tribe to aid the Cenarion Circle. His teachings are meant to enrich the wisdom of others who share his craft, and guide them toward maintaining a balance. You would do well to speak with him. Ogtinc resides atop the cliffs of Azshara, northeast from the Ruins of Eldarath.<|endoftext|> <|startoftext|>Arathi Basin Resources!<|obj|>Win the battle for Arathi Basin, get an Arathi Resource Crate, and return it to Sergeant Maclear at Refuge Pointe.<|text|>War must be fought with soldiers, any soldier will tell you. They'll also say that a battle fought with poor gear or on an empty stomach is lost before it starts! That is why Arathi Basin is important. There are key areas in the basin that hold essential resources. Metals, weapons, food, lumber - all are needed, and all can be gained there. That is what I want from you. Enter Arathi Basin, win the battle by holding more bases than the enemy, and return to me with a crate of resources.<|endoftext|> <|startoftext|>REUSE<|obj|>Speak with Ogtinc in Azshara.<|text|>, when you feel you are ready, there is a wisened furbolg hunter by the name of Ogtinc who resides in Azshara. He may be able to enhance your teaching, and provide you with guidance. Ogtinc is atop the cliffs northeast the Ruins of Eldarath in Azshara.<|endoftext|> <|startoftext|>Honoring a Hero<|obj|>Travel to Grom's Monument in the Demon Fall Canyon of Ashenvale and use Grom's Tribute at the base of the monument. Return to Javnir Nashak outside Orgrimmar before the Harvest Festival is over.<|text|>During the Harvest Festival of Azeroth, we give thanks to heroes for the sacrifices - in some cases ultimate sacrifices - they have given on our behalf. The Horde acknowledges many heroes, but none exemplify strength and sacrifice more than Grom Hellscream. Help us honor Grom by taking this offering to his monument in the Demon Fall Canyon of Ashenvale. Place it at the base, and then return to me. I'll only be here through the end of the festival, so waste no time in giving Grom his tribute.<|endoftext|> <|startoftext|>Courser Antlers<|obj|>Bring a pair of Perfect Courser Antlers to Ogtinc in Azshara. Ogtinc resides atop the cliffs northeast of the Ruins of Eldarath.<|text|>The courser wears the mightiest antlers in the known lands. Such antlers are used to defend the courser, goring an attacker and often damaging the points. Perfect, natural antlers are the sign of an animal spirit with supreme confidence. To hold such antlers will bestow the same confidence in you. Hunt the mosshoof courser, find the perfect antlers and bring them to me.<|endoftext|> <|startoftext|>Honoring a Hero<|obj|>Travel to Uther's Tomb in Western Plaguelands and use Uther's Tribute at his statue, and then return to Wagner Hammerstrike outside Ironforge before the Harvest Festival is over.<|text|>During the Harvest Festival of Azeroth, we give thanks to heroes for the sacrifices - in some cases ultimate sacrifices - they have given on our behalf. The Alliance acknowledges many heroes, but none weave a more tragic tale than that of Uther Lightbringer. Help us honor Uther by taking this offering to his tomb in the Western Plaguelands. Place it at his statue, and then return to me. I'll only be here through the end of the festival, so waste no time in giving Uther his tribute.<|endoftext|> <|startoftext|>Cut Arathor Supply Lines<|obj|>Win the battle for Arathi Basin, get an Arathi Resource Crate, and return it to Deathstalker Mortis at Hammerfall.<|text|>The League of Arathor is sparing no expense in their move to retake Arathi. They, and all the races of the Alliance, now stream to this distant region, intent on expanding their hold from Refuge Pointe. We must stop them, and the best means to stop them is to take their supplies. You can help us. Enter Arathi Basin, known for its rich mines, fertile land and skilled craftsman. Capture and control every base you can, win the battle, and return to me with the resources you gain.<|endoftext|> <|startoftext|>Cut Arathor Supply Lines<|obj|>Win the battle for Arathi Basin, get an Arathi Resource Crate, and return it to Deathstalker Mortis at Hammerfall.<|text|>The League of Arathor is sparing no expense in their move to retake Arathi. They, and all the races of the Alliance, now stream to this distant region, intent on expanding their hold from Refuge Pointe. We must stop them, and the best means to stop them is to take their supplies. You can help us. Enter Arathi Basin, known for its rich mines, fertile land and skilled craftsman. Capture and control every base you can, win the battle, and return to me with the resources you gain.<|endoftext|> <|startoftext|>Cut Arathor Supply Lines<|obj|>Win the battle for Arathi Basin, get an Arathi Resource Crate, and return it to Deathstalker Mortis at Hammerfall.<|text|>The League of Arathor is sparing no expense in their move to retake Arathi. They, and all the races of the Alliance, now stream to this distant region, intent on expanding their hold from Refuge Pointe. We must stop them, and the best means to stop them is to take their supplies. You can help us. Enter Arathi Basin, known for its rich mines, fertile land and skilled craftsman. Capture and control every base you can, win the battle, and return to me with the resources you gain.<|endoftext|> <|startoftext|>Take Four Bases<|obj|>Hold four bases at the same time in Arathi Basin, and then return to Deathmaster Dwire in Hammerfall.<|text|>, as the battles over Arathi Basin rage, news of your actions have reached many ears. You are highly regarded among us, which gives me confidence that you will accomplish the mission I now have for you. It is time to send a message to the League of Arathor. We must show them that their holdings in Arathi Basin are tenuous and quickly lost. We will show them this by holding, all at once, four strategic points in Arathi Basin. Succeed in this, and earn great respect among the Defilers.<|endoftext|> <|startoftext|>Control Five Bases<|obj|>Control 5 bases in Arathi Basin at the same time, then return to Field Marshal Oslight at Refuge Pointe.<|text|>, battling for the resources of Arathi Basin is a bloody undertaking. Your services to the League of Arathor are as needed as they are appreciated. And we have one more task for you. The League wishes to make one strong push against the Defilers' occupation of Arathi Basin. We want them driven out of every strategic point on the battlefield! It will not be easy, but if anyone can get it done, it is you.<|endoftext|> <|startoftext|>The Battle for Arathi Basin!<|obj|>Assault the Arathi Basin mine, lumber mill, blacksmith and stable, and then return to Deathmaster Dwire in Hammerfall.<|text|>As you no doubt have heard, the League of Arathor is sending large numbers of troops into Arathi Basin. Eager for food and supplies, these Alliance fools are intent to take and control the rich resources there. We must show them that Arathi will never again be a home for humans! Go to Arathi Basin and assault the mine, the lumber mill, the blacksmith and the stables. Pull down the enemies' banners, declaring those territories for the Horde. Go. Report back to me when this task is complete.<|endoftext|> <|startoftext|>Take Five Bases<|obj|>Hold five bases in Arathi Basin at the same time, then return to Deathmaster Dwire in Hammerfall.<|text|>It is difficult to see, so deep we are in the conflict, but our spies report a weakening in the League of Arathor's resolve. We must use this window and strike a brutal blow against them! Return to Arathi Basin and throw yourself against our foes. Curse them and kill them and control all five strategic bases! Send their soldiers screaming and bleeding from the front lines, with stories of your cruelty on their mewling lips. Do this, and score a great victory for the Defilers.<|endoftext|> <|startoftext|>Control Four Bases<|obj|>Enter Arathi Basin, capture and control four bases at the same time, and then return to Field Marshal Oslight at Refuge Pointe.<|text|>, you have taken the battle of Arathi Basin to our enemies and earned great honors in that field of battle. You have shown us your worth as a , and you have shown our enemies that we will not submit to their villainy! Because of your proven value to us, I have a difficult task for you. I want you to take and hold at least four of the bases in Arathi Basin. If you can do that, then we will not only secure critical resources, we will show the Horde our dominance! Go, and good fortune.<|endoftext|> <|startoftext|>Paragons of Power: The Vindicator's Breastplate<|obj|>Bring Jin'rokh the Breaker a Primal Hakkari Kossack. You must also have a reputation equal to or greater than Revered with the Zandalar Tribe.<|text|>The vindicator's symbol of power is the breastplate. It is forged with powerful mojo. It is trusted only to those we revere. It is the Zandalar symbol of vengeance. To become a vindicator is to become vengeance. Take the Paragons of Power we need from Zul'Gurub. Bring them to us. We will take the mojo stolen from us. We will make the minions of Hakkar pay. We will reward you with the vindicator's breastplate. Go. Be our vengeance.<|endoftext|> <|startoftext|>The Battle for Arathi Basin!<|obj|>Assault the mine, the lumber mill, the blacksmith and the farm, then return to Field Marshal Oslight in Refuge Pointe.<|text|>, the battle for Arathi Basin is a battle for resources and territory. Key points in the area must be held and operated in order to supply our forces with much needed raw materials and supplies. I charge you to assault the points farthest from our Arathi Basin base. Assault the farm, the mine, the lumber mill and the blacksmith when they are controlled by the enemy. Find the enemy's banner and rip it from its flag post! When you have done this to all four points, return to me.<|endoftext|> <|startoftext|>Arathi Basin Resources!<|obj|>Win the battle for Arathi Basin, get an Arathi Resource Crate, and return it to Sergeant Maclear at Refuge Pointe.<|text|>War must be fought with soldiers, any soldier will tell you. They'll also say that a battle fought with poor gear or on an empty stomach is lost before it starts! That is why Arathi Basin is important. There are key areas in the basin that hold essential resources. Metals, weapons, food, lumber - all are needed, and all can be gained there. That is what I want from you. Enter Arathi Basin, win the battle by holding more bases than the enemy, and return to me with a crate of resources.<|endoftext|> <|startoftext|>Paragons of Power: The Vindicator's Belt<|obj|>Bring Jin'rokh the Breaker a Primal Hakkari Girdle. You must also have a reputation equal to or greater than Honored with the Zandalar Tribe.<|text|>The ultimate vengeance waits within Zul'Gurub. Hakkar must not rise again. Hakkar destroyed the Gurubashi Empire from within. No sacrifice was enough. The trolls are a shadow of former glories. I know this is because of Hakkar. Become the vindicator you were meant to be. Wreak havoc on the minions of evil. Zul'Gurub must taste Zandalar vengeance. Bring me proof in the Paragons of Power. You will receive the vindicator's belt. You will receive real power. Go.<|endoftext|> <|startoftext|>Paragons of Power: The Augur's Belt<|obj|>Bring Maywiki of Zuldazar a Primal Hakkari Girdle. You must also have a reputation equal to or greater than Honored with the Zandalar Tribe.<|text|>Augurs know the mojo of the elements, mon. They use it as a means to guide the tribe to glory. In the dark days after the Gurubashi Empire ripped itself up, our augurs led us to our safe haven in the South Seas. They've also led us back here to the Vale, right back to the heart of evil brewin' in Zul'Gurub. Bring me an offerin' of the Paragons of Power from inside Zul'Gurub and prove your worth to us. Do it and I'll give ya a belt that our augurs use - one with powerful mojo inside it!<|endoftext|> <|startoftext|>Paragons of Power: The Demoniac's Mantle<|obj|>Bring Al'tabim the All-Seeing a Primal Hakkari Sash. You must also have a reputation equal to or greater than Honored with the Zandalar Tribe.<|text|>The demoniac seeks to embody power outright, not just possess it. More than one of our demoniacs has lost a fight with a demon; with our enemies threatening us - especially in Zul'Gurub - the power that a demoniac is able to unleash on our foes is worth the sacrifice. Our survival depends on crushing those who would destroy us; the fall of the Gurubashi Empire taught us this. Travel to Zul'Gurub and gain the Paragons of Power we need. Do this, and a valuable demoniac item shall be yours.<|endoftext|> <|startoftext|>Paragons of Power: The Demoniac's Robes<|obj|>Bring Al'tabim the All-Seeing a Primal Hakkari Kossack. You must also have a reputation equal to or greater than Revered with the Zandalar Tribe.<|text|>The ultimate symbol of power amongst the tribe is the garb we wear in battle. A demoniac's robes have fused fine runecloth and devastatingly powerful mojo into a single fabric. The visage of the robe is said to instill fear into the minds of all who see it... especially the demons that the demoniac will eventually dominate. From Zul'Gurub, you must bring me a very specific set of the Paragons of Power. It will be difficult... but your success will assure you of acquiring a robe for yourself.<|endoftext|> <|startoftext|>Paragons of Power: The Augur's Hauberk<|obj|>Bring Maywiki of Zuldazar a Primal Hakkari Tabard. You must also have a reputation equal to or greater than Revered with the Zandalar Tribe.<|text|>The augurs of the Zandalar all wear a distinctive chest piece called a hauberk. It's fitted with the finest of silks and cloths, interwoven with strong chain. It's a symbol of not only their divinity, but also of their authority, mon. It's never wise to cross one whose life is devoted to speakin' with the spirits... Bring me an offerin' of the Paragons of Power from inside Zul'Gurub and prove your worth to us. Do it and I'll give ya one of the finest hauberks our augurs would ever hope to wear!<|endoftext|> <|startoftext|>Paragons of Power: The Confessor's Mantle<|obj|>Bring Al'tabim the All-Seeing a Primal Hakkari Aegis. You must also have a reputation equal to or greater than Revered with the Zandalar Tribe.<|text|>The confessors of the Zandalar all wear a distinctive mantle, marking them as the preservers of the tribe. These mantles are woven with powerful mojo that aids them in judging those who would threaten our tribe. As a priest, you too must spend your time judging those worthy and not; such a mantle would definitely be a blessing to you. In exchange for fighting Hakkar's minions in Zul'Gurub and bringing me the Paragons of Power I seek, I will give you a mantle worthy of our finest confessors.<|endoftext|> <|startoftext|>Paragons of Power: The Illusionist's Mantle<|obj|>Bring Al'tabim the All-Seeing a Primal Hakkari Shawl. You must also have a reputation equal to or greater than Honored with the Zandalar Tribe.<|text|>Magic is a raw, primal force to be shaped by those strong enough to do it. Mojo is our extension of this power; one such potent manipulation of it is in the form of illusion. How can one truly hope to win against a foe that is not even really there? We Zandalar know the power of this, and as such illusionists hold a honored place within the tribe. Take the needed Paragons of Power from Zul'Gurub - for this, honor from the tribe and a powerful mantle used by our best illusionists will be yours!<|endoftext|> <|startoftext|>Paragons of Power: The Madcap's Mantle<|obj|>Bring Falthir the Sightless a Primal Hakkari Girdle. You must also have a reputation equal to or greater than Honored with the Zandalar Tribe.<|text|>One of Zandalar's legendary madcaps was Khar'vaxal the Cracked. Legend states that when facing the enemies of the tribe for the first time, Kar'xavan used his mantle specifically woven with "the weave of madness". His form was shrouded not only by the mantle, but also with the blinding speed of his twin daggers. Madcaps today cherish their mantle as a sign of their place in the tribe. Bring to me the Paragons of Power I seek, and such a mantle will be yours to weave madness unto your own enemies.<|endoftext|> <|startoftext|>Paragons of Power: The Confessor's Bindings<|obj|>Bring Al'tabim the All-Seeing a Primal Hakkari Sash. You must also have a reputation equal to or greater than Honored with the Zandalar Tribe.<|text|>Shortly after the fall of the Gurubashi, we Zandalar almost succumbed to a final defeat from evil within our own tribe. It was then that the confessors amongst us arose, preserving the tribe by banishing out those who would destroy their own kind. They not only keep us in tune with the spirits, but they also preserve the flesh. Go forth into Zul'Gurub and witness first hand the depravity of Hakkar and the Gurubashi. Wrest the Paragons of Power that we seek from them; success will be rewarded!<|endoftext|> <|startoftext|>Paragons of Power: The Madcap's Tunic<|obj|>Bring Falthir the Sightless a Primal Hakkari Aegis. You must also have a reputation equal to or greater than Revered with the Zandalar Tribe.<|text|>My eyes failed me long ago, but I do not miss them. Even in a tribe such as ours - where one's vestments convey station and purpose - the most potent of garb exudes power that simple eyes cannot see. The prized tunic of the Zandalar madcap is no exception, exuding the raw power of chaos and madness that they are able to channel. The Paragons of Power I need lie in Zul'Gurub; bring me what I seek, and I will reward you with your own legendary tunic... one befitting a weaver of madness.<|endoftext|> <|startoftext|>Paragons of Power: The Predator's Mantle<|obj|>Bring the following Paragons of Power from Zul'Gurub to Falthir the Sightless: A Primal Hakkari Aegis. You must also have a reputation equal to or greater than Revered with the Zandalar Tribe.<|text|>We Zandalar prize what we wear as a symbol of accomplishment. You don't need to be able to see what one wears to be able to sense what emanates from it - power transcends sight. The garments of the Zandalar predator are like this, and most cherished by them is the mantle they wear. It helps to obfuscate them from view... and to make their presence known when they wish it. The Paragons of Power await your retrieval in Zul'Gurub. Bring me what I seek, and the predator's mantle shall be yours.<|endoftext|> <|startoftext|>Paragons of Power: The Predator's Belt<|obj|>Bring the following Paragons of Power from Zul'Gurub to Falthir the Sightless: A Primal Hakkari Shawl. You must also have a reputation equal to or greater than Honored with the Zandalar Tribe.<|text|>A predator knows how to stalk their prey, but a successful one knows how to strike at it once they have closed ranks. You must master both to have any chance of success in Zul'Gurub... and any chance of being like the Zandalar predators. Bring me choice parts of the Paragons of Power from within Zul'Gurub. My reward will be the power that the trinkets yield, while yours will be the Zandalar predator's belt - equipment well worth the trade.<|endoftext|> <|startoftext|>Paragons of Power: The Haruspex's Belt<|obj|>Bring Maywiki of Zuldazar a Primal Hakkari Sash. Maywiki of Zuldazar is located on Yojamba Isle, Stranglethorn Vale. You must also be Honored with Zandalar.<|text|>We Zandalar know not of druidic ways; nature is to be shaped by our need, not the other way around. Still, a haruspex is the one of us most in tune with nature, and rightly so. To give up the ghost of a beastie is to know what it is to be one of them. That is the real power of nature. Bring me an offerin' of the Paragons of Power from inside Zul'Gurub, proving yourself to us. Do this, and I'll give ya a powerful item - a belt used by many of the Zandalar's haruspices. Strong mojo, ya mon!<|endoftext|> <|startoftext|>Paragons of Power: The Illusionist's Robes<|obj|>Bring Al'tabim the All-Seeing a Primal Hakkari Kossack. You must also have a reputation equal to or greater than Revered with the Zandalar Tribe.<|text|>The tribe acknowledges station and power through what we wear. Our vestments are made from the finest of materials, and interwoven with the mojo we use to make us powerful. Illusionists are no exception; their robes are said to embody the essence of illusion in their look. Legend states that their ancient robes never looked the same twice. I will give you an illusionist's robe... but earn your place of reverence among the tribe first! Bring me the Paragons of Power from Zul'Gurub!<|endoftext|> <|startoftext|>Paragons of Power: The Illusionist's Wraps<|obj|>Bring Al'tabim the All-Seeing Primal Hakkari Bindings. You must also have a reputation equal to or greater than Friendly with the Zandalar Tribe.<|text|>Mages in our tribe are known as illusionists. They employ powerful mojo in their incantations, often befuddling and confusing the tribe's enemies! It is quite the sight to see a powerful illusionist at work, bringing our enemies to their knees from their own madness! For you to know the way of our illusionists, go to Zul'Gurub and bring back to me selected Paragons of Power. For this, I will give you arm wraps our illusionists use to weave their spells.<|endoftext|> <|startoftext|>Paragons of Power: The Haruspex's Tunic<|obj|>Bring Maywiki of Zuldazar a Primal Hakkari Tabard. Maywiki of Zuldazar is located on Yojamba Isle, Stranglethorn Vale. You must also be Revered with Zandalar.<|text|>The ultimate symbol of a haruspex's power is what they wear. Of these, the tunic symbolizes the connection between themselves and the divine wisdom they seek. It often weaves parts of the beasties they sacrifice into the tunic; this reminds them of the connection they have to their gifts. Bring me an offerin' of the Paragons of Power from inside Zul'Gurub and prove your worth to us. Do this, and a tunic seeping with the true power of a haruspex is yours.<|endoftext|> <|startoftext|>Paragons of Power: The Madcap's Bracers<|obj|>Bring Falthir the Sightless a Primal Hakkari Armsplint. You must also have a reputation equal to or greater than Friendly with the Zandalar Tribe.<|text|>The madcaps of Zandalar are similar to rogues, but above all else they embrace madness... chaos... the unpredictability of existence. A terror to behold on the battlefield, they sowed the seeds of confusion and mayhem amongst our enemies in the savage times after the tribes splintered. We would not be here today without them. Bring to me the Paragons of Power from Zul'Gurub that I seek, and I will grant you the first of the madcap's prized armors. Embrace the madness!<|endoftext|> <|startoftext|>Paragons of Power: The Demoniac's Wraps<|obj|>Bring Al'tabim the All-Seeing a Primal Hakkari Stanchion. You must also have a reputation equal to or greater than Friendly with the Zandalar Tribe.<|text|>Warlocks tread dangerous ground in dealing with demons, but our demoniacs take this one step further. Through an ancient and arcane ritual, they allow a demon to enter their being. Rather than let it possess them though, they enslave the demon from the inside, absorbing the power of the beast for their own command. It is a feat few are ever able to master. For you to learn of the power of the demoniac, I must have Paragons of Power from Zul'Gurub. Go there and retrieve that which we seek.<|endoftext|> <|startoftext|>Paragons of Power: The Predator's Bracers<|obj|>Bring the following Paragons of Power from Zul'Gurub to Falthir the Sightless: A Primal Hakkari Bindings. You must also have a reputation equal to or greater than Friendly with the Zandalar Tribe.<|text|>In the dark times after the fall of the Gurubashi Empire, Zandalar predators used their prowess to provide sustenance for the tribe. Hunters claim to be much like our tribe's predators - to seek the hunt is to embody the essence of the predator, yes. Your hunt in Zul'Gurub, however, will show us how you truly rate amongst our finest predators. Bring to me a sampling of the Paragons of Power from within Zul'Gurub. Do so, and you'll take first steps in becoming the penultimate predator.<|endoftext|> <|startoftext|>Paragons of Power: The Confessor's Wraps<|obj|>Bring Al'tabim the All-Seeing a Primal Hakkari Stanchion. You must also have a reputation equal to or greater than Friendly with the Zandalar Tribe.<|text|>We Zandalar invest power in those who speak with the authority of divinity. Our priests are more than just healers - they are our confessors. Evil comes both from outside threats - such as Hakkar - and from within the tribe. Our confessors act as the judges amongst us, preserving us from the same evil that devoured the Gurubashi from inside itself. Go to Zul'Gurub and bring back the Paragons of Power from the Gurubashi. Learn what it means to be the confessor, and preserve us from evil.<|endoftext|> <|startoftext|>Paragons of Power: The Vindicator's Armguards<|obj|>Bring Jin'rokh the Breaker a Primal Hakkari Armsplint. You must also have a reputation equal to or greater than Friendly with the Zandalar Tribe.<|text|>Vengeance is power. The Zandalar vindicator is such power. The tribe has many enemies. The vindicator exacts retribution on them. No crime against us is unpunished. The vindicator delivers this punishment. Our enemies fear our vengeance. They should. They forever will. Become one of our vindicators. Seek the Paragons of Power inside Zul'Gurub. Slay the minions of Hakkar and claim vengeance in the tribe's name. You will be rewarded.<|endoftext|> <|startoftext|>Paragons of Power: The Haruspex's Bracers<|obj|>Bring Maywiki of Zuldazar a Primal Hakkari Stanchion. You must also have a reputation equal to or greater than Friendly with the Zandalar Tribe.<|text|>A haruspex is a key member of our tribe; you'll be wise to listen to their portents. By communion with animals and givin' them up to the spirits when needed, they give us divine guidance. In times past, the haruspex's insight and wisdom gave us an edge in the wars against the splintered tribes of the Gurubashi. Bring me an offerin' of the Paragons of Power from inside Zul'Gurub and prove your worth to us. Do this, and I'll give ya bracers that any haruspex of the Zandalar would want.<|endoftext|> <|startoftext|>Paragons of Power: The Freethinker's Belt<|obj|>Bring Jin'rokh the Breaker a Primal Hakkari Shawl. You must also have a reputation equal to or greater than Honored with the Zandalar Tribe.<|text|>Your beliefs are alien to us, heathen. Ancient Zandalar were once branded as heretics. This was when the Gurubashi Empire was strong. Heathens dared to challenge the priest of Hakkar. Heathens then were hunted and killed as vermin. Those heathens never wavered in their fight against the Blood God. We honor the price they paid. They are the freethinkers. Destroy the minions of Hakkar in Zul'Gurub. Bring me the Paragons of Power I seek. Success will be greatly rewarded. Go.<|endoftext|> <|startoftext|>Paragons of Power: The Freethinker's Breastplate<|obj|>Bring Jin'rokh the Breaker a Primal Hakkari Tabard. You must also have a reputation equal to or greater than Revered with the Zandalar Tribe.<|text|>Battle gear gives you power in the tribe. The freethinkers are honored in this way. They are zealots. They imbue their breastplates with powerful mojo. If their beliefs falter in the face of the enemy, their breastplate will not. You must be revered amongst us to possess such a breastplate. Go to Zul'Gurub. Take the Paragons of Power I need. Take the Paragons most painfully from the fools inside. Bring them to me. Prove your worth as a freethinker once and for all.<|endoftext|> <|startoftext|>Paragons of Power: The Augur's Bracers<|obj|>Bring Maywiki of Zuldazar a Primal Hakkari Armsplint. You must also have a reputation equal to or greater than Friendly with the Zandalar Tribe.<|text|>The augurs of our tribe are revered for their gifts of the divine sight, ya mon. They ain't a witch doctor; they spend their time castin' bones or readin' the leaves for insight - not hexin' people. As a shaman, you already know somethin' about the power of augury; we Zandalar prize the insight they give to the tribe. Bring me an offerin' of the Paragons of Power from inside Zul'Gurub and prove your worth to us. Do this for us, and I'll give ya some bracers that our augurs prize above all others!<|endoftext|> <|startoftext|>Paragons of Power: The Freethinker's Armguards<|obj|>Bring Jin'rokh the Breaker Primal Hakkari Bindings. You must also have a reputation equal to or greater than Friendly with the Zandalar Tribe.<|text|>You are a heathen. Heathens have a place in the tribe. Heathens are freethinkers of Zandalar. Freethinkers do not fear oppression. Freethinkers die for what they believe in. We know you would die for what you believe in. This earns our acknowledgement. This earns you a chance to prove yourself further. We must have the Paragons of Power. Go to Zul'Gurub. Kill the minions of Hakkar. Return when you have what I seek. Claim the first battle gear of a Zandalar freethinker. Go.<|endoftext|> <|startoftext|>Your Fortune Awaits You...<|obj|>Travel to the Wailing Caverns in the Barrens and seek out your fortune.<|text|>"Your fortune awaits you inside Wailing Caverns." The fortune Sayge handed you feels slightly warm to the touch. Grasping it firmly, you see an image of a cave to the southwest of the Crossroads in the Barrens. Focusing closer in on the image, you wind about twisty passages until you reach a shimmering portal... one that leads into the heart of the caverns itself. Stepping through it, a strange chest appears out from nowhere.<|endoftext|> <|startoftext|>Waskily Wabbits!<|obj|>Collect 10 Unlucky Wabbit Feet from the Waskily Wabbits.<|text|>These rabbits are breeding uncontrollably. Something must be done! Help us , you're our only hope.<|endoftext|> <|startoftext|> Wabbit Pelts<|obj|>Bring 3 LeCrafty Rabbit Pelts to Jon LeCraft.<|text|>I want LeCrafty rabbit pelts. Get me some from LeCrafty Rabbits. This is important!<|endoftext|> <|startoftext|>Your Fortune Awaits You...<|obj|>Travel to Palemane Rock in Mulgore and seek out your fortune.<|text|>"Your fortune awaits you outside Palemane Rock." The fortune Sayge handed you feels slightly warm to the touch. Grasping it firmly, you see an image of the Palemane Rock of Mulgore. Focusing closer in on the image, you see a tree stump that sits close to the cave entrance.<|endoftext|> <|startoftext|>Your Fortune Awaits You...<|obj|>Travel to the Deadmines in Westfall and seek out your fortune.<|text|>"Your fortune awaits you inside the Deadmines." The fortune Sayge handed you feels slightly warm to the touch. Grasping it firmly, you see an image of the Deadmines inside Westfall's ruined hamlet of Moonbrook. Focusing closer in on the image, you wind about twisty passages until you reach a shimmering portal... one that leads into the heart of the mines itself. Stepping through it, a strange chest appears out from nowhere.<|endoftext|> <|startoftext|>Your Fortune Awaits You...<|obj|>Travel to the Eastvale Logging Camp in Elwynn Forest and seek out your fortune.<|text|>"Your fortune awaits you in Eastvale." The fortune Sayge handed you feels slightly warm to the touch. Grasping it firmly, you see an image of the Eastvale Logging Camp in Elwynn Forest. Focusing closer in on the image, you see a haystack that sits next to a stable.<|endoftext|> <|startoftext|>Darkmoon Warlords Deck<|obj|>Return the Warlords Deck to the Darkmoon Faire when it comes to town.<|text|>Now that you have gathered all of the Warlord cards together into a deck, a ninth card mysteriously appears with the same backing as the first eight. On this card is inscribed, "Return these cards to the Darkmoon Faire and be rewarded. You have heard that the entrance to this faire appears near Mulgore and Goldshire every month.<|endoftext|> <|startoftext|>Darkmoon Portals Deck<|obj|>Return the Portals Deck to the Darkmoon Faire when it comes to town.<|text|>Now that you have gathered all of the Portal cards together into a deck, a ninth card mysteriously appears with the same backing as the first eight. On this card is inscribed, "Return these cards to the Darkmoon Faire and be rewarded." You have heard that the entrance to this faire appears near Mulgore and Goldshire every month.<|endoftext|> <|startoftext|>Darkmoon Elementals Deck<|obj|>Return the Elementals Deck to the Darkmoon Faire when it comes to town.<|text|>Now that you have gathered all of the Elemental cards together into a deck, a ninth card mysteriously appears with the same backing as the first eight. On this card is inscribed, "Return these cards to the Darkmoon Faire and be rewarded." You have heard that the entrance to this faire appears near Mulgore and Goldshire every month.<|endoftext|> <|startoftext|>The Darkmoon Faire<|obj|>Deliver the Free Ticket Voucher to Gelvas Grimegate, located inside the Darkmoon Faire.<|text|>The Darkmoon Faire is coming! Experience our thrilling games, win fabulous prizes, have your fortune told! If you act right now, you can redeem this voucher for free prize tickets and a copy of the world-famous Darkmoon Adventurer's Guide to help you identify treasures in your travels! Just hand your voucher to Gelvas Grimegate located inside the Faire. Right now, the entrance to the Faire is outside Thunder Bluff in Mulgore!<|endoftext|> <|startoftext|>Arena Master<|obj|>Speak with Short John Mithril in the Stranglethorn Arena.<|text|>There must be more to being a master of the arena than this! Perhaps the Pirate who runs the event at Gurubashi will know!<|endoftext|> <|startoftext|>Darkmoon Beast Deck<|obj|>Return the Beast Deck to the Darkmoon Faire when it comes to town.<|text|>Now that you have gathered all of the Beast cards together into a deck, a ninth card mysteriously appears with the same backing as the first eight. On this card is inscribed, "Return these cards to the Darkmoon Faire and be rewarded." You have heard that the entrance to this faire appears near Mulgore and Goldshire every month.<|endoftext|> <|startoftext|>The Darkmoon Faire<|obj|>Deliver the Free Ticket Voucher to Gelvas Grimegate, located inside the Darkmoon Faire.<|text|>The Darkmoon Faire is coming! Experience our thrilling games, win fabulous prizes, have your fortune told! If you act right now, you can redeem this voucher for free prize tickets and a copy of the world-famous Darkmoon Adventurer's Guide to help you identify treasures in your travels! Just hand your voucher to Gelvas Grimegate located inside the Faire. Right now, the entrance to the Faire is outside Goldshire, in Elwynn Forest.<|endoftext|> <|startoftext|>Quell the Silverwing Usurpers<|obj|>Enter Warsong Gulch and defeat the Alliance, gain a Warsong Gulch Mark of Honor, and bring it to Captain Shatterskull at the Mor'shan Base Camp.<|text|>The wilds of the Ashenvale forest will succumb to the might of the Horde. Nothing the Silverwing say or do can stop our sovereign imperative. Kalimdor belongs to the Horde. How dare they attempt to prevent us from harvesting what is rightfully ours! Let the pride swell in your chest as you cut down their weak attempts at slowing our progress. Destroy the Silverwing Sentinels, and earn a Warsong mark of honor. Return to me with such a mark, and you will be rewarded.<|endoftext|> <|startoftext|>The Treasure of the Shen'dralar<|obj|>Return to the Athenaeum and find the Treasure of the Shen'dralar. Claim your reward!<|text|>In the library, Athenaeum, you will find an ancient chest hidden beneath the stairway. Take from it that which you desire.<|endoftext|> <|startoftext|>Quell the Silverwing Usurpers<|obj|>Enter Warsong Gulch and defeat the Alliance, gain a Warsong Gulch Mark of Honor, and bring it to Captain Shatterskull at the Mor'shan Base Camp.<|text|>The wilds of the Ashenvale forest will succumb to the might of the Horde. Nothing the Silverwing say or do can stop our sovereign imperative. Kalimdor belongs to the Horde. How dare they attempt to prevent us from harvesting what is rightfully ours! Let the pride swell in your chest as you cut down their weak attempts at slowing our progress. Destroy the Silverwing Sentinels, and earn a Warsong mark of honor. Return to me with such a mark, and you will be rewarded.<|endoftext|> <|startoftext|>Quell the Silverwing Usurpers<|obj|>Enter Warsong Gulch and defeat the Alliance, gain a Warsong Gulch Mark of Honor, and bring it to Captain Shatterskull at the Mor'shan Base Camp.<|text|>The wilds of the Ashenvale forest will succumb to the might of the Horde. Nothing the Silverwing say or do can stop our sovereign imperative. Kalimdor belongs to the Horde. How dare they attempt to prevent us from harvesting what is rightfully ours! Let the pride swell in your chest as you cut down their weak attempts at slowing our progress. Destroy the Silverwing Sentinels, and earn a Warsong mark of honor. Return to me with such a mark, and you will be rewarded.<|endoftext|> <|startoftext|>Vanquish the Invaders!<|obj|>Enter Warsong Gulch and defeat the Horde, obtain a Warsong Gulch Mark of Honor, and return to Sentinel Farsong at the Silverwing Grove.<|text|>Beyond this tunnel you will find a field of strife and turmoil, young . The Horde continue to decimate our sacred forest, cutting down the evergreen foliage to power their machines of war. Enter Warsong Gulch and defend Silverwing Hold. Push back the invading Horde forces! Do this, and earn a talisman of merit. Bring me such a talisman, and I shall reward you.<|endoftext|> <|startoftext|>Vanquish the Invaders!<|obj|>Enter Warsong Gulch and defeat the Horde, obtain a Warsong Gulch Mark of Honor, and return to Sentinel Farsong at the Silverwing Grove.<|text|>Beyond this tunnel you will find a field of strife and turmoil, young . The Horde continue to decimate our sacred forest, cutting down the evergreen foliage to power their machines of war. Enter Warsong Gulch and defend Silverwing Hold. Push back the invading Horde forces! Do this, and earn a talisman of merit. Bring me such a talisman, and I shall reward you.<|endoftext|> <|startoftext|>Vanquish the Invaders!<|obj|>Enter Warsong Gulch and defeat the Horde, obtain a Warsong Gulch Mark of Honor, and return to Sentinel Farsong at the Silverwing Grove.<|text|>Beyond this tunnel you will find a field of strife and turmoil, young . The Horde continue to decimate our sacred forest, cutting down the evergreen foliage to power their machines of war. Enter Warsong Gulch and defend Silverwing Hold. Push back the invading Horde forces! Do this, and earn a talisman of merit. Bring me such a talisman, and I shall reward you.<|endoftext|> <|startoftext|>Wanted: Vile Priestess Hexx and Her Minions<|obj|>You have been ordered to slay Vile Priestess Hexx and 5 Vilebranch Aman'zasi Guards. See Primal Torntusk at Revantusk Village in the Hinterlands once this task is complete.<|text|>By order of Primal Torntusk, Vile Priestess Hexx and her minions are to be brought to justice! A grand reward is offered for any that slay the Vile Priestess Hexx and all of her Aman'zasi elite guard.<|endoftext|> <|startoftext|>Job Opening: Guard Captain of Revantusk Village<|obj|>You have been tasked with the decimation of 5 Vilebranch Berserkers, 3 Vilebranch Shadow Hunters, 3 Vilebranch Blood Drinkers, and 2 Vilebranch Soul Eaters.<|text|>With the loss of Guard Captain Malkhor, the position of Guard Captain of Revantusk is once again open. If you are interested in becoming Captain of the Guard for Revantusk, complete the following tasks and submit your application to Primal Torntusk: Exterminate Vilebranch Berserkers. Exterminate Vilebranch Shadow Hunters. Exterminate Vilebranch Blood Drinkers. Exterminate Vilebranch Soul Eaters.<|endoftext|> <|startoftext|>Separation Anxiety<|obj|>Huntsman Markhor at Revantusk Village in the Hinterlands wants you to recover his twin brother's remains. Find and return Huntsman Malkhor's Skull and Huntsman Malkhor's Bones to Huntsman Markhor.<|text|>Like many in our village, I too have lost a loved one to the wilds. Alas, it was my twin brother Malkhor - taken in the same raid as Torntusk's mate by the Vilebranch. Sadly, he was not fated to live and was given a swift, brutal execution; his remains fed to the oozes and wolves of the Vilebranch. It is too late to save his life but not too late to save his soul. Recover his remains.<|endoftext|> <|startoftext|>Dark Vessels<|obj|>Primal Torntusk at Revantusk Village in the Hinterlands wants you to recover 5 Vessels of Tainted Blood from Jintha'alor. Return to Primal Torntusk when this task is complete.<|text|>The Vilebranch fight with supernatural ferocity. This is due to the foul magical weavings of the Vile Priestess Hexx. Throughout Jintha'alor you will find dark vessels of tainted blood. The vessels radiate the foul magic of the faceless blood God, empowering the Vilebranch and also driving them to madness. Steal those vessels and return them to me so that I may remove the taint and ultimately loosen the grip of the blood God.<|endoftext|> <|startoftext|>Return to Primal Torntusk<|obj|>Elder Torntusk at Jintha'alor wants you to return to Primal Torntusk at Revantusk Village with news of his rescue.<|text|>Return to my mate, Primal Torntusk at Revantusk Village. Tell her that I am coming home! She is sure to reward you.<|endoftext|> <|startoftext|>Attunement to the Core<|obj|>Venture to the Molten Core entry portal in Blackrock Depths and recover a Core Fragment. Return to Lothos Riftwaker in Blackrock Mountain when you have recovered the Core Fragment.<|text|>Rifts stir, tear, and collapse all around us. Not two paces from where I stand is a tear leading through the depths of Blackrock Mountain, into the maw of the Firelord. Surprised? Pity... The mortal races cannot comprehend that which they cannot see, touch, or feel. I assure you, the portal is there and access is possible. I've piqued your interest? Attunement is simple. Venture into Blackrock Depths and retrieve a core fragment. Return it to me and I shall attune your essence with the portal.<|endoftext|> <|startoftext|>Recover the Key!<|obj|>Elder Torntusk at Jintha'alor wants you to kill Hitah'ya the Keeper to get the Shackle Key to his bindings. Return to Elder Torntusk when you have recovered the key.<|text|>The key to my bindings is held by Hitah'ya the Keeper. She is in the nearby cave. Be careful, for she is guarded well. Kill her and bring the key back to loosen my shackles. Only then will I be free to return home.<|endoftext|> <|startoftext|>Kidnapped Elder Torntusk!<|obj|>Primal Torntusk at Revantusk Village in the Hinterlands wants you to rescue her mate, Elder Torntusk, from Jintha'alor.<|text|>My mate was taken by Vilebranch savages in a bold midnight raid on our village. Our spies have told me that he is still alive and being held prisoner atop Jintha'alor. The Vile Priestess Hexx is said to be preparing him for a sacrifice to the faceless blood God, Hakkar. You must save him! Our village could not stand a loss this great.<|endoftext|> <|startoftext|>Message to the Wildhammer<|obj|>Otho Moji'ko at Revantusk Village in the Hinterlands wants you to slaughter 8 Highvale Scouts, 5 Highvale Outrunners, 5 Highvale Rangers and 2 Highvale Marksman. Return to him when this task is complete.<|text|>The Wildhammer be striking up deals with our enemies, forgin' new alliances. This time, they be workin' with the high elves, mon. We be needin' to send those Wildhammer dwarves a message - a message in the blood of our enemies. Slaughter every Highvale high elf that you come across, leave their bodies as a warnin'. Never mess with trolls!<|endoftext|> <|startoftext|>Vilebranch Hooligans<|obj|>Smith Slagtree at Revantusk Village in the Hinterlands wants you to find Slagtree's Lost Tools. Return to him once this task is complete.<|text|>Vilebranch scum invaded our village and stole my tools! I have backup tools but the set they stole was a gift given to me by a kind hearted gnome that saved my life when I was a young orc. I want those tools back, - they mean the world to me. Markhor reported that the tools were spotted near the Agol'watha and Shaol'watha temples. Those temples are in the northeastern region of the Hinterlands. Recover my tools!<|endoftext|> <|startoftext|>Another Message to the Wildhammer<|obj|>Otho Moji'ko at Revantusk Village in the Hinterlands wants you to bring him 1 Long Elegant Feather from the gryphons that inhabit the Hinterlands. Return to him once this task is complete.<|text|>They say the Wildhammer and gryphon are as close to each other as troll and mate. Disgusting, but we be able to use this to our advantage, mon. We send them another message. Kill all the gryphons you see in the Hinterlands and collect a long elegant feather! From this we make the final message.<|endoftext|> <|startoftext|>The Final Message to the Wildhammer<|obj|>Otho Moji'ko at Revantusk Village in the Hinterlands wants you to travel to Aerie Peak in the western region of the Hinterlands and place the Final Message to the Wildhammer by the well in the center of town. Return to him once this task is complete.<|text|> You take this, mon. You take this to Aerie Peak, dead center of town by the well. You plant it! Drive it right into the ground! Show those dwarves that troll mean business! Come back when you do this. Hopefully you come back alive.<|endoftext|> <|startoftext|>Cannibalistic Cousins<|obj|>Mystic Yayo'jin at Revantusk Village in the Hinterlands wants you to kill 6 Vilebranch Scalpers and 2 Vilebranch Soothsayers. Return to her when this task is complete.<|text|>Three different tribes of trolls inhabit the Hinterlands. That is about as far as the similarities between the tribes extends: We are all trolls and we live in the Hinterlands. The Vilebranch - aptly named - are a depraved lot; feeding on other trolls and humanoids. If Zul'jin were here, he would have destroyed the whole lot of them with a flick of his wrist - alas, Zul'jin has not yet returned and we are left to our own devices. It is up to you to destroy the filth of the region!<|endoftext|> <|startoftext|>Lard Lost His Lunch<|obj|>Lard at Revantusk Village in the Hinterlands wants you to find Lard's Lunch. Return to him when this task is complete.<|text|>Lard was at secret special spot having picnic when ugly mean Vilebranch hit Lard wit da big stick. Lard run back to Revantusk but forget Lard lunch. Lard hungry. Maybe you go back to secret special spot and get Lard lunch? Lard scared. Go nort! Island der to da nort is da secret special spot.<|endoftext|> <|startoftext|>Hunt the Savages<|obj|>Huntsman Markhor at Revantusk Village in the Hinterlands wants you to kill 10 Savage Owlbeasts. Return to him once the task is complete.<|text|>Among the more ornery of the wildlife of the Hinterlands are the savage owlbeasts. Many a good Revantusk warrior has been lost to the ferocious claws and beak of the beasts. Kill every savage owlbeast you see. Return to me when you can stand no more bloodshed. Your contribution will then be weighed, measured, and judged.<|endoftext|> <|startoftext|>Avenging the Fallen<|obj|>Huntsman Markhor at Revantusk Village in the Hinterlands wants you to kill a Razorbeak Skylord and retrieve its Skylord Plume. Return to him once the task is complete.<|text|>The filth that calls itself Wildhammer trains gryphon to slay troll. Horrible, I know, but worry not, justice will soon be meted out. For now, I want you to focus on eradicating the elder gryphons of the region. They are known as Skylords. Slay one and return to me with its plume.<|endoftext|> <|startoftext|>Stalking the Stalkers<|obj|>Huntsman Markhor at Revantusk Village in the Hinterlands wants you to kill 5 Silvermane Stalkers and 5 Silvermane Howlers. Return to him once the task is complete.<|text|>Many brave trolls have been lost to the harsh wilds of the Hinterlands. The Silvermane wolves are one of the biggest threats to our hunters. They lay in wait, hiding amongst the bushes and landscape, then strike out when the opportunity presents itself. This type of ferocity will not go unchecked! You must think like the Silvermane. Stalk the stalkers! Slay them all!<|endoftext|> <|startoftext|>Snapjaws, Mon!<|obj|>Katoom the Angler at Revantusk Village in the Hinterlands wants you to kill 10 Saltwater Snapjaw turtles. Return to him when you have completed this task.<|text|>Don't let their big eyes fool you, mon! Those saltwater snapjaws be a menace. I can't fish for five minutes without getting a broken line from one of those oversized fish vacuums stealing my bait. Do me and the people of Revantusk Village a service and kill em, mon. Kill the whole lot of em!<|endoftext|> <|startoftext|>Gammerita, Mon!<|obj|>Katoom the Angler at Revantusk Village in the Hinterlands wants you to kill Gammerita and retrieve Katoom's Best Lure from her corpse.<|text|>Yo! There be a turtle out there not like the others. She be the Gammerita, leader of the saltwater snapjaws - a downright dirty thievin' reptile. Mon, she stole my best lure. Snapped it right off my line! Since then, the fish just aren't biting the same. Find Gammerita and get my lure out of her stomach.<|endoftext|> <|startoftext|>Arena Master<|obj|>Speak with Short John Mithril in the Stranglethorn Arena.<|text|>There must be more to being a master of the arena than this! Perhaps the Pirate who runs the event at Gurubashi will know!<|endoftext|> <|startoftext|>The Written Word<|obj|>Here's something you didn't expect....<|text|>Here's something you didn't expect....<|endoftext|> <|startoftext|>Vanquish the Invaders!<|obj|>Enter Warsong Gulch and defeat the Horde, obtain a Warsong Gulch Mark of Honor, and return to Sentinel Farsong at the Silverwing Grove.<|text|>Beyond this tunnel you will find a field of strife and turmoil, young . The Horde continue to decimate our sacred forest, cutting down the evergreen foliage to power their machines of war. Enter Warsong Gulch and defend Silverwing Hold. Push back the invading Horde forces! Do this, and earn a talisman of merit. Bring me such a talisman, and I shall reward you.<|endoftext|> <|startoftext|>Quell the Silverwing Usurpers<|obj|>Enter Warsong Gulch and defeat the Alliance, gain a Warsong Gulch Mark of Honor, and bring it to Captain Shatterskull at the Mor'shan Base Camp.<|text|>The wilds of the Ashenvale forest will succumb to the might of the Horde. Nothing the Silverwing say or do can stop our sovereign imperative. Kalimdor belongs to the Horde. How dare they attempt to prevent us from harvesting what is rightfully ours! Let the pride swell in your chest as you cut down their weak attempts at slowing our progress. Destroy the Silverwing Sentinels, and earn a Warsong mark of honor. Return to me with such a mark, and you will be rewarded.<|endoftext|> <|startoftext|>Thunderaan the Windseeker<|obj|>To free Thunderaan the Windseeker from his prison, you must present the right and left halves of the Bindings of the Windseeker, 10 bars of Enchanted Elementium, and the Essence of the Firelord to Highlord Demitrian in Silithus.<|text|>I have told you all that I know. It is you who must find elementium. It is you who must destroy the Firelord's corporeal form. Do this and gain the blessing of Thunderaan.<|endoftext|> <|startoftext|>Rise, Thunderfury!<|obj|>Present the Dormant Wind Kissed Blade to Highlord Demitrian.<|text|>You have defeated the Wind Seeker. Take the dormant blade and force the lying wretch, Demitrian, to use the materials you provided for his betrayal to wake Thunderfury.<|endoftext|> <|startoftext|>The Lord of Blackrock<|obj|>Return the Head of Nefarian to Eitrigg in Orgrimmar.<|text|>The old feeling returns. The welcome pangs of victory reverberate throughout your being. Before you lies the monolithic, battle scarred head of Nefarian. Return it to the Warchief's advisor Eitrigg, champion.<|endoftext|> <|startoftext|>Examine the Vessel<|obj|>Examine the Vessel of Rebirth and return it to Highlord Demitrian.<|text|>Examine the vessel of his rebirth, mortal. It is from this that the Windseeker shall be reborn!<|endoftext|> <|startoftext|>The Lord of Blackrock<|obj|>Speak with Overlord Natoj in Orgrimmar. He stands waiting for you in the Valley of Strength.<|text|>Seek out Overlord Natoj in the Valley of Strength.<|endoftext|> <|startoftext|>The Lord of Blackrock<|obj|>Bring the Head of Nefarian to Grand Admiral Jes-Tereth in Stormwind.<|text|>The old feeling returns. The welcome pangs of victory reverberate throughout your being. Before you lies the monolithic, battle scarred head of Nefarian. Bring it to the Grand Admiral on the King's behalf, champion.<|endoftext|> <|startoftext|>The Lord of Blackrock<|obj|>Venture to the Valley of Heroes in Stormwind City and speak with Field Marshal Afrasiabi.<|text|>Go to the Valley of Heroes and speak with Field Marshal Afrasiabi.<|endoftext|> <|startoftext|>Perfect Yeti Hide<|obj|>Bring the Perfect Yeti Hide to Jangdor Swiftstrider at Camp Mojache, Feralas.<|text|>You have found what may very well be a perfect yeti hide. You easily note that it is exceptionally thick and sturdy - more so than even the ones you've seen from the yeti in Rage Scar. Considering that Jangdor Swiftstrider at Camp Mojache is in the market for yeti hides, this particular one may be of considerable interest to him.<|endoftext|> <|startoftext|>Pristine Yeti Hide<|obj|>Bring the Pristine Yeti Hide to Pratt McGrubben at the Feathermoon Stronghold, Feralas.<|text|>You have found a pristine yeti hide that is exceptionally thick and sturdy - more so than even the ones you've seen from the yeti in Rage Scar. Considering that Pratt McGrubben at the Feathermoon Stronghold is in the market for yeti hides, this particular one may be of considerable interest to him.<|endoftext|> <|startoftext|>Zukk'ash Report<|obj|>Deliver the Camp Mojache Zukk'ash Report to Zilzibin Drumlore. He resides in the Drag of Orgrimmar.<|text|>You've done doubly well in addressing the threat that the Zukk'ash insects pose to Camp Mojache. The threat these things pose is far from over, and I'd like to ask you for one last task on behalf of the Horde. This is a document that details all the information we have learned about these Zukk'ash insects. I want you to deliver it to Zilzibin Drumlore in the Drag of Orgrimmar. He's an expert on alien creatures like these; I hope he can do something with the lore we've obtained.<|endoftext|> <|startoftext|>JOB OPPORTUNITY: Culling the Competition<|obj|>Slay 15 Dark Iron Taskmasters and 15 Dark Iron Slavers. Return to Taskmaster Scrange in the Searing Gorge once you have accomplished this task.<|text|>Taskmaster Scrange is looking for a few good men and women to help 'cull the competition' in the Searing Gorge. If you are interested in this position, venture out into the Searing Gorge and slaughter every Dark Iron Taskmaster and Dark Iron Slaver that you see. Return to Taskmaster Scrange when your clothes are bloody enough. You'll know when they're bloody enough so don't ask.<|endoftext|> <|startoftext|>Improved Quality<|obj|>Bring 10 Rage Scar Yeti Hides to Jangdor Swiftstrider at Camp Mojache, Feralas.<|text|>I have a lead on an even BETTER source of hides, if that's even possible to believe! In the northern parts of Feralas - deep within Rage Scar Hold - are another throng of yetis. They're much tougher than the ones you dealt with before, so if you're up for a bigger challenge you'd best be on your toes! I would reward you handsomely for a stack of ten of their hides; bring them to me here, and we'll finish our business.<|endoftext|> <|startoftext|>Zukk'ash Infestation<|obj|>Bring 20 Zukk'ash Carapaces to Hadoken Swiftstrider at Camp Mojache, Feralas.<|text|>From what scouting we have managed to muster, we believe that the foe south of the gnolls is an insect-like race. Frankly, it is irrelevant whether or not if they're sentient. If they are driving the gnolls to frenzy against us, then they are as big of a threat - if not more - than the gnolls. Drive deep into where these Zukk'ash insects dwell; it is known as the Writhing Deep. Thin their numbers and report back to me what you find, bringing back their carapaces as evidence of your handiwork.<|endoftext|> <|startoftext|>Stinglasher<|obj|>Defeat Stinglasher in the Writhing Deep, bringing its glands back to Hadoken Swiftstrider at Camp Mojache, Feralas.<|text|>In surveying the Writhing Deep, one of our scouts reported seeing a giant insect - much larger than the other insects spotted - wandering about the twisted terrain. Not only is it larger, it also seems to secrete some sort of aura that the other insects don't. We've given it a name - Stinglasher. The innards of this beast would be invaluable to study as we figure out the best way to deal with this new threat. Cut out its secretion glands and bring it back to me immediately!<|endoftext|> <|startoftext|>Blackhand's Command<|obj|>That is one stupid orc. It would appear as if you need to find this brand and gain the Mark of Drakkisath in order to access the Orb of Command.<|text|>Imbecile, I hold very little faith in your ability to prevent outsiders from accessing the master's lair. In the very likely event of your death, this orb has its own failsafe built in to prevent outsiders from teleporting directly into Blackwing. Only those with the Mark of Drakkisath branded upon their hand may make use of this orb. Thankfully, Drakkisath is not nearly as incompetent as you, Quartermaster. He guards the brand himself! -Warchief Rend Blackhand P.S. Destroy this letter, idiot.<|endoftext|> <|startoftext|>Fiery Menace!<|obj|>Hansel Heavyhands wants you to kill 20 Greater Lava Spiders in the Searing Gorge. You can find Greater Lava Spiders in the plateaus and lava pools of the Searing Gorge.<|text|>Wouldn't ye know it, every time ol' Hansel wants to take a moment to relax and reflect upon his life, the powers that be give him another job. Me gots to think, come on! Ye know what I be saying? Come. On. So, these here greater lava spiders are causin' a ruckus o' some sort. Oilfist says they shoot fire out their... erm, yea well, anyway, such things upset the children. I guess we gots to kill 'em. Rather, ye gots to kill 'em.<|endoftext|> <|startoftext|>Improved Quality<|obj|>Bring 10 Rage Scar Yeti Hides to Pratt McGrubben at Feathermoon Stronghold, Feralas.<|text|>I have a lead on an even BETTER source of hides, if that's even possible to believe! In the northern parts of Feralas - deep within Rage Scar Hold - are another throng of yetis. They're much tougher than the ones you dealt with before, so if you're up for a bigger challenge you'd best be on your toes! I would reward you handsomely for a stack of ten of their hides; bring them to me here, and we'll finish our business.<|endoftext|> <|startoftext|>Refuel for the Zapping<|obj|>Collect 6 Water Elemental Cores from the Sea Elementals and Sea Sprays along the Forgotten Coast of Feralas, and bring them back to Zorbin Fandazzle who is near the dock there.<|text|>More work, you say? Did my heroic mission of collecting bits of goo found inside elemental beings not slake your thirst for adventure? Perhaps more of the same will vainly try to fill the bottomless well of questing you possess... OK, melodrama aside, I do need more water elemental cores. I'm trying desperately to set up shop here, so the rewards won't be as great... but I promise you I'll tell everyone in earshot how you've helped me. Trust me on this - I know people in the Cartel!<|endoftext|> <|startoftext|>What the Flux?<|obj|>Somewhere in the Slag Pit of the Cauldron you will find the Secret Plans: Fiery Flux that Overseer Maltorius stole. Find those plans and return them to Master Smith Burninate in the Searing Gorge.<|text|>When that traitor, Maltorius, left our clan, he left with something more valuable than a pristine arcane crystal: Our recipe for fiery flux! I'd bet anything that the recipe was part of the deal in his new promotion amongst the Dark Irons. I want you to get our secret plans back. I'm sure they're somewhere near Maltorius, deep inside the Slag Pit.<|endoftext|> <|startoftext|>Incendosaurs? Whateverosaur is More Like It<|obj|>Hansel Heavyhands wants you to kill 20 Incendosaurs.<|text|>Bunions. Me bunions got bunions. How am I supposed to do any sort of killin' with me feet in such disarray? That's why ye're gonna help. Scrange and Burninate tasked me to kill these things so they can send some expeditionary teams down into the Slag Pit lava pools to do some explorin'. Supposedly some incendosaurs or some such nonsense down there causin' all kinds o' problems. Now move along an' don't come back 'til the incendosaur population be extinct.<|endoftext|> <|startoftext|>Again With the Zapped Giants<|obj|>Use Zorbin's Ultra-Shrinker to zap any kind of giant found in Feralas into a more manageable form. Bring 10 Miniaturization Residues found on the zapped versions of these giants to Zorbin Fandazzle at the docks of the Forgotten Coast, Feralas.<|text|>I know you've gathered residue for me already... but should you find yourself for want of an encore performance to a fun-time activity, I can always use more residue. While I can't offer nearly as much in the way of compensation again, I'll be more than happy to spread the good word of your service to all my goblin friends with ears. Believe me when I say that these goblins have quite large ears.<|endoftext|> <|startoftext|>STOLEN: Smithing Tuyere and Lookout's Spyglass<|obj|>Find and return the Smithing Tuyere and Lookout's Spyglass to Taskmaster Scrange in the Searing Gorge.<|text|>The following items have been stolen: *One Dark Iron Tuyere. *One Lookout's Spyglass. A reward is being offered to individuals who find and return these pilfered items. The Thorium Brotherhood is certain that these items were stolen by unscrupulous and jealous Dark Iron dwarves that inhabit the Searing Gorge. The spyglass in question was an excellent tool for the lookouts and the tuyere was an irreplaceable smithing tool. Should you find the missing items, return them to Scrange.<|endoftext|> <|startoftext|>Look at the Size of It!<|obj|>Take Chambermaid Pillaclencher's Pillow to Evonice Sootsmoker in the Searing Gorge.<|text|>Well, well, well... Isn't this a surprise. The Chambermaid had a gigantic ornate pillow and now it's yours. Evonice Sootsmoker will definitely want to get her grubby little hands all over this item. Take it to her and see if she'll offer you any goodies for your trouble.<|endoftext|> <|startoftext|>Curse These Fat Fingers<|obj|>Hansel Heavyhands wants you to kill 20 Heavy War Golems.<|text|>Unfortunately, I can't dish out the beats like I used to, due to this here fat finger problem. Ye see, the climate out here combined with the lack o' air pressure makes me fingers expand. They're like gigantic Thelsamar Blood Sausages, they are... Ye're gonna have to carry out me orders of business and what have ye. First on me agenda: Poundin' the livin' daylights out o' the heavy war golems o' the Gorge. Get crackin'.<|endoftext|> <|startoftext|>Fuel for the Zapping<|obj|>Collect 10 Water Elemental Cores from the Sea Elementals and Sea Sprays along the Forgotten Coast of Feralas, and bring them back to Zorbin Fandazzle who is near the dock there.<|text|>If I bet against my own better judgment and stay to run an engineering shop along the Forgotten Coast, I will need to deal with these pesky elementals. Curse the powers of elementalism unchecked, I say! Fortunately for me, and now for you my hopeful agent provocateur, the elementals represent an ideal source of raw power for my Ultra-Shrinker refinement - give them the what-for I say! When doing this though, be sure to save me the water elemental cores!<|endoftext|> <|startoftext|>Kill 'Em With Sleep Deprivation<|obj|>Deep within the Slag Pit of the Cauldron, you will find the sleeping quarters of the Dark Iron dwarves.<|text|>If we want to put a dent in the productivity of the Dark Iron forces working out of the Slag Pit, we have to hit them where it's going to hurt the most. It's a little known fact but dwarves, particularly of the Dark Iron variety, need rest! Lots of rest! Now I ask you; How can they sleep without pillows? Exactly, they can't. This is why you must weasel your way into the Slag Pit and steal their pillows.<|endoftext|> <|startoftext|>Hunter test quest2<|obj|>Feed your pet, then talk to your questgiver.<|text|>Cast feed pet on your pet.<|endoftext|> <|startoftext|>Hunter test quest<|obj|>Feed your pet, then talk to your questgiver.<|text|>Cast feed pet on your pet.<|endoftext|> <|startoftext|>Unfinished Gordok Business<|obj|>Find the Gauntlet of Gordok Might and return it to Captain Kromcrush in Dire Maul.<|text|>Now you da king, so maybe you get prized Gordok artifact back from creepy elf who calls himself Prince! Da king before you failed, just like all da other kings since Tortheldrin - da creepy elf - stole it from old timey Gordok king! Artifact is called da Gauntlet of Gordok Might. Old timey stories say only da one true king da Gordok can get it back. Old timey story also say creepy elf is still around here - you find it and it will become mighty gauntlet you wear forever! Yar, I show you!<|endoftext|> <|startoftext|>WANTED: Overseer Maltorius<|obj|>Deep within the Slag Pit of the Cauldron, in the Searing Gorge, you will find the traitorous Dark Iron dwarf named Overseer Maltorius.<|text|>By order o' 'is eminence, Overseer Oilfist, the rogue Thorium Brotherhood agent an' newly hired commander o' the Dark Iron Slag Pit crew o' the Cauldron, Overseer Maltorius, is to be killed an' 'is head brung back as proof o' the deed. See Lookout Captan Lolo Longstriker fer the reward on this bounty.<|endoftext|> <|startoftext|>Lord Grayson Shadowbreaker<|obj|>Speak with Lord Grayson Shadowbreaker in Stormwind's Cathedral District.<|text|>The time has come, for you to learn about what it will take for you to acquire something you have no doubt waited on for some time... your charger. Speak with Lord Grayson Shadowbreaker in Stormwind's Cathedral District. It is he who will guide you not only though the legerdemain of a Paladin's most trusted mount, but the tasks before you to acquire one of your own. I wish you the best in this trial. For the Light, noble !<|endoftext|> <|startoftext|>The Darkreaver Menace<|obj|>Use the Divination Scryer in the heart of the Great Ossuary's basement in the Scholomance. Doing so will bring forth spirits you must fight. Defeating these spirits will summon forth Death Knight Darkreaver; defeat him.<|text|>Death Knight Darkreaver lords over the Great Ossuary in the Scholomance. He threatens to twist the spirit realm to do his own bidding, and he must be stopped! This is where the scryer you helped make comes into play. Use the divination scryer in the heart of the Great Ossuary's basement to call forth Darkreaver's spirit minions. Defeat the spirits and the death knight himself will appear. , bring me his head! Only his demise will reverse the damage dome to the spirit realm!<|endoftext|> <|startoftext|>Material Assistance<|obj|>If you are interested in helping Sagorne Crestrider in Orgrimmar's Valley of Wisdom, bring him an Azerothian Diamond and a Pristine Black Diamond.<|text|>, there is a pressing matter I hope you can help with... both materially and spiritually. Allow me to explain. Within the depths of the Scholomance in Lordaeron is a chamber called the Great Ossuary. I need to complete a device that would pierce the shadows of this horrid room. To finish what I have started, I need two diamonds: an Azerothian and a Pristine Black. These are not trivial items, I know - I just don't have the resources myself. Could you provide me with one of each?<|endoftext|> <|startoftext|>Enchanted Thorium Platemail: Volume III<|obj|>Return the book to its rightful owners.<|text|>The tome carries the mark of the Athenaeum.<|endoftext|> <|startoftext|>Enchanted Thorium Platemail: Volume I<|obj|>Return the book to its rightful owners.<|text|>The tome carries the mark of the Athenaeum.<|endoftext|> <|startoftext|>Enchanted Thorium Platemail: Volume II<|obj|>Return the book to its rightful owners.<|text|>The tome carries the mark of the Athenaeum.<|endoftext|> <|startoftext|>Grimand's Finest Work<|obj|>Take the Arcanite Barding to Lord Grayson Shadowbreaker in Stormwind's Cathedral District for his inspection.<|text|> There you are, my friend. This is some of my finest work - as good as the barding I personally made for Lord Shadowbreaker when he went for his own charger. I thank you for your trust in me to provide for you the best. No doubt Grayson will want to see the work for himself as well. Take your barding to him, and give him my thanks for his honorable business.<|endoftext|> <|startoftext|>The Divination Scryer<|obj|>Bring an Azerothian Diamond and a Pristine Black Diamond to Lord Grayson Shadowbreaker in the Cathedral District of Stormwind.<|text|>We now must assemble a Divination Scryer - this will begin the trial that will allow you to redeem the fallen charger. Your scryer, actually, is almost done. The exorcism censer used in Terrordale is the catalyst for it, and I will fashion a suitable housing for the device. The last components needed, though, are two diamonds. They must be as juxtaposed in brilliance as they are in purpose - an Azerothian and a Pristine Black. These two will be the beacon by which the scryer will pierce the shadows!<|endoftext|> <|startoftext|>Manna-Enriched Horse Feed<|obj|>Retrieve 20 Enriched Manna Biscuits - the key ingredient in making Manna-Enriched Horse Feed - for Merideth Carlson at Southshore in the Hillsbrad Foothills. The Argent Dawn is known as the sole purveyor of the biscuits.<|text|>The Silver Hand thought me MAD when I told them that I could make a special horse feed that could nourish spiritual horses. EVERYONE thought I was mad! Well, now it's payback time! I'll make what you need, PALADIN... so-called CHAMPION... but it will cost you. I need special biscuits - Enriched Manna Biscuits sold only by the Argent Dawn - for this blend. I also demand, yes DEMAND gold as compensation for the misery I have endured! Show me the sacrifice you tout so much, PALADIN.<|endoftext|> <|startoftext|>Exorcising Terrordale<|obj|>Use the Exorcism Censer to drive out the spirits that torment Terrordale. When you have slain 25 Terrordale Spirits, return to Lord Grayson Shadowbreaker in the Cathedral District of Stormwind.<|text|>I have added a pinch of dirt from the tainted ground of Terrordale in the Eastern Plaguelands to the censer. You will now use this censer to find areas there that show signs of spiritual turmoil and disturbance. Look for green auras that permeate the ground as the physical world buckles under the torment of the spirit realm and use the censer to drive out the evil spirits. When you have passed sufficient judgment on the spirits there, you will be ready to proceed.<|endoftext|> <|startoftext|>Collection of Goods<|obj|>Bring 40 Runecloth, 6 Arcanite Bars, 10 Arthas' Tears, 5 Stratholme Holy Water vials, and 150 gold to Grimand Elmore in the Dwarven District of Stormwind.<|text|>You'll need four things for the barding - runecloth for the lining, arcanite bars for the plating, Arthas' Tears for the spiritual attunement, and Stratholme holy water for the spiritual imbuement. Actually, you need five things... gold for my fee. That fee includes all labor as well as a handcrafted saddle and stirrups. Once you've got all that, I'll be able to finish your barding. Until then, there are some things I can get started on for you while you assemble your collection of goods.<|endoftext|> <|startoftext|>Ancient Equine Spirit<|obj|>Acquire special horse feed used for feeding a spirit horse. Merideth Carlson in Southshore apparently is the source for such food.<|text|>Your barding needs a special form of blessing, one from an appropriate spirit. In Dire Maul is such a spirit, the Ancient Equine Spirit. It is currently held by a corrupt treant, Tendris Warpwood. Pass judgment upon this foul beast. Know this - freedom alone is not enough. You must soothe the spirit before receiving its blessing. For that, special horse feed is needed. Travel to Southshore first and speak with Merideth Carlson on this... and prepare for more sacrifice.<|endoftext|> <|startoftext|>Judgment and Redemption<|obj|>Use the Divination Scryer in the heart of the Great Ossuary's basement in the Scholomance. Doing so will bring forth the spirits you must judge. Defeating these spirits will summon forth Death Knight Darkreaver. Defeat him and reclaim the lost soul of the fallen charger.<|text|>Take this satchel - in it are the items you will need for your task. Use the divination scryer in the heart of the Great Ossuary's basement to bring forth accursed spirits that must be judged. Use your judgments wisely during this trial - they will prove more potent than you realize. After the spirits, the death knight will appear; defeat him and reclaim the lost soul of the charger. Only then , will you be able to redeem it and place your barding upon your new steed! Good luck!<|endoftext|> <|startoftext|>Blessed Arcanite Barding<|obj|>Return with the Blessed Arcanite Barding to Lord Grayson Shadowbreaker in the Cathedral District of Stormwind.<|text|>As the barding rests on the back of the Ancient Equine Spirit, it glows ever so slightly. The air is thick with power for a brief moment, and then the barding disappears from the back of the horse and is now secure in your backpack. It would seem that the barding has been blessed. As per Lord Shadowbreaker's instructions, you should now return with it to him in Stormwind.<|endoftext|> <|startoftext|>The Work of Grimand Elmore<|obj|>Speak with Grimand Elmore in Stormwind's Dwarven District.<|text|>A paladin's charger is nothing more than a pack animal without proper barding for it. The barding used by your charger not only needs to be of the finest materials possible, but because of the circumstances involved it must also be sufficiently attuned to the spirit realm. First things first, - let's get your barding made. In Stormwind's Dwarven District is one of the finest craftsmen living today, Grimand Elmore. His work will not be cheap, but his quality is what we seek. Speak with him.<|endoftext|> <|startoftext|>To Show Due Judgment<|obj|>Return the Exorcism Censer to Lord Grayson Shadowbreaker in the Cathedral District of Stormwind.<|text|>With my blessings, take the censer. I myself have used it in several exorcisms, and it should serve you well for the arduous tasks that lie ahead. Return now to Lord Grayson Shadowbreaker in Stormwind. Your quest continues with him.<|endoftext|> <|startoftext|>Lord Grayson Shadowbreaker<|obj|>Speak with Lord Grayson Shadowbreaker in Stormwind's Cathedral District.<|text|>The time has come, for you to learn about what it will take for you to acquire something you have no doubt waited on for some time... your charger. Speak with Lord Grayson Shadowbreaker here in Stormwind's Cathedral District. It is he who will guide you not only though the legerdemain of a Paladin's most trusted mount, but the tasks before you to acquire one of your own. I wish you the best in this trial. For the Light, noble !<|endoftext|> <|startoftext|>A Proper String<|obj|>Stoma the Ancient has asked that you bring him a Mature Black Dragon Sinew. Should you find this sinew, return it to Stoma in Felwood.<|text|>Vartrus may offer you the stave to create a bow of Ancients but only I can enchant the string required to complete the bow. It is a simple task, puny one. Slay a mature black dragon and remove the sinew from its bones. Return that sinew to me and I shall enchant the material into an almost indestructible bow string.<|endoftext|> <|startoftext|>Ancient Sinew Wrapped Lamina<|obj|>Hastat the Ancient has asked that you bring him a Mature Blue Dragon Sinew. Should you find this sinew, return it to Hastat in Felwood.<|text|>Greetings. I am Hastat, Ancient of Lore. I hold knowledge lost eons ago. With the proper binding, one of my leaves can serve as a quiver the likes of which has not been seen in 10,000 years. A quiver that when accompanied by a bow of Ancients, could grant untold powers. Return here with sinew from an adult blue dragon and this quiver shall be yours.<|endoftext|> <|startoftext|>Emphasis on Sacrifice<|obj|>Travel to Ironforge and get High Priest Rohan's Exorcism Censer. You will need to make a donation of 150 gold in order to secure it.<|text|>In order to prepare yourself for this task, you must first show due sacrifice and judgment... with an emphasis on sacrifice. You must acquire High Priest Rohan's exorcism censer for your task. Even though its use will be for good and just reasons, due compensation must be given for it. Proceed to Ironforge and speak with the High Priest. By bringing ample coin with you to help offset the loss of his censer, it will show your due sacrifice. Go now , time is of the essence.<|endoftext|> <|startoftext|>The Ancient Leaf<|obj|>Find the owner of the Ancient Petrified Leaf. Good luck; It's a big world.<|text|>The epidermis of the leaf glows a bright green. The surface is extremely rugose, exposing several veins and wrinkles. If you had to take a guess, you would say this leaf came from something ancient and powerful. Maybe you should find the original owner of this leaf?<|endoftext|> <|startoftext|>Wheel of the Black March<|obj|>Bring 6 Large Brilliant Shards and 25 Dark Iron Ore to Gorzeeki in the Burning Steppes.<|text|>A Wheel of the Black March contains and directs the violent energies required for the Circle of Greater Summoning. For Gozeeki to construct a wheel, he will need both large brilliant shards from an enchanter, and dark iron ore from a master miner. Acquire these and bring them to my servant.<|endoftext|> <|startoftext|>Arcanite<|obj|>Bring 1 Arcanite Bar to Gorzeeki in the Burning Steppes.<|text|>Now that the Bell, Wheel and Candle are made, I should make a black lodestone. During your ritual, you'll need that lodestone to maintain the other ritual objects if they should fail. To make the lodestone, I require arcanite. Do you have any? If not, then... you'll have to get the arcanite from an alchemist. Return to me when you have the arcanite, and then I'll make the black lodestone.<|endoftext|> <|startoftext|>Bell of Dethmoora<|obj|>Bring 2 Elixirs of Shadow Power to Gorzeeki Wildeyes in the Burning Steppes.<|text|>A Bell of Dethmoora, named after the late warlock Dethmoora Darkeyes, is one of the three tools needed to create a Circle of Greater Summoning. When properly atuned with the Wheel and the Candle, these items conduct vast stores of arcane power. My servant Gorzeeki can construct such a bell, but to do so he will need a large supply of elixirs of shadow power. Procure the elixirs from an alchemist and bring them to Gorzeeki.<|endoftext|> <|startoftext|>Stave of the Ancients<|obj|>You must find and destroy these four demonic corrupters:<|text|>Agents of the Burning Legion are still active in our world. These agents corrupt all that they touch. Nature wilts and weeps in their presence. You must track down these demonic corrupters and destroy them. Be warned, you must engage them by yourself or they will flee. As long as you are alone, they will try and destroy you. You must strike at them, turning their arrogance into misery. I grant you a piece of my bark, the inscriptions shall lead you to your targets. Retrieve their heads.<|endoftext|> <|startoftext|>Dreadsteed of Xoroth<|obj|>Read Mor'zul's Instructions. Summon a Xorothian Dreadsteed, defeat it, then bind its spirit to you.<|text|>All the preparations are made. Now, you must perform the ritual to create a Circle of Greater Summoning, then use the parchment infused with Xorothian stardust... to open a portal to Xoroth. I have written the instructions for the ritual onto a scroll. Study it closely, for you must perform each step exactly if you wish to succeed. Fortune to you. And may the souls of your enemies swiftly find their way into your shard pouch.<|endoftext|> <|startoftext|>Imp Delivery<|obj|>Bring the Imp in a Jar to the alchemy lab in the Scholomance. After the parchment is created, return the jar to Gorzeeki Wildeyes.<|text|>There is one more process required for Mor'zul's parchment; I need paper infused with Xorothian stardust. And... I'm afraid I can't do that here. I don't have the equipment! There is an alchemy lab, however, with everything needed. It's in the Scholomance, on the isle of Caer Darrow in the Plaguelands. I can't make the trip, but here - take this jar. There's an imp inside who is quite clever. Let him out at the alchemy lab and he'll infuse the parchment.<|endoftext|> <|startoftext|>Doomsday Candle<|obj|>Bring 3 Black Dragonscales to Gorzeeki Wildeyes in the Burning Steppes.<|text|>A Doomsday Candle stores fire and directs it at those who would disrupt your ritual. When creating your Circle of Greater Summoning, if your candle is lit then any wayward demons will be burned by its flames! Containing that fire is not easy, and requires the essence within the scales of a black dragon. Acquire those scales from a skinner and bring them to Gorzeeki Wildeyes.<|endoftext|> <|startoftext|>Ulathek the Traitor<|obj|>Confront Ulathek, then bring The Traitor's Heart to Lord Banehollow in Jaedenar.<|text|>You wish to enter my good graces? Then kill for me. My servant, Ulathek, is pathetic how he grovels before me, all the while plotting with Lord Hel'nurath on Xoroth. Hel'nurath plans to usurp my power here, and Ulathek is his spy... Prove that you serve me and not my rivals. Confront Ulathek in his quarters, in the Shadow Hold to the west. Tell him that I know his secret and watch as fear grips him. Then, bring me the traitor's heart!<|endoftext|> <|startoftext|>Xorothian Stardust<|obj|>Purchase Xorothian Stardust from Ur'dan inside the Shadow Hold at Jaedenar in Felwood. Bring it to Gorzeeki Wildeyes in the Burning Steppes.<|text|>So you come to me seeking Xorothian stardust? You wish to open a portal to Xoroth, the domain of Hel'nurath my rival? Perhaps you plan to steal from him one of his precious dreadsteeds? Very well. My servant Ur'dan has a supply of Xorothian stardust. You may obtain it from him... if you can pay the price.<|endoftext|> <|startoftext|>Kroshius' Infernal Core<|obj|>Search Shatter Scar Vale in Felwood for the remains of Kroshius. When you locate the remains, use the Fel Fire near them and await Kroshius' return. When the infernal has awoken, slay him and take from his corpse Kroshius' Infernal Core.<|text|>Kroshius lays in a heap to the northeast, in the Shatter Scar Vale. Take this Fel fire and use it on his remains. The fire should reanimate the fallen infernal. At this point, I fully expect him to kill you and your minion. If by some miracle you happen to kill Kroshius, take his infernal core and return it to Niby.<|endoftext|> <|startoftext|>A Binding Contract<|obj|>Turn the Thorium Brotherhood Contract in to Lokhtos Darkbargainer if you would like to receive the plans for Sulfuron.<|text|>The undersigned hereby declares that the Sulfuron ingot they are delivering to the Thorium Brotherhood (TB Ltd.) is genuine and not a facsimile thereof. The undersigned also acknowledges that any harm that should come to as a result of attempting to build, forge, find, create, sell, or eat Sulfuras, is not the responsibility or fault of TB Ltd. By signing this contract, you are agreeing to all terms listed herein. _________________ Signature<|endoftext|> <|startoftext|>The Balance of Light and Shadow<|obj|>Save 50 Peasants before 15 are slain. Speak with Eris Havenfire should you accomplish this task.<|text|>You must do what I could not: Save the peasants that were cut down while fleeing from Stratholme. They will walk towards the light, you must ensure their survival. Should too many fall, our cursed existence shall continue - you will have failed. Every ability, prayer, and spell that you have learned will be tested. May the Light protect you.<|endoftext|> <|startoftext|>Lord Banehollow<|obj|>Purchase Shadowy Potions from Gorzeeki Wildeyes at the Altar of Storms in the Burning Steppes.<|text|>Mor'zul says that you want to open a portal to Xoroth. To do that, you'll need Xorothian stardust. That's not easy to find on Azeroth! There is one being who might have some: Lord Banehollow in Jaedenar, the seat of the Shadow Council! Speak with him and he might part with the stardust. But if you're going to Jaedenar, then you'll need to cloak yourself in the Shadow Council's own flavor of evil. That will require some of my shadowy potions, and that will cost you...<|endoftext|> <|startoftext|>Flawless Fel Essence<|obj|>Impsy in Felwood has asked that you bring him three Flawless Fel Essences originating from three distinct locations.<|text|>If you're going to reanimate Kroshius, you're going to need Fel fire. I can make Fel fire but it's going to require some components. You need to bring me flawless Fel essences from three distinct regions of the world. The Legashi Satyrs of Azshara will have the first essence type; the Jaedenar legionnaires of Jaedenar the second type and the felguard sentries of the Blasted Lands the third. Bring me back one of each essence type and I will create the Fel fire, allowing you to reanimate Kroshius.<|endoftext|> <|startoftext|>What Niby Commands<|obj|>Speak with Impsy in Felwood.<|text|>If I am to teach you the secrets of summoning an infernal servant, you must destroy Kroshius and bring me the infernal core from his burning remains. This, however, is not as easy as it sounds. Kroshius has all but burned out completely. You must reignite his corpse and raise him from the rubble. To do this, however, you must gather some components from other demonic entities. My imp, Impsy, shall set you on your way.<|endoftext|> <|startoftext|>Mor'zul Bloodbringer<|obj|>Speak with Mor'zul Bloodbringer at the Altar of Storms in the Burning Steppes.<|text|>, your delvings into the dark arts are deep. Your mastery over otherworldly denizens has grown so strong... perhaps you are ready to bind to you one of the infamous dreadsteeds. The ritual to summon the beast from its home requires great power and resources, but if you desire to dominate that epic mount, then speak with Mor'zul Bloodbringer. He is camped near the Altar of Storms in the Burning Steppes. Go. This quest will be perilous, but a Warlock of your stature does not shy from danger!<|endoftext|> <|startoftext|>Wildeyes<|obj|>Bring the Case of Blood to Gorzeeki Wildeyes at the Altar of Storms in the Burning Steppes.<|text|>My servant, Gorzeeki, is an alchemist of some skill. He can prepare the ink I will need for your parchment. I gathered together the blood you acquired; take it to Gorzeeki so that he can begin his work.<|endoftext|> <|startoftext|>Suppression<|obj|>Venture forth into the Tainted Scar and locate a Doomguard Commander.<|text|>The prison is ready. Now for the most difficult portion of this task. You must find and capture a Doomguard Commander within the Tainted Scar using this crystal prison. Be warned! A Doomguard is a cunning and lethal adversary and will seek to destroy you as you begin the ritual of imprisonment. It will flail wildly in its attempts to escape imprisonment. It will focus on nothing but you. Because of this, I must recommend that you take companions capable of keeping you alive!<|endoftext|> <|startoftext|>The Prison's Bindings<|obj|>Travel to Dire Maul in Feralas and recover 15 Satyr Blood from the Wildspawn Satyr that inhabit the Warpwood Quarter. Return to Daio in the Tainted Scar when this is done.<|text|>You must retrieve bindings for the prison of the Doomguard from lesser demons. The blood of the Wildspawn satyr that occupy Dire Maul should do nicely. The coagulated blood will bond the Hederine shards and power the crystal prison.<|endoftext|> <|startoftext|>The Prison's Casing<|obj|>Travel to Darkwhisper Gorge in Winterspring and recover 5 Tears of the Hederine from the Hederine demons that occupy the gorge. Return to Daio in the Tainted Scar when you have completed this task.<|text|>The Hederine demons that occupy the foothills of Mount Hyjal secrete powerful fel poisons, which if left to mature, harden into a dense anti-magic crystal. These crystals have come to be known as Tears of the Hederine. Not even the immense power of a Doomguard could break the walls of a prison constructed from this material. Travel to Darkwhisper Gorge in Winterspring and recover the Tears.<|endoftext|> <|startoftext|>Examine the Vessel<|obj|>Examine the Vessel of Rebirth and return it to Highlord Demitrian.<|text|>Examine the vessel of his rebirth, mortal. It is from this that the Windseeker shall be reborn!<|endoftext|> <|startoftext|>Rise, Thunderfury!<|obj|>Present the Dormant Wind Kissed Blade to Highlord Demitrian.<|text|>You have defeated the Wind Seeker. Take the dormant blade and force the lying wretch, Demitrian, to use the materials you provided for his betrayal to wake Thunderfury.<|endoftext|> <|startoftext|>Rage of Blood<|obj|>Bring 30 bottles of Raging Beast's Blood to Mor'zul Bloodbringer in the Burning Steppes.<|text|>The dreadsteeds dwell on another world, on the fiery Plains of Xoroth, and to bind one of those famed beasts you must invoke powerful glyphs. I can scribe the glyphs on a parchment for you, but first I will need a special ink. In distant Winterspring there dwells a race of owl beasts. Once pure creatures, they were turned mad by the demonic emanations of the Darkwhisper Gorge and now roam the snows in a frenzy. Their blood is what I need to ink your parchment. Bring it to me.<|endoftext|> <|startoftext|>Thunderaan the Windseeker<|obj|>To free Thunderaan the Windseeker from his prison, you must present the right and left halves of the Bindings of the Wind Seeker, 10 bars of Elementium, and the Essence of the Firelord to Highlord Demitrian.<|text|>I have told you all that I know. It is you who must find elementium. It is you who must destroy the Firelord's corporeal form. Do this and gain the blessing of Thunderaan.<|endoftext|> <|startoftext|>The Forging of Quel'Serrar<|obj|>You must get Onyxia to breathe fire on the Unfired Ancient Blade. Once this is done, pick up the now Heated Ancient Blade. Be warned, a Heated Ancient Blade will not remain heated forever - time is of the essence.<|text|>Take the unfired ancient blade to the lair of Onyxia and engage her in battle. Some trickery must be utilized for the heating of the blade. While in combat, she will surely try to incinerate you with her fiery breath. You must plant the unfired ancient blade nearby and hope that the fiery breath heats the blade. If you live beyond this, pick up the now heated ancient blade and finish off the dragon. Plunge the heated ancient blade into her smoldering corpse to fashion the treated ancient blade.<|endoftext|> <|startoftext|>Foror's Compendium<|obj|>Return Foror's Compendium of Dragon Slaying to the Athenaeum.<|text|>You have uncovered something of great importance. This book is unlike any that you have seen. It would appear as if someone or something has managed to shatter the seal of Athenaeum. The text within is garbled and barely legible.<|endoftext|> <|startoftext|>The Forging of Quel'Serrar<|obj|>Give the Dull and Flat Elven Blade to Lorekeeper Lydros.<|text|>If you wish to take on this task, present Lydros with the dull blade.<|endoftext|> <|startoftext|>The Emerald Dream...<|obj|>Return the book to its rightful owners.<|text|>The tome carries the mark of the Athenaeum.<|endoftext|> <|startoftext|>Frost Shock and You<|obj|>Return the book to its rightful owners.<|text|>The tome carries the mark of the Athenaeum.<|endoftext|> <|startoftext|>The Greatest Race of Hunters<|obj|>Return the book to its rightful owners.<|text|>The tome carries the mark of the Athenaeum.<|endoftext|> <|startoftext|>Holy Bologna: What the Light Won't Tell You<|obj|>Return the book to its rightful owners.<|text|>The tome carries the mark of the Athenaeum.<|endoftext|> <|startoftext|>The Light and How To Swing It<|obj|>Return the book to its rightful owners.<|text|>The tome carries the mark of the Athenaeum.<|endoftext|> <|startoftext|>Harnessing Shadows<|obj|>Return the book to its rightful owners.<|text|>The tome carries the mark of the Athenaeum.<|endoftext|> <|startoftext|>The Arcanist's Cookbook<|obj|>Return the book to its rightful owners.<|text|>The tome carries the mark of the Athenaeum.<|endoftext|> <|startoftext|>Garona: A Study on Stealth and Treachery<|obj|>Return the book to its rightful owners.<|text|>The tome carries the mark of the Athenaeum.<|endoftext|> <|startoftext|>Codex of Defense<|obj|>Return the book to its rightful owners.<|text|>The tome carries the mark of the Athenaeum.<|endoftext|> <|startoftext|>Victory for the Alliance<|obj|>Take the Head of Onyxia to Grand Admiral Jes-Tereth in Stormwind.<|text|>You have accomplished the impossible. The brood mother of the Black Dragonflight lies dead at your feet. Take her head and present it to the Grand Admiral in honor of the King.<|endoftext|> <|startoftext|>Celebrating Good Times<|obj|>Seek out Major Mattingly in the Valley of Heroes.<|text|>Seek out Major Mattingly in the Valley of Heroes. He will be expecting you...<|endoftext|> <|startoftext|>Feathermoon Stronghold<|obj|>Speak with Latronicus Moonspear at the Feathermoon Stronghold in Feralas.<|text|>! Your aid is needed in Feralas! An outlaw mage, Lethtendris, has fled to the ancient elven ruins Eldre'thalas, now called Dire Maul. It is believed she has an item of dangerous magical energy which must be recovered. Latronicus Moonspear requests agents to enter Dire Maul and retrieve the item from Lethtendris. Serve the Alliance! Seek out Latronicus at the Feathermoon Stronghold in Feralas.<|endoftext|> <|startoftext|>Lethtendris's Web<|obj|>Bring Lethtendris' Web to Latronicus Moonspear at the Feathermoon Stronghold in Feralas.<|text|>The mage Lethtendris, a vicious blood elf whose brutality is matched only by her twisted addiction to magic, has fled into Dire Maul. She has created a device, a web to ensnare the magical energies of that place and we fear that, if left unchecked, she will cause irreparable damage to our world! Stop her. Find her and retrieve her web. She is likely near the satyrs in Warpwood Quarter of Dire Maul. Bring the web to me so that its power may be released safely back into the wilds...<|endoftext|> <|startoftext|>Camp Mojache<|obj|>Speak with Talo Thornhoof at Camp Mojache in Feralas.<|text|>Talo Thornhoof, a Tauren elder in Feralas, sends a request for aid. He offered few details, but he did say that he needs agents for a matter both delicate... and dire. Serve the Horde. Go to Camp Mojache in Feralas and speak with Talo.<|endoftext|> <|startoftext|>For All To See<|obj|>Seek out Overlord Natoj in the Valley of Strength.<|text|>Overlord Natoj awaits your arrival in the Valley of Strength. Do not keep the Horde waiting!<|endoftext|> <|startoftext|>Lethtendris's Web<|obj|>Bring Lethtendris's Web to Talo Thornhoof at Camp Mojache in Feralas.<|text|>The blood elf Lethtendris has overstepped her bounds. So eager was she to gather magical power that she defied her brethren and created a device of insidious design, a web meant to siphon the tainted magical energies of Dire Maul. Even now she gathers those energies and plans to release them against her enemies. Lethtendris must be stopped. Find her within the Warpwood Quarter of Dire Maul, defeat her and bring her web to me so that it might be returned to more clear-headed blood elves for study.<|endoftext|> <|startoftext|>A Hero's Reward<|obj|>Claim your reward from Hydraxis' Coffer.<|text|>, your services to the Warlords surpassed all we could expect from the denizens of this world. We do not understand your people's notions of gratitude, or rewarding good works, but in this case... perhaps a reward is warranted. Under the surf at the southern base of this island, you will find a coffer. In it you will find your... reward. Go. Claim your reward.<|endoftext|> <|startoftext|>Libram of Rapidity<|obj|>Bring a Libram of Rapidity, 1 Pristine Black Diamond, 2 Large Brilliant Shards, and 2 Blood of Heroes to Lorekeeper Lydros in Dire Maul to receive an Arcanum of Rapidity.<|text|>Master Winthalus lost the Libram of Rapidity in the east wing. The Libram will allow for a minor haste cantrip to be placed upon your equipment. Parlor tricks, really... Regardless, if you are interested, you will need to present the Libram along with some basic reagents. Hrm... I believe it also requires blood of heroes, a pristine black diamond, and large brilliant shards. I could be wrong! <|endoftext|> <|startoftext|>Attunement to the Core<|obj|>Venture to the Molten Core entry portal in Blackrock Depths and recover a Core Fragment. Return to Lothos Riftwaker in Blackrock Mountain when you have recovered the Core Fragment.<|text|>Rifts stir, tear, and collapse all around us. Not two paces from where I stand is a tear leading through the depths of Blackrock Mountain, into the maw of the Firelord. Surprised? Pity... The mortal races cannot comprehend that which they cannot see, touch, or feel. I assure you, the portal is there and access is possible. I've piqued your interest? Attunement is simple. Venture into Blackrock Depths and retrieve a core fragment. Return it to me and I shall attune your essence with the portal.<|endoftext|> <|startoftext|>Libram of Focus<|obj|>Bring a Libram of Focus, 1 Pristine Black Diamond, 4 Large Brilliant Shards, and 2 Skin of Shadow to Lorekeeper Lydros in Dire Maul to receive an Arcanum of Focus.<|text|>This libram almost aroused interest in one of the younger Lorekeeper's familiars. Poor thing, it was only a few weeks old. Those among you who are more magically inclined might find this item interesting. The Libram of Focus was lost in this wing. I can only assume one of the Highborne spirits holds it in their possession. Bring the Libram along with some large brilliant shards, skin of shadow, and a pristine black diamond and I shall conjure the Arcanum.<|endoftext|> <|startoftext|>Victory for the Horde<|obj|>Take the Head of Onyxia to Eitrigg in Orgrimmar.<|text|>You have accomplished the impossible. The brood mother of the Black Dragonflight lies dead at your feet. Take her head and present it to the Warchief's advisor Eitrigg.<|endoftext|> <|startoftext|>Libram of Protection<|obj|>Bring a Libram of Protection, 1 Pristine Black Diamond, 2 Large Brilliant Shards, and 1 Frayed Abomination Stitching to Lorekeeper Lydros in Dire Maul to receive an Arcanum of Protection.<|text|>He wept like an infant at the loss of this libram. Mind you, I myself have wept over texts - there is no greater loss than that of knowledge and history - but to cry over this nearly useless jumbling of incantations? Preposterous! It left me to believe that the Prince was doing him a favor in flaying the flesh from his bones. Bring the Libram along with a pristine black diamond, large brilliant shards, and a frayed abomination stitching and I shall recreate the Arcanum. Oh, and check the north wing.<|endoftext|> <|startoftext|>Elven Legends<|obj|>Search Dire Maul for Kariel Winthalus. Report back to Sage Korolusk at Camp Mojache with whatever information that you may find.<|text|>Several years ago, a lone elven master named Kariel Winthalus fled the devastation of his homeland with several ancient elven artifacts in tow. Our search for this lost master led us from the ruins of Quel'Thalas, through the Burning Steppes, across the great expanses of the sea, to Feralas. We suspect that the elf sought sanctuary in the halls of Eldre'Thalas (what is now known as Dire Maul). You must find him, adventurer. Whether alive or dead, the knowledge he carried must be recovered!<|endoftext|> <|startoftext|>The Treasure of the Shen'dralar<|obj|>Return to the Athenaeum and find the Treasure of the Shen'dralar. Claim your reward!<|text|>In the library, Athenaeum, you will find an ancient chest hidden beneath the stairway. Take from it that which you desire.<|endoftext|> <|startoftext|>Elven Legends<|obj|>Search Dire Maul for Kariel Winthalus. Report back to Scholar Runethorn at Feathermoon with whatever information that you may find.<|text|>Several years ago, a lone elven master named Kariel Winthalus fled the devastation of his homeland with several ancient elven artifacts in tow. Our search for this lost master led us from the ruins of Quel'Thalas, through the Burning Steppes, across the great expanses of the sea, to Feralas. We suspect that the elf sought sanctuary in the halls of Eldre'Thalas (what is now known as Dire Maul). You must find him, adventurer. Whether alive or dead, the knowledge he carried must be recovered!<|endoftext|> <|startoftext|>The Madness Within<|obj|>You must destroy the guardians surrounding the 5 Pylons that power the Prison of Immol'thar. Once the Pylons have powered down, the force field surrounding Immol'thar will have dissipated.<|text|>Have you heard enough? Are you a of action? This madness must come to an end. The age of the immortals has long since passed. Destroy the guardians surrounding the pylons to lower the force field. When this is done, destroy Immol'thar. With the Prince's power greatly reduced, attack and end him. Lay the spirits of this city to rest, adventurer.<|endoftext|> <|startoftext|>Arcane Refreshment<|obj|>Travel to the Warpwood Quarter of Dire Maul and slay the water elemental, Hydrospawn. Return to Lorekeeper Lydros in the Athenaeum with the Hydrospawn Essence.<|text|>A mage! How wonderous. I have not seen one of your kind for... oh what is it going on now? 500 years! I have something that will quench your thirst, but first you must do a task for me. There is an anomaly in Eldre'Thalas. A water elemental has taken residence in the east wing. His presence must be catalogued! Venture to the Warpwood Quarter and extract a portion of the elemental essence of the Hydrospawn. Return it to me and I shall teach you a useful cantrip.<|endoftext|> <|startoftext|>Pusillin and the Elder Azj'Tordin<|obj|>Travel to Dire Maul and locate the Imp, Pusillin. Convince Pusillin to give you Azj'Tordin's Book of Incantations through any means necessary.<|text|>I had let my guard down for only one moment, stranger. In my haste to escape the grip of the fallen Prince, I was robbed. A most foul demon, the imp Pusillin, pilfered my book of incantations and the key to the once great halls of Eldre'Thalas. I no longer hold interest in the key, as I have exchanged my immortality for freedom, but I desperately need my book of incantations. Find the imp, Pusillin, and recover my book. Search the Warpwood Quarter of Dire Maul for Pusillin.<|endoftext|> <|startoftext|>WANTED: Orcs!<|obj|>You have been tasked with slaying opposing Orc players in Alterac Valley.<|text|>By order of Corporal Noreg Stormpike, all able bodied soldiers of Stormpike are required to slay any opposing orcs that they meet upon the field of battle. Soldiers are required to remove a tusk or tooth from the maw of the enemy and present said tooth as proof of their accomplishment. Wear protective gloves.<|endoftext|> <|startoftext|>WANTED: Dwarves!<|obj|>You have been tasked with slaying opposing Dwarf players in Alterac Valley.<|text|>By order of Sergeant Yazra Bloodsnarl, all dwarves on the field of battle are to be killed on sight. Should you slay a dwarf in combat, rip out their spine, leaving a spineless heap of stink and rot to serve as a warning to any and all that dare oppose the might of the Frostwolf. Return to Sergeant Yazra Bloodsnarl with proof of your heroics.<|endoftext|> <|startoftext|> The Scale Crafters<|obj|>Collect some scales for Karana in the Harborage in Swamp of Sorrows.<|text|>Give me some scales.<|endoftext|> <|startoftext|>Teldrassil: The Burden of the Kaldorei<|obj|>Fill the Amethyst Phial.<|text|>You must now visit the moonwell that rests under the boughs of the Oracle Tree, far to the northwest. The first and most powerful of our wells, its waters are said to possess the very essence of Elune's Powers. Retrieve a phial of its water and return to me. I will meet you at the crossroads in front of Darnassus when your task is complete.<|endoftext|> <|startoftext|>Korrak the Everliving<|obj|>Should Korrak the Bloodrager make a return to the Field of Strife, seek him out and destroy him.<|text|>There's something not quite right about all of this... Did anybody think to burn Korrak's corpse? Those trolls will stop at nothing to revive their fallen leader - as blue skinned pagan man-beasts often do. Just keep your eyes out. Don't be alarmed if Korrak makes a surprise appearance; and if he does, I want him executed - his corpse burned to ashes. For good measure, lop off his head and bring me his skull before you ignite the lifeless mass.<|endoftext|> <|startoftext|>The Return of Korrak<|obj|>Should Korrak the Bloodrager make a return to the Field of Strife, seek him out and destroy him.<|text|>While it is true that Korrak has been slain, one question remains: Will he remain dead? Trolls are notorious for their other-worldly tribal magics. I would not be surprised if the fallen leader was raised from the dead to once more rule over his clan. You know what to do should this ever occur. And this time, I want his skull. Just keep your eyes peeled, soldier. Dismissed!<|endoftext|> <|startoftext|>Staghelm's Requiem<|obj|>You have been tasked with slaying opposing troll players in Alterac Valley.<|text|>Staghelm has given the order. All trolls on the field of battle must be exterminated. Their preposterous claims of birthing night elves must be met with force and due prejudice. Slay them and return to me with their mojo. To reiterate: I want you to steal their mojo.<|endoftext|> <|startoftext|>Defusing the Threat<|obj|>Find the Stormpike Explosives Expert and kill him. Return to the Frostwolf Explosives Expert when the task is complete.<|text|>I know all about landmines. I'm the one that lays all the mines on the front lines here, after all. If you want to defuse the Stormpike mine fields, all you have to do is kill their explosives expert. That dwarven coward is no doubt hiding in the first tower on the Field of Strife. Take him out and those landmines won't come back after they've been disarmed. If you do happen to kill him, come back here and let me know. No good deed should go unrewarded.<|endoftext|> <|startoftext|>Defusing the Threat<|obj|>Find the Frostwolf Explosives Expert and kill him. Return to the Stormpike Explosives Expert when the task is complete.<|text|>The Frostwolf have their front lines and bases booby trapped. You have to watch your step when invading enemy territory. If you want to make a solid strike against them, you must destroy their source of anti personnel munitions - I'm talking about their explosives expert. If you kill him, you are safe to disarm the mines. As long as he is kept down, the mines will also stay down. You will probably find him in a tower near the Iceblood Garrison. Good luck!<|endoftext|> <|startoftext|>The Archbishop's Mercy<|obj|>You have been tasked with slaying opposing Forsaken players in Alterac Valley.<|text|>The Archbishop is as kind as he is wise. For a man to look mercifully on such a wretched lot... Too kind... Just too kind. The Archbishop asks that we take pity on the undead and grant them swift and permanent deaths. For this grand display of mercy, we merely require their black, disease ridden hearts. Bring me the hearts of the Forsaken so that they may be ceremoniously incinerated at the Cathedral of Light. Make haste!<|endoftext|> <|startoftext|>The Human Condition<|obj|>You have been tasked with slaying opposing human players in Alterac Valley.<|text|>Humans are so utterly detestable. While it is true that I am a soldier of Frostwolf, I remain a servant of Sylvanas. During my tour of duty, I do extra work on the side for the Dark Apothecaries of the Undercity. I have been tasked with collecting human bone chips that are to be used in curing the human condition. I am authorized to pass that task on to my subordinates. Find them. Kill them. Return their bone chips to me.<|endoftext|> <|startoftext|>Gnomeregan Bounty<|obj|>You have been tasked with slaying opposing tauren players in Alterac Valley.<|text|>The High Tinkerer himself has sent me to this field of battle to defend my gnomish brothers and sisters. We have received word that the tauren are singling out and slaying gnomes. Worst of all, they are removing tufts of glorious gnome hair from the corpses of the fallen. These atrocities must be stopped. We must reciprocate! I want them de-hoofed. Bring me their hooves! Show yourself as an ally of the gnomes.<|endoftext|> <|startoftext|>Ally of the Tauren<|obj|>You have been tasked with slaying opposing gnome players in Alterac Valley.<|text|>The Elder Crone has sent me to this warzone to research the other races. More specifically, I am to collect gnome samples. Magatha is primarily interested in their survivability. Aye, the gnomes - while pitifully weak and miniscule - exude great resilience both in and out of combat. Fortunately for you, I am looking for ruffians to do Magatha's bidding. Return to me with tufts of gnome hair and you shall be known to the tauren as an ally.<|endoftext|> <|startoftext|>Favor Amongst the Darkspear<|obj|>You have been tasked with slaying opposing night elf players in Alterac Valley.<|text|> Before the night elves existed there was troll. It was from troll that the night elves came. Their mutinous attacks against my people will not be tolerated. Staghelm seeks to wipe us out - to leave no trace of those that bore him and his ilk. It will not happen! For every night elf that you slay and decapitate, Najak will grant you favor amongst the Darkspear. Word of your deeds will be spread across Kalimdor and the Eastern Kingdoms. Go now and serve the Darkspear!<|endoftext|> <|startoftext|> Soothing Turtle Bisque<|obj|>Bring 10 pieces of Turtle Meat to Christoph Jeffcoat in Tarren Mill.<|text|>Who says that the undead don't know anything about cooking? Take my secret recipe for Turtle Bisque, for example. I've known folks that would come back from the dead just to enjoy a bowl! Heh, heh... Speaking of which, I haven't been able to make any lately. I used to head over to Lake Lordamere myself to hunt snapjaws, the nasty things, but I can't pull myself away from my work here. If you bring me some Turtle Meat from the snapjaws, I'll show you how it's done!<|endoftext|> <|startoftext|>Brotherly Love<|obj|>Travel into Frostwolf territory and slay Commander Louis Philips. Return to Commander Karl Philips when the task is complete.<|text|>He must be put out of his misery, soldier! He knows not what he does. He has become a mindless servant of the dreaded Banshee Queen. Venture forth, across the Field of Strife, to the depths of Frostwolf territory. Find my brother and destroy him. His torment must come to an end.<|endoftext|> <|startoftext|>Fallen Sky Lords<|obj|>Find out what became of Wing Commander Guse, Wing Commander Jeztor, and Wing Commander Mulverick. Return to Commander Mulfort should you complete your mission.<|text|>Our air support is in shambles. The Wing Commanders were shot down over enemy territory. You must find out what became of them so that we can attempt a rescue! Guse was last seen flying over the Icewing Bunker. Jeztor's War Rider was spotted near the Stormpike lumber mill. Mulverick... that reckless fool was seen crashing near the Dun'Baldar North Bunker. That's all the information I have. Move out! Search through the areas thoroughly.<|endoftext|> <|startoftext|>Enemy Booty<|obj|>Bring 20 Armor Scraps to Smith Regzar in Frostwolf Village.<|text|>When you fight the enemy, gather the scraps of their armor and bring them to me. I'll use those scraps to make armor for our own troops!<|endoftext|> <|startoftext|>Brotherly Love<|obj|>Travel into Stormpike territory and slay Commander Karl Philips. Return to Commander Louis Philips when the task is complete.<|text|>Tragic... My brother faces me on the field of battle: A commander for the Stormpike. Of the four Stormpike Commanders, he is undoubtedly the most dangerous. Perhaps if he is slain, the Banshee Queen could turn him as she did me - show him the error of his ways... Deep within enemy territory you will find my brother. Slay him and return to me. I trust that you are capable of completing this mission, soldier. And soldier, do not go alone.<|endoftext|> <|startoftext|>Fallen Sky Lords<|obj|>Travel to Frostwolf territory and search for Wing Commander Slidore, Wing Commander Vipore, and Wing Commander Ichman. Return to Commander Duffy should you complete your mission.<|text|>We got them held prisoner. I'm talking about their Wing Commanders. It was a furious battle in the skies but they finally fell! Unfortunately, our best pilots were shot down in a counterattack against Frostwolf Keep. You gotta find out what happened to them. Search Tower Point West and Frostwolf Keep. These were their last known locations. Search these areas thoroughly.<|endoftext|> <|startoftext|>In Defense of Frostwolf<|obj|>Venture to Alterac Valley, located in the Alterac Mountains. Find and speak with Warmaster Laggrond - who stands outside the tunnel entrance - to begin your career as a soldier of Frostwolf. You will find Alterac Valley north of Tarren Mill at the base of the Alterac Mountains.<|text|>The drums of war sound off in a distant land. The favored clan of your Warchief is under attack from the nefarious Stormpike Guard of Ironforge. By the looks of you, I can discern that you are indeed battle hardy and prepared to take on the cause of the Frostwolf. It is you who must now take the next step in your evolution. North of Tarren Mill, in Alterac, you will find the entrance to Alterac Valley. It is there that you will find Warmaster Laggrond. Hurry , for the battle is upon us!<|endoftext|> <|startoftext|>The Sovereign Imperative<|obj|>Travel to Alterac Valley in the Hillsbrad Foothills. Outside of the entrance tunnel, find and speak with Lieutenant Haggerdin.<|text|>We are fighting a brutal battle in the valleys of Alterac. The savage Frostwolf Clan challenges the might of the Stormpike! They must be exterminated in the name of King Magni Bronzebeard! The taking, culling, and turning of that land is a sovereign and territorial imperative to the kingdom of Ironforge. Alas, soldiers do not grow on trees! Report to Lieutenant Haggerdin outside Alterac Valley to begin your tour of duty and honor amongst the Stormpike.<|endoftext|> <|startoftext|>The Last Element<|obj|>Travel to Blackrock Depths and recover 10 Essence of the Elements. Your first inclination is to search the golems and golem makers. You remember Vivian Lagrave also muttering something about elementals.<|text|>There is work to be had for those venturing into the depths. The Dark Irons have mastered creation of extremely powerful golems. Initial reports from our spies indicate that the dwarves use a unique power source to give their creations incomparable killing power. Just imagine what we could do with our abominations if we could get our hands on this essence of the elements! Turn that city upside down if you must, but do not return until you have found the essence! Payment will be worth the risk.<|endoftext|> <|startoftext|>Speak with Voggah Deathgrip<|obj|>Speak with Voggah in Frostwolf Keep.<|text|>A ? Good! We are glad to see you in Alterac. Interloping dwarves and their allies invade our valley, and we welcome all in the Horde to join us in righteous slaughter! Speak with Voggah Deathgrip. He is looking for agents for an important mission into the Alliance's stronghold in Alterac Valley! You will find Voggah in Frostwolf Keep.<|endoftext|> <|startoftext|>Armor Scraps<|obj|>Bring 20 Armor Scraps to Murgot Deepforge in Dun Baldar.<|text|>Battles rage constantly in Alterac Valley, and the supplies we get from Ironforge are not enough to outfit our experienced troops. If you find armor scraps from the battlefield, aid the war effort and bring those scraps to me!<|endoftext|> <|startoftext|>Speak with Prospector Stonehewer<|obj|>Speak with Prospector Stonehewer in the Dun Baldar garrison.<|text|>Ah, reporting for duty are you? Great, the Stormpikes can use everyone we can muster! Speak with Prospector Stonehewer in Dun Baldar. She's recruiting for a vital mission into enemy territory. You'll find Stonehewer in the bottom of the Dun Baldar garrison. And keep an eye out as you go through Dun Baldar. There's plenty to do for a hardworking who's not afraid to get hands dirty.<|endoftext|> <|startoftext|>Korrak the Bloodrager<|obj|>According to legend, the leader of the mighty Winterax trolls appears at will to wreak havoc on the denizens of Alterac Valley.<|text|>The indigenous Winterax trolls of the region are ruthless savages that would love nothing more than to have our bones added to their foul stew. We must show them our might! We have recovered tomes from their caves that detail their leadership hierarchy. The artifacts indicate that their leader, Korrak the Bloodrager, tends to remain hidden until given a reason to make his presence known. Death to Korrak would mean death to Winterax Clan! Slay him and return.<|endoftext|> <|startoftext|>The Legend of Korrak<|obj|>According to legend, the leader of the mighty Winterax trolls appears at will to wreak havoc on the denizens of Alterac Valley.<|text|>The invading Stormpike are not the only threat in the region, soldier. The war in the Valley is waged on two fronts. The cannibal Winterax trolls also vie for power. They are lead by Korrak the Bloodrager - a cruel and cunning beast. A strike against Korrak could prove to be a crushing blow to the Winterax clan. Slay the beast and be rewarded!<|endoftext|> <|startoftext|>Proving Grounds<|obj|>Travel to the Wildpaw cavern located southeast of the main base in Alterac Valley and find the Frostwolf Banner. Return the Frostwolf Banner to Warmaster Laggrond.<|text|>Hail. It has been a long time since we have had the chance to answer the call of battle. The old feelings are slow to rise but once awakened, the blood does rush. The battle rage returns... All newcomers to the Valley must first complete the rite of battle. Deep within the Wildpaw gnoll cave is a banner of the Frostwolf. Venture forth and recover the banner. Return it to me and I shall grant you the Frostwolf initiate's insignia.<|endoftext|> <|startoftext|>Speak with our Quartermaster<|obj|>Speak with the Frostwolf Quartermaster.<|text|>, the Frostwolf Quartermaster is looking for recruits, for tasks that lead into the mines of Alterac Valley. Speak with him; he will tell you more. Follow the road west into the bunker, then take the west exit and you'll find our quartermaster.<|endoftext|> <|startoftext|>The Battle of Alterac<|obj|>Enter Alterac Valley, defeat the Horde general Drek'thar, and then return to Prospector Stonehewer in the Alterac Mountains.<|text|>The Explorers' League believes there are artifacts in Alterac Valley, but the Frostwolf orcs won't let us explore. We can't allow the Horde to stop our scholarly pursuits! Defeat the Frostwolf general, Drek'Thar. With him dead, the orcs will lose their edge. Drek'Thar is in Frostwolf Keep, in the south of Alterac Valley. Vanquish him, and then return to me.<|endoftext|> <|startoftext|>The Battle for Alterac<|obj|>Enter Alterac Valley and defeat the dwarven general, Vanndar Stormpike. Then, return to Voggah Deathgrip in the Alterac Mountains.<|text|>The Stormpike dwarves and their allies have invaded Alterac Valley, and we must drive them out! To win the battle for Alterac, we must defeat their general, Vanndar Stormpike! You will find Vanndar in Dun Baldar, in the north of Alterac Valley. Destroy him, and then return to me.<|endoftext|> <|startoftext|>Proving Grounds<|obj|>Travel to the Icewing Caverns located southwest of Dun Baldar in Alterac Valley and recover the Stormpike Banner. Return the Stormpike Banner to Lieutenant Haggerdin in the Alterac Mountains.<|text|>You've arrived just in time. These Frostwolf savages just won't give up! We must show them the might of the Stormpike. They must bow to our superiority. Before you make your way to the field of battle, you will want to join the rank of Stormpike. Southwest of Dun Baldar, you will find the Icewing Caverns. Planted deep within the caverns is a Stormpike Banner. Venture forth and recover that banner. Return it to me, and you will have earned a Stormpike initiate's insignia.<|endoftext|> <|startoftext|>Towers and Bunkers<|obj|>Destroy the banner at an enemy tower or bunker, then return to Sergeant Durgen Stormpike in the Alterac Mountains.<|text|>Towers and bunkers are key defensive positions, and so we must hold as many as possible! I want you to attack a tower or a bunker in Alterac Valley. To do that, enter a tower with a Horde banner atop it. You will see another enemy banner inside. Pull out that banner, and a white Alliance banner will appear in its place. Well done! At that point your mission for me will be complete, but hold the area long enough, and if the Horde doesn't take it back, then it will be destroyed!<|endoftext|> <|startoftext|>The Quartermaster<|obj|>Speak with the Stormpike Quartermaster.<|text|>, our quartermaster charged me to direct new recruits to him. He needs supplies from caches stored in the mines of Alterac, and he'll probably send you to get them. Follow the road. You'll find our quartermaster to the west.<|endoftext|> <|startoftext|>Capture a Mine<|obj|>Capture a mine that the Stormpike does not control, then return to Sergeant Durgen Stormpike in the Alterac Mountains.<|text|>The mines in Alterac Valley hold more than just minerals. Both the Frostwolf and Stormpike have cached excess supplies in the Irondeep and Coldtooth mines... that's not a bad idea, if we could only maintain control of them! Capture a mine, then return to me. To capture a mine, enter one that we do not control and kill its leader. When you do that, the mine will be ours, and we'll send troops to protect it!<|endoftext|> <|startoftext|>Capture a Mine<|obj|>Capture a mine, then return to Corporal Teeka Bloodsnarl in the Alterac Mountains.<|text|>As battle rages over the landscape of Alterac Valley, so too does it rage through the Coldtooth and Irondeep mines. Both are rich sources of minerals and both are used to store supplies; it's no wonder they are so highly valued! Help our war effort! Capture one of the mines for the Horde! To capture a mine, enter one that we do not control and kill its leader. When that is done, the mine will be ours and we'll send troops to protect it!<|endoftext|> <|startoftext|>Towers and Bunkers<|obj|>Capture an enemy tower, then return to Corporal Teeka Bloodsnarl in the Alterac Mountains.<|text|>Towers and bunkers are important positions, and we must capture and hold them all! So to that end, I want you to attack a bunker that is controlled by the enemy. To do that, enter one with an Alliance banner. You will see another banner inside. Pull out that banner, and a white Horde banner will appear in its place. Well done! At that point your task for me will be complete, but if you hold the place long enough, and if the Alliance doesn't take it back, then it will be destroyed!<|endoftext|> <|startoftext|>Alterac Valley Graveyards<|obj|>Assault a graveyard, then return to Sergeant Durgen Stormpike in the Alterac Mountains.<|text|>The graveyards in Alterac Valley are prized territories. Both the Horde and the Alliance fight savagely for these sacred grounds. Are you, ready to join that fight? I want you to assault an enemy graveyard. Find a graveyard with a Horde banner in its midst, and pull it from the ground! Do that, and your task will be complete.... But if you can also hold the graveyard for a few minutes, then our troops will soon come to relieve you.<|endoftext|> <|startoftext|>Shadowshard Fragments<|obj|>Collect 10 Shadowshard Fragments from Maraudon and return them to Archmage Tervosh in Theramore on the coast of Dustwallow Marsh.<|text|>I've recently begun testing various crystals and their arcane properties. Lady Proudmoore has given me leave to ask travelers heading into Desolace to seek out a place called Maraudon. Within the ruined temple are great elementals composed of purplish stones I've named shadowshards. If you decide to head that direction and find some of the crystals, I would be very thankful. I could even fashion you a trinket from them if you so desired.<|endoftext|> <|startoftext|>The Graveyards of Alterac<|obj|>Assault a graveyard, then return to Corporal Teeka Bloodsnarl in the Alterac Mountains.<|text|>The battle lines of Alterac Valley are ever shifting. Territories swing back and forth as we meet our opponents in deadly combat. And graveyards, are where battles rage most fierce. I want you to attack an Alliance held graveyard! Find a graveyard with an Alliance banner in its midst and pull it from the ground. Do that and your task for me will be complete, but... if you hold the graveyard for a few minutes, then it will be ours and troops will come and relieve you.<|endoftext|> <|startoftext|>The Pariah's Instructions<|obj|>Read the Pariah's Instructions. Afterwards, obtain the Amulet of Union from Maraudon and return it to the Centaur Pariah in southern Desolace.<|text|>Though exiled as a heretic, my beliefs still ring true--that alone drives me onward. But for my destiny to be complete, I need the aid of an outsider... one not of any centaur tribe. The task requires someone to enter the holy halls of Maraudon--a tomb my people protect, and only the most devout are ever allowed to enter. If you agree to aid me, then you need only nod. I will pass you a parchment with my instructions on it. Read it over and consider my words.<|endoftext|> <|startoftext|>Shadowshard Fragments<|obj|>Collect 10 Shadowshard Fragments from Maraudon and return them to Uthel'nay in Orgrimmar.<|text|>Strong magics be found in the centaur holy place... the holy place of Maraudon. The Desolace tribes of centaur protect that place wit' their lives, but they canna stop us from takin' what we need. You, you head to this Maraudon place and find the rock creatures made of shadowshard. You bring me the purple crystals, and Uthel'nay make you somethin' for your time. The place be dangerous, so maybe you be bringing some friends.<|endoftext|> <|startoftext|>Seed of Life<|obj|>Seek out Remulos in Moonglade and give him the Seed of Life.<|text|>The misbegotten centaur--my sons and daughters--have need of their father. Look around you--this place rings of hope and all that my father Cenarius preaches. It sprung from me! And I cannot take that away from them... not even for their crimes against me. But there is one thing I would ask of you to ease my brother's mind. Take this... it is the first seed that fell from the life my remains nourished. Tell him my spirit remains here, and that I live on. I am sure he will understand.<|endoftext|> <|startoftext|>Corruption of Earth and Seed<|obj|>Slay Princess Theradras and return to Selendra near Shadowprey Village in Desolace.<|text|>Deep in Maraudon lives an evil creature of chaos--Princess Theradras is an elemental force of earth related to the Old Gods. Ages ago, she and Zaetar, first son of Cenarius, began a relationship. The offspring of their time together became known to the people of Kalimdor as centaur. Ever-thankful creatures, the centaur killed Zaetar, and now hold Zaetar's remains. My quest here is to find those powerful enough to slay Theradras so we may recover Zaetar's remains before returning to Stonetalon.<|endoftext|> <|startoftext|>Corruption of Earth and Seed<|obj|>Slay Princess Theradras and return to Keeper Marandis at Nijel's Point in Desolace.<|text|>In the depths of Maraudon lives a creature of chaos and evil. Princess Theradras is an elemental force of earth related somehow to the Old Gods. Ages ago, she was sought out by Zaetar, first son of Cenarius. The offspring of their... relationship are the creatures known as centaur. Ever-thankful creatures, the centaur killed Zaetar, and now Theradras keeps his remains. My quest here is to find those powerful enough to slay Theradras so we may recover Zaetar's remains before returning to Stonetalon.<|endoftext|> <|startoftext|>The Reason for the Season<|obj|>Speak with Historian Karnik at the Explorers' League in Ironforge about the Feast of Winter Veil.<|text|>Gifts, treats, presents... bah, I say! Those goblins pollute the true meaning of this season - the Feast of Winter Veil. This is a time of renewal; the land slumbers under a blanket of snow brought forth by Greatfather Winter, who is NOT the bumbling fool over there in the red suit! If you're interested in learning what the Feast is all about for yourself, ask Historian Karnik at the Explorers' League. I'm sure he'll be surprised that someone cares about history rather than getting presents.<|endoftext|> <|startoftext|>The Scepter of Celebras<|obj|>Assist Celebras the Redeemed while he creates the Scepter of Celebras.<|text|>My scepter was once a source of hope for me. It once granted me power over these caverns. I had hoped to bring peace to the spirit of my uncle... For the two parts to once again become one, I will need your assistance in performing the ritual. Please follow me, and listen to my instructions while I channel the energy required to reunite the rod with the diamond. Together, we shall create the Scepter of Celebras once again!<|endoftext|> <|startoftext|>The Feast of Winter Veil<|obj|>Feel free to read the book, "The Feast of Winter Veil", to learn more about the holiday. When you are finished with the book, deliver it to Muradin Bronzebeard in Ironforge.<|text|>Here - if you are interested in learning more about the Feast of Winter Veil, read this book. While I think our recognition of the legend is the appropriate one, I'm enough of a scholar to appreciate the collection of all information into a single source. When you're done, take the book to Muradin Bronzebeard. I know for a fact he'd be interested in hearing that others have taken an interest in the older legends.<|endoftext|> <|startoftext|>Legends of Maraudon<|obj|>Recover the two parts of the Scepter of Celebras: the Celebrian Rod and the Celebrian Diamond.<|text|>A dark satyr called Lord Vyletongue spread his evil through these twisting caves, poisoning the minds of all inside. He still resides beyond the purple crystals. Vyletongue also created a living symbol of his corruption called Noxxion that dwells beyond the orange crystals. Together, they have stolen the two parts of my brother's scepter. Celebras, my brother... he wanders blindly inside, cursed by corruption. You must help him! Find the pieces, and speak to my brother... somehow.<|endoftext|> <|startoftext|>The Feast of Winter Veil<|obj|>Feel free to read the book, "The Feast of Winter Veil", to learn more about the holiday. When you are finished with the book, deliver it to Baine Bloodhoof in Thunder Bluff.<|text|>Here - if you are interested in learning more about the Feast of Winter Veil, read this book. While I think our recognition of the legend is the appropriate one, I'm enough of a student of legends to appreciate the collection of all information into a single source. When you're done, take the book to Baine Bloodhoof in Thunder Bluff. I know for a fact he'd be interested in hearing that others have taken an interest in the lore of our people.<|endoftext|> <|startoftext|>A Smokywood Pastures' Thank You!<|obj|>Speak with Greatfather Winter in Ironforge.<|text|>We at Smokywood Pastures appreciate the recovery of the stolen treats. For that, we'd like to offer you a special gift... presented by none other than Greatfather Winter himself! Please, speak with Greatfather Winter, and he will give you your Feast of Winter Veil gift from us here at Smokywood Pastures. From our farm to your plate, it's always Smokywood Pastures wholesome goodness... thanks to you, of course!<|endoftext|> <|startoftext|>Stolen Winter Veil Treats<|obj|>Locate the Smokywood Pastures investigator that has gone missing in the snowy regions of the Hillsbrad Foothills.<|text|>Listen... not to shatter the magic of the season here, but Smokywood Pastures could use some assistance - the kind you adventuring types are known to give. We're missing an important shipment of treats that was restocking us for the season, and now we're missing the agent of Smokywood Pastures that we sent out to the field to find it! Please - the shipment was last reported in the Alterac Mountains area of Hillsbrad Foothills, and that's where our man went. See if both are out there, safe and sound!<|endoftext|> <|startoftext|>You're a Mean One...<|obj|>Recover the Stolen Treats and free Metzen the Reindeer after defeating the Abominable Greench, who is hiding out near Growless Cave in the Hillsbrad Foothills.<|text|>A creature called "The Abominable Greench" stole our shipment of treats. Be careful though! He's vicious and a bunch of those little green gnomes do his bidding! You're gonna need some help in facing him. Rumor has it he's holding our treats and our beloved Metzen the Reindeer at Growless Cave in the Hillsbrad Foothills! Find the treats and bring them back before the celebration is ruined and all the children of Stormwind are disappointed!<|endoftext|> <|startoftext|>Vyletongue Corruption<|obj|>Fill the Coated Cerulean Vial at the orange crystal pool in Maraudon.<|text|>A satyr known as Vyletongue has corrupted the caverns of Maraudon, stunting the growth of many of the plants inside. Take this vial. Fill it at the corrupted orange pool found inside the caverns; the coating inside the vial will counter the toxins, turning it into a healing agent. Find the Vylestem vines inside the orange caverns, and use the purified liquid on them. The corruption will be purged from the plant, but do know that Vyletongue will still control it. He may use it against you...<|endoftext|> <|startoftext|>Treats for Greatfather Winter<|obj|>Bring 5 Gingerbread Cookies and an Ice Cold Milk to Greatfather Winter in Ironforge.<|text|>Hey, can you do Greatfather Winter a favor, um, little ? Not to needlessly talk about myself in the third person, but Greatfather Winter has been at this all day and he could use a treat himself. Some gingerbread cookies and ice cold milk to wash them down with would really hit the spot. Think you could be a friend to the Greatfather and fetch some for me?<|endoftext|> <|startoftext|>Vyletongue Corruption<|obj|>Fill the Coated Cerulean Vial at the orange crystal pool in Maraudon.<|text|>A satyr known as Vyletongue has corrupted the caverns of Maraudon, stunting the growth of many of the plants inside. Take this vial. Fill it at the orange crystal pool found inside the caverns; the coating inside the vial will counter the toxins, turning it into a healing agent. Find the Vylestem vines inside the orange caverns, and use the purified liquid on them. The corruption will be purged from the plant, but do know that Vyletongue will still control it. He may use it against you...<|endoftext|> <|startoftext|>Twisted Evils<|obj|>Collect 15 Theradric Crystal Carvings for Willow in Desolace.<|text|>The crystal caverns of Terramok lie to the west, deep within Maraudon... It is an ancient place with much history. And I am looking to get my hands on some of it. Relics of the old gods lie hidden behind the giant doors. If you are willing to brave the twisted evils found in Maraudon, I believe I can make it worth your time. Collect the theradric crystal carvings you find, and return them to me. Once I get the carvings, I will be able to... study them. These powers have been too long at rest...<|endoftext|> <|startoftext|>Empty Stables<|obj|>Locate an Alterac Ram in Alterac Valley. Use the Stormpike Training Collar when you are near the Alterac Ram to 'tame' the beast. Once tamed, the Alterac Ram will follow you back to the Stable Master. Speak with the Stable Master to earn credit for the capture.<|text|>Just look at the stables! Empty! The Stormpike Brigade has no rams to ride - the cavalry is defunct. You must help us, soldier. Take this training collar and enter the wilds of this valley. Locate the Alterac rams that roam throughout the area and use the collar to snare one. When you have captured a ram, return it to me and I shall place it in our stable. When we have enough rams, the ram rider commander will be notifed. With your help, the cavalry will be reborn!<|endoftext|> <|startoftext|>Zapped Giants<|obj|>Use Zorbin's Ultra-Shrinker to zap any kind of giant found in Feralas into a more manageable form. Bring 15 Miniaturization Residues found on the zapped versions of these giants to Zorbin Fandazzle at the docks of the Forgotten Coast, Feralas.<|text|>I'm going to have to do something about the giants if I stay out here! They're certainly not good for business, now are they? I've been working on a variant of a gnomish shrinking ray, but I'm using superior GOBLIN technological advances in its construction! In an effort to avoid inconveniences for myself such as death, I'd like for you to try it out on any of the giants in Feralas. You should find miniaturization residue on them after you shrink them - bring me back some!<|endoftext|> <|startoftext|>Great-father Winter is Here!<|obj|>Speak with Great-father Winter; he is located near the Smokywood Pastures vendor area in Orgrimmar.<|text|>Have a wondrous Winter Veil, friend! Be sure to say hello to Great-father Winter, who's currently in Orgrimmar! If you've been nice this year, you'll receive wondrous treats on the day of the Feast of Winter Veil. Be sure to tell him what you hope to get this year! Also, be sure to stock up on treats to give those who've been nice this year. We have a great selection to choose from. Fresh from our farm to your plate - it's Smokywood Pastures wholesome goodness!<|endoftext|> <|startoftext|>Greatfather Winter is Here!<|obj|>Speak with Greatfather Winter; he is located near the Smokywood Pastures vendor area in Ironforge.<|text|>Have a wondrous Winter Veil, friend! Be sure to say hello to Greatfather Winter, who's currently in Ironforge! If you've been nice this year, you'll receive wondrous treats on the day of the Feast of Winter Veil. Be sure to tell him what you hope to get this year! Also, be sure to stock up on treats to give those who've been nice this year. We have a great selection to choose from. Fresh from our farm to your plate - it's Smokywood Pastures wholesome goodness!<|endoftext|> <|startoftext|>Greatfather Winter is Here!<|obj|>Speak with Greatfather Winter; he is located near the Smokywood Pastures vendor area in Ironforge.<|text|>Have a wondrous Winter Veil, friend! Be sure to say hello to Greatfather Winter! If you've been nice this year, you'll receive wondrous treats on the day of the Feast of Winter Veil. Be sure to tell him what you hope to get this year! Also, be sure to stock up on treats to give those who've been nice this year. We have a great selection to choose from. Fresh from our farm to your plate - it's Smokywood Pastures wholesome goodness!<|endoftext|> <|startoftext|>Great-father Winter is Here!<|obj|>Speak with Great-father Winter; he is located near the Smokywood Pastures vendor area in Orgrimmar.<|text|>Have a wondrous Winter Veil, friend! Be sure to say hello to Great-father Winter, who's currently in Orgrimmar! If you've been nice this year, you'll receive wondrous treats on the day of the Feast of Winter Veil. Be sure to tell him what you hope to get this year! Also, be sure to stock up on treats to give those who've been nice this year. We have a great selection to choose from. Fresh from our farm to your plate - it's Smokywood Pastures wholesome goodness!<|endoftext|> <|startoftext|>Empty Stables<|obj|>Locate a Frostwolf in Alterac Valley. Use the Frostwolf Muzzle when you are near the Frostwolf to 'tame' the beast. Once tamed, the Frostwolf will follow you back to the Frostwolf Stable Master. Speak with the Frostwolf Stable Master to earn credit for the capture.<|text|>The war in the valley has taken its toll on our soldiers. We must revitalize our forces! If we can fill up the stables, the Wolf Riders will once more be able to ride out into the field of battle. Take this muzzle and track down the frostwolves that inhabit the nearby forest. Once you find a wolf, use the muzzle to tame the beast. Bring the tamed beast back to me so that I may place it in the stable. When we have enough wolves stabled, the Wolf Riders will rejoin their patrol on our front lines.<|endoftext|> <|startoftext|>A Smokywood Pastures' Thank You!<|obj|>Speak with Great-father Winter in Orgrimmar.<|text|>We at Smokywood Pastures appreciate the recovery of the stolen treats. For that, we'd like to offer you a special gift... presented by none other than Great-father Winter himself! Please, speak with Great-father Winter, and he will give you your Feast of Winter Veil gift from us here at Smokywood Pastures. From our farm to your plate, it's always Smokywood Pastures wholesome goodness... thanks to you, of course!<|endoftext|> <|startoftext|>Coldtooth Supplies<|obj|>Bring 10 Coldtooth Supplies to the Alliance Quartermaster in Dun Baldar.<|text|>The Coldtooth mine is a storage depot for the Horde. I can't stomach the food they give their troops, and the state of their arms and armor is atrocious! But... in times like these when supplies are so important, we can use what they have. Enter the Coldtooth mine and bring me back their supplies. That will help keep the Alliance in fighting shape, and remove much needed equipment from the Horde's warriors. Good luck. The mine is to the distant south, deep in Horde territory.<|endoftext|> <|startoftext|>Irondeep Supplies<|obj|>Bring 10 Irondeep Supplies to the Horde Quartermaster in Frostwolf Keep.<|text|>The Stormpike dwarves are using the Irondeep mine as a storage depot. I want you to raid that mine and bring me its supplies. This will curtail the Stormpikes' efforts in Alterac Valley, and will provide us with needed equipment! Be wary. The Irondeep mine is deep in Alliance territory, and control of the mine is as shifting as the snows of Alterac.<|endoftext|> <|startoftext|>You're a Mean One...<|obj|>Recover the Stolen Treats and free Metzen the Reindeer after defeating the Abominable Greench, who is hiding out near Growless Cave in the Hillsbrad Foothills.<|text|>A creature called "The Abominable Greench" stole our shipment of treats. Be careful though! He's vicious and a bunch of those little green gnomes do his bidding! You're gonna need some help in facing him. Rumor has it he's holding our treats and our beloved Metzen the Reindeer at Growless Cave in the Hillsbrad Foothills! Find the treats and bring them back before the celebration is ruined and all the children of Orgrimmar are disappointed!<|endoftext|> <|startoftext|>The Reason for the Season<|obj|>Speak with Sagorne Creststrider in the Valley of Wisdom of Orgrimmar about the Feast of Winter Veil.<|text|>Gifts, treats, presents... bah, I say! Those goblins pollute the true meaning of this season - the Feast of Winter Veil. This is a time of renewal; the land slumbers under a blanket of snow brought forth by Greatfather Winter, who is NOT the bumbling fool over there in the red suit! If you're interested in learning what the Feast is all about for yourself, ask Sagorne Creststrider. I'm sure he'll be surprised that someone cares about history rather than getting presents.<|endoftext|> <|startoftext|>The Glowing Shard<|obj|>Travel to Ratchet to find someone that can tell you more about the glowing shard.<|text|>The shard is a brilliant green, and although solid, what looks like smoke swirls just below the surface. You can't help staring into the depths of the crystal; at the same time, you know there is something very disturbing about it. Maybe you should see if anyone in Ratchet can tell you more about this strange shard.<|endoftext|> <|startoftext|>Stolen Winter Veil Treats<|obj|>Locate the Smokywood Pastures investigator that has gone missing in the snowy regions of the Hillsbrad Foothills.<|text|>Listen... not to shatter the magic of the season here, but Smokywood Pastures could use some assistance - the kind you adventuring types are known to give. We're missing an important shipment of treats that was restocking us for the season, and now we're missing the agent of Smokywood Pastures that we sent out to the field to find it! Please - the shipment was last reported in the Alterac Mountains area of Hillsbrad Foothills, and that's where our man went. See if both are out there, safe and sound!<|endoftext|> <|startoftext|>Treats for Great-father Winter<|obj|>Bring 5 Gingerbread Cookies and an Ice Cold Milk to Great-father Winter in Orgrimmar.<|text|>Hey, can you do Great-father Winter a favor, um, little ? Not to needlessly talk about myself in the third person, but Great-father Winter has been at this all day and he could use a treat himself. Some gingerbread cookies and ice cold milk to wash them down with would really hit the spot. Think you could be a friend to the Great-father and fetch some for me?<|endoftext|> <|startoftext|>Great-father Winter is Here!<|obj|>Speak with Great-father Winter; he is located near the Smokywood Pastures vendor area in Orgrimmar.<|text|>Have a wondrous Winter Veil, friend! Be sure to say hello to Great-father Winter! If you've been nice this year, you'll receive wondrous treats on the day of the Feast of Winter Veil. Be sure to tell him what you hope to get this year! Also, be sure to stock up on treats to give those who've been nice this year. We have a great selection to choose from. Fresh from our farm to your plate - it's Smokywood Pastures wholesome goodness!<|endoftext|> <|startoftext|>Baron Aquanis<|obj|>Bring the Strange Water Globe to Je'neu Sancrea in Blackfathom Deeps.<|text|>The defeated water elemental has left behind a strange water globe. You surmise that the object somehow fed the beast energy. Inside the globe, a putrid-looking form of water sloshes about. The globe itself seems impervious to any sort of physical force. If anyone can make any sense of this item, it would be Je'neu Sancrea of the Earthen Ring.<|endoftext|> <|startoftext|>Amongst the Ruins<|obj|>Bring the Fathom Core to Je'neu Sancrea at Zoram'gar Outpost, Ashenvale.<|text|>The Twilight's Hammer has moved into the Moonshrine Ruins of Blackfathom Deeps. Their presence can only serve to coerce the elements into working against us. If left unchecked, this region will be theirs for good. , go into Blackfathom and find the ruin's fathom stone; it should be somewhere close in the water. In it is a fathom core - a device that when properly read it will relate a history of all elemental activity. If I have it, I and the Earthen Ring can maybe do something to stop them!<|endoftext|> <|startoftext|>Zinfizzlex's Portable Shredder Unit<|obj|>Master Engineer Zinfizzlex wants you to bring him the following:<|text|>I'm as anxious as you are to try out my portable shredder unit, but before I can make the kit, I'm going to need materials - lots of materials! To be exact, I'm going to need a mountain of thorium, mithril, and iron. I will also need one steamsaw per unit. You'll have to get those at the lumber mill. When I was nosing around in here (before my capture) I noticed a pile of steamsaws at the Frostwolf lumber camp.<|endoftext|> <|startoftext|>Master Ryson's All Seeing Eye<|obj|>Recover Master Ryson's All Seeing Eye from the Winterax caves and return it to Master Ryson.<|text|>Your war in the heart of Alterac means nothing to the Syndicate. We will do as we have always done: Wait until a clear victor rises from the ashes and rubble of this madness and then strike. That, however, is not why we are here now. The All Seeing Eye has been lost - taken by the Winterax trolls of the region. Recover the Eye and our services shall be yours - for whatever time remains for your side. Return to me once you acquire the eye so that I may examine you. <|endoftext|> <|startoftext|>Master Ryson's All Seeing Eye<|obj|>Recover Master Ryson's All Seeing Eye from the Winterax caves and return it to Master Ryson.<|text|>Your war in the heart of Alterac means nothing to the Syndicate. We will do as we have always done: Wait until a clear victor rises from the ashes and rubble of this madness and then strike. That, however, is not why we are here now. The All Seeing Eye has been lost - taken by the Winterax trolls of the region. Recover the Eye and our services shall be yours - for whatever time remains for your side. Return to me once you acquire the eye so that I may examine you. <|endoftext|> <|startoftext|>Zinfizzlex's Portable Shredder Unit<|obj|>Master Engineer Zinfizzlex wants you to bring him the following:<|text|>I'm as anxious as you are to try out my portable shredder unit, but before I can make the kit, I'm going to need materials - lots of materials! To be exact, I'm going to need a mountain of thorium, mithril, and iron. I will also need one steamsaw per unit. You'll have to get those at the lumber mill. When I was nosing around in here (before my capture) I noticed a pile of steamsaws at the Stormpike lumber camp.<|endoftext|> <|startoftext|><|obj|>x<|text|>x<|endoftext|> <|startoftext|>Uncovering Past Secrets<|obj|>Speak with Rabine Saturna in the village of Nighthaven, Moonglade.<|text|>Anyway, you should check back with me relatively soon... that is if you want to know what was in here. As soon as I find out what it is, and if it's indeed a book, I'd be happy to share that information with you. In the meantime, I'd check in with the den mother of this little bear camp, Rabine. No doubt he'll want to know what crazy antics you've been up to. Never leave the den mother waiting... that is, unless you want to be doused in honey. It's happened, trust me.<|endoftext|> <|startoftext|><|obj|>x<|text|>x<|endoftext|> <|startoftext|>Umber, Archivist<|obj|>Take the Encrusted Silithid Object to Umber - the Cenarion Circle's archivist - in the village of Nighthaven, Moonglade.<|text|>There's plenty to do here still, but I think taking this back to the Circle for analysis is key. Trust me - the work will still be here once this is all said and done. If it's a journal inside this sticky chitin, then the Circle would finally have a window into the past! Take this to the Circle's archivist in Nighthaven. His name is Umber, and the man's brilliant. Touched, sure, but brilliant nonetheless! Umber's salvaged tomes in far worse shape than this. If it can be saved, he can do it.<|endoftext|> <|startoftext|>Agent of Hydraxis<|obj|>Earn an Honored faction with the Hydraxian Waterlords, then talk to Duke Hydraxis in Azshara.<|text|>If you truly wish an allegiance with us, then I invite you to wage war on our foes, the servants of air and earth and fire. Each defeat you heap upon them will weaken their foothold here, and further prove your adherence to our cause. The campaign will be long, but if you persevere then your glory and honor will be great.<|endoftext|> <|startoftext|>Hands of the Enemy<|obj|>Bring the Hands of Lucifron, Sulfuron, Gehennas and Shazzrah to Duke Hydraxis in Azshara.<|text|>, your service is of great value to us, so we are reluctant to send you on this last mission for we do not want to lose such a useful agent. But its success would further our war efforts tremendously and... it was deemed worth risking you. We want these captains in the Molten Core destroyed: Lucifron, Sulfuron, Gehennas and Shazzrah. Kill them and bring me their hands! This task will take every resource you possess, but if can do it then the Firelords will be dealt a terrible blow.<|endoftext|> <|startoftext|>The New Frontier<|obj|>Speak with Mathrengyl Bearwalker at the Cenarion Enclave of Darnassus.<|text|>I have relegated my second, Mathrengyl Bearwalker, to deal with Moonglade's call for aid. Speak to him on this matter - NOT me. Let me give you some... friendly... advice. It is I who led us out of the darkness - NOT the Cenarion Circle in Moonglade - when all was lost for our race. Teldrassil gives us all new life! They would have you believe otherwise, and to believe their propaganda would be a fool's task. I'll leave it to you to decide whether or not you're a fool.<|endoftext|> <|startoftext|>The Molten Core<|obj|>Kill 1 Fire Lord, 1 Molten Giant, 1 Ancient Core Hound and 1 Lava Surger, then return to Duke Hydraxis in Azshara.<|text|>, perhaps it is time to give you a real test. Are you ready? At the bottom of Blackrock Depths is a passage to the Molten Core. This is a stronghold of our enemy, held by the most powerful servants of fire on this world. Go to the Molten Core. Show me you have the strength and the will to defeat what you find there. And if you have allies among your people, then rally them. Nothing short of an army can hope to enter the Molten Core and live.<|endoftext|> <|startoftext|>Poisoned Water<|obj|>Use the Aspect of Neptulon on poisoned elementals of Eastern Plaguelands. Bring 12 Discordant Bracers and the Aspect of Neptulon to Duke Hydraxis in Azshara.<|text|>A force of elemental scouts was sent to the eastern plaguelands of Lordaeron, and the disease of that place twisted and infected them. The Waterlords cannot allow this affront to our purity! Take this vial. In it is a quantity of one aspect of Neptulon. If used on the plagued elementals it will fight the poison within their bodies and cure them! But their inner conflict will drive them into a surging madness. Defeat the discordant surges and bring me their bracers of binding.<|endoftext|> <|startoftext|>Stormers and Rumblers<|obj|>Kill 15 Dust Stormers and 15 Desert Rumblers and then return to Duke Hydraxis in Azshara.<|text|>We, the elementals of water, wage war with those beings of the lesser elements. If you are truly our ally in this conflict, then show me your conviction! Far to the south, in the desert land of Silithus, the servants of air and earth scurry in a corner of rock named the Crystal Vale. They protect items of power from smaller beings, mortals, and although I do not know why they do this, I wish to foil their efforts. Go to the Crystal Vale in Silithus and defeat our enemies, then return to me.<|endoftext|> <|startoftext|> UBRS, STRATH, SCHOL<|obj|>TXT<|text|>TXT<|endoftext|> <|startoftext|>The Hunter's Path<|obj|>Speak with Dazalar at Dolanaar in Teldrassil.<|text|>Hello, young hunter. You look to me like you are skilled enough to handle a beast and train it as your companion. You must see Dazalar in Dolanaar. He can put you on the path to earning a pet of your own.<|endoftext|> <|startoftext|>Rabine Saturna<|obj|>Speak with Rabine Saturna in the village of Nighthaven, Moonglade. Moonglade lies between Felwood and Winterspring, accessible through a path out of Timbermaw Hold.<|text|>For this task, Keeper Remulos' majordomo in Moonglade - Rabine Saturna - seeks aid in exploring the vast wastelands far to the west of Tanaris... and even further west of Un'Goro. You should find him in Nighthaven, the main village of Moonglade. While your work will no doubt be of tremendous benefit to us all, I advise you to tread gingerly. There are tensions between Darnassus and Moonglade... ones that may grow over the course of time.<|endoftext|> <|startoftext|> BRD, DM, BRS<|obj|>TXT<|text|>TXT<|endoftext|> <|startoftext|>The Hunter's Path<|obj|>Speak with Dazalar at Dolanaar in Teldrassil.<|text|>Hello, young hunter. You look to me like you are skilled enough to handle a beast and train it as your companion. You must see Dazalar in Dolanaar. He can put you on the path to earning a pet of your own.<|endoftext|> <|startoftext|> ZUL, ST, MAR<|obj|>TXT<|text|>TXT<|endoftext|> <|startoftext|> SM, RFD, ULD<|obj|>TXT<|text|>TXT<|endoftext|> <|startoftext|> SF, RFK, GNOMER, BF<|obj|>TXT<|text|>TXT<|endoftext|> <|startoftext|>Me Brother, Nipsy<|obj|>Take the Carton of Mystery Meat to Nipsy at the Stormwind Deeprun Tram Depot.<|text|>Me brother, Nipsy, runs a rat kabob operation on the other side of Deeprun. Ye needs to take this here crate o' rats to him before they go bad. Get a move on! Ye have ridden a tram before, aye? It's easy. Just step aboard when she arrives and enjoy the ride. An' keep yer arms and legs inside durin' the ride, lest ye be peglegged fer life.<|endoftext|> <|startoftext|>The Manor, Ravenholdt<|obj|>Take the Seal of Ravenholdt to Fahrad at Ravenholdt Manor, hidden away in the hills of Hillsbrad.<|text|>, Ravenholdt has taken an interest in you, young thief. We have been watching. Your style is a bit awkward but nothing we couldn't fix. Should you be prepared to embark on a career as a disciple of Master Ravenholdt and member of the Assassin's League, you have only to bring the Seal of Ravenholdt (attached to this letter) to Ravenholdt Manor. Your first task is to find the manor, hidden away in the hills of Hillsbrad and demonstrate your cunning. Regards, Fahrad<|endoftext|> <|startoftext|>Kill Grundig Darkcloud<|obj|>Kill Grundig Darkcloud and 6 Grimtotem Brutes, and return to Makaba Flathoof near the southeastern edge of Stonetalon.<|text|>, you've done a fine job killing Grimtotem. If you dare, Grundig Darkcloud and his personal band of brutes is by far the worst of the lot. He was the one who led the brutal attack on my village. You will find him in Grimtotem Post a bit further up the path to the west. Kill him, and I will be forever grateful.<|endoftext|> <|startoftext|>Deeprun Rat Roundup<|obj|>Capture 5 Deeprun Rats by using the Rat Catcher's Flute. Lead the rats back to Monty.<|text|>Avast ye scallywag. Arrrr... Arrrr ye looking fer work? We gots a serious rat problem down here an' not enough hands on the poop deck. What do ye say? All ye needs to do is take this here rat catchin' flute and play the melody around the vermin. They'll follow ye to the ends of the world! Just capture five of the little buggers and bring em back here. We needs em alive. Arrrrr...<|endoftext|> <|startoftext|>Vorsha the Lasher<|obj|>Defeat Vorsha the Lasher.<|text|>Vorsha the Lasher... the fiendish hydra that roams the seas... She has attacked our outpost, each time unprovoked, laying waste to anything that falls in her path. But I am ready. I have prepared to best the hydra and end these attacks on Zoram'gar. The naga honor the wicked nature of this beast with a brazier that remains lit on an island just off the coast. I believe that if we put it out, Vorsha will appear in anger. We will need help, so be sure to bring some strong allies.<|endoftext|> <|startoftext|>Test of Lore<|obj|>Answer Braug Dimspirit's question successfully and then speak to him again. He will remain in Stonetalon Mountains when you are ready.<|text|>You have brought me the book, and now it is time for your question. Are you ready? Time is not an issue, so do not feel pressured. You may take as long as you like to answer.<|endoftext|> <|startoftext|>Test of Lore<|obj|>Answer Parqual Fintallas' question successfully and then speak to him again. He will remain in the Undercity until you are ready.<|text|>So the time is once again upon us. As a student of lore, you have shown great tenacity by undertaking my task. And so now I offer you your question. If you are ready, speak to me again, and take all the time you need, --there is no pressure to answer quickly.<|endoftext|> <|startoftext|>Alliance Trauma<|obj|>Travel to Theramore in the Dustwallow Marsh and speak with Doctor Gustaf VanHowzen about joining the ranks of Alliance Trauma.<|text|>Doctor , I presume. It is a pleasure to see you. I have some wonderful news for you! Gustaf VanHowzen, chief physician of Alliance Trauma has made a personal request for you to join him at Theramore. This could be the opportunity of a lifetime! I would give anything to be given a chance to study under the great doctor, Gustaf VanHowzen! Do not squander this opportunity, doctor!<|endoftext|> <|startoftext|>Triage<|obj|>Save patients by using Triage Bandages to tend to their wounds. You must save 15 patients before 6 of them die from their injuries.<|text|>Good day, doctor. You will be tested on your ability to triage patients accordingly this afternoon. Should you pass your examination, you will join the prestigious ranks of Alliance Trauma. Now pay attention! The critically injured must be tended to first. After the criticals come the badly injured. The injured should be tended to last. You must save 15 patients to pass this exam. You will fail should 6 of your patients die in triage. Good luck, doctor.<|endoftext|> <|startoftext|>A Host of Evil<|obj|>Kill 8 Razorfen Battleguard, 8 Razorfen Thornweavers, and 8 Death's Head Cultists and return to Myriam Moonsinger near the entrance to Razorfen Downs.<|text|>The Forsaken do not pass on their... illness... from what I have seen. This diplomat seems to be granting undeath to would-be followers. I am beginning to think he is one of the Scourge. For now, my concern is not with him though, it's with the growing ranks around him. They creep from the shadows daily, almost begging him for more power. I'm not powerful enough to fight them on my own. What do you say? Are you up for some hunting?<|endoftext|> <|startoftext|>Triage<|obj|>Save patients by using Triage Bandages to tend to their wounds. You must save 15 patients before 6 of them die from their injuries.<|text|>Good day, doctor. You will be tested on your ability to triage patients accordingly this afternoon. Should you pass your examination, you will join the prestigious ranks of Horde Trauma. Now pay attention! The critically injured must be tended to first. After the criticals come the badly injured. The injured should be tended to last. You must save 15 patients to pass this exam. You will fail should 6 of your patients die in triage. Triage bandages will be supplied. Good luck, doctor.<|endoftext|> <|startoftext|>Horde Trauma<|obj|>Travel to Hammerfall in the Arathi Highlands and speak with Doctor Gregory Victor about joining the ranks of Horde Trauma.<|text|>Doctor , I presume. It is a pleasure to see you again. I have some wonderful news for you! Doctor Gregory Victor, chief physician of Horde Trauma has made a personal request for you to join him at Hammerfall. This could be the opportunity of a lifetime! I would give anything to be given a chance to study under the great Doctor Gregory Victor! Do not squander this opportunity!<|endoftext|> <|startoftext|>I Got Nothin' Left!<|obj|>Travel to Kalimdor, to the coastal city of Theramore. From there you must search for an island, south of the main town. Nat Pagle awaits your arrival!<|text|>I'm a dwarf fer cryin' out loud! I ain't been designed to fish! I mean look at me! I'm practically made outta stone. I got nothin' left - ye tapped me out. I've taught ye all I know, flipflop! Don't ye get it? Ah, fine. I got an ol' friend over on Kalimdor who can help ye out. 'Is name be Nat Pagle, a fine lad. Find him on the islands south o' Theramore. Git goin'!<|endoftext|> <|startoftext|>I Know A Guy...<|obj|>Travel to Gadgetzan in the Tanaris desert and speak with Dirge Quikcleave about advancing your cooking career.<|text|>I can tell by yer cooking spoon that ye know what yer doin'. Unfortunately, I can't teach ya nothin'. Luckily fer ye, I know a guy. He's a goblin and probably the best cook on Kalimdor. Ayep, that's the bad news, - ye got to travel to Kalimdor. Git to Gadgetzan and find Dirge Quikcleave. He'll set ya straight.<|endoftext|> <|startoftext|>A Little Luck<|obj|>Speak with Witch Doctor Mau'ari in Everlook.<|text|>We can always use a little luck, eh? A small advantage is all it takes to turn things in your favor... I happened to make the acquaintance of a rather eccentric witch doctor some time back. She made me a lucky charm... for a price. Believe me, though, it was well worth it! Maybe you'd be interested in one of your own? Find Witch Doctor Mau'ari in Everlook. I'm not giving mine up!<|endoftext|> <|startoftext|>Nat Pagle, Angler Extreme<|obj|>Nat Pagle wants you to catch the following fish:<|text|>Can't say I really enjoy fishin' much. Figure I been at it for a good 20 or 30 years now. I reckon people are driven to do what they do for different reasons. Now, I'm not saying you need to fish for 30 years or catch every fish in the sea to become a master fisherman. I reckon you just need to be determined - determined enough to sit on your duff for hours at a time, doin' nothin'. I'll tell you what, catch me a few rare fish and I'll teach you a thing or two. Here's a list:<|endoftext|> <|startoftext|>A Strange One<|obj|>Speak with Winna Hazzard in Felwood.<|text|>I just got back from Felwood. On my way through, I stopped at Bloodvenom Post and I met a very odd character... She seemed intent on one thing, and I suppose I could tell you what that is, but I think she'd like to explain it to you herself. If you're interested, head to Bloodvenom Post in western Felwood and look for Winna Hazzard. Who knows, she might need your help...<|endoftext|> <|startoftext|>Enraged Wildkin<|obj|>Speak with Jaron Stoneshaper at Starfall Village.<|text|>Have you noticed the abandoned camp to the south of here? It looks like the wildkin went crazy and destroyed just about everything they could find! I heard a rumor that one of the survivors of the attack is resting at Starfall Village, west of here. I'm sure curious about what happened... aren't you?<|endoftext|> <|startoftext|>You Too Good.<|obj|>You think Lumak is trying to tell you that he can no longer help you improve your fishing skill. You may want to try to find his friend, Nat Pagle, a human fishing off one of the islands south of Theramore (at least that's what you think Lumak said).<|text|>Lumak no can teach no more. You too good! Find Lumak friend, Nat Pagle. Is human but no eat! Is Lumak friend! Nat teach you fish gooder. You find Nat in Dustwallow Marsh, south of Humie town, Thermorosomethinglikedat. Nat probably fishing. Go now!<|endoftext|> <|startoftext|>King of the Foulweald<|obj|>Place Senani's Banner on the Foulweald Totem Mound. Do not let the furbolgs destroy the banner. Defeat Chief Murgut and bring Murgut's Totem to Senani at Silverwind Refuge.<|text|>My research has paid off. I believe that with a show of force, we can diminish the furbolgs' aggressiveness. Take this banner a short ways northeast and place it on their totem mound. They will try to destroy the banner, but hold your ground until their chief, Murgut, appears to save face for the tribe. Bring me the totem he carries. Gather your allies. This is no task for a single .<|endoftext|> <|startoftext|>The Test of Skulls, Axtroz<|obj|>Travel to Grim Batol and track down Axtroz, drake champion of the Red Flight. Destroy him and take his skull. Return the skull to Emberstrife.<|text|>It was over the mountains of Grim Batol that our Father raged against the combined might of the Aspects. The cowardly act of the betrayer, Alexstrasza, bought the other Aspects enough time to escape from Father's wrath. Sssuch a shameful act... The Red Flight now guards Grim Batol, their lieutenant, Axtroz, must be destroyed. Return the skull of Axtroz to me. For Father, whelp!<|endoftext|> <|startoftext|>Blood of the Black Dragon Champion<|obj|>Travel to Blackrock Spire and slay General Drakkisath. Gather his blood and return it to Rokaro.<|text|>How would you feel about paying a visit to the General? No illusions, this time. Ceremony? A pretty word to describe the bloodletting that amuses the Black Dragonflight. All this amulet requires is the blood of General Drakkisath. Primitive security. There are other ways to receive the General's blood. Go to Blackrock Spire and kill Drakkisath. Return with his blood and I will activate the key to Onyxia's lair.<|endoftext|> <|startoftext|>Clamlette Surprise<|obj|>Dirge Quikcleave wants you to get the following items:<|text|>Ever heard of a clamlette? Of course you haven't! It's my latest and greatest culinary masterpiece. Oh, just thinking about a clamlette makes my mouth water. Unfortunately, I'm all out of supplies to make any! How about I make you a deal? You gather the supplies I need to make a clamlette and I'll teach you the finer points of exotic cuisine and I'll even throw in a couple of clamlettes to boot! Deal?? Here's what I need:<|endoftext|> <|startoftext|>Trouble in Winterspring!<|obj|>Find Donova Snowden near the hot springs in Winterspring.<|text|>There's trouble in Winterspring! Why, sure, I spend some time out in the wilds and know about these things... I'm always mighty proud to say it. I consider the hours I spend out there in the hills to be golden. Help you cultivate quick reflexes, a cool head and a keen eye... It takes judgement, brains and maturity to appreciate the wilderness in the way that I do. Now, what was I talking about? Ah yes, trouble. See Donova Snowden at the hot springs and she can tell you more.<|endoftext|> <|startoftext|>Ascension...<|obj|>It would appear as if the charade is over. You know that the Amulet of Draconic Subversion that Myranda the Hag created for you will not function inside Blackrock Spire. Perhaps you should find Rokaro and explain your predicament. Show him the Dull Drakefire Amulet. Hopefully he will know what to do next.<|text|>From the skulls of our enemies is shaped a medallion. You know this medallion, yesss? You have no doubt seen it worn by your elders. Take it, whelp. Return to the Spire and present it to General Drakkisath. The General will place the final enchantment upon the medallion, attuning the trinket to your spirit. You will wear the finished medallion as a badge of honor, symbolizing your ascension to one of our most guarded ranks: Guardian to the brood mother. Go!<|endoftext|> <|startoftext|>To Gadgetzan You Go!<|obj|>Travel to Gadgetzan in the Tanaris desert and speak with Dirge Quikcleave about advancing your cooking career.<|text|>How you expect Zamja teach you anything? You got all of Zamja's cooking mojo and still you crave more! Zamja can't help. Fat needs to go to Gadgetzan. You find a little goblin named Dirge there - he help you, fatty. When you become big cook on the block, you come back and teach Zamja, ok? Now go!<|endoftext|> <|startoftext|>The Test of Skulls, Chronalis<|obj|>Guarding the Caverns of Time in the Tanaris Desert is Chronalis, child of Nozdormu. Destroy him and return his skull to Emberstrife.<|text|>The time watchers, children of Nozdormu - Lord of the Centuriesss... It is three that guard the Caverns of Time, but only one that holds the interests of the Black Flight: The Time Shifter, Chronalis, favored drakeling of Nozdormu. Ssstrike at this champion, a blow to make even the stoic sands of time weep. Return to me with his skull.<|endoftext|> <|startoftext|>The Test of Skulls, Somnus<|obj|>Destroy the drake champion of the Green Flight, Somnus. Take his skull and return it to Emberstrife.<|text|>Just as our Father crushes the Aspects themselves, so too must we strive to bring chaos and destruction to their children. You must test your battle prowess against the sleepless dreamers: The children of the Green Flight. Travel to the Swamp of Sorrows and track down Somnus, drake champion of the Green Flight. Let flow your hatred; dominate the insect... Return to me with his skull...<|endoftext|> <|startoftext|>The Test of Skulls, Scryer<|obj|>You must find the blue dragonflight drake champion, Scryer, and slay him. Pry his skull from his corpse and return it to Emberstrife.<|text|>We are Deathwing's children, whelp. Our dominance over the lesser Aspects must be enforced. If you are truly worthy of ascension, the lesser dragonflight will wilt in your presence. Find their champions and lay waste to them in the name of our Father! Travel to Winterspring and track down the mighty blue drake, Scryer. Crush him and any of the Blue Flight that stand in your path. Tear out his skull and return it to me.<|endoftext|> <|startoftext|>Mistress of Deception<|obj|>Deliver Rokaro's Letter to Myranda the Hag in the Western Plaguelands.<|text|>Illusion and disguise. That is how you will fool the Black Dragonflight, and gain what you seek. Though I could teach you something of the skills of deception, you need the help of a master. I know of one who could do this. In the Western Plaguelands, you will find Myranda the Hag, once a master illusionist of Lordaeron. She has helped us in the past, and if she believes the cause worthy, she may help you. Take this message to her.<|endoftext|> <|startoftext|>Emberstrife<|obj|>Travel to the Wyrmbog in Dustwallow Marsh and seek out Emberstrife's Den. Once inside, wear the Amulet of Draconic Subversion and speak with Emberstrife.<|text|>I have attuned this medallion with the magic necessary to create and maintain an illusion within the bounds of the den of Emberstrife. Emberstrife is an ancient drake; an old gatekeeper of Nefarian, burdened with the duty to test those dragonspawn that would ascend to the rank of elite guard to Onyxia. Travel to the Wyrmbog of Dustwallow Marsh and enter the lair of Emberstrife. Once there, put on the amulet and follow where your destiny may lead!<|endoftext|> <|startoftext|>What the Wind Carries<|obj|>Listen to Thrall.<|text|>It is good to see you again. The wind carries with it news from the Eastern Kingdom. Sit, listen.<|endoftext|> <|startoftext|>The Champion of the Horde<|obj|>Seek out Rokaro at Shadowprey Village in Desolace.<|text|>Rexxar, one of my most loyal champions, has discovered a way into the lair of the dragon. However he has left Azeroth to join our expedition into Outland. However, he left his companion, Rokaro, in Shadowprey Village with this information. You are to seek him out.<|endoftext|> <|startoftext|>The Essence of Aku'Mai<|obj|>Bring 20 Sapphires of Aku'Mai to Je'neu Sancrea in Ashenvale.<|text|>Within the beginning tunnels of Blackfathom Deeps, large sapphire clusters can be found along the cave walls. Recently it was noted that the naga were harvesting the crystals. Until it can be discerned why, I sense we should stop the naga from succeeding. The crystals have great elemental power and if used inappropriately, could make for a powerful arcane component. Will you help me? Blackfathom Deeps can be found along Zoram Strand to the north of our outpost.<|endoftext|> <|startoftext|>Allegiance to the Old Gods<|obj|>Kill Lorgus Jett.<|text|>This Twilight's Hammer follower cannot be allowed to complete his plan. The Twilight's Hammer do not understand the spirits of nature. They believe in the Old Gods--creatures of chaos and destruction that were long ago defeated. This Lorgus cannot be allowed to succeed. You must stop him. I cannot do it myself--I am too weak. Go into Blackfathom Deeps, find him, and kill him. Return to me here.<|endoftext|> <|startoftext|>Oculus Illusions<|obj|>Travel to Blackrock Spire and collect 20 Black Dragonspawn Eyes. Return to Myranda the Hag when the task is complete.<|text|>So the wishes to become one of the Black Flight, eh? The creation of the illusion you require is trivial, but the components required for the divination are quite difficult to obtain. The Warchief has entrusted you with this mission, so Myranda must assume you as capable. Travel to the upper citadel of Blackrock Spire and slay enough of the black dragonspawn to fill up one of your packs with their eyes. Return to Myranda when you have gathered enough of the reagent.<|endoftext|> <|startoftext|>Allegiance to the Old Gods<|obj|>Bring the Damp Note to Je'neu Sancrea in Ashenvale.<|text|>Some poor handwriting is scrawled on the crumpled up note: "Yes, tell all the priestesses to bring the crystals to me. The water elemental spirits are strong within them and they will aid our aquamancers greatly in their own summonings. By controlling the power within the crystals, we will appease Aku'Mai. One day we will have enough power to bring Aku'Mai back to us and the world will return to its greatest era! An era of rule by the Old Gods!"<|endoftext|> <|startoftext|>Trouble in the Deeps<|obj|>Speak to Je'neu Sancrea in Ashenvale.<|text|>Je'neu Sancrea is in need of aid. He waits just inside Blackfathom Deeps in Ashenvale. The Night elf forest is to the north of the Stonetalon mountains. You can reach it by traveling through Windshear Crag or by heading north through Barrens. Zoram Strand is far to the west of the forest. Be careful. There are forces there that will not take to your presence kindly.<|endoftext|> <|startoftext|>Warsong Supplies<|obj|>Collect the Warsong Supplies: Warsong Saw Blades, Logging Rope, Warsong Oil, and the Warsong Axe Shipment for Locke Okarr in Splintertree Post.<|text|>We are in short supply of a few items at the Warsong lumber camp! Pixel at Splintertree Post has our shipment of saw blades. It'll take a trip to Booty Bay to pick up a crate of axes from Wharfmaster Lozgil. Our shipment of oil and rope will be more difficult. The rope was pilfered by the Thistlefur and Foulweald furbolgs, and the satyrs intercepted the delivery of the oil and are now using it for detestable rituals in Night Run, Satyrnaar, and Xavian! Can you help me?<|endoftext|> <|startoftext|>Blackfathom Villainy<|obj|>Bring the head of Twilight Lord Kelris to Bashana Runetotem in Thunder Bluff.<|text|>Strength has left me. Your help is needed! Long ago this site was a great temple of Elune. But misfortune led to ruin when the corruption of an Old God seeped up from beneath the earth and tainted the sacred Moon Well. Aku'Mai, servant of the Old God, rose from the waters. The Twilight's Hammer cultists have allied with the naga to occupy these grounds. The cultists, led by Kelris, sacrifice innocents to Aku'Mai for power. Slay Kelris and bring his head to Bashana in Thunder Bluff, please.<|endoftext|> <|startoftext|>Protect Kaya<|obj|>Escort Kaya Flathoof to Camp Aparaje, and then return to Makaba Flathoof near the southeastern edge of Stonetalon.<|text|>Thank you for rescuing me! We must leave quickly before they discover that I am free. Please escort me to Camp Aparaje. From there, I know my way. My father, Makaba Flathoof, will be desperate to know that I am safe.<|endoftext|> <|startoftext|>The Warsong Reports<|obj|>Open the Bundle of Reports. Take the Warsong Reports to the Warsong Scout, Warsong Runner, and Warsong Outrider. Bring back the updates they give you to Kadrak at the northern watch tower in the barrens.<|text|>I recently deployed a few scouts into Ashenvale and I need a runner to take them their orders, and bring me back a report of what they have observed. Your first stop should be the Zoram'gar Outpost, along the coast to the west, at the Zoram Strand, to locate the first runner. You also need to stop at Splintertree Post, to the north, and along the road to the east, near Azshara. You will find a scout and an outrider there. Give them each a report, and from them, get an update on their findings.<|endoftext|> <|startoftext|>Torek's Assault<|obj|>Escort Torek on his attack against Silverwing Outpost and Duriel Moonfire, then report to Ertog Ragetusk at Splintertree Post.<|text|>Hey! ! Come here! My raiders and I are about to attack the Silverwing Outpost to the west. Our target is its leader, Duriel Moonfire. Scouts report the outpost is defended heavily with sentinels and warriors. The battle will be glorious! Do you want to share in the glory, and aid us? If so, then when it's over you can report our success to my superior, Ertog Ragetusk in Splintertree. What do you say. Are you with us?<|endoftext|> <|startoftext|>Report to Kadrak<|obj|>Report to Kadrak at the watch tower in Northern Barrens.<|text|>Have you ever been to Ashenvale, to the north? The horde has recently set up an outpost on the Zoram Strand there, and we can always use some new recruits to help defend our new fronts. If you think you are up to it, see Kadrak in the northern Barrens, at the watch tower. He is heading up the Ashenvale campaign and can give you further orders.<|endoftext|> <|startoftext|>Report to Kadrak<|obj|>Report to Kadrak at the watch tower in northern Barrens.<|text|>Have you ever been to Ashenvale, to the north? The horde has recently set up an outpost on the Zoram Strand there, and we can always use some new recruits to help defend our new fronts. If you think you are up to it, see Kadrak in the northern Barrens, at the watch tower. He is heading up the Ashenvale campaign and can give you further orders.<|endoftext|> <|startoftext|>An Unholy Alliance<|obj|>Take the Small Scroll to Bragor Bloodfist at the Royal Quarter in the Undercity.<|text|>My Lady, You know very well what it is we are offering. The opportunity for you to take the Barrens and the lands beyond is a great one. We simply want your aid in return. By aid we mean nothing more than your giving us the freedom to take action in the area. Please, allow us to discuss this further. We have great power and are willing to share with those wise enough to join us. I will remain outside Razorfen Downs for the time being. Best Regards, Ambassador Malcin<|endoftext|> <|startoftext|>An Unholy Alliance<|obj|>Bring Ambassador Malcin's Head to Bragor Bloodfist in the Undercity.<|text|>Malcin claims he is outside Razorfen Downs. This ambassador must be slain--his mission a failure in the eyes of the Lich King. His presence there does explain much of what we've discovered about the area--some of the quilboar have grown frightfully powerful while showing signs of the Plague in their own way. Truly that must be a sign of some sort of deal they've struck. Find Malcin and slay him. Return to me after the deed is done.<|endoftext|> <|startoftext|>The Dragon's Eye<|obj|>You must search the world for a being capable of restoring the power to the Fragment of the Dragon's Eye. The only information you possess about such a being is that they exist.<|text|>A fragment of the shattered medallion is all that I can offer. You must find another of dragon blood willing to assist you in forging a new key. Once you secure this key, you must travel to the Wyrmbog in Dustwallow Marsh. It is there that you will find her lair. Where to find other flights willing to help? Sadly, I do not know... They are said to exist. Some may even work and live among us, disguised as one of the humanoid races. I wish you luck.<|endoftext|> <|startoftext|>Ashenvale Outrunners<|obj|>Kill 9 Ashenvale Outrunners.<|text|>Blasted elves! Dey knew right where to hit us! It was dem outrunners... I tried to warn 'em that we were being spied on, but no one listened. Now look at us - cooped up here like chickens! Never too late for vengeance, mon! Hunt 'em down and make 'em pay for what they done!<|endoftext|> <|startoftext|>Drakefire Amulet<|obj|>You must retrieve the Blood of the Black Dragon Champion from General Drakkisath. Drakkisath can be found in his throne room behind the Halls of Ascension in Blackrock Spire.<|text|>It is a piece of the dragon; a scale - enchanted and transformed. Whole, it could have granted access to the beast's lair. Shattered, it is useless. It is possible to repair the item, but to do so would require the blood of a black dragon champion. There is one... He is known as General Drakkisath, ruler of the dragonspawn armies of Nefarian. Perhaps you have heard of him? Return with his blood, and I shall enchant the fragment into something that will grant you access to Onyxia's lair.<|endoftext|> <|startoftext|>The Lost Pages<|obj|>Find the 12 missing pages of the Shredder Operating Manual, and put them together to form Chapters 1, 2, and 3. Return the pages to Gurda Ragescar near Splintertree Post.<|text|>I just picked up this shredder from Ratchet and I was on my way back to the Warsong Lumber Camp, where I am supposed to be on duty. I was given a manual on how to operate the shredder, but on the trip back, a huge gust of wind blew it from my hands. The pages went everywhere, and all I was left with was the cover. The pages could be just about anywhere by now, I suppose... but I don't know how to use the shredder without them! Will you find them for me?<|endoftext|> <|startoftext|>Freedom to Ruul<|obj|>Escort Ruul, then speak with Yama Snowhoof in Splintertree Post.<|text|>Eh? Who are you? ? You're no furbolg. They are cursed! They thought I was a bear and captured me, and now they starve me! My strength is failing... Help me escape, then speak with my sister Yama at the Splintertree Post to the east. ! I must escape!<|endoftext|> <|startoftext|>Earthen Arise<|obj|>Open the Resonite cask with the Enchanted Resonite Crystal, and then slay Goggeroc. Return to Mor'rogal with the news and Enchanted Resonite Crystal.<|text|>You have uncovered a dark threat to the land. The Resonite cask you have found in that cave houses a slumbering Earthen by the name of Goggeroc. I have changed the mixture of the Resonite crystals that you gathered with my shamanistic powers. Take the enchanted Resonite crystal and smash open the Resonite cask, which houses the Earthen. When awakened, Goggeroc will be weakened... Slay him!<|endoftext|> <|startoftext|>Naga at the Zoram Strand<|obj|>Bring 20 Wrathtail Heads to Marukai along the Zoram Strand.<|text|>There is evil lurking here along the coast. It is the resting place of the doomed city of Zoram, long destroyed and submerged beneath the seas. Lost, and nearly forgotten. Now, the naga have returned, and for what reason we do not know. But reason matters little; we must defend the land we have worked so hard to claim as our own. Return to me with 20 of their heads! Throw the naga back to the depths!<|endoftext|> <|startoftext|>The Great Masquerade<|obj|>Follow Reginald Windsor through Stormwind. Protect him from harm!<|text|>It has been quite the adventure, friend. I owe you a great debt of gratitude. Perhaps, when all is said and done... As you have no doubt ascertained by now, Lady Prestor is Onyxia: Brood of Deathwing, twin to the tyrant of the Spire, Nefarian. For too long she has held our kingdom in her captivating gaze. Even the Highlord is controlled by her trickery - a puppet. It all ends today... The spell will be broken. Worry not, for together, we shall be victorious! Are you ready?<|endoftext|> <|startoftext|>Blood Feeders<|obj|>Xen'zilla at Malaka'Jin needs you to kill 10 Deepmoss Creepers and 7 Deepmoss Venomspitters.<|text|>We Trolls here at Malaka'Jin have prospered from the land; Stonetalon Mountain offers great hunting for us to live on. Lately, we have attracted the wrong dinner guests... the spiders in these mountains have been raiding our camps at night looking to steal our hunt. If you were to help us kill off these ghastly beasts we at Malaka'Jin would be in your debt. Spiders are everywhere in Stonetalon - just head north from here and you will see what I am talking about.<|endoftext|> <|startoftext|>Troll Charm<|obj|>Bring 8 Troll Charms to Mitsuwa at Hellscream's Watch.<|text|>My kinfolk were traveling here with many sacred troll charms, but the Thistlefur furbolgs attacked and killed them before they reached Zoram'gar! Those vile furbolgs! I miss my brothers and sisters who were killed, but we will meet again in the afterlife. However, their troll charms hold great value in this world. It is an outrage that the furbolgs have them! , you must retrieve the charms! They are in chests in Thistlefur Hold, a cave at the end of Thistlefur Village, north of Astranaar.<|endoftext|> <|startoftext|>Boulderslide Ravine<|obj|>Explore deep into the cave at Boulderslide Ravine and bring back 10 Resonite Crystals for Mor'rogal at Sun Rock Retreat to investigate.<|text|>Something is amiss here in Stonetalon. Can you feel the tension in the air? Southeast of here lies a deep cave in Boulderslide Ravine. The kobolds there are frantically mining a rare crystal called Resonite. I need you to bring back some ore samples so that I can understand what's happening in that cave. I also need you to investigate the depth of that cave. Go young , it's imperative I know what evil lurks under these mountains.<|endoftext|> <|startoftext|>Thazz'ril's Pick<|obj|>Bring Thazz'ril's Pick to Foreman Thazz'ril.<|text|>, you are a dependable . Can I count on you for another task? Some time ago I was surveying the cave to the north for minerals, and I left my favorite pick behind. When I later returned to retrieve it I found the cave was filled with vicious beasts! Will you go into the cave, the Burning Blade Coven, and get my pick? I left it in a chamber with waterfalls. My pick has a spell on it so you can see it in the dark, so you won't have to worry about finding it... just what's guarding it!<|endoftext|> <|startoftext|>Kaya's Alive<|obj|>Tell Tammra Windfield in Sun Rock Retreat the good news.<|text|>Tell Tammra Windfield, Kaya's aunt who's at Sun Rock Retreat, about the good news! Kaya is alive! We had thought she was lost after the brutal attack on our village. Follow the path to the west to get to Sun Rock Retreat.<|endoftext|> <|startoftext|>Return to Gremlock<|obj|>Buy a gryphon to Kharanos from the gryphon master Gryth Thurden, then bring the Honorary Cleavers to Gremlock Pilsnor in Kharanos.<|text|>For a small fee you can buy a gryphon ride to Kharanos... as long as you've already been there. Gryphons will only fly you to places you've already been, so be sure to speak with every gryphon master you see so you can fly to him later. You've already been to Brolan, the gryphon master of Kharanos, so now you can return to him. And once in Kharanos, you can deliver the cleavers to Gremlock Pilsnor. Speak with me when you're ready to go.<|endoftext|> <|startoftext|>Elemental War<|obj|>Bring 10 Incendrites to Tsunaman at Sun Rock Retreat.<|text|>The Tribunal of the Tides has sent me to wage war on the fire elementals here in Stonetalon Mountain. Neptulon the Tidehunter, Lord of all water elementals, has taken a personal interest in seeing our fiery cousins extinguished. , you can help me gain favor with the Tribunal by destroying the fire elementals in Charred Vale. When destroyed, the fire elementals leave Incendrites. Return these to me and be rewarded.<|endoftext|> <|startoftext|>Stormwind Rendezvous<|obj|>Travel to Stormwind City and venture to the city gates. Speak with Squire Rowe so that he may let Marshal Windsor know that you have arrived.<|text|>You are to meet with Windsor at the gates of Stormwind. What Windsor is about to unveil will shake the very foundation of the kingdom! Do not attempt to venture there alone. You must amass an army! Gather your compatriots. To arms!<|endoftext|> <|startoftext|>Satyr Horns<|obj|>Collect 16 Satyr Horns for Pixel in Splintertree Post.<|text|>Heya! I've been traveling through Ashenvale, heading towards Ratchet, and decided to make a stop here at Splintertree. I'm always looking for an opportunity, and it seems that satyr horns are in high demand in Ratchet these days. After asking around here, it seems that the satyrs in Night Run, Satyrnaar, and Xavian all have the type of horns I am looking for. I'm no match for those satyrs... but you look like you might be! Tell you what, you collect the horns for me and I'll make it worth your time.<|endoftext|> <|startoftext|>A Plague Upon Thee<|obj|>Release the Plagueland Termites in the Northridge Lumber Mill, then return with the Barrel of Plagueland Termites to Nathaniel Dumah at Chillwind Camp in Western Plaguelands.<|text|>You look around the lumber mill for something suitable to open the barrel with. You find a crowbar that looks like it will do the trick. You set your feet and pray that you'll be able to get out of the mill before the termites get to you.<|endoftext|> <|startoftext|>Ride to Orgrimmar<|obj|>Buy a wind rider to Orgrimmar from the wind rider master Burok, then bring Grimtak's Meats to Gryshka in Orgrimmar.<|text|>For just a few coins I will have a wind rider bring you to Orgrimmar. When you get there, you can take Grimtak's meats to Gryshka. Her inn is in the Valley of Strength. Speak with me again when you are ready for the journey.<|endoftext|> <|startoftext|>Ride to Ironforge<|obj|>Buy a gryphon to Ironforge from the gryphon master Brolan Galebeard, then bring Gremlock's List to Golnir Bouldertoe in Ironforge.<|text|>For just a few coins, one of my gryphons will take you to Ironforge. From there, deliver Gremlock's list to Golnir Bouldertoe. You'll find him in the Deep Mountain Mining Guild. That's in the Great Forge District of Ironforge, which is right where my gryphon will drop you off! Speak to me again when you're ready for the journey.<|endoftext|> <|startoftext|>A Plague Upon Thee<|obj|>Release the Plagueland Termites in the Northridge Lumber Mill, then return with the Barrel of Plagueland Termites to Mickey Levine at the Bulwark in Tirisfal Glades.<|text|>You look around the lumber mill for something suitable to open the barrel with. You find a crowbar that looks like it will do the trick. You set your feet and pray that you'll be able to get out of the mill before the termites get to you.<|endoftext|> <|startoftext|>Honor Students<|obj|>Bring Gremlock's List to Brolan Galebeard in Kharanos.<|text|>I see a lot of young dwarves at my door, eager to learn the trade of cooking. And if there's one thing a cook needs more than anything, it's a cleaver! I have a list of students who scored high in their lessons and earned an honorary cleaver. Take my list to Golnir Bouldertoe in Ironforge. He'll get the cleavers ready. The fastest way to Ironforge is on a gryphon, so bring the list to our gryphon master, Brolan Galebeard, and speak with him about transport to Ironforge.<|endoftext|> <|startoftext|>Marla's Last Wish<|obj|>Bring Samuel Fipps' Remains to Marla's Grave, then return to Novice Elreth.<|text|>My friend Marla Fipps lived with her husband Samuel before the plague, but when the plague came Samuel succumbed and joined the Scourge's ranks. Marla was spared an undeath only to die at the hands of her now mindless husband. So strong was her love, however, that her last dying wish was to be buried with her beloved Samuel. Samuel Fipps roams at a ruined camp along the road northeast of Deathknell. Defeat him and grant Marla's wish: bury him at her grave, in the first row of our graveyard.<|endoftext|> <|startoftext|>Gryth Thurden<|obj|>Bring the Honorary Cleavers to Gryth Thurden in Ironforge.<|text|>Here are the honorary cleavers for Gremlock's students. If you've already been to Kharanos, then you should fly a gryphon back there! Take the cleavers to our gryphon master, Gryth Thurden, and speak with him about a ride back to Kharanos.<|endoftext|> <|startoftext|>Return to Razor Hill<|obj|>Buy a wind rider to Razor Hill from the wind rider master Doras, then bring Gryshka's Letter to Grimtak at Razor Hill.<|text|>My wind riders are trained to fly to many different places, as long as you have already been to that place and spoken with the wind rider master there. You have been to Razor Hill and spoken to their wind rider master Burok, so now you can fly directly to him from here. Once you're at Razor Hill, you can deliver Gryshka's letter to Grimtak. Speak with me when you are ready to go.<|endoftext|> <|startoftext|>Doras the Wind Rider Master<|obj|>Bring Gryshka's Letter to Doras in Orgrimmar.<|text|>I've written a letter of thanks to Grimtak. Will you deliver it for me? If you've already been to the Razor Hill and spoken with their wind rider master, then you can fly a wind rider back there. Take my letter to Doras, the wind rider master of Orgrimmar, and speak with him about transport to Razor Hill.<|endoftext|> <|startoftext|>New Life<|obj|>Plant 10 Gaea Seeds in Gaea Dirt Mounds, and then return the remaining Enchanted Gaea Seeds to Tammra at Sun Rock Retreat.<|text|>As you have seen, though the land is in pain, the cycle of life is a powerful thing. Now we must do our part help it along. You must plant these seeds at the center of the destruction, to the west, in the Charred Vale. Beware, for harpies and angry fire elementals still plague the scarred land. , take these enchanted Gaea seeds and plant them in fertile mounds of soil. The cycle of life must go on!<|endoftext|> <|startoftext|>Tal the Wind Rider Master<|obj|>Bring Ahanu's Leather Goods to Tal in Thunder Bluff.<|text|>I have prepared leather goods for Varg to sell at the Bloodhoof Village. Will you bring them to him? If you have already been to Bloodhoof Village and spoken to their wind rider master, then you can fly one of our Thunder Bluff wind riders back to him. Take the leather goods to Tal, our wind rider master in Thunder Bluff, and speak with him to arrange transport to Bloodhoof Village.<|endoftext|> <|startoftext|>The Ashenvale Hunt<|obj|>Speak with Senani Thunderheart at Splintertree Post, Ashenvale.<|text|>Your strength impresses me. Your willingness to embrace the hunt gives me confidence that you could move on to bigger game... and bigger challenges. The forests of Ashenvale represent a vast untamed wild that the Horde seeks to impose its own will upon, both politically and spiritually. If you seek to prove yourself in an unproven land, seek the guidance of Senani Thunderheart in Splintertree Post. The outpost is due north of the path leading from the Barrens.<|endoftext|> <|startoftext|>Ride to Thunder Bluff<|obj|>Buy a wind rider to Thunder Bluff from the wind rider master Tak, then bring the Bundle of Hides to Ahanu in Thunder Bluff.<|text|>For a small fee, I will give you a wind rider to Thunder Bluff. There's no faster way to the city! If that is acceptable, speak to me again when you are ready to go. If you're taking those hides to Ahanu, then I think he's at Hewa's Armory, at the base of the wind rider tower in Thunder Bluff. And that's right where you'll land!<|endoftext|> <|startoftext|>A Bundle of Hides<|obj|>Bring the Bundle of Hides to the wind rider master Tak in Bloodhoof Village.<|text|>I have a bundle of hides from the animals of Mulgore, and must get them to Thunder Bluff. A colleague there, Ahanu, will use the hides to create leather goods. Will you take the hides to him for me? The quickest way to Thunder Bluff is on the back of a wind rider. Bring the bundle of hides to Tak, our wind rider master in Bloodhoof Village, and speak to him about transport to Thunder Bluff.<|endoftext|> <|startoftext|>Meats to Orgrimmar<|obj|>Bring Grimtak's Meats to Burok in Razor Hill.<|text|>I have some choice cuts of meat that I want to send to a friend. Her name is Gryshka, the innkeeper in Orgrimmar. Will you deliver the meat for me? The fastest way to Orgrimmar is on a wind rider. Take the meats to the Razor Hill wind rider master, Burok, and speak with him about transport to Orgrimmar.<|endoftext|> <|startoftext|>Return to Varg<|obj|>Buy a wind rider to Bloodhoof Village from the wind rider master Tal, then bring Ahanu's Leather Goods to Varg Windwhisper.<|text|>In order to fly to a town, you must have already been there and spoken with the wind rider master of that town. You have been to the Bloodhoof Village and spoken to their wind rider master Tak, so for a small fee you can take a wind rider to him from here. Speak with me again when you are ready. Once at Bloodhoof Village, you can then deliver the leather goods to Varg Windwhisper.<|endoftext|> <|startoftext|>To Darnassus<|obj|>Speak to Fidelio to purchase a flight to Darnassus, then bring the Dolanaar Recipe Book to Sister Aquinne in Darnassus.<|text|>Everyone in Dolanaar is so proud of Sister Aquinne. I'm certain she'll be pleased to receive this thoughtful gift from Nyoma. When you're ready to travel to Darnassus, just speak to me again and for a few coins, you can hire a hippogryph to take you there. I'm told Sister Aquinne enjoys the solitude of a small plaza just south of the hippogryph master in Darnassus. Look for her there after you arrive.<|endoftext|> <|startoftext|>Ride to the Undercity<|obj|>Request a bat ride to the Undercity from the bat master Bat Handler Anette, then take Morris's Order to Gordon Wendham in the Undercity.<|text|>One of my bats can take you to the Undercity. Normally these flights require a small fee, but the flight to Undercity is complimentary for a like you. Speak with me again when you are ready so that we may arrange your transport. You will find Gordon Wendham in the Trade Quarter of the Undercity. That is the same quarter where my bat will land.<|endoftext|> <|startoftext|>An Unexpected Gift<|obj|>Bring Sister Aquinne's Note to Leora, the hippogryph master in Darnassus.<|text|>This is wonderful! It's just the kind of thing I need to remind me of home while I continue my studies in the Temple of the Moon. I'll try out one of the recipes tonight. I can't wait! Would you take this short note of thanks back to Nyoma? You can hire a hippogryph to take you back to Dolanaar. Just visit our hippogryph master, Leora, when you're ready to leave. She'll help you get a ride back to Dolanaar.<|endoftext|> <|startoftext|>Supplying Brill<|obj|>Bring Morris's Order to Bat Handler Anette.<|text|>Executor Zygand asked me to take stock of our equipment here in Brill. With the Scourge, and worse, lurking in the woods, he doesn't want the Deathguards to lack gear they might need. I found that we are, in general, well stocked, but we do need more weapons to replace those lost in the field. Here is a requisition order of what is needed, for the weapon dealer Gordon Wendham in the Undercity. Take the order to Bat Handler Anette and speak with her about transport to the Undercity.<|endoftext|> <|startoftext|>Return to Morris<|obj|>Buy a bat ride to Brill from the bat master Michael Garrett, then bring Gordon's Crate to Deathguard Morris in Brill.<|text|>The bat master in Brill is Bat Handler Anette. If you have already met her, then I can give you a bat to fly back to her. Our bats will always fly to the Undercity, but to travel to more remote locales their rider must first visit the area and speak with its bat master. You have met Anette in Brill, so you may now fly bats there. Speak with me again when you are ready.<|endoftext|> <|startoftext|>Reminders of Home<|obj|>Bring the Dolanaar Recipe Book to Fidelio in Dolanaar.<|text|>A friend of mine, Sister Aquinne, is training to be a priestess of the moon in Darnassus. She left Dolanaar to study in the temple last year. Her letters say she is doing well and learning much, but she misses home and her old friends. I've put together a book of her favorite recipes from Dolanaar. If you have time, would you take them to her in Darnassus? You can rent a hippogryph from Fidelio. He's in the center of town, just across from the inn.<|endoftext|> <|startoftext|>Return to Lewis<|obj|>Buy a gryphon ride to Sentinel Hill from the gryphon master Dungar Longdrink, then take Osric's Crate to Lewis at Sentinel Hill.<|text|>The gryphon master in Westfall is Thor. If you've spoken to him before, then you can take one of my gryphons to him. That's a good lesson to know: gryphons are always trained to fly to their capital city, but they'll only take you to a remote gryphon master after you've already been there. You've already been to Thor, so just speak with me again when you're ready to take a gryphon to Westfall. Once there, you can deliver Osric's Crate to Quartermaster Lewis.<|endoftext|> <|startoftext|>Cycle of Rebirth<|obj|>Tammra Windfield at Sun Rock Retreat wants you to gather 10 Gaea Seeds.<|text|>Industrial greed and continuous war have wrecked the lands of Stonetalon. Only the blessings of the Earthmother can cure such injury. , I will require you to seek a special seed, the Gaea seed. They are only found here in Stonetalon Mountain, north of Sun Rock Retreat at Mirkfallon Lake, near the water's edge. Once you bring me the seeds I will imbue them with shamanistic power to speed their growth.<|endoftext|> <|startoftext|>Return to Nyoma<|obj|>Speak to Leora to hire a hippogryph to take you back to Dolanaar. Once you've arrived in Dolanaar, take Sister Aquinne's Note to Nyoma.<|text|>It will be easy to get you a flight back to Dolanaar. Since you already know Fidelio in Dolanaar, you'll be able to fly back there without any problems. Whenever you arrive in a new town, you should remember to speak to the flight master so that you can fly to and from the new location. Speak with me when you're ready to hire a hippogryph to return to Dolanaar.<|endoftext|> <|startoftext|>Arachnophobia<|obj|>Kill Besseleth and bring Besseleth's Fang to Maggran at Sun Rock Retreat.<|text|>Warning: Proceed into Sishir Canyon west of here at your own risk. Besseleth and her eight-legged children of the forest have claimed this canyon as their webbed lair. Maggran Earthbinder in Sun Rock Retreat has placed a bounty on Besseleth. Slay her and bring proof of your killing to Maggran; there you will receive your reward for disposing this eight-legged menace.<|endoftext|> <|startoftext|>Michael Garrett<|obj|>Bring Gordon's Crate to Michael Garrett.<|text|>I have placed Brill's supplies into this crate. If you have already visited Brill and spoken with their bat master, then you may ride a bat back to her. Speak with the Undercity's bat master, Michael Garrett. He can provide you with a bat to Brill.<|endoftext|> <|startoftext|>Winterfall Activity<|obj|>Salfa wants you to kill 6 Winterfall Totemics, 6 Winterfall Den Watchers, and 6 Winterfall Pathfinders.<|text|>The Timbermaw tend to stay to themselves. While we do allow safe passage to those that have proven they can be trusted, we try to avoid other furbolg tribes if at all possible. Lately I have noticed that the Winterfall tribe has become increasingly hostile towards us. They seem to be in a state of rage, completely engulfed by their own fear and hatred of anything they do not understand. If you could reduce their numbers this would help us greatly.<|endoftext|> <|startoftext|>Continue to Stormwind<|obj|>Buy a gryphon ride from the gryphon master Thor, then bring Lewis' Note to Osric Strang, in the shop Limited Immunity, in the Old Town of Stormwind.<|text|>For a small fee, you can take a gryphon to Stormwind, so you can deliver Lewis' note to Osric. You won't get there faster any other way. If that sounds acceptable, then just speak to me again when you're ready for the ride. I'll charge you a little, but trust me; it'll be worth it!<|endoftext|> <|startoftext|>Bloodfury Bloodline<|obj|>Maggran at Sun Rock Retreat wishes you to slay Bloodfury Ripper and bring her remains as proof of your deed.<|text|>Limiting the number of Bloodfury Harpies will not be enough. The only true cure for their disease would be to slay their leader, Bloodfury Ripper! She is all but a queen to those filthy creatures. Slay her and their numbers will surely diminish. Go back into the Charred Vale and you will find her along the western hills. She will not be easy to vanquish, but the reward will be great.<|endoftext|> <|startoftext|>Dungar Longdrink<|obj|>Bring Osric's Crate to Dungar Longdrink the gryphon master.<|text|>, I gathered into this crate everything Lewis asked for. Can you take it to him? If you've already spoken to Thor in Westfall, then you can take a gryphon back to him. Dungar Longdrink is our gryphon master, over in the trade district. Speak with Dungar, then get this crate to Lewis as fast as you can. We don't want our fighting men and women in Westfall to go without fresh equipment!<|endoftext|> <|startoftext|>Honor the Dead<|obj|>Speak with Mathias Shaw again if you wish to accept his task.<|text|>Five of my best field agents were assigned the Marris case. One returned, only to end up dead in his sleep three days later. What little information we did manage to get out of him was incoherent gibberish. We made out two words: "Nathanos," and "Blightcaller." I do not have the available manpower to continue this investigation and Ravenholdt will not assist us. We must get to the bottom of this; if only to provide closure to the families of the deceased. Will you help?<|endoftext|> <|startoftext|>The Blightcaller Cometh<|obj|>Return to Stormwind and inform King Varian Wrynn of the fate of Nathanos Marris.<|text|> Na... Nathanos did this? Nathanos is the Blightcaller? Why? He was... was so noble - a ranger lord respected by all. The only human ever allowed to train under the high elves. Now a ruthless agent of the Forsaken? I... I am sorry to ask this of you, but King Wrynn must be informed of this turn of events at once. Please, return to Stormwind and deliver the news.<|endoftext|> <|startoftext|>The First and the Last<|obj|>Speak with Mathias Shaw in Old Town Stormwind. He resides in the Barracks.<|text|>Nathanos Marris was the first and last of the human ranger lords. A disciple of Sylvanas Windrunner, now the Banshee Queen of the Forsaken. We had thought that Nathanos had been killed in action in the defense of Lordaeron five years ago. Although his corpse was never recovered, it was assumed that he did not make it out of the Eastern Plaguelands. Mathias Shaw has been investigating the disappearance and may have some new information. Report to him at once. He resides in Old Town, at the Barracks.<|endoftext|> <|startoftext|>Flint Shadowmore<|obj|>Travel to Chillwind Camp in the Western Plaguelands and meet up with your contact, Flint Shadowmore.<|text|>The only information we have thus far, then, is that Nathanos Marris may have been slain by this Blightcaller. We assume the Blightcaller is the same fiend that disposed of my agents. Flint Shadowmore, another SI:7 operative, is stationed at the Alliance encampment of Chillwind Point in the Western Plaguelands. Seek him out; he will debrief you on the current situation in the Plagues and give you an assignment. Good luck.<|endoftext|> <|startoftext|>Harpies Threaten<|obj|>Maggran Earthbinder in Sun Rock Retreat wants you to slay 7 Bloodfury Harpies, 7 Bloodfury Ambushers, 7 Bloodfury Slayers and 7 Bloodfury Roguefeathers.<|text|>Tauren take pride as the protector of these lands. Undoubtedly you can guess why I am alarmed with the number of harpies that dwell here in Stonetalon. The Bloodfuries are the source of the increasing number of harpies in Kalimdor; they encroach upon all likes of life preventing the innocent from leaving their boundaries. I need you to cull the harpies!<|endoftext|> <|startoftext|>Deadwood of the North<|obj|>Nafien would like you to kill 5 Deadwood Den Watchers, 5 Deadwood Avengers, and 5 Deadwood Shamans.<|text|>There is a camp of Deadwood furbolgs directly to our southwest. Corruption permeates the camp, and I wish to put an end to it before they become a problem. The Deadwood tribe is evil, but it is the effects of the fel that pollutes their minds. Their hostility is not truly an innate quality, yet they cannot be helped. For this reason, I am deeply saddened by having to fight my own brethren. Please, do what must be done, and do not mention the details; they upset me far too much.<|endoftext|> <|startoftext|>Order Must Be Restored<|obj|>Assemble an army and travel to the Eastern Plaguelands. Launch a full assault on Nathanos Blightcaller and any Horde filth that may attempt to protect him.<|text|>Do you know how many ranger lords exist in this world? How many human ranger lords have ever existed? Nathanos' accomplishments were unprecedented. He was a tactical genius, responsible for Alliance victories spanning a decade of conflict. And now... the champion of the Forsaken. No. This cannot be. Order must be restored. Gather an army. Return to the Plagues with your army and destroy the Blightcaller. I wish you luck. Truly, you will need it for this battle.<|endoftext|> <|startoftext|>A Swift Message<|obj|>Bring Lewis' Note to Thor the gryphon master.<|text|>Although we don't get much aid from Stormwind directly, I do have a contact in the city who helps supply us with armor. His name is Osric Strang. His shop, Limited Immunity, is in the Old Town of Stormwind. Our supply of armor dwindles, and I must contact Osric for more. Can you take him this note? The fastest way to Stormwind is through Thor, our gryphon master. He's just down the hill; bring him my note, and then take a gryphon to Stormwind.<|endoftext|> <|startoftext|>The Eastern Plagues<|obj|>Scour the Eastern Plaguelands for clues as to the "Blightcaller" and the missing SI:7 agents. If you find any SI:7 Insignias, return them to Flint Shadowmore at Chillwind Camp.<|text|>As I said, your first mission is one of reconnaissance. Nothing fancy. You must travel to the Eastern Plaguelands and look for any clues as to this Blightcaller. Be on the lookout for information about our missing operatives. We have to assume that they are dead and if they are dead, they must have a corpse... somewhere. All SI:7 agents carry this insignia. Bring any of those that you may find back to me.<|endoftext|> <|startoftext|>Augustus' Receipt Book<|obj|>Get Augustus' Receipt Book from the inn in Terrordale.<|text|>I'm ready for business! What you do want? Oh wait... I can't open up shop without my receipt book. How am I to keep track of things without my receipt book? I must have left it in town somewhere. I had a room in the inn... the book must be there. Bring me my book. Please, bring it to me! Bring me my book and you'll see! I'll set up shop and you'll see that my prices are INSANE!<|endoftext|> <|startoftext|>A Husband's Last Battle<|obj|>Kill Overlord Ror and return his claw to Dreka'Sur at Bloodvenom Post in Felwood.<|text|>My husband traveled Felwood for the honor of our clan, doing battle against the Shadow Council and other corrupt atrocities! After he escaped death numerous times, I received a letter from him saying that a druid asked him for help against a great befouled furbolg named Overlord Ror--the two were never heard from again. I want this Ror's clawed hand. I want it to pay for leaving me a widow! I believe the creature is to the south... near the Ashenvale border.<|endoftext|> <|startoftext|>Return to Nathanos<|obj|>Return to Nathanos Blightcaller with the new information.<|text|>The Grand Crusader makes an unusual request. Hrm, regardless... what he asks will be done. Return to the Scarlet Bastion and notify him that the Oracle will be en route shortly. We will take every precaution to ensure that she makes it to Stratholme unharmed.<|endoftext|> <|startoftext|>Claim Rackmore's Treasure!<|obj|>Find Rackmore's Silver Key. Find Rackmore's Golden Key. Find and open Rackmore's Chest.<|text|>Rackmore's log tells of how his ship was sailing for Feathermoon Stronghold when it was attacked by seafaring creatures. To prevent his treasure from falling into enemy hands, he hid his chest on Ranazjar Isle. To open the chest requires two keys, a silver and a gold. These keys were lost, but if the keys and the chest are found, a treasure awaits!<|endoftext|> <|startoftext|>The Scarlet Oracle, Demetria<|obj|>The Scarlet Crusade is on the move. Somewhere along the road from Tyr's Hand to Stratholme you will find the Oracle, Demetria, and her entourage. Hunt her down and slay her. Return to Nathanos Blightcaller should you succeed.<|text|>Demetria is chief advisor to the Grand Crusader. She is called the Oracle due to her 'otherworldly' senses. She has successfully assisted the Crusade in several of their victories against the Scourge. While this ruse was successful in exposing her, if she truly does possess psychic powers, she will undoubtedly be expecting some sort of trouble. You are going to provide that 'trouble.' Track down the Oracle and terminate her. They should be moving out of Tyr's Hand as we speak. Make me proud, worm.<|endoftext|> <|startoftext|>Ramstein<|obj|>Travel to Stratholme and slay Ramstein the Gorger. Take his head as a souvenir for Nathanos.<|text|>I was overwhelmed. On this very stead, I stood... held my ground in defense of Lordaeron. The farm and all on it were waylaid by a gigantic wave of Scourge. The wretch. The filth. It hovered above me, entrails hanging from its gaping chest cavity. I woke as Scourge. For so long I was helpless. My mind had coalesced with the Lich King's. She came for me... somewhere, somehow, I knew she would. Free. And now, I must have my vengeance - my vengeance on that which took from me my life. Destroy it.<|endoftext|> <|startoftext|>The Crimson Courier<|obj|>Return to Eastern Plaguelands and track down the Crimson Courier. Kill the Courier and recover the Grand Crusader's Command.<|text|>Just as the body cannot survive without the head, the head cannot survive without the body. The defenses of the Scarlet Crusade's command inside Stratholme are almost impenetrable. We must, instead, cut the body out from under the head. My Deathstalkers have been collecting data on the activity of the Crusade outside of Stratholme. Each day, a report is sent from their central command to Tyr's Hand. This report is the key! Find the Crimson Courier and recover that report. Return it to Nathanos.<|endoftext|> <|startoftext|>Other Fish to Fry<|obj|>Slay 7 Slitherblade Myrmidon, 7 Slitherblade Naga, and 5 Slitherblade Sorceresses, and then talk to Drulzegar at Shadowprey in Desolace.<|text|>Maybe you heard or maybe you haven't... my crew and I was out fishing near Ranazjar Isle, north of the wrecked ship off the coast up north. We used to fish there all the time; now all I do is think of a way to seek revenge for my fallen comrades. The naga attacked us one morning, killing everyone except me. Me conscience can't handle the guilt; I need you to go and fry them naga for me. I'll make the effort worth your while; you think you can help me with that?<|endoftext|> <|startoftext|>Brother Anton<|obj|>Speak with Brother Anton in Desolace.<|text|>My brother in arms, Brother Anton, heard rumors of an undead infestation in distant Kalimdor, in a land known as Desolace. Anton immediately booked passage to that place, to seek and destroy the undead menace! He is looking for those with the bravery and resolve to aid him. If your heart is true, then speak with Anton. He is in Desolace, in the Alliance town of Nijel's Point.<|endoftext|> <|startoftext|>The Call to Command<|obj|>Travel to the Undercity and speak with Bragor Bloodfist.<|text|>The order has come down. Bragor Bloodfist himself has requested that I send my most 'capable' agents back to the Undercity for a highly sensitive tactical operation. Unfortunately, my most capable agents were killed over three years ago. In their stead I have a collection of brain dead riff-raff. Travel to the Undercity at once and report to Bragor Bloodfist. Do not embarrass me!<|endoftext|> <|startoftext|>Nathanos' Ruse<|obj|>Travel to Tyr's Hand, southeast of the Marris Stead. Once there, take a bite of the Rotten Apple. While under the guise of the Scarlet Crusade, deliver the Grand Crusader's Command to Crusader Lord Valdelmar.<|text|>I have made some adjustments to this command. Should our little ruse work, they will expose the Scarlet Oracle and we shall strike! Now pay attention. You are to deliver this command to the Crusader Lord, Valdelmar. How? You are going to hand it to him, imbecile. Take the command and this rotten apple to Tyr's Hand. When you cross into the city, eat the apple. You will transform into something more... palatable to the humans. Take the command and hand it to the Crusader Lord, Valdelmar.<|endoftext|> <|startoftext|>The Ranger Lord's Behest<|obj|>Travel to the northern borders of the Eastern Plaguelands and recover the Quel'Thalas Registry. The item is somewhere in the Quel'Lithien lodge.<|text|>The high elves of the Quel'Lithien lodge possesses something that belongs to me: A document detailing my life as a mortal. Before you ask; no, you most certainly are not privy to such information. Just do as I tell you, worm: Recover the registry. And imbecile, be sure to leave as much strife and grief as possible in your wake. Leave them suffering...<|endoftext|> <|startoftext|>Clam Bait<|obj|>Find 10 pieces of Soft-shelled Clam Meat and bring it back to Mai'Lahii at Shadowprey Village.<|text|>You have the look of a fisherman! I love to fish - been fishing all my life. The best bait to use is soft-shelled clam meat; the fish just can't resist, you know what I mean? Up north you will find a wrecked ship off the coast. Soft-shelled clams are littered throughout the area. If you bring me back 10 pieces of soft-shelled clam meat, I will give you something in return.<|endoftext|> <|startoftext|>Ghost-o-plasm Round Up<|obj|>Collect 8 Ghost-o-plasms.<|text|>There's a valley to the southeast, the Valley of Bones, haunted by Magram ghosts. Sounds scary, doesn't it? Well think how scary it is to the Magram! If we captured ghost energy from that place, I bet it'd be worth plenty to those centaurs. Here, take this crate of ghost magnets. If you place one between the two big skeletons in the valley, the Dead Goliaths, then ghosts will wander to it. Distance yourself, take out the ghosts and get their ghost-o-plasm--that's what we'll sell to the Magram.<|endoftext|> <|startoftext|>Timbermaw Ally<|obj|>Grazle wants you to prove yourself by killing 5 Deadwood Warriors, 5 Deadwood Pathfinders, and 5 Deadwood Gardeners.<|text|>The Timbermaw are the only furbolg tribe to escape the corruption. However, many other races kill furbolg blindly now, without bothering to see if they are friend or foe. For this reason, the Timbermaw furbolg trust very few. Are you interested in proving yourself? Drive back the corrupted Deadwood tribe of Felwood and we may one day consider you an ally. You'll find the first Deadwood tribe - warriors, pathfinders and gardeners - to my west.<|endoftext|> <|startoftext|>Duskwing, Oh How I Hate Thee...<|obj|>Find Duskwing and slay him. From the corpse, recover a Patch of Duskwing's Fur and return it to Nathanos Blightcaller.<|text|>Up until now, you have completed the missions I have assigned; even if not in the most timely manner. I suppose you think that you are ready for a challenge. Yes... Yes, imbecile, perhaps you are ready for a more involved set of missions. The albino demon bat, Duskwing, roams the countryside just north of here. Track him down and destroy him. Return to me with a patch of his white fur and you shall be rewarded.<|endoftext|> <|startoftext|>Get Me Out of Here!<|obj|>Escort Melizza Brimbuzzle.<|text|>Get me out of here! I came up to the Valley of Spears to talk to the Maraudines. I thought I could do a little business with them... but they don't want to talk! I think they want to eat me! Get me out of here and my brother Hornizz will pay you big! He's at our camp next to the kodo graveyard, to the east. Let's hurry. Not two minutes ago I heard some centaurs talking about getting wood for their cookpot...<|endoftext|> <|startoftext|>Power over Poison<|obj|>Return to Turak Runetotem on the Elder Rise, Thunder Bluff.<|text|>You've learned what it means to cure poison without the benefit of spiritual aid. Remember what others must endure in fighting poisonous afflictions as you soon embrace your newfound power over poison. You should now return to Turak Runetotem in Thunder Bluff. He, no doubt, has a very important spell to teach you now that the student understands the lesson given unto . Farewell, young druid. We shall speak again.<|endoftext|> <|startoftext|>The Principal Source<|obj|>Use the Empty Dreadmist Peak Sampler to draw a sample of water from a pool at the top of the peak.<|text|>Dreadmist Peak to the northwest of the Crossroads is most likely a primary candidate as to the source of the spread of the poison. Its airy peaks have pools of water that influence the weather patterns. I suspect the water is now tainted by the demon-worshipping Burning Blade. Use this sampler to draw water from the pool at the very top of the peak. Once filled, deliver it to Tonga Runetotem at the Crossroads. He is the one that requested our aid, and you will work with him to address this malady.<|endoftext|> <|startoftext|>The Corpulent One<|obj|>Find Borelgore in the northern wastes of Eastern Plaguelands and destroy him. Return to Nathanos Blightcaller when the mission is complete.<|text|>Past the Argent Dawn encampment of Light's Hope and west of Northdale, you will find the corpulent maggot beast, Borelgore. I've lost entire regiments to that monster. His size knows no bounds! The more he eats the greater his girth becomes... While I would not suffer any emotional harm should the beast devour you, I would prefer that you were the victor. Borelgore has been known to devour others who tried to hunt him.<|endoftext|> <|startoftext|>The Principal Source<|obj|>Use the Empty Cliffspring Falls Sampler to draw a sample of water from the mouth of the cave by the falls.<|text|>The Cliffspring Falls in Darkshore serves as the principal source of drinking water for the region, and now I suspect it is the principal source of the poison that is harming the local fauna - deer specifically. Use this sampler to draw some water from the mouth of the cave; be careful, as dangerous naga now reside in a cave by the falls. Once filled, deliver it to Alanndarian Nightsong in Auberdine. She is the one that requested our aid, and you will work with her to address this malady.<|endoftext|> <|startoftext|>Lessons Anew<|obj|>Travel to Moonglade and speak with Dendrite Starblaze in the village of Nighthaven.<|text|>You're now ready to learn about poison and the power we as druids have over it. Cenarius has blessed us with the ability to purge even the most foul of poisons with but a mere incantation. This gift is not to be taken lightly... and to ensure you learn this lesson, you'll work to address the effects of poisonings as a layman would. Travel to Moonglade and speak with Dendrite Starblaze; he awaits your arrival to begin your lesson.<|endoftext|> <|startoftext|>Lessons Anew<|obj|>Travel to Moonglade and speak with Dendrite Starblaze in the village of Nighthaven.<|text|>You're now ready to learn about poison and the power we as druids have over it. Cenarius has blessed us with the ability to purge even the most foul of poisons with but a mere incantation. This gift is not to be taken lightly... and to ensure you learn this lesson, you'll work to address the effects of poisonings as a layman would. Travel to Moonglade and speak with Dendrite Starblaze; he awaits your arrival to begin your lesson.<|endoftext|> <|startoftext|>Power over Poison<|obj|>Return to Mathrengyl Bearwalker in the Cenarion Enclave, Darnassus.<|text|>You've learned what it means to cure poison without the benefit of spiritual aid. Remember what others must endure in fighting poisonous afflictions as you soon embrace your newfound power over poison. You should now return to Mathrengyl Bearwalker in Darnassus. He, no doubt, has a very important spell to teach you now that the student understands the lesson given unto . Farewell, young druid. We shall speak again.<|endoftext|> <|startoftext|>Gathering the Cure<|obj|>Bring 5 Earthroot and 12 Lunar Funguses to Alanndarian Nightsong in Auberdine so she may make a curative salve.<|text|>The water will serve as the base of the curative salve I'll make for the deer. For curative properties, I need some earthroot. Herbalists know how to find it, so if we're unlucky and you aren't one then you'll need to find one to help us out. Finally for potency, I need some lunar fungus. Finding lunar fungal blooms is easy enough; they're all over the place in caves just to the east of here. Moonkin reside in the caves and they're irritable as of late, so be careful.<|endoftext|> <|startoftext|>Curing the Sick<|obj|>Use the Curative Animal Salve on 10 Sickly Gazelles that are located throughout the northern part of the Barrens; doing so should cure them. Sickly Gazelles have been reported north of the east-west road that runs through the Crossroads.<|text|>I was able to make enough salve for ten doses of curing. While I work with local authorities to try and make some more salve, I'd like for you to help us get a head start. All around the northern Barrens are sickly gazelles; use the salve on them and cure their malaise. Dendrite Starblaze in Moonglade will want to talk to you when you're done, I'm sure. Please extend our thanks to the Cenarion Circle there... and let me say thanks to you directly for the help you've given!<|endoftext|> <|startoftext|>Gathering the Cure<|obj|>Bring 5 Earthroot and 5 Kodo Horns to Tonga Runetotem at the Crossroads so he may make a curative salve.<|text|>The water will serve as the base of the curative salve I shall make for the gazelles. For curative properties, I need some earthroot. Herbalists know how to find it, so if you are not familiar with this skill you'll need to find one to help us out. Finally for potency, I need kodo horns - mere chips and fragments will not suffice. Kodos you can handle wander the northern part of the Barrens; bring some down for the greater good of the balance , and fetch the horns for me.<|endoftext|> <|startoftext|>Curing the Sick<|obj|>Use the Curative Animal Salve on 10 Sickly Deer that are located throughout Darkshore; doing so should cure them. Sickly Deer have been reported starting south of the Cliffspring River to the north of Auberdine and extending all the way into southern Darkshore where the edge of Ashenvale begins.<|text|>The amount of salve made out of the reagents you brought me is good enough for ten doses. While I work with the village to try and make some more salve, I'd like for you to help us get a head start. All around Darkshore are sickly deer; use the salve on them and cure their malaise. Dendrite Starblaze in Moonglade will want to talk to you when you're done, I'm sure. Please extend Auberdine's thanks to the Cenarion Circle there... and let me say thanks to you directly for the help you've given!<|endoftext|> <|startoftext|>Training the Beast<|obj|>Speak to Jocaste in the Cenarion Enclave, in Darnassus.<|text|>You now have the power to tame a pet, but you must also gain the skills to train it. Travel to Darnassus. There you must speak to one of our most revered hunters, Jocaste. She will give you the ability to train your new pet, so make haste. While Jocaste may seem stern, she is always pleased to see another hunter rising through the ranks. Treat her with respect and she will return in kind. Good luck.<|endoftext|> <|startoftext|>Training the Beast<|obj|>Speak with Belia Thundergranite in Ironforge.<|text|>, ya now have the power to tame a pet, but you must also gain the skills ta train it. Travel to Ironforge and find the Hall of Arms. There you must speak to one of our most revered animal trainers, Belia Thundergranite. She'll give ya the power to train your new pet, so get goin'! Belia is a friendly sort; you should have no problems gaining her approval. Good luck.<|endoftext|> <|startoftext|>Taming the Beast<|obj|>Use the Taming Rod to tame a Nightsaber Stalker. Practice your skills, then return the Taming Rod to Dazalar in Dolanaar.<|text|>The variance of nature is something that can be relied upon. It is predictable in the way that it never remains the same; it is always changing. The tasks I give to you will help you to see and appreciate the vast differences of the creatures you may choose as your companion. Take this taming rod and use it to tame a nightsaber stalker, found to the south. Practice your skills as a hunter. Then you will begin to understand the similarities and differences of nature.<|endoftext|> <|startoftext|>Taming the Beast<|obj|>Use the Taming Rod to tame a Strigid Screecher. Practice your skills, then return the Taming Rod to Dazalar in Dolanaar.<|text|>You have tamed two creatures that inhabit the land, now you must tame one that soars the skies. Use the taming rod to tame a strigid screecher, found west of here. Practice your skills with this mighty owl at your side. When you return, I will bestow you with the skills you will need to tame an animal of your choosing to be your companion; this creature will face the challenges you face, and gain experience alongside you. I will also show you how to call it and dismiss it as you wish.<|endoftext|> <|startoftext|>Training the Beast<|obj|>Speak with Holt Thunderhorn on Hunter Rise in Thunder Bluff.<|text|>You now have the power to tame a pet, but you must also gain the skills to train it. Travel to Thunder Bluff. There you must speak to one of our most revered hunters, Holt Thunderhorn. If he deems you worthy, he will give you the ability to train your new pet. Holt has bested the most powerful and feared beasts of Azeroth, and commands many strong creatures of his own. His ties to the Earthmother are strong, and you can learn much from him. Good luck.<|endoftext|> <|startoftext|>Taming the Beast<|obj|>Use the Taming Rod to tame a Swoop. Practice your skills, then return the Taming Rod to Yaw Sharpmane in Bloodhoof Village.<|text|>The final task that I have for you requires that you tame a creature that inhabits the sky. The swoop is a difficult opponent, but as your ally, you will acquire its sharp attacks and threatening presence. By the will of the Earthmother, when you return I will bestow you with the skills you will need to tame an animal of your choosing to be your companion; this creature will face the challenges you face, and gain experience alongside you. I will also show you how to call it and dismiss it as you wish.<|endoftext|> <|startoftext|>Taming the Beast<|obj|>Use the Taming Rod to tame a Prairie Stalker. Practice your skills, then return the Taming Rod to Yaw Sharpmane in Bloodhoof Village.<|text|>You have a fiery spirit, hunter, readily awaiting your next challenge. Your next task is to gain the companionship of a wolf known as the prairie stalker. This creature is swift and fearless; in taking this beast as your pet, you must also take on these qualities. During a battle, you will learn how you and your pet will become a team. In the end you must work as one, muscle to muscle. Here is the taming rod. Tame a prairie stalker and practice your skills.<|endoftext|> <|startoftext|>Taming the Beast<|obj|>Use the Taming Rod to tame an Ice Claw Bear. Practice your skills, then return the Taming Rod to Grif Wildheart in Kharanos.<|text|>Perhaps you'd like a creature that possesses little more than brute strength. The ice claw bear is an excellent companion for a fledgling hunter like yourself, and can be found east of Kharanos. Here is the taming rod; try this animal as a pet and see if ya like it! When you return, I'll give ya the skills you will need to tame an animal of your choosing; this creature will face the challenges you face, and gain experience alongside you. I will also show you how to call it and dismiss it as ya like.<|endoftext|> <|startoftext|>Taming the Beast<|obj|>Use the Taming Rod to tame a Snow Leopard. Practice your skills, then return to Grif Wildheart in Kharanos.<|text|>Those crag boars are quite burly; maybe you'd like something with a little more finesse? Alright then, I've got jus' the thing. South and east of here, you'll find large white cats called snow leopards. Just like an elegantly-carved rifle, behind their beautiful exterior lies a powerful fighter, capable of doing extreme damage. You'll find them to be much more agile an' swift than the boar you tamed. Take this taming rod and see how you like the snow leopard.<|endoftext|> <|startoftext|>Taming the Beast<|obj|>Use the Taming Rod to tame a Surf Crawler. Practice your skills, then return the Taming Rod to Thotar at Razor Hill.<|text|>The advantage a pet affords you against your rivals is duly noted. When you gain control over another creature, you are adding to your own strength. Your pet must become an extension of yourself. The next task requires you to turn from the land; you will find the next creature in the waters off the coast. Across from Sen'jin Village, near the Echo Isles. look for a spirited crab called the surf crawler. Use the taming rod to tame it, then practice your skills.<|endoftext|> <|startoftext|>The Hunter's Path<|obj|>Speak with Grif Wildheart at Kharanos in Dun Morogh.<|text|>Hello, young hunter. You look to me like you are skilled enough to handle a beast and train it as your companion. You must see Grif Wildheart in Kharanos. He can put you on the path to earning a pet of your own.<|endoftext|> <|startoftext|>The Hunter's Path<|obj|>Speak with Grif Wildheart at Kharanos in Dun Morogh.<|text|>Hello, young hunter. You look to me like you are skilled enough to handle a beast and train it as your companion. You must see Grif Wildheart in Kharanos. He can put you on the path to earning a pet of your own.<|endoftext|> <|startoftext|>Training the Beast<|obj|>Speak with Ormak Grimshot in Orgrimmar.<|text|>You now have the power to tame a pet, but you must also gain the skills to train it. Travel to Orgrimmar. There you must speak to one of our most revered hunters, Ormak Grimshot. He will give you the ability to train your new pet. You will find him in the Valley of Honor. Good luck.<|endoftext|> <|startoftext|>The Hunter's Path<|obj|>Speak with Grif Wildheart at Kharanos in Dun Morogh.<|text|>Hello, young hunter. You look to me like you are skilled enough to handle a beast and train it as your companion. You must see Grif Wildheart in Kharanos. He can put you on the path to earning a pet of your own.<|endoftext|> <|startoftext|>The Hunter's Path<|obj|>Speak with Dazalar at Dolanaar in Teldrassil.<|text|>Hello, young hunter. You look to me like you are skilled enough to handle a beast and train it as your companion. You must see Dazalar in Dolanaar. He can put you on the path to earning a pet of your own.<|endoftext|> <|startoftext|>Taming the Beast<|obj|>Use the Taming Rod to tame an Armored Scorpid. Practice your skills, then return to Thotar at Razor Hill.<|text|>The final creature you need to tame is one you should strive to emulate; the armored scorpid. It strikes quickly and confidently; to control a force such as this is your fate as a hunter. When you return, I will bestow you with the skills you will need to tame an animal of your choosing; this creature will be yours to command. Under your control, your pet will gain experience alongside you. I will also show you how to call it and dismiss it as you wish.<|endoftext|> <|startoftext|>The Hunter's Path<|obj|>Speak with Dazalar at Dolanaar in Teldrassil.<|text|>Hello, young hunter. You look to me like you are skilled enough to handle a beast and train it as your companion. You must see Dazalar in Dolanaar. He can put you on the path to earning a pet of your own.<|endoftext|> <|startoftext|>The Hunter's Path<|obj|>Speak with Dazalar at Dolanaar in Teldrassil.<|text|>Hello, young hunter. You look to me like you are skilled enough to handle a beast and train it as your companion. You must see Dazalar in Dolanaar. He can put you on the path to earning a pet of your own.<|endoftext|> <|startoftext|>The Hunter's Path<|obj|>Speak with Thotar at Razor Hill in Durotar.<|text|>Hello, young hunter. You look to me like you are skilled enough to handle a beast and train it as your companion. You must see Thotar at Razor Hill. He can put you on the path to earning a pet of your own.<|endoftext|> <|startoftext|>The Hunter's Path<|obj|>Speak with Yaw Sharpmane at Bloodhoof Village in Mulgore.<|text|>Hello, young hunter. You look to me like you are skilled enough to handle a beast and train it as your companion. You must see Yaw Sharpmane in Bloodhoof Village. He can put you on the path to earning a pet of your own.<|endoftext|> <|startoftext|>The Hunter's Path<|obj|>Speak with Thotar at Razor Hill in Durotar.<|text|>Hello, young hunter. You look to me like you are skilled enough to handle a beast and train it as your companion. You must see Thotar at Razor Hill. He can put you on the path to earning a pet of your own.<|endoftext|> <|startoftext|>The Hunter's Path<|obj|>Speak with Thotar at Razor Hill in Durotar.<|text|>Hello, young hunter. You look to me like you are skilled enough to handle a beast and train it as your companion. You must see Thotar at Razor Hill. He can put you on the path to earning a pet of your own.<|endoftext|> <|startoftext|>The Hunter's Path<|obj|>Speak with Yaw Sharpmane at Bloodhoof Village in Mulgore.<|text|>Hello, young hunter. You look to me like you are skilled enough to handle a beast and train it as your companion. You must see Yaw Sharpmane in Bloodhoof Village. He can put you on the path to earning a pet of your own.<|endoftext|> <|startoftext|>Taming the Beast<|obj|>Use the Taming Rod to tame a Dire Mottled Boar. Practice your skills, then return the Taming Rod to Thotar in Razor Hill.<|text|>It is an admirable skill to command one's authority over nature. As a hunter, you must strive to learn to use the force and power inherent to any creature of your choosing. Gaining control of an animal is not an easy feat; it is a task that you must undertake with much determination. For your first assignment, take this taming rod and use it to tame a dire mottled boar. You can find them quite close to Razor Hill. Practice your skills in battle with the boar at your side, then return to me.<|endoftext|> <|startoftext|>The Hunter's Path<|obj|>Speak with Yaw Sharpmane at Bloodhoof Village in Mulgore.<|text|>Hello, young hunter. You look to me like you are skilled enough to handle a beast and train it as your companion. You must see Yaw Sharpmane in Bloodhoof Village. He can put you on the path to earning a pet of your own.<|endoftext|> <|startoftext|>Taming the Beast<|obj|>Use the Taming Rod to tame a Large Crag Boar. Practice your skills, then return the Taming Rod to Grif Wildheart in Kharanos.<|text|>Hi there! So, you'd be wanting to know how you can gain a pet of your own? Well, let's get started. There's nothing more important than yer equipment when it comes to hunting, but we can chat about my new Shrapnel Blaster some other time. Fer now, let's focus on something I'm sure you're quite interested in: a pet! The best way to learn is for you to try out several creatures as companions and see what ya like. So, find a large crag boar, then use the taming rod to tame it.<|endoftext|> <|startoftext|>Taming the Beast<|obj|>Use the Taming Rod to tame a Webwood Lurker. Practice your skills, then return the Taming Rod to Dazalar in Dolanaar.<|text|>As a hunter, it is important to remember the responsibility you hold in your hands. Nature is not a power that can be bent to obey our desires; it is one that is to be respected and acknowledged as something stronger than your very existence. , you must prove your understanding of this before you will gain the ability to tame an animal to be your companion. Your first task is to take this taming rod. With it, you will be able to tame a webwood lurker. Tame it, and practice your skills as a hunter.<|endoftext|> <|startoftext|>Taming the Beast<|obj|>Use the Taming Rod to tame an Adult Plainstrider. Practice your skills, then return the Taming Rod to Yaw Sharpmane in Bloodhoof Village.<|text|>As a tauren, it is important to follow the traditions of our ancestors by fighting mighty creatures. By besting these creatures, we are able to intake their spirits, allowing us to become closer to the Earthmother. In the same way, taming a beast to fight alongside us helps us become one with nature around us. Eventually, you will learn to tame a beast of your choosing. But all things take practice, and you have much to learn. Begin by taking this taming rod; you must tame an adult plainstrider.<|endoftext|> <|startoftext|>Un-Life's Little Annoyances<|obj|>Slay 20 Noxious Plaguebats and 10 Monstrous Plaguebats. Return to Nathanos Blightcaller when you are finished.<|text|>You cannot take two steps off of this farm without running into one of those obnoxious bats. I want to be able to take the hounds out and slaughter Scourge without being accosted by any damned, dirty bats. Obviously, I have better things to do with my time than mindlessly kill bats day in and day out. You, however, do not. What? Your training? This is your training! Now get out of my sight and don't come back until you've killed a fair number of those winged demons. Don't disappoint me.<|endoftext|> <|startoftext|>The Everlook Report<|obj|>Deliver the Everlook Report to Argent Officer Pureheart at Chillwind Camp, Western Plaguelands.<|text|>I am looking for a responsible individual to aid me in a small but nonetheless important matter. I'm here as a representative of the Argent Dawn's interests to the local governance of Everlook. I need to get a progress report to Argent Officer Pureheart at Chillwind Camp; it's a ways from here, located along the southern fringe of the Western Plaguelands. If I may be so bold - this would be a perfect means to introduce yourself to my superior and perhaps earn some work from her!<|endoftext|> <|startoftext|>When Smokey Sings, I Get Violent<|obj|>Travel to Plaguewood, northwest of Light's Hope. Destroy 8 Scourge Structures by using Smokey's Special Compound at the Mark of Detonation planted inside each building. Smokey has had the Ziggurats and Slaughterhouses marked.<|text|>While you were gathering the supplies, I had some of my people handle marking the Scourge buildings we need demolished. Here's the plan: I'm going to give you ten sticks of my special compound. You're going to take them over to Plaguewood and plant them inside the Scourge structures that I've had marked for detonation. Bing! It's just that easy.<|endoftext|> <|startoftext|>Duke Nicholas Zverenhoff<|obj|>Deliver the book, "Studies in Spirit Speaking", to Duke Nicholas Zverenhoff at Light's Hope Chapel, Eastern Plaguelands.<|text|>A recluse medium found in these parts by the name of Umbranse has provided the Argent Dawn with quite a literary masterpiece... one that amounts to quite possibly the largest collection of jibber-jabber I've ever seen written. One of the Dawn's most respected leaders, Duke Nicholas Zverenhoff, is a brilliant linguist. Could you take this to him for me - for a reward, of course? Light's Hope Chapel - that's where he's currently at, far in the eastern part of the Eastern Plaguelands.<|endoftext|> <|startoftext|>Runecloth<|obj|>Bring 30 Runecloth to Meilosh in Timbermaw Hold.<|text|>In Timbermaw, we are content. We do not like strangers. This is good for us, but it is bad for trade. Not long ago, a rare night elf friend came to Timbermaw and she wore a runecloth cloak. Runecloth is rare among us, but the cloak was so fine my people want me to make more runecloth clothing. Will you bring me runecloth? If you bring me enough, then I will give you something in trade.<|endoftext|> <|startoftext|>Sacred Cloth<|obj|>Bring 2 Mooncloth to Meilosh in Timbermaw Hold.<|text|>Although the people of Timbermaw delight in the feel of runecloth, it is not sacred to us. But mooncloth is sacred. Bring me a small supply of this holy cloth, and I will teach you a secret fashioning technique.<|endoftext|> <|startoftext|>The Everlook Report<|obj|>Deliver the Everlook Report to Argent Officer Garush at the Bulwark, Western Plaguelands.<|text|>I'm looking for a responsible individual to aid me in a small but nonetheless important matter. I'm here as a representative of the Argent Dawn's interests to the local governance of Everlook. I need to get a progress report to Argent Officer Garush at the Bulwark; it's a ways from here, located along the western fringe of the Western Plaguelands, east of Tirisfal Glades. If I may be so bold - this would be a perfect means to introduce yourself to my superior and perhaps earn some work from him!<|endoftext|> <|startoftext|>Book of the Ancients<|obj|>Get the Book of the Ancients and return it to Azore Aldamort at the tower in Ethel Rethor.<|text|>, I entrust you with the Gem of the Serpent. Place this gem on the Serpent Statue's hand on Ranazjar Isle, a small island northwest of here. Placing it will summon the one who protects the Book of the Ancients. This book contains the secrets of the naga, secrets that have been kept for centuries. Bring this book to me, and we will learn much about our scaled foes!<|endoftext|> <|startoftext|>That's Asking A Lot<|obj|>Smokey LaRue wants you to get 2 Thorium Bars, 1 Golden Rod, 8 Hi-Explosive Bombs, and 8 Unstable Triggers.<|text|>These here Argent Dawn people commissioned ol' Smokey to do a little demolition work for 'em. Smokey's mammy ain't raised no dummy. When gold coin is slapped on the table, Smokey's services are available. That's my motto! Now I'd be willing to split the commission with you if you're willing to do a little legwork. Here's the deal: I'm going to head over to Plaguewood and mark the buildings we need destroyed. You gather the components for the bombs. Meet back here when you've got everything. Deal?<|endoftext|> <|startoftext|>Hameya's Plea<|obj|>Kill Infiltrator Hameya. Use his key on the Mound of Dirt behind the Undercroft.<|text|>Kill me. Before it's too late. I am Hameya. While traveling to Zul'Mashar, my brethren and I ate some bad meat... and we changed. We are infected. I can feel the lich's words now, urging me to reach Zul'Mashar and infect more of my people. I cannot resist, and so I wrote this scroll before my will left me. I buried a chest in dirt next to a wagon behind this crypt, but only my key will open it. I have the key. If you want my treasure, then find me. Kill me. Before it's too late.<|endoftext|> <|startoftext|>Unfinished Business<|obj|>Kill Huntsman Radley and Cavalier Durgen before returning to Kirsta Deepshadow in Western Plaguelands.<|text|>My real mission was to weaken the Scarlet Crusade's outlying forces and then infiltrate Hearthglen to gauge their numbers. I'm still in no shape to do it on my own, so perhaps I could ask you to aid me again? From what information I gathered before being discovered, the Crusade has two important members that are the backbone of their forces outside the town: Huntsman Radley and Cavalier Durgen. Kill them, and we're making progress. They should be along Hearthglen Pass outside the town proper.<|endoftext|> <|startoftext|>Zaeldarr the Outcast<|obj|>Bring Zaeldarr's Head to Caretaker Alen at Light's Hope Chapel.<|text|>Can you believe that, after all the trouble we have in the plaguelands... we have to worry about thieves too? And not just normal thieves, troll thieves. And not just normal troll thieves. Dead troll thieves! They're led by this big, dead troll named Zaeldarr the Outcast, and they come here at night and steal bodies from the pit below, then take them back to their evil, dead troll hideout--the Undercroft to the west. Go there and take out Zaeldarr. I'm sick to death of his mischief!<|endoftext|> <|startoftext|>Unfinished Business<|obj|>Kill 2 Scarlet Medics, 2 Scarlet Hunters, 2 Scarlet Magi and 2 Scarlet Knights before returning to Kirsta Deepshadow in Western Plaguelands.<|text|>I was sent as a scout to do some damage and gauge the strength of Hearthglen's defenses. Some people in the Alliance feel the little town has more than historical importance. It's not my job to question what that importance is, but regardless, I'm in no shape to continue until I rest up. If you're willing, I'd pay handsomely for some help. Start south of here at their camp near the small bulwark they've set up. If you prove strong enough, maybe I could get your help with my main goal.<|endoftext|> <|startoftext|>Unfinished Business<|obj|>Enter Hearthglen and find a high vantage point from which you can see the town and gauge the Scarlet Crusade's forces, then return to Kirsta Deepshadow in Western Plaguelands.<|text|>What? Really? You want to know more? But you've already done so much for me. I couldn't possibly ask you to enter Hearthglen itself on my behalf. Are you sure? Hearthglen is much more dangerous than the Pass--I cannot provide you any protection or even information about what you might face. Well, if you really are willing to help, then enter the town and find a high place to gain a good view of the town. From there you can gauge their numbers and report them back to me. But be careful....<|endoftext|> <|startoftext|>To Kill With Purpose<|obj|>Travel to Corin's Crossing to the east and slaughter the Scourge that inhabit the town. Collect 7 pieces of Living Rot in under 10 minutes. Use the Mortar and Pestle to grind the Living Rot into Coagulated Rot.<|text|>You kill with purpose while you remain on my stead. Your first task is to feed my hounds. Take this mortar and pestle and travel to Corin's Crossing. Once there, you will find a robust selection of Scourge to slaughter. From their fresh carcasses I need living rot. Take that living rot and grind it up in the mortar, then let it sit to coagulate. Bring the coagulated rot back here. And imbecile, realize that living rot from the undead doesn't remain 'living' for very long. You must kill quickly!<|endoftext|> <|startoftext|>Rampaging Giants<|obj|>Rivern Frostwind wants you to kill 4 Frostmaul Giants and 4 Frostmaul Preservers.<|text|>Around 4,000 years ago, Tyrande Whisperwind saved the life of the frostsaber queen, at the hands of rampaging giants. Since then, the frostsabers have been allies of the night elves. These same giants that once were a danger to the frostsabers, still exist not too far from here. They are called the frostmaul, and they have taken over the large valley to the south. Prove your loyalty to the frostsabers; kill these giants in the name of the frostsaber queen, Shy-Rotam!<|endoftext|> <|startoftext|>Body and Heart<|obj|>Use the Cenarion Lunardust on the Moonkin Stone between Mulgore and the Barrens to bring forth Lunaclaw. From there, you must face Lunaclaw and earn the strength of body and heart it possesses.<|text|>On land west of Taurajo in the Barrens - just before it turns into Mulgore - lies a Moonkin Stone. The moonkin are special beasts, not native to these parts. Lunaclaw, the stone's defender, will face you when Cenarion Lunardust is applied to it. Lunaclaw possesses within it a strength that you must use as one of the Claw. You've earned the right to use this Cenarion Lunardust... now show me that you've earned the right to possess the strength of body and the strength of heart needed as a druid!<|endoftext|> <|startoftext|>Gizelton Caravan<|obj|>Escort the Gizelton Caravan through Mannoroc Coven. Talk with Smeed at Scrabblescrew's Camp for your reward.<|text|>You look like a capable . Perhaps you're looking to make some money? Cork and I started this caravan to make a bundle of money; little did we know the dangers of turning a buck! Up ahead is Mannoroc Coven... normally the demons ignore us but something has the kodos spooked this time. I'll pay you to protect the caravan past Mannoroc Coven. Once we are safely past you can receive your reward from our business associate Smeed at Scrabblescrew's Camp.<|endoftext|> <|startoftext|>The Champion of the Banshee Queen<|obj|>Speak with Nathanos Blightcaller in the Eastern Plaguelands. He is said to have taken up residence at the Marris Stead.<|text|>It pleases me greatly to see the battle hardened join our cause. Our numbers grow in size and strength as each day passes. Perhaps you are prepared to test your mettle? Among the first of my champions was Nathanos, now known as the Blightcaller. Few exist with more dedication or vigor amidst our ranks. Seek him out in the Eastern Plaguelands. He resides at the Marris Stead; occasionally roaming the decimated wastes, slaying all Scourge and Alliance filth that cross his path.<|endoftext|> <|startoftext|>Hidden Treasures<|obj|>Bring Joseph's Key to Joseph's Chest.<|text|>Daddy told me to give you this key. He said it opens a chest out back behind the house. He also wanted me to thank you. Did you do a favor for him? Did you tell him you found my doll? Well here's the key. And thank you . Thank you! You're a very nice !<|endoftext|> <|startoftext|>Body and Heart<|obj|>Use the Cenarion Moondust on the Moonkin Stone of Auberdine to bring forth Lunaclaw. From there, you must face Lunaclaw and earn the strength of body and heart it possesses.<|text|>Directly east of Auberdine lay many moonkin caves. The one closest to Auberdine has a Moonkin Stone inside it. Lunaclaw, the defender of the stone, will face you only when Cenarion Moondust is applied to it. Lunaclaw possesses within it a strength that you must use as one of the Claw. You've earned the right to use this Cenarion Moondust... now show me that you've earned the right to possess the strength of body and the strength of heart needed as a druid!<|endoftext|> <|startoftext|>In Dreams<|obj|>Escort Taelan Fordring out of Hearthglen.<|text|>For so long, I have been a puppet of the Grand Crusader. What reason was there to fight against what the Scarlet Crusade had become? It has been decades, yet the memories of my father; those precious memories, they are what have kept me alive. I have dreams, stranger. In these dreams my father is with me. He stands proudly at my side as I am inducted into the Order. We battle legion of Scourge, side by side. We bring honor to the Alliance, to Lordaeron. I want not to dream anymore. Take me to him.<|endoftext|> <|startoftext|>Return to Chromie<|obj|>Take the Bundle of Relics to Chromie in Andorhal.<|text|>You have gathered many relics of the battle of Darrowshire. Each time you returned with more, my heart yearned for my village... yearned to protect it from its fate. I know that cannot be, but Chromie, that strange gnome in Andorhal, tells me it is possible. She says you can save Darrowshire! She asked me to gather together the relics, and to have you bring them to her. She said that she awaits you in the ruined inn of Andorhal.<|endoftext|> <|startoftext|>Back to Thunder Bluff<|obj|>Return to Thunder Bluff and speak with Turak Runetotem on the Elder Rise.<|text|>The time has come for us to part ways, young one, as the application of your lessons takes you back to whom that sent you to me. Though the tauren are thought to be young in the ways of Cenarius, Turak Runetotem walks with much balance in the presence of nature. Listen to his instructions, and you will soon complete your first lessons into your role as a protector of balance. Go now, young one. We shall meet again.<|endoftext|> <|startoftext|>Back to Darnassus<|obj|>Return to Darnassus and speak with Mathrengyl Bearwalker in the Cenarion Enclave.<|text|>The time has come for us to part ways, young one, as the application of your lessons takes you back to whom that sent you to me. Mathrengyl Bearwalker walks truly in balance with nature, even as he dwells precariously close to where the balance has faltered. Listen to his instructions, and you will soon complete your first lessons into your role as a protector of balance. Go now, young one. We shall meet again.<|endoftext|> <|startoftext|>Great Bear Spirit<|obj|>Seek out the Great Bear Spirit in northwestern Moonglade and learn what it has to share with you about the nature of the bear. When finished, return to Dendrite Starblaze in Nighthaven, Moonglade.<|text|>In the northwest part of Moonglade resides the home of a wise and noble being we call the Great Bear Spirit. For all druids, it has served as a tutor and mentor into the first true natural understanding of the bear. All druids at one point seek the spirit's wisdom, and you shall be no exception. Go to the Great Bear Spirit now and learn what it will teach. When it is satisfied with you, return to me here in Nighthaven. We will then see if you have truly taken account of the lessons it teaches.<|endoftext|> <|startoftext|>Heeding the Call<|obj|>Speak with Turak Runetotem on the Elder Rise of Thunder Bluff.<|text|>Excuse me, friend... It has come to my attention that Turak Runetotem has put out word that he wishes to speak with you. It seems that your training as a druid is about to take on a new life, and he will be training you personally. Turak is one of the Arch Druid's assistants; he is known as a wise and patient druid, and he should teach you well. He is located in Thunder Bluff, inside the Cenarion Circle's main tent on the Elder Rise.<|endoftext|> <|startoftext|>Heeding the Call<|obj|>Speak with Mathrengyl Bearwalker in the Cenarion Enclave, Darnassus.<|text|>Excuse me, friend... It has come to my attention that Mathrengyl Bearwalker has put out word that he wishes to speak with you. It seems that your training as a druid is about to take on a new life, and he will be training you personally. Mathrengyl is the direct assistant to the Arch Druid himself, and is one of the most sage and august druids you'll find in Teldrassil. He is located in the Cenarion Enclave of Darnassus, on the second floor of Fandral Staghelm's tree.<|endoftext|> <|startoftext|>Heeding the Call<|obj|>Speak with Turak Runetotem on the Elder Rise of Thunder Bluff.<|text|>Excuse me, friend... It has come to my attention that Turak Runetotem has put out word that he wishes to speak with you. It seems that your training as a druid is about to take on a new life, and he will be training you personally. Turak is one of the Arch Druid's assistants; he is known as a wise and patient druid, and he should teach you well. He is located in Thunder Bluff, inside the Cenarion Circle's main tent on the Elder Rise.<|endoftext|> <|startoftext|>Heeding the Call<|obj|>Speak with Mathrengyl Bearwalker in the Cenarion Enclave, Darnassus.<|text|>Excuse me, friend... It has come to my attention that Mathrengyl Bearwalker has put out word that he wishes to speak with you. It seems that your training as a druid is about to take on a new life, and he will be training you personally. Mathrengyl is the direct assistant to the Arch Druid himself, and is one of the most sage and august druids you'll find in Teldrassil. He is located in the Cenarion Enclave of Darnassus, on the second floor of Fandral Staghelm's tree.<|endoftext|> <|startoftext|>Great Bear Spirit<|obj|>Seek out the Great Bear Spirit in northwestern Moonglade and learn what it has to share with you about the nature of the bear. When finished, return to Dendrite Starblaze in Nighthaven, Moonglade.<|text|>In the northwest part of Moonglade resides the home of a wise and noble being we call the Great Bear Spirit. For all druids, it has served as a tutor and mentor into the first true natural understanding of the bear. All druids at one point seek the spirit's wisdom, and you shall be no exception. Go to the Great Bear Spirit now and learn what it will teach. When it is satisfied with you, return to me here in Nighthaven. We will then see if you have truly taken account of the lessons it teaches.<|endoftext|> <|startoftext|>Moonglade<|obj|>Use the spell "Teleport: Moonglade" to travel to Moonglade. When you arrive, speak with Dendrite Starblaze in the village of Nighthaven.<|text|>All druids are welcomed to the sacred lands of Moonglade, tauren and night elf alike. Keeper Remulos - Moonglade's guardian - keeps watch over all druids who hibernate there. Now that you're learning the ways of the Claw, I'll teach you the spell that lets you transport yourself there. Cast it whenever you seek Moonglade's knowledge or solace. As for your first lesson, travel to Moonglade and speak with Dendrite Starblaze in Nighthaven about the path you're now on. Good luck, young druid.<|endoftext|> <|startoftext|>Heeding the Call<|obj|>Speak with Turak Runetotem on the Elder Rise of Thunder Bluff.<|text|>Excuse me, friend... It has come to my attention that Turak Runetotem has put out word that he wishes to speak with you. It seems that your training as a druid is about to take on a new life, and he will be training you personally. Turak is one of the Arch Druid's assistants; he is known as a wise and patient druid, and he should teach you well. He is located in Thunder Bluff, inside the Cenarion Circle's main tent on the Elder Rise.<|endoftext|> <|startoftext|>Moonglade<|obj|>Use the spell "Teleport: Moonglade" to travel to Moonglade. When you arrive, speak with Dendrite Starblaze in the village of Nighthaven.<|text|>All druids are welcome in the sacred lands of Moonglade, regardless of the current tensions in the Cenarion Circle between Arch Druid Staghelm and Keeper Remulos - Moonglade's guardian. Now that you're learning the ways of the Claw, I'll teach you the spell that lets you transport yourself there. Cast it whenever you seek Moonglade's knowledge or solace. As for your first lesson, travel to Moonglade and speak with Dendrite Starblaze in Nighthaven about the path you're now on. Good luck, young druid.<|endoftext|> <|startoftext|>Heeding the Call<|obj|>Speak with Mathrengyl Bearwalker in the Cenarion Enclave, Darnassus.<|text|>Excuse me, friend... It has come to my attention that Mathrengyl Bearwalker has put out word that he wishes to speak with you. It seems that your training as a druid is about to take on a new life, and he will be training you personally. Mathrengyl is the direct assistant to the Arch Druid himself, and is one of the most sage and august druids you'll find in Teldrassil. He is located in the Cenarion Enclave of Darnassus, on the second floor of Fandral Staghelm's tree.<|endoftext|> <|startoftext|>A Plague Upon Thee<|obj|>Use the Empty Termite Jar on the Termite Mounds in Eastern Plaguelands. After you've gathered 100 Plagueland Termites, return to Mickey Levine at the Bulwark in Tirisfal Glades.<|text|>So, to bring pain and strife to the Scarlet Crusade, I want to take their precious lumber mill from them. I'm sure the loss of such a resource will cause them a great deal of harm in defending and rebuilding the town for their own reasons. Will you help me? Start by taking this jar to Plaguewood in the Eastern Plaguelands. Fill it with the termites you find in their mounds throughout the woods. Come back when you have enough.<|endoftext|> <|startoftext|>A Plague Upon Thee<|obj|>Find someplace suitable in the center of the Northridge Lumber Mill in Western Plaguelands to place the Barrel of Plagueland Termites.<|text|>Now that we have plenty of termites, take this steel reinforced barrel to the Northridge Lumber Mill south of Hearthglen--you'll find it to the west of the road that leads you up to the town. Once there, place the barrel in the center of the lumber mill; someplace high, like on a crate or something. After you open it, the rest should take care of itself. Just come back here and I'll reward you for helping me.<|endoftext|> <|startoftext|>Coldtooth Supplies<|obj|>Bring 10 Coldtooth Supplies to the Horde Quartermaster in Frostwolf Keep.<|text|>The Coldtooth mine to the north was once an ideal place to store extra supplies, but now that the fighting with the Stormpikes grows fierce, we do not always have the spare warriors to station at the mine and protect it. And so, control of the mine often falls to the Alliance, or to underground denizens... But we still need our supplies! Go to the Coldtooth mine and bring me a load of them. And be wary of enemies as you go; the tides of battle shift quickly in that place...<|endoftext|> <|startoftext|>A Plague Upon Thee<|obj|>Find someplace suitable in the center of the Northridge Lumber Mill in Western Plaguelands to place the Barrel of Plagueland Termites.<|text|>Now that we have the termites, take this steel reinforced barrel to the Northridge Lumber Mill south of Hearthglen--you'll find it to the west of the road that leads you up to the town. Once there, place the barrel in the center of the lumber mill; find someplace suitable, like on a crate and then open it. The termites should do their work from there and make the mill useless to the Crusade.<|endoftext|> <|startoftext|>A Plague Upon Thee<|obj|>Use the Empty Termite Jar on the Termite Mounds in Eastern Plaguelands. After you've gathered 100 Plagueland Termites, return to Nathaniel Dumah at Chillwind Camp in Western Plaguelands.<|text|>I've tried many times to rout out the Scarlet Crusade through force alone, but to no avail. So, as an alternative, I've decided to make their lives more difficult. If you are willing to help, I want to infest that lumber mill with the most terrible species of termites ever found. In Plaguewood, near the once-great Stratholme, there is a breed that survived the plague and the Scourge combined. Find their mounds and fill this jar with them, so we can prepare them to be unleashed on the Crusade.<|endoftext|> <|startoftext|>Irondeep Supplies<|obj|>Bring 10 Irondeep Supplies to the Alliance Quartermaster in Dun Baldar.<|text|>Before the fighting started, we stored supplies for Dun Baldar in the Irondeep mine. The troggs that surfaced there weren't much of a problem when we had spare troops to guard the mine, but now that we're fighting with the Horde we can't maintain control of Irondeep. We need the supplies in Irondeep. Enter the mine and bring me a load of them.<|endoftext|> <|startoftext|>Find Myranda<|obj|>Travel to Uther's Tomb, located in the southern Plaguelands. Show Myranda the Hag Tirion's Gift.<|text|>, you have done all that I have asked thus far. Only one step remains in your quest of redemption. You must deliver the items you have collected to Taelan. Unfortunately, Taelan and his Scarlet Crusaders will attack you on sight. There is only one way in which to deliver my message and that is through a guise of deception. To the south you will find Uther's tomb. An old and trusted confidant of mine, Myranda, now resides there - seek her out. Show her the items and she will assist you.<|endoftext|> <|startoftext|>Calling in the Reserves<|obj|>Maggran wishes you to deliver a letter to Grish Longrunner at the Great Lift in the Barrens.<|text|>The Horde does well keeping our troops fresh... since the Great War we have been prosperous here in Kalimdor. I need you to do me a favor, I have a lad by the name of Grish Longrunner protecting the Great Lift in the southern barrens. Give him this letter; the letter will let him know that I have a reserve warrior coming to relieve him of duty so that he can visit his family. He requested this sometime ago and he would be happy to hear the news.<|endoftext|> <|startoftext|>The Dunemaul Compound<|obj|>Andi Lynn in Gadgetzan wants you to destroy the Dunemaul Compound by killing 10 Dunemaul Brutes, 10 Dunemaul Enforcers, and Gor'marok the Ravager.<|text|>Just recently, a large band of nomadic ogres arrived in Tanaris. South of here, they have taken over a large area of the desert and formed a compound. Several smaller bands are currently wandering the desert, some of which have invaded the old troll ruins. The Dunemaul Compound must be destroyed! We cannot allow these ogres to build up a force. The leader of this band is named Gor'marok the Ravager; I believe that putting an end to his leadership will be the beginning of the end for the ogres.<|endoftext|> <|startoftext|>Of Love and Family<|obj|>Travel to island of Caer Darrow, in the south-central region of the Plaguelands, and look for any clues as to the whereabouts of the painting.<|text|>When Taelan was a child, we would oft visit Caer Darrow on family excursions. On our last visit, an artist by the name of Renfray painted a portrait of us poised along the beachside. It is my fondest memory of both Taelan and Karandra. For it was at that moment, with my wife and son in my arms, that I felt a bond of love and family that I would never know again. If this painting still exists, you must find it. Travel to the ruined island of Caer Darrow and see if the painting or the artist remain.<|endoftext|> <|startoftext|>Scarlet Subterfuge<|obj|>Speak to Myranda to gain the Scarlet Illusion. Travel to Hearthglen while under the Scarlet Illusion and deliver Tirion's Gift to Highlord Taelan Fordring.<|text|>I am what you would call, an illusionist. Though I may be able to create an illusion to allow you entry into Hearthglen, be warned; my powers have their limitations. Should you travel too far from these lands, the effects of the illusion will cease. The spell itself takes a great amount of concentration and power from me, and thus, I can only sustain the effect for a short time. Speak to me again when you are ready.<|endoftext|> <|startoftext|>Welcome!<|obj|>Bring the Brill Gift Voucher to Claire Willower in Brill.<|text|>Welcome to the World of Warcraft! As special thanks for purchasing the World of Warcraft Collector's Edition, turn in this gift voucher to Claire Willower in Brill. You'll then be given a gift: a little companion to join you on your quest for adventure and glory. Thanks again, and enjoy your stay in the World of Warcraft!<|endoftext|> <|startoftext|>Of Love and Family<|obj|>Travel to Stratholme, in the northern part of the Plaguelands. It is in the Scarlet Bastion that you will find the painting 'Of Love and Family,' hidden behind another painting depicting the twin moons of our world.<|text|>The painting... It hung on the wall of my workshop - inside the Order's barracks - for years. After Tirion's trial was over, I knew that I could no longer keep the painting visible. I hid it in a place that they would never think to look. Travel to Stratholme and make your way deep inside what is now the Scarlet Bastion, search for a painting of our twin moons. Chip away at the paint until you uncover my master work, 'Of Love and Family.' May the Light guide your actions.<|endoftext|> <|startoftext|>Welcome!<|obj|>Bring the Bloodhoof Village Gift Voucher to Vorn Skyseer in Bloodhoof Village.<|text|>Welcome to the World of Warcraft! As special thanks for purchasing the World of Warcraft Collector's Edition, turn in this gift voucher to Vorn Skyseer in Bloodhoof Village. You'll then be given a gift: a little companion to join you on your quest for adventure and glory. Thanks again, and enjoy your stay in the World of Warcraft!<|endoftext|> <|startoftext|>Of Lost Honor<|obj|>Travel to Northdale, in the northeastern region of the Eastern Plaguelands, and recover the Symbol of Lost Honor. Return to Tirion Fordring upon completion of your objective.<|text|>The Order of the Silver Hand was utterly decimated when Uther was slain. The boy held out for as long as he could. Pushed to the war torn hamlet of Northdale, he made his final stand. Were any of the Order left alive, he thought - and did it matter? It was with that thought that Taelan threw down the standard of the Order and renounced all that he had known. His honor left upon the blood soaked ground of Northdale. You must travel to Northdale and recover that symbol of lost honor.<|endoftext|> <|startoftext|>Welcome!<|obj|>Bring the Razor Hill Gift Voucher to Magga in Razor Hill.<|text|>Welcome to the World of Warcraft! As special thanks for purchasing the World of Warcraft Collector's Edition, turn in this gift voucher to Magga in Razor Hill. You'll then be given a gift: a little companion to join you on your quest for adventure and glory. Thanks again, and enjoy your stay in the World of Warcraft!<|endoftext|> <|startoftext|>Araj's Scarab<|obj|>Destroy Araj the Summoner and bring Araj's Scarab to Apothecary Dithers at the Bulwark, Western Plaguelands.<|text|>Araj the Summoner lords over Andorhal from the ruined city's heart. We know that he was the former leader of Scholomance before claiming the city as his own. To finish the key, we will need his signet - called a scarab - mounted as the head of the key. Make your way into the heart of Andorhal, and break his hold on the city now that he is drawn into the open. Once destroyed, seize his scarab from his fallen phylactery! The Key to Scholomance awaits!<|endoftext|> <|startoftext|>Welcome!<|obj|>Bring the Dolanaar Gift Voucher to Orenthil Whisperwind in Dolanaar.<|text|>Welcome to the World of Warcraft! As special thanks for purchasing the World of Warcraft Collector's Edition, turn in this gift voucher to Orenthil Whisperwind in Dolanaar. You'll then be given a gift: a little companion to join you on your quest for adventure and glory. Thanks again, and enjoy your stay in the World of Warcraft!<|endoftext|> <|startoftext|>Welcome!<|obj|>Bring the Kharanos Gift Voucher to Yori Crackhelm in Kharanos.<|text|>Welcome to the World of Warcraft! As special thanks for purchasing the World of Warcraft Collector's Edition, turn in this gift voucher to Yori Crackhelm in Kharanos. You'll then be given a gift: a little companion to join you on your quest for adventure and glory. Thanks again, and enjoy your stay in the World of Warcraft!<|endoftext|> <|startoftext|>Fire Plume Forged<|obj|>Take the Skeleton Key Mold and 2 Thorium Bars to the top of Fire Plume Ridge in Un'Goro Crater. Use the Skeleton Key Mold by the lava lake to forge the Unfinished Skeleton Key.<|text|>You need two bars of thorium and a powerfully hot heat source to forge the key stem. You're on your own for the thorium, but I can help with the heat. To our west in Un'Goro Crater is Fire Plume Ridge - a simmering volcano. The lava lake up top is hot enough to fuse thorium and bone together. Your gold has bought you a mold that simply requires you to dip it in the lake up top; the lava will take care of the rest. That's it on my end. To finish your key, you'll need to talk to Arbington again.<|endoftext|> <|startoftext|>Bodyguard for Hire<|obj|>Escort the Gizelton Caravan past the Kolkar Centaur village. Talk with Smeed at Scrabblescrew's Camp for your reward.<|text|>Under normal circumstances, Rigger and I would lead our kodo past the Kolkar Centaur. Every now and then we hear the Centaur war drums, and when we hear those we stop. It's not good for business to be dead! I'll tell you what , if you protect us past the Kolkar village we'll make it worth your while. It's just a short distance, all you need to do is keep the caravan intact and you can pick up your reward from Smeed Scrabblescrew - he is down the road a bit. We do a little business together.<|endoftext|> <|startoftext|>Welcome!<|obj|>Bring the Goldshire Gift Voucher to Merissa Stilwell in Goldshire.<|text|>Welcome to the World of Warcraft! As special thanks for purchasing the World of Warcraft Collector's Edition, turn in this gift voucher to Merissa Stilwell in Goldshire. You'll then be given a gift: a little companion to join you on your quest for adventure and glory. Thanks again, and enjoy your stay in the World of Warcraft!<|endoftext|> <|startoftext|>Araj's Scarab<|obj|>Destroy Araj the Summoner and bring Araj's Scarab to Alchemist Arbington at Chillwind Point, Western Plaguelands.<|text|>Araj the Summoner lords over Andorhal from the ruined city's heart. We know that he was the former leader of Scholomance before claiming the city as his own. To finish the key, we will need his signet - called a scarab - mounted as the head of the key. Make your way into the heart of Andorhal, and break his hold on the city now that he is drawn into the open. Once destroyed, seize his scarab from his fallen phylactery! The Key to Scholomance awaits!<|endoftext|> <|startoftext|>Hunting in Stranglethorn<|obj|>Bring Roon's Kodo Horn to Hemet Nesingwary Jr. in Stranglethorn.<|text|>Long ago, a dwarf came to this land. His name was Hemet and he wished to hunt great beasts. His skills with the rifle were uncanny, and we spent many days hunting together. Even the enmity between our peoples was forgotten. When he left for Stranglethorn, I vowed to one day welcome him back. Now he has gone on to hunt in lands unknown, but his son has taken his place. Take this kodo horn as a gift to Hemet Jr.. You will find him in Stranglethorn, north of the Grom'gol Base camp.<|endoftext|> <|startoftext|>Fire Plume Forged<|obj|>Take the Skeleton Key Mold and 2 Thorium Bars to the top of Fire Plume Ridge in Un'Goro Crater. Use the Skeleton Key Mold by the lava lake to forge the Unfinished Skeleton Key.<|text|>You need two bars of thorium and a powerfully hot heat source to forge the key stem. You're on your own for the thorium, but I can help with the heat. To our west in Un'Goro Crater is Fire Plume Ridge - a simmering volcano. The lava lake up top is hot enough to fuse thorium and bone together. Your gold has bought you a mold that simply requires you to dip it in the lake up top; the lava will take care of the rest. That's it on my end. To finish your key, you'll need to talk to Dithers again.<|endoftext|> <|startoftext|>Redemption<|obj|>Listen to what Tirion Fordring has to say.<|text|>You have worked hard, friend. Rest your weary bones and allow me to properly introduce myself.<|endoftext|> <|startoftext|>Hemet Nesingwary Jr.<|obj|>Take Kravel's Crate to Hemet Nesingwary Jr. in Stranglethorn Vale.<|text|>I have a package for a new customer of mine, a dwarf named Hemet Nesingwary Jr.. The package took weeks to arrive, and Hemet's long gone by now. He said he was going to Stranglethorn to take his father's place and hunt the beasts there, but he left me some money to send his delivery when I could. Junior's a rich dwarf and it's a good idea to keep up relations with the rich ones, yeah? So... you want to deliver the package for me? I heard he has a camp in Stranglethorn, north of Grom'gol.<|endoftext|> <|startoftext|>Sceptre of Light<|obj|>Get the Sceptre of Light and then return it to Azore Aldamort at the tower in Ethel Rethor.<|text|>The Burning Blade in Thunder Axe Fortress to the east is rumored to have acquired the Sceptre of Light from the Naga. Legend tells that the sceptre is able to sink entire cities under the great seas. The Burning Blade must not be allowed to possess such power. To that end, you must retrieve the sceptre yourself! It is held by a Burning Blade seer, who studies the sceptre from atop one of the Thunder Axe watchtowers.<|endoftext|> <|startoftext|>Of Forgotten Memories<|obj|>Travel to the Undercroft - at the southernmost section of the Eastern Plaguelands - and recover Taelan's Hammer. Return to Tirion Fordring upon completion of your objective.<|text|>To help Taelan regain what he has lost, you must gather items from his past. The first such item is a toy that I gave to him on his 7th birthday. It was his most cherished possession: A miniature war hammer; an exact replica of my very own. After I was banished for treason, his mother told him that I had died. He was taken to my false grave at the Undercroft, where he buried the hammer along with my memory - forever. You must venture to the Undercroft and recover Taelan's hammer.<|endoftext|> <|startoftext|>Hidden Enemies<|obj|>Speak to Thrall in Orgrimmar and tell him what you've learned.<|text|>You are one of my lieutenants! Prepare yourself. I will call upon you soon. My time spent on the Searing Blade may be all but wasted now, but that does not mean that the Shadow Council's schemes elsewhere must suffer. I will do what I can to minimize the damage here in Ragefire Chasm. In the meantime, I will have my agents in the Barrens and Ashenvale begin work on our newest agenda. Return to me soon.<|endoftext|> <|startoftext|>Hidden Enemies<|obj|>Bring a Lieutenant's Insignia to Thrall in Orgrimmar.<|text|>One thing I will not tolerate are traitors in our midst. But I would be a fool to play my hand so early--it would not sufficiently cut the corruption out of our lands and only cause the infection to grow worse. But you, a young adventurer, could go places my agents could not... could learn the truth... could find the true head of the beast. If you are brave enough, then enter Skull Rock to the east of Orgrimmar, find a lieutenant's insignia off one of the Burning Blade there, and return to me.<|endoftext|> <|startoftext|>Hidden Enemies<|obj|>Speak to Neeru Fireblade in Orgrimmar.<|text|>I think our next step should be to have you placed close to Neeru. If he is as agitated as reports suggest, then we may accomplish two things. One, you may be able to gain some greater knowledge about the Council or at least the Burning Blade, and two, he may just begin to trust you enough that he asks you to start to aid him. He may very well look at you as someone who can fill the void now that some of the leadership is in turmoil. Return to the Cleft and speak to him again, but do not be too overt.<|endoftext|> <|startoftext|>Slaying the Beast<|obj|>Enter Ragefire Chasm and slay Taragaman the Hungerer, then bring his heart back to Neeru Fireblade in Orgrimmar.<|text|>The primary task set upon me by our great Warchief is to root out the creatures responsible for infesting our lord's great city with demonic influence. The Burning Blade is one threat, but there are others; the Searing Blade for instance, who make their home in Ragefire Chasm, secretly attempting to subvert innocent members of the Horde. If they are to be stopped, then their leader must be slain--a Felguard named Taragaman the Hungerer. Kill him, and his heart will appease Thrall, of this I'm sure.<|endoftext|> <|startoftext|>Hidden Enemies<|obj|>Take the Lieutenant's Insignia to Neeru Fireblade and speak to him. Gauge if he believes you are a member of the Burning Blade and then return to Thrall in Orgrimmar.<|text|>Now let us see if this insignia you found is worth the effort. There is a warlock within the city who believes he has my trust. He does not know that I realize where his true loyalties lie. He is in fact the leader of the Burning Blade. But do not rush off to do battle with him; he has a purpose, and we shall use him against our enemies. Take this insignia to him in the Cleft of Shadow here in Orgrimmar, speak to him and see if he believes you are one of his own, then return to me here.<|endoftext|> <|startoftext|>Returning the Lost Satchel<|obj|>Take the Grimtotem Satchel to Rahauro in Thunder Bluff.<|text|>You find a satchel under the body of the tauren. It is still gripped tightly in his arms as though he was trying to protect it while being attacked by the troggs. Removing the satchel from his vice-like grip, you stow it with your own equipment and prepare to make your way out of the tunnels and back to Rahauro in Thunder Bluff.<|endoftext|> <|startoftext|>Hidden Enemies<|obj|>Kill Bazzalan and Jergosh the Invoker before returning to Thrall in Orgrimmar.<|text|>Hmm, leaders of the Searing Blade... this concerns me most. If they are the ones of value to Neeru, then those are who we must target first. This satyr... Bazzalan, and the other Neeru mentioned--what was he, a warlock?--must be slain. Return to the Cleft of Shadow and enter Ragefire Chasm. Find these two leaders of the Searing Blade, and kill them. But be careful not to let Neeru know it was you who did this. You must retain your identity as one of his in arms.<|endoftext|> <|startoftext|>Searching for the Lost Satchel<|obj|>Search Ragefire Chasm for Maur Grimtotem's corpse and search it for any items of interest.<|text|>The troggs are not the only thing that interested Magatha in Ragefire Chasm. She has heard word that one of her servants, a Maur Grimtotem, found something peculiar while in the Chasm, but he never made it out to show her what. She'd like Maur's body found--if it still exists--and any signs of what he found while attempting to speak to the troggs. Return to Magatha any items of interest, and I'm sure she would be very generous in her reward. Again, seek the Chasm in the darkest areas of Orgrimmar.<|endoftext|> <|startoftext|>Testing an Enemy's Strength<|obj|>Search Orgrimmar for Ragefire Chasm, then kill 8 Ragefire Troggs and 8 Ragefire Shaman before returning to Rahauro in Thunder Bluff.<|text|>Beneath the city of Orgrimmar, stout creatures known as troggs started coming to the surface from deep below the lava filled tunnels. In her ever-benevolence, Magatha sought to make peace with the creatures, but they turned on her diplomats, killing them. She will not allow such treatment of the tauren people and now consider the creatures a threat to all of the Horde. She asks that you put an end to this trogg threat before it overwhelms the Horde from below. Find Ragefire Chasm and destroy them all.<|endoftext|> <|startoftext|>The Power to Destroy...<|obj|>Bring the books Spells of Shadow and Incantations from the Nether to Varimathras in Undercity.<|text|>Many denizens of the Legion bestow gifts on their followers as you may well know. Some of these gifts the Dark Lady feels would be better off in her hands than in the hands of those with... lesser vision. A sect of the Shadow Council hidden in caverns below Orgrimmar known as the Searing Blade are a prime example. The Lady tells me that members of the Searing Blade have come into the possession of two powerful spell books--she would like to "borrow" these books from them. You will get them for her.<|endoftext|> <|startoftext|> The Lost Ways<|obj|>Speak to Ur'kyo in Orgrimmar.<|text|>Good fortune be with you, young one. Troll messengers arrived in the Undercity not more than a day or so ago. They spoke of young priests returning to the Valley of Spirits to speak to Ur'kyo. I would suggest you investigate the matter on your own in case his business pertains to you. I am sure you remember the way back to Orgrimmar.<|endoftext|> <|startoftext|> The Lost Ways<|obj|>Speak to Ur'kyo in Orgrimmar.<|text|>I wonder how many times I've seen your kind around here, but never really spoken to you. I've trained a few, given some directions, but I don't think anyone's ever waited around long enough to chat. Oh well, now's a bad time anyway--I'm supposed to tell you that Ur'kyo wants to speak to you in Orgrimmar. He's in the Valley of Spirits waiting for you.<|endoftext|> <|startoftext|>One Shot. One Kill.<|obj|>Protect Sentinel Aynasha, then speak with Onaeya at Maestra's Post in Ashenvale.<|text|>I was traveling to Lor'danel with an important message when I was attacked by the furbolg Marosh and his trackers. During the attack I was poisoned, leaving me barely able to stand. I can make an antidote, but it will take time before it is ready. I would ask that you defend me until I can apply the antidote. I will aid you with my bow as best I can. Should we survive, I will be able to deliver my message to Lor'danel, while you speak with Onaeya at Maestra's Post to inform her of this incident.<|endoftext|> <|startoftext|> Flirting With Darkness<|obj|>Speak to Aelthalyste in the Undercity.<|text|>Talk is spreading that your faith is taking up more active measures to protect and lead the Forsaken. It seems Aelthalyste either be knowin' something that Sylvanas does not, or your Dark Lady be wantin' Aelthalyste to be a little less patient in her measures. You best be headin' home to the Undercity to speak to her. She be in the War Quarter as always.<|endoftext|> <|startoftext|> No Longer a Shadow<|obj|>Speak to Aelthalyste in the Undercity.<|text|>I welcome you back to the Valley of Spirits, but I must tell you, you are wanted back in your Undercity. Your head priestess there would be wantin' to speak to you. You already know where she at: the War Quarter deep in your city. Go there and do not forget, you are always welcome to train here with my people.<|endoftext|> <|startoftext|> Flirting With Darkness<|obj|>Speak to Aelthalyste in the Undercity.<|text|>The time's come again. You're needed in the Undercity. Aelthalyste has grown... fond of some of the Forsaken's priests, and in the interest of protecting Lady Sylvanas, she wants to ensure that all of us are as well prepared as possible. Find her in the War Quarter and be prepared for whatever task it is she sets for you.<|endoftext|> <|startoftext|> No Longer a Shadow<|obj|>Speak to Aelthalyste in the Undercity.<|text|>Good to see you again. But I'm gonna have to cut our reunion short--Aelthalyste sent word that you were to return to her in the Undercity. She's still in the War Quarter. Don't worry though--I think it's a good thing. It was mentioned that she was pleased with your progress, so don't fret too much.<|endoftext|> <|startoftext|>The Battle of Darrowshire<|obj|>Place the Relic Bundle at the Darrowshire town square.<|text|>Now, you will take part in battle of Darrowshire, and you will save Joseph Redpath. Place this relic bundle in the Darrowshire town square, and the spirits of Darrowshire will rise. Join their battle and assure that these two things come to pass: Davil must survive beyond the death of Horgus, and Redpath must survive to be corrupted, then defeated. After defeating the corrupted Redpath, his spirit will be saved. Speak with him, then return to his daughter Pamela.<|endoftext|> <|startoftext|> The Rites of Old<|obj|>Speak to Ur'kyo in Orgrimmar.<|text|>Hey there! I'll teach you whatever it is you want to know, but you should know that Ur'kyo--that's his name, right?--is looking for you. Something was said about you coming back to the Valley of Trials... no, that wasn't it. It was the Valley of Spirits... in Orgrimmar. Yeah, that's it! Yeah, so, Ur'kyo... Valley of Spirits. He wants to talk to you.<|endoftext|> <|startoftext|> The Rites of Old<|obj|>Speak to Ur'kyo in Orgrimmar.<|text|>Your spiritual leader Ur'kyo seeks audience with you. Do not keep him waiting. You will find him in the Valley of Spirits in the great Horde city of Orgrimmar. Do your people proud.<|endoftext|> <|startoftext|> A Small Amount of Hope<|obj|>Speak to High Priestess Laurena in Stormwind.<|text|>Haha! Off to Stormwind with you. High Priestess Laurena wants you there to be tested again. Head to the Cathedral of Light and don't dally. There's a lot to do and more and more pressure's gonna fall on your shoulders the more powerful you get. It's the nature of our order--people start to look to you more often the more you prove yourself worthy. The Light's with ya, you don't need me to tell you that.<|endoftext|> <|startoftext|> A Small Amount of Hope<|obj|>Speak to High Priestess Laurena in Stormwind.<|text|>Your temple wishes you to return to them once again. High Priestess Laurena in Stormwind specifically. There is much activity in the Cathedral of Light these days, but that does not surprise me at all; so much going on between the Scourge, the Horde and our own problems internally. Go to the Cathedral when you're ready.<|endoftext|> <|startoftext|><|obj|>Speak to Priestess Alathea in Darnassus.<|text|>You keep up this rate of success, an' you'll be makin' me jealous that we don't have more of your here in Ironforge. You do your people proud. Priestess Alathea would like to speak to you again if you have time. She's in the Temple of the Moon in Darnassus. Go there, an' the Light be with you.<|endoftext|> <|startoftext|><|obj|>Speak to Prietess Alathea in Darnassus.<|text|>It is always a joyous day when I can direct one of our kind back to our home because the time has come for them to earn their next set of robes. Priestess Alathea is in the Temple of the Moon and wishes to speak to you. When you can, return to Darnassus for your next test, and Elune be with you.<|endoftext|> <|startoftext|> In the Dark It was Created<|obj|>Speak to Aelthalyste in the Undercity.<|text|>Glad to see you're... alive. Aelthalyste has asked you to return to the Undercity when you've finished your business here in Thunder Bluff. It seems you've grown powerful enough that she thinks you're due new garments... a robe, I believe. She'll be waiting for you in the War Quarter.<|endoftext|> <|startoftext|><|obj|>Speak to Priestesss Alathea in Darnassus.<|text|>Your temple asks for your presence in Darnassus. Return to the Temple of the Moon and speak to Priestess Alathea. She will be waiting for you there. The time has come for you to earn your next robe if you feel you are ready.<|endoftext|> <|startoftext|> In the Dark It was Created<|obj|>Speak to Aelthalyste in the Undercity.<|text|>I would teach you all you need know, but there things that only your own tribe can show you. One be how to create a new robe for you... one that reflect your place in your faith. Aelthalyste say that I direct you to her in the Undercity. She be in the War Quarter waiting for you. If you not go then she be very displeased with both of us.<|endoftext|> <|startoftext|> A Touch of Voodoo<|obj|>Speak to Ur'kyo in Orgrimmar.<|text|>Hey. A messenger came through here not too long ago looking for you. Said you were to return to Orgrimmar to speak to Ur'kyo in the Valley of Spirits. He didn't sound angry, but it did sound important. Might want to check it out.<|endoftext|> <|startoftext|><|obj|>Speak to High Priestess Alathea in Darnassus.<|text|>Oh, I am so pleased for you! It is time for you to return to Darnassus and speak to High Priestess Alathea once again. Her messenger was almost certain it had to do with earning your newest garments of our order. When you can, return home, and give our order my very best. Elune be with you.<|endoftext|> <|startoftext|> The Light Protects You<|obj|>Speak to High Priestess Laurena in Stormwind.<|text|>The time has come again for you to journey to Stormwind, young . The High Priestess Laurena would reward you for your time spent in the service of the Light. She is still in the Cathedral of Light--look for her there. Until then, you're welcome to stay here and train as much as you'd like. If there is anything I can do for you, please, just ask.<|endoftext|> <|startoftext|> The Light Protects You<|obj|>Speak to High Priestess Laurena in Stormwind.<|text|>The time has come again for you to return to the Cathedral of Light in Stormwind. High Priestess Laurena would have you meet with her when you're ready. It is more than likely to repay you for all you have done for your people and the Light. Good luck, and may Elune be with you in your travels.<|endoftext|> <|startoftext|><|obj|>Speak to High Priestess Alathea in Darnassus.<|text|>Hmph, good to see you're doin' so well for yourself. Bet you're wonderin' when it's time for you to be called back home to Darnassus for some kind of celebration for your greatness, huh? Well, not today... well, not any kind of celebration anyway. High Priestess Alathea's sent word to me that I should direct you to her if I came across you. You can find her in the Temple of the Moon still... in case you forgot. Haha.<|endoftext|> <|startoftext|><|obj|>Speak with High Priestess Alathea in Darnassus.<|text|>The time has come for you to return to Darnassus again. Speak to High Priestess Alathea in the Temple of the Moon. She will tell you what you need to know. If I am not mistaken, it will be something about new garments for your station within your order. May the Light be with you.<|endoftext|> <|startoftext|>Arcane Feedback<|obj|>Speak to High Priestess Laurena in Stormwind.<|text|>It is time for you to return to Stormwind, young one. Your superiors there have called you back for more training. And although it disturbs me some, your race and mine are allies and I would not betray that. I do not mean to be so coy with you--my distrust of arcane magics, be they divine inspired or not, is still strong within me. You will know of what I speak after you return to your Cathedral of Light. Speak to High Priestess Laurena when you arrive.<|endoftext|> <|startoftext|>Elune's Grace<|obj|>Speak to Priestess Alathea in Darnassus.<|text|>Time's a wastin'. It's time for you to return home to Darnassus. Priestess Alathea's sent word here that you're to return there for training. Seems they feel you're ready to be tested much like those who serve the Light. You should head out whenever you can. Alathea's message said that she'd be waitin' for you in the Temple of the Moon. Good luck.<|endoftext|> <|startoftext|>Arcane Feedback<|obj|>Speak to High Priestess Laurena in Stormwind.<|text|>As much as I'd like to show you our own special teachings of the Light, it is not our place. Your place is back in Stormwind with your own kind... for now. Believe me, I mean no offense. When you return to High Priestess Laurena in the Cathedral of Light you'll understand what I'm talking about--the time has come for your race to prepare you for the future; to separate yourself from others that follow a similar path.<|endoftext|> <|startoftext|> A Blessing of Light<|obj|>Speak to High Priestess Laurena in Stormwind.<|text|>You just missed a messenger here from Stormwind that was looking for you. You've done well for yourself it seems. The High Priestess Laurena wants to talk to you. I think the church feels you're ready for the next step of your training. When you're all set and done with your business here, head to Stormwind, the Cathedral of Light, and speak to her. I'm sure she's waitin' for you.<|endoftext|> <|startoftext|>Elune's Grace<|obj|>Speak to Priestess Alathea in Darnassus.<|text|>A wonderful day has come. You've reached the age in which our are trained in abilities only Night elves know. But it is not for me to train you. You must return to the Temple of the Moon and speak to Priestess Alathea as soon as your business here is concluded. She will test you to ensure you're prepared, and only then will she teach you Elune's Grace.<|endoftext|> <|startoftext|>Elune's Grace<|obj|>Speak to Priestess Alathea in Darnassus.<|text|>You know you have access to any of our trainers at any time, but there are some things that we cannot pass on to you. One of those things are the teachings of your goddess Elune. She gives special abilities to her faithful, and if I'm not mistaken, it is time for you to return home to your Temple of the Moon to be tested. Return there when you can and speak to Priestess Alathea.<|endoftext|> <|startoftext|><|obj|>Speak to Priestess Alathea in Darnassus.<|text|>Oh, I am pleased to catch you. There has been talk that you are prepared for your next test at the Temple of the Moon. Priestess Alathea herself wishes to speak to you. You should return to Darnassus as quickly as you can. Finish whatever business you have here and make haste.<|endoftext|> <|startoftext|> A Blessing of Light<|obj|>Speak to High Priestess Laurena in Stormwind.<|text|>Young , your church has sent word for you to return to Stormwind. The High Priestess Laurena would have words with you when you are ready. It seems your superiors feel you are ready for the next step of your training. I believe you can find your High Priestess in the Cathedral of Light. Elune go with you on your journey and peace be with you.<|endoftext|> <|startoftext|> A Blessing of Light<|obj|>Speak to High Priestess Laurena in Stormwind.<|text|>Ah, I'm glad you stopped to talk to me for a moment. One of your priests of Light was here a few moments ago looking for you. High Priestess Laurena in the Cathedral of Light wants to meet with you. I would not be surprised if it was about the progress you've made so far. Many of my order are continuously tested and given greater responsibilities as we progress in our studies.<|endoftext|> <|startoftext|><|obj|>Speak to Priestess Alathea in Darnassus.<|text|>Aye, good to see you're doing well in your training, young . One of your kind was here looking for you not too long ago. It seems you're wanted back in Darnassus. Something about Priestess Alathea and the Temple of the Moon. It sounded important. Perhaps you should return there soon.<|endoftext|> <|startoftext|>Touch of Weakness<|obj|>Speak to Aelthalyste in the Undercity.<|text|>My respect to you and your kind. I normally teach only those of my own tribe. Your lessons come from Aelthalyste in the city once called Lordaeron. You should return to her if you're to learn those abilities that set you apart from other faiths. Go to the War Quarter in the Undercity and find your mistress there.<|endoftext|> <|startoftext|>Touch of Weakness<|obj|>Speak to Aelthalyste in the Undercity.<|text|>You be far from home out here in the Bloodhoof Village. I be sent here to find priests of my own tribe to send back to speak to our leaders, but that not mean I cannot help you too. I hear word that your head priestess spirit want all Forsaken to come to her--there are things you must learn. Go to meet Aelthalyste in the War Quarter in that city of yours.<|endoftext|> <|startoftext|> Touch of Weakness<|obj|>Speak to Aelthalyste in the Undercity.<|text|>This isn't the place for you. You should head to the War Quarter in Undercity as soon as possible. Aelthalyste has called all her priests and priestesses there as soon as they are ready. It's time they learn more about their power and how to harness it. She will not tolerate tardiness or excuses, so you'd best be on your way.<|endoftext|> <|startoftext|>Touch of Weakness<|obj|>Speak to Aelthalyste in the Undercity.<|text|>Aelthalyste sent word out to all her priests. We're to direct the younger of our order to the Undercity for more training. If you truly count yourself among our faithful, then you should return there also. You can find Aelthalyste in the War Quarter deep in the Undercity.<|endoftext|> <|startoftext|>Touch of Weakness<|obj|>Speak to Aelthalyste in the Undercity.<|text|>You be far from home. You be needed there, back in your city under the ground. Your mistress, the one you be callin' Aelthalyste be needin' you back there. Like my tribe, there things you must learn only from her. Don't be stayin' here too long. You should be headin' to the War Quarter as fast as a zeppelin can carry you.<|endoftext|> <|startoftext|><|obj|>Speak to Priestess Alathea in Darnassus.<|text|>Word was sent here from Darnassus. It seems one of your priestesses wants you to return home. Speak to Priestess Alathea at the Temple of the Moon whenever you're able. It seems she is pleased with your progress. I am sure she takes great pride in seeing one of Elune's servants take such great strides in faith. The Light be with you.<|endoftext|> <|startoftext|>Hex of Weakness<|obj|>Speak to Ur'kyo in Orgrimmar.<|text|>I sent here to make sure that you not wander too far from home. They send me to make sure you return home because Ur'kyo, greatest of our priests, wish to speak to you. You go there. You go to the Valley of Spirits in the orc city and you speak to Ur'kyo. He wait for you now.<|endoftext|> <|startoftext|>Hex of Weakness<|obj|>Speak to Ur'kyo in Orgrimmar.<|text|>Home. Return home, young . Your spiritual leader Ur'kyo begs you to return to him and speak about the path you travel. Go to the Valley of Spirits in the great Horde city of Orgrimmar. You will find him there.<|endoftext|> <|startoftext|>Hex of Weakness<|obj|>Speak to Ur'kyo in Orgrimmar.<|text|>It always warms my undying heart to see priests from all cultures wander the world. To know that power exists that is not arcane and well within our grasp. That's why it is my honor to direct you home. Ur'kyo, your great priest in Orgrimmar, has asked for your presence. You can find him in the Valley of Spirits.<|endoftext|> <|startoftext|>Hex of Weakness<|obj|>Speak to Ur'kyo in Orgrimmar.<|text|>It be time for you to meet with Ur'kyo. He be in the Valley of Spirits in the orc city. Go there and speak to him. It is time you learn more of the old ways of our kind. It time you be brought into the circle and made a true priest of our tribe.<|endoftext|> <|startoftext|> Hex of Weakness<|obj|>Speak to Ur'kyo in Orgrimmar.<|text|>One of your priests sent word to us that if we see you that we were to tell you to return to Orgrimmar. It seems one of your kind--a priest named Ur'kyo, if I'm not mistaken--believes you are ready for more training. It has to do with some of your cultures practices he said, and he wanted you to find this Ur'kyo in the Valley of Spirits.<|endoftext|> <|startoftext|>Garments of Darkness<|obj|>Find Deathguard Kel and heal his wounds using Lesser Heal (Rank 2). Afterwards, grant him Power Word: Fortitude and then return to Dark Cleric Beryl in Brill.<|text|>Our power comes from darkness and shadow, but that is not your only role. You have acknowledged that there is merit in knowing the healing arts. This is wise. But before you can know the dark, you must also know the light. And for this, I have a test for you. North of the cemetery is a wounded Deathguard--Deathguard Kel. He has protected us from gnolls for some time, and needs healing. But, you must also fortify his body before he can return to duty. Do both with your spells, and then return to me.<|endoftext|> <|startoftext|>In Favor of Spirituality<|obj|>Speak to Tai'jin in Durotar.<|text|>Aye, mon. Our kind have joined the Horde because they be good for us. They loyal, and they teach us much 'bout tings like honor. But our old ways die hard. The orcs may not approve of all our traditions, but that not mean we can't continue to practice some them in secret. You know this, an' that's why I send you to Tai'jin in Razor Hill. She teach you more 'bout our history. She teach you the ways of our tribe. Go to her when you be ready.<|endoftext|> <|startoftext|>In Favor of Darkness<|obj|>Speak to Dark Cleric Beryl in Tirisfal Glades.<|text|>There are many lessons that the Forsaken have learned through experience--things that some races can only begin to fathom. And although our path lies in darkness, you will find that a great many things rely on both the light and the dark. Your lessons shall teach you to use both... and with discretion. But heed my words: never forget we were forged in corruption and left to rot like so much carrion. The Darkness is our home. Seek out Dark Cleric Beryl in Brill when you're ready to learn more.<|endoftext|> <|startoftext|>Garments of Spirituality<|obj|>Find Grunt Kor'ja and heal her wounds using Lesser Heal (Rank 2). Afterwards, grant her Power Word: Fortitude and then return to Tai'jin at Razor Hill.<|text|>You be ready for your first test. South of Razor Hill, just outta town, one of our grunts be hurt fightin' off some o' Proudmoore's old troops. She not doin' too well, an' she benefit much if one of our kind could help her. Find her--her name be Kor'ja--heal her wounds, an' give her the blessin' of our ancestors. You do this, an' me thinks that be sufficient proof that you ready to move on in our ways.<|endoftext|> <|startoftext|>Devouring Plague<|obj|>Speak to Aelthalyste in the Undercity.<|text|>Ah, a wonderful day for you. I can see by the lessons you've learned that the time has come to send you back to Aelthalyste. There are things only she can teach you, and even then, only if you prove worthy. I will not spoil the surprise for you, but I remember when I was a young priest learning about true power... divine power. Yes, those were the days. Go back to Aelthalyste in the Undercity. She will be awaiting you in the War Quarter.<|endoftext|> <|startoftext|>A Lack of Fear<|obj|>Speak to High Priest Rohan in Ironforge.<|text|>Your race is so very strong. We are proud to call you allies. And as each day's sun sets, you and your kin grow closer to not only finding your true origins, but find great confidence that you are on the right path in so many things. That feeling must make you feel so triumphant. Word came from Ironforge just recently. It asked that you return there and speak to High Priest Rohan in the Mystic Ward. I would not keep him waiting. May Elune guide your travels.<|endoftext|> <|startoftext|>Devouring Plague<|obj|>Speak to Aelthalyste in the Undercity.<|text|>Aelthalyste show our people great respect by sending them back to me for more training, and now I do the same for her tribe. You return to the Undercity. There, in the War Quarter, she be ready to teach you more 'bout your people and their ways. Go there, and do not wait long.<|endoftext|> <|startoftext|>Desperate Prayer<|obj|>Speak to High Priestess Laurena in Stormwind.<|text|>You're needed in Stormwind. The High Priestess there, Laurena, says it's time for you to prove you're worthy of the next level of your training. Don't waste too much time finding your way there. You can find her in the Cathedral of Light in the center of the city. Give her my regards, and prove how worthy you are of such a calling. The Light be with you.<|endoftext|> <|startoftext|>Shadowguard<|obj|>Speak to Ur'kyo in Orgrimmar.<|text|>Like many of our own priests, your own tribe puts you through rites of passage. These rites often teach priests special abilities that are vital to their survival. I sense that time is upon you even as we speak. You must return to the Valley of Spirits in Orgrimmar and speak to Ur'kyo. What he teaches you might be very important for the future.<|endoftext|> <|startoftext|>Desperate Prayer<|obj|>Speak to High Priestess Laurena in Stormwind.<|text|>Praise be to Elune, and to your Light. About this time, many of our order learn abilities reflecting their faith in Elune. If knowledge serves me, I believe the same holds true for your order also. When your business in Darnassus is complete, I would seek out one of your High Priestesses for further training.<|endoftext|> <|startoftext|>A Lack of Fear<|obj|>Speak to High Priest Rohan in Ironforge.<|text|>, your High Priest Rohan would have an audience with you in Ironforge. Make haste, my strong friend, your next test quickly approaches. Although I wish I could bear witness to your race's own special rites, my place is here. But may the Light go with you in your travels. Rohan should still be in the Mystic Ward once you reach the city. He will be waiting.<|endoftext|> <|startoftext|>Desperate Prayer<|obj|>Speak to High Priestess Laurena in Stormwind.<|text|>Elune bless you, good . I hope your Light finds you and protects you well this day. One of your priests was here not long ago looking for you. He mentioned you returning to the Cathedral of Light as soon as possible to speak with High Priestess Laurena. It seems you've done well to garner such attention. I wouldn't spend too much time here--your people have need of you.<|endoftext|> <|startoftext|>Shadowguard<|obj|>Speak to Ur'kyo in Orgrimmar.<|text|>Something important is up in Orgrimmar. The normal messengers that come through here looking for troll priests usually are very casual. This time, they seemed to be in much more a hurry. Don't dally too long in Thunder Bluff. I'd return to the Valley of Spirits as soon as possible.<|endoftext|> <|startoftext|>Desperate Prayer<|obj|>Speak to High Priestess Laurena in Stormwind.<|text|>You've caught the attention of our superiors. They've asked you travel to the Cathedral of Light in Stormwind as soon as possible. Apparently they feel you've proven yourself already and are prepared to further your training. When you get there, find High Priestess Laurena. She will be able to guide you further. Good luck, and may the Light be with you.<|endoftext|> <|startoftext|>Desperate Prayer<|obj|>Speak to High Priestess Laurena in Stormwind.<|text|>Just a short time ago, one of your priests was here looking for you. He said that if I were to see you, I should direct you towards the Cathedral of Light. He said it was very important, but I would not be overly concerned if I were you. His demeanor seemed positive... as though it were good news. I wouldn't take too long in making my way there if I were you. Elune be with you, good .<|endoftext|> <|startoftext|>Returning Home<|obj|>Speak to Priestess Alathea in Darnassus.<|text|>Oh, yes, of course. Hello. A messenger from our order was here not too long ago looking for you. She mentioned something important happening back in Darnassus and that you should return to the Temple of the Moon as soon as you can. When you arrive, speak to Priestess Alathea. I believe it has something to do with your progressing so well in our ways. Again, return to Darnassus when you can.<|endoftext|> <|startoftext|>Returning Home<|obj|>Speak to Priestess Alathea in Darnassus.<|text|>A priestess recently visited our halls seeking you out, young . She said that she was on a mission to find you and that you should return to the Temple of the Moon in Darnassus as soon as possible. When you arrive, seek out a Priestess Alathea--she will tell you more. The Light be with you.<|endoftext|> <|startoftext|>Returning Home<|obj|>Speak to Priestess Alathea in Darnassus.<|text|>Hello there. Good to see you travelin' far and wide to distant lands. No offense meant, but a lot o' your kind don't take well to these cold climates usually. Glad to see you're made of tougher stuff. Not too long ago one of your priestesses was in here lookin' for you--said somethin' about you finding a Priestess Alathea in the Temple of the Moon back in Darnassus. Said it was important and you should head back there soon.<|endoftext|> <|startoftext|>Returning Home<|obj|>Speak to Priestess Alathea in Darnassus.<|text|>Greetings. Good to see you here in our great halls. A blessing be on you and your kind. While you were traveling through our lands, a priestess of your temple came here seeking you. She said that you were to return to the Temple of the Moon as soon as possible. I'm sorry I can't tell you more, but it did sound important. When you get to the temple, speak to a Priestess Alathea.<|endoftext|> <|startoftext|>Returning Home<|obj|>Speak to Priestess Alathea in Darnassus.<|text|>Hello again. I know you've been busy aiding our people, but you must take some time for yourself also. Priestess Alathea sent someone here looking for you. It seems that you've caught the attention of our elders and they feel you are prepared for greater things. Head to the Temple of the Moon in Darnassus and look for Alathea there. She will be waiting. Good luck, and may Elune be with you.<|endoftext|> <|startoftext|>Returning Home<|obj|>Speak to Priestess Alathea in Darnassus.<|text|>Ah, yes, hello? I'm glad you stopped to talk for a moment. You are a far way from home at such a young age--I admire such ambition. I wish when I was younger I could have mustered the courage to travel the world. There was a priestess of your order here looking for you not too long ago. She said it was very urgent you returned to the Temple of the Moon in Darnassus and speak to Priestess Alathea--it had something to do with your training. I wouldn't dally too long if you can help it.<|endoftext|> <|startoftext|>Garments of the Light<|obj|>Find Guard Roberts and heal his wounds using Flash Heal.<|text|>Normally I put forth a small challenge to followers of the Light to test their skill. I want to see if they are worthy of wearing their first robes--a sign that the church outwardly approves of the and supports . But this situation is a bit different. One of Goldshire's citizens saw an injured guard near the lake to the east of here. His name is Roberts. Find him, heal him, fortify his body and return here. If you can do that for me, then I will consider your test complete.<|endoftext|> <|startoftext|>Garments of the Moon<|obj|>Find Sentinel Shaya and heal her wounds using Lesser Heal (Rank 2). Afterwards, grant her Power Word: Fortitude and then return to Laurna Morninglight in Dolanaar.<|text|>I need your help. I am needed here to train the other students, but you, you can help one of our injured Sentinels just south of Dolanaar. She was hurt patrolling the town and could use our aid. Her name is Shaya. When you find her, heal her wounds, and then fortify her body with your spells. This will at least protect her from harm longer if she finds trouble. Return to me here after you've done your duty to Elune.<|endoftext|> <|startoftext|>In Favor of the Light<|obj|>Speak to Maxan Anvol in Dun Morogh.<|text|>Hey! ! Got a minute?! Ya been following the Light now for long enough that you find your way to Maxan Anvol in Kharanos. He'll teach ya more about the path yer following, and if you prove worthy, give ya yer first set of robes to denote your station as a . Now get goin'! As soon as yer done here, head through the tunnel--he'll be waitin' for ya.<|endoftext|> <|startoftext|>In Favor of the Light<|obj|>Speak to Priestess Josetta in Elwynn Forest.<|text|>Hello again, young . The time has come for you to learn more about our religion. After you've completed whatever tasks you have here in Northshire, please seek out Priestess Josetta in Goldshire. She has more to teach you and has heard that you are growing strong in the ways of the Light. She looks forward to tutoring you more.<|endoftext|> <|startoftext|>In Favor of Elune<|obj|>Speak to Laurna Morninglight in Teldrassil.<|text|>, you must travel to Dolanaar when your business here in Shadowglen is done. There, you will find Laurna Morninglight. She will instruct you further in the ways of Elune, and it is with her that you will earn your first garments denoting your station as a of Elune. Take care, and may you be protected in your journeys.<|endoftext|> <|startoftext|>Garments of the Light<|obj|>Find Mountaineer Dolf and heal his wounds using Lesser Heal (Rank 2). Afterwards, grant him Power Word: Fortitude and then return to Maxan Anvol in Kharanos.<|text|>It's usually about this time that one of your power is tested to see if they're worthy of wearing robes denoting their place in the church. But to be honest, I got more pressing matters to look into. Citizen of Kharanos' just came in here and told me 'bout a hurt mountaineer just outside town to the south--name's Dolf. You heal Dolf and give him Fortitude, and I'll consider you done with proving yourself. How's that sound?<|endoftext|> <|startoftext|>Sister Pamela<|obj|>Find Pamela Redpath in Darrowshire.<|text|>I fled Lordaeron during the great war, and was lucky to escape before the Scourge swept through my homeland and turned it into a plagued nightmare! I was lucky, but my family was not. I fear they were all killed during the battle of Darrowshire. Darrowshire is a village in the Eastern Kingdoms, nestled in the southern hills of what is now the Eastern Plaguelands. Will you go there and search for my family? I miss them so much, especially my little sister Pamela. Please, find her for me!<|endoftext|> <|startoftext|>A Bundle of Trouble<|obj|>Bring 8 Bundles of Wood to Raelen at the Eastvale Logging Camp.<|text|>I've got a real problem on my hands. I have a deadline looming for an order of lumber, and I'm running out of time. The wolves and bears north of here have chased my workers away from the bundles of wood that they've already chopped. I've already talked to Deputy Rainer about clearing the animals, but I need someone to go collect the wood for me. If you could collect eight bundles of wood for me I might just make my deadline.<|endoftext|> <|startoftext|>Healthy Dragon Scale<|obj|>Bring the Healthy Dragon Scale to Betina Bigglezink at the Light's Hope Chapel in Eastern Plaguelands.<|text|>This is a scale shed from a plagued dragon hatchling. But unlike the other pocked, oozing scales on the infant beast, this rare scale is healthy and unmarred. Betina Bigglezink will want a sample of this to study.<|endoftext|> <|startoftext|>Carrion Grubbage<|obj|>Seek out the Carrion Grubs and Devourers of the region. Slay them and harvest their meat. Return to Tirion Fordring when you have gathered 15 Slabs of Carrion Worm Meat.<|text|>My food supplies are running low. I am ashamed to admit that I might not have enough food to share with you. Could you assist an old man with a simple task? Around here, the only manner of beast unaffected by the ravages of the Plague are the Carrion worms. While rather bland in taste, the meat of the worms can easily be preserved to last for months. I will need several hundred pounds to restock for the coming winter!<|endoftext|> <|startoftext|>Ammo for Rumbleshot<|obj|>Bring Rumbleshot's Ammo to Hegnar Rumbleshot in Dun Morogh.<|text|>Hegnar Rumbleshot sells guns off the road to Anvilmar. Riflemen and mortar teams spend a lot of time practicing out near his shop, and he's always needing fresh ammunition. But... the last crate of ammo I sent him got lost along the way. My courier said he was camped near the Grizzled Den when wendigo chased him away... and the fool left Rumbleshot's ammo behind! , can you get that ammo and take it to Rumbleshot? He's been waiting on it and I'm sure he's running low.<|endoftext|> <|startoftext|>Demon Dogs<|obj|>Slay 20 Plaguehound Runts, 5 Plaguehounds and 5 Frenzied Plaguehounds. Return to Tirion Fordring when the task is complete.<|text|>If you are going to remain here, I ask only that you earn your keep. We have many nuisances that could use some 'discipline.' You can start with the Plaguehounds and their runts. I cannot offer much in return, but you are guaranteed a warm meal and some conversation should you succeed.<|endoftext|> <|startoftext|>Portals of the Legion<|obj|>Banish 6 Portals at Mannoroc Coven and return to Felgur Twocuts at Ghost Walker Post.<|text|>Here it is - the Hand of Iruxos. Got it from one of the Burning Blade leaders myself. You must possess it if the demon portals at Mannoroc Coven are to be banished... which is what I now ask you to do. With the demon threat increasing we must close these portals to stem the tide of demons to this world.<|endoftext|> <|startoftext|>Kodo Roundup<|obj|>Bring 3 Tamed Kodos and the Kodo Kombobulator back to Smeed Scrabblescrew at Scrabblescrew's Camp.<|text|>Bibbly thinks he is the only goblin in Desolace who knows how to make money. Well, the only caravan brave enough to travel these parts relies on me. Ever since I learned how to rejuvenate and control aged kodos with my kodo kombobulator, the caravan owner Cork, Rigger, and I entered a partnership. Take the kombobulator and use it on any ancient or aged kodos; it will jolt the beast into a tamed kodo and force it to follow you. Once you have a kodo tamed, bring it back to me.<|endoftext|> <|startoftext|>Blood Tinged Skies<|obj|>Slay 30 Plaguebats and return to Tirion Fordring.<|text|>Woe to those that foolishly wander into the Plaguelands. All manner of foulness inhabit these woods - from the fanatical Scarlet Crusade, who will kill any that do not bear the mark of the Crusade, to the murderous Scourge, who only look to bolster their numbers by adding more undead to their ranks. Even the wildlife have been transformed into rapacious, man eating beasts. I ask that you destroy those that would strike from the skies: The Plaguebats.<|endoftext|> <|startoftext|>Mold Rhymes With...<|obj|>Bring the Imbued Skeletal Fragments and 15 gold coins to Krinkle Goodsteel in Gadgetzan.<|text|>The goblin you will need to speak with is Krinkle Goodsteel. He peddles his skills to the highest bidder in Gadgetzan, within the Tanaris desert. He'll likely be the only one who can produce the mold we need, and his services won't come cheap. We now ask for you to dig deep by footing whatever fee he will charge. I'm an alchemist, not a banker. If I had gold lying around, I certainly wouldn't be here. I guess I said the quiet part out loud again. Oops. Gadgetzan awaits you! Good luck!<|endoftext|> <|startoftext|>Spiritual Unrest<|obj|>Destroy 6 Highborne Apparitions and 6 Highborne Lichlings before returning to Loh'atu in Azshara.<|text|>Long ago, the Highborne were some of the most powerful students of the arcane the night elves ever produced. The corruption that comes along with such studies caused much harm to night elf society and greatly affected all of Azeroth... as I'm sure you well know. I promised the Sentinels that I would release the spirits from their mortal bonds as I find them. If you would do the same, then I am sure I can reward you some. The spirits haunt the Shadowsong Shrine to the northeast of here.<|endoftext|> <|startoftext|>A Land Filled with Hatred<|obj|>Kill 6 Haldarr Satyr, 2 Haldarr Tricksters, 2 Haldarr Felsworn and then return to Loh'atu on the border of Ashenvale.<|text|>The satyr, a disfigured, evil aspect of the night elves, now infect the sacred lands once traveled by Cenarius. I cannot speak for the night elves when it comes to all the atrocities those demonic creatures have committed, but I have sworn an oath to the Earthmother to aid the elves in ridding the land of such a nuisance. I am sure you would prove yourself if you aided me in purging them. Northeast of here, you can find the Haldarr clan. Return to me after you've tested yourself against their power.<|endoftext|> <|startoftext|>Skeletal Fragments<|obj|>Bring 15 Skeletal Fragments to Alchemist Arbington at Chillwind Point, Western Plaguelands.<|text|>The key to Scholomance is called a Skeleton Key. It must be forged from the remains of a skeleton - several actually - and hardened by only the strongest of metals within a suitable mold. A signet of power from a being who naturally can open the portal to Scholomance will make the key ultimately function. First thing's first though. We'll need skeletal fragments for the key's forging. Skeletons inside Andorhal should yield what we need, but the ones outside the walls might work too.<|endoftext|> <|startoftext|>Scholomance<|obj|>Speak with Alchemist Arbington at Chillwind Point, Western Plaguelands.<|text|>On the island of Caer Darrow lies Scholomance - a wretched center of Scourge necromancy and evil. Our enemy dwells within, conducting unspeakable acts of depravity on unwitting victims... at least, we surmise as much. A door bars the way, and try as we might no entry is to be had without a proper key. Alchemist Arbington is well versed on Scholomance, and has an idea how to obtain a key. You have proved your worth to me, and now I entrust this task to you. Speak with him on this matter.<|endoftext|> <|startoftext|>Kim'jael's "Missing" Equipment<|obj|>Find Some Rune that the naga have in their possession in the Ruins of Eldarath and return it to Kim'jael in Azshara.<|text|>What?! What?! That wasn't good enough for you? You know how expensive those explosives are? They sell for... oh, nevermind. Fine, you want to make some real money? Cause that's how business is done: you prove you're a valuable employee and then you're rewarded adequately after you stick it out some. If you're a "valuable" employee, then hit the Ruins of Eldarath and find me some rune that them Blood elves were lookin' for. The naga apparently have it in their possession.<|endoftext|> <|startoftext|>Betina Bigglezink<|obj|>Bring the Frozen Eggs to Betina Bigglezink.<|text|>The eggs you brought were to be used in Scourge experiments to create a plagued dragonflight. These frozen black dragon eggs would have been invaluable in their studies, and would have assuredly quickened their timetable. Now, it is time we ended their research. Take the frozen eggs to Betina Bigglezink outside. She is well-learned in science and alchemy, and has produced a weapon we can use against the Scourge. With your help, we will deal them a heavy blow.<|endoftext|> <|startoftext|>Plagued Hatchlings<|obj|>Kill 20 Plagued Hatchlings, then return to Betina Bigglezink at the Light's Hope Chapel.<|text|>The Argent Dawn recently learned that the Scourge are creating their own plagued dragonflight! We must stop them -- if the Scourge gain a force of dragons they'll sweep across Azeroth unchecked! Their necromancers are breeding plagued dragons at the Scholomance, in the middle of Darrowmere Lake. Go to the Scholomance and kill as many hatchlings as you can... before they get any bigger!<|endoftext|> <|startoftext|>A Reliquary of Purity<|obj|>Travel to Silithus and search for a Reliquary of Purity within the ruins of Southwind Village. If you are able to find it, return with it to Rabine Saturna in Nighthaven, Moonglade.<|text|>The first step is to find a container capable of holding an extremely corruptible substance without the handler suffering ill effects. There is only one sort device I am aware of that could possibly contain something as vile as the Felvine: a Reliquary of Purity. Deep in the wasteland of Silithus is the remnants of the night elf village known as Southwind. I know one was there many, many years ago. If we are to succeed, I need you to scour those ruins in the hopes of reclaiming it.<|endoftext|> <|startoftext|>Chromatic Mantle of the Dawn<|obj|>Bring 25 Argent Dawn Valor Tokens to Quartermaster Lightspark at Chillwind Camp, Western Plaguelands.<|text|> - your deeds on behalf of the Argent Dawn are far too numerous to be recounted easily. As a fitting tribute, I'll part with one of our special Chromatic Mantles of the Dawn - a version that protects the wearer from all forms of resistible magic simultaneously. Chromatic Mantles of the Dawn are reserved for only the mightiest of the Dawn's heroes! Bring to me twenty-five valor tokens as a sign of tribute, and I'll give you the finest of all our mantles.<|endoftext|> <|startoftext|>Chromatic Mantle of the Dawn<|obj|>Bring 25 Argent Dawn Valor Tokens to Quartermaster Hasana at the Bulwark, Western Plaguelands.<|text|> - your deeds on behalf of the Argent Dawn are far too numerous to be recounted easily. As a fitting tribute, I'll part with one of our special Chromatic Mantles of the Dawn - a version that protects the wearer from all forms of resistible magic simultaneously. Chromatic Mantles of the Dawn are reserved for only the mightiest of the Dawn's heroes! Bring to me twenty-five valor tokens as a sign of tribute, and I'll give you the finest of all our mantles.<|endoftext|> <|startoftext|>Leonid Barthalomew<|obj|>Bring the Frozen Eggs to Leonid Barthalomew in the Eastern Plaguelands.<|text|>I received a message from my master, Vectus. Well, the message wasn't really from Vectus...it was from someone named Leonid Barthalomew. I don't know Leonid, but he knew my master, and no one knows my master unless he allows it. Leonid says Vectus wants the dragon eggs. He wants you to deliver them to him at the Light's Hope Chapel in the Eastern Plaguelands. That hurts! Why you? Doesn't Vectus trust me? Oh, never mind... just take the eggs and tell Leonid that I did what our master commanded.<|endoftext|> <|startoftext|>Shards of the Felvine<|obj|>Find the Felvine in Dire Maul and acquire a shard from it. Chances are you'll only be able to procure one with the demise of Alzzin the Wildshaper. Use the Reliquary of Purity to securely seal the shard inside, and return it to Rabine Saturna in Nighthaven, Moonglade.<|text|>Your knowledge of Eldre'Thalas - Dire Maul - in Feralas will now come into play. In the eastern part of the ruined city is where Alzzin the Wildshaper has exerted his corrupt dominion. Go there with all due haste and brave whatever challenges await you. The Fruit of Fertility, now corrupted as the Felvine, should be close to Alzzin. When he falls, capture whatever essence of the Felvine you can. Seal it in the Reliquary, and bring it to me. Good luck, and Cenarion's speed.<|endoftext|> <|startoftext|>Chromatic Mantle of the Dawn<|obj|>Bring 25 Argent Dawn Valor Tokens to Quartermaster Breechlock at Light's Hope Chapel, Eastern Plaguelands.<|text|> - your deeds on behalf of the Argent Dawn are far too numerous to be recounted easily. As a fitting tribute, I'll part with one of our special Chromatic Mantles of the Dawn - a version that protects the wearer from all forms of resistible magic simultaneously. Chromatic Mantles of the Dawn are reserved for only the mightiest of the Dawn's heroes! Bring to me twenty-five valor tokens as a sign of tribute, and I'll give you the finest of all our mantles.<|endoftext|> <|startoftext|>The Gordok Ogre Suit<|obj|>Bring 4 Bolts of Runecloth, 8 Rugged Leather, 2 Rune Threads, and Ogre Tannin to Knot Thimblejack. He is currently chained inside the Gordok wing of Dire Maul.<|text|>If you're going to fight the king of this dump - and I think that's what you're bound to do - then you're going to need to get by Captain Kromcrush. Now, you can get by him by killing him, sure. You might actually want to leave him alive. How, you ask? Since I've been here, I think I know how to make an ogre suit that will last just long enough to fool these bozos. The only problem is stability - ten minutes tops. Bring me what I need, and I'll make you one. I'm not going anywhere...<|endoftext|> <|startoftext|>Krastinov's Bag of Horrors<|obj|>Locate Jandice Barov in the Scholomance and destroy her. From her corpse recover Krastinov's Bag of Horrors. Return the bag to Eva Sarkhoff.<|text|>A great weight has been lifted from our hearts, but your task is not yet complete. Krastinov's master, Kirtonos, still lives. Before you may face Kirtonos, however, you must first secure a method in which to summon him. It is said that Jandice Barov stewards the blood of innocents from Krastinov to Kirtonos. Find her in the sunken catacombs of Scholomance and strike her down. Bring back any clues that you may find.<|endoftext|> <|startoftext|>Mantles of the Dawn<|obj|>Bring 10 Argent Dawn Valor Tokens to Quartermaster Breechlock at Light's Hope Chapel, Eastern Plaguelands.<|text|>Your service to the Argent Dawn is to be commended. You are truly revered amongst us. I have been authorized to make available for you to purchase one of the Dawn's most valued items - our magic resistance mantles. Application of a mantle to your existing shoulder piece will enhance your resistance to the powers of magic in one of five potential ways. As a sign of continued dedication to our cause, I ask for no less than ten of our valor tokens in exchange for access to these mantles.<|endoftext|> <|startoftext|>Mold Rhymes With...<|obj|>Bring the Imbued Skeletal Fragments and 15 gold coins to Krinkle Goodsteel in Gadgetzan.<|text|>The goblin you will need to speak with is Krinkle Goodsteel. He peddles his skills to the highest bidder in Gadgetzan, within the Tanaris desert. He'll likely be the only one who can produce the mold we need, and his services won't come cheap. We now ask for you to dig deep by footing whatever fee he will charge. I'm an apothecary, not a banker. If I had gold lying around, I certainly wouldn't be here. I guess I said the quiet part out loud again. Oops. Gadgetzan awaits you! Good luck!<|endoftext|> <|startoftext|>Mantles of the Dawn<|obj|>Bring 10 Argent Dawn Valor Tokens to Quartermaster Lightspark at Chillwind Camp, Western Plaguelands.<|text|>Your service to the Argent Dawn is to be commended. You are truly revered amongst us. I have been authorized to make available for you to purchase one of the Dawn's most valued items - our magic resistance mantles. Application of a mantle to your existing shoulder piece will enhance your resistance to the powers of magic in one of five potential ways. As a sign of continued dedication to our cause, I ask for no less than ten of our valor tokens in exchange for access to these mantles.<|endoftext|> <|startoftext|>Mantles of the Dawn<|obj|>Bring 10 Argent Dawn Valor Tokens to Quartermaster Hasana at the Bulwark, Western Plaguelands.<|text|>Your service to the Argent Dawn is to be commended. You are truly revered amongst us. I have been authorized to make available for you to purchase one of the Dawn's most valued items - our magic resistance mantles. Application of a mantle to your existing shoulder piece will enhance your resistance to the powers of magic in one of five potential ways. As a sign of continued dedication to our cause, I ask for no less than ten of our valor tokens in exchange for access to these mantles.<|endoftext|> <|startoftext|>A Warden of the Horde<|obj|>Purchase a Foam Sword Rack from Blax Bottlerocket in Orgrimmar's Drag. Then return your ward to the Orgrimmar orphanage by speaking with Orphan Matron Battlewail in The Drag.<|text|>You have been so very kind to me. I never dreamed that I'd have so much fun during Children's Week. Thank you. I wish all the orphans were lucky enough to get to see all the stuff we did. Do you think we find Blax Bottlerocket again and get a foam sword rack from him? I think he's still pushing that cart up and down the main road in the Drag. That way, everyone else at the orphanage could do something fun too! After that, it'll be time for me to go home.<|endoftext|> <|startoftext|>Doom Weed<|obj|>Collect 10 Doom Weed and deliver them back to Junior Apothecary Holland.<|text|>So you can see the predicament that I'm in. That thing is out there collecting the wrong weeds! I'll make it worth your while to gather what I need. Bring back to me enough doom weed and I'll give you a suitable reward. It is my understanding that they like to plague the flora near the mass gravesite, to the north of the Brill graveyard. Hurry and be mindful of the gnolls in the area.<|endoftext|> <|startoftext|>The Lich, Ras Frostwhisper<|obj|>Find Ras Frostwhisper in the Scholomance. When you have found him, use the Soulbound Keepsake on his undead visage. Should you succeed in reverting him to a mortal, strike him down and recover the Human Head of Ras Frostwhisper. Take the head back to Magistrate Marduke.<|text|>There is but one task remaining. Confront the lich, Ras Frostwhisper, in his lair. Use the power of the keepsake against the beast - be unrelenting in your actions! Weather the blows that the flailing beast will surely bring down upon you. Do not give in to the pain! When the ritual is complete, Ras will be mortal once more. It is at that point that he must be slain. Strike him down and take his human head.<|endoftext|> <|startoftext|>Bone Collector<|obj|>Bring 10 Kodo Bones from the Kodo Graveyard to Bibbly F'utzbuckle at Kormek's Hut.<|text|>We're sitting on a goldmine here, I tell you - a goldmine! Kodo bones will change the world forever... I have customers making furniture, music instruments, and even blasting powder out of them. There's a caravan that comes by and picks up my kodo bones and then sells them at Shadowprey Village. If you can travel to the kodo graveyard south of here and bring me ten kodo bones, I'll give you something in return. Is it a deal?<|endoftext|> <|startoftext|>Gordo's Task<|obj|>Collect 3 Gloom Weed and deliver them to Junior Apothecary Holland in the Brill graveyard.<|text|>Master want weeds. Us gots big hands and not good at picking. You help us and we not hurt you. Us need gloom weed. Many weeds around here and near road. When you have gloom weed you take to Master Holland in Brill graveyard.<|endoftext|> <|startoftext|>Soulbound Keepsake<|obj|>Return to Magistrate Marduke in Caer Darrow. Show him the Soulbound Keepsake.<|text|>Return to Marduke with the keepsake. He will instruct you in its use.<|endoftext|> <|startoftext|>Menethil's Gift<|obj|>Take the Soulbound Keepsake to Leonid Barthalomew in Eastern Plaguelands.<|text|>The soul of the fallen clings to that which represents its former life and transforms the item into a soulbound keepsake. You pick the item up and place it in your pack.<|endoftext|> <|startoftext|>Menethil's Gift<|obj|>Travel to Stratholme and find Menethil's Gift. Place the Keepsake of Remembrance upon the unholy ground.<|text|>I watched as the human, Ras Frostwhisper, pledged his undying soul to the Lich King. He drew the dagger to his own throat and with a smile, cut from ear to ear. His body collapsed inside the borders of the pentagram. The Lich King stood over the fallen mage and with a single motion, Ras Frostwhisper the lich, was born. Yes, I remember. What you seek has a name - Menethil's Gift: The ground blessed by the Lich King - holy ground to Scourge.<|endoftext|> <|startoftext|>The Human, Ras Frostwhisper<|obj|>Travel to the Arathi Highlands, to the ruins of Stromgarde. Search Stromgarde for a Keepsake of Remembrance. If you find such an item, return with it to Magistrate Marduke.<|text|>The undead fear life just as the living fear death. It is not unusual for a sentient undead being to completely destroy all remnants of his or her previous life after having turned. Unfortunately, in order to create an artifact capable of reverting Ras Frostwhisper to a mortal, we must have a keepsake from his years among the living. You must venture to the ruined city of Stromgarde, Frostwhisper's home, and search for such an item. May luck be with you.<|endoftext|> <|startoftext|>The Dying, Ras Frostwhisper<|obj|>Travel to Light's Hope in Eastern Plaguelands and seek out Leonid Barthalomew the Revered. Show him the Keepsake of Remembrance and tell him all that you have discovered.<|text|>Upon tainted soil, the keepsake must be attuned. It is rumored that Stratholme is where Frostwhisper succumbed to the Lich King. Upon those bloodied grounds he gave his life - freely and with motive - to become one of the undying. It is those grounds that must be found. There is one, an undead dissenter of the Scourge, freed by the Banshee Queen but loyal to the cause of the Argent Dawn. Find him: Leonid Barthalomew the Revered. He may know more. Seek out Light's Hope.<|endoftext|> <|startoftext|>Fish in a Bucket<|obj|>Jinar'Zillen wants you to collect 5 Shellfish from the traps near Shadowprey Village.<|text|>I'll reward anyone who makes my life a bit easier... I enjoy doing as little as possible, mon! Below the docks here in Shadowprey Village, I've many shellfish traps. If you're kind enough to do my work and collect me my shellfish, then I'll reward you with something you want... get my drift mon?<|endoftext|> <|startoftext|>Kirtonos the Herald<|obj|>Return to the Scholomance with the Blood of Innocents. Find the porch and place the Blood of Innocents in the brazier. Kirtonos will come to feast upon your soul.<|text|>This is it. The blood of innocents. The purest blood, used to appease Krastinov's master. It is with this blood that Kirtonos may be summoned. It is with this blood, then, that Kirtonos must be destroyed. Take the blood to the porch. Place it upon the brazier. Kirtonos will come - he cannot resist. When he appears, unleash the fury and wrath of a thousand innocent deaths upon him. Should you succeed, you will earn more than just our gratitude.<|endoftext|> <|startoftext|>Lazy Peons<|obj|>Use the Foreman's Blackjack on Lazy Peons when they're sleeping. Wake up 5 peons, then return the Foreman's Blackjack to Foreman Thazz'ril in the Valley of Trials.<|text|>Cursed peons! They work hard gathering lumber from the trees of the valley, but they're always taking naps! I need someone to help keep the peons in line. You look like the right for my task. Here, you take this blackjack and use it on any lazy peons you find sleeping on the job. A good smack will get them right back to work! Return the blackjack when you're done. Lousy slacking peons...<|endoftext|> <|startoftext|>The Remains of Trey Lightforge<|obj|>Return the Remains of Trey Lightforge to Jessir Moonbow in Felwood.<|text|>You pick up the sack carefully and prepare to make your way back to Jessir Moonbow on the border of Felwood and Ashenvale. Hopefully the paladin will be given the proper respects once you've passed his remains on to his friends.<|endoftext|> <|startoftext|>Krastinov's Bag of Horrors<|obj|>Take the Bag of Horrors to Eva Sarkhoff on Caer Darrow.<|text|>You open the bag to discover various instruments of torture. Amidst the paraphernalia, an odd object catches your eye: A vial of blood - still warm to the touch. You think that the Sarkhoff's might be interested in your discovery.<|endoftext|> <|startoftext|>The Last Barov<|obj|>Travel to the Bulwark - Horde territory - and assassinate Alexi Barov. Take his head and return to Weldon Barov.<|text|>With the deeds recovered, there is but one thing left to do. Alexi must be killed. With him dead, I need not ever worry about an unscrupulous gang of mercenaries seeking my head. It's a simple task. Alexi hides under the protection of the Horde - at the Bulwark. No, I do not expect you to just walk up and kill him, I want his head! How you get it... well, that part is up to you. That type of behavior is below one of my noble upbringing.<|endoftext|> <|startoftext|>Catch of the Day<|obj|>Talk to Jinar'Zillen at Shadowprey Village, and then bring Nataka Longhorn 2 Bloodbelly fish.<|text|>The smell of cooked fish has long been missing here at Ghost Walker Post. The trolls at Shadowprey Village are the best at catching fish... but alas, with all the centaur activities I have little time to make a journey to the trolls. Hrm... Do me a favor and journey to Shadowprey Village. Talk to the local fisherman Jinar'Zillen and bring me back my favorite, Bloodbelly fish. The road south of here will take you west to the troll village.<|endoftext|> <|startoftext|>Doctor Theolen Krastinov, the Butcher<|obj|>Find Doctor Theolen Krastinov inside the Scholomance. Destroy him, then burn the Remains of Eva Sarkhoff and the Remains of Lucien Sarkhoff. Return to Eva Sarkhoff when the task is complete.<|text|>Krastinov is responsible for the deaths of thousands. He must be punished, justice must be meted out. Find him and exact upon him the agony he has inflicted upon countless innocents. Once he is destroyed, burn our remains. Turn them to ashes.<|endoftext|> <|startoftext|>Barov Family Fortune<|obj|>Venture to the Scholomance and recover the Barov family fortune. Four deeds make up this fortune: The Deed to Caer Darrow; The Deed to Brill; The Deed to Tarren Mill; and The Deed to Southshore. Return to Weldon Barov when you have completed this task.<|text|>My dear brother Alexi. What a fool I was to spare his life. I looked into the face of the enemy, one of the undead, and let him live. He now searches for MY inheritance. This simply cannot happen. Find my family's deeds before that vile retch gets his boney hands upon them and I shall reward you with vast riches. They lay in the ruins of the Scholomance. Make haste!<|endoftext|> <|startoftext|>Family Tree<|obj|>Deliver Cliffwatcher Longhorn Report to Nataka Longhorn at Ghost Walker Post in Desolace.<|text|>My brother Nataka is stationed at Ghost Walker Post over in Desolace. I'd like to ask you... could you give this report to him for me? A year has passed since the last time I wrote, there has been unusual centaur activity since then and he should be informed. Journey to Stonetalon Mountain north of the Crossroads, and then head west into Charred Vale. From there, head south into Desolace; there you will find a road going south to Ghost Walker Post.<|endoftext|> <|startoftext|>Hand of Iruxos<|obj|>Retrieve the Demon Box from Thunder Axe Fortress, and return it, along with the Demon Pick to Taiga Wisemane in Shadowprey Village.<|text|>The Burning Blade possesses the Demon Box. Within it lies the powerful Hand of Iruxos. The Burning Blade uses it to open demonic portals at Mannoroc Coven. We must stop the tide of demons entering our world! Use this demon pick on the red crystal in Thunder Axe Fortress to gain access to the Demon Box.<|endoftext|> <|startoftext|>Barov Family Fortune<|obj|>Venture to the Scholomance and recover the Barov family fortune. Four deeds make up this fortune: The Deed to Caer Darrow; The Deed to Brill; The Deed to Tarren Mill; and The Deed to Southshore. Return to Alexi Barov when you have completed this task.<|text|>Within the Scholomance lays the Barov family fortune. I, Alexi Barov, am one of the last two remaining heirs of the house Barov. My brother, Weldon, is the other. Weldon, the miserable coward, fled during the war and thus retained his worthless existence as a human. He now searches for the deeds so that he may claim the fortune for his own. Recover the deeds before my brother does and I shall make you wealthy beyond your wildest dreams!<|endoftext|> <|startoftext|>Snakestone of the Shadow Huntress<|obj|>Travel to Blackrock Spire and slay Shadow Hunter Vosh'gajin. Recover Vosh'gajin's Snakestone and return to Kilram.<|text|>Don't let her beauty fool you. The shadow huntress, Vosh'gajin is deadly and deranged. Aye, she gave me that - a love tap, she called it. The time for vengeance has finally come. You can find Vosh'gajin in Blackrock Spire. Slay her and return to me with her snakestone. Do this and I will teach you the secret to crafting Dawn's Edge!<|endoftext|> <|startoftext|>The Last Barov<|obj|>Travel to Chillwind Camp - Alliance territory - and assassinate Weldon Barov. Take his head and return to Alexi Barov.<|text|>Naturally, with my brother still alive, there may be some contention as to the primary beneficiary of the family's fortune. This cannot be. A low down guttersnipe like you isn't above a little cold-blooded murder, I hope. It's a simple task and one that I expect you will complete; that is, if you wish to claim your reward. Weldon sits under Alliance protection at Chillwind Camp, to the east. Slay him, return his head. Hurry along now.<|endoftext|> <|startoftext|>The Sleeper Has Awakened<|obj|>Escort Kerlonian Evershade to Liladris Moonriver at Maestra's Post in Ashenvale.<|text|>I was on my way to Maestra's Post to meet Liladris Moonriver, but I decided to stop here and take a short nap. Ever since I awoke from the emerald dream, I have been so sleepy... Would you mind showing me the way? I understand that Maestra's Post is south of here, along the road in Ashenvale. It can be dangerous, so I hope you have some friends that will join us. Lastly, I may fall asleep so if you ever need to wake me, please use my horn. You'll find it in the chest here.<|endoftext|> <|startoftext|>Sweet Serenity<|obj|>Travel to Stratholme and kill the Crimson Hammersmith. Recover the Crimson Hammersmith's Apron and return to Lilith.<|text|>Within the confines of the Scarlet Bastion lies sweet Serenity. The Crimson Hammersmith guards the recipe with his life. Defeat him and bring me his apron. For that, I shall reward you with the knowledge required to create an enchanted battlehammer!<|endoftext|> <|startoftext|>Corruption<|obj|>Find the Black Guard Swordsmith in Stratholme and destroy him. Recover the Insignia of the Black Guard and return to Seril Scourgebane.<|text|>If I am short with you, it is for a reason. The plans for the creation of the great blade, Corruption, have been stolen by the Black Guard: Elite skeletal units of Baron Rivendare. Yes, Baron Rivendare of Stratholme. The Black Guard swordsmith now guards those plans with his... undeath. Slay him and return proof of this deed and I shall grant you the knowledge required to create a blazing rapier!<|endoftext|> <|startoftext|>The Art of the Armorsmith<|obj|>To become an armorsmith, you must make the following items and return them to Okothos: 4 Ornate Mithril Helms, 2 Ornate Mithril Boots, 1 Ornate Mithril Breastplate.<|text|>Satisfaction. It is what I draw from the hammer and the anvil. To see a proud Horde warrior protected under my steel reminds me of what it is to be alive. It is an addiction that I dare never give up. I can not grant you this satisfaction, merely set you upon the path. As with all of life's endeavors, the path of the armorsmith is a journey. If you wish to be one of the select few, you need only to ask and I shall train, but, a task you must first complete.<|endoftext|> <|startoftext|>The Way of the Weaponsmith<|obj|>To become a Weaponsmith, you must make the following items and return them to Borgosh: 4 Moonsteel Broadswords, 4 Massive Iron Axes, 2 Heavy Mithril Axes, and 2 Big Black Maces.<|text|>One day, I will create a legendary hammer. A hammer fit for a Warchief! It is my life's work. My passion. I recognize that you have the potential to be among us, one of us - a weaponsmith. I am the one that can help you harness that potential. A simple task is all that you must complete. Simple for one of your exceptional skill.<|endoftext|> <|startoftext|>The Way of the Weaponsmith<|obj|>To become a Weaponsmith, you must make the following items and return them to Ironus: 4 Moonsteel Broadswords, 4 Massive Iron Axes, 2 Heavy Mithril Axes, and 2 Big Black Maces.<|text|>As a weaponsmith you'll find that more often than not, heroes and adventurers will be coming to you for gear. While the workload can be unbearable at times, the riches more than make up for the back strain and ash lung. Oh yes, weaponsmiths are the ones with all the gold! If you wish to join our ranks, you'll need to show me that you can make me a silver or two - I mean, show me that you've got what it takes to be the go to when people need superior quality weapons. Get to work!<|endoftext|> <|startoftext|>The Restless Souls<|obj|>Find Egan. You only know that he was last seen around Stratholme.<|text|>There are those that died tragically in the fall of Stratholme. Many took their own lives, opting to hurl themselves into the myriad flames of the smoldering city rather than become one of the Scourge. They now walk the streets of Stratholme as restless spirits. We must aid them! I have an associate named Egan who has been doing miraculous work with ghosts and souls. Seek him out. He walks the eastern Plaguelands, near Stratholme, testing his innovations.<|endoftext|> <|startoftext|>The Art of the Armorsmith<|obj|>To become an Armorsmith, you must make the following items and return them to Grumnus: 4 Ornate Mithril Helms, 2 Ornate Mithril Boots, 1 Ornate Mithril Breastplate.<|text|>So ye made the smart decision. There ain't no love lost betwixt me an old Ironus here. That good for nothing toy maker knows who the true craftsmen round here be. The truly great wars are won with a good defense. When it be go time, no offense is gonna be helping ye out. Right, so let's get to work. All ye need to do is show me that ye've got some raw talent. After that, I'll yank whatever impurities be left in ye and mold ye into an armorsmith. Ye do know how to make ornate mithril, don't ye?<|endoftext|> <|startoftext|>The Restless Souls<|obj|>Use Egan's Blaster on the ghostly and spectral citizens of Stratholme. When the restless souls break free from their ghostly shells, use the blaster again - freedom will be theirs!<|text|>I draw my power - my will to continue living and breathing - from the unmitigated hatred I have for the Scourge and all that they have done. I am, however, no zealot. There are those, like the Scarlet Crusade, who would sooner destroy the innocent undead than lend them even an ounce of compassion. Which brings me to this: My blaster. It will unchain the tortured souls from Stratholme. Use it on the ghosts that haunt the ransacked streets. Free their souls.<|endoftext|> <|startoftext|> Eagan Peltskinner<|obj|>Speak with Eagan Peltskinner.<|text|>Eagan Peltskinner is looking for someone to hunt diseased wolves for him. That's good news, because we're seeing a lot more diseased wolves in Northshire Valley lately. If you're interested then speak with Eagan. He's around the side of the abbey, to the left.<|endoftext|> <|startoftext|>Lord Maxwell Tyrosus<|obj|>Speak with Lord Maxwell Tyrosus. He is inside the church.<|text|>I am about to bestow a great honor upon you. Lord Maxwell wishes to reward you for your service to the Argent Dawn! It has been years since Maxwell has granted audience to outsiders.<|endoftext|> <|startoftext|>Above and Beyond<|obj|>Venture to Stratholme and destroy Baron Rivendare. Take his head and return to Duke Nicholas Zverenhoff.<|text|>You display a natural aptitude for destruction and you follow orders. It is rare to see the two coexist. I am beginning to think that you may make an excellent vehicle of divine justice. Kel'Thuzad's errand boy rules over Stratholme. Prove to me that you are a champion - my champion. Destroy Baron Rivendare and return to me with his head.<|endoftext|> <|startoftext|>The Truth Comes Crashing Down<|obj|>Take the Head of Balnazzar to Duke Nicholas Zverenhoff in the Eastern Plaguelands.<|text|>You try and gather your thoughts as the dust settles across the chamber. You go over the events that just transpired and still cannot comprehend the gravity of the situation. The Grand Crusader of the Scarlet Crusade a demon? And not just any demon but brother to Varimathras, arch lord of the Undercity? You carefully stow the severed head of the dreadlord into your pack. Surely, none would believe the tale you would tell without proof. Duke Nicholas Zverenhoff must be told at once!<|endoftext|> <|startoftext|>The Crystal of Zin-Malor<|obj|>Deliver the Crystal of Zin-Malor to Arch Druid Fandral Staghelm in Darnassus.<|text|>Quite impressive. The crystal of Zin-Malor can never be returned to the temple which, as you know, lies in ruin. But I believe that your effort to undo the evil of the past should not go unrewarded. Seek out Arch Druid Fandral Staghelm in Darnassus, and bring the crystal to him. It should be in the hands of those that will not abuse its power. From the looks of it, only a handful of the strongest magic users would be able to control such a power.<|endoftext|> <|startoftext|>Starfall<|obj|>Find Starfall in Winterspring and speak with Wynd Nightchaser.<|text|>In Winterspring, to the north of Felwood, there are many ancient elven ruins. It's a harsh land, but it holds many secrets and places to explore. My studies here keep me so busy that I have not had the opportunity to travel to Winterspring for some time. But there's no reason why you shouldn't travel there and study the ruins. While you're there, look for Wynd Nightchaser. He spends most of his time in Starfall and he knows a lot about the area. Tell him that you are a student of mine...<|endoftext|> <|startoftext|>To Winterspring!<|obj|>Find Starfall Village in Winterspring and speak with Wynd Nightchaser.<|text|>In Winterspring, to the north of here, there are many ancient elven ruins. It's a harsh land, but it holds many secrets and places to explore. With all my work to do here in Felwood, I have not had the opportunity to travel to Winterspring. But there's no reason why you shouldn't! While you're there, look for Wynd Nightchaser. He spends most of his time in Starfall Village and he knows a lot about the area.<|endoftext|> <|startoftext|>Remorseful Highborne<|obj|>Speak with Wynd Nightchaser in Starfall Village, and ask about the proper place for the Crystal of Zin-Malor.<|text|>The... the crystal... The highborne here are clouded by their own misssery... I am sorrrrrowful, but I realize the errorrrr of what happened so long ago. Even though there is no waaaay to change the past, I am now at peacccce knowing that you have recovered the crystal of Zin-Malor... Youuu must return it... It muuuussst be returrrned.<|endoftext|> <|startoftext|>Tormented By the Past<|obj|>Take the Crystal of Zin-Malor to Lake Kel'Theril in Winterspring and find a highborne spirit that will speak to you.<|text|>, I weep for what has happened in the past. Like this crystal, the elves, as a race, have been shattered. I do not know if the pieces will ever again be reunited into one, but my sorrow has been eased by being able to help you with this one small task. We must not forget the past... Please take the Crystal of Zin-Malor back to Lake Kel'Theril. You must find a highborne spirit that realizes the error of what was done so long ago. Show the spirit that we have made things right again.<|endoftext|> <|startoftext|>The Argent Hold<|obj|>Open the Argent Hold and claim your reward.<|text|>Through the years the Argent Hold has remained locked. None have been worthy to reach inside and take from it the power of the Argent Dawn - until today. The Argent Hold is now open to you.<|endoftext|> <|startoftext|>The Ruins of Kel'Theril<|obj|>Speak with Jaron Stoneshaper in Starfall Village.<|text|>The story behind Kel'Theril is one of a cursed race, bound to the place where they attempted an unfortunate ritual... The highborne that you will find there once stole a sacred artifact, believing that they could siphon its power for themselves, becoming even more powerful. In their efforts, the relic shattered in a huge explosion, driving the pieces below the ice of the lake... Speak with Jaron Stoneshaper if you'd like to learn more; he has recently visited the area and can tell you more.<|endoftext|> <|startoftext|>The Archivist<|obj|>Travel to Stratholme and find Archivist Galford of the Scarlet Crusade. Destroy him and burn down the Scarlet Archive.<|text|>Anything taken to an extreme is hazardous to our world. Take for example, the Scarlet Crusade. Do you believe that their blind zealotry serves a greater good? How many innocents have they destroyed in the name of the Light? Blasphemers, one and all! One in particular interests me, though; the Archivist Galford of Stratholme: A man that watches over the Crusade's most valued documents. Destroy him and burn down his archives! Should you succeed, return to me and be rewarded.<|endoftext|> <|startoftext|>Uncle Carlin<|obj|>Find Carlin Redpath.<|text|>Sometimes, when it's nighttime, I can hear my Uncle Carlin crying. It sounds like he's far away, to the east. I hope he's not crying for me! , will you find my uncle and tell him I'm alright? If you find him say I'm waiting for him, and I want to hear the story he used to tell... the one about the rabbits and the berry jam! That story's so funny!<|endoftext|> <|startoftext|>Fragments of the Past<|obj|>Bring an Enchanted Thorium Bar, 5 Crystal Restore, and a Vial of Dire Water to Aurora Skycaller near the Northpass Tower in Eastern Plaguelands.<|text|>I will be able to help you, if recreating the artifact is truly what you wish to do. To seal the pieces back together, I will need items with strong magical qualities. An enchanted thorium bar and five crystal restore... You'll also need to collect some water from what might seem an unlikely place... Find the dire pool along Eldreth Row at Dire Maul in Feralas, and fill this vial. While you are gone, I will attempt to glean from these pages the knowledge I need to repair the damage done to the relic.<|endoftext|> <|startoftext|>Fragments of the Past<|obj|>Find the Sacred Highborne Writings in the Temple of Zin-Malor in Azshara, and bring them to Aurora Skycaller near the Northpass Tower in Eastern Plaguelands.<|text|>I did not realize... Forgive my callous words. The mistakes of my ancestors are not what I wish to dwell on, but if your request is truly genuine, then I will help you. I believe this is the Crystal of Zin-Malor, an artifact that can contain and control strong arcane forces. It could have been used for good, but the evil intentions of those that stole it caused it to shatter. Go to the Temple of Zin-Malor in Azshara - I can only hope the book is still there.<|endoftext|> <|startoftext|>Houses of the Holy<|obj|>Travel to Stratholme, in the north. Search the supply crates that litter the city and recover 5 Stratholme Holy Water. Return to Leonid Barthalomew the Revered when you have collected enough of the blessed fluid.<|text|>I look at my undeath as a malady. An illness that merely requires treatment; however, it is also a great blessing for the Argent Dawn. What better vessel to smite the heathens of the Scourge than through the undead? I am revered by my colleagues because of the sacrifices I have made, but the accolades mean nothing to me. If you are interested in assisting the Argent Dawn, then a job I can offer. Venture to Stratholme and recover our surplus of holy water. Search the supply crates.<|endoftext|> <|startoftext|>Troubled Spirits of Kel'Theril<|obj|>Use Gormir's Pick to find the four Highborne Relic Fragments.<|text|>The highborne spirits are miserable creatures, that's for sure. They are still searching for pieces of the very thing that has cursed them to Kel'Theril forever -- the stolen relic. If you are that interested, take my pick and go south to the lake, see if you can gather the pieces of it from within the ice.<|endoftext|> <|startoftext|>A Final Blow<|obj|>Kill Moora and Salia, and bring Shadow Lord Fel'dan's Head to Greta Mosshoof in Felwood.<|text|>Unfortunately, I see the only way to stop this threat to Felwood is a frontal attack. There are no other ways into Shadow Hold, and I have no means to teleport you inside. The straight path down to the bottom is the only way... and I also know who you should seek out. His name is Fel'dan... Shadow Lord Fel'dan. He is the mortal in power down below... he is the head of the serpent. Kill him and his two succubus servants and return to me. Fel'dan is the one making pacts with the Legion. He must be stopped.<|endoftext|> <|startoftext|>Return to the Bulwark<|obj|>Bring the Filled Gahrron's Withering Bottle to Shadow Priestess Vandis at the Bulwark, Western Plaguelands.<|text|>You carefully close the spigot in the control panel, watching the cauldron's putrid ichors drip into the empty bottle. With the poison in hand, it is time to return to Shadow Priestess Vandis at the Bulwark to complete the mission.<|endoftext|> <|startoftext|>Target: Gahrron's Withering<|obj|>Go to Gahrron's Withering in Western Plaguelands to locate and defeat the Cauldron Lord present there, and use its key to gain access to the cauldron. You must have the Empty Gahrron's Withering Bottle with you to secure a sample of the poisons used inside the cauldron.<|text|>The last cauldron that remains is located on a farm now called Gahrron's Withering. It is guarded by some of the Scourge's tougher minions - specifically, wraiths and ghosts. They are not to be trifled with. Gahrron's Withering is far to the east of the Bulwark, close to where the Eastern Plaguelands begin; again, eliminate the cauldron lord present there for its key. Here is your empty sample bottle; bring it to me filled. May the shadows cloak you in safety for this dangerous mission.<|endoftext|> <|startoftext|>Return to the Bulwark<|obj|>Bring the Filled Writhing Haunt Bottle to Shadow Priestess Vandis at The Bulwark, Western Plaguelands.<|text|>You delicately top off the empty bottle; a sample of the foul substance that churns under the platform of the cauldron now oozes back and forth inside the fragile glass container. With the poison in hand, it is time to return to Shadow Priestess Vandis at the Bulwark to complete the mission.<|endoftext|> <|startoftext|>Target: Writhing Haunt<|obj|>Go to the Writhing Haunt in Western Plaguelands to locate and defeat the Cauldron Lord present there, and use its key to gain access to the cauldron. You must have the Empty Writhing Haunt Bottle with you to secure a sample of the poisons used inside the cauldron.<|text|>Two cauldrons have been successfully opened; while you'll be able to access them indefinitely, we still want to open up the other two that remain. This will provide all of us with more options to introduce the counter agent! This time, you'll be hitting the Writhing Haunt's cauldron. It is almost due east of Andorhal, relatively close to the ruined city walls; again, eliminate the cauldron lord present there for its key. Use this bottle to obtain the sample from the cauldron. Good hunting!<|endoftext|> <|startoftext|>Return to the Bulwark<|obj|>Bring the Filled Dalson's Tears Bottle to Shadow Priestess Vandis at the Bulwark, Western Plaguelands.<|text|>You carefully fill the bottle with enough of the cauldron's ichors for what you consider to be suitably sized sample. With the poison in hand, it is time to return to Shadow Priestess Vandis at the Bulwark to complete the mission.<|endoftext|> <|startoftext|>Target: Dalson's Tears<|obj|>Go to Dalson's Tears in Western Plaguelands to locate and defeat the Cauldron Lord present there, and use its key to gain access to the cauldron. You must have the Empty Dalson's Tears Bottle with you to secure a sample of the poisons used inside the cauldron.<|text|>One of the plague cauldrons is located in the field of a former farmhouse now referred to as Dalson's Tears. No tears will be shed this day; we must strike at this cauldron and gain access to it! Go to Dalson's Tears, almost due north of Andorhal, and eliminate the cauldron lord there. It should have a key like the last one did, allowing you inside the cauldron's innards. Use this bottle to obtain a sample from inside the cauldron; each cauldron has its own distinct brew of toxins it uses.<|endoftext|> <|startoftext|>Target: Felstone Field<|obj|>Go to Felstone Field in Western Plaguelands to locate and defeat the Cauldron Lord present there. It may have a key that will allow access to the cauldron. You must have the Empty Felstone Field Bottle with you to secure a sample of the poisons used inside the cauldron.<|text|>Of the four cauldrons in the Western Plaguelands, the one at Felstone Field may be the easiest one to gain access to. The Scourge have greener troops positioned here, though they should not be underestimated. Go to Felstone Field, due east of here and northwest of Andorhal, and engage the cauldron lord there. On it is a key that will unlock access to the cauldron. When unlocked, use this bottle to get a sample of the cauldron's toxins; we'll need it for study in developing a counter agent.<|endoftext|> <|startoftext|>Return to the Bulwark<|obj|>Bring the Filled Felstone Field Bottle to Shadow Priestess Vandis at the Bulwark, Western Plaguelands.<|text|>You fill the bottle with enough of the cauldron's poisonous concoction for a suitable sample to be studied. With the poison in hand, it is time to return to Shadow Priestess Vandis at the Bulwark to complete the mission.<|endoftext|> <|startoftext|>Target: Gahrron's Withering<|obj|>Go to Gahrron's Withering in Western Plaguelands to locate and defeat the Cauldron Lord present there, and use its key to gain access to the cauldron. You must have the Empty Gahrron's Withering Bottle with you to secure a sample of the poisons used inside the cauldron.<|text|>The last cauldron that remains is located on a farm now called Gahrron's Withering. It is guarded by some of the Scourge's tougher minions - specifically, wraiths and ghosts. They are not to be trifled with. Gahrron's Withering is due northeast of our position here, close to where the Eastern Plaguelands begin; again, eliminate the cauldron lord present there for its key. Here is your empty sample bottle; bring it to me filled. May the Light protect you in this dangerous mission.<|endoftext|> <|startoftext|>The Scourge Cauldrons<|obj|>Speak with Shadow Priestess Vandis at the Bulwark, Western Plaguelands.<|text|>Within the lands of former Lordaeron are eight cauldrons - four in the west, and four more entrenched in the east. These cauldrons spew poisons into the air, propagating the plague throughout the land for the Scourge. The necromantic might of Kel'Thuzad is too strong to outright shut down these cauldrons, but we think we might have a way to subvert them to our advantage. My second, Shadow Priestess Vandis, will be your point on this assignment; she'll continue the briefing from here.<|endoftext|> <|startoftext|>Return to Chillwind Camp<|obj|>Bring the Filled Writhing Haunt Bottle to High Priestess MacDonnell at Chillwind Camp, Western Plaguelands.<|text|>You delicately top off the empty bottle; a sample of the foul substance that churns under the platform of the cauldron now oozes back and forth inside the fragile glass container. With the poison in hand, it is time to return to High Priestess MacDonnell at Chillwind Camp to complete the mission.<|endoftext|> <|startoftext|>Return to Chillwind Camp<|obj|>Bring the Filled Gahrron's Withering Bottle to High Priestess MacDonnell at Chillwind Camp, Western Plaguelands.<|text|>You carefully close the spigot in the control panel, watching the cauldron's putrid ichors drip into the empty bottle. With the poison in hand, it is time to return to High Priestess MacDonnell at Chillwind Camp to complete the mission.<|endoftext|> <|startoftext|>Target: Writhing Haunt<|obj|>Go to the Writhing Haunt in Western Plaguelands to locate and defeat the Cauldron Lord present there, and use its key to gain access to the cauldron. You must have the Empty Writhing Haunt Bottle with you to secure a sample of the poisons used inside the cauldron.<|text|>Two cauldrons have been successfully opened; while you will be able to access them indefinitely, we still want to open up the other two that remain. This will provide all of us with more options to introduce the counter agent! This time, you'll be hitting the Writhing Haunt's cauldron. It is almost due east of Andorhal, relatively close to the ruined city walls; again, eliminate the cauldron lord present there for its key. Use this bottle to obtain the sample from the cauldron. Good hunting!<|endoftext|> <|startoftext|>Return to Chillwind Camp<|obj|>Bring the Filled Felstone Field Bottle to High Priestess MacDonnell at Chillwind Camp, Western Plaguelands.<|text|>You fill the bottle with enough of the cauldron's poisonous concoction for a suitable sample to be studied. With the poison in hand, it is time to return to High Priestess MacDonnell at Chillwind Camp to complete the mission.<|endoftext|> <|startoftext|>Return to Chillwind Camp<|obj|>Bring the Filled Dalson's Tears Bottle to High Priestess MacDonnell at Chillwind Camp, Western Plaguelands.<|text|>You carefully fill the bottle with enough of the cauldron's ichors for what you consider to be suitably sized sample. With the poison in hand, it is time to return to High Priestess MacDonnell at Chillwind Camp to complete the mission.<|endoftext|> <|startoftext|>Target: Dalson's Tears<|obj|>Go to Dalson's Tears in Western Plaguelands to locate and defeat the Cauldron Lord present there, and use its key to gain access to the cauldron. You must have the Empty Dalson's Tears Bottle with you to secure a sample of the poisons used inside the cauldron.<|text|>One of the plague cauldrons is located in the field of a former farmhouse now referred to as Dalson's Tears. Well, we shall shed no tears this day as we thwart the Scourge and have them choke on their own fumes! Go to Dalson's Tears, almost due north of Andorhal, and eliminate the cauldron lord there. It should have a key like the last one did, allowing you into the cauldron. Use this bottle to obtain a sample from inside the cauldron; each cauldron has its own distinct brew of toxins it uses.<|endoftext|> <|startoftext|>Target: Felstone Field<|obj|>Go to Felstone Field in Western Plaguelands to locate and defeat the Cauldron Lord present there. It may have a key that will allow access to the cauldron. You must have the Empty Felstone Field Bottle with you to secure a sample of the poisons used inside the cauldron.<|text|>Of the four cauldrons here in the west, the one located at Felstone Field may be the easiest one in obtaining access to. The Scourge have greener troops positioned here, though they should not be underestimated. Go to Felstone Field, northwest of Andorhal, and engage the cauldron lord there. We think it has a key that will unlock access to the cauldron. When unlocked, use this bottle to obtain a sample of the poisons inside the cauldron; we'll need it for study in developing a counter agent.<|endoftext|> <|startoftext|>The Flesh Does Not Lie<|obj|>Recover 10 Plagued Flesh Samples from Stratholme and return them to Betina Bigglezink. You suspect that any creature in Stratholme would have said flesh sample.<|text|>The Forsaken apothecaries are not the only beings in this world schooled in the sciences. I have been studying the plague for years. We had previously thought that the potency of the plague was dwindling, but what I have discovered here in the Plaguelands is startling. The plague seems to be growing in strength! I need to run more tests! The most potent source of the plague is from the tainted flesh of the most recently infected. Travel to Stratholme and bring me samples.<|endoftext|> <|startoftext|>The Great Fras Siabi<|obj|>Find Fras Siabi's smoke shop in Stratholme and recover a box of Siabi's Premium Tobacco. Return to Smokey LaRue when the job is done.<|text|>Terrible thing... what happened to Fras. You see, the town was sacked and Fras didn't want to leave his precious goods behind. The last thing I remember him saying was, 'I'll burn every last leaf before they get their damned, dirty hands on them!' I may love a good stogie but I'm no fool. I left Fras and his delightful store that day. I assume he went down in flames but if there's a chance that even one box of his famous tobacco is still intact... What do you say? Find a box for ol' Smokey?<|endoftext|> <|startoftext|>The Scourge Cauldrons<|obj|>Speak with High Priestess MacDonnell at Chillwind Point, Western Plaguelands.<|text|>Within the lands of former Lordaeron are eight cauldrons - four here in the west, and four more ensconced in the east. These cauldrons spew poisons into the air, propagating the plague throughout the land for the Scourge. The necromantic might of Kel'Thuzad is too strong to outright shut down these cauldrons, but we think we might have a way to subvert them to our advantage. My second, High Priestess MacDonnell, will be your point on this assignment; she'll continue the briefing from here.<|endoftext|> <|startoftext|>The Active Agent<|obj|>Travel to Stratholme and search the ziggurats. Find and return new Scourge Data to Betina Bigglezink.<|text|>You will have to delve deeper into Stratholme. Beyond the first gates you will find the ziggurats. We know that the Scourge draws great power from these structures. Search the Ziggurats and return with any information that you may discover.<|endoftext|> <|startoftext|>Brother Carlin<|obj|>Bring the Extended Annals of Darrowshire to Carlin Redpath in Eastern Plaguelands.<|text|>The Annals of Darrowshire, through my magic, has gained pages at its end, and now it extends its history beyond the battle. One of the extra passages tells of another Redpath, Carlin, who survived Joseph's betrayal. Carlin's now in the Plaguelands to the east, at the Light's Hope Chapel. Take the book and speak with him.<|endoftext|> <|startoftext|>Retribution of the Light<|obj|>Return to Jaedenar and kill the succubus Rakaiah before finding the Remains of Trey Lightforge.<|text|>She would like to pretend that she's fine. She'd love for me to think that she's strong enough to deal with all of this on her own, but I know better than that. Trey's death and hearing the torture he was put through is going to haunt her for a long time, and there's nothing we can do to stop that. But we can give her some peace! , return to Shadow Hold, kill Trey's torturer and find his remains. There is no reason we can't tie off all these loose ends while Arko'narin mourns in her own private way.<|endoftext|> <|startoftext|>Marauders of Darrowshire<|obj|>Bring 5 Resonating Skulls and the Mystic Crystal to Carlin Redpath in Eastern Plaguelands.<|text|>Chromie said the relics you gathered are reagents to a powerful spell, and one more is required: skulls from the scourge who took part in the battle of Darrowshire. Take this crystal and hunt scourge champions for their skulls. The crystal is enchanted; if a champion took part in the battle, then when you pass the crystal over its skull it will resonate. Bring me those resonating skulls. Go. You'll find scourge champions in the Noxious Glade to the north and the Fungal Vale to the west.<|endoftext|> <|startoftext|>Defenders of Darrowshire<|obj|>Free 15 Darrowshire Spirits and return to Carlin Redpath.<|text|>Many of the defenders fell at the battle of Darrowshire. And many roam again as the ghastly servants of the Scourge! Find these poor souls and end their misery! Hunt cannibal ghouls, gibbering ghouls and diseased flayers. Many of these fiends were once the good folk of Darrowshire and destroying their forms now will set their souls free. You will find them in Plaguewood and Corin's Crossing, and in other Scourge strongholds of Eastern Plaguelands.<|endoftext|> <|startoftext|>Rescue From Jaedenar<|obj|>Escort Arko'narin to where Lightforge and her equipment are being held, and then protect her as you escape Shadow Hold. Afterwards, seek out Jessir Moonbow in Felwood to let her know what's happened to her friends.<|text|>But, as much as it pains me, there is one thing that must be done first: I have to find Trey's sword Lightforge and escape Shadow Hold to tell my superiors what's happening here. Can you help me? Our equipment isn't far from here, and you've already proven you can survive the path to the top. After we escape, I'll head to Darnassus if you can find my friend Jessir near the Ashenvale border. She was to meet us at the Emerald Circle's camp near there. What do you say? Can you help me again?<|endoftext|> <|startoftext|>Villains of Darrowshire<|obj|>Bring the Skull of Horgus and the Shattered Sword of Marduk to Carlin Redpath at Light's Hope Chapel.<|text|>The Annals of Darrowshire tells of the villains of that battle. It tells how the ghoul lord Horgus the Ravager was destroyed by Alliance forces during the battle. His body was cast into a lake, northwest of Corin's Crossing, and his skull remains there. Marduk the Black was never defeated, but his fabled sword was shattered and lost. It lies at the bottom of the gorge west of Corin's Crossing. Retrieve these items. I know not why, but I am certain their fate lies with you.<|endoftext|> <|startoftext|>Winterfall Intrusion<|obj|>Rivern Frostwind wants you to slay 5 Winterfall Shaman and 5 Winterfall Ursa.<|text|>My presence goes unnoticed by most. However, there is an annoyance that seems firmly rooted here in Winterspring: the Winterfall furbolg. Although I have never directly attacked the furbolg, they seem crazed, fearful of anything in their path. I have watched them slay countless creatures that had the misfortune to simply be in the wrong place at the wrong time. I am weary of their meddling -- please, help me by fighting back. Slay the furbolg and keep them away from Frostsaber Rock.<|endoftext|> <|startoftext|>A Strange Red Key<|obj|>Search through Jaedenar to discover what the Blood Red Key is used for.<|text|>The small red key seems to be made of some kind of bone material. It is heavy in your hand, but appears very fragile. Why would a member of the Shadow Council have such a thing? Perhaps there is something within Jaedenar that this strange key unlocks.<|endoftext|> <|startoftext|>Legplates of the Chromatic Defier<|obj|>To forge the Legplates of the Chromatic Defier, you will be required to bring the following items to Jeziba the 'Sculptor':<|text|>The carapace of a mature chromatic drake is needed to form the foundation of the leggings. Brilliant chromatic scales are then layered upon the wire frame and enchanted in the blood of heroes. Finally, the supple skin of shadow must be applied to the inner greaves.<|endoftext|> <|startoftext|>Catalogue of the Wayward<|obj|>Read from the Catalogue of the Wayward.<|text|>A finer instrument of justice, Haleh could not have chosen. Read from the catalogue of the wayward and be enlightened. Should you persist... should you do what is asked of you... should you survive... a hero you will make.<|endoftext|> <|startoftext|>Wrath of the Blue Flight<|obj|>Speak with Jeziba in the Plaguelands. He resides in Andorhal.<|text|>It is the arcane that I control and the arcane which will send you to your next destination. When you are ready, the journey will begin. To the Plaguelands you will go and to Jeziba you will speak. He is a mortal as wise as the ancients and as patient as the immovable earth. Find him in Andorhal.<|endoftext|> <|startoftext|>Heroes of Darrowshire<|obj|>Bring Davil's Libram and Redpath's Shield to Carlin Redpath.<|text|>The heroes of Darrowshire hold a place in my heart, and the book you brought me, the Annals of Darrowshire, tells their tales. It tells of the paladin Davil Lightfire and how the Crusade took his libram to the town hall of Hearthglen. Its passages also speak of my brother, Captain Redpath. After his betrayal, his shield was cracked and discarded and now lies in the most unlikely of places -- near the barn of Gahrron's Withering. Gather these relics. For fate and tragedy surrounds them.<|endoftext|> <|startoftext|>Breastplate of the Chromatic Flight<|obj|>To forge the Breastplate of the Chromatic Flight, you will be required to bring the following items to Jeziba the 'Sculptor':<|text|>The forging of a powerful breastplate to protect against the unrelenting attacks of the chromatic flight is one built upon irony. The scales of the very beasts we battle must be sewn to the pristine carapace of an elder chromatic drake or dragon. None are known to exist at this time and we should hope that none will ever exist. Lastly, perhaps the most difficult of all components: the blood of heroes. The Sculptor must ultimately forge this creation.<|endoftext|> <|startoftext|>Are We There, Yeti?<|obj|>Take Umi's Mechanical Yeti and scare her friends with it:<|text|>It's all ready! Now, I sent some mail to my friends already, telling them that I have a surprise for them. This is where you come in! I'm going to give you my mechanical yeti, and you need to surprise them by paying each of my friends a visit, turning the yeti on and sending it towards them. Once you have shown Legacki in Everlook, Sprinkle in Gadgetzan, and Quixxil in Marshal's Refuge, come back and tell me what happened! Please bring my yeti back to me then, too.<|endoftext|> <|startoftext|>Dousing the Flames of Protection<|obj|>Using the Purified Moon Well Water, douse the flames of the four braziers of protection within Shadow Hold in Felwood, then return to Greta Mosshoof in the Emerald Sanctuary.<|text|>Now, you must return to Jaedenar. The braziers are more than likely spread throughout Shadow Hold. Douse each of their flames and the protections the Council has set up will fall for at least a short period of time. I will be waiting for that to happen. When it does, I will look deep within the Hold and try to find out who the head of this beast is. Then, and only then, will we see about attacking them directly.<|endoftext|> <|startoftext|>Wrath of the Blue Flight<|obj|>Speak with Haleh if you wish to continue.<|text|>We understand what the cursed brood of Deathwing attempts to do and we know that it cannot be allowed. Because of the protection Blackrock mountain affords Nefarian, it has become increasingly difficult for us to intercede. We can, however, empower you, mortal - should you so choose. The path before you is one full of peril. You must decide whether to accept our help. Ponder this and speak with me again when a decision has been made.<|endoftext|> <|startoftext|>The Matron Protectorate<|obj|>Travel to Winterspring and find Haleh. Give her Awbee's scale.<|text|>Travel to Kalimdor. Our flight makes its home in the frigid landscape of Winterspring. Once you reach Winterspring, find the caves of Mazthoril. Upon the icy floors of Mazthoril you will find cobalt runes. Hold one of my scales and stand upon a rune and you shall be transported to Haleh, our matron protectorate. Give her the scale so that she may scry what it is I have seen and felt, here in this doomed place.<|endoftext|> <|startoftext|>Cleansed Water Returns to Felwood<|obj|>Take the Purified Moon Well Water to Greta Mosshoof in Felwood.<|text|>Thank the spirits. They are the ones that have come to your aid, not me. I give this purified water to you now. Please give my regards to Greta and my best wishes. She is tackling something greater than many of us... as I'm sure she will soon find out. The Shadow Council is not a force to be trifled with. Remember that. Go now. Take the water and return to Greta.<|endoftext|> <|startoftext|>A Strange Historian<|obj|>Bring Joseph's Wedding Ring to Chromie.<|text|>I wish Joseph could again be with his daughter, but it cannot be so. His soul was twisted by the Scourge, and he became a monster. Oh, he is doomed! But perhaps we can change his fate. Search the graves outside for Joseph's monument. His body's not there, for it was trampled and destroyed years ago, but under the monument is his wedding ring. Take that ring to Chromie... a strange gnome with very strange powers. Chromie is staying in the ruined inn at the northwest corner of Andorhal.<|endoftext|> <|startoftext|>Seeking Spiritual Aid<|obj|>Take the Corrupt Moon Well Water to Islen Waterseer in the Barrens.<|text|>Take the corrupt water to the Barrens. South of Ratchet, hidden along the shore, is an old friend of mine, a shaman named Islen Waterseer. She is a powerful shaman who will help us. Her relationship with the spirits of water has always been strong. Our task being a noble one should be enough to persuade her and the spirits of water to aid us in this task. You should find her at a small camp right along the water's edge. And, ignore the pirates... they are but a nuisance and no threat to you.<|endoftext|> <|startoftext|>Collection of the Corrupt Water<|obj|>Take the Empty Canteen to the Moon Well in the center of Jaedenar and fill it before returning to Greta Mosshoof in Felwood.<|text|>Deep within Jaedenar lies Shadow Hold--the main fortress of their corruption and evil. The Shadow Council has protective spells surrounding their lair in the form of braziers. If I am to find out any more information about our enemy through scrying, then those braziers must be extinguished. By doing so, I should be able to spy on the Council and find out who leads them. If you can, take this canteen and fill it at the Moon Well in the center of Jaedenar. Return to me afterwards.<|endoftext|> <|startoftext|>Auntie Marlene<|obj|>Speak with Marlene, south of the Ruins of Andorhal.<|text|>Oh, I'm so lonely! Where is my family? Auntie Marlene told me to stay here, but then she left and never came back! And my dad... have you seen him? Maybe Auntie Marlene knows where he is. She lives near Andorhal, in a house to the south. I think it was on a hill... she said it was on a hill. Please. You're my new friend! Will you talk to my Auntie for me?<|endoftext|> <|startoftext|>Forces of Jaedenar<|obj|>Enter Jaedenar and slay 4 Jaedenar Hounds, 4 Jaedenar Guardsmen, 6 Jaedenar Adepts, and 6 Jaedenar Cultists before returning to Greta Mosshoof in Felwood.<|text|>If I am to trust you in this matter, you will first have to prove yourself. I must know that you are an enemy of the Shadow Council--the ones responsible for many evils here and abroad. Travel deeper into Felwood. To the west you will see a path leading to Jaedenar. It is there that the Council plots with the Burning Legion. Enter the depths of one of the corrupted Barrow Dens they inhabit and slay their kind. Return to me after you've done this. Then I will know you truly seek to help us.<|endoftext|> <|startoftext|>Verifying the Corruption<|obj|>Seek out and destroy 2 Entropic Beasts and 2 Entropic Horrors while exploring Shatter Scar Vale. After checking to see if the craters there are still filled with corrupt fel water, return to Taronn Redfeather in Felwood.<|text|>To the north, along the east of the road in what's called Shatter Scar Vale, is an area where infernals were called down during the last great war--the craters still scar the land, as do the infernals themselves. I am curious about two things. First, are there still entropic elementals roaming the area? And second, are the craters still filled with the corrupt, fetid water that gathered there years ago? Will you help me and check? Be careful though, the infernals destroy anything in their path.<|endoftext|> <|startoftext|>The Annals of Darrowshire<|obj|>Bring the Annals of Darrowshire to Chromie in Andorhal.<|text|>To save Joseph Redpath, we must first discover his past. We can learn this in the Annals of Darrowshire, a book held in the city hall of Andorhal. Bring me that book. We can then learn Joseph's fate, and with luck... change it!<|endoftext|> <|startoftext|>Hypercapacitor Gizmo<|obj|>Slay the beast and bring back the Hypercapacitor Gizmo and Panther Cage Key to Wizlo Bearingshiner.<|text|>I am the only survivor from our caravan attack by the centaur! A rare yet mighty panther is guarding my best gizmo, which is around his neck. Hah! Even the centaur tremble in the presence of this ferocious beast! Here is the key to the cage. They took everything there, but left him alone. Slay this beast and bring back my hypercapacitor, and I shall reward you. The wrecked caravan is just north of here.<|endoftext|> <|startoftext|>Wanted - Arnak Grimtotem<|obj|>Slay Arnak Grimtotem and bring proof of your deed to Cliffwatcher Longhorn in Freewind Post.<|text|>Wanted: Arnak Grimtotem Arnak the outcast is wanted for the heinous crimes of murder and kidnapping. Handsome rewards will be given to those brave enough to bring this criminal to justice. Arnak was last seen on the cliffs near the Darkcloud Pinnacle. Show the proof of your deed to Cliffwatcher Longhorn in Freewind Post in order to claim the reward.<|endoftext|> <|startoftext|>Pamela's Doll<|obj|>Find Pamela's doll.<|text|>My auntie Marlene told me to stay here in our house because my father had to go and fight. My father's the bravest man in the whole world! But I've been here for a long time, and he hasn't come for me. Sometimes bad people come and whisper to me and I want my dad to make them go away, but he's not here! And sometimes when it gets dark I want to play with my doll but I can't because I left it in town. Will you find my doll for me?<|endoftext|> <|startoftext|>Tribal Leatherworking<|obj|>Bring a Wild Leather Vest and a Wild Leather Helmet to Se'Jib in Stranglethorn Vale.<|text|>To learn tribal leatherworking demands an understanding of how primal nature truly is; I know that you have already mastered the art of making wild leather armor, and I am willing to complete your training. Know this: by choosing this path you agree never to learn dragonscale or elemental leatherworking; there is only room for practice of one of the three arts. Furthermore, bring to me the finest samples of your wild leather armor. From there, we will begin your mastery.<|endoftext|> <|startoftext|>Dragonscale Leatherworking<|obj|>Bring 2 Tough Scorpid Breastplates, 2 Tough Scorpid Gloves, and 10 Worn Dragonscales to Thorkaf Dragoneye in the Badlands.<|text|>Dragonscale leatherworking isn't easy, but it's extremely rewarding. I'll teach you how to make this fine mail armor, but only if you agree to certain conditions. By choosing this path, you agree never to learn elemental or tribal leatherworking; there is only room for one of the three at the apex of the craft. Furthermore, I'll need some samples of your best work involving scorpid armor. Finally, I'll need proof of your ability to acquire the staple of the trade: scales of the dragonkin.<|endoftext|> <|startoftext|>Elemental Leatherworking<|obj|>Bring 2 Heart of Fire, 2 Globe of Water, 2 Core of Earth, and 2 Breath of Wind to Brumn Winterhoof in the Arathi Mountains.<|text|>Elemental leatherworking is what I know, and if you're willing to open your mind to the greater powers of substance, I will share with you all there is to learn. Know this: by choosing this path you agree never to learn dragonscale or tribal leatherworking; there is only room for practice of one of the three arts. Furthermore, I'll need adequate proof that you are in tune with the elements of nature; to that end, bring me the purest essences of fire, water, earth, and wind.<|endoftext|> <|startoftext|>Elemental Leatherworking<|obj|>Bring 2 Heart of Fire, 2 Globe of Water, 2 Core of Earth, and 2 Breath of Wind to Sarah Tanner in Searing Gorge.<|text|>Elemental leatherworking is what I know, and if you're willing to open your mind to the greater powers of substance, I will share with you all there is to learn. Know this: by choosing this path you agree never to learn dragonscale or tribal leatherworking; there is only room for practice of one of the three arts. Furthermore, I'll need adequate proof that you are in tune with the elements of nature; to that end, bring me the purest essences of fire, water, earth, and wind.<|endoftext|> <|startoftext|>Words of the High Chief<|obj|>Take the Crudely-written Log to Kelek Skykeeper in southern Felwood.<|text|>The Winterfall are no longer a threat to me, but if you still want to find out what was driving the furbolg to create and consume this strange firewater, I think you should seek out Kelek Skykeeper. He is part of a group known as the Emerald Circle, druids that are committed to their work in Felwood, healing the land from the corruption. Kelek has much experience with the furbolgs in Felwood, and may be able to tell you more about the log. Thank you, again.<|endoftext|> <|startoftext|>Little Pamela<|obj|>Find Pamela Redpath in Darrowshire.<|text|>So many of us died at the battle of Darrowshire. So many died... and worse. When the battle began I hid my niece Pamela, and I do not know what happened to her. I am but a wandering spirit, but my heart still longs to know Pamela's fate. Please, good . Will you go to Darrowshire and search for her? It is to the east, beyond Gahrron's Withering.<|endoftext|> <|startoftext|>Dragonscale Leatherworking<|obj|>Bring 2 Tough Scorpid Breastplates, 2 Tough Scorpid Gloves, and 10 Worn Dragonscales to Peter Galen in Azshara.<|text|>Dragonscale leatherworking isn't easy, but it's extremely rewarding. I'll teach you how to make this fine mail armor, but only if you agree to certain conditions. By choosing this path, you agree never to learn elemental or tribal leatherworking; there is only room for one of the three at the apex of the craft. Furthermore, I'll need some samples of your best work involving scorpid armor. Finally, I'll need proof of your ability to acquire the staple of the trade: scales of the dragonkin.<|endoftext|> <|startoftext|>Lorax's Tale<|obj|>Speak with Lorax. Listen to what he has to say.<|text|>The Satyr paces about and talks to himself. Do you wish to question him?<|endoftext|> <|startoftext|>The Demon Forge<|obj|>Travel to Blackrock Spire and find Goraluk Anvilcrack. Slay him and then use the Blood Stained Pike upon his corpse. After his soul has been siphoned, the pike will be Soul Stained.<|text|>Lorax makes deals, he does not accept them from insignificant mortals. A deal I shall make with you, however... take this pike, it is imbued with powerful Fel energies. When you find Goraluk Anvilcrack, slay him and drive this pike through his dying heart. His soul he bartered, his soul I shall have. Return the pike and return the breastplate that the thief stole and I shall teach you what it is that he was to learn.<|endoftext|> <|startoftext|>The Final Piece<|obj|>Bring the Crudely-written Log to Donova Snowden in Winterspring.<|text|>The log you found on the high chief looks extensive, but after looking through a couple of the pages, you find that you cannot read the text. The markings are so crude and poorly-formed that you are not sure if anyone would be able to read them. But perhaps Donova will be able to tell you what it says...<|endoftext|> <|startoftext|>General Drakkisath's Demise<|obj|>Travel to Blackrock Spire and slay General Drakkisath.<|text|>We battle against these beasts on two fronts: From our capital of Stormwind we fight them from the inside out and here, in the Burning Steppes, we take the battle to their doorstep. We must be vigilant. None should be spared our wrath as none of our own were spared when they struck at our homes and families. Find this General Drakkisath and destroy him! The task certainly will not be a simple one, but the rewards shall be extravagant.<|endoftext|> <|startoftext|>Hot Fiery Death<|obj|>Someone in this world must know what to do with these gauntlets. Good luck!<|text|>The only thing that remains of this human are some charred bones. He seems to have died within arms reach of what he was after - unfired plate gauntlets. Perhaps you should grab the gauntlets and get out of the fire?<|endoftext|> <|startoftext|>Tribal Leatherworking<|obj|>Bring a Wild Leather Vest and a Wild Leather Helmet to Caryssia Moonhunter in Feralas.<|text|>To learn tribal leatherworking demands an understanding of how primal nature truly is; I know that you have already mastered the art of making wild leather armor, and I am willing to complete your training. Know this: by choosing this path you agree never to learn dragonscale or elemental leatherworking; there is only room for practice of one of the three arts. Furthermore, bring to me the finest samples of your wild leather armor. From there, we will begin your mastery.<|endoftext|> <|startoftext|>Fiery Plate Gauntlets<|obj|>Bring Malyfous Darkhammer 6 Enchanted Thorium Bars, 2 Essence of Fire, and 4 Star Rubies. You will also need to turn in your Unfired Plate Gauntlets.<|text|>By Thaurissan's beard! Where did you find them? More importantly, are you willing to part with them? Naturally, I would pay you for such a noble gesture. I'll tell you what. If you give me those unfired gauntlets, I will teach you how to make a set all your own. All you need to do is collect the parts for me so that I may narrow down the exact recipe. Do we have a deal?? Here's the list of what I need, I'll front the non-enchanted thorium myself since you're supplying the gauntlets.<|endoftext|> <|startoftext|>Lee's Ultimate Test Quest... of Doom!<|obj|>Kill 6 sheep for Benny and then run like hell!<|text|>Bah! What do think this is, some kind of Test Quest? I be there even be typos in it! If ya be thinkin' my quest is goin' ta be easy, then ya got another thing coming! Kill me ten sheep (1933) and don't come back until you do!<|endoftext|> <|startoftext|>High Chief Winterfall<|obj|>Donova Snowden in Winterspring wants you to defeat High Chief Winterfall.<|text|>While we still know very little about why the furbolg have been ingesting this strange substance, I do think it's best that we put a stop to it before it gets out of hand. The Winterfall furbolg are not a normally aggressive tribe, and this change in their behavior leads me to think that they must be under orders from their chief. We most likely can't undo the damage that has already been done, but I think that if their leader is slain, they will not get any worse. Head east to Winterfall Village.<|endoftext|> <|startoftext|>Clear the Way<|obj|>Kill 10 Skeletal Flayers and 10 Slavering Ghouls in Sorrow Hill.<|text|>With Andorhal's western and northern roads into the city well fortified, I'm looking to strike at it from the less defended eastern road. The Scourge relies on the buffer of undead that infests Sorrow Hill as a first line of defense. If we are to advance on Andorhal, we will need to do it through Sorrow Hill. Your first assignment will be to clear the way through Sorrow Hill. Thin out the skeletons and ghouls that haunt the area; report back to me when this is done!<|endoftext|> <|startoftext|>A Call to Arms: The Plaguelands!<|obj|>Seek out High Executor Derrington. His base camp is located at the Bulwark, east of Tirisfal Glade and the Undercity.<|text|>Heroes of the realm, hear me - the Horde calls upon you for swift action! A call to arms has been issued for all able bodied individuals to take up arms against the Scourge! Rumors fly of new threats rising from the ruins of the Eastern Kingdoms. They loom to the east of the Undercity, in the northern reaches of the lands now known as the Plaguelands! Heroes of the realm - seek out High Executor Derrington, who has set up his base camp at the Bulwark, east of Tirisfal Glade!<|endoftext|> <|startoftext|>A Call to Arms: The Plaguelands!<|obj|>Seek out High Executor Derrington. His base camp is located at the Bulwark, east of Tirisfal Glades and the Undercity.<|text|>Heroes of the realm, hear me - the Horde calls upon you for swift action! A call to arms has been issued for all able bodied individuals to take up arms against the Scourge! Rumors fly of new threats rising from the ruins of the Eastern Kingdoms. They loom to the east of the Undercity, in the northern reaches of the lands now known as the Plaguelands! Heroes of the realm - seek out High Executor Derrington, who has set up his base camp at the Bulwark, east of Tirisfal Glades!<|endoftext|> <|startoftext|>Scarlet Diversions<|obj|>Proceed to the Scarlet Crusade's base camp between Felstone Field and Dalson's Tears and destroy their command tent.<|text|>Before Andorhal, we must tackle the advancing Scarlet Crusade menace from Hearthglen. They've made camp between Felstone Field and Dalson's Tears, making us risk conflict against both the Scourge and the Crusade at once. My plan is to play them off of each other by sending you to destroy the command tent they've set up; use some Flame in a Bottle from this box of incendiaries. Once razed, plant this Scourge banner by the tent. With some luck, they'll ignore us and focus on the Scourge for vengeance.<|endoftext|> <|startoftext|>All Along the Watchtowers<|obj|>Using the Beacon Torch, mark each tower in Andorhal; you will need to stand in the doorway of the tower to successfully mark it.<|text|>Through the use of a magical device known as a beacon torch, we can mark targets of our choosing for future actions by our troops. To that end, we think the Scourge are using Andorhal's watchtowers as a means to control their troop movements. Your mission: breach Andorhal's defenses to plant beacons at all four watchtowers. You'll need to be in the doorway of each tower to plant the beacon; it will then proceed to mark the tower. There are only five charges on the beacon torch, so use them wisely!<|endoftext|> <|startoftext|>All Along the Watchtowers<|obj|>Using the Beacon Torch, mark each tower in Andorhal; you will need to stand in the doorway of the tower to successfully mark it.<|text|>Through the use of a magical device known as a beacon torch, we can mark targets of our choosing for future actions by our troops. To that end, we think the Scourge are using Andorhal's watchtowers as a means to control their troop movements. Your mission: breach Andorhal's defenses to plant beacons at all four watchtowers. You'll need to be in the doorway of each tower to plant the beacon; it will then proceed to mark the tower. There are only five charges on the beacon torch, so use them wisely!<|endoftext|> <|startoftext|>A Call to Arms: The Plaguelands!<|obj|>Seek out High Executor Derrington. His base camp is located at the Bulwark, east of Tirisfal Glade and the Undercity.<|text|>Heroes of the realm, hear me - the Horde calls upon you for swift action! A call to arms has been issued for all able bodied individuals to take up arms against the Scourge! Rumors fly of new threats rising from the ruins of the Eastern Kingdoms. They loom to the east of the Undercity, in the northern reaches of the lands now known as the Plaguelands! Heroes of the realm - seek out High Executor Derrington, who has set up his base camp at the Bulwark, east of Tirisfal Glade!<|endoftext|> <|startoftext|>Arikara<|obj|>Slay Arikara. Bring her remains and the Incendia powder to Motega Firemane in Whitereach Post as proof of your deed.<|text|>Take this refined and purified Incendia powder to Thousand Needles and toss it on the sacred fire of life. It is located in the Darkcloud Pinnacle on an isolated needle where they bury their dead. The enchantment that I have weaved into the Incendia powder will summon Arikara to you. I fear she may be stalking Cairne Bloodhoof; too much Tauren lore has changed, and I fear this has angered Arikara. Move quickly before all is lost!<|endoftext|> <|startoftext|>A Call to Arms: The Plaguelands!<|obj|>Seek out Commander Ashlam Valorfist. His base camp is located at Chillwind Camp, north of the Alterac Mountains.<|text|>Hear ye, hear ye! All heroes are called upon to heed these words! A call to arms has been issued by the Kingdom of Stormwind! All able bodied individuals are entreated to take up arms against the dark threat of the Scourge in the northern lands of the Eastern Kingdoms! Rumors fly of new threats rising from the ruins of the Plaguelands! Heroes of the realm - seek out Commander Ashlam Valorfist who has set up his base camp in Chillwind Camp, north of the Alterac Mountains!<|endoftext|> <|startoftext|>General Drakkisath's Command<|obj|>Take General Drakkisath's Command to Marshal Maxwell in Burning Steppes.<|text|>From the corpse of the defeated serpent you uncover what appears to be a note of some importance: A letter from his superior, General Drakkisath, concerning protocol. Your instinct tells you that you should take it to Marshal Maxwell.<|endoftext|> <|startoftext|>Falling to Corruption<|obj|>Search the Deadwood furbolg camp in northern Felwood for a clue.<|text|>This greenish liquid... it reminds me a bit of the sludge I saw when traveling through Felwood. And I have seen some Winterfall Runners passing into Timbermaw... Perhaps these things have something to do with the flask you found. There is a large group of furbolg just past Timbermaw Hold, in Felwood. Called the Deadwood tribe, they have been corrupted and driven mad by the fel. Why don't you look around there and see if you can find any evidence of dealings between the Winterfall and the Deadwood?<|endoftext|> <|startoftext|>Toxic Horrors<|obj|>Collect 3 Toxic Horror Droplets for Donova Snowden in Winterspring.<|text|>I've studied the sample you returned with, and while I can't say for sure, I believe it contains traces of toxic elements. However, the only way to know for sure is to gather some as a comparison. I believe that the Deadwood furbolg may be gathering these elements from other corrupted creatures in Felwood; in particular, the elementals living in the Irontree Woods, called toxic horrors. Collect a few samples for me to compare, but be careful -- it's very dangerous there!<|endoftext|> <|startoftext|>Mystery Goo<|obj|>Report back to Donova Snowden with your findings.<|text|>The greenish substance inside the cauldron appears to be similar to what you found in the flask. This strange gooey stuff could be as corrupted as the furbolg that created it... If the Winterfall furbolg are using it, does this mean that they will soon be as corrupted as the Deadwood tribe? It would be best to report back to Donova with your findings, along with a sample of the liquid in the cauldron.<|endoftext|> <|startoftext|>Winterfall Runners<|obj|>Find the Winterfall Runners and stop them from delivering their shipment to Winterfall Village.<|text|>Very interesting... When this toxic substance is mixed with the water from the hot springs, it loses its toxicity, only retaining the ability to temporarily affect those that ingest it. This must be why the Winterfall protect the hot springs so fervently -- they need them to purify their firewater. We need to stop this -- cut off contact between the Winterfall and the Deadwood. A group of runners walks the distance between their village and Felwood. Find and defeat them, and steal their shipment.<|endoftext|> <|startoftext|>A Call to Arms: The Plaguelands!<|obj|>Seek out Commander Ashlam Valorfist. His base camp is located at Chillwind Camp, north of the Alterac Mountains.<|text|>Hear ye, hear ye! All heroes are called upon to heed these words! A call to arms has been issued by the Kingdom of Stormwind! All able bodied individuals are entreated to take up arms against the dark threat of the Scourge in the northern lands of the Eastern Kingdoms! Rumors fly of new threats rising from the ruins of the Plaguelands! Heroes of the realm - seek out Commander Ashlam Valorfist who has set up his base camp in Chillwind Camp, north of the Alterac Mountains!<|endoftext|> <|startoftext|>Breastplate of Bloodthirst<|obj|>In order to create the Breastplate of Bloodthirst, you will be required to bring the following items back to Malyfous Darkhammer: 1 Pristine Hide of the Beast; 10 Frayed Abomination Stitchings; 5 Arcanite Bars; 5 Skin of Shadow.<|text|>It is said that only one Breastplate of Bloodthirst has ever been created and that it was made for the legendary assassin, Garona. Whether this world will ever see another is doubtful. Regardless! Our master crafters can reproduce the item given the necessary components: *The pristine hide of the Beast. *Frayed abomination stitchings. *Arcanite bars. *The skin of shadow. BEHOLD!<|endoftext|> <|startoftext|>The Lost Tablets of Mosh'aru<|obj|>Bring the Third and Fourth Mosh'aru Tablets to Prospector Ironboot in Tanaris.<|text|>The troll with whom you spoke did not tell the truth. The two tablets you gained for him spoke of containing the essence of Hakkar, but there is more to that legend. I have studied long, and found that there are six Tablets of Mosh'aru, not two! Six! And I fear that we will not like what secrets the others hold.. Find the third and fourth tablets of Mosh'aru. They're in the Eastern Plaguelands, held by the mossflayer trolls. Find them, and bring them to me.<|endoftext|> <|startoftext|>Winterfall Firewater<|obj|>Bring the Empty Firewater Flask to Donova Snowden in Winterspring.<|text|>This vial that you picked up from the Winterfall furbolg is empty, but you can detect a few drops of a strange green liquid inside; it almost glows. Is it something important? Donova Snowden would probably be able to tell you more, since she has been camped by the hot springs in Winterspring for some time now.<|endoftext|> <|startoftext|>A Call to Arms: The Plaguelands!<|obj|>Seek out Commander Ashlam Valorfist. His base camp is located at Chillwind Camp, north of the Alterac Mountains.<|text|>Hear ye, hear ye! All heroes are called upon to heed these words! A call to arms has been issued by the Kingdom of Stormwind! All able bodied individuals are entreated to take up arms against the dark threat of the Scourge in the northern lands of the Eastern Kingdoms! Rumors fly of new threats rising from the ruins of the Plaguelands! Heroes of the realm - seek out Commander Ashlam Valorfist who has set up his base camp in Chillwind Camp, north of the Alterac Mountains!<|endoftext|> <|startoftext|>Leggings of Arcana<|obj|>In order to create the Leggings of Arcana, you will be required to bring the following items back to Malyfous Darkhammer: 1 Pristine Hide of the Beast; 5 Frayed Abomination Stitchings; 5 Arcanite Bars; 5 Frostwhisper's Embalming Fluid.<|text|>While the crafting of such an item has never successfully been accomplished, it is thought to be possible - under the right circumstance. Should the seeker of arcanum desire to imbue leggings with immense power, the following they must find: * The pristine hide of the Beast. * Frayed abomination stitchings. *Arcanite Bars. *Frostwhisper's embalming fluid. BEHOLD!<|endoftext|> <|startoftext|>Threat of the Winterfall<|obj|>Donova Snowden in Winterspring wants you to kill 8 Winterfall Pathfinders, 8 Winterfall Den Watchers, and 8 Winterfall Totemics.<|text|>I came to Winterspring to investigate the Frostfire Hot Springs. I've noticed that the water seems to have ...strange qualities. I haven't yet been able to discover the source, and to tell you the truth, I've had some difficulty lately, due to the Winterfall furbolg. They seem to be drawn to the springs, just as I am. They have become extremely protective of the water, and won't let me come near the two larger springs to the north of here. I'd like to continue my studies, so won't you help me?<|endoftext|> <|startoftext|>Maxwell's Mission<|obj|>Travel to Blackrock Spire and destroy War Master Voone, Highlord Omokk, and Overlord Wyrmthalak.<|text|>This information fills in the gaps to our otherwise impeccable intelligence of Blackrock Spire. The attack must be decisive. First their war master, the troll Voone, must be destroyed. Without his battle plans, the Blackrock orcs will be thrown into chaos. You must then take out the ogre Highlord, Omokk. The cowardly ogres of Blackrock are powerless without his leadership. Lastly, the overlord of the citadel: Wyrmthalak. With Wyrmthalak dead, their central command unit is without a conduit.<|endoftext|> <|startoftext|>Sacred Fire<|obj|>Gather 10 bushels of Incendia Agave, and then consult Magatha Grimtotem on Elder Rise in Thunderbluff.<|text|>Arikara is a deadly creature that must be dealt with swiftly. In order to hunt her down you will need to light the sacred fire of life - this will summon Arikara. Go now and harvest the rare Incendia agave plant. Once you have harvested enough agave, seek council with Magatha Grimtotem on Elder Rise in Thunder Bluff. She is a powerful shaman that can enchant the agave plant to create a powder that will light the fire. Travel northeast to the Boiling Pool and gather Incendia Agave.<|endoftext|> <|startoftext|>Cap of the Scarlet Savant<|obj|>In order to create the Cap of the Scarlet Savant, you will be required to bring the following items back to Malyfous Darkhammer: 1 Pristine Hide of the Beast; 5 Frayed Abomination Stitchings; 8 Arcane Crystals; 5 Enchanted Scarlet Thread.<|text|>A finer cap you may never see. From the pristine hide of the beast, our expert crafters will create the most phenomenal hat a prestidigitator could ever hope to don! Fifty gold pieces along with the listed items and your head shall be graced with the Cap of the Scarlet Savant: *The pristine hide of the Beast. *Frayed abomination stitchings. *Arcane crystals. *Enchanted scarlet thread. BEHOLD!<|endoftext|> <|startoftext|>Grimtotem Spying<|obj|>Locate and retrieve the three Secret Notes in Darkcloud Pinnacle.<|text|>, you have served us well in the past, so I now entrust to you an important mission. The Grimtotem Clan is up to something secretive. Three agents of unknown origin were seen visiting the Grimtotem over the recent weeks. We discovered that separate chests in Darkcloud Pinnacle hold these guarded messages. , if you succeed in this dangerous mission, I will reward you in kind.<|endoftext|> <|startoftext|>Past Endeavors<|obj|>Bring Storm Shadowhoof's Marker to Melor Stonehoof in Thunder Bluff.<|text|>Before you spoke to me, I had heard of your endeavors... that you had an unyielding desire to prove yourself, that you had an exceptional ability as a , and I now know these things to be the truth. Those that excel as you do are worthy of recognition. Take this marker to a friend of mine in Thunder Bluff named Melor Stonehoof. I'm sure he will remember you, and what you accomplished so long ago. Speak to him of you recent victories, and do not ever forget what you have accomplished today.<|endoftext|> <|startoftext|>Aquatic Form<|obj|>Return to Darnassus and show Mathrengyl Bearwalker the Pendant of the Sea Lion.<|text|>You have completed the necessary lessons all young druids are taught before they can adopt an aquatic aspect. Go now back to your trainer, Mathrengyl Bearwalker, in Darnassus. Show him your pendant and prove to him you are ready to learn what he has to teach you. He will complete your training, allowing you to become one with the water. Goodbye, young druid. We shall speak again.<|endoftext|> <|startoftext|>Brumeran of the Chillwind<|obj|>Storm Shadowhoof at Everlook in Winterspring wants you to kill Brumeran.<|text|>Swift, and clever, Brumeran glides silently across the snowy landscape of southern Winterspring. But do not let her graceful appearance convince you that she is harmless. All that cross her pay considerably, and often with their own lives. Seek out Brumeran of the chillwind among the chimera. Defeat her, then return again to me.<|endoftext|> <|startoftext|>Blood Shards of Agamaggan<|obj|>Bring a Blood Shard to Mangletooth in Camp Taurajo in the Barrens.<|text|>Along with the thorns, the blood affected other aspects of the earth: blood red stones mixed in with other minerals. The Bristleback dig up these shards and carry them as totems for strength in battle and as totems for their magics. I know the secrets of that magic. Bring Mangletooth one of these blood shards to show you understand. Bring Mangletooth many of the shards, and he will bless you with quilboar magic--the magic of Agamaggan! <|endoftext|> <|startoftext|>The Jeremiah Blues<|obj|>Find Jeremiah Payson in the Undercity and see if he is in fact Jeremiah Felstone. If he is, then perhaps he'd like the package Janice Felstone made for him.<|text|>From the evidence I am able to muster, the person you seek - and the intended recipient of the parcel - is Jeremiah Payson, the Undercity cockroach vendor. I've always been of the opinion that it takes a special gift to sell... cockroaches. No doubt you are on quite the epic sojourn now, mighty . I will leave you to your world-shaping endeavors. Allow me, however, to be a part of your magnum opus and reveal that he is located near the bank, suitably groveling under one of the walkways.<|endoftext|> <|startoftext|>Ursius of the Shardtooth<|obj|>Storm Shadowhoof at Everlook in Winterspring wants you to kill Ursius.<|text|>In the snowy mountains of Winterspring, to the northwest, a skilled hunter stalks his prey... I speak of Ursius of the shardtooth bears, an agile and clever beast. I send you now against him. He roams the sloping hills to the northwest of Everlook. Find and hunt him, before he discovers your intent. All that have gone up against Ursius have quickly found themselves to be the prey, and he, the hunter. Stay on your guard.<|endoftext|> <|startoftext|>Good Luck Charm<|obj|>Return to Janice Felstone in Western Plaguelands her Good Luck Half-Charm.<|text|>It would seem that I was wrong about you , and for that I owe you an apology. My sister sent me a number of personal effects, including humorously enough the deed to the Felstone farm. I think I'll pass on reclaiming it right now. If my sister's spirit remains tethered to the farm and cannot rest, please... could you return this to her? It is half of a good luck charm she had, with her husband having the other half. Maybe her knowing I have these things will now put her soul to rest.<|endoftext|> <|startoftext|>Two Halves Become One<|obj|>Locate the other half of the Good Luck Charm somewhere on the Felstone Farm in Western Plaguelands and reassemble it.<|text|>The ramblings of the poor ghost continue: "I'm so cold, John. Bring me your charm, and we'll be together! Quickly John, before the plague comes to change us into hideous beasts! I can't see you John... but I know you're near. I feel you near me." Perhaps if the second half of the charm was found and reassembled, this would constitute what the spirit of Janice Felstone is seeking.<|endoftext|> <|startoftext|><|obj|>Test quest to see if mail is sent to your mailbox. Just hit complete, then go check your mail.<|text|>This quest will send you mail to your mail box. Just hit complete.<|endoftext|> <|startoftext|>Shy-Rotam<|obj|>Storm Shadowhoof at Everlook in Winterspring wants you to defeat Shy-Rotam.<|text|>In northern Winterspring, great cats assemble around a large landmark called Frostsaber Rock. The leader of these cats is known by the name Shy-Rotam. Defeating the matriarch of the frostsabers would grant you much respect in the eyes of your fellow . Go again to the harsh wilds, and once there, gather sacred meat from the frostsabers. Find the stone of Shy-Rotam, and place it there. Placing the meat of her kin before her will summon Shy-Rotam, in anger. Be ready for her fury, and defeat her.<|endoftext|> <|startoftext|>Good Natured Emma<|obj|>Find Ol' Emma in Stormwind and see if she is in fact Emma Felstone. If she is, then perhaps she'd like the package Janice Felstone made for her.<|text|>She's a tad ornery, and quite possibly out of her gourd... but the records indicate that Ol' Emma does fit the framework of who Emma Felstone might be. Perhaps you've seen Ol' Emma wander the city - she talks to herself, most often in nonsensical jibber-jabber. Still, she doesn't hurt anything or anyone, so folks pretty much leave her be. All things considered, I would say that Ol' Emma is in fact Emma Felstone. You might try asking if her last name is indeed Felstone.<|endoftext|> <|startoftext|>Finkle Einhorn, At Your Service!<|obj|>Talk to Malyfous Darkhammer in Everlook.<|text|>You'll find Malyfous Darkhammer in Everlook. Tell him that 'Finkle is A-OK' and that the suit works perfectly. Then hand him this: I snatched it from the beast's innards during my 'vacation.' I bet Malyfous could give you a fairly accurate assessment of what he can do with parts from a monster like this! Oh, I suppose you don't know where Everlook is, do you? To Winterspring!<|endoftext|> <|startoftext|>Better Late Than Never<|obj|>Check with the Royal Overseers of the Undercity to learn the whereabouts of a Jeremiah Felstone. There is usually a census officer located near guild and tabard registration.<|text|>You pick up the package, wiping off a small layer of dust and grime that had settled on it. It is addressed in a hurried hand to a Jeremiah Felstone of Lordaeron; the delivery of the package is dated for well over four years ago. Though it is unclear if Jeremiah Felstone is even alive, it is widely known that the Undercity, formerly known as Lordaeron, keeps records on the populace of the city. This is handled through the Royal Overseers of the Undercity Census.<|endoftext|> <|startoftext|>Supplies for the Crossroads<|obj|>Collect 5 Crossroads Supply Crates from inside the Razormane cave.<|text|>Whatever has happened in Southern Barrens is causing some of the quilboar tribes to flee our direction. The displaced Razormane in particular grow desperate, and their attacks grow bolder. I've lost two caravans this week alone! Our warriors at the Crossroads desperately need those supplies, and I'm not about to let the quilboar grow fat off of their misdeeds. Find the missing supply crates and bring them to me. I'd search the quilboar hovel south of here, along the river.<|endoftext|> <|startoftext|>Message to Maxwell<|obj|>Travel to the Burning Steppes and give Bijou's Information to Marshal Maxwell.<|text|>I'm a goblin of my word. Now listen closely: These orcs are used primarily as beasts of burden and cannon fodder for the black dragonflight! Their true leader is none other than Nefarian, brood of Deathwing. I've also discovered the location of Nefarian's subordinates in this part of the citadel. Take this map to Marshal Maxwell in the Burning Steppes. It has the location of these fiends marked for easy identification.<|endoftext|> <|startoftext|>Bijou's Belongings<|obj|>Find Bijou's Belongings and return them to her. Good luck!<|text|>Ordinarily I don't deal with s but it seems that I'm stuck between a troll and a hard place. You see, my mission here is one of utmost importance to the Horde. The information I've discovered, however, applies to the well being of the Alliance as well. Now believe me, I'm no Alliance sympathizer, but the Blackrock threat is bigger than just a bunch of orcs. You help me out by finding my belongings and I'll help you out with some information that could prove useful to your kind. Deal?<|endoftext|> <|startoftext|>Better Late Than Never<|obj|>The ramblings of the ghostly woman indicated that she needed a package delivered. She claimed that it was where her horse was. As to where the horse is or where the package was to be delivered - the ghost remains incomprehensible.<|text|>"The package must be delivered... delivered before I'm trapped here!" The cries of a panicked woman feel almost like a whisper floating through the house. Cowered in the upstairs corner is the apparition of a woman. She does not seem to be fully cognizant of her surroundings, and she is only vaguely aware of you. "Are you here to deliver my package? Please, before it gets much worse! I was going to ride out of here. It should still be by my horse... or am I too late?"<|endoftext|> <|startoftext|>Glyphed Oaken Branch<|obj|>Based on the magic enchanted within the Glyphed Oaken Branch, its delivery to the Cenarion Circle in Thunder Bluff is the next step the tauren druid sought. Seek one of the druids there for assistance.<|text|>The lifeless hand of the tauren druid clutches a surprisingly healthy looking oaken branch. Examining the branch reveals glyphs of a druidic nature carved into the bark. As you grasp the branch, you notice it is warm to the touch, more than it should be. The image of Thunder Bluff in Mulgore enters your mind - Elder Rise specifically - and the words "Cenarion Circle" are on the tip of your tongue. It would appear that the suggestion of where to take the branch has been placed within it.<|endoftext|> <|startoftext|>Better Late Than Never<|obj|>Check with the Royal Factors of Stormwind to learn the whereabouts of an Emma Felstone. There is usually a census officer located in City Hall.<|text|>You pick up the package, wiping off a small layer of dust and grime that had settled on it. It is addressed in a hurried hand to an Emma Felstone of Stormwind; the delivery of the package is dated for well over four years ago. Though it is unclear if Emma Felstone is even alive, it is widely known that the Stormwind City Hall keep records on the populace of the city. This is handled through the Royal Factors of the Stormwind Census.<|endoftext|> <|startoftext|>Glyphed Oaken Branch<|obj|>Based on the magic enchanted within the Glyphed Oaken Branch, its delivery to the Cenarion Circle in Darnassus is the next step the tauren druid sought. Seek one of the druids there for assistance.<|text|>The lifeless hand of the tauren druid clutches a surprisingly healthy looking oaken branch. Examining the branch reveals glyphs of a druidic nature carved into the bark. As you grasp the branch, you notice it is warm to the touch, more than it should be. The image of the Teldrassil tree enters your mind - Darnassus specifically - and the words "Cenarion Circle" are on the tip of your tongue. It would appear that the suggestion of where to take the branch has been placed within it.<|endoftext|> <|startoftext|>The Wildlife Suffers Too<|obj|>Destroy 8 Diseased Grizzlies, and then return to Mulgris Deepriver at the Writhing Haunt, Western Plaguelands.<|text|>To the east of where we are, near where the Eastern Plaguelands begin, once proud and majestic grizzlies roamed the countryside. The plague released by the Scourge has sundered these beasts too. They wander the countryside, agonized by the stiffening of their muscles and the rotting of their fur and flesh. I ask of you to end their misery as well. The only cure for their suffering is a swift death, one that must be ministered by your hand.<|endoftext|> <|startoftext|>Bijou's Reconnaissance Report<|obj|>Take Bijou's Reconnaissance Report back to Grandmaster Lexlort in Kargath.<|text|>Take this report back to Lexlort. It will redeem my good name and will surely give the K.E.F. a strategic advantage in dealing with these orcs. Come with you? I've got way too much work to do. Get going, they need these reports as soon as possible!<|endoftext|> <|startoftext|>Bijou's Belongings<|obj|>Find Bijou's Belongings and return them to her. You recall her mentioning that she stashed them on the bottom floor of the city.<|text|>At night when this place is lightly guarded, I sneak around the city, taking notes and writing down anything I see that could be of some strategic value to the K.E.F. Last night, however, things went dreadfully wrong. I stumbled across a tripwire and set off an alarm. I stashed my recon gear and ran for cover! Unfortunately, I can't get back to that gear. They've doubled and tripled up the patrols! All that information is lost. Get my belongings back and I'll return to the K.E.F. peacefully.<|endoftext|> <|startoftext|>Returning the Cleansed Orb<|obj|>Return the Cleansed Infernal Orb to Menara Voidrender in the Barrens.<|text|>Take the cleansed orb back to Menara in Ratchet. Give her my regards and be safe. I truly hope you are able to withstand the temptation and corruption that is sure to come as you follow your path. Good luck.<|endoftext|> <|startoftext|>Operative Bijou<|obj|>Travel to Blackrock Spire and find out what happened to Bijou.<|text|>Never trust a goblin. That's what it comes down to. Bijou is her name - one of our slipperiest operatives. I found out she was working for some shady exotic pet dealer out of the Burning Steppes named Kibler, in essence, two timing us. Worse yet, she was using Horde funds to finance her operations. I want her brought back here alive. She was last seen entering Blackrock Spire. Find her and bring her back. And , do not let her sweet talk you.<|endoftext|> <|startoftext|>The Wildlife Suffers Too<|obj|>Destroy 8 Diseased Wolves, and then return to Mulgris Deepriver at the Writhing Haunt, Western Plaguelands.<|text|>While there was little I could do alone to thwart the Scourge, I nevertheless came to these lands to try and heal the damage done to nature. Animals suffer from the plague that continues to choke these lands, unable to find mercy and peace. I ask for you to continue what I could not finish here. There is no salvation for the suffering animals but a sweet and merciful release. Seek out diseased wolves nearby and put them down. Please , end their misery - doing so will surely soothe mine.<|endoftext|> <|startoftext|>The Completed Orb of Noh'Orahil<|obj|>Wait for Menara Voidrender to complete the Orb of Noh'Orahil and then speak to her again.<|text|>I will get started immediately on crafting your orb and infusing your new demon into it. When done, you will have the choice of having it in the form of a staff or orb. I always felt it was important to cater to a warlock's chosen weapon... I see no reason not to continue that practice.<|endoftext|> <|startoftext|>Counting Out Time<|obj|>Locate 5 Andorhal Watches amongst the rubble of the city, and return with them to Chromie in the Andorhal Inn, Western Plaguelands.<|text|>If you are willing to help once more, I can certainly use your assistance. I'll gladly take more watches you might uncover from the ruins of Andorhal. They certainly help me in maintaining a balance against whatever malign force is meddling with the timeline here. In exchange for those watches, I'll give you another item that, in the future, I suspect you'll find quite the use for.<|endoftext|> <|startoftext|>Knowledge of the Orb of Orahil<|obj|>Speak to Menara Voidrender in the Barrens.<|text|>Haha! You're doing very well for yourself, young . Given time, infernals and dreadlords will bow before you! But until that time comes, you must still rely on weapons forged by the hands of the mortal races. You seem prepared for another such creation, and if you are willing, Menara Voidrender would speak with you! She is near Strahad's tower overlooking the port town of Ratchet. Go there when you are ready.<|endoftext|> <|startoftext|>Counting Out Time<|obj|>Locate 5 Andorhal Watches, found in lockboxes amongst the rubble of the city. Return with them to Chromie in the Andorhal Inn, Western Plaguelands.<|text|>I need you to reach into the world beyond this room. Allow me to explain. You see the difference in this room compared to the rest of Andorhal. My dragonflight works in many different ways and in many different timelines. To mend Andorhal's damage, I now act from a different timeline as not to overly contaminate it. To continue this though I need time trinkets, ones trapped from when the plague hit. Find them in lockboxes found in the ruined buildings that make up this once proud city.<|endoftext|> <|startoftext|>Frostsaber Provisions<|obj|>Collect 5 Shardtooth Meats and 5 Chillwind Meats for Rivern Frostwind in Winterspring.<|text|>If you wish to prove yourself, you may begin by doing a very simple, but very important task. Gather meat from the chimaera and from the shardtooth bears in the area. Bring it to me so that I may use it to feed the frostsabers that are being trained.<|endoftext|> <|startoftext|>Knowledge of the Orb of Orahil<|obj|>Speak to Menara Voidrender in the Barrens.<|text|>Still a fool, and still seeking the trappings of mortals. Yes, I speak to you with arrogance. I see you before me and I laugh. You're pathetic! But it matters not what I think. It only matters what those willing to deal with you thinks! And in this case, against my better judgment, those with some portion of power feel you deserve more. If this is something you strive for then you should speak with Menara Voidrender in the tower above Ratchet. I believe you have met her before some time ago.<|endoftext|> <|startoftext|>A Matter of Time<|obj|>Use the Temporal Displacer near one of Andorhal's silos and uncover Temporal Parasites.<|text|>Tampering of the timeline by a sinister force - most likely the Scourge - has occurred in Andorhal! I can try to keep the passage of time here intact and mend what has been damaged, but I'll need your help to do so uninterrupted. Temporal parasites - carrion that feed on the strands of time's altered flow - now infest the silos of Andorhal. A blue pulse of distortion is their only visual marker. They slow my auguries; please , help me by using this temporal displacer to root out these parasites.<|endoftext|> <|startoftext|>Knowledge of the Orb of Orahil<|obj|>Speak to Menara Voidrender in the Barrens.<|text|>Hmm, you've made it this far... truly astonishing. I would have thought the corruption of channeling the arcane would have seeped into your very soul and driven you mad by now. How about we try and push you further then? If you want to test your skill, seek out Menara Voidrender above Ratchet in Strahad's tower. She will guide you.<|endoftext|> <|startoftext|>The Completed Orb of Dar'Orahil<|obj|>Wait for Menara Voidrender to complete the Orb of Dar'Orahil and then speak to her again.<|text|>I will get started immediately on crafting your orb and infusing your new demon into it. When done, you will have the choice of having it in the form of a staff or orb. I always felt it was important to cater to a warlock's chosen weapon... I see no reason not to continue that practice.<|endoftext|> <|startoftext|>For The Horde!<|obj|>Travel to Blackrock Spire and slay Warchief Rend Blackhand. Take his head and return to Orgrimmar.<|text|>Rend dares make such grand claims because of the protection he is afforded by the black flight. You, will find a way to pass through the Halls of Ascension. You will then find 'Warchief' Rend Blackhand and you will destroy him - FOR THE HORDE! The next time you return to my chambers, you will hold his head high in triumph and then you shall present it to your Warchief. Do this and be honored as a hero of the Horde.<|endoftext|> <|startoftext|>Knowledge of the Orb of Orahil<|obj|>Speak to Menara Voidrender in the Barrens.<|text|>Well, well, well... a pleasure to see you're growing in power. I'd wager you'd be about ready to speak to Menara Voidrender in the Barrens. If you haven't spoken to her before, then let me tell you, I don't think I've ever met another expert in the creation of items--orbs specifically--that can inprison even a demon to serve our will so easily. If you're interested, she's in Strahad's tower above Ratchet in the Barrens.<|endoftext|> <|startoftext|>Eitrigg's Wisdom<|obj|>Speak with Eitrigg in Orgrimmar. When you have discussed matters with Eitrigg, seek council from Thrall.<|text|>Rend lives? Impossible! It had been thought that Rend was slain decades ago. Seek out the wisdom of Eitrigg. None know the workings of the Blackrock better than he and if what is written here bares truth, Eitrigg should be informed. No person should be denied the right of vengeance. You will find him in Orgrimmar. Once you have spoken with Eitrigg, confer with the Warchief to find out what he wishes to do about this problem.<|endoftext|> <|startoftext|>Protect Kanati Greycloud<|obj|>Protect Kanati Greycloud from the centaur attack.<|text|>But, there may be more centaur than I thought, I ask you, to fight with me against these vile assassins.<|endoftext|> <|startoftext|>Shard of a Felhound<|obj|>Take the Felhas Ruby and use it on one of the Felhounds found in Desolace. After successful, bring the Felhas Ruby and the Imprisoned Felhound Spirit back to Menara Voidrender in the Barrens.<|text|>So, you have chosen to capture the soul of a felhound, good. Take this ruby--with it, you will be able to capture the creature's soul. It works very similar to spells you already know: when the creature is close to dying, use the gem and it should do the rest of the work for you. I would suggest going to Desolace and trying your hand at any of the felhounds there. Those should do nicely. After you're successful, take both the captured spirit and your ruby to Menara.<|endoftext|> <|startoftext|>Shard of an Infernal<|obj|>Take the Infus Emerald and use it on one of the Infernals found in Desolace. After successful, bring the Infus Emerald and the Imprisoned Infernal Spirit back to Menara Voidrender in the Barrens.<|text|>So, you have chosen to capture the soul of an infernal, good. Take this emerald--with it, you will be able to capture the creature's soul. It works very similar to spells you already know: when the creature is close to dying, use the gem and it should do the rest of the work for you. I would suggest going to Desolace and trying your hand at any of the infernals there. Those should do nicely. After you're successful, take both the captured spirit and your emerald to Menara.<|endoftext|> <|startoftext|>Tinkee Steamboil<|obj|>Speak with Tinkee Steamboil at Flame Crest in the Burning Steppes.<|text|>Hi. Remember Tinkee Steamboil? Well, she remembers you! She sent me a message to keep an eye out for you, because... she needs your help again. I think it has something to do with her studies on dragons. You should speak to her in the Burning Steppes, at the Flame Crest.<|endoftext|> <|startoftext|><|obj|>Defend Kanati Greycloud<|text|>Defend Kanati Greycloud against the Centaur Assassins.<|endoftext|> <|startoftext|>Cleansing of the Orb of Orahil<|obj|>Kill the Demon of the Orb, then speak with Tabetha.<|text|>Ah, a summoner's orb--this is where the taint must be coming from. We must exorcise the demon within it if you're to use it. That I can do easily. You're the one who has the hard job. You must kill the demon once I release it. And you'll have to be quick. If you take too long then he'll return to the orb and we'll have to start over! So get yourself ready. Prepare your strongest spells and keep your potions handy, and go get a friend if you have one. Because this isn't going to be pretty.<|endoftext|> <|startoftext|>Wildkin of Elune<|obj|>Speak with Arch Druid Fandral Staghelm in Darnassus.<|text|>That's fascinating! I have always wondered about the truth... Well, you must share this knowledge, definitely! Go to Arch Druid Fandral Staghelm right away -- you'll find him in Darnassus, in the Cenarion Circle. Explain to him what happened, just the same as you told me. I'm sure he will be just as interested! This is important information!<|endoftext|> <|startoftext|>Further Corruption<|obj|>Eridan Bluewind in Felwood wants you to kill 8 Jadefire Hellcallers, 8 Jadefire Betrayers, 8 Jadefire Tricksters, and Xavaric. Return to Eridan when the task is completed.<|text|>A second encampment of satyrs threatens the land of Felwood towards the north, led by the cruel Xavaric. The vile betrayers and tricksters feed upon the corruption of the native creatures of Felwood. Xavathras and his minions were only part of a larger plan -- to cultivate a corrupted moonwell, and then provide the spoils to Xavaric. Now that Xavathras is out of the way, finish this task. Head to the north and defeat Xavaric.<|endoftext|> <|startoftext|>Free at Last<|obj|>Escort Lakota Windsong from the Darkcloud Pinnacle, and then talk to Thalia Amberhide at Freewind Post.<|text|>Arnak thinks we're going to be married... but after I declined his offer he came back that night and kidnapped me. My brother tried to stop him, but Arnak was too strong. He... he slew my brother and then brought me here. My poor brother... , could you escort me out of the Darkcloud Pinnacle? Please... I need to get back to Thalia! She must be worried sick about me.<|endoftext|> <|startoftext|>Lost in Battle<|obj|>Find Mankrik's wife and then return to him in the Crossroads.<|text|>We battled in a small tauren camp when we were separated--she held three of the Bristlebacks off by herself. But the odds began to overwhelm us. I led some away only to see her overwhelmed by newcomers. In my rage, I turned to face my enemies, but they brought me down easily with their vast numbers. I awoke to a tauren druid tending my wounds--he had come across me on the Gold Road as I fell. Please, find some sign of my wife.<|endoftext|> <|startoftext|>Guarding Secrets<|obj|>Take the Blue-feathered Necklace to Trull Failbane at Bloodvenom Post.<|text|>You are unsure of the significance of the necklace that fell from the neck of the recently-slain wildkin. It glows brightly, slowly fading in and out. Trull Failbane might be able to tell you more, since his knowledge of the wildkin seems extensive. Perhaps you should ask him about it.<|endoftext|> <|startoftext|>Guarding Secrets<|obj|>Take the Blue-feathered Necklace to Nara Wildmane.<|text|>While I do possess much knowledge about the owlbeasts you defeated in Winterspring, I am not very learned on the subject of the magics they wield. But I do believe I know of one that would be able to examine the necklace and most likely tell you what it is. Nara Wildmane in Thunder Bluff is an expert in this field; see her. Good luck.<|endoftext|> <|startoftext|>Warlord's Command<|obj|>Slay Highlord Omokk, War Master Voone, and Overlord Wyrmthalak. Recover Important Blackrock Documents. Return to Warlord Goretooth in Kargath when the mission has been accomplished.<|text|>By order of Warlord Goretooth, the following inhabitants of Blackrock Spire must be destroyed: The rotund menace, Highlord Omokk. The cruel and ruthless troll, War Master Voone. Overlord Wyrmthalak, taskmaster of the lesser city. You will also be required to return any important documents that you may find. Succeed and be honored. Fail and be forgotten.<|endoftext|> <|startoftext|>Assassination Plot<|obj|>Warn Kanati Greycloud at Whitereach Post of the plot to kill him.<|text|>The Tauren, Kanati Greycloud is bold to set up a hunting camp in Thousand Needles. We must kill him to rid this hunting camp and all who may follow him. We will converge at the small post Southwest of the Great Lift.<|endoftext|> <|startoftext|>Enraged Wildkin<|obj|>Find Jaron Stoneshaper's wrecked wagon.<|text|>Looking around, you don't see much that Jaron could want here. However, you do notice that the crate you found has been smashed open, almost as if this was what the wildkin were after... Looking to the east, you can barely make out an abandoned wagon. Perhaps you might find Jaron's things there. It's worth a look.<|endoftext|> <|startoftext|>Serpent Wild<|obj|>Report your findings to Motega Firemane at Whitereach Post in Thousand Needles.<|text|>If I did not see that with my own eyes I would never have believed it to be true. Vengeance has come to Thousand Needles! , you must act quickly! Go now and seek out Motega Firemane; he is located at Whitereach Post just northwest of Freewind Post along the road. He will know what to do!<|endoftext|> <|startoftext|>Guardians of the Altar<|obj|>Protect Ranshalla while she attempts to reactivate the Altar of Elune. Report your findings to Erelas Ambersky in Rut'theran Village.<|text|>At the very top of the ridge lies what I believe to be an altar of the goddess Elune. From what I can tell, we need to light the five torches in each cave, and then we will be able to access the altar directly. I transcribed some incantations carved into the stone in the ancient ruins of Kel'Theril, which I believe are the secret to unlocking the altar. I'll need your help to light each torch, while I recite the spell. If we are successful, you'll be able to report our findings to Erelas!<|endoftext|> <|startoftext|>Mother's Milk<|obj|>In the heart of Blackrock Spire you will find Mother Smolderweb. Engage her and get her to poison you. Chances are good that you will have to kill her as well. Return to Ragged John when you are poisoned so that he can 'milk' you.<|text|>It's probably one of the most potent poisons in the world! I've overheard the Blackrock speaking about its lethality in my jaunts into the Spire. They call it 'Mother's Milk', named after Mother Smolderweb, the big nasty spider in the Skitterweb cave. Now here's what I need from you: A live sample of the Milk, flowing through YOUR veins. Just bringing me the gland won't be enough! Get her to poison you and come back to me! Then... I get to milk ya! <|endoftext|> <|startoftext|>Urok Doomhowl<|obj|>Read Warosh's Scroll. Bring Warosh's Mojo to Warosh.<|text|>Argh! So hard to speak! Take this note! Get me my mojo!<|endoftext|> <|startoftext|>Enraged Wildkin<|obj|>Pick up Jaron's Supplies from the snow, then find the wildkin that stole the amulet Jaron spoke of.<|text|>After inspecting the contents of the box, you decide that Jaron could make use of the tools and other items inside. However, there is no sign of the amulet. It appears that the wildkin inhabit the lands to the north and east of here, so you decide that the next step is to face the creatures and reclaim the amulet from them.<|endoftext|> <|startoftext|>En-Ay-Es-Tee-Why<|obj|>Travel to Blackrock Spire and collect 15 Spire Spider Eggs for Kibler.<|text|>Believe it or not, there are people out there willing to pay for the most vile of domesticated beast! I'd sent Bijou into the Spire to try and collect some of those spire spider eggs but I haven't heard from her in weeks. Maybe you can help me out? I'll tell you what. Go to Blackrock Spire and collect some spire spider eggs for me. Bring them back here and not only will I give you a little cash, but I'll even domesticate one for you!<|endoftext|> <|startoftext|>Strange Sources<|obj|>Follow Donova Snowden's instructions, then report back.<|text|>To tell you the truth, although there are no volcanoes here in Winterspring, I believe that there are far more threatening reasons for these hot springs... Well, I think you'll want to see it for yourself. You'll need to travel the length of Winterspring, and head to the very south. When the air becomes thick and muggy, and the sky turns dark, you'll have found what I believe to be the source of the hot springs. Have a look. I'm sure you'll have many questions when you return.<|endoftext|> <|startoftext|>Pacify the Centaur<|obj|>Kill 12 Galak Scouts, 10 Galak Wranglers, and 6 Galak Windchasers, and then return to Cliffwatcher Longhorn in Freewind Post.<|text|>, I entreat you to hunt these centaur down. They shall feel the wrath of our revenge. Attack the centaur camp to the north of Freewind Post! Let wrath guide your hand!<|endoftext|> <|startoftext|>The Red Crystal<|obj|>Travel east of Auberdine and look for a large, red crystal along Darkshore's eastern mountain range. Report back what you find to Sentinel Glynda Nal'Shea in Auberdine.<|text|>Hostile moonkin roam in ever increasing numbers to our east. They once were thought to be gentle, almost mystical creatures. While some continue to hold reverence for them, the safety of Auberdine forces me to keep a more realistic view. I've received reports that moonkin are being drawn to a large red crystal along Darkshore's eastern mountain range. No one has any idea what that crystal is, or even if it really exists. I want you to locate it over there and report back to me what you find.<|endoftext|> <|startoftext|>You Scream, I Scream...<|obj|>Get some Strawberry Ice Cream for your ward. The lad seems to prefer Tigule and Foror's brand ice cream.<|text|>ICE CREAM! Oh please please please could you get me some ice cream?! Strawberry is my favorite flavor, and there's no better strawberry ice cream in the world than Tigule and Foror's Strawberry Ice Cream! It's my favorite ice cream in the whole wide world! I had it once a long time ago when I was at the Shimmering Flats race track, but I heard that they might be selling them in town now! Please? Pretty please? With Tigule and Foror's Strawberry Ice Cream on top??!?!<|endoftext|> <|startoftext|>Enraged Wildkin<|obj|>Locate Jaron Stoneshaper's wrecked camp and supplies in southern Winterspring.<|text|>Hey there! I was chased from my camp in southern Winterspring by some bloodthirsty wildkin! Well, I suppose I got too close to something the wildkin were guarding. I barely managed to get away safely; I fear a buddy of mine wasn't as lucky. Would you mind braving the wildkin and heading to the camp? I really need my supplies, and I'd also like to get back the amulet I unearthed yesterday at the dig site.<|endoftext|> <|startoftext|>The Fragments Within<|obj|>Report back what you have found to Sentinel Glynda Nal'Shea in Auberdine.<|text|>The moonwell water has revealed that embedded inside the crystal are a few small fragments of bone, as well as half of a jawbone. The jawbone appears to be from a humanoid, but it is unclear without breaking open the crystal - a feat that even the strongest of magic would find near impossible. With the task at hand complete, all that remains is to report back to Sentinel Glynda Nal'Shea in Auberdine.<|endoftext|> <|startoftext|>As Water Cascades<|obj|>Fill the Empty Water Tube at the Auberdine moonwell, and then investigate the red crystal along Darkshore's eastern mountain wall.<|text|>Use this empty vial and fill up on some moonwell water here in Auberdine. Such potent magic should provide a clue as to the composition of the crystal. To do that, you'll pour the liquid over the crystal; it should take care of the rest. While I don't anticipate anything bad happening to you, I still want you to be careful. Above us to the east is Felwood; if that crystal is tied to that place as I suspect it is, then it could prove to be very dangerous.<|endoftext|> <|startoftext|>Alien Egg<|obj|>Return the Alien Egg to Hagar Lightninghoof in Freewind Post.<|text|>A rumor has surfaced about an alien egg here in Thousand Needles. Those that report seeing this egg have failed to even get close enough to examine it in detail. Serpents guard the egg as if it's one of their own. I want you to seek out this alien egg and bring it to me so that I may examine it. Reports say the egg is located within a serpent den, but there are several serpent dens along the base of the cliff walls south and northeast of Freewind Post.<|endoftext|> <|startoftext|>Return to Tinkee<|obj|>Bring Felnok's Package to Tinkee Steamboil at Flame Crest in the Burning Steppes.<|text|>Ok, everything is prepared and packed and ready for transport! Good luck in your journey, and make sure you tell Tinkee that she owes me!<|endoftext|> <|startoftext|>Felnok Steelspring<|obj|>Give Tinkee's Letter to Felnok Steelspring at Everlook in Winterspring.<|text|>I have another favor to ask of you. My initial study of the essence you collected shows that it might be possible to freeze dragon whelp eggs and preserve them! I want to test this theory, but first I need specially made engineering components. My colleague, Felnok Steelspring, can make them. Here, take this letter to Felnok. It tells him what I need. You'll find Felnok in Winterspring, in the town of Everlook.<|endoftext|> <|startoftext|>Chillwind Horns<|obj|>Collect 8 Uncracked Chillwind Horns.<|text|>I have most of what Tinkee needs, but I'm missing one important component, and that's chillwind horns. The horns of the chillwind chimaera in Winterspring are a concentrated source of cold, but only pristine, uncracked horns will do! I'll need a supply of those to complete Tinkee's order. Bring me the uncracked chillwind horns, and I'll prepare a package for Tinkee.<|endoftext|> <|startoftext|>The Final Tablets<|obj|>Bring the Fifth and Sixth Mosh'aru Tablets to Prospector Ironboot in Tanaris.<|text|>While I look over the third and fourth tablets of Mosh'aru, you must find the fifth and sixth! It will not be easy, for they are held by the Smolderthorn trolls within Blackrock Spire. The spire is a dark mountain of fire between the Burning Steppes and the Searing Gorge. Good luck. Blackrock Spire is no place for decent folk...<|endoftext|> <|startoftext|>The Ancient Egg<|obj|>Bring the Ancient Egg to Yeh'kinya in Tanaris.<|text|>The Prophecy of Mosh'aru speaks of an ancient egg. It is a relic of a time when trolls ruled vast empires, and it has the power to hold the essence of Hakkar. It may be the only way to keep our world safe from his evil. Bring me the ancient egg. It is said to lay hidden deep within Jintha'Alor in the Hinterlands, in a cave behind the amphitheater at the top of the city.<|endoftext|> <|startoftext|>Dawn's Gambit<|obj|>Place Dawn's Gambit in the Viewing Room of the Scholomance. Defeat Vectus, then return to Betina Bigglezink.<|text|>I've placed Dawn's Gambit in the container you brought to us, the one that held the dragon eggs. Your job is to bring it deep within the Scholomance. The undead mage Vectus leads a team of Scourge scholars... place Dawn's Gambit in their chamber, called the "viewing room." It will then react with the undead found there and, with a little luck, destroy them! After that, defeating Vectus shouldn't be a problem. Right?<|endoftext|> <|startoftext|>The Completed Robe<|obj|>Wait for Menara Voidrender to complete your robe and then speak to her again.<|text|>I will put the robe together for you now. It will take but a few moments. Do not go far.<|endoftext|> <|startoftext|>Components for the Enchanted Gold Bloodrobe<|obj|>Bring 10 Vials of Hatefury Blood and 1 Lesser Infernal Stone to Menara Voidrender in the Barrens.<|text|>The next components are found in Desolace, far to the west of the Barrens and even the Stonetalon Mountains. There, chaos still reigns after the Sundering. Both your strength and cunning will be tested there--you will face creatures of hatred and also of the Burning Legion. From the Hatefury satyr in the northeast, bring me their blood. From the lesser infernals in Mannoroc Coven, bring me a lesser infernal stone. We will use both in the construction of your robe.<|endoftext|> <|startoftext|>Components for the Enchanted Gold Bloodrobe<|obj|>Bring a Gold Bar to Xizk Goodstitch in Stranglethorn Vale.<|text|>Your next task is as simple as your first, but will require you to seek out aid. I require gold thread for the embroidery of the cloak, but gold thread is not easy to come by, and very few know how to make it. Fortunately, one who is loyal to our cause knows its secrets and is willing to help those rising in our ranks. Bring a gold bar to Xizk Goodstitch in Booty Bay. He is a master tailor and will be happy to spin the thread for you. Gold bars are smelted by skilled miners. Ask a miner for help.<|endoftext|> <|startoftext|>Components for the Enchanted Gold Bloodrobe<|obj|>Bring some Fine Gold Thread, 2 Smoldering Coals, and a Soul Shard to Menara Voidrender in the Barrens.<|text|>I need only three things now, then we can finish your robe. First, the fine gold thread Xizk is making for you. Return to him in Booty Bay and get it. Second, bring me two smoldering coals from the fire elementals in the Arathi Highlands. If I recall correctly, they are to the west, near Thoradin's Wall. Finally, a soul shard created by you. After you have all the components, return here to the tower and I will complete the robe for you.<|endoftext|> <|startoftext|>Vivian Lagrave and the Darkstone Tablet<|obj|>Speak with Shadowmage Vivian Lagrave.<|text|>Vivian Lagrave sent me word from Kargath, in the Badlands. Through her studies, she believes there is an ancient text within Blackrock Spire that would benefit our research. To confirm this, she will need someone to extract the text from the spire. No easy task. If interested, then speak with Vivian in Kargath.<|endoftext|> <|startoftext|>Homeward Bound<|obj|>Escort Pao'ka Swiftmountain from Highperch, and then talk to Motega Firemane in Whitereach Post.<|text|>Please help me! I've been hiding here in Highperch for some time now and it's been days since I've seen a friendly face. I came here to study the wyvern and I think I got a little too close. After being chased away from one of the nests I got lost. I need to get back to Whitereach Post! Motega does not know that I am missing and will be furious to know that I ventured into Highperch by myself. Whitereach Post is just east of here... please take me there!<|endoftext|> <|startoftext|>Delivery to Ridgewell<|obj|>Bring Ridgewell's Crate to Count Remington Ridgewell at Stormwind Keep in Stormwind.<|text|>I have packaged Doomriggers Clasp into a crate, suitable for shipment to Stormwind. , you have been extremely helpful -- can I ask you for one last favor? Deliver the crate to Count Remington Ridgewell. You will find him in the Keep of Stormwind. I am sure he'll be very pleased to see what you have for him.<|endoftext|> <|startoftext|>Mayara Brightwing<|obj|>Speak with Mayara Brightwing at Morgan's Vigil in the Burning Steppes.<|text|>An agent of mine, Mayara Brightwing, was sent to the Burning Steppes to scout the ruined city of Thaurissan. That destroyed city of the Dark Iron dwarves may hide objects of great value... objects that would fit nicely into our family museum. Mayara says she found something and will need aid in retrieving it, but it is not in Thaurissan. Instead, a foray into Blackrock Spire will be required. I do not know the details, but if interested then speak with Mayara in the Burning Steppes.<|endoftext|> <|startoftext|>Wind Rider<|obj|>Bring 10 Highperch Wyvern Eggs to Elu in Freewind Post.<|text|>I've been tasked to recruit more wyverns for the master wind riders. Their numbers are growing and I myself hope to become a wind rider one day. However, we cannot train enough wyverns to keep up with the demand. Perhaps you can help me. I need you to travel to Highperch to gather some wyvern eggs. From here, head northwest along the canyon walls to a ramp that will lead you into Highperch. Be careful, wyverns are very protective over their eggs and they will not be kind to intruders.<|endoftext|> <|startoftext|>The Darkstone Tablet<|obj|>Bring the Darkstone Tablet to Shadow Mage Vivian Lagrave in Kargath.<|text|>The Darkstone Tablet holds the writings of the long-dead dwarf Urheld Darkstone. An alchemist of great skill, he was thought insane by his contemporaries and, hence, did not share his research. But he did etch it onto tablets, and I believe one such tablet lies in Blackrock Spire, in a chamber once named the Hall of Fortune. I know not what it is now called, for few enter Blackrock and return. But if you are willing to brave its dangers and return to me with the tablet, your reward will be great.<|endoftext|> <|startoftext|>The Cliffspring River<|obj|>Travel north of Auberdine to the first waterfall along the Cliffspring River and draw a sample from the pool there.<|text|>The Cliffspring River has begun turning foul and corrupted. It empties into the Mist's Edge, and I fear the wash will affect Auberdine soon. I suspect the Blackwood furbolgs up-river are the cause of the taint, but I also suspect that they aren't the true root of it. Take this sampling tube and go to the mouth of the river to our north. Proceed inland to the first waterfall and draw a sample from the pool there. You'll see a bridge overhead. Once you have a sample, return to me in Auberdine.<|endoftext|> <|startoftext|>Doomrigger's Clasp<|obj|>Bring Doomrigger's Clasp to Mayara Brightwing in the Burning Steppes.<|text|>There is a chamber, high in Blackrock Spire, that was once called the Hall of Fortune. It was where the Dark Iron dwarves kept their relics, trophies and objects of art. That was long ago. It is said the hall has collapsed and is now used for... less savory tasks. But I believe some old dwarven relics may still be found there. One such relic is Doomrigger's clasp, with a surface so encrusted with rare gems that it was said to make weep any dwarf who gazes upon it. That clasp, is your goal.<|endoftext|> <|startoftext|>Thundris Windweaver<|obj|>Speak with Thundris Windweaver in Auberdine.<|text|>Your scouting of the furbolg camp is information that Thundris Windweaver should be made aware of. He graciously serves as the elder of Auberdine, offering sage and just stewardship of the day to day affairs of the village. Please - share with him your findings to date on the furbolg situation. I believe he has some ideas of his own on the reasons behind their corruption. Perhaps you can work with him to enact a plan to restore the balance of nature here!<|endoftext|> <|startoftext|>The Blackwood Corrupted<|obj|>Fill the Empty Cleansing Bowl at the Auberdine Moonwell.<|text|>We've learned that a source of furbolg corruption is from the satyr. They hold sway via talismans that they channel magic through. If the furbolg have a chance at salvation, we must lure out the satyr corruptor and take that talisman! Fill this bowl at our moonwell and take samples of the furbolgs' food from their northern camp. Mix them and place it near the bonfire by the river; any furbolgs who eat will be cleansed just long enough to lure out the satyr corruptor... who then you must slay!<|endoftext|> <|startoftext|>In Search of Menara Voidrender<|obj|>Speak with Menara Voidrender in the Barrens.<|text|>Let us be clear about one thing: I don't feel you are ready for such responsibilities. I don't think aiding in the creation of any item of power is something a novice should ever be involved in; especially one so untested. But that's not my decision. The powers that be, or at least the ones that do wish to impart such gifts upon you get to decide that. If you're interested in learning more, I suggest you seek out Menara Voidrender in Ratchet. She usually resides in the tower above the port town.<|endoftext|> <|startoftext|>Wild Guardians<|obj|>Trull Failbane in Felwood wants you to hunt 13 Moontouched Owlbeasts.<|text|>In the northern areas of Winterspring, the Wildkin grow even more ferocious. We must continue our measures there. Hunt the moontouched owlbeasts in Winterspring, and explore the area they inhabit. This is dangerous ground, but I know that you will be able to handle the challenge. Return to me after you have slain 13 of the wildkin.<|endoftext|> <|startoftext|>In Search of Menara Voidrender<|obj|>Speak to Menara Voidrender in the Barrens.<|text|>! Yes, you! You don't have all the accoutrements, but it's plain to see you're ready--the air around you exudes greater confidence. Yes, I see it now. Menara Voidrender would teach you a few things if you feel you're ready. She spends her time tutoring younger students in the arcane. She even gives gifts to those who pass her tests. Go to Ratchet in the Barrens if you're interested. She's above the city in Strahad's tower.<|endoftext|> <|startoftext|>Seal of Ascension<|obj|>Find the three gemstones of command: The Gemstone of Smolderthorn, Gemstone of Spirestone, and Gemstone of Bloodaxe. Return them, along with the Unadorned Seal of Ascension, to Vaelan.<|text|>As you can see, the unadorned seal has three empty sockets. Each of those sockets must be filled with a gemstone representing the leadership's command. Finally, Overlord Wyrmthalak, master of the lower citadel, must forge the seal in the flames of the Black Dragonflight. Understand this, mortal: the chance that one of the three generals of the lower citadel would carry a gemstone at any given time is rare. You must be vigilant in your quest. Remain determined!<|endoftext|> <|startoftext|>WANTED: Murkdeep!<|obj|>Find and slay the murloc known as Murkdeep. The creature is thought to be defending the murloc huts south of Auberdine along the water.<|text|>Attention! A reward is being offered for the death of the murloc "Murkdeep". This foul beast is known to be responsible for the death of at least one Sentinel, and is suspected of causing the sinking of at least two cargo vessels in the waters off Darkshore! Murkdeep was last spotted at a hutted murloc camp south of Auberdine, and is thought to be protecting the huts there. Reward claims for this bounty should be claimed with Sentinel Glynda Nal'Shea in Auberdine. The Auberdine Village Council<|endoftext|> <|startoftext|>Egg Freezing<|obj|>Use the Eggscilloscope Prototype on an egg in the Rookery of Blackrock Spire.<|text|>, I've been working hard on a new device, the eggscilloscope! It's designed to project a burst of cold energy at the egg of a black dragon... and freeze it solid! Can you test it for me? I heard that high up in Blackrock Spire, the dragons have a rookery where they hatch their eggs. That's where you'll have to go to test the eggscilloscope, and then let me know how it worked! And don't worry. Frozen dragon eggs should be harmless. It's the unfrozen ones you have to worry about!<|endoftext|> <|startoftext|>In Search of Menara Voidrender<|obj|>Speak to Menara Voidrender in the Barrens.<|text|>Hmph, still you strive to become more powerful. I say it's only time before the corruption and addiction takes hold of you and you become a slave to that which you seek to gain power over. Pfah! A fool you are! Time will prove me right--nothing else... just time. But it seems that not all agree with Zevrost. It seems Menara would create tools for you to become more powerful and to harness your strength. If you're interested, then go to Ratchet in the Barrens. She is there overlooking the town.<|endoftext|> <|startoftext|>In Search of Menara Voidrender<|obj|>Speak to Menara Voidrender in the Barrens.<|text|>Ah, hello. You're progressing well in your training. So well in fact that I think you should be rewarded for your hard work--and for not becoming corrupted by the arcane yet. If you're interested, seek out Menara Voidrender in Ratchet. She is currently staying at Strahad Farsan's tower overlooking the town. She's not very friendly, so don't expect any praise. But if you work hard, she'll make sure you're taken care of.<|endoftext|> <|startoftext|>Egg Collection<|obj|>Bring 8 Collected Dragon Eggs and the Collectronic Module to Tinkee Steamboil at Flame Crest in the Burning Steppes.<|text|>, I'm finally ready for real samples of dragon eggs! Here, take this collectronic module. It's designed to extract a dragon egg and prepare it for transport. Go back to the Rookery and use the module to collect eggs. And don't forget to freeze them first, or they might hatch before you can collect them! When you have enough eggs, bring them to me!<|endoftext|> <|startoftext|>Seal of Ascension<|obj|>Travel to the Wyrmbog in Dustwallow Marsh. Find the ancient drake, Emberstrife and beat him without mercy until his will is broken.<|text|>Few of the black dragonkin, outside of those in the upper citadel, have the ability to forge the seal with their own flaming breath. Wyrmthalak is one such dragonkin, but his will is unbreakable. You must travel to the Wyrmbog in Dustwallow Marsh. It is there that you will find an ancient drake known as Emberstrife. You must break his will. Break it and use this orb on his weakened form. You will have scant seconds to control his mind and fan the flames that will forge the seal.<|endoftext|> <|startoftext|>Beached Sea Creature<|obj|>Take the Sea Creature Bones to Gwennyth Bly'Leggonde in Auberdine.<|text|>The remains of what appear to be a giant thresher have washed ashore on the rocky inlet of the Twilight Shore. The thresher is several times larger than any of the other threshers spotted in these parts. Wherever it came from, this creature would not seem to have been native to Darkshore. Though the creature has been picked apart in places, enough of it remains to gather a suitable sample for Gwennyth Bly'Leggonde in Auberdine.<|endoftext|> <|startoftext|>Beached Sea Turtle<|obj|>Take the Sea Turtle Remains to Gwennyth Bly'Leggonde in Auberdine.<|text|>You find a corpse of a sea turtle that had beached itself on the coast of Darkshore some time ago. It has been picked nearly clean by Greymist murlocs, the very ones who now have encamped themselves around the creature's remains. Still, there appear to be some suitable samples left on the creature's remains that Gwennyth Bly'Leggonde in Auberdine might be able to make use of.<|endoftext|> <|startoftext|>Beached Sea Turtle<|obj|>Take the Strangely Marked Box to Gwennyth Bly'Leggonde in Auberdine.<|text|>Another set of sea turtle remains lie beached on the coastline. This set of remains has an abandoned carriage half buckled to the turtle's shell. Perhaps this creature was driven to the shoreline by unknown beings rather than beaching itself as some of the other remains suggested. Powerful Greymist murlocs have made the carcass of this creature their current home. In the carriage, you find a box with strange markings on it; perhaps Gwennyth Bly'Leggonde in Auberdine can make sense of it.<|endoftext|> <|startoftext|>Beached Sea Turtle<|obj|>Take the Sea Turtle Remains to Gwennyth Bly'Leggonde in Auberdine.<|text|>The skeletal remains of a sea turtle lie in the sand of the northern Darkshore beaches. The Greymist murlocs have either not found this carcass, or perhaps they have and are shying away from it for some unknown reason. Regardless, there is enough of the turtle left to take a sample back to Gwennyth Bly'Leggonde in Auberdine for the Temple of the Moon to study.<|endoftext|> <|startoftext|>Beached Sea Creature<|obj|>Take the Sea Creature Bones to Gwennyth Bly'Leggonde in Auberdine.<|text|>The half-devoured corpse of what might have been a giant sea mammal lies on the beach. A band of murlocs, stronger than those found closer to Auberdine, have taken up residence around the fallen creature. Enough of the creature remains that a suitable sample of its bones could be delivered to Gwennyth Bly'Leggonde in Auberdine.<|endoftext|> <|startoftext|>Beached Sea Creature<|obj|>Take the Sea Creature Bones to Gwennyth Bly'Leggonde in Auberdine.<|text|>The corpse of what appears to be some sort of giant sea mammal lies partially gutted on the beach. A wheelbarrow and various tools lie abandoned by this enormous beached sea creature, as though an attempt to study it had been made previously. Though murlocs have scavenged this beast, enough of it remains to gather a suitable sample for Gwennyth Bly'Leggonde in Auberdine.<|endoftext|> <|startoftext|>Kibler's Exotic Pets<|obj|>Travel to Blackrock Spire and find Bloodaxe Worg Pups. Use the cage to carry the ferocious little beasts. Bring back a Caged Worg Pup to Kibler.<|text|>You're probably wondering what I'm doing out here. Look at the cages! Ain't it obvious? I'm an animal lover, first and foremost, but a salesman by trade. I track down exotic animals for the rich and famous and domesticate the beasts so they behave as proper pets. Now you're probably wondering, "What can I do for you, Kibler." The answer is simple: Take this here beast cage and find me some worg pups. For that, I'll domesticate a worg for you!<|endoftext|> <|startoftext|>Beached Sea Turtle<|obj|>Take the Strangely Marked Box to Gwennyth Bly'Leggonde in Auberdine.<|text|>More sea turtle remains lie beached along the coastline. This particular set has an abandoned carriage attached to the turtle's shell. Perhaps this creature was driven to the shoreline by unknown beings rather than beaching itself as some of the other remains suggested. Greymist murlocs now make the remains of this creature their home, feasting off the carrion. In the carriage, you find a box with strange markings on it; perhaps Gwennyth Bly'Leggonde in Auberdine can make sense of it.<|endoftext|> <|startoftext|>Broodling Essence<|obj|>Bring 8 Broodling Essence and the Draco-Incarcinatrix 900 to Tinkee Steamboil at the Flame Crest in the Burning Steppes.<|text|>I have been studying the dragonkin of the Burning Steppes for weeks, and I think I've finally had a breakthrough! I created a device--I call it the Draco Incarcinatrix 900. It can capture the essence of dragon whelp broodlings! Or, at least I think it can. Here, take the device and zap a broodling in the Burning Steppes with it. While it's under the device's effects, defeat the broodling and its essence should be released. If it is, then splendid! Bring me back samples so I can study them!<|endoftext|> <|startoftext|>Wild Guardians<|obj|>Trull Failbane in Felwood wants you to hunt 10 Berserk Owlbeasts in Winterspring.<|text|>Runners have returned from Winterspring with reports that there is a series of small caves in the southern area of Winterspring. It seems that there are wildkin situated in the area around these caves. If there is something valuable that they are guarding, I believe that this is the place we will find it. You will find these to be more of a challenge than the previous types. The creatures seem to have gone mad from exposure to the very thing that they strive to protect.<|endoftext|> <|startoftext|>The Pack Mistress<|obj|>Slay Halycon, pack mistress of the Bloodaxe worg.<|text|>Some say the worg controlled by the Blackrock orcs are the creation of a supernatural force. Others say they are not true worg but instead a breed of demon dog, granted to the orcs by a fallen pit lord. The truth is far less contrived but every bit as frightening. The worg of Blackrock come from Halycon and her mate. Halycon is the gigantic den mother of the worg. Her mate? Nobody has ever lived to tell the tale of that one. Strike at the heart of the worg. Destroy Halycon... and , watch your back.<|endoftext|> <|startoftext|>Beached Sea Creature<|obj|>Take the Sea Creature Bones to Gwennyth Bly'Leggonde in Auberdine.<|text|>The remains of a giant thresher - much larger than one you'd expect to find in Darkshore - lie beached on the coast of the Mist's Edge. How this creature came to be here is unknown; the group of murlocs that now feast off the carcass of it seem to be much too weak, even in large numbers, to have brought down the beast. While some of it has been picked clean, enough of it remains to take a sample for Gwennyth Bly'Leggonde in Auberdine to study.<|endoftext|> <|startoftext|>Put Her Down<|obj|>Travel to Blackrock Spire and destroy the source of the worg menace. As you left Helendis, he shouted a name: Halycon. It is what the orcs refer to in regards to the worg.<|text|>You have no doubt seen the worgs which the Blackrock orcs command. It is curious - no matter how many we destroy, their numbers never dwindle. My scouts have reported that the worgs are bred, trained, and ultimately exported from Blackrock Spire: capital city of the Blackrock orcs. You must travel to Blackrock Spire and discover the source of this menace. Discover... and destroy. Good luck. May Cenarius protect you...<|endoftext|> <|startoftext|>Melding of Influences<|obj|>Bring a Merged Ooze Sample to Chemist Fuely in Undercity.<|text|>Here is some encased ooze created from the Felwood samples you recovered. Take the case to Un'Goro Crater and find a pure ooze... the primal variety will do nicely. When you get close enough, release the ooze in the case, and let us see what the two think of one another. After the experiment concludes, bring me a sample of whatever is left over. I will await you here in the Apothecarium.<|endoftext|> <|startoftext|>Washed Ashore<|obj|>Recover the Sea Turtle Remains from the Skeletal Sea Turtle in the waters west of Auberdine, and then speak with Gwennyth Bly'Leggonde back in Auberdine.<|text|>That beached creature is not an isolated incident here in Darkshore. There are more along the coastline and even in the water. I would like for you to investigate another one that we know of; this one was reported to be in the water due west of Auberdine, close to a sunken vessel. Return to me with anything that you may recover that would aid our research. Also, in your travels you may find other creatures. By all means, if you should discover anything then please bring it to our attention!<|endoftext|> <|startoftext|>Avast Ye, Admiral!<|obj|>Slay Fleet Master Seahorn and Baron Revilgaz of Booty Bay, and then return to Fleet Master Firallon aboard the Crimson Veil off the coast of Stranglethorn Vale.<|text|>Listen close, sea dawg... the powers of Booty Bay is what keeps us Bloodsail from sailing wheres we like and taking whats we want as rights o' plunder. Were ye to put a knife to Fleet Master Seahorn, we'd ne'er run afoul of a Booty Bay's vessel. Were ye to put a knife to Baron Revilgaz, we'd ne'er face the law on their terms. If ye are to be an honorary admiral amongst us - yes, ADMIRAL, you'll puts a knife to both of 'em as I've says. Go now , and return to me once ye does the deeds.<|endoftext|> <|startoftext|>Your Place In The World<|obj|>Speak with Gornek. You recall Kaltunk marking your map with his location and mentioning that Gornek resided in the Den, a building to the west.<|text|>Finally, you are of age... of age to battle in the name of the Horde. To conquer for the glory of the Warchief. Yes... You will do nicely. No doubt you wish to find a great dragon or demon and strangle it with your bare hands, but perhaps it would be wise to start on something less... dangerous. Report to Gornek, he should be able to assign a task better suited to a young . You will find Gornek in the Den, to the west.<|endoftext|> <|startoftext|>Kayneth Stillwind<|obj|>Take Shindrell's Note to Kayneth Stillwind in Forest Song.<|text|>The druid Kayneth Stillwind sent word to me. He would like a report of the happenings along our coast and in the forests surrounding Astranaar. He fears there is a corruption moving through Ashenvale... and he may be right. Here, take my report to him. You will find him in the shrine of Forest Song, in the Nightsong Woods to the east.<|endoftext|> <|startoftext|>The Sparklematic 5200!<|obj|>Insert a Grime-Encrusted Item into the Sparklematic 5200, and be sure to have three silver coins to start the machine.<|text|>This contraption stands out amongst the gnomes holding out against the madness outside the room. A small plaque on the device reads "The Sparklematic 5200", followed by some text: "Grime and residue ruining your sparklies? The Sparklematic 5200 puts the shine back in shine-tastic! Insert the item you wish to clean and deposit three silver coins in the coin slot. Give the Sparklematic 5200 a moment for operation, and voila! Your valuables will emerge clean and shiny!"<|endoftext|> <|startoftext|>Message to Freewind Post<|obj|>Bring the Urgent Message to Cliffwatcher Longhorn at Freewind Post.<|text|>Brave traveler, the centaurs have increased their attacks in this area. Freewind Post must know about this renewed harassment immediately! Seek Cliffwatcher Longhorn at Freewind Post to the southeast and give him this urgent message. Be warned, avoid the Grimtotem Clan nearby... they have been acting strange toward us lately.<|endoftext|> <|startoftext|>The Sparklematic 5200!<|obj|>Insert a Grime-Encrusted Item into the Sparklematic 5200, and be sure to have three silver coins to start the machine.<|text|>This contraption stands out amongst the gnomes holding out against the madness outside the room. A small plaque on the device reads "The Sparklematic 5200", followed by some text: "Grime and residue ruining your sparklies? The Sparklematic 5200 puts the shine back in shine-tastic! Insert the item you wish to clean and deposit three silver coins in the coin slot. Give the Sparklematic 5200 a moment for operation, and voila! Your valuables will emerge clean and shiny!"<|endoftext|> <|startoftext|>A Little Slime Goes a Long Way<|obj|>Bring 10 Filled Pure Sample Jars to Laris Geardawdle in Ironforge.<|text|>I'm going to need more samples. But--and I don't know how to put this--they have to be pure samples. I know, I know. "What does 'pure' mean, Laris?" I'm not sure. I do know that these are corrupt... just like Felwood. Which is what makes my realization so important. The oozes seem to adapt... to take on the aspects of the area they're in. I'll need to find samples that haven't been polluted. But where? Where?! Bah! , take these containers just in case you find any on your own.<|endoftext|> <|startoftext|>Wild Guardians<|obj|>Trull Failbane in Felwood wants you to kill 15 Raging Owlbeasts and 15 Ragged Owlbeasts.<|text|>Winterspring lies just beyond Timbermaw, northeast of Felwood. Have you been there? I have heard that the area is laden with creatures called wildkin. These beasts have been known to guard secrets; secrets of the Night elves. We must figure out what may be hidden in Winterspring. I have heard the ragged owlbeasts can be found just south of the road, and that there are others called raging owlbeasts that may be found in the center of Winterspring. Clear them out, and gain access to the land.<|endoftext|> <|startoftext|>A Little Slime Goes a Long Way<|obj|>Bring 6 Filled Cursed Ooze Jars and 6 Filled Tainted Ooze Jars to Laris Geardawdle in Ironforge.<|text|>But the thing I've studied most is ooze. I know it sounds odd, but they're all over! I helped a lady in Menethil find her bag not too long ago--it was eaten by oozes. I've seen members of the Royal Apothecary Society from Undercity collecting samples of the stuff. I want to know why! Where does it come from? I've heard of more in Felwood. What I need are samples of the oozes there so I can further my research. I'll give you containers, you use them to collect a sample from the deceased creatures.<|endoftext|> <|startoftext|>Calm Before the Storm<|obj|>Bring the Bank Voucher to Karus in the bank of Orgrimmar.<|text|>, we could not have gotten this far without you. The time will come soon, no doubt, when I'll ask for your help against the silithid once more. We must absorb what we have learned in Un'Goro; I fear that my assumptions that the silithid originated from Un'Goro are now wrong... that indeed there is a far stronger presence somewhere. Take this note to Karus at the bank. He'll give you something from my vault that should be viewed as a token of my gratitude. Thank you for your assistance, mighty .<|endoftext|> <|startoftext|>Calm Before the Storm<|obj|>Bring Pestlezugg's Un'Goro Report to Gracina Spiritmight in Darnassus.<|text|>My recent findings and the knowledge we have gained here today needs to reach hands that can quite possibly do something with it. As resourceful as we are here in Gadgetzan, we can't do this alone. Take my latest report back to Gracina Spiritmight in Darnassus; she's still at the Temple of the Moon, is she not? She's got friends who are Alliance bigwigs; if we can get them involved in this , then we just might make it out of this alive.<|endoftext|> <|startoftext|>Calm Before the Storm<|obj|>Bring Pestlezugg's Un'Goro Report to Zilzibin Drumlore in Orgrimmar.<|text|>My recent findings and the knowledge we have gained here today needs to reach hands that can quite possibly do something with it. As resourceful as we are here in Gadgetzan, we can't do this alone. Take my latest report back to Zilzibin Drumlore in Orgrimmar; he's still in his place on the upper part of the Drag, is he not? He's got friends who are high within the Horde; if we can get them involved in this , then we just might make it out of this alive.<|endoftext|> <|startoftext|>Calm Before the Storm<|obj|>Bring the Bank Voucher to Idriana in the bank of Darnassus.<|text|>, your help has been immeasurable. The time will come, no doubt, when I'll ask for your assistance against the silithid once more. We must absorb what we have learned in Un'Goro; I fear that my assumptions that the silithid originated from Un'Goro are now wrong... that indeed there is a far stronger presence somewhere. Take this note to Idriana at the bank. She'll give you something from my vault that should be viewed as a token of my gratitude. Thank you for your assistance, brave .<|endoftext|> <|startoftext|>Corrupted Sabers<|obj|>Take Winna's kitten to the corrupted moonwell, release it, then bring it back to Winna.<|text|>This corrupted water can be used to our advantage. With just a small amount of the water, my kitten doubled in size, and seems to be stronger... somehow. These cats may prove useful... Here. Take this cat carrier, and release the kitten inside next to the moonwell in the Ruins of Constellas. Heh, heh... I'm sure you'll be pleased with the results! Return the cat to me, and I'm sure I can make it worth your time.<|endoftext|> <|startoftext|>Pawn Captures Queen<|obj|>Defeat the Gorishi Hive Queen once she is summoned.<|text|>Here's the lure. Inside the hive network should be a crystal of some sort. We think the silithid use the crystal as some sort of hive-wide attunement device. As for where this crystal might be, I'd say try the hatcheries inside the hive. Using the lure on the crystal should roust out the queen, but be warned - she will probably be protected by several guards. Take out the queen and remove her brain. As icky as that sounds, we desperately need to study it. Good luck!<|endoftext|> <|startoftext|>Volcanic Activity<|obj|>Collect 9 samples of Un'Goro Ash from the fire elementals around the volcano in Un'Goro Crater, and return them to Liv Rizzlefix in Ratchet.<|text|>Being an apprentice to Marvon Rivetseeker, I've learned so much. But he's been gone for such a long time now, so I think I'm going to work on some experiments of my own. I've been reading about Un'Goro Crater most recently, and about the strange volcanic activity going on in the middle of the crater. I think a lot could be learned if I could just get some of the ash from the elementals there. Do you think you'd mind collecting some for me, if you are going that way?<|endoftext|> <|startoftext|>Well of Corruption<|obj|>Collect a sample of corrupted water from the Jadefire Satyrs' moonwell and bring it to Winna Hazzard at Bloodvenom Post.<|text|>Some may say that I am exceptionally cruel... But truly, it is only a strong desire to see the Horde gain an advantage against the Alliance, in any way possible. My newest interest is a moonwell at the Ruins of Constellas, south of here, tended by the Jadefire satyrs. The moonwell, once a symbol of renewal for the insufferable night elves, is now corrupted, and used to bring forth more satyrs. I have an idea, and I'd like a sample of the water... for my little feline friend here.<|endoftext|> <|startoftext|>Super Sticky<|obj|>Collect 12 samples of Super Sticky Tar for Tran'rek in Gadgetzan.<|text|>I'm always looking for a quick way to earn a gold. If you help me with my newest idea, I'll let you in on a little of the profit. How does that sound to you? I thought so! Head to the tar pits in northern Un'Goro Crater, and collect me some tar. Not just any tar, now, you'll need to get it from the beasts that live around the tar pits. Regular tar just simply isn't sticky enough. The plant-like creatures contain chlorophyll in their skin, and mixed with the tar, it's super sticky!<|endoftext|> <|startoftext|>Shizzle's Flyer<|obj|>Collect 8 Webbed Diemetradon Scales and 8 Webbed Pterrordax Scales for Shizzle in Marshal's Refuge.<|text|>I'm making a flying machine! I got stranded here, and I'm absolutely horrible at finding my way around. I'd take a gryphon or wind rider back to Gadgetzan, but those beasts just scare me to death. So, will you help me? All I have left to build is the wings, and I was thinking that the webby scales from the pterrordax and diemetradon would be perfect. There's no way I'm going to go up against one of those, but you look pretty tough. Why don't you give it a try?<|endoftext|> <|startoftext|>Beware of Pterrordax<|obj|>Kill 10 Frenzied Pterrordax, then speak to Spraggle Frock at Marshal's Refuge.<|text|>Wanted: A skilled fighter to deal with the threat of the Pterrordax that inhabit the Un'Goro Crater. Their numbers are growing, and they are becoming a menace to travelers in the area. Decrease the population by slaying 10 frenzied pterrordax. Speak with Spraggle Frock after completing the task for a reward.<|endoftext|> <|startoftext|>A Good Friend<|obj|>Find Iverron by the cave to the north.<|text|>A friend of mine named Iverron usually visits me at the same time every day. The strange thing is that he hasn't been by today at all -- he's several hours late, in fact. I admit, I am a little worried. Iverron spends a lot of time over by the cave to the north, and I'm sure you know how dangerous it is there -- spiders, everywhere! If you happen to be going that way, though, will you keep an eye out for him?<|endoftext|> <|startoftext|>A Little Help From My Friends<|obj|>Lead Ringo to Spraggle Frock at Marshal's Refuge.<|text|>Ugh... It's so hot... I was exploring this area, when all of a sudden, the heat just became unbearable. I must be suffering from heat exhaustion. Please, help me get back to my friend Spraggle at Marshal's Refuge. I think I'm well enough to follow you there. I am feeling a little out of it, so if I do happen to faint again, just splash some water on me from Spraggle's canteen. That should work, I hope...<|endoftext|> <|startoftext|>Bungle in the Jungle<|obj|>Bring a Gorishi Scent Gland and 5 Un'Goro Soil samples to Alchemist Pestlezugg in Gadgetzan.<|text|>My research revealed to me that the silithid are like bees; destroy the queen of the hive, and the rest of should be thrown into disarray. I'll brew a lure that we'll use to bring out the queen; once summoned, you'll take her down. First though, we need some reagents; we don't want you bungling into the jungle unprepared. Go west to find the silithid hive in Un'Goro Crater and obtain a scent gland from one of the bugs. I'll also need some samples of the native Un'Goro soil.<|endoftext|> <|startoftext|>March of the Silithid<|obj|>Speak to Alchemist Pestlezugg in Gadgetzan.<|text|>It would seem that the silithid's intent, nay - reason for being, is to devour everything in their path that is not of their ecology. Their focus is singular, and it is for this reason they are a grave threat to all life on Azeroth. What we've seen to date is but the first stages. I suspect that their strength comes from deeper in Kalimdor: Un'Goro Crater. Go to Gadgetzan in the Tanaris desert and speak to Alchemist Pestlezugg. Tell him of my theory; he will surely aid us in fighting the silithid.<|endoftext|> <|startoftext|>March of the Silithid<|obj|>Speak to Alchemist Pestlezugg in Gadgetzan.<|text|>It would seem that the silithid's intent, nay - reason for being, is to devour everything in their path that is not of their ecology. Their focus is singular, and it is for this reason they are a grave threat to all life on Azeroth. What we've seen to date is but the first stages. I suspect that their strength comes from deeper in Kalimdor: Un'Goro Crater. Go to Gadgetzan in the Tanaris desert and speak to Alchemist Pestlezugg. Tell him of my theory; he will surely aid us in fighting the silithid.<|endoftext|> <|startoftext|>Summon Felsteed<|obj|>Speak to Strahad Farsan in Ratchet to learn the ability to summon a Felsteed.<|text|>I would give you a reward for your patience and hard work. But know this, the ability to summon a Felsteed will be much more difficult in the future. You will have to earn it... and it will not be easy. For now, go with the power to summon such a creature and use it as you see fit.<|endoftext|> <|startoftext|>Summon Felsteed<|obj|>Speak to Strahad Farsan in Ratchet.<|text|>You! Come here! You're the one they call , yes? I thought as much. I will keep this short: you're growing in power, and it has been acknowledged. And now, the time has come that you are rewarded for your efforts. Go to the Barrens. There, above Ratchet, you'll find Strahad Farsan--perhaps you remember him? He would have words with you. I wouldn't take long.<|endoftext|> <|startoftext|>The Tome of Nobility<|obj|>Speak to Duthorian Rall in Stormwind.<|text|>Well, well, well, look at the mighty paladin in all regality. Sorry, I meant no offense... I just get a little jealous sometimes when I see some of the feats you've accomplished. Tiza tells me it's my weakness, and I swore to her I'd work on it. It's just hard sometimes, you know? But the reason I wanted to talk to you was because Duthorian Rall in Stormwind sent word for you to meet him in the Cathedral of Light when you're ready. Sounded important. Sounded like something's going on.<|endoftext|> <|startoftext|>Summon Felsteed<|obj|>Speak to Strahad Farsan in Ratchet.<|text|>Ah, you've seen fit to grace us with your presence. How wonderful! I hope you do not expect us to wait on you hand and foot also. You may be growing quickly in power, but you still are a pup when it comes to true knowledge and understanding. If you're not careful, corruption will overwhelm you and your weak will. But I should get to the point: Strahad wishes to speak to you. He is still residing in his tower overlooking Ratchet in the Barrens. I suggest not taking too long.<|endoftext|> <|startoftext|>Lost!<|obj|>Find Ringo at Fire Plume Ridge.<|text|>You've got to help me! My friend, Ringo left earlier to explore the volcano to the south of here, and he has been gone way too long. I am really worried about him. Do you think you could find him? Why don't you take my canteen with you -- if you do find Ringo, I'm sure he'll need it!<|endoftext|> <|startoftext|>Summon Felsteed<|obj|>Speak to Strahad Farsan in Ratchet.<|text|>Ah, good, you're here. I sent a after you to get your attention, but it seems you were able to get here before it found you. No matter. There has been some talk lately of your growing power--that is good for you, possibly bad for others. But those are irrelevant points. The point is, I feel you've proven yourself and therefore are deserving of... hehe... a blessing of sorts. Above Ratchet in the Barrens you'll find a man named Strahad. I believe you've crossed paths before.<|endoftext|> <|startoftext|>The Tome of Nobility<|obj|>Speak to Duthorian Rall in Stormwind.<|text|>Hello. I see your dedication remains strong, as does your faith. I think it is time you spoke with Duthorian Rall in Stormwind. There are some more lessons for you to learn, and I feel you are prepared. Seek him out in the Cathedral of Light, and , take these lessons seriously. You've attained your status through humility and hard work, do not disappoint us by becoming arrogant. Be well.<|endoftext|> <|startoftext|>The Key to Freedom<|obj|>Search Searing Gorge and find a use for the Grimesilt Outhouse Key you have found.<|text|>The small brass key looks simple enough.. The only thing that seems to make it stand out are some words scratched into the head of it: "Dark Iron Outhouse - Do Not Duplicate." You have no idea what it means or what it will lead to.<|endoftext|> <|startoftext|>Caught!<|obj|>Kill 8 Dark Iron Geologists and bring 15 pieces of Silk Cloth to the person locked in the outhouse in Searing Gorge.<|text|>Hey! Hey, you! Get over here! Ya gotta help me out. I was runnin' from them Dark Iron dwarves, and I hid in here to get out of sight. Damn geologists and their magic ways! They musta seen me hide, cause next thing I knew, they locked the door and stuck me in here. Teach them geologists a lesson! Oh... an' can ya get me some pieces of silk cloth for... for... nothin'.<|endoftext|> <|startoftext|>The Corruption of the Jadefire<|obj|>Kill 11 Jadefire Felsworns, 9 Jadefire Shadowstalkers, 9 Jadefire Rogues, and Xavathras. Return to Eridan Bluewind in Felwood when the task has been completed.<|text|>Not many seek adventure here... Felwood's corruption is widespread and indiscriminate. As part of the Emerald Circle, I seek to heal this land, but there are some that wish it to fester. The ones I speak of are the Jadefire satyrs that dwell to the northwest of here, at the Ruins of Constellas. Led by a particularly cruel satyr named Xavathras, they continue to spread the disease to any creatures they encounter. We must defend this land that was once ours. Defeat Xavathras and destroy his minions.<|endoftext|> <|startoftext|>Purified!<|obj|>Speak to Eridan again in a moment.<|text|>Using the water of Elune, I will attempt to purify the flute. We must end this suffering... May Elune guide my hands and heart. Speak with me again in a moment.<|endoftext|> <|startoftext|>Felbound Ancients<|obj|>Travel to Darnassus and use Eridan's Vial to collect a Vial of Blessed Water from the Temple of the Moon. Return to Eridan with the filled vial.<|text|>The flute you found was carved from an ancient protector, the treant allies that have faithfully protected the night elves. The satyrs have been able to corrupt anything they come in contact with, which includes the ancients that made Felwood their home. By the use of the fel, the spirit of the ancient has been bound and tortured, never completely released. The felbind you found is no doubt related. We must try to purify the flute. Bring me blessed water from the Temple of the Moon in Darnassus.<|endoftext|> <|startoftext|>Ledger from Tanaris<|obj|>Take the copy of Goodsteel's Ledger and then find the items listed in it before seeking Krinkle Goodsteel in Tanaris.<|text|>Oh, you know what? That reminds me. You wanna finish up a little job I took up while I was in Tanaris? It's easy... Krinkle Goodsteel in Gadgetzan was lookin' for some stuff found here in Searing Gorge and a few other places. Maybe you could take a look at the list and then bring it all to him? I'll just slide his ledger under the door if you're interested. Take that, and the stuff he wants back to him after ya collected it all.<|endoftext|> <|startoftext|>Galgar's Cactus Apple Surprise<|obj|>Bring Galgar 6 Cactus Apples. You remember him saying that they could be found near cactuses.<|text|>It sure gets hot out here in the Valley of Trials. If only I had some cactus apples, I could make my famous cactus apple surprise! Nothing cools you off faster than a piece of that delicious treat. I'll tell you what. If you bring me 6 cactus apples, I'll make you a few portions of cactus apple surprise to take with you on your adventures. If you're interested, you can find cactus apples growing near the cactus plants around here.<|endoftext|> <|startoftext|>The Fate of the Kingdom<|obj|>Return to Blackrock Depths and rescue Princess Moira Bronzebeard from the evil clutches of Emperor Dagran Thaurissan.<|text|>It would seem as if my old adversary, Dagran Thaurissan, has me and the kingdom of Ironforge at his mercy. You may be my last hope. You must rescue my dear daughter, Moira! There is only one way to make sure that the spell Thaurissan has cast on Moira is broken: Kill him. And , do not harm her! Remember, she is being controlled by Thaurissan! The things she may do or say are a result of Thaurissan's evil spell!<|endoftext|> <|startoftext|>The Princess's Surprise<|obj|>Return to Ironforge and speak with King Magni Bronzebeard.<|text|>Thaurissan was a great and honorable dwarf. You ruined my life and the life of my unborn child! Return to Ironforge and tell my father that the heir to the Kingdom of Ironforge will be a Dark Iron dwarf. Whether he approves or not, it shall be.<|endoftext|> <|startoftext|>The Bearer of Bad News<|obj|>Return to Ironforge and deliver the bad news to King Magni Bronzebeard.<|text|>You must take this information back to King Magni. He will know what to do!<|endoftext|> <|startoftext|>Kharan's Tale<|obj|>Listen as Kharan Mighthammer tells his story.<|text|>Please, hear me out before passing judgement!<|endoftext|> <|startoftext|>Kharan Mighthammer<|obj|>Travel to Blackrock Depths and find Kharan Mighthammer.<|text|>You have been to the smoldering ruins of Thaurissan? Did you happen to run into a pitiful lout named Kharan Mighthammer? The dwarf that was supposedly watching over my baby girl! And now she's gone! I have had my men turn the Steppes upside down. The only clue they have as to the whereabouts of my daughter is that she may be inside the Depths. For all I know, she could be dead! Kharan is supposedly being held prisoner there... find him! I want answers!<|endoftext|> <|startoftext|>Making Sense of It<|obj|>Speak with J.D. Collie in a moment.<|text|>The information you have given me about the pylons is very interesting... Give me a moment to do some calculations. Speak to me again in a moment and I should be able to give you the answer we have been looking for.<|endoftext|> <|startoftext|>Jail Break!<|obj|>Help Marshal Windsor get his gear back and free his friends. Return to Marshal Maxwell if you succeed.<|text|>We need to get out of here. Help me get my gear back from the supply area and free my friends. If we make it out of here, you are to proceed to Morgan's Vigil and speak with Marshal Maxwell. He will give you further instruction.<|endoftext|> <|startoftext|>Bone-Bladed Weapons<|obj|>Bring 8 White Ravasaur Claws to Jes'rimon in Orgrimmar.<|text|>Hmm, maybe there be somethin' you can do for the Hand now that me think 'bout it. Yes, Jes'rimon could use your help for sure. In Un'Goro Crater there be raptors with deadly claws. Some of those raptors sometimes have white claws instead of ones black like death. The Hand have... clients... that like weapons crafted from these claws. Bring me many of those white claws, and me pay you good coin. Do it fast enough, and maybe me help you in other ways.<|endoftext|> <|startoftext|>Yuka Screwspigot<|obj|>Speak with Yuka Screwspigot in the Burning Steppes.<|text|>Although my little brother Ribbly has been worthless his whole life, I think, finally, he has some value! But... we might need your help to capitalize on Ribbly's newfound worth. My sister Yuka has been looking for him for weeks, and tracked him to the Burning Steppes. She sent word to me, asking for some hired hands. So, what do you say? Want to help? If so, then speak with my sister. You'll find her holed up in Flame Crest, a cave northwest of Dreadmaul Rock.<|endoftext|> <|startoftext|> Get those Hyenas!!!<|obj|>Bring 7 Spotted Hyena Pelts to TESTTAUREN at Freewind Post.<|text|>I want some Hyena Pelts, and only the best will do! Get me spotted Hyena pelts and I'll give you phat lewtz, yo.<|endoftext|> <|startoftext|>Tablet of the Seven<|obj|>Collect the Tablet Transcript.<|text|>I came to the Burning Steppes, following the legends of the Seven. They were dwarves of great knowledge and power, and if you have knowledge and power, then wealth is sure to follow. That's what I want. Wealth! If we can learn more of the Seven, then maybe we can get rich together. The ruins of Thaurissan is rumored to keep the Tablet of the Seven, which holds knowledge of the ancient dwarves. Find this tablet, copy its text and bring it to me. Let's discover its secrets together!<|endoftext|> <|startoftext|>Becoming a Parent<|obj|>Speak to Agnar Beastamer in the Hinterlands.<|text|>Whoa, it was a lot more ready than I thought...<|endoftext|> <|startoftext|> The Tomb of the Seven<|obj|>Place the PX83-Enigmatron in the Tomb of the Seven, then return to Maxwort Uberglint.<|text|>Find the Tomb of the Seven, and place this PX83-Enigmatron there.<|endoftext|> <|startoftext|>Food for Baby<|obj|>Bring 5 Silvermane Stalker Flanks to Agnar Beastamer in Hinterlands.<|text|>Sprite darters are omnivores--that means they eat both meat and vegetation. If your egg here's gonna hatch, we best be prepared. Some good eats for these little guys are flanks of meat, raw and juicy, believe it or not. I was never able to find out why, but it has somethin' to do with Elune's plan for the elves... maybe they were to be protectors or somethin', I don't know. I'll take care of the egg for now, why don't you get me some good Silvermane stalker flanks for 'em to eat when he's hatched.<|endoftext|> <|startoftext|>A Sample of Slime...<|obj|>Gather Felwood Slime Samples from any of the slimes in Felwood. Then, using the Testing Equipment next to Chemist Fuely in Undercity, see which of your samples are the most corrupt. Bring 5 of the Corrupted Felwood Samples you find to Chemist Fuely.<|text|>Felwood is a forest far north of the Barrens, even farther than Ashenvale. There, slimes are found all around pools of water blessed by the touch of Fel. The Scourge decimated the area with attacks of Infernals and other demonic magics--the slimes supposedly crept up through the earth during these attacks. Gather samples of Felwood slimes and we will use the testing equipment next to me to create a control group for our tests against other samples you gather.<|endoftext|> <|startoftext|>The Mighty U'cha<|obj|>Bring U'cha's Pelt to Torwa Pathfinder at the entrance of Un'Goro Crater.<|text|>While you have been exploring Un'Goro, I have seen other things that a mighty hunter such as yourself would relish in. One such sight was a huge ape among the other gorillas to the north. You have been to that cave before, but this time, I wonder if you'll survive the encounter if you accept my task. I call him U'cha, and he is one of the Earth Mother's greatest sons, of that you can be sure. Defeat U'cha and bring me his pelt. Do this, and I will defend your right to call yourself a great hunter.<|endoftext|> <|startoftext|>... and a Batch of Ooze<|obj|>Gather Un'Goro Slime Samples from any of the slimes in Un'Goro Crater. Then, using the Testing Equipment next to Chemist Fuely in Undercity, see which of your samples are the most pure. Bring 5 of the Pure Un'Goro Samples you find to Chemist Fuely.<|text|>Have you heard of the Un'Goro Crater? It is near the Tanaris desert, and it is a magnificent place: lush, vibrant, full of creatures and plant life. It is there you must go. Word has reached me that the place seems completely untainted by outside hands. Explorers are just now discovering its secrets. I would like to test the slimes or oozes there. If it is true--that they are uncorrupt--then I would like to see how such creatures have evolved.<|endoftext|> <|startoftext|>The Fare of Lar'korwi<|obj|>Find the carcass of Lar'korwi's freshest kill and steal a Piece of Threshadon Carcass before returning to Torwa Pathfinder in Un'Goro Crater.<|text|>Once, a long time ago, a brother of mine took some meat from one of Lar'korwi's kills. He didn't know it at the time, but Lar'korwi saw him from the forest. Lar'korwi followed my brother for days, destroying everything he touched. My brother, scared, finally decided to run from the Crater and leave Lar'korwi behind. Lar'korwi killed him not far from this spot. If you want to provoke Lar'korwi, find a fresh kill of his and take some of the meat from it. Return to me afterwards.<|endoftext|> <|startoftext|>The Western Pylon<|obj|>Discover the location of the Western Crystal Pylon.<|text|>My experiments so far have not yielded any positive results. I can't help but hope that you can find a solution by searching for one of the pylons that I have heard exist. Perhaps if we combine certain colors at them... but I get ahead of myself. Let's find them first! , search the western area of the crater; a pylon is said to be somewhere in that area.<|endoftext|> <|startoftext|>The Apes of Un'Goro<|obj|>Bring 2 Un'Goro Gorilla Pelts, 2 Un'Goro Stomper Pelts, and 2 Un'Goro Thunderer Pelts to Torwa Pathfinder at the entrance of Un'Goro Crater.<|text|>This crater has many strange creatures--they seem to be nobler versions of the creatures found throughout my homeland and beyond. I cannot explain it, but this place cries of the Earth Mother. I pay homage to her every time I track one of her beautiful creatures across its basin. If you too wish to feel the enlightenment that accompanies such a great feat, then head to the north. There you'll find great apes who are a test for any mortal's strength. Bring me their pelts... prove your strength.<|endoftext|> <|startoftext|>The Northern Pylon<|obj|>Discover the location of the Northern Crystal Pylon in Un'Goro Crater.<|text|>What could they be for? I can't get the thought out of my head! It's driving me crazy -- that the rumors I have heard about the crystal pylons are all true. Call me gullible, but I'll usually believe anything people tell me. Anyway, I have heard that there is one of the crystal pylons fairly close. Somewhere in the north... Please locate it. I just know they exist.<|endoftext|> <|startoftext|>The Good Stuff<|obj|>Collect 20 Dark Iron Fanny Packs.<|text|>Captain Winky tells me that the Dark Irons in the Depths got all the good stuff. Ain't that right, Winky? ARRR MATEY! IT BE RIGHT! See what I'm saying? You need to get in there and bring me back some samples of the good stuff. Get in there and shake your moneymaker!<|endoftext|> <|startoftext|>The Eastern Pylon<|obj|>Discover the location of the Eastern Crystal Pylon in Un'Goro Crater.<|text|>During my stay here, I have heard strange rumors about mysterious pylons existing out in the wilderness of the crater. I guess that they are quite large, with crystals lining their interiors. Although I've never seen one, I can't help but think that the rumors are true -- and that the pylons have something to do with all the crystals we found So why don't you help me put my curiosity to rest? Supposedly, there is one in the eastern area of the crater. Do you think you can find it?<|endoftext|> <|startoftext|>The Bait for Lar'korwi<|obj|>Using the contents of Torwa's Pouch, summon Lar'korwi and defeat him. Then bring Lar'korwi's Head to Torwa Pathfinder near the entrance to Un'Goro Crater.<|text|>This will be the most difficult part because there is some complexity to the plan. To the north of here, you will find a small trail into the mountains. It was here I saw Lar'korwi last. You will know you are in the right area because of all the bones from massive creatures that once wandered nearby. Take the meat you recovered and place it there. Then, rub this mixture I created on the meat. If both lures mingled together do not bring Lar'korwi to you, then I know nothing else that will.<|endoftext|> <|startoftext|>Crystals of Power<|obj|>Collect 7 Power Crystals of each color: red, blue, yellow, and green. Bring them to J.D. Collie at Marshal's Refuge.<|text|>I'm sure you've noticed 'em. They're everywhere! What am I talking about? Why, the crystals, of course! The crystals... They're all over the crater. Most people ignore them, but I have a strange feeling that they hold power within them. I've been doing experiments here with them for a while, but I can't seem to find anything. Well, I haven't yet, anyway. Say, I'm running a little low on the crystals I have here -- think you might be able to collect some more for me?<|endoftext|> <|startoftext|>A Shred of Hope<|obj|>Return Marshal Windsor's Lost Information.<|text|> Do you realize what this means? Perhaps all is not lost! From what I can ascertain, the information is being held by two Dark Iron dwarves: General Angerforge and the golem lord, Argelmach. I have a feeling that they won't just hand over the information if we ask nicely. I hope you are ready to battle. Venture forth and find these two villains! Destroy them and return my lost information.<|endoftext|> <|startoftext|>Thalanaar Delivery<|obj|>Bring the Undelivered Parcel to Falfindel Waywarder in Thalanaar.<|text|>This parcel of goods you found in the Woodpaw gnoll camps was supposed to be delivered to the small way-station of Thalanaar in southeastern Feralas. Regardless of the missing courier's fate, the task of delivering the parcel remains unfinished. Examining the parcel in detail reveals a hand written name of "Falfindel Waywarder" on the outside of the packaging. Perhaps this is the parcel's ultimate recipient.<|endoftext|> <|startoftext|>A Hero's Welcome<|obj|>Speak with Shandris Feathermoon in Feathermoon Stronghold.<|text|>, General Shandris Feathermoon would like to speak with you personally. No doubt she wants to thank you for your service to the Stronghold, but I do know that she also wants to talk to you about the insect creatures that you and Raschal faced in southern Feralas. The reports of those Zukk'ash insects are... frightening, to say the least. General Feathermoon is waiting for you in the main compound.<|endoftext|> <|startoftext|>Rise of the Silithid<|obj|>Bring Raschal's Report to Gracina Spiritmight in Darnassus.<|text|>I am entrusting you with a copy of the report Raschal made on the infestation of southeastern Feralas. While the main report is being filed in Darnassus, I want you to give this copy to an associate of the Protectorate. Her name is Gracina Spiritmight; she is a priestess who dwells in the Temple of the Moon in Darnassus. She has broad knowledge on these kinds of creatures, and her receiving this report would benefit us all. You're dismissed - good luck; may Elune watch over us all.<|endoftext|> <|startoftext|>The Scent of Lar'korwi<|obj|>Bring 2 Ravasaur Pheromone Glands to Torwa Pathfinder near the entrance to Un'Goro Crater.<|text|>I'm actually surprised he has not come for you yet. But all is well, for I have a final plan that will bring the monster to us. Being the dominant male gives Lar'korwi rights to breed with any female he chooses--and he chooses many of them. You'll find many ravasaur eggs to the west of here. Get close to them and you should provoke an attack by his mates. The females produce an awful smell from a gland in their heads that allow males to know they are ready to breed. Bring me two of those glands.<|endoftext|> <|startoftext|>FIFTY! YEP!<|obj|>Collect 50 Blackrock Medallions.<|text|>I'm going to let you in on a little secret, soldier. Come a little closer. I'M THE ONLY SANE ONE HERE! Look at these people! Would you believe that they're all insane!? Well they are! NUTS! CRAZY! Let's just keep that between me, you, and my pal Captain Winky. Anyhooooo... I'm collecting badges to go along with my ogre ear collection. Orc is the flavor of the day. Fifty. GO! SHIP IT!<|endoftext|> <|startoftext|>Freed from the Hive<|obj|>Free Raschal from the Zukk'ash hive.<|text|>The pod splits opens some when you touch it, revealing a night elven male who is surprisingly still alive. He seems to be in good health, though deeply stunned. As you help him down from the pod, he stirs to life. "Thank Elune - you've saved me, friend! I... I'm Raschal, and I awoke paralyzed inside this pod after these bugs overwhelmed me. Were you sent by the Stronghold?" It would seem that you've found the missing courier!<|endoftext|> <|startoftext|>Incendius!<|obj|>Find Lord Incendius in Blackrock Depths and destroy him!<|text|>Are you sure Pyron said 'Incendius' when he died? Lord Incendius is purported to be a minion of Ragnaros! Oh dear, oh dear... whatever will we do? Do you think you can handle another mission? I don't have anybody else to send! We will never get a team in if Incendius continues to raise Pyron from the ashes. You'll have to find and destroy Lord Incendius!<|endoftext|> <|startoftext|>A Crumpled Up Note<|obj|>You may have just stumbled on to something that Marshal Windsor would be interested in seeing. There may be hope, after all.<|text|>The note has stains covering its surface. The text is barely legible, but you make out the following: ...sweet irony... ...the fall of the broken Alliance... ...if it were not for General Angerforge's diligence, we may have never discovered the pattern to the encryption... ...Argelmach is almost done with the decryption of Windsor's notes. Our lord will rise from the depths and crush any that remain... -Emperor Dagran Thaurissan.<|endoftext|> <|startoftext|>Chasing A-Me 01<|obj|>Find A-Me 01 in Un'Goro Crater.<|text|>Unfortunately, something's happened to one of my greatest inventions. You've seen mechanical squirrels, yes? Well, to get closer to the apes of Un'Goro Crater, I created a mechanical ape to blend in with their kind--I call her A-Me 01. She has scrying gems for eyes so I could see everything she saw. She made it to Fungal Rock--the apes' lair--just east of here, and that's when I lost contact. The last thing I saw was one of their alpha males rushing up to say hello to her! Can you help me find her?<|endoftext|> <|startoftext|>Chasing A-Me 01<|obj|>Escort A-Me 01 back to Karna Remtravel in Un'Goro Crater.<|text|>Checking to see if you're prepared to lead A-Me 01 back to Karna Remtravel, you flip the switch to the "Off" position. Glancing around once again to make sure none of the gorillas are coming, you prepare to see what happens when you flip the switch back to the "On" position. This is your last chance... are you sure this is what you want to do?<|endoftext|> <|startoftext|>Overmaster Pyron<|obj|>Slay Overmaster Pyron.<|text|>The last five of my mages that went snooping around in Blackrock Mountain came back extra crispy with a permanent orange gnomefro - or worse. One nasty bugger in particular, Overmaster Pyron, seems to be causing quite a bit of trouble. We need that elemental terminated so that our expedition crew can make its way into Blackrock Depths! He guards the entrance at the Blackrock Quarry.<|endoftext|> <|startoftext|>Chasing A-Me 01<|obj|>Find a Mithril Casing and return to A-Me 01 in Un'Goro Crater.<|text|>A little further investigation shows a panel that slides open. Clearly written above some wiring is the statement, "Replace Mithril Casing And Turn Power Off Then On." Taking a moment to replace the panel, you wonder if it'll be that simple to fix A-Me 01 and get her back to Karna Remtravel near Marshall's Refuge. Only trying it will tell.<|endoftext|> <|startoftext|>Abandoned Hope<|obj|>Give Marshal Maxwell at Morgan's Vigil in the Burning Steppes the bad news.<|text|>Bolvar is a fool. I was gathering his precious 'proof' so that I could shove it down his throat. He is a blind buffoon. Proof stands two feet away from him and he does not see. As for my data, it's lost. Gone. Unrecoverable. Should I ever find Ironfoe and make it out of this labyrinth, my first stop will be Stormwind, to place my hammer in between that reptile's eyes. Leave me.<|endoftext|> <|startoftext|>Ancient Spirit<|obj|>Escort Arei to safety, then speak with Kayneth Stillwind in Forest Song, in eastern Ashenvale.<|text|>Felwood was once a peaceful and serene land... Until the legion took hold. The infernals, destruction, chaos... The skull of Gul'dan ensured that none were spared here. All fell to the corruption. Even now, as a spirit, I still find myself trapped, bearing the suffering of this land. Help me find my way home. Please, tell me you will lead an ancient spirit away from here, where I may finally rest. Once I am free, seek out Kayneth Stillwind, a druid that resides in Forest Song, to the east.<|endoftext|> <|startoftext|>Marshal Windsor<|obj|>Travel to Blackrock Mountain in the northwest and enter Blackrock Depths. Find out what became of Marshal Windsor.<|text|>So that good for nothing coward says that Windsor is alive, eh? Suit up, deputy, you are going in to find him. If Windsor is alive, you are to bring him back. If he's dead, I want proof. I bet you are getting tired of hearing that, aren't you?<|endoftext|> <|startoftext|>The True Masters<|obj|>Speak with Marshal Maxwell in the Burning Steppes.<|text|> You must return to the Burning Steppes. As a deputy of Stormwind, you will be required to report to Marshal Maxwell. Good luck.<|endoftext|> <|startoftext|>The True Masters<|obj|>Speak with Ragged John.<|text|>What? You thought you were the first? How many soldiers must we lose before Stormwind acts? We had accumulated enormous amounts of intelligence pertaining to the Blackrock menace before we lost our commanding officer, Marshal Windsor. With Marshal Windsor went all of our precious information. What we need is that documentation. Speak with Ragged John. He was with Windsor when they were attacked by a Blackrock raiding party. He was last seen in a cave to the north.<|endoftext|> <|startoftext|>Recipe of the Kaldorei<|obj|>Collect 7 Small Spider Legs.<|text|>Long ago, the night elves were called the kaldorei, a name that means "children of the stars." Learning of the past is an important step in your path as a , so listen well to what I have to tell you. The kaldorei have always taken much pride in their harmonious relationship with nature. This means that we only take from nature what is necessary, and that we return in kind. This balance has afforded us much. Go out and collect seven small spider legs -- no more than that, and return to me.<|endoftext|> <|startoftext|>The True Masters<|obj|>Travel to Lakeshire in Redridge Mountains and deliver Helendis Riverhorn's Letter to Magistrate Solomon.<|text|>We had always assumed that the Blackrock orcs were a product of their savage upbringing. What we have found here, in their homeland, tells us another story. Indeed, it is bloodlust and thirst for conflict that empowers them, but the black dragonflight are the beings whom control the orcs of Blackrock. We suspect that it is the black dragonflight that fuels them with rage and hostility. Take this letter to Magistrate Solomon. He will know what must be done. <|endoftext|> <|startoftext|>The True Masters<|obj|>Take Wrynn's Decree to Magistrate Solomon in Lakeshire.<|text|>I am going to empower you as an acting deputy of Stormwind. Return to Magistrate Solomon in Lakeshire and deliver this decree.<|endoftext|> <|startoftext|>The Love Potion<|obj|>Bring 4 Gromsblood, 10 Giant Silver Veins and Nagmara's Filled Vial to Mistress Nagmara in Blackrock Depths.<|text|>Oh, the pains of love! My dear Private Rocknot is immune to my charms. I am spurned! It's maddening! You must help me! We succubi know much of love, and I can make a potion to beat down the iron walls around Rocknot's heart. To make it, I need these items: the herb gromsblood, giant silver veins from the cliff giants of Azshara, and water from the Golakka Springs Crater in Un'Goro. You can place the water in this vial. Please, help a poor soul in her quest for happiness!<|endoftext|> <|startoftext|>The True Masters<|obj|>Speak with Highlord Bolvar Fordragon after speaking with Lady Katrana Prestor.<|text|>Solomon paints a dreary picture. Still, we cannot afford to send our thinly spread troops to the aid of Lakeshire on speculation. I will need proof of these claims before I can act. Speak with Lady Prestor. She is a learned woman and knows much of dragons and dragonkin. She may be able to shed some light on this situation.<|endoftext|> <|startoftext|>Goblin Engineering<|obj|>If you wish to learn more about Goblin Engineering, take the Manual of Engineering Disciplines to Nixx Sprocketspring in Gadgetzan.<|text|>Expert engineering yields two distinct disciplines: gnome and goblin. I only bother to mention goblin engineering because I'm a fair trainer. They like to make things that blow up, and they rarely care what is in the way - even themselves. , read this manual. If you want to learn how to blow yourself up, then take it to Nixx Sprocketspring in Gadgetzan. Remember - membership is permanent and prevents joining the other discipline, so make sure this is what you want before finishing his task.<|endoftext|> <|startoftext|>The True Masters<|obj|>Travel to Stormwind and deliver Solomon's Plea to King Varian Wrynn.<|text|>This is grim news. To discover that our mortal enemies are merely pawns of a much greater threat is disheartening. There is no possible way that Lakeshire could survive an attack from both the Blackrock orcs and the black dragonflight. Should Lakeshire fall to this menace, Darkshire would fall next, and then what? Goldshire? Stormwind itself? You must take this information to King Varian Wrynn in Stormwind at once! If this does not merit the aid of Stormwind, nothing will and all is lost.<|endoftext|> <|startoftext|>Dragonkin Menace<|obj|>Slay 15 Black Broodlings, 10 Black Dragonspawn, 4 Black Wyrmkin and 1 Black Drake.<|text|>Life in the Burning Steppes is rife with conflict. Just look at this place! We know very little of what happened to these buildings, but we do know that at one time, before the great explosion, this was all part of the Redridge mountain range. Enough lamenting! We have a problem. You may have noticed the dragonkin below this ridge. We need assistance in pushing them back. Kill as many as you can and return to me. Succeed and perhaps we can talk of other things.<|endoftext|> <|startoftext|>Larion and Muigin<|obj|>Hunt 5 Bloodpetal Lashers, 5 Bloodpetal Threshers, 5 Bloodpetal Flayers and 5 Bloodpetal Trappers for Larion at Marshal's Refuge.<|text|>See Muigin over there? It's HIS fault we're lost! I'm the one that knew the way, but he insisted he knew a shortcut, and we ended up here! To make matters worse, now he keeps sending his crazy plant pests to annoy me. I'm so angry that I'm not planning on talking to him any time soon, but these pests are too much to handle. Why don't we try to limit his supply, first thing. Go out and hunt some Bloodpetals, then return to me.<|endoftext|> <|startoftext|>Zapper Fuel<|obj|>Deliver the Unloaded Zapper and 5 samples of Atal'ai Haze to Larion in Marshal's Refuge.<|text|>You're in luck! I've been working on some of my own experiments while Marvon's been gone, and one of them is a short range bug zapper. With just a few adjustments, it should be great for ridding yourself of those Bloodpetal pests. I can let you have one of my zapper prototypes, but you'll still need to collect the fuel. You can get the necessary Atal'ai haze that the zapper needs in the temple of Atal'Hakkar. The deep lurkers, murk worms, or oozes are the ones you'll need to get it from.<|endoftext|> <|startoftext|>Marvon's Workshop<|obj|>Travel to Marvon Rivetseeker's workshop in Ratchet.<|text|>I managed to spy on what Muigin was doing, and he's actually growing the darn things over there! I think the only solution here is to... no, not go talk to him... What are you thinking? The solution is to fight back! We'll need the help of my friend, Marvon, who has a workshop in Ratchet. I'm sure he'll be able to create some sort of gadget that will help us.<|endoftext|> <|startoftext|>Ribbly Screwspigot<|obj|>Bring Ribbly's Head to Yuka Screwspigot in the Burning Steppes.<|text|>My brother Ribbly has always been a drain to his family, taking our money and wasting it on one scheme after another. Well, his last scheme must have been his worst, because Baron Revilgaz of Booty Bay just put a price on poor Ribbly's head. I can't tell you how happy this makes the Screwspigots! Our little Ribbly's finally worth something! But now he's hiding out, deep in Blackrock Depths. Please, find him and bring him to me! Or, if he won't come, then that's ok... just bring me his head.<|endoftext|> <|startoftext|>A Visit to Gregan<|obj|>Take a Bloodpetal to Gregan Brewspewer in Feralas.<|text|>I'm not quite sure what to make of this. The plants... they seem to have some minimal intelligence. I'm no expert, though. But, I do know someone that is! Head to northern Feralas, and look for a buddy of mine named Gregan Brewspewer. He's an expert on this sort of thing. I'm sure Gregan can help us out here. You'll find him out in the wilderness; he's not the type to live in a big city.<|endoftext|> <|startoftext|>Haze of Evil<|obj|>Collect 5 samples of Atal'ai Haze, then return to Muigin in Un'Goro Crater.<|text|>To tell you the truth, I've never seen any plants like this in my travels. Perhaps I should take a trip to this crater... At any rate, I think I know just the thing Muigin's looking for -- Atal'ai haze. It's horrid stuff, hard to collect, but it's just what he needs to control the little monsters. You'll need to visit the temple of Atal'Hakkar in the Swamp of Sorrows. The Atal'ai Haze can be collected from the deep lurkers, murk worms, or oozes found there. Good luck!<|endoftext|> <|startoftext|>The Writhing Deep<|obj|>Now that Raschal's last known whereabouts have been discovered, continue your search for him or his remains in the Writhing Deep. According to the note, it is located to the south of the Woodpaw gnoll camps.<|text|>Inside the backpacks are two items: the first is a parcel of goods that was bound for Thalanaar, and the second is a note hastily penned to an unknown reader. The note tells of discovering insidious bug-like creatures south of the gnoll camps in a place called the Writhing Deep. The author felt the need to investigate it personally, as though it was a serious threat to all of Feralas. The note is signed, "Raschal of Feathermoon". It would seem that you have located where Raschal ultimately went.<|endoftext|> <|startoftext|>Lost Thunderbrew Recipe<|obj|>Bring the Lost Thunderbrew Recipe to Vivian Lagrave in Kargath.<|text|>It is rumored that the Dark Iron Hurley Blackbreath has stolen a recipe for ale. This ale, Thunderbrew Lager, is said to infuse its imbiber with great strength and courage. We wish to study the drink. Perhaps, we will find other applications for its virtues... applications more in line with Forsaken objectives. Delve into Blackrock Depths, find Hurley, take from him the recipe for Thunderbrew lager and bring it to me. And to find him, you may have to entice him by threatening his precious ale.<|endoftext|> <|startoftext|>The Woodpaw Gnolls<|obj|>Search the Woodpaw Gnoll camps of southern Feralas for evidence of the courier's belongings or the courier himself.<|text|>Our "friends" the Woodpaw might have gotten Raschal in the end, but something tells me that's not what occurred. Still, they're the best place to start looking. I wish I had clearer insight as to what to do, but all I have right now is 'Search the Woodpaw camps - go.' I do know that gnolls will keep items they scavenge and fight over them; maybe they ran across the backpacks Quint mentioned. I hadn't risked a head-on fight in past searches, but with Quint's vision on this I say rip into them.<|endoftext|> <|startoftext|>Vivian Lagrave<|obj|>Speak with Shadowmaster Vivian Lagrave in Kargath.<|text|>Shadowmaster Vivian Lagrave is in need of your services. She is in the Badlands, in the orcish outpost of Kargath, pursuing rumors of a certain brew made by the Dark Iron dwarves of Blackrock Depths. Speak with Vivian. She awaits you.<|endoftext|> <|startoftext|>Operation: Death to Angerforge<|obj|>Travel to Blackrock Depths and slay General Angerforge! Return to Warlord Goretooth when the task is complete.<|text|>You have done an exemplary job. It is now time to send you on your last mission. General Angerforge, the Dark Iron responsible for coordinating the attacks on the 109th division of the K.E.F. and the mass slaughter of our forces must be brought to justice. This will undoubtedly be your most grueling mission, but should you succeed, you will be richly rewarded.<|endoftext|> <|startoftext|>Muigin and Larion<|obj|>Collect 15 Bloodpetals and return to Muigin.<|text|>See Larion over there? It's HIS fault we're here! I told him we were going the wrong way, but would he listen? And would you believe that he's the one that won't speak to me? Well, until he changes his mind, let's have a bit of fun with him. Have you noticed the strange plant-like creatures around here? They're nothing but trouble, really, but I think if trained properly, I could get them to obey commands. First thing though, I'll need some samples to study. Do you think you could collect some?<|endoftext|> <|startoftext|>Boat Wreckage<|obj|>Return to Feathermoon Stronghold and show Ginro Hearthkindle the Discarded Knife you have found.<|text|>Running your hand along the mud, your fingers graze the handle of a knife. It looks well cared for, and it might be safe to assume that whoever was on the boat might have lost it. Perhaps the large chunk of the missing boat might have something to do with the loss. You grab the knife, remembering that Ginro Hearthkindle in the Feathermoon Stronghold instructed you to return to him with any found clues. You get the feeling, however, that you are not quite alone in the water...<|endoftext|> <|startoftext|>The Missing Courier<|obj|>Locate the courier's boat somewhere along the coast of Feralas.<|text|>It's been about a week since Raschal, the courier, set out for Thalanaar. He knows Feralas well; he's been with us since General Feathermoon led the expeditionary forces here. I know his plan was to take a row boat down the coast and try and traverse across southern Feralas to avoid the Horde camp. I couldn't find his boat, but maybe you can. Maybe it is hidden, or maybe it was sunk. Regardless, it might hold a clue as to where he is. If you uncover something, please let me know.<|endoftext|> <|startoftext|>The Missing Courier<|obj|>Speak with Ginro Hearthkindle in Feathermoon Stronghold.<|text|>An associate of mine, Ginro Hearthkindle, is looking for assistance concerning the location of a courier and the parcels he was carrying. It has been a week or so since the courier went missing; our own searches have proved fruitless, and we're at an impasse. Unfortunately, I have had to declare the courier as missing in action. If you have the time and resources to spare, please speak with Ginro. He should be here in the Stronghold - perhaps in his quarters.<|endoftext|> <|startoftext|>Psychometric Reading<|obj|>Speak with Ginro Hearthkindle in Feathermoon Stronghold.<|text|>I'm a little wobbly still, sorry. Anyway, I received some useful visions. Raschal takes two large leather backpacks from his boat and goes inland; he returns to the boat, however. I see gnoll scalps... he ran into some gnolls - Woodpaw I think they're called. He's very worried - almost terrified - about something. So much so, that he is not paying attention to water elementals forming behind him. The images... stop there. I need to rest, sorry . Tell Gin what I've seen. He needs to know.<|endoftext|> <|startoftext|>Ragnar Thunderbrew<|obj|>Speak with Ragnar Thunderbrew.<|text|>Ho. I heard that Ragnar Thunderbrew is steaming mad about someone stealing his ale. He's looking for stalwart adventurers, and willing to pay plenty. Talk to Ragnar if you're interested. He's at the Thunderbrew Distillery in Kharanos, in Dun Morogh.<|endoftext|> <|startoftext|>The Heart of the Mountain<|obj|>Bring the Heart of the Mountain to Maxwort Uberglint in the Burning Steppes.<|text|>For years I have sought a certain gem. It is called the Heart of the Mountain and it's the size of your fist! The Dark Iron dwarves have it locked in their vault and, try as I may, they won't let me purchase it. So I must resort to force. Fight your way to the Lower Vault of Blackrock Depths, breach its secret safe and gain the Heart. To do that, you must defeat Watchman Doomgrip, and he won't appear until you've opened every relic coffer in the vault! Good luck.<|endoftext|> <|startoftext|>Grark Lorkrub<|obj|>Travel to the Burning Steppes and find Grark Lorkrub. You recall Lexlort mentioning that he was last seen in a massive Blackrock fortress.<|text|>I tracked him across the Searing Gorge, through the mountain, and into the Burning Steppes. That traitor was caught red-handed giving the Blackrock orcs vital information about our day to day operations. I'm speaking of Grark Lorkrub. He now sits in the Burning Steppes, safely under their protection - or so he thinks. Take these shackles. Find Grark, place the shackles on him and lead him through Blackrock Mountain. Do this and a tribute is yours.<|endoftext|> <|startoftext|>Hurley Blackbreath<|obj|>Bring the Lost Thunderbrew Recipe to Ragnar Thunderbrew in Kharanos.<|text|>The Dark Iron dwarves, led by the villain Hurley Blackbreath, stole one of the Thunderbrew's best recipes, Thunderbrew Lager. The villains! They don't deserve such a fine brew! , I have a tough task for you. Go to the Blackrock Depths in the Burning Steppes, destroy any kegs of Thunderbrew Lager you find, and bring back our recipe for Thunderbrew Lager! Please, get that recipe back, even if you have to turn Blackrock Depths upside down to do it!<|endoftext|> <|startoftext|>The Knife Revealed<|obj|>Take the Discarded Knife to Quintis Jonespyre in Feathermoon Stronghold.<|text|>The Stronghold's resident druid, Quintis Jonespyre, has some... unusual skills. One of them involves psychometry - the ability to reveal an item's history by touch. Don't ask me how he does it; I chalk it up to magic I do not and choose not to understand. I do know, however, two things: one, I've seen it work and two, the bum owes me. Take the knife up to Quint in his little tree-house here, and tell him for me that his Kalimdor Hold 'Em debt will be paid if he works his mojo on that knife.<|endoftext|> <|startoftext|>The Strength of Corruption<|obj|>Talo Thornhoof at Camp Mojache in Feralas wants you to kill 12 Angerclaw Grizzlies and 12 Felpaw Ravagers in Felwood.<|text|>Being a hunter, I strive to emulate the strengths I see in my opponents. It is possible to turn the battle in your favor by simply knowing your enemy well. In a place called Felwood, north of Ashenvale, the creatures have been tainted by a substance called fel. The bears and wolves have been driven mad by it, but I believe that they have also grown even stronger as well. Go. Travel to Felwood and face these beasts. Learn for yourself if they are truly as strong as I believe.<|endoftext|> <|startoftext|>Precarious Predicament<|obj|>Escort your prisoner, Grark Lorkrub, through Burning Steppes and through Blackrock Mountain to the Searing Gorge.<|text|>Do you truly believe that you will make it to your rendezvous point with me in custody? You actually expected to break into a heavily fortified Blackrock fortress to capture a prized asset of theirs without alerting anyone or anything to your presence? You will be destroyed!<|endoftext|> <|startoftext|>Cleansing Felwood<|obj|>Bring 15 Blood Amber to Maybess Riverbreeze in Felwood.<|text|>Plants give life to Felwood, yet even they suffer the taint of corruption. I know ways to cleanse them, but I cannot give out such knowledge to those I don't know or trust. Prove to me that you will truly aid the cause of the Cenarion Circle! To the north lie the Irontree Caverns. The Warpwood elementals present there are now beyond hope of cleansing. I ask you to bring me their sap - blood amber it is called - so I may study it in the hopes of saving other forms of life here.<|endoftext|> <|startoftext|>The Rise of the Machines<|obj|>Take the Elemental Shard Sample to Lotwil Veriatus.<|text|>G.L.A. Those are the 'initials' imprinted on the elemental shards. Below the initials are a rank marking of some sort. The machinations you destroyed in the Burning Steppes were of 'Rank IV.' I assume that this is a lowly rank. Take this shard sample to Lotwil Veriatus in the camp to the east. He is a scholar of some renown in the field of elemental sciences. He may be able to assist us in our search.<|endoftext|> <|startoftext|>Cleansing Felwood<|obj|>Bring 15 Blood Amber to Arathandris Silversky in Felwood.<|text|>Plants give life to Felwood, yet even they suffer the taint of corruption. I know ways to cleanse them, but I cannot give out such knowledge to those I don't know or trust. Prove to me that you will truly aid the cause of the Cenarion Circle! To the north lie the Irontree Caverns. The Warpwood elementals present there are now beyond hope of cleansing. I ask you to bring me their sap - blood amber it is called - so I may study it in the hopes of saving other forms of life here.<|endoftext|> <|startoftext|>KILL ON SIGHT: Dark Iron Dwarves<|obj|>Venture to Blackrock Depths and destroy the vile aggressors!<|text|>By order of Warlord Goretooth, commander of the Kargath Expeditionary Force: Any and all of General Angerforge's forces within Blackrock Depths must be annihilated. Angerforge's men are ruthless killers, responsible for the mass murder of the 109th division of the Kargath Expeditionary Force. Heroes are warned to exercise extreme caution when confronting these brutes. Any person who destroys the first line of General Angerforge's forces in Blackrock Depths shall receive a tribute.<|endoftext|> <|startoftext|>The Rise of the Machines<|obj|>Find and slay Golem Lord Argelmach. Return his head to Lotwil. You will also need to collect 10 Intact Elemental Cores from the Ragereaver Golems and Warbringer Constructs protecting Argelmach. You know this because you are psychic.<|text|>This can't be Argelmach! Argelmach was killed ten years ago. How can I be sure? I was the one who killed him. He was a despicable dwarf, hell-bent on twisting my life's work to meet his diabolical needs. It seems that the wicked always find a way to escape justice. If this is Argelmach's handiwork then he must be destroyed. I will need samplings of his latest creations. With the proper samples, I may be able to stop this uprising. The creations guard Argelmach in Blackrock Depths.<|endoftext|> <|startoftext|>KILL ON SIGHT: High Ranking Dark Iron Officials<|obj|>Venture to Blackrock Depths and destroy the vile aggressors!<|text|>By order of Warlord Goretooth, commander of the Kargath Expeditionary Force: Head of the K.E.F. reconnaissance division, Grandmaster Lexlort, has returned with news of the whereabouts of high ranking Dark Iron officials. Through locked gate, near the heart of the city, they train their forces to snuff out our men. Travel to Blackrock Depths and destroy them! Completion of this mission will result in a tribute.<|endoftext|> <|startoftext|>A Taste of Flame<|obj|>Travel to Blackrock Depths and slay Bael'Gar.<|text|>I wish to taste the searing flames of the mountain of fire. To let the molten fires of Blackrock cascade across my being. That essence, that searing heat, it is what I crave. Bael'Gar resides in the Depths of Blackrock: A being of pure flame, born of the fires of Ragnaros. Slay Bael'Gar and from his smoldering remains bring for me a piece of his inner fire. Use the molt on his remains to safely extract the inner flame. Succeed and be rewarded.<|endoftext|> <|startoftext|>Silver Heart<|obj|>Collect 11 Silvery Claws and 1 Irontree Heart for Eridan Bluewind in Felwood.<|text|>I do not know the one you speak of. But worry not; if your friend was on a journey to find me, I do know what it was he desired. In the heart of Un'Goro Crater dwells evil of the purest form. This evil takes the shape of an elemental called Blazerunner... protected by an aura that none can dispel... None... except those with enough power to do so. I can teach you of this power. First, do as I ask. Collect 11 Silvery Claws and 1 Irontree Heart from the creatures in Felwood, then return.<|endoftext|> <|startoftext|>The Rise of the Machines<|obj|>Venture to the Burning Steppes and recover 10 Fractured Elemental Shards for Hierophant Theodora Mulvadania.<|text|>The machines made themselves known to us during our initial forays into the Searing Gorge. Upon further investigation we discovered that they were being imported from Burning Steppes, possibly Blackrock Depths. That is what we need you for. Your first task is to venture to the Burning Steppes and recover elemental shards from the rock automatons and lesser rock creations of the region. Once you have collected a sufficient amount, return to me and I shall determine their source of origin.<|endoftext|> <|startoftext|>A Taste of Flame<|obj|>Show Cyrus Therepentous proof of your worth.<|text|>You seek out the Flight? Present to me proof of your worth, mortal.<|endoftext|> <|startoftext|>Aquementas<|obj|>Take the Book of Aquor, the Silvery Claws, and the Irontree Heart to Tanaris.<|text|>Take this bag of supplies with you to Tanaris. Travel to Lost Rigger Cove, and look for a circle of stones. The eastmost peninsula is the secret... From this circle only, read from the book of Aquor; summon the only creature that can transform the items you collected into a totem to fight Blazerunner. Aquementas will not be pleased to be awakened, but remember, you must remain in the circle for him to transform the items.<|endoftext|> <|startoftext|>The Royal Rescue<|obj|>Slay Emperor Dagran Thaurissan and free Princess Moira Bronzebeard from his evil spell.<|text|>This strike against the Dark Iron dwarves, if successful, will send a shockwave throughout their entire kingdom. Princess Bronzebeard is under the control of Emperor Thaurissan. To free her, you must kill the Emperor. Be warned, your task is doubly dangerous, as Bronzebeard will attack you without question while under the control of the Emperor. DO NOT HARM HER!<|endoftext|> <|startoftext|>What Is Going On?<|obj|>Speak with Kharan Mighthammer and gather information about Princess Moira Bronzebeard's kidnapping. Take that information to Thrall in Orgrimmar.<|text|>So far, my communication with the dwarf, Kharan, in the cell across the hall, has been limited. I have, however, managed to convince him that I, rather -we- mean him no harm. Go speak with him and gather as much information about the Princess and her captors as possible. Take that information back to the Warchief. Thrall does not want the Princess harmed, but instead, has some grand plan laid out, which includes her being safely returned to Ironforge. Kharan already knows all of this... Go!<|endoftext|> <|startoftext|>The Eastern Kingdoms<|obj|>Speak with Thrall if you are prepared to take on the mission he has planned.<|text|>You bring excellent information. As Warchief, it is my duty to do what is best for the Horde. To ensure that the generations that come after us are not forced into a hopeless existence. The opportunity to shape our future alliances has fallen into our collective laps. A move to help the dwarves could greatly strengthen our relationships in the Eastern Kingdoms. This, then, is why you must not fail! Are you prepared?<|endoftext|> <|startoftext|>A Taste of Flame<|obj|>Show Cyrus Therepentous the Black Dragonflight Molt you received from Kalaran Windblade.<|text|>The flight is aware of your work in the Searing Gorge. Show it to me. The molt, imbecile.<|endoftext|> <|startoftext|>The Princess Saved?<|obj|>Return to Thrall at Grommash Hold in Orgrimmar.<|text|>You have slain my husband! My child will be born into this world without a father. I assure you, this child will be the next ruler of the kingdom of Ironforge. You and your kind shall be hunted down until the end of days for this wrongful act. Leave me be. I am certain your warchief will be eager to hear the results of his meddling.<|endoftext|> <|startoftext|>Commander Gor'shak<|obj|>Find Commander Gor'shak in Blackrock Depths.<|text|>Poor Gargal... didn't even see it coming. WHAM! The arrow landed dead center on the top of his head. He was no genius before but now... When we dislodged the arrow, we noticed a rolled up note attached to the shaft. On the note was a crudely drawn picture of an orc behind bars with the signature of Commander Gor'shak attached. If he's still alive in the Depths, you'll have to find him. A trap you say? Well no kidding, numb hooves! That's why you're going!<|endoftext|> <|startoftext|>Counterattack!<|obj|>Kill Kolkar centaur until Krom'zar appears, then slay him and take a Piece of Krom'zar's Banner.<|text|>The Horde commends your successes against the Kolkar, but the Kolkar themselves are maddened. I have reports that a contingent of Kolkar has traveled to the Barrens from their home in Desolace, to seek vengeance. My latest report was that, even now, they move against these bunkers, from the west! Face the Kolkar invaders, and end their threat in the Barrens. Kill them until their leader, Warlord Krom'zar, appears. Defeat him and bring me a piece of his banner as proof. We're counting on you.<|endoftext|> <|startoftext|>What Is Going On?<|obj|>Defend Gor'shak.<|text|>I was sent here under the auspices of Thrall. Do you actually think these buffoons could capture me? I allowed myself to be captured so that I could gather intelligence. The Princess of Ironforge has been kidnapped by Emperor Thaurissan. Princess Bronzebeard is in this very city! I bet old Magni's heart almost stopped when he heard that news. Shhh! Do you hear that? Guards coming! DEFEND YOURSELF!<|endoftext|> <|startoftext|>Linken's Adventure<|obj|>Take the Silver Totem of Aquementas to Linken in Marshal's Refuge.<|text|>To think all this time that the reason Linken came here was to rid us of Blazerunner... He seems like such an ordinary guy, but I did notice that he's not at all interested in any of my experiments or gadgets like most gnomes would be. He must be a true warrior at heart. Bring the totem to him. See if that helps him remember why he came here.<|endoftext|> <|startoftext|>Linken's Memory<|obj|>Find Eridan Bluewind in southern Felwood.<|text|>Oh... Linken? Yeah, he's a funny one. When he first got here, he was mumbling about all kinds of strange things. Probably got bumped on the head pretty hard, I imagine. Something he said kinda stuck with me though -- that he was making some sort of totem; said he had to talk to someone named Eridan Bluewind... in a place called Felwood, I think? I doubt he could tell you much now, though. If you want to know more, maybe you should look for Eridan yourself?<|endoftext|> <|startoftext|>Nugget Slugs<|obj|>Collect 10 Nugget Slugs from buckets around the Sludge Fen.<|text|>I want to fix this samophlange, but to do that I'm going to need some supplies. I ran out of seventeen-point-five gauge nugget slugs and I'm going to need a bunch of those for the work ahead. The closest place to get them is the nearby research station and the Sludge Fen to the east. The Venture Company usually keeps them in their tool buckets. Search the tool buckets in either area, then return to me when you've gathered enough nugget slugs.<|endoftext|> <|startoftext|>A Gnome's Assistance<|obj|>Find J.D. Collie in the cave at Marshal's Refuge.<|text|>Thinking... Thinking... I know I came here for something important... I have an idea. In the cave over there is a gnome named J.D. that was very kind to me when I first arrived here. Perhaps in my disoriented state, I might have mentioned something to her. Why don't you go ask her if she knows anything? Oh, but be careful -- she's always messing with those crazy glowing crystals I've seen in the crater. I'm not quite sure what she's up to in there!<|endoftext|> <|startoftext|> Rilli Greasygob<|obj|>Bring the Broken and Battered Samophlange to Rilli Greasygob in Orgrimmar.<|text|>Well, that didn't work. I put some extra gauges on the samophlange to measure its structural integrity, and they read the integrity at an all-time low. I could add some more dials and maybe a lever or two to try and fix it, but... I think that might make things even worse. You should take the samophlange to Rilli Greasygob. He used to work for the Venture Company -- if anyone knows how to fix it, it's Rilli. You can find him at Nogg's Machine Shop in Orgrimmar, in the Valley of Honor.<|endoftext|> <|startoftext|>Wenikee Boltbucket<|obj|>Bring the Broken and Battered Samophlange to Wenikee Boltbucket. Talk to Brak to teleport directly to her.<|text|>I think I really put my foot into that one - it looks like I might have knocked one of the load-bearing fluxors into the spokes of the deregulator gear. We can fix this, easy. I know an expert on triple-expansion piston drives who would love to get her hands on a samophlange. Take the broken samophlange to Wenikee Boltbucket, just south of Mor'shan Rampart, she'll patch 'er right up. Hey, no need to walk - this gives me the perfect opportunity to test my personal people porter device!<|endoftext|> <|startoftext|> Samophlange Manual<|obj|>Bring the Samophlange Manual to Rilli Greasygob in Orgrimmar.<|text|>I think I can fix the samophlange, but I'm going to need the user's manual first. When I was in the Venture Company I had a rival, Boss Copperplug, who hoarded the secrets of the samophlange, giving out small bits of knowledge on the device to those he trusted. I wasn't one of the trusted few... Boss Copperplug used to stay at the Boulder Lode Mine in northeastern Barrens. Get the manual from him, and if he's given pages from it to anyone, you'll have to collect them too.<|endoftext|> <|startoftext|>Linken's Sword<|obj|>Deliver Linken's Superior Sword to Linken in Un'Goro Crater.<|text|>After a strong flash of light, you are able to pick up the sword again. It has been transformed!<|endoftext|> <|startoftext|> The Un'Goro Run<|obj|>Escort Petra and Dadanga back to Un'Goro.<|text|>Welcome to Gadgetzan! Take us home...<|endoftext|> <|startoftext|>It's Dangerous to Go Alone<|obj|>Travel to Fire Plume Ridge, south of Marshal's Refuge.<|text|>, I finally remember now... I did come here to fight Blazerunner. I was on a journey, and this was to be the last step. But I am no longer the hero... You are. All that you have done -- you must finish this now, not me. Blazerunner guards an artifact called the Golden Flame. It provides power more vast than anything else I have ever known, and it is dangerous in the hands of one with an evil heart. You will want to bring others with you -- it's dangerous to go alone. Take this as my advice.<|endoftext|> <|startoftext|>A Grave Situation<|obj|>Resurrect, then look for the gravestone that Gaeriyan told you to find.<|text|>If you return to the graveyard, you will find a gravestone there... Not just any gravestone; this one will stand out from the others. Secrets lie within it. Push on the stone, and you will learn of these secrets...<|endoftext|> <|startoftext|>The Last Element<|obj|>Travel to Blackrock Depths and recover 10 Essence of the Elements. Your first inclination is to search the golems and golem makers. You remember Vivian Lagrave also muttering something about elementals.<|text|>There is work to be had for those venturing into the depths. The Dark Irons have mastered creation of extremely powerful golems. Initial reports from our spies indicate that the dwarves use a unique power source to give their creations incomparable killing power. Just imagine what we could do with our abominations if we could get our hands on this essence of the elements! Turn that city upside down if you must, but do not return until you have found the essence! Payment will be worth the risk.<|endoftext|> <|startoftext|>Meet at the Grave<|obj|>Go to the graveyard outside Gadgetzan, and use the Videre Elixir. Follow the rest of Donova's instructions to find Gaeriyan.<|text|>This elixir will allow you to speak with one that you would not normally even see... Take the Videre elixir, along with Linken's sword, to the graveyard just outside Gadgetzan in Tanaris. Once there, drink the potion. You may be quite surprised at the results, but do not be alarmed. In your "other" form, head due north until you reach the mountains. You'll find the one you need to speak with in one of the rocky crevices. His name is Gaeriyan. Remember, he will only speak to you in that form...<|endoftext|> <|startoftext|>The Videre Elixir<|obj|>Seek out Gregan Brewspewer in northern Feralas. From him, learn how you may acquire the Videre Elixir, then return to Donova Snowden in Winterspring.<|text|>Now, what's this? Linken... FORGOT? Oh, I see... Lost his memory... Well, here is his sword. It's not complete, though. I know of the one that can finish it, but... speaking with him may prove difficult. Listen, I know of someone that will be able to help you. It's too much to explain right now, but you must somehow acquire a Videre Elixir. The only one I know that can help you with that is Gregan Brewspewer. He's hard to track down, but last I knew he was camping in the wilds of Feralas.<|endoftext|> <|startoftext|>Grape Manifest<|obj|>Bring the Grape Manifest to Brother Neals in Northshire Abbey.<|text|>Now that my crop is saved, take this Grape Manifest to Brother Neals. He manages the store of food and drink in Northshire, and I'm sure he'll be delighted to hear that he has fresh grapes. You'll find Brother Neals in the abbey, in the bell tower... where he likes to taste his wine.<|endoftext|> <|startoftext|>Disharmony of Fire<|obj|>Enter Blackrock Depths and track down Lord Incendius. Slay him and return any source of information you may find to Thunderheart.<|text|>I can taste the foulness in the air that surrounds you. There is another, hidden in the depths of Blackrock, who does control this foulness. The wind and earth cry his name: Lord Incendius... but someone... something... commands this being. He is merely an emissary. Find him and discover where his master hides. Return to me when you have collected this information.<|endoftext|> <|startoftext|>Disharmony of Flame<|obj|>Travel to the quarry in Blackrock Mountain and slay Overmaster Pyron. Return to Thunderheart when you have completed this assignment.<|text|>The elders have felt a disturbance amongst the elements. The Dark Iron dwarves have summoned a foul spirit into our world that threatens to plague our lands with an eternal draught. This disharmony of flame must be investigated. Travel to Blackrock Mountain, through the Chasm of Flame, into the quarry. It is there that you shall find this lord of fire: Overmaster Pyron. End the disruption and return to me.<|endoftext|> <|startoftext|>Milly Osworth<|obj|>Speak with Milly Osworth.<|text|>You've shown yourself a dependable . Dependable, and not afraid to get your hands dirty, eh? I have a friend, Milly Osworth, who's in some trouble. She's over with her wagon on the other side of the abbey, near the stable. I'm sure she could use a pair of hands like yours.<|endoftext|> <|startoftext|>It's a Secret to Everybody<|obj|>Take Linken's Sword to Donova Snowden in Winterspring.<|text|>You see, I have no idea how I ended up here. No one really knows -- it's a secret to everybody! I just can't seem to remember anything... These items you brought to me, though... I am remembering something. My sword. I am supposed to strengthen it somehow, but I'm really not sure why. Sorry I can't tell you more, but I just don't remember! Anyhoo, I do know where you can take it -- Donova Snowden in Winterspring. You'll find her by the hot springs. She can temper the sword by the pools there.<|endoftext|> <|startoftext|>Milly's Harvest<|obj|>Bring 8 crates of Milly's Harvest to Milly Osworth at Northshire Abbey.<|text|>A gang of brigands, the Defias, moved into the Northshire Vineyards while I was harvesting! I reported it to the Northshire guards and they assured me they'd take care of things, but... I'm afraid for my crop of grapes! If the Defias don't steal them then I fear our guards will trample them when they chase away the thugs. Please, you must help me! I gathered most of my grapes into buckets, but I left them in the vineyards to the southeast. Bring me those buckets! Save my harvest!<|endoftext|> <|startoftext|> The Gadgetzan Run<|obj|>Escort Petra and Dadanga!<|text|>Escort Me and Dadanga!<|endoftext|> <|startoftext|>Scavenging Deathknell<|obj|>Search Deathknell and the vicinity for 6 pieces of Scavenged Goods, and return them to Deathguard Saltain.<|text|>You there! If you're looking for something to make yourself useful, then listen up! We need fresh out-of-the-ground recruits to head into Deathknell and search for any sort of useful equipment. Most likely, they'll be in stacks of boxes. We expect more recruits to be rising soon, and unless we want them to stumble about naked we had better get to scavenging! Well get to work, you miserable bag of bones! I'm not going to reward those without some hustle.<|endoftext|> <|startoftext|>Rattling the Rattlecages<|obj|>Kill 8 Rattlecage Skeletons.<|text|>You've shown your potential to the Forsaken under normal circumstances - now let's see you under pressure. The Rattlecage skeletons, more mindless minions of menace, are a tougher foe than the zombies you have faced thus far. Again, thin their numbers and prove yourself to the Forsaken. Do not tarry - when you are done, speak to me again.<|endoftext|> <|startoftext|>Roll the Bones<|obj|>Bring 8 Dinosaur Bones to Spark Nilminer in Un'Goro Crater.<|text|>You'd think that being chief digger for Marshal Expeditions means I like digging. There might be worse things to do in this world... but none really leap to mind. We were supposed to be digging in Terror Run - FANTASTIC name by the way - for dead stegodons and diemetradons. Well, there are plenty of live ones there too! Wil and Hol are still all about studying this death trap, so we need those dinosaur bones. Between you and me though, bringing some from live ones will work out just as well.<|endoftext|> <|startoftext|>Williden's Journal<|obj|>Return the journal to Williden Marshal somewhere in Un'Goro Crater.<|text|>You have uncovered a mangled journal. Parts of it remain legible, with a Williden Marshal claiming ownership over the contents therein. If the journal is accurate, then Williden may be found somewhere in the northern part of the Crater; according to the journal, he and his companions sought higher ground from the savage beasts of the Crater once their base camps were overrun.<|endoftext|> <|startoftext|>Alien Ecology<|obj|>Use the Scraping Vial to collect a Hive Wall Sample from one of the Gorishi hive hatcheries in Un'Goro Crater. Look for the chambers with the hanging larval spawns.<|text|>Just because we've suffered a setback doesn't mean that research must stop! We were investigating the Gorishi insects in the southern part of the crater before winding up here. Their presence is alien to the ecology of Un'Goro, and we want to find out why. In their hive network must be larval hatcheries. You can identify these places by their hanging larval spawns. Use this vial to take a sample of the hive wall near any of the hatcheries. Bring it back to me for study, but be careful!<|endoftext|> <|startoftext|>It's a Secret to Everybody<|obj|>Examine the items inside the pack and bring them to their owner.<|text|>Grabbing onto it, you pull the pack back to the shore. Perhaps if you examine the items inside the pack, you might find out more about who it belongs to. There are a few stray travelers at Marshal's Refuge. Perhaps you might find out more there.<|endoftext|> <|startoftext|>The Newest Member of the Family<|obj|>Take your Fragile Sprite Darter Egg to the Hinterlands and speak to Agnar Beastamer, but hurry, you only have 1 hour to find him before the hatchling within the egg dies.<|text|>A magnificent specimen. If this creature survives gestation, then it'll be a healthy pet indeed! There is one last thing I would suggest doing if you plan on following through with this--head to Aerie Peak in the Hinterlands. Speak to a dwarf there named Agnar Beastamer, he's a master animal handler and should be able to guide you in the final steps of incubation. But hurry, this egg is fragile and will not last long without proper care.<|endoftext|> <|startoftext|>A Short Incubation<|obj|>Bring 2 Elixir of Fortitudes to Quentin in Thousand Needles.<|text|>The Moonweavers, huh? Most intriguing. I wish the sprite darters could truly appreciate what it means to have those two look after them. They are both quite capable. So, they gave you the egg as a gift. Well, then you should be responsible for it for as long as you desire. It appears it's almost ready to hatch, but we should ensure it's healthy and no damage has been done to it. I only need two elixirs of fortitude for a small spell to protect the egg. I have the rest of the components here with me.<|endoftext|> <|startoftext|>It's a Secret to Everybody<|obj|>Look around in the pond for a clue about who this wrecked raft may belong to.<|text|>A destroyed raft rests along the shoreline. Considering this is only a small pond, it is not clear as to how it ended up here, although looking at the trees tells you that the water level may not be constant. Perhaps a little exploration in the area might uncover more clues...<|endoftext|> <|startoftext|>CLUCK!<|obj|>Find some Special Chicken Feed and return to your befriended chicken. When you find it, /cheer at it before trying to give it the Special Chicken Feed.<|text|>"Cluck... cluck... cluck... BACAW! Cluck... cluck... cluck." The chicken looks up at you and then starts to scratch its claws into the ground. You think it is spelling out a word, but you are not sure what it is. Could it be... S-A-L-D-E-A-N? Before you can ask, the chicken turns away and goes about its business.<|endoftext|> <|startoftext|>An Orphan Looking For a Home<|obj|>Speak to Quentin in Thousand Needles.<|text|>Oh, hello. I'm so glad to see you again. How was your trip to Darnassus? Well, you'll be happy to know that we've made quite a bit of progress while you've been gone. We even saved a nest full of eggs. Unfortunately, the mother died before we got to her. Say, would you want one for a pet? They look to hatch soon, so they'll need a good . What do you say? If you're really interested, take one of the eggs to Quentin at the race tracks in Shimmering Flats. He'll tell you more.<|endoftext|> <|startoftext|>Expedition Salvation<|obj|>Bring a Crate of Foodstuffs and Research Equipment to Williden Marshal in Un'Goro Crater.<|text|>I don't know how you made it here, but you're a sight for sore eyes! I'm Williden Marshal, and I lead a non-aligned expedition troupe. Our latest and greatest endeavor has met with what seems like countless disasters, the most serious of which being that we underestimated the savagery of Un'Goro Crater! As we fled our base camps in the southwestern and northeastern parts of the crater, we left behind vital supplies. You look like you're capable enough - can you help us by getting them back?<|endoftext|> <|startoftext|>Gor'tesh the Brute Lord<|obj|>Collect Gor'tesh's Lopped Off Head.<|text|>They're reeling I tell you! Our next strike must be decisive. The brute lord, Gor'tesh, must be slain. More importantly, his head must be returned to me so that I may prepare the third phase of our attack on the Firegut ogres. Be warned, soldier, Gor'tesh rules not from Dreadmaul Rock but from a Blackrock orc structure to the west of Dreadmaul Rock. Your orders, then, are simple. Find Gor'tesh and chop off his fat head. Return to me when the job is done. SHUT UP, WINKY!<|endoftext|> <|startoftext|>Ogre Head On A Stick = Party<|obj|>Take Gor'tesh's Lopped Off Head and place it at the top of Dreadmaul Rock. Look for a soft dirt mound to plant the pike.<|text|>Just one last thing you must do, soldier. I've taken the liberty of putting Gor'tesh's head on a pike. Now all you have to do is take this head to the top of Dreadmaul Rock and stick it into the ground. Once you do that, watch as those cowardly ogres run for their lives! After you've had your fun, come back to me and I'll reward you for all of your hard work. <|endoftext|> <|startoftext|>Dreadmaul Rock<|obj|>Venture forth to the Burning Steppes and find out what became of Sha'ni Proudtusk.<|text|>Sha'ni was sent to investigate reports of strange ritualistic activity coming from the Firegut ogres of the Burning Steppes over three weeks ago. Goretooth tells me that he hasn't heard from anyone in that platoon and that it's best that I move on and focus on the task at hand. Can you believe it? That's my wife! I can't leave my post, but I must know what became of Sha'ni. Travel to the Burning Steppes and search for her.<|endoftext|> <|startoftext|>Extinguish the Firegut<|obj|>Slay 15 Firegut Ogre-Mages, 7 Firegut Ogres, and 7 Firegut Ogre Brutes.<|text|>We must strike at our enemies before they strike at us! I'll make this brief, soldier. The Firegut ogres of the Burning Steppes are allies of the Blackrock orcs. They work closely with those vile orcs, keeping the mineral rich Dreadmaul Rock guarded and the supply lines open at all times. Leave your mark. Cripple their forces and return to me when the job is done. I WILL KILL YOU, WINKY!<|endoftext|> <|startoftext|>Krom'Grul<|obj|>Recover Sha'ni's Nose-Ring from Krom'Grul and return it to Thal'trak in Kargath. Search the various caves and mines in Dreadmaul Rock.<|text|>My whole platoon was captured. All were slain - except me. Their leader, Krom'Grul, wanted to save me for some sort of ritual. I was chained to this altar and brutalized by the beast. My physical being ceased functioning after an hour of this torture. The beast then ripped my wedding nose-ring off of my face and stuck it on his finger. I had never seen such savagery! Find Krom'Grul and kill him! Take my ring back to Thal'trak. And , tell him that we will meet again... in another life.<|endoftext|> <|startoftext|>Dark Iron Legacy<|obj|>Slay Fineous Darkvire and recover the great hammer, Ironfel. Take Ironfel to the Shrine of Thaurissan and place it on the statue of Franclorn Forgewright.<|text|>You will find Fineous Darkvire beyond the Ring of Law, in the Hall of Crafting. Kill the miserable cur and recover Ironfel. Take Ironfel to the Shrine of Thaurissan and place the hammer in its rightful place: In the hands of the statue erected in my honor. When this is done, the compartment in which I stored the master key will open. More importantly, Ironfel will remain forever in my grasp. Should they make an attempt to remove the hammer; both the statue and hammer will shatter, lost forever.<|endoftext|> <|startoftext|>Dark Iron Legacy<|obj|>Speak with Franclorn Forgewright at Forgewright's Tomb in Blackrock Mountain if you are interested in obtaining a key to the city major.<|text|>Greetings. I am Franclorn Forgewright. Yes, the Franclorn Forgewright responsible for the stonewrought method of architecture. You have undoubtedly passed through or stood upon one of my creations in your adventures across our war torn world. You are probably wondering why I am here and what it is that I want from you - both valid questions. I need your assistance, of course. In exchange for your assistance, I shall grant you the key to the depths of my accursed city.<|endoftext|> <|startoftext|>Jonespyre's Request<|obj|>Speak with Quintis Jonespyre in Feathermoon Stronghold.<|text|>Excuse me, friend... A colleague of mine would like to speak with you about the research you are doing in conjunction with the Cenarion Circle. He is a druid by the name of Quintis Jonespyre, and he resides here in Feathermoon Stronghold. He would like to confer with you about morrowgrain... and he very much would like for you to keep our discussion from the ears of the Arch Druid. If you're interested, speak with him; no doubt, all will be revealed once you do.<|endoftext|> <|startoftext|>Assisting Arch Druid Staghelm<|obj|>Speak with Arch Druid Fandral Staghelm in Darnassus.<|text|>Excuse me , but I'd like just a moment of your time if possible. The Cenarion Circle in Darnassus is looking for seasoned adventurers such as yourself to lend them aid in a vital research project. While I do not know the specifics, I can inform you that none other than Arch Druid Fandral Staghelm is spearheading this research. Please - if you are interested, speak with him directly in the Cenarion Enclave within Darnassus proper.<|endoftext|> <|startoftext|>Jonespyre's Request<|obj|>Speak with Quintis Jonespyre in Feathermoon Stronghold.<|text|>Excuse me, friend... A colleague of mine would like to speak with you about the research you are doing in conjunction with the Cenarion Circle. He is a druid by the name of Quintis Jonespyre, and he resides in Feathermoon Stronghold, Feralas. He would like to confer with you about morrowgrain... and he very much would like for you to keep our discussion from the ears of the Arch Druid. If you're interested, speak with him; no doubt, all will be revealed once you do.<|endoftext|> <|startoftext|>Assisting Arch Druid Staghelm<|obj|>Speak with Arch Druid Fandral Staghelm in Darnassus.<|text|>Excuse me , but I'd like just a moment of your time if possible. The Cenarion Circle in Darnassus is looking for seasoned adventurers such as yourself to lend them aid in a vital research project. While I do not know the specifics, I can inform you that none other than Arch Druid Fandral Staghelm is spearheading this research. Please - if you are interested, speak with him directly in the Cenarion Enclave within Darnassus proper.<|endoftext|> <|startoftext|>The Mystery of Morrowgrain<|obj|>Bring 10 Morrowgrain to Quintis Jonespyre in Feathermoon Stronghold.<|text|>Let me to be frank with you. I'm interested - nay, concerned with why the Arch Druid in Darnassus is using the name of the Cenarion Circle as well as the Circle's resources to procure vast amounts of morrowgrain. I'm a researcher - curses are my specialty. I've heard that morrowgrain, under the right conditions, exude qualities like other herbs used in primitive curses. I want to know more, and I ask for your help. Bring me ten morrowgrain, and I will be sure to take care of you.<|endoftext|> <|startoftext|>Morrowgrain Research<|obj|>Use an Evergreen Pouch with a Packet of Tharlendis Seeds and two Un'Goro Soil samples to try and cultivate samples of Morrowgrain.<|text|>Here's your Evergreen Pouch that you'll need to use the Tharlendis seeds with. You also need to have Un'Goro soil samples on hand to use as fertilizer for the seeds. Just use the pouch when you have everything; the pouch will take care of the rest. When you have enough morrowgrain, bring them here to me in the enclave. Please don't bother the Arch Druid; he's a very busy man, and he doesn't need to be disturbed every time someone returns with another batch of morrowgrain!<|endoftext|> <|startoftext|>Morrowgrain Research<|obj|>Use an Evergreen Pouch with a Packet of Tharlendis Seeds and two Un'Goro Soil samples to try and cultivate samples of Morrowgrain.<|text|>Here's your Evergreen Pouch that you'll need to use the Tharlendis seeds with. You also need to have Un'Goro soil samples on hand to use as fertilizer for the seeds. Just use the pouch when you have everything; the pouch will take care of the rest. When you have enough morrowgrain, bring them to me here on Elder Rise. Please don't bother the Arch Druid; he'll be very busy with the research, as well as the multitude of concerns he has!<|endoftext|> <|startoftext|>The Corruption Abroad<|obj|>Travel to Gershala Nightwhisper in Auberdine.<|text|>Stormwind -- such a bustling hub of activity. I have traveled from afar to seek help. Often it is heard that brave adventurers roam these city streets. My brother, Gershala, requires assistance in Darkshore. He resides in the seaside town of Auberdine. The journey is a long and epic one. It is for this reason that I ask the help of a seasoned such as yourself.<|endoftext|> <|startoftext|>Morrowgrain Research<|obj|>Take the Arch Druid's Seed Voucher to Mathrengyl Bearwalker in the Cenarion Enclave of Darnassus.<|text|>With what we call an Evergreen Pouch, we have cultivated Tharlendris seeds in the soil from Un'Goro Crater. These seeds blossom into an array of random, potent herbs. One result is morrowgrain, a mysterious herb we know little about; I intend to unravel this mystery. Take this to Mathrengyl downstairs, and he will give you some seeds so you can get started. If you run out, you will need to purchase more from him.<|endoftext|> <|startoftext|>Morrowgrain Research<|obj|>Take the Seed Voucher to Bashana Runetotem in Thunder Bluff.<|text|>With what we call an Evergreen Pouch, we have cultivated Tharlendris seeds in the soil from Un'Goro Crater. These seeds have blossomed into an array of random, potent herbs. One result is morrowgrain, a mysterious herb we know little about; I very much hope to unravel this mystery for the Circle. Take this voucher over to my daughter Bashana, and she will give you some seeds so you may assist us. If you run out, you will need to purchase more from her.<|endoftext|> <|startoftext|>Un'Goro Soil<|obj|>Bring 20 Un'Goro Soil samples to Jenal at the Cenarion Enclave in Darnassus.<|text|>The soil of Un'Goro Crater is reportedly enriched with potent magical qualities. I want to know facts from falsehoods; go into the wilds of Un'Goro and acquire enough quality samples of soil for our continued study. You may think that collection tasks are beneath you; that sort of attitude does not endear yourself to me or the Cenarion Circle. Bring the samples to Jenal, who is no doubt wasting time outside behind this tree; just look for the piles of dirt. He will handle the logistics - not I.<|endoftext|> <|startoftext|>Assisting Arch Druid Runetotem<|obj|>Speak with Arch Druid Hamuul Runetotem in Thunder Bluff.<|text|>Excuse me , but I'd like just a moment of your time if possible. The Cenarion Circle in Thunder Bluff is most interested in seasoned adventurers such as yourself to lend them aid in a vital research project. While I do not know the specifics, I can inform you that none other than Hamuul Runetotem is spearheading this research. Please - if you are interested, speak with him directly on the Elder Rise within Thunder Bluff proper.<|endoftext|> <|startoftext|>Are We There, Yeti?<|obj|>Collect 10 Thick Yeti Furs for Umi Rumplesnicker in Everlook.<|text|>My friends are always coming up with great ideas. I've never felt like I could match them... until today! I just drew up the plans for something great! If you promise not to tell, I'll let you in on the secret... I'm going to make a mechanical yeti! Not only are my friends sure to be freaked out when they see it, but when they get over that, I know they'll be impressed! I need thick yeti fur from the ice thistle yeti to start with. Will you help? You'll find them to the southeast.<|endoftext|> <|startoftext|>Assisting Arch Druid Staghelm<|obj|>Speak with Arch Druid Fandral Staghelm in Darnassus.<|text|>Excuse me , but I'd like just a moment of your time if possible. The Cenarion Circle in Darnassus is looking for seasoned adventurers such as yourself to lend them aid in a vital research project. While I do not know the specifics, I can inform you that none other than Arch Druid Fandral Staghelm is spearheading this research. Please - if you are interested, speak with him directly in the Cenarion Enclave within Darnassus proper.<|endoftext|> <|startoftext|>Assisting Arch Druid Runetotem<|obj|>Speak with Arch Druid Hamuul Runetotem in Thunder Bluff.<|text|>Excuse me , but I'd like just a moment of your time if possible. The Cenarion Circle in Thunder Bluff is most interested in seasoned adventurers such as yourself to lend them aid in a vital research project. While I do not know the specifics, I can inform you that none other than Hamuul Runetotem is spearheading this research. Please - if you are interested, speak with him directly on the Elder Rise within Thunder Bluff proper.<|endoftext|> <|startoftext|>Un'Goro Soil<|obj|>Bring 20 Un'Goro Soil samples to Ghede on the Elder Rise of Thunder Bluff.<|text|>The soil of Un'Goro Crater is reportedly enriched with potent magical qualities. The Cenarion Circle wants to study this soil in large quantities; go into the wilds of Un'Goro and acquire enough of it for our continued research. The rich soil will stick out in piles from time to time, and some of the beasts might have usable samples on their being. Take them all outside to Ghede; just look for the piles of dirt and the tauren barking orders. He means well, just don't get him riled up though!<|endoftext|> <|startoftext|>The Smoldering Ruins of Thaurissan<|obj|>Listen to Royal Historian Archesonus recant the history of Thaurissan.<|text|>Would you like to hear a brief history of the Dark Iron dwarves?<|endoftext|> <|startoftext|>Tome of Divinity<|obj|>Speak with Duthorian Rall in Stormwind.<|text|>Sorry to interrupt your travels, but I thought you should know that word was sent from Stormwind recently asking that paladins report there for training. If I didn't know any better, I'd say your close to reaching a special time and it's time you started studying the Tomes. Look for Duthorian Rall in Stormwind. He usually trains paladins in the Cathedral of Light.<|endoftext|> <|startoftext|>The Smoldering Ruins of Thaurissan<|obj|>Venture to the Ruins of Thaurissan in the Burning Steppes and recover information from the Thaurissan Relics. Return to Royal Historian Archesonus when you have recovered the information.<|text|>Venture to the smoldering ruins of Thaurissan in the Burning Steppes and gather as much information as possible. It is said that mysterious relics litter the ruins. Perhaps you should start your search there. Beware the Thaurissan guardians: Assassins that guard the ruins, keeping whatever secrets may still be buried there protected.<|endoftext|> <|startoftext|>Hilary's Necklace<|obj|>Find Hilary's Necklace, and return it to Hilary in Lakeshire.<|text|>My friend Hilary lost her necklace, and we can't find it. We've been fishing all day right here, and we looked around here already. The only thing I can think of is that it fell into the lake. Our parents don't want us to swim in the lake... my mom says there's some mean things underwater, but you look like you aren't scared of mean things. Could you find it for her, please?<|endoftext|> <|startoftext|>Favored of Elune?<|obj|>Collect 15 Wildkin Feathers from the Hinterlands for Erelas Ambersky in Rut'theran Village.<|text|>Wildkin are quite unpredictable creatures. Capable of incredible gentleness, these creatures will show extreme ferocity if something they deem important is threatened. These beasts are rumored to have been created by Elune, and I am interested in finding if this is really the truth. Recently, I heard about a population of wildkin living in the Hinterlands -- Vicious, Primitive, and Savage Owlbeasts. They can be found amongst the wildlife there. Will you gather some wildkin feathers for me?<|endoftext|> <|startoftext|>Show Your Work<|obj|>Bring 6 Mithril Tubes, an Accurate Scope, and a 2 Advanced Target Dummies to Oglethorpe Obnoticus in Booty Bay.<|text|>If you're ready to make some truly fantastic devices, then you've come to the right place. And I can see you're a skilled engineer, but I want some samples of your work. What I hope to do though is to analyze your craftmanship for ways to emphasize gnome-oriented techniques in your future efforts. I need the following samples: six mithril tubes, an accurate scope, and two advanced target dummies. Submit these items to me and you'll be an official gnomish engineer with access to all the schematics!<|endoftext|> <|startoftext|>Show Your Work<|obj|>Bring 6 Mithril Tubes, an Accurate Scope, and 2 Advanced Target Dummies to Tinkmaster Overspark in Ironforge.<|text|>If you're ready to make some truly fantastic devices, then you've come to the right place. And I can see you're a skilled engineer, but I want some samples of your work. What I hope to do though is to analyze your craftmanship for ways to emphasize gnome-oriented techniques in your future efforts. I need the following samples: six mithril tubes, an accurate scope, and two advanced target dummies. Submit these items to me and you'll be an official gnomish engineer with access to all the schematics!<|endoftext|> <|startoftext|>The Pledge of Secrecy<|obj|>If you agree to become a Goblin Engineer, then right-click on the Pledge of Secrecy and speak once more with Nixx Sprocketspring in Gadgetzan.<|text|>Goblin engineering is about practical uses for high profit and higher explosive power! Our schemata allow us to make powerful bombs and mighty weaponry; the manual you read covered this. The manual also covered our ages old oath of secrecy on our schemata. Once you become a goblin engineer, that's that. There is no access to gnome engineering at all. If you still want to become a goblin engineer, sign this document pledging life-long secrecy and speak with me again. Think about it carefully.<|endoftext|> <|startoftext|>The Pledge of Secrecy<|obj|>If you agree to become a Gnome Engineer, then right-click on the Pledge of Secrecy and speak once more with Oglethrope Obnoticus in Booty bay.<|text|>Gnome engineering is about engineering theory shaped to serve our needs! Our schemata allow us to make devices that control the world around us; the manual you read covered this. The manual also covered our ages old oath of secrecy on our schemata. Once you become a gnome engineer, that's that. There is no access to goblin engineering at all. If you still want to become a gnome engineer, sign this document pledging life-long secrecy and speak with me again. Think about it carefully.<|endoftext|> <|startoftext|>The Pledge of Secrecy<|obj|>If you agree to become a Gnome Engineer, then right-click on the Pledge of Secrecy and speak once more with Tinkmaster Overspark in Ironforge.<|text|>Gnome engineering is about engineering theory shaped to serve our needs! Our schemata allow us to make devices that control the world around us; the manual you read covered this. The manual also covered our ages old oath of secrecy on our schemata. Once you become a gnome engineer, that's that. There is no access to goblin engineering at all. If you still want to become a gnome engineer, sign this document pledging life-long secrecy and speak with me again. Think about it carefully.<|endoftext|> <|startoftext|>Gnome Engineering<|obj|>If you wish to learn more about Gnome Engineering, take the Manual of Engineering Disciplines to Oglethorpe Obnoticus in Booty Bay.<|text|>Engineering at the expert level breaks into two disciplines: gnome and goblin. While I think it is a waste, you should be aware of gnome specialization. They make items and gadgets that claim to change the world, but rarely work. , read this manual. If you wish to learn how to make metal paper weights, then take the manual to Oglethorpe Obnoticus in Booty Bay. Remember - membership is permanent and prevents joining the other discipline, so make sure you are sure before finishing his task.<|endoftext|> <|startoftext|>Bring the Light<|obj|>Archbishop Bendictus wants you to slay Amnennar the Coldbringer in Razorfen Downs.<|text|>The Scourge is a persistent threat to the Alliance, a fact I am sure you know quite well. Recently, we have come across some very peculiar findings. In the Barrens lies a horrid tangle of briars called Razorfen Downs. While once it was the home of simple quilboar, now it has become apparent that a pact was made with the Scourge, creating creatures far worse... They are now ruled by the lich, Amnennar the Coldbringer. Align yourself with the Light; put an end to this evil union.<|endoftext|> <|startoftext|>Goblin Engineering<|obj|>If you wish to learn more about Goblin Engineering, take the Manual of Engineering Disciplines to Nixx Sprocketspring in Gadgetzan in Tanaris.<|text|>Expert engineering yields two distinct disciplines: gnome and goblin. Clearly, goblin engineering is the choice of all brilliant engineers. Learn to master the world through the judicious use of high explosives and fantastic gear! , read this manual. If you want to learn about goblin engineering, then take it to Nixx Sprocketspring in Gadgetzan. Remember - membership is permanent and prevents joining the other discipline, so make sure this is what you want before finishing his task.<|endoftext|> <|startoftext|>Gnome Engineering<|obj|>If you wish to learn more about Gnome Engineering, take the Manual of Engineering Disciplines to Tinkmaster Overspark in Ironforge.<|text|>Engineering at the expert level breaks into two disciplines: gnome and goblin. While I think it is a waste, you should be aware of gnome specialization. They make items and gadgets that claim to change the world, but rarely often work. , read this manual. If you wish to learn how to make metal paper weights, then take that manual to Tinkmaster Overspark in Ironforge. Remember - membership is permanent and prevents joining the other discipline, so make sure you are sure before finishing his task!<|endoftext|> <|startoftext|>Gnome Engineering<|obj|>If you wish to learn more about Gnome Engineering, take the Manual of Engineering Disciplines to Tinkmaster Overspark in Ironforge.<|text|>Engineering at the expert level breaks into two disciplines: gnome and goblin. Gnome engineering represents by far the superior of the two! It's about the construction of wonderful gadgets and devices that make life better! , read this manual. If you want to learn more on gnome engineering, then take that manual to Tinkmaster Overspark here in Ironforge. Remember - membership is permanent and prevents joining the other discipline, so make sure you are sure before finishing his task!<|endoftext|> <|startoftext|>Gnome Engineering<|obj|>If you wish to learn more about Gnome Engineering, take the Manual of Engineering Disciplines to Oglethorpe Obnoticus in Booty Bay.<|text|>Engineering at the expert level breaks into two disciplines: gnome and goblin. While I think it is a waste, you should be aware of gnome specialization. They make items and gadgets that claim to change the world, but rarely work. , read this manual. If you wish to learn how to make metal paper weights, then take the manual to Oglethorpe Obnoticus in Booty Bay. Remember - membership is permanent and prevents joining the other discipline, so make sure you are sure before finishing his task.<|endoftext|> <|startoftext|>Show Your Work<|obj|>Bring 20 Big Iron Bombs, 20 Solid Dynamite, and 5 Explosive Sheep to Nixx Sprocketspring in Gadgetzan.<|text|>The gleam in your eye tells me everything; you want to blow things up. You have budding talent, but I'd like to get some samples of your work so I might examine it for ways to emphasize goblin-oriented techniques. I'll need the following: twenty big iron bombs, twenty sticks of solid dynamite, and five explosive sheep - and keep the safeties armed! Submit these items to me and you'll be an official goblin engineer!<|endoftext|> <|startoftext|>Gnome Engineering<|obj|>If you wish to learn more about Gnome Engineering, take the Manual of Engineering Disciplines to Tinkmaster Overspark in Ironforge.<|text|>Engineering at the expert level breaks into two disciplines: gnome and goblin. Gnome engineering represents by far the superior of the two! It's about the construction of wonderful gadgets and devices that make life better! , read this manual. If you want to learn more on gnome engineering, then take that manual to Tinkmaster Overspark in Ironforge. Remember - membership is permanent and prevents joining the other discipline, so make sure you are sure before finishing his task!<|endoftext|> <|startoftext|>Goblin Engineering<|obj|>If you wish to learn more about Goblin Engineering, take the Manual of Engineering Disciplines to Nixx Sprocketspring in Gadgetzan.<|text|>Expert engineering yields two distinct disciplines: gnome and goblin. I only bother to mention goblin engineering because I'm a fair trainer. They like to make things that blow up, and they rarely care what is in the way - even themselves. , read this manual. If you want to learn how to blow yourself up, then take it to Nixx Sprocketspring in Gadgetzan. Remember - membership is permanent and prevents joining the other discipline, so make sure this is what you want before finishing his task.<|endoftext|> <|startoftext|>Summon Felsteed<|obj|>Speak to Strahad Farsan in the Barrens.<|text|>Hmph. I say you're not prepared, but that is not my decision. Strahad feels otherwise, and it is his decision to make... this time. He wishes to speak to you, and quickly. You'll find him still above Ratchet in the Barrens, at his little tower there with his acolytes. Do not dawdle long.<|endoftext|> <|startoftext|>Return to the Blasted Lands<|obj|>Return to the Fallen Hero of the Horde at Splinterspear Junction in Swamp of Sorrows.<|text|>The hour of redemption is near. You must return to the Blasted Lands with your new-found weaponry and speak with the Fallen Hero of the Horde to receive your final objective.<|endoftext|> <|startoftext|>You Are Rakh'likh, Demon<|obj|>Destroy Razelikh the Defiler and return the Severed Horn of the Defiler to the Fallen Hero of the Horde. You will also need to return the Ward of the Defiler so that the Fallen Hero can destroy it, preventing it from ever falling into the wrong hands.<|text|>Razelikh's lair is atop the highest mountain in the Blasted Lands. The only way to the lair is through the use of the teleport runes near the mountain. As long as you hold the amulet, you can freely transport up to the lair. Once you reach the lair, you must conjure the beast. The amulet is your key. Use it on the Altar of the Defiler. Should you defeat the Defiler, bring back his horn. It will become a symbol of hope for all that view it - proof that heroes do exist in this war torn world.<|endoftext|> <|startoftext|>Uniting the Shattered Amulet<|obj|>Slay Grol the Destroyer, Lady Sevine, and Archmage Allistarj. From their corpses take the Amulet of Grol, the Amulet of Sevine, and the Amulet of Allistarj.<|text|>To reach the Defiler, you must first destroy the triad of power and recover the amulet pieces. When you recover all three pieces, return to me and I shall give you further instruction. Go ! To the Blasted Lands! Sevine, Allistarj, and Grol must fall!<|endoftext|> <|startoftext|>Enchanted Azsharite Fel Weaponry<|obj|>Wait for Galvan to finish forging the weaponry.<|text|>, the creation of each weapon will take some time. Additionally, you may only use the power of the Felcurse once per three minutes. Its weakening properties against Razelikh the Defiler and his minions may be variable in duration. This is why you must release the Felcurse only when the moment is right! Now give me a moment to craft your weapon.<|endoftext|> <|startoftext|>Seeping Corruption<|obj|>Give Cuely's Elixir to Thersa Windsong in Undercity.<|text|>Give this to Thersa. Perhaps it will cure her... perhaps not. We really won't know until after she drinks it.<|endoftext|> <|startoftext|><|obj|>Speak to Saern Priderunner again to learn the Plainsrunning skill.<|text|>Imagine yourself racing across the plains, through forests and over mountains, the wind in your face... Traveling over unseen territory; the wonder of the road ahead, your destiny resting just over the horizon. Always remember that on hoof, many things are achievable; as a Tauren, you will be granted the swiftness of Plainsrunning. There is no limit to the distances you might go.<|endoftext|> <|startoftext|>The Formation of Felbane<|obj|>Take the Shipment to Galvan the Ancient in Stranglethorn Vale.<|text|>The weapons are ready to be forged. You must take the tempered azsharite to one with the ability to harness fel energy. In Stranglethorn Vale such a blacksmith exists. Galvan the Ancient, leader of the Mithril Order, will craft the weapons to your specifications. You will find his encampment between Zul'Gurub and the Mosh'Ogg ogre mound. May your determination and faith carry you through this ordeal. Should you fail, know that your God smiles down upon you, mortal.<|endoftext|> <|startoftext|>Kim'jael Indeed!<|obj|>Search the Thalassian Base Camp for Kim'jael's Compass, Scope, Stuffed Chicken and Wizzlegoober, then return them to him in Azshara.<|text|>Kim'jael indeed!! Do you know what Kim'jael means to the Blood elves? Little rat... or something like that. The big bullies! They hired me to help them scout the area looking for some sort of lost treasures. Of course I jumped aboard the moment they said "treasure" and the amount they were willing to pay, but of course, they turned on me and tried to kill me... ME! Goes to show you, you can't trust a Blood elf. The problem is, they still have my equipment and I can't get it back. Help me out?<|endoftext|> <|startoftext|>Azsharite<|obj|>Recover twenty Crystallized Azsharite from southern Azshara. You may use the Felhound to assist you in 'sniffing' out the location of cleverly hidden deposits.<|text|>The ancient cliff giants of the southern region of Azshara consume the rock and buildings of the land for sustenance. The excrement from their consumption is a highly malleable and extremely strong crystal known as Azsharite. The formations litter the southern arc, but few are ever recovered due to the extremely violent nature of the giants. You are to venture south and recover enough of the Azsharite for the creation of the weapon's body. My felhounds will aid in the recovery of the crystal.<|endoftext|> <|startoftext|> Magatha's Payment to Jediga<|obj|>Deliver Magatha's Note to Jediga in Azshara.<|text|>Take this note to Jediga. Tell her the payment will be here for her when she returns. And tell her I am pleased with her work. Go swiftly. Tell your master I will be awaiting her here.<|endoftext|> <|startoftext|>Xylem's Payment to Jediga<|obj|>Deliver Xylem's Note to Jediga in Azshara.<|text|>What is it? Oh yes, your payment. Of course. Take this and be off with you. I'm sure Jediga is awaiting oh so patiently for your return.<|endoftext|> <|startoftext|>Seeping Corruption<|obj|>Fill all 4 Empty Vials at the tide pools along the coast of the Ruins of Eldarath in Azshara before returning to Chemist Cuely.<|text|>See that tauren behind me--the one who looks like she's going to be ill at any moment? She was in Azshara recently. She claims she was wounded by some naga while making her way through the Ruins of Eldarath. After fighting off a few of them, she took a break on the beach and drank from one of the tide pools. Now she's feeling nauseous... among other things. I'd like to find out what she drank. Take this box, in it are some empty vials I labeled. Fill each at different pools and come back.<|endoftext|> <|startoftext|>Jes'rimon's Payment to Jediga<|obj|>Deliver Jes'rimon's Note to Jediga in Azshara.<|text|>Take this letter to Jediga. Let her know that our deal has been beneficial and I be pleased with her work. You tell her she come back to Orgrimmar fast and Jes'rimon make sure he take good care of her. Tell her that, and maybe in the future I have need of your services again.<|endoftext|> <|startoftext|>Rise, Obsidion!<|obj|>Slay Lathoric the Black and Obsidion, and return to Thorius in Ironforge with the Head of Lathoric the Black and the Heart of Obsidion.<|text|>It... It... It was all a trap. Forgive... me. Kill the traitor... Kill him for us... for Thorius.<|endoftext|> <|startoftext|>Andron's Payment to Jediga<|obj|>Deliver Andron's Note to Jediga in Azshara.<|text|>Here... take... this to Jediga. Good luck to ya!<|endoftext|> <|startoftext|>Delivery to Archmage Xylem<|obj|>Bring the Tablet of Sael'hai to Archmage Xylem in Azshara.<|text|>This final tablet goes to someone very dangerous. Heed me when I tell you that I trust this person far less than anyone else I've asked you to meet with. Archmage Xylem has a tower up in the hills overlooking Azshara. He's human, but he acts like no human I've met... or killed. He exudes power, and I dare not ask him what he plans on doing with the tablet. He came to me, but told me that his bodyguard Sanath would help me get to the tower when I was ready to meet him. Look north for Sanath.<|endoftext|> <|startoftext|>Delivery to Andron Gant<|obj|>Bring the Tablet of Markri to Andron Gant in Undercity.<|text|>Andron Gant is my next contact. He usually holds himself up in the Undercity... right near the Apothecarium. He was a little more loose-lipped when it came to speaking about what he wanted the Tablet for. Apparently some of the mages of Undercity are looking to study some of the arcane spells the highborne used. They think this tablet will help them. Markri was adept at summoning creatures; especially elementals. Take the Tablet of Markri and return to me for your part of the reward.<|endoftext|> <|startoftext|>Delivery to Jes'rimon<|obj|>Bring the Tablet of Jin'yael to Jes'rimon in Orgrimmar.<|text|>I have a fence in Orgrimmar. He resides in The Drag. He's difficult to nail down if you don't know where to look, but if you go looking in one of the highest buildings there you should have no problem finding him. Do me a favor though, don't go shouting to all of Kalimdor that he's there and what his business is--it'd be bad for both of us. He'll give us more than a fair price for the Tablet of Jin'yael. I'm not sure why, but you should have seen how excited he was to hear about its whereabouts.<|endoftext|> <|startoftext|>The God Hakkar<|obj|>Bring the Filled Egg of Hakkar to Yeh'kinya in Tanaris.<|text|>Now it is time to capture the essence of the avatar of Hakkar. Take the Egg of Hakkar to the Sanctum of the Fallen God in the Sunken Temple in Azeroth. Invoke the egg's power to stir the dead god. He will send his minions against you. Defeat his bloodrinkers and take their Hakkari blood, then use the blood to dowse the eternal flames that hold Hakkar's spirit. When all the flames go out, the avatar of Hakkar will enter our world. Defeat him, and place his essence within the egg of Hakkar.<|endoftext|> <|startoftext|>Goblin Engineering<|obj|>If you wish to learn more about Goblin Engineering, take the Manual of Engineering Disciplines to Nixx Sprocketspring in Gadgetzan.<|text|>Expert engineering yields two distinct disciplines: gnome and goblin. Clearly, goblin engineering is the choice of all brilliant engineers. Learn to master the world through the judicious use of high explosives and fantastic gear! , read this manual. If you want to learn about goblin engineering, then take it to Nixx Sprocketspring in Gadgetzan. Remember - membership is permanent and prevents joining the other discipline, so make sure this is what you want before finishing his task.<|endoftext|> <|startoftext|>Washed Ashore<|obj|>Recover Sea Creature Bones from the beached sea creature just south of Auberdine, and then return with it to Gwennyth Bly'Leggonde in Auberdine.<|text|>Majestic sea creatures are known to launch themselves at the Darkshore coastline, beached there until they die. Lately, these beasts have been washing ashore in ever-increasing numbers. I've been sent here by the Temple of the Moon to investigate, but the presence of murlocs along the water has made my research difficult. There is a giant creature washed ashore just south of Auberdine that is ringed by the foul Greymist murlocs. Could you go there and retrieve bones from the creature for our study?<|endoftext|> <|startoftext|>Iverron's Antidote<|obj|>Bring Iverron's Antidote to Iverron before the time limit is up. Iverron can be found by the cave to the north.<|text|>The antidote is ready. Please see that Iverron drinks it. There is something that you should know -- the antidote -- it will only remain viable for 5 minutes. You must get it to him in time. Speed be with you.<|endoftext|> <|startoftext|>The Prophecy of Mosh'aru<|obj|>Bring the First and Second Mosh'aru Tablets to Yeh'kinya in Tanaris.<|text|>The ancient prophecy of Mosh'aru speaks of a way to contain the god Hakkar's essence. It was written on two tablets and taken to the troll city of Zul'Farrak, west of Gadgetzan. Bring me the Mosh'aru tablets! The first tablet is held by the long-dead troll Theka the Martyr. It is said his persecutors were cursed into scarabs and now scuttle about his shrine. The second tablet is held by the hydromancer Velratha, near the sacred pool of Gahz'rilla. When you have the tablets, bring them to me.<|endoftext|> <|startoftext|>Scourge of the Downs<|obj|>If you agree to aid Belnistrasz, speak with him again and hand the Oathstone he gave you back to him.<|text|>Outstanding! My name is Belnistrasz, and I thank you for rescuing me. I had given myself up for dead... or worse, as a meal for these Scourge-infested vermin. Yes - I said Scourge all right; they've brokered some sort of deal with the Quilboar here, and this nightmare is a result. Listen... rather than just flee, I want to make a difference for all of our sakes. Would you be up to helping me out to that end? It's probably dangerous, but you seem to be the type not to worry about that too much.<|endoftext|> <|startoftext|>Extinguishing the Idol<|obj|>Escort Belnistrasz to the Quilboar's idol in Razorfen Downs.<|text|>Near the entrance is an idol that functions as a macabre oven for the Quilboar; the beasts... they literally consume their abductees from the Barrens. I can shut down the idol and bind them from using it again, but I need your aid in doing so. My plan: escort me to the idol. Once we arrive, I'll commence the ritual. I'll barely be able to communicate with you, let alone defend myself. Protect me while I shut down the idol. If they take me down, then it's all over for us. Are you with me?!<|endoftext|> <|startoftext|>Screecher Spirits<|obj|>Capture the spirits of 3 screechers in Feralas, then return to Yeh'kinya in Steamwheedle Port.<|text|>I seek the spirits of the vale screechers of Feralas. They are the cousins of an old, old god, and their spirits are linked to him. Take this bramble wand and go to Feralas. Find and defeat vale screechers in southern and central Feralas, then wave my bramble over their fallen bodies. This will coax their spirit to reveal itself. Touch the spirit and collect its essence. Return to me with my bramble and with the collected essence, and I will tell you more of the old god of which I spoke.<|endoftext|> <|startoftext|>Iverron's Antidote<|obj|>Collect 7 Hyacinth Mushrooms, 4 Moonpetal Lilies, and 1 Webwood Ichor.<|text|>I'm really worried about my friend Iverron. He's been gone for nearly a day and I fear he may have been poisoned... or worse. I want you to gather the materials to make an antidote just in case. Gather hyacinth mushrooms from the base of the nearby trees, moonpetal lilies from around the water, and a webwood ichor from one of the spiders to the north. Mixing it all together is simple enough, even if he's poisoned. He was heading north to Shadowthread Cave, hopefully you can find him near there.<|endoftext|> <|startoftext|>A Friend in Need<|obj|>Speak to Dirania Silvershine in Shadowglen.<|text|>Ughhh... I was bitten very badly by a spider named Githyiss the Vile while exploring the spider cave very close to here. I am sure I have been seriously poisoned; you must help me. Please tell Dirania Silvershine. She will be able to help me. Hurry... I'm so dizzy...<|endoftext|> <|startoftext|>Delivery to Magatha<|obj|>Bring the Tablet of Beth'Amara to Magatha in Thunder Bluff.<|text|>The first tablet goes to a tauren female... one called Magatha. She is among the elders in Thunder Bluff, and is one of the proponents of the alliance between the tauren and the Forsaken. She, more than anyone among the elders, feels the tauren and their ways can help the Forsaken find a path back to being human. Bring her the Tablet of Beth'Amara. The tablet may be the link she needs in finding a way to help the Forsaken... or so she claims.<|endoftext|> <|startoftext|>The Runed Scroll<|obj|>Take the Runed Scroll to the northern guard tower in the Barrens.<|text|>The official-looking scroll is wrapped tightly with a silvery ribbon. You're sure someone would be interested in seeing this, but who? There is an outpost close to the Ashenvale border to the north, and if the information on this scroll involves the night elves, this would be the place to take it.<|endoftext|> <|startoftext|>The Name of the Beast<|obj|>Take the temper back to Loramus Thalipedes.<|text|>As promised, I will reveal the name of the demon lord, Razelikh the Defiler. First, however, I must prepare something of utmost importance for your journey. The weapon you seek to create requires a temper. Give me a moment to drain the blood from these heads. Take the temper back to Loramus along with the name of the beast: Rakh'likh.<|endoftext|> <|startoftext|>Horde Presence<|obj|>Kill the leader of the Talon Den, Rynthariel the Keymaster.<|text|>This scroll is from that scheming dryad Rynthariel, Keymaster of the Talon Den on Stonetalon Peak. She'll not be making any more contact with the messenger you looted this from, heh, but we must stand our ground here. The Horde will not tolerate her outrunners here. , travel to the Talon Den. Kill Rynthariel, and then put up a symbol for all to see. Take this Horde flag. Put it up in the Talon Den so that they will not be so rash as to send another messenger through our territory again.<|endoftext|> <|startoftext|>Stealing Knowledge<|obj|>Find the Tablet of Beth'Amara, the Tablet of Jin'yael, the Tablet of Markri, and the Tablet of Sael'hai before returning to Jediga in Azshara.<|text|>I admit, I've made the most of my situation in Azshara. Belgrom's punishment has had its share of benefits. Before I left, I did some research and you would be surprised how many valuable items are lying around. I'll tell you more about my deals, and even give you a cut of the profits, if you help me gather some of them. There are tablets throughout the Ruins of Eldarath to the east that I need. All four are named after Highborne wizards. Get them for me and we'll talk some more.<|endoftext|> <|startoftext|>The Name of the Beast<|obj|>Speak with Lord Arkkoroc in Azshara. Begin your search at the waters edge to find the Temple of Arkkoran.<|text|>There is only one way to harm the demon lord and his minions. A weapon of power must be forged bearing his true name. When such a weapon is forged, the demon and all under his command are vulnerable. A lesser deity resides in Azshara: Lord Arkkoroc. You must seek him out but be warned, his minions will stop at nothing to destroy you if you are discovered. Undoubtedly, you will have to pay a price for such information.<|endoftext|> <|startoftext|>In Eranikus' Own Words<|obj|>Travel to the eastern part of Winterspring and speak with Umbranse the Spiritspeaker.<|text|>, our first step will be to devise a method to speak with Eranikus through the gem. He lies in a precarious state between sleep and death now, twisted within a weave of nightmares. Though the essence you have given me is badly tainted, there is a chance we can reach him. Travel far to the icy lands of eastern Winterspring and seek one of our mortal allies, Umbranse the Spiritspeaker. He is a human medium who speaks for the dead. Though Eranikus is not truly dead, he may be of aid to us still.<|endoftext|> <|startoftext|>Breaking the Ward<|obj|>Wait for Loramus to complete the enlightenment spell.<|text|>You are foolhardy. It is an admirable quality of your kind - to blindly enter battle when you have little to no chance of success. I will assist you, if only to see just one of Razelikh's minions fall. To break the ward placed over Razelikh's subordinates will take time and require the acquisition of rare artifacts. Be still, I must first perform the enlightenment ritual. The information I gather will assist me in forging weapons of great power.<|endoftext|> <|startoftext|> Betrayed<|obj|>Speak to Belgrom Rockmaul in Orgrimmar.<|text|>Return to Belgrom in Orgrimmar. He will want to see her head for himself! We'll return there shortly. Ah, this is indeed a good day. Thank you for your help.<|endoftext|> <|startoftext|>The Name of the Beast<|obj|>Slay Hetaera and bring back Hetaera's Bloodied Head, Hetaera's Beaten Head, and Hetaera's Bruised Head to Lord Arkkoroc.<|text|>She kills my children, mortal. She that calls herself the ruler of these oceans. A false god, nothing more. Crush her and bring back all of her heads. For that, you will be given the name that you seek and something else of equal importance. She roams the clutch... Hetaera she is called. Go!<|endoftext|> <|startoftext|>Betrayed<|obj|>Deliver the Sealed Letter to Ag'tor to Ag'tor Bloodfist in Azshara.<|text|>Betraying, thieving woman! That's what I call her--that's all she'll ever be! I may have made a grave mistake. I trusted a blood elf. What's worse, I trusted a woman! She claimed Azshara would hold great riches... powerful items. I simply send some warriors with her to protect her and I would be rewarded. Well, look who's the fool--she's killed them all. I want vengeance, but I can't afford to send anyone else. Find Ag'tor at Valormok, north of the Haldarr Encampment. He'll tell you more.<|endoftext|> <|startoftext|>Betrayed<|obj|>Destroy the arcane focusing crystal tied to Magus Rimtori and then slay her. Afterwards, take the Head of Magus Rimtori to Ag'tor Bloodfist in Azshara.<|text|>A few more moments of thought brings a few ideas to mind, one of which brings a smile to your face: perhaps destroying the crystals would upset the blood elf responsible for the slaughter of so many orcs and the betrayal of Belgrom? You continue to decipher more of the script and pictures and realize that one of the crystals is tied to the creator of the circle--the others are tied to something far more sinister. You close the book and begin to decide which crystal to destroy.<|endoftext|> <|startoftext|>One Draenei's Junk...<|obj|>Bring Kum'isha Imperfect Draenethyst Fragments. Any form of monster in the Blasted Lands could be carrying a fragment.<|text|>Well, after that display of voracious greed, I feel nauseous. Regardless, I shall not dwell too long on your material addiction. For each imperfect draenethyst fragment you turn in, I shall reward you with more junk. My junk heap gets smaller while your junk heap gets larger. On Draenor we call this a 'win-win' situation.<|endoftext|> <|startoftext|> Betrayed<|obj|>Kill 10 Blood Elf Reclaimers, and 10 Blood Elf Surveyors before seeking out Magus Rimtori's camp. Once you've found it, look for something that might be important to her that can be used to draw her into a fight.<|text|>I thought as much. We start our crusade against her workers along the southern bluffs on the northern peninsula of Azshara. Kill them with bloody rage--let them know they've betrayed the wrong allies. Do not concern yourself with her yet--she spends most of her time with her bodyguards searching Azshara. It would be prudent after you've slain her workers to find her personal camp. Scouting out where we can attack her would be wise. Perhaps there is something there we can use to provoke her.<|endoftext|> <|startoftext|>Everything Counts In Large Amounts<|obj|>Bring Kum'isha Imperfect Draenethyst Fragments and be rewarded for each one you turn in.<|text|>Although you may never find a flawless sphere of draenethyst, you will undoubtedly uncover various imperfect fragments of the draenethyst in your exploration of these lands. While it is doubtful that Kum'isha will be able to use the flawed fragments to return home, the pieces may serve other, useful purposes for the draenei. Return any piece of flawed draenethyst fragments that you may find and I shall reward you.<|endoftext|> <|startoftext|>Trinkets...<|obj|>Open the chest.<|text|>The chest appears locked.<|endoftext|> <|startoftext|>Squire Maltrake<|obj|>Speak with Squire Maltrake.<|text|>Speak with my envoy, Squire Maltrake. He will further instruct you as to the use of the Torch of Retribution.<|endoftext|> <|startoftext|>The Torch of Retribution<|obj|>Wait for Kalaran Windblade to complete the Torch of Retribution.<|text|>Give me a moment to combine the pieces and apply the necessary enchantments.<|endoftext|> <|startoftext|>Return to Tymor<|obj|>Return Tymor's Drawing Kit to him in Ironforge.<|text|>Tymor didn't give me anything to pay you with, so I suggest you take it up with him when you get back to Ironforge. I'm sure he'll still be in his place in the Mystic Ward. Just go knockin' and make sure he pays you good. This place ain't no picnic... that's for sure. Thanks again for helping him out though, and good luck. Oh, and I don't need the drawing kit. Why don't you just bring it back to Tymor when you go to see him?<|endoftext|> <|startoftext|>The Torch of Retribution<|obj|>Take the Torch of Retribution.<|text|>The torch must now be bound to its owner. Pick up the torch.<|endoftext|> <|startoftext|>Signal for Pickup<|obj|>Speak to Xiggs Fuselighter and get a Standard Issue Flare Gun from him in Ironforge.<|text|>Ah, so Tymor sent you, huh? Yeah, I owe him a favor or two. What's that? Why, that little devil. Yeah, I can help him out with that. So you'll need a flare gun and a location... easy enough. There's a small island off the southern peninsula of Azshara that we've made a landing pad on. You take this flare gun, and use it there. I'll see your signal and come by to pick up this... whatever it is he wants.<|endoftext|> <|startoftext|>An Easy Pickup<|obj|>Speak to Xiggs Fuselighter in Ironforge.<|text|>I want the rubbings delivered to my tower, but there's no need to have you go all the way there. I'll just have them air-lifted out of Azshara. Xiggs Fuselighter owes me a favor or two and will be in the area soon--he's signed on to patrol the coast. Speak to him before you leave. He can give you a flare gun to signal him with. When you have the rubbings, just head to wherever he tells you and then give them to him so he can get them to my tower safely. He should be in the hangar in the Military Ward.<|endoftext|> <|startoftext|>Set Them Ablaze!<|obj|>Set the North, South, East, and West Sentry Towers on fire by using the Torch of Retribution inside each of the buildings.<|text|>Listen well. While the four towers can never be destroyed, you can use the torch of retribution to set them ablaze for a very long period of time: A fire that no element or force can subdue. While they are ablaze, no guard or sentry unit can inhabit the watch posts and thus, their first line of defense is nullified. You must enter each tower and use the Torch of Retribution within their fortifications. Beware the lookouts posted by the Dark Irons.<|endoftext|> <|startoftext|>Passing the Burden<|obj|>Speak to Tymor in Ironforge.<|text|>I've recently been handed the responsibility of investigating Azshara--a once beautiful area the elves called home. This would be back when they practiced magic. It's now a more dangerous place than it is beautiful, but that doesn't stop us from turning over every stone for answers to our past. A companion of mine named Tymor offered to help me investigate the area since he takes a particular interest in such things. He owns a small place to the right of the Hall of Mysteries here in the city.<|endoftext|> <|startoftext|>The Flame's Casing<|obj|>Find and return a Symbol of Ragnaros to Kalaran Windblade.<|text|>We need one final piece to form the torch. In the mountains to the northwest you will find a large encampment of Twilight's Hammer. It is rumored that they carry symbols and idols that pay homage to their god. These symbols and idols could carry sufficient enchantment to form a magical casing. Bring me a single symbol of Ragnaros and I will try to extract the magic from the item to create the casing.<|endoftext|> <|startoftext|>The Sunken Temple<|obj|>Find Marvon Rivetseeker in Tanaris.<|text|>I have heard of a place that lies deep below the surface of the earth -- banished there by powers greater than I have ever seen. If you wish to learn more of this place; the Sunken Temple, seek out a goblin named Marvon Rivetseeker. Much like Troyas and I, he has studied many ancient areas of the world. He was last known to have left his home in Ratchet to study the troll ruins in Tanaris. Good luck finding him; he hasn't been heard from in some time.<|endoftext|> <|startoftext|>Arcane Runes<|obj|>Using the Drawing Kit, make rubbings of the Rune of Beth'Amara, the Rune of Jin'yael, the Rune of Markri, and the Rune of Sael'hai before heading to the small island off of the southern peninsula of Azshara and signaling Pilot Xiggs Fuselighter to pick them up.<|text|>Magic was once as revered as Elune herself to some elves. Some of their most powerful mages created runes and tablets citing rules of the arcane and insights into their findings. They would leave these for all to ponder in public places. I would very much like rubbings of these runes from the Ruins of Eldarath. I have a kit for you to make the rubbings with, but it will be up to you to find them. Be careful though, the Explorer's League isn't the only one interested in Eldarath.<|endoftext|> <|startoftext|>The Stone Circle<|obj|>Retrieve the Stone Circle from Marvon Rivetseeker's workshop in Ratchet.<|text|>I once entered the foreboding chambers of the Sunken Temple. The evil in that place penetrates all that enter; I barely managed to find my way out, wading through the ooze that now covers the floors. All I can remember is stumbling through a large circular room, filled with serpent statues... Recently, I discovered a round stone that appeared to have the same serpent symbol imprinted on it. I had it packed up and shipped to my workshop in Ratchet. Retrieve it, and I might be able to tell you more.<|endoftext|> <|startoftext|> The Pocked Black Box<|obj|>Take this box to Kravel.<|text|>This is the horde version of the black box quest.<|endoftext|> <|startoftext|>The Flawless Flame<|obj|>Collect 4 Hearts of Flame and 4 globes of Golem Oil and return the items to Kalaran Windblade.<|text|>You have made the right decision. We must strike where we will do the most damage: the four sentry towers. With the four towers in flames, we can initiate an offensive before they have time to react. You will need the proper tool to set the towers ablaze. To make the tool requires some materials. Bring me four hearts of flame and four golem oil and I shall craft the torch of flawless flame. The golems and elementals in these lands should be your first target.<|endoftext|> <|startoftext|>Secret of the Circle<|obj|>Travel into the Sunken Temple and discover the secret hidden in the circle of statues.<|text|>My memories are cloudy, but I will tell you what I can. The circle of statues in the Sunken Temple, while dangerous, I believe that they hold the secret to unlock an even greater treasure. From the main altar, I was able to activate a series of lights. I think that if you can uncover what these lights mean, you might be able to unlock whatever secrets are hiding in this room. I warn you though. Great evil lies in the temple. It's likely that anything valuable will be fervently guarded...<|endoftext|> <|startoftext|>Into the Depths<|obj|>Find the Altar of Hakkar in the Sunken Temple in Swamp of Sorrows.<|text|>Inside the temple, I found a circular room with six balconies, each one with a serpent statue on the edge. Curious, I pushed one of them to see what would happen, and it was a trap! I nearly fell to my death from the explosion. Laying there on the ledge, I looked down and noticed that there was another statue at the base of the room; an altar of sorts... Hakkar, I think it was called. I think that this altar is the secret -- you must bring this token to the altar in the Sunken Temple.<|endoftext|> <|startoftext|>Forging the Shaft<|obj|>Bring 8 Thorium Plated Daggers to Kalaran Windblade.<|text|>To hold the flawless flame, we will need a shaft and a casing. You must first find a suitable shaft. The Dark Iron taskmasters and slavers of the cauldron use weapons of enchanted thorium, an extremely sturdy alloy. If you bring me eight thorium plated daggers, I can break the alloy down and reforge a shaft.<|endoftext|> <|startoftext|>Divine Retribution<|obj|>Listen as Kalaran Windblade tells his story.<|text|>Hear my tale, adventurer.<|endoftext|> <|startoftext|>The Undermarket<|obj|>Speak with Vizzklick in Gadgetzan.<|text|>I want you to personally deliver the news of Kovic's defeat to Vizzklick in Gadgetzan. He will be so happy to hear that Kovic is dead that I'm certain he'll give you some grand reward.<|endoftext|> <|startoftext|>The Undermarket<|obj|>Slay Trade Master Kovic and his minion Clunk. Retrieve the Trader's Satchel from his corpse and return it to Nilith.<|text|>They call themselves the Undermarket: Cutthroat traders that will sell, move, trade and do just about anything for the right price. It gets worse. They have set up a base of operations here in the Searing Gorge. Trade Master Kovic is heading up the operation and has close ties with the Dark Iron dwarves of the region. We must strike hard and send a message to their leadership. Slay Trade Master Kovic and his minion Clunk. Bring back his trader's satchel when the job is done. To the Cauldron!<|endoftext|> <|startoftext|>The Sunken Temple<|obj|>Find Marvon Rivetseeker in Tanaris.<|text|>There are restless spirits in this world. There are spirits that have been tainted by their isolation, bound to an ancient evil... I have heard of a place that lies deep below the surface of the earth -- banished there by powers greater than I have ever seen. If you wish to learn more of this place; the Sunken Temple, seek out a goblin named Marvon Rivetseeker. He has studied many ancient areas of the world, and was last known to have left his home in Ratchet to study the troll ruins in Tanaris.<|endoftext|> <|startoftext|>A Meeting with the Master<|obj|>Bring 2 Undamaged Hippogryph Feathers to Sanath Lim-yo in Azshara if you wish to speak to his master.<|text|>Ah, a young come to speak to Sanath. What a wonderful day! I am so honored to have you grace me with your presence. Thank you! Please... do not be so arrogant to assume my sarcasm was a compliment. Let us get one thing straight: I don't like you. But this little conversation doesn't have anything to do with us--it has to do with my master. Bring me a couple hippogryph feathers for my arrows and I'll give you leave to see him. He's asked that I send adventurers to him if they proved worthy enough.<|endoftext|> <|startoftext|>A Crew Under Fire<|obj|>Defend Captain Vanessa Beltis, her crew and the Horizon Scout's passengers against the naga attack. Captain Vanessa Beltis must survive.<|text|>We were just off the coast looking for a safe haven to make anchor. The sun hadn't been down for more than an hour when they attacked... those damned naga! I'm not sure what they were looking for, but it's clear they didn't find it--they've already come back once. A couple of my scouts are on watch at the entrance of the valley to give us fair warning when the next attack comes. I'm sorry you've come along now, but it's out of my hands. Are you ready for the fight of your life?<|endoftext|> <|startoftext|>Prayer to Elune<|obj|>Hear Zamael tell his tale.<|text|>Will you assist me, mortal? Hear my tale.<|endoftext|> <|startoftext|>Shadoweaver<|obj|>Kill the group of Shadow Silk Poachers that wander the Searing Gorge. Nilith has reason to believe that there are five of them that need to be exterminated. Return to Nilith in the Searing Gorge when this task is complete.<|text|>The spiders of the Searing Gorge are an invaluable source of shadow silk. As you know, shadow silk is highly sought after by the artisans of our trade. Recently, a group of poachers has encroached upon these lands, carelessly slaying spiders en masse without so much as a thought as to the long term effect of their actions. The first task I ask of you, then, is a simple one: Find them... and end them. Begin your search to the north. If you require assistance, speak with Raze.<|endoftext|> <|startoftext|>Prayer to Elune<|obj|>Find the Prayer to Elune and take it to Astarii Starseeker in Darnassus.<|text|>Will you assist me, mortal? Will you find the prayer to Elune? As I stated, the prayer was etched onto a golden tablet. One of these idol worshipping scoundrels must have it on their person. If you do recover my prayer, take it to Astarii Starseeker in Darnassus. It matters little that my faith has been rekindled after the countless malevolent actions that I have taken against this world and its inhabitants, but my prayer must be heard. Absolution is the last thing I expect.<|endoftext|> <|startoftext|>Break Sharptusk!<|obj|>Bring the head of Chief Sharptusk Thornmantle to Brave Windfeather in Red Cloud Mesa.<|text|> - I have heard of you, newcomer. Perhaps it is you that will help us, where others have failed. We tauren have carved a home out of this land, but not without a cost. The Bristleback quilboars of Brambleblade Ravine, led by Chief Sharptusk Thornmantle, have made our lives difficult with their continued war against us. I charge you to bring me the chief's head! He will be found in the ravine to the east in their makeshift village.<|endoftext|> <|startoftext|>In Nightmares<|obj|>Bring the Nightmare Shard to Mathrengyl Bearwalker in Darnassus.<|text|>This shard holds great secrets; it is the pure essence of the Emerald Dream. However, what I see in this shard is not a dream; one would call this sort of a vision a nightmare. I do not wish to alarm you, but I think it is best if you deliver this shard into the hands of a wise druid as soon as you can... Mathrengyl Bearwalker in the Cenarion Circle is who you need to find. Head to Darnassus. I cannot say more.<|endoftext|> <|startoftext|>Replacement Phial<|obj|>Bring a Mana Potion, Coal, and Sweet Nectar to Talvash del Kissel in Ironforge to get a replacement for Talvash's Phial of Scrying.<|text|>Um... you need another phial of scrying? You're kidding, right? What did you do with the first one?! We have a lot of work ahead of us here. Those phials don't grow on trees! Actually, I wish they did, because I'd go there and pick one off since I don't have another one!! in order to make you one, I need the following: a mana potion, a piece of coal, and some sweet nectar. Don't ask why, just bring me what I ask and I'll make you a new one.<|endoftext|> <|startoftext|>The Essence of Eranikus<|obj|>Place the Essence of Eranikus in the Essence Font located in this lair in the Sunken Temple.<|text|>As you touch the gem, a deep voice resonates in your mind. "Mortal, heed this plea. I am Eranikus of the Green Dragonflight, keeper of this accursed temple. My charge to ensure that the trolls never again bring forth their abomination of a god has for now ended in failure. As I imbue this gem with part of my essence, I sense my grip on the Dream twisting into chaos. Please - place this gem into the essence font in my lair, and let our magic there purge the taint from my psyche so that I may rest."<|endoftext|> <|startoftext|>The Essence of Eranikus<|obj|>Bring the Oathstone of Ysera's Dragonflight and the Chained Essence of Eranikus to Itharius in the Swamp of Sorrows. It is there that you will make your choice to aid Ysera's Dragonflight or not.<|text|>You engage the Oathstone, and Itharius speaks directly to your mind through the stone. "By accepting the charge placed in this Oathstone, you agree to aid my cause and the cause of Ysera's Dragonflight in redeeming the corrupted soul of Eranikus. The first sacrifice, one of many you and I will no doubt make, will be to relinquish the gem to me that has chained what free-willed part of Eranikus' psyche remains." "Do this , and we will work together to redeem a soul worthy of redemption."<|endoftext|> <|startoftext|>Release Them<|obj|>Find the Mysterious Artifact being guarded by the Twilight's Hammer Idolaters in the northwest quadrant of the Searing Gorge and bring it to the Altar of Suntara in the Slag Pit.<|text|>Release them. Even after their bodies give out, the power of the Suntara forces them to complete their tasks. The altar of Suntara is the key. Go northwest; in the hills above the cave... Twilight's Hammer guard a relic. Retrieve it and place it on the altar of Suntara. <|endoftext|> <|startoftext|>In Nightmares<|obj|>Bring the Nightmare Shard to Hamuul Runetotem on Elder Rise.<|text|>This shard holds great secrets; it is the pure essence of the Emerald Dream. However, what I see in this shard is not a dream; one would call this sort of a vision a nightmare. I do not wish to alarm you, but I think it is best if you deliver this shard into the hands of a wise druid as soon as you can. Hamuul Runetotem on Elder Rise is who you need to find. Head to Thunder Bluff. I cannot say more.<|endoftext|> <|startoftext|>Dwarven Justice<|obj|>Return to the Searing Gorge and find Dorius's archaeology unit.<|text|>There is an empty, vacuous hole, where my heart used to be. The loss of Dorius is not one that I will soon recover from. I must see his final wish through - the perpetrators of this cold blooded murder must be brought to justice. Return to the Searing Gorge and fulfill his last request: Free his men. The Dark Iron dwarves force their slaves to work in a sweltering mine called the Slag Pits. Search there for Dorius' men.<|endoftext|> <|startoftext|>The Glowing Shard<|obj|>Travel to Ratchet to find the meaning behind the Nightmare Shard.<|text|>The shard is a brilliant green, and although solid, what looks like smoke swirls just below the surface. You can't help staring into the depths of the crystal; at the same time, you know there is something very disturbing about it. Maybe you should see if anyone in Ratchet can tell you more about this strange shard.<|endoftext|> <|startoftext|>Suntara Stones<|obj|>Take the Singed Letter to Thorius in Ironforge. He is in the Hall of Explorers.<|text|>Brother, If you are reading this letter, I am no more. How it got to you, I do not know, but thank and reward the ones responsible. About the stones: They exist and the Dark Irons have them in their possession. Their leader, Lathoric the Black, is using the power of the stones to enslave my excavation team. They were taken to the cauldron. Their minds are twisted, working night and day to complete something called Obsidion. Help them, brother. It is the final wish of a dead man. -Dorius<|endoftext|> <|startoftext|>Scalding Mornbrew Delivery<|obj|>Take a Scalding Mornbrew to Durnan Furcutter inside Anvilmar before it gets cold in five minutes!<|text|>Gah! I was supposed to get this delicious scalding mornbrew to Durnan Furcutter inside Anvilmar a while ago now, but I had to deliver one to Grelin here first. I'll never make it to Anvilmar before the brew runs cold! You look fast. Maybe you can make it. This cup will only stay hot for five more minutes, and Durnan didn't order "chilly" mornbrew, so get going. Anvilmar is to the northeast, a settlement dug into the mountain. Thanks, and don't forget to bring me back my mug!<|endoftext|> <|startoftext|>Bring Back the Mug<|obj|>Return Nori's Mug to Nori Pridedrift in Coldridge Valley.<|text|>Now that hit the spot! Nothing like a piping hot - nay, SCALDING mornbrew on a cold winter's day to warm your cackles of yer soul. Here ya go - be a pal and take this empty mug back to Nori for me, would ya now.<|endoftext|> <|startoftext|>Thistleshrub Valley<|obj|>Tran'rek in Gadgetzan wants you to kill 8 Gnarled Thistleshrubs and 8 Thistleshrub Rootshapers.<|text|>Have you ever seen Thistleshrub Valley? It's a mighty dangerous place. Those strange beasts there, I don't trust them for a minute! Gnarled thistleshrubs and thistleshrub rootshapers, that's what I think they were called... Anyhow, I want to get into the valley, but with so many of those thistleshrubs around, there's no way I'm going back there. But here's where you come in -- if you clear some of them out, I just might think about going back. What do you think? Help me out?<|endoftext|> <|startoftext|>Suntara Stones<|obj|>Help Dorius get back to Ironforge.<|text|> I'm badly injured. Feel... light headed... World spinning... Bleeding... internally. I must get back to Ironforge. Help me.<|endoftext|> <|startoftext|>Did You Lose This?<|obj|>Wait for Trenton to finish his work.<|text|>You have done much for the Order. The sheer dedication it takes to get this far would have turned away any ordinary person. There is no doubt in my mind, or in the mind of Galvan, that you are one of us. Which is why I think you deserve a little reward. It is nothing really, just a trinket. You may be familiar with its properties, as I do believe it is what brought you to us in the first place.<|endoftext|> <|startoftext|>A Refugee's Quandary<|obj|>Obtain Felix's Box, Felix's Chest and Felix's Bucket of Bolts.<|text|>I was on my way to join my fellow gnomes at Gnomeregan, but then it all went so horribly wrong! I left Anvilmar, bags packed and wading through waist-deep snow. Then we had this ridiculous earthquake, and I got all turned around. I ended up here, and what's worse: the trolls stole all my stuff! , I've obviously proven myself to be quite incompetent over the last day and a half. Would you mind infiltrating the troll camps southwest of here and returning my stuff to me?<|endoftext|> <|startoftext|> Dreadmist Peak<|obj|>Bring them to Tonga Runetotem.<|text|>Collect the totems from Dreadmist Peak, because it's icky there now and no place for shiny clean totems.<|endoftext|> <|startoftext|>Mura Runetotem<|obj|>Speak with Mura Runetotem at the Sepulcher in Silverpine Forest.<|text|>My clanmate, Mura Runetotem, traveled to Silverpine so that she might aid our undead allies. Silverpine is an ailing forest, a dying forest, and it was Mura's hope to bring it new life. Perhaps the strange life found here in the Barrens can help her work in Silverpine. Take a sample of the shells you gathered, and bring it to Mura in Silverpine. She is staying at the Sepulcher. With luck, studying the shell will give her the insight she needs to heal that dying place.<|endoftext|> <|startoftext|>Speak with Renferrel<|obj|>Speak with Apothecary Renferrel at the Sepulcher.<|text|>While you were out helping our deathstalkers, Apothecary Renferrel sent you a summons. He did not give me details, but he wanted to speak with you about the wolf hearts you had given him.<|endoftext|> <|startoftext|> Stolen Silver<|obj|>Bring the Stolen Silver to Gazrog in the Crossroads.<|text|>You may have killed the raptors, but the silver they stole must be recovered! I have reports that the raptors have a large grouping of nests south of Ratchet, known as the Raptor Grounds. It is likely that they brought our stolen silver there. Go to this raptor haven and search for the stolen silver. When you find it, return it to me.<|endoftext|> <|startoftext|> Jorn Skyseer<|obj|>Speak with Jorn Skyseer at Camp Taurajo.<|text|>Your time with me is over. To learn more, you must go to Camp Taurajo to the south and speak with Jorn Skyseer. He will continue your guidance.<|endoftext|> <|startoftext|>Proof of Deed<|obj|>Take Margol's Gigantic Horn to Curator Thorius in Ironforge.<|text|>You expect me to believe a story like that? The real horn would have had my broken axe head still lodged into its surface. Listen, take that obvious fake to Curator Thorius in Ironforge. If he can validate your claim, you will receive a proof of deed. Bring that proof back to me and I'll give you the key to the Searing Gorge. Get going!<|endoftext|> <|startoftext|>Gahz'ridian<|obj|>Marvon Rivetseeker in Tanaris wants you to collect 30 Gahz'ridian Ornaments.<|text|>, I'm a scientist, but also a treasure hunter at heart! Long ago, when trolls used to occupy this land, they created large amounts of ornaments modeled after Gahz'rilla, a hydra they worshipped as a deity. These ornaments are carved out of an element that I call "Gahz'ridian," after the hydra god. I did find some myself, but I'd like to have some more to study -- maybe you can find some? I even invented a detector that makes finding the Gahz'ridian a snap! Just put it on, and the search begins!<|endoftext|> <|startoftext|>Against the Hatecrest<|obj|>Report to Latronicus Moonspear in Feathermoon Stronghold.<|text|>At this point, I am going to direct you to my second, Latronicus. He's been keeping a close eye on the naga forces to date. I'll assess the general situation here in regards to the naga; as much as I want to commit a full force to move against them, leaving the stronghold open to direct attack from the Horde - or worse - seems less than optimal. Anyway, Latronicus awaits. Good work thus far. Keep it up. You're dismissed.<|endoftext|> <|startoftext|>Bring the End<|obj|>Andrew Brownell wants you to kill Amnennar the Coldbringer and return his skull.<|text|>In the Barrens lies a horrid mess of tangled vines called Razorfen Downs. While our first observations of this place revealed little threat, our recent findings are much more serious... The quilboar of Razorfen Downs have aligned themselves with the Scourge. A Lich named Amnennar the Coldbringer rules them now, using the power of his massive consciousness to control their every move. Amnennar has a direct telepathic link to Ner'zhul; we must sever this bond. An end must come to the Coldbringer.<|endoftext|> <|startoftext|>The Horn of the Beast<|obj|>Take Margol's Gigantic Horn to Mountaineer Pebblebitty.<|text|>The gigantic horn has numerous scratches and cracks. An unusual metal object is lodged into the rough surface. Upon further examination, you notice that the metal is actually a broken axe head. On the metal, the following words are etched: Property of Mountaineer Pebblebitty. When you try and dislodge the broken axe head, it shatters into a million pieces. Woops!<|endoftext|> <|startoftext|>Weapons of Spirit<|obj|>Witch Doctor Uzer'i wants you to wait for a moment while he prepares the weapons.<|text|>Imbuing the muisek into the weapons is a difficult process. Now that I have all of the required materials and the muisek of the creatures that you captured, I may begin. Please wait; I will return in a moment.<|endoftext|> <|startoftext|>At Last!<|obj|>Take the Proof of Deed back to Mountaineer Pebblebitty.<|text|>I can't believe Pebblebitty doubted the authenticity of the horn. Between you and me, I think she's just jealous. I know she really wanted to kill that beast herself, what with the 'incident' and all. So you need a proof of deed? After the contribution you just made to the museum, it won't be a problem. There we go! You can take that back to Pebblebitty.<|endoftext|> <|startoftext|>Loramus<|obj|>Listen to Loramus Thalipedes tell his story.<|text|>So you wish to battle demons? You would do well to listen to my tale.<|endoftext|> <|startoftext|>Natural Materials<|obj|>Bring 2 Splintered Logs, 6 Encrusted Minerals, 20 pieces of Resilient Sinew, and 40 Metallic Fragments to Witch Doctor Uzer'i in Camp Mojache.<|text|>I will need certain materials to complete my endeavor... You may do this alongside the other tasks I will give you. I'll need a splintered log from a treant of Feralas. Encrusted minerals, these can be found on the mountain giants and faerie dragons to the west. Also, find me some resilient sinew from the owlbeasts of the Hinterlands or hippogryphs of Feralas. Finally, I'll need a large amount of metallic fragments from any of these creatures I mentioned.<|endoftext|> <|startoftext|>Hippogryph Muisek<|obj|>Kill 10 Frayfeather Hippogryphs of any type, then use the Muisek Vessel to shrink and capture them.<|text|>Since you have proven that you are both trustworthy and gifted with the ability to use the muisek vessel, I now wish you to capture another creature. Hippogryphs have been loyal companions to the night elves for many years; their spirits are loyal and steadfast. Your task is to kill 10 frayfeather hippogryphs, and quickly, shrink and capture them with the vessel, so that their muisek may be preserved. You will find the hippogryphs in the High Wilderness, to the south of here.<|endoftext|> <|startoftext|>Return to Witch Doctor Uzer'i<|obj|>Deliver Xerash's Herb Pouch to Witch Doctor Uzer'i in Feralas.<|text|>Here are the herbs. Take them to Witch Doctor Uzer'i. Please let him know that I am satisfied with the shrunken head.<|endoftext|> <|startoftext|>Faerie Dragon Muisek<|obj|>Kill 8 Sprite Darters or Sprite Dragons. Use the Muisek Vessel to shrink and capture the fallen Faerie Dragons.<|text|>, next I must have you capture a creature that in appearance, may look quite fragile, yet its powerful spirit is what we are truly after. The faerie dragons that I speak of have served the night elves as their allies. We must capture one so that the horde may benefit from this strength of spirit as well. Here is the muisek. Kill 8 sprite darters or sprite dragons, and capture their muisek. They may be found to the west of here.<|endoftext|> <|startoftext|>A Strange Request<|obj|>Take the Shrunken Head to Xerash Fireblade at the Lariss Pavilion in Feralas.<|text|>Xerash Fireblade, located at the Lariss Pavilion, north of Camp Mojache, has what I need to get started here! He has mixed up a concoction that I need for my... well, you'll see. Off with you now -- to Xerash. Here, take this with you. It's a shrunken head that I promised Xerash in exchange for the herbs. It's the head of some poor dwarf I ventured across in the forest. I'm sure he will be pleased.<|endoftext|> <|startoftext|>Testing the Vessel<|obj|>Kill 10 Ironfur Bears or Longtooth Runners, and use the Beast Muisek Vessel to shrink and capture the fallen beasts.<|text|>This will be a test; both of the ritual I performed, and of your abilities. Take this vessel. With it, you will have the power to shrink and capture a creature inside of it. Travel to the wilderness east of here and look for beasts. The vicious, ironfur bears and longtooth runners are your targets. Kill them, and use the muisek vessel to shrink and capture them before their spirits can escape.<|endoftext|> <|startoftext|>Verdant Sigil<|obj|>Speak to Mardant Strongoak inside Aldrassil in Shadowglen.<|text|>This sigil was given to me by a messenger from our druid trainer, Mardant. It seems Mardant would have words with you when you have a moment. Read it and bring it to him afterwards.<|endoftext|> <|startoftext|>Encrypted Sigil<|obj|>Speak to Frahun Shadewhisper inside Aldrassil in Shadowglen.<|text|>This sigil was given to me by a messenger from our rogue trainer, Frahun. It seems Frahun would have words with you when you have a moment. Read it and bring it to him afterwards.<|endoftext|> <|startoftext|>Hallowed Sigil<|obj|>Speak to Shanda inside Aldrassil in Shadowglen.<|text|>This sigil was given to me by a messenger from our priest trainer, Shanda. It seems Shanda would have words with you when you have a moment. Read it and bring it to her afterwards.<|endoftext|> <|startoftext|>Etched Sigil<|obj|>Speak to Ayanna Everstride inside Aldrassil in Shadowglen.<|text|>This sigil was given to me by a messenger from our hunter trainer, Ayanna. It seems Ayanna would have words with you when you have a moment. Read it and bring it to her afterwards.<|endoftext|> <|startoftext|>Tainted Rune<|obj|>Read the Tainted Rune and speak to Saripal Smolderbrew inside Anvilmar above Coldridge Valley.<|text|>While you were helping me out, this memorandum was given to me to pass on to you. Take some time to read it when you have a chance. I'm thinkin' it came from the warlock trainer Saripal. Take a gander at it and go find her inside Anvilmar when you've a chance. And watch yerself, your kind ain't too trusted 'round these parts.<|endoftext|> <|startoftext|>Simple Sigil<|obj|>Speak to Alyissia inside Aldrassil in Shadowglen.<|text|>This sigil was given to me by a messenger from our warrior trainer, Alyissia. It seems Alyissia would have words with you when you have a moment. Read it and bring it to her afterwards.<|endoftext|> <|startoftext|>Treant Muisek<|obj|>Kill 3 Wandering Forest Walkers. Use the Muisek Vessel to shrink and capture the fallen Treants.<|text|>The wandering forest walkers that can be found meandering through the forest are our next target. Night elves have enlisted treants as allies to fight against the horde. Their movement may be slow, but their role as protectors is undeniable. Soon we will be able to use this power for our own benefit. Find 3 wandering forest walkers; kill them, and use the muisek vessel to shrink and capture them.<|endoftext|> <|startoftext|>Mountain Giant Muisek<|obj|>Kill 7 Land Walkers or Cliff Giants. Use the Muisek Vessel to shrink and capture the fallen Mountain Giants.<|text|>The last task I will require of you is to travel to the northwest and find the final enemy. The mountain giants left the mountains to aid the night elves when the burning legion appeared in the world. You will know them by their massive size and the way the ground begins to shake as you travel along their rocky terrain. I am eager to harness power of that size. Kill 7 mountain giants, then use the muisek vessel to capture their powerful muisek.<|endoftext|> <|startoftext|>Etched Rune<|obj|>Read the Etched Rune and speak to Thorgas Grimson at Anvilmar.<|text|>, this rune was given to me to pass on to ye. Take some time to read it when ye have a chance. I'm thinkin' it came from the hunter trainer Thorgas. Take a gander at it and go find him inside Anvilmar.<|endoftext|> <|startoftext|>Encrypted Rune<|obj|>Read the Encrypted Rune and speak to Solm Hargrin in Anvilmar.<|text|>, this rune was given to me to pass on to ye. Take some time to read it when ye have a chance. I'm thinkin' it came from the rogue trainer Solm. Take a gander at it and go find him inside Anvilmar.<|endoftext|> <|startoftext|> <|obj|>Speak to Marrek Stromnur inside Anvilmar.<|text|>Long ago high elves taught us the secrets of magic along with our human allies. They preached to us about rules and how magic can make ya go mad! But don't believe it. We're not like the elves; we don't have the same weaknesses. Just keep yourself on the right path and you'll find magic is as powerful a tool as it is a weapon. When you're ready, come find me inside Anvilmar. I'll be waiting for ya! - Marrek Stromnur, Mage Trainer<|endoftext|> <|startoftext|>Glyphic Memorandum<|obj|>Read the Glyphic Memorandum and speak to Marryk Nurribit inside Anvilmar above Coldridge Valley.<|text|>While you were helping me out, this memorandum was given to me to pass on to you. Take some time to read it when you have a chance. I'm thinkin' it came from the mage trainer Marryk. Take a gander at it and go find him inside Anvilmar when you've a chance.<|endoftext|> <|startoftext|>Hallowed Rune<|obj|>Read the Hallowed Rune and speak to Branstock Khalder in Anvilmar.<|text|>, this rune was given to me to pass on to ye. Take some time to read it when ye have a chance. I'm thinkin' it came from the priest trainer Branstock. Take a gander at it and go find him inside Anvilmar.<|endoftext|> <|startoftext|>Simple Memorandum<|obj|>Read the Simple Memorandum and speak to Thran Khorman in Coldridge Valley.<|text|>While you were helping me out, this memorandum was given to me to pass on to you. Take some time to read it when you have a chance. I'm thinkin' it came from the warrior trainer Thran. Take a gander at it and go find him inside Anvilmar when you've a chance.<|endoftext|> <|startoftext|>Consecrated Rune<|obj|>Read the Consecrated Rune and speak to Bromos Grummner in Anvilmar.<|text|>, this rune was given to me to pass on to ye. Take some time to read it when ye have a chance. I'm thinkin' it came from the paladin trainer Bromos. Take a gander at it and go find him inside Anvilmar.<|endoftext|> <|startoftext|>Encrypted Memorandum<|obj|>Read the Encrypted Memorandum and speak to Solm Hargrin in Coldridge Valley.<|text|>While you were helping me out, this memorandum was given to me to pass on to you. Take some time to read it when you have a chance. I'm thinkin' it came from the rogue trainer Solm. Take a gander at it and go find him inside Anvilmar when you've a chance.<|endoftext|> <|startoftext|>Encrypted Letter<|obj|>Read the Encrypted Letter and speak to Jorik Kerridan in the stable behind Northshire Abbey.<|text|>I was asked to bring this to your attention as soon as you returned from dealing with the Blackrock spies. It appears to be a letter sealed with the insignia of Jorik, one of our local trainers. I wouldn't hesitate to read it before you go about any other business here in the Abbey.<|endoftext|> <|startoftext|>Simple Rune<|obj|>Read the Simple Rune and speak to Thran Khorman in Coldridge Valley.<|text|>, this rune was given to me to pass on to ye. Take some time to read it when ye have a chance. I'm thinkin' it came from the warrior trainer Thran. Take a gander at it and go find him inside Anvilmar.<|endoftext|> <|startoftext|>Simple Letter<|obj|>Read the Simple Letter and speak to Llane Beshere in Northshire Abbey.<|text|>I was asked to bring this to your attention as soon as you returned from dealing with the Blackrock spies. It appears to be a letter sealed with the insignia of Llane, our local warrior trainer. I wouldn't hesitate to read it before you go about any other business here in the Abbey.<|endoftext|> <|startoftext|>Hallowed Letter<|obj|>Read the Hallowed Letter and speak to Priestess Anetta in Northshire Abbey.<|text|>I was asked to bring this to your attention as soon as you returned from dealing with the Blackrock spies. It appears to be a letter sealed with the insignia of Priestess Anetta, our local priest trainer. I wouldn't hesitate to read it before you go about any other business here in the Abbey.<|endoftext|> <|startoftext|>Glyphic Letter<|obj|>Read the Glyphic Letter and speak to Khelden Bremen inside Northshire Abbey.<|text|>I was asked to bring this to your attention as soon as you returned from dealing with the Blackrock spies. It appears to be a letter sealed with the insignia of Khelden, our local mage trainer. I wouldn't hesitate to read it before you go about any other business here in the Abbey.<|endoftext|> <|startoftext|>Tainted Scroll<|obj|>Read the Tainted Scroll and speak to Maximillion in Deathknell.<|text|>Ah, while you were off dealing with the mindless Scourge, this scroll arrived for you. I would think it's some matter of importance as it seems it bears the seal of the warlock trainer Maximillion. I would take some time to read it before heading out again.<|endoftext|> <|startoftext|>Tainted Letter<|obj|>Read the Tainted Letter and speak to Drusilla La Salle next to Northshire Abbey.<|text|>I was asked to bring this to your attention as soon as you returned from dealing with the Blackrock spies. It appears to be a letter sealed with the insignia of Drusilla, one of our local trainers. I wouldn't hesitate to read it before you go about any other business here in the Abbey.<|endoftext|> <|startoftext|>Verdant Note<|obj|>Read the Verdant Note and speak to Gart Mistrunner in Camp Narache.<|text|>Just a moment ago a messenger was looking for you. I believe she was sent by the druid trainer Gart. If this note is from Gart, I wouldn't take long in reading its contents.<|endoftext|> <|startoftext|>Glyphic Scroll<|obj|>Read the Glyphic Scroll and speak to Isabella in the church in Deathknell.<|text|>Ah, while you were off dealing with the mindless Scourge, this scroll arrived for you. I would think it's some matter of importance as it seems it bears the seal of the mage trainer Isabella. I would take some time to read it before heading out again.<|endoftext|> <|startoftext|>Encrypted Scroll<|obj|>Read the Encrypted Scroll and speak to David Trias in Deathknell.<|text|>Ah, while you were off dealing with the mindless Scourge, this scroll arrived for you. I would think it's some matter of importance as it seems it bears the seal of the rogue trainer David Trias. I would take some time to read it before heading out again.<|endoftext|> <|startoftext|>Consecrated Letter<|obj|>Read the Consecrated Letter and speak to Brother Sammuel in Northshire Abbey.<|text|>I was asked to bring this to your attention as soon as you returned from dealing with the Blackrock spies. It appears to be a letter sealed with the insignia of Brother Sammuel, our local paladin trainer. I wouldn't hesitate to read it before you go about any other business here in the Abbey.<|endoftext|> <|startoftext|>Hallowed Scroll<|obj|>Read the Hallowed Scroll and speak to Dark Cleric Duesten in the church in Deathknell.<|text|>Ah, while you were off dealing with the mindless Scourge, this scroll arrived for you. I would think it's some matter of importance as it seems it bears the seal of the priest trainer Duesten. I would take some time to read it before heading out again.<|endoftext|> <|startoftext|>Simple Scroll<|obj|>Read the Simple Scroll and speak to Dannal Stern in Deathknell.<|text|>Ah, while you were off dealing with the mindless Scourge, this scroll arrived for you. I would think it's some matter of importance as it seems it bears the seal of the warrior trainer Dannal. I would take some time to read it before heading out again.<|endoftext|> <|startoftext|>Rune-Inscribed Note<|obj|>Read the Rune-Inscribed Note and speak to Meela Dawnstrider in Camp Narache.<|text|>Just a moment ago a messenger was looking for you. I believe she was sent by the shaman trainer Meela. If this note is from Meela, I wouldn't take long in reading its contents.<|endoftext|> <|startoftext|>Simple Note<|obj|>Read the Simple Note and speak to Harutt Thunderhorn in Camp Narache.<|text|>Just a moment ago a messenger was looking for you. I believe she was sent by the warrior trainer Harutt. If this note is from Harutt, I wouldn't take long in reading its contents.<|endoftext|> <|startoftext|>Glyphic Tablet<|obj|>Read the Glyphic Tablet and speak with Mai'ah near the entrance to the Den in the Valley of Trials.<|text|>Ah, while you were gone a tablet came for you. Read it when you have time. If I'm not mistaken, it came from the mage trainer Mai'ah. She would have words with you when you're ready.<|endoftext|> <|startoftext|>Etched Note<|obj|>Read the Etched Note and speak to Lanka Farshot in Camp Narache.<|text|>Just a moment ago a messenger was looking for you. I believe she was sent by the hunter trainer Lanka. If this note is from Lanka, I wouldn't take long in reading its contents.<|endoftext|> <|startoftext|>Encrypted Parchment<|obj|>Read the Encrypted Parchment and speak to Rwag in the Valley of Trials.<|text|>Ah, while you were gone a parchment came for you. Read it when you have time. If I'm not mistaken, it came from the rogue trainer Rwag. He would have words with you when you're ready.<|endoftext|> <|startoftext|>Tainted Parchment<|obj|>Read the Tainted Parchment and speak to Nartok in the Valley of Trials.<|text|>Ah, while you were gone a parchment came for you. I usually avoid dealing with warlocks if I can help it, but I think you should read it when you have time. If I'm not mistaken, it came from your newly-appointed trainer Nartok. He would have words with you when you're ready.<|endoftext|> <|startoftext|>Etched Parchment<|obj|>Read the Etched Parchment and speak to Karranisha in the Valley of Trials.<|text|>Ah, while you were gone a parchment came for you. Read it when you have time. If I'm not mistaken, it came from the hunter trainer Karranisha. He would have words with you when you're ready.<|endoftext|> <|startoftext|>Rune-Inscribed Parchment<|obj|>Read the Rune-Inscribed Parchment and speak to Shikrik in the Valley of Trials.<|text|>Ah, while you were gone a parchment came for you. Read it when you have time. If I'm not mistaken, it came from the shaman trainer Shikrik. She would have words with you when you're ready.<|endoftext|> <|startoftext|>Rune-Inscribed Tablet<|obj|>Speak to Shikrik in the Valley of Trials.<|text|>Ah, while you were gone a tablet came for you. Read it when you have time. If I'm not mistaken, it came from the shaman trainer Shikrik. She would have words with you when you're ready.<|endoftext|> <|startoftext|>Encrypted Tablet<|obj|>Read the Encrypted Tablet and speak to Rwag in the Valley of Trials.<|text|>Ah, while you were gone a tablet came for you. Read it when you have time. If I'm not mistaken, it came from the rogue trainer Rwag. He would have words with you when you're ready.<|endoftext|> <|startoftext|>Hallowed Tablet<|obj|>Read the Hallowed Tablet and speak to Ken'jai outside the Den in the Valley of Trials.<|text|>Ah, while you were gone a tablet came for you. Read it when you have time. If I'm not mistaken, it came from the priest trainer Ken'jai. He would have words with you when you're ready.<|endoftext|> <|startoftext|> Pirate Hats<|obj|>Bring 20 Untorn Pirate Hats to Yorba Screwspigot.<|text|>I need pirate hats for my shop. Get me lots!<|endoftext|> <|startoftext|>Etched Tablet<|obj|>Speak to Jen'shan in the Valley of Trials.<|text|>Ah, while you were gone a tablet came for you. Read it when you have time. If I'm not mistaken, it came from the hunter trainer Jen'shan. She would have words with you when you're ready.<|endoftext|> <|startoftext|>Simple Tablet<|obj|>Read the Simple Tablet and speak to Frang in the Valley of Trials.<|text|>Ah, while you were gone a parchment came for you. Read it when you have time. If I'm not mistaken, it came from the warrior trainer Frang. He would have words with you when you're ready. You'll find him outside the Den, taking cover in the shade.<|endoftext|> <|startoftext|>Vengeance on the Northspring<|obj|>Talo Thornhoof wants you to kill 4 Northspring Harpies, 4 Northspring Roguefeathers, 4 Northspring Windcallers, and 4 Northspring Slayers.<|text|>In my day, I was a seasoned hunter. There wasn't any creature around that I feared. Until... I was out in the forest, sharpening my blade after a tough battle, when I was ambushed. Harpies surrounded me, and I barely managed to drag myself to safety. Even now, I can still hear their cries echoing... I was never the same after that. But the hate boils inside of me -- I must get even, after all these years. The Northspring harpies can be found to the west of here. , get my revenge.<|endoftext|> <|startoftext|>Troll Temper<|obj|>Bring 20 Vials of Troll Temper to Trenton Lighthammer in Gadgetzan.<|text|>The Sandfury trolls of Zul'Farrak make a tempering agent from sandstones, and I can use that to temper the goods I craft. It is highly prized by connoisseurs, so if you bring me a good supply of the temper, then I'll reward you well. Zul'Farrak is northwest of Gadgetzan. Good luck.<|endoftext|> <|startoftext|>The Gordunni Orb<|obj|>Bring the Gordunni Orb to Uthel'nay in the Darkbriar Lodge in Orgrimmar.<|text|>Although I know my enemy well, I am a warrior. I cannot begin to tell you what this orb is capable of. I know of a mage in Orgrimmar that will be able to tell us more about the orb. Take it to him.<|endoftext|> <|startoftext|>Tome of Divinity<|obj|>Speak to Duthorian Rall in Stormwind.<|text|>Greetings. Duthorian Rall, one of our most influential paladins, was speaking about you recently. I overheard him talking about how it was time you be put to the test some... along with some very complimentary things about how well you've performed thus far. If I were you, I'd head to Stormwind and speak to him when you have time. I'm sure he's in the Cathedral of Light--that's where he spends most of his time.<|endoftext|> <|startoftext|>Tome of Divinity<|obj|>Speak to Tiza Battleforge in Ironforge<|text|>Hello. I know you're busy helping out the people of Dun Morogh, but when you have the time, you should go upstairs and speak to one of our most respected ilk: Tiza Battleforge. She's the one the younger paladins go to when it's time they learn more about the Light and what's expected of ya.<|endoftext|> <|startoftext|>Handle With Care<|obj|>Bring the Carefully-packed Crate to Erelas Ambersky in Rut'theran Village.<|text|>, I can see you yearn to be dedicated to my worthwhile cause. Yes, of course, you can do something for me! Take this crate of eggs to Erelas Ambersky. He is a druid that cares for these eggs, helping them to hatch and then training the young hippogryphs. You will find him in Teldrassil, in a small village to the south called Rut'theran.<|endoftext|> <|startoftext|>Dark Heart<|obj|>Talo Thornhoof in Camp Mojache wants Edana Hatetalon's Dark Heart.<|text|>Edana Hatetalon is the queen of the Northspring harpies that reside in the ruins to the west. She is pure evil; I have heard that her heart is one of crystal. She is void of any emotion aside from the hate she feels towards all others. You must face Edana and bring me back her dark heart. I have heard of a horn that harpies carry -- blowing it by the Hatetalon stones, in the northern part of the ruins, will summon the queen. Imagine her surprise when it is not her kin calling her, but her death.<|endoftext|> <|startoftext|>Seeking Strahad<|obj|>Find Strahad Farsan in Ratchet.<|text|>I have taught you skills in the past, but the time has come for another to teach you. He is in Ratchet, and his name is Strahad. He is human, but do not let that fool you into thinking he is weak, nor is he your enemy... at least for now. He is powerful and should be respected. He can teach you about greater summonings, summonings I feel you are prepared for. Go to him now. You can find him in Ratchet... above the port town next to the tower there.<|endoftext|> <|startoftext|>Tome of Divinity<|obj|>Speak to Tiza Battleforge in Ironforge.<|text|>Hello. I know you're busy helping out the people of Azeroth, but when you have the time, you should return to Ironforge and speak to one of the most respected paladins of your home: Tiza Battleforge. She's the one the younger dwarven paladins go to when it is time they learn more about the Light and what's expected of all of us. You can find her upstairs in the Hall of Mysteries which is located in the Mystic Ward.<|endoftext|> <|startoftext|>Tome of Divinity<|obj|>Speak to Tiza Battleforge in Ironforge.<|text|>Hello. I know you're busy helping out the people of Dun Morogh, but when you have the time, you should make your way up to Ironforge to speak to one of our most respected ilk: Tiza Battleforge. She's the one the younger paladins go to when it's time they learn more about the Light and what's expected of ya. You can find her upstairs in the Hall of Mysteries. If you've never been there, it's in the Mystic Ward. Good luck to ya.<|endoftext|> <|startoftext|>Lines of Communication<|obj|>Burn the Highvale Records, Highvale Report, and Highvale Notes.<|text|>The Quel'Danil Lodge is a center of communication for the high elves of the Hinterlands. Their ambassadors are working to establish relationships with other races, with whom they share their knowledge of the Witherbark trolls that inhabit the area in the southern Hinterlands. All of the documents regarding the communications are kept at the lodge. We don't need the Highvale building alliances with others. Destroy the Highvale documents. We need to burn their lines of communication... literally.<|endoftext|> <|startoftext|>Seeking Strahad<|obj|>Speak to Strahad Farsan in Ratchet.<|text|>I have taught you skills in the past, but the time has come for another to teach you. He is in Ratchet, and his name is Strahad. He is human, but do not let that fool you into thinking he is weak. He is powerful even though he may be small. He can teach you about more powerful summonings--I feel you are ready. Go to him now. He is in Ratchet... above the port town next to his tower.<|endoftext|> <|startoftext|>Saving Sharpbeak<|obj|>Fight to the top of Jintha'Alor, kill Vile Priestess Hexx for the key to Sharpbeak's cage, and save Sharpbeak.<|text|>We must save Sharpbeak! Fight your way to the top of Jintha'Alor in the heart of Vilebranch territory, gain the key to Sharpbeak's cage from the vile Priestess Hexx, and then find and save Sharpbeak!<|endoftext|> <|startoftext|>Nekrum's Medallion<|obj|>Bring Nekrum's Medallion to Thadius Grimshade in the Blasted Lands.<|text|>I'll find out where your gryphon is, but first you have to do something for me. There's a troll in Zul'Farrak, Nekrum Gutchewer, who possesses a medallion I would very much like to study. Bring me that Medallion and I'll use my powers to find Sharpbeak. Zul'Farrak is across the ocean to the west, in the desert of Tanaris.<|endoftext|> <|startoftext|>Thadius Grimshade<|obj|>Bring Sharpbeak's Feather to Thadius Grimshade in the Blasted Lands.<|text|>Take this feather to Thadius Grimshade, the diviner. He left Aerie Peak years ago to pursue darker knowledge, but in his heart he is still a Wildhammer! And perhaps his talents can help us find Sharpbeak. This feather was taken from the nest where the gryphon child sleeps. If you give it to Thadius then, with luck, he can use his divining magics to find Sharpbeak. Good luck. You will find Thadius in the Blasted Lands, in the mage tower of Nethergarde Keep.<|endoftext|> <|startoftext|>Return to the Hinterlands<|obj|>Speak with Gryphon Master Talonaxe.<|text|>Sharpbeak is held in a cage, high on a cliff at the top of Jintha'Alor in the Hinterlands. The key to this cage is possessed by the high priestess of the Vilebranch trolls, Vile Priestess Hexx. There. I have done my part. I bid you fortune on your quest.<|endoftext|> <|startoftext|>The Altar of Zul<|obj|>Check the top of the Altar of Zul, then return to Gryphon Master Talonaxe.<|text|>Sharpbeak was not with the Witherbark trolls. Perhaps the Vilebranch trolls took him. Go to the Altar of Zul on the western edge of Vilebranch territory and search for the gryphon child.<|endoftext|> <|startoftext|>The Divination<|obj|>Wait until Grimshade performs the ritual of divination.<|text|>Give me room while I perform a ritual of divination. I will find the connection between the feather you brought me and its owner, and follow that connection to Sharpbeak himself. That is... I will if all goes according to plan. If it does not, then... you better close your eyes.<|endoftext|> <|startoftext|>Call of Water<|obj|>Find Islen Waterseer in the Barrens.<|text|>You look ready for your next test. You've been patient in your studies, but the time has come for you to learn more. The time has come for you to learn about the purity of water. Seek out Islen Waterseer in the Barrens. She is along the eastern coast, south of the Southfury River and Ratchet. You will find her there at her fishing hut. Good luck to you.<|endoftext|> <|startoftext|>Call of Water<|obj|>Find Islen Waterseer in the Barrens.<|text|>Long has it been since you were last tested. You have shown patience thus far in your studies, but the time has come for you to learn more. The time has come for you to learn about the purity of water. Seek out Islen Waterseer in the Barrens. She is along the eastern coast, south of the Southfury River and Ratchet. You will find her there at her fishing hut. Good luck to you.<|endoftext|> <|startoftext|>Witherbark Cages<|obj|>Check the cages at the two Witherbark villages, then return to Gryphon Master Talonaxe.<|text|>The son of our mightiest gryphon is gone! Swiftwing's heir, Sharpbeak, was lost while hunting with his parents a few days ago, and we believe it was the trolls who took him. You must aid us! Search the cages in the two Witherbark troll villages to see if Sharpbeak is there.<|endoftext|> <|startoftext|>Gordunni Cobalt<|obj|>Orwin Gizzmick in Camp Mojache wants 12 samples of Gordunni Cobalt.<|text|>I just arrived here in Feralas, and I've heard that the Gordunni Ogres that inhabit the wilds here have some interesting minerals. Who knows what they are up to, but they sure are protective of that stuff! They don't leave it just lying around; no, they bury it to protect folks like me from getting their hands on it. If you'd be willing, I'll give you my shovel. Go to the Gordunni Outpost north of here and dig me up some Gordunni cobalt. Look for the blue glow, then start digging!<|endoftext|> <|startoftext|>Call of Fire<|obj|>Find Kranal Fiss in the Barrens.<|text|>It's been some time since you were tested last. You've been patient thus far in your studies, but it's time for you to learn about greater powers... it's time you learn real power. The element of fire is yours if you're prepared to pay for it. Seek out Kranal Fiss in the Barrens. He lives in a small dwelling north of the Crossroads, but be mindful, if you've reached the blasted night elf lands, you've gone way too far.<|endoftext|> <|startoftext|>Call of Fire<|obj|>Find Kranal Fiss in the Barrens.<|text|>Long has it been since you were last tested. You have shown patience thus far in your studies, but the time has come for you to learn more. The time has come for you to learn about destruction... and chaos. The element of fire is yours for the understanding, if you're prepared to pay for it. Seek out Kranal Fiss in the Barrens. He lives in a small dwelling north of the Crossroads, but be mindful, if you've reached the night elf lands, you've gone too far.<|endoftext|> <|startoftext|>A Threat in Feralas<|obj|>Belgrom Rockmaul wants you to speak with Rok Orhan in Camp Mojache.<|text|>Feralas is an ideal location for an accomplished to prove . A tribe of ogres called the Gordunni are the dominant military force there, and their numbers are growing. They must be stopped before they threaten our presence in Feralas. A warrior I know of named Rok Orhan resides at Camp Mojache in Feralas; go to her. She will tell you more of the situation when you arrive.<|endoftext|> <|startoftext|>The High Wilderness<|obj|>Angelas Moonbreeze wants you to kill 8 Gordunni Warlocks, 8 Gordunni Shaman, and 8 Gordunni Brutes.<|text|>Although it is dangerous, Troyas and I have been investigating the ruins that cover the forests of Feralas. Lately, though, Troyas has been going on his own to the High Wilderness, and I really worry about him. The Gordunni Ogres have taken over that area, and they don't take kindly to anyone that enters their territory. I was hoping you might be willing to travel to the ruins to the southeast and clear out some of the ogres. Make it a little safer for my Troyas, and I will be extremely grateful.<|endoftext|> <|startoftext|>The Ogres of Feralas<|obj|>Rok Orhan in Camp Mojache wants you to kill 10 Gordunni Shaman, 10 Gordunni Warlocks, and 5 Gordunni Maulers.<|text|>Now that you have proven that you are a true fighter, I trust that you possess the courage to continue with the task at hand. Travel to the High Wilderness, southwest of here. There lie some abandoned and destroyed structures, on land that once belonged to the night elves. Look for these ruins, and when you see the withered trees and desecrated terrain, you will find the Gordunni. Push them back. These ogres are much stronger than the ones you faced previously. Be aware.<|endoftext|> <|startoftext|>Return to Ironforge<|obj|>Speak with Historian Karnik in Ironforge.<|text|>You access the pedestal again; the platinum discs suddenly appear once more in your backpack. With the knowledge of the stone watcher learned and the discs returned to your possession, the time has come to return to Ironforge and inform the Explorers' League of your discovery.<|endoftext|> <|startoftext|>The Gordunni Scroll<|obj|>Bring the Gordunni Scroll to Rok Orhan in Camp Mojache.<|text|>Picking up the soiled scroll, you notice that it seems to be depicting some sort of meeting or ceremony. Rok Orhan would be interested in this scroll, and what it might mean to the Gordunni.<|endoftext|> <|startoftext|>The Ogres of Feralas<|obj|>Rok Orhan in Camp Mojache wants you to kill 10 Gordunni Ogres, 10 Gordunni Ogre-Magi, and 5 Gordunni Brutes.<|text|>The effects of the Gordunni Ogre tribe can hardly go unnoticed in this area. Look around; their very presence scars this land. We must push them back before they expand even further into Feralas. Follow the river north, and you will find their outpost. Decrease their numbers. We must show them that their kind is not wanted here.<|endoftext|> <|startoftext|>A Grim Discovery<|obj|>Bring the Crate of Grimtotem Horns to Belgrom Rockmaul in Orgrimmar.<|text|>What?! Ah, so I did mention a bounty, didn't I? Well, that'll teach me to open my mouth, won't it? You did the work, so I suppose it is only right you reap the greatest reward from it. Take the horns, I'll have them put in a crate for you. Find Belgrom Rockmaul in the Valley of Honor, he'll want to know what you saw and he'll reward you for your hard work. Be well, and thank you again for everything you've done.<|endoftext|> <|startoftext|>A Grim Discovery<|obj|>Bring 20 Grimtotem Horns to Krueg Skullsplitter in Camp Mojache.<|text|>What!? You came across tauren in the area? You're joking! What did they look like!? The Grimtotem clan! You found some of them? Belgrom, one of our masters, has an interest in their kind... he's even put a bounty on them. You have to go back. Go back and bring me their horns... piles of them if you can. The Grimtotem are not to be trifled with or underestimated. Go back and slay them; let the rivers in Feralas run red with their dark blood.<|endoftext|> <|startoftext|>Doling Justice<|obj|>Take Jer'kai's Signet Ring to High Priestess Tyrande Whisperwind in Darnassus.<|text|>Out here in the wilderness, Kindal and I have meager means to reward your help, but we don't want you to feel unappreciated. Take my signet ring. If you ever find yourself in the boughs of Teldrassil, go to the Temple of the Moon in the heart of Darnassus. There you will find my High Priestess Tyrande Whisperwind. The ring will let her know that we are well and give credit to your story. We both thank you.<|endoftext|> <|startoftext|>Doling Justice<|obj|>Kill 12 Grimtotem Naturalists, 10 Grimtotem Raiders, and 6 Grimtotem Shamans before returning to Jer'kai Moonweaver in Feralas.<|text|>As she's already told you, Kindal and I will now take the fight to the Grimtotem. Together, we should still be able to pick off some of the tauren without much threat to ourselves, but we'd love some help if you're willing and able. You've seen the camp below us, but there are more to the east. Using your own tactics, deal as much damage to the tauren as you can. We can all meet back here after they've felt the sting of Kindal's arrows and your own weapons.<|endoftext|> <|startoftext|>Seeing What Happens<|obj|>Bring the miniature platinum discs to the gates of Uldum in Tanaris and look for clues as to the connection between the two.<|text|>Sage Truthseeker and I would like you to take the miniature discs you found to the sealed gates of Uldum. We... we aren't sure what will happen when you do this. This sounds risky, sure, we acknowledge that. It might, however, do nothing. You might need to use the discs on something. Perhaps the doors unlock when you have the discs in your possession. Be open to try anything, and be ready for anything to happen. Learn what you can, then return to me. We will have much to discuss.<|endoftext|> <|startoftext|>Dark Ceremony<|obj|>Rok Orhan in Camp Mojache wants you to find a Gordunni Orb.<|text|>These seem to be plans for some sort of dark ceremony. From what I can make out, this ritual is conducted by the Gordunni mage-lords. Find one of these mage-lords, and from him, gather an orb. The orb of a mage contains great power, and will help us discover more about this ceremony and the magic that the Gordunni wield.<|endoftext|> <|startoftext|>Return to Thunder Bluff<|obj|>Speak with Nara Wildmane in Thunder Bluff.<|text|>You access the pedestal again; the platinum discs suddenly appear once more in your backpack. With the knowledge of the stone watcher learned and the discs returned to your possession, the time has come to return to Thunder Bluff and inform the Nara Wildmane of your discovery.<|endoftext|> <|startoftext|>Freedom for All Creatures<|obj|>Using the Bamboo Cage Key, free the Sprite Darters from the pen in the Grimtotem camp. At least 6 Sprite Darters and Kindal Moonweaver must survive.<|text|>The filthy Grimtotem clan are capturing faerie dragons. Jer'kai and I have no idea what they plan on doing with them, but they're obviously up to no good. We're not powerful enough to fight our way into the camp and free the captured dragons, but perhaps with your help... If you're willing, and you have some strong friends, release the creatures from their cage with this key and make sure they escape with their lives. I'll be by your side the entire time. Jer'kai will remain here.<|endoftext|> <|startoftext|>Portents of Uldum<|obj|>Speak with Nara Wildmane on the Elder Rise in Thunder Bluff.<|text|>Ah, it is fortuitous that you have come to me again. Your revelations at the Uldaman dig site have certainly given us sages much discuss. I was doing just that with one of the druids, Nara Wildmane, when it dawned on me that her past adventuring experiences may have some great importance as to the next step we need to take. I would like for you to speak with her concerning her travels to the Valley of the Watchers in the Tanaris desert. She waits for you on the Elder Rise.<|endoftext|> <|startoftext|>A Future Task<|obj|>Speak with Sage Truthseeker in Thunder Bluff.<|text|>Well ... we seem to be at an unfortunate impasse. We know what we need - the Plates of Uldum - but we have no idea where they might be. We will research this, and then devise a solid plan of attack. I have a couple ideas where to start looking; I have high hopes that soon, we'll be asking you to rejoin our efforts to discover the truth. Sage Truthseeker needs to be informed on this; no doubt, he also wants to thank you personally for once again heeding the call.<|endoftext|> <|startoftext|>The Only Cure is More Green Glow<|obj|>Travel to Gnomeregan and bring back High Potency Radioactive Fallout. Be warned, the fallout is unstable and will collapse rather quickly.<|text|>Not only was your sample insufficient in quantity, it was also impure. What we require is more green glow. The troggs are obviously not irradiated sufficiently to fulfill our needs. You will have to go into Gnomeregan and bring back some radioactive fallout, straight from the tap. I am speaking of the irradiated slimes, lurkers and horrors. Be warned, the containment of this type of fallout is difficult. You may need to make several attempts with the phial until a suitable sampling is recovered.<|endoftext|> <|startoftext|>A New Cloak's Sheen<|obj|>Bring 10 Iridescent Sprite Darter Wings to Krueg Skullsplitter in Camp Mojache.<|text|>Well met. I've traveled with my companions down to the Feralas on a mission for our Orgrimmar masters. My life-mate Korrin finds great pleasure in new clothing, so I aim to make her a new cloak adorned with the gossamer wings of faerie dragons. Would you be able to help me? Sprite darters with gorgeous wings I want are west of Camp Mojache.<|endoftext|> <|startoftext|>Portents of Uldum<|obj|>Speak with Historian Karnik in the Hall of Explorers within Ironforge.<|text|>Greetings once again! Your discovery inside Uldaman has set the Explorers' League abuzz with excitement. The League has been working to unlock the secrets of the miniature platinum discs you found. Your fortuitous arrival here in the Hall allows me to share with you that we are quite possibly on to something! Historian Karnik has uncovered some important clues as to the true origins of the Valley of the Watchers in the Tanaris desert. He would like to speak with you as soon as possible!<|endoftext|> <|startoftext|>A Future Task<|obj|>Speak with High Explorer Magellas in Ironforge.<|text|>Well ... we seem to be at a temporary dead end here. We know what we need - the Plates of Uldum - but we have no idea where they might be. We'll need to do quite a bit of research on this to come up with a solid plan of attack. I have a couple ideas where to start looking; I have high hopes that soon, we'll be asking you to head out and recover them. The High Explorer needs to be informed on this; no doubt, he also wants to thank you personally for once again aiding the League.<|endoftext|> <|startoftext|>The Stone Watcher<|obj|>Learn the purpose of the Stone Watcher of Norgannon, and then interact with the Uldum Pedestal in the Tanaris desert.<|text|>"Salutations - I am a guardian of entry. Unless you have the Plates of Uldum already integrated with your disc set, I will not allow for entry into the Uldum compound." The appearance of the Stone Watcher of Norgannon must be the reaction that was hoped for in sending you out to the Tanaris desert with the platinum discs. As instructed, you will need to find out what the story behind the Stone Watcher is before continuing on.<|endoftext|> <|startoftext|>Nogg's Ring Redo<|obj|>Bring the Brilliant Gold Ring, a Silver Bar, a Moss Agate, and 30 silver coins to Nogg in Orgrimmar.<|text|>No, no, no - I'm not all of the sudden saying that the ring is mine. I normally don't do this, but your information about the Dark Irons was very useful. I'll improve your ring for you, better than whomever made this simple little thing could have ever done. Probably some gnome... If you bring me a bar of silver, a moss agate, and thirty silver coins for my trouble, I'll add a silver and agate lattice to the ring that will strengthen the magic inside of it. Interested?<|endoftext|> <|startoftext|>Return of the Ring<|obj|>You may either keep the ring, or you may find the person responsible for the imprint and engravings on the inside of the band.<|text|>Opening the box produced by the Sparklematic 5200 reveals a shiny ring! Donning the ring, you feel magic power surge through your body. Inside the band is a small but nonetheless discernable imprint of the seal of Orgrimmar. Engraved letters are next to it, but only the first three stand out even after cleaning: "NOG..." This may signify either the initials of the previous owner, or perhaps the initials of the ring's crafter. Keep the ring... or find "NOG" - decisions, decisions...<|endoftext|> <|startoftext|>Return of the Ring<|obj|>You may either keep the ring, or you may find the person responsible for the imprint and engravings on the inside of the band.<|text|>Opening the box produced by the Sparklematic 5200 reveals what you had suspected - a shiny ring! Wearing the ring, you feel magic power surge through you body. Inside the band is a small but nonetheless discernable imprint of the seal of Ironforge. Next to that, three small initials are engraved: "TdK". This may signify either the initials of the previous owner, or perhaps the initials of the ring's crafter. Keep the ring... or return it to this person. Decisions, decisions...<|endoftext|> <|startoftext|>Seeing What Happens<|obj|>Bring the miniature platinum discs to the gates of Uldum in Tanaris and look for clues as to the connection between the two.<|text|>We want you to take the miniature discs you found to the sealed gates of Uldum. We... we aren't sure what will happen when you do this. This sounds risky, sure, we acknowledge that. It might, however, do nothing. You might need to use the discs on something. Perhaps the doors unlock when you have the discs in your possession. Be open to try anything, and be ready for anything to happen. When you've found out what happens, return to Ironforge. We'll have a lot to analyze when you're done!<|endoftext|> <|startoftext|>The Sparklematic 5200!<|obj|>Insert a Grime-Encrusted Item into the Sparklematic 5200, and be sure to have three silver coins to start the machine.<|text|>This contraption stands out amongst the gnomes holding out against the madness outside the room. A small plaque on the device reads "The Sparklematic 5200", followed by some text: "Grime and residue ruining your sparklies? The Sparklematic 5200 puts the shine back in shine-tastic! Insert the item you wish to clean and deposit three silver coins in the coin slot. Give the Sparklematic 5200 a moment for operation, and voila! Your valuables will emerge clean and shiny!"<|endoftext|> <|startoftext|>Gnome Improvement<|obj|>Bring the Brilliant Gold Ring, a Silver Bar, a Moss Agate, and 30 silver coins to Talvash del Kissel in Ironforge.<|text|>Listen , that ring is yours, sure... but I can make you a better one! That design, like I said, is really simple. I am a lot more skilled now, and for the mere fee of thirty silver coins I'll spruce it up for you! Well, a little more than thirty, actually... I'm in a tight spot right now; all my material stock is all dried up. If you bring me a bar of silver and a moss agate, I'll add a silver and agate lattice to the ring that will give it a little more pizzazz! Trust me!<|endoftext|> <|startoftext|>Feralas: A History<|obj|>Ask Daryn Lightwind if you may borrow her book.<|text|>This book looks as if no one has opened it for quite a long time. Its covers are quite worn, and its pages yellowed, but after examining it, you notice that it might be just what Troyas is looking for. You pick it up, but realize you should probably ask before borrowing it.<|endoftext|> <|startoftext|>Return to Troyas<|obj|>Deliver the book to Troyas Moonbreeze in Feathermoon Stronghold.<|text|>Here it is. Please, take care of my book. Now, hurry along. I'm sure Troyas is eager for your return.<|endoftext|> <|startoftext|>In Search of Knowledge<|obj|>Talk to Daryn Lightwind in Rut'theran Village.<|text|>While the ruins of Feralas can be quite dangerous, they have much to tell of what has happened here. Searching through the rubble to the south a few days ago, I discovered what appears to be a normal stave. However, I just can't shake the feeling that there is something more to it. Angelas and I have been poring over our books here, but we can't find a thing about it. I have a colleague in Darnassus that may be able to tell us what this is. Why don't you go talk to her and see if she can help us?<|endoftext|> <|startoftext|>The Super Snapper FX<|obj|>Use the Super Snapper FX to take a snapshot of Gammerita, then return to Daryn Lightwind in Rut'theran Village.<|text|>Have the first look at my new invention. All you need to do is target whatever it is you'd like to take a picture of, and push the button. What was that creature from the Hinterlands that you mentioned? Gammerita? Well, good luck finding her. I'm sure Daryn will be quite pleased with the snapshot you return to her. In any case, here's the Super Snapper. Have fun!<|endoftext|> <|startoftext|>The Morrow Stone<|obj|>Return the Sparkling Stone and the Stave of Equinex to Troyas Moonbreeze in Feathermoon Stronghold.<|text|>The moment the artifact is removed from the Monolith, you feel the energy in the Stave of Equinex begin to fade.<|endoftext|> <|startoftext|>The Borrower<|obj|>Take the letter to Curgle Cranklehop in Tanaris.<|text|>I have studied many subjects in my time, and my latest fascination is with the snapjaw that occupy the beach in the Hinterlands. There's one in particular I'd like to see, a giant snapjaw named Gammerita. I'd like to go myself, but my research keeps me here. I think a picture of her would be the next best thing. Take this letter to Curgle Cranklehop in Tanaris. She has created an invention for me that can capture a picture. She called it a "snapshot," I think...<|endoftext|> <|startoftext|>Venom to the Undercity<|obj|>Bring Faranell's Parcel to Master Apothecary Faranell in the Undercity.<|text|>The venom you gathered from the Witherbark's spider god is quite a find! I've been able to kill nearly two dozen rabbits with just a drop of the stuff. Granted, some of those rabbits were very young and small enough to fit in the palm of one's hand so I'm certain their resistance to toxins was low, but it can't be denied that this poison is powerful! I'd like a sample sent to my superior, Apothecary Faranell in the Apothecarium of the Undercity. I am positive he would want to test this himself.<|endoftext|> <|startoftext|>Grime-Encrusted Ring<|obj|>Figure out a way to remove the grime from the Grime-Encrusted Ring.<|text|>You have uncovered what appears to be a ring from the corpse of one of the Dark Iron dwarves. It is difficult to tell what kind of ring it is, however; dirt and hardened residue cake the item completely, making wearing it impossible. You think you can make out the slight luster of precious metal and maybe even the glint of a gem under the residue. If you are going to make use of this ring, you are going to need to find something to get the hardened residue off of it.<|endoftext|> <|startoftext|>Consult Master Gadrin<|obj|>Speak with Master Gadrin in Sen'jin Village.<|text|>The venom from the broodguards wasn't as potent as the venom you brought originally. It must have come from a different spider. I want a fresh sample of that venom. To find out where it came from, you must consult with a troll who knows the Witherbark well--Master Gadrin in Sen'jin Village. Travel to Durotar and speak with Gadrin. With luck, he'll know where the Witherbarks get their venom.<|endoftext|> <|startoftext|>Venom Bottles<|obj|>Bring a Venom Bottle to an apothecary in Tarren Mill.<|text|>These bottles hold a vile, green venom. Considering the number of bottles in this village, the Witherbarks must deem it very important. Perhaps an apothecary in nearby Tarren Mill would like a sample.<|endoftext|> <|startoftext|>The Spider God<|obj|>Read from the Tablet of Theka to learn the name of the Witherbark spider god, then return to Master Gadrin.<|text|>The Witherbarks worship a spider god, and from her they collect their most potent venom. So if you want the venom, then you must summon their god! To do that, you must know her true name, and that name is on a tablet buried in Tanaris, in the troll city of Zul'Farrak, in a tomb guarded by Theka the Martyr. Defeat Theka and find and read his tablet to discover the spider god's name. When you know it, return to me.<|endoftext|> <|startoftext|>Undamaged Venom Sac<|obj|>Bring an Undamaged Venom Sac to Apothecary Lydon in Tarren Mill.<|text|>I must have a fresh sample of the venom you brought me. The spiders from which it was gathered must dwell in the Hinterlands -- hunt them until you find an undamaged venom sac and bring it to me. You will find many spiders near the troll city of Shadra'Alor. Do not tarry, for the venom sac must be fresh when you deliver it.<|endoftext|> <|startoftext|>Data Rescue<|obj|>Bring a Prismatic Punch Card to Master Mechanic Castpipe in Ironforge.<|text|>When we fled Gnomeregan, we left so much data behind! Vitally important data! I need the data on a prismatic punch card, from a Matrix Punchograph 3005-D high security terminal, deep in Gnomeregan. You must access the terminal, but to do that you first need clearance... and to get that you must access lower security terminals-- models -A, -B and -C. And to do THAT you need security punch cards, starting with white... and we left all the punch cards in the city. It's a catastrophe! Can you help?<|endoftext|> <|startoftext|>Grim Message<|obj|>Gather Witherbark Skulls and place on Nimboya's Pike. Place Nimboya's Laden Pike at one of the Witherbark Villages in the Hinterlands, then return to Nimboya in Stranglethorn.<|text|>The Witherbark trolls were once allies to the Horde, but they betrayed Thrall... and that must be punished! Here, take my pike and go to the Hinterlands, far to the north. You will find it northeast of Tarren Mill, a village held by our allies, the Forsaken. When you enter the Hinterlands, hunt Witherbark trolls. Gather their skulls and drive my pike into the ground at one of their smaller villages, Hiri'watha or Zun'watha. Show them their vile actions are of consequence!<|endoftext|> <|startoftext|>Klockmort's Essentials<|obj|>Speak with Klockmort Spannerspan in Ironforge.<|text|>A gnome friend, Klockmort Spannerspan, sent word to me from Ironforge. He tells me he needs help on a dangerous, but essential, mission into Gnomeregan, the once great gnome city now contaminated and filled with mad gnomes and their devices. I must stay here, but my heart aches to help my friend. If you can go in my stead, then I would be much indebted to you. You may find Klockmort in Tinkertown, in Ironforge.<|endoftext|> <|startoftext|>Essential Artificials<|obj|>Bring 12 Essential Artificials to Klockmort Spannerspan in Ironforge.<|text|>A nigh-universal mechanical component--the essential artificial--was of great use to the tinkers and smiths of Gnomeregan. But during the frantic exodus from our city, no one remembered to take any of these devices with them! And I need a large supply of them for work I will soon undertake. Please, go into Gnomeregan and get me some essential artificials. You'll find them in the deeper areas of our city, held in containers called artificial extrapolators. Thank you, and please hurry!<|endoftext|> <|startoftext|>The Grand Betrayal<|obj|>Venture to Gnomeregan and kill Mekgineer Thermaplugg. Return to High Tinker Mekkatorque when the task is complete.<|text|>I trusted Thermaplugg. Never did I expect that he would betray me and the entire gnomish people. And for what? Power? Wealth? All things that he would have had in time. Now we have been displaced from our home and that madman is in charge. The king of nothing.... We will retake Gnomeregan. We will not stop until the city is back in our control. If you wish to join in our fight, a simple task I ask of you: Kill the betrayer. Destroy Mekgineer Thermaplugg.<|endoftext|> <|startoftext|>Tinkmaster Overspark<|obj|>Speak with Tinkmaster Overspark in Ironforge.<|text|>Tinkmaster Overspark is very upset with the fate of his mechanical creation, Techbot. I remember Techbot as a kind and helpful tool for the gnomes, but Overspark tells me it's malfunctioned. Very sad. But with luck perhaps he can be fixed! Speak with Tinkmaster Overspark, in Tinker Town in Ironforge. He would welcome your help.<|endoftext|> <|startoftext|>Castpipe's Task<|obj|>Speak with Master Mechanic Castpipe in Ironforge.<|text|>Master Mechanic Castpipe in Ironforge has need of adventurers! He's organizing bands to reenter Gnomeregan on a data retrieval mission of top security and importance. Castpipe might not be a member of the Enlightened Assembly of Arcanology, Alchemy and Engineering Sciences like I am, but he's still a smart gnome so if he thinks it's important, then by my calculations there's an eighty-four percent probability that it really is important! Those are good odds!<|endoftext|> <|startoftext|>The Day After<|obj|>Speak with Ozzie Togglevolt at Kharanos in Dun Morogh.<|text|>You don't think I was always bald, do you? No ! It was the radiation leak in Gnomeregan that caused this tragic hair loss. Before that day, I had the only gnomefro in all of Azeroth. Damn those damned dirty troggs - damn them all!! Perhaps it's not too late. We may still be able to save it - the city I mean! Speak to Ozzie Togglevolt in Kharanos. He and his partner Razzle are working on a solution.<|endoftext|> <|startoftext|>Gyrodrillmatic Excavationators<|obj|>Bring twenty-four Robo-mechanical Guts to Shoni in Stormwind.<|text|>It's terrible. We are not going to have enough parts to get our fleet of gyrodrillmatic excavationators to Dun Morogh. What we need are spare parts. What better place to get the spare parts for our vehicles than Gnomeregan? I hear that bots and mechs roam around that place like cattle on an open range. What I need you to do is go to Gnomeregan and tear apart those robots. Bring me back their robot guts. Two dozen should be sufficient.<|endoftext|> <|startoftext|>Summoning Shadra<|obj|>Defeat Shadra at the altar of Shadra'Alor, then bring her venom to Apothecary Lydon in Tarren Mill.<|text|>Take his parchment, and read it at the altar of Shadra'Alor, deep within the witherbark realm in the Hinterlands. This will summon Shadra the spider god.<|endoftext|> <|startoftext|>Save Techbot's Brain!<|obj|>Bring Techbot's Memory Core to Tinkmaster Overspark in Ironforge.<|text|>When our beloved city Gnomeregan fell, a rogue spark must have jolted my poor creation, Techbot. It once aided me and my associates with its countless gizmos and limitless store of information, but its positronic brain has polarized. Now it's negatronic... and Techbot's behaviors are reversed. It roams Gnomeregan in a frenzy! But perhaps it can be salvaged. Perhaps, if you can retrieve Techbot's memory core and bring it to me, I can discover the cause of the polarization and fix my poor Techbot.<|endoftext|> <|startoftext|>Gnogaine<|obj|>Use the Empty Leaden Collection Phial on Irradiated Invaders or Irradiated Pillagers to collect radioactive fallout. Once it is full, take it back to Ozzie Togglevolt in Kharanos.<|text|>Since the accident, all Gnoarn thinks about or talks about is cleansing Gnomeregan of the trogg infestation and finding a cure for the sickness that plagues it. Luckily, Razzle and I are close to some kind of cure - either that or the recipe for a really powerful rum. We won't know until we test! Naturally, in order to test our theory, we're going to need a few things; namely, fallout from the irradiated troggs in Gnomeregan. Fill up this phial with the green glow and bring it back!<|endoftext|> <|startoftext|>Woodpaw Investigation<|obj|>Find the gnoll battle plans somewhere in the gnoll camps to the south of Camp Mojache.<|text|>Gnolls aren't the sharpest tools in the shed, but they will no doubt have some sort of documented strategy on their recent activity. If we were to find those plans, then we'd have a clearer idea of what is making them so worked up. I want you to head back to the Woodpaw and find anything that might resemble their battle plans. They have to have something; their attacks have been too coordinated to be done without them. Find them, and return to me when you have them.<|endoftext|> <|startoftext|>Troll Necklace Bounty<|obj|>Bring 5 Troll Tribal Necklaces to Fraggar Thundermantle in Aerie Peak.<|text|>Get this straight, - we are NOT part of the Alliance! The Wildhammers are independent, relying on deeds and actions to prove one's worth, rather than the blather of those who use jibber-jabber to bolster their do-nothing attitudes! If you're looking for friends here, then prove your worth to us first! The foul trolls that choke the hillsides of the Hinterlands sometimes carry tribal necklaces. Bring five of them to me, and we'll mark it down as a step in the right direction for you.<|endoftext|> <|startoftext|>A Fine Mess<|obj|>Escort Kernobee to the Clockwerk Run exit and then report to Scooty in Booty Bay.<|text|> Wha.. What happened? The last thing I remember is being captured by a group of dark iron dwarves, beaten to within an inch of my life and then thrown in here with these filthy troggs. Get me out of here! Here's the plan: Lead me to the exit; if we make it out alive, you go to Booty Bay and let Scooty know that I went to Ratchet to warn Tinkerwiz of the dark iron's involvement in the making of that super rig. Let's get going!<|endoftext|> <|startoftext|>The Battle Plans<|obj|>Bring the Woodpaw Battle Plans to Hadoken Swiftstrider in Camp Mojache.<|text|>With the battle plans of the gnolls discovered, all that now remains is to bring the plans back to Hadoken Swiftstrider in Camp Mojache. Perhaps he or someone there can make further sense of what the gnolls are up to.<|endoftext|> <|startoftext|>Ship Schedules<|obj|>Report the Ship Schedules to an authority in Steamwheedle Port.<|text|>This scroll contains the schedules of shipments between Steamwheedle Port and Booty Bay. Both past and future shipments are included, along with ship names, with large 'X's next to some ships' journeys, and annotations like "GREAT LOOT" and "HARD FIGHT" next to others. Someone at Steamwheedle Port would want to see this document.<|endoftext|> <|startoftext|>The Stave of Equinex<|obj|>Energize Troyas' Stave and find the Equinex Monolith.<|text|>This stave might be the Stave of Equinex! The Stave of Equinex is actually a key, used to unlock the Equinex Monolith in the Ruins of Ravenwind, on the mainland west of the Dream Bough. Find the four flames that still burn in those ruins: Samha, Imbel, Byltan, and Lahassa. Retrieve their essence and then while standing by the Equinex Monolith, use the essences to energize the stave. If this is truly is the Stave of Equinex, you will be able to unlock the Monolith and gather a sacred artifact from it.<|endoftext|> <|startoftext|>Deliver to MacKinley<|obj|>Bring Stoley's Bottle to "Sea Wolf" MacKinley in Booty Bay.<|text|>Thanks again for your help. Here's a bottle of Steamwheedle bilge rum. Take it to MacKinley and he can finally put to rest his crazy beliefs about Booty Bay booze.<|endoftext|> <|startoftext|>Skulk Rock Clean-up<|obj|>Kill 10 Green Sludges and 10 Jade Oozes, and then report back to Fraggar Thundermantle in Aerie Peak.<|text|>We Wildhammers remember the past, more than our brothers in Ironforge. If you want to make friends here, then you get your hands dirty for us! The Horde abandoned their positions in the Hinterlands around Skulk Rock; it's now overrun with nasty sludges and oozes. We've got plans on that area, but first we need a clean-up crew to make a hole for us. That's where you come in, Sunshine! Head down there and take out ten green sludges and ten jade oozes, then report back to me here. Move out!<|endoftext|> <|startoftext|>Cuergo's Gold<|obj|>Find Cuergo's gold!<|text|>This map shows a stretch of beach with a southern face. Below the map are words, elegantly written... South of Wheedle South of home Find a mast and flag and bones Dig you there, if you be bold Dig and claim Cuergo's gold! A key you'll need and a key you'll see The men you face take blood as fee.<|endoftext|> <|startoftext|>Delivering the Relic<|obj|>Deliver the Mysterious Relic to Vestia Moonspear in Feathermoon Stronghold.<|text|>If you would be so kind as to deliver the relic to my wife Vestia, I would appreciate it. She's not only a fine priestess for our community, but she is one of the most well-versed scholars you'll find anywhere. I couldn't make heads or tails of this device even if there was a wager involved. My wife though, if anyone can figure out what this thing is, she could... and we need to know! She's just around the bend, no doubt studying. Thanks.<|endoftext|> <|startoftext|>WANTED: Andre Firebeard<|obj|>Bring Andre's Head to Security Chief Bilgewhizzle in Steamwheedle Port.<|text|>The vile pirate Andre Firebeard is wanted for crimes against Steamwheedle and Gadgetzan. By decree of governing counsel, any who read this are hereby authorized to use lethal force during the apprehension of Andre and his abettors. By further decree, should Andre be deceased, or otherwise indisposed, during the time of his hearing, his head may act as proxy, and deliverance of such head to Security Chief Bilgewhizzle constitutes a binding, and tenderable, contract.<|endoftext|> <|startoftext|>Stoley's Debt<|obj|>Speak with Stoley in Steamwheedle Port.<|text|>My old buddy Stoley owes me a very special bottle of rum. He tends the bar at Steamwheedle Port in Tanaris, Kalimdor, and he promised me that the rum there is stronger than anything we can find in Booty Bay. He's so confident that he says if I try that rum and don't agree with him, then he'll double the money he owes me! Well, I think he's not as confident as he was when last we spoke, and now he's afraid to give me that rum. But I don't back down from wagers, so why don't you talk to him for me...<|endoftext|> <|startoftext|>Stoley's Shipment<|obj|>Bring Stoley's Shipment to Stoley in Steamwheedle Port.<|text|>I owe "Sea Wolf" MacKinley in Booty Bay some rum, to settle a bet, but I'm all out of rum! Captain Cuergo stole my last shipment, and he has it stowed in that walled pirate town to the south. If you can find my shipment of rum and return it to me, then I can prove to MacKinley that Kalimdor's booze beats the dirt out of Booty Bay!<|endoftext|> <|startoftext|>Against Lord Shalzaru<|obj|>Eliminate Lord Shalzaru, and then bring the Mysterious Relic he uncovered to Latronicus Moonspear in Feathermoon Stronghold.<|text|>, new scouting reports have given us a good idea on the naga chain of command. Royalty is present amongst their rank and file, and they're the ones calling all the shots. Specifically, we've identified one of the crueler royals as Lord Shalzaru. Scouts report that he himself has uncovered an odd relic during a recent naga excavation in a cave south of the main ruins, across the water on the Isle of Dread. Put a stop to it by putting a stop to him, and bring me his relic so we can study it.<|endoftext|> <|startoftext|> The Shriveled Heart<|obj|>Turn this badboy into some troll tomb in the Sunken Temple, and get something cool!<|text|>Turn this badboy into some troll tomb in the Sunken Temple, and get something cool!<|endoftext|> <|startoftext|>Against the Hatecrest<|obj|>Bring 10 Hatecrest Naga Scales to Latronicus Moonspear in Feathermoon Stronghold.<|text|>The best course of action at this point is to assume that, regardless of what the naga are up to, they will eventually move to secure the island for their own. We need to take aggressive steps to counter that threat before it is too late. Bring me ten Hatecrest Scales that are in good condition; it should be obvious to you how to acquire them. You'll cut your teeth on the naga for the first time, and we'll have a weakened naga presence on Sardor Isle - both are prospects that play to our advantage.<|endoftext|> <|startoftext|>Return to Feathermoon Stronghold<|obj|>Return to Shandris Feathermoon in the Feathermoon Stronghold and report your findings.<|text|>With the discovery of the strange gazebo in the heart of the Ruins of Solarsal, the time has come to return to Feathermoon Stronghold and report to General Shandris Feathermoon what has been discovered here.<|endoftext|> <|startoftext|>The Ruins of Solarsal<|obj|>Explore the Ruins of Solarsal and investigate the presence of the naga there.<|text|>To our south are the Ruins of Solarsal; this is an area that far pre-dates modern times. We explored the ruins initially and found nothing of note; as such, we left it in peace. Very recently, the Hatecrest naga have occupied these ruins in alarming numbers. At first, we considered it as the precursor for an attack. Though that threat is still possible, we believe there might be something else going on. Go there, explore the ruins, and look for anything that stands out to you. Good luck.<|endoftext|> <|startoftext|>Tran'rek<|obj|>Speak with Tran'rek in Gadgetzan.<|text|>My cousin Tran'rek is in a tight spot. He promised me a load of scarab shells weeks ago and he hasn't delivered. He's my cousin, so I'd hate to have to send someone to Gadgetzan to break something on him. Can you speak to Tran'rek for me? Let him know he needs to get that delivery together before I do something rash? Gadgetzan is in northern Tanaris, in Kalimdor.<|endoftext|> <|startoftext|>Tabetha's Task<|obj|>Speak with Tabetha in Dustwallow Marsh.<|text|>Rumor is that Tabetha, a mage colleague who lives deep in Dustwallow Marsh, has a bone to pick with a certain sand troll in Zul'Farrak. If you speak with Tabetha she can tell you more. And bring some friends with you. If Tabetha has you go to Zul'Farrak then you're not going to want to go alone. You will find Tabetha's cottage west of Theramore, and just north of the Stonemaul Ruin.<|endoftext|> <|startoftext|>Scarab Shells<|obj|>Bring 5 Uncracked Scarab Shells to Tran'rek in Gadgetzan.<|text|>The scarabs of Tanaris have very hard shells! Hard enough to use as a building material for lots of things. So many things! In fact, those shells are so useful... the scarabs were hunted all to near extinction! I know where there are more scarabs, and if you promise to bring me their shells then I'll tell you where they are. Promise? Ok, the scarabs have a colony in Zul'Farrak. I guess the trolls don't hunt them for their shells. But you can! Go to Zul'Farrak and get me uncracked shells!<|endoftext|> <|startoftext|>Wild Leather Boots<|obj|>Bring 2 Nightscape Pants, 2 Nightscape Boots, and 2 Wildvines to Jangdor Swiftstrider in Camp Mojache.<|text|>Your knowledge of Wild Leather armor grows; still, there is more for you to learn. Wild Leather boots are the cornerstone of any set. Such boots are crafted to cradle the foot in comfort while bracing it against the hazards of adventuring. The soft soles are a blessing to those seeking quiet movement in footwear. For this pattern, I need two Nightscape pants and two Nightscape boots crafted. I also will require two wildvines... not just one. When you have these items, we will proceed.<|endoftext|> <|startoftext|>Master of the Wild Leather<|obj|>Give Jangdor's Letter to Una, the master leatherworker of Thunder Bluff.<|text|>, you have learned all I am able to teach you. There is, however, one remaining pattern for Wild Leather armor. I will not require you to toil needlessly for this; you've earned it outright, and then some. This pattern, however, is one that I cannot freely share with you. My teacher, the one who brought me into the craft, is the one who must reward you. Take this note to Una; she teaches leatherworking in Thunder Bluff. Show her the letter, and let her acknowledge you as an equal, as I do.<|endoftext|> <|startoftext|>Wild Leather Vest<|obj|>Bring 2 Turtle Scale Breastplates, 2 Turtle Scale Gloves, and a Wildvine to Jangdor Swiftstrider in Camp Mojache.<|text|>Wild Leather vests are the staple of any Wild Leather armor set. The frame of the vest and the wildvine weave within it produces a product that offers maximum protection of the torso while allowing for potent magic to work its way through the garment. For this pattern, I will require two Turtle Scale breastplates, two sets of Turtle Scale gloves, and a wildvine. This is not an easy lesson, but it is one you certainly have the skill to complete.<|endoftext|> <|startoftext|>Alpha Strike<|obj|>Kill 5 Woodpaw Alphas and return to Hadoken Swiftstrider within one hour.<|text|>The plan is for various leaders of the gnolls - Alphas as they call themselves - to be taken down within rapid succession. If we're able to execute this sort of swift and precise devastation against them, it would cause chaos in their ranks. Perhaps it would also drive a message through their thick flea-bitten heads that we can and will destroy them! I want you to be the messenger of my will; eliminate five of their Alphas within one hour for this to work , or we'll remain at this impasse!<|endoftext|> <|startoftext|>War on the Woodpaw<|obj|>Bring 10 Woodpaw Gnoll Manes to Hadoken Swiftstrider in Camp Mojache.<|text|>The gnolls... they are more than a nuisance. They are a constant threat to the existence of this very camp! It is irrelevant whether they are indigenous to Feralas or not; if we do not strengthen our resolve against them, we will find ourselves driven out of the entire region. The gnoll attacks against the camp have become more fevered as of late. We need your aid in thinning their numbers; bring to me ten of their manes, and I will reward you handsomely for your effort. Go!<|endoftext|> <|startoftext|>Wild Leather Armor<|obj|>Bring 10 Thick Leather to Jangdor Swiftstrider in Camp Mojache.<|text|>, your skill as a leatherworker precedes you. I possess leatherworking lore you would be wise to acquire... Wild Leather armor! Wild Leather taps into the potent and chaotic properties of wildvines, found in areas of lush vegetation and on some of the creatures there. Armor made using it is second to none for a crafter of your skill, guaranteed. I'll teach you, but you'll be working for me for a while. The first cost is simply ten pieces of thick leather. After this, we'll talk specifics.<|endoftext|> <|startoftext|>Wild Leather Shoulders<|obj|>Bring 6 Thick Armor Kits and a Wildvine to Jangdor Swiftstrider in Camp Mojache.<|text|>Wild Leather shoulders support a wearer's frame extremely well, offering superior protection of the upper arms as well as the shoulders. As with all Wild Leather armor, a random yet very potent enhancement is imbued within the item as the wildvine is stitched in. For this pattern, I will require six thick armor kits and a wildvine. That shouldn't be too tall of an order for you to fill.<|endoftext|> <|startoftext|>Wild Leather Leggings<|obj|>Bring 2 Turtle Scale Helms, 2 Turtle Scale Bracers, and 2 Wildvines to Jangdor Swiftstrider in Camp Mojache.<|text|>You are ready to master more complex lessons. Wild Leather leggings are some of the sturdiest and powerful leather gear around. The waist, thighs, calves, and the vitals - all are given tremendous protection. Coupled with the enhancement that the wildvine provides, adventurers who own it will thank you each time they see you. For you to gain this pattern, I need two Turtle Scale helms, two Turtle Scale bracers, and two wildvines.<|endoftext|> <|startoftext|>Wild Leather Leggings<|obj|>Bring 2 Turtle Scale Helms, 2 Turtle Scale Bracers, and 2 Wildvines to Pratt McGrubben in Feathermoon Stronghold.<|text|>With the basics down, you are ready to master more complex fare. Wild Leather leggings are some of the sturdiest and powerful leather gear around. The waist, thighs, calves, and the vitals - all are given tremendous protection. Coupled with the enhancement that the wildvine provides, adventurers who own it will thank you each time they see you. For this pattern, I need an order of two Turtle Scale helms, two Turtle Scale bracers, and two wildvines filled.<|endoftext|> <|startoftext|>Wild Leather Boots<|obj|>Bring 2 Nightscape Pants, 2 Nightscape Boots, and 2 Wildvines to Pratt McGrubben in Feathermoon Stronghold.<|text|>You've learned quite a bit now; still, there is more for you to learn. Next are Wild Leather boots, the cornerstone of any set. These boots are crafted to cradle the foot in comfort while bracing it against the hazards of adventuring. The soft soles are a blessing to those seeking quiet movement in footwear. For this pattern, I need an order of two Nightscape pants and two Nightscape boots filled. I also will require two wildvines... not just one. When you have all this, let me know.<|endoftext|> <|startoftext|>Master of the Wild Leather<|obj|>Give Pratt's Letter to Telonis, the master leatherworker of Darnassus.<|text|>Well , you are the definition of diligence. There is one pattern left for Wild Leather armor; you've mastered the others. I won't require you to toil needlessly for the pattern. You've earned it outright, and then some... but I cannot give it to you myself. My teacher, the one who brought me into the craft, is the one who must reward you. Take this letter to Telonis; he teaches leatherworking in Darnassus. Show him the letter, and let him acknowledge you as an equal, as I do.<|endoftext|> <|startoftext|>Wild Leather Vest<|obj|>Bring 2 Turtle Scale Breastplates, 2 Turtle Scale Gloves, and a Wildvine to Pratt McGrubben in Feathermoon Stronghold.<|text|>Wild Leather vests are the staple of any Wild Leather armor set. The frame of the vest blends with the wildvine to produce a product that offers maximum protection of the torso while allowing for the potent magic to work its way through the garment. For this pattern, I will require two Turtle Scale breastplates, two sets of Turtle Scale gloves, and a wildvine. It's a tall order, but one you should have little difficulty in filling for me.<|endoftext|> <|startoftext|>Wild Leather Helmet<|obj|>Bring 2 Nightscape Tunics, 2 Nightscape Headbands, and a Wildvine to Pratt McGrubben in Feathermoon Stronghold.<|text|>A Wild Leather helmet offers the wearer superior protection to the vital areas of the head without a sacrifice in comfort. As with all Wild Leather armor, the integrated wildvine yields a powerful but random enhancement to the frame of the helm. Leather wearers will definitely want this piece! For this pattern, I will need two Nightscape tunics, two Nightscape headbands, and a wildvine. Complete this order and the pattern will be yours!<|endoftext|> <|startoftext|>Wild Leather Helmet<|obj|>Bring 2 Nightscape Tunics, 2 Nightscape Headbands, and a Wildvine to Jangdor Swiftstrider in Camp Mojache.<|text|>A Wild Leather helmet offers the wearer superior protection to the vital areas of the head without a sacrifice in comfort. As with all Wild Leather armor, the integrated wildvine yields a powerful but random magic imbuement to the helm's frame. Leather wearers will definitely want this piece! For this pattern, I will need two Nightscape tunics, 2 Nightscape headbands, and a wildvine. Complete this lesson and the pattern will be yours!<|endoftext|> <|startoftext|>Wandering Shay<|obj|>Pick up Shay's Bell from the chest.<|text|>Do you think you could help me find my way back to my friend, Rockbiter? He was supposed to be watching me... But I do have a tendency to wander off now and then. There are just so many things to see, and I get so distracted. There is one thing that will always work to get my attention, though. Inside this chest, you'll find a bell that is very precious to me. I just love the sound of it. You have my word, if I wander off, all you have to do is ring it and I'll come running back.<|endoftext|> <|startoftext|>Wild Leather Shoulders<|obj|>Bring 6 Thick Armor Kits and a Wildvine to Pratt McGrubben in Feathermoon Stronghold.<|text|>Wild Leather shoulders support the wearer's frame extremely well, offering top notch protection of the upper arms and the shoulders themselves. As with all Wild Leather armor, a potent but random benefit is applied to the item as the wildvine is stitched in. For this pattern, I will require six thick armor kits and a wildvine. That shouldn't be too tall of an order for you to fill.<|endoftext|> <|startoftext|>Wild Leather Armor<|obj|>Bring 10 Thick Leather to Pratt McGrubben in Feathermoon Stronghold.<|text|>, you're becoming quite skilled as a leatherworker! I know some patterns you might be interested in... Wild Leather armor! Wild Leather taps into the potent and chaotic properties of wildvines, found in areas of lush vegetation and on some of the creatures there. The armor made using it is second to none for people of your skill, guaranteed. I'll teach this to you, but you'll be working for me for a while. The first cost is simply ten pieces of thick leather. After this, we'll talk specifics.<|endoftext|> <|startoftext|>The Giant Guardian<|obj|>Locate the lost night elf girl.<|text|>I am no good. I was 'spose to be watchin' over my little friend, Shay, and somehow, she got away from me. I'm not all that sure what happened, really, but last time I saw her, we was walkin' through the ruins just north of here. Everythin' was goin' fine, but then I turned around, and... she was gone. Now I jus can't quite figure out what I should do here. Got any ideas? I'm awful worried. Hey, how 'bout you go look fer Shay? Yer legs can travel much faster 'n mine.<|endoftext|> <|startoftext|>Tiara of the Deep<|obj|>Bring the Tiara of the Deep to Tabetha in Dustwallow Marsh.<|text|>Long ago I possessed a beautiful piece of jewelry, the Tiara of the Deep. And not only was it pretty--it held great power for those with the knowledge to use it. So when word of the tiara reached the Hydromancer Velratha, she had to have it. She sent agents to my home and they stole it while I was away. The thieves! I want my tiara back! Go to Zul'Farrak, the troll city in Tanaris, find Velratha and wrench the tiara from her. Return it to me and you'll earn my favor.<|endoftext|> <|startoftext|>Gnomer-gooooone!<|obj|>Wait for Scooty to calibrate the Goblin Transponder.<|text|>As long as you have the transponder in your possession, all you need to do is step on the pad and you'll be teleported to Gnomeregan. You may experience some unusual side effects, but none of those should be permanent... anymore. I almost forgot the most important part - getting back. When you're ready to come back, just step on the transpolyporter pad in Gnomeregan! Now to calibrate the transponder to your size and weight.<|endoftext|> <|startoftext|>Petty Squabbles<|obj|>Speak with the Fallen Hero of the Horde at the border of the Blasted Lands and the swamp.<|text|>We fight the wrong enemy. The true power in these lands continues to grow in strength and number while we squabble over scorched earth with orcs. Do we continue to fight a war in these lands against the Horde, only to be routed one day by the armies of the Burning Legion? It is futile. Put your differences aside, speak with the fallen hero of the Horde. He knows the truth behind the Blasted Lands.<|endoftext|> <|startoftext|>Rig Wars<|obj|>Retrieve the Rig Blueprints and Thermaplugg's Safe Combination from Gnomeregan and bring them to Nogg in Orgrimmar.<|text|>Gnome technology - two years ago its most common use was as a punch line. Times certainly have changed. Now they've got a new rig built that's better than all our shredder models combined. I need the blueprints! Unfortunately, the plans are locked away in a safe near Mekgineer Thermaplugg. To make matters worse, the combination to the safe is only known by Mekgineer Thermaplugg. Do whatever you have to do to get that combination. Then crack open that safe and bring back those blueprints!<|endoftext|> <|startoftext|>The Mark of Quality<|obj|>Bring 10 Thick Yeti Hides to Jangdor Swiftstrider in Camp Mojache.<|text|>I take pride in my leather work, and I feel it shows; quality should never be compromised. Anyone who says that quality doesn't matter would also have you believe that the earth does not keep secrets! In my latest pursuit of high-quality materials, I have discovered thick yeti hides. Yetis are native to Feralas, often found west of here in Feral Scar Vale. I'll give you a choice of one of my leather goods for a stack of ten. If that is agreeable to you, then we are set!<|endoftext|> <|startoftext|>Rin'ji's Secret<|obj|>Oran Snakewrithe, a well known scholar on matters concerning the Witherbark trolls, may be able to decipher the tablet. She is known to reside within the Magic Quarter of the Undercity.<|text|>The tablet is covered with Witherbark troll markings. Rin'ji's secret truly is a mystery... It's possible that you might have something quite valuable on your hands here. On the other hand, quite the opposite is also possible. A Witherbark troll in distress would probably do anything to find his way out of trouble...<|endoftext|> <|startoftext|>Fall From Grace<|obj|>Listen to the Fallen Hero of the Horde tell his story.<|text|>Hear my story.<|endoftext|> <|startoftext|>A Tale of Sorrow<|obj|>Listen to the Fallen Hero of the Horde tell his story.<|text|>Before we may continue, you must hear my story.<|endoftext|> <|startoftext|>Chief Engineer Scooty<|obj|>Speak with Scooty in Booty Bay.<|text|>As soon as we got word from Kernobee about the new gnomish rig, Scooty and I began work on the Transpolyporter 6000: The fastest and most reliable way to Gnomeregan. It's finally ready for passengers to board. If you want to give it a try, go to Booty Bay and talk with Scooty at the wind rider roost. To get to Booty Bay, take the boat from Ratchet. Of course, you could always try and make the run to Gnomeregan through the dwarf infested mountains of Dun Morogh!<|endoftext|> <|startoftext|>The Mark of Quality<|obj|>Bring 10 Thick Yeti Hides to Pratt McGrubben in Feathermoon Stronghold.<|text|>My philosophy on leatherworking is that the work must be the best quality possible - no compromises. Anyone who says that quality doesn't matter is trying to sell you ocean-front property in Dun Morogh! In my latest pursuit of high-quality materials, I have run across thick yeti hides. The Yeti are native to Feralas, with many found in Feral Scar Vale. I want some, and I'll give you a choice of one of my leather goods for a stack of ten. If that sounds fair to you, then we're in business.<|endoftext|> <|startoftext|>The Mithril Kid<|obj|>Bring two Heavy Mithril Breastplates and one Ornate Mithril Gloves to Trenton Lighthammer.<|text|>Around these parts I am known as the Mithril Kid. I supply ornate mithril to adventurers from around the world. Little do they know that I do not know the technique to fashion ornate mithril gloves. Shhhh! This will be our little secret. Teach me the technique to create ornate mithril gloves, and in exchange, I will show you the resultant of the culmination of my training under Galvan: the ornate mithril breastplate.<|endoftext|> <|startoftext|>The Brassbolts Brothers<|obj|>Speak with Wizzle Brassbolts in the Shimmering Flats.<|text|>Have you met the Brassbolts brothers? They're over in the Shimmering Flats, in Kalimdor, racing their rocket car against the goblins. They usually win which is no surprise--the goblin car blows up so much it barely ever crosses the finish line! But even then, the Brassbolts brothers are always looking for new ways to make their car go faster, and Wizzle told me he needs a very rare component for his next experiment. He probably needs help getting that part. Speak to him and find out.<|endoftext|> <|startoftext|>A Good Head On Your Shoulders<|obj|>Bring two Mithril Coifs and one Ornate Mithril Shoulder to Trenton Lighthammer.<|text|>It seems as if master had this planned from the start. I was not taught to create the items which you learned to create and you were not taught the items which I learned to create. The master is wise. We shall teach each other! Show me how to make a mithril coif and ornate mithril shoulders and I shall show you how to create an ornate mithril helm.<|endoftext|> <|startoftext|>The World At Your Feet<|obj|>Bring two Heavy Mithril Boots and one Ornate Mithril Pants to Trenton Lighthammer.<|text|>At last year's All-Valley Blacksmithing Championship, all those who watched saw my leg get swept from under me by a cowardly dog from the Venture Co. Foundry. What they didn't know, however, was the reason I was able to continue and ultimately win the tournament: That's right, ornate mithril boots! I will need to learn how to craft ornate mithril pants for this year's tournament, however, as a Venture Co. shredder is an entrant! Teach me the way of the pants and learn the way of the boot!<|endoftext|> <|startoftext|>Rescue OOX-22/FE!<|obj|>Escort OOX-22/FE to safety, then report to Oglethorpe Obnoticus in Booty Bay.<|text|>The gnome's voice crackles once again from the robot: "I need to move OOX-22/FE to an open, safe place so it can begin a lengthy take-off procedure. It has built-in cloaking, but I need time on my end to make it operational again. Escort the robot from its current location to, let's say, the main road! That should be a perfect place, and long enough, to get things online!" "Escort it safely and then come talk to me in Booty Bay! Oglethorpe Obnoticus - out!"<|endoftext|> <|startoftext|>Divino-matic Rod<|obj|>Bring the Divino-matic Rod to Chief Engineer Bilgewhizzle in Gadgetzan.<|text|>Sergeant Bly stole from me! He said he'd only borrow it, but he stole my cherished divino-matic rod!! Without that rod how will I know where to dig new water holes?? Find Bly and bring me my rod! I heard he led his band of ill-reputed adventurers to go treasure hunting in Zul'Farrak to the west. I bet you'll find him there. Let's hope the trolls took care of him, because if you have to fight him for the rod then you're in for a serious fight.<|endoftext|> <|startoftext|>WANTED: Caliph Scorpidsting<|obj|>Bring the head of Caliph Scorpidsting to Chief Engineer Bilgewhizzle in Gadgetzan.<|text|>WANTED: Caliph Scorpidsting! The Gadgetzan Water Company of Gadgetzan, Tanaris will pay a high bounty for the head of Caliph Scorpidsting, leader of the Wastewander outlaws. His crimes include: 1. Murdering Gadgetzan Water Co. employees! 2.Stealing Gadgetzan Water Co. resources! 3.Seizing Gadgetzan Water Co. property! Bring proof of Caliph Scorpidsting's demise to Chief Engineer Bilgewhizzle for an immediate reward!<|endoftext|> <|startoftext|>Gahz'rilla<|obj|>Bring Gahz'rilla's Electrified Scale to Wizzle Brassbolts in the Shimmering Flats.<|text|>Deep in Zul'Farrak, the sand troll city in Tanaris, there is a sacred pool. From that pool the trolls summon a huge beast! Gahz'rilla! He's so fierce that even his scales crackle with energy. It's that energy I want to harness for my car! Bring me the electrified scale of Gahz'rilla! But the summoning of Gahz'rilla is a well-kept secret of the trolls. To face him, you must first wrest the secret from them.<|endoftext|> <|startoftext|>Galvan's Finest Pupil<|obj|>Speak with Trenton Lighthammer in Gadgetzan.<|text|>If you are ready to conclude your training with Galvan, you should journey to Gadgetzan. There, you will find my finest pupil: Trenton Lighthammer. He has much to teach you in the ways of ornate mithril. Otherwise, remain here and learn! Oh, Gadgetzan is in Tanaris, of course!<|endoftext|> <|startoftext|>The Great Silver Deceiver<|obj|>Bring forty Mithril Bars and five Truesilver Bars to Galvan the Ancient in Stranglethorn.<|text|>It is said that truesilver is stronger and more durable than mithril. Galvan does not disagree with this assessment of the minerals, but contrary to its name, truesilver is not true! Mithril is a far nobler mineral! HAH! Regardless, for this lesson you will need to find the great silver deceiver. Bring me forty bars of mithril and five bars of truesilver. In exchange, you will be taught the secret of ornate mithril gloves and more importantly, learn that truesilver is a liar!<|endoftext|> <|startoftext|>The Art of the Imbue<|obj|>Bring forty Mithril Bars and four Citrines to Galvan the Ancient in Stranglethorn.<|text|>The harvesting of precious gems is of utmost importance to our craft. Few gems are more precious than the citrine. The magical properties we imbue into our goods are amplified greatly by the presence of citrine. For this lesson, we will fortify forty bars of mithril with four citrines. The result will be a better understanding of magical gemology and the knowledge to create ornate mithril shoulders.<|endoftext|> <|startoftext|>Smelt On, Smelt Off<|obj|>Bring forty Mithril Bars and forty Iron Bars to Galvan the Ancient in Stranglethorn.<|text|>Many blacksmiths believe that mining and smithing are separate, independent jobs; but can there be blacksmithing without mining? Ah ha -- it is an impossibility! The accomplished blacksmith must also be an accomplished miner. Show Galvan that you are capable. Bring me forty bars of iron and forty bars of mithril. For this, Galvan will teach you the ways of the ornate mithril pants!<|endoftext|> <|startoftext|>The Mithril Order<|obj|>Speak with Galvan the Ancient in Stranglethorn Vale.<|text|>Most of our recruits never make it to Booty Bay. The shine of the insignia is enough to trigger the loot lust in even the staunchest of blacksmiths. Fools they be, as the insignia is a drop in the bucket compared to the wealth of items you'll see! Find Galvan the Ancient and show him this pin. His residence is far to the north, between Zul Gurub and the Mosh'Ogg ogre mound.<|endoftext|> <|startoftext|>In Search of Galvan<|obj|>Speak with McGavan in Booty Bay.<|text|>Although Galvan left Booty Bay many years ago, members of the order still remain in town, hoping to one day find another worthy of Galvan's tutelage. Take this insignia and present it to McGavan in Booty Bay. If you actually make it that far, he'll know that you are worthy. I have faith!<|endoftext|> <|startoftext|>Expert Blacksmith!<|obj|>Claim your reward from Galvan the Ancient!<|text|>When you first came to me, I knew that you would turn out to be one of my finest pupils! It was without hesitancy that you gave up a trinket of some power to McGavan. You did this only so that you could meet me. Such blind faith and devotion to the craft should be rewarded. You have attained expertise over blacksmithing. Reap the rewards!<|endoftext|> <|startoftext|>The Old Ways<|obj|>Bring four Steel Breastplates and four Steel Plate Helms to Aturk the Anvil in Orgrimmar.<|text|>In the time of legends, Aturk would crush the skulls of his enemies and grind the bone into a fine powder for use in filament. Long gone are those days. The Warchief calls for peace among the clans. Old enemies are now only watched with weary eyes! Unbelievable, I know, but such is the will of Thrall. Enough lamenting! You are here to learn, and learn you will! Bring me four steel breastplates and four steel helms and you will gain a taste of war!<|endoftext|> <|startoftext|>Find OOX-22/FE!<|obj|>Take the distress beacon to Oglethorpe's homing robot in a cave near Feral Scar Vale.<|text|>You have uncovered some sort of strange, egg-shaped device made from metal. Fiddling with one of its knobs springs the egg to life, as it opens up into some sort of gnomish robotic contraption! A voice from inside the robotic egg crackles to life. "My name's Oglethorpe Obnoticus, and my homing robot has crashed! I will reward you for its recovery; please take this beacon to the robot!" "I now have computed the coordinates of the robot for you; it is in a cave near Feral Scar Vale!"<|endoftext|> <|startoftext|>The Origins of Smithing<|obj|>Bring six Golden Scale Bracers to Hank the Hammer in Stormwind.<|text|>When I was about your age, a dwarf by the name of Galvan took me under his wing and trained me in the ways of the armorsmith. Before he left for Booty Bay, he made me promise to train all those with the desire and determination to advance in the craft of blacksmithing -- so here I am -- all these years later. So, now it's time for you to learn a little something. Make me six golden scale bracers and you will learn where smithing comes from.<|endoftext|> <|startoftext|>Joys of Omosh<|obj|>Watch and learn the Omosh Dance of Joy.<|text|>Orokk is not crying. Soot is in eye. There is one last Omosh family secret Orokk will teach you. Orokk will die happy, thanks to . Learn Omosh dance of joy and then you learn fist of iron!<|endoftext|> <|startoftext|>Booty Bay or Bust!<|obj|>Speak with McGavan in Booty Bay.<|text|>Listen, kid, you're not gonna learn anything hanging around here. I know a guy who knows a guy. He hangs around the smithy in Booty Bay. If you show him this insignia, he'll tell you all about mithril. So whadd'ya say? Leave this kid stuff to the babies in diapers, -- it's time to move on. If you're interested, his name's McGavan. Show him this trinket and he'll recognize your commitment.<|endoftext|> <|startoftext|>Horns of Frenzy<|obj|>Bring two Solid Iron Mauls, two Silvered Bronze Boots, and two Silvered Bronze Gauntlets to Orokk Omosh in Orgrimmar.<|text|>The final lesson Orokk teaches you. To the sacred anvil and forge you return! Bring for Orokk two solid iron mauls, two silvered bronze boots, and two silvered bronze gauntlets. See the fear in their eyes as you approach!<|endoftext|> <|startoftext|>Trampled Under Foot<|obj|>Bring four Green Iron Helms, four Green Iron Bracers, and two Green Iron Leggings to Orokk Omosh in Orgrimmar.<|text|>Only two more lessons Orokk will teach. Your muscles ache, I know, but continue on for the Omosh! Bring to Orokk four green iron helms, four green iron bracers, and two green iron leggings - for this you learn and your enemies suffer!<|endoftext|> <|startoftext|>On Iron Pauldrons<|obj|>Bring four Bronze Battleaxes and four Bronze Warhammers to Orokk Omosh in Orgrimmar.<|text|>Orokk sees the eagerness in your eyes. Like a sponge you soak in the wisdom of the Omosh. Three lessons I shall teach! Return to the anvil, soak in the heat of the forge, create for Orokk four bronze battleaxes and four bronze warhammers. Only then will you learn of the iron pauldron.<|endoftext|> <|startoftext|>The Demon Hunter<|obj|>Speak with Loramus Thalipedes in Azshara.<|text|>The triad is protected by Razelikh. In exchange for their servitude, Razelikh granted each of them nearly unlimited power within the Blasted Lands. The amulet pieces are each attuned to the lifeforce of their owner, granting them immortality. As long as they remain within the Blasted Lands, they cannot be slain, their life spans extended until the end of days. There is one who may be able to assist you further. Travel to Azshara and find the demon hunter, Loramus Thalipedes. Search the islands.<|endoftext|> <|startoftext|>Items of Some Consequence<|obj|>Bring 3 Silk Cloth and 2 of Clara's Fresh Apples to Tyrion in Stormwind.<|text|>Trias wants the timetable pushed up some, huh? Okay, we can do that, but I'm not ready. And know this, I'm doing the hard part, but you're the one that's going to get hands dirty, understand? Good. Okay, I'll need you to get me a few things before I can put my plan into effect. I got the perfect disguise that'll get Spybot past those guards. Bring me some silk and a couple apples. The silk's up to you, but Clara's little farm right outside the city has the perfect sized apples.<|endoftext|> <|startoftext|>Barbaric Battlements<|obj|>Bring two Patterned Bronze Bracers, two Bronze Greatswords, and two Sharp Claws to Orokk Omosh in Orgrimmar.<|text|>Twenty generations of Omosh have held this hammer. A hundred thousand tons of metal we have molded. Tragically, it all ends at Orokk, failure of the Omosh: Without kin and incapable of producing offspring. I cannot let the secret recipes of Omosh die with me! Someone must continue the legacy, Omosh or not! Prove to Orokk you are capable. Bring for Orokk the following: Two patterned bronze bracers, two bronze greatswords, and two sharp claws. Bring them for Orokk and we shall continue.<|endoftext|> <|startoftext|>The Cover of Darkness<|obj|>Return to the Fallen Hero of the Horde with your findings.<|text|>Let us not mince words; my time here is limited. You must destroy the triad of power which protects the demon lord, Razelikh. Doing so will not be as simple a task as freeing a damned soul. You see, each of Razelikh's underlings wears a third of an amulet of Razelikh's creation around their neck. The very same amulet you will need in order to summon the arch demon. Return to Trebor and tell him what is required to summon Razelikh. He will be able to instruct you further.<|endoftext|> <|startoftext|>Heroes of Old<|obj|>Open the chest and claim your reward.<|text|>Please, take from this a relic of old. We no longer have a use for the item. May it serve you well in your fight against the legion.<|endoftext|> <|startoftext|>Infiltrating the Castle<|obj|>Speak to Tyrion in Stormwind Castle.<|text|>Hmm, an interesting tale, and not one to be taken lightly. Yeah, I can help you, but what you need to do is divvy out a form of justice that's not... legal, if you're to see this through to the end. Lescovar and Marzon need to be dealt with, and swiftly. Do you think you're capable of such a thing? You decide. If so, then make haste to the castle and find an old friend of mine, a gnome named Tyrion. He's been watching Lescovar now for a couple weeks. He should be able to help you end this.<|endoftext|> <|startoftext|>Rin'ji is Trapped!<|obj|>Escort Rin'ji out of the Quel'Danil Lodge, then find his hidden secret at the Overlook Cliffs to the east.<|text|>Hey ! Rin'ji lost axe and was captured! Please, help Rin'ji escape. Me know that like you don't like Rin'ji's kind, but Rin'ji begs! Must get out of here! Got something for nice if ... Rin'ji is hiding something secret at the Overlook Cliffs.<|endoftext|> <|startoftext|>Kirith<|obj|>Find out what became of Lieutenant Kirith.<|text|>As one chapter of your adventure closes, another one begins. One of my men is still unaccounted for, lost somewhere in the Blasted Lands. I am talking about Lieutenant Kirith, of course. As I had mentioned earlier, we were both imprisoned and tortured by Allistarj, but poor Kirith, his strength of will faltered. I could hear the experiments from my cage; the tortured screams rang through the halls of the cave. That was the last I saw or heard of Kirith.<|endoftext|> <|startoftext|>Heroes of Old<|obj|>Speak to Corporal Thund Splithoof.<|text|>You have honored me with your nobility and heroism. You have also honored them...<|endoftext|> <|startoftext|>The Stones That Bind Us<|obj|>Free nine Servants of Razelikh, three Servants of Sevine, three Servants of Allistarj, and three Servants of Grol. Return to the Fallen Hero when your task is complete. You must remain within close proximity of the stones or the process will fail.<|text|>It will take more than you alone to overcome the forces of Razelikh and his subordinates. Gather a suitable group of adventurers and free my men of their eternal torture! Eighteen stones you must shatter. Fight hard and die with honor.<|endoftext|> <|startoftext|>The Touch of Zanzil<|obj|>/Lay down to be examined by Doc Mixilpixil. How can he find the cure if he can't find the cause?<|text|>Oh my, you look like death. Correction - I've seen death, you look worse than death. You, would be what death coughed up at his last physical. Hah! You hear that Noarm? Write that one down! *Cough* Hrm yes, in order for me to help you, I'll need to draw some blood. Don't worry, it only hurts the first few... fifty times or so... /lay down when you're ready for the treatment.<|endoftext|> <|startoftext|>Noggenfogger Elixir<|obj|>Marin Noggenfogger wants you to speak to him again after he creates his elixir.<|text|>Now, to mix this powder in with the dew. Come back and talk to me in a minute... after I have perfected the fabulous Noggenfogger Elixir!<|endoftext|> <|startoftext|>Delivery for Marin<|obj|>Sprinkle wants to you take the Violet Powder to Marin Noggenfogger in Gadgetzan.<|text|>Here's the Violet Powder. Take it to Marin and tell him he owes me a favor!<|endoftext|> <|startoftext|>The Touch of Zanzil<|obj|>Bring Doc Mixilpixil one bundle of Simple Wildflowers, one Leaded Vial, one Bronze Tube, and one Spool of Light Chartreuse Silk Thread. The 'itis' doesn't cure itself, young .<|text|>It's unanimous. You've got the 'itis.' Luckily, I have a cure for the 'itis.' Here's what I need: One bundle of simple wildflowers, one leaded vial, one bronze tube, and last but certainly not least, one spool of light chartreuse silk thread. Ol' Emma left a spool of it for me at 'The Finest Thread.' You can find the shop along the canals. Hurry along now, and try not to touch anyone until you're cured. Oh, and Dr. Montgomery says you need a shower -- his words, not mine.<|endoftext|> <|startoftext|>Sprinkle's Secret Ingredient<|obj|>Sprinkle in Gadgetzan wants you to collect a Violet Tragan and return it to her.<|text|>When I was a kid, my sister used to do all the cooking. It was horrible! I could barely stomach some of her concoctions -- until I found what I like to call my "secret" ingredient! Add it to anything, and... WOW! It tastes great! What is it, you ask? It's a mushroom called the Violet Tragan. If you want me to help you turn this horrid-tasting brew into something edible, head to the Hinterlands, and look for a small lake there. Oh, and remember, the Violet Tragan can only be found underwater.<|endoftext|> <|startoftext|>The Disgraced One<|obj|>Speak to Dispatch Commander Ruag at Stonard in Swamp of Sorrows.<|text|>Regret. It is all I have now. One bad decision resulting in several horrible outcomes. If only I had waited for those orders. Maybe they would have detailed the horrors that awaited us in those cursed lands! Maybe they were to redirect us to another detail? Ultimately, it was my fault. All of it was my fault. So here I stand, awaiting orders. I must know. I must have those orders. Dispatch Commander Ruag resides in Stonard. Find him and find out what became of the orders.<|endoftext|> <|startoftext|>The Missing Orders<|obj|>Speak to Bengor at Stonard in Swamp of Sorrows.<|text|>The orders? What could you possibly want with the orders? What are you implying? Of course I relayed those orders! The soldiers I sent the orders with were ambushed and brutally beaten by murlocs. Only one survived, if you can call that surviving. He can hardly speak, cannot walk, and must be fed through a tube. If you want to know what happened to those orders, speak with Bengor. I'm sure he is around here somewhere... and, be mindful of what you stick your nose into - it may get bitten off.<|endoftext|> <|startoftext|>In Good Taste<|obj|>Marin Noggenfogger wants you to speak with Sprinkle in Gadgetzan.<|text|>Blech! This stuff tastes terrible! So much for that idea... Wait, what's that? Oh, I know, I know, you think I shouldn't give up on this stuff. Well, okay then. Uhhhh, I have an idea! Brilliant! Take this dew to my friend Sprinkle -- she's an excellent chef. Tell her what we're up to here and that we want to make it go down a little easier. I mean, if it's going to taste that bad, it at least should have some kick to it... And I'm just not feeling it...<|endoftext|> <|startoftext|>Spiritual Domination<|obj|>Bring ten Vulture Gizzards and two Snickerfang Jowls to Bloodmage Lynnore.<|text|>I see that the inner fire has dwindled. Would you say the spiritual euphoria lasted an hour? If it's more of the gizzard gum you desire, then more of the gizzards I require. Back to the wastelands. Do not return until you have recovered ten gizzards and two jowls.<|endoftext|> <|startoftext|>The Touch of Zanzil<|obj|>Speak with Doc Mixilpixil in the cellar of the Barracks.<|text|>It appears as if you've brought back more information than even I expected. This certainly is a strange turn of events. A cure? Hrm... Go down to the cellar and speak with Doc Mixilpixil - he may be able to help.<|endoftext|> <|startoftext|>The Basilisk's Bite<|obj|>Bring ten Basilisk Brains and two Vulture Gizzards to Bloodmage Lynnore.<|text|>These wastelands are riddled with redstone basilisk. These basilisk have adapted and flourished, more so than any of the other wildlife within the region. I have watched from afar as they hunt and go about their daily activities - the beasts exhibit a thought process more complex than even some humanoids. I must study their brains! Retrieve ten of their brains for me. The compound cannot be complete, however, without two vulture gizzards to form the base of the solution.<|endoftext|> <|startoftext|>Infallible Mind<|obj|>Bring ten Basilisk Brains and two Vulture Gizzards to Bloodmage Lynnore.<|text|>Your focused concentration has dwindled so soon? More research must be done! Oh yes, the price remains the same. Venture forth into the blasted lands and return to me with ten brains from the redstone and two vulture gizzards.<|endoftext|> <|startoftext|>The Swamp Talker<|obj|>Retrieve the Warchief's Orders and return them to the Fallen Hero of the Horde.<|text|>Orders were given by the dispatch commander. We took... took orders. On way to Blasted Lands, ambushed. Murlocs... Many murlocs... One named Swamp Talker. Took orders from my hands as spear thrust into my skull. East... cave.... <|endoftext|> <|startoftext|>Salt of the Scorpok<|obj|>Bring three Scorpok Pincers, two Vulture Gizzards, and one Blasted Boar Lung to Bloodmage Drazial.<|text|>You live! This is good news, indeed. I assume you are back for more of the scorpok assay? Very well, back to the wasteland with you and do not return until you have collected three scorpok pincers, two vulture gizzards, and one blasted boar lung.<|endoftext|> <|startoftext|>Vulture's Vigor<|obj|>Bring ten Vulture Gizzards and two Snickerfang Jowls to Bloodmage Lynnore.<|text|>Death does indeed have wings in these blasted lands. I have witnessed the black slayers and bonepickers feasting upon the corpse of many a fallen explorer - sometimes feeding upon the most vile and disease ridden of carcasses. It is a wonder, then, how their internal systems overcome the pestilence that claims these lands. Assist me in my studies! Gizzards I need! Two snickerfang jowls will also be required for the base of the concoction. You shall be rewarded two-fold for your efforts.<|endoftext|> <|startoftext|>The Decisive Striker<|obj|>Bring three Scorpok Pincers, two Vulture Gizzards, and one Blasted Boar Lung to Bloodmage Drazial.<|text|>Have you ever watched them in battle? The scorpoks, I mean. Have you ever seen the grace and agility with which they move? The decisiveness of their strikes? If only we could somehow isolate that agility and encapsulate it, we would be wealthy beyond our... I mean... it would be a boon for the scientific community. Assist me, and I shall allow you a sampling of the assay. In order to create a stable sample, I will need three scorpok pincers, two vulture gizzards, and one blasted boar lung.<|endoftext|> <|startoftext|>Snickerfang Jowls<|obj|>Bring three Snickerfang Jowls, two Blasted Boar Lungs, and one Scorpok Pincer to Bloodmage Drazial.<|text|>It is a well known fact that hyenas possess tremendous strength in their jowls, but the strength to snap through three inches of thorium steel? Impossible, improbable, and yet I have seen this demonstrated with my own eyes. Venture forth, into the Blasted Lands, and bring me three snickerfang jowls. As you search for the snickerfang, be on the lookout for boars and scorpoks: The initial assay also requires two blasted boar lungs and one scorpok pincer to complete.<|endoftext|> <|startoftext|>Spirit of the Boar<|obj|>Bring three Blasted Boar Lungs, two Scorpok Pincers, and one Basilisk Brain to Bloodmage Drazial.<|text|>When I first administered the elixir, I could tell that one or two applications would not satiate your appetite. Even now, I can see the hunger in your eyes. The concoction has addictive properties of which, seemingly, the most strong of will cannot resist. So be it! Should you require more of the lung juice cocktail, venture back into the wasteland and find for me three blasted boar lungs, two scorpok pincers, and one basilisk brain.<|endoftext|> <|startoftext|>The Thirsty Goblin<|obj|>Collect a Laden Dew Gland and bring it to Marin Noggenfogger in Gadgetzan.<|text|>I've got an idea, see. I've heard of some strange creatures called dew collectors that live to the southwest... and that they are able to store water in special glands. I think that if I could get one of these glands, I could create a drink that would quench my terrible thirst! Do you think you could help me? Look for the cactus garden; that's where you'll find the dew collectors.<|endoftext|> <|startoftext|>Rage of Ages<|obj|>Bring three Snickerfang Jowls, two Blasted Boar Lungs, and one Scorpok Pincer to Bloodmage Drazial.<|text|>Ah, welcome back. It seems you enjoyed the effect of the robust, operational imbue, derived from snickerfang. Be warned, while the immediate effect is a titanic burst of strength, the long term effects on your spirit and intelligence could be hazardous. With that said, do you require more? If so, bring me another three snickerfang jowls, two blasted boar lungs, and one scorpok pincer.<|endoftext|> <|startoftext|>Kum'isha's Endeavors<|obj|>Find and return a Flawless Draenethyst Sphere to Kum'isha the Collector.<|text|>Even though the portal conjuration was a failure, I remain hopeful that my next attempt will be successful. The hope of the Draenei is as fervent as your greed for trinkets. Go back out into these cursed lands and recover another flawless draenethyst sphere. Of course, the choice to take on this task is completely left to you *grin*.<|endoftext|> <|startoftext|>A Boar's Vitality<|obj|>Bring three Blasted Boar Lungs, two Scorpok Pincers, and one Basilisk Brain to Bloodmage Drazial.<|text|>Within these blasted lands exists two species of boar: the ash-mane boar and the helboar. It would appear that the stamina of these beasts renders them nearly immune to harm, as the other animals find them too difficult to kill and consequently, not worth the effort. We need to perform further analysis. Should you bring me three blasted boar lungs, two scorpok pincers, and one basilisk brain, I shall create a divine elixir from the residue of the assay. You will be my first test subject!<|endoftext|> <|startoftext|>Druid of the Claw<|obj|>Kill the soulless body of Oben Rageclaw, and then use the Voodoo Charm.<|text|>After examining this charm, I see now what must be done. Please take it, and do as I ask. You are to approach the door to the nearby chamber. Inside, you will find my soulless body... Although I regret what I am about to tell you, I see no other way to free myself from the control of the Gnarlpine. In order for me to escape them, you must kill my physical form. Once that is done, use the voodoo charm on my fallen body. After you have completed this task, please return to me.<|endoftext|> <|startoftext|>Badlands Reagent Run II<|obj|>Use the empty thaumaturgy vessels on scorched guardian dragons found in the Badlands. Once you have them filled, bring them to Ghak Healtouch in Thelsamar.<|text|>You have been most helpful to me. I would like to reward you with the very recipe for the brew I gave you earlier, but I must ask of you a favor that is quite dangerous. This lockbox contains three empty thaumaturgy vessels; they are imbued with an attunement aura that will drain the blood of a scorched guardian dragon. Using one on the beast will anger it greatly, so be careful. Once you have all three filled, bring them to me. Do this, and the recipe will be yours.<|endoftext|> <|startoftext|>Tears of the Moon<|obj|>Recover Lady Sathrah's Silvery Spinnerets.<|text|>Lady Sathrah was once beloved of Elune. Graceful and pure, the spider spun her silver threads through the moonlight, catching the evening mist. The silvery dew had strong healing powers and was kept at the nearby temple. But of late, Sathrah has descended into madness. Her future generations are now threatened as well. Find Lady Sathrah, and end her suffering. She dwells northeast of here, near the river. Gather her silvery spinnerets and bring them back to me.<|endoftext|> <|startoftext|>The Sleeping Druid<|obj|>Bring a Shaman Voodoo Charm to Oben Rageclaw in the Ban'ethil Barrow Den.<|text|>The Gnarlpine shaman that inhabit this place have discovered a way of separating a sleeping druid's spirit from the physical body. The furbolg have animated my physical form and are using it to attack anyone that attempts to explore the Ban'ethil Barrow Den. I am now trapped in the Emerald Dream, powerless to stop this. You must help me. The Gnarlpine shaman carry a strange charm which is used to perform this ritual, and I'd like to examine it. Please, bring one to me.<|endoftext|> <|startoftext|>The Temple of the Moon<|obj|>Sister Aquinne wants you to speak with Priestess A'moora in the Temple of the Moon.<|text|>A once great creature of the forest is in need of help. There is a difficult task that must be done. Please seek out Priestess A'moora; she will explain things to you. Find her to the southeast of here, inside the Temple of the Moon.<|endoftext|> <|startoftext|>To Serve Kum'isha<|obj|>In your journeys throughout the Blasted Lands, should you ever come across a Flawless Draenethyst Sphere, take the item back to Kum'isha the Collector.<|text|>, can your miniscule brain comprehend the rarity of a flawless sphere of draenethyst? Draenei have spent lifetimes in search of just one of these crystals, only to meet horrible fates, their purpose unfulfilled. So you stand before Kum'isha, knowing what Kum'isha has requested and still wish to assist? Very well... At any time during your travels across these lands, should you find a flawless sphere of draenethyst, return it to me and I shall reward you with riches beyond your wildest dreams.<|endoftext|> <|startoftext|>Hinott's Assistance<|obj|>Wait for Serge Hinott to complete the cure.<|text|>I have never seen such wondrous results from a poison! Zanzil you say? Never heard of him, however, I must commend him on the creation of this concoction. So, I am to cure you of this and then teach you how to make use of the poison? Give me a few moments to examine the toxin.<|endoftext|> <|startoftext|>Return to Denalan<|obj|>Rellian Greenspyre wants you to speak with Denalan at Lake Al'Ameth.<|text|>I have just received word that Denalan at Lake Al'Ameth has discovered what may be the cause of the tumors that plague the timberlings. Please speak with him, and tell him I sent you. Make haste; he needs our help.<|endoftext|> <|startoftext|>Sathrah's Sacrifice<|obj|>Priestess A'moora wants you to place Lady Sathrah's silvery spinnerets at the fountain inside the temple, and then return to her.<|text|>Now you must finish the task to which you have been appointed. Take the spinnerets and offer Lady Sathrah's sacrifice to Elune; lay the great spider to rest. Inside this temple, find the central fountain. There is where you may leave the sacrifice. The holy waters will purify and cleanse the corruption that drove Sathrah mad. When you have completed this, return to me.<|endoftext|> <|startoftext|>Hinott's Assistance<|obj|>Travel to Tarren Mill in Hillsbrad Foothills and deliver the Sample of Zanzil's Mixture to Serge Hinott.<|text|>Take a sample of the mixture to Serge Hinott in Tarren Mill. If anyone can cure you, it's Serge. Live long enough and Serge will show you the ways of poison creation and use.<|endoftext|> <|startoftext|>The Shattered Salute<|obj|>Perform the Shattered Salute on Shenthul.<|text|>As a rogue of the Shattered Hand, it is imperative that you learn the Shattered Salute. It is the only way to truly identify another member of the Hand. Watch, learn, repeat.<|endoftext|> <|startoftext|>Badlands Reagent Run<|obj|>Acquire the reagents Ghak Healtouch needs from the Badlands, then return to him in Thelsamar.<|text|>, I would make use of your services. I am an alchemist of some note, and I seek your aid in acquiring some reagents found out in the Badlands. I need the following items to replenish my stocks: five buzzard gizzards, ten crag coyote fangs, and five rock elemental shards. Obviously, you can get them off of the beasties themselves; if you're not the fighting type, then find friends who are. Acquire these items for me, you'll get some coin out of the deal. Well, what say ye?<|endoftext|> <|startoftext|>The Platinum Discs<|obj|>Take your reward voucher to Dinita Stonemantle in the Vault of Ironforge.<|text|>This object is an incredible find. The ancient Titans, or the Creators as these discs refer to them as, are the link to our enchanted creation, if the lore stored in here is correct! We'll need to invest as much research time into this as possible. As for you, heroic , take this voucher to Dinita Stonemantle at the vault. It grants you what I think is a fitting for such a tremendous find! Return to me directly when you are ready; there is much more to do for the Explorers' League!<|endoftext|> <|startoftext|>Oakenscowl<|obj|>Collect the Gargantuan Tumor from Oakenscowl.<|text|>I figured it out! I had to rush here to find you! It's so simple really... the corruption has spread from timberling to timberling, but there's but one that is the source. Oakenscowl, he's being poisoned by the largest tumor I have ever seen... I would call it gargantuan, even. Oakenscowl used to reside in a cave near my lake, but has since found his way to a nook to the northeast of here. , Hunt down Oakenscowl and collect the tumor; remove this source of corruption from my home.<|endoftext|> <|startoftext|>Deep Cover<|obj|>Travel to the Venture Co. Tower, north of the Sludge Fen and contact the Shattered Hand's covert operative, Taskmaster Fizzule.<|text|>The Venture Company... Perhaps you have heard of them? For one year we have worked on planting an agent deep within their ranks. Through much hard work and careful planning, we succeeded. Recently we received word that the Venture Co. are planning something on a grand scale. Go north of the Sludge Fen to the Venture Co. tower and contact our undercover agent, Taskmaster Fizzule. When you find the tower, use this flare gun, then approach Fizzule and show him the salute of the Shattered Hand.<|endoftext|> <|startoftext|>Ferocitas the Dream Eater<|obj|>Kill 7 Gnarlpine Mystics and find the missing jewel.<|text|>The emerald... It is missing! My dreamcatcher has been damaged! There is a band of Gnarlpine mystics located to the north of Starbreeze. I have heard reports that their leader, Ferocitas the Dream Eater, has been wearing a necklace that glows green in the night. Now seeing my dreamcatcher, I am sure that he has stolen my emerald... He would never realize that its power is useless to him. Find this missing jewel. And, while you're there, clear out some of the corrupted mystics as well.<|endoftext|> <|startoftext|>Mission: Possible But Not Probable<|obj|>Steal Silixiz's Tower Key from Foreman Silixiz, then kill two Mutated Venture Co. Drones, two Venture Co. Patrollers, and two Venture Co. Lookouts.<|text|>You will need to steal the tower key from Foreman Silixiz. Once you've got the key in your possession, hold on to it - I may need it later. Remember, the poison has weakened everything in this tower. Use your abilities to bring chaos and destruction to its inhabitants. Slay them all -- show no mercy! Once everything inside lays in a bloodied heap, pick Gallywix's lockbox and steal the cache of Zanzil's mixture held inside. Take both the head of Gallywix and the mixture to Shenthul in Orgrimmar.<|endoftext|> <|startoftext|>The Platinum Discs<|obj|>Take the reward voucher to Bena Winterhoof in Thunder Bluff.<|text|>I shall focus my energies on these discs; they will reveal their true workings to me in due time. As for you , I will now reward you for your diligence in bringing this to my attention. Take this voucher to Bena Winterhoof, the alchemy trainer for Thunder Bluff. She will give you a special item I believe you will find appealing, and she will supply you with a choice of potions from my personal stock. Return to me soon, as I sense there is much more at hand for us to do regarding this find.<|endoftext|> <|startoftext|>Power Stones<|obj|>Bring 8 Dentrium Power Stones and 8 An'Alleum Power Stones to Rigglefuzz in the Badlands.<|text|>A while ago, I had an incident with the Shadowforge Dwarves. They brought me to Angor Fortress to study two types of strange stones from Uldaman. I discovered that the stones were sustained, stable power sources if treated correctly. It's amazing the things one can find in that old dig site! Anyway, after I told them the secret of the stones they kicked me out of Angor Fortress and began digging for more in Uldaman. I want those stones for myself! Bring me both types and I'll pay you plenty!<|endoftext|> <|startoftext|>The Lost Dwarves<|obj|>Find Baelog in Uldaman.<|text|>The dig site at Uldaman wasn't always overrun. We Ironforge dwarves used to control the area, but... that was before the troggs came. They came so fast and in such numbers that not even dwarven might could stop them! In fact, their attack was so sudden that I fear some of our people may be trapped behind enemy lines. My friend Baelog led a small band of dwarves deep within the site just before the troggs showed up. If he and his company live, then I want you to find them.<|endoftext|> <|startoftext|>Wrenix of Ratchet<|obj|>Travel to Ratchet in the Barrens and speak with Wrenix the Wretched.<|text|>Zando'zan has seen it! Yes, the day comes! Thrall's death... the dagger in his back, poison seeping through to his every vein... Zando'zan has said too much. ! Zando'zan has a task for ! must travel to Ratchet, east of the Crossroads, and speak with Wrenix the Wretched. Go!<|endoftext|> <|startoftext|>Plundering the Plunderers<|obj|>Bring the Southsea Treasure back to Wrenix the Wretched in Ratchet. Do not forget to get an E.C.A.C. and Thieves' Tools from Wrenix's Gizmotronic Apparatus. You will need both of these items to complete your mission.<|text|>I don't mean to scare you, but the last five thieves I sent to steal the southsea treasure came back to me in pieces. South along the coast you'll find Tide Razor, the southsea freebooter's ship. Nestled in the hold is the payoff - the southsea treasure. On the second level of that ship is the pirate's den, a place where they train all of their thieves. Board that ship, steal the treasure, and bring it back to me. Use the pirate's den if you need to practice your thievery, but be careful!<|endoftext|> <|startoftext|>To Orgrimmar!<|obj|>Speak with Shenthul at the Cleft of Shadow in Orgrimmar.<|text|>A master of stealth and deception you are not, however, all of that can and will change. You've obviously impressed those in charge with your meager skills, as the great Shenthul has asked for you by name. Take the road north of here to Orgrimmar and speak with Shenthul in the Cleft of Shadow.<|endoftext|> <|startoftext|>Zando'zan<|obj|>Speak with Zando'zan at the Cleft of Shadow.<|text|>Your determination alone is not enough to overcome the obstacles that lay ahead of us. Speak with Zando'zan to begin your training as an operative of the Shattered Hand. It is only when you have mastered the practices of stealth and thievery that you may take the next step towards your destiny.<|endoftext|> <|startoftext|>The Emerald Dreamcatcher<|obj|>Retrieve the Emerald Dreamcatcher.<|text|>I was once given an emerald dreamcatcher from Gaerolas Talvethen, the warden of the druids in the Ban'ethil Barrow Den. This powerful amulet is able to siphon energy from the Emerald Dream, bestowing luck upon those who carry it. Sadly, I have not been able to retrieve it from my dresser in Starbreeze Village... Although Starbreeze was once a tranquil place, it has now succumbed to the corruption of the furbolg that reside there. Perhaps you would be willing to recover my dreamcatcher?<|endoftext|> <|startoftext|>Simple Parchment<|obj|>Read the Simple Parchment and speak to Frang in the Valley of Trials.<|text|>Ah, while you were gone a parchment came for you. Read it when you have time. If I'm not mistaken, it came from the warrior trainer Frang. He would have words with you when you're ready. You'll find him outside the Den, taking cover in the shade.<|endoftext|> <|startoftext|>Horns of Nez'ra<|obj|>Return the Horns of Nez'ra to Arantir in Lakeshire.<|text|>Many years ago, the Horns of Nez'ra were stolen from Ravenholdt manor. Across continents and oceans I have searched, only to discover that these insignificant beasts have had it in their possession all along. Slay every Blackrock orc you cross until the Horns of Nez'ra are recovered. Should you recover the horns, find me in Lakeshire. Do this for me and your name shall be known to Ravenholdt.<|endoftext|> <|startoftext|>Mathias and the Defias<|obj|>Travel to Westfall and find Agent Kearnen for your debriefing.<|text|>Not a moment too soon. SI:7 reconnaissance is reporting unusually heavy Defias activity in Westfall. It would seem that the Defias have taken over an abandoned Alliance watch tower southeast of Sentinel Hill and are using it as a base of operations to smuggle in goods from the Redridge supply route. Get to Westfall and contact Agent Kearnen for your debriefing. You will find her hidden near the tower. ...and , should you be discovered, SI:7 will disavow all knowledge of your existence.<|endoftext|> <|startoftext|>Deliver the Gems<|obj|>Deliver the Necklace and Gem Salvage to Dran Droffers in Orgrimmar.<|text|>Any necklace setting and gem will work, so long as they are the same material. This power source, however, is what will bring the magic back to the necklace... I hope. I'll gladly supply the gems needed for your version of the necklace, so long as the power source actually works. Head to Orgrimmar and keep your end of the bargain with Droffers and Son Salvage. Just keep your mouth shut about our deal, and when you get back I might have a wonderful surprise for you.<|endoftext|> <|startoftext|>Necklace Recovery, Take 3<|obj|>Visit Jarkal Mossmeld in Kargath to see if he was successful.<|text|>As Dran and Malton Droffers begin to squabble over their new salvage, half of the deal is now complete. A trip to the Badlands is now in order to finish things up, as Jarkal Mossmeld in Kargath might have a special reward waiting for you there.<|endoftext|> <|startoftext|>Find the Gems and Power Source<|obj|>Recover all three gems and a power source for the necklace from Uldaman, and then bring them to Jarkal Mossmeld in Kargath. Jarkal believes a power source might be found on the strongest construct present in Uldaman.<|text|>Here is the journal, translated for you to read on your own. The crux of it says dwarves hid the ruby, the troggs hid the topaz, and a trogg named Grimlok has the sapphire. Look - you're going to need a power source to make the necklace work again. Dran Droffers doesn't know this. To find one, here's what I'd do: go as deep as you can in Uldaman and kill whatever construct there is the strongest. No doubt whatever that is would have it. When you have everything collected, come back here!<|endoftext|> <|startoftext|>Find the Shattered Hand<|obj|>Journey to Orgrimmar and speak with Shenthul at the Cleft of Shadow.<|text|>You have served the Deathstalkers well, but perhaps it is time for you to venture outward. While you have shown aptitude in the ways of stealth and deception, you still require much training. The Deathstalkers have allies within the Shattered Hand. Seek out those that would assist us - find Shenthul in Orgrimmar.<|endoftext|> <|startoftext|>SI:7<|obj|>Travel to Stormwind and seek out Renzik "The Shiv."<|text|>Renzik was looking for you, fish. I wouldn't keep Mathias's second in command waiting if I were you.<|endoftext|> <|startoftext|>Translating the Journal<|obj|>Find someone who can translate the paladin's journal. The closest location that might have someone is Kargath, in the Badlands.<|text|>At an impasse of sorts, you know that you will need the book translated into a language you can understand. There certainly are a number of people in the world who could do it; the closest location that might have someone who could, however, is the Kargath outpost in the Badlands. Perhaps that is a good place to start.<|endoftext|> <|startoftext|>Translating the Journal<|obj|>Let Jarkal borrow the necklace. In exchange, he will translate the journal for you.<|text|>Droffers and Son Salvage aren't smart enough to restore the magic in the necklace, but I am. All I want to do is study the necklace so I can learn to make them myself. To do that, I will need your necklace. Let me borrow it, and in exchange for the time I get to study it I will translate the journal for you. While you are searching for the gems, I should have enough time to learn what I need to. It's a simple deal, and no one else will be the wiser. Whatcha wanna do?<|endoftext|> <|startoftext|>Reclaimed Treasures<|obj|>Get Patrick Garrett's family treasure from their family chest in the South Common Hall of Uldaman, and bring it to him in the Undercity.<|text|>Sweeping the bat pens with this broom is not befitting a Garrett! I've earned a little coin from this accursed job, and I'm willing to spend it on you to better my station. The Garrett family weapon of choice is locked away in our chest in the South Common Hall of Uldaman from when we Garretts toiled there as diggers. Without it, I will be stuck here forever - literally - sweeping up after these infernal bats. Reclaim my family's treasure and bring it to me! Help me restore my birthright!<|endoftext|> <|startoftext|>Necklace Recovery, Take 2<|obj|>Find a clue as to the gems' whereabouts in the depths of Uldaman.<|text|>As sure as Malton is a dummy, those gems are still in Uldaman somewhere. You're going to have to go back there and look for them. Like I said before, if the information we have is correct then there's a ruby, a sapphire, and a topaz that go with the necklace. Find them and put them in the necklace. As to where the gems are, who knows? Maybe you'll get lucky and find the corpse of the Paladin. If he's not been stripped clean already, then maybe he's got them on him still.<|endoftext|> <|startoftext|>To Hulfdan!<|obj|>Travel to Ironforge and speak with Hulfdan Blackbeard.<|text|>Where have you been? Hulfdan's been looking all over the place for you. We thought the king may have put you in irons. Get to Ironforge as soon as possible and speak with Hulfdan!<|endoftext|> <|startoftext|>Kingly Shakedown<|obj|>Travel to Stormwind and seek out Renzik "The Shiv."<|text|>So there we were, about to start plottin' out phase III when a couple o' Magni's blockheads come bargin' in here talkin' bout some kind o' heist and arresting some o' the Hidden Circle. Well nobody puts the iron on old Blackbeard! The argumentations got heavy and thick and somehow yer name weres blurted out! Me advice? Take the first Gryphon out o' Ironforge and get to Stormwind. Get yerself to Old Town and once there, talk to an old friend o' mine named Renzik "The Shiv."<|endoftext|> <|startoftext|>Klaven's Tower<|obj|>Steal the Defias Tower Key, break into the Defias Tower and uncover the contents of the Duskwood Chest. Take whatever information you find back to Mathias Shaw in Stormwind. Read Kearnen's Journal to gain insight about the tower.<|text|>I've been staking out this tower for weeks. Recently a major shipment came through from Duskwood, and along with it came those guards. What are they? Your guess is as good as mine. I can tell you one thing - they aren't human. Anyhow, the shipment had a chest - which is what I assume those abominations are guarding. The zombie with the spikes holds a key we'll need. Get that key, get in the tower, and uncover whatever is in that chest. Take your findings back to Mathias.<|endoftext|> <|startoftext|>The Platinum Discs<|obj|>Take the miniature version of the Discs of Norgannon to someone very interested in them.<|text|>Touching the Discs of Norgannon once again makes your hand tingle. This time, however, a strange grinding noise is heard from inside the discs. Your backpack suddenly becomes heavier than it was before. Inside, you discover a miniature version of the discs! No doubt, an item of this sort would be invaluable for someone interested in the ancient history of Azeroth. Someone would sure be interested in this!<|endoftext|> <|startoftext|>Erion's Behest<|obj|>Travel to Stormwind City and seek council with Renzik "The Shiv."<|text|>Word of your deeds has spread far and wide. So far, in fact, that Stormwind Intelligence has asked for you by name. The journey is taxing and not without peril, but an opportunity to train under SI:7 should not be taken lightly. A new world awaits you. Make your way to Old Town in Stormwind and speak with Renzik "The Shiv" at SI:7 headquarters.<|endoftext|> <|startoftext|>The Platinum Discs<|obj|>Speak with stone watcher and learn what ancient lore it keeps. Once you have learned what lore it has to offer, activate the Discs of Norgannon.<|text|>The centerpieces of this treasure chamber are four huge platinum discs, each adorned with numerous sigils of an unknown origin. Touching them makes your hand tingle. Just after touching the discs, the visage of a large stone watcher springs forth. "Salutations. I am a keeper of knowledge. The Creators' synthesis of the Earthen has been chronicled and stored here for this world in the Discs of Norgannon." You have uncovered a wealth of previously undiscovered worldly lore!<|endoftext|> <|startoftext|>Necklace Recovery<|obj|>Look for a valuable necklace within the Uldaman dig site and bring it back to Dran Droffers in Orgrimmar. The necklace may be damaged.<|text|>We've got work for you, that is if you've got the guts to do it! Deep in the Badlands is the Uldaman dig site. We've heard a tale about some idiot paladin who died there recently. Why we even care is that he had a very valuable necklace on him. It's supposedly got three large gems: a ruby, a sapphire, and a topaz. The shot: we want it, and we're payin' TOP SILVER to get it. It may be damaged, but that's neither here nor there; we'll fix whatever scratches are on it.<|endoftext|> <|startoftext|>Redridge Rendezvous<|obj|>Venture forth to Lakeshire in the Redridge Mountains and speak with Lucius.<|text|>Sending you out in the field now would be suicide. Renzik doesn't need another dead rogue on his hands. Don't fret, though, - Renzik is going to get you up to speed. Make your way to the Redridge Mountains and speak with an associate of SI:7 named Lucius. You will find him hanging around the docks of Lakeshire with the other shady good-for-nothings.<|endoftext|> <|startoftext|>Erion Shadewhisper<|obj|>Contact Erion Shadewhisper in Darnassus.<|text|>Do not worry, I am not sending you to see Syurna. Erion requires your presence at the Cenarion Enclave. Make haste!<|endoftext|> <|startoftext|>The Apple Falls<|obj|>Take Jannok's Rose to Syurna in Darnassus.<|text|>They say I'm 'lovestruck,' whatever that means. Sure, I spend my every waking moment thinking about Syurna. Sure, my home is full of paintings and drawings of Syurna. Sure, I often go days without eating, sleeping, or drinking, while I lament about the love we could have had. Is that so wrong? Now she won't see me! ME! I've tried sending her messages but she won't even talk to another person unless they are a rogue. Could you deliver this flower to her? Don't forget to tell her it's from Jannok.<|endoftext|> <|startoftext|>The Platinum Discs<|obj|>Take the miniature version of the Discs of Norgannon to the Explorers' League in Ironforge.<|text|>Touching the Discs of Norgannon once again makes your hand tingle. This time, however, a strange grinding noise is heard from inside the discs. Your backpack suddenly becomes heavier than it was before. Inside, you discover a miniature version of the discs! No doubt, an item of this sort would be invaluable for someone interested in the ancient history of Azeroth. The Explorers' League in Ironforge is such a group, known throughout the Alliance; perhaps they can make good use of it.<|endoftext|> <|startoftext|>Badlands Reagent Run<|obj|>Bring 5 Buzzard Gizzards, 10 Crag Coyote Fangs, and 5 Rock Elemental Shards to Jarkal Mossmeld in Kargath, Badlands.<|text|>, I could use your aid if you're up for it. I am an alchemist of some note, and I seek your aid in acquiring some reagents found out in the Badlands. I need the following items to replenish my stocks: five buzzard gizzards, ten crag coyote fangs, and five rock elemental shards. Obviously, you can get them off of the beasties themselves; if you're not the fighting type, then find friends who are. Acquire these items for me, you'll get some coin out of the deal. Watcha wanna do?<|endoftext|> <|startoftext|>Alther's Mill<|obj|>Open Lucius's Lockbox, recover the Token of Thievery and return it to Lucius in Lakeshire.<|text|>We've been training thieves here for years! After all, not every rapscallion is born with the grace and finesse of old Lucius. Up off the road here you'll find Alther's Mill. I got a chest up there with something important inside. Go get it for me! Bring back that token and you'll receive your Certificate of Thievery!<|endoftext|> <|startoftext|>Destiny Calls<|obj|>Find Sethir the Ancient and bring back any clues that you may discover to Syurna.<|text|>We believe there is one being that may be able to help us understand what is happening to the forests of Teldrassil. Unfortunately, getting the creature to cooperate has proven disastrous. He hides on a branch at the outskirts of the Oracle Glade. All who have so far approached the satyr, whether through force or diplomacy, have met with doom. Perhaps stealth is the answer. Find what Sethir the Ancient carries in his packs and report back to me.<|endoftext|> <|startoftext|>Simple Subterfugin'<|obj|>Find Onin MacHammar by Gnomeregan.<|text|>Ye see, the King be strip mining the quarry fer ore and gems. More riches than any one dwarf should see in ten lifetimes. The Hidden Circle has values. We value valuables. Can ye understand? Now we feels the King should be sharing some of that booty, but we don't want ol' 'Stinkbeard' to know he's sharin' - if ye catch me drift. We needs ye to speak with Onin MacHammar over by Gnomeregan and bring back a report. The crafty dwarf has hidden hisself amongst the lepers. Be careful.<|endoftext|> <|startoftext|>Snatch and Grab<|obj|>Find the Dockmaster and recover the Shipping Schedule for Master Mathias Shaw.<|text|>Our operatives in the field are reporting heavy bandit activity south of Goldshire. The reports indicate that bandits have taken over Jerod's Landing and are now using it as a way to smuggle large quantities of contraband from Redridge to Westfall. I need you to infiltrate the dock house and get me that shipping schedule. You will probably find it buried deep in the pockets of the Dockmaster. ...and , should you be discovered, SI:7 will disavow all knowledge of your existence.<|endoftext|> <|startoftext|>The Hidden Chamber<|obj|>Read Baelog's Journal, explore the hidden chamber, then report to Prospector Stormpike.<|text|>Now for the task at hand. There is a secret chamber, the Chamber of Khaz'mul, that must be explored. The problem is that the chamber's behind a huge, locked door! It's a lucky thing I know how to open it. I've described everything in my journal, here on the table. My band and I are stuck here for now... so you, must find the chamber of Khaz'mul for us! Read my journal, explore the chamber, then report to Prospector Stormpike at the Explorers' League in Ironforge.<|endoftext|> <|startoftext|>Onin's Report<|obj|>Take Onin's Report back to Hulfdan in Ironforge.<|text|>The Quarry? Yap, I see those monstrous armored steam tanks come by this post near every day. My contacts to the east tell me that the tank starts off at Ironforge, makes a pickup at the Gol'Bolar Quarry, stops over at Kharanos to refuel and then for some blasted reason, it takes the long way around past Gnomeregan, before reaching Ironforge to drop off the shipment. It's all in the report. Take it back to Hulfdan so he can plan the next step.<|endoftext|> <|startoftext|>Seek out SI: 7<|obj|>Deliver Keryn Sylvius's package to Master Mathias Shaw at the Stormwind Barracks.<|text|>The badge? Oh, it's nothing, fish - nothing you could handle anyhow. By the looks of you, I'd say Mathias is likely to mistake you for the cheese delivery instead of a proper rogue. Regardless, I've been assigned a job and I've made a promise to deliver on that job. Speaking of which, deliver this package to Mathias and he may give you a small task or two. Get cracking.<|endoftext|> <|startoftext|>Road to Salvation<|obj|>Speak with Hulfdan Blackbeard in Ironforge.<|text|>Another lost soul looking for guidance, eh? I suppose you want to find a purpose - your purpose. I've seen it a thousand times, another hero looking for work. Well, today's your lucky day, friend. Hogral's got the cure for your ailment. Here's what you do: Take this road here up to Ironforge and make your way to the Forlorn Cavern. Once there, locate the thieves' guild and speak with Hulfdan Blackbeard. He'll put you on the road to salvation.<|endoftext|> <|startoftext|>Back to Uldaman<|obj|>Search for clues as to the current disposition of Talvash's necklace within Uldaman. The slain paladin he mentioned was the person who had it last.<|text|>A competitor of mine started a rumor that my necklace cursed the paladin. Needless to say, no one wants to buy cursed items from a jeweler. , I'll make you a deal - find the gems and I'll reassemble the necklace, so long as you'll advertise that I do NOT make cursed items! Try looking for clues in Uldaman; maybe see if the paladin's body is down there, since he's the one who we know had it last! When you find the gems you should use this; it'll allow you to contact me here in Ironforge.<|endoftext|> <|startoftext|>Restoring the Necklace<|obj|>Obtain a power source from the most powerful construct you can find in Uldaman, and deliver it to Talvash del Kissel in Ironforge.<|text|>You are going to need to find some "oomph" for the necklace, and Uldaman is probably the best place for it, actually. I guess there are a lot of constructs running around in there, yeah? Well, take out the biggest, baddest construct in that place and grab its power source! I am pretty sure I can fuse that source into the necklace. Without that power source, fixing the necklace will be impossible. Come back to me here to Ironforge when you have it, and we'll get it all fixed up for you!<|endoftext|> <|startoftext|>Badlands Reagent Run II<|obj|>Use the empty thaumaturgy vessels on scorched guardian dragons found in the Badlands. Once you have them filled, bring them to Jarkal Mossmeld in Kargath.<|text|>You have been most helpful to me. I would reward you with the very recipe for the brew I gave you earlier... but I would ask of you a task that is quite dangerous. Hear my request. This lockbox contains three empty thaumaturgy vessels; they are imbued with an attunement aura that will drain the blood of a scorched guardian dragon. Using one on the beast will anger it greatly, so be warned. Once you have all three filled, bring them to me. Do this, and the recipe will be yours.<|endoftext|> <|startoftext|>Easy Strider Living<|obj|>Bring back 5 Strider Meat to Alanndarian Nightsong in Auberdine.<|text|>Do you smell that delicious aroma? It's my secret recipe, --fresh strider stew. Delicious! Perhaps you would be interested in learning the recipe? Before I teach you the recipe, you will need to prove that you can handle the beasts. Now, I don't expect you to go out and tame one and ride it back to me, but if you can kill a few and bring back some of their succulent meat, I may be persuaded to show you the ways of strider stew.<|endoftext|> <|startoftext|>A Peon's Burden<|obj|>Bring Ukor's Burden to Innkeeper Grosk in Razor Hill.<|text|>Excuse me? Can you help me? I have a load of food here. I walked along the road and braved scorpids and spiders and worse! I brought the food to the Valley of Trials because I thought they needed it and I like to help out. But they don't need any food! Now I have to take it back to Razor Hill and I'm afraid of all the beasts along the way... Can you take it for me? I'm just a peon, but you're a hero. You fear nothing! Take it to Innkeeper Grosk at the Razor Hill inn. Thank you!<|endoftext|> <|startoftext|>Uldaman Reagent Run<|obj|>Bring 12 Magenta Fungus Caps to Jarkal Mossmeld in Kargath.<|text|>I've heard about a newly discovered plant called the magenta fungus caps. They grow in clusters at the Uldaman dig site and can be found in the early tunnels and deep within the less-explored areas. I want to study their potential use in alchemy, and that's where you come in. Find the magenta cap clusters and bring me a dozen caps. Be warned, the clusters may spew out poison spores if jostled. Do this for me, and I'll whip up a batch of one of my famous restorative elixirs for you!<|endoftext|> <|startoftext|>The Shattered Necklace<|obj|>Search for the original creator of the shattered necklace to learn of its potential value.<|text|>You have found a tarnished necklace, though the tarnish belies intricate and magical craftsmanship. The necklace has been shattered, as its setting appears to be missing three gems. On the underside of the necklace is the faint imprint of the city seal for Ironforge. Below the seal are three tiny, engraved letters: "TdK". If there is anything to be gleaned from the necklace, you will need to learn about its origins. Perhaps the seal and the initials are a start...<|endoftext|> <|startoftext|>Find the Gems<|obj|>Find the ruby, sapphire, and topaz that are scattered throughout Uldaman. Once acquired, contact Talvash del Kissel remotely by using the Phial of Scrying he previously gave you.<|text|>The paladin's journal has provided perhaps the only clues that Uldaman will yield as to the location of the necklace's gems. If the paladin's scribing remains accurate, then the Shadowforge dwarves and the troggs that vie for control of the dig site will need to be dealt with. Armed with this knowledge, the search for the gems begins in earnest. When all the gems have been acquired, Talvash in Ironforge should be notified via the Phial of Scrying as per his instructions.<|endoftext|> <|startoftext|>Lore for a Price<|obj|>Bring five silver bars to Talvash del Kissel in Ironforge.<|text|>I am a jeweler of great renown here in Ironforge! Well, former renown anyway... I have fallen onto hard times due to the chicanery of a competitor! A bad reputation in this business spells financial disaster. As a result, I find myself without a copper to my good-though-currently-sullied name. I want you to get me five silver bars to finish an order I received - the first in what seems like an eternity. You get me those five silver bars, and I'll answer your questions on the necklace.<|endoftext|> <|startoftext|>Supplies to Tannok<|obj|>Deliver the Crate of Inn Supplies to Tannok Frosthammer in Kharanos.<|text|>Hey! You look like a hearty adventurer. If you're planning on braving the pass, do you suppose you could bring a package to the inn in Kharanos? You were planning on stopping at the inn, right? If you make it through the pass, you'll definitely want to take a breather there. Anyways, bring this to Tannok Frosthammer, the innkeeper's assistant. I can't get through the pass myself, and it'll be days until a Mountaineer escort comes through!<|endoftext|> <|startoftext|>Tharnariun's Hope<|obj|>Find and kill the Den Mother.<|text|>The survival of our people and lands comes at unfortunate costs. You have spilled the blood of nature's servants; many sick animals you have felled. The people of Auberdine are indebted to you, for the forest's pain is eased - even if only for a moment. I have one final task for you, but be warned, you will have to kill again. It is my hope that this will be the last time I call upon you. In a cave to the northeast, near Bashal'Aran, resides the Den Mother. Slay her.<|endoftext|> <|startoftext|>Cleansing of the Infected<|obj|>Cleanse the forest of 20 Rabid Thistle Bears and return to Tharnariun Treetender in Darkshore.<|text|>As I had feared, the cure does not work. It saddens me greatly to order the death of any of nature's beasts, but the sick and tainted thistle bears must be put down. Return to the forest and destroy 20 rabid thistle bears. It will most certainly not put a stop to the plague but it will slow down the damage the animals are doing to our forest and its inhabitants for a short time.<|endoftext|> <|startoftext|>Dolanaar Delivery<|obj|>Bring the Dolanaar Delivery to Innkeeper Keldamyr.<|text|>Greetings, young . Can you offer me aid? I have a package of herbs that I must deliver to the town of Dolanaar. But I still have business with the druids of Shadowglen and cannot yet leave. Can you deliver this package for me? It must be sent to Innkeeper Keldamyr, at the Dolanaar inn. It lies along the road, to the south.<|endoftext|> <|startoftext|>Gyromast's Retrieval<|obj|>Find and return the three pieces of Gelkak's Key to Gelkak Gyromast.<|text|>A pirate's life ain't an easy one, landlubber. It ain't all about plunderin' and booze! Alas, me ship be sunk just off shore thanks to them pesky Threshadons. What I be needin' is me first mate back in workin' order! When I washed up'n shore, the key for me first mate broke on the rocks and was pilfered by the beasties of Darkshore. Out of the corner of me eyes I saw some of them Ragin' Crawlers, Ferocious Foreststrider, and murloc rummaging through the wreckage....<|endoftext|> <|startoftext|>Speak with Shoni<|obj|>Speak with Shoni the Shilent at the Dwarven District in Stormwind.<|text|>Perhaps... Perhaps you can help us in the battle for Gnomeregan. In Stormwind you will find the commander of our underground assault crew, Shoni the Shilent. Shoni needs assistance with her gyrodrillmatic excavationators. You will probably find her amongst the dwarves in Stormwind. Good luck.<|endoftext|> <|startoftext|><|obj|>Well guess what, we're interested in you.<|text|>Well guess what, we're interested in you.<|endoftext|> <|startoftext|>Rest and Relaxation<|obj|>Speak with Innkeeper Farley at the Lion's Pride Inn.<|text|>Every adventurer should rest when exhaustion sets in - and there is no finer place to get rest and relaxation than at the Lion's Pride Inn! My best friend, Innkeeper Farley, runs the Lion's Pride. If you tell him I sent you, he may give you the special discounted rates on food and drink. To find the Lion's Pride Inn, travel south along the road from here -- you can't miss it!<|endoftext|> <|startoftext|>Gyromast's Revenge<|obj|>Find Gelkak's First Mate, the Threshwackonator 4100, and lead it back to Gelkak.<|text|>Landlubber, ye needs to find me first mate. Take this'n key, puts it in his gulliver an' bring him back here to serve the Cap'n. Them murlocs an' their chief ain't gonna be too happy once me first mate gets a hold of em!<|endoftext|> <|startoftext|><|obj|>Kill a guy, member of the Assassins' League. He killed the old leader of the Deathstalkers.<|text|>Kill a guy, member of the Assassins' League. He killed the old leader of the Deathstalkers.<|endoftext|> <|startoftext|>Plagued Lands<|obj|>Capture a living Rabid Thistle Bear and bring it back to Tharnariun.<|text|>A sickness spreads across the Darkshore, gripping the minds and bodies of all it touches. The Thistle Bears have been hit the hardest by this plague. The once noble beasts are now an instrument of destruction - rabid and frenzied. I may have a cure for this ailment. Take this trap to the forest and lay it on the ground. Any Rabid Thistle Bear that crosses the light shall become docile for a short time. Once the bear is docile, it shall follow you. Lead it back here.<|endoftext|> <|startoftext|>Underground Assault<|obj|>Retrieve the Gnoam Sprecklesprocket from the Deadmines and return it to Shoni the Shilent in Stormwind.<|text|>Gnomeregan has fallen under the control of those dastardly troggs! The situation is grave but perhaps you can help. Deep in the Deadmines is a functional goblin shredder. Find that shredder and bring back the intact power supply. With the shredder's power supply, we can give our gyrodrillmatic excavationators the power they need to break through the rocky underground borders of Gnomeregan, opening the way for a gnomish assault!<|endoftext|> <|startoftext|><|obj|>Now here's the locky lock.<|text|>Now here's the locky lock.<|endoftext|> <|startoftext|>Rokar's Test<|obj|>Kill Overseer Glibby and return his Whistle to Rokar Bladeshadow in Durotar.<|text|>Ah, so now Therzok sends me his budding students, hm? Well, I suppose I can teach you a thing or two. Not that I care much of your business, but I'd not want it on my conscious that I sent you to your death. But you must first prove yourself worthy. I will tell you. I do not much like this Venture Company. This land reminds me of Draenor, and I do not like the thought of those goblins destroying it. Perhaps if their overseer at the Sludge Fen is killed, their operation will be hamstrung.<|endoftext|> <|startoftext|>Tools of the Trade<|obj|>Return to Therzok in the Cleft of Shadow in Orgrimmar.<|text|>Here you go. These should serve you well. Crafted by my own hand, I swear you'll find none better. Do not bother to tell me your business, however. I have no interest in Therzok's schemes, I wish only to live out my retirement in peace. If you should ever need another set of tools, come back to me, and I will furnish you with a new set. But have a care with them!<|endoftext|> <|startoftext|>Rokar Bladeshadow<|obj|>Speak with Rokar Bladeshadow in Durotar.<|text|>Too much idle time for you. It's time that you learned more of our trade. Just last night, five of our number were found dead in one of the cracks in Orgrimmar, with few leads. There are those that oppose us, using our own methods against us. So it is I've decided you should learn the art of lockpicking. Unfortunately, it is a skill that my hands are not well suited to. You should seek out Rokar, who lives in the hills near Durotar. Even in his old age, I suspect he still has the touch for it.<|endoftext|> <|startoftext|>Find Bingles<|obj|>Find Bingles Blastenheimer in Loch Modan.<|text|>We've lost contact with Bingles! He was sent on a reconnaissance mission over Gnomeregan and hasn't reported back in over a week. I just know he's gone and blown himself up. He was last seen flying over the Loch. Perhaps you can investigate.<|endoftext|> <|startoftext|>Bingles' Missing Supplies<|obj|>Find and return Bingles' supplies:<|text|>As if crashing into the Loch wasn't bad enough, troggs from the nearby island attacked me and stole my tools and special Blastenheimer Blastencapper explosives. With no gyrocopter and no explosives, the movement has no chance! Get my tools back and find my Blastencapper explosives. For Gnomeregan!<|endoftext|> <|startoftext|>Tools of the Trade<|obj|>Find the Dalaran Status Report and return it to Mennet Carkad in the Rogues' Quarter of the Undercity.<|text|>The wizards of the Kirin Tor at Ambermill have stored away important documents pertaining to the current state of Dalaran. This we know from the admissions of one of our prisoners. Lord Varimathras has placed the duty of recovering them in the hands of the Deathstalkers. This task falls to you. You will need some equipment, however, and the knowledge of lockpicking. Speak with Estelle Gendry, our outfitter, and ask her for a set of tools before you set out.<|endoftext|> <|startoftext|>Fenwick Thatros<|obj|>Kill Fenwick Thatros and bring his head back to Mennet Carkad in the Rogues' Quarter of the Undercity.<|text|>Lord Varimathras has just sent me a missive about a threat to the Forsaken that must be immediately removed. His name is Fenwick Thatros, one whom Lord Varimathras believes is a leader of the undead that have taken root in Silverpine Forest. Your name came to mind immediately. I have faith enough in your abilities that you will carry out this mission flawlessly. The latest reports from the Deathstalkers in Silverpine indicate that Thatros can be found near the decrepit dock on Lordamere.<|endoftext|> <|startoftext|>The Shattered Hand<|obj|>Kill Tazan and bring his Satchel to Therzok in the Cleft of Shadow in Orgrimmar.<|text|>The Warchief is too subtle in his methods. He is cautious to unleash the might of the Horde. Once we were stronger, mighty conquerors all. That pride we must regain, and the Shattered Hand will do so. We build strength from the shadows and strike at the exposed, secretly laying our enemies low. A task you must complete for me, to prove your worth. The troll Tazan trades with the pirates near Ratchet. He has information I must have. Kill him and bring me his satchel.<|endoftext|> <|startoftext|>Gathering Materials<|obj|>Bring 10 Linen Cloth and 6 Dalaran Mana Gems to Josef Gregorian.<|text|>It is time for you to don your first mage's robes. They are a sign of your station, and a testament to your worth. To gain the robes, you must gather the mana gems from the Dalaran mages of Silverpine. Their beliefs are similar to ours and so killing them is somewhat distasteful, but if they lack the strength to resist us, then they do not deserve their lives. Bring the gems and a supply of linen to Josef Gregorian at the Magic Quarter's tailor shop.<|endoftext|> <|startoftext|>The Deathstalkers<|obj|>Deliver Andron's Ledger to Varimathras in the Hall of the Dark Lady in the Undercity.<|text|>The Syndicate? I would never have suspected. It seems the lords of Alterac have fallen far in the years since their betrayal. Lord Varimathras will be pleased to learn of this, and as you were so instrumental in this discovery, it would be fitting if you were the one to deliver it to him. Ah, and how could I forget? Welcome to the Deathstalkers.<|endoftext|> <|startoftext|>Report to Anastasia<|obj|>Speak with Anastasia Hartwell.<|text|>The mages of the Undercity have noted a magical disturbance within the city, and have sent word for mages of the Horde to investigate. Anastasia Hartwell can tell you more. Speak with her in the Magic Quarter in the Undercity.<|endoftext|> <|startoftext|>Investigate the Alchemist Shop<|obj|>Obtain a Cantation of Manifestation and a Chest of Containment Coffers from behind Anastasia Hartwell. Bring 3 Filled Containment Coffers, the Chest of Containment Coffers and the Cantation of Manifestation to Anastasia in the Undercity.<|text|>Algernon's alchemist shop in the Apothecarium is the locus of a strange disturbance. Invisible creatures, made solely of magic, wander the shop--there must be a reason, and we must find it! Investigate the disturbance and capture those creatures. Take a chest of coffers and a scroll from behind me. Use the scroll at the shop to make the creatures visible, subdue them with your spells, then throw down a coffer to capture them. Return with the filled coffers, the empty coffers and the cantation.<|endoftext|> <|startoftext|>Mage's Wand<|obj|>Speak with Tabetha after her ritual.<|text|>I'll go make the wands now.<|endoftext|> <|startoftext|>Mana Surges<|obj|>Kill 12 Mana Surges in the allowed time limit.<|text|>We are almost finished, but this last step is the most perilous. I have the empty summoner's orb and am ready to empower it. We will do this by harnessing the energy of a mana rift. I'll cast a spell that will temporarily open a rift, from which creatures, mana surges, will pour out. You must defeat the mana surges and their power will be released, which I will then collect. Kill enough mana surges before the rift closes and I will place all their collected energy in your orb.<|endoftext|> <|startoftext|>Power in Uldaman<|obj|>Retrieve an Obsidian Power Source and bring it to Tabetha in Dustwallow Marsh.<|text|>Now that the demon has been removed, we must gain a power source. Unfortunately, the best power sources are usually the oldest and the hardest to get. It's neat how fate likes to take a bite out of you sometimes, isn't it? So you're going to need to go to Uldaman and defeat the obsidian sentinel there. He's big, he's tough, and his power source packs a punch! I wish you the best of luck. And if you don't get lucky then, well... it was nice knowing you.<|endoftext|> <|startoftext|>The Infernal Orb<|obj|>Bring an Infernal Orb to Tabetha in Dustwallow Marsh.<|text|>The first step is to acquire an orb with power. The warlocks of the Burning Blade have nice, high quality orbs... it's too bad they've bound demons into them! But we can fix that, yes we can. Go to Desolace and snatch an infernal orb from a Burning Blade summoner. You'll find summoners at the Mannoroc Coven. When you have the orb, return to me.<|endoftext|> <|startoftext|>Return to the Marsh<|obj|>Speak with Tabetha.<|text|>It is time, for you to speak with Tabetha... the hermit of Dustwallow Marsh. She will instruct you on the creation of a powerful mage's implement. Tabetha's shack lies deep in Dustwallow Marsh, west of Theramore.<|endoftext|> <|startoftext|>The Exorcism<|obj|>Kill the Demon of the Orb, then speak with Tabetha.<|text|>Now that we have a summoner's orb, we must exorcise the demon within it. I can do that. That's the easy part. You're the one who has the hard job. You're the one who has to kill the demon once it's out. And you'll have to be quick. If you take too long then he'll jump back in the orb and we'll have to start over! So get yourself ready. Prepare your strongest spells and keep your potions handy, and go get a friend if you have one. Because this isn't going to be pretty.<|endoftext|> <|startoftext|>Rituals of Power<|obj|>Bring the book Rituals of Power to Tabetha in Dustwallow Marsh.<|text|>Hm... now that I think about it, I don't have my book! You see, I had some gambling debts and to pay them off I sold the last copy of Rituals of Power to a member of the clergy.... A member of the Scarlet Brotherhood. He must have taken it to their library in the Scarlet Monastery in Tirisfal Glades! If you want that book, then you'll have to go to the monastery to find it. And sorry about all the trouble. I'm not myself these days...<|endoftext|> <|startoftext|>Speak with Deino<|obj|>Speak with Deino.<|text|>The troll mage Deino has need of your assistance. She resides in Orgrimmar, in the Darkbriar Lodge.<|endoftext|> <|startoftext|>Journey to the Marsh<|obj|>Speak with Tabetha.<|text|>Now it is time for you to earn your mage's wand. To begin this quest, speak with the human hermit Tabetha in Dustwallow Marsh. You will find her shack deep in the marsh, west of Theramore. Speak with her, for her knowledge is vast. You will find Tabetha's cottage west of Theramore, and just north of the Stonemaul Ruins.<|endoftext|> <|startoftext|>Waters of Xavian<|obj|>Bring the Xavian Water Sample to Deino in Orgrimmar.<|text|>The fabled city of Xavian lies nestled deep within eastern Ashenvale, and tales of its ancient knowledge are well known among the learned. It is said that the waters of Xavian hold vast magical powers. I would have a sample of those waters, from their source. Take this flask and go to Xavian. Gather water from the bottom of its highest waterfall, and return to me. And use care as you move through that ancient city--satyrs now hold the ruins and do not like mages prying into their affairs.<|endoftext|> <|startoftext|>Get the Scoop<|obj|>Find the phrase to Tirth's strongbox, then return to Tirth.<|text|>I can help you with the book, but first you have to help me! The tome you seek is in my magically locked strongbox. To open it a special phrase must be uttered, and I can't remember the phrase! Normally my assistant helps me remember these things but he's nowhere to be found. If you want my book, then find my apprentice! Ask around the race track--if you're lucky then someone has seen him. Either drag him back here, or at least get my magic phrase from him so we can open my box!<|endoftext|> <|startoftext|>Items of Power<|obj|>Bring 1 Jade and the Bolt Charged Bramble to Tabetha in Dustwallow Marsh.<|text|>The building of a mage's wand is not easy. Rare substances are required, and a vessel must be made that can store great quantities of magical energy. You must gather these things and bring them to me. I have written onto this parchment that which you need, and instructions on how to get it. Bring me exactly what is on this list, and follow my written directions to the letter, for if you do not then when we make your wand things might go... badly.<|endoftext|> <|startoftext|>Laughing Sisters<|obj|>Bring 12 Laughing Sister's Hairs to Kil'hala at the Crossroads.<|text|>For your services, I have arranged for the creation of your new robes, provided you can gather the needed materials... For these robes, you must return to Ashenvale for the locks of hair from laughing sisters--dryads who gather near the Raynewood Retreat. When you have their hair, bring it to Kil'hala, a troll tailor at the Crossroads in the Barrens. He will be expecting you, and will fashion your robes.<|endoftext|> <|startoftext|>Pristine Spider Silk<|obj|>Bring 8 Pristine Spider Silk to Wynne Larson in Stormwind.<|text|>Your service has been unwavering. I think, perhaps, it is time you had a finer garment, one more suiting your station as an adept mage. If you gather the needed materials, then we will arrange the robe made. You must enter Duskwood and hunt carrion recluse spiders. Extract their silk, but only the finest, most pristine silk will do. When you have enough, take it to Wynne Larson, here in the mage district at the Larson Clothiers. She will craft your robe.<|endoftext|> <|startoftext|>High Sorcerer Andromath<|obj|>Speak with High Sorcerer Andromath.<|text|>High Sorcerer Andromath wishes to speak with you. He is at the top of the wizard's sanctum, in the mage's district of Stormwind. It would be wise to speak with him, for Andromath is one of the most powerful mages not locked away in Dalaran. Council with him is high council indeed.<|endoftext|> <|startoftext|>Hidden Secrets<|obj|>Speak with Magus Tirth in the Shimmering Flats.<|text|>To make your wand, there are key passages in a certain book that I must read. The book is called Rituals of Power, written by the Magus Tirth. I do not have a copy of his book, and none of the world's great libraries possess it. So you must speak with Tirth and gain it from him. Good luck. Tirth used to be a great mage and scholar, but now he spends his time at the gnome and goblin races in the Shimmering Flats, drinking and gambling.<|endoftext|> <|startoftext|>Report to Jennea<|obj|>Speak with Jennea Cannon in Stormwind.<|text|>Your knowledge of the craft grows, young . Are you now ready to begin your true lessons? Are you ready to take your place in the secret war we wage? If so, then speak with Jennea Cannon, in the wizard's sanctum in the mage district of Stormwind. She has a task for you which will open your first window into the invisible world.<|endoftext|> <|startoftext|>The Deathstalkers<|obj|>Bring Andron's Ledger to Mennet Carkad in the Rogues' Quarter of Undercity.<|text|>You'll find the ledger with the information your employers seek on the bookshelf behind me. Deliver it with my regards, and tell them that I would prefer it if they sent you, if they find enough value that they should wish to continue our arrangement.<|endoftext|> <|startoftext|>Ur's Treatise on Shadow Magic<|obj|>Bring Ur's Treatise on Shadow Magic to High Sorcerer Andromath in Stormwind.<|text|>Long ago, three mages studied in this tower until one fell to the dark arts. He was urged to turn away from that evil magic, but he could not resist. And so he was banished. The fallen mage's new domain is the tower of Ilgalar in Redridge, and he took with him a powerful book--Ur's Treatise on Shadow Magic. We, the mages of Stormwind, would have that book returned. Enter the tower of Ilgalar, find the tome in his library, and bring it to me.<|endoftext|> <|startoftext|>The Befouled Element<|obj|>Bring the Befouled Water Globe to Mastok Wrilehiss at Splintertree Post, Ashenvale.<|text|>The slain elemental has produced an intensely glowing globe of water. The contents of the globe are, at best, disgusting. It would be safe to assume that whatever has befouled the water of Mystral Lake is most likely present in the water of the globe. It's not exactly common knowledge who might be interested in such a find; perhaps Mastok Wrilehiss at Splintertree Post, might have an idea.<|endoftext|> <|startoftext|>The Deathstalkers<|obj|>Speak with Andron Gant in the Undercity.<|text|>The letter of introduction should be enough to convince Andron that you are the messenger he's been waiting for. I've met Andron before, he doesn't quite have the mental capacity to be that suspicious. Lord Varimathras suspects that Andron has been providing aid to some other group. He wishes to know what organization this is and requires proof of it. I want you to speak with Andron, and obtain this information. You'll find him at his shop near the Apothecarium.<|endoftext|> <|startoftext|>Investigate the Blue Recluse<|obj|>Obtain a Cantation of Manifestation and a Chest of Containment coffers from behind Jennea Cannon. Bring 3 Filled Containment Coffers to Jennea at the Wizard's Sanctum.<|text|>A disturbance has been reported at the Blue Recluse tavern in the Mage Quarter. Strange, invisible creatures now wander the tavern, and I fear a mana rift has formed there. I want you to investigate the tavern and capture those creatures. Use the cantation of manifestation in the tavern to make the creatures visible, subdue them then use a containment coffer to capture them. When you have enough, return to me with your filled coffers, your empty coffers and the cantation.<|endoftext|> <|startoftext|>Mennet Carkad<|obj|>Speak with Mennet Carkad in the Rogues' Quarter of the Undercity.<|text|>? Not quite what I was expecting, considering Carkad himself has taken an interest to you. Looks can be deceiving though, right? Either way, you should go see him as soon as possible. You wouldn't want to know what happened to the last few that chose to ignore his summons.<|endoftext|> <|startoftext|>The Deathstalkers<|obj|>Get Astor's Letter of Introduction and return it to Mennet Carkad in the Rogues' Quarter.<|text|>If you wish to join the Deathstalkers, Lord Varimathras' elite guard, you will have to prove your worth. I will not lie to you, this task could mean your death. I have some things that need attending to. I require the personal effects of Astor Hadren, a messenger who travels between Silverpine and the Undercity. I will leave the method of procurement to your discretion. It will be better for you if you know less of the nature of this business. Succeed and I shall tell you more.<|endoftext|> <|startoftext|>Ju-Ju Heaps<|obj|>Destroy 4 Ju-Ju Heaps, then return to Un'thuwa in Sen'jin Village.<|text|>The warlock Zalazane of the Echo Isles has disrupted the normal flow of magic in Durotar. He does this through tainted fetishes, ju-ju heaps, which he has placed among his huts on the main Echo Isle. These heaps corrupt our wildlife and give power to the warlocks and infernal creatures that lurk in the land's dark corners. You must destroy the ju-ju heaps, before the flow of magic is forever altered.<|endoftext|> <|startoftext|>Speak with Un'thuwa<|obj|>Speak with Un'thuwa.<|text|>Un'thuwa, tribal mage of Sen'jin Village, detects a disturbance in the magic currents of Durotar and asks for aid. Speak with Un'thuwa and do what you can to help him. Do this, and in time further secrets will be revealed to you.<|endoftext|> <|startoftext|>Speak with Bink<|obj|>Speak with Bink in Ironforge.<|text|>! Bink, my gnome colleague in Ironforge, sends word. She has a task that needs doing and won't rely on anyone but a mage to do it! Are you that mage? If so, then speak with Bink. She spends her time in the Hall of Mysteries in the Mystic Ward of Ironforge.<|endoftext|> <|startoftext|>Gathering Materials<|obj|>Bring 10 Linen Cloth and the 6 Charged Rift Gems to Wynne Larson in Stormwind.<|text|>You have served your fellow mages well, and now it is time to don your wizard's robe. Wynne Larson can make your robe, but you must bring her the needed materials The robe will be made of linen which is easy to find, but you must also gain charged rift gems, and the only known location of the gems is in the Silver Stream Mine of Loch Modan, left in crates by the dwarven miners' league. Gather the linen and the gems and bring them to Wynne Larson at the Larson Clothiers in the Mage District.<|endoftext|> <|startoftext|>The Balnir Farmstead<|obj|>Bring Balnir Snapdragons to Anastasia Hartwell in the Mage Quarter of the Undercity.<|text|>The Plaguelands to the east are an aberration. Devised by the Lich King, they spread their magic into the soil, corrupting and killing all that live. Although there is a certain charm to the destructive forces of the plague, we, the mages of the Forsaken, believe it is unruly and must be curtailed. But first, we must measure how far it has spread into Tirisfal. Go to the Balnir Farmstead in eastern Tirisfal. In the garden are flowers--snapdragons. Gather these and return.<|endoftext|> <|startoftext|>Speak with Anastasia<|obj|>Speak with Anastasia Hartwell.<|text|>, Anastasia Hartwell has a task for someone of your talents. Speak with her in the Magic Quarter of the Undercity, and prepare yourself for your first task for the mages of the Forsaken.<|endoftext|> <|startoftext|>Therzok<|obj|>Speak with Therzok in the Cleft of Shadow in Orgrimmar.<|text|>Lower your voice. Yeah, I know your name. Was told to keep an eye out for an orc by your description. From what we've heard about you, you can handle yourself in combat, and aren't opposed to a little sneakery from time to time. Am I right? Anyways, you should go see Therzok in Orgrimmar. He's got an offer for you to hear.<|endoftext|> <|startoftext|>Mage-tastic Gizmonitor<|obj|>Bring Bink her Mage-tastic Gizmonitor.<|text|>We mages do more than just waggle our fingers and make pretty sparks! We control magic, the base fabric of our world! And that takes great care, and resolve. And knowledge... so much knowledge! One of my devices, the mage-tastic gizmonitor, collects and stores that knowledge in huge amounts! But it's lost! When we fled our home of Gnomeregan, I left it in a chest in one of our huts outside the city, and now the place is crawling with leper gnomes! Please, retrieve my gizmonitor!<|endoftext|> <|startoftext|>The Shattered Hand<|obj|>Steal Tazan's key, then use it to open his Satchel and deliver its contents to Therzok in the Cleft of Shadow in Orgrimmar.<|text|>I'll leave it to you to get Tazan's satchel open, and return to me with its contents. The locking mechanism is complex, so it would probably be easiest if you obtained the key. As you didn't find it on Tazan's body, I can only assume that he left the key in the care of another... Ah, yes, that's right. He had an assistant named Gamon. A drunkard, you'll most likely find him at the tavern. Perhaps you could quietly relieve him of the key.<|endoftext|> <|startoftext|>Dragonmaw Shinbones<|obj|>Bring 8 Sturdy Dragonmaw Shinbones to Velora Nitely in the Undercity.<|text|>To make the brutal leg guards, I need a brace of sturdy shinbones. The Dragonmaw orcs of the Wetlands have nice, thick shinbones. I'll need theirs. But they must be sturdy. Be sure to test the shinbones as you collect them. If you can break them with your bare hands, then they won't be sturdy enough to work with.<|endoftext|> <|startoftext|>Mirror Lake<|obj|>Bring a Mirror Lake sample to Jennea Cannon in Stormwind.<|text|>This world has been victim to massive mystic struggles, which tore magic currents from once stable channels. We struggle to determine the effects these changes have caused, and some of us fear the worst! But I will reveal more of this later. Right now, we need you to gather information. Here, take this flask. Go to the base of the waterfall at Mirror Lake, southwest of the Stormwind gates, and retrieve a sample of the water there. Return it to me so that I might test it for magical taints.<|endoftext|> <|startoftext|>Chimaeric Horn<|obj|>Bring a Galvanized Horn to Orm Stonehoof in Thunder Bluff.<|text|>I will make you the helm, but you must show me you are worthy of it. Nestled in the southwestern reaches of the Stonetalon Mountains lies the Charred Vale. It was once a verdant place, but is now defiled and ashen, and what creatures remain there are mad with pain and despair. That place is where I send you. You must go to the Charred Vale and find a chimaera matriarch. Slay her, free her of her misery. Bring me her galvanized horn as proof, and I shall make for you the helm.<|endoftext|> <|startoftext|>Speak with Jennea<|obj|>Speak with Jennea Cannon in Stormwind.<|text|>We mages have a task that needs doing. One that is vital to the safety of Stormwind and Elwynn forest. Jennea Cannon has the details. She studies in the wizard's sanctum, in the mage district of Stormwind. You should make your way to her with haste.<|endoftext|> <|startoftext|>Orm Stonehoof and the Brutal Helm<|obj|>Speak with Orm Stonehoof in Thunder Bluff.<|text|>Orm Stonehoof is respected greatly for his skill. He will make for you the brutal helm. Seek him out in Thunder Bluff, near the pool by the city's great, central totem.<|endoftext|> <|startoftext|>Ula'elek and the Brutal Gauntlets<|obj|>Speak with Ula'elek in Durotar.<|text|>The troll smith Ula'elek will craft for you the brutal gauntlets. He dwells in Durotar, in Sen'jin Village with his Darkspear brethren, and he awaits your coming.<|endoftext|> <|startoftext|>Satyr Hooves<|obj|>Bring 7 Uncloven Satyr Hooves to Ula'elek at Sen'jin Village in Durotar.<|text|>I can make you a pair of brutal gauntlets, and great magic will they hold. But first, you must collect this magic and bring it to me. The satyrs dwell in northeastern Ashenvale because of the forest's power. They feed off its purity, leeching and corrupting. You can tell which satyrs have drawn the most of Ashenvale's magic by their swollen, uncloven hooves. These hooves hold great power. I will need them for your gauntlets' crafting.<|endoftext|> <|startoftext|>Velora Nitely and the Brutal Legguards<|obj|>Speak with Velora Nitely in the Undercity.<|text|>It is said that, before her death, Velora Nitely was one of the finest armorsmiths in Lordaeron. Death, it seems, has not decreased her talents. Speak with Velora--she will make your brutal legguards. Velora plies her trade in the Undercity of Lordaeron, in the trade quarter.<|endoftext|> <|startoftext|>Trial at the Field of Giants<|obj|>Bring 5 twitching antennae to Ruga Ragetotem at Camp Taurajo<|text|>To pass this trial, you must travel south to the Field of Giants. There you will find a host of crawling, insect creatures. They are new to the Barrens and I do not like what they herald. Bring me their still-twitching antennae, and waste no time, for harvested antennae will not twitch for long. Bring me the antennae in the time allowed, and you will pass the trial.<|endoftext|> <|startoftext|>Speak with Ruga<|obj|>Speak with Ruga Ragetotem.<|text|>You are a warrior of skill and growing renown. Perhaps you are ready for Ruga Ragetotem's trial? If so, then find Ruga in Camp Taurajo in the Barrens. He awaits those warriors who answer his call.<|endoftext|> <|startoftext|>Speak with Coleman<|obj|>Speak with Coleman Farthing.<|text|>You have proven your value to the Dark Lady, now perhaps you can prove yourself to one of her subjects. Coleman Farthing awaits a warrior who is willing to be his instrument of revenge against the Forsaken's enemies. You will find him in the Gallow's End Tavern in eastern Brill.<|endoftext|> <|startoftext|>Speak with Thun'grim<|obj|>Speak with Thun'grim Firegaze in the Barrens.<|text|>Thun'grim Firegaze, an orc blacksmith of renown, has heard of your continued deeds of valor in service of the Horde. He would like to fashion for you a suit of armor, and bids you speak with him immediately. Thun'grim is camped east of the Crossroads in the Barrens.<|endoftext|> <|startoftext|>Brutal Armor<|obj|>Bring to Thun'grim Firegaze 15 Smoky Iron Ingots, 10 Powdered Azurite, 10 Iron Bars and a Vial of Phlogiston.<|text|>I have heard tales of your strength and valor, and wish to make for you a suit of armor, a companion to aid you as tales of your great deeds grow. But the fashioning of this armor will be a quest unto itself. I will need your help, and the help of other smiths of the Horde. Here, take this scroll. I spent many nights, struggling with near-blind eyes, writing that which I need for the armor. Bring me the items on this scroll and I will create for you the first piece of the suit.<|endoftext|> <|startoftext|>Speak with Dillinger<|obj|>Speak with Deathguard Dillinger in Brill.<|text|>I was told Deathguard Dillinger has a job for someone like you. If you're willing to show your value to the Dark Lady's forces, then report to Dillinger immediately. Deathguard Dillinger's post is on the west end of Brill, near the graveyard.<|endoftext|> <|startoftext|>Agamand Heirlooms<|obj|>Bring Coleman Farthing the Agamand Family Axe, the Agamand Family Sword, the Agamand Family Mace and the Agamand Family dagger.<|text|>The Agamand family were my employers in life, and they were the cause of my death! It is fitting that the Agamands are now mindless minions of the Lich King. Now I would have their last vestiges of honor. Go into their family crypt and rob them of their family heirlooms: a sword, an axe, a dagger and a mace. Bring them to me! The Agamand family crypt is at the north end of the Agamand mills, protected by lurking Scourge and dead Agamands.<|endoftext|> <|startoftext|>Tome of the Cabal<|obj|>Speak with Jorah Annison in the Undercity.<|text|>It will take more than a simple summoning circle to bring forth a felhunter for you to challenge. My three acolytes and I will assist in creating the magic circles. You require a copy of the Tome of the Cabal, which has been lost to us for some time. It was written by the first group of warlocks to summon a felhunter unaided. Perhaps Jorah Annison can help you with this. He's employed as a cartographer in the Undercity these days, but still knows more of ancient texts than any I know.<|endoftext|> <|startoftext|>The Test of Righteousness<|obj|>Wait for Jordan Stilwell to finish forging a weapon for you.<|text|>Why don't we go over to the forge and get started on this? I've been preparing for your arrival for some time, so it shouldn't take long at all. When we're done, you'll be far more prepared to defend the Light than you have been, this much I swear. I'll be somewhat honest, seeing the results of your exploits makes me somewhat envious. But knowing that I can contribute to your adventures in my own significant way does bring me some joy.<|endoftext|> <|startoftext|>Tome of the Cabal<|obj|>Bring the Reconstructed Tome and 3 Rods of Channeling to Strahad Farsan in Ratchet.<|text|>This is one of the most interesting texts I have perused in the last few years. The selection here is sparse--mostly books on geography--and I have already read them all. I should hope that Strahad would send me a copy of this tome when he has the chance. Speaking of him, he sent word to me while you were away. For your task, you must obtain three rods of channeling. For allowing me to look at this text, I will share a secret: You can find the rods on orcs of the Dragonmaw Clan in the Wetlands.<|endoftext|> <|startoftext|>Tome of the Cabal<|obj|>Bring the Reconstructed Tome and 3 Rods of Channeling to Strahad Farsan in Ratchet.<|text|>Well, ah, it's hard to let it go. But you found it, and you have more important things to do with it, of course. Just, please, be sure to mention to Strahad that I wanted a copy. While you were out, he sent a message for you. He wanted me to tell you that for his acolytes to assist with the summoning, you'll have to acquire three rods of channeling. He might not know where to find them, but I do! They were last used by the orcs of the Dragonmaw clan in the Wetlands. I'd check their spellcasters!<|endoftext|> <|startoftext|>Tome of the Cabal<|obj|>Retrieve the Moldy Tome and Tattered Manuscript for Jorah Annison in the Undercity.<|text|>Ah! I see that you are a warlock of similar tastes to mine. Indeed, acquiring the Tome of the Cabal is a worthy aspiration. Did you know that it was once held within the walls of Lordaeron? It was vandalized though, almost half its pages removed. Who would commit such a heinous act? That half is lost, though rumor says that it fell into the hands of the centaur of the Thousand Needles. The rest of the text was to be transferred to Ironforge, but was lost in transit on the coast west of Southshore.<|endoftext|> <|startoftext|>Lordaeron Throne Room<|obj|>Take your ward to the old Lordaeron Throne Room that lies just before descending into the Undercity.<|text|>The orphan matrons at my home tell mighty stories of battle and lore at night if we are good and do our chores. One story was about how Lordaeron fell, and about how the evil Arthas took his own father's life to become ruler. He had no honor! When I grow up and become a mighty Horde warrior, my blade will be guided by honor - never evil! Would you take me to see the throne room, please? It is just before where you would go down into the Undercity.<|endoftext|> <|startoftext|>Fragments of the Orb of Orahil<|obj|>Speak to Menara's acolytes inside the tower above Ratchet and choose one of their paths to follow.<|text|>Good, then we shall begin. The first thing you must do is speak to my acolytes inside. Choose one of their paths to follow--they will explain more. Second, you must travel to Desolace and find an Infernal Orb from one of the warlocks of Mannoroc Coven. It is that orb that you will cleanse with the help of a mage named Tabetha deep in southern Dustwallow Marsh. She will aid you because of our history together. Again, do not come back until you have done both things I've asked.<|endoftext|> <|startoftext|>Seeking Strahad<|obj|>Speak with Strahad Farsan in the Barrens.<|text|>It is time you learned the felhunter summoning. I do not have the reagents and items necessary to teach you here, so you will have to seek out another, Strahad Farsan, another of our inner circle. He makes his residence in the goblin port of Ratchet. I will send word ahead of you to inform him of your coming.<|endoftext|> <|startoftext|>Tome of the Cabal<|obj|>Retrieve the Moldy Tome and Tattered Manuscript for Krom Stoutarm in Ironforge.<|text|>It was lost, but there's some idea as to where it might be found. There was only one copy ever made and it was vandalized at some point, a large portion of it ripped from the binding. Rumor has it that it somehow passed into the hands of the centaur of Thousand Needles. The rest was lost off the coast west of Southshore, where it was to be transported to Menethil Harbor by boat. It never arrived. In exchange for this knowledge, all I ask is that if you find it, bring it to me to see.<|endoftext|> <|startoftext|>Ulag the Cleaver<|obj|>Kill Ulag the Cleaver, then speak with Deathguard Dillinger.<|text|>When the Scourge swept through Tirisfal Glades, we captured one to study. He had a free mind, and called himself Ulag the Cleaver. But, although his will was free, he was still enthralled by the Lich King. We hoped to find a way to break the king's control over Ulag, but we failed. Now, finally, it is time to free him. Free him, and kill him. Activate the skull stone trigger near the mausoleum to the north. This will lift the magical seal that binds him. Then... be ready.<|endoftext|> <|startoftext|>The Windwatcher<|obj|>Speak with Bath'rah the Windwatcher.<|text|>Now that you've learned your berserker's stance, you'll want a nice weapon to use it with. Talk to Bath'rah the Windwatcher, a troll hermit who lives between the Alterac Mountains and the Western Plaguelands. He is a skilled weapon maker and a powerful shaman. To find Bath'rah, go to the river that flows along Tarren Mill's eastern flank. Follow it north--Bath'rah is camped near ruins that rest along the river's eastern bank.<|endoftext|> <|startoftext|>Components for the Enchanted Gold Bloodrobe<|obj|>Bring Robes of the Arcana to Menara Voidrender in the Barrens.<|text|>The first item I will aid you in creating is a robe. You will gather the items for me, and we will put them together. Afterwards, assuming you succeed, you will have the first of many items that will make you more powerful and aid you in your struggles. To start, you must have crafted Robes of Arcana. A tailor can make this for you, or perhaps you can purchase one from someone else--I'd be most impressed if you could make it yourself--but regardless, bring me the robes, and we shall go from there.<|endoftext|> <|startoftext|>The Binding<|obj|>Using the Tome of the Cabal, summon and subdue a felhunter, then return the Tome of the Cabal to Strahad Farsan in Ratchet.<|text|>If you are sufficiently prepared, then we should begin. Let me explain the process to you. I will begin by creating the basic summoning circle. When that is finished, my acolytes will use the rods of channeling to create the greater circle. Once that is done, read the incantation from the Tome of the Cabal, and the felhunter will be pulled forth. Be careful. A felhunter is a powerful foe, and I'd like to see you keep your head on your shoulders.<|endoftext|> <|startoftext|>The Tome of Divinity<|obj|>Take the Symbol of Life and resurrect Henze Faulk in Elwynn.<|text|>Henze and I had made it to Heroes' Vigil, an island in the middle of Stone Cairn Lake in northeastern Elwynn. We'd heard the Defias had infiltrated our borders and we wanted proof to take to the king's advisors. We caught sight of a couple of the scum going over some documents, and we attacked. Unfortunately, we were quickly overwhelmed by more of the mages. Henze held them off for me while I escaped... the daft fool, going and being brave. He's out there now, Henze is. Can you help us?<|endoftext|> <|startoftext|>The Tome of Divinity<|obj|>Speak to Duthorian Rall in Stormwind.<|text|>I'll take the script to the King's advisors after Duthorian's taken a look at them, but in the meantime, you should go speak to Duthorian now. He'll be wanting to pat you on the back for sure! Thank you again. I hope we meet again. You're surely an ally I'm proud to call friend.<|endoftext|> <|startoftext|>The Tome of Divinity<|obj|>Speak to Tiza Battleforge in Ironforge.<|text|>I c'n see me wife's o'er there beamin' wit pride already. Ya better get yer tuchus o'er there pronto. I be thinkin' she'd have some words wit ya. Light be witcha, mighty . I'll be lookin' fer ya on the battlefield against the Scourge and dem Dark Irons when the time comes.<|endoftext|> <|startoftext|>The Tome of Divinity<|obj|>Take the Symbol of Life and resurrect Narm Faulk in Dun Morogh.<|text|>We was spyin' on some of the Dark Iron dwarves that've bunkered down south of Helm's Bed Lake. We knew they was up to no good, so Narm an' me thought we'd take a closer look--got ta see their leader given orders to some o' his men. Narm an' me took the chance to kill a few of 'em, but they proved tougher than we thought, an' more of 'em got the jump on us. Narm tol' me to run an' get support, so 'ere I am. Narm needs help, an' I'll not rest till he gets it. C'n ya help?<|endoftext|> <|startoftext|>The Tome of Divinity<|obj|>Retrieve a Dark Iron Script from the Dark Iron dwarves near Helm's Bed, and return to Muiredon Battleforge in Ironforge.<|text|>Before I fell in battle, Muiredon and I had almost defeated one of the Dark Iron spies near that small house. We witnessed their captain passing orders to them, and sought to kill him and take the orders. Some of the council in Ironforge do not yet believe the presence of Dark Iron dwarves exists in Dun Morogh. By attaining one of those scripts, we'll not only have proof of their movements, but possibly an idea of what they're planning. Get one of those scripts and take it back to Muiredon.<|endoftext|> <|startoftext|>The Tome of Divinity<|obj|>Retrieve a Defias Script from the Defias Rogue Wizards in Elwynn, and return to Gazin Tenorm in Stormwind.<|text|>We'll have time to talk more about the Symbol at a later time. What's important now is to get those papers we saw the Defias going over. If we can get our hands on them, we'll be able to prove the Defias have infiltrated Elwynn and hopefully gain some insight into what their plans are. I'm in no shape for battle as of now. Do you think you're strong enough to get those papers from the Defias here on the island? If you're able to get them, bring them back to Gazin and let him know I'm all right.<|endoftext|> <|startoftext|>The Tome of Divinity<|obj|>Take the Symbol of Life and speak to Muiredon Battleforge in Ironforge.<|text|>I want you to take this. It is called the Symbol of Life. You've proven charitable and patient, and now I want you to prove just how adept you've become in both combat, and power. My husband Muiredon returned recently from an encounter with some Dark Iron dwarves, and he barely escaped with his life--he's over there having his wounds healed by one of our priests. Take the Symbol and speak to him. If you can help him, then we will speak again soon. May the Light shine upon you.<|endoftext|> <|startoftext|>The Tome of Divinity<|obj|>Take the Symbol of Life to Gazin Tenorm in Stormwind.<|text|>Take this. It is called the Symbol of Life. You've proven charitable and patient, and now the time has come to see if you're powerful enough to focus one of the Light's greatest gifts. My friend Gazin returned recently from an encounter with some Defias in Elwynn near Heroes' Vigil--he barely escaped with his life. He's near the altar having his wounds healed by our priests. Take the Symbol and speak to him. If you can help him, then we will speak again soon. May you bask in the Light's glory.<|endoftext|> <|startoftext|>Tome of the Cabal<|obj|>Speak with Krom Stoutarm in Ironforge.<|text|>It will take more than a simple summoning circle to bring forth a felhunter for you to challenge. My three acolytes and I will assist in creating the magic circles. You require a copy of the Tome of the Cabal, which has been lost to us for some time. It was written by the first group of warlocks to summon a felhunter unaided. Perhaps Krom Stoutarm can help you with this. An itinerant warlock these days, he spends his days hoarding ancient texts and skulking about the library in Ironforge.<|endoftext|> <|startoftext|>Heartswood<|obj|>Retrieve the Heartswood from Ashenvale and bring it to Gakin the Darkbinder in the Mage Quarter of Stormwind.<|text|>In preparation for your coming, I used my sight to look over the world and through the mists of time. I have found what it is you seek. In the War of the Ancients, two lovers fell together in battle. Where they took their last breaths, a tree known as the heartswood grew, a symbol of their undying love. That should be enough to tempt a succubus. You will find it in the ruins of Ordil'Aran in the northwestern part of the forest of Ashenvale.<|endoftext|> <|startoftext|>The Tome of Divinity<|obj|>Speak to Duthorian Rall in Stormwind.<|text|>I'll take these to the children this very day. Please be safe, good . It is not often of your character show their faces in the city, but you've proven that the paladins here in Stormwind shall never turn their backs on those in need. Farewell.<|endoftext|> <|startoftext|>The Binding<|obj|>Using the Heartswood Core, summon and subdue a succubus, then return the Heartswood Core to Gakin the Darkbinder in the Slaughtered Lamb.<|text|>Using the heartswood core, you will be able to cast a spell at the summoning circle in the crypt below to open a portal for the succubus to pass through. Be careful, succubi have overrun even the strongest of minds. Once you have bested and returned it to the void, return to me and I will show you how to call and control it.<|endoftext|> <|startoftext|>The Affray<|obj|>Kill Big Will, then speak to Klannoc Macleod on Fray Island.<|text|>If you want to learn from me, then you must first pass The Affray. It is a challenge we on Fray Island like to offer rising warriors who think they're tough, and if you can pass this test then I'll know you are. To begin, walk into the middle of that crowd yonder and step on the grate. That'll tell Twiggy Flathead you're ready, and he'll send challengers against you. Beat all the challengers and he'll call out Big Will. Kill Big Will, and return to me in the time we allow.<|endoftext|> <|startoftext|>The Islander<|obj|>Speak with Klannoc Macleod.<|text|>Your renown as a warrior grows. Now it is time to pit yourself against your peers and see where you stand. There is an island off the coast of the Barrens, south of Ratchet. It is called Fray Island and it is a place where warriors meet. Meet, and fight. Speak with the chief warrior of Fray Island, Klannoc Macleod. If he finds you worthy, then Klannoc will lead you further down the warrior's path. To reach Fray Island, search for the sand bar shallows along the Merchant Coast.<|endoftext|> <|startoftext|>The Tome of Divinity<|obj|>Speak to Tiza Battleforge in Ironforge.<|text|>I'm going to see about making plans to return home soon. Hopefully, Stephanie is doing well back in Stormwind. I can't wait to see her again. Till next we meet.<|endoftext|> <|startoftext|>The Orb of Soran'ruk<|obj|>Find 3 Soran'ruk Fragments and 1 Large Soran'ruk Fragment and return them to Doan Karhan in the Barrens.<|text|>When demons of the Legion fall out of favor, their spirits are imprisoned within orbs and distributed to their mages and warlocks. Many were carried by their servants in Azeroth. Even fragmented, they still possess the powers of the demons trapped inside. The orb of Soran'ruk was broken into two pieces, one was further broken to be used by the acolytes of the Twilight's Hammer in Blackfathom Deeps. The other, larger piece, was possessed by a wizard in Shadowfang Keep. Find them and I can reform it.<|endoftext|> <|startoftext|>The Slaughtered Lamb<|obj|>Report to Gakin the Darkbinder in the Mage Quarter of Stormwind.<|text|>Hmph. Times past, all warlocks in Khaz Modan were trained under the auspices of the masters of Gnomeregan, but now that we've all been forced to relocate into this rat's hole in Ironforge, and Magni's decided to keep a careful watch on us, we're forced to send our novices to Stormwind for training. Luckily, Gakin's no slouch, so you'll still learn what you need to know, but it burns my blood! Anyways, you'll find Gakin in the basement of the Slaughtered Lamb in Stormwind.<|endoftext|> <|startoftext|>Devourer of Souls<|obj|>Speak with Takar the Seer in the Barrens.<|text|>A succubus is a devourer of souls, destroyer of hearts, and dominator of minds. It knows nothing but evil. This will be the creature you will learn to summon and control, but it cannot be brought into our world without a stimulus. With a symbol of love as bait, it will surely answer your call. Then you can defeat it, and make it your tool. It will be hard to find something of this nature, though. You should speak with Takar the Seer. You will find him in the Barrens of Kalimdor near Camp Taurajo.<|endoftext|> <|startoftext|>Gakin's Summons<|obj|>Report to Gakin the Darkbinder in the Mage Quarter of Stormwind.<|text|>! Didn't expect to see you around these parts, but I was instructed to keep an eye out for you. It's past time you got some more training, so you should stop in to see Gakin the next time you're in Stormwind. He'll be waiting for you.<|endoftext|> <|startoftext|>The Summoning<|obj|>Bring the Whirlwind Heart to Bath'rah Windwatcher.<|text|>I am ready to perform the ritual to summon Cyclonian. When he is summoned, you must defeat him and take his whirlwind heart. This I will use to instill a weapon with Cyclonian's power. , are you ready to face the wind lord?<|endoftext|> <|startoftext|>Cyclonian<|obj|>Bring the items on Bath'rah's Parchment to Bath'rah the Windwatcher in Alterac.<|text|>I have spent ages watching this site. I watch, so that one day I might see the great Cyclonian fall. But I have not yet found a champion to defeat the wind lord. Perhaps you are that champion. Prove it to me. Gather the items I need to summon Cyclonian, and I will know you are a great warrior. Perhaps then you can defeat him and gain his whirlwind heart. If so, then I will infuse the heart's power in a weapon, and I will give that weapon to you. Here is a parchment with the items I need.<|endoftext|> <|startoftext|>Sunscorched Shells<|obj|>Bring 20 Sunscorched Shells to Mathiel in Darnassus.<|text|>My colleague, Furen Longbeard, made a discovery which I am eager to test. I wish to try it on a new armor that I am researching, for I believe Furen's techniques will produce superior results. Will you help me? If you gather what I need to make the armor, then I will make an extra piece for you. I need the sunscorched egg shells of the Highperch Wyverns who dwell at Highperch, in Thousand Needles. Search for the shells below their nests, and return to me when you have a sufficient amount.<|endoftext|> <|startoftext|>Iron Coral<|obj|>Bring 20 loads of Searing Coral to Klockmort Spannerspan in Ironforge.<|text|>I want to try Furen Longbeard's new techniques on my own piece of armor. And because you helped Furen and he helped me, you're welcome to the armor after I make it! To finish the piece, I need a special coral, searing coral. It grows in only one place--along the coast south of Menethil Harbor in the Wetlands. Bring me enough searing coral and I'll get right to work on the armor. And hurry. I'm so eager to get started it's making my toes twist!<|endoftext|> <|startoftext|>Klockmort Spannerspan<|obj|>Bring Furen's Notes to Klockmort Spannerspan.<|text|>I made a copy of my notes on the techniques I learned while making your armor, and need someone to take them to Klockmort Spannerspan. He's a gnomish blacksmith in Ironforge and when he learns what I've learned... I bet he'll pull off his own beard in excitement.<|endoftext|> <|startoftext|>Burning Blood<|obj|>Bring 20 vials of Burning Blood and 1 Burning Rock to Grimand Elmore in Stormwind.<|text|>I hate to admit that Furen might have really found something. But to be sure I'll need to try his techniques on a new piece of armor. If you help me with the materials, then you can have the armor. To make this armor, I need samples of burning blood and a burning rock. The only place I know to get them is Duskwood. The Nightbane worgen based in the Roland's Doom mine have burning blood, and their leader Gutspill will have the rock. May fortune grant you speed.<|endoftext|> <|startoftext|>The Shieldsmith<|obj|>Bring the Cask of Scalder to Furen Longbeard.<|text|>You really showed what you were made of when you ran the Rethban Gauntlet. And I'm true to my word. I'll get you the reward I promised... Except it's in Stormwind. Talk to my friend, Furen Longbeard, in the Dwarven District of Stormwind. He's the best shieldsmith you'll ever meet, and he owes me a big favor. Here, take Furen this cask of Barleybrew Scalder and ask him for a shield. He'll give you a nice one.<|endoftext|> <|startoftext|>Water Pouch Bounty<|obj|>Bring 5 Wastewander Water Pouches to Spigot Operator Luglunket in Gadgetzan.<|text|>Greetings - the name's Luglunket, and we've got an important job for you if you're up for it! Huzzah! Nothing would please me more as a seasoned spigot operator to take any Wastewander water pouches you might find out in the desert. That's our water anyway - the nomads have just stolen it is all! The Gadgetzan Water Company will offer you an official care package for every five you turn in. Most importantly though, you're helping Gadgetzan help itself!<|endoftext|> <|startoftext|>Mathiel<|obj|>Bring Furen's Notes to Mathiel.<|text|>I made a copy of my notes on the techniques I learned while making your armor, and need them sent to the blacksmith Mathiel. He lives in Darnassus which is quite a long way off, but I'm sure he'll be very grateful to learn what I've learned.<|endoftext|> <|startoftext|>Grimand Elmore<|obj|>Bring Furen's Notes to Grimand Elmore.<|text|>I made a copy of my notes on the techniques I learned while making your armor, and I need them sent to Grimand Elmore. He's here in the Dwarven District, in the weapon shop. And duck when you give these to him. He's fiercely proud of his skills, and won't like the idea of learning something from me...<|endoftext|> <|startoftext|>Yorus Barleybrew<|obj|>Speak with Yorus Barleybrew.<|text|>Yorus Barleybrew has issued a challenge to all able warriors of the Alliance. He waits at the Lakeshire Inn, in Redridge, and pledges a grand reward to anyone able to pass his trial.<|endoftext|> <|startoftext|>Fire Hardened Mail<|obj|>Gather the materials Furen Longbeard requires, and bring them to him in Stormwind.<|text|>So I gave you a nice shield, but we don't have to stop there. I know the secrets to make extremely hard mail armor. It's not easy and it takes very rare materials, but if you're willing to do the legwork then I'll make a piece for you. What do you say? If you're up for the challenge, then I'll give you a list of what to get and where to get them.<|endoftext|> <|startoftext|>Smith Mathiel<|obj|>Bring the Case of Elunite to Smith Mathiel.<|text|>I have placed the elunite you gathered into a case. Take it to the blacksmith Mathiel, and he will craft for you an elunite weapon. Mathiel is to the south, on the other side of this building.<|endoftext|> <|startoftext|>The Rethban Gauntlet<|obj|>Enter the Rethban Caverns, reach the first fork, and return to Yorus Barleybrew within the time allowed.<|text|>I call my challenge the Rethban Gauntlet. To pass the trial, all you must do is enter the Rethban Caverns, to the first fork, then return here. Easy! Except there are a few wrinkles... You have to return within an hour. There are whole heaps of Redridge Gnolls in the way. Before you start, you have to take a swig of my family's signature drink: Barleybrew Scalder! So what do you say? The Rethban Caverns are in the foothills north of Lakeshire. Are you ready to run the Rethban Gauntlet?<|endoftext|> <|startoftext|>Surena Caledon<|obj|>Retrieve Surena's Choker for Gakin the Darkbinder in Stormwind.<|text|>I had a student named Surena Caledon. She stood where you stand now, eager to learn of warlock magic, and possessing no small bit of talent. More than that she was young and pleasing to the eye. Had I seen it then, the traitorous trollop! The thieving wench ran off with a thug, Erlan Drudgemoor. While her loss is of little importance, I gifted her a bloodstone choker that I must have. Her life means nothing to me now. You will find her at the Brackwell Pumpkin Patch. Retrieve what is mine.<|endoftext|> <|startoftext|>The Binding<|obj|>Using the Bloodstone Choker, summon and subdue a voidwalker, then return the Bloodstone Choker to Gakin the Darkbinder in Stormwind.<|text|>By retrieving my choker and besting Surena, you've proven that you're at least as capable as she was. With that said, I can tell you're direly in need of training. You can manage the flows of magic, yes, but being a warlock is much more than that. I will show you how to command a voidwalker, but before I can, you must call one forth at a summoning circle and subdue it using whatever weapons--physical and magical--you have at your disposal. Use the magic of this choker at the summoning circle below.<|endoftext|> <|startoftext|>The Shade of Elura<|obj|>Bring 8 loads of Elunite Ore and the Medallion of Elura to Elanaria in Darnassus.<|text|>You have learned much. Now we will craft you a weapon. A warrior's weapon. To do this, you must travel to Darkshore. Long ago a ship crashed upon the rocks near the Auberdine lighthouse, scattering many crates of elunite ore along the ocean floor. First, you must defeat the elunite's guardian, the Shade of Elura. Once the ship's captain, she cursed herself to roam the deeps and protect her shipment for all time. Defeat her, gain her medallion, and gather the crates of lost Elunite.<|endoftext|> <|startoftext|>Spooky Lighthouse<|obj|>Take the orphan to see the lighthouse off the coast of Westfall.<|text|>Sometimes late at night, our matrons at the orphanage will tell us spooky stories. Those RULE! There's one about a ghost that haunts a lighthouse in Westfall. They say he was a pirate captain who had his ship taken from him by other pirates. Wow! Could you please take me to the lighthouse in Westfall? I wanna see if the ghost of that captain is there! I promise to stay close to you; I won't run off or anything!<|endoftext|> <|startoftext|>More Wastewander Justice<|obj|>Take down 10 Wastewander Shadow Mages, 8 Wastewander Rogues, and 6 Wastewander Assassins for Chief Engineer Bilgewhizzle in Gadgetzan.<|text|>We need you to take on the stronger ranks of the Wastewander nomads now. You've done a good job thus far, but if we are to take back those water wells, then it only makes sense to do it against as few nomads as possible! This time around we need you to take down their rogues, assassins, and shadow mages. You'll find them east and southeast of here. I'm not going to lie to you - they're a nasty lot. Do this for us though, and we'll be on our way to taking back what is rightfully ours!<|endoftext|> <|startoftext|>Vorlus Vilehoof<|obj|>Bring the Horn of Vorlus to Elanaria in Darnassus.<|text|>Before I can teach you, you must show me your resolve. The satyr Vorlus Vilehoof has found one of our remote moonwells, southeast of the Ban'ethil Barrow Den. He now splashes within it, defiling its pure waters with his filth. Find Vorlus at the moonwell and destroy him. Bring me his horn as proof and I will begin your advanced training as a warrior. The path to the moonwell is hidden well, but stay focused and alert and you will find it.<|endoftext|> <|startoftext|>Gakin's Summons<|obj|>Report to Gakin the Darkbinder in the Mage Quarter of Stormwind.<|text|>Isn't that how it always works? Was looking for you all day and couldn't find you, now when I'm not expecting it, you come and walk right up to me. I've wasted enough time trying to find you, so I won't delay you any longer. Master Gakin's summoned you for additional training. Seems to me you should seek him out as soon as possible. You'll find him in the basement of the Slaughtered Lamb tavern. By the way, you might want to keep that particular location quiet. Don't want word spreading about it.<|endoftext|> <|startoftext|>Elanaria<|obj|>Speak with Elanaria.<|text|>Greetings, warrior. Your skill grows, but there is more to your profession than you may believe. To further progress, you must soon find a teacher. The warrior Elanaria dwells in Darnassus, at the Warrior's Terrace. She can instruct you.<|endoftext|> <|startoftext|>Marshal Haggard<|obj|>Speak with Marshal Haggard.<|text|>You've learned a few moves, but you could still use a decent weapon. I bet if you spoke with Marshal Haggard he could help you. Marshal Haggard lives in a manor in Elwynn Forest, at the Eastvale Lumber Camp. He's retired now but he collected a lot of gear during his career. Let him know I sent you, and with luck he'll have a spare weapon to offer.<|endoftext|> <|startoftext|>Wastewander Justice<|obj|>Take down 10 Wastewander Bandits and Thieves east of Gadgetzan, then report back to Chief Engineer Bilgewhizzle.<|text|>You there! It's time for you to be a big helper to the Gadgetzan Water Company. The Wastewander nomads out in the Tanaris desert have seized almost all the water wells! Without access to them, our water supply will dry up in no time. If you want to get in our good graces, then you'll help us bring justice to those nomads! Head east of here and bring down ten Wastewander Bandits and Thieves, then report back to me on the double. Justice waits for no man... goblin... bah, just get on it!<|endoftext|> <|startoftext|>Ironband's Compound<|obj|>Bring a load of Umbral Ore to Tormus Deepforge in Ironforge.<|text|>My mentor, Sturgy Ironband, had a compound south of Helm's Bed Lake in eastern Dun Morogh. There he taught blacksmithing and he was the best. But one day, one of his students brought him a load of strange ore. Master Ironband called it umbral ore and was eager to work with it, but soon after it arrived... a band of Dark Iron dwarves attacked his compound. They killed everyone! Enter Ironband's compound, and avenge my master's death. And bring me the load of umbral ore that caused it.<|endoftext|> <|startoftext|>Muren Stormpike<|obj|>Speak with Muren Stormpike.<|text|>Hello, warrior! You show a lot of promise, but you still need to learn some tricks and Muren Stormpike is just the dwarf to teach you. You can find Muren at the Hall of Arms in the Military Ward of Ironforge. Talk to him when you're ready to learn what it is to be a warrior.<|endoftext|> <|startoftext|>Vejrek<|obj|>Bring Vejrek's Head to Muren Stormpike in Ironforge.<|text|>If you want to rise in the ranks of the warriors, then you better be tough. I can teach you new moves but before that, prove to me you can handle yourself against real foes. Vejrek is the toughest troll you'll find in these parts, and he's who you have to beat. He has a hut in the foothills just south of Frostmane Hold. Bring me Vejrek's head and I'll know you have mettle.<|endoftext|> <|startoftext|>Tormus Deepforge<|obj|>Speak with Tormus Deepforge.<|text|>Now that you've learned some moves, it's time to get you a decent weapon. Speak with Tormus Deepforge. He can make you a weapon I'm sure you'll like. You'll find Tormus here in Ironforge, at the Great Forge.<|endoftext|> <|startoftext|>Dead-tooth Jack<|obj|>Retrieve Haggard's Badge from Dead-tooth Jack's camp, and return to Marshal Haggard.<|text|>Burlguard sent you, did he? Yes, I have spare weapons around here, but first I have a task for you... A while ago a Defias villain Dead-tooth Jack tricked me. It was dark and he was wearing a Stormwind tabard and I thought he was Marshal Dughan. He said he needed my old Stormwind Marshal's badge and I gave it to him... and then he laughed and ran off before I could catch him! Get back my badge! Dead-tooth Jack probably has it stowed in his camp to the south.<|endoftext|> <|startoftext|>The Tome of Nobility<|obj|>Speak to Duthorian Rall in Stormwind.<|text|>I greet you once again. I am more proud to call you than ever before--your dedication is a tribute to us all. The time has come for me to bestow a great gift upon you. But know this, for now I give you this freely, but later, when time permits, this will be a much greater challenge to all paladins who choose to undertake my quest. Speak to me again and I shall grant you a great boon.<|endoftext|> <|startoftext|>Bartleby's Mug<|obj|>Bring Bartleby's Mug to Burlguard<|text|>Ok, here's my mug. Wait! Let me finish what's in it first... there we go.<|endoftext|> <|startoftext|>The Test of Righteousness<|obj|>Speak to Jordan Stilwell in Ironforge<|text|>Actually, I have no doubt that Jordan himself would like to thank you, and seeing as I need a messenger to send word that his wife is safe, I think you'd be a perfect choice. Jordan was to be a paladin of the Light before his dedication to his father's craft took him on another path--he's intimately familiar with our way of life and is considered among our most faithful. He should still be in Ironforge--he likes to work outside the gates during the day, something about the cool mountain air.<|endoftext|> <|startoftext|>Crashing the Wickerman Festival<|obj|>Locate the Forsaken's Wickerman Festival in Tirisfal Glades. Return to Sergeant Hartman in Southshore once you've done so.<|text|>I need brave individuals to head up to Tirisfal Glades and check out the Wickerman Festival. I'm not going to lie - heading up there will be dangerous. The guards at the festival will be exceptionally vicious. Still, we need to know how big the festival is this year, and how much trouble the Forsaken are going to cause us during Hallow's End. If you're up for it, head to Tirisfal and scout out the festival. Return to me with the information, and I'll make sure you're well compensated.<|endoftext|> <|startoftext|>Bailor's Ore Shipment<|obj|>Bring Jordan's Ore Shipment to Bailor Stonehand in Loch Modan.<|text|>Ach, ya startled me! Can't ya see I was lost in thought? What's that? Jordan's shipment... fer Ironforge. Ahhh, yeah, I know whatcha speak of. Mo'grosh ogres... dat's who took me ol' friend's ore shipment. Caravan was headin' here from the Wetlands and was ambushed. The guard who survived their attack just passed away a few days ago--healer couldn't get to 'em fast enough. If you want the shipment, you'll have to head northeast across the Loch. It's got to be there somewhere.<|endoftext|> <|startoftext|>Stinking Up Southshore<|obj|>Toss three Forsaken Stink Bombs into the heart of Southshore in Hillsbrad, and return to Darkcaller Yanka at the Wickerman Festival in Tirisfal Glade.<|text|>Celebrate Hallow's End in style... by bringing grief to our enemies in Southshore! Take one of these specially crafted stink bombs. It is filled with an odiferous funk that no human - or any weak-willed beast for that matter - can stand to smell. You'll need to throw it right in the heart of Southshore for it to do its job, so be prepared for a fight against the Alliance! When you've completed this task... this tribute to our liberation, return to me!<|endoftext|> <|startoftext|>The Tome of Valor<|obj|>Defend Daphne Stilwell from the Defias attack.<|text|>Now, they'll be coming again soon, I'd wager, so get yourself ready. I've got myself a gun in the house. I'll grab it and be ready to help you out, but for the most part, you're on your own. I've no idea how many they'll send, but I'm sure it'll be more than the few they sent earlier. Ask the Light for whatever blessings you can because... did you hear that? I think they're coming. We make our stand near the house!<|endoftext|> <|startoftext|>A Task Unfinished<|obj|>Bring the Bundle of Furs to Innkeeper Kauth in Bloodhoof Village.<|text|>, please, I beg of you, can you help me? I have not finished my tasks here on the Mesa--I'm in the middle of my Rite of Strength--and my father asked me to deliver these furs to the inn in Bloodhoof. I'm far from rested enough to complete both my rite and this task for my father. Would you mind going on for me? The inn is pleasant and a perfect place to rest during your long travels. I'm sure you'll agree once you see it.<|endoftext|> <|startoftext|>The Tome of Valor<|obj|>Speak to Duthorian Rall in Stormwind.<|text|>Valor, and all the virtues that go along with it, are like rare minerals: you must cherish them when you find them because of their value, but you must also take time to harvest them... refine them. When mixed together properly, a strong alloy is formed, sometimes unbreakable by even the most powerful blows. This strength, your faith, your bravery, must be tested. You must learn to never lose faith and realize that with the power of the Light, you can overcome things that most others cannot.<|endoftext|> <|startoftext|>The Tome of Valor<|obj|>Find Daphne Stilwell in Westfall.<|text|>Good! Your lack of hesitation is a sure sign that you are prepared and eager to test yourself. So be it. At the very ends of Westfall's Longshore, a small house overlooks the ocean. There, a couple lives, the Stilwells. Jordan is an incredible smith, and he's gone to Ironforge to meet with the dwarves for a while. But this has left Daphne, his wife, alone and unprotected. Reports suggest that the Defias have all but taken over the area, Daphne may need some protection from the villains. Go there.<|endoftext|> <|startoftext|>The Tome of Divinity<|obj|>Search the outer ring of Ironforge for John Turner.<|text|>Your task then, is to find someone here in Ironforge that is in need of aid. Someone who is pure of heart and motive. Perhaps someone helping others. Perhaps someone in need of a guide. Regardless, the person must have noble intent and be relying on your kindness. Do this, and return to me when you are finished. Then, we shall discuss more of your path and what it means to be a paladin of the Light. I will remain here in the temple for your return. Other paladins will need my guidance also.<|endoftext|> <|startoftext|>The Test of Righteousness<|obj|>Using Jordan's Weapon Notes, find some Whitestone Oak Lumber, Bailor's Refined Ore Shipment, Jordan's Smithing Hammer, and a Kor Gem, and return them to Jordan Stilwell in Ironforge.<|text|>I'd like to reward you if you'd be willing to accept such a thing? Don't misunderstand me, my generosity is dependent on how much help you can be, but I see us both benefiting greatly from such an alliance. I will craft for you a weapon worthy of what you've accomplished, a symbol of paladinhood and the Light, but you must gather the items I need to craft it. I've already started taking notes on the items, it just requires someone brave and skilled enough to recover them. What do you say?<|endoftext|> <|startoftext|>The Tome of Valor<|obj|>Speak to Duthorian Rall in Stormwind.<|text|>Please, return to Duthorian and let him know that I'm safe for now. I have you and the Church to thank for that. He'll send word to Ironforge to let my Jordan know that he has nothing to fear. Oh, how I miss my husband. I can't wait till he returns.<|endoftext|> <|startoftext|>The Tome of Divinity<|obj|>Bring 10 Linen Cloth to John Turner in Ironforge.<|text|>My wife and I run an orphanage in Stormwind, mostly for children who have lost parents due to the attacks by the Scourge in the last decade. I come to Ironforge every month or so to see about collecting more supplies from the citizens here, and talk to the various groups to see if they can do anything to help. This trip's been agonizingly slow, and not very productive. If I could just get some more linen for my wife to make some clothes, I could finally send a shipment home.<|endoftext|> <|startoftext|>The Tome of Divinity<|obj|>Speak to Tiza Battleforge in Ironforge.<|text|>In all things, a paladin must reflect the Light which supplements our strength. To strive to be divine for one of our kind does not mean we strive for godhood--we strive to be good in all actions. Although called upon to smite evil in these harsh times, you must always remember that it's aiding others that will truly set you apart from the citizens of Azeroth. Compassion, patience, bravery--these things mean as much to a paladin as strength in battle. Know this well, and never forget it.<|endoftext|> <|startoftext|>The Tome of Divinity<|obj|>Search the Trade District of Stormwind for Stephanie Turner.<|text|>Your task then, is to find someone here in Stormwind that is in need of aid. Someone who is pure of heart and motive. Perhaps someone helping others. Perhaps someone in need of a guide. Regardless, the person must have noble intent and be relying on your kindness. Do this, and return to me when you are finished. Then, we shall discuss more of your path and what it means to be a paladin of the Light.<|endoftext|> <|startoftext|>The Tome of Divinity<|obj|>Speak to Duthorian Rall in Stormwind.<|text|>In all things, a paladin must reflect the Light which supplements our strength. To strive to be divine for one of our kind does not mean we strive for godhood--we strive to be good in all actions. Although called upon to smite evil in these harsh times, you must always remember that it's aiding others that will truly set you apart from the citizens of Azeroth. Compassion, patience, bravery--these things mean as much to a paladin as strength in battle. Know this well, and never forget it.<|endoftext|> <|startoftext|>Beat Bartleby<|obj|>Beat Bartleby, then talk to him.<|text|>You want what?? You're crazy! The only way you'll get this mug is if you pry it from my cold, dead fingers...<|endoftext|> <|startoftext|>Bartleby the Drunk<|obj|>Speak with Bartleby.<|text|>Yeah, I can teach you. But first I wanna see what moves you have already. See that drunk over there at the end of the bar? Bartleby? I want you to get his mug. Hah, and if you know Bartleby then you know he won't just give it to you.<|endoftext|> <|startoftext|>Beginnings<|obj|>Bring 3 Feather Charms to Alamar Grimm in Anvilmar.<|text|>You must be the new warlock everyone's been whispering about. Must be someone's taken a liking to you if they've asked me to take time away from my research to start your training. Don't worry, I won't hold it against you. The simplest of the summoning spells you will learn is that of the imp. Before I impart this to you, however, you must prove that you have the necessary magical and physical ability. Bring me three feather charms from the frostmane novices from the cave to the southwest.<|endoftext|> <|startoftext|>The Tome of Divinity<|obj|>Bring 10 Linen Cloth to Stephanie Turner in Stormwind.<|text|>Bless their hearts, most of them have no families because of the Scourge attacks in the last decade. My husband John collects the materials for me to make the shirts and pants for the children, but I haven't even had time to do that. I've been too focused on keeping food on their plates, and a roof over their heads. What's that? You'd be willing to help? Oh, thank the Light, and thank you. If you could bring me some linen cloth so I can sew clothes for the kids, that would help me out so much.<|endoftext|> <|startoftext|>Gearing Redridge<|obj|>Tormus Deepforge wants you to bring 4 Runed Copper Belts and 4 Heavy Copper Mauls to Verner Osgood in Redridge.<|text|>We dwarves aren't the only ones fighting. Our human allies have their hands full too! Redridge is under periodic attack from blackrock orcs, and their supply of equipment is always low. If you were to help them out, I'm sure their resident blacksmith, Verner Osgood, would teach you a trick or two.<|endoftext|> <|startoftext|>The Stolen Tome<|obj|>Retrieve the Powers of the Void for Drusilla La Salle.<|text|>You there! , right? I hope you're sure about becoming a warlock, because if you can't hold your own, you're likely to get pulled under. I'm to teach you, but I need to make sure you're strong enough first. There was a novice studying at the Abbey who ran off to join the Defias Brotherhood. Why do I care? Well, he stole some important books. One of those happens to be a book I've wanted for myself, the Powers of the Void. Steal it for me, they have it hidden at their tent in the Vineyards.<|endoftext|> <|startoftext|>Elixirs for the Bladeleafs<|obj|>Bring 6 Elixirs of Lion's Strength and 2 Elixirs of Minor Defense to Syral Bladeleaf in Dolanaar.<|text|>Our herb and alchemy shop is booming, but my husband spends so much time mixing potions that we never have time for each other. Can you help us? If you can bring me a supply of pre-made elixirs, then I would be happy to trade with you. I have some rare herbs that you might find useful.<|endoftext|> <|startoftext|>Electropellers<|obj|>Bring 12 Electropellers to Wizbang Cranktoggle in Auberdine.<|text|>We know you're lucky, but... just how lucky are you? One night I was wandering the roads of Darkshore. I was looking for a good river or lake to try my new self-propelled, exploding duck decoy and I think I was a little tipsy... because I passed out and awoke hours later in Auberdine. My hair was singed and my bag of electropellers was gone! I must have dropped them in the water! I need those electropellers! Maybe you can fish them out of some lake or stream in Darkshore...<|endoftext|> <|startoftext|>A Warrior's Training<|obj|>Speak with Harry Burlguard in Stormwind.<|text|>You've shown yourself to be a competent warrior. But you're still young and have a lot to learn. Speak with Harry Burlguard--he's usually in the Pig and Whistle tavern, in the Old Town of Stormwind. Harry is an old veteran and a good teacher. He can show you a few moves that'll keep you breathing longer.<|endoftext|> <|startoftext|>Moonglow Vest<|obj|>Bring 1 Embossed Leather Gloves, 5 Embossed Leather Boots and 5 Embossed Leather Cloaks to Lotherias in Darnassus.<|text|>We in Darnassus, especially we craftsman, are quite busy. Young adventurers are eager to test themselves in the wilderness, and are in constant need of supplies. If you can help me fill my orders of leather goods, then perhaps I can teach you an advanced leatherworking technique.<|endoftext|> <|startoftext|>Tooga's Quest<|obj|>Show Tooga the way back to his wife, Torta.<|text|>I am so lost! My wife, Torta, sent me out to fetch dinner and I must have taken a wrong turn somewhere. Would you be so kind as to lead me back to Torta? She's waiting for me just south of Steamwheedle Port.<|endoftext|> <|startoftext|>Supplying the Front<|obj|>Bring 6 Copper Axes and 6 Copper Chain Belts to Thorvald in the southern guard tower of Loch Modan.<|text|>The mountaineers of Loch Modan are fighting troggs, and having a busy time of it! They need constant supplies of new armor and weapons if we're ever to get a handle on those troggs. That's why my colleague Thorvald is there, trying to keep the mountaineers in good gear. So if you were to make some copper axes and copper chain belts and bring them to Thorvald, he would be obliged. He might even share his knowledge with you. Thorvald is in Loch Modan's southern guard tower.<|endoftext|> <|startoftext|>Gaffer Jacks<|obj|>Bring 8 Gaffer Jacks to Wizbang Cranktoggle in Auberdine.<|text|>I came to Auberdine because of the quiet. I want to invent my inventions where it's quiet, because after a night of drinking I don't like all the noise of Ironforge! So I took a ship to Auberdine and had a little too much to drink on the way. I dropped my box of gaffer jacks overboard! I need my gaffer jacks! I don't know exactly where I dropped them, but if you fish for them in the ocean you might get lucky...<|endoftext|> <|startoftext|>The Stonewrought Dam<|obj|>Take the orphan to the Stonewrought Dam in Loch Modan. You should take him to the middle of the dam so he can see out over the giant waterfall.<|text|>Ironforge is where all the dwarves and gnomes live. Near there is a place called Loch Modan, and the dwarves built a HUGE dam there. They say it's one of the biggest things anyone's ever made. Wow! Could you take me to Loch Modan and see the dam there, please? I think it is the Stone... um... Stonewrench Dam? Stonewrought? It's big - that's for sure. I'd like to look out over the big waterfall. I promise I won't lean over too far!<|endoftext|> <|startoftext|>Call of Water<|obj|>Fill the Empty Brown Waterskin at the watering hole below Brine's hut and return it to her in the Barrens.<|text|>To find understanding and gain the sapta from me, you must seek out only the purest forms of water. As you fetch the samples for me, take note of your surroundings. Be aware of the creatures that rely on the water, that protect it. See how it affects forests and deserts. Witness how the very substance that sustains life will force creatures to take lives. We shall start with a simple task: down below my hut there is a pond of the precious liquid. Fill this skin with it and return to me.<|endoftext|> <|startoftext|>Call of Air<|obj|>Find Prate Cloudseer in Thousand Needles.<|text|>The winds of Kalimdor rush to meet you and you shall be counted among some of our most powerful . I am proud to see you have come this far and have such a promising future. The element of air is a difficult one to control, but I have faith that your skills will overcome any obstacles that are placed in front of you. Head to the very south of the Barrens, and enter Thousand Needles. It is there, far to the east, that you will find Prate Cloudseer. She will teach you more.<|endoftext|> <|startoftext|>Call of Water<|obj|>Fill the Empty Red Waterskin at the well in Tarren Mill and return to Brine in the Barrens.<|text|>Long ago I followed some companions into the Hillsbrad Foothills. We defended ourselves from some tenacious humans who make their home there and we found ourselves in a small town the Forsaken had taken over: Tarren Mill. It was there I found a most peculiar thing: in the center of town was a small well of fresh spring water. I'm not sure the plagued citizens of the town even realize its value--it's a small holy vestige in an unhallowed sea. Bring me a sample of that water in this waterskin.<|endoftext|> <|startoftext|>Call of Water<|obj|>Find Islen Waterseer in the Barrens.<|text|>Long has it been since you were last tested. You have shown patience thus far in your studies, but the time has come for you to learn more. The time has come for you to learn about the purity of water. Seek out Islen Waterseer in the Barrens. She is along the eastern coast, south of the Southfury River and Ratchet. You will find her there at her fishing hut. Good luck to you.<|endoftext|> <|startoftext|>Call of Water<|obj|>Fill the Empty Blue Waterskin at the Ruins of Stardust in Ashenvale and return to Brine in the Barrens.<|text|>Take this waterskin and head deep into the lush forest the night elves call Ashenvale. It is to the far north of the Barrens. Once you've entered the forest, travel west. Along the mountains that separate Stonetalon and Ashenvale, and beyond Lake Mystral, you will find a holy place: the Ruins of Stardust. At the center of the lake you will find a small fountain. Bring me a sample of the fountain's water. It will be the final component you'll need before I send you back to Islen.<|endoftext|> <|startoftext|>Call of Fire<|obj|>Defeat the Minor Manifestation of Fire, and place the Glowing Ember in the brazier atop the Shrine of Eternal Flame.<|text|>The fire sapta is finished. The time has come for you to face the flame. Use the sapta at the shrine and head to the top of the mountain to face the manifestation there. He will not attack until you are ready, but he will realize you are able to see him. Strike him down swiftly, for he shall only grow in power the longer you take to slay him. Once he is defeated, place his glowing embers within the brazier and light the torch.<|endoftext|> <|startoftext|>Call of Water<|obj|>Find Brine at Blackthorn Ridge in Southern Barrens.<|text|>If there is one lesson you must learn of water, it is this: water means rebirth. Its power flows, erodes, and makes clean all manner of things. You will find its ability to heal and replenish incomparable, but only when it is pure. When you understand that water, when polluted, can devastate all that it touches, you will appreciate how vital a resource it is. If you wish the water sapta, find Brine deep in Southern Barrens. Her home is continually molested by the quilboar there.<|endoftext|> <|startoftext|>Call of Water<|obj|>Find Islen Waterseer in the Barrens.<|text|>Water be in ya future, mon. I see you be strong in da ways of fire already, an' me tinkin' you be ready to talk to Islen. Islen live along the coast of da Barrens. If ya head south along the Southfury River, ya canna miss her--look fer da big shark! She be strong in da ways of da elements and can teach ya da ways of water... if you tink you be ready. She be easy ta find, just don' go too far south--she be jus' beyond Ratchet.<|endoftext|> <|startoftext|>Call of Fire<|obj|>Bring the Torch of Eternal Flame to Kranal Fiss in the Barrens.<|text|>Torch firmly in hand, you turn away from the brazier and look out over Durotar. You feel an excitement tugging at your spirit as the wind picks up and forces the flame to dance violently. You start off down the path back to the Barrens in search of Kranal Fiss.<|endoftext|> <|startoftext|>Call of Fire<|obj|>Find Kranal Fiss in the Barrens.<|text|>Long has it been since you were last tested. You have shown patience thus far in your studies, but the time has come for you to learn more. The time has come for you to learn about destruction... and chaos. The element of fire is yours for the understanding, if you're prepared to pay for it. Seek out Kranal Fiss in the Barrens. He lives in a small dwelling north of the Crossroads, but be mindful, if you've reached the night elf lands, you've gone too far.<|endoftext|> <|startoftext|>Call of Earth<|obj|>Find Kodo Rock and drink the Earth Sapta.<|text|>A sapta is a drink created to bind our spirits to the elements. Fused with magic, the potion will allow the open minded to see the elements as no one has seen them before. Your spirit will forever be tied to the element the sapta was created for, and only a select few of our kind know the secrets of its creation. The sapta is always imbibed in a holy place, and never anywhere else. Seek out the shaman shrine to the east of here and drink of the sapta.<|endoftext|> <|startoftext|>Call of Fire<|obj|>Find Kranal Fiss in the Barrens.<|text|>Fire be witcha, mon. I see you be strong in da ways of earth already, an' me tinkin' you be ready to talk to Kranal. Kranal live north of da Crossroads in da Barrens. He be strong in da ways of da elements and can teach ya da ways of fire... if you tink you be ready. He be easy ta find, just don' go too far--ya go too far an' ya find yerself in da elves' lands.<|endoftext|> <|startoftext|>Call of Fire<|obj|>Bring 1 Fire Tar and 1 Reagent Pouch to Telf Joolam in Durotar.<|text|>But you did not come here for a history lesson, did you? You came for the Eternal Flame and fire totem. The first step is to create a sapta and bind you to the flame. I can create the fire sapta for you if you bring me two items. The first is fire tar, a simple item usually carried by Razormane spellcasters in eastern Barrens. The second item will be more dangerous: a reagent pouch from one of the cultists of the Burning Blade. You can find them in a cave above the ravines northeast of Razor Hill.<|endoftext|> <|startoftext|>Call of Air<|obj|>Find Prate Cloudseer in Thousand Needles.<|text|>You be makin' headway now, mon. Your be ready to prove yerself worthy of the air totem, but first, ya must fin' Prate Cloudseer in Thousand Needles. She be willin' ta tell ya how to get yer air totem if ya treat her wit enough respect. Head south through the Barrens, and after ya reach Thousand Needles, head east. You'll find her hiddin' in a hole wit' her boyfriend--haha, don' tell her I be dissin' her none--she not take it too kindly.<|endoftext|> <|startoftext|>Call of Earth<|obj|>Bring the Rough Quartz to Seer Ravenfeather in Camp Narache.<|text|>Take this rough quartz from me and bring it to Seer Ravenfeather as proof of our meeting. She will craft a totem for you, and this pebble will be the heart of it. As small as it may seem, you will come to find that size does not matter, and that even the smallest of things can outlast mountains. Be patient. Remain strong. And seek wisdom. This is what earth asks of you. In the end, you shall become one with the earth--respect it as it shall respect you.<|endoftext|> <|startoftext|>Call of Fire<|obj|>Bring the Torch of the Dormant Flame to Telf Joolam in Durotar.<|text|>You are powerful enough to wield the totem of fire, but that does not mean you are ready. Along the Southfury River in Durotar, before the Great Sea, lies a hidden trail to one of the highest peaks in the land. Find your way to the top and you shall find one of our holy shrines watched over by Telf Joolam--the Shrine of the Dormant Flame. Take this torch to him--it marks that you attempt to tame fire. Return it to me aflame by the brazier at the shrine and I will see you are given the totem of fire.<|endoftext|> <|startoftext|>Call of Earth<|obj|>Bring 2 applications of Ritual Salve to Seer Ravenfeather in Camp Narache.<|text|>The time has come, young . Your body ages and grows strong, and your spirit endures like the earth. I see it within you-you have wisdom already. The earth guides our people, and it speaks to us, as it will to you in time. But you must be tested. If you are ready, then you shall see things only our kind know of. Seek out the Bristleback shamans in their ravine to the east, and take from them a salve they use in their rituals. Return to me only when you have enough for your own potion.<|endoftext|> <|startoftext|>The Binding<|obj|>Using Dogran's Pendant, summon and subdue a succubus, then return Dogran's Pendant to Gan'rul Bloodeye in Orgrimmar.<|text|>Take this to the summoning circle in Neeru's tent. Summon forth a foul succubus, then show it your mastery. I believe in the strength of your magic. As always, though, be wary, for pride and overconfidence has overcome many a promising warlock. When you have defeated it, return the pendant to me so that I might deliver the news to Zankaja.<|endoftext|> <|startoftext|>Call of Earth<|obj|>Bring the Rough Quartz to Canaga Earthcaller in the Valley of Trials.<|text|>Take this rough quartz from me and bring it to Canaga Earthcaller as proof of our meeting. He will craft a totem for you, and this pebble will be the heart of it. As small as it may seem, you will come to find that size does not matter, and that even the smallest of things can outlast many others. Be patient. Remain strong. And seek wisdom. This is what earth asks of you. In the end, you shall become one with the earth--respect it as it shall respect you.<|endoftext|> <|startoftext|>Call of Earth<|obj|>Find Spirit Rock and drink the Earth Sapta.<|text|>A sapta is a drink created to bind our spirits to the elements. Fused with magic, the potion will allow the strong willed to see the elements as no one else can. Your spirit will be connected to the element the sapta was created for, and only a select few shaman know the recipe. The sapta is always drunk in a holy place, and never anywhere else--remember that. Seek out Spirit Rock southwest of here--it is found at the end of the Hidden Path. Drink your sapta there, and... well, you shall see.<|endoftext|> <|startoftext|>Dogran's Captivity<|obj|>Bring Ken'zigla's Draught to Dogran in the Barrens.<|text|>You've made it this far, so if you want to see this through to the end, I won't stop you. I can't spare you any additional manpower though, you'll be on your own. Dogran is being held in a quilboar camp to the north of here. Look for a group of two huts. He'll be heavily guarded--that is, if they haven't killed him yet, or he hasn't succumbed to his wounds. Good luck.<|endoftext|> <|startoftext|>Ken'zigla's Draught<|obj|>Bring Ken'zigla's Draught to Grunt Logmar at Camp Taurajo.<|text|>I figured there might be another coming to get the draught, so I prepared it anyways. Here you go. Mind you, you should only give half of it to him! That will give him enough strength to move without bleeding himself dry. Wait a night, then give him the other half. Anyways, you'll want to bring this to Logmar at Camp Taurajo. From what the first one told me, he should have an idea where this Dogran is.<|endoftext|> <|startoftext|>News of Dogran<|obj|>Speak with Ken'zigla at the Malaka'jin.<|text|>He was stationed at Camp Taurajo, where we've been trying to weed out the quilboar. He led a few grunts to one of their camps, where he was hurt bad. The others made it back and tried to rescue him. He was in bad shape, his wounds festered, so they were afraid to move him without patching him up first. They sent a message here, requesting a healing draught from the trolls at the Malaka'jin at the base of the Stonetalon Mountains. We sent someone to get it, but they haven't returned yet.<|endoftext|> <|startoftext|>Gan'rul's Summons<|obj|>Speak with Gan'rul Bloodeye in Orgrimmar.<|text|>You there. , right? I hope your schedule isn't busy, because Gan'rul wants to see you right away. You'll find him with the senior warlocks in the Cleft of Shadow. Based on my past dealings with Gan'rul, your summons is either a very good thing or a very bad thing.<|endoftext|> <|startoftext|>Love's Gift<|obj|>Bring the Dirt-caked Pendant to Gan'rul Bloodeye in Orgrimmar.<|text|>Zankaja is young and beautiful. To be chained to an invalid... I will not allow her to suffer that injustice. Leave me. And thank you. I may end my life in glorious battle, instead of a lifeless husk. And please, I would ask you not to tell my mate of this... I do not want guilt on her conscience.<|endoftext|> <|startoftext|>Call of Earth<|obj|>Bring 2 Felstalker Hooves to Canaga Earthcaller in the Valley of Trials.<|text|>The time is now, young . You've grown strong and your spirit endures like the earth. Following the shaman's path shows you have wisdom before even proving yourself. The element of earth will guide your destiny, becoming part of you if you are ready. But you must stand before the earth itself. If you are ready, then you will see things only shaman know of. Seek out the Felstalkers to the north, and take from them two of their hooves. Return to me then, and we shall speak more of your future.<|endoftext|> <|startoftext|>Blind Cazul<|obj|>Speak with Zankaja in Orgrimmar.<|text|>Hmm... But, of course, that is not why you have come to speak with me. If Gan'rul has sent you to me, it must be that you are to summon a succubus, and need an object to use for enticement. Hmm... If you trust a blind man to lead you, then listen. In the bluffs of Orgrimmar, west of the wind rider tower, lives Zankaja. She waits for the return of her mate. Go to her.<|endoftext|> <|startoftext|>Forged Steel<|obj|>Bring the Forged Steel Bars to Thun'grim Firegaze in the Barrens.<|text|>I will give you a weapon, but first you must aid me. The Razormanes to the northwest came into my camp a few nights past. They would not meet me in combat, but they know my eyes are bad--a few distracted me with snorts while others stole from me! The cowards! They took an iron chest, and within it were some forged steel bars. If you can recover them then I will give you the weapon you seek. Search for the iron box within the quilboar camps, and return with the forged steel bars.<|endoftext|> <|startoftext|>News of Dogran<|obj|>Speak with Gazrog at the Crossroads.<|text|>My mate, Dogran, was recently sent to the Crossroads for duty. It was a promotion, and he was very proud. I was sad, of course, but I didn't let him know that. And worried, too. The Barrens is a more dangerous place than Orgrimmar, and I feared the worst. Now it's been a week after he should have returned, and I have received no word from him... Perhaps you could go to the Crossroads and see if they have any news? He worked with Gazrog, who should still be stationed there.<|endoftext|> <|startoftext|>Devourer of Souls<|obj|>Speak with Cazul in the Cleft of Shadow.<|text|>The time has come for you to learn more of the summoning magics. You will learn to summon a succubus, a creature of incredible mental powers. It can lull those of weak minds into its servitude--but have no fear! I feel certain that you will be equal to the challenge. A succubus can only be summoned when baited with an item that represents great devotion and love. I leave it to you to find such an object. A suggestion? Speak with Cazul... There seems to be little the ancient warlock does not know.<|endoftext|> <|startoftext|>The Binding<|obj|>Using the Glyphs of Summoning, summon and subdue a voidwalker, then return the Glyphs of Summoning to Gan'rul Bloodeye in Orgrimmar.<|text|>Now, observe the Tablet of Verga, for it contains the glyphs you will need for the summoning. Take them to the circle in Neeru Fireblade's tent on the other side of the cavern. There you will be able to call for the voidwalker. You must defeat it using whatever physical and magical means you have at your disposal. When this is completed, return to me with the glyphs of summoning and I will demonstrate how you may bind the creature to your will.<|endoftext|> <|startoftext|>Veteran Uzzek<|obj|>Speak with Uzzek at Far Watch Post.<|text|>The Horde honors its warriors because their strength is unquestioned. But the truly great warriors are great students as well. Seek out Uzzek. He is a veteran of many battles and now instructs young warriors in the ways of combat. You will find him south of Far Watch Post, the orc garrison on the border of the Barrens and Durotar.<|endoftext|> <|startoftext|> Wharfmaster Dizzywig<|obj|>Bring the Secure Crate to Wharfmaster Dizzywig in Ratchet.<|text|>I have need to send a crate of potions, reagents and other items to my associates in the Old World. Little time I have to actually see them to the dock at Ratchet, and the last caravan has already left. If you could, please take this to Wharfmaster Dizzywig. He will ensure that it is placed on the next boat to Blackwater Cove.<|endoftext|> <|startoftext|>Thun'grim Firegaze<|obj|>Speak with Thun'grim Firegaze in the Barrens.<|text|>It is vital that a warrior's weapon is one of quality. And if there is an orc who can craft quality weapons, then that orc is Thun'grim Firegaze. He is a hermit who dwells atop the hills east of the Crossroads. If you seek a weapon, warrior, then you should seek Thun'grim. To find him, first travel to the Crossroads to the west, then strike east into the hills. His camp is high on a hilltop.<|endoftext|> <|startoftext|>Vile Familiars<|obj|>Speak with Zureetha Fargaze.<|text|>Zureetha has been sending novices like yourself to help cull the numbers of the creatures in the cave near where you fought the vile familiars. I think it would be good for you to gain experience by assisting her. Be sure to tell her that you assisted with the imp problem, she'll probably have a reward for you.<|endoftext|> <|startoftext|>Path of Defense<|obj|>Bring 5 Singed Scales to Uzzek at Far Watch Post in the Barrens.<|text|>As a warrior, one of our most crucial tasks is... protection. We are the shield of the Horde, and we keep our weaker brethren safe. If you are to join in our ranks, then you must prove your mettle to me. Go to Thunder Ridge in Durotar, where live the lightning hides and thunder lizards. Hunt the beasts! Show me you are tougher than they! Brave their assaults and bring me a stack of their singed scales as proof. Do this, and then I will teach you.<|endoftext|> <|startoftext|>Creature of the Void<|obj|>Retrieve the Tablet of Verga for Gan'rul Bloodeye in Orgrimmar.<|text|>So few warlocks remain... We risk much, but the risks are warranted. You must quickly reach maturity in your ability if you are to be of use to the Horde and to the Warchief. It is time that you learned a new summoning spell. First, you must recover the Tablet of Verga, which was stolen by warlocks of the Burning Blade and is now kept at their lair in Skull Rock to the east of the city. With the tablet, I will show you the runes necessary to summoning a voidwalker.<|endoftext|> <|startoftext|>Smart Drinks<|obj|>Collect 6 portions of Wailing Essence.<|text|>Ok, so raptor horns don't work so well. But that's all right -- no one got rich on their first try! And besides, I think I found something that'll work even better in my smart drinks! There is a substance called Wailing Essence, and I think it is the cause of the strange plants and animals in the Barrens. Get me some and I'll try it in my drink! I heard the essence gathers in ectoplasmic creatures in the Wailing Caverns to the west. Hunt those creatures and gather the essence.<|endoftext|> <|startoftext|>Nara Wildmane<|obj|>Speak with Nara Wildmane.<|text|>I entered the land of dreams, and dreamed of a cult of druids who dwell in the Wailing Caverns. I saw that their goals were once noble, but they have lost their way. They are now servants of the taint seeping through the Barrens. I am old and my strength fails. I could not long dwell in that dreaming place and know little more of the tainted druids. But Nara is young and her spirit is fierce. She remained in the dreaming when I fled. Speak with Nara. She is in the tent, over yonder.<|endoftext|> <|startoftext|>Hamuul Runetotem<|obj|>Speak with Hamuul Runetotem.<|text|>The shells you brought me have a taint, one I have never before seen. I am certain the water of the Oases is the cause, and I can sense the confusion they cause this land. It is as if the land dreams and cannot awake. The Wailing Caverns must be the source of the taint. But before you go there, speak with Hamuul Runetotem, the elder druid. I sent word to him of the happenings in the Barrens. He is wise, and can offer you counsel. You will find him in Thunder Bluff, on the Elder Rise.<|endoftext|> <|startoftext|>The Corrupter<|obj|>Slay Lord Azrethoc and Jugkar Grim'rod and return to Takata Steelblade in Desolace.<|text|>Although I have no knowledge of this Lord Azrethoc, I agree with Maurin, he must be stopped; especially if he is attempting to gain influence over the Burning Blade to further his goals. You have already shown you wish to aid the Warchief, and I would trust you to gather a party to slay the demon lord and his warlock servant. When you are ready, head directly south, and return to me when the threat has been ended.<|endoftext|> <|startoftext|>Deviate Eradication<|obj|>Ebru in the Wailing Caverns wants you to kill 7 Deviate Ravagers, 7 Deviate Vipers, 7 Deviate Shamblers and 7 Deviate Dreadfangs.<|text|>Naralex had a noble goal. Our great leader aspired to enter the Emerald Dream and help regrow these harsh lands back into the lush forest it once was. But something went terribly wrong. Naralex's dream turned into a nightmare and corrupt creatures began to inhabit the caverns. While some Disciples of Naralex seek to awake our master, my concern is with ridding these caves of the evil beasts. Brave the caverns, and eradicate the deviate spawn.<|endoftext|> <|startoftext|>Vile Familiars<|obj|>Bring 6 Vile Familiar Heads to Ruzan.<|text|>Those warlocks who came before us have earned the distrust of the Horde, and while we are tolerated, we are not loved. This has not brought the warlocks closer together, however, as many choose to live reclusively, dabbling in their magics alone. I will not seek to lead you down one path or the other, but only help you in your maturation. Before I teach you the art of summoning, bring me six heads of the vile familiars from the cave to the northeast.<|endoftext|> <|startoftext|> Ziz Fizziks<|obj|>Speak with Ziz Fizziks in Windshear Crag.<|text|>The Venture Company stole many of the best goblin minds, but from time to time, we get the opportunity to steal some back. A while ago, the Venture Company outfit in the Stonetalon Mountains hired Gerenzo Wrenchwhistle--a gnome! Their other engineer, Ziz Fizziks, was so taken aback by this, he pleaded with me to find him new employment with the Tinkers' Union. I set him on a few tasks, but he might need help. Maybe you could look in on him for me? He's stationed at the western edge of Windshear Crag.<|endoftext|> <|startoftext|>The Corrupter<|obj|>Bring a Shadowstalker Scalp to Maurin Bonesplitter in Desolace.<|text|>I believe I can find this demon lord given the proper reagents. If he is indeed as powerful as I suspect, I will need items gathered from deadly creatures. But you act in the Warchief's name, so I am sure you will accept my task. First, I will have to break any wards he has against scrying. For this, I will need the scalp from a satyr--but not any satyr. The scalp must come from a Hatefury shadowstalker. Search for them among the ancient ruins in the northeast of Desolace.<|endoftext|> <|startoftext|>The Corrupter<|obj|>Bring an Oracle Crystal to Maurin Bonesplitter in Desolace.<|text|>An oracle crystal would do nicely. They are crafted by the naga for their oracles to use. Northwest of here, along the coast, is a vast coral reef that the naga have taken as their home when this close to the shore. You can find their oracles there. The Slitherblade are deadly and will not react kindly to your intrusions, so be careful and make haste. When you return, we shall see about finding this demon lord Azrethoc.<|endoftext|> <|startoftext|>The Corrupter<|obj|>Speak to Takata Steelblade in Desolace.<|text|>This creature is far more dangerous than I had anticipated. No doubt Takata questions my abilities to take on such a creature, and it would insult his honor if he were not informed about what just happened. Speak to the swordsman, tell him you are willing to slay the demon if he would allow it, but do not press too hard. It is better if he thinks it his own idea.<|endoftext|> <|startoftext|>The Bough of the Eternals<|obj|>Take the orphan to the bank of Darnassus. The bank itself is hollowed out of a tree known as the Bough of the Eternals.<|text|>I've heard stories about how the night elves have their bank in a tree - one that looks like a bear! That's so cool! Night elves are neat how they like nature and stuff, but bears are just totally awesome! Would you take me to see the bear-tree in Darnassus, please? There's a boat that will take us close to there, and it shouldn't take very long. Please, please, please!<|endoftext|> <|startoftext|>Deviate Hides<|obj|>Nalpak in the Wailing Caverns wants 20 Deviate Hides.<|text|>As Naralex descended deeper into his nightmare, a strange breed of beasts arose from beneath the Barrens into the Wailing Caverns. These deviate creatures have strange, otherworldly properties. While evil in nature, it is my opinion that some good can come from their existence here in Kalimdor. I believe their hides will be of particular use in the ways of leatherworking. If you feel up to the task, venture into the caves below and retrieve some deviate hides.<|endoftext|> <|startoftext|>Into The Temple of Atal'Hakkar<|obj|>Gather 10 Atal'ai Tablets for Brohann Caskbelly in Stormwind.<|text|>According to legend, The Temple of Atal'Hakkar is a holy shrine dedicated to the ancient god, Hakkar the Soulflayer. Maintained by a vicious tribe of trolls named the Atal'ai, the temple is rumored to be impenetrable. Now sunk beneath the Pool of Tears, retrieving artifacts from the temple is even more difficult. But that's what I need you to do. Aid me by gathering the intact Atal'ai Tablets. Bring them to me and I will return to the Explorers' Guild a hero. Together we will share the glory.<|endoftext|> <|startoftext|>The Corrupter<|obj|>Bring the Flayed Demon Skin to Maurin Bonesplitter in Desolace.<|text|>The torn skin smells rotten, and is remarkably pliable for something that appears to be dry and fragile. As you unroll it, you can clearly see the red markings of some kind of language on one side. At the bottom of the skin is a very clear symbol that you guess is a signature of some kind. Perhaps it is something Maurin could tell you more about?<|endoftext|> <|startoftext|>Halgar's Summons<|obj|>Speak with Carendin Halgar in the Undercity.<|text|>Ah! I just received word from Carendin Halgar that he would like to see you for further training. You should be proud of yourself. It's not every day that Master Halgar personally sees fit to instruct a young warlock. You'll be able to find him in the Magic Quarter of the Undercity, near the Temple of the Damned.<|endoftext|> <|startoftext|>Creature of the Void<|obj|>Recover Egalin's Grimoire and bring it to Carendin Halgar in the Temple of the Damned.<|text|>It seems the consensus that you are ready to learn to summon a voidwalker. A being created of the chaos that lies beyond, if you summon one but cannot control it, you will be torn asunder. The first voidwalker was summoned by Egalin, and in his grimoire is the process explained. Unfortunately, it was stolen from us by an agent of the Scarlet Crusade who has it secreted away in his base at a tower to the west. Bring it to me, and I will impart the knowledge to you.<|endoftext|> <|startoftext|>Hearts of the Pure<|obj|>Bring the hearts of Dalin Forgewright and Comar Villard to Carendin Halgar in the Temple of the Damned.<|text|>Men of honor and goodness? Does such a man exist? It took much research, but through bits of overheard stories, I managed to find two men that should do. The first is Dalin Forgewright, who has dedicated himself to the care of the Lordaeron refugees, whom are refused by their kin at the Greymane Wall. The other is Comar Villard, a man who remains faithful to his lost love, wandering the Wetlands for a sign of his wife. Deliver their hearts to Carendin. But first, let me show you your quarry.<|endoftext|> <|startoftext|>Piercing the Veil<|obj|>Bring Venya Marthand 3 Rattlecage Skulls.<|text|>Greetings, child. I can see that you are still young in the ways of the warlock, power still eluding your grasp. I can sense your eagerness to learn. And you will learn. There is no strength in ignorance. Knowledge is our greatest power. Through its application, we can control the chaotic magics and beings of the void, bending them to our will. I will show you how to bind a servant to your will, but first you must bring me three skulls of the rattlecage skeletons near the abandoned smithy.<|endoftext|> <|startoftext|>Rhapsody's Tale<|obj|>Bring the Atal'ai Tablet Fragment to Brohann Caskbelly in Stormwind.<|text|>Before the flight, I drank me a whole keg of stout. Hiccup! And what a flight it was. Zipping around with Brohann following me. Didn't see no temple though. Hiccup! Well, didn't see no temple till I got a little too tipsy and fell off my mount. I plunged right into the water and was sucked down. Found myself surrounded by a bunch of creepy trolls. Sure swam out of there fast! Even made off with this troll souvenir. Here, take it to Brohann and let him know his temple is down there, indeed. Hiccup!<|endoftext|> <|startoftext|>Vital Supplies<|obj|>Speak with Watchmaster Sorigal at Darkshire in Duskwood.<|text|>Our mages are conducting research at Nethergarde Keep in the Blasted Lands, research vital to our understanding of the Dark Portals. They require nearly constant supplies, but our supply line to Nethergarde is tenuous. You must help ensure the supplies make it to Nethergard. Report to Watchmaster Sorigal in Darkshire, and do as he asks. This task will take you into hostile lands. Prepare yourself.<|endoftext|> <|startoftext|>The Binding<|obj|>Using the Pure Hearts, summon and subdue a succubus, then return the Pure Hearts to Carendin Halgar in the Magic Quarter of the Undercity.<|text|>Using these hearts, cast a spell at the summoning circle to open a doorway for the succubus to come through. Your powers are greater now, and you will need all of them to defeat the succubus. Beware its charms, many a strong mind has been bound to its will. When overcome, the succubus will be returned to the void, and I will teach you the spell to summon it forth at your command.<|endoftext|> <|startoftext|>Devourer of Souls<|obj|>Speak with Godrick Farsan in the Temple of the Damned.<|text|>A succubus is a devourer of souls, destroyer of hearts, tempter of men. A creature of profound evil and of singular mind. It cannot be brought into our world without a stimulus. Thus we use its own strength against it. With the hearts of good men, pure men, loving men, the succubus will be unable to resist, and will cross into our world. Then you can dominate it, and make it your own. Speak with my assistant, Godrick Farsan, within the Temple. He will help you find your bait.<|endoftext|> <|startoftext|>The Binding<|obj|>Using the Runes of Summoning, summon and subdue a voidwalker, then return the Runes of Summoning to Carendin Halgar in the Magic Quarter of the Undercity.<|text|>Surely you have seen the circle of summoning below us? Only there will you be able to draw forth an unbound voidwalker. Using these runes, you will be able to draw it forth, and then you must dominate it through strength of arms and magic. When it is subdued, it will be indentured to you. Come to me then, and I will elucidate the spell of summoning, so that it may serve you to whatever end you wish.<|endoftext|> <|startoftext|>Vahlarriel's Search<|obj|>Return the Malem Pendant to Vahlarriel Demonslayer in Desolace.<|text|>As you continue your search of the wagon you find not only a pendant, but also footprints leading off towards the south. In the distance you can see smoke rising from a large fort. The smoke is from a kept fire, not the burning of buildings, and your instincts tell you that the Malems, if still alive, were taken that direction. You think Vahlarriel at Nijel's Point should not only see the pendant you've found, but also know about the signs of life to the south.<|endoftext|> <|startoftext|>Reagents for Reclaimers Inc.<|obj|>Bring Leftwitch's Package back to Roetten Stonehammer in Ironforge.<|text|>To get paid, you're gonna have to get back to Ironforge and speak to Roetten himself. He'll love getting Leftwitch's package out of the way anyway. Just give him this and it should be enough to get your booty. And don't worry, I'm still going to put in a good word for you when I get back. I shouldn't be in Desolace much longer.<|endoftext|> <|startoftext|>Children's Week<|obj|>Use the Human Orphan Whistle to talk with the child you will be looking after during Children's Week.<|text|>You're willing to help us here at the orphanage? Bless you, friend; your aid during Children's Week will be invaluable. Take this whistle. You will only be able to use it for a short amount of time - typically not longer than Children's Week itself. When you use it, you will be able to talk with the child you've agreed to look after. Using it again will dismiss the child. By all means - use the whistle and meet your ward! I'm sure the child will be most eager to meet you.<|endoftext|> <|startoftext|>Reagents for Reclaimers Inc.<|obj|>Bring 10 Felhound Brains, 10 Nether Wings, and 10 vials of Doomwarder Blood to Kreldig Ungor in Desolace.<|text|>This is the last of the items, and I won't lie, it ain't pretty. I'm also expecting this to take you a little bit longer than the other items. So, enough with the warning, let's get this started. Leftwitch says he needs: ten brains from either mana eaters, mage hunters, or ley hunters. Ten nether wings from a nether maiden, sister or sorceress. And... ten vials of doomwarder blood from a doomwarder captain, or lord. Simple enough, huh? Sheesh... if you wanna pass on this one, I'd understand.<|endoftext|> <|startoftext|>Reagents for Reclaimers Inc.<|obj|>Bring 7 vials of Scorpashi Venom and 3 Aged Kodo Hides to Kreldig Ungor in Desolace.<|text|>Next on Leftwitch's list is... let's see... hmm. Oh, here it is. Simple enough, but pretty explicit in his directions. He needs venom from the scorpashi, and hide from some kodo. The fine print says both are from specific creatures: the venom's got to come from any of the scorpashi, and the hide's got to come from an aged kodo, not the dying or ancient ones. Mages, I tell ya, some of the stuff they want... it's just weird.<|endoftext|> <|startoftext|>Reagents for Reclaimers Inc.<|obj|>Bring 10 Hatefury Claws, and 10 Hatefury Horns to Kreldig Ungor in Desolace.<|text|>One of my tasks out here involves picking up some reagents for Leftwitch, a gnome mage in Kharanos . Roetten seems to think it's easy coin in the bank since we're out here already. He doesn't really care that we're short-handed as is. The first few items on his list should be easy enough to get, and it'd be a good chunk of coin for anyone helping me out. I need some horns and claws from the Hatefury satyr to the east of here. Bring 'em back to me and we'll get started on the rest of the list.<|endoftext|> <|startoftext|>The Karnitol Shipwreck<|obj|>Bring Karnitol's Satchel to Roetten Stonehammer in Ironforge.<|text|>Take Karnitol's things back to Roetten in Ironforge and he'll pay you for a job well done. Haha, if you're not careful, he's gonna be so pleased with ya that he'll ask you to join us full time. Again, great job. Be careful on your way back, and don't take too much time--Karnitol's not the most of patient of men, but he's very generous nonetheless.<|endoftext|> <|startoftext|>Rhapsody's Kalimdor Kocktail<|obj|>Rhapsody Shindigger in The Hinterlands wants you to bring him 3 Roc Gizzards, 3 Groddoc Livers and 3 Ironfur Livers.<|text|>Hiccup! So that crazy fool Brohann sent ya? My we had quite an adventure...Hiccup! If ya want me to tell ya what happened down in the swamp, I'm gonna need me something stiff to drink. It wasn't a pretty scene, ya see. Hiccup! Tell ya what... bring me what I need to whip up a Kalimdor Kocktail and I'll tell ya all about it. Gonna need some Roc gizzards from Tanaris... and let's see... some Groddoc and Ironfur livers from Feralas... A nice stiff Kalimdor Kocktail... that'll get me talking!<|endoftext|> <|startoftext|>The Karnitol Shipwreck<|obj|>Return to Kreldig Ungor in Desolace.<|text|>You take a few moments to figure out what pried the chest open, and you notice along the sides and top of the chest, long, deep scratches that reveal that something other than a man or giant took interest in it. The marks don't appear as if they were caused by dagger or sword. After going through the chest you find it to be completely empty. Not having another course of action, you close the chest and prepare to leave. Kreldig will be disappointed.<|endoftext|> <|startoftext|>The Karnitol Shipwreck<|obj|>Find Karnitol's Satchel and return it to Kreldig Ungor in Desolace.<|text|>Intriguing. Well, we might not be without hope quite yet. Along that same coast, but to the north near Ranazjar Isle, there're night elf ruins at the bottom of the ocean. A tribe of naga, the Slitherblade, make that their home. I think that'd be our best bet. If a scouting party went that far south, then they must've been pretty powerful. If you're gonna find Karnitol's belongings, I'd start with the more powerful naga: the tidehunters or sea witches.<|endoftext|> <|startoftext|>Reclaimers' Business in Desolace<|obj|>Speak to Kreldig Ungor in Desolace.<|text|>There's work to be done in Desolace. It's an atrocious place, befouled by centaur and other nasties. But if you're looking for a good week's honest work, then head there, meet with Kreldig Ungor, and tell him I sentcha. You can find him holed up at Nijel's Point--it's a little cozy camp hidden in the mountains of northern Desolace. Just head east if you enter from the Stonetalon Mountains. It's easy to miss, so be on the lookout.<|endoftext|> <|startoftext|>Gryphon Master Talonaxe<|obj|>Speak with Gryphon Master Talonaxe inside the Aerie Peak Aviary.<|text|>So you're a glorified errand for some old Explorers' League geezer, eh? Well you listen to me. I don't know who your old buddy was flying around with down in Azeroth. Do I look like Gryphon Master Talonaxe to you? Do I? If you're so interested in the flight assignments why don't you ask the gryphon master? If I catch you idling around here for much longer, I'm going to put you to some real work. Now get a move on.<|endoftext|> <|startoftext|>In Search of The Temple<|obj|>Brohann Caskbelly in Stormwind wants you to search for the Temple of Atal'Hakkar.<|text|>There was a time when I was young and full of vigor like you. But now I'm old and unable to explore the world like I once did. Ah, the things I saw! But there was one mystery that eluded me. For my final quest, the Explorers' League sent me in search of The Temple of Atal'Hakkar. It was rumored to be located in the Swamp of Sorrows. Because of my frail state, I traveled the skies by gryphon in search of it but never found it. Help an old dwarf out? Perhaps you will have better luck on foot.<|endoftext|> <|startoftext|>The Karnitol Shipwreck<|obj|>Find Karnitol's Chest in Desolace.<|text|>Greetings, friend. Have yerself a seat here... My first order of business is for the mage Karnitol--a noble of some sort in Stormwind. Seems his ship was attacked by sea giants while off the coast in the northwest of Desolace. He and his servants tried to bring one of his more valuable chests ashore, but when the sea giants attacked in droves, he chose to abandon it and teleport himself and his servants to safety. He wants us to find the chest and its contents, and return it to him in Stormwind.<|endoftext|> <|startoftext|>To The Hinterlands<|obj|>Speak with High Thane Falstad Wildhammer at Aerie Peak in the Hinterlands.<|text|>As I mentioned earlier, I attempted to scout the temple on my own from the air. Well, I wasn't exactly alone. I traveled to the renowned gryphon aviary at Aerie Peak in The Hinterlands. There I enlisted the aid of one of their finest pilots. The pilot fell off his mount, down into the swamp... In my old age the poor fellow's name eludes me. The master of the aviary would remember, no doubt. Journey there and seek out Falstad Wildhammer. We need to find out what happened to that pilot.<|endoftext|> <|startoftext|>Return to Fel'Zerul<|obj|>Return to Fel'Zerul in Stonard.<|text|>Jammal'an the Prophet sentenced me to exile from The Temple of Atal'Hakkar. I once felt the high priest was a worthy leader. His unyielding faith in his prophecy will bring about the destruction of the Atal'ai. If it hasn't already. When I expressed my concerns, I was labeled an infidel and ousted from the temple. Those artifacts you brought to me are harmless. But if Jammal'an has found the proper fetish enchantment for the summoning ritual, the world lies in great peril....<|endoftext|> <|startoftext|>The Temple of Atal'Hakkar<|obj|>Collect 20 Fetishes of Hakkar and bring them to Fel'Zerul in Stonard.<|text|>So he spoke of Jammal'an's prophecy? The Atal'ai spiritual leader believes once Hakkar returns to Azeroth from the Nether, the god will grant the Atal'ai tribe immortality. Foolish trickery to bring about a premature doomsday if you ask me. But you say the exile spoke of enchanted fetishes? This concerns me greatly. If these are in fact the key to the Atal'ai ritual which caused this mess, we must understand their intrinsic powers. Venture into the Temple, and seize the fetishes!<|endoftext|> <|startoftext|>Rhapsody Shindigger<|obj|>Seek out Rhapsody Shindigger in The Hinterlands.<|text|>Rhapsody took quite a liking to the booze. Now don't get me wrong -- all of us dwarves up here at the aviary love a good ale when the time is right. But ol' Shindigger took to the liquor like a gryphon takes to the skies. And a damned shame it was, too. No one could fly like Rhapsody. First sign of trouble was when he came stumbling back from that mission with your buddy, Brohann. All went down hill quickly after that. Had to let him go. Last I heard, he's set up a brew camp to the east of here...<|endoftext|> <|startoftext|>The Missing Diplomat<|obj|>Defeat Dashel Stonefist in Stormwind.<|text|>Yeah, you're obviously not the smartest to come into Stormwind, but you're about to be one of the dumbest to never leave. Have you met me friends?<|endoftext|> <|startoftext|>Jammal'an the Prophet<|obj|>The Atal'ai Exile in The Hinterlands wants the Head of Jammal'an.<|text|>My Witherbark companions don't take kindly to strangers around their home. Me? I don't have a home anymore. I was exiled from my people, the great Atal'ai tribe of the Swamp of Sorrows. Our spiritual leader, Jammal'an, had what he called a prophecy. He believes the summoning of the god, Hakkar will bring the Atal'ai immortality. But I urged caution. What if the prophecy was nothing more than manipulation? I want revenge for my exile. Bring me Jammal'an's head. Maybe then my people will be free.<|endoftext|> <|startoftext|>Vahlarriel's Search<|obj|>Find and search Tyranis and Dalinda Malem's wagon in Desolace.<|text|>I am Vahlarriel. I've come here to discover the whereabouts of two missing nobles of a Darnassian merchant family--House Malem. The father of the house fears the worst, and I am to do everything I can to find his missing children. I have yet to start my search for Tyranis or Dalinda, but I am hopeful I shall not be here long. Last word tells of them passing through the Stonetalon Mountains a few weeks ago. If you find their wagon, please, come find me immediately.<|endoftext|> <|startoftext|>Seeking the Kor Gem<|obj|>Bring a Kor Gem to Thundris Windweaver in Darkshore.<|text|>Greetings. What can I do for one who follows a holy path? Ah, yes, Stilwell, the blacksmith... from long ago. I remember him well, though, I have not heard his name in some time. He never struck me as an impudent man, so I can only assume his desire for a Kor gem is noble. If you truly wish for one of the gems, then you must head to the northwest of Ashenvale. You will find Blackfathom Deeps there within some ancient ruins. The naga who still use the gems are down below. Do not go alone.<|endoftext|> <|startoftext|>Alliance Relations<|obj|>Speak to Keldran in Orgrimmar.<|text|>The fight goes well. Perhaps the Warchief will allow us to return to our homes before the seasons change if we continue to make such great strides in our battle against the demons and their underlings. Return to Keldran and let him know what we have done. I am sure he will reward you for your efforts here. His cause is important to him, and he will take pride in knowing that the Warchief respects his concerns.<|endoftext|> <|startoftext|>Search for Tyranis<|obj|>Find Tyranis Malem in Desolace.<|text|>We were brought here after the orcs slaughtered all our guards and servants. Oh, the terrible things they did to them! I thought surely they would kill us right there and then, but it became obvious they had other plans. Tyranis attempted to speak to them. I think he wanted to impress them with his knowledge of the arcane... I'm not sure why. Please, I can't leave here until I know what's happened to my brother. Find him, then come back for me when his fate is known.<|endoftext|> <|startoftext|>Return to Vahlarriel<|obj|>Escort Dalinda Malem from Thunder Axe Fortress and then return to Vahlarriel Demonslayer in Desolace.<|text|>So, the time is now then? I appreciate your efforts, and if the situation does not lend itself, then allow me to thank you now for everything you've done for me and my family. If you're ready, then there is nothing else for me here--we can leave when you feel the time is right.<|endoftext|> <|startoftext|>Vahlarriel's Search<|obj|>Find Dalinda Malem in Desolace.<|text|>Find both Dalinda and Tyranis if you can and come back to me with your findings. Start your search at this fortress. I will contact my superiors in Darnassus immediately and let them know the situation. , there is something else I wish to impress upon you. My superiors have shown some concern over Tyranis' and his motives for coming here. It is more important to them that Dalinda is found and brought back safely. Tyranis is to be... gauged before he is taken home.<|endoftext|> <|startoftext|>Befouled by Satyr<|obj|>Slay 7 Hatefury Rogues, 7 Hatefury Felsworn, 7 Hatefury Betrayers, and 7 Hatefury Hellcallers, and return to Takata Steelblade in Desolace.<|text|>A demon infestation does not occur without other influences--something else allows evil to gain a foothold. It may start with a weakened spirit, a needless desire for power; perhaps it's a thirst for revenge, or the appeal for final justice. When we are beset by pain, evil takes advantage of us--evil such as the satyr. Ties have been made between them and the Burning Blade, and Thrall would have them slain. Seek them out to the northeast of here, and return to me when you've driven them back.<|endoftext|> <|startoftext|>Alliance Relations<|obj|>Speak to Keldran in Orgrimmar.<|text|>Be still, and allow me to share with you something important to our people, but far from obvious. We are a proud race, and the war with the humans tried even Thrall's great patience. You see, our Warchief is wise and prudent, and he continues to put his people first. Ultimately, he is a diplomat, and in his time with the humans he learned much of their ways. If the tale I've started piques your interest, then find Keldran near the western exit of the city. His hovel is there.<|endoftext|> <|startoftext|>The Burning of Spirits<|obj|>Return the Burning Gem and 15 Infused Burning Gems to Maurin Bonesplitter in Desolace.<|text|>Death is most desirable for those despicable creatures that turn their back on their liege for such selfish reasons. But death is not enough when dealing with those that have given themselves over to the darkness. Take this gem. When one of the Burning Blade's near death, activate its magic. The spell shall pull the corrupted spirit out of its victim, leaving an infused gem behind. Bring me these infused gems so I may dispose of them properly. Go now, and may you elude death.<|endoftext|> <|startoftext|>Fresh Meat<|obj|>Bring 10 Monstrous Crawler Legs to Dar in the Swamp of Sorrows.<|text|>There's a high demand for the succulent taste of crawler meat among my customers; especially the meat from the monstrous crawlers. If you plan on heading to the coast, then I could easily make it worth your while to bring me back some of their legs to have transported back to Orgrimmar. The coast is to the east from here, and you should have no problem finding the creatures scurrying along the beaches and under the sea.<|endoftext|> <|startoftext|>Alliance Relations<|obj|>Speak to Maurin Bonesplitter in Desolace.<|text|>The Burning Blade have many agendas, but know that they are evil to their core, their spirits corrupted, and their destruction is the only way to thwart their objectives. Keldran sent Maurin with me because of his knowledge of the Blade and their warlock ways. He has control of our plots against the Blade while I deal with the other demonic threats here in Desolace. Speak to him, and he will guide you in his designs.<|endoftext|> <|startoftext|>Alliance Relations<|obj|>Speak to Takata Steelblade in Desolace.<|text|>As the Alliance progresses deeper and deeper into Kalimdor, incorrect conclusions may be drawn about the Horde making pacts with the Burning Legion. The Warchief cannot allow that to happen. And with his blessing, I am taking control of overseeing them removed. I have agents in the area of Desolace at the Ghost Walker Post north of the great Kodo Graveyard. Head south of the Charred Vale in the Stonetalon Mountains and you shall come across it. When you arrive, seek out Takata Steelblade.<|endoftext|> <|startoftext|>The Atal'ai Exile<|obj|>Bring the Bundle of Atal'ai Artifacts to the Atal'ai Exile in the Hinterlands.<|text|>While you were braving the dangers of the Pool of Tears, one of my scouts returned with a scroll written in blood on dried flesh. It seems to be a judicial sentence against a priest of the Atal'ai tribe. This priest was sentenced to a fate worse than death amongst the Atal'ai. He was exiled to live far north in the Hinterlands, with the Witherbark trolls. I will bundle these artifacts. You are to seek out the exile and discover their true use. Return to me once your journey is complete.<|endoftext|> <|startoftext|>Threat From the Sea<|obj|>Speak with Tok'Kar in the Swamp of Sorrows.<|text|>Before you take rest, speak to Tok'Kar again. While you were gone I believe he finished a few weapons. For your help here, he would offer one of them to you. You would do well to test its strength against the fish men when you are ready... but only to please me further.<|endoftext|> <|startoftext|>Threat From the Sea<|obj|>Speak to Katar in the Swamp of Sorrows.<|text|>While I begin work on your weapon, why don't you talk to Katar? He mentioned needing help with patrols along the beach, and I'd rather see you keep your wits and weapons prepared instead of getting drunk with some of the other louses I share this camp with.<|endoftext|> <|startoftext|>Pool of Tears<|obj|>Fel'zerul in Stonard wants you to gather 5 Atal'ai Artifacts.<|text|>The Warchief sent us to investigate strange happenings at The Temple of Atal'Hakkar. The Atal'ai trolls are a tribe of dark casters, known for practicing forbidden magic. You can imagine how astonished we were when we arrived here to discover the temple had been sunk. The green dragons now guard the site, claiming to be protectors of Azeroth. We need to discover what happened. Explore around the Pool of Tears and gather Atal'ai artifacts. From those I can begin to piece together this puzzle.<|endoftext|> <|startoftext|>Threat From the Sea<|obj|>Kill 10 Marsh Murlocs, 10 Marsh Inkspewer, and 10 Marsh Flesheater, then return to Katar in the Swamp of Sorrows.<|text|>I have no love for the sea, nor any creature I've seen come from its depths. It is a powerful but blind mistress; callous and brutal. It would bring me great pleasure to slay the fish men by the hundreds if it were within my power. But I garner some pleasure from watching their deaths at the hands of any who do the Horde's will. Which brings us to you. How many can you slay? Would you test yourself against their most powerful kind?<|endoftext|> <|startoftext|>Continued Threat<|obj|>Kill 10 Marsh Inkspewers, 10 Marsh Flesheaters, and 10 Marsh Oracles, then return to Katar in the Swamp of Sorrows.<|text|>It pleases me to see your hatred for the fish men grows with mine. Find more of their kind along the beach, and when you've had your fill of combat, return to me. We shall speak then of a reward for your diligence.<|endoftext|> <|startoftext|>Deliver the Shipment<|obj|>Bring the Shipment to Nethergarde to Quartermaster Lungertz in Nethergarde Keep.<|text|>While I fix this wagon, I have one last task for you. I have packed the most vital supplies saved from the ogre attacks. Take them to Nethergarde Keep. The keep is nestled in the northern hills of the Blasted Lands, keeping watch over the Dark Portal. To reach Nethergard, follow the road east. When it branches head south into the Blasted Lands, then turn left at the next fork. Follow the road, and be wary.<|endoftext|> <|startoftext|>The Lost Supplies<|obj|>Bring the Lost Supplies to Quartermaster Lungertz.<|text|>This barrel is small yet sturdy. Its seams are sealed with a yellow, pungent wax. Stamped on the bottom of the barrel are the words: QUARTERMASTER LUNGERTZ NETHERGARDE KEEP<|endoftext|> <|startoftext|>Report to Helgrum<|obj|>Bring Neeka's Report to Helgrum the Swift in Stonard.<|text|>I wrote a fresh report for Helgrum in Stonard. Bring it to him. And if you consider yourself an outrunner, then don't lose your way. Or fall to an enemy.<|endoftext|> <|startoftext|>The Lost Caravan<|obj|>Find the Caravan Chest in the Fallow Sanctuary, obtain the Wizards' Reagents and bring to Watcher Biggs.<|text|>I was stunned during the attack by the Lost Ones, but before my sight went black I spied one of our wagons being dragged to the Fallow Sanctuary, the lost one village to the north. A caravan chest with valuable reagents was in that wagon, reagents vital to the studies of the wizards of Nethergarde Keep. Find the chest and get those reagents. Get them and bring them to me.<|endoftext|> <|startoftext|>Supplies for Nethergarde<|obj|>Bring the Crate of Powerstones to Quartermaster Lungertz, before the powerstones expire.<|text|>This crate of powerstones needs to go to Nethergarde Keep, in the Blasted Lands. They won't hold their power for long, so we can't ship them with the next caravan. You must take them, and you must take them quickly. Bring them to Quartermaster Lungertz in Nethergarde Keep. To reach the keep, you must travel east through Deadwind Pass, then east through the Swamp of Sorrows, then south through the Blasted Lands. Use caution. You will travel through dangerous lands, yet you must not fail.<|endoftext|> <|startoftext|>Coyote Thieves<|obj|>Bring 30 Coyote Jawbones to Neeka Bloodscar in Kargath.<|text|>Have you spent many days in the Badlands? Have you felt its heat? Have you faced the beasts that wander its dusty plains? It's time you did. Crag coyotes are a tough breed. Tough, and bold enough to creep into Kargath and steal from our food supplies. Help rid the outpost of these thieves! Hunt crag coyotes. Hunt them and bring me their jawbones. Bring me enough, and maybe I'll believe it when you say you know the Badlands.<|endoftext|> <|startoftext|>Neeka Bloodscar<|obj|>Speak with Neeka Bloodscar.<|text|>The Badlands is harsh and lies close to the Alliance-held land of Loch Modan, so communication between Stonard and the Badlands outpost of Kargath is often cut. Prove yourself. Travel to the Badlands and speak with Neeka Bloodscar, head scout of the Kargath outpost. Speak with her, and then send her report back to me.<|endoftext|> <|startoftext|>Driftwood<|obj|>Bring 8 pieces of Sundried Driftwood to Watcher Biggs in the Swamp of Sorrows.<|text|>I owe you greatly. An honorable heart beats within you. And now I have another task for which I humbly ask your aid. If I'm ever to reach Nethergarde, then I must fix this wagon. And for that... I will need wood. Strong, dry wood--not the spongy, tangled wood of the swamp's trees. , go east to the coast and search for driftwood that has been dried by the sun. Bring it to me.<|endoftext|> <|startoftext|>Encroaching Wildlife<|obj|>Kill 8 Young Sawtooth Crocolisks, 10 Sorrow Spinners and 10 Swamp Jaguars then return to Watcher Biggs in the Swamp of Sorrows.<|text|>My caravan was destined for the eastern coast, but we did not reach our goal. Lost Ones attacked us, killing guards and dashing supplies. I alone survived their assault. I have sworn to protect what supplies remain, but wild creatures skulk near. Please, help me defend my camp from the beasts!<|endoftext|> <|startoftext|>Galen's Escape<|obj|>Escort Galen out of danger, then find his camp in the Swamp of Sorrows and open his strongbox.<|text|>Please help! These creatures are going to eat me! Help me out of here, and I'll give you a great treasure! It's in my camp in the swamp north of Stonard, but it's locked in a strongbox that can be opened through a trick that only I know. If you help me escape, then I'll teach it to you.<|endoftext|> <|startoftext|>Final Passage<|obj|>Speak to Dorn Plainstalker in Thousand Needles.<|text|>You have done well. You have passed my test, and the tests before mine. Return to Dorn in Thousand Needles. He will sense the change within you, and see that your mind, body and spirit are strong enough that you should be rewarded for your efforts. Stay true to the balance you've shown throughout these trials. Dorn will test you again in the future if you do.<|endoftext|> <|startoftext|>Noboru the Cudgel<|obj|>Bring Noboru's Cudgel to the leader of The Harborage in the Swamp of Sorrows.<|text|>Noboru has plagued the Draenei of the Harborage for months, and his cudgel is a symbol of the brutality they have suffered at the hands of the lost ones.<|endoftext|> <|startoftext|>Nothing But The Truth<|obj|>Take Zraedus's Brew to Infiltrator Marksen in Stonard.<|text|>We need to operate with a certain amount of discretion. After all, it's not like you're going to waltz in there and convince the fool to drink Faustin's concoction here, right? But if there's one thing those humans cannot deny it's the booze. I'll take Faustin's serum and mix it into this ale. I guarantee the poor sap will show no reluctance when it comes to chug-a-lugging a brew. Make haste to Stonard in the Swamp of Sorrows. And keep our little mission nice and quiet...<|endoftext|> <|startoftext|>Centaur Bounty<|obj|>Bring 15 Centaur Ears to Corporal Melkins at Nijel's Point in Desolace.<|text|>Many clans make up the centaur race. Each has its own leader and agenda, but all the clans have one thing in common. Cruelty. If we are to ever find peace, then the centaurs must be removed. And so I put you on the task to do just that. While wandering Desolace, hunt centaur and take their ears. Bring me many, many ears. Do this in service of the Alliance, and we will be one step closer to war's end.<|endoftext|> <|startoftext|>Strange Alliance<|obj|>Gain a Friendly reputation with the Gelkis, then speak with Uthek the Wise.<|text|>We are fortunate the centaur clans fight among themselves, for if they joined into a single force then they would be unstoppable. Yes, we are fortunate, and we should press our advantage. One of the centaur clans, the Gelkis clan, is in brutal war with the Magram clan. If we attack the Magram, then perhaps an alliance may be struck with the Gelkis. Speak with Uthek the Wise, in the outskirts of the Gelkis camps in southwestern Desolace. Through her we might strike an alliance with the Gelkis.<|endoftext|> <|startoftext|>Nothing But The Truth<|obj|>Apothecary Faustin at Beggar's Haunt needs 5 Shadow Panther Hearts, Mire Lord Fungus and some Green Whelp Blood.<|text|>I have just the right serum in mind. It will deal with the truth in precisely the way the truth should be dealt with. For this concoction I will need several Shadow Panther hearts from the Swamp. I also require the enchanted fungus off of the Mire Lord who resides there. I am sure one as able as you, can persuade him to part with some. The last item I'll need for the serum is the blood of a dreaming whelp, like the ones that live outside Itharius' cave in the swamp. Now, off you go!<|endoftext|> <|startoftext|>Nothing But The Truth<|obj|>Give Faustin's Truth Serum to Deathstalker Zraedus at Beggar's Haunt.<|text|>Everything is proceeding according to plan. I want you to give this truth serum to Deathstalker Zraedus and he'll show you how to administer it.... properly. Haha!<|endoftext|> <|startoftext|>Draenethyst Crystals<|obj|>Bring 6 Draenethyst crystals to Magtoor at The Harborage in the Swamp of Sorrows.<|text|>The lost ones who live in the Fallow Sanctuary look as we look, but they are monsters... driven mad by the rigors of our journey to Azeroth. Once our brethren, they now live in the Fallow Sanctuary to the east, catching or killing any who wander near. And they have stolen something sacred to us--draenethyst crystals. We lack the force to enter the Fallow Sanctuary and reclaim our stolen draenethyst from among their huts and campfires, but without those crystals... we too may lose our way.<|endoftext|> <|startoftext|>Raid on the Kolkar<|obj|>Maintain your reputation with the Gelkis, and bring 10 Crude Charms to Uthek the Wise in the Gelkis Village in Desolace.<|text|>The Kolkar centaurs think their magic is strong. They do not know magic! They would not know magic if it bit them! You will show them their magic is weak. Go to the Kolkar to the northeast and kill them. Take their charms. Bring me the charms and I will throw them in the fire and laugh!<|endoftext|> <|startoftext|>Assault on the Kolkar<|obj|>Maintain your reputation with the Magram. Kill 12 Kolkar Centaurs, 12 Kolkar Scouts and 6 Kolkar Maulers, then return to Warug in the Magram Village in Desolace.<|text|>The Kolkar think they are strong, but we laugh at them! We laugh and we kill them! You kill them too. Show me you can kill Kolkar like we do. Head north and slay them all!<|endoftext|> <|startoftext|>Brutal Politics<|obj|>Gain a Friendly reputation with the Magram, then speak with Warug.<|text|>Desolace is a land at war. The centaurs wage war with each other, and we believe the victor among them will spill out and threaten our strongholds. That, we cannot allow We must learn how to beat the centaurs, and to do that... we must ally with one of the clans. The Magram centaurs war with the Gelkis. If you fight the Gelkis then the Magram might consider an alliance. Earn the favor of the Magrams then speak with Warug, in the Magram village in southeastern Desolace.<|endoftext|> <|startoftext|>Khan Jehn<|obj|>Bring the Khan Jehn's Head to Uthek the Wise in the Gelkis Village in Desolace.<|text|>The earth speaks to me, and it says that the Magram grow weak. Now it is time to kill their Khan! Bring me the head of the Magram Khan, Jehn!<|endoftext|> <|startoftext|>Khan Shaka<|obj|>Maintain your reputation with the Magram, and bring the Head of Khan Shaka to Warug in the Magram Village in Desolace.<|text|>You help the Magram, and I like you. Now, kill the Khan of the Gelkis! He is Khan Shaka, and I want his head! I want to stare at his head and laugh at him!<|endoftext|> <|startoftext|>Nothing But The Truth<|obj|>Speak with Apothecary Faustin at Beggar's Haunt.<|text|>Our expeditionary force was sent at Varimathras's behest to survey lower Azeroth. While out scouting I noticed a human Infiltrator spying on Beggar's Haunt. Before I could apprehend him, some of our orcish... brethren... captured him and took him to Stonard, their stronghold in Swamp of Sorrows. I want to... help... our orcish allies. They did not see our camp here but nonetheless I want to lend a hand. Work with Faustin here to develop a... truth serum for our friend in Stonard.<|endoftext|> <|startoftext|>Gizmo for Warug<|obj|>Maintain your reputation with the Magram, and bring an Advanced Target Dummy to Warug in the Magram Village in Desolace.<|text|>Long ago, a little gnome came to Desolace. He had horses and a cart, and the cart held strange things. Funny things. Things that burned different colors. Things that moved and weren't alive. I killed the little gnome, but before that... he made me laugh. I kept my favorite thing from his cart. It was a human made of wood and it waved at me until I hit it and broke it. I want a new one. Get me a new one!<|endoftext|> <|startoftext|>Khan Hratha<|obj|>Maintain your Magram reputation, and bring the Maraudine Key Fragment to Warug in the Magram Village in Desolace.<|text|>The Gelkis Khan is dead, and now the Maraudine will fall! Kill the Maraudine Khan, Hratha! To face him, blow the horn on the high bluff in the Valley of Spears. But to blow the horn, you need a mouthpiece. To get a mouthpiece, kill Maraudine centaur. Keep killing until you find a mouthpiece. Then blow the horn. Do this and Maraudine centaur will come to the tower. Kill them until Khan Hratha appears. Hratha holds the piece of a key. Give this piece to me...<|endoftext|> <|startoftext|>Ongeku<|obj|>Maintain your reputation with the Gelkis, and bring a Draenethyst Shard to Uthek the Wise in the Gelkis Village in Desolace.<|text|>You have more to prove, and your next task will take you far, so for now the Gelkis will fight the Magram without you. The earth whispers many secrets to those who listen. One secret I hear is of a red crystal. It is called draenethyst, and it is new to our earth. It comes from a place where mountains fly, and where demons rule. Bring me a shard of draenethyst, and it will make my magic strong! The shard is in a place called the Swamp of Sorrows, held by the lost one Ongeku.<|endoftext|> <|startoftext|>Khan Hratha<|obj|>Maintain your reputation with the Gelkis, and bring the Maraudine Key Fragment to Uthek the Wise in the Gelkis Village.<|text|>, you helped us against the Magram. Now, help us beat the Maraudine! Kill the head of their clan, Khan Hratha! To face him, blow the Maraudine War Horn. It is atop a high bluff in the Valley of Spears. But to blow the horn, you must gain a warhorn mouthpiece. These are rare, carried only by trusted Maraudine centaur. After the horn is blown, centaur will come. Kill them until Hratha appears. Khan Hratha holds the piece of... a key. Bring it to me...<|endoftext|> <|startoftext|>Stealing Supplies<|obj|>Bring 6 bags of Crudely Dried Meat to Uthek the Wise in the Gelkis Village.<|text|>When we are not at war, we hunt for meat. Meat gives us strength, and full bellies fight harder than empty ones. It is the same with the Magram. They store extra meat so they may fight longer between hunts. If you raid their village to the east and take their stores of meat, then their strength will fail.<|endoftext|> <|startoftext|>Broken Tears<|obj|>Maintain your reputation with the Magram, and bring 3 Broken Tears to Warug in the Magram Village.<|text|>The Gelkis think our centaur mother, Theradras, protects us. They are stupid. No one protects the centaur. The Magram do not need protection! We are the strongest! Show the Gelkis they are stupid. Go to the cave in their village. They hoard crystals in that cave, the tears of Theradras. Destroy the tears and bring me the broken pieces!<|endoftext|> <|startoftext|>Gelkis Alliance<|obj|>Gain a Friendly reputation with the Gelkis, then speak with Uthek the Wise.<|text|>To beat the centaur, we must use their hatred against them. We will ally with one of the clans and through them, we will learn how to defeat all the clans. If you choose to ally with the Gelkis then slay their most hated rival, the Magram. After you earn the respect of the Gelkis, meet with the Gelkis shaman Uthek the Wise, on the outskirts of the Gelkis Village, in southwest Desolace.<|endoftext|> <|startoftext|>Magram Alliance<|obj|>Gain a Friendly reputation with the Magram, then speak with Warug.<|text|>To beat the centaur, we must use their hatred against them. We will ally with one of the clans and through them, we will learn how to defeat all the clans. If you choose to ally with the Magram then slay their foes, the Gelkis. This will earn you respect among the Magram. When you earn enough, then meet with the Magram spokesman Warug, on the outskirts of the Magram Village, in southeast Desolace.<|endoftext|> <|startoftext|>Khan Dez'hepah<|obj|>Bring Khan Dez'hepah's Head to Felgur Twocuts in Desolace.<|text|>The Kolkar are not the only centaur of Desolace. Many clans wander these dry plains, fighting and dying against each other. And it is good that they fight among themselves, for they are strong and brutal. If the centaur united against us, they would be a fierce foe. We must deal with them before they unite. Your first task is to disrupt the Kolkar clan. Do this by killing its leader, Khan Dez'hepah. The Kolkar Village is northeast of here. Go, and may fortune go with you.<|endoftext|> <|startoftext|>Mazen's Behest<|obj|>Speak with Acolyte Dellis in Stormwind.<|text|>As caretaker of the works here in the library of the Academy of Arcane Arts and Sciences, it is my responsibility to ensure all the magical tomes and scrolls are accounted for at all times. Who knows what folly would unfold if some of these enchanted texts were to fall into the wrong hands? Which reminds me... my assistant, Dellis, made a horrible mistake last week. He's quite able in the library but incompetent when he leaves the gates of Stormwind. Be a hero, and help old Dellis out, would you?<|endoftext|> <|startoftext|>Centaur Bounty<|obj|>Bring 15 Centaur Ears to Felgur Twocuts in Desolace.<|text|>Now that you scared the centaur clans, it's time to bleed them. When traveling Desolace, hunt centaur. I don't care which clan you hunt. Just gather ears. A hoard of ears. By weakening their numbers you will weaken their resolve, and stamp out any thoughts of expansion. Good hunting.<|endoftext|> <|startoftext|>The Kolkar of Desolace<|obj|>Speak with Felgur Twocuts at Ghost Walker Post in Desolace.<|text|>The Kolkar centaur live in Desolace, and their forces have spread into the Barrens. This is a known fact and we have Horde agents dealing with them here. But as long as the centaur are strong in Desolace, they will always pose a threat. It is time we rid ourselves of that threat. Speak with Felgur Twocuts at Ghost Walker Post in Desolace. He was sent to gather intelligence on the centaur. He will know how to best deal with the Kolkar of Desolace.<|endoftext|> <|startoftext|>Reclaimed Treasures<|obj|>Get Krom Stoutarm's treasured possession from his chest in the North Common Hall of Uldaman, and bring it to him in Ironforge.<|text|>I had myself a fine job as a digger at the Uldaman excavation site in the Badlands... that is until those blasted troggs showed up. I escaped with my hide barely intact, and nothing else. In the chaos, I left my most treasured possession. It's safe from the troggs in my chest, sure, but it's right in the thick of 'em. I'd be in your debt, both in honor and coin, if you could fetch it for me! A chest with my name on it is at the end of the North Common Hall. That's the one you need to get in.<|endoftext|> <|startoftext|>Regthar Deathgate<|obj|>Speak with Regthar Deathgate.<|text|>A warrior of the Horde, Regthar Deathgate, is recruiting agents for a mission into the land of Desolace. Speak with him if you wish to volunteer. He is stationed in the Barrens, in a series of bunkers west of the Crossroads. And sharpen your weapons. Desolace is a place torn by war.<|endoftext|> <|startoftext|>Mountaineer Stormpike's Task<|obj|>Speak with Mountaineer Stormpike.<|text|>I hear Mountaineer Stormpike is looking for a runner. Someone to do a little traveling for him. How about it? Are you the for the job? If so, then you'll find Stormpike at the top of the northern guard tower.<|endoftext|> <|startoftext|>Mazen's Behest<|obj|>Retrieve Khadgar's Essays on Dimensional Convergence and deliver them to Watcher Mahar Ba in Nethergarde Keep.<|text|>Master Mazen's directions were quite clear: Deliver a very important essay to Watcher Mahar Ba in Nethergarde Keep. But I had never been to the Blasted Lands before! The journey was frightening! When I got to the Swamp of Sorrows, I made a wrong turn and ended up surrounded by horrible plant-like swamp creatures. They lurched as if to attack me so I ran. But in my haste I dropped the essay. One of the beasts took it I am sure. Could you please try to retrieve it and deliver it to Mahar Ba?<|endoftext|> <|startoftext|>Zinge's Delivery<|obj|>Bring the Wolf Heart Samples to Apothecary Zinge in the Undercity.<|text|>The wolf hearts you acquired possess a quality unseen in similar specimens. There is a toxicity to them that should be deadly to the very wolves in which the hearts beat! It's quite incredible, and we must study it further. I kept a few samples of the hearts acquired. Take them to my colleague, Apothecary Zinge. You will find her in our headquarters in the Undercity.<|endoftext|> <|startoftext|>Stormpike's Order<|obj|>Bring Stormpike's Request to Furen Longbeard in Stormwind.<|text|>There is a dwarven armorsmith whose work I admire greatly. His name is Furen Longbeard, and his skill is unmatched. I need a new shield, and I must have one of his! The problem is... Furen is far to the south, in the dwarven district within Stormwind. In human lands! I can't imagine why he would live there, so far from Ironforge. The humans must pay him a king's ransom to keep him there! So, if you want to travel and don't mind making some money, then will you send Furen my request for a shield?<|endoftext|> <|startoftext|>The Black Shield<|obj|>Talk with Krog in Brackenwall Village.<|text|>Oh, I think I might have dropped too much acid onto the shield. Let me just rub a little... Hm, kind of hard to read, but it looks like the name Mosarn. Never heard of him. Maybe Krog knows. Krog knows many people.<|endoftext|> <|startoftext|>Sample for Helbrim<|obj|>Bring the Wolf Heart Sample to Apothecary Helbrim in the Barrens.<|text|>A colleague in Kalimdor, Apothecary Helbrim, is researching the effects of Lordaeron toxins on the beasts of Kalimdor. He would be very interested in a sample of the wolf hearts Renferrel sent me. Helbrim is stationed in the Barrens, in a village known as the Crossroads. To reach him, you must travel via zeppelin to the orc capital of Orgrimmar, then travel south, by foot, to Durotar. Head west into the Barrens, and you will soon reach the Crossroads.<|endoftext|> <|startoftext|>The Black Shield<|obj|>Speak with Captain Garran Vimes in Theramore.<|text|>Ah, I almost missed this... The leather strap on the back must have burned off, but it seems like it was made to fit a large person. I'd guess a tauren, actually. That's about all I can tell you. Tell Captain Vimes I'm sorry I couldn't be of more help.<|endoftext|> <|startoftext|>The Black Shield<|obj|>Acquire 5 Acidic Venom Sacs for Do'gol in Brackenwall Village.<|text|>Hmmm, there's writing right here on the rim of the shield, but it's hard to read from all the burned stuff. I need acid to make it clear. Venom from the darkmist spiders would do good. The spiders have taken over an old mine, the Darkmist Cavern, northwest of the village. Get me some of their sacs and I can clean this up.<|endoftext|> <|startoftext|>Unfinished Gordok Business<|obj|>Find the Gauntlet of Gordok Might and return it to Captain Kromcrush in Dire Maul.<|text|>Now you da king, so maybe you get prized Gordok artifact back from creepy elf who calls himself Prince! Da king before you failed, just like all da other kings since Tortheldrin - da creepy elf - stole it from old timey Gordok king! Artifact is called da Gauntlet of Gordok Might. Old timey stories say only da one true king da Gordok can get it back. Old timey story also say creepy elf is still around here - you find it and it will become mighty gauntlet you wear forever! Yar, I show you!<|endoftext|> <|startoftext|>The Missing Diplomat<|obj|>Defeat Private Hendel in Dustwallow Marsh.<|text|>What?! You come here accusing me of allying with the Defias, and think I'll just stand here while you insult me?! Something tells me you've had this coming for a long time.<|endoftext|> <|startoftext|>The Black Shield<|obj|>Show the Blackened Iron Shield to Caz Twosprocket in Theramore.<|text|>I'm sorry I can't be of much help, but I can refer you to someone who would be. Caz Twosprocket, one of our best blacksmiths, works the forge at the smithy. Take the shield to him, and see what he can tell you.<|endoftext|> <|startoftext|>James Hyal<|obj|>Speak with Clerk Lendry at Foothold Citadel in Theramore.<|text|>My brother James went with Lady Proudmoore across the sea. Last I heard, the fighting had settled down over there, and James was setting up an inn somewhere on the continent. Wherever he is, I'm sure he's doing good business. Damn fine cook he was. I haven't heard from him for a while now--too busy with his inn, I'd wager--but the clerk in Theramore could probably point you to him. Look for him on the top floor of that keep near the middle of the city. What's it called... Foothold Citadel, that's it.<|endoftext|> <|startoftext|>James Hyal<|obj|>Speak with Vincent Hyal in Menethil Harbor.<|text|>Before working here at the Blue Recluse, I was trained by one of the best chefs and innkeepers I'd ever met. His name was James Hyal. Everything I have and everywhere I've gotten in life is thanks to him. I wonder how he's doing. His brother Vincent and he went to work in a tavern in Menethil Harbor, but I haven't heard from him recently. If you ever happen to be headed in that direction, maybe you could say hello to him for me?<|endoftext|> <|startoftext|>The Black Shield<|obj|>Show the Blackened Iron Shield to Do'gol in Brackenwall Village.<|text|>Hmm... I don't see anything out of the ordinary with this shield. We should have Do'gol, the blacksmith, take a look at it, and see if he can tell us more about it, but I wouldn't hold out hope...<|endoftext|> <|startoftext|>Vimes's Report<|obj|>Bring Vimes's Report to Lady Jaina Proudmoore in Theramore.<|text|>You've done some good work, best I've seen from an amateur. Lady Proudmoore asked that I keep her apprised of this delicate situation, and I haven't spoken to her for some time now. I was going to deliver my report to her later, but it seems more fitting that you should be the one to speak with her about it. You can probably answer her questions better than I could.<|endoftext|> <|startoftext|> Investigating Mosarn<|obj|>Talkie.<|text|>Talk to Guard Komak. Asking questions gets you killed.<|endoftext|> <|startoftext|> Vimes's Report<|obj|>Return to Captain Garran Vimes in Theramore.<|text|>Well, judging from Captain Vimes's report, you've been a huge help to his investigation, and for that I thank you. I can put my mind more at ease knowing that the matter is in such capable hands. If you would, I would request that you return to Captain Vimes and help him in getting to the bottom of this mystery.<|endoftext|> <|startoftext|>The Deserters<|obj|>Speak with Captain Garran Vimes in Theramore about Reethe.<|text|>Reethe? That coward? We threw him out of camp because he insisted on raiding the supplies of the ogres up at Brackenwall Village. We're not so many in number that we could stand up to those mindless brutes. He crossed the line one too many times, so we left him to fend for himself. Now, I helped you out... So, why don't you help us out and forget you bumped into us?<|endoftext|> <|startoftext|>They Call Him Smiling Jim<|obj|>Speak with Captain Garran Vimes on the top floor of Foothold Citadel.<|text|>I can't help it if I feel sorry for ol' Jim there. He wasn't always like that. Ran an inn out in the marsh for a while, wonderful place. Look, I don't really want to talk about it. Bring it up with Captain Vimes if you really have to. He's stationed on the top floor of Foothold Citadel, the large barracks to the east of Lady Jaina's tower.<|endoftext|> <|startoftext|>Daelin's Men<|obj|>Return the information about Reethe to Captain Garran Vimes in Theramore.<|text|>Reddon... Redpath... Ah, here it is! Lieutenant Paval Reethe. Joined the Theramore guard along with most of the recruits that came across the sea with Lady Proudmoore. Enlisted with the marines of Kul Tiras at the age of sixteen. Distinguished service, promotions... Listed as missing.<|endoftext|> <|startoftext|>The Deserters<|obj|>Get information about Reethe from Balos Jacken and the deserters in Dustwallow Marsh.<|text|>It has been a struggle maintaining a presence in the marsh, but through strength of our resolve, we have been able to maintain several defensive watchtowers throughout the area. The latest information and scouting reports I have received indicate that a group of deserters has squatted in our abandoned tower at Lost Point, southeast of the inn. The local lieutenant seems to be Balos Jacken. See if you can get some information out of him. Be warned. He may be a tough nut to crack.<|endoftext|> <|startoftext|>Suspicious Hoofprints<|obj|>Report about the suspicious prints at the Shady Rest Inn to Captain Garran Vimes in Theramore.<|text|>Rows of hoofprints lead away from the still-smoking skeleton of the Shady Rest Inn. There are at least a few visible impressions, with more rows of prints almost imperceptible in the soft mud of the marsh.<|endoftext|> <|startoftext|> The Centaur Hoofprints<|obj|>Finish one of the three.<|text|>Finish one of the three.<|endoftext|> <|startoftext|> The Centaur Hoofprints<|obj|>Beat down.<|text|>Kagoro has revealed that the centaur hoofprints belong to some chumps in Mauradon.<|endoftext|> <|startoftext|>Researching the Corruption<|obj|>Relwyn Shadestar at the Blackfathom Camp wants 8 Corrupt Brain stems.<|text|>Foolish blood elves toil with demonic magic. Have they not witnessed what happened with the naga and with the satyrs of Kalimdor? I fear that the blood elves will meet a similar deformation. Azeroth cannot afford to give birth to another vile race of monsters. I wish to study the brain stems of the satyr and naga so that I might deduce what fate the Sin'dorei are headed toward. In Blackfathom Deeps, just to the west, you will find both satyr and naga.<|endoftext|> <|startoftext|>The Missing Diplomat<|obj|>Find Bishop DeLavey in Stormwind Keep.<|text|>Excuse me. Bishop DeLavey asked me to approach adventurers that might be able to help him with a delicate matter. If you could quietly head to Stormwind Keep and speak to him at your earliest convenience, I'm sure he would appreciate your help. Again, please be discreet. It is a matter of some importance.<|endoftext|> <|startoftext|>Questioning Reethe<|obj|>Go with Ogron to speak with Reethe, then return to Krog in Brackenwall Village.<|text|>It took a long time, but I found Reethe. He hide good for a human. Ogron worried that he might be crazy after so much time in swamp. You come with me for we go get answers from him.<|endoftext|> <|startoftext|>The Black Shield<|obj|>Show the Blackened Iron Shield to Mosarn in Thunder Bluff.<|text|>Ah, I remember now! Mosarn is a well-respected blacksmith in Thunder Bluff. I knew I had heard his name somewhere, before. In thanks, the Earthen Ring awarded me with a set of armor crafted by Mosarn. Very good work. Perhaps he can tell you more about the shield he crafted. It's not much of a lead, but since we didn't get anything useful out of Reethe, it's all we have.<|endoftext|> <|startoftext|>Lieutenant Paval Reethe<|obj|>Bring Reethe's Badge to Krog in Brackenwall Village.<|text|>A glint of light on the ground catches your eye from underneath the rubble. Brushing debris and ash caked onto the object reveals the insignia of a gold anchor on white, enameled on the surface: the sign of Theramore. Underneath the anchor is embossed the name "Lieutenant Paval Reethe".<|endoftext|> <|startoftext|>Stinky's Escape<|obj|>Escort "Stinky" Ignatz, then speak with Mebok Mizzyrix in Ratchet.<|text|>Great, finally something that doesn't want to eat me!! I need help handling the critters around here, and you fit the mold. A goblin from Ratchet named Mebok Mizzyrix needs some bogbean leaves for a potion, or something... I honestly don't care why -- his money was good and I know this swamp, so here I am. Too bad I got myself surrounded before I found the bogbean! Can you help me out of here, and watch my back as I look for Mebok's plant?<|endoftext|> <|startoftext|>Suspicious Hoofprints<|obj|>Report about the suspicious prints at the Shady Rest Inn to Krog in Brackenwall Village.<|text|>Rows of hoofprints lead away from the still-smoking skeleton of the Shady Rest Inn. There are at least a few visible impressions, with more rows of prints almost imperceptible in the soft mud of the marsh.<|endoftext|> <|startoftext|>The Missing Diplomat<|obj|>Search Sentry Point for any sign of Private Hendel.<|text|>Hendel? Yes, I know the man. But why would you need one of my soldiers? Elling sent you to find him? Hmm, I don't like the sound of that. Elling wouldn't have you come to me first if your business wasn't troubling. I understand if you can't tell me what this is about, but know this: I have a duty to protect these lands. If you're going to cause a disturbance, then I suggest you inform me of whatever you can. I believe Hendel was stationed at the first tower outside of Theramore. Be cautious.<|endoftext|> <|startoftext|>The Missing Diplomat<|obj|>Find Commander Samaul in Dustwallow Marsh.<|text|>The beginning of every month the Kul Tiras Marines all get paid and usually leave Theramore for somewhere else. A lot of them come here to womanize, carouse, and just have a good time. One of those groups I'd consider regulars here at the tavern, and I believe this Hendel is among them. Commander Samaul in Theramore would be able to help you find him if Hendel's still stationed there. He's completely loyal to Proudmoore, but if you drop Elling's name, he should help you out... discreetly.<|endoftext|> <|startoftext|>Lieutenant Paval Reethe<|obj|>Find out more about Reethe from Adjutant Tesoran in Theramore.<|text|>I don't recognize the name of Lieutenant Paval Reethe. Your best bet would be to check with Adjutant Tesoran. He keeps track of all the records for the Theramore guard, from personnel to their equipment. He should be able to tell you who this Reethe is with a quick check of his books.<|endoftext|> <|startoftext|>Report to Zor<|obj|>Bring the Jeweled Pendant to Zor Lonetree in Orgrimmar.<|text|>It is strange that the pendant Marg stole was in the hands of common soldiers. Perhaps its owner was in disguise, or perhaps the soldiers themselves stole it! Regardless of which is true, this is a noble's pendant and we must discover its true owner if we are to unravel its mystery. Take the pendant to Zor Lonetree in Orgrimmar. He is well schooled in Alliance politics, and will know if this pendant has a history among the nobles of Stormwind.<|endoftext|> <|startoftext|>... and Bugs<|obj|>Bring 12 Pristine Crawler Legs to Morgan Stern in Theramore.<|text|>Another component of my new recipe is the shelled leg of a giant crab. And the crabs they have in Dustwallow -- spiny rock crawlers they call them -- will be perfect! The shell of the crab leg is a key element of the dish's presentation so I need pristine, unscarred legs. An adult crab might only have one or two such legs, and I need a lot in order to research my dish. Head on over to the rocks surrounding Theramore and get me those legs!<|endoftext|> <|startoftext|>The Missing Diplomat<|obj|>Find Private Hendel in Dustwallow Marsh.<|text|>Private Hendel is to the west of here. He's currently on guard duty protecting some of Theramore's infiltrators while they rest. They've been keeping tabs on the Horde base, Brackenwall, and looking for anything else that might threaten our borders. You should have no problem finding him; just look for the tents along the road. I have another matter to attend to, but I shall catch up to you soon enough. You can always find me in the Lady Proudmoore's tower if you have any problems.<|endoftext|> <|startoftext|>Morgan Stern<|obj|>Speak with Morgan Stern in Theramore.<|text|>I'm developing a new menu for the restaurant. It will be filled with rural dishes with a "bayou" theme. I think my clientele at the Blue Recluse will love them! I sent my nephew Morgan to Theramore, a city on the edge of the Dustwallow Marsh. He's there gathering recipes from the locals, and I must know what he found so far. The trip to Theramore is long. Too long for me. But I bet a young like yourself would jump at the chance to travel, yes?<|endoftext|> <|startoftext|>Lieutenant Paval Reethe<|obj|>Bring Reethe's Badge to Captain Garran Vimes in Theramore.<|text|>A glint of light on the ground catches your eye from underneath the rubble. Brushing away debris and ash caked onto the object reveals the insignia of a gold anchor on white enameled on the surface: the sign of Theramore. Underneath the anchor is embossed the name "Lieutenant Paval Reethe".<|endoftext|> <|startoftext|>The Black Shield<|obj|>Bring the Blackened Iron Shield to Captain Garran Vimes in Theramore.<|text|>An iron shield, blackened by the fire that raged through the inn, is affixed to the crumbling chimney, one of the few remaining parts of the structure that once made up the Shady Rest Inn. The shield can be removed from the brick of the chimney.<|endoftext|> <|startoftext|>Marg Speaks<|obj|>Bring the Jeweled Pendant to Nazeer in Brackenwall Village.<|text|>Cursed muckshell! You can't kill Marg! Ah, but I am dead. So it must have slain me... But my mission! My mission! You, must complete it. While near Theramore, I spied a group of Alliance soldiers camped on the beach. And one soldier wore a pendant... a pendant laden with more gems than any soldier could afford! That night I snuck into their camp and stole the pendant, but on my return to base a muckshell crab-man killed me! , you must find that muckshell and recover the pendant!<|endoftext|> <|startoftext|>The Missing Diplomat<|obj|>Speak to Mikhail in the Wetlands.<|text|>A contact of mine retired in the Wetlands at the harbor city of Menethil. He should be willing to help on your word alone if you tell him you're working for me. His name is Mikhail. He mentioned becoming a bartender before leaving Stormwind a few years ago. Speak to him, find this Slim, and find out if there's anything else to know about this kidnapped diplomat. We need to find out where they've taken him, or at least who he is. The docket doesn't mention anything about their plans after he's captured.<|endoftext|> <|startoftext|>The Missing Diplomat<|obj|>Speak to Elling Trias in Stormwind.<|text|>So yeah... um... I might know something 'bout that meeting at Addle's Stead. Happened a few weeks back I think. I really didn't have any part in it. Me part was done when plan A failed... damn adventurers. The guy we got on the inside for plan B came out of Menethil; guy called Slim. That's all I know regarding their backup plan.<|endoftext|> <|startoftext|>The Missing Diplomat<|obj|>Bring the Defias Docket to Elling Trias in Stormwind.<|text|>Whoa, this looks way too complex to be something to just lead you astray. I shouldn't even be looking at this stuff. Take it to Trias--he'll be able to make sense of it. And DON'T let anyone get in your way. This is bigger than me. It might even be bigger than him, but we'll see. And do me a favor, don't tell anyone I helped you. If my superiors found out I knew about any of this and didn't share it with them they'd probably hang me.<|endoftext|> <|startoftext|>The Missing Diplomat<|obj|>Speak to Mikhail in the Wetlands.<|text|>The Defias didn't pay me well enough to die for their cause. They took the king. Yeah, the king of Stormwind, not some lowly diplomat. He was on his way to Theramore to meet with Jaina Proudmore--it was a big deal apparently, and a big secret. But it's not just the Defias that are involved. They're working with someone. I think they knew this was bigger than them. My part was just to get their man on board the king's ship while it was in the harbor. The guy's name was Hendel. That's all I know. I swear!<|endoftext|> <|startoftext|>The Missing Diplomat<|obj|>Speak to Dashel Stonefist in Stormwind.<|text|>Yeah, now that I think about it... Dashel... Dashel something... What was his name? FIST! Dashel Stonefist. They call him Fist in some circles--probably on account that he likes to get in brawls. You can find him in Old Town usually--right smack dab in the center of it. Go talk to him. If you have to, use a sword or something heavy and blunt to persuade him to open up some. And don't hesitate. If he's in this as deep as these papers suggest, then he's not going to give you any information willingly.<|endoftext|> <|startoftext|>The Black Shield<|obj|>Bring the Blackened Iron Shield to Krog in Brackenwall Village.<|text|>An iron shield, blackened by the fire that raged through the inn, is affixed to the crumbling chimney, one of the few remaining parts of the structure that once made up the Shady Rest Inn. The shield can be removed from the brick of the chimney.<|endoftext|> <|startoftext|>The Missing Diplomat<|obj|>Subdue Tapoke Jahn before he escapes, and then return to Mikhail in Menethil.<|text|>You say Elling sent you here? Well then, the hospitality I expressed is now tenfold. Anything you need, just ask. I will do my best to aid you. Hmm, Slim, you say? Not sure the name sounds familiar, but I'll keep my eyes out for him. Don't look now, but the gentleman over by the exit is looking over here. He's listening to our conversation a little too intently if you catch my meaning? If I were you, I'd do what you can to subdue him before he makes a break for the door.<|endoftext|> <|startoftext|>The Missing Diplomat<|obj|>Find Jorgen in Stormwind City.<|text|>Recently a diplomat was sent to Theramore to meet with Jaina Proudmoore. That diplomat never arrived. I believe the Defias are involved in this plot, but I'm not sure how. The diplomat's disappearance still eludes public attention, but it can't remain that way for long. Agents of the king are already scouring the city for clues, but I have my own contacts I would like involved. In the Valley of Heroes is an old friend of mine named Jorgen. Find him, give him this note, and follow his instructions.<|endoftext|> <|startoftext|>The Missing Diplomat<|obj|>Find the Defias Docket and return it to Watcher Backus in Duskwood.<|text|>Defias activity? Well, there's always some activity; even if they keep to themselves we consider them a threat. But now that I think about it, there was a recent sighting that seemed odd. It must have been a couple weeks ago, but some of their agents had gathered around Addle's Stead. From the report, I'd guessed something big went down. Why don't you check there first and bring me back anything you find? The farmstead is south of the road from Westfall just as you enter Duskwood.<|endoftext|> <|startoftext|>The Missing Diplomat<|obj|>Delivery Jorgen's Sealed Note to Elling Trias in Stormwind City.<|text|>Take this here note to Elling Trias. Don't say nothin' else to him. Just be polite and wait for him to respond. And don't worry, he will. I'm gonna only impress this on ya once more: treat this matter seriously, and keep your yapper shut. Ya can find Trias at his cheese shop, Trias' Cheese, in the Trade District. Good luck.<|endoftext|> <|startoftext|>The Missing Diplomat<|obj|>Give the Sealed Note to Watcher Backus in Duskwood.<|text|>Jorgen, you ol' sonuva.... So, that's how it's going to be, huh? All right, I can deal with that. I hope he finds the Twisting Nether that much sooner! Here's what's gonna happen. I'll start using my contacts here, but you're doing most of the footwork so I save some coin. Head to Darkshire in Duskwood and find Watcher Backus--he usually patrols the north road right outside of town. Just tell him you're looking into any Defias activity for me and he'll help you out with any information he can.<|endoftext|> <|startoftext|>The Severed Head<|obj|>Bring the Defiant Orc Head to Nazeer Bloodpike in Brackenwall Village.<|text|>Vigorous digging reveals the head of a male orc, raggedly severed at the neck. His lips are frozen in a snarl, and its dark eyes stare defiantly.<|endoftext|> <|startoftext|>The Troll Witchdoctor<|obj|>Take the Defiant Orc Head to Kin'weelay in the Grom'gol Base Camp in Stranglethorn Vale.<|text|>We must know the events surrounding Marg's death! And the only way to do that, is through the witch-magic of trolls. Bring Marg's head to Kin'weelay in Stranglethorn Vale, at the Grom'gol Base Camp. Kin'weelay is the most powerful witchdoctor of the Darkspear trolls. If anyone can speak to Marg Nighteye's spirit, it is he.<|endoftext|> <|startoftext|>Stinky's Escape<|obj|>Escort "Stinky" Ignatz, then speak with Morgan Stern in Theramore.<|text|>Great, finally something that doesn't want to eat me! I need help handling the critters around here, and you fit the mold. The cook Morgan Stern is researching a new recipe, and he sent me out here to gather bogbean leaves. I guess he thinks they're tasty. Anyway, while looking for a bogbean plant... I got myself surrounded! Can you help me out of here, and watch my back as I look for the bogbean?<|endoftext|> <|startoftext|>The Lost Report<|obj|>Bring the Spy's Report to Nazeer Bloodpike in Brackenwall Village.<|text|>Sifting through the loose dirt, the severed hand of an orc is found. And clutched in the hand is a bone-carved tube. And in the tube is a dirt-stained parchment. The parchment is a report made by an orc who spent weeks spying on the city of Theramore. After scanning the parchment, it is clear that it must be brought to the orc spymaster in Brackenwall Village.<|endoftext|> <|startoftext|>Captain Vimes<|obj|>Bring the Spy's Report to Captain Garran Vimes.<|text|>Captain Vimes should see the orc report you found. He knows the orcish language better than most. And he should know that there are Horde spies near Theramore! The captain is in the barracks, on the northeastern side of Theramore Isle.<|endoftext|> <|startoftext|>Marsh Frog Legs<|obj|>Bring 10 Marsh Frog Legs to "Swamp Eye" Jarl in Dustwallow Marsh.<|text|>I like cooking. Good swamp cooking. Fried green frog legs and the like. And I'm all out of legs. The manor is overrun with frogs, though. Giant marsh frogs. Think you could bring me some of those legs? Nothin' to it, really. Just bop 'em on the head and bring me the legs. Then I'll make a stew and stew it up and suck it down and give you some too. Do you like stew?<|endoftext|> <|startoftext|>The Orc Report<|obj|>Bring the Spy's Report to Lieutenant Aden in Theramore.<|text|>Sifting through the loose dirt, the severed hand of an orc is found. And clutched in the hand is a bone-carved tube. And in the tube is a dirt-stained parchment. The parchment is written in orcish... and it looks important.<|endoftext|> <|startoftext|>Blueleaf Tubers<|obj|>Grab a Crate with Holes.<|text|>Blueleaf tubers are a delicacy around the world! But they're rare, very rare. The only place to find them is here in the Barrens, deep in the earth, in Razorfen Kraul. And even then, they're impossible to find unless you know just where to look! That's why I've trained these snufflenose gophers to find them for me. They have great noses and can smell a tuber from fifty paces away. It won't be easy, but if you get me some tubers I'll pay you handsomely.<|endoftext|> <|startoftext|>Jarl Needs Eyes<|obj|>Bring 20 Unpopped Darkmist Eyes to "Swamp Eye" Jarl at the Swamplight Manor.<|text|>Eye juice is good juice for drinking. Too bad most critters only have two eyes. But spiders have lots of eyes. Lots and lots. And Darkmist eye juice is tasty. Smooth and salty! Unpopped spider eyes... I taste them already. Darkmist spiders are west of here, in the Darkmist Cavern. You figure the spiders are named after the cave... or is it the other way around?<|endoftext|> <|startoftext|>Deadmire<|obj|>Bring Deadmire's Tooth to Melor in Thunder Bluff.<|text|>Deadmire is an ancient crocolisk in Dustwallow marsh. And it is his time to die. Old bones grind as he pulls his huge body through the swamp, and although he still moves with the strength and speed of youth, his aging body tortures the great spirit within it, a spirit whose flame will not waver. Yet now he lives in constant, maddening pain. You must end the life of this noble creature. You must lead Deadmire to peace.<|endoftext|> <|startoftext|>Jarl Needs a Blade<|obj|>Bring Razorspine's Sword to "Swamp Eye" Jarl at Swamplight Manor.<|text|>I have cutting to do. I can't tell you what I'm going to cut, but... I need myself a blade. A certain blade... Some people call it a sword. I call it a swing blade. You help me? Those fish-men, you know, murlocs or whatever they're called.... There's one they call Razorspine, carries a big sword, lives north of here near the beach. That's the sword I need! But don't sleep on this. What I'm cutting won't keep forever...<|endoftext|> <|startoftext|>Mudrock Soup and Bugs<|obj|>Bring 8 Forked Mudrock Tongues to Morgan Stern in Theramore.<|text|>I'm working on a dish I call "Mudrock Soup and Bugs." I still need the major ingredients, and... well, I don't think I'd last long trudging through Dustwallow Marsh! So, can you do some hunting for me? First, I need the tongues of Mudrock turtles. You can find Mudrocks along the coast, mostly around the bay. But I don't want just any tongues! I hear that the tongues of some Mudrocks are forked... They say the forked tongues have a distinct flavor, and I want that flavor in my dish...<|endoftext|> <|startoftext|>Theramore Spies<|obj|>Kill 9 Theramore Infiltrators, then return to Nazeer Bloodpike in Brackenwall Village.<|text|>The Horde and Alliance hold an uneasy truce. Outlying skirmishes and covert actions are taken by one side against the other, and it is our duty to ensure the Horde is on top! Now is the chance to do just that. Alliance infiltrators have taken positions east of Brackenwall Village. They spy on the village and report our movements to Theramore, which we cannot allow. Hunt down the infiltrators and slay them. Send a clear message to their superiors that we will not tolerate their spies' presence!<|endoftext|> <|startoftext|>Blackfathom Villainy<|obj|>Bring the head of Twilight Lord Kelris to Ashelan Northwood at the Blackfathom Camp.<|text|>Strength has left me. Your help is needed! Long ago this site was a great temple of Elune. But misfortune led to ruin when the corruption of an Old God seeped up from below and tainted the sacred moonwell. Aku'Mai, servant of the Old God, rose from the waters. The Twilight's Hammer cultists have allied with the naga to occupy these grounds. The cultists, led by Kelris, sacrifice innocents to Aku'Mai for power. Slay Kelris and bring his head to Ashelan at the Blackfathom Camp, please.<|endoftext|> <|startoftext|>Twilight Falls<|obj|>Bring 10 Twilight Pendants to Sentinel Aluwyn at the Blackfathom Camp.<|text|>Empowered by the ancient rites of the chaotic Old Gods, the members of the Twilight's Hammer strive to bring about the return of their dark patrons and spread death and terror across the world. We believe that the Twilight's Hammer has allied with the naga and are amassing in Blackfathom Deeps to the west. Whatever evil plan brews in the depths of the old temple must be thwarted. Wage war on the Hammer and bring back proof of your deeds. Your efforts will be rewarded handsomely.<|endoftext|> <|startoftext|>The Theramore Docks<|obj|>Bring the Captain's Documents to Nazeer Bloodpike in Brackenwall Village.<|text|>, two of our spies were sent to steal documents from a ship at the Theramore docks. They gained the papers but were discovered, and were forced to throw the documents into the sea. One spy later escaped, but was unable to recover the prize. He reported his failure to me, and I now charge the task to you. The documents are in a footlocker, in the waters somewhere beneath the Theramore docks. Find those documents, and bring them to me.<|endoftext|> <|startoftext|>In Search of Thaelrid<|obj|>Seek out Scout Thaelrid inside Blackfathom Deeps.<|text|>Many rumors circulate these days about the union of the Twilight's Hammer and the naga in Blackfathom Deeps to the west. My role here is to collect as much information as I can, so we know when and where help is needed. It has been days now since I sent a scout to check on the activity inside Blackfathom Deeps. Scout Thaelrid has not yet reported back. My other scouts are preoccupied with pressing matters. Seek out Thaelrid for me.<|endoftext|> <|startoftext|>The Sacred Flame<|obj|>Retrieve the Cloven Hoof for Rau Cliffrunner at the Freewind Post.<|text|>Using the water you brought, you will be able to temporarily douse the flame that holds the centaur relic. It will not work permanently, however, so you will have to be quick about it. You will find Splithoof Crag, the centaurs' stronghold, to the north of here. The flame is kept in Splithoof Hold, a heavily guarded part of the crag. Be careful, though, the Galak centaur have great numbers here, and will be rather reluctant to surrender something so dear to them.<|endoftext|> <|startoftext|>The Sacred Flame<|obj|>Deliver the Filled Etched Phial to Rau Cliffrunner at the Freewind Post.<|text|>Bring the filled phial to Rau Cliffrunner at the Freewind Post in southeastern Thousand Needles. You can get to the Thousand Needles by taking the Great Lift at the southern edge of the Barrens. I wouldn't be surprised if you can help us out further.<|endoftext|> <|startoftext|>The Sacred Flame<|obj|>Return a Filled Etched Phial to Zangen Stonehoof in Thunder Bluff.<|text|>The Galak centaur in the Thousand Needles are protecting an artifact from the time of the centaurs' creation. We would like to retrieve it, but we require a phial of water from one of the night elves' moonwells. To collect the water, you will first need to obtain one of the phials carried by the dryads near the Raynewood Retreat in the heart of Ashenvale Forest. There is a moonwell near the western bank of the Falfarren River, south of the main road, where you can fill the phial.<|endoftext|> <|startoftext|>Rizzle's Schematics<|obj|>Bring the Sample of Indurium Ore to Pozzik on the Shimmering Flats in Thousand Needles.<|text|>Rizzle's schematics describe the process of the refinement of indurium ore. From his scrawls, it is apparent that indurium ore is being obtained from the dwarven excavation site of Uldaman in the Badlands. Much of the other notes relate to the heat resistant properties. Used as a paperweight for the plans is a hunk of what appears to be unrefined indurium ore.<|endoftext|> <|startoftext|>Safety First<|obj|>Return the Modified Seaforium Booster to Razzeric on the Shimmering Flats in Thousand Needles.<|text|>There, I did what Razzeric wanted. Just tell him to be careful when he sets this off. If he makes the slightest mistake, he won't be moving forward, he'll just be a burnt spot on the track. Would be a shame, too, if that happened. Who knows if our nineteenth driver would be any good?<|endoftext|> <|startoftext|>Keeping Pace<|obj|>Have Zamek create a diversion, then steal Rizzle's plans for Pozzik on the Shimmering Flats in Thousand Needles.<|text|>The Brassbolts brothers have discovered a new building material, that's the only explanation that makes sense. Their cars have been operating faster than before, but their designs, and all the other data we've gathered from their runs is identical. What we do know, is that Rizzle Brassbolts has been focused on the plans for this new discovery almost constantly. Zamek can create a diversion for you, so that you can steal those plans from them.<|endoftext|> <|startoftext|>Parts of the Swarm<|obj|>Return to Belgrom Rockmaul in Orgrimmar.<|text|>Head back to Belgrom in Orgrimmar and tell him Moktar be doing his bidding well out in the Thousand Needles. Tell him also, that me studies progress, and I hope to be havin' learned more soon. That should please him greatly.<|endoftext|> <|startoftext|>The Eighteenth Pilot<|obj|>Speak with Razzeric on the Shimmering Flats in Thousand Needles.<|text|>I'm going to be busy with working on integrating this new fuel regulator to our racer designs, but if you'd like to help out the team some more, talk to Razzeric. He's our pilot--well, our eighteenth pilot, to be exact--and he likes to add his own little modifications to the racers. He's a little off his rocker, though, so try not to act too surprised.<|endoftext|> <|startoftext|>Safety First<|obj|>Bring the Seaforium Booster to Shreev at Gadgetzan in Tanaris.<|text|>But wait, what's this? Shreev left the safety on. That will limit the amount of power I can draw from the booster at any time. I told him I wanted it off! This is no good. You have to take this to the Gadgetzan Gizmorium in the Tanaris Desert and have Shreev remove this.<|endoftext|> <|startoftext|>Razzeric's Tweaking<|obj|>Retrieve the Seaforium Booster for Razzeric in the Shimmering Flats.<|text|>Pozzik's a great mechanic, I know that, but he's afraid to just load on the firepower and grab on for the ride. Not me, though. After Pozzik finishes with a racer, I take a little time to put my own modifications on--you know, loosening up the controls, removing parts of the frame, and adding more juice! I ordered a seaforium booster from Shreev at the Gizmorium in Gadgetzan, but apparently the zeppelin it was being sent on crashed in Dustwallow Marsh! I gotta have it!<|endoftext|> <|startoftext|>Goblin Sponsorship<|obj|>Deliver the Fuel Regulator Blueprints to Pozzik on the Shimmering Flats.<|text|>You should be all set to go. Give Pozzik my regards and tell him that if he ever needs anything, not to hesitate to ask. I'll be waiting for the news that he breaks the track record soon!<|endoftext|> <|startoftext|>Goblin Sponsorship<|obj|>Speak with Wharfmaster Lozgil in Booty Bay.<|text|>Back to what you came here about. I know I promised Pozzik that I'd deliver a new fuel regulator for him, but I still haven't received it yet. Revilgaz over in Booty Bay said he'd have it shipped over, but it might be it slipped through the cracks somehow. If that's true, there's not much we can do about it. We can at least find out if it was dispatched from Booty Bay. Check in with Wharfmaster Lozgil over there, he should be able to check the cargo records.<|endoftext|> <|startoftext|>Goblin Sponsorship<|obj|>Speak with Baron Revilgaz in Booty Bay.<|text|>I'm afraid I can't be of much more help to you. If you'd like to follow up on it more, I'd suggest you go hit up the Baron himself. If there's anyone who knows Revilgaz's business, it's Revilgaz. You'll find him at the tavern across the harbor, top floor.<|endoftext|> <|startoftext|>The Brassbolts Brothers<|obj|>Bring the crate of crash helmets to Wizzle Brassbolts at Mirage Raceway in Thousand Needles.<|text|>You ever heard of the Shimmering Flats? It's a stretch of salt flats way over in Kalimdor, just south of the Thousand Needles canyon. It's a great place for racing because, well, it's so flat! A couple of gnome brothers are out there, friends of mine, trying out their new rocket car, and from what I hear it's fast! Heh, so fast that their pilots keep crashing. Giving themselves concussions. So they asked me for some Siege Engine helmets, but I have duties here. I can't make the trip! Can you?<|endoftext|> <|startoftext|>Goblin Sponsorship<|obj|>Bring the Fuel Regulator Blueprints to Baron Revilgaz in Booty Bay.<|text|>See, the Venture Company shredders out in Lake Nazferiti (in northern Stranglethorn) have been equipped with a new model fuel regulator. I was thinking that Pozzik would be able to take advantage of it, if he could get some details. Unfortunately, Cozzle, the foreman out there, appears to be a little more clever than I gave him credit for. You seem like you might have more luck finding the blueprints though. I know he keeps them in his house, but they're almost certainly under lock and key.<|endoftext|> <|startoftext|>Load Lightening<|obj|>Get 10 Hollow Vulture Bones for Pozzik in the Shimmering Flats.<|text|>When it comes to racing, every bit counts! Whether it's a minor tweaking on the power output, a slight slackening on the tension coils, or lightening the weight of the frame, you have to take everything into account. We use vulture bones for a lot of the minor structural tweaks we make to our racers, which offer the perfect balance of strength and weight. Even better, it's easy for us to get more, as the salt flats are littered with vultures. Bring me some and I'll give you a good price on them.<|endoftext|> <|startoftext|>Hungry!<|obj|>Mudcrush Durtfeet in northern Dustwallow wants 8 Mirefin Heads.<|text|>Mud big ogre. Me hungry. Go bash fishy. Bring Mud food. You feed Mud or Mud eat you.<|endoftext|> <|startoftext|>The Brood of Onyxia<|obj|>Speak with Draz'Zilb in Brackenwall Village.<|text|>You leave me alone now. Go tell Draz'Zilb we stay here. No black dragon here.<|endoftext|> <|startoftext|>Goblin Sponsorship<|obj|>Speak to Gazlowe at Ratchet in The Barrens.<|text|>Our racing team is the pride of goblins everywhere. You'd be surprised at some of the people who contribute in one way or another to our team. You know Gazlowe? He tracks down parts from around the world for us. He even came down to work on one of our rigs once! A few weeks ago, he said he'd send us a new prototype fuel regulator but it hasn't come yet. He's usually very prompt... Maybe you wouldn't mind going to Ratchet to ask him about it? I wouldn't be so pushy, but the gnomes are gaining on us!<|endoftext|> <|startoftext|>The Brood of Onyxia<|obj|>Speak with Overlord Mok'Morokk in Brackenwall Village.<|text|>Stonemaul Village was invaded by the brood of Onyxia. But why would the daughter of the black dragonlord, Deathwing, descend upon our lands? This is most troubling. Surely, Onyxia was driven here for a purpose beyond laying siege to a small band of ogres. Notify Mok'Morokk at once! Action must be taken.<|endoftext|> <|startoftext|>A Bump in the Road<|obj|>Kill 10 Saltstone Basilisks, 10 Saltstone Crystalhides and 6 Saltstone Gazers for Trackmaster Zherin on the Shimmering Flats.<|text|>After the big crash with the goblins' Red Thunder racer and a basilisk, Kronkrider hired me on to take care of the track. I don't know what all the animals out on the flats are feeding on to grow so big, but we have to be careful to thin them out so they won't wander onto the track when a race is going on. Tell you what. If you want to go out and make a little profit, go out and remove the basilisks from the area.<|endoftext|> <|startoftext|>The Brood of Onyxia<|obj|>Draz'Zilb in Brackenwall Village wants you to destroy 5 Eggs of Onyxia.<|text|>Onyxia's brood has been scattered across the Dragonmurk. It is imperative that no more whelps be permitted to hatch. Make haste to Wyrmbog in the south of Dustwallow Marsh. Surely, she has made her lair there. Track down the evil dragon's eggs and destroy them. We will never reclaim Stonemaul Village if the surrounding area remains a breeding ground. As for Mok'Morokk... I have other plans for the sod.<|endoftext|> <|startoftext|>Challenge Overlord Mok'Morokk<|obj|>Defeat Mok'Morokk and report the news to Draz'Zilb in Brackenwall Village.<|text|>You dare challenge Overlord Mok'Morokk? Haw! Me crush tiny ! You tell me when ready for good beating.<|endoftext|> <|startoftext|>The Tower of Althalaxx<|obj|>Speak with Balthule Shadowstrike near the Tower of Althalaxx.<|text|>Before confronting Athrikus, it would probably be wise for you to consult with Balthule. I have no doubt he has been vigilant in his watch of the Tower, and he may have information about recent developments.<|endoftext|> <|startoftext|>Army of the Black Dragon<|obj|>Tharg in Brackenwall Village wants you to kill 10 Firemane Scouts, 10 Firemane Ash Tails, and 5 Firemane Scalebanes.<|text|>Mok'Morokk was made Overlord by Rexxar. He care more for power than he care for ogres. Black dragons kill many ogre. Kill Tharg's wife. Mok'Morokk tell us to run. Make us come here. Ogre should fight. Ogres not good at running. Mok'Morokk care only about Mok'Morokk. Me call Stonemaul Ruins home. Me like it in the south. This place not home. Help ogres fight army of the black dragon. Me want revenge. Me want to go home.<|endoftext|> <|startoftext|> speak to tyrande whisperwind<|obj|>x<|text|>x<|endoftext|> <|startoftext|>Overlord Mok'Morokk's Concern<|obj|>Overlord Mok'Morokk in Brackenwall Village wants you to retrieve his grog, snuff and strongbox in Dustwallow Swamp.<|text|>Bow before Overlord Mok'Morokk! Rexxar make me mighty leader of Stonemaul Clan! Me good leader. Me keep clan safe. Big dragons come and make fire at old home. Me smart ogre. Find new home for clan here. Leave old home so fast, me forget stuff. Tiny , go get my things. Go south and find my yummy grog, my snuff and my strongbox. Me like you after you do that. You look in Den of Flame and Stonemaul Ruins... they be there, me sure!<|endoftext|> <|startoftext|>To Steal From Thieves<|obj|>Bring Kenata, Fardel, and Marcel Dabyrie's Heads to Genavie Callow in Undercity.<|text|>The harlot! The swine! Kenata still lives; her family healthy and prospering while I suffer. Forsaken indeed! My family is gone, taken by the plague. Our estate also forfeit; looted and burned during the war. And after all that, her and her lousy children had the audacity to steal the only precious belongings I had left. I don't care about the things they stole any more. What I want now are their heads! Kill them for me! Go to the Dabyrie Farmstead in Arathi, northeast of Refuge Point.<|endoftext|> <|startoftext|>Identifying the Brood<|obj|>Draz'Zilb in Brackenwall Village would like you to bring him 7 Searing Tongues and 7 Searing Hearts.<|text|>Whilst that craven fool, Mok'Morokk, wallows in power and Tharg wrestles the demons of sorrow and vengeance and vies for leadership of the clan, I seem to be the only one concerned with identifying the source of aggression on our old home. Why the puzzled stare? Expecting me to speak like an uncouth ruffian merely because I am an ogre? Now back to business, bring to me the hearts and tongues from the whelps and hatchlings. I shall trace the root of this evil...<|endoftext|> <|startoftext|> speak to hamuul runetotem<|obj|>x<|text|>x<|endoftext|> <|startoftext|>Test of Lore<|obj|>Find Parqual Fintallas in Undercity.<|text|>Well done. You have passed the first portion of the Test of Lore, but there is still another question to be answered. But that question is not mine to ask. Seek out Parqual Fintallas in Lordaeron City. He was a great historian for the humans before the Plague overtook him. Now he continues to seek enlightenment, but of a different nature. He will have another requirement of you before he asks you anything, but you have done masterfully thus far--I'm sure you will overcome his obstacle.<|endoftext|> <|startoftext|> gossip shade of ambermoon<|obj|>x<|text|>x<|endoftext|> <|startoftext|> speak to rabine saturna<|obj|>x<|text|>x<|endoftext|> <|startoftext|> speak to alchemist pestlezugg<|obj|>x<|text|>x<|endoftext|> <|startoftext|>Test of Lore<|obj|>Find The Beginnings of the Undead Threat, and return it to Parqual Fintallas in Undercity.<|text|>I will tell you what you must seek, and I will even ask you my question, but not because you wish to prove yourself. Knowledge is far more important than strength. Even as others seem to pass you by in ability, your knowledge of the world will be more valuable. Go to the Monastery in the north of Tirisfal Glades. In the library there, a book called Beginnings of the Undead Threat resides. It was used by the now-corrupt paladins there to train them to fight my kind. Bring it to me.<|endoftext|> <|startoftext|> bug crystal side quest<|obj|>x<|text|>x<|endoftext|> <|startoftext|>Test of Lore<|obj|>Find the Legacy of the Aspects and return it to Braug Dimspirit near the entrance to Talondeep Path in Stonetalon Mountains.<|text|>You have passed Dorn's tests, and now you seek to pass your next trial. Very good. But up until now, your challenges have been childish. It is easy to test your body--your mind is another matter completely. I shall explain it simply: find the book I name, study it, and answer my question about its contents. What book, you must be asking? The Legacy of the Aspects. It can be found at the bottom of Dor'danil in southern Ashenvale, protected by the dead druids and their slayers.<|endoftext|> <|startoftext|>Test of Lore<|obj|>Find Braug Dimspirit near the entrance to Talondeep Path in Stonetalon Mountains.<|text|>Your time with me is just about finished. I am knowledgeable, but the Test of Lore is not mine to give. There are lessons to be learned and places to visit that others claim domain over. If you are prepared, then seek out Braug Dimspirit--he is a shaman of great wisdom. He will test you further, so heed his words. When you are ready, find the tunnel that connects the Stonetalon Mountains with Ashenvale: Braug dwells near there. And be careful, the night elves may wish to impede your test.<|endoftext|> <|startoftext|>The Swarm Grows<|obj|>Deliver Belgrom's Sealed Note to Moktar Krin in Thousand Needles.<|text|>So, Korran has come to a similar conclusion about these insects--they seem to be a larger threat than we assumed. A few days ago a hunter returned to me from Thousand Needles nearly dead. He was with a raiding party sent to drive a dwarven excavation team out of the Shimmering Flats. During the attack, more of these insects erupted from a cave in the dig site and nearly killed the party. They were led by Moktar Krin, and they've taken refuge on the border of the Shimmering Flats. Bring him this note.<|endoftext|> <|startoftext|>A New Ore Sample<|obj|>Find an Unrefined Ore Sample on a Gravelsnout Digger or Surveyor and bring it to Tatternack Steelforge at Camp Taurajo in the Barrens.<|text|>, you have done well in helping me in the past. The warchief is pleased thus far with what I've accomplished, and asks me to continue with renewed determination. My honor dictates that I give you proper recognition to the warchief for all you have done, but first I would ask you for your help again. Travelers recently came from the south from a place called Thousand Needles. There they killed a kobold who had an unusual ore sample, but they would not sell it. I want a sample of that ore to examine.<|endoftext|> <|startoftext|>Parts of the Swarm<|obj|>Bring 1 Silithid Heart, 5 Silithid Talons, and 3 Intact Silithid Carapaces, to Korran at the Crossroads.<|text|>You inspect the carapace carefully. As you turn it over in your hands you realize that the chitinous plating is interlaced in such a way that makes it incredibly strong. It's unlike anything you've ever seen. You inspect the rest of the corpse further and realize that these creatures are very powerful and highly evolved. Looking down at the carapace again, you think that Korran would enjoy studying more of these creatures. It could help him figure out what these creatures are, and where they come from.<|endoftext|> <|startoftext|>Test of Faith<|obj|>If you have faith, leap from the planks overlooking Thousand Needles.<|text|>So, you have sought me out, or perhaps destiny brings you to me? No matter. You are here now, and so your journey will begin anew. Many facets make up a being: the spirit, the body, the mind. Some of these can be measured by a culture's traditions. Others we can only hope exist within ourselves. If you agree, I shall test some of the facets within you. If you pass, then you shall become stronger. If you fail, then you will realize the vastness of the Nether. The first is a Test of Faith.<|endoftext|> <|startoftext|>The Swarm Grows<|obj|>Kill 5 Silithid Searchers, 5 Silithid Hive Drones, and 5 Silithid Invaders and return to Moktar Krin in Thousand Needles.<|text|>Hmm. Seems Belgrom thinks those monsters are a threat. He wants them pushed back into whatever depths they crawled up out of. I guess killing the dwarves sent by the Explorers' League wasn't enough--now I have to send a half-dead war party into another battle. We won't be able to do it ourselves; not while we're in this condition. The dig site's to the south of here. There shouldn't be anymore dwarves to deal with. Feel up to wielding a blade or staff and doing your part to aid us?<|endoftext|> <|startoftext|>The Swarm Grows<|obj|>Deliver Korran's Sealed Note to Belgrom Rockmaul in Orgrimmar.<|text|>Many travelers who've come through the Crossroads helped me gather eggs from the Field of Giants, and many of them have tales of how deadly the creatures are. I've heard enough to consider them insects a much larger threat than my masters first thought. I need a courier to travel to Orgrimmar to meet Belgrom Rockmaul. It be no simple matter, and someone who would take the task seriously should go. Belgrom usually be found outside the warriors' guild house.<|endoftext|> <|startoftext|>Test of Endurance<|obj|>Bring Grenka's Claw to Dorn Plainstalker in Thousand Needles.<|text|>I'm pleased to see your courage remains steadfast in light of what you've already done. Since your faith is intact, the time has come to test your body. First is a test of endurance. Go to the Roguefeather Den west of Freewind Post. Make your way to the depths of their lair and destroy their foodstuffs. By then you should have provoked their fury, and if you are able to survive long enough, Grenka Bloodscreech herself will come for you--kill her and bring me her claw to complete your test.<|endoftext|> <|startoftext|>Test of Strength<|obj|>Bring Fragments of Rok'Alim to Dorn Plainstalker in Thousand Needles.<|text|>During the time of the Old Gods, elementals inhabited much of this world. They worshipped the Old Gods, and the Gods, through their power, kept the elementals bound to this world. When the Old Gods were banished, the elementals faded from our world and now only return at the bidding of powerful mages. There are exceptions though. Some elementals were powerful enough to remain here on their own. One such elemental is Rok'Alim. To test your strength, find Rok'Alim in Thousand Needles and slay him.<|endoftext|> <|startoftext|>Willix the Importer<|obj|>Escort Willix the Importer to the exit of Razorfen Kraul.<|text|>At last, help has arrived! You have no clue how long I've been held prisoner here. I can't remember the last time I saw the outside of this place. You see, I am an entrepreneur. Always out for a copper, as they say. I caught wind that Mebok Mizzyrix was paying well for Blueleaf Tuber from this here pig pen. I figured it would be an easy in, easy out kind of affair. As you can see, I was a bit wrong! Anyway, if you'd be so kind as to help me get out of here, I'll make it worth your while.<|endoftext|> <|startoftext|>Mortality Wanes<|obj|>Find and return Treshala's Pendant to Treshala Fallowbrook in Darnassus.<|text|>I have not long to live... so... so... weak. ...the b-b-brave dwarf, Lonebrow, has been sent to w-w-warn Falfindel... But before I... d-d-die... ...my wife, Treshala... her pendant of bonding to me... stolen... by one of the f-f-foul aggressors... Find it p-p-please... and return it to Treshala in Darnassus... ...along with w-w-word of my lonely... death.<|endoftext|> <|startoftext|>The Tower of Althalaxx<|obj|>Free the trapped Highborne souls in Night Run and Satyrnaar, then return to Delgren the Purifier at Maestra's Post.<|text|>The writing of the orcs is little better than the scribblings of a child. Many of my order scoffed when I chose to learn their tongue, but I have found it beneficial to gain further understanding of my enemies. From Ilkrud's scribblings, it appears that Athrikus still possesses two soulgems, and they are being held in Night Run and Satyrnaar, satyr-held areas in northeast Ashenvale. Be careful out there, the satyrs' blood-soaked temples can be unsettling even for a seasoned such as yourself.<|endoftext|> <|startoftext|>The Tower of Althalaxx<|obj|>Kill Athrikus Narassin and bring his head to Balthule Shadowstrike near the Tower of Althalaxx.<|text|>I see. Well, if what you say is true, then now is the time to strike. I believe Athrikus resides at the top of the tower. Be careful though, he is surrounded by many powerful warlocks, much more deadly than the ones you faced before.<|endoftext|> <|startoftext|>The Family and the Fishing Pole<|obj|>Catch 6 Darkshore Grouper for Gubber Blump in Auberdine.<|text|>I love fishing. The Blump family is known for fishing. My name is Gubber Blump; I fish. There's a kind of fish I like to catch around these parts called Darkshore grouper. I used to go out on a boat to fish for grouper, but no boats have been going out since them mean ol' murlocs moved in. I bet they been eating up all the grouper too. Say, you wanna help me catch Darkshore grouper? I'd give you a bona fide Blump Family Fishing Pole if you did! It's a real good pole to catch fish with.<|endoftext|> <|startoftext|>The Lost Tablets of Will<|obj|>Find the Tablet of Will, and return them to Advisor Belgrum in Ironforge.<|text|>We've slowed the Shadowforge clan by cutting them off from Blackrock Spire, but Hammertoe's quest is still unfulfilled. His death must not be in vain. He dreamt of finding the Tablet of Will: a stone shard inscribed with magic by the titans themselves to help imbue their creations with life--making them have a will of their own, or so the legends say. We must still recover the Tablet before the Shadowforge clan finds it. Return to Uldaman, find the tablet, and return here immediately.<|endoftext|> <|startoftext|>News for Fizzle<|obj|>Speak with Fizzle Brassbolts on the Shimmering Flats in Thousand Needles.<|text|>Indurium has an amazing resistance to heat! I'm sure it will work for Fizzle's pistons. But he'll need true indurium ore, not just the flakes. To get the ore, it must be mined from deep within Uldaman, on the northern borders of the Badlands. That is the true source of indurium. Send Fizzle Brassbolts my regards, and tell him what I told you. Safe travels. And it won't surprise me if we meet again -- once Fizzle learns of indurium he'll probably send you to Uldaman to acquire it!<|endoftext|> <|startoftext|>Fruit of the Sea<|obj|>Collect 6 Fine Crab Chunks for Gubber Blump in Auberdine.<|text|>I love crab. Crabs are the fruit of the sea! You can bake it, barbecue it, boil it, and broil it. They're pan fried, deep fried, and stir fried. There's crab salad, crab soup, crab stew, pepper crab, lemon crab, whipper root crab, and Ironforge surprise crab. That's... that's about it. I'm here fishing right now, so I can't get any fine crab chunks. You can pick them out of reef crawlers and encrusted tide crawlers. You can make a lot with it. You can bake it, barbecue it, boil it...<|endoftext|> <|startoftext|>Journey to Astranaar<|obj|>Speak with Shindrell Swiftfire in Astranaar.<|text|>, go to Astranaar. I'm sure an eager member of the Alliance such as you can do some real good there. Speak with Shindrell Swiftfire and offer your services. But don't bother mentioning who sent you. Shindrell does not know me...<|endoftext|> <|startoftext|>Highperch Venom<|obj|>Bring 10 Highperch Venom Sacs to Fiora Longears in Theramore.<|text|>As you may know, wyverns are often tamed by orcs for use as mounts. But what is less known is that the venom of a wyvern, in some circles, is more valuable than the beast itself. So if you're not afraid to do a little wyvern hunting, then... I have a job for you. There is a place called Highperch in the land of a Thousand Needles, west of here. The Highperch wyverns have a potent venom. Potent, and valuable.<|endoftext|> <|startoftext|> Frostmaw<|obj|>Bring Frostmaw's Mane to Melor Stonehoof in Thunder Bluff.<|text|>, it is now time for you to travel to far-off lands. You are ready. You now hunt Frostmaw, a yeti in the Alterac Mountains. He is elusive, his white coat blending into the snows of his mountain home. He rarely shows himself. But I will show you how to entice a creature such as he. Here, take this scroll. On it I have written how Frostmaw may be lured. Now go. Your journey is long and many challenges lay waiting. When you return with Frostmaw's mane, only then is your task complete.<|endoftext|> <|startoftext|>Fiora Longears<|obj|>Speak with Fiora Longears on the docks at Auberdine in Darkshore.<|text|>Oh, to be at sea once again! To feel the kiss of the wind, and to have the waves rock me like my blessed mother, long ago! Oh, I wish I had your fortune, good , for I see the sea in your future! It's my job to tell eager souls of the land of Kalimdor, the land of opportunity! If you're willing to try your luck across the sea, then take a ship from here to the lovely port of Auberdine. Speak there with my partner, the elf, Fiora Longears. She'll start you on your Kalimdor adventure!<|endoftext|> <|startoftext|>Pridewings of Stonetalon<|obj|>Bring 12 Pridewing Venom Sacs to Shindrell Swiftfire in Astranaar.<|text|>We are not in open war with the Horde, but our peace is fragile. We often find their agents moving against us, but they do so covertly. One such advance was revealed to us from hidden sources in Theramore, claiming that the orcs collect venom from the pridewings near Mirkfallon Lake, in the Stonetalon Mountains to the south. Orc assassins then use the venom on their secret death raids against the Alliance! If this is true, then we must stop them. We must deny them their source of venom.<|endoftext|> <|startoftext|>Melor Sends Word<|obj|>Speak with Melor Stonehoof in Thunder Bluff.<|text|>, Melor Stonehoof has heard of your deeds, and has set a path before you. If you wish to take it, then go to Thunder Bluff and speak with Melor. You will find him on Hunter's Rise.<|endoftext|> <|startoftext|>Report Back to Fizzlebub<|obj|>Bring the Fool's Stout report to Crank Fizzlebub at Booty Bay in Stranglethorn Vale.<|text|>That Fool's Stout worked great! I placed a bet on the next race, and... let's hope the crew you got drunk did a number on their car! There's only one more task for you -- take this note back to Crank Fizzlebub in Booty Bay. He'll want to know of the successful test. And hopefully we can get more of that Fool's Stout for future races!<|endoftext|> <|startoftext|>Fool's Stout<|obj|>Bring 12 of Zanzil's Mixture to Crank Fizzlebub in Booty Bay.<|text|>So you want some Fool's Stout, eh? Thinking of heading back to the races...? All right, bring me more of Zanzil's mixture and I'll make some more stout for you.<|endoftext|> <|startoftext|>Steelsnap<|obj|>Bring Steelsnap's Rib to Melor Stonehoof in Thunder Bluff.<|text|>At times we hunt for food. At times we hunt for honor. And at times we hunt to earn the Earthmother's teachings. But the hunt I now set upon you is none of these things. It is to slay a creature outside the Earthmother's blessing. The hyena Steelsnap roams the Thousand Needles, south of the Barrens. He is a tyrant, attracting other hyenas to him and spreading fear and bloodshed among more peaceful beasts. Find Steelsnap. Find him, and defeat him.<|endoftext|> <|startoftext|>Wasteland<|obj|>Speak with Layo Starstrike near the Valor's Rest graveyard of Silithus, showing him Rabine's Letter.<|text|>West of Un'Goro Crater, via the northwestern ridge, is a harsh wasteland - Silithus. Few know that an ancient war was waged there between the night elves and a malign, alien power. The evil was sealed, but now we suspect that forces work to stir this... unspeakable horror. Seek out Layo Starstrike, one of our agents in Silithus; look for him at Valor's Rest, the final resting spot for the fallen of the wastes. Give him this letter, and he will give you his trust accordingly.<|endoftext|> <|startoftext|>Rabine Saturna<|obj|>Speak with Rabine Saturna in the village of Nighthaven, Moonglade. Moonglade lies between Felwood and Winterspring, accessible through a path out of Timbermaw Hold.<|text|>For this task, Keeper Remulos' majordomo in Moonglade - Rabine Saturna - seeks aid in exploring the vast wastelands far to the west of Tanaris and Un'Goro. He is located in Nighthaven, the main village of Moonglade. I want to impart on you the importance of your presence. There are growing tensions between the night elves of Darnassus and the Cenarion Circle in Moonglade. Look beyond racial boundaries and tap into the wisdom of your ancestors in dealings with the Circle there. Good luck.<|endoftext|> <|startoftext|>Get the Goblins Drunk<|obj|>Bring the Fool's Stout to the Goblin Pit Boss at Mirage Raceway in Thousand Needles.<|text|>We need to try the Fool's Stout on one of the pit crews. If you want to try it on the goblins, then here -- take the stout and give it to the goblin pit boss. And don't wait too long. This stout will go bad eventually.<|endoftext|> <|startoftext|>The Spirits of Southwind<|obj|>Free the spirits of 8 Tortured Druids and 8 Tortured Sentinels in Southwind Village, and then return to Layo Starstrike at the Valor's Rest graveyard of Silithus.<|text|>To our southwest lies a tragic site - the ruins of Southwind Village. This is where our work should begin. From what we've learned, this village was once a night elf base of operations for Silithus. It's long since overrun by the silithid hives that infest the wastes. I can only imagine the horror of the village's initial sundering... The tortured spirits of fallen druids and sentinels wander the ruins aimlessly. Explore this locale, freeing the souls of these wretched beings as needed.<|endoftext|> <|startoftext|>Zanzil's Mixture and a Fool's Stout<|obj|>Bring the Fool's Stout back to Kravel on the Shimmering Flats in Thousand Needles.<|text|>I figured out how to use Zanzil's mixture with stout to make a powerful libation. A Fool's Stout. I think it'll be just what Kravel needs, but try it out and let me know how it works. And , don't keep this stuff too long without using it. Zanzil's mixture has a weird effect on the stout's yeast, kicking it into high gear. So it won't stay fresh forever.<|endoftext|> <|startoftext|>Hive in the Tower<|obj|>Scale the tower of Southwind Village and locate a means to stir the silithid hive into activity. Bring back anything unusual you may uncover when doing so to Layo Starstrike at the Valor's Rest graveyard of Silithus.<|text|>The hive needs to be addressed in Southwind Village, and I think I know a way to get at them. It's been my experience that the silithid hives are very sensitive to their environment; this explains their attacks when hearing the death wails of the spirits. The silithid are strongest in the tower - the one with the mass of wasps circling it. Scale the tower and jostle the hive into activity. Report back what you learn, but be careful! If you uncover anything that might help, bring it to me.<|endoftext|> <|startoftext|>Get the Gnomes Drunk<|obj|>Bring the Fool's Stout to the Gnome Pit Boss at Mirage Raceway in Thousand Needles.<|text|>We need to try the Fool's Stout on one of the pit crews. If you want to try it on the gnomes, then here -- take the stout and give it to the gnome pit boss. And don't wait too long. This stout will go bad eventually.<|endoftext|> <|startoftext|>The Rumormonger<|obj|>Talk to Krazek at Booty Bay in Stranglethorn Vale.<|text|>Now that we've done a service for the gnomes, it's time to do the goblins a favor! I hear that the goblin racer pilot, Nazz Steamboil, didn't always use that name. I wonder why he changed it. I wonder if it's a secret, and... I wonder if he values that secret. If anyone knows the truth, then it's Krazek of Booty Bay, on the southern tip of Stranglethorn. Speak with Krazek and ask him about our goblin pilot. If you can get useful information from him, then we might just turn a profit from it.<|endoftext|> <|startoftext|>Rumors for Kravel<|obj|>Bring the Goblin Rumors to Kravel Koalbeard on the Shimmering Flats in Thousand Needles.<|text|>I had to use some of my favors, and gave away a rare bottle of elven wine, and did some heavy deducing myself! But I found the information you seek. Here, I wrote a letter with some very interesting bits on our friend, Nazz Steamboil. Do with it what you will -- it's too dangerous for me to use. Just don't tell anyone where you got it!<|endoftext|> <|startoftext|>Back to Booty Bay<|obj|>Bring Kravel's Scheme to Crank Fizzlebub at Booty Bay in Stranglethorn Vale.<|text|>, you're a I can trust, both to get the job done and to keep your mouth shut while doing it. I've been brewing up a new scheme. It's risky, but if it works then we could both make a bundle! And I think you're just the person to see it through. To start, you must go back to Booty Bay. I apologize, good . I know my last task took you there. But this time, speak with Crank Fizzlebub. Give him this letter. And if he requires aid, do your best to help him. It will be worth the effort.<|endoftext|> <|startoftext|>Dream Dust in the Swamp<|obj|>Bring 10 Specks of Dream Dust to Krazek in Booty Bay. Dream Dust is gathered from the dragon whelps of the Swamp of Sorrows.<|text|>Getting the information on Nazz is quite a favor. Yes, quite a favor. But you've come all the way from the Shimmering Flats to get it... are you willing to travel some more? While I contact my sources, why don't you gather something for me, eh? Hm... what will it be? How about dream dust, from the dragon whelps of the Swamp of Sorrows. Yes, I'd love some dream dust for my snuff pouch! Get it for me, and I'll give you the information you seek.<|endoftext|> <|startoftext|>Hearts of Zeal<|obj|>Master Apothecary Faranell in the Undercity wants 20 Hearts of Zeal.<|text|>Why do I need a rare type of guano, you might ask. Well, for this experiment I want to see what effect two diametrically opposed chemical substances can have on each other, especially when both are combined with an ever-toxic agent to ensure the most... ghastly results. In the northeastern peaks of Tirisfal Glades lies the Scarlet Monastery. There the crazed disciples of the Scarlet Crusade congregate, both inside and outside the halls. Which you slay matters not, any of them may have the heart I need.<|endoftext|> <|startoftext|>Delivery to the Gnomes<|obj|>Bring the Delicate Car Parts to Fizzle Brassbolts in Shimmering Flats.<|text|>Now that I have what I need, give these parts to Fizzle Brassbolts. He's been waiting a long time for them -- I'm sure he won't miss the little piece I removed from his order... And I wouldn't bother mentioning it to him. It was small and worthless. Trust me.<|endoftext|> <|startoftext|>Wharfmaster Dizzywig<|obj|>Bring Kravel's Parts Order to Wharfmaster Dizzywig at Ratchet in the Barrens.<|text|>I make it my job to get people what they need, and the gnomes over there need a parts order filled. Their parts were shipped to Ratchet a week ago, but I haven't been able to make the trip. So, are you ready for some legwork? Go to Ratchet and give this parts order to Wharfmaster Dizzywig -- he'll probably be at the docks. Do this for me, and I'll have more jobs for you. Jobs, my friend, with serious profit potential...<|endoftext|> <|startoftext|>Indurium<|obj|>Bring 10 Indurium Flakes to Martek the Exiled in the Badlands.<|text|>I'm not out here just to stay away from people. There is a wealth of metal in the Badlands, if you have the guts to get it. The metal's called indurium and as luck would have it, it is rumored to possess high resistance to heat and stress. It might work for Fizzle's car. But let's make sure. Get me samples of indurium and I'll test its properties. True indurium ore lies deep in Uldaman, but the Stonevault troggs of the Badlands sometimes have flakes of it on them. Bring me those flakes.<|endoftext|> <|startoftext|>Rocket Car Parts<|obj|>Bring 30 Rocket Car Parts to Kravel Koalbeard in the Shimmering Flats.<|text|>Heh heh, with all the races they're running here, it's no surprise that a few mishaps happen along the way. If you look around the Shimmering Flats then you'll see evidence of past crashes -- scraps of rocket car parts are littered everywhere! And those parts are worth money to the gnomes and goblins. They're always looking for more contraptions to slap onto their cars. So go out and get me parts. Bring me a heap and I'll pay you well.<|endoftext|> <|startoftext|>Parts for Kravel<|obj|>Bring Kravel's Parts to Kravel Koalbeard on the Shimmering Flats in Thousand Needles.<|text|>Here's Kravel's package. And when you deliver it, tell him... if he wants more special orders, then he'll have to pay his tab!<|endoftext|> <|startoftext|>Going, Going, Guano!<|obj|>Bring 1 pile of Kraul Guano to Master Apothecary Faranell in the Undercity.<|text|>As you can see, we're up to some very.... interesting experiments at the Royal Apothecary Society. As the Master here, it is my job to oversee the most ambitious of our alchemical attempts. So much work and so little time! You look well traveled for a . Perhaps you can aid me. I'm in need of a rare substance. It's foul material; it comes from a rare species of bats only found in the muck-hole known as Razorfen Kraul. Bring to me the guano from the Kraul Bats so we can begin our work...<|endoftext|> <|startoftext|>Martek the Exiled<|obj|>Bring Fizzle's Letter to Martek the Exiled in the Badlands.<|text|>I'm developing a new engine that'll make the car go so fast! Fast enough to fly, I know it! I just need to make pistons that can handle very very heavy stress. All my trials have failed because I can't make pistons hard enough! But there is someone who might know how. His name is Martek the Exiled. He is a great smith and knows more about metal than anyone. Take him this letter, I know he can help! But he's far far away -- in Azeroth, in the Badlands, in a camp, with a goblin! Find him!<|endoftext|> <|startoftext|>Call of Water<|obj|>Bring a Water Sapta to Tiev Mordune in Silverpine Forest if you failed to speak to the Minor Manifestation of Water.<|text|>Greetin's! Have you too come to purify the waters here and prove your understandin' to Islen? I've just defeated the corrupt water spirit meself, and I'm just 'bout to put da bracers and remaining drops o' water on the brazier. What's dat? Ahhh. Tiev understan' all too well when somethin' goes wrong. Well, Tiev can help you plenty if you be needin' to see the pure water spirit again. Bring me a water sapta from Islen as proof that you be ready, an' I'll wait to turn in me parts.<|endoftext|> <|startoftext|>Hardened Shells<|obj|>Bring 9 Hardened Tortoise Shells to Wizzle Brassbolts in the Shimmering Flats.<|text|>My brother is working on a new fuel for his rocket car. He's brilliant, he really is. So brilliant that... I think that new fuel he's designing is strong enough to eat right through the car's chassis! I want to reinforce its fuel tanks before that happens. The tortoises out on the flats have very hard shells. I want to use them to create new tanks for our rocket car. Tanks that can hold my brother's new fuel. You look responsible enough. Will you get me those shells?<|endoftext|> <|startoftext|>Salt Flat Venom<|obj|>Bring 6 Salty Scorpid Venoms to Fizzle Brassbolts in the Shimmering Flats.<|text|>I have so many designs for our rocket car! So many! And I must try them all!! I'm working on a new type of fuel. One that burns really really really hot!! I haven't gotten the mixture perfect, but I think I know what I need... The scorpids who wander the Shimmering Flats have a venom with lots and lots of salt in it. It's very unique! And it's just what I need! Bring me venom and trust me -- our car will fly!!<|endoftext|> <|startoftext|>Encrusted Tail Fins<|obj|>Bring 10 Encrusted Tail Fins to Wizzle Brassbolts in the Shimmering Flats.<|text|>Our rocket car is the fastest thing on the flats! So fast that ... I'm afraid friction is going to tear it apart! To prevent that I need to create a composite to coat the car's moving parts. It must be hard but not brittle, and must be resistant to salt corrosion, or time spent on the Shimmering Flats will eat it away. Have you heard of the Vile Reef? It's off the coast of Stranglethorn Vale. Saltscale murlocs live there, and their tail fins are a crucial ingredient of my composite.<|endoftext|> <|startoftext|>A Vengeful Fate<|obj|>Bring Razorflank's Heart to Auld Stonespire in Thunder Bluff.<|text|>Cairne is a noble leader for uniting our people here on Thunder Bluff. But I cannot forgive those who drove us from our ancestral lands as easily as some. My people inhabited the southern Barrens for decades. The land was holy to us. But we were driven off by numerous foes. A vengeful fate awaits the crone, Charlga Razorflank, who musters a foul army from within Razorfen Kraul. Bring me Razorflank's heart and I can die in peace.<|endoftext|> <|startoftext|>Elmore's Task<|obj|>Speak with Grimand Elmore in Stormwind.<|text|>There's a dwarven weaponsmith in Stormwind, Grimand Elmore, who sent word that he needs help with a delivery. I believe he wants a package sent to his homeland in the north. You have a sturdy pair on you! So if you're interested in some legwork then speak with Grimand. We could use you down here, but we must also keep our ties strong with the dwarves. You can find Grimand Elmore at the weapon shop in the Dwarven District of Stormwind, in the northeast section of town.<|endoftext|> <|startoftext|>The Crone of the Kraul<|obj|>Bring Razorflank's Medallion to Falfindel Waywarder in Thalanaar.<|text|>Poor Heralath! And this dwarf... Lonebrow. What a brave soul he was. We must not let their valiance go for naught. This crone... Charlga Razorflank ... must be stopped. Surely, infiltrating the Kraul will be perilous. There isn't time to send word to Darnassus. , assemble a party to slay the crone. Bring me Razorflank's Medallion as proof of demise.<|endoftext|> <|startoftext|>Deathstalkers in Shadowfang<|obj|>Find the Deathstalker Adamant and Deathstalker Vincent.<|text|>In preparation for an assault on Shadowfang, two deathstalkers were sent to the keep to gather intelligence. It has been many days and they have not returned, but we must receive their report if we're to have any hope of a successful attack! So here is your task. Go to Shadowfang Keep to the south and find the Deathstalkers Adamant and Vincent. Find them, and if they require aid then give it. This mission is as dangerous as is it critical. Do not fail.<|endoftext|> <|startoftext|>Lonebrow's Journal<|obj|>Read Henrig Lonebrow's Journal.<|text|>You slowly open the weathered journal of Henrig Lonebrow....<|endoftext|> <|startoftext|>Gerenzo Wrenchwhistle<|obj|>Bring Gerenzo Wrenchwhistle's Mechanical Arm to Ziz Fizziks in the Stonetalon Mountains.<|text|>I met Gerenzo once, but let me tell you, he's not easy on the eyes. His flesh looks like it's rotting away, and he's grafted metal and gears onto his body, replaced some of his limbs with mechanical ones. Northeast of here, far above Cragpool Lake, up near the water wheel is where Gerenzo watches over the entire site. There's no way I could fight my way up there, not to mention take on Gerenzo... But you look like you might be able to make it. If you kill him for me, I'll make it worth your while!<|endoftext|> <|startoftext|> Further Instructions<|obj|>Bring the new orders to Ziz Fizziks in the Stonetalon Mountains.<|text|>The matter of this gnome that has been hired by the Venture Company has caused a bit of a stir in Undermine. The trade princes do not approve of Razdunk's consorting with this Gerenzo. Riddlevox has asked me to take care of the problem, and I'm sure he was instructed to do so by one or more of the trade princes. Of course, the Director didn't tell me that. Let's just say I have a hunch. Whatever the case, Gerenzo must be removed, and it would be a fitting test to have Fizziks take care of him.<|endoftext|> <|startoftext|>Gerenzo's Orders<|obj|>Deliver the Unidentified Ore to Ziz Fizziks in the Stonetalon Mountains.<|text|>I guess I'd better think about getting out of here, also. It won't take long for word of what happened here to spread to the higher ups, and I'm sure they wouldn't take too kindly to meeting me again. I'll sneak out and meet with Ziz. Hopefully, he'll be able to find me a new job! I'll try and clean up this mess a little, but you should take the ore sample to Ziz right away. He told me that he'd set up camp somewhere on the western side of Windshear Crag. Good luck.<|endoftext|> <|startoftext|>Kaela's Update<|obj|>Bring the Venture Co. Letters to Kaela Shadowspear in Stonetalon Mountains.<|text|>, take these letters to Kaela. I'm sure she'll want to know about this. Or at least the Sentinels will. Make sure you tell her how successful we were and how we couldn't have done it without a little bit of magic.<|endoftext|> <|startoftext|>Super Reaper 6000<|obj|>Get the Super Reaper 6000 Blueprints for Ziz Fizziks in the Stonetalon Mountains.<|text|>Terrible what the Venture Company has done here, eh? What were they thinking? Goblin company hiring a gnome! Lucky for me, Sputtervalve knows a genius when he sees one. Hired me just after I'd been kicked out! Tells me they built some enormous woodcutting machine, and Sput' wants me to steal the plans for him. Unfortunately, Gerenzo--bloody gnome--wants me dead on sight... maybe you could steal the plans for me? You should be able to find them on one of their operators.<|endoftext|> <|startoftext|>Ordanus<|obj|>Bring Ordanus' head to Braelyn Firehand near Sun Rock Retreat.<|text|>They thought that they could halt the flow of magic. They were mistaken. They thought that they could hide Ordanus, but I will have his head! Magic grants me true sight. Yes... there he is. A crossroads... At the top of a great tree in Ashenvale Forest. A name... Raynewood. One of the eldest sons of the forest god. They spirited him away from the peak before I could find him, but his time runs short. Bring it to me and I will share with you a mighty gift.<|endoftext|> <|startoftext|> The Flying Machine Airport<|obj|>Bring the Toxic Fogger to the Venture Co. sky port, then return to Apothecary Zamah.<|text|>The toxin is ready. All that remains is its delivery. You, must make that delivery. The Venture Company must have a means of sending messages and light cargo between its headquarters and its operations in Stonetalon. It is likely a small sky port -- not big enough for a zeppelin, but perhaps for a flying machine. You must search the areas in Stonetalon under control of the Venture Company and find this sky port, if it exists. If you find it, then place the toxin there. Place it, and run.<|endoftext|> <|startoftext|>The Den<|obj|>Travel to the Den on Stonetalon Peak. Using the Gatekeeper's Key, obtain the druids' hidden items. Use these items to open the Talon Den Hoard.<|text|>The druids built the Talon Den on Stonetalon Peak, where they keep many powerful items. They devised a complex scheme to keep them from falling into the wrong hands. Luckily, I managed to... extract some details from one of them. Hidden in a small lantern at the entrance of the Den, you will find the Gatekeeper's Key--with it you will be able to open caches around the Den. The items from these caches will allow you to open their hoard, located in one of the central areas.<|endoftext|> <|startoftext|>Further Instructions<|obj|>Deliver the Sealed Envelope to Sputtervalve at Ratchet in the Barrens.<|text|>This envelope has all the information I was able to snatch as they booted me out the door... Venture Company internal documents, some manuals, technical things... Oh, and of course the Super Reaper 6000 blueprints. Sputtervalve has taken up residence at Ratchet in the Barrens. Shouldn't have much trouble finding him, he's a little green fellow.<|endoftext|> <|startoftext|>Gerenzo's Orders<|obj|>Get the mysterious ore from Piznik after he finishes mining it.<|text|>You know, I was once the second most important person here at this site. That all changed when Gerenzo took over. Fired my boss, Ziz Fizziks, and sent me down to work in the mines. Ziz told me to stay here and gather information, though. His new boss will pay us well if we can find out what Gerenzo's plans are. Anyways, what I do know is that Gerenzo has ordered large amounts of this gold-green ore to be mined. I can get you a sample to bring to Ziz, but you'll have to watch for patrols while I get it.<|endoftext|> <|startoftext|>Cenarius' Legacy<|obj|>Kill 4 Sons of Cenarius, 4 Daughters of Cenarius and 4 Cenarion Botanists for Braelyn Firehand near Sun Rock Retreat.<|text|>You cannot imagine the hatred I possess for this wretched land. The ilk of Cenarius and the kaldorei druids at the peak employ their pathetic powers to stifle the flow of magic, even so far south of their pathetic holdings... their beloved forests. Would that I could return to Jaedenar and exult in the flow of magic, but my master will not allow me to return until my work is done. I have no doubt you love the night elves and their allies as little as I. Aid me, and both our ends might be satisfied.<|endoftext|> <|startoftext|>Retrieval for Mauren<|obj|>Bring 8 Crystalized Scales to Collin Mauren in Stormwind.<|text|>Travelers keep asking me about the Stonetalon Mountains. It seems to be a popular place for adventure--it doesn't matter if you're seeking wyvern, elementals, or you have business with the Venture Co. Within the Charred Vale, deep in Stonetalon, there used to be a species of basilisks whose scales, when ground to dust, made a wonderful reagent for some spells I've created. If those basilisks still live, I would love to have a few of their scales. Take your time, it is no rush, but I can pay well.<|endoftext|> <|startoftext|>Update for Sentinel Thenysil<|obj|>Return to Sentinel Thenysil in Ashenvale.<|text|>, you have done a great deed by lending a hand here. The Sentinels of Ashenvale will reward you well if you informed them that Gaxim and I are alive. Tell them we are well on our way to stopping the Venture Co. and healing the lands. Find Tara Thenysil in Astranaar; she will be pleased to see you've returned with good news.<|endoftext|> <|startoftext|>Wounded Ancients<|obj|>Bring a piece of Corroded Shrapnel to Kaela Shadowspear in Stonetalon.<|text|>It seems obvious to me that the protectors of the Vale--the treants--had something to do with the Venture Co. being driven back. Unfortunately, even those once great guardians have now become corrupt. Gaxim thinks their corruption is somehow linked to the weapons the goblins used during their retreat. I told him I'd collect a sample from a wounded treant and allow him to study it in order to figure out if that's true. Bring me some of the shrapnel so the gnome can tell me more...<|endoftext|> <|startoftext|>Enraged Spirits<|obj|>Bring 8 Smoldering Embers from any of the fire elementals in the Charred Vale to Kaela Shadowspear in Stonetalon.<|text|>I'm unsure what the Venture Co. did to the Vale, but it's obvious they were overpowered by the creatures there. They set the forest aflame, and used their inventions of destruction to decimate as much of the Vale as possible. But in their ignorance they also released something else: burning spirits, elementals of flame, stone and rage. The land has no chance to see Elune's smile while these creatures roam free. Bring me their smoldering embers to show you've reduced their numbers.<|endoftext|> <|startoftext|>On Guard in Stonetalon<|obj|>Speak to Gaxim in Stonetalon Mountains.<|text|>The situation here in Stonetalon is obviously grave for a night elf and gnome to be working together. The Venture Co. has devastated these lands and I've spent most of my time putting an end to the destruction. Do not judge Gaxim prematurely; he understands the need for us to work together. If you wish to aid us, then start by speaking to Gaxim. I'm sorry I cannot send you back to Tara with good news yet. Perhaps soon.<|endoftext|> <|startoftext|>Reception from Tyrande<|obj|>Find Tyrande Whisperwind in Darnassus.<|text|>, I am sure Tyrande Whisperwind herself would like to thank you for taking part in this mission. It may not appear so on the surface, but what you've helped start could very well strengthen our foothold in the Stonetalon Mountains. If you consider yourself our ally against these atrocities, go see Tyrande in the Temple of the Moon in Darnassus.<|endoftext|> <|startoftext|>Covert Ops - Beta<|obj|>Retrieve the Venture Co. Letters from Windshear Mine at the east end of Windshear Crag.<|text|>Plan Beta's just like Plan Alpha. We cause a distraction and then steal their precious letters. The key is to get their letters... remember that. The pages I gave you already will tell you where to plant the explosives. Just get back here alive and with those letters....<|endoftext|> <|startoftext|>Special Delivery for Gaxim<|obj|>Bring the Scroll of Messaging to Gaxim Rustfizzle in Stonetalon.<|text|>Here you are. This should do nicely. Please give my regards to Gaxim when next you see him. I look forward to hearing about this adventure when it sees its completion. Fare well.<|endoftext|> <|startoftext|>Ineptitude + Chemicals = Fun<|obj|>Bring the Nitromirglyceronium back to Gaxim Rustfizzle in Stonetalon.<|text|>Here you go, stranger. Take heed with it though... it's volatile stuff. If you're really a friend of Gaxim's, then tell him I say hello. If you're not, then have fun blowin' yerself up.<|endoftext|> <|startoftext|>Ineptitude + Chemicals = Fun<|obj|>Bring 4 Minor Mana Potions and 2 Elixirs of Minor Fortitude to Lomac Gearstrip in Ironforge.<|text|>Hahaha... you need Nitromirglyceronium to stop goblins from destroying a forest?! I don't care if you know Gaxim or not... I'll give you the stuff just to see you or them explode into itty bitty pieces. There's a problem though: I'm all out. But I'll tell you what, you bring me the correct potions, and I'll make some up for you right away. The least you can do is prove you've got some skill as an alchemist before I just give you a sample of my greatest creation.<|endoftext|> <|startoftext|>A Scroll from Mauren<|obj|>Find Collin Mauren in Stormwind.<|text|>Okay, now for the remote detonation part of my plan... oh, I haven't explained that yet, have I? Okay, so the short of it is this: with a little magic, I can make it so the explosives go off while you're not around. I'm putting together a device that'll allow you to push just one button and have the NG-5 explode when you're ready. But I need a spell from a friend in Stormwind--Collin Mauren is his name. You can find him in the mage quarter there. He's human, so he shouldn't be hard to miss.<|endoftext|> <|startoftext|>Devils in Westfall<|obj|>Bring Dust Devil Debris to Collin Mauren in Stormwind.<|text|>Ah, I think I have it. A messaging spell... I believe that's the effect he's looking for. I'll have to create a scroll with the spell impressed upon it. To do that I'll need debris from a dust devil. While I gather the rest of the components, why don't you head to Westfall and find one of the foul creatures? They are dangerous, but I'm sure it's nothing you can't handle if you're willing to subject yourself to one of Gaxim's experiments. I'll be here when you return.<|endoftext|> <|startoftext|>An Old Colleague<|obj|>Speak to Lomac Gearstrip in Ironforge.<|text|>The device I'm thinking about is my most advanced version to date. But we'll need a special potion if it's to work. I'm thinking we might as well get the good stuff since this mission could be your last. And for that, we're going to need some potent explosives: Nitromirglyceronium. The only person who can make NG-5 is an old friend of mine: Lomac Gearstrip. Look for him in Tinker Town. You talk him into making us some NG-5, I'll get to work on placement for my devices.<|endoftext|> <|startoftext|>A Gnome's Respite<|obj|>Kill 10 Venture Co. Loggers, and 10 Venture Co. Deforesters and return to Gaxim Rustfizzle in Stonetalon.<|text|>You see, I'm a member of the Enlightened Assembly of Arcanology, Alchemy and Engineering Sciences, and it's my goal... nay, my DUTY! to show the night elves that a blend of magic, mixtures, and mechanisms can help save their forests. But it's a hard fought war, and the goblins reproduce like rabbits it seems. I haven't even had time to build my newest inventions! I need some time to plan and organize. But to do that, I need your help keeping the goblins at bay in Windshear Crag to the east...<|endoftext|> <|startoftext|> Return to Thunder Bluff<|obj|>Bring Lydon's Toxin to Apothecary Zamah in Thunder Bluff.<|text|>Here is the toxin. If you use it against the Venture Company it should produce favorable, perhaps even contagious, results. I must say, it is quite exciting to see my work applied in the field! But before using it, take it to Apothecary Zamah. She must create a delivery method for the toxin to maximize its effect.<|endoftext|> <|startoftext|>Covert Ops - Alpha<|obj|>Retrieve the Venture Co.'s Engineering Plans from the lumber mill in Windshear Crag.<|text|>This is it. Pay close attention. The devices are done, and ready to be used. Take these pages--they'll explain more about the detonators and explosives, and where you should place them. Remember, the success of your mission doesn't depend on how much destruction you cause. Plan Alpha's success depends on you bringing back the Venture Co.'s engineering plans from inside the lumber mill south of Cragpool Lake.<|endoftext|> <|startoftext|>On Guard in Stonetalon<|obj|>Find Kaela Shadowspear overlooking the valley entering Windshear Crag in the Stonetalon Mountains.<|text|>Hello. You seem to be full of wanderlust by the looks of you. Have you been to the Stonetalon Mountains? It is a land plagued by the Venture Co. and other enemies of the night elves. Recently, Sentinel Wolfrunner sent my friend Kaela Shadowspear there to investigate what's happening to the land, but I have yet to hear word back from her. I'm even more concerned because the Alliance sent a gnome mage along with her... a sign of trouble for sure. Would you find her and report back to me?<|endoftext|> <|startoftext|> Blood of Innocents<|obj|>Bring 5 Vials of Innocent Blood to Apothecary Lydon in Tarren Mill.<|text|>I will create a toxin to bleed the violence from the Venture Company, rendering them weak and docile. That should fix the Horde's problem in Stonetalon, yes? But to create the toxin, I will need the blood of innocents, a difficult ingredient to obtain. Fortunately the Syndicate, a group of human brigands in this area, employ shadow mages... and those mages collect innocent blood for their own, unsavory purposes. You can find the Syndicate shadow mages in Durnholde Keep to the southeast.<|endoftext|> <|startoftext|> Deepmoss Spider Eggs<|obj|>Bring 15 Deepmoss Eggs to Mebok Mizzyrix in Ratchet.<|text|>Spider egg omelettes are a new fad in Booty Bay! The problem is... Booty Bay's got no eggs. I smell an opportunity! In Windshear Crag and Sishir Canyon, in the Stonetalon Mountains to the northwest, lives the deepmoss spider. Bring me its eggs and I'll pay a bundle! In Windshear Crag, the eggs will be clustered under what trees remain. In Sishir Canyon... well, if you have a weak stomach then maybe you should just collect the eggs at Windshear Crag...<|endoftext|> <|startoftext|> Journey to Tarren Mill<|obj|>Bring Zamah's Note to Apothecary Lydon in Tarren Mill.<|text|>To rid Stonetalon of the Venture Company, we must take extreme measures. Extreme, but without bloodshed. A colleague of mine may have just the tool we need. His name is Lydon; he dwells in the town of Tarren Mill in the Hillsbrad Foothills, in the distant land of Lordaeron. To reach Hillsbrad, travel by zeppelin to our capital, the Undercity. Then go north to Tirisfal Glades, southwest to Silverpine, and south to Hillsbrad. Seek Lydon and bring him this note. It details our needs to him.<|endoftext|> <|startoftext|> Forsaken Aid<|obj|>Speak with Apothecary Zamah in the Pools of Vision in Thunder Bluff.<|text|>The tauren have a bond with the land, and it pains me to hear of Stonetalon's plight. But I fear that to heal the land, we must first remove the disease upon it. Is it not fortunate, then, that the Forsaken are allied with us? They know much of disease. I believe they can aid us, and by doing so they will strengthen the trust between our people. Speak with Apothecary Zamah. She is a scholar and an emissary of the Forsaken. You will find her in the Pools of Vision below the Spirit Rise.<|endoftext|> <|startoftext|> The Elder Crone<|obj|>Speak with Magatha in Thunder Bluff.<|text|>To truly tend the spirits of Stonetalon we must consult the tauren elders. I do not know many of their leaders' names, but I do know of one: Magatha. I have heard that she is very old, and she knows much. If anyone can marshal spiritual aid from the tauren, it is she. Magatha resides in the tauren capital of Thunder Bluff, on Elder Rise -- the city's northeastern bluff. Speak with Magatha, and tell her of the peril of Stonetalon Mountains.<|endoftext|> <|startoftext|>Jin'Zil's Forest Magic<|obj|>Witch Doctor Jin'Zil at Malaka'jin wants 5 portions of Stonetalon Sap, 5 Twilight Whiskers, 30 Courser Eyes and a Fey Dragon Scale.<|text|>So excited I am! Three little cages for three little elves! But what shall we do with our lovely tree-hugging friends? Why, let's give them a taste of... what do they call it... forest magic! I'll need a good mess of Stonetalon sap. From those horrid felines, bring me some twilight whiskers. This calls for plenty of courser eyes, of course -- can never have enough eyes. Oh, and lest we forget, a precious scale from a fey dragon. Hurry to Stonetalon Peak, so I can brew some forest magic!<|endoftext|> <|startoftext|>The Spirits of Stonetalon<|obj|>Speak with Seereth Stonebreak at the border of the Stonetalon Mountains and the Barrens.<|text|>The spirits of the Stonetalon Mountains are angered, for goblins and their servants are plundering and burning the land. So the land has cried out, and those who listen for such things... have heard. Seereth Stonebreak, a promising shaman of the Horde, was sent to Stonetalon. She reports massive deforestation at the hands of the goblins, and requests aid. Meet Seereth in Stonetalon. To reach her, follow the road west of the Barrens' Crossroads. She is camped near the Greatwood Vale.<|endoftext|> <|startoftext|>Goblin Invaders<|obj|>Kill 15 Venture Co. Loggers, then return to Seereth Stonebreak on the border of Stonetalon and the Barrens.<|text|>The goblin-run Venture Company moved into the Stonetalon Mountains, chopping down trees and burning huge stretches of forest. The spirits of this place are nearly blind with pain and rage. We must stop the Venture Company! Head northwest, beyond the Greatwood Vale and into the Windshear Crag. You will find the goblins and their servants at work--show them the Horde will not allow the exploitation of Stonetalon. Show them in the language they best understand... Violence.<|endoftext|> <|startoftext|>Reclaiming the Charred Vale<|obj|>Travel to Falfindel Waywarder on the border of Thousand Needles and Feralas.<|text|>The Bloodfuries have been subdued. But they will regroup soon enough if action is not taken. Far south of the Barrens lies a land known as Thousand Needles. If you travel west in Thousand Needles until you reach the lush forest's edge of Feralas, you will find a druid named Falfindel Waywarder. This great and wise druid is capable of calling forth great forest spirits which can aid in the reclamation of the Charred Vale. Send word of our need! Seek him out at once!<|endoftext|> <|startoftext|>Shredding Machines<|obj|>Kill the shredders XT:4 and XT:9, then return to Seereth Stonebreak at the border of the Stonetalon Mountains and the Barrens.<|text|>There is a relation to the spiritual magic of shaman and the natural magic of druids. This is why we shaman can hear the plea of the spirits of Stonetalon. Many of their whisperings are lost to me, but one message, one vision, is clear... I saw a vision of two man-shaped machines in Windshear Crag, northwest of Greatwood Vale, felling trees with impossible speed. These metal beasts must be stopped! In my vision, the machines were marked with strange symbols: XT:4 and XT:9.<|endoftext|> <|startoftext|>Journey to Stonetalon Peak<|obj|>Travel to Keeper Albagorm on Stonetalon Peak.<|text|>The forest spirits tell me you are brave and willing to travel. To the south, not far from Mystral Lake, there lies a tunnel named The Talondeep Path. Through this tunnel you will come to an area known as Windshear Crag in the Stonetalon Mountains. Once there, journey to the southwest past Cragpool Lake and then north, up the steep slope until you reach Stonetalon Peak. There awaits Keeper Albagorm. Heed his bidding. The journey will be perilous.<|endoftext|> <|startoftext|>Letter to Jin'Zil<|obj|>Deliver Darsok's letter to Jin'Zil within his cave in Malaka'Jin, in Stonetalon.<|text|>You've done so well for me. You're a regular lucky rabbit's foot and there's something I want you to see. The harpies are not from around the Barrens. They come from a place called Stonetalon, far to the northwest of here. Though it is probably a dangerous place for you, I need this letter delivered to an old friend of mine who lives there, a witch doctor by the name of Jin'Zil. He'll be happy to know that Serena Bloodfeather is dead, and I think you'll find Stonetalon an interesting place.<|endoftext|> <|startoftext|>Raene's Cleansing<|obj|>Return to Shael'dryn at the moonwell.<|text|>The rod, now complete, lies in your hands. Shael'dryn will want to hear of your success.<|endoftext|> <|startoftext|>Reclaiming the Charred Vale<|obj|>Keeper Albagorm on Stonetalon Peak wants you to slay 7 Bloodfury Harpies, 7 Bloodfury Ambushers, 7 Bloodfury Slayers and 7 Bloodfury Roguefeathers.<|text|>As a protector of the forest spirits you can undoubtedly guess why I am alarmed. You have traveled through these mountains to reach this peak. Surely you have seen the travesty which has befallen the land. Greed has led to the destruction of these sacred hills. The Charred Vale to the south was set afire by the greedy mechanized army of industrialists. Worse yet, the Bloodfuries that have encroached on the land refuse us passage in to begin regrowth. Drive the wretched harpies out!<|endoftext|> <|startoftext|>In the Name of the Light<|obj|>Kill High Inquisitor Whitemane, Scarlet Commander Mograine, Herod, the Scarlet Champion and Houndmaster Loksey and then report back to Raleigh the Devout in Southshore.<|text|>I once served the Scarlet Crusade with honor, loyalty and pride. I believed their cause to be a noble one: to rid Azeroth of the undead. But as I spent time at the Monastery in Tirisfal Glades I realized that their grasp on reality was slipping. They now think everyone is plagued who doesn't wear the tabard of the Crusade. Innocent men and women were tortured because they were supposedly plagued. The Scarlet Crusade must be crushed in the name of the Light. You, must destroy the deranged regime.<|endoftext|> <|startoftext|>Down the Scarlet Path<|obj|>Take Brother Anton's Letter of Commendation to Raleigh the Devout in Southshore.<|text|>We of the Scarlet Crusade lay claim to strongholds from Hearthglen to Tirisfal Glades. We are quite proud of our bastions of cleansing throughout Lordaeron. You have proven yourself against the undead in Desolace. But the true threat of the plague lies in Lordaeron. Travel to the town of Southshore, in the Eastern Kingdoms. Seek out a crusader named Raleigh the Devout. Give him this letter of commendation bearing my seal and he will escort you to a place of honor in our Scarlet Monastery.<|endoftext|> <|startoftext|>The New Frontier<|obj|>Speak with Arch Druid Fandral Staghelm at the Cenarion Enclave of Darnassus about the Cenarion Circle's call to explore the frontiers of Kalimdor.<|text|>Attention, heroes! The Cenarion Circle seeks able bodied individuals to assist them in exploring the vast new frontiers of Kalimdor! A forbidden wasteland of unimaginable dangers lies far to the west of Tanaris and Gadgetzan, and the Circle needs willing and honorable proxies to act in their stead. All interested individuals should seek audience with the Cenarion Circle. Speak with the Arch Druid in Darnassus, Fandral Staghelm, for more information!<|endoftext|> <|startoftext|>Mythology of the Titans<|obj|>Retrieve Mythology of the Titans from the Monastery and bring it to Librarian Mae Paledust in Ironforge.<|text|>The future is inevitable! We hurl ourselves towards it like falling raindrops to the Great Sea. But perhaps, by studying the past, we can know what to expect and be better prepared for the unknown. Before dire troubles fell upon Lordaeron, there was a bastion of knowledge tucked away in the Tirisfal Glades. It is rumored that a book called Mythology of the Titans was housed in the library of the old Monastery. Bring it to me and perhaps together we can unlock the secrets of the past!<|endoftext|> <|startoftext|>Culling the Threat<|obj|>Bring Dal Bloodclaw's Skull to Raene Wolfrunner in Astranaar.<|text|>Directly to the north of Astranaar are the Thistlefur furbolg. My scouts report that their numbers have grown greatly over the past few months. If they grow too great, they may find the courage to attack Astranaar directly. Kill as many of their kind as you can, but bring me their chieftain's skull as proof that their efforts have been stifled... for now. I shall remain here in Astranaar and await word from you. Elune be with you.<|endoftext|> <|startoftext|>Vorrel's Revenge<|obj|>Return Vorrel Sengutz's wedding ring to Monika Sengutz in Tarren Mill.<|text|>Even though my will is free, I can serve the Dark Lady no more. I feel my time on Azeroth has come to an end. My life force is shattered. Interrogator Vishas did this to me! Tortured me for weeks! Took my wedding ring and gave it to his wife. The monster! Revenge... I want revenge! The pompous fool bragged about his precious wife, Nancy, who lived along Lake Lordamere. Track the wench down, slay her and return my wedding ring to my wife, Monika in Tarren Mill. Heed my last wishes....<|endoftext|> <|startoftext|>Compendium of the Fallen<|obj|>Retrieve the Compendium of the Fallen from the Monastery in Tirisfal Glades and return to Sage Truthseeker in Thunder Bluff.<|text|>The Earthen Ring had pure intentions towards our plagued brethren. But who is to know the motivations of those whispering in the ears of the Elder Council? The Forsaken whom we have allied with have a history wrought with deceit. Too hasty was our pact. Perhaps Cairne would have been wise to heed the warnings from Orgrimmar. Deep within the Scarlet Monastery lies the Compendium of the Fallen, guarded by crazed human zealots. Their method is forged from insanity but their research might prove useful.<|endoftext|> <|startoftext|>The Scythe of Elune<|obj|>Look for signs of the Scythe of Elune then return to Jonathan Carevin in Darkshire.<|text|>Your story rings true... I do not entirely understand your motives, but if your business here in Duskwood involves ridding the forest of worgen in any number, then I can forgo understanding for results. There is a mine to the south that has been overrun with worgen... They appeared out of nowhere, but from what we know, that is where they first were found. Go about your business, but I would ask that if you find anything of import, you share it with me. We will accept any aid in our war against evil.<|endoftext|> <|startoftext|>A New Adornment<|obj|>Obtain Ran Bloodtooth's Skull and Dartol's Rod.<|text|>I'm certain that the long-dead wizard, Dartol, intended to use his rod to subjugate and destroy us just as the night elves and orcs have, but I think now we'll put that thing to an unintended use. Ran Bloodtooth is the king of all of the Ashenvale furbolg. His tribe, the Bloodtooth, are the most powerful and keep themselves secluded in a camp just to the east. Kill them all and bring back his skull. Let us see if we can put it to good use.<|endoftext|> <|startoftext|>True Power of the Rod<|obj|>Use Dartol's Rod and speak with Ota Wen. Convince him to rise up against his Horde oppressors.<|text|>Now, take the rod and while using its power, speak with my brother, Ota Wen. Ota is amongst the other furbolg that the orcs have captured and have penned in the giant cage on the north side of Silverwind Refuge. The rod will allow you to convince Ota and the other furbolg to rise up and attack the Horde. Then you may go wherever your path leads you. Just know that you have found a new friend for that which you have done.<|endoftext|> <|startoftext|>Answered Questions<|obj|>Return to Thyn'tel Bladeweaver in Darnassus.<|text|>We shall rein in the worgen problem, have no worry of that. This evil that your friend introduced to our woods will be contained, and I bear her no ill will for her actions. Strange events are afoot in these times, and the darkness knows no respite. I will keep you no longer. I suspect that there are others that should hear of what you have found in the mines of Duskwood.<|endoftext|> <|startoftext|>Into The Scarlet Monastery<|obj|>Kill High Inquisitor Whitemane, Scarlet Commander Mograine, Herod, the Scarlet Champion and Houndmaster Loksey and then report back to Varimathras in the Undercity.<|text|>Whilst the Dark Lady tends to the pressing issue of the Lich King's advance to the north, I am seeing to it that matters closer to home are being taken care of accordingly. No doubt, the human pests who call themselves the Scarlet Crusade are proving to be the sharpest thorn in our side domestically. Tirisfal Glades is literally crawling with the little red ants. Travel to the Monastery, and lay waste to High Inquisitor Whitemane and her top lieutenants.<|endoftext|> <|startoftext|>The Carevin Family<|obj|>Speak with Jonathan Carevin in Darkshire.<|text|>No, I don't have any records of a Velinde Starsong staying in Darkshire... though, if you don't mind me saying, I can hardly imagine a night elf priestess taking a room in the inn, if you get my meaning? These wolf-men you mentioned though, that's something I've heard about. Just the other day, Calor came into town with a string of their heads. He works with the Carevin family. Hunters of demons, undead, and other monstrosities. Speak with Jonathan, he's the head of the household.<|endoftext|> <|startoftext|>The Caravan Road<|obj|>Speak with Clerk Daltry in Darkshire.<|text|>Turns out I was wrong about you, and that isn't something that happens everyday. It just so happens that I remember this Velinde you're looking for. Isn't every day that a night elf priestess that wants to travel with a dirty old--but great for your shipping needs!--caravan like my own. We split up on the way north, she was headed for Darkshire. The clerk there keeps all sorts of records. Might know something useful. Be careful in the jungle, it is a deadly place even at the best of times.<|endoftext|> <|startoftext|>Passage to Booty Bay<|obj|>Take a boat to Booty Bay and speak with Caravaneer Ruzzgot.<|text|>Ah yes, finally found it. Should have told me she passed through here that long ago. Let's see. Velinde. Booked passage to Booty Bay on the Black Osprey. I don't have anything here saying otherwise, so I'd assume it arrived in port safely. Not much more help I can be to you, but she asked about overland travel over on that side of the world, and I mentioned Ruzzgot, a caravan driver based out of Booty Bay. Might be that this Velinde traveled with him. Move along, now. I haven't all day for you.<|endoftext|> <|startoftext|>Velinde Starsong<|obj|>Speak with Thyn'tel Bladeweaver at the Warrior's Terrace in Darnassus.<|text|>Velinde Starsong was my predecessor here in Ashenvale Forest. At first it seemed she had the situation in Felwood under control, but little by little her efforts faltered. One day, she simply disappeared. I was sent here to continue her work. I'm afraid I know nothing of the priestess, however. Perhaps Thyn'tel Bladeweaver, one of the commanders of the Sentinels, knows further details of her disappearance that I was not a party to. Surely she will understand the import of such information.<|endoftext|> <|startoftext|>The Barrens Port<|obj|>Speak with Wharfmaster Dizzywig in Ratchet.<|text|>Ratchet is the only port in the Barrens. Most likely Velinde found a trading vessel in Ratchet to take her to Blackwater Cove in Azeroth. We've had limited dealings with the goblins that run the port, but the master of the dock should have information about the comings and goings of ship passengers. Follow the road southeast through Ashenvale and you will find yourself in the Barrens. Watch your step, warriors of the Horde patrol the land. You will be safe at the port, though.<|endoftext|> <|startoftext|>Velinde's Effects<|obj|>Search through Velinde's chest for her journal, then return it along with the key to Thyn'tel Bladeweaver in Darnassus.<|text|>The Tome of Mel'Thandris showed you this? I suppose there would be little harm in allowing you to examine her belongings. This key will allow you to open the chest where we stored her things in the Sentinels' bunkhouse. She kept a journal of her duties, if there is anything to be learned, it will be from that. I should tell you, the Sentinels believe that she had her own reasons for leaving, and expect that she could return at any time. The priestess has done much in the past to earn our trust.<|endoftext|> <|startoftext|>Fallen Sky Lake<|obj|>Retrieve a Fallen Moonstone from the Shadethicket Oracle, then bring it to Pelturas in Astranaar.<|text|>Relara's fever has passed, but she is still very weak. I do not believe time alone will give her back the strength she has lost. I believe it will take the power of a moonstone. We used to gather moonstones at Fallen Sky Lake to the southeast... until the Shadethickets came. Their leader, a Shadethicket Oracle, gathered up all the fallen moonstones and hoards them. Now, you must retrieve a moonstone from the Oracle. And to do that, I fear that you must slay him.<|endoftext|> <|startoftext|>The Branch of Cenarius<|obj|>Obtain the Branch of Cenarius.<|text|>Anilia puts her hands on your shoulders and draws you close. Gasping, she points towards the arch to the north, before her eyes close and her last wheezing breath leaves her body. "He has taken it... Geltharis..." You know in your heart that Anilia's dying wish is to see the Branch of Cenarius back in dryad hands.<|endoftext|> <|startoftext|>Return to Raene<|obj|>Deliver Dartol's Rod to Raene Wolfrunner at Astranaar in Ashenvale.<|text|>I suggest you find Raene and let her know the rod is finished. I'm sure she'll know what your next course should be. Be careful... I sense a great deal of power within it for both good and ill. I hope that you and Raene know what you are doing. Good luck.<|endoftext|> <|startoftext|>Dartol's Rod<|obj|>Use Dartol's Rod to be able to communicate with Krolg at Krolg's Hut in Ashenvale.<|text|>I'm not completely certain what Teronis had in mind next, but if what he said was true about the rod's power, then it will allow you to take on another form altogether, presumably that of a furbolg. Perhaps he meant to use its powers to get closer to them, but even the uncorrupted creatures would slaughter him were he not careful. Transformed by the rod, Dartol would have to speak to a furbolg who was uncorrupted. I would start with one known as Krolg. Seek his hut southeast of Mystral Lake.<|endoftext|> <|startoftext|>The Ruins of Stardust<|obj|>Bring 5 Handfuls of Stardust to Pelturas in Astranaar.<|text|>Elune's Tear washed clear some of my daughter's sickness. Her nightmares are lessened and I thank the goddess for her blessing. But ... fever still rages within her. Orendil told me of a frosted dust found among the Ruins of Stardust. Perhaps it will abate Relara's fever. Gather some of the dust, then please return to me. The Ruins of Stardust lie to the south. May Elune speed your journey.<|endoftext|> <|startoftext|>Elune's Tear<|obj|>Collect Elune's Tear.<|text|>I'd hoped Orendil's cure would save Relara, but I fear it only slowed the disease running through her. We must find more powerful medicine! Thankfully, Orendil spoke to me of further remedies should his first one fail. Elune's Tear is a type of stone that rests in only one place: the remains of Iris Lake, destroyed by the eruption of Thunder Peak, northeast of Astranaar. Orendil said the stone will wash away corruption. Please, bring me Elune's Tear and pray it will end my child's sickness!<|endoftext|> <|startoftext|>Avast Ye, Scallywag<|obj|>Speak with Fleet Master Firallon aboard the Crimson Vale off the coast of Stranglethorn Vale.<|text|>... yeah, I've heard of you. I've heard that you're no friend of Booty Bay - just like us Bloodsail Buccaneers. Fleet Master Firallon is looking for hale and hearty just like you for a special mission. If you're interested, head on out to the Crimson Veil and speak with him below decks. She's anchored off the Wild Coast east of here, next to the Riptide and the Damsel's Luck.<|endoftext|> <|startoftext|>Raene's Cleansing<|obj|>Find the hidden shrine and re-enchant Dartol's Rod.<|text|>Here is the completed rod. Reconstructing it was simple... it's finding the shrine that has the power to recharge it that will be the hard part. With some focus and effort it shouldn't be too hard for someone like you, who's already accomplished so much. Head southeast of here--there are very few paths, so be careful--and keep your eyes to the north. The shrine is hidden within the mountains that surround this glade. Once there, place the rod within the shrine... the rest is magic. Hehe.<|endoftext|> <|startoftext|>Satyr Slaying!<|obj|>Obtain 16 Satyr Horns.<|text|>I can't believe that Anilia is gone... We used to play together in the forests all the time. I almost feel... sad. I know something that might make me feel better. Please, slay the satyrs that took Anilia from me! Bring me their horns as proof of your actions and you will forever have my gratitude.<|endoftext|> <|startoftext|>The Lost Gem<|obj|>Find the Glowing Gem.<|text|>As you rummage through Teronis' belongings, you find a journal that is still in good condition. You take the journal and leave Teronis' corpse as is. The only thing left to do is find the gem Teronis was seeking. Orendil mentioned it being in the area. Perhaps the tendrils have it...?<|endoftext|> <|startoftext|>Vile Satyr! Dryads in Danger!<|obj|>Find Anilia at Xavian in Ashenvale.<|text|>Listen, I don't know who you are, but I need your help. My sisters went to take back the Branch of Cenarius from the satyr. They said they'd be back soon, but it's been two whole days! , you have to find them! They were looking for the ruins of a night elf temple in Xavian to the northwest. I don't know what to think. Look for Anilia, she was leading them on the search.<|endoftext|> <|startoftext|>Search the Bole<|obj|>Find the Wooden Key and use it to obtain the Iron Shaft portion of Dartol's Rod.<|text|>I wish your tidings were better. Raene is correct, I know about Dartol's creation and the treants in the area--at least I did once. They've become corrupted now, their nature twisted. To find the next piece of the rod, you'll have to find the key to open the chest it's in. The wooden key is on one of the treants northeast of here near the Felwood border, at the Howling Vale. Once you have it, look for a small glade through the tunnel at the vale. The chest should be hidden around there.<|endoftext|> <|startoftext|>An Aggressive Defense<|obj|>Kill 1 Den Watcher, 2 Ursas, 10 Totemics, and 12 Warriors of the Foulweald tribe, and then return to Raene Wolfrunner in Astranaar.<|text|>Before you travel to the moonwell I have another task that will aid the people of Ashenvale if you would like to test your skills. Along the road heading east before the Falfarren River, furbolgs have been attacking travelers. Their tortured minds feeding upon fear, and their appetites satiated by the blood of innocents. Aid the Sentinels in protecting the lands by showing those monsters the same mercy they have shown our kind. I believe their camps are south of the road... be careful.<|endoftext|> <|startoftext|>The Howling Vale<|obj|>Go to the Howling Vale and study the Tome of Mel'Thandris, then return to Sentinel Melyria Frostshadow at Forest Song.<|text|>Though we have put many resources and much effort into driving the remaining demons from the Felwood to the north, our successes have been few. We have been able to keep much of the demonic presence from Ashenvale. To the north, near the Felwood border, the ruined shrine of Mel'Thandris has been overtaken by mysterious wolf-men. Their chilling calls have led the area to be known as the Howling Vale. The Tome of Mel'Thandris kept at the shrine may shed some light on why these wolf-men have come.<|endoftext|> <|startoftext|>Dryad Delivery<|obj|>Speak with Shael'dryn at Raynewood Tower in Ashenvale.<|text|>Ah, there you are. I've pored over the notes Teronis has made and it sounds like your next course of action is to find the other pieces of Dartol's rod. I would start by heading east along the road to Raynewood Tower. A dryad there named Shael'dryn is better suited to guide you. Seek her out. Keep the gem with you--Shael'dryn will need it if she's to help you recreate the rod.<|endoftext|> <|startoftext|>Orendil's Cure<|obj|>Bring Orendil's Cure to Pelturas Whitemoon at Astranaar in Ashenvale.<|text|>, now that it has been bathed in Elune's blessed light, I believe that the concoction will help the afflicted child. Please, take it to Astranaar and give it to the child's parent, Pelturas Whitemoon. To reach Astranaar, follow the road south and then east. However, if you'd like to get there more swiftly, speak with Sentinel Avana.<|endoftext|> <|startoftext|>The New Frontier<|obj|>Speak with Arch Druid Fandral Staghelm at the Cenarion Enclave of Darnassus about the Cenarion Circle's call to explore the frontiers of Kalimdor.<|text|>Attention, heroes! The Cenarion Circle seeks able bodied individuals to assist them in exploring the vast new frontiers of Kalimdor! A forbidden wasteland of unimaginable dangers lies far to the west of Tanaris and Gadgetzan, and the Circle needs willing and honorable proxies to act in their stead. All interested individuals should seek audience with the Cenarion Circle. Speak with the Arch Druid in Darnassus, Fandral Staghelm, for more information!<|endoftext|> <|startoftext|>Playing Possum<|obj|>Obtain the final piece of Dartol's Rod, the Iron Pommel.<|text|>The last piece of the rod is held by druids of the claw. I asked their leader, Oso Bramblepaw, to give it to me, but he and his guardians nearly killed me! Clearly they too were affected by the Horde's corruption of the Forest Heart. But, I have an idea for how you can get into Oso's cave and grab the pommel. Ever since I was a faun, I've been pretty good at playing possum. It works great against bears! I can teach you! Go east to the Shady Nook, and if they try to get you, just use my technique.<|endoftext|> <|startoftext|>The New Frontier<|obj|>Speak with Arch Druid Hamuul Runetotem on the Elder Rise of Thunder Bluff about the Cenarion Circle's call to explore the frontiers of Kalimdor.<|text|>Attention, heroes! The Cenarion Circle seeks able bodied individuals to assist them in exploring the vast new frontiers of Kalimdor! A forbidden wasteland of unimaginable dangers lies far to the west of Tanaris and Gadgetzan, and the Circle needs willing and honorable proxies to act in their stead. All interested individuals should seek audience with the Cenarion Circle. Speak with the Arch Druid Hamuul Runetotem on the Elder's Rise of Thunder Bluff for more information!<|endoftext|> <|startoftext|>The New Frontier<|obj|>Speak with Arch Druid Fandral Staghelm at the Cenarion Enclave of Darnassus about the Cenarion Circle's call to explore the frontiers of Kalimdor.<|text|>Attention, heroes! The Cenarion Circle seeks able bodied individuals to assist them in exploring the vast new frontiers of Kalimdor! A forbidden wasteland of unimaginable dangers lies far to the west of Tanaris and Gadgetzan, and the Circle needs willing and honorable proxies to act in their stead. All interested individuals should seek audience with the Cenarion Circle. Speak with the Arch Druid in Darnassus, Fandral Staghelm, for more information!<|endoftext|> <|startoftext|>Retaking Mystral Lake<|obj|>Slay 12 Befouled Water Elementals and Tideress.<|text|>We could easily have held Silverwind Refuge from the Horde had they not taken control of our water elemental defenders on Mystral Lake. One of their shaman summoned in Tideress, and old and angry water spirit of the forest who befouled our elementals and turned them against us. With the lake and the Horde pressing in on us, we had no choice but to retreat to the spire here. Go east. Take the lake back so that we will have a chance to retake the refuge some day.<|endoftext|> <|startoftext|>Bathran's Hair<|obj|>Collect 8 Bathran's Hair.<|text|>There is a plant that grows in the old ruins of Bathran's Haunt across the road to the east. The plant is called Bathran's Hair and is known to cure ailments of the spirit. Now the Horde are there harvesting the plant for their own evil schemes. There is a sick child in Astranaar, and we believe that her illness is more than just physical. I promised my master that I would help seek a cure, but I am no fighter. Will you go to Bathran's Haunt and gather the plants?<|endoftext|> <|startoftext|>Arugal Must Die<|obj|>Kill Arugal and bring his head to Dalar Dawnweaver at the Sepulcher.<|text|>Arugal still resides in Shadowfang Keep. We cannot claim Silverpine as a strategic stronghold for the Dark Lady until Arugal is slain. I shall see to it that his magic is eradicated. But I leave it in your hands to see that Arugal meets the death he so deserves. Travel to Shadowfang Keep and put an end to Arugal's foul spells once and for all. Bring to me the vile wizard's head!<|endoftext|> <|startoftext|>Mage Summoner<|obj|>Slay Sarilus Foulborne and bring his head to Sentinel Velene Starstrike in Silverwind Refuge.<|text|>There's only one undead mage in the Barrens capable of defiling this many water elementals. He's also the only one foolish enough to try. Sarilus Foulborne is probably sitting at the top of Dreadmist Peak, laughing at me. , you must go into enemy territory and destroy this miscreant. I have had enough of his idiocy and we must show him what happens to those who annoy the Sentinels. Destroy him and bring me his head. Be wary though, the Horde may be watching for you.<|endoftext|> <|startoftext|>The Book of Ur<|obj|>Bring the Book of Ur to Keeper Bel'dugur at the Apothecarium in the Undercity.<|text|>, Shadowfang Keep holds a book, the Book of Ur, which would be much prized in my collection. Ur was a great mage of Dalaran before the coming of the Scourge, his studies in other worlds are of much value to ... certain parties among the Forsaken. Enter Shadowfang Keep and find the book. Bring it to me, and I will report your service to our Dark Lady...<|endoftext|> <|startoftext|>Forsaken Diseases<|obj|>Bring a Bottle of Disease to Kayneth Stillwind in Forest Song.<|text|>The Forsaken, the undead arm of the Horde, have crept into Ashenvale, lurking at our ruins and our barrows. We believe their goal is to spread disease amongst the lands of the night elves. We must confirm this! The Forsaken have a camp south of here, near the Dor'Danil Barrow Den, where they create poisons and diseases and place them in bottles. Fight your way into that camp and steal a bottle of disease. Return with such a bottle. I will test it and find its purpose.<|endoftext|> <|startoftext|>Insane Druids<|obj|>Slay the insane druids: Taneel Darkwood, Uthil Mooncall, and Mavoris Cloudsbreak.<|text|>The druids are dead, killed by their leaders who were driven insane by the Horde tainting the Forest Heart! I can feel the corruption even from here and I dare go no further. While I am too well attuned to Ashenvale and the Forest Heart, you... you could descend into the barrow den and do what must be done. I've laid down breadcrumbs for you in there. Though it tears me apart, I must ask that you put to rest the druids' once great leaders: Taneel Darkwood, Uthil Mooncall, and Mavoris Cloudsbreak.<|endoftext|> <|startoftext|>Ruuzel<|obj|>Obtain the Ring of Zoram.<|text|>I fear the ancient statuette's secrets will remain forever hidden unless you find the key to their ancient locks. That key is a ring, the Ring of Zoram. It belonged to the rulers of this city before the waves of the Sundering drowned it. For years the ring was lost, but the naga have recently found it. Their leader, Ruuzel, dwells on her isle on the northern edge of the Zoram Strand. Please, retrieve the ring for me!<|endoftext|> <|startoftext|>The Zoram Strand<|obj|>Bring 20 Wrathtail Heads to Shindrell Swiftfire in Astranaar.<|text|>There is evil lurking on our northwestern coast, known as the Zoram Strand. It is the resting place of the doomed city of Zoram, destroyed during the Sundering and submerged beneath the seas. It has been lost to the night elves for ages. Lost, and nearly forgotten. Now, the naga have returned, and for what reason we do not know. But reason matters little; we must slay these fiends and throw them back to the depths! Return to me when your mission is complete.<|endoftext|> <|startoftext|>The New Frontier<|obj|>Speak with Arch Druid Hamuul Runetotem on the Elder Rise of Thunder Bluff about the Cenarion Circle's call to explore the frontiers of Kalimdor.<|text|>Attention, heroes! The Cenarion Circle seeks able bodied individuals to assist them in exploring the vast new frontiers of Kalimdor! A forbidden wasteland of unimaginable dangers lies far to the west of Tanaris and Gadgetzan, and the Circle needs willing and honorable proxies to act in their stead. All interested individuals should seek audience with the Cenarion Circle. Speak with the Arch Druid Hamuul Runetotem on the Elder's Rise of Thunder Bluff for more information!<|endoftext|> <|startoftext|>The Ancient Statuettes<|obj|>Collect 10 Ancient Statuettes.<|text|>I would charge you with a task. I was on my boat, skimming over the submerged ruins of Zoram, when naga attacked me, surging from the water and tearing at me with their claws! I fled and the rest, as they say, is history. I am an archaeologist of sorts, and I am attempting to the recover artifacts of the lost city. Will you head out onto the Zoram Strand to the southwest and recover any ancient statuettes you come across? They are the reason I have braved the dangers of the Zoram Strand.<|endoftext|> <|startoftext|>Buzzbox 323<|obj|>Collect 6 Moonstalker Fangs and place them in Buzzbox 323.<|text|>The Buzzbox gives a burst of static as you hear Wizbang begin to speak. "The next Buzzbox is number 323. Ish north of Auberdine but... where's the ale? Wha? Oh, ish on the road sho ya shouldn't have trouble finding it near the bridge." Wizbang mumbles something incoherent before you hear a loud gulping sound. "Thish one needs Moonstalker Fangs... 6 of 'em."<|endoftext|> <|startoftext|>Buzzbox 525<|obj|>Collect 4 Grizzled Scalps from Grizzled Thistle Bears to the south of Auberdine and place them in Buzzbox 525.<|text|>Over the boiling noises and dripping sounds coming from the machine, you hear Wizbang's wavering voice call out. "Nexsht onesh far south down the road. Shouldn't be hard to find... jusht off to the shide... near a fensh. I think I hid it in shum bushesh... Bushessh. Hehehe... Yesh, Buzzbox 525 takes grizzled scalps from thoshe grizzled thistle bears. Boy thash a mouthful. Grizzshled... Hehehe..." You hear more gulping sounds as the machine cuts out. Then, suddenly, it bursts back to life. "4!"<|endoftext|> <|startoftext|>The New Frontier<|obj|>Speak with Arch Druid Hamuul Runetotem on the Elder Rise of Thunder Bluff about the Cenarion Circle's call to explore the frontiers of Kalimdor.<|text|>Attention, heroes! The Cenarion Circle seeks able bodied individuals to assist them in exploring the vast new frontiers of Kalimdor! A forbidden wasteland of unimaginable dangers lies far to the west of Tanaris and Gadgetzan, and the Circle needs willing and honorable proxies to act in their stead. All interested individuals should seek audience with the Cenarion Circle. Speak with the Arch Druid Hamuul Runetotem on the Elder's Rise of Thunder Bluff for more information!<|endoftext|> <|startoftext|>Escape Through Stealth<|obj|>Escape the Furbolg cave and meet Terenthis in Auberdine.<|text|>All right then... if you're sure, we'll sneak out of here. Let us leave when you're ready. Remember, after you've escaped, meet Terenthis back in Auberdine. I'll head there on my own since I'll probably be moving faster than you.<|endoftext|> <|startoftext|>Denalan's Earth<|obj|>Bring the package of Rare Earth to Denalan at Lake Al'Ameth.<|text|>Are you heading to the south? To Lake Al'Ameth? If so, then I have a task I might ask of you... My colleague Denalan has a camp along the eastern end of the lake, where he is studying and experimenting on the plant life of Teldrassil. He requested a package of rare earths from Darnassus and it was late, only recently arriving here in Dolanaar. Can you take the package to him?<|endoftext|> <|startoftext|>Buzzbox 411<|obj|>Collect 3 Thresher Eyes from Darkshore Threshers in the deep sea near Buzzbox 411.<|text|>A tiny voice crackles from deep within the machine. "Wizbang here! The next Buzzbox is north of Auberdine, on the beach So, that Buzzbox is number 411 and it needs 3 Thresher Eyes for its repairs. They're just off the coast! The darkshore threshers... *Hic*... Sorry about that... Just like last time, when you give the Buzzbox the goods, it'll spit out your reward. *Hic*... What? No, I'm fine!"<|endoftext|> <|startoftext|><|obj|>Speak to Volcor.<|text|>I noticed the cloak you are wearing. If you'd be willing to sacrifice it, I can renew its magics, and use it to escape. The problem with that, though, is you'll be left here in the cave alone. Are you able to make it out of here on your own if we choose that course? I can assure you that Terenthis will reward you for aiding me, if that is your concern. The choice is yours, but I could really use your help.<|endoftext|> <|startoftext|>Escape Through Force<|obj|>Protect Volcor until you reach the road, then speak to Terenthis in Auberdine.<|text|>All right, force it is. Let's get out of here as soon as you're ready. We'll fight our way down to the road--Grimclaw should still be there. Once there, we can part ways. Terenthis will want to hear your version of the story immediately, so head to Auberdine after we make it out of here.<|endoftext|> <|startoftext|>Gadgetzan Water Survey<|obj|>Use the untapped dowsing widget near the pool of water by Sandsorrow Watch. Once you have collected the sample, return the tapped dowsing widget to Senior Surveyor Fizzledowser in Gadgetzan.<|text|>We've got a position open for a temporary junior-grade surveyor in the Gadgetzan Water Company, if you're interested! With the nomads seizing all our wells, we need to exploit more free sources of water! There is water to be had in the desert, but only to those smart enough to survey them first. Take this dowsing widget and tap a sample of the water by the pool near Sandsorrow Watch. It's right in sight of the trolls around there. Bring the tapped widget back to me when you're done!<|endoftext|> <|startoftext|><|obj|>Speak to Volcor.<|text|>If we decide to fight our way out, the plan is simple: we'll make our way down to the road and kill any furbolgs that get in our way... or anything else that decides it wants to stop us. I wish there was another way, but sooner or later the furbolg threat would have to be dealt with. Better it be by our own hands, so we know the job is done. Take a moment to prepare any magic or weapons you have at your disposal, then speak to me again.<|endoftext|> <|startoftext|>Finding Teronis<|obj|>Find Teronis at Lake Falathim in Ashenvale.<|text|>A friend of mine from Astranaar, Raene Wolfrunner, asked me to send a scout west to Lake Falathim. Teronis left days ago, just before the Horde attacked. He was searching for an item he thought could slow the furbolg attacks on our people--a rod created by a now-dead, evil wizard. Before he left, he mentioned a gem for the rod, which he knew to be resting at a shrine on an island in the lake. Unfortunately, we know that the lake has been invaded by some evil force. Please, find my friend.<|endoftext|> <|startoftext|>Trek to Ashenvale<|obj|>Find Raene Wolfrunner in Ashenvale.<|text|>, my mistress, Raene Wolfrunner, awaits you in the city of Astranaar within Ashenvale. With your help, perhaps we can at least ease some of the corruption that's taken hold there. Head south from here and stay close to the road--you'll find your way there without issue if you follow those directions.<|endoftext|> <|startoftext|>A Lost Master<|obj|>Find Volcor in Darkshore and give him the Enchanted Moonstalker Cloak.<|text|>The cloak is complete. The time has come to find Volcor. I can only hope we are in time. The cloak's magic, once invoked, will not last long; perhaps five minutes. It will be up to you to know when to use it: I would suggest waiting until you find Grimclaw. If what he has told me is true, you will find his master in a cave south of here. Grimclaw will be alongside the road waiting for you. Signal to him by waving when you see him, and he'll point the way towards his master.<|endoftext|> <|startoftext|>How Big a Threat?<|obj|>Kill 8 Blackwood Pathfinders and 5 Windtalkers and return to Terenthis in Auberdine.<|text|>You've already proven adept at scouting our enemy. Do you have what it takes to fight them as well? Not all adventurers prefer straightforward combat to the art of stealth and evasion. If you think you're up for the task, then the furbolg camp south of Auberdine is currently the biggest threat to our people. You'll find some of the Blackwood tribe there. Kill 8 pathfinders and 5 windtalkers, and return to me here.<|endoftext|> <|startoftext|>The Tower of Althalaxx<|obj|>Talk to Delgren the Purifier at Maestra's Post.<|text|>For all the work that you have done, you deserve to be well rewarded. Return to Delgren and tell him that Athrikus Narassin lies stilled by your hand, and the Cult of the Dark Strand is beaten and scattered.<|endoftext|> <|startoftext|>A Lost Master<|obj|>Find 5 Fine Moonstalker Pelts and return them to Terenthis in Auberdine.<|text|>, your skills have already helped me in my endeavor. Could I impose on you again to help Grimclaw and his master Volcor? In addition, I can craft you a magical cloak that will allow you to walk unhindered by Darkshore's creatures while you look for him. To create the cloak, I'll need five fine moonstalker pelts from a moonstalker sire or matriarch to have enough material. The cats can be found near Wildbend River to the south, or even farther south near Ashenvale.<|endoftext|> <|startoftext|>How Big a Threat?<|obj|>Find a corrupt furbolg camp in Darkshore and return to Terenthis in Auberdine.<|text|>Some of my brethren were rescued from a corrupt furbolg in Teldrassil, and I've vowed to stop any more atrocities before more of our kind are injured... or worse. I have seen a couple hints of corruption in Darkshore already, but I have yet to find any widespread signs. I think it would be logical if the investigation continued with the furbolgs. Would you find one of their camps, and return to me if you see any signs of corruption?<|endoftext|> <|startoftext|>The New Springs<|obj|>Travel to Winterspring and speak with Donova Snowden.<|text|>Now, I've heard about other hot springs in a place called Winterspring, far to the north of here. The strange thing is, there are no volcanoes anywhere near them. Interesting, I know. Well, if you want to find out more, you should head to Winterspring and speak to a friend of mine. Her name is Donova Snowden, and she is currently staying by the hot springs there. Thanks again for helping me with my thermometer! See you later!<|endoftext|> <|startoftext|>Find Ranshalla<|obj|>Find Ranshalla in eastern Winterspring.<|text|>Yes, yes, these feathers seem to hold the same magical enchantment that I noticed previously... While I am not certain what we might find, I urge you to continue searching for answers. A colleague of mine recently traveled into Winterspring to observe the wildkin there, in their own habitat. Why don't you catch up with her and see what she has found?<|endoftext|> <|startoftext|>Deep Ocean, Vast Sea<|obj|>Recover the Silver Dawning's Lockbox and the Mist Veil's Lockbox for Gorbold Steelhand in Auberdine. Both items should be found aboard the wreckage of the ships to the north of the village.<|text|>Off the coast of Darkshore to our north are two wrecked ships - the Silver Dawning and the Mist Veil. Some time ago, both ships ran afoul of the blasted murlocs as they sailed across the vast sea into Auberdine. They now lie at the bottom of the ocean as trophies for those fiends. Both captains didn't make it out that night, and their logs and other effects are still below in lockboxes. I'd like for you to recover them for us; it would mean a lot to the crew members still around these parts.<|endoftext|> <|startoftext|>Moontouched Wildkin<|obj|>Collect 10 Moontouched Feathers from Winterspring, then return to Erelas Ambersky in Rut'theran Village.<|text|>Wildkin feathers from the Hinterlands appear to contain traces of magical qualities. These powers... they don't seem to be wielded by the creatures, it's more like they are simply inherent to the species -- part of their very essence. During my studies, I heard that a large population of wildkin inhabit the snowy lands of Winterspring. Could these creatures have the same powers? Please help me find an answer. Go to Winterspring and gather feathers that have dropped to the ground, then return to me.<|endoftext|> <|startoftext|>Buzzbox 827<|obj|>Collect 6 Crawler Legs and place them in Buzzbox 827.<|text|>Hey! Help me with my latest invention, the buzzbox. You can talk to people far away! Maybe you've already seen them, they're boxes with levers on them. The only problem is they need constant maintenance. Each one suffers from a different problem, but I made a really smart decision. I placed each one near creatures that have the proper parts to fix that particular machine. Right now Buzzbox 827 is on the fritz. It's just south of Auberdine, real close. It takes 6 Crawler Legs to fix it. I'll pay ya...<|endoftext|> <|startoftext|>Are We There, Yeti?<|obj|>Collect 2 Pristine Yeti Horns for Umi Rumplesnicker in Everlook.<|text|>Now that I have what I need to cover the mechanical moving parts, I only need one other thing. Well, actually two. Two horns! The ice thistle patriarchs and matriarchs have the largest horns, so of course, those are the ones I want. That type of yeti inhabits a cave to the southeast. There are plenty of them there; you shouldn't have any problem finding them. Remember, I only want the best looking ones -- no beat up or broken horns, please!<|endoftext|> <|startoftext|>Supplies to Auberdine<|obj|>Speak with Delgren the Purifier at Maestra's Post after seeing Feero safely through Ashenvale Forest.<|text|>Delgren has asked me to deliver messages and supplies to Sentinel Starbreeze in Auberdine, but I am loathe to leave on my own. Dangerous foes operate in the forest, and I do not wish to risk letting these supplies and information fall into the wrong hands. If you and others could act as my guards, I could leave now. With your protection, I have no doubt that we can see these goods safely to Auberdine.<|endoftext|> <|startoftext|>Cache of Mau'ari<|obj|>Speak to Witch Doctor Mau'ari again in a moment to receive the lucky charm.<|text|>Now, before I give ya dis charm, I better explain how ta use it. If you carry da charm with ya, you'll find dat certain items will drop from creatures ya fight. If you don't have da charm with you, you won't find them. Understand? You'll know these special items by the name -- they be called E'ko. If you find any of these items, just bring dem to ol' Mau'ari, and she help ya out. Wait here while I fix your charm.<|endoftext|> <|startoftext|>The Tower of Althalaxx<|obj|>Bring Ilkrud Magthrull's Tome to Delgren the Purifier at Maestra's Post.<|text|>Ilkrud Magthrull. Yes, I have knowledge of him. He is a powerful orc warlock that makes his residence at the Fire Scar Shrine, a place of great evil in southwestern Ashenvale. He had been little more than an annoyance until now, and I had not dealt with him, but it seems that his time has come.<|endoftext|> <|startoftext|>Knowledge in the Deeps<|obj|>Bring the Lorgalis Manuscript to Sentinel-trainee Issara at the Blackfathom Camp.<|text|>It is my duty to collect lore. Old lore. Powerful lore. Lore that opens doorways, and lore that could awaken more of Those Who Sleep if it is mishandled. There are rumors of an old piece of lore, the Lorgalis Manuscript, at the bottom of Blackfathom Deeps in to the west. That place is the old dwelling of our long-dead ancestors. They held great knowledge before their city fell to ruin. Search Blackfathom Deeps for the manuscript. Do this, and I will not forget it. Not even in these end days.<|endoftext|> <|startoftext|>The Tower of Althalaxx<|obj|>Collect a Glowing Soul Gem and return it to Delgren the Purifier at Maestra's Post.<|text|>Balthule's letter is dire. This Cult of the Dark Strand is a thorn in my side that must be removed. I have been dealing with some of the Dark Strand scum northeast of here at Ordil'Aran. One of their number possesses a soul gem that I believe holds the secret to the cult's power. Bring it to me, and I will be able to decipher the secrets held within.<|endoftext|> <|startoftext|>Finding the Source<|obj|>Krakle in Un'Goro Crater wants you to find the hottest area of Fire Plume Ridge.<|text|>The hot springs here are a source of mystery to me. Where does the heat come from? Looking at how close the pools are to Fire Plume Ridge, I really wonder if the volcano might have something to do with it. I created a thermometer to take readings of the temperatures at the volcano, and I'd like to find the hottest part. It gives the measurements in degrees Kraklenheit! Here, take it, and take readings of the temperatures at the ridge whenever you see a hot spot!<|endoftext|> <|startoftext|>Luck Be With You<|obj|>Collect 4 Frostmaul Shards for Witch Doctor Mau'ari in Everlook.<|text|>Ah, I can tell just by lookin' at ya -- you be wantin' to make a lucky charm. Mau'ari always knows! To da south. you'll find a canyon, an' giants made a' solid ice. The giants sometimes be carryin' dem, but ya can always gather da shards yerself from da canyon. These shards have a powerful reflective quality. Bring back 4 frostmaul shards, and my lucky charm will be yours.<|endoftext|> <|startoftext|>The Tower of Althalaxx<|obj|>Collect 4 Worn Parchments for Balthule Shadowstrike near the Tower of Althalaxx.<|text|>A group of warlocks has taken up residence around and inside the tower. I would have returned to Auberdine to report to Elissa earlier, but I was afraid that I might miss something while I was away. Delgren suspected such a company might be gathering at the tower, but did not know why. A few scraps of parchment that the warlocks carry have found their way to my hands, but I need more to complete the puzzle. I warn you not to venture into the tower, however, the warlocks there are much more powerful!<|endoftext|> <|startoftext|>The Powers Below<|obj|>Bring the Book: The Powers Below to Gerrig Bonegrip in the Forlorn Cavern, Ironforge.<|text|>Although terribly worn and scratched, the title of this book can still be read upon its cover: The Powers Below Inside the book is a listing of unpronounceable names with foreboding titles, methods of worship, and preferred sacrifices...many of which include living, humanoid creatures. On the inside cover of the book are the words: "Bonegrip's Runes and Dooms, The Forlorn Cavern, Ironforge. Proprietor: Gerrig Bonegrip." If Bonegrip sells books like this, perhaps he'll buy this one back.<|endoftext|> <|startoftext|>The Tower of Althalaxx<|obj|>Deliver Balthule's letter to Delgren the Purifier in Ashenvale Forest.<|text|>My master, Delgren the Purifier, is a paladin who has graciously offered his assistance in defending our forests from the forces of the demons and undead. He has taught me much about the Holy Light and the art of battle. Delgren must know of the cult's operations immediately. You will find him far south of here at Maestra's Post in Ashenvale Forest. Be swift, I fear the Dark Strand's threat grows with each passing hour.<|endoftext|> <|startoftext|>The Tower of Althalaxx<|obj|>Find Balthule Shadowstrike near the Tower of Althalaxx in Darkshore.<|text|>Hail, young . I am Elissa Starbreeze, and it is my charge to protect Auberdine from harm. To this end, I sent Balthule Shadowstrike to observe the strange happenings around the Tower of Althalaxx to the northeast. It is past time that he should have returned. I worry that he has encountered some unforeseen danger in the forest. I would be most appreciative if you would find him and see that he is doing well.<|endoftext|> <|startoftext|>Skeletal Fragments<|obj|>Bring 15 Skeletal Fragments to Apothecary Dithers at the Bulwark, Western Plaguelands.<|text|>The key to Scholomance is called a Skeleton Key. It must be forged from the remains of a skeleton - several actually - and hardened by only the strongest of metals within a suitable mold. A signet of power from a being who naturally can open the portal to Scholomance will make the key ultimately function. First thing's first though. We'll need skeletal fragments for the key's forging. Skeletons inside Andorhal should yield what we need, but the ones outside the walls might work too.<|endoftext|> <|startoftext|>Trouble at the Docks<|obj|>Crane Operator Bigglefuzz in Ratchet wants you to retrieve the bottle of 99-Year-Old Port from Mad Magglish who is hiding in the Wailing Caverns.<|text|>Oops! Had a little mishap, as you can see! The morning cargo shipment from Booty Bay was huge. Huge I say! Never seen so many crates. Well, I was trying to expedite things so I started unloading a bit more than I could handle. That's when everything came tumbling down. Before I knew what was going on, I saw that menace, Mad Magglish, go running off with a bottle of 99-year-old port. Chased him all the way to Wailing Caverns. No way I was going in there. Maybe you're brave enough to find him?<|endoftext|> <|startoftext|>For Love Eternal<|obj|>Free the spirit of Anaya Dawnrunner and bring her pendant back to Cerellean Whiteclaw in Auberdine.<|text|>In the aftermath of the battles at the Well of Eternity, I heard that Ameth'Aran had been destroyed, its people dead, including my love, Anaya. I would never have thought, thousands of years later, that memories of Anaya would still haunt my dreams. Wandering the woods of Darkshore in a stupor, I found myself in the ruins of Ameth'Aran... where I saw the haunted spirit of my beloved. She must be freed, but I lack the heart to do it. Her spirit must be destroyed.<|endoftext|> <|startoftext|>Serpentbloom<|obj|>Apothecary Zamah in Thunder Bluff wants you to collect 10 Serpentbloom.<|text|>The Royal Apothecary Society, based in the great Undercity of Lordaeron, has sent me here for a very specific service. Perhaps you wish to aid me, and in turn The Dark Lady in our efforts to advance the Forsaken. Recently I studied a rare specimen of flora named Serpentbloom. I believe in greater quantities this herb has great potential. Unfortunately Serpentbloom can only be found in the darkest recesses of the Wailing Caverns, a dangerous cave system located in the Barrens.<|endoftext|> <|startoftext|>Bashal'Aran<|obj|>Destroy the Ancient Moonstone Seal at the ancient flame in Ameth'Aran, then return to Asterion in Bashal'Aran.<|text|>It was the craft of one of the most powerful of the Highborne that created the seal that formed my prison. In Ameth'Aran, the ruins to the south that are twin to these, persists even today an ancient flame, blue in color. In this flame this seal could be destroyed. Be wary in the ruins...<|endoftext|> <|startoftext|>Bashal'Aran<|obj|>Find the source of the strange blue aura in the ruins of Bashal'Aran.<|text|>The ruins of Bashal'Aran to the east are overrun with demonic minions. The sprites and satyrs that have taken up residence in the area feed upon the magical energies of the area, their powers growing from continued exposure. Even with that, I have noticed that there is one shrine they will not approach. On the western side of the ruins, atop a small bluff, a strange blue aura permeates... There must be an explanation to the demons' reluctance. I would like you to investigate it.<|endoftext|> <|startoftext|>Tools of the Highborne<|obj|>Retrieve 7 Highborne Relics for Thundris Windweaver in Auberdine.<|text|>. A task I would ask of you. Have you seen the ruins of Ameth'Aran? If not, you will find them on the eastern side of the main road, some ways to the south. Once they were the home of many powerful Highborne, now they are a testament to the destruction their dabblings produced. I have been told by the Sentinels that the spirits of the Highborne persist, and that they wield their ancient magical implements. Those relics must be appropriated, so that we might destroy them.<|endoftext|> <|startoftext|>Bashal'Aran<|obj|>Obtain the Ancient Moonstone Seal and bring it to Asterion in Bashal'Aran.<|text|>If the grells have come into close contact with the seal that binds my eternal prison, I suspect I know the cause. No doubt the seal has come into the possession of the satyr that lead them. I feel strongly that this must be true. One of the satyr must surely possess it. If you can obtain it, you would bring me so close to passing the bars of my prison that tears would come to my eyes.<|endoftext|> <|startoftext|>Bashal'Aran<|obj|>Acquire 8 Grell Earrings for Asterion in Bashal'Aran.<|text|>If I were to relate the story of my life, I have no doubt it would surpass the limits of your patience. Let us say that mine has been a long and painful life, and this spectral form is perhaps the worst torment of all. I am held here by the means of magic. Though my words may seem disingenuous, I assure you I would be grateful beyond words if you would help me find the means of my imprisonment. A seal binds me, and by examining the earpieces of the sprites and grells, I may find a trace of it.<|endoftext|> <|startoftext|>The Twilight Camp<|obj|>Find a clue in the Twilight's Hammer camp at the Master's Glaive.<|text|>The Twilight's Hammer's purpose at the Master's Glaive is not known. But it must be dark. Search through their camp at the Glaive... Search for some thing that may teach us their intentions. For we must learn their intentions before a plan is made.<|endoftext|> <|startoftext|>Grove of the Ancients<|obj|>Deliver Fandral's message to Onu in the Grove of the Ancients in Darkshore, south of Auberdine.<|text|>If you had enough time to run messages for the Oracle Tree, then I'm sure that I can press you into service to deliver a message to the Grove of the Ancients in Darkshore, due south of Auberdine. You will most likely have to secure transport on a hippogryph, but I have faith enough in you that you can manage that. Take this to Onu, the Ancient of Lore. He has been awaiting word from me, even as I waited for news from the Oracle Glade.<|endoftext|> <|startoftext|>Mathystra Relics<|obj|>Bring 6 Mathystra Relics to Onu at the Grove of the Ancients.<|text|>The parchment you found at the Master's Glaive is a page from an ancient text...written by elves! It is heavily cursed and tainted by the corruption of the Twilight's Hammer, but it seems the cult is using ancient elven magic to bring their old masters back to our world. Travel to the ruins of Mathystra to the northeast, and search for ancient relics among the grass and broken stones. Through their study, we may divine how the Twilight's Hammer intends to exploit the magic of the elves.<|endoftext|> <|startoftext|>The Fall of Ameth'Aran<|obj|>Study the tablets which tell of Ameth'Aran and of its fall, then return to Sentinel Tysha Moonblade in Darkshore.<|text|>To the east you will find the ruins of Ameth'Aran. It is now inhabited by the restless spirits of the Highborne that once dwelt within its walls, but once it was a place where the servants of Azshara freely practiced their powerful magics. I was sent to explore the ruins and came across two large tablets, scrawled with the stories of Ameth'Aran and its fall. While I read the runes, I was accosted by the spirits, and fled. Please, if you can, venture to the ruins and decipher the tablets in my place.<|endoftext|> <|startoftext|>Return to Onu<|obj|>Bring Onu the recovered Insane Scribbles.<|text|>Peering into the Twilight Tome is maddening. Text begins to swim and dance after only a moment's glance, and once beautiful scrollwork twists into grotesque shapes. Tearing away one page of insane scribbles is all that is possible before a swoon overtakes you.<|endoftext|> <|startoftext|>Onu<|obj|>Speak with Onu at the Grove of the Ancients.<|text|>Onu, an Ancient of Lore at the Grove of the Ancients, knows of your journey to Cliffwater Falls and wishes to speak with you. The grove lies to the south, nestled near the mountains. The Ancients are patient and wise. But if Onu seeks your counsel concerning what you saw in the falls, then I fear it is urgent.<|endoftext|> <|startoftext|>The Absent Minded Prospector<|obj|>Take the mysterious fossil to Archaeologist Flagongut in Menethil Harbor.<|text|>This fossil bears a striking resemblance to one I once saw in Ironforge. An archaeologist by the name of Flagongut brought it to our annual Explorers' League conference. He believed the fossil had a power which could be unlocked somehow. Last I heard Flagongut had holed up in the Deepwater Tavern in Menethil Harbor, awaiting escort to the Whelgar Excavation Site. Seek him out and show him Remtravel's fossil. Perhaps he can reveal the secrets of the past. The ship to Menethil departs from Stormwind.<|endoftext|> <|startoftext|>Therylune's Escape<|obj|>Help Therylune escape, then tell Therysil at the Shrine of Aessina that her sister is safe.<|text|>Help! I was wandering around the Master's Glaive, and these dirty cultists surrounded me. Lucky I'm good at hiding!! Can you help me out of here? And I need to send word to my sister Therysil that I'm all right. She's in Ashenvale to the south, at the Shrine of Aessina.<|endoftext|> <|startoftext|>Cave Mushrooms<|obj|>Bring 5 Scaber Stalks and 1 Death Cap to Barithras Moonshade in Auberdine.<|text|>I am devising a potion that requires rare mushrooms, mushrooms that grow only in a certain cave. The cave lies behind Cliffspring Falls, to the east and slightly north along the mountains. I would go there myself, but I was advised by the Grove of the Ancients to stay away from that place. Our venerable allies sense that the cave is the hiding place for a new evil in Darkshore. Please, gather the mushrooms for me. And while doing so, scout the cave to confirm the Ancients' fears.<|endoftext|> <|startoftext|>Planting the Heart<|obj|>Plant the Tainted Heart in Denalan's Planter.<|text|>I have removed that foul moss from the heart, but it remains tainted... Try placing the heart in my planter. It is filled with a nutritive soil that may cleanse and heal the heart.<|endoftext|> <|startoftext|>The Master's Glaive<|obj|>Gather information, then use the Phial of Scrying to create a Scrying Bowl. Use the bowl to speak with Onu.<|text|>It is strange that the naga are here, in Darkshore. But stranger still...are the Twilight's Hammer. That cult worships the old, old lords of the earth. Lords defeated long ago. The Master's Glaive, to the south, is a place where such an old lord fell. Go there and look for more Twilight's Hammer cultists. Take this phial of scrying. Use it to create a scrying bowl after searching the Master's Glaive. Then speak to me through the bowl.<|endoftext|> <|startoftext|>The Absent Minded Prospector<|obj|>Archaeologist Flagongut in Menethil Harbor wants you to bring him the Stone of Relu and Flagongut's Fossil.<|text|>Prospector Whelgar now holds the original fossil at his site in the Wetlands. When I discovered the Stone of Relu, I believed it to be the key to unlocking the mystery of the fossil. While I traveled on the road to meet Whelgar, I was attacked by raptors and the relic was lost. I don't know which one of the mottled beasts swallowed the relic but if you can retrieve it, I can unleash the power of these artifacts. Bring me both the Stone of Relu, and the original fossil he holds.<|endoftext|> <|startoftext|>Teldrassil<|obj|>Deliver the Oracle Tree's report to Arch Druid Fandral Staghelm in Darnassus.<|text|>The forest whispers of your feats of valor. As I felt the harpies forced from their nests, a greater calm spread across the forest, its creatures once again feeling safe. I have feared sending another messenger to the Arch Druid, but I know that you will see my message safely to him. Deliver this to him and know that the forest will see you safely along its paths to the forest of stone.<|endoftext|> <|startoftext|>Mist<|obj|>Escort Mist to Sentinel Arynia Cloudsbreak at the moon well near the Oracle Tree.<|text|>The sabercat's fur is a distinctive gray color, blending into the surrounding forest. As she lays there, you observe that she is badly wounded, with deep lacerations across her back and stomach. She raises her head and gazes at you, bright intelligence shining in blue eyes. She seems to wish to follow you.<|endoftext|> <|startoftext|>Teldrassil: The Coming Dawn<|obj|>Fill the Tourmaline Phial.<|text|>There is one last moonwell that I would like you to visit. It is directly south of here, on the shores of the Pools of Arlithrien. Be wary as you seek out the well, and keep your weapons close at hand. I sense a growing corruption from the boughs of southern Teldrassil. When you have the water, I want you to bring it to a familiar face that you'll see at the pools. She wishes to battle the corruption, and has asked for you personally.<|endoftext|> <|startoftext|>Crown of the Earth<|obj|>Fill the Amethyst Phial and bring it back to Corithras Moonrage in Dolanaar.<|text|>All was not well with Teldrassil, however. Staghelm's carefully made plans for the new World Tree had borne out as he had hoped, but there was one small problem, a problem to which many of the troubles on Teldrassil may be attributed. However, I will not get into that yet. You must visit the last moonwell, to the northwest in the Oracle Glade. Under the boughs of the Oracle Tree lies the first and most powerful of our wells. Retrieve a phial of its water and return to me.<|endoftext|> <|startoftext|>The Waters of Teldrassil<|obj|>Bring the Filled Vessel to Corithras Moonrage at the crossroads in front of Darnassus.<|text|>Our tasks are done here for now. This water proved to be of great importance, but it wasn't originally meant for me. Go ahead and bring it back to Corithras at the crossroads, I'm sure he'd like you to deliver it to its original destination.<|endoftext|> <|startoftext|>Assisting Arch Druid Runetotem<|obj|>Speak with Arch Druid Hamuul Runetotem in Thunder Bluff.<|text|>Excuse me , but I'd like just a moment of your time if possible. The Cenarion Circle in Thunder Bluff is most interested in seasoned adventurers such as yourself to lend them aid in a vital research project. While I do not know the specifics, I can inform you that none other than Hamuul Runetotem is spearheading this research. Please - if you are interested, speak with him directly on the Elder Rise within Thunder Bluff proper.<|endoftext|> <|startoftext|>Flute of Xavaric<|obj|>Bring the Flute of Xavaric and 5 Jadefire Felbind samples to Eridan Bluewind in southern Felwood.<|text|>You study the simple wooden flute you picked up after defeating Xavaric. The knotted wood feels solid, but it seems as if the spirals and patterns in the surface begin to spin and move as you turn it over in your hands. Suddenly, you feel a sense of dread... You shake your head, sure that your mind is playing tricks on you. It's possible that other satyrs carry clues as to what you have found. Bring your findings to the druid, Eridan Bluewind, that lives in southern Felwood.<|endoftext|> <|startoftext|>The Enchanted Glade<|obj|>Acquire 6 Bloodfeather Belts.<|text|>I was dispatched with a small group of Sentinels here to protect the Oracle Tree from the harpies that have made nests all around the glade. Little by little we are trying to push them back. When the Oracle Tree attempted to send a runner to Darnassus with a report, the messenger was attacked and killed by a group of the harpies. If you feel up to the task, go to their nests, slay them, and return their belts to me as proof of your deeds.<|endoftext|> <|startoftext|>The Shimmering Frond<|obj|>Bring a Shimmering Frond to Denalan. He can usually be found at Lake Al'Ameth, but sometimes travels to Wellspring Hovel.<|text|>The fronds on this plant shimmer in the forest light, giving it a twisting, pulsing aura. You believe that Denalan would want a specimen of this.<|endoftext|> <|startoftext|>Twisted Hatred<|obj|>Retrieve the head of Lord Melenas.<|text|>I must warn you, this matter must stay between us. The satyr are enough of an embarrassment to us already, and this one is much too close to home. He is called Lord Melenas. He resides in the nearby cave of Fel Rock, to the north, where he has gathered a large group of grell warriors. His heart is black as night, and he plots something most foul. You must find him within his nearby cave just to the north of here, and bring me his head.<|endoftext|> <|startoftext|>Teldrassil: Passing Awareness<|obj|>Bring the Partially Filled Vessel to Corithras Moonrage in Dolanaar.<|text|>While there is more I could speak to you of the moonwells and of Teldrassil, I must send you along. Corithras Moonrage will be expecting you. I have poured the phial of water you brought to me into this vessel to bring to him. Seek out Corithras. You will find him at the moonwell in Dolanaar. Follow the road south from Aldrassil out of Shadowglen, and continue to follow the cobblestones as the road turns west. Mind you stay on the road though. There are dangerous beasts in the forests of late.<|endoftext|> <|startoftext|>Teldrassil: The Refusal of the Aspects<|obj|>Fill the Jade Phial.<|text|>Let me tell you more of the task you must complete. The druids in Darnassus use the water of the moonwells of Teldrassil, and their moonwell must be replenished from time to time. Using these specially crafted phials, you can collect the water of the moonwells. Take this vessel to the moonwell outside of Starbreeze Village to the east, and fill it with some of its waters, then return to me. Pay heed to the lessons of the moonwells, lest we find ourselves furthering our shortcomings.<|endoftext|> <|startoftext|>The Moss-twined Heart<|obj|>Bring the Moss-twined Heart to Denalan at Lake Al'Ameth.<|text|>The heart of Blackmoss the Fetid is covered with a dark, oily moss. In fact, the only way to tell this is a heart is from its slow, rhythmic beat... A beat that continues even now. Perhaps Denalan will want to see this heart.<|endoftext|> <|startoftext|>The Glowing Fruit<|obj|>Bring the glowing fruit to Denalan at Lake Al'Ameth.<|text|>Hanging from beneath the fronds of this glowing plant is a large, round fruit. Denalan would want to study this fruit, you are certain.<|endoftext|> <|startoftext|>Cairne's Hoofprint<|obj|>Travel to Thunder Bluff to see about getting Cairne Bloodhoof's hoofprint for your ward.<|text|>They say that Cairne Bloodhoof is one of the greatest heroes the Horde has ever seen. When I grow up, I wanna be a hero of the Horde too! Do you know Cairne? Could you do me a favor, please? Could you get his hoofprint for me? I dunno how to ask him, and he'd probably be too busy for someone like me... but you! You're an adventurer just like he is! I bet he'd give you his hoofprint easy! Please?<|endoftext|> <|startoftext|>Rellian Greenspyre<|obj|>Bring a Timberling Seed to Rellian Greenspyre at Wellspring Hovel.<|text|>, can you take one of the seeds you brought me to my friend, Rellian Greenspyre? He is a druid that resides at Wellspring Hovel, and when last we spoke he revealed his interest in my work with the Timberlings. He had some ideas himself, and he will appreciate a specimen seed to work with. Thank you. I hope that, some day, you will see the fruit of my labors. You will find Wellspring Hovel along the road heading west out of Dolanaar, on the way to Darnassus.<|endoftext|> <|startoftext|>Webwood Egg<|obj|>Retrieve a Webwood Egg.<|text|>Actually, come to think of it, maybe you can help me a bit more. I came here to retrieve a webwood egg from deep inside the cave, but the spiders would have none of it. If you could retrieve the egg and bring it back to Dirania, we would both be very appreciative.<|endoftext|> <|startoftext|>Timberling Sprouts<|obj|>Collect 10 Timberling Sprouts.<|text|>Small timberlings are sprouting around the waters of Lake Al'Ameth. I'm afraid these sprouts are beyond help -- we should try to clear them from the land before they grow large enough to cause trouble. When you're wandering the lake, if you see any timberling sprouts please take them. Help keep our land clean!<|endoftext|> <|startoftext|>The Demon Seed<|obj|>Grab a Flawed Power Stone. Bring it to the Altar of Fire before the stone expires, then return to Ak'Zeloth.<|text|>The Demon Seed is a powerful tool for the Burning Legion. It rests in a cave on Dreadmist Peak, above a demonic altar of fire. I have prepared power stones that when placed near the Seed will disrupt its connection to the Legion. Take a stone from the table and bring it to the altar of fire atop Dreadmist Peak. Travel west, then north when the road forks. The Peak will be to your left. The safest climb to the top is on its northern face. And hurry--the stone's power will consume itself in time.<|endoftext|> <|startoftext|>Timberling Seeds<|obj|>Retrieve 6 Timberling Seeds.<|text|>The timberlings of Teldrassil are elementals of nature. In some ways they reflect the natural order of plants and animals on our great tree. So it is disturbing to see how angry the timberlings are, particularly considering that things should be healing. I want to help hunt down the source. I have been working on different methods of nurturing plants and would like to try them on timberling seeds. Please, can you gather seeds from timberlings around Lake Al'Ameth and bring them to me?<|endoftext|> <|startoftext|>Webwood Corruption<|obj|>Kill 12 Webwood Spiders.<|text|>I came to Shadowglen to study the webwood spiders that dwell in the Shadowthread cave. I was told that with Teldrassil's recent blessing, they should be far less aggressive. It seems I was mislead. I recently retrieved some of their venom sacs, and was disturbed to find a very unhealthy corruption in them. Suffice to say, I'm concerned what could occur if we let corrupted wildlife like this run rampant. I want you to reduce their population to buy some time.<|endoftext|> <|startoftext|>Mossy Tumors<|obj|>Retreive 5 Mossy Tumors.<|text|>There is a malevolence growing in the timberlings. We are trying to find the source, but until we do...in order to keep Teldrassil safe we must cut down the timberlings who are beyond help. Those that wander Wellspring Lake to the north are the most tainted. They must be removed! Destroy the Timberlings you find there, and gather the mossy tumors growing upon them. Bring the tumors to me so that they may be burned.<|endoftext|> <|startoftext|>Teldrassil: Crown of Azeroth<|obj|>Fill the Crystal Phial.<|text|>It is time for you to set out to seek your destiny. But before you are ready to set out into the world beyond our enchanted forests, there is much you must learn about our recent history. There is a task you must perform. Go to the moonwell north of Aldrassil and retrieve a phial of its water. While there, you will witness a glimpse of our magics and learn of our past. When you are done there, bring the water to Tenaron Stormgrip. You will find him up the western ramp at the top of Aldrassil.<|endoftext|> <|startoftext|>Tenaron's Summons<|obj|>Speak with Tenaron Stormgrip atop Aldrassil in Shadowglen.<|text|>, is it? I heard that Tenaron has been asking for you. You'll find him in the highest room atop Aldrassil. We may live long lives, but it's best you not keep him waiting too long.<|endoftext|> <|startoftext|>Cry of the Thunderhawk<|obj|>Find and slay a Thunderhawk, return its wings to Jorn Skyseer at Camp Taurajo.<|text|>The thunderhawk, is a fierce beast. It is time for you to face them. You must find where it roams, and bring me its wings as proof of your successful hunt. Do this, and your time with me will near its end.<|endoftext|> <|startoftext|>Down at the Docks<|obj|>Take your ward to the docks of Ratchet in the Barrens.<|text|>I have heard tales of the mighty ships that sail between Ratchet and Booty Bay! That would be so cool to sail on the ocean and fight in many great sea battles. Maybe I will be a mighty Horde sailor when I grow up! Yeah! Would you take me to see the Ratchet docks, please? I promise I won't get into the water or cause any trouble - I just want to see the big boats and smell the salty sea water! Yeah!<|endoftext|> <|startoftext|>You Scream, I Scream...<|obj|>Get some Strawberry Ice Cream for your ward. The lad seems to prefer Tigule and Foror's brand ice cream.<|text|>ICE CREAM! Oh please please please could you get me some ice cream?! Strawberry is my favorite flavor, and there's no better strawberry ice cream in the world than Tigule and Foror's Strawberry Ice Cream! It's my favorite ice cream in the whole wide world! I had it once a long time ago when I was at the Shimmering Flats race track, but I heard that they might be selling them in town now! Please? Pretty please? With Tigule and Foror's Strawberry Ice Cream on top??!?!<|endoftext|> <|startoftext|>Baron Aquanis<|obj|>Bring the Strange Water Globe to Je'neu Sancrea at Zoram'gar Outpost, Ashenvale.<|text|>The defeated water elemental has left behind a strange water globe. You surmise that the object somehow fed the beast energy. Inside the globe, a putrid-looking form of water sloshes about. The globe itself seems impervious to any sort of physical force. If anyone can make any sense of this item, it would be Je'neu Sancrea of the Earthen Ring. He is located at the Horde's Zoram'gar Outpost in Ashenvale.<|endoftext|> <|startoftext|>Gateway to the Frontier<|obj|>Take your ward to the Mor'shan Rampart in the northern part of the Barrens, just before entering Ashenvale.<|text|>They say that Ashenvale is the new frontier, and that the Mor'shan Rampart in the Barrens is the gateway to it. That would be so cool to be a pioneer, carving everything you need out of the untamed wilds! They say that this is where the Horde and Alliance will clash the most in the future, and I want to be there ! Would you take me to the Mor'shan Rampart so I can see what the frontier looks like, please? I wanna see where the Horde is driving out those smelly night elves!<|endoftext|> <|startoftext|>Amongst the Ruins<|obj|>Bring the Fathom Core to Je'neu Sancrea at Zoram'gar Outpost, Ashenvale.<|text|>The Twilight's Hammer has moved into the Moonshrine Ruins of Blackfathom Deeps. Their presence can only serve to coerce the elements into working against us. If left unchecked, this region will be theirs for good. , go into Blackfathom and find the ruin's fathom stone; it should be somewhere close in the water. In it is a fathom core - a device that when properly read it will relate a history of all elemental activity. If I have it, I and the Earthen Ring can maybe do something to stop them!<|endoftext|> <|startoftext|>Leaders of the Fang<|obj|>Bring the Gems of Cobrahn, Anacondra, Pythas and Serpentis to Nara Wildmane in Thunder Bluff.<|text|>The druids in the Wailing Caverns, the Druids of the Fang, are an aberration. They were part of an order of noble druids whose plan was to heal the Barrens, but now seek to remake that land to match their own, twisted dreams. The Druids of the Fang have four leaders, and each possesses a dream gem. Even now their faces haunt me! Defeat the leaders and bring me their gems, and the Barrens may again know peace. Go. You will find them lurking deep within the Wailing Caverns.<|endoftext|> <|startoftext|>Samophlange<|obj|>Return the Samophlange to Sputtervalve at Nozzlepot's Outpost in Northern Barrens.<|text|>Pulling open the face of the control console reveals a dense jumble of wires, tubing and other strange mechanical objects--most of which seem to serve no practical purpose. Pushing them aside and digging deeper into the console, you find the samophlange. A tug removes it from its housing.<|endoftext|> <|startoftext|>Enraged Thunder Lizards<|obj|>Bring 3 Thunder Lizard Blood to Jorn Skyseer at Camp Taurajo.<|text|>Now, you must face the great thunder lizards. So large are the beasts, the ground rumbles as they stomp across the plains. Take care as you fight them, for one false step and you may find yourself beneath their feet. You will find the thunder lizards in the southern Barrens. They are known as Stormsnouts, Stormhides and Thunderheads. Return to me after you have bested them.<|endoftext|> <|startoftext|>Betrayal from Within<|obj|>Bring Lok's Skull to Thork at the Crossroads in the Barrens.<|text|>Take Lok's head to Thork in the Crossroads. He should know what has happened to my tribe without any words--ha, not that he would believe Mangletooth helped in such things. But I am sure he'll reward you for carrying out such a great deed. I will continue to bless you with Agamaggan's power for as long as I remain in this cage. Until then, farewell.<|endoftext|> <|startoftext|>Consumed by Hatred<|obj|>Collect 30 Quilboar Tusks.<|text|>They murdered my wife. They burned my homestead. Since that awful night I have traveled these lands, from the sun's rising till its decline, scouring the horizon for more of those monsters. I've killed every pig man I've come across since, but my thirst for their blood is far from quenched. You, - you could help me. Kill them. Kill as many as you can. Bring me their tusks, and we will celebrate their deaths together.<|endoftext|> <|startoftext|>Samophlange<|obj|>Get the Console Key from Tinkerer Sniggles.<|text|>With the apparatus deactivated, the control panel can be opened up and the samophlange removed from the console. With everything else in place, all that is left is to acquire the key to unlock the console.<|endoftext|> <|startoftext|>Into the Raptor's Den<|obj|>Kill Sunscale raptors and collect their feathers. Use the feathers on the 3 Sunscale Nests.<|text|>The hunt deepens. Now you must find and defeat your prey within its lair. Hunt the Sunscale raptors to the south, where they have built a warren amongst the hills just off of the road. Slay them and remove the feathers they wear. Place the feathers on the sunscale raptor nests to show their brethren you do not fear them! Be cautious. Raptors hunt in packs and will swarm you if you are not cautious.<|endoftext|> <|startoftext|>Hunting the Huntress<|obj|>Collect 5 Huntress Claws from Savannah Huntresses.<|text|>If you want to really demonstrate your bravery to me, let me send you after something that really bites. The savannah huntresses of the Barrens are as sly as they come. Tough, resourceful, quick... and deadly. They've been hassling our scouts recently around the outskirts of the town, especially to the northeast. Be wary as you hunt them, or you may find yourself no longer the predator, but instead the prey.<|endoftext|> <|startoftext|>Samophlange<|obj|>Close off the Fuel Control Valve, the Regulator Valve and the Main Control Valve then use the control console again.<|text|>The three control valves are currently opened. The various readings on the control panel lead you to presume that they must be shut off before the apparatus can be shut off.<|endoftext|> <|startoftext|>Free From the Hold<|obj|>Safely escort Gilthares Firebough back to Captain Brightsun in Ratchet.<|text|>Finally! Someone to rescue me! I can't believe you got past the guards. These zealots from Theramore are out of their minds. They sank our ship and imprisoned me, the only survivor. I was called an enemy and threat to the Alliance. Me! A threat to their great sham of an Alliance? I was a deckhand on a moonshine transport between Ratchet and Booty Bay. Enough talk. Help me get back to Ratchet will you? Let me know when you're ready and we'll make our break.<|endoftext|> <|startoftext|>Weapons of Choice<|obj|>Bring a Razormane Backstabber, a Charred Razormane Wand and a Razormane War Shield to Tatternack Steelforge at Camp Taurajo in the Barrens.<|text|>The Razormane quilboars to the south, beyond the Field of Giants, have no skilled blacksmiths from what I am told, but they've apparently started to develop sturdier weapons. I'd like to get my hands on a few different types to learn their techniques if possible. If you wish to help bring honor to the Horde, then bring me examples of their weapons. Find me a dagger from their stalkers, a wand from their seers, and a shield from their warfrenzy. That should do nicely!<|endoftext|> <|startoftext|>The Harvester<|obj|>Bring the Harvester's Head to Jorn Skyseer.<|text|>This strange, insect-like creature looks outside of the natural order, as though it does not belong in the Barrens.<|endoftext|> <|startoftext|>The Missing Shipment<|obj|>Return Gazlowe's Ledger to Gazlowe in Ratchet.<|text|>Everything looks square from my records. Go on back and tell Gazlowe he's out of luck. I wouldn't be surprised if it was the pirates that nabbed his goodies. Nothing else I can do for him. Oh... though you could tell him that I've got some things from Undermine for him, when he has the time to come pick them up.<|endoftext|> <|startoftext|>Miner's Fortune<|obj|>Retrieve the Cats Eye Emerald from one of the Venture Co. Overseers or Enforcers.<|text|>Hey , you interested in treasure? I knew that would get your attention. Word from the river dock here is that one of the miners in the Venture Company's Boulder Lode mine just northeast of here discovered an emerald the size of your fist. I know a few buyers who'd be interested in getting their hands on something like that, and I'd be willing to go half and half on its sale. You in?<|endoftext|> <|startoftext|>WANTED: Cap'n Garvey<|obj|>Bring the head of Cap'n Garvey to Gazlowe in Ratchet.<|text|>WANTED! "Cap'n" J. Garvey of the Maiden's Dagger Charged with piracy on the open seas, kidnapping, extortion, arson, slavery, et al. Garvey recently arrived in these waters leading a crew of Southsea Freebooters and was last seen assaulting Fray Island. Bring proof of death in an identifiable condition! -- Gazlowe<|endoftext|> <|startoftext|>Samophlange<|obj|>Access the control console at the Venture Company research site.<|text|>The Venture Company have a small research facility west of here, just past the Sludge Fen. I don't know very much about what they're doing, but did manage to discover that they're experimenting with something called a "samophlange". Now what the heck is a samophlange? Well, whatever it is, I want to examine it, so I need someone to go get it. I obtained a copy of their control system operating manual, you should be able to figure out how to disengage the samophlange from it.<|endoftext|> <|startoftext|>A Captain's Vengeance<|obj|>Collect 10 Theramore Medals from Theramore Marines and Deck Hands. Kill Lieutenants Pyre and Buckland.<|text|>Yet another ship from my fleet has been lost to those overzealous humans from Theramore! Their new Rear Admiral has parked himself right off the coast here. He's boarding or sinking any vessel that doesn't heave-to at his whim. Travel south along the Merchant Coast to his camp. Bring me the medals of the marines and deck hands. Execute his top Lieutenants, Pyre and Buckland. Lay waste to them as they have laid waste to my fleet!<|endoftext|> <|startoftext|>The Missing Shipment<|obj|>Bring Gazlowe's Ledger to Wharfmaster Dizzywig.<|text|>I've been waiting forever for my last shipment of goods from Booty Bay! I'm pretty sure that it must have been stolen by the Freebooters, but just to make sure, will you go down to the dockside and ask Dizzywig if my goods were already put into my warehouse without my knowledge? Here, take my ledger down to Dizzywig and have him double check my inventory records against his logs.<|endoftext|> <|startoftext|>Stolen Booty<|obj|>Retrieve the Shipment of Boots and Telescopic Lens for Gazlowe in Ratchet.<|text|>While I'd like to recover all my goods, I'm sure that's not possible. Still, there's a few things that I absolutely must have! As you see, my observatory is ready to go, but it needs the smaller of the two lenses. The first arrived by caravan from Durotar, but the second was bound by ship, and never arrived. Also, I never got my boot shipment from Drizzlik in Booty Bay! Head down to the pirate camp and see if you can find them.<|endoftext|> <|startoftext|>Southsea Freebooters<|obj|>Kill 8 Southsea Cutthroats or Privateers on Fray Island.<|text|>Gazlowe promised me a promotion if I can help him with Ratchet's pirate issues. The problem is these new buccaneers that sailed in and took over Fray Island, south of here. They're not just after our goods - they've got grudges to settle! The other night they even went after one of our war galleons. I've got plans in the works to deal with the situation, but Gazlowe wants to see quick results. Head over to Fray Island and start lopping off some heads, will you?<|endoftext|> <|startoftext|>The Barrens Oases<|obj|>Speak with Tonga Runetotem at the Crossroads.<|text|>The druids of Thunder Bluff sense a strange power leaking into the Barrens, east of Mulgore. Tonga Runetotem was sent to discover the source of this power, but we fear he will need aid. Travel to the Barrens and speak with Tonga. He will be at the Crossroads. To reach there, take the road east out of Bloodhoof village. Enter the Barrens, then turn north when the road forks. Continue north and you will find the Crossroads. And do not leave the road, for the Barrens is a harsh land.<|endoftext|> <|startoftext|>Washte Pawne<|obj|>Bring Washte Pawne's Feather to Jorn Skyseer at Camp Taurajo.<|text|>The feather of Washte Pawne is painful to the touch.<|endoftext|> <|startoftext|>Lakota'mani<|obj|>Bring the Hoof of Lakota'mani to Jorn at Camp Taurajo.<|text|>The Hoof of Lakota'mani is a symbol of the strength of the great kodo.<|endoftext|> <|startoftext|>Betrayal from Within<|obj|>Kill Nak, Kuz, and Lok Orcbane and bring their skulls to Mangletooth at Camp Taurajo in the Barrens.<|text|>Three of my tribe came out of the Kraul to lead the raids against the Horde. They are ruthless and cunning, and if you defeat them, then your Crossroads and even most of the Barrens will learn peace... at least from the Razormane tribe. Nak, Kuz, and Lok Orcbane are the ones you seek. They are far to the south of the Barrens. One is a spell caster, another a tracker, and their leader, the one called Orcbane, a warrior. Kill them, like they have killed me.<|endoftext|> <|startoftext|>Altered Beings<|obj|>Collect 6 Altered Snapjaw Shells from Snapjaws in the Stagnant Oasis.<|text|>It will be important to study both plant and animal life impacted by the oases and the unusual energies you've discovered. The Stagnant Oasis below us is home to a species of snapjaw turtles. Recently their population has exploded. Moreover, the once peaceful animals are growing aggressive, as I learned the hard way before trekking up here. I suspect they've been altered by the oases. Collect their shells and take them to Tonga at Crossroads for further study.<|endoftext|> <|startoftext|>Ishamuhale<|obj|>Bring Ishamuhale's Fang to Jorn at Camp Taurajo.<|text|>Ishamuhale, Speartooth, is the fiercest sunscale raptor of the Barrens. He does not hunt for sport, nor for food. He hunts because hunting is his passion. He kills because it is his nature to kill. And you will learn of his nature, for your path now follows the taloned tracks of Ishamuhale. Begin the hunt. Slay his favorite prey, a zhevra, then bring its carcass to the dead tree northwest of Ratchet. Ishamuhale will smell the carcass and be drawn to it. Be ready when he comes.<|endoftext|> <|startoftext|>Owatanka<|obj|>Bring Owatanka's Tailspike to Jorn at Camp Taurajo.<|text|>When touched, sparks fly from the tailspike of Owatanka.<|endoftext|> <|startoftext|>Echeyakee<|obj|>Blow your horn at Echeyakee's lair to summon him. Slay or subdue him.<|text|>Whitemist, or 'Echeyakee' in the tauren tongue, is the king of the savannah cats. He hunts with such stealth, they say he's like a thin, white mist on the earth. He kills so fast his prey have no time for fear or pain. The tauren say he is both mercy and death. , I now set you on the path to hunt Echeyakee. His lair is just northwest of here, on the north side of a small mountain, among the bones of giant Kodo. Go. Blow this horn when you reach his lair. Blow the horn, and he will come.<|endoftext|> <|startoftext|>Tribes at War<|obj|>Kill 6 Bristleback Water Seekers, 12 Bristleback Thornweavers and 12 Bristleback Geomancers and return to Mangletooth at Camp Taurajo in the Barrens.<|text|>You must strike my enemies. You must help Mangletooth and the Razormane by weakening the Bristlebacks. Both tribes are very spiritual--tied to the earth and its power. It gives us strength in all things... especially war. If you want to find out who really causes Thork and the Horde such anguish, then help Mangletooth! You attack the spiritual leaders of the Bristlebacks to the north; weaken them so the Razormanes can defeat them and rule the Barrens.<|endoftext|> <|startoftext|>Harpy Lieutenants<|obj|>Kill 6 Witchwing Slayers in the Dry Hills of the Northern Barrens.<|text|>The only way to stop the harpy raiders is to destroy their chain of command. The harpies are led by fearless lieutenants, Witchwing Slayers. If the Slayers fall, the rest will follow. Go to the Dry Hills and cut down the Witchwing Slayers. Make sure they die painfully. We want those harpy wenches to know the idiocy of picking fights with the Horde.<|endoftext|> <|startoftext|>The Far Watch Offensive<|obj|>Kill 5 Razormane Defenders, 5 Razormane Thornweavers, and Kreenig Snarlsnout. Take Snarlsnout's Tusk.<|text|>Pigmen running amok right on the border of Durotar? Not on my watch! It is as they say: The best defense is crushing all who oppose you. One of my scouts followed the quilboar after the last caravan raid, so we know where to strike. Kreenig Snarlsnout is the mastermind behind the attacks along the river. Crush him. Defeat him and disembowel his forces so that the attacks on this camp cease. Search for a quilboar-infested cavern along the river, just south of our stables.<|endoftext|> <|startoftext|>The Stagnant Oasis<|obj|>Use the dried seeds to investigate the fissures in the Stagnant Oasis.<|text|>Can what's happening to the south happen here? Judging by what you found at the Forgotten Pools, these oases may be the key. Let's perform an experiment. Here, take these seeds I've collected from the summit here. They are dead and infertile, but carry them down to the Stagnant Oasis just below us. If there is a fissure there, then place the seeds within it... and observe. Report your findings back to Tonga at the Crossroads.<|endoftext|> <|startoftext|>In Defense of Far Watch<|obj|>Kill 8 Razormane Plunderers and 3 Razormane Hunters.<|text|>All the quilboars are our enemies. Some just prove to be more of a nuisance than others. The Razormane tribe has been attacking our supply caravans that roll through here from Orgrimmar. I have scouts seeking the leader of these raids, but until then, any losses you can inflict on the filthy pig men would aid us. Start just south of here, where they've been raiding our camps near the river. Seek them out, and slay them.<|endoftext|> <|startoftext|>Mahren Skyseer<|obj|>Speak with Mahren Skyseer.<|text|>You have hunted the beasts of the Barrens. Your spirit is strong. But a hunter must always be prepared. A true hunter can stalk prey down any path. Mountains and swamps will not sway . Not even the sea. Find my sister, Mahren. She hunts the great water beasts along the coast. She will be your teacher in their ways. But be wary in your search for her, for the Barrens' coast is held by humans.<|endoftext|> <|startoftext|>Serena Bloodfeather<|obj|>Slay Serena Bloodfeather and collect her head.<|text|>The harpies you've killed mentioned their matron, Serena Bloodfeather. Judging from their vile hatred toward the Horde, she must hold some kind of deep-seated grudge. You decide to hunt down Serena Bloodfeather and end matters once and for all.<|endoftext|> <|startoftext|>To Track a Thief<|obj|>The tracks lead to the east side of Thorn Hill. Follow them and see what you find.<|text|>Animal tracks surround the wreckage, tracks made by enormous curved claws. They appear to be raptor tracks. Your first instinct is that raptor-riders assaulted the caravan, but the impressions aren't deep and there are no non-animal tracks to be seen. The tracks head northeast of here toward the east side of Thorn Hill. The answer to this mystery must lie in its shadow.<|endoftext|> <|startoftext|>Harpy Raiders<|obj|>Collect 6 Witchwing Talons from Witchwing harpies.<|text|>Since you're here, perhaps you can help me with a small problem. The blasted harpies have been ravaging our caravan supplies for too long. It's time we slit a few of their throats and diminished their numbers. The most devastating attack will destroy a good section of their lower chain of command and then we can work our way to the top. Take out Witchwing harpies of any kind in the Northwest and bring me 6 Witchwing Talons. That should be a good start...<|endoftext|> <|startoftext|>Isha Awak<|obj|>Bring the Heart of Isha Awak to Mahren Skyseer.<|text|>The grand Isha Awak is lord of these waters. Great is his strength, and solemn his pride. The humans on the coast fear him, for he has consumed many of their number. But I do not fear him. I am grateful he is here. He is a worthy challenge, and honorable prey. If you are ready, then swim out and search for Isha Awak, the Deep Doom. His spirit dwells in his heart, and to hear its beat is to know your fate.<|endoftext|> <|startoftext|>Root Samples<|obj|>Collect 8 Root Samples from herbs around North Barrens.<|text|>The herbs of the Barrens are not quite like herbs in other lands. Their properties are mostly the same, but the oasis water here alters the plants; they are just slightly different. I want to study those differences... to see if they're exploitable! If you are skilled in herbalism, then gather root samples off the herbs you find in the Barrens. Bring back these samples so that I may compare them with herbs from other regions.<|endoftext|> <|startoftext|>The Forgotten Pools<|obj|>Search the bottom of the Forgotten Pools northwest of the Crossroads.<|text|>Have you felt the tremors? Something has cleaved this land in two. But we druids can sense other tremors, as well. Life is stirring in lands once dry and lifeless. The oases around the Crossroads are suddenly blooming. I can sense a power leaking its way to the surface, but from where? Is it related to the disaster that shattered the Barrens? We must find the source. Travel to the Forgotten Pools, northwest of the Crossroads. Search its waters for a source of power, then return here.<|endoftext|> <|startoftext|>Egg Hunt<|obj|>Bring 12 Silithid Eggs and the Digging Claw to Korran at the Crossroads.<|text|>Hey. I been sent to the Crossroads to watch over the land and take note of its happenings for my masters in Orgrimmar. One object of my studies are the insect-like creatures found to the south in the Field of Giants. We know little of the creatures, so I be makin' it a point to discover more. They seem to have intelligence to them, more so than any normal animal. Take this digging claw and collect some of the creatures' eggs from their mounds, but be careful: if alerted, they will attack you.<|endoftext|> <|startoftext|>It's Gotta be the Horn<|obj|>Acquire King Reaperclaw's Horn.<|text|>The raptors of the Barrens are smarter than raptors in other lands. I think all those smarts are hiding in their horns! If so, then I could grind their horns into powder and use it to make "smart drinks." I'll make a fortune! Here's where you come in: I want the horn from the smartest raptor around. "King Reaperclaw" leads a whole pack of intelligent raptors up on the bluffs north of Ratchet. Bring me his horn! And don't get ripped to ribbons like everyone else I've sent!<|endoftext|> <|startoftext|>Sergra Darkthorn<|obj|>Speak with Sergra Darkthorn at the Crossroads.<|text|>If you wish to walk the hunter's path, then your journey leads to the Barrens. Its beasts are strong-willed and fierce. You will learn much by hunting there, and your spirit will grow. Speak with Sergra Darkthorn. She will be your first guide in the Barrens. Sergra is at the Crossroads. To reach her, travel east from Bloodhoof Village into the Barrens, then north as the road forks. And have care as you travel--the Barrens holds great danger for the unprepared and unwary.<|endoftext|> <|startoftext|>Return to Apothecary Zinge<|obj|>Bring the Sealed Field Testing Kit to Apothecary Zinge in the Undercity.<|text|>"Here you go, the power source is safely removed and the data is preserved. Well, safe journeys and all that. Hope the nefarious science experiment worked out for you and all." The goblin turns away from you to attend to the demands of the Gadgetzan Water Company. You secure the sealed testing kit for the journey back to the Undercity. Apothecary Zinge waits for you and the sealed field testing kit there.<|endoftext|> <|startoftext|>The Escape<|obj|>Protect Wizzlecrank and the stolen goblin shredder on the way out of the Sludge Fens.<|text|>I suppose I'll learn as we go... Couldn't be too hard. Just some buttons here, and a lever or two... Well, are you ready to go?<|endoftext|> <|startoftext|>Ignition<|obj|>Get the Ignition Key from Supervisor Lugwizzle.<|text|>I don't suppose Sputtervalve sent you? I'm in a bind here. I hopped in without realizing that I need a key to unlock the shredder's movement column. One of the other shredder operators asked me if everything was okay, and I panicked! Instead of telling him that I was missing my key, I told him there was some sort of mechanical problem. We need to get out of here on the double! Search the upper level of the derrick, Supervisor Lugwizzle should have a key for this shredder. Help me out here!<|endoftext|> <|startoftext|>Dig Rat Stew<|obj|>Bring 8 Dig Rats to Grub east of the Crossroads.<|text|>A like you must get pretty hungry out here in The Barrens. Me, I'm starving all day long. Tell you what, I'll fix you up a nice stew. Just need a few dig rats. Seems those filthy dwarves at Bael Modan are overrun with everyone's favorite feast. Now head on down south to Bael Modan and bring me back some dig rats. You can't call yourself a seasoned adventurer until you've spent some time killing rats! Haw!<|endoftext|> <|startoftext|>The Hunter's Way<|obj|>Collect 4 Flatland Prowler Claws.<|text|>You are eager to explore, I can tell. I too had the lust to wander, once... Wander, and hunt. For hunting is a tauren's greatest honor. If you truly wish to follow the ways of the hunter, show me your skill and resolve. Bring me the claws of the flatland prowlers of Mulgore. They are tough and cunning -- fitting prey for a young on the path of the hunt.<|endoftext|> <|startoftext|>Journey to the Crossroads<|obj|>Speak with Thork at the Crossroads in the Barrens.<|text|>I have foreseen your arrival, young . Though perhaps you are not so young anymore. I think that it is time for you to move deeper into this land. I can sense that you are destined for great things. It is the Crossroads that you must seek out, for our lives with the orcs have become intertwined and they need assistance. Continue down this road towards the east and follow it north to the Crossroads. Find Thork within its walls, he has the Earthmother's blessing.<|endoftext|> <|startoftext|>The Tear of the Moons<|obj|>Feegly the Exiled wants you to retrieve for him the Tear of the Moons.<|text|>The power was mine! In my very hands! And I want it back! Back I say! Those dirty excavators uncovered it... so beautiful it was. Deemed the Tear of the Moons, it was the first great discovery we made at Bael Modan. It should have been mine! Mine I say! General Twinbraid grew jealous of the power it gave me. He locked it away in the Keep. Called it cursed, he did! The fool! Others wanted it and they had to be stopped! That fiend Twinbraid drove me off. Now I want it back. Back I say!<|endoftext|> <|startoftext|><|obj|>Continue down the road from Camp Taurajo.<|text|>Though you have reached the Barrens, your journey is not complete. You must continue on to the Crossroads, where you are needed most. Follow the road as you were, and turn left where the path gives you the choice. Follow it North until you see the walls of the Crossroads. Just before you enter, you should see the Ancestral Sage, he will have words of wisdom for you.<|endoftext|> <|startoftext|>Centaur Bracers<|obj|>Collect 10 Centaur Bracers from Kolkar Marauders and Stormseers.<|text|>The centaur leadership relies on a core of trusted, disciplined warriors to keep the others in line. If we reduce their numbers, the Kolkar will have no might with which to support their rage. And so, I have a bounty task for you. Around the Lushwater Oasis to the south, slay Kolkar Marauders and Stormseers to collect their bracers. Return when you have a heap of these trophies and the Horde will reward you well.<|endoftext|> <|startoftext|> Apothecary Zamah<|obj|>Bring the Rendered Spores to Apothecary Zamah in Thunder Bluff, before the time limit is up.<|text|>I have rendered the spores you gave me into an emulsion. I must now send it to my associate, Apothecary Zamah. If you were to carry this to her, she can offer you something from our stores of alchemical goods. She is in the Pools of Vision, a cave beneath the shamans of Thunder Bluff. The path to this cave is well hidden, but you may find it on the Spirit Rise bluff. Do hurry. This emulsion will maintain its potency for only a short time, and must be resealed and processed before then.<|endoftext|> <|startoftext|>Revenge of Gann<|obj|>Destroy the flying machine at Bael Modan and return to Gann Stonespire.<|text|>Following Khazgorm's plans it should be no problem to fashion an explosive charge Ah, there we go. Now, I am going to entrust you with a special task. Take this explosive stick and use it to blow up the flying machine at Bael Modan. Not only is the flying machine a key part of the site's infrastructure it also serves as a weapon of war. More importantly it is an icon of power and an insult to the memory of my tribe. Make me proud by completing this heroic task and you shall be rewarded.<|endoftext|> <|startoftext|>Verog the Dervish<|obj|>Kill Wyneth in order to lure out Verog the Dervish, then slay him and grab his head.<|text|>Verog may be hard to find, but judging by the info you gathered, his mate Wyneth is always in his command tent just west of here. If we kill her, Verog will come running. Regthar sent us here to scout, but he also said we should seize any opportunity to upset the centaur chain of command if we can. Lure out Verog and kill him!<|endoftext|> <|startoftext|>Hezrul Bloodmark<|obj|>Slay Hezrul Bloodmark and collect his head.<|text|>Hezrul Bloodmark is the leader of the Kolkar centaurs in the Barrens. He is fierce, brutal and cunning. Defeating him would disrupt and fracture the Kolkars, greatly reducing their threat to us. So kill him. Bring me Hezrul's Head, and I will mount it from this outpost, so that they may know fear. Hezrul leads his people from the Lushwater Oasis, to the south.<|endoftext|> <|startoftext|>Fungal Spores<|obj|>Collect 5 Fungal Spores from mushrooms at the Forgotten Pools.<|text|>The oases of the Barrens hide a mystery. Life energy flows from their waters, invigorating the plants and beasts that drink it. Invigorating, and altering. There is a mushroom that grows near the Forgotten Pools to the northwest. Its spores hold properties that we, the apothecaries of Lordaeron, find useful. Bring me these spores and you will earn our gratitude.<|endoftext|> <|startoftext|>Kolkar Leaders<|obj|>Slay Barak Kodobane and collect his head.<|text|>The centaurs have plagued the tauren for years. And recently, the Kolkar centaurs of the Barrens have grown into a real threat. Normally they were disorganized in these lands, but new leaders have risen among them. Rallying them. To preserve our holdings here, these centaur leaders must be destroyed. Bring me the head of Barak Kodobane. He camps west of these Forgotten Pools. Defeat him, then return to me.<|endoftext|> <|startoftext|>Guile of the Raptor<|obj|>Speak with Tor'gan at Hammerfall in Arathi Highlands.<|text|>This... this power.... Is this the power of the shamans that Tor'gan tried to show me? I must say, it is interesting. Tell Tor'gan that he has convinced me... for the time being. I will listen to what he has to say.<|endoftext|> <|startoftext|>Revenge of Gann<|obj|>Gann Stonespire wants you to bring him 6 vials of Nitroglycerin, 6 bundles of Wood Pulp, and 6 samples of Sodium Nitrate.<|text|>It is clear the prospector depended on explosives and those noisy vehicles to rip the ground apart. We can expect a new foreman to take over soon. I want to give the dwarves a taste of their own medicine. According to these plans if we combine nitroglycerin with wood pulp and sodium nitrate we can create an explosive charge. The rifleman, soldiers and officers in the Keep are known to have the supplies. Collect these items and bring them to me. I will fashion a charge that the dwarves won't forget!<|endoftext|> <|startoftext|>Conscript of the Horde<|obj|>Give Kargal Battlescar at the Barrens outpost your recruitment letter.<|text|>Hmm, you look pretty strong. Listen, my good friend Kargal needs some new recruits for Barrens duty. I know you want to do what's right for the Horde. Well, this is your chance. Take this recruitment letter to Kargal and see if he'll sign it.<|endoftext|> <|startoftext|>Crossroads Conscription<|obj|>Deliver your signed recruitment letter to Sergra Darkthorn at the Crossroads. If you haven't already, you can hitch a ride there with the next caravan by talking to Halga Bloodeye at Far Watch Outpost.<|text|> Well pup, you've proven yourself to be a formidable asset. Consider yourself drafted. We need your like at the Crossroads, assuming you can make it there alive. Just follow the road West of here, then South when you hit the junction. If you really want to help your new Horde, talk to Halga and hitch a ride with our next caravan. Deliver this letter to Sergra Darkthorn when you arrive.<|endoftext|> <|startoftext|>Plainstrider Menace<|obj|>Collect 7 Plainstrider Beaks.<|text|>Are you familiar with plainstriders? Useless animals. Can't fly. Gamey. Brain the size of my knuckle. Too dim to get out of the way of a moving cart. I've broken more axles thanks to their thick skulls... Sometimes I think the quilboar intentionally frighten flocks of them into the path of our caravans just prior to an ambush. Make me proud. Cut a swath through those filthy birds to keep the roads free, and bring me their beaks as proof.<|endoftext|> <|startoftext|>Another Power Source?<|obj|>Bring 10 Wastewander Water Pouches to Chief Engineer Bilgewhizzle in Gadgetzan in exchange for another power source.<|text|>Let me guess - you didn't get whatever world-ending, nefarious deed you were doing done in time. No wait, better still... you dropped it in the sand! Well, whatever the reason, I do have additional power sources I will sell to you. This time, however, it will cost you ten, YES TEN Wastewander Water Pouches! Times are tough all around, and power sources don't grow on trees! Hrm, but what if they did. Maybe we could MAKE a power source tree...<|endoftext|> <|startoftext|>Gann's Reclamation<|obj|>Gann Stonespire wants you to kill 15 Bael'dun Excavators and 5 Bael'dun Foremen.<|text|>In solitude I wander these roads. The dwarves of Bael Modan show no respect for my land. Horrendous blasts drive holes deep into the ground as noisy machines rip apart the hills. Lands which once served as home and provider to my tribe are now riddled with destructive dwarves. Attempts at reaching a diplomatic resolution have failed. Now is the time for decisive action. Drive the dwarves from the Bael Modan excavation by force and bring to me the journal of their leader, Prospector Khazgorm.<|endoftext|> <|startoftext|>The Zhevra<|obj|>Slay Zhevra Runners to collect 4 Zhevra Hooves.<|text|>If you wish to serve my beloved horde, you'll have to prove your strength to me, pup. You can cut your teeth by hunting zhevra. They may not be the strongest of beasts in the Barrens, but stay clear of their kick or you'll regret it. Hunt the zhevra to the north and south, and collect their hooves. Bring them to me and perhaps we'll next send you against something tougher.<|endoftext|> <|startoftext|>A Sacred Burial<|obj|>Kill 8 Bristleback Interlopers at Red Rocks.<|text|>Only the most valiant tauren are laid to rest at Red Rocks, our sacred burial ground. It is an honor bestowed upon the great warriors who helped found and defend Thunder Bluff and those who have given their lives for the greater good of their tribes and chieftains. But it appears a foul menace has made its way onto our holy land. A band of Bristleback Interlopers is ravaging the grave site and I am too old and past my prime to drive them away. They must be driven off with force.<|endoftext|> <|startoftext|>Scholomance<|obj|>Speak with Apothecary Dithers at the Bulwark, Western Plaguelands.<|text|>On the island of Caer Darrow lies Scholomance - a school that serves as a stronghold for the Scourge. Our enemy dwells within, safely allowed to pursue research that strengthens their power. A door bars the way, and try as we might no entry is to be had without a proper key. Apothecary Dithers is well versed on Scholomance, and has an idea how to obtain a key. You have proved your value to me as someone who can get things done; I now entrust this task to you. Speak with him on this matter.<|endoftext|> <|startoftext|>Securing the Lines<|obj|>Kill 12 Durotar Harpies. Any type of harpy will suffice.<|text|>Gazlowe told me once, "Rezlak. There's one thing you need to know in life, and that's if you want something done well, do it yourself." I can't deal with losing all our caravans, so I'm just going to take matters into my own hands. Harpies plague our supply routes. If we kill the harpies, the caravans are safe. Of course, there was one other thing that Gazlowe taught me, and that's "You can get anything done for a price." You in? Good... I recommend starting in the canyon to the east.<|endoftext|> <|startoftext|>Encroachment<|obj|>Kill 4 Razormane Quilboars, 4 Razormane Scouts, 4 Razormane Dustrunners and 4 Razormane Battleguards for Gar'Thok at Razor Hill.<|text|>When we arrived, the Razormane quilboars possessed much of the land, and proved a thorn in our sides. Through our efforts we have driven out the largest part of their numbers, but still they remain well-fortified in some areas. It has gone on long enough, however. For our own protection, we cannot allow the Razormane any hold in our lands. Their camps can be found to the west of here. Look for the brambles and you will find them. Today we drive them from Durotar, tomorrow, perhaps from all of Kalimdor.<|endoftext|> <|startoftext|>The Admiral's Orders<|obj|>Deliver Admiral Proudmoore's Orders to Vol'jin in Thrall's chamber in Orgrimmar.<|text|>Humans cannot be trusted. We fought alongside them with a weary heart, knowing they would betray us one day. Admiral Proudmoore's death was not enough to stop his legacy of deceit. The human scum had his plans well laid out before he ever met his demise. His reign won't even die with Benedict it seems. Who knows how long it will be before the next waves of Proudmoore's men land upon our shores. We need to get these orders to Vol'jin in Orgrimmar immediately! He can be found in Thrall's chamber.<|endoftext|> <|startoftext|>Margoz<|obj|>Speak with Margoz.<|text|>One of our Shamans, Margoz, knows more of the Burning Blade's corruption. He speaks of a cave called Skull Rock in the mountains - just outside Orgrimmar! - that shelters a large band of Burning Blade cultists. Before you go to Skull Rock speak with Margoz. He is wise and his council is valued. He is camped to the northeast, between the coast and Drygulch Ravine. Follow his advice, but whatever Margoz says, I still want you to crush those cultists!<|endoftext|> <|startoftext|>Rescue OOX-09/HL!<|obj|>Escort OOX-09/HL to safety, then report to Oglethorpe Obnoticus in Booty Bay.<|text|>The gnome's voice crackles once again from the robot: "I need to move OOX-09/HL to an open, safe place so it can begin a lengthy take-off procedure. It has built-in cloaking, but I need time on my end to make it operational again. Escort the robot from its current location to, let's say, some big rocks that obscure visibility! That should be a perfect place, and long enough, to get things online!" "Escort it safely and then come talk to me in Booty Bay! Oglethorpe Obnoticus - out!"<|endoftext|> <|startoftext|>Burning Shadows<|obj|>Take this eye to Neeru Fireblade in Orgrimmar.<|text|> Gazz'uz? Gazz'uz...report! There is word of your discovery in Skull Rock. You must prepare for an attack! Gazz'uz, I order you to speak! Speak or I will make sure Neeru Fireblade knows of your presence, and he will descend on you with swift brutality. Do not test your skills against Neeru... ...Gazz'uz, are you there...?<|endoftext|> <|startoftext|>Winds in the Desert<|obj|>Retrieve 5 Sacks of Supplies.<|text|>I'm Rezlak, one of Gazlowe's boys. Boss sent me to help the orcs here in Durotar. Things'd been going good except for the caravans. Can't manage to keep them safe! Makes my job a little harder, you know? The last shipment, which they PROMISED would get through, was snatched by the Dustwind harpies of...where was it...Razorwind Canyon? I gotta have those supplies! Follow the big canyon to the south, you'll find the ravine cut right into the west and east sides of the walls.<|endoftext|> <|startoftext|>Neeru Fireblade<|obj|>Bring an Example Collar to Neeru Fireblade in Orgrimmar.<|text|>The Searing Collars you brought me are powerful, demonic implements. Divining their origin is, I'm afraid, beyond my skills as a shaman. We will need a warlock to study them. Take a searing collar to Neeru Fireblade. Although he is a skilled warlock, he professes to use his powers to thwart demons, and claims his research in the occult is benign. Be that true or false, we may need his aid against the demonic cult in Durotar. You may find Neeru in Orgrimmar in the Cleft of Shadow.<|endoftext|> <|startoftext|>The Admiral's Orders<|obj|>Take Admiral Proudmoore's Orders to Gar'Thok in Razor Hill.<|text|>You open the aged and weathered envelope and discover an official looking document. You recognize the seal of Admiral Proudmoore. This looks important. Perhaps Gar'Thok, the commander of Razor Hill, would be interested in having this information.<|endoftext|> <|startoftext|>Skull Rock<|obj|>Gather Searing Collars from the cultists in Skull Rock.<|text|>. The Burning Blade has infested the cave east of Orgrimmar known as Skull Rock. Inside that cave they perform vile rituals, and burn their own flesh with Searing Collars. By wearing these collars, I believe the cultists attune themselves to demonic power. But to confirm this, I must have a collection of the collars to study. Go to Skull Rock and gather Searing Collars from the cultists you find there. Bring them to me, and I will uncover their secrets.<|endoftext|> <|startoftext|>Zalazane<|obj|>Defeat Zalazane.<|text|>The witchdoctor Zalazane dwells on the Echo Isles to the east. They are the isles we once called home. From there he sends his trolls to the mainland, to hex our people and drag more of them under his sway. He must be stopped. Defeat Zalazane and his minions -- former Darkspear trolls, now lost to us. Bring me his head and I will know his reign of evil is over.<|endoftext|> <|startoftext|>Chen's Empty Keg<|obj|>Find someone who knows about Chen's Empty Keg.<|text|>A small placard on one of the ends of the keg says, "Chen Stormstout- May your spirit be raised and always raise your spirits."<|endoftext|> <|startoftext|>Je'neu of the Earthen Ring<|obj|>Bring the Befouled Water Globe to Je'neu Sancrea in Blackfathom Deeps.<|text|>The Earthen Ring is a shamanistic group dedicated to studying and preserving the elements. They have forgotten more about crazy old gods, ancient legends and lore than most scholars will ever know. Lucky for you, I know someone in the Earthen Ring here in Ashenvale. Head over to Zoram'gar Outpost on the coast of the Zoram Strand; show Je'neu Sancrea what you found. If anyone can figure out that globe's significance, it'd be him.<|endoftext|> <|startoftext|>Report to Orgnil<|obj|>Speak with Orgnil Soulscar in Razor Hill.<|text|>We at Sen'jin Village are not without our own troubles, and we thank you for your aid. But the news you bring regarding the Burning Blade could be trouble for everyone. There is an orc stationed at Razor Hill, Orgnil Soulscar, who polices Durotar from evils such as the Burning Blade! Go to Orgnil and tell him of our plight, as well as your news from the Valley of Trials. He will want to know these things. Razor Hill lies to the north.<|endoftext|> <|startoftext|><|obj|>Bring 8 Shimmerweed to Master Vornal in Sen'jin Village.<|text|>Truly a spirit of strength resides in your body--or maybe it was only luck, yes? That is what the young rely on these days: luck... and the generosity of those more powerful than they. Not many take the time to find their own path. It's always begging for help... always the reward, and never the quest. I'm sure you'll be the same. But there is hope. I need one other thing for my potion: 8 shimmerweed herbs. They can be found in Thunder Ridge to the northwest of Razor Hill.<|endoftext|> <|startoftext|>From The Wreckage....<|obj|>Gar'Thok of Razor Hill wants you to retrieve 3 Gnomish Tools from the wreckage off the coast.<|text|>One of my most observant scouts brings back word that the wreckage of Proudmoore's fleet still remains off the coast of Durotar, just east of Tiragarde Keep. It is no secret that the humans, in alliance with those foul little creatures known as gnomes, have an advanced knowledge of mechanics. We must have a complete understanding of all our potential enemies. And our people will benefit from this new knowledge as well. Swim through the wreckage, and retrieve for me the tools of the Alliance.<|endoftext|> <|startoftext|>Chen's Empty Keg<|obj|>Bring 5 Lightning Glands, 1 Thunderhawk Saliva Gland and 1 Kodo Liver to Brewmaster Drohn in Ratchet.<|text|>Good stuff, that stormstout, huh? I have another recipe that I learned from Chen. Would you be interested? It won't take long to make, and it might be useful if you plan on adventuring some more. Bring me 5 lightning glands from any stormhide, 1 thunderhawk saliva gland from greater thunderhawks, and a kodo liver from any of the Barrens' kodos. Like I said, this stuff has kick; it's the trogg ale that I mentioned to you before.<|endoftext|> <|startoftext|>Chen's Empty Keg<|obj|>Bring 5 Savannah Lion Tusks, 5 Plainstrider Kidneys, and 1 Thunder Lizard Horn to Brewmaster Drohn in Ratchet.<|text|>Would you like a taste of Chen's namesake? Ahh, the stormstout is a mighty brew. Chen taught the recipe to my mentor, and my mentor passed it on to me. I'll need you to get me a few things, but I can tell you this: the kick is worth it. Bring me 5 savannah lion tusks from any savannah lion, 5 plainstrider kidneys from any plainstrider, and 1 thunder lizard horn from any species of thunder lizard. That should do the trick nicely. You can find these ingredients throughout the Barrens.<|endoftext|> <|startoftext|>Practical Prey<|obj|>Bring 4 Durotar Tiger Furs to Vel'rin Fang in Sen'jin Village.<|text|>Many of the hides we use come from Durotar tigers. Blankets, armor, tents: there are a great many reasons we hunt the beasts, and many reasons we let them thrive at the same time. The time has come for us to cull the flock, so to speak. Our numbers grow, and our needs are beginning to overwhelm our stocks. I need more hides if I'm to prepare suitable goods for our people. Bring me 4 Durotar tiger furs, and I shall reward you. You can find them on the islands south of here.<|endoftext|> <|startoftext|>Need for a Cure<|obj|>Find Kor'ghan in Orgrimmar and get the Venomtail Antidote. Then bring the antidote to Rhinag near the northwestern border of Durotar.<|text|>... your timing is perfect. I just hope I can compliment your haste as well. I was careless while fighting a few of the venomtails nearby, and one of them stung me deeply. I can feel its poison weakening me even as we speak. At this rate, I got maybe an hour left to live. But I'll need your help if I'm to do so... Kor'ghan in Orgrimmar knows how to make the antidote. Find him... and hurry. I won't be able to last much longer. He should be in the Cleft of Shadow.<|endoftext|> <|startoftext|><|obj|>Bring 10 Chunks of Boar Meat to Cook Torka in Razor Hill.<|text|>Cook and clean--that's all I do! You want to eat, you get me some more meat! I don't have all day to hunt and prepare food for all these louses. You got to learn to pull your own weight around here if you wanna be treated equal. Get me some Chunks of Boar Meat if you want to make yourself useful... or you don't want to starve to death.<|endoftext|> <|startoftext|>Break a Few Eggs<|obj|>Bring 3 Taillasher Eggs to Cook Torka in Razor Hill.<|text|>Bah! I almost forgot I need to get breakfast ready. , get yourself movin' and get me some taillasher eggs. I'll need at least three of them if I'm going to have enough for tomorrow's meal. The Bloodtalon taillashers can be fierce, and protect their eggs to the death more often than not. They sometimes bury their eggs too deep in the earth to uncover safely, but if you head to the Echo Isles to the southeast of Sen'jin Village, you can usually find them all over those islands.<|endoftext|> <|startoftext|>A Solvent Spirit<|obj|>Bring 4 Intact Makrura Eyes and 8 vials of Crawler Mucus to Master Vornal in Sen'jin Village.<|text|>Although my eyes fail me, I still can see clearly enough. More often I must rely on my alchemical skills to aid me in magics that once came easily. But I refuse to take on an apprentice--no troll or orc worthy enough has ever come forward. Are you worthy? Yes, of course you are... of course you think you are. I need a few things. Will you get them for me? I need intact makrura eyes, and vials of crawler mucus. You can find them on any makrura or crawler in Durotar. We shall speak again soon.<|endoftext|> <|startoftext|>Finding the Antidote<|obj|>Bring 4 Venomtail Poison Sacs to Kor'ghan in Orgrimmar.<|text|>Venomtails are some of the deadliest scorpids in Durotar. It was unwise for Rhinag to hunt them without having some of the antidote with him, but right now, chastising is the last thing he needs. Bring me a few venomtail poison sacs from any of the venomtails near the entrance of Orgrimmar and I'll make an antidote for him. Make haste. One of our own needs your help.<|endoftext|> <|startoftext|><|obj|>Bring 8 Large Scorpid Carapaces to Kor'ghan in Sen'jin Village.<|text|>One of the other traits of the scorpids is their fierce loyalty. They will protect one another if they are in danger--you've probably already seen this behavior in your first scorpid hunt. You would do well to heed that lesson and adapt it for yourself: we are stronger as one; we are weak when we are divided into many. Bring me 8 Large Scorpid Carapaces from the Armored Scorpids and I shall reward you for learning this wisdom.<|endoftext|> <|startoftext|>Lost But Not Forgotten<|obj|>Bring a sign of Kron's fate to Misha Tor'kren at the farmstead northwest of Razor Hill.<|text|>, please, can you help me? My son Kron went hunting days ago, and he still hasn't returned. He went west towards the Barrens to hunt crocolisks along Southfury River. I fear the worst. As strong as he was, his stubborn pride has always drawn him into trouble. I warned him that the crocolisks were powerful and vicious. He grew angry and stormed off. If you can't find him, at least bring me a sign of his fate... even if you have to open up the stomach of every crocolisk along the Southfury's banks.<|endoftext|> <|startoftext|>Minshina's Skull<|obj|>Retrieve Minshina's skull from the circle of power on the Echo Isles.<|text|>I hear the voice of my brother, Minshina, calling to me in my dreams. He was taken by Zalazane, the warlock on the Echo Isles to the east. And he is dead. But death is not freedom for my brother. Minshina's spirit was trapped within his own skull by Zalazane's magics. In my dreams I see it with other skulls, in a circle of power on the largest Echo Isle. As long as it remains there my brother's soul is doomed. Please. Find the circle and retrieve Minshina's skull. Bring it to me. Free him!<|endoftext|> <|startoftext|><|obj|>Bring 6 Small Scorpid Carapaces to Kor'ghan in Sen'jin Village.<|text|>You would do well to learn how dangerous this land can be. The wildlife here can teach us such things... if we are wise and observant. The scorpids are a perfect example of survival in Durotar. If you are to survive, it would be wise to take on some of their characteristics as your own. Their hardened carapaces can protect you from the harshness of the sun, or even a deadly weapon. Bring me 6 Small Scorpid Carapaces from the Clattering Scorpids, and I shall see about rewarding you justly.<|endoftext|> <|startoftext|>Ak'Zeloth<|obj|>Speak with Ak'Zeloth in the Barrens.<|text|>Since the last great war when the Burning Legion was defeated, I have searched for sources of demonic corruption in orc society. The collar you brought me confirms my fears. It belongs to the Burning Blade, a cult that rallies around an item of demonic power. It is called the Demon Seed, and it resides in the Barrens atop Dreadmist Peak. It must be destroyed! Go to Far Watch Post, on the border of the Barrens to the west, and speak with my assistant, Ak'Zeloth. He will direct you further.<|endoftext|> <|startoftext|><|obj|>Bring 5 Scorched Hearts to Orgnil Soulscar in Razor Hill.<|text|>My scouts report that some of the Durotar wildlife have become infected with a demonic taint. They were seen to the north and west. They wander among their brethren as normal beasts, but evil powers flow through them, and burning within each one is a heart scorched by black magic. These beasts must be destroyed! If you find such an animal while you explore Durotar, kill it and collect its Scorched Heart. Bring the hearts to me and I will have them studied, then destroyed.<|endoftext|> <|startoftext|>Report to Sen'jin Village<|obj|>Speak with Master Gadrin in Sen'jin Village.<|text|>Your trials against the Burning Blade are finished... here in the Valley. But I want you to report your findings. Go to the troll village of Sen'jin and seek out Master Gadrin. Sen'jin Village is east out of the valley, then right at the fork. Tell Gadrin of the Burning Blade, and that they have reached the Valley of Trials. Discover from him if they have yet reached Sen'jin. Go, and be swift. I fear the evil found in the Burning Blade Coven is but the herald of a larger threat...<|endoftext|> <|startoftext|>Sarkoth<|obj|>Bring the news of Hana'zua's plight to Gornek at the Den.<|text|>Seeing the deed you have done for me steels my heart. I cannot fall so easily! I must endure! But it remains that I cannot make the trek back to the Den unassisted. Please, return to the Den and tell Gornek of my situation. Perhaps he can help me.<|endoftext|> <|startoftext|>Dark Storms<|obj|>Bring Fizzle's Claw to Orgnil Soulscar in Razor Hill.<|text|>We cannot allow the Burning Blade a foothold in Durotar! We must destroy them before their evil festers! I have undergone my own investigations and found that a Burning Blade warlock, the goblin Fizzle Darkstorm, has camped within Thunder Ridge to the northwest. There he and his cultist minions spread chaos. Find and defeat Fizzle, and bring me his dead claw!<|endoftext|> <|startoftext|>Burning Blade Medallion<|obj|>Bring the Burning Blade Medallion to Zureetha Fargaze, outside The Den.<|text|>Through my divinations, I see that an item of power hides deep within the Burning Blade Coven, guarded by beasts and black magic. It is called the Burning Blade Medallion, and your next task is to find it and remove it from the coven. But be wary, for the medallion may be possessed by an agent of the Burning Blade, and if so then the agent's power would be greater than the familiars you have already encountered. Go. You will find the coven in a cave, to the north and west.<|endoftext|> <|startoftext|>Sarkoth<|obj|>Kill Sarkoth and bring his claw back to Hana'zua.<|text|>! I thought I would die out here with none to know of it. While I was hunting the scorpids of the Valley, I came across a particularly vicious-looking one. Hurling myself at it, I managed to inflict a massive blow to its claw before it closed around my leg. I wasn't ready for its stinger though, and it sliced down and into my chest, cutting into my flesh and letting my blood. Please, you must kill the scorpid for me! My honor must be upheld! I fought it up on the plateau to the south.<|endoftext|> <|startoftext|>Carry Your Weight<|obj|>Furl Scornbrow in the Razor Hill watchtower wants 8 Canvas Scraps.<|text|>Age has rendered me useless in battle. Now I make myself useful in other ways. From this vantage point I watch for invaders. As our strength here grows, I find myself blowing the signal horn less and less. To pass the time I fashion goods to help younger, more able warriors defend our homeland. For you, I can fashion you a bag for your belongings. If such an item would be of use to you, bring me some canvas, a material common to the humans and centaurs.<|endoftext|> <|startoftext|>Vile Familiars<|obj|>Kill 8 Vile Familiars.<|text|>I trust the Valley of Trials will teach you much, young . I was sent to the Valley to guide you, but I have discovered a growing taint here... A group that calls itself the Burning Blade has a coven here in the Valley of Trials. They are skulking in a cave to the northeast, and their Vile Familiars have spilled from its mouth to cause havoc. As your first task against the Burning Blade, I bid you, defeat these familiars. Slay many and, if you survive, return to me.<|endoftext|> <|startoftext|>Sting of the Scorpid<|obj|>Get 8 Scorpid Worker Tails for Gornek in the Den.<|text|>Powerful warrior and awkward novice alike have fallen to the venomous sting of the scorpid. You will find large numbers of scorpids northwest of here. Bring me eight of their tails as proof of your prowess in battle. The antidote for their sting is actually made from venom extracted from their stingers. We keep large quantities of antidote for scorpid venom on hand to heal young bloods just like you... But I'm sure you won't be needing any of that, will you?<|endoftext|> <|startoftext|>Broken Alliances<|obj|>Use the Sign of the Earth to activate the Pillars of Diamond, Opal, and Amethyst and obtain the Runestones.<|text|>The Seal of the Earth is held by three runestones, held in the Pillars of Diamond, Opal, and Amethyst in Lethlor Ravine. Using the Sign of the Earth, you will be able to remove the runestones and unlock the Seal of the Earth. Be wary though, the black drakes Blacklash and Hematus are not to be trifled with. See them dead and return their bindings to me. To reach the ravine, travel to the far eastern part of the Badlands. Be careful though, for the ravine is home to countless drakes.<|endoftext|> <|startoftext|>The New Horde<|obj|>Report to Gornek in the Den.<|text|>Throm'ka. I am Eitrigg, charged by Thrall to oversee the training of recruits. The Horde has changed from what it once was. There was a time where I left the Horde, disillusioned by the growing influence of the power-hungry pawns of the Burning Legion. During my exile, I was taken prisoner by a group of humans, but was rescued by the Warchief. Hearing his vision of the Horde free of demonic influence, guided by the shamans, I returned. Gornek will have further instructions for you.<|endoftext|> <|startoftext|>Cutting Teeth<|obj|>Kill 8 Mottled Boars then return to Gornek at the Den.<|text|>The first order of business will be to put a little strength in your backbone. I could send you out to the Barrens to hunt kodo, but well, in all honesty, you're more useful to us alive than dead. I believe you would find a good match with the mottled boars you'll find to the north of here.<|endoftext|> <|startoftext|>Broken Alliances<|obj|>Kill Boss Tho'grun and bring the Sign of the Earth to Gorn in Kargath.<|text|>From the Horde's alliance with the dragon Deathwing during the Second War, we know that two of his lieutenants, Blacklash and Hematus, were imprisoned within Lethlor Ravine far to the east. We must silence our depraved allies of old to restore honor to the Horde! We hired Tho'grun and his band of ogre mercenaries to help us obtain the Sign of the Earth, a key needed to unlock the drakes' prison. Tho'grun betrayed us though, overwhelming us and taking it for himself. Go to Camp Boff and take it back!<|endoftext|> <|startoftext|>A Strategic Alliance<|obj|>Seek out Lar Prowltusk on the western flank of Sen'jin Village.<|text|>Thrall is a most wise and noble leader. His tenacity on the battlefield is matched only by his diplomatic tact. The Darkspear Trolls have proven to be invaluable allies to orckind. Out of loyalty and honor we have sworn a pact of protection with them. The Warchief has sent orders to make sure our Darkspear friends in Sen'jin Village are not under any direct threat. One of their most trusted scouts, Lar Prowltusk is keeping a close watch on their western flank. Seek out Lar and assist as needed.<|endoftext|> <|startoftext|>Attack on Camp Narache<|obj|>Bring the Bristleback Attack Plans to Chief Hawkwind in Camp Narache.<|text|>After carefully evaluating the map, you realize that what you discovered are the plans made by the Bristleback warchief for an extended siege on Camp Narache. Surely Chief Hawkwind could use this information!<|endoftext|> <|startoftext|>Vanquish the Betrayers<|obj|>Kill 10 Kul Tiras Sailors, 8 Kul Tiras Marines and Lieutenant Benedict and return to Gar'Thok in Razor Hill.<|text|>Led by Admiral Proudmoore, the humans of Kul Tiras encroached on Durotar, violating the Warchief's pact made with Jaina Proudmoore in order to defeat Archimonde years ago. The human aggression was repelled and Tiragarde Keep fell. But recently, the Admiral's reserves, led by Lieutenant Benedict, have retaken the keep and once again pose a threat to our homeland. These humans show no respect for diplomacy. Prove your honor and travel south to Tiragarde Keep to eliminate the human invaders.<|endoftext|> <|startoftext|>Thwarting Kolkar Aggression<|obj|>Lar Prowltusk outside of Sen'jin Village wants you to destroy the 3 sets of Attack Plans held within Kolkar Crag.<|text|>Lower your voice. The Kolkar centaurs lie just over the ridge to the west in Kolkar Crag. Last night while they were raiding, I snuck into their village and discovered that the dirty beasts have a three-tiered attack planned on the trolls and orcs of Durotar. We mustn't let their invasion come to fruition. Perhaps you can muster the might needed to infiltrate Kolkar Crag and destroy their attack plans. Last I saw, they had divided them up amongst three of their leaders.<|endoftext|> <|startoftext|> A Threat Within<|obj|>Speak with Marshal McBride.<|text|>We're in a real mess here, young . Deathwing and his Twilight armies have launched a full attack upon Azeroth. The king has called for all able-bodied citizens of the Alliance to lend a hand. The Stormwind guards are hard pressed to keep the peace here, with so many of us in distant lands and so many threats pressing close. We're enlisting the aid of anyone willing to defend their home. If you're here to answer the call, then speak with my superior, Marshal McBride. He's outside the abbey.<|endoftext|> <|startoftext|>Journey into Thunder Bluff<|obj|>Speak with Cairne Bloodhoof in Thunder Bluff.<|text|>You will now be revered within our great city. Any worthy of completing the Rites of the Earthmother earns that honor. For your final quest, seek out our noble leader, Cairne Bloodhoof, who dwells atop the highest mesa in Thunder Bluff.<|endoftext|> <|startoftext|>The Battleboars<|obj|>Grull Hawkwind in Camp Narache wants you to kill Battleboars and bring back 8 Battleboar Snouts and 8 Battleboar Flanks.<|text|>The Battleboars of Brambleblade Ravine to the east are encroaching on our tribal hunting grounds. They are trained to be malicious by the Bristleback Quilboars with whom we are at war. Go and slay the vile creatures and bring back some snouts and flanks so that we can make stew for our young.<|endoftext|> <|startoftext|>This Is Going to Be Hard<|obj|>Defeat the Fam'retor Guardian and bring Lotwil's Shackles of Elemental Binding back to Lotwil Veriatus.<|text|>Haha! Done! The shackles are done! It's time, Lucien. It's time, Servo! Are you ready to bear witness to the perfect blend of alchemy, engineering, and the arcane? I shall summon forth a powerful elemental now. This is a groundbreaking day for all of us.<|endoftext|> <|startoftext|>This Is Going to Be Hard<|obj|>Bring Cog #5 to Lotwil Veriatus.<|text|>Okay, here you go. I'm going to be over here... behind cover. Feel free to join me.<|endoftext|> <|startoftext|>Rite of Vision<|obj|>Collect 2 Well Stones and 2 Ambercorn and bring them back to Zarlman Two-Moons in Bloodhoof Village.<|text|>In order to pass through the Rite of Vision, you must gather the reagents needed to make the Water of the Seers. I will need well stones, which can be found around the water wells in Mulgore. With those I will combine Ambercorn, which fall beneath the mighty trees in our land. These reagents contain magical elements, and when brewed and consumed before the tribal fire, will cause you to encounter a vision. Follow it, and it will lead you to the next step of this holy quest.<|endoftext|> <|startoftext|>Rites of the Earthmother<|obj|>Cairne Bloodhoof in Thunder Bluff wants you to bring him the Horn of Arra'chea.<|text|>You have passed the Rites of the Earthmother and earned your place in Thunder Bluff. But in order to maintain the spot that you strived so hard to achieve, you must continue to prove your worth to your people. We are hunters. Down below in Mulgore there is a mighty kodo named Arra'chea. Show me your skills in the ways of tracking and hunting by bringing me the Horn of Arra'chea.<|endoftext|> <|startoftext|>The Demon Scarred Cloak<|obj|>Find someone who knows of Ghost Howl.<|text|>The ragged hide of Ghost Howl still bears a terrible wound, gained from the wolf's battles against the Burning Legion. Perhaps someone in Camp Sungraze should know of Ghost Howl's demise....<|endoftext|> <|startoftext|>Rite of Wisdom<|obj|>Travel to Red Rocks east of Thunder Bluff and speak with the Ancestral Spirit.<|text|>To gain acceptance amongst the elders of Thunder Bluff you must next complete the Rite of Wisdom. Now that you have passed the Rite of Vision, the ancestral spirits of Red Rocks will give you the blessing of our ancestors. Only those who have drunk from the Water of Seers can gain the blessing. Travel east of Thunder Bluff, to Red Rocks and seek out the Ancestral Spirit.<|endoftext|> <|startoftext|>Rite of Vision<|obj|>Consume the Water of the Seers in front of the tribal fire in Bloodhoof Village and follow the vision once it appears.<|text|>I now present you with the Water of the Seers. When you are ready, consume the waters near the tribal fire. Once you have ingested the holy waters, it will take a few moments before the vision materializes before the fire. At that point, it is up to you to follow it to your destiny....<|endoftext|> <|startoftext|>Rites of the Earthmother<|obj|>Take the Totem of Hawkwind to Baine Bloodhoof in Bloodhoof Village. Follow the road out of Camp Narache.<|text|>For you to continue with the Rites of the Earthmother you must pass two more tests. It is time for you to broaden your experience. Travel to Bloodhoof Village and seek out the Chief, Baine Bloodhoof, son of Cairne. There you may continue your journey and earn the acceptance of the elders of Thunder Bluff. Take this totem to Baine. He will recognize my carvings and help you on your path. Follow the road out of Camp Narache and travel with haste. Do not stray or you will lose your way.<|endoftext|> <|startoftext|>Kodo Hide Bag<|obj|>Bring 4 Light Leather and 4 Coarse Thread to Veren Tallstrider in Thunder Bluff.<|text|>The kodo beasts of Mulgore are strong and sturdy -- traits much respected among us. If you are skilled in leatherworking and wish the knowledge to make a Kodo Hide Bag, then bring me supplies for my trade. Do this, and I will share my knowledge with you.<|endoftext|> <|startoftext|>Supervisor Fizsprocket<|obj|>Kill Supervisor Fizsprocket and return his clipboard to Morin Cloudstalker at Bloodhoof Village.<|text|>According to the documents you salvaged from the caravan, the Venture Co. created many plans to attempt to drive us from our lands here, so that they could have free reign to plunder our lands. The depths that they would sink to accomplish their goals disgusts and appalls me. I want the mastermind behind their plans killed. His name is Supervisor Fizsprocket, you will find him at the Venture Co. mine east of the ravaged caravan. Bring me his clipboard, we shall see if we find out anything useful.<|endoftext|> <|startoftext|>Rite of Vision<|obj|>Speak with Zarlman Two-Moons in Bloodhoof Village.<|text|>The Rite of Vision, one of the Rites of the Earthmother, will help guide you toward earning the respect of the elders of Thunder Bluff. Our people have learned that the land is our most holy provider. In order to take part in the ritualistic vision, you must speak with the spiritual leader of the village, Zarlman Two-Moons.<|endoftext|> <|startoftext|>Mazzranache<|obj|>Bring a Prairie Wolf Heart, Flatland Cougar Femur, Plainstrider Scale and Swoop Gizzard to Maur Raincaller at Bloodhoof Village.<|text|>My grandfather told me stories about his battles with a strider named Mazzranache. He told me of its demonic red eyes, razor-sharp talons and venomous bite. As fortune would have it, while traveling across the plains, I encountered it, and it took a nasty bite from my shoulder. He was as terrible as my grandfather described. I will need some hard-to-find animal parts to clean the infection from his bite: a wolf heart, cougar femur, plainstrider scale and swoop gizzard. Hurry, time is of the essence.<|endoftext|> <|startoftext|>Gathering Leather<|obj|>Bring 12 pieces of Light Leather to Veren Tallstrider in Thunder Bluff.<|text|>Greetings, young one. You have a gleam in your eye; I can tell you are eager to venture back to the plains for the hunt. May you bring honor to your clan! I work with the skins of beasts, fashioning them into clothes and armor for the people of Thunder Bluff. If you hunt beasts and bring me their skins, then I will fashion something for you.<|endoftext|> <|startoftext|>Wildmane Totem<|obj|>Bring 8 Prairie Alpha Teeth to Mull Thunderhorn in Bloodhoof Village.<|text|>There is but one water well left to cleanse, named after the Wildmane clan. For this well to be pure, the land must offer the teeth of a fierce predator, the prairie wolf alpha. Find the alphas to the north, then return to me when your hunt is finished. Alphas often wander around the base of our mighty city, Thunder Bluff.<|endoftext|> <|startoftext|>The Venture Co.<|obj|>Kill 14 Venture Co. Workers and 6 Venture Co. Supervisors for Morin Cloudstalker at Bloodhoof Village.<|text|>This explains the buildup of Venture Co. employees and equipment we've seen in Mulgore. Those goblins... their company is expanding too quickly for their own good. It's how they say, show a goblin something, and you can hear the scales in the background. Greedy little things, they are. Unfortunately for their business enterprise, we tauren cannot allow them to conduct their operations in our lands. Go to their mine northeast of the ravaged caravan and send them a message.<|endoftext|> <|startoftext|>Thunderhorn Totem<|obj|>Bring 6 Stalker Claws and 6 Cougar Claws to Mull Thunderhorn.<|text|>To create the Thunderhorn Cleansing Totem, you must gather the claws of the predators of the Mulgore plains. Hunt prairie stalkers for their stalker claws and flatland cougars for their cougar claws, then return to me. You will find the prairie stalkers and flatland cougars to the east and west.<|endoftext|> <|startoftext|>Swoop Hunting<|obj|>Bring 8 Trophy Swoop Quills to Harken Windtotem in Bloodhoof Village.<|text|>The swoop is a cunning bird, and difficult to find and hunt. A collection of Swoop Quills is a badge of cleverness and determination for a hunter. If you are willing to take up this task, then enter the plains and hunt the swoop. Bring me their quills, and bring honor to your clan. The swoops may be found anywhere in Mulgore, but your eyes must be sharp to spot them, and your hooves must be quick to catch them.<|endoftext|> <|startoftext|>Wildmane Cleansing<|obj|>Use the Wildmane Cleansing Totem at the Wildmane Water Well.<|text|>Your cleansing of the Winterhoof and Thunderhorn wells is spoken among the spirits, young . The Wildmane Totem is made, and your last task lies ahead. The Wildmane Water Well lies north of Thunder Bluff. Perform the ritual! Heal the land of the Grimtotem's poisons! Let clean water flow once again!<|endoftext|> <|startoftext|>Thunderhorn Cleansing<|obj|>Use the Thunderhorn Cleansing Totem at the Thunderhorn Water Well, then return to Mull.<|text|>The totem is ready. And again, it is your task to perform the ritual of cleansing. Go to the Thunderhorn Water Well, north of the village, and use the Thunderhorn Cleansing Totem in your ritual. After you do this, return to me. May the spirits guide you.<|endoftext|> <|startoftext|>An Ambassador of Evil<|obj|>Kill Ambassador Infernus in Angor Fortress and bring proof of his death to Advisor Belgrum in Ironforge.<|text|>Ambassador Infernus was sent to Angor Fortress by Ragnaros himself to mind the Shadowforge seeking lost artifacts in Uldaman. It has already meant tremendous casualties for our people, but it has obviously grown worse. I hesitate to guess how many artifacts they would be able to find and use against Ironforge. Our goal is simple. Return to the Badlands and destroy Ambassador Infernus. Once the threat is eliminated, return to Advisor Belgrum with proof of your victory. It is in your hands now.<|endoftext|> <|startoftext|>Rite of Strength<|obj|>Kill Bristlebacks in Brambleblade Ravine and bring 12 Bristleback Belts to Chief Hawkwind in Camp Narache.<|text|>The Rites of the Earthmother are the steps a young tauren needs to take to gain respect in Thunder Bluff. First you must pass the Rite of Strength. In this test you must prove your bravery by slaying enemies of the tribe. Bristlebacks of Brambleblade Ravine to the east are encroaching on our tribal lands. They ambush our hunting parties and steal from the village by dark. Show your valor by slaying these villains and return to the Chief in Camp Narache with their belts as proof of your deeds.<|endoftext|> <|startoftext|>A Humble Task<|obj|>Chief Hawkwind wants you to search for his mother near the water well to the southeast of Camp Narache.<|text|>All members of the tribe share in the harmony of life. We live together and work together. Our commitment to one another carries with it a high degree of responsibility. I ask of you now a humble task. My mother set out this morning to fetch water from the well to the southeast of Narache. It has been quite some time now. Perhaps you could check on her for me while I attend to tribal matters here?<|endoftext|> <|startoftext|>Rites of the Earthmother<|obj|>Travel to Seer Graytongue who lives in the hills directly south of Camp Narache.<|text|>Your willingness to perform a humble task for the tauren of Narache and your eagerness to learn are noble traits. I believe one day you will be heralded in Thunder Bluff as a of greatness. Before that you must embark on the Rites of the Earthmother, of which there are three. The first test is the Rite of Strength. Travel to Seer Graytongue and tell him Chief Hawkwind has sent you. You will find the seer's abode directly to the south of Camp Narache, tucked away in the hills.<|endoftext|> <|startoftext|>A Humble Task<|obj|>Take a Water Pitcher from the water well.<|text|>I have traveled many paths through life and these old legs lack the vigor they once had. I can still perform my duties to the tribe. Sometimes it just takes an old woman a little longer to do the task. But you look like an eager . Let's put some of that youthful vitality to the test. Take a water pitcher from the well and bring it to my son, the Chief, in Camp Narache. Remember that even the most humble task can gain the recognition of elders.<|endoftext|> <|startoftext|>Winterhoof Cleansing<|obj|>Use the Winterhoof Cleansing Totem at the Winterhoof Water Well, then return to Mull Thunderhorn.<|text|>I have crafted the totem to cleanse the Winterhoof Water Well. Now, you must take it to the well and perform a cleansing ritual. You will find it to the southeast, guarded by foul goblins! This will not be an easy task, but you must do it if we are ever to use its waters again. Fortune to you.<|endoftext|> <|startoftext|>Poison Water<|obj|>Bring 6 Prairie Wolf Paws and 4 Plainstrider Talons to Mull Thunderhorn in Bloodhoof.<|text|>Goblins and their servants have tainted our sacred water wells! We cannot allow this. To cleanse each well, I must create a cleansing totem, then you must bring the totem to the well and perform a cleansing ritual. First we will create a cleansing totem for the Winterhoof Water Well. To do this, the land must offer its aid. Hunt prairie wolves for their paws and adult plainstriders for their talons. They are to the southwest. Return to me with the paws and talons.<|endoftext|> <|startoftext|>The Ravaged Caravan<|obj|>Return the Venture Co. Documents to Morin Cloudstalker near Bloodhoof Village.<|text|>Prying open the lid reveals a tightly packed assortment of ore and minerals, more evidence of the Venture Co.'s mining operation in Mulgore. On the top of the ore and minerals you remove a tightly bound sheaf of papers. Up in the foothills to the east, you can barely hear the sounds of work, and see smoke rising from a large fire.<|endoftext|> <|startoftext|>The Ravaged Caravan<|obj|>Morin Cloudstalker wants you to examine the contents of a supply crate at the Ravaged Caravan.<|text|>A few days ago, we found a Venture Co. caravan traveling under guard on the northern shore of Stonebull Lake. We'd lost two of our number in an earlier battle, so we were quick to attack and lay waste to the caravan. We left their supply crates, thinking that our torches would destroy anything of value, but given that Venture Co. salvagers have been spotted near the burned wagons, maybe we were wrong. Perhaps you could go to the caravan and examine the contents of the crates.<|endoftext|> <|startoftext|>The Hunt Continues<|obj|>Grull Hawkwind in Camp Narache wants you to bring him 10 Mountain Cougar Pelts.<|text|>A tauren skilled in the ways of the hunt knows that his prey is not for mere trophy. The beasts of the plains provide us with a means of survival. You will make quite an impression on the elders if you can bring back some highly valued Mountain Cougar Pelts. You can find the beasts lurking in the hills to the south. Our children need clothing and our tents need mending.<|endoftext|> <|startoftext|>The Ashenvale Hunt<|obj|>Speak with Senani Thunderheart at Splintertree Post, Ashenvale.<|text|>Attention, young adventurers! The wilds of Ashenvale await you! The Horde has established a strong presence in the lands north of the Barrens. Our two outposts - Splintertree Post and the Zoram Strand Outpost - strive to bring glory to the Horde! Those who would prove themselves should seek out guidance there. Of note: Senani Thunderheart in Splintertree Post, directly north of the Barrens, seeks adventurers willing to take part in a great hunt of Ashenvale!<|endoftext|> <|startoftext|>The Hunt Begins<|obj|>Grull Hawkwind in Camp Narache wants you to bring him 7 Plainstrider Feathers and 7 pieces of Plainstrider Meat.<|text|>You have a promising air about you, and will prove yourself to the tribe. Perhaps someday soon you will be welcomed into the great city of Thunder Bluff. But before that can happen you must prove yourself to my father, Chief Hawkwind. Up here on Red Cloud Mesa we pride ourselves on keen hunting skills. Tauren hunt out of necessity and for sport. Our supply of meats has run low and we require feathers for clothing. Hunt the nearby plainstriders and prove yourself by resupplying the village.<|endoftext|> <|startoftext|>The Absent Minded Prospector<|obj|>Take the mysterious fossil to Chief Archaeologist Greywhisker in Darnassus.<|text|>So the prospector wants to send the mysterious fossil to the Explorers' League in Darnassus? I don't feel right leaving Darkshore without him. Here, deliver the mysterious fossil to Chief Archaeologist Greywhisker in Darnassus.<|endoftext|> <|startoftext|><|obj|>This quest will take players into the Searing Gorge.<|text|>This quest will take players into the Searing Gorge. Stay tuned...<|endoftext|> <|startoftext|>Sharing the Land<|obj|>Kill 10 Palemane Tanners, 8 Palemane Skinners, and 5 Palemane Poachers, then return to Baine Bloodhoof in Bloodhoof Village.<|text|>, there are many conflicts that wound this land. It is my hope that you will not bear witness to as many of them as I have. Yet there is one that I would ask you to seek out. It will give you some sense of how terrible, if left unchecked, even a small threat can be to the land. Palemane gnolls have settled to the south of Bloodhoof and in a cave to the west. They disrespect our attempts to communicate with them, and they slay the wildlife of Mulgore unbridled. Words are no longer the answer.<|endoftext|> <|startoftext|>Preparation for Ceremony<|obj|>Collect 6 Azure Feathers and 6 Bronze Feathers.<|text|>, my brother soon stands before Chief Bloodhoof, and it is my honor to make his headdress for him. I want to ask a favor of you while I finish tanning these leather straps. There is not time for me to find enough feathers, and I was wondering, would you gather more for me? You can find feathers of the correct size from the harpies residing far to the north and northwest of Thunder Bluff. I need only 6 azure and 6 bronze feathers to complete the design.<|endoftext|> <|startoftext|>Dangers of the Windfury<|obj|>Bring 8 Windfury Talons to Ruul Eagletalon in Bloodhoof Village.<|text|>Thank you for taking the time to speak to me. I am Ruul, warrior and teacher. You have obviously reached an age when you must prepare for your trials if you are to adventure much further out of Mulgore. If you wish a test of your strength, start by seeking out the Windfury harpies to the southeast. They nestle along the mountain's edges away from the road. They are one of our natural enemies here in Mulgore and will be a good gauge of your skill.<|endoftext|> <|startoftext|>Dwarven Digging<|obj|>Collect 5 Prospector's Picks.<|text|>There are dwarves preparing a dig site to the northwest. They think secrets lie in the earth, and that is true, but hollowing and defiling the land is no way to earn its teachings. Collect the dwarven tools of digging, smash them, and return to me with the dwarves' broken tools. You can smash the tools at a forge. You will find one in Thunder Bluff, but any forge -- even a forge at the dwarven camp -- will suffice.<|endoftext|> <|startoftext|>The Star, the Hand and the Heart<|obj|>Bring the items on Bel'dugur's Note to Keeper Bel'dugur in the Undercity.<|text|>You need Yagyin's Digest? Your plan, then, is to gather another flock? Of course it is...and of course I will help you. But you must help me too. I require three items of power. Bring me these and the digest will be yours. I cannot utter the names of these items, but I will write them down. Get me the items on this list. If you can do that, then you are truly worthy of opening your own chapter of our order.<|endoftext|> <|startoftext|>Murdaloc<|obj|>Slay Agmond's killer, Murdaloc.<|text|>Agmond's tracks lead from the west. It is easy to tell from the bloody smears across rock and sand that the dwarf crawled some distance. And here he died. Upon close inspection, the word "Murdaloc" is roughly scrawled in a patch of Badlands sandstone. Scrawled next to Agmond's dead hand.<|endoftext|> <|startoftext|>Scrounging<|obj|>Get 7 pieces of Scrap Metal for Sigrun.<|text|>It's going to be tough going here if I can't manage to scrounge up some materials to construct some defenses and other necessities. I've noticed that the ogres in the area seem to be well equipped with scrap metal. Maybe the stories of siege engines in the Badlands weren't so far off after all... Anyways, the Prospector's been getting worried about the state of our little camp, so I'd like to get working soon if I can. The main ogre camp is at Dustbelch Grotto, a good trek to the west of here.<|endoftext|> <|startoftext|>Find Agmond<|obj|>Find Agmond.<|text|>Prospector Agmond was in charge of our excavation sites in the Badlands, to the southwest. I say "was" because...well, I haven't heard from him in weeks. I need you to find Agmond so I can get his report. Last I heard Agmond was at the southernmost dig site in the Badlands--a tiny operation past the Angor Fortress. I'd start your search for him there.<|endoftext|> <|startoftext|>Forbidden Knowledge<|obj|>Bring Yagyin's Digest to Theldurin.<|text|>I have the digest for you. I need not tell you to take great care with it. And to keep it far from unfriendly hands. This book holds many truths... ...And the truth can burn.<|endoftext|> <|startoftext|>This Is Going to Be Hard<|obj|>Speak to Lucien Tosselwrench in the Badlands.<|text|>Wonderful, wonderful. Go speak to Lucien. I need a cog #5. Bring it to me, will you?<|endoftext|> <|startoftext|>The Star, the Hand and the Heart<|obj|>Return the items on the Bonegrip's Note to Gerrig Bonegrip in Ironforge.<|text|>Yagyin's Digest, eh? Are you starting a new chapter of us, somewhere? Never mind, it is not my place to ask. I will help you, for I have an extra copy. We must aid each other, yes? That is how we flourish. I require three items of power. Bring them to me and I will give you the digest. I will not speak their names. Ears may be on us. But here, I will write them down.<|endoftext|> <|startoftext|>Tremors of the Earth<|obj|>Retrieve the Sign of the Earth for Garek.<|text|>I heard from Sigrun that you have been a great help to him. Perhaps I might enlist your help. I was sent here by my master, Krasus of the Kirin Tor, to put an end to the trouble brewing in Lethlor Ravine. I cannot divulge the exact nature of my assignment here or the tasks that I must undertake, but be assured it is of vital importance. A band of wandering ogres, sometimes seen near Camp Boff, stole an object called the Sign of the Earth; I must have it. Bring it to me, and I will tell you more.<|endoftext|> <|startoftext|>To Ironforge for Yagyin's Digest<|obj|>Give the Sigil of the Hammer to Gerrig Bonegrip in the Forlorn Cavern of Ironforge.<|text|>The Tablet tells much. But not enough! Not nearly enough! There is a book, a digest that Yagyin wrote in ages past. The ... people I fled ... they keep this book in many places. And their most learned study it. It holds vast knowledge. Knowledge to protect us! Go to Gerrig Bonegrip. He is in a shop in Ironforge, in the Forlorn Cavern. Show him this sigil and he'll think you one of them. Ask him for Yagyin's Digest ... and bring it to me!<|endoftext|> <|startoftext|>The Absent Minded Prospector<|obj|>Protect Prospector Remtravel as he searches for the mysterious fossil, then return to Archaeologist Hollee in Auberdine.<|text|>So then, Hollee... oh that's right, you are not Hollee. Where's Hollee? Bah, that's beside the point. We must find that stone brush... I mean the mysterious fossil! We must find that fossil. The Explorers' League in Darnassus will want some indication as to what I've been doing. Let me know when you are ready and we will hunt down that brush.... I mean fossil! We shall find something in writing to satisfy the League. So are you ready yet?<|endoftext|> <|startoftext|>To the Undercity for Yagyin's Digest<|obj|>Bring the Sigil of the Hammer to Keeper Bel'dugur in the Undercity.<|text|>The tablet tells much. But not enough! Not nearly enough! There is a book, a digest that Yagyin wrote in ages past. The... people I fled from... they keep this book in many places. And their most learned study it. It holds vast knowledge. Knowledge to protect us! Go to Keeper Bel'dugur in the Undercity of Lordaeron. Show him this sigil and he'll think you one of them. Ask him for Yagin's Digest...and bring it to me!<|endoftext|> <|startoftext|>Prospect of Faith<|obj|>Take Hammertoe's Amulet to Historian Karnik in Ironforge.<|text|>Okay, okay... who would know what to do? Historian Karnik! That's it! He's in Ironforge. He'll be able to help. He and Hammertoe were workin' together to find the lost artifacts in Uldaman. Guess the Shadowforge found out the two of them knew more than they were lettin' on. Tell Karnik what's happened to Hammertoe and give him the amulet--he'll tell you what needs to be done next.<|endoftext|> <|startoftext|>Passing Word of a Threat<|obj|>Speak to Historian Karnik.<|text|> Och, these are evil tidings. , please return to Historian Karnik and tell him on the king's authority to act on this information swiftly and decisively. He must halt the Shadowforge's activities in the Badlands.<|endoftext|> <|startoftext|>Trouble In Darkshore?<|obj|>Travel to Auberdine and look for signs of the dwarven excavation team.<|text|>How nice it is to see a interested in the great archeological wonders of our world. Oftentimes our work is dismissed as mere hobby by our friends in the Alliance. But what many fail to realize is that recent discoveries in Khaz Modan have proven that a great and powerful force threatens all of Azeroth, from Lordaeron to Kalimdor. I am most worried about my crew that I sent to Darkshore. They haven't sent word in weeks. Travel to Auberdine and look for a clue as to their whereabouts.<|endoftext|> <|startoftext|>The Absent Minded Prospector<|obj|>Travel south and check on Prospector Remtravel.<|text|>What an honor it was when Master Greywhisker assigned me to work under the guidance of the great Prospector Remtravel. At the academy in Ironforge everyone knew of Remtravel's great discoveries. But the prospector is rather... um... oblivious ...to his surroundings. We had uncovered evidence of a great society. Horrible golems sprang forth from the ground and overran the site. Remtravel never seemed to notice. I ran back to Auberdine for help. Please travel south and see if the prospector is okay!<|endoftext|> <|startoftext|>Amulet of Secrets<|obj|>Find Hammertoe's Amulet and return it to him in Uldaman.<|text|>Ye're brave... ... to come into Uldaman fer me. If ye're really here to help... ol' Hammertoe, then... ... you'll need to find... me amulet. Deepshadow's got it... Magregan Deepshadow. He's 'round here... in the ruins fer sure. That amulet'll lead 'em... ... right to the scrolls if he ain't stopped. It's up to you. Please... get that amulet. The scrolls will surely help the Dark Irons create even more powerful golems. I just know it. I can feel it in me bones.<|endoftext|> <|startoftext|>Passing Word of a Threat<|obj|>Find Advisor Belgrum and give him his note.<|text|>, run and find Advisor Belgrum as quickly as you can. Tell him what you've witnessed and ask him how he wants us to proceed. This note will explain more to him. In the meantime, I will take the time to speak to Hammertoe's spirit. Maybe he knows something that will help us put a stop to those Shadowforge cretins' activities in the Badlands. We can only pray.<|endoftext|> <|startoftext|>Prospect of Faith<|obj|>Take Hammertoe's Amulet to Prospector Ryedol in the Badlands.<|text|> Find Ryedol. Bring 'im me amulet. He'll... figure out what to do. He knows I was seeking the origins of our people, and he... ... knows it was also my mission to stop the Shadowforge clan. They must not be allowed to find the scrolls... <|endoftext|> <|startoftext|>A Sign of Hope<|obj|>Find Prospector Ryedol and let him know Hammertoe Grez is alive.<|text|> "Ryedol, They're taking me to Uldaman. Send help. -Hammertoe"<|endoftext|> <|startoftext|>A Dwarf and His Tools<|obj|>Find Ryedol's Lucky Pick and return it to Prospector Ryedol south of Hammertoe's Dig Site.<|text|>Hey. Be careful 'round here. There be Dark Iron dwarves all around--looked like the Shadowforge clan. They just attacked the excavation site I was workin' at--killed nearly everyone there, including my boss Hammertoe. I barely escaped with me life. The site's just to the north of here, and I'm tryin' to plan a way to get some of our supplies back, especially me lucky pick. Think you'd be up to helpin' me out some? One of those damned Dark Iron must have my pick! Could be anyone of them.<|endoftext|> <|startoftext|>A Sign of Hope<|obj|>Find Hammertoe Grez in Uldaman.<|text|>, can ye find him? Can you find Hammertoe in Uldaman? If those dirty Shadowforge are holdin' him hostage to figure out what he knows about the titan excavations, then all of Ironforge could be in huge trouble. For a long time now those Dark Irons have been lookin' for magics to make more powerful golems. Hammertoe was doin' the same, of course, but only to stop them. They're probably keepin' him alive until they learn what he knows.Ye've got to hurry if you're gonna save him!<|endoftext|> <|startoftext|>Tremors of the Earth<|obj|>Use the Sign of the Earth to activate the Pillars of Amethyst, Opal, and Diamond and obtain the Runestones.<|text|>It has become obvious that we cannot ensure that Blacklash and Hematus will remain imprisoned in Lethlor. That black dragons have taken up residence there, and that the ogres managed to steal the Sign indicates that more drastic measures will have to be taken. The drakes' prison is maintained by three runestones that may only be retrieved using the Sign of the Earth. Those runestones can then be used to break the seal which imprisons them. ... assure that their dreams are eternal.<|endoftext|> <|startoftext|>Mirages<|obj|>Retrieve the Supply Crate for Sigrun Ironhew.<|text|>In our hurry to leave the Uldaman excavation site, we were forced to abandon many wagons and crates of supplies along the way. The local ogres from Camp Kosh have been on our abandoned equipment like vultures on a rotting corpse. Don't smell much better, either. Than the corpses, I mean. Anyways, they took the cart that was carrying all our weapons and such... so--well, this is a bit embarrassing--we haven't been able to get any food. We're in a bit of a pickle here, suppose you could help us out?<|endoftext|> <|startoftext|>Stone Is Better than Cloth<|obj|>Bring some Patterned Bronze Bracers to Lucien Tosselwrench in the Badlands.<|text|>I know how cheap Lotwil can be, so let me make you something for all your troubles. Maybe it'll even help protect you from the coming atrocity that is Lotwil's newest invention. I've been working with all the extra stones you collected for him, and I can make some nice bracers that you might want to use. They're enchanted, of course. I'll just need patterned bronze bracers crafted by a blacksmith so I can complete the bracers I'm making for you.<|endoftext|> <|startoftext|>Liquid Stone<|obj|>Bring a Healing Potion and a Lesser Invisibility Potion to Lucien Tosselwrench in the Badlands.<|text|>I'm thinking those items you acquired for Lotwil are going to be the least of our worries. On the other hand, you've proven more than adept at the sciences Lotwil holds sacred, so how about helping me out? I need an invisibility potion and a healing potion; both might come in handy real soon if he pulls this off. In return, I'll give you this recipe for a potion I've been developing while learning from Lotwil. It's based on some of the research he's been doing here in the Badlands.<|endoftext|> <|startoftext|>Coolant Heads Prevail<|obj|>Find Frost Oil and bring it to Lotwil Veriatus in Badlands.<|text|>Let me tell you something about Frost Oil: nothing can keep an engine or gears from overheating quite like it. Its cooling properties are extraordinary, and its longevity as a lubricant without equal. That's not all: it also aids in retaining enchantments on magical items. I need a vial of it to increase the magical capacity of my shackles and make them powerful enough to stop our summoned friend from killing us all. Bro'kin, a goblin friend of mine, can teach you to make it. He's in Alterac.<|endoftext|> <|startoftext|>Ironband Wants You!<|obj|>Speak with Prospector Ironband at Ironband's Excavation Site in Loch Modan.<|text|>. I received reports from Prospector Ironband at his excavation site in Loch Modan--he needs some legwork done concerning another of our excavations. I don't have more details than that, but if you want to stretch your legs then go speak with Ironband.<|endoftext|> <|startoftext|>Study of the Elements: Rock<|obj|>Bring 3 Large Stone Slabs to Lotwil Veriatus in the Badlands.<|text|>, you've already proven more able than all my apprentices combined. The next parts I need require a little more strength. Large stone slabs can be found on rock elementals if you're careful enough. Their bodies are stronger and larger, and therefore more prone to having pieces large enough for my tests. You can find them further west of here or southeast along the mountains' edges. Take your time; I'll need a while to test these smaller pieces you brought me.<|endoftext|> <|startoftext|>Study of the Elements: Rock<|obj|>Bring 5 Bracers of Rock Binding to Lotwil Veriatus in the Badlands.<|text|>, there's one more part I need from the elementals here in the Badlands: the bracers of rock binding from the greater rock elementals. By my calculations, those bracers should be enough to gauge the strength of my own shackles. My attempts at scrying the greater rock elementals showed a group of them southwest of here, near some ogres if I recall. Bring me 5 of their bracers just so I have extras. Servo's notorious for misplacing my reagents and research.<|endoftext|> <|startoftext|>Gyro... What?<|obj|>Bring a Gyrochronatom to Lotwil Veriatus in the Badlands.<|text|>, you've done your job well beyond all standards. If we ever meet in Kharanos, feel free to come apply for work. Whoops! Quick, grab the... yes, that. Thanks. Now I just need one more thing. It's a small part, but rather crucial, I'm afraid: a gyrochronatom. If you could just go grab one and bring it to me, I should be ready to complete this.<|endoftext|> <|startoftext|>Solution to Doom<|obj|>Bring the Tablet of Ryun'eh to Theldurin the Lost.<|text|>Oh my! Oh my! There is a doom approaching. Mark me! A doom! No, I cannot speak of it...cannot utter their names or they may hear me! But if we learn, yes, if we learn more of them...then maybe we can learn how to foil them! Maybe. Go into Uldaman. No! I said it! You must find...find the tablet of...Ryun'eh. Yes, find it! And don't make me speak that name again! It is deep in that place, in an ancient chest. That's where it hides...in a chest crafted before the works of any dwarf.<|endoftext|> <|startoftext|>Study of the Elements: Rock<|obj|>Find 10 Small Stone Shards and bring them to Lotwil Veriatus in the Badlands.<|text|>Here in the Badlands I've stopped to work on my latest project: my shackles of elemental binding. When complete, they will allow mages to summon even more powerful elementals for use in even greater capacities. To start things off, I need small stone shards to test some of my newest offensive spells along with a few gizmos I've pieced together. The shards are easily collected from the lesser rock elementals to the west of here. Could you bring me some?<|endoftext|> <|startoftext|>The Black Box<|obj|>Take the Corroded Black Box to the Hall of Arms in Ironforge.<|text|>The surface of this metallic black box is heavily pitted, as if it had been immersed in acid - it must have been sitting in the giant condor's stomach for a long time. Turning the box over, a symbol is found stamped on its bottom. Below the symbol are the words: "Engine #19 - Ironforge Siege Brigade"<|endoftext|> <|startoftext|>Agmond's Fate<|obj|>Bring 4 Carved Stone Urns to Prospector Ironband in Loch Modan.<|text|>The last report I received from Agmond is troubling, more so now that he's dead! He mentioned that his diggers uncovered "ancient urns" at the dig site outside Uldaman. I fear that the urns he found at that site incited the troggs, just as did the idols I found here. I need you to get those urns for our studies. Go to the Uldaman site, gather the urns, then return to me.<|endoftext|> <|startoftext|>Guile of the Raptor<|obj|>Give Tor'gan's Orb to Gor'mul at Hammerfall in Arathi Highlands.<|text|>Take this orb and use its energy to give Gor'mul the essence of the raptor. Surely this will invigorate his spirit and give him new purpose in life. With him returned to normal, we can explain to him the current state of the Horde, and we will have a great warrior's assistance in our unceasing battles.<|endoftext|> <|startoftext|>A King's Tribute<|obj|>Report to King Magni Bronzebeard.<|text|>Ah, such fine stone comes from Lordaeron. Such a shame the land is in such shambles. But the Memorial came out quite well! I should think the King will be most pleased with it. Now if you will, please send word to His Majesty that the Memorial is complete as requested.<|endoftext|> <|startoftext|>Pearl Diving<|obj|>Bring 9 Blue Pearls to Rigglefuzz in the Badlands.<|text|>The Badlands is a harsh place, filled with vicious predators and bold scavengers. Scary, especially for a short little goblin. To survive, I have to be tricky! I know the recipe for flash bombs. I use those to scare away wildlife. But I'm running low on one of the ingredients: crushed blue pearl powder. Get me some and I'll make it worth your efforts. Heh, and I hope you have good boots on. The Blue Pearls I need are found from clams at the Vile Reef. Yep, the Vile Reef in Stranglethorn!<|endoftext|> <|startoftext|>Barbecued Buzzard Wings<|obj|>Bring 4 Buzzard Wings to Rigglefuzz.<|text|>Oh yes, my barbecued buzzard wings are a favorite! The sauce is rich and the meat is tangy. And the smell will bring the hungry running from miles away! I have everything I need to cook up a batch. Everything...except the buzzard wings! If you want some then get me the buzzard wings. Bring me enough, and I might even share the recipe with you!<|endoftext|> <|startoftext|>Lack of Surplus<|obj|>Bring 8 Unprepared Sawtooth Flanks to Tok'Kar in Swamp of Sorrows.<|text|>I'm working on getting some supplies together for our outpost near the beach to the east--Tok'kar does what he can, but between shifts of guard duty and cooking for his soldiers there's not much time left in the day. They do enjoy cooking up some sawtooth meat when they can, but I haven't had time to get them another shipment. Would you mind helping them out? The young sawtooths aren't as tasty as the older ones, so stay clear of those; give them a year or two to get to full size.<|endoftext|> <|startoftext|>Fiery Blaze Enchantments<|obj|>Acquire a Black Drake's Heart for Sigrun Ironhew.<|text|>As an apprentice to Feranor Steeltoe, I learned his special technique for imbuing weapons with fiery enchantments. Last I heard of him, he was working at a smithy with a hunting party up in Lordaeron. I can't tell you too many of the details about the process, but I can tell you it requires blood from a rare, still-beating black drake whelp's heart. I don't have much to do waiting for word from Ironforge. If you bring me a heart from the whelps in Lethlor Ravine, I'll show you my skill!<|endoftext|> <|startoftext|>Lack of Surplus<|obj|>Bring 6 Sawtooth Snapper Claws to Tok'Kar in the Swamp of Sorrows.<|text|>With the threat of murlocs along the coast, we're stationed out here to protect--or warn if the force is too large--of any coming threats to Stonard. It doesn't give us much time for relaxation, and we could use some more help if you're able. The sawtooth snappers' claws make for fine weapons when properly prepared. Bring me some of their claws and I'll see you're rewarded with one of our weapons in thanks for the fresh meat and the good company.<|endoftext|> <|startoftext|>Guile of the Raptor<|obj|>Acquire 12 Raptor Hearts from Highland Fleshstalkers for Tor'gan.<|text|>With some additional objects, I will be able to create an item that will imbue Gor'mul with the guile of the raptor! With the power of the raptor flowing through him, Gor'mul will know our new power and rediscover the warrior that lies dormant! I will require raptor hearts to fashion the item and spell.<|endoftext|> <|startoftext|>An Apprentice's Enchantment<|obj|>Speak to Skuerto at Refuge Pointe in Arathi Highlands.<|text|>Here you are. The gem only needs to be pressed against one of the pedestals near the base of the tower to activate its defenses. Use it when you're ready to enter the tower and find Trelane's remaining items. Good luck to you. I'll be awaiting your return here at the camp. Oh, and speak to Skuerto before you leave. He'll give you the rest of the details you'll need.<|endoftext|> <|startoftext|>The Lost Fragments<|obj|>Bring the Torn Scroll Fragment, the Crumpled Scroll Fragment and the Singed Scroll Fragment to Theldurin the Lost.<|text|>The Scroll of Myzrael...the Scroll of Myzrael?! You don't want that! Its magic can pull Myzrael to the surface world and if you do that, we are in trouble! Or...maybe it's too late. Maybe she already is free. Maybe she's just gathering strength before unleashing herself upon us. If so, then you'll NEED the scroll! ...too bad it's destroyed. Enraged elementals stole it and tore it up and now fight over the fragments. But if you can gather those fragments, maybe we can fix it...<|endoftext|> <|startoftext|>Wand over Fist<|obj|>Find Trelane's Wand of Invocation and return it to Skuerto at Refuge Pointe.<|text|>Hey. Sorry to be so short with ye earlier... and no, that ain't a pun. I figured out where Trelane's first item ended up: Kor'gresh has it in Boulderfist Hall. An' by the way he was throwing down blasts of ice at his kin to keep them in line, he must be close to figurin' out how to use all of its powers. Boulderfist Hall's south of here an' then east of Thandol Span. Find the ogre an' get back that wand. While you're gone, I'll figure out what we're gonna do about Stromgarde.<|endoftext|> <|startoftext|>Malin's Request<|obj|>Take the Sealed Letter to Archmage Malin in the Mage Quarter of Stormwind.<|text|>Take this letter back to Stormwind and let Malin know that Kryten an' I'll be home soon. He'll reward you well for helping us here, of that I've no doubt. Travel safely.<|endoftext|> <|startoftext|>Trelane's Defenses<|obj|>Find an Azure Agate and bring it to Apprentice Kryten at Refuge Pointe.<|text|>All rested? Here's our next step: there're ogres all around the Tower of Arathor in Stromgarde. We're gonna need to activate the tower's defenses if you're gonna stand a chance against 'em an' still make it to the items alive. To do that, we're gonna need some gems the Boulderfist shaman have taken a liking to. They took 'em from the tower, but they're not gonna stay in their possession for long. Get one of them gems an' bring 'em to Kryten--he knows the spell to enchant 'em so they'll work as a key.<|endoftext|> <|startoftext|>Malin's Request<|obj|>Find Skuerto at Refuge Pointe in the Arathi Highlands.<|text|>Greetings. You have the look of an adventurer about you, and I have a task that needs some tending to. Archmage Trelane, my original master, fled Stromgarde in the Arathi Highlands not too long ago, and he's asked me to help him in recovering some of the items he left behind. The city fell under siege, and he attempted to defend the Tower of Arathor, but to no avail. I have agents in the Highlands already, but they've requested I send more aid. Are you interested?<|endoftext|> <|startoftext|>Attack on the Tower<|obj|>Find Trelane's Phylactery, Trelane's Orb, and Trelane's Ember Agate, and return them to Skuerto at Refuge Pointe.<|text|>Here's what your lookin' for: Trelane's phylactery, Trelane's orb, an' Trelane's ember agate. All three should be in chests within the tower an' you shouldn't have a problem opening the chests on your own; you just have to be careful of the ogres. The tower's defenses won't take care of 'em on their own; you'll need to have your weapons at the ready. Those ogres find out you're there and stealing from 'em, an' they'll be sure to put the hurt on you. Be careful, an' good luck.<|endoftext|> <|startoftext|>Myzrael's Allies<|obj|>Speak with Zaruk at Hammerfall in Arathi Highlands.<|text|> Free! I AM FREE! I am free to gather strength, hidden from my captors. For if they faced me now they would surely overpower and again imprison me. But in time I will confront the giants, and they will regret their wardship of me! You are a noble ally. I will need your help again in time. When I am ready, I will need you to summon me to the surface Speak with Zaruk in Hammerfall. He knows how I can be summoned.<|endoftext|> <|startoftext|>Worth Its Weight in Gold<|obj|>Find 10 Witherbark Tusks, 4 Witherbark Medicine Pouches and a Shadow Hunter Knife for Apprentice Kryten at Refuge Pointe.<|text|>Archmage Malin sent Skuerto and I here to collect reagents for him. I was at a loss as to how I was going to collect the items, but now that you're here, I think my problem's solved. I need the following: Witherbark tusks, Witherbark medicine pouches and a shadow hunter knife. Could you find those for me? The Witherbark live to the southeast of Arathi.<|endoftext|> <|startoftext|>A King's Tribute<|obj|>Grand Mason Marblesten of Ironforge wants 5 pieces of Alterac Granite.<|text|>So our good King would like a memorial built in honor of a soldier named Sully Balloo? And you say the poor chap died during the Thandol Span tragedy? Bah, will there ever be peace on Azeroth? Nonetheless, any commission from the King is of utmost importance. To build a truly epic and lasting piece I want to work with one of the finest stones available. Travel to Darrow Hill in Hillsbrad and gather for me some Alterac Granite.<|endoftext|> <|startoftext|>Sara Balloo's Plea<|obj|>Take Sara Balloo's note to King Magni Bronzebeard of Ironforge.<|text|>, I have but a small request to ask of you. Take this note I have prepared to our great monarch of Ironforge, King Magni Bronzebeard. 'Tis a small task to ask of one such as yourself, someone who has shown great valor to the cause of the Alliance thus far. For me to go before the King in my grief-ridden state would not serve the purpose of my cause. Surely you understand.<|endoftext|> <|startoftext|>A King's Tribute<|obj|>King Magni Bronzebeard wants you to speak with Grand Mason Marblesten.<|text|>I do not expect good dwarves like Mrs. Balloo to understand why the travesties of war must be endured for the greater good of our people. The loss of her husband, and the loss of every dwarf that fights in the name of the Alliance, weighs heavy on my soul. While I cannot bring her husband back from the Twisting Nether, I can pay tribute to him. I am going to commission a memorial to Sully Balloo to be built by Grand Mason Marblesten. Send word to him now. You shall be custodian of my bidding.<|endoftext|> <|startoftext|>Theldurin the Lost<|obj|>Find Theldurin the Lost.<|text|>Theldurin the Lost was once a member of our order, the Twilight's Hammer. But he lost his mind and scorned our teachings. And before he fled from us, he stole the scroll of Myzrael! We could not catch him, but rumors say he hides in the Badlands, gibbering and mad. To bring the Lady back to us, you must find the scroll. And to do that, you must find Theldurin.<|endoftext|> <|startoftext|>Wanted! Marez Cowl<|obj|>Bring Marez's head to Captain Nials at Refuge Pointe.<|text|>A bounty has been placed on the head of Marez Cowl, a high-level advisor and operative of the Syndicate. She was last seen within the Syndicate controlled territory of Stromgarde. Bounty may be collected from Captain Nials. Be warned: Marez is a skilled and cunning Warlock, known for her trafficking with demons. Extreme caution is advised when hunting her.<|endoftext|> <|startoftext|>Northfold Manor<|obj|>Kill 10 Syndicate Highwaymen and 6 Syndicate Mercenaries.<|text|>We are fighting a war for Stromgarde, and we are losing. The ogres, the Syndicate and we have divided our once great city, and each faction battles the other into a bloody stalemate. But our forces dwindle while our enemy grows. We need help from the town of Southshore, but supplies are difficult to receive while the Syndicate holds territory between us. Go to the Syndicate base in Northfold Manor and slay them. Then, perhaps, pressure on our supply trains will lessen and more will get through.<|endoftext|> <|startoftext|>Stromgarde Badges<|obj|>Bring 7 Stromgarde Badges to Captain Nials at Refuge Pointe.<|text|>The Syndicate in Stromgarde do battle with our contingent of militia there. In order to urge the rabble to fight our more disciplined troops, the Syndicate leaders have placed a bounty on our soldiers, awarding gold for each Stromgarde Badge gathered off killed militiamen. We want those badges retrieved - we cannot allow the cutthroats to take trophies from our brave fallen! Enter the Syndicate-controlled area of Stromgarde and hunt them for our badges.<|endoftext|> <|startoftext|>Wanted! Otto and Falconcrest<|obj|>Bring Otto's Head and Falconcrest's Head to Captain Nials at Refuge Pointe.<|text|>The Stromgarde Militia has placed bounties on the heads of Lord Falconcrest, and his bodyguard Otto. Falconcrest heads the Syndicate's efforts in the Arathi Highlands, and his death would cause a major disruption in those efforts. His bodyguard Otto, although not a strategic target, is a fierce opponent and has killed dozens of our defenders. Their bounties may be collected from Captain Nials.<|endoftext|> <|startoftext|>Call to Arms<|obj|>Kill 7 Boulderfist Shaman and 3 Boulderfist Lords and return to Drum Fel in the Hammerfall outpost.<|text|>The head of the beast is ready to be taken off... with great force. You have shown every sign that you are able to help us with this final mighty blow. The leaders of these attacks have made their lair within the ruins of Stromgarde, a glaring symbol of human frailty. Find and slay those Boulderfist lords and their lackey shaman who would try and drive us from these lands.<|endoftext|> <|startoftext|>Call to Arms<|obj|>Kill 10 Boulderfist Brutes and 4 Boulderfist Magi, and return to Drum Fel in the Hammerfall outpost.<|text|>Your strength is evident. Now to see how you fare against a real enemy. The Boulderfists have a lair to the southwest of here towards the dwarven bridge, and, if I'm not mistaken, the maulers and magi there shall present to you a greater challenge--they have done so to us thus far. Slay as many as you can and come to me in body when you are successful, or come to me in spirit when you fail. I shall give praise to your tenacity in battle either way.<|endoftext|> <|startoftext|>Call to Arms<|obj|>Slay 10 Witherbark Axe Throwers, 10 Headhunters and 8 Witch Doctors, and return to Drum Fel in the Hammerfall outpost.<|text|>The Witherbark trolls and Boulderfist ogres of Arathi are working together to rid us from this land, but we shall not meet our fates at their, or anyone else's, hand. We will slay them and show them that we, too, have a home here. The trolls turned their backs to us; the ogres would use us for food and bedding if we allowed them to--these things shall not be. We start our attack on the Witherbark trolls to the south of here. Slay them in droves, and only return when their camps run thick with blood.<|endoftext|> <|startoftext|>The Real Threat<|obj|>Slay Or'Kalar and bring his Head to Korin Fel in the Hammerfall outpost.<|text|>You serve my husband well, but he does not know why Hammerfall is under attack. Or'Kalar, Mug'thol's pawn in Stromgarde, has an intense hatred for my husband, and wishes nothing more than my husband's death for defeating him years ago. My auguries tell me that Or'Kalar has laid a trap for my husband, so I have hidden signs of the ogre's presence from him. My husband will rush off foolishly if he learns of the ogre's whereabouts and I would ask for your help in slaying the creature.<|endoftext|> <|startoftext|>Raising Spirits<|obj|>Speak with Tor'gan at Hammerfall in Arathi Highlands.<|text|> Tor'gan sent you, didn't he? Pah! Why he feels some mercy towards me I would not understand. Mercy was denied me when I was not allowed to die with my Warchief in battle. A cruel blow fate has dealt me...<|endoftext|> <|startoftext|>The Hammer May Fall<|obj|>Kill 8 Boulderfist Ogres and 10 Boulderfist Enforcers, then find Drum Fel in the Hammerfall outpost in Arathi Highlands.<|text|>Weaklings... all of them. You, what are you looking at? Think you're something special, huh? Why not prove it? The Hammerfall outpost in Arathi's under attack. Unless we send them help soon, their demise is imminent. But before you go rushing off, you may want to test your skills first. Northeast of Stromgarde in Arathi is an ogre mound inhabited by the Boulderfist tribe. When you can handle the ogres and enforcers there, then report to Drum Fel in Hammerfall.<|endoftext|> <|startoftext|>Raising Spirits<|obj|>Give the Raptor Talon Amulet to Gor'mul at Hammerfall in Arathi Highlands.<|text|>Here, take this amulet to Gor'mul, and see if the raptors' strength can awaken the flame of the warrior that once burned through his veins.<|endoftext|> <|startoftext|>Foul Magics<|obj|>Retrieve Marez Cowl's Bloodstone Orb and bring it to Tor'gan in Hammerfall.<|text|>There is no doubt in my mind that a powerful warlock resides within the walls of Stromgarde. From time to time, using an arcane magical relic, this warlock has summoned forth terrible demons in large numbers. We must remove the source of his energy. Find the warlock and kill him. Bring me whatever magical object you find on his person, and I will take steps to destroy it and see that its power is not used to taint this land any longer.<|endoftext|> <|startoftext|>Raising Spirits<|obj|>Acquire 10 Highland Raptor Eyes from Highland Striders and Highland Thrashers for Tor'gan in Hammerfall.<|text|>We tried to settle him in, cheer him up, telling him stories of our mighty city at Orgrimmar in Kalimdor, but nothing would move him. Tales of our young Warchief, Thrall, who bears the armor and hammer of Orgrim... but, perhaps... Perhaps! A demonstration of our newly found shamanistic magic would give him new hope. It is worth a try! A small object we could make for him, yes... Bring me some raptor eyes, and I will see what I can do.<|endoftext|> <|startoftext|>Foul Magics<|obj|>Get 10 Bloodstone Amulets for Tor'gan in Hammerfall.<|text|>I have felt a strangeness in the air... a feeling that simmers in my blood. I had my suspicions. I set off to find the source of my unease and discovered to the west, at Northfold Manor, the residual traces of demonic summoning. As I got close, my blood began to boil and the rage within me grew. On the ground I spied an amulet of bloodstone, used to assist in demonic summoning. The one I found was depleted, however. I'll need another to examine, but I dare not return to the manor. Can you bring me some?<|endoftext|> <|startoftext|>Sunken Treasure<|obj|>Take the Elven Gems to Captain O'Breen at Faldir's Cove in Arathi Highlands.<|text|>Let's not leave Captain O'Breen waiting. He'll want to see these gems first hand. After all, that's why we're here! And after a few weeks of consorting with these pirates, the professor and I have realized the last thing that's good for our health is to be caught hanging on to their treasure. Here, take these to O'Breen.<|endoftext|> <|startoftext|>Sunken Treasure<|obj|>Deliver Seahorn's Letter to Shakes O'Breen at Faldir's Cove in Arathi Highlands.<|text|>Say, you seem to be an adventurous type. My fleet is stuck in Booty Bay until we can restock. There are some heavy things brewing here and abroad and I need to get some top secret correspondence to Shakes O'Breen who is tied up off the Arathi coast. Can I trust you to deliver this message safely and in confidence?<|endoftext|> <|startoftext|>Sunken Treasure<|obj|>Escort Professor Phizzlethorpe to the cave and back.<|text|>Now that we are full-fledged Blackwater Raiders it is our job to help Mr. O'Breen locate the lost elven treasure. It is next to impossible to find the gems in the dark sea without aid. The doctor has constructed some goggles that will help. He needs the goggles charged with the energy derived from the enchanted stone in the cave just up the hill. But the cave is cursed! When we get close, we get ambushed. Defend me and I can harness the energy from the stone into the goggles.<|endoftext|> <|startoftext|>Sunken Treasure<|obj|>Take the Sample Elven Gem to Fleet Master Seahorn at Booty Bay in Stranglethorn Vale.<|text|>Fleet Master Seahorn will want to hear about our find at once. But as you can see, we're not in much of a position to get out of here. Not only is the tide too low, but those damned creatures we disrupted are keeping a close eye on our movements. You can be of great service to the Blackwater Raiders if you can get word to Fleet Master Seahorn in Booty Bay that we discovered the treasure and are working on extracting more. Take him this sample as proof.<|endoftext|> <|startoftext|>Drowned Sorrows<|obj|>Captain Steelgut in Faldir's Cove wants you to kill 10 Daggerspine Raiders and 3 Daggerspine Sorceresses.<|text|>Argh, 'tis a horrible life. I should be in a watery grave right now, not sittin' here by the fire, breathin' fresh air. The crew tried so hard to save my beautiful Maiden's Folly. Bless the boys, bless their hearts. O'Breen made it to shore safely but we weren't so lucky. The seas just sank on us, I swear. One second we're afloat and the next water is rushin' in. And those beasts! Killed all the survivors. Horrible naga scum. I went black and ended up here, saved. I want those beasts dead.<|endoftext|> <|startoftext|>Death From Below<|obj|>Protect Shakes O'Breen during the attack.<|text|>This is bad. It seems the Daggerspines are amassing for an attack. Naga are known for their ruthlessness in battle. They will keep attacking until I am dead. I don't value my own life above that of my crew members, but you must help to defend me. The crew will not be able to make it back to Booty Bay without my knowledge of the seas. The naga will be coming from the sea. I need you to remain up here with me to fend off the attack. Man the cannon and drive them back. Are you ready?<|endoftext|> <|startoftext|>Hints of a New Plague?<|obj|>Find Quae and Kinelory near the Go'Shek Farm in the Arathi Highlands.<|text|>Hail, and well met. I lead a group of adventurers investigating odd happenings in this area. My cousin in Hillsbrad recently put down his dog Stanley because the animal mystically grew to an immense size and savagely attacked anyone who came near him. I believe the undead are involved, and we're looking for signs to prove as much. Two of my companions, Quae and Kinelory, headed to the Go'Shek Farm in the Arathi Highlands, and haven't checked in for days. Find them for me? I grow concerned.<|endoftext|> <|startoftext|>Land Ho!<|obj|>Talk to Captain O'Breen at Faldir's Cove in Arathi Highlands.<|text|>Lolo sees a tiny ! Always on the lookout, Lolo is! Welcome to Faldir's Cove. Captain O'Breen said we'd only be here for a few hours. Just long enough to gather the treasure and get back to Booty Bay. But Lolo thinks we're going to be here a lot longer than that. We lost the other two ships from our formation. Poor Spirit of Silverpine and Maiden's Folly. On the bottom of the sea they rest now! Lolo suggests you talk to Captain O'Breen if you plan on sticking around here.<|endoftext|> <|startoftext|>Sunken Treasure<|obj|>Doctor Draxlegauge in Faldir's Cove wants you to collect 10 Elven Gems and return the Goggles of Gem Hunting once you are done.<|text|>The treasure has been on the sea floor so long that the gems have calcified into thick stone. But the power harnessed in these goggles will allow you to locate them easily. A little gnomish ingenuity goes a long way! So borrow the Goggles of Gem Hunting, and see if you can collect some of the lost treasure for Captain O'Breen. I'd swim down there myself but...um...well, I have important scientific business to tend to up on the safe, dry land....er, yeah.<|endoftext|> <|startoftext|>Hints of a New Plague?<|obj|>Find Phin Odelic at Southshore in Hillsbrad Foothills.<|text|>I've seen Kinelory look way worse after a night in the tavern than she does now. You obviously did a good job protecting her. These items she brought back from the farm should at least let Phin get an idea of what's going on out here in Arathi. Just to make sure there's no retaliation after your attack, we're going to stay here for a bit longer. Would you be willing to head back to Southshore and talk to Phin?<|endoftext|> <|startoftext|>Deep Sea Salvage<|obj|>First Mate Nilzlix wants you to retrieve the Charts and Logs from the Maiden's Folly and the Spirit of Silverpine.<|text|>O'Breen led the ships into the cove. We were certain this is where the treasure could be found. The Harbinger docked safely but as the Maiden's Folly and Spirit of Silverpine approached the tides began to lower. Strangest thing I've ever seen! Those two ships ran aground into something... some sort of temple in the reef. They sank so quickly, was quite a tragedy. We need to retrieve their Logs as well as their Charts before we leave. We can't leave that information behind for prying eyes!<|endoftext|> <|startoftext|>Hints of a New Plague?<|obj|>Protect Kinelory until she returns to Quae.<|text|>All right. I'm ready if you are. Shall we?<|endoftext|> <|startoftext|>Hints of a New Plague?<|obj|>Speak to Kinelory near Go'Shek Farm in Arathi Highlands.<|text|> This IS interesting. Seems Apothecary Jorell has been working on some deadly experiments here at Go'Shek. Not sure what that has to do with Hillsbrad, but Phin wouldn't like it if we let it continue. We had a run-in with some orcs while you were gone, and I'm not in good enough shape to help Kinelory. If you're up for it, she's going to need some protection when she goes down to the farm to steal whatever research Jorell still hasn't sent to Tarren Mill.<|endoftext|> <|startoftext|>Hammerfall<|obj|>Speak with Tor'gan in Hammerfall.<|text|>It is still clear to me, like yesterday... So many years without hope, with wood and steel to bind me to this terrible place. Then finally, finally! There was the Warchief. Doomhammer in his midnight plate, his warhammer held high. It was... too terrible... That the blow of a coward would strike down our greatest hero. From behind he charged on his horse, and then his lance ran him through... I fell to my knees. What hope was there? What hope is there...<|endoftext|> <|startoftext|>Myzrael's Allies<|obj|>Speak with Gerrig Bonegrip in the Forlorn Cavern of Ironforge.<|text|> Free! I AM FREE! I am free to gather strength, hidden from my captors. For if they faced me now they would surely overpower and again imprison me. But in time I will confront the giants, and they will regret their wardship of me! You are a noble ally. I will need your help again in time. When I am ready, I will need you to summon me to the surface. Speak with Gerrig Bonegrip. He is in Ironforge, in a shop of the Forlorn Cavern. He knows how I can be summoned.<|endoftext|> <|startoftext|>Tanaris Field Sampling<|obj|>Acquire untested samples for 8 basilisks, 8 hyenas, and 8 scorpions. Bring the testing kit back to Chief Engineer Bilgewhizzle in Gadgetzan before the power source runs out.<|text|>Activating the power source makes the field testing kit start to glow and vibrate. It would seem to be working as planned. I will have it shipped immediately. According to Chief Engineer Bilgewhizzle, you now have some time to collect the data you need in the Tanaris desert. Return to him when you have completed the task.<|endoftext|> <|startoftext|>Hints of a New Plague?<|obj|>Find the Forsaken Courier and bring back her Sealed Folder to Quae near the Go'Shek Farm.<|text|>So, Phin sent you to check on us? Not surprised--he worries too much. We've been watching the farm for days, and Kin claims she saw a courier come out of that small house to the south not long ago. She talks a lot, but I can always trust her senses when we're in dangerous areas. You wouldn't happen to be a skilled tracker, would you? We think the courier might be carrying notes to Tarren Mill. If we could get our hands on those documents, it might shed some light on what's happening in Hillsbrad.<|endoftext|> <|startoftext|>Ripple Recovery<|obj|>Talk to Malton Droffers in Orgrimmar.<|text|>I've got some salvage work for you, and if you're an aficionado of fine ripple like I am, then you'll love this task. Ripple! It's a drink, you dummy. An abandoned Horde outpost has a stash of Hinterlands Honey Ripple from when they were in business. You can't get fine ripple like that anymore! One of Malton's dummy associates knows the shot, so you'll go out there and bring me a case of packaged ripple, and two for my own collection! Talk to Malton, he'll fill you in on the details.<|endoftext|> <|startoftext|>Breaking the Keystone<|obj|>Find and kill Fozruk. Bring the Rod of Order to the Keystone in the Arathi Highlands.<|text|>Opening the Stones of Binding loosened much of my confinement, but a lock still holds me chained. It is the Keystone you see among this circle of stones. And the key is held by one of my captors, the stone watcher Fozruk. You must obtain that key, which the stone watchers call the Rod of Order, from Fozruk and use it to open the Keystone. , you have done so much to aid me. Just a little more...and my gratitude will shake the very foundations of the earth!<|endoftext|> <|startoftext|>Ripple Recovery<|obj|>Talk to Gilveradin Sunchaser; his camp is located in the Hinterlands.<|text|>The elf you will need to talk to is Gilveradin Sunchaser. He can name any wine, vintage and all, just by smell alone! He can package up the ripple we need, so you'll need to talk with him. We need six bottles for packaging, two for dad, and how ever many he'll want... and believe me, he'll want some. When you've packaged the ripple and got dad's two bottles, come back here! Gilveradin's camp is near some high elf lodge in the Hinterlands, and those high elves are not good. Trust me.<|endoftext|> <|startoftext|>Trol'kalar<|obj|>Deliver Trol'kalar to Zengu in Hammerfall.<|text|>The light slowly fades, the sword Trol'kalar, held within a stone sheath has been released.<|endoftext|> <|startoftext|>Summoning the Princess<|obj|>Go to the Shards of Myzrael, summon her and defeat her.<|text|>You must defeat Myzrael before she grows in strength. If you do not, then once she has gathered enough power she will challenge her captors! There are some who think they can control her, but if she can be controlled then why did the giants chain her in the first place?? Crazy logic, eh? To defeat her, summon her at the Shards of Myzrael where you first spoke with her. Defeat her and gather her Eldritch Shackles, then bind them to the Shards of Myzrael. Do that, and she will again be trapped.<|endoftext|> <|startoftext|>Trol'kalar<|obj|>Retrieve Trol'kalar from Trollbane's tomb in Stromgarde.<|text|>What's this? With the four sigils brought together, they have formed together to create one sigil. There can be no doubt that this will be able to break the wardings placed upon Trollbane's tomb. Trollbane's remains are entombed in the Sanctum behind the chapel in Stromgarde. Retrieve Trol'kalar.<|endoftext|> <|startoftext|>Rescue OOX-17/TN!<|obj|>Escort OOX-17/TN to safety, then report to Oglethorpe Obnoticus in Booty Bay.<|text|>The gnome's voice crackles once again from the robot: "I need to move OOX-17/TN to an open, safe place so it can begin a lengthy take-off procedure. It has built-in cloaking, but I need time on my end to make it operational again. I need you to escort the robot from its current location to, let's say, near the Caverns of Time! That should be a perfect place, and long enough, to get things on line!" "Escort it safely and then come talk to me in Booty Bay! Oglethorpe Obnoticus - out!"<|endoftext|> <|startoftext|>Stones of Binding<|obj|>Gather the Burning Key, the Cresting Key and the Thundering Key from the Stone of West Binding, the Stone of East Binding and the Stone of Outer Binding.<|text|>Four Stones of Binding are scattered throughout Arathi. These stones keep me pinned beneath the earth. To unlock them you must unlock the strongest: the Stone of Inner Binding. And to do that, you must gather keys from the other three. These stones are watched by guardians, but if you are clever, or lucky, you may find ways to banish them.<|endoftext|> <|startoftext|>Sigil of Trollbane<|obj|>Kill Prince Galen Trollbane and bring the Sigil of Trollbane to Zengu in Hammerfall.<|text|>The final of the sigils needed to unlock the tomb of Thoras Trollbane is held by his son personally. He resides deep within Stromgarde, in a chapel in the militia-held districts. Prince Galen is well protected and no slouch of a warrior himself, so this task could prove most difficult.<|endoftext|> <|startoftext|>MacKreel's Moonshine<|obj|>Take MacKreel's Moonshine to Brewmeister Bilger in Southshore.<|text|>Had quite a bit of the ol' Moonshine last night! Longbraid would have my head if he knew that I passed out during my watch. The noggin hurts something fierce. Felt as though a whole brigade of siege engines passed overhead, all that rumbling. Oh my, look at the time! I promised Brewmeister Bilger in Southshore that I'd repay my debt to him by sending some Moonshine. But there are just 15 minutes left before I'm overdue! Take him this batch, would you please? And hurry!<|endoftext|> <|startoftext|>Sigil of Thoradin<|obj|>Bring the restored Sigil of Thoradin to Zengu in Hammerfall.<|text|>The reconstruction worked flawlessly. The sigil can now be used to unlock the seal on Trollbane's tomb. Return it to Zengu, no doubt he has additional tasks for you to complete.<|endoftext|> <|startoftext|>Sully Balloo's Letter<|obj|>Deliver Sully Balloo's Letter to Sara Balloo.<|text|>The waterlogged and war-torn envelope dissolves in your hands, leaving you with a few pages of a letter in your grasp, written with painstaking care. The letter is addressed to a Mrs. Sara Balloo of Ironforge and begins, "My dear Sara...."<|endoftext|> <|startoftext|>The Princess Trapped<|obj|>Gather 12 Motes of Myzrael, then bring them to the Iridescent Shards in Drywhisker Gorge.<|text|>My name is Myzrael. I am a princess of the earth, and my captors, the giants, have trapped me deep beneath the Arathi Highlands. These crystal shards are the only way I can speak with the surface world. Please help me. Allies of the giants, the Drywhisker Kobolds, have a shard like this one in their Drywhisker Gorge, to the east. To power the cluster, you must gather Motes of Myzrael from the kobolds and apply them to it. I beg you, aid me!<|endoftext|> <|startoftext|>The Broken Sigil<|obj|>Retrieve the 5 Sigil Fragments from the defenders in Stromgarde, and bring them to Tor'gan in Hammerfall.<|text|>Thoras Trollbane's tomb is protected by three sigils--the first of which you retrieved from the Syndicate. The other two will be harder to get, as they're held by the firmly entrenched Stromgarde militia. The sigil of Thoradin was divided into five pieces by Thoras' son, Galen, and dispersed among the Stromgarde defenders. Retrieve the pieces and bring them to Tor'gan, the troll shaman, he will be able to bind them into the complete sigil.<|endoftext|> <|startoftext|>Sigil of Arathor<|obj|>Retrieve the Sigil of Arathor and return it to Zengu in Hammerfall.<|text|>Though they can barely be said to control Stromgarde, let alone the whole of Arathi Highlands, the human prince trots the remnants of his cavalry over the countryside. I can't understand why he does it, but who understands the way the humans think, hm? Whatever his reasoning, more importantly, he has given one of the sigils to Lieutenant Valorcall, their cavalry leader. Locate him and bring his sigil back to me.<|endoftext|> <|startoftext|>Trollbane<|obj|>Travel to Hammerfall in the Arathi Highlands and speak with Zengu.<|text|>With Thoras Trollbane dead and Stromgarde in ruins, Vol'jin has instructed that we make every effort to spirit the legendary sword Trol'kalar from the humans' hands, so that we might use it in our coming battles against the trolls of Zul'Gurub. Zengu, one of our seasoned hunters, was dispatched to Hammerfall in northeastern Arathi Highlands to oversee its procurement.<|endoftext|> <|startoftext|>Legends of the Earth <|obj|>Find the Shards of Myzrael.<|text|>This book tells the tale of an elemental princess, Myzrael, and of her imprisonment deep underneath the Arathi Highlands. It also tells of a secret outcropping of crystals in the highlands. These crystals, the Shards of Myzrael, are a window to the princess' prison. If a brave soul found the Shards of Myzrael, the perhaps could speak with her...<|endoftext|> <|startoftext|>Crystal in the Mountains<|obj|>Find the crystal from your vision.<|text|>This shard pulses as you hold it... You feel a sense of pleading coming from the shard, as if someone is trying to communicate, someone who desperately needs your help. A vision appears in your mind - of the northern mountains of Arathi, and of a brilliant crystal jutting from the earth there. You feel drawn to that place.<|endoftext|> <|startoftext|>Sigil of Strom<|obj|>Get the Sigil of Strom for Zengu in Hammerfall.<|text|>In ancient times, trolls fought against the Arathorian Empire and our most capable adversary, Lord Ignaeus of Strom, named Trollbane. He rode into battle wielding Trol'kalar--troll slayer, in their ancient tongue. But now the sons of Trollbane are weakened, their stronghold brought to ruin. The sword is protected by several sigils that were divided among the survivors of Stromgarde, and we must retrieve them. The first was taken by the Syndicate, one of their men in Stromgarde should have it.<|endoftext|> <|startoftext|>The Thandol Span<|obj|>Destroy the cache of explosives.<|text|>Heavens no! Poor Rustlocke. 'Tis quite a tragedy indeed. We must not let his death pass in vain. This parchment you discovered indicates that Kam Deepfury, the mastermind behind the original attack, arranged for a cache of explosives to be stashed just across the Thandol Span, in Arathi Highlands. If those explosives make it to the bridge, our major supply line to the north will be severed! The cache must be destroyed! Return to me when your mission is complete. You're our only hope.<|endoftext|> <|startoftext|>Plea To The Alliance<|obj|>Seek out Captain Nials at Refuge Pointe in Arathi Highlands.<|text|>I ask of you one more small favor. We await the reserves of Ironforge. However, Roggo has knowledge of an Alliance camp to the north in Arathi Highlands at Refuge Pointe. Travel there and seek out Captain Nials. Ask the good Captain if the Alliance can spare some soldiers to help us reclaim Dun Modr and the Thandol Span.<|endoftext|> <|startoftext|>The Vile Reef<|obj|>Bring a Tablet Shard to Kin'weelay at the Grom'gol Base Camp.<|text|>Long ago, a great shudder of the earth sunk an old troll city beneath the waters of the Savage Coast to the northwest. We call that place the Vile Reef, for murlocs now reside in the ruins of the city, attacking any who draw close. There is an old tablet among those ruins that tells the ancient tale of Gri'lek, a hero of troll legends. The tale is sacred to the Darkspear tribe, and although the tablet is too large to move, I want a shard of it to enshrine in our new home in Orgrimmar.<|endoftext|> <|startoftext|>The Thandol Span<|obj|>Report back to Rhag Garmason at Dun Modir in Wetlands and show him the parchment you found on Rustlocke's corpse.<|text|>It seems as though poor Ol' Rustlocke ran into a Dark Iron ambush. You notice a parchment next to his clenched fist. Report the grim news to Rhag Garmason and show him what you found.<|endoftext|> <|startoftext|>The Thandol Span<|obj|>Rhag Garmason wants you to locate Ol' Rustlocke.<|text|>A tremendous explosion roared through the hills. 'Twas horrible, I tell you! Good soldiers died defending the Thandol Span. Longbraid says we'll take revenge on the Dark Irons before all is said and done. We're in a world of hurt though and I don't see any reinforcements in sight. Longbraid sent Ol' Rustlocke to scout the eastern bridge to see if we could secure it. That was days ago. We haven't the manpower to search for him with Dun Modr under siege. Perhaps you can find him...<|endoftext|> <|startoftext|>Excelsior<|obj|>Bring an Elder Crocolisk Skin to Drizzlik in Booty Bay.<|text|>With the inside finished, all that's left is to add the outer layer. For this, I use only the best elder croc skins. They are more durable and a better canvas--if you will--for adding the designs and accents that make Drizzlik's Excelsior line. It's hard to find that perfect skin though, the only one that fits my plan is the skin of an elder saltwater crocolisk. The elders only come out to defend the other saltwater crocs, so you might need to kill a few to draw one out.<|endoftext|> <|startoftext|>Cortello's Riddle<|obj|>Solve the riddle!<|text|>To Lordaeron! The great land of turmoil Where brave soldiers with death do toil Find your way through the great unrest There you will find the end to this quest Along the coast of the Hinterlands, at the base of the great falls Underneath the water there does your treasure call!<|endoftext|> <|startoftext|>Message in a Bottle<|obj|>Slay King Mukla and return to Princess Poobah with the Key to free her.<|text|>, I put my faith in you and anyone you can muster to help free me. The great Skymane King Mukla is my captor. He commands the beasts of this island, and they keep me here against my will with the aid of this chain. If you can slay him and find the key to this shackle, I shall be indebted to you greatly. I often hear him to the southeast side of the island, but please be careful: he is not to be trifled with.<|endoftext|> <|startoftext|>Return to Corporal Kaleb<|obj|>Bring Krazek's Fixed Pot to Corporal Kaleb at the Rebel Camp.<|text|>While you were gone I fixed the pot you brought me. I even added an extra steam whistle, and look! There's a new chopper at the bottom that'll cut through leg bones! Yes yes, Krazek's Crock Pot is a 100% cook pleaser! I'm sure its owner will be satisfied.<|endoftext|> <|startoftext|>Cortello's Riddle<|obj|>Solve the riddle!<|text|>A far off land in Kalimdor awaits Where peril has dashed hopes and fates East of Barrens the weather is harsh Gloom and danger pock Dustwallow Marsh But there lies a clue for those up to the test Waiting to be found in a cave in the southwest<|endoftext|> <|startoftext|>The Monogrammed Sash<|obj|>Return the Monogrammed Sash to its owner.<|text|>This fine sash has the letters "HS" embroidered along its hem.<|endoftext|> <|startoftext|>Cortello's Riddle<|obj|>Solve the riddle!<|text|>There is an ornate, well-traveled bridge East of Deadwind and south of Redridge Underneath there waits something for you Some call it a hint, others a clue There it will lie for endless tomorrows Biding its time in the Swamp of Sorrows<|endoftext|> <|startoftext|>Favor for Krazek<|obj|>Bring 4 loads of Lesser Bloodstone Ore to Krazek in Booty Bay.<|text|>There is a mountain cave in Drywhisker Gorge, far to the north in the Arathi Highlands. In that cave is rare ore: bloodstone. The bloodstone in this cave is not of the highest grade, but even low-quality bloodstone is valuable... to those with the knowledge to use it. I would like some. I will fix your crock pot, but while I work on it... bring me samples of bloodstone. Bring me enough, and I'll even give you a bonus. Oh, and if you don't have the skill to mine it... find someone who does!<|endoftext|> <|startoftext|>Zanzil's Secret<|obj|>Bring 12 samples of Zanzil's Mixture to Crank Fizzlebub in Booty Bay.<|text|>Zanzil the Outcast dwells with his followers in the Jubuwal and Aboraz Ruins, northeast of Booty Bay. He is exiled from his tribe. Why? Well... Zanzil has methods of bending the minds of others, and his leaders fear him. He uses a mixture of jungle plants on his followers to suppress their will and strengthen their bodies. His mixture would be worth much to those who wish to control others. Bring me samples of his mixture, and I will find a use for them.<|endoftext|> <|startoftext|>Akiris by the Bundle<|obj|>Bring a Bundle of Akiris Reeds to Privateer Groy in Theramore.<|text|>, since I have you here, I got a message from Groy while you were gone. He mentioned bein' satisfied with the last shipment that arrived and has a client that wants some more of the stuff right away. I won't be headin' to Theramore for a week, but if you're willin' to make the journey, there's no reason you can't take the stuff for me. Feeling adventurous? You do know where Dustwallow Marsh is, doncha? I'd be careful though, Theramore can be dangerous if you're the wrong kind of crowd.<|endoftext|> <|startoftext|>Facing Negolash<|obj|>Bring 10 Barbecued Buzzard Wings and 5 bottles of Junglevine Wine to Captain Smotts' Lifeboat.<|text|>Negolash is a hungry giant. When the giants destroyed our ship, Negolash went straight for my kitchen. He wasn't hungry for crew like the other giants. Negolash wanted wine...and my Barbecued Buzzard Wings. They're my specialty, and I had to go all the way to the Badlands for the recipe! If you want to lure the giant, then get some wine and a heap of buzzard wings. Put them in our old lifeboat, southeast of here along the coast. When Negolash smells all that food, he'll come for sure!<|endoftext|> <|startoftext|>Akiris by the Bundle<|obj|>Bring 10 Bundles of Akiris Reed to Privateer Bloads in Booty Bay.<|text|>You looking fer work? I might have some if you're up for a little challenge. I got a friend named Groy who makes a killing selling what the naga call akiris reed: it's some kind of valuable ocean reed. Not too sure what it's for, but he pays well for bundles of the stuff. Ya bring me ten stalks of the stuff, and we'll have business to do. The naga were last seen along the beach to the north of here.<|endoftext|> <|startoftext|>The Captain's Cutlass<|obj|>Speak with Sprogger.<|text|>After I lost my first ship to those giants, I bought another. Named Smotts' Revenge, I filled it with supplies and crew, and set out to find the villains. I found them, but...they beat me. They smashed Smotts' Revenge, killed my second crew and set me on another lifeboat. This time another of the giants, Negolash, stole my cutlass. Face Negolash and bring me my cutlass! Speak with Sprogger. He was my cook on the Smotts' Revenge, and survived the last attack. He can help you find the giant.<|endoftext|> <|startoftext|>The Haunted Isle<|obj|>Speak with Baron Revilgaz in Booty Bay.<|text|>Baron Revilgaz has had me keep an ear out for rumors of the strange and out-of-place in Booty Bay and Stranglethorn. I don't usually put much stock in ghost stories, but I heard some sailors in the tavern talking about a haunted island off the coast. Water elementals and a raving goblin ghost, they say. If you're going to go talk to Revilgaz, could you relay that story to him?<|endoftext|> <|startoftext|><|obj|>Return Catelyn's blade.<|text|>It's a long shot, but perhaps you could try to convince Catelyn to part with her dagger? The heart of a collector, you know how it is? Perhaps if you mention that it's for me, she might be more well-disposed to sell it to me.<|endoftext|> <|startoftext|>"Pretty Boy" Duncan<|obj|>Get Catelyn's dagger from "Pretty Boy" Duncan.<|text|>My FATHER sent you? I'd have thought that old codger would have given up on me by now. It wasn't really his fault I ran off, he just shouldn't have expected I'd be willing to live a boring life, reading over musty books and associating with grey-haired, stiff-backed, stuffy mages! If you need my dagger, you'll have to get it back from "Pretty Boy" Duncan, one of the Bloodsail Buccaneers. Put something 'tween his shoulders and I'm sure he'll give it up.<|endoftext|> <|startoftext|>The Captain's Chest<|obj|>Bring Smotts' Chest to Hecklebury Smotts in Booty Bay.<|text|>I used to sail a ship from here all the way to Ratchet, in Kalimdor. I was a successful captain with a sterling reputation. Until... Those cursed sea giants ruined me! They smashed my ship, killed my crew, and set me on a lifeboat to Booty Bay. And one of the giants, Gorlash, stole my Captain's Chest. He said he wanted it for a snuffbox. The nerve! I hear Gorlash wanders the coast east of here. Find him and get back my chest! Do that, and you'll have earned a captain's gratitude.<|endoftext|> <|startoftext|>Voodoo Dues<|obj|>Bring Maury's Clubbed Foot, Jon-Jon's Golden Spyglass, and Chucky's Huge Ring to "Sea Wolf" MacKinley in Booty Bay.<|text|>My list is shortening, but there are still people who owe me. Next, we have Maury "Club Foot" Wilkins, Jon-Jon the Crow, and Chucky "Ten Thumbs." These scurvy dogs' debts are months outstanding and I thought they skipped town to avoid paying up! Later, I heard they're cursed and bewitched and now wander the jungle ruins. But I don't care what their fate is - I want what's mine! They're at the Ruins of Aboraz and the Ruins of Jubuwal, northeast of here. Find them, and collect.<|endoftext|> <|startoftext|>Cracking Maury's Foot<|obj|>Bring Maury's Key to "Sea Wolf" Mackinley in Booty Bay.<|text|>Curses! That swab Maury put a lock on his foot, and I can't open it! His loot's inside the foot, and that's what he owes me! We need to find the key to open the lock. Maury was known to gamble with the Mosh'Ogg ogres, at their mound to the northeast. And he told me, when he was still alive, that the last time he went to the mound he was chased off after winning too much. Maybe the Ogres there have his key. But if they do, you might have to kill a load of them to find the right one...<|endoftext|> <|startoftext|>Return to MacKinley<|obj|>Bring Shaky's Payment to "Sea Wolf" MacKinley.<|text|>Here, take this pouch and give it to Sea Wolf. And tell him I meant to pay him back! I swear!! I just got a little drunk and lost my way, and...you know how things are. He'll understand - you don't have to get rough!<|endoftext|> <|startoftext|>The Bloodsail Buccaneers<|obj|>Fleet-Master Seahorn in Booty Bay wants you to kill Captain Stillwater, Captain Keelhaul and Fleet Master Firallon.<|text|>Blast the nerve of Firallon! He couldn't sail a skiff through Crystal Lake let alone lead an entire fleet against us. The Bloodsail Buccaneers will pay for their carelessness. Now that we know their plan of attack, we can counter before they know what hit them. But why send the entire fleet to do the work of one brave adventuring party? , take some of your most skilled comrades out to Firallon's landing spot and assassinate the Bloodsail leadership. Their fleet will sink soon after....<|endoftext|> <|startoftext|>Ansirem's Key<|obj|>Talk to Catelyn in Booty Bay.<|text|>The mage that is in possession of the Stone is amplifying its power through some focal point... an altar of some sort. You should be able to disrupt it by overpowering it. As it happens, I know just the thing: an ancient dagger, another troll relic. There's just one... little problem. You see, I found the dagger while researching in Stranglethorn, but I gave it to my willful daughter, Catelyn, who ran off to Booty Bay to become a pirate.<|endoftext|> <|startoftext|>The Bloodsail Buccaneers<|obj|>Fleet Master Seahorn in Booty Bay wants you to kill 10 Bloodsail Swashbucklers and bring back the Bloodsail Charts and the Bloodsail Orders.<|text|>Crazz speaks highly of your dedication to the Blackwater Raiders. I am going to trust you with a mission of extreme importance to the fleet. Infiltrate the so-called southern command post the Bloodsail Buccaneers have established on the Wild Shore. Raid the encampment. Bring me their charts along with their written orders. We shall see exactly what those scum are up to.<|endoftext|> <|startoftext|>Magical Analysis<|obj|>Bring the water elemental bracers to Archmage Ansirem Runeweaver in Dalaran Crater.<|text|>From what I've heard, the mages of Dalaran have succeeded in rebuilding their magical city and moving it to Northrend, leaving behind a massive crater. Some mages remained here though, who should spare some time to look at the bracers. If there's anything I know about mages, they can't resist a magical puzzle. Take the bag of water elemental bracers and see if they can shed any light on the Stone's curse. Look for the Archmage Ansirem Runeweaver. I've dealt with him before, and his knowledge is vast.<|endoftext|> <|startoftext|>Singing Blue Shards<|obj|>Bring 10 Singing Crystal Shards to Crank Fizzlebub.<|text|>The Singing Crystals are unique to Stranglethorn, and are very valuable to certain parties. I can move those crystals, but the cursed Venture Company makes it hard for an honest entrepreneur like myself to gather any! I'd like to hire you. The basilisks in Stranglethorn eat the crystal. This gives them their hardened skin, and sometimes decent quality crystal can be harvested from it. You can get it from any basilisk, but the less nasty ones are along the shores south of Zul'Kunda, to the north.<|endoftext|> <|startoftext|>Water Elementals<|obj|>Acquire 6 Water Elemental Bracers for Baron Revilgaz in Booty Bay.<|text|>The water elementals were no doubt summoned by Gazban, the goblin wizard rumored to have discovered the Stone of the Tides. As you may know, the Stone of the Tides curses its bearer, causing him to fade in and out of existence... Perhaps we can find a way to counteract the curse. We can have a mage of Dalaran analyze the magical residue of one of the water elemental's bracers. I need you to go back to the island and retrieve a few specimens.<|endoftext|> <|startoftext|>The Bloodsail Buccaneers<|obj|>Report the planned Bloodsail attack to Fleet Master Seahorn.<|text|>Shiver me timbers! So the Bloodsail Buccaneers are planning some sort of attack on Booty Bay? Why, the nerve of those scoundrels. Booty Bay will always be run by the Blackwater Raiders! This is bigger than I thought. Report what you have learned to Fleet Master Seahorn at once! The ol' sea dog is around town somewhere....<|endoftext|> <|startoftext|>The Curse of the Tides<|obj|>Destroy the Altar of the Tides with Catelyn's Blade, kill Gazban and bring the Stone of the Tides and Catelyn's Blade back to Baron Revilgaz.<|text|>So you're looking for an altar of some sort? Well, I'm no expert on troll ruins like my father, but I have heard about a sunken troll city out near that island you're looking for. Maybe you should try there. You got my knife back for me, so I guess you can borrow it... but I want it back when you're done!<|endoftext|> <|startoftext|>Scaring Shaky<|obj|>Bring 5 Mistvale Giblets to "Shaky" Phillipe in Booty Bay.<|text|>If there's one thing I can't stand, it's people who don't pay their gambling debts! And there are a lot of people who owe me. Think you can help me collect? First, there's "Shaky" Phillipe down by the docks. He owes me plenty after last week's game and I want my due! But to get it, we'll have to scare him. Go out of town and hunt Elder Mistvale Gorillas. Find a nice selection of giblets, then take them to Shaky. Don't let on that they're from an animal; let him think the worst.<|endoftext|> <|startoftext|>Bloody Bone Necklaces<|obj|>Bring 25 Bloody Bone Necklaces to Kin'weelay at the Grom'gol Base Camp.<|text|>I was sent to Grom'gol to aid Nimboya on his quest, but... I too have reasons for being here. The Bloodscalp tribe is enemy to our tribe. Collecting trophies of our enemies gives us power over them. You may aid our tribe by hunting our enemies. They dwell to the north. Slay Bloodscalp trolls and take from them their bloody bone necklaces. Collect many, and your reward will be great.<|endoftext|> <|startoftext|>Split Bone Necklace<|obj|>Bring 25 Split Bone Necklaces to Kin'weelay at the Grom'gol Base camp.<|text|>Now that you have gathered Bloodscalp trophies, I have another task for you. The Skullsplitter tribe of trolls live to the southeast, and for years we have warred with them. Although the Darkspears no longer dwell in Stranglethorn, we are bound to our conflict with the Skullsplitters. So, hunt them. Gather their Split Bone Necklaces and return to me. Aid us in our war, and you will earn the friendship of the Darkspears.<|endoftext|> <|startoftext|>Venture Company Mining<|obj|>Bring 10 Singing Blue Crystals to Crank Fizzlebub in Booty Bay.<|text|>The Venture Company has a string of operations through Stranglethorn which keeps hard-working goblins, like me, from making honest gold! Please, you must help me! The Venture Company is mining near the Crystalvein Mine to the north. They can't get into the mine because of all the basilisks, but they're still able to dig up Singing Crystals from the surrounding hills. Take their crystals from them, and show them they don't have the run of the jungle. And... um... bring me those crystals as proof!<|endoftext|> <|startoftext|>Message in a Bottle<|obj|>Find the author of the message in a bottle.<|text|>The note reads, in fairly good handwriting: To any that can aid me- Please, my need for help is dire. A great Skymane holds me captive on an island in the South Seas. The stars at night are foreign to me and obscured by the jungle trees, but on the clearest days I see Wild Shore to the northwest, and what seem to be large sailing ships to the southwest. I beg of you, my would-be savior, please help me.<|endoftext|> <|startoftext|>The Bloodsail Buccaneers<|obj|>Report your findings to First Mate Crazz in Booty Bay.<|text|>The map shows Booty Bay with a red "X" drawn precisely at the spot at which you are standing. The scribbled text reads: "You men are to secure a camp at this location and keep quiet. Wait for the signal from the southern command post before attacking. If anyone approaches you, kill them."<|endoftext|> <|startoftext|>The Bloodsail Buccaneers<|obj|>First Mate Crazz wants you to check the cove north of Booty Bay.<|text|>You sure seem eager to work, matey. Not sure why some land-loving is offering help to the Blackwater Raiders, but I'm not going to turn you away. Our ship just docked here in Booty Bay and word has it that our rivals--those damned, dirty Bloodsail Buccaneers--have been spotted all over southern Stranglethorn. All the boys are too busy hitting the grog and looking for ladies! What I need is a scout. Check the cove just north of Booty Bay along the Savage Coast and see what you find.<|endoftext|> <|startoftext|>The Fate of Yenniku<|obj|>Speak with Kin'weelay.<|text|> You have appeased myself and my chief, so I will tell you that which you seek to discover... Young Yenniku is lost to his clan. He was taken by the witchdoctor Zanzil the Outcast. Now Zanzil controls him, body and soul, and only the most potent magic could set him free. A magic that you do not have. Perhaps your Darkspear allies can offer a hope of Yenniku's salvation. But that, I doubt.<|endoftext|> <|startoftext|>The Singing Crystals<|obj|>Bring 3 Pulsing Blue Shards to Kin'weelay at the Grom'gol Base Camp.<|text|>Legends tell of a jewel, hidden deep in the heart of Stranglethorn. We call it the Mind's Eye, and it has great powers. If you gain this Eye then, perhaps, we can use it to bring lost Yenniku back from the darkness. I will consult with the spirits of the jungle to find the Mind's Eye. While I do this, you enter the Crystalvein Mine, southeast of here, and gather Pulsing Blue Shards from Ironjaw Basilisks. The shards are rare, but we will need their magic to bend the Mind's Eye to our will.<|endoftext|> <|startoftext|>Saving Yenniku<|obj|>Bring the Filled Soul Gem to Nimboya.<|text|>I have reshaped the Mind's Eye into a Soul Gem. Its purpose is twofold: you must use it to stun Yenniku, and once stunned place it upon his head to entrap his soul. Then, bring the gem to Nimboya. Yenniku dwells with Zanzil the Outcast, at the Ruins of Aboraz, along the Crystal Shore on the distant Cape of Stranglethorn.<|endoftext|> <|startoftext|>The Mind's Eye<|obj|>Bring the Mind's Eye to Kin'weelay at the Grom'gol Base Camp.<|text|>The Mind's Eye is held by an ogre mage, east of here and deep within the Mosh'Ogg ogre mound. His name is Mai'Zoth. I know him from when the Darkspears dwelt in Stranglethorn - he is vicious, and his magic is strong. And if he has the Mind's Eye, then his magic will be stronger still. You must face Mai'Zoth and wrest from him the Mind's Eye. It is a perilous task, but it is the only hope we have of saving Yenniku.<|endoftext|> <|startoftext|>Speaking with Nezzliok<|obj|>Bring a Balia'mah Trophy, a Ziata'jai Trophy and a Zul'Mamwe Trophy to the Bubbling Cauldron at the Grom'gol Base Camp.<|text|> It is true. I know where the child of the Darkspears was taken. You have bested me and bound my spirit, but I will say nothing without appeasement! The Bloodscalps war with the Skullsplitters. To gain my favor, steal from the Skullsplitters 3 of their trophy skulls and place them here with us, so that my spirit will have slaves in the Nether. One skull must be from their trophy pile in Balia'mah, another from Ziata'jai, and the last from Zul'Mamwe.<|endoftext|> <|startoftext|>Headhunting<|obj|>Bring 20 Shrunken Heads to Nimboya at the Grom'gol Base Camp.<|text|>We must find if Yenniku is dead. Slay the Bloodscalp Headhunters and take from them their Shrunken Heads. You must gather many, many heads, and I will inspect them to make sure Yenniku's head is not among them. And if Yenniku was killed by the Bloodscalps, then may a 600-year curse fall on the spirit of their chief, Gan'zulah! Go. You may find many Headhunters at the ruins of Zuuldaia and Zul'Kunda, along the coast to the north.<|endoftext|> <|startoftext|>Up to Snuff<|obj|>Deeg in Booty Bay wants you to bring him 15 shares of Snuff.<|text|>Ah, the sea life. I ain't gonna say it's the good life, but it's my life. When I get into port I like to find me a good bottle of grog and some high quality snuff. Nasty habits but what's a pirate without his vices, right? So you can imagine how heartbroken I was to find out the herbalist here in town has gone and sold out of the stuff. Says his shipment got hijacked by those damned Bloodsail Raiders. I bet a fearless like you could convince 'em to share the goods, eh?<|endoftext|> <|startoftext|>A Rogue's Deal<|obj|>Defeat Calvin Montague in Deathknell.<|text|>What? What?! You want money? I don't owe you any money. Letter? What letter? Oh, you wanna fight then? All right, mate... let's do this! Owe you any money...<|endoftext|> <|startoftext|>Hunt for Yenniku<|obj|>Bring 9 Bloodscalp Tusks to Nimboya at the Grom'gol Base Camp.<|text|>A doom, there is. A doom on my chief's youngest son, Yenniku. As is a custom with our people, he was given to the Gurubashi Trolls of Zul'Gurub, but after my tribe, the Darkspear tribe, left with the orc Thrall, poor Yenniku was lost to us. I was sent from distant Orgrimmar, back to Stranglethorn, to search for my chief's son. And I believe the Bloodscalp tribe has him. If you would help me, then hunt the Bloodscalps. You may find them to the north. Gather their tusks and return to me.<|endoftext|> <|startoftext|>Speaking with Gan'zulah<|obj|>Kill 8 Skullsplitter Hunters, 6 Skullsplitter Headhunters, and 4 Skullsplitter Berserkers.<|text|> Curse you! And curse your ancestors!! Only blood and revenge can cool my rage, so if that is your wish, then... do this: Throw yourself into the heart of the Skullsplitters to the east. Slay the fiercest among them, and if you survive...then break yourself against their chief, Ana'thek the Cruel. Hah! Bring me his shattered armor if you can! May he tear off your limbs and leave you to rot and be eaten by carrion.<|endoftext|> <|startoftext|>Welcome to the Jungle<|obj|>Speak with Hemet Nesingwary Jr.<|text|>Welcome to Stranglethorn! Perhaps you're not aware of this, but that dwarf over there is the son of the one and only Hemet Nesingwary, renowned war hero of the Alliance and master big game hunter. Like his father, he's not one for welcoming strangers into his camp, but you look like you've seen quite a bit of action in your day. Go and speak with him. He's a chip off the old block, so perhaps he can give you some hunting pointers.<|endoftext|> <|startoftext|>Bloodscalp Clan Heads<|obj|>Bring Gan'zulah's Head and Nezzliok's Head to the bubbling cauldron at the Grom'gol Base Camp.<|text|>Yenniku was not among the heads, and I thank the Great Serpent for it. But we are no closer to finding him. We must know the truth, and I fear that only the Bloodscalp chief and his witchdoctor know it. They are the enemies of the Darkspear tribe and will not speak freely, so we must force the truth from their dead lips! Bring me the heads of Gan'zulah and Nezzliok the Dire and place them within this cauldron. They are deep within Zul'Kunda. Bring their heads...we will then make them talk.<|endoftext|> <|startoftext|>The Stone of the Tides<|obj|>Find the haunted island for Baron Revilgaz in Booty Bay.<|text|>If there is indeed a goblin mage and water elementals haunting the island, it could mean the Stone of the Tides can be mine! I want you to locate this haunted island... find out what's going on. Oh, and if you perhaps want to find out more about the Stone of the Tides, take this scrip to the Stormwind Library, they should be able to find you a copy of the book I first came across the legend in. Could it be that Gazban actually discovered the Stone...?<|endoftext|> <|startoftext|>Whiskey Slim's Lost Grog<|obj|>Whiskey Slim in Booty Bay wants you to bring him the bottles of Pupellyverbos Port he lost.<|text|>We was splicin' the mainbrace somethin' fierce off of the Overlook Cliffs, ol' Hinterlands just in the distance. Thought the seas was goin' to swallow us whole. Ol' Slim knows all about liquid courage! Cap'n had a crate of Pupellyverbos Port we commandeered from a privateer en route to Stormwind. So when that storm off of Hinterlands hit, I busted into the grog. Big wave hit and tossed them bottles overboard. Cap'n is goin' to give me a taste o' the cat if ye don't help me get 'em back though!<|endoftext|> <|startoftext|>Special Forces<|obj|>Kill 10 Kurzen Commandoes and 6 Kurzen Headshrinkers.<|text|>Now that many of his regular troops are reduced, you must face his highly trained forces. When they're not in the wilderness slaughtering our rebel soldiers, they are found deep in the back of the Kurzen Compound, in a cave they call the Stockpile. I know many of Kurzen's troops personally, and I know they are skilled, loyal, and cruel. This is no easy task I set before you. After you defeat them, report to Lieutenant Doren, my commanding officer. He will want your report firsthand.<|endoftext|> <|startoftext|>Some Assembly Required<|obj|>Bring 5 Snapjaw Crocolisks Skins to Drizzlik in Booty Bay.<|text|>Well, I've got the basic shape of the boots worked out, and they're coming along fine, but the skins you brought aren't going to be quite enough for the inner layers. "What are we going to do, Drizzlik?" No doubt the question on your lips, and well, isn't it lucky you're talking to Drizzlik, because he's going to tell you what we're going to do! The inner layers will never really be seen, so we'll just get some of the thicker, cheaper skins from the crocs around Lake Nazferiti to fill the boots out.<|endoftext|> <|startoftext|>Supply and Demand<|obj|>Bring 2 Large River Crocolisk Skins to Drizzlik in Booty Bay.<|text|>"The finest leathercrafter of the South Seas and the worlds old and new." That's what they call me. Me! Drizzlik! The finest lea... Ahem. Well. My leather goods are known far and wide as the most exquisite, a connoisseur's choice! I've just received an order from Director Riddlevox of the Tinkers' Union for a dozen of his favorite Excelsior-line boots. Our best sellers, actually. To start on the basic shape, I'll need crocolisk skins from the crocs along the river in northern Stranglethorn.<|endoftext|> <|startoftext|>Keep An Eye Out<|obj|>Dizzy One-Eye in Booty Bay wants you to retrieve his eye from the Bloodsail Buccaneers.<|text|>Avast! Who goes there? Argh, I am but useless without me special enchanted eye. Bad enough to have lost me eyes in battle in the first place! But by some stroke o' luck we docked in Menethil and a traveling wizard enchanted a special glass eye that let me see again. Last night I ended up gettin' jumped by some Bloodsail Buccaneers on me way out. Took me eye, they did! Seems those blokes have found their way to Booty Bay. Help an old sea dog out by gettin' me eye back?<|endoftext|> <|startoftext|>The Defense of Grom'gol<|obj|>Commander Aggro'gosh of the Grom'gol base camp wants you to kill 10 Ogre Brutes and 5 Ogre Witch Doctors.<|text|>When we first arrived in this jungle we did not intend to wage war on the local tribes. Our mission to supply Stonard is of the highest priority. But complications have arisen. A local band of ogres has occupied the Mizjah Ruins to the southeast of Grom'gol. Despite warnings, they continue to ambush our supply caravans. I am putting you in charge of dealing with these uncooperative ogres. Travel to the ruins and attempt to drive them from the area. At the very least it will send a firm message.<|endoftext|> <|startoftext|>Mok'thardin's Enchantment<|obj|>Far Seer Mok'thardin of Grom'gol needs Holy Spring Water. He also wants you to kill 10 Naga Explorers.<|text|>There is but one final reagent needed to complete the enchantment. In the south, towards the western coast, high above the bluffs, lies a Holy Spring. This spring is the subject of great conflict amongst religious and mystical scholars. Every race in Azeroth claims that the spring waters were made divine for their people. My final request of you: bring to me Holy Spring Water. Be warned. An expedition of naga explorers have advanced upon the spring. They will need to be dealt with as well.<|endoftext|> <|startoftext|>Mok'thardin's Enchantment<|obj|>Bring an Aged Gorilla Sinew to Far Seer Mok'thardin in Grom'gol.<|text|>What I need from you now will be very difficult to obtain. To hold all these feathers, claws and the pristine fang in place I require a magical tether. Only an aged gorilla sinew will work. You will only be able to find one on an Elder Mistvale Gorilla. They are known to forage to the east of Booty Bay. The sinew must be perfect. It might take quite a few kills for you to find exactly what I need but it will be well worth the hunt.<|endoftext|> <|startoftext|>Mok'thardin's Enchantment<|obj|>Far Seer Mok'thardin at the Grom'gol base camp wants 8 Shadowmaw Claws and a Pristine Tigress Fang.<|text|>The power of the jungle's magic must be realized and then harnessed by the Horde. My rituals have proven successful so far. I can cast very powerful enchantments. For you, brave , I shall make a special item indeed. Bring to me some Shadowmaw Panther claws along with a Tigress fang. Not just any fang will do. It must be in pristine condition. The beasts lurk throughout the jungle but you will find some close by, just across the river from Mizjah Ruins to the southeast.<|endoftext|> <|startoftext|> Dangerous!<|obj|>High Executor Darthalia of Tarren Mill is offering a bounty on Clerk Horrace Whitesteed, Citizen Wilkes, Miner Hackett and Farmer Kalaba.<|text|>Dangerous! The following humans of Hillsbrad have been deemed dangerous and are marked for bounty by High Executor Darthalia: Clerk Horrace Whitesteed. Wanted for the murder of Deathguard Toma. Citizen Wilkes. Wanted for the murder of Apothecary Eli. Miner Hackett. Wanted for the murder of Deathstalker Fry. Farmer Kalaba. Wanted for the ambush of supplies from the Undercity. All of these enemies are hiding and will be hard to find. A reward will be granted upon notice of their death.<|endoftext|> <|startoftext|> Bartolo's Yeti Fur Cloak<|obj|>Bring Bartolo Ginsetti of Southshore a Bolt of Wool, a Hillman's Cloak, Fine Thread and 10 clumps of Yeti Fur.<|text|>I, the great Bartolo, shall make for you the world famous, Alliance renowned, Yeti Fur Cloak! Travel the planet and find yourself a better cloak, I dare you. Oh wait, what is that, little ? "Bartolo, there is no finer cloak!" Yes, yes! That, I have heard before. Bartolo requires a Bolt of Wool, a Hillman's Cloak made by a skilled leatherworker, Fine Thread and Yeti Fur, of course! Bring to me these items and you shall be a happy customer!<|endoftext|> <|startoftext|>Mok'thardin's Enchantment<|obj|>Bring 10 Jungle Stalker Feathers to Far Seer Mok'thardin at the Grom'gol base camp.<|text|>The items you gathered from the feline beasts of the Vale are only the first requirement for a powerful enchanted item. These jungle trinkets combined with my shamanistic ritual will provide you with a very useful tool in assisting the Horde and the Warchief. But now you must gather for me some Jungle Stalker Feathers. The feathers are traditionally worn by the beasts on their armbands. You will find a tribe of the raptors directly south of Grom'gol, not far from the great arena.<|endoftext|> <|startoftext|>The Defense of Grom'gol<|obj|>Commander Aggro'gosh of the Grom'gol base camp wants you to kill 15 Lashtail Raptors.<|text|>Throm'ka! Your arrival at Grom'gol is timely, indeed. As commander of the Warchief's base camp here in the jungle I am bound by honor to ensure the safety of all members of the Horde. Our mission to provide a safe chain of supply to Stonard is being hampered by some of the local inhabitants. I am putting you in charge of thinning out the raptor population outside of Grom'gol. Once you have made significant progress, report back to me for reassignment.<|endoftext|> <|startoftext|> Costly Menace<|obj|>Darren Malvew of Southshore wants you to kill 8 Mountain Lions and 10 Hulking Mountain Lions.<|text|>Ain't nothin' that irks me more than losin' these here beautiful horses. And believe me, we've lost quite a few between them pesky undead creeps, the dang Syndicate gang and all the other good-for-nothin' scoundrels pokin' about these parts. But I swear on my ol' grand-daddy's grave there ain't no bigger menace to our horses here than them Mountain Lions up in Alterac. Always comin' down from the hills and makin' my life difficult! You fancy yourself a hero? Go and do somethin' about it then!<|endoftext|> <|startoftext|> Stormwind Ho!<|obj|>Kill 10 Daggerspine Shorehunters and 10 Daggerspine Sirens for Lieutenant Farren Orinelle in Southshore.<|text|>My former mentor in the Stormwind city guard sent a message to me that Alliance High Command is becoming concerned with the threat posed by the naga. From what he's heard, there's good chances for promotion--or at least reassignment--for anyone who proves valuable in this regard. There's just one small problem... I can't handle the naga. Oh sure, I could break up a drunken barroom brawl, or haul off a belligerent beggar, but the naga are too much for me. You've got to help me!<|endoftext|> <|startoftext|> Reassignment<|obj|>Deliver Farren's report to Major Samuelson in Stormwind Keep.<|text|>It shouldn't be a problem getting my report seen. The new captain of the guard, Major Samuelson, was my mentor while I was stationed in Stormwind. It should give him more than enough excuse to have me transferred back to the city. I'll need you to carry my report to him, though... wouldn't want ol' Redpath to catch on.<|endoftext|> <|startoftext|> Farren's Proof<|obj|>Speak with Lieutenant Farren Orinelle in Southshore.<|text|>Please inform Lieutenant Orinelle that I would like him to refocus his efforts on the naga infesting the Eastern Strand. When he has results, tell him to report to me in person.<|endoftext|> <|startoftext|> Bracers of Binding<|obj|>Bring 4 Bracers of Earth Binding to Keeper Bel'varil in Tarren Mill.<|text|>The Magus will be busy studying those stone tokens you gathered, but I know he'll eventually want examples of their counterpart: bracers of binding. These are set around the wrists of actual elementals, and bind them into the mage's service. Hunt elementals in the ruins of Dalaran and gather their Bracers of Earth Binding, and the Magus will be pleased.<|endoftext|> <|startoftext|> WANTED: Baron Vardus<|obj|>Kill Baron Vardus and deliver his head to High Executor Darthalia in Tarren Mill.<|text|>By order of High Executor Darthalia, the human known as Baron Vardus is wanted for crimes against the Forsaken. Vardus is known to be a high-ranking member of the organization known as the Syndicate. He was last spotted in the Uplands in the Alterac Mountains, north of Tarren Mill. He is wanted dead. Bring evidence of his demise to High Executor Darthalia to claim the reward.<|endoftext|> <|startoftext|> Farren's Proof<|obj|>Deliver the sack of murloc heads to Marshall Redpath in Southshore.<|text|>You know, I'd really rather not take these heads... Since you've already got a handle on them, would you mind delivering them to Redpath for me?<|endoftext|> <|startoftext|>Jaina's Autograph<|obj|>Travel to Theramore to see about getting Lady Jaina Proudmoore's autograph for your ward.<|text|>They say that Lady Jaina Proudmoore in Theramore is one of the greatest heroes the Alliance has ever had. When I grow up, I wanna be a hero of the Alliance too! Do you know Jaina? Could you do me a favor, please? Could you get her autograph for me? I dunno how to ask her, and she'd probably be too busy for someone like me... but you! You're an adventurer just like she is! I bet she'd give you her autograph easy! Please?<|endoftext|> <|startoftext|> Farren's Proof<|obj|>Collect 10 Murloc Heads from the murlocs on the Western Strand for Lieutenant Farren Orinelle in Southshore.<|text|>Would you believe it? Redpath wasn't satisfied with all the murlocs we killed--oh now, don't be modest, you had some hand in it. Now he wants me to bring proof of the dead, hacking off cold, slimy murloc heads to submit for his approval.<|endoftext|> <|startoftext|> The Ensorcelled Parchment<|obj|>Take the Ensorcelled Parchment to Loremaster Dibbs at Southshore in Hillsbrad Foothills.<|text|>This parchment is enchanted with a spell, rendering it indecipherable. But one word at the top of the paper can be read: Nagaz<|endoftext|> <|startoftext|> Helcular's Revenge<|obj|>Retrieve Helcular's Rod from the Yeti and bring it back to Novice Thaivand in Tarren Mill.<|text|>Master Helcular was almost complete with his transformation into a Lich when a human lynch mob discovered his ritual lair in the hills and brutally killed him. To make matters worse they buried his corpse in the Southshore cemetery. Such disregard for the great wizard is unacceptable. As his apprentice I shall see to it that the rains of vengeance fall upon the town of Southshore. We will need Helcular's Rod first. Yeti overtook his ritual lair. Undoubtedly one of the beasts has it.<|endoftext|> <|startoftext|> Stormpike's Deciphering<|obj|>Take the Ensorcelled Parchment to Prospector Stormpike in Ironforge.<|text|>Prospector Stormpike is a master of decryption and deciphering. If you take the parchment you found to him, then with luck he can make sense of it. Stormpike is currently studying in the Prospector headquarters in Ironforge. And when you see him tell him you spoke with me - I've been sending him quite a lot of business lately.<|endoftext|> <|startoftext|> Stone Tokens<|obj|>Bring 10 Worn Stone Tokens to Keeper Bel'varil in Tarren Mill.<|text|>A notable talent of the wizards of Dalaran is their familiarity with elementals: powerful creatures from other dimensions. The wizards use magical tokens as a means to control these elementals. Magus Voidglare would like some of these tokens to study. Enter the territories of the Dalaran wizards, west of Hillsbrad, and gather the tokens. You might find the tokens on any citizen of Dalaran, but I suggest hunting at the internment camp. It's safer than Dalaran itself.<|endoftext|> <|startoftext|> WANTED: Syndicate Personnel<|obj|>Kill 10 Syndicate Rogues and 10 Syndicate Watchmen. Return to High Executor Darthalia in Tarren Mill for your reward.<|text|>By the authority of Lady Sylvanas, all members of the organization known as the Syndicate are wanted dead. Those brought into custody or taken prisoner will be summarily executed. They are currently known to be amassing in the ruins of Durnholde Keep, to the southeast of Tarren Mill. A handsome reward is offered to all who bring proof of their deeds to High Executor Darthalia.<|endoftext|> <|startoftext|> Bloodstone Pendant<|obj|>This will start the Bloodstone Pendant quest line...<|text|>This will start the Bloodstone Pendant quest line...<|endoftext|> <|startoftext|> Soothing Turtle Bisque<|obj|>Bring 10 pieces of Turtle Meat to Chef Jessen in Southshore.<|text|>If there's one thing you'll learn about Southshore it's that we have some of the best cuisine north of Stormwind! Take my secret recipe for Turtle Bisque, for example. I've known folks to travel from as far as Darkshire just to enjoy a bowl. Speaking of which, I haven't been able to make any lately. I used to head up past Dalaran to Lake Lordamere myself to hunt Snapjaws but it's just too dangerous now. If you bring me some Turtle Meat from the Snapjaws up north, I'll whip some up!<|endoftext|> <|startoftext|> Helcular's Revenge<|obj|>Charge the Rod of Helcular with the powers of the Flame of Azel, Flame of Veraz and the Flame of Uzel.<|text|>Here, take the Rod of Helcular. You will need it. Helcular fashioned 3 ceremonial pyres as part of his most powerful spell. The Flame of Azel and the Flame of Veraz lie within the Foothill Caverns. The Flame of Uzel lies in a cave above the caverns, further north in the mountains. The Rod of Helcular must be charged from each of the three flames. Once the ritual is complete, drive the rod into Helcular's grave in Southshore, the heavily guarded human town to the south. Vengeance shall be ours!<|endoftext|> <|startoftext|> Battle of Hillsbrad<|obj|>Take Darthalia's Sealed Commendation to Bragor Bloodfist in the Undercity.<|text|>Because you fought with such valor and perseverance in the Battle of Hillsbrad, I have written this commendation, extolling your heroics in combat for the high command to recognize. Take this sealed commendation to Bragor Bloodfist in the Undercity. Go with pride.<|endoftext|> <|startoftext|> Dalaran Patrols<|obj|>Kill 6 Dalaran Summoners and 12 Elemental Slaves, then return to Magus Voidglare in Tarren Mill.<|text|>The wizards of Dalaran constructed a vast, magical dome around the heart of their city. Some believe it was for protection from the violence of these times, while others say they merely wanted solitude, to study and plot. I don't care what the reason was. I do care that the ruined outskirts of their city may hide valuable magical treasures. But the area is patrolled by the wizards and their elemental slaves. So hunt them, and return when their numbers are sufficiently reduced.<|endoftext|> <|startoftext|> Return to Milton<|obj|>Bring the Tomes of Alterac to Milton Sheaf in Stormwind.<|text|>I need to spend some time studying the Arm of Gri'lek book you brought me, though I'm sure Milton is eager to get the other recovered books into Stormwind's collection. Here are the books you gathered from the Ruins of Alterac, packed and catalogued. Take them back to Milton Sheaf in Stormwind and I'm sure he'll be grateful.<|endoftext|> <|startoftext|> Souvenirs of Death<|obj|>Deathguard Samsa of Tarren Mill wants 30 Hillsbrad Human Skulls.<|text|>I hear you were enlisted by Darthalia to wage war on the humans of Hillsbrad. So jealous I am. . . While you're off having all the fun -- slaying humans, pillaging the town, terrorizing innocent people -- I am stuck standing guard here in Tarren Mill. Perhaps you'll take pity on an old Deathguard like myself? You see I am collecting human skulls. And you will be fighting humans for quite some time. Over the course of your long battle, bring me 30 skulls and I will make it worth your while.<|endoftext|> <|startoftext|> Prison Break In<|obj|>Find the traitors and recover their artifacts, then return to Magus Voidglare in Tarren Mill.<|text|>I came to Tarren Mill to research, but now must resolve a crisis. You see, four Forsaken fled the Undercity a few months ago. They turned their backs on their brethren, but what's worse...they stole from the Dark Lady. These thieves broke into a secure vault and stole four artifacts, items our apothecaries required in certain studies. Sylvanas would have these artifacts returned. The thieves fled the Undercity to Dalaran, and those wizards quarantined them in the Lordamere Internment Camp.<|endoftext|> <|startoftext|>The Perenolde Tiara<|obj|>Recover the Perenolde Tiara.<|text|>The Perenolde Tiara is an old heirloom of the Perenolde "nobles" - the ruling family of Alterac before that kingdom fell to ruin. It is said to have been crafted by master jewelers in Ironforge, and fitted with the finest of emeralds. When Alterac was destroyed the Tiara was lost, but there are rumors that an Ogre Mage, Grel'borg the Miser, found the tiara and now wanders the Ruins of Alterac searching for more treasures. We would have you acquire the tiara for us.<|endoftext|> <|startoftext|> Humbert's Sword<|obj|>Retrieve Deathguard Humbert's sword from Dun Garok and return it to him in Tarren Mill.<|text|>High Executor Darthalia sent me to keep watch of Dun Garok from a distance. I had set up camp just out of sight. But when morning came and I had to boil water, I left to gather firewood. When I returned to camp, I discovered my gear was missing. Apparently some dwarven scouts from Dun Garok had passed by and made off with it. I need my sword! If you can get it back for me I would be so grateful. So many dwarves there...it will be quite difficult to find the dirty little thief who stole it.<|endoftext|> <|startoftext|> Battle of Hillsbrad<|obj|>Travel to Dun Garok and kill 8 Mountaineers, 4 Riflemen, 2 Priests and Captain Ironhill and report back to Darthalia in Tarren Mill.<|text|>Dwarves aiding the humans? Damn those filthy little beasts. We shall test the strength of the so-called Alliance. We'll see how anxious those little ankle-bashers are to help the humans once they feel our wrath. We know exactly where their stronghold is in this territory. They have established a barracks in southeastern Hillsbrad along Thoradin's Wall called Dun Garok. The final mission of this battle is to lay siege on Dun Garok. Captain Ironhill, their leader, must die.<|endoftext|> <|startoftext|> Battle of Hillsbrad<|obj|>Kill Foreman Bonds and 10 Hillsbrad Miners and report back to Darthalia in Tarren Mill.<|text|>The Hillsbrad Town Registry indicates that the Azurelode Mine is under Alliance control. Furthermore, the mine is a prime source of iron ore for the Alliance armories. Even though we've struck a decisive blow to the town of Hillsbrad, the Alliance still supports and protects the Azurelode Mine fervently. The mine lies due south of Hillsbrad. Go there and slay the foreman, a human by the name of Bonds. Kill his miners as well. That should send a clear message to the Alliance.<|endoftext|> <|startoftext|>Southshore<|obj|>Speak with Loremaster Dibbs in Southshore.<|text|>. If you don't mind a long journey then I have a task for you, to again help Stormwind fill its library. The old kingdom of Alterac fell after the great war, and it had a large collection of books. It's a tragedy that the city is ruined, but even more tragic is all of their knowledge lost! We must recover what we can. Southshore is the closest town to the Ruins of Alterac. Go there and speak with Loremaster Dibbs. He can direct you to the ruins, and to what books may be found there.<|endoftext|> <|startoftext|> Preserving Knowledge<|obj|>Bring 5 Recovered Tomes and the Worn Leather Book containing The Arm of Gri'lek to Loremaster Dibbs in Southshore.<|text|>Those beastly ogres now reside within Alterac's ruins, and I shudder to think what they're doing with the precious books still there. You must recover what you can! Enter the Ruins of Alterac and search for tomes looted by the ogres. Get whatever you can find and bring them to me, but also seek out one book in particular: The Arm of Gri'lek. It contains ancient troll lore that I must learn, and the Ruins of Alterac was the last known location of an intact copy of this book.<|endoftext|> <|startoftext|> Down the Coast<|obj|>Kill 10 Torn Fin Tidehunters and 10 Torn Fin Oracles for Lieutenant Farren Orinelle in Southshore.<|text|>Transferred from the Stormwind city guard to Southshore, a town that should be abandoned by the looks of it... Smell of the harbor day and night. Not to mention ol' Redpath... Wants me to take care of the murlocs. Ha! I can barely rouse myself to go out to some of the pockets of the overgrown fish down the Western Strand. If you would go in my place and take care of them, I'd appreciate it.<|endoftext|> <|startoftext|> Dark Council<|obj|>Kill 4 Argus Shadow Mages.<|text|>The letter you brought me was written by a being who calls himself Nagaz, a member of the Argus Wake. I don't know what this Argus Wake is, but if they're in alliance with the Syndicate then they must be a threat. I want you to find Nagaz and the Argus Shadow Mages mentioned in that letter. I want you to find them, and kill them. Search in the Uplands, where the Syndicate is strongest. It is north of Strahnbrad. With luck, you'll find these envoys of the Argus Wake there.<|endoftext|> <|startoftext|>Valik<|obj|>Bring a mug of Southshore Stout to Valik in the Syndicate camp.<|text|>Urrgh... Injured and dying and confronted with the enemy. No doubt you'll kill me anyway, but if you bring me some Southshore stout--your kind does drink, don't they?--I'll tell you what you want to know.<|endoftext|> <|startoftext|>Vyrin's Revenge<|obj|>Bring Ol' Sooty's head to Vyrin Swiftwind at the Farstrider Lodge.<|text|>Light! Don't bring things like that into the Lodge... it's unsanitary, unspeakable, un... un... unsanitary! Just get it out of here, will you? No one wants to see your bloody little trophy, really!<|endoftext|> <|startoftext|> Infiltration<|obj|>Retrieve information about Gol'dir's whereabouts for Krusk in Tarren Mill.<|text|>At last we begin to hear word and rumor, find evidence of Gol'dir's whereabouts. The humans have been moving him around, but we are narrowing down our search and focusing on the large Syndicate camp just north of here. Go there, and bring back whatever information you can get your hands on.<|endoftext|> <|startoftext|> Battle of Hillsbrad<|obj|>Kill 15 Hillsbrad Peasants and report back to Darthalia in Tarren Mill.<|text|>Word of the attack on the northern farms has the townsfolk panicked. Most excellent. Our Deathstalkers report peasants fleeing to the fields in southern Hillsbrad. The fools think they can hide in the orchards and escape their doom. Prove them wrong. Return to Hillsbrad Fields and seek out the cowering peasants. Lay waste to them in the name of our Dark Lady. Dismissed!<|endoftext|> <|startoftext|> Battle of Hillsbrad<|obj|>Kill Blacksmith Verringtan and 4 Hillsbrad Apprentice Blacksmiths.<|text|>The humans of Hillsbrad have been putting up unexpected resistance. The problem appears to be that the townsfolk are being armed by the local blacksmith. We need to shut down all supply lines. Your mission will be to execute Blacksmith Verringtan. Slay his apprentices as well. While there, bring back a shipment of iron from their stockpile. The supplies will come in handy when we are done with the conquering of Hillsbrad and begin razing Southshore.<|endoftext|> <|startoftext|>A Husband's Revenge<|obj|>Kill Valdred Moray.<|text|>Valdred, once my good friend, was my wife's murderer. Although I am incapable of grieving, I do yearn for revenge. If you kill Valdred and bring me his cursed hands, then I will reward you. I last heard he was at the Greymane Wall in southern Silverpine, trying to flee into the kingdom of Gilneas.<|endoftext|> <|startoftext|>Lightforge Ingots<|obj|>Gather 5 lightforge ingots, then return to Glorin Steelbrow in the Wetlands.<|text|>You might have found one lightforge ingot in that chest, but that's not enough to craft anything decent! You should go back there and look for more. Maybe the murlocs around that wrecked ship have lightforge ingots on them.<|endoftext|> <|startoftext|> Battle of Hillsbrad<|obj|>Kill Magistrate Burnside and 4 Hillsbrad Councilmen. Destroy the Hillsbrad Proclamation. Steal the Hillsbrad Town Registry. Report back to Darthalia in Tarren Mill afterwards.<|text|>The town of Hillsbrad is in disarray and we believe it will soon fall. We must, however, persist in our ruthlessness until the human scum are wiped from the foothills for eternity. Despite their overwhelming losses, the humans rally around their leadership and keep fighting. We must eliminate their leader, Magistrate Burnside, as well as the town council. Destroy their revered political document as well, the Hillsbrad Proclamation. And while you're at it, steal the town registry.<|endoftext|> <|startoftext|> Battle of Hillsbrad<|obj|>Kill 6 Hillsbrad Farmhands, 6 Hillsbrad Farmers, Farmer Ray and Farmer Getz and report back to Darthalia in Tarren Mill.<|text|>Stand at attention while addressing me. I am under direct command of Sylvanas. We are to quell the human infestation until our apothecaries can develop the new plague. Our information leads us to believe that the town of Hillsbrad is vulnerable to attack. Your first assignment is aimed at disrupting their food supply and infrastructure. Travel west. Raid the northernmost farms of Hillsbrad Fields. Make sure that the landowners, Farmer Ray and Farmer Getz, are executed as well.<|endoftext|> <|startoftext|> Assassin's Contract<|obj|>Bring the Assassin's Contract to Magistrate Maleb in Southshore.<|text|>This is a contract for the assassination of Magistrate Henry Maleb. It was sealed and stamped in red wax, using a distinctive signet ring.<|endoftext|> <|startoftext|> The Crown of Will<|obj|>Deliver the Crown of Will to Sharlindra in the Undercity.<|text|>All that remains is to deliver the Crown of Will to Sharlindra in the Undercity. She will see that it is delivered to Lady Sylvanas. I would warn you against thinking to use it for your own purposes, Mug'Thol's fate should be illustration enough.<|endoftext|> <|startoftext|>Further Mysteries<|obj|>Bring the Decrypted Letter to Magistrate Maleb in Southshore.<|text|>I decrypted the letter, but I don't know what to make of it. You found this among thieves in the Alterac foothills? Very strange... You should take this to the magistrate of Southshore. Although this letter is cryptic, his is the closest town to Alterac; if a threat is brewing, then he should know.<|endoftext|> <|startoftext|> Elixir of Agony<|obj|>Place the Tainted Keg on the rug for the captured farmers.<|text|>Next door the Deathguards are holding a few captured farmers hostage. High Executor Darthalia suspected one of the military strategists from Stormwind to be hiding out amongst them. Apparently the military chap was found dead in the Plaguelands last night. Darthalia, always looking out for me, decided the prisoners would be left to my disposal. I think it's time we threw those farmers a party. Sounds like a grand ol' time! Place this tainted keg on the rug in their room. Plagued brew for all!<|endoftext|> <|startoftext|> Baron's Demise<|obj|>Bring the Head of Baron Vardus to Magistrate Maleb in Southshore.<|text|>The contract you recovered was signed by Baron Vardus, a noble of the former kingdom of Alterac, and one known for a cold heart and brutal practices. I'm not surprised someone like the Baron was behind this. Find this man. Find him, and bring him to justice. He must be among the Syndicate haunts - perhaps at the ruins of Strahnbrad, or perhaps within the valley north of them.<|endoftext|> <|startoftext|> The Crown of Will<|obj|>Kill Targ, Muckrake, and Glommus and bring their heads to Melisara in Tarren Mill.<|text|>Targ, Muckrake, and Glommus are Mug'Thol's lieutenants. They are loyal to him, though who can say what drives an ogre to loyalty. Bring me their heads, and then all that will remain is to remove Mug'Thol's head, crown and all.<|endoftext|> <|startoftext|> Elixir of Agony<|obj|>Take the Mudsnout Composite to Master Apothecary Faranell in the Undercity.<|text|>Just when I thought another day was going to pass devoid of any joy, you brought me those marvelous Mudsnout Blossoms. First I will mix them down into a fine composite. We'll then need Master Apothecary Faranell in the Undercity to apply his colloid of decay to it and then we'll be ready for some good fun indeed! Here, take this Mudsnout Composite and run it off to Master Faranell at once.<|endoftext|> <|startoftext|> The Crown of Will<|obj|>Kill Mug'Thol, and return his head with the Crown of Will to Melisara in Tarren Mill.<|text|>With Mug'Thol's lieutenants dead, all that remains is to kill Mug'Thol and retrieve the Crown of Will. I have no doubt he'll be reluctant to part with it. Most likely expecting you, too, given the... departure... of his fellows. Find Mug'Thol, and deliver his head and the Crown to me. The Crushridge resistance will be at an end.<|endoftext|> <|startoftext|> Elixir of Agony<|obj|>Bring the Mudsnout Mixture, a Strong Troll's Blood Potion, 5 Daggerspine Scales and 5 Torn Fin Eyes to Apothecary Lydon in Tarren Mill.<|text|>A mudsnout composite? Absolutely brilliant! Why didn't I think of that? Let me contribute my colloid of decay to this devilish brew. In order to activate the contaminating agents in this mudsnout mixture, Lydon is going to need a strong troll's blood potion, as well as some daggerspine scales and torn fin eyes from the southern coast of Hillsbrad. He'll know what to do once you've gathered him all the reagents. And my, how anxious I am to hear how his experiment goes!<|endoftext|> <|startoftext|> Elixir of Agony<|obj|>Bring a keg of Shindigger Stout to Apothecary Lydon in Tarren Mill.<|text|>This new elixir is finally ready to be tested. But why let a perfectly good, highly contagious plague go to waste on a mere frog or dog? Let's have us some true fun in the name of Lady Sylvanas. Head down to Dun Garok. You know the barracks where those filthy little dwarves skitter about. Steal me a keg of their Shindigger Stout. Once I have that keg, you and I will have quite the party.<|endoftext|> <|startoftext|>Beren's Peril<|obj|>Locate Beren's Peril, then kill 6 Ravenclaw Drudgers and 6 Ravenclaw Guardians, then return to Shadow Priest Allister at the Sepulcher.<|text|>I have received reports that a group of undead are holing up to prepare for an attack against us. Armed with this information, we can turn the tables and attack them first, nipping their little plan in the bud. Unfortunately, my information is spotty, at best. They are reported to be hiding in a location known as Beren's Peril. The exact location is unknown, but it appears to be a cave in the hills, near a pocket of Dalaran wizards. I trust your resourcefulness. Find them, and put them down.<|endoftext|> <|startoftext|> The Crown of Will<|obj|>Kill 10 Crushridge Maulers for Melisara in Tarren Mill.<|text|>Mug'Thol and his Crushridge ogres have overrun the ruins of Alterac. It will be hard to inflict any serious punishment upon him without thinning out the ogres' numbers. After softening them up, we'll proceed. Understood? Good. Now go.<|endoftext|> <|startoftext|> Letter to Stormpike<|obj|>Take the Cleverly Encrypted Letter to Prospector Stormpike in Ironforge.<|text|>I have a colleague in Ironforge who may be able to help decrypt this letter. Go to the Library in the Hall of Explorers in Ironforge and speak with Prospector Stormpike. Tell him I sent you and show him the letter. If there's anyone north of Blackrock Spire who can read this, it is he.<|endoftext|> <|startoftext|> Noble Deaths<|obj|>Bring 7 Alterac Signet Rings to Magistrate Maleb in Southshore.<|text|>I fear the leadership behind the Syndicate is bent on Southshore's ruin. We must strike hard at these leaders before their plans are realized. Enter the ruins of Strahnbrad, in the Alterac Mountains to the north. We think the Syndicate is using the area as a headquarters. We know this gang of cutthroats is run by former Alterac nobles. They may be hiding as normal Syndicate agents, but you'll know you've killed a noble by the signet ring he wears. Bring me those signet rings.<|endoftext|> <|startoftext|> Encrypted Letter<|obj|>Bring the Encrypted Letter to Loremaster Dibbs in Southshore.<|text|>One of the letters on this table is encrypted and inscrutable.<|endoftext|> <|startoftext|> Lord Aliden Perenolde<|obj|>Kill Lord Aliden Perenolde and ask his mistress, Elysa, about Taretha's pendant.<|text|>It is clear that Perenolde must be killed, his foulness removed from the world. His manor lies a ways to the north of here, on the shores of Lordamere Lake. Do your duty, then retrieve the pendant that the Warchief desires, and return here.<|endoftext|> <|startoftext|> Foreboding Plans<|obj|>Bring the Foreboding Plans to Magistrate Maleb in Southshore.<|text|>Among these documents is a list of requested supplies. These include mundane items (food, weapons, clothing) as well as more exotic gear (masks, oil, poison). But what is most notable is the urgency of the request - these supplies were needed soon in order to undertake what is described in the document as an "important mission against Southshore."<|endoftext|> <|startoftext|> Elixir of Agony<|obj|>Bring 6 Mudsnout Blossoms to Apothecary Lydon in Tarren Mill.<|text|>Another day, another elixir to be made. If it were up to me, I'd just let the pathetic humans and Scourge fight it out. They seem bent on killing each other as is. Alas, our Dark Lady wants to help speed up the process a tad so why not pass these morbid days by spreading a little death and disease across the land? Here's the plan: you go out to Nethander Stead, south of Tarren Mill and east of the river and Southshore. Collect for me 6 Mudsnout Blossoms from the field for my next elixir.<|endoftext|> <|startoftext|> Syndicate Assassins<|obj|>Kill 12 Syndicate Footpads and 8 Syndicate Thieves, then return to Magistrate Henry Maleb in Southshore.<|text|>I am the new magistrate of Southshore, recently assigned after the assassination of the previous magistrate. The assassins were never found, but through our investigations we're almost certain they were hired by the Syndicate - a group of thieves led by villainous nobles of the now fallen kingdom of Alterac. The Syndicate has a camps in Sofera's Naze and Corahn's Dagger, north and west of the Horde-occupied Tarren Mill. Slay the Syndicate members you find in these camps.<|endoftext|> <|startoftext|> Elixir of Pain<|obj|>Feed the Elixir of Pain to Stanley.<|text|>Ah, nothing like the smell of fresh blood in the foothills! Now we'll mix in a touch of this and a little of that and let the real fun begin! What I have created with this blood, I like to call an Elixir of Pain. If my calculations are correct this concoction could be the start of something very beautiful for Lady Sylvanas. But what we need is a test. Take this elixir out to the northern farm in Hillsbrad Fields to the southwest. Let's see how Farmer Ray's little dog Stanley likes this "treat."<|endoftext|> <|startoftext|> Blackmoore's Legacy<|obj|>Return the information gathered by Gol'dir to Krusk in Tarren Mill.<|text|>A day or two ago, I was visited by the leader of this Syndicate. His name was Aliden Perenolde, and styled himself lord of this land. He confided in me his plans to take the orcs that stood against him as slaves, just as his father and his mentor, the despised Blackmoore, had planned. More important was that he brought his mistress, a wisp of a girl named Elysa. Around her neck was the pendant the Warchief desires. Now go, I will make my own way, after I have settled my business here.<|endoftext|> <|startoftext|> Gol'dir<|obj|>Free Gol'dir then return to Krusk in Tarren Mill.<|text|>From what I can tell of the documents you procured, Gol'dir is being held in a large Syndicate base to the north, most likely in the Alterac Mountains. He has been held captive far too long and must be freed.<|endoftext|> <|startoftext|> Taretha's Gift<|obj|>Return Taretha's pendant to Krusk at Tarren Mill in Hillsbrad Foothills.<|text|>The pendant? Of course you can have it... Take it! I want no memory of him... just please, please leave in peace...<|endoftext|> <|startoftext|> Crushridge Warmongers<|obj|>Slay 10 Crushridge Warmongers, then return to Marshal Redpath in Southshore.<|text|>Now that you've had a taste of the Crushridge ogres, I want you to really bloody their noses... Go into the Ruins of Alterac and seek out the Crushridge Warmongers. I want you to cut down a good number of them - that's the only way those brutes will learn to keep their distance from Alliance territory.<|endoftext|> <|startoftext|> Elixir of Pain<|obj|>Bring 10 vials of Mountain Lion Blood to Apothecary Lydon in Tarren Mill.<|text|>Oh. . .the flowers are blooming in Hillsbrad and the air is so fresh and brisk. I can't help but to wallow in the misery of it all. I look out my grimy window and long for the day when our New Plague brings this world the death it deserves. As much as I would love to sit and brood all day, my duty to the Dark Lady calls. Help me, would you? My research leads me to believe I can make the most splendid death-brew with the blood of a Mountain Lion. Bring some to me and we'll have a little fun.<|endoftext|> <|startoftext|> Crushridge Bounty<|obj|>Gather 9 Dirty Knucklebones from Crushridge ogres in the Alterac Mountains. Bring them to Marshal Redpath in Southshore.<|text|>Crushridge ogres have dug an ogre mound up in the Alterac Mountains near the ruined city of Alterac. And my scouts tell me they've taken over those ruins as well. We can't let them get cozy up there; if they think they're safe where they are, then their next step will be to move down into the foothills, which will put them right at our front door! Go north to the Alterac Mountains and hunt ogres. Bring me the Dirty Knucklebones they carry and you will earn a nice bounty.<|endoftext|> <|startoftext|> The Rescue<|obj|>Krusk in Tarren Mill needs you to free Drull and Tog'thar from Durnholde Keep.<|text|>Me and some other warriors were sent by the Warchief to retrieve an object from Durnholde and to investigate this so-called Syndicate. We went to Durnholde to take a look around, but we were taken by surprise by a large number of the humans. We fought bravely, but their sheer numbers were enough to defeat us. They took a few of us captive, but I was able to escape. Durnholde is just southeast of here, across the river. Drull and Tog'thar are being held there, you must go and rescue them.<|endoftext|> <|startoftext|><|obj|>Go to Tarren Mill and find out the status of the party sent by Thrall.<|text|>As a child, raised as a gladiator at Durnholde Keep, I was befriended by Taretha, the daughter of my wet nurse and mistress of the damned bastard Blackmoore. The past is the past, but reports of human movements in Hillsbrad reminded me of that time. I dispatched a small party to the area to investigate and to retrieve an... item... given to me by Taretha, if they could. A fruitless task, no doubt, but perhaps... They should have returned by now, I want you to go to Tarren Mill to investigate.<|endoftext|> <|startoftext|>Journey to Hillsbrad Foothills<|obj|>Deliver Apothecary Renferrel's findings to Apothecary Lydon in the town of Tarren Mill in the Hillsbrad Foothills.<|text|>The Royal Apothecary Society is under extreme pressure from the Dark Lady to develop a New Plague. We are working diligently and have made much progress. It is our belief that the success will be achieved much faster if we share information amongst the Society. For that reason I want you to deliver my latest findings to Apothecary Lydon in Tarren Mill, a small town nestled in the Hillsbrad Foothills. The journey will be a long one. Head south and stick to the roads. Follow the signs closely!<|endoftext|> <|startoftext|> Elixir of Suffering<|obj|>Give Umpi the Elixir of Suffering.<|text|>It will take but a moment for me to mix these components into what I have deemed an Elixir of Suffering. There we go! Ah, nothing brightens a gloomy day in these miserable foothills like bringing a little suffering into the world. Let us see if our little potion has achieved its desired effect. Give my assistant Umpi a taste of what the Dark Lady has planned for both humans and Scourge alike.<|endoftext|> <|startoftext|>A New Plague<|obj|>Bring Johaan's Special Drink to the Captured Mountaineer.<|text|>According to the Deathguard, another one of those foolish Dwarven Mountaineers has just been captured. The Deathguard likes to use the cellar of the Gallows End Tavern as a holding cell until prisoners can be "properly" dealt with. Why don't you go see how the Captured Mountaineer enjoys this special drink I made for him? It contains a subtle hint of what The Dark Lady has planned for the rest of Azeroth.<|endoftext|> <|startoftext|> Time To Strike<|obj|>Travel to Tarren Mill to deliver Deathstalker Lesh's message to High Executor Darthalia.<|text|>Be silent and pay attention. I was sent to this position in order to survey the town of Hillsbrad. My mission is one of reconnaissance. It is imperative that you send word to High Executor Darthalia in Tarren Mill at once. Let her know that I, Deathstalker Lesh, send the following message: "The raven's cry from the west doth beckon." Follow the road to the east and pay close attention to the signs. Now, hurry! Off you go to Tarren Mill, and with urgency I might add!<|endoftext|> <|startoftext|>The Crown of Will<|obj|>Report to Melisara at Tarren Mill in the Hillsbrad Foothills.<|text|>Mug'Thol and his ogre warband was sent to Alterac to retrieve the Crown of Will for Lady Sylvanas. Unfortunately, instead of returning it, the idiot decided to try it on... I suppose ogres can't resist anything bright and shiny. His bumbling actions have become something of a problem, however. The Crown of Will enabled him to resist the possession placed upon him to serve Lady Sylvanas. The Dark Lady wants an example made, travel to Tarren Mill in Hillsbrad and report to Melisara, my lieutenant.<|endoftext|> <|startoftext|>Wand to Bethor<|obj|>Take the Woven Wand to Bethor Iceshard in the Magic Quarter of the Undercity.<|text|>Thule once told me that, long ago, he and two colleagues created a magic wand, woven together from the apprentice wands each mage possessed. This wand was a symbol of their friendship, and although Thule came to despise it he could not part with it, nor could he let the others have it. So he stole the wand, and hid it in Fenris Keep. Here. Take the wand to Bethor Iceshard, one of Thule's friends from years past. I'm sure he will want it.<|endoftext|> <|startoftext|>Seek Redemption!<|obj|>Collect 3 Fel Cones.<|text|>The Council of the Forest has news that you aided Zenn Foulhoof. The satyr is an enemy of the forest. As a , you should know better than to defile the forest by killing Nature's creatures. You must redeem yourself in the eyes of the Council if you wish to remain a friend of Teldrassil. Teach Foulhoof a lesson and you shall be redeemed. Fel Cones are corrupted seeds that fall from the trees. They billow with green smoke. Give some to Foulhoof. He'll think you have brought him a harmless snack.<|endoftext|> <|startoftext|><|obj|>Shayla Nightbreeze outside of Darnassus wants you to bring her 20 Gnarlpine Fangs.<|text|>By strict orders from the Council of Darnassus, I am commissioning a bounty on the Gnarlpine Tribe. They are no longer friends of the forest. Their corruption has left them mindless threats to our people and the creatures of the glade. As decreed by the Council, you shall be rewarded for removing the furbolg menaces from Kalidar. Bring to me their fangs as proof of your deeds.<|endoftext|> <|startoftext|>The Road to Darnassus<|obj|>Slay 8 Gnarlpine Ambushers.<|text|>The road to Darnassus must be kept safe. Corrupted furbolgs from the Gnarlpine tribe have been attacking travelers relentlessly. Important news and commerce travels to and from Darnassus by way of this road daily. We cannot afford to have a rogue band of heathens terrorizing people. Take up arms in the name of the sacred forest. Their den lies up this northern path. Slay these Gnarlpine ambushers and report back to me.<|endoftext|> <|startoftext|> Elixir of Suffering<|obj|>Apothecary Lydon of Tarren Mill wants 10 Gray Bear Tongues and some Creeper Ichor.<|text|>Ah, another wretched day in Tarren Mill. All of this clean air puts me in such a foul mood. The sooner we can plague the humans here, the better. I've been conducting intense studies on possible killing agents to use in my concoctions but I haven't the time to collect them all. If you want to make yourself of use, procure the following items for me: 10 Gray Bear Tongues and the very rare and hard to find, Creeper Ichor. You'll find both bears and creepers just outside of Tarren Mill.<|endoftext|> <|startoftext|>Young Crocolisk Skins<|obj|>Obtain 4 Young Crocolisk Skins for James Halloran in Menethil Harbor.<|text|>I'm James Halloran, the tanner. My cured crocolisk skins are sought after all over, shipments leaving by boat to ports around the world. Met Einar? He's one of the hunters that brings crocolisk skins in for me. I'm a bit short on the softer skins that come off crocolisk young. Being that I'm running low, I'll pay you top coin for a stack of the skins. You can find the young crocs in the marshes right outside of town.<|endoftext|> <|startoftext|>The Relics of Wakening<|obj|>Retrieve the Relics of Wakening.<|text|>Gnarlpine invaders were seen ravaging the Ban'ethil Barrow Den, tucked in the hill to the west. The slumbering druids will be trapped in the Emerald Dream for eternity, unaware of their fate, unless we help. The delicate hibernation ritual cannot be broken without the Relics of Wakening. Journey to the Den and retrieve the Raven Claw Talisman, Black Feather Quill, Sapphire of Sky, and Rune of Nesting. The druids store them in sacred chests. Return them to me and I will prepare the awakening ritual.<|endoftext|> <|startoftext|>Dalaran's Intentions<|obj|>Speak with Shadow Priest Allister at the Sepulcher.<|text|>Of course! How could I have forgotten? Ambermill was one of the sites earmarked by the Kirin Tor, noted because it houses a dormant ley energy node. The wizards must be planning to reactivate the node and use its energies for some greater purpose. We cannot allow this to happen... It will take a great amount of power to activate the area's ley energies, we can stall them by taking the pendants away from the wizards. Relay this information to Allister, he will decide a course of action.<|endoftext|> <|startoftext|>Zenn's Bidding<|obj|>Retrieve 2 Nightsaber Fangs, 2 Strigid Owl Feathers and 2 swatches of Webwood Spider Silk.<|text|>Eager for work, I see. Lucky for you a day never goes by that I don't wish I had a fledgling to perform my bidding. You see, I can make you very happy and provide you with things you never dreamed of having. But in order for that to happen you must bring me certain items. My business in the forest often requires certain... reagents. Fetch for me nightsaber fangs, strigid owl feathers and swatches of webwood spider silk. Let's keep this our little secret.<|endoftext|> <|startoftext|>Find OOX-09/HL!<|obj|>Take the distress beacon to Oglethorpe's homing robot at the head of the river in the Hinterlands, near Skulk Rock.<|text|>You have uncovered some sort of strange, egg-shaped device made from metal. Fiddling with one of its knobs springs the egg to life, as it opens up into some sort of gnomish robotic contraption! A voice from inside the robotic egg crackles to life. "My name's Oglethorpe Obnoticus, and my homing robot has crashed! I will reward you for its recovery; please take this beacon to the robot!" "I now have computed the coordinates of the robot for you; it crashed at the head of the river near Skulk Rock!"<|endoftext|> <|startoftext|>Dalar's Analysis<|obj|>Take the rune-inscribed pendant to Dalar Dawnweaver at the Sepulcher.<|text|>Take the pendant to Dalar Dawnweaver, perhaps he can shed some light on the wizards' plans.<|endoftext|> <|startoftext|>Ursal the Mauler<|obj|>Kill Ursal the Mauler.<|text|>Now the time has come to save the Druids of the Talon. If we fail now, they will be forever lost in sleep. I shall prepare the Relics of Wakening and perform the ritual. For my work to take effect, the cursed beast responsible for this horrible situation must be slain. It was Ursal the Mauler who meddled with our brethren's calling and it is Ursal the Mauler who must now pay so they can be freed. Travel northwest on the road and find the path north into The Cleft. Ursal's den will be there.<|endoftext|> <|startoftext|>The Weaver<|obj|>Kill the Dalaran archmage, then retrieve his staff for Shadow Priest Allister at the Sepulcher.<|text|>An archmage of great power is overseeing the reactivation of the ley energy node. With the progress they have made, our only hope of stopping them is by killing him. It will be difficult, he is no doubt protected by many other mages and warders. You must go, and you must dispatch him quickly. When he is dead, retrieve his staff for me. Go now.<|endoftext|> <|startoftext|>Maps and Runes<|obj|>Bring the strange pendant to Shadow Priest Allister at the Sepulcher.<|text|><|endoftext|> <|startoftext|>Border Crossings<|obj|>Retrieve the contents of one of the Dalaran wizards' crates. You will find Pyrewood Village to the south.<|text|>As you may know, the town of Ambermill remains a source of human opposition, mainly through the support they receive from the wizards of Dalaran. I don't know what their plan is, but for them to show interest in a backwater village like Ambermill indicates that it must have some greater importance. They've been shipping crates by the wagon from Hillsbrad. Many of those supplies end up at a small camp north of Pyrewood Village. Retrieve the contents of a crate and return them to me.<|endoftext|> <|startoftext|>Report to Captain Stoutfist<|obj|>Speak with Captain Stoutfist.<|text|>. The Dragonmaw orc clan is showing its strength in more than just Algaz. Captain Stoutfist has asked to speak with those willing to offer aid against these orcs. He is inside the keep, in the war room.<|endoftext|> <|startoftext|>A Troubling Breeze<|obj|>Seek out Gaerolas Talvethren in Starbreeze Village.<|text|>A troubling breeze blows through the forest. Gaerolas Talvethren serves as Great Warden to the hibernating Druids of the Talon in the Ban'ethil Barrow Den. His duty as the chosen protector of the Sleeping is to ensure their safety so that their pact with Ysera remains fulfilled. But word from Gaerolas is now delayed and I grow nervous. Travel east to Starbreeze Village and bring back a report from Gaerolas so that I can put my worries to rest, knowing my dreaming brethren slumber safely.<|endoftext|> <|startoftext|>Apprentice's Duties<|obj|>Collect 6 Giant Crocolisk Skins and bring them to James Halloran in Menethil Harbor.<|text|>I sent my apprentice out into the marshes to skin some of our famous giant Wetlands crocolisks. When he didn't return, I went out to look for him... Let's just say it wasn't a pretty sight. Midwife says he might pull through, but in the meantime I still need my skins! ...If you'd like to kill a few more of the brutes, I wouldn't be opposed, after what they did. You'll find the crocs north up the coast, beyond the murloc hovels.<|endoftext|> <|startoftext|>Defeat Nek'rosh<|obj|>Kill Chieftain Nek'rosh<|text|>Now that the catapults have been burned, find and kill Chieftain Nek'rosh.<|endoftext|> <|startoftext|>Fall of Dun Modr<|obj|>Search for Longbraid near the town of Dun Modr.<|text|>Dun Modr has fallen to the Dark Iron Dwarves! My wounds are grave. Most of the regiment was killed! The Dark Iron thugs attacked us before we could regroup from the Thandol Span ambush. Our leader, Longbraid, sounded the retreat horn. As we left the town I was hit by a stray axe in the back. All went black. I awoke here in Menethil but I fear for my fellow soldiers. Hope still burns within me. Perhaps Longbraid is still alive! See if you can find him near Dun Modr!<|endoftext|> <|startoftext|>Gnarlpine Corruption<|obj|>Return to Athridas Bearmantle in Dolanaar.<|text|>The Gnarlpine tribe's corruption has returned! They ambushed me as I left for the Ban'ethil Barrow Den and proceeded to pillage Starbreeze Village. Something in the forest has corrupted Ursal the Mauler, their chieftain, and he is using the evil powers of the fel moss to drive them mad. I am too wounded to return to Athridas to bring him this grave news. The task is left to you, young . We can only hope that the deranged Gnarlpines have not made it to Ban'ethil yet!<|endoftext|> <|startoftext|>Ambermill Investigations<|obj|>Obtain 8 Dalaran Pendants for Shadow Priest Allister at the Sepulcher.<|text|>Dalar is attempting to locate the source of the wizards' spellcasting. For now, we'll have to slow their progress in any way we can... The conjurers, mages and protectors are no doubt carrying the pendants. Remove and retrieve them. Take the main road south and the eastern fork into Ambermill.<|endoftext|> <|startoftext|>Daily Delivery<|obj|>Deliver the Bundle of Crocolisk Skins to James Halloran, the tanner, in Menethil Harbor.<|text|>Greetings, traveler! Don't suppose you might be heading in the direction of Menethil, would you? If you're not, I'd suggest you stop there, it's a good place to purchase goods and even have a pint and relax. Now, if it just so happens that you're heading in that direction, I don't suppose you'd mind taking this bundle of crocolisk skins to James Halloran, the tanner? I'd do it myself, but my wife's been in quite a mood lately, and I'd like to put off facing her as long as possible.<|endoftext|> <|startoftext|>Stonegear's Search<|obj|>Speak with Pilot Stonegear.<|text|>Pilot Stonegear loves his siege engine, as every pilot should! And he's always eager to find new ways to improve his tank's firepower! He heard rumors of a rare ore and is looking for someone to hunt it down for him. If your boots are starting to itch, then find Stonegear at Steelgrill's Depot in Dun Morogh and see what he wants.<|endoftext|> <|startoftext|>Report to Mountaineer Rockgar<|obj|>Speak with Mountaineer Rockgar.<|text|>Mountaineer Rockgar is looking for volunteers for a mission through Dun Algaz and into the Wetlands. If you want to get your boots wet in that soggy county to the north, then speak with Rockgar at Dun Algaz. Dun Algaz is north up the road, beyond the guard tower.<|endoftext|> <|startoftext|>The Greenwarden<|obj|>Find the Greenwarden.<|text|>You've heard of the Greenwarden? You're not looking for him, are you? Well I say you're crazy if you are, but who am I to keep a fool from death? If you are seeking that beast, then I hear he is in the marsh, east of the road where it forks to Dun Modr. He's lurking there among the crocs...and worse! And leave your money here. You won't need it where you're going...and you don't want to chip ol' Greenie's tooth on your gold when he bites you in half, do you?<|endoftext|> <|startoftext|>Digging Through the Ooze<|obj|>One of the oozes at Ironbeard's Tomb has Sida's bag, retrieve it and bring it back to her in Menethil Harbor.<|text|>On my weekly visit to Ironbeard's Tomb I was attacked by dreadful, dripping oozes! Naturally, I panicked. I threw my bag at one, but it didn't do anything! The ooze just sucked it right up... Luckily, it did give me enough time to get away. The bad news is that I really need to get the contents of my bag! I don't know which ooze I threw my bag at; they all looked the same! Ironbeard's Tomb is northeast of here, near Dun Modr. Thank you so much!<|endoftext|> <|startoftext|>Search for Incendicite<|obj|>Bring 6 loads of Incendicite Ore to Pilot Stonegear in Dun Morogh.<|text|>I heard that a rare ore, incendicite, was found in the Wetlands, in a cave northwest of Algaz Gate. Incendicite is volatile stuff and hard to use without blowing yourself up, but I'm sure if it's smelted the right way it could make cannon shells that pack a mighty punch! Get me incendicite ore and I'll find someone brave enough to experiment with it. Oh, and to extract that ore from a vein you'll need skill in mining. If you don't have it, then ... bring a friend who does to that cave!<|endoftext|> <|startoftext|><|obj|>Kill Maruk Wyrmscale<|text|>Other than you, we sent two scouts through Algaz. Only one returned. Here's what he discovered: The Dragonmaws sent one of their Lieutenants, Maruk Wyrmscale, to organize a crew of orcs in Algaz and cut off the land route to Menethil Harbor! We have to stop this, now. Take out Maruk, and then report to Valstag Ironjaw in Menethil Harbor. Maruk is headquartered in a small cave, across a pond between the second and third tunnels of Algaz. Menethil is through Algaz, then west along the road.<|endoftext|> <|startoftext|>Nek'rosh's Gambit<|obj|>Destroy the Dragonmaw catapults.<|text|>While you were fighting the Dragonmaws, we discovered more of their plans. Nek'rosh has built catapults and aims to lay siege to Menethil! And with the fighting in Dun Algaz, we're effectively blocked from reinforcements! You need to take out those catapults. They're in the Dragonmaw encampment. Here, take this tinder. Fight your way to the catapults and light them with the tinder. And after you've done that, find and kill Nek'rosh. We need to cut this Dragonmaw beast down...at its neck.<|endoftext|> <|startoftext|>War Banners<|obj|>Bring 8 Dragonmaw War Banners to Captain Stoutfist.<|text|>The Dragonmaw orc clan was all but destroyed by the end of the Second War, after they lost control of their red dragon pets. The dragons were not very happy with their old masters, and fiercely hunted the Dragonmaws. What few remained fled from Grim Batol and into the Mountains east of Whelgar's Excavation. Now they've gained strength, and have an encampment northeast of Menethil. We want you to attack that encampment. Gather and bring me their war banners as proof.<|endoftext|> <|startoftext|>The Hidden Niche<|obj|>Take Alaric to the hidden alcove.<|text|>I know of a hidden niche within the keep that holds an item dear to Thule, and his old colleagues. It also holds something you might find useful. Take me there! The alcove is in the southwestern tower of the keep, behind a dusty shelf. Take my body, but leave my boots. They never fit me anyway...<|endoftext|> <|startoftext|>Demonic Thieves<|obj|>Recover Dellylah's Stolen Beans, Dellylah's Stolen Water, and Dellylah's Stolen Bags.<|text|>Vicious little grell! They've been stealing from our foodstores again. If you wouldn't mind lending a hand, whatever they've stolen is sure to be scattered through grell camps to the west. I would be glad to reward you if you can bring it all back to me.<|endoftext|> <|startoftext|>Resting in Pieces<|obj|>Bring Alaric's Head to his grave.<|text|>You don't look like a rot hide. Good. I had lost hope... My name is Alaric, and I was once Thule's head servant and bodyguard. He used his magic to "protect" me from the Plague of Undeath, but instead his spell gave me an unlife from which I cannot escape. And after creating the cursed rot hide gnolls, Thule beheaded me... and gave my head to the gnolls as a plaything! Please, take me to my body. I believe the gnolls buried it here in Fenris Keep, near the stable, in an unmarked grave.<|endoftext|> <|startoftext|>The Balance of Nature<|obj|>Kill 3 Young Nightsabers and 3 Young Thistle Boars.<|text|>Greetings. I am Conservator Ilthalaine. My purpose in Shadowglen is to ensure that the balance of nature is maintained. The spring rains were particularly heavy this year, causing some of the forest's beasts to flourish while others suffered. Unfortunately, the nightsaber and thistle boar populations grew too large. Shadowglen can only produce so much food for the beasts. Journey forth, young , and thin the boar and saber populations so that nature's harmony will be preserved.<|endoftext|> <|startoftext|>Pyrewood Ambush<|obj|>Help Deathstalker Faerleia kill the Pyrewood Council.<|text|>You got here just in the nick of time! The Pyrewood Council will be returning any moment. Arugal has other matters to tend to in the keep. He uses the Council as mere puppets to keep the mindless minions of Pyrewood under his control. But I believe that without the guidance of the Pyrewood Council, the sons of Arugal will turn against their master. I cannot handle them all by myself. I need you to help me. Together we can lay waste to the Council for Lady Sylvanas.<|endoftext|> <|startoftext|>After the Ambush<|obj|>Speak with Miran.<|text|>We'd been hauling the barrels of powder back and forth in trips before this... business. Now we have to split up the work, Miran's taking the barrels and I'm watching over the other ones. I don't feel safe letting Miran haul the rest of the shipment by himself. When he's ready to go, maybe you could escort him on his next trip?<|endoftext|> <|startoftext|>Finding the Shadowy Figure<|obj|>Find the Shadowy Figure. Your clues:<|text|>Good luck. I hope you find the chap, and I hope you find him alive. If he's left the safety of Darkshire then he could be prey to the beasts of the wilds.<|endoftext|> <|startoftext|>Nature's Dues<|obj|>Kill 6 Mangy Nightsabers and 6 Thistle Boars.<|text|>Thinning the younger population of creatures here in Shadowglen was a good start, but there is still work to be done. The resources of the forest will be depleted too quickly if the problem is not addressed. Killing nature's beasts is a necessary evil for the good of all who share the land. Venture farther in Shadowglen to the northeast and slay mangy nightsabers and thistle boars in the name of balance.<|endoftext|> <|startoftext|>The Woodland Protector<|obj|>Seek out the dryad known as Tarindrella.<|text|>Thank goodness you are here. Strange news has traveled to me through the whisperings of the forest spirits. The mysterious woodland protector, Tarindrella, has returned to Shadowglen again. The dryad's presence has not been felt in the forests since before the blessing of Teldrassil. Something is surely amiss if she has journeyed back to this land. Seek out Tarindrella and see what business she tends to in our grove. One of the Sentinels reported seeing her to the southwest of Aldrassil.<|endoftext|> <|startoftext|>A Recipe For Death<|obj|>Collect 6 Grizzled Bear Hearts and 6 samples of Skittering Blood and deliver them to Master Apothecary Faranell in the Undercity.<|text|>Arthas's numbers are overwhelming. But with a New Plague we could eradicate both the Scourge Army and the Human infestation once and for all. My studies have proven that spider blood combined with a toxin derived from a grizzled bear heart results in a deadly elixir. Collect samples from the spiders in the Skittering Dark to the northwest and from the bears wandering throughout Silverpine Forest. Deliver the reagents to Master Apothecary Faranell of the Royal Apothecary Society in the Undercity.<|endoftext|> <|startoftext|>The Algaz Gauntlet<|obj|>Traverse Dun Algaz.<|text|>Orcs of the Dragonmaw clan have a haven in the Wetlands. And now they have expanded into Dun Algaz! We can't let them keep their foothold here or Loch Modan will be cut off from Menethil Harbor, our port and stronghold in the Wetlands. Break through Dun Algaz to the Wetlands beyond, and kill some orcs for good measure! Report to Valstag Ironjaw in Menethil Harbor. Menethil is through Dun Algaz, then north along the road, then west at the fork. We're counting on you. Do not fail.<|endoftext|> <|startoftext|>Thule Ravenclaw<|obj|>Bring Bethor's Scroll to Apothecary Renferrel at the Silverpine Sepulcher.<|text|>This Ichor was crafted by an old colleague of mine: Thule Ravenclaw. He was a young, promising mage before the great war, but when the Lich King rose to power, he betrayed his brethren and allied with the Scourge. I did not realize he still lives, nor that he leads the Rot Hides in their forays against us! I know many of his spells, and can help concoct a potion to counter them. Take this scroll back to Apothecary Renferrel. It has the incantations needed for the potion.<|endoftext|> <|startoftext|>Report to Hadrec<|obj|>Report to High Executor Hadrec at the Sepulcher.<|text|>Before you launch an assault on Fenris Isle, report to High Executor Hadrec. He may have additional information or equipment you'll need.<|endoftext|> <|startoftext|>A Recipe For Death<|obj|>Retrieve Apothecary Berard's journal from Pyrewood Village and take it to Apothecary Renferrel at the Sepulcher.<|text|>You can be of further service to the Royal Apothecary Society. When Arugal cast his wretched magic on the forest, he cursed one of our most promising members, Apothecary Berard. Now a mindless servant of Arugal, Berard is useless to us. But his findings might prove to be of worth. He was studying an ancient plague that killed off all the aquatic life in Lake Lordamere ages ago. Retrieve Berard's Journal from his study in the Pyrewood Village Inn and take it to Apothecary Renferrel.<|endoftext|> <|startoftext|>The Deathstalkers' Report<|obj|>Bring the Deathstalker Report to High Executor Hadrec at the Sepulcher.<|text|>Although Quinn's wounds are mending, I want to get our report to High Executor Hadrec as quickly as possible. It has information that is vital to the Forsaken's occupation of Silverpine.<|endoftext|> <|startoftext|>Delivery to Silverpine Forest<|obj|>Take Apothecary Holland's findings to Apothecary Renferrel in Silverpine Forest.<|text|>Time is a luxury that is not afforded to those of us under the employ of Lady Sylvanas. Surely you know this by now. As a member of the Royal Apothecary Society it is my duty to share my knowledge with my colleagues so that our collective efforts might one day provide The Dark Lady with the New Plague she so badly desires. Take these findings to Apothecary Renferrel who is stationed at The Sepulcher in Silverpine Forest. Follow the roads to the south from Brill. From the Undercity go southwest.<|endoftext|> <|startoftext|>A Recipe For Death<|obj|>Bring 6 samples of Lake Creeper Moss, 6 samples of Lake Skulker Moss and a Hardened Tumor to Master Apothecary Faranell in the Undercity.<|text|>According to Berard's Journal the moss from Lake Skulkers and Creepers might prove useful for our quest to brew a new plague. Those beasts dwell on the islands in Lake Lordamere to the east. He also mentions a very rare Hardened Tumor that he discovered on a Vile Fin murloc. Apparently the tumor is so rare Berard was only able to obtain one. Collect samples of the moss as well as the rare hardened tumor and take them to Master Apothecary Faranell in the Undercity.<|endoftext|> <|startoftext|>Rot Hide Ichor<|obj|>Bring 8 bottles of rot hide ichor to Apothecary Renferrel at the Sepulcher.<|text|>Before we launch an assault on Fenris Isle, we must determine who is behind the rot hide gnolls. Our apothecaries believe their origin lies within the strange fluid that flows through their bodies. Go to Fenris Isle, east of the Decrepit Ferry, and collect rot hide ichor from the gnolls you find there. Bring it to Apothecary Renferrel, stationed outside the Sepulcher.<|endoftext|> <|startoftext|>Rot Hide Origins<|obj|>Bring the Sample Ichor to Bethor Iceshard in the Undercity.<|text|>I have reduced the ichor you brought me and separated it into its base components. My findings are not conclusive, but I have determined that warlock and necromantic magics were used in the ichor's creation. While I continue to study the ichor, I want you to take a sample to Bethor Iceshard in the Undercity. Bethor is not an apothecary, but his knowledge of magic may help to unravel the mystery of the rot hides. Go. You will find Bethor in the Magic Quarter of the Undercity.<|endoftext|> <|startoftext|>The Decrepit Ferry<|obj|>Go to the Decrepit Ferry.<|text|>, we've discovered a new hive for the Scourge: the Decrepit Ferry. The ferry lies east of the Sepulcher, and is heavily patrolled by rot hides and other undead. There must be a reason for the Scourge's occupation of the area. Go to the Decrepit Ferry and find out why the Scourge are there.<|endoftext|> <|startoftext|>Raleigh and the Undercity<|obj|>Bring Deliah's Ring to Raleigh.<|text|>Deliah had a husband, Raleigh, who now dwells in the Undercity. If the Deliah who lived in Brill is the one who owned this ring, then Raleigh will know. Raleigh is in the Trade Quarter of the Undercity.<|endoftext|> <|startoftext|>The Engraved Ring<|obj|>Bring Deliah's Ring to Magistrate Sevren in Brill.<|text|>If you want to find the husband or beloved who gave Deliah her ring... then speak with Magistrate Sevren in Brill. He should have records of recent deaths and, with luck, can discover who Deliah is. But I wouldn't hope. Whoever gave her the ring is probably dead. Or if he's undead he probably no longer cares about Deliah.<|endoftext|> <|startoftext|>Ironband's Excavation<|obj|>Speak with Explorer Fellhew.<|text|>Prospector Ironband is heading an excavation of ancient ruins east of the lake. His progress has been slow lately, especially considering all the supplies we've sent him. Ironband's a stout, honest dwarf who values results, which has me worried that forces are at work against him. Go to Ironband's Excavation and speak with Magmar Fellhew. He manages the details of the site and will know why there's a slowdown. To get to the excavation site, go around the southern tip of the lake, then head east.<|endoftext|> <|startoftext|>Rot Hide Clues<|obj|>Bring Deliah's Ring to High Executor Hadrec at the Sepulcher.<|text|>Among the corpses a hand protrudes, unwrapped. It is the hand of a woman, pockmarked from the plague but relatively fresh. On the hand is a ring. Removing the ring and inspecting it reveals an engraving: "For Deliah"<|endoftext|> <|startoftext|>The Dead Fields<|obj|>Kill rot hide gnolls at the Dead Fields.<|text|>Our initial scouting reports of Silverpine show the rot hides have a base at an old farm to the north, the Dead Fields. We have sent small assaults against them, but each time they are reinforced by the banshee Nightlash, who uses her magic to rout our forces. We want Nightlash destroyed. Go to the Dead Fields and assault the rot hides. If you don't see Nightlash then kill the rot hides until she appears, then defeat her. Her essence will turn to dust. Bring me that dust as proof.<|endoftext|> <|startoftext|>Assault on Fenris Isle<|obj|>Bring Thule's Head to High Executor Hadrec at the Sepulcher.<|text|>Now is the time to assault the Scourge's place of strength in Silverpine: Fenris Isle. You must again go to the Isle and destroy Thule Ravenclaw. I want his head! This mission is as dangerous as it is vital. You must not fail.<|endoftext|> <|startoftext|>Return to Quinn<|obj|>Bring Quinn's potion to Quinn Yorick at the Ivar Patch, north of the Sepulcher.<|text|>Here is the potion to aid in Quinn Yorick's recovery. Now if you will excuse me, I have very important work to continue...<|endoftext|> <|startoftext|>Wild Hearts<|obj|>Gather 6 discolored worg hearts and bring them to Apothecary Renferrel at the Sepulcher.<|text|>My brother Quinn was badly hurt by the ghoul, Ivar the Foul, and I don't know if he will heal properly without magical aid. Although I am not an apothecary, I do know that our apothecaries can make healing potions from the discolored hearts of worgs. Gather such hearts and take them to Apothecary Renferrel at the Sepulcher to the south. Then return here with the potion. You can find plenty of worgs between here and Malden's Orchard to the east.<|endoftext|> <|startoftext|>Escorting Erland<|obj|>Escort Erland through the wolves, to Rane Yorick.<|text|>The wolves outside won't leave, and they eye me evilly every time I step foot out that door. They must be incredibly hungry to think I'm worth eating. I have to report to my teammate, the Deathstalker Rane Yorick. And to get to Rane, I'll need help against those wolves. Please escort me! And there are a lot of wolves out there, so we'll have a better chance if you have friends who can help...<|endoftext|> <|startoftext|>The Public Servant<|obj|>Distribute Runes of Return to 7 Trapped Miners in the Gol'Bolar Quarry Mine.<|text|>As a member of the Senate and the Explorers' League, I've taken it upon myself to investigate conditions at the quarry. The troggs have run wild! They've made a mess of the Gol'Bolar quarry. As we dug deep into the earth, they poured out, destroying our equipment and trapping many of the miners below ground. We have to get them out of there. I've had mages working overtime to enchant these runes of return. If you can get them to the trapped miners, they can return to the surface in safety.<|endoftext|> <|startoftext|>Those Blasted Troggs!<|obj|>Kill 8 Rockjaw Skullthumpers and 8 Rockjaw Bonesnappers in the Gol'Bolar Quarry and its mine.<|text|>Those Light-blasted troggs, turning my work site into a wreck! Look at that, there goes another barrel of powder! Ohhh, I wish I could go down there and wring every one of their scrawny little necks! I want to kill them all! This can't be good for my health, all this stress and anger... What have they left me with? Nothing! I'd kill them myself, but my aim's no good anymore! You go into the quarry and kill some of the filthy buggers! I'll pay you! Just hurt them, kill them!<|endoftext|> <|startoftext|>Lost Deathstalkers<|obj|>Find the Deathstalkers Quinn and Rane Yorick.<|text|>A couple weeks ago two of our Deathstalkers, Rane and Quinn Yorick, were sent on a reconnaissance mission through northern Silverpine. We have not heard from them. They may have become victim to the Scourge, though if that is true then I want it confirmed. Find these Deathstalkers. Their first objective was to scout the farms in northern Silverpine. You should begin your search there.<|endoftext|> <|startoftext|>The Attack!<|obj|>Remain in the garden until Lord Gregor Lescovar and Marzon the Silent Blade have had their conversation. Afterwards, kill them both before returning to Elling Trias in Stormwind.<|text|>After I put on Spybot's disguise, he'll head in to talk to Lescovar. The guards should let him pass no problem. While you were getting materials for me, I took care of informing Marzon that it was time for him and Lescovar to meet again. I even dropped some false information. Lescovar will dismiss his guards and wait for Marzon out here in the garden. After you catch wind of talk about the Defias, make your move. You need to kill them both before the guards return! When you're done, speak to Trias.<|endoftext|> <|startoftext|>At War With The Scarlet Crusade<|obj|>Executor Zygand of Brill wants you to kill 10 Scarlet Warriors.<|text|>The documents Executor Arren provided are just the break we needed in our battle with the wretched Scarlet Crusade. We now know their exact locations throughout Tirisfal Glades. But the Deathguard has larger concerns. The Lich King's army grows in number each night. We need someone with "initiative" like yourself to drive the Scarlet Crusade to the grave. Prove to me you are capable of serving The Dark Lady by travelling west to the tower past the Solliden Farmstead and slay 10 Scarlet Warriors.<|endoftext|> <|startoftext|>Arugal's Folly<|obj|>Bring 6 Glutton Shackles and 3 Darksoul Shackles to Dalar Dawnweaver at the Sepulcher.<|text|>After examining Arugal's work my worst suspicions were confirmed. The old hack was not qualified to clean chamber pots in Dalaran let alone represent the Kirin Tor in its most dire hour. Fools! Arugal used enchanted items to reinforce his weak magic. I need to examine these items first hand. Travel forth and slay Moonrage Gluttons and Moonrage Darksouls until you have collected enough of their enchanted shackles for my research. The foul creatures have been seen to the north and east.<|endoftext|> <|startoftext|>The Mills Overrun<|obj|>Gather 5 Notched Ribs and 3 Blackened Skulls, then return to Deathguard Dillinger in Brill.<|text|>The Scourge are trying to form a base at the Agamand Mills. If they do, then they can stage further attacks within Tirisfal. The orders have been given. The Scourge in the Mills must be destroyed. Go to the Mills. Collect Notched Ribs from Rattlecage and Cracked Skull Soldiers, and Blackened Skulls from Darkeye Bonecasters. To get to the Mills, follow the road west. After crossing the bridge, take the next fork north then keep going north. When you see windmills, the battle will begin.<|endoftext|> <|startoftext|>Arugal's Folly<|obj|>Kill Grimson the Pale and bring his head to Dalar Dawnweaver at the Sepulcher.<|text|>It will indeed take me longer than I had thought to uncover the dark secrets behind the enchantments Arugal was using. But in the meantime I need you to take care of a slight problem our Darkstalkers have discovered. It seems that Arugal let his magic spread to the Deep Elem Mine in the hills to the southeast. The mine would prove to be quite a resource for Varimathras's advance. I want you to behead the tainted foreman of the mine, Grimson the Pale. With his death, the mine shall be ours.<|endoftext|> <|startoftext|>Ivar the Foul<|obj|>Kill Ivar the Foul, and bring Ivar's Head to Rane Yorick at the Ivar Patch.<|text|>My brother Quinn and I were tasked to recon Silverpine Forest and report to High Executor Hadrec. But we didn't get far -- when moving through this farm we were attacked by the ghoul Ivar the Foul. We escaped from Ivar, but he seriously mauled Quinn. He's healing from the potion you gave him, but Ivar may return before Quinn recovers. Kill Ivar so Quinn will have time to heal. Ivar is usually in the barn yonder, waiting for my guard to drop.<|endoftext|> <|startoftext|>Arugal's Folly<|obj|>Retrieve the Remedy of Arugal for Dalar Dawnweaver at the Sepulcher.<|text|>How Arugal gained acceptance within the Kirin Tor is beyond me. His spell-casting knowledge seemed as transparent as a blown glass bauble. What's important now is learning exactly what magic Arugal used so that I can turn it against him and secure Silverpine Forest for the Dark Lady. Arugal first stayed at the wheat farm just north of the bridge. One of the Deathstalkers reported seeing some spellbooks but could not secure them. Retrieve for me the spell labeled Remedy of Arugal from those books.<|endoftext|> <|startoftext|>The Lost Pilot<|obj|>Pilot Hammerfoot at the South Gate Outpost wants you to find Pilot Hildelve.<|text|>My friend and fellow Siege Engine pilot, Mori Hildelve, is lost in the hills. We were looking for a rare ore that's needed for a high-grade blastpowder, and during our search he drove his engine up a steep hill and busted it! Still convinced that ore was in these mountains, Hildelve charged me to guard our engines while he continued on foot. It's been days, and I've heard some beastly growls north of Helm's Bed Lake, west of the tunnel. Mori's tough as nails, but I'm worried. Please. Find him.<|endoftext|> <|startoftext|>Senir's Observations<|obj|>Deliver Grelin's report to Senir Whitebeard in Kharanos.<|text|>The troggs in the tunnel are extremely hostile, and haven't shown any hesitation in attacking travelers through the tunnel. You seem tough enough, though, so you should probably be safe. Directions? If you're going to speak with Senir, you'll find him in Kharanos. Make your way through the tunnel, and after you come out on the other side, just keep following the road, it'll run right into Kharanos.<|endoftext|> <|startoftext|>Thelsamar Blood Sausages<|obj|>Bring 8 pieces of Bear Meat to Vidra Hearthstove in Thelsamar.<|text|>There's never a shortage of empty bellies here in Thelsamar, kids running in and out, workers from the excavation coming in after a hard day's work. We're famous for our blood sausages, I don't suppose you've ever tried them? No? Well, around here you've got to work for your meals, and don't think just because you're a fancy , you'll be any exception. All I need is bear meat and rest is all in the preparation. You get me some of those, and leave the cooking to Vidra!<|endoftext|> <|startoftext|>Prove Your Worth<|obj|>Dalar Dawnweaver at the Sepulcher wants you to kill 5 Moonrage Whitescalps.<|text|>Lady Sylvanas has charged Varimathras with the conquering of the human and dwarven lands to the south. But that fool, Arugal -- charlatan of Dalaran and now cursed beast of Shadowfang Keep -- let his reckless magic wreak havoc with the strategic stronghold of Silverpine Forest. I need someone skilled in the ways of combat to help clean up Arugal's mess. Prove yourself to me by killing 5 Moonrage Whitescalps. The wretched beasts can often be found just off the road, down the hill below.<|endoftext|> <|startoftext|>Stout to Kadrell<|obj|>Take the Cask of Shimmer Stout to Mountaineer Kadrell.<|text|>I've been drinking more of that Shimmer Stout my brother made - it's great stuff! I want a fellow Mountaineer to try it. His name's Kadrell, and he's usually patrolling the road through Thelsamar in Loch Modan. To get to Thelsamar, go southeast through the tunnel, then turn northeast when the path forks into a road. Follow that road straight into Thelsamar. Give Mountaineer Kadrell this cask of Shimmer Stout and see what he thinks!<|endoftext|> <|startoftext|>A Pilot's Revenge<|obj|>Kill Mangeclaw.<|text|>Hildelve wrote in his journal that he was attacked by Mangeclaw, a "huge Ice Claw Bear." He drove off the beast, but not before it mauled him savagely. Judging from the state of Hildelve's body, Mangeclaw must have later returned and killed him. However, Hildelve wrote in his journal his one, final wish: Revenge against Mangeclaw.<|endoftext|> <|startoftext|>Rejold's New Brew<|obj|>Speak with Rejold Barleybrew.<|text|>Rejold Barleybrew at Brewnall Village has been asking for you. He wants to talk to you about a new drink he's been brewing...said something about you helping him with it. You might want to head back to Brewnall Village and see what he has to say. There could be some free booze in it for you...<|endoftext|> <|startoftext|>Shimmer Stout<|obj|>Take the Barrel of Shimmer Stout to Mountaineer Barleybrew.<|text|>I'd like my brother Wellart to try my new Shimmer Stout. He's a Mountaineer stationed in the southern guard tower, one of two towers on the border to Loch Modan. He may not be a brewer like the rest of us Barleybrews, but he loves his drinks and I know he'll like this one. Can you bring him this Barrel of Shimmer Stout for me?<|endoftext|> <|startoftext|>Proving Allegiance<|obj|>Obtain a Candle of Beckoning.<|text|>You say you are not bound by the will of the Lich King, and the enchantment Bethor placed upon my book corroborates this. But before I believe you I must have proof that you are enemy to the Scourge. There is an old, bloody altar just off the southern coast of this island. it is used by a powerful Scourge agent, Lillith Nefara. Take a Candle of Beckoning from this crate here. Light it on the altar and Lillith will awake. Destroy Lillith, and I will believe you are the Lich King's foe.<|endoftext|> <|startoftext|>Fields of Grief<|obj|>Take the Laced Pumpkin to the Captured Scarlet Zealot who is being held in the cellar of the Gallow's End Tavern.<|text|>Harmless pumpkins, right? Or so it would seem. If we are to defeat Arthas's advances from the North and the Human infestation from the South we need to start realizing the full potential of our gift of undeath. With a little ingenuity a simple pumpkin becomes an agent for our Dark Lady. This pumpkin, laced with my latest formula, will prove to be quite a treat. Yet another Scarlet Zealot has been captured and is being kept in the cellar of the Gallow's End Tavern. Take this pumpkin to the fool.<|endoftext|> <|startoftext|>The Prodigal Lich Returns<|obj|>Bring the Nether Gem to Bethor Iceshard in the Undercity.<|text|>Take this Nether Gem to my old comrade Bethor. It will let us communicate ... and I have much to tell him.<|endoftext|> <|startoftext|>Rat Catching<|obj|>Bring 8 Tunnel Rat Ears to Mountaineer Stormpike in Algaz Station.<|text|>We have a real infestation problem all over. Tunnel rat kobolds have moved into the foothills, setting up dens and fouling our land with their filth! We want them eliminated. Hunt them, bring me their ears and earn their bounty. You can find the greatest concentration of tunnel rat kobolds in and around the Silver Stream Mine to the east.<|endoftext|> <|startoftext|>A Putrid Task<|obj|>Bring 7 Putrid Claws to Deathguard Dillinger in Brill.<|text|>Scourge have trickled into Tirisfal Glades and have infested the area west of Brill, near the old bridge. Go there and beat back the rotting dead and ravaged corpses you find. Scatter their bones and bring back their putrid claws, and the Deathguards will reward you.<|endoftext|> <|startoftext|>The Prodigal Lich<|obj|>Present Sevren's Orders to Bethor Iceshard in the Undercity.<|text|>Bethor Iceshard, a high-ranking and powerful mage in the Undercity to the south, commands me to send him an agent with proven worth against the Scourge. You, will be that agent. Present these orders to Bethor. He will then instruct you on your mission. I don't know its details, but it deals with recruiting a wayward Lich. And it will be dangerous. So ready yourself. You must not fail. You may find Bethor in the Magic Quarter of the Undercity.<|endoftext|> <|startoftext|>Operation Recombobulation<|obj|>Bring Razzle Sprysprocket 8 Gyromechanic Gears.<|text|>I should go back to Gnomeregan and continue researching a cure for irradiated gnomes. But, I stayed behind in Kharanos because the town is my home and I wanted to help defend it from the Frostmane attacks. I've been working on maintaining and repairing the steam tanks. For some reason, Frostmane scavengers have taken a liking to the gyromechanic gears I need to complete the repairs. They're all over the Frostmane Front to the southeast of town. Will you help me get those gears back?<|endoftext|> <|startoftext|>The Family Crypt<|obj|>Kill 8 Wailing Ancestors and 8 Rotting Ancestors.<|text|>The Agamand Mills area has become a foothold for the Scourge. Their strongest point is the Agamand Family Crypt where their local military leader, a skeleton named Captain Dargol, has headquartered. With Necromancy he has raised the ancestors of the Agamands and plans to use them against us. This cannot pass, and you must stop it. Travel to the Agamand Family Crypt and defeat the raised Agamand ancestors. And, bring me the skull of Captain Dargol.<|endoftext|> <|startoftext|>Sirra is Busy<|obj|>Check back with Sirra later to see if he's still busy.<|text|>I'm sorry, but with the town in the state it's in I'm afraid have other duties to attend to. Perhaps later, if we survive, I can finish this translation.<|endoftext|> <|startoftext|>Humble Beginnings<|obj|>Go to Baros Alexston's house in Westfall and search for his compass, then return it to him in Cathedral Square of Stormwind.<|text|>It seems an eternity since I was a boy working the farm in Westfall. They say you can never go back, and it's true. Doubly true in my case, my family's home has been burned down and taken over by transients. I have spoken with my father about the fate of some of my possessions, including my first compass. He was unable to save them. However, he also says that they should be hidden away on the farm. You'll find the Alexston Farmstead west of Sentinel Hill. Perhaps you could go and retrieve it for me?<|endoftext|> <|startoftext|>You Have Served Us Well<|obj|>Speak with Zggi, the servant of Zardeth the Blackclaw, to claim your reward.<|text|>I hear Lord Wishock enjoyed his beverage. You have served us well. The Warlocks of Stormwind will be able to practice our ways without disturbance, thanks to you. For your efforts, I have prepared a special gift for you. Speak with my servant, Zggi, and claim your reward.<|endoftext|> <|startoftext|>Wanted: Maggot Eye<|obj|>Kill Maggot Eye and return to Executor Zygand in Brill with his paw for a reward.<|text|>Wanted: Maggot Eye! A foul beast, even by Gnoll standards, Maggot Eye has been sentenced to death for his crimes against The Forsaken. This despicable villain has been stealing corpses for use by the Lich King's army. Maggot Eye was last seen pillaging the lands near Garren's Haunt to the north of Brill. The town of Brill hereby offers a reward to the capable soul who can carry out the execution. Show Executor Zygand the villain's paw once the deed is done. Mercy is for the weak.<|endoftext|> <|startoftext|>Brotherhood's End<|obj|>Speak with Baros Alexston in Stormwind.<|text|>Ah, I almost forgot. Alexston came while you were away, he wished to speak with you. No doubt he wishes to report the goings-on of the Defias Brotherhood to the nobles. A bit of advice: if anyone should ask, I would provide all details but that it was your hand that slew Lescovar. Trust me. I am... acquainted... with the ways of such things. And as far as Trias goes, well, speak to no one of him... ever... if you can help it.<|endoftext|> <|startoftext|>Wait for Sirra to Finish<|obj|>Wait a moment, then speak with Sirra Von'Indi again.<|text|>I'm almost finished translating that note. If you come back in a few moments I should be done.<|endoftext|> <|startoftext|>The Head of the Beast<|obj|>Speak to Mathias Shaw in Stormwind.<|text|>Find Shaw in Old Town. Let him know that the Lescovar threat has been dealt with and about your involvement in the Lord's plots against the city. I'm sure he'll be proud to have another hero among Stormwind's citizens. He'll more than likely send you off to meet with the Prince or some other noble. Don't let it get to your head. The nobles can think they rule the city all they want, but some things remain out of their hands.<|endoftext|> <|startoftext|>Tools for Steelgrill<|obj|>Deliver Steelgrill's Tools to Beldin Steelgrill.<|text|>Beldin Steelgrill owns the local mechanic shop, and he's the best siege engine tech there is! But he's not forgiving to his tools. I swear he almost breaks more arclight spanners than we can supply him with! We just filled his last order for tools. If you deliver it to him I'm sure he'll make it worth the effort. His shop, Steelgrill's Depot, is just northeast of Kharanos. And it's a local haunt for veteran siege engine pilots, so keep your ears open for opportunities while you're there.<|endoftext|> <|startoftext|>Shadow of the Past<|obj|>Bring the Sealed Description of Thredd's Visitor to Master Mathias Shaw in Stormwind.<|text|>I really haven't a clue. There is someone else who might be able to help you, and it so happens that he owes me a favor for--well, let's not get into that. Master Mathias Shaw of SI:7 can be found in the barracks in Old Town. Shaw has his thumb on most of the shady, or underhanded dealings of the city. If anyone knows, it'd be him.<|endoftext|> <|startoftext|>The Curious Visitor<|obj|>Bring the Sealed Description of Thredd's Visitor to Baros Alexston in Stormwind.<|text|>During the first years of Thredd's imprisonment, he never had any visitors. I figured that he was no longer of use to the Brotherhood, so they abandoned him. Anyway, a few months ago, that all changed; he started to get regular visits... once, maybe twice a week. It was a strange man--the quiet type. I had my suspicions, but all his papers checked out. His documents claimed his name was Maelik; here's his description. I don't think he'll be coming to visit Thredd anymore.<|endoftext|> <|startoftext|>Bazil Thredd<|obj|>Speak with Warden Thelwater in the Stockade.<|text|>VanCleef and I were members of the Stonemasons Guild. Our main project was to rebuild Stormwind after the War. When we had finished our duties, we were cheated. The nobles refused to pay us for our work. Some of the more senior of the Stonemasons were offered governmental jobs, but VanCleef refused it out of loyalty to all the Stonemasons. He led a riot and left the city, swearing revenge. His lieutenant, Bazil Thredd, might know more about VanCleef's plans. He's being held prisoner in the Stockade.<|endoftext|> <|startoftext|>The Stockade Riots<|obj|>Kill Bazil Thredd and bring his head back to Warden Thelwater at the Stockade.<|text|>Let's get one thing straight: I don't trust you. But, with the situation as it is, you probably won't make a difference. So here's how it's going to be: go down there and have your talk with Thredd. If you're really on our side, then kill him and bring me his head when the job's done. And if it turns out you're on his side, and don't come out... when we find you, you'll die along with the rest of the maggots.<|endoftext|> <|startoftext|>An Audience with the King<|obj|>Deliver Baros Alexston's report on the Defias Brotherhood to King Varian Wrynn in Stormwind Keep.<|text|>I have prepared a report for the King. I believe you should be the one to deliver it to him, along with an account of your findings. Do not worry, there is no doubt that he will commend you for doing your duty to the people of Stormwind. Your audience is scheduled soon, so you'd best hurry, it's a bit of a ways to Stormwind Keep.<|endoftext|> <|startoftext|>The Color of Blood<|obj|>Nikova Raskol of Stormwind wants you to collect 10 Red Wool Bandanas.<|text|>Bitterness flows through my veins like a cold river. My grandson, Mac, was such a good boy. A mere 14 years old. When the army was sent off to the front, Mac took up arms to defend the city. He was a guard in The Stockade, where the Defias gang is locked up. Mac reprimanded some of the prisoners for tearing their wool blankets to make scarves, a symbol of their gang. For that Mac was stabbed in the back. I want revenge. Bring me 10 of their precious Wool Bandanas. They are the color of blood.<|endoftext|> <|startoftext|>Quell The Uprising<|obj|>Warden Thelwater of Stormwind wants you to kill 10 Prisoners, 8 Convicts, and 8 Insurgents in The Stockade.<|text|>The uprising must be quelled! I need your assistance. If word gets out that the prison is overrun I will lose my job! This is a case of foul play if I've ever seen one. But what's important now is forcing these prisoners into submission for the safety of Stormwind. The punishment for insurgency is death. Kill some of these deviants! That ought to get things under control.<|endoftext|> <|startoftext|>Night Web's Hollow<|obj|>Executor Arren wants you to kill 8 Young Night Web Spiders and 5 Night Web Spiders.<|text|>One of our greatest struggles is obtaining the natural resources we need to survive. Gold was scarce even in the height of the Alliance's power. There is a gold mine to the northwest that has been overrun with spiders. We need gold from the mine, but we can't very well get it while the spiders are crawling around in there. I've not much manpower to commit to the task, so we'll just have to do it little by little. Get up there and see what you can do for us.<|endoftext|> <|startoftext|>What Comes Around...<|obj|>Bring the head of Targorr the Dread to Guard Berton in Lakeshire.<|text|>Targorr the Dread served under Gath'Ilzogg as supreme Executioner. His methods were ruthless, even by filthy orc standards. Men who fought bravely to defend the Kingdom were tortured on his whim. Now he is being held in the Stormwind Stockade, sentenced to die. Yet something is amiss. One of the bureaucratic nobles put a hold on his execution. I am sure foul play is in the works. Put an end to Targorr the Dread. Travel to The Stockade and behead him before trickery is upon us.<|endoftext|> <|startoftext|>Vital Intelligence<|obj|>Deliver the Scarlet Crusade Documents to Executor Zygand in Brill.<|text|>These will need to be taken to my superior, Executor Zygand, in Brill. With this information, we'll be able to deal a decisive blow to the Scarlet Crusade. Your services have been useful here in Deathknell, but I need someone to deliver this to Zygand, and I believe he'll be able to find you more appropriate work. Take the road north out of Deathknell. Soon after entering Tirisfal proper, you'll hit a crossroads. Take the eastern fork, and keep going east. You'll pass Cold Hearth Manor along the way.<|endoftext|> <|startoftext|>Crocolisk Hunting<|obj|>Get 5 pieces of Crocolisk Meat and 6 Crocolisk Skins for Marek Ironheart at the Farstrider Lodge.<|text|>Many a hunter is attracted to Loch Modan to hunt our famous crocs. There are always merchants who seek out crocolisk skins for clothing items or armor, and there are also some who enjoy the taste of their meat. We do some trade in this, but not a huge amount, as the crocolisks are ferocious and have entrenched themselves on the islands in the Loch. But don't let me dissuade you, it's quite an experience, wrestling with the jaws of the beasts. Why, this one time...<|endoftext|> <|startoftext|>The Red Messenger<|obj|>Kill Meven Korgal, the messenger, at the Crusader camp, then return any information you find to Executor Arren.<|text|>Reports from my superiors in Brill indicate that an agent of the Scarlet Crusade was dispatched from the Scarlet Monastery and sent here to Deathknell. According to the reports, the messenger possesses important information on his person. I do not have further details, but whatever it is, we must have it! You're the most qualified person I have to send. Find that messenger and bring me whatever information you can find.<|endoftext|> <|startoftext|>Beer Basted Boar Ribs<|obj|>Ragnar Thunderbrew in Kharanos wants 4 Tender Boar Ribs and a mug of Rhapsody Malt.<|text|>Nothing my tavern patrons enjoy more than some Beer Basted Boar Ribs! Only problem is, the local trapper who used to bring me supplies enlisted in the King's Army to help with the war on the Alliance front. Maybe you can help me out? If you bring me some boar ribs and a Rhapsody Malt from the tavern here, I'll give you the family recipe for my famous Beer Basted Boar Ribs, not to mention a free sample! The secret's in the Malt!<|endoftext|> <|startoftext|>Slake That Thirst<|obj|>Bring 5 Wastewander Water Pouches to Chief Engineer Bilgewhizzle in Gadgetzan.<|text|>You want a power source. I can help you with that. Know what I want? I want something to drink! Bring me five Wastewander Water Pouches, and I'll give you the 4711-FTZ. Now... guess where you can find Wastewander Water Pouches! Why don't you walk up to one of the Wastewander nomads to the east of here and ask them for one. Let me know how that works out for you.<|endoftext|> <|startoftext|>The Scarlet Crusade<|obj|>Bring Executor Arren 12 Scarlet Armbands from Scarlet Converts and Scarlet Initiates.<|text|>You'll be happy to know we appear to be making progress in the mine, thanks in no small part to your efforts. We can now turn our eyes to other concerns. My scouts have reported that a detachment of the Scarlet Crusade is setting up a camp southeast of here. The Scarlet Crusade is a despicable organization that hunts us, and they will not rest until every undead--Lich King's Scourge or no--is destroyed. We must strike first! Be careful, their unholy zeal makes them dangerous adversaries.<|endoftext|> <|startoftext|>The Fury Runs Deep<|obj|>Motley Garmason wants Kam Deepfury's head brought to him at Dun Modr.<|text|>You have proven your loyalty to King Magni. And your hatred for the Dark Iron scum is as great as my own. There is a task I wish to complete myself but I am bound by honor to stay with Longbraid. But Roggo has gathered intelligence that proves Kam Deepfury was a conspirator in the attack on the Thandol Span. It was by Deepfury's planning that Longbraid lost his kin. Deepfury is being held for political reasons in the Stormwind Stockade. I want him dead. For Longbraid! Bring me his head!<|endoftext|> <|startoftext|>The Damned<|obj|>Obtain 4 Scavenger Paws and 4 Duskbat Wings.<|text|>My duties include tending to our wounded warriors, tailoring armor and clothes, and assisting Shadow Priest Sarvis with whatever else he might need. From the look of it, you'll be enlisted in his service also... hunting the Mindless Ones, if I know his mind. Well, if you'd like to stay in one piece--and I've no doubt you do--perhaps I can help. I'm running out of paws and wings, and if you bring me some, I'll find some armor for you. You'll find a good number of wolves and bats to the south.<|endoftext|> <|startoftext|>At War With The Scarlet Crusade<|obj|>Executor Zygand in the town of Brill wants you to assassinate Captain Melrache and his two bodyguards.<|text|>Scarlet Crusaders have been raiding from the ruined tower in northern Tirisfal, past Faol's Rest. According to the information we have, a ruthless commander named Captain Melrache is in charge of this evil crew. I am entrusting you now with a special and dangerous mission. Slay Melrache and his two bodyguards, in the name of The Dark Lady.<|endoftext|> <|startoftext|>The Chill of Death<|obj|>Bring five Duskbat Pelts and some Coarse Thread to Gretchen Dedmar in Brill.<|text|>It's so cold, now. The Plague of Undeath crawls through my veins like an icy serpent. The Mindless State will be upon me soon. But no doomed destiny will prevent me from serving our Dark Lady. When the call arose I sewed body bags for the fallen soldiers of Sylvanas's mighty army. Now my hands shake from the chill. If you would bring me five Duskbat Pelts and some Coarse Thread I could sew myself a blanket. Help me, so that I can continue to serve the cause.<|endoftext|> <|startoftext|>The Unsent Letter<|obj|>Deliver the Letter to the City Architect to Baros Alexston in Stormwind.<|text|>Searching Edwin VanCleef's person, you discover, among other things, an unsent letter. It is addressed to Baros Alexston, the City Architect of Stormwind, City Hall, Cathedral Square. It appears to be recently written and sealed.<|endoftext|> <|startoftext|>Proof of Demise<|obj|>Bring 10 Scarlet Insignia Rings to Deathguard Burgess in Brill.<|text|>Executor Zygand tells me you've been out killing Scarlet Crusaders. Tirisfal Glades is crawling with them. Varimathras, lieutenant to The Dark Lady, is seeing to it personally that the scum of Azeroth, the Human race, gets wiped into oblivion. Here in Tirisfal Glades we face a particularly annoying breed of humans: The Scarlet Crusade. Venture forth and wage an offensive on the Scarlet Crusade. Bring me back 10 Scarlet Insignia Rings as proof of your loyalty to Varimathras and The Dark Lady.<|endoftext|> <|startoftext|>Crime and Punishment<|obj|>Councilman Millstipe of Darkshire wants you to bring him the hand of Dextren Ward.<|text|>As if the neglect for the residents of Duskwood was not bad enough, now the House of Nobles spits in the eye of the Darkshire Council with their decision to imprison Dextren Ward in Stormwind rather than behead the villain as per Lord Ebonlocke's sentence. Ward was caught selling bodies from the cemetery to Morbent Fel, a crime punishable by death. Yet Stormwind claims Ward as their prisoner. Assassinate Ward in The Stormwind Stockade - bring me his hand - and I shall reward you.<|endoftext|> <|startoftext|>A New Plague<|obj|>Apothecary Johaan in the town of Brill wants you to bring him 4 samples of venom from a Vicious Night Web Spider.<|text|>While you were out gathering, I uncovered some old text in one of my tomes that indicates that an ancient plague wiped out thousands of innocent victims. Later it was discovered that the deadly agent in the plague was preserved through the venom of Night Web Spiders. Bring me some venom from a Vicious Night Web Spider to complete this experiment. I want to see if the contagious element from the venom will work with my new concoction. Rumor has it the spiders can be found in Eastern Tirisfal Glades.<|endoftext|> <|startoftext|>At War With The Scarlet Crusade<|obj|>Executor Zygand in Brill has commissioned you to slay Captain Vachon and 5 Scarlet Friars.<|text|>We are still at war and the Scarlet Crusade grows in strength. The report Executor Arren sent me indicates Scarlet Crusaders have been raiding from the ruined tower in southeastern Tirisfal near the Balnir Farmstead under the command of Captain Vachon. Kill Vachon along with 5 Scarlet Friars. It should prove to be a devastating blow to the Crusade!<|endoftext|> <|startoftext|>A New Plague<|obj|>Apothecary Johaan in the town of Brill wants you to collect 5 Vials of Darkhound Blood.<|text|>Lady Sylvanas has called upon the Royal Apothecary Society. The Dark Lady believes our knowledge coupled with the newfound magic will provide the key to Arthas's demise. She has challenged us to concoct a new plague, a plague deadlier than any ailment on Azeroth. This new disease will bring Arthas's Scourge Army to ruin. My studies show that the blood of beasts might prove to be the key. Bring to me 5 vials of darkhound blood so I can test my theory.<|endoftext|> <|startoftext|>At War With The Scarlet Crusade<|obj|>Executor Zygand in Brill wants you to kill Captain Perrine, 3 Scarlet Zealots and 3 Scarlet Missionaries.<|text|>The strategic documents from Executor Arren contain all the details we need to wipe the human infestation from the lands. According to the information, The Scarlet Crusade has assigned Captain Perrine and a brigade to the ruined tower southwest of Brill. Kill Perrine along with 3 Zealots and 3 Missionaries and report back to me.<|endoftext|> <|startoftext|>Return the Book<|obj|>Return Gunther's Spellbook to him, on the island of Gunther's Retreat.<|text|>Long ago Gunther and I, along with the now Scourge Necromancer Thule Ravenclaw, were friends and students within the Kirin Tor - a society of mages in Dalaran. Gunther and I both fell to the Plague, but I thought he either remained dead, or was raised into the ranks of the Lich King. It is good to know he is free. We must have him. I have placed a spell on his book that, when he sees it, will show him that I too am free of the Lich King. After knowing this, it is my hope that he will join us.<|endoftext|> <|startoftext|>Return to the Magistrate<|obj|>Return to Magistrate Sevren in Brill.<|text|>Now return to Magistrate Sevren with the information I gave you. He'll want it as soon as possible, so be swift. And if you see any Scourge on your way back, take them down - we can't let them wander our lands unchallenged.<|endoftext|> <|startoftext|>A New Plague<|obj|>Apothecary Johaan of the town of Brill needs 5 Vile Fin Scales from Murlocs in Tirisfal Glades.<|text|>While you were collecting samples for me, my experiments led me to realize that more reagents will be required for this new disease to spread properly. Poisoning some hapless victim is child's play. Plaguing an entire world proves to be a bit more complicated. I will need 5 Vile Fin Scales from Murlocs in the vicinity. You will find the creatures along the coast to the north or to the west.<|endoftext|> <|startoftext|>Forsaken Duties<|obj|>Speak with Deathguard Linnea.<|text|>I need a fresh report from our Deathguard waystation to the east. I must know if more Scourge forces have slipped past The Bulwark and into Tirisfal. Our vigilance on the border to the Plaguelands must be maintained - we can't let the Scourge get a stronger foothold here! Travel south along the road, then east at the fork to the waystation. Speak with Deathguard Linnea. She has the information I need.<|endoftext|> <|startoftext|>Fields of Grief<|obj|>Steal 10 pumpkins from the farm to the west, just north of Deathknell and take them to Apothecary Johaan in Brill.<|text|>What have we here? You look like a fledgling . If you hope to prove yourself to The Dark Lady, you need to learn the ways of The Forsaken. To the west you'll find a farm. Humans infest the land like mold on a rotting corpse. And worse yet, the Scarlet Crusade patrols nearby from their tower. Teach those scum a lesson and steal 10 of their precious pumpkins. Once you have 10, take them to Apothecary Johaan in Brill.<|endoftext|> <|startoftext|>The Lich's Identity<|obj|>Bring the Lich's Spellbook to Bethor Iceshard in the Undercity.<|text|>There is a lich who dwells on the island in Brightwater Lake to the north. Although he is a free-willed Forsaken, he believes all other Undead are Scourge slaves and has his minions attack anyone who approaches him. But because he is Forsaken, the Queen will want him. And if he is skilled in Necromancy, then his knowledge would be...quite useful to us. To discover his identity and his talents, I must see his spellbook. Steal into his camp and acquire it, then return to me.<|endoftext|> <|startoftext|>The Haunted Mills<|obj|>Slay Devlin Agamand, and bring Devlin's Remains to Coleman Farthing in Brill.<|text|>Devlin Agamand was the younger of two sons in the Agamand family, and in life the two could not be more different. Thurman was tall and gentle while his younger brother was weak and sharp tongued. When Agamand Mills fell to the Plague, I was not surprised to hear that Devlin was quick to succumb. His mad chattering can still be heard near the road leading to the Agamand Mills. I'm collecting the remains of the Agamands, and I want poor Devlin. Find him, destroy him, and bring me his bones.<|endoftext|> <|startoftext|>The Mindless Ones<|obj|>Kill 5 Mindless Zombies and 5 Wretched Ghouls.<|text|>Since the first Forsaken crawled out of his tomb, we have been at war with the Lich King's army of the Scourge: necromantically raised armies of the undead, foul beasts of the north, and tormented spectres. The Lich King no longer sits the Frozen Throne, but the northern part of the village remains overrun with his slaves. Destroy them, show them no mercy, our former brothers and sisters as they might be.<|endoftext|> <|startoftext|>Speak with Sevren<|obj|>Speak with Magistrate Sevren in Brill.<|text|>You have given me the remains of the Agamands, and satisfied my desire for revenge. But the Agamand Mills hold a threat to all the Forsaken, not just to me. I have spoken to Magistrate Sevren of your exploits against the Agamands, and he wishes to speak with you.<|endoftext|> <|startoftext|>Rude Awakening<|obj|>Speak with Shadow Priest Sarvis.<|text|>I'm glad you woke up. We were ready to toss you into the fire with the others, but you pulled through. I am Mordo, the caretaker of the crypt of Deathknell. And you are the Lich King's slave no more. Speak with Shadow Priest Sarvis in the chapel at the base of the hill, he will tell you more of what you must know. To get out of this crypt, take the steps up to the surface. Follow the road down to the chapel to find Sarvis.<|endoftext|> <|startoftext|>Rear Guard Patrol<|obj|>Kill 8 Bleeding Horrors and 8 Wandering Spirits.<|text|>Here at the Bulwark, we must be on constant alert to protect Tirisfal from Scourge incursions. Even so, sometimes the Scourge will slip past us. Our success at the Bulwark depends on a one-front battle - we cannot allow an attack from the rear, nor can we allow our supply line to be cut. Patrol west and slay any Scourge you find. Spend particular effort at the Balnir Farmstead. It has become a haven for interloping Scourge.<|endoftext|> <|startoftext|>Graverobbers<|obj|>Kill Rot Hide Graverobbers and Rot Hide Mongrels.<|text|>The Mass Graves, southwest of Garren's Haunt to the north, were made to accommodate the...impressive...number of deaths Tirisfal suffered when the Plague first came. The bodies in these graves have so far been spared an undeath, but the Scourge now send Rot Hide Gnolls to gather the corpses and use them to bolster their armies. This cannot be allowed! Your task is twofold: slay the Rot Hides at the Mass Grave and Garren's Haunt, and gather from them the Embalming Ichor that gives them life.<|endoftext|> <|startoftext|>A Letter Undelivered<|obj|>Find Yvette Farthing, and deliver to her the letter from Thurman Agamand.<|text|>This is a letter written by Thurman, the eldest son of Gregor Agamand. It is addressed to an Yvette Farthing, though it does not appear to have reached her...<|endoftext|> <|startoftext|>Stranglethorn Fever<|obj|>temp text 02 - log<|text|>temp text 02 - description<|endoftext|> <|startoftext|>Look to an Old Friend<|obj|>Speak to Elling Trias in Stormwind.<|text|>That Marzon would be contacting a member of the Defias and have ties to Lescovar... Having killed VanCleef and Thredd, it would be hard to see Lescovar brought to proper justice, as your evidence is nothing without their testimonies. That is not even considering the fact that Lescovar is a noble and well connected. It effectively makes him above the law. You'll need other help. I loathe to do so, but there is someone I know that will aid us. You'll find Trias in the Trade District of the city.<|endoftext|> <|startoftext|><|obj|>Great Mammoda. Enormous, she was, with claws and teeth like swords. Now, I was caught off my guard, but I don't think being ready would have helped my cause much. One swipe and poof! Darkness. They say I'm lucky to walk now...<|text|>Great Mammoda. Enormous, she was, with claws and teeth like swords. Now, I was caught off my guard, but I don't think being ready would have helped my cause much. One swipe and poof! Darkness. They say I'm lucky to walk now... Well, not much enjoyment to be had in hearing that old story now, is there? Anyways, if you'd like to try yourself against her, the Lady of the Loch,<|endoftext|> <|startoftext|>Deaths in the Family<|obj|>Bring Gregor's Remains, Nissa's Remains and Thurman's Remains to Coleman Farthing in Brill.<|text|>The Agamand family was the most prosperous family in Tirisfal Glades. I used to work their mills...before the Plague. When the Scourge first came, the Agamands fortified their home and convinced those in their employ to remain and help them defend. We were fools, but at least we were loyal fools. The Agamands, in their pride, doomed us to undeath. And now they are minions of the Scourge! Serve the Forsaken by defeating the Agamands who fell to the Plague. Serve me by bringing me their remains.<|endoftext|> <|startoftext|>Stormpike's Delivery<|obj|>Deliver the Package for Stormpike to Mountaineer Stormpike in Loch Modan.<|text|>The Stormpikes are a respected dwarven clan, and are well known for their fine and discerning tastes. So it's no wonder that Gringer Stormpike, a Mountaineer of Ironforge, commissioned me to craft him a weapon. The weapon is finished, but... Mountaineer Stormpike is far away, in distant Loch Modan. If you plan on traveling to the north, can you deliver this package to him? My last message from Mountaineer Stormpike said he's stationed at the northern guard tower in Loch Modan.<|endoftext|> <|startoftext|>Ink Supplies<|obj|>Speak with Foreman Oslow in Lakeshire and ask him for Rethban Iron Ore.<|text|>I've been meaning to finish my copy of The Stresses of Iron, but... Well you see, I make my own ink for books I copy. It's my own recipe; it doesn't run or smear, and it dries very quickly. Unfortunately, it dries too quickly! My last batch dried up before I could finish the copying job, and I haven't had the chance to make more ink! To make more I need Rethban Iron Ore from the Redridge Mountains. Foreman Oslow in Lakeshire is my usual supplier.<|endoftext|> <|startoftext|>Find OOX-17/TN!<|obj|>Bring the distress beacon to Oglethorpe's homing robot.<|text|>You have uncovered some sort of strange, egg-shaped device made from metal. Fiddling with one of its knobs springs the egg to life, as it opens up into some sort of gnomish robotic contraption! A voice from inside the robotic egg crackles to life. "The name's Oglethorpe, and my homing robot has gone missing! I will reward you for its recovery! Please take this beacon to the robot. Excellent, I now have computed the coordinates for you! It crashed near the Gaping Chasm in Tanaris!"<|endoftext|> <|startoftext|>Stranglethorn Fever<|obj|>Seek out Witch Doctor Unbagwa and have him summon Mokk the Savage. Bring the Heart of Mokk to Fin Fizracket.<|text|>Sick...so...very s-s-sick.... ...have contracted Stranglethorn Fever...deadly v-v-virus... ...only cure...is...is...to eat the heart of M-m-m-m-mokk the Savage...elusive white beast... ...Witch doctor Unbagwa...only one who can s-s-summon.... ...seek Unbagwa in hidden cave on southern cape... ...hurry...dying...dying....<|endoftext|> <|startoftext|>Brother Paxton<|obj|>Speak with Brother Paxton in the Northshire Abbey.<|text|>The Stresses of Iron? Yes, I know the book. Quite a good one, written by the Dwarven miner Margulf Blaggon a few decades ago. He spent most his time deep in the mountains of Khaz Modan, digging ore. Smart fellow! But where was I? Oh yes, the Stresses of Iron! I'm afraid the book was moved to the Northshire Abbey. The caretaker of the Abbey's library, Brother Paxton, wanted to make a copy of the book for his own shelves. But that was months ago. I wonder why it's taking him so long...<|endoftext|> <|startoftext|>Return to Kristoff<|obj|>Return to Brother Kristoff in the Cathedral Square. Give him the book The Stresses of Iron.<|text|>Now that I've finished copying the book, here's the original Stresses of Iron. Thank you for your patience, and if you see Milton please tell him I'm sorry for the long delay.<|endoftext|> <|startoftext|>Speaking of Fortitude<|obj|>Go to the Royal Library in Stormwind Keep and speak with Milton Sheaf. He can find for you the book on metallurgy that Brother Kristoff needs for his speech.<|text|>I'm giving a speech on the Fortitude of the Spirit, and I'd like to recite passages from a particular book on metallurgy - "The Stresses of Iron." A copy of this book should be in the Royal Library, within Stormwind Keep. Can you retrieve it for me? If so, then may the blessings of the Light be with you! The Royal Library is very large, but the head librarian, Milton Sheaf, knows each shelf like it was his own son. Speak to him, he'll retrieve the book for you.<|endoftext|> <|startoftext|>Chapter IV<|obj|>Bring pages 25, 26, and 27 of Nesingwary's The Green Hills of Stranglethorn to Barnil Stonepot in order to complete Chapter IV.<|text|>Ah Chapter IV; the big finale! And what an ending it was! We are only missing three pages for this chapter. We need pages 25, 26 and 27 to put Chapter IV back together.<|endoftext|> <|startoftext|>Rethban Ore<|obj|>Gather 5 loads of Rethban Ore and bring it to Brother Paxton in the Northshire Library.<|text|>Rethban Ore is named after the man who first found it, Bart Rethban. When smelted it's not as strong as iron, but its ore has a dark, flat color that some scribes use in their dyes. It can be found in the Rethban Caverns, north of here. We usually have some in stock, but we're too busy preparing for Orc attacks to gather any. And besides...Redridge Gnolls are now living in the Rethban Caverns and their Drudgers are gathering the ore themselves. So if you need some, you'll have to get it yourself.<|endoftext|> <|startoftext|>Chapter III<|obj|>Bring pages 18, 20, 21and 24 of Nesingwary's The Green Hills of Stranglethorn to Barnil Stonepot in order to complete Chapter III.<|text|>Chapter III was my favorite. It tells of Sir Erlgadin and Lady Rouack's first kill with a dwarven rifle. And the end of Chapter III, why, such a cliffhanger! Looks to me as though we still need pages 18, 20, 21 and 24 to finish the chapter. Those pages are out there somewhere. . .<|endoftext|> <|startoftext|>Chapter II<|obj|>Bring pages 10, 11, 14 and 16 of Nesingwary's The Green Hills of Stranglethorn to Barnil Stonepot in order to complete Chapter II.<|text|>Chapter II was chock full of exciting tales of panther and tiger hunting. I could just kick myself for letting the pages blow away! It seems I was able to recover all of the pages with the exception of pages 10, 11, 14, and 16.<|endoftext|> <|startoftext|>Chapter I<|obj|>Bring pages 1, 4, 6, and 8 of Nesingwary's The Green Hills of Stranglethorn to Barnil Stonepot in order to complete Chapter I.<|text|>Chapter I was quite riveting! Master Nesingwary sets the backdrop for the story and makes mention of his hunting companions, including me! But that's besides the point. Let me see which pages are still missing. It seems pages 1, 4, 6 and 8 are still out there somewhere in the jungle!<|endoftext|> <|startoftext|>An Old History Book<|obj|>Return the book: The History of Stormwind, to the Stormwind Library.<|text|>Although the cover of this book is marred by scratches and caked with mud, the words "The History of Stormwind" can still be read along its spine. Upon opening the book, the seal of the Stormwind Library is clearly stamped on the book's first page. It looks like someone checked out this book, and never returned it...<|endoftext|> <|startoftext|>A Noble Brew<|obj|>Take the Black Claw Stout to Lord Wishock in the Hall of Petitioners.<|text|>Lord Wishock, like all men, has his weaknesses. His happens to be a fondness for liquor. The hypocrisy is astounding. The trite fool spends his days trying to shut down our little "tavern" while his nights are spent upstairs, running up a bill he never pays. Well, let's see how Wishock likes this special brew I have prepared for him: Black Claw stout. It's got quite a kick. Take it to him and see how he likes it. Most likely the old fool is milling about the Hall of Petitioners.<|endoftext|> <|startoftext|>The Green Hills of Stranglethorn<|obj|>Collect the missing pages from The Green Hills of Stranglethorn manuscript. Once all four chapters are complete, return them to Barnil.<|text|>Master Nesingwary will be so upset if he finds out! He trusted me to proofread the manuscript of his novel, The Green Hills of Stranglethorn. Everything was going well, but a large gust of wind blew through the camp and scattered the pages everywhere! I was able to gather most of the pages but many are still strewn about the jungle. Collect the pages to complete each of the four chapters. I will help you organize them. Return the chapters to me once you have all four.<|endoftext|> <|startoftext|>Wine Shop Advert<|obj|>Go to the Gallina Winery, and bring Suzetta Gallina the Wine Ticket for a free bottle of wine.<|text|>If you talk to anyone about wine, then you know we Gallinas sell the best wine in Stormwind. And we're not far, still in the Trade District along the city's lovely canals. Here, take this pamphlet. Bring it to my sister Suzetta at our shop for a complimentary bottle of the famous Dalaran Noir. You won't regret it!<|endoftext|> <|startoftext|>A Noble Brew<|obj|>Zardeth the Black Claw wants you to bring him a Tear of Tilloa from Darkshire and a Musquash Root from the Wetlands.<|text|>Lord Wishock is causing quite a stir amongst the House of Nobles. He was made aware of our little "establishment" down here and is lobbying for a full investigation. I have a plan to keep Wishock "preoccupied," but I'll need your help. There is a flower growing in the Garden of Stalvan on the outskirts of Darkshire. This small white flower is known as the Tear of Tilloa. I will also need a Musquash Root, found only at the very base of the falls far beneath the Stonewrought Dam in the Wetlands.<|endoftext|> <|startoftext|>Harlan Needs a Resupply<|obj|>Go to the Canal Tailor Shop and bring Rema Schneider the Cloth Request from Harlan Bagley.<|text|>We've been doing a lot of business lately. It seems like everyone is buying armor and sturdy clothes. Almost like they expect a cold, harsh season ahead... But those are future worries. My worry today is that I'm running out of knitted clothing to sell. I need another load from our supplier. If you can take this request to Rema Schneider at the Canal Tailor and Fit Shop, I'd be most grateful.<|endoftext|> <|startoftext|>Report to Doren<|obj|>Speak with Lieutenant Doren.<|text|>Did Lieutenant Doren want you to report back to him with that patrol information?<|endoftext|> <|startoftext|>The Spy Revealed!<|obj|>Take the Muddy Note to Lieutenant Doren at the Rebel Camp.<|text|>Among the valuables of the strongbox is a muddy, scribbled note. Although barely legible, it looks to be an itinerary for Private Thorsen. It details his patrol routes, who he speaks with and how he spends his time with the rebels. It's signed with only one letter: -M. But whoever wrote this note must have stayed very close to Thorsen. Whoever wrote this note is the traitor within the rebel camp.<|endoftext|> <|startoftext|>Package for Thurman<|obj|>Go to the Larson Clothiers in the Stormwind Mage Quarter, and give Thurman Schneider his Sewing Kit.<|text|>My son Thurman is an apprentice at the Larson Clothiers, in the Mage's Quarter. He was in a hurry today and forgot his shears and needles. I know a great like you must have important tasks at hand, but without his tools Thurman can't do his apprentice work! Please. Can you take my son's sewing kit to him? Larson Clothiers is one of two clothing shops in the Mage's Quarter - it's the one deeper in, near the Mage's Tower.<|endoftext|> <|startoftext|>Patrol Schedules<|obj|>Speak with Corporal Sethman.<|text|>The note you gave me is signed with an "-M"...I don't know what that could mean. But...the note also says this person shared patrol routes with Thorsen last week. So whoever shared patrol with Thorsen last week must be the traitor! Go to Corporal Sethman. He handles the patrol schedules and can tell you who was with Thorsen.<|endoftext|> <|startoftext|>The Hidden Key<|obj|>Use the Small Brass Key to open Bookie Herod's Strongbox.<|text|>Although no mention of Private Thorsen is found in these records, hidden within the binding of one of Herod's ledger books is a small, brass key. And after further study of his notes, a few references to a "secure strongbox" are contained among various papers. The box is somewhere within the Stockpile - the cavern complex at the back of Kurzen's Compound. If this secure strongbox is found, and the small brass key can open it, then perhaps the mystery behind Thorsen's detection will be revealed.<|endoftext|> <|startoftext|><|obj|>x<|text|>x<|endoftext|> <|startoftext|>Armed and Ready<|obj|>Bring Morbent's Bane to Sven in Duskwood.<|text|>Here is the weapon against the fiend of which you spoke. You're all ready. Best of luck to you, and I look forward to your tale of glory!<|endoftext|> <|startoftext|>Lightforge Iron<|obj|>Search the wreckage of The Flying Osprey in the Wetlands.<|text|>The shipwrecks off the shore here are the doomed Third Fleet of Kul'Tiras, burned and sunk by Red Dragons during the last Great War. The Fleet hailed from Lordaeron, but one ship, an Elvish Destroyer: Flying Osprey, was with it. It was shipping a load of Lightforge Iron and joined the Third Fleet for protection. Ironic that it sunk to the same dragons... Enough history. The Flying Osprey is wrecked to the south of Menethil Harbor. If you find the Lightforge Iron there, bring it to me.<|endoftext|> <|startoftext|>Return to Bellowfiz<|obj|>Give the cask of Evershine to Pilot Bellowfiz at Steelgrill's Depot.<|text|>Here's your cask of Evershine. And again, thank you for the hunting earlier.<|endoftext|> <|startoftext|>Proving Your Worth<|obj|>Kill 15 Skeletal Raiders, 3 Skeletal Healers and 3 Skeletal Warders, and then return to Sven.<|text|>Morbent Fel is a necromancer, and an ally to the dark riders. I would pit you against the power of Morbent Fel, but I will not send you against that vile fiend without first knowing your strength. You have already proven your bravery to me, but if you truly wish to face the necromancer, then you must now prove your skill against his minions.<|endoftext|> <|startoftext|>Blessed Arm<|obj|>Take the Crate of Lightforge Ingots to Grimand Elmore in Stormwind.<|text|>There is a dwarven weaponsmith in the Dwarven District of Stormwind who can craft with lightforge iron. His name is Grimand Elmore. I've packed the iron you found into a crate. Take it to Grimand and tell him your tale. I'm sure he'll oblige someone on a quest such as yours, and craft for you a weapon - a weapon to give even Morbent Fel worry!<|endoftext|> <|startoftext|>Stocking Jetsteam<|obj|>Gather 4 Chunks of Boar Meat and 2 Thick Bear Furs, and deliver them to Pilot Bellowfiz at Steelgrill's Depot.<|text|>I'm preparing to start a mission for the Siege Brigade. It's a long one, and I need to stock Jetsteam with a month's worth of supplies. So while Steelgrill is working on my tank, can you do some hunting for me? I'll need some fur for bedding, and boar meat for food. You can get meat from boars and fur from the bears... you can find them both in the snow fields south of the Grizzled Den.<|endoftext|> <|startoftext|>A Favor for Evershine<|obj|>Kill 6 Ice Claw Bears, 8 Elder Crag Boars, and 8 Snow Leopards, and then return to Rejold Barleybrew in Brewnall Village.<|text|>I have a cask of Evershine handy, but...can you do me a favor? Brewnall village could use a hand against the wild animals that wander the nearby snows. Sometimes they wander close. We're not afraid of these bears and cats and boars - no self respecting dwarf would be - but if you can take care of those animals for us, then we'd have more time for our crafting and brewing.<|endoftext|> <|startoftext|>Evershine<|obj|>Get a cask of Evershine from Rejold Barleybrew in Brewnall Village.<|text|>Rejold Barleybrew experiments with his brews. Some of them taste good, some bad, and some...well, some will lay all but the stoutest dwarf flat. He lives at Brewnall Village, west of Kharanos, and one of his drinks, Evershine, is what I want. It'll help keep me warm while I'm on the cold road. And...the blessed stuff burns so hot I can throw it in Jetsteam's furnace for a burst of power! That little tactic has gotten me out of more than one tight spot.<|endoftext|> <|startoftext|>The Perfect Stout<|obj|>Bring 7 Shimmerweeds to Rejold Barleybrew in Kharanos.<|text|>I'm on a quest to make the perfect stout. I know I can do it -- brewing's in my blood. I just need to find the right recipe... The Frostmane trolls grow a plant, shimmerweed, up on Shimmer Ridge to the northwest. They use it in their strange, tribal rituals. We haven't found much use for it, but it has a unique taste... and I want to experiment with it in my brews! Obtaining the shimmerweed will be dangerous, but I'll pay well for any you can "borrow" from the baskets in the troll village.<|endoftext|> <|startoftext|>Protecting the Herd<|obj|>Obtain Vagash's Fang.<|text|>We heard the cries in the middle of the night. Then this morning, sure enough, the herd was missing two rams. That dastardly beast known as Vagash has been preying on our livelihood. With Ironforge's troops already spread thin, there is no one to keep Vagash at bay. Perhaps you are brave enough to seek out the beast and slay him. Bring me one of his fangs and I will reward you. Vagash lurks just above the ranch here, but be warned, he is deadly.<|endoftext|> <|startoftext|>Tundra MacGrann's Stolen Stash<|obj|>Retrieve Tundra MacGrann's dried meats from the stolen meat locker in Old Icebeard's cave.<|text|>I had a month's worth of dried meats salted and locked away for the cold season. Kept it locked so the bears wouldn't get it! But while I was off hunting deer, that beast, Old Icebeard, made off with the meat locker. He won't be able to smash through that Thorium though. But I'll starve if I can't get my meats back. You seem a bit more stealthy than me. Perhaps you can retrieve my stash? I'll never make it in and out of that cave fast enough with this bum leg of mine.<|endoftext|> <|startoftext|>Return to Marleth<|obj|>Bring the barrel of Thunder Ale to Marleth Barleybrew at the Brewnall Village.<|text|>Having inserted a barrel of Marleth's Scalder in the Kharanos Distillery's cellar, you grab a barrel of Thunder Ale as proof of the deed...<|endoftext|> <|startoftext|>Bitter Rivals<|obj|>In the basement of the Thunderbrew Distillery in Kharanos, replace a barrel of Thunder Ale with a Barrel of Barleybrew Scalder.<|text|>I have to admit, those Thunderbrews make some good drinks. But they need to learn that theirs isn't the only decent brew! Maybe you can help me teach them that lesson... Here, take this barrel of Barleybrew Scalder. Sneak into the basement of the Thunderbrew Distillery in Kharanos and switch it with one of their barrels of Thunder Ale. Then we'll see how their patrons like my brew over theirs! And if the barrels are guarded, then you might have to distract the guard ...<|endoftext|> <|startoftext|>Filthy Paws<|obj|>Go to the Silver Stream Mine and collect 6 loads of Miners' Gear.<|text|>The Silver Stream Mine to the east ran dry long ago. It was converted by the Miners' League into a storage depot, but now Kobolds have moved in, putting their filthy paws on good, Dwarven tools! We'll root out those vermin soon enough, but the League wants someone to get their gear out of the mine before we warriors tromp in there and break things. It'll be a tough delve - you might want cohorts at your side. The gear is stored in Miners' League Crates throughout the mine. Good luck.<|endoftext|> <|startoftext|>Protecting the Shipment<|obj|>Protect Huldar and the Ironband Caravan, and then inform Prospector Ironband.<|text|>We need to get this powder to Ironband, but this cart isn't going anywhere now. It'll be a lot for us to carry, and these parts can get dangerous -- and who knows what else the Dark Irons might have in store for us now that Saean is with them. I'll feel a lot better if you helped me watch over things. Miran can offload the powder kegs at camp while you and I protect the cart.<|endoftext|> <|startoftext|>The Lost Ingots<|obj|>Gather 5 Lightforge Ingots, then return to Glorin Steelbrow in the Wetlands.<|text|>Having grabbed the single lightforge ingot from the waterlogged chest, it is clear that murlocs have stolen the rest. Hunt the murloc raiders near the Flying Osprey wreckage for the lost lightforge iron.<|endoftext|> <|startoftext|>Forced to Watch from Afar<|obj|>Relay Captain Tharran's orders to Mountaineer Dunstan, Mountaineer Lewin, and Mountaineer Valgrum in the Grizzled Den.<|text|>The cataclysm drove the troggs to the surface in hordes, forcing the Frostmane trolls to flee for their lives. Unfortunately, they've decided to settle right on our doorstep and make trouble for us. I deployed Mountaineer Dunstan and his squad to the Grizzled Den just southwest of town to keep an eye on the wendigos that live there, but now I need to recall them to Kharanos. Find them and tell them to deploy those remote observation bots the gnomes provided, then return to Kharanos.<|endoftext|> <|startoftext|>In Search of The Excavation Team<|obj|>Tarrel Rockweaver wants you to travel to the Excavation Site and contact Merrin Rockweaver.<|text|>Oh my, you must be the scout Longbraid said he would send! You cannot imagine how worried I have been. My wife, Merrin, has been sending me letters each week for the past month. She is part of the Whelgar Excavation team. But it has been nearly two weeks since her last correspondence. Surely something is wrong! Longbraid said that he would send a scout to check up on things if we did not hear from the team soon. I assume that scout is you. Find Merrin at the excavation site to the east!<|endoftext|> <|startoftext|>In Search of The Excavation Team<|obj|>Return to Tarrel Rockweaver at Menethil Harbor in Wetlands with Merrin's note.<|text|>It was horrible! We were uncovering some rare artifacts and we began to discover these large bones. Before we knew what was happening, these Mottled Raptors overwhelmed the dig site. Many lives were lost. Ormer here -- so brave -- saved the Prospector and me. He defended us as we ran for shelter. Now we are trapped. And our hard work lies in ruin. Here, take this note back to my sweet Tarrel. It will explain the situation to him.<|endoftext|> <|startoftext|>Powder to Ironband<|obj|>Speak with Jern Hornhelm in Thelsamar.<|text|>If Ironband still needs blastpowder, then by Magni he'll have it! I sent the approval on ahead with a messenger to Jern Hornhelm in Thelsamar. He'll prepare the powder and other supplies to take to Ironband. And one more thing: I want you to personally see that the shipment of powder reaches its destination. The last one didn't, so keep your mind sharp and your eyes open.<|endoftext|> <|startoftext|>Report to Ironforge<|obj|>Take Ironband's Progress Report to Prospector Stormpike.<|text|>We'll need approval to get Ironband more blastpowder. You'll have to take his report to the Explorers' League headquarters in Ironforge. Here's the report. Give it to Prospector Stormpike, and don't forget to duck after you deliver it. Stormpike is hotheaded, and he won't be happy to hear of Ironband's slow progress at the site. You'll find Stormpike in the Assembly of Explorers.<|endoftext|> <|startoftext|>A Grim Task<|obj|>Kill Balgaras the Foul and bring his ear to Longbraid the Grim outside of Dun Modr.<|text|>Many of my soldiers died in the battle of Dun Modr. My own brother perished when the West Bridge over the Thandol Span was destroyed. Aye, the Dark Iron dwarves are a devilish breed. From what Roggo was able to gather, the leader of the thugs in the Wetlands is a warlock named Balgaras the Foul. He is quite a coward, sending his soldiers to do his bidding but hides in his camp on Direforge Hill, to the southeast. If you can find the spineless scum, slay him and bring me his ear. I will reward you.<|endoftext|> <|startoftext|>The Dark Iron War<|obj|>Motley Garmason at Dun Modr wants you to kill 10 Dark Iron Dwarves, 5 Dark Iron Tunnelers, 5 Dark Iron Saboteurs and 5 Dark Iron Demolitionists.<|text|>War rages both home and abroad. While mighty Dwarven soldiers give their lives in far off territories in the name of the Alliance, our own lands fall prey to the evil deeds of the Dark Iron Dwarves. They laid waste to the Thandol Span. Dun Modr fell soon after. We need you to gather force and push the front back. If you can kill 10 Dark Iron Dwarves, 5 Tunnelers, 5 Saboteurs and 5 Demolitionists, the reserve might arrive in time to finish the drive. Now make haste!<|endoftext|> <|startoftext|>Ormer's Revenge<|obj|>Ormer Ironbraid at the Whelgar Excavation Site wants you to kill Sarltooth and return to him with one of his talons once the task is fulfilled.<|text|>While you were down there I happened to notice that one of those beasts stood out from the rest. He was bigger and more menacing. I bet he's the one who led the others here to cause the disruption to the dig site. I ask of you now one final task. See to it that Sarltooth is brought to justice. And considering the gravity of his crimes, justice in this case means death! Bring me one of his talons as proof of his death.<|endoftext|> <|startoftext|>Excavation Progress Report<|obj|>Bring Ironband's Progress Report to Jern Hornhelm in Thelsamar.<|text|>I need a progress report sent to Thelsamar - a progress report, and a restatement of my request for more blastpowder! Here's the report. Take it to Jern Hornhelm. He's our local contact in Thelsamar. It's not a difficult task, but it must be done.<|endoftext|> <|startoftext|>Uncovering the Past<|obj|>Prospector Whelgar wants you to scour the excavation site in search of the 4 missing tablet fragments: Ados, Modr, Golm and Neru.<|text|>Just before the invasion I uncovered a large tablet called the Goaz Stone. The translated text breaks off in 4 places. The text speaks of a "divine plan" and a "doomed prophecy." I fear we are running out of time. I am too old to go down and brave those beasts. But you are strong. Scour the excavation site and uncover the 4 missing tablet fragments: Ados, Modr, Golm and Neru. Search for them in ancient artifacts or where the soil is loose. Bring them to me so I can begin unlocking the mystery!<|endoftext|> <|startoftext|>Gathering Idols<|obj|>Bring 8 Carved Stone Idols to Magmar Fellhew at Ironband's Excavation.<|text|>Recently, just before the troggs surfaced within the site, we had uncovered a large number of strange, carved idols. But we didn't have the chance to study them, for soon after their discovery the troggs chased us away from the ruins! And those idols have a strange effect on the yroggs. It makes them go berserk! Bring me 8 idols - I want to study them, and I want them out of trogg hands! You can find the idols on the troggs infesting the site.<|endoftext|> <|startoftext|>Ormer's Revenge<|obj|>Ormer Ironbraid wants you to kill 10 Mottled Scytheclaw raptors and 10 Mottled Razormaw raptors then return to him at the Whelgar Excavation Site.<|text|>Now it's time to really make those dreaded Raptors regret their blood-thirst. Just down below there are scores of Mottled Scytheclaws and Mottled Razormaws. Make those rotten creatures pay by slaying 10 of each!<|endoftext|> <|startoftext|>Ormer's Revenge<|obj|>Ormer Ironbraid at the Whelgar Excavation Site wants you to kill 10 Mottled Screechers and 10 Mottled Raptors.<|text|>The situation is severe, that much is for sure. When we uncovered these bones it attracted the Raptors. These filthy beasts killed my brethren and trapped me, Merrin and the poor Prospector up here. Help clear the Wetlands of these Raptors. Mottled Raptors and Mottled Screechers are just West of the bluff there. Kill 10 of each, if you can. That will be a good start to the vengeance I have planned for them.<|endoftext|> <|startoftext|>Cleansing the Eye<|obj|>Bring Archbishop Benedictus the Cursed Eye of Paleth. Benedictus is in the Cathedral of Light, in the city of Stormwind.<|text|>I can't lift the curse from the Eye of Paleth. The Eyes were crafted by Human Priests, so you'll have to go to Stormwind to find someone who can help you. Speak with Archbishop Benedictus. He is head of the Cathedral of Light in Stormwind. He can help. I hope, for your sake.<|endoftext|> <|startoftext|>The Reports<|obj|>Deliver Senir's report to Senator Barin Redstone in Ironforge.<|text|>Excellent! Take my report to Senator Barin Redstone. He's a sour type, so don't let his less-than-sunny disposition get to you. He's in Ironforge, in the chamber where King Magni holds court. Don't know the way to Ironforge? Take the road out of Kharanos north, cross the bridge, then follow the road east--there are large banners flanking the road--up the mountainside. By the way, if you might avoid mentioning how you assisted me? Can't let them think I'm not working hard out here, you know?<|endoftext|> <|startoftext|>The Eye of Paleth<|obj|>Bring the Cursed Eye of Paleth to Glorin Steelbrow at Menethil Harbor in Wetlands.<|text|>Opening the chest reveals a blackened orb, pulsing with an eerie light. It is the treasure of which Fitzsimmons spoke: a Cursed Eye of Paleth. Take the Cursed Eye of Paleth to the dwarven priest Glorin Steelbrow, in Menethil Harbor. Ask him how to remove the Eye's curse.<|endoftext|> <|startoftext|>Lifting the Curse<|obj|>Get the Intrepid Strongbox Key from Captain Halyndor.<|text|>To break the curse and free all of my brethren, the...thing...stowed on my ship must be retrieved and cleansed! I don't know what it was, but I do know that it was stored securely in the ship's strongbox, which Captain Halyndor lorded over. My old captain is still in my dreams. I know he walks my doomed ship, the Intrepid. Get the key from him, and use it to open the Intrepid's strongbox. Then, after you have the cursed thing, bring it to the priest Glorin Steelbrow in town.<|endoftext|> <|startoftext|>The Cursed Crew<|obj|>Kill 13 Cursed Sailors, 5 Cursed Marines and First Mate Snellig. Bring Snellig's Snuffbox to First Mate Fitzsimmons in Menethil Harbor.<|text|> I am the sole survivor of the ill-fated Third Fleet of Kul Tiras, wrecked off the coast to the north. But although I'm the only member of the fleet still breathing, I'm not the only one still walking about! For on one of our ships was hidden a great, and terrible treasure, and the eerie power of it keeps the souls of my brothers trapped within the ships' rotting hulls. But if you can free some of my brothers, then perhaps you can break their curse.<|endoftext|> <|startoftext|>The Third Fleet<|obj|>Buy First Mate Fitzsimmons a Flagon of Mead.<|text|>I was once First Mate on the Wave Mistress, ship-of-the-line in the Kul Tiras Third Fleet. The Doomed Fleet. Doomed, for on its last voyage the fleet was attacked by Red Dragons. Dragons controlled by Orcs! We didn't stand a chance against that dragonfire...and our fleet was burned and sunk off this here coast. I'm the sole survivor of those poor vessels... ...Oh, my head hammers and pounds! I'll need a fresh drink if I'm to get a handle on this hangover and continue my tale.<|endoftext|> <|startoftext|>Frostmane Hold<|obj|>Explore Frostmane Hold, and kill 5 Frostmane Headhunters for Senir Whitebeard in Kharanos.<|text|>I'm behind on my report, and could use your help. I just managed to find where the trolls are holed up, but I saw so many trolls, I was afraid to go in. Here's what I need... Go down to the cave, poke around inside, kill a few of the trolls, then come back here. Take the road north out of Kharanos, when you get to the bridge, follow the frozen river west until you reach Iceflow Lake. You'll find Brewnall Village on the west bank. The Hold is southwest of the village.<|endoftext|> <|startoftext|>The Search Continues<|obj|>Search for the Menethil Statuette.<|text|>You thoroughly search this cluster of Murloc hovels, and find no trace of the Menethil Statuette. Perhaps one of the two nearby hovels to the north and northeast will have more clues.<|endoftext|> <|startoftext|>Return the Statuette<|obj|>Bring Karl Boran at Menethil Harbor in Wetlands the Menethil Statuette.<|text|>After pulling the barrel free from the muck and opening it, a silvery figurine is found packed in fine straw. It depicts a young, long-haired Paladin with hammer upraised. This must be the Menethil Statuette! You must now return it to Karl Boran in Menethil Harbor.<|endoftext|> <|startoftext|>Search More Hovels<|obj|>Continue searching the Murloc hovels for the Menethil Statuette.<|text|>This grouping of Murloc hovels, after a thorough inspection, reveals nothing. ...but you're certain that the next clue you find will be fruitful. One of the hovels to the north must have the Menethil Statuette!<|endoftext|> <|startoftext|>Senir's Observations<|obj|>Speak with Mountaineer Thalos.<|text|>I was planning on sending my apprentice to my brother Senir with my report, but I would feel much better were it placed in more... reliable hands. That is, of course, if you wouldn't mind? Hmm... you'll have to take the tunnel to get to Kharanos. Speak with Mountaineer Thalos before going through the tunnel. It's completely infested with troggs now. Follow the road back to Anvilmar, then keep heading east to the tunnel, Thalos is stationed nearby.<|endoftext|> <|startoftext|>Claws from the Deep<|obj|>Kill 12 Bluegill Murlocs.<|text|>Murlocs are crawling out from the deep waters and building their villages on the coastline. They are harassing our fishers and merchants and must be stopped. One of these murlocs, Gobbler, skulks with other bluegill murlocs and harries merchants along the road, always then retreating to the safety of the nearby murloc hovels. Our merchants are in jeopardy, and we will pay to secure them. Gobbler prowls the river inlet north of here. Find him, slay his kin, and bring me his head.<|endoftext|> <|startoftext|>Reclaiming Goods<|obj|>Search the crates and barrels at the coastal Murloc camps.<|text|>Not long ago a merchant vessel, the Blind Princess, was raided by Murlocs. Although the ship escaped intact, much of its cargo was dragged overboard by the creatures, including a very valuable statuette of Terenas Menethil. We want that statuette recovered. Search the coastal Murloc hovels for crates, barrels and other evidence of lost cargo. Find the Menethil Statuette and return it to me.<|endoftext|> <|startoftext|>A Dark Threat Looms<|obj|>Chief Engineer Hinderweir wants you to swim down to the base of the dam, locate the powder keg and stir in the Disarming Mixture to prevent an explosion.<|text|>Earlier today I spotted some Dark Iron Insurgents swimming toward the Dam with a large keg. No Mountaineers were on hand to stop them! I'm afraid they've planted the Seaforium at the base of the Dam and it could blow at any minute! Now I need you to take this mixture and stir it into the keg before it's too late! Hurry!<|endoftext|> <|startoftext|>A Dark Threat Looms<|obj|>The Disarming Mixture seemed to take effect. Return to Chief Engineer Hinderweir to report the good news.<|text|>The keg fizzles slightly.<|endoftext|> <|startoftext|>Blisters on The Land<|obj|>Kill 8 Fen Creepers, then return to Rethiel the Greenwarden in the Wetlands.<|text|>I do not know why, but a festering grows within the Wetlands. Fen Creepers have risen. They are diseased, fevered blisters on the land, and for the fever to break they must be dispatched and allowed to settle back into the marshes. The Fen Creepers shamble amidst the waterways of the Wetlands.<|endoftext|> <|startoftext|>Resupplying the Excavation<|obj|>Speak with Huldar.<|text|>It's not too late though, you're welcome to go look for Huldar. He can't have made it very far, strong as they are, Miran and Saean can only move so fast laden down with those barrels. They're taking the normal route to the site, leaving south out of town and following the curve of the Loch. Shouldn't have a problem finding them unless they've already gotten there.<|endoftext|> <|startoftext|>Fire Taboo<|obj|>Bring Rethiel the Greenwarden 9 Crude Flints.<|text|>The Mosshides are cutting the trees of the Wetlands, using the trees' flesh to warm themselves with fire. I will suffer this pain no longer! Rid the Mosshides of their crude flints, the tools they use to make fire. The flints are borne by all Mosshides except the smaller Mosshide gnolls and Mosshide mongrels.<|endoftext|> <|startoftext|>Tramping Paws<|obj|>Kill 15 Mosshide Gnolls and 10 Mosshide Mongrels, then return to Rethiel the Greenwarden in the Wetlands.<|text|>The Mosshide Gnolls have lived in the Wetlands peacefully for many years, but now grow in numbers. Their feet stamp flat the fen's bushes and flowers, and their foul axes cut too much wood to fuel their fires. They are no longer in balance with the land. For the Wetlands to survive, the Gnolls must be reduced. Kill 15 Mosshide Gnolls and 10 Mosshide Mongrels. Hunt them to the south, near the Dwarven gate of Algaz. After you do this, return to me.<|endoftext|> <|startoftext|>A Dark Threat Looms<|obj|>Ashlan Stonesmirk wants you to return to Chief Engineer Hinderweir with the disarming mixture..<|text|>Now get this mixture back to the Chief quickly. The Dark Irons won't delay, so neither can we.<|endoftext|> <|startoftext|>A Dark Threat Looms<|obj|>Ashlan Stonesmirk at the Mo'grash Camp wants you to gather Lurker Venom, Frenzy Blood, and a Mo'grosh Crystal.<|text|>Begin collecting the disarming materials immediately. Lurker Venom can be found on the indigenous spiders nearby. Crocolisk tears are found in the Loch itself. But a Mo'grosh crystal will be very difficult to procure. The ogres to the northeast mine them but the crystals are a very rare commodity. We need to be prepared to defuse a Dark Iron attack! Return to me once you've collected the needed items and I will prepare the mixture.<|endoftext|> <|startoftext|>Return to Sven<|obj|>Return to Sven with Jitters' completed journal.<|text|>The book you found was only half finished. I had to leave it at Sven's farm when I fled there... Here. Take my completed journal to Sven. It describes more fully what happened at his farm. Although this journal has been my only company these past weeks, if giving it up keeps me from having to face Sven and his wrath, then I do it willingly!<|endoftext|> <|startoftext|>Trial of the Sea Lion<|obj|>Find the Half Pendant of Aquatic Agility and the Half Pendant of Aquatic Endurance. Speak with the residents of Moonglade to learn clues as to where these items may be located.<|text|>For the second trial, you'll need the two halves that make the Pendant of the Sea Lion. One half draws power from the agility of the sea lion aspect, gliding through water; the other draws power from the incredible endurance of the sea lion aspect. Druids draw on both these traits equally to embody the aspect of their aquatic form. Speak with the locals of Moonglade to learn where the parts may lie, and bring both here to join them together. Once formed, take the pendant to Dendrite Starblaze.<|endoftext|> <|startoftext|>Seeking Wisdom<|obj|>Give Jitters' Completed Journal to Bishop Farthing in Stormwind.<|text|>Go to the city of Stormwind and speak with Bishop Farthing in the Cathedral of Light. Give him Jitters' journal and tell him you mean to face Morbent Fel. Although Stormwind has forsaken Darkshire, Farthing is a kind soul and very wise. He may help you on your quest to save us. Your mission is perilous, but hurry. With each passing hour, the shadows of Duskwood grow ever darker.<|endoftext|> <|startoftext|>The Trogg Threat<|obj|>Bring 8 Trogg Stone Teeth to Captain Rugelfuss in the southern guard tower.<|text|>, you may or may not be aware of the Trogg threat looming over Dwarven lands. With the Ironforge Reserve called up to the Alliance Front, we are left with a fraction of the defense forces needed to keep these lands safe. My regiment is assigned to watch over the town here and we cannot leave our post for fear of invasion. But we need some pressure put on those damned troggs lurking in the hills. If you're up to the task, wage an assault on the Troggs. Bring me back 8 Trogg Stone Teeth as proof.<|endoftext|> <|startoftext|>Vyrin's Revenge<|obj|>Kill Ol' Sooty then show your handiwork to Daryl the Youngling at the Farstrider Lodge.<|text|>I don't suppose you'd be interested in a little payback for His Boldness? Daryl does have some skill, it pains me to say. A year ago, a large bear had been the target of the Farstrider Lodge, but none of the hunters had any luck with him. So, Daryl thought he'd try his hand against him. All he had to show for his effort was that ugly scar over his eye. Kill the bear, and I'm sure even Daryl would be speechless for once. The bear, Ol' Sooty, can be found around his lair in the cave to the north.<|endoftext|> <|startoftext|>The Doomed Fleet<|obj|>Go to Menethil Harbor in the Wetlands, and speak with Glorin Steelbrow.<|text|>Years ago, the Third Fleet of Kul Tiras sunk along the coasts of The Wetlands, an expanse of marsh north of the dwarven kingdom of Ironforge. Aboard one ship was a load of Lightforge Iron. This metal is precious to us, for items crafted from it strike with holy truth. If you are to face Morbent Fel, then you will need such a weapon. Go to Menethil Harbor and speak with my dwarven colleague Glorin Steelbrow. If that lost metal can be found, he'll know where to look.<|endoftext|> <|startoftext|>Inquire at the Inn<|obj|>Search the inn for clues about the shadowy figure.<|text|>Here is your book, and good luck with your inquiries. You might want to expand your search to the inn. If the person whom you seek spent time in town, then chances are someone saw him there.<|endoftext|> <|startoftext|>The Shadowy Figure<|obj|>Take the book you found at Sven's farm and show it to townsfolk in Darkshire.<|text|>I must know who was that skulker in the shadows I saw the night my family was killed! Please, you have shown your resourcefulness. Please find that shadowy figure. I must learn what secrets he holds! I do not have clues that you do not already know, but here - take the book you found at my farm. Perhaps some of the townsfolk can link this book with its owner.<|endoftext|> <|startoftext|><|obj|>Collect 5 Threshadon Teeth and 5 Threshadon Claws, then bring them to Kelt Thomasin.<|text|>Now, this will no doubt convince you that I am, as they say--and don't deny it, I know what they say--of an addled mind, obsessed with an impossible legend. An old dwarven legend, it is, of an enormous monster that lives in the depths of the Loch. I spent a good bit of my life trying to track it down, and I believe I got close, but alas, I fear old age has caught up to me. If you would like to try hunting down the monster of the Loch, bring me some treshadon teeth and claws. <|endoftext|> <|startoftext|>The Shadowy Search Continues<|obj|>See if other townsfolk have clues about the shadowy figure.<|text|>Here is your book back, and I bid you fortune with your search. If you ask others in town, perhaps they can offer you more clues. And here is one more for you - although the author of this book is a stranger to Darkshire, the book itself was purchased here.<|endoftext|> <|startoftext|>Until Death Do Us Part<|obj|>Place Clarice's Pendant on Yuriv's Tomb in Silverpine.<|text|>Filthy scum! Leaves me for his damn crusade. Because "the Light is the most important thing we have against the threats the undead pose." Well, what about his children?! What about ME?! Night after night I sat patiently waiting for him... always second to his blasted duty! Well, witness what "justice" brings you! He's dead and I'm bearing the very thing he was trying to stop! Take this piece of junk and put it on his tomb at the Sepulcher. I want nothing to do with it anymore... or him!<|endoftext|> <|startoftext|>In Defense of the King's Lands<|obj|>Mountaineer Wallbang in the southern guard tower wants you to kill 8 Stonesplinter Shaman and 8 Stonesplinter Bonesnappers.<|text|>The Mountaineers tell me you are quite brave and capable. We need a like you around here. The Trogg problem isn't getting any better. The reserves have been called to the front and we're all alone out here. But now that we have a seasoned here, let's see what you can do. Go out and kill 8 Stonesplinter Shaman and 8 Stonesplinter Bonesnappers. You should find them in and around the caves in the southern mountains. Let's see if you live up to your reputation, Trogg-Slayer.<|endoftext|> <|startoftext|><|obj|>Talk to Kelt Thomasin.<|text|>Hello there. I've heard much about your exploits, and must say I'm honored to meet you. I don't suppose you've heard the story of Ol' Kelt? Ah, well, Ol' Kelt--Kelt Thomasin, that is--was once considered one of the finest hunters in all the realm. There wasn't much he hadn't done, but then, one day, he became obsessed with an ancient story... a myth, really. Well, as the stories go, a huge threshadon lives in the waters of the lake. Hogwash, if you ask me. If you're interested, you might talk to Kelt.<|endoftext|> <|startoftext|>Down the Scarlet Path<|obj|>Destroy 30 Undead Ravagers, then return to Brother Anton at Nijel's Point.<|text|>I will be frank. We are at war with the Scourge. It is an evil that corrupts our people and infects our land. It must be stopped before it overwhelms us and drags our world into shadow. We of the Scarlet Crusade have sworn to fight the Scourge with body and soul. If you are with us, then gather your courage and prove your allegiance--destroy the undead ravagers of Desolace, in the Valley of Bones to the south. Do this, and the Crusade will embrace you.<|endoftext|> <|startoftext|>A Hunter's Challenge<|obj|>Kill 10 Elder Mountain Boars and return to Daryl the Youngling in the Farstrider Lodge.<|text|>ath, is it? I can tell you're bursting with pride over your hunting prowesst, hm? It's no large feat. You should try your hand at boar hunting. Trust me, this is no Coldridge Valley boar hunt, so you'd best have a care with them. Don't feel bad if you fail. I'd give you the shirt off my back if you succeeded! Have I ever related to you the story of how I received my famous scar? No? It was two years ago...<|endoftext|> <|startoftext|>Mercenaries<|obj|>Kelt Thomasin of the Mo'grosh camp has hired you to kill 4 Mo'grosh Ogres, 4 Mo'grosh Brutes and 4 Mo'grosh Enforcers.<|text|>Hunting wildlife gets old after a while. I'm into bigger game... much bigger actually. Ogres to be precise. The dwarves here are quite concerned with the Mo'grosh Stronghold to the northeast, but they don't have the manpower to do much about it. If you'd like to join in on the hunt, please feel free to kill any ogres you find. Bring me news regarding the deed, and I'll split the reward from the arrangement I have with the Magistrate.<|endoftext|> <|startoftext|>A Hunter's Boast<|obj|>Kill 8 Mountain Buzzards and return to Daryl the Youngling in the Farstrider Lodge.<|text|>Think you can match wits with Daryl the Bold, huh? I should think not! Of course, you're more than welcome to try. Here's a challenge that should prove to be above your abilities, so don't feel too bad if you can't face up to it. A flock of buzzards has nested here in Loch Modan. Why don't you try to take down some of the beasts? Tell you what, if you meet my challenge, I'll give you my bow or gun. It seems you haven't much to lose, anyways.<|endoftext|> <|startoftext|>WANTED: Chok'sul<|obj|>Kill Chok'sul and bring his head to Magistrate Bluntnose of Thelsamar.<|text|>By order of the Magistrate of Thelsamar: Chok'sul, the ogre presumed to be the leader and coordinator of attacks against the town of Thelsamar, Stonewrought Dam, and the excavation site, is wanted dead through any means necessary. Monetary compensation will be provided when proof is brought to the Magistrate of Chok'sul's death. Chok'sul was last seen at the ogre encampment in the northeastern part of Loch Modan.<|endoftext|> <|startoftext|>Translation to Ello<|obj|>Bring the Translated Letter to Lord Ello Ebonlocke<|text|>Oh my! If what is written on this note is true, then Abercrombie's done something...unspeakable. You better bring the translated note back to Ello. And do so quickly, for I fear a doom already lumbers toward our town...<|endoftext|> <|startoftext|>Looking Further<|obj|>Climb the intact watch tower beside Stonewatch Keep in Redridge Mountains.<|text|>I have been watching the Tower of Ilgalar, and can detect that Morganth is in conflict with the Orcs in Stonewatch Keep. I do not know the reason behind their contention, but you may aid me in unraveling this mystery. Take another Glyph of Azora, then go to the top of the intact watch tower beside Stonewatch Keep. Find a suitable object on which to place the Glyph. A chest or a jar -- some place where the glyph will not be noticed -- will suit my purpose.<|endoftext|> <|startoftext|>Bride of the Embalmer<|obj|>Find Eliza's grave. Retrieve the Embalmer's Heart from her, then return to Ello Ebonlocke.<|text|>The Embalmer is a name told in one of our children's stories. He was a kindly alchemist, driven mad by the death of his wife, Eliza. To restore her, he used dark magic to place his own heart within the bosom of his dead spouse. This revived Eliza...but it cursed her with a hunger for human flesh, forcing the Embalmer to keep her buried. His heart is his power. Find his wife's grave, retrieve his heart, and bring it to me while it still beats. Do this and his power will be broken.<|endoftext|> <|startoftext|>Morganth<|obj|>Defeat Morganth.<|text|>After much observation, I have discovered Morganth's plans. He searches for the Scythe of Elune...and he may have found it! If he has, then the Redridge Mountains, and the kingdom of Stormwind, will soon feel his dark might. I am not prepared to pit myself against Morganth, but I fear he must be dealt with now. So you must enter the Tower of Ilgalar and face Morganth. Defeat him, and bring me his Pendant of Shadow. Do this, and the kingdom will owe you much.<|endoftext|> <|startoftext|>Translate Abercrombie's Note<|obj|>Bring the Letter to Ello to Sirra Von'Indi.<|text|>Take the note you gave me to Sirra Von'Indi. He's very learned in languages and ancient arts - if anyone here can translate this message, it's he.<|endoftext|> <|startoftext|>A Dark Threat Looms<|obj|>Investigate the area near the eastern ramp of the Dam and bring Chief Engineer Hinderweir a clue that might reveal what the Dark Iron Dwarves are up to.<|text|>Thank the stars someone is concerned about the well-being of the Dam. First the destruction of the Thandol Span and then the pillaging of Dun Modr! I have no doubt that the Dam will be the target of the next Dark Iron threat. Most of the security detail here was reassigned to the Alliance Front, including my top inspector. That's why I need you. I spotted some Dark Iron Sappers milling about the eastern ramp of the Dam. Investigate the area and bring back a clue.<|endoftext|> <|startoftext|>Eight-Legged Menaces<|obj|>Kill 15 Pygmy Venom Web Spiders, and then report back to Watcher Dodds in Duskwood.<|text|>Hail. Perhaps you've seen those spiders that have taken over the western border? The eight-legged menaces are too much for us to handle, and the Commander hasn't enough manpower to spare so far from Darkshire. I hate to ask this of you, but you seem like you might be able to handle them. I can't promise you anything of great value, but I can reward you if you can help root out the filthy bugs. Oh, and a word of advice, you'll want to avoid their venom if you can.<|endoftext|> <|startoftext|>Encroaching Gnolls<|obj|>Report to Deputy Feldon at the bridge south of Lakeshire in Redridge Mountains.<|text|>Hail. I am charged to patrol this stretch of road. Although the road is safe for now, I've seen gnoll encampments to the north and east of here. Lakeshire must know of the gathering gnoll force! Report to Deputy Feldon in Lakeshire and tell him of the gnolls. Do this, and I'm sure Feldon will offer you a scout's wage. Feldon's usually inspecting the area south of the bridge to Lakeshire.<|endoftext|> <|startoftext|>Into the Field<|obj|>Speak to Chief Engineer Bilgewhizzle in Gadgetzan about getting a power source for the testing kit.<|text|>You will be headed to the Tanaris desert, testing the tissue consistency of the basilisks, scorpids, and hyena native there. Obtain tissue samples and use them with the testing kit in tow; expect a chunk of the samples to fail. I need eight acceptable samples of each creature type. In addition, the goblins of Gadgetzan have a power source that must be used with this kind of modified kit. Speak to Chief Engineer Bilgewhizzle and acquire one for the kit. Return to me only when you are successful.<|endoftext|> <|startoftext|><|obj|>Kill 8 Dragonmaw Raiders, 3 Dragonmaw Bonewarders, and a Dragonmaw Battlemaster.<|text|>Throm-ka. There is no time to waste. Orcs of the Dragonmaw clan have fortified themselves in the valley to the south of here. They have denied the Warchief's mandate, leaving us only one course of action. We will eliminate them so that they will no longer dirty the name of the Horde.<|endoftext|> <|startoftext|>Assessing the Threat<|obj|>Kill 10 Redridge Mongrels and 6 Redridge Poachers, then report back to Deputy Feldon in Lakeshire.<|text|>We don't have men to spare, but something must be done about those gnolls you reported to me. Scout southern Redridge for gnolls. Harry them, kill those you can and report back to me with a count of their numbers and an assessment of the threat they present. You may find those gnolls camped all along the southern road of Redridge. Do this for the Stormwind Army, and you will be rewarded.<|endoftext|> <|startoftext|>The Ashenvale Hunt<|obj|>Speak with Senani Thunderheart at Splintertree Post, Ashenvale.<|text|>Attention, young adventurers! The wilds of Ashenvale await you! The Horde has established a strong presence in the lands north of the Barrens. Our two outposts - Splintertree Post and the Zoram Strand Outpost - strive to bring glory to the Horde! Those who would prove themselves should seek out guidance there. Of note: Senani Thunderheart in Splintertree Post, directly north of the Barrens, seeks adventurers willing to take part in a great hunt of Ashenvale!<|endoftext|> <|startoftext|>Return to Jitters<|obj|>Return to Jitters with the Dusky Crab Cakes.<|text|>And here we are - "Crab" Cakes ala Grual!<|endoftext|> <|startoftext|>In Defense of the King's Lands<|obj|>Mountaineer Gravelgaw in the southern guard tower wants you to kill 10 Stonesplinter Skullthumpers and 10 Stonesplinter Seers and report back to him.<|text|>Mountaineer Cobbleflint had nothing but good things to say about you. For that reason I am going to entrust upon you a mission of utmost importance. We need to keep pressure on the invading Trogg forces until our Dwarven brethren return from the Alliance front. Set forth into the southern hills and kill 10 Stonesplinter Skullthumpers and 10 Stonesplinter Seers. Your attacks will buy us some time. Report back when your mission is complete.<|endoftext|> <|startoftext|>Fueling the Demolishers<|obj|>Siege Master Stouthandle at Wintergrasp Fortress wants you to retrieve 10 Eternal Embers from Horde players at the Cauldron of Flames.<|text|>! About time you showed up. While the battle may be over, we still need to prepare for the next battle. Travel to the Cauldron of Flames in south eastern Wintergrasp and retrieve several eternal embers. The embers are mixed in with coal to fuel the Demolisher and Siege Engines. Oh, and if you happen to see some of the Horde in the Cauldron, don't hesitate to slay them and take their embers. We can't let them have the advantage in the next battle.<|endoftext|> <|startoftext|>Errand for Apothecary Zinge<|obj|>Bring the Field Sampling Kit to Apothecary Zinge in the Undercity.<|text|>The kit is ready. No doubt that Apothecary Zinge will want this as soon as possible. Take it to her without delay, and let her know that I will add the cost of the kit to the Society's tab. Also, please extend to her my warmest salutations. Well, don't just stand there. Such is the life of a simple courier, yes?<|endoftext|> <|startoftext|>Westbrook Garrison Needs Help!<|obj|>Go to the Westbrook Garrison and speak with Deputy Rainer.<|text|>The Garrison on our western border sends word of increasing gnoll and thief activity. They're requesting we send more Stormwind soldiers... but we just don't have any to spare! If you can help, we could use it. Go and speak with Deputy Rainer at the Westbrook Garrison and see what he needs done. The Garrison is down the road to the west. After you cross the bridge over the small brook it will be to the right.<|endoftext|> <|startoftext|>Coldridge Valley Mail Delivery<|obj|>Deliver the stack of letters to Talin Keeneye in Coldridge Valley.<|text|>Hm, I don't suppose you'd be willing to do a favor for me? A stack of letters came through the pass today, but I don't have the time to send them along. They're all addressed to Talin Keeneye. You can find him to the west down the road. He's set up camp next to the frozen lake. What do you say?<|endoftext|> <|startoftext|>Coldridge Valley Mail Delivery<|obj|>Deliver the letter to Grelin Whitebeard in Coldridge Valley.<|text|>If I remember correctly, Grelin's camp is down the road to the southeast. No doubt he'll be eager to get his mail.<|endoftext|> <|startoftext|>Errand for Apothecary Zinge<|obj|>Take the purchase order to Alessandro Luca in the Undercity.<|text|>The Royal Apothecary Society needs your assistance. Listen closely, and both of us may profit from my plan. Apothecary Keever in the next room may be... touched... but his research does potentially bear fruit if it were pursued by a clever researcher. Fortunately, I am such a researcher. I want you to take this purchase order to Alessandro Luca, the proprietor of Blue Moon Odds and Ends; he'll give you a testing kit. When you have it, bring it back to me and I'll outline your task in detail.<|endoftext|> <|startoftext|>Sven's Camp<|obj|>Bring the Book from Sven's Farm to Sven.<|text|>Digging through the mound, you find a small, dirt-stained book. The book has no title, but...it has information Sven would like to know.<|endoftext|> <|startoftext|>The Weathered Grave<|obj|>Speak with Sirra Von'Indi in Darkshire.<|text|>The weathered grave marker reads simply: MORGAN LADIMORE <|endoftext|> <|startoftext|>The Daughter Who Lived<|obj|>Speak with Watcher Sarah Ladimore in Darkshire.<|text|>I should have told you this earlier... How do I put this... Morgan may have believed that his family was all dead, but, in fact, his daughter Sarah Ladimore is now a Watcher. She's always been troubled by the... circumstances... surrounding her father's death. Perhaps you could go to bring the news to her.<|endoftext|> <|startoftext|>A Daughter's Love<|obj|>Take Sarah Ladimore's ring to Morgan Ladimore's grave.<|text|>Here, take this and lay it on his grave. Maybe... somehow, he'll know that I'm okay, and that none of us hold him responsible for what happened. And... thank you.<|endoftext|> <|startoftext|>Wolves at Our Heels<|obj|>Kill 12 Starving Dire Wolves and 8 Rabid Dire Wolves, then return to Lars at Sven's Camp on the western border of Duskwood.<|text|>Sven and I have dangerous days ahead of us, what with the Necromancer to the east and all. And out here alone as we are, we have to hunt for our own food. It seems every time I'm heading back to camp with some meat on me, starving or rabid dire wolves come out of the forest wanting a bite. It goes without saying, living out here is dangerous work! But if you can rid us of some of those wolves, we'd have an easier time of it. They mostly prowl north and east of here, near the river.<|endoftext|> <|startoftext|>Morgan Ladimore<|obj|>Speak with Commander Althea Ebonlocke in Darkshire.<|text|> If you would like to know more, you might ask Althea, she's been the one to handle the... trouble... with him of late.<|endoftext|> <|startoftext|>Mor'Ladim<|obj|>Kill Mor'Ladim, then return his skull to Commander Althea Ebonlocke in Darkshire.<|text|>From what my scouts tell me, Mor'Ladim wanders throughout Duskwood, following a strange and meandering path through the cemetery. We buried him out past the house on the hill, you know where that is? There isn't anything I can do to help you, but I wish you good luck.<|endoftext|> <|startoftext|>In Defense of the King's Lands<|obj|>Mountaineer Cobbleflint at Thelsamar wants you to kill 6 Stonesplinter Troggs and 6 Stonesplinter Scouts.<|text|>We need to protect the Loch! With so many of the King's soldiers fighting valiantly on remote battlefields, we've become overwhelmed on the home front. Troggs are tunneling up from every crevice! The Trogg infestation poses the largest threat to Ironforge. We need you, brave adventurer, to venture forth and lay waste to the Trogg threat. Slay 6 Stonesplinter Troggs and 6 Stonesplinter Scouts and report back. You will find most of the vermin through the passes into the mountains to the south.<|endoftext|> <|startoftext|>Call of Water<|obj|>Bring the Vial of Purest Water to Islen Waterseer at the Tidus Stair in the Barrens.<|text|>Islen will have one more task for you before rewarding you with your next totem. The vial of water I've given you is necessary for whatever that task is. Go now and find her. We shall meet again some day.<|endoftext|> <|startoftext|>Worgen in the Woods<|obj|>Bring Calor's note to Jonathan Carevin.<|text|>Here you go. Bring this message to Master Carevin. A few more like you, and we will outnumber the Night Watch! Perhaps then we could complete the work that we few carry on today.<|endoftext|> <|startoftext|>Worgen in the Woods<|obj|>Kill 8 Nightbane Vile Fang and 8 Nightbane Tainted One worgen for Calor in Darkshire.<|text|>Your previous accomplishments have convinced me that you are ready to take on the toughest worgen infesting the woods. Of the worgen that have made their new home here, the Vile Fangs and the Tainted Ones have proven the most dangerous. They've settled down near some of the caves and in the mine to the south. From far away you can even see the light from their bonfires...<|endoftext|> <|startoftext|>Ice and Fire<|obj|>Kill Grik'nir the Cold, 6 Frostmane Blades, 3 Frostmane Novices, and the Wayward Fire Elemental.<|text|>Soren did well to send you out on recon. That's some good information you have right there. Trouble is, this just adds more work for us to do. The trolls, confused as they are right now, still would like to kick the dwarves right out of Coldridge. And I'm certainly not going to let some fiery demon turn our snowy valley into a mountain lake. The troll leader, his servants, and the fire creature should all be in the cave to the southeast. Take 'em all out.<|endoftext|> <|startoftext|>Worgen in the Woods<|obj|>Kill 12 Nightbane Dark Runner worgen for Calor in Darkshire.<|text|>You might have noticed some larger worgen wandering around with the Shadow Weavers in the woods? From what we can tell, these Dark Runners make up the bulk of the worgen numbers. On my rangings, I've also noticed that they have overrun the Rotting Orchard southwest of town. These worgen are a bit tougher than the last you faced. Be on your guard.<|endoftext|> <|startoftext|>Hostile Takeover<|obj|>Retrieve 8 Tumbled Crystals and return them to Kebok in Booty Bay.<|text|>He's done it this time! Bad enough that Gelriz's muscling out the moguls who were appointed by the trade princes, now he tries to cut in on the most notorious pirate! Revilgaz won't have it, and he's told me to take care of the problem in my own way. My way? Theft. The Venture Co. geologists near Lake Nazferiti are deeply interested in those strange blue crystals they have been finding in the mines. Bring me samples of the stone from their geologists, I don't care what you have to do to get them.<|endoftext|> <|startoftext|>Missing In Action<|obj|>Protect Corporal Keeshan on the journey back to Redridge.<|text|>At last, friends of the Alliance! Help... please... The last thing I remember these foul Orcs overpowered our regiment. Most the men were killed. I took a strong blow to the head and everything went black. Now I am held captive in this cave. Help me, I am hurt badly. I'll need help getting back to town... please... you're my last hope...<|endoftext|> <|startoftext|>Between a Rock and a Thistlefur<|obj|>Karang Amakkar at Hellscream's Watch wants you to take down any 15 Thistlefur furbolg in Thistlefur Village.<|text|>The Thistlefur furbolgs are threatening our expansion! Thistlefur Village to our west blocks the way between us here and the Splintertree Post. It's a path that would circumvent the village of Astranaar; without it, we give the Alliance an extra expansion path. , we must not allow... an expansion path gap! Proceed to Thistlefur Village and thin out the furbolgs. You will be given compensation for this task, but more importantly you will be doing your duty for the Horde!<|endoftext|> <|startoftext|>A Decisive Strike<|obj|>Kill the trogg leader, Grawmug, and his two guards, Gnasher and Brawler, and then report back to Captain Rugelfuss in Thelsamar.<|text|>My ploy worked. It appears that these beasts in Loch Modan are following the lead of a chieftain named Grawmug. Grawmug is heavily guarded, however. Two of his most elite guards, Gnasher and Brawler, never leave his side. If you feel yourself worthy, I want you to lead the assassination mission on Grawmug and his two thugs inside this cave. Go! I'll free myself from these bindings and meet you shortly.<|endoftext|> <|startoftext|>Jungle Secrets<|obj|>Speak with Lieutenant Doren at the Rebel Camp.<|text|>Thank you for saving me. I know how this looks, but...allow me to explain. I was charged by Lieutenant Doren to re-enlist with Kurzen's men, so that I might spy on them and bring sorely needed intelligence to the rebels. You saw here what I had thought would be my chance to infiltrate Kurzen's Compound. I was wrong, and again, thanks for saving me. This was a top secret mission, so you must tell no one. But if you speak with Doren he will explain.<|endoftext|> <|startoftext|>A Meal Served Cold<|obj|>Kill a Cold Eye Basilisk, get a Chilled Basilisk Haunch, and return it to Angus Stern in the Blue Recluse.<|text|>One of my most famous dishes is Chilled Basilisk in Lime Vinaigrette. But the problem is... the meat is impossible to keep fresh, and I must serve the dish tonight for a noble's birthday! So if you can bring me a Chilled Basilisk Haunch from a freshly-killed Cold Eye Basilisk, quickly, then I will owe you a king's feast! Cold Eye Basilisks are known to roam along the beach dunes of northwestern Stranglethorn, so you have much traveling to do. And be swift!<|endoftext|> <|startoftext|>Red Silk Bandanas<|obj|>Scout Riell at the Sentinel Hill Tower wants you to bring her 10 Red Silk Bandanas.<|text|>It's no secret that the trademark of the Defias Gang is their Red Bandanas. But we've learned that the material from which these bandanas are made signifies the member's rank. That being said, I want you to eliminate as many high ranking Defias members as you can. The highest ranking members will undoubtedly be found in VanCleef's secret hideout. When you're done bring me 10 Red Silk Bandanas as proof of their deaths and I will reward you. Good luck.<|endoftext|> <|startoftext|>Alas, Andorhal<|obj|>Bring Araj's Phylactery Shard to Commander Ashlam Valorfist at Chillwind Camp, Western Plaguelands.<|text|>Alas, the time to attack Andorhal and drive out the lich that controls it is upon us! Inside the ruins of the city is where the lich - Araj the Summoner - holds dominion. He is guarded by numerous Scourge surrounding the remains of city's center, and his personal retinue of guardians attached to him directly is formidable. You will need numerous allies to even stand a chance of facing him successfully. Destroy Araj, and bring me a shard from his phylactery as proof!<|endoftext|> <|startoftext|>Krazek's Cookery<|obj|>Bring Krazek's Crock Pot to Krazek the goblin.<|text|>I do most of the cooking at the camp. And it used to be a lot of work, until I bought a mechanical cooking pot from a goblin merchant in Booty Bay. The pot is a wonder! It saved me countless hours...until it broke! Can you take the pot back to the goblin for me so he can fix it? His name is Krazek.<|endoftext|> <|startoftext|>Mai'Zoth<|obj|>Bring the Mind's Eye to Brother Nimetz at the Rebel Camp.<|text|>Kurzen may be dead, but...that which drove him to evil still lives! Through my studies I have discovered this: An Ogre Mage - Mai'Zoth - dwells in an Ogre Mound within the eastern mountains of Stranglethorn. He is rumored to employ mind-controlling magic, and I am positive that he corrupted Kurzen. If Mai'Zoth is allowed to live, then his evil may influence others, and may even cause another Kurzen to surface. Kill him, and bring me his Mind's Eye, the artifact he uses to corrupt others.<|endoftext|> <|startoftext|>Bad Medicine<|obj|>Bring 7 Jungle Remedies and 1 Venom Fern Extract to Sergeant Yohwa at the Rebel Camp.<|text|>To have a chance against Kurzen, we need his healing support neutralized. He has gathered a large number of medicine men who heal his forces with jungle remedies and poison our fighters with venom fern extracts. We need those remedies and extracts for our own. Search the Kurzen Compound - his medicine men and jungle fighters will have the remedies, and the extracts are probably stowed in some of the camp's supply boxes.<|endoftext|> <|startoftext|>Troll Witchery<|obj|>Bring 4 Skullsplitter Fetishes to Brother Nimetz at the Rebel Camp.<|text|>While I study those legends you acquired, gather for me implements of evil troll magic. Enter the territory of the Skullsplitter trolls, a second tribe to the distant south, and acquire Skullsplitter Fetishes from their Witchdoctors and Mystics.<|endoftext|> <|startoftext|>Skullsplitter Tusks<|obj|>Acquire 18 Skullsplitter Tusks and return them to Kebok.<|text|>It's expensive and hard to kill enough tigers to support the export of tiger fangs to the islands in the South Seas. Luckily, we've developed a technique that allows us to take mundane horn-like objects and turn them into undetectable forgeries. The closest match we've found, amazingly, are the tusks of the Skullsplitter trolls. Hey, before you say anything, what the buyer doesn't know doesn't hurt them, am I right? Bring me a large number of them so we can get to work on the monthly shipment!<|endoftext|> <|startoftext|>Big Game Hunter<|obj|>Hunt for the head of King Bangalash, the great white tiger.<|text|>, you are a hunter worthy of our company. From the battlefields of Lordaeron to the deepest jungle, I have rarely witnessed such prowess with weaponry as you have demonstrated. You have killed the ferocious Sin'Dall, the elusive Bhag'thera, and the treacherous Tethis. But the true prize is the head of King Bangalash. That white tiger is the reason I am here... yet still, he taunts me from his roost to the south. Kill King Bangalash and your hunting prowess is proven to be second to none.<|endoftext|> <|startoftext|>Kurzen's Mystery<|obj|>Find the 4 tablets and bring their legends back to Brother Nimetz.<|text|>Colonel Kurzen was once a great, noble man - I must find what caused his fall into depravity! He may be under the sway of troll magic. To confirm this, I must study some of their legends. There are 4 tablets hidden within the troll ruins of Stranglethorn. I must see what is written on these tablets! Transcribe their markings and bring the transcriptions back to me. The first tablet is in the Bal'lal Ruins, the second is in the Vile Reef, and the third and fourth are in the Ruins of Zul'Kunda.<|endoftext|> <|startoftext|>The Second Rebellion<|obj|>Kill 15 Kurzen Jungle Fighters.<|text|>We're fighting a losing battle with Colonel Kurzen. Not only is he a brilliant tactician, he outnumbers us at least 10 to 1! To survive, we need to use his own, covert tactics against him. Enter his camp to the east and kill his men. Lots of them. And get out before reinforcements can close on you.<|endoftext|> <|startoftext|>Investigate the Camp<|obj|>Find the hunters' camp and report its location to Krazek in Booty Bay.<|text|>I've gotten reports of a group of hunters that have set up camp upriver of the Venture Company mining camp on Lake Nazferiti. Now, normally I wouldn't care, but improbably, I heard that Hemet Nesingwary Jr. was one of the hunters there. He's certainly well-connected, if you catch my meaning, and you never can be too safe. Why don't you go check out the camp, see what they're about?<|endoftext|> <|startoftext|>Supplies to Private Thorsen<|obj|>Deliver the Miscellaneous Goblin Supplies to Private Thorsen.<|text|>Hmm. Yes, I do have something you could do, actually. Lieutenant Doren and his followers up in the north need their regular supplies from us. They haven't been delivered, and with the trolls attacking, I'll need someone to do it. Doren's camp lies northwest of the road at the entrance to Stranglethorn from Duskwood. Give the supplies to Private Thorsen, if he's not in the camp, then he'll be patrolling south of it. He'll take care of them. Mind you, if you fail, you'll owe me restitution.<|endoftext|> <|startoftext|>Colonel Kurzen<|obj|>Kill 6 Kurzen Elite, 4 Kurzen Subchiefs, and bring Kurzen's Head to Lieutenant Doren at the Rebel Camp.<|text|>You have proven yourself time and again, and your resourcefulness seems to rival even that of Kurzen himself. You may be the salvation of our band of rebels...if you can pit yourself against Kurzen and prevail! He commands his men from deep within the Stockpile. You must enter that cave, brave through his defenders, and face Kurzen and his leaders. Farewell. My hope, and the fate of my men, go with you.<|endoftext|> <|startoftext|>Bookie Herod<|obj|>Find Bookie Herod's Records.<|text|>If Kurzen knows Thorsen's secret, then we have a spy in our midst. We must determine how the secret was leaked! Thorsen's contact within Kurzen's camp was Bookie Herod. Herod is Kurzen's logistics officer and knows everything about the running of Kurzen's Compound. If you can get Herod's notes or records, maybe we can find out how Thorsen was discovered. When we were still with Kurzen, Bookie's office was on the top floor of the camp's only two-story house. His records are probably still there.<|endoftext|> <|startoftext|>A Dark Threat Looms<|obj|>Return to Chief Engineer Hinderweir and show him the clue that you discovered.<|text|>You take a sample of the strange smelling powder.<|endoftext|> <|startoftext|>Raptor Stalking<|obj|>Hunt 10 Lashtail Raptors.<|text|>It is time to step up the challenge. Venturing into the jungle and bagging 10 lashtail raptors should be sufficient. They will certainly be stronger than the raptors you have already disposed of. The lashtail raptors mainly stay southeast of here, near the Kal'ai Ruins.<|endoftext|> <|startoftext|>Raptor Hunting<|obj|>Hunt 10 Stranglethorn Raptors.<|text|>So you think your hunting skills are in tip-top shape? I can put them to the test in a jiffy. Head out into that jungle and kill ten Stranglethorn raptors. We'll see just how much of a big game hunter you are. And no, I won't tell you where you can find them! Locating the beasts is half the challenge. Okay, go west.<|endoftext|> <|startoftext|>Raptor Prowess<|obj|>Hunt 10 Jungle Stalkers.<|text|>A particularly cagey brand of raptor, known by locals as the "Jungle Stalker", prowls the forests to the south, across the river. They are far more difficult to track down and kill than the other breeds you've been trying your luck at. Killing these Jungle Stalkers will undoubtedly make for a good tale around the fire.<|endoftext|> <|startoftext|>Panther Stalking<|obj|>Hunt 10 Panthers.<|text|>The youngest panthers fell easily before you. Panthers that have come of age will naturally be stronger, and quicker, and more difficult to defeat. Larger panther tracks lead to the west.<|endoftext|> <|startoftext|>Bloodscalp Ears<|obj|>Acquire 15 Bloodscalp Ears and return them to Kebok in Booty Bay.<|text|>Damn trolls! They've been killing off our agents in the jungle! I've already lost a good number of my best guards to skirmishes with them. The costs are piling up! How will I explain this to Baron Revilgaz? Decisive action... Think, Kebok... you weren't assigned to the post you have today for sitting around... I've got it! You... , is it? You'll help me, won't you? There's money to be had! Here's the deal... you bring me the ears of fifteen Bloodscalp Trolls, and I'll compensate you well.<|endoftext|> <|startoftext|>Raptor Mastery<|obj|>Hunt Tethis.<|text|>Before returning to Nesingwary's Expedition, you will have to complete the impossible: hunt the raptor that no other hunter has been able to capture. That beast goes by the name of Tethis, and he's been known to terrorize the southeastern corner of Northern Stranglethorn. Bringing Tethis' talon back to that dwarf hunter should be proof that you are no ordinary .<|endoftext|> <|startoftext|>Panther Prowess<|obj|>Hunt 5 Shadowmaw Panthers.<|text|>Now the hard part. As panthers grow older, they become more wily, blending in with their environment and becoming difficult to spot. These cunning panthers are known by the name "shadowmaw", for their tendency to suddenly appear out of the darkness... with a waiting mouth full of teeth. If you want to prove yourself as a true panther hunter, shadowmaws are the only way to do so. They prowl to the southeast, across the river.<|endoftext|> <|startoftext|>Panther Mastery<|obj|>Obtain the Fang of Bhag'thera.<|text|>You've almost proven yourself to be a master hunter of panthers. Yet there is one panther which has eluded your grasp. Songs are sung about a mighty panther by the name of Bhag'thera. You will see if you can use your skills to kill the great beast. Bringing the Fang of Bhag'thera to Erlgadin should be proof enough that you are a master panther hunter.<|endoftext|> <|startoftext|>Panther Hunting<|obj|>Hunt 10 Young Panthers.<|text|>If you want to be a part of the hunt with this crack group under Hemet Jr.'s leadership, you're going to need to prove yourself an able panther hunter. You should start out easy: just focus on the young panthers for now. As you improve and gain experience as a hunter, you will undoubtedly find increasingly dangerous quarry. Start by heading east. Return to me when you are a master panther hunter.<|endoftext|> <|startoftext|>Tiger Prowess<|obj|>Hunt 5 Elder Stranglethorn Tigers.<|text|>Elder Stranglethorn tigers are the strongest of the bunch. More than one has seen own demise at the tip of those razor-sharp teeth and heavy claws. Ajeck will be thrilled to know that you have bested them. The largest pack of these elders can be found to the south, near the Sundering, on the border of the Cape of Stranglethorn.<|endoftext|> <|startoftext|>Tiger Hunting<|obj|>Hunt 10 Young Stranglethorn Tigers.<|text|>When I was but a young girl, my father trained me in the art of tiger hunting. You'll find the young felines much easier to track and slay. One can often find young tigers near the expedition camp. Test your tracking skills and see if you can hunt some of the beasts down. Start your hunt near our camp, to the south.<|endoftext|> <|startoftext|>The Boar Hunter<|obj|>Talin Keeneye would like you to kill 12 Small Crag Boars.<|text|>Nothing like a day of boar hunting, eh? Though, here in Coldridge Valley, there are so many boars it almost takes the fun out of it. No need to get them charging. They're all angry and ready without any help. In fact, recently, there've been so many boars in the area, it's become dangerous for me to do my daily hunting. Long story short, if you could help me kill some of the boars, I would appreciate it.<|endoftext|> <|startoftext|>Furlbrow's Deed<|obj|>Bring Furlbrow's Deed to the Jansen Stead in Westfall.<|text|>This is an old deed to an expanse of farmlands within Westfall. It is signed by a Theodore Furlbrow and cosigned by his wife, Verna. And on the back of the deed are hastily scrawled words: "We leaned on Furlbrow and got his deed. Thought it might be handy if you wanted to forge one of these for your own place. The Furlbrows won't give us trouble. Last I saw them they were on their way out of Westfall, stuck with a broken wagon." You think the Furlbrows might want their deed back...<|endoftext|> <|startoftext|>Tiger Stalking<|obj|>Hunt 10 Stranglethorn Tigers.<|text|>Young tigers are one thing. Fully-grown cats are another. Hunting the grown Stranglethorn tigers will prove an even greater challenge. The adult cats normally spend their days south of Kurzen's Compound, east of the river.<|endoftext|> <|startoftext|>Look To The Stars<|obj|>Locate Zzarc'Vul in the southern ogre mound in Duskwood and return his monocle to Viktori in Darkshire.<|text|>Now there is just one more item needed to complete this device. Cog's blueprint calls for a lens of some sort. The only lens I know of that would be large enough will be very difficult to acquire. There is an ogre by the name of Zzarc'Vul who resides in the mound in southern Duskwood. If you can, bring to me his monocle and I will use that as our lens!<|endoftext|> <|startoftext|>Dwarven Outfitters<|obj|>Sten Stoutarm would like 8 pieces of Tough Wolf Meat.<|text|>What do we have here? You look as though you might need something to keep your hands warm, hm? I'll tell you what would help: a pair of nice, warm gloves. And, being the kind soul that I am, I'd be more than happy to provide you with a suitable pair. I've one condition, however. I need you to go get me some wolf meat. Nice arrangement, hm? You bring me some wolf meat, and I'll make sure you don't lose any digits to frostbite. Well, what do you say?<|endoftext|> <|startoftext|>Wanted: Lieutenant Fangore<|obj|>Kill Lieutenant Fangore and return to Magistrate Solomon in Lakeshire with his paw.<|text|>Wanted: Lieutenant Fangore Known leader of the Shadowhide Gnoll Clan, working under the enemy of the Township and Kingdom, Morganth. By mandate of Magistrate Solomon, this vile betrayer of Stormwind is wanted dead. Show his paw to the Magistrate as proof of his death.<|endoftext|> <|startoftext|>Theocritus' Retrieval<|obj|>Bring the Faded Shadowhide Pendant to Theocritus the Mage at the Tower of Azora in Elwynn Forest.<|text|> Do not be alarmed. I am Theocritus, High Mage of Tower Azora in Elwynn Forest. The pendant you are holding is a method of communication between the Shadowhide Gnolls and their master, Morganth. Through months of research, I believe I too can communicate through these pendants. If you can hear this message, then my spell was a success. Bring me this pendant and I will reward you for the service.<|endoftext|> <|startoftext|>Look To The Stars<|obj|>Retrieve Blind Mary's Looking Glass from the Insane Ghoul and give it to Viktori in Darkshire.<|text|>The looking glass was one of my finest treasures until. . .the incident. After that happened, I discarded it behind the barn. There was an Insane Ghoul who used to roam back there. Perhaps he picked it up. Rumor has it the devilish beast resides in the Tranquil Gardens Cemetery.<|endoftext|> <|startoftext|>WANTED: "Hogger"<|obj|>Deal with "The Hogger Situation" and return to Marshal Dughan.<|text|>Wanted: Hogger A huge gnoll, Hogger, is prowling the woods in southwestern Elwynn. He has overpowered all attempts at his capture. The Stormwind Army has placed a generous bounty on the Gnoll. To earn the reward, bounty hunters should venture into the woods and deal with the beast.<|endoftext|> <|startoftext|>The Troll Menace<|obj|>Kill 10 Frostmane Troll Whelps.<|text|>The trolls're acting up. More than usual, I'd say. We've seen them put together war parties before, but this time it's... different. What matters most, however, is the continued protection of Anvilmar. I've no intention to let these trolls flank Anvilmar while its attention is turned towards troggs. Go thin their ranks a bit. They need to know that we're still not without defenses.<|endoftext|> <|startoftext|>Look To The Stars<|obj|>Locate Mary and persuade her to give up a reflective surface for Viktori's project.<|text|>According to Cog's blueprint, what I need now is a way to reflect light. I remember a woman by the name of Mary who became well known around these parts for always carrying a looking glass. Perhaps you can track Mary down and see if she might lend us a reflective surface for this project? I believe she once resided in southern Duskwood. . .<|endoftext|> <|startoftext|>Tiger Mastery<|obj|>Hunt Sin'Dall and return with her paw.<|text|>Legends speak of an elusive tigress... a feline so powerful that she dwarfs even the elder males. The hunters at Nesingwary's Expedition have hunted for her without success. Many of them have fallen prey to her raking claws, their bodies now decaying at the foot of her hill, north of Grom'gol. They call the beast Sin'Dall. You resolve to do what no has done before: hunt, kill, and claim the paw of Sin'Dall.<|endoftext|> <|startoftext|>Worgen in the Woods<|obj|>Kill 6 Nightbane Shadow Weaver worgen for Calor in Darkshire.<|text|>Darkness seems drawn inexorably to Duskwood. Master Carevin's quest is the expulsion of evil and heresy. Through our efforts are the people of Darkshire kept safe. You believe yourself worthy to join us? I once thought as you. Disillusioned by the complacency of the Watch, I joined Master Carevin. If you wish to prove yourself, it will not be through words. Test your skills against the Nightbane Shadow Weaver worgen in Brightwood Grove--bright, hah!--and the Rotting Orchard.<|endoftext|> <|startoftext|>A New Threat<|obj|>Balir Frosthammer wants you to kill 6 Rockjaw Troggs and 6 Burly Rockjaw Troggs.<|text|>I hope you're here to lend us a hand. After the last trogg attack, we could use all the help we can get. I hear the buggers have been popping up all across the lands, and it seems Coldridge Valley is no exception. They've been spotted all over the hills to the southeast and near the frozen lake. And that's not all, just a few nights ago, they attacked and overran our camp to the west! We're a bit shorthanded here, and we need strong arms to help drive the troggs back.<|endoftext|> <|startoftext|>Look To The Stars<|obj|>Viktori Prism'Antras of Darkshire wants you to bring him a bronze tube.<|text|>My Gnomish friend, Cog, has promised to help me build a device which will let me peer towards the stars. A truth exists, beyond magic, that can explain the strange transformation in the forest. Bring to me a bronze tube made by a skilled engineer. That is the first step, according to Cog's blueprint.<|endoftext|> <|startoftext|>Children's Week<|obj|>Use the Orcish Orphan Whistle to talk with the child you will be looking after during Children's Week.<|text|>You're willing to help us here at the orphanage? Bless you, friend; your aid during Children's Week will be invaluable. Take this whistle. You will only be able to use it for a short amount of time - typically not longer than Children's Week itself. When you use it, you will be able to talk with the child you've agreed to look after. Using it again will dismiss the child. By all means - use the whistle and meet your ward! I'm sure the child will be most eager to meet you.<|endoftext|> <|startoftext|>Collecting Memories<|obj|>Retrieve 4 Miners' Union Cards and return them to Wilder Thistlenettle in Stormwind.<|text|>Many of my friends perished that horrible day when the mine tunnel caved in. If your adventures happen to bring you into that wing of the mine in Moonbrook, please keep an eye out for any sign which might identify them. If you come across any of their Miners' Union Cards, bring them back to me and I'll make sure their families get some resolution from this horrible accident.<|endoftext|> <|startoftext|>The Defias Brotherhood<|obj|>Kill Edwin VanCleef and bring his head to Gryan Stoutmantle.<|text|>There is but one task left for you to complete. Edwin VanCleef must be assassinated. While it saddens me to condemn any man to a death sentence, it is for the greater good of the people of Westfall that VanCleef is laid to rest once and for all. Bring me the villain's head once the deed is done.<|endoftext|> <|startoftext|>A Warden of the Alliance<|obj|>Purchase a Foam Sword Rack from Craggle Wobbletop and then return your ward to the Stormwind orphanage by speaking to Orphan Matron Nightingale in the Cathedral District.<|text|>You have been so very kind to me. I never dreamed that I'd have so much fun during Children's Week. Thank you. I wish all the orphans were lucky enough to get to do the stuff we did. Do you think we could find Craggle Wobbletop again and get a foam sword rack from him? I think he's still pushing that cart in the Canals outside the Trade District. That way, everyone else at the orphanage could do something fun too! After that, it'll be time for me to go home.<|endoftext|> <|startoftext|>Wanted: Gath'Ilzogg<|obj|>Kill Gath'Ilzogg and bring his head to Magistrate Solomon in Lakeshire for the reward.<|text|>Wanted! Gath'Ilzogg, Leader of the Blackrock attacks on Stonewatch Keep and raids against the township of Lakeshire. Gath'Ilzogg is extremely dangerous. He is reportedly holed up in the recently conquered keep plotting the Blackrock clan's further crimes against humanity. The orc infestation must be quelled at all costs. A gracious reward will be given to whatever brave soul can deliver the head of Gath'Ilzogg to Magistrate Solomon.<|endoftext|> <|startoftext|>Deliveries to Sven<|obj|>Deliver the supplies to Sven.<|text|>Do you know Sven? Now, there is a man who does the work of the Light! He and his followers keep a camp at the northwestern edge of Duskwood. Unfortunately, because they are so few, they cannot even spare a man to fetch supplies from town. Will you deliver these supplies to him?<|endoftext|> <|startoftext|>Oh Brother. . .<|obj|>Bring Foreman Thistlenettle's Explorers' League Badge to Wilder Thistlenettle in Stormwind.<|text|>We were deep in a vast mine in Westfall, hidden beneath a barn in Moonbrook. No clue where these stinkin' thieving types came from. Anyway, the mine tunnel collapsed on us. I got out but the others... well... the others haven't been heard from. You look like you might have better luck in there. If you could look for my brother, I'd be thankful. He always carried his Explorers' League Badge. If you can't find him, that badge would at least give me some peace of mind.<|endoftext|> <|startoftext|>Zombie Juice<|obj|>Speak with Tavernkeep Smitts.<|text|>I need a bottle of a certain liquor - Zombie Juice. Tavernkeep Smitts at the Scarlet Raven Tavern in Darkshire should have some. And please hurry. These nights get cold, and I need that drink to put fire in my veins again!<|endoftext|> <|startoftext|>Raven Hill<|obj|>Find out what is haunting Raven Hill.<|text|>Something's amiss at Raven Hill. Calor swears that someone--or something--is haunting the buildings there. Two nights running he's noticed the shadows moving, and the third before that he says he saw light in one of the windows. If, as you say, you care about the safety of Duskwood, find out what monster haunts in Raven Hill.<|endoftext|> <|startoftext|>The Hermit<|obj|>Check on the old man in the shack near Raven Hill cemetery.<|text|>There was an old man who used to come into town to buy supplies rather frequently, but I haven't seen him for quite some time now. He lives out in a shack overlooking Raven Hill cemetery, if I remember correctly. Perhaps you should go see if something is amiss.<|endoftext|> <|startoftext|>A Dark Threat Looms<|obj|>Chief Engineer Hinderweir wants you to take the strange smelling powder to Ashlan Stonesmirk, the explosives expert at the Mo'grosh Camp.<|text|>If my suspicions are correct, this is some type of explosive powder. This must be analyzed by an explosives expert so we know just what we're dealing with here. There's only one man for the job. Ashlan Stonesmirk was assigned to monitoring the ogres at the Mo'grosh Stronghold to the east. Head that direction and locate him so that he can shed some light on what this substance is.<|endoftext|> <|startoftext|>Rise of the Silithid<|obj|>Take the Insect Analysis Report to Gracina Spiritmight in Darnassus.<|text|>I urge you to take this report to someone who has working knowledge in this kind of thing. I know this night elf scholar named Gracina Spiritmight. She's spent a lot of time studying life forms that are unique to the ecology of Azeroth; she's a historian to boot! If you want someone to help figure out what exactly this threat is, and more importantly how to stop it, give her the report. We'll need the help. Last I heard, she was residing in the Temple of the Moon, located in Darnassus.<|endoftext|> <|startoftext|>Juice Delivery<|obj|>Bring the Zombie Juice to Abercrombie at his shack.<|text|>Here's your Zombie Juice... ...and be careful with this stuff. It's strong enough to raise the dead!<|endoftext|> <|startoftext|>Note to the Mayor<|obj|>Bring Abercrombie's Letter to Ello Ebonlocke, Mayor of Darkshire.<|text|>Take this note to Ello Ebonlocke, the Mayor of Darkshire. He and I are old friends...and when he reads it and discovers what you did for me...I'm sure he'll be just as happy as I am! Hahahaha!<|endoftext|> <|startoftext|>Poor Old Blanchy<|obj|>Verna Furlbrow in Westfall wants you to bring her 8 Handfuls of Oats.<|text|>Poor Old Blanchy! Such a tired beast after all the work we put her through. I fed her before we left the farm, but we weren't expecting the wagon to break on us. If you could bring her a few handfuls of oats from the fields, I'd be grateful. I bet you could find some around all of the farms in Westfall, if you can steer clear of those horrific machines that have taken over. There are several farms southwest of here.<|endoftext|> <|startoftext|>Gather Rot Blossoms<|obj|>Gather 8 Rot Blossoms and bring them to Tavernkeep Smitts in Darkshire.<|text|>If you bring me some rot blossoms then I can brew you up a batch of zombie juice. Rot blossoms grow in strange places. In particular, I hear you can find them inside the skulls of Skeletal Horrors and Skeletal Fiends... not that I've gotten close enough to look! The Raven Hill Cemetery is lousy with those skeletons. You may as well get rid of them while you're looking for rot blossoms. The town of Darkshire would be grateful.<|endoftext|> <|startoftext|>Return the Comb<|obj|>Return the Ghost Hair Comb to Madame Eva in Darkshire.<|text|>NO!!!!! Take it, take this comb away from me! I'm a monster, and no one will ever think me lovely again!<|endoftext|> <|startoftext|>Deliver the Thread<|obj|>Bring the Ghost Hair Thread to Abercrombie, in his shack north of the Raven Hill Cemetery.<|text|>Here is your thread. It has a thousand uses, from binding evil spirits to sewing life into inanimate objects.<|endoftext|> <|startoftext|>The Defias Brotherhood<|obj|>Escort the Defias Traitor to the secret hideout of the Defias Brotherhood. Once the Defias Traitor shows you where VanCleef and his men are hiding out, return to Gryan Stoutmantle with the information.<|text|>So Stoutmantle sends a scrawny like you to protect me? Guess you'll have to do. Better bring some friends too. You know the deal, right? You watch my back and I'll take you to the Defias hideout. But you better be close by my side. The Defias gang wants my head now. If they see me with you, they'll try to kill me. Let me know when you and any friends you can round up are ready to go.<|endoftext|> <|startoftext|>Murloc Poachers<|obj|>Bring 8 Murloc Fins to Dockmaster Baren in Lakeshire.<|text|>Murlocs are becoming a problem. Larger groups of the fishmen are dropping anchor along the shores of Lake Everstill and fishing up a storm! We need them gone before they eat all the fish in the lake! Hunt murlocs! Bring me eight of their fins and I might have something for you...<|endoftext|> <|startoftext|>The Coast Isn't Clear<|obj|>Kill 7 Tidehunters, 7 Warriors, 7 Oracles and 7 Coastrunners and return to Captain Grayson at the Westfall Lighthouse.<|text|>You probably noticed all of the shipwrecks along the coast. The Great Sea is treacherous indeed. The coast of Westfall needs to be kept clear, so that if sailors find their way to our beaches, they are safe. The Murlocs are trouble though. Kill 7 Tidehunters, 7 Warriors, 7 Oracles and 7 Coastrunners and I will see to it that you are rewarded.<|endoftext|> <|startoftext|>Red Leather Bandanas<|obj|>Bring 15 Red Leather Bandanas to Scout Galiaan at Sentinel Hill.<|text|>The Defias Front is constantly shifting. I've been following their movements for quite some time now. On a side note, I've ascertained that many members of the gang can be tracked by the Red Leather Bandanas they wear. Bring me 15 of these Bandanas and I'll see to it you are rewarded.<|endoftext|> <|startoftext|>Supplies from Darkshire<|obj|>Speak with Madame Eva.<|text|>Oh, what is a poor old man to do? I need some supplies from Darkshire, but the village is so far away and I am so old and feeble...I would never make the trip. Can you go to Darkshire and bring me back some Ghost Hair Thread? You can get it from Madame Eva at her home on the Darkshire square.<|endoftext|> <|startoftext|>Ghost Hair Thread<|obj|>Bring the Spectral Comb to Blind Mary.<|text|>There is a poor, sad spirit, Blind Mary, who haunts an old farm house in the hills south of Darkshire. Here, take this Spectral Comb and ask Blind Mary to comb her hair. Then bring back the comb and I will glean from it the Ghost Hair I'll need for the thread. And take care, for dark things now lurk near that house...<|endoftext|> <|startoftext|>Messenger to Darkshire<|obj|>Magistrate Solomon wants you to take a letter to Lord Ebonlocke in Darkshire.<|text|>I require your assistance once again. I have written to Lord Ebonlocke, requesting that he sends his trained guards, the Night Watch, to help with Lakeshire's defense. It is imperative this message makes it to him swiftly. You must exercise extreme caution. Ebonlocke is the mayor of Darkshire, in the heart of Duskwood. Do not stray from the roads.<|endoftext|> <|startoftext|>Messenger to Darkshire<|obj|>Return to Magistrate Solomon with Lord Ebonlocke's letter of response.<|text|>If I did not know Magistrate Solomon personally, I would say the man has gone mad. Send the Night Watch to Lakeshire because Stormwind refuses aid? The Night Watch was formed because Stormwind left us when this foul magic seeped into the land. If I sent my Night Watch, this town would be overrun by evil before the guards even reached the forest's edge. Take this letter of response to your Master in Lakeshire.<|endoftext|> <|startoftext|>Messenger to Westfall<|obj|>Return to Magistrate Solomon with Gryan Stoutmantle's response.<|text|>Magistrate Solomon's note pains me to read. But it is obvious he knows not the war which is waged in Westfall or else he would know better than to expect aid from the Militia. If Stormwind had not deserted us as well, we would not have the need for the Militia. Take this response to your master in Redridge. And let him know that my heart is heavy with the loss of good men.<|endoftext|> <|startoftext|>Manhunt<|obj|>Find and kill "the Collector" then return to Marshal McCree with The Collector's Ring.<|text|>If the "Collector" is taking gold from our mines then he's stealing from the kingdom! Bring the Collector to justice, and bring me the ring mentioned in the pickup schedule you gave me. It may tell us whom the Collector is working for... That Pickup Schedule says the Collector is hiding out at the Brackwell Pumpkin Patch. You should search for him there.<|endoftext|> <|startoftext|>Messenger to Westfall<|obj|>Magistrate Solomon wants you to take his written plea to Gryan Stoutmantle in Westfall.<|text|>Something odd is afoot with the Stormwind Army. They should have been here in force by now. Time is a luxury we don't have, however. I will not stand by and watch the people of Lakeshire give their lives without trying to enlist more help. I've heard word of a people's militia forming in Westfall. Take this plea to their leader, Gryan Stoutmantle. Perhaps Stoutmantle's men can lend some support here until the King sends reserves.<|endoftext|> <|startoftext|>The Defias Brotherhood<|obj|>Track down the Defias Messenger in Westfall and bring his message to Stoutmantle.<|text|>We need to discover the location of the Defias hideout. , my scout reports that a Defias Messenger has been seen on the roads between Moonbrook, the Gold Coast Quarry and the Jangolode Mine. I want you to capture him. If he resists, kill him and bring me whatever he is carrying.<|endoftext|> <|startoftext|>The Defias Brotherhood<|obj|>Take Wiley's Note to Mathias Shaw in Stormwind.<|text|>I wonder what Wiley meant when he mentioned the Stonemasons. Perhaps that was a slip of tongue. Could the Defias gang be related to the Stonemasons? Only one man would know for sure: Mathias Shaw, head of SI:7. Show him Wiley's Note and see if he has anything to add to this growing mystery. If you have trouble finding Shaw, check the Barracks in Old Town.<|endoftext|> <|startoftext|>Captain Sanders' Hidden Treasure<|obj|>Search the empty jug next to the windmill for the next clue.<|text|>Searching through the barrel you discover another piece of parchment. This one reads: Now from this here barrel, face ye North. Straight as the crow flies, keep ye walkin' till you see the empty jug next to the lone windmill on the sea bluffs. If ye poke around that jug, ye just might find what you're lookin' for.<|endoftext|> <|startoftext|> Stormwind Commendation<|obj|>General Marcus Jonathan in Stormwind will accept a commendation from Elwynn Forest. Bringing him such a document will reward you with a choice of armor.<|text|>If you earn a commendation from one of our Marshals, then bring it to me. It will be good for one of our Lion Emblem gloves.<|endoftext|> <|startoftext|>The Defias Brotherhood<|obj|>Take Shaw's report to Gryan Stoutmantle in Westfall.<|text|>The Stonemasons' Guild was run by a man named Edwin VanCleef. VanCleef was responsible for rebuilding Stormwind after the orcs razed it in the First War. Apparently, VanCleef and his men were unhappy with their treatment by the King after the reconstruction was complete. That just might explain a thing or two. I have written a more detailed account for your Master in Westfall. Take this to him at once!<|endoftext|> <|startoftext|>Captain Sanders' Hidden Treasure<|obj|>Locate Captain Sanders' chest and open it for your reward.<|text|>Sure enough, deep within the Old Jug there is another clue to Sanders' treasure. The ink has run in some places and the paper smells like whiskey but you can make out some of the text: Now that ye found me ol' whiskey jug, you're almost to the treasure! Just face West from the bottle and walk down to the shore. Once ye get to the water, keep going! Swim straight west till you find the island with me treasure chest!<|endoftext|> <|startoftext|>Ogre Thieves<|obj|>Return Abercrombie's Crate to Abercrombie.<|text|>A few weeks ago I was picking herbs far from my house, and a band of ogres attacked me! I ran, and I was forced to leave behind a crate of precious tools and herbs. After they chased me off, the ogres swaggered back to the ogre mound in southern Duskwood. I'm sure my crate is somewhere near the mound. Please, retrieve this crate for me for I miss it sorely.<|endoftext|> <|startoftext|>Captain Sanders' Hidden Treasure<|obj|>Find the old barrel near the ruined chimney and search it for your next clue.<|text|>The clue to the treasure reads: Good work, matey! Now ye need to head due east. East up the bluffs, east to the road. Look for the ol' chimney ruins near the side of the road. There you'll find an old barrel with your next clue.<|endoftext|> <|startoftext|>Captain Sanders' Hidden Treasure<|obj|>Find Captain Sanders' footlocker and search it for the next clue.<|text|>If ye be readin' this, it means that Ol' Captain Sanders is in a watery grave. So my treasure is yours now, ye jest need to follow the clues. First ye need to find me footlocker. It's probably half-buried in sand by now, along the Western Coast of Westfall near the shipwreck. There be lots of shipwrecks but only one rusty anchor on the coast. Find that anchor and you'll find me locker! Look in there for the next clue.<|endoftext|> <|startoftext|>Ghoulish Effigy<|obj|>Gather 7 Ghoul Ribs and bring them to Abercrombie at his shack.<|text|>I live so far from the protection of town, it's a wonder the ghouls and the walking dead haven't eaten me! In fact, just yesterday a pack of Bone Chewers was pounding on the walls of my house! I want to make an effigy - a kind of "scarecrow" for Ghouls. To do that I need some Ghoul Ribs. You can get them from Flesh Eaters, Bone Chewers, Brain Eaters, Rotted Ones and Plague Spreaders. Get the ribs for me, and I will repay you with some coin.<|endoftext|> <|startoftext|>Visit the Herbalist<|obj|>Speak with the Redridge Herbalist, Martie Jainrose.<|text|>Before you go back to Darcy, can you bring her some flowers for me? You can get them at the herbalist shop back in Lakeshire, at the west end of town. But when you get the flowers...don't tell the herbalist, Martie, whom they're from, or whom they're for...<|endoftext|> <|startoftext|>Delivering Daffodils<|obj|>Give Darcy the Daffodil Bouquet.<|text|>Here is your bouquet. I chose Daffodils for you. They're my favorite!<|endoftext|> <|startoftext|>The Defias Brotherhood<|obj|>Take Wiley's Note to Gryan Stoutmantle in Westfall.<|text|>What I am about to tell you could cost me my life. The Defias gang is up to something big. Last I heard they were working in conjunction with various gnolls, kobolds and even goblins. Take this note to Stoutmantle. It explains as much as I know on the subject.<|endoftext|> <|startoftext|>A Free Lunch<|obj|>Bring Parker's lunch to Guard Parker. He patrols the road leading to Darkshire.<|text|>Can you do me a favor? I've prepared a lunch for Guard Parker, but he's out on patrol...he's a big, strong Stormwind guard who can defend himself, but it's much too dangerous out there for a townsperson like me. So if you deliver his lunch for me, then come back here and I'll give you a free lunch! Parker patrols the stretch of road leading to Duskwood.<|endoftext|> <|startoftext|>Blackrock Bounty<|obj|>Kill 15 Blackrock Champions and Guard Howe in Lakeshire will reward you.<|text|>The Blackrock Clan must be destroyed. The Enemy has invaded our lands. These mountains fall under the sovereign right of the King of Stormwind. Our sources tell us that the leaders of each unit within the Clan are known as Champions. You'll find them in their encampment to the north, just west of the road to the Burning Steppes. Magistrate Solomon wants these foul brutes dead. Slay 15 Blackrock Champions and return to me.<|endoftext|> <|startoftext|>Selling Fish<|obj|>Bring 10 Spotted Sunfish to Dockmaster Baren in Lakeshire.<|text|>Lake Everstill is famous for its spotted sunfish. There's always demand for them...and I'm running low! Bring me a batch of 10 and I'll barter well for them. If you can't fish yourself, then...maybe you can get them off the murlocs!<|endoftext|> <|startoftext|>Messenger to Stormwind<|obj|>Magistrate Solomon has given you a report which must be delivered to General Marcus Jonathan in Stormwind. The judge wants you to return to him as soon as the delivery has been made.<|text|>These are trying times. The township is under constant siege. Without reinforcements, we will certainly face defeat. The message I now entrust to you is of utmost importance. Get this report to General Marcus Jonathan of Stormwind immediately. Once your delivery is made, return to me at once with any news, be it good or bad. Now make haste!<|endoftext|> <|startoftext|>Howling in the Hills<|obj|>Bring Yowler's Paw to Verner Osgood in Lakeshire.<|text|>, the gnolls are still out there. I can hear their baying as they hunt in the hills above Lakeshire. And one cry is louder than the rest - Yowler, their leader. Kill Yowler and send his pack scattering! Bring me his paw as proof. And be careful, this gnoll is their leader for a reason. He is no Mongrel...<|endoftext|> <|startoftext|>A Baying of Gnolls<|obj|>Kill 10 Redridge Brutes and 8 Redridge Mystics, then return to Verner Osgood.<|text|>As if the attacking orcs weren't enough! Now I have gnoll brutes and mystics prowling along the ridge north of my stable, taking my horses when they stray... If you can get rid of those gnolls, my horses and I would be very grateful.<|endoftext|> <|startoftext|>The Lost Tools<|obj|>Foreman Oslow of Lakeshire wants you to retrieve his toolbox from the bottom of Lake Everstill.<|text|>I could really use a hand here. With the town under siege, it's been hard to get supplies. My tools were being delivered from Goldshire by wagon but the bridge was blown out. We put the tools in a boat but the orcs hit it with a catapult. Just my luck, my toolbox sank right to the bottom of the lake. Retrieve my toolbox, and I'll make it worth your while.<|endoftext|> <|startoftext|>The Collector<|obj|>Go to Marshal McCree at the Eastvale Logging Camp in Elwynn Forest and give him The Collector's Schedule.<|text|>This note is a schedule with a list of days and times when a person -- described only as "The Collector" -- will receive a shipment of gold from the mines in Elwynn Forest. From the schedule, it looks as if the Collector resides near the Brackwell Pumpkin Patch in eastern Elwynn. This sounds important. You should report it to Marshal McCree at Eastvale Logging Camp.<|endoftext|> <|startoftext|>Messenger to Stormwind<|obj|>Take General Marcus Jonathan's letter of response to Magistrate Solomon in Lakeshire.<|text|>While I wait for a response from the King I want you to carry this letter to Magistrate Solomon. Dismissed!<|endoftext|> <|startoftext|>Underbelly Scales<|obj|>Gather 6 Underbelly Whelp Scales from Black Dragon Whelps, and bring them to Verner Osgood in Redridge.<|text|>I need some underbelly scales from black dragon whelps to pay for the shoes Argus sent me from Goldshire. If you can get 6 of them for me, then I can pay Argus with some... and have enough left to fashion something for you. Black dragon whelps are often flying around south of Lakeshire, but they like to wander. You might have to just keep an eye out and hunt them when you see them.<|endoftext|> <|startoftext|>Return to Verner<|obj|>Return to Verner Osgood at Lakeshire in Redridge. Give him the Crate of Horseshoes.<|text|>Ok, I'll give him his 50 horseshoes... Here they are, all boxed up and ready to go! Tell Verner it was a pleasure doing business, and be sure he reads the note attached to this crate!<|endoftext|> <|startoftext|>The Price of Shoes<|obj|>Take Verner's Note to Smith Argus at Goldshire in Elwynn Forest.<|text|>I've been using so much iron keeping the Stormwind Guards outfitted, I don't have enough to supply the stable's horses with shoes! Take this note to Blacksmith Argus in Goldshire. It explains to him my problem and requests a shipment of horseshoes.<|endoftext|> <|startoftext|>Collecting Kelp<|obj|>Bring 4 Crystal Kelp Fronds to William Pestle in Goldshire.<|text|>I can make an invisibility liquor for Maybell, so she can slip away from the Maclure Vineyards and go to Tommy Joe. But to make the liquor, I need some crystal kelp. Although the kelp usually grows in the ocean... sometimes murlocs collect it. See if the murlocs near Crystal Lake have any. Crystal Lake is just east of Goldshire.<|endoftext|> <|startoftext|>The Escape<|obj|>Take the Invisibility Liquor to Maybell Maclure.<|text|>Take this invisibility liquor to young Maybell. It should last long enough for her to visit Tommy Joe.<|endoftext|> <|startoftext|>Shadow Magic<|obj|>Bring 3 Midnight Orbs to Marshal Marris in Lakeshire.<|text|>The Blackrock orcs enlisted shadowcasters to aid their attacks in Redridge, and they have brought with them devices of dark power--midnight orbs. These orbs have struck telling blows against Redridge's defenders, and it's imperative we remove the demon-tainted items from the conflict. Find and deliver to me midnight orbs from slain Blackrock shadowcasters. I will then have them disposed of, for this world would be a better place without them!<|endoftext|> <|startoftext|>Insect Part Analysis<|obj|>Check in Gadgetzan for Alchemist Pestlezugg and his analysis of the insect parts.<|text|>I'm going to spend some time taking a look at Scrimshank's surveying gear... as well as putting his personal effects in order. I get the sneaking feeling behind my ears that this isn't the last loss we'll be facing against these bugs. I'd like for you to check in with Alchemist Pestlezugg to see if he has had a chance to process the insect parts we sent him. If they're ready, bring them to me.<|endoftext|> <|startoftext|>Dry Times<|obj|>Barkeep Daniels of Lakeshire needs a keg of Thunderbrew Lager, a cask of Merlot, a bottle of Moonshine and a skin of Sweet Rum.<|text|>I find myself in quite a pinch here. The bottles are close to running dry. The latest booze shipment is long overdue. The orc invasion has been hell. Perhaps you can go to work for me? I need you to pick up a keg of Thunderbrew Lager from Grimbooze Thunderbrew in the Westfall hills, a cask of Merlot from Stormwind, a bottle of Moonshine from Darkshire and a skin of Sweet Rum from Goldshire. Bring those back to me and I will see to it you are rewarded.<|endoftext|> <|startoftext|>Insect Part Analysis<|obj|>Deliver the report to Senior Surveyor Fizzledowser in Gadgetzan. Be sure he gives you a copy of the report, as Alchemist Pestlezugg has requested.<|text|>Senior Surveyor Fizzledowser needs to see this report immediately. Actually... everyone who can read needs to see this report. We are facing a grave and serious threat to not only Tanaris and Gadgetzan, but if left unchecked, the entirety of southern Kalimdor. Heck, even quite possible the whole of Azeroth; this thing has given no indication it will subside. Have Fizzledowser make a duplicate of the report for you to distribute freely to your allegiance. Everyone must know about this threat!<|endoftext|> <|startoftext|>Thunderbrew Lager<|obj|>Bring Grimbooze Thunderbrew 5 hops to complete his special brew.<|text|>Hurry, my friend, move with haste In order for our rich lager to taste More like beer and less like stew, Hops are needed to make the brew.<|endoftext|> <|startoftext|>Speak with Gramma<|obj|>Speak with Gramma Stonefield.<|text|>Please, talk with my Gramma. If anyone can find a way to bring me together with Maybell, she can. She's inside our house east of here.<|endoftext|> <|startoftext|>Report to Gryan Stoutmantle<|obj|>Talk to Gryan Stoutmantle. He usually can be found in the stone tower on Sentinel Hill, just off the road, in the middle of Westfall.<|text|>Looks to me you've seen quite a bit of combat in your time. If you haven't already, you should report to Gryan Stoutmantle. He heads up the People's Militia, aimed at protecting the farmlands of Westfall. I bet he could use your help. You can usually find him in the stone tower on Sentinel Hill, just off the road in the middle of Westfall.<|endoftext|> <|startoftext|>Alas, Andorhal<|obj|>Bring Araj's Phylactery Shard to High Executor Derrington at the Bulwark, Western Plaguelands.<|text|>Alas, the time to attack Andorhal and drive out the lich that controls it is upon us! Inside the ruins of the city is where the lich - Araj the Summoner - holds dominion. He is guarded by numerous Scourge surrounding the remains of city's center, and his personal retinue of guardians attached to him directly is formidable. You will need numerous allies to even stand a chance of facing him successfully. Destroy Araj, and bring me a shard from his phylactery as proof!<|endoftext|> <|startoftext|>The Coastal Menace<|obj|>Bring a scale of Old Murk-Eye to Captain Grayson at the Westfall Lighthouse.<|text|>When my life was ended upon the rocks, I had no clue what the afterlife held for me. The Lighthouse was black that night because Old Murk-Eye had scared the keeper's family off. They returned and re-lit the flame but Old Murk-Eye coerced the weaker minded murlocs to raid the Lighthouse with him once again. The second time the family was not so lucky and before my eyes they perished helplessly. Slay Old Murk-Eye if you see him along the shore and bring me one of his scales and I shall reward you.<|endoftext|> <|startoftext|>Keeper of the Flame<|obj|>Bring 5 Flasks of Oil to Captain Grayson at the Westfall Lighthouse.<|text|>The night the Lighthouse Keeper's family died was horrible. I watched, helpless, as Old Murk-Eye led the attack. But what's done is done and now my concern is for the lives of the sailors on The Great Sea whose ships come close to the perilous rocks of the coastline. With no one to keep watch on the flame the responsibility has fallen upon me. Help me keep the torch lit by bringing me 5 flasks of oil from the Harvest Monsters.<|endoftext|> <|startoftext|>Young Lovers<|obj|>Give Maybell's Love Letter to Tommy Joe Stonefield.<|text|>Oh, I'm cursed! My heart belongs to Tommy Joe Stonefield, but our families are bitter enemies. So I can't see him, even though my eyes ache to gaze upon that handsome face! Please, take this letter and give it to Tommy Joe. He's usually at the river to the west of the Stonefield Farm, which is due west of here.<|endoftext|> <|startoftext|>Note to William<|obj|>Take Gramma Stonefield's Note to William Pestle.<|text|>I bet William Pestle has a potion to unite our two young lovers! Here, take this note to William. He's staying at the Lion's Pride Inn in Goldshire.<|endoftext|> <|startoftext|>Patrolling Westfall<|obj|>Bring 8 Gnoll Paws to Captain Danuvin on Sentinel Hill.<|text|>Stormwind has abandoned us. A foul wind of depravity rustles through the plains of Westfall. This was my homeland and I will not turn my back on the citizens who choose to remain here. We, the former farmers, shall make our stand. Your task, should you choose to accept, is to patrol the grasslands of Westfall. Track down and slay the vile Gnolls that seem to be working in conjunction with the Deadmines thieves. Bring me eight Gnoll Paws and I will reward your bravery.<|endoftext|> <|startoftext|>The Totem of Infliction<|obj|>Bring 10 Ghoul Fangs, 10 Skeleton Fingers and 5 Vials of Spider Venom to Madame Eva in Darkshire.<|text|>As the mystical taint creeps through the forest, the need for self-protection is undeniable. The winds whisper to me and they speak of a great danger which waits patiently for you in the near future. If you wish to protect yourself, noble , bring to me 10 ghoul fangs, 10 skeleton fingers and 5 vials of spider venom. For you I shall enchant a Totem of Infliction which will harm those who attempt violent acts against you.<|endoftext|> <|startoftext|>Arugal's Folly<|obj|>Bring 6 Pyrewood Shackles to Dalar Dawnweaver at the Sepulcher.<|text|>As my understanding of Arugal's magic grows so does my disdain for the hapless fool. I am close to completing my research on his so called remedy. My knowledge will be complete when I learn what enchantment is causing the strange behavior going on in Pyrewood Village. By day, the peasants appear to be Human. But when the sun goes down the townsfolk turn into Moonrage Worgen. I need to draw energy from the enchanted shackles Arugal cast on them. Bring to me six enchanted Pyrewood Shackles.<|endoftext|> <|startoftext|>Call of Water<|obj|>Speak to the Minor Manifestation of Water at North Tide's Run in Silverpine Forest.<|text|>Light explodes as you finish the incantation. The sounds of the water drops hitting the flame have died down and your senses are overcome as the corrupt spirits around you are destroyed.<|endoftext|> <|startoftext|>Sven's Revenge<|obj|>Go to Sven's Farm and find what was buried behind the old stump.<|text|>I used to work one of the farms to the southeast...until Dark Riders from Deadwind Pass descended upon my farm and slaughtered my family when I was away! When I returned I saw a shadowy figure skulking near my barn, burying something. He fled before I could catch him, and I couldn't linger for I was hot on the heels of the Dark Riders. So I never discovered what was hidden. If you can find what that shadowy figure buried, I would be grateful. The hiding spot is behind the old stump near my barn.<|endoftext|> <|startoftext|>Redridge Goulash<|obj|>Chef Breanna of Lakeshire wants five pieces of Tough Condor Meat, five Great Goretusk Snouts and five helpings of Crisp Spider Meat.<|text|>Nothing would please me more than to make you some Redridge Goulash. But there's a slight problem. During the recent orc uprising I fed the entire brigade of Stormwind troops. My cupboard is now bare. But if you can provide me with the ingredients, I'd be happy to oblige. Just bring me five pieces of Tough Condor Meat, five Great Goretusk Snouts and five helpings of Crisp Spider Meat.<|endoftext|> <|startoftext|>A Watchful Eye<|obj|>Take the Glyph of Azora to the Lion Statue near the Tower of Ilgalar in Redridge.<|text|>My rival, Morganth, is a vicious mage of great power who lives in the Tower of Ilgalar in Redridge. I have developed a means of spying on him, the Eye of Azora, and can now view him from afar. But to study his thoughts ... I require further aid. If you are willing, then take my Glyph of Azora to the Tower of Ilgalar. Place it upon the Lion Statue near the Tower. When this is done, the power of Azora will grant visions of Morganth's future plans.<|endoftext|> <|startoftext|>Call of Water<|obj|>Bring the Shard of Water to Islen Waterseer at the Tidus Stair in the Barrens.<|text|>Take shard. Take shard and give life. Give life and understand. Understand water is life... corruption stops life. You protect and give life with water's power.<|endoftext|> <|startoftext|>The Legend of Stalvan<|obj|>Kill Stalvan Mistmantle and show Madame Eva his family ring.<|text|>Stalvan Mistmantle led a life of depravity. Innocent victims died by his hand. Undoubtedly he is guilty of countless crimes. Now the lunatic threatens Darkshire. The Light only knows what sordid acts he is plotting. Travel to his cottage just north of town, and execute Stalvan, once and for all. When the deed is done, travel to Madame Eva's and show her his family ring. After all, it was her premonition that led to this gruesome discovery. But Darkshire is safer because of her.<|endoftext|> <|startoftext|>Dusky Crab Cakes<|obj|>Gather 6 Gooey Spider Legs and bring them to Chef Grual in Darkshire.<|text|>I'll let you in on a little secret - Dusky "Crab" Cakes are really made from spider legs! I know it's a bit disgusting, but the cakes have a nice, tangy flavor and make great snacks! Bring me Gooey Spider Legs and I'll whip you up a few of them. I hear Venom Web Spiders are a good source - they nest to the north, between the foothills and the river.<|endoftext|> <|startoftext|>The Legend of Stalvan<|obj|>Report the news to Commander Ebonlocke.<|text|>Let Commander Ebonlocke know immediately that the handwriting matched! Her suspicions were correct!<|endoftext|> <|startoftext|>Solomon's Law<|obj|>Bring 10 Shadowhide Pendants to Bailiff Conacher in the Lakeshire Town Hall.<|text|>An enemy of Stormwind has taken up residence in the eastern foothills of Redridge. This wicked villain uses the Arcane to spread terror and misery upon our town and our people. Under the name, Morganth, he conducts his evil business. Morganth now controls the Shadowhide Gnoll Clan to perform his biddings. As stated by the Law of Lakeshire, aiding a criminal of the Kingdom is punishable by death. These vile gnolls must be killed! Turn in 10 Shadowhide Pendants to me, and you shall be rewarded.<|endoftext|> <|startoftext|>Seasoned Wolf Kabobs<|obj|>Gather 10 Lean Wolf Flanks and Stormwind Seasoning Herbs and return to Chef Grual in Darkshire.<|text|>Seasoned Wolf Kabobs are a house favorite! Sure, I can make you some. But first I'll need the supplies. Bring me 10 Lean Wolf Flanks as well as some Stormwind Seasoning Herbs. There are so many wolves here in the forest, I am sure finding the Flanks will be no problem. For the herbs, seek out Felicia Gump in her canal district flower shop in Stormwind.<|endoftext|> <|startoftext|>The Everstill Bridge<|obj|>Bring 5 Iron Pikes and 5 Iron Rivets to Foreman Oslow in Lakeshire.<|text|>During the last orc invasion we were forced to smelt our iron down to make bullets, swords and armor. We sent word to Stormwind for a new shipment of materials but a band of Redridge gnolls hijacked the caravan and ran off into the hills behind Lakeshire. Now we're coming up short on supplies to get this bridge rebuilt. If you can bring me 5 iron pikes and 5 iron rivets, I'll make sure you're rewarded. Now let's get to work!<|endoftext|> <|startoftext|>Princess Must Die!<|obj|>Kill Princess, grab her collar, then bring it back to Ma Stonefield at the Stonefield Farm.<|text|>The Brackwells have a prize-winning pig, Princess. The sow is HUGE, and she got that way from sneaking over here and eating my veggies! It just so happens that she's here now! Princess must die! Bring me her collar as proof of the deed and I'll give you something for your time! You'll find Princess smack dab in the middle of our watermelon patch. Get her!<|endoftext|> <|startoftext|>Pie for Billy<|obj|>Bring 4 Tender Boar Meat to Auntie Bernice Stonefield at the Stonefield's Farm.<|text|>Maybe if I got a pie, I could tell you who has that necklace. And you know, I think that old Bernice lady at that other farm makes great Pork Belly Pies... Maybe if you gave her some tender boar meat from the boars that hang around our farms, and told her what it was for, she'd bake up a pie for you.<|endoftext|> <|startoftext|>Lost Necklace<|obj|>Speak with Billy Maclure.<|text|>I lost my necklace and I think that guttersnipe Billy Maclure took it! He's usually scuttling like a rat around the Maclure Vineyards east of here. Get my necklace back for me and you'll warm an old widow's heart.<|endoftext|> <|startoftext|>Back to Billy<|obj|>Bring the Pork Belly Pie to Billy Maclure at the Maclure Vineyards.<|text|>Here you go. And when you give this pie to that Billy, you tell him I hope he chokes on it!<|endoftext|> <|startoftext|>Goldtooth<|obj|>Bring Bernice's Necklace to "Auntie" Bernice Stonefield at the Stonefield Farm.<|text|>I was playing near the Fargodeep Mine, and I think I dropped, er...I mean I saw, the old lady's necklace. Don't ask me how it got there...it wasn't me! Well anyway, I saw this big, gold-toothed kobold pick up the necklace and run back to his den above the mine. Go find that kobold and you'll find the necklace, I swear!<|endoftext|> <|startoftext|>The Legend of Stalvan<|obj|>Show Clerk Daltry the Bloodstained Journal Page.<|text|>I have had my eye on that creep, Stalvan, for quite sometime. But if this page was written by the same hand it proves his guilt beyond a shadow of a doubt. In all his days keeping the Town Registry, Clerk Daltry has become an expert at identifying handwriting. Show him this page and see if the writing matches that of the registry signature.<|endoftext|> <|startoftext|>Fine Linen Goods<|obj|>Bring 6 Linen Scraps to Sara Timberlain at the Eastvale Logging Camp.<|text|>The thugs in Elwynn wear linen which I can use to make fine linen goods. Bring me linen scraps and I'll use them to fashion something for you. You'll find those lawless criminals in pockets across Elwynn Forest.<|endoftext|> <|startoftext|>Noxious Lair Investigation<|obj|>Bring five Centipaar insect parts from the Noxious Lair to Alchemist Pestlezugg in Gadgetzan.<|text|>All right now, these reports about the bugs... what we know is that they are draining the water pools that used to be where the Noxious Lair is. What we DON'T know is, well, everything else. Let's figure out who our enemy is first! I want you to head into the Noxious Lair and get some parts off of those critters. Get five from the Centipaar there and bring them to Alchemist Pestlezugg for him to dink with. With him on the case, we'll figure out what they are!<|endoftext|> <|startoftext|>The Legend of Stalvan<|obj|>Take the muddy page to Commander Ebonlocke.<|text|>I followed the legend of that Stalvan character for years. When those visiting nobles were slaughtered a few years back I went with Haggard to investigate. I found these muddy pages but we were never able to link the handwriting to that crazy man in the woods. Your trail of evidence proves his guilt. Take this to Commander Ebonlocke immediately and fill her in on what you've discovered!<|endoftext|> <|startoftext|>The Legend of Stalvan<|obj|>Marshal Haggard wants you to check the chest upstairs for the Faded Journal Page.<|text|>There was a bundle of parchments in the chest upstairs when I moved into this place. I looked at them once when I first arrived but I gave up once the fog hazed over my peepers. Do an old, nearly-blind man a favor and check the chest upstairs for anything that might help you in your quest to discover more about this Stalvan character. I'm pretty sure there's a faded journal page that might be of interest to you. Bring it to me and I'll help in anyway I can.<|endoftext|> <|startoftext|>Ripple Delivery<|obj|>Deliver the barrel to Dran Droffers in Orgrimmar.<|text|>I have taken the extra step of securing not only Dran's packaged ripple in the barrel, but also the extra bottles of ripple he is purloining. While I may not hold Dran very highly, there is nothing worse than jostled ripple. You're welcome. Now, deliver yon barrel to Dran Droffers in his salvage emporium in Orgrimmar. Pray tell, please extend my warmest greetings to Malton; let him know that should he ever thirst for fine drink and finer drinking companions, we would be honored with his visit.<|endoftext|> <|startoftext|>The Legend of Stalvan<|obj|>Take the Faded Journal Page to Tavernkeep Smitts at Darkshire in Duskwood.<|text|>I know of someone who might be able to assist you. Back when I was leading the Stormwind Guard, we used to get drinks at the Scarlet Raven Tavern in Darkshire. The Innkeeper there, Smitts, was quite an expert on the local lore. Show him this page and see what he has to say about it.<|endoftext|> <|startoftext|>A Sticky Situation<|obj|>Recover 10 bottles of Hinterlands Honey Ripple from the crates located around the abandoned Horde base in Skulk Rock.<|text|>I possess original packaging materials for the ripple Dran Droffers seeks. I will assist you in packaging the ripple for Malton's abrasive father... for a fee of two additional bottles of said ripple. They are located in crates found in the abandoned Horde base near Skulk Rock. It will be an arduous task, to wit; foul slimes and oozes will be found sticking to the ruins; rumor has it they are led by some sort of master ooze. Regardless, procure the ripple and return to me here for packaging.<|endoftext|> <|startoftext|>The Legend of Stalvan<|obj|>The Torn Journal page you discovered provides your next clue.<|text|>Inside the crate you find various objects: musty heirlooms, a family portrait, a few hunting trophies and some old books. Near the bottom, underneath a ceramic vase, you uncover A Torn Journal Page.<|endoftext|> <|startoftext|>The Jasperlode Mine<|obj|>Explore the Jasperlode Mine, then report back to Marshal Dughan in Goldshire.<|text|>Thanks to you we know the Fargodeep Mine is infested with kobolds. Now we need a scout to investigate the more distant Jasperlode Mine. Explore Jasperlode and confirm any kobold presence. To reach the mine, travel east along the road until you reach the Tower of Azora. From the tower, head north and you'll find the mine in the foothills.<|endoftext|> <|startoftext|>The Legend of Stalvan<|obj|>Retrieve Stalvan's Undelivered Letter from the chest and deliver it to the Canal District in Stormwind.<|text|>The name Stalvan rings a bell. I remember now. Many years back, on a stormy night, a messenger came in, seeking refuge for the night. Near the stroke of midnight, the man ran down the stairs screaming, his face pale with fear. Still wearing his bedclothes, he disappeared into the downpour. In his haste he forgot his letters in the chest upstairs. He never returned for them. One remains from that Stalvan fellow, intended for the Canal District in Stormwind. Help yourself to it.<|endoftext|> <|startoftext|>The Legend of Stalvan<|obj|>Go to The Lion's Pride Inn to see if anyone there has heard of the name Stalvan.<|text|>Oh my! Must have missed this the first time. In the registry, right beneath the first address for Stalvan there's another one listed, only partially scratched out. Looks like he was headed to The Lion's Pride Inn over in Goldshire. Might want to check there.<|endoftext|> <|startoftext|>The Legend of Stalvan<|obj|>Search through the packed up possessions for a clue.<|text|>My father was the caretaker of the estate long before I was. He had to mop the blood up after the massacre. But that's neither here nor there. The last funds of the Flintridge trust have dried up. Now the last of the family possessions are headed for auction. Blame the tax vultures. I guess if you're really itching to learn more you're free to look through this junk. Who knows what you might find.<|endoftext|> <|startoftext|>Report to Thomas<|obj|>Deliver Rolf and Malakai's Medallions to Guard Thomas at the eastern Elwynn bridge.<|text|>Now that you have both medallions, deliver them to Guard Thomas at the bridge so that he might know the fate of his murdered guards.<|endoftext|> <|startoftext|>The Legend of Stalvan<|obj|>Seek out the Clerk Daltry in the Darkshire Town Hall.<|text|>Last night a horrible disturbance rippled through my veins. I sensed that my granddaughter, Alyssa, was in great danger. I consulted the cards and Death stared up at me from the table. After taking a long journey through a dark trance I was able to uncover a clue to this terrifying mystery. A name came to me, the name of Stalvan. Seek out the Clerk in the Town Hall and see if you can find out more about this character. I fear for us all.<|endoftext|> <|startoftext|>Call of Water<|obj|>Defeat the Corrupt Manifestation of Water and place the Corrupted Manifestation's Bracers along with the Remaining Drops of Purest Water on the Brazier of Everfount in Silverpine Forest.<|text|>Along the coast of Silverpine, west of the Sepulcher, you will find a shrine that has become tainted by the plague. The spirits there no longer speak to our people and it will be up to you to defeat the manifestation and cleanse the pool. Take the elemental's bracers, along with the remaining drops of Brine's potion, and place them on the brazier. The ritual should be enough to summon a pure spirit for you to communicate with. Bring me proof the task is done, and I will reward you with your totem.<|endoftext|> <|startoftext|>The Legend of Stalvan<|obj|>Take the Dusty Unsent Letter to Clerk Daltry.<|text|>You find a Dusty Unsent Letter in the old footlocker.<|endoftext|> <|startoftext|>The Legend of Stalvan<|obj|>Travel to the Moonbrook Schoolhouse and bring back any updated information about Stalvan to Clerk Daltry.<|text|>Stalvan, eh? Let me check the town registry. Stalvan. . .Stalvan. . .let's see. Ah, here we go! I have a record of a Mr. Stalvan Mistmantle. The last recorded address is the Moonbrook Schoolhouse. My, talk about outdated! Do me a favor will you, friend? If you happen to go out to Moonbrook, let me know if you get any update on this fellow. I like to keep the records clean.<|endoftext|> <|startoftext|>The Defias Brotherhood<|obj|>Gryan Stoutmantle wants you to talk to Wiley in Lakeshire.<|text|>The band of wretches responsible for driving the good people of Westfall from the land call themselves The Defias Brotherhood. I need you to infiltrate this clan of thugs. We need to know who heads up the cartel and where they are hiding out. In Lakeshire, in the inn, there is a rogue by the name of Wiley who owes me a favor. Travel to Lakeshire in the Redridge Mountains, east of Elwynn, and find out what you can.<|endoftext|> <|startoftext|>The Fargodeep Mine<|obj|>Explore the Fargodeep Mine, then return to Marshal Dughan in Goldshire.<|text|>The mine in Northshire isn't the only one with problems! I have reports that the Fargodeep Mine in Elwynn has also become a haven for Kobolds. Explore the mine and confirm these reports, then return to me. The mine is almost due south of Goldshire, between the Stonefield and Maclure homesteads.<|endoftext|> <|startoftext|>Shipment to Stormwind<|obj|>Bring William's Shipment to Morgan Pestle in the Stormwind Trade District.<|text|>My brother Morgan is waiting in Stormwind for my shipment of candles. I don't have enough time to make the trip myself, but if you'd like to take him the shipment, he'll pay you well. I've packed up the candles, and you can find Morgan in our shop, Pestle's Apothecary, in the Stormwind Trade District.<|endoftext|> <|startoftext|>Kobold Candles<|obj|>Bring 8 Large Candles to William Pestle in Goldshire.<|text|>Hello! Do you have a moment? My brother and I run an apothecary in Stormwind, and I'm here to gather large candles for their wax. Can you help me? You can get large candles from kobolds, and I hear rumors that kobolds are infesting the Elwynn mines... the Fargodeep Mine to the south and Jasperlode Mine to the east. I suggest looking for candles in one of those places.<|endoftext|> <|startoftext|>The Forgotten Heirloom<|obj|>Farmer Furlbrow wants you to retrieve his pocket watch from the wardrobe in his farmhouse at the pumpkin farm to the West.<|text|>It was horrible! Verna woke me when she heard a ruckus in the fields. The fields were full of hooligans. We left in a rush and I forgot to pack my pocket watch. Verna's pa gave me that watch on our wedding day and I feel just sick knowing those thieves have it. I left the pocket watch in the wardrobe at the farmhouse. Look for the field of pumpkins to the West -- you can't miss it. If you bring it back to me, I'd sure be grateful!<|endoftext|> <|startoftext|>The Night Watch<|obj|>Commander Althea Ebonlocke of Darkshire wants you to kill 15 Skeletal Fiends and 15 Skeletal Horrors.<|text|>, I'm getting reports of an undead infestation in the forest! If you're up to the job, journey to the Raven Hill graveyard and slay 15 of those vile Skeletal Fiends and 15 Skeletal Horrors. There are also reports of skeletons just south of Darkshire, in and around Tranquil Gardens Cemetery. The undead must be driven from Duskwood!<|endoftext|> <|startoftext|>The Night Watch<|obj|>Commander Althea Ebonlocke of Darkshire wants you to kill 8 Skeletal Warriors and 6 Skeletal Mages.<|text|>As Commander of The Night Watch it is my sworn duty to protect the citizens of Darkshire. Stormwind has retracted their commissioned guards from their posts here, leaving us to our own devices. If you feel worthy of the task, we need your help! Assist The Night Watch by venturing forth into Tranquil Gardens, just south of Darkshire, and slaying 8 Skeletal Warriors and 6 Skeletal Mages. The undead threat must be thwarted!<|endoftext|> <|startoftext|>Sweet Amber<|obj|>Bring Grimbooze Thunderbrew a bundle of Charred Oak.<|text|>Mellifluous liquid clear as a baby's tears Turns a lovely deep amber over the years But before we proceed to get lit to the hilt A barrel of charred oak must be built.<|endoftext|> <|startoftext|>Morbent Fel<|obj|>Use Morbent's Bane on Morbent Fel, kill Morbent Fel, then return Morbent's Bane to Sven at his camp.<|text|>Morbent Fel hides in his lair, the house perched atop the hill to the east overlooking the Raven Hill cemetery. His time in this land is drawing to an end... Use Morbent's Bane against him. It will render his protective magics powerless. Slay him. Slay him, and save us from his wickedness. Be the instrument of my revenge, and a hero of Duskwood!<|endoftext|> <|startoftext|>Cloth and Leather Armor<|obj|>Give Sara Timberlain the Stormwind Armor Marker.<|text|>For your shrewdness and valor, I have a marker here that is good for one piece of armor. I want you to take it to Sara Timberlain at the Eastvale Logging Camp. Give her the marker, and she will fashion the armor for you. And after you receive it, use it in the defense of Elwynn. Eastvale is just east of this post across the bridge.<|endoftext|> <|startoftext|>The Night Watch<|obj|>Commander Althea Ebonlocke of Darkshire wants you to kill 20 Plague Spreaders in the eastern Raven Hill mausoleum.<|text|>The situation in Raven Hill is still grim. The safety of Darkshire is in your hands. I don't have enough Watchers to keep the town safe. We need you to dispatch for Raven Hill yet again and rid the eastern mausoleum of 20 Plague Spreaders!<|endoftext|> <|startoftext|>Report to Goldshire<|obj|>Take Marshal McBride's Documents to Marshal Dughan at Goldshire in Elwynn Forest.<|text|>, you are a with proven interest in the security of Northshire. You are now tasked with the protection of the surrounding Elwynn Forest. If you accept this duty, then I have prepared papers that must be delivered to Marshal Dughan in Goldshire. Goldshire lies along the southern road, past the border gates.<|endoftext|> <|startoftext|>Protect the Frontier<|obj|>Kill 8 Prowlers or Gray Forest Wolves and 5 Young Forest Bears, and then return to Guard Thomas at the east Elwynn bridge.<|text|>Hail. Wild animals are growing more and more aggressive the farther we get from Goldshire, and the Eastvale Logging Camp suffers nearly constant attacks from wolves and bears! We could use your help out here.<|endoftext|> <|startoftext|>Sweet Amber<|obj|>Bring a Sycamore Branch to Grimbooze Thunderbrew.<|text|>Not yet filtered but freshly distilled Like unseeded land waiting there tilled. Next I will fashion our pile of charcoal Deliver a sycamore branch, that is your next goal.<|endoftext|> <|startoftext|>Bounty on Murlocs<|obj|>Bring 8 Torn Murloc Fins to Guard Thomas at the east Elwynn bridge.<|text|>The Stormwind Army has placed a bounty on murloc lurkers and foragers in Elwynn. Slaughter them and bring Guard Thomas their torn murloc fins, and the Stormwind Army will reward you well. The murlocs have built a village at Stone Cairn Lake north of here, and another to the south where the stream forks.<|endoftext|> <|startoftext|>Sweet Amber<|obj|>Grimbooze Thunderbrew wants Truesilver.<|text|>I'll mix and mix till we have a mash For this will be our own private stash A still must be fashioned of metal strong Bring me some Truesilver so I can finish this song.<|endoftext|> <|startoftext|>Sweet Amber<|obj|>Bring Holy Spring Water to Grimbooze Thunderbrew.<|text|>In the land to the south where vines twist and creep Lies a hidden well where the water runs deep Pure as the Light's sacred Daughter Bring to me now some Holy Spring Water.<|endoftext|> <|startoftext|>Westfall Stew<|obj|>Salma Saldean wants 3 Stringy Vulture Meat, 3 Goretusk Snouts, 3 Murloc Eyes, 3 Okra.<|text|>Help me make some Westfall Stew! Come back with the following ingredients: 3 Stringy Vulture Meat 3 Goretusk Snouts 3 Murloc Eyes 3 Okra<|endoftext|> <|startoftext|>Gold Dust Exchange<|obj|>Bring 10 Gold Dust to Remy "Two Times" in Goldshire. Gold Dust is gathered from Kobolds in Elwynn Forest.<|text|>The kobolds in these parts sometimes carry Gold Dust on them. I could really use the stuff - bring me a load of it and I'll give you the best price in town...best price in town! You can find kobolds in the Fargodeep Mine to the south, and around the Jasperlode Mine to the northeast.<|endoftext|> <|startoftext|>Sweet Amber<|obj|>Grimbooze Thunderbrew wants a Sack of Barley, a Sack of Rye and a Sack of Corn.<|text|>Amber is the hue of my life's longest love Like the last embers of dusk in the sky above Retrieve for me so that my love shall be born One sack of each: barley, rye and corn.<|endoftext|> <|startoftext|>Discover Rolf's Fate<|obj|>Search the murloc village for Rolf, or signs of his death.<|text|>Upon further searching the area, you find webbed footprints leading east along the shore of Stone Cairn Lake. In the distance to the east, you can just barely see a Murloc village. Perhaps Rolf's fate ended there...<|endoftext|> <|startoftext|>A Fishy Peril<|obj|>Remy "Two Times" wants you to speak with Marshal Dughan in Goldshire.<|text|>, there's a new threat in Elwynn Forest! Murlocs are swimming up the streams of eastern Elwynn, scaring away fish and attacking gentle folk! I warned Marshal Dughan, but he's more worried about the gnolls and the bandits. He's not convinced that the murlocs are a danger. Please, speak to Dughan and persuade him to send more troops to the east!<|endoftext|> <|startoftext|>An Unwelcome Guest<|obj|>Martie Jainrose of Lakeshire wants you to kill Bellygrub. Bring her his tusk as proof.<|text|>Once again my garden was trampled and pillaged. And I know the brute who is doing it. It's that forsaken boar, the one Marshal Marris has taken to calling Bellygrub. I won't be able to re-plant the daffodils until next season now. Ruined! All ruined by that one menacing boar. Put an end to that pest! Show me his tusk and I'd be happy to reward you. He seems to spend his time foraging in the field southwest of Lakeshire but occasionally he roams over here and into my garden.<|endoftext|> <|startoftext|>Find the Lost Guards<|obj|>Guard Thomas wants you to travel north up the river and search for the two lost guards, Rolf and Malakai.<|text|>A few days ago we sent two Guards, Rolf and Malakai, to investigate along the river, and they have not yet returned. To complete my report, I must know what happened to those men. Travel north along the river and find the guards... or their remains.<|endoftext|> <|startoftext|>Further Concerns<|obj|>Marshal Dughan wants you to speak with Guard Thomas.<|text|>If you are concerned that the rumors of murlocs are true, then do this -- travel to the eastern Elwynn bridge and speak with Guard Thomas. He has been stationed at the bridge for the past week and will know the state of the area. I have here a Stormwind charger that will take you to Guard Thomas. Let me know if you wish to make use of the horse.<|endoftext|> <|startoftext|>Deliver Thomas' Report<|obj|>Report to Marshal Dughan in Goldshire.<|text|>Tell Marshal Dughan of Malakai and Rolf's deaths, and report to him that the Murlocs in eastern Elwynn cannot be contained by our current troop presence. I know we don't have many troops to spare, but hopefully Dughan can find someone.<|endoftext|> <|startoftext|>The People's Militia<|obj|>Gryan Stoutmantle wants you to kill 15 Defias Highwaymen, 5 Defias Pathstalkers and 5 Defias Knuckledusters then return to him on Sentinel Hill.<|text|>Some Defias have eluded us. My most trusted scout reports that these Defias have been looting and pillaging the countryside, all the way into Southern Westfall. We believe they are hiding out in the Dagger Hills, plotting their next move. Slay the wretches in the name of The People's Militia.<|endoftext|> <|startoftext|>The People's Militia<|obj|>Gryan Stoutmantle wants you to kill 15 Defias Trappers and 15 Defias Smugglers then return to him on Sentinel Hill.<|text|>The People's Militia has but one goal: To defend the lands of Westfall and return peace to our surroundings. Unfortunately, the price of peace is often blood. One of my scouts has brought word of a band of Defias Trappers wreaking havoc nearby. I have reports of Defias Trapper sightings near the Jangolode Mine to the Northwest as well as at the Molsen Farm and Furlbrow's Pumpkin Farm. If you seek to join our ranks, slay 15 Defias Trappers and 15 Defias Smugglers then return to me.<|endoftext|> <|startoftext|>Westfall Stew<|obj|>Verna Furlbrow wants you to deliver her recipe for Westfall Stew to Salma Saldean.<|text|>I never thought the day would come when I'd leave the farm. But the fields are overrun with thieves and it's far too dangerous for us here now. As soon as Farmer Furlbrow gets the wagon fixed, we'll be on our way. Maybe you could do me a favor? Let me scribble down my recipe for Westfall stew. Please take it to Salma Saldean over on the farm yonder. The Saldean's farm is just beyond the fork in the road.<|endoftext|> <|startoftext|> Investigate Echo Ridge<|obj|>Kill 8 Kobold Workers, then report back to Marshal McBride.<|text|>, my scouts tell me that the kobold infestation is larger than we had thought. A group of kobold workers has camped near the Echo Ridge Mine to the north. Go to the mine and remove them. We know there are at least 8. Kill them, see if there are more, then report back to me.<|endoftext|> <|startoftext|>Uldaman Reagent Run<|obj|>Bring 12 Magenta Fungus Caps to Ghak Healtouch in Thelsamar.<|text|>I've heard about a newly discovered plant called the magenta fungus caps. They grow in clusters at the Uldaman dig site and can be found in the early tunnels and deep within the less-explored areas. I want to study their potential use in alchemy, and that's where you come in. Find the magenta cap clusters and bring me a dozen caps. Be warned, the clusters may spew out poison spores if jostled. Do this for me, and I'll whip up a batch of one of my famous restorative elixirs for you!<|endoftext|> <|startoftext|>The People's Militia<|obj|>Gryan Stoutmantle wants you to kill 15 Defias Pillagers and 15 Defias Looters and return to him on Sentinel Hill.<|text|>A band of vicious Defias Pillagers has been seen plundering the Gold Coast Quarry, Moonbrook and the Alexston Farmstead. The People's Militia will not stand for such behavior. Dispatch immediately, and make the Light's presence known in Westfall. The Gold Coast Quarry is near the shore, to the West of the tower. As the next step of your training, I want you to kill 15 of those foul Defias Pillagers and 15 Defias Looters.<|endoftext|> <|startoftext|>Brotherhood of Thieves<|obj|>Bring 8 Red Burlap Bandanas to Deputy Willem outside the Northshire Abbey.<|text|>Recently, a new group of thieves has been hanging around Northshire. They call themselves the Defias Brotherhood, and have been seen across the river to the east. I don't know what they're up to, but I'm sure it's not good! Bring me the bandanas they wear, and I'll reward you with a weapon.<|endoftext|> <|startoftext|>Riverpaw Gnoll Bounty<|obj|>Bring 8 Painted Gnoll Armbands to Deputy Rainer at the Barracks.<|text|>Gnolls, brutish creatures with no decent business in these lands, have been seen along the borders of Elwynn Forest. A large pack of them, many more than we can handle alone, have infested the woods south of the guard tower yonder. Another group has infested the areas near Stone Cairn Lake to the east. The Stormwind Army will commend whomever helps kill them. Bring me their painted gnoll armbands as proof of your deed.<|endoftext|> <|startoftext|>The Killing Fields<|obj|>Farmer Saldean wants you to kill 20 Harvest Watchers.<|text|>Look at what has happened to this place! These lands were once occupied by good farm folk. But the damned thieves have driven them all off. Not me, though! But it seems some Harvest Watchers have taken over the fields. If you're up for the work, I'd like you to go out and kill twenty of them. Come back when you're done for your pay. If you finish up with the ones in my field, clear them from the neighboring fields as well.<|endoftext|> <|startoftext|> Kobold Camp Cleanup<|obj|>Kill 6 Kobold Vermin, then return to Marshal McBride.<|text|>Your first task is one of cleansing. A clan of kobolds have infested the woods to the north. Go there and fight the kobold vermin you find. Reduce their numbers so that we may one day drive them from Northshire.<|endoftext|> <|startoftext|>A Rogue's Deal<|obj|>Deliver the Nondescript Letter to Innkeeper Renee in Tirisfal Glades.<|text|>Hey, mate! Do a favor for a young man who's been fighting more than his fair share of mindless zombies and spiders? I got this here letter that needs to go to Brill... to an innkeeper named Renee something-or-other. Don't really matter none what her last name is. Anyway, it's a nice cozy little place full of victims of the plague trying to make their way in the world. And it be a great spot for you to rest too if the need arises. You should check it out... you do and I'll pay you well.<|endoftext|> <|startoftext|>The Scrimshank Redemption<|obj|>Discover the fate of Junior Surveyor Scrimshank, and bring either him or his surveying equipment to Senior Surveyor Fizzledowser in Gadgetzan.<|text|>Oh, this is just terrible! I sent out my top assistant, Junior Surveyor Scrimshank, into the desert southeast of here. That's an area we call the Gaping Chasm. Well, he's gone missing, and his last report had more of those weird bugs where he was. Could it be that they've infested two major regions of the desert now? I need you to head into the Gaping Chasm and look for Scrimshank, please! That... or at least find his surveying equipment. I fear that may be all that is left of the poor sod.<|endoftext|> <|startoftext|>Jitters' Growling Gut<|obj|>Speak with Chef Grual.<|text|>I've been stuck hiding in this ghost town for weeks, and I haven't eaten anything but grubs and weeds! I need some decent food, and I'm willing to trade well for it. Bring me a feast and I'll pay you handsomely. I heard Chef Grual at the Scarlet Raven Tavern in Darkshire makes very good Dusky Crab Cakes...<|endoftext|> <|startoftext|>Bounty on Garrick Padfoot<|obj|>Kill Garrick Padfoot and bring his head to Deputy Willem at Northshire Abbey.<|text|>Garrick Padfoot - a cutthroat who's plagued our farmers and merchants for weeks - was seen at a shack near the vineyards, which lies east of the Abbey and across the bridge. Bring me the villain's head, and earn his bounty! But be wary. Garrick has gathered a gang of thugs around him. He will not be an easy man to reach.<|endoftext|> <|startoftext|>Sharptalon's Claw<|obj|>Bring Sharptalon's Claw to Senani Thunderheart at Silverwind Refuge.<|text|>The mighty hippogryph Sharptalon has been slain, with the claw of the felled beast serving as a testament to your victory. Senani Thunderheart at the Silverwind Refuge will no doubt be interested in seeing this trophy as proof of your deeds.<|endoftext|> <|startoftext|>Eye of the Emberseer<|obj|>Bring the Eye of the Emberseer to Duke Hydraxis in Azshara.<|text|>You have shown me that you can defeat our enemies and perform missions to further the cause of the Waterlords. But until now you have only faced lesser foes... if pitted against a powerful enemy, can you prevail? That is your new task. High up in Blackrock Spire the orcs have captured a servant of fire, the Pyroguard Emberseer. Find his place of imprisonment, slay his captors, and then slay the emberseer. Bring me his eye and it will show me your worth.<|endoftext|> <|startoftext|>Revenge: Served Hot<|obj|>Use Ticker's Rocket Launcher to slay 4 Vilescale Behemoths.<|text|>Look, the boss might be keeping a level head here, but we should show these naga what happens when you mess with the Gob Squad. Don't you agree? The naga are sending their behemoths to destroy what's left of our ship. Why don't you take my rocket launcher and make an example out of them. That'll send the message loud and clear!<|endoftext|> <|startoftext|>The Last Witch Doctor of Krag'wa<|obj|>Obtain the Scepter of Rebirth and use it to perform the Rite of Krag'wa Ritual upon Zentimo.<|text|>I am Krag'wa, the once mighty. Curse the blood trolls and their dark god! They have slain my worshippers until only Zentimo remained, and now even he is gone. I want revenge on the blood trolls, but first I must honor the last of my witch doctors. As I have no others, I must request you perform the ritual. Then we can talk of revenge.<|endoftext|> <|startoftext|>Rendezvous with the Libation<|obj|>Speak with Patch at the Wayward Shoals.<|text|>I be honest wit' ya, mon. I be havin' little patience for goblins and their antics. Go meet with their leader and ensure dat his crew and da weapon be ready for da assault. Zuldazar gonna be overrun by da blood trolls if we fail. Good luck!<|endoftext|> <|startoftext|>Vengeance<|obj|>Destroy the siege weapon at the Crown of Destruction.<|text|>The Army of the Light will not have fallen in vain. Our forces will assault the main encampment while we destroy their siege weapon. This will be but the beginning of our vengeance.<|endoftext|> <|startoftext|>A Magical Glow<|obj|>Collect Beautiful Glowflies in the Upper Frogmarsh.<|text|>Long ago when the trolls began listening to the whispering darkness, I instilled portions of my power into the totems that surround my lair. I need that power now. In the swamps north of here are glowflies. Their magical essence will aid me in drawing the stored power from the totems. Collect them and return. Then you will see what I was capable of at the height of my strength.<|endoftext|> <|startoftext|>A True Loa Feast<|obj|>Kill beasts for their meat in the Upper Frogmarsh in Nazmir.<|text|>The blood troll attacks have not stopped until now. They have weakened me significantly and I need to get my strength back. My followers used to bring me offerings of meat from the nearby lands. Go and bring back a mighty feast. My strength will return and we will stop these attacks once and for all.<|endoftext|> <|startoftext|>Reclaiming What's Ours<|obj|>Sound the warhorn and retake control of Warfang Hold in Stormsong Valley.<|text|>I'm impressed. You not only saved our people, but you also managed to kill the leader of the attacking forces. At the top of this tower is our warhorn. At the signal, our troops will come running and we'll get this hold back under our control. , I think you've earned the honors.<|endoftext|> <|startoftext|>Victory Was Assured<|obj|>Fly to Gral's Call on Swiftwing.<|text|>Kelsey brought back the records you retrieved on the Isle of Fangs, but it was too late. What you see before you is Gral's Call, the missing Zandalari flagship, and they've spotted us. If they make it back to port, we will have the full fury of the Zandalari empire brought down upon us. We must board the ship and eliminate every Zandalari on board. Falstad will get us there. Let's move.<|endoftext|> <|startoftext|>Masking For a Friend<|obj|>Collect 4 Blight Specialist Masks.<|text|>The Outriggers have fought some pretty tough monsters and Horde savages aren't so much different. The Blight Specialists they brought weren't especially tough, but they were the most dangerous. Kill a few of them and bring back their face masks. Okri can work his mechanical wizardry and build us better masks of our own in case any Horde scum dare show their blight-spreading faces around here again.<|endoftext|> <|startoftext|>Bring Him Some...<|obj|>Bring Mrrl 5 Ghost Food, 5 Smelly Piles of Gloop, and 5 Sea Giant Foot Dust.<|text|><|endoftext|> <|startoftext|>Call to Arms: Uldum<|obj|>Slay Horde within Uldum.<|text|>Our mission in Uldum is being compromised by the Horde incursion. Get into Uldum and take out as many as you can.<|endoftext|> <|startoftext|>Call to Arms: Vale of Eternal Blossoms<|obj|>Slay Horde within Vale of Eternal Blossoms.<|text|>Our mission in Vale of Eternal Blossoms is being compromised by the Horde incursion. Get into Vale and take out as many as you can.<|endoftext|> <|startoftext|>Call to Arms: Vale of Eternal Blossoms<|obj|>Slay Alliance within Vale of Eternal Blossoms.<|text|>Our objectives in Vale of Eternal Blossoms are being interrupted by the influx of Alliance scum. Clear as many of them out of the area that you find, then report back.<|endoftext|> <|startoftext|>Call to Arms: Uldum<|obj|>Slay Alliance within Uldum.<|text|>Our objectives in Uldum are being interrupted by the influx of Alliance scum. Clear as many of them out of the area that you find, then report back.<|endoftext|> <|startoftext|>Elements of Corruption<|obj|>Speak with MOTHER to learn about corrupted items.<|text|>Corruption behaves in mysterious ways. It spreads beyond Azeroth herself, touching our most intimate thoughts and sometimes corrupting various relics, as you've seen firsthand. Though I cannot speak to the effects of these matters directly, I am sure MOTHER has information surrounding these so-called items of corruption.<|endoftext|> <|startoftext|>Curious Corruption<|obj|>Seek answers in the Chamber of Heart about the corrupted item.<|text|><|endoftext|> <|startoftext|>Runeforging 101<|obj|>Use the Runeforging ability in your spellbook to engrave a rune upon your weapon. You may freely replace the engraving at any time, so long as you are near a Runeforge.<|text|>As knights of the Ebon Blade, we must always be prepared for a variety of martial situations. To this end, the dark art of runeforging is yours to command. With it, runes of great power can be engraved upon your weapons. Above us in the Heart of Acherus are runeforges. Visit one and use your power to imbue a weapon with a rune of power.<|endoftext|> <|startoftext|>Shards of Corruption<|obj|>Collect 20 Shards of Corruption.<|text|><|endoftext|> <|startoftext|>Defender of Azeroth<|obj|>Speak with Highlord Darion Mograine. Then, use the highlord's death gate to travel to Orgrimmar. Once there, make a choice from the Warchief's Command Board.<|text|>An excellent choice. Troubling times come. As one of the chosen few, it is both your burden and privilege to defend our world. It is a great honor. But also know you will be met with the scorn of the ignorant. Oftentimes, mortals are incapable of seeing past our fearsome appearance. Ignore these fools and do what must be done. Speak with your commander. Then, use his death gate to travel to the land of the living and choose your destiny.<|endoftext|> <|startoftext|>Defender of Azeroth<|obj|>Speak with Highlord Darion Mograine. Then, use the highlord's death gate to travel to Stormwind. Once there, make a choice from the Hero's Call Board.<|text|>An excellent choice. Troubling times come. As one of the chosen few, it is both your burden and privilege to defend our world. It is a great honor. But also know you will be met with the scorn of the ignorant. Oftentimes, mortals are incapable of seeing past our fearsome appearance. Ignore these fools and do what must be done. Speak with your commander. Then, use his death gate to travel to the land of the living and choose your destiny.<|endoftext|> <|startoftext|>Otherworldly Armaments<|obj|>Collect 12 Black Empire Armaments from Black Empire cultists in Uldum and the Vale of Eternal Blossoms.<|text|>To craft a saddle for your beast, I'll need some special materials. Mainly, it will require metals much lighter than what we have available. I have noticed that the Black Empire cultists carry with them weapons made from otherworldly materials, which are impossibly light and strong. If you could retrieve some of their weapons for me, I may be able to melt down this metal and shape it into a saddle for the aqir.<|endoftext|> <|startoftext|>Death's Power Grows<|obj|>Swear fealty to the Lich King.<|text|>Listen closely. A time of great destruction lies on the horizon that will challenge our very existence. Now more than ever, we must rise to the defense of Azeroth. It is for this reason I have expanded the ranks of my champions to include the . Your sacrifice sets you apart from all others. Hold your head high. Forevermore, you will be a death knight of the Ebon Blade. Now swear your fealty.<|endoftext|> <|startoftext|>Lost Flight<|obj|>Bring the Spawn of Vexiona to Wrathion in the Chamber of Heart.<|text|><|endoftext|> <|startoftext|>A Custom Order<|obj|>Speak with Blacksmith Abasi in Ramkahen.<|text|>I think it's safe to say that our little friend is no long a hatchling, but a fully grown aqir! He's grown so much, in fact, he could even carry you into battle. Wait, that's a marvelous idea! You should speak with Blacksmith Abasi about getting a saddle made.<|endoftext|> <|startoftext|>My Own Drone<|obj|>Bring the Otherworldly Saddle to H'Partho Adoros in Ramkahen.<|text|>The saddle is complete. I can't say I enjoyed working with that corrupted metal, but in the end I can easily say this is the finest saddle I have ever crafted. I know it looks... aggressive, but I assure you that your aqir will find it quite comfortable. I hope it serves you well.<|endoftext|> <|startoftext|>More Fetid Filets<|obj|>Collect 12 pieces of Corrupted Flesh from creatures in areas under assault by N'Zoth's minions.<|text|>Our little guy is getting hungry again. Could you pick him up a quick bite to eat?<|endoftext|> <|startoftext|>Aqir Instincts<|obj|>Use H'partho's Whistle to summon your Aqir Hatchling and battle enemies in Uldum or Vale of Eternal Blossoms. Fighting tougher and rarer enemies will help your hatchling grow faster.<|text|>In observing the aqir battling the Wastewanders, I have seen the newly hatched immediately join the aqiri assault. It would seem the need for combat is born into these creatures. We should exercise this in our new hatchling, under your supervision of course. Take him out with you and show him how to fight our enemies. He may not be able to fight for long, so don't call him until you're ready for training. With luck, he will come to see us as part of his hive.<|endoftext|> <|startoftext|>The Mantids' Mettle<|obj|>Defeat the Vil'thik Hatchling in a pet battle with your Shadowbarb Hatchling in your party.<|text|>Observing the combat techniques of the mantid may prove helpful for our hatchling's training, offering a different way to use the natural weapons of an insect. I have found a mantid opponent that our hatchling could face in the Vale of Eternal Blossoms. Take him there and see how he does.<|endoftext|> <|startoftext|>The Littlest Defender<|obj|>Defeat the Baruk Stone Defender in a pet battle with your Shadowbarb Hatchling in your party.<|text|>The Baruk mogu are known for animating ancient statues to serve as defenders of their territory. They are a resilient foe, and much can be learned from battling an enemy with such rigid defenses. Fortunately, it seems like one of their Stoneshapers mistakenly animated a small idol. It has been discarded as useless to the mogu who made it, but it could prove a valuable training opportunity for our hatchling. Find this miniature defender in the Vale of Eternal Blossoms.<|endoftext|> <|startoftext|>Honing Instincts<|obj|>Use H'partho's Whistle to summon your Aqir Hatchling and battle enemies in Uldum or Vale of Eternal Blossoms. Fighting tougher and rarer enemies will help your hatchling grow faster.<|text|>It looks like our little friend is anxious and ready to practice more combat. Would you care to show him the ropes?<|endoftext|> <|startoftext|>Big Bad Beetle<|obj|>Defeat the Aqir Sandcrawler in a pet battle with your Shadowbarb Hatchling in your party.<|text|>It could do our hatchling some good to face off against another aqir, to learn what his kind are capable of. I have found an opponent who could provide a challenging fight.<|endoftext|> <|startoftext|>Someone His Own Size<|obj|>Defeat Retinus the Seeker in a pet battle with your Shadowbarb Hatchling in your party.<|text|>While fighting alongside you no doubt provides excellent training for our hatchling, sometimes it is better to have him fight on his own against enemies his own size. I know of one such opponent nearby, observing the Amathet near the Obelisk of the Stars. You should seek it out.<|endoftext|> <|startoftext|>Super Jelly<|obj|>Collect 8 Concentrated Royal Jelly in the Vale of Eternal Blossoms.<|text|>My friends in the Golden Lotus have been telling me some interesting things about the new mantid swarm. Apparently they have developed a concentrated royal jelly that accelerates the growth of newly hatched mantid. If this jelly works on mantid, logic would suggest it would work on aqir as well! See if you can find a sufficient sample of this jelly to help with our larva's growth.<|endoftext|> <|startoftext|>I Drew Aggro...culture<|obj|>Meet Thaelin Darkanvil at the Wildwood Wash.<|text|>$p? Boy am I glad to see ya. I was tryin' ta ditch that genesaur when I stumbled across this rangari camp. Next thing I know, the ground is creepin' up and spittin' out all sorts of angry plants. I barely made it out of me tank before that genesaur threw it like it was an empty beer mug. I'm gonna make my way back to the road an' look fer me tank. I'll see ya there when yer done.<|endoftext|> <|startoftext|>A Bloody Treat<|obj|>Collect 8 Vials of Purified Anima from Dokani mogu in the Vale of Eternal Blossoms.<|text|>I have heard that a clan of the mogu called the Dokani have mastered the harnessing of life force into a substance they call "anima." If this stuff is indeed life condensed into a liquid form, then it could have spectacular properties when applied to our aqir larva. Go see if you can bring back some of this anima in a form that we can use. We'll see if our little friend here likes it!<|endoftext|> <|startoftext|>Action Figures<|obj|>Collect 6 Amathet Figurines from Amathet creatures in Uldum.<|text|>It occurs to me that our larva's current living situation is quite dull. We should try to find something to keep him entertained. After all, a happy larva is a healthy larva! I think the Amathet keep figures for worship of their gods. I'm sure they could also double as toys for our little friend here. See if you can find some!<|endoftext|> <|startoftext|>They Grow So Fast<|obj|>Help the Aqir Larva emerge from its cocoon in Ramkahen.<|text|>Look! Our little larva friend has entered the pupa stage! Wait... it looks like he's ready to emerge. Go on, give him a hand!<|endoftext|> <|startoftext|>Bug Buddies<|obj|>Catch 5 Docile Sandstone Hatchlings in Uldum.<|text|>Is it just me or does our little friend look lonely? It would make sense that aqir are social creatures, coming from a hive and all. It must be difficult for him not being around any of his kind. You know, maybe you could find some friends for him. Nothing big and scary, of course, but perhaps some of the smaller scarabs could be safe enough to keep him company. What do you think?<|endoftext|> <|startoftext|>Fetid Filets<|obj|>Collect 12 pieces of Corrupted Flesh from creatures in areas under assault by N'Zoth's minions.<|text|>You know, it occurred to me that since this creature has been imbued with void energy, it may prefer a more... corrupted food source. I speak, of course, of the Minions of N'Zoth. It's a long shot, but it's worth a try.<|endoftext|> <|startoftext|>Assault on The Fel Forge<|obj|>Assault the Iron Horde forces at the Fel Forge in Tanaan Jungle.<|text|>The Iron Horde is growing stronger each day as their war machines are empowered with fel magic. We have even obtained word that they are constructing a Fel Reaver! Head to the Fel Forge and destroy their forces before we are overwhelmed.<|endoftext|> <|startoftext|>The Die is Cast<|obj|>Speak with Ysera at the Grove of Cenarius.<|text|>Thanks to your efforts the temple is safe, for now. But the Tears of Elune are stolen and Shaladrassil, the world tree that once protected this land, is now an instrument in the hands of our enemy. The Emerald Dream itself is being overrun by Nightmare. The hearts of our people falter, their faith tested like never before. Return to Ysera with my report, such as it is. I shall plead with Elune with what time I have left here. May we somehow yet prevail.<|endoftext|> <|startoftext|>Court of Blood<|obj|>Defeat the Hellfire High Council in Hellfire Citadel.<|text|>A council o' orc clans has assembled and must be taken care of, if ye know what I mean. Gurtogg Bloodboil o' the Bleeding Hollow, Jubei'thos o' the Burning Blade, and Dia Darkwhisper o' the Shadowmoon clan can all be found within the accursed walls of Hellfire Citadel.<|endoftext|> <|startoftext|>Furbolg Firewater<|obj|>Acquire skins of Smolderhide Firewater from the furbolg camp in Val'sharah. Bring them back to Deucus Valdera in Dalaran so he can make use of the corks.<|text|>Oh! I recognize these corks you brought me. I recently acquired several from a furbolg tribe in Val'sharah. They need sturdy corks to keep a tight seal on that potent firewater they brew. We need more firewater potions--the corks would make an ideal addition to our alchemy table!<|endoftext|> <|startoftext|>Eye of Azshara: Put a Cork in It<|obj|>Go to the Eye of Azshara and retrieve the Advanced Corks for Deucus Valdera in Dalaran.<|text|>A thought occurred to me recently. The naga have been known to hoard all manner of potions, so they might have the sort of corks we need. In my educated opinion, I believe the best place to start searching is around the Eye of Azshara! Try not to waste your time in there dealing with the naga's goings on, just look for some replacement corks.<|endoftext|> <|startoftext|>Crushing the Crown<|obj|>Kill 5 Crown Agents and use Snagglebolt's Khorium Bomb to destroy one chemical wagon east of Aerie Peak in the Hinterlands, then return to Detective Snap Snagglebolt in Orgrimmar.<|text|>This ledger is full of locations, and I need you to investigate and take action, pal. This has gone on long enough. Here's an entry I want you to check out: it's to the east of Aerie Peak in the Hinterlands. Don't give me that look, okay? This is a problem for the Horde, too. Get out there and rough 'em up. Oh, and if you see something big and dangerous enough that it needs destroying, toss this bomb at it.<|endoftext|> <|startoftext|>Crushing the Crown<|obj|>Kill 5 Crown Underlings and use Snagglebolt's Khorium Bomb to destroy one chemical wagon east of Shattrath City in Terokkar Forest, then return to Detective Snap Snagglebolt in Orgrimmar.<|text|>This ledger is full of locations, and I need you to investigate and take action, pal. This has gone on long enough. Here's an entry I want you to check out: it looks like it's just east of Shattrath, in Terokkar Forest. Get out there and rough 'em up. Oh, and if you see something big and dangerous enough that it needs destroying, toss this bomb at it.<|endoftext|> <|startoftext|>Crushing the Crown<|obj|>Kill 5 Crown Sprinklers and use Snagglebolt's Khorium Bomb to destroy one chemical wagon east of Everlook in Winterspring, then return to Detective Snap Snagglebolt in Orgrimmar.<|text|>This ledger is full of locations, and I need you to investigate and take action, pal. This has gone on long enough. Here's an entry I want you to check out: it's in Winterspring, just east of Everlook. Oh, now this is personal. Get out there and rough 'em up. Oh, and if you see something big and dangerous enough that it needs destroying, toss this bomb at it.<|endoftext|> <|startoftext|>Shelled Salvation<|obj|>Collect 8 Spiralung shells and give them to stranded Nespirah Survivors.<|text|>A lot of the men haven't made it to the cave yet. It's a safe bet that they're stranded at the vents on the ridge above us. We found some spiralung shells on the way here. They don't produce much air, but it was enough for us to make the cave. I need to stay here to count heads and get them back on their feet as they arrive. Do me a favor - go collect those spiralung shells, get them to any of my men that are still up on the ridge, and give them a swift kick in the arse so that they get moving.<|endoftext|> <|startoftext|>Crushing the Crown<|obj|>Kill 5 Crown Hoodlums and use Snagglebolt's Khorium Bomb to destroy one chemical wagon outside of Theramore in Dustwallow Marsh, then return to Detective Snap Snagglebolt in Orgrimmar.<|text|>This ledger is full of locations, and I need you to investigate and take action, pal. This has gone on long enough. Here's an entry I want you to check out: it's near Sentry Point, just outside Theramore in Dustwallow. Don't give me that look, okay? This is a problem for us, too. Get out there and rough 'em up. Oh, and if you see something big and dangerous enough that it needs destroying, toss this bomb at it.<|endoftext|> <|startoftext|>Crushing the Crown<|obj|>Kill 5 Crown Dusters and use Snagglebolt's Khorium Bomb to destroy one chemical wagon just outside of Hillsbrad Village in Hillsbrad Foothills, then return to Detective Snap Snagglebolt in Orgrimmar.<|text|>This ledger is full of locations, and I need you to investigate and take action, pal. This has gone on long enough. Here's an entry I want you to check out: it's just outside the village of Hillsbrad in -- you guessed it -- Hillsbrad Foothills. That can't be good. Get out there and rough 'em up. Oh, and if you see something big and dangerous enough that it needs destroying, toss this bomb at it.<|endoftext|> <|startoftext|>Take Back What's Ours<|obj|>Blow the Horn of Tal'doren at the Woods' End Cabin and retrieve the Mysterious Artifact inside.<|text|>Ever since the Forsaken invaded Gilneas, we've tried to keep the location of the Scythe of Elune secret. We moved it at night to one of many safe locations. The Dark Rangers got close, but never found it... until now. They were last spotted at the Woods' End Cabin, west of here. Blow this horn when you find them and Tobias and his trackers will engage the Dark Rangers. Only then will it be safe for you to venture inside the cabin and take back the scythe. Hurry. It must not reach Sylvanas.<|endoftext|> <|startoftext|>Knee-Deep<|obj|>Use the Half-Burnt Torch to get to the other side of the tunnel beneath Gilneas City.<|text|>It's time to pack it in. Most of our people have made it through -- it's your turn now. Take this torch, you're going to need it. The tunnel is full of nasty, knee-biting critters of the worst kind. Use it to keep them at bay. Speak to Krennan on the other side.<|endoftext|> <|startoftext|>A Bloodmage's Gotta Eat Too<|obj|>Obtain 5 Ashmane Steaks from Ashmane Boars in the Blasted Lands.<|text|>Contrary to popular belief, blood elf bloodmages do NOT drink blood. We eat normal food like everybody else - something which can be hard to come by in the recesses of an ogre stronghold. The ashmane boars in the central valley of the Blasted Lands are, if nothing else, convenient for eating, as their meat does not require any cooking. Would you hunt these boars and help us replenish our foodstores?<|endoftext|> <|startoftext|>Exploiting the Situation<|obj|>Obtain 6 pieces of Kul Tiras Treasure.<|text|> ugly? I've seen you walking around Razor Hill, trying to steal MY men from me!; Listen, I've got something for you to do. I hear Gar'Thok's got you headed over to Tiragarde. While you're there, think you could find some abandoned Kul Tiras knicknacks? just get to it!;<|endoftext|> <|startoftext|>Into the Maw!<|obj|>Step through the flamegate atop the Lightning Ledge in Mount Hyjal, and speak with Jordan Olafson within.<|text|>! Lo'Gosh needs you. Atop the Lightning Ledge, Twilight's Hammer has erected a flamegate. We don't know where it leads, but nobody who's gone through has returned. You are to venture inside and be the fangs of Lo'Gosh within. Step into the flamegate and talk to Jordan Olafson when you get inside. He'll give you a token to allow you to use Lo'Gosh's power inside that realm. Find out where the flamegate leads!<|endoftext|> <|startoftext|>Desperate Plan<|obj|>Meet with Engineer Hexascrub on Biel'aran Ridge.<|text|>Jorlan and Hexascrub left to find a way to contact help. The trade lanes aren't far, so there might be a chance of success, but I'm wary to let anyone get their hopes up. In truth, we don't have any other options. We're not likely to last much longer here. The naga will find us eventually, and... well... you saw how many of them there were. You should go find the two of them on Biel'aran Ridge to the southeast. I'll keep everyone here safe as long as I can.<|endoftext|> <|startoftext|>The Legend of Captain Grayson<|obj|>Find Captain Grayson at the Westfall Lighthouse in Westfall.<|text|>Have you heard of Captain Grayson? Some say that he's the figment of a drunken sailor's imagination, but anyone in Westfall will tell you that Grayson is real! He's a ghost that haunts the Westfall Lighthouse far to the west, off the coast of the Longshore. Do you dare investigate?<|endoftext|> <|startoftext|>Dark Iron Scheming<|obj|>Kill 5 Dark Iron Spies and capture the Dark Iron Attack Plans from Captain Beld at Ironband's Compound.<|text|>A cadre of Dark Iron spies have taken over Ironband's Compound to the south, beyond Helm's Bed Lake. The mountaineers are normally able to keep them from getting into Dun Morogh, but everything is in disarray right now. The Dark Iron dwarves would be fools if they didn't take advantage of the chaos. We have to find out what they're planning and stop them before they do any damage. Will you see if you can discover what they're doing down at Ironband's Compound?<|endoftext|> <|startoftext|>Frostmane Aggression<|obj|>Kill 5 Frostmane Seers and 7 Frostmane Snowstriders on Shimmer Ridge.<|text|>The cataclysm has thrown the balance of power in Dun Morogh into question. Without warning, a wave of troggs emerged from the caves near Gnomeregan and overran the Frostmane trolls. The trolls have been migrating east ever since. There has always been a Frostmane presence up on Shimmer Ridge, to the northwest, but with the migration, the trolls now surround us. We can't allow the trolls to use this position to their advantage. While my men hold the line in the east, strike against Shimmer Ridge.<|endoftext|> <|startoftext|>Take Them Down!<|obj|>Kill Hunter Bonetusk, Roogug, and Warlord Ramtusk.<|text|>In order to maintain the relative safety in the Southern Barrens, we must put a stop to the current leadership of the Razorfen tribe. Although Charlga Razorflank commands her people through powerful mysticism, her true power is in the strength of the elders around her. Slay them. Hunt down Bonetusk, the pack leader. Stop Roogug, the overseer of Geomancers. Crush Ramtusk, the quilboar Warlord. Return to me when the deed is done.<|endoftext|> <|startoftext|>Preemptive Methods<|obj|>Nalpak wants you to collect 5 Serpentbloom.<|text|>There is an herb in these caverns that holds untold power. Perhaps you wish to help me collect it? It is a rare flower called Serpentbloom. I believe that in greater quantities it has the potential to prevent nightmares like Naralex's from ever occuring. Unfortunately, Serpentbloom can only be found in the darkest recesses of this place.<|endoftext|> <|startoftext|>Agamaggan<|obj|>Talk to the Spirit of Agamaggan.<|text|>I sense a being of immense power within these twisted thorns. The entire area has come alive at its presence. It must be the Spirit of Agamaggan! He was one of the first and most powerful beings to ever live - the Quilboar worship him fervently. All the vines you see across the land are a result of his blood; of his sacrifice to save Azeroth in the War of the Ancients. If there's any being that could steer the Quilboar towards their noble roots, it would be him. You must seek him out.<|endoftext|> <|startoftext|>Suspicious Hoofprints<|obj|>Report about the suspicious prints at the Shady Rest Inn to Krog in Brackenwall Village.<|text|>Rows of hoofprints lead away from the still-smoking skeleton of the Shady Rest Inn. There are at least a few visible impressions, with more rows of prints almost imperceptible in the soft mud of the marsh.<|endoftext|> <|startoftext|>A Tiny, Clever Commander<|obj|>Slay Commander Nazrim.<|text|>We've dealt with kobolds in these lands for years. Not much other than a nuisance. But they've been getting craftier at their stealing. I think one of them's ended up smarter than usual. Won't be that way for long, though! I want you to go to the camp south of here and make sure there's not a "big shot" kobold stirrin' up the other ones. Make sure to check the cave; it's a likely spot. And don't be shy about clearing out the other kobolds along the way.<|endoftext|> <|startoftext|>The Black Shield<|obj|>Show the Blackened Iron Shield to Mosarn in Thunder Bluff.<|text|>Ah, I remember now! Mosarn is a well-respected blacksmith in Thunder Bluff. I knew I had heard his name somewhere, before. In thanks, the Earthen Ring awarded me with a set of armor crafted by Mosarn. Very good work. Perhaps he can tell you more about the shield he crafted. It's not much of a lead, but since we didn't get anything useful out of Reethe, it's all we have.<|endoftext|> <|startoftext|>The Black Shield<|obj|>Speak with Krog in Brackenwall Village.<|text|>Oh, I think I might have dropped too much acid onto the shield. Let me just rub a little... Hm, kind of hard to read, but it looks like the name Mosarn. Never heard of him. Maybe Krog knows. Krog knows many people.<|endoftext|> <|startoftext|>The Black Shield<|obj|>Collect 5 Acidic Venom Sacs from Darkmist spiders.<|text|>Hmmm, there's writing right here on the rim of the shield, but it's hard to read from all the burned stuff. I need acid to make it clear. Venom from the darkmist spiders would do good. The spiders have taken over an old mine, the Darkmist Cavern, northwest of the village. Get me some of their sacs and I can clean this up.<|endoftext|> <|startoftext|>Lumbering Oafs<|obj|>Slay 5 Marshtide Peasants.<|text|>We are outnumbered by the Alliance. In their fear they send an army to crush a single settlement. But we will not give! Without resources, their soldiers will be at a disadvantage. Human peasants busy themselves in the woods outside Marshtide Watch, gathering lumber to rebuild their crumbling walls. Deny them the wood, and their lives.<|endoftext|> <|startoftext|>A Budding Young Surgeon<|obj|>Go to Shadowfang Keep and obtain the Commander's Holy Symbol from Commander Springvale, 5 bundles of Moontouched Wood, and 5 Ghostly Essence.<|text|>You have shown yourself to be a capable priest and a credit to the people of Gnomeregan. The high tinker and the king of Stormwind wish to honor your contribution to the Alliance. They have commissioned the royal enchanter to create a special staff. The materials for such a weapon can only be found in the cursed Shadowfang Keep in Silverpine Forest. Travel there and find the lost holy symbol of Commander Springvale, a supply of moontouched wood, and ghostly essence from the spirits haunting the keep.<|endoftext|> <|startoftext|>The Defias Kingpin<|obj|>Kill the Defias Kingpin.<|text|>Hello there. I've heard a great deal about you. Listen closely, you're only going to have one solid shot at this. The new Defias Kingpin must be inside the hut orchestrating this entire operation. I want you to go inside and take her down, for the sake of the hundreds of innocent people the organization her father started has killed and terrorized. I'm shocked that she would let you get so close to her domain without fleeing and waiting until more favorable conditions, but it seems we're in luck.<|endoftext|> <|startoftext|>A Vision of Twilight<|obj|>Locate an Eye of Twilight within the Black Breach.<|text|>Cho'gall keeps track of his minions through these funny magical balls: "The Eyes of Twilight." If I could get me hands on one of those, I bet we could use it to look in on Cho'gall and see what his creeps are up to. Get me one! Search the Black Breach, east of here and just north of the river. Find me an Eye of Twilight, and do whatever you gotta do to bring it back here.<|endoftext|> <|startoftext|>In the Hall of the Mountain-Lord<|obj|>Speak with Mountain-Lord Rendan at Iron Summit in Searing Gorge.<|text|>The Thorium Brotherhood doesn't maintain a militia - just a few guards, and me, and that's it. If we're to successfully strike against the Dark Irons of the gorge, we're gonna need help. Mountain-Lord Rendan sits atop that tower across the gorge, to our south. He doesn't consort with Twilight folks or fire elementals, but he hasn't joined the brotherhood either. Maybe it's time we paid him a visit. With his help, we might just stand a chance.<|endoftext|> <|startoftext|>Tempered in Elemental Flame<|obj|>Collect 8 Tempered Spears.<|text|>First things first: We're going to need ammunition. Ammunition powerful enough to pierce the armored hide of a black drake. West of Thundermar is a Wildhammer town that's been overrun with unbound fire elementals. Any weapons left behind in that conflagration will have been tempered in elemental flame. Tougher than anything I could whip up at this forge! Find me spears in the Humboldt Conflagration. The pointier the better.<|endoftext|> <|startoftext|>Helcular's Command<|obj|>Kill 15 Bloodfang Forsaken Hunters.<|text|>Our dark rangers search the fields for worgen terrorists. These worgen have been sent out by their dark masters to hunt and kill us. And though a dark ranger is a formidable combatant, the worgen often attack in packs, which can overwhelm even a dark ranger. Search the fields around the ruins of Southshore for Bloodfang forsaken hunters. Kill any that you see! For the Forsaken and for Lordaeron!<|endoftext|> <|startoftext|>Join the Battle!<|obj|>Report to Sergeant Willem behind Northshire Abbey in Elwynn Forest.<|text|>I received an urgent message from Sergeant Willem. Turns out that the Blackrock orcs have hired goblin assassins. They ambushed our battalion behind the abbey. Willem has asked me to send him a hero. You have to go help them! Find Sergeant Willem north of the abbey at the command tent. Go!<|endoftext|> <|startoftext|>Join the Battle!<|obj|>Report to Sergeant Willem behind Northshire Abbey in Elwynn Forest.<|text|>I received an urgent message from Sergeant Willem. Turns out that the Blackrock orcs have hired goblin assassins. They ambushed our battalion behind the abbey. Willem has asked me to send him a hero. You have to go help them! Find Sergeant Willem north of the abbey at the command tent. Go!<|endoftext|> <|startoftext|>To the Depths<|obj|>Report to Commander Thorak at Bladefist Bay in Durotar.<|text|>The Earthen Ring has identified the watery realm of Vashj'ir as a source of the adversary's destructive energies. It is still uncertain what dangers might be faced there. Any information you could gather would be of great value. The Horde is sending warships to the region as we speak. To gain passage, speak to Commander Thorak at Bladefist Bay. May the spirits guide you.<|endoftext|> <|startoftext|>The Hunt Begins<|obj|>Speak to Captain Saynna Stormrunner at Malfurion's Breach.<|text|>The Shadow Wardens have joined the fight at the Molten Front, on your request. You should find Captain Saynna Stormrunner and see to it that they've found a way to best apply their skills.<|endoftext|> <|startoftext|>Putting a Price on Priceless<|obj|>Investigate the Cache of Madness and find the Mysterious Gurubashi Bijou.<|text|>Listen, friend. I don't know you, and you don't know me. But as long as we're both here, there's something Revilgaz wanted me to mention. Maybe you're taking a stroll through this troll-infested jungle-ocalypse. Maybe you happen to find a priceless troll artifact or two. Maybe you bring it back to me and I accidentally leave behind a little present for ya'. If you must know, it's for a project. And no, you can't ask what the project is.<|endoftext|> <|startoftext|>One of a Kind<|obj|>Tol'mar wants you to recover a piece of the Drakkari Colossus in Gundrak.<|text|>Dis whole mess coulda been avoided if da Drakkari had worshipped da gods instead of destroyin' dem. I heard dat dey have a special golem - one imbued with forbidden powah. Bring me back a piece from dat golem so we can learn from our bruddas and sistahs.<|endoftext|> <|startoftext|>Urgent News<|obj|>Speak to Delora Lionheart at the Wreck of the Skyseeker.<|text|>I'm sure Aysa won't love this plan, but it's the only plan we've got. Would you mind being the bearer of bad news for me? She needs to know what we're doing so she can get everyone to safety.<|endoftext|> <|startoftext|>Time Grows Short<|obj|>Collect 1000 Seething Cinders from the Firelands.<|text|>Tarecgosa is bound to you, but only temporarily. An aspect's power is required to permanently seal her essence. Malygos's successor will not be chosen until Azeroth's moons next eclipse, and the bond you share will not last until then. Fortunately, there is a way to buy us the time we need. Powerful elements exist that can extend the ritual's effects. Some of these can be found in the Plane of Fire, with which you've become familiar. Obtain them, and sustain Tarecgosa until the eclipse.<|endoftext|> <|startoftext|>Sacred Scroll<|obj|>Bring the Illegible Scroll to Lorewalker Cho.<|text|>The unfamiliar markings on this parchment have an elegance about them that Yoggtord and his gang don't seem capable of. You suspect that, like everything else these Hozu possess, this is stolen merchandise. Perhaps the original owner of the scroll is still nearby...<|endoftext|> <|startoftext|>One of a Kind<|obj|>Chronicler Bah'Kini wants you to recover a piece of the Drakkari Colossus in Gundrak.<|text|>At first glance, it be lookin' like da same old story here - trolls tappin' into forbidden powah by destroyin' da very beings dey should be worshippin'. If what I learned be true, den dey have a special golem - one like nuthin' created before! Bring me back a piece from dat golem ta study.<|endoftext|> <|startoftext|>The Lesson of the Iron Bough<|obj|>Retrieve and equip a Trainee's Crossbow.<|text|>First, you will need a weapon suited to your talents. Retrieve a crossbow from one of the weapon racks below, bring it to me, and show me that you know how to hold it properly.<|endoftext|> <|startoftext|>Clear the Way<|obj|>Slay 10 Ale-Addled Hozen or Mischievous Virmen.<|text|>Are you seeing this? Virmen, hozen, and water sprites... all pouring out of the brewery doors and windows! What the heck is going on in there!? There is another entrance, on the eastern side of the brewery. I'm going to run over there and try to figure out what's going on. In the meantime, see if you can't get rid of these creatures. There's nothing worse than a drunken hozen.<|endoftext|> <|startoftext|>Flight Training: Ring Round-Up<|obj|>Fly through 6 cloud rings while riding your cloud serpent.<|text|>Now that your serpent is fully grown, you are ready to begin flight training. As with all novices, you must start at the beginning. Your first task is simple. Fly through 6 of the cloud rings between the spires to the east.<|endoftext|> <|startoftext|>Knocking on the Door<|obj|>Meet up with Chen Stormstout at the entrance of the Stormstout Brewery.<|text|>Now, onward to the Stormstout Brewery! It's high time that I was reunited with the rest of the Stormstouts... and what better way to reunite than over a few mugs of ale? You know where the brewery is, right? Just follow this road to the west. You can't miss it. Of course, you're free to share the road with us - we'll be leaving any moment now.<|endoftext|> <|startoftext|>The Horror Comes A-Rising<|obj|>Slay 7 Shuffling Mistlurkers and 2 Kyparites.<|text|>We are protected from the mantid. Such was the agreement made so many millennia ago. There are forces from which we are not safe, however. The kyparites beneath the ground to the west will haunt us, chase us... even eat us. The mistlurkers eat our kind by the handful. Help our people, outsider. Defeat our enemies.<|endoftext|> <|startoftext|>Lesson 1: Sliced Peaches<|obj|>Obtain a 5 Pandaren Peaches for Nomi's cooking lesson.<|text|>I'm excited to start my training. We start with sliced peaches, right?<|endoftext|> <|startoftext|>The Soup of Contemplation<|obj|>Train the recipe for Swirling Mist Soup from the Master of the Pot, then give her 5 Swirling Mist Soup.<|text|>Watching over the pot, you get a lot of time to think. Let me show you how to make swirling mist soup and you'll know what I mean.<|endoftext|> <|startoftext|>The Unending Siege<|obj|>Defeat 12 Sra'thik attackers at Niuzao Temple.<|text|>The mantid continue to attack us. Their numbers ebb and flow, but they do not stop. It is no matter. The yak is stamina embodied. We will not bend to them. We will defend his home forever. Will you help us?<|endoftext|> <|startoftext|>Allies in the Shadows<|obj|>Speak to Taran Zhu in Bleak Hollow.<|text|>The Shado-Pan arrived here before we did, and they are already at work undermining the Thunder King's forces. I want you to meet with Taran Zhu, the leader of the Shado-Pan, and offer your services on behalf of the Kirin Tor. I doubt he is truly in need of the aid, but the gesture holds importance in itself.<|endoftext|> <|startoftext|>Impending Danger<|obj|>Complete the mission, "Impending Danger."<|text|>Our scouts have sighted a fel command ship looming on the horizon, Grandmaster. It appears to be headed on a collision course with the Wandering Isle. We should prepare our troops for the worst case situation - an all out attack. In the meantime, let us send our champions ahead to try and divert the Legion ship's attention.<|endoftext|> <|startoftext|>On The Prowl<|obj|>Kill the Windward Saber.<|text|>I have heard report of a great white beast that stalks the wood on the northwestern side of the wild serpent island. This savage creature is mate to the Windward Huntress, and already he has taken down several of the adult cloud serpent matriarchs. We cannot have such a fearsome predator roaming the island unchecked. Go and deal with this creature. Let us see if your training has paid off.<|endoftext|> <|startoftext|>WANTED: Kil'uun<|obj|>Bring Kil'uun's Beak to Beastmaster Tagh.<|text|>It's that damned bird! Every few hours, this blasted thing flies right past here, and none of these idiots will stop it. "It's got the crazy in its eyes," they tell me. Pah! Commander, this bird will be the end of me. If you see it, could you cut off its stupid head and give it to me? It'd make me feel better.<|endoftext|> <|startoftext|>In Need of a Hero<|obj|>Save Squiggy by dousing fires with buckets of water.<|text|>I...... I can't leave...... without... Squiggy...! He... he's... trapped! You need... to put out... the fire! <|endoftext|> <|startoftext|>Noodle Time: Bonus<|obj|>Queue for a shift at the Halfhill noodle stand, then complete the bonus objective.<|text|>Hello. Think you're a truly extraordinary noodle chef? Let's see what you've got!<|endoftext|> <|startoftext|>The Dark that Blinds Us<|obj|>Take chalk rubbings of the northern, eastern, western, and southern Tribal Stones in the Whispering Fields.<|text|>After years of research, there is still so much I do not understand about the Shadowmoon. To the southwest are stone monuments detailing the orcs' history. I'm not able to get close enough to examine the stones, but perhaps you can. If you could take a chalk rubbing of the words written on those stones, and I will reward you handsomely.<|endoftext|> <|startoftext|>The Voice of Iyu<|obj|>Slay the Voice of Iyu.<|text|>The botani and their wretched minions take and take and take. They want food, they take our land. They want an army, they take our people. It is important to strike fear into the shrubby hearts of these plant people. Look for their leader, the Voice of Iyu. It is a botani who speaks on behalf of their genesaur master. Kill their precious leader in the safety of his precious bloom.<|endoftext|> <|startoftext|>The Cure<|obj|>Cure 5 Frostwolf Gladiators.<|text|>Cowards! A curse on these wretched meatbags! The Bladespire have always taunted the orc clans by taking our wounded as slaves to fight like dogs in their pits. In retaliation for our assault they have poisoned their orc prisoners, leaving them to suffer and die an excruciating death. Only their geomancers carry the antidote, traveler. Use it to cure the Frostwolf prisoners.<|endoftext|> <|startoftext|>Last of the Talonpriests<|obj|>Drink the Elixir of Shadow at Ishaal's Hut in the Shadowglade.<|text|>Talonpriests live among us in secret, guarding the rites of the Talon King's return. The Adherent proclamation you acquired in Skettis revealed two of them living in the Shadowglade to the north. Orcs have moved into the region, and the Adherent's beam weapon left Veil Akraz a smoking crater. As you can see, my people are beset by enemies on all sides. Talonpriest Ishaal survived and is in hiding. Drink this elixir near his hut to peer into the shadows and make contact with him.<|endoftext|> <|startoftext|>Rangari in the Red<|obj|>Find Khaano near the Crimson Fen in Gorgrond.<|text|>Gorgrond is a very dangerous place and I've sent scouting squads out to investigate various regions. I've sent one squad to the marsh called the Crimson Fen and they've not come back yet. I'd like you to find the missing squad and get a report if possible.<|endoftext|> <|startoftext|>I See Dead Arakkoa<|obj|>Use the Ghostogrifier 12000 and kill the spirit of Talonpriest Zekk.<|text|>Say, while you're here would you mind helping me out with a major problem? The workers keep saying that they're seeing the ghost of the head arakkoa that used to be here. I don't believe it for a second but could you take my Ghostogrifier 12000 to her body and check? If they're not crazy, it'll prove it.<|endoftext|> <|startoftext|>I See Dead Arakkoa<|obj|>Use the Ghostogrifier 12000 and kill the spirit of Talonpriest Zekk.<|text|>I've got a strange problem and I'm hoping you might be able to help. I don't know who else could help, to be honest. My workers keep saying they're seeing the ghost of the arakkoa that used to head up this place. I know, I know, it's crazy but could you take my Ghostogrifier 12000 to her body and check? If there's a ghost around here, it'll find it. If there's not, then my workers are trying to slack off on the clock.<|endoftext|> <|startoftext|>Okrilla's Revenge<|obj|>Poison the Dreadmaul ogre food supply.<|text|>The Dreadmaul ogres think they have bested us? They will all suffer. Here take this poison, place a couple drops in their rat stew. The poison will slowly eat away at their insides. Causing a prolonged and painful death, just like they deserve.<|endoftext|> <|startoftext|>Gar'mak Bladetwist<|obj|>Kill Gar'mak Bladetwist.<|text|>With the intelligence you have gathered we have learned this assault is being led by a powerful Iron Horde orc named Gar'mak Bladetwist. He is hunkered down inside Okril'lon Hold. Killing him will not win this war, but it will surely break down the Iron Horde's communication. This will buy us valuable time while we gather more forces and outline a battleplan to deal with this new threat.<|endoftext|> <|startoftext|>Death to the Dreadmaul<|obj|>Kill 8 Dreadmaul Ogres.<|text|>The stupidity of the Dreadmaul ogres never ceases to amaze me. The Iron Horde is clearly using them to further their own nefarious agenda. Regardless, we must show the ogres what happens when you confront the true Horde. I think it's time we send the Dreadmaul ogres a message.<|endoftext|> <|startoftext|>Ransacking Nethergarde<|obj|>Collect Master Aitokk's Axe, Neka's Poison Flask, and Overseer Struk's Shield.<|text|>After the Iron Horde took Nethergarde we attacked. While we killed the Iron Horde at Nethergarde they brought more forces through the portal and took Okril'lon Hold. So many souls stripped of their bodies by those savages. We must not forget those that gave their lives at Nethergarde. If you find any mementos of the fallen, bring them back to me.<|endoftext|> <|startoftext|>Toothsmash the Annihilator<|obj|>Kill Toothsmash the Annihilator<|text|>If the battleplans you brought back are true, the Dreadmaul ogres are as much to blame for this devastation as the Iron Horde. It's time we send those ogres a message. It looks like the Iron Horde's main contact is a large ogre in Dreadmaul named Toothsmash. Killing him will put a dent in their battleplans.<|endoftext|> <|startoftext|>Attack on Nethergarde<|obj|>Plant the Horde flags inside Nethergarde Keep.<|text|>The Iron Horde controls Nethergarde Keep, but they are fools if they think we will let them retain such a strategic position. My best troops are more than eager to spill the blood of those savages, but we need a champion like yourself to lead the charge.<|endoftext|> <|startoftext|>Lunatic Lieutenants<|obj|>Collect Iron Horde battleplans.<|text|>It is time we learned more about our new enemy. Our scouts have identified a number of the Iron Horde's lieutenants. Their attack is too organized to be run by tribal knowledge alone. Surely their lieutenants have access to secret battleplans. You are the only soldier I can trust with this mission.<|endoftext|> <|startoftext|>Under Siege<|obj|>Sabotage 3 Iron Demolishers.<|text|>Those Iron Horde cannons are laying waste to our troops. I'm not sure how much more of this we can handle. Our forces are already spread too thin. There has to be a way to stop those war machines.<|endoftext|> <|startoftext|>Subversive Scouts<|obj|>Kill 5 Iron Horde scouts.<|text|>We have been unable to execute a vast majority of our battleplans. We are definitely being watched. The Iron Horde must have scouts planted throughout the Blasted Lands. Victory is slipping away from us.<|endoftext|> <|startoftext|>Attack of the Iron Horde<|obj|>Kill 8 Ironmarch Grunts.<|text|>We received reports of the Dark Portal turning red right before the attack. They call themselves the Iron Horde. Their army is extremely well equipped, and their numbers appear to be unending. They have already taken Okril'lon Hold and Nethergarde Keep. Our troops on the frontlines could use your help.<|endoftext|> <|startoftext|>Ending Executions<|obj|>Kill 3 Ironmarch Executioners<|text|>We arrived as soon as we could... but we be too late. Da Iron Horde has taken our warriors prisoner. No doubt they be trying ta squeeze info out of da troops. I fear once they are done with da interrogation they gonna execute their prisoners. Time be running out.<|endoftext|> <|startoftext|>Taking a Trip to the Top of the Tank<|obj|>Speak with Thaelin Darkanvil, then escort him to the top of the Iron Worldbreaker.<|text|>We cannot risk the reactivation of the Dark Portal. Now is the time for the deathblow. Thaelin should have figured out how to get that tank working by now. Take him with you, and turn that tank against the Dark Portal itself. We will follow behind you.<|endoftext|> <|startoftext|>All Natural<|obj|>Collect 30 Fresh Charcoal from ancients.<|text|>So you have a smuggler's den, huh? I'd love to trade with ya, toots, I really would, but my laser cannon isn't even functional right now. I'll tell you what. See all the ancients around here? They got toasted good by the arakkoa's weapon, and they're practically walking piles of charcoal. Bring me some charcoal to power this thing and you've got a deal.<|endoftext|> <|startoftext|>Writing in the Snow<|obj|>Deliver the tattered journal page to Rokhan in your garrison.<|text|>This is a worn page from Shadow Hunter Bwu'ja's journal. It appears to be a sketch of the entrance of the Bloodmaul Slave Mines. Rokhan, in your garrison, would be very interested in this.<|endoftext|> <|startoftext|>Writing in the Snow<|obj|>Deliver the tattered journal page to Bodrick Grey in your garrison.<|text|>This is a worn page from Owynn Graddock's journal. It appears to be a sketch of the entrance of the Bloodmaul Slave Mines. Bodrick Grey, in your garrison, would be very interested in this.<|endoftext|> <|startoftext|>All Natural<|obj|>Collect 30 Fresh Charcoal from ancients.<|text|>Oh, you have a trading post? Fantastic! Let's make a deal. You help me power up my laser cannon, and I'll trade some of this... thermo... ultra... obsidiglass with you for some weapons. The ancients all around here are practically made of charcoal after the arakkoa weapon hit, you should go get some of that!<|endoftext|> <|startoftext|>The Talon King<|obj|>Use the Effigy of Terokk to re-live Terokk's battle with the Bloodmane. Slay 30 Bloodmane Shortfangs, 20 Mature Bloodmane saberon, and Pridelord Karash.<|text|><|endoftext|> <|startoftext|>Rites of the Talonpriests<|obj|>Place Terokk's Gavel on the Effigy of Terokk.<|text|>That gavel was once known as Beakbreaker. In his final, darkest days, Terokk used it to perform grim, damnable acts of sacrifice. It is best not to dwell on those days. Terokk was sealed away deep within the shadows to rest, and perhaps to heal. Making contact with him will take a great deal of effort, so in the meantime, allow me to tell you of his more glorious exploits. Before this wretched curse took hold. Please, place the gavel upon the effigy.<|endoftext|> <|startoftext|>Cauterizing Wounds<|obj|>Use a Burning Log to cauterize Nisha's wounds.<|text|>You have saved my most precious companion, Nisha. I owe you a great debt. The Iron Horde lured me away to separate us. I shall not make the same mistake again. They have inflicted grievous wounds, and I fear we must cause her even more pain before the healing process can begin. Please use a burning log from the nearby fire to cauterize her wounds. I will hold her down.<|endoftext|> <|startoftext|>Back on Track<|obj|>Speak to Dilbert Tinkertoss in Veil Zekk.<|text|>Now that the batteries are out of the bog I can radio in some more copters to take them to camp. I'll stay here until they arrive, but you should go ahead to my brother Dilbert and let him know what happened. He must be worried sick!<|endoftext|> <|startoftext|>Sticky Situation<|obj|>Retrieve 5 Submerged Batteries.<|text|>A squadron of arakkoa spotted us while we were en route to the excavation site and took out our caravan. My brother made it to safety in the chaos. Lucky son of a tinker. I can't leave without the batteries for our drill, but they all fell into the bog and I can't even get them to budge. Any chance you could retrieve them for me?<|endoftext|> <|startoftext|>Back on Track<|obj|>Speak to Trixxy Weldblast in Veil Zekk.<|text|>You're a lifesaver, I'll tell you what. Say, how about you go on ahead to the excavation site and let my sister know I'm on my way. I'll get everything neat and tidy and go get a new cart to lug these over.<|endoftext|> <|startoftext|>The Tinkertoss Twins<|obj|>Speak to Filbert Tinkertoss in Murkbog.<|text|>Commander, two gnomish smugglers passed by while you were out - Filbert and Dilbert Tinkertoss. They were headed towards the bog to the east. They had all sorts of drilling equipment but didn't seem to have any weapons. What do you think of offering them protection in exchange for some of their materials? I'll jot down where they were headed in case you decide to go.<|endoftext|> <|startoftext|>Tangleheart<|obj|>Speak to Glirin outside Tangleheart.<|text|>The Rangari have been here for a tick, and they hear tell from the Laughing Skull o' a place called Tangleheart. Seems some really bad ancients come from there, and botani use a kind o' sap to grow them quickly. I think we could use that for yer outpost. Hey, wood is wood, right? I'll meet ya there.<|endoftext|> <|startoftext|>Tangleheart<|obj|>Speak to Penny Clobberbottom outside Tangleheart.<|text|>Hey there, peach. We've got the lumber mill good and ready, but we gotta find a way of choppin' wood fast out here. The Laughing Skull talked about Tangleheart, where the botani grow things quick as a quark. I'm headin' there now.<|endoftext|> <|startoftext|>Sticky Situation<|obj|>Retrieve 5 Submerged Batteries.<|text|>We were hauling batteries to the excavation site and I crashed my freakin' car! My sister didn't even look back. I took the turn a little fast, so what? It happens! Point is, the batteries went flying everywhere and I'm in no condition to lift them out. So what do you say? Wanna help me out?<|endoftext|> <|startoftext|>Best Deals Anywhere<|obj|>Speak to Mixxy Weldblast in Murkbog.<|text|>Commander, two goblin smugglers - Mixxy and Trixxy Weldblast - came through here recently and went off towards the bog to the east. They had drilling equipment but weren't carrying any weapons. I'd bet anything that they'll have materials we'd want, and that they could use some protection in return. Commander, I think seeking them out would be a good idea.<|endoftext|> <|startoftext|>When All Is Aligned<|obj|>Fly upon Ka'alu and kill 80 Adherents.<|text|>The ravenspeaker acolytes have been equipped with Apexis interfaces, they just need to get close enough. Come, let us take to the skies and secure the Terrace of Dawn. When all is aligned, we shall turn the false suns against one another and the spires shall burn like torches! I look forward to penning your actions into history.<|endoftext|> <|startoftext|>Peace Offering<|obj|>Deliver the Crate of Cactus Apple Surprise to Dusk-Seer Irizzar in the Spires of Arak.<|text|>We need allies amongst these spires, and quickly. Commander, I believe it would be wise if you sought out aid. There is a lone arakkoa outcast southeast of here living near a ravager nest. The ravagers do not attack him - I suspect he has information on the beasts we may be able to use. I have our last crate of cactus apple surprise ready for you. It is our best shot.<|endoftext|> <|startoftext|>Peace Offering<|obj|>Deliver the Crate of Northshire Port to Dusk-Seer Irizzar.<|text|>We could really use an ally to trade with, commander. There's an arakkoa outcast living in the middle of a ravager nest northeast of here... do you think he might ally with us? He must have some sort of secret to keeping those ravagers at bay. I have one last crate of my Northshire Port. Maybe that will help convince him that we're friendly.<|endoftext|> <|startoftext|>Chains of Iron<|obj|>Defeat Captain Brak and find the Heart of the Magnaron.<|text|>The artifact we seek is within our grasp. Be prepared for a fight. If they truly have learned how to control gronn, this may be more difficult than I anticipated. I will join you in this battle as soon as you arrive.<|endoftext|> <|startoftext|>A Harsh Reminder<|obj|>Kill 8 denizens of the wasteland in Affliction Ridge.<|text|>Welcome to the front lines, commander, where the wastelands and the jungle collide. The battle below rages on, but I believe one side is beginning to overwhelm the other. This cannot be allowed to happen. The gronnlings are gaining an upper hand and must be stopped before they pose a threat to Highpass. I will get closer to the battle while you thin their ranks. Meet me within Affliction Ridge when you are done.<|endoftext|> <|startoftext|>Reclaiming the City<|obj|>Collect 100 Sargerei Insignias.<|text|>The Shattrath offensive is going well, but Socrethar refuses to show himself. Despite our best efforts, we are unable to break into the inner city of Shattrath. The dome's defenses are simply too strong. However, we think we can lure Socrethar out of hiding. Defeat his lieutenants and warriors, and gather their medallions of service. When we show him proof of their demise, his pride will surely force him to face us.<|endoftext|> <|startoftext|>Socrethar's Demise<|obj|>Kill Socrethar.<|text|>Meet me down by the entrance to the Shattrath dome. There, we shall issue our challenge to the Sargerei leader. If he accepts, it is there that he shall meet his end. I must admit, I am looking forward to this.<|endoftext|> <|startoftext|>Rage and Wisdom<|obj|>Speak to Rangari Erdanii at Affliction Ridge.<|text|>An endless war wages between the creatures of the eastern wilds and the beasts of the western wasteland. Should one side overwhelm the other, all of Draenor would fall at the hand of the victor. I sent Rangari Erdanii to the heart of the battle between these two forces. It is likely that she will need your help, commander.<|endoftext|> <|startoftext|>Socrethar's Demise<|obj|>Kill Socrethar.<|text|>Meet me down by the entrance to the Shattrath dome. There, we will issue our challenge to the Sargerei leader. If he accepts our challenge, it is there that he shall meet his end. The creature that calls himself Socrethar was once my brethren. I can only hope that there is still some Light left within him.<|endoftext|> <|startoftext|>Garrison Campaign: The Fall of Shattrath<|obj|>Speak to Lady Liadrin at the Spire of Light in Talador.<|text|>Greetings. I bring another message from Archmage Khadgar. We can no longer ignore Socrethar's presence at Shattrath. He spreads dangerous beliefs, converting more draenei to his "new order" with each passing day. The time has come for us to confront him. Lady Liadrin should be expecting you at the Spire of Light in Talador. Good luck.<|endoftext|> <|startoftext|>Reclaiming the City<|obj|>Collect 100 Sargerei Insignias.<|text|>The Shattrath offensive is going well, but Socrethar refuses to show himself. And despite our best efforts, we are unable to break into the inner city, where he resides. However, we think we can lure Socrethar out of hiding. Defeat his lieutenants and warriors, then gather their medallions of service. When we show him proof of their demise, his pride will surely force him to face us.<|endoftext|> <|startoftext|>Garrison Campaign: The Fall of Shattrath<|obj|>Speak to Exarch Maladaar at the Spire of Light in Talador.<|text|>Greetings. I bring another message from Archmage Khadgar. We can no longer ignore Socrethar's presence at Shattrath. He spreads dangerous beliefs, converting more draenei to his "new order" with each passing day. The time has come for us to confront him. Exarch Maladaar should be expecting you at the Spire of Light in Talador. Good luck.<|endoftext|> <|startoftext|>WANTED: Venombarb<|obj|>Kill Venombarb.<|text|>Posted by: Falrogh Venombarb taunts me every day. Screeching and killing me buzz. Somebody, anybody, kill the beast. I don't want proof, I want peace and quiet.<|endoftext|> <|startoftext|>A Gathering of Shadows<|obj|>Enter Veil Terokk with Reshad.<|text|>Veil Terokk is just ahead. Let us hope the others have made the journey safely.<|endoftext|> <|startoftext|>WANTED: Spineslicer's Husk<|obj|>Retrieve Spineslicer's Husk from Spineslicer.<|text|>Posted by: Quartermaster Jolie We're running out of supplies to repair our troops' armor. I'll pay handsomely for the husk of the mighty ravager Spineslicer. It would provide us with repair materials for weeks.<|endoftext|> <|startoftext|>WANTED: Venombarb<|obj|>Kill Venombarb.<|text|>Posted by: Hutou Featherwind Venombarb is feared in the skies above Arak, even by the high arakkoa. She has made air travel difficult for our riders, preventing vital supplies from reaching Axefall. I require no proof of her demise, simply ensure her screech never again echoes among the spires. She nests above the howling crag to the northeast.<|endoftext|> <|startoftext|>WANTED: Keeho's Severed Paw<|obj|>Retrieve Keeho's Severed Paw from Keeho the Savage.<|text|>Posted by: Lieutenant Willem Keeho, a monstrous saberon, has taken to raiding Southport at night. We're losing men left and right. I offer a hefty bounty to anyone able to track down Kreeho and bring his severed paw to me.<|endoftext|> <|startoftext|>WANTED: Spineslicer's Husk<|obj|>Retrieve Spineslicer's Husk from Spineslicer.<|text|>Posted by: Killga I will greatly reward anyone who brings me Spineslicer's husk. I wish to fashion fine ravager armor, but do not have the skills to take down such a beast. Don't tear too many holes in it.<|endoftext|> <|startoftext|>WANTED: Keeho's Severed Paw<|obj|>Retrieve Keeho's Severed Paw from Keeho the Savage.<|text|>Posted by: Taskmaster Gornek The saberon known as Keeho poses a serious threat to Axefall. He has taken to slaughtering peons on the night shift and dragging their corpses to his den in the pridelands. Anyone who can bring me his severed paw as proof of his demise will be rewarded greatly.<|endoftext|> <|startoftext|>Syth's Secret<|obj|>Retrieve the Eye of Anzu.<|text|>Our deceased friend here was hiding more than a love of old scrolls and erotic sorcery-fiction. He had something truly valuable. If I'm reading his notes correctly, he claims to have found the Eye of Anzu - Terokk's scrying orb from the days after his fall. We need that orb! The notes say he stashed it in a ravager den just up the road.<|endoftext|> <|startoftext|>Skulltakers in Crimson Fen<|obj|>Find Grulkor near the Crimson Fen in Gorgrond.<|text|>Grulkor and his group are often not seen for weeks, returning only when they can carry no more trophies and supplies. He has been gone too long this time. He mentioned hunting in the Crimson Fen for the first time, see if he still lives.<|endoftext|> <|startoftext|>We Have Company<|obj|>Investigate the Iron Horde camp in Sulfur Basin.<|text|>Commander, I've spotted Iron Horde soldiers nearby. It is bold, even for them, to venture into such deadly territory. If we do not deal with their presence, they will surely be a threat to your camp. While I scout deeper into the canyons, may I request your help in investigating the camp?<|endoftext|> <|startoftext|>Seedbearers of Bad News<|obj|>Burn 5 Ancient Seedbearer corpses.<|text|>When these seedbearers are slain their seeds survive. From them spring new seedbearers, not over years, but hours. Leaving their remains here would soon cause the outpost to be overrun. We have learned that burning their remains prevents this from happening.<|endoftext|> <|startoftext|>A Lesson in Teamwork<|obj|>Retrieve 10 Mysterious Artifacts.<|text|>One of the most important skills an archaeology team needs is good teamwork. The key to teamwork is knowing when to give and when to take. The Highmaul ogres have been excavating mysterious artifacts from the gorge. I want you to team up with the Highmaul ogres in the name of good archaeology! Remember what I said about giving and taking? The ogres have given us their hard work to excavate the artifacts. Now I want you to take those artifacts from them and bring them here! It's teamwork!<|endoftext|> <|startoftext|>Chapter I: Plant Food<|obj|>Destroy 8 Pollen Pods.<|text|>There are strange, glowing objects within Tangleheart, seemingly pollinated by a variety of stinging creature. The botani sometimes collect whatever the pods produce. I can't be sure what it is, but it might be dangerous to us. - Frenna<|endoftext|> <|startoftext|>Heart of the Fen<|obj|>Follow Khaano deeper into the Crimson Fen and deal with what comes.<|text|>The pounding in my head is almost unbearable but I must see this through. With all the spore samples I've taken I know where to go and what to do. I will find the source and spread... no! Destroy it! I will do what needs to be done!<|endoftext|> <|startoftext|>A Heartfelt Search<|obj|>Investigate the strange presence in the Crimson Fen.<|text|>I can feel a powerful presence in the marsh $p, it is not far from here. Go see what is there while I finish my grim feast. I will catch up...<|endoftext|> <|startoftext|>Growing Wood<|obj|>Collect 100 Ancient Growth Sap from botani or ancients.<|text|>We got the lumber mill good an' built, but we be needin' more wood! The Rangari tol' me there's botani usin' some kinda sap to grow ancients fast as you like. Get yer hands on some o' that sap and I betcha I can put it work. What? Oh, Glyza here? Found 'er crashed here and she knows a thing or two about lumberjackin'. I'll take her back to the outpost later. I'll meet ya inside Tangleheart if I can find it.<|endoftext|> <|startoftext|>Wood is Wood<|obj|>Kill 6 Emberbark Ancients.<|text|>Them ancients in Bracken Tangle be crazier than a dwarf who don't like gold. The burn their leaves right off their 'eads and make their bark hard to fire. Ya know, that bark might come in 'andy 'round here. Chop down a few ancients and I'll send a lackey to gather their wood.<|endoftext|> <|startoftext|>Chapter II: The Harvest<|obj|>Kill Ontogen the Harvester.<|text|>I have seen a creature working with the ancient saplings, imbuing them with anger and hatred toward creatures unlike them. Perhaps it is this botani who is responsible for the unusually aggressive nature of ancients here in Tangleheart. Would killing this botani do us good? I fear I would be no match for it alone. - Frenna<|endoftext|> <|startoftext|>Chapter III: Ritual of the Charred<|obj|>Kill 4 Ancients.<|text|>I have seen a strange ritual performed by ancients. They step into fire, burning the leaves from their branches and charring their bark. I call it the Ritual of the Charred. If we want to weaken the ancients, we can get rid of them before they become even stronger. - Frenna<|endoftext|> <|startoftext|>A Grim Harvest<|obj|>Bring Khaano 3 Spore Pods from the Fungal Stompers.<|text|>The spores grow thick further into the marsh, but those larger fungus beasts are the key. Yes, kill them and take their spore sacs. I will need them to refine my... search.<|endoftext|> <|startoftext|>Mercy for the Living<|obj|>Kill 6 Fungus Covered Shamblers.<|text|>You can see that the dead were the lucky ones. Those that live wander about attacking anything not infected with these vile spores. I cannot bring myself to slay them, but if you could bring mercy to those poor people I would be very grateful.<|endoftext|> <|startoftext|>The Secret of the Fungus<|obj|>Collect 5 Glowing Mushrooms.<|text|>I'm beginning to sense a strong... connection... between the fungus and the creatures that inhabit it. There are certain mushrooms that are stronger than others. I believe if I had some samples of these I could use them, track the source of this foul fungus and... deal with it.<|endoftext|> <|startoftext|>Vengeance for the Fallen<|obj|>Kill 7 Fungal Lurchers.<|text|>I... almost made it out. Most of us... dead. The others... they are no longer themselves. These lurching spore beasts are the cause, dragging us further into the marsh... stop them.<|endoftext|> <|startoftext|>Mysterious Pod<|obj|>Bring the Glowing Red Pod to Khaano at Crimson Fen in Gorgrond.<|text|>This pod is similar to the ones growing on or near the bodies around here, except this one is pulsating weirdly. This is something Khaano would be interested in.<|endoftext|> <|startoftext|>All Due Respect<|obj|>Retrieve the Feather of Syth and the Saga of Terokk.<|text|>A group of Adherents came 'round just before the attack on Skettis. Disguised myself as a mushroom, I did. The fools walked right past me. My neighbor up the road was not so lucky. He had a fondness for texts, if I recall. Might be valuable information in his hut, if you give Reshad a moment to rummage around. Oh, and bring one of his feathers to the shrine near Veil Terokk, would you? He was such a dear, and I know it's what he'd want.<|endoftext|> <|startoftext|>A Lesson in Archaeology<|obj|>Recover the Mysterious Artifact.<|text|>As an archaeologist, it's important to make great discoveries and contributions to the field. Why? Because that's how you make a name for yourself! Even that hack Harrison Jones has a somewhat reputable name. If he can do it, then you can too! The Highmaul are hiding something big in that cave of theirs and we need to get in there and take it! Take this teleportation beacon and make your way to the back of the cave. Once you find the relic, place the beacon and my team will take care of the rest!<|endoftext|> <|startoftext|>Scout Forensics<|obj|>Collect 5 Rangari Pouches from dead Rangari.<|text|>My entire squad is gone. Some are dead; that much is obvious. The others though... they must be further in. Go and search the bodies of my squad that you find, each will carry a small pouch of personal items. I would like to return these to their families. I will go ahead and meet you inside the marsh.<|endoftext|> <|startoftext|>Control is King<|obj|>Bring the Apexis Interface to Darkscryer Raastok in Veil Terokk.<|text|>Apexis technology is fascinating, isn't it? Machines powered by solar energy. Energy which itself has been imbued with magic! Simply brilliant! Ah, but there's always a catch. And I think you may have found it. Bring the interface device back to Veil Terokk, will you? I'll be along shortly with the Apexis cores. If my theory is right, we may be able to turn the Adherents' own weapon against them!<|endoftext|> <|startoftext|>Pinchwhistle Gearworks<|obj|>Speak to Hutou Featherwind to secure a flight to the Pinchwhistle Gearworks.<|text|>Commander, a courier arrived this morning. He said he's from a goblin settlement to the southeast called the Pinchwhistle Gearworks. They've asked for our assistance with some sort of ecological disaster. We're spread thin but if we can earn their trust then we might be able to gain a valuable ally. Head down there and see what sort of assistance we can provide. I've already spoken to the flight master and he's set up a special flight to get you out there.<|endoftext|> <|startoftext|>Pinchwhistle Gearworks<|obj|>Speak to Firn Swiftbreeze to secure a flight to the Pinchwhistle Gearworks.<|text|>Commander, a goblin courier arrived this morning. He mentioned that he is from a settlement to the southeast called the Pinchwhistle Gearworks. They have requested our assistance with some sort of ecological disaster. If we can earn their trust it'll be worth the effort. Head down there and see what sort of assistance we can provide. I've already spoken to the flight master and he's set up a special flight to get you out there.<|endoftext|> <|startoftext|>Return to Veil Terokk<|obj|>Speak with Reshad in Veil Terokk.<|text|> "Percy should have brought with him a basket of goods, assuming he didn't dump it off somewhere along the way. The contents are a token of my gratitude and an apology for the altercation with your scout. I must urge you to return to Veil Terokk so we may press forward with our plans. - Reshad "<|endoftext|> <|startoftext|>The Epic Eleven<|obj|>Do you think you're up to it?<|text|>Do you think you're up to it?<|endoftext|> <|startoftext|>Honorable Victor<|obj|>Win two battlegrounds.<|text|>You have been chosen for an honorable trial. Find victory on the field of battle against your foes!<|endoftext|> <|startoftext|>Brutality in the Basin, Violence in the Valley<|obj|>Win a Battle in Alterac Valley, and win a Battle in Arathi Basin.<|text|>Light the flames of Honor by smashing your foes in glorious battle. Seize control of Arathi Basin and vanquish your foes in Alterac Valley to earn an epic reward.<|endoftext|> <|startoftext|>The Secrets of Gorgrond<|obj|>Seek Yrel at the Wildwood Wash in Gorgrond. Speak with your Garrison Gryphon Master to fly there.<|text|>Commander, Yrel and Maraad have a tactical suggestion. They recommend a small expedition group be sent into the savage wastelands of Gorgrond far to the north. Reports from their rangari suggest that land may hold ancient secrets or primal knowledge that we might use to exploit weaknesses in the Iron Horde that our enemy would not expect. If you wish to go I will have a gryphon prepared for you at once.<|endoftext|> <|startoftext|>News from Spires of Arak<|obj|>Speak to Bodrick Grey at your garrison in Shadowmoon Valley.<|text|>While you were gone, a rather shady looking human arrived at the outpost asking for you. He said he worked for... Grey was it?... and had some information regarding Spires of Arak that you would be interested in. He was heading back to your garrison and asked that I passed along the message, and so I have. And before you go, thank you for all you've done for us here, truly. You and your army have turned the tides of a war that you could have just as easily walked away from. We will not forget.<|endoftext|> <|startoftext|>The Secrets of Gorgrond<|obj|>Meet Durotan in Gorgrond.<|text|>Commander, Durotan calls for aid in leading a small strike team into Gorgrond to launch a counter attack against the Iron Horde strongholds there. The land is home to the Blackrock clan, industrial arm of the Iron Horde. It is also home to some of the most savage giants and monsters in all of Draenor. If you wish to answer this call to action, Gorgrond can be reached through the eastern side of Frostfire Ridge through Thunder Pass.<|endoftext|> <|startoftext|><|obj|>Plant the Alliance banner.<|text|>We wouldn't have survived Tanaan without you. Many draenei and Alliance alike owe a great debt to you. King Wrynn personally requested that I place you in charge of our operations here in Draenor, and after seeing you in action, I'm inclined to agree. This is your garrison to found. Plant the banner and we'll begin construction immediately, commander.<|endoftext|> <|startoftext|>Trust No One<|obj|>Follow Maladaar's trail to verify that Elodor has been infiltrated.<|text|>Nothing is the same since I returned. There is always whispering - everywhere, whispering. Maraad cannot see it, but there are even traces of fel energy here in Elodor. We have been infiltrated! I must attend to the Exarch Council, but I need you to investigate. Follow the traces of fel energy that I will illuminate. If there are truly traitors in our midst, they will have to have some sort of hideout. Find it! I will wait for you with the other Exarchs.<|endoftext|> <|startoftext|>Surviving in a Savage Land<|obj|>Speak to Taskmaster Gornek at Axefall.<|text|>Dey may be Alliance, but Admiral Taylor and his men fought with honor on da battlefield. Dey deserve our respect, warchief be praised. If an entire garrison be fallin' to dark magic, our work be cut out for us, eh commander? We should be goin' back to base. It safe there. Safer, anyway.<|endoftext|> <|startoftext|>Honoring a Hero<|obj|>Speak to Lieutenant Willem at Southport.<|text|>By the Light... I can't believe this happened to Taylor and his men when they had a full garrison. It's going to take everything we have to keep your outpost safe, commander. We should get out of here. We can honor the fallen when we're safe.<|endoftext|> <|startoftext|>News from Spires of Arak<|obj|>Speak to Rokhan at your garrison in Frostfire Ridge.<|text|>Commander, scouts from Spires of Arak have brought back news to the garrison. There's word of a brewin' war between bird-men and the Shattered Hand orcs. Rokhan's askin' for your presence when your work is done here, should ya be willin' sir.<|endoftext|> <|startoftext|>Secrets of the Botani<|obj|>Escort Cutter to Kaz the Shrieker at the Compost Heap.<|text|>The botani must have stuck that big ogron there to protect something fancy. And what was that stumpy looking creature that it killed? The botani are mean, but they have some fun toys. Maybe Kaz might know what it was. Can we go find Kaz now? I saw a compost heap up the south hill. If Kaz came looking for me I bet she would start there.<|endoftext|> <|startoftext|>Chapter II: The Harvest<|obj|>Kill Ontogen the Harvester.<|text|>I have seen a creature working with the ancient saplings, imbuing them with anger and hatred toward creatures unlike them. Perhaps it is this botani who is responsible for the unusually aggressive nature of ancients here in Tangleheart. Would killing this botani do us good? I fear I would be no match for it alone. - Frenna<|endoftext|> <|startoftext|>Chapter III: Ritual of the Charred<|obj|>Kill 4 Ancients.<|text|>I have seen a strange ritual performed by ancients. They step into fire, burning the leaves from their branches and charring their bark. I call it the Ritual of the Charred. If we want to weaken the ancients, we can get rid of them before they become even stronger. - Frenna<|endoftext|> <|startoftext|>Iyu<|obj|>Defeat Iyu.<|text|>There is a genesaur here! It wants its artifact back. Kaz and Draka are fighting it now on the surface but they need you. Draka said I could fire the big gun. So I will stay here and do that.<|endoftext|> <|startoftext|>Chapter I: Plant Food<|obj|>Destroy 8 Pollen Pods.<|text|>There are strange, glowing objects within Tangleheart, seemingly pollinated by a variety of stinging creature. The botani sometimes collect whatever the pods produce. I can't be sure what it is, but it might be dangerous to us. - Frenna<|endoftext|> <|startoftext|>Will of the Genesaur<|obj|>Recover the Will of the Genesaur.<|text|>I am pretty sure those dwarves took the artifact in that iron fort there. Are you going to go get it?<|endoftext|> <|startoftext|>Down the Goren Hole<|obj|>Slay 7 goren in Moira's Bastion.<|text|>Dwarves are dumb. Don't they know that if you dig a deep hole you are going to have goren attack? If you are going to go into that iron fort you better kill a bunch of goren otherwise they are going to chew the walls enough to cause a cave-in. I would do it myself but I'm still stuffed from all that fruit the botani made me eat.<|endoftext|> <|startoftext|>Lost Lumberjack<|obj|>Find Frenna within Tangleheart.<|text|>Me friend was in the mole machine wit' me. Good ol' Frenna tried to make the best of it by writin' all o' her observations down in a journal. Penny here wants me to tell ya where she is. I cannae say for sure, but she was followin' me outta here and I don't think she made it.<|endoftext|> <|startoftext|>Growing Wood<|obj|>Collect 100 Ancient Growth Sap from botani or ancients within Tangleheart.<|text|>I found this dwarf, Thuldren, runnin' out of Tangleheart like his boots were on fire. Says his mole machine showed up here and he barely made it out alive. And another called Frenna might still be inside. One useful thing he told me is that the creatures in there have sap that can be used to grow things real fast. By the way, I'm gonna go lookin' for Thuldren's mole machine. Find me in Tangleheart when you're done.<|endoftext|> <|startoftext|>Doomshot<|obj|>Collect 4 Doomshot.<|text|>This ominously large explosive appears to be ammunition for the primary cannon that the Bastion is built around. The loading assembly must be on a lower floor, but this ammo did not make it that far.<|endoftext|> <|startoftext|>Blow up towers<|obj|>xxxxx<|text|>xxxxx<|endoftext|> <|startoftext|>Gar'mak Bladetwist<|obj|>Kill Gar'mak Bladetwist.<|text|>With the intelligence you have gathered we have learned this assault is being led by a powerful Iron Horde orc named Gar'mak Bladetwist. He is hunkered down inside Okril'lon Hold. Killing him will not win this war, but it will surely break down the Iron Horde's communication. This will buy us valuable time while we gather more forces and outline a battleplan to deal with this new threat.<|endoftext|> <|startoftext|>Enohar's Revenge<|obj|>Poison the Dreadmaul ogre food supply.<|text|>They... they killed my sister. Those beasts marched right through the front gates and... it was horrible. The Dreadmaul ogres stood beside them during the attack. They will all suffer. Here take this poison, place a couple drops in their rat stew. The poison will slowly eat away at their insides. Causing a prolonged and painful death, just like they deserve. Please, for my sister.<|endoftext|> <|startoftext|>Toothsmash the Annihilator<|obj|>Kill Toothsmash the Annihilator<|text|>If the battleplans you brought back are true, the Dreadmaul ogres are as much to blame for this devastation as the Iron Horde. It's time we send those ogres a message. It looks like the Iron Horde's main contact is a large ogre in Dreadmaul named Toothsmash. Killing him will put a dent in their battleplans.<|endoftext|> <|startoftext|>Mementos of the Fallen<|obj|>Collect Strumner's Sword, Keri's Mug, and Krolan's Shield.<|text|>There were so many of them. The guards couldn't stop them... nobody could stop them. So many souls stripped of their bodies by those savages. We must not forget those that gave their lives to try and defend Nethergarde. Please, if you find any mementos of the fallen, bring them back to me.<|endoftext|> <|startoftext|>Death to the Dreadmaul<|obj|>Kill 8 Dreadmaul Ogres.<|text|>The stupidity of the Dreadmaul ogres never ceases to amaze me. The Iron Horde is clearly using them to further their own nefarious agenda. Regardless, we must show the ogres what happens when you confront the Alliance. I think it's time we send the Dreadmaul ogres a message.<|endoftext|> <|startoftext|>We Burn the Dead<|obj|>Burn 6 Bodies.<|text|>I saw lots of bodies here. Kaz always said to burn the bodies. That way they can't come back as the mean greens. We should burn the bodies.<|endoftext|> <|startoftext|>For Nethergarde!<|obj|>Plant the Alliance flags inside Nethergarde Keep.<|text|>The Iron Horde controls Nethergarde Keep, but they are fools if they think we will not return to claim our land. My best troops are more than eager to spill the blood of those savages, but we need a champion like yourself to lead the charge.<|endoftext|> <|startoftext|>Admiral Taylor<|obj|>Find Admiral Taylor at Admiral Taylor's Farm.<|text|>Admiral Taylor had figured out who was behind all this. He told us to save who we could... he wanted to handle matters himself. We never heard from him again, but we have our orders. Please... please find him. He went towards the farm.<|endoftext|> <|startoftext|>Lunatic Lieutenants<|obj|>Collect Iron Horde battleplans.<|text|>It is time we learned more about our new enemy. Our scouts have identified a number of the Iron Horde's lieutenants. Their attack is too organized to be run by tribal knowledge alone. Surely their lieutenants have access to secret battleplans. You are the only soldier I can trust with this mission.<|endoftext|> <|startoftext|>The Southern Wilds<|obj|>Speak to Prelate Reenu at The Draakorium.<|text|>Posted by: Prelate Reenu Noble friends of the Alliance, the draenei of The Draakorium greet you peacefully. The Draakorium is being attacked by enemies from the nearby swamps. An Azerothian caravan passed through recently, and may have ventured into dangerous territory. Any capable adventurer who can assist us with this problem will be rewarded handsomely.<|endoftext|> <|startoftext|>Ending Executions<|obj|>Kill 3 Ironmarch Executioners<|text|>We arrived as soon as we could... but we are too late. Nethergarde has fallen. The Iron Horde has taken a number of Nethergarde warriors prisoner. No doubt they are trying to squeeze vital information out of our troops. I fear once they are done with their interrogation they will not hesitate to execute their prisoners. Time is running out.<|endoftext|> <|startoftext|>Subversive Scouts<|obj|>Kill 5 Iron Horde scouts.<|text|>We have been unable to execute a vast majority of our battleplans. We are definitely being watched. The Iron Horde must have scouts planted throughout the Blasted Lands. Victory is slipping away from us.<|endoftext|> <|startoftext|>Under Siege<|obj|>Sabotage 3 Iron Demolishers.<|text|>Those Iron Horde cannons are laying waste to our troops. I'm not sure how much more of this we can handle. Our forces are already spread too thin. There has to be a way to stop those war machines.<|endoftext|> <|startoftext|>Attack of the Iron Horde<|obj|>Kill 8 Ironmarch Grunts.<|text|>We received reports of the Dark Portal turning red right before the attack. They call themselves the Iron Horde, yet they seem to have no affiliation with the Horde we know. Their army is extremely well equipped, and their numbers appear to be unending. They have already taken Nethergarde Keep. Our troops on the frontlines could use your help.<|endoftext|> <|startoftext|>The Southern Wilds<|obj|>Speak to Prelate Reenu at The Draakorium.<|text|>I've heard disturbing news from our friends at The Draakorium, to the south. The town lies near a swamp, and recently, dangerous creatures have been venturing near its borders. You seem like a seasoned adventurer. If you are heading that way, would you mind checking in with our people there? I would feel much better if I knew they were safe.<|endoftext|> <|startoftext|>The Southern Wilds<|obj|>Speak to Prelate Reenu at The Draakorium.<|text|>First the Iron Horde, then the Shadowmoon orcs, and now there's trouble brewing to the south! My brother is a feyrider to the south, at the Draakorium. He says that creatures from the swamp are venturing onto our lands. What is this world coming to? Anyway, you look like a seasoned adventurer. If you are heading that way, would you mind checking in over there?<|endoftext|> <|startoftext|>Cut Them Down<|obj|>Slay 3 Dew Masters.<|text|>They steal children? Children?! Had you not rescued Kaz's child, he would be reduced to mulch just like the others. You should send them a message they will understand. Cut down their great dew casters. Rip them apart. Let them know that it is not okay to take our children.<|endoftext|> <|startoftext|>The Life Spring<|obj|>Collect the Waters of Utrophis.<|text|>It sounds like these... "dwarves"... you found managed to steal a powerful botani artifact. But the fools didn't know they need a special water to power it. To the north is a well along the Evermorn Rise. There you will find a guardian, a creature of water we have named Utrophis. Slay it and take its essence and you will be one step closer to claiming the power of the botani and their genesaur.<|endoftext|> <|startoftext|>Bushwhacker<|obj|>Slay 7 Bloom Weavers.<|text|>Kaz is using us, I am sure of it. She is a Laughing Skull and must NOT be trusted. For now, I am willing to play along until we can learn more. Kaz is going to ask for you to travel to Evermorn Springs. When there, I recommend you slay any botani you encounter. Culling the numbers of these horrific casters will hopefully save future orcs from such a infested fate. I will stay with Kaz and keep a close eye on her.<|endoftext|> <|startoftext|>The Best Poison<|obj|>Collect 8 Reaver Vines.<|text|>Do you like poisons? I am more of a "set everything on fire and loot what doesn't burn" kind of orc myself. But I do know a thing or two about poisons. When you venture into the Razor Bloom, look for a pungent, violent plant that we call Reaver Vine. Under just the right circumstances, and FIRE, the vine will make a lovely poison. Bring me some and I shall concoct a lovely poison for you.<|endoftext|> <|startoftext|>Cutter<|obj|>Find Cutter.<|text|>You found many Laughing Skulls. All friends, all loved, all dead. But you did not find my precious Cutter. They must have taken him to Evermorn Springs. Find him, and rescue him. He is a good boy, and deserves a better death than infesting. I am going to round up some ravagers and take the place by air. Look for me in Evermorn if you find Cutter before I do.<|endoftext|> <|startoftext|>Pollen Power<|obj|>Collect 20 Potent Pollen.<|text|>Those of us who grew up in Gorgrond have long learned a few secrets of the botani that can be used to grow our own plants. There is no such thing as a hungry Laughing Skull for this reason. The ravagers are the key. Outside of Evermorn Springs you will find ravagers of every type. Slay them and bring me the pollen they carry, and I can cultivate it to be of use to your garrison.<|endoftext|> <|startoftext|>Power of the Genesaur<|obj|>Speak with Durotan at Beastwatch in Gorgrond.<|text|>Commander, you now have the Will of the Genesaur along with the genesis water and enough seeds to grow an army. Not to mention the Laughing Skulls you helped save. I would call this mission a success. I will investigate this fortress further and see if there are more materials we might glean from it. In the meantime, you may want to bring these artifacts you have obtained to Durotan back at the outpost. I will catch up once we have finished here.<|endoftext|> <|startoftext|>Punishable by Death<|obj|>Kill 8 garrison traitors.<|text|>Traitors, the lot! You're looking at the last bastion of forces still loyal to Admiral Taylor and the Alliance. I'll be damned if the defectors get away clean. You look like you're ready. Show them how we deal with their kind during times of war.<|endoftext|> <|startoftext|>Prime the Cannons<|obj|>Recover 10 Ironcoat Cannonballs and 1 Armory Cannon.<|text|>The armory is lost to the traitors. All we have left are these few cannons with no ammunition. Soldier, I need you to recover cannonballs so we can get these things running. Actually, one more cannon wouldn't hurt, either.<|endoftext|> <|startoftext|>Super Seeds<|obj|>Collect Enriched Seeds.<|text|>These seeds have been shielded with care by the botani. Great power can be felt surging out of these tiny vessels of life. These may prove useful.<|endoftext|> <|startoftext|>Mossy Fate<|obj|>Search for Torg Earkeeper, Meka the Face Chewer, and Chag the Noseless in Razorbloom.<|text|>Your wolf queen will not let me out of her sight. The children of the magnaron may have destroyed my village but it was the children of the genesaur who took my people. The botani and their minions drag our people to the Razorbloom, and if we see them again, it is not as they were in life. You have already helped the Skulls, so I ask your help again. Enter the Razorbloom and search for my people that were recently taken. Perhaps they may even be alive.<|endoftext|> <|startoftext|>The Pale Threat<|obj|>Kill Greyseer and 6 Pale orcs.<|text|>If we are to succeed in stopping Cho'gall from destroying the naaru, we will need to fight our way through the Underpale; a dark, winding cavern infested with the Pale. The Pale are fallen orcs that despise all that is good and holy. The longer they are left to their devices beneath the ground, the further their dark plots progress. Make your way into the Underpale, slay the vile creatures within and take out their leader, Greyseer.<|endoftext|> <|startoftext|>The Infested<|obj|>Slay 6 Infested Orcs.<|text|>I understand Kaz's desire to rescue her people, but her plan is reckless and she is not telling us everything. I came along to make sure she wasn't devising a plan against us and now I see this... this... horror. What did the botani do to these orcs? These infested souls need to be put to rest. Give them peace.<|endoftext|> <|startoftext|>The Nether Approaches<|obj|>Collapse 10 Void Portals.<|text|>By drawing upon the power of the void, the Warsong have thinned the veil that shields our world from the Twisting Nether. Portals are opening within the nether that threaten to connect the terrors of the void to Draenor. Should these portals fully open, the path will be clear for all manner of demons and void creatures to rampage across Nagrand. Go and collapse the portals before they become functional!<|endoftext|> <|startoftext|>Dark Binding<|obj|>Free 8 elemental spirits.<|text|>Even as we speak, the pale are enslaving an army of elementals in Shadowfall Canyon. Many have already been enslaved and if we do not lend our aid, more will follow. Go to Shadowfall Canyon and set free the elemental spirits which are not yet fully enthralled by the pale. As for those already enslaved, the only mercy we can give them now is a swift death.<|endoftext|> <|startoftext|>Spiritual Matters<|obj|>Speak with the spirits at the Ancestral Grounds.<|text|>The spirits of the dead have long been drawn to the mountain of Oshu'gun. As long as I can remember, the woods have been filled with ancestral spirits making a ghostly pilgrimage to the heart of the mountain. I fear that the souls drawn to Oshu'gun are being consumed by the growing void within the mountain. Make your way to the Ancestral Grounds and commune with the spirits there for guidance.<|endoftext|> <|startoftext|>The Pale Threat<|obj|>Return to Vindicator Nobundo.<|text|>In the time that you have been fighting against the void, I have been exploring the disturbance within Shadowfall Canyon. A dark mist has settled in the canyon; and I found twisted, pale creatures lurking there. We have much to discuss. Return to me from the Twisting Nether and we will speak more.<|endoftext|> <|startoftext|>The Dark Heart of Oshu'gun<|obj|>Enter the Sanctum of the Naaru.<|text|>Amongst the timeworn wreckage of the Genedar is the entrance to the vessel's inner chamber. The void energy appears to be most concentrated in that place. You must enter the inner chamber and face whatever evil lurks within. I fear whatever fate may have befallen the great naaru K'ure in that place, but regardless the evil there must be purged. May the Light be with you.<|endoftext|> <|startoftext|>Disrupt The Rituals<|obj|>Destroy the Ritual Totems.<|text|>Beneath the mountain of Oshu'gun the Warsong perform dark rituals. The Warsong shaman seek to empower their clan by drawing upon a great source of void energy within the heart of Oshu'gun. Though I do not know for certain the source of this power...I fear that the dying naaru K'ure may be involved. The Warsong rituals must be stopped or the veil that separates this world from the Twisting Nether will be ripped apart. Locate the ritual totems used to channel these rituals and destroy them.<|endoftext|> <|startoftext|>The Shadow Over Oshu'gun<|obj|>Summon and defeat Invalidus.<|text|>The void lord Invalidus stands atop the peak of Oshu'gun gorging itself upon the souls of the dead. Even the fallen void terrors that you slew only served to feed the monster. If we do not act now, Invalidus will grow too powerful to encounter alone. At each of the ritual sites in the Twisting Nether, there is a crystal filled with the powers of the void. Disturb the void crystal and Invalidus will sense your presence. Be ready, Invalidus will waste no time in attempting to feed on your soul.<|endoftext|> <|startoftext|>The Fate of Gordawg<|obj|>Retrieve the Heart of the Fury.<|text|>Looming monstrously between us and the inner chamber is the great fury we have sought to return to the Throne of Elements. Gordawg stands before us enthralled; a slave to Cho'gall. My heart is heavy with grief to see such a great creature mindless and enslaved by evil. There is no going back, in order to push forward you must go through Gordawg. It pains me, but Gordawg must be slain. Slay Gordawg and return the fury's heart to the Throne of Elements where it belongs.<|endoftext|> <|startoftext|>Silence The Call<|obj|>Slay the Warsong ritual leaders.<|text|>The Warsong shaman are using the elements to channel dark energy from the void. I am no shaman, but even I know that such practices are abhored by most orc clans. The power of the void is opposite to the Light, and a source of entropy and destruction. These rituals thin the veil between our world and the Twisting Nether. Should the rituals continue, this land will soon be overrun by the denizens of the Twisting Nether. Slay the shaman leading these dark rituals before destruction falls upon us!<|endoftext|> <|startoftext|>The Void March<|obj|>Destroy 12 Void Creatures.<|text|>Legions of void terrors are marching upon Oshu'gun and sacrificing themselves to the void lord Invalidus. As they die Invalidus grows stronger. It is as if the lesser creatures only serve to feed the void lord. We must stop Invalidus from becoming so powerful that it cannot be stopped. Slay as many void monsters as you can, to slow the growth of Invalidus. In the meantime, I will search for a way to encounter Invalidus before it is too late to stop it.<|endoftext|> <|startoftext|>Through The Nether<|obj|>Travel to the Twisting Nether.<|text|>The void rituals have been disrupted, but dark energy still flows into the nether beacons at the ritual sites. This can only mean that the beacons are being powered from within the Twisting Nether itself. The only way to sever the flow of void energy to the beacons is to travel into the Twisting Nether and stop whatever power lurks there! Use a beacon to travel to the Twisting Nether. Once there, us the shaman stone given to us by the furies to contact me. Light be with you.<|endoftext|> <|startoftext|>The Warsong Threat<|obj|>Steal the Warsong Attack Plans.<|text|> To all outrider stations: The warlord has commanded that all outriders prepare for a full assault upon the Alliance invaders in our land. Plans for the attack have been delivered to several of the remote outrider posts. Blood and glory shall be ours as we trample the Alliance invaders beneath our feet! The warlord commands and the Warsong obey! Lok'tar ogar!<|endoftext|> <|startoftext|>That Pounding Sound<|obj|>Collect 12 Pairs of Leatherhide Ears from Leatherhide clefthoof.<|text|>Commander. The frostwolf and I were just discussing the merits of various 'hunting' approaches. I assured her that the shadow hunters are well-equipped to deal with any situation, even ones out in the wild. She seems to think that we don't know what we're doing when it comes to bringing down game in 'her land.' We're not going to let her get away with saying that, right? Let's take down some clefthoof.<|endoftext|> <|startoftext|>Second in Command<|obj|>Speak to Sir Edward at Admiral Taylor's Garrison.<|text|>Wait... I remember something else. Sir Edward... he was shouting... looking for someone. I... I can't remember who. There were so many screams...<|endoftext|> <|startoftext|>Someone's Missing Axe<|obj|>Take the Frostwolf Axe to Stalker Ogka at Wor'var.<|text|><|endoftext|> <|startoftext|>Shooting the Breeze<|obj|>Collect 24 Breezestrider Horns from Breezestrider talbuk.<|text|>Taz and I are having a spirited debate over who kills more efficiently: shadow hunters or frostwolves. Care to get in on the wager, commander? I've been focusing on talbuk because of their fierce majesty. They truly encapsulate the grandeur of Nagrand as any native of Draenor knows.<|endoftext|> <|startoftext|>King of the Breezestriders<|obj|>Collect Tall Buck's Tail from Tall Buck.<|text|>Let me guess, you found it in a talbuk's flank? That axe was intended for Tall Buck, king of the Breezestriders. Another talbuk - the one you killed - jumped in the way as I was taking my shot. I suggest you go after the king. When I was hunting him, he seemed fond of the pond at Lonely Falls to the south.<|endoftext|> <|startoftext|>Queen of the Clefthoof<|obj|>Collect the Horn of Banthar from Banthar.<|text|>Ogka told me that they have Banthar here! Or rather, that she's still alive back now. Did what I just said make any sense? This is our chance, commander. We can defeat a younger, more powerful version of Banthar and really stick it to these frostwolves. We'll show Ogka how a true professional works.<|endoftext|> <|startoftext|>The Call of Oshu'gun<|obj|>Fly to the Spirit Woods.<|text|>The elements have spoken and a vision has been revealed. Together we shall travel to the great mountain Oshu'gun and put an end to the dark disturbance there. If what you saw in the vision is to be believed, then great danger awaits us. I will meet you in the Spirit Woods at the foot of Oshu'gun. When you are ready to depart, speak with Gixmo Moneycash and he will fly you to there.<|endoftext|> <|startoftext|>Someone's Missing Arrow<|obj|>Take the Rangari Arrow to Rangari Laara at Telaari Station.<|text|><|endoftext|> <|startoftext|>King of the Breezestriders<|obj|>Collect Tall Buck's Tail from Tall Buck.<|text|>Let me guess, you found it in a talbuk's flank? That arrow was intended for Tall Buck, king of the Breezestriders. Another talbuk - the one you killed - jumped in the way as I was taking my shot. I suggest you go after the king. When I was hunting him, he seemed fond of the pond at Lonely Falls to the south.<|endoftext|> <|startoftext|>A Piece of the Puzzle<|obj|>Kill the Horrific Aberration in the basement of the inn.<|text|>I... I remember now. Watch Commander Branson told us to stay in the inn... he said we would be safe here. Then... Then that THING broke through and slaughtered everyone! The last thing I remember seeing was it descending into the larder.<|endoftext|> <|startoftext|>Queen of the Clefthoof<|obj|>Collect the Horn of Banthar from Banthar.<|text|>Laara told me that they have Banthar here! Or rather, that she's still alive back now. Did what I just said make any sense? This is our chance, commander. We can defeat a younger, more powerful version of Banthar and really stick it to these rangari. We'll show Laara how a true professional works.<|endoftext|> <|startoftext|>Shocking Assistance<|obj|>Collect 100 Shockscales from Shockscale eels.<|text|>It's been a struggle to support the family since my wife died, and I got too ambitious when I got a contract for shockscales. Alas, there is no way I will hunt enough eels to fulfill it in time now.<|endoftext|> <|startoftext|>The Mysterious Flask<|obj|>Speak to Aenir at your garrison.<|text|>The liquid swirling around inside the flask clearly has strong alchemical properties, but its nature is beyond your training. You have heard that one of the Eventide villagers at your garrison has some knowledge of the alchemy of Draenor. Perhaps he could tell you more?<|endoftext|> <|startoftext|>The Young Alchemist<|obj|>Find Abatha at the Verdant Mire.<|text|>I learned a little about alchemy from my aunt. If you want to know more, though, you should speak with my cousin Abatha. She was apprenticing under my aunt before she passed away. Abatha lives near the Verdant Mire with her father and sister.<|endoftext|> <|startoftext|>A Parting Favor<|obj|>Gather 6 Spectral Essences from restless spirits inside the garrison and use them to convince Alice Finn of her fate.<|text|>I don't know what happened. My crew and I must have been the first to fall. My wife, the innkeeper, is in the same stupor you found me in. I can feel it... and there are others with her. Please, give the townsfolk peace and show their essences to my wife. That should bring her back from that cold abyss.<|endoftext|> <|startoftext|>Defection of Gronnstalker Rokash<|obj|>Accept the Blood Oath of Blademaster Na'Shra.<|text|>You have done me a great service. This blade is as much yours as it is mine. I offer you this blood oath: I shall serve your cause and lend my knowledge of blades and mining to your forces. Will you accept it?<|endoftext|> <|startoftext|>The Missing Father<|obj|>Find Telos in the Verdant Mire.<|text|>I would be happy to help with your alchemical inquiries, but right now I am worried about my father. It's been quite some time since he went hunting down by the river, but he still hasn't returned home. I need to watch Lumiel. Will you please find him?<|endoftext|> <|startoftext|>What Happened Here?<|obj|>Search for one of Bryan Finn's Schematics.<|text|>Dis architect's spirit not be wantin' to fight us. Maybe we can break da haze over his mind and find out what happened. I bet one of da undead peasants has one of his schematics or somethin' we can show to him to clear his mind. It be worth a shot.<|endoftext|> <|startoftext|>Shooting the Breeze<|obj|>Collect 24 Breezestrider Horns from Breezestrider talbuk.<|text|>Kia and I are having a spirited debate over who kills more efficiently: SI:7 or rangari. Care to get in on the wager, commander? I've been focusing on talbuk because of their fierce majesty. They truly encapsulate the grandeur of Nagrand as any native of Draenor knows.<|endoftext|> <|startoftext|>That Pounding Sound<|obj|>Collect 12 Pairs of Leatherhide Ears from Leatherhide clefthoof.<|text|>Commander. The rangari and I were just discussing the merits of various 'hunting' approaches. I assured her that the SI:7 are well-equipped to deal with any situation, even ones out in the wild. She seems to think that we don't know what we're doing when it comes to bringing down game in 'her land.' We're not going to let her get away with saying that, right? Let's take down some clefthoof.<|endoftext|> <|startoftext|>Elemental Attunement<|obj|>Attune to the four elemental pillars.<|text|>Even now, as we speak, the voice of Kalandrios continues to whisper to my mind. "The Hero of Azeroth must attune to the elements of the plateau." Upon the Elemental Plateau are four great pillars carved of living rock. Lay your hands upon the stone pillars and your soul will be attuned with the elements. I will continue to commune with the great furies and attempt to further understand their will while you journey to the plateau.<|endoftext|> <|startoftext|>Nobundo Sends Word<|obj|>Find Vindicator Nobundo at the Throne of Elements.<|text|>Your presence has been requested at the Throne of Elements. Vindicator Nobundo has heard the call of the furies upon the wind and made the journey to commune with the elements. I know not what the intentions of the furies are, but they are revered as noble and powerful spirits by the orcs.<|endoftext|> <|startoftext|>Called to the Throne<|obj|>Commune with the furies at the Throne of Elements.<|text|>I was far from here in Talador when the voice called out to me. I looked around but found myself alone. Again, I heard the voice as if it were a breeze in my mind. "You are needed at the throne," it whispered. The voice called itself Kalandrios, and it guided me to this place. I had never been here before, nor had I yet beheld these furies with my eyes; yet this feels strangely familiar to me as if it happened long ago in a forgotten dream. We should greet the furies and hear them out.<|endoftext|> <|startoftext|>The Ritual of Binding<|obj|>Speak with Kalandrios to begin the Ritual of Binding.<|text|>It is time for you to undergo the Ritual of Binding. I will wait here as you speak with Kalandrios to begin the rite. During the ritual, you will experience the vision of the elements. Return to me when the ritual is complete, and we will speak more.<|endoftext|> <|startoftext|>I See Dead People<|obj|>Retrieve Bryan Finn's Schematic from Spectral Laborers.<|text|>Th... they're ghosts! All of them! Bryan was one of my best friends. Something is clouding his mind; we need to snap him out of it and get to the bottom of this! He was always obsessed with his work. Maybe showing him one of his schematics would help. One of the spectral laborers might have one.<|endoftext|> <|startoftext|>I See Dead People<|obj|>Retrieve Bryan Finn's Schematic from Spectral Laborers.<|text|>Everybody here be... dead. Dis architect's spirit not be wantin' to fight us. Even in death he only be wantin' to work. Maybe we can break da haze over him and get to da bottom of dis. I bet one of da spectral laborers be havin' one of his schematics we can show to him to clear his mind.<|endoftext|> <|startoftext|>The Dark Heart of Oshu'gun<|obj|>Enter the Sanctum of the Naaru.<|text|>We are not far from the inner chamber. The truth behind the evil here awaits us. I can project my spirit into the chamber to guide you, but it will be up to you to defeat the evil that lays within. May the wind of Kalandrios guide your arm, the wisdom of Aborius enlighten your faculties, and the flame of Incineratus burn your enemies. May the memory of Gordawg be your shield.<|endoftext|> <|startoftext|>Old Friends<|obj|>Speak to Jasper Fel at Admiral Taylor's Garrison.<|text|>Admiral Taylor was ordered to establish a garrison inland while we erected yours in Shadowmoon Valley. He settled just a short ways north of here. The two of us could go there and borrow some supplies to tide us over before our next shipment. What do you say, commander? I'm sure the admiral will be thrilled to see you again.<|endoftext|> <|startoftext|>Flame On<|obj|>Use the Firebomb Plunger then ride on Kimzee's Flying Machine.<|text|>Alright , we've saved as many as we could but now we need to make sure this disaster doesn't spread any further. The firebombs are wired up and ready to go. Kimzee just finished work on the flying machine so we're ready to ride back to the Gearworks as soon as we're finished. You've done all the hard work so I think you should get the honors of triggering it.<|endoftext|> <|startoftext|>Tainted Garden<|obj|>Kill Stonetooth in the Garrison Mine.<|text|>The abandonded mine shaft has been overrun with Goren! They seem to be responding to commands from a big one further down in the mine. If you can take him out, the rest will probably retreat. Once you have those Goren cleared out, we can get that mine up and working!<|endoftext|> <|startoftext|>What's Theirs is Ours<|obj|>Speak to Shadow Hunter Ukambe at Admiral Taylor's Garrison.<|text|>I found somethin' else while I was scoutin', boss. Da Alliance have a garrison just across da way, and der been no movement in or out of da place in a good while. Dis be a golden opportunity to sack da place and bolster your coffers, commander. What do ya say? We do it together.<|endoftext|> <|startoftext|>Follow that Hotrod!<|obj|>Find Kimzee Pinchwhistle in Pinchwhistle Point.<|text|>Miss Kimzee is one tough nugget but Pinchwhistle Point is too dangerous for her to handle alone. It'll be a catastrophe for morale if our boss gets infected. I need to get these crewmen back to the Gearworks so I need you to go and make sure she is alright. Her uncle's place is the tower just on the other side of the oil fields; I think you should look for her around there.<|endoftext|> <|startoftext|>Orders, Commander?<|obj|>Inspect the Drafting Table and choose which outpost structure to construct.<|text|>Commander , it's an honor. We're barely holding on. We have a week's supplies at best, assuming we have any troops left to supply in that time. We have just enough material left to put up an inn or a trading post. The inn would allow us to station reinforcements here, while the trading post would allow supply routes with the outcasts nearby. We need your authorization for the project, commander. It's your decision.<|endoftext|> <|startoftext|>One of Our Own<|obj|>Speak to Shadow-Sage Iskar and convince him to let Jasper Fel free.<|text|>These wretched creatures captured me while I was scouting the area. Now that you're here, commander, we could really use your help back at base. Oh, and any way you could convince your... friends... to let me go? They, uh... won't let me leave.<|endoftext|> <|startoftext|>Inspecting the Troops<|obj|>Speak to Shadow Hunter Ukambe at Axefall.<|text|>Axefall be just a moment's ride from here. I be markin' da location on your map and meet you dere.<|endoftext|> <|startoftext|>Orders, Commander?<|obj|>Inspect the Drafting Table and choose which outpost structure to construct.<|text|>Commander, our status report is... regrettable. We'll be out of supplies in a few days' time, and that's assuming we have any troops left by then. There's just enough material left to put up an inn or a trading post. The inn would allow us to station fresh troops here, but the trading post would open up potential supply routes with the outcasts nearby. I've left out Gazlowe's blueprints on the drafting table. We await your will.<|endoftext|> <|startoftext|>Inspecting the Troops<|obj|>Speak to Jasper Fel at Southport.<|text|>Southport lies not far from here to the southwest. No time for chit-chat. I will meet you there, commander.<|endoftext|> <|startoftext|>One of Our Own<|obj|>Speak to Shadow-Sage Iskar and convince him to let Shadow Hunter Ukambe free.<|text|>Da bird-men captured me while I was gettin' da lay a da land. We been workin' on an outpost for you just round dis mountain so your will be spreadin' all over da continent. Things not be goin' well. I be needin' your assistance, commander. Can you tell dem that I mean no harm so I can be showin' you da outpost?<|endoftext|> <|startoftext|>The Warsong Threat<|obj|>Steal the Warsong Attack Plans.<|text|> To all outrider stations: The warlord has commanded that all outriders prepare for a full assault upon the Horde invaders in our land. Plans for the attack have been delivered to several of the remote outrider posts. Blood and glory shall be ours as we trample the Horde invaders beneath our feet! The warlord commands and the Warsong obey! Lok'tar ogar!<|endoftext|> <|startoftext|>Hot Seat<|obj|>Use the Overseer's Chair to take control of the Apexis Turret and slay 20 Apexis Destroyers and 30 Adherent Sol-Shapers.<|text|><|endoftext|> <|startoftext|>The Ritual of Binding<|obj|>Speak with Kalandrios to begin the Ritual of Binding.<|text|>The time has come for you to undertake the Ritual of Binding. This ancient, shamanic rite has been practiced since long before I was born. To be chosen is a great honor. Many shaman see vivid elemental visions during the rite; experiencing this world through the very elemental bonds that hold it together. When you are ready, speak with Kalandrios to begin the rite.<|endoftext|> <|startoftext|>Sol Sisters<|obj|>Slay Sol-Shaper Veoryx and Sol-Shaper Krashyx.<|text|>When I was still a guard in Skyreach, I was tasked with protecting the sisters Veoryx and Krashyx. They were prodigies. At an age when most sun acolytes could barely read, the sisters conjured familiars of pure sunlight to illuminate their textbooks in the small hours. Now they unravel the secrets of Apexis technology, and their excavation has just breached two ancient chambers. Enter those chambers and cut down the sisters before they reap the terrible rewards of their discovery.<|endoftext|> <|startoftext|>Hardly Working<|obj|>Use Illusion Effigies to create decoys for 10 Enslaved Outcasts.<|text|>Those who were not incinerated at Veil Akraz are forced to help the Adherents excavate the very weapons aimed at their heads. Anyone trying to escape is vaporized by the overseer's Apexis turret. With these effigies, they won't know anyone has left! Place one near an enslaved worker and observe as it creates a perfect copy. It even cloaks the subject in shadow, so they can slip away safely!<|endoftext|> <|startoftext|>Legacy of the Apexis<|obj|>Gather 5 Solar Cores from Apexis Guardians.<|text|>The Apexis are long gone, but their legacy lies preserved in ancient chambers beneath Arak. Legions of dormant constructs; crystals flush with solar energy; magical techniques lost to the ages - the Apexis left behind caches of immense power, which the Adherents of Rukhmar have begun to unearth. Bring me the cores of the re-activated constructs patrolling the excavation site. Those crystals are the basis of Apexis technology, and the key to our enemy's devastating power.<|endoftext|> <|startoftext|>Shot-Caller<|obj|>Retrieve the Apexis Interface from Overseer Akrath.<|text|><|endoftext|> <|startoftext|>Power of the Genesaur<|obj|>Speak with Vindicator Maraad at Highpass in Gorgrond.<|text|>Commander, you now have the Will of the Genesaur along with the genesis water and enough seeds to grow an army. Not to mention the lives of the dwarves you saved. I would call this mission a success. I can help the dwarves mop up their operation here and see what we can salvage. In the meantime, you may want to bring the artifact to Maraad back at the outpost.<|endoftext|> <|startoftext|>Power Unearthed<|obj|>Speak with Darkscryer Raastok near the Apexis Excavation.<|text|>What power could reduce a village to ashes in the blink of an eye? The Adherents claim it is the will of Rukhmar. A lie, obviously. They did nothing to earn such power - in truth, they stumbled upon it rather unwittingly, in a hole in the ground. Come and visit me near the excavation site just west of here. We must understand their technology if we are to defeat it.<|endoftext|> <|startoftext|>Retribution for the Light<|obj|>Kill 15 demons in Gul'rok.<|text|>There are agents of darkness everywhere, fighting tooth and nail to envelop the world. The Light relies on us to balance the scale. You have the power needed to destroy Teron'gor's demonic minions once and for all. Send them to the Twisting Nether in pieces!<|endoftext|> <|startoftext|>A Heart Unbroken<|obj|>Deliver the Heart of the Fury to Kalandrios.<|text|>Though Gordawg's body lays shattered and lifeless upon the ground, a crystal heart glows brightly. The large crystal appears to be fully intact and all that remains of the mighty earthen fury. Perhaps Kalandrios will know what to make of the crystal.<|endoftext|> <|startoftext|>Powering the Defenses<|obj|>Find Soulbinder Tuulani in the Tomb of Lights.<|text|>It's good to see a Horde champion joining the fight. Auchindoun's defenses are faltering quickly. The few Auchenai soulpriests not on the front are working fervently to maintain them. Soulbinder Tuulani went inside the nearby Tomb of Lights to retrieve a backup power pylon and hasn't returned. If you can find her and get her and the pylon back here safely it would help greatly.<|endoftext|> <|startoftext|>The Bounty of Bladespire<|obj|>Take your share of the plunder from Durotan's chest.<|text|>The sacking of this fortress is as much your victory as ours. It is only fair you should share in the bounty. I had the men prepare a chest for you. Take what you will.<|endoftext|> <|startoftext|>Zero Xuks Given<|obj|>Speak with Bony Xuk to observe him communing with Gro the Uncreator.<|text|>The spirits have spoken to me. They believe the magnaron, Gro the Uncreator, will join our fight and lead his underlings against the Iron Horde. This is an honor beyond any bestowed upon a Laughing Skull, at least in my time. I will commune with the magnaron, and together we shall destroy the Iron Horde.<|endoftext|> <|startoftext|>A Sentimental Relic<|obj|>Bring Lithic's Gift to Reshad in Veil Terokk.<|text|>My father's bangle sat here for ages before that imposter Ikiss stole it away. I thank you for returning it, but I have no need for keepsakes. Take it, with my blessing. If there are still Talonpriests loyal to the true Talon King, please bring it to them.<|endoftext|> <|startoftext|>A Harsh Reminder<|obj|>Kill 8 denizens of the wasteland in Affliction Ridge.<|text|>Welcome to the front lines, outsider, where the wastelands and the jungle collide. When their forces forget about the ferocity of the Laughing Skull, this is where we come to make them remember. By fierce and merciless destruction we survive. This is the way of Gorgrond. Join in! Let us see if you can withstand the brutality of our land.<|endoftext|> <|startoftext|>Vengeance for the Fallen<|obj|>Slay 6 Bleeding Hollow orcs.<|text|>Too many of my people have fallen at the hands of the Bleeding Hollow. Their cruelty cannot be forgiven. Make them pay.<|endoftext|> <|startoftext|>Bled Dry<|obj|>Free the slaves from the 2 Bleeding Hollow Cages in Heartblood.<|text|> They kept us in cages. They... drain our blood, for... rituals... ...many left -- -- my... people... <|endoftext|> <|startoftext|>Vengeance for the Fallen<|obj|>Slay 6 Bleeding Hollow orcs.<|text|>Too many of my people have fallen at the hands of the Bleeding Hollow. Their cruelty cannot be forgiven. Make them pay.<|endoftext|> <|startoftext|>The Call of Oshu'gun<|obj|>Fly to the Spirit Woods.<|text|>The elements have spoken and a vision has been revealed. Together we shall travel to the great mountain Oshu'gun and put an end to the dark disturbance there. If what you saw in the vision is to be believed, then great danger awaits us. I will meet you in the Spirit Woods at the foot of Oshu'gun. When you are ready to depart, speak with Gixmo Moneycash and he will fly you there.<|endoftext|> <|startoftext|>Will of the Genesaur<|obj|>Recover the Will of the Genesaur.<|text|>When the goren attacked we threw everything we had at them but they just kept comin'. So some of the lads went and stole a fancy artifact from the botani. Problem was we couldn't get it to work. Now the artifact is sitting at the bottom of the bastion. To get to it you got to go all the way to the back of the tunnels past all them goren and find the wee tunnel that takes you farther underground. If you retrieve it, it is yours.<|endoftext|> <|startoftext|>Iyu<|obj|>Defeat Iyu.<|text|>Did ya hear that? Sounds like that genesaur wants its 'will' back. I told ya this place is nuthin' but bad luck. I'll git that shot ya gave me loaded properly and see if I can't weaken that thing up. You better get up there and deal with it though...<|endoftext|> <|startoftext|>Down the Goren Hole<|obj|>Slay 5 goren in Moira's Reach.<|text|>These beasts came at us so fast we didn't have time to mount a proper defense. They went right for the metal and chewed through any wall we had. If we don't kill some of them soon they'll bring the whole fortress down on us.<|endoftext|> <|startoftext|>Just In Case<|obj|>Collect Doomshot.<|text|>When we set up shop the first thing we built was the cannon. Seemed like a good place fer it. We started buildin' the base up around it when them chompin' acid spittin' varmints came crawlin' out of the ground. The upside though is the cannon is built, just not loaded. We have to go down to the bottom floor of this thing anyway so may as well grab some Doomshot if you see any on your way down. Better to load the cannon and not need it than to need it and not have it loaded.<|endoftext|> <|startoftext|>Spiritual Matters<|obj|>Speak with the spirits at the Ancestral Grounds.<|text|>The spirits of the dead have long been drawn to Oshu'gun. As long as I can remember, the woods have been filled with ancestral spirits making a ghostly pilgrimage to the heart of the mountain. However, I fear that what is transpiring here is not the normal spirit walk I have seen before. Make your way to the Ancestral Grounds and commune with the spirits there for guidance on this matter.<|endoftext|> <|startoftext|>Firing the Mayor<|obj|>Kill Mayor Nurg Boltsnap.<|text|>Ever since this zombie outbreak began I haven't seen the mayor at all. If he is infected then we could be in for a huge problem if he can escape out of town. Damn, we could be in for another zombie outbreak even! We got to find him and make sure he doesn't escape! He used to ride in his custom shredder down on the shore line before the fungus started covering up everything. You might find him down there.<|endoftext|> <|startoftext|>A Heavy Helping Hand<|obj|>Find Dark Iron Dwarf survivors.<|text|>Burrian gave us the coordinates of the Dark Iron base. They named it Moira's Reach. But half way through buildin' it the base got infested with goren. If you head south you should come to the structure. Just look for a big ol' cannon. We will follow as soon as we get this bloody tank untangled.<|endoftext|> <|startoftext|>Ogre Diplomacy<|obj|>Kill 10 Ango'rosh in the Ango'rosh Ruins.<|text|>Ogres are ogres. Spirits or not, the Ango'rosh are not different. Even with their ritual books, they won't relinquish their power to you until you prove yourself. I've fought ogres my entire life, and there's only one way to earn that. Killing them outright. The more Ango'rosh spirits and their pets as you take out while you're there, the more respect you'll command among them.<|endoftext|> <|startoftext|>Old Friends, New Enemies<|obj|>Confront Orgrim Doomhammer at the village along Orunai Coast.<|text|>I cannot believe Orgrim would continue to do Blackhand's bidding after all the destruction he has wrought. We must confront him. Join me at the village along Orunai Coast and we will confront my oldest friend.<|endoftext|> <|startoftext|>Firing the Mayor<|obj|>Kill Mayor Nurg Boltsnap.<|text|>The bottle has a large stopper in it with the label "Property of Mayor Nurg Boltsnap." As you gaze at the bottle you hear the sound of heavy machinery coming from the nearby marshland. An investigation would be prudent. If the mayor has turned he will also need to be put down.<|endoftext|> <|startoftext|>Iron Horde Orders<|obj|>Look for weaponization orders at the Iron Horde camp in Crushfang's End.<|text|>Spirit spotted some orders at the Iron Horde camp on the nearby bluff. You must have missed them when you were there. Could you look into it?<|endoftext|> <|startoftext|>Pearing It Up<|obj|>Destroy 10 Sugar Pears.<|text|>While you do Zamaya's work to earn her favor, we will secretly be sabotaging the Sargerei operation. In the forests to the northwest, the podlings have gathered stolen pears from the farms. The little pests go crazy for the stuff. The pears also happen to be a main food source for the Sargerei, so naturally, we're going to destroy the harvest. That should take care of the podlings AND the draenei at the same time.<|endoftext|> <|startoftext|>Deeproot<|obj|>Meet Thaelin Darkanvil at Deeproot.<|text|>Since yer all set up to take on trees and bushes now, I need ta ask for a favor. I came to Gorgrond in search of an expedition of me fellow Dark Irons that were headed this way. Sadly I lost 'em. I am goin' south to look for them. Thing is, south is nothing but botani, podlings, giant trees, and other mean, angry plants. Yer lumber camp resources would be mighty appreciated. If ya help me look for me friends I swear we'll help ya in any way we can.<|endoftext|> <|startoftext|>Super Seeds<|obj|>Collect Enriched Seeds.<|text|>These seeds have been shielded with care by the botani. Great power can be felt surging out of these tiny vessels of life. These may prove useful.<|endoftext|> <|startoftext|>A Great Escape<|obj|>Clear the goren tunnel and use it to meet with Rexxar outside the Fissure of Fury.<|text|>A goren tunnel! Once the cap is cleared, it's certain to lead outside of this Light-forsaken pit.<|endoftext|> <|startoftext|>The Voice of Iyu<|obj|>Slay the Voice of Iyu.<|text|>Journal Entry 25 - The botani got themselves a leader who calls himself... er... herself... er... itself the Voice of Iyu. Seems the botani see the genesaur as gods and only the most bossy of the botani get to speak on behalf of the genesaur. When we tried askin' it about the artifact we found back at the base it got all angry and sent off Lera and Nori and I ain't seen either of them since. I got a bad feelin' about this thing.<|endoftext|> <|startoftext|>The Life Spring<|obj|>Collect Waters of Utrophis.<|text|>So we came here cause we needed a weapon we saw the botani using. Hansel grabbed the artifact an' Scorchbrow an' I were supposed to grab the special water the thing runs on. We didn't know that water so full of life forms an elemental. If ya mosey up to the cauldron at the base of that fancy lookin' ancient artifact in Evermorn Springs, you'll be findin' this beast. If ya can kill it and get its water, we can use it when we get the rest of the artifact.<|endoftext|> <|startoftext|>The Infested<|obj|>Slay 6 Infested.<|text|>D'kaan did not say it, but there were more rangari taken by the botani than the ones you found. He believes they were slain. I fear worse. You might dare to venture into the Razorbloom. If you do, you may discover what the botani do to their... "prisoners." Give these poor souls a proper release.<|endoftext|> <|startoftext|>Preventing the Worst<|obj|>Place 5 Firebombs within Pinchwhistle Point.<|text|>Have you seen all the fungus on the buildings in Pinchwhistle Point? It's only a matter of time 'til it releases enough spores to infest the whole coastline! The remaining infected that are in Pinchwhistle Point will be too far gone for us to save later on, so let's do the right thing and put them out of their misery and prevent an even worse outbreak. I made some firebombs that will burn the fungus down, but I'll need you to place them while I set up the detonator. Are you up for it?<|endoftext|> <|startoftext|>The Razorbloom<|obj|>Find clues to the whereabouts of Lera Ashtoes, Nori Sootstache, and Razzlebeard.<|text|>Kaalya thinks she picked up a trail. Seems a bunch of dwarves went north to Razorbloom by the signs. Problem is that place is filled with plant people. I ain't much use against plant people. Are you willing to investigate?<|endoftext|> <|startoftext|>Dark Iron Down<|obj|>Find Burrian Coalpart in Evermorn Springs.<|text|>While you were away our rangari here found more clues leadin' to some of me other friends. Burrian Coalpart and Scorchbrow. Problem is, their trail heads right for Evermorn Springs to the west. Please Commander, will ya get in there and save them from mulching?<|endoftext|> <|startoftext|>Bushwhacker<|obj|>Slay 7 Bloom Weavers.<|text|>We are continuing the search for Thaelin's people, but these botani, they are a larger threat than we ever realized. To infest their victims... monstrous. Please, commander, if you find yourself in Evermorn Springs to our west, slay as many of those creatures as you can. Stop them from committing such acts of horror. Bring them to justice.<|endoftext|> <|startoftext|>Xuk Me, Right?<|obj|>Collect 9 Goren Shells from Boneyard Gorgers.<|text|>The magics Xuk is weaving will let you perform great acts, but preparations must be made before the spirits will bless us with their power. Xuk needs many shells from the pesky goren. To gather them, Xuk will share a secret. Approach their tunnel craters and the goren will pour out. This way, you kill many at once.<|endoftext|> <|startoftext|>Pollen Power<|obj|>Collect 20 Potent Pollen.<|text|>The botani use monstrous insect-like creatures to pollinate their bloom. The pollen they carry has a number of powerful properties that would be of use to your garrison forces. If you bring me a reserve of this pollen I should be able to convert it to something of value.<|endoftext|> <|startoftext|>Burn the Bodies<|obj|>Burn 6 Mulching Bodies.<|text|>You don't understand. Anythin' these plant people don't infest they fatten up and then turn inta mulch. I say we take out their food source. These botani got a few corpses lying around that I saw. Might be a good idea to burn those bodies. Let's find out if they can infest ash.<|endoftext|> <|startoftext|>Coalpart's Revenge<|obj|>Slay 3 Dew Masters.<|text|>I'm so full I can't swing an axe even if I had one. Tell ya what, we got a mutual interest here. I need yer help to get a little vengeance on the big botani at the back of this bloom. In return, I'll point ya in the right direction fer gettin' a secret weapon the botani keep.<|endoftext|> <|startoftext|>More Materials<|obj|>Collect 50 Garrison Resources.<|text|>Building a garrison is no simple task, and it does not happen without the proper resources. We need a lot more materials. If you find anything in the field let me know. We need all the help we can get.<|endoftext|> <|startoftext|>Forging Ahead<|obj|>Return to Khadgar's Servant at your garrison in Frostfire Ridge.<|text|> You must report back... to Khadgar. Socrethar means to take Shattrath. He will... continue to recruit followers... to his side... Thank you for... helping me... in my final hour... Leave me... I would like to rest...<|endoftext|> <|startoftext|>Socrethar's Fury<|obj|>Confront Socrethar, then collect the Sargerei Battle Plans from Soulbinder Zamaya.<|text|> I write this message hastily. I've been discovered. I'm being taken in front of Socrethar. You must carry on our mission. I've learned that Soulbinder Zamaya holds a detailed plan of Socrethar's next attack. She still trusts you, so you should be able to enter the main building. Please, find those plans!<|endoftext|> <|startoftext|>Facing Demons<|obj|>Defeat Invokaz, and destroy the demon gate.<|text|>Time is running out. The Sargerei have opened a summoning portal on the hill to the west. I believe they are going to use this portal to bring an army of demons here, to Shadowmoon Valley. We must stop them before this happens, no matter what the cost. Use this arcane bomb to destroy the portal. We may blow our cover, but stopping the portal is more important right now.<|endoftext|> <|startoftext|>Forging Ahead<|obj|>Return to Khadgar's Servant at your garrison.<|text|> You must report back... to Khadgar. Socrethar means to take Shattrath. He will... continue to recruit followers... to his side... Thank you for... helping me... in my final hour... Leave me... I would like to rest...<|endoftext|> <|startoftext|>Weapons Of Our Enemies<|obj|>Collect 4 Sargerei Weapons.<|text|>We are doing well, initiate. We are close to gaining access to the council's chambers. Meanwhile, our subterfuge will continue. Atop the hill to the northeast, you will find the Sargerei training grounds. For months they have been hammering, forging, and crafting the finest weapons to equip into battle. We can undo their work in only moments. Steal their weapons. Let us see if they can still strike, then.<|endoftext|> <|startoftext|>The Word of Socrethar<|obj|>Read "The Eredar Destiny," "The Purpose of Unity," and "The Promise of Eternity."<|text|>The Sargerei follow Socrethar zealously. From what I can gather, he is a persuasive and compelling leader. Many of the initiates carry books of his writings. I need you to read these works and report back to me. If we can understand the Sargerei's motivations, perhaps we can undermine them. I last saw these books near the lake, on a table near the fountain, and in the house near the gardens.<|endoftext|> <|startoftext|>An Ancient Threat<|obj|>Kill Eldermoss.<|text|>To the northwest, an Ancient has settled into a forest glade. I need someone to take care of this nuisance. This should be a simple matter, even for an initiate like you.<|endoftext|> <|startoftext|>Shattering the Enemy<|obj|>Destroy 6 Felstorm Crystals.<|text|>While you carry out the pretense of obeying Zamaya's orders, we're going to sabotage the Sargerei under their very noses. All around this village, you can find Felstorm Crystals. The enemy uses these objects to magnify their power. Destroy these crystals, and we'll slow their operations.<|endoftext|> <|startoftext|>Pesky Podlings<|obj|>Collect 8 Wooden Spears.<|text|>Ah, initiate. Are you ready for your first task? The woods to the south are filled with pesky podlings. The filthy things dig up our farms, steal supplies, and prey on unwitting trainees. They are disgusting, horrible creatures which need to be eliminated. I will require their spears as proof that you finished this task.<|endoftext|> <|startoftext|>Garrison Campaign: The Sargerei<|obj|>Speak to Archmage Modera at Socrethar's Rise in Shadowmoon Valley.<|text|>Greetings. Archmage Khadgar wishes you to hear an important message. The draenei suffered a great betrayal when one of their leaders, Exarch Othaar, revealed himself to be working with the Legion. In the hills above Shadowmoon Valley, Othaar, who now goes by the name Socrethar, gathers new recruits to his cause. Archmage Modera is in charge of this covert operation, which we need your help carrying out. Meet her in the field, and she will give you the details.<|endoftext|> <|startoftext|>Garrison Campaign: The Sargerei<|obj|>Speak to Bron Skyhorn for a ride to Shadowmoon Valley.<|text|>Greetings. Archmage Khadgar wishes you to hear an important message. The draenei suffered a great betrayal when one of their leaders, Exarch Othaar, revealed himself to be working with the Legion. In the hills above Shadowmoon Valley, Othaar, who now goes by the name Socrethar, gathers new recruits to his cause. Archmage Modera is in charge of this covert operation, which we need your help carrying out. Meet her in the field, and she will give you the details.<|endoftext|> <|startoftext|>Your Second Blacksmithing Work Order<|obj|>Place a work order, then collect it once it completes.<|text|>Place another work order with my assistant. Once it is complete, we will leave it out here for you to collect.<|endoftext|> <|startoftext|>Infiltrating the Sargerei<|obj|>Collect a Sargerei Robe, Sargerei Cowl, and Sargerei Slippers to create a Sargerei Disguise. Don the disguise, then speak to Soulbinder Zamaya and Anchorite Laanda.<|text|>One of my men has already infiltrated the Sargerei's ranks, but I need you to help him. In order to protect his cover, you will need to disguise yourself as one of the enemy. Kill Sargerei until you collect a cowl, robe, and slippers to create a disguise. After donning the disguise, introduce yourself to Soulbinder Zamaya as a new student, then tell Anchorite Laanda that 'the rain falls on Shadowmoon.' The secret phrase will identify yourself as an ally.<|endoftext|> <|startoftext|>Keeping it Together<|obj|>Speak with Shelly, find Assistant Brightstone, and check the Garrison Cache.<|text|>So much work to do... I don't even know where to start. Making sure this garrison is operational is not an easy task. Shelly still hasn't reported back to me, my assistant Brightstone and her crew are who knows where, ugh... I'm so caught up I haven't even had time to check our cache for resources. If I were a mage, do you think I could use mirror images to do all of this at once?<|endoftext|> <|startoftext|>Your First Blacksmithing Work Order<|obj|>Start and collect your first Blacksmithing work order at the Forge.<|text|>Now that the forge is complete, we can start producing truesteel ingots for you. When you have the ingredients, please speak with my assistant to start the first work order.<|endoftext|> <|startoftext|>Consumed by Vengeance<|obj|>Kill Worgskin the Savage.<|text|>They... they came out of nowhere. From that direction. They were on their nasty wolves. Please, commander, my family's honor is at stake. Will you get vengeance for me?<|endoftext|> <|startoftext|>And Justice for Thrall<|obj|>Speak with Vindicator Yrel at the Gates of Grommashar and lead the assault on the Warsong.<|text|>The time has come, commander. You've dealt with all of the Warsong's allies and holdings. Our troops are massing at the gates of Grommashar. The rangari have reliable intel that Garrosh is holed up inside the Warsong fortress. All of our efforts have led to this moment. Let's take out Garrosh.<|endoftext|> <|startoftext|>Lost in Nagrand<|obj|>Find Mankrik's girlfriend, Olgra.<|text|>Hey, could you help me? There's this girl I know. Her name's Olgra. Her and her parents went back to Wor'var yesterday. Only, they never got there and no one's seen them. If you're heading back out, would you look for her? She's kinda my girlfriend.<|endoftext|> <|startoftext|>Pale Moonlight<|obj|>Kill Gnaw Bloodseeker and 8 Pale Devourers.<|text|>We are getting strange reports of an orc attack on a nearby draenei settlement called Eventide Landing. I'm hearing these particular orcs are unlike any we have encountered before. They seem... sickly, and are pale in color. The locals could use our help, commander. This seems like the perfect opportunity to test our garrison's capabilities.<|endoftext|> <|startoftext|>And Justice for Thrall<|obj|>Speak with Durotan at the Gates of Grommashar and lead the assault on the Warsong.<|text|>The time has come, commander. You've dealt with all of the Warsong's allies and holdings. Our troops are massing at the gates of Grommashar. The shadow hunters have reliable intel that Garrosh is holed up inside the Warsong fortress. All of our efforts have led to this moment. Let's put an end to this once and for all.<|endoftext|> <|startoftext|>Removing the Reinforcements<|obj|>Destroy the Portal to Highmaul.<|text|>Its not good $p, these smart ogres have got a portal working up there and they are bringing in more ogres from somewhere else. It looks like it takes a lot of effort to keep it open though. If you take it down I'm guessing they will be delayed quite a while.<|endoftext|> <|startoftext|>Vignette XP reward - Talador<|obj|>This quest is a placeholder until Task 67719 is complete.<|text|>This quest is a placeholder until Task 67719 is complete.<|endoftext|> <|startoftext|>Ship Salvage<|obj|>Collect 15 crates of Drudgeboat Salvage.<|text|>Commander, we are running low on supplies. Maybe we can salvage materials from that ship you arrived on? At the rate folks are coming through the portal we are going to be out of everything by sundown... or moondown? I'm still getting used to this place.<|endoftext|> <|startoftext|>Things Are Not Goren Our Way<|obj|>Kill Stonetooth in the Garrison Mine.<|text|>The abandoned mine shaft has been overrun with goren! They seem to be responding to commands from a big one further down in the mine. If you can take him out, the rest will probably retreat. Once you have those goren cleared out, we can get that mine up and working!<|endoftext|> <|startoftext|>Removing the Paper Trail<|obj|>Destroy 8 Boxes of Ogre Research at Mar'gok's Overwatch.<|text|>This box is filled with writings and diagrams that oddly resemble research into the nullification of magic. It would be best to ruin these efforts by destroying any research found.<|endoftext|> <|startoftext|>Reglakk's Research<|obj|>Stop Grand Magister Reglakk's research.<|text|>Okay so these orders say Reglakk is in charge of something called Breaker research, which makes super powerful ogres. I don't know about you but that sounds bad. I'm pretty hurt, do you think you can go up there alone and make Reglakk rethink his research?<|endoftext|> <|startoftext|>The Sparring Arena<|obj|>Speak with Limbflayer at Beastwatch in Gorgrond.<|text|>We owe you our freedom, and more. I have spoken to the others, we are willing to return with you to your garrison and teach those pitiful creatures you call "soldiers" how to properly fight. We will also do our best to impart our knowledge to you, Commander. Should you have need of us when in the wilds of Gorgrond, simply call us. You may wish to warn Limbflayer of our coming.<|endoftext|> <|startoftext|>Your Base, Your Choice<|obj|>Choose to construct either a Lumber Mill or a Sparring Arena at Beastwatch.<|text|>You have already constructed an impressive garrison in Frostfire. I believe I should defer this next choice to you. One region of Gorgrond is rich in resources. A lumber mill could help us make the most of them. Another region harbors hardened gladiators. A sparring arena would help persuade them to fight for our cause. Either path will strengthen us as we seek to find and weaken the Iron Horde. Which do you choose, Commander?<|endoftext|> <|startoftext|>Obtaining Ogre Offensive Orders<|obj|>Collect Crulgorosh's Orders and Thulgork's Orders at Mar'gok's Overwatch.<|text|>The upper bluff must be really important to the ogres. Two fancy looking ogre mages came down from there and starting ordering all the others around. Go get those orders and meet up with my scout Dalgorsh on the upper bluff. They will be more useful to him up there.<|endoftext|> <|startoftext|>Trouble at the Overwatch<|obj|>Find Akrosh at Mar'gok's Overwatch.<|text|>Yesterday, I sent two of my best scouts to spy on the ogres at Mar'gok's Overwatch. I haven't heard back from them. , would you do me the honor of checking on them? I'm sure it's nothing; the Overwatch is a large fortification. I'd feel better knowing they're okay.<|endoftext|> <|startoftext|>Obliterating Ogres<|obj|>Kill 15 ogres at Mar'gok's Overwatch.<|text|>We got more of those magic tossing ogres here which is never a good thing. These new ogres are especially bossy and have increased work being done here. Do you know what stops ogres from working hard? Dying. Kill some ogres here and get this camp back to its normal boring self.<|endoftext|> <|startoftext|>Trouble at the Overwatch<|obj|>Locate Rangari Eleena at Mar'gok's Overwatch.<|text|>Ya know, we sent a couple o' scouts ta check out those big, smelly, 'civilized' ogres at Mar'gok's Overwatch. Haven't heard from 'em in a bit. Matter o' fact, not since I saved yer bacon up at Telaar. Have some time ta ride over there and check up on 'em?<|endoftext|> <|startoftext|>The Good Doctor<|obj|>Rescue Dr. Hadley Ricard.<|text|>Our expedition biologist has been kidnapped by podlings! We came to Nagrand to explore, to slay the mightiest of beasts, and test our mettle alongside the great Hemet Nesingwary. As soon as we arrived, Hemet's hunting prowess was needed to combat the Warsong. Rather than sit around twiddling our thumbs, we decided to continue the expedition! We were exploring Spiteleaf Thicket when podlings ambushed us! In the chaos, Dr. Hadley Ricard was taken captive. Please, we can't just leave him there!<|endoftext|> <|startoftext|>Carrier Has Arrived<|obj|>Deliver the Baby Goren Carrier to Thaelin Darkanvil at Telaari Station.<|text|>We're going to get some payback on that little stinker. Put the baby goren into one of those carriers and then make a special delivery to Thaelin.<|endoftext|> <|startoftext|>The Pale Threat<|obj|>Kill Greyseer and 6 Pale orcs.<|text|>The Pale are wretched creatures that hide beneath the ground, ever plotting against those who dwell upon the surface. They stalk the Underpale, a twisted and dark cavern beneath Oshu'gun. If we are to succeed in stopping Cho'gall we must fight our way through their ranks beneath the earth. Make your way into the cavern, slay the vile creatures within and take out the Pale leader... the one known as Greyseer.<|endoftext|> <|startoftext|>THAELIN!<|obj|>Capture 15 Baby Goren.<|text|>That little...! Thaelin Darkanvil sent us a shipment. It was supposed to be engineering parts. Instead, when we just opened one of the crates, out popped a baby goren. Do you know how destructive those things are? And, of course, the one baby immediately set about letting all the other ones loose. Want to help me get some revenge?<|endoftext|> <|startoftext|>Dark Binding<|obj|>Free 10 elemental spirits.<|text|>Even as we speak, the pale within Shadowfall Canyon are enslaving the elements to their will. Many elemental spirits have already been enthralled, and more will follow. The pale must be stopped and the elementals they enslave set free. Journey into Shadowfall Canyon and set free those elemental spirits which are not fully enthralled by the pale. As for the elementals already enslaved by the pale, the only mercy we can give them now is to release their bonds through death.<|endoftext|> <|startoftext|>Blood of the Burning Blade<|obj|>Kill 15 Burning Blade forces at Hallvalor.<|text|>Hallvalor is the ancestral home of my clan, the Burning Blade. When the new warlord and his family came to power, I was exiled for being a half-breed. I want justice. I suspect you won't mind killing along the way. Not that you'll have any choice.<|endoftext|> <|startoftext|>The Sparring Arena<|obj|>Speak with Rangari Jonaa at Highpass in Gorgrond.<|text|>We owe you our freedom, and more. I have spoken to the others, we are willing to return with you to your garrison and teach those pitiful creatures you call "soldiers" how to properly fight. We will also do our best to impart our knowledge to you, Commander. Should you have need of us when in the wilds of Gorgrond, simply call us. You may wish to warn Rangari Jonaa of our coming.<|endoftext|> <|startoftext|>Goren Invasion!<|obj|>Repel the goren invasion of your garrison.<|text|>The earth quakes beneath us, Commander. Our scouts are not returning. I can feel an attack creeping up on us, but from where?<|endoftext|> <|startoftext|>Eye in the Sky<|obj|>Speak to Nisha.<|text|>The notes you recovered tell of a device capable of subjugating even a magnaron. Ancient legends speak of such artifacts, crafted by the worldbuilders to keep these creatures in check. I had discounted them as silly stories, but if they are true... , Draenor is doomed. No army will be able to stop them if they harness this power. We must stop them or die trying. Here, I shall bind our sight to Nisha and hope she can locate this artifact.<|endoftext|> <|startoftext|>Avenge and Reclaim<|obj|>Slay Kadar's killer and retrieve the book.<|text|>I will avenge my master and retrieve her life's work. Honor demands it. My heart yearns for it. If I die trying, so be it. The murderer will pay.<|endoftext|> <|startoftext|>The Alchemist<|obj|>Find Kadar at the Boneslag.<|text|>I know a little about alchemy from my cousin Kadar. She is the alchemist at Stonefang Outpost. If you wish to learn more, she is the one with whom to speak. I only hope she has survived the attack.<|endoftext|> <|startoftext|>Leave Every Soldier Behind<|obj|>Find Corporal Thukmar and recover his intel.<|text|>Hmmm. The ogron possess something of value to the Iron Horde. I'm sure they're unaware, likely just bored and in need of something to torture. I'd be inclined to just let them be, it's a fate they deserve. But we can't afford not to follow up on this clue. With any luck, it will help us stop the Iron Horde from turning Gorgrond's most fearsome creatures into weapons. Try to find this Corporal Thukmar and his notes. We'll meet you there.<|endoftext|> <|startoftext|>Book of Alchemical Secrets<|obj|>Return the Book of Alchemical Secrets to Ang'kra.<|text|>The writing in the leather-bound tome is undecipherable, except for the inscription inside the cover: "For my daughter, Ang'kra."<|endoftext|> <|startoftext|>Honor and Remember<|obj|>Gather Frostweed and Fireweed seeds.<|text|>So she is dead. She took me in when I had no one. She taught me everything I know. She gave me everything I have. And now, she is dead. I owe you my life, stranger, but I wish you had saved hers, not mine. Please, help me bury her.<|endoftext|> <|startoftext|>The Apprentice<|obj|>Remove the rubble and speak with Ang'kra.<|text|>Kadar's last words... Is there someone still inside the hut?<|endoftext|> <|startoftext|>Fair Warning<|obj|>Kill 8 Ogron Spinecrushers and Borogahn.<|text|>The ogron here are far from brilliant, but they are more intelligent than the gronn. They're large, and even stronger than they look. Their leader, Borogahn, is especially formidable. Despite several fights, I have not yet managed to kill him. Heed my words, friend. Take caution as you explore their lair. Nisha is ready to move. Ask her to take you to the mouth of the cave, and I'm sure she would be happy to.<|endoftext|> <|startoftext|>Chains of Iron<|obj|>Defeat Captain Brak and find the Heart of the Magnaron.<|text|>The artifact we seek is within our grasp. Be prepared for a fight. If they truly have learned how to control gronn, this may be more difficult than I anticipated. I will join you in this battle as soon as you arrive.<|endoftext|> <|startoftext|>If They Won't Surrender...<|obj|>Kill 10 enemy forces at Lok-rath.<|text|>This is the backbone of the army we intend to send against Garrosh Hellscream and Grommashar. If they won't surrender, we have no choice but to eliminate the Warsong.<|endoftext|> <|startoftext|>Terror of Nagrand<|obj|>Collect Shagor's Collar from Shagor.<|text|> <|endoftext|> <|startoftext|>Lok-rath is Secured<|obj|>Speak with Thrall at Wor'var.<|text|>With their leader dead, the remaining Warsong will be easy pickings. As soon as that's done, I'll pull our soldiers out of Lok-rath and head for Grommashar. If you're heading back to Wor'var, inform Thrall that we'll be ready soon.<|endoftext|> <|startoftext|>Along the Riverside<|obj|>Speak with Durotan at Riverside Post.<|text|>Durotan has taken most of our forces west. He's establishing a forward base along the Skysong River. He'll want to know that we're almost ready to move against Grommashar. I'm sure he'll also appreciate your help dealing with the Warsong orcs at Lok-rath.<|endoftext|> <|startoftext|>Silence the War Machines<|obj|>Destroy the 3 Iron Horde War Machines.<|text|>The Iron Horde supplied Lok-rath with war machines from Ironfist Harbor. It won't take long for them to level Riverside Post. Someone has to silence those war machines!<|endoftext|> <|startoftext|>Unleashed Steel<|obj|>Speak to Morketh Bladehowl inside of Vol'jin's Pride in Talador.<|text|>Thank you... boss. I won't let you down! I didn't even try to sneak one of those low quality blades here that one of your peons placed right next to the cage. Which by the way was a pretty terrible idea and that thing should be moved before you get anyone less honorable in here. Enough talk, lets check this place out!<|endoftext|> <|startoftext|>Terms of Surrender<|obj|>Address Uruk Foecleaver at Lok-rath.<|text|>I have good news, commander: we've already taken Lok-rath. The Horde's soldiers have captured most of the Warsong, including their leader, Uruk Foecleaver. I saved the honor of accepting his surrender for you. They're waiting for you inside, commander.<|endoftext|> <|startoftext|>The Pride of Lok-rath<|obj|>Kill Uruk Foecleaver.<|text|>You think the Warsong are so easily defeated? I'm already tired of you Horde, and you've just invaded my homeland. There will be no surrender. The Warsong bow to no one!<|endoftext|> <|startoftext|>A Deal with Darkness<|obj|>Report back to Archmage Khadgar atop the Dark Portal.<|text|><|endoftext|> <|startoftext|>Sporicide<|obj|>Kill 6 Spore Shamblers in Pinchwhistle Point.<|text|>It's revolting, absolutely disgusting, infuriating even! I'm talking about seeing those spore creatures walking around Pinchwhistle Point. While I'm working on the machine here how about you go out and kill off some of those spore creatures? I'll feel a bit better knowing there are less of those things moving around.<|endoftext|> <|startoftext|>The Dark Side of the Moon<|obj|>Find Ner'zhul.<|text|>Yrel and I have located Warlord Ner'zhul. He is meeting with Grommash Hellscream atop the highest altar overlooking Anguish Fortress. Meet us there. We must stop him.<|endoftext|> <|startoftext|>The Shadow of the Void<|obj|>Summon and defeat Invalidus.<|text|>The moment has come to take on the void lord. Invalidus grows more powerful by the minute, so you must move with haste if you are to defeat the monster. At each of the Warsong ritual locations there is a void crystal; these crystals are used to channel the energy of the void from within the Twisting Nether. Disturb the crystal, and Invalidus will sense your presence below. Be ready, as soon as the crystal is disturbed, Invalidus will waste no time hunting you down.<|endoftext|> <|startoftext|>The Right Parts for the Job<|obj|>Use the G-14 Buster Rocket near Broken Shredders to retrieve Serviceable Gears.<|text|>Uncle Krixel's a tough one but he won't be going anywhere on foot with his leg broken. He has a flying machine he brought from Azeroth that can fly us out of here. Problem is, the engine's busted. I'll need some parts to fix the thing. My car's wasted but those broken shredders just outside of town should have what we need. We don't have time to break them down by hand so just use this rocket launcher and blow 'em apart. Anything that survives the blast should be strong enough to use on the engine.<|endoftext|> <|startoftext|>The Nether Approaches<|obj|>Collapse 6 Void Portals.<|text|>By connecting with the Twisting Nether, the Warsong shaman have created a ripple effect that they could not have anticipated. Look around and you will see countless portals beginning to open, signs that the Twisting Nether seeks to connect to Draenor. Should these portals successfully open, the path will be clear for all manner of demons and void creatures to rampage across this valley.<|endoftext|> <|startoftext|>The Portal's Power<|obj|>Speak with Gul'dan underneath the Dark Portal.<|text|>The mana bombs were not enough. This was always a risk. This is unfortunate. Gul'dan, the orc beneath these grates, says he can shut down this portal. Find a way in there, and do whatever it takes to slow this portal down. WHATEVER IT TAKES.<|endoftext|> <|startoftext|>Through the Nether<|obj|>Use a Void Beacon to travel to the Twisting Nether.<|text|>The rituals have been disrupted, yet the nether beacons still glow with power.... This can only mean that the beacons are powered from within the Twisting Nether itself! The connection to the void must be severed! There is but one way to accomplish this; you must slay the void creature that maintains the connection with our world. Lay your hands upon a beacon and travel into the Twisting Nether. When you have arrived on the other side, locate a Shamanstone and use it to contact me.<|endoftext|> <|startoftext|>Skimming Off the Top<|obj|>Collect 4 Volatile Oil.<|text|>That flying machine is our ticket out of here but its fuel tank is bone dry! We're right next to the oil fields but with the infected out there we don't have time to run a line up here so we need to improvise. The oil creatures moving next to the pumps out there are full of a highly potent mixture that I can drop right into the tank. Grab some of that oil for me and we'll be one step closer to getting out of here.<|endoftext|> <|startoftext|>The Void March<|obj|>Destroy 10 Void Terrors and 15 Void Tendrils.<|text|>Hidden behind the veil of the Twisting Nether, the abominations of the void march upon Oshu'gun. The great void growing deep within the mountain has drawn them like moths to a flame. Wave upon wave, the creatures of the void march upon the mountain and sacrifice themselves to Invalidus. The void lord Invalidus cannot be allowed to feast upon the other void creatures, else it will become too powerful to stop.<|endoftext|> <|startoftext|>Silence the Call<|obj|>Slay Kuhlrath and 10 Warsong shaman.<|text|>The Warsong clan, in their lust for dominance, have turned to the darkness of the void for power. Dark shamanism is a loathsome, dangerous practice that abuses the elemental gift I have bestowed upon them. There is one among the Warsong that calls out the loudest to the void, an elder shaman named Kuhlrath. Slay him and the rest of his dark shaman. I will not allow the Warsong to abuse the elements and desecrate tradition.<|endoftext|> <|startoftext|>The Mother Lode<|obj|>Meet up with Kimzee Pinchwhistle at the Wreck of the Mother Lode.<|text|>Hey we got ourselves a crisis here! Our zeppelin "The Mother Lode" crashed onto the south mountain range. It was supposed to only be on an observation mission, what could have happened? We got to get down there quick and I'm going to need your help on this. Are you with me?<|endoftext|> <|startoftext|>Getting the Crew Back Together<|obj|>Revive 6 Injured Crewmen.<|text|>Oh wow, the debris is all over the mountainside! The survivors won't make it if we don't do something quick. They need healing NOW! Here, take my bandages and go patch them up.<|endoftext|> <|startoftext|>Disrupt the Rituals<|obj|>Destroy the Ritual Totems.<|text|>No longer do the Warsong seek to be one with the elements; instead they abuse their power by using it to channel the darkness of the void. I will not tolerate these rituals to continue. Locate the ritual totems the Warsong use to channel the void and destroy them. The gift of the elements was not given to the orcs only to be defiled and used as a plaything.<|endoftext|> <|startoftext|>Defungination<|obj|>Use the QR58 Flame Blaster to destroy 20 Spore Pustules.<|text|>Have you seen the fungus out there in the water? It's growing faster than a baby ravasaur from Un'goro, and if we don't get it under control, the Gearworks is gonna be ruined like our last village. Uncle Krixel used to tell me to burn away the red fungus because that's what makes it grow so fast. You could help us out by taking a flame blaster and clearing out some of those spores down in the shallows.<|endoftext|> <|startoftext|>Spore-be-Gone<|obj|>Activate 6 Spore-be-Gone Turrets.<|text|>We got an emergency! A bunch of spore drifters have infested the shore and tore up our Spore-B-Gone turrets. We're caught with our armor off here! If we don't get those turrets back online then those spores are going to float right in to town and then we'll have another Pinchwhistle Point on our hands! We need to get out there and manually activate them. Well? Are you in?<|endoftext|> <|startoftext|>Abyssal Gulper Eel<|obj|>Mak'jin wants you to collect 10 Abyssal Gulper Eel Eggs from Spires of Arak.<|text|>We need to stock the garrison pond with local fish. I need you to search the waters in Spires of Arak for fish that we can stock up with. Once you have the fish, you will need to slice them up and look for eggs inside.<|endoftext|> <|startoftext|>Jawless Skulker<|obj|>Mak'jin wants you to collect 10 Jawless Skulker Eggs from Gorgrond.<|text|>We need to stock the garrison pond with local fish. I need you to search the waters in Gorgrond for fish that we can stock up with. Once you have the fish, you will need to slice them up and look for eggs inside.<|endoftext|> <|startoftext|>Blackwater Whiptail<|obj|>Mak'jin wants you to collect 10 Blackwater Whiptail Eggs from Talador.<|text|>We need to stock the garrison pond with local fish. I need you to search the waters in Talador for fish that we can stock up with. Once you have the fish, you will need to slice them up and look for eggs inside.<|endoftext|> <|startoftext|>Clearing Out Before Cleaning Up<|obj|>Kill 8 Crimsonwing Wasps.<|text|>Here's the situation. We need to get this salvage operation moving ASAP, but the ship went down right in the middle of the wasp nests. The ugly bugs are all over the place, and I can't call my team in here to start work until they're taken care of. Go kill as many of 'em as you can and I'll cut you in on some of the haul.<|endoftext|> <|startoftext|>Fat Sleeper<|obj|>Mak'jin wants you to collect 10 Fat Sleeper Eggs from Nagrand.<|text|>We need to stock the garrison pond with local fish. I need you to search the waters in Nagrand for fish that we can stock up with. Once you have the fish, you will need to slice them up and look for eggs inside.<|endoftext|> <|startoftext|>Fire Ammonite<|obj|>Mak'jin wants you to collect 10 Fire Ammonite Eggs from Frostfire Ridge.<|text|>We need to stock the garrison pond with local fish. I need you to search the waters in Frostfire Ridge for fish that we can stock up with. Once you have the fish, you will need to slice them up and look for eggs inside.<|endoftext|> <|startoftext|>Terror of Nagrand<|obj|>Collect Shagor's Collar from Shagor.<|text|> <|endoftext|> <|startoftext|>Silence the War Machines<|obj|>Destroy the 3 Iron Horde War Machines.<|text|>The Iron Horde supplied Lok-rath with war machines from Ironfist Harbor. It won't take long for them to level Yrel's Watch. Someone has to silence those war machines!<|endoftext|> <|startoftext|>A Harvester Has Come<|obj|>Slay Harvester Ommru.<|text|>This is what happens when one stands in the path of a genesaur. And where a genesaur walks, the botani follow. I saw one entering our shelter cave along the northern side of the camp. It is commanding the podlings to gather the corpses of our fallen brethren and must be stopped. I must tend to our wounded, and gather supplies for our departure. If you are serious about being a hero, venture into the cave and slay this botani.<|endoftext|> <|startoftext|>Blind Lake Sturgeon<|obj|>Mak'jin wants you to collect 10 Blind Lake Sturgeon Eggs from Shadowmoon Valley.<|text|>We need to stock the garrison pond with local fish. I need you to search the waters in Shadowmoon Valley for fish that we can stock up with. Once you have the fish, you will need to slice them up and look for eggs inside.<|endoftext|> <|startoftext|>Shut 'er Down<|obj|>Disable the Malfunctioning Resonance Crystal in the Elodor Dig.<|text|>Burrowing native creatures known as "goren" have tunneled into our crystal mines. Judging from our experience at the gates, I suspect my own experimental resonance crystal is whipping the native wildlife into a frenzy. Enter the Elodor Dig to the north and disable the malfunctioning resonance crystal! Be careful - my earthworkers report that the mine is crawling with those beasts.<|endoftext|> <|startoftext|>If They Won't Surrender...<|obj|>Kill 10 enemy forces at Lok-rath.<|text|>This is the backbone of the army we intend to send against Garrosh Hellscream and Grommashar. If they won't surrender, we have no choice but to eliminate the Warsong.<|endoftext|> <|startoftext|>Lok-rath is Secured<|obj|>Speak with Rangari D'kaan at Telaari Station.<|text|>With their leader dead, the remaining Warsong will be easier to finish. As soon as that's done, I'll pull our soldiers out of Lok-rath and head for Grommashar. If you're heading back to Telaari Station, would you please inform D'kaan?<|endoftext|> <|startoftext|>Terms of Surrender<|obj|>Address Uruk Foecleaver at Lok-rath.<|text|>Believe it or not, I have good news: we've already taken Lok-rath. Our soldiers have captured most of the Warsong, including their leader, Uruk Foecleaver. I saved the honor of accepting his surrender for you. They're waiting for you inside, commander.<|endoftext|> <|startoftext|>The Pride of Lok-rath<|obj|>Kill Uruk Foecleaver.<|text|>You think the Warsong are so easily defeated? I'm already tired of you Alliance, and you've just invaded my homeland. There will be no surrender. The Warsong bow to no one!<|endoftext|> <|startoftext|>We Need An Outpost<|obj|>Use the Drafting Table to craft a Lumber Yard or a Sparring Arena.<|text|>Commander, we've gathered enough materials to build an outpost that will support our mission against the Iron Horde. How shall we proceed? A lumber yard would be valuable for gathering resources in the dense overgrowth to the south, and in confronting the plant monstrosities that defend it. On the other hand, a sparring arena would provide us the brutish forces we'd need to push through the magnaron wastelands to the north. When you're ready, make your choice on the table.<|endoftext|> <|startoftext|>Along the Riverside<|obj|>Speak with Vindicator Yrel at Yrel's Watch.<|text|>Vindicator Yrel has taken most of our forces north. She's establishing a forward base along the Skysong River. She'll want to know that we're almost ready to move against Grommashar. I'm sure she can also use your help dealing with the Warsong orcs at Lok-rath.<|endoftext|> <|startoftext|>Vignette XP reward - Frostfire<|obj|>This quest is a placeholder until Task 67719 is complete.<|text|>This quest is a placeholder until Task 67719 is complete.<|endoftext|> <|startoftext|>Lost Mole Machines<|obj|>Find the Missing Mole Machine.<|text|>Few people know the Blackrock clan better than Dark Iron dwarves. So after Tanaan, we sent a bunch of mole machines to Gorgrond to build a listenin' post to keep an eye on them. Me own mole machine got way off course an' I got separated. It didn't take long to figure out all the other mole machines got off course as well. Accordin' to the readin's in me tank, a mole machine surfaced somewhere way to the west of here. Mind scoutin' ahead while we get this tank operational?<|endoftext|> <|startoftext|>The Mysterious Flask<|obj|>Speak to Lo'nash at your garrison.<|text|>The liquid swirling around inside the flask clearly has strong alchemical properties, but its nature is beyond your training. You have heard that one of the Stonefang refugees at your garrison has some knowledge of the alchemy of Draenor. Perhaps he could tell you more?<|endoftext|> <|startoftext|>Xuk It!<|obj|>Use the goren disguise to explore locations in Gorgrond.<|text|>It is done. With this enchantment, not only can you roam amongst the goren freely, but you can move as they do. Your travels through Gorgrond are now made simple. You have safe access to places otherwise impossible to reach. Xuk's ancestors have made it so.<|endoftext|> <|startoftext|>Rescue Rangari<|obj|>Find Rangari Rajess, Rangari Kolaan, and Rangari Jonaa.<|text|>Many of our rangari have not been accounted for. It would seem the followers of Iyu have taken captives. We will continue to search the area for survivors. In the meantime, follow the Wildwood Wash west toward Highpass and look for any signs of our rangari comrades. Our people are stout and capable survivors. You may find more than you expect. Have them stay near the road and we will follow as soon as this... dwarf creature... has fixed his mechanical vessel.<|endoftext|> <|startoftext|>In Ared's Memory<|obj|>Speak to Miall inside of Fort Wrynn in Talador.<|text|>My master has gone on to the Light, but I will continue his work. Shanai ortar, Ared. I will have his body sent to Auchindoun. For now, show me this artillery tower of yours.<|endoftext|> <|startoftext|>What the Bony Xuk?<|obj|>Collect 25 Goren Crystals from Longtooth Gorgers.<|text|>Good to see your bones are still intact. Xuk's too. When you set off into the heart of the canyon, Xuk came to offer my services. Xuk not letting you take all of the skulls! Xuk will share with you powerful spirit magics my clan has passed down for many generations. While Xuk make preparations, you must gather the reagents. First, we'll need crystals from husks of goren corpses. You can find their bodies in the canyon.<|endoftext|> <|startoftext|>Heart of the Fen<|obj|>Follow Grulkor deeper into the Crimson Fen and deal with what comes.<|text|>If only the trees here weren't screaming at me I could concentrate better. Never mind, they are only trees. This spot is used up but now I can feel a much stronger presence deeper in the marsh. I will go there now and take what is rightfully mine! Then I will share it... with everyone...<|endoftext|> <|startoftext|>Bad at Breaking<|obj|>Search the Iron Horde camp at Crushfang's End.<|text|>Screams and growls echo from the canyon below - even more than usual. I don't dare leave Nisha here alone yet. Will you investigate those noises?<|endoftext|> <|startoftext|>Welcome to Gorgrond<|obj|>Follow the Wildwood Wash to Naielle's Watch.<|text|>Gorgrond is one of the most untamed landscapes in all of Draenor. Only the most skilled of rangari venture this deep into the wilds. It is their camp we are heading for. If you wish to travel ahead, it can be found down this path and to the right. Maraad and I shall follow after you momentarily. We still have some logistics to work out before we leave the landing.<|endoftext|> <|startoftext|>A Grim Harvest<|obj|>Bring Grulkor 3 Spore Pods from the Fungal Stompers.<|text|>The larger monsters are the key to my destiny, I can feel it. The pods growing on them are even bigger than the one you brought me earlier. Get me a few of these, they will be... helpful... soon.<|endoftext|> <|startoftext|>Is This One of Yours?<|obj|>Talk to Rexxar and vouch for Bony Xuk.<|text|>I found this one skulking nearby. He claims to be an ally of yours. Is this true? Or does he cook slowly over my fire?<|endoftext|> <|startoftext|>Seedbearers of Bad News<|obj|>Burn 5 Ancient Seedbearer corpses.<|text|>When these seedbearers are slain their seeds survive. From them spring new seedbearers, not over years, but hours. Leaving their remains here would soon cause your camp to be overrun. Burn them, outsider, if you wish your camp to endure.<|endoftext|> <|startoftext|>Into Anguish<|obj|>Use the Fragment of Anguish at the main doorway. Then destroy the Mark of Darkness, Mark of Shadows, and Mark of Anguish.<|text|>Rulkan's gift to you, the Fragment of Anguish, will allow you to pass into the fortress unhindered. Go up these stairs to the doorway, then use the fragment to enter the compound. Once you are inside, you will find three altars powering the magical barrier around their stronghold. Destroy these runes, and Yrel and I will be able to join you in finding Ner'zhul.<|endoftext|> <|startoftext|>A Heartfelt Search<|obj|>Investigate the strange presence at Crimson Fen.<|text|>I can feel a powerful presence in the marsh $p. I feel drawn to it. We must go and take what is there. Go on ahead, I must finish consuming these mushrooms.<|endoftext|> <|startoftext|>The Secret of the Fungus<|obj|>Collect 5 Glowing Mushrooms.<|text|>It smells here and there are whispers. I feel there is a connection between the plants and beasts here. Special mushrooms seem to focus the beasts' attention. Go and get some of these for me. I... need... them.<|endoftext|> <|startoftext|>On the Mend<|obj|>Recover 100 Quenching Waters from Steamfury elementals.<|text|>Nisha will heal. This ordeal has taken a toll on her. She needs water and rest. I will bring her to my camp and make her comfortable. Will you meet us there with some fresh water?<|endoftext|> <|startoftext|>Golmash Hellscream<|obj|>Defeat the spirit of Golmash Hellscream.<|text|>Those who die in brutal combat often enter the spirit world in unrest. So it was with Golmash, father of Grommash Hellscream. Crushed within the jaws of a hulking gronn, Golmash still found the strength to bury his axe Gorehowl deep into the eye of the monster. When they fell, it was the gronn who died first. Such is the heroic death that every Warsong dreams of, yet few attain. But Golmash's mighty spirit lingers restlessly, stirring the other spirits into unrest. Put his mighty soul to rest.<|endoftext|> <|startoftext|>Clearing the Way<|obj|>Kill 6 Fungus Covered Shamblers.<|text|>The dead ones were the strong ones it seems. The weak ones wander about killing invaders to this marsh. It feels... wrong... to kill them, but they are worthless and get in our way. Kill these shambling fools so we can move further into the marsh easily.<|endoftext|> <|startoftext|>Echoes of the Past<|obj|>Slay 8 Tormented Echoes.<|text|>When a spirit is consumed by the void, an echo of the soul is all that is left behind. Neither in the physical or spiritual sense of the word would these echoes be considered 'alive.' The echo is merely a twisted reverberation of the anguish left behind by the soul as it is consumed. If left unchecked, the echoes will lash out against the living and stir the spirits of the dead from their graves. In order to restore peace to the Ancestral Grounds, these echoes must be put to rest.<|endoftext|> <|startoftext|>We Have Company<|obj|>Investigate the Iron Horde camp in Sulfur Basin.<|text|>Outsider, I've spotted Iron Horde soldiers nearby. It is bold, even for them, to venture into such deadly territory. If you do not deal with their presence, they will surely be a threat to your camp.<|endoftext|> <|startoftext|>Lighting The Darkness<|obj|>Use the Spirit Torch to light the Ceremonial Pyres within the Ancestral Grounds.<|text|>The spirits of my ancestors have always been drawn to the mountain of Oshu'gun. Now, I too feel this pull deep within my soul...but something is not right. The presence that beckons us has grown dark and ominous. It consumes the souls of the dead, the souls of my ancestors. Something must be done. Take hold of the spirit torch and light the ceremonial pyres in the Ancestral Grounds. The flame of the spirit torch upon the pyres will calm the restless spirits being drawn into the void.<|endoftext|> <|startoftext|>Mysterious Pod<|obj|>Bring the Glowing Red Pod to Grulkor at Crimson Fen.<|text|>This pod is similar to the ones growing on or near the bodies around here, except this one is pulsating weirdly. Grulkor might know more about this.<|endoftext|> <|startoftext|>Skulltaker's Revenge<|obj|>Kill 7 Fungal Lurchers.<|text|>The others... gone or wandered into the haze. It called to me as well but I am too strong. I chose to kill until they crushed my body. I haven't killed enough of them yet $p, not enough! Go. Kill more of them and tell my hunt leader that I don't go alone into the dark.<|endoftext|> <|startoftext|>Blademoon Bloom<|obj|>Meet Rangari Arepheon inside Blademoon Bloom.<|text|>We are out of options. I'm going into the bloom to find out what's going on. I'll meet you inside. Goodluck.<|endoftext|> <|startoftext|>The False Talon King<|obj|>Retrieve the Scuffed Bangle from Talon King Ikiss.<|text|>Ikiss was once a respected sage among the Adherents, but his search for the truth of Terokk's fall led to his own banishment. Ikiss became obsessed with Terokk, even claiming to be the old hero reborn. He commands the Sethekk, promising untold power in a new age of darkness. Know this: Ikiss is no Talon King. Slay the delusional fool, and search him for anything useful. He is known to collect powerful trinkets.<|endoftext|> <|startoftext|>Gestating Genesaur<|obj|>Kill the genesaur.<|text|>This is bad. A genesaur is starting to sprout right here in the bloom. This is the first reported case of a genesaur being born in draenor in over three hundred years. No wonder the botani have been acting so crazy. They are bringing back bodies to fertilize that monstrosity. We have to kill it before it gets any larger. Once fully grown there is no stopping that beast.<|endoftext|> <|startoftext|>Prepare for Battle<|obj|>Obtain 30 Blackrock Weapons.<|text|>There's nowhere to hide up here. We need to keep moving, and to do that, we need to pass right through the heart of the Iron Horde. It's time to turn this unarmed group of prisoners into an army.<|endoftext|> <|startoftext|>Lithic's Gift<|obj|>Bring the Scuffed Bangle to Lithic's Rest.<|text|> There is an inscription on the inside. "To my father, may Rukhmar illuminate your path. With love, Lithic." It cannot be... This is Terokk's bangle! It was a gift from his daughter, he wore it for years until... Well, we had better return it. Terokk built a memorial to Lithic not far from Talon Watch. It should rest there.<|endoftext|> <|startoftext|>Basic Skulltaking<|obj|>Take the skulls from 5 dead Skulltakers.<|text|>My hunters are all dead, you will be my hunting pack now. Find their bodies and take their skulls. I will choose which to honor and which to cast aside. It is our way. I will go further and see what other skulls may be found here.<|endoftext|> <|startoftext|>Sethe, the Dead God<|obj|>Help Anzu defeat Sethe in the Broken Spire.<|text|>The time has come to put an end to Sethe. I killed him before, and with your help I shall do it again. Ready yourself for a fight - the cultists will not stand idly by while we stamp out their god.<|endoftext|> <|startoftext|>Call of the Raven Mother<|obj|>Help High Ravenspeaker Krikka with the ritual of calling.<|text|>All is now in its place to begin the ritual of calling that will bring the Raven Mother back to the nest. You have fulfilled all of the tests we have put before you so it is only fitting that you join with us and participate in the ritual. Soon the Raven Mother herself will appear before us! Oh my feathers are tingling in excitement! Speak to me again when you are ready.<|endoftext|> <|startoftext|>Poison Paralysis<|obj|>Rescue the missing travelers.<|text|>There are others from the caravan that have gone missing. My guess is they have been taken into Blademoon Bloom by the botani. You have to rescue them. You are our only hope. Here, take some of this elixir I just made, chances are you will need it.<|endoftext|> <|startoftext|>Rendezvous with the Ritualists<|obj|>Speak to Ravenspeaker Sekara in the Ravenskar.<|text|>Our dear brother Sekara went to the Ravenskar with some of the flock to enact the great ritual of purification. No one has been sent back to the nest for supplies in the past day; caught up in prayers I suppose. I would go check on him but I need to make sure the scribe didn't mess up her transcription of my latest sermon. Could you do it? I'll be there in... well, who knows...<|endoftext|> <|startoftext|>The High Ravenspeaker<|obj|>Locate High Ravenspeaker Krikka<|text|>Yes, I knew you were worthy! The Writ of Faith says that great doubt will come in time of crisis but one must put their trust in the Raven Mother and all will be as it should! Come, come, we must go to the High Ravenspeaker!<|endoftext|> <|startoftext|>Servants of a Dead God<|obj|>Slay 6 Sethekk Prophets and 6 Sethekk Chosen in Sethekk Hollow.<|text|>Even in death, Sethe exerts influence. The Sethekk cult was born of this influence: led by a false king in service of the dead god. Silence their prophets, for they seek a future of black seas and blighted skies. Defeat their chosen champions, for they have pledged themselves to a lie.<|endoftext|> <|startoftext|>Ritual Severance<|obj|>Stomp out the three Sethekk Ritual Circles by running over them.<|text|>I could not defeat this curse, and long ago resigned myself to rest in darkness. But the Sethekk are performing dark rituals to draw me back, slowly binding me to Sethe's will. Should they succeed, Sethe would have me draw a dark cloak across the horizon, and bathe the world in his blood. Disrupt their rituals, so that I may return with my own free will. Then, together, we shall bring an end to Sethe's return.<|endoftext|> <|startoftext|>Prepare for Battle<|obj|>Obtain 30 Blackrock Weapons.<|text|>There's nowhere to hide up here. We need to keep moving, and to do that, we need to pass right through the heart of the Iron Horde. It's time to turn this unarmed group of prisoners into an army.<|endoftext|> <|startoftext|>Banished From the Sky<|obj|>Use the Eye of Anzu on 8 Cursed Arakkoa.<|text|>The Adherents have been casting their enemies into the hollow for generations. The pools carry Sethe's dying curse, crippling arakkoa with visions of darkness and intense pain. The mind reels, the body writhes, and the wings wither. Most arakkoa die or go insane. Only the strongest can resist - seek them out and use the Eye of Anzu to help them to their senses. Beware, for the worshippers of Sethe also prey on these survivors to fill their ranks.<|endoftext|> <|startoftext|>Sons of Sethe<|obj|>Collect 6 Wind Serpent Wings.<|text|>Many years have passed since anyone has been in contact with Anzu. He faded away, as Terokk did, to take refuge in the shadows. If we are to coax him back, we should make an offering. Sethe took the sky from us all - it seems fitting to take the wings of his children.<|endoftext|> <|startoftext|>Gaze of the Raven God<|obj|>Use the Eye of Anzu at 4 Wind Serpent Nests.<|text|>The Sethekk are breeding vile wind serpents from Sethe's blood and bones. With these creatures, they will tear apart the sky. The nests are protected by powerful magic, but Anzu's gaze should penetrate them with ease. Let us visit the nests and destroy them!<|endoftext|> <|startoftext|>Forever Young<|obj|>Pick Youngroot for Beezil.<|text|>All this sitting around is horrible for business. I have to find a way to recoup some of my lost profits. Those Draenei females are obsessed with the way their horns look. I overheard one of them talking about a root that grows in Blademoon Bloom that supposedly reduces horn shedding or something. I bet I could sell that root to them for a pretty nice profit. I'll give you a cut if you help me get a supply going.<|endoftext|> <|startoftext|>Hatred Undying<|obj|>Gather 15 Congealed Blood of Sethe from Sethekk Holllow.<|text|>The blood of the dead god, Sethe, lingers in the pools here. And with it, his hatred of Rukhmar and Anzu. So strong was this hate that it animates the blood even now, eons after he was slain by his fellow gods. I need the congealed blood that holds those spiteful creatures together. There is nothing the Adherents fear more than the power of this curse - what if we could brandish it against them?<|endoftext|> <|startoftext|>Talon Watch<|obj|>Bring the Eye of Anzu to Talon Guard Kurekk in Talon Watch. Speak with Skytalon Meshaal for a flight.<|text|>By now you must be wondering about all of this curse business. What could distort a majestic arakkoa into... well, into this? A raven is prepped and waiting to fly you to Talon Watch. There shall your eyes be opened to the origin of this curse. Present the Eye of Anzu to Talon Guard Kurekk. He will guide you from there.<|endoftext|> <|startoftext|>Slumberbloom<|obj|>Use the Gathered Pebbles to pop the Slumberblooms.<|text|>Huh?... Oh my, I appear to have fallen asleep again. These slumberblooms are nothing but trouble. One second I'm fighting botani and the next I'm dreaming I'm an elekk dancing with riverbeasts. *Yawn* We really should do something about all these slumberbloo *Yawn* ... ZZZZzzzzzzzz <|endoftext|> <|startoftext|>Rotting Riverbeasts<|obj|>Kill 5 Blooming Mandroga.<|text|>The botani are infecting the local riverbeasts with some kind of strange flesh-eating plant. I fear this infection could spread to our people. If you see any infested riverbeasts, kill the blooming plants that inhabit their bodies... before they kill you.<|endoftext|> <|startoftext|>Botani Beatdown<|obj|>Kill 5 Botani.<|text|>Gidwin is doing much better. Thank you. I can't believe the draenei have lived alongside those horrible monsters for so long. Maybe we should show these beasts what happens when you mess with an Azerothian.<|endoftext|> <|startoftext|>To the... Rescue?<|obj|>Rescue "Tillik" from the beast Stonescale in Gnarlwood Pass.<|text|>The Parchment of Dust reads: "Put the featherless against one another so that our claws remain unsullied!" How wise the high Ravenspeaker is to foresee this day. There is a great beast on the hillside to the west by the name of Stonescale. It has abducted one of the flock and despite our many attempts we have been unable to defeat it. Go, prove yourself by slaying the beast and rescuing Tillik! Fulfill your destiny in the name of the Raven Mother!<|endoftext|> <|startoftext|>The Gunpowder Plot<|obj|>Find a Blackrock Powder Keg and return it to Hansel Heavyhands.<|text|>Ey! We got an issue, here. Me ol' pal Thaelin's rigged together this here plunger out of spare Blackrock parts - engineerin' whiz that he is - but we're gonna need some gunpowder if we really want ta' do any damage.<|endoftext|> <|startoftext|>The Lord of the Gordunni<|obj|>Defeat Witch Lord Morkurk within Gordal Fortress.<|text|>Witch Lord Morkurk is the leader of the Gordunni. We need to kill him to secure the jovite for use in our artillery tower. Morkurk is an accomplished mage so you better be prepared. Here, take the rocket pack and use it if you need to avoid any of his deadly magic. Archenon poros!<|endoftext|> <|startoftext|>Punching Through<|obj|>Slay Vizier Vorgorsh, Vizier Zulmork, and Vizier Cromaug.<|text|>To secure the fortress we need to kill Witch Lord Morkurk, but I don't think we should go straight after him. His three lieutenants - Vorgorsh, Zulmork, and Cromaug - are all powerful mages, and all of them are fiercely loyal to Morkurk. I suspect that if we engage the Witch Lord that they will rush to his aid. Let's take them out so that cannot happen.<|endoftext|> <|startoftext|>Prized Repossessions<|obj|>Collect 6 Shattrath Guardian Maces from Gordunni Bashers or Gordunni Cleavers within Gordal Fortress.<|text|>The Gordunni have plagued the people of Shattrath ever since the city was founded. Over time they amassed quite a hoard of weapons they captured from our defenders in raids. Getting these weapons in the hands of our soldiers would be practical and I personally would like to get them out of the hands of the ogres. While we are in here can you do me a favor and gather up any of those weapons you come across.<|endoftext|> <|startoftext|>Supply Recovery<|obj|>Recover 6 Iron Horde Shipments.<|text|>We seem to have arrived at just the right time! The Gordunni have been enchanting armaments for the Iron Horde and it looks like they haven't picked up the latest shipment. We could put that gear to far better use in our artillery tower! Lets go hunt down their shipping containers. I brought some signal flares that we can use to call in an air pick-up when we've secured the shipment.<|endoftext|> <|startoftext|>The Only Way to Travel<|obj|>Speak to Miall in Fort Wrynn.<|text|>Call me cautious but I kept a few flares just in case we needed to quickly escape. I'm glad that wasn't needed but we could still use the ride back to the artillery tower. Are you ready ?<|endoftext|> <|startoftext|>Darkmoon War Deck<|obj|>Return the War Deck to the Darkmoon Faire when it comes to town.<|text|>Now that you have gathered all of the cards together into a deck, a ninth card mysteriously appears with the same backing as the first eight. On this card is inscribed, "Return these cards to the Darkmoon Faire and be rewarded." You have heard that the entrance to this faire appears near Mulgore and Goldshire every month.<|endoftext|> <|startoftext|>Darkmoon Moon Deck<|obj|>Return the Moon Deck to the Darkmoon Faire when it comes to town.<|text|>Now that you have gathered all of the cards together into a deck, a ninth card mysteriously appears with the same backing as the first eight. On this card is inscribed, "Return these cards to the Darkmoon Faire and be rewarded." You have heard that the entrance to this faire appears near Mulgore and Goldshire every month.<|endoftext|> <|startoftext|>Darkmoon Visions Deck<|obj|>Return the Visions Deck to the Darkmoon Faire when it comes to town.<|text|>Now that you have gathered all of the cards together into a deck, a ninth card mysteriously appears with the same backing as the first eight. On this card is inscribed, "Return these cards to the Darkmoon Faire and be rewarded." You have heard that the entrance to this faire appears near Mulgore and Goldshire every month.<|endoftext|> <|startoftext|>Dropping Bombs<|obj|>Call artillery strikes on the Gordunni Boulderthrower encampments within Gordal Fortress.<|text|>The Gordunni have only a single path to their fortress and it is well-defended from a large attack. Thankfully they wont be expecting just the two of us to be attempting to break in. This is a great opportunity to take out their defenses and get some target practice for our gunners back at the artillery tower. Take these smoke grenades and use it to call in an artillery strike on their catapults as we head up.<|endoftext|> <|startoftext|>The Only Way to Travel<|obj|>Speak to Morketh Bladehowl in Vol'jin's Pride.<|text|>Call me cautious but I kept a few flares just in case we needed to evac. I'm glad that wasn't needed but we could still use the ride back to the arsenal. Are you ready?<|endoftext|> <|startoftext|>Darkmoon Iron Deck<|obj|>Return the Iron Deck to the Darkmoon Faire when it comes to town.<|text|>Now that you have gathered all of the cards together into a deck, a ninth card mysteriously appears with the same backing as the first eight. On this card is inscribed, "Return these cards to the Darkmoon Faire and be rewarded." You have heard that the entrance to this faire appears near Mulgore and Goldshire every month.<|endoftext|> <|startoftext|>The Farseer Awaits<|obj|>Find Farseer Drek'Thar at the Throne of Elements.<|text|>Your presence has been requested at the Throne of Elements. Farseer Drek'Thar heard the call of the furies upon the wind and made the journey to commune with the elements. The Farseer has sent word that you are to join him at the Throne of Elements. Go and see what the elements would have of you.<|endoftext|> <|startoftext|>Called to the Throne<|obj|>Commune with the furies at the Throne of Elements.<|text|>It was not long after I arrived in Nagrand that the voice of Kalandrios called out to me upon the wind. It is a great honor to be called to the Throne of Elements, but my heart was heavy sensing the purpose. There is dark malaise in the air, it can be felt all around us. It surrounds all life here...enveloping...smothering... Come, it is time we commune with the furies and lend them our aid. An invisible shadow has been cast upon this valley and it may be up to us to remove it.<|endoftext|> <|startoftext|>The Land Provides<|obj|>Collect 30 Frozen Plant Matter.<|text|>The icevines of the Shivering Trench have developed a powerful resistance to cold temperatures. Integrating them into the construction materials of the garrison should prove useful.<|endoftext|> <|startoftext|>Khadgar's Plan<|obj|>Speak with Khadgar near the gates of Shattrath.<|text|>Shattrath must not fall into the hands of the Iron Horde. It is time again for me to get my hands bloody. We will tell Khadgar we are ready to enter the city and take back what is rightfully ours.<|endoftext|> <|startoftext|>The Shadow of the Worldbreaker<|obj|>Obtain the Worldbreaker Schematics from Blackrock Orcs in the Blackrock Quarry.<|text|>Looks like we'll soon have another obstacle in our way: that ridiculously large tank that they have pointed at the Dark Portal. The Iron Worldbreaker, I think they call it. If I had some documentation on how it might work, then I might be able to figure out how to shut it down. Maybe some o' those machinists and laborers have some documentation on how it works?<|endoftext|> <|startoftext|>Challenge of the Masters<|obj|>Survive the Burning Blade's trial by combat.<|text|>The time has come to challenge the Burning Blade masters. Go to the back of the cavern. There you will find the challenge ring and the masters watching over it from above. Pull the blade from the middle of the ring to issue your challenge. My clan values honor above all else and will respect your claim to trial by combat. As reward, you will be allowed to walk away with your life. Or, you will be dead.<|endoftext|> <|startoftext|>Meet Me in the Cavern<|obj|>Meet up with Lantresor of the Blade inside the Masters' Cavern.<|text|>It's time. Time to face the masters.<|endoftext|> <|startoftext|>The Blade Itself<|obj|>Retrieve Lantresor's Blade from Instructor Luhk.<|text|>When they clapped me in irons, the Burning Blade instructor, Luhk the Keen-Eyed, took my blade. He's an honorable orc, even if his training techniques are counter-productive. I want my blade back.<|endoftext|> <|startoftext|>Khadgar's Plan<|obj|>Speak with Khadgar near the gates of Shattrath.<|text|>We have the Iron Horde backed into a corner now, thanks to you. It is almost time to enter the city of Shattrath and repel them. First, we must meet Khadgar and some new allies.<|endoftext|> <|startoftext|>Blood of the Burning Blade<|obj|>Kill 15 Burning Blade forces at Hallvalor.<|text|>Hallvalor is the ancestral home of my clan, the Burning Blade. When the new warlord and his family came to power, I was exiled for being a half-breed. I want justice. I suspect you won't mind killing along the way. Not that you'll have any choice.<|endoftext|> <|startoftext|>Dreadpiston<|obj|>Defeat Dreadpiston.<|text|>The Iron Horde overtook a peaceful draenei outpost without mercy. They used a machine they call Dreadpiston to level the town in minutes. Destroy it.<|endoftext|> <|startoftext|>They Call Him Lantresor of the Blade<|obj|>Find Lantresor of the Blade in Hallvalor.<|text|>The Burning Blade clan at Hallvalor is supplying the Warsong with weapons and warriors. We cannot let this continue. There's a young blademaster who's been exiled from the Burning Blade for many years. They call him Lantresor of the Blade. My rangari recently saw him return to Hallvalor to challenge the blademaster leadership. Instead, they clapped him in chains. Maybe he's still alive. Maybe he'll help you deal with the Burning Blade.<|endoftext|> <|startoftext|>The Friend o' My Enemy<|obj|>Kill 15 Burning Blade forces at Hallvalor.<|text|>Hallvalor is the ancestral home o' the Burning Blade clan. Since they be such fast friends, the Warsong allow the blademasters an' their shaman to remain in Nagrand when all o' the other clans are forced out. Blah, blah, blah. I say, if they're the friend o' my enemy, then they're my enemy, and that's all I need to know!<|endoftext|> <|startoftext|>Dreadpiston<|obj|>Defeat Dreadpiston.<|text|>Nearby, a group of Iron Horde took over a key strategic position with surprising alacrity. They used a machine they call Dreadpiston to terrible effect in the siege, and I believe we need to destroy that machine before moving against the Iron Horde in Tuurem.<|endoftext|> <|startoftext|>Shredder Manual<|obj|>Find the Iron Shredder Decommission Orders.<|text|>Hey! I hear there's a curious object nearby. Scouts say it's some kind of shredder manual. Go check it out for me, will ya? I wonder if it has to do with this new prototype I've been hearin' about...<|endoftext|> <|startoftext|>Not Without My Honor<|obj|>Find the Blademaster's Banner in a Burning Blade Locker.<|text|>The blade is not the only important item a blademaster carries. Once he has passed his final tests in the Masters' Caverns, the blademaster is given the honor of wearing the Burning Blade's banner. When my petition to reclaim my rightful place with the clan fell upon deaf and craven ears, I was stripped of that honor. No doubt, my banner has been stored away somewhere in Hallvalor. They'll give it to some other aspiring blademaster if they don't burn it first.<|endoftext|> <|startoftext|>Ralshiara's Demise<|obj|>Kill Ralshiara.<|text|>It was said in the Journal of the Rising Sun that eating in the mornings cannot be done without harming a few eggs. The Bloodmane matron, Ralshiara, feasts upon sacred raven eggs for her snacks. How dare she! She must die for her sins! Take the path south over the mountains to reach the accursed home of the Bloodmane. Take this trinket, it fell to us from the heavens as a sign of the Raven Mother's favor and with it you might have a chance.<|endoftext|> <|startoftext|>An Old Friend<|obj|>Speak with Gar'rok.<|text|>Since the beginning, a shaman has been called to serve the Throne of Elements as its keeper. It is a lifelong calling and a new keeper is only called after the last has passed on. Gar'rok has been our loyal keeper for many years, cleansing the Elemental Plateau during countless cycles of rebirth. Our keeper is dying, and soon another will be called in his place. When he passes, he should not be alone. Go to him. Ease his pain.<|endoftext|> <|startoftext|>Back from Beyond<|obj|>Speak with Shadow Sage Iskar in Veil Terokk.<|text|>We must begin preparations for the Talon King's return. From within this realm, I can travel quickly to Veil Terokk. You, however, should be returned to the other side. You are powerful, and will attract unwanted attention.<|endoftext|> <|startoftext|>Shredder Manual<|obj|>Find the Iron Shredder Decommission Orders.<|text|>I've been hearing rumors of this new prototype shredder the Iron Horde's engineers have been working on. I think we ought to investigate. A shadow hunter spotted some sort of shredder manual, and it might have something to do with that prototype.<|endoftext|> <|startoftext|>Declawing The Bloodmane<|obj|>Collect 6 Bloodclaw Shaman Paws.<|text|>It is written in the Scroll of Sermons to "Bite the claw that strikes you." Take the path south from here that leads over the mountain to the Bloodmane valley in the west. There you will find those of their tribe who can use a primitive form of magic. Slay them and remove their paws. Once you have obtained a few bring them back to me in the nest so that they may be offered to the Raven Mother!<|endoftext|> <|startoftext|>The Debt We Share<|obj|>Speak with Gar'rok.<|text|>These mortal shells that we call bodies are not ours to keep. The body is a gift of earth that must one day be returned from whence it came. The time has come for this body to return to the elements. Know that you have lifted the weight from an old heart. As I pass on from this realm, I do so without regret. I have fought on behalf of my people and my land, I have served the elements, and I have loved. It would honor me if you would stay during these final moments.<|endoftext|> <|startoftext|>Guise of the Deceiver<|obj|>Speak with Challe to discover the truth.<|text|>In a cave not far from here, there lives an old woman named Challe. I knew Challe many years ago when I was young; though as I have become old and grey, she has kept her youth and beauty. Challe was jealous of my love for Dahaka and I have long suspected that Challe had a part in her death. However, without evidence I could not bring justice against her. Meet with Challe and tell her that I am dying. Tell her that I wish to know the truth of Dahaka's fate before I leave this world.<|endoftext|> <|startoftext|>Get to High Ground!<|obj|>Report to Drek'thar in the Blackrock Quarry in Tanaan Jungle.<|text|>This dam is about to burst. Hopefully. Farseer Drek'Thar fights atop the peak to the south of here. You should be safe near him. Don't worry about me.<|endoftext|> <|startoftext|>Words of the Raven Mother<|obj|>Recover 8 Ravenspeaker Scroll Fragments.<|text|>We came here to perform the ritual of calling to bring the return of the Raven Mother. We had distributed parts of the scroll to everyone and had just begun when we were attacked by the Bloodmane. Now most of the flock has been killed and fragments lay scattered across our homeland. The ritual was a failure but we will not allow these mongrels to break our faith. We must continue our prayers here but we would be grateful if you can recover the scroll fragments for us.<|endoftext|> <|startoftext|>The Egg Thieves<|obj|>Collect 8 Dread Raven Eggs.<|text|>The Bloodclaw are sadistic creatures. They have attacked the Ravenskar before and have stolen the eggs of the sacred ravens. While you are within the Bloodclaw lands keep an eye out for the eggs. I'll be waiting for you at the nest with as many baskets for them as I can gather.<|endoftext|> <|startoftext|>The Bloodmane<|obj|>Slay Huntmaster Sorrowfang and 10 Bloodmane Razorclaws.<|text|>We had just arrived and begun the service of the headless fowl when the Bloodmane attacked out of nowhere. Clearly, this means that the Raven Mother wishes to test the worthiness of her children. Fear not, we are steadfast and will fervently continue our prayers regardless of what may come! Although, if you can get rid of the Bloodmane and their leader that would be a blessing as well.<|endoftext|> <|startoftext|>Shields Down!<|obj|>Kill Packleader Kargora and destroy the Arkonite Shield.<|text|>De time has come, commanda. Packleader Kargora an' de Arkonite Shield no longa protected. We need ta kill her an' destroy de shield crystal.<|endoftext|> <|startoftext|>Cult of the Ravenspeakers<|obj|>Place the Plume of Anzu in the Offering Basket in Gnarlwood Pass.<|text|>These outcasts are not the only cursed arakkoa holding their ground in Arak. A curious cult has formed in worship of Ka'alu, my consort and the keeper of my brood. They are considered to be quite... odd. Regardless, the outcasts will need their help. Without the wings of the ravens, Iskar can never take his fight to the spires. Take this feather and place it in the offering basket south of here. The so-called "Ravenspeakers" will surely take notice.<|endoftext|> <|startoftext|>I Help Ya Kill Dem<|obj|>Kill 12 Warsong forces at Telaar.<|text|>Warsong come in an' kill de draenei rangers. No lettin' dem have dis place. You an' me, Commanda. We gonna kill dem all. You be distractin' dem an' I usin' me Loa ta finish dem off. You see.<|endoftext|> <|startoftext|>Dropping In<|obj|>Help Magister Serena destroy 3 Gordunni Boulderthrowers.<|text|>Witch Lord Morkurk, the leader of the fortress, has catapults set up along the road into their compound. That won't be a problem for us. Take out the ogres around the catapults and mark them for me. This vortex spell I have prepared will handle the rest. We'll meet at the gate to the fortress once the catapults are gone.<|endoftext|> <|startoftext|>The Blessing of Samedi<|obj|>Use the Fetish of Samedi on the corpses of the dead shadow hunters.<|text|>Three of mah shadow huntas come here wit' me. De Warsong kill dem. We need ta help dey souls move on. Jus' in case ya find dem first, use dis on dere bodies. It send dere souls ta Samedi, Loa of de Grave.<|endoftext|> <|startoftext|>Target of Opportunity: Telaar<|obj|>Speak with Shadow Hunter Kajassa at Telaar.<|text|>We've received reports that the draenei enclave at Telaar has fallen to the Warsong. I sent a small group of shadow hunters to check on the situation. Kajassa is their leader. Will you meet her there?<|endoftext|> <|startoftext|>Shields Up!<|obj|>Activate the four Telaari Crystals.<|text|>The Warsong packleader is trying to raise Telaar's shield. If Kargora does that, the Warsong will have an impervious base. So far, they've only managed to initiate the shield. This has the undesirable side effect of protecting the packleader and her shaman at the main crystal. Activate the crystals on the perimeter of Telaar. That will force the shield to fully deploy. Once you do that, Kargora will be exposed.<|endoftext|> <|startoftext|>Orbs of Power<|obj|>Destroy 5 Astral Wards.<|text|>Minor issue, I'm afraid. Morkurk has placed powerful wards throughout Gordal Fortress that will prevent any sort of mass summoning - not wonderful considering our plan. Thankfully, no ogre would ever consider that a single enemy or two would attack, so we should be able to slip through their fortress relatively easily.<|endoftext|> <|startoftext|>Polishing the Iron Throne<|obj|>Obtain Ga'nar's Shackle Key from Overseer Gotrigg in the nearby building.<|text|>These stinking Blackrock cowards think they're humiliating me. They're just making me angrier. Overseer Gotrigg, in the hut over there, carries my shackle key. If I'm going to get out of there, I'm going to need that key. Then... vengeance can begin.<|endoftext|> <|startoftext|>The Final Step<|obj|>Defeat Witch Lord Morkurk and retrieve the Arcane Nexus in Gordal Fortress.<|text|>We have Morkurk cornered. He's all ours now. Use the scroll once you engage Morkurk... ...and enjoy the blizzard of your forces raining down on his head.<|endoftext|> <|startoftext|>The Foot of the Fortress<|obj|>Speak to Magister Serena at the entrance to Gordal Fortress.<|text|>Your forces are at the ready and the scroll is prepared. It's time for phase two - stealing a nexus crystal from a fortified ogre compound. We'll save the scroll to bring in reinforcements in our confrontation with the Gordunni Witch Lord. Let's meet at the base of the Gordal Foothills to head into the fortress proper.<|endoftext|> <|startoftext|>While We're in the Neighborhood<|obj|>Collect 8 Gordunni Runebeads.<|text|>Ogres from the empire are known for being cold and calculating. We are fortunate that their calculations are rarely spot on. Morkurk has been using enchanted bracelets to empower his minions with arcane strength. Since we're going to have to dispatch them anyways, we might as well get some reagents out of it.<|endoftext|> <|startoftext|>Vicious Viziers<|obj|>Slay Vizier Vorgorsh, Vizier Zulmork, and Vizier Cromaug.<|text|>We can't just skate in, kill Witch Lord Morkurk, and leave. His three lieutenants - Vorgorsh, Zulmork, and Cromaug - are all fiercely loyal to Morkurk, and are all respectable mages in their own right. I suspect that if we attempt to engage the Witch Lord immediately that they will rush to his aid and overwhelm us. We need to take out his lieutenants first.<|endoftext|> <|startoftext|>Rangari Roundup<|obj|>Find the 5 Hidden Rangari.<|text|>You have a keen eye. There are Rangari like myself hidden throughout the Nightmarsh. I need reports from each of them to ensure the area is safe. Perhaps you can help me?<|endoftext|> <|startoftext|>A Choice to Make<|obj|>Use the Drafting Table to choose between the construction of a Corral or a Tankworks.<|text|>We're ready to start building. All that we need is for you to make a choice. The blueprints are on the drafting table. Take a look. Then, let me know if we're going to construct a corral or a tankworks.<|endoftext|> <|startoftext|>New Babies<|obj|>Coax 5 Tenderhoof Meadowstompers.<|text|>That's better, but there's still something wrong. I'm getting desperate here. Can I call ya? Great. Look, I think I have it now. I know what's wrong. They miss their babies. Yeah! When they first came here, the, uh... the bastard hunters that... abandoned them said they left the babies behind. If we're going to save them from a life of misery, if we're going to save those babies, and turn a tidy profit, we've got to get them some new babies!<|endoftext|> <|startoftext|>Elemental Attunement<|obj|>Seek out the four elemental pillars.<|text|>Many shaman have sought the favor of the Throne of Elements. Forming an elemental bond with the furies allows a shaman to not only know the will of the elements on Draenor, but also tap into a great font of elemental power. If you are to discover the truth behind Gordawg's disappearance, you will need to succeed where others have failed and undertake the Ritual of Binding. First, you must prepare yourself. Seek out the elemental pillars upon the plateau and attune your spirit with the elements.<|endoftext|> <|startoftext|>Guardians of the Plateau<|obj|>Destroy the corrupted guardians atop the Elemental Plateau.<|text|>The Elemental Plateau is sanctuary to the elemental spirits of Nagrand. The greatest among the elementals on the plateau are the guardians; mighty elemental spirits that stand watch over their domain. The guardians are pure and mighty spirits but a disturbance in the natural balance has caused them to grow unstable, corrupting the lesser elementals around them. In order to restore balance to the plateau, the guardians must be destroyed. Only then will the cycle of rebirth begin.<|endoftext|> <|startoftext|>A Rare Bloom<|obj|>Retrieve the Ember Blossom from the Elemental Plateau.<|text|>Many years ago I had a life-mate, Dahaka. We were only bound a short time before she was taken from me. I have lived long, but I have never known greater pain than that day. I was young and my grief was great; the earth quaked beneath my rage. I laid her to rest upon this cliff. It is here where I too will rest, but first a favor. A rare bloom grows in a cave within the fiery, molten earth of the plateau. It was her favorite. I would lay the flower upon her grave one last time before I die.<|endoftext|> <|startoftext|>Orbs of Power<|obj|>Destroy 5 Astral Wards.<|text|>There's a minor fire we'll need to put out before we can enact my plan. Morkurk has placed powerful wards throughout Gordal Fortress that will prevent any sort of mass summoning - awfully detrimental to our scroll of mass teleportation. Thankfully, no ogre would ever consider that a single enemy or two would have the gall to breach their walls.<|endoftext|> <|startoftext|>The Kaliri Whisperer<|obj|>Recover the Old Gavel from Skizzik.<|text|>An important contact lives in the nearby Shadowglade. He is meek, but trains kaliri of monstrous size which are quite dangerous. He once claimed they could knock a rylak out of the sky, but I'll believe that when I see it. Skizzik is holding a valuable treasure for me. Seek him out and get him back to Veil Terokk if you can. At the very least, recover the gavel I entrusted to him.<|endoftext|> <|startoftext|>The Final Step<|obj|>Defeat Witch Lord Morkurk and retrieve the Arcane Nexus in Gordal Fortress.<|text|>It's time to fight fire with fire. We have Morkurk cornered. His protections gone. Use the scroll once you engage Morkurk... ...and enjoy the fireworks.<|endoftext|> <|startoftext|>Vicious Viziers<|obj|>Slay Vizier Vorgorsh, Vizier Zulmork, and Vizier Cromaug.<|text|>We're after Witch Lord Morkurk, but we shouldn't charge straight at him. His three lieutenants - Vorgorsh, Zulmork, and Cromaug - are the only other capable mages left of the Gordunni, and are fiercely loyal to Morkurk. I suspect that if we engage the Witch Lord that they will rush to his aid. Let's take them out first.<|endoftext|> <|startoftext|>Mother of Thorns<|obj|>Slay 5 Shadeback Ravagers and the Shadeback Thornmother.<|text|><|endoftext|> <|startoftext|>While We're in the Neighborhood<|obj|>Collect 8 Gordunni Runebeads.<|text|>Ah, the hubris of ogres. It always backfires. Morkurk has been using enchanted bracelets to empower his minions with arcane strength. We can disenchant these bracelets into reagents that will no doubt be useful to your arcane sanctum. What do you think about collecting some while we're here?<|endoftext|> <|startoftext|>Baby Bird<|obj|>Gather 8 Ravager Grubs in the Shadowglade.<|text|><|endoftext|> <|startoftext|>Blades in the Dark<|obj|>Slay Malrok Thornscar in Veil Akraz.<|text|>Those orcs got hold of Ishaal's orb, did they? That would explain the dangerous-looking fellow who crossed into this realm shortly before you. Not everyone handles the transition as... gracefully as you did. The oaf is still grappling with his own mind, stumbling about and muttering nonsense. Soon he will be drawn to the orb again, which would presumably lead him to Veil Terokk. Better to take him out now while he's still befuddled.<|endoftext|> <|startoftext|>Earth, Wind and Fire...and Water<|obj|>Collect 4 of each living essence from the Elemental Plateau.<|text|>The Elemental Plateau has become unstable, and so the cycle of rebirth must begin. It is a natural part of our life cycle that impurities are accumulated in the elemental body over time. When enough contamination has taken place, an elemental will become unstable and in some cases volatile. A necessary part of rebirth is pure, living essence which can be found atop the Elemental Plateau, as well as in the body of an elemental spirit. Return to me with the essence and we shall begin the rebirth.<|endoftext|> <|startoftext|>A Feast of Shadows<|obj|>Gather 10 Shadow Dust.<|text|>Many arakkoa died in Veil Akraz. From the outside, all seems still. Empty. But in this place between worlds, death never goes unnoticed. Stray life essence seeps through from the other side; a feast for the beings who prowl here. Slay the shadow creatures here, and gather from their corpses the fine dust they produce. I will need much of it to perform the rites of the Talon King.<|endoftext|> <|startoftext|>Next Steps<|obj|>Speak to Magister Serena at Fort Wrynn.<|text|>We did it! We have all of the reagents for the scroll. Your arcane sanctum will be the talk of Draenor before long. I'll go back to Fort Wrynn to finish it and gather your men. Meet me there.<|endoftext|> <|startoftext|>The Foot of the Fortress<|obj|>Speak to Magister Krelas at the entrance to Gordal Fortress.<|text|>We've enkindled your forces and the scroll is ready. It's time for phase two - stealing a nexus crystal from a heavily fortified ogre compound. We'll save the scroll to bring in reinforcements in our confrontation with the Gordunni Witch Lord. Let's meet at the base of the Gordal Foothills and take what is more or less rightfully yours!<|endoftext|> <|startoftext|>Removing the Reinforcements<|obj|>Destroy the Portal to Highmaul.<|text|>My own investigations have uncovered a permanent arcane portal from here to Highmaul itself. It is guarded but shouldn't be too hard to disrupt once you've gotten some breathing room.<|endoftext|> <|startoftext|>Loola's Lost Love<|obj|>Search Loose Mud for Old Loola's husband.<|text|>Oh it was horrible. My husband and I were fishing in the marsh, I fell asleep and when I woke up he had been turned into a toad! I'm sure it was one of those Shadowmoon orcs I hear so much about. He jumped into the muddy waters before I could catch him. Will you help me find my lost love?<|endoftext|> <|startoftext|>Next Steps<|obj|>Speak to Magister Krelas at Vol'jin's Pride.<|text|>You are positively on fire! We have everything I need to create the scroll. Your arcane sanctum will be brimming with arcane energy in no time. I will teleport to Vol'jin's Pride to combine the reagents and marshal your forces. Meet me there when you can.<|endoftext|> <|startoftext|>Dropping In<|obj|>Help Magister Krelas destroy 3 Gordunni Boulderthrowers.<|text|>Witch Lord Morkurk is no fool. He has catapults set up throughout the foothills leading into their compound. No matter, I have a way to handle them. Take out the ogres guarding the siege weapons and mark them once they're clear. I'm readying a vortex spell that will handle things from there. We'll meet just outside their gate afterwards.<|endoftext|> <|startoftext|>The Lord of the Gordunni<|obj|>Defeat Witch Lord Morkurk within Gordal Fortress and obtain "Fury of the Forge".<|text|>Witch Lord Morkurk is the leader of the Gordunni. He's the one that set up the Iron Horde trade and, even worse, my former boss gave him one of my best maces! We got to get my mace back! I mean... we need to kill him to secure the jovite for your arsenal! Morkurk is an accomplished mage so you better be prepared. Here, take the rocket pack and use it if you need to dodge an attack quickly or something. Also, if you happen to find my mace I'd like to get it back.<|endoftext|> <|startoftext|>The Secrets of Gorgrond<|obj|>Meet Durotan in Gorgrond.<|text|>Commander, I will leave my forces to secure this pass, but I will not sit idle while our enemy prepares for another attack. I want to take the fight to the heart of the Iron Horde at Blackrock, and to do that we are going to need to go where few orcs dare tread. Gorgrond. It is a savage place, filled with giants and monsters of every sort. Will you dare these wilds with me so that we might strike at the foundries of the Iron Horde?<|endoftext|> <|startoftext|>Tastes Like Chicken<|obj|>Collect 10 Raw Windroc from windroc in Nagrand.<|text|>You got a moment? I've got an elekk-sized problem. Someone, um, sold me... yeah, sold me these two, but they're sick. I've tried everything, but nothing I do makes any difference! I think they must be starving. I heard that elekk like raw windroc. Gross if you ask me. Anyway, while you're out doing your thing, you mind picking me up some bird meat?<|endoftext|> <|startoftext|>Challenge of the Masters<|obj|>Survive the Burning Blade's trial by combat and retrieve the Garrison Blueprints.<|text|>The time has come to challenge the Burning Blade masters. Go to the back of the cavern. There you will find the challenge ring and the masters watching over it from above. Pull the blade from the middle of the ring to issue your challenge. My clan values honor above all else and will respect your claim to trial by combat. As reward, you will be allowed to walk away with your blueprints and your life. Or, you will be dead.<|endoftext|> <|startoftext|>Meet Me in the Cavern<|obj|>Meet up with Lantresor of the Blade inside the Masters' Cavern.<|text|>It's time. Time for you to get your blueprints. Time for us to face the masters.<|endoftext|> <|startoftext|>We Need An Army<|obj|>Speak with Warmaster Zog.<|text|>So the new warchief decided to send you Warmaster Zog to handle local operations. Zog! I heard that guy was notorious for organizing the Alliance AND the Horde to face off against the silithid at the Gates of Ahn'Qiraj. He was a general back then. Anyway, if you go let him know about the barracks being done I'm sure he'll have some thoughts on how to put it to good use. You can find Zog up at the town hall.<|endoftext|> <|startoftext|>Prized Repossessions<|obj|>Collect 6 Gordunni "Toothpick's" from Gordunni Bashers or Gordunni Cleavers within Gordal Fortress.<|text|>The Gordunni were given copies of my blades as a gift from the Iron Horde. But what do they use them for? Toothpicks! Sure the blades are low grade copies but it's still MY design and I can't stand to think of them in those ogre hands for a moment longer! , While we are in here can you do me a favor and get those blades out of their hands!<|endoftext|> <|startoftext|>Supply Recovery<|obj|>Recover 6 Iron Horde Shipments.<|text|>We seem to have arrived at just the right time! The Gordunni have been enchanting armaments for the Iron Horde and it looks like they haven't picked up the latest shipment. We could put that gear to far better use! Lets go hunt down their shipping containers. I brought some signal flares that we can use to call in an air pick-up when we've secured the shipment.<|endoftext|> <|startoftext|>Punching Through<|obj|>Slay Vizier Vorgorsh, Vizier Zulmork, and Vizier Cromaug.<|text|>To secure the fortress we need to kill Witch Lord Morkurk, but I don't think we should go straight after him. His three lieutenants - Vorgorsh, Zulmork, and Cromaug - are all powerful mages, and all of them are fiercely loyal to Morkurk. I suspect that if we engage the Witch Lord that they will rush to his aid. Let's take them out so that cannot happen.<|endoftext|> <|startoftext|>Not Without My Honor<|obj|>Find the Blademaster's Banner in a Burning Blade Locker.<|text|>The blade is not the only important item a blademaster carries. Once he has passed his final tests in the Masters' Caverns, the blademaster is given the honor of wearing the Burning Blade's banner. When my petition to reclaim my rightful place with the clan fell upon deaf and craven ears, I was stripped of that honor. No doubt, my banner has been stored away somewhere in Hallvalor. They'll give it to some other aspiring blademaster if they don't burn it first.<|endoftext|> <|startoftext|>The Blade Itself<|obj|>Retrieve Lantresor's Blade from Instructor Luhk.<|text|>When they clapped me in irons, the Burning Blade instructor, Luhk the Keen-Eyed, took my blade. He's an honorable orc, even if his training techniques are counter-productive. I want my blade back. Then, I'll break myself free.<|endoftext|> <|startoftext|>Forbidden Love<|obj|>Find Kral'za.<|text|>My son, Kral'za, is beyond stubborn. After we split from the Shadowmoon Clan he refused to let go of his relationship with a young Shadowmoon orc. I forbid him to see her anymore. He ran off earlier today and has not returned. I don't trust Dol'mak. Like the other Shadowmoon orcs she continues to dabble in the void.<|endoftext|> <|startoftext|>Vignette: Gruuk<|obj|>Destroy $1oa Goren Egg Clusters Iceforge Ironchewers, and Broodmother Reeg'ak.<|text|>Goren are dangerous, especially in large numbers, and especially when we have a blind, under powered shaman with us. Fortunately, they have very short lifespans. Unfortunately, they multiply fast and grow faster. If we are going to do this we need to find the brood mother. Slaying her and her eggs should slow down the onslaught of goren. Check the burrows near the Forge Gates and I will to keep them off of Drek'Thar's scent.<|endoftext|> <|startoftext|>To Even the Odds<|obj|>Find Shattered Hand weapons and give them to Battered Frostwolf Prisoners or Battered Karabor Prisoners.<|text|> The Shattered Hand orcs are using their prisoners as living training dummies. Let's even the odds and give them some weapons.<|endoftext|> <|startoftext|>The Den of Skog<|obj|>Kill Skog.<|text|>Olin Umberhide appears to have discovered the parent of the gronnlings and is outmatched by himself. He will be slain without help.<|endoftext|> <|startoftext|>Fish Fight<|obj|>Find a local fisherman that can help our cause.<|text|>We have an accessible fishing spot here, but no bait seems to work! We need to find a local fisherman with some knowledge of the area to help us out. Think you are up to the task?<|endoftext|> <|startoftext|>Dropping Bombs<|obj|>Call artillery strikes on the Gordunni Boulderthrower encampments within Gordal Fortress.<|text|>The Gordunni have only a single path to their fortress and it is well-defended from a large attack. Thankfully they wont be expecting just the two of us to be attempting to break in. This is a great opportunity to take out their defenses and get some target practice for our artillery gunners back at the arsenal. Take these smoke grenades and use it to call in an artillery strike on their catapults as we head up.<|endoftext|> <|startoftext|>Going to the Gordunni<|obj|>Travel to Gordal Fortress and meet up with Morketh Bladehowl.<|text|>We have a good supply of jovite in the arsenal now but there just isn't enough of the material in the mine to keep us in stock for long. Down south of here there's a mountain that's just full of the stuff but there's one problem; Ogres! The Gordunni live on top of that mountain and they have begun trading the jovite to the Iron Horde. We need to go down there and secure the minerals for ourselves. I'll pack some supplies and meet you near their fortress down south.<|endoftext|> <|startoftext|>Lurking in the Shadows<|obj|>Kill Shadowmoon Disrupters.<|text|>There are reports of Shadowmoon clan members lurking around the ruins by the shore. This is a popular spot for young lovers to gaze at the stars and confess their affection for each other. As you can see we are not a village of warriors. I will pay you handsomely if you go to the ruins and make sure the Shadowmoon orcs keep their distance.<|endoftext|> <|startoftext|>Lunarblossom<|obj|>Pick 5 Lunarblossoms.<|text|>How I long to hold Kat'la. No star or moon can compare to her beauty. Alas, I am but a simple boar farmer. If only I could find time to sneak away from this pathetic excuse for a job and pick some lunarblossoms for Kat'la. I wouldn't dare confess my love to her without a gift.<|endoftext|> <|startoftext|>We Require More Resources<|obj|>Gather 50 Garrison Resources.<|text|>So what we got here is a good start, but you are looking for something that can support ARMIES! Truth is, we ain't building anything without the materials to build it, and our supplies from Azeroth are limited. I got some ideas on how to get you started but you are going to have to keep your eyes open for more materials when out in the field. Lots of useful stuff out there we can change into usable material.<|endoftext|> <|startoftext|>Ikky's Egg<|obj|>Help Ikky hatch from the Kaliri Egg in Shadowglade.<|text|><|endoftext|> <|startoftext|>Ishaal's Orb<|obj|>Retrieve Ishaal's Orb from Camp Thornscar.<|text|>The Adherents came for me, but I was already hiding. I watched from the shadows as they ransacked my hut. Then I watched the Shattered Hand orcs arrive and butcher them like dinner fowl. Seems everyone is after us these days. One of those orc thugs made off with my scrying orb. I will be needing it back if I am to be of any use to Iskar.<|endoftext|> <|startoftext|>New Neighbors<|obj|>Slay 15 Shattered Hand orcs in Camp Thornscar.<|text|>The Shattered Hand clan is made up of orcs who can call no other clan home. They are sadistic warriors who maim their bodies, perhaps in a show of solidarity or perhaps because they simply enjoy the pain. It does not matter. What matters is that they are expanding their territory, butchering anyone in their path. They must be dealt with.<|endoftext|> <|startoftext|>What We Got<|obj|>Have Skaggit get the peons working, investigate your Garrison Cache, and find Senior Peon II.<|text|>Every fortress needs three things. One: peons! Find Skaggit and have him get our peons back to work. Two: building materials. I had the peons set up a cache for you where they will store resources they create while you are away. You should check it out. And three: raw experienced muscle! Constructing buildings in a garrison can take some time but I think we can speed up your first building by hiring Skaggit's recently promoted Senior Peon II. Find him and tell him I sent ya.<|endoftext|> <|startoftext|>Behind the Veil<|obj|>Drink the Major Elixir of Shadows at Zellek's hut in Veil Akraz.<|text|>Soon after the orcs swept in, Veil Akraz was laid to waste by a beam of light from Skyreach. It seems they missed their true target. Zellek is still there, hiding in the realm of shadow. And... someone else as well. The orc assassin who used my orb. Take this. Drink it in Veil Akraz and find Zellek. Oh, and be careful. It's a little more potent than the last one. You'll see...<|endoftext|> <|startoftext|>The Ogron Live?<|obj|>Slay Groog.<|text|>Commander, our Frostwolf allies reportin' dat the Bladespire ogres have an outpost to our west led by an ogron. I heard tales of da ogron but never seen one. Dey be brutes, creatures from a time that was best left forgotten. Dey say most were slain during the forming of the original horde. What dey lack in wisdom they make up for in violence, force, and greed. I counsel dispatchin' dis creature as soon as possible.<|endoftext|> <|startoftext|>The Friend of My Enemy<|obj|>Kill 15 Burning Blade forces at Hallvalor.<|text|>Hallvalor is the ancestral home of the Burning Blade clan. Since they're such fast friends, the Warsong have allowed the blademasters to remain in Nagrand. We are fierce, but we won't win if the Burning Blade attack us. It would be wise to strike first.<|endoftext|> <|startoftext|>What We Need<|obj|>Collect 10 Drudgeboat Salvage.<|text|>I heard you guys hijacked and wrecked a ship on your way out of Tanaan. It's like my daddy always said: One man's wreck is another goblin's workshop. You should head down to the coast west of the garrison and see if you can't find any materials we might salvage. Oh, and uh... should probably watch yourself. I hear there are ogre raiders in the area.<|endoftext|> <|startoftext|>Fruitful Ventures<|obj|>Collect 15 Nagrand Cherries.<|text|>Oh no! They must be vegetarians. What these elekk need is fruit and lots of it. There are cherries all over the place around here under the trees. You wouldn't mind grabbing me some, would ya?<|endoftext|> <|startoftext|>Altar Altercation<|obj|>Save the prisoners from the Altar.<|text|>Save the prisoners from the Altar. <|endoftext|> <|startoftext|>Lost Lumberjacks<|obj|>Find out what happened to Shelly and the missing lumberjacks.<|text|>Shelly and her crew haven't returned from Gloomshade Grove. It's been days... I hope everything is okay.<|endoftext|> <|startoftext|>They Call Him Lantresor of the Blade<|obj|>Find Lantresor of the Blade in Hallvalor.<|text|>The garrison blueprints were taken to the Burning Blade village when the Warsong sacked your caravan. I can't construct this building without those plans. There's been talk of a young blademaster who's been exiled from the clan for many years. They call him Lantresor of the Blade. Our scouts recently saw him return to Hallvalor to challenge the blademaster leadership. Instead, they clapped him in chains. Maybe he's still alive. Maybe he'll help you recover the blueprints?<|endoftext|> <|startoftext|>Good Help is Hard to Find<|obj|>Collect 8 Nagrand Antiquities.<|text|>The excavation team is on strike! Foreman Thazwix and his cronies think they can squeeze the Steamwheedle Preservation Society for some extra dough by refusing to work. What I need is a scab, a strikebreaker; someone to put some pressure on them by doing the job they refuse to do! Go down into the gorge, dig up some antiquities for me, and I'll pay you what I would have payed those lazy numbskulls!<|endoftext|> <|startoftext|>Making Acquaintances<|obj|>Follow Archmage Khadgar and speak with Magister Serena in Zangarra.<|text|>It's nice to see someone else taking a vested interest in the arcane arts, you know. It's all too rare these days if you ask me. Unfortunately, I must meet Cordana to handle an important matter, but we're in luck! One of my good friends in the Kirin Tor has agreed to help you connect your arcane sanctum to the ley line network. She's waiting at my tower. Let's leave immediately and introduce you to one another.<|endoftext|> <|startoftext|>Making Acquaintances<|obj|>Follow Archmage Khadgar and speak with Magister Krelas in Zangarra.<|text|>It's nice to see someone else taking a vested interest in the arcane arts, you know. It's all too rare these days if you ask me! Unfortunately, I must meet Cordana to handle an important matter, but we're in luck! One of my good friends in the Kirin Tor has agreed to help you connect your arcane sanctum to the ley line network. He's waiting at my tower. Let's leave immediately and introduce you to one another.<|endoftext|> <|startoftext|>Gazmolf Futzwangler and the Highmaul Crusade<|obj|>Speak with Gazmolf Futzwangler.<|text|>I'm here in Nagrand recruiting for the Steamwheedle Preservation Society. We're the archaeological branch of the Steamwheedle Cartel. We're here to collect all of the artifacts, relics, antiquities and oddities that Nagrand has to offer! Currently, we're hiring surveyors, excavators, adventurers... you name it! If you're interested in getting your hands dirty, talk to Gazmolf Futzwangler over at Stonecrag Gorge. He's the goblin in charge of this expedition!<|endoftext|> <|startoftext|>Echo Hunters<|obj|>Slay 10 Echo Hunters.<|text|>I am no sorcerer, but I've picked up a few spells in my time - enough for me to pass unseen by the naked eye. Unfortunately, the vampire bats in these woods don't use their eyes. They will hear my shuffling robes and Percy's incessant clucking a mile away. Clear them away from the path, would you?<|endoftext|> <|startoftext|>A Lesson in Mineralogy<|obj|>Collect 4 Earthen Cores.<|text|> I built this machine to break down elementium minerals into base elements. You see, it's not just what's buried within the ground that can be valuable; but also the ground itself! Take, for example, the earth elementals below us; inside every earth elemental is an earthen core, dense in precious metal!. Those elementals are going to make us rich! Collect several earthen cores, place them in the Gold-O-Matic 9000, and I'll give you a cut!<|endoftext|> <|startoftext|>More Lazy Peons<|obj|>Motivate 8 Lazy Peons.<|text|>We have a rare opportunity to strike at the heart of the Warsong. But, we need your wisdom and leadership. The most important decision will be your choice between building a corral or a tankworks. This choice will setup our approach to the fight against the Warsong. Thazz'ril will head up our building efforts. Will you give him a hand? It looks like he's having trouble motivating his peons to work.<|endoftext|> <|startoftext|>Send Them Running<|obj|>Slay Vicegnaw just outside Vol'jin's Pride.<|text|>Your scouts have located the saberon's alpha male just outside our gates! Commander, I believe that dispatching this target will send any of these remaining vermin running back to their caves. I do not wish to ask more of you, but you are the only one capable of this task.<|endoftext|> <|startoftext|>The Might of the Warsong<|obj|>Speak with Thrall at Wor'var.<|text|> The Warsong. Surprise attack. Headed into... the Burning Blade.... They took the... blueprints.... <|endoftext|> <|startoftext|>Not In Your House<|obj|>Slay Ripgut just outside Fort Wrynn.<|text|>, we have located the saberon's alpha male just outside our gates! We believe that slaying him will send any remaining saberon running with their tails between their legs, but the beast is positively massive! I do not wish to call upon you once more, but you are the only one capable of this task.<|endoftext|> <|startoftext|>Prune the Podlings<|obj|>Take revenge on the podlings.<|text|>The blood soaked body of Ryan is slumped up against the cave wall. Tiny teeth marks cover his body. The podlings clearly are a threat to you and your garrison. It's time to do a little pruning.<|endoftext|> <|startoftext|>A Pilgrimage Gone Awry<|obj|>Gather 6 Prowler Blood, 6 Snapdragon Fronds, and a Riverhopper Eye.<|text|>My sister and I were traveling to Auchindoun to pay our respects to my grandmother when we hit an overturned rock and lost control of our caravan. I managed to survive, but my sister... Please, I need your help. If you could bring me some prowler blood, snapdragon flowers, and a riverhopper eye, I can fashion a potion to bring her back... I just know I can...<|endoftext|> <|startoftext|>A Pilgrimage Gone Awry<|obj|>Gather 6 Prowler Blood, 6 Snapdragon Fronds, and a Riverhopper Eye.<|text|>I am a humble pilgrim, I swear. Please don't hurt me! My sister and I were traveling to Auchindoun to pay our respects to my grandmother when we hit an overturned rock and lost control of our caravan. I managed to survive, but my sister... Please, you have to help me. I'm desperate. If you could bring me some prowler blood, snapdragon flowers, and a riverhopper eye, I can fashion a potion to bring her back. I just know it....<|endoftext|> <|startoftext|>Warning the Exarchs<|obj|>Talk to Exarch Maladaar at the Altar of Sha'tar in Shadowmoon Valley.<|text|>You set the book ablaze, but not before noting its contents. The demonic tome was dedicated to enchanting weapons with fel energy. It looked as though the goal was to ensnare the victim's soul. The Exarchs must be warned that traitors are among them! The Council should be meeting now just up the hill to the east.<|endoftext|> <|startoftext|>Taking the Fight to Nagrand<|obj|>Speak with Stone Guard Brox at the caravan in Nagrand.<|text|>Boss-mon, good to see ya. Durotan recommended dat we be gettin' a foothold in Nagrand, so I taken the liberty of dispatchin' some of da boys. Thrall's already reportin' that the outside be nearly complete. He been askin' me to let ya know they be ready for ya. A windrider be waitin' to catch ya up with the latest caravan shipment whenever you be ready.<|endoftext|> <|startoftext|>The Traitor's True Name<|obj|>Plant the Focusing Lens atop the Exarch's Rise in Shadowmoon Valley.<|text|>We must give the traitor no place to hide. I have a focusing lens that will illuminate cloaked fel energy. If it were placed on a high point, it could act like a beacon, lighting up anyone in town who reeks of the fel taint. There is a prayer circle atop the Exarch's Rise to the north that will serve our purpose. Plant the focusing lens. If you reveal anything, deal with it. Then meet me below.<|endoftext|> <|startoftext|>The Sting<|obj|>Acquire a Pristine Sporebat Stinger from a Moonglow Sporebat.<|text|>The exarchs seem to trust you. Are you venturing into the Umbrafen? The Sporebats in this area are usually docile, but something's got them all riled up. When they attack, their stingers wrap around exposed limbs. I've seen them tear through reinforced leather like it was paper. How do they work, I wonder? Could you bring me a pristine sporebat stinger? I'd love to study it.<|endoftext|> <|startoftext|>Exarch Maladaar<|obj|>Speak with Exarch Maladaar at the Fey Landing south of Elodor.<|text|>The council is almost assembled: Othaar, myself, Hataaru and Naielle are ready. Only Exarch Maladaar remains. He has not been himself since he returned from his capture at the hands of the Iron Horde... but Vindicator Maraad was able to track him down. Find Maladaar at the Fey Landing, just south of the town center.<|endoftext|> <|startoftext|>Engorged Goren<|obj|>Collect $1Oa Crystallized Goren Scales from Crystalmaw goren in the Elodor Dig.<|text|>You must be the that so impressed Exarch Hataaru. Can you help? The Elodor Dig just behind me is overrun by strange stone creatures. These so-called goren actually devour minerals, metabolize them, and grow crystalline structures from their arms and back. Like most of the wildlife on this world, they completely baffle us. Please slay as many as you can and gather their crystal scales for me. You'll be protecting our earthworkers and aiding our research at the same time.<|endoftext|> <|startoftext|>Naielle, The Rangari<|obj|>Speak to Exarch Naielle in the Rangari Enclave.<|text|>I am calling the Exarch Council to order to hear your petition. None of us doubt that this "Iron Horde" is a threat, but few can agree on what we should do about it. It is up to you and Vindicator Maraad to gather the Exarchs together. Exarch Naielle is the leader of the Rangari, the "Eyes of the Prophet." They are our scouts who silently stalk the farthest corners of Draenor. Seek her out in the Rangari Enclave northwest of here.<|endoftext|> <|startoftext|>Fun with Fungus<|obj|>Use the Shimmershrooms to safely gather 12 Volatile Spores.<|text|>It is our mission as rangari to explore and understand this world. Around you is the Umberfen. Many draenei lost their lives when we first discovered this place. The volatile spores burst whenever anyone approaches. But we watched... and we learned. Around the swamp you'll notice "Shimmershrooms," distinguished by their orange glowcaps. Their dust will make you invisible to the volatile spores. Grab the spores - gently! - and bring them to me. We will forge this savage world into a weapon.<|endoftext|> <|startoftext|>Hataaru, the Artificer<|obj|>Speak with Exarch Hataaru outside of the Elodor Dig.<|text|>I will also need you to call upon Exarch Hataaru. I understand you were helping him with our defenses at the gate. Hataaru is our Chief Artificer - he understands our technology better than any other and has been working tirelessly to recreate the glory of the civilization we left behind. He has moved to his workstation outside of the Elodor Dig, our crystal mines located just to the Southeast. Look for him at the mine entrance.<|endoftext|> <|startoftext|>Friend of the Exarchs<|obj|>Choose a follower (either Andren, Chel, or Onaala) and then speak with Exarch Naielle.<|text|>Only three members remain of the Exarch Council, but we are all deeply indebted to you. The vote is unanimous: Your Alliance will have our full support on Draenor. We are also going to place a draenei representative under your direct command. Three potential candidates are here in the courtyard. Speak to them and choose who you want - we will dispatch him or her immediately to your garrison!<|endoftext|> <|startoftext|>Migrant Workers<|obj|>Speak with Foreman Zipfizzle in your garrison, then meet with the laborers outside of Elodor.<|text|>, more recruits arrive at your garrison every hour. We will soon run out of food. I have made contact with Exarch Akama in hopes of securing rations from Elodor, the breadbasket of this valley. He has agreed, provided we supply labor for the harvest. Everyone wins. If you agree with my plan, speak with Foreman Zipfizzle here in the courtyard - he has gathered together available laborers. Akama and I will escort them and meet you at Elodor, far to the east!<|endoftext|> <|startoftext|>Speaker for the Dead<|obj|>Meet Exarch Maladaar at the cliffs east of the Altar of Sha'tar. Complete the ritual to cleanse and interrogate Hataaru's corpse.<|text|>This was a betrayal from within. There's no other explanation for it. None of the Exarchs trust each other now - especially me. But Othaar and Akama can damn their laws. We've got to rout out the traitor and the only way to do it is to speak to the corpse! Join me just outside the Altar of Sha'tar atop the eastern cliffs. Soulbinder Nyami and I will perform an exorcism to save Hataaru's immortal soul... and maybe learn who did this to him. Do you trust me?<|endoftext|> <|startoftext|>The Exarch Council<|obj|>Speak with Exarch Othaar in Elodor.<|text|>Good work at the gates! The Shadowmoon orcs have been seeking prisoners for some reason. Their aggression helps our cause. Come with me. I would like to introduce you to the Exarch Council, "The Hand of the Prophet." I have been trying to convince the Exarchs to support our cause and go on the offensive against the Iron Horde, but they are - as always - too cautious and slow to act. Come with me, I will introduce you to Exarch Othaar up the hill. Perhaps meeting an Alliance hero can sway the council.<|endoftext|> <|startoftext|>Gatekeepers of Auchindoun<|obj|>Defeat Vindicator Dalu and Soulbinder Halaari.<|text|>Auchindoun is under attack, stranger, and I intend to help defend it. The only problem is the only armor I could find was my grandfather's old set, and it isn't nearly enough to defeat the spirits blocking the path toward Auchindoun. Would you defeat them and let me through the gate with you? I will find a way to repay you!<|endoftext|> <|startoftext|>Defenstrations<|obj|>Kill 8 Shadowmoon Raiders or Dark Priestesses.<|text|>No sooner does power rush to the crystal outside than you hear distant war cries and shouts of alarm. Elodor is being attacked! If you want your laborers to come home in one piece, you'd best help with the defense of the town. Defeat the invasion and then return to the control console to reset the defenses.<|endoftext|> <|startoftext|>Circle the Wagon<|obj|>Find Maraad and the lost laborers and escort them back to Elodor Fields.<|text|>One of our wagons fell behind, and disappeared somewhere in the woods to the northwest. Vindicator Maraad and several of your workers are stranded out there. Find them and bring them back!<|endoftext|> <|startoftext|>Invisible Ramparts<|obj|>Carry charged resonance crystals to the primary, secondary, and tertiary pylons.<|text|>Exarch Akama is too cautious, but we shouldn't ignore a threat from the Shadowmoon clan. It is good you are here! Since we arrived on Draenor I have dedicated myself to recreating the technology we left behind. This large structure here is a defense ward. It should counter a Shadowmoon advance - provided we power it up. I have prepared resonance crystals at my workshop to the south. Carry one crystal at a time to the three pylons that surround the ward, then activate the control panel nearby!<|endoftext|> <|startoftext|>Gatekeepers of Auchindoun<|obj|>Defeat Vindicator Dalu and Soulbinder Halaari in combat.<|text|>I was taken captive by the Iron Horde when they raided our caravan en route to Auchindoun. I escaped, but these spirits won't let me through to join my fellow Sunsworn until someone defeats them in combat! Please, will you help me defeat them?<|endoftext|> <|startoftext|>Why Is The Brew Gone?<|obj|>Retrieve 5 Footman Longswords and 5 Thunderbrew Kegs.<|text|>Commander, we have a bit of a... uh... problem. This group o' saberon followed us from Gorgrond, and they've been stealin' our footmen's swords an' slaughtering our peasants! I hate to ask fer your time, but all of yer men are guardin' the camp from any further raids. Plus... They took our beer!<|endoftext|> <|startoftext|>Mission Probable<|obj|>Use the Command Table to send Olin Umberhide on a mission.<|text|>Despite his recent captures, Olin Umberhide seems to be a tauren of some skill in combat. He certainly has learned how to get an enemy's attention. I have a mission available that might prove ideal for his skill sets. When you are ready, simply issue the order via the command table in front of me and we will dispatch him immediately.<|endoftext|> <|startoftext|>Logistical Nightmare<|obj|>Retrieve 5 Sacks of Supplies and 5 Garrison Records.<|text|>Commander, I am afraid I have... troubling... news. These saberon followed our encampment from Gorgrond, and have been stealing our supplies, ransacking our ledgers, and slaughtering our peons! I hate to ask of your time to deal with the matter, but all of our men are stationed guarding the camp from any further raids. We desperately need those supplies so we may enact your will!<|endoftext|> <|startoftext|>Clear!<|obj|>Collect 6 Zapper Sacs from Lakebottom Zappers in Talador.<|text|>Oh, the gnomanity! The Pleasure-Bot 8000 broke before it could bring me a single Draenor truffle. It swam here and shorted its power fluctuator. AGAIN! I have power going to it, but it isn't enough to override the fluctuator. Could you get me the sacs from the electric eels in the lake? I think that would be just the ticket!<|endoftext|> <|startoftext|>Looking For Help<|obj|>Find a local fisherman that can help our cause.<|text|>We have an accessible fishing spot here, but no bait seems to work! We need to find a local fisherman with some knowledge of the area to help us out. Head southeast and see if you can find anyone on the shoreline.<|endoftext|> <|startoftext|>Clear!<|obj|>Collect 6 Zapper Sacs from Lakebottom Zappers in Talador.<|text|>You gotta help me fix this robot. I'm friggin' hungry! I built the Pleasure-Bot 8000 to locate Draenor truffles, and what does it do? It swims to this stupid island and shorts its power fluctuator. I got it hooked up to these batteries, but it ain't enough juice to jump it. Be a doll and get me the zapper sacs from the electric eels in the lake, would ya? They oughta be enough.<|endoftext|> <|startoftext|>The Den of Skog<|obj|>Kill Skog.<|text|>So this gronn infestation ain't gonna solve itself. You're gonna have to show them who's boss, Horde style! With this many gronnlings around there is bound to be a full grown, big mama of a gronn. Find him... it... her... or whatever, and take it out, and the rest of those gronnlings might lose interest in our little operation here.<|endoftext|> <|startoftext|>A Charming Deception<|obj|>Use 5 Illusion Charms to draw out Adherent Harriers.<|text|>Reshad is more than he appears; a mottled old crow with his beak in a book, certainly, but we need him. Shadows gather beneath the lonely spire, in Veil Terokk. Reshad must make it there safely. Along the path you'll find charms primed with illusion spells. You need only touch them to take on Reshad's image. Adherent assassins are on the prowl for an old outcast with scrolls on his back. They will fall upon you. Oh, but won't they be surprised when the illusion fades?! Kee-hee-hee!<|endoftext|> <|startoftext|>Keli'dan the Breaker<|obj|>Slay Keli'dan the Breaker.<|text|>One of Ner'zhul's lieutenants remains, up ahead. The exit to the cave isn't much farther past him. I will go back and tell Khadgar that the cave is clear. We will rendezvous once you've taken care of Keli'dan!<|endoftext|> <|startoftext|>Shields Down!<|obj|>Destroy the Arkonite Crystal and Collect the Garrison Blueprints from Packleader Kargora.<|text|>Did you hear that? They got the shield up. There'll be no getting into Telaar now. You must get that shield down. The only way to do it is to destroy the Arkonite crystal. Don't worry about me. You're going to kill two birds with one stone; Packleader Kargora is the one who stole your blueprints.<|endoftext|> <|startoftext|>A Choice to Make<|obj|>Use the Drafting Table to choose between the construction of a Corral or a Tankworks.<|text|>We're just about ready to go here. All that's needed now is for you to make your choice. Take a look at the blueprints on the drafting table. Are we going to construct a corral or a tankworks?<|endoftext|> <|startoftext|>Thunderlord Invasion!<|obj|>Speak with Legionaire Grimjaw in your garrison.<|text|>Sir! Scouts have spotted Thunderlords approaching from the east. The men are armed and ready. We'll mount defensive positions as soon as you take the field.<|endoftext|> <|startoftext|>The Shadowmoon Clan<|obj|>Slay 10 Shadowmoon Orcs or Void Wolves within the Umbral Halls.<|text|>We will protect the wounded prisoners and make sure Kargath doesn't get through the rubble. You go ahead and clear the cave.<|endoftext|> <|startoftext|>Yrel<|obj|>Escort Yrel to safety.<|text|>Forgive me if I'm a bit flustered - I've never killed anyone before. My name is Yrel, and I am a student of Karabor. You say you have an ARMY with you? The Light must truly be watching over me today. I will follow you, then. Lead the way.<|endoftext|> <|startoftext|>Masters of Shadow<|obj|>Slay Ungra, Taskmaster Gurran, and Ankova the Fallen.<|text|>The bad orcs tried to catch me, but I snuck away. I'm good at hiding. All of the bad orcs are bad, but I've remembered the names of the meanest ones, just in case anybody came to save me. Ungra, Gurran, and... umm... oh! Ankova. Will you protect me from them?<|endoftext|> <|startoftext|>We Be Needin' Supplies<|obj|>Speak with Shadow Hunter Rala at Darkspear's Edge.<|text|>Commander, our forces are not prepared for frost fightin'. I took da liberty and sent some of our shadow hunters north to establish a supply base. Ya might want to be headin' up dere and see what they be up to. Look for a hollow between the Crackling Plains and the Savage Crag.<|endoftext|> <|startoftext|>Nullin' Void<|obj|>Close 10 Shadowmoon Portals by using the Rune of Endless Ravening near them.<|text|>If I'm reading their spells correctly, it seems that these Shadowmoon orcs are opening portals to bring prisoners here to the slave camps. Brilliant magic, really. Unfortunately, it is easily nullified. This rune will deal with their void magic. Activate it near their portals, and they will instantly be nullified.<|endoftext|> <|startoftext|>Blood Oath of Na'Shra<|obj|>Accept the Blood Oath of Blademaster Na'Shra.<|text|>You have done me a great service. This blade is as much yours as it is mine. I offer you this blood oath: I shall serve your cause and lend my knowledge of blades and mining to your forces. Will you accept it?<|endoftext|> <|startoftext|>Blood Oath of Lokra<|obj|>Accept the Blood Oath of Blademaster Na'Shra.<|text|>You have done me a great service. This blade is as much yours as it is mine. I offer you this blood oath: I shall serve your cause and lend my knowledge of blades and mining to your forces. Will you accept it?<|endoftext|> <|startoftext|>Durotan Been Askin' For Ya<|obj|>Speak with Durotan at your Garrison<|text|>Durotan been askin' for ya, mon.<|endoftext|> <|startoftext|>Operation: Just Arrowhead<|obj|>Kill 15 Warsong forces at Telaar.<|text|>It goes without saying that the Warsong in Telaar need to be dealt with. Rangari Ogir and his forces on the overlook will help you kill any of the orcs that are out in the open. You just start the fight, and they'll end it with extreme prejudice.<|endoftext|> <|startoftext|>Seek Out the Seer<|obj|>Speak to Seer Malune on Duskfall Island in Talador.<|text|>We've been watching you. Seer Malune, keeper of memories, has requested an audience with you, adventurer. She has long foretold the coming of a great hero to destroy the lurking shadow. We believe you are that hero. Come to Duskfall Island, not far southeast of here, and fulfill your destiny.<|endoftext|> <|startoftext|>Operation: Just Arrowhead<|obj|>Kill 15 Warsong forces at Telaar.<|text|>It goes without saying that we'll help you kill any of the Warsong out in the open down there. You just start the fight, and we'll end it with extreme prejudice.<|endoftext|> <|startoftext|>... and My Hammer<|obj|>Retrieve Mo'mor's Holy Hammer.<|text|>When they captured me, the Warsong took my hammer. Will you help me to recover it? I ask only because it's a holy relic. It should be taken from these orc dogs for no other reason than to return it to Auchindoun. Perhaps then, a worthy vindicator of the Light will take it up to smite the enemies of the draenei.<|endoftext|> <|startoftext|>The Others<|obj|>Rescue Arbiter Khan, Caregiver Felaani & Isel, and Hansel Heavyhands.<|text|>There are yet a few survivors. I saw them pile onto Arbiter Khan during the fighting. More importantly, I can hear little Isel's sobs. She's nearby. I hope her mother is still alive. Your dwarf friend, Hansel, came in to try to rescue us. He thought he could take the Warsong on his own. I'm afraid I don't know what happened to him.<|endoftext|> <|startoftext|>Due Cause to Celebrate<|obj|>Speak to Magister Serena at Fort Wrynn.<|text|>Shall we return to your outpost? It would be a much better - and safer - place to celebrate. I'll teleport us there.<|endoftext|> <|startoftext|>Every Bit Counts<|obj|>Speak to Ageilaa at the Jorune Mine in Talador.<|text|>Manduil Skycaller was sent on a sensitive mission to Jorune Mine, but he hasn't returned for hours. I suspect he requires assistance. I will let him brief you on the situation when you find him, but he is likely deep within the mine. You should report to Ageilaa, a local draenei miner who has agreed to cooperate with us in exchange for helping her regain control of the mine.<|endoftext|> <|startoftext|>Mo'mor Might Know<|obj|>Find Vindicator Mo'mor in Telaar.<|text|>We know the Warsong packleader that attacked the caravan is in Telaar. She has the blueprints. We don't know where she is down there, but there's one who might. Vindicator Mo'mor was last seen alive, but taken prisoner. If he's still alive, he might know where the blueprints are.<|endoftext|> <|startoftext|>Due Cause to Celebrate<|obj|>Speak to Magister Krelas at Vol'jin's Pride.<|text|>This isn't exactly my idea of the best place to talk. Shall we return to your outpost? It will be a much better place to celebrate. I'll teleport us there.<|endoftext|> <|startoftext|>Vignette: Jehil the Climber<|obj|>Destroy $1oa Goren Egg Clusters Iceforge Ironchewers, and Broodmother Reeg'ak.<|text|>Goren are dangerous, especially in large numbers, and especially when we have a blind, under powered shaman with us. Fortunately, they have very short lifespans. Unfortunately, they multiply fast and grow faster. If we are going to do this we need to find the brood mother. Slaying her and her eggs should slow down the onslaught of goren. Check the burrows near the Forge Gates and I will to keep them off of Drek'Thar's scent.<|endoftext|> <|startoftext|>Every Bit Counts<|obj|>Speak to Ageilaa at the Jorune Mine in Talador.<|text|>The Jorune Mine, west of here, needs your help! My good friend Ageilaa sent me to look for help. Exarch Maladaar sent over what vindicators he could spare, but it isn't enough! Will you go to the mine and help us? We need the crystals from the mine to create more defenses like the crystals you see on the Burning Front.<|endoftext|> <|startoftext|>A Rediscovered Legend<|obj|>Find Gladiator Akaani near Stonemaul Arena in Gorgrond.<|text|>This Sparring Arena is a good start, but we will need trainers to help mold your forces into worthy fighters. There has been a reported spotting of a draenei to the west who matches the description of Akaani. This is interesting, as we all believed her dead. She was one of the finest warriors the draenei have ever fielded and a master of nearly any weapon forged or found. Commander, you could not ask for a more skilled trainer. I advise seeking her out, if it is really her...<|endoftext|> <|startoftext|>Come Together<|obj|>Speak to Knight-Lord Dranarus at Vol'jin's Pride.<|text|>Your work is done here. I will stay here for now and help clean up any remaining demons. You should return to your outpost and let Dranarus know of our success. He can relay that information to Azeroth.<|endoftext|> <|startoftext|>Come Together<|obj|>Speak to Vindicator Icia at Fort Wrynn.<|text|>Gul'dan and his cronies would do well to remember this day. We Auchenai are not to be trifled with. You should inform Vindicator Icia in your outpost of our success. She can reach out to the scattered refugees and their families.<|endoftext|> <|startoftext|>Speaker for the Dead<|obj|>Speak to Exarch Maladaar at the Burning Front in Talador.<|text|>Oh, praise the Light, you're here! Exarch Maladaar asked for me to find you. We need your help. Auchindoun is under attack by demons! Go to the Burning Front to the southwest as soon as possible! You're one of the few people he trusts to help lead the defense.<|endoftext|> <|startoftext|>Krav'ogra<|obj|>Slay Slavemaster Ok'mok by using the Challenge Gong in Stonemaul Arena.<|text|>Stonemaul has chieftain, and it has slavemaster. Today, we kill both. First, Slavemaster Ok'mok. Me fight in arenas since me your size. Me know cruelty. Slavemaster Ok'mok is cruelty. Want to be true gladiator? Go to Stonemaul Arena, bang challenge gong in center of arena, and face beasts of slavemaster. Maybe you make Ok'mok so mad he jump down himself to kill you. If he do, kill him instead.<|endoftext|> <|startoftext|>The Axe of Kor'gall<|obj|>Kill Kor'gall and retrieve his axe, Serathil.<|text|>Time for vengeance! We are going to kill Kor'gall and you are going to take his axe. Shatter this feeble barrier, follow the bridge beyond until you reach the chieftain's throne. You freed us, so the honor of first blood is yours. Strike the first blow and we will join you in the cutting.<|endoftext|> <|startoftext|>Nazgrel<|obj|>Rescue Nazgrel.<|text|>Escaping Stonemaul was the easy part. The ogre filth that rule the pits still have my son. For a while they used him as leverage to ensure I would fight in their arenas. But now that I have escaped they will try to train him to replace me. Please, rescue my son. If they see me they will kill him instantly.<|endoftext|> <|startoftext|>Slave Hunters<|obj|>Collect the Pendants of Brol, Krag, and Mol.<|text|>Anytime a gladiator escapes Stonemaul, they send their hardened slave hunters after us. I consider myself a capable warrior, years of surviving in an arena have taught me that. But these slave hunters keep pendants magically tethered to the slaves. With these pendants they can track us down anywhere we go, and kill us in our sleep or when our guard is down. I have no right to ask this, but can you enter Stonemaul and retrieve these pendants?<|endoftext|> <|startoftext|>The Lady of Light<|obj|>Speak to Lady Liadrin at the Burning Front in Talador.<|text|>, yes? You are the one in charge here? I am Knight-Lord Dranarus, at your service. Lady Liadrin has responded to a suspected demon presence near Auchindoun, southwest of here. She has asked specifically for your assistance in ensuring Auchindoun does not fall into Gul'dan's hands. If you could set forth at your nearest convenience, I am sure the Lady would be most grateful.<|endoftext|> <|startoftext|>Getting Gladiators<|obj|>Rescue gladiators Bruto, Y'kish, and Pitfighter Vaandaam.<|text|>When we fled Stonemaul, we had to leave others behind. If we try to rescue them and are recognized, the ogres will know our purpose, and the first thing they will do is kill our friends. The ogres do not know you, which might give you a fighting chance. Enter Stonemaul, find the other gladiators, and release them from their bonds. Do this and you will have our loyalty.<|endoftext|> <|startoftext|>Just the Beginning<|obj|>Speak to Durotan in Talador.<|text|>I forgive Orgrim. He acted as well all must - we do what our hearts tell us is right. We should return to your outpost and discuss our next course of action. There is nothing left for us here. I will ask the human to open a portal for us. We shall speak again there.<|endoftext|> <|startoftext|> Invasion Quest<|obj|>xxxxxxx<|text|>xxxxx<|endoftext|> <|startoftext|> Profession Quest<|obj|>Construct a profession building.<|text|>We have cleared out quite a bit of land, commander. We should continue to fortify the garrison. Speak with Baros again, he will help you construct your choice of profession buildings.<|endoftext|> <|startoftext|>A Rediscovered Legend<|obj|>Find Kash'drakor near the Stonemaul Arena in Gorgrond.<|text|>If your troops are going to learn to fight people you better get people to fight! And they better be good. Ever hear of Kash'drakor? He's a big famous Frostwolf orc warrior type that tried to kill us Skulls. He would have won too, if the ogres hadn't snatched him. To the north is the Stonemaul Arena where they took him and a bunch of other big bad mean fighter gladiators. If you can find a way to free them, they could be the best trainers you could hope for.<|endoftext|> <|startoftext|>Delegating on Draenor<|obj|>Use the Command Table to send Qiana Moonshadow on a mission.<|text|>There is more work to do on Draenor than we can possibly handle by ourselves. We need to start delegating. A group of night elves need a champion at Starfall Outpost. Qiana is a perfect fit for this mission.<|endoftext|> <|startoftext|>One Step Ahead<|obj|>Speak to Vindicator Maraad in Talador.<|text|>Commander, Vindicator Maraad took Yrel and Thaelin Darkanvil just up to the road from here to track the Iron Horde's forces in the forest. They are already at work formulating a strategy to stop their operations. They await your arrival on the cliffs to the northwest.<|endoftext|> <|startoftext|>One Step Ahead<|obj|>Speak to Durotan in Talador.<|text|>Boss, Durotan set off with Draka and Gazlowe to track da Iron Horde's movements along da coast. Dey waitin' for ya on the cliffs to da northwest.<|endoftext|> <|startoftext|>Just the Beginning<|obj|>Speak to Yrel in Talador.<|text|>It... is over. We should return to your outpost and discuss our next course of action. There are innocent people in danger across all of Talador that need our help. I will have Khadgar open a portal for us. Let us save our words for now.<|endoftext|> <|startoftext|>As the Smoke Rises<|obj|>Find Crystal-Shaper Barum near Aruuna in Talador.<|text|>Aruuna burns. The arakkoa swooped down from their spires and are turning everything to ash. Draenei, talbuk, even orc; they care not for allegiances. They merely want to watch the world burn. I barely escaped with my life, but my best friend, Barum, stayed behind to find his daughter. The others all say you are a great champion. Please, I beg of you, go to Aruuna and find them.<|endoftext|> <|startoftext|>It's a Matter of Strategy<|obj|>Speak to Bron Skyhorn to secure a flight to Talador.<|text|>Da Iron Horde have proved themselves worthy foes. They managed to get their fleet movin' to Talador from Gorgrond without my spies seein' a thing. Talador be a crossroads for the whole continent. We can't let them have it. Don't worry boss, we got a plan. Foreman Grobash be settin' up an outpost for our forces as we speak. They be ready for you when you arrive, commander.<|endoftext|> <|startoftext|>Operation: Surprise Party<|obj|>Use Thaelin's Copter to get up to the Rangari Overlook.<|text|>There weren't many survivors of the Warsong attack. The few remaining rangari have gone up to one of the bluffs overlooking Telaar. The rangari are waiting for you. They're planning a surprise counter-attack. My copter's taken a beating. The auto-pilot's set to take you up there. I think she's got one last trip in her. Maybe.<|endoftext|> <|startoftext|>Up and Running<|obj|>Collect the Assorted Engineering Parts, Prop Rotor, and Transmission Flywheel.<|text|>The Warsong struck us hard. We lost Telaar, but we have a rare opportunity to strike at the heart of the Warsong. We need your wisdom and leadership to pull it off. First though, we're going to get our survivors out of Telaar. My rangari are ready to strike. We just need to get you to them. Thaelin has a copter that can get you to them. Unfortunately, his hands are full just trying to keep the infernal thing running. Help him get it up and running?<|endoftext|> <|startoftext|>The Critical Path<|obj|>Speak to Dungar Longdrink to secure a flight to Talador.<|text|>The auburn forests of Talador sit at a critical crossroads of this continent, commander. The Iron Horde's fleet is already en route from Gorgrond to Shattrath on the west coast. Talador will fall if we don't reinforce them. I took the liberty of dispatching Foreman Eksos, who has already begun construction on an outpost for your forces not far from the Iron Horde landing point. He awaits your orders sir.<|endoftext|> <|startoftext|>The Rise of Aku'mai<|obj|>Kill Aku'mai the Devourer<|text|>We barely escaped the Twilight's Hammer sacrificial altar, but there are others who need help deeper within these caves. If these cultists complete their blood ritual, they will unleash Aku'mai the Devourer onto the world. You cannot let this happen.<|endoftext|> <|startoftext|>The Might of the Warsong<|obj|>Speak with Rangari D'kaan at Telaari Station.<|text|> The Warsong. Surprise attack. Headed... west. They took the... blueprints.... <|endoftext|> <|startoftext|>The Rise of Aku'mai<|obj|>Kill Aku'mai the Devourer<|text|>We barely escaped de Twilight's Hammer sacrificial altar, but others be needin' help deeper in. If de blood ritual be complete, they be unleashin' Aku'mai da Devourer. Don let this be happenin', mon.<|endoftext|> <|startoftext|>Taking the Fight to Nagrand<|obj|>Speak with Lieutenant Balfor at the caravan in Nagrand.<|text|>**Eyes Only -- Commander ** With the fall of the rangari base at Telaar, Vindicator Yrel, recommended we establish a new foothold in Nagrand. I've taken the liberty of dispatching some of our men and supplies. Rangari D'kaan's already reporting that a new outpost is nearly complete. He has indicated that they are ready to receive you. A gryphon is waiting to catch you up with the latest caravan shipment whenever you're ready. -- Bodrick Grey, SI:7<|endoftext|> <|startoftext|>Gather Lumber<|obj|>xxxxxx<|text|>xxxxxx<|endoftext|> <|startoftext|>The Drudgeboat<|obj|>Bring the Drudgeboat Schedule to Khadgar.<|text|> <|endoftext|> <|startoftext|>Professional Processing<|obj|>Learn a Profession Building Blueprint from Gazlowe and then have Rezlak begin construction of the building.<|text|>Hey boss! We got ourselves quite a lot of raw materials ripe for some professional processing... if you know what I mean. Time to get us a building that can help put those materials to good, weaponizing use. I got a few extra plans we might be able to use to get you started, but you gotta' pick which one to make. Once you choose, talk to Rezlak and get construction started on it.<|endoftext|> <|startoftext|>Ring of Trials: Roakk the Zealot<|obj|>Defeat Roakk in the Ring of Trials.<|text|>The final match is at hand! You've decimated all of the best challengers! There's nowhere to go from here but the very top...the reigning champion of the Ring of Trials! The current champ is an arakkoa named Roakk the Zealot. Roakk is a lunatic! He says he's on some divine crusade for the sun or something. Crazy or not, he's one of the most dangerous fighters I've ever seen and has even fought in the Highmaul Coliseum! I'm not going to lie, you're probably going to die in there...good luck!<|endoftext|> <|startoftext|>Ring of Trials: Captain Boomspark<|obj|>Defeat Captain Boomspark in the Ring of Trials.<|text|>You've been making a name for yourself in the arena! Don't get too excited though...fame has its consequences! You've been challenged by an up-and-coming gladiator who is looking to make a name for himself, sound familiar? Your next fight is against Captain Boomspark, a mercenary who came here to fight for the Iron Horde. The Iron Horde ain't exactly throwing piles of gold around, so now he's here! He's got a shredder, so watch out for the blades... and the fire too... especially the fire!<|endoftext|> <|startoftext|>Ring of Trials: Crushmaul<|obj|>Defeat Crushmaul in the Ring of Trials.<|text|>So you want to fight in the Ring of Trials do you? It's your funeral, bub! Your first fight is against an exceptionally large and angry ogre named Crushmaul. That's not all though, you'll have to take out his armored boar companion too; Crushmaul never goes into the ring without him! I hope your affairs are in order, because the last gladiator that fought Crushmaul went home in a body bag... I'm counting on you! Get your ass inside the arena and speak with my associate Guzrug to start the fight!<|endoftext|> <|startoftext|>Ring of Trials: Hol'yelaa<|obj|>Defeat Hol'yelaa in the Ring of Trials.<|text|>You won your first two fights, but it's only going to get tougher from here! Your next fight is against Hol'yelaa, a former rangari who is as crazy as they come. No, really... Hol'yelaa is bonkers! Years ago, while on a scouting mission, he single handedly saved his entire rangari unit from a pack of Garn. But something inside of him snapped.... It wasn't long before Hol'yelaa went completely marbles and turned on his own unit! Alright, the pep talk is over! Get in there and kick some ass!<|endoftext|> <|startoftext|>The Crone<|obj|>Speak the password to Ornekka at Crow's Crook.<|text|>Do you remember our greeting? "Shadows gather when the raven swallows the day." It is more than an old verse - it is a call to action. Followers of the old ways are gathering, and I must join them. You are needed, too, I should think Follow this road down to Crow's Crook. There you will find the home of an old crone. Greet her as you greeted me, and she will guide the way. You will not see me, but I will be close behind.<|endoftext|> <|startoftext|>Adherents of the Sun God<|obj|>Slay 8 Adherent Bladewings.<|text|>The arakkoa from Skyreach are all ruled by the Adherents of Rukhmar. They revile those of us who bear the Curse of Sethe, and decree that we must be purged in the name of their sun god. Soon their gaze will turn to lands beyond Arak. Challenge their warriors. Buy me time to prepare my escape, and help me set into motion their downfall.<|endoftext|> <|startoftext|>Ring of Trials: Raketalon<|obj|>Defeat Raketalon in the Ring of Trials.<|text|>You may have defeated Crushmaul, but the party's over now...you've got another fight! The Highmaul take gladiatin' seriously; so when they built the Ring of Trials, they searched far and wide for the most brutal creatures they could find! You're up against a dread raven the ogres are calling Raketalon! I'm telling you, something about that bird just ain't right...I think it truly enjoys the act of killing! Raketalon toyed with the last gladiator for hours before eating him. Try not to die!<|endoftext|> <|startoftext|>Hidden in Plain Sight<|obj|>Retrieve the Weathered Wingblades and Ragged Mask.<|text|> I thought I would have more time to prepare! There are powerful relics hidden out there in Skettis - if I leave without them, I may as well have died. The first is a pair of wingblades being held by an effigy near the front gate. You likely walked right past them on your way in. Another effigy on the east side of the ruins bears a white mask over its face. Bring those relics to me, and their secrets shall be yours.<|endoftext|> <|startoftext|>The Shadows of Skettis<|obj|>Speak the password to Reshad in Skettis.<|text|>My people flee our homeland in droves. I sell trinkets to ease the journey. But I see that you are not interested in trinkets... No, what you seek are answers. Skettis lies just ahead. Once a great city built by Terokk as a refuge for the unwanted. Now a ruined slum. An old storyteller lives there - a scrollkeeper named Reshad. Find him and speak these words: "Shadows gather." He will know you are a friend. Now go. Your presence is bad for business.<|endoftext|> <|startoftext|>Arakkoa Exodus<|obj|>Speak with Azik in Spires of Arak.<|text|>I assume you're familiar with the arakkoa, commander? Great, flying birdfolk. Extremely territorial. Some, however, have withered wings - a disease, maybe. They seem to be outcast from arakkoa society. You find them now and then, squatting in forgotten ruins or peddling trinkets on the roadside. It seems the Iron Horde has incited the arakkoa by moving into their lands, and the outcasts are fleeing in droves. We should make contact with these outcasts - they could have valuable information.<|endoftext|> <|startoftext|>Orders From On High<|obj|>Loot the Adherent Proclamation from Sun-Sage Rathyx.<|text|>The Adherents of Rukhmar are the ruling body atop the spires. Their influence is absolute. Their proclamations taken as the will of Rukhmar Herself. The herald leading this purge is surely carrying out such orders - likely no more than a list of names and places they plan to erase. That list would prove invaluable in the days to come. Acquire it for me, and shut that herald up!<|endoftext|> <|startoftext|>Qiana Moonshadow<|obj|>Speak with Qiana Moonshadow.<|text|>If we are to win this war we are going to need more than foot soldiers. We need champions. Qiana Moonshadow's performance in Tanaan and Eventide Landing was quite impressive. Perhaps you should speak with her about taking on a greater role in the battle against the Iron Horde.<|endoftext|> <|startoftext|>Gathering the Spark<|obj|>Harvest 3 Arcane Vortexes in Zangarra.<|text|>We need to get our hands on arcane energy to complete our scroll. It needs that fiery kick. I have a device capable of capturing energy in the space below, so let's get moving. The infused creatures shouldn't be an issue for the two of us.<|endoftext|> <|startoftext|> Doorway to Draenor<|obj|>Speak with Khadgar.<|text|>I can only maintain a portal from Azeroth for so long. I'll bring through as many champions as I can, but it will not be easy.<|endoftext|> <|startoftext|>Open the Portal<|obj|>xxxxx<|text|>xxxxxx<|endoftext|> <|startoftext|>Creating the Ink<|obj|>Gather 30 Pulsating Pustules from Sporebats and Fungal Giants in Zangarra.<|text|>We're going to need a way to create an artificial nexus at your tower. I know where we can get what we need, but it's heavily protected. We don't have the firepower to just waltz in the front door. I have a plan - a scroll of mass teleportation. The fungal giants and spore creatures down below are covered in pustules filled with an oily substance. If we gather enough of the oil I can craft a makeshift ink substitute for the scroll.<|endoftext|> <|startoftext|>An Audience With The Archmage<|obj|>Speak to Archmage Khadgar in Talador.<|text|>I'm pleased to report that your Arcane Sanctum is up and running, commander! Everything is exactly as the blueprint says... except for this note Baros scrawled on the bottom. "Don't forget to connect the sanctum to the ley line network!" Commander, I'm a foreman, not a mage. I... have absolutely no idea how to do that. We've found Archmage Khadgar and some other Kirin Tor not far from here. To the east, near the mountains. Perhaps we should ask them for a hand?<|endoftext|> <|startoftext|>Gathering the Spark<|obj|>Harvest 3 Arcane Vortexes in Zangarra.<|text|>We need arcane energy to complete our scroll. It needs that to coalesce the scroll together. I have an artifact that can capture energy vortexes in the caldera below, so let's get moving.<|endoftext|> <|startoftext|>An Audience With The Archmage<|obj|>Speak to Archmage Khadgar in Talador.<|text|>Your Arcane Sanctum is coming along nicely, commander. Everything's built to spec... except for one detail Gazlowe scrawled in at the bottom of the blueprint. "Don't forget to connect the sanctum to the ley line network!" I, uh... I have no idea how to do that. I'm sorry commander, but magic just isn't my thing. We did spot Archmage Khadgar and some Kirin Tor not far from here. To the east, up near the mountains. Maybe we should ask them for help?<|endoftext|> <|startoftext|>Creating the Ink<|obj|>Gather 30 Pulsating Pustules from Sporebats and Fungal Giants in Zangarra.<|text|>We need a way to create an artificial nexus at your tower. I know where we can get the conduit to do that, but it's well-guarded. We need to keep our cool and do this the right way. I have a plan - a scroll of mass teleportation. The fungal giants and shamblers down below are covered with pustules full of an oily substance. We can use the oil to craft a makeshift ink substitute for the scroll.<|endoftext|> <|startoftext|>Forming the Scroll<|obj|>Rip 3 Pieces of Bark off of Slumbering Ancients in Zangarra.<|text|>We'll need arcane parchment to make the scroll. The arcane energy everywhere at this nexus froze the ancients in place and settled in their bark. If we take pieces from the few that haven't been destroyed by the fungal creatures, I can mold them into parchment.<|endoftext|> <|startoftext|>Forming the Scroll<|obj|>Rip 3 Pieces of Bark off of Slumbering Ancients in Zangarra.<|text|>For this plan to work, we'll need infused parchment. The latent arcane energy at this nexus quickly froze the ancients in place and settled in their bark. If we rip off strips from the few that haven't been destroyed by the fungal creatures, I can form them into parchment.<|endoftext|> <|startoftext|>Gas Guzzlers<|obj|>Obtain 6 samples of Goren Gas from Glowgullet Shardshedders and Glowgullet Devourers within Kuuro's Claim.<|text|>To complete my master's designs and to stock up the artillery tower we need to use an exotic resource, namely goren gut gas. The nearby mine at Kuuro's Claim just came down with an infestation of the things. Could you collect a few samples for me? The stuff is concentrated, so only a few are needed. Just kill one and give its body a good prod with this gas extractor.<|endoftext|> <|startoftext|>Ravenous Ravens<|obj|>Kill 6 Lunarfall Ravens.<|text|>Do you see that? There is a gigantic raven just past the tree line. I'm not getting anywhere near that. In fact, I'm not sure any of the men are sufficiently equipped to deal with a threat like that. Do you want to handle this one yourself, commander? Once those ravens are gone we can start sending more troops into the woods. So we will be killing two birds with one stone... or should I say kill five birds with... You get the point.<|endoftext|> <|startoftext|>The Missing Caravan<|obj|>Find the missing trade shipment.<|text|>I've got a problem and you look like you're just the for the job! A trade shipment was supposed to arrive yesterday, but it's nowhere to be found. I'm running low on merchandise here and I need somebody to go find out what happened! If I were to guess, I'd say the saberon are probably involved. Those brutes have been a pain in our side ever since we got here! Search for the wagon on the road near Sabermaw and hurry! Time is money!<|endoftext|> <|startoftext|>Obtaining Ogre Offensive Orders<|obj|>Collect Crulgorosh's Orders and Thulgork's Orders at Mar'gok's Overwatch.<|text|>My sister, Mirana, is scouting the upper bluff while I've checked out the lower area. There are two particular ogre mages that do a lot of bossing around in the lower area. They seem to have some orders or scrolls on them that would help us figure out what's really going on. Collect that information and meet with my sister on the long stairway up there.<|endoftext|> <|startoftext|>Removing the Paper Trail<|obj|>Destroy 8 Boxes of Ogre Research at Mar'gok's Overwatch.<|text|>This box is filled with writings and diagrams that oddly resemble research into the nullification of magic. It would be best to ruin these efforts by destroying any research found.<|endoftext|> <|startoftext|> Clearing out the Shadows<|obj|>xxxxxx<|text|>xxxxxx<|endoftext|> <|startoftext|>Reglakk's Research<|obj|>Stop Grand Magister Reglakk.<|text|>These ogres have been using ancient Titan artifacts to empower a small cadre of specialized units called the Breakers. This Magister Reglakk is here studying ways to improve the process. Let's put a stop to whatever rituals he has going up on the bluff.<|endoftext|> <|startoftext|>Kill Goren<|obj|>xxxxxx<|text|>xxxxxx<|endoftext|> <|startoftext|>TEST - Quest Objective Completion Effect Not Firing<|obj|>Testing Instructions cgo 230284 Loot items until objective is complete You should see an explosion visual<|text|>Testing Instructions cgo 230284 Loot items until objective is complete You should see an explosion visual<|endoftext|> <|startoftext|>A Gronnling Problem<|obj|>Kill 8 Frostfire Gronnlings.<|text|>It's gonna be quite a task to build you a fortress if there's gronnlings rampaging around. I don't think anyone else here can handle taking those big beasts out, so you might need to take care of it yourself.<|endoftext|> <|startoftext|>Looking for Lumber<|obj|>Mark 8 trees.<|text|>Some of the trees around here look small enough that the workers should be able to down them in no time. We can leave the hard labor to Shelly's men, but if you'd be willing to mark the trees for them to start with, we should be able to get this operation rolling much faster.<|endoftext|> <|startoftext|>Establish Your Garrison<|obj|>Build your garrison.<|text|>I'm impressed with how quickly you have pulled this group together, commander. I think it's time we start putting up some walls and establishing a firm perimeter around our base.<|endoftext|> <|startoftext|>For the Alliance!<|obj|>Plant the Alliance banner.<|text|>We wouldn't have survived Tanaan without your strength. Many draenei and Alliance alike owe you a great debt. Before we departed for the Dark Portal, King Wrynn personally recommended that I place you in charge of our operations here in Draenor. After seeing you in action, I'm inclined to agree. This is your garrison to found. Plant the banner and we'll begin construction immediately, commander.<|endoftext|> <|startoftext|>The Bounty of Bladespire<|obj|>Speak with Gazlowe at your Garrison in Frostfire Ridge<|text|>The sacking of this fortress is as much your victory as ours. It is only fair you should share in the bounty. I will have resources set aside as we find them. All you need do is report to your garrison and have them dispatch peons to collect these materials.<|endoftext|> <|startoftext|>Build Your Barracks<|obj|>Find the blueprints, learn the blueprints, and use the Architect Table to build your barracks.<|text|>I must say, commander, this garrison has really come along. We have enough materials, all we need now are the blueprints I drafted up and I can begin construction on your barracks. Hmm... now where did I put those blueprints?<|endoftext|> <|startoftext|>Finding a Foothold<|obj|>Follow Prophet Velen.<|text|>So, you are the one that has led my children home? I have been waiting for you. The Iron Horde grows stronger every day. I have foreseen a great battle, but my visions are clouded. It's as if time is sitting on top of itself. One thing is certain, your presence here is of great importance.<|endoftext|> <|startoftext|>Going to the Gordunni<|obj|>Travel to Gordal Fortress and meet up with Miall.<|text|>We have a good supply of jovite now but there just isn't enough of the material in the mine to keep the artillery tower in stock for long. Down south of here there's a mountain that's just full of the stuff but there's one problem; Ogres! The Gordunni live on top of that mountain and they have begun trading the jovite to the Iron Horde. We need to go down there and secure the minerals for ourselves. I'll pack some supplies and meet you near their fortress down south.<|endoftext|> <|startoftext|>Quakefist<|obj|>Kill Quakefist.<|text|>I'm getting reports of a giant in the forest. A few of the Karabor peacekeepers have followed it to a cave. In all honesty I don't think any of our troops are willing to engage the beast. Maybe you could investigate? I'm sure the peacekeepers would appreciate the help.<|endoftext|> <|startoftext|>Gas Guzzlers<|obj|>Obtain 6 samples of Goren Gas from Glowgullet Shardshedders and Glowgullet Devourers within Kuuro's Claim.<|text|>, to make the best equipment for your arsenal I need not only the best materials, but to use the best techniques. Over the years I've developed a method to greatly strengthen my metal, but it does require an exotic resource: goren gut gas! The nearby mine at Kuuro's Claim just came down with an infestation of the things. Could you collect a few samples for the arsenal supplies? Just kill a few goren and give their bodies a good prod with this gas extractor.<|endoftext|> <|startoftext|>Out of Jovite<|obj|>Obtain 12 chunks of Jovite Ore from within Kuuro's Claim.<|text|>Crafting good equipment requires the best metal and some of the best metal is the jovite that comes from the mine in Kuuro's Claim, just east of here. In order to supply the arsenal I'm going to need this metal. Unfortunately the place was recently overwhelmed by a pack of goren so you're going to have to fight your way in to get the ore before they manage to devour it. Nothing that should be too much of a problem for you.<|endoftext|> <|startoftext|>Step Three: Prophet!<|obj|>Speak with Prophet Velen near the crashed Iron Horde Ship in Shadowmoon Valley.<|text|>You have arrived in Shadowmoon Valley. It is time to speak with the prophet.<|endoftext|> <|startoftext|>REUSE<|obj|>Slay Hurkan Skullsplinter in the Seat of Depravity.<|text|>Teron'gor and his master Gul'dan were here! I tried to stop them... they escaped through the demonic gateway behind me before I could finish them! I think I can activate the portal open just long enough for you to enter. We have no way of knowing where it leads, but I fear it may end inside Auchindoun! You have to stop him once and for all!<|endoftext|> <|startoftext|>Obliterating Ogres<|obj|>Kill 15 ogres at Mar'gok's Overwatch.<|text|>With actual ogre mages present, the Highmaul have been increasing patrols and aggression. Thinning their ranks will go a long way to deterring the Highmaul from making a comeback in Nagrand. Head up to my sister Mirana afterwards, she should have more news.<|endoftext|> <|startoftext|>The Quarry Quandary<|obj|>Obtain Morketh Bladehowl's assistance.<|text|>Now that our arsenal is built we need a skilled smith to operate it. We recently caught an Iron Horde deserter who claims he used to be one of the Blackrock's best iron workers. Normally I'd ignore the ravings of a captive, but the weapons we took out of his pack had the finest workmanship I've ever seen. Commander, I think we should see if he's as good as he claims.<|endoftext|> <|startoftext|>Out of Jovite<|obj|>Obtain 12 chunks of Jovite Ore from within Kuuro's Claim.<|text|>Ared and I came this way because we needed a good supply of metal to build his designs and some of the best metal is the jovite that comes from the mine in Kuuro's Claim. In order to supply the artillery tower I'm going to need this metal. Unfortunately that place was recently overwhelmed by a pack of goren, so you're going to have to fight your way in to get the ore before they manage to devour it. Nothing that should be too much of a problem for you.<|endoftext|> <|startoftext|>Iridium Recovery<|obj|>Gather 8 Iridium Dust from Iridium Geodes in Kuuro's Claim.<|text|>My goods used to be for the very best, now the Iron Horde make copies out of poor metal and give them to everyone. I'm going to show them what a real smith can do in your arsenal, but first I'm going to need a powerful flux to make the metal as pure as it can get. The dust from crushed iridium geodes would work in a pinch but we need to find some first. They tend to congregate underground, so check out the mine in Kuuro's Claim nearby.<|endoftext|> <|startoftext|>Iridium Recovery<|obj|>Gather 8 Iridium Dust from Iridium Geodes in Kuuro's Claim.<|text|>Ared used to always teach me that the purity of the metal is key. If the metal isn't pure it will crack under stress and be of no use to anyone. For the artillery tower to function I'll need to make metal as pure as my master would, and for that I need a strong flux. The dust from crushed iridium geodes would work in a pinch, but we need to find some first. They tend to congregate underground, so check out the mine in Kuuro's Claim nearby.<|endoftext|> <|startoftext|>Tearing Up Talador<|obj|>Commander, we have a bit of a problem.<|text|>Commander, we have a bit of a problem. We found a location in Talador to set up an outpost but the team that was sent to begin construction have been arguing with each other on what to build. This situation could really put a setback in our plans unless it's dealt with swiftly. Take a gryphon to Talador and speak with Foreman Eksos before this gets any worse.<|endoftext|> <|startoftext|>Destination: Unknown<|obj|>Destroy Mongrethod in the Remains of Xandros.<|text|>Teron'gor and Gul'dan were just leaving through the portal as I arrived... and I... I know I won't be able to defeat them. I'll hold open the portal as long as I can. It will be up to you to strike the killing blow. Our fate is in your hands.<|endoftext|> <|startoftext|>At Your Command<|obj|>Inspect the Drafting Table and choose which outpost structure to construct.<|text|>Commander, the outpost is nearly fully operational. Gazlowe provided us with two different blueprints to fill this final plot - an Arsenal or an Arcane Sanctum. Either one would provide us with the additional firepower we need to stop the Iron Horde's advance. The plans are on the drafting table. It's your call.<|endoftext|> <|startoftext|>The Quarry Quandary<|obj|>Speak to Apprentice Miall just outside of Fort Wrynn in Talador.<|text|>Now that we have the artillery tower built, we're going to need some skilled hands to run it. I've heard that Ared, one of the best smiths in Shattrath, managed to escape the city's fall. He should be just outside the north wall with the rest of the refugees. See if you can convince him to work for us.<|endoftext|> <|startoftext|>Vignette: Yaga the Scarred<|obj|>Destroy $1oa Goren Egg Clusters Iceforge Ironchewers, and Broodmother Reeg'ak.<|text|>Goren are dangerous, especially in large numbers, and especially when we have a blind, under powered shaman with us. Fortunately, they have very short lifespans. Unfortunately, they multiply fast and grow faster. If we are going to do this we need to find the brood mother. Slaying her and her eggs should slow down the onslaught of goren. Check the burrows near the Forge Gates and I will to keep them off of Drek'Thar's scent.<|endoftext|> <|startoftext|>At Your Command<|obj|>Choose which outpost structure to construct.<|text|>I'm glad you're here! Fort Wrynn is nearly complete. We only need to fill this last plot. Baros provided us with blueprints for two different structures that would fit this space - an Artillery Tower or an Arcane Sanctum. It's your call, commander. The plans are on the drafting table for your perusal.<|endoftext|> <|startoftext|>Tearing Up Talador<|obj|>Commander, we have a bit of a problem.<|text|>Commander, we have a bit of a problem. We found a location in Talador to set up an outpost but the team that was sent to begin construction have been arguing with each other on what to build. This situation could really put a setback in our plans unless it's dealt with swiftly. Take a gryphon to Talador and speak with Foreman Eksos before this gets any worse.<|endoftext|> <|startoftext|>Gobnapped<|obj|>Rescue 6 Goblin Traders.<|text|>We never even saw the ambush coming... The saberon hit us so hard and fast we barely had time to think. Those overgrown mongrels dragged the others away and left me here for dead...they probably thought I was too close to dying. I hear they like their meat fresh... ....well I ain't going down that easy! Don't worry about me......I've been through worse! You're gonna have to go to Sabermaw and get the other merchants out though. They've probably got 'em all caged up in there...<|endoftext|> <|startoftext|>They've Got The Goods!<|obj|>Recover 10 Stolen Goods.<|text|>The Saberon...they weren't just after prisoners... ...they took all the merchandise too. Kidnapping is one thing...but stealing a goblin's merchandise? That's making things personal! ...Pyxni ain't going to be happy unless you get all of the stolen goods back. Make your way into Sabermaw and steal back all our merch. When you're done, make your way back to Pyxni at the Ring of Trials. She'll make it worth your while...<|endoftext|> <|startoftext|>My Precious!<|obj|>Find Bazwix's stolen treasure.<|text|>You've got to help me! I was hiding on the trade wagon that got ambushed just down the road from here. I snuck away before the saberon spotted me...but...but... THEY STOLE MY MOST PRIZED POSSESSION! You've got to help me get it back! I watched them drag it into Sabermaw and up that giant hill! Who knows what those filthy saberon will do to it! Please, I'm just a kid! You've got to help me out, right?<|endoftext|> <|startoftext|>Declawing The Competition<|obj|>Collect 10 Saberon Claws.<|text|>These saberon freaks have cost me a lot of money. I'm not one to forgive a debt and it's time to collect! The saberon that have been causing us the most trouble are the ones living in Sabermaw. They keep ambushing our trade shipments along the road. It's time to declaw the competition. Bring me their claws; we'll sell the best ones as good luck charms here at the arena. If the claw sales don't cover their debt, we'll just have to charge them an arm and a leg too!<|endoftext|> <|startoftext|>WANTED: Razorpaw!<|obj|>Defeat Razorpaw.<|text|>Wanted for crimes against the innocent at the Ring of Trials! Razorpaw is responsible for leading several raids and ambushes against travelers on the road near Sabermaw. Last seen in the vicinity of the saberon den known as Sabermaw. Exercise extreme caution! Upon completion, this bounty will be fulfilled by Pyxni Pennypocket of the Steamwheedle Cartel.<|endoftext|> <|startoftext|>Into the Jaws of the Jungle<|obj|>Move further into Heartblood.<|text|>We've freed enough prisoners that I feel we're strong enough to move forward as a group. We cannot stay here long - Grommash Hellscream will be on our tail soon enough. Let me know when you're ready, and we'll press on.<|endoftext|> <|startoftext|>Restalaan, Captain of the Guard<|obj|>Find Restalaan in Telmor.<|text|>They killed Aedraa and took the crystal from her! The captain of the guard, Restalaan, tried to stop them and they took him into the cathedral! If we can just get this crystal, we can reunite the Heart of Auchindoun and turn its defenses on fully! We can't afford to fail now. , you're the only one left that can do it. You have to find Restalaan! He'll know where they took it.<|endoftext|> <|startoftext|>A Potential Ally<|obj|>Use the Frostflurry Focus near the ring of fire in Kargathar Proving Grounds to free Exarch Maladaar.<|text|>One of the captured draenei is receiving some... preferential treatment, if you can call it that. While others are tied down and tortured, this one is tied to a stake and burned for the orcs' amusement. Use this runestone. It should handily deal with the ring of fire that surrounds this draenei.<|endoftext|> <|startoftext|>Follow Spirit<|obj|>xxxxx<|text|>xxxx<|endoftext|> <|startoftext|>Temporal Juxtaposition<|obj|>Wait for Zooti Fizzlefury's temporal ritual to complete.<|text|>I think I figured out what those mysterious artifacts you collected were for. It would seem someone is attempting to affect a temporal shift by sending items back into this timeline from your own timeline. Technically that shouldn't be possible. But whoever this is found a way. I think I may try a ritual to bring the traveler through.<|endoftext|> <|startoftext|>Garrison Invasion!<|obj|>Speak with Sergeant Grizzleface in your garrison.<|text|>Your garrison is under attack! Use this magic device to get back there and defend it!<|endoftext|> <|startoftext|>Mysterious Hat<|obj|>Bring the Mysterious Hat to Zooti Fizzlefury at Khadgar's Tower in Talador.<|text|>Energy flows from this mystical hat with an unseen strength. It hums as it drifts back and forward in time where it rests on the ground. This is the sort of object that someone at Khadgar's Tower would find very interesting.<|endoftext|> <|startoftext|>Mysterious Boots<|obj|>Bring the Mysterious Boots to Zooti Fizzlefury at Khadgar's Tower in Talador.<|text|>Phasing back and forward in time, these flickering ornate boots are adorned with a lavish "V" on them. Someone at Khadgar's Tower might have insights to the nature of these strange items.<|endoftext|> <|startoftext|>Cleansing the Souls<|obj|>Cleanse 10 Crazed Souls.<|text|>Not all spirits are destroyed by the Soulgrinder. Some souls manage to survive more or less intact like myself. Others have become twisted and maddened. End their misery, take my soul shard and use it to purify them. Their rage will blind them to the effects of its energy so you must defeat them before you use it.<|endoftext|> <|startoftext|>Mysterious Ring<|obj|>Bring the Mysterious Ring to Zooti Fizzlefury at Khadgar's Tower in Talador.<|text|>This elegantly crafted ring is covered in ornate decorations and symbols, the most prominent of which being the letter "V" in a glowing rune. The ring seems to fade in and out of view as if passing back and forth through time. Someone at Khadgar's Tower may have an interest in such an artifact.<|endoftext|> <|startoftext|>Powering the Defenses<|obj|>Find Soulbinder Tuulani in the Tomb of Lights.<|text|>What few soulpriests we don't have on the front lines are working fervently to maintain Auchindoun's defenses. They aren't going to be able to keep it up much longer alone. Soulbinder Tuulani went inside the nearby Tomb of Lights to retrieve a backup power pylon and hasn't returned. I need you to find her and get her and the pylon back here safely.<|endoftext|> <|startoftext|>Winds of Change<|obj|>Rescue Olin Umberhide.<|text|>Commander, I have bad news. Olin Umberhide, the tauren who escaped with you from Tanaan, was ambushed when near the eastern perimeter of the Garrison. He was seen being dragged off by the pale. These are dangerous, disturbing creatures that some believe were once orcs. Now they are husks of barely living flesh bent by dark magics. Olin is resourceful, but outnumbered. I would advise travelling east to effect a rescue as soon as possible, before they eat him alive... slowly.<|endoftext|> <|startoftext|>Build Your Barracks<|obj|>Find and learn the Garrison Blueprints: Barracks and then use the Architect's Table to build your barracks.<|text|>You are going to want to build your barracks, which you're gonna need to properly bash faces. The first step is to go find the blueprints and learn 'em. I think I left some blueprints lying around here somewhere. Next ya gotta pick which plot you want us to build it on. Just point it out on my architect table and we'll get started constructing that thing right away.<|endoftext|> <|startoftext|>Powering the Defenses<|obj|>Retrieve the Shard of Souls in the Tomb of Souls.<|text|>I know what the Bonechewer are after. Auchindoun is protected by a powerful barrier, which can only be disabled using an ancient key. No being could ever hope to penetrate it. The Auchenai, my people, split the key into three shards long ago and hid each piece outside the mausoleum walls. We guard those shards with the same zeal as Auchindoun itself. Go into the Tomb of Souls and retrieve the key from Soulbinder X. The shards are no longer safe.<|endoftext|> <|startoftext|>Free their Minds<|obj|>Use the Rylak Mind Controller on Controlled Rylaks.<|text|>This device is what the goblins are using to control the rylaks. There is a button on the controller labeled do not touch. Get within range of a Controlled Rylak and touch the button.<|endoftext|> <|startoftext|>Mind Controlled Rylaks<|obj|>xxxxx<|text|>xxxxx<|endoftext|> <|startoftext|>Sunsworn Camp<|obj|>Meet Lady Liadrin at Sunsworn Camp in Talador.<|text|>We no longer have a need to work alongside the Auchenai, champion. I have arranged for their lead soulbinders to continue to advise us, but I believe any action is best left to us at this point. Meet me at Sunsworn Camp, southeast of here. I can sense more demonic taint in the area, and we may be able to track down the remaining power crystal shards at its source.<|endoftext|> <|startoftext|> Kill Thunderlord Master<|obj|>xxxxx<|text|>xxxxx<|endoftext|> <|startoftext|>Kaelynara Sunchaser<|obj|>Confront Kaelynara Sunchaser.<|text|>The focusing crystal is complete. When you are ready I will use the crystal to shatter Kaelynara's shield. However, it is unsafe to confront her within the mine. The moment her shield is down I will teleport us to a safe location outside of the Jorune Mine. She will be much easier to deal with when she is far away from the crystal. Speak with me when you are ready to begin.<|endoftext|> <|startoftext|>Light's Rest<|obj|>Meet Exarch Maladaar at Light's Rest in Talador.<|text|>With the brute force of our enemy neutralized, we must turn our sights on quelling the aftermath and preparing for any future assaults. We still need Auchindoun's defenses reinvigorated. Meet me at Light's Rest, not far south of here. We have reports coming in of demonic taint in the area, and we may be able to track down the remaining power crystal shards at its source.<|endoftext|> <|startoftext|>Mysterious Staff<|obj|>Bring the Mysterious Staff to Zooti Fizzlefury at Khadgar's Tower in Talador.<|text|>Fluctuations in reality surround this staff so much that it is hard to identify any recognizable markings aside from a large, lavish "V" on its apex. This might require help to identify by someone from Khadgar's Tower.<|endoftext|> <|startoftext|>Rylak Rescue<|obj|>Kill Razz Ricketroz at Darktide Roost.<|text|>I managed to squeeze even more information out of our little friend here. The Darktide Matriarch is at the top of the hill. One of their lead engineers is attempting to tame the matriarch with his technology. We must stop him.<|endoftext|> <|startoftext|>The Home Stretch<|obj|>Get to the docks.<|text|>If they weren't angry before, they sure are now. We won't survive a minute up on top o' this tank! Let's join up with the rest and get out of here!!<|endoftext|> <|startoftext|>Kaelynara Sunchaser<|obj|>Confront Kaelynara Sunchaser.<|text|>The focusing crystal is complete. When you are ready I will use the crystal to shatter Kaelynara's shield. However, it is unsafe to confront her within the mine. The moment her shield is down I will teleport us to a safe location outside of the Jorune Mine. She will be much easier to deal with when she is far away from the crystal. Speak with me when you are ready to begin.<|endoftext|> <|startoftext|>The Fewer, the Merrier<|obj|>Slay 12 Blackrock Grunts.<|text|>We're vastly outnumbered down here, but at least we have the element of surprise. For now. Every Blackrock orc we slay in this quarry reduces the probability that we will be overwhelmed later. Go, and thin their ranks before they thin ours.<|endoftext|> <|startoftext|>A Taste of Iron<|obj|>Enter the Worldbreaker Side Turret and destroy 200 Iron Horde troops.<|text|>The way I see it, there's two ways to keep this tank from going through the portal: break the tank, or USE the dang tank ta' BLOW UP the dang portal. I can get 'er workin', I just need time. Hop in that turret off the starboard bow and keep 'em off my back.<|endoftext|> <|startoftext|>Ga'nar of the Frostwolf<|obj|>Find Ga'nar.<|text|>We must move on, there isn't time to waste! One of the elders of my clan, Ga'nar, is out there somewhere. I can sense him, but I cannot find him. Keep an eye out for Ga'nar. He is a strong-willed orc, and will languish in captivity.<|endoftext|> <|startoftext|>The Battle of the Forge<|obj|>Slay 15 Blackrock Orcs and 3 Ogron Warcrushers.<|text|>Our troops are armed - the time to strike is now! Strike swift and true!<|endoftext|> <|startoftext|>The Prodigal Frostwolf<|obj|>Report to Farseer Drek'Thar at the Blackrock Quarry in Tanaan Jungle.<|text|>I can get back to Drek'Thar myself... after I run this stinking shovel through a few Blackrock stomachs.<|endoftext|> <|startoftext|>Keli'dan the Breaker<|obj|>Slay Keli'dan the Breaker.<|text|>One of Ner'zhul's lieutenants remains, up ahead. The exit to the cave isn't much farther past him. I will go back and tell Khadgar that the cave is clear. We will rendezvous once you've taken care of Keli'dan!<|endoftext|> <|startoftext|>Yrel<|obj|>Escort Yrel to safety.<|text|>Forgive me if I'm a bit flustered - I've never killed anyone before. My name is Yrel, and I am a student of Karabor. You say you have an ARMY with you? The Light must truly be watching over me today. I will follow you, then. Lead the way.<|endoftext|> <|startoftext|>Kill Your Hundred<|obj|>Survive Kargath's Arena.<|text|>I see only one way out of this trap, and it's right through the middle of that arena. This might be the end of us.<|endoftext|> <|startoftext|>The Shadowmoon Clan<|obj|>Slay 10 Shadowmoon Orcs or Void Wolves within the Umbral Halls.<|text|>We will protect the wounded prisoners and make sure Kargath doesn't get through the rubble. You go ahead and clear the cave.<|endoftext|> <|startoftext|>A Potential Ally<|obj|>Use the Frostflurry Focus near the ring of fire in Kargathar Proving Grounds to free Farseer Drek'Thar.<|text|>One of the captured orcs is receiving some... preferential treatment, if you can call it that. While others are tied down and tortured, this one is tied to a stake and burned for the amusement of his captors. Use this runestone. It should handily deal with the ring of fire that surrounds him.<|endoftext|> <|startoftext|>The Kargathar Proving Grounds<|obj|>Follow Khadgar.<|text|>The orcs in this area look like members of the Shattered Hand clan. You can tell by looking at their hands. Let's join up with the others. We must find a way out of here.<|endoftext|> <|startoftext|>The Chase is On<|obj|>Get to the Kargathar Proving Grounds.<|text|>Come on, let's move! Ariok's heroism can only buy us so much time.<|endoftext|> <|startoftext|>Masters of Shadow<|obj|>Slay Ungra, Taskmaster Gurran, and Ankova the Fallen.<|text|>The bad orcs tried to catch me, but I snuck away. I'm good at hiding. All of the bad orcs are bad, but I've remembered the names of the meanest ones, just in case anybody came to save me. Ungra, Gurran, and... umm... oh! Ankova. Will you protect me from them?<|endoftext|> <|startoftext|>Bled Dry<|obj|>Free the slaves from the 2 Bleeding Hollow Cages in Heartblood.<|text|> They kept us in cages. They... drain our blood, for... rituals... ...many left -- -- my... people... <|endoftext|> <|startoftext|>Altar Altercation<|obj|>Speak with Ariok, then help him distract the Eye of Kilrogg.<|text|>You see that altar down there? There's a magical eye settled at its peak, and I fear our group will not survive if it sees us. Distract the eye. Cause a commotion, kill some ritualists, whatever you have to do - just occupy that thing long enough for me to guide the rest of our group past its gaze. Bring that strapping orc with you. The one that's not Thrall.<|endoftext|> <|startoftext|>Holding the Line<|obj|>Slay 15 demons in the Burning Front.<|text|>Auchindoun is under attack! The Auchenai are valiant warriors in their own right, but they cannot hold against these endless demon hordes alone. We came here to stop the Legion from engulfing Draenor... working together is our best shot. I need you to thin out the demons' numbers so we can regroup our forces safely and push forward into the Burning Front. We will stop their march here and now!<|endoftext|> <|startoftext|>Blaze of Glory<|obj|>Use the Lucifrium Bead to destroy 8 Bleeding Hollow huts.<|text|>We can't stay here forever. We NEED to keep moving. But first - we need a distraction. This bead should burn anything flammable that you get close to. With your skill, and a bit of luck, you might be able to take the attention of the Bleeding Hollow orcs off our group.<|endoftext|> <|startoftext|>The Cost of War<|obj|>Follow Archmage Khadgar.<|text|>They called this operation a suicide mission, but I don't plan on throwing away any lives meaninglessly. Everybody, with me!<|endoftext|> <|startoftext|>An'dure The Giant<|obj|>Retrieve the Crystal Giant Heart.<|text|>In order to break through Kaelynara's arcane shield, we will need a focusing crystal of rare power and quality. Within the mine is a crystal giant known to the Draenei as An'dure. The giant has slept beneath the rocky earth for ages, but due to Kaelynara's recklessness it has awakened. The heart of a crystal giant is a truly powerful artifact. Defeat An'Dure and return to me with a crystal giant heart. Once I have the heart, I will have everything I need to construct the focusing crystal!<|endoftext|> <|startoftext|>An'dure The Giant<|obj|>Retrieve the Crystal Giant Heart.<|text|>In order to break through Kaelynara's arcane shield, we will need a focusing crystal of rare power and quality. Within the mine is a crystal giant known to the Draenei as An'dure. The giant has slept far beneath the earth for ages, but due to Kaelynara's recklessness it has awakened. The heart of a crystal giant is a truly powerful artifact. Defeat An'Dure and return to me with a crystal giant heart. When you return I will construct the focusing crystal and together we will stop Kaelynara.<|endoftext|> <|startoftext|>Lumberstruck<|obj|>Protect your peasants as they gather 100 lumber.<|text|> This box is empty, begging to be filled with wood. Protect your peasants as they gather materials from the region.<|endoftext|> <|startoftext|>Crystals of Unusual Power<|obj|>Collect 10 Unrefined Power Crystals.<|text|>Arcane crystals of this size and power are quite rare even on Draenor. It is no coincidence that the Draenei built Shattrath and Auchindoun so close to this mine. I am interested in learning more about these particular crystals and their arcane nature. Return to me with any unrefined power crystals that you may find and I will make sure that you are adequately compensated for your effort.<|endoftext|> <|startoftext|>The Beating Heart<|obj|>Deliver the Heart of Gorgorek to Morthis Whisperwing at your garrison.<|text|>One thing is certain. We now possess an item of great value to the Iron Horde. We had better secure this... "Heart of Gorgorek" at once.<|endoftext|> <|startoftext|>Garrison Campaign: Crows In The Field<|obj|>Speak to Thisalee Crow at Skysea Ridge in Gorgrond.<|text|>Our druids set up a wide network of scouts to follow up on your intel from Nagrand. We've identified a suspicious Iron Horde excavation near some salt pools on the western coast of Gorgrond. We have reason to believe that these orcs are pursuing a valuable artifact deep in the desert. I'm putting together a small mission for a focused, surgical strike. I'd like you to be part of that team.<|endoftext|> <|startoftext|>Caught In The Chaos<|obj|>Rescue 8 Injured Miners.<|text|>Not all of the Draenei miners made it out when the chaos erupted. Many of them are injured and still trapped inside the mine. Kaelynara's disruption has caused all hell to break loose. Arcane Wraiths are forming from the unleashed energy and attacking everything they see. The elementals that slumbered beneath the ground are emerging from the rocks frenzied and dangerous. Please find as many injured miners as you can and ensure that they return safely.<|endoftext|> <|startoftext|>Holding the Line<|obj|>Slay 15 demons in the Burning Front.<|text|>It is good to see you again, champion. Demons are assaulting Auchindoun and we are barely standing our ground against them. We need to push our front lines forward lest our losses reach critical mass. If your blade is with us, shove it into these foul creatures' throats.<|endoftext|> <|startoftext|>Arcane Essence<|obj|>Retrieve 6 Arcane Essence.<|text|>Kaelynara's lust for arcane power has consumed her and she threatens the safety of all in this mine. She must be stopped. Unfortunately, there is nothing we can do while she shields herself. We will need to find a way to penetrate her shielding spell. Perhaps if I were to build a focusing crystal, I could use it to lower her shield...I'll need you to search the crystal mine for the necessary components. First, I'll need arcane essence from the Crystal Ragers and Arcane Wraiths in the mine.<|endoftext|> <|startoftext|>Arcane Essence<|obj|>Retrieve 6 Arcane Essence.<|text|>Kaelynara will not stop until she has drained every last drop of arcane energy from the crystal...and destroyed this entire mine in the process. The arcane shield she guards herself with cannot be penetrated by normal means, but I have a plan. If I had a focusing crystal powerful enough to momentarily pierce her shield, Kaelynara could then be dealt with. Fortunately, we are in the perfect place to build one. Start by bringing me arcane essence from the creatures rampaging throughout the mine.<|endoftext|> <|startoftext|>Of Wolves and Warriors<|obj|>Ride with Durotan.<|text|>The return of many of my people is a boon to us, and I thank you for your part in their survival. Come, ride with me. We have much to discuss.<|endoftext|> <|startoftext|>Frenzied Manafeeders<|obj|>Use the Arcane Dissipator on 8 Frenzied Manafeeders.<|text|>There is a rare breed of moth in Talador known as the Manafeeder. These moths sustain themselves by feeding on arcane crystal dust from the mine. Typically speaking, these moths are nothing more than an occasional nuisance. However, they are now gorging themselves upon the intense arcane energy flooding out of the mine and have become highly territorial and aggressive. I have attuned this crystal to disperse arcane energy. Please use it on the Frenzied Manafeeders to soothe them.<|endoftext|> <|startoftext|>Trouble In The Mine<|obj|>Speak with Vindicator Doruu.<|text|>The Jorune Mine is in trouble! We recently unearthed an exceedingly large and powerful arcane crystal; however, something has gone terribly wrong and the energy from the crystal is flooding the mine. The Auchenai have already sent their Vindicators into the mine to assist us. Speak with Vindicator Doruu inside of the mine, he'll know how you can help.<|endoftext|> <|startoftext|>Downsizing the Darktide<|obj|>Takedown the Darktide leadership.<|text|>This pathetic excuse for life sold out all of his companions. All it took was a little squeeze of the neck. Find the leaders of this operation and bring me their heads. Haratha will accompany you on your quest.<|endoftext|> <|startoftext|>The Portal's Power<|obj|>Enter the Soul Engine beneath the Dark Portal, then shut the Dark Portal down.<|text|>This portal is fueled by powers neither mechanical nor arcane. Look to either side of us. The screaming souls of slain prisoners are being channeled into the heart of the portal itself. And they are channeling these souls through the body of Gul'dan. Find a way into the chamber beneath us, and do whatever it takes to get Gul'dan to stop his channeling. Our last hope rests on you.<|endoftext|> <|startoftext|>Onslaught's End<|obj|>Disable the two fel spires of the Dark Portal.<|text|>"Guard Gul'dan and his Shadow Council with your lives! The portal cannot function without our prisoners' fel magic. Fail me and watch all that you hold dear turn to ash. -Grommash Hellscream." The Iron Horde appear to be holding prisoners that are crucial to keeping the portal open. Search the nearby spires!<|endoftext|> <|startoftext|>The Shadow Gate<|obj|>Defeat Grubnor Wargut and follow after Borgal.<|text|>Dere be ogres in da cave, I smell de stink of 'em. Keep ye weapon handy, we gonna have ta move quick and take down de ogres before dey start tossing da mojo. Watch ye self mon, something be going down in dere.<|endoftext|> <|startoftext|>Rally the Frostwolves<|obj|>Ask Draka to sound the war horn.<|text|>My brother, in his haste, has already taken some of my clan with him and has begun an assault on Bladespire Citadel before we were ready. Draka awaits by our war horn. Please let her know that it is time to rally the clan! With the aid of you and your forces, we might actually stand a chance at victory against the ogres.<|endoftext|> <|startoftext|>Den of Wolves<|obj|>Ride the Frostwolf Rylak to Wor'gol.<|text|>Durotan wishes for us to join him now that you have established your foothold. I hope he will accept your help.<|endoftext|> <|startoftext|>Ore Not to Be<|obj|>Kill Munch.<|text|>Okay, commander, here's the deal. You're gonna want spikes and all sorts of cool stuff on your garrison, right? To get started, we'll need some ore from a nearby cave. Check out that cave to the southeast of us. Knowing what I know from being here for a no time at all, I bet there's something big and nasty inside. Take care of it and the peons will get the ore for ya.<|endoftext|> <|startoftext|>Establish Your Garrison<|obj|>Watch the construction of your garrison by using the Master Surveyor<|text|>It's time for the main event! We've got the materials, we've got the manpower, we've got another thing that starts with "m." Let's build this thing! I got a gaggle of assistants up on that ridge to the west. They should have your personal surveying stand set up by now. Head on over there and you should be able to watch our progress from it.<|endoftext|> <|startoftext|>The Dark Portal<|obj|>Speak with Archmage Khadgar at the foot of the Dark Portal in Blasted Lands.<|text|>|cFF660000 ATTENTION HEROES ADVENTURERS DEFENDERS OF AZEROTH|r Archmage Khadgar, hero of the Second War, is assembling a coalition of Azeroth's strongest to bravely step through the Dark Portal and stop the Iron Horde's invasion of Azeroth. Champions who are interested in glory can meet Khadgar at the base of the Dark Portal in Blasted Lands. Safety not guaranteed.<|endoftext|> <|startoftext|>Releasing Rylak<|obj|>Free the Caged Rylaks on Darktide Roost.<|text|>These goblins have been conducting horrible experiments on the rylaks. This fool gave me the location for three of their prized experiments. Set these mutated rylaks free. Maybe freedom will help these tortured souls find some peace in life.<|endoftext|> <|startoftext|>Back to Work<|obj|>Mark 6 Trees.<|text|>Alright, boss. We're gonna need some lumber if we're gonna get this garrison started off right. If you mark some trees to be cut down, your peons will do the rest.<|endoftext|> <|startoftext|>Tanaan 01: Front of the Portal<|obj|>- Gul'dan will ask you for freedom, which you ignore.<|text|>- Gul'dan will ask you for freedom, which you ignore. -You plant your mana bomb but it doesn't work. -Khadgar concedes and you kill felbreakers to free Gul'dan. -A noble NPC leads the distraction sacrifice troops while you and Khadgar escape 'round back.<|endoftext|> <|startoftext|>For the Horde!<|obj|>Plant the Horde Banner to Claim the Land.<|text|>Without you, none of us would have made it to the shores of my homeland. You will be the one to lead our forces here on Draenor. This is your garrison to found. I leave it to you to plant the banner and claim this territory. When you are ready, I will have Khadgar open a portal to bring through a few necessary reinforcements.<|endoftext|> <|startoftext|>The Shadow Gate<|obj|>Defeat Grubnor Wargut and follow after Borgal.<|text|>Okay, we're gonna have to be quick. I've seen Borgal form magical portals before so he might try to use one to escape. If he does that our only option will be to follow after 'em. On top of that he always keeps his lieutenant Grubnor nearby so we may have a bit of a tussle in store. Keep yer head down, something's going on in there.<|endoftext|> <|startoftext|>A Good Death<|obj|>Use Rexxar's axe to kill Injured Rylaks at Darktide Roost.<|text|>These fools have no honor. They seem to enjoy torturing these poor beasts. The only humane thing we can do at this point is find injured rylaks and put them out of their misery. Take this axe and aim for their vitals. These rylaks deserve a good death.<|endoftext|> <|startoftext|>Dirty Rats<|obj|>Use the rats to destroy Unmanned Shredders on Darktide Roost.<|text|>These shredders are more of a hassle than I expected. I've been peering through the eyes of the rats on the island. There are number of unmanned shredders west of here. The rats have an uncontrollable appetite for this bait. Throw it onto Unmanned Shredders and let the rats destroy them from the inside.<|endoftext|> <|startoftext|>We Must Construct Additional Pylons<|obj|>Collect 6 Arkonite Crystals and an Arkonite Pylon from the Tomb of Lights.<|text|>We came here to retrieve a reserve pylon to power Auchindoun's defenses, but we've been pinned to this position by the Shadow Council for hours! I need to get these injured back to Exarch's Refuge, but we still need the backup system! Please, gather Arkonite crystals and an Arkonite pylon from the tomb and meet me at the refuge as quickly as you can!<|endoftext|> <|startoftext|>Shredder Suppressor<|obj|>Destroy Darktide Shredders on Darktide Roost.<|text|>The rylaks have no defense against the Iron Horde's technology. A true hunter would not need machines to capture their prey. Destroy the Iron Shredders and the scum that pilot them. Spirit will join you on your quest.<|endoftext|> <|startoftext|>Bladefury's Orders<|obj|>Deliver Bladefury's Orders to Thisalee Crow at Skysea Ridge.<|text|>Lieutenant O'rok: Send an elite strike team to Cragplume Cauldron. Retrieve a high-value artifact from the crater and deliver it to my command post in northern Talador. With your remaining forces, go to Gorgorek's Fall. Protect and prepare the ancient magnaron specimen for retrieval. Immediate action is required. - Bladefury<|endoftext|> <|startoftext|>Darktide Defender<|obj|>Kill 5 Darktide Pilferers and 5 Darktide Engineers.<|text|><|endoftext|> <|startoftext|>Frosted Fury<|obj|>Collect 3 Frostshards.<|text|>The furies of Draenor are different than the elementals of Azeroth. But don't be fooled. Some be wicked, boss-mon. Wicked. The trap we are making be needing some proper frostshards. You can get them, if ya willing, from the ice furies. Dey be wandering the Cracking Plains, freezin' all dat dey touch, an' bein' wicked. Bring us some o' these frostshards, boss-mon, an' we gonna whip ya up one deadly trap.<|endoftext|> <|startoftext|>The Real Prey<|obj|>Find Iceblister Den and then slay Grosh the Mighty.<|text|>Eh boss-mon. Time for us to be huntin' the real prey now. To the north, there be a cave. In the cave, there be right mean ogron dey call "Grosh the Mighty." That ogron got a big stash of pillaged hides and leathers we gonna be needin' for the troops at the garrison. I made a special poison from the stuff ya gathered. Dis be a magic poison, and it gonna put that ogron down to sometin' a bit more manageable. Take these vials to the cave and see if ya can't win us a treasure.<|endoftext|> <|startoftext|>Poulticide<|obj|>Collect 10 Frostbloom Leaves.<|text|>We be huntin' something so big, so savage, we gonna need anotha poison. We gonna need a big ol' poultice of poison! So... boss-mon? Ya think ya up for a little flower pickin'? We gonna need the leaves of them frostbloom plants that be growing along the shadows of rocks and ledges along the sides of the Cracking Plains. Be careful when pickin' them, boss-mon! They not always be by themselves...<|endoftext|> <|startoftext|>Lurkers<|obj|>Collect 8 doses of Lurker Venom.<|text|>Dis be a dangerous place, boss-mon. Filled with big monsters and savage giants. Well, like my family loa say, 'If ya can't beat it, poison it.' We gonna be needin' some venom from the lurkers out there on the Cracking Plains. Dem lurkers be mighty sneaky, and mighty creepy. Be watchin the ground for rumbles and shakes. I'll be stayin' here to make a cure in case you accidentally get too poisoned.<|endoftext|> <|startoftext|>The Beating Heart<|obj|>Deliver the Heart of Gorgorek to Warmaster Zog at your garrison.<|text|>One thing is certain. We now possess an item of great value to the Iron Horde. We had better secure this... "Heart of Gorgorek" at once.<|endoftext|> <|startoftext|>A Goren's Feast<|obj|>Collect 8 Engorged Stomachs and examine their contents.<|text|>Goren. This caldera is full of them. I can even smell their stench from here. I suspect that these goren are more than just primitive beasts, but in order to prove my theories, I need more data. During your mission, if you should slay a goren or two, would you examine their stomachs for me? I'd like to know what these curious creatures eat.<|endoftext|> <|startoftext|>Garrison Campaign: Crows In The Field<|obj|>Speak to Thisalee Crow at Skysea Ridge in Gorgrond.<|text|>Our druids set up a wide network of scouts to follow up on your intel from Nagrand. We've identified a suspicious Iron Horde excavation near some salt pools on the western coast of Gorgrond. We have reason to believe that these orcs are pursuing a valuable artifact deep in the desert. I'm putting together a small mission for a focused, surgical strike, and we could use a capable like yourself. I'd like you to be part of that team.<|endoftext|> <|startoftext|>Ambushing the Enemy<|obj|>Collect 5 Caravan Shipments and Lieutenant O'rok's Head.<|text|>See that Iron Horde camp to the south, across the water? We've been watching their movements for days. We've seen a lot of correspondence between their lieutenant and the Iron Horde command in Nagrand. We need to disrupt their operation. Gather their supplies, and bring me their leader's head.<|endoftext|> <|startoftext|>The Descent<|obj|>Investigate Cragplume Cauldron.<|text|>Whatever lies at the bottom of this cauldron is of great use to the Iron Horde, and therefore, of great interest to us. I need you to investigate the bottom of this crater. You go ahead. I'll be right behind you.<|endoftext|> <|startoftext|>The Giant Cauldron<|obj|>Speak to Choluna.<|text|>A high value artifact at Cragplume Canyon, hmmm? Let's see if we can't beat the Iron Horde to it. Let's move fast. Speak to Choluna, and we'll be on our way.<|endoftext|> <|startoftext|>Heating Up<|obj|>Use Aren's Thermometer near the Hissing Geyser inside Cragplume Cauldron.<|text|>Greetings. I have been conducting research on the steam geysers of Gorgrond for some time now. Cragplume Cauldron is one of the largest caldera in this region, but we have been unable to do a geographical survey due to the dangerous creatures in this area. Since you are venturing into the depths, could you take a temperature reading for me? It would add greatly to our understanding of these natural caverns.<|endoftext|> <|startoftext|>Changing the Tide<|obj|>Speak to Restalaan at Retribution Point.<|text|>It is time to retaliate against this foe. Meet me at Retribution Point and we will take this fight to the Shadow Council. Teron'gor shall not feast on another soul so long as we stand in his way! His reign of terror ends today.<|endoftext|> <|startoftext|>The Totems That Bind<|obj|>Collect 5 of Borgal's Totems.<|text|>Before Borgal began to use the Soulgrinder, he used totems to bind spirits to his service. If we can get a few of those totems I may be able to use the spiritual connection he's forged with them to force a link. He'll be compelled to appear before us! Go find me a few of those totems and I might be able to pull this off, I think five should do it.<|endoftext|> <|startoftext|>Seeking the Truth<|obj|>Locate Borgal Doomfist.<|text|>Lissen mon, a few nights ago dem ogres found a bit o' old and powerful mojo. I was snooping around da cave across de lava flows when dere was a huge scream from da spirit world. I went in and saw Borgal, de ogre chief, he be draining da spirits from de slaves wid some big stone wheel dat I heard dem call de Soulgrinder. I tried ta take 'em out but a single shot from dat thing took all de strength from me. Dat mojo too much of a threat in de hands of dem ogres.<|endoftext|> <|startoftext|>Ashes Of The Past<|obj|>Molthron within the Bloodmaul Territory wants you to bring him 6 Piles of Elemental Ash.<|text|>The ogres are a plague upon my kind. They summon my kin and force them into servitude, working them without rest till their heat fades away and they crumble into dust. Their ashes must return to the lava flows so that they can be reborn! The Ogres keep the dust in pouches on their person thinking it would enhance their strength. Go slay them and recover the ashes of my people!<|endoftext|> <|startoftext|>Flames Of The Earth<|obj|>Molthron within the Bloodmaul Territory wants you to use the Flamewrought Jewel to free 6 Magma Elementals.<|text|>I've searched the depths of the earth and found the means to break the spells that hold my people captive, but it only functions to free one who is completely bound. I would be unable to prevent myself from becoming bound by the same magic. You, flesh creature, are not of the flames below so their binding spells should not affect you. Please take my jewel, use its power to free my people!<|endoftext|> <|startoftext|>Soulgrinder Survivor<|obj|>Place Borgal's totems so that Orlana can begin the ritual, then kill Borgal.<|text|>It is time for Borgal to die. We must travel to a location of power where I have room for the ritual. There is a ruined tower to the northwest that will be perfect for this. Meet us there and place the totems in the areas of power you will find there. Once they are placed I will do the ritual that will summon Borgal to us. Your job will be the difficult one, kill him!<|endoftext|> <|startoftext|>Gearing Up<|obj|>Obtain Bwu'ja's garb, glave, and mask.<|text|>Dem ogres whipped me real good. My arm be broke, a few ribs snapped, t'ink even me spleen be hurtin' from dat beatin'. Nothin' a troll can't handle though but I be needin' a moment ta recover. What I really be needin' is me gear dem ogres took from me. Dey got me garb in a chest near a hut to da south, me glave in a chest next to da tower wid da Bonecrushers, dey even got me mask, it over near da lava! Could ye go find dem while I take a breather?<|endoftext|> <|startoftext|>Out of the Chains<|obj|>Obtain the Bloodmaul Slave Key and free Shadow Hunter Bwu'ja.<|text|>Lissen mon, dem ogres, got da jump on me wid an artifact wid powerful mojo. Next t'ing I know I wake here wid broken bones an' dis chain on me leg. I called to da spirits ta break it, but da spirits here no answer. Gotta go wid da old methods ta get out. Dere be a big ogre in da cave here called Rugrum who has da key to me shackle. Could ye go put a blade in his belly and get me dat key?<|endoftext|> <|startoftext|>Garrison Campaign: The Search for Shadow Hunter Bwu'ja<|obj|>Travel to the Stonefury Cliffs and search for Shadow Hunter Bwu'ja.<|text|>It be a long time since we hear from Shadow Hunter Bwu'ja, commander. Last we know she be on assignment keeping an eye on dem Bloodmaul ogres up in Frostfire. Dem ogres just be a bunch a slavers so something really big must be happening ta keep her from reporting in. Go over ta de Stonefury Cliffs an' find her.<|endoftext|> <|startoftext|>A Threat We Can't Ignore<|obj|>Plant the Underwater Explosives on the Iron Horde battleship.<|text|>Ishnu-alah. I trust that Khadgar and Mathias have adequately briefed you on this situation here in Grommar. Time is of the essence, so I will be brief. The Iron Horde presence here represents an immediate threat to the safety of Shadowmoon Valley. Grommar has been receiving supplies and reinforcements via the harbor for some time now. The most concerning of these reinforcements are the battleships docked in the harbor. Place these explosives on the nearest battleship undetected and report back.<|endoftext|> <|startoftext|>Mutation Station<|obj|>Assist Grulk in destroying the Mutation Lab by administering the Mutation Serum to him.<|text|>Grulk very weak...barely stand. Grulk not always look this way. Grulk once was orc...Iron Horde make Grulk mutant. Grulk angry at Iron Horde...so Iron Horde lock Grulk in cage...hurt Grulk. Grulk HATE Iron Horde...Grulk want SMASH them...make them PAY! Take serum...use on Grulk to make Grulk strong! Help Grulk SMASH Iron Horde!<|endoftext|> <|startoftext|>To Capture Gul'dan<|obj|>Confront Gul'dan.<|text|>Gul'dan is in the cave further into the Gloomspire. We know that he's about to leave for Talador and Shadowmoon Valley. You must capture him by any means necessary. I'll see you back at Throm'var. Good luck.<|endoftext|> <|startoftext|>The Fel Crystals<|obj|>Destroy the Fel Crystals.<|text|>You have the key. Now use it to destroy the fel crystals. Once they are eliminated, the magical barrier blocking the entrance to the Gloomspire will come down. And once the barrier is down, you'll go inside to confront Gul'dan.<|endoftext|> <|startoftext|>Have a Heart<|obj|>Collect the Heart of Fernus from Fernus.<|text|>Did you notice the magical barrier protecting the cave's entrance? It's being powered by demon crystals. The Burning Legion has a habit of making demon parts serve as the keys to such devices. Travel west to the Ruins of Ata'gar. Look for a powerful demon therein and bring me its heart. I'll project an image of myself into the ruins. You won't have to come back here until we're done.<|endoftext|> <|startoftext|>Eliminate the Shadow Council<|obj|>Kill 12 Shadow Council members at the Ruins of Ata'gar.<|text|>These ruins are full of Shadow Council adherents. We can't afford to let them scatter all over Draenor once Gul'dan has been dealt with. No, we need to eliminate every one of them down to the last orc.<|endoftext|> <|startoftext|>The Totems That Bind<|obj|>Collect 5 of Borgal's Totems.<|text|>Before Borgal began to use the Soulgrinder, he used totems to bind spirits to his service. If we can get a few of those totems I may be able to use the spiritual connection he's forged with them to force a link. He'll be compelled to appear before us! Go find me a few of those totems and I might be able to pull this off, I think five should do it.<|endoftext|> <|startoftext|>Eliminate the Shadow Council<|obj|>Kill 12 Shadow Council members at the Ruins of Ata'gar.<|text|>Those ruins are going to be full of Shadow Council flunkies. We can't afford to let them scatter all over Draenor once you've dealt with Gul'dan. No, we need to eliminate every one of them down to the last orc.<|endoftext|> <|startoftext|>Gearing Up<|obj|>Obtain Owynn's Dagger, Mace, and Gear.<|text|>When I was captured they took my gear and left me in rags. My mace is being used to crack stones and they're even using me best dagger as a dinner fork! I'd hate to know what happened to me armor but I hope its still usable. I'll need a wee bit to recover from me wounds and without my stuff I'm no help in a fight. Could ye go find my gear for me? Last I saw my armors in a chest next to that big tower south of here, my dagger was to the south west, and my mace over near that lava field to the west.<|endoftext|> <|startoftext|>Soulgrinder Survivor<|obj|>Place Borgal's totems so that Orlana can begin the ritual, then kill Borgal.<|text|>It is time for Borgal to die. We must travel to a location of power where I have room for the ritual. There is a ruined tower to the northwest that will be perfect for this. Meet us there and place the totems in the areas of power you will find there. Once they are placed I will do the ritual that will summon Borgal to us. Your job will be the difficult one, kill him!<|endoftext|> <|startoftext|>Seeking the Truth<|obj|>Locate Borgal Doomfist.<|text|>Okay, now down to business. The Bloodmaul have unearthed some monstrous artifact I've heard them call the Soulgrinder. It's a nasty bit o' sorcery that their chief uses to give himself incredible magical power, but it comes at the cost of needing to feed upon souls to maintain it. Every day, more and more corpses pile up from the slaves killed to maintain it. We need to go find Borgal and get rid of this Soulgrinder!<|endoftext|> <|startoftext|>Cleansing the Souls<|obj|>Cleanse 10 Crazed Souls.<|text|>Not all spirits are destroyed by the Soulgrinder. Some souls manage to survive more or less intact like myself. Others have become twisted and maddened. End their misery, take my soul shard and use it to purify them. Their rage will blind them to the effects of its energy so you must defeat them before you use it.<|endoftext|> <|startoftext|>Out of the Chains<|obj|>Obtain the Bloodmaul Shackle Key and free Owynn Graddock.<|text|>They roughed me up real good an' I have a splitting headache but I'll survive. I need to get out of this bit o' chain here though. Could ye get the key to it for me? A big ogre called Nub has it, he's over on the far side of the terrace.<|endoftext|> <|startoftext|>Desecration of the Dead<|obj|>Kill 15 Necrophytes and Fel Wolves.<|text|>These filthy warlocks are desecrating the dead in the boneyard! I WANT THEM DEAD! Destroy the necrophytes. Destroy their demonic abominations.<|endoftext|> <|startoftext|>Garrison Campaign: The Search for Owynn Graddock<|obj|>Travel to the Stonefury Cliffs in Frostfire Ridge and search for Owynn Graddock.<|text|>Commander, I have bad news to report. Agent Graddock was out on assignment to keep an eye on the Bloodmaul and he missed his deadline to check back in. Something's not right. If Owynn was captured they may have locked him away with their slaves. Head over to Stonefury Cliffs and see if you can locate him.<|endoftext|> <|startoftext|>All is Revealed<|obj|>Spy on the Shadow Council.<|text|>Tell me when you're ready. We'll invoke the power of the ring to summon one of their 'eyes.' Through it, we'll discover where the Shadow Council is located and what they're really up to.<|endoftext|> <|startoftext|>The Fate of Gordawg<|obj|>Retrieve the Heart of the Fury.<|text|>Looming monstrously between us and the inner chamber is the great fury we have sought to return to the Throne of Elements. Gordawg stands before us enthralled; a slave to the pale and their mysterious master. My heart is heavy with grief to see such a great creature mindless and enslaved by evil. There is no going back, in order to push forward you must go through Gordawg. It pains me, but Gordawg must be slain. When the deed is done, we will return the fury's heart to the Throne of Elements.<|endoftext|> <|startoftext|>Stop the Flow<|obj|>Destroy 7 Summoning Circles.<|text|>The Shadow Council down in the boneyard are going to have magic circles. It's not enough to simply kill them; we also have to eliminate their infernal devices. If you destroy the circles, you'll stop the flow of demons they're summoning to inhabit the bones of the dead.<|endoftext|> <|startoftext|>A Collection of Coils<|obj|>Gather 5 Coils of Sturdy Rope from Thunderlord Wranglers in the Bones of Agurak.<|text|>None of the Thunderlord can escape my wrath! We need something to pull them out of the skies so that they can greet our blades. Their wranglers should carry rope with them for handling their beasts. Slay them, if they have any coils in good condition bring them to me.<|endoftext|> <|startoftext|>Scheduled Pickup<|obj|>Speak to Soulbinder Tuulani outside Telmor.<|text|>You've proven yourself more than capable in battle. There may be Shadow Council forces all around Auchindoun, including near Telmor. I want you to join Soulbinder Tuulani at Telmor to make sure the crystal makes it safely to Auchindoun. I know I can trust you to get it done.<|endoftext|> <|startoftext|>They Took My Father<|obj|>Collect Anchorite Dolruu's three notes.<|text|>$p! I have a lead on what happened to my father. There have been reports that he was seen in the presence of Shadow Council orcs in ____. My father was a powerful Anchorite with a vast amount of ancient knowledge. I dread to think what those within the Shadow Council would do to him to get that knowledge. Can you go to ___? Hunt down their officers and see what they know?<|endoftext|> <|startoftext|>Scheduled Pickup<|obj|>Speak to Soulbinder Tuulani outside Telmor.<|text|>You've proven yourself more than capable in battle. As you know, there may be Shadow Council forces anywhere around Auchindoun, including near Telmor. Tuulani's powers as a soulpriest have not yet fully manifested; she isn't capable of protecting the shard alone. I need you to join her at Telmor to make sure the crystal makes it to Auchindoun safely.<|endoftext|> <|startoftext|>Payback<|obj|>Rout 12 Shadow Council forces in Telmor.<|text|>We thought we were safe behind Leafshadow's cloaking veil. Someone told the Shadow Council's forces how to disable it. We were able to hold them off at first... Most of the town was slaughtered in the attack. Please, you must avenge our fallen. Rout these invaders out from Telmor forever!<|endoftext|> <|startoftext|>Eye Need That<|obj|>Collect the All-Seeing Ring from Ogzor the Necrothurge.<|text|>The Mother of Wolves was infected with demon magic. The Shadow Council must have hoped to spread the corruption to the other frost wolves and then to Throm'var. The hunters are reporting they've seen glowing green eyes down in the Icescar Boneyard to the west. We both know what that means. I have an idea... we're going to use the Shadow Council's "eyes" against them to reveal their base. All we need is the lead warlock's All-Seeing Ring.<|endoftext|> <|startoftext|>A Clew of Worms<|obj|>Kill 15 Wastes Rockworms.<|text|>While I was scouting, I noticed that most of Frostwind Crag is crawling with an odd species of worm. The worst thing about them is that these things burrow under the ground and then spring on you from out of nowhere. I saw the worms attacking the frost wolves and other wildlife in the wastes. I'm certain the orcs would appreciate you helping out.<|endoftext|> <|startoftext|>What Must Be Done<|obj|>Collect the Mother of Wolves' Remains and bury it at the graveyard outside of northern Throm'var.<|text|>I believe we have seen this demonic corruption your friends speak of. The Mother of Wolves has not been herself lately. Now, her pack has her surrounded. The wolves are protecting our hunters and will not let them near. They're not likely to stop you, though. If the alpha mother is infected with this fel-energy, then she must be put down. You would greatly honor the Frostwolves by returning with her corpse and giving it a proper burial.<|endoftext|> <|startoftext|>The Sleeper Has Awakened<|obj|>Kill Shui Halad.<|text|>Something has awakened the great Shui Halad. She is causing the ground to quake. Perhaps those who have disturbed the great worm are the same ones your friends are tracking down? Either way, Shui Halad must be put to eternal rest before her thrashing collapses all of the north into the ocean.<|endoftext|> <|startoftext|>Safe Passage<|obj|>Hear Cordana Felsong's tale.<|text|>Being a human and a night elf, the archmage and I aren't likely to be well-received by the orcs of the Frostwolf clan. We need you to make an introduction for us with the Throm'var farseer. There is much to discuss. Shall I bring you up to speed on the way to the village?<|endoftext|> <|startoftext|>Smash Blon'sky!<|obj|>Defeat Blon'sky.<|text|>Grulk not choose to be mutated. Grulk not monster like Blon'sky! Blon'sky evil... chose mutation for power! You go to Grommar? Smash Blon'sky before he hurt innocents, make Grulk happy!<|endoftext|> <|startoftext|>They Have My Son<|obj|>Find the Key to Corki's Cage and set him free.<|text|>Please! Can you help me. I received a ransom note from a very corrupt and uncouth orc within the ranks of the Iron Horde. He has my son! He made sure to include a number of graphic words to describe what would happen if the ransom is not paid. Clearly he thinks my people conjure gold from the nether. And if I try to rescue him myself, both of us will be killed in the process. Can you go to Gron'mar for me and rescue my son? His name is Corki.<|endoftext|> <|startoftext|>Vouchsafe Our Arrival<|obj|>Meet Cordana Felsong outside of Thom'var in the Frostwind Crag.<|text|>A matter of great importance has arisen. While you were away, Archmage Khadgar contacted me. He is investigating demonic influences to the north. Being a human, the Frostwolves will not accept Khadgar without you there to vouch for him, nor will they accept a night elf such as myself. I will wait for you outside Throm'var in the Frostwind Crag.<|endoftext|> <|startoftext|>Things Are Not Goren Our Way<|obj|>Kill Stonetooth in the Garrison Mine.<|text|>The abandoned mine shaft has been overrun with goren! They seem to be responding to commands from a big one farther down in the mine. If you can take him out, the rest will probably retreat. Once you have those goren cleared out, we can get that mine up and working!<|endoftext|> <|startoftext|>Looking For Help<|obj|>Find a local fisherman to help our cause.<|text|>We have an accessible fishing spot here, but no bait seems to work! We need to find a local fisherman with some knowledge of the area to help us out. Head northwest and see if you can find anyone on the shoreline.<|endoftext|> <|startoftext|>Clearing the Garden<|obj|>Kill 8 Frostwall Nibblers.<|text|>This cave is the perfect climate to grow herbs for our Garrison, there is just one little problem. All these damn nibblers! I need you to clear them out and we can get this garden growing.<|endoftext|> <|startoftext|>Mutation Station<|obj|>Assist Grulk in destroying the Mutation Lab by administering the Mutation Serum to him.<|text|>Grulk very weak...barely stand. Grulk not always look this way. Grulk once was orc...Iron Horde make Grulk mutant. Grulk angry at Iron Horde...so Iron Horde lock Grulk in cage...hurt Grulk. Grulk HATE Iron Horde...Grulk want SMASH them...make them PAY! Take serum...use on Grulk to make Grulk strong! Help Grulk SMASH Iron Horde!<|endoftext|> <|startoftext|>Hiding in the Shadows<|obj|>Destroy the three Shadow Orbs in Gul'rok.<|text|> Our final move must remain concealed from the Auchenai, my minions. Use the shadow orbs Gul'dan provided for us to veil Gul'rok in darkness. Prepare our forces, we march on Auchindoun on my order. We will feast on the souls of the draenei and usher our demonic allies into this world! <|endoftext|> <|startoftext|>Book Burning<|obj|>Obtain 3 Shadow Council Spellbooks and burn them in the fire by Kor'thos Dawnfury in Gul'rok.<|text|>Please... I don't have much time. The Shadow Council have allowed themselves to be turned into demons by Teron'gor and his warlocks! I have reason to believe that the shadowborne dementors are using spells given to them by Gul'dan to empower the demonic orcs. Take their spellbooks and cast them into the fire by me... it will be a pleasant sight to die to.<|endoftext|> <|startoftext|>Destination: Unknown<|obj|>Destroy Mongrethod in the Remains of Xandros.<|text|>Teron'gor and Gul'dan were just leaving through the portal as I arrived... and I... I know I won't be able to defeat them. I'll hold open the portal as long as I can. It will be up to you to strike the killing blow. Our fate is in your hands.<|endoftext|> <|startoftext|>Into the Heart of Madness<|obj|>Speak to Soulbinder Nyami at the Seat of Depravity in Gul'rok.<|text|>, Nyami ran off to 'take down Teron'gor herself.' You need to find her. She has no chance against him on her own. I must remain here and organize our ranks should another attack fall upon us. I'm counting on you.<|endoftext|> <|startoftext|>Retribution for the Light<|obj|>Kill 15 demons in Gul'rok.<|text|>There are agents of darkness everywhere, fighting tooth and nail to envelop the world. The Light relies on us to balance the scale. You have the power needed to destroy Teron'gor's demonic minions once and for all. Send them to the Twisting Nether in pieces!<|endoftext|> <|startoftext|>To Thunder Pass<|obj|>Speak with Lokra at Wolf's Stand.<|text|>There is no time to mourn our fallen or lick our wounds. Your scouts have already reported sighting a massive Iron Horde army making its way through Thunder Pass. I advise you let your garrison forces secure this area while you and I make for the pass east of here with the rest of the Frostwolves. It is time to show this Iron Horde what a united Frostwolf clan can do.<|endoftext|> <|startoftext|>Ogre Diplomacy<|obj|>Kill 10 Ango'rosh in the Ango'rosh Ruins.<|text|>They may be spirits, but the Ango'rosh are still ogres. Even with their books in hand, they won't respect you until you prove yourself, and there's only one way to earn that. By killing them. You should take out as many of the Ango'rosh spirits and their pets as you can while in the ruins.<|endoftext|> <|startoftext|>The Battle of Thunder Pass<|obj|>Defend Frostfire Ridge from the Iron Horde.<|text|>The Iron Horde has an army tenfold our number marching down the Thunder Pass as we speak. Durotan is amassing our forces at the mouth of the pass. He is doing what he can to mount a defense but war on this scale is not what we Frostwolves are masters of. He will need your expertise. Please, go to him.<|endoftext|> <|startoftext|>WANTED: Hilaani<|obj|>Slay Hilaani and bring a Pile of Riverbeast Meat to Beastmaster Tagh.<|text|>We need more meat, commander. I know what you're thinking. What about all of that meat right behind me? That's the problem. It'll be gone in a day if we're lucky. There's a riverbeast that lives in the lake to the south. Locals call her Hilaani. Massive, lots of meat. If you would take down the beast and bring me her meat, your wolves will be better off for it.<|endoftext|> <|startoftext|>WANTED: Hilaani<|obj|>Kill Hilaani and bring the Pile of Riverbeast Meat to Patrick Messer.<|text|>O'riley wants to thank our peasants for their hard work with a riverbeast dinner. $I don't want to waste your time asking you to slaughter the things all day, commander. We've gotten reports of a huge riverbeast called Hilaani that would feed the whole fort twice over living in the lake to the south. If you have a chance to bring cuts of her meat back, the men would be grateful.<|endoftext|> <|startoftext|>WANTED: Ra'tok the Hammer<|obj|>Kill Ra'tok the Hammer in the Orunai Coast.<|text|>The Iron Horde have no honor. They disgust me. We spotted one of their lieutenants wandering the cliffs not far from our base. I believe that she is tracking our movements to prepare for some sort of assault from the Orunai Coast. I understand you have much to do, commander. If you have the time, I believe it would be beneficial to our position's integrity.<|endoftext|> <|startoftext|>The Mark of Defiance<|obj|>Use the Battle-Worn Frostwolf Banner on the corpses of 6 Thunderlord Orcs in Agurak's Fall.<|text|>As you look upon the Frostwolf banner you remember struggles that have led you and the Frostwolves to this point. Ruk'gan has suffered in his battles with the Thunderlord and would appreciate an extra show of defiance. As the banner rustles in the wind you're inspired to mark the foes of the Frostwolf with its standard.<|endoftext|> <|startoftext|>An Eye for a Spy<|obj|>Look through Thaelin's Observicopter.<|text|>I'll get the prototype shredder working right now! Take a look through my Observicopter. You'll see what you're about to head into...<|endoftext|> <|startoftext|>WANTED: Ra'tok the Hammer<|obj|>Dispatch Ra'tok the Hammer in the Orunai Coast.<|text|>I've got an issue that could use your assistance, commander. A few of our men spotted an Iron Horde lieutenant wandering in the cliffs near here. We suspect she's directing their forces to strategic ground as they land on the Orunai Coast. I would feel much better about the safety of this fort if you could take her out.<|endoftext|> <|startoftext|>WANTED: Kil'uun<|obj|>Hunt Kil'uun and bring its beak to Patrick Messer.<|text|>I have a bounty set on a bird, commander. Yes, a bird. The issue is this thing is massive, and it was last sighted a stone's throw away from the Horde base to the south in the forest. The locals call it Kil'uun. If you'd like to track the creature down and bring back its beak I wager it would fetch a sack or two of gold for your coffers!<|endoftext|> <|startoftext|>Getting the Points<|obj|>Gather 5 Barbed Thunderlord Spears within the Bones of Agurak.<|text|>Those Thunderlords circling above us are a problem . They fly their pathetic Rylaks leisurely across the valley, thinking they are safe to rain spears down on our heads. We need to show them they are not safe from Frostwolf Vengeance! I have a plan but we will need to gather some material. Go hunt across the valley for any of their spears that survived intact. I think five should be enough.<|endoftext|> <|startoftext|>Engineering Her Demise<|obj|>Defeat Ketya Shrediron.<|text|>-- THE MOTHER HAS BEEN DETECTED. WARNING! WARNING! --<|endoftext|> <|startoftext|>The Battle for Shattrath<|obj|>Repel the Iron Horde from Shattrath.<|text|>To stop the Iron Horde, we must overcome prejudice and work together, if only for this purpose. Horde, Alliance, past, present... all meaningless in the face of this enemy. We will retake Shattrath together... or die trying.<|endoftext|> <|startoftext|>Born to Shred<|obj|>Kill 100 Iron Horde in Tuurem using the Iron Shredder.<|text|>I've got this prototype shredder operating on most cylinders. Boy, will they be surprised when you stomp them with their own machine! Can't wait to watch you from the safety of the Observicopter.<|endoftext|> <|startoftext|>Vol. X Pages ?<|obj|>Find 20 Manual Pages on orcs at Archenon Siegeyard.<|text|>That shredder had a manual jammed in the cockpit, but it's missing a lot o' pages. If we can find those manual pages, I'd bet my third toe I can get the prototype shredder working again. I coulda swore I saw a few of those pages floatin' about in Archenon Siegeyard. Maybe the orcs there carry them.<|endoftext|> <|startoftext|>Desperate Measures<|obj|>Gather the Ango'rosh Spellbook and the Grimoire of Binding, then perform the ritual at the Altar of Ango'rosh in the Ango'rosh Ruins.<|text|>We've identified the location of Teron'gor's compound, but his forces are already far stronger than anything we've ever faced. We need to gain an edge, and quickly. The cursed spirits of the Ango'rosh ogres, our ancient enemies, linger in nearby ruins. Go there and gather the Ango'rosh Spellbook and the Grimoire of Binding. Perform the ritual described within at their altar to lift their curse and seek their aid. It's a long shot, but we don't have any other options.<|endoftext|> <|startoftext|>Decommissioned Mission<|obj|>Kill Engineer Trak and recover the Decommissioned Iron Shredder.<|text|>Ketya Shrediron, Your new Iron Shredders are a menace to our own soldiers. Decommission the prototype and store it out of the way until you've worked out the kinks. I will send Engineer Trak to work on it in the meantime. - Orgrim Doomhammer<|endoftext|> <|startoftext|>Iron Them Out<|obj|>Destroy 6 Iron Horde Siege Engines.<|text|>The orcs themselves are not the only threat. They still have siege weapons of significant power. They've already been used against Tuurem, and we must not allow for their continued operation. Sabotage siege weapons using the explosives you collected from the logging camp.<|endoftext|> <|startoftext|>Return To Sender<|obj|>Return the Subdermal Tracking Device.<|text|>This tiny tracking device is used to collect biological data. It appears to have been fastened to a dart and fired from long range. After closely examining the device, you are able to trace the signal to a receiver nearby. The information contained within could be important; it's probably a good idea to find the owner and return it.<|endoftext|> <|startoftext|>In Short Supply<|obj|>Collect 6 Iron Horde Explosives.<|text|>The Iron Horde has explosive devices stored throughout the heart of their logging camp. We must recover them so they are not used against us. I will keep an eye on Maraad... I worry for him in his anger.<|endoftext|> <|startoftext|>Thaelin's Quick Fix<|obj|>Destroy the Thunderlord Cache, Blackrock Forge, and Log Storage.<|text|>Those orcs sure like to pile things up in one place. That gave me an idea... I've built this ingenious device for ya! When you get near a target, it'll let you know, and you can deploy it for a big, satisfying, kerBOOM!<|endoftext|> <|startoftext|>Too Many Irons in the Fire<|obj|>Kill 15 Iron Horde at Mor'gran Logworks.<|text|>We must slay the Iron Horde troops who infest our lands. Find those who would sully our great forest and show them the hand of justice.<|endoftext|> <|startoftext|>Through the Looking Glass<|obj|>Look through Thaelin's Observicopter.<|text|>An ally of yours, Thaelin, is helping us counter the Iron Horde. He claims this device can be used to spy on the enemy, even so far as hearing what they are saying at great distance. I do not trust such devices. Use it and let me know what you see.<|endoftext|> <|startoftext|> Keeping Calm<|obj|>Speak to Dulga in Palemoon Village.<|text|> <|endoftext|> <|startoftext|>Mission Successful<|obj|>Speak to Sergeant Gil'nath in Frostfire Ridge.<|text|>The Thunderlords are finished and our job is complete. I'll stay here and watch over the area. You should head back to Sergeant Gil'nath. I'm certain he will have another task for you.<|endoftext|> <|startoftext|>Vul'gath's End<|obj|>Kill General Vul'gath within Agurak's Fall.<|text|>Vul'gath's time has come to an end. My daughter's blood is upon his hands, now his blood will be on ours! Show no mercy and strike him down!<|endoftext|> <|startoftext|>Tar Get of Opportunity<|obj|>Gather 5 Globs of Sticky Tar from the Black Tar's in the Bones of Agurak.<|text|>General Vul'gath leads this band of Thunderlord. He is a coward and hides in his hut, yelling orders at his warriors through the walls. We will need to show him that his flimsy defenses can not stand against the Frostwolves! I'll need some tar to carry this out. There are a couple of tar pits to the south, go gather a few globs from the oozes that reside there and bring them to me.<|endoftext|> <|startoftext|>Trouble to the South<|obj|>Find Captain Renault south of Pilgrim's Sojourn in Shadowmoon Valley.<|text|>A group of Alliance soldiers headed south from here not long ago. They said they were searching for some sort of special flower. To be frank, I'm concerned for their safety. This area is still crawling with Iron Horde. They could surely use your help if you're able. Follow the road south and you should find their position.<|endoftext|> <|startoftext|>Payment Due for Services Rendered<|obj|>Bring Gazlowe to the roof of Overlord Blackhammer's fortress in the Iron Siegeworks.<|text|>I'm ready to get outta here, and I ain't hoofin' it back through all those orcs. Fortunately, I kept a few extra rocket chickens to get us back to your garrison in style! Let's get up to the roof and find a decent place to take off.<|endoftext|> <|startoftext|>Burn Them Down<|obj|>Burn down the Thunderlord Rylak Incubators within Agurak's Fall.<|text|>Now, we begin our assault! Get down to Agurak's Fall and use these tarbombs to destroy their rylak egg incubators. While you are busy I will sneak down into their camp and prepare for the next phase of our attack. Meet me there once you have burned everything.<|endoftext|> <|startoftext|>Getting the Points<|obj|>Gather 5 Thunderlord Spears within the Bones of Agurak.<|text|>The Thunderlord Spear is extremely light and strong. Scout Ruk'gan might be able to use this and a few more like it.<|endoftext|> <|startoftext|>At the End of Your Rope<|obj|>Use the Barbed Harpoon to unseat and kill 5 Thunderlord Sky Riders.<|text|>With the spears and rope you gathered the Thunderlord Sky Riders will no longer be out of our reach. Even they will feel our wrath! I've tied the rope to the spears you brought me to fashion a harpoon. Hunt the Sky Riders that are flying all over the valley. Take the Harpoon and throw it at them as they circle by. If your aim is true the barbs should allow the spear a firm hold allowing you to yank the rider right towards you! If your aim is bad... well... try not to miss.<|endoftext|> <|startoftext|>Savage Vengeance<|obj|>Kill 10 Iron Thunderguards within the Bones of Agurak in Frostfire Ridge.<|text|>The Thunderlord are a blight . My daughter, Grishna, was killed by those monsters. Only their blood will bring me peace now. If you would help me then I need you to cause a distraction so I can sneak to a position closer to their camp. Killing a few of their so called "Iron Thunderguard" would be perfect.<|endoftext|> <|startoftext|>The Search For Drogguk<|obj|>Find Drogguk in the Iron March.<|text|>Drogguk has taken it upon himself to watch the Iron Horde's movement to ensure they do not find our village. It has been two days and he has not yet returned. If you are willing, I would ask that you seek him out and bring him home. His family worries. He tends to make his post roughly southeast of here.<|endoftext|> <|startoftext|>A Collection of Coils<|obj|>Gather 5 Coils of Sturdy Rope from Thunderlord Wranglers in the Bones of Agurak.<|text|>This coil of rope has been woven thick, the better for the Thunderlord Wranglers to handle the dangerous beasts they tame. Scout Ruk'gan might have a use for this and a few more like it.<|endoftext|> <|startoftext|>Enemies Above<|obj|>Speak with Scout Ruk'gan near the Bones of Agurak.<|text|>We have dealt a crushing blow to the Thunderlords with the death of the Iron Wolf , but we can not rest yet. The Thunderlord generals will be fighting like caged wolves to maintain their place in the Iron Horde and that means bad news for us. I sent Scout Ruk'gan to keep an eye on their movements but he hasn't reported back for some time now. If you would help us then seek out Ruk'gan. Lok'tar !<|endoftext|> <|startoftext|> Keeping Calm<|obj|>Find Kaduz in the Cave of Spirits below Palemoon Village and rescue him from Ner'zhul's agent.<|text|>My husband, one of our shaman, went to the ritual cave just below the village to seek the advice of our ancestors. Just before you arrived I heard sounds of fighting coming up from there. I fear that one of Ner'zhul's agents has attacked him! Please, will you go find him and return him home safely?<|endoftext|> <|startoftext|>Origin Unknown<|obj|>Slay 4 Voidborne Errants in Waning Crescent. Afterwards, shut down the portal in Waning Crescent.<|text|>For my first field assignment, I would say I'm doing quite well! I've discovered a strange portal in this cave that has unleashed a number of equally strange void creatures, and there's no clear reason why! Fascinating, isn't it? Scientific inquiry aside, these things may be benign right now, but at the rate they're pulling energy in that won't last long. I need you to take them out, send their essences back to... wherever it is they came from, and shut down that portal!<|endoftext|> <|startoftext|>The Dark Side of the Moon<|obj|>Find Ner'zhul.<|text|> Yrel and I have located Warlord Ner'zhul. He is meeting with Grommash Hellscream atop the highest altar overlooking Anguish Fortress. Meet us there. We must stop him.<|endoftext|> <|startoftext|>"Mole Machine, Go Home"<|obj|>Send 5 Mole Machines home from the Iron Siegeworks.<|text|>My patented "Come to Papa" voice command was only the first step. I also programmed all of my mole machines with a "Go Home" command that'll send 'em auto-diggin' to a pre-determined location - my workshop in Gorgrond! Let's send the mole machines home before the orcs stink 'em all up with their stupid breath and their sweaty... leather... thongs. Blech!<|endoftext|> <|startoftext|>Darkest Night<|obj|>Speak to Prophet Velen at Anguish Fortress.<|text|>This keystone will grant its bearer entry into Anguish Fortress. Take it and meet Prophet Velen outside the Shadowmoon fortress. He intends to face Ner'zhul head-on.<|endoftext|> <|startoftext|>Maker's Mark<|obj|>Inspect 5 Siege Parts in the Iron Siegeworks.<|text|>I don't get it - most of the Iron Horde junk is about as advanced as strapping cannons to a gronn. Even the drill itself is nothing special. But that induction system was a work of art... This don't add up at all! Despite my better judgment, I gotta find out who made this. I wanna look at more of what they got in the Iron Siegeworks, see if anything's been signed. Whaddaya say? Wanna be my bodyguard?<|endoftext|> <|startoftext|>Four Finger Discount<|obj|>Steal a Blackrock Cog, Condensed Geyser Gas, and a Carbonfrost Flamecore from the Iron Siegeworks.<|text|>I gotta admit, establishing a supply chain to a primal world on the wrong side of time is tough, even for me. Gotta make due with, uh... "locally sourced" goods. Say what you want about the Iron Horde, but when it comes to raw materials, they got connections! Keep an eye out for some of the more valuable goods in the Iron Siegeworks. I packed a few rocket chickens we can use to send the good stuff back to your garrison.<|endoftext|> <|startoftext|>I Know The Drill!<|obj|>Help Gazlowe sabotage the Iron Stonegrinder.<|text|>It's a machine alright. A drill - a BIG one! Fortunately, we don't have to take apart the whole thing. They're relying on forced induction, using twin superchargers to pipe extra boost into the engine. Without that boost, the drill is useless. Get in there and open the clutch on the back of the drill. That'll draw some attention away from the turbines. I'll take care of the turbines - you just worry about the hordes of bloodthirsty orcs.<|endoftext|> <|startoftext|>Privileged Information<|obj|>Loot Thaelin's Notebook from Overlord Blackhammer in the Iron Siegeworks.<|text|>I'm not the only prize the Iron Horde brought back after raiding my workshop. Overlord Blackhammer, the maniac in charge of this operation, took my notebook as his own personal treasure. Manufacturing techniques; schematics for new inventions; embarrassing doodles. It's got all my secrets! Can I count on you to help me get it back?<|endoftext|> <|startoftext|>WANTED: Overlord Blackhammer<|obj|>Slay Overlord Blackhammer in the Iron Siegeworks.<|text|>So, we COULD just leave now. We got what we came for, and I even did a little charity work to help Thaelin escape. But there's also this. It's an SI:7 bounty for one Overlord Blackhammer, who just happens to operate out of this very facility. You help me take him out, I pay you. Then I take his head to the Alliance and collect on the bounty. Everyone wins! Well, everyone except for Blackhammer.<|endoftext|> <|startoftext|>A Fellow Gearhead<|obj|>Find Thaelin Darkanvil in the Iron Siegeworks.<|text|>There's no way Thaelin sold out. NO way! They gotta be holdin' him here somewhere. Come on. I know he's with the Alliance, and I know they aren't your favorite people, but we do NOT want the Iron Horde having access to his work - trust me!<|endoftext|> <|startoftext|>Garrison Campaign: Grinding Gears<|obj|>Deliver Gazlowe's Payment to Gazlowe near Thunder Pass.<|text|>Commanda! Da Frostwolf orcs at Thunder Pass have reported a horrible grinding noise boomin' tru da canyon. We suspect it's some kind of Iron Horde war machine. Gazlowe has agreed ta investigate, but he be wantin' a cash bonus. Goblins! Meet wit him at Thunder Pass and deliver dis payment.<|endoftext|> <|startoftext|>Groundbreaking Data<|obj|>Use the Tremor-Tracker in your garrison.<|text|>Aye, we triple-checked the site before we set up here. Nary a peep from the ol' earthly deep. But there's been rumblin's today, and they're gettin' closer! I tell ya somethin' ain't right! Ye don't have to take my word for it - the Tremor-Tracker is just about finished collecting data. Check it out an' see fer yerself!<|endoftext|> <|startoftext|>Something to Remember Me By<|obj|>Place 4 Dark Iron Mines in the Iron Siegeworks.<|text|>The Iron Horde want my inventions so bad? Then we'll leave some behind. These little beauties will blow the treads clear off a tank AND melt her chassis into the dirt. Let's see them try and drive their shoddy cannons out of this place!<|endoftext|> <|startoftext|>These Look Familiar...<|obj|>Find Thaelin's Workshop in Gorgrond.<|text|>So what is the Iron Horde doing with Dark Iron technology? I know who ta ask! Thaelin Darkanvil is a genius engineer from the Dark Iron clan who's been helping us here on Draenor. You may have already met him in yer travels, eh? Word is he set up a bunker somewhere in Gorgrond, a secret workshop so-to-speak. If ye can find him, he may know somethin' about this. Er, and be cautious, eh? The Dark Iron may be our allies now, but I trust 'em about as far as I can throw 'em.<|endoftext|> <|startoftext|>The Prototype<|obj|>Use the Prototype Mole Machine to look for Thaelin Darkanvil.<|text|>A few days ago a bunch of Iron Horde orcs showed up and kidnapped Thaelin. They've been keeping me alive as collateral to make sure he cooperates. I don't know where they took him, but I know how to get us there. Thaelin keeps a tracking device on him at all times - don't ask where he hides it. Anything he makes that can move has a "Come to Papa" button that sends it straight to him. In retrospect, not a great feature for the walking bombs... but perfect for the mole machine! Jump in and let's go!<|endoftext|> <|startoftext|>And The Mole You Rode In On<|obj|>Bring Thaelin Darkanvil to Hansel Heavyhands in the Iron Siegeworks.<|text|>I think we've kept Hansel waiting long enough. Can you take me to him? Then we can all hitch a ride out of here on the mole machine.<|endoftext|> <|startoftext|>The Captive Engineer<|obj|>Find Thaelin Darkanvil in the Iron Siegeworks.<|text|>Argh... I'm sorry, but I'm too weak to fight. They kept me alive, but just barely. I'll keep an eye on the mole machine while you look for Thaelin. He should be somewhere close!<|endoftext|> <|startoftext|>Fungal Heart<|obj|>Collect 3 Fungal Hearts.<|text|>The second ingredient I will need for the elixir is harder to obtain. Along the river roam Marsh Giants - fungal monstrosities whose hunger is never sated. I will need three of their hearts. The stronger the heart, the more potent the mixture, and the clearer my vision.<|endoftext|> <|startoftext|>Garrison Campaign: Seismic Matters<|obj|>Speak with Jr. Surveyor Dorn at your garrison.<|text|>One of our junior surveyors has been harassing me about unusual seismic activity. I find it hard to believe that we accidentally built on some kind of fault line - we triple checked! Can you have a word with him?<|endoftext|> <|startoftext|>Never Forget<|obj|>Recover the Telmor Registry, the Auchenai Prayerbook, and Leafshadow in Telmor.<|text|>We had to escape Telmor with what few we could save. Someone disabled Leafshadow's cloaking field; I know not who, but I suspect it had to have been one of our own. We will retrieve our livelihoods in time, but we cannot risk losing our sacred artifacts. If you are able, bring Leafshadow, our town registry, and our prayerbook to safety.<|endoftext|> <|startoftext|>Need More Teeth<|obj|>Collect 30 Putrid Brown Ogre Teeth.<|text|> <|endoftext|> <|startoftext|>Build Us A Backdoor<|obj|>Help Nightstalker find a weak spot in the Stonemaul Slave Camp walls.<|text|>According to the prisoner here, the Stonemaul ogres are providing slaves and supplies to the Iron Horde. No creature should live a life in chains! And to add insult to injury, Orgrim Doomhammer is here to discuss terms with them! I sent my wolf Nightstalker ahead to find a weakness. If there is another way in, he will find it. Go, find my wolf near walls of the Stonemaul camp south of here. Test their defenses. If you cannot find us a way in, then make one.<|endoftext|> <|startoftext|>We Are Leaving!<|obj|>We have who we came for. Find the others. Tell them to get back to the caravan as soon as possible.<|text|>We have who we came for. Find the others. Tell them to get back to the caravan as soon as possible. It will not be long before the ogres figure out how few of us there actually are. We will wait for you at the front gates.<|endoftext|> <|startoftext|>Shadows Awaken<|obj|>Confront Ner'zhul.<|text|>We've managed to pin Ner'zhul inside the Observatory, but he's taken many down with him. He has taken Yrel's sister, Samaara. I am needed to hold the line here. Please, do whatever you can to save her, hero.<|endoftext|> <|startoftext|>Hansel, Report<|obj|>Speak with Hansel Heavyhands at Bastion Rise in Gorgrond.<|text|>I have Hansel directing our counter-fire against the Iron Horde's war machines. I need to know what's going on and why some of the orcs slipped through. He's down the hill to the north.<|endoftext|> <|startoftext|>Invasion of the Soul Eaters<|obj|>Use torches from a forge to burn 4 body piles in Telmor.<|text|> Telmor is lost. The Shadow Council is dragging our fallen into piles and feeding the souls to their leader. There is blood on my hands... Please, if anyone reads this message, burn the bodies of our fallen so our enemy cannot use them. - Restalaan, Captain of the Guard<|endoftext|> <|startoftext|>The Final Piece<|obj|>Take Auch'naaru from Vorpil Ribcleaver in Telmor.<|text|>I am too injured to fight. I have failed my city and its people. This battle is yours. Vorpil waits just ahead. He's trying to use Auch'naaru's powers for some sort of dark ritual. You must do what I could not. Cut Vorpil down and retrieve Auch'naaru so the Heart of Auchindoun can be whole once more!<|endoftext|> <|startoftext|>Vile Defilers<|obj|>Destroy 5 Defiling Crystals in Deathweb Hollow.<|text|>The deathweb spiders are remarkable creatures. Their venom twists the very form of their victims. We are not the only ones privy to this information. The Shadow Council has already dispatched its warlocks to Deathweb Hollow to infuse the spiders with fel energy so that their venom turns creatures into demonic minions! We must destroy the defiling crystals to prevent all of Talador from bending to Teron'gor's will!<|endoftext|> <|startoftext|>Dying Wish<|obj|>Recover Ahm's Heirloom from Blademaster Bralok.<|text|>I am too far gone to rescue, but thank you for speaking with me. Blademaster Bralok had his men starve and beat me, and he stole an heirloom that has been in my family since before we arrived on Draenor. Should you find it, please let me see it once more so I may die in peace.<|endoftext|> <|startoftext|>Into the Hollow<|obj|>Kill Xanatos the Defiler in Deathweb Hollow and retrieve Sha'tari.<|text|>I've learned that the Shadow Council is using the nearby deathweb spiders' venom to spread fel corruption and augment their forces after their defeat at the Burning Front. One of my soulbinders saw a dreadlord headed into the eastern mines with Sha'tari, one of the remaining pieces of the Heart of Auchindoun. I need you to wrest Sha'tari from the dreadlord's quivering corpse and bring it to me, champion.<|endoftext|> <|startoftext|>Dying Wish<|obj|>Speak to Ahm at Archenon Siegeyard.<|text|>This appears to be an ancient Draenei heirloom. Blood stains on it would indicate that it was taken from its owner by force. An inscription on the back says "Ahm," which is likely its rightful owner.<|endoftext|> <|startoftext|>Goren Boss Kill and Collect<|obj|><|text|> This curious looking gem seems to have fallen from Pastrok's back. Perhaps a skilled gem-shaper or jewelcrafter would have a use for it.<|endoftext|> <|startoftext|>Vile Defilers<|obj|>Destroy 5 Defiling Crystals in Deathweb Hollow.<|text|>The spiders in the nearby overrun mine are feared by many, for their venom twists the very form of their victims. Many of the locals stay far away from their hollow, but I fear the Shadow Council has become privy to this information. Our scouts report that their warlocks are infusing these spiders with fel energy so that their venom turns their victims into demonic minions! We must destroy the defiling crystals so this madness does not spread.<|endoftext|> <|startoftext|>Antivenin<|obj|>Collect 9 Deathweb Fangs in Deathweb Hollow.<|text|>I'm worried about Nyami. She's so focused on retrieving the Heart of Auchindoun that she seems to have lost sight of everything else. I'm sorry, I'm not trying to belittle her wisdom, but look around! Every soldier we sent into the mine has been gravely injured by the deathweb spiders. Their wounds need immediate attention! Please, can you retrieve some fangs from the spiders? I can use them to create an antivenin, but I need to stay here and keep them stable until then.<|endoftext|> <|startoftext|>Antivenin<|obj|>Collect 9 Deathweb Fangs in Deathweb Hollow.<|text|>I'm worried about Nyami. She's so focused on retrieving the Heart of Auchindoun that she seems to have lost sight of everything else. I'm sorry, I'm not trying to belittle her wisdom, but look around! Every soldier we sent into the mine has been gravely injured by the deathweb spiders. Their wounds need immediate attention! Please, can you retrieve some fangs from the spiders? I can use them to create an antivenin, but I need to stay here and keep them stable until then.<|endoftext|> <|startoftext|>A Gift for Raa'la<|obj|>Collect a Baby Rylak for Raa'la in the Windswept Lowlands.<|text|>I need to pack up this kill. I promised my daughter Raa'la I would bring her home a gift from the hunt. There are a couple baby Rylaks in the cave nearby. Maybe Raa'la would like one as a pet? Would you mind catching one while I finish up here?<|endoftext|> <|startoftext|>You Sunk My Battleship!<|obj|>Plant the Underwater Explosives on the Iron Horde boats.<|text|>They sunk my battleship! I drove her in with a cargo of underwater explosives to place on the Iron Horde ships, but they spotted me and opened fire! Luckily I was able to salvage most of the explosives before she sank. Ain't nobody sinks my ship and gets away with it...nobody! Take the rest of the underwater charges and plant all of 'em on the western Battleship. You'll have to swim your way into the harbor to avoid detection. When you're done, swim into shore. I'll be waiting on the path!<|endoftext|> <|startoftext|>Into the Hollow<|obj|>Kill Xanatos the Defiler in Deathweb Hollow and retrieve Sha'tari.<|text|>I've learned that the Shadow Council is using the nearby deathweb spiders' venom to spread fel corruption and augment their forces after their defeat at the Burning Front. One of my soulbinders saw a dreadlord headed into the eastern mines with Sha'tari, one of the remaining pieces of the Heart of Auchindoun. I need you to wrest Sha'tari from the dreadlord's quivering corpse and bring it to me, champion.<|endoftext|> <|startoftext|>The Hunting Party<|obj|>Find the Frostwolf Hunters in the Windswept Lowland.<|text|>Korga and her brothers have been out hunting for days and have not returned. This is a common problem amongst our clan. Call them in so they can get some proper rest.<|endoftext|> <|startoftext|>Missing Pack<|obj|>Find Shivertail near Wor'gol in Frostfire Ridge.<|text|>Strange, I wonder where little Shivertail and his pack are? They normally show up for a feeding about now. I hope everything is alright.<|endoftext|> <|startoftext|>Missing Frostwolves<|obj|>Search Bloodmaul for the missing Frostwolves.<|text|>, I'm glad you're here. Several Frostwolf patrols have gone missing recently around the Bloodmaul Compound. Search the area around Bloodmaul and report back to me when you're done.<|endoftext|> <|startoftext|>The Bloodmaul Scheme<|obj|>Deliver the Ogre Plans to Rogash.<|text|><|endoftext|> <|startoftext|>Outrider Urukag<|obj|>Join Urukag on his hunt.<|text|>I can't believe I'm stuck here cooking while Urukag is out there hunting with the others. If you hurry you might still be able to catch him.<|endoftext|> <|startoftext|>And the Elekk Too?!<|obj|>Return Ricky to Caleb at the overturned cart.<|text|>The little stuffed elekk has seen better days. It's torn and the stuffing is poking out. The name Caleb is sewn onto the bottom of the left back foot. Sher'khaan must have snatched it from the cart. The little draenei might appreciate its return.<|endoftext|> <|startoftext|>Shivertail's Den<|obj|>Search for Shivertail's parents in Frostfire Ridge.<|text|>The Frostwolf pup looks at you with his big eyes. He howls and stares into the cave. It's unusual for a wolf this young to be wandering around by itself. Shivertail's parents must be nearby.<|endoftext|> <|startoftext|>This Is Not a Quest<|obj|>Help Deceptia<|text|>We need help! But not from you...<|endoftext|> <|startoftext|>A Wrong of Earth and Fire<|obj|>Deliver the Molten Core to Incineratus.<|text|>The molten core appears to be the mutated remains of an elemental that consisted of both earth and fire. Slag elementals should not exist upon the plateau where the elements live in purity. You decide that the core should be taken to Incineratus at the Throne of Elements for examination. Perhaps the great fury of fire will know what to make of this core and your battle with Magmire.<|endoftext|> <|startoftext|>Saberon Matriarch<|obj|>Slay the Saberon Pridematron.<|text|>The current matriarch of the Windswept Lowland saberon pride is bold. She leads her pride in ambushes and attacks that some consider organized raids on our supply lines. The intelligence she displays is becoming a legitimate threat. Take her out and perhaps she'll be replaced with a less dangerous leader.<|endoftext|> <|startoftext|>Disrupting the Flow<|obj|>Destroy 4 Burning Resonators in the Burning Front.<|text|>You there, we need to stop the flow of demon reinforcements! Do you see the floating fel crystals spread throughout the front? Those resonators are powering the portals unleashing hell on our forces. I need you to take them out!<|endoftext|> <|startoftext|>Demons? In Auchindoun?<|obj|>Kill O'mogg Blackheart in the Tomb of Lights to shut down the demon portal.<|text|>Demons! I feared as much. We cannot let them leave that tomb. They musn't be allowed near Auchindoun! Quickly, go in and shut down the portal letting them in while I help rally the Auchenai's defenses. There must be a powerful warlock keeping it open. Kill him and the portal will fall apart!<|endoftext|> <|startoftext|>Stolen Axes<|obj|>Recover 8 Stolen Frostwolf Axes.<|text|>The saberon usually keep to themselves, but sometimes they range out of their dens and attack. A pride of them live in the Windswept Lowland and have been coming too close for comfort, especially at night. They even attacked a shipment of axes and took them back to their den!<|endoftext|> <|startoftext|>WANTED: Grondo's Bounty<|obj|>Kill Grondo in the Crackling Plains.<|text|>Grondo, a mad gronn, has been seen roaming the Crackling Plains. This beast has been killing entire herds of clefthoof and devouring innocent frost wolves. We must destroy this threat before it reaches the Garrison.<|endoftext|> <|startoftext|>Young Hearts<|obj|>Find Orac and tell him to return home to his uncle.<|text|>My nephew never pays attention to his surroundings. In his eagerness to prove himself, he has strayed from the pack -- again. He reminds me of myself when I was a youngling. If you see Orac, tell him to return home. We need to finish preparing for tomorrow's hunt.<|endoftext|> <|startoftext|>WANTED: Gutsmash the Destroyer<|obj|>Kill Gutsmash the Destroyer in Frostfire Ridge.<|text|>Gutsmash has proven to be more than a worthy adversary. Gather a small group together and end his reign of terror once and for all.<|endoftext|> <|startoftext|>The Heart of Auchindoun<|obj|>Defeat O'mogg Blackheart and retrieve Karab'uun in the Burning Front.<|text|>A band of Shadow Council orcs stole the Heart of Auchindoun! The Heart powers all of Auchindoun's defenses. Thankfully we were able to save its core and one of its four pieces. The warlock O'mogg Blackheart is using Karab'uun, one of the stolen pieces, to power the largest portal in the Burning Front. Return Karab'uun to me.<|endoftext|> <|startoftext|>Desperate Times<|obj|>Ride to the Tomb of Lights with Lady Liadrin.<|text|>This alliance between the Bonechewer and Teron'gore does not bode well. We cannot allow the remaining two key fragments to fall into their hands. The Auchenai cannot stop the onslaught, so the duty falls on us. Let us waste no time. We ride for the Tomb of Lights at once.<|endoftext|> <|startoftext|>Gut Guttra<|obj|>Kill Guttra Wolfchew.<|text|>Guttra Wolfchew's hunger can be blamed for this massacre. He will pay with his life for the blood spilled today. You can find Guttra up on Grimfrost Hill to the north. Slay him and return to me. When you get back we shall drink to our victory.<|endoftext|> <|startoftext|>The Power Shards<|obj|>Retrieve the Shard of Souls in the Tomb of Souls.<|text|>I know what the Bonechewer are after. Auchindoun is protected by a powerful barrier, which can only be disabled using an ancient key. No being could ever hope to penetrate it. The Auchenai, my people, split the key into three shards long ago and hid each piece outside the mausoleum walls. We guard those shards with the same zeal as Auchindoun itself. Go into the Tomb of Souls and retrieve the key from Soulbinder X. The shards are no longer safe.<|endoftext|> <|startoftext|>No Draenei Left Behind<|obj|>Find Yuuri near the Tomb of Souls in the Court of Souls.<|text|>Yuuri, head caretaker of the outer terraces of Auchindoun, hasn't been accounted for yet. The last time anyone saw him, he was heading into the Tomb of Souls to protect the key shard. Will you make sure he finds his way here safely?<|endoftext|> <|startoftext|>The Power Shards<|obj|>Retrieve the Shard of Souls in the Tomb of Souls.<|text|>I know what the Bonechewer are after. Auchindoun is protected by a powerful barrier, which can only be disabled using an ancient key. No being could ever hope to penetrate it. The Auchenai, my people, split the key into three shards long ago and hid each piece outside the mausoleum walls. We guard those shards with the same zeal as Auchindoun itself. Go into the Tomb of Souls and retrieve the key from Soulbinder X. The shards are no longer safe.<|endoftext|> <|startoftext|>Closing the Door<|obj|>Close 3 Void Portals by killing Shadowmoon Portalmasters.<|text|>The Shadowmoon orcs are using portals to bring in reinforcements and smuggle away draenei captives. If we are to have any hope of retaking the village, we must destroy the portals at once. The only way to do this is to kill the portalmasters who keep the rifts open.<|endoftext|> <|startoftext|>War Kangaroo!<|obj|>test<|text|>test<|endoftext|> <|startoftext|>Balance of Power<|obj|>Speak to Romuul's assistants to collect an Optical Disc, Conducting Crystal, and Romuul's Wrench.<|text|>The Prophet needs to locate the arkonite crystals, but in order to do that, I'll need to fix the projection discs on that platform. Speak to my assistants around the observatory and bring me an Optical Disc, a Conducting Crystal, and my wrench.<|endoftext|> <|startoftext|>Slaying Slavers<|obj|>Slay 12 Sootstained Ogres.<|text|>These ogres keep takin' my clan and turnin' them into slaves! Slay some ogres and I'll hold 'em off if they try to run.<|endoftext|> <|startoftext|>Just Peachicky<|obj|>Rescue 7 Frightened Peachicks and return them to Caleb.<|text|>That mean old Sher'khaan! He's always been a bully to these poor peachicks, but this is crossing the line! I was trying to move this poor clutch out of the way of the demons when he attacked! Now the peachicks are spread out all over and they're scared! Please help me bring them all back!<|endoftext|> <|startoftext|>Sher'KHAAAAAAANNNN!<|obj|>Kill 8 Sharpfang Stalkers and Destroy Sher'khaan.<|text|>The tigers here have gotten out of control! They're everywhere and meaner than ever! Sher'khaan is the worst of them! He's huge and mean! Maybe a brave adventurer like you could take care of Sher'khaan and the other tigers once and for all.<|endoftext|> <|startoftext|>No Miner Left Behind<|obj|>Rescue 8 Jorune Miners from within the Jorune Quarry.<|text|>In all of my years working the quarry I have never seen goren in this number. They came on so quickly, we had no time to react. Now the quarry has been weakened from their tunneling and eating. it's only a matter of time before the whole thing collapses. I refuse to leave anyone to die in there with those things! Please help me. Save as many of my miners as you can.<|endoftext|> <|startoftext|>Can't Live With 'Em, Can't Learn Without 'Em<|obj|>Rescue 8 Jorune Miners from within the Jorune Quarry.<|text|>The Draenei here are so in touch with the light. It's imperative that we learn as much as we can from them. We must find a way to overcome their distrust in us... The Jorune Quarry was attacked by goren leaving many helpless miners trapped within. The miners aren't fighters and would probably appreciate help from anywhere at this point. Maybe if you lend a hand in rescuing them, we may earn ourselves some goodwill.<|endoftext|> <|startoftext|>Aruumel's Rest<|obj|>Enter the Spirit Realm and destroy the Memory of Arumel.<|text|>It is my job to see what others cannot. I keep the memories and read them for others, but I can no longer do so because of my son. My son turned his back on the light. When he perished I could not stand the thought that his spirit might not be welcomed into Auchindoun. I interfered and trapped him here. Now he twists and tortures the memories until they cannot be read. You must do what I cannot bear to do myself. Use this elixir to enter the spirit realm... ...and destroy my son's spirit.<|endoftext|> <|startoftext|>Goren, Goren, Gone!<|obj|>Destroy 15 Goren Stonechewers and their leader, Pastrok within the Jorune Quarry.<|text|>It's uncommon to see goren in Talador. We need to get a handle on this situation before it spreads and we lose all of our precious gems. The only answer is to dispose of the creatures, and quickly! It is imperative that you kill the leader too! If you don't they will just continue to come back.<|endoftext|> <|startoftext|>Cure of Aruunem<|obj|>Collect 60 Aruunem Berries from around Duskfall Island.<|text|>I need your help in creating an elixir that will allow us passage into the realm of the dead. In order to create it I require a sampling of the local vegetation. You will find Aruunem berries scattered about on the island. Bring me as many as you can carry. Be warned: do not eat them raw! The poison in the berries would kill you within minutes!<|endoftext|> <|startoftext|>Goren, Goren, Gone!<|obj|>Destroy 15 Goren Stonechewers and their leader, Pastrok within the Jorune Quarry.<|text|>I was all set to take a little trip to the nearby quarry when all of the sudden a bunch of goren bust out of the ground and started wreaking havoc! It would be a shame for all of those beautiful gems to be destroyed by those filthy creatures. All they do is eat them! Can you believe that?! Be a dear and dispose of them. Make sure you get rid of the leader or they will only come back.<|endoftext|> <|startoftext|>Dust of the Dead<|obj|>Collect 7 Handfuls of Duskwing Dust from the Duskwing Moths on Duskfall Island.<|text|>I thought if I could just bring him here that I might be able to correct his transgression against the Light. That perhaps I could save my son! Now my beloved Arumel is a twisted phantasm. I'm left with no choice but to right my wrongs and I need your help. Bring me duskwing dust from the moths on Duskfall Island. With your aid I can craft an elixir that will let us travel to the realm of the dead and lay Arumel to rest.<|endoftext|> <|startoftext|>Seek Out the Seer<|obj|>Speak to Seer Malune on Duskfall Island in Talador.<|text|>We've been watching you. Seer Malune, keeper of memories, has requested an audience with you, adventurer. She has long foretold the coming of a great hero to destroy the lurking shadow. We believe you are that hero. Come to Duskfall Island, not far south of here, and fulfill your destiny.<|endoftext|> <|startoftext|>The Home of the Frostwolves<|obj|>Speak with Drek'Thar at the crash site in Frostfire Ridge.<|text|>You have arrived in Frostfire Ridge. Farseer Drek'Thar can guide you from here.<|endoftext|> <|startoftext|>The Pale Hunter<|obj|>Help Helga reclaim her sanity.<|text|>Spiders! Where is my father! I feel so... so... good? Bad? Don't judge me! Leave me alone! I'm sleeping... in my brain. AHH!! More bunnies! <|endoftext|> <|startoftext|>The Plight of the Worgen<|obj|>Obtain 6 Soothpetal Flowers and 8 Frog Eyes and bring them to Tess Greymane in Twilight Glade.<|text|>King Greymane, my father, has fallen ill! Every day he's worse, losing control over his mind, becoming... feral. He's bedridden in Stormwind as we speak, and he isn't the only one. Krennan Aranas found what he thought might be the cure in Outland, but it was corrupted beyond recognition. I need to find the cure before he loses every bit of his humanity! Hemma, one of my guards, is sick as well. I need you to collect some soothpetal flowers and frog eyes. We have to try something.<|endoftext|> <|startoftext|>Vignette: Broodmother Reeg'ak<|obj|>Destroy $1oa Goren Egg Clusters Iceforge Ironchewers, and Broodmother Reeg'ak.<|text|>Goren are dangerous, especially in large numbers, and especially when we have a blind, under powered shaman with us. Fortunately, they have very short lifespans. Unfortunately, they multiply fast and grow faster. If we are going to do this we need to find the brood mother. Slaying her and her eggs should slow down the onslaught of goren. Check the burrows near the Forge Gates and I will to keep them off of Drek'Thar's scent.<|endoftext|> <|startoftext|>The Master Siegesmith<|obj|>Slay Master Siegesmith Uratok in Grom'gar.<|text|>Not long ago, the most advanced weapon a Thunderlord could make was a really, really big spear. The Blackrock orcs must have shipped in a fearsome master to have them producing cannons so rapidly. We need to find that master.<|endoftext|> <|startoftext|>WANTED: Kliaa's Stinger<|obj|>Kill Kliaa and bring its stinger to Dyuna at Embaari Village.<|text|>Posted by: Dyuna A vicious queen swamplighter has made the northern forests of Shadowmoon its home. Unfortunately, this poisonous pest terrorizes the forest between Embaari Village and Shattrath. As local traders put their lives at risk, prices of goods will continue to rise. Anyone who can put an end to the beast should detach its stinger as proof and bring it to Dyuna in Embaari Village. The merchant traders will reward generously.<|endoftext|> <|startoftext|>Smeltcraft<|obj|>Use Na'Shra's Mining Pick to collect 20 Fomic Ore.<|text|>Stranger! Thank the spirits for them sending you to me now. I am forging a blade and cannot leave it at this delicate state. But I need more ore to complete this task. Here, take my mining pick. It is crafted from the teeth and acid of the local goren and will cut through the ore of this area as if it were air. Bring me the ore and I will lend this blade to your cause.<|endoftext|> <|startoftext|>WANTED: Kuu'rat's Tusks<|obj|>Slay Kuu'rat and bring her tusks to Eremor at Embaari Village.<|text|>Posted by: Eremor A ferocious elekk of unprecedented size has been seen near Gloomshade Grove. Known to some as the ivory death, she is abnormally aggressive and has already taken the lives of several unwary travelers. The rangari have as yet been unable to corner this creature. Anyone capable of taking down this beast should exchange proof of her demise to Eremor for a hefty bounty.<|endoftext|> <|startoftext|>Darkness Falls<|obj|>Find Ner'zhul.<|text|>It is already beginning, over the hills to the southeast. Ner'zhul has everything he needs to summon the Dark Star. The Iron Horde attack on Karabor is imminent. This is where everything ends. Champion, I must ask you to ride ahead and delay Ner'zhul. I will join you as quickly as I can.<|endoftext|> <|startoftext|>Where's My Wolf?!<|obj|>Slay Beastmaster Torash and free Nerok in Grom'gar.<|text|>My frost wolf, Nerok, was captured with me and the others. I do not know where they are keeping him, but I'll bet the so-called "beastmaster" who dragged us here does. He is at the beast pens nearby, boasting about his catch to the younger hunters. We'll see how he boasts with my axe in his skull.<|endoftext|> <|startoftext|>WANTED: Maa'run's Hoof<|obj|>Collect Maa'run's Hoof.<|text|>Posted by: Orrin A wild talbuk called "Maa'run" wanders the hills southeast of Embaari Village and west of The Draakorium. My brother was injured by this foul beast, and now lays in recovery. For the safety of all the nearby villages, we must put an end to this vicious, rampaging creature! A handsome reward will be given to anyone who can bring me his hoof as proof of his demise.<|endoftext|> <|startoftext|>Laabru's Rebellion<|obj|>Find Laabru at the Gar'mak Quarry in Shadowmoon Valley.<|text|>Laabru wouldn't listen. He killed one of the guards and they dragged him off to one of their tents. They are going to kill him for sure!<|endoftext|> <|startoftext|>Signs of a Struggle<|obj|>Ruffle through the backpack near the bloody journal.<|text|>Judging by the markings, it appears to be a journal kept by a Shadowmoon orc. Perhaps the beast's head is in one of the bags in the debris up ahead?<|endoftext|> <|startoftext|>A Song of Frost and Fire<|obj|>Meet Durotan.<|text|>You have rescued many of my clan from the slave pens of Tanaan. Their liberation and the destruction of the Dark Portal are more than enough for me to consider you one of us. However, you are still a stranger to our leader, Durotan. I would like to introduce you to him.<|endoftext|> <|startoftext|>Fast Expansion<|obj|>Report to Baros Alexston at your garrison in Shadowmoon Valley.<|text|>Greetings, Commander. I am here on behalf of architect Baros Alexston. We have gathered enough resources for the next phase of expansion. He wishes to speak to you at your earliest convenience.<|endoftext|> <|startoftext|>Honor Has Its Rewards<|obj|>Go to the Shamanstone in Wor'gol and receive a blessing.<|text|>You have honored my people. Now, we wish to honor you. We have a rite of initiation in my clan. When one comes of age, they cover themselves in the blood of their first hunt, and rest their hands upon a shamanstone to honor the ancestors who came before them. In our brief time together you have already slain many foes more fierce than our hunters have ever had to face. Go, touch the shamanstone here in Wor'gol, and join our pack as an equal.<|endoftext|> <|startoftext|>Swamplighter Queen<|obj|>Obtain The Swamplighter Queen's Tail for Fiona in Shadowmoon Valley.<|text|>It looks like those plant creatures used some kind of poison when they attacked Gidwin. It's a powerful concoction to say the least. If we are going to cure Gidwin we need one more special ingredient. This one might be a bit harder to obtain than the others. You up to the challenge?<|endoftext|> <|startoftext|> Lifebloom Orchids<|obj|>Collect 4 Lifebloom Orchids and bring them to Susanna Eyesley in Shadowmoon Valley.<|text|> <|endoftext|> <|startoftext|>Free Our Brothers and Sisters<|obj|>Free 6 Frost Wolves or Wor'gol Villagers.<|text|>These Thunderlord curs use coward's weapons like nets and chains. Many of our villagers and wolf-brothers and sisters have been trapped. If you free them, they will fight at your side with honor. We must quell this attack with haste so I may return to Bladespire Citadel and continue my preparations.<|endoftext|> <|startoftext|>Across the Stars<|obj|>Collect 5 Star Readings.<|text|>A key source of the Shadowmoon clan's power comes from their understanding of the stars and their omens. For centuries, they have recorded the patterns of the stars and their interpretations. While you are in the fortress, collect some of these documents for me. We will take their own knowledge and use it against them.<|endoftext|> <|startoftext|>The Great Salvation<|obj|>Free 8 Draenei Prisoners from their cages.<|text|>We've located the prisoners. They are being held in captivity here, inside the Shadowmoon fortress. Please rescue as many of them as you can. And hurry. We can hear their screams out here.<|endoftext|> <|startoftext|>Harbingers of the Void<|obj|>Destroy the Essence of Shadow, Essence of Darkness, and Essence of Anguish.<|text|>Our scouts have made a horrifying discovery. The souls of the prisoners are being used to summon creatures from the void. Inside, three beings of darkness already await - the Essence of Shadow, the Essence of Darkness, and the Essence of Anguish. They must be destroyed immediately, before their power can be unleashed.<|endoftext|> <|startoftext|>Cooking With Unstable Herbs<|obj|>Help Fiona brew a curative elixir.<|text|>The base is boiling and ready for those ingredients. Add each of the ingredients, one at a time, and I will handle the mixing and frothing. Speak to me when you are ready.<|endoftext|> <|startoftext|>Gormaul Tower<|obj|>Take Gormaul Tower from the Bladespire ogres.<|text|>It is time for us to strike out against those who would enslave us! We travel to Gormaul Tower to wrest it from the Bladespire ogres. I would welcome your company. Mount up, and together we will ride to battle!<|endoftext|> <|startoftext|>Fiona's Solution<|obj|>Collect 1 Riverbeast Heart, 2 Swamplighter Venom, 4 Riotvine, and 3 Moonlit Herbs.<|text|>Gidwin was attacked by one of those plant creatures. From the looks of it, he is suffering from some kind of paralysis. I can make a cure, but I'll need some local ingredients.<|endoftext|> <|startoftext|>Kuuros Farm<|obj|>Find Beldos at Kuuros Farm.<|text|>Many refugees from Tuurem have made their way to Kuuros Farm east of here. If you are able, please venture there and find Beldos. He led the refugees there from Tuurem and will be the best point of contact.<|endoftext|> <|startoftext|>Crippled Caravan<|obj|>Find Fiona's Caravan in Shadowmoon Valley.<|text|>I'm getting reports that the botani have started leaving their bloom and attacking wandering travelers. This is most unusual. We already dispatched a number of rangari to try and resolve this issue. A caravan from Azeroth passed through here recently, you should probably check on your people to ensure their safety.<|endoftext|> <|startoftext|>The Thing in the Cave<|obj|>Slay the Thing in the Cave, then loot its Dreadful Heart.<|text|>The note reads as follows: "It cannot be defeated. No matter how many troops we send at it, it seemingly cannot be destroyed. "We have lost too many lives as it is. I refuse to send another orc after that thing. Instead, we will establish a guard station outside the cave's mouth to keep it from getting out."<|endoftext|> <|startoftext|>Karg Unchained<|obj|>Slay 25 Thunderlord orcs in Grom'gar.<|text|>They took my brothers and sisters. They took my wolf. Now we take their heads.<|endoftext|> <|startoftext|>The Survivalist's Way<|obj|>Collect 6 Glowworm Silk and 12 Razorfang Teeth in The Arbitum in Shadowmoon Valley.<|text|>I was tracking the Iron Horde's movements through the Iron March when I was spotted by one of their chimera riders. I was able to fight off their kill squad, but I'm too injured to keep going. Stranger, I must obtain as much recon as possible to aid in Karabor's defense. If you can bring me silk from the worms and a handful of teeth from the rays at the lake nearby, I can operate on my wounds and fashion a bandage that ought to hold long enough for me to finish my mission.<|endoftext|> <|startoftext|>Keeping the Balance<|obj|>Kill Snapgrip in The Arbitum.<|text|>Look at these teeth, friend. These stress markings suggest that the crocolisk are being subjugated by one of their own. When a crocolisk female grows large enough, she exerts dominance over her kin. It is my duty as a hunter to ensure balance is restored to these creatures as thanks for their sacrifice for my own life. Track down the beast and slay her while I tend to my wounds. She is likely at the far end of the arbitum.<|endoftext|> <|startoftext|>The Thing in the Cave<|obj|>Slay the Thing in the Cave, then loot its Dreadful Heart.<|text|>The note reads as follows: "It cannot be defeated. No matter how many troops we send at it, it seemingly cannot be destroyed. "We have lost too many lives as it is. I refuse to send another orc after that thing. Instead, we will establish a guard station outside the cave's mouth to keep it from getting out."<|endoftext|> <|startoftext|>Barum's Notes<|obj|>Test the effects of a Honed Crystal, a Polished Crystal and a Harmonic Crystal in Aruuna.<|text|> "...honed to a fine edge, the material can expose weaknesses..." "when rounded and polished to such a degree, it wards off harmful..." "...this incredible discovery that a crystal can be attuned to the bearer's vitality!"<|endoftext|> <|startoftext|>Dark Enemies<|obj|>Kill 8 Shadowmoon Voidmancers.<|text|>Your arrival should be cause for celebration, hero, but I fear our troubles are just beginning. Warlord Ner'zhul and his Shadowmoon clan have launched a surprise attack on a draenei settlement to the north. Prophet Velen has gone to aid the wounded at Teluuna Observatory, but we need more defenders. I must go to assist the others. If you wish to help us, go to Arbor Glen and kill any Shadowmoon enemies that you see.<|endoftext|> <|startoftext|>Let's Keep Racing!<|obj|>Run through the Start Banner, hit the Blue Post, then the Green Post, then the Red Post, then return to the Start Banner.<|text|>Want to keep racing, huh? That's the spirit! See if you can beat your best time! Get to the blue post, then green, then red, then back here. Your time matters, so do it fast!<|endoftext|> <|startoftext|>Through the Looking Glass<|obj|>Look through Gazlowe's Eye 'n' Ear.<|text|>Your allies sent along a goblin, Gazlowe, to advise us against the Iron Horde. Thus far, he has proven a valuable asset. He has a looking glass set up that can see a great distance and, he claims, even hear. Use this looking glass and report back what you've seen. I will stick to my standard spyglass.<|endoftext|> <|startoftext|>First Test Race: 2 Laps<|obj|>Run through the arch, hit the blue marker, then the green marker, the red marker, the purple marker, then return to the Ironelf games camp.<|text|>Run through the arch... Get to the blue marker... Get to the green marker... Get to the red marker Then do it all again. That's right - 2 laps! Good luck!<|endoftext|> <|startoftext|>Y'kish Joins the Party<|obj|>Invite Rooter to join your party.<|text|>The little guy sure does look happy. It's pretty clear he wants you to pet him. There is a spot right on the top of his head that isn't totally covered in rotten meat.<|endoftext|> <|startoftext|>Burning Sky<|obj|>Slay 12 Adherent Invaders in Aruuna and the Aruuna Crystal Mine.<|text|>It happened so fast. A white-hot flash of light ignited the nearby woods, followed by terrible winds that swept the flames across Aruuna. Moments later, arakkoa began descending through the smoke. I need to get Melani to the Pilgrim's Road. From there we can head for Anchorite's Sojourn and the protection of the vindicators. With the arakkoa roaming the area freely, I fear we'll be run down or worse: taken by the spreading wildfires.<|endoftext|> <|startoftext|>Iron Them Out<|obj|>Destroy 6 Iron Horde Siege Engines.<|text|>The orcs themselves are not the only threat. We may have weakened them considerably, but they still have siege weapons of significant power. Sabotage siege weapons you find with the explosives you collected from the beach.<|endoftext|> <|startoftext|>Born to Shred<|obj|>Kill 100 Iron Horde in Tuurem using the Iron Shredder.<|text|>The Iron Shredder is operational! It should be primed and ready for you to shred our enemies in Tuurem! Head inside and see what damage you can do. Can't say I'm not jealous.<|endoftext|> <|startoftext|>An Eye for a Spy<|obj|>Look through Gazlowe's Eye 'n' Ear.<|text|>Excellent, excellent! I'll make sense of these manual pages and will get the Iron Shredder operational immediately! While I do that, take a look through my Eye 'n' Ear. That's where you'll be headed soon!<|endoftext|> <|startoftext|>Karmaan<|obj|>Speak with Karmaan.<|text|>You saw iron horde fighting the podlings!? That must be why the podlings are attacking here; they've been displaced! Unfortunately, they likely followed me and the other refugees from Tuurem to here. Light help me, I've doomed us all. We should go tell Karmaan about this. If the iron horde is nearby, podlings might be the least of our problems.<|endoftext|> <|startoftext|>Engineering Her Demise<|obj|>Defeat Ketya Shrediron at Tuurem.<|text|>-- THE MOTHER HAS BEEN DETECTED. WARNING! WARNING! --<|endoftext|> <|startoftext|>In Short Supply<|obj|>Collect 6 Iron Horde Explosives.<|text|>The enemy has explosive devices stored on the beach below. We must recover them so they are not used against us. Reports indicate that crates of explosives are scattered along the shoreline. While you search, Durotan and I will carve deeper into Iron Horde territory.<|endoftext|> <|startoftext|>Pieces of Us<|obj|>Retrieve the Crystal-Shaper's Tools, Melani's Doll, and the Annals of Aruuna.<|text|>When the fires broke out, I took only my daughter's hand before we fled. It was the right decision, of course, but I do long for some of the things we left behind. I am an artificer, a shaper of crystals and gems. Without my tools I am just another refugee. Our town records are kept in a memory crystal in the main hall. With it, I can carry forward the knowledge and legacy of Aruuna. Also, my daughter is terrified - it would be a great comfort for her to hold her favorite doll again.<|endoftext|> <|startoftext|>The Battle for Shattrath<|obj|>Repel the Iron Horde from Shattrath.<|text|>To stop the Iron Horde, we must overcome prejudice and work together, if only for this purpose. Horde, Alliance, past, present... all meaningless in the face of this enemy. We will retake Shattrath together... or die trying.<|endoftext|> <|startoftext|>Vol. X Pages ?<|obj|>Find 20 Manual Pages at Archenon Siegeyard.<|text|>The manual for the shredder was wedged in there, but it's missing lots of pages. We need to find as many pages of that manual as possible and I might--MIGHT--be able to get this shredder operational. Based on the direction of the wind, I bet the pages flew toward Archenon Siegeyard.<|endoftext|> <|startoftext|>Too Many Irons in the Fire<|obj|>Kill 15 Iron Horde on Orunai Coast.<|text|>We must not head into battle prematurely. Before we go after Orgrim, we must first deal with his troops. If we are to succeed in our mission of wiping out the Iron Horde from Talador, we need to start on these shores.<|endoftext|> <|startoftext|>Demons Among Us - Horde<|obj|>Deliver Thamuun's Letter to Thalia at Teluuna Observatory.<|text|>If you are reading this, it means I have fallen in battle. As my last request, please deliver this letter to Thalia at Teluuna Observatory. Dearest Thalia, You have always been my best friend, ever since we were children growing up in Tuurem. I have always been too afraid to tell you my feelings, but I cannot leave this world without finally speaking the truth. Thalia, I love you with all my heart. I shall wait for you in the next world. I will for eternity for you. Love, Thamuun<|endoftext|> <|startoftext|>Gazlowe's Solution<|obj|>Destroy the Thunderlord Cache, Blackrock Forge, and Munitions Landing.<|text|>I've identified some high value targets down in the forest below. When you get near one, you can deploy my solution. Deploy it and the objectives will be neutralized with great ceremony.<|endoftext|> <|startoftext|>Laying Dionor to Rest<|obj|>Watch Birchus's ritual.<|text|>You have given me a tremendous gift with this bloom. I can finally send Dionor back to the Overgrowth for good and end this nightmare. All that remains is the ritual... stay and behold something you will never see again in your lifetime...<|endoftext|> <|startoftext|>Reagents from Rakthoth<|obj|>Find Rakthoth at Dionor's Demise in Gorgrond.<|text|>The destruction of our village will not be easy to come back from. Our best hunter, Rakthoth, "finds" reagents for our shaman. She has not been seen for some time and we need those more than ever. Go to her hunting grounds and see if she still lives.<|endoftext|> <|startoftext|>Taking the Death Bloom<|obj|>Take the Death Bloom from Smokemaster Snarl in Steamscar Rise.<|text|>You have helped me and now I will help you. The bloom you seek is within the nearby cave, being pawed over by the new leader of these saberon. Kill him and take the bloom back to the ancient below. I hope this will clear out those plants and I can get back to my hunting...<|endoftext|> <|startoftext|>Sacking the Saberon Stronghold<|obj|>Breach the last saberon wall and deal with what's on the other side.<|text|>Destroy the barricade and take back stuff!<|endoftext|> <|startoftext|>The Inkmasters of the Arboretum<|obj|>Speak with Inkmaster Wei at the Arboretum in the Jade Forest.<|text|>I have heard that the Inkmasters at the Arboretum are in need of aid from a scribe of great skill. You should speak with Inkmaster Wei, if you wish to help.<|endoftext|> <|startoftext|>Ambassador to the Ancient<|obj|>Talk to Birchus at Dionor's Demise in Gorgrond.<|text|>I have seen a tough looking "tree" in that growth. It cries and moans but does not act hostile. It may know how to get rid of these plants. Go and see if it does.<|endoftext|> <|startoftext|>Decommissioned Mission<|obj|>Find the Decommissioned Iron Shredder in the nearby cave and take it from Engineer Draxen.<|text|>Ketya Shrediron, Your new Iron Shredders are a menace to our own soldiers. Decommission the prototype and store it in the cave on Talador beach until you've worked out the kinks. I will send Engineer Draxen to work on it in the meantime. - Orgrim Doomhammer<|endoftext|> <|startoftext|>That's No Podling<|obj|>Slay Bloodthrasher.<|text|> <|endoftext|> <|startoftext|>Plant Pruning<|obj|>Kill 12 defenders at Dionor's Demise.<|text|>I have a hunting den not far from here where I gather my trophies as well as reagents for the Laughing Skull. Not long ago this giant plant monster charged in from the overgrowth and was killed by several of the giant rock monsters. Since it died smaller plant beasts have sprung up and made a mess of the place. They have also cut me off from my best source of reagents. Kill them, I will attempt to reach my den and salvage what I can...<|endoftext|> <|startoftext|>The Sacking of the Saberon<|obj|>Find 8 Herb Bundles in saberon stashes at Steamscar Rise.<|text|>The stash mostly contains bits of old animal parts and other junk. Upon closer inspection there are remains of a bundle of herbs and plants. Rakthoth might be more willing to help if some of these herb bundles were found and gathered for her...<|endoftext|> <|startoftext|>Shredder vs. Saberon<|obj|>Break the vine barrier using your shredder.<|text|>After the saberon stole from these plants, they were forced further up Steamscar Rise and barricaded themselves in. I could not find a way to get in but you have the solution. One path is blocked by a tangle of hard vines. I have heard you have a machine that could cut through that with ease. I would get on a shredder and take those vines down.<|endoftext|> <|startoftext|>Beatface vs. Boulder<|obj|>Break the boulder barrier using Beatface the gladiator.<|text|>After the saberon stole from these plants, they were forced further up Steamscar Rise and barricaded themselves in. I could not find a way to get in but you have the solution. One path is blocked by a boulder, but it looks weak. A strong warrior, such as an ogre, could break it. I think you know an ogre gladiator...<|endoftext|> <|startoftext|>Steamscar "Reagents"<|obj|>Collect 10 saberon hearts from living saberon at Steamscar Rise.<|text|>Now we get to the heart of the matter, heh. Saberon have strong hearts, our shaman find many uses for them. I will search for the ancient's magic if you get me those hearts. Do we have a deal?<|endoftext|> <|startoftext|>The Iron Missive<|obj|>Burn the Iron Horde Supplies and the Iron Horde Camp.<|text|> <|endoftext|> <|startoftext|>Moving In<|obj|>Meet Durotan at Bladespire Citadel.<|text|>Gorr'thog is now dead. It is time now to secure our hold on Bladespire Citadel. Meet me below and we can begin strengthening our presence.<|endoftext|> <|startoftext|>Talbuk Roundup<|obj|>Rescue 4 Talbuk at Kuuros Farm.<|text|>My father, Karmaan, owns this farm, and our main livestock are talbuk. One of the podlings must have opened the gate to their pen and they all escaped! The little terrors could have slaughtered them in the cage, but they like to hunt their prey. I'm afraid that if I stay out here much longer, I'll be their next meal! Will you round up the talbuk and bring them here? I can't get them myself, and I can't let my dad find out about this!<|endoftext|> <|startoftext|>Rooter the Ravenous<|obj|>Find food for Rooter at Rooter's Pass in Gorgrond.<|text|>The stray boar is digging through garbage left behind by the iron horde. He stops chewing and stares at you-then he burps. He smells terrible. It looks like he's chewing on a chunk of rotten meat. Maybe you can find something a bit healthier for him to snack on?<|endoftext|> <|startoftext|>Insatiable Swarms<|obj|>Kill 20 Podlings at Kuuros Farm.<|text|>Something has spurred the podlings that live in the nearby forest to come here. They are scaring the talbuk, eating the crops, and slaughtering my people! I led refugees from Tuurem here in search of safety from the Iron Horde, and now we have to contend with these foul creatures! Please, you must help us! I need to attend to my wife's wounds and guide her to safety. Meet me inside the farm proper towards the back when their numbers have been culled back.<|endoftext|> <|startoftext|>To the Slaughter<|obj|>Kill 10 ogres in Bladespire Citadel.<|text|>This entrance to the fortress is clear again, thanks to your help. Inside is another story. Find your way inside and leave no ogre standing as you go.<|endoftext|> <|startoftext|>Northshire Dash Practice<|obj|>Run through the arch, hit the blue marker, then return to the Ironelf games camp.<|text|>Welcome to the Irongnome games! For this challenge: run through the arch, then get to the blue marker and return here as fast as you can. You have all the time you need.<|endoftext|> <|startoftext|>Chasing Shadows<|obj|>Speak to Rulkan at Exile's Rise.<|text|>Not all of the Shadowmoon orcs followed Ner'zhul's alliance with the Iron Horde. Among them, there is one orc whom I befriended many years ago. She may be able to tell us more about Ner'zhul's plans for this "Dark Star." She can be found at Exile's Rise to the northeast. I will send word ahead so she expects your arrival.<|endoftext|> <|startoftext|>Forbidden Knowledge<|obj|>Recover 6 Shadow Tomes from Veil Shadar.<|text|> So, you are Iskar's hired hand? Well, I care not whether you are |5 or an overgrown moth, so long as you are willing to help. The Adherents of Rukhmar are closed-minded fools! They forbid the study of shadow magic, branding as heretics anyone who dares to seek answers in the dark. We kept many tomes of forbidden knowledge in Veil Shadar. Bring any you find to me, and I will reward you for keeping them from the flames.<|endoftext|> <|startoftext|>A Flare for the Dramatic<|obj|>Shoot Penny's Flare Gun while in Deadgrin.<|text|>I received a strange object with a note attached. Here, it seems to be written in your tongue, commander. <|endoftext|> <|startoftext|>What the Draenei Found<|obj|>Examine the Ancient Prism in the Aruuna Crystal Mine.<|text|>They came here for an artifact? The miners must have found something in our crystal mine to the north. By the Light, can you imagine how powerful that thing must be, to attract them all the way here from their spires? I suppose it is in their hands now... You'd have to be crazy to go looking for it...<|endoftext|> <|startoftext|>Kura's Vengeance<|obj|>Slay Wing-Guard Kuuan in Veil Shadar.<|text|>I was a wing-guard myself, once upon a time. One afternoon, I was caught away from my post. I just wanted an hour to watch the festival... Kuuan was supposed to cover for me, but instead he sold me out to gain favor with our superiors. They plucked my eyes, broke my wings, and threw me off the spire. Yet I am the fortunate one, for if Iskar hadn't found me, I'd have died there. And now Kuuan shows his face in Veil Shadar on the same day that you show up willing to kill for coin. Fortunate, indeed.<|endoftext|> <|startoftext|>Pyrophobia<|obj|>Slay Sun-Sage Kairyx.<|text|>W- we have done n-n-nothing to provoke the arakkoa... w-why would they attack Aruuna? What do they want from us? I want to run, but I'm... too afraid. That leader of theirs will burn me to a crisp, I just know it! H-he's just inside the inn...<|endoftext|> <|startoftext|>The Purge of Veil Shadar<|obj|>Help 8 Arakkoa Outcasts evacuate from Veil Shadar.<|text|>Not all arakkoa are alike. It is no illusion. They did this to me. Before I was even given a name, I was given a place in society: at the bottom. We are many. We make our homes in the places this world has forgotten. Veil Shadar was such a place, but the Adherents have found it and started a purge. For morale. For fun. Help my people escape, and we'll be in your debt. When the sky burns, it pays to have allies in the shadows.<|endoftext|> <|startoftext|>A New Threat<|obj|>Speak with Crystal-Shaper Barum at the crossroads northwest of Aruuna.<|text|>Aruuna, a draenei mining settlement to the northeast, has been sacked. Strangely, it doesn't sound like the work of the Iron Horde. My scouts describe the attackers as "giant fire-breathing birdmen." I suppose nothing in this place should surprise me anymore... Refugees have been seen fleeing along this road. Help them if possible, and learn whatever you can about the attackers. if these "birdmen" are a threat, we need to know.<|endoftext|> <|startoftext|>Multiplayer Race<|obj|>Run through the arch, hit the blue marker, then the green marker, the red marker, the purple marker, then return to the Ironelf games camp.<|text|>Run through the arch... Get to the blue marker... Get to the green marker... Get to the red marker Get to the purple marker Return here... Then do it all again. That's right - 2 laps! Good luck!<|endoftext|> <|startoftext|>Light's Rest<|obj|>Ride with Exarch Maladaar to Light's Rest in Talador.<|text|>This map you found seems to show the locations of the other portals. By the Light, they have it surrounded! We have a small staging area not far from the nearest portal. Let's go. NYI. Cheat this quest and go to the camp.<|endoftext|> <|startoftext|>Eye Candy<|obj|>Collect Skothwa's Eye.<|text|>You! Get in the fight or get out of our way. This is no ordinary goren attack. Look over there, a gronnling is sacking our grubhall. That hunchbacked gorebucket bit a chunk out of my lovely Marrow! Rip the eye out of its forehead and bring it to me. That should buy me enough time to get her clear of this goren hole.<|endoftext|> <|startoftext|>The Cost of Chaos<|obj|>Find Lorgosh in Bladespire Citadel<|text|>Durotan had a plan. There were many paths to victory, but his was the most wise. His would cost the least blood. His brother, Ga'nar, is one of our most revered warriors, but he is prone to give in to blood lust. As the first Frostwolf fell, his temper won over his discipline. He ordered the bulk of our forces headlong into the citadel. This is not the first time Durotan's brother has abandoned reason, but it may be the most costly. Find them, stranger. Do what you can to salvage our assault.<|endoftext|> <|startoftext|>Muddy Waters<|obj|>Find nutritious mud in the Spinebloom Spires to revive Jagahari.<|text|> Not feeling so strong... dehydrated... Need nutrients for leaves... need revenge...<|endoftext|> <|startoftext|>Goren, Goren, Gone!<|obj|>Slay 8 Acidtooth Devourers.<|text|>We... we left the goren alone for too long. They have grown bold and forgotten who we are. Kill them! Kill them all. Rip them apart until they scream. Remind them what happens to anyone who tries to attack a Laughing Skull village. Oh, and welcome to Gorgrond.<|endoftext|> <|startoftext|>Desperate Times<|obj|>Ride to the Tomb of Lights with Exarch Maladaar.<|text|>I have heard of the orcs you saw in the tomb before... this is not good news. If they seek the key to Auchindoun, we must stop them from obtaining the remaining key fragments. Nyami was right; the fragments are no longer safe where they lay. There's no time to waste. We will ride together to the Tomb of Lights and secure them ourselves.<|endoftext|> <|startoftext|>We Die Laughing!<|obj|>Collect 5 Laughing Skull Masks.<|text|>Are you here to help or hinder? This village is being eaten, and we must move quickly to salvage what we can. Gather the masks of our fallen Laughing Skull brothers and sisters and meet me on the western side of the village. I will need them if our clan is to rebuild.<|endoftext|> <|startoftext|>The Element of Demise<|obj|>Place Thrall's totem at the center of the bridge.<|text|>The Frostwolves are a fierce and noble clan, but distrustful of outsiders. We have arrived amidst their assault on a mighty ogre citadel. I will remain here to offer counsel to their chieftain, Durotan. You are a proven hero of Azeroth. Demonstrate your value to the Frostwolves. We need them as allies. Use my totem to thwart the ogre counterattack. This should serve to get their attention. The rest is up to you.<|endoftext|> <|startoftext|>Arkonite Crystals<|obj|>Gather 8 Arkonite Crystals at the Overload Mine in Talador.<|text|>Mage-Lord Bloodsworn and I recently completed the first of our new blood golems. Once we're in full production, we won't need to risk lives in the field!Unfortunately, they still need a core power crystal. We spotted a Draenei mine overrun with crystal-hungry Goren nearby. Do what you must to get enough crystals to power our golems!<|endoftext|> <|startoftext|>Deeds Left Undone<|obj|>Collect barrels of Frostwolf Oil and deliver it to Gol'kosh in the supply room.<|text|>In his haste, Ga'nar advanced before this area was secured. He is a matchless warrior, mind you, but his tactics are sometimes costly. Gol'kosh and his troops were ordered to destroy enemy supplies, but ogres have stolen the oil he needs. Retrieve the oil and see that their mission is carried out, traveler. Then, if they still live, direct them to rejoin me at the citadel's entrance. I must see my wounded brothers to safety.<|endoftext|> <|startoftext|>Find D'kaan<|obj|>Find Rangari D'kaan at Tailthrasher Basin in Gorgrond.<|text|>D'kaan's nearby. He said something about unusual tracks. Hardly what we need to be focusing on at a time like this. We need to leave soon. Help him, would you?<|endoftext|> <|startoftext|>The Laughing Skull<|obj|>Find a Laughing Skull clansman.<|text|>Ah, good. I need someone who is not of my clan to negotiate with the Laughing Skull. We could use their help navigating this land, but they are dangerous and unpredictable, much like Gorgrond itself. Follow this road and seek out someone willing to speak with you. Perhaps they will see you as something new and be willing to talk first and stab later.<|endoftext|> <|startoftext|>The Secrets of Gorgrond<|obj|>Seek Yrel at the Wildwood Wash in Gorgrond. Speak with your Garrison Gryphon Master to fly there.<|text|>Our victory today was costly. Too costly. There is no guarantee that we can turn another attack. We need to know what the Iron Horde is up to, and there is only one place we can go to find out. Gorgrond. It is a savage land that few ever return from. I mean to go there, I mean to find their stronghold at Blackrock, and I mean to learn how we can defeat these vile orcs. Will you join me, Commander?<|endoftext|> <|startoftext|>Nightmare in the Tomb<|obj|>Investigate the ritual in the Tomb of Souls.<|text|>In the tomb... horrible... bodies everywhere... A dark ritual... please... you must stop it...<|endoftext|> <|startoftext|>Nightmare in the Tomb<|obj|>Investigate the ritual in the Tomb of Souls.<|text|>Down there... horrible... bodies everywhere... Dark ritual... please... you must stop it...<|endoftext|> <|startoftext|>Felblood<|obj|>Collect 6 Felblood Samples by killing Stormreaver Fearmongers in the Court of Lights in Talador.<|text|>Fascinating. The doomguard in the courtyard southwest of here have disguised themselves as orcs and do not die when defeated in battle. You see, they are powerful magical beings, and their essence manifests nearby as a blood creature that revives its body upon reaching it. I would like to study these essences without dealing with the demons myself. Bring me a few samples, would you?<|endoftext|> <|startoftext|>Last Steps<|obj|>Climb the chain and kill Gorr'thog.<|text|>In a rage, Ga'nar ascended to fight Gorr'thog, the ogre king. He is alone, and the ramp to the throne room is now blocked. You've proven resourceful. Perhaps you could find another way up? I sustained wounds on my way here, but I will work to cut my way through and up the ramp so we may rejoin. Hurry traveler, ensure that the Frostwolf clan wins our assault on the citadel.<|endoftext|> <|startoftext|>Save Auchenai Caretakers<|obj|>Direct 6 Auchenai Caretakers to safety in the Court of Lights in Talador.<|text|>I was fortunate enough to be delivering a report to the Exarch when the demons attacked, but the rest of my brethren were out tending to the Court of Lights! We caretakers are not the fighters of our order. Go to the court northwest of here and help direct them to safety.<|endoftext|> <|startoftext|>Un-Safety First<|obj|>Disable 4 Safety Valves.<|text|>These plans were designed to be read by even the most unskilled of metallurgists. It has big symbols on specific pipes for what valves NOT to turn unless risking woeful amounts of destruction.<|endoftext|> <|startoftext|>These Colors Don't Run<|obj|>Use 8 Frostwolf Banners on Bladespire Ogre corpses.<|text|>Bladespire has been a plague on my people for many years. That ends today! Now to explain it to the ogres in a way they will understand. If you still wish to help us, place our banner in the corpses of our adversaries. Their courage will falter as they behold a field of Frostwolf trophies! This is our way. I will meet with you ahead when you have completed this deed.<|endoftext|> <|startoftext|>The Ritual<|obj|>Kill Amnennar the Coldbringer.<|text|>You are good to have come so quickly. I must ask you to put your lives in danger once more in order to save Kalimdor. Amnennar's apprentice, Death Speaker Blackthorn, hopes to return his master to the realm of the living! We must quickly make our way atop the Spiral of Thorns and defeat him before the ritual can be completed. We must strike together, only with our combined force can we hope to stop him!<|endoftext|> <|startoftext|>Unexpected Assault<|obj|>Slay 1 Bonechewer Orcs and direct $2oa Auchenai to safety in the Court of Souls.<|text|>Thank the Light you're here. The Bonechewer orcs have invaded! We've dealt with the occasional raid before, but they've never attacked Auchindoun with such numbers before. We arrived as quickly as we could to respond to the threat, but the local guard had already fallen. We cannot afford to lose more men! Kill all of the Bonechewer you can and help consolidate our forces back to our defensive line. The Bonechewer must not be allowed to step foot in Auchindoun!<|endoftext|> <|startoftext|>Blackthorn's Lieutenants<|obj|>Kill Aarux, Mordresh, and Mushlump.<|text|>Amnennar's reincarnation is imminent. In order to protect the ceremony Death Speaker Blackthorn has placed his most trusted lieutenants between us and him. Aarux, a plagued spider nests near his young, tended to by the Death's Head Aranomancers. Mordresh rallies Amnennar's forces upon the Bone Pile. Finally, Mushlump stands guarding the entrance to the Spiral of Thorns. Once you defeat these guardians I will join you and together we will confront Blackthorn.<|endoftext|> <|startoftext|>Unexpected Assault<|obj|>Slay 1 Bonechewer Orcs and direct $2oa Auchenai to safety in the Court of Souls.<|text|>My scouts have reported that the Bonechewer clan is attacking Auchindoun. The Auchenai guard are here, but I fear they won't be enough. I sense a dark presence nearby... we cannot chance leaving their defenses weak. Too much power lies within those hallowed halls. Slay the Bonechewer and direct any of the Auchenai injured back to their defensive line. I will direct my scouts throughout the area to try to ascertain the Bonechewers' motives.<|endoftext|> <|startoftext|>Return to the Pack<|obj|>Speak with Durotan at your garrison.<|text|>Part of me agrees with Karg - we COULD challenge the Iron Wolf right now. My fists clench at the mention of his name. My muscles scream for vengeance. But then, in my heart, I feel Asha. Calming me. Guiding me. I do not deserve her wisdom, but it is a gift I will not waste. Durotan and the others will be gathering at your garrison about now. We should meet them.<|endoftext|> <|startoftext|>Multiplayer Race<|obj|>Run through the arch, hit the blue marker, then the green marker, the red marker, the purple marker, then return to the Ironelf games camp.<|text|>Run through the arch... Get to the blue marker... Get to the green marker... Get to the red marker Get to the purple marker Return here... Then do it all again. That's right - 2 laps! Good luck!<|endoftext|> <|startoftext|>Northshire Sprint Practice<|obj|>Run through the arch, hit the blue marker, then the green marker, then return to the Ironelf games camp.<|text|>Welcome to the Irongnome games! For this challenge: run through the arch... Get to the blue marker... Get to the green marker... then return here. You have all the time you need for this.<|endoftext|> <|startoftext|>The Farseer<|obj|>Get to the Pool of Visions and kill Warleader Gargrak.<|text|>The Thunderlord warleader... , you have to stop him. He went to attack Drek'Thar at the Pool of Visions to the northwest!<|endoftext|> <|startoftext|>Back to Bladespire Citadel<|obj|>Return to Durotan at Bladespire Citadel.<|text|>Durotan must be told of your vision. Pul Windcarver will offer you a flight back. The fate of the Frostwolf... of Draenor, depends upon you.<|endoftext|> <|startoftext|>Mulverick's Plight<|obj|>Get the key from Slavemaster Turgall and find Mulverick's Axes.<|text|>You were sent here to free me? It seems that makes us allies. Slavemaster Turgall within the Soostained Mines will certainly have the key to this cage. While you're in there, do you think you could see which of those spineless taskmasters took my axes?<|endoftext|> <|startoftext|>The Slavemaster's Demise<|obj|>Speak to Guse at Bladespire Citadel.<|text|>Share word with the others of the Frostwolves you saved this day. They will be glad to know that some made it out of the mines alive.<|endoftext|> <|startoftext|>Rally the Artificers<|obj|>Convince Rommul to return to Velen near Karabor's western entrance.<|text|>I have several lieutenants out there on the battlefield, doing what they can to hold this temple together. I need all of them, but first and foremost, I need my artificers. The artificers are masters of technology and artifacts. If any one of my followers can understand the mechanics of those siege engines, it would be them. Rommul is their leader. Send him to me.<|endoftext|> <|startoftext|>The Fall of the Warlord<|obj|>Kill Warlord Bult.<|text|>You've managed to survive this long, stranger. All that remains to be done here is to fell the Warlord of the arena. This will be your first true test here. Bult would provide a challenge to even a battle-hardened Frostwolf. Place the heads you've collected on spikes in the Frostfire Arena. They are sure to enrage the warlord and lure him into battle. Come out of the arena victorious and it will show that Durotan's trust in you was not misplaced.<|endoftext|> <|startoftext|>Save Wolf Home<|obj|>Save Wor'gol from the Thunderlord clan.<|text|>Cowardly Thunderlords... During the battle for the citadel, runners informed me that the Iron Wolf is striking at our home. He'll find no easy footing there, Draka will make them pay tenfold for any of ours that they slay, but we must return quickly and chase the mongrels off. You and your forces have proven valuable allies of the Frostwolves. We'd welcome your aid in securing our Wor'gol. I'll see you on the battlefield if you choose to come.<|endoftext|> <|startoftext|>Pool of Visions<|obj|>Speak with Farseer Drek'Thar at the Pool of Visions to begin the ritual of vision.<|text|>A terrible storm gathers on the horizon. I have prepared a ritual. You must consult the pool to see what destiny holds for us all.<|endoftext|> <|startoftext|>The Iron Tide<|obj|>Slay Arnokk the Burner and 10 Iron Horde troops within Karabor.<|text|>The majority of Karabor's defensive troops are dealing with the main battle front, just west of here. We must not ignore our flanks while dealing with that assault. One of the enemy leaders, Arnokk, is directing the mayhem on this side of the temple. Take him out, along with as many of his orcish followers as you can stomach. Once you've finished, meet me in front of the temple.<|endoftext|> <|startoftext|>Thunderlord for a Day<|obj|>Build a Thunderlord Grapple.<|text|>Pieces of a Thunderlord chain lay on the ground. It is of a very simple design, but effective. With enough parts, even the most unskilled person could assemble a chain and grapple as effective as those used by the Thunderlord Grapplers.<|endoftext|> <|startoftext|>From Over the Walls<|obj|>Dislodge 6 Blackrock Grappling Hooks near Karabor's outer walls.<|text|>Karabor is falling. The Iron Horde will not stop this assault until every last one of us is dead and cold on the ground. I don't know about you, but I don't plan on letting that happen. Now, there must be something we can do to prevent them from scaling the walls...<|endoftext|> <|startoftext|>Westfall Race Practice UNUSED<|obj|>Run through the arch, hit the blue marker, then the green marker, then return to the Ironelf games camp.<|text|>Run through the arch... Get to the blue marker... Get to the green marker... then return here. You have all the time you need.<|endoftext|> <|startoftext|>Gloomshade Game Hunter<|obj|>Collect ingredients in Gloomshade Grove.<|text|><|endoftext|> <|startoftext|>The Warlord's Guard<|obj|>Gather the Head of Thunk, the Head of Gullok, and the Head of Splorg.<|text|>I don't know what you are accustomed to, traveler, but these lands devour the weak. Perhaps Durotan wishes to rid himself of you. We shall see. You must kill the Warlord of the Circle of Blood. Do this and the ogres here will be defeated. But first, you must find him. I have located his bodyguards nearby. Slay them and bring me their heads. With them, we shall lure the Warlord into the open.<|endoftext|> <|startoftext|>Northwestern Medicine<|obj|>Gather 20 Redleaf Herbs from supply bags in Thunderfall.<|text|>There is an herb which grows in the crevices and crags of Frostfire Ridge, in places where the icy breath of the sky sips the boiling blood of the earth. Thunderlord climbers gather it often, for it has potent healing properties. Look for stores of these herbs in Thunderfall, and take what you can. Give them to me when next we meet, and they can be used to save lives in Stonefang.<|endoftext|> <|startoftext|>Eatercology<|obj|>Collect 10 Motes of Frostfire.<|text|>Drek'Thar thinks the portions of Exurotus consumed by the goren might be worthless. I am not about to step before the fury without at least trying to recover as many of these "motes" as possible. Slay any goren you find at Magnarok and see if you can extract the motes of Frostfire from them.<|endoftext|> <|startoftext|>Elwynn South Distance Practice<|obj|>Run through the arch, hit the red marker, then the purple marker, then return to the Ironelf games camp.<|text|>You want to get some practice in? For this challenge: run through the arch, then get to the red marker, the purple marker, and finally return here. You have all the time you need.<|endoftext|> <|startoftext|>Elwynn South Distance Trial: 30<|obj|>Run through the arch, hit the red marker, then the purple marker, then return to the Ironelf games camp.<|text|>For this challenge: run through the arch, then get to the red marker, the purple marker, and finally return here before the bell tolls 30 times.<|endoftext|> <|startoftext|>Elwynn Long Distance Trial: 25<|obj|>Run through the arch, hit the blue marker, then the green marker, then return to the Ironelf games camp.<|text|>For this challenge: run through the arch, then get to the blue marker, the green marker, and finally return here before the bell tolls 25 times.<|endoftext|> <|startoftext|>Ours is the Fury<|obj|>Speak with Warmaster Zog at your Garrison in Frostfire Ridge.<|text|>Drek'Thar will be fine, once he adjusts. The vision the elemental has bestowed upon him is powerful, and he is on the path of becoming this world's greatest shaman. You may wish to inform Warmaster Zog in your garrison of what has transpired here. He should be able to deploy some of your troops to the area to further secure the area.<|endoftext|> <|startoftext|>Blue/Yellow Sprint 15 INTERNAL REPEATABLE<|obj|>Run through the arch, hit the blue marker, then the green marker, then return to the Ironelf games camp.<|text|>Ready for a tougher challenge? This one has an extra leg: Run through the arch... Get to the blue marker... Get to the green marker... then return here before the bell tolls 15 times. Good luck!<|endoftext|> <|startoftext|>Westfall Race 30<|obj|>Run through the arch, hit the blue marker, then the green marker, then return to the Ironelf games camp.<|text|>Run through the arch... Get to the blue marker... Get to the green marker... then return here before the bell tolls 15 times. Good luck!<|endoftext|> <|startoftext|>Mopping Up<|obj|>Speak with Igrimar the Resolute at the Circle of Blood.<|text|>We've won the day, but our work here is far from finished. Frostwolves will scour the citadel and root out any survivors. To you, I offer the glory of cleansing the gladiator pits to the north. As we launched our attack, we dispatched one of our best to recon that area. If you still thirst for blood, join her there. There's surely some sport left.<|endoftext|> <|startoftext|>Elwynn Long Distance Practice<|obj|>Run through the arch, hit the blue marker, then the green marker, then return to the Irongnome games camp.<|text|>For this challenge: run through the arch, then get to the blue marker, the green marker, and finally return here. You have all the time you need.<|endoftext|> <|startoftext|>Northshire Dash 12<|obj|>Run through the arch, hit the blue marker, then return to the Ironelf games camp.<|text|>For this challenge: run through the arch, then get to the blue marker and return here as fast as you can. Get back before you hear the bell toll 12 times.<|endoftext|> <|startoftext|>A Matter of Life and Death<|obj|>Find Arekk, Diaani, and Zuulo in Bloodthorn Cave.<|text|>Stranger, please help me! My companions and I ventured here to seek the bounty on a monstrous wasp queen. After we set up camp down the hill, we fell asleep. We were attacked in the middle of the night by these horrid, pale... things! I don't know where my friends have gone, but I heard screams from further down the cavern. Please, find my companions. I can't leave here without them!<|endoftext|> <|startoftext|>The Butcher of Bladespire<|obj|>Slay Dorogg the Ruthless.<|text|>After Ga'nar advanced into the fortress, the Bladespire unleashed a giant creature on our forces. I am still weak after using my magic, but at least I can help this orc in her recovery. Help take Dorogg down.<|endoftext|> <|startoftext|>South Sprint Practice<|obj|>Run through the arch, hit the red marker, purple marker, then return to the Ironelf games camp.<|text|>For this challenge, run through the arch, then get to the red marker, the purple marker, then return here. You have all the time you need.<|endoftext|> <|startoftext|>South Sprint 12<|obj|>Run through the arch, hit the red marker, then the purple, then return to the Ironelf games camp.<|text|>For this challenge, run through the arch, then get to the red marker, the purple marker, then return here before the bell tolls 12 times. Good luck!<|endoftext|> <|startoftext|>Great Balls of Fire!<|obj|>Speak to Thrall in Bladespire Citadel.<|text|>Ga'nar led Ligra and the others to the second level of the fortress. Your friend, Thrall, also went to lend his skills. Follow the ramp on the south end of the ramparts outside to join them. Help them bring victory to the Frostwolf Clan!<|endoftext|> <|startoftext|>Elwynn Run<|obj|>Hit the blue marker, then the green marker, then return to the Ironelf games camp.<|text|>Welcome to the Ironelf games! For this challenge: get to the blue marker, then the green marker, then return here. Score is based on your time, so get back as fast as you can!<|endoftext|> <|startoftext|>Verick's Vindicators<|obj|>Speak to Commander Verick.<|text|>My forces are spread thin. The Iron Horde batters our defenses endlessly. If you really want to help, find my commanders on the front and help them hold the line.<|endoftext|> <|startoftext|>REUSE<|obj|>Find Ga'nar, Ligra, and Korga at the Ogre Fortress.<|text|>My brother Ga'nar led an assault into the citadel a few hours ago with some of my best lieutenants. They have yet to return. I need you to move ahead of the pack and find them. We need every warrior we can if we are to stand atop the Bladespire Lord Gorr'thog's skull by the day's end.<|endoftext|> <|startoftext|>General Problems<|obj|>Speak to Commander Dorgosh.<|text|>My forces are spread thin. The Iron Horde batters our defenses endlessly. If you really want to help, find my commanders on the front and help them hold the line.<|endoftext|> <|startoftext|>Torg's Trouble<|obj|>Speak to Commander Torg.<|text|>My forces are spread thin. The Iron Horde batters our defenses endlessly. If you really want to help, find my commanders on the front and help them hold the line.<|endoftext|> <|startoftext|>Speak to Thrall<|obj|>Speak with Thrall.<|text|>Thrall has a plan for you to take out the catapults preventing us from gaining ground on the battlefield. Speak with him.<|endoftext|> <|startoftext|>REUSE<|obj|>Find Ga'nar and 2 Frostwolf Lieutenants at the Ogre Fortress.<|text|>My brother Ga'nar led an assault into the citadel a few hours ago with some of my best lieutenants. They have yet to return. I need you to move ahead of the pack and find them. We need every warrior we can if we are to stand atop the ogre king's skull by the day's end.<|endoftext|> <|startoftext|>Courting Destiny<|obj|>Use the Vision of Time at the Temple of the White Tiger in Kun-Lai Summit.<|text|>The Vision of Time is nearly perfected, we now have much more control over the visions we seek. Your efforts have been instrumental in completing the artifact and restoring the strength of not only my flight, but also our allies in the Timewalkers. All of us are in your debt. Quite fortunately, I have located a sort of crux in time - an intersection of timeways - right here in Pandaria. Take the Vision of Time to the Temple of the White Tiger. There, in the cellars, turn the hourglass.<|endoftext|> <|startoftext|>Seeking Fate<|obj|>Use the Vision of Time in the Siege of Orgrimmar.<|text|>I have not been completely forthright with you, despite all that you have done to aid the Timewalkers. I cannot tell you everything, not yet, but know this - there is a traitor amongst us. Tell no one of your mission today, and take caution around any of my flight while you hold the Vision of Time. Quickly now, return to the Siege of Orgrimmar once more and use the hourglass. And be safe.<|endoftext|> <|startoftext|>One Final Turn<|obj|>Use the Vision of Time in the Caverns of Time in Tanaris.<|text|>I do not wish to ask this of you again, but I do not know who I can trust any longer. I have been using the Vision of Time to gather information, and in my searches, I believe I have found another crux in time. It is in the Caverns of Time itself. I did not want to believe it when the vision first came to me, but I cannot sit idly by and let this information pass. The Caverns of Time - you must go there, now, and use the Vision of Time. Move quickly!<|endoftext|> <|startoftext|>Hidden Threads<|obj|>Use the Vision of Time in the Siege of Orgrimmar.<|text|>You have kept our mission a secret, and for that I thank you. Knowledge of the timeways, when in the wrong hands, can cause catastrophic devastation. My flight has little power to repair it, now. We must be careful. The hourglass grows in power. I believe it can now be used to see much further than before. I wish you to push it to its limits. Return to the Siege of Orgrimmar, and focus the hourglass on the most devastating timeway you can find.<|endoftext|> <|startoftext|>Refining The Vision<|obj|>Use the Vision of Time in the Siege of Orgrimmar.<|text|>I have finished grinding the stones, and have attuned the hourglass to a new series of timeways. Will you return to the Siege of Orgrimmar and turn the hourglass once more? Return quickly, I am most curious.<|endoftext|> <|startoftext|>Death of a Tyrant<|obj|>Defeat Gorr'thog in Bladespire Citadel.<|text|>It is good to see you survived the assault. The fortress is nearly ours! Ga'nar and Durotan cleared the way to Gorr'thog's chamber while you were freeing our wolves. Korga and I will make sure no ogres follow you up. , Gorr'thog is a mighty warrior. Hurry to them before it is too late!<|endoftext|> <|startoftext|>Path of the Mistwalker<|obj|>Defeat 20 Elite creatures on the Timeless Isle.<|text|>You have heard the words of the celestials, but what did you learn on your path to the shrines? The wisdom of the pilgrimage is in its silence and simplicity. As you listen to the wind rustling in the trees, and note even the smallest butterfly, your mind is open to learning the deepest lessons the trials have to teach us. Perhaps you noticed the many great beasts that roam the island? Therein lies your trial. You have learned much from Pandaria, now let us put your knowledge to the test.<|endoftext|> <|startoftext|>Meet Us at Starfall Outpost<|obj|>Speak with Archmage Khadgar at Starfall Outpost.<|text|>The archmage has uncovered a potential Shadow Council presence in the valley. He asked me to let you know. As soon as you can, join us at Starfall Outpost. We're going to need your muscle to root them out, commander.<|endoftext|> <|startoftext|>Tracking Event: Chief killed<|obj|>Kill the Foreling Chief.<|text|>Okay best friend. Let's talk to old smelly mud chief. We smell so good like moonstone and foods. We give friends moonstones. We tell friends I'm chief. We get ALL the foods. Stupid bad smelling chief. Thinks I'm foods? Pshh. He's foods. Time for foods best friend.<|endoftext|> <|startoftext|>Den Mother's Demise<|obj|>Bring Moonfang's Pelt to Yebb Neblegear at the Darkmoon Faire on Darkmoon Island.<|text|>This is the pelt of Darkmoon Island's monstrous den mother. Yebb Neblegear, beastmaster of the Darkmoon Faire, will be happy to know the ghostly wolf and her spawn will no longer be terrorizing his menagerie... at least for a little while. Bring it to him.<|endoftext|> <|startoftext|>Redridge Group Trial<|obj|>Log description text.<|text|>Redridge group trial. Get to the blue marker, then the green marker, then the red marker, then return to the Lakeshire Ironelf cmap.<|endoftext|> <|startoftext|>STARTER QUEST - RED->PURPLE 15<|obj|>Run through the arch, hit the red marker, then the purple marker, then return to the Ironelf games camp.<|text|>BFor this challenge, run through the arch, then get to the RED marker, the PURPLE marker, then return here before the bell tolls 15 times. Good luck!<|endoftext|> <|startoftext|>Become Chief<|obj|>Kill the Foreling Chief.<|text|>xxxxxxx<|endoftext|> <|startoftext|>Armed and Dangerous<|obj|>Give weapons to 10 Frostwolf Slaves.<|text|>Ligra was sent with extra weapons to equip enslaved Frostwolves. Arm the Frostwolf Slaves so they can cut their way from their slavers.<|endoftext|> <|startoftext|>Drive Back The Flame<|obj|>Earn an Honored Reputation with Shaohao by defeating yaungol forces on the Timeless Isle.<|text|>The pandaren once existed in harmony with the Ordon yaungol. When the island suddenly disappeared, the Ordon faced certain death. In their desperation, the chief shaman called out for aid to the Fire Lords, and was answered. Ordos was his name. Now, he is a creature of anger and violence. Though his people were saved, he burns endlessly in molten agony. There is harmony no longer. The Ordon seek to take the Celestial Court, and sacrifice us all to Ordos. Drive them back, and restore balance.<|endoftext|> <|startoftext|>Wayshrines Of The Celestials<|obj|>Find an active Time-Lost Shrine and request a blessing from the celestials.<|text|>Many years ago, these grounds were a place where my people would come in pilgrimage. Here, they would listen to the words of the celestials, and meditate for many days. In their meditations, they found the fear, anger, despair, doubt, and violence that plagued their spirits. Before them would be a pathway to enlightenment. For each, the pathway would be different. For all of them, the pathway began with wisdom. Travel the island, as they did, and discover one of the lost wayshrines of the celestials.<|endoftext|> <|startoftext|>The Archiereus Of Flame<|obj|>Summon and defeat the Archiereus of Flame.<|text|>Your efforts have driven back the Ordon and brought peace to the Celestial Court, but it will not last. It is time to silence the great emissary of Ordos - the Archiereus of Flame. Speak with Mistweaver Ku and purchase a scroll of challenge, then travel to Three-Breeze Terrace to the north. Issue a challenge at the challenge stone, it will undoubtedly catch the attention of the Ordon, drawing the archiereus out of the Ordon Sanctuary. It is your only chance.<|endoftext|> <|startoftext|>Timeless Nutriment<|obj|>Consume a Ripe Crispfruit, Sand-Covered Egg, Charged Crystal, Huge Yak Roast, Roasted Seed, or Fire Poppy on the Timeless Isle.<|text|>As you have surmised, the flora and fauna of this island are quite unusual. Not all explanations are mysterious, however. Sometimes, we must listen to the land, to hear the tales of the world around us. Have you considered that the creatures of this island grew to such proportions simply from the nutriment of the land you walk upon? You will find nutriment in abundance throughout the island: ripe fruits, eggs, meat, flowers, nuts, and even the stones themselves. Eat, and discover the power of the land.<|endoftext|> <|startoftext|>Empowering the Hourglass<|obj|>Collect Epoch Stones from creatures on the Timeless Isle.<|text|>The hourglass gives us glimpses into the streams of time we once walked as easily as a well-worn path. Gather additional epoch stones, so that we may continue to use the power of the hourglass to delve into the mysteries of the timeways. The future depends on it.<|endoftext|> <|startoftext|>The Essence of Time<|obj|>Obtain an Epoch Stone from one of the creatures on the Timeless Isle.<|text|>It is about time that I revealed to you my purpose on this island. The bronze dragonflight's powers have diminished greatly - we can now only catch furtive glimpses through time. It is... quite frustrating. But we are not entirely without means. I hold in my hand the Vision of Time, an artifact of my own creation. The creatures of this isle have passed through time, and may carry with them some of its essence. With it, we will fill the hourglass, granting us a window into the timeways once more.<|endoftext|> <|startoftext|>The Last Emperor<|obj|>Speak with Emperor Shaohao.<|text|>From what I have gathered, this place used to be a tournament ground of sorts, where warriors from throughout Pandaria would show their prowess by following in the footsteps of their last emperor, Shaohao. I have heard that when Shaohao completed his trials, he became one with the land, and enveloped Pandaria in a thick mist, obscuring it from even our abilities to penetrate the passages of time. That sounds quite interesting, perhaps you should speak with him?<|endoftext|> <|startoftext|>A Vision in Time<|obj|>Use the Vision of Time in the Siege of Orgrimmar.<|text|>Look at how the Vision reacts! Astounding! Even now it shows shadows of timeways that flit around us constantly. Though not true sands of the Hourglass of Time, the finely-ground epoch stones certainly have a power all their own. Our first task is to use them to calibrate the Vision of Time. Take the Vision of Time to a location where history is in the making: the Siege of Orgrimmar. Once there, turn the hourglass and see what happens.<|endoftext|> <|startoftext|>Hints From The Past<|obj|>Purchase a Time-Worn Journal from Mistweaver Ai.<|text|>There is much to learn of this place, yet it does not yield its secrets willingly. Something you mentioned the last time that we spoke intrigues me. This Mistweaver Ai, she carries a time-worn journal, if I recall? This may be the answer to many of our questions, or it may simply raise more. I suppose that it all depends on the diligence of the explorer that put pen to paper in this preposterous place. Obtain a time-worn journal and return to me with it. We shall delve into its mysteries together.<|endoftext|> <|startoftext|>Timeless Treasures<|obj|>Find a hidden treasure on the Timeless Isle.<|text|>The journal indicates that treasures abound across the island, sometimes temptingly out of reach, and other times hidden in dark caves and hollows. What might have been secreted away here, many generations ago? And perhaps more importantly, by whom? Search the island for such treasures, and return to me with your findings. Be warned that all that glitters is not gold, yet the reverse is also true. Sometimes the simple hollowed-out stump is the best hiding place for one's valuables.<|endoftext|> <|startoftext|>Strong Enough To Survive<|obj|>Defeat five Rare or Rare Elite creatures on the Timeless Isle.<|text|>An island lost in time and yet it returns flourishing with life! Where did this island travel to? Did it simply hop forward in time, or did it languish in the dark reaches of the Twisting Nether? There is one thing for certain: the creatures that inhabit this place are far more than they seem. I sense a hidden power in them, forged by the eons. Seek out the champions of their species, duly marked by their power and prowess, and vanquish five such creatures. In death, we may find the clues we seek.<|endoftext|> <|startoftext|>This One Is Just Right<|obj|>Retrieve Mokrik's Tattered Journal, Rukah's Dusty Journal, and Gar's Well-Kept Journal.<|text|>I noticed the commanders carrying around what appeared to be journals. I have a feeling we'll get more than enough information from those, if we can get our hands on them anyway. The journals are never far away from their owners so this could be tricky...<|endoftext|> <|startoftext|>Captured Critters<|obj|>Free Captured Critters in Gloomshade Grove.<|text|>This poor critter is about to be podling food. It would be pretty easy to set this little guy free.<|endoftext|> <|startoftext|>Game of Thorns<|obj|>Kill King Deathbloom.<|text|> My lead forest operator, Shelly... she is being held not far from here...<|endoftext|> <|startoftext|>Cleaning Up Gul'var<|obj|>Kill 20 Shadow Council orcs at Gul'var.<|text|>Khadgar wants you to concentrate on Gul'dan, but that doesn't mean we're not going to take down the Shadow Council in the process. Gul'var's filthy with Shadow Council villains. Let's do something about them.<|endoftext|> <|startoftext|>Collect Moonstones<|obj|>Collect 12 moonstones to help the friendly foreling gain more friends.<|text|>We need moonstones. Foreling friends LOVE moonstones. Moonstones best gift since foods. Foods soooo good. Best friend loves foods? Of course best friend loves foods. If we have all the moonstones, foreling friends love us, maybe give us ALL the foods. Maybe if we have so many moonstones foreling friends make me chief. Imagine... We find all the moonstones.<|endoftext|> <|startoftext|><|obj|>Take revenge on the podlings.<|text|>The blood soaked body of Kenny is slummped up against the cave wall. The podlings clearly made a feast of him.<|endoftext|> <|startoftext|>The Friendly Foreling<|obj|>Help the friendly foreling gather some things before meeting with the chief.<|text|>You saved us! You my best friend. You so nice best friend. You smell so good. The other friends eat your friends. So sad. They are so not good friends. I know where more friends are! You need friends? My friends take my things. I need things back before I can be chief. Things make me strong. Follow me best friend, we find all the friends, and all the things.<|endoftext|> <|startoftext|>A Proper Burial<|obj|>Burn the corpses of dead Frostwolf Outriders.<|text|> We were out hunting when we found the wolves under attack. Many ogres were slaughtered by our blades... but their numbers were too great. I'm going to catch my breath before I go out and kill the rest of them. Here, take this torch. Go give my brothers and sister a proper burial and return to me.<|endoftext|> <|startoftext|>Gloomshade Grove<|obj|>Search Gloomshade Grove for clues.<|text|><|endoftext|> <|startoftext|>Proving Grounds<|obj|>Speak with Trial Master Rotun at the Temple of the White Tiger, then enter the Proving Grounds.<|text|>You there! It's , right? Greetings. I'm Jinho. You look strong. I've seen you a few times here in the Vale, but I've never seen you fight before. I wonder... are you as strong as you seem? If you're interested in proving yourself, speak with Trial Master Rotun at the Temple of the White Tiger, in Kun-Lai. He will put you to the test.<|endoftext|> <|startoftext|>The Righteous March<|obj|>Escort your garrison forces to the Temple of Karabor by slaying all the orcs in the Path of Light.<|text|>The Iron Horde have overtaken Karabor. If we don't act now, we will lose the city. Exarch Akama and the last of our forces are trapped within the city, but your garrison forces are still outside the temple, awaiting your orders. Come and fly with me. We will meet your forces on the field. With the naaru by our side, we will make one last charge to retake the city!<|endoftext|> <|startoftext|>To the Defense of Karabor<|obj|>Speak with , then report to Akama at the rear entrance to Karabor.<|text|>Get your bad self to Karabor, you y little -muffin.<|endoftext|> <|startoftext|>Proving Grounds<|obj|>Speak with Trial Master Rotun at the Temple of the White Tiger, then enter the Proving Grounds.<|text|>You there! It's , right? Greetings. I'm Taijing. You look strong. I've seen you a few times here in the Vale, but I've never seen you fight before. I wonder... are you as strong as you seem? If you're interested in proving yourself, speak with Trial Master Rotun at the Temple of the White Tiger, in Kun-Lai. He will put you to the test.<|endoftext|> <|startoftext|>The Defense of Karabor<|obj|>Destroy the Iron Horde in Karabor.<|text|>Defend Karabor from the Iron Horde. At the end of the northern courtyard is Arnokk the Burner. He guards the entrance to the harbor behind Karabor, where the main Iron Horde army is waiting. Once we've taken care of him, we'll need to deal with the Iron Horde leader, Commander Vorka.<|endoftext|> <|startoftext|>Journey to the Timeless Isle<|obj|>Speak with Watcher Alundra on the Timeless Isle, off the coast of the Jade Forest.<|text|>The bronze dragonflight has discovered a most unusual pandaren phenomenon. Emerging from the mists, far off the coast of the Jade Forest - an island that was lost in time! It is a dangerous place, perhaps the most perilous in all of Pandaria. But we are determined to unravel its mysteries. Here, take this timepiece. A single click will whisk you to the island. Get yourself established, and speak with Watcher Alundra. She will guide you to our chief investigator.<|endoftext|> <|startoftext|>Journey to the Timeless Isle<|obj|>Speak with Watcher Lara on the Timeless Isle, off the coast of the Jade Forest.<|text|>The bronze dragonflight has discovered a most unusual pandaren phenomenon. Emerging from the mists, far off the coast of the Jade Forest - an island that was lost in time! It is a dangerous place, perhaps the most perilous in all of Pandaria. But we are determined to unravel its mysteries. Here, take this timepiece. A single click will whisk you to the island. Get yourself established, and speak with Watcher Lara. She will guide you to our chief investigator.<|endoftext|> <|startoftext|>A Flash of Bronze...<|obj|>Speak with Chromie outside of the Seat of Knowledge in the Vale of Eternal Blossoms.<|text|>As you survey the devastation of the vale, a flash of bronze catches your eye. Unless you're mistaken, a tiny gnome is trying to catch your attention from the balcony above Mogu'shan Palace, just outside of the Seat of Knowledge. You should see what she wants.<|endoftext|> <|startoftext|>Time In Your Hands<|obj|>Gather 1000 Timeless Coins and introduce yourself to Mistweaver Ai and Mistweaver Ku.<|text|>Inhabitants of this strange island barter with a special currency, immune from the fickle fluctuations of time. You would do well to gather as many of these "timeless coins" as possible! They can be found hidden away in small caches, or gathered from creatures all around the island. Larger, rarer creatures are a better source of coins - you may find it profitable to venture forth as part of a group. Introduce yourself to Mistweavers Ai and Ku across the Celestial Court, and gather some coins for me.<|endoftext|> <|startoftext|>A Flash of Bronze...<|obj|>Speak with Chromie outside of the Seat of Knowledge in the Vale of Eternal Blossoms.<|text|>As you survey the devastation of the vale, a flash of bronze catches your eye. Unless you're mistaken, a tiny gnome is trying to catch your attention from the balcony above Mogu'shan Palace, just outside of the Seat of Knowledge. You should see what she wants.<|endoftext|> <|startoftext|>Little Tommy Newcomer<|obj|>Defeat Little Tommy Newcomer in a pet battle.<|text|>I've got a battle pet, too! Want to battle? It'll be fun, I promise!<|endoftext|> <|startoftext|>A Timeless Question<|obj|>Correctly answer one of Evelyna's questions about the history of Azeroth.<|text|>Destiny. Fate. Karma. Words like these imply that the timeways are unassailable. Would that were the case. To this day, many of Azeroth's inhabitants yearn to change the past. Yet just as our experiences shape us, they also shape the world around us. Consider how those threads have woven the fabric of today's reality. Cut enough threads, and causation inevitably fails, unraveling that fabric. Indeed, cutting even a single thread short can result in disaster, provided it is the right thread.<|endoftext|> <|startoftext|>Heart On Fire<|obj|>Collect the Fiery Heart from Krosnis.<|text|>We have the shards, but now they must be combined. There's a forge here, but even its fires aren't hot enough for our purposes. However, there is a demon nearby that burns hot as the sun. Gul'dan, or perhaps Razuun, has managed to summon an infernal. The thing calls itself Krosnis, which means "furnace." The demon's heart burns hotly enough. All you need do is collect it.<|endoftext|> <|startoftext|>Time Keeper Kairoz<|obj|>Speak with Kairoz on the Timeless Isle.<|text|>You have found your way to the Timeless Isle. The bronze dragonflight is keen to investigate the mysteries of this place, but the island is dangerous, and we will need your help. Midway up this beach, you will find a paved path to the east. It will lead you to the ancient Celestial Court. You will find Kairoz there, one of the Keepers of Time that we are working with. Kairoz will answer any questions you might have. Be careful: The way may not be safe.<|endoftext|> <|startoftext|>A Timeless Tour<|obj|>Explore the Timeless Isle.<|text|>You should first familiarize yourself with the island. Explore. Investigate anything that catches your interest. Return when you're done, and I'll reward you for whatever information you've gathered about this strange place. And do be careful! Monstrous beasts and supernatural creatures abound.<|endoftext|> <|startoftext|>Fight for Freedom<|obj|>Give weapons to Enslaved Draenei and kill Iron Horde orcs.<|text|>The Iron Horde keeps us here against our will. They control us with fear and aggression. It pains me to see my people subjugated like this. All we need to stand up to these beasts is hope... and a large weapon.<|endoftext|> <|startoftext|>Time Keeper Kairoz<|obj|>Speak with Kairoz on the Timeless Isle.<|text|>You have found your way to the Timeless Isle. The bronze dragonflight is keen to investigate the mysteries of this place, but the island is dangerous, and we will need your help. Midway down this beach, you will find a paved path to the east. It will lead you to the ancient Celestial Court. You will find Kairoz there, one of the Keepers of Time that we are working with. Kairoz will answer any questions you might have. Be careful: The way may not be safe.<|endoftext|> <|startoftext|>Missing Hunting Party<|obj|>xxxxxxx<|text|>xxxxxxx<|endoftext|> <|startoftext|>The Last Gasp of Y'Shaarj<|obj|>Speak with Lorewalker Cho in the Siege of Orgrimmar.<|text|>A dark, vaporous substance stains the floor of the room. This is all that remains of the Old God Y'Shaarj.<|endoftext|> <|startoftext|>Brute Beatdown<|obj|>Kill Mokrik Blackfingers, Rukah the Machinist, and Gar Steelcrush.<|text|>This Iron Horde has no honor. Their leaders spit on us and laugh as we do their bidding. Many of my brothers and sisters have died at their hands. It is time to send these savages to an early grave.<|endoftext|> <|startoftext|>Why Do We Fight?<|obj|>Lorewalker Cho wishes to speak with you in the Vale of Eternal Blossoms.<|text|>Oh my friend, today you and your companions have put an end to the sha that has plagued Pandaria since before time was recorded. You have accomplished that which even the titans and their mogu servants could not: destroying the last breaths of Y'Shaarj. Come, will you join me in the Vale of Eternal Blossoms? There is something I would like you to bear witness to.<|endoftext|> <|startoftext|>Secrets Lost, Forever?<|obj|>Speak with Sungshin Ironpaw at the Halfhill Market in the Valley of the Four Winds.<|text|> <|endoftext|> <|startoftext|>Blackrock Down<|obj|>Locate Thaelin Darkanvil outside of Gar'mak Quarry.<|text|>Hey , just the I was hopin' to see. I just received a distress call from Thaelin. He and Romuul left a while ago to do some reconnaissance on another one of those draenei crystals, but now it sounds like they're in wee a spot o' trouble. Knowing Thaelin, he's going to need some help.<|endoftext|> <|startoftext|>Cleaning Up Gul'var<|obj|>Kill 20 Shadow Council orcs at Gul'var.<|text|>Just because we need to focus on Gul'dan doesn't mean we're not going to take down the Shadow Council in the process. This village is filthy with Shadow Council villains. Let's do something about them.<|endoftext|> <|startoftext|>Noodle Time<|obj|>Queue for and complete a shift at the Halfhill noodle stand.<|text|>Hello. Care to work the noodle stand again? Just let me know when you're ready to work another shift and I'll get everything set up.<|endoftext|> <|startoftext|>Warforged Seals<|obj|>Collect 50 Lesser Charms of Good Fortune.<|text|>Greetings. I am privileged to offer you an excellent opportunity. Through the centuries, we've honed a method by which the very laws of chance themselves can be bent. With a Warforged Seal, valuable artifacts will find their way into your hands more frequently as you pursue Garrosh and his forces.<|endoftext|> <|startoftext|>Gut Guttra<|obj|>Slay Guttra Wolfchew.<|text|>Snowpaw was able to help me to here so that I might strike against their leader, Guttra, but I have lost too much blood. My time is near. Do you have the strength to help me avenge my fallen brothers and sisters and kill Guttra Wolfchew? The monster resides in the tallest tower of Grimfrost.<|endoftext|> <|startoftext|>Warforged Seals<|obj|>Collect 50 Lesser Charms of Good Fortune.<|text|>Greetings. I am privileged to offer you an excellent opportunity. Through the centuries, we've honed a method by which the very laws of chance themselves can be bent. With a Warforged Seal, valuable artifacts will find their way into your hands more frequently as you pursue Garrosh.<|endoftext|> <|startoftext|>Task: Poisionous bunnies<|obj|>Burn 5 poisonous bunnies<|text|>A large number the bunnies in the area have been infected with a toxic poison. It might seem cruel but burning the bodies of the bunnies is the only way to ensure the infection will not spread.<|endoftext|> <|startoftext|>Put down Poisonfiend.<|obj|>Kill Zugunk Poisonfiend<|text|>Zugunk Poisonfiend is to blame for this madness. He has contaminated this temple and it is time for his reign of terror to end.<|endoftext|> <|startoftext|>Task: Poisionous bunnies<|obj|>Burn 5 poisonous bunnies<|text|>A large number the bunnies in the area have been infected with a toxic poison. It might seem cruel but burning the bodies of the bunnies is the only way to ensure the infection will not spread.<|endoftext|> <|startoftext|>Task: Clear Out Grimfrost Hill.<|obj|>Kill ogres on Grimfrost Hill<|text|>Kill Grimfrost Ogres<|endoftext|> <|startoftext|>The Celestial Tournament<|obj|>Speak with Master Li to enter the Celestial Tournament and defeat all the challengers there.<|text|>The Timeless Isle is home to a special tournament created to test the leadership of its participants. Those who prove their worth are granted an opportunity to befriend an embodiment of virtue - the progeny of the celestials themselves. Each time you win the tournament, I will honor you with a single ceremonial coin. When you have enough coins, speak with me again to further discuss your reward.<|endoftext|> <|startoftext|>Great Job, You Won<|obj|>Log description.<|text|>Description.<|endoftext|> <|startoftext|>A Curse Upon the Woods<|obj|>Kill 10 fel-cursed creatures in the Cursed Woods.<|text|>Cordana tells me that the creatures of the woods are cursed by the same fel energies keeping Khadgar from scrying into the orc village. This will not do. If we were on Azeroth, I could find a cure in a reasonable timeframe. However, we are not, nor do we have the luxury of time. Better to put a swift end to their suffering rather than allow these poor creatures to linger with demonic energy.<|endoftext|> <|startoftext|>A Proper Parting<|obj|>Burn the corpses of dead Frostwolf Outriders.<|text|>The ogres outnumbered us, *cough* but we made them pay for their deeds in blood. Even so, I was forced to abandon my fallen brothers and sisters on the battlefield. They deserve better than to have their corpses despoiled by the ogre filth. Here, take this torch *cough* and do what I could not: burn the corpses of my fallen brothers and sisters to the west.<|endoftext|> <|startoftext|>The Celestial Tournament<|obj|>Log description.<|text|>Description.<|endoftext|> <|startoftext|>The Celestial Tournament<|obj|>Win the Celestial Tournament. Master Li can enter you into the tournament.<|text|>The Timeless Isle is home to a special tournament created to test the leadership of its participants. Those who prove their worth are granted an opportunity to befriend an embodiment of virtue - the progeny of the Celestials themselves. Each time you win the tournament, I will honor you with a single ceremonial coin. When you have enough coins, speak with me again to further discuss your reward.<|endoftext|> <|startoftext|>Shadowmoonwell<|obj|>Collect a Chunk of Lunar Rock.<|text|>The archmage has asked me to prepare this moonwell. Once it is completed, I'll be able to sanctify its water for use against the demon. Only one thing remains. A piece of one of Draenor's moons has fallen into a nearby pool on the far side of the woods. Such a thing is perfect for use in the dedication of the moonwell to Elune. Will you bring it back for me?<|endoftext|> <|startoftext|>To Catch a Shadow<|obj|>Use Gul'dan's Soul Trap on Gul'dan.<|text|>Gul'dan is on the Shadow Rise just up the hill to the west. But, you must hurry. We know that he's about to leave for Talador and Frostfire Ridge. The use of the soul trap is straightforward. Simply point and shoot to ensnare Gul'dan. The crystal will take care of the rest. I'll see you back at Starfall Outpost when you have him. Good luck.<|endoftext|> <|startoftext|>Shrouding Stones<|obj|>Destroy the Central, Northern, and Southern Shrouding Stones.<|text|>Long ago, the shaman of the Shadowmoon clan erected three stones in the woods. There, they performed their sacred rituals, blessing the beasts and the trees. Now, someone has placed a fel magic upon those stones. This corruption is what shrouds the village of Gul'var. Before we can use the captured demon to safely peer into the Shadow Council's village, we must bring down those stones.<|endoftext|> <|startoftext|>Slavery and Strife<|obj|>Free 5 Frostwolf Slaves from the Sootstained Mining Camp.<|text|>We have their citadel, but they still have some of my people enslaved at the Sootstained Mines. We have no one to spare, but you seem more than capable of handling a few ogres on your own. I ask that you release any enslaved Frostwolves you find there, and keep an eye out for Mulverick.<|endoftext|> <|startoftext|>Task: Poisionous bunnies<|obj|>Burn 5 poisonous bunnies<|text|>A large number the bunnies in the area have been infected with a toxic poison. It might seem cruel but burning the bodies of the bunnies is the only way to ensure the infection will not spread.<|endoftext|> <|startoftext|>Ominous Portents<|obj|>Compel the All-Seeing Eye.<|text|>Now that Priestess Moonfang has created the blessed water, it is time to deal with the demon. Take the water and the scripture of Elune. Through the power of each, you will compel the demon to show us what the orcs are up to at Gul'var.<|endoftext|> <|startoftext|>Forging the Soul Trap<|obj|>Forge Gul'dan's Soul Trap.<|text|>The fiery heart of Krosnis is in the forge. We have the soul shards. Now all that is left to do is to stoke the fires and combine all of these foul components into a trap for Gul'dan.<|endoftext|> <|startoftext|>The Usurper<|obj|>Claim your reward for deposing Garrosh Hellscream as Warchief of the Horde.<|text|>This fragment of the heart of Y'shaarj lies completely inert. You should bring it to the remnants of the Golden Lotus as proof that Garrosh has been defeated.<|endoftext|> <|startoftext|>Bounty: Twisted Ancient<|obj|>Collect Corrupted Lumber from a Twisted Ancient.<|text|>The ancients of the Cursed Woods have been corrupted by demonic magic. Since they need to be destroyed, we might as well make use of their resources. Waste not, want not. Beware: these woodland behemoths are no easy targets. Gather trusted friends before you engage these twisted ancients. -- Baros Alexston<|endoftext|> <|startoftext|>Judgment of the Black Prince<|obj|>Complete the Siege of Orgrimmar and defeat Garrosh Hellscream.<|text|>Now. To the final stage of my plan. Time to fulfil your grand purpose. Using your newfound powers, it is time to bring this war to its conclusion. Destroy Garrosh Hellscream. Your people demand it, and future generations will sing your praises as the harbinger for the glorious new world we shall build together. I have no reward to offer you. I have already done everything in my power to ensure that you succeed. You are on your own. End Hellscream's reign.<|endoftext|> <|startoftext|>Bad Feeling, Worse Result<|obj|>Defeat the Ghost of Lin Da-Gu.<|text|> <|endoftext|> <|startoftext|>A Pandaren Legend<|obj|>Meet Wrathion within the Seat of Knowledge in the Vale of Eternal Blossoms.<|text|>I have learned so much in this timeless place, friend. Between the wisdom of the celestials and the curious power of these timeless artifacts, I know now how to safely augment your cloak with my own considerable power. I need a sacred place to complete my final incantations. Quickly! Meet me in the Vale of Eternal Blossoms, within the Seat of Knowledge above the Mogu'shan Palace. Today, your legend begins!<|endoftext|> <|startoftext|>Secrets of the Timeless Isle<|obj|>Collect 5000 Timeless Coins from creatures and events on the Timeless Isle.<|text|>There is a currency minted only on this island - "timeless coins." They are immune to the island's temporal distortions... I would like to figure out why. Gather some for me! Venture into the jungles of this forgotten paradise. Destroy the mysterious foes who lurk in this timeless place, discover hidden caches of treasure, and explore forgotten treasure hoards - whatever it takes. I will be waiting!<|endoftext|> <|startoftext|>The Emperor's Way<|obj|>Defeat Yu'lon, Chi-Ji, Xuen and Niuzao, the four August Celestials of Pandaria.<|text|>Recently, the August Celestials of Pandaria presented you with a challenge - and you triumphed. But can you defeat them in combat? They are testing the mettle of all of Pandaria's heroes. This challenge is not impossible, but you'll need to follow the advice of the last Pandaren Emperor and tackle it with unwavering inner strength. You'll also need a small army, so find a group of people you trust. Defeat the four celestials here in the Celestial Court, and our journey is almost complete...<|endoftext|> <|startoftext|>A Timeless Discovery<|obj|>Travel to the Timeless Isle southeast of the Jade Forest and speak with Wrathion.<|text|>Pandaria. Just when I think I've gotten its mysteries figured out, I discover something new. It's called "The Timeless Isle." Once hidden in the mists, it appears and disappears seemingly of its own will. I've heard that time has no meaning there, that the sun neither rises nor sets. We can take advantage of this anomaly! If I could time-lock your cloak, the power it could contain would be... immense. Our path is clear. Fly southeast of the Jade Forest and meet me at the Timeless Isle!<|endoftext|> <|startoftext|>Meet Me Back at the Inn<|obj|>Meet Wrathion upstairs at the Tavern in the Mists in the Veiled Stair.<|text|>I'm certain you're eager to test out your new cloak. Let's put it to use. Meet me back inside the inn! A new development has come to my attention that we'll want to take advantage of.<|endoftext|> <|startoftext|>The Big Haul<|obj|>Collect 1000 Raw Elekk Steaks.<|text|>Ey commander, fancy runnin' inta ya out here! Tha garrison's got plenty a hungry mouths ta feed, with more folks comin' by every day. We're really gonna need a big haul o' meat ta keep everyone happy. Wouldya care ta lend us a hand? It'll be faster work with an extra pair a hands.<|endoftext|> <|startoftext|>Ancestor's Memory<|obj|>Find the Ancestor's Totem in the cave beneath Exile's Rise.<|text|>I believe that you should know the price of the lives you take. So before I will help you find Ner'zhul, you must understand why he joined the Iron Horde. In a cave beneath this village is an artifact that we call the Ancestral Totem. On it is carved the names of every Shadowmoon clan member since its founding. The opening of the cave lies directly south. I will meet you there.<|endoftext|> <|startoftext|>Fallen From the Stars<|obj|>Collect 1 Pristine Starflower.<|text|>The final ingredient is a rare flower that grows only in the heart of the Nightmarsh. This flower feeds only on starlight, and dies when it falls under shadow. If you can find such a flower, bring it to me. Only its essence will help me gain the clarity I need.<|endoftext|> <|startoftext|>A Grandmother's Remedy<|obj|>Collect 6 Vials of Toad Juice.<|text|>Oh my, such a vigorous young ! Such a spring in your step, and such a sparkle in your eye! When you get to my age, it's all aches and pains. Luckily, I have a recipe for an unguent that would soothe my joints. I just need the ooze from the skin of belly toads in the swamp. Would you be a dear and help an old woman out?<|endoftext|> <|startoftext|>The Clarity Elixir<|obj|>Collect 6 Swamplighter Dust, 3 Engorged Hearts, and 1 Starflower.<|text|>I see a thousand glimpses of the future, swimming in a chaotic blur. It is possible to focus my energies to see the true eventuality - the future most likely to come to pass. I will need an oracle stone to focus my power, and a special elixir to still my mind. To make the elixir, I will need the following ingredients: wing dust from Swamplighters along the river, fresh hearts from a monstrously-sized hydra, and a rare star lily. Meet me at Moonwillow Peak when this task is done.<|endoftext|> <|startoftext|>On the Offensive<|obj|>Kill 15 Shadowmoon Darkcasters or Shadowmoon Voidclaws.<|text|>We cannot enter these gates, but you can. Your mission is critical, and the Shadowmoon will kill you on sight. Do not hesitate to return the favor.<|endoftext|> <|startoftext|>Going Undercover<|obj|>Speak to Sylene at Twilight Glade to gain an orc illusion, then plant explosives at key locations in Shaz'gul.<|text|>Yrel leads my rangers on a search for the prisoners at the Shadowmoon village. Their work is extremely dangerous, so I need you to carry out a contingency mission. Sylene has mastered an illusion spell which will allow you to infiltrate Shaz'gul safely. Speak to her to disguise yourself. Then, plant explosives at the quartermaster's depot, the main lodge, and the ritual altar. In case anything goes wrong, set them off to create a distraction.<|endoftext|> <|startoftext|>Escape From Shaz'gul<|obj|>Help Yrel escape from Shaz'gul.<|text|>I've failed... My squadron was caught by a wandering patrol. We fought fiercely, but the alarm had been raised. The rangari forced me into hiding before surrendering themselves to the enemy. They were under MY command, and they gave their lives... for what? I... I'm not sure what to do. We need to get out of here, but how?<|endoftext|> <|startoftext|>The Memory of Fire<|obj|>Use the Dancing Ember at the ring of fire.<|text|> On its surface is etched a picture - a rectangular stone with a hole cut through the middle, surrounded by a ring of flames. There is just such a stone in the fields to the north.<|endoftext|> <|startoftext|>Into Twilight<|obj|>Speak to Prophet Velen at Twilight Glade.<|text|>The safety of my people is of the utmost priority. It is likely that Ner'zhul has taken the prisoners to Shaz'gul, his stronghold to the southwest. I do not wish to use aggression against him, but he may force my hand. Meet me at Twilight Glade. Then, we shall try our best to recover the prisoners.<|endoftext|> <|startoftext|>Think of the Children!<|obj|>Save Rastaak, Ariaana, and Hakaam.<|text|>When the Shadowmoon attacked Arbor Glen, everything was thrown into chaos. Many of us escaped, but there are still three children missing. I believe they are still back in the village. Please save them!<|endoftext|> <|startoftext|>A Hero's Welcome<|obj|>Speak to Samaara at Embaari Village.<|text|>Prophet Velen has asked me to show you around Shadowmoon Valley. We will go first to Embaari Village, where my sister Samaara is waiting for us. I have not seen her since the Iron Horde took me to Tanaan. The village is just one of many trading villages between the Temple of Karabor and Shattrath. Follow the road east and make your way to Embaari Village. I will accompany you, my friend.<|endoftext|> <|startoftext|>The Call of War<|obj|>Deliver Kaati's Letter to Faran at Teluuna Observatory.<|text|>If you are reading this letter, it likely means that I am dead. Please deliver this to my son, Faran, at Teluuna Observatory. Dearest Faran and Elsa, I have fallen in the line of duty while defending the Temple of Karabor. Please know that I love you both with all of my heart. My spirit will watch over you for the rest of your days. Be strong, love one another, and live this life to the best of your ability. I am so proud of you both. Love, Your Mother<|endoftext|> <|startoftext|>Task: Warsong Riot<|obj|>Kill Warsong Ragemongers near the Temple of Katabor in Shadowmoon Valley.<|text|>The Warsong Ragemongers are attacking the temple!<|endoftext|> <|startoftext|>The Demons Among Us - Alliance<|obj|>Speak to Ginni Gingerlips to craft a Shadowmoon orc disguise.<|text|>Now that we have the cloth and leather, we can craft a fitting disguise for our infiltration mission. Go speak to Ginni Gingerlips. She has proven herself quite capable in the realm of... errr... garment design.<|endoftext|> <|startoftext|>Soul Shards of Summoning<|obj|>Collect Kurgoth's Shard, Grogal's Shard, and Hagra's Shard.<|text|>It's good to know what Teron'gor and Cho'gall are up to. It's more important that we stop Gul'dan. Some of his disciples can summon minor demons. To do this, these lesser warlocks must use a soul shard. The foul crystal creates a connection to the Twisting Nether, pulling a demon through against its will. Gul'dan's as much demon as he is orc. If we can gather some of the more potent shards, we can combine them into something that just might capture him.<|endoftext|> <|startoftext|>Put down Poisonfiend.<|obj|>Kill Zugunk Poisonfiend<|text|>Zugunk Poisonfiend is to blame for this madness. He has contaminated this temple and it is time for his reign of terror to end.<|endoftext|> <|startoftext|>Catching His Eye<|obj|>Capture the All-Seeing Eye.<|text|>For what must be done, I need someone I can trust. You're one of those few. The woods and the orc village, Gul'var, are protected from my scrying magic. We need to pierce that veil. I think I know a way. There's a fel presence within the woods. A demonic watcher is there, hidden in a cave from which it casts its all-seeing gaze. I would like for you and the warden to capture it.<|endoftext|> <|startoftext|>Collect Karabor Axes<|obj|>Collect 5 Karabor Weapons.<|text|>Some of our bravest champions have fallen today. To make matters worse the Iron Horde has started using our own weapons against us. The idea of my people being slain with the weapons forged by our ancestors makes me sick. , could you please retrieve these weapons and bring them back to me?<|endoftext|> <|startoftext|>The Fate of Karabor<|obj|>Drink the Clarity Elixir and witness the fate of Karabor.<|text|>Threads of the future weave together, winding and unwinding, creating tapestries that change in form and color from one moment to the next. I must have clarity. I must focus on the ONE strand that will become reality. When you are ready to share in my vision, drink the elixir. When the vision begins, be on your guard. The events of the vision are as deadly as anything we experience in this reality.<|endoftext|> <|startoftext|>To Karabor!<|obj|>Speak with Chronalis, then fly into Karabor.<|text|>Draenor will not be a friendly place for someone like you. There are far too many orcs here, and I know your kind has a history with the orcs. No, if you're looking for a friendly face here on Draenor, you'll need to find the draenei. Hop on my back. I will take you to the draenei temple of Karabor.<|endoftext|> <|startoftext|>These Aren't Your Fatty Goatsteaks<|obj|>Create a Deluxe Noodle Cart Kit and collect 50 Fatty Turtle Steaks.<|text|>I'm so excited. We've nearly mastered all the ingredients for noodle soup! We have plenty of vegetables and spices here, but the Lin family had access to exotic meats not seen in Pandaria for some time. We need some nice, fatty meats. Grandpa used to tell me of ancient turtles living off the shores of the Timeless Isle. Something that lives that long has to have some nice fatty meat on its bones. Create a deluxe noodle cart and gather some fatty turtle steaks and we'll continue.<|endoftext|> <|startoftext|>The Secret Ingredient Is...<|obj|>Queue for and complete the Finding the Secret Ingredient scenario.<|text|>The best way to go about doing this is through hands-on experience. I've arranged for merchants, scholars, and farmers from all over Pandaria to come for a taste test of your soups. We'll get the best results if you can match them to the soups they prefer. It's time to find the secret ingredient!<|endoftext|> <|startoftext|>Is That A Real Measurement?<|obj|>Create a Noodle Cart Kit and collect 20 Sloshes of Brew from slain alementals in the Stormstout Brewery.<|text|>Well done. I can see you're ready to continue exploring the mysteries of Lin's secret ingredient soup. From what I can tell, Lin used Stormstout brew for his soup broth. I think the next steps for you are to create a Noodle Cart of your own and to head to the Stormstout Brewery to collect some sloshes of brew.<|endoftext|> <|startoftext|>Secrets Lost, Forever?<|obj|>Speak with Sungshin Ironpaw at the Halfhill Market in the Valley of the Four Winds.<|text|> <|endoftext|> <|startoftext|>NC S1 Q2<|obj|>Well hello there. I am Lin, Chao-Wei. Have you come here to try my family's famous noodle soup? I'm afraid you're all out of luck. My father passed away before he could teach me the secret ingredient to his secret ingredient noodle soup. He did mention writing down the recipe for a friend of his that went to the Temple of the Jade Serpent. Perhaps you can find it there?<|text|>Well hello there. I am Lin, Chao-Wei. Have you come here to try my family's famous noodle soup? I'm afraid you're all out of luck. My father passed away before he could teach me the secret ingredient to his secret ingredient noodle soup. He did mention writing down the recipe for a friend of his that went to the Temple of the Jade Serpent. Perhaps you can find it there?<|endoftext|> <|startoftext|>Catch and Carry<|obj|>Use the Grain Catching Sack to catch 20 Sacks of Grain being thrown down by the Granary Vandals at the Imperial Granary.<|text|>Oh my! Grandpa used to tell me stories of the famous Lin family noodle shop. It is sad that the scroll has been warped, but I think we can work together to solve the riddle! To start, we're going to need lots of grain to make noodles. Head down to the granary and catch some grain with this sack. After you've caught some, drop it off at the wagon I've placed at the granary.<|endoftext|> <|startoftext|>The Lost Secret of the Secret Ingredient<|obj|>Defeat the Sha of Doubt.<|text|>If you've come here to try my family's famous noodle soup, I'm afraid you're out of luck. My father passed away before he could teach me the secret ingredient. He did mention writing down the recipe for a friend of his that studied at the Temple of the Jade Serpent. Perhaps you can find it there?<|endoftext|> <|startoftext|>Noodle Secrets Long Forgotten<|obj|>Search the village, Old Pi'jiu, on the Timeless Isle, for the owner of the old sign fragment.<|text|>Searching amidst the rubble, you find the fragment of an old sign. Wiping away the dust, you can make out the well-weathered pandaren characters for "Noodles" and "Lin." Looking above, you suspect that the establishment this sign belonged to was situated on the bridge, which now lies in rubble about you. An eatery placed on a bridge sounds very temporary, so its owner would likely live nearby. Perhaps there is a clue to be found in the village here on the island?<|endoftext|> <|startoftext|>Of Fire and Thunder<|obj|>Examine the Siege Munitions and Heavy Plating in The Boneslag.<|text|>The Iron Wolf... brought weapons... ...weapons of fire and thunder. Our warriors have never seen such weapons. We were not ready. We must learn... to overcome...<|endoftext|> <|startoftext|>Into the Vale<|obj|>Speak to Madam Vee Luo at the Shrine of Two Moons in the Vale of Eternal Blossoms.<|text|>Ah, I have been waiting for your arrival, traveler. I wish we could meet in better times, but alas, I fear the situation in the Vale is quite dire. But let us not speak of that now. Go visit Madam Vee Luo at the Shrine of Two Moons. She should be able to settle you in.<|endoftext|> <|startoftext|>Scribe Wei Wu<|obj|> Speak with Scribe Wei Wu at the Seat of Knowledge in the Vale of Eternal Blossoms.<|text|> I've taken what I know and filled in the blank and illegible pieces of your scroll. But I'm no scribe, and a document like this needs to be recorded and archived. The scribes of Pandaria make a point to archive ancient texts like yours. Bring it to the scribe in the Seat of Knowledge. Farewell, warrior.<|endoftext|> <|startoftext|>Saurfang, Warrior<|obj|>Report to High Overlord Saurfang at Razor Hill in Durotar.<|text|> Any warrior worth mentioning is equal parts strength and leadership: strength to defeat one's foes, and leadership to rally one's allies. The warrior who you are about to meet has no shortage of either of these qualities. High Overlord Saurfang awaits in Razor Hill. A long time ago, he taught me much of what I know. He can assist you with this scroll. I have already sent word. Saurfang awaits your arrival.<|endoftext|> <|startoftext|>The Iron Wolf<|obj|>Enter the Hunter's Hall in Grom'gar and defeat the Iron Wolf.<|text|>My brother Ga'nar stands beside me. Wor'gol, Stonefang, and your garrison hold strong. Our clan is united, and the Thunderlord are already on the run. We are ready. The time has come to face this "Iron Wolf."<|endoftext|> <|startoftext|>Glyph of the Armsmaster<|obj|> Obtain the Crimson Blood of Oban Oju, the Jet-Black Ichor of Kak'charrik, and the Azure Blood of Sparky.<|text|> I understand - you need this scroll properly inscribed. I have the vellum, but a text like this deserves bold colors: colors which come at a cost. Standard inks will not do. There are beasts here in the Vale... beasts of legend which carry the colors I need. I can show you where to find them.<|endoftext|> <|startoftext|>Battle-Hardened Relics<|obj|> Obtain 100 Battle-Hardened Relics from the bosses of xxx.<|text|> I've heard your name. Many times. You are, and long have been, one of the Horde's more accomplished warriors. Still, you and I are strangers, and I need to know how capable you are before I can help you with your scroll. The xxx have recently uncovered xxx. Prove yourself by bringing back spoils from these dungeons.<|endoftext|> <|startoftext|>The Armsmasters<|obj|><|text|> This scroll outlines the Technique of the Armsmaster - a technique which I haven't seen used in years. I can fill in the blanks in the scroll for you, but without experience, this scroll is nothing but words on paper. I have met many enemies in my day, but a few stood out as true masters of their weapons. These armsmasters died long ago, but with the assistance of the xxx, you can fight them too.<|endoftext|> <|startoftext|>Proving Grounds<|obj|> Complete a .<|text|> Gauros may have tested you, but I think you're capable of more. I know what warriors like you have been through, and a few missions out in the field are really all in a day's work. Your true trial will take place in . Speak with at , and defeat one of his trials.<|endoftext|> <|startoftext|>A Blood-Caked Scroll<|obj|> Bring the Armsmaster's Scroll to Gauros Earthshatter in Orgrimmars's Brawl'gar Arena.<|text|> This scroll looks very old. Beneath dust and darkened smudges of blood, you can make out a few passages discussing "mastery of weapons". This could be valuable in your training. Perhaps there is an expert warrior somewhere who could tell you more about this scroll.<|endoftext|> <|startoftext|>Securing the South<|obj|>Speak with Lokra at Stonefang Outpost.<|text|>We have an outpost to the southeast that was boxed in by Thunderlord forces as they marched through the canyons to Wor'gol. I have sent reinforcements to secure the outpost and press east to Grom'gar. We will push the Thunderlords out of our lands completely, and pursue them all the way back to that reeking corpse they call home. Draka's sister, Lokra, was among the orcs who volunteered to clean up Stonefang Outpost.<|endoftext|> <|startoftext|>The Strength of Our Bonds<|obj|>Find Karg Bloodfury in Grom'gar.<|text|>Asha has passed, but we share a bond that cannot be severed by death. Even now, her spirit urges me onward to Grom'gar. The Iron Wolf claims our attachments make us weak... that love makes us vulnerable. He is wrong. Karg is my strength, and I his. I will free him from his chains, and together we will show the Thunderlord clan the strength of our bonds.<|endoftext|> <|startoftext|>They Who Held Fast<|obj|>Speak with Karg Bloodfury in Stonefang Outpost.<|text|>The siege has been broken - they underestimated the resilience of Stonefang, and our reinforcement wave from Bladespire caught them completely off-guard. Once we finish cleaning up here, we rally anyone who can still fight and prepare to march for Grom'gar. The outpost captain, Karg Bloodfury, should have come out to meet us by now. Can you get him out here? Tell him Lokra is waiting. He knows how much I hate to be kept waiting.<|endoftext|> <|startoftext|>Enfilade<|obj|>Use Blackrock Blasting Powder to destroy 5 Iron Horde Cannons in Grom'gar.<|text|>If we leave now, my clan's final assault on Grom'gar will be a disaster. Though our warriors are unmatched in melee, the Thunderlords have new ranged weapons - our forces would be decimated as they cross the Icewind Drifts. But WE are already here. We can overtake those weapons before they ever fire. Blackrock orcs help our enemies forge these "cannons" in the workshops on the south side. If we use their own tools to sabotage the weapons, we leave Grom'gar wide open to a Frostwolf raid.<|endoftext|> <|startoftext|>Moving Target<|obj|>Catch up with Lokra in the Icewind Drifts.<|text|>Karg's captors are moving east - probably retreating to Grom'gar with their tails between their legs! They think they outrun me, but Asha here is the fastest thing on four legs. We'll run them down in the Icewind Drifts.<|endoftext|> <|startoftext|>Scavengers of Flame<|obj|>Rescue the Child of Fury at the Forge Gates.<|text|>I sense another child of the fury being consumed by the vile goren in a nearby nest. Search the caves east of here for any signs of a goren nest. I suspect there will be quite alot of steam given the cold. I will try to locate the next child of the fury in your absence.<|endoftext|> <|startoftext|>In the Shadow of Giants<|obj|>Rescue Flamrog and Kindler.<|text|>The goren and the magnaron are ravaging the element spirits and smelting their essence as one would smelt steel. Commander, take my totem, travel east to Magnarok. Please, find them, and free them. Draka and I will make our way to the Ascent of Frostfire. Meet us there if you are successful.<|endoftext|> <|startoftext|>Into the Boneslag<|obj|>Search the Boneslag for the missing Frostwolf orcs.<|text|>The Thunderlords took prisoners into the Boneslag? Well what are we waiting for?! We have to go after them! You look for the missing villagers - Asha and I will track Karg.<|endoftext|> <|startoftext|>Only the Winner<|obj|>Collect Sky-Singer Strag's Totem.<|text|>I am Gronnstalker Rokash, and I only serve the winning side. I have heard of some of your deeds, commander, and seen the corpses left in the wake of you and your forces. I have grown tired of my current clan. They are soft, weak, and losing. I offer you this challenge: enter Colossal's Fall to the north and slay Sky-Singer Strag. Claim her totem as a trophy and I will hail you as my new chieftain.<|endoftext|> <|startoftext|>Eaters of the Elements<|obj|>Defend Drek'Thar as he performs his ritual.<|text|>Drek'Thar has already begun his ritual, and it is powerful enough to draw the attention of the local goren. Those beasts are drawn to elemental magic like flies to a corpse. I will have my hands full soon enough. Help us if you like but Drek'Thar must be allowed to finish his ritual.<|endoftext|> <|startoftext|>Garrison Campaign: Farseer's Rock<|obj|>Find Draka and Drek'Thar at Farseer's Rock in Frostfire Ridge.<|text|>Draka and Drek'Thar are travelling to Farseer's Rock. It is a sacred place, not a safe one. But Draka insists that Drek'Thar must rebuild his connection to the elements. I can feel the spirits of this land are becoming restless. Something is about to happen, and I suspect these two will need all the help they can get. Please, go to them and lend what aid you can. I care for these two a great deal.<|endoftext|> <|startoftext|>Fury of Frostfire<|obj|>Defeat Kron.<|text|>The moment I begin the ritual to free Exurotus you can expect Kron to be drawn to us. It would normally take an army of seasoned warriors to defeat a magnaron. We have only the three of us. Look for my fire totem upon the battlefield. I will try to gain what boons I can from Exurotus. Step near the totems and become one with the Fury. With these boons, slay Kron! Lok'tar ogar!<|endoftext|> <|startoftext|>The Ascent<|obj|>Bring Drek'Thar to Exurotus, the Spirit of Frostfire.<|text|>I can feel the voice of the Fury at the top of the ascent. Come, let us climb these stairs together. Be on your guard. The goren of this area are likely to be drawn by the smell of a shaman. If we get separated, fall back to the base of the stairs and regroup.<|endoftext|> <|startoftext|>Rolo's Riddle<|obj|>Solve the riddle.<|text|>The final step, my treasure calls Above the place where water falls Beneath the shade on vantage high No path to walk but air and sky.<|endoftext|> <|startoftext|>Rolo's Riddle<|obj|>Solve the riddle.<|text|> Somewhere hope stands, wings held forth From its feet turn to the north Pass beyond an ancient gate Behind a stone pair, I await.<|endoftext|> <|startoftext|>Rolo's Riddle<|obj|>Solve the riddle.<|text|> On the isle of time are tall men four Round and strong and nothing more Of these brothers the shortest be Where the trail leads to me.<|endoftext|> <|startoftext|>Work Order: Kirin Tor Offensive I<|obj|>Plant 8 Juicycrunch Carrot Seeds on Sunsong Ranch.<|text|> Another request has come through for the Alliance. The Kirin Tor Offensive, located out on the Isle of Thunder, has requested a bushel of juicycrunch carrots. Though this Horde and Alliance conflict still gets my fur in a bristle, I won't turn away a hungry stomach.<|endoftext|> <|startoftext|>Work Order: Kirin Tor Offensive II<|obj|>Harvest 8 Ripe Juicycrunch Carrot plants and provide 40 Juicycrunch Carrots for the Kirin Tor Offensive.<|text|>Once your juicycrunch carrots are ready to be picked, you'll need only to package them for pick-up. Just think; your juicycrunch carrots will feed so many hungry soldiers on the front lines!<|endoftext|> <|startoftext|>Work Order: Sunreaver Onslaught II<|obj|>Harvest 8 Ripe Scallion plants and provide 40 Scallions for the Sunreaver Onslaught.<|text|>Once your scallions are ready to be picked, you'll need only to package them for pick-up. Just think; your scallions will feed so many hungry soldiers on the front lines!<|endoftext|> <|startoftext|>Work Order: Sunreaver Onslaught I<|obj|>Plant 8 Scallion Seeds on Sunsong Ranch.<|text|> Another request has come through for the Horde. The Sunreaver Onslaught, located out on the Isle of Thunder, has requested a bushel of scallions. Though this Horde and Alliance conflict still gets my fur in a bristle, I won't turn away a hungry stomach.<|endoftext|> <|startoftext|>They Rely on Numbers<|obj|>Slay 15 Thunderlord at Daggermaw Ravine in Frostfire Ridge.<|text|>Thunderlord spend their days training to hunt as a team, but as individuals they are weak. Their only strength is in numbers. So... to win, we must cull their numbers. As we move up through the Daggermaw Ravine, slay any Thunderlord who stand in your way, and their clan will be made the weaker for it.<|endoftext|> <|startoftext|>Kyle Currency Test Quest<|obj|>Get 27 Elder Charms of Good Fortune<|text|>This is to test the '$ o a' token. This should show how many Elder Charms of Good Fortune the quest requires: $oa That is all.<|endoftext|> <|startoftext|>reuse me<|obj|>Kill the Master of the Forge and Collect a Codex Fragment from the Mogu Gatekeeper in the Isle of Thunder.<|text|>There's more you must do. Kill Itoka, master of the forge, and find a codex fragment from Fleshcrafter Hoku, gatekeeper of the Thunder King.<|endoftext|> <|startoftext|>Heroic Deeds<|obj|>Complete any scenario on Heroic difficulty.<|text|>My mind is spinning with boredom - I never get to leave this place! You look like you've seen some adventures. If you can bring me a truly heroic story, I've got something special I'm sure you'll be interested in.<|endoftext|> <|startoftext|>Heroic Deeds<|obj|>Complete any scenario on Heroic difficulty.<|text|>My mind is spinning with boredom - I never get to leave this place! You look like you've seen some adventures. If you can bring me a truly heroic story, I've got something special I'm sure you'll be interested in.<|endoftext|> <|startoftext|>The Road to War<|obj|>Speak to Ki'ta Arrowtusk at Razor Hill in Durotar.<|text|>Hey! I just received word from our agents in Durotar. The Darkspear Rebellion needs your help. I hear you've already got an in with the trolls. Why don't you zip over to Durotar and see what's happening?<|endoftext|> <|startoftext|>The Road to War<|obj|>Speak to Ki'ta Arrowtusk at Razor Hill in Durotar.<|text|>I have received word from Baine. The Darkspear Rebellion needs your help. Go to Razor Hill and seek out Ki'ta Arrowtusk. Breathe word of this to no one!<|endoftext|> <|startoftext|>War is Coming<|obj|>Speak with Lorewalker Cho.<|text|>As you enter the vale, you see a rotund pandaren trying to flag you down from the balcony above Mogu'shan Palace. It looks like Lorewalker Cho is trying to get your attention. You should investigate!<|endoftext|> <|startoftext|>Battlefield: Barrens<|obj|> Collect 150 Kor'kron Lumber, 150 Kor'kron Oil, 150 Kor'kron Meat, and 150 Kor'kron Stone.<|text|>Our work be far from finished. If ya willin' ta put ya neck on the line for the Darkspear once more, I'll be sure ta see ya get a proper reward.<|endoftext|> <|startoftext|>Vol'jin of the Darkspear<|obj|>Accompany Zen'tabra to Vol'jin.<|text|>I take ya to Vol'jin.<|endoftext|> <|startoftext|>Preparing to Strike<|obj|>Return to Wrathion at the Tavern in the Mists in the Veiled Stair.<|text|>Events are in motion. We have one final task to complete before we are ready to move into the final act of my plan. My agents tell me that King Wrynn has reassembled a naval fleet after his losses at Theramore, and Vol'jin is marching north across Durotar in open rebellion against the warchief. Speak with me again as soon as they are ready to converge on the gates. We will bring this war to a glorious conclusion!<|endoftext|> <|startoftext|>Vol'jin of the Darkspear<|obj|>Listen to Ki'ta Arrowtusk.<|text|>Welcome ta Sen'jin Village, mon. I know you traveled far ta see Vol'jin, leader a' da Darkspear. But I must ask ya ta wait a little longer. Let us speak.<|endoftext|> <|startoftext|>Beasts of Fable Book III<|obj|>Defeat No-No, Ti'un the Wanderer, and Gorespine.<|text|>The stories of No-No, Ti'un the Wanderer, and Gorespine will exist in this land, always. Do you wish to meet them in battle once more?<|endoftext|> <|startoftext|>Beasts of Fable Book II<|obj|>Defeat Lucky Yi, Greyhoof, and Skitterer Xi'a.<|text|>The stories of Lucky Yi, Greyhoof, and Skitterer Xi'a will exist in this land, always. Do you wish to meet them in battle once more?<|endoftext|> <|startoftext|>Ty'thar<|obj|>Defeat Ty'thar by purchasing his challenge card and challenging him in the Brawler's Guild.<|text|>You've earned the right to purchase a challenge card, and that card belongs to a troll named Ty'thar. Ty'thar has a very distinct fighting style, and as part of his agreement with the Brawler's Guild, you have to follow his rules: - Face-to-face fist fighting. No running around. - Three knockdowns wins the fight. Good luck!<|endoftext|> <|startoftext|>The Blind Hero<|obj|>Defeat the Blind Hero by purchasing his challenge card and challenging him in the Brawler's Guild.<|text|>The challenge card you've earned allows you to fight the Blind Hero, a mysterious warrior from a bygone age. Nobody surpasses his skill with a blade. Nobody. Luckily, he can't see anything. Have fun!<|endoftext|> <|startoftext|>Raptorhide Boxing Gloves<|obj|>Return the Raptorhide Boxing Gloves to someone within your faction's Brawler's Guild.<|text|>The gloves are stitched together roughly, and by the smell of it, they've been treated with crawler mucus. Nevertheless, they appear sturdy and functional. Somewhat unsurprisingly, the inner seam bears the following words: RETURN TO BRAWLER'S GUILD<|endoftext|> <|startoftext|>What We've Been Training For<|obj|>Defeat 10 players through Find Battle with a team of level 25 pets.<|text|>Are you ready to put your pets to the test? The battle pet arena is no place for low-level rabbits, you'd better have a rocketbot in your pocket and be ready for action. If you've got three fully-experienced pets, find battles against trainers of similar skill and show the world what you've got. You can find the instructions in your Pet Journal.<|endoftext|> <|startoftext|>Cloak of Virtue<|obj|>Travel to Mason's Folly in the Veiled Stair and speak with Wrathion.<|text|>We have what we need. I can create an item that will harness the power of the celestials and, with a little work, may also be able to contain some of my own. Meet me atop Mason's Folly, east of the Tavern in the Mists in the Veiled Stair, where we've met before. You will be delighted with the results!<|endoftext|> <|startoftext|>Battlefield: Barrens<|obj|> Collect 150 Kor'kron Lumber, 150 Kor'kron Oil, 150 Kor'kron Meat, and 150 Kor'kron Stone.<|text|>Our work be far from finished. De flames of change burn, but dey can still be snuffed out. Bring me more Kor'kron war supplies, and I'll reward ya well.<|endoftext|> <|startoftext|>Paper-Covered Rock<|obj|>Return the Paper-Covered Rock to someone within your faction's Brawler's Guild.<|text|>It's a strange combination of items. The paper envelops the rock completely, dwarfing it like a smothering blanket of wood pulp. Compared to the paper, the rock is barely a pebble. When held up to the light, the paper reveals a distinct watermark, along with the text: RETURN TO BRAWLER'S GUILD<|endoftext|> <|startoftext|>Ro-Shambo<|obj|>Defeat Ro-Shambo by purchasing her challenge card and challenging her in the Brawler's Guild.<|text|>The challenge card you have unlocked will allow you to fight Ro-Shambo, an esoteric creature from parts unknown. Watch out. I hear it's got a few tricks up its sleeve.<|endoftext|> <|startoftext|>Well-Worn Blindfold<|obj|>Return the Well-Worn Blindfold to someone within your faction's Brawler's Guild.<|text|>A piece of cloth, shaped for a human-sized head. The cloth is unadorned and simple, except for a small tag on the end, which reads: RETURN TO BRAWLER'S GUILD<|endoftext|> <|startoftext|>Mingus Diggs<|obj|>Defeat Mingus Diggs by purchasing his challenge card and challenging him in the Brawler's Guild.<|text|>You've earned the right to challenge Mingus Diggs, the archaeologist! Mingus isn't that tough, from what I hear... but the people in charge let him bring some of his excavated treasures with him into the brawling ring. Those are what you want to watch out for. Come buy his card when you're ready!<|endoftext|> <|startoftext|>The Digmaster's Earthblade<|obj|>Return the Digmaster's Earthblade to someone within your faction's Brawler's Guild.<|text|>An entirely ordinary-looking shovel. The handle is carved with an ornate script: "The Digmaster's Earthblade". On the flipside of the handle, however, is a smaller label, written in simpler text: RETURN TO BRAWLER'S GUILD<|endoftext|> <|startoftext|>Frost-Tipped Eggshell<|obj|>Return the Frost-Tipped Eggshell to someone within your faction's Brawler's Guild.<|text|>A piece of an eggshell, presumably penguin. Its edges are covered with rime, and based on its curvature, this egg was quite large when it was intact. Strangely, the inside of the eggshell has a message written on it, in jade-green ink: RETURN TO BRAWLER'S GUILD<|endoftext|> <|startoftext|>Dippy and Doopy<|obj|>Defeat Dippy & Doopy by purchasing their challenge card and challenging them in the Brawler's Guild.<|text|>Brawler's Guild vets will remember Dippy, the penguin. Dippy's not the most accomplished challenger in the Brawler's Guild, but he's no pushover, either! Actually, come to think of it, he IS kind of a pushover... Anyway! The card you've earned gives you the right to challenge Dippy alongside his older, huger brother, Doopy. They may both be pushovers, but that doesn't mean that one or both of them won't eventually murder you.<|endoftext|> <|startoftext|>Modified Chomping Apparatus<|obj|>Return the Modified Chomping Apparatus to someone within your faction's Brawler's Guild.<|text|>You might not have recognized this as a modified chomping apparatus if it didn't have the words "MODIFIED CHOMPING APPARATUS" messily painted onto it. Right beneath the sloppy label, you see a smaller message, written much more neatly in bright red ink: RETURN TO BRAWLER'S GUILD<|endoftext|> <|startoftext|>Last Year's Model<|obj|>Return the Dusty Old Robot to someone within your faction's Brawler's Guild.<|text|>The robot is in bad shape. It was built with several sockets which, like the Blingtron 4000, presumably once carried gems, but are now empty. The robot's otherwise dust-covered posterior region contains a small, shiny metal plaque, embossed with the words: RETURN TO BRAWLER'S GUILD<|endoftext|> <|startoftext|>Mecha-Bruce<|obj|>Defeat Mecha-Bruce by purchasing his challenge card and challenging him in the Brawler's Guild.<|text|>Everybody knows Bruce. Everybody loves Bruce! And eventually, everybody kills Bruce. An orcish hunter with a knack for engineering thought that this was a shame, so he's found his own crocolisk and geared him up a bit. The challenge card you've earned grants you the right to fight Mecha-Bruce. It's bound to be a bloodbath. The question is... will you be the chomper, or the chompee?<|endoftext|> <|startoftext|>Blingtron 3000<|obj|>Defeat Blingtron 3000 by purchasing his challenge card and challenging him in the Brawler's Guild.<|text|>The Blingtron line didn't really pick up until the 4000 series hit the vendor shelves. Few remember the Blingtron 3000, but it was a real engineering marvel in its own right! The challenge card you've unlocked gives you the ability to fight Blingtron 3000 right here, in the Brawler's Guild. Lucky you!<|endoftext|> <|startoftext|>Master Boom Boom<|obj|>Defeat Master Boom Boom by purchasing his challenge card and challenging him in the Brawler's Guild.<|text|>You have earned a card belonging to a bomb-throwing hozen named Master Boom Boom. While hozen are naturally attracted to the destructive power of explosives, they seldom learn how to use them properly without blowing themselves up in the process. Master Boom Boom is the exception. Good luck!<|endoftext|> <|startoftext|>Splat<|obj|>Defeat Splat by purchasing her challenge card and challenging her in the Brawler's Guild.<|text|>You may already be familiar with Blat, one of our Rank 2 challengers here in the Brawler's Guild. The challenge card you've earned belongs to Splat, its older, nastier sister. Try not to get yourself killed. And if you do, at least make it entertaining for the rest of us!<|endoftext|> <|startoftext|>Secret of the Ooze<|obj|>Return the Vial of Reddish Ooze to someone within your faction's Brawler's Guild.<|text|>The contents of the vial swirl and froth violently, causing the vessel to tremble in your hand. As you look into the container, you think you catch a fleeting image of a living, angry face. The vial's stopper fits snugly. Around its edge, some small words have been carved with an expert hand: RETURN TO BRAWLER'S GUILD<|endoftext|> <|startoftext|>Teeth Like Swords<|obj|>Return the Impeccably Sharp Tooth to someone within your faction's Brawler's Guild.<|text|>The tooth comes to a singular edge, almost as if it were sharpened by stone. It clearly belonged to a ferocious beast. Handling it gingerly, you notice a few tiny words, expertly carved into the enamel: RETURN TO BRAWLER'S GUILD<|endoftext|> <|startoftext|>Razorgrin<|obj|>Defeat Razorgrin by purchasing his challenge card and challenging him in the Brawler's Guild.<|text|>The challenge card you've earned today belongs to one of the most deadly creatures in the South Seas: Razorgrin. One bite from those teeth of his, and you're nothing but an unrecognizable pile of skin, blood, and entrails. Have fun!<|endoftext|> <|startoftext|>The Bear and the Lady Fair<|obj|>Defeat the Bear and the Lady Fair by purchasing their challenge card and challenging them in the Brawler's Guild.<|text|>The challenge card you've earned belongs to an unusual pair of characters. I'm not quite sure any further description would do them justice. Maybe you should just purchase the challenge card and see for yourself.<|endoftext|> <|startoftext|>Re-Use Me<|obj|>Destroy 6 Sunreaver Perimeter Wards around Dawnseeker Promontory.<|text|>Even the strongest defense can still have a weakness. We just need to find the weakness in the Sunreaver's defense and then exploit it as much as possible. Scouts have reported the use of perimeter wards around Dawnseeker Promontory. They're powerful, but not deadly. Disabling them would allow us to keep closer watch on their activities.<|endoftext|> <|startoftext|>A Knockoff Grumplefloot<|obj|>Return the Knockoff Grumplefloot to someone within your faction's Brawler's Guild.<|text|>The "grumplefloot" has been hastily carved out of a tree root, with holes unevenly spaced along its length. A close inspection of its backside, however, reveals words carved into the wood: RETURN TO BRAWLER'S GUILD<|endoftext|> <|startoftext|>A Tale of Romance and Chivalry<|obj|>Return The Bear and the Lady Fair to someone within your faction's Brawler's Guild.<|text|>A small book, written for children. It's well-bound and in fairly good condition. On the back cover of the book, near the spine, you find a few words written in flowing script: RETURN TO BRAWLER'S GUILD<|endoftext|> <|startoftext|>Re-Use Me<|obj|>Plant a Tactical Mana Bomb on a Sunreaver ship, the Scrying Crystals, and on the most inland bridge of Dawnseeker Promontory.<|text|>Ah, just the I was looking for. I have received another batch of tactical mana bombs that I need planted in key positions across Dawnseeker Promontory to the northwest. Here, take these. It is time to give the Sunreavers a taste of their own medicine. Plant one on the Sunreaver ships, another one on their scrying crystals, and the last on the bridge that connects to their forward base.<|endoftext|> <|startoftext|>Boom Boom's Fuse<|obj|>Return Boom Boom's Fuse to someone within your faction's Brawler's Guild.<|text|>Amidst the gibbets of hozen meat and fur flying aimlessly around Kota Kon's sphere of destruction, you seem to have grabbed hold of a small fuse. The fuse is created entirely from woven, matted hozen tail hair. It has a strong smell. Near one of the ends of the fuse, however, is a small paper tag, embossed with the words: RETURN TO BRAWLER'S GUILD<|endoftext|> <|startoftext|>Battle of Razor Hill<|obj|>Free 6 Captives and defeat Kor'kron leaders to capture Razor Hill for the Darkspear revolutionaries.<|text|>Now, we hit back! We don't give Hellscream no time to regroup. We ride north. We slit every Kor'kron throat we see. If we take Razor Hill, we control all de roads in Durotar. Come! Ride wit' me!<|endoftext|> <|startoftext|>Grandpa Grumplefloot<|obj|>Defeat Grandpa Grumplefloot by purchasing his challenge card and challenging him in the Brawler's Guild.<|text|>The challenge card I have for you today belongs to a grummle by the adorable name of Grandpa Grumplefloot. While the grummles aren't particularly well-known for their combat skills, they are remarkably lucky little creatures. Perhaps it's their... what do they call them... their luckydos?<|endoftext|> <|startoftext|>The Old Seer<|obj|>Locate Seer Hao Pham Roo on the slopes of Mount Neverest in Kun-Lai Summit.<|text|>I can help you collect the pieces a story, but it is up to you tie them together. And I may know just where you could do such a thing. I have heard tales of an elderly scholar named Seer Hao Pham Roo. He is something of an... expert on Pandaria's history, and may be able to shed light on Pandaria's current turmoil. Seek him out. Last I heard, he was planning to retrace the emperor's steps by scaling Mount Neverest, in Kun-Lai.<|endoftext|> <|startoftext|>Battle of Sen'jin Village<|obj|>Defend Sen'jin Village from the Kor'kron assault.<|text|> , you always be in de right place at de right time. Hellscream be makin' a move against his own people. He gonna find out what happens when you cross de Darkspear. Come! Fight wit' us! Show him de spirit of de real Horde!<|endoftext|> <|startoftext|>Battlefield: Barrens<|obj|>Collect 15 Kor'kron Lumber, 15 Kor'kron Oil, 15 Kor'kron Meat, and 15 Kor'kron Stone.<|text|>Ta take down de warchief, I be needin' an army an' supplies. I got me an army. No shortage of hate for what Hellscream done to de Horde. But supplies! Lumber, stone, meat, oil. Dis be what we need. Hellscream's Kor'kron be stockpilin' supplies in Northern Barrens, to de west. Kill de Kor'kron! Fight dem wherever dey spring up. Help our tauren bruddahs by escortin' their caravans, an' group up to take down Kor'kron leaders. Whatever it takes. Get me dem supplies!<|endoftext|> <|startoftext|>The Darkspear Rebellion<|obj|>Travel to Durotar and speak with Ki'ta Arrowtusk in Sen'jin Village.<|text|>My dream brew can only tell me so much. Its visions are scattered in time and space. But it is clear that a showdown is brewing amongst the Horde. In my dream brew I see that the troll Vol'jin of the Darkspear has already travelled to Durotar to defend his people. He is accompanied by Chen Stormstout, the brewmaster from the Wandering Isle. If I have learned anything about Chen, it won't be long before he brews up some trouble... You should hurry!<|endoftext|> <|startoftext|>Battlefield: Barrens<|obj|>Collect 15 Kor'kron Lumber, 15 Kor'kron Oil, 15 Kor'kron Meat, and 15 Kor'kron Stone.<|text|>Ya want we work together on dis, ya gotta earn me trust. In Northern Barrens, de Kor'kron be massin' for war. Hellscream's goons be stockpilin' lumber, oil, stone, an' meat. Supplies de Darkspear want ta use against' 'im. Go to de Barrens. Kill de Kor'kron. Bring me dem supplies! Fight dem wherever dey spring up, escort supply caravans, group up ta take down de dangerous ones. Whatever ya gotta do. Prove ta me da Alliance wants dis! I be watchin'.<|endoftext|> <|startoftext|>The Darkspear Rebellion<|obj|>Speak with Zen'tabra at Razor Hill in Durotar.<|text|>The trolls are in open rebellion. This could work to our advantage! If they open up a second front, Garrosh cannot possibly defend the city from us both. I have a very risky assignment for you. I need you to be the Alliance representative, and open up talks with Vol'jin of the Darkspear tribe. Try finding the troll prisoner that we freed from Kor'kron clutches. Zen'tabra, wasn't it? It may be our only chance to bring Garrosh to his knees...<|endoftext|> <|startoftext|>The King and the Council<|obj|>Complete the "Blood in the Snow" scenario. You can queue from the Dungeon Finder or use Lorewalker Cho's Dream Brew.<|text|>I am glad you are here. I have been using my dream brew to experience events around the world, but the more I learn, the more confused I become. For instance, King Wrynn has asked the dwarves of Ironforge for more troops, but they do not all support him. I will tell you more, but I would also like to hear from your experience firsthand...<|endoftext|> <|startoftext|>Gathering Intelligence<|obj|>Obtain the Kor'kron Supply Lines, Operation: Darkspear Destruction, Kor'kron Command Posts, and free the prisoner.<|text|>Garrosh continues building up his forces in Orgrimmar - this place is like a fortress! King Wrynn won't want to risk an assault until we have as much information as possible. Use Project C4T to navigate through the Blockade. Try to gather as much information as you can. Look for any high priority documents and any weakness we can take advantage of. Keep your ears open and your head down!<|endoftext|> <|startoftext|>The Warchief and the Darkness<|obj|>Complete the "Dark Heart of Pandaria" scenario. You can queue from the Dungeon Finder or use Lorewalker Cho's Dream Brew.<|text|>I see now how the Alliance king leads his people. But what is the Horde warchief up to? Just below us, a swarm of goblins are burrowing into the sacred vale on his orders. What does he hope to find there? We must find out!<|endoftext|> <|startoftext|>A Little Field Work<|obj|>Secure passage to Kalimdor from Gleep Chatterswitch at the Shrine of Seven Stars. Then speak with Amber Kearnen, who is scouting Bladefist Bay near Skull Rock in Durotar.<|text|>My dream brew can only tell me so much. Its visions are scattered in time and space. But it is clear that a showdown is brewing at the Horde capital of Orgrimmar. You should go there, and see these events for yourself! In my dream brew I see two brave Alliance spies alone in Durotar. I see "Amber" and "Sully"... Perhaps you remember them? I think they need your help! You'll find Amber and Sully in Kalimdor, near Skull Rock, at a place called the Dranosh'ar Blockade.<|endoftext|> <|startoftext|>Path of the Last Emperor<|obj|>Attach the climbing rope to each Rope Anchor along the path to help Seer Hao Pham Roo reach Seeker's Point.<|text|>In his time of uncertainty, the last emperor walked a lonely path up this mountain, until he had at last found his answers. I am here to walk the same path, and it seems you have questions of your own to be answered. Perhaps you will join me, and we can both be satisfied? Oh, but I am getting old, and this blizzard is proving too much for my bones. Could you climb ahead and anchor this rope? I can hoist myself along from there. Together we shall walk the path of the last emperor.<|endoftext|> <|startoftext|>END OF PROTOTYPE! <|obj|>Stay tuned for more thrilling adventures with Durotan, Ga'nar and the Frostwolf Clan!<|text|>Ah! The weapons of my father, Garad. Too long this beast has coveted them as trophies, memories of slaying our beloved chieftain. I thank you Outsider. Your help today has proven most useful indeed. Now I must bring these artifacts before my brother. The time has come for he and I to have a proper discussion about leadership.<|endoftext|> <|startoftext|>Articles of the Fallen<|obj|>Recover 10 Fallen Frostwolf Artifacts.<|text|>Even when on a mission of vengeance we must remember to uphold the honor that is required of a member of the Frostwolves. In the grotto below are the fallen corpses of many good Frostwolf orcs. They must be remembered. While you carry out Ga'nar's task, look for articles of our fallen brethren. Bring these articles to me so that I might pass them to a shaman for final burial as is our tradition.<|endoftext|> <|startoftext|>The Eldest<|obj|>Help Ga'nar win his vengeance.<|text|>There is Hatock, last and eldest son of the Iron Wolf. One of the greatest hunters the Thunderlord have ever fielded. He was there when his father murdered my father and left me for dead. When I am done with him he will regret not finishing the job.<|endoftext|> <|startoftext|>Celestial Blessings<|obj|>Travel to the Temple of the White Tiger in Kun-Lai, the Temple of the Red Crane in Krasarang, the Temple of the Jade Serpent in the Jade Forest, and Niuzao Temple in Townlong Steppes to obtain four blessings of the celestials. Complete ONE of their four available challenges.<|text|>I would like to grant you my full array of draconic power, but sadly, it would tear your mortal frame apart. Still, it's not hopeless - I believe I can create a powerful vessel that you can use. To craft it, I will need the blessings of the four August Celestials in Pandaria. Travel with me to the four temples and we will speak to each. To be worthy of their gifts, you must defeat one of their challenges. They will not be easy - chose the one challenge best suited to your equipment and skills!<|endoftext|> <|startoftext|>To the Garrison<|obj|>Meet with Durotan in front of your garrison in Frostfire Ridge.<|text|>My father is avenged. The sons of the Iron Wolf are all slain. Go to the garrison your people are constructing in the south. There, herald my return to my laggard brother. The time has come for the "chieftain" to be reminded of what it means to be a Frostwolf.<|endoftext|> <|startoftext|>Leave Nothing Behind!<|obj|>Kill Kur'ak the Binder, burn the Thunderlord Supplies, and destroy the Thunderlord Ballistae.<|text|>The Thunderlord clan has become a thorn in my side I will no longer tolerate. Go east and leave none alive! Burn their supplies! Leave them nothing to cling to. Converge on the Savage Crag to the east when it is done.<|endoftext|> <|startoftext|>Ga'nar's Vengeance<|obj|>Find Ga'nar near Daggermaw Ravine.<|text|>My brother's head is as thick as his axe and he is as stubborn as a gronn. When Ga'nar left he took with him some of the finest warriors in the clan and headed north to the Daggermaw Ravine. If they are still out there, you must find them. Ga'nar will not listen to me. Help him see his vengeance through if you must but please bring him back to us.<|endoftext|> <|startoftext|>On the Trail of Blood<|obj|>Follow the trail of blood.<|text|>This orc appears to have made a last stand, dying while defending his fallen wolf. His clothes are that of the Frostwolf Clan. From the tracks and other signs it would appear there were six other wolves during the battle that got away, one bleeding. A trail of fresh blood leads off into the desert northward.<|endoftext|> <|startoftext|>Let the Hunt Begin!<|obj|>Confront Grotan the Herald.<|text|>I have no time for my brother's whimpering. We hunt for vengeance or death. The Thunderlord chieftain slew my father and left me for dead, so I shall take his three sons, the first of which is this runt in my hand. This filth has revealed the number and positions of the Thunderlords in the ravine beyond. Join us, if you dare, and you will witness how real warriors of the Frostwolf clan fight. Get in my way, and I will end you.<|endoftext|> <|startoftext|>Wrath of Gronn<|obj|>Release 3 Captive Gronn.<|text|>The Thunderlord are capturing gronn for the Iron Horde. Show these fools why gronn are NOT pets. Follow us into Grulloc's Grotto and sunder the chains of the captive gronn. Let the beasts seek to gain their own vengeance against the Thunderlord. Meet us at Grulloc's Lair beneath the grotto when you are done.<|endoftext|> <|startoftext|>Reader for the Dead Tongue<|obj|>Bring the codex to a Warlock trainer in your capital city.<|text|>Return to your capital city and seek out a warlock trainer who may know more about the codex.<|endoftext|> <|startoftext|>Za'Tual<|obj|>Find Archmage Lan'dalock outside of Za'Tual.<|text|>The Zandalari have been a constant nuisance since we arrived on this island. I've assigned Archmage Lan'dalock to take charge of dismantling their presence at Za'Tual, in the south. Report to him when you are best able. He will have work for you.<|endoftext|> <|startoftext|>Ihgaluk Crag<|obj|>Find Archmage Modera outside of Ihgaluk Crag.<|text|>Archmage Modera has taken over at Ihgaluk Crag, to the southeast, continuing her efforts to turn the Saurok against the Zandalari and mogu. Go to her, and help in any way that you can.<|endoftext|> <|startoftext|>The Court of Bones<|obj|>Find Narasi Snowdawn outside the Court of Bones.<|text|>The mogu within the nearby Court of Bones comprise one of the greatest threats to our presence on this island. Narasi Snowdawn has been entrusted with halting their efforts, but I am certain she could use a capable to see this task through. Go to her. Aid in whatever ways that you are able.<|endoftext|> <|startoftext|>Za'Tual<|obj|>Find Halduron Brightwing outside of Za'Tual.<|text|>The Zandalari have been a constant nuisance since we arrived on this island. I've assigned Halduron Brightwing to take charge of dismantling their presence at Za'Tual, in the south. Report to Halduron when you are best able. He will have work for you.<|endoftext|> <|startoftext|>Ihgaluk Crag<|obj|>Find Archmage Aethas Sunreaver outside of Ihgaluk Crag.<|text|>Aethas has taken over at Ihgaluk Crag, to the southeast, continuing his effort to turn the Saurok against the Zandalari and mogu. Go to him, and help in any way that you can.<|endoftext|> <|startoftext|>The Court of Bones<|obj|>Find Grand Magister Rommath outside the Court of Bones.<|text|>The mogu within the nearby Court of Bones pose a constant threat to our foothold on this island. Grand Magister Rommath has been entrusted with halting their efforts, but I am certain he could use a capable to see this task through. Go to him. Aid in whatever ways that you are able.<|endoftext|> <|startoftext|>So You Want to Be a Blacksmith...<|obj|>Create a Ghostly Skeleton Key by attaining at least 500 skill in blacksmithing. If you wish to train through pandaren materials, a training project appropriate to your skill level can be learned from Jorunga Stonehoof.<|text|>While it is best to learn the properties of simpler metals and work your way up, it is possible to learn how to become a good blacksmith through mastering the various applications of ghost iron for common household objects. If you wish to take this path towards becoming a zen master blacksmith, I can teach you. Whichever way you choose, you will have my respect if you can show me that you can make a ghostly skeleton key.<|endoftext|> <|startoftext|>Forge Ahead!<|obj|>Kill the Master of the Forge and Collect a Codex Fragment from the Mogu Gatekeeper in the Isle of Thunder.<|text|>There's more you must do. Kill Itoka, master of the forge, and find a codex fragment from Fleshcrafter Hoku, gatekeeper of the Thunder King.<|endoftext|> <|startoftext|>Forge Ahead!<|obj|>Kill the Master of the Forge and collect a Codex Fragment from Fleshcrafter Hoku in the Isle of Thunder.<|text|>There's more you must do. Kill Itoka, master of the forge, and find a codex fragment from Fleshcrafter Hoku, gatekeeper of the Thunder King.<|endoftext|> <|startoftext|>reuse me<|obj|>Kill the Master of the Forge and Collect a Codex Fragment from the Mogu Gatekeeper in the Isle of Thunder.<|text|>There's more you must do. Kill Itoka, master of the forge, and find a codex fragment from Fleshcrafter Hoku, gatekeeper of the Thunder King.<|endoftext|> <|startoftext|>Mogu Runes of Fate<|obj|>Collect 50 Lesser Charms of Good Fortune.<|text|>Greetings. I am privileged to offer you an excellent opportunity. Through the centuries, we've honed a method by which the very laws of chance themselves can be bent. With a Mogu Rune of Fate, valuable artifacts will find their way into your hands more frequently inside the palace of the Thunder King.<|endoftext|> <|startoftext|>Mogu Runes of Fate<|obj|>Collect 50 Lesser Charms of Good Fortune.<|text|>Greetings. I am privileged to offer you an excellent opportunity. Through the centuries, we've honed a method by which the very laws of chance themselves can be bent. With a Mogu Rune of Fate, valuable artifacts will find their way into your hands more frequently inside the palace of the Thunder King.<|endoftext|> <|startoftext|>Eyes of the Thunder King<|obj|>Defeat the ambush!<|text|>As the fog dissipates from the fallen sentries, you feel a sudden rumbling. The rocks blocking the sewer tunnels tumble forward and crash into the outflow tanks below, as four putrid eyes lunge from the darkness.<|endoftext|> <|startoftext|>Agony and Anima<|obj|>Slay Archritualist Kelada.<|text|>You notice the initials A.K. skillfully and with calligraphic precision engraved onto the side of the Animus. Before you stands Archritualist Kelada, the shaper of the Animus. By command of the Thunder King, Kelada worked tirelessly to craft the perfect vessel to harness the great power of the anima. Something functional, magnificent, sentient, but most importantly... something deadly. He must be stopped before his next imagination is brought to life by the Thunder King.<|endoftext|> <|startoftext|>Requiem for a Queen<|obj|>Put Monara to rest.<|text|>A chilling breeze sweeps across your body, bringing with it a haunting drape of sadness. Your soul sinks as you hear the faint, melodic cries of Monara, the last Queen of the Mogu. Her sweet requiem creeps through the air, bending and shaping itself into a spectral hand, reaching for your heart. As it grabs hold, you see a brief flash of Monara's last moments... her brutal murder by the hand of Lei Shen. Song turns to sadness and Monara weeps, wailing louder and louder into the darkness.<|endoftext|> <|startoftext|>Setting the Trap<|obj|>Use 3 Shan'ze Ritual Stones to beckon a Champion of the Thunder King, and then kill him.<|text|>Take these 3 ritual stones to the location I have marked on your map. There, you will find a Shan'ze ritual object that you can use to beckon one of their powerful allies. You will need capable friends at your side for this trap to work. Do not go alone, for these will be some of the Thunder King's most powerful servants. When your enemy shows itself, show no mercy.<|endoftext|> <|startoftext|>Zao'cho the Wicked<|obj|>Slay Zao'cho.<|text|>Electricity hums in the distance, tickling your ears and sending impulses down your spine. Your fingers go numb, and your heart races as you approach the door ahead. Zao'cho stands arrogantly atop the steps ahead, weaving lightning between his fingers and smirking at you with demented glee.<|endoftext|> <|startoftext|>Taming the Tempest<|obj|>Slay No'ku Stormsayer.<|text|>You hear a fierce and militant voice roaring in the distance. A crackling storm swells and swirls around a clouded, shadowy figure. Lightning flashes and No'ku Stormsayer appears, his scornful gaze aimed directly at you.<|endoftext|> <|startoftext|>Rocks Fall, People Die<|obj|>Slay the Rocky Horror.<|text|>Words fail to describe the massive horror of rock, bone, and blood that rumbles mindlessly and aimlessly ahead of you. Massive earthquakes crack the seemingly hollow shell of ground beneath the figure, leaving destruction in its wake. It appears that the creature is unaware of your presence.<|endoftext|> <|startoftext|>Something Foul is Afoot<|obj|>Seek and destroy Flesh'rok the Diseased.<|text|>You notice a stronger-than-usual smell permeating from ahead. Your stomach lurches as the thick smell fills your nostrils. You recognize this smell, it's saurok. Rotting, discarded saurok flesh infused with the foul waste of the sewer.<|endoftext|> <|startoftext|>Allies in the Shadows<|obj|>Speak to Taran Zhu in Bleak Hollow.<|text|>The Shado-Pan arrived here before we did, and they are already at work undermining the Thunder King's forces. I want you to meet with Taran Zhu, the leader of the Shado-Pan, and offer your services on behalf of the Sunreavers. I doubt he is truly in need of the aid, but the gesture holds importance in itself.<|endoftext|> <|startoftext|>Secrets in the Isle of Thunder<|obj|>Recover 3 Shan'ze Ritual Stones. These stones are very rare, and may take some time to gather.<|text|>I do have one thing I would ask of you. We've gotten our hands on a powerful ritual stone that the Shan'ze mogu use to beckon their allies into battle, but we need more than one to perform their rituals. If you come upon three of these stones, bring them back to me. We can gather our forces and use these stones to beckon some of Lei Shen's most powerful servants directly into our traps.<|endoftext|> <|startoftext|>Pristine Kypari Sap Container<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition. Perhaps you will put it on display at the Seat of Knowledge, so that lorewalkers and archaeologists can study it.<|endoftext|> <|startoftext|>Pristine Sound Beacon<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition. Perhaps you will put it on display at the Seat of Knowledge, so that lorewalkers and archaeologists can study it.<|endoftext|> <|startoftext|>Pristine Pollen Collector<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition. Perhaps you will put it on display at the Seat of Knowledge, so that lorewalkers and archaeologists can study it.<|endoftext|> <|startoftext|>Pristine Remains of a Paragon<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition. Perhaps you will put it on display at the Seat of Knowledge, so that lorewalkers and archaeologists can study it.<|endoftext|> <|startoftext|>Pristine Mantid Lamp<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition. Perhaps you will put it on display at the Seat of Knowledge, so that lorewalkers and archaeologists can study it.<|endoftext|> <|startoftext|>Pristine Praying Mantid<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition. Perhaps you will put it on display at the Seat of Knowledge, so that lorewalkers and archaeologists can study it.<|endoftext|> <|startoftext|>Pristine Ancient Sap Feeder<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition. Perhaps you will put it on display at the Seat of Knowledge, so that lorewalkers and archaeologists can study it.<|endoftext|> <|startoftext|>Pristine Banner of the Mantid Empire<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition. Perhaps you will put it on display at the Seat of Knowledge, so that lorewalkers and archaeologists can study it.<|endoftext|> <|startoftext|>You Want Fish?<|obj|>Speak with Ben of the Booming Voice.<|text|>Are you looking for golden carp? or some other Pandaren fish? I'm no fisherman myself, but there is a fellow by the river who has been teaching the folks traveling through here. If you go speak with him, he will likely give you some fish, as well as teach you how to fish.<|endoftext|> <|startoftext|>So You Want to Be a Blacksmith...<|obj|>Create a Ghostly Skeleton Key by attaining at least 500 skill in blacksmithing. If you wish to train through pandaren materials, a training project appropriate to your skill level can be learned from Cullen Hammerbrow.<|text|>While it is best to learn the properties of simpler metals and work your way up, it is possible to learn how to become a good blacksmith through mastering the various applications of ghost iron for common household objects. If you wish to take this path towards becoming a zen master blacksmith, I can teach you. Whichever way you choose, you will have my respect if you can show me that you can make a ghostly skeleton key.<|endoftext|> <|startoftext|>No Fishing Pole Necessary!<|obj|>Catch 5 Golden Carp. Try it without a fishing pole!<|text|>You don't even need to equip a fishing pole in Pandaria! The waters are TEEMING with fish. You'll catch one pretty much every time, as long as you are paying attention. Give it a go!<|endoftext|> <|startoftext|>Thunder Calls<|obj|>Report to Vereesa Windrunner at the Shado-Pan Garrison in Townlong Steppes.<|text|>The time to attack the Thunder King has come! A small group of Kirin Tor awaits you near the Shado-Pan Garrison in Townlong Steppes. Report to Vereesa Windrunner for further instructions.<|endoftext|> <|startoftext|>The Storm Gathers<|obj|>Travel with Vereesa Windrunner to the Isle of Thunder.<|text|>There is no time to waste. Every moment we delay here gives the Sunreavers more of a hold on the Isle. Lady Jaina Proudmoore awaits us. We should not make her wait any longer. Speak to me when you are ready to depart. I will escort you there myself.<|endoftext|> <|startoftext|>Inherit the Earth<|obj|>Speak to Farmer Yoon.<|text|>As you know, I'm getting along in my years. One can't stay a spry young pandaren forever, you know. I'm looking for someone to take over my duties here at the Tillers Union, and I can't think of a better person than Farmer Yoon. He's got a good deal to learn, but he's got a good head on his shoulders and most importantly, a generous heart. Do you think he'd be interested?<|endoftext|> <|startoftext|>Thunder Calls<|obj|>Report to Scout Captain Elsia at the Shado-Pan Garrison in Townlong Steppes.<|text|>The time to attack the Thunder King has come! A small group of Sunreavers awaits you near the Shado-Pan Garrison in Townlong Steppes. Report to Scout Captain Elsia for further instructions.<|endoftext|> <|startoftext|>I Believe You Can Fly<|obj|>Find Bralla Cloudwing.<|text|>The skies call out to you! It's time to learn to fly! Visit the flying trainer, Bralla Cloudwing, at the Gryphon Roost in Stormwind. And don't forget to buy a flying mount!<|endoftext|> <|startoftext|>The Storm Gathers<|obj|>Travel with Scout Captain Elsia to the Isle of Thunder.<|text|>There is no time to waste. Every moment we delay here gives Jaina and the Kirin Tor more of a hold on the Isle. Lor'themar awaits us. Speak to me when you are ready to depart. I will escort you there myself.<|endoftext|> <|startoftext|>I Believe You Can Fly<|obj|>Find Maztha.<|text|>The skies call out to you! It's time to learn to fly! Visit the flying trainer, Maztha, at the Skyway in Orgrimmar. And don't forget to buy a flying mount!<|endoftext|> <|startoftext|>Learn To Ride<|obj|>Find Velma Warnam.<|text|>It's time for you to learn how to ride! Seek out Velma Warnam at Brill in Tirisfal Glades. Don't forget to buy your mount while you are there!<|endoftext|> <|startoftext|>Extended Shore Leave<|obj|>Steal the Workshop Orders and slay the new captain of the Zandalari warship.<|text|>The Zandalari have already begun repairing that warship, but we can keep it crippled with minimal effort. Simply relieve the new captain of his post, and steal the ship's damage report from that workshop just outside the vault. No captain. No repairs. No warship.<|endoftext|> <|startoftext|>Learn To Ride<|obj|>Find Revi Ramrod.<|text|>It's time for you to learn how to ride! Seek out Revi Ramrod in Orgrimmar's Valley of Spirits. Don't forget to buy your mount while you are there!<|endoftext|> <|startoftext|>Learn To Ride<|obj|>Find Perascamin.<|text|>It's time for you to learn how to ride! Seek out Perascamin at Thuron's Livery, southeast of the Shepherd's Gate leaving Silvermoon City. Don't forget to buy your mount while you are there!<|endoftext|> <|startoftext|>Learn To Ride<|obj|>Find Kar Stormsinger.<|text|>It's time for you to learn how to ride! Seek out Kar Stormsinger in Mulgore's Bloodhoof Village. Don't forget to buy your mount while you are there!<|endoftext|> <|startoftext|>Learn To Ride<|obj|>Find Xar'Ti.<|text|>It's time for you to learn how to ride! Seek out Xar'Ti at Sen'jin Village in southern Durotar. Don't forget to buy your mount while you are there!<|endoftext|> <|startoftext|>Learn To Ride<|obj|>Find Kildar.<|text|>It's time for you to learn how to ride! Seek out Kildar in Orgrimmar's Valley of Honor. Don't forget to buy your mount while you are there!<|endoftext|> <|startoftext|>Raiding the Vault<|obj|>Steal the Choker of Storms from The Swollen Vault.<|text|>The Swollen Vault is a repository for some of Lei Shen's nastiest weaponry and most prized trinkets - not surprisingly, these are often one and the same. One artifact in particular, an amulet known as the Choker of Storms, could help us to understand his apparent mastery over lightning. Break into the vault and slay the hoard-keeper. Take his key and use it to recover the amulet from a cache at the back of the vault.<|endoftext|> <|startoftext|>Learn To Ride<|obj|>Find Aalun.<|text|>It's time for you to learn how to ride! Seek out Aalun at the entrance to the Exodar on Azuremyst Isle. Don't forget to buy your mount while you are there!<|endoftext|> <|startoftext|>Learn To Ride<|obj|>Find Softpaws.<|text|>It's time for you to learn how to ride! Seek out Softpaws in Orgrimmar's Valley of Honor. Don't forget to buy your mount while you are there!<|endoftext|> <|startoftext|>Learn To Ride<|obj|>Find Ultham Ironhorn.<|text|>It's time for you to learn how to ride! Seek out Ultham at the Amberstill Ranch in Dun Morogh, along the road east out of Ironforge. Don't forget to buy your mount while you are there!<|endoftext|> <|startoftext|>Learn To Ride<|obj|>Find Jartsam.<|text|>It's time for you to learn how to ride! Seek out Jartsam at the Cenarion Enclave in Darnassus. Don't forget to buy your mount while you are there!<|endoftext|> <|startoftext|>Learn To Ride<|obj|>Find Mei Lin.<|text|>It's time for you to learn how to ride! Seek out Mei Lin north of the Dwarven District in Stormwind. Don't forget to buy your mount while you are there!<|endoftext|> <|startoftext|>Learn To Ride<|obj|>Find Binjy Featherwhistle.<|text|>It's time for you to learn how to ride! Seek out Binjy Featherwhistle at the Steelgrill's Depot in Dun Morogh. Don't forget to buy your mount while you are there!<|endoftext|> <|startoftext|>Work Order: The Klaxxi II<|obj|>Harvest 8 Ripe Mogu Pumpkin plants and provide 40 Mogu Pumpkins for the Klaxxi.<|text|>Once your mogu pumpkins are ready to be picked, you'll need only to package them for pick-up. I wouldn't dilly-dally if I were you. The Klaxxi aren't known for their patience!<|endoftext|> <|startoftext|>Tear Down This Wall!<|obj|>Speak with Lady Jaina Proudmoore, then break into the lower city and secure it for the Alliance.<|text|>The time has come. Our forces are well-enough entrenched here that we can risk pressing forward, into the Thunder King's lair. Unfortunately, it doesn't look like he'll be opening that gate anytime soon. I suppose we'll have to make a gate of our own then. Let me know when you're ready.<|endoftext|> <|startoftext|>A Bold Idea<|obj|>Infiltrate Stormsea Landing and open the courtyard gate from within. Speak with Taoshi to begin the mission.<|text|>Zandalari warships plunder the seas around this island. They ferry in soldiers and war beasts from Zandalar to bolster Lei Shen's army. If we can capture the palace shipyard, the Thunder King's supply line will be cut off, and your foothold here will be secure. I have a plan to do just that, and it won't take an entire army.<|endoftext|> <|startoftext|>Work Order: The August Celestials II<|obj|>Harvest 8 Ripe Striped Melon plants and provide 40 Striped Melons for the August Celestials.<|text|>Once your striped melons are ready to be picked, you'll need only to package them for pick-up. A trainee from the Cradle of Chi-Ji will be along shortly to collect their order.<|endoftext|> <|startoftext|>Work Order: The Klaxxi I<|obj|>Plant 8 Mogu Pumpkin Seeds on Sunsong Ranch.<|text|> An order came in this morning from the Klaxxi. Strangely enough they are requesting mogu pumpkins for some kind of research. I find it's best not to ask them too many questions... Best get started on their order. I'd hate to see what a bug of that size could do to your crops if you don't!<|endoftext|> <|startoftext|>The Fall of Shan Bu<|obj|>Defeat Shan Bu.<|text|>Lei Shen found a clutch of rare storm dragon eggs early in his campaign. One - known as Nalak - was particularly brutal and killed all of its handlers, so he took it for his own. Now, Shan Bu, one of Lei Shen's most loyal servants, works to resurrect the dragon. It is time for us to strike against Shan Bu! Speak to me when you are ready to launch the assault!<|endoftext|> <|startoftext|>Work Order: The August Celestials I<|obj|>Plant 8 Striped Melon Seeds on Sunsong Ranch.<|text|> The trainees out at the Cradle of Chi-Ji are in need of striped melons. Apparently, they use them in their training exercises. A representative will be by tomorrow to collect whatever striped melons you can spare.<|endoftext|> <|startoftext|>To the Skies!<|obj|>Gain access to the Lightning Vein Mine.<|text|>We have a plan to halt the mogu's weaponmaking capabilities, and it involves the creature you recovered from the Zandalari. Speak to me when you're ready to learn more.<|endoftext|> <|startoftext|>Work Order: Shado-Pan II<|obj|>Harvest 8 Ripe Green Cabbage plants and provide 40 Green Cabbages for the Shado-Pan.<|text|>Well, your work is done for the day! Now to wait for the harvest tomorrow. Once your green cabbages are ready to be picked, you'll need only to package them for pick-up. Only the finest cabbage will do for the Shado-Pan!<|endoftext|> <|startoftext|>Work Order: Operation: Shieldwall II<|obj|>Harvest 8 Ripe Witchberry plants and provide 40 Witchberries for Operation: Shieldwall.<|text|>Once your witchberries are ready to be picked, you'll need only to package them for pick-up. Just think; your witchberries will be a part of your faction's efforts in Pandaria!<|endoftext|> <|startoftext|>Work Order: Golden Lotus I<|obj|>Plant 8 White Turnip Seeds on Sunsong Ranch.<|text|> The Golden Lotus have requested a large number of white turnips. Their request mentioned something about trouble-making sprites wreaking havoc on Mistfall Village. Apparently the sprites don't like turnips!<|endoftext|> <|startoftext|>Work Order: Operation: Shieldwall I<|obj|>Plant 8 Witchberry Seeds on Sunsong Ranch.<|text|> I normally try to stay out of conflict, but an order is an order. Since you are of the Alliance I decided to pass this order your way. Operation: Shieldwall has requested a whole heap of witchberries. I can't be sure, but I think they have an idea to use them in some sort of weapon.<|endoftext|> <|startoftext|>Work Order: Golden Lotus II<|obj|>Harvest 8 Ripe White Turnip plants and provide 40 White Turnips for the Golden Lotus.<|text|>Well, hopefully these crops will be suitable! Once your white turnips are ready to be picked, you'll need only to package them for pick-up.<|endoftext|> <|startoftext|>Work Order: Dominance Offensive I<|obj|>Plant 8 Red Blossom Leek Seeds on Sunsong Ranch.<|text|> I normally try to stay out of conflict, but an order is an order. Since you are of the Horde I decided to pass this order your way. The Dominance Offensive has requested an order of red blossom leeks. The troops down there just can't seem to get enough of them!<|endoftext|> <|startoftext|>The Assault on Shaol'mara<|obj|>Complete the Assault on Shaol'mara. Speak to Jaina Proudmoore to begin the attack.<|text|>Our scouting efforts along the coast have given us valuable intelligence about the island. However, we will accomplish nothing if we do not advance forward onto the mainland. I have assembled a team of our most elite aerial units to begin the attack. I would like you to join the assault. A champion such as yourself could turn the battle in our favor at the critical moment. When you are ready to begin the attack, speak to me.<|endoftext|> <|startoftext|>Work Order: Shado-Pan I<|obj|>Plant 8 Green Cabbage Seeds on Sunsong Ranch.<|text|> The Shado-Pan want crops from you! What an honor indeed! A request came in this morning for green cabbages. Apparently, they make a rather tasty cabbage soup with them. Only the finest will do for the Shado-Pan!<|endoftext|> <|startoftext|>Work Order: Dominance Offensive II<|obj|>Harvest 8 Ripe Red Blossom Leek plants and provide 40 Red Blossom Leeks for the Dominance Offensive.<|text|>Once your red blossom leeks are ready to be picked, you'll need only to package them for pick-up. Just think; your red blossom leeks will be a part of your faction's efforts in Pandaria!<|endoftext|> <|startoftext|>Overpowered<|obj|>Destroy 7 Sunreaver Mana Collectors around Dawnseeker Promontory.<|text|>The Sunreaver forces have grown more powerful recently. I suspect magic to be at play here, but I can't be certain. I think it would be wise to investigate their camp to see if you can find the source of this extra power. Once you find it, use this crystal to overload and destroy it.<|endoftext|> <|startoftext|>Champions of the Thunder King<|obj|>Use Shan'ze Ritual Stones to perform the Lightning Ritual, the Spirit Ritual, and the Primal Ritual at various locations across the Isle of Thunder, and then defeat the powerful opponents that are summoned forth.<|text|>This island is riddled with lurking threats from three powerful groups, waiting for the chance to pounce on us. Masters of lightning, ancient and powerful spirits, and primal Zandalari monstrosities. If you can get your hands on some of the Shan'ze Ritual Stones scattered across the isle, you should be able to beckon these powerful opponents out of hiding and strike out at them. Find and destroy members of each group to keep them destabilized, and I will make it worth your time.<|endoftext|> <|startoftext|>Deconstruction<|obj|>Destroy 3 Sunreaver Constructs outside of Dawnseeker Promontory.<|text|>Scouts are reporting a large number of constructs patrolling outside of Dawnseeker Promontory. If left unchecked they will pose a considerable threat should the Sunreavers mount an attack. The only answer is a preemptive strike. We'll destroy them before they can attack us!<|endoftext|> <|startoftext|>Captive Audience<|obj|>Free 5 Kirin Tor Captives near Dawnseeker Promontory.<|text|>The Sunreavers will stoop to even the lowest levels to get what they want. I received reports earlier that several Kirin Tor have gone missing. I suspect the Sunreavers may have something to do with this. Hopefully they have not been harmed, or my wrath will be swift and terrible. I trust you to bring them back in one piece, but please hurry.<|endoftext|> <|startoftext|>Champions of the Thunder King<|obj|>Use Shan'ze Ritual Stones to perform the Lightning Ritual, the Spirit Ritual, and the Primal Ritual at various locations across the Isle of Thunder, and then defeat the powerful opponents that are summoned forth.<|text|>This island is riddled with lurking threats from three powerful groups, waiting for the chance to pounce on us. Masters of lightning, ancient and powerful spirits, and primal Zandalari monstrosities. If you can get your hands on some of the Shan'ze Ritual Stones scattered across the isle, you should be able to beckon these powerful opponents out of hiding and strike out at them. Find and destroy members of each group to keep them destabilized, and I will make it worth your time.<|endoftext|> <|startoftext|>Mana Scavengers<|obj|>Kill 9 Sunreaver Mana Wyrms.<|text|>Sometimes, even the smallest creatures can be the biggest threat. The Sunreavers brought mana wyrms with them. Though small in size they have the ability to cripple our casters in combat. Many have learned the hard way not to underestimate them. They must be dealt with and quickly.<|endoftext|> <|startoftext|>Enough with the Bombs!<|obj|>Disarm the Tactical Mana Bombs at the Alliance Ships, the Construct Ritual, and the Supplies within Violet Rise.<|text|>The Sunreavers have planted tactical mana bombs around our camp. These must be dismantled before they are detonated. Look for them in areas of high importance such as our supplies. Make sure you find and disable them all. We cannot afford to lose any ground here.<|endoftext|> <|startoftext|>Breaking Down the Defenses<|obj|>Destroy 6 Sunreaver Perimeter Wards around Dawnseeker Promontory.<|text|>Even the strongest defense can still have a weakness. We just need to find the weakness in the Sunreaver's defense and then exploit it as much as possible. Scouts have reported the use of perimeter wards around Dawnseeker Promontory. They're powerful, but not deadly. Disabling them would allow us to keep closer watch on their activities.<|endoftext|> <|startoftext|>Spellbound<|obj|>Retrieve Rommath's Book of Incantations from Dawnseeker Promontory.<|text|>Grand Magister Rommath has something in his possession that I want. He brought a very powerful tome with him. It would be better for our cause if it were no longer in Sunreaver hands. Locate Rommath's book of incantations and bring it to me.<|endoftext|> <|startoftext|>Charged Moganite<|obj|>Recover a Charged Moganite and bring it to Warmage Yurias.<|text|>We have been dispatching spies into the Sunreaver base of operations on a daily basis. Some had orders to recover charged moganite from the enemy and bring it here. They have not returned, and I can confirm they have left the Sunreaver base. Search the jungle between here and there and find any of the charged moganite that might have been lost in transit. Bring it to me and we will put it to good use.<|endoftext|> <|startoftext|>Chief Engineer Jard's Journal<|obj|>Investigate the Thunder Forges to find the Secrets of Stabilized Lightning.<|text|>What an unusual power source. Wonder how it works? And what it can be used to create?<|endoftext|> <|startoftext|>Made for War<|obj|>Kill the Pyrestar Demolisher.<|text|>Some things are built with multiple purposes in mind. Some things are built with the sole purpose of destruction. A massive construct called the Pyrestar Demolisher sits guarding Dawnseeker Promontory. Its purpose is solely to destroy. It must be dismantled.<|endoftext|> <|startoftext|>Learn To Ride<|obj|>Find Randal Hunter.<|text|>It's time for you to learn how to ride! Seek out Randal Hunter at the Eastvale Logging Camp in Elwynn Forest. Don't forget to buy your mount while you are there!<|endoftext|> <|startoftext|>Tactical Mana Bombs<|obj|>Plant a Tactical Mana Bomb on a Sunreaver ship, the Scrying Crystals, and on the most inland bridge of Dawnseeker Promontory.<|text|>Ah, just the I was looking for. I have received another batch of tactical mana bombs that I need planted in key positions across Dawnseeker Promontory to the northwest. Here, take these. It is time to give the Sunreavers a taste of their own medicine. Plant one on the Sunreaver ships, another one on their scrying crystals, and the last on the bridge that connects to their forward base.<|endoftext|> <|startoftext|>Lightning Steel<|obj|>Investigate the Thunder Forge to find the Secrets of Lightning Steel.<|text|>Your trained eyes can see that this metal ingot has some very strange properties. Perhaps there are clues to its nature somewhere around here?<|endoftext|> <|startoftext|>Subtle Encouragement<|obj|>Plant Mogu Weapons into the corpses of 9 Skumblade saurok.<|text|>The saurok are vile, but we share an enemy: the mogu. And I'd rather send saurok to kill mogu than send my own men. We've been collecting mogu weaponry. Bury these polearms into the skulls of the saurok. Feed our enemies' rivalry, and you may save Alliance lives.<|endoftext|> <|startoftext|>Subtle Encouragement<|obj|>Plant Mogu Weapons into the corpses of 9 Skumblade saurok.<|text|>The saurok are vile, but we share an enemy: the mogu. And I'd rather send saurok to kill mogu than send my own men. We've been collecting mogu weaponry. Bury these polearms into the skulls of the saurok. Feed our enemies' rivalry, and you may save Horde lives.<|endoftext|> <|startoftext|>Extended Shore Leave<|obj|>Steal the Workshop Orders and slay the new captain of the Zandalari warship.<|text|>The Zandalari have already begun repairing that warship, but we can keep it crippled with minimal effort. Simply relieve the new captain of his post, and steal the ship's damage report from that workshop just outside the vault. No captain. No repairs. No warship.<|endoftext|> <|startoftext|>Raiding the Vault<|obj|>Steal the Choker of Storms from The Swollen Vault.<|text|>The Swollen Vault is a repository for some of Lei Shen's nastiest weaponry and most prized trinkets - not surprisingly, these are often one and the same. One artifact in particular, an amulet known as the Choker of Storms, could help us to understand his apparent mastery over lightning. Break into the vault and slay the hoard-keeper. Take his key and use it to recover the amulet from a cache at the back of the vault.<|endoftext|> <|startoftext|>Rumbles of Thunder<|obj|>Bring the Rumbles of Thunder to Lorewalker Cho.<|text|>Dear $p, The foreboding sound of thunder has haunted my people for generations. And as you have discovered in your own research, Lei Shen is at the heart of that fear. If you visit us at the Seat of Knowledge in Vale of Eternal Blossoms we can add this contribution to your personal collection. Thank you for your diligence! Sincerely, Lorewalker Cho<|endoftext|> <|startoftext|>The Zandalari Prophecy<|obj|>Bring The Zandalari Prophecy to Lorewalker Cho.<|text|>Dear $p, I have read your reports on the Zandalari and believe I have some clues as to their most recent aggression. If you visit us at the Seat of Knowledge in Vale of Eternal Blossoms we can add this contribution to your personal collection. Thank you for your diligence! Sincerely, Lorewalker Cho<|endoftext|> <|startoftext|>Beasts of Fable Book I<|obj|>Defeat Ka'wi the Gorger, Nitun, Kafi, and Dos-Ryga.<|text|>The stories of Ka'wi the Gorger, Nitun, Kafi, and Dos-Ryga will exist in this land, always. Do you wish to meet them in battle once more?<|endoftext|> <|startoftext|>Gods and Monsters<|obj|>Bring the Gods and Monsters to Lorewalker Cho.<|text|>Dear $p, Is it true that the mogu are really connected to the titans? I find this very hard to believe. But looking over your research, some of the truth about the mogu begins to take shape. If you visit us at the Seat of Knowledge in Vale of Eternal Blossoms we can add this contribution to your personal collection. Thank you for your diligence! Sincerely, Lorewalker Cho<|endoftext|> <|startoftext|>A Reckoning<|obj|>Speak with Wrathion upstairs at the Tavern in the Mists in the Veiled Stair.<|text|>The Thunder King is dead, and his instruments of oppression are being picked over by the Alliance and Horde for their own ends. We come now to the climax of the pandaren campaign. Hellscream's machinations have brought the Alliance down on his head - but even more importantly, he's fractured the unity of the Horde. As the Pandaren say: "The Wok is Hot." Something is about to give, and all of our work comes down to this. I need time to plan. See me as soon as your faction is ready to make its move!<|endoftext|> <|startoftext|>Beasts of Fable<|obj|>Defeat the Elite Battle Pets of the Pandaren fables.<|text|>Have you ever read the great Pandaren book of fables? Pandaren pass these stories on to their cubs - stories of the cricket and the hawk, or the slow-moving turtle - to teach them lessons that they will find useful in life. What few cubs know is that these creatures exist, here, in Pandaria! Though the stories of their travels are made up, they are powerful denizens of this world. Should you happen upon them in your travels, you may test the might of your pets against their storied statures.<|endoftext|> <|startoftext|>Securing A Future<|obj|>Defeat the Thunder King within the Pinnacle of Storms and use the Staff of Antonidas to drain the remaining power from his dais.<|text|>It is rumored that the Thunder King's power comes directly from a hidden source within his palace. Even when he is defeated a new tyrant, Garrosh perhaps, could still use this magic to a terrible end. That is unless we make the first move! Take my staff into the Pinnacle of Storms. Once Lei Shen has been defeated place my staff in the center of his dais. We will drain the rest of his power and make sure it stays in our hands.<|endoftext|> <|startoftext|>Echoes of the Titans<|obj|>Collect 12 Titan Runestones from raid bosses in the Halls of Flesh-Shaping and the Pinnacle of Storms.<|text|>I'm beginning to see the bigger picture, now, and how the mogu relate to the Titans. But every answer brings with it more questions! The only way to put this puzzle together is to find every scrap of Titan information we can scavenge from the Thunder King's palace. Destroy the Thunder King and his minions and collect as many Titan runestones as you can find!<|endoftext|> <|startoftext|>Heart of the Thunder King<|obj|>Slay the Thunder King in the Halls of Thunder and collect the Heart of the Thunder King.<|text|>The Thunder King. Dead for twelve thousand years, only to be brought back by Zandalari voice. No doubt Titan power preserved his vile corpse. Titan power that's mine by right. ! Bring me the heart of the Thunder King. I will have it, and once it is mine, none will ever be able to resurrect him again. Bring it to me. Bring me his cold, dead heart!<|endoftext|> <|startoftext|>Meet Me Upstairs<|obj|>Meet Wrathion upstairs on the second floor of the Tavern in the Mists in the Veiled Stair.<|text|>There's someone I'd like you to meet. Stormwind's own crown prince recently paid a visit to this humble inn. I've instructed my guards to defend him from any Horde aggression - I don't want to draw any undue attention to myself. He and I have been discussing world events, such as the battle along the southern shores, his encounter with Garrosh, and the upcoming assault on the Thunder King. Come! Let's talk upstairs...<|endoftext|> <|startoftext|>The Crown of Heaven<|obj|>Meet Wrathion atop Mason's Folly in the Veiled Stair and collect your reward.<|text|>Do you recall Mason's Folly, the hilltop east of here where you and I met before? I'm going to use the Lightning Lance to create something special, and I certainly can't do it in here. Meet me atop Mason's Folly so that we may celebrate our victories together!<|endoftext|> <|startoftext|>I Need a Champion<|obj|>Earn Exalted Reputation with the Black Prince by defeating mogu, Zandalari, and saurok enemies on the Isle of Thunder.<|text|>You are a superb representative of your people. But I need someone special. I have big plans. And to enact them I will need a champion to carry my flame to the four corners of the world. Are you the one? Prove it to me on the Isle of Thunder! Lay waste to any mogu, Zandalari, or saurok that you find. Impress me!<|endoftext|> <|startoftext|>Life Blood<|obj|>Use the Attuned Crystal to retrieve the Remnants of the Animus from the Dark Animus within the Throne of Thunder.<|text|>Scouts unearthed this strange construct hidden within the Lightning Vein Mine. A secret weapon of the Thunder King no doubt. Perhaps, there is a chance we can use this discovery to our benefit. If we can re-animate it, we can study it. More importantly, we can discover its weakness. Go to the Throne of Thunder and use this crystal to capture whatever essence animates these constructs. Return to me when the task is complete.<|endoftext|> <|startoftext|>Forge Ahead!<|obj|>Kill the Master of the Forge and collect a Codex Fragment from Fleshcrafter Hoku in the Isle of Thunder.<|text|>The forge lies ahead of you, and with it the heart of the mogu's weaponsmithing ability. And beyond that, the mogu gatekeeper, who holds the key to unlocking the gate to the next part of the city. It's time to move out!<|endoftext|> <|startoftext|>Encroaching Force<|obj|>Kill Nurkala, the Zandalari War Leader.<|text|>We've spotted a Zandalari war party up the beach. We need to eliminate him before returning to camp. Would you be willing to handle this one?<|endoftext|> <|startoftext|>On Her Magic-ey Secret Service<|obj|>Rescue the three captured Kirin Tor agents within the Ghost Iron Mines, and kill Metal Lord Mono-Han.<|text|>Under orders from Jaina herself, some of our agents attempted to sneak past mogu lines to find out what was going on in the mines. They were captured, and are being subjected to who-knows-what kind of awful tortures. You must free them and kill whoever captured them. We don't leave anyone behind!<|endoftext|> <|startoftext|>Secrets of the First Empire<|obj|>Collect 20 Secrets of the Empire and 40 Trillium Bars.<|text|>For two thousand years the mogu ruled this entire land. So brutal was their regime that its name is never uttered aloud: Pandaren call it either the "Old Kingdom" or "First Dynasty." The Thunder King was its founder and first emperor. He amassed enormous power on what is now the Isle of Thunder. His time has passed. We should claim some of his power for ourselves. Gather mogu relics for me from the Throne of Thunder, and amass some trillium - I have a plan!<|endoftext|> <|startoftext|>The Thunder Forge<|obj|>Progress through the Isle of Thunder until you unlock the Thunder Forge. Meet Wrathion outside the Thunder Forge and complete his task.<|text|>Everything is prepared, and I have selected you to be my champion. Next, we must infiltrate the legendary Thunder Forge of Lei Shen himself! You and your faction will need to advance forward until the Thunder Forge is exposed, if it isn't already. Once you have infiltrated the forge, meet me there. Be ready for a fight!<|endoftext|> <|startoftext|>Spirit of the Storm Lord<|obj|>Progress through the Isle of Thunder until you unlock the final courtyard. Obtain a Tempered Lightning Lance by thrusting the lance into Storm Lord Nalak and surviving long enough to siphon his power.<|text|>Our next objective is to temper this weapon with the blood of a demigod, one imbued with the Thunder King's powers. My agents tell me that the mogu named Shan Bu is creating just such a creature, intended to guard the Thunder King's citadel. Once your faction has fought your way to the front gates, attack Storm Lord Nalak and thrust this lance into his side. The creature will do everything in his power to stop you - stay alive long enough to siphon out the power of the Storm Lord!<|endoftext|> <|startoftext|>Maximum Capacitor<|obj|>Destroy the 3 lightning drills in the Ghost Iron Mines, and kill Metal Lord Mono-Han.<|text|>The mines north of here are critical to the mogu supply line. They are using giant lightning enchanted drills to extract the ore. If you can disrupt the drills, they'll be destroyed, greatly slowing their ability to make weapons. Oh, also, kill whoever is in charge, will you?<|endoftext|> <|startoftext|>Zandalari on the Rise<|obj|>Kill Arcweaver Jor'guva.<|text|>We've spotted a Zandalari leader up the central stairs. We need to eliminate him before returning to camp. Can you handle this one?<|endoftext|> <|startoftext|>Encroaching Force<|obj|>Kill Nurkala, the Zandalari War Leader.<|text|>We've spotted a Zandalari war party down on the beach just outside these walls. We need to eliminate them before returning to camp. Are you up for the task?<|endoftext|> <|startoftext|>Encroaching Force<|obj|>Kill Nurkala, the Zandalari War Leader.<|text|>We've received word of a Zandalari war party up the beach, north of our foothold. We need them hunted down and killed. Are you willing to do this thing for us?<|endoftext|> <|startoftext|>Imposing Threat<|obj|>Kill Horgak the Enslaver.<|text|>The scryers have spotted a mogu leader at the central tower. He needs to be killed before he can mount an offensive on our position. Can you take care of this for us?<|endoftext|> <|startoftext|>Raining Bones<|obj|>Kill Zur'chaka the Bonecrafter.<|text|>We've spotted a Zandalari leader up the central stairs. We need to eliminate him before returning to camp. Would you be willing to do the deed?<|endoftext|> <|startoftext|>Among the Bones<|obj|>Kill Zur'chaka the Bonecrafter.<|text|>The scouts have spotted a dangerous Zandalari among the bones west of Ihgaluk Crag. We need someone capable to see him dispatched. Are you up to the task?<|endoftext|> <|startoftext|>Competing Magic<|obj|>Kill Arcweaver Jor'guva.<|text|>The scouts have spotted a dangerous Zandalari just this side of Za'Tual. We need someone capable to see him dispatched. Are you up to the task?<|endoftext|> <|startoftext|>Competing Magic<|obj|>Kill Arcweaver Jor'guva.<|text|>One of the scryers has identified a Zandalari leader near the central tower. He needs to be removed. Would you be willing to handle this?<|endoftext|> <|startoftext|>Imposing Threat<|obj|>Kill Horgak the Enslaver.<|text|>One of Vereesa's scouts has returned with word of a mogu leader under the central tower. He needs to be removed. Would you be willing to handle this?<|endoftext|> <|startoftext|>The Zandalari Colossus<|obj|>Destroy the Zandalari Colossus.<|text|>The trolls have dispatched one of their immense constructs on the southern road, blocking our passage around the island. See to it that the road is cleared.<|endoftext|> <|startoftext|>Enemies Beneath the Tower<|obj|>Kill 7 Shan'ze mogu in the Diremoor.<|text|>There are mogu in the Diremoor animating the army of statues near the tower. Vereesa wants them dead. I think you're the one to do it.<|endoftext|> <|startoftext|>Trailing Light in the Dark<|obj|>Relight 8 torches in the Diremoor.<|text|>There is some dark magic in the Diremoor that extinguishes even our magical illuminations, and so our scouts struggle to find their way. As you pass through the swamp, relight any torches you find that our men might find their way. Perhaps they will help you find your way back as well.<|endoftext|> <|startoftext|>A Wing to Fly On<|obj|>Recover a Wild Ptrerrorwing Hatchling.<|text|>I've just received a report that another young pterrorwing has been spotted in the Diremoor. We need to recover as many of these as we can find. They may be the key to flying on this island.<|endoftext|> <|startoftext|>The Shuddering Moor<|obj|>Kill the Mighty Devilsaur.<|text|>There is an immense beast in the swamp. It has not yet marched upon us, but I place no stock that we will continue to be so fortunate. Strike it down before it grows hungry enough to brave our defenses.<|endoftext|> <|startoftext|>The Sleepless Legion<|obj|>Kill 6 Animated Warriors.<|text|>The Shan'ze are animating an army from the statues in the center of the isle, an army that batters our defenses day and night. Destroy any of the walking statues you see. Our defenders will greatly appreciate it.<|endoftext|> <|startoftext|>The Beast Pens<|obj|>Find Scout Captain Daelin at the Beast Pens.<|text|>I do not want to see another Zandalari beast rider breach our defenses! I have dispatched Scout Captain Daelin and some war mages to the Beast Pens northwest of here. Their mission is to infiltrate and harass the Zandalari siege and cavalry units. I want you to join them and lend your expertise. Keep an eye out for the tell tale shimmer of their magical cloaking spell.<|endoftext|> <|startoftext|>Zandalari on the Rise<|obj|>Kill Arcweaver Jor'guva.<|text|>We've spotted a Zandalari leader up the central stairs. We need to eliminate him before returning to camp. Can you handle this one?<|endoftext|> <|startoftext|>No Time To Rest<|obj|>Locate Scout Captain Daelin within Conqueror's Terrace.<|text|>We have accomplished much since arriving here, but now is not the time to rest. Your efforts have helped us breach the upper level of the Thunder King's stronghold. Now, I call on you to continue our campaign. Report to Scout Captain Daelin within Conqueror's Terrace. He will have further orders for you.<|endoftext|> <|startoftext|>Encroaching Force<|obj|>Kill Nurkala, the Zandalari War Leader.<|text|>We've spotted a Zandalari war party down on the beach just outside these walls. We need to eliminate them before returning to camp. Are you up for the task?<|endoftext|> <|startoftext|>Encroaching Force<|obj|>Kill Nurkala, the Zandalari War Leader.<|text|>We've spotted a Zandalari war party up the beach. We need to eliminate him before returning to camp. Would you be willing to handle this one?<|endoftext|> <|startoftext|>Even Giants Fall<|obj|>Destroy Guardian Tak'u within Conqueror's Terrace.<|text|>The Zandalari worship the loa; animal spirits they often call to their aid. They may be trying to bind these spirits into a huge golem. The outcome would be disastrous. I've sent ahead a scout to gather more information, but I think this task may require your expertise. Stop that ritual at all costs!<|endoftext|> <|startoftext|>Imposing Threat<|obj|>Kill Horgak the Enslaver.<|text|>One of my scouts has returned with word of a mogu leader under the central tower. He needs to be removed. Would you be willing to do this for me?<|endoftext|> <|startoftext|>The More You Know<|obj|>Retrieve 6 Ritual Artifacts from around Conqueror's Terrace.<|text|>This whole area is littered with Zandalari artifacts. I would be lying if I said studying them didn't interest me. I am fascinated by the significance of these objects to their rituals. The more we understand our enemies, the better prepared we are to defeat them. If I am to study them, I will need to see them up close. Bring me as many artifacts as you can find.<|endoftext|> <|startoftext|>Competing Magic<|obj|>Kill Arcweaver Jor'guva.<|text|>One of my scryers has identified a Zandalari leader near the central tower. He needs to be removed. Would you be willing to do this for me?<|endoftext|> <|startoftext|>All In the Family<|obj|>Retrieve the Mask of the Dark Mystic and the Mask of the Spirit-Caller from Spiritbinder Tu'chek and Arcanital Ra'kul within Conqueror's Terrace.<|text|>Conqueror's Terrace is watched over by two brothers; Spiritbinder Tu'chek and Arcanital Rak'ul. They are powerful magic users and should not be underestimated. Their power seems to stem from the ornate masks they wear; relics passed down from one generation to the next. Each owner imbuing it with their own magic before passing it on. We must deal with the brothers and destroy their masks before they fall into the wrong hands.<|endoftext|> <|startoftext|>Keep It Secret<|obj|>Kill any 8 Zandalari trolls within Conqueror's Terrace.<|text|>The Zandalari here are a threat to our campaign. Their use of magic is an abomination. They mix the power of arcane with the darkness of shadow with little care to consequence. We cannot afford for them to find their full strength here or for the Horde to learn of their twisted magic. Their numbers must be thinned. I will leave this task to you.<|endoftext|> <|startoftext|>Out of Enemy Hands<|obj|>Steal 7 Loa-Infused Blades from Conqueror's Terrace.<|text|>Magic is a frightening opponent when wielded by an experienced caster. A blade however, is terrifying in even the most inexperienced hands. The Zandalari have some impressive weapons, made even more deadly by the magic they are enhanced with. We should relieve them of this advantage. Steal as many of the weapons as you can find.<|endoftext|> <|startoftext|>Dino Might<|obj|>Find and use Saur Fetishes on 5 raptors, compies, skyscreamers or direhorns in the Beast Pens.<|text|>The Zandalari use a series of fetishes and charms to maintain their control over their menagerie of beasts. Two can play at that game. I want you to find some of these fetishes and try them out on the various beasts in the Beast Pens. Take careful note of how each beast responds to each fetish. Then report your results to me. Maybe this will give us the edge we need against the Zandalari.<|endoftext|> <|startoftext|>Compy Stomp<|obj|>Kill 5 Raptors and 10 Trained Saurid in the Beast Pens.<|text|>The raptors and saurid of the Zandalari represent a substantial threat to our forces here. They are superb hunting beasts that can track prey over great distances and are often lethal to encounter when caught unawares. I need you to head into the Beast Pens and cull their numbers. We need to make sure to slay them before they are fully trained.<|endoftext|> <|startoftext|>Saur Loser<|obj|>Defeat 10 Zandalari trolls in the Beast Pens.<|text|>Inside the Beast Pens you will encounter some of the most skilled beast tamers in the Zandalari military. They are trained to kill with axe, beast, and claw. This is where they build their cavalry. We need you to kill any Zandalari you find in the Beast Pens before they can get their mounted monstrosities out into the open battlefield.<|endoftext|> <|startoftext|>Left To Rot<|obj|>Destroy 3 Fetid Meat Piles.<|text|>The Skumblade saurok do not eat all of the meat they hunt. They reserve large portions of it to rot in piles near their homes, attracting pests and spreading disease. We can't have the saurok spreading their disease beyond the borders of Ihgaluk Crag. Dispose of any excess meat that you find.<|endoftext|> <|startoftext|>Direhorn vs Devilsaur<|obj|>Disrupt a binding ritual by killing all ritual NPCs around either a Defiant Direhorn or a Defiant Devilsaur.<|text|>We have an opportunity to disrupt the Zandalari war machine as well as have a little fun in the process. Within these beast pens, a devilsaur and a direhorn are being outfitted with armor, their minds being enslaved to the Zandalari charms. Go into the camp and disrupt one of these binding rituals. It doesn't matter which one. Just kill those who are trying to bind the creature. This should let the fully armored beast run mad through the Zandalari camp. Then sit back and watch the hilarity ensue.<|endoftext|> <|startoftext|>Loa-saur<|obj|>Defeat a Loa Speaker.<|text|>The Zandalari have found a way to bind loa to their beasts giving them impressive and lethal powers. We need to put a stop to this. Search the Beast Pens for a loa speaker and slay him. You should be able to find them by keeping a look out for their glowing beasts. We must not allow these atrocities to continue.<|endoftext|> <|startoftext|>Skin of the Saurok<|obj|>Go to Ihgaluk Crag and slay a Skumblade saurok.<|text|>Ihgaluk Crag is a dangerous place. Luckily, you have the magic of the Kirin Tor behind you. I can transform you into a saurok. I will perform the first half of the illusion on you now. Afterwards, you should go directly to Ihgaluk Crag and slay one of the Skumblade saurok. Once you have done this, I will contact you and complete the second half of the illusion.<|endoftext|> <|startoftext|>Centuries in Sentries<|obj|>Kill 5 Spirit-Bound Sentries and then use the Resonance Crystal to capture the Zandalari spirits trapped within.<|text|>Sacrifices are common place in Zandalari society. There is however one oddity among these barbaric rituals; volunteers. They treat it as a great honor! The weak still seek to contribute, even if that means giving their lives to be bound to the sentries you see walking around. Locked away in service to their people. Take this resonating crystal. Once destroyed, drain the sentry of its Zandalari inhabitant. Return the crystal to me when your task is complete.<|endoftext|> <|startoftext|>The Creeping Carpet of Ihgaluk<|obj|>Crush 75 Ihgaluk Roaches.<|text|>Ah, roaches! I once bought a pet roach in Booty Bay. Roaches will soak up disease like a sponge, and then spread it as far as they can run. Which is pretty far. Ihgaluk Crag is crawling with the things, and they carry Skumblade filth all over of this island. Crush as many of them as you can while you're there.<|endoftext|> <|startoftext|>Pterrible Ptorment<|obj|>Free the Tormented Skyscreamer.<|text|>One of the trolls' skyscreamers in Za'Tual is undergoing a ritual of torture, its will being bent forever to serve its masters. Kill those that inflict such torment on the creature and we can only hope that it will return to the skies.<|endoftext|> <|startoftext|>Dangers of Za'Tual<|obj|>Slay 12 Trolls in Za'Tual.<|text|>The Zandalari are a formidable foe - more so than many foes we've encountered in the past. But you are a formidable foe as well. Enter Za'Tual to and show them the risks associated with opposing the likes of you.<|endoftext|> <|startoftext|>Just Some Light Clean-Up Work<|obj|>Disperse 75 pieces of filth by killing Quivering Filth in Ihgaluk Crag.<|text|>This is not a glamorous job. Let me put it to you bluntly. The Skumblade saurok pile all of their filth into a pool in the middle of their village. This filth is so concentrated and so rancid that it has congealed into moving, animate matter. The saurok can keep their filth-pool, but once it starts spreading outside of the village, I'd say it's time to intervene.<|endoftext|> <|startoftext|>Harbingers of the Loa<|obj|>Slay 2 Harbingers of the Loa.<|text|>If you spend some time in Za'Tual, you will likely see one of their large tents emanating a pure form of evil. Please, venture into the troll camp and put a stop to these unspeakable rituals.<|endoftext|> <|startoftext|>Dark Offerings<|obj|>Destroy 6 Zandalari Offerings.<|text|>The Zandalari's spiritbinders perform dark sacrifices to appease their gods, killing our people in the process. Destroy any Zandalari offerings you can find in Za'Tual to help slow the pace of their dark sacrifices.<|endoftext|> <|startoftext|>Preventing a Future Threat<|obj|>Frighten 12 Hatchling Skyscreamers by running near them.<|text|>It pains me to think of the torture the poor skyscreamers must endure as the trolls train them to become implements of war. The hatchlings are quite fearful, and will fly away if you even get close them. Please, frighten some away before the Zandalari corrupt them.<|endoftext|> <|startoftext|>Surgical Strike<|obj|>Slay 3 Zandalari Spiritbinders, 3 Zandalari Beastcallers, and 3 Zandalari Jaguar Warriors.<|text|>Zandalari spiritbinders perform sacrifices to their gods, the beastcallers bend innocent skyscreamers to their will, and the jaguar warriors venture closer to us by the day. Dispose of these threats in Za'Tual, and watch the might of the trolls weaken.<|endoftext|> <|startoftext|>The Residents of Ihgaluk<|obj|>Slay a Skumblade Brute, a Skumblade Saur-Priest, and a Skumblade Seadragon.<|text|>The Skumblade threaten our people, but responding with all-out slaughter would be an overreaction. A more reasonable response to their threat would be to slay some of their tribal leaders. There will be less bloodshed, and they will still respect our perimeter.<|endoftext|> <|startoftext|>Manipulating the Saurok<|obj|>Check in with Magister Yalis, Magister Lyanis, and Magistrix Sanal.<|text|>I have three magisters entrenched in Ihgaluk Crag, monitoring the saurok and - where they can - turning them against the mogu. I need you to find them and see if they need any supplies or assistance. They will be concealed from view. Look for shimmering columns of light within the saurok village.<|endoftext|> <|startoftext|>The Skumblade Threat<|obj|>Slay 10 Skumblade saurok.<|text|>Ihgaluk Crag has no end of saurok. Those beasts attack my men and spread their disease into nearby water and wildlife, interfering with our operations. Thin their numbers. Once the Alliance takes full control of this island, we can look for more permanent solutions.<|endoftext|> <|startoftext|>Heinous Sacrifice<|obj|>Destroy the Zandalari's sacrificial altars.<|text|>Some of the strongest of the spiritbinders perform heinous rites to their wretched gods. We've devised a method to destroy their altars, so the difficult task will be getting to each altar alive. Venture into the depths of Za'Tual and destroy their altars.<|endoftext|> <|startoftext|>De-Constructed<|obj|>Recover the four stolen Silver Covenant Constructs.<|text|>Saurok consistently test our borders, and our constructs usually fend them off. Some constructs, however, have been defeated and dragged back to Ihgaluk Crag. I want those constructs back. No slithering lizard will steal Silver Covenant property under my watch.<|endoftext|> <|startoftext|>Rise No More!<|obj|>Kill 15 Risen Ancestors.<|text|>Have you seen the ghosts wandering the graveyard? They are risen ancestors, the spirits of slain mogu who have been called back to this world. When angered, they attack swiftly and silently, and their numbers increase by the day. They do not belong here. Destroy them, and send them back beyond the grave.<|endoftext|> <|startoftext|>The Skumblade Threat<|obj|>Slay 10 Skumblade saurok.<|text|>Ihgaluk Crag has no end of saurok. Those beasts attack my men and spread their disease into nearby water and wildlife, interfering with our operations. Thin their numbers. Once the Horde takes full control of this island, we can look for more permanent solutions.<|endoftext|> <|startoftext|>Into the Crypts<|obj|>Use the Incantation of Gura in the Hall of the Exalted, then defeat Gura the Reclaimed.<|text|>Every day, we uncover additional relics from the Court of Bones. Recently, we discovered this scroll amongst the gravestones in one of the deepest crypts. I believe that this incantation can be used to call beyond the grave. And if my Mogu is up to date, I'd say you should use it in the last room in the Hall of the Exalted. Would you be willing to test out my theory?<|endoftext|> <|startoftext|>The Conquest of Stone<|obj|>Disrupt the Ancient Stone Conqueror ritual in the main temple at the Court of Bones.<|text|>In the Court of Bones, the Thunder King's sorcerers perform dark rituals. To bolster their numbers, the Shan'ze soulrippers are imbuing ancient stone statues with stolen spirits from the living. After these stone conquerors are brought to life, they will be formidable opponents on the battlefield. We must stop their ritual before these statues can be revived.<|endoftext|> <|startoftext|>The Bloodletter<|obj|>Kill Kaida the Bloodletter.<|text|>I have heard a disturbing report. Just beyond our position, in the Court of Bones, the mogu bring captives to a general named Kaida the Bloodletter. He thrives on torturing his victims. This monster must be stopped. If you fall to his blade, I wish you a swift death.<|endoftext|> <|startoftext|>Stone Cold<|obj|>Destroy 8 Grave Guardians.<|text|>Our assault on the Court of Bones continues. Our progress remains slow, but measurable. Unfortunately, we've received several reports of stone quilen statues coming to life without warning. These quilen are too dangerous to ignore. Venture into the Court of Bones and destroy any quilen statues that you can find.<|endoftext|> <|startoftext|>The Call of Thunder<|obj|>Stop the Shan'ze Thundercallers' ritual.<|text|>Within the graveyard, in the deepest ruins of their western crypt, the Thunder King's most powerful sorcerers are charging a lightning rod with crackling electricity. We suspect that this weapon is meant to rain destruction on our stronghold at Violet Rise. There is no time to delay. You must stop their ritual at once.<|endoftext|> <|startoftext|>Grave Circumstances<|obj|>Kill 10 Shan'ze Gravekeepers, Shan'ze Soulrippers, or Shan'ze Thundercallers.<|text|>The Court of Bones crawls with mogu forces. Endlessly do they perform their rituals of lightning and thunder. If our mission to take this island is to succeed, then we cannot allow them to hold such a strategic position. They must be eliminated.<|endoftext|> <|startoftext|>The Beast Pens<|obj|>Find Scout Captain Elsia at the Beast Pens.<|text|>We need to counter the beasts the Zandalari are using to strike at our camp. I have dispatched Scout Captain Elsia to the Beast Pens along with some war mages to provide cover. Go and find her east of here near the breaches in the wall and help her trim down the cavalry and siege beasts being levied against us. They are masked, so look for the shimmers of their magical cloaking spells.<|endoftext|> <|startoftext|>Soul Surrender<|obj|>Save 6 Silver Covenant Scouts or Sunreaver Scouts.<|text|>We assault the mogu at the Court of Bones, but I fear we merely send them fodder for their abominable rituals. The mogu do not merely kill their prisoners - they steal their souls and imbue them in machinations of stone, or reforge the fallen into ghostly tools of war. Alliance or Horde, it matters not. We cannot allow the mogu to bolster their numbers. Go into the crypts. Free any prisoners that are still living.<|endoftext|> <|startoftext|>Competing Magic<|obj|>Kill Arcweaver Jor'guva.<|text|>My scouts have spotted a dangerous Zandalari just this side of Za'Tual. I need someone capable to see him dispatched. Are you up to the task?<|endoftext|> <|startoftext|>Imposing Threat<|obj|>Kill Horgak the Enslaver.<|text|>My scouts have spotted a mogu leader under the central tower. He needs to be killed before he can mount an offensive on our position. Can you take care of this for me?<|endoftext|> <|startoftext|>The Beating of Troll Drums<|obj|>Locate Scout Captain Elsia within Conqueror's Terrace.<|text|>Do you hear that? The beating of war drums in the distance. The Zandalari are preparing for us. Let's not give them the luxury of time to organize their defenses. We need to push the attack now! Report to Scout Captain Elsia within Conqueror's Terrace. She will have further orders for you.<|endoftext|> <|startoftext|>Ashes of the Enemy<|obj|>Burn 8 Mummified Remains.<|text|>The mogu at the Court of Bones are bolstering their army by resurrecting the spirits of their dead. We cannot allow them to revive their fallen warriors. Take this torch and burn any mummified corpses that you can find. We will destroy our enemies before they have a chance to rise.<|endoftext|> <|startoftext|>Encroaching Force<|obj|>Kill Nurkala, the Zandalari War Leader.<|text|>My scouts have spotted a Zandalari war party on the northern beach. I need someone capable to see him dispatched. Are you up to the task?<|endoftext|> <|startoftext|>The Conquest of Stone<|obj|>Stop the Ancient Stone Conqueror ritual in the main temple at the Court of Bones.<|text|>In the Court of Bones, the Thunder King's sorcerers perform dark rituals. To bolster their numbers, the Shan'ze soulrippers are imbuing ancient stone statues with stolen spirits from the living. After these stone conquerors are brought to life, they will be formidable opponents on the battlefield. We must stop their ritual before these statues can be revived.<|endoftext|> <|startoftext|>The Bloodletter<|obj|>Kill Kaida the Bloodletter.<|text|>I have heard a disturbing report. To the south, in the Court of Bones, the mogu bring captives to a general named Kaida the Bloodletter. I will spare you the details, but he thrives on torturing his victims. This monster must be stopped. If you fall to his blade, I wish you a swift death.<|endoftext|> <|startoftext|>A Wing to Fly On<|obj|>Recover a Wild Ptrerrorwing Hatchling.<|text|>I've just received a report that another young pterrorwing has been spotted in the Diremoor. We need to recover as many of these as we can find. They may be the key to flying on this island.<|endoftext|> <|startoftext|>Skin of the Saurok<|obj|>Go to Ihgaluk Crag and slay a Skumblade saurok.<|text|>Ihgaluk Crag is a dangerous place. Luckily, you have the magic of the Sunreavers behind you. I can transform you into a saurok. I will perform the first half of the illusion on you now. Afterwards, you should go directly to Ihgaluk Crag and slay one of the Skumblade saurok. Once you have done this, I will contact you and complete the second half of the illusion.<|endoftext|> <|startoftext|>Mission: The Secrets of Stormwind<|obj|>Send undercover forces into the heart of enemy territory in an effort to learn of their plans.<|text|>Send undercover forces into the heart of enemy territory in an effort to learn of their plans.<|endoftext|> <|startoftext|>The Crumbled Chamberlain<|obj|>Recover the Shoulder, Head, Staff, Hair and Torso of the Chamberlain.<|text|>You there! Assist me. In life I was the Royal Chamberlain for his majesty, the Thunder King. For my dedication, I was condemned to this stone form, forever forced to watch over a portion of his wealth. Someone has desecrated my glorious body and sent pieces of it across the island. The thought of spending an eternity as nothing more than a head depresses me. Search the island, recover these pieces and I shall grant you one of his majesty's treasures.<|endoftext|> <|startoftext|>Honor the Flame<|obj|>Honor the Midsummer Bonfire in Krasarang Wilds.<|text|>The Midsummer Fire Festival is a time to honor the elements. The element of fire stirs passion within us all. Many times, that passion pours out into aggressive actions. But here, in this land, we focus our passion on reverence. We will honor the flame as tradition dictates. Will you honor the flame with us?<|endoftext|> <|startoftext|>Honor the Flame<|obj|>Honor the Midsummer Bonfire in Townlong Steppes.<|text|>The Midsummer Fire Festival is a time to honor the elements. The element of fire stirs passion within us all. Many times, that passion pours out into aggressive actions. But here, in this land, we focus our passion on reverence. We will honor the flame as tradition dictates. Will you honor the flame with us?<|endoftext|> <|startoftext|>Honor the Flame<|obj|>Honor the Midsummer Bonfire in Valley of the Four Winds.<|text|>The Midsummer Fire Festival is a time to honor the elements. The element of fire stirs passion within us all. Many times, that passion pours out into aggressive actions. But here, in this land, we focus our passion on reverence. We will honor the flame as tradition dictates. Will you honor the flame with us?<|endoftext|> <|startoftext|>Honor the Flame<|obj|>Honor the Midsummer Bonfire in Kun-Lai Summit.<|text|>The Midsummer Fire Festival is a time to honor the elements. The element of fire stirs passion within us all. Many times, that passion pours out into aggressive actions. But here, in this land, we focus our passion on reverence. We will honor the flame as tradition dictates. Will you honor the flame with us?<|endoftext|> <|startoftext|>Honor the Flame<|obj|>Honor the Midsummer Bonfire in Jade Forest.<|text|>The Midsummer Fire Festival is a time to honor the elements. The element of fire stirs passion within us all. Many times, that passion pours out into aggressive actions. But here, in this land, we focus our passion on reverence. We will honor the flame as tradition dictates. Will you honor the flame with us?<|endoftext|> <|startoftext|>They All Fall Down<|obj|>Kill 5 Spirit-Bound Sentries and then use the Resonance Crystal to capture the Zandalari Spirits trapped within.<|text|>The Zandalari do not tolerate weakness in their ranks. Those that are deemed weak are often sacrificed in barbaric ceremonies. The victims' spirits are captured and entombed within the sentries you see guarding the grounds. I wish to study their essence. For this I will need your help. Take this resonance crystal and siphon the spirits from the sentry corpses. Do not allow them to escape!<|endoftext|> <|startoftext|>The Bloodletter<|obj|>Kill Kaida the Bloodletter.<|text|>I have heard a disturbing report. Just beyond our position, in the Court of Bone, the mogu bring captives to a general named Kaida the Bloodletter. I will spare you the details, but he thrives on torturing his victims. This monster must be stopped. If you fall to his blade, I wish you a swift death.<|endoftext|> <|startoftext|>Power Play<|obj|>Retrieve the Mask of the Dark Mystic and the Mask of the Spirit-Caller from Spiritbinder Tu'chek and Arcanital Ra'kul within Conqueror's Terrace.<|text|>The Zandalari have found a way to infuse items of great power with the essence of their loa. These items are often passed from one generation to another, each recipient adding to the item's power. Two such items exist here. To be specific, two masks, worn by two brothers. Spiritbinder Tu'chek and Arcanital Ra'kul must be stopped and their masks destroyed. Kill them and return their masks to me. I will make sure the masks are disposed of.<|endoftext|> <|startoftext|>Honor the Flame<|obj|>Honor the Midsummer Bonfire in Dread Wastes.<|text|>The Midsummer Fire Festival is a time to honor the elements. The element of fire stirs passion within us all. Many times, that passion pours out into aggressive actions. But here, in this land, we focus our passion on reverence. We will honor the flame as tradition dictates. Will you honor the flame with us?<|endoftext|> <|startoftext|>Left To Rot<|obj|>Destroy 3 Fetid Meat Piles.<|text|>The Skumblade saurok do not eat all of the meat they hunt. They reserve large portions of it to rot in piles near their homes, attracting pests and spreading disease. We can't have the saurok spreading their disease beyond the borders of Ihgaluk Crag. Dispose of any excess meat that you find.<|endoftext|> <|startoftext|>The Creeping Carpet of Ihgaluk<|obj|>Crush 75 Ihgaluk Roaches.<|text|>Ah, roaches! I once bought a pet roach in the Undercity. Roaches will soak up disease like a sponge, and then spread it as far as they can run. Which is pretty far. Ihgaluk Crag is crawling with the things, and they carry Skumblade filth all over of this island. Crush as many of them as you can while you're there.<|endoftext|> <|startoftext|>A Spark of Life<|obj|>Deliver the Thunder-Laced Egg to Yalia Sagewhisper on the Isle of Thunder.<|text|>The Thunder-Laced Egg burns your hand as you hold it. You recall that Yalia Sagewhisper of the Shado-Pan discussing the history of the Thundering Cloud Serpents, perhaps she will know what to do with it.<|endoftext|> <|startoftext|>A Test of Valor<|obj|>Gain the "A Test of Valor" Achievement by earning a total of 3000 Valor Points.<|text|> There! My eye is upon you. I am watching. The Pandaren, like the Alliance, value the concept of "Valor." There are many ways to prove yourself valorous on this continent, from daily tasks to the defeat of heroic enemies within their lair. I will let you choose your own course. Prove your bravery to me!<|endoftext|> <|startoftext|>The Order of the Cloud Serpent<|obj|>Speak to Instructor Skythorn at The Arboretum in The Jade Forest.<|text|>Ahhh, it seems you have found yourself the proud owner of a majestic cloud serpent. Before you may fly the skies on this powerful creature, you must first earn the skill to ride it. The Order of the Cloud Serpent can teach you the knowledge that you seek. If you wish to follow our way, you should speak to Instructor Skythorn at The Arboretum in the Jade Forest. I wish you luck.<|endoftext|> <|startoftext|>Bolstering the Defenses<|obj|>Empower 6 Kirin Tor Perimeter Wards around Violet Rise.<|text|>This island is a dangerous place. We have to worry about attacks from the Zandalari, mogu, saurok, and worst of all the Sunreavers. I had perimeter wards placed on the outskirts of our camp for additional protection. In their current state they will only injure an attacker, but I'm done with warnings! With your help we can super-charge the wards into a more deadly defense system.<|endoftext|> <|startoftext|>Light Camera Action<|obj|>Collect an Iron Box and a Russet Belt from locations within Orgrimmar, and a Standard Scope from an engineer.<|text|>You look like you've got a discerning eye for the visual arts, want to try your hand at photography? I can make you one of these S.E.L.F.I.E. cameras, I just need a few parts. For the strap, grab me a Russet Belt from one of the armor merchants around here. I've got a shipment of extra housings waiting by the back entrance to the city, grab me one when you're over there. Oh, and a Standard Scope, most any engineer can make you one of those. Now get out there, kid. Fame awaits!<|endoftext|> <|startoftext|>A Test of Valor<|obj|>Gain the "A Test of Valor" Achievement by earning a total of 3000 Valor Points.<|text|> There! My eye is upon you. I am watching. The Pandaren, like the Horde, value the concept of "Valor." There are many ways to prove yourself valorous on this continent, from daily tasks to the defeat of heroic enemies within their lair. I will let you choose your own course. Prove your bravery to me!<|endoftext|> <|startoftext|>With the Wind's Blessing...<|obj|>Collect Charms of Good Fortune.<|text|> ! The Horde fleet is making its way to Pandaria. With favorable winds, they could arrive any moment. The Pandaren have a blessing that will give us good luck with the weather and speed our brothers and sisters to these shores. We simply need to collect charms of good fortune to gain fortune's favor. As our ships draw closer to the island, less charms will be required. But if you have enough, we can speed them here right away...<|endoftext|> <|startoftext|>Crystal Clarity<|obj|>Collect 1 Pristine Crystal Shard from the Crystal Spine Matriarch on Yojamba Isle in Stranglethorn Vale.<|text|>Hi again! Oh, I forgot to tell you! I've devised a foolproof way to improve your S.E.L.F.I.E. cam! In fact, with just the right gemstones, I can make a lens that would allow us to do all sorts of things! Some fellow explorers have told me about a large basilisk out on Yojamba Isle in Stranglethorn Vale. Her hide is dotted with tons of high-quality crystals! What a perfect coincidence! She sounds pretty tough, though! You should bring some friends!<|endoftext|> <|startoftext|>Light Camera Action<|obj|>Collect an Iron Box and a Russet Belt from locations within Stormwind, and a Standard Scope from an engineer.<|text|>Oh, hi! Isn't this a great shot? I love my S.E.L.F.I.E. camera! Do you want me to make you one, too? I only need a few parts! For the strap, I'll need a Russet Belt from one of the armor merchants in Stormwind. I've already ordered more housings, you're welcome to take one, you just have to find where my shipment ended up! Oh, and a Standard Scope, most any engineer can make you one of those. Ok, are you ready for a little photography action?!<|endoftext|> <|startoftext|>Crystal Clarity<|obj|>Collect 1 Pristine Crystal Shard from the Crystal Spine Matriarch on Yojamba Isle in Stranglethorn Vale.<|text|>You know, there is a way we can improve your S.E.L.F.I.E. cam, if you're interested. With the right focusing lens, I could add all kinds of features to that thing. I've heard that way out on old Yojamba Isle in Stranglethorn Vale, the mother of all basilisks has been seen. Her hide is dotted with gems that'd make the perfect lens, if I could get my hands on them. She's not going to go down easy, though. You might want to bring some friends along.<|endoftext|> <|startoftext|>Tracking the Thieves<|obj|>Help Jaina discover who took the Divine Bell, and where they took it. You may speak with Seamus Goldenkicks in Lion's Landing to be ported to Darnassus.<|text|>We WILL get to the bottom of this. , you're coming with me. We'll search every inch of this city if we have to, but we'll find out how they took the bell... and where. I'm picking up traces of arcane magic here... we need to follow the trail!<|endoftext|> <|startoftext|>The Time Is Now!<|obj|>Report to Shademaster Kiryn in Sparkrocket Outpost.<|text|>Now we take the fight to them! Report to Shademaster Kiryn in Sparkrocket Outpost. She will have your orders. Now we'll see how they handle the full might of the Horde rushing at their precious keep!<|endoftext|> <|startoftext|>Send A Message<|obj|>Report to Sky Admiral Rogers aboard the Skyfire in Krasarang Wilds.<|text|>It's time we show these Horde mongrels the full strength of the Alliance! Today we bring the battle to their door. Report to Admiral Rogers aboard the Skyfire. She will have further instructions. Good luck out there. Do the Alliance proud!<|endoftext|> <|startoftext|>And Then There Were Goblins<|obj|>Report to Sky Admiral Rogers aboard the Skyfire in Krasarang Wilds.<|text|>We're fighting a war on all fronts. Even Pandaria itself needs our protection. The Bilgewater goblins are destroying land that doesn't belong to them. They must be stopped! Report to Sky Admiral Rogers aboard the Skyfire. From her vantage point she should have a good idea of where their weak spots are.<|endoftext|> <|startoftext|>With the Wind's Blessing...<|obj|>Collect Charms of Good Fortune.<|text|> ! My father's fleet is making its way to Pandaria. With favorable winds, they could arrive any moment. The Pandaren have a blessing that will give us good luck with the weather and speed our ships to these shores. We just need to collect charms of good fortune to make it happen. As our ships draw closer to the island, less charms will be required. But if you have enough, we can speed them here right away...<|endoftext|> <|startoftext|>The Ruins of Ogudei<|obj|>Report to Belloc Brightblade in Sparkrocket Outpost.<|text|>Our scouts at Sparkrocket Outpost have reported some new activity near an area called the Ruins of Ogudei. We need to gather intelligence on what it is the Alliance are doing, and more importantly what it is they found. We cannot afford to have any unknowns. Meet up with Belloc Brightblade in Sparkrocket Outpost and find out what he knows.<|endoftext|> <|startoftext|>The Thunder King<|obj|>Contact Wrathion on the second floor of the Tavern in the Mists in the Veiled Stair.<|text|>Are you aware of recent events in Kun-Lai Summit? The Zandalari have landed on the northern shores in great numbers and have set about renewing old alliances. To that end, they have resurrected The Thunder King. Even among the mogu, the name of the first emperor commands awe and fear. The Thunder King founded a vast empire of slavery and suffering... but also of power, riches, and splendor. We will take the fight to him soon. Find me when your faction makes its move.<|endoftext|> <|startoftext|>Ties with the Past<|obj|>Recover the Spirit Essence of Varatus.<|text|>While I was in the Vale, I came across an ancient pandaren recipe for Memory Wine. I believe this brew can coax some helpful information out of Shan Kien. I am needed here, so I have no choice but to ask you to recover the essential ingredient for me. We need the spirit essence of a mogu that lived in the time of the memory we wish to see. You should be able to find just such a spirit inside the Path of Conquerors, to the northeast.<|endoftext|> <|startoftext|>The Silence<|obj|>Use the Alliance Flare Gun.<|text|>D..did we... do it? L..look... in.. my... bag... Use... flare...<|endoftext|> <|startoftext|>Dis-Assembly Required<|obj|>Destroy the Jungle Shredders using the Re-Configured Remote and then collect 6 pieces of Scrap Metal.<|text|>Those shredders are becoming a problem down there. We've sent in the Mecha-Pounders, but it just isn't enough. They're getting damaged faster than we can repair 'em! I happened upon this strange remote while scouting. With a little bit of re-configurin' I think we can use it. Try usin' it on the Jungle Shredders. Hopefully it will destroy them and then you can bring me the scrap metal.<|endoftext|> <|startoftext|>Whispering Pandaren Spirit<|obj|>Defeat Whispering Pandaren Spirit in a pet battle.<|text|>You're back! Up for another battle with me?<|endoftext|> <|startoftext|>Thundering Pandaren Spirit<|obj|>Defeat Thundering Pandaren Spirit in a pet battle.<|text|>You're back! Up for another battle with me?<|endoftext|> <|startoftext|>The Soul of the Horde<|obj|>Speak with Wrathion.<|text|>, through your eyes I've been able to witness the fighting along the coast, and the epic course of battles around the world. You've been very patient... and most informative. I've also been keeping a close eye on Garrosh Hellscream. Would you be interested to hear what I've learned?<|endoftext|> <|startoftext|>A Change of Command<|obj|>Kill High Marshal Twinbraid at Lion's Landing in Krasarang Wilds. You will need a group.<|text|>There's an Alliance dwarf I've been keeping a close eye on. High Marshal Twinbraid proved to be a nuisance in Southern Barrens when he struck back at the Horde after the loss of Bael Modan. He's now entrenched within the Alliance stronghold in Lion's Landing, helping to orchestrate the Krasarang counter-offensive. Only a legendary group of Horde heroes could possibly defeat him. If you wish to finish him off, bring friends. Lots of friends.<|endoftext|> <|startoftext|>Undermining the Under Miner<|obj|>Destroy Grezik Oregrind at Oregrind's Dig.<|text|>Grezik Oregrind has become a nuisance that must be eliminated. This land responds to all of our actions as I am sure you are aware. Because of this, we cannot allow the goblins to haphazardly destroy it. Our scouts have reported Sha emerging from Oregrind's Dig. The brains behind the operation is a goblin named Grezik Oregrind. Destroy him and perhaps we will stall the operation just long enough to contain the Sha.<|endoftext|> <|startoftext|>Glory to the Horde<|obj|>Win battles at the Temple of Kotmogu and the Silvershard Mines.<|text|>This is a global war. It has spilled onto Pandaria, and it has set hot spots across Kalimdor and the Eastern Kingdoms ablaze. How will you fare on an organized battlefront? I would like to see for myself. I look forward to hearing your report from the front lines.<|endoftext|> <|startoftext|>Flowing Pandaren Spirit<|obj|>Defeat Flowing Pandaren Spirit in a pet battle.<|text|>You're back! Up for another battle with me?<|endoftext|> <|startoftext|>The Measure of a Leader<|obj|>Speak with Wrathion at the Tavern in the Mists.<|text|>We've progressed to a new part of the Pandaren campaign. Your Warchief aims to impress the Pandaren with the full might of the Horde's military. He will lay claim to the resources of this land, with or without Pandaren aid. I understand your leader's aims, but I really want to understand the Warchief himself. What drives him? And where is the Horde ultimately going? I'd like to talk to you about this leader of yours.<|endoftext|> <|startoftext|>Burning Pandaren Spirit<|obj|>Defeat Burning Pandaren Spirit in a pet battle.<|text|>You're back! Up for another battle with me?<|endoftext|> <|startoftext|>Cashing Out<|obj|>Slay Magister Brasael.<|text|>I just saw one of the Sunreavers - Brasael, I think his name was - running off in the direction of the bank to the north. No doubt he's trying to gather whatever assets he can before he leaves. Head him off and make sure he doesn't steal any resources from our coffers. He relinquished whatever funds he left in the bank when he and his Sunreaver kind betrayed us.<|endoftext|> <|startoftext|>Stirred, Not Shaken<|obj|>Find Professor Kilt in the Boom Room in Bizmo's Brawlpub.<|text|>Alright, I'll tell you how to find Connelly. Agent Connelly is currently posing as the high roller, Professor Kilt. He spends most of his time in the Boom Room. Rumor has it he's after one of the fighters for some long forgotten betrayal. Unfortunately, the lounge is by invitation only. Lucky for you I just happen to have an invitation. Try not to look too obvious when you walk past the bouncers. If you get caught you didn't get this pass from me. In fact you and I have never met!<|endoftext|> <|startoftext|>What Had To Be Done<|obj|>Speak with Vereesa Windrunner to travel to Lion's Landing, then speak with King Varian Wrynn.<|text|>Thank you for your aid today. I will be handling the purge from here on out. Jaina will soon be off to Lion's Landing, to speak with King Varian. She asked for your attendance.<|endoftext|> <|startoftext|>Nowhere to Run<|obj|>Render 5 Sunreaver Dragonhawks incapable of flying.<|text|>Compliant Sunreavers will be sent to the Violet Hold. Defiant ones are put to the sword. NONE are to escape. The Sunreavers keep their dragonhawk mounts on Krasus' Landing. Take this dust, and use it to render them incapable of flying. Or kill them. I don't care.<|endoftext|> <|startoftext|>The Prince's Pursuit<|obj|>Kill Alliance forces along the southern shores of Krasarang Wilds until you are Revered with the Black Prince.<|text|>My goal is an expedient end to this costly war. Prove to me that the Horde deserves to win. Show me your prowess on the battlefield. You are not fighting some abstract force like the sha: You are facing your enemy head-on, eye-to-eye. Will you triumph?<|endoftext|> <|startoftext|>Jaina's Resolution<|obj|>Use the portal from Darnassus to Dalaran, then speak with Vereesa Windrunner on the other side.<|text|>For too long, I have toiled to mend fences between Alliance and Horde. Time and time again, I've given the Horde the benefit of the doubt - and time and time again, they stab me in the back. I refuse to be betrayed again! If the Horde intends to use the Kirin Tor as a weapon against the Alliance, then they have no place in Dalaran. Come with me.<|endoftext|> <|startoftext|>Pandaren Spirit Tamer<|obj|>Defeat all of the Pandaren Spirits in a pet battle.<|text|>Legend tells of legendary pandaren spirits that roam the lands of Pandaria. Find them and defeat them in a pet battle.<|endoftext|> <|startoftext|>Sewer Cleaning<|obj|>Slay 12 Sunreavers in the Dalaran Sewers.<|text|>Jaina's doing a good job taking care of Sunreavers above ground, but there's still plenty rooting around in the sewers. Go find those lying rats and exterminate them!<|endoftext|> <|startoftext|>Nowhere to Hide<|obj|>Slay 16 Sunreavers in the Sunreaver's Sanctuary.<|text|>The Sunreaver's Sanctuary is still crawling with those Horde-loving Sunreavers. Jaina will have sent the reasonable ones to the Violet Hold. The rest refuse to leave, raising their weapons against us. Show them the cost of their defiance. They now face the judgment of the Alliance, the Silver Covenant, and the Kirin Tor!<|endoftext|> <|startoftext|>Unfair Trade<|obj|>Slay Inkmaster Aelon, Tolyria, Gearmage Astalon, and Sintharia Cinderweave.<|text|>Most shopkeepers in the Magus Commerce Exchange have sided with the Silver Covenant, but there remain a few holdouts that must be taken care of. They will not go easily.<|endoftext|> <|startoftext|>A Return to Krasarang<|obj|>Report to General Nazgrim at Domination Point in Krasarang Wilds.<|text|>Wherever your loyalties might lie - with Rommath and I, with Garrosh, or elsewhere - one thing is true: your acts today were truly heroic. I can arrange for your transport back to Krasarang Wilds. Speak with me if you would like passage back to Pandaria.<|endoftext|> <|startoftext|>Darnassus Attacked?<|obj|>Speak with Seamus Goldenkicks in Lion's Landing to be ported to Darnassus, then speak with Jaina once you arrive.<|text|>As you know, our night elven allies moved the Divine Bell you retrieved to Darnassus for safekeeping and study. Moments ago, they portaled some Highbourne mages over here to ask for backup. Details are hazy - some sort of stealth attack on the city? I don't know what to make of it, but Jaina Proudmoore is already on the scene and I suspect they need all the help they can get. Speak to Seamus Goldenkicks over there for a quick portal to Darnassus. Find Jaina!<|endoftext|> <|startoftext|>The Kirin Tor's True Colors<|obj|>Slay Lieutenant Corwin and 10 of his troops.<|text|>Any pretense that the Kirin Tor might have had at being a "neutral" group can officially be discarded. I'm now hearing that Jaina's got Alliance troops stowed away near Antonidas Memorial. The area's free of Sunreavers, but it still makes my blood boil to see such blatant favoritism from the Kirin Tor. Go visit the memorial... and give those Alliance dogs a good kick on your way through.<|endoftext|> <|startoftext|>Krasus' Landing<|obj|>Free 6 Sunreaver Dragonhawks.<|text|>We can rescue as many Sunreavers as we want, but if they can't escape, then there's no point. The Silver Covenant will certainly be subduing and killing the Sunreavers' dragonhawks. Put a stop to it.<|endoftext|> <|startoftext|>One Last Grasp<|obj|>Slay Mage-Commander Zuros, then escape from Dalaran.<|text|>We've looked everywhere he's likely to be, except for one place: the Violet Citadel. Find out if Archmage Aethas is being held within the citadel. We may get lucky. If not... at least we saved a number of lives today.<|endoftext|> <|startoftext|>The Remaining Sunreavers<|obj|>Use the Tear of the Sin'dorei on Uda the Beast, High Arcanist Savor, Magister Hathorel, Magister Surdiel, and Magistrix Vesara.<|text|>There's still a number of significant Sunreavers who haven't been accounted for. Odds are that they're in the Sunreaver's Sanctuary, caught by surprise. The place is crawling with Silver Covenant. You'll need to get in, use the Tear to evacuate the VIPs, and then get out. Stay alive.<|endoftext|> <|startoftext|>The Silver Covenant's Stronghold<|obj|>Slay Arcanist Rathaella.<|text|>I have it on good authority that Archmage Aethas Sunreaver is being held in the Silver Enclave, home of the Silver Covenant. Arcanist Rathaella holds him in captivity. Most Covenant agents are out slaughtering Sunreavers right now, which means our chance is ripe. Slay Rathaella, and spring Aethas from his prison.<|endoftext|> <|startoftext|>A Tactical Assault<|obj|>Follow Grand Magister Rommath into the center of Dalaran.<|text|>If we're to survive up above ground, we're going to need a base of operations. I'm going to try to take the center of the city. It's risky, but hopefully Jaina and the Silver Covenant won't expect it. Stay by my side now.<|endoftext|> <|startoftext|>Hand of the Silver Covenant<|obj|>Slay Sorin Magehand.<|text|>Every Sunreaver Jaina expels from this city is a new blade that fights for the Horde. For US. I'm off to gather more strong elves. You've proven your hand in combat thus far - go take care of that creep in the black market. When you're done, we'll meet at the ramp and prepare to go aboveground.<|endoftext|> <|startoftext|>Violence in the Arena<|obj|>Slay 6 Silver Covenant Enforcers and 4 Silver Covenant Spellbows.<|text|>As I suspected, it gets worse up ahead. The Silver Covenant is outright attacking innocent Sunreavers! This cannot stand. While our prime directive is to rescue Aethas Sunreaver, we must also protect as many blood elves as we can. I will continue to scout ahead. Fight well!<|endoftext|> <|startoftext|>It Starts in the Sewers<|obj|>Evacuate 9 Sunreaver Citizens.<|text|>Compared to the rest of the city, this part of the sewers is relatively calm. This is good - we can extract more Sunreavers in peace than we can in war. Find as many citizens as you can. Tell them that it is not safe here, that they must leave the city at once. And try to stay clear of the Silver Covenant. We don't want to cause a scene if we can avoid it. Not yet, anyhow.<|endoftext|> <|startoftext|>Breath of Darkest Shadow<|obj|>Witness the ringing of the Divine Bell.<|text|>It is time. We have traveled a long path to reach this moment. Today, our Warchief, Garrosh Hellscream, will change the course of our people's history forever. Today, we witness the birth of Garrosh's Horde! Do not let anything interfere with the ceremony!<|endoftext|> <|startoftext|>The Situation In Dalaran<|obj|>Speak with Kromthar to obtain a ride to Dalaran.<|text|>The night elves learned that the Divine Bell was stolen. This much we anticipated. However, they've also found out that the "neutral" Sunreavers of Dalaran were complicit. Now, we've got a situation. I need you to go to Dalaran. Speak with Kromthar for a ride. You are to rendezvous with Grand Magister Rommath once you arrive.<|endoftext|> <|startoftext|>The Bell Speaks<|obj|>Find Anduin at Emperor's Reach. Speak to Fennie Hornswaggle at Lion's Landing for transportation.<|text|>Horde forces are amassing in huge numbers at the Emperor's Reach, high up in the mountains of Kun-Lai Summit. The area is an ancient mogu palace, and certainly a source of untold power. This can only mean one thing. Garrosh is going to use the Divine Bell, and Anduin... and the Harmonic Mallet... are both missing. I have no doubt that the fool boy went north by himself. I don't have time to gather an elite force to detain him. You must go and stop Anduin. Fennie can take you.<|endoftext|> <|startoftext|>The Bell Speaks<|obj|>Find Malkorok at Emperor's Reach. Speak to Tak-Tak at Domination Point for transportation.<|text|>Your efforts have culminated in this moment. Warchief Garrosh gathers the most elite champions of the Horde in Kun-Lai Summit to witness the ringing of the Divine Bell. You have more than earned the right to participate. Go now. The dawn of the new Horde begins today. Speak to Tak-Tak. He should be able to secure your travel arrangements.<|endoftext|> <|startoftext|>Breath of Darkest Shadow<|obj|>Defeat Ishi and destroy the Divine Bell.<|text|>Garrosh is right over there, and he's going to ring that bell at any moment. We don't have time to wait for my father's army. This is our only chance to stop him! I'll attempt to appeal to his senses before resorting to using the Harmonic Mallet. Charge in whenever you're ready. I'll be right behind you.<|endoftext|> <|startoftext|>The Ruins of Korune<|obj|>Find Ishi at the Ruins of Korune. Speak to Tak-Tak at Domination Point for transportation.<|text|>Garrosh sent a hundred riders to search the northern coast of Kun-Lai Summit, to seek a mogu crypt matching the one you saw in Shan Kien's memory. Out of those, one found the resting place of the Divine Bell. Blademaster Ishi is leading an advance party to secure the bell now. Go and assist him. Defend that artifact from anyone who might stand in your way! Speak to Tak-Tak without delay. He can take you there.<|endoftext|> <|startoftext|>He Won't Even Miss It<|obj|>Create a distraction in the camp and steal the Weathered Journal.<|text|>I've noticed Garrosh and that Reliquary blood elf carrying around some sort of journal. The journal is never more than a stone's throw away. It must be important! If you can cause enough of a distraction, you may be able to swipe the journal off the table. These yaks might just do the trick. Give one of 'em a tap and they'll do the rest. Just be ready to move fast!<|endoftext|> <|startoftext|>The Ruins of Korune<|obj|>Find Sarannha Skyglaive at the Ruins of Korune. Speak to Fennie Hornswaggle at Lion's Landing for transportation.<|text|>It's time for our boldest move yet. Since you acquired intel on the location of the Divine Bell, we've amassed a top team to excavate the artifact without delay. Commander Sarannha Skyglaive leads the expedition into the northern-most reaches of Kun-Lai Summit. Join them at once, and use whatever skills you need to make the endeavor a success. Good luck. I don't need to tell you how important this mission is to the Alliance. Speak to Fennie. She'll get you there quickly.<|endoftext|> <|startoftext|>The Divine Bell<|obj|>Kill Dreadweaver Avartu and recover the Divine Bell.<|text|>There's no telling what lies below, so I will lead the initial scouting party myself. If your report was correct, then the Korune mogu hid the Divine Bell in the rooms below our very feet. I have a feeling they would not have left such a precious artifact unguarded. I could use a capable such as yourself to watch my back. Let me know when you're ready.<|endoftext|> <|startoftext|>The Divine Bell<|obj|>Kill Sarannha Skyglaive.<|text|>If the Alliance thought they could steal the Divine Bell from us, they were wrong! Even now, we have them trapped in the crypts beneath us. Death will be the price they pay for defying us. Come. Let us show them the error of their ways.<|endoftext|> <|startoftext|>Call of the Packmaster<|obj|>Speak with Wrathion.<|text|>, through your eyes I've been able to witness the fighting along the coast, and the epic course of battles around the world. You've been very patient... and most informative. I've also been keeping a close eye on your King. Would you be interested to hear what I've learned?<|endoftext|> <|startoftext|>The Best Around<|obj|>Report to undercover agent Townsley in Bizmo's Brawlpub in the Stormwind side of Deeprun Tram.<|text|>We're going to need help if we hope to figure out Garrosh's plans for Pandaria. I have someone specific in mind, but he will not be easy to convince. Agent Connelly considers himself retired, but one does not simply leave the SI: 7. We've had an undercover agent following his every move for months. Currently, he is disguising himself as a high roller at Bizmo's Brawlpub. Something about settling an old debt. Meet with our undercover agent in the Brawler's Guild.<|endoftext|> <|startoftext|>He's In Deep<|obj|>Meet Connelly in Kun-Lai Summit. Speak to Fennie Hornswaggle at Lion's Landing for transportation.<|text|>Agent Connelly has managed to infiltrate Garrosh's camp in Kun-Lai! He's been following their every move. Connelly requested you specifically to assist him in gathering some vital intelligence. He sent along a disguise for you. Make sure you put it on before approaching the camp! It will no doubt be heavily guarded. He insists you will know him when you see him. Something about your keen eye for details... Go talk to Fennie over there for a drop-off.<|endoftext|> <|startoftext|>To Catch A Spy<|obj|>Deliver the Pink Marmot, the Mogu Melon Twist, and the Rusty Dagger to the correct patron.<|text|>Now, I could tell you who Connelly is, but that would be too easy! To catch a spy you have to think like a spy. You have to pass the test first! The small things can say a lot about a person. It's all in the details. I'm going to give you a drink to deliver. I will give you a small detail about something the recipient is wearing. From there it will be up to you. Be careful who you pick to give drinks to. People here tend to get pretty hostile if you give them the wrong order!<|endoftext|> <|startoftext|>A Change of Command<|obj|>Kill Warlord Bloodhilt at Domination Point in Krasarang Wilds. You will need a group.<|text|>There's an orc general I've been keeping a close eye on. Warlord Bloodhilt curried a lot of favor with Garrosh Hellscream by beating back an Alliance advance in Southern Barrens. He's now entrenched within the fortress at Domination Point. I doubt the Alliance can take him out. But... you've proven me wrong before. If you wish to finish him off, bring friends. Lots of friends.<|endoftext|> <|startoftext|>Trapping the Leader<|obj|>Weaken and capture Shan Kien at the Tomb of Shadows in Kun-Lai Summit.<|text|>It is time to make our move. Go to the Tomb of Shadows, weaken him, and take him captive. I will stay here in case Garrosh arrives. He must be delayed so that we can take our prize before he destroys it in his anger. Hurry!<|endoftext|> <|startoftext|>Legacy of the Korune<|obj|>Find the document Legacy of the Korune in the Valley of the Emperors, and collect the Sealed Korune Artifact and Korune Orders from Korune Mogu.<|text|>I'm not prepared to throw away more of our people fighting against an enemy we don't know or understand. See if you can find any clues in the area as to who exactly these "Korune" mogu are. A contingency in case this operation doesn't go as planned.<|endoftext|> <|startoftext|>A Kor'kron In Our Midst<|obj|>Collect 1 Kor'kron Helmet, 1 Kor'kron Armor, and 1 Kor'kron Boots, then combine them into a Kor'kron Disguise.<|text|>Garrosh is hell-bent on finding that Divine Bell. I wouldn't be surprised if he tore Kun-Lai Summit apart to find that artifact. The Warchief's called a gathering at Garrosh'ar Advance, just to our north. I need to stay here to monitor troop movements, so you'll have to infiltrate their camp and overhear their discussion. Go to Garrosh'ar Advance and steal some Kor'kron Armor from Reavers, Honor Guards, and Scouts. Take this radio earpiece. Don't contact me... I'll contact you.<|endoftext|> <|startoftext|>The Prince's Pursuit<|obj|>Kill Horde forces along the southern shores of Krasarang Wilds until you are Revered with the Black Prince.<|text|>My goal is an expedient end to this costly war. Prove to me that the Alliance deserves to win. Show me your prowess on the battlefield. You are not fighting some abstract force like the sha: You are facing your enemy head-on, eye-to-eye. Will you triumph?<|endoftext|> <|startoftext|>Bugging Out<|obj|>Plant the Cleverly Disguised Bugs in the large tent, near the small tents, and in the supplies.<|text|>I've managed to plant a few bugs around the camp, but there could always be more. I disguised the bugs to look like statues. They blend in perfectly with the other artifacts lying around. Your disguise should allow you to move freely around the camp. Just don't go near the dog and don't linger around Garrosh! Nero and Garrosh will see through your disguise. If you get caught I can't help you. I can't compromise the mission!<|endoftext|> <|startoftext|>To the Valley!<|obj|>Find your "Friend from Silvermoon" at the Valley of Emperors. Speak to Tak-Tak at Domination Point for transportation.<|text|>This sealed communication was sent for you, along with urgent orders to travel to the Valley of Emperors in Kun-Lai Summit. This looks serious. I'd not delay if I were you. Speak to Tak-Tak for transportation.<|endoftext|> <|startoftext|>A Dash of That<|obj|>Collect 100 Buttonbelly Mushrooms.<|text|>100 Buttonbelly Mushrooms. Must be freshly harvested from a wet, dark place. Fungus is very good for the health! (Or it might kill you, cause serious illness, rash, hallucination, or loosen bowels. Note to self - MUST be careful when selecting wild mushrooms!)<|endoftext|> <|startoftext|>Clearing a Path<|obj|>Kill 10 Korune Mogu.<|text|>First thing's first. If we're going to take the leader captive, we'll need to thin the numbers of his agents. Be careful. These mogu are particularly dangerous - they appear to be manipulating the sha in ways we haven't seen before.<|endoftext|> <|startoftext|>The Measure of a Leader<|obj|>Speak with Wrathion at the Tavern in the Mists.<|text|>We've progressed to a new part of the Pandaren campaign. The Alliance has landed on the shores with the full might of its navy. Your King aims to check Horde aggression in this new land. Garrosh Hellscream is propelling the Horde headfirst into battle, but King Varian Wrynn is a little more of a mystery to me. Do you have a moment? I'd like to talk to you about this leader of yours.<|endoftext|> <|startoftext|>The Lion Roars<|obj|>Win battles at the Temple of Kotmogu and the Silvershard Mines.<|text|>This is a global war. It has spilled onto Pandaria, and it has set hot spots across Kalimdor and the Eastern Kingdoms ablaze. How will you fare on an organized battlefront? I would like to see for myself. I look forward to hearing your report from the front lines.<|endoftext|> <|startoftext|>Memory Wine<|obj|>Use the Kor'kron Disguise to enter the camp. Then drink the Memory Brew and witness Shan Kien's past.<|text|> Now comes the real challenge. Head on over to the center of camp and see what you can overhear.<|endoftext|> <|startoftext|>The Kun-Lai Expedition<|obj|>Find Connelly at the Grummle Bazaar. Speak to Fennie Hornswaggle at Lion's Landing for transportation.<|text|>Glory to the Alliance. We are making gains against the Horde in the Krasarang Wilds, albeit slowly. While we hold the front here, we need your help to fight a different battle - one that strikes at our enemy's heart. Our SI:7 informant, Agent Connelly, has sent word that a Horde vanguard is moving up into the northern reaches of Kun-Lai Summit. Go without delay. Make contact with Agent Connelly in the field, and find out what is going on. Speak to Fennie over there for a flight in.<|endoftext|> <|startoftext|>De-Subjugation<|obj|>Defeat 10 Kor'kron Overseers, 5 Kor'kron Subjugators, and Gul'tar the Subjugator.<|text|>The Kor'kron have been trained to be the finest, most loyal soldiers of the Warchief. Their presence here means that Garrosh fears an uprising. Vol'jin and his people are as much a part of the Horde as any orc. We must break this occupation and free the trolls. It pains me to say this, but you must eliminate enough of the Kor'kron so that the trolls can retake their city. Then meet me at Darkspear Hold so we might challenge their officer directly.<|endoftext|> <|startoftext|>Memory Wine<|obj|>Drink the Memory Wine and witness Shan Kien's Past.<|text|>The tincture is ready. Now, drink.<|endoftext|> <|startoftext|>A Bit of Yak<|obj|>Collect 3 Fresh Yak's Milk.<|text|>3 Fresh Yak's Milk. Helps strengthen teeth and bones. Allows imbibers to return from their dream state. (Why do all yaks look alike!?)<|endoftext|> <|startoftext|>The Fate of Dalaran<|obj|>Speak with Jaina Proudmoore and hear her story.<|text|>Jaina is refusing to hear me out. Father was hoping I would have some pull with her, but I think she still sees me as a child. You, on the other hand, are a hero of the Alliance and I know she respects your deeds. Is there something you can say to her to convince her we need her help?<|endoftext|> <|startoftext|>A Lick of Fire<|obj|>Collect 6 Ruqin Firewine.<|text|>6 Ruqin Firewine. This intense liquor helps relax the mind, allowing the recovery of past memories. (Note: May result in a terrible hangover.)<|endoftext|> <|startoftext|>The Kun-Lai Expedition<|obj|>Find Baine Bloodhoof at Garrosh'ar Advance. Speak to Tak-Tak at Domination Point for transportation.<|text|>I have another message for you from High Chieftain Bloodhoof. It seems you've made quite the impression on him. He travels with the Warchief's vanguard into Kun-Lai Summit, to the north. They have set up an outpost, Garrosh'ar Advance, just east of One Keg. You had best not keep him waiting. Speak to Tak-Tak for swift travel.<|endoftext|> <|startoftext|>Tracking Event: Event Complete<|obj|>See the scouts off, then speak to Big Lu.<|text|>It's time for Sully and I to leave. We'll keep our eyes out for any sign of the White Pawn and report back shortly. I'm afraid I must leave you in charge while Admiral Taylor is recovering. Learn as much as you can from these jinyu while we are away. I expect a full report when we return.<|endoftext|> <|startoftext|>Pandaren Medicine<|obj|>Find the recipe for Memory Wine.<|text|>While I was in the Vale, I came across an ancient pandaren recipe for Memory Wine. I believe this brew can coax some helpful information out of Shan Kien. I am needed here, so I have no choice but to ask you to find the ingredients for me. The recipe can be found in a book near my other things, just behind me.<|endoftext|> <|startoftext|>Awaiting the Black Harvest<|obj|>Wait for Wrathion to contact you.<|text|>, I have never heard of this Council of the Black Harvest. However, the fact that they are interested in my father's power concerns me greatly. However, I do have... contacts, who may be able to help us track them down. Most of my agents are preoccupied with the Alliance and Horde battle in Krasarang. Once that has settled down, I will help you. For now, feel free to leave the Naaru relic in my protection, or not - just don't end up dead somewhere at the bottom of a swamp.<|endoftext|> <|startoftext|>The Eye of the Naaru<|obj|>Bring the Eye of the Storm to Wrathion in the Tavern in the Mists.<|text|>The soulcore has transformed into a crystal. This is clearly the artifact that Kanrethad and Jubeka were attempting to create, but you still have no idea where they went. Seek out the Black Prince in the Tavern of the Mists and see if you can acquire some information on where they went.<|endoftext|> <|startoftext|>Tracking Event: Event Complete<|obj|>See the scouts off, then speak to Big Lu.<|text|>It's time for Sully and I to leave. We'll keep our eyes out for any sign of the White Pawn and report back shortly. I'm afraid I must leave you in charge while Admiral Taylor is recovering. Learn as much as you can from these jinyu while we are away. I expect a full report when we return.<|endoftext|> <|startoftext|>Tracking Event: Ambassadors Summoned<|obj|>See the scouts off, then speak to Big Lu.<|text|>It's time for Sully and I to leave. We'll keep our eyes out for any sign of the White Pawn and report back shortly. I'm afraid I must leave you in charge while Admiral Taylor is recovering. Learn as much as you can from these jinyu while we are away. I expect a full report when we return.<|endoftext|> <|startoftext|>The Harmonic Mallet<|obj|>Find Anduin at the Tomb of Conquerors. Speak to Fennie Hornswaggle at Lion's Landing for transportation.<|text|>$p! Prince Anduin has somehow slipped his guards again. His control over the light is greatly increasing. He was last seen heading to Kun-Lai Summit. He gave our mages the slip around the Valley of Emperors. Can you find him? He insists on searching for what he claims is a counter to the Divine Bell. Perhaps you can talk some sense into him before he seizes control of your mind and has you dance your way back here. Talk to Fennie for a ride into the mountains.<|endoftext|> <|startoftext|>A Gathering Storm<|obj|>Confront 6 Sha-Touched Grunts.<|text|>If General Nazgrim sent you, then I trust you are capable of discretion. When I arrived here, I found Garrosh... experimenting... with some ancient power that he found in the mountains to the north. He believes that this "sha" can strengthen our soldiers. Unfortunately, so far the results have been quite the opposite. Our troops are erupting into random violence. Go and interrogate them. If they threaten you, be prepared to defend yourself.<|endoftext|> <|startoftext|>Kick 'em While They're Down<|obj|>Kill 12 Lion's Landing military units.<|text|>The Alliance may think they have a stranglehold on the ruins, given that their base of operations is close. We're going to disabuse them of that notion. Go take out some of their guards.<|endoftext|> <|startoftext|>Ogudei's Lieutenants<|obj|>Collect Meng-do's Essence and Gen-li's Essence in the Ruins of Ogudei.<|text|>There are two extremely powerful mogu spirits that the Alliance unearthed in their ineptitude. These are choice targets for us. If you kill them and collect each of their essences, we could make great progress on decoding the history of this strange ruin.<|endoftext|> <|startoftext|>Eviction Notice<|obj|>Kill any 10 members of the Reliquary in the Ruins of Ogudei.<|text|>The bloody Reliquary's snuck into the ruins. They've taken the lower section and are conducting all kinds of magical shenanigans down there. It's time we gave 'em an eviction notice, in the form of your boot in their rear!<|endoftext|> <|startoftext|>We're Not Monsters!<|obj|>Liberate 14 Troubled Slave Spirits.<|text|>The Reliquary may have had a bad name in the past, but we're not monsters. We simply hold different views about archaeology than the Explorer's League. We do focus on performing acts of heroism from time to time. So go, liberate some of the pandaren slave spirits in the ruins.<|endoftext|> <|startoftext|>Oi Ain't Afraid o' No Ghosts!<|obj|>Kill 12 Spiritbound Mogu.<|text|>Look. We got a nasty problem here, and ol' Troteman back at Lion's Landing's gonna throw us out of here if we don't get things under control. Give us a hand, please!<|endoftext|> <|startoftext|>Echoes of Thunder<|obj|>Find High Chieftain Baine Bloodhoof at the Shrine of Two Moons. Speak to Tak-Tak at Domination Point for transportation.<|text|>Ah, we meet again. I have heard some wondrous news. High Chieftain Baine Bloodhoof of the tauren has arrived here on Pandaria. He meets with Warchief Garrosh Hellscream and Regent Lord Lor'themar Theron now, at the Shrine of Two Moons in the Vale of Eternal Blossoms. He sent me a strange request - to send him a loyal champion of the Horde, capable of combat... and discretion. I can think of none better to send than you. Speak to Tak-Tak if you seek transport.<|endoftext|> <|startoftext|>It Is A Mystery<|obj|>Use the Arcane Bauble to find an anomaly within the Ruins of Ogudei.<|text|>We have detected several... anomalies in these mines, of an arcane or spiritual nature. They are disrupting our attempts to discern the nature of the magic used in the spirit binding rituals here. They are quite elusive, but we've managed to isolate the arcane signature of one of these anomalies, and one of our mages has enchanted this bauble with its signature. Take the bauble. It will begin to glow more brightly as you approach the anomaly. Once you reach it, you can use the bauble to draw it out.<|endoftext|> <|startoftext|>The Harmonic Ointment<|obj|>Recover the Harmonic Ointment.<|text|>Legends are not born, they are made. Much like your next target, a mogu named "The Blade." In his bags you will find, An ointment whose sound plays with the mind. Bring this nibby ointment to the Monkey King! And with it, he shall make the mallet sing! Travel north along the wall, and when you reach the end, turn left.<|endoftext|> <|startoftext|>The Head<|obj|>Recover the Mallet Head.<|text|>Monkey King receive word on where to find the head, The hozen who got it has long since been dead. Kunzen chiefs pass the relic from father to son, But then virmen Skiggit came and the head it won. Now the wikket worships it in a hollow. Since it was too ookin' big for him to swallow. I sent a royal finder north to find him and stand. Look for finder in mountains west of the Heartland.<|endoftext|> <|startoftext|>The Handle<|obj|>Recover the Mallet Handle.<|text|>There once was a Chief named Ingoo Ingoo, Who beat me in a drink drink boogaloo. He took the mallet's handle for winning, Not knowing you can't beat the King in drinking. Monkey King had to hide the mallet from the bell, But Ingoo's children do not use the handle well. Over the years they have used the handle to do harm, Now we must find the current chief so we can disarm. Go south to Unga Ingoo, Monkey King meet you there. Only wikkets show to a party with hands bare.<|endoftext|> <|startoftext|>Plunder the Black Temple<|obj|>Loot everything you can grab and reach the end of the Den of Mortal Delights.<|text|>While Akama and his men are dealing with the demons, there is nobody to stop you from stealing a relic or two...<|endoftext|> <|startoftext|>Rebuilding the Mallet (Tracker)<|obj|>Obtain the Harmonic Mallet.<|text|>Time for the fixing and then time for the mixing!<|endoftext|> <|startoftext|>Demonstrate Your Power<|obj|>Slay the demons who are attacking Akama's men in the Halls of Anguish.<|text|>Akama and his men are under siege by the forces you unleashed in the Reliquary of Souls. Demonstrate your power to Akama by saving his men from the demonic forces!<|endoftext|> <|startoftext|>The Spirit Trap<|obj|>Collect 3 Spirit Traps.<|text|>Within the ruins we have identified several powerful mogu artifacts. They trapped spirits within, probably to use them in some ritual or conjuration. They are a type of device that we haven't identified and desperately need to study - they may reveal more of the secrets of the mogu's spirit binding techniques. Go, find us a few samples so that we may continue a proper study.<|endoftext|> <|startoftext|>The Greatest Prank<|obj|>Listen to the Monkey King's story.<|text|>So riddles three you answered me. Good good. The Monkey King is not so old that he tells just anyone his tricks. It was the greatest prank ever! You want to hear story of the Mallet and the Monkey? Too bad! No choice!<|endoftext|> <|startoftext|>The First Riddle: Mercy<|obj|>Find the object the Monkey King described in his riddle.<|text|>So, you wake up the Monkey King for a mallet hmmm? Answer first, these riddles three, and then the mallet you shall see. First riddle! "Softly singing a song of pain There is a creature tortured and lame. Way down south and beyond the wall, It hides from its wikket masters' call. Seek out the creature sad and somber, And free it from its untamed amber." Bring me the untamed amber.<|endoftext|> <|startoftext|>The Kirin Tor<|obj|>Use the Portal to the Purple Parlor in Lion's Landing and meet with Anduin Wrynn.<|text|>$p, King Varian has asked that I send you after his son to Dalaran. He believes you can help negotiate the withdrawal of blood elves there. These "Sunreavers" claim fealty to the Horde and represent a major threat to the war effort. Now that our very own Jaina Proudmoore is in charge of the Kirin Tor it should be easy to convince her to remove this Horde threat to her city. Use the portal here in Lion's Landing to go to the Purple Parlor and lend what aid you can to Prince Anduin.<|endoftext|> <|startoftext|>The Third Riddle: Strength<|obj|>Defeat the Challenger at the Tiger Temple.<|text|>The mallet you seek is not a toy for children, It calls trouble like the song of a siren. A test of strength the Monkey King will require, Before you receive this tool of your desire. At the Temple of the White Tiger you will find A challenger to test how well you are resigned Step through the main door and then turn right down the ramp Challenge the ook waiting for you there like a champ!<|endoftext|> <|startoftext|>What's in the Box?<|obj|>Assist with Aethas and Rommath's experiment.<|text|>We are trying to uncover the secrets of one of the mogu artifacts Garrosh insisted we investigate. It is proving most difficult, as anyone who probes it magically is greatly affected by raw, negative emotions. I called in the assistance of Arch-mage Aethas of the Sunreavers in the hopes that he and Rommath could crack this puzzle. They asked for you specifically - apparently you have some relevant experience? Go to the chamber below Farstrider Square east of here and see if you can assist them.<|endoftext|> <|startoftext|>Victorious Return<|obj|>Report your success to Nazgrim at Domination Point in Krasarang Wilds.<|text|>The portal by my side will return you safely to Domination Point. I will return behind you; I must clean up our tracks a bit before we leave, so that Proudmoore doesn't discover our involvement.<|endoftext|> <|startoftext|>The Second Riddle: Fellowship<|obj|>Obtain Metal Brew.<|text|>You want to stop the Divine Bell? We need the mallet first. You want the mallet? We need to be friends first. You want to be friends? We need a Metal brew first. You want a Metal brew? You need to go to the Shrine of Fellowship first. You want to go to the Shrine of Fellowship? Great! It's in the Jade Forest southeast of the Tian Monastery. Ring the bell and get the Monkey King some brew while there. Oh... you may have to fight for it.<|endoftext|> <|startoftext|>Get My Results!<|obj|>Speak with Lor'themar Theron in Silvermoon City.<|text|>Ah. The Warchief has instructed me to dispatch you to Silvermoon. He grows impatient with the progress of Lor'themar's research and feels they might benefit from your... unique... experiences with the mogu. Go to Silvermoon and demand that Lor'themar increase the speed of his research.<|endoftext|> <|startoftext|>The Horde Is Family<|obj|>Escort Thrall to the Echo Isles.<|text|>This hearthstone was part of a conversation Vol'jin and I shared a long time ago. He believes his people are in danger. I don't know what all has transpired in my absence, but I can at least do this for my friend. Come, travel with me to the Echo Isles. We must make sure that the Darkspear are safe.<|endoftext|> <|startoftext|>Seek the Signal<|obj|>Follow the soulstone to the gates of the Black Temple.<|text|>The soulstone shards fuse together easily in your hands. Strangely, no soul is stored within the stone. Instead, the stone seems to be drawing power from somewhere in Shadowmoon Valley. Looking east, you feel the power linked beyond the mountains, to the very gates of the Black Temple.<|endoftext|> <|startoftext|>Find Thrall!<|obj|>Find Thrall by using Vol'jin's Hearthstone.<|text|> Find Thrall. <|endoftext|> <|startoftext|>The Darnassus Mission<|obj|>Locate the Divine Bell.<|text|>The Divine Bell is in the city. We don't want to cause a scene, we just want the artifact. I need you to find a way in, WITHOUT getting caught. That means no mounts, no flying, no fighting. I can provide aid. I will magically cloak you, so you may move with stealth. I will also give you a small charm that you may use to return to safety, should you get in trouble. Now go. Go, locate the bell, and tag it to be teleported back with you.<|endoftext|> <|startoftext|>The Monkey King<|obj|>Help Anduin Wrynn find the Monkey King in the Valley of Emperors.<|text|>Ever since the Horde captured the Divine Bell I have been searching for a means to counter its power. My research got as far as this tomb. I am going inside. If you follow me, I will share the rest as we go. If we get separated, meet me back here at the entrance to the tomb. Speak to me when you are ready to proceed.<|endoftext|> <|startoftext|>Insertion<|obj|>Use the Sunreaver Portal in Domination Point to secure a teleport to Darnassus.<|text|>! You'll do perfectly. We know where the Alliance have hidden the Divine Bell. We've already inserted an agent into enemy territory, we just need you to help him execute his mission. Pack up. You're headed to Darnassus.<|endoftext|> <|startoftext|>Infiltrating the Black Temple<|obj|>Look for Jubeka's mark on the main entrance of the Black Temple. Once inside, speak to Jubeka at the Temple Summit.<|text|>It's clear that Jubeka's soulstone has lead you here to the Black Temple. The question remains... why? The only remaining option is to head inside and figure out why they were here.<|endoftext|> <|startoftext|>Regeneration Takes Time<|obj|>Collect 10 Sturdy Needles.<|text|>Vol'jin would be dead if he were any race other than a troll. His regeneration is impressive, but it is being blocked by a poison. We need to cleanse this poison so that he can regenerate the damage. Take to the skies and travel southeast. Across the mountain tops of the Secret Aerie you will find needle sprites. Bring me some of the hardest needles from them you can find. With them I can attempt an acupuncture technique that should purge the poison from his body and accelerate his regeneration.<|endoftext|> <|startoftext|>Anduin's Plea<|obj|>Find Anduin at the Shrine of Seven Stars. Speak to Fennie Hornswaggle at Lion's Landing for transportation.<|text|>Ah, just the I was looking for. I have received an urgent letter from the young Prince Anduin. He is playing host to his father, King Wrynn, and several other Alliance dignitaries at the Shrine of Seven Stars in the Vale of Eternal Blossoms. According to his most recent correspondence, something bad is happening at the city. Please go at once and speak with him. I must settle some affairs here at Lion's Landing, but I will join you soon. Speak to Fennie if you'd like a ride to the Vale.<|endoftext|> <|startoftext|>Enlistment Orders<|obj|>Find Admiral Taylor in Lion's Landing in Krasarang Wilds<|text|>After the Council returned from their journey, they passed the knowledge of what they learned to all of the Warlock sects. However, they disappeared shortly afterwards... ! The tome you possess may be just the thing we need to convince them to join us in our assault against the Horde! Find Admiral Taylor in Lion's Landing and convince him of the importance of your mission.<|endoftext|> <|startoftext|>Heart Of The Alliance<|obj|>Confront 6 Sha-Touched Footmen. Should you lose Prince Anduin, speak to him at The Imperial Exchange.<|text|>I can't believe this has happened. After all we have been through here on Pandaria, will our people never learn from their past mistakes? Brann's expedition returned recently from Mogujia, bearing a sample of sha for study. I had my reservations about this endeavor in the first place, and my worst fears have been realized. The sha has escaped containment. I do not need to explain the horror of bringing the sha into the heart of the Vale. We must dispel any sha we can find, and quickly!<|endoftext|> <|startoftext|>Seeking the Soulstones<|obj|>Read Jubeka's Journal and use the clues within to locate the four soulstone fragments.<|text|>, take this - the journal of Jubeka Shadowbreaker. Read the journal and use the information contained within to track down where she went. Find her soulstones and use them to locate her.<|endoftext|> <|startoftext|>Enlistment Orders<|obj|>Find General Nazgrim at Domination Point in Krasarang Wilds<|text|>After the Council returned from their journey, they passed the knowledge of what they learned to all of the Warlock sects. However, they disappeared shortly afterwards... ! The tome you possess may be just the thing we need to convince them to join us in our assault against the Alliance! Find General Nazgrim in Domination Point and convince him of the importance of your mission.<|endoftext|> <|startoftext|>Slaughter Selenora<|obj|>Obtain the second chapter of Legacy of the Masters from Shadowmancer Selenora in Domination Point.<|text|>... You've heard correctly. King Varian tasked me with tracking down this Council of the Black Harvest. Unfortunately, the Horde is seeking them out as well. One of my spies recently sent word that Shadowmancer Selenora has the second piece of their journal. Head to Domination Point, slaughter Selenora and bring back whatever you find on her rotting cadaver.<|endoftext|> <|startoftext|>A Tale of Six Masters<|obj|>Read the first chapter of the Legacy of the Masters.<|text|>This book may be just the leverage we've been seeking... How familiar are you with the Council of the Black Harvest? After Deathwing was defeated, six of the greatest Warlocks gathered together to teach all Warlocks advanced forms of magic stolen from our defeated foes. Take a look at the tome beside me...<|endoftext|> <|startoftext|>A Tale of Six Masters<|obj|>Read the first chapter of the Legacy of the Masters.<|text|>This book may be just the leverage we've been seeking... How familiar are you with the Council of the Black Harvest? After Deathwing was defeated, six of the greatest Warlocks gathered together to teach all Warlocks advanced forms of magic stolen from our defeated foes. Take a look at the tome beside me...<|endoftext|> <|startoftext|>Hunt Helheim<|obj|>Obtain the second part of Legacy of the Masters from Hareem Helheim.<|text|>... You've heard correctly. Warchief Garrosh tasked me with tracking down this Council of the Black Harvest. Unfortunately, I have heard word that the Alliance is ahead of us. I heard that some Human Warlock by the name of Hareem Helheim has information which will help us locate them. Head to Lion's Landing, infiltrate their base and obtain the documents before Helheim's courier departs. Show Helheim no mercy.<|endoftext|> <|startoftext|>Reader for the Dead Tongue<|obj|>Bring the codex to a Warlock trainer in your capital city.<|text|>Return to your capital city and seek out a warlock trainer who may know more about the codex.<|endoftext|> <|startoftext|>Overpowered<|obj|>Destroy 7 Mana Foci around Violet Rise.<|text|>The Kirin Tor are using mana foci to empower their forces. We cannot allow this to continue. You'll find these foci scattered around the outskirts of Violet Rise. Use this mana crystal to destroy as many as you can. Each mana focus we destroy is another small victory for our cause.<|endoftext|> <|startoftext|>Made for War<|obj|>Kill the Arcane Destroyer.<|text|>Jaina thinks this battle will be easily won. I intend to show her how wrong she is! The Kirin Tor brought a weapon with them that must be destroyed. The Arcane Destroyer is a large construct capable of turning the tides of war in their favor. Destroying this monstrosity would send a very clear message to Proudmoore.<|endoftext|> <|startoftext|>Direhorn or Devilsaur<|obj|>Disrupt a binding ritual by killing all ritual NPCs around either a Defiant Direhorn or a Defiant Devilsaur.<|text|>We have an opportunity to disrupt the Zandalari war machine as well as have a little fun in the process. Within these beast pens, a devilsaur and a direhorn are being outfitted with armor, their minds being enslaved to the Zandalari charms. Go into the camp and disrupt one of these binding rituals. It doesn't matter which one. Just kill those who are trying to bind the creature. This should let the fully armored beast run mad through the Zandalari camp. Then sit back and watch the hilarity ensue.<|endoftext|> <|startoftext|>Old Enemies<|obj|>Kill 10 Sunreaver agents or players on the Isle of Thunder.<|text|>To think, we were once on the same side! The Sunreavers' treachery caught us all off guard. Never again! They have shown their true natures to us. Siding with Garrosh and his madness has marked them all for death. Kill any agent of the Sunreavers that you find. We will show them no mercy here.<|endoftext|> <|startoftext|>Dino Might<|obj|>Find and use Saur Fetishes on 5 raptors, compies, skyscreamers or direhorns in the Beast Pens.<|text|>The Zandalari use a series of fetishes and charms to maintain their control over their menagerie of beasts. Two can play at that game. I want you to find some of these fetishes and try them out on the various beasts in the Beast Pens. Take careful note of how each beast responds to each fetish. Then report your results to me. Maybe this will give us the edge we need against the Zandalari.<|endoftext|> <|startoftext|>Just Some Light Clean-Up Work<|obj|>Disperse 75 pieces of filth by killing Quivering Filth in Ihgaluk Crag.<|text|>This is not a glamorous job. Let me put it to you bluntly. The Skumblade saurok pile all of their filth into a pool in the middle of their village. This filth is so concentrated and so rancid that it has congealed into moving, animate matter. The saurok can keep their filth-pool, but once it starts spreading outside of the village, I'd say it's time to intervene.<|endoftext|> <|startoftext|>Desconstruction<|obj|>Destroy 3 Kirin Tor Constructs around Violet Rise.<|text|>The Kirin Tor constructs are primitive at best. Nevertheless, they pose a threat. Go to Violet Rise and dismantle Jaina's pitiful war machines. Show the Kirin Tor how easily they can be defeated! This will be a message the Kirin Tor cannot easily ignore.<|endoftext|> <|startoftext|>Disarming Irony<|obj|>Disarm the Tactical Mana Bombs at the Horde Ships, the Scrying Crystals, and the Bridge within Dawnseeker Promontory.<|text|>Well, it would seem the Lady Proudmoore has decided to use our own weaponry against us. Our perimeter wards reported several spies slipping through our defenses carrying tactical mana bombs. I would enjoy the irony if these bombs were less dangerous. Search for these bombs and disarm them. Our wards reported one near the horde ships to the north, one on a bridge to the main isle, and one near our scrying crystals on the eastern side of the Promontory.<|endoftext|> <|startoftext|>Treasures of the Thunder King<|obj|>Speak to Taoshi to enter the Thunder King's Citadel. Inside, provide her with a Key to the Palace of Lei Shen to begin the timed raid on his treasure convoy.<|text|>My scouts have returned with word that more of the treasures from Lei Shen's tomb are being brought up into the citadel. We have access to a secret sewer entrance, but a door bars us from intercepting the shipment. If we're going to succeed in this raid, we will need a key that only the most trusted of Lei Shen's forces carry. If you get your hands on such a key, bring it to me. You can keep whatever spoils you steal from our raid. I simply want to see that this shipment never makes it to Lei Shen.<|endoftext|> <|startoftext|>Forge Ahead!<|obj|>Kill the Master of the Forge and collect a Codex Fragment from Fleshcrafter Hoku in the Isle of Thunder.<|text|>The forge lies ahead of you, and with it the heart of the mogu's weaponsmithing ability. And beyond that, the mogu gatekeeper, who holds the key to unlocking the gate to the next part of the city. It's time to move out!<|endoftext|> <|startoftext|>An Unusual Tome<|obj|>Speak with your demonic minion to determine the origins of the tome.<|text|>The tome appears to be written in an ornate, sprawling script that seems to rise off the pages. It vaguely resembles Demonic, but the symbols are far more elaborate than any you've ever seen. Perhaps one of your demonic companions can tell you more.<|endoftext|> <|startoftext|>Among the Bones<|obj|>Kill Zur'chaka the Bonecrafter.<|text|>My scouts have spotted a dangerous Zandalari among the bones west of Ihgaluk Crag. I need someone capable to see him dispatched. Are you up to the task?<|endoftext|> <|startoftext|>Raining Bones<|obj|>Kill Zur'chaka the Bonecrafter.<|text|>We've spotted a Zandalari leader up the central stairs. We need to eliminate him before returning to camp. Would you be willing to do the deed?<|endoftext|> <|startoftext|>Bolstering the Defenses<|obj|>Empower 6 Sunreaver Perimeter Wards.<|text|>This island holds many dangers for us. Threats loom from every side. We must defend our hold on these shores at all costs. Perimeter wards have been placed around Dawnseeker Promontory. By default they will inflict damage, but are not fatal in their attack. Now is not the time to be merciful. The perimeter wards need to be deadly! Go and empower the perimeter wards surrounding our camp.<|endoftext|> <|startoftext|>Compy Stomp<|obj|>Kill 5 Raptors and 10 Trained Compies in the Beast Pens.<|text|>The raptors and compies of the Zandalari represent a substantial threat to our forces here. They are superb hunting beasts that can track prey over great distances and are often lethal to encounter when caught unawares. I need you to head into the Beast Pens and cull their numbers. We need to make sure to slay them before they are fully trained.<|endoftext|> <|startoftext|>Enemies Beneath the Tower<|obj|>Kill 7 Shan'ze mogu in the Diremoor.<|text|>There are mogu in the Diremoor animating the army of statues near the tower. Lor'themar wants them dead. I think you're the one to do it.<|endoftext|> <|startoftext|>Someone You Should See<|obj|>Find Chen Stormstout at Binan Village. Speak to Tak-Tak at Domination Point for transportation.<|text|>$p? It is good fortune I find you. Chen Stormstout says to give this to you and ask you to meet him at Binan Village of the Kun-Lai Summit. He found a friend of yours who needs much luck to get healthy. Chen say speak to Tak-Tak for fast travels.<|endoftext|> <|startoftext|>The Sleepless Legion<|obj|>Kill 6 Animated Warriors.<|text|>The Shan'ze are animating an army from the statues in the center of the isle, an army that batters our defenses day and night. Destroy any of the walking statues you see. Our defenders will greatly appreciate it.<|endoftext|> <|startoftext|>Loa-saur<|obj|>Defeat a Loa Speaker.<|text|>The Zandalari have found a way to bind loa to their beasts giving them impressive and lethal powers. We need to put a stop to this. Search the Beast Pens for a loa speaker and slay him. You should be able to find them by keeping a look out for their glowing beasts. We must not allow these atrocities to continue.<|endoftext|> <|startoftext|>Fleshcrafter's End<|obj|>Kill Fleshcrafter Goju outside the Ghost Iron Mines on the Isle of the Thunder King.<|text|>The mogu responsible for the torture of the agents, Fleshcrafter Goju, stands outside the mine. Killing him would be the only justice for what he's done to your agents.<|endoftext|> <|startoftext|>To the Skies!<|obj|>Gain access to the Lightning Vein Mine.<|text|>We can use the pterrorwing that you found to strike a decisive blow against the mogu. Their mining operation is vulnerable to attack from the air, and your pterrorwing is the only beast we have capable of flying out there. Let me know when you are ready!<|endoftext|> <|startoftext|>Decisive Action<|obj|>Infiltrate Stormsea Landing and open the courtyard gate from within. Speak with Taoshi to begin the mission.<|text|>Zandalari warships plunder the seas around this island. They ferry in soldiers and war beasts from Zandalar to bolster Lei Shen's army. If we can capture the palace shipyard, the Thunder King's supply line will be cut off, and your foothold here will be secure. I have a plan to do just that, and it won't take an entire army.<|endoftext|> <|startoftext|>The Residents of Ihgaluk<|obj|>Slay a Skumblade Brute, a Skumblade Saur-Priest, and a Skumblade Seadragon.<|text|>The Skumblade threaten our people, but responding with all-out slaughter would be an overreaction. A more reasonable response to their threat would be to slay some of their tribal leaders. There will be less bloodshed, and they will still respect our perimeter.<|endoftext|> <|startoftext|>Surgical Death<|obj|>Slay 3 Zandalari Spiritbinders, 3 Zandalari Beastcallers, and 3 Zandalari Jaguar Warriors.<|text|>The Zandalari train skyscreamers to become ferocious beasts in the skies. The spiritbinders require endless sacrifices - of our people - to be brought to them. And, the jaguar warriors venture ever closer toward the heart of our camp. Find them in Za'Tual and remove the threat.<|endoftext|> <|startoftext|>Metalocalypse<|obj|>Kill Metal Lord Mono-Han outside the Ghost Iron Mine on the Isle of the Thunder King.<|text|>You've made a good start, but now it's time to really make a dent in their operations. Take out Metal Lord Mono-Han, of the mines.<|endoftext|> <|startoftext|>Tear Down This Wall!<|obj|>Speak with Lor'themar Theron, then break into the lower city and secure it for the Horde.<|text|>The time has come. Our forces are well-enough entrenched here that we can risk pressing forward, into the Thunder King's lair. Unfortunately, it doesn't look like he'll be opening that gate anytime soon. I suppose we'll have to make a gate of our own then. Let me know when you're ready.<|endoftext|> <|startoftext|>The Fall of Shan Bu<|obj|>Defeat Shan Bu.<|text|>Long ago, Lei Shen found a rare clutch of storm dragon eggs. One of these creatures - Nalak - was particularly brutal, and Lei Shen took it for his own. The Thunder King's servant, Shan Bu, works to resurrect Lei Shen's dragon, Nalak. We must defeat Shan Bu and, if we are able, prevent him from resurrecting the dragon.<|endoftext|> <|startoftext|>Mana Manifestations<|obj|>Kill 9 Kirin Tor Manafiends.<|text|>Manafiends are nasty creatures. Small and easy to underestimate, but deadly to our magic casters. The Kirin Tor have these pests crawling all over Violet Rise. We will need to handle them carefully. Alone they are easily managed, but in groups they become a different challenge altogether. Go to Violet Rise and cut down their numbers.<|endoftext|> <|startoftext|>Breaking Down the Defenses<|obj|>Destroy 6 Kirin Tor Perimeter Wards.<|text|>We need to keep a close watch on the Kirin Tor and their day-to-day activities. Normally this would be easy. We would sneak in a spy and have them report back to us. However, we've run into a slight problem I believe you can help us with. The Kirin Tor perimeter wards have increased in power. It's next to impossible to get someone past their lines. If they were disabled we might be able to sneak in before they can be repaired.<|endoftext|> <|startoftext|>Charged Moganite<|obj|>Recover a Charged Moganite and bring it to High Arcanist Savor.<|text|>We have been dispatching spies into the Kirin Tor base of operations on a daily basis. Some had orders to recover charged moganite from the enemy and bring it here. They have not returned, and I can confirm they have left the Kirin Tor base. Search the jungle between here and there and find any of the charged moganite that might have been lost in transit. Bring it to me and we will put it to good use.<|endoftext|> <|startoftext|>Tactical Mana Bombs<|obj|>Plant a Tactical Mana Bomb on an Alliance Ship, Alliance Supply Shipment, and on the Construct Ritual.<|text|>Ah, just the I was looking for. I have received another batch of tactical mana bombs that I need planted in key positions across Violet Rise to the southeast. Here, take these. I do not trust our standard soldiers with such firepower. Oh... and don't shake them, whatever you do. Plant one of the Kirin Tor ships, another one near their supplies, and the last on the construct they are building.<|endoftext|> <|startoftext|>Spellbound<|obj|>Retrieve Jaina's Weathered Spellbook from Violet Rise.<|text|>Jaina possesses several very powerful magic artifacts. These items travel with her at all times, and are never far from her grasp. I have an interest in one of these items. A tome, filled with knowledge, passed from one archmage to another. I have only ever seen glimpses of it. Now that we fight on opposite sides I see no issue in removing the tome from her possession.<|endoftext|> <|startoftext|>Captive Audience<|obj|>Free 5 Sunreaver Captives around Violet Rise.<|text|>The Kirin Tor have gone too far! Now they hold our fellow Sunreavers as war prisoners! There will be no discussion of prisoner exchange. We will handle this ourselves. Go to Violet Rise and free as many prisoners as you can. Do not get captured yourself. We cannot afford to lose you too.<|endoftext|> <|startoftext|>De-Constructed<|obj|>Recover the four stolen Sunreaver Constructs.<|text|>Saurok consistently test our borders, and our constructs usually fend them off. Some constructs, however, have been defeated and dragged back to Ihgaluk Crag. I want those constructs back. No slithering lizard will steal Sunreaver property under my watch.<|endoftext|> <|startoftext|>Voice of the Gods<|obj|>Investigate the Mercurial Guardian and obtain the Ancient Korune Tablet.<|text|>Too slowly!? We are working as quickly as possible for the Warchief! We must excavate carefully, catalogue each find, and of course follow safety procedures. He must understand! Well, we may have something to show him soon. Do you see that stone statue to the west? We suspect it is an ancient stone storage vessel. Now we just have to find a way to open it. If you would care to help us with our excavation, please go about it carefully.<|endoftext|> <|startoftext|>Dagger in the Dark<|obj|>Enter the "Dagger in the Dark" scenario and report to Vol'jin.<|text|>Shadow Hunter Vol'jin has joined a group of Kor'kron scouts on an important mission for the warchief. Of course a proud member of the Horde such as yourself is welcome to go along, but be warned - it could get ugly.<|endoftext|> <|startoftext|>Rise Of An Empire<|obj|>Find Warchief Hellscream at the Shrine of Two Moons. Speak to Tak-Tak at Domination Point for transportation.<|text|>Warchief Garrosh Hellscream travels north with a squad of his most elite soldiers. Report to him with news of our continued victory against the Alliance. Speak to Tak-Tak for transportation.<|endoftext|> <|startoftext|>Manipulating the Saurok<|obj|>Check in with Magister Arlan, Magister Sarien, and Magistrix Vesara.<|text|>I have three magisters entrenched in Ihgaluk Crag, monitoring the saurok and - where they can - turning them against the mogu. I need you to find them and see if they need any supplies or assistance. They will be concealed from view. Look for shimmering columns of light within the saurok village.<|endoftext|> <|startoftext|>A King Among Men<|obj|>Accompany King Varian Wrynn to find Marshal Troteman, Hilda Hornswaggle, and slay 25 Horde.<|text|>There's no time to waste, we need to find Troteman and secure the beach. We should check on the dwarves, too - the Explorer's League is tough, but they're no army. They should be along the cliff just north of here. Let us ride. For our friends. For the Alliance.<|endoftext|> <|startoftext|>Harbingers of the Loa<|obj|>Slay 2 Harbingers of the Loa.<|text|>Have you heard of the loa? We do not understand all of what it is, but it seems to be a dark magic with some degree of sentience. We do not know what power the loa might possess, but I must ask you to put a stop to their rituals.<|endoftext|> <|startoftext|>Meet the Scout<|obj|>Speak with Scout Lynna at Krasarang Cove in Krasarang Wilds.<|text|>It has been two months since the parting of the mists. Alliance scouts, seeking a suitable landing site for the fleet, have engaged Horde forces on a beach in Krasarang Wilds. Meet with Scout Lynna and help secure the landing site.<|endoftext|> <|startoftext|>Meet the Scout<|obj|>Speak with Scout Rokla at the Horde Landing Site in Krasarang Wilds.<|text|>It has been two months since the parting of the mists. Horde scouts, seeking a suitable landing site for the fleet, have engaged Alliance forces on a small island off the coast of Krasarang Wilds. Meet with Scout Rokla and help secure the landing site.<|endoftext|> <|startoftext|>The Might of the Warchief<|obj|>Accompany Garrosh Hellscream to find Blood Guard Gro'tash, Grizzle Gearslip, and slay 25 Alliance.<|text|>Come! I want to inspect this island and ensure that my landing team has done their job. Blood Guard Gro'tash should be somewhere on the northern side of the island looking for a suitable place to build our keep. The goblin survey team will have gone up the eastern coast in search of oil. Let us crush this pitiful display and claim this land for the Horde!<|endoftext|> <|startoftext|>A Little Patience<|obj|>Enter the "A Little Patience" scenario and report to King Varian Wrynn.<|text|>King Varian needs decisive adventurers to help him resolve a showdown between Tyrande Whisperwind and a detachment of Horde warriors holed up in the Temple of the Red Crane. Report to him immediately!<|endoftext|> <|startoftext|>Universal Remote-Explode<|obj|>Destroy 9 Shieldwall Mecha-Pounders in and around Quickchop's Lumber Farm.<|text|>The Mecha-Pounders are really making things difficult down here, but I think I may have the solution! I made this universal remote for myself, but it looks like I hit a specific frequency that has an useful result! Apparently this frequency weakens their armor! Use the remote to take them down a few notches then punch 'em in the face!<|endoftext|> <|startoftext|>Buried Secrets<|obj|>Speak to Fanlyr Silverthorn at Ancestral Rise in the Vale of Eternal Blossoms.<|text|>I am told that the mogu once possessed hundreds of hidden armories full of earth-shattering weapons. When a mogu army prepared for war, they struck fear and terror into the hearts of their enemies. THIS is the knowledge I seek here on Pandaria! I have sent an expedition to study some ruins to the west, but they work as slowly as dim-witted peons! Go speak to Fanlyr Silverthorn, their leader. Tell him that I want to see results immediately.<|endoftext|> <|startoftext|>The Korune<|obj|>Collect a Korune Codex from the Korune Spellweaver.<|text|>These terracotta wardens are fearsome, but not nearly as horrifying as the creature that we found at the top of the ruins. Some of our surviving scouts reported seeing some kind of mogu spellweaver on the highest rise to the north. He practices a type of magic unlike any other we have seen. We must learn whatever we can from this creature. Slay him, and bring me anything you find.<|endoftext|> <|startoftext|>Flash! Aaaaaahhhh!<|obj|>Use the Bilgewater Molotovs to destroy 6 Skyfire Gyrocopter X2s.<|text|>The gnomes have brought their flying contraptions. I want my skies CLEAR! Get up there on whatever mount you have with you and destroy those paltry devices. You may use this grog I "acquired" from our goblin allies. It would be better served blasting down gyrocopters than in the gullet of those little green fiends.<|endoftext|> <|startoftext|>Precious Resource<|obj|>Tighten 8 Faulty Valves in and around Gearslip's Gusher.<|text|>What we have here is too much of a good thing! Our rig just can't handle the amount of oil we're pumping out of the ground. It's literally bursting at the seams! To be more accurate, it's bursting at the valves. I've been working double-time to get the valves repaired, but every time I finish the rounds, they're all broken again. It's as if someone is following me... That's ridiculous though.... Maybe you'll have better luck. Try getting as many of those valves tightened as you can.<|endoftext|> <|startoftext|>The Source of Korune Power<|obj|>Collect a Sha-Touched Claw from the Korune Spellweaver.<|text|>Why hullo there! Have ya ever seen tha like o' these statues? Fascinatin'! I was scouting up along the ruins earlier, and I spotted somethin' innerestin' up on the highest rise. I couldn't get close enough, but I think it might be one o' these mogu statues, 'cept it was movin'! I can't get through all those nasty blood elves, but you look like you could. Would you mind going up there and bringing me back anything of interest?<|endoftext|> <|startoftext|>Bug Off!<|obj|>Spray 5 Agitated Shale Spiders with the Bug Off Sprayer and eradicate 12 Shale Shards.<|text|>This cave is crawlin' with nasty shale spiders! How's a girl supposed to get any work done with them gobbling up the miners AND the ore?! This seemed like a good opportunity to use my newest invention, Bug Off. See, all you have to do is spray this stuff all over the shale spiders. They hate it and it doesn't seem to have many long term side-effects for the miners! What could possibly go wrong? Take this handy sprayer and get to work!<|endoftext|> <|startoftext|>Knowledge Is Power<|obj|>Retrieve 6 Ritual Artifacts from around Conqueror's Terrace.<|text|>The Zandalari here practice a different kind of magic. We must understand it before we can defeat it. Their control over the arcane and shadow is impressive. I wish to learn how they have achieved what so many others have not. I believe their ritual artifacts may hold the answers I seek. Bring me a sampling of the artifacts you find, and I will ensure you are rewarded properly.<|endoftext|> <|startoftext|>Very Disarming<|obj|>Steal 7 Loa-Infused Blades from Conqueror's Terrace.<|text|>Look around you. What do you see? I see an opportunity. The casters here work to imbue the Zandalari weapons with powerful magic. As if a sharp blade isn't enough to cut even the strongest foe down to size. In my scouting I've noticed the weapons are not very well guarded. This is where you come in... If we can steal a few of these weapons we may be able to use them. At the very least they are out of enemy hands.<|endoftext|> <|startoftext|>The Zandalari Colossus<|obj|>Destroy the Zandalari Colossus.<|text|>The trolls have dispatched one of their immense constructs on the southern road, blocking our passage around the island. See to it that the road is cleared.<|endoftext|> <|startoftext|>Trailing Light in the Dark<|obj|>Relight 8 torches within the Diremoor.<|text|>There is some dark magic in the Diremoor that extinguishes even our magical illuminations, and so our scouts struggle to find their way. As you pass through the swamp, relight any torches you find that our men might find their way. Perhaps they will help you find your way back as well.<|endoftext|> <|startoftext|>Preventing a Future Threat<|obj|>Frighten 12 Hatchling Skyscreamers by running near them.<|text|>The creatures the Zandalari ride don't start out so big, nor do they start out the vicious and loyal creatures they become. If you can frighten some of the hatchling skyscreamers away from the beach, perhaps they will have a chance at a real life.<|endoftext|> <|startoftext|>What's Inside Counts<|obj|>Destroy Guardian Tak'u in Conqueror's Terrace.<|text|>I noticed something strange on my last scouting mission. A group of Zandalari are performing a ritual on what appears to be a very large sentry. They may be trying to re-animate it. We need that ritual stopped and the sentry destroyed. Anything that large can't be good. I've sent a scout ahead to observe their actions. Meet with her and figure out how to stop them.<|endoftext|> <|startoftext|>Rise No More!<|obj|>Kill 15 Risen Ancestors.<|text|>Have you seen the ghosts wandering the graveyard? They are risen ancestors, the spirits of slain mogu who have been called back to this world. When angered, they attack swiftly and silently, and their numbers increase by the day. They do not belong here. Destroy them, and send them back beyond the grave.<|endoftext|> <|startoftext|>The Shuddering Moor<|obj|>Kill the Mighty Devilsaur.<|text|>There is an immense beast in the swamp. It has not yet marched upon us, but I place no stock that we will continue to be so fortunate. Strike it down before it grows hungry enough to brave our defenses.<|endoftext|> <|startoftext|>The Call of Thunder<|obj|>Stop the Shan'ze Thundercallers' ritual.<|text|>Within the graveyard, in the deepest ruins of their western crypt, the Thunder King's most powerful sorcerers are charging a lightning rod with crackling electricity. We suspect that this weapon is meant to rain destruction on our stronghold at Dawnseeker Promontory. There is no time to delay. You must stop their ritual at once.<|endoftext|> <|startoftext|>WANTED: Chief Engineer Cogwrench<|obj|>Destroy Chief Engineer Cogwrench at the edge of Bilgewater Beach.<|text|>Wanted for crimes against the Bilgewater Operation! Chief Engineer Cogwrench was last seen building what appeared to be a giant spider tank on the edge of Bilgewater Beach. Extreme caution should be used when approaching. A large reward has been posted for Cogwrench's destruction.<|endoftext|> <|startoftext|>Ashes of the Enemy<|obj|>Burn 8 Mummified Remains.<|text|>The mogu here at the Court of Bones are bolstering their army by resurrecting the spirits of their dead. We cannot allow them to revive their fallen warriors. Take this torch and burn any mummified corpses that you can find. We will destroy our enemies before they have a chance to rise.<|endoftext|> <|startoftext|>Into the Crypts<|obj|>Use the Incantation of Gura in the Hall of the Exalted, then defeat Gura the Reclaimed.<|text|>The Reliquary is having a field day out here, literally! Every day, the researchers find more relics to study and catalog. Recently, one of our adventurers found this scroll at the Court of Bones. I believe that this incantation can be used to call beyond the grave. And if my Mogu is up to date, I'd say you should use it in the last room in the Hall of the Exalted. Would you be willing to test out my theory?<|endoftext|> <|startoftext|>Storming the Beach<|obj|>Kill any 10 Shieldwall Forces including SI: 7 Saboteurs in and around Bilgewater Beach.<|text|>Our lumber supply is being jeopardized by constant attacks from Lion's Landing. We've been able to keep the attackers at bay, but it's time to really show 'em some muscle! Head down to the coast and start splitting some skulls!<|endoftext|> <|startoftext|>WANTED: Lieutenant Ethan Jacobson<|obj|>Destroy Lieutenant Ethan Jacobson in the Southern Isles south of Quickchop's Lumber Farm.<|text|>Wanted for crimes against the Domination Point forces! Lieutenant Ethan Jacobson is responsible for leading several ground assaults against the Bilgewater lumber operation. Last spotted occupying an island south of Quickchop's Lumber Farm.<|endoftext|> <|startoftext|>Soul Surrender<|obj|>Save 6 Sunreaver Scouts or Silver Covenant Scouts.<|text|>We assault the mogu at the Court of Bones, but I fear we merely send them fodder for their abominable rituals. The mogu do not merely kill their prisoners - they steal their souls and imbue them in machinations of stone, or reforge the fallen into ghostly tools of war. Horde or Alliance, it matters not. We cannot allow the mogu to bolster their numbers. Go into the crypts. Free any prisoners that are still living.<|endoftext|> <|startoftext|>Dark Offerings<|obj|>Destroy 6 Zandalari Offerings.<|text|>The spirtibinders of the Zandalari perform sacrificial rites to appease the loa and their vile gods. These dark rituals involve the sacrifice of our people. Destroy any offerings you can find among their tents in Za'Tual and perhaps we can stall the sacrifices.<|endoftext|> <|startoftext|>The Assault on Zeb'tula<|obj|>Complete the Assault on Zeb'tula. Speak to Lor'themar Theron to begin the attack.<|text|>Our scouting efforts along the coast have given us valuable intelligence about the island. However, we will accomplish nothing if we do not advance forward onto the mainland. I have assembled a team of our most elite aerial units to begin the attack. I would like you to join the assault. A champion such as yourself could turn the battle in our favor at the critical moment. When you are ready to begin the attack, speak to me.<|endoftext|> <|startoftext|>Old Enemies<|obj|>Kill 10 Kirin Tor units or players on the Isle of Thunder.<|text|>So Jaina and the Kirin Tor think they can push us out again? I will not stand by and allow them to repeat the events of Dalaran! This time we fight back! This time we do the pushing... Go to Violet Rise and slay any Kirin Tor agent you find.<|endoftext|> <|startoftext|>Pterrible Ptorment<|obj|>Free the Tormented Skyscreamer.<|text|>The Zandalari treat their skyscreamer pets as little more than scuttling vermin, bending them to their will with violence and torment. I can hear one writhing in pain at their hands. Find the tormented skyscreamer within Za'Tual and help it break free of its captors.<|endoftext|> <|startoftext|>Heinous Sacrifice<|obj|>Destroy the Zandalari sacrificial altars.<|text|>The Zandalari perform heinous rites against our people! They must be stopped! Delve into the heart of the Za'Tual and destroy their altars.<|endoftext|> <|startoftext|>Bilgewater Infiltrators<|obj|>Kill 10 SI: 7 Saboteurs around Domination Point and Bilgewater Beach.<|text|>There is nothing more unnerving than walking along, minding your own business, and hearing someone following you. I swear I hear it all over the place down here! We're being watched! I have a feeling the entire beach is just crawling with spies! I made some improvements to our infrared goggle tech to put an end to the sabotogery. That's right sabotogery! Now I just need you to try 'em out! Feel free to dispose of any spies you happen to catch.<|endoftext|> <|startoftext|>Save Our Scouts!<|obj|>Rescue the three captured Sunreaver agents within the Ghost Iron Mines, and kill Metal Lord Mono-Han.<|text|>The heavy mogu presence in the mines let us know it was a place of great importance - but we needed to gather more information on their activities there, so we sent agents into the mines to spy on them. Unfortunately, many were captured, and we've found that some are being tortured in the mines. You have to go rescue them - nobody deserves what they are going through... And, when you finish, kill whoever captured them. No mercy!<|endoftext|> <|startoftext|>Stone Cold<|obj|>Destroy 8 Grave Guardians.<|text|>Our assault on the Court of Bones continues. Our progress remains slow, but measurable. Unfortunately, we've received several reports of stone quilen statues coming to life without warning. I can't have these quilen threatening my research expedition. Venture into the Court of Bones and destroy any quilen statues that you can find.<|endoftext|> <|startoftext|>Maximum Capacitor<|obj|>Interact with the three lightning drills in the Ghost Iron Mines to destroy them, and kill Metal Lord Mono-Han.<|text|>The mines north of here are being used to extract Ghost Iron ore and energize it with lightning energy. We need to destroy the drills they use to extract the ore. They are impervious to normal attack, but can be overloaded using the proper methods. Oh - and while you're there, take out whoever is running the operation.<|endoftext|> <|startoftext|>Saur Loser<|obj|>Defeat 10 Zandalari trolls in the Beast Pens.<|text|>Inside the Beast Pens you will encounter some of the most skilled beast tamers in the Zandalari military. They are trained to kill with axe, beast, and claw. This is where they build their cavalry. We need you to kill any Zandalari you find in there before they can get their mounted monstrosities out into the open battlefield.<|endoftext|> <|startoftext|>The Skumblade Threat<|obj|>Slay 10 Skumblade saurok.<|text|>Ihgaluk Crag has no end of saurok. Those beasts attack my men and spread their disease into nearby water and wildlife, interfering with our operations. Thin their numbers. Once the Horde takes full control of this island, we can look for more permanent solutions.<|endoftext|> <|startoftext|>This Just Won't Do<|obj|>Kill any 8 Zandalari trolls within Conqueror's Terrace.<|text|>The Zandalari here are very powerful. They should not be underestimated. We cannot afford to ignore them as a threat simply because they do not wield swords. More arrive every day, and with them centuries of magic knowledge. This threat must be dealt with, and quickly. Aid us in clearing this area. Perhaps we can even learn something from them in the process.<|endoftext|> <|startoftext|>Dangers of Za'Tual<|obj|>Slay 12 Trolls in Za'Tual.<|text|>, what I ask of you is little short of genocide, but it is a task that must be done. Find trolls within their town or on the beach and slay them, for the good of us all.<|endoftext|> <|startoftext|>One Magical, Flying Kingdom's Trash...<|obj|>Speak with Barnaby Fletcher to learn more about Portal Shards.<|text|>Before we enter into a business relationship, I am required by the terms of my rehabilitation program to inform you that I am a recovering potion addict. There, now that THAT's out of the way, let's talk portals! You see, the big portals in the cities - the ones running all day and night - leak tons of magical energy. It crystallizes around the edges and is generally regarded as trash. But I noticed during my, uh... hiatus in the sewers of Dalaran, that these shards still had power. Interested?<|endoftext|> <|startoftext|>A Kind of Magic<|obj|>Find the 3 Scout-o-Matics in Domination Point.<|text|>Greetings ! Do you find war to be constantly challenging your survivability? Is today's Horde proving to be too much for your armor? Well, then look no further than the all new "Siege-o-Matic 4000". Try it out the latest prototype today! Just look for Scout-o-Matics , and .<|endoftext|> <|startoftext|>Bad Blood<|obj|>Collect 5 Korune Artifacts from Silvermoon Runeseekers, Dominance Mages, or Dominance Knights.<|text|>The Explorer's League is here to excavate the ruins, and it's my job to protect them. When we arrived, we found this place crawling with blood elves. Apparently,the Horde are just as interested in the mogu as we are. This gives quite an opportunity to thin our enemies' numbers, and steal their findings, too. Slay any blood elves you find in the ruins, and bring back whatever they are digging up.<|endoftext|> <|startoftext|>Grave Circumstances<|obj|>Kill 10 Shan'ze Gravekeepers, Shan'ze Soulrippers, or Shan'ze Thundercallers.<|text|>The Court of Bones crawls with mogu forces. Endlessly do they perform their rituals of lightning and thunder. If our mission to take this island is to succeed, then we cannot allow them to hold such a strategic position. They must be eliminated.<|endoftext|> <|startoftext|>Anger Remains<|obj|>Kill 27 Angerlings.<|text|>From the looks o' our initial survey, this entire area is humming with residual sha energy. You know what ta do. Destroy any last traces ye can find o' the stuff!<|endoftext|> <|startoftext|>Krasarang Steampot<|obj|>Obtain 5 chunks of Polluted Viseclaw Meat from the Viseclaw crabs on Bilgewater Beach.<|text|>The Boss-Lady desires crabs! Why are you looking at me like that? It's not uncommon for a classy person, such as her loveliness, to want crab for dinner. What did you think I meant? There are some big crabs wandering around on Bilgewater Beach that should be suitable for her refined palate. Bring Sezik the best crab meat you can find!<|endoftext|> <|startoftext|>Mystery Meatloaf<|obj|>Obtain 7 Chunks of Mystery Meat from the local wildlife.<|text|>We've been gettin' complaints right and left that the Boss-Lady gets all the good grub and leaves the scraps for the others. Between you and I, they may be onto somethin' here. I don't even get to eat as good as she does! We need somethin' Sezik can make a lot of that at least attempts to disguise how inedible the food is here... I got it! Mystery Meatloaf!<|endoftext|> <|startoftext|>Bloodlines<|obj|>Free 6 Domination Mages by killing Korune Wardens.<|text|>We managed to fend off the mogu wardens and their dogs, but many of the blood elves from the scouting party were not as lucky. Many of my people are trapped inside the ruins to the north. We are devising a solution to break them out, but I believe there may be a more straightforward approach. Go to the ruins and kill the wardens guarding each prisoner. If my intuition is correct, this will free our comrades.<|endoftext|> <|startoftext|>Ancient Guardians<|obj|>Kill 5 Korune Guardians.<|text|>Before the mogu overwhelmed our scouting party, we found relics scattered amongst the ruins to the north. I would like to collect some samples, but the mogu's terracotta watchdogs are too much for us to handle. If you could clear the area of their presence, we will be able to resume our work.<|endoftext|> <|startoftext|>A Shabby New Face<|obj|>Speak with Barnaby Fletcher in Halfhill Market.<|text|>A strange fellow in a pointy hat showed up this morning trying to sell some kinda special seeds. Claimed they were magic. I welcome a little competition - business is business, after all - but this gentleman had a certain... shabby look to him. Oh, and he stunk somethin' FIERCE. Would you check up on him, just to make sure he's on the level? He's over there by Jian Ironpaw, making a meal out of the samples.<|endoftext|> <|startoftext|>To Mogujia<|obj|>Find Brann Bronzebeard at Mogujia. Speak to Fennie Hornswaggle at Lion's Landing for transportation.<|text|>The Explorer's League sent an expedition north some days ago. We haven't heard from them since, and I'd sleep better at night knowing our folks aren't in some sort of trouble. Last I heard, Brann Bronzebeard was heading toward Mogujia in the Kun-Lai Summit. Find him and report back with their status. Fennie over there can give you a ride if you need one.<|endoftext|> <|startoftext|>To Mogujia<|obj|>Find Regent Lord Lor'themar Theron at Mogujia. Speak to Tak-Tak at Domination Point for transportation.<|text|>Throm-ka. While we were busy defending our foothold here, Regent Lord Lor'themar Theron led a research expedition north into Kun-Lai Summit. Unfortunately, it seems they have encountered trouble. Warchief Garrosh Hellscream has already departed to lend his assistance, but he will require additional reinforcements. Go northward into the mountains of Kun-Lai. Speak to Tak-Tak for transportation.<|endoftext|> <|startoftext|>Beastmaster's Quarry: The Crab<|obj|>Bring the Colossal Viseclaw to Huntsman Blake.<|text|>The colossal crab is alive, but stunned. You should bring it back to Huntsman Blake before it wakes up.<|endoftext|> <|startoftext|>Beastmaster's Quarry: The Tiger<|obj|>Bring the Krasari Elder to Huntsman Blake.<|text|>The elder cat is alive, but stunned. You should bring it back to Huntsman Blake before it wakes up.<|endoftext|> <|startoftext|>Beastmaster's Quarry: The Crane<|obj|>Bring the Ancient Bloodcrown Crane to Jorn Skyseer.<|text|>The ancient crane is alive, but stunned. You should bring it back to Jorn Skyseer before it wakes up.<|endoftext|> <|startoftext|>Beastmaster's Quarry: The Crab<|obj|>Bring the Colossal Viseclaw to Jorn Skyseer.<|text|>The colossal crab is alive, but stunned. You should bring it back to Jorn Skyseer before it wakes up.<|endoftext|> <|startoftext|>Beastmaster's Quarry: The Crane<|obj|>Bring the Ancient Bloodcrown Crane to Huntsman Blake.<|text|>The ancient crane is alive, but stunned. You should bring it back to Huntsman Blake before it wakes up.<|endoftext|> <|startoftext|>Beastmaster's Quarry: The Tiger<|obj|>Bring the Krasari Elder to Jorn Skyseer.<|text|>The elder cat is alive, but stunned. You should bring it back to Jorn Skyseer before it wakes up.<|endoftext|> <|startoftext|>Darkmoon Pet Battle!<|obj|>Defeat Jeremy Feasel in a pet battle.<|text|>Are you prepared to test the mettle of your pets...?<|endoftext|> <|startoftext|>A Colossal Victory<|obj|>Speak with Huntsman Blake at Lion's Landing in Krasarang Wilds.<|text|>The crab has fallen.<|endoftext|> <|startoftext|>Beastmaster's Hunt: The Crab<|obj|>Obtain 30 Funky Rotten Fish from Unga Villagers in Unga Ingoo.<|text|>Along with the crate, you get some advice on crab hunting: Crabs are strange, old creatures, with different motivations than us. Small crabs are easy to find and hunt, but the big ones hide beneath the sands, out of danger and out of our reach. To draw them out, we play on their sense of smell. The Unga villagers to the southwest allow their fish to ferment before they eat them. Bring enough rotten fish together, and you will catch yourself a colossal crab.<|endoftext|> <|startoftext|>A Colossal Victory<|obj|>Speak with Jorn Skyseer at Domination Point in Krasarang Wilds.<|text|>The crab has fallen.<|endoftext|> <|startoftext|>End of an Elder<|obj|>Speak with Huntsman Blake at Krasarang Cove in Krasarang Wilds.<|text|>The tiger has fallen.<|endoftext|> <|startoftext|>Ancient's Fall<|obj|>Speak with Jorn Skyseer at Domination Point in Krasarang Wilds.<|text|>The crane has fallen.<|endoftext|> <|startoftext|>Ancient's Fall<|obj|>Speak with Huntsman Blake at Krasarang Cove in Krasarang Wilds.<|text|>The crane has fallen.<|endoftext|> <|startoftext|>End of an Elder<|obj|>Speak with Jorn Skyseer at Domination Point in Krasarang Wilds.<|text|>The tiger has fallen.<|endoftext|> <|startoftext|>Beastmaster's Hunt: The Tiger<|obj|>Obtain 25 Unbruised Yak Haunches.<|text|>Along with the trap, you get some advice on tiger hunting: Tigers are gluttons, and big game is hard to come by in this jungle. If you want to tempt the elder cats out of their hiding places, you need a tempting meal. Just on the other side of the Serpent's Spine, you can find a herd of yaks. Kill them, bring their meat to the jungle's edge, set up your trap, and wait.<|endoftext|> <|startoftext|>Beastmaster's Hunt: The Crab<|obj|>Obtain 30 Funky Rotten Fish from Unga Villagers in Unga Ingoo.<|text|>Along with the crate, you get some advice on crab hunting: Crabs are strange, primordial creatures, with wildly different motivations than you or I. Small crabs are easy to find and hunt, but the large ones hide beneath the sands, out of danger and out of our reach. To draw them out, we play on their sense of smell. The Unga villagers to the southeast allow their fish to ferment before they eat them. Bring enough rotten fish together, and you will catch yourself a colossal crab.<|endoftext|> <|startoftext|>Beastmaster's Hunt: The Crane<|obj|>Obtain 5 Pristine Golden Crownfeathers and a Pristine Jet Crownfeather.<|text|>Along with the snare, you get some advice on crane hunting: The greatest cranes of the Krasarang Wilds don't care about simple things like food. You need to play on the creatures' emotions if you want to draw them out of the jungle. There's plenty of cranes on the Cradle of Chi-ji and on the Narsong Spires, both to the west of here. Pluck some of those cranes' quills, then put them in a visible spot near the Crane Temple. Your quarry will come running to you.<|endoftext|> <|startoftext|>Two Step Program<|obj|>Destroy Shredmaster Packle in Quickchop's Lumber Farm.<|text|>Shredmaster Packle is responsible for much of the devastation down there. Rumor has it he modified the shredders to work more quickly with less regard for the collateral damage they can inflict. Imagine the agony the trees must endure being hacked at. It will be difficult to recover from this level of destruction. The first step in any recovery is acknowledging the problem. Step two is eliminating that problem.<|endoftext|> <|startoftext|>Circle of Life<|obj|>Plant 11 Energized Seeds near Quickchop's Lumber Farm.<|text|>We should attempt to offset the destruction being wrought on this continent as much as possible. For every tree they destroy, we will plant a new one! Take these seeds and begin the regrowth process. Do not linger for too long though. Nature is unpredictable, and no doubt the anger and hate exuding from Domination Point has seeped into the ground. I cannot guarantee that the plant that springs from these seeds will not be hostile.<|endoftext|> <|startoftext|>Beastmaster's Hunt: The Tiger<|obj|>Obtain 25 Unbruised Yak Haunches.<|text|>Along with the trap, you get some advice on tiger hunting: Tigers are gluttonous creatures, and large game is hard to come by in this jungle. If you wish to tempt the most elder cats out of their hiding places, you may do so with a meal. Just on the other side of the Serpent's Spine, you will find a herd of yaks. Slay them, bring their meat to the jungle's edge, set up your trap, and wait.<|endoftext|> <|startoftext|>Beastmaster's Hunt: The Crane<|obj|>Obtain 5 Pristine Golden Crownfeathers and a Pristine Jet Crownfeather.<|text|>Along with the snare, you get some advice on crane hunting: The greatest cranes of the Krasarang Wilds are not tempted by simple things like food. You will need to play on the creatures' emotions if you wish to draw them from their hiding places in the jungle. Cranes abound on both the Cradle of Chi-ji and the Narsong Spires, both of which can be found east of here. Pluck those cranes' quills, then place them in a visible spot near the Crane Temple. Your quarry will come running to you.<|endoftext|> <|startoftext|>The Only Good Goblin...<|obj|>Kill 10 Bilgewater Goblins in and around Bilgewater Beach.<|text|>The destruction in Krasarang is unforgivable. The only way to put an end to this is to destroy the Bilgewater operation. This is for the greater good of Pandaria and the Alliance. Go to Bilgewater Beach and cut them down! No doubt the Horde will come to their assistance. Destroy them!<|endoftext|> <|startoftext|>It's Only Right<|obj|>Retrieve 7 Shieldwall Soldier Dog Tags from the Fallen Shieldwall Soldiers in and around Bilgewater Beach.<|text|>This is barbaric warfare! We've lost so many trying to keep the Bilgewater operation from spreading any further. Those fallen soldiers fought honorably and deserved to be given their last rights. At the very least we need to be able to notify their next of kin. Perhaps you can collect their identification tags so we can honor them in some small way.<|endoftext|> <|startoftext|>Necessary Breaks<|obj|>Steal 7 Rusty Valves from the fuel operation on Bilgewater Beach.<|text|>It goes against me nature to break things on purpose, but in this case it's necessary. That rig the goblins are usin' is held together by a wish an' some bubblegum. We need to exploit the situation a little more. We have some saboteurs down there already, but we can use someone of your expertise to hurry the job along. Get down there an' start breakin' and stealin' some valves!<|endoftext|> <|startoftext|>Siege Damage<|obj|>Find a Bilgewater Blasting Cap on a Bilgewater Sapper, and then plant it on a Domination Point Demolisher.<|text|>The Horde got the bright idea to send Bilgewater goblins to attack our quarry. They've been packing heavy explosives - heavy explosives that will react with the ammunition in their demolishers. Kill the Bilgewater goblins until you find an explosive, plant it on one of the demolishers... and BOOM! Siege ended.<|endoftext|> <|startoftext|>Burn Out!<|obj|>Use the Unstable Explosive to destroy the Northestern Fuel Tank, Northern Fuel Tank, and the Northwestern Fuel Tank.<|text|>Those goblins are gettin' out of hand! First they level the forest and set up that abomination of a rig. Then, they start dumpin' their oil barrels into the bay! We got to put a stop to this madness! At the very least we need ta set them back. We need to take out their fuel supply! Maybe you'll even get to kill a few goblins in the process!<|endoftext|> <|startoftext|>Hero Killer<|obj|>Kill a Horde Hero.<|text|>Look, you're tough. Tougher than the rest of the men and women I've got here. Which means I need you for a special mission. The Horde is throwing their best against us. Heroes of their armies - Blademasters, Tauren Chieftans, you name it. I need you to go take one out. It'll be a huge blow, not just to their offensive but also to morale.<|endoftext|> <|startoftext|>Supply Block<|obj|>Destroy 8 Domination Point Supply Carts.<|text|>The Horde decided to put goblins in charge of their logistics. And where you have goblins, you have carelessly placed explosives. Scouts have reported that they have their supplies in carts that also contain demolisher ammunition. Look at those crates the wrong way, and they'll blow sky high. With enough Horde resources destroyed, we'll put a time limit on their attack and save lives. So go and take out those carts!<|endoftext|> <|startoftext|>Tower Defense<|obj|>Collect 20 Animatable Stone at the Lion's Landing Quarry from Bilgewater Goblins or by destroying stone slabs there with collateral damage.<|text|>The gnomes are running our quarry operation to the northwest. The stone there is especially tough - the gnomes tell me the mogu used it to fashion their constructs. I don't know. What I do know is that we use that stone to build our towers, and the Horde has dispatched the Bilgewater goblins to steal it from us. Get out there and get some back. By the way - collateral damage may break up the stone slabs there. If so, pick that up, too.<|endoftext|> <|startoftext|>Hammer to Fall<|obj|>Kill 5 Heavy Mooks.<|text|>It looks like the Horde thinks they can hide behind their heavy hitting mooks. The mooks are tough, powerful, and dumber than an ogre with a hangover. Go down there and bring the hammer of the Alliance fury down on them!<|endoftext|> <|startoftext|>Resource Gathering<|obj|>Collect 12 Lion's Landing Lumber by recovering it from piles of Hastily Abandoned Lumber.<|text|>Oh, the poor peasants... They are cowards, yes, of course. But they don't know how to fight, and they go out to collect lumber for our efforts... the Horde targets them... It's just awful all around! But, we need that lumber if we're going to hold out. Go out and collect any they've dropped.<|endoftext|> <|startoftext|>Attack! Move!<|obj|>Kill 12 Dominance Shamans or Dominance Raiders.<|text|>Sure, they've got about plenty of grunts out there, pounding on our door, waiting to cut our heads off. I'm not worried about grunts. But they've got shamans and raiders, too. The shamans use their magic to empower the grunts, and the raiders are fast and specialize in taking out our buildings. I need you to get out there and kill some of those shamans and raiders. Go! Attack! Move!<|endoftext|> <|startoftext|>Under Pressure<|obj|>Destroy 8 Horde Supply Crates.<|text|>The Horde are consumed by pride and will fight to the death without a second thought. We need to find a way to break their will that does not involve massive loss of our numbers. Look for the Horde supplies along the coastline and near their ships. Smash their supplies. Nothing breaks the will of a defender like seeing their hope of food go up in a puff of smoke. When you are done, find Sully behind enemy lines. He has the next task for you.<|endoftext|> <|startoftext|>Don't Lose Your Head<|obj|>Defeat Stone Guard Ruk'ra, Bombgineer Snicklefritz, and Or'Dac.<|text|>My probes have detected three very dangerous targets in the courtyard of Domination Keep. They have an ogre emissary, a Kor'kron officer, and an insane goblin bomb maker. My siege-o-matics are not ready for one on one combat so it is up to you to eliminate the targets. Good luck! Report back to me on the Skyfire when done.<|endoftext|> <|startoftext|>Work Order: Lumber<|obj|>Find Zino "The Shredder" Quickchop in the Lumber Farm.<|text|>Everyday it's the same thing! "We're out of this!", "We need more of that!", "Why don't you ever do anything?!" I work! I do things! They can be so hurtful! I'm doin' my best down here! Oh yeah, we need more lumber! Go down and tell that good for nothin' Zino to get his shredders in gear!<|endoftext|> <|startoftext|>Work Order: Iron<|obj|>Find Daxil "The Gem" Oregrind near Oregrind's Dig.<|text|>When they said they found some amazing rocks in that mine I envisioned diamonds. Everyone knows all mines have diamonds, silly! At the very least rubies! Instead, all I got was this strange iron! What am I supposed to do with this? Oh well, no one said this job would be glamorous. I just do what I can to add a little class. We just got another work order for iron. Go see Daxil down near Oregrind's Dig and get it filled pronto!<|endoftext|> <|startoftext|>Runnin' On Empty<|obj|>Retrieve 9 "Distilled" Fuel Barrels from the Blacksand Spillway.<|text|>I've never seen this quality of oil! Problem is the oil needed a little extra refinin'. I heard of this system where you use ocean water to speed up the process. I don't have time to waste down here, so I just threw the barrels into the bay. Pretty good idea, I know. Problem is, I'm not sure how to pull it out of the bay... Maybe someone of your expertise could help me out.<|endoftext|> <|startoftext|>Power Metal<|obj|>Obtain 7 chunks of Energized Ore from Oregrind's Dig.<|text|> Sometimes we dig too deep. Sometimes, we uncover something so horrible we wish we hadn't started diggin'... Just kidding! I mean, don't get me wrong, we did find something unexpected. The ore we're finding down there is not your average run-of-the-mill iron. There is just one problem; Shale Spiders! We're struggling to keep these orders filled. Maybe you can lend us a hand?<|endoftext|> <|startoftext|>Stacked!<|obj|>Gather 9 Pieces of Domination Point Lumber from the Lumber Farm.<|text|>We just filled an order this morning. How could they possibly need more already?! My team has been workin' double-time to get these trees chopped and processed. Problem is we have an infestation of Lion's Landing troops down here. I already risked my neck once today, I'm not goin' back out there! Goob will go with you and help you fill this order. He's not the brightest, but he can do the heavy liftin'.<|endoftext|> <|startoftext|>We Will Rock You<|obj|>Slay 10 Orcs at Domination Point.<|text|>The orcs can NOT be allowed a foothold in this land. They will defile it just as they did Kalimdor. $p, I need boots on the ground and horde in their graves. Get down to the coastline and bring the full force of Alliance wrath down on their heads! Slay any orcs you find. Take the wind out of their sails. For the King!<|endoftext|> <|startoftext|>Hero Killer<|obj|>Kill an Alliance Hero at Lion's Landing in Krasarang Wilds.<|text|>There are some situations in which taking out one of their soldiers is more important than killing hundreds. They've deployed some of their heroes to the battlefield to help rally their defenders. Not only will killing them soften their defense, it will also leave their morale crippled. So go, take one down for me. You can handle it.<|endoftext|> <|startoftext|>Work Order: Fuel<|obj|>Find Grizzle Gearslip in Bilgewater Beach.<|text|>Our fuel supplies are running low. Without fuel we won't be able to operate the machinery that's building this place. They might even expect me to start helping them build! I was not built for manual labor! See these nails?! I just had them done! Get down to the refinery and get this fuel order filled! Hurry! They were fitting me for a tool-belt this morning. It didn't even match my outfit!<|endoftext|> <|startoftext|>Worker Harassment<|obj|>Kill 30 Lion's Landing Peasants.<|text|>Our goblin friends do not have the grasp of strategy necessary to win a long term engagement, I'm afraid. The key to eliminating any permanent establishment is to attack their ability to replenish their troops and to rebuild. In this case, that means taking out their Peasants. Kill them, and you weaken the foundation. The rest of the keep is bound to crumble.<|endoftext|> <|startoftext|>A Kind of Magic<|obj|>Find the three Scout-o-Matics in Domination Point.<|text|>Greetings $p! I have heard a lot about your success in the field. I would like to use your services to test my latest "Siege-o-Matic", a device of terrible and varied abilities. I promise it is mostly harmless to its users. When you are around Domination Point be on the look out for my Scout-o-Meters. They have been dispatched to get info on good siege targets. When you find one, activate it and I will pilot a Siege-o-Matic to your location. See you in the field... as it were.<|endoftext|> <|startoftext|>Hard Counter<|obj|>Kill 8 Lion's Landing Mortar Team Engineers and destroy 2 Lion's Landing Mortar Tubes.<|text|>We've managed to get some Demolishers on the beach, but the stupid dwarves are also out there with their stupid mortar tubes, preventing the Demolishers from pushing forward and assaulting the keep itself! Get out there, kill some dwarves, and blow up some mortar tubes.<|endoftext|> <|startoftext|>Sentry Wards<|obj|>Place Sentry Wards on the Docks, in the Town Hall, and on the Second Floor of the Barracks at Lion's Landing.<|text|>We've spotted heavy air support over their base, in the form of way too many dwarves on way too many griffons. Means we can't get any vision of the area from above. A troll... friend of mine gave us a set of Sentry Wards, which we can use to spy on their base and get a vantage point on what's going on in there. Bad news, friend - you're going to be the one going in there.<|endoftext|> <|startoftext|>Good Luck, Have Fun<|obj|>Collect 10 Extra-Waxy Alliance Ears at Lion's Landing in Krasarang Wilds.<|text|>I've got some customers lined up that wanna collect some good old fashioned ears. But not any old ears. They only want the absolute waxiest ears money can buy! Guess they think they're lucky or something'. Anyways, I need you to go get 'em for me. I don't want to hurt any animals, so you'll need to get 'em from the Alliance over at Lion's Landing. Have fun - and remember, only bring me the waxiest!<|endoftext|> <|startoftext|>We Require More Minerals!<|obj|>Collect 20 Animatable Stone chunks from the Lion's Landing quarry. Lion's Landing Engineers carry them, or you can destroy stone slabs with collateral damage to blow them into chunks you can carry.<|text|>Gnomes are excavating a stone quarry to the northeast. They're building stuff with it! They're too stupid to realize it's special mogu stone for creating animated statues. WE can mix with a little Goblin magic juice to make some real big explosions! But the stuff is heavy. They've got some of their stupid bomb-bots there for excavating the stone. Blow 'em up near slabs and you'll get chunks small enough to carry. Or, just kill 'em and take it. Whatever works.<|endoftext|> <|startoftext|>Another One Bites the Dust<|obj|>Detonate the explosive cargo of The Defiant and Valor's Edge.<|text|>The Alliance have planted themselves off our southern coast and continue to pepper our ground forces with cannon fire. Let us see how great their siege is without such support. Board the enemy vessels and destroy their reserve ammunition. This will take the teeth out of their bite.<|endoftext|> <|startoftext|>Don't Try So Hard<|obj|>Kill 8 SI:7 Saboteurs.<|text|>Ah, a ! I guess you'll do. My spies tell me there are Alliance spies sneaking around outside the fortress. But they are just... so... bad at it! I mean come on! Show a little pride in your work or something. Go kill a bunch of 'em as a lesson to the others. Here, take this batch of my latest Spy Stinker formula. If you can't see the spies just start tossing these outside the walls of the fortress to the south and you should flush them out.<|endoftext|> <|startoftext|>Tear It Up<|obj|>Destroy 8 Alliance Supply Drops.<|text|>The Alliance may be cowardly, but they are not fools. Their assault would be formidable, if it were directed at lesser creatures. To sustain a siege and put pressure on our troops they are air dropping in supplies to support their ground forces. Search the beaches and docks to the south for any airdropped supplies and smash them. Let the Alliance see their food and ammunition destroyed before their eyes and despair.<|endoftext|> <|startoftext|>Legacy of Ogudei<|obj|>Collect 5 Ancient Mogu Essence.<|text|>The ruins which we are occupying were built by Ogudei - an ancient mogu ruler. We know little about who he was, though the rise of the spirits in this area seems to indicate that it was related to spirit binding. When you destroy these spirits, a small amount of their essence will remain in this world. Bring it to us - we will analyze it and hopefully learn more about Ogudei's history - and his power.<|endoftext|> <|startoftext|>All Dead, All Dead<|obj|>Defeat Captain Brent the Black and Captain Mulkey.<|text|>Our Warchief has dispatched me to these shores to deal with this pitiful Alliance threat. These humans and their allies have proven to be very dependent on their leaders. No initiative of their own. As you walk the battlefield today look to the Alliance ships off our southern shores. Find their captains. Slay them. For the Horde!<|endoftext|> <|startoftext|>The Spirit Trap<|obj|>Destroy 3 Spirit Traps.<|text|>In the ruins there are a bunch of right nasty blue crystals. Look at 'em the wrong way and bloody angry ghosts run out at ya. I'm gonna be needing ye' to go in and clear some of them out so we can get our people back to work.<|endoftext|> <|startoftext|>Taking Advantage<|obj|>Use the portal at Sparkrocket Outpost to meet with Kaelis Sunsoar at the Ruins of Ogudei in Krasarang Wilds.<|text|>The fools in the Explorers' League have excavated an ancient mogu ruin to the northeast. And - of course - in their bumbling, they've disturbed the mogu spirits within. We are going to take advantage of their ineptitude. Take this portal and meet with Kaelis Sunsoar, my contact within the ruins.<|endoftext|> <|startoftext|>Ogudei's Lieutenants<|obj|>Kill Meng-do, Strength of Mountains, and Gen-li, Twister of Words.<|text|>When we dug through to an ancient section of the mogu ruins, that's when all this nasty business went down - and that's where the two worst o' these ghosties emerged. We need them gone, friend.<|endoftext|> <|startoftext|>Priorities, People!<|obj|>Meet with Hilda Hornswaggle at the Ruins of Ogudei in Krasarang Wilds.<|text|>When I ordered the excavation of the tunnel to the northwest, I thought we'd find something useful. Gold, iron... anything! Instead, we found mogu artifacts, and I get a bunch of dwarves from the Explorers' League to baby-sit. I hear from the soldiers that there's trouble in the mines. I have orders from Wrynn that I have to support the Explorers' League, but I can't spare any troops. Can you get down there and find out what's going on?<|endoftext|> <|startoftext|>It Is A Mystery<|obj|>Use Hilda's Anomaly Tracker to find and disperse an anomaly.<|text|>There's somethin' down there that was spookin' the workers. Some kind o' anomaly... looks like a ghost, or a magic spell... like nothing I've ever seen. I did manage to get a reading on it and put together this device to try to track it down. The display on the device will let you know roughly how close you are. Once you get close enough, you can use it to draw out the anomaly and get rid of it for good!<|endoftext|> <|startoftext|>So, You Wanted to Test Daily Quests?<|obj|>You wanna test dailies? Well alright then.<|text|>You wanna test dailies? Well alright then.<|endoftext|> <|startoftext|>Shackles of the Past<|obj|>Free 14 Troubled Slave Spirits.<|text|>The mogu are a bunch of right bastards! They enslaved the pandaren who worked these caves even after their death. Ye' gotta go free their spirits! It's just not right. Be careful though... so much trauma, they don't know what's a friend and what's an enemy. So they'll probably fight back.<|endoftext|> <|startoftext|>Flying Tiger Gourami<|obj|>Bring the Flying Tiger Gourami to Nat Pagle at Anglers Wharf.<|text|>You've caught a unique fish... with wings. Perhaps it deserves the expert opinion of Nat Pagle in Anglers Wharf.<|endoftext|> <|startoftext|>Death on Two Legs<|obj|>Defeat 10 Alliance soldiers in Domination Point.<|text|>The Alliance has made landfall. If we do not defeat them here, any hope of a Horde presence on this continent is lost. Go to the battlefield south of here and slay Alliance you find. Show them how any Horde who still stands on two legs will be the death of ten Alliance!<|endoftext|> <|startoftext|>Lion's Landing<|obj|>Use the Flare Launcher in Krasarang Cove to signal the Alliance fleet.<|text|>For too long the Horde has been allowed to run rampant across Azeroth. I will not see these new lands conquered by some barbaric "warchief." Are you ready to bring Alliance justice to the shores of Pandaria? Let us return to the landing site. Use the flare launcher to bring in the fleet proper, and begin Operation: Shieldwall.<|endoftext|> <|startoftext|>Pristine Monument Ledger<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition. Perhaps you will put it on display at the Seat of Knowledge, so that lorewalkers and archaeologists can study it.<|endoftext|> <|startoftext|>Domination Point<|obj|>Light the Signal Fire on the beach of the Horde Landing Site to signal the Horde fleet.<|text|>Now it is time to show this new land the true strength of the Horde. Return to the beach and light the remaining signal fire. Our fleet is waiting.<|endoftext|> <|startoftext|>Stag Mastery<|obj|>Kill 10 Wilderland Stags.<|text|>I always was a fan of a good stag hunt. Stags are tough, fast, and territorial. They may be plant eaters but they can give any hunter a run for his money. East of here is a whole mess of Wilderland Stags just waiting for a hunter like yourself to give 'em a good run. Happy hunting.<|endoftext|> <|startoftext|>Children of the Water<|obj|>Slay Kracor, Thundergill, and Succula.<|text|>We are all children of the water here in the Valley of the Four Winds. It nourishes us, it grows our vegetables, it brings us life. Some creatures, however, drink too deeply from the water. They grow too large, and must be eliminated before they cause havoc to those around them. I am but a simple stonecarver. You, on the other hand...<|endoftext|> <|startoftext|>Got Silk?<|obj|>Report to Silkmaster Tsai at the Silken Fields in Valley of the Four Winds.<|text|>Strange noises comin' from over at the Silken Fields. Strange smells, too. Almost makes you think that they could use a cash-strapped to complete a few odd jobs for 'em. Make a few pieces of gold. Or not.<|endoftext|> <|startoftext|>Once in a Hundred Lifetimes<|obj|>Speak to Klaxxi'va Ik in Klaxxi'vess.<|text|>The time has come, wakener. The council's power will combine to bring an end to the corrupted empress. This ritual has not been witnessed in one hundred of your kind's lifetimes - and never by an outsider. In exchange for your deeds on our behalf, I invite you to behold this great moment in our history.<|endoftext|> <|startoftext|>They Call Him... Stormstout<|obj|>Speak with Chen Stormstout at the Thunderfoot Fields in the Valley of the Four Winds.<|text|>Things were not always like this. Oh no, they were much, much worse. Not three weeks ago, we were under siege by saurok bandits. They stole our jade, befouled our food stores, and terrorized our cubs. We needed a hero, and a hero arrived. He drove back their forces, defeated their leader, and returned our stolen jade. All he asked in return was a serpent ride for his niece. I was never able to thank him. If you are headed to the Valley of the Four Winds, would you relay our thanks?<|endoftext|> <|startoftext|>Elder Charms of Good Fortune<|obj|>Collect 90 Lesser Charms of Good Fortune.<|text|>Greetings. I am privileged to offer you an excellent opportunity. Through the centuries, we've honed a method by which the very laws of chance themselves can be bent. With an Elder Charm of Good Fortune, valuable artifacts will find their way into your hands more frequently.<|endoftext|> <|startoftext|>Elder Charms of Good Fortune<|obj|>Collect 90 Lesser Charms of Good Fortune.<|text|>Greetings. I am privileged to offer you an excellent opportunity. Through the centuries, we've honed a method by which the very laws of chance themselves can be bent. With an Elder Charm of Good Fortune, valuable artifacts will find their way into your hands more frequently.<|endoftext|> <|startoftext|>A Celestial Task<|obj|>Earned Revered standing with the Golden Lotus.<|text|>Are you familiar with the August Celestials? Yu'lon, Chi-Ji, Xuen, and Niuzao watch over the four corners of Pandaria. They watch you as well. Their knowledge is most ancient, and most powerful. To those they favor, they can bestow enormous power. You may seek to earn their trust, but they need you for a more important task. The Vale of Eternal Blossoms is in danger. First, we must all defend the Vale. Then, we can turn our eyes to the Celestials themselves.<|endoftext|> <|startoftext|>His Name Was... Stormstout<|obj|>Speak with Chen Stormstout at the Thunderfoot Fields in the Valley of the Four Winds.<|text|>An unusual pandaren came through town a few days back. He told a better tale than Pan, drank twice as much as Lee, and then beat me up in front of the bar. All while his little niece made fun of us. It was awesome. They said they were headed to the Valley of the Four Winds. You should meet him! Just... watch out for that right hook.<|endoftext|> <|startoftext|>A Celestial Task<|obj|>Earned Revered standing with the Golden Lotus.<|text|>Are you familiar with the August Celestials? Yu'lon, Chi-Ji, Xuen, and Niuzao watch over the four corners of Pandaria. They watch you as well. Their knowledge is most ancient, and most powerful. To those they favor, they can bestow enormous power. You may seek to earn their trust, but they need you for a more important task. The Vale of Eternal Blossoms is in danger. First, we must all defend the Vale. Then, we can turn our eyes to the Celestials themselves.<|endoftext|> <|startoftext|>A Worthy Challenge: Raigonn<|obj|>Complete the Gate of the Setting Sun Challenge Mode.<|text|>, I need you to assemble a cracking group and lead them into the Gate of the Setting Sun. Activate the Challenger's Orb therein and lay waste to Raigonn. Return to me when you've completed this challenge, and I shall reward you handsomely.<|endoftext|> <|startoftext|>A Worthy Challenge: Darkmaster Gandling<|obj|>Complete the Scholomance Challenge Mode.<|text|>, I need you to assemble a fearless group and lead them into the depths of Scholomance. Activate the Challenger's Orb, and cleanse Scholomance of Darkmaster Gandling's evil presence. Return to me when you've completed this challenge and I shall reward you handsomely.<|endoftext|> <|startoftext|>Audrey Burnhep<|obj|>Report to Audrey Burnhep in Stormwind.<|text|>Greetings! My name is Audrey Burnhep. I've been hearing quite a lot about you recently. You're becoming quite the tamer! You should come speak with me in Stormwind. I have connections with some of the finest tamers in all of Azeroth, and I can help you grow even more!<|endoftext|> <|startoftext|>Varzok<|obj|>Report to Varzok in Orgrimmar.<|text|>Lok'tar. My name is Varzok. I have heard much your accomplishments as a tamer recently, and I would like to introduce you to trainers around Azeroth so that you may further hone your skills. Please speak with me in Orgrimmar so that we may begin.<|endoftext|> <|startoftext|>A Worthy Challenge: Xin the Weaponmaster<|obj|>Complete the Mogu'shan Palace Challenge Mode.<|text|>, I need you to assemble a nimble group and lead them into Mogu'shan Palace. Activate the Challenger's Orb therein, and put an end to Xin the Weaponmaster. Return to me when you've completed this challenge, and I shall reward you handsomely.<|endoftext|> <|startoftext|>A Worthy Challenge: Durand<|obj|>Complete the Scarlet Monastery Challenge Mode.<|text|>, I need you to assemble a stout group and lead them into Scarlet Monastery. Activate the Challenger's Orb therein, and smite Durand with righteous fury. Return to me when you've completed this challenge, and I shall reward you handsomely.<|endoftext|> <|startoftext|>A Worthy Challenge: Wing Leader Ner'onok<|obj|>Complete the Siege of Niuzao Temple Challenge Mode.<|text|>, I need you to assemble an eagle-eyed group and lead them into the Siege of Niuzao Temple. Activate the Challenger's Orb and ground Wing Leader Ner'onok. Return to me when you've completed this challenge, and I shall reward you handsomely.<|endoftext|> <|startoftext|>A Worthy Challenge: Sha of Hatred<|obj|>Complete the Shado-Pan Monastery Challenge Mode.<|text|>, I need you to assemble a tranquil group and lead them into the Shado-Pan Monastery. Activate the Challenger's Orb therein, and rescue Taran Zhu from the Sha of Hatred. Return to me when you've completed this challenge, and I shall reward you handsomely.<|endoftext|> <|startoftext|>A Worthy Challenge: Flameweaver Koegler<|obj|>Complete the Scarlet Halls Challenge Mode.<|text|>, I need you to assemble a cunning group and venture forth into the depths of Scarlet Halls. Activate the Challenger's Orb therein, and put a stop to Flameweaver Koegler's book-burning ways.<|endoftext|> <|startoftext|>Nazgrim's Command<|obj|>Report to General Nazgrim at Strongarm Airstrip in the Jade Forest.<|text|>You have a comfortable base of operations, no Alliance around for miles, and a few Horde veterans by your side. It looks like it's time to start painting this continent red. General Nazgrim should know where to start.<|endoftext|> <|startoftext|>A Worthy Challenge: Yan-zhu the Uncasked<|obj|>Complete the Stormstout Brewery Challenge Mode.<|text|>, I need you to assemble a hearty group and lead them into Stormstout Brewery. Activate the Challenger's Orb therein, and evaporate Yan-zhu the Uncasked. Return to me when you've completed this challenge, and I shall reward you handsomely.<|endoftext|> <|startoftext|>A Worthy Challenge: Sha of Doubt<|obj|>Complete the Temple of the Jade Serpent Challenge Mode.<|text|>, I need you to assemble a hearty group and lead them into the Temple of the Jade Serpent. Activate the Challenger's Orb therein, and vanquish the Sha of Doubt. Return to me when you've completed this challenge, and I shall reward you handsomely.<|endoftext|> <|startoftext|>Audrey Burnhep<|obj|>Report to Audrey Burnhep in Stormwind.<|text|>I'm afraid I have nothing left to teach you. However, your journey as a trainer is far from over! eport to Audrey Burnhep in Stormwind. She has connections with many of Azeroth's finest trainers, and will help you grow further.<|endoftext|> <|startoftext|>The Triumphant Return<|obj|>Report to Audrey Burnhep in Stormwind.<|text|>You are now prepared as your trainer instructed. Travel back to Stormwind and have words with Audrey Burnhep. She will guide you further.<|endoftext|> <|startoftext|>The Peak of Serenity - Complete Your Training<|obj|>Use Zen Pilgrimage to travel to the Peak of Serenity. Speak to Master Hight in the Shrine of the Ox when you arrive.<|text|>The time has come for you to return to the Peak of Serenity to complete your training. Use Zen Pilgrimage to return there and speak with Master Hight when you arrive.<|endoftext|> <|startoftext|>The Triumphant Return<|obj|>Report to Varzok in Orgrimmar.<|text|>You are now prepared as your trainer instructed. Travel back to Orgrimmar and have words with Varzok. He will guide you further.<|endoftext|> <|startoftext|>Grand Master Zusshi<|obj|>Defeat Seeker Zusshi in a pet battle.<|text|>I knew you would return to face me once more. Let us see who is truly wiser in the ways of battle.<|endoftext|> <|startoftext|>Exceeding Expectations<|obj|>Report to Varzok in Orgrimmar.<|text|>Run off to your trainer, Varzok, in Orgrimmar. Perhaps he can find you more... worthwhile... challenges.<|endoftext|> <|startoftext|>A Brief Reprieve<|obj|>Report to Audrey Burnhep in Stormwind.<|text|>Well done, well done indeed! If you would, please report to Miss Audrey Burnhep in Stormwind. Oh, and send her my regards. She's a beautiful young woman that could benefit from the company of an accomplished fighter such as myself.<|endoftext|> <|startoftext|>The Returning Champion<|obj|>Report to Varzok in Orgrimmar.<|text|>Word of your skill is spreading. I suggest you return to your trainer, Varzok, for further guidance.<|endoftext|> <|startoftext|>The Returning Champion<|obj|>Report to Audrey Burnhep in Stormwind.<|text|>You belong in Outland with the other hotshots if ya ask me. Why don't ya go back to Audrey Burnhep in Stormwind and see what's next in your new career as a tamer!<|endoftext|> <|startoftext|>Exceeding Expectations<|obj|>Report to Audrey Burnhep in Stormwind.<|text|>Run off to your trainer, Audrey Burnhep, in Stormwind. Perhaps she can find you more...worthwhile...challenges.<|endoftext|> <|startoftext|>A Brief Reprieve<|obj|>Report to Varzok in Orgrimmar.<|text|>Well done, for an . Now, get back to Orgrimmar and talk to that brute Varzok. Maybe he can point you somewhere very far away from my family.<|endoftext|> <|startoftext|>Priorities!<|obj|>Find 6 Barrels of Honeybrew in Honeydew Glade.<|text|>Just look at this mess! All that brew gone to waste! Taran Zhu warned us against speaking to you outsiders, but I'll take any help I can get. We were on our way to Dawn's Blossom to deliver our brew when the fighting broke out. Now all of our brew has been lost! You want to make it up to us? Maybe you can find some of our Honeybrew barrels that haven't been broken. Then it wouldn't be a complete loss.<|endoftext|> <|startoftext|>The Returning Champion<|obj|>Report to Audrey Burnhep in Stormwind.<|text|>Word of your skill is spreading. I suggest you return to your trainer, Audrey Burnhep, for further guidance.<|endoftext|> <|startoftext|>The Returning Champion<|obj|>Report to Varzok in Orgrimmar.<|text|>You belong in Outland with the other hotshots if ya ask me. Why don't ya go back to Varzok in Orgrimmar and see what's next in your new career as a tamer!<|endoftext|> <|startoftext|>The Returning Champion<|obj|>Report to Audrey Burnhep in Stormwind.<|text|>You belong in Outland with the other hotshots if ya ask me. Why don't ya go back to Audrey Burnhep in Stormwind and see what's next in your new career as a tamer!<|endoftext|> <|startoftext|>Goz Banefury<|obj|>Defeat Goz Banefury in a pet battle.<|text|>The power of twilight flows through me. I am a god! You have no hope of defeating me!<|endoftext|> <|startoftext|>Grand Master Obalis<|obj|>Defeat Obalis in a pet battle.<|text|>I see the triumphant tamer returns to again test against me. Very well. I accept your challenge.<|endoftext|> <|startoftext|>Bordin Steadyfist<|obj|>Defeat Bordin Steadyfist in a pet battle.<|text|>The natives have taught me the strength of the earth. I know it's unending endurance. Let us battle once more, and you'll see that I'm tougher than ever!<|endoftext|> <|startoftext|>Battle Pet Tamers: Cataclysm<|obj|>Defeat Brok, Bordin Steadyfist, and Goz Banefury in pet battles.<|text|>You have defeated Northrend's finest tamers, but you need more preparation before you are ready to face the grand masters of Pandaria. Ready yourself and hone your skills by defeating these elite tamers: Brok in Mount Hyjal, Bordin Steadyfist in Deepholm, and Goz Banefury in Twilight Highlands. Once you have triumphed over them, you will be ready to journey to Pandaria to face the ultimate challenge.<|endoftext|> <|startoftext|>Grand Master Obalis<|obj|>Defeat Obalis in a pet battle.<|text|>You think yourself ready to challenge Pandaria? You truly believe that you can defeat the most powerful tamers in all of Azeroth? I shall be the judge of that notion. Face me atop the Vir'naal Dam in Uldum, and we shall see if you are truly ready.<|endoftext|> <|startoftext|>Doubt Begins To Surface<|obj|>Snap Nazgrim out of it.<|text|>The Alliance... so many airships. How can we possibly fight them all? I... don't feel... well...<|endoftext|> <|startoftext|>Brok<|obj|>Defeat Brok in a pet battle.<|text|>I do not yet understand the plight of these creatures well enough to help them sufficiently. Perhaps another battle would strengthen our bond?<|endoftext|> <|startoftext|>Battle Pet Tamers: Cataclysm<|obj|>Defeat Brok, Bordin Steadyfist, and Goz Banefury in pet battles.<|text|>Northrend has fallen to your hand, but you are not yet ready to face the grand masters of Pandaria. Defeat these tamers to harden your will for the coming challenges: Brok in Mount Hyjal, Bordin Steadyfist in Deepholm, and Goz Banefury in Twilight Highlands. Only by defeating them will you be ready to journey to Pandaria.<|endoftext|> <|startoftext|>Grand Master Shu<|obj|>Defeat Wastewalker Shu in a pet battle.<|text|>You venture into the heart of the wastes to face me again, only to suffer defeat at the hands of a true grand master. Noble, but foolish.<|endoftext|> <|startoftext|>The Empress' Gambit<|obj|>Report to Malik the Unscathed outside the Heart of Fear.<|text|>Grand Empress Shek'zeer has finally lost her patience with us. We have learned of an enormous army, massing in the shadows of the Heart of Fear, with orders to crush Klaxxi'vess. We have been fortunate to hold out this long, but we cannot survive a siege of this scale. Wakener, you have been invaluable to our efforts. Come, take your place on the field among we paragons. I will see you on the battlefield!<|endoftext|> <|startoftext|>Grand Master Aki<|obj|>Defeat Aki the Chosen in a pet battle.<|text|>You wish to test yourself against me once more? Very well, let us fight.<|endoftext|> <|startoftext|>Grand Master Yon<|obj|>Defeat Courageous Yon in a pet battle.<|text|>If you think I am going to let you walk away with another victory in hand, you are sorely mistaken. This time, I will stand over you as the superior trainer!<|endoftext|> <|startoftext|>Grand Master Mo'ruk<|obj|>Defeat Mo'ruk in a pet battle.<|text|>This time I'm gonna do the beating! You watch!<|endoftext|> <|startoftext|>Grand Master Hyuna<|obj|>Defeat Hyuna of the Shrines in a pet battle.<|text|>You seek to do battle once more? Very well, it will strengthen me to better protect the sacred sites of my people.<|endoftext|> <|startoftext|>Battle Pet Tamers: Pandaria<|obj|>Defeat Hyuna of the Shrines, Farmer Nishi, Mo'ruk, Courageous Yon, Seeker Zusshi, and Wastewalker Shu in pet battles.<|text|>You must now face the toughest tamers in all of Azeroth. They make their home in Pandaria, training ground of the grand masters. There are six grand masters left to defeat: Hyuna of the Shrines in The Jade Forest, Farmer Nishi in Valley of the Four Winds, Mo'ruk in Krasarang Wilds, Courageous Yon in Kun-Lai Summit, Seeker Zusshi in Townlong Steppes, and Wastewalker Shu in Dread Wastes. If you think yourself ready, seek out these champions of the trade and prove yourself!<|endoftext|> <|startoftext|>Grand Master Nishi<|obj|>Defeat Farmer Nishi in a pet battle.<|text|>My pets continue to grow in strength thanks to the fertile land we train on. You don't stand a chance!<|endoftext|> <|startoftext|>Learn and Grow VI: Gina's Vote<|obj|>Plant and harvest 1 Scallion, then deliver 5 Scallions to Gina Mudclaw.<|text|>My business is doomed! You see all of the Ironpaws at their cooking stations? Their tasty dishes draw many of the customers to this market, but they're all out of scallions! It may not look like much, but the scallion is an essential cooking ingredient. Without it, foods are less savory, less flavorful, and less aromatic. This is terrible. I'm not getting another scallion shipment for a week! Wait a second. You're a farmer, aren't you? You think you could help me?<|endoftext|> <|startoftext|>Farmer Fung's Vote III: Crazy For Cabbage<|obj|>Plant and harvest 3 Green Cabbages, then deliver 15 Green Cabbages to Farmer Fung.<|text|> Thanks to you, I got my precious yaks back! Unfortunately, I noticed that their time out in the wild left them rather gaunt. They must be starving, but I don't feed my prize yaks just any regular old grass. No sir, they eat only the leafiest green cabbages you can find here in the Valley. My stores are a bit low. If you bring me some cabbages for my yaks, I will reward you handsomely.<|endoftext|> <|startoftext|>Mung-Mung's Vote III: The Great Carrot Caper<|obj|>Plant and harvest 2 Juicycrunch Carrots, then deliver 10 Juicycrunch Carrots to Mung-Mung.<|text|>Mung-Mung don't care who steals carrots. Only care what Mr. Mudclaw does to poor Mung-Mung when he finds his crop is ruined! Wait! Mung-Mung have bright idea. You go and grow some juicycrunch carrots. Then, we take your carrots and pretend they are Mr. Mudclaw's. Yes!<|endoftext|> <|startoftext|>Nana's Vote III: Witchberry Julep<|obj|>Plant and harvest 3 Witchberries, then deliver 15 Witchberries to Nana Mudclaw.<|text|>Now that we have the water, I can almost taste the icy cold witchberry julep! Now, we just need to find ourselves some sweet witchberries. My grandson's berries this season have been total slop, so I need to seek a decent harvest elsewhere. Say, do you have any witchberries in the ground this year? How about you bring me some from your farm? If your berries are up to the standard, we'll make ourselves a grand old batch of the old juice!<|endoftext|> <|startoftext|>Grand Master Aki<|obj|>Defeat Aki the Chosen in a pet battle.<|text|>You have fought hard and well against the trainers of Azeroth. Even the grand masters have fallen to your cunning tactics. I now await you in the Vale of Eternal Blossoms, for you have earned the privilege to face me in battle. Come, and let us see if you have what it takes to defeat me.<|endoftext|> <|startoftext|>Nana's Vote II: The Sacred Springs<|obj|>Use the Empty Pitcher at the Golden Falls to collect Thousand-Year Water.<|text|>You caught me at a good time. I was just hankering to make a fresh batch of Witchberry Julep. Have you ever heard of this wondrous brew? Each sip takes ten years off your face! How do you think I still look so good? Anyway, I need a special ingredient - thousand-year water - which can be collected from the mouth of the waterfall to the north. I'm afraid the journey is too treacherous for an old matron like me, but if you can get your hands on a pitcher, I'll let you share my brew.<|endoftext|> <|startoftext|>Which Berries? Witchberries.<|obj|>Plant Witchberries in Sunsong Ranch. You can purchase seeds from Merchant Greenfield in the Halfhill Market.<|text|>That young'un over there, Andi, is going to grow up to be a heck of a farmer some day. I can tell just by lookin' at him. I think I'll plant him some witchberries. Kids love witchberries - it'll be a nice surprise.<|endoftext|> <|startoftext|>Complete Your Training: The Final Test<|obj|>Go the the Training Grounds at the Peak of Serenity and complete your final test.<|text|>Welcome back. The time has come for you to complete the last step of your training. Head to the Training Grounds for your final test.<|endoftext|> <|startoftext|>It's Melon Time<|obj|>Plant a Striped Melon in Sunsong Ranch. You can purchase seeds from Merchant Greenfield in the Halfhill Market.<|text|> Hmm... Yup. It's melon time. Could you grab some seeds and help me plant a Striped Melon?<|endoftext|> <|startoftext|>Test<|obj|>Plant and harvest 4 Juicycrunch Carrots. Juicycrunch Carrot Seeds can be purchased from Merchant Greenfield at Halfhill Market. After tilling and caring for your planting, you must wait until the next day to harvest grown Juicycrunch Carrots.<|text|>All right friend, all of that farming was just for practice! Are you ready to try the real thing? Mei Mei Ironpaw over at the market is in need of some carrots for her stew. And you know who can grow those carrots? Us! How about you show me what you've learned by planting, growing, and harvesting four beds of Juicycrunch Carrots?<|endoftext|> <|startoftext|>Squash Those Foul Odors<|obj|>Plant a Jade Squash in Sunsong Ranch. You can purchase seeds from Merchant Greenfield in the Halfhill Market.<|text|>Grandpa always said, "A squash a week, and your tail won't reek." Yup. I think it's been about a week. Could you help me plant a Jade Squash?<|endoftext|> <|startoftext|>The "Jinyu Princess" Irrigation System<|obj|>Bring the "Jinyu Princess" Irrigation System to Farmer Yoon at Sunsong Ranch or Halfhill market.<|text|> "Hey there, greenthumb. Are you pouting over parched pumpkins? Crying over crusty cabbage? Are your leeks lame and your melons melancholy? Then it's time you brought home the Jinyu Princess! She'll wash over your garden like a sweet spring rain, dousing that drought with a deep draught of..." <|endoftext|> <|startoftext|>Battle Pet Trainers: Pandaria<|obj|>Defeat Ziggy the Flightless, Nearly Headless Jacob, Okrut Dragonwaste, and Gutretch in pet battles.<|text|>Outland's finest have fallen to your skill, but Northrend now awaits you! There are four trainers that you must now defeat: Ziggy the Flightless in Howling Fjord, Nearly Headless Jacob in Crystalsong Forest, Okrut Dragonwaste in Dragonblight, and Gutretch in Zul'drak. If you are able to best all of them, then Northrend's Grand Master will surely challenge you!<|endoftext|> <|startoftext|>"Thunder King" Pest Repellers<|obj|>Bring the "Thunder King" Pest Repellers to Farmer Yoon at Sunsong Ranch or Halfhill Market.<|text|> "DO NOT LET WEAK, DISGUSTING INSECTS INFEST YOUR GLORIOUS CROPS. CONQUER THEM WITH THE MIGHT OF THE THUNDER KING AND PROTECT YOUR LEGACY." <|endoftext|> <|startoftext|>Beegle Blastfuse<|obj|>Defeat Beegle Blastfuse in a pet battle.<|text|>One of my chickens flew for just a moment yesterday, I swear. We're finally hitting the big time! Oh, you'd like to battle again?<|endoftext|> <|startoftext|>The "Earth-Slasher" Master Plow<|obj|>Bring the "Earth-Slasher" Master Plow to Farmer Yoon at Sunsong Ranch or Halfhill Market.<|text|> "The Earth-Slasher. Master the land. Master your life."<|endoftext|> <|startoftext|>Gutretch<|obj|>Defeat Gutretch in a pet battle.<|text|>Me like fighting you. You not so easy like the others. We fight again?<|endoftext|> <|startoftext|>Nearly Headless Jacob<|obj|>Defeat Nearly Headless Jacob in a pet battle.<|text|>Time and time again you defy my wisdom. What is it that brings you back to these woods? Ah, you wish to do battle once more. Very well then.<|endoftext|> <|startoftext|>Grand Master Payne<|obj|>Defeat Major Payne in a pet battle.<|text|>The rebel comes once again to test might again that of a Grand Master. Your bravery will be your undoing this time!<|endoftext|> <|startoftext|>Okrut Dragonwaste<|obj|>Defeat Okrut Dragonwaste in a pet battle.<|text|>You dare interrupt our work? Then you must battle me again! Take out your pets, and I'll give you a taste of Hellscream's wrath!<|endoftext|> <|startoftext|>Battle Pet Tamers: Northrend<|obj|>Defeat Beegle Blastfuse, Nearly Headless Jacob, Okrut Dragonwaste, and Gutretch in pet battles.<|text|>Outland's finest have fallen to your skill, but Northrend now awaits you! There are four tamers that you must now defeat: Beegle Blastfuse in Howling Fjord, Nearly Headless Jacob in Crystalsong Forest, Okrut Dragonwaste in Dragonblight, and Gutretch in Zul'drak. If you are able to best all of them, then Northrend's Grand Master will surely challenge you!<|endoftext|> <|startoftext|>Narrok<|obj|>Defeat Narrok in a pet battle.<|text|>I wish to do battle once more. These young ones need to grow stronger.<|endoftext|> <|startoftext|>Battle Pet Tamers: Northrend<|obj|>Defeat Beegle Blastfuse, Nearly Headless Jacob, Okrut Dragonwaste, and Gutretch in pet battles.<|text|>Outland's finest have fallen to your skill, but Northrend now awaits you! There are four tamers that you must now defeat: Beegle Blastfuse in Howling Fjord, Nearly Headless Jacob in Crystalsong Forest, Okrut Dragonwaste in Dragonblight, and Gutretch in Zul'drak. If you are able to best all of them, then Northrend's Grand Master will surely challenge you!<|endoftext|> <|startoftext|>Battle Pet Tamers: Pandaria<|obj|>Defeat Hyuna of the Shrines, Farmer Nishi, Mo'ruk, Courageous Yon, Seeker Zusshi, and Wastewalker Shu in pet battles.<|text|>You must now face the toughest tamers in all of Azeroth. They make their home in Pandaria, training ground of the grand masters. There are six grand masters left to defeat: Hyuna of the Shrines in The Jade Forest, Farmer Nishi in Valley of the Four Winds, Mo'ruk in Krasarang Wilds, Courageous Yon in Kun-Lai Summit, Seeker Zusshi in Townlong Steppes, and Wastewalker Shu in Dread Wastes. If you think yourself ready, seek out these champions of the trade and prove yourself!<|endoftext|> <|startoftext|>Grand Master Payne<|obj|>Defeat Major Payne in a pet battle.<|text|>In my opinion, my fellow tamers have been far too lenient on your training. True pet taming requires militaristic discipline. I shall honor you with the pleasure of seeing firsthand what that discipline can produce. Come to the Argent Tournament Grounds in Icecrown and see firsthand what you could become!<|endoftext|> <|startoftext|>Grand Master Antari<|obj|>Defeat Bloodknight Antari in a pet battle.<|text|>You capitalized on my mistake last time and emerged victorious. This time, you will not be so fortunate.<|endoftext|> <|startoftext|>Morulu The Elder<|obj|>Defeat Morulu The Elder in a pet battle.<|text|>I have learned much since our last encounter. Do you wish to test your skills once more?<|endoftext|> <|startoftext|>Ras'an<|obj|>Defeat Ras'an in a pet battle.<|text|>You want to fight again? I think I've gotten better!<|endoftext|> <|startoftext|>A Tamer's Homecoming<|obj|>Report to Audrey Burnhep in Stormwind.<|text|>Yer ready to enter the full circuit of pet battlin', matey. Go back to yer trainer, Mish Burnhep, in Stormwind, and prepare for the adventure of a lifetime!<|endoftext|> <|startoftext|>Battle Pet Tamers: Outland<|obj|>Defeat Nicki Tinytech, Ras'an, Narrok, and Morulu the Elder in pet battles.<|text|>You've bested the master tamers of Kalimdor and the Eastern Kingdoms, but your next challenge will be far more trying. There are four tamers in Outland that you must now defeat: Nicki Tinytech in Hellfire Peninsula, Ras'an in Zangarmarsh, Narrok in Nagrand, and Morulu the Elder in Shattrath. You must defeat them to proceed on the path to greatness.<|endoftext|> <|startoftext|>A Tamer's Homecoming<|obj|>Report to Varzok in Orgrimmar.<|text|>If you beat me, then you must be ready for da big time! Go talk to Varzok in Orgrimmar.<|endoftext|> <|startoftext|>Nicki Tinytech<|obj|>Defeat Nicki Tinytech in a pet battle.<|text|>According to my calculations, I have a 32.333% chance of victory. I'll take it!<|endoftext|> <|startoftext|>Battle Pet Tamers: Outland<|obj|>Defeat Nicki Tinytech, Ras'an, Narrok, and Morulu the Elder in pet battles.<|text|>You've bested the master tamers of Kalimdor and the Eastern Kingdoms, but your next challenge will be far more trying. There are four tamers in Outland that you must now defeat: Nicki Tinytech in Hellfire Peninsula, Ras'an in Zangarmarsh, Narrok in Nagrand, and Morulu the Elder in Shattrath. You must defeat them to proceed on the path to greatness.<|endoftext|> <|startoftext|>Grand Master Antari<|obj|>Defeat Bloodknight Antari in a pet battle.<|text|>I've seen the likes of you before. A young, naive tamer that thinks that they deserve victory handed to them on a silver platter. Well no more! I will be your reckoning. I, Bloodknight Antari of Shadowmoon Valley, await the chance to show you how it feels to be obliterated in battle.<|endoftext|> <|startoftext|>Durin Darkhammer<|obj|>Defeat Durin Darkhammer in a pet battle.<|text|>My time under the Firelord has prepared me fer anything. Nothing you can throw at me will deter me!<|endoftext|> <|startoftext|>Grand Master Lydia Accoste<|obj|>Defeat Lydia Accoste in a pet battle.<|text|>You wish to face me again? You will regret this decision!<|endoftext|> <|startoftext|>Grand Master Lydia Accoste<|obj|>Defeat Lydia Accoste in a pet battle.<|text|>The master tamers around the Eastern Kingdoms have been talking about you. You think yourself unstoppable? You believe that you are the true grand master? Come, then. I await you in Deadwind Pass. Come, and know the crushing defeat that's always been yours.<|endoftext|> <|startoftext|>Grand Master Trixxy<|obj|>Defeat Stone Cold Trixxy in a pet battle.<|text|>Freeze! You've finally warmed up from our last encounter, have you? Let's change that.<|endoftext|> <|startoftext|>Kortas Darkhammer<|obj|>Defeat Kortas Darkhammer in a pet battle.<|text|>I hear that you fought my fool of a brother. He lost, eh? Looks like this is my time to shine!<|endoftext|> <|startoftext|>Deiza Plaguehorn<|obj|>Defeat Deiza Plaguehorn in a pet battle.<|text|>You have not yet turned to the true path of undeath. Perhaps another battle will show you the way.<|endoftext|> <|startoftext|>Everessa<|obj|>Defeat Everessa in a pet battle.<|text|>I believe I'm figuring out the secrets of this place. Soon I will be unstoppable!<|endoftext|> <|startoftext|>Elena Flutterfly<|obj|>Defeat Elena Flutterfly in a pet battle.<|text|>I see you're ready for another bout in the skies. Let's take flight!<|endoftext|> <|startoftext|>David Kosse<|obj|>Defeat David Kosse in a pet battle.<|text|>My research has helped my training regimen greatly. I will defeat you this time.<|endoftext|> <|startoftext|>Zoltan<|obj|>Defeat Zoltan in a pet battle.<|text|>With each passing day my power grows. Resistance is futile.<|endoftext|> <|startoftext|>Cassandra Kaboom<|obj|>Defeat Cassandra Kaboom in a pet battle.<|text|>I've loaded my pets with new gyrotechnic training modules. You're going down!<|endoftext|> <|startoftext|>Battle Pet Tamers: Eastern Kingdoms<|obj|>Defeat David Kosse, Deiza Plaguehorn, Kortas Darkhammer, Everessa, and Durin Darkhammer in pet battles.<|text|>Now that you've had a real chance to hone your skills, you're ready to venture out into the world of pet battles in full. There are five tamers throughout the Eastern Kingdoms that I'd like you to defeat: David Kosse in The Hinterlands, Deiza Plaguehorn in Eastern Plaguelands, Kortas Darkhammer in Searing Gorge, Everessa in Swamp of Sorrows, and Kortas' brother, Durin Darkhammer, in Burning Steppes.. If you are able to best them, you will be ready to venture further.<|endoftext|> <|startoftext|>Kela Grimtotem<|obj|>Defeat Kela Grimtotem in a pet battle.<|text|>You're so bold as to venture into the heart of Grimtotem lands once more to challenge me? You will regret your decision!<|endoftext|> <|startoftext|>Grazzle the Great<|obj|>Defeat Grazzle the Great in a pet battle.<|text|>You're back?! You're just asking to get eaten by a black dragon!<|endoftext|> <|startoftext|>Better Off Dread<|obj|>Speak with Bowmistress Li on the Serpent's Spine.<|text|>It's time we go to the source! Shado-Pan marksmen keep a constant watch over the Dread Wastes from the top of the Serpent's Spine. They would surely welcome the aid of a skilled such as yourself. Seek out Bowmistress Li atop the Serpent's Spine on the border of Dread Wastes.<|endoftext|> <|startoftext|>Battle Pet Trainers: Kalimdor<|obj|>Defeat Elena Flutterfly, Cassandra Kaboom, Golbo the Great, Zoltan, and Kela Grimtotem in pet battles.<|text|>The very same trainers you bested before in Kalimdor have challenged you once more. No doubt they have not forgotten your last victory! Seek them out and show them your prowess!<|endoftext|> <|startoftext|>A Delicate Balance<|obj|>Speak with Orbiss in the Sumprushes.<|text|>The calling to be a Shado-pan is one to bring balance and harmony to this land. It is our duty to ensure balance is maintained. The yaungol activity in Townlong is threatening this balance and must be stopped before it is too late. We've had sightings of yaungol in the Sumprushes. The reports indicate they are attacking the mist lurkers in the area. Find out why and put an end to it!<|endoftext|> <|startoftext|>Grand Master Trixxy<|obj|>Defeat Stone Cold Trixxy in a pet battle.<|text|>Word around the master tamers in Kalimdor is you're the new hotshot that's making such a buzz. Why don't you come down to my training grounds in the Ice Thistle Hills in Winterspring so I can show you how it's done?<|endoftext|> <|startoftext|>Battle Pet Trainers: Kalimdor<|obj|>Defeat Elena Flutterfly, Cassandra Kaboom, Golbo the Great, Zoltan, and Kela Grimtotem in pet battles.<|text|>The same five trainers you defeated in Kalimdor have foolishly once more challenged you to battle. Show them no mercy!<|endoftext|> <|startoftext|>Battle Pet Tamers: Kalimdor<|obj|>Defeat Traitor Gluk, Grazzle the Great, Kela Grimtotem, Zoltan, and Elena Flutterfly in pet battles.<|text|>Now that you've had a real chance to hone your skills, you're ready to venture out into the world of pet battles in full. There are five tamers throughout Kalimdor that I'd like you to defeat: Traitor Gluk in Feralas, Grazzle the Great in Dustwallow Marsh, Kela Grimtotem in Thousand Needles, Zoltan in Felwood, and Elena Flutterfly in Moonglade. If you are able to best them, you will be ready to venture further.<|endoftext|> <|startoftext|>Battle Pet Tamers: Eastern Kingdoms<|obj|>Defeat David Kosse, Deiza Plaguehorn, Kortas Darkhammer, Everessa, and Durin Darkhammer in pet battles.<|text|>Now that you've had a real chance to hone your skills, you're ready to venture out into the world of pet battles in full. There are five tamers throughout the Eastern Kingdoms that I'd like you to defeat: David Kosse in The Hinterlands, Deiza Plaguehorn in Eastern Plaguelands, Kortas Darkhammer in Searing Gorge, Everessa in Swamp of Sorrows, and Kortas' brother, Durin Darkhammer, in Burning Steppes. If you are able to best them, you will be ready to venture further.<|endoftext|> <|startoftext|>Pet Battle Trainers: Kalimdor<|obj|>Defeat Steven Lisbane in a pet battle.<|text|>It's time to put your battle skills to a true test. You will find Steven Lisbane wandering the roads in the southern parts of Northern Stranglethorn. Seek him out and see who the superior tamer is!<|endoftext|> <|startoftext|>Battle Pet Tamers: Kalimdor<|obj|>Defeat Traitor Gluk, Grazzle the Great, Kela Grimtotem, Zoltan, and Elena Flutterfly in pet battles.<|text|>Now that you've had a real chance to hone your skills, you're ready to venture out into the world of pet battles in full. There are five tamers throughout Kalimdor that I'd like you to defeat: Traitor Gluk in Feralas, Grazzle the Great in Dustwallow Marsh, Kela Grimtotem in Thousand Needles, Zoltan in Felwood, and Elena Flutterfly in Moonglade. If you are able to best them, you will be ready to venture further.<|endoftext|> <|startoftext|>Dread Space<|obj|>Speak with Bowmistress Li on the Serpent's Spine.<|text|>Shado-Pan marksmen keep a constant watch over the Dread Wastes from the top of the Serpent's Spine. They would surely welcome the aid of a skilled such as yourself. Take a kite and check in with Bowmistress Li.<|endoftext|> <|startoftext|>Pet Battle Trainers: Kalimdor<|obj|>Defeat Steven Lisbane in a pet battle.<|text|>It's time to put your battle skills to a true test. You will find Steven Lisbane wandering the roads in the southern parts of Northern Stranglethorn. Seek him out and see who the superior tamer is!<|endoftext|> <|startoftext|>Pet Battle Trainers: Kalimdor<|obj|>Defeat Steven Lisbane in a pet battle.<|text|>It's time to put your battle skills to a true test. You will find Steven Lisbane wandering the roads in the southern parts of Northern Stranglethorn. Seek him out and see who the superior tamer is!<|endoftext|> <|startoftext|>Varzok<|obj|>Report to Varzok in Orgrimmar.<|text|>I'm afraid I have nothing left to teach you. However, your journey as a trainer is far from over! Report to Varzok in Orgrimmar. He has connections with many of Azeroth's finest trainers, and will help you grow further.<|endoftext|> <|startoftext|>Audrey Burnhep<|obj|>Report to Audrey Burnhep in Stormwind.<|text|>I'm afraid I have nothing left to teach you. However, your journey as a trainer is far from over! Report to Audrey Burnhep in Stormwind. She has connections with many of Azeroth's finest trainers, and will help you grow further.<|endoftext|> <|startoftext|>Audrey Burnhep<|obj|>Report to Audrey Burnhep in Stormwind.<|text|>I'm afraid I have nothing left to teach you. However, your journey as a trainer is far from over! Report to Audrey Burnhep in Stormwind. She has connections with many of Azeroth's finest trainers, and will help you grow further.<|endoftext|> <|startoftext|>Varzok<|obj|>Report to Varzok in Orgrimmar.<|text|>I'm afraid I have nothing left to teach you. However, your journey as a trainer is far from over! Report to Varzok in Orgrimmar. He has connections with many of Azeroth's finest trainers, and will help you grow further.<|endoftext|> <|startoftext|>Audrey Burnhep<|obj|>Report to Audrey Burnhep in Stormwind.<|text|>I'm afraid I have nothing left to teach you. However, your journey as a trainer is far from over! Report to Audrey Burnhep in Stormwind. She has connections with many of Azeroth's finest trainers, and will help you grow further.<|endoftext|> <|startoftext|>Varzok<|obj|>Report to Varzok in Orgrimmar.<|text|>I'm afraid I have nothing left to teach you. However, your journey as a trainer is far from over! Report to Varzok in Orgrimmar. He has connections with many of Azeroth's finest trainers, and will help you grow further.<|endoftext|> <|startoftext|>The Inkmasters of the Arboretum<|obj|>Speak with Inkmaster Wei at the Arboretum in the Jade Forest.<|text|>I have heard that the Inkmasters at the Arboretum are in need of aid from a scribe of great skill. You should speak with Inkmaster Wei, if you wish to help.<|endoftext|> <|startoftext|>Audrey Burnhep<|obj|>Report to Audrey Burnhep in Stormwind.<|text|>I'm afraid I have nothing left to teach you. However, your journey as a trainer is far from over! Report to Audrey Burnhep in Stormwind. She has connections with many of Azeroth's finest trainers, and will help you grow further.<|endoftext|> <|startoftext|>Merda Stronghoof<|obj|>Defeat Merda Stronghoof in a pet battle.<|text|>Just as the land continues to grow, my team is stronger than ever. Are you sure you wish to combat me? There is no shame in admitting defeat now.<|endoftext|> <|startoftext|>Varzok<|obj|>Report to Varzok in Orgrimmar.<|text|>I'm afraid I have nothing left to teach you. However, your journey as a trainer is far from over! Report to Varzok in Orgrimmar. He has connections with many of Azeroth's finest trainers, and will help you grow further.<|endoftext|> <|startoftext|>The Inkmasters of the Arboretum<|obj|>Speak with Inkmaster Wei at the Arboretum in the Jade Forest.<|text|>I have heard that the Inkmasters at the Arboretum are in need of aid from a scribe of great skill. You should speak with Inkmaster Wei, if you wish to help.<|endoftext|> <|startoftext|>Traitor Gluk<|obj|>Defeat Traitor Gluk in a pet battle.<|text|>You beat Gluk before, but now Gluk lay da smackdown on puny !<|endoftext|> <|startoftext|>Zonya the Sadist<|obj|>Defeat Zonya the Sadist in a pet battle.<|text|>The prey be walkin' to the predator's territory, unaware of the danger that is in. You be givin' Zonya no trouble dis time.<|endoftext|> <|startoftext|>Cassandra Kaboom<|obj|>Defeat Cassandra Kaboom in a pet battle.<|text|>Cassandra Kaboom is a fierce tamer, known for her mechanical pets. She should serve as the next step on your journey to greatness. Find her in Southern Barrens near the Frazzlecraz Motherlode and challenge her. Beating Cassandra will surely prove yourself in the eyes of Varzok. Good luck.<|endoftext|> <|startoftext|>The Peak of Serenity - Begin Your Training<|obj|>Use Zen Pilgrimage to travel to the Peak of Serenity. Speak to Master Hight in the Shrine of the Ox when you arrive.<|text|>The time has come for you to venture to the Peak of Serenity to begin training in the ways of the Monk. Use Zen Pilgrimage to go there and speak with Master Hight when you arrive.<|endoftext|> <|startoftext|>The Peak of Serenity - Continue Your Training<|obj|>Use Zen Pilgrimage to travel to the Peak of Serenity. Speak to Master Hight in the Shrine of the Ox when you arrive.<|text|>The time has come for you to return to the Peak of Serenity to continue your training. Use Zen Pilgrimage to return there and speak with Master Hight when you arrive.<|endoftext|> <|startoftext|>The Peak of Serenity - Continue Your Training<|obj|>Use Zen Pilgrimage to travel to the Peak of Serenity. Speak to Master Hight in the Shrine of the Ox when you arrive.<|text|>The time has come for you to return to the Peak of Serenity to continue your training. Use Zen Pilgrimage to return there and speak with Master Hight when you arrive.<|endoftext|> <|startoftext|>The Peak of Serenity - Continue Your Training<|obj|>Use Zen Pilgrimage to travel to the Peak of Serenity. Speak to Master Hight in the Shrine of the Ox when you arrive.<|text|>The time has come for you to return to the Peak of Serenity to continue your training. Use Zen Pilgrimage to return there and speak with Master Hight when you arrive.<|endoftext|> <|startoftext|>The Peak of Serenity - Continue Your Training<|obj|>Use Zen Pilgrimage to travel to the Peak of Serenity. Speak to Master Hight in the Shrine of the Ox when you arrive.<|text|>The time has come for you to return to the Peak of Serenity to continue your training. Use Zen Pilgrimage to return there and speak with Master Hight when you arrive.<|endoftext|> <|startoftext|>Analynn<|obj|>Defeat Analynn in a pet battle.<|text|>I see you have once again found me. I presume you wish to do battle once more? Yes, let's.<|endoftext|> <|startoftext|>The Peak of Serenity - Continue Your Training<|obj|>Use Zen Pilgrimage to travel to the Peak of Serenity. Speak to Master Hight in the Shrine of the Ox when you arrive.<|text|>The time has come for you to return to the Peak of Serenity to continue your training. Use Zen Pilgrimage to return there and speak with Master Hight when you arrive.<|endoftext|> <|startoftext|>Steven Lisbane<|obj|>Defeat Steven Lisbane in a pet battle.<|text|>You dare to challenge me again? This time, I do believe our battle is going to sway in my favor!<|endoftext|> <|startoftext|>Bill Buckler<|obj|>Defeat Bill Buckler in a pet battle.<|text|>So ye've come fer another round, have ye? I'll show ya why they be callin' me the shcourge o' the vale!<|endoftext|> <|startoftext|>The Peak of Serenity - Continue Your Training<|obj|>Use Zen Pilgrimage to travel to the Peak of Serenity. Speak to Master Hight in the Shrine of the Ox when you arrive.<|text|>The time has come for you to return to the Peak of Serenity to continue your training. Use Zen Pilgrimage to return there and speak with Master Hight when you arrive.<|endoftext|> <|startoftext|>All Aboard!<|obj|>Speak to General Nazgrim aboard Hellscream's Fist.<|text|>You hear all of that? There are Alliance that need killing and I need to round up a veteran crew. You're coming with me! We won't be returning until our assignment's complete, so round up your things and make ready. I'll be aboard a newly commissioned gunship over Bladefist Bay. Don't keep me waiting!<|endoftext|> <|startoftext|>Eric Davidson<|obj|>Defeat Eric Davidson in a pet battle.<|text|>Ah, so you've braved the woods again to face me in battle. I accept your brazen challenge to my vicious spawn.<|endoftext|> <|startoftext|>Practice Makes Perfect: Master Yoon<|obj|>Speak with Master Yoon in the Peak of Serenity and complete your training with him.<|text|>Welcome Back. I see you've returned to hone your skills. Speak with Master Yoon in the Training Grounds below us for a practice sparring session.<|endoftext|> <|startoftext|>Better Dead than Dread<|obj|>Speak with Bowmistress Li on the Serpent's Spine.<|text|>I am sure many of our associates will be requesting your services after your victory here. But I have received a request for aid from our defenders at the wall along the Dread Wastes. If you would assist them, then take a kite and check in with Bowmistress Li.<|endoftext|> <|startoftext|>Practice Makes Perfect: Master Cheng<|obj|>Speak with Master Cheng in the Peak of Serenity and complete your training with her.<|text|>Welcome Back. I see you've returned to hone your skills. Speak with Master Cheng in the Training Grounds below us for a practice sparring session.<|endoftext|> <|startoftext|>Practice Makes Perfect: Master Hsu<|obj|>Speak with Master Hsu in the Peak of Serenity and complete your training with him.<|text|>Welcome Back. I see you've returned to hone your skills. Speak with Master Hsu in the Training Grounds below us for a practice sparring session.<|endoftext|> <|startoftext|>Practice Makes Perfect: Master Tsang<|obj|>Speak with Master Tsang in the Peak of Serenity and complete your training with him.<|text|>Welcome Back. I see you've returned to hone your skills. Speak with Master Tsang in the Training Grounds below us for a practice sparring session.<|endoftext|> <|startoftext|>Practice Makes Perfect: Master Woo<|obj|>Speak with Master Woo in the Peak of Serenity and complete your training with her.<|text|>Welcome Back. I see you've returned to hone your skills. Speak with Master Woo in the Training Grounds below us for a practice sparring session.<|endoftext|> <|startoftext|>Practice Makes Perfect: Master Cheng<|obj|>Speak with Master Cheng in the Peak of Serenity and spar with him.<|text|>Welcome Back. I see you've returned to hone your skills. Speak with Master Cheng in the Training Grounds below us for a practice sparring session.<|endoftext|> <|startoftext|>Practice Makes Perfect: Master Kistane<|obj|>Speak with Master Kistane in the Peak of Serenity and complete your training with her.<|text|>Welcome Back. I see you've returned to hone your skills. Speak with Master Kistane in the Training Grounds below us for a practice sparring session.<|endoftext|> <|startoftext|>Continue Your Training: Master Yoon<|obj|>Speak with Master Yoon in the Peak of Serenity and complete your training with him.<|text|>Welcome back , the time has come for the next step of your training. Speak with Master Yoon in the Training Grounds below us for your next lesson.<|endoftext|> <|startoftext|>Continue Your Training: Master Tsang<|obj|>Speak with Master Tsang in the Peak of Serenity and complete your training with him.<|text|>Welcome back , the time has come for the next step of your training. Speak with Master Tsang in the Training Grounds below us for your next lesson.<|endoftext|> <|startoftext|>Continue Your Training: Master Hsu<|obj|>Speak with Master Hsu in the Peak of Serenity and complete your training with him.<|text|>Welcome back , the time has come for the next step of your training. Speak with Master Hsu in the Training Grounds below us for your next lesson.<|endoftext|> <|startoftext|>Continue Your Training: Master Cheng<|obj|>Speak with Master Cheng in the Peak of Serenity and complete your training with her.<|text|>Welcome back , the time has come for the next step of your training. Speak with Master Cheng in the Training Grounds below us for your next lesson.<|endoftext|> <|startoftext|>Continue Your Training: Master Kistane<|obj|>Speak with Master Kistane in the Peak of Serenity and complete your training with her.<|text|>Welcome back , the time has come for the next step of your training. Speak with Master Kistane in the Training Grounds below us for your next lesson.<|endoftext|> <|startoftext|>Continue Your Training: Master Woo<|obj|>Speak with Master Woo in the Peak of Serenity and complete your training with her.<|text|>Welcome back , the time has come for the next step of your training. Speak with Master Woo in the Training Grounds below us for your next lesson.<|endoftext|> <|startoftext|>Begin Your Training: Master Cheng<|obj|>Speak with Master Cheng in the Training Grounds and complete your training with him.<|text|>Greetings. Welcome to the Peak of Serenity. It is here that we monks train and hone our skills in the martial arts. The time has come for you to begin your training. Speak with Master Cheng in the Training Grounds below us to begin.<|endoftext|> <|startoftext|>Level Up!<|obj|>Raise a pet to level 3.<|text|>Good, good. It's important to keep your pets healthy and ready for battle. My next task for you is to fight a few battles and raise a pet to level 3. Once you do that, come back and see me and we can talk about catching your own pets!<|endoftext|> <|startoftext|>Level Up!<|obj|>Raise a pet to level 3.<|text|>Good, good. It's important to keep your pets healthy and ready for battle. My next task for you is to fight a few battles and raise a pet to level 3. Once you do that, come back and see me and we can talk about catching your own pets!<|endoftext|> <|startoftext|>Level Up!<|obj|>Raise a pet to level 3.<|text|>Good, good. It's important to keep your pets healthy and ready for battle. My next task for you is to fight a few battles and raise a pet to level 3. Once you do that, come back and see me and we can talk about catching your own pets!<|endoftext|> <|startoftext|>Level Up!<|obj|>Raise a pet to level 3.<|text|>Good, good. It's important to keep your pets healthy and ready for battle. My next task for you is to fight a few battles and raise a pet to level 3. Once you do that, come back and see me and we can talk about catching your own pets!<|endoftext|> <|startoftext|>Level Up!<|obj|>Raise a pet to level 3.<|text|>Good, good. It's important to keep your pets healthy and ready for battle. My next task for you is to fight a few battles and raise a pet to level 3. Once you do that, come back and see me and we can talk about catching your own pets!<|endoftext|> <|startoftext|>Level Up!<|obj|>Raise a pet to level 3.<|text|>Good, good. It's important to keep your pets healthy and ready for battle. My next task for you is to fight a few battles and raise a pet to level 3. Once you do that, come back and see me and we can talk about catching your own pets!<|endoftext|> <|startoftext|>Level Up!<|obj|>Raise a pet to level 3.<|text|>Good, good. It's important to keep your pets healthy and ready for battle. My next task for you is to fight a few battles and raise a pet to level 3. Once you do that, come back and see me and we can talk about catching your own pets!<|endoftext|> <|startoftext|>Level Up!<|obj|>Raise a pet to level 3.<|text|>Good, good. It's important to keep your pets healthy and ready for battle. My next task for you is to fight a few battles and raise a pet to level 3. Once you do that, come back and see me and we can talk about catching your own pets!<|endoftext|> <|startoftext|>Dagra the Fierce<|obj|>Defeat Dagra the Fierce in a pet battle.<|text|>You climbed this mountain once more only to face your own demise.<|endoftext|> <|startoftext|>Level Up!<|obj|>Raise a pet to level 3.<|text|>Good, good. It's important to keep your pets healthy and ready for battle. My next task for you is to fight a few battles and raise a pet to level 3. Once you do that, come back and see me and we can talk about catching your own pets!<|endoftext|> <|startoftext|>Level Up!<|obj|>Raise a pet to level 3.<|text|>Good, good. It's important to keep your pets healthy and ready for battle. My next task for you is to fight a few battles and raise a pet to level 3. Once you do that, come back and see me and we can talk about catching your own pets!<|endoftext|> <|startoftext|>Zunta<|obj|>Defeat Zunta in a pet battle.<|text|>Think you can take me again, eh?<|endoftext|> <|startoftext|>Level Up!<|obj|>Raise a pet to level 3.<|text|>Good, good. It's important to keep your pets healthy and ready for battle. My next task for you is to fight a few battles and raise a pet to level 3. Once you do that, come back and see me and we can talk about catching your own pets!<|endoftext|> <|startoftext|>Analynn<|obj|>Defeat Analynn in a pet battle.<|text|>Determination is naught without proper challenge. Find Analynn wandering the roads in western Ashenvale. She is a bit...eccentric...but a fine trainer nonetheless! Fighting her will harden your team.<|endoftext|> <|startoftext|>A Present for Teacher<|obj|>Receive Nomi's gift.<|text|>I'm all caught up with the other kids now, even though I started very late. Now I can join the regular classes! I made you an apron to show you how much I appreciate all you've done for me. I hope you like it?<|endoftext|> <|startoftext|>Merda Stronghoof<|obj|>Defeat Merda Stronghoof in a pet battle.<|text|>Are you ready for a real measure of your prowess? Merda Stronghoof has made camp at da place dey call Karnum's Glade in the Cenarion Wildlands of Desolace. Fighting a trainer as powerful as her will put your skills to the test, eh?<|endoftext|> <|startoftext|>Traitor Gluk<|obj|>Defeat Bill the Pirate in a pet battle.<|text|>Are you up for an adventure? Bill the Pirate, local star tamer down in the Cape of Stranglethorn, has issued an open challenge to prepared trainers! You can find Bill the Pirate in the southern Cape of Stranglethorn, walking the local roads to find potential fights.<|endoftext|> <|startoftext|>Riding the Skies<|obj|>Join the Order of the Cloud Serpent.<|text|>I can no longer call myself your teacher. You have proven yourself worthy of your cloud serpent. Today, you shall join our ranks. Are you ready?<|endoftext|> <|startoftext|>Zonya the Sadist<|obj|>Defeat Zonya the Sadist in a pet battle.<|text|>, a rare opportunity has arisen that I think you will be interested in. Zonya the Sadist in southern Stonetalon Mountains has returned to the battle scene. I must suggest that you face her to further hone your own abilities as a tamer.<|endoftext|> <|startoftext|>Riding the Skies<|obj|>Join the Order of the Cloud Serpent.<|text|>I can no longer call myself your teacher. You have proven yourself worthy of your cloud serpent. Today, you shall join our ranks. Are you ready?<|endoftext|> <|startoftext|>Zunta, The Pet Tamer<|obj|>Defeat Zunta in a pet battle.<|text|>I can tell you have been honing your pet battle skills. I think it's time for you to take on a real challenge. Zunta can be found near the Tor'kren Farm south of Orgrimmar. He is an up and coming wild pet tamer and I think it's time you faced him in battle!<|endoftext|> <|startoftext|>Dagra the Fierce<|obj|>Defeat Dagra the Fierce in a pet battle.<|text|>Der be another trainer not far from here that you ought to fight to test your worth. Dagra the Fierce waits on the northern slope of Thorn Hill, east of The Crossroads. If you be beatin' her, you just might have what it takes.<|endoftext|> <|startoftext|>Test Quest<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition. Perhaps you will put it on display at the Seat of Knowledge, so that lorewalkers and archaeologists can study it.<|endoftext|> <|startoftext|>Pristine Monument Ledger<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition. Perhaps you will put it on display at the Seat of Knowledge, so that lorewalkers and archaeologists can study it.<|endoftext|> <|startoftext|>Pristine Pearl of Yu'lon<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition. Perhaps you will put it on display at the Seat of Knowledge, so that lorewalkers and archaeologists can study it.<|endoftext|> <|startoftext|>Rampage Against the Machine<|obj|>Kill 200 Mantid while controlling Kovok in the Scar.<|text|>Kovok has progressed at an astonishing rate. Perhaps the years in hibernation effected his growth process... Whatever the reason, this could not have come at a better time. I believe it is time to test his abilities. You have done so much to aid in his training. It is only fitting that you assist him in his first battle. I've already guided him to the edge of the scar. Find him and destroy Shek'zeer's army!<|endoftext|> <|startoftext|>Pristine Apothecary Tins<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition. Perhaps you will put it on display at the Seat of Knowledge, so that lorewalkers and archaeologists can study it.<|endoftext|> <|startoftext|>Pristine Standard of Niuzao<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition. Perhaps you will put it on display at the Seat of Knowledge, so that lorewalkers and archaeologists can study it.<|endoftext|> <|startoftext|>Remnants of Anger<|obj|>Deliver the Claw of Anger to Ban Bearheart at the Shado-Pan Garrison in Townlong Steppes.<|text|>As you look upon the severed claw of the defeated Sha of Anger, you realize that Ban Bearheart, commander of the Shado-Pan in Townlong Steppes, would want to know of your victory.<|endoftext|> <|startoftext|>Pristine Gold-Inlaid Figurine<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition. Perhaps you will put it on display at the Seat of Knowledge, so that lorewalkers and archaeologists can study it.<|endoftext|> <|startoftext|>Pristine Walking Cane<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition. Perhaps you will put it on display at the Seat of Knowledge, so that lorewalkers and archaeologists can study it.<|endoftext|> <|startoftext|>Pristine Empty Keg<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition. Perhaps you will put it on display at the Seat of Knowledge, so that lorewalkers and archaeologists can study it.<|endoftext|> <|startoftext|>Pristine Carved Bronze Mirror<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition. Perhaps you will put it on display at the Seat of Knowledge, so that lorewalkers and archaeologists can study it.<|endoftext|> <|startoftext|>Pristine Pandaren Tea Set<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition. Perhaps you will put it on display at the Seat of Knowledge, so that lorewalkers and archaeologists can study it.<|endoftext|> <|startoftext|>Pristine Game Board<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition. Perhaps you will put it on display at the Seat of Knowledge, so that lorewalkers and archaeologists can study it.<|endoftext|> <|startoftext|>Pristine Branding Iron<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition. Perhaps you will put it on display at the Seat of Knowledge, so that lorewalkers and archaeologists can study it.<|endoftext|> <|startoftext|>Pristine Twin Stein Set<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition. Perhaps you will put it on display at the Seat of Knowledge, so that lorewalkers and archaeologists can study it.<|endoftext|> <|startoftext|>Pristine Mogu Coin<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition. Perhaps you will put it on display at the Seat of Knowledge, so that lorewalkers and archaeologists can study it.<|endoftext|> <|startoftext|>Pristine Mogu Runestone<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition. Perhaps you will put it on display at the Seat of Knowledge, so that lorewalkers and archaeologists can study it.<|endoftext|> <|startoftext|>Pristine Thunder King Insignia<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition. Perhaps you will put it on display at the Seat of Knowledge, so that lorewalkers and archaeologists can study it.<|endoftext|> <|startoftext|>Pristine Edicts of the Thunder King<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition. Perhaps you will put it on display at the Seat of Knowledge, so that lorewalkers and archaeologists can study it.<|endoftext|> <|startoftext|>Pristine Petrified Bone Whip<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition. Perhaps you will put it on display at the Seat of Knowledge, so that lorewalkers and archaeologists can study it.<|endoftext|> <|startoftext|>Level Up!<|obj|>Raise a pet to level 3.<|text|>Good, good. It's important to keep your pets healthy and ready for battle. My next task for you is to fight a few battles and raise a pet to level 3. Once you do that, come back and see me and we can talk about catching your own pets!<|endoftext|> <|startoftext|>Pristine Iron Amulet<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition. Perhaps you will put it on display at the Seat of Knowledge, so that lorewalkers and archaeologists can study it.<|endoftext|> <|startoftext|>Pristine Manacles of Rebellion<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition. Perhaps you will put it on display at the Seat of Knowledge, so that lorewalkers and archaeologists can study it.<|endoftext|> <|startoftext|>Pristine Terracotta Arm<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition. Perhaps you will put it on display at the Seat of Knowledge, so that lorewalkers and archaeologists can study it.<|endoftext|> <|startoftext|>Old MacDonald<|obj|>Defeat Old MacDonald in a pet battle.<|text|>I won't be such a pushover this time around!<|endoftext|> <|startoftext|>Strongarm Tactics<|obj|>Slay Corporal Jackson Silver, Morgus Grimhatchet, and Master Mechanic Cogswing and Gyro-Engineer Lavenderp.<|text|>Scouting reports from the Strongarm Airstrip are in, and I've underlined a few high-priority targets for you. Two gnomish mechanics have been keeping Alliance gyrocopters in the air. Take out the mechanics, and the gyrocopters' numbers will dwindle. A dwarven death knight wanders their perimeter. He's an adventurer like yourself - loosely allied and highly dangerous. Finally, a name I recognize: Corporal Jackson Silver. He's a hero of the Alliance and a deadshot with a crossbow. Good luck.<|endoftext|> <|startoftext|>Overthrone<|obj|>Speak to Klaxxi'va Vor in Klaxxi'vess.<|text|>The council is in harmony, wakener. Our ritual will bring about the demise of the empress and allow us to secure the future of our great empire. Behold the power of the Klaxxi!<|endoftext|> <|startoftext|>Choppertunity<|obj|>Pick up Requisitioned Fireworks Launchers in Strongarm Airstrip, then use them on 12 Strongarm Gyrocopters.<|text|>I spotted some shoulder-mounted rocket launchers on the way over here. They mighta been fireworks. I dunno. I'm just going to assume that they were shoulder-mounted rocket launchers until I'm proven wrong. Point is, in the arms of a skilled like you, they could probably take down a chopper. If you find any lying around, try pointing them at those poorly-built gyrocopters.<|endoftext|> <|startoftext|>The Darkness Within<|obj|>Slay Captain Doren.<|text|>You didn't see Captain Doren while you were out there, did you? That sniveling Alliance leader must be in hiding somewhere. If he wasn't in that airbase, he can't be far. Search the perimeter - try searching the cave southwest of the main airfield. I want the Alliance gone from here!<|endoftext|> <|startoftext|>Lindsay<|obj|>Defeat Lindsay in a pet battle.<|text|>Think you can take me again? I'm always up for challenge!<|endoftext|> <|startoftext|>Assault on the Airstrip<|obj|>Slay 15 Strongarm troops at Strongarm Airstrip.<|text|>I have found their hidden airfield: the Strongarm Airstrip. It wasn't hard to spot, it's swarming with Alliance. They think they've wiped us out, but we're Horde! We fight until we're corpses... and sometimes even afterwards. Let them taste our steel!<|endoftext|> <|startoftext|>Seeking Zin'jun<|obj|>Locate Zin'jun somewhere in the Ascent of the Swirling Winds.<|text|>Rivett claims to have seen Zin'jun abandon ship with the rest of the survivors. That means he's still out there somewhere. We can't leave him behind. He could be injured or worse yet, captured! Go track down Zin'jun and bring him back.<|endoftext|> <|startoftext|>Unreliable Allies<|obj|>Encourage 12 Pandaren Volunteers to leave the Strongarm Airstrip.<|text|>We originally welcomed the Alliance as friends. Several of our villagers volunteered to help them build an airstrip. Only recently, however, did it become clear to us that they were building a war base, within shouting distance of our village. What's worse - I fear that some villagers are being held against their will. If you find them, let them know that it is time to come home.<|endoftext|> <|startoftext|>Face to Face With Consequence<|obj|>Kill 20 Sha Haunts and 7 Sha Harbingers.<|text|>I do not know the history of this war that you fight, and I am not interested. This land responds to negative energy in kind. The hatreds, doubt, and violence you have brought here now ooze out of Pandaria like blood from an open wound. Your actions have wrought havoc all over these ruins! Clean up after yourself and meet me in the village below - I will do my best to explain what is happening here.<|endoftext|> <|startoftext|>Prowler Problems<|obj|>Destroy 10 Sha-Infested Prowlers in Honeydew Glade.<|text|>The animals have all gone crazy! Normally the prowlers steer clear of the village, but now we can't seem to keep them away. I've never seen them act this way before! The mayor has summoned in the Shado-Pan, but they're not all here yet. Can you take care of those prowlers before they maul one of our farmers?<|endoftext|> <|startoftext|>Priorities!<|obj|>Find 6 Barrels of Honeybrew in Honeydew Glade.<|text|>Just look at this mess! All that brew gone to waste! Taran Zhu warned us against speaking to you outsiders, but I'll take any help I can get. We were on our way to Dawn's Blossom when the fighting broke out. Now all of our brew has been lost! You want to make it up to us? Maybe you can find some of our Honeybrew barrels that haven't been broken. Then it wouldn't be a complete loss.<|endoftext|> <|startoftext|>Fire Is Always the Answer<|obj|>Destroy 10 Stacks of Thunder Hold Munitions.<|text|>It's not enough that we destroy their forces. Nothing must be left for them to salvage! Take this flare-gun and fire it into their munitions stockpiles. Leave them nothing!<|endoftext|> <|startoftext|>You're Either With Us Or...<|obj|>Attempt to enlist the help of Mayor Honeydew in Honeydew Village.<|text|>The assistance of the nearby village has now become a necessity. We will need to use the village to regroup and tend to our wounded. Perhaps the villagers will join our cause after seeing the brutality unleashed by the alliance. You will act as envoy for the Horde. Ensure the cooperation of their leader. Do not disappoint me!<|endoftext|> <|startoftext|>The Final Blow!<|obj|>Slay Captain Doren in Thunder Hold.<|text|>We've learned that their captain has barricaded himself in above us. The coward allowed his forces to die while he hid from our fury! Typical Alliance! No matter. He cannot delay his fate any longer. I will scale the walls with my marines while you lead a frontal assault up the ramps. Use your flare gun on munitions near the barricades to blast your way through. We will meet you up top and destroy this pathetic excuse for a captain together!<|endoftext|> <|startoftext|>Touching Ground<|obj|>Use a Rappelling Rope to reach the ground.<|text|>Nazgrim has taken command of the ground assault and has requested that you be sent to meet up with him immediately. We have several rappelling ropes setup near the guns. Fastest way down you're going to find, save the one that ends poorly.<|endoftext|> <|startoftext|>Finish Them!<|obj|>Slay 15 Thunder Hold troops.<|text|>We've softened them up. Now it's time to finish them off! That fortress must be cleansed of Alliance, and we've got nowhere to keep any prisoners. You know what to do. The cowards will run if you give them the chance. See that you don't!<|endoftext|> <|startoftext|>Crumbling Behemoth<|obj|>Destroy the Shao-Tien Behomoth.<|text|>The mogu have succeeded in empowering an enormous stone statue with the intent of unleashing it upon us. In response, I would like to unleash you upon it. It approaches from the Golden Stair. Bring it to its knees...<|endoftext|> <|startoftext|>Paint it Red!<|obj|>Use a Gunship Turret to kill 80 Thunder Hold troops and destroy 9 Thunder Hold cannons.<|text|>They shot out our engines and we floated here - HERE! Right in the firing line of the enemy! You know what to do. Get below decks and man those guns! Show these scum that they're in OUR line of fire!<|endoftext|> <|startoftext|>Striking First<|obj|>Stop the Shao-Tien Behemoth from being empowered.<|text|>The mogu are empowering some giant stone monstrosity up on the Golden Stair, with the sure intent of unleashing it upon us. How about you go and let them know our opinion on the matter? Make sure the point strikes home.<|endoftext|> <|startoftext|>Breaking Their Spirits (Not Yet Implemented)<|obj|>Stop the Shao-Tien Spirit Ritual.<|text|>The mogu have piled the bodies of our brethren high at the top of the Golden Stair, and are conducting some foul ritual to tear their spirits from their bodies and turn them on us. Find this ritual and stop it. Leave them a firm reminder of what will happen if they attempt this again.<|endoftext|> <|startoftext|>Laosy Scouting<|obj|>Rescue Lao Softfoot.<|text|>Lao Softfoot got himself captured again up on the Golden Stair. I'm not going to make any excuses for him, he's a lousy rogue. We probably shouldn't just leave him there though. Could you go find him?<|endoftext|> <|startoftext|>Acts of Cruelty<|obj|>Rescue 5 Golden Lotus Guards or Mistfall Villagers.<|text|>I can hear the screams of the captured soldiers and villagers up on the Golden Stair. They're torturing them! Please, please, you have to save them!<|endoftext|> <|startoftext|>Unleashed Spirits<|obj|>Kill 12 Unleashed Spirits.<|text|>The Shao-Tien have unleashed their captive tortured spirits upon us. They flood down from the Golden Stair, with no end in sight. Kill as many of these unleashed spirits as you can. They are fragile, but if you are not alert, they can easily overrun you. Good luck.<|endoftext|> <|startoftext|>High Chance of Rain<|obj|>Destroy the Stormcaller staves.<|text|>The mogu are conjuring some kind of sinister storm upon the Golden Stair. Generally, mogu and lightning are not a particularly pleasant mix. I say we stop them. You should be able to find their Stormcaller staves pretty easily, considering the giant arcs of lightning extending up from them. Mind knocking them over or destroying them or something for me? I sure would sleep better.<|endoftext|> <|startoftext|>Onward and Inward<|obj|>Report to Admiral Rogers at Paw'don Village in the Jade Forest.<|text|>"Sha" energy, hm? Tread carefully, - there's a hidden darkness to this continent. We'll stay behind to mop up the rest of the Horde, but we need you to continue with the main mission: the rescue of Captain Taylor, and the retrieval of Prince Anduin. Our aerial scouts think we've found the wreckage of the flagship near Paw'don Village. Go there and report to Admiral Rogers for instructions. You are welcome to use my gyrocopter.<|endoftext|> <|startoftext|>Unfair Trade<|obj|>Free 8 Captive Pandaren Cubs from Twinspire Keep by slaying the demonic eyeballs that watch over them.<|text|>Though we have only just met, we have a common enemy: this group called the "Horde." Several days ago, their leader made us a trade offer. When we refused, his servants abducted several of our cubs as bargaining chips. We have called in the Shado-Pan to help, but they are in Kun-Lai Summit, a journey of several days. Can you come to our aid?<|endoftext|> <|startoftext|>Smoke Before Fire<|obj|>Use the Alliance Flare to call in an airstrike on the Pile of Munitions, the Twinspire Demolishers, the Wild Imps, and Xhu'daggab.<|text|>Sully scouted the Horde establishment to the north, and he reports seeing a large pile of explosives, along with a small force of demolishers. That's not to mention the demons that their warlocks have summoned. Luckily, we came prepared. We've got air support from the Skyfire. We just need to show our pilots where to strike. <|endoftext|> <|startoftext|>Cannonfire<|obj|>Destroy 7 Shao-Tien Cannons.<|text|>Those mogu cannons up on the Golden Stair are bombarding us from a distance. Sure would be nice if they somehow spontaneously broke, don't you think?<|endoftext|> <|startoftext|>Fractured Forces<|obj|>Slay Dalgan and Bellandra Felstorm.<|text|>The Horde have made our jobs easier for us. Their infighting and segregation have split their camp in two: orcs in the west, and undead in the east. The orcs obey their commander Dalgan, while the undead follow Bellandra Felstorm, a powerful warlock. Hopefully, their internal squabbles will be enough of a distraction that you'll be able to sneak in there and kill both of them. Sully has already infiltrated the ruins; find him inside when you are done.<|endoftext|> <|startoftext|>The Cost of War<|obj|>Slay 10 Sha Haunts and 5 Sha Harbingers in Garrosh'ar Point.<|text|>This whole place is going up in flames and the Skyfire is reporting that more of those... shadows are crawling up out of the ground. We need to get our people out of here. Clear a path through the base on your way north and head for the town. I will rendezvous with you there.<|endoftext|> <|startoftext|>Envoy of the Alliance<|obj|>Find and meet with the leader of Paw'don Village.<|text|>North of this base is a cherry blossom orchard and a village tucked away behind it. We will need to quarter there and tend to our wounded while we plan our next move. Head to that village and make contact with the native leader. Agent Mishka and I will rendezvous with you there. Be courteous! I am authorizing you to represent the entire Alliance here. I'm banking that seeing a powerful Alliance hero like you should make a favorable impression.<|endoftext|> <|startoftext|>Koukou's Rampage<|obj|>Kill Koukou.<|text|>We have more than just our cellars to worry about. Koukou, our beloved mushan, has gone crazy! Just look at him! I've tried cajoling and pleading and yelling and soothing, but nothing has worked. I'm afraid he is no longer of his own mind. There is only one way to save him, and our brewery. Strike swift and sure. He will not feel a thing.<|endoftext|> <|startoftext|>Pillaging Peons<|obj|>Kill 12 Twinspire Taskmasters or Twinspire Peons.<|text|>How did my village become a battlefield? To the west, your Horde enemies cut down our precious orchard. Without our apple trees, we will have no harvest, no food, and no livelihood. If you are truly different than this Horde, show us! Help us protect our grove by killing those who defile the land.<|endoftext|> <|startoftext|>Priorities!<|obj|>Collect 6 Applebloom Cider.<|text|>Those "orc" things ransacked the brewery and made off with my family's finest barrels of cider. I know there is a war out there, but I am not a brewer who will stand idly by while his prized vintage is chugged by undeserving lips. The "Horde" will likely put up some resistance. Why don't you put that weapon to good use and help me recover my cider?<|endoftext|> <|startoftext|>Twinspire Keep<|obj|>Slay 15 Horde troops in Twinspire Keep.<|text|>I do not trust this Horde. They wield foul magic, and their intentions are clearly malevolent. We can no longer stand their presence in Twinspire Keep, so close to Paw'don. I beg you, visitor: thin their numbers before they do something awful to this village.<|endoftext|> <|startoftext|>Welcome Wagons<|obj|>Use Sully's Flaregun to destroy 5 Horde War Wagons.<|text|>Did you see the size of those war wagons? They're packing so many explosives, I cannae tell if the Horde is here to take over this continent or just blow it out of the sea! We need to neutralize those wagons before they leave Garrosh'ar Point. Here, take me pocket flares. Fire 'em into a wagon and watch the fireworks!<|endoftext|> <|startoftext|>The Right Tool For The Job<|obj|>Use Sully's Flaregun to clear out the barricades and confront Ga'trul at the end of the dock.<|text|>I've scouted the area and found no leads on the prince or Admiral Taylor. We need to neutralize this base quickly and continue our search elsewhere. Operations here are being led by an orc warlock; Ga'trul. He's barricaded the dock and is trying to escape through a demonic circle. Put that flaregun to work again and blow those barricades! I'll cover your back and move in when you reach Ga'trul.<|endoftext|> <|startoftext|>Touching Ground<|obj|>Use a Skyfire Parachute to touch ground in Garrosh'ar Point, then speak to Sully "The Pickle" McLeary.<|text|>Their town is burning and their men are scattered and broken. I need every available man on the ground NOW to finish them off. Grab one of the parachutes on the edge of the ship and get down there!<|endoftext|> <|startoftext|>A Not So Friendly Request<|obj|>Speak with Sapmaster Vu at The Brewgarden in Dread Wastes.<|text|>Scouts have reported a non-mantid presence near Kor'vess. Their intrusion and their theft of amber would normally be dealt with swiftly, but our forces are needed elsewhere. This task seems suited to you, Wakener. You will convince them to leave this land, or you will destroy them in the name of the Klaxxi'va.<|endoftext|> <|startoftext|>Unleash Hell<|obj|>Use a Skyfire Gyrocopter to slay 60 of the Garrosh'ar troops and destroy 8 Garrosh'ar Shredders, and then sink the Bladefist Reaper and Stygian Scar.<|text|>I will NOT let the Horde gain a foothold on these shores before we do! If you're looking to jump into the fray, I've got a spare gyrocopter for you at the end of the runway. An attack run is already programmed in, all you have to do is concentrate on shooting. Unleash hell upon these orcs!<|endoftext|> <|startoftext|>Eric Davidson<|obj|>Defeat Eric Davidson in a pet battle.<|text|>I heard all my friends talking about a scary worgen called Eric Davidson in Duskwood that nobody ever fights with their pets. I bet if you found and beat him, people might talk about you instead!<|endoftext|> <|startoftext|>Gambling Problem<|obj|>Speak with Deck Boss Arie at Soggy's Gamble in Dread Wastes.<|text|>If this war is to be won we cannot afford to leave anything unchecked, outsider. There is a disturbance along the coast that needs to be investigated. The presence there is not our kind and are of no value to us. However, their supplies could prove very valuable. If there is anything of use there we must get to it before the empress.<|endoftext|> <|startoftext|>Steven Lisbane<|obj|>Defeat Steven Lisbane in a pet battle.<|text|>If you thought I was tough, prepare yourself. The road only gets harder from here. Find Steven Lisbane wandering the roads in the southern parts of Northern Stranglethorn. Seek him out and see who the superior tamer is!<|endoftext|> <|startoftext|>Bill Buckler<|obj|>Defeat Bill the Pirate in a pet battle.<|text|>My longtime friend, fellow trainer, and infamous drunkard Bill Buckler of the Cape of Stranglethorn, has issued an open challenge to prepared trainers! You should answer his call and really put your skills to the test. He tends to wander the southern roads of the Cape.<|endoftext|> <|startoftext|>Old MacDonald<|obj|>Defeat Old MacDonald in a pet battle.<|text|>You're tough for just starting out! Old MacDonald taught me everything I know about battling. I think fighting him would be a great learning experience for you! He can be found just across the bridge leading to Westfall. Don't let his age fool you, he's already beaten quite a few up-and-coming trainers like yourself.<|endoftext|> <|startoftext|>Lindsay<|obj|>Defeat Lindsay in a pet battle.<|text|>Are you ready to show off what you can do? There's a little girl up in Redridge Mountains that has made a real storm on the battle scene. Find Lindsay at the dock at Camp Everstill. She may be young, but her impressive record is nothing to be scoffed at!<|endoftext|> <|startoftext|>Valley of the Four Winds<|obj|>Speak to Private Tim P. O'Rary in the Valley of the Four Winds.<|text|>Yarr, the Jade Forest be goin through some violent reconstruction, but the Valley of the Four Winds is ripe for explorin. I can help ye on yer way if ye wants to explore it. Be sure to check out me wares for some equipment that may help ye on yer journey.<|endoftext|> <|startoftext|>The Trainer's Challenge: Qua-Ro Whitebrow<|obj|>Speak to Qua-Ro Whitebrow, then defeat him.<|text|>Qua-Ro Whitebrow is commonly considered the best student of the Order. He seems quite without weakness. He is quick of intellect, strong of arm, hard-working, and talented. When you face him in the training ring, you will be testing yourself against our best. Speak to him to begin the duel. No matter the outcome, you will learn much from challenging him.<|endoftext|> <|startoftext|>The Trainer's Challenge: Ningna Darkwheel<|obj|>Speak to Ningna Darkwheel, then defeat her.<|text|>You show much promise. However, talent is worth little without discipline and humility. Today, you will face Ningna Darkwheel. Her natural strength makes her one of our most talented students. If you hope to defeat her, you will need to act with the utmost control. Speak to her in the training ring to begin the challenge. Good luck.<|endoftext|> <|startoftext|>The Trainer's Challenge: Suchi the Sweet<|obj|>Speak to Suchi the Sweet, then defeat her.<|text|>Today you will face Suchi the Sweet in the training ring. Despite her sweet exterior, she is a tough opponent. She attacks swiftly and surely, but such potent attacks can become tiring over time. If you hope to defeat her, you will need to concentrate your damage when she is weakened. Speak to Suchi to begin the duel. Good luck.<|endoftext|> <|startoftext|>The Trainer's Challenge: Big Bao<|obj|>Speak to Big Bao, then defeat him.<|text|>Are you ready for another lesson? Today, you will spar against Big Bao. He is large of stature and of heart, and he will not give up until he is wholly beaten. If you wish to defeat him, you will need to persevere. Speak to him in the training ring to begin the challenge. Good luck.<|endoftext|> <|startoftext|>The Big Brew-haha<|obj|>Collect 100 Sri-La Stout.<|text|>It's a disaster! When I went to visit the Dancing Serpent Inn yesterday, they were all out of brew. They said the shipment from Sri-La Village had been stolen. STOLEN! Turns out those Oona hozen have been making all kinds of trouble down at the docks, including taking all the brew to their cave at Oona Kagu along the coast. I can't handle a dry spell. A life without brew is not a life worth living! Someone needs to go and save the brew!<|endoftext|> <|startoftext|>The Trainer's Challenge: Ace Longpaw<|obj|>Speak to Ace Longpaw, then defeat him.<|text|>You are rising up the ranks of our students. Just as a sword must be forged through fire, so must our students test themselves against one another. Today, you will spar against one of our brightest disciples, Ace Longpaw. In order to defeat him, you will need to make use of your defensive capabilities. Speak to him in the training ring to begin the challenge. Good luck.<|endoftext|> <|startoftext|>The Big Kah-Oona<|obj|>Kill Lord Oona.<|text|>The leader of the Oona hozen is a brigand by the name of Lord Oona. I have heard fearsome tales of this roaming sea captain and his crew. Everywhere he takes his tribe, destruction follows. The Oona land their boats on fertile soil, pillage the local villages, and drain the land dry before moving on to their next conquest. We shall not allow the same to occur on our shores, not while I am still in charge. I need someone to go eradicate him now.<|endoftext|> <|startoftext|>Monkey Mischief<|obj|>Kill 13 Oona hozen.<|text|>Strange tales have reached our ears from Sri-La Village. It seems that a hozen tribe has made itself comfortable in Oona Kagu, a cave along the coast south of the fishing village. Too comfortable, in fact. The tribe members are stealing and pillaging resources all along the coast. We must teach them a lesson... one that can only be taught by force. They have already overstayed their welcome.<|endoftext|> <|startoftext|>Pooped<|obj|>Collect 5 Big Bags of Poop.<|text|> As it looks at you with bashful eyes, you can tell that someone has gotten out of its pen and had... an accident. Well, at the rate that the serpent's been eating, it had to come out the other end... somewhere. You had better find the serpent's poop and clean it up before the Serpent Masters find out.<|endoftext|> <|startoftext|>Lingering Doubt<|obj|>Use the Sha Attunement Device at the Sha Disturbances in The Widow's Wail. The entrance to The Widow's Wail can be found to the north along the coast, south of Sri-La Village.<|text|>I heard that there has been some strange behavior down at The Widow's Wail to the north. Hyacinth and I went to investigate, and I am certain that some presence of the sha has found its way into the cavern. I created this device to measure sha energy levels. If you are going that way, would you mind taking measurements of any sha disturbances? The disturbances look like streams of white and black sha energy pouring from the ground.<|endoftext|> <|startoftext|>The Seed of Doubt<|obj|>Kill the Seed of Doubt.<|text|>The problem with the sha of doubt, is its deceitful pervasiveness. Once the seed of doubt is planted, it can grow like an unwelcome weed. Such a seed has been planted in The Widow's Wail to the north, and like a weed, we must extinguish its presence immediately. I need you to destroy the lingering fragment of doubt before it can infect any more victims.<|endoftext|> <|startoftext|>Tiny Treats<|obj|>Collect 100 Tiny Spider Eyes.<|text|>As you near, your serpent opens its mouth and begins drooling. It looks quite hungry since you last left it. From the way it whimpers and slaps its tail, you can tell it is not looking for just any treat, but a special favorite snack. Your serpent loves to munch on tiny spider eyes, but this delicacy comes only from the Widowspawn spiders in the cave along the coast to the north. Well, what's a rider to do? Your serpent is waiting.<|endoftext|> <|startoftext|>Serpent's Scale<|obj|>Collect 25 Serpent's Scale.<|text|>I see you have gained your own hatchling. Have you been feeding it, cleaning after it, and playing with it properly? Only by doing so will it become strong and healthy. Now let me tell you a trainer's secret. To the north, in The Widow's Wail, you can find a mushroom known as Serpent's Scale. It is difficult to acquire, but this mushroom has powerful properties and important nutrients. Your serpent won't like eating it, but who likes eating their vegetables?<|endoftext|> <|startoftext|>Dark Huntress<|obj|>Kill the Windward Huntress.<|text|>I have learned that a vicious beast, a Windward Huntress, terrorizes the wood on the northwest side of the island. She has already slain several serpents, and injured more than one serpent rider sent to subdue her. She must be removed before she can pose a danger to anyone else. Can you perform this task?<|endoftext|> <|startoftext|>Weeping Widows<|obj|>Kill 7 Weeping Widows.<|text|>The spiders near Sri-La Village have grown very aggressive. They pose a severe problem to the anglers who fish along the coast. For their safety, I need you to go and eliminate the Weeping Widows in The Widow's Wail. You can find the cave along the coast to the north.<|endoftext|> <|startoftext|>Needle Me Not<|obj|>Use the honey at the northern clearing in The Arboretum, and then kill the Orchard Needler.<|text|>The Arboretum is our home, a safe haven where we raise young hatchlings and train our students. Unfortunately, there are other, more dangerous creatures who wish to make this their home as well. To the north, beyond the river, we have seen a great wasp feeding on the nectar blossoms. This creature has already stung several of our students. Use this honey to lure the wasp out of hiding. Then, destroy it before it harms anyone else.<|endoftext|> <|startoftext|>A Tangled Web<|obj|>Destroy Widow's Webs to free 5 Sri-La Villagers.<|text|>We have had a disturbing report from the Anglers fishermen of Sri-La Village. Many of their villagers are missing, taken by the spiders who live in The Widow's Wail, a cave along the coast to the north. The victims are dragged into the dark depths, wrapped in cocoons, and left to become the spiders' next meal. We believe that some of the people may still be alive. There is still time to save them! I need you to go and rescue as many villagers as you can find.<|endoftext|> <|startoftext|>Saving the Serpents<|obj|>Collect 10 Rescued Serpents.<|text|>Those Oona hozen have gone too far this time. Do you know what they are doing with wild cloud serpents? Captured hatchlings are forced to fight one another in the pits, for nothing more than the Oona's amusement. Savages! If the young hatchlings learn such aggressive behavior at a young age, they may become violent and corrupted adults. A malicious cloud serpent is not something we want to deal with. We must save the hatchlings.<|endoftext|> <|startoftext|>Madcap Mayhem<|obj|>Kill the Shadowfae Madcap.<|text|>There is another task I must ask of you. The leader of the woodland sprites is the Shadowfae Madcap. If there is trouble brewing, he is the mastermind pulling the puppet strings. We do not have time to deal with the sprites' tiresome pranks and insolence. Take out the Shadowfae Madcap, and be quick about it.<|endoftext|> <|startoftext|>Pooped<|obj|>Collect 5 Tiny Bags of Poop.<|text|> You can tell that someone has gotten out of its pen and had "an accident." Well, at the rate that the hatchling's been eating, it had to come out the other end... somewhere. You had better find the serpent's poop and clean it up before the Serpent Masters find out.<|endoftext|> <|startoftext|>Sprite Fright<|obj|>Kill 7 Shadowfae Tricksters.<|text|>Oh bother, how am I supposed to get my tasks done, now? Instructor Skythorn asked me to go kill some tigers at Windward Isle, but I heard the area was overrun with sprites! Ugh! I hate sprites! They totally give me the creeps! They're so small, and... and... they jump on you and... and... they have cold, dead little stick hands! Auuugh! You have to help me. Get rid of those things, please!<|endoftext|> <|startoftext|>The Shoe Is On The Other Foot<|obj|>Re-steal 14 Stolen Boots.<|text|>I loathe sprites! One time, one of those nasty buggers followed me all day, putting dirt in my tea and bugs in my hair. I mean, who does that!? Well, I think it's time for a little payback. Do you know what the sprites up at Windward Isle love more than anything in the world? Yeah, you guessed it. Shoes! And we're going to steal them. Won't that make them mad! Hah! Well, I'm scared to go near sprites, so you'll have to do it.<|endoftext|> <|startoftext|>Thinning The Pack<|obj|>Kill 8 Windward Tigers or Windward Alphas.<|text|>The past few seasons have been plentiful, and as a result, the wild tiger population on Windward Isle has exploded. The savage creatures have hunted out all the nearby game, and are beginning to encroach upon the cloud serpent nests. As a result, as the tigers thrive, the cloud serpents decline. If we are not careful, the predatory cats could completely wipe them out. We must thin the tigers' numbers.<|endoftext|> <|startoftext|>Julia Stevens<|obj|>Defeat Julia Stevens in a pet battle.<|text|>Think you can take me again?<|endoftext|> <|startoftext|>Inscribed Crane Staff<|obj|>Bring your Inscribed Crane Staff to Inkmaster Jo Po in the Arboretum.<|text|>As powerful it is, at some point you know you will outgrow this staff. When that time comes, one of the Inkmasters in the Arboretum would most likely be interested in taking it from you.<|endoftext|> <|startoftext|>Hisingen Blues<|obj|>test log desc ! 5 Marcio's Test Ninja Marcio's Test Ninja 5 test cona Marcio's Test Ninja fodasse $o1x caracois $o1 crl *DO NOT LOCALIZE*ass<|text|>test desc! $1oa $1oo $1oo $1oa test cona $oo fodasse $oa caracois $1ox $9o crlaasd *DO NOT LOCALIZE*asd<|endoftext|> <|startoftext|>Beyond the Wall<|obj|>Speak with Taran Zhu at the Longying Outpost in Townlong Steppes.<|text|>We received word the Shado-Pan have begun a counter attack in to Townlong Steppes. It sounds like they are going after the root of the yaungol invasion. The pandaren have not traveled in force in to Townlong for thousands of years. The Shado-Pan are strong and brave, but they are also proud and few. They will need help from heroes like yourself. Can you travel through the Gate of Winter's Blossom in the northwest? Find the Shado-Pan leaders and lend your help and experience?<|endoftext|> <|startoftext|>The Search for Restless Leng<|obj|>Search Sik'thik Cages for Restless Leng.<|text|>One of my best scouts, Restless Leng, went missing during a mission on the other side of Sik'vess. I'm hopeful that he was captured rather than killed, but with the mantid corrupted so heavily by sha, it doesn't seem likely. Still, can you investigate the cages around Sik'vess? I owe him a more thorough search than even this, but I have no men to spare without allowing our southern lines to break. Please, even if there's no life left in him, find him that I might know his fate.<|endoftext|> <|startoftext|>Inscribed Tiger Staff<|obj|>Bring your Inscribed Tiger Staff to Inkmaster Glenzu in the Arboretum.<|text|>As powerful it is, at some point you know you will outgrow this staff. When that time comes, one of the Inkmasters in the Arboretum would most likely be interested in taking it from you.<|endoftext|> <|startoftext|>Thinning the Sik'thik<|obj|>Kill 12 Sik'thik mantid.<|text|>For all our efforts to keep the mantid in the Dread Wastes, some have broken through, seemingly intent on Niuzao Temple. My men have been attempting to extinguish their presence to the west, at Sik'vess, but to no success. If you're half of the Taran paints you to be, maybe you will fare better. Head west, and kill any Sik'thik mantid you find. And remember, this is no time for mercy. There are lives at the temple depending on us.<|endoftext|> <|startoftext|>Inscribed Serpent Staff<|obj|>Bring your Inscribed Serpent Staff to Inkmaster Wei in the Arboretum.<|text|>As powerful it is, at some point you know you will outgrow this staff. When that time comes, one of the Inkmasters in the Arboretum would most likely be interested in taking it from you.<|endoftext|> <|startoftext|>The Dreadsworn<|obj|>Slay 6 Vor'thik Dreadsworn at Kypari Vor.<|text|>The Klaxxi see far and hear much. They have shared their insight with me. The Vor'thik embrace the sha, using its power to fuel their march in this false swarm. Their warriors consume tainted amber and call themselves dreadsworn. There is no future for them. They are waste which needs disposing. And YOU will begin that process for us when you reach Kypari Vor.<|endoftext|> <|startoftext|>Crime and Punishment<|obj|>Kill 8 Amber Harvesters on the Stinging Trail.<|text|>The Stinging Trail nurtures young Kypari trees. The empress drains the saplings too early, outsider. They must grow before the amber can be taken. The Klaxxi'va demand punishment for this crime! It will please them if you rain death on the Ik'thik harvesters.<|endoftext|> <|startoftext|>By the Sea, Nevermore<|obj|>Use the Klaxxi Tuning Fork on the Ocean-Worn Rocks to awaken the paragon.<|text|>The Klaxxi'va have spoken to me, outsider. The paragon is hidden in the Briny Muck only, he is not so hidden anymore. The lizard men surround him. He cannot fall into their scaley hands. You will find him; you will awaken him. Do not return without him! If you do this the Klaxxi will be pleased with us.<|endoftext|> <|startoftext|>Valley of the Four Winds<|obj|>Teleport to Valley of the Four Winds and speak to Private Tim P. O'Rary.<|text|>Yarr, the Jade Forest be goin through some violent reconstruction, but the Valley of the Four Winds is ripe for explorin. Talk with me when ye be ready to go and I can give ye a ride ta where ya need to go. Talk to me cohort on the other side 'ta get some equipment to aid ya on yer journey.<|endoftext|> <|startoftext|>Better With Age<|obj|>Gather 7 Amber-Filled Jars from the Amber Collectors on the Stinging Trail.<|text|>It is a crime to harvest the young trees, but a much bigger crime to waste the amber. Young amber is not as strong, but the Klaxxi need it to continue the fight. We will bring them more and they will sing my praises! Gather the young amber. We will store it until it is aged and can be consumed.<|endoftext|> <|startoftext|>Ancient Vengeance<|obj|>Slay 6 Vengeful Gurthani Spirits in the Terrace of Gurthan.<|text|>I can hear them howling in rage... The spirits of the Gurthani mogu I slayed so long ago. They wander this ruined terrace, seeking vengeance. If they find me in this state, I will not have the strength to fend them off. Draw their attention and put them down. Finish what I started, and I will tell you who I am.<|endoftext|> <|startoftext|>The Pink Turnip Challenge<|obj|>Plant a Pink Turnip in Sunsong Ranch. You can purchase seeds from Merchant Greenfield in the Halfhill Market.<|text|>Old Hillpaw bet me that my land couldn't grow a pink turnip. I'll show him. My land will grow the biggest, pinkest turnip that old coot's ever seen!<|endoftext|> <|startoftext|>The White Turnip Treatment<|obj|>Plant a White Turnip in Sunsong Ranch. You can purchase seeds from Merchant Greenfield in the Halfhill Market.<|text|>Grandpa often told me to "Keep my drawers clean and my dirt cleaner." It sounds like a joke, but he makes a good point. Vegetables tend to leave behind bits of root that can contaminate your soil... but a nice, big, white turnip will clean that gunk right up. Think you could plant a white turnip for me?<|endoftext|> <|startoftext|>The Warlord's Ashes<|obj|>Bring the Ashes of Warlord Gurthan to Kil'ruk the Wind-Reaver at Klaxxi'vess.<|text|><|endoftext|> <|startoftext|>Extending Our Coverage<|obj|>Activate the Resonating Beacon in Amberglow Hollow.<|text|>The Klaxxi'va hear another paragon. His cries are weak and lost in darkness. The signal must be strengthened. There is a tower in Amberglow Hollow that has been silent for many years. It must sing; the Klaxxi demand it! This time I will go with you. You will help me repair it. Take the resonating crystal and meet me in Amberglow.<|endoftext|> <|startoftext|>A Pumpkin-y Perfume<|obj|>Plant a Mogu Pumpkin in Sunsong Ranch. You can purchase seeds from Merchant Greenfield in the Halfhill Market.<|text|>I heard a rumor around the market that Gina Mudclaw loves the smell of pumpkin blossoms. Maybe if I grow some pumpkins in my farm, she might come and visit a little more often. Could you plant a pumpkin for me?<|endoftext|> <|startoftext|>Why Not Scallions?<|obj|>Plant a Scallion in Sunsong Ranch. You can purchase seeds from Merchant Greenfield in the Halfhill Market.<|text|>I heard Haohan mentioning that he was going to plant scallions today. I'm not sure if today's the best day for scallions, but I'd like to hope that he knows what he's doing. He is the head of the Tillers' union, after all. Could you plant a scallion for me?<|endoftext|> <|startoftext|>That Dangling Carrot<|obj|>Plant a Juicycrunch Carrot in Sunsong Ranch. You can purchase seeds from Merchant Greenfield in the Halfhill Market.<|text|>Grandpa always said, "Carrots ain't nothin but a welcomin' mat for virmen." I don't think I ever saw him grow a single carrot. For once, I disagree with Grandpa. I like to live on the edge. Plus, I like to eat carrots. I like to eat carrots on the edge. Could you get some seeds and grow one for me?<|endoftext|> <|startoftext|>Red Blossom Leeks, You Make the Croc-in' World Go Down<|obj|>Plant a Red Blossom Leek in Sunsong Ranch. You can purchase seeds from Merchant Greenfield in the Halfhill Market.<|text|>Grandpa once told me that the smell of leeks will keep crocolisks off of your property. He must have had a point... he always grew leeks, and I never saw a crocolisk anywhere NEAR his farm. We're pretty far from the water... but I suppose you can never be too sure.<|endoftext|> <|startoftext|>The Cabbage Test<|obj|>Plant a Green Cabbage in Sunsong Ranch. You can purchase seeds from Merchant Greenfield in the Halfhill Market.<|text|>Grandpa always said that the bellweather of a true farmer lies in the quality of his cabbage. Any time a new farmer came into town, he'd buy a few heads of cabbage to see what they knew. Now, I'm the new farmer, and this is my big chance to prove myself. Could you plant some cabbage for me?<|endoftext|> <|startoftext|>An Angler's Quest<|obj|>Read Nat's Fishing Journal.<|text|>This journal provides a hazy recollection of Nat Pagle's grand adventures. Simply reading it will undoubtedly provide a useful insight into fishing.<|endoftext|> <|startoftext|>A Source of Terrifying Power<|obj|>Bring the Sha-Haunted Crystal to Ambersmith Zikk at Klaxxi'vess.<|text|><|endoftext|> <|startoftext|>Not Fit to Swarm<|obj|>Slay 30 Shek'zeer Swarmborn in the Clutches of Shek'zeer.<|text|>Newly hatched mantid have only two instincts: kill and feed. They turn on one another, devouring the weak and leaving the strongest to mature. Those hatched during a swarm - the swarmborn - are turned loose on our enemies instead. The swarmborn in the Clutches of Shek'zeer have been tainted. They are born into shadows and nightmares. Driven by terror, not hunger. They are not fit to swarm. They must be purged.<|endoftext|> <|startoftext|>The Threat in the South<|obj|>Speak with Bowmistress Li on the Serpent's Spine.<|text|>With the Sha of Hatred dead, the greatest threat to this land is vanquished, but our travels along the southern border have made it exceedingly clear that the mantid forces in the Dread Wastes are on the move, and likely won't be held back for long. If you wish to continue to aid the Shado-Pan, I would recommend reporting in to Bowmistress Li on the Serpent's Spine. She oversees the great wall that separates the terrors in the Dread Wastes from our bountiful lands to the east.<|endoftext|> <|startoftext|>The Kun-Lai Kicker<|obj|>Protect the Brewmoon Festival.<|text|>Have you ever seen the Brewmoon Festival? The good folks of Binan Village host quite a party. And tonight's festivities are brew-catered by none other than your's truly here. I am making my famous Kun-Lai Kicker! Think you might come and join us for the festivities? It should be a completely relaxing event with absolutely no danger whatsoever.<|endoftext|> <|startoftext|>Volatile Greenstone Brew<|obj|>Aid in the defense of Greenstone Village.<|text|>I am working on a batch of my famous Volatile Greenstone Brew. Should be superb in countering the rascals and mischievous elementals we have been seeing around the mines lately. Tell you what, how about you round up some of your friends and bring them back here to try out a round. First one's on the house!<|endoftext|> <|startoftext|>Shadow of the Empire<|obj|>Accompany Kil'ruk the Wind-Reaver into the chamber below Klaxxi'vess.<|text|>You only understand part of our order. You are an outsider, and have been treated as such. It is no longer appropriate that we keep our secrets from you. There is something you should see.<|endoftext|> <|startoftext|>The Dissector Wakens<|obj|>Hold off the Zan'thik while Rik'kal wakens.<|text|>You are... not like the others... I hear the Klaxxi calling... I just need a moment.<|endoftext|> <|startoftext|>The Zan'thik Dig<|obj|>Locate the unearthed paragon in the Amber Quarry on Zan'vess.<|text|>We have just intercepted a message from an adjunct on Zan'vess. Yaungol laborers there have unearthed a paragon in the amber quarry on the back side of the island. Get there immediately and free him before the Zan'thik destroy him!<|endoftext|> <|startoftext|>The Wrath of Shek'zeer<|obj|>Rout the Mantid Swarm by slaying Akkolon, Shox'tik, the Manifestation of Terror, and 25 mantid subjugates.<|text|>The rest of the freed paragons are scattered around the Heart of Fear, fighting off the mantid swarm. They may need your help!<|endoftext|> <|startoftext|>Assault on Zan'vess<|obj|>Complete the Assault on Zan'vess scenario. Speak with Klaxxi'va Vor or use the Looking For Dungeon tool to begin.<|text|>The island settlement of Zan'vess is the last hope for the future of my kind. Although the mantid there are loyal to Shek'zeer, the kypari itself has been spared the sha corruption that has befallen the mainland. Still, under imperial orders, the Zan'thik are draining sap at an unsustainable rate. You have proven yourself a capable asset. The council wants you to lead an assault on the island. Disrupt their operations and keep the kypari healthy. Speak with me when you are ready to begin.<|endoftext|> <|startoftext|>Learning the Ropes<|obj|>Win a pet battle.<|text|>Now that you are a pet trainer, it's time to test your skills! Head out into the wild and pick a fight with a battle pet. Come back to me after you have won and I will continue your training. Good luck!<|endoftext|> <|startoftext|>The Matriarch's Maw<|obj|>Bring the Enormous Kunchong Mandibles to Ambersmith Zikk at Klaxxi'vess.<|text|><|endoftext|> <|startoftext|>On The Mend<|obj|>Heal your pets to full health by visiting Jenova Stoneshield the Stable Master.<|text|>Now that you have won a battle, we need to heal up your pets so they can fight another day! Visit Jenova Stoneshield, our local stable master, to heal and revive your pets.<|endoftext|> <|startoftext|>Got one!<|obj|>Catch a battle pet.<|text|>Great work so far! You are going to be a pro at this pet stuff before you know it. Now it's time to catch a pet of your own! Head back out and find a battle pet to fight, engage it in battle, and throw your trap once it's low on health. Bring your catch back for me to see once you are finished. Remember, you need at least one pet at level 3 to use your trap!<|endoftext|> <|startoftext|>Got one!<|obj|>Catch a battle pet.<|text|>Great work so far! You are going to be a pro at this pet stuff before you know it. Now it's time to catch a pet of your own! Head back out and find a battle pet to fight, engage it in battle, and throw your trap once it's low on health. Bring your catch back for me to see once you are finished. Remember, you need at least one pet at level 3 to use your trap!<|endoftext|> <|startoftext|>Kypa'rak's Core<|obj|>Bring the Massive Kyparite Core to Ambersmith Zikk at Klaxxi'vess.<|text|><|endoftext|> <|startoftext|>On The Mend<|obj|>Heal your pets to full health by visiting Murog the Stable Master.<|text|>Now that you have won a battle, we need to heal up your pets so they can fight another day! Visit Murog, our local stable master, to heal and revive your pets.<|endoftext|> <|startoftext|>Learning the Ropes<|obj|>Win a pet battle.<|text|>Now that you are a pet trainer, it's time to test your skills! Head out into the wild and pick a fight with a battle pet. Come back to me after you have won and I will continue your training. Good luck!<|endoftext|> <|startoftext|>Got one!<|obj|>Catch a battle pet.<|text|>Great work so far! You are going to be a pro at this pet stuff before you know it. Now it's time to catch a pet of your own! Head back out and find a battle pet to fight, engage it in battle, and throw your trap once it's low on health. Bring your catch back for me to see once you are finished. Remember, you need at least one pet at level 3 to use your trap!<|endoftext|> <|startoftext|>On The Mend<|obj|>Heal your pets to full health by visiting Bezzil the Stable Master.<|text|>Now that you have won a battle, we need to heal up your pets so they can fight another day! Visit Bezzil, our local stable master, to heal and revive your pets.<|endoftext|> <|startoftext|>Learning the Ropes<|obj|>Win a pet battle.<|text|>Now that you are a pet trainer, it's time to test your skills! Head out into the forest and pick a fight with a battle pet. Come back to me after you have won and I will continue your training. Good luck!<|endoftext|> <|startoftext|>Learning the Ropes<|obj|>Win a pet battle.<|text|>Now that you are a pet trainer, it's time to test your skills! Head out into the wild and pick a fight with a battle pet. Come back to me after you have won and I will continue your training. Good luck!<|endoftext|> <|startoftext|>Got one!<|obj|>Catch a battle pet.<|text|>Great work so far! You are going to be a pro at this pet stuff before you know it. Now it's time to catch a pet of your own! Head back out and find a battle pet to fight, engage it in battle, and throw your trap once it's low on health. Bring your catch back for me to see once you are finished. Remember, you need at least one pet at level 3 to use your trap!<|endoftext|> <|startoftext|>On The Mend<|obj|>Heal your pets to full health by visiting Jaelysia the Stable Master.<|text|>Now that you have won a battle, we need to heal up your pets so they can fight another day! Visit Jaelysia, our local stable master, to heal and revive your pets.<|endoftext|> <|startoftext|>Learning the Ropes<|obj|>Win a pet battle.<|text|>Now that you are a pet trainer, it's time to test your skills! Head out into the forest and pick a fight with a battle pet. Come back to me after you have won and I will continue your training. Good luck!<|endoftext|> <|startoftext|>On The Mend<|obj|>Heal your pets to full health by visiting Morganus the Stable Master.<|text|>Now that you have won a battle, we need to heal up your pets so they can fight another day! Visit Morganus, our local stable master, to heal and revive your pets.<|endoftext|> <|startoftext|>On The Mend<|obj|>Heal your pets to full health by visiting Anathos the Stable Master.<|text|>Now that you have won a battle, we need to heal up your pets so they can fight another day! Visit Anathos, our local stable master, to heal and revive your pets.<|endoftext|> <|startoftext|>Got one!<|obj|>Catch a battle pet.<|text|>Great work so far! You are going to be a pro at this pet stuff before you know it. Now it's time to catch a pet of your own! Head back out and find a battle pet to fight, engage it in battle, and throw your trap once it's low on health. Bring your catch back for me to see once you are finished. Remember, you need at least one pet at level 3 to use your trap!<|endoftext|> <|startoftext|>Learning the Ropes<|obj|>Win a pet battle.<|text|>Now that you are a pet trainer, it's time to test your skills! Head out into the forest and pick a fight with a battle pet. Come back to me after you have won and I will continue your training. Good luck!<|endoftext|> <|startoftext|>Got one!<|obj|>Catch a battle pet.<|text|>Great work so far! You are going to be a pro at this pet stuff before you know it. Now it's time to catch a pet of your own! Head back out and find a battle pet to fight, engage it in battle, and throw your trap once it's low on health. Bring your catch back for me to see once you are finished. Remember, you need at least one pet at level 3 to use your trap!<|endoftext|> <|startoftext|>Learning the Ropes<|obj|>Win a pet battle.<|text|>Now that you are a pet trainer, it's time to test your skills! Head out into the forest and pick a fight with a battle pet. Come back to me after you have won and I will continue your training. Good luck!<|endoftext|> <|startoftext|>On The Mend<|obj|>Heal your pets to full health by visiting Shoja'my the Stable Master.<|text|>Now that you have won a battle, we need to heal up your pets so they can fight another day! Visit Shoja'my, our local stable master, to heal and revive your pets.<|endoftext|> <|startoftext|>On The Mend<|obj|>Heal your pets to full health by visiting Seikwa the Stable Master.<|text|>Now that you have won a battle, we need to heal up your pets so they can fight another day! Visit Seikwa, our local stable master, to heal and revive your pets.<|endoftext|> <|startoftext|>Got one!<|obj|>Catch a battle pet.<|text|>Great work so far! You are going to be a pro at this pet stuff before you know it. Now it's time to catch a pet of your own! Head back out and find a battle pet to fight, engage it in battle, and throw your trap once it's low on health. Bring your catch back for me to see once you are finished. Remember, you need at least one pet at level 3 to use your trap!<|endoftext|> <|startoftext|>Got one!<|obj|>Catch a battle pet.<|text|>Great work so far! You are going to be a pro at this pet stuff before you know it. Now it's time to catch a pet of your own! Head back out and find a battle pet to fight, engage it in battle, and throw your trap once it's low on health. Bring your catch back for me to see once you are finished. Remember, you need at least one pet at level 3 to use your trap!<|endoftext|> <|startoftext|>Learning the Ropes<|obj|>Win a pet battle.<|text|>Now that you are a pet trainer, it's time to test your skills! Head out into the forest and pick a fight with a battle pet. Come back to me after you have won and I will continue your training. Good luck!<|endoftext|> <|startoftext|>The Finer Things<|obj|>Bring the requested goods to any member of the Pandaria Treasure Society in The Valley of Eternal Blossoms.<|text|>The Pandaria Treasure Society is interested in purchasing finely crafted goods from skilled jewelcrafters such as yourself. The items will be catalogued, and the most exceptional cuts stored in a secret vault, while the rest are sold to refresh our funds. Our goal is to eventually create a unique collection for a special event.<|endoftext|> <|startoftext|>On The Mend<|obj|>Heal your pets to full health by visiting Esbina the Stable Master.<|text|>Now that you have won a battle, we need to heal up your pets so they can fight another day! Visit Esbina, our local stable master, to heal and revive your pets.<|endoftext|> <|startoftext|>The Finer Things<|obj|>Bring the requested goods to any member of the Pandaria Treasure Society in The Valley of Eternal Blossoms.<|text|>The Pandaria Treasure Society is interested in purchasing finely crafted goods from skilled jewelcrafters such as yourself. The items will be catalogued, and the most exceptional cuts stored in a secret vault, while the rest are sold to refresh our funds. Our goal is to eventually create a unique collection for a special event.<|endoftext|> <|startoftext|>The Finer Things<|obj|>Bring the requested goods to any member of the Pandaria Treasure Society in The Valley of Eternal Blossoms.<|text|>The Pandaria Treasure Society is interested in purchasing finely crafted goods from skilled jewelcrafters such as yourself. The items will be catalogued, and the most exceptional cuts stored in a secret vault, while the rest are sold to refresh our funds. Our goal is to eventually create a unique collection for a special event.<|endoftext|> <|startoftext|>The Finer Things<|obj|>Bring the requested goods to any member of the Pandaria Treasure Society in The Valley of Eternal Blossoms.<|text|>The Pandaria Treasure Society is interested in purchasing finely crafted goods from skilled jewelcrafters such as yourself. The items will be catalogued, and the most exceptional cuts stored in a secret vault, while the rest are sold to refresh our funds. Our goal is to eventually create a unique collection for a special event.<|endoftext|> <|startoftext|>Got one!<|obj|>Catch a battle pet.<|text|>Great work so far! You are going to be a pro at this pet stuff before you know it. Now it's time to catch a pet of your own! Head back out and find a battle pet to fight, engage it in battle, and throw your trap once it's low on health. Bring your catch back for me to see once you are finished. Remember, you need at least one pet at level 3 to use your trap!<|endoftext|> <|startoftext|>The Finer Things<|obj|>Bring the requested goods to any member of the Pandaria Treasure Society in The Valley of Eternal Blossoms.<|text|>The Pandaria Treasure Society is interested in purchasing finely crafted goods from skilled jewelcrafters such as yourself. The items will be catalogued, and the most exceptional cuts stored in a secret vault, while the rest are sold to refresh our funds. Our goal is to eventually create a unique collection for a special event.<|endoftext|> <|startoftext|>The Finer Things<|obj|>Bring the requested goods to any member of the Pandaria Treasure Society in The Valley of Eternal Blossoms.<|text|>The Pandaria Treasure Society is interested in purchasing finely crafted goods from skilled jewelcrafters such as yourself. The items will be catalogued, and the most exceptional cuts stored in a secret vault, while the rest are sold to refresh our funds. Our goal is to eventually create a unique collection for a special event.<|endoftext|> <|startoftext|>The Finer Things<|obj|>Bring the requested goods to any member of the Pandaria Treasure Society in The Valley of Eternal Blossoms.<|text|>The Pandaria Treasure Society is interested in purchasing finely crafted goods from skilled jewelcrafters such as yourself. The items will be catalogued, and the most exceptional cuts stored in a secret vault, while the rest are sold to refresh our funds. Our goal is to eventually create a unique collection for a special event.<|endoftext|> <|startoftext|>The Finer Things<|obj|>Bring the requested goods to any member of the Pandaria Treasure Society in The Valley of Eternal Blossoms.<|text|>The Pandaria Treasure Society is interested in purchasing finely crafted goods from skilled jewelcrafters such as yourself. The items will be catalogued, and the most exceptional cuts stored in a secret vault, while the rest are sold to refresh our funds. Our goal is to eventually create a unique collection for a special event.<|endoftext|> <|startoftext|>The Finer Things<|obj|>Bring the requested goods to any member of the Pandaria Treasure Society in The Valley of Eternal Blossoms.<|text|>The Pandaria Treasure Society is interested in purchasing finely crafted goods from skilled jewelcrafters such as yourself. The items will be catalogued, and the most exceptional cuts stored in a secret vault, while the rest are sold to refresh our funds. Our goal is to eventually create a unique collection for a special event.<|endoftext|> <|startoftext|>Learning the Ropes<|obj|>Win a pet battle.<|text|>Now that you are a pet trainer, it's time to test your skills! Head out into the wild and pick a fight with a battle pet. Come back to me after you have won and I will continue your training. Good luck!<|endoftext|> <|startoftext|>On The Mend<|obj|>Heal your pets to full health by visiting Seriadne the Stable Master.<|text|>Now that you have one a battle, we need to heal up your pets so they can fight another day! Visit Seriadne, our local stable master to heal and revive your pets.<|endoftext|> <|startoftext|>The Finer Things<|obj|>Bring the requested goods to any member of the Pandaria Treasure Society in The Valley of Eternal Blossoms.<|text|>The Pandaria Treasure Society is interested in purchasing finely crafted goods from skilled jewelcrafters such as yourself. The items will be catalogued, and the most exceptional cuts stored in a secret vault, while the rest are sold to refresh our funds. Our goal is to eventually create a unique collection for a special event.<|endoftext|> <|startoftext|>The Finer Things<|obj|>Bring the requested goods to any member of the Pandaria Treasure Society in The Valley of Eternal Blossoms.<|text|>The Pandaria Treasure Society is interested in purchasing finely crafted goods from skilled jewelcrafters such as yourself. The items will be catalogued, and the most exceptional cuts stored in a secret vault, while the rest are sold to refresh our funds. Our goal is to eventually create a unique collection for a special event.<|endoftext|> <|startoftext|>Got one!<|obj|>Catch a battle pet.<|text|>Great work so far! You are going to be a pro at this pet stuff before you know it. Now it's time to catch a pet of your own! Head back out and find a battle pet to fight, engage it in battle, and throw your trap once it's low on health. Bring your catch back for me to see once you are finished. Remember, you need at least one pet at level 3 to use your trap!<|endoftext|> <|startoftext|>On The Mend<|obj|>Heal your pets to full health by visiting Seriadne the Stable Master.<|text|>Now that you have won a battle, we need to heal up your pets so they can fight another day! Visit Seriadne, our local stable master, to heal and revive your pets.<|endoftext|> <|startoftext|>The Finer Things<|obj|>Bring the requested goods to any member of the Pandaria Treasure Society in The Valley of Eternal Blossoms.<|text|>The Pandaria Treasure Society is interested in purchasing finely crafted goods from skilled jewelcrafters such as yourself. The items will be catalogued, and the most exceptional cuts stored in a secret vault, while the rest are sold to refresh our funds. Our goal is to eventually create a unique collection for a special event.<|endoftext|> <|startoftext|>Got one!<|obj|>Catch a battle pet.<|text|>Great work so far! You are going to be a pro at this pet stuff before you know it. Now it's time to catch a pet of your own! Head back out and find a battle pet to fight, engage it in battle, and throw your trap once it's low on health. Bring your catch back for me to see once you are finished. Remember, you need at least one pet at level 3 to use your trap!<|endoftext|> <|startoftext|>Learning the Ropes<|obj|>Win a pet battle.<|text|>Now that you are a pet trainer, it's time to test your skills! Head out into the forest and pick a fight with a battle pet. Come back to me after you have won and I will continue your training. Good luck!<|endoftext|> <|startoftext|>Portrait of a Lady<|obj|>Paint a Portrait of Madam Goya and bring it to Inkmaster Glenzu at the Arboretum, in the Jade Forest. The recipe can be found in your Inscription pane under Quests.<|text|>Many great pieces of art are results of great love. A merchant in Halfhill wishes to have a portrait made for his beloved, as a birthday present. Will you accept this commission?<|endoftext|> <|startoftext|>On The Mend<|obj|>Heal your pets to full health by visiting Shelby Stoneflint the Stable Master.<|text|>Now that you have won a battle, we need to heal up your pets so they can fight another day! Visit Shelby Stoneflint, our local stable master, to heal and revive your pets.<|endoftext|> <|startoftext|>A Tribute to the Dead<|obj|>Create an Inscribed Monument Stone and bring it to Inkmaster Jo Po at the Arboretum, in the Jade Forest. The recipe can be found in your Inscription pane under Quests.<|text|>All things must come to an end - even the life of a good man. A family in Kun Lai has commissioned a monument for their beloved patriarch who has passed on recently. Will you accept the commission?<|endoftext|> <|startoftext|>Learning the Ropes<|obj|>Win a pet battle.<|text|>Now that you are a pet trainer, it's time to test your skills! Head out into the valley and pick a fight with a battle pet. Come back to me after you have won and I will continue your training. Good luck!<|endoftext|> <|startoftext|>Staves for Tian Monastery<|obj|>Craft 3 Ghost Iron Staves and 2 Rain Poppy Staves. Bring them to Inkmaster Wei at the Arboretum in the Jade Forest.<|text|>It seems like the Tian Monsatery is training a lot of monks this year. We've received a huge commission for staves. And by huge, I mean HUGE. Could you take on part of the commission? I'd very much appreciate it. You will receive the rewards for your portion, of course.<|endoftext|> <|startoftext|>Set in Jade<|obj|>Craft an Engraved Jade Disc and bring it to Inkmaster Jo Po at the Arboretum, in the Jade Forest. The recipe can be found in your Inscription pane under Quests.<|text|>One of the greatest poets of our time is Master Kwang. He has composed a poem of great beauty, and a merchant in Halfhill would like to have these words inscribed in stone, to display proudly in her home. She has requested a scribe of great skill to take on this job. Will you accept the commission?<|endoftext|> <|startoftext|>Got one!<|obj|>Catch a battle pet.<|text|>Great work so far . You are going to be a pro at this pet stuff before you know it. Now it's time to catch a pet of your own! Head back out and find a battle pet to fight, engage it in battle and throw your trap once it's low on health. Bring your catch back for me to see once you are finished. Remember, you need at least one pet at level 3 to use your trap!<|endoftext|> <|startoftext|>The Beginner's Brew<|obj|>Collect 1 Sweet Lakemelon from Haohan Mudclaw, 1 Fuzzy Peach from Gina Mudclaw, 1 Black Cherries from Fish Fellreed, and 1 Red Radish from Farmer Fung.<|text|>Can you keep a secret? I've been trying my hand at brewing. All I've got is this old hand-made still, but it still works pretty good. I've got an idea for a new brew, but I need some ingredients. I'm awful shy around the townsfolk, but I've seen you making friends all around. Would you be willing to ask the farmers for some ingredients for me?<|endoftext|> <|startoftext|>A Thing of Beauty<|obj|>Craft a Commissioned Painting and bring it to Inkmaster Wei at the Arboretum in the Jade Forest. The recipe can be found in your Inscription pane under Quests.<|text|>We live in a world of magic.The few among us who are skilled can imbue this magic into the things we craft and give them power. Such things are valued. Fewer still, however, are those among us who can create things that are cherished through the ages not because they are imbued with power, but because of their great beauty. The Temple of the Jade Serpent has commissioned us for such a work, and I believe you are the worthiest among us. Will you accept the commission?<|endoftext|> <|startoftext|>A Worthy Brew<|obj|>Ask Chen Stormstout to taste Ella's Brew.<|text|>There's one final person who needs to taste my brew. I've heard that he's traveled far and wide, and tasted drinks from all over the world. He happens to be in town, and I'd like to know what he thinks of my skills.<|endoftext|> <|startoftext|>The Perfect Feather<|obj|>Bring the feather to Old Hillpaw at Old Hillpaw's House or Halfhill Market in the Valley of the Four Winds.<|text|>This beautifully pristine feather is unlike any you have seen before in the Valley. There is one person who might be interested in seeing this feather.<|endoftext|> <|startoftext|>Preserving Freshness<|obj|>Bring Nam Ironpaw an Empty Tiger Meat Basket.<|text|>To preserve maximum freshness, cooking ingredients need to be stored properly. Fortunately, Merchant Cheng over there sells good containers. I hate to send you on such a menial errand, but would you go purchase an empty tiger meat basket for me?<|endoftext|> <|startoftext|>Replenishing the Pantry<|obj|>Bring Nam Ironpaw a Bundle of Groceries. Bundles of Groceries can be created by using containers sold by Merchant Cheng.<|text|>People come from all over Pandaria to learn cooking from the Ironpaw family. We take great pride not only in being the best chefs, but also in passing what we know onto others. That's why we try to charge as little as possible for cooking lessons. This means, however, that we often find ourselves in shortage of cooking ingredients for the lessons. Would you donate some to the school, to help out students who cannot afford it?<|endoftext|> <|startoftext|>Incarnadine Ink<|obj|>To attain the color Inkmaster Glenzu is seeking will require an unconventional source of pigment. His description evokes in your mind the color of blood - specifically the blood of tigers...<|text|>The practice of caligraphy is an old custom in Pandaria. I am working on a piece about an ancient war, so I seek an ink that is suitable to the subject matter. I have searched high and low for the right hue, but it eludes me. Can you think of a way to achieve the color I am seeking?<|endoftext|> <|startoftext|>Mission: The Hozen Dozen<|obj|>Kill 12 Springtail vermin.<|text|>I've been watching the hozen since I arrived, and I don't like the pattern of activity that I'm seeing in their camp. Multiple hozen travel down the mountain under the cover of night, pillaging supplies from the farmlands below. We must stop their rampant theft. I have been thinning their numbers when I can, but one soldier alone is not enough. I need your help. Kill as many of the hozen as you can.<|endoftext|> <|startoftext|>Mission: Aerial Threat<|obj|>Kill 12 Cliff Kites.<|text|>I've identified another high risk target, one that most people would not suspect. The cliff kites soaring above the hills to the east are quite dangerous. I have seen them swooping down to the farms, snatching grain and seed when no one is looking. In order to protect the farms, we must thin their numbers.<|endoftext|> <|startoftext|>Mission: Predator of the Cliffs<|obj|>Kill the Great Cliff Hawk.<|text|>During my routine patrol of the mountains this morning, I spotted a huge white bird diving down to the farmlands. It lifted an entire yak in its talons and disappeared among the cliffs. Today a yak, tomorrow a farmhand! We must eliminate this bird before it chooses its next victim.<|endoftext|> <|startoftext|>A Worthy Challenge: Flameweaver Koegler<|obj|>Complete the Scarlet Halls Challenge Mode.<|text|>, I need you to assemble a cunning group and venture forth into the depths of Scarlet Halls. Activate the Challenger's Orb therein, and put a stop to Flameweaver Koegler's book-burning ways.<|endoftext|> <|startoftext|>Mission: Culling The Vermin<|obj|>Kill 12 Springtail vermin.<|text|>I was sent to this valley to protect The Heartland from any potential threats. I've identified a high priority target. The Springtail vermin burrow into the mountain cliffs, high above the farmlands. Left unchecked, their numbers will multiply, and they will make their way down to the fields below. They must be eliminated.<|endoftext|> <|startoftext|>Ella's Taste Test<|obj|>Ask Jogu the Drunk, Bobo Ironpaw, Farmer Yoon, and Nana Mudclaw what they think of Ella's Brew.<|text|>Well, I finally got the brew made, but I won't know if it's any good unless some people taste it. Would you take my brew and see what the folks in Halfhill think? I... I couldn't face them myself.<|endoftext|> <|startoftext|>A Worthy Challenge: Durand<|obj|>Complete the Scarlet Monastery Challenge Mode.<|text|>, I need you to assemble a stout group and lead them into Scarlet Monastery. Activate the Challenger's Orb therein, and smite Durand with righteous fury. Return to me when you've completed this challenge, and I shall reward you handsomely.<|endoftext|> <|startoftext|>A Worthy Challenge: Sha of Hatred<|obj|>Complete the Shado-Pan Monastery Challenge Mode.<|text|>, I need you to assemble a tranquil group and lead them into the Shado-Pan Monastery. Activate the Challenger's Orb therein, and rescue Taran Zhu from the Sha of Hatred. Return to me when you've completed this challenge, and I shall reward you handsomely.<|endoftext|> <|startoftext|>A Worthy Challenge: Darkmaster Gandling<|obj|>Complete the Scholomance Challenge Mode.<|text|>, I need you to assemble a fearless group and lead them into the depths of Scholomance. Activate the Challenger's Orb, and cleanse Scholomance of Darkmaster Gandling's evil presence. Return to me when you've completed this challenge and I shall reward you handsomely.<|endoftext|> <|startoftext|>A Worthy Challenge: Xin the Weaponmaster<|obj|>Complete the Mogu'shan Palace Challenge Mode.<|text|>, I need you to assemble a nimble group and lead them into Mogu'shan Palace. Activate the Challenger's Orb therein, and put an end to Xin the Weaponmaster. Return to me when you've completed this challenge, and I shall reward you handsomely.<|endoftext|> <|startoftext|>A Worthy Challenge: Raigonn<|obj|>Complete the Gate of the Setting Sun Challenge Mode.<|text|>, I need you to assemble a cracking group and lead them into the Gate of the Setting Sun. Activate the Challenger's Orb therein and lay waste to Raigonn. Return to me when you've completed this challenge, and I shall reward you handsomely.<|endoftext|> <|startoftext|>A Worthy Challenge: Wing Leader Ner'onok<|obj|>Complete the Siege of Niuzao Temple Challenge Mode.<|text|>, I need you to assemble an eagle-eyed group and lead them into the Siege of Niuzao Temple. Activate the Challenger's Orb and ground Wing Leader Ner'onok. Return to me when you've completed this challenge, and I shall reward you handsomely.<|endoftext|> <|startoftext|>A Worthy Challenge: Yan-zhu the Uncasked<|obj|>Complete the Stormstout Brewery Challenge Mode.<|text|>, I need you to assemble a hearty group and lead them into Stormstout Brewery. Activate the Challenger's Orb therein, and evaporate Yan-zhu the Uncasked. Return to me when you've completed this challenge, and I shall reward you handsomely.<|endoftext|> <|startoftext|>The Vale of Eternal Blossoms<|obj|>Speak to Anduin at the Gate of the August Celestials.<|text|>It's been many lifetimes since the gates to the valley were open. I wouldn't miss this for the world, and neither should you! Meet me at the southen edge of Kun-Lai Summit. I'll wait for you there.<|endoftext|> <|startoftext|>Contending With Bullies<|obj|>Defeat Shonuf.<|text|>We honor strength here, not brutality. It is unfortunate but there are some who come to my doorstep oblivious to this distinction. I have turned away one such challenger. In retaliation, he sacked the village of Yinying. Go to Yinying Village southeast of the temple, and face this "Shonuf." Give him a lesson in true strength.<|endoftext|> <|startoftext|>Unto Dust Thou Shalt Return<|obj|>Use the Blades of the Anointed on the corpse of High Inquisitor Whitemane to send her permanently to her final rest.<|text|> <|endoftext|> <|startoftext|>To Be a Master<|obj|>Make Black Pepper Steak, Sea Mist Rice Noodles, Mogu Fish Stew, Steamed Crab, Chun Tian Spring Roll and Mad Brewer's Breakfast, then return to the Guide to the Ways.<|text|>There will come a day when you have mastered all that we have to teach you. When that day comes, it will be time for you to teach others in turn. When you have proven to yourself that you have mastered all the Ways, come back and speak with me.<|endoftext|> <|startoftext|>A Witness to History<|obj|>Speak with Sunwalker Dezco at the Gate of the August Celestials.<|text|>I will gather up the other Tauren pilgrims and we will travel into the Vale together. Meet me at the Gate of the August Celestials at the southern edge of Kun-Lai Summit and speak with me there.<|endoftext|> <|startoftext|>Unto Dust Thou Shalt Return<|obj|>Use the Blades of the Anointed on the corpse of High Inquisitor Whitemane to send her permanently to her final rest.<|text|> <|endoftext|> <|startoftext|>A Worthy Challenge: Sha of Doubt<|obj|>Complete the Temple of the Jade Serpent Challenge Mode.<|text|>, I need you to assemble a hearty group and lead them into the Temple of the Jade Serpent. Activate the Challenger's Orb therein, and vanquish the Sha of Doubt. Return to me when you've completed this challenge, and I shall reward you handsomely.<|endoftext|> <|startoftext|>Blades of the Anointed<|obj|>Collect the two Blades of the Anointed.<|text|>The problem with the Scarlet Crusade is that they keep coming back, even after death. Behind those resurrections is High Inquisitor Whitemane. With her death, so goes the Crusade. To give her the final rest, we need two swords of legend, each with a lost but storied history. Luckily for me... er, us, these two blades of the anointed are at rest here within the monastery. Find them and once you've killed Whitemane, plunge the blades into her corpse to make the death permanent.<|endoftext|> <|startoftext|>A Witness to History<|obj|>Speak with Anduin Wrynn at the Gate of the August Celestials.<|text|>The celestials are allowing us back into the Vale! This will be a sight to behold. We shouldn't waste any time. Head to the Gate of the August Celestials at the southern edge of Kun-Lai Summit and speak with me there.<|endoftext|> <|startoftext|>I Don't Need Them, But I'll Take Them<|obj|>Collect 10,000 Coins of Air for Griftah.<|text|>If you wanna collect more, Griftah not gonna argue with dat. Dat bein' said, I don't need dem as much anymore, so I be givin' you less for dem.<|endoftext|> <|startoftext|>Pilfering and Fencing<|obj|>Collect 20 Ancient Titan Relics from the naga at the Sundered Span<|text|>Our ships are sunk. Our A.M.O.D.'s gone. We've lost a LOT on this mission... and the Bilgewater Cartel don't offer insurance. The debt collectors will be all over us! We gotta make up for these losses. The beach is swarmin' with naga tryin' to collect artifacts from the ruins. How 'bout we grab some of that treasure and make back our money? I'm sure we could find a buyer willing to take 'em off our hands. We'll split the proceeds 80/20. Sounds fair to me.<|endoftext|> <|startoftext|>There Is No Plan "B"<|obj|>Locate all parts of the A.M.O.D.<|text|>Look, I'll be honest with you. Our mech, the A.M.O.D., was the best we've ever made. It was mobile. It was powerful. It was one of a kind! What I'm trying to say is, without it, our whole plan is ruined! We have to salvage and rebuild it! That big oaf of a sea giant broke the A.M.O.D. apart and scattered its pieces all over the shore. Find its parts and I'll try to hammer them back together.<|endoftext|> <|startoftext|>Blades of the Anointed<|obj|>Collect the two Blades of the Anointed.<|text|>The problem with the Scarlet Crusade is that they keep coming back, even after death. Behind those resurrections is High Inquisitor Whitemane. With her death, so goes the Crusade. To give her the final rest, we need two swords of legend, each with a lost but storied history. Luckily for me... er, us, these two blades of the anointed are at rest here within the monastery. Find them and once you've killed Whitemane, plunge the blades into her corpse to make the death permanent.<|endoftext|> <|startoftext|>I'll Take Those, Thanks!<|obj|>Obtain 10,000 Coins of Air for Griftah.<|text|>These coins, dey be vanishin' inta air ya say? Dat be soundin' perfect, as I have jus the fella ta give dem to.<|endoftext|> <|startoftext|>No Goblin Left Behind<|obj|>Locate and rescue the missing members of the Gob Squad.<|text|>Our mission is dead in the water unless we move fast! I've found the perfect spot for a new base. While I secure the location, I need you to rescue the team and bring them back. We've trained for this a million times. Just direct them toward the rendezvous point and they'll find the way. We don't have much time, let's go!<|endoftext|> <|startoftext|>Shine Bright Like a Diamond<|obj|>Purchase a Certified Organic Lamp Shining Kit from Griftah and use it to shine the Grimy Lamp.<|text|>Oh, I be sorry. Dat lamp look like it could use some shinin'. I happen to have just da ting.<|endoftext|> <|startoftext|>Wanna Buy a Lamp?<|obj|>Purchase the Dubious Lamp from Griftah.<|text|>Ey dere, wanna buy a lamp? You be not regrettin' it.<|endoftext|> <|startoftext|>Righteous Fury<|obj|>Destroy 3 Legion Devastators.<|text|>The devastators bombarding our forces prevent us from advancing any further. I can only protect us from their blasts for so long. Champion, you must pierce their lines and remove the barriers protecting the devastators. If you can destroy the anchors that maintain the shields, I can cleanse them from afar.<|endoftext|> <|startoftext|>Headhunter Jo<|obj|>Slay Headhunter Jo.<|text|>He said he's hunting you. I'm not the prey, I'm the bait! Behind ye!<|endoftext|> <|startoftext|>Blessing of Kimbul<|obj|>Acquire the Ring of Tides.<|text|>The entrance to the temple is sealed by a magical barrier. According to my scrolls, the barrier can only be lowered by one who has gained the Ring of Tides. There is a statue somewhere in the temple grounds with the power to bestow the ring, but the ruins are overrun with jungle spiders. Tulu and I are not strong enough to explore the lower ruins ourselves. If you can gain the Ring of Tides and enter the temple, we may finally be able to face the naga head on!<|endoftext|> <|startoftext|>A Thorn in the Side<|obj|>Slay 12 Ankylodons in the Preserve.<|text|>You fools speak of "big game" hunting like it is a thing of wonder. Bah! None know big game hunting like my kin. Mastery of the hunt, passed down from parent to child, for generations. I am here to prove it. I wager that you could not slay more than eleven of the ankylodon beasts that wander this region.<|endoftext|> <|startoftext|>Hunting the Hunter<|obj|>Track down Hemet Nesingwary.<|text|>Your hunter king, Nesingwary, is a mighty fine bit of prey here. I even thought of hunting him myself. But someone else is on his trail now. And dat hunter, he is a dangerous one. If you wish to save your hunter king, you best start tracking quickly. If he made camp, you may be too late already. You cannot paint a target and wonder why you were shot! I believe he was last seen heading west...<|endoftext|> <|startoftext|>Die, Die, Diemetradon<|obj|>Slay 8 Venomous Diemetradons.<|text|>We are competing, you and I and these other savages. I find this... amusing. South of here you will find a number of diemetradons. I challenge you, to slay more of these creatures than I. Do you accept my wager?<|endoftext|> <|startoftext|>Predatory<|obj|>Find 2 more hunters in the Preserves.<|text|><|endoftext|> <|startoftext|>Vess-Guard Duty<|obj|>Kill Vess-Guard Vik'az in Zan'vess.<|text|>Vess-Guard Vik'az co-ordinates the defense forces at Zan'vess. He is worth ten mantid in battle, and his presence inspires the Zan'thik who fight alongside him. Needless to say, we need him dead. He patrols the housing area at the center of the island.<|endoftext|> <|startoftext|>Specimen Request<|obj|>Collect 6 Kyparite Shards from Muck Tunnelers in The Briny Muck.<|text|>Kyparite worms have shown extreme adaptations in order to mimic the environment around them. They can also grow to immense sizes at rates which are nearly unheard of for most creatures. Their physiology could provide valuable insight into further mutations. Bring me sample shards from the muck tunnelers in the shallows near Zan'vess.<|endoftext|> <|startoftext|>Fear Takes Root<|obj|>Destroy 15 Dreadspore Bulbs in Zan'vess and The Briny Muck.<|text|>The fallout from Shek'zeer's madness will continue long after her reign has ended. We will struggle to heal our lands for many years to come, and even then our efforts may prove fruitless. A new species of sha-twisted flora has begun taking root near Zan'vess. Destroy any that you find, but beware - there is no telling what kind of sinister defenses it may have.<|endoftext|> <|startoftext|>Meltdown<|obj|>Slay 6 Zan'thik Venomstings in Zan'vess. Use Korven's Experimental Grenade to counter their armor plating.<|text|>The venomsting scorpions on Zan'vess are fed sap from a young age, causing a fascinating mutation in which their natural armor plating becomes infused with amber. Effectively, it's organic kyparite, the same substance used in forging most of the empire's weapons and armor. I think I've found a way to chemically break down kyparite, but it needs testing. Use these grenades on the Zan'thik venomstings and observe the results.<|endoftext|> <|startoftext|>Quiet Now<|obj|>Interact with the Zan'thik Resonating Crystal at the Whispering Stones in Zan'vess to incite Adjunct Sek'ot, then slay him.<|text|>On the southwestern corner of Zan'vess lie the Whispering Stones. Much like the towers here, they are critical in transmitting long-range sonic signals. An adjunct of the Empress operates the stones, keeping her in communication with the Zan'thik forces. Disrupt the signal, then silence him.<|endoftext|> <|startoftext|>Shortcut to Ruin<|obj|>Kill Vess-Guard Na'kal outside the Heart of Fear.<|text|>There is a champion among the loyalists, Vess-Guard Na'kal, whose strength comes not from experience or development, but from genetic modification. He was meant to be an example of the future of mantid - the sick idea that we can be born strong, without earning it. He's a mockery of my work! Gene augmentation was meant for mature, post-swarm veterans ONLY! End him. Perhaps it will serve as a lesson to Grand Empress Shek'zeer that taking shortcuts leads to ruin.<|endoftext|> <|startoftext|>Shackles of Manipulation<|obj|>Collect 6 Zan'thik Shackles from Thought-Bound Miners and Thought-Bound Brutes in Zan'vess.<|text|>The Zan'thik employ a sizable force of... indentured labor. Yaungol are bound in special shackles which enhance and prolong the effects of sonic manipulation. It is this technology that allows the Zan'thik manipulators to command such large quantities of thralls to endlessly toil for them in the quarries. I would like to study these shackles.<|endoftext|> <|startoftext|>Ordnance Disposal<|obj|>Disable 8 Pheromone Mines around the Clutches of Shek'zeer and the Heart of Fear.<|text|>If the Grand Empress's agents are still operating under security standards from my time, they would have hidden powerful pheromone mines all around the clutches. With mere whisper she could detonate them all simultaneously, engulfing the palace and rendering entire siege armies powerless. If we hope to have any success in a large scale standoff, we need to disable those mines. My... "gift" to you when we met will allow you to see the mines. Disturb them and get to a safe distance.<|endoftext|> <|startoftext|>Wing Clip<|obj|>Collect 24 Needler Wings from Shek'zeer Needlers in the Clutches of Shek'zeer.<|text|>The young fliers of this era are fascinating. Their exceptional agility and endurance were, in my time, the feats of incredibly skilled or mature fliers. This would seem to indicate some kind of evolution in wing structure... Or perhaps a result of advancements in training? Induced genetic mutation? Selective breeding? Gah! There's no way to know for certain without tissue samples. Bring me their wings! And try not to ruin them in the process, will you? I need them intact!<|endoftext|> <|startoftext|>Sampling the Empire's Finest<|obj|>Use the Sap Jar at Imperial Feeders outside the Heart of Fear 4 times to fill it.<|text|>The wonders of the kypari sap never cease to amaze me. Among its numerous properties and applications, the sap can be refined into a nutritious and extremely delectable elixir. Nowhere in the Empire will you find a finer execution of this brew than the palace itself. Surely, the homes of the loyalists have feeders brimming with this sweet nectar. Fill this jar at their feeders and return it to me. I long to sample the imperial ambrosia once more.<|endoftext|> <|startoftext|>Just for Safekeeping, Of Course<|obj|>Collect the Codex of the Crusade.<|text|>There is a book of great value to me here in the halls. Unfortunately, it's in the possession of Flameweaver Koegler. I've tried to get close to him before, but it's never quite worked out. You might have better luck. Just watch out -- I hear that he's gone well and truly insane. The Flameweaver plans to burn every tome they have in the library. He'll probably burn the Scarlet Halls down in the process.<|endoftext|> <|startoftext|>Free From Her Clutches<|obj|>Break open Kunchong Cages to release 8 Kunchong Hatchlings in the Clutches of Shek'zeer.<|text|>The Shek'zeer manipulators are corralling young kunchong into that clutch and exposing them to raw fear energies, twisting them and accelerating their growth. Disgusting! I will not allow it! Break open the cages and set those hatchlings free.<|endoftext|> <|startoftext|>Just for Safekeeping, Of Course<|obj|>Collect the Codex of the Crusade.<|text|>There is a book of great value to me here in the halls. Unfortunately, it's in the possession of Flameweaver Koegler. I've tried to get close to him before, but it's never quite worked out. You might have better luck. Just watch out -- I hear that he's gone well and truly insane. The Flameweaver plans to burn every tome they have in the library. He'll probably burn the Scarlet Halls down in the process.<|endoftext|> <|startoftext|>Rank and File<|obj|>Kill 50 members of the Scarlet Crusade within the Scarlet Halls.<|text|>First things first; let's kill us some crusaders. And when I say kill the Scarlet Crusade, I mean wipe them out, root and branch, rank and file.<|endoftext|> <|startoftext|>Stranger in a Strange Land<|obj|>Seek out "The Black Prince" at the Tavern in the Mists in the Veiled Stair.<|text|>Excuse me. Is your name ? A figure in a dark cloak asked that I give this to you. She was a traveler from beyond the mists, like yourself, but - well, I didn't trust her. The message comes from a tavern in the veiled stair. I'll give you the note but... you should watch your back if you venture up there!<|endoftext|> <|startoftext|>Rank and File<|obj|>Kill 50 members of the Scarlet Crusade within the Scarlet Halls.<|text|>First things first; let's kill us some crusaders. And when I say kill the Scarlet Crusade, I mean wipe them out, root and branch, rank and file.<|endoftext|> <|startoftext|>The Ten Foot Pole<|obj|>Hold back at least 10 Tiger Temple Monks using the Ten Foot Pole.<|text|>Xuen once issued this challenge to the last Emperor of Pandaria: stand in the center of the room and hold off waves of monks using only a ten foot pole. My record is ten. Can you beat that?<|endoftext|> <|startoftext|>Stranger in a Strange Land<|obj|>Seek out Wrathion at the Tavern in the Mists in the Veiled Stair.<|text|>Excuse me. Is your name ? A figure in a dark cloak asked that I give this to you. She was a traveler from beyond the mists, like yourself, but - well, I didn't trust her. She mentioned the name "Wrathion." Does that ring any bells for you? I'll give you the note but... you should watch your back if you're going to deal with these people.<|endoftext|> <|startoftext|>UNUSED<|obj|>Learn the recipe for Soft-Boiled Eggs from the Guide to the Ways and make 5 of them for her.<|text|>I am not a master chef like my siblings. What I am is a great teacher. If you are dedicated, I can unlock your hidden potential, no matter how inexperienced you are. If you wish to learn, show me you can at least follow basic instructions. Learn the recipe for soft-boiled eggs, make five of them and bring them to me. I have fresh eggs which I will sell to you at a token price.<|endoftext|> <|startoftext|>Sonic Disruption<|obj|>Kill 4 Dread Kunchong and 6 Shek'zeer Manipulators in the Clutches of Shek'zeer. The Sonic Disruption Fork will weaken and confuse the kunchong.<|text|>Relying on sonic whispers to manipulate the kunchong was only the most primitive stage of my research, and yet the Empire seems to have adopted the practice wholly. The manipulators of the Shek'zeer are too impatient to form a proper bond with their kunchong. Their laziness will cost them dearly. Strike this tuning fork near the dread kunchong in the clutches - watch as they reel in confusion and lash out at their masters. Use this to your advantage and put them down.<|endoftext|> <|startoftext|>Everything I Know About Cooking<|obj|>Deliver the Letter to Sungshin Ironpaw. She teaches in Halfhill Market.<|text|>I'm so glad you enjoy my food. Are you interested in the recipes? If so, you should learn them properly, from my teachers in Halfhill Market. Everything I know about the kitchen, I learned from them. Say, if you happen to pass through there, would you deliver this note to Sungshin Ironpaw for me? She was my favorite teacher, and I want her to know that I miss her.<|endoftext|> <|startoftext|>Have a Drink<|obj|>Train the recipe for Ginseng Tea from the Master of the Brew, then give him 1 Ginseng Tea.<|text|>My siblings are so serious. I think life's too short to be so serious all the time. Let's have some tea together. Let me teach you how to make ginseng tea.<|endoftext|> <|startoftext|>Incoming...<|obj|>Contact Wrathion once your naval fleet makes landfall on the southern coast of Pandaria.<|text|>The Pandaren campaign is only beginning! We turn our attention now to the ongoing conflict between the Alliance and the Horde. My contacts in Ravenholdt tell me that the Alliance 7th Legion and a considerable Horde invasion force are converging toward Pandaria's southern shores. Like it or not, Pandaria may soon become a battlefield. We are done for now, but I want you to contact me when your fleet arrives. Then... together we will spring into action!<|endoftext|> <|startoftext|>Way of the Brew<|obj|>Bring 1 Ginseng to the Master of the Brew. Ginseng can be bought from Sungshin Ironpaw.<|text|>The Pandaren Way of the Brew produces... Well, I'll let the Master of the Brew explain it. Bring him some ginseng and he will show you the way.<|endoftext|> <|startoftext|>Breath of the Black Prince<|obj|>Go to the top of the stone steps at Mason's Folly and meet Wrathion there to accept your reward.<|text|> You are among a rare breed. You are just what I am looking for - an individual with the potential to shape events on a global scale. Come now, I promised you a reward, and you shall have it! East of this tavern is a series of stone steps leading up to a vista that the locals have named "Mason's Folly." Meet me there.<|endoftext|> <|startoftext|>Way of the Oven<|obj|>Bring 5 Wildfowl Breasts to the Master of the Oven.<|text|>If you are looking for a hearty meal that will sustain you and increase your stamina, you should seek out the Way of the Oven. Bring some wildfowl breasts to the Master of the Oven and she will teach you. There are plenty of cranes in the Valley of the Four Winds and in the Jade Forest, but you can obtain wildfowl breasts from other birds as well.<|endoftext|> <|startoftext|>The Torch of Strength<|obj|>Carry the Torch of Strength to the gates of the Temple of the White Tiger without it extinguishing.<|text|>Xuen has this challenge he says helps "refine strength." I am starting to think the word "strength" means something different to him than the rest of us. Here, take this torch to the top of the gates of the temple. If you can get it there without the torch being extinguished, you pass the challenge. Whatever you do, do not try carrying the torch on a mount. It will blow out if you do. Trust me on that one.<|endoftext|> <|startoftext|>Fear Itself<|obj|>Defeat the Sha of Fear in the Terrace of Endless Spring and acquire the Chimera of Fear.<|text|>I've picked up a few motes of pandaren wisdom during my time here. I particularly enjoy this one: "The timid feel fear before trouble starts; the cowards feel fear as trouble happens. The bravest among us feel fear only after the troubles have been taken care of." Is that true? Let's find out. The Sha of Fear has fled into the Terrace of Endless Spring. Pursue it there, defeat it, and rip out its spirit - presuming it has one. Your bravery will be handsomely rewarded.<|endoftext|> <|startoftext|>Endurance<|obj|>Train the recipe for Wildfowl Roast from the Master of the Oven, then give her 5 Wildfowl Roast.<|text|>They say that the crane appointed sentry by its flock stands guard with a stone in its beak, so that, should it fall asleep, the stone drops and it awakens. To be skilled with the oven, you need to have endurance and patience. Learn the recipe for wildfowl roast and show me that you understand.<|endoftext|> <|startoftext|>All Webbed Up<|obj|>Free 8 Tortaka Tribesman.<|text|>The lower ruins of the temple are covered in thick webs and spider egg sacs. Some of our tribesman went down to the lower ruins to clear out the spiders, but they haven't come back. I fear for their safety. Please head into the lower ruins and free our brethren before it's too late.<|endoftext|> <|startoftext|>Wrath of the Tiger<|obj|>Defeat the naga invasion.<|text|>The Tortaka shall have my protection. Even as we speak, an army of the naga have risen from the depths to attack my temple. How soon the naga have forgotten their previous defeat! They seek to reclaim the Ring of Tides, a powerful artifact that I took as my trophy when I killed Azshara's previous champion, Mepjila. I will send you to the battlefield as my avatar to rain destruction upon the naga. They have forgotten what happens to those who trespass against my followers. Remind them.<|endoftext|> <|startoftext|>The Spirit of Cooking<|obj|>Train the recipe for Shrimp Dumplings from the Master of the Steamer, then give him 5 Shrimp Dumplings.<|text|>When I cook with steam, I infuse the food with my love. Let me teach you the recipe for shrimp dumplings.<|endoftext|> <|startoftext|>Way of the Steamer<|obj|>Bring 5 Giant Mantis Shrimp to the Master of the Steamer.<|text|>A great meal can lift your spirits, and none more so than food from the Way of the Steamer. Bring the Master some giant mantis shrimp and he will show you. You can fish for giant mantis shrimp in the ocean.<|endoftext|> <|startoftext|>They Came From The Sea<|obj|>Question 8 Naga Spirits.<|text|>You are free to rest your weary legs in our camp, but I'm afraid we have little more to offer you. Naga have driven us from our village by the sea. We can no longer fish or hunt crabs. I fear we may not survive long if we cannot take back our lagoon. But taking back the lagoon will not be enough. We must find out why the naga attacked us. What is it they are looking for? Take this ancient scroll and use it summon the spirits of the naga. They will only speak truth while under its spell.<|endoftext|> <|startoftext|>Mark of the Loa<|obj|>Commune at Kimbul's Shrine.<|text|>You have proven worthy of my blessing. This means should you choose me as your loa, you can call upon my power when needed. Commune at my shrine and make your decision. Know that whatever you choose, you will always be welcome within these walls.<|endoftext|> <|startoftext|>The Curse of Mepjila<|obj|>Defeat the spirit of Mepjila.<|text|>Centuries ago, the sea witch Mepjila attacked my temple with an army of naga invaders. My followers fought bravely, but I arrived too late to save them. I defeated the naga army with ease. But as I closed my jaws around Mepjila, she placed a curse upon the spirits of my followers, locking them in an eternal battle they can never win. This mask will give you the power to enter the spirit realm and end their nightmare. Defeat the spirit of Mepjila and the curse will be broken.<|endoftext|> <|startoftext|>Jungleweb Infestation<|obj|>Slay 6 Jungleweb Crawlers and 30 Jungleweb Hatchlings.<|text|>The walls of the temple could provide us with vital protection against the naga, but the temple is overrun with jungle spiders. We'll need to clear out the infestation before the tribe can take refuge at the temple. Venture into the lower ruins and lay waste to the spiders that have nested there.<|endoftext|> <|startoftext|>Restocking the Buffet<|obj|>Collect 10 Whistlebloom Juicy Fruit.<|text|>Imagine for a moment. You wake up in de Goldtusk Inn after a long day of drinking scorpid blood, slaughtering Sandfury, and sharing jokes with your best friend Zulsan. Ya not fully awake yet, and not feeling ya best. What do you need most at dat exact moment? An all-you-can-eat breakfast buffet, of course! I'm working on it, but I need some fruit to balance out my menu. Luckily, I've seen some in de oasis outside. Bring me some, and I'll give you lifetime access to de buffet.<|endoftext|> <|startoftext|>Hidden Motives<|obj|>Locate the naga invasion plans.<|text|>I do not understand why the naga would bother attacking a small fishing village. Why waste their time on our simple tribe? The naga seek power and we have none. It makes no sense! They must be after something else entirely... Search Darkwood Shoal and learn of their plans. Whatever the naga are after, it must be quite powerful. Perhaps if we find it first, we can use it against them!<|endoftext|> <|startoftext|>The Elder's Wisdom<|obj|>Deliver the Invasion Plans to Elder Kuppaka.<|text|>The naga are searching for a powerful artifact called the Ring of Tides. According to the invasion plans, the ring was lost long ago in a battle with Eraka no Kimbul, the great tiger loa. The temple of Eraka no Kimbul is just to the north. If the loa was strong enough to defeat the naga before, maybe he can do it again! We must let the tribe know what we've found! Take the invasion plans to Elder Kuppaka. He is the oldest, and wisest member of our tribe. He will know what to do.<|endoftext|> <|startoftext|>Frozen Chronoshard<|obj|>Bring the Frozen Chronoshard to Wyrmrest to unlock a time portal.<|text|>This shard of crystal is encased in a thin, frigid layer of permafrost. It still has that distinctive lich smell to it.<|endoftext|> <|startoftext|>Smoldering Chronoshard<|obj|>Bring the Smoldering Chronoshard to Wyrmrest to unlock a time portal.<|text|>This shard of crystal is hot to the touch. The void creature that carried it wasn't a wielder of flame in any noticeable way, so perhaps the chronoshard is related to fire in some other way.<|endoftext|> <|startoftext|>Rewind<|obj|>Speak with Chromie again, then travel to the future and gather information from the other Wyrmrest emissaries.<|text|>Now we know when the attack happens, and vaguely where it's coming from. Progress! All we need to do now is to find out more details and stop that attack! Let me know when you're ready to try again.<|endoftext|> <|startoftext|>Fel-Touched Chronoshard<|obj|>Bring the Fel-Touched Chronoshard to Wyrmrest to unlock a time portal.<|text|>This shard of crystal is scarred with deep rivets of green, malevolent energy. Being held by a dreadlord will do that to you.<|endoftext|> <|startoftext|>Gleaming Chronoshard<|obj|>Bring the Gleaming Chronoshard to Wyrmrest to unlock a time portal.<|text|>This shard of crystal glitters with a metallic sheen. Based on Chromie's reaction, it may be used to connect you to another time and place.<|endoftext|> <|startoftext|>Intercepting the Legion's Plans<|obj|>Search the battlefield for Legion troops and kill them to get their Enigmatic Legion Orders. Retrieve the Army of the Light Code Book to decipher the orders.<|text|>Our scout Skara writes in the missive that she learned of a major Legion initiative. She was after two encoded orders held by Legion troops near us to get the details and this must be when she was killed. The Legion splits their messages into encoded parts so that we cannot read them. Skara also writes that her partner Brae, a codebreaker, was slain trying to reach our lines with a code book that we will need to translate the Legion's orders. It is vital you find the orders and that code book!<|endoftext|> <|startoftext|>The Day That Chromie Dies<|obj|>Speak with Chromie, then travel to the future to find out how she dies.<|text|>Oh! I was just thinking about you! Talk about being at the right time in the right place! I was just reviewing some aberrations in the timeways, when I discovered something... unexpected. Something not-so-great. I'm going to die in the near future. Bad times. I was just about to jump ahead and see if I can figure out why, how, who... but I'd feel better with |5 like you by my side. Care to join me?<|endoftext|> <|startoftext|>The Many Advantages of Being a Time Dragon<|obj|>Speak with Chromie a third time, then travel to the future and attempt to save her again.<|text|>Well, unfortunately for... whomever is fixated on blasting me into oblivion, I am a fairly skilled master of the timeways! We have the advantage of trying that again, and again, and again, until I'm not dead anymore. We're going to need a little more than a few seconds to stop this attack. How does four hours sound?<|endoftext|> <|startoftext|>Totemic Restoration<|obj|>Activate the power of the totems and restore Krag'wa.<|text|>I am fed and my body is prepared. I can now be instilled with my power of old and for a time will be immune to their blood curses and leeching powers. Use the magic of the glowflies to channel my power from the totems into me. Soon you will see me restored. Then we will destroy the army that prepares across the river to take all that is mine by force.<|endoftext|> <|startoftext|>Supernatural Support<|obj|>Choose which loa you wish to obtain a blessing from.<|text|>The loa can bestow powerful boon's to their followers, aid that can be the difference between victory or defeat in our efforts here. Think carefully which of the two you would like to ask for their blessing. The loa will not give their assistance to those who are currently pledged to another loa.<|endoftext|> <|startoftext|>Mistress of Lies<|obj|>Defeat Yazma and Vol'kaal in the Garden of the Loa.<|text|>If you are done dealing with dese peasant loa, den perhaps you can help with my own loa: Shadra. My "high" priestess, Yazma, is behind all of dis. If she is having her minions slay other loa, den I can only guess she is also trying to sacrifice my own loa as well. Shadra's shrine is on de northwest side of de Garden of the Loa. You must stop her from slaying de Mistress of Spies.<|endoftext|> <|startoftext|>The Best Prevention<|obj|>Slay 20 attackers in the Shattered Fields.<|text|>If you've brought the High Exarch back to us, you are a welcome ally indeed. More is needed of you. You see our soldiers out there, fighting against all odds? Defend them. Slay the enemy. Strong words for a priest, perhaps, but every dead man'ari is one less blade at our throats. Show them that the Light protects its chosen even as it scorches the unfaithful. When you are finished, seek out Y'mera. She will have fewer troops, and more need of your abilities.<|endoftext|> <|startoftext|>Disturbance Detected: Black Temple<|obj|>Relive the assault on the Black Temple.<|text|>, right on time, as always. Good news first, because they're happening at the same time for me anyway. Thanks to the various timewarped objects past and future you discovered, we've figured out how to detect when a new one turns up. The bad news is, we know our technique works because something has changed in the Black Temple, and it's wreaking havoc across the timescape! We need you to ensure the fateful raid turns out exactly like it did before, and to remove the source of this disturbance.<|endoftext|> <|startoftext|>The Strength of One's Foes<|obj|>Collect 10 Sigils of Power and 10 Sigils of Wisdom from raid bosses in the Mogu'shan Vaults, Heart of Fear, or Terrace of Endless Spring.<|text|>Great leadership requires the power to shape the destiny of your people, and the wisdom to make the right decisions. Pandaria boasts great power and ancient wisdom, but rarely in the same place. Let's see if you and I can change that! Acquire sigils of power and wisdom from fallen foes in the Mogu'shan Vaults, the Heart of Fear, or the Terrace of Endless Spring. We will put them to a much better use than their current owners.<|endoftext|> <|startoftext|>Agile as a Tiger<|obj|>Train the recipe for Sauteed Carrots from the Master of the Wok, then give her 5 Sauteed Carrots.<|text|>To cook with the wok, you need to be nimble. Your first lesson is sauteed carrots.<|endoftext|> <|startoftext|>Way of the Pot<|obj|>Bring 5 Jade Lungfish to the Master of the Pot.<|text|>The cuisine of the Way of the Pot help expand your intellect. Bring some jade lungfish to the Master of the Pot and she will teach you. You can fish for jade lungfish in the Jade Forest.<|endoftext|> <|startoftext|>Bringing the Big Guns<|obj|>Locate and secure Light's Judgment.<|text|>Light's Judgment has a security feature to prevent it from falling into enemy hands. We can trigger its recall mechanism, which will teleport it back to a vessel. With the Xenedar out of commission, the gun should recall to your ship instead. You can make good use of its firepower. The process takes time, though, and will likely attract the Legion's attention. Be on your guard.<|endoftext|> <|startoftext|>Way of the Wok<|obj|>Bring 5 Juicycrunch Carrots to the Master of the Wok.<|text|>If you wish to make dishes that enhance agility, you should bring some carrots and rice to the Master of the Wok. The virmen around here tend to carry a lot of carrots around. You can also grow your own, if you have a farm.<|endoftext|> <|startoftext|>Strong as a Tiger<|obj|>Train the recipe for Charbroiled Tiger Steak from the Master of the Grill, then give him 5 Charbroiled Tiger Steaks.<|text|>With the grill, you can transform those raw tiger steaks into food that makes you stronger. Learn the recipe for charbroiled tiger steaks from me. Show me what you can do.<|endoftext|> <|startoftext|>UNUSED<|obj|>Make a Charbroiled Tiger Steak for the Master of the Grill. You will need to learn the Way of the Grill and the recipe from him first.<|text|>The Pandaren Way of the Grill produces foods that increase your physical strength. Learn the recipe for Charbroiled Tiger Steak from the Master of the Grill and show him the results of your learning.<|endoftext|> <|startoftext|>Staying Hidden<|obj|>Investigate the Frogmarsh.<|text|>Dere be trouble brewin', mon. Da blood trolls be on da move! Dey set up a large camp nearby and have been sending a small force to da isle south of here. If dey discover our position while we be havin' no defenses, it gonna be game over! We need ta see what dey be up to and get rid of dem. Our best bet be ta investigate da isle south a here. Ya want ta join me? I be ready ta head out.<|endoftext|> <|startoftext|>Extracting Answers<|obj|>Collect 6 Venom-Coated Mandibles from the Ik'thik Swarmborn in Kypari Ik.<|text|>Kypari Ik is just one of many locations that houses some of Empress Shek'zeer's offspring. In their juvenile state the young are reckless and difficult to control. They are also deadly. Swarmborn are hatched with a highly toxic venom that diminishes in potency with age. The venom can incapacitate even the strongest and most skilled fighter if it hits flesh. I would like you to bring me some of this venom.<|endoftext|> <|startoftext|>Trial of the Black Prince<|obj|>Earn an Honored Reputation with the Black Prince. Level 90 mogu and mantid in the Vale of Eternal Blossoms, Townlong Steppes and the Dread Wastes will earn reputation.<|text|>I have on good authority that you are a champion among champions, but if you'll permit me this indulgence, I would like to test your mettle for myself. The mogu who assault the Vale of Eternal Blossoms, the mogu minions who inhabit Shan'ze Dao, and the sha-corrupted mantid swarming the Dread Wastes... these may provide an adequate challenge for one of your stature. Prove yourself to me. No rush - I expect this to take you some time.<|endoftext|> <|startoftext|>Cho's Missive<|obj|>Speak with Lorewalker Cho at Onekeg in Kun-Lai Summit.<|text|>One of those adorable little grummles came by and said that Lorewalker Cho sent for you. You should meet up with him! The grummel said he's at Onekeg, to the north.<|endoftext|> <|startoftext|>The Shado-Pan<|obj|>Speak to Shado-Master Chong at Shado-Pan Fallback in Firebough Nook.<|text|>Our new recruits have spoken in hushed tones about a group of Pandaren they call the "Shado-Pan". They are apparently very strong, and secretive. That's where you come in. Rumor is they have a base of operations to the southeast, near Firebough Nook. You should travel there as an envoy of the Alliance. Give them any help they require.<|endoftext|> <|startoftext|>Muskpaw Ranch<|obj|>Travel to Muskpaw Ranch in Kun-Lai Summit and speak with Lao Muskpaw.<|text|>There's another Pandaren settlement out here, Muskpaw Ranch. I don't know if they're alright, what with everything that's been going on with the Yaungol invasion. You've been so helpful - you should go check up on them, friend!<|endoftext|> <|startoftext|>Muskpaw Ranch<|obj|>Travel to Muskpaw Ranch in Kun-Lai Summit and speak with Lao Muskpaw.<|text|>There's another Pandaren settlement out here, Muskpaw Ranch. I don't know if they're alright, what with everything that's been going on with the Yaungol invasion. You've been so helpful - you should go check up on them, friend!<|endoftext|> <|startoftext|>Damage Control<|obj|>Destroy 5 Ik'thik Whisperers and deactivate the Kypari Ik Beacon.<|text|>Kor'ik has been sending signals to the empress for weeks. Everything the Klaxxi have done, the empress knows about. That stops now! Kypari Ik will be the first to receive news of Kor'ik's demise. It would benefit us to make sure that message does not make it to the empress. Destroying the whisperers and beacon there will buy us enough time to come up with a plan before the empress can act.<|endoftext|> <|startoftext|>The Missing Merchant<|obj|>Speak with Merchant Shi at Inkgill Mere in Kun-Lai Summit.<|text|>Usually, Merchant Shi comes through Kun-Lai Summit to trade with the Jinyu and Grummle. We've heard word that he hadn't been seen at Binan, and we haven't seen him here... I'm worried something has happened to him. Can you go to the Inkgill Mere and see if he's there?<|endoftext|> <|startoftext|>Cho's Missive<|obj|>Speak with Lorewalker Cho at Onekeg in Kun-Lai Summit.<|text|>One of those grummles came by and said that Lorewalker Cho sent for you. You should go ahead and meet up with him, he might have something important to say. The grummel said he's at Onekeg, to the north.<|endoftext|> <|startoftext|>The Shado-Pan<|obj|>Speak to Shado-Master Chong at Shado-Pan Fallback in Firebough Nook.<|text|>Our new recruits have spoken in hushed tones about a group of Pandaren they call the "Shado-Pan". They are apparently very strong, and secretive. It's clear that, no matter what happens here in Kun-Lai, making an alliance with these Shado-Pan will be critical to our foothold in Pandaria. That's where you come in. Rumor is they have a base of operations to the southeast, near Firebough Nook. You will go there, and curry their favor. For the Horde!<|endoftext|> <|startoftext|>A Legend in the Making<|obj|>Share a drink with Wrathion. He's buying.<|text|>Our world finds itself at a crossroads. The next few months will shape everything to come - presuming we are to have a future at all. Ah! But I am getting ahead of myself. Let me back up. Come, share a drink with me. Let's talk about the future of Azeroth.<|endoftext|> <|startoftext|>Midnight in the Garden of the Loa<|obj|>Fly with Hexlord Raal to the Garden of the Loa.<|text|>Yazma and her henchtroll Vol'kaal have pulled most of their forces back to de Garden of de Loa. Something bad is afoot, I can feel it in my spirit. Pa'ku is in danger, along with all de loa who have followers dere. Come, let's fly dere and put an end to dese heresies.<|endoftext|> <|startoftext|>An End to the Suffering<|obj|>Kill Darkmaster Gandling.<|text|>The key to lifting the curse of this place rests in the final death of Darkmaster Gandling. Do it, and make him suffer!<|endoftext|> <|startoftext|>The Hunter<|obj|>Rescue Gonk.<|text|>Gonk is in danger. I can hear his call. My loa has saved my life so many times, it is about time I return de favor. Come, join me at de Lair of Gonk on de west side of de Garden of the Loa, and we will save a god.<|endoftext|> <|startoftext|>Zuldazar<|obj|>Speak with Princess Talanji.<|text|>King Rastakhan is an ancient ruler who is not quick to trust new allies. We must earn his trust if we are to earn his fleet. Zuldazar is the seat of power for the Zandalar empire and a good place to start in winning over these potential allies.<|endoftext|> <|startoftext|>Terrace of the Chosen<|obj|>Meet Kaza'jin the Wavebinder near the Terrace of the Chosen.<|text|>This betrayal has cut deep into the heart of Zandalar. Half of the Zanchuli Council and their followers have sided with Zul and his... blood god. Lucky for us not all of Zandalar is behind this betrayal. We need to topple Zul's cultists before they can rally too many to their cause. Zanchul is the place to start. Go and see if you can muster any of the Zandalari still loyal to their king.<|endoftext|> <|startoftext|>Raal<|obj|>Kill Crazzak and free Hexlord Raal.<|text|>Crazzak is a traitor in priest's clothing who thinks if he tortures enough of us it will hurt our loa. Dey even have my husband Raal up on de apex of Zanchul. Normally I would say dey could have him, but dey are using his connection to Pa'ku to weaken de loa. Can't have dat. Let's get to de top of Zanchul and rescue my worthless husband.<|endoftext|> <|startoftext|>Vol'dun<|obj|>Speak with Princess Talanji.<|text|>General Jakra'zet detests the Horde and cannot be trusted. As long as he remains in power, the city will never be safe. We are not alone in our suspicions. Speak to Princess Talanji to follow up.<|endoftext|> <|startoftext|>Nazmir<|obj|>Speak with Princess Talanji.<|text|>The blood trolls within the cursed swamp Nazmir threaten to destroy all of Zuldazar. Princess Talanji wants the Horde's help in an expedition to strike at the heart of the blood trolls and end their threat to Zuldazar.<|endoftext|> <|startoftext|>The Missing Merchant<|obj|>Speak with Merchant Shi at Inkgill Mere in Kun-Lai Summit.<|text|>Usually, Merchant Shi comes through Kun-Lai Summit to trade with the Jinyu and Grummle. We've heard word that he hadn't been seen at Binan, and we haven't seen him here... I'm worried something has happened to him. Can you go to the Inkgill Mere and see if he's there?<|endoftext|> <|startoftext|>Walls Have Ears<|obj|>Kill 8 spiders in Zanchul.<|text|>Yazma, mistress of spies. Bah! A traitor who is into creepy crawlies. She chose to side with Zul, and she uses de children of her loa, Shadra, to watch and track everything we do. We have to kill all de spiders we see, or dat traitor Yazma will know every move we make.<|endoftext|> <|startoftext|>A New Fate<|obj|>Speak to the Spirit of Master Shang Xi, and choose whether you leave with the Alliance or the Horde.<|text|>These new allies have shed light on a great and important truth: it is not just Shen-zin Su that is ailing, but all of the land beyond the clouds. The world needs healing, and I think that you should be the ones to heal it. I would like you, Ji, and Aysa to leave and bring your strength and wisdom to the world. These Alliance and Horde have different ideals, but at the core of both lies noble intent. I will leave the choice of who you wish to accompany to you.<|endoftext|> <|startoftext|>Fire At Will<|obj|>Enter a Lightforged Battery and slay 30 Frenzied Plaguewings.<|text|>Look out there, the wings of the bats fill the sky. We must offer what ranged support we can, but our hands are full here. It looks like the Legion has not yet destroyed all of the artillery batteries. If you can get to one, you should be able to show those flying fiends the Light.<|endoftext|> <|startoftext|>Dirty Work for Dirty Drinks<|obj|>Collect 20 Caustic Scorpid Blood from deathsnap scorpids in Dead Man's Pass.<|text|>Guests gotta earn their keep at de Goldtusk Inn. What say you help me clear out some scorpids at one of our off-site excursion locations? De delightful Dead Man's Pass! Normally, you'd need to purchase our Warlord Package to be allowed access, but I'll make an exception dis time. I'll even throw in our Scorpid King Package. Unlimited scorpid blood drinks all day, every day! Dere's one catch: we're out of scorpid blood. Bring some back and I'll whip up a batch of drinks for us.<|endoftext|> <|startoftext|>Gozda'kun the Slaver<|obj|>Kill Gozda'kun the Slaver in the Sandfury Hideout.<|text|>Dat's it. De Sandfury are officially banned from de Goldtusk Inn! You can't just ransack a place, kidnap its staff, and mock its owner with an assortment of fruits and vegetables and expect to get away with it! We gotta teach those thugs what happens when you mess with de Goldtusk Gang! Gozda'kun de Slaver was bossing around de rest of de Sandfury during de attack. Take him out, and leave some Sandfury behind to spread de word.<|endoftext|> <|startoftext|>Rhan'ka's Lost Friend<|obj|>Find Zulsan in Dead Man's Pass.<|text|>When you head up to Dead Man's Pass, be sure to say hello to Zulsan. He's my best friend, even if he doesn't want to be near me most of de time. Ha! Seriously, though, he's been up on de cliffs for days. If you find him, convince him to come back down to de inn. We need him to restock our breakfast buffet. Oh, and a completely unrelated question dat has nothing to do with you not being able to find Zulsan and my needing to replace him: How wide is ya head?<|endoftext|> <|startoftext|>The Great Cranium Caper<|obj|>Rescue the kidnapped members of the Goldtusk Gang in the Sandfury Hideout.<|text|>Sandfury thugs attacked de inn after you left and kidnapped de whole Goldtusk Gang! We gotta get dem back. Man'zul was usually de brains behind our thefts back in Zuldazar, but I'll try to come up with a plan to get dem outta dis mess. I got it! You rescue 'em all!<|endoftext|> <|startoftext|>The Grinning Idols<|obj|>Collect the Idol of Binding, Idol of Immortality, and Idol of Sacrifice.<|text|>Before de curse, we were a loyal crew to a good captain. But de curse corrupted Pirate-King Zem'lan, made him cruel and controlling. Now, he treats us more like slaves than crewmates. Forced to fight and die for his gain, no treasure for ourselves. No speakin' up without punishment. Well, us four, we ain't gonna be his slaves no more. A few of de crew hold onto de idols dat Zem'lan used to curse us. Kill dem and take de idols. I wanna see if we can break dem. Just for fun.<|endoftext|> <|startoftext|>Meet the Goldtusk Gang<|obj|>Meet the staff of the Goldtusk Inn.<|text|>Greetings, traveler, and welcome to de Goldtusk Inn! Unless you're here to kill us... In which case, get out. Otherwise, sit down and enjoy de mess! I mean, don't mind de mess. EAT DE MESS! No, don't eat de mess. Ignore it! Ha, don't mind him. All exiles are welcome to rest at de Goldtusk Inn, de only luxury lodge in dese harsh dunes. Come, let me introduce you to de staff.<|endoftext|> <|startoftext|>A Lonely Spirit<|obj|>Seek out Keula within the Necropolis.<|text|>Da spirit of a child named Keula be wanderin' me temple grounds. Her ma'da gave her child up ta me long ago, she be thinkin' that a great sacrifice would spare her from me call, from going to da other side. Well she be right, I not claim her yet. But she be wrong too. Her child be da one to decide when ta be reunited with her ma'da, and it seem ta me dat da child be no longer be content ta wait. Dey both belong in my realm. Go, bring da child to her ma'da.<|endoftext|> <|startoftext|>Remnants of the Damned<|obj|>Collect 6 Decaying Bloodstones for Bwonsamdi.<|text|>Ever since da spirits have begun calling upon dis "G'huun," me temple has been covered with da unbearable taint of da undead. Da undead be an abomination, but da bloodstones dat create dem be powerful. Dey could be of use ta Bwonsamdi. If ya wish ta show me ya fervor, den cleanse me temple of their filth and bring me their bloodstones.<|endoftext|> <|startoftext|>Small Haulers<|obj|>Free 6 Urchin Workers from the Ashvane Foundry.<|text|> They said they would feed us. Said they'd keep us warm. But they were mean! And it was really hard work. And when we tried to rest, they yelled at us! I got away, but my friends are still in there.<|endoftext|> <|startoftext|>Suspicious Shipments<|obj|>Inspect 5 Marked Goods in the Ashvane Foundry.<|text|>Normally I wouldn't tell you nothin'... but I'll spill it for Cyrus. Ashvane's onto somethin' big. They got guys workin' round the clock in there. Even brought in some muscle to keep everyone uh... "motivated." I don't know anything about what they're makin', but I know it ain't passin' through here to Boralus. If I were dumb enough to go snooping around in there, I'd look at the goods themselves. See if they got shipping labels. But I ain't that dumb, so you gotta do it.<|endoftext|> <|startoftext|>Labor Dispute<|obj|>Slay 10 Company Watchmen, Company Enforcers, or Company Fusiliers.<|text|>The Ashvane Company has been workin' their people so hard they even tried to strike! The company brought in a bunch of goons to break it up and get everyone back to work. Heard they even shot a couple guys who tried to walk off the job. What say you give 'em a taste of their own brutality while you're in there?<|endoftext|> <|startoftext|>Sizing Up The Opposition<|obj|>Speak with Turalyon.<|text|>Turalyon was no doubt hoping for better news, but I fear I cannot provide it. Attempting to drive into the heart of the Legion now would cost us everything. There must be another way. I do not know what it is, but I trust that we will find it. Best not keep Turalyon waiting. We must move forward.<|endoftext|> <|startoftext|>Insatiable Appetite <|obj|>Feed your direhorn.<|text|>That was incredible! I've never seen such rapid growth! Your strange friend here be welcome to stay as long as he likes if he be willing to share his secret with the Kraal. As for you and your beast, he be looking awfully hungry again. I suspect you'll find it will take a lot more food to satisy him now. Good luck, Apprentice! <|endoftext|> <|startoftext|>The Ashvane Trading Company<|obj|>Speak with Cagney at Eastpoint Station. Take the ferry from Will Melborne in Tradewinds Market.<|text|>So, Ashvane's goons are walking around with a new powder that can blow a galleon clean in half and the military has no idea. We need to find out how much of this powder they have and where it's going. An old buddy of mine works the ferry down by the Ashvane Foundry. He may know something about this. You can take the ferry from Tradewinds Market to Eastpoint Station. Once you get there, look for a man named Cagney. Tell him I sent you. He owes me a favor.<|endoftext|> <|startoftext|>Stow and Go<|obj|>Stow away on The Maiden's Virtue.<|text|> You see that ship? I know that ship. Let's just say her captain and I have a little history. It's a smuggling vessel. Our illegal weapons are on there for sure. I'd bet my coat on it... and I love this coat. We need to find out where it's going... How are you in tight spaces?<|endoftext|> <|startoftext|>Flying Tiger Gourami<|obj|>Bring the Flying Tiger Gourami to Nat Pagle at Anglers Wharf.<|text|>You've caught a unique fish... with wings. Perhaps it deserves the expert opinion of Nat Pagle in Anglers Wharf.<|endoftext|> <|startoftext|>zzOld<|obj|>Speak to Fisherman Haito at the Anglers Wharf in the Krasarang Wilds.<|text|>If you want to explore all the secrets of the deep ocean, and catch some big fish, speak to my brother Haito at the Anglers Wharf in Krasarang Wilds. I'm sure he'd love to show you a thing or two about reeling!<|endoftext|> <|startoftext|>Spinefish Alpha<|obj|>Bring the Spinefish Alpha to Nat Pagle at Anglers Wharf.<|text|>You have fished up something special. It looks pretty aggressive. Maybe Nat Pagle at the Anglers Wharf might know more about it?<|endoftext|> <|startoftext|>Mimic Octopus<|obj|>Bring the Mimic Octopus to Nat Pagle at Anglers Wharf.<|text|>You aren't sure how, but you've caught an extraordinary cephalopod. Nat Pagle at Anglers Wharf would be very interested to see it.<|endoftext|> <|startoftext|>An End to the Suffering<|obj|>Kill Darkmaster Gandling.<|text|>The key to lifting the curse of this place rests in the final death of Darkmaster Gandling. Do it, and make him suffer!<|endoftext|> <|startoftext|>The Four Tomes<|obj|>Destroy the four tomes: "In the Shadow of the Light", "Kel'Thuzad's Deep Knowledge", "Forbidden Rites and other Rituals Necromantic" and "The Dark Grimoire".<|text|>There are four tomes of great necromantic evil studied in Scholomance: "In the Shadow of the Light", "Kel'Thuzad's Deep Knowledge", "Forbidden Rites and other Rituals Necromantic" and "The Dark Grimoire". As we make our way through this cursed place, find and destroy each book so that no other fool can come along later and learn their vile secrets.<|endoftext|> <|startoftext|>Interact - Doodad & Creature Test <|obj|>Interact 3 Wards and speak with Wardkeeper Malo.<|text|>Please complete this quest in order to testing the Interact - Doodad & Interact - Creature quest objective types.<|endoftext|> <|startoftext|>Corruption Runs Deep<|obj|>Defeat the traitor in the Duskroot Fen.<|text|>Today you learn that no one can be trusted in times of war, Wakener. Even those closest to the Klaxxi are susceptible to corruption. Who knows how long this traitor has been corrupted. He must be destroyed! You appear confused. Do you not see the traitor in our midst? Allow me to adjust your vision.<|endoftext|> <|startoftext|>Dropping Our Signal<|obj|>Awaken the paragon in Duskroot Fen.<|text|>The beacon in Amberglow Hollow seems to have been tampered with. Right before the signal cut out the Klaxxi'va picked up a signal for another paragon nearby. They believe he is hidden in that wretched little swamp, Duskroot Fen. I will meet you in the fen to set up a temporary beacon until I can get Amberglow operational again. You will wake the paragon and then you will help me.<|endoftext|> <|startoftext|>The Four Tomes<|obj|>Destroy the four tomes: "In the Shadow of the Light", "Kel'Thuzad's Deep Knowledge", "Forbidden Rites and other Rituals Necromantic" and "The Dark Grimoire".<|text|>There are four tomes of great necromantic evil studied in Scholomance: "In the Shadow of the Light", "Kel'Thuzad's Deep Knowledge", "Forbidden Rites and other Rituals Necromantic" and "The Dark Grimoire". As we make our way through this cursed place, find and destroy each book so that no other fool can come along later and learn their vile secrets.<|endoftext|> <|startoftext|>The Zanchuli Council<|obj|>Speak with Wardruid Loti in the Zocalo.<|text|>You there, Speaker of de Horde. My spies have told me of dark heresies being practiced in our sacred temple of Zanchul. De king sent Loti and Raal to deal with de situation, but those two bickering council members are soft on their own followers. We need someone more... ruthlessly neutral. Go meet Wardruid Loti down at de Zocalo and she can tell you de rest.<|endoftext|> <|startoftext|>Picking a Side<|obj|>Choose a loa.<|text|>Look, dis has gone on long enough. I am not one to hold a grudge, but I will be damned if I let you double dip with Raal's loa and my own. Time has come to pick a loa. De loa are not de sharing type.<|endoftext|> <|startoftext|>Pterrortorial Dispute<|obj|>Slay 6 Bloodraged Pterrordaxes.<|text|>De courtyard of Zanchul has been overrun by pterrordaxes driven mad by some dark ritual. Power is coalescing here, and it is hard to tell who or what is causing it. I need to track down de source. In de meantime, you take dis, de power of Gonk, and call his allies to help you in battle. Slay dese maddened pterrordaxes. When you are done, tell Raal to get his flock under control.<|endoftext|> <|startoftext|>Pests<|obj|>Slay 8 Thieving Snappers in the Zocalo.<|text|>Let me guess, de saurid stole something of yours as well, eh? Look, I don't have de time to run down every little thing dese ankle-biters snap off with. You want some coin? Help me kill some of dese snappers. Otherwise, leave me be.<|endoftext|> <|startoftext|>Competitive Devotion<|obj|>Slay the 3 Corrupted Guardians of Zanchul.<|text|>Okay, I know dis situation is serious, but she gave you de power of her loa? Sounds to me like Loti is more big on recruiting than on dealing with dis blood troll threat. Inside de temple behind me are three guardians. When I walked in dere, de things tried to kill me. Me! Someone has corrupted our own guardians. Here, I will lend you de voice of my own loa, Pa'ku, de pterrordax. Use it to crush dis corruption.<|endoftext|> <|startoftext|>Gonk, Lord of the Pack<|obj|>Bargain with Gonk.<|text|>You can find Gonk in his lair west of here, in de Garden of the Loa. You should be able to see his totems. Run near dem to improve your speed. I will continue to purge de heretics from dis temple. Mind your manners around de loa, or he may rip your throat out.<|endoftext|> <|startoftext|>Pa'ku, Master of Winds<|obj|>Bargain with Pa'ku.<|text|>Come, ride Ata de Winglord with me, and he will take us to Pa'ku. Oh, and mind your manners around dat loa. Pa'ku has been known to drop followers she is not fond of from a really great height onto really hard stone.<|endoftext|> <|startoftext|>Restraining Order<|obj|>Shoo away 20 Pterrordax Hatchlings.<|text|>"Something feels different"? Dat was all Raal said? His flock of pterrordaxes have swarmed de courtyard of Zanchul. Dey are being driven mad. Shoo dem away before dey hurt demselves or others.<|endoftext|> <|startoftext|>Curse of Jani<|obj|>Survive the Trial of Jani.<|text|>Thief and killer, know dat ya be standin' before da Patron of Scavengers, da Lord of Thieves, da God of Garbage, Master of Minions, and da Keeper of Secrets. Ya be standin' before me in raiment worth entire kingdoms of gold, bearin' weapons dat cost more than even me most devout and renowned followers will ever earn. I tink now be a good time ta teach ya a lesson. Maybe show ya high and mighty greatness what it means ta be snappin' in da gutters.<|endoftext|> <|startoftext|>The Bargain is Struck<|obj|>Speak with King Rastakhan.<|text|>Now dat you have declared a patron loa for your time here in Zuldazar, you should inform de king of your decision. He will appreciate dat you chose to follow de great Pa'ku.<|endoftext|> <|startoftext|>Offensively Defensive<|obj|>Patrol the skies with Hexlord Raal.<|text|>Let me guess, Loti had you kill any trolls dat smelled of blood magic, yes? Well, dat is barely a half measure. See, blood magic comes from de old ways, and our people have only been giving in to its allure since de walls fell on our northern border. Come, we will go for a little ride and patrol de border to Nazmir. Dat is where all dese bad ideas are coming from.<|endoftext|> <|startoftext|>Gathering Light<|obj|>Meet Turalyon in the Krokul Hovel.<|text|>Alleria and I long for more time with our son, but we cannot afford to wait any longer. We must strike now. The Army of the Light is scattered, but not defeated. Any survivors should have stayed near the crash site of the Xenedar. If there is any hope of victory, we must rally them and rescue Xe'ra. With the pit lords dealt with, we should have a safer route to the Xenedar. Meet me in the krokul hovel as soon as you can.<|endoftext|> <|startoftext|>Forbidden Practices<|obj|>Find and slay 9 Crimson Cultists in the Terrace of the Chosen.<|text|>You come at a good time. I have need of a weapon such as yourself. Yazma's spies say dere are blood cultists in our ranks. King Rastakhan has charged me with tracking down any trolls guilty of practicing blood magic and purging dem. Take dis totem, route out those with de stench of blood magic, and cleanse dem from dis holy place. When you are done, tell dat lazy Hexlord Raal to get off his perch and help keep dis place secure.<|endoftext|> <|startoftext|>Moonkin Monitoring<|obj|>Observe the nearby dancing, moonfiring, and napping Moonkin Hatchlings and see what you can learn.<|text|><|endoftext|> <|startoftext|>Kitty?<|obj|>Find Smoochums in Glenbrook Woods.<|text|>You have to find our last guest before it's time for tea! Smoochums really likes the woods, I bet we'll find him there!<|endoftext|> <|startoftext|>Dire Situation<|obj|>Slay Dregada.<|text|>Good news, we found de source of de corruption. De bad news, it is a ritual on de apex of Zanchul. Blood magic wielding heretics are empowering some sort of dire troll up dere. How it made it all de way to de apex without us catching it is something I am sure Raal and I will be arguing about for de next year. Come, let us stop dis heresy.<|endoftext|> <|startoftext|>Shadow of the Triumvirate<|obj|>Return to the Vindicaar.<|text|>Talgath's words carry more gravity than I think he knew. In an attempt to hurt me one final time, he has given us the answer. The Crest of Knowledge is hidden away in the Seat of the Triumvirate, and it is not unguarded. If my suspicions are correct, we may be facing a greater threat than any of us dared imagine. A dark naaru. Let us return to the Vindicaar. We will plan our next steps there.<|endoftext|> <|startoftext|>Growing Pains<|obj|>Feed the Direhorn Growth Hormone to your hatchling.<|text|>These trolls are missing a real opportunity here! They complain about not having enough beasts to go around, yet have they really tried to mass produce them? Nope! With my Direhorn Growth Hormone, they'll be able to fill these pens to overflowing! Sure, the overcrowding might lead to disease and excess waste issues, but I'm sure those are solvable. Ha ha ha this is gonna be great!<|endoftext|> <|startoftext|>Falling to Pieces<|obj|>Return the Glowing Amber to Kaz'tik the Manipulator.<|text|>Why would the saurok have amber? More importantly, why would Oracle Hiss'ir be so protective of it? It is unlikely this came from the heavily guarded Zan'vess, so where did it come from? Perhaps the Klaxxi will know what to make of it.<|endoftext|> <|startoftext|>A Celestial Experience<|obj|>Speak to Xuen and complete his tests.<|text|>Nobody is allowed into the Vale without the approval of the August Celestials. Xuen, The White Tiger, appears ready to listen to me. But Taran Zhu of the Shado-Pan is reluctant to let the Alliance or Horde anywhere NEAR the Vale after all that's happened. Maybe you can help me make my case. Speak to the White Tiger on our behalf. Be careful! He may set a number of challenges before you...<|endoftext|> <|startoftext|>The Klaxxi<|obj|>Speak to Bowmistress Li at the Gate of the Setting Sun between the Vale of Eternal Blossoms and the Dread Wastes.<|text|>The Klaxxi are only rumored to exist, far beyond the wall in the Dread Wastes. Few have ventured into that territory, and none have returned to tell the tale. If you are set on finding these... Klaxxi... there is a small group of Shado-Pan manning the wall to the far southwest who may know more.<|endoftext|> <|startoftext|>Understanding The Shado-Pan<|obj|>Earn Revered standing with the Golden Lotus.<|text|>The Shado-Pan rank among Pandaria's oldest defenders. For years we train in our snow-capped monastery high in the Kun-Lai Summit, perfecting the martial secrets passed down by our ancestors. Our numbers may seem few, but a single Shado-Pan can be deadlier than a hundred trained soldiers. To join the Shado-Pan order is a long journey full of hardship. If this is the path you seek, then you must first prove your worth. There is urgent work to be done here. Help the Golden Lotus defend the Vale.<|endoftext|> <|startoftext|>A Celestial Experience<|obj|>Speak to Xuen and pass his tests.<|text|>The human calf is arguing on our behalf. He is well-spoken; I can see why Baine Bloodhoof regards the prince so highly. Still, the argument does not go well. I am of little consequence, but you are a hero of the Horde. Perhaps you can intercede in our favor? Speak with the White Tiger and plead our case. Be careful! He may set a number of challenges before you...<|endoftext|> <|startoftext|>The Shado-Pan Offensive<|obj|>Speak to Taran Zhu at Longying Outpost in the Townlong Steppes.<|text|>We Shado-Pan have amassed our forces for the first time in many ages. The Sha of Hatred has escaped beyond the Serpent's Spine, and it is our sacred duty to imprison it once more. However, our warriors are great, but our numbers too few. Help from a capable may not be turned away. If you wish to join the offensive, speak to Taran Zhu in the Townlong Steppes.<|endoftext|> <|startoftext|>The Klaxxi<|obj|>Speak to Bowmistress Li at the Gate of the Setting Sun between the Vale of Eternal Blossoms and the Dread Wastes.<|text|>The Klaxxi are only rumored to exist, far beyond the wall in the Dread Wastes. Few have ventured into that territory, and none have returned to tell the tale. If you are set on finding these... Klaxxi... there is a small group of Shado-Pan manning the wall to the far southwest who may know more.<|endoftext|> <|startoftext|>Temple of the White Tiger<|obj|>Speak to Anduin Wrynn at the Temple of the White Tiger in Kun-Lai Summit.<|text|>Have you heard the news, traveller? There's been an attack at one of our most sacred places, the Vale of Eternal Blossoms! Even now, there's a human prince within the White Tiger Temple arguing that you and the other races from beyond the mists should be allowed within. The temple is in the northeast of Kun-Lai. Maybe you can convince the White Tiger to allow you inside? I only hope the Vale has not been utterly destroyed...<|endoftext|> <|startoftext|>Understanding The Shado-Pan<|obj|>Earn Revered standing with the Golden Lotus.<|text|>The Shado-Pan rank among Pandaria's oldest defenders. For years we train in our snow-capped monastery high in the Kun-Lai Summit, perfecting the martial secrets passed down by our ancestors. Our numbers may seem few, but a single Shado-Pan can be deadlier than a hundred trained soldiers. To join the Shado-Pan order is a long journey full of hardship. If this is the path you seek, then you must first prove your worth. There is urgent work to be done here. Help the Golden Lotus defend the Vale.<|endoftext|> <|startoftext|>Temple of the White Tiger<|obj|>Speak to Dezco at the Temple of the White Tiger in Kun-Lai Summit.<|text|>Have you heard the news, traveller? There's been an attack at one of our most sacred places, the Vale of Eternal Blossoms! Even now, there's a human prince within the White Tiger Temple arguing that you and the other races from beyond the mists should be allowed within. The temple is in the northeast of Kun-Lai. Maybe you can convince the White Tiger to allow you inside? I only hope the Vale has not been utterly destroyed...<|endoftext|> <|startoftext|>The Golden Lotus<|obj|>Speak to Anji Autumnlight at the Setting Sun Garrison in the Vale of Eternal Blossoms.<|text|>The Golden Lotus have guarded the Vale for centuries, keeping it safe and hidden from harm. Recent events have unleashed terrible horrors upon our sacred vale, but allies of the Golden Lotus still stand against them, attempting to bring peace. If you wish to help, you had best join them at the Setting Sun Garrison.<|endoftext|> <|startoftext|>The Golden Lotus<|obj|>Speak to Anji Autumnlight at the Setting Sun Garrison in the Vale of Eternal Blossoms.<|text|>The Golden Lotus have guarded the Vale for centuries, keeping it safe and hidden from harm. Recent events have unleashed terrible horrors upon our sacred vale, but allies of the Golden Lotus still stand against them, attempting to bring peace. If you wish to help, you had best join them at the Setting Sun Garrison.<|endoftext|> <|startoftext|>The Shado-Pan Offensive<|obj|>Speak to Taran Zhu at Longying Outpost in the Townlong Steppes.<|text|>We Shado-Pan have amassed our forces for the first time in many ages. The Sha of Hatred has escaped beyond the Serpent's Spine, and it is our sacred duty to imprison it once more. However, our warriors are great, but our numbers too few. Help from a capable may not be turned away. If you wish to join the offensive, speak to Taran Zhu in the Townlong Steppes.<|endoftext|> <|startoftext|>Defense At Niuzao Temple<|obj|>Speak to Ogo the Elder at Niuzao Temple in the Townlong Steppes.<|text|>Niuzao Temple, far to the west, is under attack by the mantid. The great Celestial holds them back for now, but he cannot stand alone forever. Go and help the defenders. The Temple must not fall!<|endoftext|> <|startoftext|>Trial At The Temple of the White Tiger<|obj|>Speak to Xuen at the Temple of the White Tiger in Kun-Lai Summit.<|text|>Xuen, the great Celestial of the North, seeks the greatest champions in the land. Today, he holds trials of battle at his temple in Kun-Lai Summit. If you wish to test yourself against skilled fighters from all across Pandaria, then go to him and enter the challenger's ring!<|endoftext|> <|startoftext|>Defense At Niuzao Temple<|obj|>Speak to Ogo the Elder at Niuzao Temple in the Townlong Steppes.<|text|>Niuzao Temple, far to the west, is under attack by the mantid. The great Celestial holds them back for now, but he cannot stand alone forever. Go and help the defenders. The Temple must not fall!<|endoftext|> <|startoftext|>Challenge At The Temple of the Red Crane<|obj|>Speak to Thelonius at the Cradle of Chi-Ji in the Krasarang Wilds.<|text|>The Temple of the Red Crane still reels from the aftermath of the sha's presence, and has only recently gathered to rebuild and retrain its warriors. If you wish to help at the temple, speak to Thelonius at the Cradle of Chi-Ji.<|endoftext|> <|startoftext|>Trial At The Temple of the White Tiger<|obj|>Speak to Xuen at the Temple of the White Tiger in Kun-Lai Summit.<|text|>Xuen, the great Celestial of the North, seeks the greatest champions in the land. Today, he holds trials of battle at his temple in Kun-Lai Summit. If you wish to test yourself against skilled fighters from all across Pandaria, then go to him and enter the challenger's ring!<|endoftext|> <|startoftext|>Attack At The Temple of the Jade Serpent<|obj|>Speak to Elder Sage Tai-Feng at the Jade Temple Grounds in The Jade Forest.<|text|>Darkness enshrouds the Temple of the Jade Serpent, and Yu'Lon's priests beseech us for aid. They hold the sha in check, but just barely. You may be able to turn the tide.<|endoftext|> <|startoftext|>Attack At The Temple of the Jade Serpent<|obj|>Speak to Elder Sage Tai-Feng at the Jade Temple Grounds in The Jade Forest.<|text|>Darkness enshrouds the Temple of the Jade Serpent, and Yu'Lon's priests beseech us for aid. They hold the sha in check, but just barely. You may be able to turn the tide.<|endoftext|> <|startoftext|>Challenge At The Temple of the Red Crane<|obj|>Speak to Thelonius at the Cradle of Chi-Ji in the Krasarang Wilds.<|text|>The Temple of the Red Crane still reels from the aftermath of the sha's presence, and has only recently gathered to rebuild and retrain its warriors. If you wish to help at the temple, speak to Thelonius at the Cradle of Chi-Ji.<|endoftext|> <|startoftext|>The Order of the Cloud Serpent<|obj|>Speak to Instructor Skythorn at The Arboretum in The Jade Forest.<|text|>The Order of the Cloud Serpent is always searching for talented riders. If you wish to follow our way, you should speak to Instructor Skythorn at The Arboretum in the Jade Forest. I wish you luck.<|endoftext|> <|startoftext|>The Tillers<|obj|>Speak to Farmer Yoon at Sunsong Ranch in the Valley of the Four Winds.<|text|>The Tillers do their business at Halfhill in the Valley of the Four Winds. If you're interested in getting started, I hear there's a new farmer in town by the name of Farmer Yoon. I betcha he'll be looking for help.<|endoftext|> <|startoftext|>The Tillers<|obj|>Speak to Farmer Yoon at Sunsong Ranch in the Valley of the Four Winds.<|text|>The Tillers do their business at Halfhill in the Valley of the Four Winds. If you're interested in getting started, I hear there's a new farmer in town by the name of Farmer Yoon. I betcha he'll be looking for help.<|endoftext|> <|startoftext|>The Order of the Cloud Serpent<|obj|>Speak to Instructor Skythorn at The Arboretum in The Jade Forest.<|text|>The Order of the Cloud Serpent is always searching for talented riders. If you wish to follow our way, you should speak to Instructor Skythorn at The Arboretum in the Jade Forest. I wish you luck.<|endoftext|> <|startoftext|>The Lorewalkers<|obj|>Speak to Lorewalker Cho at the Seat of Knowledge in the Vale of Eternal Blossoms.<|text|>So you are interested in learning more of the lore of this land? Very well! You should speak to Lorewalker Cho at the Seat of Knowledge. He can be found in the room above the entrance to the Mogu'shan Palace. Speak with Mishi for a ride.<|endoftext|> <|startoftext|>The Anglers<|obj|>Speak to Fisherman Haito at the Anglers Wharf in the Krasarang Wilds.<|text|>If you want to explore all the secrets of the deep ocean, and catch some big fish, speak to Haito at the Anglers Wharf in Krasarang Wilds. I'm sure he'd love to show you a thing or two about reeling!<|endoftext|> <|startoftext|>The Anglers<|obj|>Speak to Fisherman Haito at the Anglers Wharf in the Krasarang Wilds.<|text|>If you want to explore all the secrets of the deep ocean, and catch some big fish, speak to Haito at the Anglers Wharf in Krasarang Wilds. I'm sure he'd love to show you a thing or two about reeling!<|endoftext|> <|startoftext|>Somewhere Inside<|obj|>Rescue 12 Shado-Pan Prisoners.<|text|>I sent a dozen of my best men ahead to infiltrate the mantid siege. None have returned. Since you are taking the fight directly to the mantid, you will be in a position to free any who had the misfortune to be captured. You will do this?<|endoftext|> <|startoftext|>That's a Big Bug!<|obj|>Kill Raigonn.<|text|>The mantid have something they call Raigonn. It's a giant bug they're using to bust down the wall's gates! Let's keep that thing from getting into the vale!<|endoftext|> <|startoftext|>The Kunchong Whisperer<|obj|>Kill Oracle Hiss'ir and 10 Muckscale tribe members.<|text|>To really connect with Kovok you need to challenge him mentally and physically. You must respect his strength and intelligence; only then will he allow you to really train him. The muckscale tribe may provide an adequate test of his abilities and with you there he shouldn't be in danger. Additionally, this will allow us to decrease their numbers in the Briny Muck.<|endoftext|> <|startoftext|>A New Lesson for the Master<|obj|>Kill Xin the Weaponmaster.<|text|>A new king of the mogu has arisen: Xin the Weaponmaster. He single-handedly subjugated the mogu clans, and now they and their new leaders vie for his favor. I've never seen or read of any who are his equal in battle. Do not underestimate Xin. Our fate rests in your hands.<|endoftext|> <|startoftext|>The Lorewalkers<|obj|>Speak to Lorewalker Cho at the Seat of Knowledge in the Vale of Eternal Blossoms.<|text|>So you are interested in learning more of the lore of this land? Very well! You should speak to Lorewalker Cho at the Seat of Knowledge. He can be found in the room above the entrance to the Mogu'shan Palace. Speak with Mishi for a ride.<|endoftext|> <|startoftext|>Last Piece of the Puzzle<|obj|>Use Cho's Heirloom at Cho's Family Shrine on Serpent's Overlook.<|text|>I must say, despite their skirmishes with the hozen, I've never seen the jinyu so militant. This troubles me. We must discuss it another time, however. I have come to ask for your assistance. The fresco, where last we spoke, is nearly unveiled. I am certain that it holds ancient wisdom - knowledge that the emperor would have us remember. My meditations alone may not be enough to discern its meaning. Please, take this heirloom to the shrine of my ancestors. I shall require their assistance.<|endoftext|> <|startoftext|>Take Down the Wing Leader<|obj|>Kill Wing Leader Ner'onok.<|text|>The mantid have lain siege to Niuzao Temple. Even now, Wing Leader Ner'onok and his forces work to cross the final chasm. You must stop him before they reconstruct that bridge.<|endoftext|> <|startoftext|>Lighting the Way<|obj|>Light the Signal Flame.<|text|>We need reinforcements! Someone has to fight through and light the signal flame. It's all up to you. No pressure or anything.<|endoftext|> <|startoftext|>Relics of the Four Kings<|obj|>Collect the Lantern of the Sorcerer King, Mad King Meng's Balance, Qiang's "The Science of War", and Subetai's Bow of the Swift.<|text|>The mogu have reawakened and are a threat to all of Pandaria. They are on the cusp of becoming even more dangerous. There are four great mogu kings of legend: Zian of the Endless Shadow, Meng the Demented, Qiang the Merciless, and Subetai the Swift. Four artifacts of these kings are secreted away in the Vault of Kings Past, below. You must retrieve these relics before the mogu discover them and become unstoppable.<|endoftext|> <|startoftext|>Deep Doubts, Deep Wisdom<|obj|>Kill the Sha of Doubt.<|text|>There is an ancient pandaren saying that states, "With deep doubts comes deep wisdom." The Sha of Doubt has infested the Heart of Jade within the temple. It must be destroyed. I dare say that you are about to become all the wiser.<|endoftext|> <|startoftext|>Restoring Jade's Purity<|obj|>Assist Wise Mari, Liu Flameheart, and Lorewalker Stonestep with their sha problems.<|text|>, will you aid us? The temple's purity has been jeopardized. Even now the three masters struggle against their doubts. Please, I beg you, head in and help Wise Mari, Liu Flameheart, and Lorewalker Stonestep in their fight against the sha.<|endoftext|> <|startoftext|>Mazu's Bounty<|obj|>Speak with Master Angler Ju Lien in Soggy's Gamble.<|text|>That was some amazing work you and the captain did out there! It's an honor to have you on the crew. Oh! And Ju Lien survived! He swam ashore just after you started letting the harpoons fly. He was raving about some kind of gigantic egg or something that washed in with Jiao. Go check up on him, will you? He's probably hauled it out of the water by now.<|endoftext|> <|startoftext|>Lost Sheepie<|obj|>Find Sheepie and return him to Chee Chee.<|text|>Chee Chee's prize sheep, Sheepie, is missing! That bad sheep is always wandering off the farm. Stupid sheep! I looked everywhere and couldn't find him. Can you help me?<|endoftext|> <|startoftext|>A Wolf In Sheep's Clothing<|obj|>Use the old sheepskin anywhere in the Skyrange or Kunzen Village, then kill Krungko.<|text|>AAAIIIIEEUUGGHHHH!!!! This is the last straw! Those stupid hozen on the mountain killed my SHEEPIE! I know exactly who did this, and it is time for REVENGE. If you are willing to help me, take this old sheepskin. Use it to disguise yourself anywhere on the mountain to the north, wait for that little dooker Krungko to come out of hiding, and then break his bones!<|endoftext|> <|startoftext|>The Path to Respect Lies in Violence<|obj|>Kill the Sha of Violence.<|text|>You have proven yourself in battle. Still, if you would aid us further, I must ask something else of you. The Sha of Violence awaits beyond within the Sealed Chambers. Destroy it if you would earn my respect.<|endoftext|> <|startoftext|>Lost Sheepie... Again<|obj|>Find Sheepie and bring him back to Chee Chee.<|text|>That stupid sheep! He wandered off again! Can you find him for me again?<|endoftext|> <|startoftext|>Lesson 5: Pounded Rice Cake<|obj|>Obtain 5 Rice for Nomi's Lesson.<|text|>I love rice cakes. I'll do my best to make good ones!<|endoftext|> <|startoftext|>A Token of Appreciation<|obj|>Receive Nomi's gift.<|text|>Thanks for checking to make sure I'm doing well! I've been able to help out the Ironpaws today, and they said I could give this to you.<|endoftext|> <|startoftext|>Lesson 4: Dried Needle Mushrooms<|obj|>Obtain 5 Needle Mushrooms for Nomi's Lesson.<|text|>I'm not very fond of mushrooms... but I'll do my best to learn.<|endoftext|> <|startoftext|>Oh Sheepie...<|obj|>Find Sheepie.<|text|>Sigh... you guessed it... Sheepie is gone... AGAIN. Stupid sheep! Gives me so much trouble! I hate to ask you again, but I promise this will be the last time. Can you find him for me?<|endoftext|> <|startoftext|>Lesson 3: Toasted Fish Jerky<|obj|>Obtain 5 Golden Carp for Nomi's Lesson.<|text|>Cooking is harder than I thought. It's so easy to burn things.<|endoftext|> <|startoftext|>Lesson 2: Instant Noodles<|obj|>Obtain 5 Instant Noodles for Nomi's Lesson.<|text|>Instant noodles aren't that hard to cook, right?<|endoftext|> <|startoftext|>Your Next Move<|obj|>Choose your next move in Zandalar.<|text|>Princess Talanji plans to travel north to Nazmir. The blood trolls there are a threat she believes her father refuses to acknowledge. General Jakra'zet detests the Horde and cannot be trusted. As long as he remains in power, the city will never be safe. You will also need to win over King Rastakhan here in Zuldazar. This city is vast and has many secrets.<|endoftext|> <|startoftext|>The Bloodwatcher Legacy<|obj|>Help Examiner Tae'shara Bloodwatcher recover a Xibalan fossil.<|text|>Greetings. I have been sent on behalf of my father, High Examiner Tae'thelan Bloodwatcher, to oversee the extraction of all fossils, relics, and artifacts from this area. My sources inform me that an object that could advance the Horde's cause may be buried beneath this very site. I will require your help extracting it. You see, these nightborne are not precisely good with their hands. Nor do they enjoy getting dirty. Could you be a dear and set a good example?<|endoftext|> <|startoftext|>Whispers of a Frightened World<|obj|>Meet Magni in Sholazar Basin and hear the warning.<|text|>Champion, Magni needs your help! The Speaker has a message for you, perhaps from Azeroth herself. He seems to be having trouble understanding her, but I'm sure he can explain everything better. He said he was in Sholazar Basin, in Northrend. He should be contacting you shortly.<|endoftext|> <|startoftext|>Answering Their Attacks<|obj|>Kill sethrak in the Abandoned Burrows.<|text|>The sethrak's attacks on our burrows cannot go unanswered. They need to learn that not all within the desert will give up so easily. The only thing the sethrak understand is blood, so that's the language we'll use to teach them. I'm saying we need to kill the sethrak here. All of them.<|endoftext|> <|startoftext|>Unlikely Allies<|obj|>Fly to the Sanctuary of the Devoted.<|text|>I believe this is one of the Keepers' keys! Only Vorrik would know for sure. We need to head to the temple at once. My pterrordax can take us there when you're ready, but we need to hurry.<|endoftext|> <|startoftext|>Into the Dunes<|obj|>Fly into the deserts of Vol'dun and search for Warguard Rakera.<|text|>Whatever Rakera uncovered, it was important enough to earn her a death sentence to de sands. We must head into Vol'dun to find her. We cannot let whatever she knows about Jakra'zet die with her in de dunes.<|endoftext|> <|startoftext|>Searching for Survivors<|obj|>Search for survivors near the crash site.<|text|>It is good to see you are safe, but what of de others? Have dey been lost to de sands? You need to head back to de crash site and see if de others survived. I will ask around and see if these fox people can tell us anything about Rakera.<|endoftext|> <|startoftext|>Restorative Venom<|obj|>Collect 15 Sandstinger Venom Glands.<|text|>Meerah here found your friend in the dunes. The lightning strike nearly killed her. It might still, without treatment. The wasps within the grove have a painful sting, but their venom also has restorative properties. I can extract what I need from their glands. With an ample amount of venom, we should be able to soothe your friend's wounds.<|endoftext|> <|startoftext|>A Balm to Calm<|obj|>Use the Restorative Balm on Bladeguard Kaja.<|text|>As promised, here is the balm that should remedy your companion's injuries. Apply it liberally to any bits of exposed flesh. Its effects should be felt immediately.<|endoftext|> <|startoftext|>Aided Escape<|obj|>Free Hakasi and Kipp from within The Serpent's Maw.<|text|>The sethrak may be strong, but we're quick. Well, at least Mekaru and I are. We just barely made it back to the wagon with our tails attached. The others weren't so lucky, I guess. We've been waiting a while, and still no sign of them. If you're headed into the thick of it, would you mind looking for our friends?<|endoftext|> <|startoftext|>Knickknack Takeback<|obj|>Collect 6 Knickknacks from sethrak within The Serpent's Maw.<|text|>Nisha told me you came here in search of an exile. One named Rakera? We don't know her, but we might be able to help you find her. You help us, and we help you. Deal? We survive by scavenging. We trade what we find, but the sethrak that raided our burrows made away with many of our knickknacks. I always knew they were ruthless, but never imagined they'd be so greedy. Take back what the sethrak have taken, and I'll see that you are provided safe passage through the dunes.<|endoftext|> <|startoftext|>Secrets in the Sand<|obj|>Recover the journal's missing pages.<|text|>I found this journal buried in the sand. Kiro tried to toss it in the fire. "Our wagon has no space for a diary, Meerah. What practical use does it have?" Don't tell him I said so, but I think it's fascinating! Can you imagine what kinds of secrets it holds? Quite a few pages are missing, but I bet you can recover them out on the dunes!<|endoftext|> <|startoftext|>Rumors of Exile<|obj|>Follow Bladeguard Kaja.<|text|>Talanji sent you, didn't she? De princess needs to know dat it is no longer safe to ask such questions so openly. Warguard Rakera spoke out, and no one has heard from her since. Rumor has it she was exiled to Vol'dun.<|endoftext|> <|startoftext|>Queenfeather<|obj|>Slay Queenfeather and claim one of her feathers.<|text|>Ah, so you are de one who inherited Bazkoji's herd. What is left of it, anyway. I know what killed him, and I tried to warn him. Queenfeather is a vicious ravasaur, bigger than de rest and smarter as well. Most of de eggs around here are hers. Usually I praise de strength of such a beast, but she has become a nuisance. You will find her guarding her nests in de feeding grounds. Kill her and bring back one of her head feathers as proof dat de deed is done.<|endoftext|> <|startoftext|>Discreet Discussions<|obj|>Question Enforcers within Dazar'alor.<|text|>General Jakra'zet cannot be trusted. He is up to something, but I do not know what. Any who question his actions earn demselves a trip to de sands. As long as he remains in power, my city will never be safe. Speak to his guards. See what you can find out, but be discreet. We do not want to alert Jakra'zet to our actions.<|endoftext|> <|startoftext|>Naptime<|obj|>Stable your direhorn in the Beast Pen.<|text|>Your not-so-little guy is looking a bit ragged after such an exciting day. I bet you both need a rest, hm? Come back later when you're a bit stronger.<|endoftext|> <|startoftext|>Headbutting 101<|obj|>Assist your hatchling in fighting 12 creatures.<|text|>Your beast is looking well fed. Good. Try and keep it dat way. Now, next you need to teach your little one to defend itself. Direhorns in de wild are prey for much larger creatures and de young are easy pickings for saurid and their like. Go out into de Savagelands and show your little one how to fend dem off. It's all in de horn.<|endoftext|> <|startoftext|>Teddies and Tea<|obj|>Gather Mr. Munchykins, Trunksy, and Mayor Striggs for the tea party.<|text|>There's nobody to play with here anymore. But you'll play with me, right ? It's time for tea! Help me find the other guests, please!<|endoftext|> <|startoftext|>Figuring out how to make quests<|obj|>Make a breadcrumb quest.<|text|>Whee! You get to make a breadcrumb quest! Now figure out what to do next.<|endoftext|> <|startoftext|>The Vindicaar Matrix Core<|obj|>Link Light's Judgment into the Vindicaar Matrix Core.<|text|>Much has happened on Argus that concerns me but none moreso than Xe'ra's fate. I wonder sometimes if we are doing the right thing? But we must carry on. I can rig the Matrix Core that powers the Vindicaar to allow you to call on the power of our guns when you have need of them on the planet. Go to the Matrix Core in the room at the heart of our ship. Once linked, whatever powers the core has installed now and in the future will be at your disposal.<|endoftext|> <|startoftext|>Chop, Chop!<|obj|>Pick up a Sturdy Axe, then gather 5 Freshly-Chopped Wood from the nearby Sapling.<|text|>Throm-ka. I'm always looking for someone who thinks they can swing an axe with the best of them. If you can remove that sapling without much trouble, I'm sure we can find a better use for your skills.<|endoftext|> <|startoftext|>A Beautiful Brooch<|obj|>Bring the Beautiful Brooch to Tina Mudclaw at Haohan's House or Halfhill Market in the Valley of the Four Winds.<|text|>It is a very old, antique brooch with very detailed molding and filigree worked into the edges. It looks very valuable. There's only one person who keeps losing jewelry to furry hooligans, and she would probably want to see this heirloom returned.<|endoftext|> <|startoftext|>An Exquisite Earring<|obj|>Bring the Exquisite Earring to Tina Mudclaw at Haohan's House or Halfhill Market in the Valley of the Four Winds.<|text|>You unhook the earring off the furry creature's ear. It looks like he was having some fun wearing the dangly hoop. TOO much fun. Perhaps the owner of this dainty bauble would like to see it returned. You don't have to tell her where you found it... or who was wearing it.<|endoftext|> <|startoftext|>Tina's Tasteful Tiara<|obj|>Bring the Tasteful Tiara to Tina Mudclaw at Haohan's House or Halfhill Market in the Valley of the Four Winds.<|text|>It's a dazzling diamond tiara. Who in the valley would be wealthy enough to own such a piece of jewelry? Whoever it is, they might be willing to give a nice reward.<|endoftext|> <|startoftext|>Trouble Brewing<|obj|>Kill Yan-Zhu the Uncasked.<|text|>With the brewery infested by hozen and... and who knows what else, I'm sure that the brewers are in trouble. Would you mind helping me find out what's going on, my friend?<|endoftext|> <|startoftext|>Family Secrets<|obj|>Collect 5 Stormstout Secrets.<|text|>Our secret recipes! I was gathering them up. But then... hozen? How is Gao to brew anything? He needs those recipes or disaster is sure to strike!<|endoftext|> <|startoftext|>A Very Nice Necklace<|obj|>Bring the necklace to Tina Mudclaw at Haohan's House or Halfhill Market in the Valley of the Four Winds.<|text|>The beautiful necklace is only partly smudged by dirty hozen hands. There's only one person in the Valley who would own such a beautiful piece of jewelry.<|endoftext|> <|startoftext|>Buy A Fish A Keg?<|obj|>Bring 10 Jade Witch Brew to Jogu the Drunk. Jade Witch Brew can be made using the cooking profession.<|text|>My dreams grow dim recently. I need something powerful to kick myshelf back into gear! I heard there'sh a delishush drink that folksh are making nowadays. It'sh called Jade Witch Brew. I'd sure like to taste some.<|endoftext|> <|startoftext|>Buy A Fish A Brewery?<|obj|>Bring 20 Mad Brewer's Breakfast to Jogu the Drunk. Mad Brewer's Breakfasts can be made using the cooking profession.<|text|>All right, in order to continue my vishions, I must now have my own brewery. ... Just kidding! You should have sheen your own face! Hilarioush... hic! Anyway, I heard of a new drink that is unlike any other, and I would like a tashte. Have you heard of the Mad Brewer'sh Breakfasht? If you can bring me some of thish shtuff, you will be my friend for life.<|endoftext|> <|startoftext|>Buy A Fish A Drink?<|obj|>Bring 1 Four Wind Soju to Jogu the Drunk. Four Wind Soju can be purchased from most bartenders in Pandaria.<|text|>Heeeey buddy, how'sh it goin'? You wanna buy a jinyu a drink?<|endoftext|> <|startoftext|>Emergency Response<|obj|>Use Cho's Fireworks near Admiral Taylor, Mishka and Sully.<|text|>Your companions have made themselves at home in our land, and brought with them a dangerous conflict. The full extent of their destruction here we cannot yet know. Already it is... unspeakable. Nevertheless, to forsake your friends out of spite would be against our way. Any that yet live are doubtlessly wounded and in desperate need of care. These fireworks were to celebrate the statue's completion. Use them near your companions to signal Mishi, and she will bear them off to safety.<|endoftext|> <|startoftext|>Buy A Fish A Round?<|obj|>Bring 5 Pandaren Plum Wine to Jogu the Drunk. Pandaren Plum Wine can be purchased from most bartenders in Pandaria.<|text|>Heeeey it's my friend, the ! I guesh you've seen me hanging 'round, but I should 'splain that I'm not drunk. I mean, look at me now! Shober as a freshwater fish! Sure I like to drown my sorrowsh in some good brew now and then, but you can't inebriate a jinyu! Might as well try to drown a fish! No, the brewsh make me shleepy, and when I shleep, I have vishions of the future. The shtronger the brew, the more potent my dreamsh! If you bring me a drink, I'll owe you one.<|endoftext|> <|startoftext|>Julia, The Pet Tamer<|obj|>Defeat Julia Stevens in a pet battle.<|text|>I can tell you have been honing your pet battle skills. I think it's time for you to take on a real challenge. Julia Stevens can be found at the Maclure Vineyards south of Stormwind. She is an up and coming wild pet tamer and I think it's time you faced her in battle!<|endoftext|> <|startoftext|>The Old Map<|obj|>Show the map to Fish Fellreed at Cattail Lake or Halfhill Market in the Valley of the Four Winds.<|text|>The old, faded leather is falling apart, but still legible. Scrawled on it is some kind of map, and the following lines: Deep in the valley where four winds blow, The maiden laughs behind her golden fan. At the feet of her ancestors' stair, She whispers secrets into the echoing dark.<|endoftext|> <|startoftext|>The Heartland Legacy<|obj|>Take Old Man Thistle's Almanac to Seedkeeper Shing Sing at Halfhill in the Valley of the Four Winds.<|text|>At the very bottom of the treasure chest, you find a stack of scrolls and a soft leather sack with seeds. Unrolling the scrolls, you see they contain detailed farming notes, drawings of plants, numbers and calculations, locations of nearby water springs, and countless other snippets. There might be someone at the Tillers Union who would like to see this.<|endoftext|> <|startoftext|>Just A Folk Story<|obj|>Speak to Grainsorter Pei, Stonecarver Mac, Mama Min, and Old Man Whitewhiskers.<|text|>What!?! This don't make any sense! What's this mumber jumber about a maiden and an ancestor and a buncha stairs? I can't make any reason outta this, can you? Well, there are lotsa folks 'round here who're much older than you and me. Can you go talk to the folks in Halfhill? I betcha they might know somethin'!<|endoftext|> <|startoftext|>Old Man Thistle's Treasure<|obj|>Find the cave entrance and recover Old Man Thistle's hidden treasure.<|text|>Well high golly! This is turning into a real life treasure hunt! There's gotta be some kind of entrance or opening to the north, where the mountains meet Cattail Lake. I'll meet ya at the entrance! Let's go get that treasure!<|endoftext|> <|startoftext|>Seeker's Folly<|obj|>Brave the path of Seeker's Folly to find Lorewalker Cho, stopping to reflect at the three shrines along the way.<|text|>I'm sure your pandaren friend has some ideas about what the mogu are after. He headed up the mountain a few days ago without a guide, and asked that only you be sent up after him. He was very specific: "The must endure the trek alone, with only thoughts. will honor each shrine before meeting me at the top." The path is just northwest of the camp, marked by flags. Please be careful! Seeker's Folly is a dangerous trek even on a lucky day.<|endoftext|> <|startoftext|>Learning the Ropes<|obj|>Win a pet battle.<|text|>Now that you are a pet trainer, it's time to test your skills! Head out into the forest and pick a fight with a battle pet. Make sure to use your Track Pets skill so you can see pets you can fight on the minimap. Come back to me after you have won and I will continue your training. Good luck!<|endoftext|> <|startoftext|>Way of the Grill<|obj|>Bring 5 Raw Tiger Steaks to the Master of the Grill.<|text|>The Pandaren Way of the Grill produces foods that increase your physical strength. Bring some raw tiger steaks to the Master of the Grill, and he will teach you what you can do with them. There are many tigers in the Jade Forest and the Krasarang Wilds, but you can also find them in other places.<|endoftext|> <|startoftext|>On The Mend<|obj|>Heal your pets to full health by visiting Erma the Stable Master.<|text|>Now that you have won a battle, we need to heal up your pets so they can fight another day! Visit Erma, our local stable master, to heal and revive your pets.<|endoftext|> <|startoftext|>The Seal is Broken<|obj|>Seal 12 Sha Fissures to banish the Sha of Doubt.<|text|> I... I thought Sha of this immensity were a myth - we all did. Just a story to keep our children from fighting. No time to talk now. Those fissures - they're feeding it... it grows stronger by the moment! I must research the scrolls from my family archives. You, take this cannon and ride Mishi. You must find a way to contain this horror that has been unleashed!<|endoftext|> <|startoftext|>Direhorn Growth Hormone<|obj|>Collect 10 Steaming Fresh Carrion.<|text|>Nice little critter you got there. Seems a tad too small to be much more than a nuisance though. Wanna help a friend make a profit? There's an abundance of opportunity here, but these trolls won't listen to me! Tell you what, I can make a supplement of sorts that'll make hair grow on your chest! Er, your hatchling's chest! I know direhorn are vegetarians and all, but there's a reason all the biggest predators eat meat! Rapid growth requires protein. LOTS of protein. You interested?<|endoftext|> <|startoftext|>Leave None Standing<|obj|>Slay 6 blood trolls.<|text|>Now you see what my father refuses to acknowledge. De blood trolls are slaughtering us, and dey need to be stopped. Our plan is simple. We will go out dere and kill as many of dese blood trolls as we can. You go east, I go north. Meet with me after and we will see what is left to do. We will teach dese blood trolls to fear de Zandalari!<|endoftext|> <|startoftext|>Ready for Greatness<|obj|>Make 5 Rice Pudding and give them to the Guide to the Ways.<|text|>You seem to know your way around the kitchen. Demonstrate to me your skills and make me 5 bowls of rice pudding.<|endoftext|> <|startoftext|>The Way of the Grill<|obj|>Make a Skewered Peanut Chicken and give it to the Master of the Grill.<|text|>If you wish to cook foods that make you stronger, go seek the Master of the Grill. Cook him a skewered peanut chicken to show him that you have the basics.<|endoftext|> <|startoftext|>Ending the Blood Trolls<|obj|>Kill Ateena, the Matriarch of the blood trolls.<|text|>De loa are smiling on us today. De "matriarch" of dese blood trolls, a sick monster named Ateena, is up ahead. We have a change in plans. We will end dis threat now. We kill Ateena and de blood trolls will be thrown into chaos. She is a powerful hexxer. Go start de fight and I will ambush and catch her off guard. Let us get moving. We will be back in Zuldazar before de day is over.<|endoftext|> <|startoftext|>A Time of Revelation<|obj|>Help Talanji chase down Ateena.<|text|>I can feel Ateena's dark voodoo up ahead. We need to stop whatever she is planning with dis "G'huun". Be ready for anything. We do not know what power Ateena truly has. I do know one thing. If G'huun is threatening my people, den it will die, just like Ateena.<|endoftext|> <|startoftext|>Side Effects May Include...<|obj|>Speak to Beastlord L'kala in Warbeast Kraal.<|text|><|endoftext|> <|startoftext|>How to Train Your Direhorn<|obj|>Talk to Kraal Master B'khor and choose to train your direhorn.<|text|>I have to get some of whatever you fed your baby! Wow! Now dat it's bigger, it is time to teach it to be a reliable battle companion. Let's see how it does against a tougher challenge, hmm? Talk to Kraal Master B'khor when you are ready to begin.<|endoftext|> <|startoftext|>Direhorn Daycare<|obj|>Feed your hatchling.<|text|>Handler Bazkoji had a real gift with de little ones. If dis hatchling is following you, it must mean Bazkoji is dead. I don't have time to find another handler. Are you up to de task? It's a lot of work, and de little ones get attached real fast. If you're going to care for it, it will be a commitment. That baby will be depending on you. I hope you will be up to de task of feeding and protecting it. First things first: food. Dere is plenty of fodder in de pens and river below.<|endoftext|> <|startoftext|>The Bones of Xibala<|obj|>Travel to Xibala and speak with Examiner Tae'shara Bloodwatcher.<|text|>Far to the south you will find the bones of an ancient creature. This is Xibala, the progenitor, first of the devilsaurs. She was mother to Rezan, mother to all that came after. The Zandalari do not live there, as it belongs to beasts now. I have heard rumors of some of your Horde arriving in search of something among her bones. This is ill advised. Look into it, won't you?<|endoftext|> <|startoftext|>Prepare for a Siege<|obj|>Speak with Baine Bloodhoof.<|text|>It would seem we must make ready for a siege. For now, return to your Horde in Dazar'alor. Prepare for de coming conflict. Should de forces of Nazmir surge, I will send word.<|endoftext|> <|startoftext|>Interesting Times<|obj|>Meet with Historian Ju'Pa in the Valley of Spirits of Orgrimmar.<|text|>, I don't mean to alarm you, but we may be experiencing some... temporal disturbances. Have you ever heard the phrase 'I hope the past doesn't come back to haunt you?' Come visit me in the Valley of Spirits and we can speak more.<|endoftext|> <|startoftext|>Interesting Times<|obj|>Meet with Historian Llore in the Royal Library of Stormwind.<|text|>, I don't mean to alarm you, but we may be experiencing some... temporal disturbances. Have you ever heard the phrase 'I hope the past doesn't come back to haunt you?' Come visit me in the Stormwind Royal Library and we can speak more.<|endoftext|> <|startoftext|>We'll Meet Again<|obj|>Travel to Zo'bal Ruins and speak with Hanzabu.<|text|>Now, it be time for ya ta leave. Dere be many of dem blood troll souls for ya ta be sendin' to da Other Side for Bwonsamdi, and ya not gonna find any more of dem here.<|endoftext|> <|startoftext|>The Originals<|obj|>Defeat Lord Kazzak in Blasted Lands, Azuregos in Azshara, and the Dragon of Nightmare at one of the portals to the Emerald Dream.<|text|>Long ago, great terrors walked our lands, and drove even the smallest to flights of heroism. I speak, of course, about Lord Kazzak, Azuregos, and the Dragons of Nightmare. Legends have it that so sought after were their treasures, that armies would camp overnight to hunt them down. We have felt disturbances in the timeways, coincidentally located where these giants once roamed. Would you mind investigating for us? Strange things happen during this time of year.<|endoftext|> <|startoftext|>Soulbound<|obj|>Speak to Bwonsamdi in the Court of Spirits and complete the ritual.<|text|>Ya did well with me tasks. I be thinkin' ya show promise. Ya might be worthy of a deal. Very well, I pledge ta lend ya me powers ta use against ya foes. In exchange, ya be sendin' one million souls ta Bwonsamdi! No need ta look shocked, ya be plenty capable of doing dis. Come, meet with me at da Court of Spirits. Dere, we will finalize our agreement.<|endoftext|> <|startoftext|>A Culling of Souls<|obj|>Defeat Blood Witch Najima.<|text|>Only two types enter Bwonsamdi's temple anymore: those looking to make a deal with death, and de dead. You do not stink, so I guess you are de former. I am headed to de temple myself, so how about a trade? See de land across de bridge? Dere is a witch named Najima dat I have been tracking. De blood trolls are corrupt to de core, but their souls are useful as offerings to Bwonsamdi. She is too strong for me to deal with, but if you can slay her, I will take you to de temple. I give you my word.<|endoftext|> <|startoftext|>The Originals<|obj|>Defeat Lord Kazzak in Blasted Lands, Azuregos in Azshara, and the Dragon of Nightmare at one of the portals to the Emerald Dream.<|text|>Long ago, great terrors walked our lands, and drove even the smallest to flights of heroism. I speak, of course, about Lord Kazzak, Azuregos, and the Dragons of Nightmare. Legends have it that so sought after were their treasures, that armies would camp overnight to hunt them down. We have felt disturbances in the timeways, coincidentally located where these giants once roamed. Would you mind investigating for us? Strange things happen during this time of year.<|endoftext|> <|startoftext|>That Which Haunts the Dead<|obj|>Defeat Hex Priestess Tizeja and Warlord Malaja.<|text|>Bwonsamdi knows why ya be here. Ya be seekin' me favor. A test, ta see if ya be worth Bwonsamdi's time. Dere be spirits whose prayers sing of something called "G'huun." Dey pay me homage no more. I will not allow da desecration of me own temple! Go and subdue da strongest of da ancient spirits. If ya do dis for me, ya may be worth da trouble after all.<|endoftext|> <|startoftext|>The Shadow of Death<|obj|>Search for clues to the location of the loa, Bwonsamdi.<|text|>We have four loa, but we only know where one is: Bwonsamdi. As uncomfortable as it makes me, I am prepared to do anything to stop de blood trolls... even if it means dealing with de loa of death. Ages ago, Bwonsamdi had a temple here in Nazmir. My scrying has revealed a few locations to de north where I sense a magical presence. Search dem for clues. Hurry. Zuldazar will fall if we cannot obtain Bwonsamdi's help!<|endoftext|> <|startoftext|>'Til Death Do Us Part<|obj|>Obtain Valjabu's Tusk Ring.<|text|>I don't know who you are, but I need your help. My precious Valjabu always told me he didn't care dat he took de vows of a priest... we would be together forever. Well, my time came to pass, and I knew I'd not be able to go on without him. I came back and have been waiting in dis spot for... it seems forever, and Valjabu never showed! I've been walking around dis world for far too long. Please, I beg you, bring a memento of my Valjabu back to me!<|endoftext|> <|startoftext|>Xibalan Ecology<|obj|>Slay 8 Xibalan predators.<|text|>I had really hoped this area would be more hospitable. The Zandalari have been no help whatsoever in clearing this space for archaeological exploration. Before we can even begin to uncover Xibala's secrets, we must make it safe for those less combat savvy to do their work. You will find the ruins ahead infested with all manner of carnivorous beasts. The few intrepid explorers who ventured within have all failed to return. Local ecology will not stand in the way of progress. Understand?<|endoftext|> <|startoftext|>The Orphaned Hatchling<|obj|>Find someone in Warbeast Kraal who cares for young direhorn.<|text|><|endoftext|> <|startoftext|>The Seat of the Triumvirate<|obj|>Seek the Crest of Knowledge.<|text|>Even with the Sigil of Awakening in hand, the Crown cannot save us until it is whole. That is why we must enter the Seat of the Triumvirate, even knowing that L'ura awaits us there. This is a dire task, one that I would not ask if it were not completely necessary. We will descend together. Come.<|endoftext|> <|startoftext|>Getting the Message<|obj|>Investigate the disturbance.<|text|>Da loa be powerful, but we be needin' soldiers if we gonna have a chance of stopping dem blood trolls from building dat giant of theirs. If we not be able ta destroy dat thing before it be finished, den Zuldazar and all of our people gonna be dead! We need da help of da Horde! Word of da situation already be sent to da warchief. As soon as we be hearin' her reply, we can mov-- Wait... what be dat noise?<|endoftext|> <|startoftext|>Bulwark of Torcali<|obj|>Ride Old Rotana into battle against the blood trolls.<|text|>We got Old Rotana up on her feet again. Load up an' take her reins. Give us some cover so Talanji can fight her way in from her side.<|endoftext|> <|startoftext|>Scrying for the Eye<|obj|>Place 3 Scrying Vessels in Xibala.<|text|>On behalf of the Horde we seek a relic called the Eye of Xibala. The locals have been no help whatsoever and Miss Tae'shara insists that we use her survey equipment. I abhor guesswork. Instead we shall use a more direct method: scrying. I will mark three locations on your map. I would like you to place a scrying vessel at each of them. I will use their measurements to isolate the relic's location and we will be on our way.<|endoftext|> <|startoftext|>Light's Exodus<|obj|>Meet Prophet Velen in the Vault of Lights in the Exodar.<|text|>Prophet Velen and the others have gathered within the Vault of Lights below. There is an entrance just down this path. We should find the Prophet at once so that we do not stall the invasion.<|endoftext|> <|startoftext|>The Hand of Fate<|obj|>Meet your escort to the Exodar at Stormwind Harbor.<|text|>$p, We have won many battles against the Burning Legion, but it is time to end this war once and for all. Final preparations have begun to depart for Argus. Make haste to Stormwind Harbor. A ship awaits you there to grant you and your allies passage to Azuremyst.<|endoftext|> <|startoftext|>A Beacon in the Dark<|obj|>Take the Remnant of Nhal'athoth to Velen on the Vindicaar.<|text|>That was... an intense experience. It is difficult to focus. I need you to return to Velen. Give him this. I feel as though he should have it, though I am not sure why. Tell him all that we have learned. I am sure Romuul will have been watching our progress. With any luck, a beacon is already headed our way.<|endoftext|> <|startoftext|>The Vindicaar<|obj|>Board the Vindicaar.<|text|>Everything is prepared for our assault. We need only establish the beacon to transport us to the vessel. Once the beacon arrives, place your hand upon its surface to board the Vindicaar, the instrument of our retribution.<|endoftext|> <|startoftext|>A Vessel Made Ready<|obj|>Defeat Nhal'athoth and collect his heart.<|text|>After some consideration, I have decided to allow Alleria another opportunity to pursue her destiny. I suppose you want to know what that means, mortal. Meet us deep in the Shadowguard camp ahead- my brethren are preparing a summons that will provide adequate energy for Windrunner to begin again. Witness what happens when you harness the Void's power.<|endoftext|> <|startoftext|>Two If By Sea<|obj|>Speak to Vereesa Windrunner to set sail for the Exodar.<|text|>The Tomb of Sargeras was only the beginning. If we do not destroy the Legion utterly, they will return even stronger. We will travel to Azuremyst by sea to avoid drawing unnecessary attention. The less time the Legion has to react to our assault, the better. Just say the word when you are ready to depart.<|endoftext|> <|startoftext|>The Ruins of Guo-Lai<|obj|>Speak to Anji Autumnlight at the Ruins of Guo-Lai.<|text|>The villagers seem to be safe and the mogu are losing their foothold. We should be able to handle the rest from here. Thank you for your kind aid. Anji lead a group to investigate and clear out the Ruins of Guo-Lai to the northwest this morning. I am certain she would appreciate someone as capable as yourself. You should go to her.<|endoftext|> <|startoftext|>Setting Sun Garrison<|obj|>Speak to Anji Autumnlight at the Setting Sun Training Camp.<|text|>The mogu will not be able to maintain this attack much longer. We should be able to handle it here, thanks to your kind aid. Might you be willing to find Anji at the Setting Sun Training Camp to the west? She's been tasked with preparing fresh-faced pandaren to aid the cause. You could show them a thing or two as well, I imagine.<|endoftext|> <|startoftext|>The Ruins of Guo-Lai<|obj|>Speak to Angi Autumnlight at the Ruins of Guo-Lai.<|text|>I have my heartfelt thanks for your continued aid. Anji awaits at the Ruins of Guo-Lai to northwest. Go with courage in your heart, young .<|endoftext|> <|startoftext|>Research Project: The Pandaren Empire<|obj|>Obtain 20 Pandaren Archaeology Fragments.<|text|>Ah, adventurer. You come at a most opportune time. My daughter and I are researching the history of our people and have hit a roadblock in our research. Should you come across fragments of the pandaren past, please, bring them to us here. We would benefit greatly from the additional information.<|endoftext|> <|startoftext|>Mogu within the Ruins of Guo-Lai<|obj|>Speak to Leven Dawnblade at the Ruins of Guo-Lai.<|text|>Thank you for your help. I would enjoy your company for longer, but Leven is leading an attack on the mogu within the Ruins of Guo-Lai to the northwest, and awaits your capable hands. May the celestials protect you, young one.<|endoftext|> <|startoftext|>Mogu Make Poor House Guests<|obj|>Kill 8 Shado-Tien attackers in Mistfall Village.<|text|>Leven sent Rook here to stop mogu, but there are more than Rook can kill alone. You help? Rook will tell Leven you helped. Promise.<|endoftext|> <|startoftext|>Uncovering the Past<|obj|>Solve 1 artifact from Pandaria.<|text|>Interested in being a Lorewalker? There is lots of digging and reading and digging and more reading. I have entire days where I stare at a broken vase trying to figure out how it goes back together. Should give it a try. Go solve one artifact of Pandaria and we will appreciate you sharing the knowledge of how you did it.<|endoftext|> <|startoftext|>The Spring Drifter<|obj|>Survive a trip on the Spring Drifter.<|text|>Nobody really travels up the Ancient Passage on foot. That is just asking for a faceful of saurok if you are not careful. Tell you what, Egg Shell and I were just about to set off upriver to Binan Village. Want a lift?<|endoftext|> <|startoftext|>Research Project: The Mogu Dynasties<|obj|>Obtain 20 Mogu Archaeology Fragments.<|text|>Ah, an explorer. Just what I could use. I am on the verge of discovering the dark secrets of the mogu. Not all of the secrets, mind you. They kept a lot of dark secrets. But I am on the verge of discovering "a" secret at least. If, in your travels, you come across some fragments of the mogu past, bring them to me and I will happily reimburse you for them.<|endoftext|> <|startoftext|>Robbing Robbers of Robbers<|obj|>Recover 7 Black Market Merchandise.<|text|>Ah, a . I could make good use of your skills. A convoy was struck just up the road by a band of marauding saurok. These marauders made off with some... merchandise... her ladyship, the Madam Goya, had a mind to sell. One does not steal from her ladyship. If you recover these items I will gladly provide you a finders fee.<|endoftext|> <|startoftext|>Educating Saurok<|obj|>Defeat Leechfingers.<|text|>The Spring Road is under the protection of her ladyship, the esteemed Madam Goya. The saurok of Hatescale Burrow northeast of here require "education" in this fact. We have warned them before but sadly they seem to have a very short memory. Travel northeast to this burrow and find their shaman leader. Eliminate him and you will have the gratitude of her ladyship. As well as an appropriate bounty.<|endoftext|> <|startoftext|>Ways of Cooking<|obj|>Learn the recipes for Charbroiled Tiger Steak, Jade Forest Fried Rice, Swirling Mist Soup, Shrimp Dumplings, Wildfowl Roast and Ginseng Tea from the masters in Halfhill Market.<|text|>There are many ways of cooking, and each creates dishes with unique properties. The Pandaren Ways of Cooking are the Ways of the Grill, the Wok, the Pot, the Steamer, the Oven and the Brew. You seem to already have the basics of each way, from your experience in faraway lands. If you wish to progress further, speak with my siblings and learn the first advanced recipe each of them teaches. Find out which Way suits you the best.<|endoftext|> <|startoftext|>Figuring out how to make quests<|obj|>Make a breadcrumb quest.<|text|>Whee! You get to make a breadcrumb quest! Now figure out what to do next.<|endoftext|> <|startoftext|>Surprise Attack!<|obj|>Meet up with Ban Bearheart outside Niuzao Temple in Townlong Steppes, and put a stop to the Mogu Invasion there.<|text|>Those damnable Mogu... Those scouts were a distraction! While we were hunting their spies, the main force moved on Niuzao Temple. Corrupted serpents, Mogu everywhere... this is a disaster! Thankfully, Ban was able to make it past their lines with the most elite members of our order. If you can slip past, too, meet up with him. We need to put a stop to this!<|endoftext|> <|startoftext|>Everything I Know About Cooking<|obj|>Deliver the Letter to Sungshin Ironpaw. She teaches in Halfhill Market.<|text|>I'm so glad you enjoy my food. Are you interested in the recipes? If so, you should learn them properly, from my teachers in Halfhill Market. Everything I know about the kitchen, I learned from them. Say, if you happen to pass through there, would you deliver this note to Sungshin Ironpaw for me? She was my favorite teacher, and I want her to know that I miss her.<|endoftext|> <|startoftext|>So You Want to Be a Chef...<|obj|>Learn the recipe for Sliced Peaches from the Guide to the Ways and make 5 of them for her.<|text|>You wish to be a chef? If you are dedicated, I can unlock your hidden potential, no matter how inexperienced you are. If you wish to learn, show me you can at least follow basic instructions. Learn how to slice peaches and show me what you've learned. I have fresh pandaren peaches which I will sell to you at a token price.<|endoftext|> <|startoftext|>Relics of the Swarm<|obj|>PH<|text|>PH<|endoftext|> <|startoftext|>A Little Brain Work<|obj|>Collect 3 Amber-Encrusted Brains from Ik'thik Amberstingers.<|text|>Far to the south, the swarm breeds weapons of destruction - enormous, nearly unbreakable amber scorpions. Like all other creatures, they are subject to manipulation, but unlike other creatures, they have not yet submitted to my mind control. It appears that further research is necessary before I can dominate them for our own purposes. I must study their brains, and you must retrieve some specimens for me. Take this sonic emitter. I have found it to be quite effective against the beasts.<|endoftext|> <|startoftext|>Bad Genes<|obj|>Kill 3 Ik'thik Genemancers and 6 Ik'thik Egg-Drones.<|text|>Far to the south, Wakener, the Empress's genemancers set about their dark experiments. (Dark yes, but not as dark as mine!) They dissect and mutate the nearby wildlife, breeding creatures of their own design. (Their design, which will become my design!) We must not let them succeed! (No, no! Only I am allowed such power!) Their mutations are already being unleashed for war. Go! Destroy them at any cost!<|endoftext|> <|startoftext|>Mistblade Destruction<|obj|>Kill 6 Mistblade Rippers.<|text|>Korven has told me of his findings. There is an enormous amber deposit sitting at the bottom of the Lake of Stars. Unfortunately, a hostile saurok tribe lives at the edge of the lake, and revere the amber as their own. They will not allow us to enter their territory easily. Go south to the lake. Kill the Mistblade saurok, so that we can more easily harvest the nearby amber.<|endoftext|> <|startoftext|>The Scale-Lord<|obj|>Kill the Mistblade Scale-Lord.<|text|>The saurok at the Lake of Stars take their orders from their Scale-Lord, a vicious, merciless leader who guards his territory fiercely. If we can eliminate this leader, then we can gain access to the enormous amber lode beneath the lake. Go. Their leader gives his orders from his underground dwelling, at the southern edge of the lake.<|endoftext|> <|startoftext|>The Fight Against Fear<|obj|>Kill 15 Horrorscale Scorpid.<|text|>When we discovered the sha influence at Kypari Zar, I had hoped the corruption could still be cleansed. Unfortunately, the Klaxxi Council has confirmed that the sha of fear's corruption is deep-seated, and continues to spread. To the south, I have observed some of the local wildlife consumed by an unnamed terror. The sha can warp and twist its victims into unimaginable horrors. We must stop the corruption before it becomes worse. Seek out the sha-infected Horrorscale Scorpids. Eliminate them.<|endoftext|> <|startoftext|>Infection<|obj|>Kill 6 infected wildlife. Infected wildlife may include Bonedust Moths, Bluehide Mushan, and Mutating Scorpid.<|text|>The Empress's genemancers play with dangerous toys. To the south, they are injecting local wildlife with pheromone-laden parasites, in an attempt to create monstrous mutations for war. Carelessly, they have allowed their parasitic worms to escape into the local ecosystem. Left unchecked, the infection will spread from one animal to another, until we have an outbreak. I will inject you with a mild toxin. With it, you will be able to identify infected creatures. Kill the carriers at once.<|endoftext|> <|startoftext|>Mazu's Breath<|obj|>Drink the Potion of Mazu's Breath.<|text|>Here to help, are ya? Well, first thing's first. Here it is! "Mazu's Breath." Cap'n's own formula. What? You thought I'd send you out to sea without a means of breathin'? I need deckhands, not corpses! Down the hatch with it, green. This'll give you a fighting chance out there on the shelf.<|endoftext|> <|startoftext|>The Shadowguard Incursion<|obj|>Slay 15 Shadowguard Ethereals.<|text|>As you have surely gathered by now, a certain subset of my people have tragically succumbed to the call of the Void. I had hoped to find more who possess the necessary strength of mind. I am disappointed to find such an utter lack of resistance. It cannot be helped. To advance your cause, and mine, we will need to eradicate these weak-willed beings.<|endoftext|> <|startoftext|>Mogu Incursions<|obj|>Find and kill the Shan'ze Spymaster.<|text|>We've heard reports of a group of Mogu infiltrating the coast here in Townlong. I have no idea what they are doing. Frankly, I don't care. You've proven yourself, so we've decided to give this mission to you. What's going to happen is this - you're going to go, find them, and kill them. Our scouts reported the first group landed to the north, between here and Deadtalker's Plateau. Go there and wipe them out.<|endoftext|> <|startoftext|>Crane Mastery: Needlebeak<|obj|>Acquire the Needlebeak.<|text|>So, now that you've got a vibe for how cranes fight, I've got a doozy for you. Needlebeak! Or at least, that's what I'm calling him. Biggest crane I ever saw. And its beak is so sharp it's like a sword. Northwest of here you'll find the big water fall that kicks off the Dojani River. Needlebeak likes to hang out by the waterfall. You bring me its beak as a trophy and I will talk you up a good game to Nesingwary.<|endoftext|> <|startoftext|>Profit Mastery: Chasheen<|obj|>Collect Ancient Tiger's Blood.<|text|>I am totally on to another great scam! When I was flying overhead I saw a really ancient tigress prowling about. Do you know how much her blood would go for on the black market? Not to mention if I convince some warlocks it adds extra potency to their summoning spells or something. If you bring me back some of her blood I will cut you in on the scam. She was prowling about on the far side of the Dojani River from here.<|endoftext|> <|startoftext|>Captain Jack's Dead<|obj|>Bring Captain Jack's head to Chief Kah Kah at Grookin Hill.<|text|>Gore from Captain Jack's head drips and mysteriously seeps into the ground as you examine your hard-won trophy. Strange, but no time to investigate that now. There's too much work to be done. The chieftain of your newfound friends will doubtlessly be impressed with this proof of your grookin' skills.<|endoftext|> <|startoftext|>Sources of Darkness<|obj|>Deactivate 5 Void Harvesters.<|text|>I think I understand what he was trying to show us. I feel a surge of power building ahead. They must be cultivating the Void, calling it here. We need to stop them before they plunge this entire city into shadow. Find the source and cut it off by any means necessary. Locus-Walker and I have unfinished business to attend to.<|endoftext|> <|startoftext|>Throwing Shade<|obj|>Investigate the Umbra Hollows with Alleria and Locus-Walker.<|text|>That was Locus-Walker. He taught me all that I know about the Void, and he still has more to teach me. If he is here, then the ethereals' presence only intrigues me further. I had thought him the only one of his kind, but now that I have seen another tangling with the Void... Come, we must play his game if we want to learn what he knows. He appears to have gone toward the Umbra Hollows to the north.<|endoftext|> <|startoftext|>Warmother<|obj|>Slay Warmother Shazraka.<|text|>Old Rotana be cursed by da warmother dese vile blood trolls brought with dem. We need to take her down so we can get dis old direhorn back in da field.<|endoftext|> <|startoftext|>The New Frontline<|obj|>Slay Blood Troll forces.<|text|>Kill anything ya see dat not a Zandalari!<|endoftext|> <|startoftext|>A Personal Message<|obj|>Speak with Prophet Velen.<|text|>The time has come for me to travel to the Broken Shore and see, for myself, the place where my father died. If I am to be the king my father was... the king Stormwind deserves, I must know firsthand the threat my people face. Please tell my advisors that I've gone to the Broken Shore. If I told them myself they'd only try and stop me. I'll wait for you at Deliverance Point. Farewell.<|endoftext|> <|startoftext|>Rokhan<|obj|>Ride the Old Rotana into the fray and then find Rokhan.<|text|>My scouts have informed me dat your Darkspear shadow hunter, Rokhan, has returned from Nazmir. He is pinned down at de far side of de gate. We need to break dis onslaught with a flanking maneuver. Old Rotana is in position. Mount up and smash through de side of those blood troll ranks. Once down dere, try to find Rokhan. Oh, and $p, be careful. A lot of dark magic is being tossed around down dere.<|endoftext|> <|startoftext|>Ticks<|obj|>Slay 6 Bloodbelly Fliers.<|text|>Kill those bloodbellies before dey take off with all of my soldiers! I will have my troops prepare for a flanking charge.<|endoftext|> <|startoftext|>A Nation Divided<|obj|>Inspect the Scouting Map in the Harbormaster's Office.<|text|>Kul Tiras must be unified before it can be of any help to the Alliance. Let's get you briefed on the current situation in each of our major territories. Then you can take a look at the map behind me and make the call on where you want to go first.<|endoftext|> <|startoftext|>They Want Us Alive<|obj|>Cure 8 Wounded Captives.<|text|>Blood troll poisons are made to paralyze, not kill. See, dey want us alive. I do not feel good thinking about why. I am making antitoxins as quickly as I can, but I need someone like yourself to get out dere and test dem. Take what I have made so far and see if we can get those soldiers back on their feet.<|endoftext|> <|startoftext|>The Blood Gate<|obj|>Journey to the Blood Gate.<|text|>We just received word that the Northern border is under heavy attack by an army of blood trolls. King Rastakhan has called for reinforcements. You are more familiar with that threat than any of us. Go and do what you can to help them.<|endoftext|> <|startoftext|>Arkhaan's Peril<|obj|>Enter the Void Tear and deal with Arkhaan.<|text|>Whatever called to him, it cannot have good intentions. We need to go in after him. Before we step through this portal... ensure you are prepared to fight. The Void's influence is rarely peaceful.<|endoftext|> <|startoftext|>Arkhaan's Plan<|obj|>Follow Arkhaan to Isolon.<|text|>Arkhaan remembers. He remembers something that will... yes... will save us. Follow Arkhaan. Isolon calls! We will offer soft words to the Light. The Light will banish the darkness. Arkhaan will watch that one closely.<|endoftext|> <|startoftext|>Long Overdue<|obj|>Mark the Argussian Heartwells for the Vindicaar's guns, kill the Legion garrison, and retrieve the Fel Heart of Argus from High Inquisitor Raalgar.<|text|>I have learned much. High Inquisitor Raalgar has moved to a base near the Legion citadel across the mountains. This is where he keeps the Fel Heart of Argus, the source of his immortality, and it is powered by wells leading directly to the core of Argus. He is preparing to attack so you will strike first. Mark the location of the wells and I will rain holy fire upon them with the Vindicaar's guns. With that connection to the fel on Argus broken, Raalgar can be killed and the Fel Heart retrieved.<|endoftext|> <|startoftext|>The Aid of the Loa<|obj|>Hold council with Talanji and Rokhan to decide your next steps.<|text|>De blood trolls are stronger than ever, thanks to dis G'huun... and now dey are empowering a giant construct! We need a plan to destroy dat construct, G'huun, and de blood trolls. It is not going to be easy. But I have an idea.<|endoftext|> <|startoftext|>The Smoking Gun<|obj|>Fire Flynn's Pistol at the Water Barrel in the Harbormaster's Office.<|text|>The Ashvane Company doesn't know it yet, but throwing you into Tol Dagor was the biggest mistake they've ever made. That new powder we swiped could be the key to bringing them down. First, how about we give everyone a little demonstration of just how powerful this stuff is? Go ahead, take a shot at that barrel over there.<|endoftext|> <|startoftext|>The Pulsing Madness<|obj|>Dispel 5 Void Manifestations.<|text|>This broken still retains some of his sanity, though not all of it. I can sense some Void influence nearby, but it is isolated to small pockets. Dispelling these manifestations should help our friend here clear his mind. Perhaps we can use the prayer fragments you found, as they still contain some Light energy. I will try and make sense of his chattering in the meantime. Maybe we can learn something about what is happening here.<|endoftext|> <|startoftext|>Back to Westwind Rest<|obj|>Return to Farmhand Bo at Westwind Rest in Kun-Lai Summit.<|text|>Well, far as I figure, we've got quite a lot of rebuildin' to do. I'm not one for joining any big causes, but my farmhands aren't gonna have much to do 'round here, to be honest. And, since you helped them out, they want to join your "Alliance." So, who am I to stop 'em? Bring 'em with you, back to Farmhand Bo. I'll miss 'em, but they're better off with you.<|endoftext|> <|startoftext|>Round 'Em Up<|obj|>Round up 3 Wild Plains Yaks and return them to Eastwind Rest.<|text|>Lok'tar. We've made progress, but we're going to need mobility if we want to maintain our foothold here in Kun-Lai. I don't see many worgs, kodo, or the like around here. What I do see are yaks. Our pandaren allies have said they make good mounts, so they'll have to do. Go round some up and return them here, so we can get our people riding them!<|endoftext|> <|startoftext|>Back to Eastwind Rest<|obj|>Return to Farmhand Ko at Eastwind Rest in Kun-Lai Summit.<|text|>Well, far as I figure, we've got quite a lot of rebuildin' to do. I'm not one for joining any big causes, but my farmhands aren't gonna have much to do 'round here, to be honest. And, since you helped them out, they want to join your "Horde". So, who am I to stop 'em? Bring 'em with you, back to Farmhand Ko. I'll miss 'em, but they're better off with you.<|endoftext|> <|startoftext|>Best Meals Anywhere!<|obj|>Collect 160 Kun-Lai Meaty Bits.<|text|>Yeah, yeah. Everyone knows us goblins do tinkering. And explosives. And... well, ya' know, the less reputable stuff. But what nobody knows is that I'm really a great chef! It's a hobby of mine. Gather us up some meaty bits from the creatures around here, and I'll cook us up the best meals ANYWHERE! And I promise, I'll only use three or four percent rocket fuel.<|endoftext|> <|startoftext|>Sanctum of the Sages<|obj|>Speak with a 7th Legion Mage in the Sanctum of the Sages.<|text|>Sounds like you'll be working with us for awhile. Cyrus will charter a naval transport between here and Stormwind, but I expect you'll want something a bit faster for day to day use. Head back upstairs and take a left when you get outside. You'll find an old study where the Tidesages used to conduct their magic rituals. Surely your Alliance mages have already sensed its power. Inform them they may open their portals there. The harbor guards will keep the room secure.<|endoftext|> <|startoftext|>The Road to Kun-Lai<|obj|>Travel through the Veiled Stair to Binan Village.<|text|>Ah! Greetings friend of Lorewalker Cho. I have a message for you. The Lorewalker waits for you in Kun-Lai. Very dangerous to travel there, yes, very dangerous. Look for guides along the road to help you find your way.<|endoftext|> <|startoftext|>Setting Sun Garrison<|obj|>Speak to Anji Autumnlight at the Setting Sun Garrison.<|text|>We've taken losses from the mogu forces descending the Golden Stair and their flanking attackers at Whitepetal Lake. Our lines are thin. I'm dispatching Anji and Kun to the Setting Sun Garrison to double our efforts at training new recruits. I'd like you there with them. Show them what a true is made of.<|endoftext|> <|startoftext|>The Road to Kun-Lai<|obj|>Travel through the Veiled Stair to Binan Village.<|text|>Ah! Greetings friend of Lorewalker Cho. I have a message for you. The Lorewalker waits for you in Kun-Lai. Very dangerous to travel there, yes, very dangerous. Look for guides along the road to help you find your way.<|endoftext|> <|startoftext|>Mistfall Village<|obj|>Speak to Che Wildwalker at Mistfall Village.<|text|>Everything I've heard suggests the village has been unaffected by the Shao-Tien offensive at the lake, but I won't take any risks. I'm dispatching you and Che Wildwalker to keep watch at the village, and aid the townsfolk while you're there.<|endoftext|> <|startoftext|>Setting Sun Garrison<|obj|>Speak to Anji Autumnlight at the Setting Sun Garrison.<|text|>Anji and Kun stopped by on the way to the garrison. Lovely pair, don't you think? So different, yet so devoted to each other... ah, it makes my heart swoon just thinking about it. They asked for you by name. Maybe they want to put you through some of the training paces? I certainly hope they don't have something more naughty in mind...<|endoftext|> <|startoftext|>Attack on Mistfall Village<|obj|>Speak to Rook Stonetoe at Mistfall Village.<|text|>I can see smoke from the village. And it's not my fault this time! Best go and help.<|endoftext|> <|startoftext|>The Ruins of Guo-Lai<|obj|>Speak to Anji Autumnlight at the Ruins of Guo-Lai.<|text|>I've instructed Anji and Kun to resume investigation of the Ruins of Guo-Lai. We have no reports of any significant mogu presence there today, but it seems to be one of their central interests here in the Vale, and want it under thorough watch consider their attack on the lake. That's why I'm sending you as well. Head west, past the lake, to the ruins. Anji will instruct you further.<|endoftext|> <|startoftext|>Attack on Mistfall Village<|obj|>Speak to Sun Tenderheart at Mistfall Village.<|text|>Mogu have been sighted at Mistfall Village to the southwest. I dispatched Rook and Sun immediately, but I need another capable hand there as soon as possible. Don't delay. The villagers need you.<|endoftext|> <|startoftext|>Guo-Lai Encampment<|obj|>Speak to Leven Dawnblade at the Ruins of Guo-Lai.<|text|>Leven came by in quite a huff! Said something about mogu in the ruins. Best be off to find him I think. Angry Leven is not a fun Leven.<|endoftext|> <|startoftext|>Mistfall Village<|obj|>Speak to Che Wildwalker at Mistfall Village.<|text|>My scouts have spotted no mogu near Mistfall Village today, but I've been hearing of some troubles with local wildlife and spirits in the graveyard. I dispatched Che to assess the situation, but he'll most likely need your help. Find your way southwest to the village and meet Che there. Do what you can.<|endoftext|> <|startoftext|>Mistfall Village<|obj|>Speak to Che Wildwalker at Mistfall Village.<|text|>Che stopped by on the way to the village and ask if I'd seen you. I told him no. You can go see him if you want. But now you're not obligated to see him! I am so marvelously considerate, am I not?<|endoftext|> <|startoftext|>Guo-Lai Infestation<|obj|>Speak to Anji Autumnlight at the Ruins of Guo-Lai.<|text|>Anji came by and asked for you. Said she was heading to the northeast ruins. Oh, Anji, such a fiery spirit, that girl! Probably better for your long-term health if you not keep her waiting.<|endoftext|> <|startoftext|>Wicked Wikkets<|obj|>Collect 6 Alliance Service Medallions from Battleworn Paratroopers.<|text|> good wikket, they say... help hozen, they say... No more grookin' , they say. That ok. Look out there. Wicked wikkets fallin' like rain, ripe for the grookin'! Go, join the fun. But remember, Chief Kah Kah gets all the shinies! That's hozen rule number two. Hmm, all hozen rules are number two...<|endoftext|> <|startoftext|>What's in a Name Name?<|obj|>Kill 7 Riverstride Jinyu.<|text|>So, you wanna be a hozen. Huh, wikket? Hozen defend their lands from enemies, like jinyu. Kah Kah fought many jinyu fights, and won them all. Hozen only give name name to good grookers. Go grook jinyu and maybe they call you . Jinyu creepin' down by the river. Ook 'em in the dooker!<|endoftext|> <|startoftext|>Brain Food<|obj|>Bring 4 Mushan Tongues to Kaz'tik the Manipulator at Klaxxi'vess.<|text|>Kovok is growing at an accelerated rate, but his brain may not be able to keep up. He'll require a special diet to ensure that he does not outgrow the capacity to control his own body. Mushan tongue is rich in the nutrients that promote brain growth in kunchong, but they normally eat the beasts whole and fill up quickly. If we feed Kovok only mushan tongues every couple of days or so, it should balance out his growth. Greatback mushan graze the hills east of here, near the Gurthani Terrace.<|endoftext|> <|startoftext|>Debugging the Terrace<|obj|>Stomp out 6 Eyes of the Empress around the Terrace of Gurthan. Killing anything will grant you Pheromone Tracking, helping you detect them.<|text|>If this Empress is truly possessed by fear and paranoia, she will have sent scouts to every corner of the land in order to cement her control. These scout grubs are likely everywhere, but difficult to spot with the naked eye. Better to track them by the pheromone trails they leave behind. I've already... gifted you... a reactive toxin that will reveal these trails to you for a brief time after experiencing the thrill of victory. Go now to the Terrace of Gurthan and root out these spies.<|endoftext|> <|startoftext|>Nope Nope Nope<|obj|>Use the Shado-Pan Dragon Gun to destroy 20 Dreadspinner Eggs in Gurthani Terrace.<|text|>I recovered this weapon on a recent scouting run near the wall. It would seem ideal for helping your Shado-Pan with their infestation problem in Gurthani Terrace. The more they are focused on keeping spiders off the wall, the less time they are killing fear-gripped swarmborn.<|endoftext|> <|startoftext|>An Ancient Empire<|obj|>Collect 8 Gurthani Tablets.<|text|>My brothers speak of an ancient mogu empire that once dwelled in the ruins to the east. Once, this tribe knew untold secrets of sorcery and subjugation. I have a curious mind, Wakener, and I wish to learn of the empires that ruled after my time. Knowledge of the past will determine our future. Go search the ruins for their ancient tablets. I will study their secrets and make them our own.<|endoftext|> <|startoftext|>Sap Tapping<|obj|>Collect 6 Amber Sap.<|text|>I found a grove of young amber trees to the east, Wakener. I've placed tapping devices on these trees, but I have been too busy to retrieve the sap. I need someone to find the extractors. Activate them, then bring me samples of the amber.<|endoftext|> <|startoftext|>Welcome to Dawn's Blossom<|obj|>Speak with Kai Wanderbrew, Master Windfur, and Peiji Goldendraft in Dawn's Blossom.<|text|>Cho's off on another one of his adventures, and this one requires a big order of jade. I'm going to have to call in some favors. How 'bout in the meantime you introduce yourself to some of the locals. Kai Wanderbrew is a good guy to know, as is Master Windfur. Oh, and say hi to Peiji Goldendraft up at the inn. Between the three of them, you should get the feel for life in Dawn's Blossom.<|endoftext|> <|startoftext|>Dreadspinner Extermination<|obj|>Slay 8 Dreadspinner Tenders in the Terrace of Gurthan. Speak with Kil'ruk the Wind-Reaver for an air-drop.<|text|>Back in Gurthani Terrace where you found me, dreadspinners continue to occupy the attention of Shado-Pan marksmen who could otherwise be thinning out this wretched swarm. Eradicate those spiders and offer some relief to the archers on that wall.<|endoftext|> <|startoftext|>The Challenger's Ring: Tenwu of the Red Smoke<|obj|>Challenge Tenwu of the Red Smoke, and then defeat him in combat at Shado-Pan Garrison in Townlong Steppes.<|text|>So... you've been challenged by the infamous Tenwu of the Red Smoke. That's what he calls himself, at least. He's a good fighter, and a good rogue, but it's a wonder he manages to sneak up on anyone with how loudly he brags about himself. Anyways, I think you should answer the challenge. Maybe it'll give him a touch of humility. Maybe not. Either way, if you win, he'll probably be willing to go with you on your missions. And I get some entertainment.<|endoftext|> <|startoftext|>The Challenger's Ring: Hawkmaster Nurong<|obj|>Challenge Hawkmaster Nurong, and then defeat him in combat at Shado-Pan Garrison in Townlong Steppes.<|text|>You've really been building up respect with the Shado-Pan. Nurong's interested in trying out his skills against you. The good news is, if you win, I'll allow him to go with you on your missions. The bad news is, I really don't think you'll win.<|endoftext|> <|startoftext|>Prophet Khar'zul<|obj|>Defeat Prophet Kharzul.<|text|>Prophet Khar'zul is a powerful caster, but he is also underestimating your abilities. Khar'zul and his forces must be destroyed to protect this village. His death will send a strong message to the Thunder King that we will not be defeated! You'll find him on the Isle of Reckoning.<|endoftext|> <|startoftext|>Putting An Eye Out<|obj|>Collect 1 Pristine Mire Beast Eye.<|text|>Ah! Wakener! You must help me! (You will help me, or else I will help myself to you!) I need more materials for my experiments, yes yes! (Blood and guts, hearts and brains, tongues and eyes, eyes, eyes!) To the west, I have seen creatures of mist and fog. They possess such big, round, wonderful globes! Big for seeing, round and unblinking! Go now, little Wakener. Bring me back a single pristine eye!<|endoftext|> <|startoftext|>Something Different<|obj|>Win a PvP Brawl.<|text|>Even the most bloodthirsty combatants eventually grow weary and turn their backs to the unending struggle of war. They seek a new way to test their mettle and destroy their enemies. Join the Brawl in progress and fight your opponents in a limited time event that tosses traditional rules aside.<|endoftext|> <|startoftext|>Foiling the Legion's Jailbreak<|obj|>Find High Inquisitor Raalgar before the Legion frees him.<|text|>High Inquisitor Raalgar has some connection to the fel here on Argus that makes him unkillable. Long ago, the naaru imprisoned him on the Arcatraz. When the forces of Kael'thas Sunstrider attacked the citadel, we were forced to flee on the Exodar. Some Legion prisoners escaped the Arcatraz when last the Legion invaded Azeroth, but Raalgar did not. Stop them from freeing him and I will study the source of his immortality so it can be broken. I can get you close. The rest is up to you.<|endoftext|> <|startoftext|>Mark of the Sentinax<|obj|>Collect 50 Marks of the Sentinax.<|text|>The Sentinax rains down terror upon the Broken Shore, unleashing hordes of demons that menace our forces. The fiends seek to stop us from taking the Tomb. They will fail. Lure out the strongest among their vile ranks. Slay them and seize the marks they bear. Make the Legion fear our strength!<|endoftext|> <|startoftext|>Champions of Legionfall<|obj|>Return to your class order hall and recruit a new champion.<|text|>The battle to reclaim the Broken Shore is straining our resources. We cannot afford to relent, lest the Legion undo all that we have accomplished. The members of your order have given much, but more is needed. Rally your champions and do what you must to bolster their ranks. There may be untapped power in this land that will turn the tide of war in our favor.<|endoftext|> <|startoftext|>Improper Burial<|obj|>Use the Ceremonial Torch on Zandalari corpses.<|text|>De blood trolls are gathering de corpses of my people for their blood magic. Dis ends today. I will take care of de corpses here. Take dis torch. Its fires are blessed by priests of Bwonsamdi, de loa of death. Burn any corpses of my people dat you see. Each corpse burned means less power for dese monsters' blood magic.<|endoftext|> <|startoftext|>Tomb of Sargeras: The Deceiver<|obj|>Defeat Kil'jaeden in the Tomb of Sargeras.<|text|>Carried by only the most powerful of his servants, the Seal indicates the presence of the Deceiver, Kil'Jaeden. He must be defeated.<|endoftext|> <|startoftext|>Dark Skies<|obj|>Kill 200 Mantid and 3 Kunchong or Dread Behemoths while flying with Xaril the Poisoned Mind.<|text|>The swarm begins, Wakener! The mantid amass at the Heart of Fear. Already they fill the skies with their wings and rend the earth with their claws. They shall not stop the dark march until their bodies are laid open and bleeding upon the ground. This we shall gladly do. We will attack them from above. While I fly, use my poisons to destroy their advance. Do not mix the two serums until you are ready to attack. The reaction can be quite... violent. Speak to me when you are ready to go.<|endoftext|> <|startoftext|>Tomb of Sargeras: The Deceiver<|obj|>Defeat Kil'jaeden in the Tomb of Sargeras.<|text|>Carried by only the most powerful of his servants, the Seal indicates the presence of the Deceiver, Kil'Jaeden. He must be defeated.<|endoftext|> <|startoftext|>Tomb of Sargeras: The Deceiver<|obj|>Defeat Kil'jaeden in the Tomb of Sargeras.<|text|>Carried by only the most powerful of his servants, the Seal indicates the presence of the Deceiver, Kil'Jaeden. He must be defeated.<|endoftext|> <|startoftext|>Dark Wings, Dark Things<|obj|>Collect 150 Scarab Wings.<|text|>I require another ingredient to create my first poison, Wakener. This ingredient you can easily find on the scarabs nearby. Kill them and bring me their wings.<|endoftext|> <|startoftext|>The Poisoned Mind<|obj|>Speak to Xaril the Poisoned Mind. Kill 200 mantid and 3 kunchong while flying with him.<|text|>Before we return to Klaxxi'vess, I wish to look upon the empire. The Klaxxi Council told me that the enemy gathers outside the Empress's palace. My poisons are ready. What better way to announce my return than with death and destruction? Just be careful not to mix the two serums... at least not while you're holding the vessels. Speak to me when you are ready to fly.<|endoftext|> <|startoftext|>Venomous Intent<|obj|>Collect 8 Venomous Stingers.<|text|>If we are to strike against the Empress, we must arm ourselves with weapons. My own choice of weapon is of a particularly toxic design. The scorpions wandering the ledge produce a deadly venom that they store in their tails. Bring me their stingers, and I will show you how I earned the title of paragon.<|endoftext|> <|startoftext|>A Shade of Dread<|obj|>Collect 8 Dreadshade.<|text|>The last ingredient is perhaps the deadliest. The dreadshade flower grows all along these hills. It is by eating these poisonous plants that the local wildlife has become so venomous. A single drop of dreadshade nectar can stop a kunchong's heart. Go and bring me some of these flowers. Do not be tempted to taste them.<|endoftext|> <|startoftext|>The Crucible of Carnage: The Bloodeye Bruiser!<|obj|>Get in the arena at the Crucible of Carnage and defeat Hurp'derp!<|text|>I'll tell you what, buddy, this place is a far cry from the rolling plains of Nagrand or the bloodbowl in Zul'Drak, but hey, I go where the gold's at! So welcome to Twi-Hi, pal. You're new to this pit, so let me set you straight. I'm the fight promoter and this feisty troll next to me is Wodin, my bodyguard. You're the entertainment. When you wanna fight, let me know and I'll set up the match. If you're ready and got a group of friends with you, we can start! What do you say?<|endoftext|> <|startoftext|>Tomb of Sargeras: The Deceiver<|obj|>Defeat Kil'jaeden in the Tomb of Sargeras.<|text|>Carried by only the most powerful of his servants, the Seal indicates the presence of the Deceiver, Kil'Jaeden. He must be defeated.<|endoftext|> <|startoftext|>Target of Opportunity: Sra'thik Hivelord<|obj|>Defeat the Sra'thik Hivelord.<|text|>Near the ocean, on the eastern side of Sra'vess, there is a cavern that leads to a network of caves. From there, the Sra'thik Hivelord maintains Sra'vess and plots against us. If we manage to take him out, we'll disrupt their operations for days. Let's go to it.<|endoftext|> <|startoftext|>The Arena of Annihilation<|obj|>Enter and complete the Arena of Annihilation scenario. Afterwards, collect your reward from Wodin the Troll-Servant.<|text|>Ah, I can still remember running fights out of a muddy hole in the ground back in Nagrand. We've come a long way, eh, Wodin? I tell you, there's nothing more these Tiger monks like than a good scrap. So much so that they've paid good coin for me to set up shop here and help draw the strongest fighters from all around! So how about it? You and a couple friends up for a few rounds in the Arena of Annihilation...? Big money, big prizes!<|endoftext|> <|startoftext|>Friends, Not Food!<|obj|>Rescue a Shado-Pan Trainee in each of the north, central and south Kunchong feeding pits.<|text|>Our scouts have sent a very troubling report. Three of our trainees have gone missing, and our scouts found them... They've been captured by the mantid and sent to their Kunchong pits. Their Kunchong FEEDING pits. We're lucky that the Kunchong don't eat that often. I need you to get in there, give them these escape kites, and get them out!<|endoftext|> <|startoftext|>Fumigation<|obj|>Plant Shado-Pan Gas Bombs within the 5 targeted structures on Sra'vess.<|text|>Our alchemists have cooked up a set of gas bombs that will discourage mantid from staying anywhere that we set them off. If we plant these in the critical structures of Sra'vess, they'll need to evacuate. That should sow some chaos and delay any action from the mantid there for days. Get to it.<|endoftext|> <|startoftext|>Target of Opportunity: Sra'thik Swarmlord<|obj|>Kill the Sra'thik Swarmlord at Sra'vess in Townlong Steppes.<|text|>While we're here, we should do one more thing. The Sra'thik Swarmlord is responsible for directing the mantid forces from the air. If we leave it alive, it's going to cause trouble for the garrison. So we're not going to leave it alive. Let's take it out.<|endoftext|> <|startoftext|>A Morale Victory<|obj|>Destroy the Southern, Central, Eastern and Western Idols at Sra'vess.<|text|>The mantid have statues built on Sra'vess. We don't know exactly what they use them for. They may have some sort of religious significance, or maybe they assist with their sonic communication. When you fight your opponent, you don't just engage them physically, you also engage them mentally. Whatever they use them for, the fact is that those statues are important to them. Which is why I want you to blow them up. Losing something important will be a substantial hit to morale.<|endoftext|> <|startoftext|>Sra'vess Wetwork<|obj|>Kill any 15 non-elite mantid near Sra'vess.<|text|>The mantid outnumber us quite badly. Hundreds of them for each of us. And, they surround us on two sides - at Gao-Ran in the south we're holding them off, but to the west, on the island they call Sra'vess, they continue to mass unabated. We're not stupid. We're not going to launch a full scale attack on them. We can't sustain an intense battle on multiple fronts. Instead, we're going to send you, and one of our Wu Kao, to do some dirty work. Sounds fun, doesn't it?<|endoftext|> <|startoftext|>The Mariner's Revenge<|obj|>Launch the Mist-Hopper Jr. from the dock in Soggy's Gamble and use it to bring down Jiao.<|text|>I'm not gonna sit in a damn rocking chair while my crew gets devoured by a leviathan! Come on, let's get to the dock and launch a dinghy. I got a special one set up just for this kind of situation. My own little Mist-Hopper Jr. We'll give that thing a case of harpoon fever.<|endoftext|> <|startoftext|>Slitherscale Suppression<|obj|>Kill the Slitherscale Lizard-Lord.<|text|>The Slitherscale take orders from their leader, the Slitherscale Lizard-Lord. He can be found celebrating his victories on the southeastern corner of Windward Isle. If we can destroy this leader, we can deal their tribe a great blow. Without their lord, the Slitherscale will think twice before attacking the gentle cloud serpents of the east.<|endoftext|> <|startoftext|>The Bigger They Come...<|obj|>Kill any 4 elite mantid at Sra'vess.<|text|>Killing the smaller mantid works mostly as a distraction. It forces them to replenish their numbers before they consider any serious offensive. The big ones, though - we kill a few of those, and we really disrupt operations on the island. That buys ourselves a substantial amount of time. With mantid, it's like their size is directly proportional to their importance in the empire. So kill some of the big ones for me, while you're out there.<|endoftext|> <|startoftext|>Reeltime Strategy<|obj|>Assist Master Angler Ju Lien in Soggy's Gamble.<|text|>I never thought I'd see the day, but for the first time since... well, EVER, Master Angler Ju Lien asked for some help with his lines. Apparently the sea is going crazy today and he can't keep up. See if you can give him a hand. He's fishing just south of here.<|endoftext|> <|startoftext|>Dog Food<|obj|>Help Dog to eat the remains of 10 Rockshell Snapclaws.<|text|><|endoftext|> <|startoftext|>Destroy the Siege Weapons!<|obj|>Destroy the four mantid siege weapons at Sra'vess in Townlong Steppes.<|text|>The mantid don't just attack in swarms. They're smart. They use alchemy, bombs... and what's worst, they've got siege weapons. Those have the potential to be incredibly destructive if they attack with them. We've got reports that they're building up a force of siege weapons to the west at Sra'vess. Go and destroy them.<|endoftext|> <|startoftext|>On the Crab<|obj|>Attach a Mist-Hopper Buoy to 8 Full Crab Pots on the Shelf of Mazu.<|text|>I just got word that a string of pots we dropped this morning hit it BIG. We're on the crab! Problem is, the rips are getting stronger and we lost track of some of the pots. They're just sitting out there, filled with spiky blue GOLD! I need you back out there. Hook one of these buoys up to any of the full traps you find and send it to the surface for us.<|endoftext|> <|startoftext|>Shark Week<|obj|>Collect 200 Thresher Teeth by pulling them from the jaws of Longfin Threshers on the Shelf of Mazu.<|text|>Crabbing is our big money-maker, but we send all kinds of goods back around the wall. Oils, plants, even rare minerals - the sea's bounty is rich out here! Right now the big craze in the markets back home is thresher teeth. Apparently they make great necklaces? Threshers are all over the Shelf of Mazu to the west. Bring me lots of teeth!<|endoftext|> <|startoftext|>Tomb of Sargeras: The Fallen Avatar<|obj|>Defeat the Fallen Avatar in the Tomb of Sargeras.<|text|>Only the Fallen Avatar stands in our way to the final battle. Slay him, and be done with it.<|endoftext|> <|startoftext|>Old Age and Treachery<|obj|>Recover the charter from the Wreck of the Mist-Hopper.<|text|>Look, I ain't got reason to trust you, but there's a task I can't give to my crew. I need you to search the wreck of our old ship, the Mist-Hopper, and bring back the charter. It'd be sealed up in a silver tube, in a footlocker. It's sort of, uh... incriminating. I can't risk any of the crew finding it if they decide to visit the ol' girl. She's resting on the Shelf of Mazu, to the west. I'd suggest riding a rip current out there, if you got the stomach. They're all over the shelf.<|endoftext|> <|startoftext|>Meet the Cap'n<|obj|>Speak with "Soggy" Su-Dao in Soggy's Gamble.<|text|>Alright, I got another job for ya. You see that lion seal in the pen over there? Name's Dog. He's been Soggy's pet for years. Dog's acting up lately - I think he's getting restless in that pen. Why don't you go talk to Soggy and let him know. I'd say it's about time you meet the cap'n anyway.<|endoftext|> <|startoftext|>You Otter Know<|obj|>Use the Bag of Clams to feed 8 Coldwhisker Otters in Lonesome Cove.<|text|>You know what happened to the bait in those pots? Otters. That's what happened. They prefer fresh clams, but they'll pick our crab traps clean if they're hungry enough. The otters in Lonesome Cove are protected by law and we run a legitimate operation here. As much as I'd love to chum those little rats and call it a day, we just make sure they aren't hungry enough to raid the crab pots. Toss 'em a few clams to keep them busy while you're out there.<|endoftext|> <|startoftext|>Tomb of Sargeras: The Fallen Avatar<|obj|>Defeat the Fallen Avatar in the Tomb of Sargeras.<|text|>Only the Fallen Avatar stands in our way to the final battle. Slay him, and be done with it.<|endoftext|> <|startoftext|>Tomb of Sargeras: The Fallen Avatar<|obj|>Defeat the Fallen Avatar in the Tomb of Sargeras.<|text|>Only the Fallen Avatar stands in our way to the final battle. Slay him, and be done with it.<|endoftext|> <|startoftext|>Walking Dog<|obj|>Take Dog to visit the hot geysers, the whale corpse, and the wreck of the Mist-Hopper on the Shelf of Mazu.<|text|>Dog ain't my "pet." He's a member of this crew, and my best friend. Saved my life more than once, you know. But I'm gettin' too old to walk him anymore, and he still needs his exercise. Take Dog for a trip around the shelf for me, would ya? He loves to swim through the hot geysers just southeast of the shallows. He absolutely has to... er... "leave his mark" on the dead whale at the far western edge of the shelf. Oh, and he'll want to visit our old shipwreck, too. He likes to reminisce.<|endoftext|> <|startoftext|>Tomb of Sargeras: Free The Tormented<|obj|>Defeat the Desolate Host in the Tomb of Sargeras.<|text|>The souls inside the Tomb are being twisted by an Engine of Horror. Destroy it, and free them from this torment.<|endoftext|> <|startoftext|>Tomb of Sargeras: Free The Tormented<|obj|>Defeat the Desolate Host in the Tomb of Sargeras.<|text|>The souls inside the Tomb are being twisted by an Engine of Horror. Destroy it, and free them from this torment.<|endoftext|> <|startoftext|>Tomb of Sargeras: Free The Tormented<|obj|>Defeat the Desolate Host in the Tomb of Sargeras.<|text|>The souls inside the Tomb are being twisted by an Engine of Horror. Destroy it, and free them from this torment.<|endoftext|> <|startoftext|>Tomb of Sargeras: The Fallen Avatar<|obj|>Defeat the Fallen Avatar in the Tomb of Sargeras.<|text|>Only the Fallen Avatar stands in our way to the final battle. Slay him, and be done with it.<|endoftext|> <|startoftext|>Tomb of Sargeras: Free The Tormented<|obj|>Defeat the Desolate Host in the Tomb of Sargeras.<|text|>The souls inside the Tomb are being twisted by an Engine of Horror. Destroy it, and free them from this torment.<|endoftext|> <|startoftext|>Tomb of Sargeras: The Tomb's Mistress<|obj|>Defeat Mistress Sassz'ine in the Tomb of Sargeras.<|text|>Slay the Naga Mistress who is tainting the denizens of the ocean beneath the Tomb.<|endoftext|> <|startoftext|>Tomb of Sargeras: The Tomb's Mistress<|obj|>Defeat Mistress Sassz'ine in the Tomb of Sargeras.<|text|>Slay the Naga Mistress who is tainting the denizens of the ocean beneath the Tomb.<|endoftext|> <|startoftext|>Tomb of Sargeras: The Tomb's Mistress<|obj|>Defeat Mistress Sassz'ine in the Tomb of Sargeras.<|text|>Slay the Naga Mistress who is tainting the denizens of the ocean beneath the Tomb.<|endoftext|> <|startoftext|>Tomb of Sargeras: The Tomb's Mistress<|obj|>Defeat Mistress Sassz'ine in the Tomb of Sargeras.<|text|>Slay the Naga Mistress who is tainting the denizens of the ocean beneath the Tomb.<|endoftext|> <|startoftext|>Lost Souls<|obj|>Release 10 Lost Souls.<|text|>Never in my life have I beheld such destruction... such misery. The very ground we walk on us paved with the bones of our allies. Even now I can see the lost spirits of Alliance soldiers wandering the ruins. I cannot leave this place without putting the souls of our brave soldiers to rest. We owe them... I owe them that much.<|endoftext|> <|startoftext|>Imprisoned Inquisitor<|obj|>Travel to the Vindicaar and ask Grand Artificer Romuul about High Inquisitor Raalgar.<|text|>This report states that the Legion seeks to free an imprisoned Legion inquisitor called Raalgar, a demon from here on Argus who cannot be killed because of a secret magic he alone possesses. Because of his immortality, he is held in the Arcatraz in Tempest Keep. The Light Mother told us of that naaru stronghold, but I've never set eyes upon it myself. Turalyon mentioned the Vindicaar has some connection to Tempest Keep. Perhaps your ship's engineer knows more.<|endoftext|> <|startoftext|>Journey to Nazmir<|obj|>Meet with Rokhan near flight master Rokota in Dazar'alor.<|text|>It is time to put an end to de blood trolls in Nazmir before their monstrous horde descends upon Zuldazar. My most loyal followers are willing to come with me to dat cursed place. But it will not be enough. I am relieved dat you and de Horde are willing to help. Rokhan and his darkspears are getting ready to leave. I will finish my preparations here. Meet with Rokhan and make your way to Nazmir, I will see you there.<|endoftext|> <|startoftext|>The Mysterious Missive<|obj|>Search near the Xenedar for someone with knowledge of the Sealed Missive.<|text|><|endoftext|> <|startoftext|>Arkhaan's Prayers<|obj|>Collect 5 Fragmented Prayers.<|text|> "You must resist the shadow's pull. Come to me, brothers and sisters. Be whole within the Light. Let Arkhaan show you the way home." <|endoftext|> <|startoftext|>Into The Darkness<|obj|>Look for signs of blood trolls ahead with Princess Talanji.<|text|>We are in Nazmir to stop de blood trolls from destroying Zuldazar. Dis is de start of our campaign to end dem. Dese monsters want my kingdom and its people destroyed. We are going destroy dem first. My father thinks de blood troll threat will go away on its own, like it did in de past. But things are different now. Rokhan and de others are moving north of here to establish a camp for us to stay in, den dey will join us in de fight. Are you ready?<|endoftext|> <|startoftext|>Get Your Bearings<|obj|>Visit the Ferry Dock, the Snug Harbor Inn, the Tradewinds Counting House, and the Flight Master in Tradewinds Market.<|text|>I think a proper introduction is in order! My name is Taelia, member of the Proudmoore Guard and squire of Sir Cyrus Crestfall. Cyrus asked me and Flynn to break you out of that Ashvane prison and get you settled in here at the market, but he neglected to mention that you're with the Alliance. I must say, it's an honor. Let's get you up to speed.<|endoftext|> <|startoftext|>A Walk to Remember<|obj|>Escort King Anduin to Soul Ruin at the Broken Shore.<|text|>It's good to have you at my side. I've come to the Broken Shore to see, for myself, the price that my father... that the Alliance has paid to protect our world. As long as I am blind to the suffering and sacrifices of my people, I will never be able to lead them to peace. Time is short, we should move onward.<|endoftext|> <|startoftext|>Arkhaan's Pain<|obj|>Slay 12 Broken in Oronaar Collapse.<|text|>Darkness envelops us... the Light has gone from this place... Arkhaan could not save them. Brothers. Sisters. Whispers twisted them. The Light cannot see them. It turns away from us. Arkhaan failed. <|endoftext|> <|startoftext|>Out Like Flynn<|obj|>Escape Tol Dagor with Flynn.<|text|>I'm relieved you woke up! Having to carry you would have made this job far less appealing. The name's Flynn, and my client in Boralus is paying me a king's bounty to break you out of here. You, my friend, are incarcerated in Tol Dagor. Used to be a legit prison... 'til the Ashvane Trading Company bought it. Now it's Priscilla's own personal fortress, riddled with scum on both sides of the bars. Wasn't hard to bribe my way into this cell. Now we just have to get out. Not to worry. I have a plan!<|endoftext|> <|startoftext|>Fresh Pots<|obj|>Bait 10 Empty Crab Pots in Lonesome Cove. Each pot requires 2 Sea Monarch Chunks.<|text|>We got a load of empty crab pots out there that need fresh bait. Now, we COULD pull them one at a time and bait them up here in comfort. A nice chair to sit on, maybe a hot cup of tea to keep you warm. Sounds nice, doesn't it? Never gonna happen. Head to Lonesome Cove, immediately southwest, and bait those pots with two chunks of fresh sea monarch. By "fresh" I mean killed right there in the water. Oh, and by "pots" I mean traps. If you wanna be part of the crew, you'd better learn the lingo.<|endoftext|> <|startoftext|>A Bloody Delight<|obj|>Collect 100 Volatile Blood from Dread Remoras.<|text|>A warrior is not ready for battle until he tastes the blood of his enemies. I am still too weak to hunt, so you must go in my stead. Only the blood from the fiercest predators will do. I can smell their presence in the waters outside this cave! Bring this to me, and then perhaps you shall see why they call me the Bloodseeker.<|endoftext|> <|startoftext|>The Scent of Blood<|obj|>Kill 12 Muckscale Flesheaters and the Muckscale Serpentus.<|text|>I'm afraid that I wet my hands with saurok blood while you were away. I'm sorry, but I could not help myself. Now, watch them attack me. Pitiful! Do they think to take vengeance for their fallen? Do they come challenge ME? I, who have won a hundred wars? I, who stood alone against thousands and still shouted for my enemies to come? No, these... saurok... will crumple before me like paper before the flame! I shall show you my might, Wakener. Fight alongside me and see. Here they come!<|endoftext|> <|startoftext|>Fine Dining<|obj|>Collect 8 Clacker Tails.<|text|>In my living years, I was the greatest warrior of the swarm. Help me regain my strength, and I shall show you. I smell the salt sea nearby, and where you can find the sea, you will find briny clackers. Bring me their tails. I must feast upon their flesh.<|endoftext|> <|startoftext|>A Strange Appetite<|obj|>Collect 12 Starfish Meat.<|text|>Food. I must have food. In my time, the meat of the starfish brought not only strength, but also clarity of mind. This is what I must eat. Bring this to me from the nearby shallows. Wait much longer, and I will devour you instead.<|endoftext|> <|startoftext|>The Tiger Palm<|obj|>Reach level 3 to learn Tiger Palm. Find a Training Dummy on the northwest side of the Crash Site and practice using it.<|text|>I hope your people are all alright... the crash was unbelievably loud and destructive! Yes, you'll do fine. They've said that they need more people to fight, and they don't want me to hurt myself. I'm not afraid, but I don't want to intrude. So, I'll teach you. As you may have discovered, your experiences in combat will unlock new potential within you. Go, see if you can master a new ability. Show it to me. You'll get the hang of things.<|endoftext|> <|startoftext|>Skeer the Bloodseeker<|obj|>Awaken Skeer the Bloodseeker in the underwater cave.<|text|>Our efforts to secure the shallows before Zan'vess have paid off. We have spotted another paragon buried in amber, hidden in the waters to the southwest. Adding another paragon to our numbers is vital. Another champion from ages past could turn the tide in our favor. I would go immediately, but unfortunately, I am needed here. Since you are already a Wakener, you can carry out this task in my stead.<|endoftext|> <|startoftext|>The Dread Vos<|obj|>Kill 12 Enslaved Amberdiggers or Vos'thik Slavelashers, and release the paragon, Korven the Prime.<|text|>Another paragon calls to us.. This time, the emanations grow from The Dread Vos, an ancient lake to the south. Finding him will not be easy, for the way is guarded by our enemies. I give you this task. If you succeed, you will live. If you fail, I will send another.<|endoftext|> <|startoftext|>Calligraphed Sigil<|obj|>Speak to Laoxi inside Aldrassil in Shadowglen.<|text|>This sigil was given to me by a messenger from our Pandaren visitor, Laoxi. It seems he would have words with you when you have a moment. Read it and bring it to him afterwards.<|endoftext|> <|startoftext|>Monk Training<|obj|>Speak with Pao, the Monk class trainer, inside the Sunspire on Sunstrider Isle.<|text|>As you advance within your class, you will want to take advantage of the training that your class trainer can provide you. For young monks here on Sunstrider Isle, your trainer is Pao, our Pandaren visitor. Speak with her and see what training she has available for you. Pao - as with all the trainers on Sunstrider Isle - is inside the Sunspire on the lower level.<|endoftext|> <|startoftext|>The Art of the Monk<|obj|>Reach level 3 to learn Tiger's Palm. Look for a Training Dummy and practice using Tiger's Palm.<|text|>The true secret to the art of the monk is unlocking the knowledge and power hidden inside yourself. Go, get more experience, and learn a new skill. Then demonstrate it on one of the training dummies.<|endoftext|> <|startoftext|>The Arts of a Monk<|obj|>Reach level 3 to learn Tiger Palm. Practice using Tiger Palm against a Tiki Target.<|text|>As ya get bettah' at fightin', you'll start to find new tings that ya nevah knew you could do. Wanna see? Go, train up some, and learn someting new. 'Den come back and ya can show me.<|endoftext|> <|startoftext|>Family Tree<|obj|>Light the Incense Bundle at the Circle of Stone.<|text|>So there you have it, traveler, or as much of it as would make for a proper introduction, hmm? What of you, then? Are your people so much different than mine? Surely, there must be things we share in common. Let us see...<|endoftext|> <|startoftext|>Tiger Palm<|obj|>Reach level 3 to learn Tiger Palm. Locate a Training Dummy in Camp Narache and practice using it.<|text|>You have done well. As you continue along your path, you will grow, learning new techniques that you couldn't have imagined before. Your first lesson is the power of experience. Go, learn a new ability, and demonstrate it for me.<|endoftext|> <|startoftext|>Calligraphed Note<|obj|>Read the Calligraphed Note and speak to Shoyu in Camp Narache.<|text|>Just a moment ago a messenger was looking for you. I believe she was sent by our Pandaren visitor, Shoyu. You should read it.<|endoftext|> <|startoftext|>More Than Expected<|obj|>Report to Vol'jin at Darkspear Hold.<|text|>Ya definitely more den expected, mon. I'm sure dere's more important stuff we can be usin' ya talents on now. Ya don't need ta hang out with da newbloods no more. Head down to da village to da southeast and make yaself known. Lend a hand here and there and I'm sure ya make yer way up to sometin' more prestigious quick enough.<|endoftext|> <|startoftext|>A Rough Start<|obj|>Retrieve 6 Wildmane Cat Pelts.<|text|>Lets put dose skills ta use. I'll start ya off easy, mon. There be cats killing our boars. Dat food ain't for sharin'. Dose boars are gonna need ta be alive if ya be wanting food tonight. Dey're all over the island. Bring me some cat pelts.<|endoftext|> <|startoftext|>Proving Pit<|obj|>Speak to a Darkspear Jailor, then enter the proving pit and kill a Captive Spitescale Scout.<|text|>Ya done quite well for ya'self. I'm sure I could teach ya a trick or two here and dere, but I not be wastin' ya time on tiki targets no longer. l put one last trial before ya den, mon. Head over to da provin' pit in the middle of dis area and fight a real baddy - one dat wants ta kill ya back. Just let the jailor by the pit know when ya ready.<|endoftext|> <|startoftext|>Tiger Palm<|obj|>Reach level 3 to learn Tiger Palm. Locate a Training Dummy outside the Sunspire and practice using it.<|text|>Good. You are off to a bright start. This road will be long, and as you become more accomplished, you will begin to discover that you can do things you could never have imagined before. Go, get more experience, and learn a new technique. Once you have, demonstrate it on one of the training dummies.<|endoftext|> <|startoftext|>The Basics: Hitting Things<|obj|>Destroy 6 Tiki Targets.<|text|>Alright, mon. We start with da basics. I need ta know dat you know how ta swing dat weapon you're totin' around. Go thrash dose tiki targets. Take it slowly. Natural-like. I'll watch ya fighting form and we'll go from dere.<|endoftext|> <|startoftext|>Calligraphed Parchment<|obj|>Read the Calligraphed Parchment and speak with Gato in the Valley of Trials.<|text|>Ah, while you were gone a parchment came for you. Read it when you have time. If I'm not mistaken, it came from our Pandaren friend, Gato. He visits from afar to grant us the honor of his wisdom, and to teach the ways of the monk. Do not shame your people by failing at his lessons!<|endoftext|> <|startoftext|>Tiger Palm<|obj|>Reach level 3 to learn Tiger Palm. Locate a Training Dummy and practice using Tiger Palm 2 times.<|text|>As you walk the road of your training, you will begin to discover within yourself the power to unlock new techniques. You need not even learn them from me, or another more experienced monk - you will find that they come to you on their own. For now, you should go and practice the basics. Gather more experience, and develop a new technique - once you have, you can practice it on the dummies nearby to master it.<|endoftext|> <|startoftext|>The Rise of the Darkspear<|obj|>Meet with Zabrax in the Darkspear Training Grounds.<|text|>Tha Darkspear tribe have long been victims. Outcasts. We found ourselves fleein' our homes time 'n time again... but dis time, it's not fleein' dat drives us here. Vol'jin has offered us leadership through wisdom, and it has kept us alive dis long. Now dat same wisdom offers portents of a chaotic future for tha Horde unda Garrosh Hellscream. No, dis time we not fleein'. Dis time, we are fightin' for a home dat will last. It's time to begin ya trainin'. Speak with Zabrax to the east.<|endoftext|> <|startoftext|>Kick, Punch, It's All in the Mind<|obj|>Reach level 3 to learn Tiger Palm, then use it on one of the Training Dummies outside the entrance to Anvilmar.<|text|>The truth is, you already have the talent and ability to learn what you need to. What I can help you do is show you where to unlock it. First, you must practice until you begin to understand a new technique. The first technique you learn will be the Tiger Palm. Go, learn more until you have unlocked the potential within yourself, and then practice your new move! Remember - it's all in the mind!<|endoftext|> <|startoftext|>Peering Into the Past<|obj|>Speak to Lorewalker Cho at the Circle of Stone.<|text|>Just a moment, now. Allow me to gather my things. Wouldn't want me to lose these notes now, would we? Especially after you risked life and limb for them! There, all set. Let us be off, shall we? I must say, I feel much safer traveling with you after seeing how you handled that saurok!<|endoftext|> <|startoftext|>Novice Elreth<|obj|>Speak to Novice Elreth at Deathknell in Tirisfal Glades.<|text|>Actually, before I go - you should speak with Novice Elreth. She had some work for you, and you would do well to help others and improve your skills. The next time you see me, I will be in Undercity.<|endoftext|> <|startoftext|>Scribbled Scroll<|obj|>Read the Elegant Scroll and speak to Ting, Strong of Stomach in Deathknell.<|text|>Ah, while you were off dealing with the mindless Scourge, this scroll arrived for you. The pandaren visitor, Ting, sent it for you. Maybe you monks can read this garbage, but I can't. You should go talk to her. She's in the Inn across the way.<|endoftext|> <|startoftext|>Elegant Rune<|obj|>Read the Elegant Rune and speak to Lo in Coldridge Valley.<|text|>, this rune was given to me to pass on to ye. Take some time to read it when ye have a chance. I'm thinkin' it came from our visitor from afar, Lo. Take a gander at it and go find him inside Anvilmar.<|endoftext|> <|startoftext|>Tiger Palm<|obj|>Reach level 3 to learn Tiger Palm, then practice using it on a Training Dummy.<|text|>As you overcome great challenges in your journey to master struggles both internal and external, you will begin to uncover new abilities hidden inside yourself. Go, now, and develop a mastery of yourself, such that you uncover the Tiger Palm technique. Then, go practice it on a training dummy.<|endoftext|> <|startoftext|>Delivering Lost Knowledge<|obj|>Speak with the artifact researcher in your class order hall.<|text|>The very nature of this ancient night elf tome causes the book to seek out knowledge. This could prove to be a serious boon to your efforts to research your artifact weapon. I'd wager the scholars in your order hall would find it of great use, possibly unlocking new avenues of empowerment. I suggest you take it to them immediately. We need every advantage possible against the Legion!<|endoftext|> <|startoftext|>Delivering Lost Knowledge<|obj|>Speak with the artifact researcher in your class order hall.<|text|>The very nature of this ancient night elf tome causes the book to seek out knowledge. This could prove to be a serious boon to your efforts to research your artifact weapon. I'd wager the scholars in your order hall would find it of great use, possibly unlocking new avenues of empowerment. I suggest you take it to them immediately. We need every advantage possible against the Legion!<|endoftext|> <|startoftext|>Delivering Lost Knowledge<|obj|>Speak with the artifact researcher in your class order hall.<|text|>The very nature of this ancient night elf tome causes the book to seek out knowledge. This could prove to be a serious boon to your efforts to research your artifact weapon. I'd wager the scholars in your order hall would find it of great use, possibly unlocking new avenues of empowerment. I suggest you take it to them immediately. We need every advantage possible against the Legion!<|endoftext|> <|startoftext|>Delivering Lost Knowledge<|obj|>Speak with the artifact researcher in your class order hall.<|text|>The very nature of this ancient night elf tome causes the book to seek out knowledge. This could prove to be a serious boon to your efforts to research your artifact weapon. I'd wager the scholars in your order hall would find it of great use, possibly unlocking new avenues of empowerment. I suggest you take it to them immediately. We need every advantage possible against the Legion!<|endoftext|> <|startoftext|>Delivering Lost Knowledge<|obj|>Speak with the artifact researcher in your class order hall.<|text|>The very nature of this ancient night elf tome causes the book to seek out knowledge. This could prove to be a serious boon to your efforts to research your artifact weapon. I'd wager the scholars in your order hall would find it of great use, possibly unlocking new avenues of empowerment. I suggest you take it to them immediately. We need every advantage possible against the Legion!<|endoftext|> <|startoftext|>Delivering Lost Knowledge<|obj|>Speak with the artifact researcher in your class order hall.<|text|>The very nature of this ancient night elf tome causes the book to seek out knowledge. This could prove to be a serious boon to your efforts to research your artifact weapon. I'd wager the scholars in your order hall would find it of great use, possibly unlocking new avenues of empowerment. I suggest you take it to them immediately. We need every advantage possible against the Legion!<|endoftext|> <|startoftext|>Delivering Lost Knowledge<|obj|>Speak with the artifact researcher in your class order hall.<|text|>The very nature of this ancient night elf tome causes the book to seek out knowledge. This could prove to be a serious boon to your efforts to research your artifact weapon. I'd wager the scholars in your order hall would find it of great use, possibly unlocking new avenues of empowerment. I suggest you take it to them immediately. We need every advantage possible against the Legion!<|endoftext|> <|startoftext|>Delivering Lost Knowledge<|obj|>Speak with the artifact researcher in your class order hall.<|text|>The very nature of this ancient night elf tome causes the book to seek out knowledge. This could prove to be a serious boon to your efforts to research your artifact weapon. I'd wager the scholars in your order hall would find it of great use, possibly unlocking new avenues of empowerment. I suggest you take it to them immediately. We need every advantage possible against the Legion!<|endoftext|> <|startoftext|>Delivering Lost Knowledge<|obj|>Speak with the artifact researcher in your class order hall.<|text|>The very nature of this ancient night elf tome causes the book to seek out knowledge. This could prove to be a serious boon to your efforts to research your artifact weapon. I'd wager the scholars in your order hall would find it of great use, possibly unlocking new avenues of empowerment. I suggest you take it to them immediately. We need every advantage possible against the Legion!<|endoftext|> <|startoftext|>Delivering Lost Knowledge<|obj|>Speak with the artifact researcher in your class order hall.<|text|>The very nature of this ancient night elf tome causes the book to seek out knowledge. This could prove to be a serious boon to your efforts to research your artifact weapon. I'd wager the scholars in your order hall would find it of great use, possibly unlocking new avenues of empowerment. I suggest you take it to them immediately. We need every advantage possible against the Legion!<|endoftext|> <|startoftext|>Delivering Lost Knowledge<|obj|>Speak with the artifact researcher in your class order hall.<|text|>The very nature of this ancient night elf tome causes the book to seek out knowledge. This could prove to be a serious boon to your efforts to research your artifact weapon. I'd wager the scholars in your order hall would find it of great use, possibly unlocking new avenues of empowerment. I suggest you take it to them immediately. We need every advantage possible against the Legion!<|endoftext|> <|startoftext|>Seeking Lost Knowledge<|obj|>Use the tome at several night elf ruins on the Broken Shore.<|text|>During the assault, our forces uncovered an ancient night elf tome. The fact that it survived so long in these harsh lands is quite remarkable. Its enchantments have faded over the ages, but I sense the book is almost... hungry, as if reaching out to places where the night elves practiced magic long ago. Bringing the tome to nearby ruins may reveal secrets that could give us an edge against the Legion.<|endoftext|> <|startoftext|>Consecrating Ground<|obj|>Repair the Argunite Matrix beneath Triumvirate's End.<|text|>We have everything we need. In the alcove below you will find the shattered remains of the Argunite Matrix. Replacing the Keystone will restore it to full capacity. The pylons you activated will then be able to repel those who still hunt my people. At long last this battle will be over. I hope it brings them peace.<|endoftext|> <|startoftext|>They Sent Assassins<|obj|>Kill 8 Goblin Assassins.<|text|>Have you ever seen a goblin? They're wretched little green-skinned monsters that love only two things: gold and themselves. The Blackrock orcs have enlisted the aid of goblin assassins to kill our soldiers. If you look to the field in the north you can barely make out their silhouettes, sneaking about in the grass. I need you to head out there and kill every goblin that you see. They need to learn that nobody messes with the Alliance!<|endoftext|> <|startoftext|>The Rear is Clear<|obj|>Report to Marshal McBride in front of Northshire Abbey in Elwynn Forest.<|text|>Excellent work! The rear is now officially clear. We'll take care of the stragglers. I want you to go back to Marshal McBride, standing in front of Northshire Abbey, south of here, and let him know that the goblin situation is under control. Farewell.<|endoftext|> <|startoftext|>Join the Battle!<|obj|>Report to Sergeant Willem behind Northshire Abbey in Elwynn Forest.<|text|>I received an urgent message from Sergeant Willem. Turns out that the Blackrock orcs have hired goblin assassins. They ambushed our battalion behind the abbey. Willem has asked me to send him a hero. You have to go help them! Find Sergeant Willem north of the abbey at the command tent. Go!<|endoftext|> <|startoftext|>Palm of the Tiger<|obj|>Reach level 3 to learn Tiger Palm, then practice using it on a Training Dummy south of the entrance to Northshire Abbey.<|text|>Now that you've had the chance to test your abilities in battle, it's time to explain one more reason why training is so important. As you get more experience, you'll be able to do new techniques you never thought of. Go, get some experience, learn a new skill, and demonstrate it on one of the training dummies.<|endoftext|> <|startoftext|>The Arts of a Monk<|obj|>Reach level 3 to learn Tiger Palm. Once you've learned it, use it twice at a Training Dummy in New Tinkertown.<|text|>When you fight, you grow in skill. As you grow in skill, you will begin to figure out new moves. Go, explore, learn, and show me what you figure out.<|endoftext|> <|startoftext|>Behind Our Lines<|obj|>Kill General Temuja.<|text|>Scouts bring me reports of a powerful Imperion that slipped through our lines in the south and is now heading for the road in the eastern vale. I need someone I can trust to stop it. Find it and kill it quickly.<|endoftext|> <|startoftext|>Meet the High Tinker<|obj|>Introduce yourself to High Tinker Mekkatorque in New Tinkertown.<|text|>I don't know if you'll remember Mekkatorque or not. Nevin and the other gnomes have mentioned that memory loss is pretty common for you survivors. Anyways, High Tinker Mekkatorque is the leader of all the gnomes. He has made a habit of meeting with every rescued survivor personally. You should introduce yourself to him. He'll be with his war council beneath the tent in the center of town.<|endoftext|> <|startoftext|>Beating Them Back!<|obj|>Kill 6 Blackrock Worgs.<|text|>So you're the new recruit from Stormwind, eh? I'm Marshal McBride, commander of this garrison. Glad to have you on board... . It is , right? You've arrived just in time. The Blackrock orcs have managed to sneak into Northshire through a break in the mountain. My soldiers are doing the best that they can to push them back, but I fear they will be overwhelmed soon. Head northwest into the forest and kill the attacking Blackrock worgs! Help my soldiers!<|endoftext|> <|startoftext|>The Future of Gnomeregan<|obj|>Meet with Xi, Friend of the Small in New Tinkertown.<|text|>It's a victory for us every time we're able to help another survivor escape from the contaminated halls of Gnomeregan. s like you will play an important part in the future of Gnomeregan. To that end, our leader, High Tinker Mekkatorque, has assembled a team of trainers to help you learn your arts. Xi, Friend of the Small has visited us from a faraway land and will help oversee your training and adjustment to life on the surface. She's waiting for you on the small practice field across the road.<|endoftext|> <|startoftext|>Calligraphed Letter<|obj|>Read the Calligraphed Letter and speak to Bao in Northshire Abbey.<|text|>I was asked to bring this to your attention as soon as you returned from dealing with the Blackrock spies. It appears to be a letter sealed with the insignia of Bao, a pandaren who is visiting us from a faraway land. I wouldn't hesitate to read it before you go about any other business here in the Abbey.<|endoftext|> <|startoftext|>Kor'thik Aggression<|obj|>Slay 17 Kor'thik Mantid at Kor'vess.<|text|>I'm no brewer - just looking at all those heaps of ingredients makes my head spin. Just put the brew in front of me when it's finished, thank you. No, I'm here to make sure that the brewers don't get cut in half while they're trying to make that perfect brew. It's not an easy job. The Kor'thik mantid across this basin have been attacking us nightly. If you're already heading over there, why don't you return the favor and attack a few of them?<|endoftext|> <|startoftext|>If These Stones Could Speak<|obj|>Use the Stone Monoliths at the Circle of Bone.<|text|>This is a very ancient place, traveler. Only recently have I pieced together a method of translating the forgotten language carved into these stones. Oh, the thrill of discovery! This never gets old, I assure you. Here, you are the guest. You do the honors. I insist. Use this key to unlock the secrets the stones contain.<|endoftext|> <|startoftext|>Fate of the Stormstouts<|obj|>Ask the inhabitants of The Sunset Brewgarden if they've seen any Stormstouts.<|text|>$p! It is so great to see you healthy, and traveling so far. It would seem that our paths are quite tightly intertwined. I'm here looking for my family. I am told that several Stormstouts came across the wall to help face the mantid threat. I mean to find them, and join them. Have you seen anyone named Stormstout come through here? Would you mind helping me ask around?<|endoftext|> <|startoftext|>Lions for Lambs<|obj|>Kill 8 Blackrock Spies.<|text|>The invading orcs aren't fools. They are sizing us up, making sure that when they attack it will be to their advantage. In the forest, to the northwest, are Blackrock spies. They peer at us through spyglasses, watching our every move - waiting. I want you take the fight to them! Kill the Blackrock spies! We must show them that we know they are watching us and that we are prepared!<|endoftext|> <|startoftext|>A Mile in My Shoes<|obj|>Speak to Lorewalker Cho at the Circle of Bone.<|text|>Oh, where have my manners gone? Technically, I suppose I am the host here. Allow me to tell you a little bit about myself and my people before asking questions of you.<|endoftext|> <|startoftext|>The Challenger's Ring: Chao the Voice<|obj|>Challenge Chao the Voice, and then defeat her in combat at Shado-Pan Garrison in Townlong Steppes.<|text|>It looks like you're quite the fighter. Chao heard about it, and she's been talking about how she'd kick your... Well, let's just say I think you should challenge her and try to get her respect.<|endoftext|> <|startoftext|>Whitepetal Lake<|obj|>Speak to He Softfoot at Whitepetal Lake.<|text|>Reports suggest that things are quiet at Whitepetal Lake today, but I've dispatched Ren Firetongue and He Softfoot to make sure it stays they way. If you want to aid the effort further, head to the west to the lake, meet up with He, and help him keep things secure from any hostile threats.<|endoftext|> <|startoftext|>The Challenger's Ring: Lao-Chin the Iron Belly<|obj|>Challenge Lao-Chen the Iron Belly and then defeat him in combat at Shado-Pan Garrison in Townlong Steppes.<|text|>Lao-Chin seems to have his head in the clouds... or, rather, in his beer. After all of his recent battles, he seems completely obsessed with with trying to develop the perfect brew for fighting. That's well and good, but we need him to actually do some fighting! You should go challenge him, see if you can snap him out of his rut. If you beat him, he'll probably want to go out and help fight just to try to one-up you!<|endoftext|> <|startoftext|>A Visit with Lorewalker Cho<|obj|>Befriend Lorewalker Cho by assisting him around his house: Trim his tree, paint his wall, and feed his birds.<|text|>Stranger, I may be able to help you find your prince. But first, I would like to know a little more about you and your people. Come, help me with my chores, and we will chat. You have the look of a grizzled war veteran, but certainly you have a few minutes to help a bookish Pandaren like myself putter around the house, yes?<|endoftext|> <|startoftext|>Cheng Bo!<|obj|>Kill Cheng-Bo at Fire Camp Gai-Cho in Townlong Steppes.<|text|>Cheng Bo is the Warbringer of Fire Camp Gai-Cho. While you've made a dent in their operations, you now have an opportunity to strike a major blow. Slay the Warbringer!<|endoftext|> <|startoftext|>Stay a While, and Listen<|obj|>Drink from Cho's Teapot.<|text|>Rush rush rush - are your people always in such a hurry? Sit and have some tea with me a moment, and we will discuss your plight. <|endoftext|> <|startoftext|>Feral: The Folly of Levia Laurence<|obj|>Ask around the city for information on Levia Laurence.<|text|>Levia Laurence was once a member of the Kirin Tor. Dabbling in shadow magic got her banned from the city, but she knows the streets too well to keep her out for good. Levia has disappeared, and I'm gravely concerned. Her work may have attracted the attention of the Legion. It has before. It would be very dangerous if her knowledge fell into their hands. She was last seen at the Scribe's Sacellum. Ask around there and see if you can pick up her trail. |cFF660000Specialization: Feral Druid|r<|endoftext|> <|startoftext|>The Deadtalker Cipher<|obj|>Collect a Scroll of Spiritbinding Rites from the yaungol at Deadtalker's Plateau.<|text|>We need to understand what went wrong with the Deadtalkers. For so many years, the Deadtalkers were simply responsible for maintaining the burial grounds and holding funerals for fallen warriors. From a recent raid, we've recovered a tablet from the grounds that is clearly written using a cipher, but it isn't one we've encountered before. If you can gather a ciphered scroll from one of the Deadtalkers, we can begin to put together the cypher and understand what's happened.<|endoftext|> <|startoftext|>The Enemy of My Enemy... Is Still My Enemy!<|obj|>Use Highly Explosive Yaungol Oil Barrels to kill 100 mantid or yaungol on the Gai-Cho Battlefield.<|text|>The mantid are our enemies. As are the yaungol at Fire Camp Gai-Cho. It is fortunate, then, that they are also each other's enemies. Mantid from Kri'vess constantly attack the Gai-Cho yaungol, who hold them off at their front gates. I want you to wreak havoc. "Borrow" some highly explosive oil barrels from camp Gai-Cho, and toss them down onto the battlefield from the air. I don't care which ones you kill, just kill a lot of them.<|endoftext|> <|startoftext|>Uruk!<|obj|>Kill Uruk at Deadtalker's Plateau in Townlong Steppes.<|text|>Uruk is the Deadtalker of the Townlong yaungol. Your mission will not be truly complete until you defeat him. Go to it!<|endoftext|> <|startoftext|>Fire: The Folly of Levia Laurence<|obj|>Ask around the city for information on Levia Laurence.<|text|>Levia Laurence was once a member of the Kirin Tor. Dabbling in shadow magic got her banned from the city, but she knows the streets too well to keep her out for good. Levia has disappeared, and I'm gravely concerned. Her work may have attracted the attention of the Legion. It has before. It would be very dangerous if her knowledge fell into their hands. She was last seen at the Scribe's Sacellum. Ask around there and see if you can pick up her trail. |cFF660000Specialization: Fire Mage|r<|endoftext|> <|startoftext|>Outlaw: The Folly of Levia Laurence<|obj|>Ask around the city for information on Levia Laurence.<|text|>Levia Laurence was once a member of the Kirin Tor. Dabbling in shadow magic got her banned from the city, but she knows the streets too well to keep her out for good. Levia has disappeared, and I'm gravely concerned. Her work may have attracted the attention of the Legion. It has before. It would be very dangerous if her knowledge fell into their hands. She was last seen at the Scribe's Sacellum. Ask around there and see if you can pick up her trail. |cFF660000Specialization: Outlaw Rogue|r<|endoftext|> <|startoftext|>Retribution: Fate of the Tideskorn<|obj|>Search Jandvik for the vrykul mentioned in the scrolls.<|text|>A scout from Stormheim arrived yesterday with a significant discovery - these ancient scrolls. Within they contain a Valkyra prophecy of a new vrykul ruler - one who could turn the Tideskorn against the Legion. It complicates matters that this vrykul may in fact be Skovald's heir. Take the scrolls, find the heir, and bring her to the Valkyra. I think the outcasts they refer to are the vrykul of Jandvik, so that would be a good place to start. |cFF660000Specialization: Retribution Paladin|r<|endoftext|> <|startoftext|>Unholy: The Folly of Levia Laurence<|obj|>Ask around the city for information on Levia Laurence.<|text|>Levia Laurence was once a member of the Kirin Tor. Dabbling in shadow magic got her banned from the city, but she knows the streets too well to keep her out for good. Levia has disappeared, and I'm gravely concerned. Her work may have attracted the attention of the Legion. It has before. It would be very dangerous if her knowledge fell into their hands. She was last seen at the Scribe's Sacellum. Ask around there and see if you can pick up her trail. |cFF660000Specialization: Unholy Death Knight|r<|endoftext|> <|startoftext|>Fury: The Folly of Levia Laurence<|obj|>Ask around the city for information on Levia Laurence.<|text|>Levia Laurence was once a member of the Kirin Tor. Dabbling in shadow magic got her banned from the city, but she knows the streets too well to keep her out for good. Levia has disappeared, and I'm gravely concerned. Her work may have attracted the attention of the Legion. It has before. It would be very dangerous if her knowledge fell into their hands. She was last seen at the Scribe's Sacellum. Ask around there and see if you can pick up her trail. |cFF660000Specialization: Fury Warrior|r<|endoftext|> <|startoftext|>Assassination: Fate of the Tideskorn<|obj|>Search Jandvik for the vrykul mentioned in the scrolls.<|text|>A scout from Stormheim arrived yesterday with a significant discovery - these ancient scrolls. Within they contain a Valkyra prophecy of a new vrykul ruler - one who could turn the Tideskorn against the Legion. It complicates matters that this vrykul may in fact be Skovald's heir. Take the scrolls, find the heir, and bring her to the Valkyra. I think the outcasts they refer to are the vrykul of Jandvik, so that would be a good place to start. |cFF660000Specialization: Assassination Rogue|r<|endoftext|> <|startoftext|>Demonology: Fate of the Tideskorn<|obj|>Search Jandvik for the vrykul mentioned in the scrolls.<|text|>A scout from Stormheim arrived yesterday with a significant discovery - these ancient scrolls. Within they contain a Valkyra prophecy of a new vrykul ruler - one who could turn the Tideskorn against the Legion. It complicates matters that this vrykul may in fact be Skovald's heir. Take the scrolls, find the heir, and bring her to the Valkyra. I think the outcasts they refer to are the vrykul of Jandvik, so that would be a good place to start. |cFF660000Specialization: Demonology Warlock|r<|endoftext|> <|startoftext|>Enhancement: Fate of the Tideskorn<|obj|>Search Jandvik for the vrykul mentioned in the scrolls.<|text|>A scout from Stormheim arrived yesterday with a significant discovery - these ancient scrolls. Within they contain a Valkyra prophecy of a new vrykul ruler - one who could turn the Tideskorn against the Legion. It complicates matters that this vrykul may in fact be Skovald's heir. Take the scrolls, find the heir, and bring her to the Valkyra. I think the outcasts they refer to are the vrykul of Jandvik, so that would be a good place to start. |cFF660000Specialization: Enhancement Shaman|r<|endoftext|> <|startoftext|>Subtlety: The Thieving Apprentice<|obj|>Travel to Xylem's Tower within Bear's Head in Azshara.<|text|>The Focusing Iris has been stolen from the Dalaran Vaults! The thief was a mage of some skill, but we've been unable to track him. Fortunately, the thief dropped a note from his master, addressing him as one of his "apprentici." I know of only one mage who uses that particular pluralization - Archmage Xylem. I'll need you to investigate. In Azshara you will find his tower where he trains his apprentices. Go there, and see what Xylem is up to. |cFF660000Specialization: Subtlety Rogue|r<|endoftext|> <|startoftext|>Survival: The Thieving Apprentice<|obj|>Travel to Xylem's Tower within Bear's Head in Azshara.<|text|>The Focusing Iris has been stolen from the Dalaran Vaults! The thief was a mage of some skill, but we've been unable to track him. Fortunately, the thief dropped a note from his master, addressing him as one of his "apprentici." I know of only one mage who uses that particular pluralization - Archmage Xylem. I'll need you to investigate. In Azshara you will find his tower where he trains his apprentices. Go there, and see what Xylem is up to. |cFF660000Specialization: Survival Hunter|r<|endoftext|> <|startoftext|>Frost: The Thieving Apprentice<|obj|>Travel to Xylem's Tower within Bear's Head in Azshara.<|text|>The Focusing Iris has been stolen from the Dalaran Vaults! The thief was a mage of some skill, but we've been unable to track him. Fortunately, the thief dropped a note from his master, addressing him as one of his "apprentici." I know of only one mage who uses that particular pluralization - Archmage Xylem. I'll need you to investigate. In Azshara you will find his tower where he trains his apprentices. Go there, and see what Xylem is up to. |cFF660000Specialization: Frost Death Knight|r<|endoftext|> <|startoftext|>Shadow: The Twisted Twin<|obj|>Meet with Karam Magespear at the Legerdemain Lounge in Dalaran.<|text|>I have a request from an old friend, Karam Magespear, to help find his brother, Raest. Karam fears that Raest is dealing with dark powers, and wishes to stop him. Originally Raest trained with the Kirin Tor, but such were his aspirations of power that he turned to the forbidden art of Necromancy. He was discovered and expelled from our order. Find Karam in the Legerdemain Lounge and see if you can lend a hand. |cFF660000Specialization: Shadow Priest|r<|endoftext|> <|startoftext|>Spirit Dust<|obj|>Return 8 spirits to their remains at the Deadtalker Plateau in Townlong Steppes.<|text|>The spirits that the Yaungol are entrapping from the remains of their ancestors still have a bit of the essence of life within them. If you defeat the spirits in battle, you can collect essence from the spirits as dust, and then return it to the corpses in the area, which will send the spirits, finally, to the next life. This is the only way to set right what the Deadtalkers have done. It will also help keep us safe.<|endoftext|> <|startoftext|>Marksmanship: The Twisted Twin<|obj|>Meet with Karam Magespear at the Legerdemain Lounge in Dalaran.<|text|>I have a request from an old friend, Karam Magespear, to help find his brother, Raest. Karam fears that Raest is dealing with dark powers, and wishes to stop him. Originally Raest trained with the Kirin Tor, but such were his aspirations of power that he turned to the forbidden art of Necromancy. He was discovered and expelled from our order. Find Karam in the Legerdemain Lounge and see if you can lend a hand. |cFF660000Specialization: Marksmanship Hunter|r<|endoftext|> <|startoftext|>Affliction: The Twisted Twin<|obj|>Meet with Karam Magespear at the Legerdemain Lounge in Dalaran.<|text|>I have a request from an old friend, Karam Magespear, to help find his brother, Raest. Karam fears that Raest is dealing with dark powers, and wishes to stop him. Originally Raest trained with the Kirin Tor, but such were his aspirations of power that he turned to the forbidden art of Necromancy. He was discovered and expelled from our order. Find Karam in the Legerdemain Lounge and see if you can lend a hand. |cFF660000Specialization: Affliction Warlock|r<|endoftext|> <|startoftext|>They're So Thorny!<|obj|>Collect 5 Emergency Supplies from the Water Sprites.<|text|>The crate, once full of desperately needed supplies, has been thoroughly pillaged. A quick scan of the area shows evidence left behind by the thieves. Icy thorns, just like the ones on the water sprites on the shoreline to the east. This is a life or death situation for your band of survivors. Those supplies need to be retrieved from these thieving pests and returned to camp.<|endoftext|> <|startoftext|>Havoc: The Thieving Apprentice<|obj|>Travel to Xylem's Tower within Bear's Head in Azshara.<|text|>The Focusing Iris has been stolen from the Dalaran Vaults! The thief was a mage of some skill, but we've been unable to track him. Fortunately, the thief dropped a note from his master, addressing him as one of his "apprentici." I know of only one mage who uses that particular pluralization - Archmage Xylem. I'll need you to investigate. In Azshara you will find his tower where he trains his apprentices. Go there, and see what Xylem is up to. |cFF660000Specialization: Havoc Demon Hunter|r<|endoftext|> <|startoftext|>Assault Deadtalker's Plateau<|obj|>Kill 8 Deadtalker Corpsedefilers and 1 Deadtalker Crusher.<|text|>We have always left the Deadtalkers alone. For so long, they were just responsible for maintaining the sacred burial grounds of the yaungol tribes. Now, though, they are practicing dark magic, defiling the corpses of their former clanmates... I know not where they learned those dark magics, or why they no longer treat their dead with respect, but we do not have time to find out. We need to stop them.<|endoftext|> <|startoftext|>Assault Fire Camp Gai-Cho<|obj|>Kill 16 Gai-Cho Yaungol, Earthtalkers or Pitchthrowers.<|text|>The Yaungol are a constant nuisance, but the group at Fire Camp Gai-Cho, to the northeast, conspired with the Osul yaungol in their recent incursion into Kun-Lai. We cannot allow such an incursion to go unpunished. Go, attack Fire Camp Gai-Cho. We need to make sure they remain occupied, so that they cannot rise up and threaten The Ox Gate again.<|endoftext|> <|startoftext|>Through the Portal<|obj|>Collect 1000 Ancient Arcane Powder.<|text|>Ah, just the I wanted to see! We've finally figured out why the portal is not working. We need more arcane powder! It would take us months to get a shipment sent out to us, but luckily, the mogu on this island carry plenty for their own spells. They tend to use some older stuff, so we're going to need a lot of it.<|endoftext|> <|startoftext|>Eradicating the Zan'thik<|obj|>Kill 6 Zan'thik Impalers and 6 Zan'thik Manipulators in Zan'vess.<|text|>The warriors of Zan'vess are some of the most feared and respected in the empire, for good reason. Impalers are unmatched in their mastery of the polearm - no doubt Malik trained among the Zan'thik in his time. Their manipulators command terrifying sonic power with the ease and subtlety of a breath. Both will need to be dealt with.<|endoftext|> <|startoftext|>The Challenger's Ring: Yalia Sagewhisper<|obj|>Challenge Yalia Sagewhisper and defeat her in the Challenger's Ring.<|text|>The Shado-Pan brothers and sisters continue to whisper of your deeds. In fact, Yalia herself has taken quite an interest in your studies. She wishes to challenge you in the training ring. You would do well to impress her. If you do, she just may be willing to help you in the future.<|endoftext|> <|startoftext|>Culling the Swarm<|obj|>Slay 40 Shek'zeer Mantid in the Clutches of Shek'zeer. Speak with Kil'ruk the Wind-Reaver for an air-drop.<|text|>The Empress continues to amass her forces. Without intervention, they WILL overrun that wall - even if it means smothering it in the corpses of a million swarmborn. Let us find a better place for those corpses. Let me know when you are ready to depart for the clutches - I will gladly drop you in from above.<|endoftext|> <|startoftext|>Citizens of a New Empire<|obj|>Gather 10 Vor'thik Eggs from Kypari Vor.<|text|>At Shek'zeer's command, the great kypari tree of Kypari Vor was twisted into a totem of horror. Like those outside of the palace, the clutch nearby is now used to corrupt our swarmborn. Recover the eggs of the Vor'thik before they are tainted. We shall raise them here. They will be the citizens of a new empire, free from the sha.<|endoftext|> <|startoftext|>The Mogu Menace<|obj|>Kill 12 Shan'ze Serpentbinders or Shan'ze Beastmasters.<|text|>Our scouts have discovered a heavy mogu force at Shan'ze Dao to the northwest. The island was supposedly uninhabited, so their presence is disturbing news. Even more disturbing is the fact that they are performing sinister experiments on the island. I need a capable to check out the situation. The Shan'ze are likely to give you trouble, and if they do, kill them.<|endoftext|> <|startoftext|>The Mogu Menace<|obj|>Kill 12 Shan'ze Serpentbinders or Shan'ze Beastmasters.<|text|>Our scouts have discovered a heavy mogu force at Shan'ze Dao to the northwest. The island was supposedly uninhabited, so their presence is disturbing news. Even more disturbing is the fact that they are performing sinister experiments on the island. I need a capable to check out the situation. The Shan'ze are likely to give you trouble, and if they do, kill them.<|endoftext|> <|startoftext|>The Ballad of Liu Lang<|obj|>Bring The Ballad of Liu Lang to Lorewalker Cho at the Seat of Knowledge.<|text|>Dear $p, At long last thanks to your research we have the full Ballad of Liu Lang. If you visit us at the Seat of Knowledge in Vale of Eternal Blossoms we can add this contribution to your personal collection. Thank you for your diligence! Sincerely, Lorewalker Cho<|endoftext|> <|startoftext|>Klaxx Attack<|obj|>Bring Klaxx Attack to Lorewalker Cho at the Seat of Knowledge.<|text|>Dear $p, We have all been quite disturbed by your findings regarding the Klaxxi. If you visit us at the Seat of Knowledge in Vale of Eternal Blossoms we can add this contribution to your personal collection. Thank you for your diligence! Sincerely, Lorewalker Cho<|endoftext|> <|startoftext|>Heart of the Mantid Swarm<|obj|>Bring Heart of the Mantid Swarm to Lorewalker Cho at the Seat of Knowledge.<|text|>Dear $p, While we appreciate your efforts to investigate the lore of Pandaria, the documents you sent us on the mantid managed to rob me of several nights sleep. Terrifying stuff. If you visit us at the Seat of Knowledge in Vale of Eternal Blossoms we can add this contribution to your personal collection. Thank you for your diligence! Sincerely, Lorewalker Cho<|endoftext|> <|startoftext|>The Seven Burdens of Shaohao<|obj|>Bring The Seven Burdens of Shaohao to Lorewalker Cho at the Seat of Knowledge.<|text|>Dear $p, It would seem you have discovered the full tale of Shaohao, the last emperor of Pandaria. If you visit us at the Seat of Knowledge in Vale of Eternal Blossoms we can add this contribution to your personal collection. Thank you for your diligence! Sincerely, Lorewalker Cho<|endoftext|> <|startoftext|>The Song of the Yaungol<|obj|>Bring The Song of the Yaungol to Lorewalker Cho at the Seat of Knowledge.<|text|>Dear $p, Your research in to the yaungol has proven most insightful. If you visit us at the Seat of Knowledge in Vale of Eternal Blossoms we can add this contribution to your personal collection. Thank you for your diligence! Sincerely, Lorewalker Cho<|endoftext|> <|startoftext|>Founding of the Order of the Cloud Serpent<|obj|>Bring Founding of the Order of the Cloud Serpent to Lorewalker Cho at the Seat of Knowledge.<|text|>Dear $p, We have a wonderful story assembled from the lore you recovered on the Order of the Cloud Serpent. If you visit us at the Seat of Knowledge in Vale of Eternal Blossoms we can add this contribution to your personal collection. Thank you for your diligence! Sincerely, Lorewalker Cho<|endoftext|> <|startoftext|>Concentrated Fear<|obj|>Gather 4 Dread Amber Foci from Vor'thik Fear-Shapers at Kypari Vor.<|text|>Amber is power. It brings life. This... dread amber you brought me has been twisted. It is concentrated fear. The Vor'thik know this well. Their kypari has been completely engulfed by sha, and they use the dread amber to quicken their own swarmborn. Bring me the crystals used by the Vor'thik fear-shapers in their rituals. The Klaxxi will study them and decide on a protocol for disposal.<|endoftext|> <|startoftext|>What is Worth Fighting For<|obj|>Bring What is Worth Fighting For to Lorewalker Cho at the Seat of Knowledge.<|text|>Dear $p, You have recovered the story of our people's freedom from the mogu empire. If you visit us at the Seat of Knowledge in Vale of Eternal Blossoms we can add this contribution to your personal collection. Thank you for your diligence! Sincerely, Lorewalker Cho<|endoftext|> <|startoftext|>Feed or Be Eaten<|obj|>Begin Kovok's training by feeding him 6 Succulent Turtle Filets found on the Brineshell Snappers in the Briny Muck.<|text|>After years of working with the Kunchong I developed a theory; raising one from infancy would strengthen the bond and therefore strengthen the sonic connection. I had just begun training Kovok when I was chosen for encasement. He is still very young and will need diligent training to reach his full potential. I'm entrusting Kovok to you, but be warned; if any harm comes to him your life is forfeit. First, you must feed him to gain his trust. The turtles in the area should be suitable for this.<|endoftext|> <|startoftext|>The Dark Heart of the Mogu<|obj|>Bring The Dark Heart of the Mogu to Lorewalker Cho at the Seat of Knowledge.<|text|>Dear $p, We have always known the mogu to be dark and sinister. Your research however would imply that they are far worse. If you visit us at the Seat of Knowledge in Vale of Eternal Blossoms we can add this contribution to your personal collection. Thank you for your diligence! Sincerely, Lorewalker Cho<|endoftext|> <|startoftext|>Legends of the Brewfathers<|obj|>Bring Legends of the Brewfathers to Lorewalker Cho at the Seat of Knowledge.<|text|>Dear $p, Your research in to the Brewfathers has proven most... thirstifying. If you visit us at the Seat of Knowledge in Vale of Eternal Blossoms we can add this contribution to your personal collection. Thank you for your diligence! Sincerely, Lorewalker Cho<|endoftext|> <|startoftext|>Fish Tales<|obj|>Bring Fish Tails to Lorewalker Cho at the Seat of Knowledge.<|text|>Dear $p, I have thoroughly enjoyed reading your research in to the jinyu. A fascinating people and quite clever too. If you visit us at the Seat of Knowledge in Vale of Eternal Blossoms we can add this contribution to your personal collection. Thank you for your diligence! Sincerely, Lorewalker Cho<|endoftext|> <|startoftext|>Hozen in the Mist<|obj|>Bring Hozen in the Mist to Lorewalker Cho at the Seat of Knowledge.<|text|>Dear $p, Your research into the hozen has proven quite enlightening. If you visit us at the Seat of Knowledge in Vale of Eternal Blossoms we can add this contribution to your personal collection. Thank you for your diligence! Sincerely, Lorewalker Cho<|endoftext|> <|startoftext|>Reunited<|obj|>Assist Kaz'tik the Manipulator as he unearths his greatest weapon.<|text|>You look at me and see I am no great warrior. Why was I chosen to be a Paragon? Not all weapons can be seen, Wakener. One should not judge by appearance alone. Before I explain further, I need to know that you are trustworthy. Something precious to me was hidden at the time of my preservation. I am nothing without it. Defend me as I unearth my greatest weapon, and you will have my trust.<|endoftext|> <|startoftext|>Better With Age<|obj|>Gather 7 Amber-Filled Jars from the Amber Collectors on the Stinging Trail.<|text|>It is a crime to harvest the young trees, but a much bigger crime to waste the amber. Young amber is not as strong, but the Klaxxi need it to continue the fight. We will bring them more and they will sing my praises! Gather the young amber. We will store it until it is aged and can be consumed.<|endoftext|> <|startoftext|>By the Sea, Nevermore<|obj|>Use the Klaxxi Tuning Fork on the Ocean-Worn Rocks to awaken the paragon.<|text|>The Klaxxi'va have spoken to me, outsider. The paragon is hidden in the Briny Muck only, he is not so hidden anymore. The lizard men surround him. He cannot fall into their scaly hands. You will find him; you will awaken him. Do not return without him! If you do this the Klaxxi will be pleased with us.<|endoftext|> <|startoftext|>Extending Our Coverage<|obj|>Activate the Resonating Beacon in Amberglow Hollow.<|text|>The Klaxxi'va hear another paragon. His cries are weak and lost in darkness. The signal must be strengthened. There is a tower in Amberglow Hollow that has been silent for many years. It must sing; the Klaxxi demand it! This time I will go with you. You will help me repair it. Take the resonating crystal and meet me in Amberglow.<|endoftext|> <|startoftext|>Crime and Punishment<|obj|>Kill 8 Ik'thik Harvesters on the Stinging Trail.<|text|>The Stinging Trail nurtures young Kypari trees. The empress drains the saplings too early, outsider. They must grow before the amber can be taken. The Klaxxi'va demand punishment for this crime! It will please them if you rain death on the Ik'thik harvesters.<|endoftext|> <|startoftext|>Great Vessel of Salvation<|obj|>Bring 3 Motherseeds to the collection pit in Rikkitun Village, with the assistance of the Rikkitun Chanters.<|text|>I know what you and the girl-panda seek. We can perform the rite for you... in time. First, I require aid. The seeds fall from our great mother-tree. It is our responsibility to collect them, even in dangerous times like these. Escort my chanters to the motherseeds, that they may bring them back to the collection pit.<|endoftext|> <|startoftext|>Blood of Ancients<|obj|>Obtain a Chunk of Solidified Amber.<|text|>Lya and I agree on one thing: "Blood of Ancients" is almost certainly the sap from the great trees of the area. I should know - I brew with the stuff all the time. The most ancient tree of all is the one that Grand Empress Shek'zeer calls her home, now known as the Heart of Fear. Find some amber from that tree, and our brew should be complete.<|endoftext|> <|startoftext|>Bind the Glamour<|obj|>Allow Chief Rikkitun to enchant the Forked Blade.<|text|>It has been a very, very long time since our tribe has been called on to perform this rite. I will do the best I can.<|endoftext|> <|startoftext|>Fires and Fears of Old<|obj|>Use the Ruining Fork on Iyyokuk the Lucid, then protect him until he is able to escape.<|text|>We've found the blades, bound them together with wood and shade, and blessed them with an ancient incantation. If I'm not mistaken, it's time to use this thing. The sprites spoke of an ancient piece of sap within the Amber Hibernal, a mantid cave near their empress' palace. That must be the "Blood of Ancients" that the prophecy spoke of. Whatever's inside that sap must be important. Good luck.<|endoftext|> <|startoftext|>Fiery Wings<|obj|>Slap Rikkilea Flitterlings, then catch 88 flecks of Flitterling Dust.<|text|>I think that old paper said something about "fiery wings." Those little dragons around here have wings. They're kind of fiery, in a way. You're quicker than me. Try catching some of those dragons... or at least slapping the powder off of them. No point in killing a harmless little dragon, if all you want is the sparkle from their wings.<|endoftext|> <|startoftext|>Balance: The Twisted Twin<|obj|>Meet with Karam Magespear at the Legerdemain Lounge in Dalaran.<|text|>I have a request from an old friend, Karam Magespear, to help find his brother, Raest. Karam fears that Raest is dealing with dark powers, and wishes to stop him. Originally Raest trained with the Kirin Tor, but such were his aspirations of power that he turned to the forbidden art of Necromancy. He was discovered and expelled from our order. Find Karam in the Legerdemain Lounge and see if you can lend a hand. |cFF660000Specialization: Balance Druid|r<|endoftext|> <|startoftext|>Incantations Fae and Primal<|obj|>Slay Ahgunoss and Mygoness.<|text|>I suspect we are going to need the help of these sprites. We have two enchanted daggers, bound together with wood and shade. Now we need someone to perform ancient "incantations" on our artifact. Before we ask for favors, let's show the sprites that we mean well. I heard their leader talking about a pair of mistlurkers that kidnapped several of their villagers. If we slay these fog beasts... we may get the "incantation" we need in return.<|endoftext|> <|startoftext|>Legion Threat: The Missing Mage<|obj|>Speak with Archmage Modera in Dalaran.<|text|>It appears you have grown strong enough to take on another Legion threat. If you could speak to Archmage Modera in Dalaran as soon as possible, the Council would be in your debt.<|endoftext|> <|startoftext|>Promises of Gold<|obj|>Report to Chief Rikkitun at Rikkitun Village in Dread Wastes.<|text|>As soon as the creature died, a strange group of sprites appeared and took its pearl away. The sprites have a village nearby, called Rikkitun Village. Perhaps you should investigate.<|endoftext|> <|startoftext|>Legion Threat: Suramar<|obj|>Speak with Archmage Khadgar in Dalaran.<|text|>It appears you have grown strong enough to take on another Legion threat. I'd like you to meet with the Council of the Six in Dalaran as soon as possible. Thank you.<|endoftext|> <|startoftext|>Legion Threat: Dalaran Infiltration<|obj|>Speak with Archmage Ansirem in Dalaran.<|text|>It appears you have grown strong enough to take on another Legion threat. If you could speak to Archmage Ansirem in Dalaran as soon as possible, the Council would be in your debt.<|endoftext|> <|startoftext|>Legion Threat: The Necromancer<|obj|>Speak with Archmage Karlain in Dalaran.<|text|>It appears you have grown strong enough to take on another Legion threat. I'd like you to meet with Archmage Karlain as soon as possible. Thank you.<|endoftext|> <|startoftext|>Legion Threat: Azshara<|obj|>Speak with Archmage Kalec in Dalaran.<|text|>It appears you have grown strong enough to take on another Legion threat. If you could speak to Archmage Kalec in Dalaran as soon as possible, the Council would be in your debt.<|endoftext|> <|startoftext|>Blood: Aid of the Illidari<|obj|>Find Kor'vas Bloodthorn in the streets of Dalaran.<|text|>Thankfully, we are not quite alone in uncovering the Legion's plots to infiltrate the city. Kor'vas Bloodthorn of the Illidari has taken to patrolling the city streets on her own to find the source behind the recent attacks. I do not entirely trust these 'demon hunters', but they have at least proved adept at their namesake. I suggest you find her and see what she has uncovered before the Legion strikes once more. |cFF660000Specialization: Blood Death Knight|r<|endoftext|> <|startoftext|>Legion Threat: Highmountain<|obj|>Speak with Archmage Modera in Dalaran.<|text|>It appears you have grown strong enough to take on another Legion threat. If you could speak to Archmage Modera in Dalaran as soon as possible, the Council would be in your debt.<|endoftext|> <|startoftext|>Legion Threat: Val'sharah<|obj|>Speak with Archmage Modera in Dalaran.<|text|>It appears you have grown strong enough to take on another Legion threat. If you could speak to Archmage Modera in Dalaran as soon as possible, the Council would be in your debt.<|endoftext|> <|startoftext|>Brewmaster: Aid of the Illidari<|obj|>Find Kor'vas Bloodthorn in the streets of Dalaran.<|text|>Thankfully, we are not quite alone in uncovering the Legion's plots to infiltrate the city. Kor'vas Bloodthorn of the Illidari has taken to patrolling the city streets on her own to find the source behind the recent attacks. I do not entirely trust these 'demon hunters', but they have at least proved adept at their namesake. I suggest you find her and see what she has uncovered before the Legion strikes once more. |cFF660000Specialization: Brewmaster Monk|r<|endoftext|> <|startoftext|>Protection: Aid of the Illidari<|obj|>Find Kor'vas Bloodthorn in the streets of Dalaran.<|text|>Thankfully, we are not quite alone in uncovering the Legion's plots to infiltrate the city. Kor'vas Bloodthorn of the Illidari has taken to patrolling the city streets on her own to find the source behind the recent attacks. I do not entirely trust these 'demon hunters', but they have at least proved adept at their namesake. I suggest you find her and see what she has uncovered before the Legion strikes once more. |cFF660000Specialization: Protection Paladin|r<|endoftext|> <|startoftext|>Windwalker: Rumblings Near Feltotem<|obj|>Find Navarrogg at the Misty Coast in Highmountain.<|text|>The Highmountain have passed along a dire warning from their drogbar allies. The Feltotem are spreading their demonic corruption into the wildlife around them, infecting the land itself. We believe this is something that should be looked into sooner rather than later. The drogbar chieftain, Navarrogg, is handling this personally and we'd like you to meet him near the Feltotem village. |cFF660000Specialization: Windwalker Monk|r<|endoftext|> <|startoftext|>Discipline: Rumblings Near Feltotem<|obj|>Find Navarrogg at the Misty Coast in Highmountain.<|text|>The Highmountain have passed along a dire warning from their drogbar allies. The Feltotem are spreading their demonic corruption into the wildlife around them, infecting the land itself. We believe this is something that should be looked into sooner rather than later. The drogbar chieftain, Navarrogg, is handling this personally and we'd like you to meet him near the Feltotem village. |cFF660000Specialization: Discipline Priest|r<|endoftext|> <|startoftext|>Beast Mastery: Rumblings Near Feltotem<|obj|>Find Navarrogg at the Misty Coast in Highmountain.<|text|>The Highmountain have passed along a dire warning from their drogbar allies. The Feltotem are spreading their demonic corruption into the wildlife around them, infecting the land itself. We believe this is something that should be looked into sooner rather than later. The drogbar chieftain, Navarrogg, is handling this personally and we'd like you to meet him near the Feltotem village. |cFF660000Specialization: Beast Mastery Hunter|r<|endoftext|> <|startoftext|>Guardian: Aid of the Illidari<|obj|>Find Kor'vas Bloodthorn in the streets of Dalaran.<|text|>Thankfully, we are not quite alone in uncovering the Legion's plots to infiltrate the city. Kor'vas Bloodthorn of the Illidari has taken to patrolling the city streets on her own to find the source behind the recent attacks. I do not entirely trust these 'demon hunters', but they have at least proved adept at their namesake. I suggest you find her and see what she has uncovered before the Legion strikes once more. |cFF660000Specialization: Guardian Druid|r<|endoftext|> <|startoftext|>Evie Stormstout<|obj|>Meet Chen Stormstout at The Sunset Brewgarden, then listen to his eulogy.<|text|>I was too late. She was so small... and I was too late. She should be given a proper burial. A little warrior like her deserves better than this.<|endoftext|> <|startoftext|>Fate of the Stormstouts<|obj|>Ask the inhabitants of The Sunset Brewgarden if they've seen any Stormstouts.<|text|>Greetings. I am Chen Stormstout. I'm looking for my family. I am told that several Stormstouts came across the wall to help face the mantid threat. I mean to find them, and join them. Have you seen anyone named Stormstout come through here? Would you mind helping me ask around?<|endoftext|> <|startoftext|>Wood and Shade<|obj|>Find the Mark of the Empress and the Heartroot of Kypari Kor.<|text|>"Rending daggers of the great ones shall be bound with WOOD and SHADE." Hmm. I've learned a lot about the Kor'thik mantid in my time here. I know that they maintain shrines within their settlement, Kor'vess. One is a heartroot of the very tree that they inhabit. The other is a dark pillar, connecting them with their queen. These shrines are the wood and shade. If my predictions are right... the daggers should react in their presence.<|endoftext|> <|startoftext|>Han Stormstout<|obj|>Find Han Stormstout in the Morrowchamber beneath Kor'vess.<|text|>There will be time for mourning later. For now, there are other Stormstouts to be found. They say that Han Stormstout was last seen exploring Kor'vess. I suspect he headed into that mantid burrow, just across the way. You should meet me down there. I don't doubt that I can handle a few mantid by myself... but I'd feel better with you by my side.<|endoftext|> <|startoftext|>Bound With Shade<|obj|>Harvest 100 drops of Shade by slaying sha creatures and wildlife near The Sunset Brewgarden.<|text|>About that scroll you found... I keep looking at that line in the second stanza - "bound with wood and shade". The "shade", in particular, intrigues me. I must admit, I've often considered taking some of the area's residual sha essence and incorporating it into a brew. I suspect that this is the shade which our recipe calls for. You will find large amalgamations of sha to the southeast of our tree... though you may also be able to harvest some from the local wildlife.<|endoftext|> <|startoftext|>Bound With Wood<|obj|>Obtain 8 pieces of Fragrant Corewood.<|text|> Hmm... "bound with wood". We don't typically brew with wood. Sap, yes... but not wood. We have, on rare occasions, infused our drinks with corewood from the treants to the west of here. Most of them have fallen to the mantid... but their remains should suffice for our recipe.<|endoftext|> <|startoftext|>Rending Daggers<|obj|>Obtain the Blade of Kz'Kzik and the Blade of Ilikkax.<|text|>Forget about them, and forget their BREW. We've got real work to do. The scroll mentions "rending daggers of the great ones". I've got a feeling I know where to find them. A pair of mantid lieutenants patrol the Horrid March, to the south. Each one carries a ceremonial dagger. Bring those daggers back here. We may be on the brink of something big.<|endoftext|> <|startoftext|>I Bring Us Great Shame<|obj|>Find the Lost Keg, the Lost Mugs, and the Lost Picnic Supplies.<|text|>I have failed my fellow brewers. I took some supplies out to the clearing, east of our tree... and I left them there. Now, with the sha corrupting the land, and the mantid on the prowl, it is too dangerous for me to bring them back. If you would help me look for them, perhaps I could regain some of my lost honor.<|endoftext|> <|startoftext|>Daggers of the Great Ones<|obj|>Obtain 3 Large Mushan Teeth.<|text|>That recipe said: "rending daggers of the great ones"... Mushan! That's it! There's plenty of mushan roaming out there with these great, big teeth... they're as long as daggers. That's gotta be what the recipe calls for.<|endoftext|> <|startoftext|>Sacred Recipe<|obj|>Bring the Scroll of Auspice to Lya of Ten Songs at The Sunset Brewgarden.<|text|>"When the horror comes a-rising And the heavens hum with war Our great vessel of salvation Must be broken from its core." The scroll continues on for several stanzas. Perhaps somebody at The Sunset Brewgarden will be able to decipher its cryptic message.<|endoftext|> <|startoftext|>Buried Beneath<|obj|>Look through the spyglass in Rensai's Watchpost.<|text|>Taoshi set up a spyglass on the ridge edge to show me what her scouting uncovered. Go over and take a look.<|endoftext|> <|startoftext|>Sunset Kings<|obj|>Meet Sapmaster Vu at Rikkitun Village.<|text|>Olon had a clever idea. He thinks that we should visit the sprites to the west, and ask them if they have any of these ingredients. Some of the elements to this recipe are seeming... strange. The Rikkitun sprites have a village to the west of Kor'vess. I hope to see you there.<|endoftext|> <|startoftext|>The Funky Monkey Brew<|obj|>Defeat Captain Ook.<|text|>Pirates! Our shores have been scoured by the most ill-tempered, ill-mannered, ill-hygienic, and ill-good hozen that ever was found in Pandaria. And to make matters worse, they claim to serve the legendary Captain Ook! We see them every night partying and brewing punch on their island Unga Ingoo. I say we take their brew for a change! I think I can even improve their mix. Gather up some friends and meet me on the southern side of Unga Ingoo. It is time for a Brew Run!<|endoftext|> <|startoftext|>The Heavens Hum With War<|obj|>Slay Azzix K'tai.<|text|>The mantid don't ever make my job easy, but now they've gone too far. We can fend off the occasional attack from Kor'vess, but now... now they're starting to surround us. What's worse, they're draining the amber from our tree. This will not stand! We need that amber! To make beer! They've dug a burrow into the south side of the tree. I'm short-handed here. Could you take care of them for me?<|endoftext|> <|startoftext|>A Cry From Darkness<|obj|>Slay the corrupted paragon at Kypari Vor.<|text|>So, you survived the imperial clutches. You are... resilient. The Klaxxi hear another paragon to the north, among the sha-scorched roots of Kypari Vor. This one cries out in terror and agony. It cannot be saved. The Klaxxi want him put down. Go and defeat him or do not return here.<|endoftext|> <|startoftext|>Lao-Chin and Serevex<|obj|>Kill Serevex with the aid of Lao-Chin the Iron Belly.<|text|>Lao-Chin is facing off against the leader just above the entrance in the tree, on the north side of Sik'vess. He is to bring back the second crystal that we need to get into the mantid tunnel. Go there and lend him your aid.<|endoftext|> <|startoftext|>Nurong and Rothek<|obj|>Kill Rothek with the aid of Hawkmaster Nurong.<|text|>Hawkmaster Nurong has gone ahead to the northwest of Sik'vess to make sure the last mantid leader cannot escape. Catch up with him and help him kill the mantid leader. Nurong will bring back the final crystal once you've aided him in this.<|endoftext|> <|startoftext|>Riding the Storm<|obj|>Use the Bronze Claws to mount 8 Shan'ze Cloudrunners. Attack them to free them of their corruption.<|text|>Shan Bu, the leader of the Shan'ze, is performing some kind of dark ritual at the summit of the island to the northwest. We believe that the subjugated Shan'ze Cloudrunners are powering the spell. How, we still do not know. We believe that the Shan'ze Cloudrunners can still be saved from the corruption that taints them. Take these bronze claws. Use them to mount the back of a Shan'ze Cloudrunner. Attack them. Beat some sense back into their heads!<|endoftext|> <|startoftext|>Between a Saurok and a Hard Place<|obj|>Bring Between a Saurok and a Hard Place to Lorewalker Cho.<|text|>Dear $p, We have received your research on the saurok and believe we have pieced together clues about their past. If you visit us at the Seat of Knowledge in Vale of Eternal Blossoms we can add this contribution to your personal collection. Thank you for your diligence! Sincerely, Lorewalker Cho<|endoftext|> <|startoftext|>Grave Consequences<|obj|>Kill 24 Shan'ze Ancestors. Shan'ze Ancestors may be found inside Mogu Burial Urns.<|text|>We've found ancient mogu burial urns among the ruins on Shan'ze Dao. This is normally no problem, except these urns are home to angry mogu spirits. Not only do these urns pose a danger to anyone unlucky enough to find one, but they could be used for destruction if they were to fall into the wrong hands. We must rid Shan'ze Dao of their presence.<|endoftext|> <|startoftext|>In Sprite Of Everything<|obj|>Kill the Darkwoods Faerie.<|text|>The sprites of Shan'ze Dao have always been capricious tricksters, but now they have fallen under the mogu's influence. Even as we speak, they gather under a new leader. We cannot allow this to happen. Their mischievous pranks were one thing, but united, their dark magic is too powerful and too dangerous to comprehend. Take out their leader before it is too late.<|endoftext|> <|startoftext|>Born Free<|obj|>Free 6 Wild Cloudrunners from their chains.<|text|>Do you know the story of the great cloud serpents of Pandaria? Someday you must hear it. Unfortunately, there is no time to tell it now. What you must know is that the wild cloudrunner serpents of Townlong are in trouble. The mogu are capturing wild serpents and corrupting their minds, bending them to their sinister will. Go to Shan'ze Dao, to the northwest. Free the adult serpents from their chains. Save them!<|endoftext|> <|startoftext|>Little Hatchlings<|obj|>Free 20 Cloudrunner Hatchlings.<|text|>I have seen the cruel experiments that the Shan'ze are performing on their island to the northwest. The Shan'ze raise baby serpents from the egg. They keep the young in tiny cages, surrounded by squalor and filth. The cruelest gaolers starve and torture them. We must save as many hatchlings as we can. You have my full permission to punish any mogu that gets in your way!<|endoftext|> <|startoftext|>When The Dead Speak<|obj|>Kill the Shan'ze Deathspeaker.<|text|>The Shan'ze's experiments are overseen by a powerful necromancer known as a Shan'ze Deathspeaker. If we are to put an end to their operations, we must eliminate their leader.<|endoftext|> <|startoftext|>Illusions Of The Past<|obj|>Kill 3 Shan'ze Illusionists.<|text|>, I need your strength to eliminate the Shan'ze Illusionists on Shan'ze Dao, to the northwest. It wearies me to ask of you this difficult task. The illusionists are among the strongest of the Shan'ze's elite sorcerors. They will not be easy to defeat, but I know no who is better suited to the task.<|endoftext|> <|startoftext|>Holy: The Bradensbrook Investigation<|obj|>Go to Bradensbrook in Val'sharah.<|text|>We have uncovered forged orders from the Shore. They have a fel influence about them. They guide the reader to believe they are legitimate. It orders Black Rook Hold to attack a "demonic enclave" just south of their walls. There's only one enclave they could be talking about, Bradensbrook! Is it possible these would be able to convince the undead to attack Bradensbrook? You should head there immediately and either warn them, or render aid. |cFF660000Specialization: Holy Paladin|r<|endoftext|> <|startoftext|>Mistweaver: The Bradensbrook Investigation<|obj|>Go to Bradensbrook in Val'sharah.<|text|>We have uncovered forged orders from the Shore. They have a fel influence about them. They guide the reader to believe they are legitimate. It orders Black Rook Hold to attack a "demonic enclave" just south of their walls. There's only one enclave they could be talking about, Bradensbrook! Is it possible these would be able to convince the undead to attack Bradensbrook? You should head there immediately and either warn them, or render aid. |cFF660000Specialization: Mistweaver Monk|r<|endoftext|> <|startoftext|>The Crown of the Triumvirate<|obj|>Protect Velen while he locates fragments of the Crown of the Triumvirate.<|text|>We begin our search now. The Crown of the Triumvirate was created to spread the Light's touch to all. With it, our culture thrived. When I fled Argus with the Draenei, I took one shard of the Crown with me to ensure that it would not fall into the wrong hands. Kil'jaeden and Archimonde's fragments are still here. I will seek them out, but you will need to safeguard me while I search. Stay close, my friend.<|endoftext|> <|startoftext|>The Council's Call<|obj|>Seek out the Council of Six in the Violet Citadel.<|text|>I'm sorry that I haven't kept your apprised of the situation. We needed more actionable information before bringing the matter before you. The Council of the Six has been investigating Legion threats outside of the Broken Shore. I believe this scroll to be the final piece of information we need. Meet me in Dalaran at the Violet Citadel. We will need the other members of the Council.<|endoftext|> <|startoftext|>Restoration: The Bradensbrook Investigation<|obj|>Go to Bradensbrook in Val'sharah.<|text|>We have uncovered forged orders from the Shore. They have a fel influence about them. They guide the reader to believe they are legitimate. It orders Black Rook Hold to attack a "demonic enclave" just south of their walls. There's only one enclave they could be talking about, Bradensbrook! Is it possible these would be able to convince the undead to attack Bradensbrook? You should head there immediately and either warn them, or render aid. |cFF660000Specialization: Restoration Shaman|r<|endoftext|> <|startoftext|>Restoration: The Bradensbrook Investigation<|obj|>Go to Bradensbrook in Val'sharah.<|text|>We have uncovered forged orders from the Shore. They have a fel influence about them. They guide the reader to believe they are legitimate. It orders Black Rook Hold to attack a "demonic enclave" just south of their walls. There's only one enclave they could be talking about, Bradensbrook! Is it possible these would be able to convince the undead to attack Bradensbrook? You should head there immediately and either warn them, or render aid. |cFF660000Specialization: Restoration Druid|r<|endoftext|> <|startoftext|>Bronze Claws<|obj|>Collect 20 Bronze Claws.<|text|>Among the Shan'ze's fiercest and most loyal creations are their quilen. These beasts will hunt until they kill their prey, or die in the process. I need you to not only cull their numbers, but also to retrieve their bronze claws. Their claws are strong and razor sharp, and we can use them to make weapons and hooks for our cause.<|endoftext|> <|startoftext|>Dark Arts<|obj|>Collect 8 Shan'ze Tablets.<|text|>It is said that Shan'ze Dao was once home to a great mogu temple. There, the Shan'ze studied and practiced the art of subjugating the dead or inanimate. Much of their knowledge still remains on the island to the northwest, buried among the ruins. We need to get our hands on their knowledge - both to keep it out of their hands, and to understand the nature of their experiments.<|endoftext|> <|startoftext|>Egg Rescue!<|obj|>Collect 8 Cloudrunner Eggs.<|text|>Eggs. Yes, you heard me right. I said eggs, and these aren't for eating. Have you ever seen a cloud serpent egg? These rare eggs look like jewels, and were once worth their weight in solid gold. Shan'ze Dao to the north normally teems with wild cloud serpents, but the mogu and the sprites have their eggs on lock-down. We need to save as many of these precious eggs as we can. I'm counting on YOU.<|endoftext|> <|startoftext|>Spiteful Sprites<|obj|>Kill 30 Darkwoods Pixies or Darkwoods Charmers.<|text|>The Darkwoods sprites on Shan'ze Dao have fallen to the mogu's domination. The once sly tricksters are now the full servants of the Shan'ze. They grow bolder each day, stealing and killing to satisfy their masters. They must be eliminated, but be careful. They may look harmless, but they are actually quite vicious.<|endoftext|> <|startoftext|>The Mogu Menace<|obj|>Kill 12 Shan'ze Serpentbinders or Shan'ze Beastmasters.<|text|>Our scouts have discovered a heavy mogu force at Shan'ze Dao to the northwest. The island was supposedly uninhabited, so their presence is disturbing news. Even more disturbing is the fact that they are performing sinister experiments on the island. I need a capable to check out the situation. The Shan'ze are likely to give you trouble, and if they do, kill them.<|endoftext|> <|startoftext|>The Challenger's Ring: Snow Blossom<|obj|>Challenge Snow Blossom and defeat her in the Challenger's Ring.<|text|>News of your feats has been traveling around the camp. In fact, Snow Blossom would like to test your skill in battle. You had best prepare yourself. She is not easily defeated. If you can prove your worth to her, you will win a valuable friend.<|endoftext|> <|startoftext|>Onyx Hearts<|obj|>Collect 4 Onyx Hearts.<|text|>The Shan'ze Serpentbinders dominate the minds of wild cloud serpents, but they also create their own dark creatures from stone, metal, blood, and ancient sorcery. Their creations, the Onyx Stormclaws, guard the island to the northwest. I wish to study the magic binding these creatures. Bring me their hearts, so that I can better understand what sorcery we are up against.<|endoftext|> <|startoftext|>Enemies Below<|obj|>Speak with Commander Bagran.<|text|>Orgrimmar's Ragefire Chasm has been taken by the Dark Shaman. , we cannot allow this to pass unpunished, lest they next set their sights on Undercity. Go speak with Commander Bagran just inside the Chasm. Help him in any way you can, for our fates are intertwined.<|endoftext|> <|startoftext|>Enemies Below<|obj|>Speak with Commander Bagran.<|text|>There are enemies of the Horde beneath this very city. The Searing Blade plots to take Orgrimmar for their own, and have already taken Ragefire Chasm! We need to storm their forces and retake what is ours! Go speak with Commander Bagran just inside Ragefire Chasm. He will have further orders for you.<|endoftext|> <|startoftext|>Enemies Below<|obj|>Speak with Commander Bagran.<|text|>Orgrimmar's Ragefire Chasm has been taken by the Dark Shaman. , we cannot allow this to pass unpunished, lest they next set their sights on Thunder Bluff. Go speak with Commander Bagran just inside the Chasm. Help him in any way you can, for our fates are intertwined.<|endoftext|> <|startoftext|>Choking the Skies<|obj|>Burn 10 Kor'thik Fleetwing corpses.<|text|>Nurong wants me to pass out torches for burning the bodies. The flying mantid are fragile, and won't last long in the hot smoke.<|endoftext|> <|startoftext|>Enemies Below<|obj|>Speak with Stone Guard Kurjack.<|text|>Orgrimmar's Ragefire Chasm has been taken by the Searing Blade. , we cannot allow this to pass unpunished, lest they next set their sights on Thunder Bluff. Go speak with Stone Guard Kurjack just inside the Chasm. Help him in any way you can, for our fates are intertwined.<|endoftext|> <|startoftext|>Adventurers Wanted: Ragefire Chasm<|obj|>Speak with Commander Bagran.<|text|>The Warchief has requested that any able-bodied adventurer head to Ragefire Chasm, just beneath the great city of Orgrimmar, immediately! The Dark Shaman are poised to launch an attack at any moment and the city guards cannot hold for much longer! If you so choose, head to Ragefire Chasm and speak with Commander Bagran, head of the defense initiative, to end the threat to Orgrimmar once and for all.<|endoftext|> <|startoftext|>Paragon 5<|obj|>Recover the fifth paragon.<|text|>The emanations are growing stronger. I feel them coming from the cave below us. I wish to study the beast that you have slain, so I will grant you the honor of awakening the next paragon. After all, the danger should be past. Go now, wallstrider, before I change my mind.<|endoftext|> <|startoftext|>Into the Monastery<|obj|>Meet Ban Bearheart inside the Shado-Pan Monastery.<|text|>This... is unspeakable. If the monastery has truly been taken over by the Sha, we will need a great effort to purge the monks inside of corruption. Gather a group of your allies, and meet me inside the Monastery.<|endoftext|> <|startoftext|>Into the Monastery<|obj|>Meet Ban Bearheart inside the Shado-Pan Monastery.<|text|>This... is unspeakable. If the monastery has truly been taken over by the Sha, we will need a great effort to purge the monks inside of corruption. Gather a group of your allies, and meet me inside the Monastery.<|endoftext|> <|startoftext|>Defeat the Abomination<|obj|>Defeat the Abomination of Anger.<|text|>Now that the pool of life is cleansed, the way to the crypt's interior is open. Make your way down there and defeat the abomination.<|endoftext|> <|startoftext|>The Root of the Problem<|obj|>Kill the Coldbite Matriarch.<|text|>Kypari Zar is dying. A creature of terrible darkness corrupts it from deep beneath its roots. The tree cannot be saved, but at least we can lessen its pain. Look. The vile creature has carved a path to its own lair. We need only follow it down the hill, just behind this tower.<|endoftext|> <|startoftext|>Sweet Tooth<|obj|>Collect 50 Starshade.<|text|>We cannot summon a god without a worthy offering. I have noticed a rare flower growing among the fields to the north. The Starshade is a potent flower whose bloom holds a powerfully sweet, intoxicating liquor. A single taste of this heady substance invigorates and strengthens the body. Surely, this god will appreciate its worth.<|endoftext|> <|startoftext|>Kunchong Treats<|obj|>Collect 4 Meaty Turtle Haunches.<|text|>As Kovok grows, he will require equal parts discipline and reward. I lack no shortage of discipline, but our supply of meat is almost empty. To the south, you will find turtles roaming north of the Lake of Stars and Kypari Zar. Hunt them. Kovok likes the taste of their flesh.<|endoftext|> <|startoftext|>Kypari Zar<|obj|>Activate the Sonar Tower, then defend Korven the Prime as he examines the tree.<|text|>What is that tree on the hill to the west? Can it be... Kypari Zar? When I returned from my final ravage, before being elevated to a paragon, I was given the honor of planting that very tree. I see it has grown into a great kypari, but... it seems something is amiss. There is an old sonar tower at the base of the tree. Take me there, Wakener. I can use the tower to take a closer look.<|endoftext|> <|startoftext|>Relics of the Swarm<|obj|>Collect 8 Mantid Relics.<|text|>This strange-looking carving is covered in a complex written language that might be mantid in origin. You notice more relics strewn carelessly among the camps and inside the lake. Perhaps the Klaxxi would be interested in examining these artifacts. Who knows? Perhaps it will earn you some favor.<|endoftext|> <|startoftext|>Feeding the Beast<|obj|>Kill 8 Coldbite Crocolisks.<|text|>I must join the Klaxxi Council and the other paragons immediately, but I am barely strong enough to stand. I must feed, Wakener. I sense the beating hearts of creatures on the northern bank of the lake. Kill them for me, and I shall do the rest.<|endoftext|> <|startoftext|>Living Amber<|obj|>Collect 8 Living Amber, then feed them to Korven the Prime.<|text|>Liquid amber is most efficient for restoring a newly awakened paragon's strength, and is usually provided at a wakening ceremony. Unfortunately, it seems you did not receive these instructions, so we shall have to improvise. I can sense a vast quantity of fossilized amber in the lake below us. It will serve, but I am too weak to dig it up myself. Do this for me, and I will see to it that you are rewarded.<|endoftext|> <|startoftext|>Welcome to Zuldazar<|obj|>Ride with the Princess Talanji.<|text|>Champion of de Horde, welcome to de city of Zuldazar, capital of de Zandalari Empire, de jewel of all troll civilizations. I would have you ride by my side so we might discuss matters without prying ears close at hand.<|endoftext|> <|startoftext|>To the Forge It Goes...<|obj|>Take the Gladiator's Tattered Cloak to the Obliterum Forge in Dalaran and use the forge to obliterate it, then take the result to Violet Shadowmend in Winderunner's Sanctuary.<|text|>This cloak is too tattered to be usable, but can be obliterated at the Obliterum Forge in Dalaran.<|endoftext|> <|startoftext|>Amber Is Life<|obj|>Kill 7 Mistblade Rippers and the Mistblade Scale-Lord.<|text|>In order for our efforts against the mantid empire to continue, we require more amber. There is a great deposit of amber underneath the lake to the south, but the area is inhabited by a savage saurok tribe. I cannot spare anyone else. You must go to the lake and test the tribe's strength. Thin their numbers and eliminate their leader, who is probably hiding in his underground cavern. Surely this is not too great a task for you?<|endoftext|> <|startoftext|>The Lorewalkers<|obj|>Speak with Lorewalker Cho at the Seat of Knowledge in the Vale of Eternal Blossoms.<|text|>Dear $p, We have uncovered something tremendous in the Vale of Eternal Blossoms. A great repository of books, scrolls, and lore that has remained untouched since the days of the mogu empire. Please, join us at your earliest convenience. You can find this Seat of Knowledge by traveling to the infamous Mogu'shan Vaults, and then flying to the landing just above the entrance. I look forward to your arrival! Sincerely, Lorewalker Cho<|endoftext|> <|startoftext|>The Humble Grummle<|obj|>Bring The Humble Grummle to Lorewalker Cho at the Seat of Knowledge.<|text|>Dear $p, We have received your research on the grummles and believe we have a solid idea of their etimology and history. If you visit us at the Seat of Knowledge in Vale of Eternal Blossoms we can add this contribution to your personal collection. Thank you for your diligence! Sincerely, Lorewalker Cho<|endoftext|> <|startoftext|>The Horde Way<|obj|>Walk with Garrosh Hellscream.<|text|>I recently received word that some of your kind might be coming our way. I've recently been trying to bolster the strength of the Horde. A few pandaren might do us good. Walk with me.<|endoftext|> <|startoftext|>Beneath the Heart of Fear<|obj|>Kill Adjunct Ek'vem, Adjunct Ikkess, Adjunct Suruz, and Adjunct Tsikzi, and then free Xaril the Poisoned Mind.<|text|>The Klaxxi have detected the existence of another paragon, Wakener. This one was kept well-hidden from us, and for good reason. The Empress already has possession of this one, and her adjuncts work to destroy it even now. They are performing their sorcery in a chamber deep beneath the palace, and they must be stopped. We hold Klaxxi'vess. You must go in our stead. Find the entrance to their chamber from the ledge to the west.<|endoftext|> <|startoftext|>Your Private Collection<|obj|>Clean off the Empty Bookshelf.<|text|>Pandaria is rich with history, legends, stories, and lore of every sort. While you are traveling throughout the world I would ask that you keep an eye open for artifacts and pieces of information that you feel would be pertinent to our work here. When you accumulate enough knowledge, we will compile it in to a volume for your personal collection here. You can, of course, return whenever you like to review the volumes we are making for you.<|endoftext|> <|startoftext|>In Her Clutch<|obj|>Locate and waken the mantid paragon in The Clutches of Shek'zeer.<|text|>The crystal sings to the Klaxxi. They sense a paragon in the clutch, east of the tower. Clutch-keepers are trying to pollute this one. The Klaxxi will not permit this. Go and find the paragon. Place your hands on his chamber, and the Klaxxi will channel their whispers through you to break him free. Protect him if you can.<|endoftext|> <|startoftext|>Hellscream's Gift<|obj|>Complete Garrosh's test by defeating Oggax, Gadoon, and Frozengore.<|text|>I need to know if you can fight... that you can kill, and live. Eventually, each of you will be called upon for war, and I need to know that you can be counted on. I mentioned a gift earlier. It lies here, within the Ring of Valor. Step into the arena, right through this door behind me. I will test your skills.<|endoftext|> <|startoftext|>Joining the Horde<|obj|>Speak with Garrosh Hellscream in Orgrimmar.<|text|>Here we are... Orgrimmar, heart of the Horde. We can be helpful beyond the edges of the Wandering Isle. There are innumerable problems out there, just waiting for us to solve them. This is what Master Shang Xi would have wanted. There's no better place to start doing that than here, with the aid of the Horde. Let's find out who their leader is. We need allies.<|endoftext|> <|startoftext|>Amber Arms<|obj|>Gather 6 Amber Blades from Shek'zeer Bladesworn around the Heart of Fear and The Clutches of Shek'zeer.<|text|>You! Filth! You work for me now! The amber blades of the Shek'zeer Bladesworn are the finest weapons in the empire. If you are not impaled upon them immediately after leaving here, bring me as many of the blades as you can carry! I want to make sure we have weapons in reserve, should we need them.<|endoftext|> <|startoftext|>Dead Zone<|obj|>Use the Klaxxi Resonating Crystal on the Inactive Sonic Relay at the Heart of Fear.<|text|>A Klaxxi'va whispers to the tower. It carries their whisper far; to other towers, to mantid, to paragons. The whisper bounces back, and the Klaxxi hear it. This way, they see all. A tower near the palace is quiet. This will not do. It must sing for the Klaxxi. It is my job to fix the tower, but if you serve the Klaxxi, you should serve me as well. You fix the tower, and I will wait here!<|endoftext|> <|startoftext|>The Dread Clutches<|obj|>Slay 6 Shek'zeer Clutch-Keepers in the Clutches of Shek'zeer.<|text|>The imperial clutches have become an abomination! Clutch-Keepers rush the development of new swarmborn, saturating them in this vile "sha" energy before sending them away to the wall. The Klaxxi wish to stem the tide of swarmborn production in these dread clutches. Put the keepers to death!<|endoftext|> <|startoftext|>The Klaxxi Council<|obj|>Travel to Klaxxi'vess at the center of the Dread Wastes. You may speak with Kil'ruk the Wind-Reaver in the Terrace of Gurthan for a ride, or travel on your own.<|text|>I must report to the Klaxxi. They would not have woken me unless the situation were dire. You have not been entirely useless. For that, I will spare your life. The council may even find a use for you.<|endoftext|> <|startoftext|>Psycho Mantid<|obj|>Investigate the mantid infighting at the Terrace of Gurthan.<|text|>You aren't going to believe what I saw! Two mantid fighting each other, whipping some serious magic back and forth. One of them didn't look like any mantid I've ever seen. Completely different color and dress to him, like some kind of... oracle or something. The other one was a total psycho, splashing sha energy around like it was a keg of Stormstout Special. Look, I gotta get back to my post, but those two are still fighting in the cave behind me and I have a feeling it's a big deal. Check it out?<|endoftext|> <|startoftext|>Wakening Sickness<|obj|>Bring 100 Sapfly Bits to Kil'ruk the Wind-Reaver in the Terrace of Gurthan.<|text|>You will forgive my current state. I have slept for many years. A Klaxxi'va should have been here to attend my Wakening with kypari sap... but you will have to do. I sense the buzzing of sapflies to the south. They gorge on the nourishing sap I need. Bring them to me.<|endoftext|> <|startoftext|>Preserved in Amber<|obj|>Use the Klaxxi Tuning Fork on the Ancient Amber Chunk in the Terrace of Gurthan.<|text|>Take... this... Awaken... the Wind-Reaver... It is the only way... to end the swarm.<|endoftext|> <|startoftext|>Path Less Traveled<|obj|>Speak to Uncle Cloverleaf in Onekeg.<|text|>The toughest roads often have the most to teach us. I will no doubt learn a great deal from following the path of Shaohao. Many years ago Shaohao traveled to the highest peak in Kun-Lai to seek the guidance of the Jade Serpent. I too will travel to Seeker's Point in search of wisdom. Perhaps you would be interested in a journey such as this? If so speak with Uncle Cloverleaf. He will help you prepare.<|endoftext|> <|startoftext|>Falling Down<|obj|>Use the Shado-Pan Rope to descend into the Terrace of Gurthan and search for the fallen Shado-Pan marksman.<|text|>It's bad enough trying to hold off the mantid, but now we've got spiders swarming up from the ruins below. One of my best marksmen caught a blast of webbing around his leg and got pulled straight down! We think he's alive, but I don't have the manpower to send anyone in after him. We're stretched thin up here. If you want to help, use the rope behind me to drop down into the ruins. You're not afraid of heights are you? How about spiders?<|endoftext|> <|startoftext|>Nope<|obj|>Slay 6 Dreadspinner Tenders and use the Shado-Pan Dragon Gun to destroy 20 Dreadspinner Eggs in the Terrace of Gurthan.<|text|>We're holding, but just barely. Anything you can do to stem the tide of dreadspinners coming up the wall would be a big help. Feel like tearing open spider eggs one at a time by hand? I didn't think so. Take one of our dragon guns and light it up down there. I wanna hear those puppies pop.<|endoftext|> <|startoftext|>A New Enemy<|obj|>Collect 5 Corrupted Insignia from the Dark Shaman cultists.<|text|>The horde is using dark magic to control beasts and corrupt their brethren down here. I intend to put a stop to it, but first I need to know what it is we're fighting against. That's where you come in. Fight through the caverns and collect the insignia that the cultists carry. With them, I can study what type of magic is at work here.<|endoftext|> <|startoftext|>No Man Left Behind<|obj|>Rescue 5 SI:7 Rangers in Ragefire Chasm.<|text|>I sent recon out over an hour ago and none of them have reported back. And now these damned hounds are pouring out of the chasm. I don't know what's going on down there, but I'm not going anywhere till I get my men back. I want you to head in there and find them, preferably while they are still alive.<|endoftext|> <|startoftext|>Animal Control<|obj|>Kill Adarogg and Slagmaw.<|text|>I'm glad you're here. The horde is amassing an army and I'm not going to wait to find out why. We need to strike fast and take down some of the larger beasts they have down here. I want you to head in there and take care of Adarogg and Slagmaw before the horde can use them as weapons against us.<|endoftext|> <|startoftext|>The Dark Shaman<|obj|>Defeat Dark Shaman Koranthal and Lava Guard Gordoth.<|text|>These dark shaman have been down here for months, raising beasts and performing dark rituals. I don't know what they aim to achieve with all of this, but it's clear that they are no friend of the Alliance. And I need your help stopping them. Fight your way through the chasm and kill Dark Shaman Koranthal and Lava Guard Gordoth.<|endoftext|> <|startoftext|>Dread Space<|obj|>Speak with Bowmistress Li on the Serpent's Spine.<|text|>Shado-Pan marksmen keep a constant watch over the Dread Wastes from the top of the Serpent's Spine. They would surely welcome the aid of a skilled such as yourself. Take a kite and check in with Bowmistress Li.<|endoftext|> <|startoftext|>Enemies At Our Door<|obj|>Defeat 10 Amani Beserkers, 5 Amani Behemoths, and 3 Gurubashi Bloodriders.<|text|>The Zandalari have begun their attack! You must help defend the village! If we can't push them back, we will never find the Thunder King's remains!<|endoftext|> <|startoftext|>Lao-Chin's Gambit<|obj|>Speak with Lao-Chin the Iron Belly at Winter's Blossom in Kun-Lai Summit.<|text|>Alright. Thanks to you, we have the wall under control. Good job. I'll stay up here for a little while and make sure no more yaungol get up onto the wall. You, though, should go back down and see what Lao-Chin has cooked up. I hate to say it, but maybe he had a good idea after all...<|endoftext|> <|startoftext|>Finish This!<|obj|>Finish the battle for the Ox Gate.<|text|>We've heard back from Suna, on the wall. Something's going on... It looks like they are preparing for their final push. It's time to finish this, friend.<|endoftext|> <|startoftext|>Where are My Reinforcements?<|obj|>Speak with Ban Bearheart outside the Shado-Pan Monastery in Kun-Lai Summit.<|text|>This has simply gone too far. I cannot ignore our abandonment any longer. After all that's happened here, and all you've been through in Firebough, we must travel to the monastery. Whatever they are doing in there can wait! We can take my balloon up the mountain to the Monastery. It's anchored back by the camp, to the northeast.<|endoftext|> <|startoftext|>The Path Forward<|obj|>Call down a Lightforged Beacon.<|text|> We must continue on, but I feel Mac'Aree is far from finished with us. We should take advantage of this relative safety while we still can. I will place a signal beacon that will allow the Vindicaar to lock onto our location. Romuul will send us our means of returning to the Vindicaar if there is a need.<|endoftext|> <|startoftext|>Using Lost Knowledge<|obj|>Start a Research Work Order.<|text|>I'm not sure you realize what this tome could mean for us. We can find even more knowledge on your artifacts to help the war effort! Let's begin immediately. On your command, we stand by to begin researching again.<|endoftext|> <|startoftext|>Alone in the Abyss<|obj|>Speak to Grand Artificer Romuul to disembark the Vindicaar.<|text|>Champion, we will suffer the same fate as the Army of the Light if the Legion fires that infernal weapon upon us. We must descend into the siege camp below and destroy it while we still can!<|endoftext|> <|startoftext|>Speaker of the Horde<|obj|>Establish your Embassy.<|text|>Your Horde has grown powerful, eclipsing some of de troll empires in its magnitude. For saving my daughter, you have earned de right to a presence in my city. Since my daughter has taken such a fondness to you, you may join her in de Great Seal beneath us. De servants there will answer to you now. Talanji seems excited by whatever she has planned for your people. I look forward to being amused by it later. Zolani can show you a way down dat does not involve falling.<|endoftext|> <|startoftext|>Deterrent<|obj|>Collect 6 Amani Heads from Tal'aman and 6 Sandfury Heads from Tal'farrak.<|text|>General Jakra'zet had orders to ensure dis place had protection. Guard protection. I see none of dat. Jakra'zet is a stubborn general, and one I have had my eye on for a while now. Regardless, we must remind dese lesser tribes who rules dis city with a message dey will understand. I charge you with collecting heads. Enter Tal'farrak and Tal'aman, and collect a quota of heads.<|endoftext|> <|startoftext|>Rastakhan<|obj|>Meet King Rastakhan.<|text|>You stand before General Jakra'zet, lord of de armies of Zandalar, enforcer of her seas and bringer of war. And I do not like you. It took years to earn my place here after your Horde laid waste to my people. You will not undo what I have built. I will see you kneel before King Rastakhan. I will watch you beg as he lets me take your head for a trophy. I will fling your corpse into de wastes of Vol'dun. Her "Highness" may object... but she is not queen yet. Come. Let us fly to your fate.<|endoftext|> <|startoftext|>Punishment of Tal'farrak<|obj|>Collect the tongues of Ghaz'ragon.<|text|>De Sandfury tribe may have had a hand in some crime around here, but it is really their false belief system dat makes dem do dis sort of thing. Enter Tal'farrak, bang de gong within, and face de hydra dey keep as a sacred pet. Bring me dis thing's tongues.<|endoftext|> <|startoftext|>The Shadow of the Sentinax<|obj|>Bring the Broken Sentinax Beacon to Warmage Kath'leen in Deliverance Point.<|text|>This device appears to be used to relay messages to the large demon ship up above. Unfortunately, it is cracked and unresponsive. Perhaps someone at Deliverance Point will know more about these beacons.<|endoftext|> <|startoftext|>Punishment of Tal'aman<|obj|>Challenge 4 Amani Disciples.<|text|>Look, Zolani is going about dis all wrong. If you want de Amani, or anyone, to pay attention, take out their leaders. Go into Tal'aman and look for their mighty gong. Challenge four of their disciples to combat and slay dem.<|endoftext|> <|startoftext|>The Wolf's Tale<|obj|>Find Goldrinn outside of the Stormrage Barrow Dens.<|text|>Goldrinn sure didn't take any time getting out of here, did he? Let's go see if we can find him outside.<|endoftext|> <|startoftext|>Shakedown<|obj|>Slay 15 Dockside Ruffians.<|text|>Where are de guards? Princess Talanji has convinced King Rastakhan to permit outsiders in our port. For de first time in centuries, we have allowed non-trolls to set foot on our shores and peddle their wares. And now trolls of lesser tribes seem to think dey can take advantage of these merchants? I will not allow dis sort of behavior. While I investigate why de merchants are not protected, I want you to work your way through de bazaar and slay any thugs you find. Send dem a message.<|endoftext|> <|startoftext|>The Alliance Way<|obj|>Walk with King Varian Wrynn.<|text|>I only recently received word that some of your kind might be coming our way. I'd be glad to call you an ally, if you're willing to join our cause. Walk with me.<|endoftext|> <|startoftext|>The Dark Shaman<|obj|>Defeat Dark Shaman Koranthal and Lava Guard Gordoth.<|text|>These dark shaman have been down here for months, raising beasts and performing dark rituals. I don't know what they aim to achieve with all of this, but it's clear that they are no friend of the Horde. That's where you come in. Fight your way through the chasm and kill Dark Shaman Koranthal and Lava Guard Gordoth.<|endoftext|> <|startoftext|>No Orc Left Behind<|obj|>Rescue 5 Kor'kron Scouts in Ragefire Chasm.<|text|>This was supposed to be a routine sweep. Clean up a few troggs, make sure there is no threat to the city and then be in the tavern by midday. Instead I've a group of scouts missing, flame hounds pouring out of the chasm and Xorenth going on about "the next twilight's hammer." Go in there and get my scouts back so we can figure out what is going on down here.<|endoftext|> <|startoftext|>Open the Golden Doors<|obj|>Defeat the Mogu Crypt Guardian.<|text|>Defeat the mogu crypt guardian to open the golden doors.<|endoftext|> <|startoftext|>Joining the Alliance<|obj|>Speak with King Anduin Wrynn at Stormwind Keep.<|text|>We have a duty. It is our responsibility to spread the Tushui philosophy beyond the edges of the Wandering Isle... and there is no better place to start doing that than here: Stormwind City, heart of the Alliance. Let's find out who their leader is. We need allies.<|endoftext|> <|startoftext|>Do a Barrel Roll!<|obj|>Pick up a keg near Lao-Chin, roll it downhill at the yaungol, and ignite it near them to destroy 4 Osul Treelaunchers and 50 Osul Invaders.<|text|>When I trained as a Brewmaster, I didn't expect to use my knowledge like this... Did you know beer catches fire when lit? Well, with yaungol oil mixed in, it's downright explosive. I've mixed the oil in with these kegs. Roll them at the yaungol over by the gate, and ignite them when you get close. It'll take a few seconds for the keg to blow, but when it does... Well, let's just say I wouldn't want to be over there. Which is why I'll be over here. Mourning the loss of this brew.<|endoftext|> <|startoftext|>Ancient Mogu Crypt<|obj|>Kill the possessed Shado-Pan Leader and cleanse the Pool of Life.<|text|>Our scouting party got DESTROYED. Help!<|endoftext|> <|startoftext|>An Old Pit Fighter<|obj|>Spar with King Varian Wrynn.<|text|>I need to know if you can fight. There may come a time where you will be called upon for military matters, and I need to know that you can protect my kingdom. I've heard stories about pandaren fighting techniques, but I've never seen them in person. Shall we?<|endoftext|> <|startoftext|>Heroes of the Shado-Pan<|obj|>Return with Hawkmaster Nurong to Taran Zhu at Rensai's Watchpost.<|text|>You said that Taran Zhu is in Townlong and was asking for me? Must be something important...<|endoftext|> <|startoftext|>Hostile Skies<|obj|>Shoot down 50 Kor'thik Swarmers and Voress'thalik.<|text|>We're about to get hit hard... Pick up that cannon there and lend a hand, if you would. There will be no shortage of targets.<|endoftext|> <|startoftext|>Taoshi and Korvexxis<|obj|>Kill Korvexxis with the aid of Taoshi.<|text|>Taoshi is setting up an ambush for one of the mantid leaders on the south side of Sik'vess. She is tasked with retrieving his crystal so that we can use it to open the door. Two are stronger than one. I want you there to make sure it goes smoothly.<|endoftext|> <|startoftext|>Animal Control<|obj|>Kill Adarogg and Slagmaw.<|text|>The chasm is overrun with flame hounds and lava worms, and they will be entrenched indefinitely with such a large supply of trogg flesh for food. This infestation needs to be taken care of now, before they endanger the city. You look like you can handle yourself. I want you to clear a path through the beasts and make certain to take out the largest threats, Adjules and Magnaw.<|endoftext|> <|startoftext|>Joining the Hunt<|obj|>Ride with Taran Zhu, Taoshi, and Lao-Chin to Rensai's Watchpost.<|text|>We are one stronger. Your help is invaluable. Let's move on westward to Rensai's Watchpost to find the last member for our party.<|endoftext|> <|startoftext|>Raising Spirits<|obj|>Throw 8 Iron Belly Spirits to nearby Dusklight Skirmishers and Dusklight Rangers.<|text|>The kegs are full of my worst stock. Good for burning, crap for drinking. I've broken out some tankards of my best spirits and had them carried out amongst the kegs though - those are for my well-deserving men! Spirits to raise their spirits after endless, grueling fighting. Would you be up for spreading the good cheer?<|endoftext|> <|startoftext|>Devastation Below<|obj|>Defeat Voress'thalik with the aid of Hawkmaster Nurong.<|text|>Let's get down there and finish that big bug off, you and I.<|endoftext|> <|startoftext|>Grounded Welcome<|obj|>Kill 12 grounded Kor'thik Fleetwings.<|text|>All of my men are down at Farwatch Overlook to the southwest, holding off mantid that are trying to fly across the chasm. As long as my marksmen have arrows, they'll ground any mantid that clear the chasm. If you're here to help, I could use some more men clearing the mantid out once they're on the ground. Are you willing?<|endoftext|> <|startoftext|>The Taking of Dusklight Bridge<|obj|>Help Lao-Chin the Iron Belly hold the far side of the Dusklight Bridge.<|text|>Let's press these insects back across the bridge and break their spirits! Follow my lead.<|endoftext|> <|startoftext|>Up In Flames<|obj|>Kill 10 Kor'thik Timberhusks with the aid of Lao-Chin's kegs.<|text|>The mantid coming across the bridge have thick carapaces that shrug off most of our attacks. They have a weakness though: fire. Lao-Chen's men brought kegs to the battlefield for exactly this purpose. Kick the kegs into groups of mantid, and Lao-Chin's archers will light them up. They should be easy to finish off from there.<|endoftext|> <|startoftext|>Herding Cats<|obj|>Collect 8 Litters of Xuen.<|text|>Xuen trusted me to watch kittens. I like kittens. They are small things and funny. But I lost kittens. They are strong and many. Xuen sure to say I can no longer watch kittens. I must find kittens. Will you help? Take my special cage and it will put them in a safe place.<|endoftext|> <|startoftext|>A New Enemy<|obj|>Collect 5 Corrupted Insignia from any cultist in Ragefire Chasm.<|text|>The power of these Dark Shaman has attracted many allies. Former members of the Horde that now work towards some dark purpose. We need to make an example of them before we have another twilight's hammer on our hands. Kill any cultist you come across and bring me their insignia.<|endoftext|> <|startoftext|>Taking Stock<|obj|>Gather 120 Shado-Pan Fire Arrows.<|text|>I was dispatched back to camp to gather pitch-tipped arrows for our archers at the bridge, and this is what I came to. I trained with most of these pandaren... I wasn't prepared for this. Still, the archers at the bridge need our help. If you could help gather arrows from the wreckage, then maybe we can salvage something from this horror.<|endoftext|> <|startoftext|>The Sha of Hatred<|obj|>Defeat the Sha of Hatred.<|text|>The end of our hunt is upon us. We have gathered the strongest the Shado-Pan have to offer, and with your strength to aid us, we will defeat the Sha of Hatred and choke out its influence on the world. When we enter the tunnel, stay close, and keep hatred clear from your heart. The fight ahead will put all of us to the test. Whatever happens, it has been an honor traveling beside you.<|endoftext|> <|startoftext|>Free the Dissenters<|obj|>Rescue 6 Inkgill Dissenters in Inkgill Mere.<|text|>Not all of my fellow villagers from Inkgill are corrupted. Many heeded my warnings and did not drink of the sha-tainted waters. They are in hiding, terrified, and intimidated by the guards. Please, tell them there is hope! Go into the village to the north. Speak with them and send them to me.<|endoftext|> <|startoftext|>A Proper Poultice<|obj|>Obtain 11 Mao-Willows.<|text|>A dry bandage doesn't do much good, other than maybe keeping bugs out of the wound. In some camps, that's the best you can hope for. Not in my camp, though. I prefer to make a paste from whatever soothing herbs I can find, and layer that between bandages. The most soothing herbs I've been able to find in the field are the Mao-Willows from the fields in the northeast. If you run into any, bring them back.<|endoftext|> <|startoftext|>Enraged By Hatred<|obj|>Kill 9 Seething Fleshrippers.<|text|>These scorpions are infected with sha. It seems to have driven them out of their hole and into our camp, seething with hatred at invaders in their territory. We need to clear the scorpions and secure the camp. Kill any you find.<|endoftext|> <|startoftext|>Returning from the Pass<|obj|>Report in to Taran Zhu at the Gao-Ran Battlefront.<|text|>I still have some cleanup to do here in the pass - there are some mantid still making it through. You're a valuable person to have at hand though, and I know Taran wouldn't appreciate me keeping you longer for such basic work. Taran should still be in the main camp with Gao-Ran. Report back in. I'll catch up with you a bit later.<|endoftext|> <|startoftext|>Joining the Fight<|obj|>Bring the Quiver of Shado-Pan Fire Arrows to Lao-Chin the Iron Belly at Dusklight Bridge.<|text|>Lao-Chin's archers will need these arrows down at the bridge. Can you bring them?<|endoftext|> <|startoftext|>The Big Guns<|obj|>Destroy 3 Sra'thik War Wagons.<|text|>The mantid now surround the Temple with their infernal war wagons. The sooner we are rid of those things, the better. You could destroy them with your own weapons and spells, but this will work much faster. Beware of retaliation from mantid that remain be inside the war wagon when it explodes. In fact, I'd stay as far away from those things as possible.<|endoftext|> <|startoftext|>The Siege Swells<|obj|>Defeat 25 Sra'thik attackers at Niuzao Temple.<|text|>Today's mantid swarm is among the worst I've seen. We are lucky to have Niuzao join us in battle. Help him. Return to the courtyard, and join in the defense of our temple.<|endoftext|> <|startoftext|>The Overwhelming Swarm<|obj|>Defeat 4 Sra'thik Kunchong.<|text|>I command the sentinels of Niuzao. Every defender out there can hold his own against the mantid swarm. The kunchong, however, are something different. They are massive, violent, and without a question the biggest threat to my sentinels' lives. Only Niuzao stands a chance against them. Niuzao... and perhaps you.<|endoftext|> <|startoftext|>Savior of the Inkgill<|obj|>Speak with Waterspeaker Gorai at the southwestern edge of Jinyu Mere.<|text|>I will go now to return to my kinsmen. Please visit us back at the southwestern edge of the Mere, so that we may thank you.<|endoftext|> <|startoftext|>The Field Armorer<|obj|>Obtain 120 Rankbite Shell Fragments.<|text|>The Shado-Pan fight. As such, their armor often gets cut, scratched, torn, and burned. And it's my job to repair it. I'm no armorer, but I can repair a broken piece of mail as long as the hole's not too big. I prefer to use shell fragments from the tortoises that live in the wild fields to the northeast. Get some for me, and I can keep more Shado-Pan armored and alive.<|endoftext|> <|startoftext|>In Battle's Shadow<|obj|>Throw 10 Loose Stones up to Niuzao Stonemasons.<|text|>Niuzao's appearance on the battlefield is a blessing... in more ways than one. With the distraction that he's caused, our stonemasons have seized the opportunity to build up our crumbling walls. They could use your help. Toss any loose bricks you find up their way. And hurry! Niuzao will not rampage forever.<|endoftext|> <|startoftext|>Paying Tribute<|obj|>Obtain 6 stores of Niuzao Food. Your Niuzao Strongarm will carry the food for you.<|text|>Our patron Niuzao is a mountain on wheels... very difficult to move, even more difficult to stop. My point: once we get him moving, the mantid will have their arms full trying to slow him down. The easiest way to get him moving is to put food in front of him. Luckily for us, food in our temple is plentiful... even in wartime. I will send one of my strongarms with you, to shoulder the load.<|endoftext|> <|startoftext|>A Blade is a Blade<|obj|>Obtain 10 Sra'thik Weapons.<|text|>This is no time to hold to tradition. Our masons' calloused hands bleed and tremble. Our blacksmiths cannot forge weapons as quickly as our sentinels can break them. It is time to fight smart. Many of the mantid come bearing weapons, and when they die, they simply leave them on the battlefield. It would be a shame to see them go to waste.<|endoftext|> <|startoftext|>Fallen Sentinels<|obj|>Heal 8 Wounded Niuzao Sentinels above 50% health. You may use the Yak's Milk Flasks or your own healing spells and abilities.<|text|>Our sentinels can fight for days on end, but even they have their limits. Since the mantid swarm began, too many of them have pushed themselves beyond their abilities. Please, aid them in whatever way you can. If you are unable to heal them yourself, you may give them some of this. A mouthful of nutritious yak's milk will give them the strength they need.<|endoftext|> <|startoftext|>Return to the Vindicaar<|obj|>Return to the Vindicaar.<|text|>That pit lord won't trouble our new allies any longer. Until another takes its place, at least. If there's one thing I've learned in our endless war against the Legion, it's to savor victories as you find them. Come, let us take a moment to regroup back at your vessel. Alleria and I have been waiting a long time for a reunion with our son.<|endoftext|> <|startoftext|>Vengeance Point<|obj|>Defeat the Legion siege on Vengeance Point and report to Izal Whitemoon.<|text|>On my way here, I ran across a squad of demon hunters headed northwest to Vengeance Point. You can bet the Legion will try to stop them from establishing a forward position. I spoke to an elf named Izal Whitemoon. Not the friendliest sort, but I'm sure she'd be grateful if you lent the Illidari a hand... whether she admits it or not.<|endoftext|> <|startoftext|>The Word of Zul<|obj|>Deliver the Words of Zul to various individuals in the Port of Zandalar.<|text|>I have a mundane task for you. Our esteemed Prophet Zul has words to distribute to very specific individuals in de port. And he requested you be de one to deliver dem. Don't ask me why he didn't just have you deliver these when you were here de first time. De prophet is notorious for not sharing all of his visions.<|endoftext|> <|startoftext|>Prisoners No More<|obj|>Rescue 10 Darkfallen Slaves from the Annihilan Pits.<|text|>Hatuun's people have endured arduous times. Their numbers dwindle as those ripped from beyond the walls of their sanctuary become servants to the annihilan lords in the pits just beyond, sentenced to a life of labor, torture and ultimately, death. Seek out these captives, release them from their bonds and show our allies we stand as one against the Burning Legion.<|endoftext|> <|startoftext|>Threat Reduction<|obj|>Slay Kar'aaz, Xeth'tal, and Magraloth in the Annihilan Pits.<|text|>In time, Hatuun and his people will set aside their bitterness and become valuable allies. But their trust must be earned. He says their village is beset by a demon called Aggonar and his cruel kin. We need these fiends out of the way before we can seek out Alleria and the others. The chieftain lent us his horn. Use it to call down his people's vengeance upon the demon lieutenants while I carve a path to Aggonar's lair.<|endoftext|> <|startoftext|>From Darkness<|obj|>Walk with High Exarch Turalyon.<|text|>I'm afraid it's only a matter of time before our presence is known. We must begin our preparations at once.<|endoftext|> <|startoftext|>Khazaduum, First of His Name<|obj|>Retrieve the Argunite Keystone from the Echo of Khazaduum.<|text|>The Argunite Matrix that powered this part of Mac'Aree was shattered by a hulking beast. We had never seen another like him. He was called Khazaduum and he was a most faithful servant of the Legion. He volunteered to undergo an experimental transformation to become the first of his kind. His arrival was the end of this battle. As a prize he took the Argunite Keystone from the shattered matrix. Take it back and we can finally end this bloodshed.<|endoftext|> <|startoftext|>A Strike at the Heart<|obj|>Slay Aggonar.<|text|>These pits have long been a blight upon the lives of our new allies. The demons hunt them down and torture the poor souls for sport. It is time to make them pay for their cruelty and restore hope to this Light-forsaken place. We strike on your mark.<|endoftext|> <|startoftext|>Aalgen Point<|obj|>Speak with Heidirk the Scalekeeper at Aalgen Point.<|text|>You wanna hold territory on this chunder puddle of an island, right? Right. That means linkin' up with camps on the outskirts, mate. I know this bloke called Heidirk. Scrappy fella, loves to get into the thick of it. Headed out to the eastern coast with those drakes of his. Have a look for him. Remind him he owes me a pint or two!<|endoftext|> <|startoftext|>Meld Into the Shadows<|obj|>Return to the Hall of Shadows, and meet Lord Jorach Ravenholdt.<|text|>We should meet back up with the rest of the council and tell them of what we have achieved this day. At your leisure, return to us. We shall be waiting.<|endoftext|> <|startoftext|>Revelations<|obj|>Speak with the Zandalari Prisoner.<|text|>The prisoner is being kept upstairs. It will be difficult to get information from him, but even the slightest detail about their location will help. The elders have begun questioning him already. With their help we should be able to figure out our next move. Go speak with him and see if he has any useful information.<|endoftext|> <|startoftext|>Preparing Zouchin Village<|obj|>Assist Elder Shu and Steelbender Doshu in preparing Zouchin Village for battle.<|text|>The village elders seem to think the Thunder King's remains are being kept nearby. They have also expressed some concern with our presence here. They fear this will provoke another attack on their village. While our priority is in getting the remains back we cannot leave the villagers defenseless. Speak with Elder Shu and Steelbender Doshu and see what can be done to help.<|endoftext|> <|startoftext|>Handle With Care<|obj|>Bring Elder Shu 50 Volatile Blooms.<|text|>I've seen the numbers these invaders have brought with them, this will not be an easy victory. I do know of one thing that may help us gain an advantage. There is a plant that grows around the village that can be used to make a rather effective explosive liquid. If you can gather enough I can begin brewing the mixture. The plant you are looking for is appropriately named volatile bloom. Handle it with care.<|endoftext|> <|startoftext|>It Takes A Village<|obj|>Relieve the Exhausted Defenders from their guard posts.<|text|>The villagers have been guarding Zouchin since the first attack. They are exhausted and many are injured. If the Zandalari attack again the last thing we need is for the defenders to fall asleep on the job. Relieve them of their posts so that they might have time to heal and see their families. You'll find them stationed around the village.<|endoftext|> <|startoftext|>Make A Fighter Out of Me<|obj|>Kill 4 Amani Skirmishers, 4 Gurubashi Hexxers, and 3 Drakkari Frostweavers in Zouchin Province.<|text|>Shhh! Don't speak so loudly! My father might hear you. My father is delusional! He thinks I should be studying my tea pouring while our village is under attack. It's ridiculous! I have just as much courage as any man. I just don't know how to fight... yet. That's where you come in. Let me travel with you! I'm a fast learner and I won't get in the way I promise! Pleaseeeeee! If we get separated I'll meet you back in the village.<|endoftext|> <|startoftext|>Criteria Effects Test Quest<|obj|>Interact with the quest objectives and make sure their icons work.<|text|>Hello friend! Let's test some things, shall we? Click on the gear! Chat with the bubble! Heal the Green Sparkle! Kill the kill target! Click on the gearbody's corpse! The loudspeaker should announce your progress. After each objective, you will explode. (Sorry about that last bit.)<|endoftext|> <|startoftext|>Pick a Yak<|obj|>Use the Yak Lasso on Wild Townlong Yaks, then fight against them to see if they are suitable for Bluesaddle.<|text|>I can't find a single good yak here. ALL the yaks are bad! Some are too stinky, some too fight-y, others just scared. You look like a lucky . Here, take a lasso. See if you can find a good yak for me.<|endoftext|> <|startoftext|>Seeking Father<|obj|>Search for Sentinel Ku-Yao.<|text|>I've searched everywhere... but I haven't found my father. I KNOW he's alive still. He just needs his crossbow... then he'll be OK. I've heard that you Shado-Pan guys sometimes fight the mantid on Sra'vess. I don't have any way of getting there. If you ever go over there, can you look for my dad?<|endoftext|> <|startoftext|>Fisherman's Tale<|obj|>Speak with Mishi to travel to the Path of Conquerors. From there find Shin Whispercloud at Whispercloud Rise.<|text|>The villagers of Zouchin know the coast better than anyone in Kun-Lai. If the Zandalari are hiding on one of the islands, they will know. Mishi will take you as far as Emperor's Path. I will go ahead to speak with the village elders. Follow the path to Whispercloud Rise. Shin Whispercloud will help you reach the village.<|endoftext|> <|startoftext|>What's Yours Is Mine<|obj|>Retrieve 6 Stolen Weapons from the Zandalari Invaders.<|text|>The elders want us to mount a defense? We're not monks; we need weapons if we hope to fight! Scavenge some arms from those barbarians for me. I should be able to melt them down and make something more suitable for our villagers to fight with. Bring me as many as you can carry and I'll take care of the rest.<|endoftext|> <|startoftext|>Bad Yak<|obj|>Help Bluesaddle replace his defective yak.<|text|>Is this the place where they replace defective yaks? Can anybody help me out, here?<|endoftext|> <|startoftext|>The Wisdom of Niuzao<|obj|>Speak with Ogo the Younger at Niuzao Temple in the Townlong Steppes.<|text|>Niuzao, the Black Ox, rests in the temple to the west. He may know why the mantid are attacking. He may, in fact, know much more than that. I will rendezvous with you at Niuzao Temple.<|endoftext|> <|startoftext|>The Terrible Truth<|obj|>Investigate the Niuzao Catacombs, then slay the Dread Shadow that dwells within.<|text|>It is with a heavy heart that I confirm your suspicions. The mantid are indeed under the sway of the Sha of Fear. It was OUR sworn duty to confine that creature beneath our temple. Unfortunately, our vigil faltered, our defenses buckled, and the sha escaped. It is with the mantid now. See for yourself. The mantid burrowed into the western side of our island.<|endoftext|> <|startoftext|>My Father's Crossbow<|obj|>Obtain Ku-Yao's Crossbow.<|text|>I came here to visit my dad at the temple. As soon as I got here, I saw the most terrifying thing I've ever seen. It was a mantid, walking right past me, carrying my father's crossbow. Something's happened to my dad! We've got to find out what it is... but first, we'll need his crossbow back. I saw him heading west, behind the temple.<|endoftext|> <|startoftext|>A Trail of Fear<|obj|>Kill 12 Dreadlings within the Niuzao Catacombs.<|text|>You now know Niuzao's secret. We are not only the wardens of this temple... we were the wardens of the Sha of Fear that was buried beneath it. The Sha itself may have escaped... but it left traces behind. If you're truly going down into the catacombs, you should eliminate those traces, before they escape and cause greater problems than those we already face.<|endoftext|> <|startoftext|>Father's Footsteps<|obj|>Find Father's Bedroll, Father's Shield, Ha-Cha, and Sentinel Yalo.<|text|>Yes, the boy's father - Sentinel Ku-Yao - has gone missing. He could be any number of places... we have no shortage of enemies these days. You're free to look around, if you wish. You might start by looking for his yak, or by asking Sentinel Yalo what he knows.<|endoftext|> <|startoftext|>Give Them Peace<|obj|>Give peace to 10 Fear-Stricken Sentinels by closing their eyes and placing them on their bellies.<|text|>I overheard. Our secret is out, then. When I learned that the mantid had burrowed beneath our temple, I reacted hastily. I sent dozens of guardians to defend what they could, but they were not prepared. They succumbed to fear, and never returned. A pandaren deserves to die embracing the ground, as he does in sleep... not flat on his back with his eyes transfixed in terror. Please. Give them the peace they deserve.<|endoftext|> <|startoftext|>Niuzao's Price<|obj|>Kill the mantid of the Sra'thik Incursion so that Tai Ho can search their bodies for pieces of Niuzao's statuette.<|text|>Niuzao owns a statuette which he values greatly: a small icon, in his image, sculpted by one of his long-since fallen sentinels. This statuette was recently stolen by the Sra'thik mantid, and taken to their encampment to our north. Bring back this statuette. Then we will give you - and your Shado-Pan associate - the answers you seek.<|endoftext|> <|startoftext|>Natural Antiseptic<|obj|>Obtain 5 Full Mushan Bladders.<|text|>The Shado-Pan are rare, elite, and quite expensive to train and replace. We can't afford to have any falling to a poisoned weapon or an infected cut. That's why I need you to get... something. Let me be blunt. Mushan urine is a great, natural antiseptic. They produce a large amount of it, which is lucky... because we tend to use a lot.<|endoftext|> <|startoftext|>Greenstone Village<|obj|>Rescue all the villagers.<|text|>Please help! We paid some adventurers to run off all the elemental spirits and now they're back for revenge!<|endoftext|> <|startoftext|>Round 4: Master Windfur<|obj|>Defeat Master Windfur.<|text|>Well done, challenger. You have reached the final round. Your last opponent is a powerful master of the winds. He has defended his people for many years and stood as champion on more than one occasion. Face this Master Windfur in the main arena when you are ready. And challenger... good luck.<|endoftext|> <|startoftext|>Round 4: The P.U.G.<|obj|>Defeat Hackiss, Healiss and Tankiss.<|text|>And now the final round. I have selected three challengers for you to face. This may seem unfair... to a weakling. You are not a weakling, correct? Go to the main temple, stand in the grand arena, and face these three challengers. Prove you are stronger than their combined power! Good luck, Challenger!<|endoftext|> <|startoftext|>The Motives of the Mantid<|obj|>Slay mantid in Kri'vess so Tai Ho can look for clues on their bodies.<|text|>. You may be of assistance. The Shado-Pan wishes to know why the mantid are attacking so violently. We have our suspicions, but we cannot be sure. Furthermore, we do not want the mantid to know that we are investigating them. That's where you come in. I need you to kill the mantid of Kri'vess, in the north. I will lurk behind you in the shadows, and search for clues on their bodies.<|endoftext|> <|startoftext|>Along the Southern Front<|obj|>Ride with Taran Zhu and Taoshi to Dusklight Hollow.<|text|>I'm heading westward with Taoshi to gather the strongest I can find to confront the Sha of Hatred. I would like you to come with me.<|endoftext|> <|startoftext|>Set the Mantid Back<|obj|>Use Gunpowder Casks to explode the Kri'thik Weapons and the Kri'thik Supplies in Kri'vess.<|text|>Every day, the mantid build up munitions for use on their enemies. We cannot stop them, just you and I... but we can set them back. I need to keep a low profile. Would you do the honors?<|endoftext|> <|startoftext|>Hui's Vengeance<|obj|>Defeat Vengeful Hui.<|text|>I am ashamed to ask, but for Greenstone's sake... might we now trouble you to face Vengeful Hui on our behalf...?<|endoftext|> <|startoftext|>Cutting the Swarm<|obj|>Use a Dragon Launcher to kill 50 swarming mantid.<|text|>The mantid numbers have been increasing since you left for the cleft. Let's put these orbs you gathered to use. Get down on the battlefront and man one of the cannons. Let none through.<|endoftext|> <|startoftext|>Thieves and Troublemakers<|obj|>Kill 10 Agitated Nettleskins.<|text|>I can't catch the little buggers for the life of me. Kill any you can get your hands on. And keep a close eye on your valuables, they like to steal anything that isn't tied down.<|endoftext|> <|startoftext|>In Skilled Hands<|obj|>Bring the Shado-Pan Crossbow Bolt Bundle to Hawkmaster Nurong.<|text|>, take these crossbow bolts and then bring them to Hawkmaster Nurong at Farwatch Overlook to the southwest. Nurong is praised among all the Wukao for being a flawless shot. His efforts are credited with holding the line here for these many months. I'm hoping you can work with him and judge for yourself. He may be the final Shado-Pan we need for the hunt.<|endoftext|> <|startoftext|>In the Wrong Hands<|obj|>Recover Initiate Chao's Sword.<|text|>Look... um... this is really embarrassing. I set down my sword for like ONE SECOND to gather some orbs, and a big sprite sprung out of nowhere, snatched it, and bounded off down the western gap. I can't go back to camp without it. Losing your weapon is a sure way to get kicked out of the Shado-Pan. It's sacred. Please, can you try to find this big sprite and get my sword back? It would mean a lot to me.<|endoftext|> <|startoftext|>Rendezvous<|obj|>Use the Signal Crystal to call down a Lightforged Beacon from the Vindicaar.<|text|>There is much to be done before this nightmare can end, but we need to regroup before we draw more attention from the Legion. I managed to retain a signal crystal during the crash used to call transport beacons from the Xenedar. With luck, we should be able to use it to establish a link between here and your forces as well.<|endoftext|> <|startoftext|>Defenseless and Afraid<|obj|>Collect Stolen Pylon Cores from enemies in Triumvirate's End and use them to activate 3 Ancient Pylons.<|text|>This is the battle that raged while I awaited the Genedar. So many ran to join me, but Kil'jaeden inspired still more to stand in their way. My people were slaughtered without mercy. To cover our retreat I ordered for this arena's defenses to be activated. It is clear that they were unable. To turn the tide in this battle, to give these spirits rest, we must do what they could not. Find a way to activate the pylons.<|endoftext|> <|startoftext|>Improvised Ammunition<|obj|>Recover 16 Volatile Dread Orbs from the Ambermarsh.<|text|>I've got another job for you. The dragon cannons we depend on to keep the thicker swathes of mantid back are running low on ammo. The camp's cannoneers developed an improvised explosive that's made from the globe seeds down the western ridge. They dispatched a couple initiates to bring some back hours ago, but have heard nothing from them. I want to send someone a bit more capable to make sure that this gets taken care of. Are you my for this?<|endoftext|> <|startoftext|>Mac'Aree, Jewel of Argus<|obj|>Descend to Mac'Aree with Velen.<|text|>The shattered ruin below us is all that remains of Mac'Aree. We called it the Jewel of Argus. It was here that my fellows in the triumvirate guided our people to prosperity. That was a long time ago. Join me on the surface. We will begin our search for the Crown of the Triumvirate.<|endoftext|> <|startoftext|>Terror of the Dread Wastes<|obj|>Defeat Norvakess, the Terror of the Dread Wastes.<|text|>That thing is huge! The Shado-Pan holding the battlefront were never trained for something like this... let's get down there and take it out ourselves.<|endoftext|> <|startoftext|>Draconic Secrets<|obj|>Interrogate Trizormu in Wyrmrest Temple in Dragonblight, then follow the Lich King's plan.<|text|> Arthas never found the prize he sought, Deathlord. It is ours by right. The dragons must know where the resting place of their kin resides. Find a member of the bronze flight, the tenders of history. Do not be merciful. <|endoftext|> <|startoftext|>Delivering Lost Knowledge<|obj|>Speak with the artifact researcher in your class order hall.<|text|>The very nature of this ancient night elf tome causes the book to seek out knowledge. This could prove to be a serious boon to your efforts to research your artifact weapon. I'd wager the scholars in your order hall would find it of great use, possibly unlocking new avenues of empowerment. I suggest you take it to them immediately. We need every advantage possible against the Legion!<|endoftext|> <|startoftext|>To the Forge It Goes...<|obj|>Take the Gladiator's Tattered Cloak to the Obliterum Forge in Dalaran and use the forge to obliterate it, then take the result to Marshal Frazer in Greyfang Enclave.<|text|>This cloak is too tattered to be usable, but can be obliterated at the Obliterum Forge in Dalaran.<|endoftext|> <|startoftext|>The Deceiver's Downfall<|obj|>Enter the Tomb of Sargeras and defeat Kil'jaeden.<|text|>Once he was as a brother to me. Then he bartered the soul of my world for his own power. Hounded my people across the stars. Twisted my son into a monster. Now he has come to oversee the final assault on Azeroth. To end this world as he has countless others. Kil'jaeden. We must ensure he does not escape our grasp this time. Storm the tomb. Break the Legion's hold. End the Deceiver's reign.<|endoftext|> <|startoftext|>The Lost Glacier<|obj|>Travel to the Lost Glacier.<|text|> Do you know why the red dragonflight seeks to prevent us from finding our prize? The bones of a great red dragon teem with the essence of life, even decades after its passing. You will consume this life essence, blight it, and turn it to undeath. And then you will raise a dragon. Fly now into the north. Find this glacier, and your destiny. <|endoftext|> <|startoftext|>Paragon of the Dreamweavers<|obj|>Speak with Sylvia Hartshorn in Val'sharah.<|text|>The grateful druids of the Dreamweavers have requested your presence. They wish to reward you for your exceptional aid.<|endoftext|> <|startoftext|>Paragon of Highmountain<|obj|>Speak with Ransa Greyfeather in Highmountain.<|text|>The grateful Highmountain Tribes have requested your presence. They wish to reward you for your exceptional aid.<|endoftext|> <|startoftext|>Fashion History and a Philosophy of Style<|obj|>Learn from Eliezer Hammerbeard how to create "flair and drama" in your wardrobe.<|text|>Greetings. I am a fashion historian and I have astonishing advancements in tailoring, leatherworking, and blacksmithing that I must share with you. Why? A true legend is only as good as their ability to form an epic silhouette on the battlefield and--let's be honest--this is not where you shine. Speak to me again if you wish to learn.<|endoftext|> <|startoftext|>Paragon of the Valarjar<|obj|>Speak with Valdemar Stormseeker in Stormheim.<|text|>The impressed vrykul of the Valarjar have requested your presence. They wish to reward you for your exceptional aid.<|endoftext|> <|startoftext|>Paragon of the Legionfall Armies<|obj|>Speak with Captain Ruysantos on the Broken Shore.<|text|>Your loyal forces in the Armies of Legionfall have requested your presence. They wish to reward you for your exceptional aid.<|endoftext|> <|startoftext|>Paragon of the Wardens<|obj|>Speak with Marin Bladewing in Azsuna.<|text|>The impressed Wardens have requested your presence. They wish to reward you for your exceptional aid.<|endoftext|> <|startoftext|>Paragon of the Nightfallen<|obj|>Speak with First Arcanist Thalyssra in Suramar.<|text|>A very grateful Thalyssra has requested your presence. She wishes to reward you for your exceptional aid.<|endoftext|> <|startoftext|>The Endless Swarm<|obj|>Kill 12 Krik'thik attackers at the Gao-Ran Battlefront.<|text|>Gao-ran's men need help down on the southern front. If you want to stand by the Shado-Pan, that's where you should do it.<|endoftext|> <|startoftext|>Rummaging Through the Remains<|obj|>Recover 20 Krik'thik Limbs.<|text|>I do have another task for you, though it's a might grim. I really need to get to the bottom of this mantid poison, but to do that, I need more information directly from the source. While you're down on the southern battlefield, could you bring me back some mantid limbs so that I can examine their intact poison glands.<|endoftext|> <|startoftext|>Treatment for the Troops<|obj|>Collect 10 Violet Citron.<|text|>A new face! Pleasure to meet you. I'm Septi. I keep the Shado-Pan fighting. The mantid have poison that chews through the skin and infects the blood. It makes for a slow, excruciating death when not treated. I need pollen from the violet citron flowers. The nearest place to find them is around Dampsoil Burrow just north of the battlefront. If you happen to go in that direction, could you bring some back for me?<|endoftext|> <|startoftext|>Trap Setting<|obj|>Rearm 8 Shado-Pan Spike Traps.<|text|>Good to meet you. We have traps all along the pass to help us catch mantid that might be sneaking through, but their numbers have been so great that most of the traps have already been triggered. Taoshi said you might be able to reset some of them while you're out there. Can you help?<|endoftext|> <|startoftext|>The Restless Watch<|obj|>Deliver return orders to Scout Wei-Chin, Scout Long, Scout Ying, and Scout Jai-Gan.<|text|>I'm being told that our scouts have been on duty in Shallowstep Pass for more than 2 days straight, no rest. No wonder mantid are slipping through. Even the most dedicated scouts would slip with those kinds of shifts. I want you to go out there and deliver orders to the scouts that they are to return to the battlefront immediately for rest and rations. I'll arrange for a new shift to be posted.<|endoftext|> <|startoftext|>Unwelcome Intruders<|obj|>Kill 12 Krik'thik Deep-scouts with Taoshi's help.<|text|>Those are mantid scouts down there. Gao-Ran's Battlefront is meant to keep them out of eastern Townlong Steppes. If we allow them north of the barricade, we may lose our foothold here. Let's clear them out. I'll be with you.<|endoftext|> <|startoftext|>Back on Their Feet<|obj|>Heal 8 Injured Gao-Ran Blackguards.<|text|>, I could use your help. With their long shifts, our warriors down at the southern front of the battlefront are fighting to the point of exhaustion, and many of them have been exposed to the mantid poison. We need more people to tend to the wounded. I've prepared some bandages with the herbs you brought me, but if you have some healing skills, those might work even better. Please, get our men back on their feet so that they can get back here to safety.<|endoftext|> <|startoftext|>Behind the Battlefront<|obj|>Meet with Taoshi at Dampsoil Burrow.<|text|>This battlefront has been undermanned and unsupplied for too long during my absence in Kun-Lai. We need to get things back in order here before we can pick up the trail of the Sha of Hatred. Taoshi is my best. I've sent her north to investigate rumors of mantid that have somehow made it through the battlefront. I need someone I can trust to get out there and work with her to plug any holes in our defenses. If my reports on you are correct, I can trust you with this, right ?<|endoftext|> <|startoftext|>Breach in the Defenses<|obj|>Use the Shado-Pan Flare to aid in killing 10 Krik'thik Scentlayers.<|text|>Normally, it only takes a few scouts to hold this pass. Most of this territory is in sight of the wall, so archers would devastate any mantid force attempting to push through here. The problem is, most of the archers are occupied with the onslaught at the gate. Take this flare - it will help you locate the mantid that are sneaking through the eastern pass under our diminished watch. Kill any you find. We can't let them lay a trail that might lead the mantid swarms farther into the steppes.<|endoftext|> <|startoftext|>Round 2: Kang Bramblestaff<|obj|>Defeat Kang Bramblestaff.<|text|>Your next challenger is a Bramblestaff. Strength is in their blood. I remember a full century of only Bramblestaff champions. No pressure, little . Go to the eastern arena north of here and face this young challenger. See first hand if strength is earned or inherited.<|endoftext|> <|startoftext|>Round 1: The Streetfighter<|obj|>Defeat the Streetfighter.<|text|>Welcome, challenger, to my tournament of champions! Today we test the strengths of Pandaria's most dedicated heroes. Your first opponent awaits you under the eastern gazebo. Defeat her, and you may proceed to the next round. Fight with strength, fight with honor.<|endoftext|> <|startoftext|>Round 3: Master Boom Boom<|obj|>Defeat Master Boom Boom.<|text|>Your next challenger found his strength on a beach. Particularly in a box labeled "dynamite." He proves however that found strength can be as deadly as personal strength. When you are ready, face this Master Boom Boom in the Western Arena.<|endoftext|> <|startoftext|>Round 3: The Wrestler<|obj|>Defeat The Wrestler.<|text|>Your next challenger is a favorite of mine. He draws strength from raw force and determination. Plus he has a mask. Face him in the western arena when you are ready, and good luck.<|endoftext|> <|startoftext|>Round 2: Clever Ashyo & Ken-Ken<|obj|>Defeat Clever Ashyo and Ken-Ken.<|text|>You may know your next challengers. They were arguing fiercely when they arrived, so I have charged them with fighting side by side. This will teach them the strength of friendship, and possibly entertain me in the process. Go to the north eastern arena and face this jinyu and hozen. Do not be gentle, they need to learn to work together.<|endoftext|> <|startoftext|>The Tongue of Ba-Shon<|obj|>Assist Lorekeeper Cho in performing the Binding of Ba-Shon.<|text|>Thank you for coming. I am sorry to have been so cryptic, but I could not risk alerting the mogu to my work here. They are seeking something in the valley. Plundering the tombs of their old kings for relics of power. I could not observe them long before having to flee, but I did manage to recover a relic of my own. The Tongue of Ba-Shon will let us communicate securely over long distances, but only after I have bound it to myself. I think I'm ready to begin, if you are.<|endoftext|> <|startoftext|>Round 1: Brewmaster Chani<|obj|>Defeat Brewmaster Chani.<|text|>Welcome, Challenger, to my tournament of champions! Today we test the strengths of Pandaria's most dedicated heroes. Your first opponent awaits you under the eastern gazebo. Defeat her, and you may proceed to the next round. Fight with strength, fight with honor.<|endoftext|> <|startoftext|>Cleansing the Mere<|obj|>Point out Pools of Corruption in Inkgill Mere to Waterspeaker Gorai to let him know you are ready to defend him while he completes the cleansing ritual.<|text|>Pools of the same murky substance that came out of Mei emerged in the lake recently. I will travel into the Mere with you. Point out the pools of corruption that you are ready for me to cleanse. You will need to deal with whatever comes out and protect me as I complete the ritual.<|endoftext|> <|startoftext|>Father and Child Reunion<|obj|>Return to Merchant Shi and Wu-Peng at the southeastern shore of Inkgill Mere in Kun-Lai Summit.<|text|>They survived? My father is alive! I thought we would all die here in this horrible mere, at the hands of these insane Jinyu. I will find my way back - meet me back at camp.<|endoftext|> <|startoftext|>The Fall of Shai Hu<|obj|>Defeat Shai Hu. He can be found at the Waterspeaker's Sanctuary, the island in the center of Inkgill Mere in Kun-Lai Summit.<|text|>I can hear the voice of the Mere - it has been purified. But, this chapter in my people's history will never be closed - not until we defeat Shai Hu. He has retreated to the central island in the Mere, corrupting our holiest of sites. Beware - he is strong. But, after all we have done, I am confident we will be stronger.<|endoftext|> <|startoftext|>Gourmet Kafa<|obj|>Mark 10 Kafa'goot "Deposits" on Kota Peak.<|text|>It was a crazy idea: kafa berries go in the goot, seeds come out. Kafa'kota is already rare and worth a fortune, but my cousin's invention--Kafa'goot--is GOURMET. But it's over now. Uncle Keenbean is upset and peak is a muss. All that's left is to collect the rest of the Kafa'goot and never make it again. I won't ask you to gather it--kind of a mussy task, not fit for hero-- just mark it so we can find it easily when the mountain is safe again.<|endoftext|> <|startoftext|>Trouble Brewing<|obj|>Kill 5 Kafa-Crazed Yetis in the caves on Kota Peak.<|text|>Lots of yetis in Kota, yup. Usually not too dangerous. Usually just eat goots. Then stupid Cousin Gootfur over at Kota Basecamp fed kafa to the goots, and the yeti ate them goots. Now they're moody, cranky, sleep a lot but never seem rested. Typical kafa addicts. Gonna come outta those caves soon, I'm sure. Come lookin' for more kafa. Then we all in trouble.<|endoftext|> <|startoftext|>Kota Blend<|obj|>Collect 100 Kafa'kota Berries from Kota Peak. They can be found in bushes growing on the mountainside or piled up in the yeti caves.<|text|>Kota Peak is famous for its kafa bushes - no other can survive at this elevation. Grummles make very good living selling Kafa'kota Blend, but it's dangerous now thanks to our cousin. He's got the wildlife up there hooked on kafa with his scheming. Kafa'kota is more scarce than ever with goots gobblin' it up and yetis hoarding it in their caves. Uncle Keenbean will pay you good for any berries you bring down from Kota. Here, take a sample. Eat it. See for yourself the power of kafa.<|endoftext|> <|startoftext|>Preparing the Remains<|obj|>Return to Li Hai and tell him about the funeral.<|text|>Thank you much, friend. After this tragedy, it is good that fortune has smiled on us and sent you. You have gotten justice for my fallen friends, and gathered the necessary materials to honor them. I will gather their bodies, prepare the materials for their funerals, and meet you at the graveyard. In the meantime, however, please return to my cousin and ask him to gather the villagers for the funeral.<|endoftext|> <|startoftext|>The Burlap Grind<|obj|>Speak with Kota Kon at Kota Basecamp to ride her, then kill 100 Hozen along The Burlap Trail.<|text|>Alright, it's time to take Kota Kon out for her "walk." We brewed two fresh pots of kafa just for her and she's all fueled up!<|endoftext|> <|startoftext|>What Lies Beneath<|obj|>Speak to Yalia Sagewhisper to begin the ceremony.<|text|>If my suspicions are correct, this place still reels from some lingering darkness. Whatever happened here... it could not have been the natural course of events. Even the yaungol are not so brutal as to slaughter their own kind to the point of... this. I will use the totems that you brought me to perform a cleansing ritual. I need someone to assist me in the ceremony. Let me know when you are ready.<|endoftext|> <|startoftext|>A Funeral<|obj|>Attend the funeral and light the Incense of Life.<|text|>As I said, I will gather the town - we will be at the funeral. As the one who has done so much to honor our friends, we feel it is only right that you will be the one to light the Incense of Life and usher their spirits to the life beyond.<|endoftext|> <|startoftext|>Shut it Down<|obj|>Kill 12 Kafa-Crazed Mountain Goats on Kota Peak.<|text|>My cousin over at Kota Basecamp mussed up. He mussed up bad. He was too lazy to cut seeds out of kafa berries by hand, but he noticed goots eat the berries up and give back the seeds... in a day or so. He fed everything he had to the goots on Kota Peak and now they're nuts! Chargin' everything that moves. Kota used to be safe for Grummles to gather kafa. Not anymore. Not with them goots. Will you help?<|endoftext|> <|startoftext|>A New Fate<|obj|>Return to the Temple of Five Dawns. A cart is waiting near the Skyfire Crash-Site to take you there.<|text|>, I'm thankful the plan worked, but just barely. We would be sinking to the bottom of the ocean with all of Shen-zin Su if you hadn't been here. I don't think I can ever forgive Ji for this kind of recklessness. There will be plenty of time for reflection, but for now, we need to return to the Temple of Five Dawns. We need to let them know that Shen-zin Su has been saved, and we need to sort out the fates of these new allies.<|endoftext|> <|startoftext|>The Healing of Shen-zin Su<|obj|>Rescue and defend healers until Shen-zin Su's wound is healed.<|text|>This is what comes of such recklessness. How could he think this was even a possibility? Nevermind, there's no time for that now. We need to act to save Shen-zin Su. Find any healers you can! Rescue them, relieve them - whatever you need to do to get them over here healing the wound. Keep the healers safe at all costs!<|endoftext|> <|startoftext|>A Grummle's Luck<|obj|>Find 8 Stolen Luckydos.<|text|>The yaungols stole our luckydos! Mean riders with spears took them from our caravan of brothers coming down the Burlap Trail. This is very bad fortune. If the yaungol discover the secrets of luckydos all grummles will be in big trouble. Recover our luckydos from Fire Camp Ruqin north of here and we will pay many fortunes to you.<|endoftext|> <|startoftext|>The Death of Me<|obj|>Remove the spear from Orbiss.<|text|>I have resolved to remove this spear from my side. For this, I require your assistance. Your grasping hands are stronger than mine.<|endoftext|> <|startoftext|>Paragon of the Court<|obj|>Speak with Veridis Fallon in Azsuna.<|text|>The grateful Court of Farondis has requested your presence. They wish to reward you for your exceptional aid.<|endoftext|> <|startoftext|>Further Advancement<|obj|>Seek out Archivist Zubashi<|text|>As the war against our enemies progresses, so must we. We are now able to perform new research. Seek out Archivist Zubashi to continue advancing the Order Hall.<|endoftext|> <|startoftext|>Carried On the Wind<|obj|>Return to the Maelstrom and speak with Consular Celestos.<|text|>Farseer $p, Consular Celestos has requested your presence back at the Maelstrom. Please see him at your earliest convenience.<|endoftext|> <|startoftext|>A Foot in the Door<|obj|>Kill 8 Osul Chargers.<|text|> , you bear the marks of many a past battle. Good! We need more seasoned people like you to hold back the front. We've managed to secure a foothold here, but the yaungol are desperate to remove our presence. If you wish to prove your worth, go down the hill and show the yaungol that we will not back down.<|endoftext|> <|startoftext|>Further Advancement<|obj|>Seek out Leafbeard the Storied<|text|>As the war against our enemies progresses, so must we. We are now able to perform new research. Seek out Leafbeard the Storied to continue advancing the Order Hall.<|endoftext|> <|startoftext|>Further Advancement<|obj|>Seek out Archon Torias<|text|>As the war against our enemies progresses, so must we. We are now able to perform new research. Seek out Archon Torias to continue advancing the Order Hall.<|endoftext|> <|startoftext|>Checking In<|obj|>Check on Sage Liao at the Zaochin Strand in Kun-Lai Summit.<|text|>When the trolls came, they brought their mercenary... friends with them. I saw them go past us, to the fishing camp in the northwest. My cousin, a healer, lives there - can you check in with him and make sure he and his village are well?<|endoftext|> <|startoftext|>Gathering of the Storms<|obj|>Speak with Consular Celestos to begin the Gathering of the Storms scenario. Complete the scenario and return to Celestos.<|text|>Thunderaan has asked me to send you to the Throne of the Four Winds to assist him with a situation. Speak with me again when you're ready to leave, Farseer.<|endoftext|> <|startoftext|>Further Advancement<|obj|>Seek out Survivalist Bahn.<|text|>As the war against our enemies progresses, so must we. We are now able to perform new research. Seek out Survivalist Bahn to continue advancing the Order Hall.<|endoftext|> <|startoftext|>Further Advancement<|obj|>Seek out Number Nine Jia<|text|>As the war against our enemies progresses, so must we. We are now able to perform new research. Seek out Number Nine Jia to continue advancing the Order Hall.<|endoftext|> <|startoftext|>Further Advancement<|obj|>Seek out Chronicler Elrianne.<|text|>As the war against our enemies progresses, so must we. We are now able to perform new research. Seek out Chronicler Elrianne to continue advancing the Order Hall.<|endoftext|> <|startoftext|>Further Advancement<|obj|>Seek out Sir Alamande Graythorn<|text|>As the war against our enemies progresses, so must we. We are now able to perform new research. Seek out Sir Alamande Graythorn to continue advancing the Order Hall.<|endoftext|> <|startoftext|>Further Advancement<|obj|>Seek out Journeyman Goldmine.<|text|>As the war against our enemies progresses, so must we. We are now able to perform new research. Seek out Journeyman Goldmine to continue advancing the Order Hall.<|endoftext|> <|startoftext|>Further Advancement<|obj|>Seek out Loramus Thalipedes.<|text|>As the war against our enemies progresses, so must we. We are now able to perform new research. Seek out Loramus Thalipedes to continue advancing the Order Hall.<|endoftext|> <|startoftext|>Further Advancement<|obj|>Seek out Archivist Melinda<|text|>As the war against our enemies progresses, so must we. We are now able to perform new research. Seek out Archivist Melinda to continue advancing the Order Hall.<|endoftext|> <|startoftext|>Further Advancement<|obj|>Seek out Winstone Wolfe.<|text|>As the war against our enemies progresses, so must we. We are now able to perform new research. Seek out Winstone Wolfe to continue advancing the Order Hall.<|endoftext|> <|startoftext|>Further Advancement<|obj|>Seek out the Einar the Runecaster.<|text|>As the war against our enemies progresses, so must we. We are now able to perform new research. Seek out Einar the Runecaster to continue advancing the Order Hall.<|endoftext|> <|startoftext|>The Bounties of Legionfall<|obj|>Speak with Captain Ruysantos on the Broken Shore for your reward.<|text|>t, thanks to your efforts, our forces have been able to secure additional resources from the battlefield. The more you continue to dominate the battlefield the more resources our forces can spare.<|endoftext|> <|startoftext|>The Nether Disruptor<|obj|>Complete the construction of the Nether Disruptor.<|text|>Well done . In testament to the efforts of all forces fighting here, we have come together to complete the construction of the Nether Disruptor. All that remains is for you to inspect our work, and complete the construction.<|endoftext|> <|startoftext|>The Command Center<|obj|>Complete the construction of the Command Center.<|text|>Well done . In testament to the efforts of all forces fighting here, we have come together to complete the construction of the Command Center. All that remains is for you to inspect our work, and complete the construction.<|endoftext|> <|startoftext|>The Mage Tower<|obj|>Complete the construction of the Mage Tower.<|text|>Well done . In testament to the efforts of all forces fighting here, we have come together to complete the construction of the Mage Tower. All that remains is for you to inspect our work, and complete the construction.<|endoftext|> <|startoftext|>The Broken Shore: Investigating the Legion<|obj|>Discover a hidden Legion threat while on the Broken Shore.<|text|>While we focus efforts on the Broken Shore, we must be careful to guard against other threats. We have been getting disturbing reports on the Legion starting or supporting indirect threats to Azeroth. While you are on the Broken Shore, please keep an eye out for strange objects or intelligence that could give us a clue as to what and where these threats are. I know it is not a lot to go on, we will do our best from here as well.<|endoftext|> <|startoftext|>Relieved of Their Valuables<|obj|>Find 3 Hidden Wyrmtongue Caches on the Broken Shore.<|text|>Not all demons on this shore stomp around in the open. Some slink about in the shadows, finding more subtle ways to advance the Legion's cause. I have been observing the behavior of smaller demons, these wyrmtongues. They seem to spend considerable time acquiring objects of power. We cannot allow them to use these items against us. The wyrmtongues stash their goods in chests spread around the Broken Shore. I suggest you relieve them of their ill-gotten gain.<|endoftext|> <|startoftext|>Lessons from History<|obj|>Read the Tablet of Thunder in the Tomb of Conquerors.<|text|>The Thunder King was a vicious Emperor and with the Zandalari at his side he was unstoppable. His return would surely return this land to turmoil and misery. You must locate his remains and take them somewhere safe. The Tablet of Thunder should help you figure out how to access his tomb.<|endoftext|> <|startoftext|>The Scent of Life<|obj|>Gather an Opalescent Blue Crab Shell and 8 Stolen Pandaren Spices.<|text|>Many have perished here. We will need to honor them properly, which means gathering the makings of incense of life. It doesn't just smell nice - it has restorative properties, and can even help plants grow. Maybe I can get a whiff of the ingredients to get me back on my feet. The materials can be found on creatures around here - except for the spices, which were stolen by the mercenaries who pillaged the village.<|endoftext|> <|startoftext|>By the Falls, For the Fallen<|obj|>Gather 3 Waterfall-polished Stones.<|text|>I do not wish to dishonor my friends and leave them in unmarked graves. Yet, we have never needed to bury so many at once, and I am in no condition to gather materials. Please, visit the lakes that hug the mountains edge along the road to the south. Underneath the waterfalls there, you will find stones that have been polished to a sheen by the falling water. They will make suitable headstones.<|endoftext|> <|startoftext|>Stealing Their Thunder King<|obj|>Find the Bottom Fragment of Lei Shen's Tablet and restore the Tablet of Thunder.<|text|>Our only hope is to find the Thunder King's remains before they do. He must be buried within the Tomb of Conquerors. Getting to his remains will not be easy. The tomb will no doubt be defended by guardians and other unfriendly surprises intended to ward off thieves. Once inside we will need to figure out where his remains have actually been placed.<|endoftext|> <|startoftext|>Chasing the Storm<|obj|>Find the Blood-Revealed Map on a Zandalari Warrior.<|text|>We need to figure out where they are taking the Thunder King's remains. It won't be possible for them to resurrect him in the Valley of the Emperors. They would need to be somewhere remote and secure. It appears that getting out of here may also prove to be a challenge.... Fight your way out and look for information concerning the location of the remains.<|endoftext|> <|startoftext|>The Fearmaster<|obj|>Kill the Fearmaster.<|text|>I am not gonna take this anymore. My wife, bless her, poured her heart and soul in to that ranch making it what it is today. Them yaungol got a leader over there being all smug and what not. I'll pay you handsomely if you knock that smug smile off his filthy, stinking, good for nothing face.<|endoftext|> <|startoftext|>Breaking the Emperor's Shield<|obj|>Stop the Spiritbinding Ritual in the Tomb of Secrets.<|text|>The Mogu have been scattered and sparse in number for many years. Their purpose in the valley makes sense now. With this many restless spirits they can build themselves an army using the guardians buried in each tomb. Combined with the Zandalari forces this would be devastating! The Tomb of Secrets houses elite warriors called the Emperor's Shield. They must not be resurrected! You'll find the tomb on the highest rise to the southwest.<|endoftext|> <|startoftext|>The Tomb of Shadows<|obj|>Collect a rubbing of the Shen Dynasty Tablet, the Wai Dynasty Tablet, and the Qiang Dynasty Tablet in the Tomb of Shadows.<|text|>Given the artifacts you found on the altar, I would guess they were attempting to perform a Spiritbinding ritual. Most of the texts involving Spiritbinding were locked away in the Tomb of Shadows. Perhaps we will find the answers we seek there. Look for anything that might help us. You'll find the tomb on the first rise closest to the ritual altar.<|endoftext|> <|startoftext|>It Was Almost Alive<|obj|>Tear a page from the open book to give to Lorewalker Cho.<|text|>A ritual took place here, and from the looks of it wasn't successful. Among the abandoned items a book lies open. The text on the pages is foreign to you. Carrying the whole book may be difficult, but a single page might be enough. If you can get the page to Lorewalker Cho he may be able to tell you what it says.<|endoftext|> <|startoftext|>Justice<|obj|>Kill Captain Ripflesh and 6 Blackmane Mercenaries.<|text|>After the mercenaries robbed us, most left. But one of them... after the others took all we had, he ran the rest of us through. For sport! Get justice for the fallen. Perhaps news of their death will raise my spirits enough to go on. You'll find them just west of here.<|endoftext|> <|startoftext|>Staying Connected<|obj|>Use the Tongue of Ba-Shon in the Valley of Emperors.<|text|>The Tongue of Ba-Shon should allow us to communicate from long distances. If the relic works the way I think it will, I should be able to stay here and continue my meditations while you do some scouting in the Valley of Emperors. Mishi will take you to the edge of the valley so that we can test my theory. I would hate for you to be in the tombs with no way to contact me. That would be horrible!<|endoftext|> <|startoftext|>Orbiss Fades<|obj|>Obtain 8 Gushing Mists by walking through mist geysers in the Upper Sumprushes.<|text|>I knew death would come. I did not know that it would come this fast. I must buy time. The mist of the Upper Sumprushes is warm and fragrant. Such mist is nutritive to my kind. Gather this mist however you can... in jars, in vials, within the interior of your bags. Bring it back to me, and I can use it to remain corporeal for a bit longer.<|endoftext|> <|startoftext|>Emergency Care<|obj|>Heal Sage Liao to get him back on his feet.<|text|>I... am alive... but barely. They killed the rest. My friends... and family... I must return to the village... But, I do not have long, and cannot move on my own... are you a healer? I... have a healing potion in my hut... search my belongings. You can use your magic, if you have it.<|endoftext|> <|startoftext|>Golgoss<|obj|>Summon Golgoss by planting the Mist-Shaman's Torches into the Peat Clump in the Upper Sumprushes.<|text|>The leader of the yaungol mist-shaman is named Jahesh. He is known for his strength. One of my kind is also known for his strength. His name is Golgoss. Golgoss sleeps within the mists of the Upper Sumprushes. Help me to summon him, and he will join me in avenging our people.<|endoftext|> <|startoftext|>Arconiss Thirsts<|obj|>Obtain 4 Clotted Rodent's Blood.<|text|>Arconiss fights with unmatched fury, but his extended stay beneath the mists has left him weakened. The rodents of the swamp are plentiful, and their bodies are filled with nourishing blood. Return with blood enough to reignite Arconiss' spirit.<|endoftext|> <|startoftext|>Mists' Opportunity<|obj|>Slay Jahesh of Osul.<|text|>Now is the time to strike. Golgoss, Arconiss, and I will go east, into Jahesh's domain. Meet us there, and prepare for battle. Today, we restore the pride of our people.<|endoftext|> <|startoftext|>An End to Everything<|obj|>Destroy 5 Tormented Spirits.<|text|>These spirits must have been released when the tombs were opened... Death was not final for the Mogu. Instead, death was merely a stop over on the path to a new body. Spiritbinders used a foul magic to transfer spirits from one shell to the next. Years of being trapped in the tombs has left them confused. They need to be destroyed before their confusion turns to anger or worse, they find a new shell.<|endoftext|> <|startoftext|>Arconiss<|obj|>Summon Arconiss by planting the Mist-Shaman's Torches into the Peat Mound in the Upper Sumprushes.<|text|>If I am to fight Jahesh, leader of the yaungol mist-shaman, I must have Arconiss by my side. Arconiss' ferocity is second to none. He rests beneath the mists of the Upper Sumprushes. Find his resting place, and then use these torches to awaken him.<|endoftext|> <|startoftext|>Golgoss Hungers<|obj|>Obtain 10 Snarlvines.<|text|>Golgoss' strength is great, but he requires nutrition before he can use it. The snarlthorn bushes in the Upper Sumprushes have heavy, fibrous branches. These should sate his appetite.<|endoftext|> <|startoftext|>The Torches<|obj|>Obtain 6 Mist-Shaman's Torches.<|text|>Until recently, the yaungol shaman would come here to work alongside us. Now, they bend my people to their will. If we refuse, they kill us. Even if we oblige... they kill us. The yaungol mist-shaman's magic flows through his torch. Take his torch away, and he has nothing.<|endoftext|> <|startoftext|>Gao-Ran Battlefront<|obj|>Speak to Lord Taran Zhu at the Gao-Ran Battlefront in the Townlong Steppes.<|text|>With your help, we have quelled the spirits of this place. At last, they may rest in peace. Our journey into this cursed land, I am afraid, has only begun. I have some important matters to finish up here, but we will be moving out soon. I need someone to go ahead and tell Lord Taran Zhu that we are joining him. Find him at the Gao-Ran Battlefront. Tell him what has transpired here.<|endoftext|> <|startoftext|>A Spear Through My Side, A Chain Through My Soul<|obj|>Slay Dmong Naruuk, the shaman who holds Orbiss hostage.<|text|>My fate is sealed. The yaungol put this spear in my side. The wound will kill me. The yaungol hold me in place with their twisted, corrupted magic. The indignity of it hurts worse than my spear-wound. My death, I cannot stop. My imprisonment... you may be able to help me with this.<|endoftext|> <|startoftext|>Totemic Research<|obj|>Collect 9 Palewind Totems.<|text|>As we entered the village, I couldn't help but notice yaungol totems lying around this camp. I have a suspicion that there are dark forces at work here, and those totems may be the key to drawing them out. Could you bring me some of these totems for further inspection? I would like to study them.<|endoftext|> <|startoftext|>The Point of No Return<|obj|>Find Suna Silentstrike.<|text|>One of our rangers reported seeing Suna up the hill to the northwest. I am relieved to find her safe. I had feared what she would do in her grief. Would you go speak to her on my behalf? Take this totem with you. If you encounter any danger along the way, you may find it useful.<|endoftext|> <|startoftext|>Hatred Becomes Us<|obj|>Use the Totem of Harmony to exorcise sha spirits from 8 Crazed Shado-Pan Rangers. Defeat the Seething Hatreds to purify your allies.<|text|>I should have suspected a sha presence earlier! We are safe as long as we stand inside the Totem of Harmony's protective wards, but many of our people were not so lucky. They were trapped outside the camp when the sha's powers manifested, and now they turn upon each other! Take one of my totems with you. Place the totem near a crazed ally to purify them, but beware. You may have to face the darkness that gripped them.<|endoftext|> <|startoftext|>Spiteful Spirits<|obj|>Kill 10 Spiteful Spirits.<|text|>The spirits of the fallen villagers have risen! I can feel the hatred emanating from the spirits. , if we are to survive here, we must defend ourselves. This is the only way we can put them to rest.<|endoftext|> <|startoftext|>Last Toll of the Yaungol<|obj|>Take Xiao Tu to the smoke trails at Hatred's Vice.<|text|>Ban has asked me to explore the village to determine what happened here. I noticed smoke rising up from the east, the west, northwest, and the south. I need someone I trust to watch my back. What do you say? Want to help me on my first scouting mission?<|endoftext|> <|startoftext|>Greater Power for Greater Threats<|obj|>Unlock all traits on any of your artifact weapons.<|text|>, the war against the Legion grows in intensity beyond what we have imagined. It is critical that we increase our strength to match that of our foes. It is imperative that you strengthen your artifact as much as possible. It is the only way you can stay ahead of the threat the Legion poses.<|endoftext|> <|startoftext|>Supplies From the Dreamweavers<|obj|>Speak with Sylvia Hartshorn in Val'sharah for your reward.<|text|>Hero! Your dedication to defending Val'sharah has given us a much needed respite from the vile influence of the Legion. We were able to scavenge some supplies as a result of your efforts. Here, take them and know that, should you continue to aid us, we will set aside more rewards such as these as we find them.<|endoftext|> <|startoftext|>Supplies From the Valarjar<|obj|>Speak with Valdemar Stormseeker in Stormheim for your reward.<|text|>Greetings, little hero. The mighty Odyn has proclaimed that you should receive these gifts of war. At every turn you continue to prove your valor and your efforts to aid the Valarjar have not gone unnoticed. For the Valarjar! For Odyn! For !<|endoftext|> <|startoftext|>Supplies From the Nightfallen<|obj|>Speak with First Arcanist Thalyssra in Suramar for your reward.<|text|>Outlander, I have some supplies for you. These goods are yours, earned by your continued efforts to our forces here in Suramar. I shall set aside similar treasures should you choose to aid our people more. You have my deepest thanks.<|endoftext|> <|startoftext|>Supplies From the Court<|obj|>Speak with Veredis Fallon in Azsuna for your reward.<|text|>Prince Farondis has asked me to thank you for your continued efforts to aid our lands. Please take these supplies as a token of our gratitude, and a promise of more to come, should you continue to help us.<|endoftext|> <|startoftext|>Supplies From the Wardens<|obj|>Speak with Marin Bladewing in Azsuna for your reward.<|text|>Your dedication to our efforts has yielded results. We have supplies for you. Continue your dedication and there will be more.<|endoftext|> <|startoftext|>Supplies From Highmountain<|obj|>Speak with Ransa Greyfeather in Highmountain for your reward.<|text|>Champion, your help to our people has far exceeded any of our expectations, and has provided us some much needed breathing space. Please, take these supplies to aid you in the war against the Legion. With your continued aid, we should be able to gather more and prepare them for you.<|endoftext|> <|startoftext|>The Prophet's Gambit<|obj|>Follow Prophet Velen.<|text|>I can feel their presence just ahead. It is as faint as the lightest breeze that once rolled across these hills, but it is not of the Legion, of that I am certain. We must see if these broken are potential allies. It is a great risk, but our numbers are too few to ignore the chance.<|endoftext|> <|startoftext|>Armies of Legionfall<|obj|>Escort Archmage Khadgar at Krasus' Landing in Dalaran.<|text|>Thanks to your leadership, the order has grown even mightier than I had dared hope. Alongside champions of the other orders, we now have a fighting force capable of driving the Burning Legion from our world. It's time to end this invasion! Using the Pillars of Creation, we will dissipate the Felstorm and seal the Tomb of Sargeras.<|endoftext|> <|startoftext|>The Nation of Kul Tiras<|obj|>Speak with Lady Jaina Proudmoore in Stormwind Harbor.<|text|>Kul Tiras is the greatest naval power in Azeroth, and a former ally. But we've had little contact with them since Jaina's father, Lord Admiral Daelin Proudmoore, was defeated at Theramore. Many have criticized Jaina's decision that day, saying she believed so deeply in the promise of peace between the Alliance and Horde that she betrayed her own father. Perhaps she feels the time has come to atone for this. Loath as I am to put Jaina in harm's way... Kul Tiras must join the Alliance. Good luck.<|endoftext|> <|startoftext|>Assault on Broken Shore<|obj|>Complete the Assault on Broken Shore scenario.<|text|>It has been a long and costly war. It is time we put an end to it. We will drive the Burning Legion from their seat of power and close their gateway into Azeroth. Our first step is to gain a foothold on the Broken Shore. Divided, the Alliance and Horde faced defeat. But united as the Armies of Legionfall, we will claim victory!<|endoftext|> <|startoftext|>The Old Knight<|obj|>Meet with Cyrus Crestfall.<|text|>These days Cyrus is the Harbormaster, but he used to be one of Daelin Proudmoore's most trusted knights! I lost my mother when the Scourge hit Lordaeron. My father sent me here to be raised away from the war. I don't know much about him... just that he was a Stormwind knight who gave his life fighting the Lich King. Daelin hand-picked Cyrus to raise me and forced him to take a desk job. It's the only reason he wasn't at Theramore. He's probably checking in that other Alliance ship. Let's go!<|endoftext|> <|startoftext|>Power Outage<|obj|>Refill the Fel Hammer's Power Core with fel energy.<|text|>Kor'vass asked for a bunch of other stuff, but it won't hurt her to learn a bit of patience. Don't you agree? She did mentioned that the ship'ss weaponss array is severely damaged and dangerously low on power. Knowing her, I'm sure that'ss an exaggeration. I suppose you may as well take this power core I confiscated. You can replenish it from those disgusting Legion geyserss and energy globess floating around the Tomb.<|endoftext|> <|startoftext|>Tides of War<|obj|>Attend the War Council in Stormwind Keep.<|text|>Champion! An urgent War Council is underway. Your presence is requested in Stormwind Keep.<|endoftext|> <|startoftext|>Nothing Up My Sleeve<|obj|>Use Akazamzarak's Hat to perform a magic trick.<|text|>Now, you may think that a sack of gold would be a good reward for your troubles, but I've got something better in mind for you. I'm gonna teach you my best trick! I know, I know, I'm a very generous goblin. Let me show you how it's done!<|endoftext|> <|startoftext|>Down the Rabbit Hole<|obj|>Enter Akazamzarak's Hat and find out what's happening to his rabbits.<|text|>Alright, bub. I'm gonna need you to go in there and find out what's going wrong. I'd go in myself, but... well, it's complicated. Anyway, we got no time to lose! Just jump in the hat and find out what's goin on. I'll be ready to pull you out once you've got everything handled.<|endoftext|> <|startoftext|>Amal'thazad's Message<|obj|>Speak with Amal'thazad in Acherus.<|text|>Deathlord, Amal'thazad has requested your presence at Acherus. He has been in contact with the Lich King, and making improvements on the citadel. For his benefit, or yours, I know not.<|endoftext|> <|startoftext|>Retaliation<|obj|>Kill 7 Felborne Insurgents.<|text|>Of course I will help you! Although to be honest, I am not certain where a new arcane shield generator can be found these days. So many of our craftspeople have been executed... I will think on it. Would you mind helping me as well? I have been observing a nearby group of Felborne for some time. Their activities have become increasingly brazen of late. I think it's time to teach them how it feels to be violently suppressed.<|endoftext|> <|startoftext|>Frozen Memories<|obj|>Take the portal to the top of Acherus, listen to the Lich King's plan, then witness his vision in Icecrown.<|text|>Close your eyes, Deathlord. Can't you feel his presence already? Stand in the rune circle atop Acherus, Deathlord. I will show you what I have seen. <|endoftext|> <|startoftext|>The Dragonhunter<|obj|>Defeat Dargul in Neltharion's Lair in Mythic difficulty and create a hammer from his Red-Hot Draconic Slag<|text|>The Dragonhunter lived in a time before history was was written and her tale was passed down orally to us. It seems that dragons tormented her people and after her village temple was destroyed, she rallied the local tribes, became a queen and killed all of the dragons. She was then banished for some reason and wandered until her death, alone. What proves the story is a piece of draconic slag from left over from a metal idol in her birth village. Dargul the Underking has it now. Forge a hammer from it.<|endoftext|> <|startoftext|>Hammer of Forgotten Heroes<|obj|>Go to the Firmament Stone in Highmountain and forge the Hammer of Forgotten Heroes.<|text|>, this is exciting, I have to admit. I've put everything you've gathered into this chest of supplies and the only place with the power and magic to handle the creation of the final hammer is the Firmament Stone. I believe that blacksmiths of your rarified skills will know it? I realize that there are dwarf stereotypes out there about smithing but I really don't care for all of the banging and heat. Suppose that is why I followed the scholarly path. Good luck to you!<|endoftext|> <|startoftext|>The Hellslayer<|obj|>Defeat Helya and forge a hammer from the Frostveined Shale in the Trial of Valor.<|text|>The Hellslayer's tale is a classic story of revenge. Odyn wished to take the souls of the bravest as champions but Helya sent her kvaldir to take the souls first. The people of Stormheim suffered as their pawns. The kvaldir came to the Hellslayer's ship at night and killed her son and took his soul to serve Helya for eternity. The Hellslayer took up her axe and the spear of her son and sought vengeance. Finish her quest. Defeat Helya and forge a hammer from the Frostveined Shale.<|endoftext|> <|startoftext|>Prime Wardenscale<|obj|>Find Celea in Azsuna and create the Wardenscale where the magic aligns.<|text|>I feel like it is finally time for use to create something truly remarkable. To create the armor that will set you apart from the rest, we need to make the best wardenscale. Find the nightelf, Celea, in Azsuna. She has attuned and sanctified the ground where she waits to focus the magic of our world and only there can you make what we need. Go with speed.<|endoftext|> <|startoftext|>Armor of the Ancients<|obj|>Obtain 100 Ancient Demonsteel from humanoids in Broken Shore.<|text|>It is not just the hammers and my careful research that we need. We also need a lot of the very highest quality of ancient metal to make the final hammer. Enemies across Broken Shore that are able to wear armor often collect bits of Ancient Demonsteel here and there. Collect enough of it in your battles for our purposes.<|endoftext|> <|startoftext|>The Godfighter<|obj|>Take White Lightningsteel from Odyn in the Halls of Valor in Mythic difficulty and forge it into a hammer.<|text|>The Godfighter championed the mortals against what he saw as oppression and abuse by immortal beings. The legends say the gods feared him but he did fall in time. My research shows that the gods he fought were the gods of Stormheim. Odyn, in particular. The Godfighter's shield took so much damage from lightning bolts that it became lightningsteel. After the Godfighter died, Odyn took the shield and melted it down as a trophy. Get that lightningsteel from him and forge a hammer from it.<|endoftext|> <|startoftext|>Slaying the Scavengers<|obj|>Kill 8 Ashfang Hyenas.<|text|>The rotting corpses are attracting hyena scavengers. In addition to spreading diseases from feeding on the dead, the feral creatures will attack us on sight. Go and eradicate the beasts. It is unfortunate, but ultimately for the best.<|endoftext|> <|startoftext|>The Legend of the Four Hammers<|obj|>Go to Dalaran and find the Legend of the Four Hammers.<|text|>, we should be honest with each other before we begin. You are a blacksmith by trade and this a noble profession. Yet I value style and fashion. Heavy armor and weapons create a certain bulkiness in a hero's profile that I think does no service whatsoever to the cut of one's clothes. Fret not--I can at least teach you something about taste in finer materials. Go to Dalaran and find a book translated by my brother about 3 forgotten heroes. We will find the finest metals ever forged!<|endoftext|> <|startoftext|>The Exile<|obj|>Kill Urang, Ku-Tong, and Battat.<|text|>What is there to say, stranger? I fought Jung Duk and lost. I was the fool to believe he would fight fairly. Now, my own brothers turned against me, and here I am, speaking to our enemies. I know you have come for Osul blood. I only ask that you hunt down the three who betrayed me. Urang, who poisoned my drink. Ku-Tong, who bent my spear. And Battat, whose dagger slipped into my side as my victory was assured. Do this, and I can die in peace.<|endoftext|> <|startoftext|>In Search of Suna<|obj|>Speak to Ban Bearheart after arriving at Hatred's Vice.<|text|>I have bad news. When I returned, Suna was already gone. The others say that she took her things and headed down the road to the east, muttering about hunting down the source of the yaungol aggression. I cannot allow her to venture into dangerous territory alone. I've already prepared a group of soldiers to push further east. We are leaving shortly. Hop on the caravan if you wish to travel with the Shado-Pan. You can also meet us there if you wish.<|endoftext|> <|startoftext|>Dust to Dust<|obj|>Use the Shado-Pan Torch on 20 Palewind Villagers.<|text|>If we are to make camp here, we cannot leave all of these yaungol bodies lying to rot. Take this torch and set fire to the villagers' corpses. The incense from the torch should purify the earth and air around them as well. Even our enemies deserve to be laid to rest.<|endoftext|> <|startoftext|>Ranger Rescue<|obj|>Unlock Drywood Cages to save 4 Longying Rangers and Lin Silentstrike.<|text|>I must ask a most important task of you. Somewhere among the cages in the Osul camp is my husband, Lin. He is the light of my world. Please find him and return him to me, and save as many of our fellow Shado-Pan as you can as well. You should find keys to those cages on the Osul Marauders.<|endoftext|> <|startoftext|>Pitching In<|obj|>Use Ban's Explosives to destroy 6 Osul Ballistas.<|text|>The yaungol's siege weapons - those ballista spearthrowers down there - are tearing apart our defenses both at Longying Oupost and in Kun-Lai Summit. Those terrible weapons must be destroyed. Take these explosives. I've covered them in the pitch that you collected. Toss them at those ballistas, and we'll give the yaungol a little taste of their own medicine.<|endoftext|> <|startoftext|>First Assault<|obj|>Kill 6 Osul Sharphorns.<|text|>Now that we have had time to assess our enemies' weaknesses, it is time for us to deal the yaungol a direct blow. Go and confront the Osul Sharphorn up the mesa to the west. Let them know that we are here, and that we are not scared of their threats.<|endoftext|> <|startoftext|>Seeing Red<|obj|>Kill 8 Osul Marauders or Osul Spitfires.<|text|>Ahead of us is the main thrust of the yaungol army. Here, they prepare their vast army to attack the villages of Kun-Lai. If we strike at the Osul now, we can cut them at their very core. Remember, for every of their number that we strike down here, we save one of our own back at home.<|endoftext|> <|startoftext|>Jung Duk<|obj|>Plant the Shado-Pan Banner on the Ceremonial Pile, then kill Jung Duk.<|text|>THIS. IS. WAR. I will have the heads of everyone who took Lin from me. EVERYONE! We will begin with the Osul leader, Jung Duk. Take this Shado-Pan war banner and place it at the center of their camp. Jung Duk will have no choice but to face you. Show him no mercy.<|endoftext|> <|startoftext|>Risking It All<|obj|>Remove the thorn from Shen-zin Su.<|text|>Wait, what?! How could he be so reckless? Blowing the ship free is insane! They could kill Shen-zin Su, and all of us with it. I know we don't have much time, but we need to think of another way...<|endoftext|> <|startoftext|>Running Rampant<|obj|>Scare 8 Long-Haired Yaks or Steppebeasts.<|text|>There is one thing that every army needs, and that is a supply line. The enemy camp to the west contains a large beast herd, which serves as the yaungol army's main source of food. Luckily for us, the yaks and mushan beasts of this region are easily scared. Sneak in, give the beasts a good slap, and watch the results.<|endoftext|> <|startoftext|>Sotelo's Quest<|obj|>Use Sotelo's Plunger.<|text|>Push the plunger. PUSH IT!<|endoftext|> <|startoftext|>My Husband...<|obj|>Meet up with Suna Silentstrike at Longying Outpost in the Townlong Steppes.<|text|>Lin... I don't care what Ban, Lao-Chin, or even Taran Zhu says. I'm moving ahead into Townlong. I may not be able to save Lin myself, but I'm not going to sit around waiting for everyone else to catch up. Once Taran Zhu opens the doors to his precious monastery, we'll save Lin. Until then, I'll scout ahead and make sure he's alright.<|endoftext|> <|startoftext|>Profiting off of the Past<|obj|>Collect 11 more Mogu Relics.<|text|> <|endoftext|> <|startoftext|>Regaining Honor<|obj|>Retrieve Zhen's Banner.<|text|>, the yaungol warchief, Humongous, killed Shado-Master Zhen. He has his banner. You have to kill Humongous and regain Zhen's honor! If you don't, I will.<|endoftext|> <|startoftext|>Perfect Pitch<|obj|>Collect 8 Dark Pitch.<|text|>When the Osul tribe goes to war, they coat their spears and arrows with a highly flammable, ever-burning pitch. They use this terrible weapon to shed not only blood, but to raze the homes of their enemies. I need you to collect some of this pitch while you are in their camp. We will use it to show the yaungol that when you play with fire, you can get burned.<|endoftext|> <|startoftext|>Bright Bait<|obj|>Collect 7 Suncrawlers in the forest north of Anglers Wharf.<|text|>Certain fish are only attracted to bright lights. The forest north of here is home to a local pandaren firefly called a suncrawler. You should be able to find them on the base of the tree trunks all around that area. Bring me back a handful of them and I can use them for bait!<|endoftext|> <|startoftext|>Piranha!<|obj|>Fish up 5 Wolf Piranha from the Krasarang River in Krasarang Wilds.<|text|>Certain fish are very difficult to catch. The wolf piranha falls squarely into this category. Lucky for me that you showed up! Put those fishing skills to the test and bring me back a few from the krasarang river due northwest of here.<|endoftext|> <|startoftext|>Jumping the Shark<|obj|>Kill a frenzied reef shark with your bare hands.<|text|>There is only one way to kill sharks where I come from, with your bare hands! I dumped a good amount of chum in the water just off the dock here, this place should be crawling with the local reef sharks in no time. Hop on the first one you see and take it out!<|endoftext|> <|startoftext|>A Terrible Sacrifice<|obj|>Gather 6 Barrels of Yaungol Fire Oil.<|text|>I have an idea, and... am prepared to make a terrible sacrifice. As much as I know that we need my stout brew, to fortify our defenders for the long-term security of the Ox Gate... It is too painful to discuss details now, but please - while you are up here defending the wall, gather the barrels of oil they are using to light their arrows. We will need them.<|endoftext|> <|startoftext|>Off the Wall!<|obj|>Kill 12 Osul Veteran Archers or Osul Fire-Warriors.<|text|>The yaungol on the wall here are providing covering fire for the ones below. I don't know what Lao-chen is thinking, but I want you to deal with these archers. The good news is, up here we've got the spirit of the Ox helping us. When they're weakened, the ox spirit will stun them and you can use it to knock 'em off the wall. You'll find the archers just out that door.<|endoftext|> <|startoftext|>Unbelievable!<|obj|>Speak to the Shado-Pan Monastery Sentinel to gain entrance to the Shado-Pan Monastery.<|text|>I simply refuse to believe the guards will not grant us entry to the monastery should we impress upon them the seriousness of the situation. Friend, go east, to the sentinel in front of the Monastery, and demand admittance. I will come with you.<|endoftext|> <|startoftext|>A Fair Trade<|obj|>Bring the Bundle of Kafa'kota Berries to the Lair of Kota Kon, near the top of Kota Peak.<|text|> Eep! Please, great Kota Kon, forgive grummle. Let me go, I'll bring lots of kafa right away! Promise! <|endoftext|> <|startoftext|>Lord of the Shado-Pan<|obj|>Rid Taran Zhu of his possession by the Sha of Hatred.<|text|>Our lord, Taran Zhu, has been overcome by a sha of pure hatred. The whole monastery has been lost! , you must find a way to free him of this possession. Last I knew, he was meditating in the Grove of Falling Blossoms.<|endoftext|> <|startoftext|>Trouble Brewing<|obj|>Kill 5 Kafa-Crazed Yetis in the caves on Kota Peak.<|text|>Lots of yetis in Kota, yup. Usually not too dangerous. Usually just eat goots. Then they ate the goots full of kafa... Now they're moody, cranky, sleep a lot but never seem rested. Typical kafa addicts. Gonna come outta those caves soon, I'm sure. Come lookin' for more kafa. Then we all in trouble.<|endoftext|> <|startoftext|>The Burlap Grind<|obj|>Feed the Flask of Kafa to Kota Kon at Kota Basecamp, then kill 100 Hozen along The Burlap Trail.<|text|>Okayyy... well, she's not eating anybody. That's a good start. She must want more kafa, but we gotta give her somethin' to do with all the extra energy... I got it! The Burlap Trail! She can smash hozen out there all day! What do you think, pretty girl? Wanna smash hozens?! I think so. Here, feed her my emergency flask of kafa. She likes you.<|endoftext|> <|startoftext|>Kota Blend<|obj|>Collect 100 Kafa'kota Berries from Kota Peak. They can be found in bushes growing on the mountainside or piled up in the yeti caves.<|text|>Kota Peak is famous for its kafa bushes - no other can survive at this elevation. Grummles make very good living selling Kafa'kota Blend, but it's dangerous now thanks to my cousin here. He's got the wildlife up there hooked on kafa with his scheming. Kafa'kota is more scarce than ever with goots gobblin' it up and yetis hoarding it in their caves. I pay you good for any berries you bring down from Kota. Here, take a sample. Eat it. See for yourself the power of kafa.<|endoftext|> <|startoftext|>Gourmet Kafa<|obj|>Mark 10 Kafa'goot "Deposits" on Kota Peak.<|text|>It was genius: kafa berries go in the goot, seeds come out. Kafa'kota is already rare and worth a fortune, but my invention--Kafa'goot--is GOURMET. But it's over now. Uncle is upset and peak is a muss. All that's left is to collect the rest of the Kafa'goot and never make it again. I won't ask you to gather it--kind of a mussy task, not fit for hero-- just mark it so I can find it easily when the mountain is safe again.<|endoftext|> <|startoftext|>The Legend of the Wardenscale<|obj|>Capture the Father of Owls on the Isle of the Watchers.<|text|>One of my favorite legends is of the Father of Owls on Isle of the Watchers. It is said that his spirit comes to comfort his creatures during times of trouble. With the Legion's arrival on the Isle of Watchers, many of the owls are being slain so you can find him there. We need to "borrow" him for a short time as he has seen many of the battles where famous warriors and villains have worn armor made of Wardenscale. With his spirit, you can identify items we can extract it from and use it for style!<|endoftext|> <|startoftext|>Mail of the Ancients<|obj|>Obtain 100 Ancient Gravenscale from humanoids in Broken Shore.<|text|>There is some wardenscale scattered here and there in the Broken Isles. Various enemies and local monsters seeking to ape the superior races like ourselves will have picked it up and worn it. The kind we need is amongst the oldest ever made. It is ancient gravenscale. Keep all that you find and and bring it to me. We will harvest what useful bits we can from it.<|endoftext|> <|startoftext|>The Owl and the Traitor<|obj|>Find and repair Cordana Felsong's Mantle in the Vault of the Wardens in Mythic difficulty.<|text|>I've scoured the tales and legends for armor that might have Wardenscale components and one Cordana Felsong is a name that caught my attention. Evidently she has a family mantle that has what we need. Kill her and find it on her traitor's corpse. The owl will make sure that you spot it. It is likely chipped from years of hard use so restore it to prime condition and bring it back to me.<|endoftext|> <|startoftext|>The Owl and the Dreadlord<|obj|>Find and restore the Legplates of Mephistroth by defeating him in the Cathedral of Eternal Night in Mythic Difficulty.<|text|>The demon Mephistroth is one of the most powerful of the Nathrezim--the dreadlords. I can see in your eyes that you know what I am going to ask you to do. But it is for your own good! You can't keep wandering the lands looking like you do. Most recently, Mephistroth has been dispatched by the Legion to the Cathedral of Eternal Night. No doubt, he will be wearing some legplates that I believe contain Wardenscale. Take them, shine them up, and bring them to me.<|endoftext|> <|startoftext|>The Owl and the Observer<|obj|>Kill Viz'aduum in the Return to Karazhan dungeon on Mythic difficulty, and retrieve and repair the Bracers of the First War.<|text|>I've researched some foul creatures in my time but Viz'aduum the Watcher may top the list. I mean, he is a giant, disgusting, dangerous eyeball! Currently he haunts Karazhan--do you know the place? In Medivh's time, much of our common knowledge was stored there. Alas, the time has passed... I digress. Viz'aduum is in possession of armor from the First War--bracers to be specific--and they are incredibly valuable. It pains me but take them, repair them, and then we must use their wardenscale.<|endoftext|> <|startoftext|>Wisp-Touched Elderhide<|obj|>Use the Legendary Tanner's Kit in Hrul Sharptooth's dwelling in Thunder Totem.<|text|>Dreadleather, with knowledge carefully reverse-engineered from ancient texts, can be worked into elderhide. It is partly a matter of advanced craftsmanship and partly a simple magic of the earth. With the ancient wisps you caught and the materials you've captured and the research I have done, I have put together a Legendary Tanner's Kit for you. Take it to the heirloom hides of Hrul Sharptooth in Thunder Totem. The wisp will help you use the kit there to create Elderhide.<|endoftext|> <|startoftext|>Leather of the Ancients<|obj|>Obtain 100 pieces of Ancient Dreadleather from humanoids in Broken Shore.<|text|>, we are going to need high quality leather to work with. Ancient Dreadleather is the best hereabouts and local tanning techniques were exceptional in the past. To the untrained eye, it may look like normal dreadleather. That is where the wisp comes in. Many of your enemies across Broken Shore will have some amount of ancient dreadleather. As you defeat them, you will start to recognize armor made from it and you can harvest the leather for our purposes.<|endoftext|> <|startoftext|>The Wisp and the Sea<|obj|>Retrieve the Waterlogged Handmaiden's Gloves from the Wrath of Azshara on Mythic Difficulty, then treat them.<|text|>Queen Azshara and her handmaidens are the subjects of many a tragic tale. Her power and her hubris lead her badly astray but, even so, her handmaidens are loyal to her to this day. There is power in such a thing. The Wrath of Azshara is an abomination but, truthfully, it is actually one of her handmaidens who willing gave her life to protect her queen. Few know this. The Ancient Wisp knows this truth and if you take it to battle the Wrath of Azshara, you may find the handmaiden's gloves. Restore them.<|endoftext|> <|startoftext|>The Wisp and the Nightmare<|obj|>Get the spellsash from Xavius in the Emerald Nightmare and repair it.<|text|>Xavius, the Nightmare Lord in Val'Sharah, derives some of his power from his spellsash. It is enchanted and tied to the world beneath his feet and cannot be removed from his body. However, with the ancient wisp's help, the spellsash can be removed if you can but defeat Xavius in combat. Trivial for one of your skill, I'm sure. Take the wisp to the Emerald Nightmare, take the spellsash, and use your skills to repair any damage you've caused in the battle.<|endoftext|> <|startoftext|>The Thread of Souls<|obj|>Defeat Grand Magistrix Elisande in the Nighthold and extract Soul Thread from her wraps.<|text|>Have you ever had a chance to lay eyes on Elisande, Grand Magistrix of the Nightborne? Stunning! Fashion-forward! Nice posture! You'd do well to take a page from her book! In fact, you'd tell well to take the thread from her Suramari Soul Wraps! These hold great symbolic value to her people so it's doubtful she will give them willingly. So be it, take her out and get that thread.<|endoftext|> <|startoftext|>The Wisp and the Shadow<|obj|>Defeat the Shade of Xavius in Darkheart Thicket on Mythic Difficulty and dye his shroud.<|text|>, have you heard of the nightmare lord, Xavius, whose shade haunts Darkheart Thicket? I have heard that this shade is sometimes seen wearing a colorless shroud. This shroud is steeped in powerful magic and the wisp will draw it out for you. If you can fight the shade, take the shroud, and use your skills to dye it, I will show you how to work wonders!<|endoftext|> <|startoftext|>The Legend of the Elderhide<|obj|>Capture Ancient Wisps in Val'sharah.<|text|>Leatherworking is one of the oldest forms of craftsmanship in the world. Hides of animals were the first clothing. Legends tell of a particular form of leather curing that has been lost to us in modern times. Combining magic of the earth with some of the finest leathers ever found, this technique has been recreated by yours truly through careful analysis and my understanding of style. To begin, you must capture some ancient wisps to channel the exact nature magic for the curing process.<|endoftext|> <|startoftext|>The Thread of Starlight<|obj|>Defeat Advisor Melandrus in the Court of Stars and extract Starlight Thread from his bracers.<|text|>Melandrus of the Nightborne is First Blade of Elisande. Perhaps you've heard of him? He is a great hero to the Nightborne but, to be absolutely honest, he is a mess with regards to style. His accoutrements are somewhat better and a particular pair or bracers are rather nice. In fact, the thead that binds them will be absolutely perfect for your pending outfits. Why don't you get that for me and we will talk further.<|endoftext|> <|startoftext|>Prick of a Thistle<|obj|>Kill Commander Katith'rax on Darkstone Isle.<|text|>Their commander's name is Katith'rax. He's the one who organized these attacks, and now the one who leads them. Luckily, it doesn't seem as though he's far off. Right off the coast is a small island. Seems as though he hides there, barking orders without getting his hands dirty. I, on the other hand, enjoy getting my hands a little dirty. Don't you?<|endoftext|> <|startoftext|>Nature's Touch<|obj|>Heal 5 Injured Druids in Impsorrow Approach.<|text|>Apparently we're not the only druids that have run into these demons. The Legion took a ton of captives and brought them back to their camp. Our brothers and sisters lay wounded and hurting... You can heal! Let's go save them!<|endoftext|> <|startoftext|>To Track a Demon<|obj|>Collect 3 Impsorrow Missives from demons in Impsorrow Approach.<|text|>I took the initiative to scout around before I grabbed that wyrmtongue. It seems like their forces are holed up in a camp in Impsorrow Approach. What I've struggled to figure out, however, is who their commander is and if he's nearby. If he's leading from elsewhere, the troops need to have some commands on them. Let's go see if we can find any... on their dead bodies!<|endoftext|> <|startoftext|>Drapings of the Ancients<|obj|>Obtain 100 Ancient Imbued Silkweave from humanoids in Broken Shore.<|text|>, we are going to need a high quality cloth to work with. Thankfully, the weaving quality of nightborne craftspeople from long ago was very good. It is a lost art to some degree but I feel like you can take their masterworks and do even more with it. Some of the hostiles in these parts still wear Ancient Imbued Silkweave Armor. Start to unstitch the silkweave cloth from any of that armor that you find on Broken Shore.<|endoftext|> <|startoftext|>The Legend of the Threads<|obj|>Bring Eliezer his lost copy of Nights with the Nightborne<|text|>Tailoring is the noblest of professions because clothing is universal. Most dress with nary a thought. If you analyze the legends, some races stand out from all others. The Nightborne are masters of style! Much of the brilliance is in their materials--in particular their thread and their looms. We will take advantage of both. Before you gather materials, I need to confirm my list. Find the fashion treatise I brought with me. Perhaps I dropped it by the flight master?<|endoftext|> <|startoftext|>The Thread of Shadow<|obj|>Defeat Advisor Vandros in the Arcway in Mythic difficulty and extract Shadow Thread from his robes.<|text|>Vandros of the Nightborne. There is an elf who knows how to dress. Ever since he was a young noble in the Court of Farondis, Vandros has been known for snappy, fashion forward outfits. I've never been able to see his garments up close but my research tells me that his tailor's technique is not so much in the fabric as it is in the thread. It appears to be spun of the very shadows themselves. You have your methods to obtain it, I'm sure. Get his robes and get the thread.<|endoftext|> <|startoftext|>The Preservation of Nature<|obj|>Find Thisalee Crow near Deliverance Point on Broken Shore.<|text|>I fear this attack on Goldrinn is only the beginning. Whoever is ordering these attacks must be found and defeated. Wasn't Thisalee with you? She never returned... brash child. I assume she is already on the Broken Shore, trying to track down this commander. Please, find her. Do not let her take this on alone.<|endoftext|> <|startoftext|>Starweave and Shadowcloth<|obj|>Make a bolt of Starweave and a bolt of Shadowcloth.<|text|>At last, you are ready for true tailoring knowledge. I truly think you've earned it. I've fashioned the materials you've gathered into a satchel of Legendary Tailor's Materials. Go to the Queen's Grace Loom and weave two bolts of cloth. With my careful research of fashion, heroes, and legends. I believe the new cloth you will make will echo through the ages. Hurry!<|endoftext|> <|startoftext|>Champion of Chi-Ji<|obj|>Defeat a Champion of Chi-Ji.<|text|>While you will always hold a place of honor among our order, you are still welcome to participate in our duels. One of our current champions awaits you in the Dome Balrissa. I know that they would be honored to duel with you.<|endoftext|> <|startoftext|>The Motherlode<|obj|>Investigate the cave that Excavator Karla told you about.<|text|>Pst... Come 'ere! I just got a tip about a cave on this island that is a treasure trove of loot! This could be my biggest score yet. Problem is, I uhh... sprained my ankle. Yeah, I would be right there with you battling those demons to get this treasure, but I shouldn't be putting any weight on this leg of mine. Shucks. How about you go check on this cave and report back to me. I'll mark your map where the cave entrance is. I've been told it's pretty hidden, so you've got to look around.<|endoftext|> <|startoftext|>Shut it Down<|obj|>Kill 12 Kafa-Crazed Mountain Goats on Kota Peak.<|text|>I mussed up. Bad. It's hard work cutting seeds out of kafa berries! But I noticed goots eat the berries up and give back the seeds... in a day or so. I fed everything I had to the goots on Kota Peak and now they're nuts! Chargin' everything that moves. Kota used to be safe for Grummles to gather kafa. Not anymore. Not with them goots. Will you help?<|endoftext|> <|startoftext|>Mindel Sunspeaker<|obj|>Defeat Mindel Sunspeaker.<|text|>Our highest-ranked trainee is an outsider like you. It is both strange and exciting to live in a time when so many foreigners have embraced the way of the Crane. Your challenger's name is Mindel Sunspeaker, and he awaits you within Angkhal Pavilion.<|endoftext|> <|startoftext|>Fat Long-Fat: Rematch<|obj|>Defeat Fat Long-Fat atop Dome Belrissa.<|text|>Fat Long-Fat has requested another match with you. I find this strange. And concerning. He will be waiting atop the Dome Belrissa.<|endoftext|> <|startoftext|>Huck Wheelbarrow<|obj|>Defeat Huck Wheelbarrow.<|text|>Usually our trainees are adventurers like yourself, or monks from Tian Monastery, or occasionally retired Shado-Pan. Very rarely, though, we will greet trainees that have no fighting experience whatsoever. Huck Wheelbarrow is one such trainee. He has requested a duel with you. Look for him on the island's western shore.<|endoftext|> <|startoftext|>Thelonius<|obj|>Defeat Thelonius.<|text|>When we last spoke, I promised to tell you the secret of Fat Long-Fat. I still plan to tell you that secret... after I determine your worth. I will meet you on the western shore, and we will duel.<|endoftext|> <|startoftext|>Ellia Ravenmane: Redemption<|obj|>Defeat Ellia Ravenmane atop the Pedestal of Hope.<|text|>Ellia Ravenmane, your rival, has returned. She demands that you meet her atop the Pedestal of Hope. You need to understand... something horrible has happened to her. She has changed. You will see for yourself when you arrive at the pedestal. Good luck.<|endoftext|> <|startoftext|>Yan Quillpaw<|obj|>Defeat Yan Quillpaw at the Pedestal of Hope.<|text|>You have already defeated Kuo-Na Quillpaw. You have not yet fought her brother, Yan. He will meet you at the Pedestal of Hope, and he will not hold back. His reputation as a trainer is at stake.<|endoftext|> <|startoftext|>Tukka-Tuk<|obj|>Defeat Tukka-Tuk.<|text|>You are making a name for yourself. I received a challenge from one of our more skilled competitors. He believes you are not as strong as you seem. His name is Tukka-Tuk, the hozen. If you've ever fought against hozen before, you know that their apparent juvenility belies their battle acumen. Good luck.<|endoftext|> <|startoftext|>Minh Do-Tan<|obj|>Defeat Minh Do-Tan.<|text|>Your next challenger is another relatively new trainee. His name is Minh Do-Tan, and he has won his last two matches. He will be waiting for you near the crane statue to the south.<|endoftext|> <|startoftext|>Kuo-Na Quillpaw<|obj|>Defeat Kuo-Na Quillpaw.<|text|>Most of the duels within the Cradle take place between two trainees. Rarely, when a trainee exhibits a rare amount of skill, they will have an opportunity to duel their trainer. Today, you duel against Kuo-Na. She will be waiting for you at the Pedestal of Hope.<|endoftext|> <|startoftext|>Ellia Ravenmane: Revenge<|obj|>Defeat Ellia Ravenmane at Dome Balrissa.<|text|>Your "rival" has appeared again. Ellia Ravenmane has been avoiding her duties on the island, instead focusing on personal training, with the intent to defeat you in battle. "I will destroy ," she said. I have honored her request for a rematch, but I will be keeping a close eye on her. Her motives may be shifting in a dangerous direction.<|endoftext|> <|startoftext|>Fat Long-Fat<|obj|>Defeat Fat Long-Fat at the top of Angkhal Pavilion.<|text|>You have been matched with a... special trainee. His name is Fat Long-Fat. Fat Long-Fat... operates outside of the normal rules of combat. He does not fight every day, and when he does, he chooses his competitor. Today, for some reason... he has selected you. You will find him atop Angkhal Pavilion.<|endoftext|> <|startoftext|>Julia Bates<|obj|>Defeat Julia Bates.<|text|>We welcome all kinds here within the Cradle, as long as they recognize and subscribe to the ideologies of the Red Crane. One of our new, more exotic trainees comes from the human kingdoms to the northeast. She goes by the rather foreign-sounding name of Julia Bates. She is your next challenger. You will find her on the island's western shore.<|endoftext|> <|startoftext|>Dextrous Izissha<|obj|>Defeat Dextrous Izissha.<|text|>Jinyu normally avoid our order, but every few years, we find one that subscribes to the way of the Crane. One such jinyu is Dextrous Izissha. Izissha is your next challenger. He waits for you on the island's southwestern shore.<|endoftext|> <|startoftext|>Ellia Ravenmane: Rematch<|obj|>Defeat Ellia Ravenmane near the base of the Pedestal of Hope.<|text|>Ellia Ravenmane requested a rematch with you. She seems to identify you as her "rival". We discourage rivalries here within the Cradle of Chi-Ji, but we rarely decline a rematch request. You will find Ellia near the Pedestal of Hope, on the island's eastern side.<|endoftext|> <|startoftext|>Ellia Ravenmane<|obj|>Defeat Ellia Ravenmane at the Angkhal Pavilion.<|text|>We regularly organize one-on-one duels with trainees that we think are well-suited for one another. We have found one such trainee for you. Her name is Ellia Ravenmane. This will be her first duel, too. She will be waiting for you at the pavilion just to the south of here.<|endoftext|> <|startoftext|>To the Wall!<|obj|>Speak to Kite Master Len at Winter's Blossom in Kun-Lai Summit to take a kite up to the Ox Gate. Once there, speak to Suna Silentstrike.<|text|>They are attacking again! Archers... on the wall! I need you to get up there. My wife Suna went to scout the wall with that fool Lao-Chen. Perhaps if he had spent more time preparing defenses and less building that ridiculous ale lift contraption... It matters not. Get a kite from Len, to the west, and then get up there and find my wife. She'll know what to do next.<|endoftext|> <|startoftext|>Honor, Even in Death<|obj|>Kill 12 Kun-Lai Scavengers.<|text|>Hmm... If Shado-Master Chong trusted you, perhaps you can help us. The yaungol are our enemies. Still, we must prove we are better than they. We will show them honor in death. As after most battles, the carrion birds have begun gathering. Thin their numbers, so the bodies of our foes will not be desecrated. They've gathered at the battlefield to the west.<|endoftext|> <|startoftext|>Students of Chi-Ji<|obj|>Duel 10 Students of Chi-Ji.<|text|>Our order prides itself on excellence in combat. We hone these combat skills by dueling one another, here on the Cradle of Chi-Ji. Prove yourself in the eyes of the Red Crane. Venture south, into the center of the island, and duel with your fellow students.<|endoftext|> <|startoftext|>Destroy the Leaders<|obj|>Kill the Zandalari Blademaster and Zandalari Mage<|text|>And, now they fear you. Their leaders, a Blademaster and a Mage, lie deeper in the ruins. Kill them. Make them hurt. For us.<|endoftext|> <|startoftext|>Chasing Hope<|obj|>Touch 3 Spirits of the Crane.<|text|>Chi-Ji is always with us. Even when he is not here in the Cradle, pieces of his spirit run through the forests and beaches of the island, watching us and testing us. Prove your dexterity in the eyes of Chi-Ji. Find and catch the spirits of the crane.<|endoftext|> <|startoftext|>Provoking the Trolls<|obj|>Kill 10 Zandalari Stalkers and 5 Zandalari Hexers<|text|>We've managed to push them back this far, but I doubt that we will remain safe for long if we do not deal with them once and for all. My husband, coward or fool that he is, does not wish to provoke them. I will not be cowed so. We will do just that. Slay their forward scouts. Perhaps we can provoke - and then defeat - their leader.<|endoftext|> <|startoftext|>A Line Unbroken<|obj|>Lay Shado-Master Zhiyao, Liu of the Thousand Blows and Shiya Boldblade to rest.<|text|>When we regrouped after their initial attack, we numbered three less. You can fight, and we must plan our defense should these cursed yaungol attack again. If you would help us, grant our fallen comrades their last rites, and recover their armor. You will find their bodies to the west, near the gate. And try to keep the birds off them.<|endoftext|> <|startoftext|>Gifts of the Great Crane<|obj|>Obtain 10 Gifts of the Great Crane.<|text|>The cranes of Krasarang are a gift from Chi-Ji. Even the very feathers they leave behind are a gift for us to appreciate. We use these feathers to adorn our garments and to fletch arrows. But first... they must be gathered.<|endoftext|> <|startoftext|>To Winter's Blossom<|obj|>Speak with Lin Silentstrike at Winter's Blossom in Kun-Lai Summit.<|text|>The battle against the Sha is eternal - we can not leave this place. But I am troubled by the absence of reinforcements from the Monastery given that we sent for them days ago. You have performed admirably, perhaps you could travel to Winter's Blossom, our base camp on the way to the Shado-Pan Monastery. Speak with Lin Silentstrike once you arrive - he should know what is happening. To get there, travel north of the village and follow the road through Shado-Li Basin to Winter's Blossom.<|endoftext|> <|startoftext|>Snapclaw<|obj|>Kill Snapclaw in a cave at the bottom of Narsong Trench and return with his claw as proof.<|text|>A giant, poisonous crab is wrecking havoc on our local abalone stores. I need you to go down into narsong trench and take it out!<|endoftext|> <|startoftext|>Viseclaw Soup<|obj|>Kill Viseclaw Fishers on the beach and return with 16 eyes to make some yummy soup.<|text|>Nothing tastes quite like viseclaw soup. It's a krasarang specialty! I was just about to start up on a new batch when I realized I am missing a key ingredient, the eyes! I need you to kill the viseclaw fishers on the beach and return with their eyes for the soup!<|endoftext|> <|startoftext|>Scavenger Hunt<|obj|>Use the Goblin Fishing Raft to fish up 15 Rusty Shipwreck Parts out of the floating debris near the shipwrecks.<|text|>YOU! You're just who I have been looking for! I need more parts for my goblin fishing bombs but I hurt my leg and can't collect them myself. You see those shipwrecks nearby? I bet they have just what I need if you can get to it and fish it out. Take my fishing raft and see what you can find! My buddy has been trying to help me out too so you might find some extra rafts near the wreckage, feel free to use em' too.<|endoftext|> <|startoftext|>Tread Lightly<|obj|>Use "Scrutiny" to set off 10 Riverblade Spike Traps from a safe distance.<|text|>My students tell me the surrounding area is littered with deadly traps, no doubt set by the saurok. Stumbling into one gets you a face full of spikes. As the saying goes: "The Way is rife with danger - tread lightly, and with scrutiny." Here, this is scrutiny. It should be long enough to set the traps off at a safe distance.<|endoftext|> <|startoftext|>Ahead on the Way<|obj|>Kill the Maw of Despair in both the eastern and western pagodas at the Temple of the Red Crane.<|text|>Huge maws of despair are spewing out sha from the pagodas on either side of the temple. Meanwhile, your impromptu training in the Way continues. "She who mends torn umbrella will be more dry than she who strikes at rain." While I take issue with that particular lesson--sometimes punching the rain can be quite effective--the meaning holds true in this case. Take out those maws of despair and give my order a chance at reclaiming the temple grounds.<|endoftext|> <|startoftext|>Seeker's Folly<|obj|>Brave the path of Seeker's Folly to find Lorewalker Cho, stopping to reflect at the three shrines along the way.<|text|>I'm sure your pandaren friend has some ideas about what the mogu are after. He headed up the mountain a few days ago without a guide, and asked that only you be sent up after him. He was very specific: "The must endure the trek alone, with only thoughts. will honor each shrine before meeting me at the top." The path is just northwest of the camp, marked by flags. Please be careful! Seeker's Folly is a dangerous trek even on a lucky day.<|endoftext|> <|startoftext|>The Burlap Trail: To Kota Basecamp<|obj|>Protect a group of grummles from the Burlap Waystation to the Kota Basecamp. At least one grummle must survive.<|text|>This here's hozen lands. Very dangerous. But grummles must trek through. Supplies must reach the Serpent's Spine. Go, protect the next wave of grummles on their trek to Kota Basecamp. If at least one survives, good fortune will find its way to you.<|endoftext|> <|startoftext|>Unmasking the Yaungol<|obj|>Lure Kobai into the Blinding Rage Trap, steal the Mask of Malevolent Fury from him, and then defeat Malevolent Fury.<|text|>Simply killing Kobai will accomplish nothing, as he is possessed by a particularly powerful and destructive Sha - Malevolent Fury. You will use the trap I have fashioned from the Blinding Rage Essences you brought. Lure him into the trap, and then steal his mask. Once you put it on, Malevolent Fury will appear and attempt to take control of you. Defeat him, and we will have made a victory of this tragic situation. You can find him to the north of the retreat, where he taunts us in insane rage.<|endoftext|> <|startoftext|>Misery<|obj|>Put Nahassa out his misery.<|text|>While you are in the water below, you should slay Nahassa, the mortbreath patriarch. He suffers. I can feel his death cries ululating up to the surface of the lagoon. Find his cave, and put him out of his misery. Not because it will solve Marista's crocolisk problem. Simply out of mercy.<|endoftext|> <|startoftext|>Holed Up<|obj|>Rescue Jin Warmkeg, Ya Firebough, Old Lady Fung, and Sya Zhong.<|text|>Oh, thank you! There's no way I could have made it back on my own. Come to think of it, there must be others around Firebough Nook that need to be rescued. Shall we go collect them and then head to the safety of Shado-Pan Fallback?<|endoftext|> <|startoftext|>Holed Up<|obj|>Rescue Jin Warmkeg, Ya Firebough, Old Lady Fung, and Sya Zhong.<|text|>I can't believe you made it here! I don't know how much longer I could have stayed hidden in here. I'm sure that there are others. , we have to rescue them! Then we can go to Shado-Pan Fallback. The master there will know what to do!<|endoftext|> <|startoftext|>One Traveler's Misfortune<|obj|>Search the Abandoned Wreckage for supplies.<|text|>Did you have to throw our supplies at them?! Why not use your weapon? Maybe fancy spells or kicks? Why the supplies?! Now we don't have enough to last us, especially with Nephew Bentnail here. His appetite is like a yeti's! You threw it, you get us more. There is wreckage down the path. Maybe you will find supplies there.<|endoftext|> <|startoftext|>Holed Up<|obj|>Rescue Jin Warmkeg, Ya Firebough, Old Lady Fung, and Sya Zhong.<|text|>Oh thank you, thank you, thank you. If you hadn't come along... Wait! There must be other survivors in the Nook like me! Please, I beg you. Rescue the rest of my citizens and deliver us safely to Shado-Pan Fallback.<|endoftext|> <|startoftext|>Wisdom Has A Price<|obj|>Obtain 5 Shark Fillets.<|text|> Crocolisks attacking? I know a story about that. And I will share it with you, but first... I grow hungry. Shark meat should do the trick. You should find enough sharks in the water beneath us.<|endoftext|> <|startoftext|>Buried Hozen Treasure<|obj|>Find the Buried Hozen Treasure.<|text|>The map you hold is crinkled, dirty, and poorly drawn, but you can see a big X on a beach. Is there buried treasure somewhere on this island?<|endoftext|> <|startoftext|>Like Bombing Fish In A Barrel<|obj|>Use the Goblin Fishing Bombs to kill 3 Sting Rays and bring back their stingers to Fiznix. The Rays can be found in the shallows west of Anglers Wharf.<|text|>Turns out these rays are not as easy to catch as I thought! You seem like a pretty smart guy, think you can help me out? I made the bombs but have been having trouble using the raft with my hurt leg. The rays are common in the shallows just west of here. Take the bombs and use my raft to bring me back their stingers! Oh yeah, watch out for the hammerheads!<|endoftext|> <|startoftext|>Holed Up<|obj|>Rescue Jin Warmkeg, Ya Firebough, Old Lady Fung, and Sya Zhong.<|text|>Thank the heavenly spirits for you! I don't know how much longer I could've lasted. There are other Firebough Nook survivors, I'm sure of it. Will you help rescue them and get us to the safety of Shado-Pan Fallback?<|endoftext|> <|startoftext|>Balance Without Violence<|obj|>Throw 6 Flailing Carp into Nayeli Lagoon.<|text|>Some of the fish that the Unga hozen have gathered don't seem do be dead yet. There may still be time to throw them back into the water.<|endoftext|> <|startoftext|>Balance<|obj|>Slay 10 Unga Fish-Getters.<|text|>The story did not end happily. The Narsong crocolisk is no more. This time, however, you may have a chance to change the ending. The hozen to the south are overfishing these waters. With the fish gone, the crocolisks are hungry and desperate - and so they attack Marista. Go now! Stop those hozen from their reckless fishing!<|endoftext|> <|startoftext|>Build Your Own Raft<|obj|>Obtain 4 Spare Planks and some Tough Kelp.<|text|> Hmm. They don't seem to be... calming down. We're going to have to try something different. You'll need a raft. Go grab some wood planks and seaweed, and bring them over to me. I'll put something together for you.<|endoftext|> <|startoftext|>The Lorewalker on the Lake<|obj|>Board your raft, then report to Wise Ana Wu in the middle of Nayeli Lagoon.<|text|>Your raft is down in the water below. Take it out to the middle of the lake, where you should find a woman. Her name is Ana Wu. Whenever I have a question that I can't figure out on my own, I'll ask her. She should be able to tell us why these crocolisks won't stop attacking.<|endoftext|> <|startoftext|>Turnabout<|obj|>Collect 5 Blind Rage Essences from Blind Rages in Firebough Nook.<|text|>Our true enemies are the sha, not the yaungol. The sha are emotion manifest. Destructive, yes. But undisciplined. Undisciplined force cannot last. The flood, in dispersion, loses its force. The wildfire burns its fuel. And, discipline and wisdom can turn their destructive energy against themselves. Bring me the essences of the sha in the village, and I will explain further.<|endoftext|> <|startoftext|>Sudden, Unexpected Crocolisk Aggression<|obj|>Slay 8 Mortbreath crocolisks at Kea Krak.<|text|>Normally, my day consists of catching fish, and then eating the fish I caught, followed by sleeping. Note that I did not include "fight with a crocolisk" in that list of activities. You look like a handy . Can you go get rid of some of these crocolisks, so I can get back to my regular routine? The crocolisks normally keep to themselves up at Kea Krak, to the northwest.<|endoftext|> <|startoftext|>The Defense of Shado-Pan Fallback<|obj|>Kill 15 Sha-Infested Yaungol.<|text|>I sent for reinforcements from the Shado-Pan Monastery, but have heard nothing back. We have already lost the town. A few lucky villagers may have survived, but we are pinned down here. We do not have time to entertain strangers. If you can fight, help my men defend this tower. If not, leave, for you will not survive long here.<|endoftext|> <|startoftext|>Particular Plumage<|obj|>Obtain 6 Emerald Tailfeathers, 6 Crimson Tailfeathers, and 6 Dusky Tailfeathers.<|text|>When the crocs started attacking, they scared a bunch of the lories out of their nests, up in that island to our northwest. I can use those lories' feathers to make some specialized lures, which will come in handy if and when I get to stop defending my brethren from these reptiles. You up for some feather hunting?<|endoftext|> <|startoftext|>In Tents Channeling<|obj|>Kill the Ordo Embercaller, Ordo Pyromancer, Ordo Firespeaker, and Ordo Blazecaster.<|text|>The yaungol of Fire Camp Ordo are the worst threat we're facing. I need you to head west and take out their leader. The coward is hiding in a cave, which is protected by a fire shield cast by his four underlings. Take them out and the shield will come down. You'll find them in their tents, channeling.<|endoftext|> <|startoftext|>The Ordo Warbringer<|obj|>Kill the Ordo Warbringer.<|text|>You've taken the shield down at Fire Camp Ordo. Get back over there before they get that shield up again. Slay the Warbringer of the Ordo!<|endoftext|> <|startoftext|>The Ordo Warbringer<|obj|>Kill the Ordo Warbringer.<|text|>You've taken the shield down at Fire Camp Ordo. Go back there before the shield goes up again. Time to head into the cave and slay their chief!<|endoftext|> <|startoftext|>The Ordo Warbringer<|obj|>Kill Ordo Warbringer.<|text|><|endoftext|> <|startoftext|>Huff & Puff<|obj|>Use the Fishing Spear to kill 5 Prickly Puffer fish in Sarjun Depths and return with their spines.<|text|>Have you heard of the prickly puffer fish ? Of course you haven't, you're new around these parts! They can be found in the sarjun depths, due west of here. Take this fishing spear and see if you can bring me back of few of their poison tipped spines.<|endoftext|> <|startoftext|>The Ordo Warbringer<|obj|>Kill the Ordo Warbringer.<|text|><|endoftext|> <|startoftext|>Barrels of Fun<|obj|>Use Explosive Barrels found in Fire Camp Ordo to destroy the East, South, and West Oil Rigs.<|text|>I love blowing stuff up. It's in my blood! The yaungol to the west at Fire Camp Ordo have a ton of explosive barrels just lying around. I say we put them to good use and destroy their oil-pumpin' machines while having some fun!<|endoftext|> <|startoftext|>Pandaren Prisoners<|obj|>Free 8 Pandaren Prisoners.<|text|>Look, I know the Horde needs recruits, and there's just not enough of us here right now to make a fighting presence of this town. But I know that the yaungol over at Fire Camp Ordo, to the west, have taken many of my people as prisoners. And I also know that if you would be willing to rescue them from their captivity, they'd more than likely be willing to join the Horde. What do you say?<|endoftext|> <|startoftext|>The Guo-Lai Halls<|obj|>Investigate the mogu presence in the Guo-Lai Halls.<|text|>The mogu are up to something, I can feel it. They've been sending scouts down into the Guo-Lai Halls. According to the caretakers, the Halls are home to ancient treasures of emperors past. Not only riches, but artifacts of great power. We must prevent the mogu from accessing these treasures! Go down the ramp to the northwest and stop them!<|endoftext|> <|startoftext|>In Tents Channeling<|obj|>Kill the Ordo Embercaller, Ordo Pyromancer, Ordo Firespeaker, and Ordo Blazecaster.<|text|>The yaungol of Fire Camp Ordo are a dire threat. I need you to head northwest and take out their leader. Unfortunately, his four subordinates are maintaining a fire barrier that prevents us from getting to him in the adjoining cave. Take them out and the shield will come down. You'll find them in their tents, channeling.<|endoftext|> <|startoftext|>It Does You No Good In The Keg<|obj|>Bring beer to Zhu's Wardens, the Crane Wing Priests, the Shado-Pan, and the tauren settlers.<|text|>I been thinkin'. We got all this beer that Chen brewed, and we got all these people that you've gathered. We should bring the two together. There's a bunch o' folks out there in the fields, riskin' their lives for Pandaria. You an' I should at least bring 'em a keg or two. They might raise their mugs in victory. They might enjoy one last drink before gettin' skivvered by a mantid. Either way, I wouldn't want 'em to fight without a good brew in their belly.<|endoftext|> <|startoftext|>Pandaren Prisoners<|obj|>Free 8 Pandaren Prisoners.<|text|>Look, I know the Alliance needs recruits, and there's just not enough of us here right now to make a fighting presence of this town. But I know that the yaungol over at Fire Camp Ordo, to the northwest, have taken many of my people as prisoners. And I also know that if you would be willing to rescue them from their captivity, they'd more than likely be willing to join the Alliance. What do you say?<|endoftext|> <|startoftext|>Barrels of Fun<|obj|>Use Explosive Barrels found in Fire Camp Ordo to destroy the West, South, and East Oil Rigs.<|text|>Oh, well now, let's have us some fun! Those Ordo yaungol to the northwest have saved us the trouble o' havin' to make some bombs. They already have them there. Let's put their explosive barrels to good use and destroy their oil-pumpin' machines, shall we?<|endoftext|> <|startoftext|>Moving On<|obj|>Speak to Fei and travel to Valley of the Four Winds.<|text|>Your journey in this land has already proven most eventful, traveler. And mine, it appears, is destined to continue for a time. A chain of events began when your people arrived here, and while some of those happenings are traumatic to behold, I feel there must be a larger purpose behind your presence. For now it is wisest that you leave this place and explore Pandaria's other regions. Speak to me when you are ready to leave.<|endoftext|> <|startoftext|>The Final Power<|obj|>Kill Warlord Zhao-Jin the Bloodletter.<|text|>I never thought it would come to this! Leven went to face Warlord Zhao-Jin the Bloodletter at the top of the palace steps, but our reinforcements cannot get through! We are the only ones who stand between him and the Vale's greatest... and most deadly... powers. Please, you must find a way to stop him!<|endoftext|> <|startoftext|>The Shrine of Two Moons<|obj|>Speak to Jaluu the Generous, Mokimo the Strong, Elder Liao, and Madam Vee Luo in the Vale of Eternal Blossoms.<|text|>Look at this creature, traveler. Only moments after we arrived, this mogu assassin attacked with no warning. His blade was intended for the leader of the Golden Lotus. It is very lucky indeed that we were here to stop the attack. Seeing this attempt on Zhi's life, I fear for the safety of those who have already entered the valley. The caretakers are settling your people into the city to the northeast. Go and speak to the leaders. Make sure they are safe.<|endoftext|> <|startoftext|>What Comes to Pass<|obj|>Speak to Sun Tenderheart at the Golden Pagoda in the Vale of Eternal Blossoms.<|text|>You had better report back to the Golden Pagoda immediately.<|endoftext|> <|startoftext|>The Might of Three<|obj|>Slay 100 mogu invaders at the Summer Fields in the Vale of Eternal Blossoms.<|text|>This is it. This is the end. If we don't drive the mogu from the valley, they will seize the remnants of their ancient power and use it to break Pandaria to their will. But our forces are few, and tired, and small. We bleed, while their warriors are made of stone. , although all odds are against us, still I must ask you to go and help our forces slay the mogu invaders. I have prayed to the Celestials, begging their aid. I can only hope that they answer our call.<|endoftext|> <|startoftext|>The Mogu's Message<|obj|>Speak to Zhi the Harmonious at The Silent Sanctuary in the Vale of Eternal Blossoms.<|text|>The battle against the mogu rages fiercely with neither side giving quarter. We cannot hold our position forever. Something must be done to strike a blow at the mogu, a blow from which they cannot recover. Go check in with Zhi the Harmonious at The Silent Sanctuary. I wish to hear his thoughts on this matter.<|endoftext|> <|startoftext|>Battle Helm of the Thunder King<|obj|>Retrieve the Battle Helm of the Thunder King.<|text|>The second artifact of power is the Battle Helm of the Thunder King. Emperor Lei Shen wore the helm into every battle. It became so well-known that his enemies would flee at the mere sight of it. When the Emperor died, they placed the helm in the very bottom of the Guo-Lai Halls to the west, surrounded by thousands of terracotta soldiers. Thus, they could look upon their leader and follow him into death.<|endoftext|> <|startoftext|>Battle Spear of the Thunder King<|obj|>Retrieve the Battle Spear of the Thunder King.<|text|>I have received some troubling news. The mogu are plotting to steal three artifacts of power from the Vale. We must retrieve the artifacts immediately and hide them for safekeeping. The first artifact is the Battle Spear of the Thunder King. Upon emperor Lei Shen's death, the spear was placed in an ancient shrine to the northwest. Bring the spear back to me.<|endoftext|> <|startoftext|>Leaving an Opening<|obj|>Speak to Leven Dawnblade at the Golden Pagoda in the Vale of Eternal Blossoms.<|text|>This is serious. Kun and I will keep an eye on things here, but you should go to the Golden Pagoda. Go, swiftly!<|endoftext|> <|startoftext|>The Secrets of Guo-Lai<|obj|>Meet with He Softfoot in the Guo-Lai Halls and uncover the mogu's purpose in the western chamber.<|text|>I just received information from a guard stationed near the Ruins of Guo-Lai that the Shado-Tien leader entered the halls, killing two of my men in the process. They're intent on something inside. We need to stop them. He Softfoot has already followed them in. He should be waiting for you at the entrance to the western chambers. Move quickly. I don't like the thought that the mogu may be a step ahead of us.<|endoftext|> <|startoftext|>Battle Axe of the Thunder King<|obj|>Retrieve the Battle Axe of the Thunder King.<|text|>The final artifact is the Thunder King's axe. Lei Shen charged into battle with his spear in one hand, and his axe in the other. It is said that he could throw his axe with brutal accuracy, and when it hit its target, it made a sound like crashing thunder. After his death, the axe was placed in a ceremonial chamber to the southwest. Needless to say, we must not let it fall into the mogu's hands.<|endoftext|> <|startoftext|>The Guo-Lai Halls<|obj|>Investigate the mogu presence in the Guo-Lai Halls.<|text|>As you pass by the great door, you hear sounds from deep inside. Anji mentioned that advance mogu scouts had been sighted in this area. Perhaps they made their way down to the depths below. Your senses tingling, you decide to investigate.<|endoftext|> <|startoftext|>Killing the Quilen<|obj|>Kill 9 Stone Guardians.<|text|>We've taken care of the scout problem for now, but there are still advance mogu forces inside the Guo-Lai Halls down the hill. Unfortunately, their vicious guard dogs are protecting their operations deeper in the ruins. Go and dispatch of their beasts. Be on your guard - they can be quite good at blending into their surroundings.<|endoftext|> <|startoftext|>Stones of Power<|obj|>Collect 7 Revelite Crystals.<|text|>Many thousands of years ago, the rulers of the Vale sought energy from a powerful crystal known as Revelite. With this substance, they were able to power cities, factories, and engines of war. Zhi the Harmonious has asked us to collect some crystals and bring them back to the city. Keep an eye out for them while you are in the ruins.<|endoftext|> <|startoftext|>Barring Entry<|obj|>Speak to Lao Softfoot at the entrance to Ruins Rise and follow him up the trail. Then, plant the Explosive Keg at the Ruins Rise Cave Entrance.<|text|>Lao Softfoot and I scouted up the ruins to the north. It looks like the mogu are infiltrating the valley through a cave just up the hill, and already they are sending formidable reinforcements through. There are too many enemies to take them head on, so you'll have to meet Lao Softfoot at the entrance to the ruins. He'll help you sneak in under the cover of stealth. Then, plant this keg of explosives at the mouth of the cave. The rest should take care of itself.<|endoftext|> <|startoftext|>Out with the Scouts<|obj|>Kill 8 Shao-Tien Precursor.<|text|>We'd been briefed on mogu sightings in the Vale, but the situation is worse than we had anticipated. Scouts are swarming all over the ruins to the northwest, gathering intel and stealing treasures. Your objective is clear - dispatch of any scouts you see. An army cannot move if we take out its eyes.<|endoftext|> <|startoftext|>The Ruins of Guo-Lai<|obj|>Speak to Anji Autumnlight at the Ruins of Guo-Lai in the Vale of Eternal Blossoms.<|text|>According to Zhi the Harmonious, the mogu are moving into the Vale from the Ruins of Guo-Lai to the west. I sent Anji and Kun to investigate the situation, but they have not yet returned. I need a capable like you to go check on them.<|endoftext|> <|startoftext|>The Shrine of Seven Stars<|obj|>Speak to Jaluu the Generous, Kuru the Light-Hearted, Lucky Lin, and Matron Vi Vinh in the Vale of Eternal Blossoms.<|text|>Look at this creature, traveler. Only moments after we arrived, this mogu assassin attacked with no warning. His blade was intended for the leader of the Golden Lotus. It is very lucky indeed that we were here to stop the attack. Seeing this attempt on Zhi's life, I fear for the safety of those who have already entered the valley. The caretakers are settling your people into the city to the southeast. Go and speak to the leaders. Make sure they are safe.<|endoftext|> <|startoftext|>FLAG - Player Began Finale<|obj|>Listen to Xiao and his companions.<|text|>Oh, hello. Are you looking for the owner of this place? Then look to the pandaren up at the top of the stairs. I'm just a visitor... like you. Now if you'll excuse me, my friends and I trying to decide something. We can talk again afterwards.<|endoftext|> <|startoftext|>Into the Vale<|obj|>Speak to Matron Vi Vinh at the Shrine of Seven Stars in the Vale of Eternal Blossoms.<|text|>Ah, I have been waiting for your arrival, traveler. I wish we could meet in better times, but alas, I fear the situation in the Vale is quite dire. But let us not speak of that now. Go visit Matron Vi Vinh at the Shrine of Seven Stars. She should be able to settle you in.<|endoftext|> <|startoftext|>The Gratitude of Stoneplow<|obj|>Find the Commander's Cache and collect your reward.<|text|>One last thing. Don't worry, it's not another favor. You've killed enough mantid today. We recently received a shipment of high-quality armor from Kun-Lai Summit. I was planning to keep them for my men... but I can't think of anybody more deserving than you. You'll find them on the second floor of the inn, here in town.<|endoftext|> <|startoftext|>Retreat!<|obj|>Report to Loon Mai at Stoneplow in the Valley of the Four Winds.<|text|>I'm going to withdraw what few forces I have. We may have to fall back to the Stormstout Brewery, or even Halfhill. That call is Commander Loon Mai's to make. You go ahead. Deliver word to the Commander. My Shado-Pan will be shortly behind.<|endoftext|> <|startoftext|>The Mantidote<|obj|>Use Ken-Ken's Mask on 5 Ik'thik Wing Commanders, then defeat the Manifestations of Fear that come out.<|text|> You see those huge mantid commanders out there? They have a strange aura about them. It reminds me of the sadness we saw at Zhu's Watch. Perhaps... they're under the influence of the sha, too? I kept Ken-Ken's mask - the one he used to remove the sha from Yi-Mo. I believe that, if we use it on the mantid, we can convince them to turn back.<|endoftext|> <|startoftext|>The Savior of Stoneplow<|obj|>Speak with Miss Fanny at Stoneplow. Then, with her help, defeat the Mantid Colossus.<|text|>That commander speaks hastily. He has the weapon he needs to win this battle. He has YOU. "But it's too hard," you might say. You would be wrong. It is not too hard. NOTHING IS TOO HARD. Go now. Go, and save Stoneplow!<|endoftext|> <|startoftext|>They Stole My Luck!<|obj|>Return Ji-Lu the Lucky's Lucky Virmen's Foot, Yak Shoe, Four Winds Clover, and Gold Coin.<|text|>My journeys through Kun-Lai have taught me two things. First, never sneak up on a sleeping yak. Second, having luck on your side is both necessary and hard to come by. The grummles believe in carrying a lucky trinket at all times. In my mind, if one trinket can sometimes bring luck, then many trinkets would guarantee it! After arriving in One Keg my lucky trinkets were stolen by those little menace sprites. I'd be truly grateful if you could retrieve them for me.<|endoftext|> <|startoftext|>The Swarm Begins<|obj|>Slay 15 Ik'thik Warriors or Ik'thik Infestors.<|text|>Without the wall to protect us, we barely stand a chance. If you hadn't gathered so many people to help us, we wouldn't have a prayer. Check in with Captain Oakenshield - he should be up near the break in the wall. Kill as many mantid as you can on the way there. If we win, we win. If we lose, we go down fighting. For Pandaria!<|endoftext|> <|startoftext|>Students No More<|obj|>Find the martial arts students, then help them defeat an Ik'thik Bloodrager, Egg-Matron, Tendon-Slicer, and Fearmonger.<|text|>Those five students - the ones who were looking for the Hidden Master - they went up to the front lines, alone. I'd send Shado-Pan to aid them, but I haven't got any left. There's dangerous creatures up there near the wall. If you find those students, make sure that they haven't fallen to any of them.<|endoftext|> <|startoftext|>Mogu?! Oh No-gu!<|obj|>Kill the Mogujia Soul-Caller.<|text|>I know your friends are worried about the animating statues over at Mogujia, but I'll tell you what you should really be worried about. Where there are animated statues, there are Mogu. I don't know if you've seen one before, but if you haven't... Well, let's just say Mogu are bad, bad, news. While you're dealing with whatever else you're doing, you need to get the Mogu behind the trouble!<|endoftext|> <|startoftext|>It Does You No Good In The Keg<|obj|>Bring beer to Zhu's Wardens, the Crane Wing Priests, the Shado-Pan, and the night elf settlers.<|text|>I been thinkin'. We got all this beer that Chen brewed, and we got all these people that you've gathered. We should bring the two together. There's a bunch o' folks out there in the fields, riskin' their lives for Pandaria. You an' I should at least bring 'em a keg or two. They might raise their mugs in victory. They might enjoy one last drink before gettin' skivvered by a mantid. Either way, I wouldn't want 'em to fight without a good brew in their belly.<|endoftext|> <|startoftext|>Mogu?! Oh No-gu!<|obj|>Kill the Mogujia Soul-Caller.<|text|>I know your friends are worried about the animating statues over at Mogujia, but I'll tell you what you should really be worried about. Where there are animated statues, there are mogu. I don't know if you've seen one before, but if you haven't... Well, let's just say mogu are bad, bad, news. While you're dealing with whatever else you're doing, you need to get the mogu behind the trouble!<|endoftext|> <|startoftext|>Oil Stop<|obj|>Fill the Empty Oil Vial at a Yaungol Oil Derrick.<|text|>When the yaungols came, they began to dig up oil. What is this "oil", I wonder? Perhaps it is thing of much undiscovered luck. This I must know. Here, take this vial, and fill it with yaungol oil from one of their windmills. I will give you many fortunes if you bring me some.<|endoftext|> <|startoftext|>Resupplying One Keg<|obj|>Recover 8 Stolen Supplies from Howlingwind Cavern.<|text|>If you're looking for the best supplies in Kun-Lai you've come to the right place! Oh sure, it looks a bit empty. Don't let appearances deceive you.. Oh, who am I kidding?! Between the hozen attacks, and the sprites pillaging what few supplies we do get, my stock has dwindled to a dangerous level. If you could help me recover some of my supplies I should have enough to contribute to your journey.<|endoftext|> <|startoftext|>A Zandalari Troll?<|obj|>Kill the Zandalari Soulraiser.<|text|>While you've been destroying the reanimated mogu statues, the unmistakable accent of a Zandalari troll has been taunting you. It's clear that the threat to Westerly Rest will not end until he's been dealt with.<|endoftext|> <|startoftext|>Traffic Issues<|obj|>Defeat 8 Fire Camp Ruqin Yaungols.<|text|>Yaungols are attacking our Burlap Trail. This is most bad fortune for grummles. We use that trail to carry supplies to the Serpent's Spine. Without supplies, the defenders of the wall are in danger. Grummles are packers and explorers, not fighters. Could you be a luckydo for us and stop the yaungol blockade?<|endoftext|> <|startoftext|>Roadside Assistance<|obj|>Light 8 Lucky Burlap Incense sticks along the road to One Keg.<|text|>A luckydo remembers to bring incense on a journey in to the mountains. The smellier the luck the better. Can you journey up the road to One Keg and light the incense you find along the way? This will give good fortune to grummles that must travel the road. Brother Lintpocket can give you many rewards. Speak to him when you arrive.<|endoftext|> <|startoftext|>Armored Carp<|obj|>Use the Fishing Spear to catch 5 Armored Carp in the waters south of Anglers Wharf.<|text|>Armored Carp are a delicacy around these parts. Unfortunately we can't fish them up since they snap our hooks with their powerful jaws. Take this fishing spear and see if you can catch a few for us.<|endoftext|> <|startoftext|>Unleash The Yeti!<|obj|>Kill 4 Cagemasters.<|text|>Your yeti ride gave me an idea. The Ook of Dook has a pet yeti he named Chomp Chomp. He uses this yeti to scare other hozen in to making him the leader hozen. We need to get rid of that yeti. Go to Dooker Dome northwest of here and defeat some of the Cagemasters so Chomp Chomp is not tied up as much. Yakshoe and I will meet you there with lots of incense and a dirty yak.<|endoftext|> <|startoftext|>The Leader Hozen<|obj|>Enrage Chomp Chomp and then defeat the Ook of Dook.<|text|>The time has come to face the Ook of Dook. We beat him, and the hozen won't have someone telling them to ravage. Here is the plan: Yakshoe will lead Tassle in to arena and scare away Chomp Chomp. Then, you sneak in and fight the Ook of Dook while his hozen are distracted by the yeti rampaging through their home. We'll meet you back at Kota Basecamp with a big reward. Good fortune to you, friend of grummles.<|endoftext|> <|startoftext|>Hozen Love Their Keys<|obj|>Get the Yeti Shackle Key from Cho Cho the Wicked and release Old Poot Poot.<|text|>The hozen have a yeti! They call it Old Poot Poot and keep it at the back of their cave. Hozen are normally scared of yeti, but now they feed it grummles. They have a Hunter Chief, Cho Cho the Wicked. Can you see if he has a key on him to the yeti shackles? Bad fortune for hozen if a yeti is loose in their fort.<|endoftext|> <|startoftext|>Thumping Knucklethump<|obj|>Slay 8 Knucklethump Smashers or Jibstabbers at Knucklethump Hole.<|text|>The Knucklethump hozen have new chief, the Ook of Dook. He sees fear in the west, anger in the south, hatred in the north, and yaungols in the east. And so he sets his hozen to ravage, gathering food and supplies for coming famine. They are many Knucklethumps and dangerous. Please, Luckydo, can you defeat their fighters?<|endoftext|> <|startoftext|>The Snackrifice<|obj|>Rescue 5 Imprisoned Grummles by cutting them down or releasing them from cages.<|text|>They took my grummles! Hozen don't eat grummles, but yeti do. And the Knucklethumps have a yeti. Please rescue my grummles. Cut them down or let them out of cages. Rescue them any way you can. Many fortunes and rewards if you do this.<|endoftext|> <|startoftext|>Bros Before Hozen<|obj|>Rescue Brother Yakshoe.<|text|>While you were gone, I saw a group of grummles coming down the Burlap Trail. It was led by my Brother Yakshoe. But then the Knucklethumps attacked. They took my brother and his grummles north. Please! Save my brother. He always has bad fortune and no luck, but he is my brother. Look for him at the alter in front of Fort Silverback.<|endoftext|> <|startoftext|>Grummle! Grummle! Grummle!<|obj|>Lead 5 Packless Grummles to Supply Crates near the Dooker Dome.<|text|>Now that grummles are rescued, we need to rescue our supplies. The Ook of Dook is only chief because he has supplies. Go to the Dooker Dome area north west of here. Take some grummles with you. Keep them safe and get them near supply crates. Grummles know what to do from there. Rabbitsfoot and I will meet you there.<|endoftext|> <|startoftext|>Breaking Broketooth<|obj|>Kill 8 Broketooth Chargers and 6 Broketooth Tossers.<|text|>Hozen only ravage when they think their supplies are too few for their number of mouths. Problem is, hozen always have more mouths than food. We have very few grummles these days. It is a hard thing to ask, but can you be a friend to grummles, and destroy some of the Broketooth hozen south of here? It is the only way to prevent them from destroying the landscape.<|endoftext|> <|startoftext|>The Broketooth Ravage<|obj|>Retrieve Rabbitsfoot's Luckydo from Mo Mo.<|text|>They took my luckydo! Their leader hozen here, Mo Mo, stole my rabbitsfoot. This is most bad fortune for grummles. My rabbitsfoot is a big luckydo for grummles everywhere. If hozen learn how to get luck from my rabbitsfoot then all is lost. Please can you get it back?<|endoftext|> <|startoftext|>No Pack Left Behind<|obj|>Recover 8 Grummlepacks from Camp Broketooth or The Deeper.<|text|>The Broketooth hozen south of here killed all of my grummles. What is worse, their packages are undelivered. Fortune frowns on a grummlepack undelivered. Please, give my grummles peace on the great trail of beyond and bring their grummlepacks to me. I will see they are delivered.<|endoftext|> <|startoftext|>The Rabbitsfoot<|obj|>Rescue Brother Rabbitsfoot from the Broketooth Outpost.<|text|>The Broketooth hozen stole our Rabbitsfoot! He was the grummle with the biggest luckydo. This is very bad fortune indeed. Please, we need our Rabbitsfoot back. We need his good fortune back. Can you search the Broketooth Outpost for him?<|endoftext|> <|startoftext|>Strange Spherical Stone<|obj|>Infuse the stone with several Golden Lotus.<|text|>This beautiful stone clearly has magical potential... at least to one trained in alchemy. You are certain that with the right herbs native to Pandaria, this stone could become very useful.<|endoftext|> <|startoftext|>A Monkey Idol<|obj|>Use the Corpses of Tak Tak, Dak Dak, and Ko Ko on their respective altars.<|text|>Before, grummles keep hozen from ravaging by bribing with food. But now the Broketooth hozen south of here have their big magic idols. The Ook of Dook has trained them to use their idols to get power from sacrifices. They are using them to kill grummles! You must destroy these idols! For every idol, there is a chief. Kill the chief and throw corpse on their altar.<|endoftext|> <|startoftext|>Who Knew Fish Liked Eggs?<|obj|>Collect a Pristine Egg from the Narsong Spires and use it to catch a Silver Goby.<|text|>Great cranes have been nesting in this area for generations. The Narsong Spires provide a sheltered area to rear their young. Their pristine eggs are revered as bait for catching the silver goby. Retrieve a crane egg and see if you can catch a goby!<|endoftext|> <|startoftext|>Instant Courage<|obj|>Inspire 3 Hiding Guides in Howlingwind Cavern to help you.<|text|>It is very bad fortune to travel mountain paths without a good guide. We grummles make the best guides, but many have run away. They fear the mountain pass now. Many good grummles disappear up there. Grummles are good at many things, but are not very brave. Maybe with fire lotus incense you can make them brave. Then they will show you the way.<|endoftext|> <|startoftext|>A Zandalari Troll?<|obj|>Kill the Zandalari Soulraiser.<|text|>While you've been destroying the reanimated mogu statues, the unmistakable accent of a Zandalari troll has been taunting you. It's clear that the threat to Westerly Rest will not end until he's been dealt with.<|endoftext|> <|startoftext|>Profiting off of the Past<|obj|>Collect 12 Mogu Relics.<|text|>Let me guess, you're here to deal with the mogu statues that are being reanimated. What a coincidence, I'm here to, um... conduct research on the mogu. I tell you what, if you bring me as many of the mogu relics in there that you can carry, I'll give you a cut. Of the research... funding.<|endoftext|> <|startoftext|>Deanimate the Reanimated<|obj|>Destroy any 14 Terracotta Warriors or Terracotta Guardians.<|text|>I've got much to do here. I could use your help. There's a place to the northwest. The pandaren here call it Mogujia. Something's causing the statues there to animate, and our pandaren friends here are pretty spooked about it. If they're not dealt with soon, we might have a serious problem. We just moved in. It's not like we can afford to fight a war with an army of statues right now.<|endoftext|> <|startoftext|>Deanimate the Reanimated<|obj|>Destroy any 14 Terracotta Warriors or Terracotta Guardians.<|text|>The admiral's asked me to take care of a major problem, but my specialty's in healing, not fighting! The pandaren in the camp here have told me that something is animating the statues to the northeast at Mogujia. Will you help me out? We can't afford to have a fight with an army of statues right now.<|endoftext|> <|startoftext|>The Burlap Trail: To Burlap Waystation<|obj|>Protect a group of grummles travelling to the Burlap Waystation. At least one grummle must survive.<|text|>Bad fortune for grummles today. Hozen have begun to ravage! They attack our supply line to the Serpent's Spine. Can you help? We are not fighters. We are grummles. Good fortune to those who help grummles. Go with a group of grummles to the Burlap Waystation. Keep them safe. Make sure at least one grummle survives. Grummles shall reward. Grummles always reward.<|endoftext|> <|startoftext|>Fishing for a Bruising<|obj|>Kill 8 Riverblade Beach Raiders at Anglers Expedition, just west of Anglers Wharf.<|text|>The riverblade saurok clan is attacking one of our local fishing expeditions! They need help right away! Thin those saurok out and help that expedition return safely!<|endoftext|> <|startoftext|>Handle With Care<|obj|>Recover 6 Packed Explosive Charges.<|text|>We can help you get your ship free, but we'll need more of the explosives we were trying to take back from the Alliance to make it happen. I ordered the men to grab all the explosives they could before making our escape. If you sift through the wreckage and bodies to our south, there should be some explosive bundles among them, those that didn't already blow up anyway. Get me enough of them and I think I can put something together for ya.<|endoftext|> <|startoftext|>Preying on the Predators<|obj|>Kill 9 Pei-Wu Tigers.<|text|>The forest has become far more dangerous ever since Shen-zin Su began shaking. The tigers are agitated and have begun attacking the refugees, and on occasion, me as well. If these injured and weak survivors are to make it to safety here at the hut, we need to help clear the forest for them.<|endoftext|> <|startoftext|>Wrecking the Wreck<|obj|>Speak to Makael Bay in the Pei-Wu Forest.<|text|>To dislodge the alliance ship, we need to find our engineer. He parted ways with us when we were escaping the wreckage. You should be able to find him somewhere in the western forest. Tell him Korga sent you and he'll get in line to help.<|endoftext|> <|startoftext|>Yakity Yak<|obj|>Kill 9 Burilgi Despoilers at the Muskpaw Ranch.<|text|>For now, the yaungol invaders seem content to steal yaks. Surveying the area, however, you notice they could easily move on the Yak Wash at any moment. Thinning their numbers may help show the yaungol that this area is protected.<|endoftext|> <|startoftext|>Jagged Abalone<|obj|>Harvest 9 Jagged Abalone Meat from the Jagged Abalone in Narsong Trench to the northeast.<|text|>Pandaren have been harvesting jagged abalone in this area for generations. Now it's time for you to learn the ritual. The abalone can be found just northeast of here in narsong trench. Be careful, we have noticed increased shark activity in that area recently.<|endoftext|> <|startoftext|>The Late Mrs. Muskpaw<|obj|>Bring the Muskpaw Keepsake to Lao Muskpaw.<|text|>This well worn trinket has several markings on it confessing love and adoration from the late Mrs. Muskpaw. Perhaps Lao would like his wife's trinket back.<|endoftext|> <|startoftext|>Blue Dwarf Needs Food Badly<|obj|>Collect 160 Kun-Lai Meaty Bits.<|text|>Oi! We need ta' get us some food, if we're gonna survive here for long! Ye' may not know it, but I'm somethin' of a cook me'self. Why don'tcha go out there and fetch us some meaty bits. I can cook 'em up and feed us for weeks! Or, days, at least.<|endoftext|> <|startoftext|>... and the Pot, Too!<|obj|>Collect 12 Root Vegetables and 1 Cast Iron Pot.<|text|>Sure, I'm willing to help you guys out. But we need to eat, too! I don't even have a pot to cook in! Let alone ingredients to put in it! Here's a list of the things that I need. Now get!<|endoftext|> <|startoftext|>Shocking!<|obj|>Fish up 7 Dojani Eels from the Dojani River in Krasarang Wilds.<|text|>Have you ever had a fresh dojani eel ? No? Well you have not lived then! Head north up to the dojani river and fish up a few for us. Be careful, those eels can zap you if you're not careful!<|endoftext|> <|startoftext|>What Lurks Below<|obj|>Find an Ancient Fishing Pool at Krasari Falls to the northwest and fish in it to lure the beast out of hiding.<|text|>Legend tells of a great beast in the forest to the north. My son is missing and I fear he may have wandered too near its lair.... Head northwest to Krasari Falls and look for a mysterious whirlpool - this is the key to revealing what is hidden there. Kill the wretched beast and recover any clues to my son's whereabouts.<|endoftext|> <|startoftext|>Round 'Em Up<|obj|>Round up 3 Wild Plains Yaks and return them to Westwind Rest.<|text|>Mobility is going to be key to maintaining our foothold in this new land. Problem is, there's no way to maintain mobility without mounts, and... well, we don't have many of those here, now do we? The local yaks seem to make good mounts. At least, the local pandaren say they do. Why don't you go round some up for us?<|endoftext|> <|startoftext|>Trouble on the Farmstead<|obj|>Speak with Farmer Chow at the Chow Farmstead in Kun-Lai Summit.<|text|>I... I escaped from Farmer Chow's, to the southeast of here. It's been taken over by yaungol, but the old man and his wife just won't give it up! Please, go there and help him... Maybe if you do, he'll be willing to send some folks back here and help you guys farm up some food for the new town?<|endoftext|> <|startoftext|>Farmhand Freedom<|obj|>Free 12 Farmstead Slaves by killing Ordo Overseers.<|text|>Those Ordo yaungol are working my farmhands to death! It just ain't right. Please, save them before it's too late.<|endoftext|> <|startoftext|>Helping the Cause<|obj|>Check in with Bold Karasshi, Amber Kearnen, and Mishka.<|text|>Welcome back! It seems the Jinyu have taken to our training even better than I had hoped. We're in the final stages of our preparations now. I need someone to go check in with Amber, Bold Karasshi, and Mishka. See if they need any help to complete their training. You'll find Karasshi and Mishka here in Pearlfin Village. Amber is training recruits in Slingtail Pits to the northwest.<|endoftext|> <|startoftext|>Trouble on the Farmstead<|obj|>Speak with Farmer Chow at the Chow Farmstead in Kun-Lai Summit.<|text|>I... I escaped from Farmer Chow's, to the southeast of here. It's been taken over by yaungol, but the old man and his wife just won't give it up! Please, go there and help him out. Maybe if you do, he'll be willing to send some folks back here and help you guys farm up some food for the new town?<|endoftext|> <|startoftext|>FLAG - Pest Problems Training<|obj|>Listen to Xiao and his companions.<|text|>Oh, hello. Are you looking for the owner of this place? Then look to the pandaren up at the top of the stairs. I'm just a visitor... like you. Now if you'll excuse me, my friends and I trying to decide something. We can talk again afterwards.<|endoftext|> <|startoftext|>An Unexpected Advantage<|obj|>Retrieve the missing Water-Damaged Gears and Rusty Locking Bolts from the Hozen Ambushers to the East.<|text|>Things seem to be goin' our way more and more lately. I was out doin some explorin' when I came upon this little beauty. Problem is she's one of a set and the other one is still in pieces. I'd have gotten it together by now if those pesky Grimleers hadn't ambushed me and taken some of the gears and bolts. Hey, ye seem to be pretty good at handlin' the natives. Ye wouldn't mind goin' and helpin' ol'Sully out would ye?<|endoftext|> <|startoftext|>Blanche's Boomer Brew<|obj|>Complete the "Brewing Storm" Scenario.<|text|>Can you smell it in the air? A storm is brewing! And so am I! Meet me at the hilltop when the storm hits and together we'll whip up a keg of my most famous brew. Can I count on your help?<|endoftext|> <|startoftext|>We're Treasure Hunters<|obj|>Look for the rumored treasure on the Felrage Strand.<|text|>I have a feeling you're just using me for tips on where all the best treasure is. From now on I'm naga tell you anything. Did I say, "naga" just then? I meant to say, I'm not gonna to tell you naga. I mean nada! Darn it! Okay. Seems you got me on this one. I'll tell you what, fetch me whatever is in that chest near those naga freaks and I'll make it worth your while.<|endoftext|> <|startoftext|>Ship Graveyard<|obj|>Look for the rumored treasure deep in the Forlorn Depths.<|text|>I haven't told you that I was part of the original landing party when we lost almost everything. I don't care what treasure is left there, I'll never go back to that beach. Never.<|endoftext|> <|startoftext|>Tomb Raidering<|obj|>Look for the rumored treasure outside the Tomb of Sargeras.<|text|>I said to myself over and over, "Don't go near the citadel. Don't go near the citadel." But what did I do? I went to the citadel. Almost had my hands on that sweet treasure chest before I got chased off by a bunch of crazy demons. I made it out of there with just my helmet and my life!<|endoftext|> <|startoftext|>Grave Robbin'<|obj|>Look for the rumored treasure in the Soul Ruins.<|text|>I am not a grave robber, but is it technically grave robbing if the treasure is sitting on a field of bones? It's not like it's buried or nothin'. I'm just gonna sit this one out, just in case.<|endoftext|> <|startoftext|>Learn and Grow I: Seeds<|obj|>Speak with Merchant Greenfield at Halfhill Market and acquire a Packet of Green Cabbage Seeds.<|text|>Well, first things first! I'm going to need lots of help 'round here. If we're going to be partners, you've got to learn how to harvest crops, and if you wanna harvest crops you gotta plant seeds! Now it's my understanding that a mister, uh... Grainfell? No, that wasn't it... Greedfill? That doesn't sound right... Greenfield! That's his name! He's the man to see for seeds. Greenfield's got a stall over at Halfhill Market, directly southeast of here - go see him and pick up some vegetable seeds.<|endoftext|> <|startoftext|>FLAG - Weed War Training<|obj|>Listen to Xiao and his companions.<|text|>Oh, hello. Are you looking for the owner of this place? Then look to the pandaren up at the top of the stairs. I'm just a visitor... like you. Now if you'll excuse me, my friends and I trying to decide something. We can talk again afterwards.<|endoftext|> <|startoftext|>A Second Hand<|obj|>Speak to one of your best friends and ask them to work on Sunsong Ranch.<|text|>Despite your best efforts, the work is starting to pile up around here. Perhaps you could ask one of your best friends if they'd like to help out at Sunsong Ranch.<|endoftext|> <|startoftext|>Spiders, Huh?<|obj|>Look for the rumored treasure in the Creeping Grotto.<|text|>I feel like they're still crawling all over me. I squished one egg and all of a sudden I'm covered head to toe in baby spiders. . That treasure is just sitting there now. The next guy better not be arachnaphlipic... arachnaphonetic? Arachniphant? Afraid of spiders!<|endoftext|> <|startoftext|>Growing the Farm III: The Mossy Boulder<|obj|>Speak to Haohan Mudclaw in The Heartland or at Halfhill Market in the Valley of the Four Winds.<|text|>Now that we're officially members of the Tillers Union, Mr. Mudclaw said he'd be happy to help us upturn this big ole' rock in the middle of our field. Once we clear away that stone, I've got something special planned. Run down and give him a holler to let him know that we're ready.<|endoftext|> <|startoftext|>Haohan's Vote V: Chief Yip-Yip<|obj|>Kill Chief Yip-Yip at Kunzen Cave to the northwest.<|text|>You ready for the final step of the plan? The leader of the Kunzen hozen is a brute by the name of Chief Yip-Yip. It's said that he is nearly impervious to pain. I've injected the melons with a toxic mixture, so don't try eating them! Once you get his attention, throw these melons onto the ground. Yip-Yip won't be able to resist a sweet striped melon. When he takes a bite, he'll be temporarily weakened, and you should find yourself an opening to attack.<|endoftext|> <|startoftext|>Growing the Farm II: The Broken Wagon<|obj|>Speak to Fish Fellreed at Cattail Lake or the Halfhill Market in the Valley of the Four Winds.<|text|>Hey . I've been looking at that wagon every day, day in and day out, since the day I moved in. Quite an eyesore, don't you think? I heard in town that Fish Fellreed is quite handy with tools. She might be able to fix it up, and then we could turn that patch of land into a plot for farming. Why don't you talk to her and see if she'd be willing to do the job?<|endoftext|> <|startoftext|>Lost and Lonely<|obj|>Collect 20 Tasty T-Bone from the Skyrange Mushan on the Skyrange in the Valley of the Four Winds.<|text|>The starving, mangy dog whines piteously and attempts a brief wag of its tail. It looks like it could use a good meal right about now.<|endoftext|> <|startoftext|>Haohan's Vote III: Pure Poison<|obj|>Collect 1 Bloodbloom, 1 Cave Lily, 1 Ghostcap, and 1 Violet Lichen.<|text|>All right. This is our big chance! Mr. Mudclaw's farm is in big trouble. Those mountain hozen are coming down at night, wrecking his crops and eating his hard-earned harvest. We've got to get rid of them for good, and I know just how to do it. Back in the day, my grandpa showed me how to mix a wounding poison to deal with the pests on the farm. The virmen warrens to the north hold the key ingredients for my mixture. Don't look so worried! I'm pretty sure this is going to work.<|endoftext|> <|startoftext|>Haohan's Vote IV: Melons For Felons<|obj|>Plant and harvest 4 Striped Melons, then deliver 20 Striped Melons to Farmer Yoon.<|text|>All right, now I happen to know that those mountain hozen love a delicious, sweet melon. Mr. Haohan's last harvest of melons got stolen, so we're going to have to grow some of our own. Once we have our harvest, we'll use them to lure the nasty hozen's leader out of its cave!<|endoftext|> <|startoftext|>Growing the Farm II: Knock on Wood<|obj|>Collect 100 Waxed Planks.<|text|>Sure! I know just the wagon that you're talkin' about! I can fix it right up, but I'll need wood. There's a whole lot of it down at the bottom of the lake. If you fish it right out - haha, get it? Fish? Oh I just crack myself up sometimes. Anyway, you bring me here some 'o that wood and then I'll get right to work!<|endoftext|> <|startoftext|>Haohan's Vote II: The Real Culprits<|obj|>Investigate 8 Suspicious Footprints.<|text|>What are YOU doing here, citypaw? Look, I've got my hands full with a break-in at my shed to the west. Some rascals came in the middle of the night and ransacked the place. I've got missing seeds, broken tools, and eaten inventory to deal with. I'll just add it to my list of other troubles: a whole wagon of melons stolen, a broken water pump, animals ruining my harvest... I wish that I could just get to the bottom of all this already!<|endoftext|> <|startoftext|>Haohan's Vote I: Bungalow Break-In<|obj|>Speak to Haohan Mudclaw at The Heartland or at Halfhill Market in the Valley of the Four Winds.<|text|>This is going to be tough. The last vote we need comes from Haohan Mudclaw, the head of the Tillers Union. I know he wasn't too keen on us to start, but we've learned so much about farming, I'm sure he'll have a change of heart! Go speak to him. You can be very convincing, right?<|endoftext|> <|startoftext|>Tummy Trouble<|obj|>Use Gooseberries to cure sick Halfhill Villagers.<|text|>I like Farmer Yoon just dandy as a neighbor, but getting my vote is another matter entirely. He does know that my father is the head of the Union, right? Anyway, I've got bigger problems to worry about. Lotta folks been getting sick from eating bad vegetables. Since they bought the produce from my market, my reputation is in jeopardy. Now I've got an idea to cure the stomach rumbles, but it ain't pretty. If you'd be willing to... um... hurry things along, I just might be indebted to you.<|endoftext|> <|startoftext|>Nana's Vote I: Nana's Secret Recipe<|obj|>Speak to Nana Mudclaw at Halfhill in the Valley of the Four Winds.<|text|>The next vote we'll need is from Nana Mudclaw. She's Haohan's grandmother, and she's been a Tiller longer than you and I have been alive! She's still working at the Tillers building in Halfhill. Why don't you pay her a visit?<|endoftext|> <|startoftext|>Challenge Accepted<|obj|>Set the Yaungol Banner at Fire Camp Bataar ablaze to summon Ur-Bataar, and then defeat him in combat.<|text|>The yaungol have always been a difficult, proud people, but never this violent or aggressive. I do not know what has prompted this change in their behavior, but we don't have time to find out, now. We fear for our lives and livelihoods as long as Ur-Bataar, leader of the Bataari yaungol, lives. Go, set the banner in his camp ablaze to challenge him, and then defeat him in battle. Only then will we be secure.<|endoftext|> <|startoftext|>Farmer Fung's Vote I: Yak Attack<|obj|>Speak to Farmer Fung at The Heartland or the Halfhill Market in the Valley of the Four Winds.<|text|>The next voting member on the Tiller's council is Farmer Fung, and it's easy to see why. That man's vegetables are the biggest in the valley! I only hope that someday I can grow pumpkins as big as his. If we hope to join the Tillers, he would be the next person to convince.<|endoftext|> <|startoftext|>Farmer Fung's Vote II: On the Loose<|obj|>Return 5 Escaped Shagskins to Farmer Fung's yak pen at the very north end of the Verdant Belt.<|text|>You want my vote for Farmer Yoon? Ha! You're joking, right? Listen, I'm not going to vote for some citypaw with no lick a' knowledge about farming the earth. It would be an embarrassment to farm alongside you or that Yoon shmuck. Now let me deal with my own problems. Some devil let my prize yaks loose, and now they're running wild northwest of Halfhill. If I could just get my yaks back, then maybe I'd be able to sleep at night.<|endoftext|> <|startoftext|>Eastwind Rest<|obj|>Speak with Farmhand Ko and Elder Shiao in Kun Lai Summit.<|text|>I am injured, but we can't stop here. The hozen were... unreliable. The pandaren would be much better allies. You have seen the refugees in this village, and heard of the yaungol invasion, no? Well, we've heard from the locals that Eastwind Rest, a nearby village, was destroyed by the Yaungol. Apparently some survivors have gathered along the road out of town. Go. Take the road west. Gather the survivors. We'll help them rebuild. Then, they will see the advantage of joining the Horde!<|endoftext|> <|startoftext|>Westwind Rest<|obj|>Speak with Farmhand Bo and Elder Tsulan in the Yaungol Advance.<|text|> Jade Forest was a disaster. Anduin's gone. We lost some good people. We didn't stop the Horde from advancing into the continent. But I think I've found a way to get the locals on our side. You just helped fight off some of these "yaungol", no? I hear yaungol sacked Westwind Rest, a local village. We've been told that two groups of survivors have camped out along the road west out of town. We help them out, maybe they'll consider siding with the Allliance.<|endoftext|> <|startoftext|>Growing the Farm I: A Little Problem<|obj|>Gather 6 Spideroot for Gai Lan.<|text|>So you need to whack some wily weeds? No problem, neighbor! Only thing is, I'm running low on weed killer. I make my own concoction - very potent, totally organic and good for the earth. Plants love it! Well... except for those pesky weeds. They hate the stuff! If you bring me some Spideroot from the terraces just west of us, I'll make a fresh batch and go down to Yoon's farm myself. I would gather some myself but... well... I hate spiders. You'll see what I mean.<|endoftext|> <|startoftext|>General Nazgrim has Awakened<|obj|>Speak with General Nazgrim at Binan Village in Kun-Lai Summit.<|text|>It would seem that your General Nazgrim has awakened from his injuries. He and his people are upstairs. He has requested your presence.<|endoftext|> <|startoftext|>Admiral Taylor has Awakened<|obj|>Speak with Admiral Taylor at Binan Village in Kun-Lai Summit.<|text|>It would seem that your Admiral Taylor has awakened from his injuries. He and his people are upstairs. He has requested your presence.<|endoftext|> <|startoftext|>Challenge Accepted<|obj|>Set the Yaungol Banner ablaze to summon Ur-Bataar, and then defeat him in combat.<|text|>The yaungol have always been a difficult, proud people, but never this violent or aggressive. I do not know what has prompted this change in their behavior, but we don't have time to find out, now. We fear for our lives and livelihoods as long as Ur-Bataar, leader of the Bataari yaungol, lives. Go, set the banner in his camp ablaze to challenge him, and then defeat him in battle. Only then will we be secure.<|endoftext|> <|startoftext|>General Nazgrim has Awakened<|obj|>Speak with General Nazgrim at Binan Village in Kun-Lai Summit.<|text|>It would seem that your General Nazgrim has awakened from his injuries. He and his people are upstairs in the apothecary's house across the way. He has requested your presence.<|endoftext|> <|startoftext|>General Nazgrim has Awakened<|obj|>Speak with General Nazgrim at Binan Village in Kun-Lai Summit.<|text|>It would seem that your General Nazgrim has awakened from his injuries. He and his people are upstairs in the apothecary's house back in Binan Village. He has requested your presence.<|endoftext|> <|startoftext|>Admiral Taylor has Awakened<|obj|>Speak with Admiral Taylor at Binan Village in Kun-Lai Summit.<|text|>It would seem that your Admiral Taylor has awakened from his injuries. He and his people are upstairs in the apothecary's house across the way. He has requested your presence.<|endoftext|> <|startoftext|>Admiral Taylor has Awakened<|obj|>Speak with Admiral Taylor at Binan Village in Kun-Lai Summit.<|text|>It would seem that your Admiral Taylor has awakened from his injuries. He and his people are upstairs in the apothecary's house back in Binan Village. He has requested your presence.<|endoftext|> <|startoftext|>Residual Fallout<|obj|>Destroy 10 Sha Echoes.<|text|>Pandaria is a mystical land, traveler. It bears repeating that some of its secrets remain hidden, even to Lorewalkers. Sealing those fissures did not mend what has been broken. If the legends are true, it will take much more to release this land from the grasp of the Sha. The aggression of that battle awakened a host of living negative emotions. What you see here is likely the first of many such manifestations. For now, we can only try to diminish their presence here.<|endoftext|> <|startoftext|>Emergency Response<|obj|>Use Cho's Fireworks near General Nazgrim, Shademaster Kiryn, Shokia, and Rivett Clutchpop.<|text|>Your companions have made themselves at home in our land, and brought with them a dangerous conflict. The full extent of their destruction here we cannot yet know. Already it is... unspeakable. Nevertheless, to forsake your friends out of spite would be against our way. Any that yet live are doubtlessly wounded and in desperate need of care. These fireworks were to celebrate the statue's completion. Use them near your companions to signal Mishi, and she will bear them off to safety.<|endoftext|> <|startoftext|>The Waterspeaker's Staff<|obj|>Recover Waterspeaker Gorai's Stolen Inkgill Ritual Staff from Orachi in Inkgill Mere.<|text|>There is great dissent in Inkgill. Elder Shai Hu drank the sha-corrupted waters of the mere, and forced the others to do the same. When I protested, Orachi of the town guard confiscated my ritual staff and banished me. Now, I am not only an exile, I am unable to speak with the waters that once gave me guidance! I am not a fighter. But if you are, perhaps you can recover my staff from Orachi? He is in town to our north.<|endoftext|> <|startoftext|>Jaded Heart<|obj|>Use Celestial Jade Chunks to defeat 6 Sha Remnants.<|text|>The more powerful remnants of that horrible manifestation may be too much for you to handle on your own. I fear I'd be of little help in terms of actual combat, but I can suggest a solution. The great jade statue was soon to become a living serpent - one of our revered celestials. Its construction imbued it with special powers that may sufficiently weaken these adversaries.<|endoftext|> <|startoftext|>Get Back Here!<|obj|>Return to General Nazgrim at Grookin Hill.<|text|>Oh, before I forget, I have something I was asked to deliver to you. A letter from one of your companions, I assume. I was made to understand that your presence was urgently required, so I took the liberty of arranging your passage. Speak to Ginsa Arroweye just south of here when you're ready. She has a kite waiting.<|endoftext|> <|startoftext|>Get Back Here!<|obj|>Report to Admiral Taylor in Pearlfin Village.<|text|>Oh, before I forget, I have something I was asked to deliver to you. A letter from one of your companions, I assume. I was made to understand that your presence was urgently required, so I took the liberty of arranging your passage. Speak to Ginsa Arroweye just south of here when you're ready. She has a kite waiting.<|endoftext|> <|startoftext|>Love's Labor<|obj|>Deliver the jade to Historian Dinh, Surveyor Sawa, Kitemaster Shoku, and Taskmaster Emi.<|text|>Can I trouble you for another favor? We're way behind schedule, and this jade shipment is the last we need to finish the great statue. I've got my hands full, so could you run this ore over to the other foremen? Historian Dinh, Surveyor Sawa, and Kitemaster Shoku can all be found around the base of the statue. Taskmaster Emi is directing production at the top of the statue. We're on a deadline, so make sure you do it fast! Time's a wasting!<|endoftext|> <|startoftext|>Yakity Yak<|obj|>Kill 9 Burilgi Despoilers at the Muskpaw Ranch.<|text|>Yaungols! They come through here taking what they want and destroying whatever's left. I can't have these thugs destroy the last pieces of the Yak Wash here. It's all my boy and I have left. Head over to our old ranch and dish out some pain on them yaungols. I bet if you kill enough of them they'll think twice before attacking anything in this area.<|endoftext|> <|startoftext|>Back in Yak<|obj|>Bring the Washed Yaks to Lucky Eightcoins at the Grummle Bazaar in Kun-Lai Summit. Return to Muskpaw Jr. if you lose your yaks.<|text|>I wasn't lying about your reward. Here, take these washed yaks to the grummle caravan master Eightcoins. You can find him at the Grummle Bazaar west of here. He'll credit us and give you a delivery fee. He may be short, but he is our biggest customer. Return to me if you lose the yaks. More often than not they just come right back here anyway. Once they've been cleaned that is.<|endoftext|> <|startoftext|>Comin' Round the Mountain<|obj|>Escort the cart and guides safely up Neverest Mountain.<|text|>The mountain pass is very dangerous. You need much luck to survive. Nephew Bentnail will show you the way. Perhaps today is a lucky day to travel though. Wind blows from the east; this is good sign. Grummles always travel best when east wind blows. Climb in the cart when you are ready to leave.<|endoftext|> <|startoftext|>At the Yak Wash<|obj|>Bring 6 Escaped Yaks to the Wash Entrance at Lao & Son's Yak Wash.<|text|>Look, my father is crazy. I love him, but he's crazy. These yaungol managed to completely obliterate our ranch and scattered our yaks every which way. If I know my father though, he's going to try to go head to head with the yaungol to get the yaks back. Can you help us round up some of the yaks so my father doesn't do anything stupid? Just ride them over to the Yak Wash so we can clean them up and sell them to the grummles.<|endoftext|> <|startoftext|>Fresh Needle Scent<|obj|>Gather 100 Pungent Sprite Needles.<|text|>Say, if you really are here to help, I could use me some needles off them sprites in Pranksters' Hollow. The grummles don't believe in luck they can't smell. They'll pay better for yaks that have that fresh needle scent.<|endoftext|> <|startoftext|>The Missing Muskpaw<|obj|>Find Muskpaw Jr. in Pranksters' Hollow.<|text|>What the heck are you supposed to be? A ? Never heard of one of them. You here to help or to steal my yaks? Look, if yer' insistin' on helpin' out, go find my boy. He got himself grabbed by a bunch of sprites and probably doesn't even know we lost the ranch. They dragged him off to Pranksters' Hollow south east of here. Go rescue him an' I'll see about giving you a reward of some sort.<|endoftext|> <|startoftext|>Gauging Our Progress<|obj|>Check in with Shademaster Kiryn, Rivett Clutchpop, Shokia, and Riko.<|text|>The time for war is at hand! We've been training these natives non-stop since you left, and I believe they're as good as they're going to get. See for yourself. Check in with the others and return with your findings. We must rely on our enemy being somehow... even less prepared.<|endoftext|> <|startoftext|>Last Piece of the Puzzle<|obj|>Use Cho's Heirloom at Cho's Family Shrine on Serpent's Overlook.<|text|>These hozen are behaving most unnaturally. Marching in formation? In armor? This troubles me. We must discuss it at another time, however. I have come to ask for your assistance. The ancient fresco, where last we spoke, is nearly unveiled. I am certain that it holds ancient wisdom - knowledge that the emperor wanted us to remember. My meditations alone may not be enough to discern its meaning. Please, take this heirloom to the shrine of my ancestors. I shall require their assistance.<|endoftext|> <|startoftext|>Carved in Stone<|obj|>Collect 12 Guo-Lai Runestones.<|text|>You see the shiny stones in the walls? Rook wants some. The mogu been collecting them, so they have some to take too maybe. If you find stones, you please bring them to Rook? Rook will be your friend.<|endoftext|> <|startoftext|>A Gift For Gina<|obj|>Obtain a Goldenfire Orchid.<|text|>Have you seen Gina Mudclaw, the market girl? She has it all - looks, brains, and nice big tummy. Could you deliver a gift for me? I wanted to pick some orchids that grow on top of the big hills to the west, but I can't climb that high. Could you pick a few and bring them to Gina? Oh, and when you see her... tell her I said "hi".<|endoftext|> <|startoftext|>A Gift For Fung<|obj|>Obtain a Bloody Plainshawk Leg from a Monstrous Plainshawk, and then bring it to Kol Ironpaw in the Halfhill Market.<|text|>Farmer Fung is pretty mean, and just a little scary. Mah always said that he was one of the best farmers in the valley, though. I think I know the perfect gift for a mean, kind of scary guy like him. There's some big plainshawks that circle the hills to the west of here. You should get one, find a big piece of meat, and then ask Kol Ironpaw to grill it up!<|endoftext|> <|startoftext|>The Ritual<|obj|>Speak with Waterspeaker Gorai, and then complete the Ritual.<|text|>From the moment I first rose from the river, I knew I was destined to be Waterspeaker. I was taught many rituals, and have performed all of them, save one. There was one, an extremely ancient one, that we were told to call upon if our people ever turned against us. This must have happened in our people's distant past, because we haven't needed to use it in our village's memory. I suppose now is the time to do so.<|endoftext|> <|startoftext|>The Soul-Gatherer<|obj|>Kill Shadowmaster Sydow and recover the beads from his corpse.<|text|>A single large mogu performing a ritual on the lake caught your attention while you were killing the other mogu in the area. It seems unwise to let his ritual complete.<|endoftext|> <|startoftext|>A Gift For Old Hillpaw<|obj|>Find a Blue Freshwater Pearl.<|text|>Old Hillpaw has about a million chickens on his farm... but that's not what he REALLY loves. I saw. He collects blue feathers. I don't realy know where to get a blue feather around here, but I do know where to find some blue pearls! Check the oysters in Cattail Lake to the northwest. I'm sure a blue pearl will look nice with his feather collection!<|endoftext|> <|startoftext|>A Gift For Haohan<|obj|>Obtain an Enormous Cattail Grouper Tooth.<|text|>Haohan Mudclaw is the big boss of the Tillers union and the richest guy in the Valley! He's been nice to let me stay here, so I want to do something nice for him. He likes expensive stuff, like ruby shards, but I don't have a lot of money, so I need to get him something else. I know! I've seen a great big fish in Cattail Lake! We should get one of its teeth as a gift!<|endoftext|> <|startoftext|>A Gift For Ella<|obj|>Obtain Spicy Shrimp Dumplings.<|text|>That poor Ella. She's so shy! I saw her standing in the Halfhill Market, looking really hungry, but afraid to talk to any of the chefs. We should bring her some food! And not any boring food - something special. The Kunzen hozen make spicy shrimp dumplings from ingredients they've stolen from our farms. I don't like spicy food, but Ella might!<|endoftext|> <|startoftext|>A Gift For Fish<|obj|>Obtain a Yak Statuette from the inside of a Kunzen hozen hut.<|text|>That Fish Fellreed is kind of weird. First of all, her name's Fish. That's weird. Once you talk to her, though, she's really a nice lady. Did you know that she's an animal lover? I've got an idea! The Kunzen hozen, in the mountains to the west, make little animal statues and put them in their huts to scare off bad guys. I bet Fish would LOVE something weird like that!<|endoftext|> <|startoftext|>A Gift For Jogu<|obj|>Obtain 8 of Yoon's Apples and 50 of Yoon's Craneberries, then bring them to Bobo Ironpaw to brew into Apple-Berry Hooch.<|text|>Sometimes I feel sad for Jogu. He's the only jinyu around, and I don't think he has any friends. Other than his smelly bottle, of course. You know what? I've got an idea. Farmer Yoon has a basket of craneberries inside his house, and a few apples as well. I'm sure you could bring them to the stillmaster in the Halfhill Market and get him to brew something special for Jogu.<|endoftext|> <|startoftext|>A Gift For Sho<|obj|>Obtain a bowl of Yu-Ping Soup.<|text|>Sho - that girl who lives up in the mountains - is in town today. I saw her walking toward the Halfhill Market. Such a long walk... she must be hungry! And I think I know just the thing that she'll like. The hozen up on the Skyrange cook a soup out of fish and apples. It sounds gross, I know... but it's awesome. You'll find it near their big, scary totem.<|endoftext|> <|startoftext|>A Gift For Chee Chee<|obj|>Obtain an Authentic Valley Stir Fry.<|text|>That crazy Chee Chee is actually pretty neat. Mah always said that hozen were nothing but trouble, but... I guess he's just a better hozen then the rest of them. We should do something nice for him! Those mountain hozen in the west make some really fancy stir fry, and keep bowls of it inside their little hozen houses. I bet Chee Chee would love some!<|endoftext|> <|startoftext|>Repossession<|obj|>Collect 8 Stolen Supplies.<|text|>Of course, the first priority is finding my son. But, if we save ourselves only to starve, then what have we accomplished, in the end? Please, I need you to recover some of the supplies that the Jinyu took from our caravan.<|endoftext|> <|startoftext|>Enraged Vengeance<|obj|>Kill 15 Enraged Jinyu.<|text|> I don't think I've ever been as... as furious as now. What betrayal! I fought them off when they attacked, killed a few here, but Merchant Shi is too much of a coward to let me go and finish the job! You, do it for me. Kill them. Kill them all.<|endoftext|> <|startoftext|>My Son...<|obj|>Find Wu-Peng in the Inkgill Mere.<|text|>My son - can you find my son? When the Jinyu attacked, he ran off in the confusion. I don't know if they've done anything with him, or if he's still alive, even. Nothing else matters if I can't find him. I'd ask Mei... but something's wrong with her. She seems too... impulsive since the attack. I just can't trust that she'd bring him back safely.<|endoftext|> <|startoftext|>A Gift For Tina<|obj|>Obtain an Uncut Chrysoberyl.<|text|>That Tina Mudclaw is in the Halfhill Market today, visiting her sister. She's really nice, but she's really hard to get gifts for! There's a little jewel that can be found in the cliffs to the north. It's called a chrysoberyl, and it changes color when you hold it. I'll bet she doesn't have one of THOSE! Look inside the virmen caves. I bet you'll find one really fast.<|endoftext|> <|startoftext|>Going on the Offensive<|obj|>Speak with Lyalia at the Sentinel Basecamp in the Krasarang Wilds.<|text|>Ha! So my father just wasted twenty years of our lives on a fool's errand! I'm taking charge. When Tyrande sent us here she was very specific that we not come back until we find the source of the Light that she saw in her visions. It's obvious now that the Pools of Youth were not it. We are pressing westward and could use your help. Meet us at the Sentinel Basecamp further west when you are ready.<|endoftext|> <|startoftext|>Sufficient Motivation<|obj|>Motivate 10 Lazy Hozen.<|text|>Training these savages has been quite a task. Finding ways to motivate them was easy enough; the problem is keeping them motivated.. and focused... and awake. Now that you're back, you can help me in getting the less disciplined Hozen moving, if you catch my drift. I'll leave the method up to you.<|endoftext|> <|startoftext|>Hit Medicine<|obj|>Use the Dit Da Jow or your own healing to aid 8 Injured Binan Warriors.<|text|>Our warriors are fighting to keep the yaungol at bay in the Kun-Lai Pass to the northwest. Take this liniment. It is a powerful medicine that has been passed down in my family over the generations. Use the dit da jow to heal the injured warriors if you do not have healing powers of your own to use on them.<|endoftext|> <|startoftext|>Going West<|obj|>Travel to Dawnchaser Retreat.<|text|>Leza now walks with the ancestors of this strange land. I must look now to the living. Kor has led a group of our scouts west deeper into the jungle. Track him down and lend what aid you can to him. We will join you as quickly as we are able.<|endoftext|> <|startoftext|>Into the Wilds<|obj|>Locate Koro Mistwalker near the Temple of the Red Crane at the southern end of Krasarang River.<|text|>Deep in the wilds rests the Temple of the Red Crane, home of the great Chi-Ji and his most devout followers. I suspect they'll know something about what happened here. The temple is located on the southern coast of the wilds, where the Krasarang River meets the sea.<|endoftext|> <|startoftext|>The Scouts Return<|obj|>Speak to Rell Nightwind at the Glassfin Village in the Jade Forest.<|text|>, your friends have returned from their scouting mission. They need to see you immediately. I'm afraid... Well, I'd better say no more. You will see for yourself.<|endoftext|> <|startoftext|>All of the Arrows<|obj|>Collect 12 Arrows for Commander Hsieh.<|text|>As soon as their reinforcements arrive, the yaungol are going to overrun our position here. If they do that, the village will be lost. Would you be willing to retrieve as many arrows off the battlefield as you can carry? I have a plan that just might save us with your help.<|endoftext|> <|startoftext|>Call Out Their Leader<|obj|>Slay 10 Bataari Tribe Members in the Kun-Lai Pass until the Bataari Fire-Warrior appears. Then kill him.<|text|>Clearly, you are a hero come to aid us. Slay the Bataari Tribe in the Kun-Lai Pass to the northwest until the Bataari Fire-Warrior is angered enough to appear. Dispatch him.<|endoftext|> <|startoftext|>Into the Wilds<|obj|>Locate Koro Mistwalker near the Temple of the Red Crane at the southern end of Krasarang River.<|text|>Deep in the wilds rests the Temple of the Red Crane, home of the great Chi-Ji and his most devout followers. I suspect they'll know something about what happened here. The temple is located on the southern coast of the wilds, where the Krasarang River meets the sea.<|endoftext|> <|startoftext|>Darkmoon Tiger Deck<|obj|>Return the Tiger Deck to the Darkmoon Faire when it comes to town.<|text|>Now that you have gathered all of the Tiger cards together into a deck, a ninth card mysteriously appears with the same backing as the first eight. On this card is inscribed, "Return these cards to the Darkmoon Faire and be rewarded." You have heard that the entrance to this faire appears near Mulgore and Goldshire every month.<|endoftext|> <|startoftext|>Darkmoon Serpent Deck<|obj|>Return the Serpent Deck to the Darkmoon Faire when it comes to town.<|text|>Now that you have gathered all of the Serpent cards together into a deck, a ninth card mysteriously appears with the same backing as the first eight. On this card is inscribed, "Return these cards to the Darkmoon Faire and be rewarded." You have heard that the entrance to this faire appears near Mulgore and Goldshire every month.<|endoftext|> <|startoftext|>Darkmoon Crane Deck<|obj|>Return the Crane Deck to the Darkmoon Faire when it comes to town.<|text|>Now that you have gathered all of the Crane cards together into a deck, a ninth card mysteriously appears with the same backing as the first eight. On this card is inscribed, "Return these cards to the Darkmoon Faire and be rewarded." You have heard that the entrance to this faire appears near Mulgore and Goldshire every month.<|endoftext|> <|startoftext|>Blanche's Boomer Brew<|obj|>Help create the Boomer Brew. If the Brewkegs catch on fire, fix them!<|text|>Brew Blanche's Boomer Brew by Protecting the Brewkegs.<|endoftext|> <|startoftext|>Darkmoon Ox Deck<|obj|>Return the Ox Deck to the Darkmoon Faire when it comes to town.<|text|>Now that you have gathered all of the Ox cards together into a deck, a ninth card mysteriously appears with the same backing as the first eight. On this card is inscribed, "Return these cards to the Darkmoon Faire and be rewarded." You have heard that the entrance to this faire appears near Mulgore and Goldshire every month.<|endoftext|> <|startoftext|>The Waters of Youth<|obj|>Give Vaeldrin's message to Lyalia.<|text|>She is headstrong, my little Lyalia. I should have known she would try to challenge the Lord Reclaimer. Since her mother died, I forsook much of the time I should have spent with her in search of immortality, insisting that we could live forever, together. And now my obsession has cost my little Lyalia her life. Please, when she wakes, tell her I love her.<|endoftext|> <|startoftext|>No Reprieve<|obj|>Kill 8 Shao-Tien mogu near the Five Sisters.<|text|>We've been granted a brief respite from the mogu attacks as they attempt to recoup near the Five Sisters to our north. I would like you to see to it that they not be granted a similar reprieve. Show no mercy.<|endoftext|> <|startoftext|>Walking on Sunwalkers<|obj|>Kill 3 Sunwalker Infiltrators.<|text|>The tauren! I refuse to let those flea bitten beasts claim the Pools of Youth for the Horde. None of their races have earned the right to immortality. They are by nature a series of short lived mortals who lack the humility and knowledge of how to properly support a long lived society. They have infiltrators hunting for the pool. Kill those infiltrators before they find it. Their numbers are small so it shouldn't be that hard to cripple their eyes and ears.<|endoftext|> <|startoftext|>The River to Ban-Lu<|obj|>Meet with Waterspeaker Ryuli to the southeast.<|text|>We still do not know where Ban-Lu has gone to, but I do know who might. To the southeast lives a jinyu, Waterspeaker Ryuli. Perhaps he has seen Ban-Lu, or can ask him to inquire with the river about where Ban-Lu has been seen recently? All this travel has done a number on my old joints, Grandmaster. I shall rest here a bit longer, and then catch up with you later on.<|endoftext|> <|startoftext|>Master Who?<|obj|>Meet Master Bu at Morning Breeze Village outside Temple of the Five Dawns.<|text|>Greetings. I've just received word that Master Bu has returned from a long spirit journey, and is currently resting his feet at Morning Breeze Village outside of the Temple of Five Dawns. It's been quite a long time since anyone has seen or heard from him, but he's asking to speak to you. We will handle the situation here while you are absent, Grandmaster.<|endoftext|> <|startoftext|>Keep it Secret, Keep it Safe<|obj|>Return to Ari in the Hall of the Guardian.<|text|>The shield generator you found is much more than it appears. I do not think my elders would approve of such advanced technology being shared with outlanders... And yet... We owe you our lives and our freedom. You may use it, with my blessing. Just... please be discreet about its existence, Archmage .<|endoftext|> <|startoftext|>The Trial of Ban-Lu<|obj|>Find Ban-Lu at the bottom of the waterfall.<|text|>Ah, the ripples I feel in the water are strong! The droplet does not fall far from our location. Ban-Lu is quite close. He waits for you now, at the bottom of the waterfall to the east.<|endoftext|> <|startoftext|>Lilies for Ryuli<|obj|>Collect 6 Moon Lilies for Waterspeaker Ryuli.<|text|>I have not seen Ban-Lu, but the waters will surely know where he is. There is a flower that grows in the lakes of the mountain slopes near the Temple of the White Tiger, that only blooms in the presence of someone pure of heart. Bring me six of these Moon Lilies and I shall use them to speak to the river.<|endoftext|> <|startoftext|>The Shadow of Ban-Lu<|obj|>Meet Master Bu at the Shado-Pan Monastery.<|text|>That was good of you to assist Smelly Mountaintop, Grandmaster, and we have learned more about the fate of Ban-lu. I won't bother you with escorting me to Shado-Pan Monastery. I can manage on my own. Meet me there and we'll continue our search.<|endoftext|> <|startoftext|>Into the Hornet's Nest<|obj|>Use the teleporter pad.<|text|>I hope you are up for an adventure. Shall we see where that teleporter goes?<|endoftext|> <|startoftext|>Clean-up on Aisle Sha<|obj|>Help Commander Shen-Li with the remaining Sha.<|text|>I've spoken with the Shado-pan and they are willing to give us information if we can assist them with a task of their own. Speak with Commander Shen-Li. While you're assisting them, I shall continue to meditate.<|endoftext|> <|startoftext|>Setting Sun Garrison<|obj|>Speak to Anji Autumnlight at the Setting Sun Garrison.<|text|>I offer you my heartfelt appreciation for your aid. Anji awaits you in the Setting Sun Garrison to the west. May the day favor you, young .<|endoftext|> <|startoftext|>Blind Them!<|obj|>Kill the Sunwalker Scout.<|text|>Horde sunwalkers! We saw one of their scouts patrolling by the oubliette not long before you arrived. I don't know how he got here but I can guarantee you he isn't alone. They never are. Kill the sunwalker scout before he reports our position.<|endoftext|> <|startoftext|>The Blastmaster<|obj|>Inform Blastmaster Sparkfuse at the harbor entrance that the powder barrels have been rigged.<|text|>Regroup at the harbor entrance to inform Blastmaster Sparkfuse of your success. He will trigger the powder barrels and signal the airship forward. Make certain that none of your group is on those ships when they go up!<|endoftext|> <|startoftext|>Minimum Safe Distance<|obj|>Return to the Sea Wolf and report to Captain Drok.<|text|>As soon as you and your companions are clear, we're delivering our payload and reducing Theramore Isle to rubble. Return to the Sea Wolf and Captain Drok as soon as possible.<|endoftext|> <|startoftext|>Hope Springs Eternal<|obj|>Speak with Loon Mai in Stoneplow.<|text|>The Shado-Pan are likely dealing with similar outbreaks elsewhere in Pandaria. Seek out Loon Mai, the Shado-Pan Watch Commander in Stoneplow on the western end of the Valley of the Four Winds. Let him know that we have the situation here under control; the Shado-Pan need not send any aid. Quite the opposite, in fact - I will be sending many of my followers on pilgrimage, to bring a message of hope to those in need. Thank you again. Farewell.<|endoftext|> <|startoftext|>Sea Snakes<|obj|>Gather 6 Murkscale Heads from Murkscale Strikers in Krasarang River.<|text|>The rivers here are crawling with venomous aquatic snakes. Several evacuees were bitten as they fled from the temple, and already some are beginning to succumb to the poison. We are administering anti-venom as quickly as possible, but we'll need more venom glands. I won't ask you to remove the glands in the field - that would take too long. Just bring back the heads and I'll take care of the rest.<|endoftext|> <|startoftext|>Return to the Broken Peak<|obj|>Meet Master Bu at the Peak of Serenity.<|text|>Of course, this is no mere story. Ban-Lu served as the personal mount of each of the previous Grandmasters, accompanying them through their travels as a faithful and trusted companion. But... he has not revealed himself since you have become Grandmaster. This is troubling. The last time he was seen was at the Peak of Serenity, after the fall of Grandmaster Hight. It is there that we must begin our search for him.<|endoftext|> <|startoftext|>Smelly's Luckydo<|obj|>Collect 3 parts of Smelly's Luckydo.<|text|>You! Please help! Stupid hozen stole Smelly's luckydo! Now, Smelly always unlucky. Just turned around and look, pack is on fire. Not going to put fire out because then something ELSE unlucky happen. Maybe something worse! You beat up hozen, yes? Get back luckydo? Smelly will help you, any way he can!<|endoftext|> <|startoftext|>The Tale of Ban-Lu<|obj|>Listen to Master Bu's story.<|text|>Oh, hello, you must be the new Grandmaster. You young ones have no patience these days, always running off to fight your great battles. No time for stories, even good ones, eh? Why don't you put your fists down for a moment and allow an old man to tell you a tale. Maybe buy an old man a drink while you are at it?<|endoftext|> <|startoftext|>A Golden Ticket<|obj|>Read the Golden Letter in Trueshot Lodge.<|text|>Huntmaster, we've gotten word from the Lodge that there is a letter wrought from golden light sitting on one of the tables, and it's got your name on it. No one is sure how it got there, and someone's wolf may have tried to open it and gotten a mouth full of singed fur. Seems like it's meant only for you. We'll hold down the fort here while you investigate.<|endoftext|> <|startoftext|>The Gates Are Closed<|obj|>Return to Archmage Khadgar at the Violet Citadel in Dalaran.<|text|>Sigryn must be reached before she can confront Odyn, but our path is blocked. Odyn will close the Gates of Valor as soon as he becomes aware of Sigryn's assault. You will have to find another way into the Halls. I have no talent with portals, but your friends at the Kirin Tor seem to be very adept. Go now to them, and find a way through. I thank you for what you've done to help Sigryn this far. I only hope we can save her from herself.<|endoftext|> <|startoftext|>Night of the Wilds<|obj|>Ask the Herald of Odyn to take you to the Fields of the Eternal Hunt.<|text|> The Night of the Wilds is upon us. Tonight, we will feast in honor of the beasts of legend, and they will rise once more in the Fields of the Eternal Hunt. One among us will set out into the fields to put their spirits to rest once more. My herald awaits you, hunter, if you will join us.<|endoftext|> <|startoftext|>Keymaster Orlis<|obj|>Kill Keymaster Orlis and search his body.<|text|>The Felborne insurgents appear to be guarding a teleporter pad within the glade ahead. I wonder where it leads? It is probably safe to assume that we'll need to kill Keymaster Orlis in order to gain access.<|endoftext|> <|startoftext|>The Trail of Ban-Lu<|obj|>Follow the trail of Ban-Lu.<|text|>It seems a lifetime ago that Grandmaster Hight was walking these grounds. While Ban-Lu has served every previous Grandmaster, he and Hight were the greatest of friends. For many years they traveled the land, connecting with its people and maintaining our fragile peace. I cannot imagine how deeply Ban-Lu must have been affected by his passing. There must be some clues to his whereabouts around here. Look sharply.<|endoftext|> <|startoftext|>Livin' on the Ledge<|obj|>Return to the Fel Hammer and speak with Matron Mother Malevolence.<|text|>Slayer $p, Matron Mother Malevolence requests an audience with you back at the Fel Hammer. Please see her at your earliest convenience.<|endoftext|> <|startoftext|>A Creative Solution<|obj|>Talk to Ari.<|text|>The Nightborne Soulstone may be our best hope if we can come up with a way to safely use it without Kathra'natir escaping. If he were to get loose in Dalaran... We should consult with our friend, Ari. She will know what modifications need to be done.<|endoftext|> <|startoftext|>The Vault of the Tirisgarde<|obj|>Find 5 Ancient Artifacts within the Hall of the Guardian.<|text|>Dalaran's weapons are arcane in origin, but that doesn't mean we can't try something different. Our order's vaults contain a vast store of magical devices... Why don't you take a look around and see if there's anything we can use?<|endoftext|> <|startoftext|>To Fel and Back<|obj|>Speak with Kyra Lightblade to secure a ride to Felwing Ledge. Then complete the Felwing Ledge scenario.<|text|>Mardum has its fair share of secrets, one of which we found not too long after we took control of the Fel Hammer. It's a breeding ground of sorts, festering with fel bats. We've been capturing the pups and trying to train them up for our efforts against the Legion. But the other day, we caught an even greater prize, something worthy of your position, Slayer. Speak with Kyra and she'll provide you a ride to the ledge.<|endoftext|> <|startoftext|>Bargaining with Shadows<|obj|>Meet Ritssyn Flamescowl in the Chamber of the Guardian beneath Dalaran.<|text|>From the clues you've been able to piece together, it appears that Levia was looking to conduct a ritual in the libraries beneath Dalaran - most likely to summon this "Agatha" she has become so infatuated with. I'm afraid this is a little out of my area of expertise, so I'm going to have to call in a favor. I'll send for assistance from the Council of the Black Harvest. One of their warlocks will meet you in the Chamber of the Guardian to assist with your investigation. I hope we're not too late.<|endoftext|> <|startoftext|>Jorach's Calling<|obj|>Return to Lord Jorach Ravenholdt in the Hall of Shadows.<|text|>And with that, the first phase of my machination is complete. Let's return to Jorach and tell him it is time to continue.<|endoftext|> <|startoftext|>False Orders<|obj|>Plant the False Orders in the marked locations.<|text|>We must take some precautions. As soon as you assassinate the gunner, the crew will be looking for you. I had Tethys forge some orders in her handwriting that should buy us some time. Plant the orders in the marked locations. That will take care of the danger.<|endoftext|> <|startoftext|>The Pirate's Bay<|obj|>Meet up with Lilian Voss and Tethys at Dead Man's Bay in Azsuna.<|text|>While we've made some progress on the Broken Shore, I think it is time for the more subtle tactics of the Uncrowned. We've received word of a large cave off the main island, where powerful demons meet to plot our downfall. One of our rogues, Lilian Voss, has formulated a plan with Tethys to take care of them, but they require your aid. They are waiting for you at Dead Man's Bay in Azsuna.<|endoftext|> <|startoftext|>Defense of Aviana<|obj|>Assist Thisalee in the defense of the Shrine of Aviana in Hyjal, then return to her in the Dreamgrove.<|text|>The situation is dire. The Legion is attacking the Shrine of Aviana in Hyjal, AGAIN! They must be after something specific, but I'm not sure what. Us Druids of the Talon are skilled scouts and infiltrators, but are lacking in... durability. They won't be able to hold out for long! We must go to help!<|endoftext|> <|startoftext|>What's the Cache?<|obj|>Kill Master Gunner Prix and obtain the Fel-Infused Gunpowder Cache.<|text|>Our goal is to retrieve a cache of gunpowder which has been infused with some sort of fel power. I don't know how the pirates here acquired it, but it is more dangerous than they know. I assure you that it will be more... effective in our hands. Master Gunner Prix should be toward the back of the cove, near the water. Take what we need from her.<|endoftext|> <|startoftext|>Hope For a Cure<|obj|>Return to the Spirit of Brewmaster Blanche in the Temple of Five Dawns.<|text|>Hopefully you found enough fel poison samples with which to brew a cure. Let's meet back to the Temple of Five Dawns!<|endoftext|> <|startoftext|>You Can't Take the Sky from Me<|obj|>Deal with Infazzar the Shade, and retrieve the Idol of Aviana.<|text|>The Shrine of Aviana has fallen to the demons, and the Idol of Aviana has been stolen. That idol acts as a link between the Druids of the Talon and the powers of flight granted to us by Aviana. The Druids of the Talon have decided to rebuild a new shrine in a more secure location: here in the Dreamgrove. Meanwhile, I'm going to get our idol back. Meet me in Azsuna, near where we've tracked Infazzar to, if you want to help.<|endoftext|> <|startoftext|>Fly, Spy!<|obj|>Slay Hedric Evencane and free Thalen Songweaver in Foothold Citadel.<|text|>The First of Garrosh is going the level Theramore Isle... but not until we free the spy whose intelligence made this operation possible. Enter Foothold Citadel and slay Captain Evencane for his shackles key. Our spy, the Sunreaver mage Thalen Songweaver, is being held beneath the barracks.<|endoftext|> <|startoftext|>Tanks for Nothing!<|obj|>Destroy any manned tanks and bomb any unmanned ones.<|text|>The last threat to the airship is Theramore's arsenal of steam tanks. Destroy any active tanks and set bombs on any unmanned vehicles.<|endoftext|> <|startoftext|>Going on the Offensive<|obj|>Get Incursion Sentinel's Report.<|text|>Ha! So my father just wasted twenty years of our lives on a fool's errand! I'm taking charge. When Tyrande sent us here she was very specific that we not come back until we find the source of the Light that she saw in her visions. It's obvious now that the Pools of Youth were not it. I want you to look for my scout. I sent her to investigate the Crane Temple but she hasn't returned. Get her report and rendezvous with us at the Sentinel Basecamp further west.<|endoftext|> <|startoftext|>The Mantid<|obj|>Kill 10 Ik'thik Mantid.<|text|>The mantid! They came out of nowhere and smashed our convoy to ruin, scattering our people this way and that. Now they are preparing to hit Stoneplow. Please, destroy some of these beasts before they get sufficient numbers to flank our home. If my cousin, Ambassador Len, is still alive and at our convoy he should be able to reward you for your help.<|endoftext|> <|startoftext|>Gryphon, Down<|obj|>Slay Baldruc and his gryphons.<|text|>The Fist of Garrosh will hold position over the harbor until all other threats from the ground are eliminated. Your next target: Baldruc, Theramore's gryphon master. That mad dwarf and his beasts can't be allowed to attack the airship from above. Slay Baldruc, along with his winged charges.<|endoftext|> <|startoftext|>No Sister Left Behind<|obj|>Rescue 8 captives of the mogu.<|text|>We were searching the ruins south of here when the mogu fell upon us out of nowhere. Some of us were able to retreat to this encampment but many others were captured. The mogu have also caught a number of the Horde who happened to be in the area as well. Please, rescue any sentinels that you can. Leave the Dawnchasers to their fate.<|endoftext|> <|startoftext|>The Lord Reclaimer<|obj|>Find Lyalia and kill Groundbreaker Brojai.<|text|>They have my daughter! Brojai... that Lord Reclaimer! I can see him clearly through Lyalia's eyes. That foolish girl must have tried to take him head on. Please! Go to the Ruins of Korja and try to free her. I'll get Kang and try to draw out Brojai from the ruins with a distraction.<|endoftext|> <|startoftext|>Sever Their Supply Line<|obj|>Kill 8 Korjan Reclaimers.<|text|>The mogu reclaimers are using portals to connect to Kun-Lai Summit, bringing in reinforcements and supplies. What is worse, they are sending their captives through these portals. Go to the Ruins of Korja and destroy as many of these Korjan Reclaimers as you can find.<|endoftext|> <|startoftext|>Re-Reclaim<|obj|>Recover 10 Mogu Artifacts.<|text|>Mogu do NOT use arcane magics. They are thugs. They have always been thugs. Only when they ruled their empires in the old stories did they ever know any kind of magic. But these mogu are using arcane portals and old artifacts. We need to stop them! $p, look for any artifacts the mogu are using to cast their magics with. I saw piles of these items being collected near the Ruins of Korja south of here.<|endoftext|> <|startoftext|>Profit Mastery<|obj|>Obtain 12 Vials of Tiger Blood.<|text|>Two words: Tiger Blood! This is gonna sell better than saronite back on the black market. Especially once I finish spreading a rumor about how it makes you all buff and stuff. And this jungle is just full of tigers. Can you round up a few vials of tiger blood for me? I'll cut you in on the scam.<|endoftext|> <|startoftext|>Crane Mastery<|obj|>Kill 12 Carp Hunters.<|text|>Thing about hunting birds is you need ammo - and I ain't got any. Thing about hunting with Nesingwary is you need to prove you can keep your tally and bragging rights up. Can't hunt, can't brag. And I like bragging so this is no good. Can I hire you to go kill me some carp hunters? You'll find them up and down the river west of here. There are a bunch of them so don't hesitate to hunt while doing other stuff.<|endoftext|> <|startoftext|>The Stoneplow Convoy<|obj|>Use Imperial Lotus Poultice on 7 Stoneplow Envoys.<|text|>Help me. These poor pandaren are in need of healing, and my powers are weakened. I did find an old tome in my collection that allowed me to convert the herbs you collected earlier into a healing poultice. Use this on the injured pandaren and it should get them back on their feet.<|endoftext|> <|startoftext|>Warn Stoneplow<|obj|>Travel to Stoneplow Village in Valley of the Four Winds.<|text|>My father gave me his life. Tyrande gave me her trust. My sentinels gave me their allegiance. It is time I repaid them all. With Brojai dead we can mop up the remaining mogu. The next threat is the mantid. Go north to Stoneplow and lend them your help. Tell them I will be bringing what sentinels I can muster to aid in the defense of their city against the mantid.<|endoftext|> <|startoftext|>Immortality?<|obj|>Observe Vaeldrin as he tests the water of youth.<|text|>Something is... off. The water feels strange. When we arrived here I felt the presence of the Light, strong and vibrant, far to the north. I thought it would be the Pools of Youth. But this... this water is tainted somehow. Stained with mogu magics. I think it best I try only a sip and we see what happens.<|endoftext|> <|startoftext|>Lotus Tea<|obj|>Gather 20 Imperial Lotus Leaves.<|text|>The mogu really like their poisons and curses. Mama Bramblestaff always said lotus tea cures any mogu curse. I saw some imperial lotus plants in the nearby Ruins of Dojan. We should go gather some of their leaves and keep them on hand just in case the mogu get unruly. Also, this will give me a chance to introduce my fists to some mogu faces.<|endoftext|> <|startoftext|>Where are the Pools<|obj|>Obtain the Dojani Orders.<|text|>Perhaps these mogu know where the pools are. Our scouts have reported seeing a commander along the southern side of the Ruins of Dojan. Kill him and take whatever information he is carrying. They should lead you to the pool.<|endoftext|> <|startoftext|>Squirmy Delight<|obj|>Gather 5 Intact Skitterer Glands.<|text|>The hidden master may have to wait. Look at these people. They are so THIN! They must be starving. You know what we need? A big steaming bowl of Squirmy Delight. If you find yourself near a river, try rounding up some intact skitterer glands and I'll cook up a batch.<|endoftext|> <|startoftext|>Poisoned!<|obj|>Gather 5 Mogu Poisoned Blades from Mogu Reavers in the Lost Dynasty.<|text|>Poison... I... I can feel it... burning. Please... grab... grab some of the mogu swords. We need... need poison samples. For an... ant... antidote.<|endoftext|> <|startoftext|>Threat from Dojan<|obj|>Kill 6 Dojani Reclaimers, 8 Dojani Surveyors, and 4 Dojani Enforcers.<|text|>While you were at the ruins dusting off tablets for my father I lost five scouts to wandering mogu patrols. These creatures apparently have little interest in peace and are about as trustworthy as the Horde. They are too numerous and we are too weak, however. Go to the ruins west of here and cull the mogu numbers. They won't be expecting a .<|endoftext|> <|startoftext|>The Pools of Youth<|obj|>Obtain some of the Water of Youth.<|text|>North! Go north to the Pools of Youth. Get some of the water but be on your guard. The mogu list this as a "high value" target. Kang Bramblestaff will meet you there if he has not already arrived by your side.<|endoftext|> <|startoftext|>The Lost Dynasty<|obj|>Obtain 6 Dynastic Tablets.<|text|>I wonder if I could bother you for another task. My daughter, the good Sentinel Commander Lyalia here, refuses to let me go into the field. I have spent everyday in that oubliette staring at the ruins to our north, itching to investigate. If we are where I suspect we are those ruins could contain the key we need to finding the fabled Pools of Youth! Please! Go to those ruins and salvage any tablets that still have writing on them.<|endoftext|> <|startoftext|>To the Waterline!<|obj|>Rig powder barrels in the hold of all six ships.<|text|>This is Sky-Reaver Stormhowl, captain of the airship Fist of Garrosh and commander of this operation. Your first task is to burn the 7th Fleet to the waterline while it's still at anchor Captain Drok's marines will hold the harbor entrance while your team works. Rig powder barrels in the hold of every ship and then regroup at the harbor entrance to inform Blastmaster Sparkfuse, who will trigger the exposives and signal the airship forward.<|endoftext|> <|startoftext|>Fiery Tongue, Fragile Feet<|obj|>Kill 6 Stillwater Crocolisks.<|text|>I was kicking the water for fun again when one of those vicious crocolisks lunged out to try to bite my foot off! Rude! I have proceeded to rest my weary soles a few feet farther from the water, but I already look back on my water-kicking days longingly. Would you be so kind as to kill a crocolisk or eight for me? I assure you they deserve it for frightening me though.<|endoftext|> <|startoftext|>Stick in the Mud<|obj|>Gather 12 Whitepetal Reeds.<|text|>I came out for a beautiful day of fishin', but I didn't think to bring a pole. There are so many things to remember for fishin', I just can't keep it all in my head. Those reeds along the river look alright for makin' a pole out of. If you'd gather me some number of them, I'd be willin' to think on you favorably when it comes time to price my merchandise. Oh, and I'll pay you too, of course. How's that sound?<|endoftext|> <|startoftext|>Simian Sabotage<|obj|>Use the Barrel of Fireworks near the Pile of Stolen Weapons, the Pile of Stolen Tools, the Pile of Stolen Beer, and the Pile of Stolen Grain.<|text|>The hozen steal from us, and we keep stealing our stuff back. It has to stop sometime. Find some of our stolen supplies in their mountain camp to the west, and place these fireworks beside them. Hopefully, if they see the explosions, they'll think our supplies are defective and stop stealing altogether. It's worth a shot, right?<|endoftext|> <|startoftext|>Under Watchful Eyes<|obj|>Kill 8 Shao-Tien Surveyors.<|text|><|endoftext|> <|startoftext|>Getting your Hands Dirty<|obj|>Gather 12 Fresh Whitepetal Worms.<|text|>Some of the best fishin' in all of pandaria in this lake right here. I brought enough brew to last me all day, but I didn't think to bring any bait. Who can really remember such things? If you'd be willing to gather me some bait along the shore, I'd be willin' to think on you favorably when it comes time to price my merchandise. Oh, and I'll pay you too, of course. How's that sound?<|endoftext|> <|startoftext|>A Weighty Task<|obj|>Recover 8 Mogu Artifacts.<|text|>For the life of me, I can't figure out why the mogu would have built all their statues and such down in that lake. I'm sure there wasn't always water down there, but it still seems wickedly inconvenient should it ever have rained. Ah well, who's to fathom the strange intentions of the mogu... Would you be so kind as to swim down there and bring back any artifacts that seem even vaguely carry-able? I'd certainly appreciate it.<|endoftext|> <|startoftext|>Stalling the Ravage<|obj|>Slay 12 Kunzen Hozen.<|text|>The Kunzen hozen, up in the mountains to the west, have been acting up, lighting their fires and shouting their chants. Based on what I've heard and seen around here, that means that a ravage is coming. There's not much we can do to stop the ravage, but we can at least thin their numbers before they attack.<|endoftext|> <|startoftext|>Talon's Call<|obj|>Speak with Thisalee Crow in the Dreamgrove.<|text|>The Legion is launching a renewed assault against the Shrine of Aviana in Hyjal! Thisalee Crow is organizing a counter-offensive, she requests your presence in the Dreamgrove at once. We will handle the offensive here. Good luck, Archdruid!<|endoftext|> <|startoftext|>The Kunzen Hunter-Chief<|obj|>Slay the Kunzen Hunter-Chief.<|text|>From what I've gathered, the Kunzen hozen have two chiefs. One is harmless - he deals with potions, medicines, and ancient fables. The other one is in charge of the Kunzen's hunters - and the only thing they've been hunting lately is our crops. The Hunter-Chief is a problem waiting to be solved. I'm sure the local farmers would be grateful if you went up there and, you know, "took care" of him.<|endoftext|> <|startoftext|>Vengeance: Seeking Kor'vas<|obj|>Find Kor'vas Bloodthorn in the streets of Dalaran.<|text|>Thankfully, we are not quite alone in uncovering the Legion's plots to infiltrate the city. One of your Illidari, Kor'vas Bloodthorn, has taken to patrolling the city streets on her own to find the source behind the recent attacks. I do not entirely trust your kind, but I will concede that you have at least proved adept at your namesake. I suggest you find Kor'vas and see what she has uncovered before the Legion strikes once more. |cFF660000Specialization: Vengeance Demon Hunter|r<|endoftext|> <|startoftext|>Deadmines, Part Three?<|obj|>Find Marcus "Bagman" Brown outside the Deadmines in Westfall.<|text|>I've heard suspicious rumors of movement in the Deadmines. After everything you pulled off in the Wailing Caverns, you'd be the perfect person to look into this! I have a friend in Westfall. He may not look like much, but he's quick as a whip and may have more information on what is happening in Westfall. We've already dealt with the Van Cleefs... twice. So what could be making that sort of ruckus down there?<|endoftext|> <|startoftext|>Pet Battle Challenge: Deadmines<|obj|>Defeat Cookies' Leftovers in the Deadmines.<|text|>The Deadmines could still use some cleaning up, seems you didn't clear the place out last time. We'll use the ol' mine cart trick again. Cept, we're going to put some flair into it. How do you feel about fire? No? Okay, fine. Just let me know when you're ready.<|endoftext|> <|startoftext|>The Deadmines Strike Back<|obj|>Defeat Cookies' Leftovers in the Deadmines.<|text|>Breanni sent you? For her, info is always free. Just don't call me a snitch. I've been hangin' around the Deadmines for years. For the most part, it's a pretty easy livin'. But a few days ago, I started hearing noises of all sorts comin' from the mines. If you want to get in unnoticed, I'll grab us a mine cart and we can get most of the way down without so much as an awkward glace in our direction. Just let me know when you're ready to head in.<|endoftext|> <|startoftext|>Thorim's Flame<|obj|>Convince the Drekirjar Shrine-Keeper to let you take Thorim's Flame.<|text|>Not too long ago, the Drekirjar and the Thorignir respected each other. This only changed when Skovald came into power. An ancient Drekirjar spirit watches over this peak, which seems to be a sacred graveyard of some sort. He is the keeper of the ceremonial flame, which happens to be exactly what we need to call down the broodmother. Why don't we go convince him to let us take the flame? I'm sure he'll be nothing but... amiable.<|endoftext|> <|startoftext|>Overwhelming Power<|obj|>Kill 12 demons.<|text|>We will find no sanctuary on this world. Even now the full might of the Burning Legion rises to defend Argus. The siege camp below overflows with demon filth that stand between us and the weapon trained on the Vindicaar. They must be dealt with before it can fully charge, or Argus will be our grave.<|endoftext|> <|startoftext|>Return of the Archmage<|obj|>Speak to Meryl in the Hall of the Guardian.<|text|>With Dalaran protected once again, we can all breathe a little easier. It is time for us to return to the Hall of the Guardian. I'm sure Meryl is anxiously awaiting word of our success.<|endoftext|> <|startoftext|>Legionfall Supplies<|obj|>Complete World Quests or slay Rare Elites on the Broken Shore to earn Legionfall War Supplies.<|text|>If we don't build up some respectable fortifications, we'll lose our foothold on the Broken Shore. That ain't gonna happen on my watch, mate! We started construction on three key structures: the Mage Tower, the Nether Disruptor, and the Command Center. Each will play a key role in helping us pound the tar out of the Burning Legion. To make progress, we need Legionfall War Supplies... and I mean lots of 'em! You bring 'em to me, and I'll handle distribution. Got it?<|endoftext|> <|startoftext|>The King's Path<|obj|>Accompany King Anduin to the Tomb of Sargeras.<|text|>Now that I have seen the Broken Shore and the terror of the Burning Legion first hand, my eyes have been opened to the truth. I speak not of the unfathomable evil of the enemy, but of the bravery and sacrifice that such evil brings about in the hearts of our people. My father once told me that every king must carry the weight of his own crown. Mine has never felt heavier than it does at this very moment... Please take me to the place where my father died, so that I may honor his sacrifice.<|endoftext|> <|startoftext|>A Kingdom's Heart<|obj|>Accompany King Anduin on his walk through Stormwind.<|text|>My father was a legend. He oversaw the rebuilding of Stormwind, stood toe-to-toe with dragons, led the Alliance to numerous victories. Then, one day, he was just... gone. I wear his crown, I hold his title. But I've done nothing to earn them... or the faith of my people. I've spent the war sequestered in the keep, surrounded by guards and advisors. I need to walk the streets of Stormwind, to know whether it is hope or fear that beats in the hearts of my people. I welcome your company.<|endoftext|> <|startoftext|>Consoling the King<|obj|>Look for King Anduin Wrynn inside Stormwind Cathedral.<|text|>Anduin hasn't been the same since you brought him his father's compass. He has become listless... distracted. We attempted to console him, to no avail. Yesterday morning, he left the keep without so much as a word. I ordered the guards to follow him, of course. He went to pray at the cathedral, where he's remained ever since. You brought this melancholy upon him! You must convince the boy to resume his duties. There's a war to be won!<|endoftext|> <|startoftext|>Return to Sender<|obj|>Return 9 Rejected Letters.<|text|>You've arrived just in time! Unlike the mail as of late, I'm afraid. We are severely understaffed, and demand is at an all-time high. We simply can't keep up! I'd love to chat, but I need help catching up before I can rest for even a moment. First thing's first. Several parcels of rejected mail have broken loose again; will you help me round them all up and return them to their senders?<|endoftext|> <|startoftext|>The Giver of Quests<|obj|>asdf<|text|>asdf<|endoftext|> <|startoftext|>Summons to the Keep<|obj|>Meet with Genn Greymane at Stormwind Keep.<|text|>Greetings. Your presence has been requested in the royal court. The crown has urgent need of you! Please return to Stormwind at your earliest convenience. King Greymane is anticipating your swift arrival.<|endoftext|> <|startoftext|>Return of the Slayer<|obj|>Return to Kor'vas aboard the Fel Hammer.<|text|>If you're anything like me, I'm sure you'd prefer to remain here on solid ground. Unfortunately, it is probably best to return to the Fel Hammer right away so Kor'vass can finish the repairss.<|endoftext|> <|startoftext|>Return of the Battlelord<|obj|>Talk to Odyn in Skyhold.<|text|>Battlelord , Odyn will want to hear the tale of your glorious victories here! I will assist you in returning to Skyhold when you are ready.<|endoftext|> <|startoftext|>A Found Memento<|obj|>Bring the compass to King Anduin Wrynn in Stormwind Keep.<|text|><|endoftext|> <|startoftext|>Meld Into the Shadows<|obj|>Return to the Hall of Shadows, and meet Lord Jorach Ravenholdt.<|text|>We should meet back up with the rest of the council and tell them of what we have achieved this day. At your leisure, return to us. We shall be waiting.<|endoftext|> <|startoftext|>Cindergut Peppers<|obj|>Obtain 4 Cindergut Peppers.<|text|>A certain few pandaren around here prefer their dishes unbearably spicy. Unfortunately, my access to such peppers is limited. The Kunzen hozen, in the mountains to the west, often carry cindergut peppers. A few of those and I'll be set for a few days. Say, could you collect some for me? You might want to wear gloves if you'll be handling them directly.<|endoftext|> <|startoftext|>Fatty Goatsteak<|obj|>Obtain 4 Fatty Goatsteaks.<|text|>You know what? I think I want to grill up some goatsteak today. No, not from the puny little shaghorns they keep around here. They don't have nearly enough fat on them. You think I got to this size eating no-fat-havin' goats? Now, the shaghorns up on the Skyrange, to the west... those'll do just fine.<|endoftext|> <|startoftext|>The Lesser of Two Evils<|obj|>Slay the Springtail Warren-Mother.<|text|>Like any farming community, we have the occasional virmen troubles. The most powerful Springtail virmen live high up in the cliffs to the north, and only come down when they run out of veggies to nibble on. Frankly, I've dealt with virmen before. They're nothing but a pest that must be kept in check, and there's no better way to do that than by killing their warren-mother. Easy as that.<|endoftext|> <|startoftext|>Stealing is Bad... Re-Stealing is OK<|obj|>Re-steal 16 Stolen Vegetables.<|text|>The hozen, up in the mountains to the west, continue to steal vegetables from my fellow farmers. Being so close to Halfhill, I very rarely suffer hozen attacks, but my friends have not been so lucky. Seems to me like they steal way more than they can eat. If you can find any intact vegetables up there in those mountains... steal them back!<|endoftext|> <|startoftext|>The Mile-High Grub<|obj|>Prepare 20 bowls of Mushan Tail Stew over the bonfire in the Kunzen Village.<|text|>Have you ever tried Mushan Tail Stew? Chances are, if you have, that it was stringy and tasteless. You see, there's a trick to making the perfect Mushan Tail Stew: you need to cook it at high elevation. I've already gathered the ingredients. Take this pot up to the Kunzen Village, up in the mountains to the west, and prepare the stew over their bonfire.<|endoftext|> <|startoftext|>The Truffle Shuffle<|obj|>Obtain 8 Shadelight Truffles, and plant 8 Shadelight Spores.<|text|>I like to bake with truffles... when I can find them. They only grow up on the Skyrange, and in very, very scarce amounts. They're a fantastic ingredient, but we can't risk over-farming them. That's why we need to replace what we've taken. Bring me a handful of adult truffles, and plant some of these spores in their place.<|endoftext|> <|startoftext|>Not in Chee-Chee's Backyard<|obj|>Kill 8 members of the Kunzen tribe in the Kunzen Village.<|text|>Not all hozen are the same. Chee-Chee's tribe was forest hozen... came from Jade Forest. Pretty easy to get along with. The Kunzen invaders... they come from mountains, far to the north. Not nearly as nice as Chee-Chee. They come into our green land, take our things, leave big mess behind. Chee-Chee wants to kill them. You like to help?<|endoftext|> <|startoftext|>Where It Counts<|obj|>Throw 8 Kunzen Ritual Candles, kick 4 Blazing Embers, and slay 1 Kunzen Ritualist.<|text|>I've been watching those Kunzen hozen, and I've noticed a consistent pattern. Whenever they're getting ready to attack, they participate in strange, barbaric rituals around their totem. If we can disrupt this ritual, not only will we put off any impending attacks, we can deal a huge blow to their morale! So get in there, rough them up, and make as much of a mess as possible!<|endoftext|> <|startoftext|>You Have to Burn the Ropes<|obj|>Burn 6 Kunzen Ropes.<|text|>I, umm... well... Oh, never mind. It was a stupid idea. It's just that, I was thinking that maybe we can stop the Kunzen hozen from attacking us without having to, you know... KILL anything. I noticed a few ropes on the side of the mountain. I think they're using them to climb down to our farms and... No, forget it. It was a silly idea anyways.<|endoftext|> <|startoftext|>The Thousand-Year Dumpling<|obj|>Obtain 7 jars of Preserved Vegetables.<|text|>One of my most popular recipes is the Thousand-Year Dumpling, which is filled with preserved vegetables. I normally let the vegetables ferment in a hole underneath my house, but when I looked for them this morning, they were gone! I blame those thieving virmen. Bring them back, and I'll let you help me cook!<|endoftext|> <|startoftext|>The Kunzen Legend-Chief<|obj|>Obtain a Kunzen Legend-Book from a Kunzen Legend-Chief.<|text|>I've heard people talk about the hozen like they're just some tribe of barely-functional idiots... but that's not true! They have brains, too - they just don't all like to use them that much. I've heard that the Kunzen tribe has two chiefs - one in charge of fighting, and one in charge of stories, lore, and history. What I wouldn't give to see what kind of stories they tell...<|endoftext|> <|startoftext|>Pest Problems<|obj|>Speak with Wika-Wika, then stomp on 25 Black-Nose Marmots.<|text|>One of my farmhands, Wika-Wika, has been tilling the soil in my westernmost field. I understand he's had some problems with pests. He's got plenty of pesticide to spray the bugs that eat my crops, but I'm afraid he has no way to deal with the marmots. Would you lend him a hand? With rampant hozen and virmen attacks, I can't afford to lose crops to simple pests.<|endoftext|> <|startoftext|>Chasing the Chicken<|obj|>Pick up Hillpaw's Chickens until you find his Prize-Winning Chicken.<|text|>Say, you there! , was it? I've got a problem, and I need someone with better legs than mine to help me solve it. My prize-winning chicken has flown the coop! Now she's out in the open, mingling with the other hens, wild birds, and... ill-intentioned roosters. My farm is west of here, south of the Skyrange. Could you find her, and bring her back to me?<|endoftext|> <|startoftext|>Free Spirits<|obj|>Enter Spirit Vortexes and free 15 pandaren spirits inside.<|text|>I came upon one of the Shao-Tien Soul-Render's daggers. It radiates a strong magic. I've been told it should allow you to enter their spirit vortexes. The mogu use these to harvest spirits and bind them to their will, but I'm hoping you can use it to free the spirits. Enter any of the spirit vortexes you can find up on the Golden Stair, and free all the captive spirits you find.<|endoftext|> <|startoftext|>They Don't Even Wear Them<|obj|>Obtain a Stolen Circlet, a Ransacked Ring, and a Burglarized Bracelet.<|text|>A few weeks ago, a group of those jumpy little Springtail virmen broke into my lockbox and stole several handfuls of my jewelry. I've since found a few pieces, but they still have most of my collection. If you're headed up to the Springtail Crag, in the cliffs to the north, you should keep an eye out for them. I'd love to get my jewelry back.<|endoftext|> <|startoftext|>Weed War II<|obj|>Speak to Gai Lan, then pick 100 Weeds on his farm. You can pick Weeds while mounted.<|text|>Ssshhay... d'you know that guy over on the farm, with the... the *hic*... the weed problem? Gai Lan, I think his name was. I love that guy, man. Anywayshh, he said that if I *hic* sent an adventurer over to go pick his weeds, he'd get me some ale. It's jusht a few weeds, not too many, probably. *hic*<|endoftext|> <|startoftext|>Water, Water Everywhere<|obj|>Speak with Wing Nga to borrow a kite, then throw water onto 35 Dusty Spots in the Heartland.<|text|>How'd you like to make yourself useful? The season's been awful dry lately. I need someone to water the crops out in the Heartland. Here's the thing: I need you to water ALL of the crops. I keep a few kites with Wing Nga, the flightmaster across the way. Grab one of those kites, then throw water on any areas that look dry and dusty.<|endoftext|> <|startoftext|>Normal Quest Test Case<|obj|>Give me stuff.<|text|>Yes?<|endoftext|> <|startoftext|>Money Matters<|obj|>Obtain Spicemaster Jin Jao's Payment, Trader Jambeezi's Payment, Innkeeper Lei Lan's Payment, and Lolo Lio's payment.<|text|>I love working in the market, although there's one aspect of this job I really dislike: collecting debts. While most pandaren debts are simply due to laziness, there are a few unsavory characters around town who simply don't want to pay, and there's some who are just too poor. A few people here in town owe me money. Could you go talk to them, and remind them about what they owe?<|endoftext|> <|startoftext|>Longshot<|obj|>Recover 12 Spent Shado-Pan Arrows.<|text|>I would not normally ask this of grizzle such as you, but since you are to be on the battlefield below the Golden Stair anyway, would you recover spent arrows for the archers?<|endoftext|> <|startoftext|>The Displaced Paleblade<|obj|>Kill 8 Paleblade Saurok.<|text|><|endoftext|> <|startoftext|>High Standards<|obj|>Erect 6 Golden Lotus Standards.<|text|>If I had to pick the most important quality for a battle standard, it would be that it's standing up... and not on fire, but mostly the first one. So needless to say, I'm a bit concerned about our standard situation at the moment. If some unknown were to be so kind as to take a walk out on the battlefield to our northwest and stand our standards back up, both myself and my extremely sexy yet somewhat commanding wife would be very grateful.<|endoftext|> <|startoftext|>Set in Stone<|obj|>Destroy 6 Mogu Effigies.<|text|>The mogu have been sending their narcissistic stone effigies onto our battlefield today. They're brining them to life up on the Golden Stair. The bigger they are, the harder we hit'm. You in?<|endoftext|> <|startoftext|>The Moving Mists<|obj|>Kill 8 Fog Walkers.<|text|><|endoftext|> <|startoftext|>Thundering Skies<|obj|>Kill 3 Subjugated Serpents.<|text|>The mogu have bent the will of sky serpents and turned them against us. The defenders won't fare well against them, but you would. Head northwest towards the Golden Stair and remove them from the sky.<|endoftext|> <|startoftext|>Given a Second Chance<|obj|>Heal 6 Wounded Defenders.<|text|>A foolish contingent attempted to mount an offensive on the Golden Stair through the eastern pass, and were bombarded by cannons. Those that made it back are in bad shape, and there are still wounded out in the field. Here are some bandages. Use these, or any other healing skills you possess, and help get our wounded defenders back to safety. Please hurry, there is little time.<|endoftext|> <|startoftext|>The Eternal Vigil<|obj|>Kill 8 Shao-Tien mogu on the Golden Terrace.<|text|>Good to have you with us. If you're joining the fight, I need more men out up at the Golden Stair to clear out the mogu setting up base there. Can I count on you?<|endoftext|> <|startoftext|>Stone Hard Quilen<|obj|>Kill 6 Granite Quilen.<|text|>Leven always says the only good quilen is a dead quilen, and I'm inclined to agree. You here to aid the cause?<|endoftext|> <|startoftext|>The Calm After the Storm<|obj|>Bring the Doomstone to Neptulon in the Maelstrom.<|text|>You have saved the elements from the Legion's control, and for that we thank you. However, it came at a great cost to both your health and your fellow shaman. Many came back to us wounded, dragged along by their fellow shaman. We have seen the havoc the Doomstone can wreak. It does not belong in the hands of any being, mortal or otherwise. While you were asleep, the elemental lords and I discussed its fate. Bring it to Neptulon. He will explain.<|endoftext|> <|startoftext|>Darkbinder Dilemma<|obj|>Kill Darkbinder Elissath.<|text|>Ah, Delas sent you. I see. It's good she didn't come herself. It would break her heart to see what is happening to our family. A demon is defiling our dead in the ruins nearby. She's using her fel magic on our ancestors, turning them into mindless horrors that do the bidding of the Burning Legion. I can't deal with the harpies and this demon, but maybe you could help? Get rid of the darkbinder that torments our dead, and I will grant you access to whatever's left of the Moonfang family relics.<|endoftext|> <|startoftext|>The Battle Ring<|obj|>Defeat 20 Shado-Pan Trainees in the Battle Ring.<|text|>We have some fresh trainees that are far from being a danger to you, but in numbers, they may prove enough of a challenge. And if not, they could use the lesson in humility. Step into the battle ring when you're ready. Don't go easy on them.<|endoftext|> <|startoftext|>Pillars of Creation<|obj|>Use the Pillars of Creation to seal the Tomb of Sargeras.<|text|>Our campaign on the Broken Shore has reached a turning point. The Armies of Legionfall stand ready to breach the Tomb of Sargeras and seal the Legion's gateway to our world. The time to strike is now. The Aegis of Aggramar has been secured in the Cathedral. The echo of Magna Aegwynn said that the other Pillars of Creation are needed to seal the tomb. It is fitting that you have the honor of locking those ancient relics in place and closing down the Felstorm once and for all.<|endoftext|> <|startoftext|>Intolerable Infestation<|obj|>Slay 50 demons in Faronaar or Felsoul Hold.<|text|>While we purge Legion filth from the Broken Shore, the fiends maintain their hold on nearby lands. Their presence can no longer be tolerated. The fetid strongholds of Faronaar and Felsoul Hold infest Azsuna and Suramar. Choose an attack point and cut a swath through their insidious ranks. Return to me with demon blood on your hands, then we can resume our campaign to drive Kil'jaeden from the Tomb.<|endoftext|> <|startoftext|>Shard Times<|obj|>Collect 2500 Nethershards on the Broken Shore.<|text|>As you have surely noticed, a slain demon leaves behind Nethershards, solidified residual energy from the Twisting Nether. I require a significant quantity of them for an experiment I'm conducting... $1oa shards, to be precise. Why are you looking at me like that? We've had this conversation before. I did the math. I need exactly $1oa shards. Fewer would be inadequate. More would be absurd. Don't question my methods. Go!<|endoftext|> <|startoftext|>Championing Our Cause<|obj|>Successfully complete a Legionfall mission at your Class Order Hall.<|text|>Important work has been done by your order, t. Your champions have succeeded time and again in undermining the Legion's invasion. As we make preparations for our assault on the Tomb of Sargeras, we need to keep the demons off balance. By pressuring them at every turn, we will expose vulnerabilities that can be exploited to our advantage. Send out your order's champions. Their missions are vital to the success of our campaign... especially as our confrontation with Kil'jaeden draws closer.<|endoftext|> <|startoftext|>Defending Broken Isles<|obj|>Defeat a Legion Assault in the Broken Isles.<|text|>In our zeal to reclaim the Broken Shore from the Legion, we cannot allow the rest of this land to fall into the demons' foul grip. Kil'jaeden has dispatched his forces across the Broken Isles, threatening the homelands of the allies you have made. You must answer their call in this hour of need. Turn back these demon assaults with haste, t. The Armies of Legionfall will see that the Broken Shore remains secured.<|endoftext|> <|startoftext|>Strike Them Down<|obj|>Slay 100 demons on the Broken Shore.<|text|>The Felstorm continues to rain demon scum upon these shores. Kil'jaeden believes his army infinite, his resources inexhaustible. We will show him how wrong he is. Cut a swath of retribution through their ranks, t. Strike down demon after demon, until your weapons are bathed in their blood. And when they cry out for mercy, send them screaming back into the Nether.<|endoftext|> <|startoftext|>Begin Construction<|obj|>Use the Construction Table to donate Legionfall War Supplies to the construction of the Mage Tower, Nether Disruptor, or Command Center.<|text|>We've got the supplies. Now someone needs to decide what to do with 'em. Hmm. Looks like it's your call, being the t and all! Time to pick a building to focus on.<|endoftext|> <|startoftext|>Self-Fulfilling Prophecy<|obj|>Complete 8 World Quests on the Broken Shore.<|text|>In my life, I have witnessed many visions. Some filled me with hope... others, with despair. Victory over Kil'jaeden lies within our grasp. I have foreseen it. But visions only show us where our path might lead. They require effort to become reality. That effort falls upon your shoulders. You have done much, but more is needed. Fight on the battlefields of the Broken Shore and forge a destiny free from the Legion's grasp!<|endoftext|> <|startoftext|>Cathedral of Eternal Night: Altar of the Aegis<|obj|>Defeat Lord Mephistroth and place the Aegis of Aggramar upon the Altar of Eternal Night.<|text|>Champion, we are ready to assault the Tomb of Sargeras. I studied the writings of Aegwynn, the Guardian who defeated the Dark Titan's avatar. She said that if her wards were compromised, a failsafe could be triggered by placing the Aegis of Aggramar upon an altar in the Cathedral of Eternal Night. You are the hero who acquired the Pillars of Creation. Gather your allies and enter the Cathedral. Be warned: Mephistroth will use all his power to stop you from placing the Aegis. You must prevail!<|endoftext|> <|startoftext|>The Wrathsteed of Xoroth<|obj|>Complete the ritual on the Summoning Platform in Dreadscar Rift to enslave the Wrathsteed.<|text|>The time has come and the preparations have been made. When you are ready, we will tear a hole into Xoroth, and force the Arax'ath and the Wrathsteed out of hiding. Follow me to the summoning platform. From there we will initiate the ritual. Prepare yourself. This will not be an easy undertaking.<|endoftext|> <|startoftext|>The Dreadlord's Calling<|obj|>Collect a Xorothian Calling Stone from Zuriwa the Hexxer within the Dark Stockades in the Broken Shore.<|text|>According to the cultist, the leader you seek should be in her tower overseeing the operations in the Dark Stockades.<|endoftext|> <|startoftext|>If You Build It<|obj|>Collect 5 Felslate, 3 Chaotic Spinel and an Unbending Potion. These can be gathered and crafted using profession skills or purchased on the Auction House.<|text|>If we wish to achieve a sustained connection to Xoroth, we'll need a particularly resilient portal. Unfortunately, we can't just summon this one up from the ground. I will need you to gather the requisite materials. Once we have them, I will have the mo'arg begin construction at once. Here's the list of what you'll need.<|endoftext|> <|startoftext|>Fel to the Core<|obj|>Collect an Overcharged Fel Core from the commander of a Legion Assault on the Broken Isles.<|text|>While it has become relatively easy for a warlock to open a brief window into the realms of the Legion, a sustained portal requires significantly more power. For this, we will need a power source brimming with fel energy. I know that the commanders of the Legion use powerful fel cores to control their warships. If you can defeat the commander of one of these ships, you should be able to take their core.<|endoftext|> <|startoftext|>The Minions of Hel'nurath<|obj|>Use your Succubus' Seduction to question Xorothian Cultists within the Dark Stockades in the Broken Shore.<|text|>The dreadlord Hel'nurath gifts his lieutenants with calling stones to call and bind the dreadsteeds of Xoroth to their service. I believe one such stone will help us draw out the Wrathsteed. Some Xorothian cultists have been spotted helping the Legion's efforts on the Broken Shore. It would be safe to assume their leader has one of Hel'nurath's stones. Your succubus should be able to entice the truth out of the cultists. Find one who knows of their leader's whereabouts.<|endoftext|> <|startoftext|>Take Out the Head...<|obj|>Slay Rare Elite Demon Commanders on the Broken Shore.<|text|>The Broken Shore swims with Legion filth, each demon deserving of a swift and merciless end. But some are more insidious than the rest. Powerful combatants rallying others to their perfidious cause. Strike down these demon champions and you will fill the hearts of their kin with fear and doubt. Break the Legion's spirit and we will break its back.<|endoftext|> <|startoftext|>Give Me Fuel, Give Me Fire<|obj|>Collect 50 Owlbeast Blood from Owlbeasts within Lostlight Grotto in Val'sharah.<|text|>A powerful core will not alone be able to power the portal. Like any powerful engine, it will require fuel - though an engine of fel energy must burn life force to thrive. We will need blood potent in magical energy to keep our fel core running and sustain our connection to Xoroth. Fortunately, I have experience in these matters, and I know just the place where we can get some. You'll need a jar or something.<|endoftext|> <|startoftext|>Bloodbringer's Missive<|obj|>Speak with Mor'zul Bloodbringer in Dreadscar Rift.<|text|>Warlock! We have news from Dreadscar Rift. A message arrived by raven from Mor'zul Bloodbringer, with instructions that you meet him in Dreadscar Rift immediately!<|endoftext|> <|startoftext|>Secured Surroundings<|obj|>Meet Nighthuntress Syrenne at Deliverance Point.<|text|>With Lexera defeated, her band of trappers will quickly disband. Those that refuse will meet my blade. These shores will be free of those who wish to corrupt Azeroth's wildlife. Our work here is done for now. Let us meet at Deliverance Point. There is more I wish to discuss in secured surroundings.<|endoftext|> <|startoftext|>He Knows What He's Doing<|obj|>Lure 8 enemies into He's Poison Traps.<|text|>You know He Softfoot? Sneaky guy, don't talk much. He put traps all over ruins for mogu. He said Rook just need to trick mogu into traps. Rook don't really know how. Maybe you do it? You find traps, you get bad guys into traps? Can you not tell He though, please?<|endoftext|> <|startoftext|>Offering a Warm Welcome<|obj|>Burn 6 Mogu Tents in the Ruins of Guo-Lai.<|text|>There is no more sure message we can send them then to burn the tents the sleep in. Scour the ruins. Destroy every tent you find.<|endoftext|> <|startoftext|>The Imperion Threat<|obj|>Kill the Shao-Tien Imperion.<|text|>Scouts spotted a Shao-Tien Imperion entering the Guo-Lai Halls. I need someone I can trust to make sure he doesn't come out of there alive. I think you're the for the job.<|endoftext|> <|startoftext|>Painting the Ruins Red<|obj|>Kill 8 mogu in the Ruins of Guo-Lai.<|text|>The mogu think they can inhabit these ruins uncontested. Let's show them the error in their ways.<|endoftext|> <|startoftext|>Hard as a Rock<|obj|>Destroy 10 Mogu Statues.<|text|>Hey! You know what awesome thing happened to me this morning? I was strolling through the ruins with Anji, eyes on the ground so I wouldn't step on anymore of those creepy spider pods, when one of the statues came to life and tried to smash me! Anji ended up doing the smashing. But I'm not satisfied. I think that you should go out there and smash all the statues, whether they're moving or not. It's the only way to be sure.<|endoftext|> <|startoftext|>The Key to Success<|obj|>Find a Shao-Tien Cage Key and free 6 Golden Lotus Prisoners.<|text|>The mogu have taken prisoners. They'll be tortured or worse. Find any way you can to free them from their cages.<|endoftext|> <|startoftext|>No Stone Unturned<|obj|>Destroy 6 Mogu Statues.<|text|>The mogu have forced spirits into their old statues to bring them to life, control them, and turn them against us. The only way to free the bound spirits is to destroy their vessels.<|endoftext|> <|startoftext|>Gaohun the Soul-Severer<|obj|>Kill Gaohun the Soul-Severer.<|text|>Big mogu leader is here! Up behind village. If we kill big mogu leader, Leven be happy with us for sure! You been good at helping Rook. Want to help more maybe? Please?<|endoftext|> <|startoftext|>Baolai the Immolator<|obj|>Kill Baolai the Immolator.<|text|>Big mogu leader is here! Up behind village. If we kill big mogu leader, Leven be happy with us for sure! You been good at helping Rook. Want to help more maybe? Please?<|endoftext|> <|startoftext|>Stunning Display<|obj|>Collect 12 Stunned Whitepetal Carp.<|text|>I've been talking to Tantan here... again... and he insists that fishing is some kind of fabulous. I was skeptical, but I gave it another go. I'm not a big fan of that whole holding a stick and waiting method though, so I tried something a bit more direct. Would you be a doll and go collect any of the still intact fish floating belly up in the lake for me?<|endoftext|> <|startoftext|>Stonebound Killers<|obj|>Kill 8 Stonebound Quilen.<|text|>Mogu stone dog creatures chasing villagers and hurting them. Rook try to smash some, but they too fast. You help smash some too?<|endoftext|> <|startoftext|>In Enemy Hands<|obj|>Beat 8 Possessed Whitepetal Defenders until they're freed of mogu possession.<|text|>The Shao-Tien Mindbenders have taken over the minds of our defenders down at Whitepetal Lake to the west. Get down there and kill the mogu that are controlling them, but don't kill the defenders! Killing their captors should free them from their mind control. Sooner would be better. Anji might try to go down there to help soon, and her ability to restrain herself when in the heat of things is not one of the qualities I married her for.<|endoftext|> <|startoftext|>Rude Awakenings<|obj|>Kill 8 Dominated Paleblade Flesheaters.<|text|>The mogu are taking over the minds of the saurok at the lake to our west and turning them against us! The thing is, they were already against us, so I'm not sure they really thought this thing through fully. Anyway, Anji's the fighter in this pair, I'm more the lover, so I'm looking for someone to do all the weapon swinging and spell flinging and war crying and such. Can you go kill some saurok for me?<|endoftext|> <|startoftext|>Small Comforts<|obj|>Read the Rite of Release at the bodies of 6 Fallen Golden Lotus Defenders.<|text|>The mindbenders at Whitepetal Lake are pulling the spirits from the corpses of the dead to inflict who-knows-what kind of torments upon them. I've written on this scroll a rite that will release their spirits from their bodies and send them on their way. Where they go and what happens to them from there I don't know, but it will at least free them from the cruel hands of the mogu. Read this rite over any of the fallen you find. We'll recover their bodies later.<|endoftext|> <|startoftext|>Backed Into a Corner<|obj|>Rescue 6 Cornered Mistfall Villagers.<|text|>Many villagers are cornered and scared, unable to defend themselves. You will need to defend them. Rescue them. Go quickly friend, save as many as you can!<|endoftext|> <|startoftext|>Mogu Make Poor House Guests<|obj|>Kill 6 Shado-Tien attackers in Mistfall Village.<|text|>Leven sent Rook here to stop mogu, but there are more than Rook can kill alone. You help? Rook will tell Leven you helped. Promise.<|endoftext|> <|startoftext|>Wu Kao Scouting Reports<|obj|>Recover 3 Wu Kao Scouting Reports.<|text|>There were some scouting reports unaccounted for after the attack. If we're lucky, they're still out in the village, but the mogu may have gotten their hands on some of them as well. If you could bring back any scouting reports you find, it would definitely put my mind at ease. We can't afford to let the mogu in on our positions or any of the artifacts we've found, lest the men be in even more danger than they already are.<|endoftext|> <|startoftext|>My Town, It's On Fire Again<|obj|>Use Mistfall Water Buckets to douse 60 fires.<|text|>I don't know if you noticed, but my town is on fire... again. We have water buckets all over town, but no one can get out to put out the fires. Please, please, help us!<|endoftext|> <|startoftext|>A Thousand Pointy Teeth<|obj|>Kill 9 Knifetooth Swarmers.<|text|>The water has been frothing with danger this day! Some sort of swarming, meat-eating fishy nastiness has taken up residence in our lake! Deplorable. And just when I was considering stripping down to my nothings to take a mid-day dip! You are adept in the ways of slaughtering any manner of nasty, are you not? Would you put your skills to use this day, in the name of pandaren everywhere desiring a swim? It's a truly noble cause, especially with me among their ranks!<|endoftext|> <|startoftext|>Freeing Mind and Body<|obj|>Free 6 Dominated Guards by killing their controllers.<|text|>Mogu stealing peoples minds! Making them do evil things. Don't kill them, just kill the mogu, then they forget about all the mogu mind stealing and stop being evil. You should fix people like Rook is.<|endoftext|> <|startoftext|>Burning Away the Filth<|obj|>Burn 10 Shao-Tien Banners.<|text|>The mogu have erected their filthy banners around the lake to the west, claiming it as their own. Take this torch and show them what we think of their banners.<|endoftext|> <|startoftext|>The Thunder Below<|obj|>Slay Milau.<|text|>Roars have been echoing out from inside the Guo-Lai Halls. The mogu have awakened some ancient beast, and it will not be long before they attempt to release it upon my men. Find your way to the Hall of the Serpent and slay the beast before it can be unleashed upon us. I would trust no other with such a dangerous and important task.<|endoftext|> <|startoftext|>The Arcanic Oubliette<|obj|>Find and disable the 3 Oubliette Shackles.<|text|>An Alliance member? Here? Elune be praised. My team has encountered a snag. We opened a portal to this land using some ancient scrolls we had found that predated Azshara's rule. Unfortunately, the coordinates provided on the tablets were warded and the portal that meant to take us to our destination landed us in this oubliette. We have been trapped here for days, and it is slowly leaching our energies to power itself. Can you find the nearby shackles that bind the oubliette and disable them?<|endoftext|> <|startoftext|>A Crocolisk Tale<|obj|>Bring the Enormous Crocolisk Tail to Yan at New Cifera in the Valley of the Four Winds.<|text|>How could this crocolisk have grown so large? Certainly, rumors exist of very old crocolisks that have grown to enormous sizes... but this female can't be more than a dozen years old. Perhaps someone in New Cifera can shed some light on the subject.<|endoftext|> <|startoftext|>The Crumbling Hall<|obj|>Retrieve the Ancient Guo-Lai Artifact.<|text|>An ancient mogu artifact has been uncovered in the Guo-Lai Vault, beyond the Hall of Statues. We've made repeated attempts to retrieve it, but none have been successful. We cannot let this artifact fall into the hands of the Shao-Tien. I need someone capable to retrieve it, and quickly. Are you in?<|endoftext|> <|startoftext|>The Silent Approach<|obj|>Kill 6 Shao-Tien mogu at Whitepetal Lake.<|text|><|endoftext|> <|startoftext|>A Smashing Impression<|obj|>Destroy the Shao-Tien Ritual Statues.<|text|>Sometimes I feel sorry for these mogu... maybe ripping out the spirits of other races is just their way of coping with family issues at home? Maybe we should be more sympathetic to where all this aggression stems from? Or we could just smash all their soul-stealing ritual objects down at the lake. That sounds more fun to me personally.<|endoftext|> <|startoftext|>Striking the Rain<|obj|>Kill 18 Haunts of Despair at the Temple of the Red Crane.<|text|>Now as for that "striking the rain" part... well, sometimes you have to. "Hope is the sun behind a stormy sky - ever in the heart, but veiled to the eye." There seems to be no end to the sha pouring out of the temple. But in order to see beyond the veil of despair, you must carve through it. With any luck, you'll find a sun behind the clouds...<|endoftext|> <|startoftext|>Sha Can Awe<|obj|>Kill sha near 10 Hopeless Monks or Acolytes to inspire them.<|text|>The sha have the mysterious ability to evoke powerful, often overwhelming, emotional responses in their victims. As we fled the temple, senior members of the Crane Wing order stayed behind to cover our escape. They are no doubt being subjected to intense emotional trauma, and I fear they are not all strong enough to resist falling into despair. $p, we have to show them there is still hope! Show them that despair CAN be defeated!<|endoftext|> <|startoftext|>In the House of the Red Crane<|obj|>Enter the basement of the Temple of the Red Crane and defeat the Sha of Despair.<|text|>"Broken are the bodies wherein hopeless hearts reside - the blight of despair strikes forth from inside." This was the last piece of wisdom the Red Crane imparted to me, just hours before the Sha outbreak. It makes sense now... $p, when the Sha attacked, they broke forth from the temple's basement... All of his teachings - the very Way of the Crane itself... it's all been preparation for facing the Sha of Despair. The Red Crane has been expecting this conflict for centuries!<|endoftext|> <|startoftext|>A Godly Invitation<|obj|>Speak with Odyn at your order hall in Skyhold.<|text|>Battlelord $p, Odyn has requested an audience with you back in Skyhold. Please meet with him at your earliest convenience.<|endoftext|> <|startoftext|>Crystals Not Included<|obj|>Collect 10 Argunite Crystals.<|text|>Turalyon is safe, and we can start to fight back. First things first, we must secure what supplies we can from the crash. Even though we are blessed by the Light, our ships still rely on crystal technology. From powering our defenses to arming our weapons, we will need to collect as much as we can to fight back against the enemy. Venture out into the crash and retrieve what crystals you can. While you are out there, keep an eye out for Y'mera. She was separated from us, and will need help.<|endoftext|> <|startoftext|>Whispers of a Frightened World<|obj|>Meet Magni in Sholazar Basin and hear the warning.<|text|>"Champion! Azeroth needs our help." <|endoftext|> <|startoftext|>The Trial of Rage<|obj|>Speak with Odyn to begin the Trial of Rage scenario. Complete the scenario and claim your prize.<|text|>I wish to extend to you a prestigious invitation. Every year I hold a trial for my finest warrior to prove that I command the strongest in this land. I have chosen you to be my champion in this trial. Should you succeed in completing the trial, I have a prize that will be worthy of your accomplishments awaiting you at the end. Take what time you need to prepare yourself. Come back and speak with me when you're ready to begin.<|endoftext|> <|startoftext|>The Matter Resolved... For Now...<|obj|>Speak with Archmage Modera in Dalaran.<|text|>You should return to the Kirin Tor. I have no doubt they will want to hear of our success. I will find Lord Erdris, and then I will contact you.<|endoftext|> <|startoftext|>A Conduit No More<|obj|>Destroy the Legion's Conduit at the Temple of a Thousand Lights.<|text|>One final task remains to sever the Burning Legion's connection to other worlds. I'll provide you transportation to get you close to the source of power, but you must deliver the final blow to the conduit.<|endoftext|> <|startoftext|>Battle for Azsuna<|obj|>Defeat Fel Commander Xeritas in Azsuna.<|text|>The vile demon commanding the assault must be stopped. I can get us close, but once we're there I'll rely on you and your allies to help bring down the demonic forces.<|endoftext|> <|startoftext|>Blinding the Riverblades<|obj|>Kill 8 Riverblade Pathstalkers in the areas surrounding Crane Wing Refuge.<|text|>"A hooded falcon catches no quarry." This is one of the first mantras we teach young monks at the temple. It means that even a foe as swift and lethal as a falcon can be neutralized by depriving its senses. The saurok have scouts all over the region acting as eyes for their raiding parties. It's time we put their eyes out, don't you think?<|endoftext|> <|startoftext|>Bloodied Skies<|obj|>Kill 30 Krik'thik Swarmers using a Setting Sun Turret.<|text|>We have cannons set up on the top of the towers flanking the main gate. They are our best method to clear the skies when the flying mantid try to pass over the wall, like they are now. Looks like you're on.<|endoftext|> <|startoftext|>The Murksweats<|obj|>Gather 6 Murkscale Heads from Murkscale Strikers in Krasarang River.<|text|>Take a good look. The river nearby is swarming with these snakes. Their venom causes a condition the locals call "the murksweats." Several refugees were bitten as they fled the temple and have already begun to show symptoms: nausea, vomiting, and intense sweating as the body rejects all fluids, causing dehydration and potentially death. We are administering anti-venom as quickly as possible, but we'll need more venom glands. Don't bother removing the glands yourself - just bring back the whole head.<|endoftext|> <|startoftext|>Sparkle in the Eye<|obj|>Recover 8 Shining Rubies.<|text|>I've been staring down into the waters of the lake, pondering life, love, and everything beautiful, and suddenly I realized that the sparkles in the water aren't just a reflection of my radiant personality, there are actually some sort of shining objects down there! Surely valuable. Would you mind taking a drip and relieving the lake's depths of its mysterious sparkles? Pretty please?<|endoftext|> <|startoftext|>Watery Woes<|obj|>Obtain 18 Glade Glimmers and 5 Spindly Bloodfeathers.<|text|>I love fishing. I'd be enjoying myself much more, however, if I had my bait and my lures. They were thrown away in a... a misunderstanding with my wife, Rin. Should I let a whole day of fishing be ruined, just because of a little domestic squabble? No! All I need is bugs and feathers, after all, and this glade is filled with those two things. Care to help a fisherman out?<|endoftext|> <|startoftext|>Clearing in the Forest<|obj|>Kill 6 Shao-Tien mogu in Winterbough Glade.<|text|>The Shao-Tien are on their heels. Most of them retreated to Winterbough Glade after their last defeat. We should press the advantage. Take the fight to these mogu in the clearing to the northwest. Let us leave them no minute of rest as long as they remain in the Vale.<|endoftext|> <|startoftext|>Enemy at the Gates<|obj|>Use a Shado-Pan Sky Serpent to kill 60 Krik'thik attackers, 3 Krik'thik War Wagons, and 3 Krik'thik Catapults.<|text|>The mantid forces are pouring against the wall. I've arranged for some flying serpents to cut away at their forces from the air. Would you be willing to take the reigns on one of them?<|endoftext|> <|startoftext|>Roll Club: Serpent's Spine<|obj|>Complete the Serpent's Spine roll course.<|text|>Get to the bottom of the wall in the fastest time possible. Speak to me when you're ready to roll.<|endoftext|> <|startoftext|>Unsafe Passage<|obj|>Help Koro Mistwalker escort a group of refugees from the Temple of the Red Crane to Crane Wing Refuge. Speak with Koro first to begin.<|text|>As we say at the temple: "Never fight a tiger with a hozen on your back." We will deal with the sha, but first we must see to the more immediate... nuisance. Groups of refugees from the temple are heading for a camp to the north, but they're being ambushed by saurok. Help me see the next group to the camp and we'll figure out our next move from there.<|endoftext|> <|startoftext|>Mung-Mung's Vote II: Rotten to the Core<|obj|>Collect 10 Partially Chewed Carrots.<|text|>Dem virmen's back! They been biting Mr. Mudclaw's carrots. Ruining his crop. And who is gonna pay? Mung-Mung, that's who! You go get the chewed up carrots before Mr. Mudclaw sees. They all over the fields to the southwest, and down under the ground in the virmen's tunnels, too. Otherwise, Mung-Mung in big trouble. You do this for me?<|endoftext|> <|startoftext|>Growing the Farm I: The Weeds<|obj|>Speak to Gai Lan at The Heartland in the Valley of the Four Winds.<|text|>Hey , I've been thinkin' recently about expanding my farm. See that plot there that's just covered in weeds? If we can get rid of those weeds, we could use that land for planting. I heard there's a farmer by the name of Gai Lan who knows a thing or two about weed whackin'. His farm is just out west. Go talk to him and see if he'd be willing to help us.<|endoftext|> <|startoftext|>Mung-Mung's Vote I: A Hozen's Problem<|obj|>Speak to Mung-Mung at Haohan Mudclaw's House in the Valley of the Four Winds.<|text|>I've been thinkin' about how to get into the Tiller's good graces. Now, the Tiller's Union accepts new farmers each year, and there are five members on the voting council. We already got Gina's vote, but we'll have to prove ourselves to the other four members of their board. Why don't you go over and say hello to Mung-Mung? He works with Mr. Mudclaw out on the Mudclaw's farm to the northwest.<|endoftext|> <|startoftext|>Learn and Grow IV: Harvesting<|obj|>Harvest 2 EZ-Gro Green Cabbages from your field and bring them to Farmer Yoon in Sunsong Ranch.<|text|>It's time for our hard work to pay off! Normally we'd have to wait a day before the crops are ready to harvest. Fortunately, those seeds Greenfield gave us were specially designed to grow FAST. The yield won't be worth much, but they're good for stepping new farmers through the process. Our cabbages should be ready to harvest. I'll let you do the honors, of course!<|endoftext|> <|startoftext|>Learn and Grow II: Tilling and Planting<|obj|>Till 2 plots of Untilled Soil to create Tilled Soil. Then, use the EZ-Gro Green Cabbage Seeds on 2 plots of Tilled Soil.<|text|>Okay, now we've got our seeds, it's time to plant them. First, we have to prepare the soil! You gotta till the soil and break it up to make a nice bed for our little sprouts. Till those two plots of soil over there, then plant the seeds in them.<|endoftext|> <|startoftext|>A Helping Hand<|obj|>Destroy 8 Unbudging Rocks.<|text|>I've been pushing and shoving and hammering all morning, but it's hopeless. These rocks won't budge! "It will be a breeze," Grandpa said. "Farming's like breathing!" he said. Maybe for him, but not for me! How am I supposed to succeed at this whole FARMING thing if I can't even clear my farm for planting? Hey, wait a minute. You look like you've got some muscle on you. Would you be willing to help me out? Just until I can catch my breath.<|endoftext|> <|startoftext|>Vyraxxis, the Krik'thik Swarm-Lord<|obj|>Kill Vyraxxis, the Krik'thik Swarm-Lord.<|text|>A giant mantid is terrorizing the inside of the wall. It seems doubtful that the defenders will be able deal with it without you.<|endoftext|> <|startoftext|>Learn and Grow V: Halfhill Market<|obj|>Investigate the Dark Soil underneath Farmer Yoon's house, then give a gift to Gina Mudclaw at the Halfhill Market.<|text|>All right friend, all of that farming was just for practice! Are you ready to try the real thing? There's a lady by the name of Gina Mudclaw who runs the Halfhill Market, which is across the street to the south. I heard she's looking to buy some vegetables. Since it's your first time meeting her, you shouldn't go empty-handed. Why don't you look around the ranch and see if there are any items hiding around? Might be that we'll find a good gift to take to our new neighbor!<|endoftext|> <|startoftext|>The Family Farm<|obj|>Join Farmer Yoon.<|text|>D-did you hear what they said? It's almost like they don't want me here. Like...I'm not good enough. Sure I've never run a farm before, but I know how to plant a seed and how to pick a turnip. You know what? I'm going to show them that I can also become a master farmer! I'm going to turn this farm into one of the most prosperous in the Valley! It's too much work for one pandaren, though. Come on! Will you help me?<|endoftext|> <|startoftext|>Under the Setting Sun<|obj|>Kill Kri'chon, the Corpse-Reaver.<|text|>A giant beast has burrowed under the gate into the courtyard. The defenders need your help!<|endoftext|> <|startoftext|>Survival Ring: Thunder<|obj|>Enter the Survival Ring and survive for 90 seconds without leaving.<|text|>This is one of the challenges I put upon my warriors during peaceful times to keep them strong and fast. Let's see how you fare. Survive the ring for 90 seconds without getting pushed out or killed. Stay on your toes.<|endoftext|> <|startoftext|>Learn and Grow III: Tending Crops<|obj|>Use the Rusty Watering Can to water 2 Parched EZ-Gro Green Cabbages at Sunsong Ranch.<|text|>My grandfather used to say "Yoonie, a cabbage is like a woman: ignore her and she'll turn rotten. Pamper her and she'll grow big and plump and you can put a ribbon on her and take her to market to show her off to your frie-" look, he was from a different time, okay? The point is, now that our cabbages have sprouted, they need attention! Today they look a little dry, so you should water them. Here's the old watering can grandpa left. It will always be near the field if you need it.<|endoftext|> <|startoftext|>The Butcher<|obj|>Kill Bai-Jin the Butcher.<|text|>Scouts reports place the displaced Shao-Tien Imperion at the north end of the wall. Angi Autumnlight spelled out your goal in no uncertain terms: find this leader and kill him.<|endoftext|> <|startoftext|>Along the Serpent's Spine<|obj|>Kill 10 Krik'thik mantid on the Gate of the Setting Sun.<|text|>There are mantid on top of the wall. The defenders on the ramparts are calling for help!<|endoftext|> <|startoftext|>Roll Club: Vale of Eternal Blossoms<|obj|>Complete the Vale of Eternal Blossoms roll course.<|text|>Follow the flags. Make the checkpoints. Round the loop. Get back to me before your time is up. Speak to me when you're ready to roll.<|endoftext|> <|startoftext|>Upon the Ramparts<|obj|>Kill 10 Krik'thik mantid on top of the Gate of the Setting Sun.<|text|>Some of the mantid have made it on top of the wall. There's some risk they'll route the soldiers we have posted there if their numbers are large enough. I need you to get on top of the wall and help clear out any that have broken through.<|endoftext|> <|startoftext|>Mantid Under Fire<|obj|>Use a Hot Oil Cauldron to kill 80 mantid near the Gate of the Setting Sun.<|text|>The mantid are attacking again, and we're a bit short-handed up on the wall. In hopes that you'd help, I saved one of the more fun posts for you: the hot oil! It's a bit more violent and a bit less scandalous than it sounds. It's simple really. Get up on the wall, find one of the oil stations, and dump it on any of the mantid pouring up against the wall. It's very effective.<|endoftext|> <|startoftext|>Lost Scouts<|obj|>Recover 3 Shado-Pan Scout reports.<|text|>We sent some scouts towards the Five Sisters to the north to try and find whatever mogu leader has risen up to direct their movements in the valley. Few have returned. I'd like to think they're just off downing too much ale or being irresponsible with some young pandaren, but they may actually be in some trouble. Can you scout for the scouts? And see if they've turned up any information on that leader while you're at it?<|endoftext|> <|startoftext|>Warn Stoneplow<|obj|>Travel to Stoneplow Village in Valley of the Four Winds.<|text|>So much death. And more to come, if Ambassador Han's stories of the mantid are to be believed. We must help. We must do our part to save lives. Travel to Stoneplow. Warn them of the coming mantid attack. I will join you with what forces I can muster once I have laid Kor's body to rest.<|endoftext|> <|startoftext|>Survival Ring: Blades<|obj|>Enter the Survival Ring and survive for 60 seconds without leaving.<|text|>This is one of the challenges I put upon my warriors to keep them strong and fast. Let's see how you fare. Survive the ring for 60 seconds without getting pushed out or killed. Stay on your toes.<|endoftext|> <|startoftext|>Survival Ring: Flame<|obj|>Enter the Survival Ring and survive for 60 seconds without leaving.<|text|>This is one of the challenges I put upon my warriors to keep them strong and fast. Let's see how you fare. Survive the ring for 60 seconds without getting pushed out or killed. Stay on your toes.<|endoftext|> <|startoftext|>Battle for Highmountain<|obj|>Defeat Fel Commander Erixtol in Highmountain.<|text|>Our defenses have grown in strength, yet the Legion continues to press their assault on Thunder Totem. There is but one way to put an end to this madness - we must strike at the heart of their forces together and bring these attacks to an end.<|endoftext|> <|startoftext|>The Archmage Accosted<|obj|>Confront Archmage Xylem.<|text|>With the barrier dispelled, Archmage Xylem is finally within reach! Hopefully he'll be cooperative in returning the Iris...<|endoftext|> <|startoftext|>Hiding In Plain Sight<|obj|>Assassinate the infiltrating homunculi.<|text|>Greetings, Shadowblade. I hope you are not too upset that I began without you, I have a bit of trouble controlling myself around the mindless undead. Yes, you heard me right. Taerir, the very Taerir that has been standing in the Hall of Shadows for many months now, was the undead pawn of a dreadlord. And there are more of them - in our cities, rising through the ranks of the aristocracy, growing in power and influence, and nearly undetectable.<|endoftext|> <|startoftext|>A Portal Away<|obj|>Return to Archmage Kalec in Dalaran.<|text|>Xylem may have escaped, but a trace of his portal remains. Now that you have freed his apprentices from his corruption, I will set them to work trying to find a way to reach him. Once I find something, I will alert the Kirin Tor. I only ask that when you do confront the Archmage, that you try to spare his life. I believe that the good man he once was still exists beneath the shadow that has taken him. Farewell.<|endoftext|> <|startoftext|>Tactical Planning<|obj|>Meet with Odyn in Skyhold's Great Mead Hall.<|text|>Battlelord ! We should discuss our next moves!<|endoftext|> <|startoftext|>Furthering Knowledge<|obj|>Deliver Order Resources to complete a crash course in artifact knowledge.<|text|>As we follow the stories further back there are strong whispers of even greater potential. We have discovered much along the way and we can impart that knowledge. With the help of more order resources we will continue to bring in information from members traveling far and wide. These shaman like you are the key to finally unlocking the full potential of these weapons and soon enough we will be back to the time consuming task of chasing down rumors to discover more.<|endoftext|> <|startoftext|>Furthering Knowledge<|obj|>Deliver Order Resources to complete a crash course in artifact knowledge.<|text|>, thank you and the Tirisgarde for this opportunity. Learning about this weapon of yours has been an absolute joy. To repay your confidence and trust in my abilities I have organized our researchers notes into an easily digestible course. If you have the resources I know we will continue to output even more valuable insights. I assure you it has been worth every minute.<|endoftext|> <|startoftext|>An Urgent Message<|obj|>Activate the console to receive the message from Mardum.<|text|>We received an urgent message from one of Belath's scouts down on Mardum! I think you had better listen to it.<|endoftext|> <|startoftext|>Furthering Knowledge<|obj|>Deliver Order Resources to complete a crash course in artifact knowledge.<|text|>The amount of power in these artifacts is astounding and we have only just begun our journey. Our researchers have been busy preparing notes for you and with a few more resources I am sure they can prepare something to boost your artifact knowledge. This is only the first step, with more resources we should be able to help you catch up even more.<|endoftext|> <|startoftext|>Furthering Knowledge<|obj|>Deliver Order Resources to complete a crash course in artifact knowledge.<|text|>I am amazed by what we have learned so far. I believe I can prepare for you some notes based on our initial research to get you caught up quickly. It will take just a few more resources to prepare the notes properly. These steps we take now should provide a boost to our knowledge and we can delve even deeper into the hidden potential of these weapons.<|endoftext|> <|startoftext|>Furthering Knowledge<|obj|>Deliver Order Resources to complete a crash course in artifact knowledge.<|text|>The amount of power in these artifacts is incredible and we have only scratched the surface. Our researchers have been busy preparing notes for you and with a few more resources I am sure they can prepare something to boost your artifact knowledge. This is only the first step, with more resources we should be able to help you catch up even more.<|endoftext|> <|startoftext|>Furthering Knowledge<|obj|>Deliver Order Resources to complete a crash course in artifact knowledge.<|text|>Studying these ancient magic and metals has given us great insight into the potential of these weapons. Just as these weapons were forged with time and effort so can we forge you instruction on how best to wield and unlock them. With a few more order resources we will have a course completed for you to increase your knowledge. This is only breaking the surface of what we will unlock, and as we break through the layers of lost knowledge it will take time to delve deeper.<|endoftext|> <|startoftext|>Furthering Knowledge<|obj|>Deliver Order Resources to complete a crash course in artifact knowledge.<|text|>I am surprised and awed each day I delve deeper into the history of these weapons. Our researcher has been going extremely well and we have been busy preparing notes for you. With a few more resources I am sure we can prepare something to boost your artifact knowledge a little. Remember though, this is only a first step. These weapons have been around longer than most recorded history so much deeper knowledge will take time.<|endoftext|> <|startoftext|>Furthering Knowledge<|obj|>Deliver Order Resources to complete a crash course in artifact knowledge.<|text|>The amount of power in these artifacts is incredible and we have only scratched the surface. Our researchers have been busy preparing notes for you and with a few more resources I am sure they can prepare something to boost your artifact knowledge. This is only the first step, with more resources we should be able to help you catch up even more.<|endoftext|> <|startoftext|>Furthering Knowledge<|obj|>Deliver Order Resources to complete a crash course in artifact knowledge.<|text|>The amount of power in these artifacts is incredible and we have only scratched the surface. Our researchers have been busy preparing notes for you and with a few more resources I am sure they can prepare something to boost your artifact knowledge. This is only the first step, with more resources we should be able to help you catch up even more.<|endoftext|> <|startoftext|>Furthering Knowledge<|obj|>Deliver Order Resources to complete a crash course in artifact knowledge.<|text|>Through pain and blood we have cut through the initial layers of research. We have been busy preparing notes for you and with a few more resources we can get you something to boost your artifact knowledge. This is only the first step, more resources will be required to catch you up further.<|endoftext|> <|startoftext|>Furthering Knowledge<|obj|>Deliver Order Resources to complete a crash course in artifact knowledge.<|text|>We've got the skinny on a bit of the artifact power already and I am working an angle to capitalize on it. We've been extorting a group of scribes to put together notes for you, yet they are holding out for a few more resources before they deliver. The good news is that we can squeeze them for a few more courses, but after that it will be back to doing our own research.<|endoftext|> <|startoftext|>Return to Rest<|obj|>Honor 6 Pandaren Gravestones.<|text|>The spirits of our ancestors are reliving one of the most revered battles in our history at the Tu Shen Burial Grounds to the east. Do as I ask, and honor their gravestones. Remind them that they are respected even these many years later, and that they are deserving of peaceful rest.<|endoftext|> <|startoftext|>Knowledge is Power<|obj|>Provide Order Resources to unlock artifact knowledge.<|text|>Throughout our campaign on the Broken Isles, you have infused your ancient artifact with power. But as the Legion invasion intensifies, it becomes crucial to unlock more of your weapon's potential. There is a time for slow, steady progress. But today, we must move with the wind at our backs. By devoting our order's resources to studying the weapon's history, I believe we can rapidly enhance the value of the power you apply to the artifact. Shall we begin, t?<|endoftext|> <|startoftext|>Sterile Surroundings<|obj|>Return to Netherlight Temple.<|text|>With the threat of infection dismissed, your allies should be able to press their assault here on the Broken Shore and gain an advantage over the Burning Legion. Let's leave this place and speak somewhere more... sterile. I hear your order occupies an impressive temple.<|endoftext|> <|startoftext|>Lao-Fe the Slavebinder<|obj|>Kill the Spirit of Lao-Fe, the Slavebinder.<|text|>You can hear the spirit of Lao-Fe, the Slavebinder shouting taunts from the cave at the top of Tu Shen Burial Mound. Defeating him will surely serve to ensure victory for the spirits of the pandaren monks.<|endoftext|> <|startoftext|>The Pandaren Uprising Relived<|obj|>Kill 8 Ancient Mogu Spirits.<|text|>In the Tu Shen Burial Ground to the east, the spirits of ancient mogu are locked in battle with the spirits of our pandaren ancestors that rose up against them. The spirits have seen no rest since the return of the mogu to the valley. If you would be willing to go to the graveyard and force the mogu to relive their defeat again, we might offer some lasting peace to the spirits of our ancestors.<|endoftext|> <|startoftext|>Aetha<|obj|>Defeat Aetha, the Spirit of the Golden Winds.<|text|>It seems Aetha has been levitating the livestock and dropping them into the river again. The mayor has requested that we remind her that these kinds of jokes are not welcomed. Would you be so generous as to travel to the ridge above the village and teach her this lesson? You cannot kill her, you can only send her away for a time, but this should prove a potent reminder.<|endoftext|> <|startoftext|>Cracklefang<|obj|>Kill Cracklefang.<|text|>Hi! So, I have a dilemma. I've only got one good wolf name.... wait for it... Cracklefang! I know, amazing right?! But now there are TWO big nasty wolves in the forest, which is all kinds of confusing. I need you to kill one of them so I can free up the name. Should be simple enough, yeah? Especially for someone of your incredibleness. So, are you on board? I'm hoping for yes!<|endoftext|> <|startoftext|>Vicejaw<|obj|>Kill Vicejaw and return Ren's Longstaff.<|text|>Vicejaw! Sounds absolutely violent, does it not? I came up with it myself, and I think it's very suiting. I tried to wrestle my staff away from him for hours, but he simply would not let go! Okay, it was really more like a few seconds. I like to be truthful to my friends, even if it makes my stories significantly more boring. Anyway, would you be so kind as to release your oh-so-potent wrath upon this crocolisk with a vice-like jaw, and then kindly bring my staff back? Preferably in-tact!<|endoftext|> <|startoftext|>Ruffling Some Feathers<|obj|>Gather 80 Silken Feathers.<|text|>The hawk numbers in the vale are thriving. This is opportune for our fletchers, for we will need a great number of feathers if we are to keep the archers upon the wall stocked with arrows. If you would not mind, could you aid us in gathering these feathers?<|endoftext|> <|startoftext|>Quid Pro Quo<|obj|>Defeat Quid, the Spirit of the Misty Falls.<|text|>Quid is a very powerful and very ancient water spirit, though you might not know it with his child-like ways. This morning, Quid nearly killed several villagers in the bar when he jokingly caused several of the water kegs to explode. As long as the water flows, Quid will remain. He cannot be slain. But he can be reminded that we do not take his dangerous antics in jest. Would you be willing to carry this message to him on behalf of the village?<|endoftext|> <|startoftext|>Pomfruit Pickup<|obj|>Gather 12 Pomfruit.<|text|>I need more pomfruit! Go knock some loose from the trees for me, would you? Take this, I use it when I go harvesting. Things go quicker when the fruit comes to you!<|endoftext|> <|startoftext|>The Greater Danger<|obj|>Kill 8 Korjani Reclaimers.<|text|>I apologize for my harsh words earlier. Dezco might have been right to wait and move west with a unified strength. The mogu hit us hard when we were searching the ruins west of here. They ambushed us using summoning portals and some dark magics. I haven't seen such evil sorcery used since Outland. We need a respite. Head west, kill their summoners, cut their supply line.<|endoftext|> <|startoftext|>Re-Reclaim<|obj|>Recover 10 Mogu Artifacts.<|text|>Mogu are thugs. They have always been thugs. Only when they ruled their empires in the old stories did they ever know any kind of magic. But these mogu are using arcane portals and spells. We need to stop them! $p, look for any artifacts the mogu are using to cast their magics with. I saw a number of their collectors and reclaimers to the west and north that were gathering these items.<|endoftext|> <|startoftext|>Troubling the Troublemakers<|obj|>Kill 8 Stonebark sprites.<|text|>The wood sprites are back. I need you to kill them before they cause anymore trouble.<|endoftext|> <|startoftext|>Wulon, the Granite Sentinel<|obj|>Kill Wulon, the Granite Sentinel.<|text|>One of the quilen statues in Guo-Lai Halls came to life and nearly killed my precious Kun. I won't have it! No one threatens my Kun. I want you to go in there and smash the thing to pieces. I'd do it myself, but I need to attend to my lover's wounds first.<|endoftext|> <|startoftext|>The Ashweb Matriarch<|obj|>Kill Bloodtip, the Ashweb Matriarch.<|text|>My dear Kun spotted more spiders pouring out of the Guo-Lai Halls this morning, and when he went to investigate, he uncovered another spider matriarch inside. I need you to kill it.<|endoftext|> <|startoftext|>Blood on the Rise<|obj|>Kill 8 Shao-Tien mogu on Ruin's Rise.<|text|>A small group of mogu have been sighted on Ruin's Rise, to the north. Extinguish them.<|endoftext|> <|startoftext|>Runes in the Ruins<|obj|>Collect 12 Guo-Lai Runestones.<|text|>In the walls of the ruins themselves, there are precious runestones that we can make use of back in the eastern vale. If you see any while you are within the ruins, would you be so kind as to bring them back to me?<|endoftext|> <|startoftext|>That's Not a Rock!<|obj|>Kill 50 Ashweb Spiderlings. Use Kun's torch to burn them inside their pods.<|text|>Okay, these spiders are seriously creeping me out. Especially those egg sacs they leave lying around that I keep accidentally stepping on only to be covered in very little but very creepy spiderlings. Ug, makes me shudder just thinking about it. I say you burn them. Burn them all.<|endoftext|> <|startoftext|>Runelocked<|obj|>Retrieve the Ancient Mogu Artifact.<|text|>Hello, friend. One of Leven's men brought word to me of a mogu artifact in the eastern ruins, but said he couldn't figure out how to retrieve it. I suspect it's guarded by one of their rune locks. If you go to the artifact, you should find four runes somewhere nearby that when activated will release the lock. If you could bring the artifact back to me, I would be very grateful.<|endoftext|> <|startoftext|>Knowledge is Power<|obj|>Provide Order Resources to unlock artifact knowledge.<|text|>Throughout our campaign on the Broken Isles, you have infused your ancient artifact with power. But as the Legion invasion intensifies, it becomes crucial to unlock more of your weapon's potential. There is a time for slow, steady progress. But today, we must hasten our efforts. By devoting our order's resources to studying the weapon's history, I believe we can rapidly enhance the value of the power you apply to the artifact. Shall we begin, t?<|endoftext|> <|startoftext|>Knowledge is Power<|obj|>Provide Order Resources to unlock artifact knowledge.<|text|>Throughout our campaign on the Broken Isles, you have infused your ancient artifact with power. But as the Legion invasion intensifies, it becomes crucial to unlock more of your weapon's potential. There is a time for slow, steady progress. But today, we must hasten our efforts. By devoting our order's resources to studying the weapon's history, I believe we can rapidly enhance the value of the power you apply to the artifact. Shall we find the story within, t?<|endoftext|> <|startoftext|>Knowledge is Power<|obj|>Provide Order Resources to unlock artifact knowledge.<|text|>Throughout our campaign on the Broken Isles, you have infused your ancient artifact with power. But as the Legion invasion intensifies, it becomes crucial to unlock more of your weapon's potential. There is a time for slow, steady progress. But today, we must hasten our efforts. By devoting our order's resources to studying the weapon's history, I believe we can rapidly enhance the value of the power you apply to the artifact. Shall we begin, t?<|endoftext|> <|startoftext|>Knowledge is Power<|obj|>Provide Order Resources to unlock artifact knowledge.<|text|>In the course of trouncing foe after foe in the Broken Isles, you have infused your ancient artifact with power. But the Legion fights without honor, and to defeat them we must unlock even more of your weapon's potential. Slow, steady progress will wait for another time. Today, we must hasten the path to victory. By devoting our order's resources to studying the weapon's history, I believe we will rapidly enhance the value of the power you apply to the artifact. Glory awaits us, t!<|endoftext|> <|startoftext|>Knowledge is Power<|obj|>Provide Order Resources to unlock artifact knowledge.<|text|>Throughout our campaign on the Broken Isles, you have infused your ancient artifact with power. But as the Legion invasion intensifies, it becomes crucial to unlock more of your weapon's potential. There is a time for slow, steady progress. But today, we must hasten our efforts. By devoting our order's resources to studying the weapon's history, I believe we can rapidly enhance the value of the power you apply to the artifact. The shadows grow darker, t. Let us begin.<|endoftext|> <|startoftext|>Knowledge is Power<|obj|>Provide Order Resources to unlock artifact knowledge.<|text|>You are truly the scourge of the Broken Isles, wresting power from our enemies and infusing it into your ancient artifact. But we must not become complacent! Let us unlock further depths of your weapon's potential. There is a time for slow, steady progress. But today, we will redouble our efforts. By devoting our order's resources to studying the weapon's history, I believe we can rapidly enhance the value of the power you apply to the artifact. And power is intoxicating. Shall we begin, t?<|endoftext|> <|startoftext|>Knowledge is Power<|obj|>Provide Order Resources to unlock artifact knowledge.<|text|>Durin' our campaign on the Broken Isles, ye have infused yer ancient artifact with power. But as the Legion invasion grows stronger, it's clear we need to unlock more of yer weapon's potential. There's a time for slow, steady progress. But today, we'd best hasten our efforts. By devotin' our order's resources to studyin' the weapon's history, we can rapidly enhance the value of the power ye apply to the artifact. We best get started, t!<|endoftext|> <|startoftext|>Knowledge is Power<|obj|>Provide Order Resources to unlock artifact knowledge.<|text|>Throughout our campaign on the Broken Isles, you have cut a swath through your enemies and infused your ancient artifact with power. But as the Legion invasion intensifies, it becomes crucial to unlock more of your weapon's potential. There is a time for slow, steady progress. But today, we must hasten our efforts. By devoting our order's resources to studying the weapon's history, I believe we can rapidly enhance the value of the power you apply to the artifact. Shall we begin, t?<|endoftext|> <|startoftext|>Knowledge is Power<|obj|>Provide Order Resources to unlock artifact knowledge.<|text|>Throughout our campaign on the Broken Isles, you have infused your ancient artifact with power. But as the Legion invasion intensifies, it becomes crucial to unlock more of your weapon's potential. There is a time for slow, steady progress. But today, we must hasten our efforts. By devoting our order's resources to studying the weapon's history, I believe we can rapidly enhance the value of the power you apply to the artifact. Shall we begin, t?<|endoftext|> <|startoftext|>Furthering Knowledge<|obj|>Deliver Order Resources to complete a crash course in artifact knowledge.<|text|>We have learned so much already about these artifacts it is incredible. Our researchers have been busy preparing notes for you and with a few more resources I am sure they can be used as a crash course in gaining more artifact knowledge. This is only the first step, with more resources we should have additional courses to help you catch up on your studies.<|endoftext|> <|startoftext|>Knowledge is Power<|obj|>Provide Order Resources to unlock artifact knowledge.<|text|>Boss, you've been working every angle on the Broken Isles, infusing that ancient artifact of yours with power. But those demons won't give up, and we really need to unlock more of your weapon's potential... and I mean pronto! Slow, steady progress is one thing. But today, we need to get busy. Here's the deal. You fork over our order's resources so I can study the weapon's history, and I'll get you a way to up the value of the power you apply to that artifact. How does that sound, t?<|endoftext|> <|startoftext|>Thwarting the Twins<|obj|>Speak with War Councilor Victoria to be teleported to Raest's location and defeat him.<|text|>I have news from Archmage Karlain! The Kirin Tor have found Raest Magespear and can open up a portal to his location! If you are ready to face him, I can have the mages here open the portal into the Twisting Nether.<|endoftext|> <|startoftext|>Knowledge is Power<|obj|>Provide Order Resources to unlock artifact knowledge.<|text|>Throughout our campaign on the Broken Isles, you have infused your ancient artifact with power. But as the Legion invasion intensifies, it becomes crucial to unlock more of your weapon's potential. There is a time for slow, steady progress. But today, we must hasten our efforts. By devoting our order's resources to studying the weapon's history, I believe we can rapidly enhance the value of the power you apply to the artifact. Shall we begin, t?<|endoftext|> <|startoftext|>Battle for Stormheim<|obj|>Defeat Lord Commander Alexius in Stormheim.<|text|>Your efforts have destroyed the Legion's forces upon Shield's Rest, yet they continue to press their assault. There is only one way to end this - you must venture into the midst of our foe, find their commander, and remove his vile head!<|endoftext|> <|startoftext|>In Ashen Webs<|obj|>Kill 8 Ashweb Spiders.<|text|>We used to have the trainees clear out the ruins of spiders as part of their training, but now we send them straight to the mogu front. The spiders have gotten out of control. Care to put things back in control?<|endoftext|> <|startoftext|>Source of the Corruption<|obj|>Find the source of the corruption at Heroes' Rest and end it.<|text|>There was something wrong with those three, they had a fel taint about them that was... unsettling. I believe they were somehow woken later than the other risen. Curse the Legion and their meddling! The reinforcements are streaming out of Black Rook Hold from Heroes' Rest. We must make our way there and see if we can stop the source of these new troops.<|endoftext|> <|startoftext|>Lushroom Rush<|obj|>Collect 12 Lushrooms.<|text|>Building a new village makes for hungry workers it seems! I have a hearty stew recipe prepared, but I need some lushrooms from the Tu Shen Burial Ground to the east. Apparently there are roused spirits causing trouble up there though, and I'm not very well suited for the violent life. If you're heading up the burial grounds today, could you collect some lushrooms for me?<|endoftext|> <|startoftext|>Blooming Blossoms<|obj|>Collect 10 Eternal Blossoms.<|text|>Would you do a humble merchant a favor? I've been needin' to refresh my stock of eternal blossoms. They grow in the woods nearby. Could you help me out, perhaps?<|endoftext|> <|startoftext|>Cart Ride<|obj|>Ride a delivery cart to XXX Village.<|text|>The vale has been quiet all morning. I'm sending Rook with a cart of supplies out to the XXX Village. You should join him.<|endoftext|> <|startoftext|>Encroaching Storm<|obj|>Kill 8 Thundermaw Wolves.<|text|>The villagers have lost another yak this morning to one of the thundermaw wolves from across the river. The wolves grow bold. This is a sign that they are breeding beyond the vale's ability to sustain them. It's time to thin their numbers again. If you are willing to aid me in this, you would have my sincere appreciation.<|endoftext|> <|startoftext|>Meating Expectations<|obj|>Retrieve 10 slabs of Fairlands Gazelle Meat.<|text|>Hard workers deserve hearty meals, but I'm all out of good meat! Can you head out into the forest and get me some fresh gazelle meat?<|endoftext|> <|startoftext|>My Town, It's on Fire<|obj|>Put out 30 Brazier Fires.<|text|>I don't know if you noticed, but my town is burning... The sprites have started kicking the braziers! They're going to set fire to the whole town! Please help us! Stamp out any fires you see!<|endoftext|> <|startoftext|>Sprite Plight<|obj|>Kill 8 Slateskin Troublemakers.<|text|>Sprites again! I hate these things. We need to stop them before they hurt someone or burn down half of the village! If you see any of the pests, please deal with them!<|endoftext|> <|startoftext|>Steer Clear of the Beer Here<|obj|>Recover 10 Stolen Mistfall Kegs.<|text|>Someone left some beer out up on the southern rise and now the sprites have developed a taste for our brew. They've been sneaking into town all morning, stealing whatever kegs they find. Bring back what you can. A pandaren worker without brew is just... it won't be very productive. We need the men in good spirits.<|endoftext|> <|startoftext|>Flight Training: In Due Course<|obj|>Fly through 10 Race Flags at the Checkpoints floating above the Mistveil Sea.<|text|>Now that you have learned the basics of the race, you should go learn the course. Explore the spires and collect a race flag from each of the checkpoints. Fly through each checkered flag to collect it.<|endoftext|> <|startoftext|>Tortoise Mastery<|obj|>Gather 5 Intact Tortoise Shells.<|text|>Granted, tortoises are not big game but they can be mean game. They also work as the perfect bait for bigger game! Gotcher found some ol' tablets sayin' that the Torjari Pit is a sacrificin' site. The old empire used ta' feed unruly sorts to the waters as it were. Well ah mean to see me what's down in that water. Gather up some fresh tortoise shells and meet me at the pit. Let's see if ol' legends be true.<|endoftext|> <|startoftext|>Riding the Skies<|obj|>Join the Order of the Cloud Serpent.<|text|>I can no longer call myself your teacher. You have proven yourself worthy of your cloud serpent. Today, you shall join our ranks. Are you ready?<|endoftext|> <|startoftext|>Labor for Labor<|obj|>Gather 8 pieces of Fire Wood.<|text|>My wife, Leza, is going into labor but she is very very sick. I need to keep her warm but we've exhausted our supply of dry firewood. Could you grab some twigs and branches from the nearby trees for me? Time is of the essence!<|endoftext|> <|startoftext|>Parental Mastery<|obj|>Destroy Torjar's Bane.<|text|>If them tablets were correct, all ay got ta do is a small dance ritual and the big thing o' the deep will be summoned. When it comes out, we'll get 'em and show me pop we are both true big game hunters like him.<|endoftext|> <|startoftext|>Poisoned!<|obj|>Gather 5 Mogu Poisoned Blades.<|text|>The... mogu. Do not trust. Poison. Get sample... sample blades. Bring to Dezco... in Thunder Cleft, west of here.<|endoftext|> <|startoftext|>Mushan Mastery: Darkhide<|obj|>Obtain Darkhide's Head.<|text|>My boy here is a talented hunter... in training. Let's show him an old 'Nessy style hunt shall we? I saw a mighty big mushan east of here with a hide dark as night. It looked like it had taken down a number of hunters in its day. If you want a big game hunt, go try an' take it on.<|endoftext|> <|startoftext|>Mushan Mastery<|obj|>Kill 15 Dustback Mushans.<|text|>Mushan! Would ya look at the size o' 'em. Old as the dirt they walk on probably. A fine trophy. If you are lookin' to test your mettle as a big game hunter, start with them.<|endoftext|> <|startoftext|>Stalker Mastery<|obj|>Kill 15 Gorge Stalkers.<|text|>Tigers! No matter what land I go to I hear about these big fanged beasts. And yet I haven't had a chance to hunt any of them. Let's go hunt some tigers. I'll go east, you go west. I think I saw some near Dustback Gorge. I'm sure there are tons near those mushan.<|endoftext|> <|startoftext|>Into the Wilds<|obj|>Locate the missing Zhu's Watch Courier in the southern area of the Dojani River, then continue on to the Temple of the Red Crane and speak with Koro Mistwalker.<|text|>Deep in the wilds, on the southern coast where the Krasarang River meets the sea, rests the Temple of the Red Crane, home of the great Chi-Ji and his most devout followers. They should be told of what happened here. If you're headed that way, I have a favor to ask; We often send supplies to the temple, but our last courier has not returned. Please look for signs of him as you travel - where the road forks at the Dojani River, he'd have gone south. When you reach the temple, find Koro Mistwalker.<|endoftext|> <|startoftext|>Fox Mastery<|obj|>Kill 15 Sly Foxes.<|text|>So, when I was scouting east of here I saw a collection of foxes. That's what I first learned to hunt when back on the Wandering Isle. If you want to see the challenge a young pandaren hunter faced when growing up, head east and face off against a bunch of foxes. They tend to be clever and cunning so be on your guard.<|endoftext|> <|startoftext|>Thieving Raiders<|obj|>Recover 5 pieces of Pillaged Jinyu Loot.<|text|>Saurok! These vile creatures are obsessed with killing and stealing. They attacked our settlement without provocation or warning. Please, can you aid us? Help us recover our lost possessions from these Riverblade raiders that march along the river and we will gladly reward you.<|endoftext|> <|startoftext|>The Mantid<|obj|>Kill 10 Ik'thik Precursors.<|text|>The mantid! They came out of nowhere and smashed our convoy to ruin, scattering our people this way and that. Now they are preparing to hit Stoneplow. Please, destroy some of these beasts before they get sufficient numbers to flank our home. If my cousin, Ambassador Len, is still alive and at our convoy he should be able to reward you for your help.<|endoftext|> <|startoftext|>Cutting off the Heads<|obj|>Slay the risen squad leaders in Bradensbrook.<|text|>Erdris Thorn was a key commander of Ravencrest's forces. To hear him confusing us for the Legion fills me with a great sadness. He will be a difficult foe to defeat. We must stop his squad leaders from forming up for a focused assault on Bradensbrook. Defeating them should delay his forces long enough for us to find and deal with him. Let us begin our grim task.<|endoftext|> <|startoftext|>Raid Leader Slovan<|obj|>Kill Slovan.<|text|>The raiders are led by a particularly violent saurok known as Slovan. The Crane Temple usually comes to our aid when he attacks but now we find ourselves outmatched and outmaneuvered. Please, aid us by destroying this raid leader. You can find him in his den behind the Krasari Falls.<|endoftext|> <|startoftext|>For Family<|obj|>Search for Kor Bloodtusk.<|text|>Kor should have caught up by now. He said he was going to secure the Ruins of Korja east of here and meet us to help with the mantid threat. He may need help against Groundbreaker Brojai. Could you assist him? Kang and I will follow shortly.<|endoftext|> <|startoftext|>Barreling Along<|obj|>Lead Mudmug back to Halfhill.<|text|>No, no, no, don't you worry about pickin' 'em up. I can hold these here barrels. I may not be the handsomest pandaren, or the smartest, or any fun to be around in the slightest, but I'm stronger than a mushan beast. I'mma just need you to lead the way.<|endoftext|> <|startoftext|>Dread Infiltrators<|obj|>Speak with Lilian Voss in the Hall of Shadows.<|text|>Shadowblade, we have received a raven with most troubling news. One of our own, an ally that walked our very Hall of Shadows, is not who they seem. I believe Lilian has already begun dissecting their corpse. You'd best hurry.<|endoftext|> <|startoftext|>Leather to Legendary<|obj|>Obtain 50 Leystone Ore and 1 Saber's Eye.<|text|>Lately I've been working with the ore of this land, leystone it's called. I've found its qualities to hold remarkable strength and durability. We'll need a lot of it for this. There is felslate, but that's a probably too tainted for what you're looking to do with this barding. You know, I also like to adorn my pieces with something sparkly, like a jewel. I hear saber's eyes are especially sparkly. Why don't you grab one of those for this as well.<|endoftext|> <|startoftext|>Aid on the Front Lines<|obj|>Give aid to the wounded on the east, west, and south defense lines of Bradensbrook.<|text|>When we settled here, that Hold was just a quiet creepy place that we avoided. Then the elves came back from the dead. With your help we thought it was mostly handled. But now it feels like an army is attacking us! We could use more healing at our defense lines. More undead arrive and we have less and less protectors each wave. Any aid to our wounded would be welcomed!<|endoftext|> <|startoftext|>Quieting the Spirits<|obj|>Slay risen elves and spirits near Bradensbrook.<|text|>An overwhelming attack on Bradensbrook is imminent. Together I believe we can blunt the spear before it is cast. While we are dealing with the commanders, we should put down as many unquiet spirits as we can. With their leaders down and their numbers culled, that should give us time to find Erdris Thorn.<|endoftext|> <|startoftext|>Shadowsong's Return<|obj|>Find Jarod Shadowsong outside Bradensbrook in Val'sharah.<|text|>Well our lines are doing a lot better, thanks to you. A good thing too, because we need the rest! That being said, we noticed a big group of bigger, meaner risen coming from the farmstead. They would've given us a hard time, but that Shadowsong fellow has returned and killed them all. He's holding off reinforcements coming from the hold. I'm guessing he could use a hand. We can hold here until you and Shadowsong sort this out.<|endoftext|> <|startoftext|>Holy: The Bradensbrook Investigation<|obj|>Go to Bradensbrook in Val'sharah.<|text|>We have uncovered forged orders from the Shore. They have a fel influence about them. They guide the reader to believe they are legitimate. It orders Black Rook Hold to attack a "demonic enclave" just south of their walls. There's only one enclave they could be talking about, Bradensbrook! Is it possible these would be able to convince the undead to attack Bradensbrook? You should head there immediately and either warn them, or render aid. |cFF660000Specialization: Holy Priest|r<|endoftext|> <|startoftext|>Hiding In Plain Sight<|obj|>Assassinate the infiltrating homunculi.<|text|>Greetings, Shadowblade. I hope you are not too upset that I began without you, I have a bit of trouble controlling myself around the mindless undead. Yes, you heard me right. Taerir, the very Taerir that has been standing in the Hall of Shadows for many months now, was the undead pawn of a dreadlord. And there are more of them - in our cities, rising through the ranks of the aristocracy, growing in power and influence, and nearly undetectable.<|endoftext|> <|startoftext|>A Few Things First<|obj|>Obtain 25 Leystone Ore and a Suramarian Sapphire.<|text|>Lately I've been working with the ore of this land, leystone it's called. I've found its qualities to hold remarkable strength and durability. We'll need a lot of it for this. There is felslate, but that's a probably too tainted for what you're looking to do with this barding. You know, I also like to adorn my pieces with something sparkly, like a jewel. I've heard that the elves of Suramar have particularly beautiful ones. Perhaps you could acquire one for this project.<|endoftext|> <|startoftext|>Leather to Legendary<|obj|>Have Alard upgrade the barding and return with it to Lord Grayson Shadowbreaker at your order hall.<|text|>Let's begin, shall we? I mean, I'll be doing all the work, but you get to watch! <|endoftext|> <|startoftext|>The Stoneplow Convoy<|obj|>Use Imperial Lotus Poultice on 7 Stoneplow Envoys.<|text|>I tried to save as many of the Stoneplow envoys as I could but these "mantid" dragged many of them off into the jungle. These are civilians in need of our help. Please take the herbs you gathered earlier. I've infused them with what gifts of the Light are still granted me. Use them on as many of the Stoneplow envoys as you can.<|endoftext|> <|startoftext|>Restoring the Balance<|obj|>Kill 8 Slitherscale Rippers or Slitherscale Eggdrinkers.<|text|>The situation at the islands remains dire. The Slitherscale saurok have not responded to our attempts at peace, so only one option remains. In order to protect the wild cloud serpents, we must rid the island of their presence. Only then can the cloud serpents be left to live in peace.<|endoftext|> <|startoftext|>Preservation<|obj|>Collect 8 Stolen Eggs.<|text|>Oh no! We must stop them! , is it? The Order needs your help! Do you know what those horrible Slitherscale saurok are doing? They have the audacity to steal cloud serpent eggs straight from the matriarch's nests! While the cloud serpents become ever rarer, those brutes are... are... ...they're eat their eggs for dinner! It's horrible! Go to Windward Isle to the northeast and recover any unbroken eggs that you can. As students of the Order, it's our duty!<|endoftext|> <|startoftext|>For the Tribe<|obj|>Rescue 8 Dawnchaser Captives.<|text|>We fell back to the refuge when the mogu attacked but lost a number of our people along the way. Travel west and north of here and look for any captives you can rescue that could help us in our fight. Leave any Alliance you find to their fate.<|endoftext|> <|startoftext|>Disarming the Enemy<|obj|>Collect 5 Slitherscale Harpoons.<|text|>If we are to stop the poachers, we need to take more aggressive action. If we can remove the enemies' primary tools for killing and capturing serpents, we may be able to stop their operation altogether. I need you to go into their territory on the eastern end of Windward Isle and steal their weapons. A cat without claws cannot strike.<|endoftext|> <|startoftext|>Feeding Time<|obj|>Collect 3 Saltback Meat and feed them to your hatchling companion.<|text|> Ouch! It seems, without a doubt, that the little beast is hungry. You recall that some meaty-looking turtles can be found on the wild cloud serpent island to the northeast. Perhaps some turtle meat will fill the hatchling's voracious appetite.<|endoftext|> <|startoftext|>Emptier Nests<|obj|>Leash and return 6 Windward Hatchlings to their nests.<|text|>Oh, thank goodness, another cloud serpent trainer! I just received word that the wild hatchlings at Windward Isle to the northeast are in serious trouble! While the adults fight those terrible saurok, who is watching the cute little babies? No one, that's who! WE HAVE TO SAVE THEM! I'm sending every trainer I can find to go and help. If you aren't too busy, can you make sure the hatchlings are safely delivered back to their mothers' nests?<|endoftext|> <|startoftext|>The Easiest Way To A Serpent's Heart<|obj|>Collect 5 Tiger Flanks.<|text|> Uh-oh, looks like someone is in a bad mood today! Luckily, you know just the thing that will cheer up the little beast. Cloud serpents love the taste of tiger meat, but the tender flanks can be... challenging... to acquire. Luckily, you recall there are some fat, juicy tigers to the northwest, on Windward Isle. Sure, you might suffer some scratches and a little mauling, but it's all worth it for your serpent, right?<|endoftext|> <|startoftext|>Full Speed Ahead<|obj|>Follow Instructor Windblade.<|text|>It is time for our training session. Follow me around the spires. Let's see if you can keep up while staying mounted.<|endoftext|> <|startoftext|>Just a Flesh Wound<|obj|>Use Windwool Bandages or Heavy Windwool Bandages to heal 8 Injured Hatchlings at Windward Isle. These can be made by Tailors or bought on the Auction House.<|text|>Many of the baby hatchlings at Windward Isle have been injured as a result of all the fighting. I have been told that you may be able to help them, with your access to powerful bandages. Please go northeast and use some of the best bandages you can acquire to save the injured hatchlings.<|endoftext|> <|startoftext|>The Sky Race<|obj|>Complete the Sky Race by flying through 10 checkpoints, then passing underneath the Finish Line at The Arboretum.<|text|>The time for the great race is upon us! Traverse the course among the spires and pass through the checkered flags on each of the 10 balloon checkpoints. Make sure to pass underneath the finish line when you are done. The competition will be fierce, but I wish you luck. Speak to me when you are ready to begin.<|endoftext|> <|startoftext|>Sweet as Honey<|obj|>Collect 30 Honeycomb from Angry Honeykeepers in The Arboretum.<|text|> From the cloud serpent's behavior, you have a hunch that it wants a sweet treat. The fragrant trees in The Arboretum are home to many honey hives. It will be a simple matter to collect combs from the nearby honeykeepers.<|endoftext|> <|startoftext|>A Feast for the Senses<|obj|>Collect 5 Fish Cakes.<|text|>I have heard that you know a thing or two about cooking. As it so happens, serpents love to eat Fish Cakes. If you use your culinary skills and bring me 5 of these dishes, the cloud serpents around here will be very happy.<|endoftext|> <|startoftext|>Catch!<|obj|>Use the Bouncy Ball. Then, catch and return the ball to your hatchling 8 times.<|text|> You have a feeling the serpent is tired of being cooped up all day. How about playing a little game of catch?<|endoftext|> <|startoftext|>Fragments of the Past<|obj|>Visit archaeology dig sites around Pandaria and use your survey ability to retrieve 6 Serpentrider Relics.<|text|>The Order of the Cloud Serpent's history stretches back thousands of years, and although we have tried to preserve the old ways, there are ancient techniques that have been lost over time. You can help us recover some of this knowledge by searching Pandaria's dig sites for clues to our past. Use your archaeology skill to survey around Pandaria and bring me whatever you find.<|endoftext|> <|startoftext|>The Hammer of Dalaran<|obj|>Speak with Alard Schmied in Dalaran.<|text|>Should we wish to make this barding worthy of the steed who will bear it, we'll need to upgrade it. Right now it's just good for not getting you kicked off your mount. Speak with Alard Schmied in Dalaran. He's a fine smith and will know how to modify this barding into something more befitting our needs.<|endoftext|> <|startoftext|>Snack Time<|obj|>Fish 10 Sugar Minnow from any fresh or salt water in Pandaria.<|text|>Cloud serpents love to eat, and one of their favorite treats is the sugar minnow. These fish can be found in salt or fresh water anywhere in Pandaria. I trust you have some skill in fishing, and your own fishing pole to catch them? Bring me a fresh catch and I'm sure the hungry beasts around here will be very grateful.<|endoftext|> <|startoftext|>Worthy of the Title<|obj|>Speak with Lord Grayson Shadowbreaker in your order hall.<|text|>Highlord, Lord Grayson Shadowbreaker wishes to speak with you about an important matter. Please seek him out at Light's Hope Chapel in your order hall at your earliest convenience.<|endoftext|> <|startoftext|>Preparations Underway<|obj|>Obtain a Stonehide Leather Barding from a leatherworker. You may also obtain it from the auction house if you're not a leatherworker or don't know a leatherworker.<|text|>As you may or may not recall, I once helped young paladins obtain their first armored mount. It was a tedious task that involved months of obtaining materials and sending them all over Azeroth. Thankfully, times have changed and we now have most of those materials at hand. That being said, I wish to help you obtain a new mount, something worthy of your title as Highlord. In order for us to begin, I only require that you obtain a barding for us. Something strong, thick, and heavy.<|endoftext|> <|startoftext|>Flight Training: Full Speed Ahead<|obj|>Follow Instructor Windblade.<|text|>The next task will be a little harder. Are you ready?<|endoftext|> <|startoftext|>Salvation<|obj|>Use the Manaroot Salve on fel-infected animals.<|text|>The valley is swarming with fel-corrupted creatures who are beyond saving, yet there still may be some that could use our help. Take this manaroot salve and apply it to any animals you see. If the fel magic hasn't taken hold, the salve might be able to mend their wounds.<|endoftext|> <|startoftext|>A Tadpole's Request<|obj|>Obtain 10 Winterfin Clams.<|text|>Glrrrr! Mrr, mrr, glrrgli! <|endoftext|> <|startoftext|>The Ways of the World<|obj|>Slay Mrrga.<|text|>Mrrga! Mrrga... Mrrga...<|endoftext|> <|startoftext|>Adopt a Tadpole<|obj|>Select your favorite Winterfin tadpole and beckon it to follow you.<|text|>One day every year, usually in mid-spring, the Winterfin tadpoles are given free reign of the village. I'm not sure why this tradition persists, as it usually results in heavy damage to the their buildings and food stores. I usually try not to interfere too much with the goings-on of the tribe, but today, I take exception. Go out and see if you can keep an eye on one of the tadpoles.<|endoftext|> <|startoftext|>An Impossible Foe<|obj|>Speak with War Councilor Victoria to be teleported to the Imp Mother's Den and defeat Agatha.<|text|>! We have just received word from the Council of Six. They have found Agatha! Modera asked that she be able to brief you through this image crystal. Good luck!<|endoftext|> <|startoftext|>They Grow Like Weeds<|obj|>Speak to Instructor Windblade at The Arboretum.<|text|>Ahh, it is you again. Instructor Windblade is looking for you. You can find her on the ridge to the east. She has some news about your cloud serpent.<|endoftext|> <|startoftext|>The Rider's Journey<|obj|>Return to Instructor Skythorn at the Arboretum in the Jade Forest.<|text|>Excellent, just excellent! I will return the other eggs to their nests, undisturbed. In the meantime, deliver your egg to Instructor Skythorn at The Arboretum.<|endoftext|> <|startoftext|>It's A...<|obj|>Watch your egg hatch.<|text|>Oh my! This egg is going to hatch at any second! Well, looks like this little guy is eager to meet you. Are you ready?<|endoftext|> <|startoftext|>End of the Risen Threat<|obj|>Defeat Lord Erdris Thorn. Speak with War Councilor Victoria to be teleported to Jarod Shadowsong's location.<|text|>Commander Shadowsong sends word that he is prepared to face the late Lord Erdris. I have a letter from him for you. I'm prepared to teleport you to his location, but there's a snag. In order to combat the worst of the fel corruption, you will need to use some Nethershards on the way in. Make sure you have some before speaking with me.<|endoftext|> <|startoftext|>The Rider's Journey<|obj|>Return to Instructor Skythorn at the Arboretum in the Jade Forest.<|text|>Excellent, just excellent! I will return the other eggs to their nests, undisturbed. In the meantime, deliver your egg to Instructor Skythorn at The Arboretum.<|endoftext|> <|startoftext|>Choosing the One<|obj|>Speak to Instructor Tong at Windward Isle in the Jade Forest.<|text|>I have examined each egg. Out of the lot that you brought me, I have chosen the three eggs with the most promise. You may choose only one egg to take with you. Are you ready to make your final selection?<|endoftext|> <|startoftext|>Egg Collection<|obj|>Collect 6 Serpent Eggs.<|text|>Ahhh, I should have known! You have the look of a hungry initiate. I would gladly help you choose a serpent egg, but the Slitherscale have thoroughly raided the cloud serpent nests. I'm terribly sorry. I don't know what to tell you. Unless you're crazy enough to sneak into the saurok camp to the east and retrieve some stolen cloud serpent eggs, I'm afraid I can't help you.<|endoftext|> <|startoftext|>The Rider's Journey<|obj|>Return to Instructor Skythorn at the Arboretum in the Jade Forest.<|text|>Excellent, just excellent! I will return the other eggs to their nests, undisturbed. In the meantime, deliver your egg to Instructor Skythorn at The Arboretum.<|endoftext|> <|startoftext|>Empty Nests<|obj|>Leash and return 6 Windward Hatchlings to their nests.<|text|>When the attacks began, the young hatchlings scattered in terror. They are roaming around the island, lost and scared. If you want to help, take this rope and leash the lost little ones. Take them back to their nests. Return them home.<|endoftext|> <|startoftext|>Beating the Odds<|obj|>Kill 8 Slitherscale Rippers or Slitherscale Eggdrinkers.<|text|>At first, the Slitherscale were too frightened to approach the wild serpents. Then, I caught them snatching the eggs under the cover of night. Now, they are slaughtering adults and hatchlings alike! If we do not do something, these gentle creatures will be completely wiped out. Then there won't even be an Order of the Cloud Serpent to join! Go and slay these vile Slitherscales, and then we will talk.<|endoftext|> <|startoftext|>Wild Things<|obj|>Find Instructor Tong at Windward Isle in the Jade Forest.<|text|>Welcome to the Order of the Cloud Serpent. I can see from the spark in your eye that you wish to join the Order. Let me get a good look at you. Hmm. I see honesty and earnestness in your heart. You have journeyed far to come here, but I am afraid you must go yet further. Your path into the Order begins now. Speak to Instructor Tong at Windward Isle to the northeast to take the first step.<|endoftext|> <|startoftext|>Going West<|obj|>Find the Sunwalker Scout near the Crane Temple.<|text|>Leza now walks with the ancestors of this strange land. I must look now to the living. Kor has led a group of our scouts west deeper into the jungle. I sent a scout of my own to investigate the crane temple. Please, seek out my scout, get their report, then meet up with Kor and lend what aid you can to him. We will join you as quickly as we are able.<|endoftext|> <|startoftext|>Herbal Remedies<|obj|>Find 20 Imperial Lotus Leaves.<|text|>Kang's remedy isn't working. There is something else at work here. A power deep beneath the soil. It is sapping us of hope, hitting us with depression and despair. Kang tells me this land has lotus plants. I might be able to make a tea that would hopefully lend Leza some strength. Please, search the ruins south and west of here for lotus leaves. I will pay you for your efforts.<|endoftext|> <|startoftext|>Into the Wilds<|obj|>Locate the missing Zhu's Watch Courier in the northern area of the Dojani River, then continue on to the Temple of the Red Crane and speak with Koro Mistwalker.<|text|>Deep in the wilds, on the southern coast where the Krasarang River meets the sea, rests the Temple of the Red Crane, home of the great Chi-Ji and his most devout followers. They should be told of what happened here. If you're headed that way, I have a favor to ask; We often send supplies to the temple, but our last courier has not returned. Please look for signs of him as you travel - where the road forks at the Dojani River, he'd have gone north. When you reach the temple, find Koro Mistwalker.<|endoftext|> <|startoftext|>The Mogu Agenda<|obj|>Recover the Dojani Orders.<|text|>Mogu don't often gather in numbers like this. We should find out what they are up to. I thought I heard someone shouting orders near the center of the ruins. We should probably see if he has information.<|endoftext|> <|startoftext|>Threat from Dojan<|obj|>Kill 6 Dojani Reclaimers and 8 Dojani Surveyors, and 4 Dojani Enforcers.<|text|>Mogu? They seem like the elves, ancient and an over developed sense of entitlement. Everyone of Azeroth must learn, sooner or later, that the Horde is not "visiting" this world. We are here. We are staying. Teach them this lesson. Quell their numbers in the ruins south and west of here. Break their amassing forces before they decide to attack. Learn what you can of how these creatures fight, and how they die.<|endoftext|> <|startoftext|>Life<|obj|>Speak with Sunwalker Dezco, and wait for the newborn.<|text|>My child is coming. I must help as I may. Stay nearby, hero. If my wife and child survive, I would have them look on the face of the one who saved them.<|endoftext|> <|startoftext|>Silver Filigree Flask<|obj|>Fill the vial with a potent alchemical mixture.<|text|>You have found a beautiful silver flask decorated with ornate filigree. With the right materials and your skill in alchemy, it could become quite magical.<|endoftext|> <|startoftext|>Blind Them!<|obj|>Kill the Darnassian Outrider.<|text|>These sunwalkers are a tiresome lot. I need soldiers with horde blood in their veins and honor in their hearts. Not some pacifist sun spirit filth. The Alliance are here. Followed us no doubt, or somehow tracked the same visions Leza had that led us here. It doesn't matter. I don't want them to know how divided we are at the moment. Go kill their scout south of here before it can report back. Hellscream's eyes upon you.<|endoftext|> <|startoftext|>The Pools of Youth<|obj|>Recover water from the Pools of Youth.<|text|>The mogu found the Pools of Youth! Mama Bramblestaff used to tell me old stories about those. During the mogu empire they would use the waters to extend life. Thing is those stories never ended well for some reason. As if the waters were cursed. Either way, we should investigate. There is a good chance those waters might help Leza. It looks like the Pools of Youth are on the northwestern side of the ruins.<|endoftext|> <|startoftext|>Crane Mastery<|obj|>Kill 8 Carp Hunters.<|text|>Thing about hunting birds is you need ammo - and I ain't got any. Thing about hunting with Nesingwary is you need to prove you can keep your tally and bragging rights up. Can't hunt, can't brag. And I like bragging so this is no good. Can I hire you to go kill me some carp hunters? You'll find them up and down the river west of here.<|endoftext|> <|startoftext|>Skitterer Stew<|obj|>Gather 5 Intact Skitterer Glands.<|text|>Leza has a fever. No mother in labor should have a fever. Mama Bramblestaff once told me that Skitterer Stew could heal almost any illness. Let us put this knowledge to the test. Gather some intact skitterer glands for me while I get the herbs we'll need and I'll whip up a batch.<|endoftext|> <|startoftext|>Search Party<|obj|>Search the Krasari Ruins for Chezin Dawnchaser.<|text|>I sent a diplomat to look for allies in the ruins east of here. My diplomat has not returned and now Kang tells me this jungle is filled with a sinister people known as the mogu. Chezin is my friend and Leza's brother. To lose a brother would cause her to give in to despair. She already has enough to worry about with her fever. Could you investigate the ruins east of here and find out what happened?<|endoftext|> <|startoftext|>Profit Mastery<|obj|>Obtain 12 Vials of Tiger Blood.<|text|>Two words: Tiger Blood! This is gonna sell better than saronite back on the black market. Especially once I finish spreading a rumor about how it makes you all buff and stuff. Thing is, I ran out of ammo. Can you round up a few vials of tiger blood for me? I'll cut you in on the scam.<|endoftext|> <|startoftext|>Well of Eternity RP Tracker<|obj|>Recover the Branch of Nordrassil from the Firelands.<|text|>I am duty-bound to look into your claims immediately, which means my mission here now must fall to you. A surge of ancient magic, far too strong to have occurred naturally, drew me here. I have since discovered a most troubling development. A bough from Nordrassil has been ripped from the tree and taken deep into the Firelands. There, a powerful ritual threatens to corrupt Nordrassil, consuming it in flame. You must find a way to interrupt the ritual and reclaim the world tree's branch.<|endoftext|> <|startoftext|>Stoneplow Thirsts<|obj|>Deliver a cask of The Emperor to Loon Mai at Stoneplow in the Valley of the Four Winds.<|text|>Excuse me... ? Did I hear your name correctly? I've come from Stoneplow, in the west. They sent me to pick up some emergency beer rations, but the Stormstout Brewery is all boarded up! It looks like your handsome friend there - no, not Mudmug, the other one - has a few casks with him. Could you spare a keg for a town in need?<|endoftext|> <|startoftext|>Sharpening Your Fangs<|obj|>Collect 60 Elementium Gem Clusters from creatures in the Dragon Soul Raid encounter.<|text|>Do you understand why I have you assassinate the dragons, yet spare the mortals? It isn't their fault. They must seek out their own destiny, free from the meddling of my kind. We are nearing the end of our mission, and it is time for you to seek out your own destiny as well. I can continue to augment your weapons, but collecting shadowy gems won't be enough. My work will require entire clusters. Gather them from my father's minions...<|endoftext|> <|startoftext|>Victory in the Depths<|obj|>Take the Vial of Preserved Dragonsblood, along with your daggers Fear and Vengeance, to Wrathion at Ravenholdt Manor in Hillsbrad Foothills.<|text|> Done! You'll want to get this back to Wrathion as soon as possible, along with those two daggers of yours. I don't know what he plans to do with this stuff. Between you and me, sometimes that little dragon kid creeps me out. Good luck!<|endoftext|> <|startoftext|>A Score to Settle<|obj|>Dark Ranger Marrah wants you to slay Prince Keleseth inside Utgarde Keep.<|text|>Utgarde's forces are organizing under the advisory of Prince Keleseth, a san'layn ambassador of the Scourge. We cannot allow the vrykul to benefit from his counsel any further. Silence him.<|endoftext|> <|startoftext|>Cleansing Drak'Tharon<|obj|>Drakuru wants you to use Drakuru's Elixir at his brazier inside Drak'Tharon. Using Drakuru's Elixir there will require 5 Enduring Mojo.<|text|>'Ey, mon, you be here! Dis is good, mon! Drak'Tharon soon be cleansed of them foul undead and restored to her noble purpose. In return for your help, the keep's most valuable treasures be yours, mon! Once ya be reachin' its top, ya must summon me, and I'll perform the ritual. Alas, my summonin' will be comin' at a cost. Ya must collect mojo from the survivors.<|endoftext|> <|startoftext|>Patricide<|obj|>Destroy Deathwing and retrieve a Fragment of Deathwing's Jaw.<|text|>Your next target has claimed the lives of all of my other assassins. I need you to kill my father himself. You must destroy Deathwing. We are out of time. His madness has already corrupted all the others of my kind, and his darkness will consume the world if he is not stopped. If you by some miracle succeed, and can retrieve for me a piece of him - perhaps a fragment of the armor he uses to disguise his true chaotic nature - the reward I give you will be without equal.<|endoftext|> <|startoftext|>Investigate the Broken Shore<|obj|>Use the Scouting Map and complete the mission, "Menace on the Broken Shore".<|text|>All of us know the price we paid the last time we set foot upon the Broken Shore. I recommend dispatching a scouting team to investigate the Legion's strength. We need to know what we're facing in that accursed place.<|endoftext|> <|startoftext|>An Urgent Warning<|obj|>Speak to Moira Thaurissan.<|text|> Been held prisoner... since the assault on... the Broken Shore... The demons... th-they are gathering... preparing... Had to escape... to warn you. They must... be stopped!<|endoftext|> <|startoftext|>An Urgent Warning<|obj|>Speak to Skylord Omnuron<|text|> Been held prisoner... since the assault on... the Broken Shore... The demons... th-they are gathering... preparing... Had to escape... to warn you. They must... be stopped!<|endoftext|> <|startoftext|>Investigate the Broken Shore<|obj|>Use the Scouting Map and complete the mission, "Menace on the Broken Shore".<|text|>All of us know the price we paid the last time we set foot upon the Broken Shore. I recommend dispatching a scouting team to investigate the Legion's strength. We need to know what we're facing in that accursed place.<|endoftext|> <|startoftext|>An Urgent Warning<|obj|>Speak to Siouxsie the Banshee<|text|> Been held prisoner... since the assault on... the Broken Shore... The demons... th-they are gathering... preparing... Had to escape... to warn you. They must... be stopped!<|endoftext|> <|startoftext|>Investigate the Broken Shore<|obj|>Use the Scouting Map and complete the mission, "Menace on the Broken Shore".<|text|>All of us know the price we paid the last time we set foot upon the Broken Shore. I recommend dispatching a scouting team to investigate the Legion's strength. We need to know what we're facing in that accursed place.<|endoftext|> <|startoftext|>Investigate the Broken Shore<|obj|>Use the Scouting Map and complete the mission, "Menace on the Broken Shore".<|text|>All of us know the price we paid the last time we set foot upon the Broken Shore. I recommend dispatching a scouting team to investigate the Legion's strength. We need to know what we're facing in that accursed place.<|endoftext|> <|startoftext|>An Urgent Warning<|obj|>Speak to Master Hsu<|text|> Been held prisoner... since the assault on... the Broken Shore... The demons... th-they are gathering... preparing... Had to escape... to warn you. They must... be stopped!<|endoftext|> <|startoftext|>Investigate the Broken Shore<|obj|>Use the Scouting Map and complete the mission, "Menace on the Broken Shore".<|text|>All of us know the price we paid the last time we set foot upon the Broken Shore. I recommend dispatching a scouting team to investigate the Legion's strength. We need to know what we're facing in that accursed place.<|endoftext|> <|startoftext|>Crystal Containment<|obj|>Meet Jubeka Shadowbreaker in Dreadscar Rift.<|text|>Kanrethad will be safe in my care, but something must be done about these crystals that hold his fel magic. If any should break, the energy inside would find its way back to our friend. I shouldn't need to tell you how devastating it would be if that were to happen. I will gather the crystals and meet you back at Dreadscar Rift.<|endoftext|> <|startoftext|>An Urgent Warning<|obj|>Speak to Tactician Tinderfell<|text|> Been held prisoner... since the assault on... the Broken Shore... The demons... th-they are gathering... preparing... Had to escape... to warn you. They must... be stopped!<|endoftext|> <|startoftext|>Arming Dalaran<|obj|>Travel to the Dalaran Spire via Aethas' portal.<|text|>Kathra'natir is powerless to stop us from harnessing his energy within the Nightborne Soulstone. We have been lucky thus far - our allies have kept news of the sabotage from spreading. We should repair Dalaran's weapons array immediately while luck is still on our side. Oh - the weapon platform is a bit inaccessible. I trust you are not afflicted by a fear of heights? I will open a portal.<|endoftext|> <|startoftext|>Our Man in Karazhan<|obj|>Report to Zazzo Twinklefingers in the ruins just southeast of Karazhan.<|text|>Your next target is the Black Dragon Nalice, who is engaged in some sort of arcane debauchery beneath the ruined tower of Karazhan. Your primary mission is to destroy her, but if you can bring me back a vial of her blood, I'll be able to use it to augment the power of the daggers I've given you. Your accomplice Zazzo has already been dispatched to the scene and awaits you there. He'll have more details.<|endoftext|> <|startoftext|>Cluster Clutch<|obj|>Collect 333 Shadowy Gems by looting Elementium Gem Clusters from creatures in the Dragon Soul Raid encounter.<|text|>The daggers I have given you are lifeless shells. They can do great things, once they are given a means to contain the power I have in mind. I need for you to acquire Shadowy Gems for me. The facets of these unusual stones are like windows into the infinite. They are often used by minions of the Twilight's Hammer to control the most powerful of elementals. A great battle is raging around Wyrmrest Temple. Collect Elementium Gem Clusters from Deathwing's minions and bring the gems to me.<|endoftext|> <|startoftext|>To Wyrmrest!<|obj|>Escort Thrall safely to Wyrmrest Temple.<|text|>The Dragon Soul... a weapon with enough power to defeat Deathwing. Thanks to you, it is now safely in our hands. Come! The aspects await us. We must bring the Dragon Soul to Wyrmrest Temple, in the center of Dragonblight.<|endoftext|> <|startoftext|>Blood of the Betrayer<|obj|>Sneak into the Master's Cellar in the ruins around Karazhan, defeat Nalice, and acquire a Vial of Black Dragonsblood.<|text|>I've pinpointed Nalice to the Master's Cellar, an extended basement you'll find in the ruins up ahead. Dragon cultists are everywhere, and Nalice has set up some strange arcane storage devices throughout the area. Perhaps you can use those to your advantage? Sneak past the cultists, obliterate Nalice, and grab a vial of her blood for Wrathion. I'll keep my eyes on you and pull you out if you get into any trouble. But I'm NOT coming in there with you!<|endoftext|> <|startoftext|>Documenting the Timeways<|obj|>Slay a Legion Demon, a Royal Handmaiden, and Captain Varo'then, then allow Alurmi's Vessel to archive their information.<|text|>You... , was it? You assisted with our archival in the past. Well, technically it was the future, but I believe you understand. Time is highly relative. I require more information for our archive. While you and Nozdormu don't intend to overwrite this timestrand, as you did in the End Time, we can still benefit from more data. I require information on Captain Varo'then, one of Azshara's pretty little handmaidens, and... hmm... oh, how about that big felguard, just down those stairs?<|endoftext|> <|startoftext|>The Hour of Twilight<|obj|>Speak with Thrall at the Hour of Twilight.<|text|>There's no need to stand around here forever. Have you forgotten? We can CONTROL TIME. Especially since you got rid of that Murozond fellow, back in the future. That Dragon Soul that you just liberated? Thrall already has it, back in your present day. And he's going to need your help. You ready to go?<|endoftext|> <|startoftext|>The Deed is Done<|obj|>Report your success to Prince Wrathion at Ravenholdt Manor in Hillsbrad Foothills.<|text|>Prince Wrathion will be pleased to hear that you've succeeded. You should report back to him at Ravenholdt Manor. The Prince has been known to be extremely generous to those who help him.<|endoftext|> <|startoftext|>The Twilight Prophet<|obj|>Find and unmask the Twilight Prophet.<|text|>The missive reads as follows: "The Hour of Twilight is upon us. The world-shaman Thrall approaches Wyrmrest with the Dragon Soul in hand, feebly whimpering one final threat to destroy our glorious master." "Stop Thrall, and we win our war. I will be watching you from nearby." ~ The Twilight Prophet<|endoftext|> <|startoftext|>The Vainglorious<|obj|>Dispatch of Queen Azshara.<|text|>Queen Azshara and her royal guard lie ahead of us. We cannot afford the possibility of any interference with our plan. So we will take the fight to her, before she has a chance to meddle. It is quite unlikely that you will kill Queen Azshara today; very few coherent timelines exist along that branch. Consider it a victory if you are simply able to occupy her attention, however temporarily.<|endoftext|> <|startoftext|>In Unending Numbers<|obj|>Disable the three demon portals, then slay Peroth'arn.<|text|>Between us and the Dragon Soul lies a legion of demons. They will have to be dispatched before we proceed. If my timing is correct - and it usually is - a young night elf named Illidan Stormrage should be crossing our path shortly. He will undoubtedly be of some use when it comes to demon hunting. Help Illidan disable the demons' portals, then slay their leader, Peroth'arn.<|endoftext|> <|startoftext|>The Path to the Dragon Soul<|obj|>Slay Mannoroth.<|text|>I cannot simply fly up and grab the Dragon Soul. The old gods protect it. To make matters worse, their shield is strengthened by the swirling, arcane energies that emanate from the Well of Eternity, and those energies are being focused by the great demon Mannoroth. Distract Mannoroth, and the link between the Dragon Soul and the Well will be broken. Without the Well's power, the old gods' ward will be weakened, and the Dragon Soul will be vulnerable. And then I will take it.<|endoftext|> <|startoftext|>The Well of Eternity<|obj|>Speak with Nozdormu at the Well of Eternity.<|text|>We must move quickly, before any remaining Infinite agents intervene. Time is precious. I will now take you from your distant future into your distant past... the War of the Ancients. Our goal is the Dragon Soul, an artifact of immense power... enough power to break Deathwing, and end his reign over your present.<|endoftext|> <|startoftext|>The End Time<|obj|>Speak with Nozdormu at the End Time.<|text|>Nozdormu, the bronze Aspect, has asked for help from the champions of the Alliance. You are on his short list. I can share few other details. It is uncharacteristic of my master to request the assistance of mortals, but I suppose that all things change with time... even the Aspect of Time himself. He awaits you at the End Time, in the distant future. I can help you to travel there, if you so choose.<|endoftext|> <|startoftext|>Tears of Pandaria<|obj|>Kill 12 Weeping Horrors in Zhu Province.<|text|>All of this started with our ponds. In a single day, all of the water retreated down into the earth. When there was no more water in the ponds, it began to fall from the sky. Despite endless torrents of rain, the ponds do not fill. It's as if the land itself thirsts and cannot be quenched. Now the ponds birth horrific manifestations of despair. Elementals made of water from the sky and salt from the earth; the tears of Pandaria.<|endoftext|> <|startoftext|>Archival Purposes<|obj|>Slay two of the Echoes within the End Time, then allow Alurmi's Vessel to archive their information.<|text|>From what I understand, you intend to avoid this future. If this is true, then we must archive data from this timestrand before it is lost to us. We believe that the most interesting and valuable elements of this future are the powerful "echoes" that roam the dragonshrines. Take this vessel with you as you silence these echoes. A portion of their energies will be archived within the bronze dragonflight's depository.<|endoftext|> <|startoftext|>Murozond<|obj|>Slay Murozond.<|text|>If we are to destroy Deathwing, we will need the power of the Dragon Soul. To obtain the Dragon Soul, I would have to take you back to the Sundering, ten thousand years in the past... but that time passage is blocked to me. The creature that blocks us from accessing this time passage is named Murozond. He must be slain, here, in this twisted future, before we can continue our plot to unmake Deathwing. This is why you were brought here.<|endoftext|> <|startoftext|>Our Man in Gilneas<|obj|>Seek out Zazzo Twinklefingers near the ruins of Gilneas City in Gilneas.<|text|>If you wish to join my cause and slaughter the black dragons in hiding, prove yourself by taking down Hiram Creed. He's amassing an army in Gilneas. We haven't been able to slip past his defenders, but we've got a man on the scene keeping an eye on him. Zazzo Twinklefingers, a very crafty arcane mage, is waiting for us to contact him just outside of the ruins of the Gilnean capital. Find him and he'll direct you to the target.<|endoftext|> <|startoftext|>The End Time<|obj|>Speak with Nozdormu at the End Time.<|text|>Nozdormu, the bronze Aspect, has asked for help from the champions of the Horde. You are on his short list. I can share few other details. It is uncharacteristic of my master to request the assistance of mortals, but I suppose that all things change with time... even the Aspect of Time himself. He awaits you at the End Time, in the distant future. I can help you to travel there, if you so choose.<|endoftext|> <|startoftext|>Apply Directly to the Forehead<|obj|>Use Ken-Ken's Mask to cure 8 Despondent Wardens of Zhu in Zhu's Watch.<|text|>Well... THAT was unexpected! Come to think of it, now Ken-Ken remember why hozen use mask in the first place... A legend about the Monkey King says he used a mask to cure old pandaren emperor, Shaohao, when he was too sad to lead his people. Then they buried mask--with all his sadness--in the ground. We should use the mask on more pandaren, but instead of putting sad away in ground, we gonna PUNCH ITS BUTT. Let's do this!<|endoftext|> <|startoftext|>FLAG - Kung Fu Intro<|obj|>Listen to Xiao and his companions.<|text|>Oh, hello. Are you looking for the owner of this place? Then look to the pandaren up at the top of the stairs. I'm just a visitor... like you. Now if you'll excuse me, my friends and I trying to decide something. We can talk again afterwards.<|endoftext|> <|startoftext|>Assassinate Creed<|obj|>Stealth into the ruins of Gilneas City and slay Hiram Creed within the military district.<|text|>The city has been in chaos for days now. Hiram Creed, disguised as a Gilnean, has infected the lot of those dogs with his own draconic blood. Even the Forsaken are having trouble routing him out. Only a surgical assassination can end this! The bridge behind me is relatively unguarded. Slip in through merchant's square and head south - you'll find Creed in the middle of the military district. I'll keep an eye on you and pull you out if there's any trouble. ...There WILL be trouble!<|endoftext|> <|startoftext|>The Search for the Hidden Master<|obj|>Listen to Xiao and his companions.<|text|>Oh, hello. Are you looking for the owner of this place? Then look to the pandaren up at the top of the stairs. I'm just a visitor... like you. Now if you'll excuse me, my friends and I are trying to decide something. We can talk again afterwards.<|endoftext|> <|startoftext|>Into the Brewery<|obj|>Speak to Chen Stormstout inside the Stormstout Brewery.<|text|>We need to find out what's going on inside that brewery! We may have cleared out some of the bigger pests, but I'm certain there's plenty more where they came from. Gather up a few of your friends, and meet me inside!<|endoftext|> <|startoftext|>Zhu's Despair<|obj|>Exorcise the Sha of Despair energy from Yi-Mo Longbrow in Zhu's Watch.<|text|>Hmm... Is that Yi-Mo kid over there? It is! He's at the well, and he's not lookin' so good. Ken-Ken got a bad feeling about this...<|endoftext|> <|startoftext|>Finding Yi-Mo<|obj|>Look for Yi-Mo Longbrow somewhere northeast of Zhu's Watch.<|text|>My nephew, Yi-Mo, has always been sort of a downer. When this wave of despair hit the town, he took it harder than most. He sat around for days refusing to eat, just staring off into the horizon. Now he's wandered off toward the cliffs northeast of here, where the thunderbirds nest and hunt. Please, will you look for him?<|endoftext|> <|startoftext|>Why So Serious?<|obj|>Collect 18 Huge Panther Fangs and 1 Jar of Pigment from Zhu Province.<|text|>Okay, so that not work. Well... it cheer Ken-Ken up! But pandaren still sad... We try another old hozen remedy - this time, we go back even further than gramma, way WAY back to ancient times. Hozen still do this sometimes... mostly at parties. Ken-Ken got woodworking to do - you bring him teeth! Not yours; big ones, like a panther would have! Oh, and some paint! Mei might know where to find.<|endoftext|> <|startoftext|>Securing the Province<|obj|>Kill 10 Wildscale Saurok or Wildscale Herbalists in Zhu Province.<|text|>With our grip on the province loosening, saurok from the wilds have already moved in to the cave just north of town. Most of our hunters are face-down in their own tears, so the saurok just walk in here like they own the place and grab whatever they want! I want to send a message that Zhu's Watch is not to be crossed. Will you be my messenger?<|endoftext|> <|startoftext|>Borderlands<|obj|>Light the Memorial Flame of Zhu, Memorial Flame of Rin, and Memorial Flame of Po along the southwest border of Zhu Province.<|text|>Bonfires are surprisingly effective at discouraging beasts from wandering out of the wilds. We have three along the border to the southwest which we normally keep lit at all times. Nobody's been there for days, though, and the fires must be out by now. It's only a matter of time before the wilds creep back in and overtake the land we have kept safe for centuries. Please, re-ignite the bonfires. They are critical in keeping the province safe, and they are memorials to the founders of our way of life.<|endoftext|> <|startoftext|>Materia Medica<|obj|>Gather 4 Chunks of Honeycomb, 4 Slick Mudfish, and 4 Salty Cores from Zhu Province.<|text|>Alright, Ken-Ken pretty sure he knows what wrong with pandaren! Got old, old hozen remedy that do the trick. Need to mix honey, fish oil, and salt. Ken-Ken saw lots of beehives in the trees around town, and there must be fish left in the dry ponds. That just leave salt... Mei might know where we can find some.<|endoftext|> <|startoftext|>Cheer Up, Yi-Mo<|obj|>Bring Yi-Mo Longbrow back to Zhu's Watch.<|text|>Ever since this storm began, I've just been... tired. Not physically... no. It's like my very soul is exhausted. Worthless. Hopeless. I imagine it's what one feels when a mate leaves them for someone with a rounder belly, but I've never had a mate so how would I know? How can I claim to know anything? I'm worthless to everyone but these thunderbirds. At least they'll have a good meal out of me. <|endoftext|> <|startoftext|>The Fanciest Water<|obj|>Obtain 3 Spritewater Essences.<|text|>I've heard lots of cockamamie rumors about this here brewery. I thought they were all false... until I saw that giant hozen. So, it got me thinkin', what if the other rumors are true? I heard this one rumor just the other day about some water sprites that run around inside the brewery, causin' a ruckus and whatnot. Their bodies are actually MADE OF WATER. I reckon a man could make some mighty fine beer with some fancy water like that. If you find any, could you bring me some?<|endoftext|> <|startoftext|>What's Eating Zhu's Watch?<|obj|>Speak with the inhabitants in Zhu's Watch and find someone willing to talk to you.<|text|>Pandaren always welcome travelers with open arms - and open kegs! But this town full of jerks! Everyone so busy sulking, they won't talk to Ken-Ken at all! Can you find someone in town who will talk to us? Maybe normal pandaren just hiding in the houses?<|endoftext|> <|startoftext|>Investigate the Broken Shore<|obj|>Use the Scouting Map and complete the mission, "Menace on the Broken Shoree".<|text|>All of us know the price we paid the last time we set foot upon the Broken Shore. I recommend dispatching a scouting team to investigate the Legion's strength. We need to know what we're facing in that accursed place.<|endoftext|> <|startoftext|>Barrels, Man<|obj|>Free 7 Barreled Pandaren.<|text|>I can't believe that giant hozen! He's just throwing barrels everywhere! Barrels, man! It looks like he managed to get pretty much all the pandaren that were working out in front of the brewery. If I were you, I'd help some of them break out. Put some of those ridiculous muscles to use. We're headed over to the brewery's rear entrance, to the east. Meet you there!<|endoftext|> <|startoftext|>Cleaning House<|obj|>Defeat Eddy, Jooga, and the Fizzy Yellow Alemental.<|text|>That's it. I've had enough of this. If somebody doesn't do SOMETHING to take care of this brewery, we'll lose it forever. And there's far too much family history - and beer - in there to risk wasting. So... we're going to break in through the back door. You, Li Li, Mudmug, and me. It's gonna be a brawl in there. Let me know when you're ready.<|endoftext|> <|startoftext|>Investigate the Broken Shore<|obj|>Use the Scouting Map and complete the mission, "Menace on the Broken Shoree".<|text|>All of us know the price we paid the last time we set foot upon the Broken Shore. I recommend dispatching a scouting team to investigate the Legion's strength. We need to know what we're facing in that accursed place.<|endoftext|> <|startoftext|>An Urgent Warning<|obj|>Speak to Archmage Melis<|text|> Been held prisoner... since the assault on... the Broken Shore... The demons... th-they are gathering... preparing... Had to escape... to warn you. They must... be stopped!<|endoftext|> <|startoftext|>An Urgent Warning<|obj|>Speak to Advisor Sevel.<|text|> Been held prisoner... since the assault on... the Broken Shore... The demons... th-they are gathering... preparing... Had to escape... to warn you. They must... be stopped!<|endoftext|> <|startoftext|>Investigate the Broken Shore<|obj|>Use the Scouting Map and complete the mission, "Menace on the Broken Shoree".<|text|>All of us know the price we paid the last time we set foot upon the Broken Shore. I recommend dispatching a scouting team to investigate the Legion's strength. We need to know what we're facing in that accursed place.<|endoftext|> <|startoftext|>Investigate the Broken Shore<|obj|>Use the Scouting Map and complete the mission, "Menace on the Broken Shore".<|text|>All of us know the price we paid the last time we set foot upon the Broken Shore. I recommend dispatching a scouting team to investigate the Legion's strength. We need to know what we're facing in that accursed place.<|endoftext|> <|startoftext|>Investigate the Broken Shore<|obj|>Use the Scouting Map and complete the mission, "Menace on the Broken Shoree".<|text|>All of us know the price we paid the last time we set foot upon the Broken Shore. I recommend dispatching a scouting team to investigate the Legion's strength. We need to know what we're facing in that accursed place.<|endoftext|> <|startoftext|>An Urgent Warning<|obj|>Speak to Gakin the Darkbinder<|text|> Been held prisoner... since the assault on... the Broken Shore... The demons... th-they are gathering... preparing... Had to escape... to warn you. They must... be stopped!<|endoftext|> <|startoftext|>An Urgent Warning<|obj|>Speak to Kor'vas Bloodthorn<|text|> Been held prisoner... since the assault on... the Broken Shore... The demons... th-they are gathering... preparing... Had to escape... to warn you. They must... be stopped!<|endoftext|> <|startoftext|>Investigate the Broken Shore<|obj|>Use the Scouting Map and complete the mission, "Menace on the Broken Shoree".<|text|>All of us know the price we paid the last time we set foot upon the Broken Shore. I recommend dispatching a scouting team to investigate the Legion's strength. We need to know what we're facing in that accursed place.<|endoftext|> <|startoftext|>An Urgent Warning<|obj|>Speak to Lord Jorach Ravenholdt<|text|> Been held prisoner... since the assault on... the Broken Shore... The demons... th-they are gathering... preparing... Had to escape... to warn you. They must... be stopped!<|endoftext|> <|startoftext|>An Urgent Warning<|obj|>Speak to Skyseer Ghrent<|text|> Been held prisoner... since the assault on... the Broken Shore... The demons... th-they are gathering... preparing... Had to escape... to warn you. They must... be stopped!<|endoftext|> <|startoftext|>Investigate the Broken Shore<|obj|>Use the Scouting Map and complete the mission, "Menace on the Broken Shore".<|text|>All of us know the price we paid the last time we set foot upon the Broken Shore. I recommend dispatching a scouting team to investigate the Legion's strength. We need to know what we're facing in that accursed place.<|endoftext|> <|startoftext|>An Urgent Warning<|obj|>Speak to Lord Maxwell Tyrosus<|text|> Been held prisoner... since the assault on... the Broken Shore... The demons... th-they are gathering... preparing... Had to escape... to warn you. They must... be stopped!<|endoftext|> <|startoftext|>The Accursed Thicket<|obj|>Speak to Thunderaan.<|text|>There is one last task for you and the Doomstone. Thunderaan will explain all.<|endoftext|> <|startoftext|>The Emperor<|obj|>Stand by and help Chen Stormstout with his brew.<|text|>We have everything we need. It's time to start brewing. Pay attention... you might learn a thing or two.<|endoftext|> <|startoftext|>Where Silk Comes From<|obj|>Obtain Mulberry Leaves, feed 5 Hungry Silkworms, and get Raw Silk.<|text|>Would you like to be a Silkmaster for a day? The first thing you'll need are fresh mulberry leaves. You can find them in our grove of mulberry bushes to the northwest. Next you will need to feed them to a hungry silkworm in our feeding pit to the west. And finally you should get some raw silk from our processing hut on the south side of our farm. Have fun!<|endoftext|> <|startoftext|>Arrows of Fortune<|obj|>Collect 8 Defender's Arrows.<|text|>Our war supplies grow low, but especially needed are additional arrows. Our serpent riders are skilled marksmen, but they can do little without ammunition. We need someone to brave the battlefields and retrieve any undamaged arrows to refill our stores. Every arrow you retrieve will be used wisely.<|endoftext|> <|startoftext|>The Shadow of Doubt<|obj|>Defeat the Shadow of Doubt.<|text|>A terrible manifestation of the sha has appeared to the south. It is trying to destroy an ancient relic, the Bell of a Thousand Whispers. This bell has never been rung in the temple's history, for it is rumored to be an ancient instrument of power. Please go and defeat this demon where it stands! We must save this relic!<|endoftext|> <|startoftext|>The Fall of Ga'trul<|obj|>Slay Ga'trul.<|text|>Alright . We've taken enough jabs at this warlock army... now it's time to cut off the head. Ga'trul's back there, in that big ol' temple ruin. Give him a good what-for, and the Horde will have lost its last stake here in Pandaria.<|endoftext|> <|startoftext|>Saving the Sutras<|obj|>Collect 6 Ancient Sutras.<|text|>My adepts had to abandon their studies when the sha invasion began. Unfortunately, they left their books scattered around the temple grounds. These priceless works of knowledge must be saved! The sutras can be found near the Training Pit and the Adept's Ring to the northeast.<|endoftext|> <|startoftext|>Flames of the Void<|obj|>Fly your War Serpent near Pure Water Springs, then douse 6 Void Flames with the water carried in its mouth.<|text|>Do you see the violent black and white flames erupting all around the temple? The greater our doubt, the stronger they rage. Unchecked, they will devour the entire temple. We have but one hope. Take flight on one of our war serpents. Fly it near the pure springs of water, and then douse the fires with water from the pools.<|endoftext|> <|startoftext|>No Plan Survives Contact with the Enemy<|obj|>Kill 6 Garrosh'ar Grunts and 6 Garrosh'ar Gear-Greasers.<|text|>Quickly and quietly; that's how SI:7 prefers to operate. That was the plan, at least. Rell Nightwind is already inside Garrosh'ar Point looking for signs of Anduin and Taylor, but it's getting hot in there and he needs support. Fight yer way through these dogs and find Rell!<|endoftext|> <|startoftext|>Behind the Masks<|obj|>Collect 8 Masks of Doubt.<|text|>The sha may seem unstoppable, but this is not true. Their masks seem to be the source of their power. When a sha and its mask are separated, the creature's essence is banished back to its own realm. Bring me intact masks, for I wish to study them further. Do be careful. I'm sure the sha will not part with them easily.<|endoftext|> <|startoftext|>Stormstout's Hops<|obj|>Return to Chen Stormstout in Halfhill.<|text|>All three farmers have delivered their hops to Halfhill. Perhaps you should check in with Chen to make sure that he received them.<|endoftext|> <|startoftext|>Mothallus!<|obj|>Bait and defeat Mothallus.<|text|>The esteemed Journeyman Chu would appear to have created a monster. It is silken death with wings. Mothallus. You have already faced its brood. Now we ask that you help us face the creature itself. Please, venture into the pit and rifle the bait. This will bring the beast to you. Our mothfighters will assist you as you need, though silk tends to stick to them more than most so you may need to help them, should they become overwhelmed.<|endoftext|> <|startoftext|>Hidden Power<|obj|>Deliver Ancient Mantras to 6 Yu'lon Guardians or Yu'lon Adepts.<|text|>Our temple defenders have battled relentlessly for hours. No doubt they grow tired. I will give you mantras to deliver to our fighters. Do not be fooled by these pieces of paper. These ancient scriptures hold words of untold power.<|endoftext|> <|startoftext|>The Moth Rebellion<|obj|>Kill 6 Mutated Silkmoths and 8 Tiny Mutated Silkmoths.<|text|>Oh... oh good! A ! Could you help me? I created a strain of vile monsters during my experiments to improve silk output. The result was a full-scale moth rebellion. Can you use your iness and destroy some of these mutants?<|endoftext|> <|startoftext|>Seeing Orange<|obj|>Bring Mina Mudclaw back home to her father.<|text|>Those virmen... they make me do horrible, horrible, silly things. All involving carrots. I couldn't tell you how many carrots they threw at me. Let's not waste any more time. Get me out of here!<|endoftext|> <|startoftext|>Hop Hunting<|obj|>Ask Gardener Fran, Gai Lan, and Den Mudclaw for hops.<|text|>With Li Li fetching grain, and Mudmug handling our water, all we need is hops, and some good wood barrels. I'll handle the barrels... but I need you to gather the hops. I don't know much about the hops from this land, but I'm sure the nearby farmers have something worth brewing with. Go see what you can rustle up.<|endoftext|> <|startoftext|>Enough is Ookin' Enough<|obj|>Obtain 100 Virmen Teeth.<|text|>Virmen, they bite too much. They bite Mung-Mung's carrot. They bite Mung-Mung's pumpkin. Mung-Mung try to shoo them away, and the dookers bite Mung-Mung's tail and foot. Enough is ookin' enough. You fight way better than Mung-Mung does. Bring back their bitey teeth. Then we see who does the biting.<|endoftext|> <|startoftext|>Weed War<|obj|>Pull 100 weeds from Gai Lan's field.<|text|>You want some hops? I've got plenty in the shed out back. I'll gladly share some with you... if you'll help me weed my field. Now "hop" to it! Get it?<|endoftext|> <|startoftext|>The Farmer's Daughter<|obj|>Find Mina Mudclaw.<|text|>Brave , you could not have arrived at a better time. My daughter is missing! I've got a suspicion that the virmen took her down into that stinking little warren of theirs. I'm too old to fight virmen, and my farmhand is already exhausted from fighting them off all morning. Could you look for her?<|endoftext|> <|startoftext|>Doesn't Hold Water<|obj|>Speak with Mudmug at the Gilded Fan in the Valley of the Four Winds.<|text|>Would you mind checking in on Mudmug? He may need some assistance bringing that water back. I'm sure he'll appreciate the help of a big, strong like yourself to help him shoulder the load.<|endoftext|> <|startoftext|>Gardener Fran and the Watering Can<|obj|>Listen to Gardener Fran's orders and water 60 of her vegetables.<|text|>You want me to just GIVE you some hops? Pfshh! This is the third time today some little like you has come up to me asking for food! You want food? Then you'd better work! Now go water my plants!<|endoftext|> <|startoftext|>The Chen Taste Test<|obj|>Return to Chen Stormstout.<|text|>Uncle Chen is going to love this. Or... he might tell us to find something sweeter. He's kind of dumb like that. Let's get this grain back to him at Halfhill.<|endoftext|> <|startoftext|>Li Li and the Grain<|obj|>Speak with Li Li at the Imperial Granary in the Valley of the Four Winds.<|text|>I'll let you in on my brewing plan: I'm planning on making an Emperor Stout. Done right, it should be dark, roasty, and high in alcohol. I just realized... I never told my plans to Li Li. She'll have no idea what type of grain to bring back! Could you speak with her? I need her to bring back the sweetest malted grains she can find.<|endoftext|> <|startoftext|>The Great Water Hunt<|obj|>Guide Mudmug to Swirling Pools within the Gilded Fan, and help him collect 30 pawfuls of Gladewater.<|text|>Look at it: the Gilded Fan. I heared lots of good things about the water they got here. Lots of bad things, too. No sayin' what kind of water Chen's gonna be needin', so what say we make him a little sampler platter? Come on, let's get movin'. We'll go scoop up some water together.<|endoftext|> <|startoftext|>Much to Learn<|obj|>Speak to Master Shang Xi.<|text|>Fresh to your training, your first task is simple: Speak to Master Shang Xi.<|endoftext|> <|startoftext|>Chen's Resolution<|obj|>Meet up with Chen Stormstout at Halfhill.<|text|>You know what? I don't have to take this. I'll show that Uncle Gao what it means to be a real brewer. I'll brew the best beer he's ever tasted, with ingredients I've never even used before. I'm Chen Stormstout, and I'm the best brewer alive.<|endoftext|> <|startoftext|>Much to Learn<|obj|>Speak to Master Shang Xi.<|text|>Freshly arrived for your training, your first task is simple: Speak to Master Shang Xi.<|endoftext|> <|startoftext|>Much to Learn<|obj|>Speak to Master Shang Xi.<|text|>Fresh to your training, your first task is simple: Speak to Master Shang Xi.<|endoftext|> <|startoftext|>Much to Learn<|obj|>Speak to Master Shang Xi.<|text|>Fresh to your training, your first task is simple: Speak to Master Shang Xi.<|endoftext|> <|startoftext|>Much to Learn<|obj|>Speak to Master Shang Xi.<|text|>Fresh to your training, your first task is simple: Speak to Master Shang Xi.<|endoftext|> <|startoftext|>Much to Learn<|obj|>Speak to Master Shang Xi.<|text|>Fresh to your training, your first task is simple: Speak to Master Shang Xi.<|endoftext|> <|startoftext|>The Lesson of the Iron Bough<|obj|>Retrieve and equip a Trainee's Sword.<|text|>First, you will need a weapon suited to your talents. Retrieve a sword from one of the weapon racks below, bring it to me, and show me that you know how to hold it properly.<|endoftext|> <|startoftext|>The Lesson of the Iron Bough<|obj|>Retrieve and equip a Trainee's Axe and a Trainee's Shield.<|text|>First, you will need weapons suited to your talents. Retrieve an axe and a shield from one of the weapon racks below, bring them to me, and show me that you know how to hold them properly.<|endoftext|> <|startoftext|>The Lesson of the Iron Bough<|obj|>Retrieve and equip a Trainee's Mace and a Trainee's Book of Prayers.<|text|>First, you will need weapons suited to your talents. Retrieve a mace and a book of prayers from one of the weapon racks below, bring them to me, and show me that you know how to hold them properly.<|endoftext|> <|startoftext|>Infernal Phenomena<|obj|>Interrupt 3 Infernal Rituals.<|text|>Do you hear that, shaman? The rumble of the earth as it tries to fight against the Legion's will. Their half-witted eredar are attempting to bend the forces of Azeroth to their will. How dare the Legion think they can corrupt my domain? They have assembled their infernals from Azeroth's stone - MY stone! Now they try to bring these new infernals to life. Sabotage their foolish rituals. Crush them! Show them Azeroth's true power!<|endoftext|> <|startoftext|>The Lesson of the Iron Bough<|obj|>Retrieve and equip a pair of Trainee's Daggers.<|text|>First, you will need weapons suited to your talents. Retrieve a pair of daggers from one of the weapon racks below, bring them to me, and show me that you know how to hold them properly.<|endoftext|> <|startoftext|>Much to Learn<|obj|>Speak to Master Shang Xi.<|text|>Fresh to your training, your first task is simple: Speak to Master Shang Xi.<|endoftext|> <|startoftext|>The Quest for Better Barley<|obj|>Find the Malted Cave Barley at the base of the Winds' Edge.<|text|>Looking for sweet grain? My father once mentioned a malted cave barley that sounds about right. If you are willing to brave the peril, there is an ancient cave at the base of the Winds' Edge south of here. There is even an old lift my father made when he would travel into the jungle. In the cave is a bush as old as my family. From that bush you can pluck a grain so sweet it will humble your senses. Just watch out for its guardians.<|endoftext|> <|startoftext|>The Lesson of the Iron Bough<|obj|>Retrieve and equip a Trainee's Spellblade and a Trainee's Hand Fan.<|text|>First, you will need weapons suited to your talents. Retrieve a spellblade and a hand fan from one of the weapon racks below, bring it to me, and show me that you know how to hold it properly.<|endoftext|> <|startoftext|>Taste Test<|obj|>Taste the Aged Grain, Light Grain, Fresh Grain, and Malted Grain.<|text|>As long as you're here, you might as well help me out. I'm feeling pretty darn unqualified for the task, seeing as I've never drank a drop of beer in my life. You should try a little sample of each of their grains. Let's see if any of this stuff is sweet enough for Uncle Chen.<|endoftext|> <|startoftext|>Wee Little Shenanigans<|obj|>Kill 8 Tricky Maizers.<|text|>So... we bought some cheap grains in bulk. It turned out the grain was infested with sprites. I HATE sprites. With their wee beady eyes and constant smiling. I would like to resolve this quietly. Can I buy your services to discreetly eliminate some of these grain thieves?<|endoftext|> <|startoftext|>Out of Sprite<|obj|>Defeat Cornan the Barley Barbarian.<|text|>Just to be clear, what happened was an accident. What I did, I did for INDUSTRY! There was no way I could have known that a sprite invasion would happen at any time, or that one of them would try to eat my new "Pan's Miracle Gro" formula. Now not only do they have a big sprite leading them, but he's one angry beast. If I pay you, will you take him out?<|endoftext|> <|startoftext|>Grain Recovery<|obj|>Bring 8 Sacks of Grain to Grainlord Kai.<|text|>Since you are heading south, can you try to recover some of the grain that these thieves made off with? We saw birds and sprites running off with entire bags of our best bulk stock into the fields east and south of here.<|endoftext|> <|startoftext|>The Lesson of the Iron Bough<|obj|>Retrieve and equip a pair of Trainee's Handwraps.<|text|>First, you will need a weapon suited to your talents. Retrieve a pair of fist weapons from one of the weapon racks below, bring them to me, and show me that you know how to equip them properly.<|endoftext|> <|startoftext|>Dawn's Blossom<|obj|>Speak with Lorewalker Cho in Dawn's Blossom.<|text|>Blood and Thunder! My axe hungers! We won't return to Orgrimmar until every last Alliance is purged from this land. I will train these natives myself, if I have to. One way or another, this land will be made ready for Horde settlement. In the meantime, their chief gave me this to pass on to you - a map and a message in some fancy script. Do what you must, but be quick about it. War is brewing...<|endoftext|> <|startoftext|>Everything In Its Place<|obj|>Speak to Elder Sage Rain-Zhu at the Temple of the Jade Serpent in Jade Forest.<|text|>You have helped us more than you can ever imagine. I do not know what I would do if our precious scrolls were ever to be lost. Please return to the Elder Sage Rain-Zhu and tell him that the library is in order.<|endoftext|> <|startoftext|>A New Vision<|obj|>Speak to Elder Sage Rain-Zhu near the courtyard in the Temple of the Jade Serpent in the Jade Forest.<|text|>Please tell the Elder Sage Rain-Zhu that I will begin my work at once.<|endoftext|> <|startoftext|>The Darkness Around Us<|obj|>Kill 15 sha invaders.<|text|>Despite our best efforts, the sha broke the seals around the main temple. If we cannot hold them back here, their darkness will spread to the rest of the Jade Forest. We need your help immediately. Kill any sha creatures that you see. They should not be difficult to find.<|endoftext|> <|startoftext|>Moth-Ridden<|obj|>Kill 8 Dappled Moths.<|text|>Moths have infested the library. Moths! Any librarian worth his letters knows that moths are the most dangerous threat to paper, second only to bookworms. As it turns out, my assistants are a useless bunch of insect-fearing cowards. Please, you MUST help me get rid of the moths immediately! The works of a thousand pandaren storytellers depend on you!<|endoftext|> <|startoftext|>Lighting Up the Sky<|obj|>Set off 8 fireworks.<|text|>Do you like fireworks? I love them! In older times we would set them off to frighten away demons, but I just like them because they're pretty! I think there are still some old launchers lying around the temple. Would you go set off some big fireworks for me? It would make me so happy!<|endoftext|> <|startoftext|>The Jade Serpent<|obj|>Listen to the Jade Serpent.<|text|>You came to deliver a message to the Jade Serpent, right? I guess it's time you met her.<|endoftext|> <|startoftext|>The Rider's Bind<|obj|>Find 4 Playful Serpents.<|text|>Have you seen the young serpents in the training yard? The littles ones tend to be mischievous, and some of them ran off to play before the training session. The Mistress will get angry if she discovers they're missing. Would you go find them and bring them back to me? I don't want them to get into trouble. They like to play out in the open, so look for them in courtyards and around the spires.<|endoftext|> <|startoftext|>Pages of History<|obj|>Search through the library books for infestations, then squash 12 Bookworms.<|text|>The worst possible thing has happened. We. Have. Bookworms. This is a critical situation. All bookworms in the library must be eradicated at once to prevent their spread. We must squash this problem, literally! Please examine the infested books in the library and squash any bookworms that you find.<|endoftext|> <|startoftext|>Following the Scent<|obj|>Follow Fhambar to Levia's location.<|text|>You will have to continue through the portal without me. I have assisted you in locating your mage's whereabouts, so I consider my debt to Modera paid. However, I will lend you one of my felhounds to help track this mage down. If she is as powerful as Modera says, then it would be in everyone's best interest that Agatha not be allowed to keep her. Best of luck, and try to bring Fhambar back in one piece.<|endoftext|> <|startoftext|>The Folly of Levia Laurance<|obj|>Ask around the city for information on Levia Laurance.<|text|>Levia Laurance was once a member of the Kirin Tor, long ago, and a good friend. Dabbling in shadow magic got her banned from the city, but she knows the streets too well to keep her out for good. Levia has disappeared, and I'm gravely concerned. Her work may have attracted the attention of the Legion. It has before. It would be very dangerous for all of us if her knowledge fell into their hands. She was last seen at the Militant Mystic. Ask around there and see if you can pick up her trail.<|endoftext|> <|startoftext|>The Acolyte Imperiled<|obj|>Help Ritssyn investigate Levia's ritual.<|text|>Truthfully, the Council knows little of Agatha, but she is more than just your average succubus. She has many allies within the sayaad, and is known to command armies of imps that swarm and overwhelm her foes. To seek her out is folly, but Ritssyn Flamescowl repays his debts. Come, let us examine what manner of fel powers this little mage of yours was stumbling her way through...<|endoftext|> <|startoftext|>Navarrogg's Gift<|obj|>Raise your weapon and receive the Council of Six's gift in the Violet Citadel.<|text|>While we have already given you what power we can, we would like to present to you a... cosmetic... upgrade to your artifact. On behalf of the Council of Six, Dalaran, and Azeroth, we thank you again.<|endoftext|> <|startoftext|>Jarod's Gift<|obj|>Raise your weapon and receive the Council of Six's gift in the Violet Citadel.<|text|>While we have already given you what power we can, we would like to present to you a... cosmetic... upgrade to your artifact. On behalf of the Council of Six, Dalaran, and Azeroth, we thank you again.<|endoftext|> <|startoftext|>Xylem's Gift<|obj|>Raise your weapon and receive the Council of Six's gift in the Violet Citadel.<|text|>While we have already given you what power we can, we would like to present to you a... cosmetic... upgrade to your artifact. On behalf of the Council of Six, Dalaran, and Azeroth, we thank you again.<|endoftext|> <|startoftext|>The God-Queen's Gift<|obj|>Raise your weapon and receive the Council of Six's gift in the Violet Citadel.<|text|>While we have already given you what power we can, we would like to present to you a... cosmetic... upgrade to your artifact. On behalf of the Council of Six, Dalaran, and Azeroth, we thank you again.<|endoftext|> <|startoftext|>Raest's Gift<|obj|>Raise your weapon and receive the Council of Six's gift in the Violet Citadel.<|text|>While we have already given you what power we can, we would like to present to you a... cosmetic... upgrade to your artifact. On behalf of the Council of Six, Dalaran, and Azeroth, we thank you again.<|endoftext|> <|startoftext|>The Librarian's Quandary<|obj|>Speak to Lorewalker Stonestep in the temple library.<|text|>Lorewalker Stonestep is in charge of the entire temple library. Lately, something has been troubling him and his work. With thousands of ancient tomes to be transcribed, I can't afford to have him distracted. Would you follow the path south to the library and see what ails him?<|endoftext|> <|startoftext|>Kruul's Gift<|obj|>Raise your weapon and receive the Council of Six's gift in the Violet Citadel.<|text|>While we have already given you what power we can, we would like to present to you a... cosmetic... upgrade to your artifact. On behalf of the Council of Six, Dalaran, and Azeroth, we thank you again.<|endoftext|> <|startoftext|>Shrine of the Dawn<|obj|>Search the Shrine of the Dawn for Syra Goldendraft.<|text|>The "children" you seek are not actually children but grown pandaren, despite what their elders might claim. Their love will not be held in check by the feuds of their families. You will find both Syra and Lo at the Shrine of the Dawn, ever seeking an answer to their dilemma amongst the pandriarchs of old.<|endoftext|> <|startoftext|>Tenderpaw By Name, Tender Paw By Reputation<|obj|>Gather 18 Jademoon Leaves.<|text|>I'd like to go tell Xiao, Kang, and the others that I've found the hidden master, but now he won't let me leave! He says I have to pass that test of bamboo first. How'd you do that, by the way? It looks like, for the time being, I'm stuck here practicing my punches against this rock. And my knuckles are about to cave in. If you could gather some jademoon leaves, I could prepare an ointment and at least numb some of this pain.<|endoftext|> <|startoftext|>Training and Discipline<|obj|>Report to Loon Mai at Stoneplow in the Valley of the Four Winds.<|text|>I told myself that, if I ever made it here to the Hidden Master, I would learn everything I could from him. This is my chance. I'm not going to let it slip away. Still, I fear that Stoneplow needs us. I left early, before we were able to push the mantid scouts back. I'd feel better if you would check in with the Watch Commander for me. Oh, and if you run into the others, maybe you should tell them where the Hidden Master is...<|endoftext|> <|startoftext|>Find the Boy<|obj|>Speak with Inkmaster Wei.<|text|>Have you seen my son, Lo? He was here a moment ago and I told him we were leaving today. I'm sure he's off trying to woo that young Syra Goldendraft. That is the very reason we need to leave! No son of mine is going to run off with a Goldendraft! I'm going to search around here for them. I do keep catching those two sneaking off to the Arboretum. Any chance you could head out there and look for them?<|endoftext|> <|startoftext|>Fog Wards<|obj|>Light the Northern Fog Ward, the Western Fog Ward, and the Southern Fog Ward.<|text|>Trainee. Several wards surround us, hidden in the woods near my home. They are quite effective at dispersing the mist, but they require constant upkeep. You will find one to the north, one to the west, and one to the south. Find these wards and light them.<|endoftext|> <|startoftext|>Unyielding Fists: Trial of Bamboo<|obj|>Speak with Master Bruised Paw, then successfully strike the Stack of Bamboo Reeds 3 times.<|text|>We will start with a test: The Trial of Bamboo. Your friend Lin failed this test. Follow me, and listen carefully to my instructions.<|endoftext|> <|startoftext|>Unyielding Fists: Trial of Wood<|obj|>Speak with Master Bruised Paw, then successfully strike the Stack of Wooden Blocks 4 times.<|text|>You have progressed in your training, I think. Come with me, and we will attempt the Trial of Wood.<|endoftext|> <|startoftext|>The Hidden Master<|obj|>Find Master Bruised Paw in the Valley of the Four Winds.<|text|>We should be able to handle the defense of Stoneplow from here on out. Lin here is searching for someone she calls "The Hidden Master". I believe I know who she's talking about, and I have a clue for you. Go north.<|endoftext|> <|startoftext|>They Will Be Mist<|obj|>Slay 12 Mist Incarnations.<|text|>The mist in this forest is a constant nuisance - one which I'm glad to hand off to trainees like you. Strange creatures lurk in the mist between these trees, and they must constantly be pushed back. Consider this part of your training.<|endoftext|> <|startoftext|>A Taste For Eggs<|obj|>Obtain 10 Emperor Tern Eggs, 4 Whitefisher Crane Eggs, and 1 Hornbill Strider Egg.<|text|>I can sense your anxiety, but you are not ready yet. Your training must continue before you perform the final test. As for your task... I need you to fetch me some eggs. Yes, eggs. The marshland atop the hills to the east is home to a number of birds, all of which are generally peaceful in nature. You should have no trouble gathering enough eggs to last me several weeks.<|endoftext|> <|startoftext|>Unyielding Fists: Trial of Stone<|obj|>Speak with Master Bruised Paw, then successfully strike the Stack of Stone Blocks 5 times.<|text|>You have accomplished much in the short time you have been here. I would not normally offer this test so soon... but I feel that you're ready. It is time you attempted the Trial of Stone.<|endoftext|> <|startoftext|>Evacuation Orders<|obj|>Evacuate the Blacksoil Family, the Spadepaw Family, the Greentill Family, and the Marlfur Family.<|text|>A few farmers remain in the fields... some perilously close to the crumbling wall. I don't want any farmers pretending to be heroes. We will take care of this mantid swarm, and then they can return to their homes. My Shado-Pan are too busy defending this town to organize evacuations. You want to prove yourself useful? Get those farmers out of harm's way.<|endoftext|> <|startoftext|>Broken Earthen Figurine<|obj|>Repair the broken figurine using your skill and materials.<|text|>This badly broken figurine was discarded by its last owner. However, with the right materials and your skill in jewelcrafting, it could be completely restored.<|endoftext|> <|startoftext|>Stemming the Swarm<|obj|>Slay 14 Ik'thik mantid in Stoneplow.<|text|>I'm not from here. I've never even BEEN here before today. But even I can tell you that something's wrong. That wall over there was built to keep mantid off of pandaren lands. Now, the mantid are sending their winged scouts over the top, as if the wall wasn't even there! The only reason those spindly scouts aren't dying is because they're attacking farmers, not soldiers. They wouldn't stand a chance against someone like you.<|endoftext|> <|startoftext|>The Scouts Return<|obj|>Speak with Shokia in Grookin Hill.<|text|>Hey, while you were out our scouts came back. And get this, they found some Alliance kid. You should probably go debrief them.<|endoftext|> <|startoftext|>Green-ish Energy<|obj|>Gather 7 Green Branches in the Dookin' Grounds.<|text|>One word: Methane! We're going green. Clean burning, high availability, all natural, and will keep the druids off my back when we get back to our neck of the world. That, and I ran out of blasting powder... So, I need your help. No, no, I wouldn't ask you to do the dirty work - especially not in front of the general. I'll collect these 'deposits' myself. You gather up some wood for an outhouse - I'm thinking long-term here!<|endoftext|> <|startoftext|>Boom Goes the Doonamite!<|obj|>Speak to Rivett east of Grookin Hill. Use his Methane Grenades to fend off the Jinyu attack.<|text|>It's an emergency! Looks like you stirred up a hornet's nest killin' all them fish-folk. They're conductin' a full-on counterattack on Grookin Hill! I was hopin' to get some R&D time, but we're gunna hafta put my methane-grenade theory to work right away! Meet me on the east side of the fort, and bring yer throwin' arm!<|endoftext|> <|startoftext|>Broken Earthen Figurine<|obj|>Repair the broken figurine using your skill and materials.<|text|>This badly broken figurine was discarded by its last owner. However, with the right materials and your skill in jewelcrafting, it could be completely restored.<|endoftext|> <|startoftext|>Broken Dreams<|obj|>Speak with Chen Stormstout and listen to his story.<|text|>Yes, I found the Stormstout Brewery... although I didn't exactly get the warm reception I expected. Do you want to hear the story?<|endoftext|> <|startoftext|>Burning Down the House<|obj|>Use Nazgrim's Grog to destroy the Alliance Camp atop the Scenic Overlook.<|text|>Look! These Alliance dogs built a camp up on the ridge. Here, take my grog. Let's make a fire they can see from Stormwind! For the Horde!<|endoftext|> <|startoftext|>The Scryer's Dilemma<|obj|>Kill Water Fiends to recover Wise Mari's Staff.<|text|>Since you were so helpful at the mines, would you be willing to help us with a small problem here at the temple? Wise Mari has been complaining recently of a disturbance in his temple. The water elementals have gotten quite playful recently, and made off with his ceremonial staff. If you could help him, I would be most grateful. I may even put in a word with the Jade Serpent for you. Just follow the path to the north.<|endoftext|> <|startoftext|>Crouching Carrot, Hidden Turnip<|obj|>Toss Orange-Colored Turnips in front of 12 Twitchheel Hoarders.<|text|>Uncle Chen's still got his eye on me, which means I won't be wandering off any time soon. I guess it's up to you to take these turnips... I mean, "carrots"... into the Twisted Warren and deliver them for me. It should be pretty simple. Just toss the vegetables in front of virmen, then watch their reaction when they find out it's really a turnip!<|endoftext|> <|startoftext|>Li Li's Day Off<|obj|>Bring Li Li to the Silken Fields, New Cifera, and Huangtze Falls.<|text|>Uncle Chen asked me not to get into any fights while he was away... but that doesn't mean I can't go exploring. Finally, a chance to look around Pandaria without stopping every forty-seven steps for another rest! You want to come with me? I'll bet there's all kinds of cool places we can visit, not too far away from here.<|endoftext|> <|startoftext|>Thieves to the Core<|obj|>Recover 6 Stolen Sacks of Hops from the Twisted Warren.<|text|>You and that Chen fellow are good people, helpin' out with the virmen like you are. I don't like to ask for favors, but I ain't gonna turn 'em away, either. While you're out there puttin' the hurt to those rabbit-men, you wouldn't mind keepin' an eye out for some bags o' hops, would ya? I'm pretty sure they lifted 'em last night. Probably usin' em for pillows, knowin' how they are.<|endoftext|> <|startoftext|>Legacy<|obj|>Have a drink with Chen, Li Li, and Mudmug.<|text|>I'd say we've earned our reward. I can't wait to taste what Mudmug's been brewing.<|endoftext|> <|startoftext|>Muddy Water<|obj|>Use Mudmug's Vial to gather muddy water.<|text|>While you're just hangin' around, I might as well get you involved in my whole beer-makin' "process". Ain't much of a process, really... I just mix all the stuff together and wait. You probably heard - I like to use the muddy water from the riverbanks, to the south. Would you mind fillin' up this flask with that water and bringin' it back? I'll start gettin' the hops and barley all ready.<|endoftext|> <|startoftext|>The Warren-Mother<|obj|>Defeat Chufa, the Twitchheel Warren-Mother.<|text|>We've dealt with the alpha males. Now, the alpha female. Virmen aren't terribly selective when it comes to breeding, but most broods will still have a dominant mother figure. She's usually bigger, meaner, and tougher than anyone else in the brood. You know, I wouldn't mind testing my skills against a warren-mother. Mind if I fight alongside you?<|endoftext|> <|startoftext|>Leaders Among Breeders<|obj|>Slay Aiyu the Skillet, Jinanya the Clawblade, and Frenzyhop.<|text|>Before any kegs are tapped, we have work to do. These virmen are no different than the virmen on the Wandering Isle... a nuisance that breeds as fast as the rabbits they resemble. Sure, we could kill every last virmen we find, but what's the point in needless bloodshed? Let's just take out their alphas, and they'll slow down with their... reproduction.<|endoftext|> <|startoftext|>Silly Wikket, Slickies are for Hozen<|obj|>Collect 4 Snapper Steaks from the Murky Bank.<|text|>You think hozen crazy, wikket? Wait til you see hozen with no slickies! Not enough slickies for hozen and wikkets. Snappers! Hozen hate them ookin' snappers. Wikkets can eat all the snappers! <|endoftext|> <|startoftext|>Yellow and Red Make Orange<|obj|>Obtain 10 Meadow Marigolds and 40 Vials of Animal Blood.<|text|>Uncle Chen says we're going to help this guy out with his virmen problem. Fine by me! I LOVE messing with virmen. Here's the plan: we're going to paint some turnips orange, and then we'll try to convince the virmen that they're carrots. This can only end in comedy. I'll gather turnips. You find something that we can use to make edible orange paint.<|endoftext|> <|startoftext|>Guerrillas in our Midst<|obj|>Kill 8 Alliance Infiltrators near the Scenic Overlook.<|text|>Prince Anduin Wrynn. The very son of our enemy's king! Fortune has smiled on the Horde once again. But there's another side of this coin. We'd be naive to think the child was left alone. Any Alliance scum within sight of this land must be searching desperately for their precious princeling. You and I are going to scour the area and root out his would-be rescuers.<|endoftext|> <|startoftext|>Beyond the Horizon<|obj|>Speak to Shokia, Sergeant Gorrok, Shademaster Kiryn, and Chief Kah Kah.<|text|>I recognize all you've managed to do here. My report to the Warchief will include an account of your deeds. But there's no time to rest! This land must be charted and prepared for Horde settlement. I've already selected an away team to do just that. Find them before they grow comfortable here. Inform them of their mission, and try to convince your new friends to send along one of their own to serve as a guide. You'll be staying here with me. We have preparations to make.<|endoftext|> <|startoftext|>Taking a Crop<|obj|>Obtain 5 Stolen Turnips and 5 Stolen Watermelons.<|text|>Alright, fine. I DON'T have everything under control here. I spent all morning fighting off virmen. I managed to clear them off of my property, but they got away with some of my crops. They took them down to the river, to the south. I have no idea what they're doing with them, but it's probably not eating them. If my father wants his delivery now, I'm going to need some help getting those crops back. Could you help me out?<|endoftext|> <|startoftext|>The Imp Mother's Gift<|obj|>Raise your weapon and receive the Council of Six's gift in the Violet Citadel.<|text|>While we have already given you what power we can, we would like to present to you a... cosmetic... upgrade to your artifact. On behalf of the Council of Six, Dalaran, and Azeroth, we thank you again.<|endoftext|> <|startoftext|>The Firelord's Offense<|obj|>Report to Firelord Smolderon in Cinder Run.<|text|>Smolderon calls from across the battlefield, shaman. Now it is his realm being violated. It seems urgent. I will clean up here.<|endoftext|> <|startoftext|>Ancestors and Enemies<|obj|>Head to Delas' ancestral home in Val'sharah and recover relics from her past.<|text|>I want nothing more than to prove myself by joining our offensive on the Broken Shore, but I'm beginning to doubt my worthiness. You see, I found my family's sigil among the demonic runes I've been deciphering. Why the Moonfang crest would be known to the Legion is a mystery to me, but I trust you'll be able to find what connection lies between my ancestors and my enemies. What's left of their village can be found in Val'sharah.<|endoftext|> <|startoftext|>A Gift From the Six<|obj|>Raise your weapon and receive the Council of Six's gift in the Violet Citadel.<|text|>, without you some of the Legion's strongest agents would still be roaming Azeroth, threatening to undermine all that we've accomplished in this war. Such a deed merits more than mere recognition. If you would accept it, we would like to formally reward your heroism in the face of such darkness with a portion of our power.<|endoftext|> <|startoftext|>A Gift From the Six<|obj|>Raise your weapon and receive the Council of Six's gift in the Violet Citadel.<|text|>, without you some of the Legion's strongest agents would still be roaming Azeroth, threatening to undermine all that we've accomplished in this war. Such a deed merits more than mere recognition. If you would accept it, we would like to formally reward your heroism in the face of such darkness with a portion of our power.<|endoftext|> <|startoftext|>A Gift From the Six<|obj|>Raise your weapon and receive the Council of Six's gift in the Violet Citadel.<|text|>, without you some of the Legion's strongest agents would still be roaming Azeroth, threatening to undermine all that we've accomplished in this war. Such a deed merits more than mere recognition. If you would accept it, we would like to formally reward your heroism in the face of such darkness with a portion of our power.<|endoftext|> <|startoftext|>A Gift From the Six<|obj|>Raise your weapon and receive the Council of Six's gift in the Violet Citadel.<|text|>, without you some of the Legion's strongest agents would still be roaming Azeroth, threatening to undermine all that we've accomplished in this war. Such a deed merits more than mere recognition. If you would accept it, we would like to formally reward your heroism in the face of such darkness with a portion of our power.<|endoftext|> <|startoftext|>A Gift From the Six<|obj|>Raise your weapon and receive the Council of Six's gift in the Violet Citadel.<|text|>, without you some of the Legion's strongest agents would still be roaming Azeroth, threatening to undermine all that we've accomplished in this war. Such a deed merits more than mere recognition. If you would accept it, we would like to formally reward your heroism in the face of such darkness with a portion of our power.<|endoftext|> <|startoftext|>A Gift From the Six<|obj|>Raise your weapon and receive the Council of Six's gift in the Violet Citadel.<|text|>, without you some of the Legion's strongest agents would still be roaming Azeroth, threatening to undermine all that we've accomplished in this war. Such a deed merits more than mere recognition. If you would accept it, we would like to formally reward your heroism in the face of such darkness with a portion of our power.<|endoftext|> <|startoftext|>Friends and Foes<|obj|>Kill 7 Riverstride Jinyu at the Slicky Stream.<|text|>These ookin' Jinyu grookin Kah Kah's nephews! Wikket once kill many hozen. Now wikket kill many jinyu.<|endoftext|> <|startoftext|>Furious Fowl<|obj|>Collect 6 Fistfuls of Bird Guts from Bloodtalons in Dookin' Grounds.<|text|>So these guys like fish, huh? Well how about we finish what you started and make them LOVE us? I've still got some explosive powder from the wreck, just need something to attract the fish. Guts is sure to do the trick - never fails. I saw some birds flyin' around south of town. Well? Whatcha waitin' for?<|endoftext|> <|startoftext|>Boom Bait<|obj|>Use the Gut Bombs at Murky Bank and collect 5 Exploded Slickies.<|text|>There. I've plastered your bird guts over my explosives. I call 'em Gut Bombs, patent pending. Since you made friends with these fellas, how about you do the honors? Just light the fuse and throw 'em down by the shoreline!<|endoftext|> <|startoftext|>Battle for Val'sharah<|obj|>Defeat Dread Vizier Gra'tork in Val'sharah.<|text|>From the very start of these attacks I've felt as though the demons knew our plans, as if they anticipated our every move. If we are to put an end to this we must focus our attacks at the heart of the beast. Your efforts have shown these battles are not won by bravery alone, but willingness and sacrifice. I ask that you stand on the battlefield once more among allies to bring this madness to an end.<|endoftext|> <|startoftext|>The Bees' Knees<|obj|>Collect 30 Bug Legs from Tigerflies in Tigers' Wood.<|text|>You really hozen friend, wikket? Let's see, hmm? Hozen at Grookin' Hill all outta slicky bait. Tigerflies' legs stay twitchy in water - make best bait! Bo Bo sick from stings. Wikket get bait and take to Grookin.<|endoftext|> <|startoftext|>What's Mined Is Yours<|obj|>Board the jade cart and ride with Hao back to Emperor's Omen.<|text|>Aw'right, so you need jade, do ya? I'd say we owe you at least that - we got plenty in the quarry, and thanks to yer help we should be back on schedule in no time. I should probably get back to the wife, so let's you and me take this cart o' the good stuff straight to her. Now, I ain't never met no t'were too big for me to pull in a wagon. You climb on the back there and let ol' Hao do the legwork.<|endoftext|> <|startoftext|>To Ravenholdt<|obj|>Speak to Mostrasz at the Vermillion Redoubt and fly to Ravenholdt Manor together.<|text|>If the egg is in Ravenholdt Manor, we can't risk torching it in an all-out assault. I'll need someone slippery to get in there and find out for sure. That's you. Mostrasz will help you infiltrate the compound. Speak to him just outside and fly to Ravenholdt together. Good luck!<|endoftext|> <|startoftext|>The Temple of the Jade Serpent<|obj|>Speak to Elder Sage Wind-Yi outside the entrance to the Temple of the Jade Serpent. Speak to Kitemaster Shoku for a kite ride to the temple.<|text|>You've done us a huge favor here, traveler. Now that we have enough jade to complete the statue, we should send word of our progress to Yu'Lon, the Jade Serpent. When you arrive, speak to Elder Sage Wind-Yi outside the entrance to the Temple of the Jade Serpent. If you wish to speed your journey, speak to Kitemaster Shoku. I'm sure he can spare an extra kite for you.<|endoftext|> <|startoftext|>Trapped!<|obj|>Free 8 Greenstone Miners in the Greenstone Quarry.<|text|> HNNNGHHH!! Let me guess: my wife sent you? Imagine that, my delicate little snow lily all worried. Ha ha! She's always frettin' over me. Look--HNNGHH!!!--it'll take more than a little--HNNGGHHH!!--cave-in to keep ol' Hao down. Some o' the boys, on the other hand, are in trouble. Help 'em out if you find any, will ya? I'll be fine. Really.<|endoftext|> <|startoftext|>Instant Messaging<|obj|>Use the Hellscream's Fist Signal Flare near Chief Kah Kah at Grookin Hill.<|text|>Welcome, wikket! Me Kah Kah - chief of Grookin Hill hozen. Dook Ookem wanted to be chief, but good wikket grook him good - big gift to Kah Kah. Hozen has gift for good wikket too. Gift come from great crash. Hozen keep it safe for wikket.<|endoftext|> <|startoftext|>Kill Kher Shan<|obj|>Kill Kher Shan in Tigers' Wood.<|text|>Kher Shan is one big dooker. Grooked all my sons! Ick Ick, Nab Nab, Eet Eet, Bitty Bitty, and the others I can't remember. Wikket wanna help hozen? Go grook Kher Shan! The dooker's over there. <|endoftext|> <|startoftext|>Orders are Orders<|obj|>Bring the Alliance Orders to Chief Kah Kah at Grookin.<|text|>Hmm, maybe wikket not so bad after all! Other baldskins not nice to hozen. Hozen take this from bad wikkets! All wikket loot goes to Kah Kah - Chief's orders! Here, wikket. You take it. Kah Kah will want to meet new hozen friend. His camp south at Grookin Hill.<|endoftext|> <|startoftext|>The Dream Brew<|obj|>Drink the Dream Brew at the Seer's Stone and find the White Pawn.<|text|>The Dream Brew is ready. Drink it at the Seer's Stone, just to the right of the red pagoda. Seek, and find.<|endoftext|> <|startoftext|>The Serpent's Heart<|obj|>Speak to Foreman Raike at the Serpent's Heart in the Jade Forest.<|text|>You've done great here, kid. Thanks to you, we have quite a bit of extra jade, and I know just the someone who could use it. My friend Foreman Raike is running the great statue project at the Serpent's Heart. Bring a shipment of extra jade to him, and tell him his old friend Mann says hello. He'll be eagerly waiting your arrival.<|endoftext|> <|startoftext|>All We Can Spare<|obj|>Deliver the Scavenged Jade to Lorewalker Cho at Emperor's Omen. Speak with Toya in Dawn's Blossom for a ride.<|text|>Alright, I called in every favor I could. Here's what we got. Cho must be on to something big! Lemme know when you're ready to go see him - I got a ride all prepared for ya.<|endoftext|> <|startoftext|>I Have No Jade And I Must Scream<|obj|>Recover 15 Chunks of Jade from Puckish Sprites around the Greenstone Mason's Quarter.<|text|>Our whole jade supply line has fallen apart. The mines are a death trap, morale is historically low, and - as if that weren't bad enough - the mason's quarter has been overrun by wood sprites! Now even the plants are out to ruin me! You need jade so badly, you can follow the road southwest to the mason's quarter and get it from those glorified chopsticks yourself.<|endoftext|> <|startoftext|>Calamity Jade<|obj|>Slay 12 Greenstone Nibblers and 6 Greenstone Gorgers at the Greenstone Quarry.<|text|>You ever seen a shale spider? Usually harmless, just creepin' around eatin' rocks, but they got a taste for jade like cubs on candy. The boys call 'em "nibblers." A few days back, we tunneled into a huge nest of these critters. They spilled out into the mines and went crazy, chewed up damn near everything in sight - including some of the boys. You get in there and clear 'em out, and we got plenty of jade to spare. The quarry is directly west of here.<|endoftext|> <|startoftext|>Mann's Man<|obj|>Locate Hao Mann at the Greenstone Quarry.<|text|> Look, this ain't easy... I got another favor to ask. My idiot husband, Hao, is a shift lead down at the quarry. I told him not to go back, that it was too dangerous, but he's as stubborn as a hozen and twice as stupid. Says the boys need him around for "moral support." What about my moral support?! What am I gonna do if that idiot dies?! Please... keep an eye out for him. Tell him to come home. <|endoftext|> <|startoftext|>In Search of Wisdom<|obj|>Speak to Kitemaster Ut-Nam and get a ride to Dawn's Blossom.<|text|>Lorewalker Cho came by and asked for you while you were gone. He needs your assistance urgently in the town of Dawn's Blossom to the north. For what reason, he did not say. Speak to Kitemaster Ut-Nam. He would be happy to send you there.<|endoftext|> <|startoftext|>Great Minds Drink Alike<|obj|>Escort Chen Stormstout and Li Li to the brewery in the southwest.<|text|>Hello again. What is this, the fourth time we've run into one another already? Say... my keg is quickly becoming quite empty. I've heard mention of a brewery to the southwest, and that's where we're headed. Care to join us?<|endoftext|> <|startoftext|>Getting Permission<|obj|>Challenge and defeat Pandriarch Goldendraft, Pandriarch Windfur, and Pandriarch Bramblestaff.<|text|>My love, Lo, tried to get permission to marry me from the pandriarchs. Though they have passed beyond, their favor would carry a lot of weight. Thing is, they are spirits, and none of the gifts or tributes we brought impress them. To win their favor they claimed that either Lo or a champion must defeat them in single combat. Lo is a good man, but not a fighter. Would you be our champion?<|endoftext|> <|startoftext|>A Neighbor's Duty<|obj|>Bring the Wayward Lamb to Francis the Shepherd Boy.<|text|>I'm not the only one having trouble with his stock, it seems. One of Francis' sheep has wandered over to my ranch, for the third time this week. I'm beginning to think he needs help tending to his flock. You should check up on him, neighbor. And bring this poor little thing with you.<|endoftext|> <|startoftext|>Piercing Talons and Slavering Jaws<|obj|>Kill 5 Thieving Plainshawks and 6 Thieving Wolves.<|text|>First the hawks came. You've probably seen some of them circling up above. The wolves came shortly after. I think they smelled my weakness. I'm not nearly as brave as Master Shang thought I was. The master will be quite cross with me if I don't do something about these beasts. Can... can you help?<|endoftext|> <|startoftext|>Lupello<|obj|>Slay Lupello.<|text|>I've been thinking... the wolves might stop attacking if we kill their pack leader. We call him Lupello, and he patrols the opposite riverbank. <|endoftext|> <|startoftext|>A Lesson in Bravery<|obj|>Use the Rancher's Lariat to lasso and defeat a Great White Plainshawk.<|text|> Francis, you need to show bravery! You have everything it takes to make a great shepherd, except the courage to face your fears! You, stranger. You helped the rest of my family. Francis is like a second son to me. Show my apprentice what it means to lack fear. Use this rope to lasso and defeat one of the great white hawks above us. <|endoftext|> <|startoftext|>Back to the Sty<|obj|>Find Jian, Ling, and Smelly.<|text|>I try to keep an eye on my stock, but every once in a while some of them sneak away. With all the confusion these virmen are causing, I may have let my guard down for a few moments, and some of my pigs escaped. Care to look for them? I'd start by looking down the hill, to the west.<|endoftext|> <|startoftext|>The Meat They'll Eat<|obj|>Obtain 4 Mushan Shoulder Steaks and 80 Turtle Meat Scraps.<|text|>I told you earlier, my pigs are picky eaters. They need to eat meat to grow strong, but they don't like mutton, they don't like yak, and I'm not about to feed them any pig meat. They do, however, eat meat off of the mushan beasts, and they're also quite partial to turtle. Both creatures can be found in abundance to the west. My skills as a hunter are admittedly quite weak. Can you help out a young rancher and his pigs?<|endoftext|> <|startoftext|>Practically Perfect Produce<|obj|>Bring the Crate of Fresh Crops to Pang Thunderfoot.<|text|>Here. My father will be wanting this. Thank you, again, for helping with the virmen.<|endoftext|> <|startoftext|>Chen and Li Li<|obj|>Follow Chen Stormstout to Pang's Stead.<|text|>My niece and I are new to Pandaria. Probably like yourself. We're visitors from the Wandering Isle, and, to be honest, we have no idea where we're going. That farm up ahead looks as fine a place as any to take off our shoes and enjoy a brew. What do you say, Li Li? ? Would you like to share the road with us?<|endoftext|> <|startoftext|>Low Turnip Turnout<|obj|>Find Ang Thunderfoot.<|text|>Your help here is appreciated. I'd like to give you another job, if you're interested. My son, Ang, runs the small farm just down this hill. He should have brought me some fruits and vegetables this morning, but I haven't seen him all day. Would you go down there and see what's going on?<|endoftext|> <|startoftext|>Rampaging Rodents<|obj|>Move 6 Plump Marmots off of Thunderfoot Farm, and fill in 6 Marmot Holes.<|text|>I went off this morning to watch my papa fight the virmen. When I came back, the farm was full of marmots! I don't want to kill them, but we need to get rid of them. Hey, I know! We can close the holes! Fill in their holes with dirt, so they can't come out in our farm anymore.<|endoftext|> <|startoftext|>A Seemingly Endless Nuisance<|obj|>Slay 8 Snagtooth Spotters, Tool-Grabbers, or Troublemakers. Then slay 18 Snagtooth Pesterlings.<|text|>I apologize for the state of things around here. The virmen - those rabbity creatures, down the hill - have been pushing further and further into my family's farm, and our crops - which are normally bigger, and more delicious, by the way - have been suffering because of it. I'm no soldier... but you might be! Would you mind pushing some of these virmen off of our land?<|endoftext|> <|startoftext|>The Fabulous Miss Fanny<|obj|>Bring Ang's Giant Pink Turnip, Ang's Summer Watermelon, and Pang's Extra-Spicy Tofu to Miss Fanny, and ask her to deliver them. The food must land on Thunderfoot Ranch.<|text|>Most of these vegetables will be sold, but I'd like to keep some for my family. Specifically, my nephew Liang needs some to feed to his pigs. Unfortunately, the pathway to Liang's farm is currently swarming with Snagtooth virmen. We're going to have to ask Miss Fanny to help us out. Bring some of the food we've gathered to Miss Fanny, who stands next to my house. Then ask her - NICELY! - to send them down to Liang's ranch.<|endoftext|> <|startoftext|>Carp Diem<|obj|>Kill Chief Gukgut.<|text|>Despite the hozen's apparent disarray, there is an order to their chaos. Their leader, Chief Gukgut, is the shrewd mastermind behind their attacks. He is organizing their movements at the great pit at the hozen camp to the northwest. Strike now and show him no mercy, for he will do the same.<|endoftext|> <|startoftext|>Avocation of Antonidas<|obj|>Speak with Archmage Kalec in the Hall of the Guardian.<|text|>Archmage Kalec has requested your presence back in the Hall of the Guardian. He's discovered something he wishes to urgently speak with you about. Please see him at your earliest convenience.<|endoftext|> <|startoftext|>Close to Home<|obj|>Speak to Archmage Celindra about the Tri-Disc of the Arcane here in Dalaran.<|text|>The third piece of the disc was infused with Antonidas' own arcane magic. He did this at the height of his power, but like the other two discs, was unable to finish his work on it. He wrote that he gave the piece to Archmage Celindra... Isn't she the portal trainer here in Dalaran? She must know where the piece is! Quickly, go speak with her.<|endoftext|> <|startoftext|>Dark Omens<|obj|>Speak with Archmage Modera in Dalaran.<|text|>We won't be able to defeat Kruul alone. Once the portal has stabilized I will send word so we can bring the Highlord to justice. In the meantime, you should inform the Kirin Tor of Vazuun's death - and Kruul's return.<|endoftext|> <|startoftext|>Chilled to the Core<|obj|>Speak with Archmage Cedric near the Dalaran Crater about the Tri-Disc of Frost.<|text|>The next piece Antonidas made was imbued with frost magic. He wrote about a ritual to channel frost energy into the disc with his fellow Archmage, Cedric, but their combined strengths forced too much energy into the disc. If I recall, Cedric is helping oversee the reconstruction of Dalaran near the crater where Dalaran once resided. Hopefully he knows where to find the disc.<|endoftext|> <|startoftext|>A Triumphant Report<|obj|>Speak with Archmage Modera in Dalaran.<|text|>You should return to your Kirin Tor. I have no doubt they will want to hear the good news!<|endoftext|> <|startoftext|>Burning Within<|obj|>Speak with Khadgar about the Tri-Disc of Fire. Follow his instructions after you speak with him.<|text|>The first piece he spoke of was that of fire. He imbued it while investigating the entrance to the Molten Core. However, the power surging through it was too great to control, so he asked Khadgar to take it to Karazhan and see if there were any books on the subject of controlling fire. Perhaps you should speak with Khadgar and find out what became of the disc.<|endoftext|> <|startoftext|>A Gift From the Six<|obj|>Raise your weapon and receive the Council of Six's gift in the Violet Citadel.<|text|>, without you some of the Legion's strongest agents would still be roaming Azeroth, threatening to undermine all that we've accomplished in this war. Such a deed merits more than mere recognition. If you would accept it, we would like to formally reward your heroism in the face of such darkness with a portion of our power.<|endoftext|> <|startoftext|>Assault on Stormheim<|obj|>Repel the Burning Legion forces throughout Stormheim.<|text|>The eternal foe of our world, the Burning Legion, dare to attack the land of Stormheim! Champion, now is your call to valor! Find the forces of the Legion and eradicate them!<|endoftext|> <|startoftext|>Assault on Highmountain<|obj|>Repel the Burning Legion forces throughout Highmountain.<|text|>In my years I have seen disturbances and threats come and go, but never before have I seen such brazen disregard for life. The demons may scorch our lands and cause suffering amongst our kin, but we must not stand idly by while they threaten what we have fought so hard to create. Rise to the occasion. The time has come to stand against the Burning Legion!<|endoftext|> <|startoftext|>Jorach's Calling<|obj|>Return to Lord Jorach Ravenholdt in the Hall of Shadows.<|text|>And with that, the first phase of the plan is complete. It's best we return to Jorach and bring him the news.<|endoftext|> <|startoftext|>Stolen Souls<|obj|>Free 15 stolen souls.<|text|>Odyn's worthy are held captive by soul fonts scattered around the Eternal Battlefield. They were destined to become Valarjar before their futures were stolen. Now, you can restore them to their rightful places. Destroy the soul fonts to release them!<|endoftext|> <|startoftext|>False Orders<|obj|>Plant the False Orders in the marked locations.<|text|>As soon as you take down Prix, word will spread like wildfire amongst the crew in the area. I had Tethys forge some orders in her handwriting that should send them away and buy us some more time. Plant the orders in the marked locations. You should see the results rather quickly.<|endoftext|> <|startoftext|>The Pirate's Bay<|obj|>Meet up with Tess Greymane and Tethys at Dead Man's Bay in Azsuna.<|text|>While we've made some progress on the Broken Shore, I think it is time for the more subtle tactics of the Uncrowned. We've received word of a large cave off the main island, where powerful demons meet to plot our downfall. Tess and Tethys have formulated a plan, but they need your help to see it through.They are waiting for you at Dead Man's Bay in Azsuna.<|endoftext|> <|startoftext|>Assault on Azsuna<|obj|>Repel the Burning Legion forces throughout Azsuna.<|text|>The demons strike at the heart of our existence, posing a threat to all who inhabit our lands. Remove the threat before it is too late.<|endoftext|> <|startoftext|>Where Art Thou, My Sweet<|obj|>Help to maintain Doloria's "illusion" and ask around the Inn to see where Doloria disappeared to.<|text|>What poor fate! Here we are with the jewelry to buy my beloved's freedom, and she has disappeared! We must inquire of the patrons of this fine establishment. Perhaps they know what befell her.<|endoftext|> <|startoftext|>Bigger Fish to Fry<|obj|>Train the Pearlfin Adepts by killing 24 wildlife in the Bamboo Wilds.<|text|>I've prepared a team of bright young Pearlfin trainees who need field experience. Take them northeast, into the Bamboo Wilds, and kill any wildlife that you find. Don't bring them back until they're fit for battle.<|endoftext|> <|startoftext|>Let Them Burn<|obj|>Kill 15 Grookin Reinforcements or Slingtail Recruits.<|text|>Advance scouts report that the hozen at the Slingtail Pits are amassing with reinforcements from their tribes to the north. Our forces are gathered for battle on the ridge to the northwest. They are just waiting for you. Now is the time to show them what we are made of. Now is the time to destroy them indefinitely.<|endoftext|> <|startoftext|>Fighting the Flames<|obj|>Put out 6 fires in Wayward Landing.<|text|>Those monkeys seem to be more savage than intelligent, but they're smart enough to know that fire is a powerful weapon. I don't need to explain that if those fires are left unchecked, they'll destroy everything we've built here. All my men have their hands full, so you'll have to do it. Take this bucket of water and put out those flames!<|endoftext|> <|startoftext|>Assault on Val'sharah<|obj|>Repel the Burning Legion forces throughout Val'sharah.<|text|>The Legion's moves across our lands. Find their forces and remove the threat before it is too late!<|endoftext|> <|startoftext|>Anduin's Decision<|obj|>Tell Anduin that it is time to return home.<|text|>You have done all you can for the Prince's friends. You completed your mission and found the White Pawn - Prince Anduin. Admiral Taylor and the other SI:7 agents will be eager to have the boy safe in their custody. It is time to return home.<|endoftext|> <|startoftext|>A Perfect Match<|obj|>Speak to Pearlfin Aqualytes and arm them with the proper equipment.<|text|>Elder Lusshan and I agree that the best path forward will be to work together. We will share with the Pearlfin our superior military knowledge and weaponry. In return, they will be a powerful ally should we again encounter the Horde. Take this crate of equipment and weapons. I need you to go around the village and equip the jinyu with weapons befitting their skills.<|endoftext|> <|startoftext|>An Ancient Legend<|obj|>Retrieve the Song of the Vale from the Den of Sorrow.<|text|>My father has dedicated his life to studying the Vale of Eternal Blossoms. The Vale is a mythical place, sealed after the Pandaren revolution twelve thousand years ago. We know so little about it! My father followed a trail of clues to the cave down the hill, seeking a very old poem known as the Song of the Vale, but he is in no condition to retrieve it. It is guarded by some sort of ancestor spirit. If you are heading that way anyway, would you mind bringing it back to him?<|endoftext|> <|startoftext|>Trail of the White Pawn<|obj|>Show the cloak to Admiral Taylor at Pearlfin Village in the Jade Forest.<|text|>Although the cloak is ragged and torn, there is no mistaking the fine tailoring and the King's royal crest. You should show it to your Alliance commander.<|endoftext|> <|startoftext|>Rest in Peace<|obj|>Kill 6 Tortured Spirits.<|text|>The spirits... the cavedwellers... they howl in agony... Trapped... in this world... cannot move... to the next. I... will go mad... listening... to their cries... Please...go...put them to rest.<|endoftext|> <|startoftext|>No Such Thing As A Free Lunch<|obj|>Find Sandra Emerella at the Veridian Grove in the Jade Forest.<|text|>The fighting's over, but we're not out of trouble yet. Not by a long shot. Our camp is falling dangerously low on supplies, but our provisioner didn't make it back from the battle. Some of the troops saw her being dragged into the forest to the north. Please, would you find her?<|endoftext|> <|startoftext|>Spirits of the Water<|obj|>Speak to Elder Lusshan and witness the waterspeaking ceremony.<|text|>Our war against the hozen rages without end, and the future of our tribe is uncertain. This is why our waterspeaker has decided to seek wisdom from the waters. Elder Lusshan is waiting. Please deliver the instruments so that they may begin.<|endoftext|> <|startoftext|>Steaking a Claim<|obj|>Collect 5 Porcupine Steaks.<|text|>Since we're already out here, no sense in going back empty-handed, right? Now, did you know that the porcupines around these parts have just about the rarest, juiciest steak a person has ever tasted? They're difficult to hunt because of their sharp spikes, but you look like you can handle your own. Go on and round me up a couple of steaks to take back to camp. We may be roughing it out in this wilderness, but we can still eat like kings!<|endoftext|> <|startoftext|>Sacred Waters<|obj|>Collect healing waters from the four Sacred Bowls in the Den of Sorrow.<|text|>I appreciate you coming all this way to save me, but Ren is gravely injured. The old pandaren had no reason to help me, yet still he risked his life to save my own. Before the fever set in, he mentioned that there are healing waters in the cave just down the hill. It is dangerous, but I will do anything to help my friend. Will you help me retrieve the waters?<|endoftext|> <|startoftext|>Finding Your Center<|obj|>Meditate with Lorewalker Cho at the pagoda at the Dreamer's Pavilion in the Jade Forest.<|text|>The dream brew is complete! This time, when you drink it, you must embrace the visions you see from a state of inner focus. Follow me to my pagoda, and I will teach you how to achieve the inner calm that we pandaren value so much. Your troubled mind will present you with many distractions, but just remember to stay centered!<|endoftext|> <|startoftext|>Potency<|obj|>Kill Mist Creepers until a Mist Horror appears, then collect a Mist Horror Heart.<|text|>To make the Dream Brew, we will need several ingredients. First, to improve its strength, I will need an ingredient from a fearsome creature, the legendary Mist Horror. It is said that this creature only appears where the fog is deepest. North and east of here, you will find smaller Mist Creepers roaming the swamps. Kill these creatures until the Mist Horror appears, and then bring me its heart.<|endoftext|> <|startoftext|>Hue<|obj|>Collect 8 Amberfly Wings.<|text|>The most distinguishing feature of the Dream Brew is its iridescent, dream-like color. To the east, you will find Glittering Amberflies. I will need their wings to create the final luminescent color of the brew. Take this knife and use it to collect 8 wings.<|endoftext|> <|startoftext|>Seek Out the Lorewalker<|obj|>Search for Lorewalker Cho at the Dreamer's Pavilion in the Jade Forest.<|text|>I see that you and your people are desperate to find your Prince Anduin. I know someone who may be able to help you, a pandaren Lorewalker who knows this land better than anyone. I cannot guarantee what kind of reception you will receive, but he will almost certainly be as curious about you as you are of him! The Lorewalker lives in the forest to the southwest. Tell him that the Pearlfin have sent you.<|endoftext|> <|startoftext|>Body<|obj|>Collect 5 Pristine Crocolisk Eyes from Bog Crocolisks.<|text|>A brew's body is an important and often overlooked factor. To create the perfect consistency, I will need pristine eyes from the Bog Crocolisks to the east. Take care. The creatures are quite vicious.<|endoftext|> <|startoftext|>Zen Healing<|obj|>Collect 6 Zen Lotus.<|text|>Your friend Taylor is in critical shape. Unfortunately, his wounds are tainted by hozen poison, which is very difficult to cure. Luckily, through many generations of fighting the hozen, my people have developed medicines to treat such injuries. The flowers growing on the surface of Glass Lake are needed to make the antidote. , go quickly and bring back some blooms. Your Admiral's life depends on it.<|endoftext|> <|startoftext|>Borrowed Brew<|obj|>Taste the mouthwatering brew.<|text|>A delicious smell wafts out from the bottle on the table. A little taste couldn't hurt, right?<|endoftext|> <|startoftext|>The Pearlfin Situation<|obj|>Speak to Elder Lusshan, Pearlkeeper Fujin, Instructor Sharpfin, and Ot-Temmdo at Pearlfin Village.<|text|>I've been thinking. We are cut off from support and a long way from home. Although these Pearlfin jinyu mistrust our presence, they do not appear to be hostile. If we could convince them that we are their friends, an alliance between our races could prove extremely valuable. , you must go speak to the jinyu around the village. Convince their leaders that we are not to be feared, and that we only wish for peace.<|endoftext|> <|startoftext|>The Elder's Instruments<|obj|>Collect the Waterspeaker's Staff, Ceremonial Robe, Jade Crown, and Rosewood Beads from Slingtail Stickypaws.<|text|>Oh dear, oh dear... The Elder mustn't find out! I must have left the Elder's ceremonial instruments behind during the escape. But... Moonwater Retreat is crawling with hozen by now! What sort of Pearlkeeper am I, to have lost them so carelessly? Stranger, could you find it in your heart to help me?<|endoftext|> <|startoftext|>The Perfect Color<|obj|>Gather 8 Freshly Fallen Petals.<|text|>As you have seen, this grove is abundant with beautiful pink petals. As each petal ages, the tone deepens and fades. If you would be so kind, I am in need of a few petals that have freshly fallen. Only the ones that have just fallen will have precisely the right color I am after. From it I can forge an ink that will be breathtaking. Can you help me?<|endoftext|> <|startoftext|>Road Rations<|obj|>Collect 6 Tortoise Flanks.<|text|>We do not have time to wait around for the Admiral to recover. Sully and I are planning to search for Anduin to the north, but we'll need supplies for our journey. The lake here is teeming with wildlife, which we have received permission to hunt. Go and gather some supplies while Sully and I finalize our preparations.<|endoftext|> <|startoftext|>Catch and Release!<|obj|>Use Hozen Traps in Camp Nooka-Nooka, then break them to free 5 trapped Hozen.<|text|>As you place one fish in each jar, your optimism grows. This just might work! Ideally, rescuing the Hozen from your makeshift trap will soften their stance towards you. Time to set some bait.<|endoftext|> <|startoftext|>Tracking Event: Spies Leave<|obj|>See the scouts off, then speak to Big Lu.<|text|>It's time for Sully and I to leave. We'll keep our eyes out for any sign of the White Pawn and report back shortly. I'm afraid I must leave you in charge while Admiral Taylor is recovering. Learn as much as you can from these jinyu while we are away. I expect a full report when we return.<|endoftext|> <|startoftext|>Swallowed Whole<|obj|>Free 5 hozen from the Engorged Crocolisks, and gather 5 Speckled Trout from Lake Kittitata.<|text|>Now, back to your dilemma. I believe you can help your people build relations with our hozen, as my people have. The trail behind me will lead you to a body of water the hozen use to gather the fish that feeds them. Around this time every year, fearsome beasts call those waters home and many hungry hozen are lost to them. If you were to rescue some of the victims and gather some fish, perhaps you will be regarded more favorably.<|endoftext|> <|startoftext|>Kang Bramblestaff<|obj|>Find Kang Bramblestaff.<|text|>Kang's pride regularly becomes overconfidence, which often leads him down dangerous paths. His current path is as dangerous as any - he is headed deep into the Krasarang Wilds. I wouldn't normally ask a favor of a stranger, but... would you make sure that he is well? It would give me relief to know that a brave was looking out for him.<|endoftext|> <|startoftext|>Quill of Stingers<|obj|>Gather 6 Wasp Stingers from Orchard Wasps.<|text|>To achieve perfect paint strokes, one must have the right tools. My own have fallen into disrepair, their bristles becoming as unmanageable as hozu hair. Have you seen the wasps throughout the Arboretum? Their stingers can be fashioned into quills that provide just the right level of sharpness in each line. Could you gather some for me please?<|endoftext|> <|startoftext|>Building a Better Hozen Trap<|obj|>Collect 8 Slickies and 8 Intact Pottery Jars from Lake Kittitata.<|text|>One thing is now painfully clear. The Hozen love their 'slickies'. While deep in your meditative trance, scattered images and impressions came to your mind. Now fully awake, you struggle to make sense of the experience. The beginnings of an absurd plan begin to take shape in your head. It might just be crazy enough to work...<|endoftext|> <|startoftext|>A Poor Grasp of the Basics<|obj|>Unearth 7 pieces of farm equipment.<|text|>Virmen - they no just eat our food. They trying to start farms of their own. The problem is... well, they ookin' dumb. You no believe Muno? Last night, they break into tool sheds... steal equipment. When we wake up, we find rakes and wheelbarrows planted in ground. They was WATERING them. They was trying to GROW WHEELBARROWS. Please, while you out there, unbury our stuff.<|endoftext|> <|startoftext|>Avocation of Antonidas<|obj|>Recover the three discs of Antonidas' unfinished project and return them to Kalec in your order hall. Speak to Archmage John Nicholas in Northrend, at the Purple Parlor about the Tri-Disc of the Arcane. Speak with Khadgar about the Tri-Disc of Fire. And speak with Archmage Cedric near the Dalaran Crater about the Tri-Disc of Frost.<|text|>Archmage, I've found something you may be interested in. An old journal of the late Archmage, Antonidas. In it, he speaks of a project he was working on that I think we may be able to finish. It was a sort of flying disc that could attune itself to the rider's magical attunement. But I need your help tracking down the pieces. From what I could gather, he gave them to trusted friends and allies through the years. Perhaps you could persuade them to give us the pieces.<|endoftext|> <|startoftext|>Avocation of Antonidas<|obj|>Recover the three discs of Antonidas' unfinished project and return them to Kalec in your order hall. Speak to Archmage John Nicholas in Northrend, at the Purple Parlor about the Tri-Disc of the Arcane. Speak with Khadgar about the Tri-Disc of Fire. And speak with Archmage Cedric near the Dalaran Crater about the Tri-Disc of Frost.<|text|>Archmage, I've found something you may be interested in. An old journal of the late Archmage, Antonidas. In it, he speaks of a project he was working on that I think we may be able to finish. It was a sort of flying disc that could attune itself to the rider's magical attunement. But I need your help tracking down the pieces. From what I could gather, he gave them to trusted friends and allies through the years. Perhaps you could persuade them to give us the pieces.<|endoftext|> <|startoftext|>Destroying the Nest<|obj|>Enter the Feltotem Caverns and ruin Tugar's plot.<|text|>We have to put an end to Tugar's plot. These abominations must be destroyed, as well as their source! I think I know where. A group of neutral drogbar had a settlement nearby, but were pushed out by concerted demon and fel tauren attacks. That must be the place. Go there and stop their fel monster production at its source!<|endoftext|> <|startoftext|>Avocation of Antonidas<|obj|>Recover the three discs of Antonidas' unfinished project and return them to Kalec in your order hall. Speak to Archmage John Nicholas in Northrend, at the Purple Parlor about the Tri-Disc of the Arcane. Speak with Khadgar about the Tri-Disc of Fire. And speak with Archmage Cedric near the Dalaran Crater about the Tri-Disc of Frost.<|text|>Archmage, I've found something you may be interested in. An old journal of the late Archmage, Antonidas. In it, he speaks of a project he was working on that I think we may be able to finish. It was a sort of flying disc that could attune itself to the rider's magical attunement. But I need your help tracking down the pieces. From what I could gather, he gave them to trusted friends and allies through the years. Perhaps you could persuade them to give us the pieces.<|endoftext|> <|startoftext|>War'zuul the Provoker<|obj|>Kill War'zuul the Provoker.<|text|>There'ss some obnoxious demon lord up there who's been yelling for hourss. Would you please shut him up already? I'm getting a terrible headache!<|endoftext|> <|startoftext|>A Shrouded Path Through Time<|obj|>Complete 5 Timewalking dungeons.<|text|>The shrouded star flickers upon the land with its intermittent light ushering in an eerie mist upon the land. This star and the mists bring deep shadows to the land hiding its secrets and dangers. While its influence holds, new paths may open up, to distant places and even distant times. No sage truly understands the nature of this sign, but fortune favors the daring.<|endoftext|> <|startoftext|>Informing the Council<|obj|>Return to Shinfel Blightsworn in Dreadscar Rift.<|text|>I'll deal with this prisoner, but you should head back to Dreadscar Rift. Let the others know what we've discovered. We will need their help dealing with Kanrethad on the Broken Shore.<|endoftext|> <|startoftext|>Call of the Scarab<|obj|>Report to Field Marshal Snowfall in Silithus.<|text|>The Call of the Scarab event is occurring today. Speak with your faction's leader near the Gates of Ahn'Qiraj.<|endoftext|> <|startoftext|>Presence of Power<|obj|>Repel the Legion threat from the Temple of a Thousand Lights, then Slay Portal-Keeper V'thaal and Zor'thaduun.<|text|>The demons appear to be harnessing an ancient power within the Temple itself. They've managed to twist and corrupt these sacred grounds with fel magic. We must remove the demonic presence before we press our final advance.<|endoftext|> <|startoftext|>The Speaker Awaits<|obj|>Speak with Betild Deepanvil in Netherlight Temple.<|text|>High Priest, we've received word from Netherlight Temple of a most curious visitor: Magni Bronzebeard, the very Speaker himself! What could he want from our order? You'd best head back to Netherlight, we'll hold down the front here.<|endoftext|> <|startoftext|>The Sunken Vault<|obj|>Take Brann's vessel in Azsuna to the Sunken Vault.<|text|>'Ello, High Priest. The Speaker has just been telling us of a calling of sorts, coming from deep in the core of Azeroth. The voice is telling 'im there's a lost Titan vault out there, near the Maelstrom. We dun know what's inside, but he's got tha feelin' it's got somethin' ta do with the Light, and you! Brann's got a vessel waitin' for ye, off the coast of Azsuna. Of course, I'll be accompanying ye as well, for cataloguing purposes. Can't go and let a chance like this go to waste!<|endoftext|> <|startoftext|>Call of the Scarab<|obj|>Report to Warlord Gorchuk in Silithus.<|text|>The Call of the Scarab event is occurring today. Speak with your faction's leader near the Gates of Ahn'Qiraj.<|endoftext|> <|startoftext|>A Time for Everything<|obj|>Give the Curative Brew to Iron-Body Ponshu.<|text|>Our order is recovering thanks to your quick actions, Grandmaster. There is just one more monk we need to attend to before it is too late!<|endoftext|> <|startoftext|>Stirring in the Shadows<|obj|>Meetup with Lord Grayson Shadowbreaker in Stratholme. Once inside, locate the remains of Lord Rivendare and his mount and perform the ritual to claim it as your own.<|text|>We must now purify the barding by both material and immaterial means. For the material, we need to travel to Stratholme. When it thrived, before the plague, it produced holy water capable of cleansing even the darkest of magics. There still may be caches of it lying untouched there that we can use. Then it's just a matter of imbuing enough holy power into the barding to make sure it overcomes the will of Rivendare's mount, Shadowmane. Travel to the service gate of Stratholme when you're ready.<|endoftext|> <|startoftext|>Conflagration<|obj|>Kill Barastagax the Flameripper.<|text|>That fiend! Up on the hill, a demon who calls himself "The Flameripper" is using the power of my realm. Your shaman die as he draws power from the Firelands, mixing the fire of our world with the unholy flame of his. He is extremely powerful, Farseer. You must take him down, whatever the cost!<|endoftext|> <|startoftext|>Lin Tenderpaw<|obj|>Find Lin Tenderpaw.<|text|>Lin is more talented than she thinks she is. Strong of fist but weak of spirit. With more confidence, she could be better than all of us. Perhaps she will find the surety she needs on her trip into the west. She's probably on her way to Stoneplow as we speak. Stop and speak to her, if you find yourself on that side of the Valley.<|endoftext|> <|startoftext|>Ken-Ken<|obj|>Find Ken-Ken.<|text|>So... Ken-Ken. The hozen. Personally, I'm impressed he's progressed so far in his training. He's got a brain between his ears, which is more than can be said for most of his kind. He said he was headed east, but, seeing as we're already on the far east side of the valley, I can't imagine he went too far from here. Look for him at Zhu's Watch, in Krasarang Wilds, down the path to the south. See what he's found.<|endoftext|> <|startoftext|>Clever Ashyo<|obj|>Find Clever Ashyo.<|text|>I'm not sure where Clever Ashyo got his "Clever" title from. All jinyu are clever, and I wouldn't say that he's any more clever than most of them. Quite the opposite, actually. At least he's a capable fighter. He did well enough at Tian Monastery to be selected for our training mission. If you want to help him look for the Hidden Master, you can find him along the Valley's northern border.<|endoftext|> <|startoftext|>Shadow Hunter Urko'jin<|obj|>Retrieve the Totem of Seafaring from Darkspear Hold in the Echo Isles and bring it to Shadow Hunter Urko'jin in Orgrimmar's Valley of Spirits.<|text|>We need to fill the remaining slots in the new blockade fleet before the night elves can reestablish their spy network in the city. The Darkspears have yet to contribute much to the war effort, but if we can convince Shadow Hunter Urko'jin to add his forces to the fleet, that will change. Problem is, Urko'jin won't go to war without the blessing of the spirits. Pay a visit to Darkspear Hold in the Echo Isles, retrieve the totem of seafaring, and deliver it to Urko'jin in the Valley of Spirits.<|endoftext|> <|startoftext|>Working at the Source<|obj|>Argent Confessor Paletress wants you to slay Svala Sorrowgrave.<|text|>We are hard at work ensuring that we minimize our losses to the Scourge war machine. The vrykul here are undermining that mission by willingly joining the Lich King's ranks. Please, brave champion, you must defeat their spiritual leader, Svala, before she leads her people into the eternal shadow!<|endoftext|> <|startoftext|>One Hand Clapping<|obj|>Meditate at the Cairn of Scales.<|text|>You have much yet to learn, but your feet are now on the path to enlightenment. Take what I have taught you here and apply it at the lake to the west. With patience and practice, harmony and enlightenment can be attained. Then, wisdom will flow freely into your mind. Also, you will be far enough away that your snoring will not interfere with my own studies. Farewell, stranger.<|endoftext|> <|startoftext|>Captain Cartheron<|obj|>Speak with Captain Cartheron at Ratchet in the Northern Barrens and offer him 100 gold as a down payment for his crew's service.<|text|>We'll need more ships to round out the blockade fleet, and I know just the blood elf we need. Captain Cartheron is his name and his men are some of the most experienced sailors in the Horde. Problem is, Cartheron and his men will want payment up front for their services. Bring your gold with you to Ratchet in the Northern Barrens and find out how much it'll cost to hire Captain Cartheron's crew and how much bonus pay he's going to demand.<|endoftext|> <|startoftext|>Kang Bramblestaff<|obj|>Find Kang Bramblestaff.<|text|>Kang's pride regularly becomes overconfidence, which often leads him down dangerous paths. His current path is as dangerous as any - he is headed deep into the Krasarang Wilds. I wouldn't normally ask a favor of a stranger, but... would you make sure that he is well? It would give me relief to know that a brave was looking out for him.<|endoftext|> <|startoftext|>The Threads that Stick<|obj|>Gather 7 Pristine Silk Strands.<|text|>Ah, welcome traveler. I have need of your services! Syra Goldendraft was looking for some silk. Personally I hate silk as it always gets stuck in my fur. I really want to impress her though. If you bring me some silk from the Silkwood to the west of here I will gladly pay you for your help.<|endoftext|> <|startoftext|>Whatever it Takes!<|obj|>Stormherald Eljrinn in the Halls of Lightning wants you to defeat Loken. You are then to return to Stormherald Eljrinn with Loken's Tongue.<|text|>One way or another, Loken shall fall. The honor and glory of his defeat shall be yours. Return to me with his lying tongue, and earn my unending gratitude.<|endoftext|> <|startoftext|>Clearing the Way<|obj|>Stormherald Eljrrin in the Halls of Lightning wants you to kill 3 Stormforged Menders, 3 Stormforged Tacticians, and General Bjarngrim.<|text|>Loken's forces prepare for war. What they are not ready for is to be attacked themselves. Now is the moment to strike. Take out General Bjarngrim and his army, lest they mount an offensive on all life on Azeroth!<|endoftext|> <|startoftext|>The Silkwood Road<|obj|>Defeat 8 Silkwood Stalkers.<|text|>West of here is the Silkwood Road. It has fallen into shadow as the spiders there have turned to a more evil and gluttonous path. I would face these villains myself but someone has to defend the noodle shop from... um... dangers and such. Go, hero, and conquer these beasts! Should you succeed perhaps I shall regale you with some of my epic tales of heroism. I'll also pay you.<|endoftext|> <|startoftext|>Spies in Our Midst<|obj|>Uncover and eliminate 6 Night Elf Spies by questioning Suspicious Citizens.<|text|>This is unacceptable! The warchief needs every ship he can get to secure Kalimdor! How DID the night elves find out about the new fleet in time to destroy it? There's only one way... Orgrimmar is full of the enemy's eyes and ears, and it is our job to root them out. Belloc Brightblade has provided me with a tool that he says can help reveal the spies. Use it, but don't trust it alone. Use your judgment.<|endoftext|> <|startoftext|>Cairn of Bone<|obj|>Use the Meditation Candle at the Cairn of Bone.<|text|>Your mind felt clear. You thought you were focused. Maybe it was the droning of the nearby insects that put you to sleep. That must've been it! Out of the corner of your eye, you see another of the stone formations just north of here. Perhaps it's quieter at that one...<|endoftext|> <|startoftext|>Wisdom of the Ages<|obj|>Speak to Lorewalker Cho at the Cairn of Stone to practice meditation.<|text|>You must learn to approach your life's trials with humility and an open mind, stranger. Wisdom cannot fit through the narrow slits of the skeptic's eye. Meet me at the Cairn of Stone and I shall teach you the ancient art of meditation. Once you are at peace, you may find that the answers you seek are not as distant as you might think them to be.<|endoftext|> <|startoftext|>Stormherald Eljrrin<|obj|>King Jokkum wants you to enter the Halls of Lightning and speak with Stormherald Eljrrin.<|text|>I have sent an emissary to the Halls of Lightning to take the battle to Loken. He undoubtedly needs assistance, given the strength of Loken's armies. Lend him any aid you can so that we may finally stop the traitor.<|endoftext|> <|startoftext|>Diametrically Opposed<|obj|>Stormherald Eljrrin in the Halls of Lightning wants you to defeat Volkhan.<|text|>I shall speak plainly to you, little . My people have not been the same since our ties with Thorim were severed. Volkhan will not rest until either he, or we, are no more. We only want peace, but it seems we have no choice but war.<|endoftext|> <|startoftext|>Where Are Those Ships?<|obj|>Speak to Overseer Moxx at Zoram'gar Outpost in Ashenvale and kill 6 Night Elf Raiders on the ships outside the town.<|text|>With most of our fleet leading the attack on Theramore and engaging the enemy elsewhere, we're going to need more ships to complete our blockade of Kalimdor. The warchief ordered the shipwrights at Zoram'gar Outpost in Ashenvale to work overtime to meet the demand, but none of the new craft have arrived yet. Travel there and put the question to their overseer. Tell them the warchief wants his ships!<|endoftext|> <|startoftext|>They Call Him Swifthands<|obj|>Speak to Captain "Swifthands" Sutton and persuade him to join you by defeating First Mate Williams.<|text|>The third privateer we should hire for the fleet will be "Swifthands" Sutton, a notoriously fierce fighter in close combat. Where Blastbarrel loves his cannons, Captain Sutton prefers to close in for the kill. You'll find Sutton hanging around in Stormwind Harbor, looking for work. Be warned, he'll probably set some sort of task for you before he agrees to join us.<|endoftext|> <|startoftext|>Champion of the King<|obj|>King Varian Wrynn has tasked you with the completion of the Trial of the Champion.<|text|>With this tournament we grow ever closer to our final confrontation with the Lich King. , you are to represent the Alliance in this grand arena. Prove yourself against Azeroth's finest. Go forward with honor.<|endoftext|> <|startoftext|>Claiming Kalimdor<|obj|>Report to General Nazgrim at Grommash Hold in Orgrimmar.<|text|>Victory shall soon be ours! Our forces have engaged the enemy all over Kalimdor. Warchief Garrosh Hellscream has commanded all able-bodied s to report for duty in support of our latest offensive. Make your way to Grommash Hold in Orgrimmar and present yourself to General Nazgrim for immediate assignment! For the Horde!<|endoftext|> <|startoftext|>Corrupt Constructs<|obj|>Kaldir Ironbane in the Halls of Stone has asked you to kill 3 Dark Rune Giants and Krystallus.<|text|>The iron dwarves are busy at work carving out massive stone constructs that I fear will soon be used as powerful weapons. You must defeat their overseer, Krystallus, and the dark rune giants already walking the halls before it is too late!<|endoftext|> <|startoftext|>The Merchants' Plight<|obj|>Speak to Angry Merchants around Stormwind Harbor and gather 7 Merchant's Petitions.<|text|>If King Wrynn thinks that the attack on the Bravery is an isolated incident, he's mistaken. Look around the harbor and you'll see all the angry merchants who can't get their goods or money to Kalimdor. Perhaps the king will listen to their voices if he won't heed mine alone. Go talk to them. Hear their grievances and gather their petitions before you return to Stormwind Keep.<|endoftext|> <|startoftext|>Captain Rufus Hardwick<|obj|>Purchase Diluted Lime Sulfur, Dogwood Extract, and Soothing Shampoo from the Alchemy shop in the Mage Quarter, then speak with Captain Rufus Hardwick.<|text|>The Gilnean captain, Rufus Hardwick, would serve our cause well. The usual promises of plunder and booty might sway his crew, but to secure the good captain's help, we'll need to offer our assistance with a more delicate matter. Find an alchemist's shop and purchase a supply of diluted lime sulfur, extract of dogwood, and a soothing shampoo. Bring these items to the captain, but do nothing that will embarrass him. The fleet is depending on you.<|endoftext|> <|startoftext|>Champion of the Tournament<|obj|>Highlord Tirion Fordring has tasked you with the completion of the Trial of the Champion.<|text|>With this tournament we grow ever closer to our final confrontation with the Lich King. , fight with valor and honor. Every fighter here has gathered for the common good. Together, we will stop Arthas!<|endoftext|> <|startoftext|>Gunner Blastbarrel<|obj|>Travel to Ironforge, speak with Ardan Blastbarrel, and then help him gather 6 of his crew members from around Ironforge.<|text|>The second ship we'll want is captained by one of the best dwarves ever to to man a cannon, Ardan Blastbarrel. If there's anyone who can blow Horde ships out of the water, it'll be him and his crew. You'll find Blastbarrel in the Military Ward of Ironforge. Speak with him and see if you can convince him to commit his crew to our cause.<|endoftext|> <|startoftext|>The Forlorn Watcher<|obj|>Kaldir Ironbane in the Halls of Stone has asked you to put the Maiden of Grief to rest and to obtain a Crystal Tear of Grief.<|text|>I would gladly give my life for the Makers or their creations. However, since Loken's betrayal it seems all of Ulduar has turned on the world. One in particular, the Maiden of Grief, seems to reel in agony at her new orders. Please lay her to rest and bring me one of her tears.<|endoftext|> <|startoftext|>Aunty Lin Windfur<|obj|>Speak with Lin Windfur in Panda Town.<|text|>We will start heading back to town once everyone gets organized. No way is anyone going to mess with me now! I'll boot them in the head! I'm sure I won't be in trouble after this. Thank you so much for your help. Can you tell Aunty Lin back in Panda Town that we are okay and on our way back? She has tons of old cool stuff she might give you as a reward.<|endoftext|> <|startoftext|>For Posterity<|obj|>Tol'mar in Gundrak wants you to collect 6 Drakkari History Tablets.<|text|>Da land of da ice trolls is a shadow of its former glory. If you be havin' the courage, search for history tablets to see what brought the Drakkari Empire to such an end. Perhaps one day we be givin' dis land back to a new line of frost trolls.<|endoftext|> <|startoftext|>To Catch a Thief<|obj|>Infiltrate Ravenholdt Manor and locate the missing black dragon egg.<|text|>Just beyond this cave lies Ravenholdt Manor. You need to get inside without being seen! There - now I'll be able to keep an eye on you and communicate as you venture into the compound. Now sneak into that manor, locate the egg, and don't get caught...<|endoftext|> <|startoftext|>Seeking Answers<|obj|>Use the candles to meditate at the Cairn of Blood.<|text|> So much to ponder, traveler... You first must learn how to ask before your mind can discern the truth. I have completed my meditations for today, but my candles remain at the Cairn of Blood. Go there. Clear your mind. We will speak again when you are prepared to hear my words.<|endoftext|> <|startoftext|>Lay of the Land<|obj|>Explore the region.<|text|>Grah!! For every one of these muck-flingers we kill, another two spring from the woods to take its place. I wouldn't share this with the others, but it's clear that we won't last long here. I must stay and defend what remains of our belongings. You scout out the region and seek a solution to our primate problem. Go now. Our hope goes with you...<|endoftext|> <|startoftext|>For Posterity<|obj|>Chronicler Bah'Kini in Gundrak wants you to collect 6 Drakkari History Tablets.<|text|>Gundrak looks doomed. You know dis to be true. If you be havin' the courage, search for history tablets to see what brought the Drakkari Empire to such an end. Perhaps one day we be bringin' dem back to der former glory.<|endoftext|> <|startoftext|>Diamondine Sigil of Kazum<|obj|>Bring the Diamondine Sigil of Kazum to Field Marshal Snowfall in Silithus.<|text|>The sigils of the Abyssal High Council are crafted from the distilled essence of the element of their holder. This sigil was carved from stone, then fused into a faultless diamond.<|endoftext|> <|startoftext|>Brothers and Sisters<|obj|>Heal 8 Injured Shaman in Garrison of the Fel.<|text|>Your people were trying to stop the Legion before you arrived, but flesh is weak and they accumulated too many wounds. Without your aid, they will surely perish at the hands of the demons. Go, help them.<|endoftext|> <|startoftext|>Restoring Equilibrium<|obj|>Obtain 3 Stabilizing Crystals.<|text|>Kor'vass sent a report on the status of the Fel Hammer. It suffered major damage, and is now even uglier than before if that'ss even possible... It hass also begun listing to one side - rather comically, I might add. For some reason, Kor'vass doesn't find this nearly as entertaining as she should. Anyway, there are stabilizer crystalss around the Tomb of Sargerass she could use for repairss. Say the word and I will direct a squadron of illidari batriderss to accompany you. I'd come too, but...<|endoftext|> <|startoftext|>Elemental Cores<|obj|>Collect 3 Fire Power Cores, 3 Water Power Cores, 3 Earth Power Cores, and 3 Air Power Cores.<|text|>The eredar here are abusing the power of all of Azeroth's elements, forcing them to their command using their fel magics. They succeed to do this through curiosities the Legion has developed, cores of power that correspond to each element. Do not allow the Legion to continue abusing our world. Kill them and take the sources of their power.<|endoftext|> <|startoftext|>Demonic Disruption<|obj|>Speak to Farseer Nobundo to go to the Broken Shore, then meet Therazane at the Garrison of the Fel.<|text|>While scouting on the Broken Shore, we have stumbled upon something quite unsettling. The Legion is attempting to harness the powers of Azeroth's elements. What is more, they are succeeding. We must stop them at all costs. I can open a portal for you to meet Therazane at the Garrison of the Fel. She will update you on the situation.<|endoftext|> <|startoftext|>Tidal Sigil of Skwol<|obj|>Bring the Tidal Sigil of Skwol to Field Marshal Snowfall in Silithus.<|text|>The sigils of the Abyssal High Council are crafted from the distilled essence of the element of their holder. This sigil was crafted from coral and smoothed by the tides.<|endoftext|> <|startoftext|>Salt of Shards<|obj|>Bring the Salt of Shards to Field Marshal Snowfall in Silithus.<|text|>The Abyssal Lord left behind a small pile of faintly-iridescent sand.<|endoftext|> <|startoftext|>Glimmering Sigil of Whirlaxis<|obj|>Bring the Glimmering Sigil of Whirlaxis to Field Marshal Snowfall in Silithus.<|text|>The sigils of the Abyssal High Council are crafted from the distilled essence of the element of their holder. This sigil was carved with biting winds.<|endoftext|> <|startoftext|>Coreforged Sigil of Skaldrenox<|obj|>Bring the Coreforged Sigil of Skaldrenox to Field Marshal Snowfall in Silithus.<|text|>The sigils of the Abyssal High Council are crafted from the distilled essence of the element of their holder. This sigil was forged in flame.<|endoftext|> <|startoftext|>Song of Zephyrs<|obj|>Bring the Song of Zephyrs to Field Marshal Snowfall in Silithus.<|text|>A swirling essence coalesces at the feet of the Duke.<|endoftext|> <|startoftext|>Pearl of Fathoms<|obj|>Bring the Pearl of Fathoms to Field Marshal Snowfall in Silithus.<|text|>The pearl is immaculately smooth, and surprisingly dense.<|endoftext|> <|startoftext|>Cinder of Cynders<|obj|>Bring the Cinder of Cynders to Field Marshal Snowfall in Silithus.<|text|>The cinder seethes with the hatred that its former owner held for you.<|endoftext|> <|startoftext|>Tidal Sigil of Skwol<|obj|>Bring the Tidal Sigil of Skwol to Warlord Gorchuk in Silithus.<|text|>The sigils of the Abyssal High Council are crafted from the distilled essence of the element of their holder. This sigil was crafted from coral and smoothed by the tides.<|endoftext|> <|startoftext|>Diamondine Sigil of Kazum<|obj|>Bring the Diamondine Sigil of Kazum to Warlord Gorchuk in Silithus.<|text|>The sigils of the Abyssal High Council are crafted from the distilled essence of the element of their holder. This sigil was carved from stone, then fused into a faultless diamond.<|endoftext|> <|startoftext|>Song of Zephyrs<|obj|>Bring the Song of Zephyrs to Warlord Gorchuk in Silithus.<|text|>A swirling essence coalesces at the feet of the Duke.<|endoftext|> <|startoftext|>Glimmering Sigil of Whirlaxis<|obj|>Bring the Glimmering Sigil of Whirlaxis to Warlord Gorchuk in Silithus.<|text|>The sigils of the Abyssal High Council are crafted from the distilled essence of the element of their holder. This sigil was carved with biting winds.<|endoftext|> <|startoftext|>Pearl of Fathoms<|obj|>Bring the Pearl of Fathoms to Warlord Gorchuk in Silithus.<|text|>The pearl is immaculately smooth, and surprisingly dense.<|endoftext|> <|startoftext|>Coreforged Sigil of Skaldrenox<|obj|>Bring the Coreforged Sigil of Skaldrenox to Warlord Gorchuk in Silithus.<|text|>The sigils of the Abyssal High Council are crafted from the distilled essence of the element of their holder. This sigil was forged in flame.<|endoftext|> <|startoftext|>Salt of Shards<|obj|>Bring the Salt of Shards to Warlord Gorchuk in Silithus.<|text|>The Abyssal Lord left behind a small pile of faintly-iridescent sand.<|endoftext|> <|startoftext|>Cinder of Cynders<|obj|>Bring the Cinder of Cynders to Warlord Gorchuk in Silithus.<|text|>The cinder seethes with the hatred that its former owner held for you.<|endoftext|> <|startoftext|>Just Checkin'<|obj|>To'kini wants you to speak to Bah'kini in Gundrak.<|text|>There have been fearsome sounds echoing from Gundrak. They have been increasing in volume and frequency of late. My long-time student is currently recording events from inside Gundrak. Perhaps you could find the time to check in on her for me?<|endoftext|> <|startoftext|>Gal'darah Must Pay<|obj|>Tol'mar wants you to slay Slad'ran, Moorabi, and Gal'darah in Gundrak.<|text|>It musta been da most awful thing I ever seen. Da great Akali - slain right before my eyes. Horrible... My job be to observe only. But dis cannot stand! Gal'darah and his followers must pay! Avenge Akali's death, mon. It be da right thing ta do.<|endoftext|> <|startoftext|>Unfinished Business<|obj|>Har'koa wants you to speak with Tol'mar in Gundrak.<|text|>While it is true that the Prophet of Akali will trouble this world no more, there yet remains work to be done. The greater part of Akali's blood has empowered another, and it is in him that the true danger lies. Quickly, make your way to Gundrak and speak with Tol'mar. He will be able to direct you further in this cause.<|endoftext|> <|startoftext|>Gal'darah Must Pay<|obj|>Chronicler Bah'Kini wants you to slay Slad'ran, Moorabi, and Gal'darah in Gundrak.<|text|>Da mighty Akali has been slain. My role in life be to record, not fight. But dis cannot stand! Gal'darah and his followers must pay! Avenge Akali's death, mon. It be da right thing ta do.<|endoftext|> <|startoftext|>Gathering Evidence<|obj|>Visit Stormwind Harbor and speak with Sentinel Eloria, Lumian Starwhisper, Nayeth Frostmoon, and Finelar Mistwalker.<|text|>A ship called the Bravery routinely ferries passengers and cargo from Stormwind port to Rut'theran Village, right outside Darnassus. Well, the ship has just returned with distressing news. Both passengers and crew say that Horde vessels stopped and boarded the Bravery in the waters off Teldrassil, mistreated those on board, and stole some of the cargo before turning the ship around. We have to find out what happened. Would you go to Stormwind Harbor and listen to the stories of the passengers?<|endoftext|> <|startoftext|>Containment<|obj|>Lieutenant Sinclari in the Violet Hold wants you to put an end to the blue dragon invasion force. You are to speak to her again once Cyanigosa is slain.<|text|>My forces are in absolute shambles, and Malygos' assailants just keep coming. I fear that the worst has yet to come. You must engage them until their leader, Cyanigosa, comes. Only her death will stop the invasion and save Dalaran. Speak to me again when you are ready.<|endoftext|> <|startoftext|>Pupil No More<|obj|>Seer Ixit in Ahn'Kahet has tasked you with the assassination of Elder Nadox.<|text|>I once called Elder Nadox my teacher. That changed forever when I was forced to watch him mercilessly slaughter my friends and family as a servant of the damned. Find him within the depths and make him pay for his crimes.<|endoftext|> <|startoftext|>Terror on the High Seas<|obj|>Speak to Grand Admiral Jes-Tereth in the throne room of Stormwind Keep.<|text|>Word has reached Stormwind of terrible crimes committed against ships carrying Alliance citizens. The Horde stands accused of stopping Alliance ships, boarding them, mistreating passengers, and stealing cargo. Heroes of the Alliance, your help is needed to determine the truth of these allegations! Seek out Grand Admiral Jes-Tereth at Stormwind Keep if you would answer the call.<|endoftext|> <|startoftext|>Discretion is Key<|obj|>Rhonin wants you to go to the Violet Hold in Dalaran and speak with Lieutenant Sinclari.<|text|>Listen to me. It's just been brought to my attention that there's been an incident at the Violet Hold. It would appear that the blues are launching a full scale invasion of Dalaran! I need you to get to the prison and speak with Lieutenant Sinclari at once. She'll give you the details. That is not all. I need this handled with utmost discretion. We mustn't alarm the citizens of Dalaran if it can possibly be avoided. Do I make myself clear? Very well. Now, go!<|endoftext|> <|startoftext|>What the Scourge Dred<|obj|>Kurzel inside Drak'Tharon Keep wants you to slay King Dred and bring her his tooth.<|text|>One of the fleeing Drakkari trolls told me of a great raptor king, Dred, that was immune to the plague. If you could find King Dred and bring me one of his teeth, perhaps I could fashion it into a weapon.<|endoftext|> <|startoftext|>Reclaiming Ahn'Kahet<|obj|>Seer Ixit in Ahn'Kahet wants you to kill 3 Eyes of Taldaram, a Bonegrinder, and Prince Taldaram.<|text|>Prince Taldaram and his army of Scourge use the same wards we once used to hide our empire to keep themselves safe from the native denizens of the icy depths. Deactivate the wards and slaughter the Scourge guarding them. My forces will help the natives slaughter the rest.<|endoftext|> <|startoftext|>Acid Rain<|obj|>Using the Recovered Gyrocopter, kill 25 Hozen Gutrippers and 25 Hozen Nibstabbers.<|text|>Since you've been gone, more and more of these creatures are approaching our camp. They appear to be amassing for a major assault! We're going to have to take some drastic measures if we hope to see tomorrow. Here, take my poisoned throwing stars and figure out a way to thin out their numbers.<|endoftext|> <|startoftext|>Lay of the Land<|obj|>Visit the Shrine of the Sun, the Shrine of the Moon, and Kill Dook Ookem.<|text|>Curse these furry pests! Kill one, and two more rise in its place... Nothing has changed. Orders are orders, no matter how few of us stand and regardless of the odds. I have plans to make and problems to solve. I want you to get out there and learn the lay of the land. Don't return until you have something useful to report. And silence that yammering fool while you're out there! Dismissed!<|endoftext|> <|startoftext|>Into the Nexus<|obj|>Archmage Berinand has asked you to speak with Warmage Kaitlyn in the Nexus.<|text|>I sent Warmage Kaitlyn into the Nexus to investigate the chaos that is Malygos' domain, but she hasn't reported back in days. Would you mind going there and lending her aid? I'm certain she could use help if she hasn't been eaten by dragons.<|endoftext|> <|startoftext|>Fix the Flavor<|obj|>Use Cleansing Orchids near the lake water in the Valley of the Mad Brewer and defeat the resulting contaminations.<|text|>These orchids you gathered might help us fix the larger issue. In the valley east of here is the lake Brewmaster Shadowpour contaminated. Travel there and toss these herbs in the water to draw out the contamination so you can defeat it. Speak to my friend Jian when you are done. He's a friendly water sprite that has helped the brewmaster and myself make a number of recipes.<|endoftext|> <|startoftext|>The New Master<|obj|>Travel to the Tasters' Arena and challenge Brewmaster Shadowpour to a tasters' duel.<|text|>I figured it out! With the toxins you provided I not only recreated Shadowpour's recipe but also fixed the problem he was having that was causing illness. Do you know what this means? All that flavor and none of the lethal side effects! Now to deal with the Brewmaster. I've loaded up Chalky with samples. Can you take these to challenge Shadowpour to a tasters' duel? You'll be subjected to his brews but I will help you cheat by bringing my sobering fire.<|endoftext|> <|startoftext|>Scouting Report: The Friend of My Enemy<|obj|>Listen to Riko's report.<|text|>We weren't only looking for Alliance, you know. We were also looking for those snooked-up, tik-flikklin' jinyu! Well, we found 'em all right...<|endoftext|> <|startoftext|>Missed Me By... That Much!<|obj|>Find the missing supply crate at Serenity Falls.<|text|>Listen. I sent out a coupla supply drones from the gunship, and they've all been lost or crashed. Almost all, that is. One of 'em buzzed right through the camp here and crashed out by them waterfalls. How 'bout you see what you can do about bringin' the contents of that crate back here, hmm? We're all outta drones, but my rocket boots might get come in handy... or footy, as the case may be. Hah! I just kill me...<|endoftext|> <|startoftext|>Forensic Science<|obj|>Collect 8 Viscous Chlorophyll.<|text|>These creatures are everywhere - and very hostile! We'll need to deal with them before any more Alliance show up. This one's taken quite a beating, but I've still made some determinations about its anatomy. With the proper reagents, I'll be able to fashion a poison that should be quite effective against this species. In fact, I'll just need to modify a bit of the poison I have with me. Go and find me some viscous chlorophyll down by the water. Any semi-sentient flora should do.<|endoftext|> <|startoftext|>Drunken Tigers<|obj|>Kill 9 rabid tigers in the Orchis Hollow.<|text|>Orchids may be the cure for my people, but they are an intense opiate for the local tigers. These beasts are often drawn to orchid fields and the intoxicating effects the flowers have on them. When you add the toxins Shadowpour introduced to the water supply it results in very dangerous and rabid animals. It won't be long before they are threatening the Jade Temple. Can you thin some of their numbers please?<|endoftext|> <|startoftext|>Scouting Report: Like Jinyu in a Barrel<|obj|>Listen to Shokia's report.<|text|>With our leader turned to jade, our hozen guide disappeared, and a prisoner of war in tow, there was only one thing that Kiryn and I could do: March into our enemy's territory and deliver some vengeance. Want to know how it went?<|endoftext|> <|startoftext|>Get a Sample<|obj|>Obtain 8 Toxin Samples from smashed pandaren and bring them to Jian in the Valley of the Mad Brewer.<|text|>It is time the Mad Brewer got a taste of his own poison. To the east are a number of pandaren who attended a near fatal "tasting" session of Shadowpour's. Can you head into the valley and see if they have any samples left of what they taste tested last night. If you get enough samples I can try to recreate his concoction. Give the samples to my friend Jian. He should be able to modify them a bit. Oh, and be careful. It would appear his beverage had some hateful side effects.<|endoftext|> <|startoftext|>Need a Chaser<|obj|>Defeat Orchid Chasers and obtain 15 of the Pollinated Orchids they spawn.<|text|>It appears now that my master managed to poison the entire local water supply with his flavor experiments. I might have a treatment but need some supplies. In lighter cases my people have found orchids to be a wonderful remedy. Defeat the orchid chasers in the Orchis Hollow and collect some of the pollinated orchids they carry. We will use them to cleanse the central water source.<|endoftext|> <|startoftext|>Save the Cuddlies<|obj|>Lasso 5 Drunk Red Pandas in Fox Grove and bring them to Apprentice Ji Alerage.<|text|>The Fox Grove has become a dangerous place for the local red pandas. Sadly due to my actions helping that crazy Brewmaster Shadowpour, the foxes of the grove have developed an inebriation bite. The result is the little red pandas keep getting drunk until they can no longer defend themselves. Please! Can you help me? If you round up some of them I have an aroma about this fire that will help sober them up. That should keep them safe for at least a short while.<|endoftext|> <|startoftext|>The Gatewatcher's Talisman<|obj|>Reclaimer A'zak in Azjol-Nerub wants you to retrieve the Gatewatcher's Talisman from Krik'thir the Gatewatcher.<|text|>Krik'thir, guardian of the gates to Azjol-Nerub, was not a traitor. He fell in the War of the Spider defending our home from the Scourge. As per his station, he was in possession of the key to the hidden empire. I'd like you to retrieve it so it may be returned to its people.<|endoftext|> <|startoftext|>Lethal Hangovers<|obj|>Kill 8 intoxicated foxes in the Fox Grove.<|text|>I told him not to do it! But "no one stands in the way of Brewmaster Shadowpour". My master went and contaminated the local water supply trying to "add flavor" to the water. The toxins trickled down here to the Fox Grove where the brew has an irreversible effect on the foxes. It warps their minds and sends them into a frenzy. Now they are a permanent danger to any travelers and local wildlife. Can you help me cull some of their numbers please?<|endoftext|> <|startoftext|>The Faceless Ones<|obj|>Kilix the Unraveler in the Pit of Narjun wants you to kill Herald Volazj and the three Forgotten Ones that accompany him in Ahn'Kahet.<|text|>In my peoples' struggle against the forces of the undead, they dug deeper as they lost ground. In desperation, they dug too deep. We inadvertently exposed a tendril of the old god's will, which was made manifest in the creatures known only as the Faceless. In the end, we could not fight on two fronts against such powerful enemies. Our misfortune cost us the war against the undead, and ultimately, our home. Enter Ahn'kahet, and cleanse our former home of these Faceless atrocities.<|endoftext|> <|startoftext|>The Tainted Marsh<|obj|>Drain the fel energies from the spirits of the Blind Marshlands.<|text|>I wasn't able to scout inside the village yet, however, there are more dangerous experiments going on to the south. They were befouling the unquiet spirits in the marshlands with more fel magic! I will rework this fel totem to draw out the fel energies they infused in those spirits. Please, cure what spirits you can, perhaps it will even give them some peace. If you want, I can even send you there!<|endoftext|> <|startoftext|>Uniting the Isles<|obj|>Speak to Archmage Khadgar in Dalaran.<|text|>There are a great number of factions here on the Broken Isles. We must unite them if we want to stand a chance against the Legion. Prove your worth to them and report back to me.<|endoftext|> <|startoftext|>The Crone's Wrath<|obj|>Defeat 15 demons on Darkcloud Pinnacle.<|text|>These demons come into my home, take my things, and capture my people? They will see my wrath. Destroy them, child. Surely you are capable of at least that.<|endoftext|> <|startoftext|>Breaking Chains<|obj|>Free 8 Captured Grimtotem from Prison Cages.<|text|>The Legion shall not make fools of the Grimtotem. Free my people, and we will grace you with our aid in the coming battle.<|endoftext|> <|startoftext|>Snakes and Stones<|obj|>Find either the Doomstone or Arikara on Darkcloud Pinnacle.<|text|>When the demons attack, they captured two very powerful possessions of mine: my companion Arikara and the Doomstone. While death matters not to Arikara, the Legion surely has ulterior plans for him. And the Doomstone... such an artifact of power belongs in my hands, not theirs. We must split up to find them. For the world's sake, do be careful. I don't need you clumsily destroying everything.<|endoftext|> <|startoftext|>The Power of Thousands<|obj|>Take Magatha's portal and meet her in Thousand Needles.<|text|>I know I am not well liked here, and my Grimtotem and I were not invited to join you and your shaman here. However, I come to you with a proposition. The Legion is attacking my home. I've lost possession of some things that are... dear to me, and I have nowhere else to turn to. It pains me to ask... but I request your aid. If you help, I offer my people in service against the Legion.<|endoftext|> <|startoftext|>Mission: Search and Rescue<|obj|>Rescue 8 squads of Captured Warriors.<|text|>I will make these naga pay for their audacity. They and their skrog lackeys captured our warriors while we were fighting the Legion. They have no honor! We must rescue our fallen soldiers before they are sold as slaves, or worse...<|endoftext|> <|startoftext|>Operation Felrage<|obj|>Kill Warlord Kaz'jatar and Felbeard.<|text|>I am very concerned to discover naga aligned with the Burning Legion. That is something new and cannot be ignored. The naga warlord, Kaz'jatar, and his skrog toady, Felbeard, are responsible for the Felrage's attacks on our forces. We must teach them that it does not pay to consort with demons!<|endoftext|> <|startoftext|>Missing in Action: Lord Darius Crowley<|obj|>Search for Lord Darius Crowley.<|text|>Are you familiar with Lord Darius Crowley? He is the worthy Gilnean warrior who was leading our forces against the Felrage naga nearby. Unfortunately the naga captured many of our soldiers during a recent skirmish. Lord Darius went after them and has not returned. I fear something terrible has happened to him. Please try to find him!<|endoftext|> <|startoftext|>Mission: Search and Rescue<|obj|>Rescue 8 squads of captured warriors.<|text|>I will make these naga pay for their audacity. They and their skrog lackeys captured our warriors while we were fighting the Legion. They have no honor! We must rescue our fallen soldiers before they are sold as slaves, or worse...<|endoftext|> <|startoftext|>A "Humble" Request<|obj|>Meet your visitor at Storm's Eye Overlook.<|text|>t, we've received a... visitor. She orders entry, but the guards will not let her pass without approval. Please head up to the overlook as soon as you are able.<|endoftext|> <|startoftext|>A Fool's Errand<|obj|>Kill "Hill Bandits" to find Doloria's stolen "Jewelry" and buy her "release".<|text|>Oh yea sure, I'm, um, held here against my, you know, will, or something. Look bud, between you and me old Max here has no chance, but his heart is in the right place. I keep trying to run away and hide but he keeps finding me! I just don't have it in me to upset him with the truth. I've got an idea. Why don't you go kill some of those really big two headed "Hill Bandits" for me. Let's say they stole some jewelery from me, and you can use it to buy my freedom. Take your time, don't get hurt. Much.<|endoftext|> <|startoftext|>Oh Doloria, My Sweet Doloria<|obj|>Seek out Doloria in the Legerdermain Lounge in Dalaran.<|text|>What ho! We are quite the dashing pair of adventurers, aren't we? Now that we have secured my belongings, a new path unfolds before us. I did not journey here simply to thwart the demon invasion, no! I came here in search of my beloved, my loved, Doloria. Whilst resting between slaying of dragons, I had a dream, nay, a vision. It told me Doloria had been kidnapped and taken to a floating city in the sky! It must be Dalaran. Quickly, squire! Mount up and meet me at Dalaran's famous inn. Make haste!<|endoftext|> <|startoftext|>Efficient Excavations<|obj|>Bring 'Efficient Excavations' to Belloc Brightblade in Schnottz's Landing.<|text|>This manual describes outlandish theories on how to most efficiently manage large groups of workers as they engage in massive excavation projects. After a quick skim of the material, it becomes clear to you that the author of the book is the figure in charge of the over-aggressive pillagers here. A map on the back cover indicates that the author has a bunker in the southwest region of Uldum. Perhaps an introduction is in order.<|endoftext|> <|startoftext|>Don't Forget the Eggs!<|obj|>Reclaimer A'zak in Azjol-Nerub wants you to destroy 6 Nerubian Scourge Eggs.<|text|>Throughout Azjol-Nerub, the scourged nerubians carefully nurture eggs that will soon hatch, providing them nerubian young to slaughter and raise. The eggs have been tainted with foul magics. Our only recourse is to dispose of them.<|endoftext|> <|startoftext|>Seein' Red<|obj|>Kill Konk.<|text|>I was just about ta curl up an' die, mon. Now, dis! Snuff an' me go way back. Oh, da memories... No way I can face Snuff in da afterlife without avengin' his death first, mon! Dese hooligans be led by one named Konk. We gotta sniff him out an' den snuff him out - for Snuff!<|endoftext|> <|startoftext|>Death to the Traitor King<|obj|>Reclaimer A'zak in Azjol-Nerub has tasked you with defeating Anub'arak. You are to return to A'zak with Anub'arak's Broken Husk.<|text|>Anub'arak, the traitor king, makes his home in the once proud Kingdom of Azjol-Nerub. He has twisted and perverted our homeland into the wretched squalor it is today. He rules over an army of undead nerubians who have pledged themselves to serving the Lich King. Bring an end to his reign.<|endoftext|> <|startoftext|>Ears of the Lich King<|obj|>Defender Mordun inside Utgarde Keep wants you to slay Prince Keleseth.<|text|>Prince Keleseth acts as Arthas' eyes and ears in the Fjord. I don't like that one bit! Go and give him a round o' pain. You'll be doing the world a favor by doing so.<|endoftext|> <|startoftext|>Medical Supplies<|obj|>Recover 8 Crates of Medical Supplies.<|text|>We need supplies to tend to our wounded, but the supply crates containing them were scattered in the crash. If you can bring back any crates you find, I would be very grateful.<|endoftext|> <|startoftext|>New Allies<|obj|>Return to the Temple of Five Dawns. A cart is waiting near the Wreck of the Skyseeker to take you there.<|text|>, I did what had to be done. And the plan worked. Things could have been much worse had we not acted. I only wish Aysa could understand that. There will be plenty of time for reflection, but for now, we need to return to the Temple of Five Dawns. We need to let them know that Shen-zin Su has been saved, and we need to sort out the fates of these new allies.<|endoftext|> <|startoftext|>An Ancient Evil<|obj|>Defeat the Vordraka, the Deep Sea Nightmare.<|text|>, I was looking for you! One of the escaping sailors just spotted Aysa in the wreckage of the ship, facing some enormous beast. She might need your help - you should go to her, quickly!<|endoftext|> <|startoftext|>A Hidden Message<|obj|>Charge your Cryptomancer's Decoder Ring and use it to decode the Corastrasza's Singed Cipher.<|text|>Corastrasza, currently stationed at the Vermillion Redoubt in the Twilight Highlands, has intercepted a coded message of grave importance. I'll let her explain the full situation, but we need your expertise to unravel the cipher! Take your decoder ring to an ethereal thaumaturge in your capital city - he should know how to charge it. Acquire the encoded cipher from Corastrasza and use the ring to decode it for her. Hurry! Time is ticking...<|endoftext|> <|startoftext|>The Healing of Shen-zin Su<|obj|>Rescue and defend healers until Shen-zin Su's wound is healed.<|text|>This is more horrific than I imagined, but we can handle this. We need to gather the healers and close the wound. We need to save Shen-zin Su. Find any healers you can! Rescue them, relieve them - whatever you need to do to get them over here healing the wound. Keep the healers safe at all costs!<|endoftext|> <|startoftext|>Proving Your Worth<|obj|>Pickpocket a cryptomancer's decoder ring from Hagara the Stormbinder at the Eye of Eternity within the Dragon Soul raid encounter.<|text|>Hello! You've earned a reputation among the flight as having - shall we say - 'nimble fingers.' We need someone of your skills for a matter of utmost delicacy. Before I reveal more, we need to know you're the right for the job. When the course of battle takes you to the Eye of Eternity, I need you to pickpocket Hagara the Stormbinder to retrieve a cryptomancer's decoder ring. Are you up to the task?<|endoftext|> <|startoftext|>This Time, Leave a Trail<|obj|>Rappel down into the cave, then follow Lilian's instructions.<|text|>Here goes nothing, t. If anybody can pull this off, you can! ...Probably. Just use the rappel point behind me to get into the cave. What? Don't make that face. I'll give you more instructions once you're in the cave.<|endoftext|> <|startoftext|>Servant to No One<|obj|>Test Akazamzarak's Servants on 5 people in Dalaran.<|text|>I like workin' with ya. How's about we keep this gold train a-rollin'? Archmage Khadgar spends an inordinate amount of time sending his servants off to do who knows what. What if an enterprising duo such as ourselves found a cheaper alternative? This bad boy will form a servant right out of thin air - and a few pounds of the dust you swept up. Why not take it into town and try her out? See for yourself!<|endoftext|> <|startoftext|>Kvaldir on Call<|obj|>Blow Helya's Horn and direct the kvaldir to destroy the three Legion portals.<|text|>You empowered Helya's Horn in Helheim, and now is the time to use it. I have located three Legion portals we should eliminate. Seek out the vrykul shipwreck on Felrage Strand. Call the kvaldir and have them do what they do best: destroy!<|endoftext|> <|startoftext|>Missing in Action: Eitrigg<|obj|>Find Eitrigg.<|text|>Are you familiar with Eitrigg? He is the worthy orc warrior who was leading our forces against the Felrage naga nearby. Unfortunately the naga captured many of our soldiers during a recent skirmish. Eitrigg went after them and has not returned. I fear something terrible has happened to him. Please try to find him!<|endoftext|> <|startoftext|>This Time, Leave a Trail<|obj|>Rappel down into the cave, then follow Tess's instructions.<|text|>Are you ready, t? I will walk you through every step of the plan. You'll be perfectly safe! First thing's first: You see that rappel point behind me? That's your way down into the cave. Good luck!<|endoftext|> <|startoftext|>Operation Felrage<|obj|>Kill Warlord Kaz'jatar and Felbeard.<|text|>I do not like to see naga aligned with the Burning Legion. That is something new and cannot be ignored. The naga warlord, Kaz'jatar, and his skrog toady, Felbeard, are responsible for the Felrage's attacks on our forces. We must teach them that it does not pay to consort with demons!<|endoftext|> <|startoftext|>Avocation of Antonidas<|obj|>Recover the three discs of Antonidas' unfinished project and return them to Kalec in your order hall. Speak to Archmage John Nicholas in Northrend, at the Purple Parlor about the Tri-Disc of the Arcane. Speak with Khadgar about the Tri-Disc of Fire. And speak with Archmage Cedric near the Dalaran Crater about the Tri-Disc of Frost.<|text|>Archmage, I've found something you may be interested in. An old journal of the late Archmage, Antonidas. In it, he speaks of a project he was working on that I think we may be able to finish. It was a sort of flying disc that could attune itself to the rider's magical attunement. But I need your help tracking down the pieces. From what I could gather, he gave them to trusted friends and allies through the years. Perhaps you could persuade them to give us the pieces.<|endoftext|> <|startoftext|>Feltotem's Fall<|obj|>Defeat Tugar Bloodtotem. Speak with War Councilor Victoria, she will teleport you to Navarrogg to begin.<|text|>Our Highmountain contact, Navarrogg, reports that Tugar Bloodtotem has finally resurfaced. He's sent a message crystal along with some instructions for me. I can teleport you to Navarrogg and he will take you to Tugar's location, but there is one problem. Navarrogg requires additional magical power to fend off Tugar's fel magicks. You will need some Nethershards before you go.<|endoftext|> <|startoftext|>Finders Keepers<|obj|>Sweep up 8 piles of Arcane Dust in the Hall of the Guardian.<|text|>Would you look at this place? It's a mess! Everywhere you look there's just pile after pile of arcane dust! These poor saps don't realize what that stuff's worth! I tell ya what, if you help me summon up some brooms to collect this powdered gold, I'll split the profits with you 80/20.<|endoftext|> <|startoftext|>Lady Remor'za<|obj|>Kill Lady Remor'za.<|text|>Our allies reported a coven of extremely powerful Felborne abjurers occupying the Weeping Terrace. Their leader, Lady Remor'za, and her followers are specialists in ancient nightborne magic and can become nearly invincible to attacks. However, as mages, we should be able to defeat them using Spellsteal. Let us show them the power of the Tirisgarde!<|endoftext|> <|startoftext|>Stocking Stalks<|obj|>Gather 10 Broken Bamboo Stalks.<|text|>My men are malnourished, injured, and exhausted, but they are Horde. Every one will fight to their dying breath. As our new ally, we will stand by you when the time comes, but we would stand stronger with weapons. I have my men out gathering bamboo stalks to fashion into spears. If you can spare the effort, we could use the extra pair of capable hands.<|endoftext|> <|startoftext|>Bidden to Greatness<|obj|>Open the gates to Pei-Wu Forest.<|text|>It is up to all of you to remove the thorn from the side of Shen-zin Su. Do not let your differences come between you. Trust in each other. Within the Pei-Wu Forest is a lone hermit. Head directly to his hut. He knows intimately of the dark things that now lurk in the trees.<|endoftext|> <|startoftext|>Unwelcome Nature<|obj|>Kill 8 Thornbranch Scamps.<|text|>You faced forest sprites in the Dawning Valley, but the forest sprites in this grove are a different breed. Crueler and more dangerous. If you would clear some of these sprites out, the spirits would thank you.<|endoftext|> <|startoftext|>Evil from the Seas<|obj|>Kill 8 Darkened Horrors or Darkened Terrors.<|text|>I do not know what this evil is that is infesting the forest, but I know exactly how to deal with it. So do you, I think.<|endoftext|> <|startoftext|>None Left Behind<|obj|>Rescue 3 Injured Sailors.<|text|>Your friend has been doing everything she can to save my crew. I'm deeply appreciative. We're still dealing with more than we can handle here: quenching the fires on the wreckage, getting my people out, fighting off these evil sea creatures, and trying to prevent the prisoners from escaping. We're simply in over our heads. I still have men on the ship that we need to get clear before the wreckage collapses on them. I know this is asking a lot, but can you help?<|endoftext|> <|startoftext|>Small, But Significant<|obj|>Retrieve 8 Kun-Pai Ritual Charms.<|text|>I am tired. I must rest. We have a ritual to perform, but we require some of the charms from this grove. If you wander the grove, you should see them all over hanging from the trees. If it does not offend one as young as you, will you permit me to sit and recover my strength while you gather these charms?<|endoftext|> <|startoftext|>The Suffering of Shen-zin Su<|obj|>Board the Hot Air Balloon and Speak to Shen-zin Su.<|text|>Now is not the time to grieve. The balloon is ready, and Shen-zin Su awaits. We shall be the first pandaren to speak to Shen-zin Su in hundreds of years. It is a great honor.<|endoftext|> <|startoftext|>Worthy of Passing<|obj|>Defeat the Guardian of the Elders.<|text|>The four elemental spirits will help you speak with the land and uncover its plight, but first, I have one small task to ask of you. Join me, my pupil. Accompany this old pandaren to the western grove.<|endoftext|> <|startoftext|>Passing Wisdom<|obj|>Listen to Master Shang Xi.<|text|>This journey shall soon be yours to undertake without me. Stay for a few moments and listen to an old man's words. Let my knowledge serve as a foundation for yours, that you might be greater than I ever was.<|endoftext|> <|startoftext|>The Direct Solution<|obj|>Kill 20 hozen in Fe-Feng Village.<|text|>Alright , this is the second time we've had to deal with ravaging hozen. I think it's time we take care of this problem the Huojin way. No more patience. No more mediation. We go to the source. We're going into the hozen village to the north and we're punishing those smelly troublemakers. I've been looking forward to a chance to fight by your side again.<|endoftext|> <|startoftext|>Stronger Than Stone<|obj|>Gather 12 Abandoned Stone Blocks.<|text|>Gather me stone blocks from the Ridge of Laughing Winds to the south. You have seen my strength twice, yet I still spy doubt within your eyes. It will not last.<|endoftext|> <|startoftext|>Dafeng, the Spirit of Air<|obj|>Speak to Dafeng, the spirit of air, in the Chamber of Whispers.<|text|>If you listen long enough, the wind will carry the answer to you. Dafeng, the spirit of air, has been scared from the skies by Zhao-Ren, the Onyx Serpent. He hides within the Chamber of Whispers, at the south side of the plateau. Go to him. Ji and I will join you there.<|endoftext|> <|startoftext|>Monkey Advisory Warning<|obj|>Recover 8 Stolen Firework Bundles.<|text|>The monkeys have been stealing from the village during their attacks. We should be fine without some of the extra food stores, but the idea of monkeys with fireworks... I'm a little bit concerned. Not to mention, who knows when some fireworks will come in handy? Help me recover the stolen fireworks from their village?<|endoftext|> <|startoftext|>Battle for the Skies<|obj|>Defeat Zhao-Ren, the Onyx Serpent with the aid of Ji's fireworks.<|text|>Dafeng, the spirit of air, is terrified by Zhao-Ren, the Onyx Serpent. We must help him face that fear, or face it for him ourselves. When I told Ji of the serpent, he said he had an idea and would begin preparations outside of the chamber. Despite his rash nature, I must admit, I envy his passion and conviction. Let us go outside and confront the Onyx Serpent.<|endoftext|> <|startoftext|>Stronger Than Bone<|obj|>Bring the Jade Tiger Pillar to Jojo Ironbrow in Morning Breeze Village.<|text|>This giant jade tiger pillar doesn't seem to fit in amidst the hozen buildings. What it does seem is very hard. Very solid. You know just the person to bring this to.<|endoftext|> <|startoftext|>Balanced Perspective<|obj|>Cross the ropes and speak to Aysa Cloudsinger on Morning Breeze Lake.<|text|>Aysa has been meditating on the lake since we've arrived, all her thoughts focused on Dafeng. I don't know what she hopes to discover out there, but she's no fool, and Master Shang Xi has entrusted this task with her. You will need to cross the ropes leading from the end of the dock to reach her. It shall test your balance, but I think you're up to the task.<|endoftext|> <|startoftext|>Do No Evil<|obj|>Kill Ruk-ruk, the Fe-Feng Chief.<|text|>, I need you to understand that the way of the Huojin is not the way of violence. When fighting is needed, we will not hesitate, but when fighting is not needed, neither do we instigate. However, the direct solution is often cutting the head off the snake, as they say. The hozen have a leader instigating these attacks. If we remove Ruk-Ruk, we won't have to wipe the hozen out entirely. I know you are not of the Huojin, but are you with me in what must be done?<|endoftext|> <|startoftext|>Tools of the Enemy<|obj|>Retrieve 8 Paint Soaked Brushes.<|text|>The hozen have stolen our brushes and are painting over our scrolls of wisdom with their own wisdoms, if you can call them that. If you're here to help, stop them and bring our brushes back before they can do more harm.<|endoftext|> <|startoftext|>Not In the Face!<|obj|>Request Shu's help in waking Wugou, the spirit of earth.<|text|>Alright , I was thinking about what we'd try next if the whole gong thing didn't work, and it came to me just like that! Water in the face always worked on me. It's got to be twice as effective for someone so dry and earthy! Mind going over and asking Shu, the spirit of water, if he'll help us out? He should be playing in the pool next to the waterfall, just on the other side of that tree.<|endoftext|> <|startoftext|>Morning Breeze Village<|obj|>Meet with Ji Firepaw in Morning Breeze Village.<|text|>The fourth and final spirit is Dafeng, the spirit of air. When he is not in the skies, he can be found on the Ridge of Laughing Winds to the west. I've sent both Aysa and Ji to help you find him. When you are ready, I will summon winds to carry you to the top of the temple. From there, cross the bridges to the west and find Ji in Morning Breeze Village.<|endoftext|> <|startoftext|>Stronger Than Wood<|obj|>Gather 12 Discarded Wood Planks.<|text|>Gather me wood planks from construction near the Ki-Han Brewery. You do not yet know the extent of my strength, so I shall display it to you.<|endoftext|> <|startoftext|>The Spirit and Body of Shen-zin Su<|obj|>Bring Shu and Wugou, the spirits of water and earth, to the Temple of Five Dawns. A cart is waiting near the road to take you there.<|text|>Well, that wraps it up here, doesn't it ? Now that we've got these two roused and all friendly towards you, we just need to get them back to the Temple of Five Dawns. You go ahead. I'm going to say my goodbyes, then I'll follow you up shortly.<|endoftext|> <|startoftext|>Rewritten Wisdoms<|obj|>Burn 5 Defaced Scroll of Wisdom.<|text|>, we must help Elder Shaopai. There are few more deserving of our kindness. On the way here, you surely noticed the scrolls of wisdom hanging in the grotto to the south. The hozen have defiled many of them, and sadly, they are not recoverable. We will deal with the problem directly - burn the defiled scrolls. Wipe the hozen writings away entirely. Do not worry for Elder Shaopai. The people shall come together and help him rewrite the wisdoms in time. I shall see to that.<|endoftext|> <|startoftext|>Missing Mallet<|obj|>Recover the Dai-Lo Recess Mallet at the Ki-Han Brewery.<|text|>, I've got it! It's simple really. Let's make a ruckus so loud that there's no way he can sleep through it. Why look at that, a conveniently placed gong! Makes me think this may just be how they've awoken him in the past. We just need the matching mallet to get it ringing as loud as possible. The village leader tells me the mallet is over at the Ki-Han Brewery on the river, to the southwest. It's not far. Mind picking it up for me while I give the village some fair warning?<|endoftext|> <|startoftext|>Still Good!<|obj|>Recover 3 Uprooted Turnips, 3 Stolen Carrots, and 3 Pilfered Pumpkins.<|text|>The virmen to the south have been running off with all of our crops, but they're taking more than they can eat. They must be stockpiling them somewhere - the ones they like anyway. Will you go out and recover any of the uprooted crops you can find? I've got an island's worth of people to feed, and every single vegetable makes a difference.<|endoftext|> <|startoftext|>Rascals<|obj|>Kill 10 Virmen.<|text|>I'll keep trying to find ways to wake this stubborn little guy up, but there is no shortage of trouble on the island it seems. The crops to the south are infested with virmen, rabbit-like thieves and pillagers. Rascals! They breed faster than we can kill them! I have the perfect solution for such a situation: kill them faster! With you here, that shouldn't be a problem.<|endoftext|> <|startoftext|>Raucous Rousing<|obj|>Ring the gong.<|text|>You ready for this? I'm thinking maybe we should have looked for something to cover our ears, but it's a bit late for that now. Just remember that the intense ringing you'll be hearing for the next few hours is the ringing sound of victory! The honor's all yours. Ring the gong whenever you're ready!<|endoftext|> <|startoftext|>Wugou, the Spirit of Earth<|obj|>Slap the ox.<|text|>! Well, the plus side is that finding Wugou was easy enough. Waking him... not so much. I think he's going to wake quite sore from all the pushing and hitting I've done trying to rouse him. Are you a deep sleeper at all? What wakes you up in the morning? Rolling out of bed always seems to do it for me, so I figure let's just go for that! I tied off some ropes to the ox cart. We send it running and give him a good roll, and we should be good! Care to give the ox a good slap to get it going?<|endoftext|> <|startoftext|>Fish Fry<|obj|>Collect 12 Mature Carp from Hozu Fishcatchers<|text|>Fortune favors the bold! Your calculated aggressive actions have yielded unexpected rewards. If you can slay these fishcatchers after a successful haul, you'll inherit their slippery spoils. Thinning out the enemy while feeding your allies - the picture of efficiency!<|endoftext|> <|startoftext|>The Feltotem Menace<|obj|>Find and deal with Tugar Bloodtotem.<|text|>If I had known Tugar was alive and behind this I would've alerted you sooner! He is a hateful creature, and an easy recruit to the Legion's cause. If he is truly successful with his fel experiments we need to stop him now. He is taunting us from up there. Let's go!<|endoftext|> <|startoftext|>Shield Amplification<|obj|>Use the Nightborne Soulstone on defeated Felborne within the Weeping Terrace.<|text|>It will not hurt to reinforce the Nightborne Soulstone's shield just a bit more, and to do that we must infuse it with energy. Ryanna has assured me that fel essence will work beautifully for our needs. Yes - this method IS rather distasteful. However as the sin'dorei well know, desperate times call for desperate measures. It is as simple as this: we have an urgent need for magical energy, and our enemies possess it in abundance. Do what must be done.<|endoftext|> <|startoftext|>Rise Up<|obj|>Kill 8 demons, then reach the top of the ramp.<|text|>Here we are, t. On this island is a cavern full of exceptionally powerful demons and their leaders. If our plan succeeds, these demons will be... "blown to smithereens", as Tethys so nicely put it. There's no time to explain the plan in full right now, but Tess has agreed to walk you through it. First you must get up to the top of this ramp. Slaughter a few on your way.<|endoftext|> <|startoftext|>Holding Our Ground<|obj|>Repel the Legion threat from Thunder Totem.<|text|>Though we anticipated a strong Legion presence, our attacks on their camps have angered their forces even further than anticipated. Our forces rally on both land and in the skies above Thunder Totem in an attempt to regain our footing. Do what you can to reduce their forces. Once we've secured Thunder Totem we'll begin our plan for a final attack.<|endoftext|> <|startoftext|>Fel Ingredients<|obj|>Acquire 5 Vials of Liquid Felflame, 3 Flasks of Fel Blood, and 3 pinches of Demonic Ash.<|text|>Our scouts have located a Felskorn encampment within the Garrison of the Fel. We will need as many samples of fel poison as we can find if we are to concoct a cure for our stricken monks. Take samples of anything that looks remotely useful!<|endoftext|> <|startoftext|>Village of the Corruptors<|obj|>Kill Feltotem Infusers in Feltotem.<|text|>The Feltotem continue to create these totems for further "experiments". Let us deal with these infusers in the traditional manner. Their deaths will right a great wrong and provide clues as to their ultimate goal.<|endoftext|> <|startoftext|>They Stole Excaliberto!<|obj|>Find Excaliberto and return it to Maximillian.<|text|>I was scouting the nearby demon village when I was attacked. They took my artifact! Of course, if I leave here, the shore will be undefended. The nearby demons have it. Go, slay them and bring it back to me!<|endoftext|> <|startoftext|>A Bit of Espionage<|obj|>Speak to Aludane Whitecloud in Krasus' Landing for a flight to Broken Shore.<|text|>With the gunpowder in tow, it's time to move on to our next plan. Meet us on the Broken Shore. You can get a flight directly to our next location from Krasus' Landing. We will meet you there, t.<|endoftext|> <|startoftext|>Rise Up<|obj|>Kill 8 demons, then reach the top of the ramp.<|text|>Here we are, t. On this island is a cavern full of exceptionally powerful demons and their leaders. If our plan succeeds, these demons will be... "blown to smithereens", as Tethys so nicely put it. There's no time to explain the plan in full right now, but Lilian has agreed to walk you through it. First you must get up to the top of this ramp. Slaughter a few on your way.<|endoftext|> <|startoftext|>In Safer Hands<|obj|>Bring the Focusing Iris to Archmage Kalec in Dalaran.<|text|>There is still the matter of the Focusing Iris. Please return it to your Kirin Tor friends, with my apologies. As for myself, I think I'm done chasing artifacts for a while. One possession by immortal shadowy evil is enough for me, thank you.<|endoftext|> <|startoftext|>A Good Start<|obj|>Kill 4 Hozen Mudflingers, 4 Hozen Skullthumpers, and 3 Hozen Fishcatchers<|text|>Regardless of our predicament, our orders stand. We are to learn the lay of this land and prepare it for Hellscream's fleet. But first, we must deal with these savages! You see these corpses I've stacked up around the camp? I want mountains of them! We are the Horde! These vermin have not learned to fear us yet, but we will fix that soon enough...<|endoftext|> <|startoftext|>Stealing Their Thunder<|obj|>Defender Mordun has asked you to acquire the head of Ingvar the Plunderer.<|text|>The vrykul are fearless in a fight. Seems they actually yearn fer a death in battle. With their numbers and that ferocity, we're doomed - plain and simple. There's one they esteem though, goes by the name of Ingvar. Bring him down and you'll deal a mighty blow to their spirit.<|endoftext|> <|startoftext|>Cryin' My Eyes Out<|obj|>Collect Zin'Jun's belongings from the Hozen Groundpounders.<|text|>I coulda taken out da whole lot of 'em, mon. Shot 'em one by one, den played dead when dey be gettin' close. Fell for it every time, dey did - well almost every time... One of 'em finally got wise. Called my bluff. Before I knew it, dey was usin' my eyes as marbles. Ran off with my goods an' left me here ta die, da savages... Help me, mon. Lemme die wit my dignity intact.<|endoftext|> <|startoftext|>Disarmament<|obj|>Defender Mordun wants you to steal 5 Vrykul Weapons.<|text|>Take it from me, them vrykul weapons be downright nasty! Deceptively well-balanced, wickedly sharp - just plain deadly. I need you to pilfer some o' them weapons before they're used on us!<|endoftext|> <|startoftext|>Family Heirlooms<|obj|>Collect 8 Pearlfin Heirlooms from dead Pearlfin Villagers in Moonwater Retreat.<|text|>We recently lost a fierce battle against the hozen at Moonwater Retreat. We evacuated as many of our people as we could, but still, there were many we could not save. We have no tokens of our lost over which to send our prayers. If someone could go and retrieve heirlooms from the dead bodies, we could properly lay them to rest, and move on. It would mean so much to us if you could do this.<|endoftext|> <|startoftext|>Pit Fighter<|obj|>Speak with Korgol Crushskull at the Darkmoon Faire.<|text|>There must be more to being a master pit fighter than this... Perhaps Korgol Crushskull who runs the Darkmoon Deathmatch at the Faire will know.<|endoftext|> <|startoftext|>Kung Din<|obj|>Obtain the Slingtail Key by slaying Kung Din.<|text|>I hope you are capable of this next task, for our lives depend on it. There is only one key that will unlock our chains. Unfortunately, the key hangs around the neck of the hozen's pet tiger, Kung Din. They keep the tiger in the great pit to the north. The only way to retrieve the key will be to kill the beast.<|endoftext|> <|startoftext|>Bottletoads<|obj|>Scoop toad eggs from 8 Gurgling Toadspawn on the top level of the Pools of Purity.<|text|>Have you heard about the crisis we're having at the pools? Toads have moved in and are spawning like crazy! It's become a real problem for the lotus farmers. Coincidentally, I make a jam out of gelatinous toadspawn. I call it "Bottletoads" and it's a big hit with the kids around here. Can't keep any in stock. If you're heading to the pools, you'd be doing everyone a favor by uh... liberating some of those toad eggs. Into this bottle. For me. Just look for bubbles and scoop right in!<|endoftext|> <|startoftext|>To Bridge Earth and Sky<|obj|>Protect Pei-Zhi during his ritual at the Terrace of Ten Thunders.<|text|>We are ready to open the tan-chao and guide all of these spirits back to peace. If I may, I would have your assistance once more. The mogu will surely sense the ritual taking place and will do everything in their power to halt it. I need only a few moments without interference, and once the path is open it will surge too greatly to be closed. If you are willing to help one more time, please accompany me to the ritual site.<|endoftext|> <|startoftext|>Guess Whose Back<|obj|>Bring Krosh's Back to Yan in New Cifera.<|text|><|endoftext|> <|startoftext|>The Wayward Dead<|obj|>Use the Staff of Pei-Zhi to absorb 10 Wayward Ancestors in the Terrace of Ten Thunders.<|text|>The process of mass conjuring, as the mogu are doing here, is not without byproduct. Some spirits arrive too distraught or unruly to be harnessed, so they are confined and left to wander until their desperation leaves them more malleable. I suspect the mogu have such a holding area somewhere nearby, likely guarded by spiritclaws. Please, take my staff again and use it to collect these wayward spirits. You needn't fight them - present the staff and they should be drawn in.<|endoftext|> <|startoftext|>A Humble Offering<|obj|>Gather 10 Tidemist Caps from Tideview Thicket.<|text|>I'm almost ready for the ritual, there's just one more thing we need: An offering. Relax, I don't mean a sacrifice. Just a bit of food. There are sure to be mushrooms growing in Tideview Thicket to the northwest that are suitable for this. Please bring some.<|endoftext|> <|startoftext|>Ritual Artifacts<|obj|>Bring Pei-Zhi a Chipped Ritual Bowl, a Pungent Ritual Candle, and a Jade Cong from the Terrace of Ten Thunders.<|text|>So many spirits held in captivity here... I can feel them everywhere. Even the walls are a cage for the long-dead. , we cannot simply break the sorcery over this place - doing so would release countless agonized souls to wander the earth. They will need a beacon, something to guide them. With your help, I can create a tan-chao: a bridge from this world to the heavens. For this ritual, I'll need a bowl, a candle, and a jade cong. You should be able to find them all within the ruins.<|endoftext|> <|startoftext|>Pei-Back<|obj|>Confront Shan Jitong and rescue Pei-Zhi at the Seat of the Spirit Waker in the Terrace of Ten Thunders.<|text|><|endoftext|> <|startoftext|>An Urgent Plea<|obj|>Recover the Staff of Pei-Zhi and interrupt the mogu ritual in the center of the Terrace of Ten Thunders.<|text|> Please... help... heart of the ruins... a ritual... conjuring... ...should not be here... My staff... on the altar... take it. Please hurry.<|endoftext|> <|startoftext|>Vessels of the Spirit<|obj|>Recover 8 Spirit Bottles from Shan'ze Spiritclaws in the Terrace of Ten Thunders.<|text|>The Spiritclaws are a sect of mogu assassin-priests who, at the height of the mogu empire, were the most elite and most feared of the emperor's troops. All have mastered a deathblow which ensnares the spirit of the enemy, trapping it in a jade bottle for delivery to a Spiritbinder. If you encounter any Spiritclaws further ahead in the ruins, take note: their belts hang with a cursed weight. Relieve them of their burden and bring the bottles back to me.<|endoftext|> <|startoftext|>Back to Nature<|obj|>Throw Spirit Bottles on the ground in Tideview Thicket to release 8 Beast Spirits.<|text|>I'm afraid I have another favor to ask. The bottles you recovered contain neither the spirits of mogu ancestors nor recently slain foes; they contain spirits of beasts. It seems the spiritclaws have resorted to poaching in an effort to fuel their simulacra. This complicates our task, for I cannot take the beasts with me through the bridge. Take the bottles west to Tideview Thicket and smash them to return the spirits to nature. Some may be blind with rage and will need to be subdued.<|endoftext|> <|startoftext|>Break the Cycle<|obj|>Kill 8 Shan'ze Spiritbinders in the Terrace of Ten Thunders.<|text|><|endoftext|> <|startoftext|>Simulacrumble<|obj|>Kick 6 Vacant Destroyers in the Terrace of Ten Thunders.<|text|><|endoftext|> <|startoftext|>Breadcrumb Into Ruins<|obj|>Head into the Ruins of Gan Shi, northwest of the .<|text|>The spirits released from these statues are being pulled--rather violently--toward the coastal ruins up ahead. It seems unlikely that they'll be allowed to rest...<|endoftext|> <|startoftext|>Some "Pupil of Nature"<|obj|>Investigate the Woods of the Lost, northeast of the Greenstone Quarry.<|text|>Wood sprites are not prone to wandering, so I'm surprised they ventured down as far as the mason's quarter. Something must be forcing them out of their natural habitat. These particular sprites are native to the Woods of the Lost, just north of here. I'd go myself, but I've heard those woods are haunted. So yeah, that's out. I guess we'll never know. Orrrr... A big brave adventurer like YOU could go check it out! What do you say?<|endoftext|> <|startoftext|>The Sprites' Plight<|obj|>Slay 10 Stonebound Destroyer the Woods of the Lost and discover their source.<|text|><|endoftext|> <|startoftext|>Monstrosity<|obj|>Collect sketches of each piece of the ancient statue.<|text|>It's plain to see that this statue and the surrounding ruins are of ancient origin. Clearly, this land has a deep history, which means it could not have been born of the cataclysm. And yet these waters have been explored for ages now, with no record of anything here but open sea. Perhaps if you were to sketch the pieces of this broken statue, you might shed light on the continent's origins.<|endoftext|> <|startoftext|>What Goes Down, Must Come Up!<|obj|>Use the Goblin Drone Dispenser near the Exposed Root to recover supplies.<|text|>Rivett left behind what looks to be an important piece of equipment. Along its shaft you are able to make out the words: Goblin Drone Dispenser. With a simple calibration, the device is set to deliver drones to Nazgrim's basecamp. Easy enough.... There's just one problem. The only supply crates worth transporting have fallen to the cliff ledge below the crash impact. As you ponder the issue, you see the long, coiled tail of a Cliff Glider fly by the corner of your eye...<|endoftext|> <|startoftext|>My Kingdom for a Horse<|obj|>Return Pimento.<|text|>Oh, woe is me! Soon after making landfall I began exploring, riding my trusty steed Pimento into the heart of a demon infested village to the north. While performing my investigations, I tied Pimento up to go further on foot, only to return and discover a powerful demon had captured her! There he was, riding her like she was his own. Please find her and send her back to me.<|endoftext|> <|startoftext|>SI:7 Report: Lost in the Woods<|obj|>Listen to Rell's report.<|text|> Please. You need to hear what we've been through. The whole damned Alliance needs to hear what we've been through. There may not be much time left.<|endoftext|> <|startoftext|>Scouting Report: On the Right Track<|obj|>Listen to Kiryn's report.<|text|>MOST of what Riko said is true. We didn't dare pursue Gorrok - the Horde's numbers here are far too few. Our forces can only sustain so many losses, and frankly, we don't know how powerful that witch really is. Let me pick up where the hozen left off...<|endoftext|> <|startoftext|>The Shrouded Coin<|obj|>Bring the Shrouded Timewarped Coin to Mistweaver Xia on the Timeless Isle.<|text|>A swirling mist envelops the coin and it begins to float above your hand. The mist briefly parts to reveal a shiny new coin, yet in the next instant the coin appears worn from years of exchange. As the coin settles back in to your hand, visions of jungles and mist shrouded peaks waft into your mind, and through the vision you recognize the four Celestials gathered in the courtyard of an island.<|endoftext|> <|startoftext|>Seek Me Out<|obj|>Look for Maximillian of Northshire in Highmountain.<|text|>The letter from Maximillian is written on something which looks to be torn off a ship's sail. Included are directions to the beach in northern Highmountain.<|endoftext|> <|startoftext|>A Knight's Belongings<|obj|>Fetch Maximillian's armor.<|text|>Amidst the squalls and the crashing waves, my mighty ship swayed and tumbled. Lesser knights would have trembled in terror, frozen stiff. Not me! Nay! Heroically, I stripped my armor off my back and stored it safely in my sack. Why did I strip down to these simple undergarments, you ask? Only an ignorant squire would. I was wary of sinking to the bottom should my ship fall foul of course! Ha ha! Unfortunately, the sacks of armor were thrown overboard by the waves.<|endoftext|> <|startoftext|>Kneel and Be Squired!<|obj|>Kneel before Maximillian.<|text|>You must kneel before me if we are to begin our journey together once more. Kneel, squire, and be squired!<|endoftext|> <|startoftext|>The Burning Birds<|obj|>Collect Fel Infusing totems.<|text|>The Feltotem are experimenting on these falcosaurs! They didn't get the results that they wanted and have carelessly left their experiments lying around to further poison the animals. We should collect their leftover totems to prevent further corruption and to find out what they were doing.<|endoftext|> <|startoftext|>Further Training<|obj|>Complete Maximillian's quests and slay "demons" to earn the rank of Squire First Class.<|text|>The journey here was perilous, Squire. It was fraught with danger. Storms, demons, storm demons... I shudder at the memory. Of course, I overcame all such dangers at great loss to my person. This is where I need your assistance. You must venture forth--nay, sally forth--and recover my armor, my weapon, and of course my grand steed. Once you have successfully completed these tasks three, will you be promoted to Squire, First Class!<|endoftext|> <|startoftext|>Unnatural Consequences<|obj|>Kill Nighthuntress Lexera.<|text|>Lexera and her trappers have taken over the valley. She is stronger than she looks, and she fights with the strength of a dreadlord. Do not go in unprepared. I can handle these demons. Go, find Lexera, and make her feel the consequences of her unnatural endeavors.<|endoftext|> <|startoftext|>Ready to Strike<|obj|>Meet Nighthuntress Syrenne on the Broken Shore.<|text|>I followed one of the trappers, who unknowingly led me to the Broken Shore. Lexera was there, surrounded by an army of demons and loyal nightborne. I wasn't able to get close, but from what I could tell, she and her army of trappers are taming the fel-corrupted beasts. It is an abomination of nature, and she must be stopped! Meet me on the Broken Shore and be ready to strike. I will gather additional manaroot. I have a feeling we'll need it.<|endoftext|> <|startoftext|>Destruction: Rumblings Near Feltotem<|obj|>Find Navarrogg at the Misty Coast in Highmountain.<|text|>The Highmountain have passed along a dire warning from their drogbar allies. The Feltotem are spreading their demonic corruption into the wildlife around them, infecting the land itself. We believe this is something that should be looked into sooner rather than later. The drogbar chieftain, Navarrogg, is handling this personally and we'd like you to meet him near the Feltotem village. |cFF660000Specialization: Destruction Warlock|r<|endoftext|> <|startoftext|>Taking Control<|obj|>Kill Torturer Relyn and use his Control Orb to free Nighthuntress Syrene.<|text|>I've been withering away in this cage, prisoner to a wretch called Reyln. He leads a group of nightborne that are using fel magic to corrupt and control the native wildlife. The Burning Legion's reach has already spread too far for my liking. Kill him and recover his control orb, so I can be released from this arcane prison!<|endoftext|> <|startoftext|>The Nighthuntress Beckons<|obj|>Ride D'Bynn and let him lead you to Nighthuntress Syrene's location.<|text|><|endoftext|> <|startoftext|>Felbound Beasts<|obj|>Kill Nightborne Trappers and free Felbound beasts.<|text|>So Reyln is taking orders from Lexera? Why am I not surprised. She seemed far too comfortable with the demons who infested our city. We cannot let her succeed in corrupting Suramar's wildlife. I swore to protect the city of Suramar from all enemies, even those within its walls. If you can deal with her trappers, I will do my best to track Nighthuntress Lexera down.<|endoftext|> <|startoftext|>Soothing Wounds<|obj|>Use Manaroot that is foraged from leylines within the Crimson Thicket to soothe D'Bynn's wounds.<|text|> Perhaps you can forage something nearby that will soothe the manasaber's wounds?<|endoftext|> <|startoftext|>Barrel Toss<|obj|>Use Storm Brew to destroy 5 Fel Brew Spreaders.<|text|>The Legion is defending the Felskorn lair with fel emitters. Fortunately we have Storm Brew to spare, so there should be plenty available with which to destroy them. Take this barrel, throw it at the spreaders, and watch them go BOOM!<|endoftext|> <|startoftext|>Devastating Effects<|obj|>Investigate Suramar.<|text|>The Burning Legion will not rest until they have destroyed everything and everyone. Their presence here has had a devastating effect on our lands, and now it seems our wildlife as well. I have heard numerous reports of sickly animals in the thicket that surrounds the demon-infested city of Suramar. Make your way there and see if the rumors are true.<|endoftext|> <|startoftext|>A Call from the Caverns<|obj|>Find Muyani in the skull-shaped rock above Wailing Caverns.<|text|>Oh, good, I'm glad you stopped by. We've heard disturbing rumors of corruption continuing to flourish in the Wailing Caverns. You seem like just the right person to investigate. Since Naralex's awakening, one of his disciples has been watching over the area to ensure that deviate creatures remain in check. She is the one that has been sending us these dire warnings. Meet up with her in the eye of the skull-shaped rock above Wailing Caverns and see if you can help her handle this situation.<|endoftext|> <|startoftext|>Scouting Report: Hostile Natives<|obj|>Listen to Riko's report.<|text|>I bet I know your first question: "What the ook happened to Sergeant Gorrok?" Don't worry, don't worry. He's totally alive. Not dead or anything. Well, we THINK he's alive, but he ALSO might be very, very dead. Fine! Let me tell you exactly what happened.<|endoftext|> <|startoftext|>A Common Enemy<|obj|>Return to Khadgar in the Violet Citadel.<|text|>I have one more request to ask of you, outsider. Return to your leaders and report to them what transpired here. Though your people may never truly be allies with the Tideskorn, know that we have a common enemy - one which my people will fight to the last vrykul. When the time comes, I hope to see you on the battlefield.<|endoftext|> <|startoftext|>Pet Battle Challenge: Wailing Caverns<|obj|>Defeat the Budding Everliving Spore in Wailing Caverns.<|text|>The deviate critters of the Wailing Caverns continue to flourish in the damp darkness, but I've been doing my best to keep their numbers down. I've found a few pets and supplies while clearing out the caverns, I might be willing to part with a sack of supplies if you can beat my best run. You'll have to clear out the cavern without healing or reviving any of your pets to best me. Good luck!<|endoftext|> <|startoftext|>Without a Trace<|obj|>Press the detonator to erase the remaining evidence.<|text|>The explosives are set. All we have to do now is pull the trigger.<|endoftext|> <|startoftext|>The Jade Witch<|obj|>Defeat the Jade Witch.<|text|>The Jade Witch must still have Shin. I... I can't do it! I don't want to see the witch. Can you please go talk to her and see if she has Shin? You're an adult, I don't think she would try to turn you into jade.<|endoftext|> <|startoftext|>Burial at Sea<|obj|>Bring the 3 Vanguard Corpses to the Immobile Catapult at the Wreck of the Sky Shark.<|text|>These savages are... ruthless. They've dragged off our dying soldiers to be tormented in their camps. This is no way for our valiant brothers to die. I shall join them soon enough. Please, put my mind at ease and their bodies to rest. Find their remains at the camps surrounding the wreckage. Put them out of the reach of these creatures.<|endoftext|> <|startoftext|>Explosive Evidence<|obj|>Plant 4 Makeshift Dynamite near the sunken ship at Sapphire's End. Makeshift Dynamite must be placed at least 10 yards apart.<|text|>I must ask you to do one more thing for me. The personal effects on this ship cannot be left for others to find. We'll have to destroy it. I cobbled together some Makeshift Dynamite from the scraps you brought me. Place the dynamite anywhere on the ship, but take care not to put them too close together. They might be...uh...a little unwieldy, so you should spread them out in case of premature detonation.<|endoftext|> <|startoftext|>SI:7 Report: Fire From the Sky<|obj|>Listen to Sully's report.<|text|>Yeah, we found Amber, she's alive, and all that. That's about where the good news stops though. Let's see if I can pick up where ol' Rell left off...<|endoftext|> <|startoftext|>SI:7 Report: Take No Prisoners<|obj|>Listen to Amber Kearnen's report.<|text|>The final leg of our journey took us west, to a large hozen village. We set up a small camp in the mountains, outside of their line of sight...<|endoftext|> <|startoftext|>SI:7 Report: Hostile Natives<|obj|>Listen to Little Lu's report.<|text|>I... I can tell you what happened next! We continued north, into the forest...<|endoftext|> <|startoftext|>A Lesson in Bravery<|obj|>Defeat 8 Leafy Tricksters south of the Jade Witch Hut.<|text|>Can you help teach me to be brave like you? When we played our prank on the witch we made a bunch of Leafy Tricksters angry. I think the witch did something to them. Can you show me how you stand up to them?<|endoftext|> <|startoftext|>An Offering<|obj|>Widow Greenpaw has asked for you to bring her a fish from the pool behind the Jade Witch's Hut in the Jade Forest.<|text|>Well young one, if you would do me a kindness before I help. Behind my hut is a small pond. I keep a stock of very rare fish that I need for ritual. It was a favorite of my late husband. Could you please bring me one?<|endoftext|> <|startoftext|>The Jade Witch<|obj|>Speak with the Widow Greenpaw at the Jade Witch Hut.<|text|>The Jade Witch must still have Shin. I... I can't do it! I don't want to see the witch. Can you please go talk to her? You're an adult. I don't think she would turn you into jade.<|endoftext|> <|startoftext|>Down Kitty!<|obj|>Destroy 8 Jade Guardians.<|text|>I tried to fight one of the jade tigers in the woods but they were too scary. They stare at you and you turn to a jade statue! Honest truth! Chen's sister's friend Ni heard it from Kai's mom. I want to be brave like you though. Can you show me how to beat up those jade tigers?<|endoftext|> <|startoftext|>The Double Hozu Dare<|obj|>Inspect 7 Lifelike Jade Statues south of the Jade Witch Hut.<|text|>Shin is still missing! I never... I mean the other kids never should have double hozu dared him to knock on the witch's door. We saw a bunch of jade statues south of the Jade Witch's hut. Can you come with me and see if any of them are Shin?<|endoftext|> <|startoftext|>The Witch in the Woods<|obj|>Find An Windfur on the road north of the Jade Witch Hut.<|text|>Oh please ! Can you help me? Some of the village children were playing in the woods and haven't come back. Could you please keep an eye out for them if you are going out there? I told those village rascals to leave that old widow up in the woods alone. My guess is they are probably harassing her. They think she is a witch.<|endoftext|> <|startoftext|>Sixteen Fluid Ounces of Prevention<|obj|>Use the Spirit-Touched Water Barrel to extinguish the four fires near the Zeppelin Wreckage.<|text|>Better safe than sorry. The pillars of smoke surrounding the crash site will be a beacon to any Alliance who might have seen your Zeppelin in distress. Until you and your depleted crew get your bearings, you could do without that kind of trouble. Extinguishing the wreckage fires is just plain common sense.<|endoftext|> <|startoftext|>Wet Work!<|obj|>Collect 5 Water Globules from Spiritsong Lake and combine them with the Horde Barrel.<|text|>If any Alliance naval forces have come ashore, the smoky fires from your crash will lead them right to you and what remains of your crew. There must be a way to extinguish those flames... This barrel seems to have survived the catastrophe intact. Perhaps it's still water-tight. Only one way to find out!<|endoftext|> <|startoftext|>Horde Justice<|obj|>Kill 15 Hozu at the Wreck of the Sky Shark.<|text|>Your mind races as you struggle to come to terms with your predicament - shipwrecked on an uncharted land, nearly all of the crew lost.... As you look at the corpse of this unfortunate creature you realize that the area is crawling with his kind, and that they're pillaging whatever supplies haven't been destroyed. It's time to introduce these vermin to some good old-fashioned Horde justice.<|endoftext|> <|startoftext|>Standard Protocol<|obj|>Gather 8 Unstable Solenoids.<|text|>The Sky Shark has been totally destroyed. With Alliance forces about, standard protocol requires the destruction of any sensitive technologies. These solenoids most certainly fall under that category. The Horde's directives are clear, round up the solenoids for destruction.<|endoftext|> <|startoftext|>The Double Hozen Dare<|obj|>Rescue 6 Scared Pandaren cubs.<|text|>There is a witch in the woods but no one believes me. She turned my friend Shin into jade! We were all so scared we tried to run back but she sicced her big jade monsters on us. A bunch of my friends tried to get away by climbing trees. Can you help me save my friends?<|endoftext|> <|startoftext|>Barrel of Monkies<|obj|>Sally Fizzlefury wants you to kill 5 drunken monkies.<|text|>These monkeymen are driving me insane! I was just trying to get some insight into panderan brewing tactics and these hozu things keep drinking the brews before I can properly chemical test them. Can you please go take a few of them out as a lesson to the others? I'll make it worth your while.<|endoftext|> <|startoftext|>Mother's Orders<|obj|>Kill Mother Mirenda.<|text|>That big ugly thing looks like it's leading the attack here. Let's take her down!<|endoftext|> <|startoftext|>Kegplosion<|obj|>Kill 5 Enraged Spirit Walkers before they eat Sally Fizzlefury's face.<|text|>Oh no ! In what can only be described as a contrived act of contention, the nearby spirit walkers have become enraged. Please do something about them before they eat our faces!<|endoftext|> <|startoftext|>Invasion of the Bottle Snatchers<|obj|>Sally Fizzlefury wants you to recover 5 stolen brewskies from the Brewhunters near the farm in Shen-zin Su.<|text|>As if the hozu weren't enough now we have a bunch of renegade dwarven brewmaster wannabes floating around. Can you please recover the brewskies they stole? It would cripple the Ironforge economy if this many "entrepreneurs" started popping up.<|endoftext|> <|startoftext|>Eyir's Forgiveness<|obj|>Witness Eyir's judgment of Sigryn in the Vault of Eyir in Skold-Ashil.<|text|>I'm sorry for everything I've put you through, outsider. After my actions here, I fear all of this may have been in vain. Come with me back to Skold-Ashil. There I will accept whatever judgment Eyir deems fit of me.<|endoftext|> <|startoftext|>The Befouled Barrows<|obj|>Close 3 Legion Portals in the Stormrage Barrow Dens.<|text|>You were taking too long, so I took the liberty to scout out the barrows in advance. The Legion has set up portals, pulling more and more demons through them by the second. We need to shut them down so we can save Goldrinn! I'm not sure my usual methods are going to do much to take them down, but I think you can do it! I think some nice vine-work is in order.<|endoftext|> <|startoftext|>Unanswered Questions<|obj|>Join Sigryn at the Vault of Eyir in Skold-Ashil.<|text|>What is done, is done. There are none left to challenge the throne of the Tideskorn. My brother's words still haunt me, though. If Eyir knows who ordered my family killed, I deserve to know it. Come, let us return.<|endoftext|> <|startoftext|>To Tame the Drekirjar<|obj|>Defeat Jarl Velbrand in Hrydshal.<|text|>The Bonespeaker's words trouble me, outsider. The darkness he speaks of, Skovald's fel curse, could he have passed it onto me somehow? No, it cannot be so. The Runeseer must be mistaken... Come, the next challenger awaits. I will no doubt need your assistance bringing him to heel as well.<|endoftext|> <|startoftext|>To Silence the Bonespeakers<|obj|>Defeat Runeseer Faljar in Haustvald.<|text|>Sigryn's claim to the throne will be challenged by two rivals - Runeseer Faljar of the Bonespeakers and Jarl Velbrand of the Drekirjar. I would begin in Haustvald with the Runeseer. He was a close ally of Skovald and is a powerful mystic. With the Bonespeakers at his charge, he would prove a staunch opponent if he cannot be made to yield. Go now, and claim your destiny in the name of the Valkyra!<|endoftext|> <|startoftext|>The Forgotten Heir<|obj|>Find Torvald in Vrekt.<|text|>My brother... lives? The last time I saw him, the assassins were closing in on him. I can't imagine how he defeated them... We should travel to Vrekt. I would look upon my brother with my own eyes.<|endoftext|> <|startoftext|>The God-Queen's Fury<|obj|>Speak with War Councilor Victoria to be teleported to Sigryn's location and defeat her.<|text|>t, the Kirin Tor have found a way to get you into the Halls of Valor to pursue the God-King's heir. Archmage Khadgar has asked me to stress upon you the importance of stopping Sigryn, as the prophecies hint that she may still be the key to uniting the Tideskorn against the Legion. It will require an incredible amount of energy to teleport you directly to the Halls, so be sure that you are prepared. It may be some time before we can send you again. Speak to me when you are ready to proceed.<|endoftext|> <|startoftext|>Let Sleeping Dogs Lie<|obj|>Save Goldrinn from the Stormrage Barrow Dens.<|text|>You see those big eredar guys? That's the barrow that Goldrinn is in! I don't know what the Legion is doing to him in there, but I'm sure we don't want them to succeed. Let's get in there and save Goldrinn!<|endoftext|> <|startoftext|>My Stars!<|obj|>Collect 100 of Kiryn's Throwing Stars from Devious Wood Sprites.<|text|>A number of Kiryn's articles have been scattered around the area by wood sprites, but this one stands out as important to you. The bag once hung from her waist, loaded with throwing stars. Without them, her arsenal will be considerably diminished. If you were to retrieve the weapons from the pests that inhabit this region, it could only help your cause.<|endoftext|> <|startoftext|>Bring Me A Shrubbery!<|obj|>Collect 5 Sanguine Hibiscus and return them to T'shu in the Underbog.<|text|>My people use sanguine hibiscus for a number of purposes. It grows naturally only in the Underbog, and many of the bog's denizens have taken a liking to it. If you could bring me some, I would be very grateful.<|endoftext|> <|startoftext|>Regroup!<|obj|>Rescue Shademaster Kiryn, Rivett Clutchpop, Shokia, and Sergeant Gorrok from Honeydew Glade.<|text|>They have an airbase! I have underestimated this Alliance Captain for the last time. So many good warriors lost... There must have been a few survivors who were able to bail during the crash. We need every able-bodied fighter we can get. Find as many survivors as you can in the forest below, and I will investigate the wreckage itself. Rally everyone together at the nearby village for a counter-attack.<|endoftext|> <|startoftext|>Advancing the Campaign<|obj|>Force Commander Danath Trollbane has asked you to speak with Advance Scout Chadwick inside the Shattered Halls of Hellfire Citadel.<|text|>The time has come to lay the final blow against the fel orcs. Advance Scout Chadwick awaits your presence inside the Shattered Halls of Hellfire Citadel. Make haste, their forces could strike against Honor Hold at any moment!<|endoftext|> <|startoftext|>The General's Edge<|obj|>Bring Nazgrim's axe to General Nazgrim.<|text|>As you gradually gather your senses and begin to take in your surroundings, this object stands out amongst the strewn wreckage. It occurs to you that this is the first time you've seen Nazgrim's axe outside of his tight grasp. Somehow, this fact makes your predicament even more unsettling... You know that dead or alive, the General would want his weapon back in his possession.<|endoftext|> <|startoftext|>Into the Mists<|obj|>Speak to General Nazgrim on Hellscream's Fist.<|text|> You smell that? It's the smell of our home, the lands our kind have bled and died to preserve. And listen... you hear that? It's the sound of peace and safety - a haven we've carved, where our enemies fear to tread. Remember these things. You won't experience them again anytime soon. We have ourselves a war to win. Now go get settled, we're shovin' off!<|endoftext|> <|startoftext|>Advancing the Campaign<|obj|>Shadow Hunter Ty'jin has asked you to speak with Stone Guard Stok'ton inside the Shattered Halls of Hellfire Citadel.<|text|>I mostly listen. I listen so that the Warchief doesn't have to. I've heard of the status of our campaign against the Hellfire Citadel. It is time to take the Shattered Halls, seat of power for the fel orcs. Go speak with Stone Guard Stok'ton, he's in charge there.<|endoftext|> <|startoftext|>Hard to Kill<|obj|>Kalecgos has asked you to defeat Kael'thas in Magisters' Terrace. You are to take Kael's head and report back to Larethor inside the Magisters' Terrace.<|text|>As you've now witnessed, the Legion forces work tirelessly, manipulating the Sunwell's power to achieve their malevolent ends. Kael'thas has risen from the ashes of defeat and once more leads them in their efforts. He must be stopped.<|endoftext|> <|startoftext|>Twisted Associations<|obj|>Exarch Larethor in the Magisters' Terrace wants you to kill Selin Fireheart and Priestess Delrissa.<|text|>The Legion and Kael'thas' forces are becoming increasingly intertwined. This concerns me very deeply. From what we can gather Selin Fireheart and Priestess Delrissa work closely together to unite the two armies. You need to stop them.<|endoftext|> <|startoftext|>The Scryer's Scryer<|obj|>Tyrith wants you to use the orb on the balcony in Magisters' Terrace.<|text|> Go to the terrace... use the orb. ...They're...feeding the sunwell.... Hurry... They must be stopped... before they can.... <|endoftext|> <|startoftext|>Severed Communications<|obj|>Exarch Larethor inside the Magisters' Terrace wants you to find Tyrith, a blood elf spy.<|text|>We've had a contact embedded in Magisters' Terrace gathering intelligence for us for some time now, but we've lost contact with him. The information he was collecting is vital to our mission.<|endoftext|> <|startoftext|>Magisters' Terrace<|obj|>Captain Theris Dawnhearth wants you to find Exarch Larethor inside the Magisters' Terrace.<|text|>We recently sent in an expeditionary force to the Magisters' Terrace to stop the Legion forces there. However, we haven't heard from them since, and I fear the worst. Will you go there and try to find Exarch Larethor? He's in charge of the expedition.<|endoftext|> <|startoftext|>A Radical Notion<|obj|>Exarch Larethor in the Magisters' Terrace wants you to kill Vexallus and obtain its essence.<|text|>We cannot afford to lose this war. I'd like to empower our sentries so that brave men and women don't have to die. The Legion has gotten a hold of a powerful elemental being. Its essence could be just what we need.<|endoftext|> <|startoftext|>Maximum Security Breakout<|obj|>A'dal has asked you to slay Harbinger Skyriss in the Arcatraz of Tempest Keep.<|text|>Harbinger Skyriss is the heart of the problem in the Arcatraz. He corrupted Warden Mellichar and made him release many of the prisoners. It is only a matter of time before the Harbinger himself is let loose. , you cannot let a servant of the Old Gods live!<|endoftext|> <|startoftext|>The Source of Our Livelihood<|obj|>Speak to Ji at the Dai-Lo Farmstead. A cart is waiting near the road to take you there.<|text|>We have done as Master Shang asked of us. I will return to the temple to inform the master of our progress. You should continue south on the road to the farmlands to seek out Wugou, the spirit of earth. Ji awaits you at the Dai-Lo Farmstead, and he'll surely need your help. I must warn you, Ji can be reckless in his directness. Remember well the things I have taught you: discipline and patience.<|endoftext|> <|startoftext|>The Sun Pearl<|obj|>Retrieve the Sun Pearl.<|text|>Shu, the spirit of water, is eternally young, as are all the spirits of Shen-zin Su. I have been friends with Shu all of my life, but I no longer have it within me to play with him. I am old, and lack the energy. For all his complexities, Shu is simple to please: he desires friendship. When I returned to play with Shu each season, I would always bring a Sun Pearl as a gift, and then we would play together. You can find a Sun Pearl in the pools to the southeast. Perhaps you can be his new friend.<|endoftext|> <|startoftext|>Shu, the Spirit of Water<|obj|>Coax Shu, the spirit of water, into a game.<|text|>Shu, the spirit of water, is sulking in the deep pool to the north. Cross the rocks and then drop the sun pearl in the center of the pool. He will know what this means.<|endoftext|> <|startoftext|>Hey There Dalliah<|obj|>A'dal has asked you to kill Wrath-Scryer Soccothrates and Dalliah the Doomsayer in the Arcatraz of Tempest Keep.<|text|>Two powerful agents of the Burning Legion, Wrath-Scryer Soccothrates and Dalliah the Doomsayer, have begun rallying the demons on board together into a small army. You cannot let their forces grow any larger, or the Arcatraz may soon become yet another Legion stronghold.<|endoftext|> <|startoftext|>Finding an Old Friend<|obj|>Speak to Old Man Liang at Liang's Retreat in the Singing Pools.<|text|>It seems Shu, the spirit of water, had a play companion when he came to the pools throughout the years. An old pandaren we know as Old Man Liang. Liang moved away from the main town and stopped practicing in the pools some time ago. I am told he lives in a small house northeast of here, up the hill. Liang may know what has driven Shu away, and where the spirit might be found. Go to Liang. Ask of Shu.<|endoftext|> <|startoftext|>A New Friend<|obj|>Water walk into 5 of Shu's Water Spouts.<|text|>He wants you to play with him. Go for it!<|endoftext|> <|startoftext|>Unbound Darkness<|obj|>A'dal has asked you to slay Zereketh the Unbound in the Arcatraz of Tempest Keep.<|text|> We imprisoned the most dangerous beings we came across in our travels. Zereketh is a powerful void lord. If he escapes into Netherstorm, he will feed off of the abundant void energy.<|endoftext|> <|startoftext|>The Black Morass<|obj|>Travel through the Caverns of Time to the Black Morass during the opening of the Dark Portal and speak with Sa'at.<|text|>The Infinite Dragonflight have abandoned all pretense of subtlety. They plot to destroy the Guardian, Medivh, and prevent the Dark Portal from ever opening. While outwardly, this may appear a boon to the forces of the Alliance, it is in actuality catastrophic and will result in your world ending. You must venture through the timeway leading to the Black Morass. Go west and then south, past my future self, until you reach the tunnel that houses the swamp specimens. Cross over and speak with Sa'at.<|endoftext|> <|startoftext|>The Opening of the Dark Portal<|obj|>Sa'at inside the Black Morass of the Caverns of Time has tasked you with defending Medivh until he succeeds in opening the Dark Portal.<|text|>Here the Guardian Medivh feverishly works to open the Dark Portal. Scattered across the morass, rifts will materialize. Infinite will pour out of the rifts and attempt to destroy Medivh's shields and, ultimately, Medivh. Kill their rift lords and leaders until Medivh succeeds!<|endoftext|> <|startoftext|>The Black Morass<|obj|>Travel through the Caverns of Time to the Black Morass during the opening of the Dark Portal and speak with Sa'at.<|text|>The Infinite Dragonflight have abandoned all pretense of subtlety. They plot to destroy the Guardian, Medivh, and prevent the Dark Portal from ever opening. While outwardly, this may appear a boon to the forces of the Alliance, it is in actuality catastrophic and will result in your world ending. You must venture through the timeway leading to the Black Morass. Go west and then south, past my future self, until you reach the tunnel that houses the swamp specimens. Cross over and speak with Sa'at.<|endoftext|> <|startoftext|>The Reluctant Queen<|obj|>Bring Sigryn before Eyir in Skold-Ashil.<|text|>Wait, how is it you know about my parentage? Be careful what you say around here, there are those who would hunt me down if they knew my bloodline. I don't know who you are, nor do I believe I'm part of any prophecy. However, if you seek to undo the damage my father has wrought on the Tideskorn, then I feel obliged to assist you. Meet me in Valdisdall. From there we can make our way to Skold-Ashil and request an audience with Eyir. Perhaps she can shed some light on this prophecy.<|endoftext|> <|startoftext|>Arcane: Fate of the Tideskorn<|obj|>Search Jandvik for the vrykul mentioned in the scrolls.<|text|>A scout from Stormheim arrived yesterday with a significant discovery - these ancient scrolls. Within they contain a Valkyra prophecy of a new vrykul ruler - one who could turn the Tideskorn against the Legion. It complicates matters that this vrykul may in fact be Skovald's heir. Take the scrolls, find the heir, and bring her to the Valkyra. I think the outcasts they refer to are the vrykul of Jandvik, so that would be a good place to start. |cFF660000Specialization: Arcane Mage|r<|endoftext|> <|startoftext|>A Giant Problem<|obj|>Destroy The Ship<|text|>Destroy The Ship<|endoftext|> <|startoftext|>A Most Somber Task<|obj|>A'dal has asked you to slay Warp Splinter in the Botanica of Tempest Keep.<|text|>I must now ask you to complete a most somber task. Warp Splinter used to act as guardian to all of the Botanica. He is now impure, and must be taken down.<|endoftext|> <|startoftext|>Culling the Herd<|obj|>A'dal has asked you to kill 6 Mutate Fleshlashers, 6 Mutate Fear-shriekers, 6 Mutate Horrors, and to obtain a Rapidly Evolving Frond from Laj in the Botanica of Tempest Keep.<|text|>It seems that Kael'thas' forces have twisted the Botanica's specimens beyond saving. I do not want to see them unleashed upon Outland as so many others have. There is one, Laj, who I would like to examine. He is different somehow. Perhaps we can learn from him.<|endoftext|> <|startoftext|>Alchemist Korlya<|obj|>Kill Alchemist Korlya.<|text|>The zealots within the Garrison of the Fel are led by Alchemist Korlya. It seems likely that's the Felskorn Brewmaster Blanche observed poisoning our brew. Please kill her.<|endoftext|> <|startoftext|>Storming the Legion<|obj|>Talk to Tak-tak to travel to the Broken Shore.<|text|>I did my best to fight the demons off, but there were too many even for my skill... As I lay dying, I overheard the dreadlord commanding a Felskorn alchemist to contaminate my brew and then return to the Broken Shore. If you could acquire some of the poison, I'm sure we can concoct an antidote!<|endoftext|> <|startoftext|>Maul Gormal<|obj|>Kill Subjugator Gormal in Camp Gormal.<|text|>Thanks to you, there's a small militia of farmers hiding nearby. Hanae said something about giving them "liquid courage" which, I'm pretty sure, means they're sauced and ANGRY. The mogu think they can walk all over us - we'll give them a fight that will open their eyes. Follow the trail through the ruins and down to the beach. Find their leader. When you engage him, we'll be there to back you up.<|endoftext|> <|startoftext|>The Sting of Learning<|obj|>Kill 6 Water Pincers.<|text|>There are dangers in the pools. The latest and most vicious are the water pincers. A time has come for their numbers to be diminished, and I am no longer up to the task. If you could clear out some of the water pincers, I would be very appreciative. Beware their numbers... sometimes it's best to lure them from the pool-side rather than wading all the way in.<|endoftext|> <|startoftext|>The Challenger's Fires<|obj|>Light your Unlit Challenger's Torch at the Brazier of Flickering Flame, then use it to light the 3 braziers near Master Li Fei.<|text|>You're strong of mind and strong of will, but you lack the skills to face me in combat. You must fight with your body, but in truth, it is your character that is being tested. Let us even the playing field. Take this torch, light it in the brazier next to me, and then use it to light the three unlit braziers around the pool.<|endoftext|> <|startoftext|>The Lesson of the Balanced Rock<|obj|>Defeat 6 Tushui Monks atop the balance poles.<|text|>I require peace to perform my meditation. Practice your arts while I meditate on Shu's location. Other monks practice balance and combat upon the balance poles in the surrounding pools. Engage them and defeat them.<|endoftext|> <|startoftext|>Lost Treasure<|obj|>Retrieve the Blinding Fury for A'dal from the Cache of the Legion in the Mechanar of Tempest Keep.<|text|>I sense that one of my kind's artifacts has been taken and stashed away in the Cache of the Legion. We cannot give them time to discover its power. If you would kill the Gatewatchers and retrieve it for me, I would be most grateful.<|endoftext|> <|startoftext|>Stronger Than Reeds<|obj|>Gather 8 Hard Tearwood Reeds.<|text|>Gather me reeds from the nearby pools. Do not question why. Do, and then observe the results.<|endoftext|> <|startoftext|>Saving the Botanica<|obj|>A'dal wants you to kill Commander Sarannis, High Botanist Freywinn, and Thorngrin the Tender inside the Botanica of Tempest Keep.<|text|>Kael'thas' forces in the Botanica were unsuccessful in handling the numerous creatures contained within. We must take action to right their wrongs. The first step is to eliminate their forces so that they cannot cause further problems.<|endoftext|> <|startoftext|>From Bad to Worse<|obj|>Defeat 8 Deepscale Tormentors.<|text|>After their ship crashed, evil creatures swept up from the sea to pick through the wreckage. Our aid may seem but a drop in the pond at the thought of the misfortune they've faced today. Defeat their tormentors. These people desperately need our help.<|endoftext|> <|startoftext|>The Calculator<|obj|>A'dal has asked you to slay Pathaleon the Calculator in the Mechanar of Tempest Keep.<|text|> One more task yet remains. Pathaleon the Calculator oversees many of his master's operations. He is personally responsible for much of the recent torment that has plagued this world. I ask that you eliminate him.<|endoftext|> <|startoftext|>The Lesson of Dry Fur<|obj|>Cross the balance poles and ring the training bell.<|text|>Through meditation, I intend to find a route to locating Shu. In the meantime, you would benefit from practice and discipline. Your first task is the task of all trainees entering the pools: cross the balance poles to the west and ring the bell without falling into the pool. Should you fall, the pool's curse will make it difficult to get on a pole again, so you will need to return to the edge of the pool to start over. Oh, and beware the cranes.<|endoftext|> <|startoftext|>With Great Power, Comes Great Responsibility<|obj|>A'dal has asked you to slay Mechano-Lord Capacitus in the Mechanar of Tempest Keep.<|text|> The Mechanar employs my race's technology to create manacells, objects which provide great amounts of power. I need you to eliminate Mechano-Lord Capacitus so that Kael'thas' forces cannot harvest that power.<|endoftext|> <|startoftext|>A Very Special Cloth<|obj|>Kill Warbringer O'mrogg and bring his warcloth to Stone Guard Stok'ton inside the Shattered Halls of Hellfire Citadel.<|text|>Warbringer O'mrogg has killed more brave soldiers than any enemy I've ever encountered. He is ruthless, cunning, and extremely powerful. Take him down and bring me his warcloth so that we may fashion it into a banner and show them the fury of the Horde!<|endoftext|> <|startoftext|>O'mrogg's Warcloth<|obj|>Kill Warbringer O'mrogg and bring his warcloth to Advance Scout Chadwick inside the Shattered Halls of Hellfire Citadel.<|text|>Stormwind wants to see proof of our successes in the war effort. Rather than showing him body bags, I thought we'd present him the warcloth of O'mrogg, Kargath's fiercest warrior. Think you can handle him?<|endoftext|> <|startoftext|>Turning the Tide<|obj|>Bring Warchief Kargath's Fist to Advance Scout Chadwick inside the Shattered Halls of Hellfire Citadel.<|text|>There is only one true way to end the fel orc threat to Honor Hold and the Alliance. Their Warchief must be slain. Bring me his namesake weapon, so that we can always remember his death.<|endoftext|> <|startoftext|>The Will of the Warchief<|obj|>Bring Warchief Kargath's Fist to Stone Guard Stok'ton inside the Shattered Halls of Hellfire Citadel.<|text|>Kargath was once one of the Horde's greatest heroes. He now wears the false mantle of Warchief. Bring me his namesake weapon so that we can remember the champion he once was, rather than the monster he's become.<|endoftext|> <|startoftext|>Fel Ember<|obj|>Stone Guard Stok'ton inside the Shattered Halls of Hellfire Citadel wants you to bring him a Fel Ember.<|text|>Caza'rez is dying a coward's death. Grand Warlock Netherkurse placed a terrible curse upon him. Perhaps if you were to bring me one of the embers from his braziers, we could use it to counteract the magic before it's too late?<|endoftext|> <|startoftext|>Honor the Dying<|obj|>Caza'rez inside the Shattered Halls of Hellfire Citadel wants you to kill 4 Shattered Hand Legionnaires, 2 Shattered Hand Centurions, and 2 Shattered Hand Champions.<|text|>Their elite warriors are ruthless... so... powerful. You have to kill them... or we will never defeat Kargath...<|endoftext|> <|startoftext|>How to Save a Life<|obj|>Advance Scout Chadwick inside the Shattered Halls of Hellfire Citadel wants you to bring him a Fel Ember.<|text|>Gunny is dying from a powerful curse. Grand Warlock Nethekurse augments his power with a pair of mystical braziers. If you bring me an ember from that brazier, perhaps it can counteract the dark magic?<|endoftext|> <|startoftext|>One Last Favor<|obj|>Gunny inside the Shattered Halls of Hellfire Citadel wants you to kill 4 Shattered Hand Legionnaires, 2 Shattered Hand Centurions, and 2 Shattered Hand Champions.<|text|>Ol' Gunny doesn't have much longer... Do me one last favor, and kill the biggest, meanest fel orcs ye can find. For old times' sake, aye?<|endoftext|> <|startoftext|>Flying Colors<|obj|>Report to High Elder Cloudfall at the Banquet Grounds in the Jade Forest.<|text|>The Rumpus was your final test. You have mastered the disciplines taught at this monastery. Just as your training began with a banquet, so shall it end. High Elder Cloudfall should be waiting at the banquet grounds. I'll be right behind you.<|endoftext|> <|startoftext|>Find Spy To'gun<|obj|>Locate Spy To'gun in the Shadow Labyrinth of Auchindoun.<|text|>The Shadow Council has already killed most of our spies, but To'gun was foolish enough to escape only to go back in! You must find him. He may be reckless, but we need to find out what he knows.<|endoftext|> <|startoftext|>Trouble at Auchindoun<|obj|>Report to Field Commander Mahfuun inside the Shadow Labyrinth at Auchindoun in Terokkar Forest.<|text|>I have spies within Auchindoun and they have been sending me disturbing reports. That place has been nothing but trouble ever since it exploded a couple of years ago. Something in there has gone horribly wrong - again - and the Shadow Council is now on a war footing. Though the reports were lacking on details, their preparations appear to be directed inward. You must make your way to the Shadow Labyrinth. My field commander, Mahfuun, will fill you in on what needs to be done.<|endoftext|> <|startoftext|>Flying Colors<|obj|>Report to High Elder Cloudfall at the Banquet Grounds in the Jade Forest.<|text|>Well, I've done all that I can with you. Sounds like the others have, too. High Elder Cloudfall will be waiting at the banquet grounds, ready to celebrate your departure. Not that we're happy you're leaving... he just enjoys celebrations.<|endoftext|> <|startoftext|>The Codex of Blood<|obj|>Read from the Codex of Blood in the Shadow Labyrinth of Auchindoun.<|text|>Two years ago the Shadow Council summoned forth a being that shattered Auchindoun in its wake. Read the Codex of Blood to find out what happened. Be warned, Grandmaster Vorpil guards it with his life.<|endoftext|> <|startoftext|>Into the Heart of the Labyrinth<|obj|>Destroy Murmur and inform Field Commander Mahfuun inside the Shadow Labyrinth of Auchindoun.<|text|>The Shadow Council has lost control of the cosmic being that they summoned here almost two years ago. Known only as Murmur, it threatens to overrun the Shadow Council and break free into the outside world!<|endoftext|> <|startoftext|>Ambassador Hellmaw<|obj|>Kill 12 Cabal Ritualists and Ambassador Hellmaw, then return to Field Commander Mahfuun inside the Shadow Labyrinth of Auchindoun.<|text|>When the Cabal found our spies, they fed them to Ambassador Hellmaw one by one. Our men deserve justice. Slay the ritualists binding him, then dispose of Hellmaw. It is a most deserving fate.<|endoftext|> <|startoftext|>The Soul Devices<|obj|>Steal 5 Soul Devices and deliver them to Spy Grik'tha inside the Shadow Labyrinth of Auchindoun.<|text|>They've been torturing me, trying to get me to tell them everything that I know. They fed the others to Hellmaw, and I was to be next. But I told them nothing! They're using special devices to make their summoning more powerful. You must steal these devices!<|endoftext|> <|startoftext|>UNUSED<|obj|>Report to High Elder Cloudfall at the Banquet Grounds in the Jade Forest.<|text|>Your training is over, young one. The cycle is complete. Thankfully, this particular cycle ends exactly where it started... with a banquet. I will meet you over at the banquet grounds. I will likely be dancing on a table.<|endoftext|> <|startoftext|>Adacic Grubs - REWORK<|obj|>Stomp out 50 Adacic Grubs<|text|>Your request to harvest wood does not seem unreasonable. There is something you can do for me, too. There is a species of moth whose grubs feed on trees. Normally their numbers are too low to cause damage, but once a century they reproduce in overwhelming numbers. They have just begun their mass emergence. All of my keepers are fighting the nightmare and cannot be spared. I fear I am unable to protect the forest giants on my own. Will you stomp the grubs out?<|endoftext|> <|startoftext|>Flying Colors<|obj|>Report to High Elder Cloudfall at the Tian Monastery in the Jade Forest.<|text|>You have passed every test we prepared for you. It is now time for you to move on to bigger and better things. ...but not before another banquet. The High Elder will be waiting for you at the banquet grounds to celebrate your graduation from our monastery.<|endoftext|> <|startoftext|>Not Felling Well<|obj|>Use Blanche's Still and then give the Curative Brew to 8 Fel-Poisoned Initiates.<|text|>Let's see... Yseralline Seed for healing, Bruiseweed for curing poison, and Elemental Earth for disease resistance. Oh and just a touch of ground Felwort for attunement. Yes, I think this will counteract the Legion's poison. It will probably taste terrible, but what medicine doesn't? Hurry, Grandmaster . Our most stricken friends don't have much time left.<|endoftext|> <|startoftext|>A Brewing Situation<|obj|>Direct the Stormstout Brewers to distribute Celebration Brew to the temple balcony, in front of the Laughing Crane, and near the troop training grounds.<|text|>Greetings, Grandmaster. I'm an expert at producing tricky brews, and Almai and I have been working with Stormstout Brewery to craft Storm Brew for the order. In fact, we have already begun production! That calls for a party, don't you think? We brought enough of my prized Celebration Brew for everyone!<|endoftext|> <|startoftext|>An Urgent Situation<|obj|>Find Meryl's visitor in the Hall of the Guardian.<|text|>Archmage! We have an important guest. Please meet me in my chamber when you have a moment.<|endoftext|> <|startoftext|>Nature's Advance<|obj|>Return to Rensar Greathoof in the Dreamgrove.<|text|>, you must return to the Dreamgrove and bring the news of my attack. Tell the other druids that aggressions such as this will continue against us unless we find a way to stop the Legion. I thank you for the aid. I feel the fel energies leaving my veins, though it may take some time.<|endoftext|> <|startoftext|>Grovebound<|obj|>Return to Rensar Greathoof in the Dreamgrove.<|text|>Now THAT was some good stuff right there. Now that we've taken out the commander, the druids and the ancients should be safe for a while. Revenge was an added bonus. We should get back to Rensar and tell him what we accomplished.<|endoftext|> <|startoftext|>Edict of the God-King<|obj|>Defeat God-King Skovald in Halls of Valor on Mythic difficulty.<|text|>Our scouts send troubling reports from Stormheim. God-King Skovald has received a new directive from Gul'dan. In response, Skovald's forces have stepped up their attacks. We must know the details of Gul'dan's message. Despite his new orders, the god-king remains obsessed with the titan keeper Odyn. Intercept Skovald in the Halls of Valor and you may determine what his Legion masters have demanded of him.<|endoftext|> <|startoftext|>The Nighthold: The Eye of Aman'Thul<|obj|>Aid Khadgar in transporting the Eye of Aman'Thul.<|text|>The battle is won, but the war is far from over. In order to stem the tide of demons flooding into Azeroth, we must use the Pillars of Creation to seal the Tomb of Sargeras. That... might be difficult to carry. Perhaps I can use the power of the Eye itself to teleport it to Dalaran. I suppose there is only one way to find out!<|endoftext|> <|startoftext|>Between Worlds<|obj|>Establish a portal to the Twisting Nether at the Stair of Destiny in Outland.<|text|>Kruul boasts damnation, but his power has not yet fully manifested. His minions have taken his heart to hasten his rebirth in the nether. We do not have much time. Go to the place of Kruul's fall at the Stair of Destiny in desolate Outland, where the link to his soul is strongest. There you must pry open the way to his realm. I must prepare for the battle to come. Good luck, champion.<|endoftext|> <|startoftext|>Protection: Aid of the Illidari<|obj|>Find Kor'vas Bloodthorn in the streets of Dalaran.<|text|>Thankfully, we are not quite alone in uncovering the Legion's plots to infiltrate the city. Kor'vas Bloodthorn of the Illidari has taken to patrolling the city streets on her own to find the source behind the recent attacks. I do not entirely trust these 'demon hunters', but they have at least proved adept at their namesake. I suggest you find her and see what she has uncovered before the Legion strikes once more. |cFF660000Specialization: Protection Warrior|r<|endoftext|> <|startoftext|>Confirming Suspicions<|obj|>Find Prophet Velen in Dalaran.<|text|>That heart is the last remaining piece of Highlord Kruul - once one of the Legion's best warlords. Many years ago Kruul's armies nearly descended upon the Dark Portal to crush the Azerothian assault on Outland. We Illidari intercepted before he could strike. I fear that the Legion aims to use the heart to hasten Kruul's resurrection in the nether. We must find the Prophet Velen at once - only he can tell us for sure.<|endoftext|> <|startoftext|>Wailing Critters<|obj|>Defeat the Budding Everliving Spore in Wailing Caverns.<|text|>I'm glad you're here. Tiny wails have been heard in the caverns for some time since Naralex was awakened. At first, we suspected that some deviate critters had survived. Upon further investigation, we found them to be growing and multiplying beyond our wildest expectations. The corpse of Verdan the Everliving may have something to do with it, we're not sure. That's why we're sending you in. I've also seen suspicious footprints leading into the caverns recently. We may not be alone, be careful.<|endoftext|> <|startoftext|>Gathering Information<|obj|>Question citizens in the Bank of Dalaran to find out what was stolen.<|text|>The Legion has sent one demon after another to try to break into the Kirin Tor vaults in the city, but we don't know what they're after. Looks like they finally made it in. We need to find out what was taken, and quickly, before they get a chance to put whatever it is to use. Probe any survivors for information - I'll use my spectral sight to make sure there aren't still any straggling demons lurking about.<|endoftext|> <|startoftext|>The Nighthold: Lord of the Shadow Council<|obj|>Defeat Gul'dan in The Nighthold.<|text|>As we speak, Gul'dan is using the Nightwell's power to pull Sargeras into our world. Gather your companions and fight your way to the top of The Nighthold. I will prepare Light's Heart and join you when the time is right. Together, we will put an end to Gul'dan once and for all.<|endoftext|> <|startoftext|>Breaching the Sanctum<|obj|>Speak with Oculeth to start the assault.<|text|>It is time. Valtrois is ready to destroy the barrier guarding the breach in the Sanctum. I will teleport you to the breach, then it falls on you to secure the area. Take these telemancy orbs. If you find you need support, use them to summon Withered. We must strike before the enemy can ready new defenses. Let me know when you are ready and we will begin.<|endoftext|> <|startoftext|>Panic at the Brewery<|obj|>Help Almai find Brewmaster Blanche and defend Stormstout Brewery.<|text|>We were not prepared for a surprise attack. I fear Brewmaster Blanche has been captured, or worse... Please help me, Grandmaster!<|endoftext|> <|startoftext|>Severing the Sveldrek<|obj|>Kill and raise 8 Sveldrek vrykul.<|text|>So here's the order of things, as far as I've been told. Mortal walks into Icecrown. Mortal is brutally defeated. Mortal gets raised as Scourge. These fools can't expect to trounce in here, do whatever they want, and leave without any consequence. Time to make them truly as mindless as they act.<|endoftext|> <|startoftext|>Harnessing Power<|obj|>Kill Andjor Dragontamer and retrieve Rimefang's Harness.<|text|>These fools are using the power of Rimefang's harness to subjugate the frost wyrms. Their leader, Andjor, sits inside on the back of the broodmother and mocks us. He should breathe no longer.<|endoftext|> <|startoftext|>The Storm's Fury<|obj|>Destroy the Burning Legion forces within Shield's Rest.<|text|>No longer do we have time to prepare, the moment of action is upon us! Come with me, little one. With you guiding my aim we shall cleanse this isle by thunder and lightning!<|endoftext|> <|startoftext|>Xiao, the Eater<|obj|>Challenge and defeat Xiao at the Tian Monastery.<|text|>You may have already met my best student, Xiao, at the banquet tables. I personally would have graduated him several times over, but Instructor Xann insists that he needs more discipline. If you ask me, discipline means very little if you win every fight you enter. I'm curious to see if Xiao can keep his streak alive against you.<|endoftext|> <|startoftext|>The Highlord's Return<|obj|>Defeat Highlord Kruul in the Twisting Nether. Speak with War Councilor Victoria to get there.<|text|>I have a missive for you from Kor'vas, as well as instructions for getting you there. I can teleport you to them to begin the fight, but you will need some Nethershards to force your way into the Twisting Nether. When you have enough, speak with me and you can begin.<|endoftext|> <|startoftext|>A Test of Endurance<|obj|>Report to Instructor Myang on the western side of the Tian Monastery.<|text|>I have taught you everything that I can. It is time you spoke with Instructor Myang. The fights that she stages are less traditional than the sparring matches I am used to. Nevertheless, the path of a traveling adventurer like yourself is unpredictable, and a broad knowledge of fighting styles is an admirable trait. Farewell, and best of luck on the remainder of your training.<|endoftext|> <|startoftext|>Husshun, the Wizened<|obj|>Challenge and defeat Husshun at the Tian Monastery.<|text|>The jinyu are long-standing allies of the pandaren, and we welcome any of their kind into our monastery. Husshun, one of their elder shaman, is one of our newest trainees. His skills as a monk are mediocre at best, but he is still a fierce combatant. He should provide you with the challenge that you deserve.<|endoftext|> <|startoftext|>And a Heavy Fist<|obj|>Slay 10 Greenwood Tricksters in the Waxwood Forest.<|text|>The greenwood sprites in the Waxwood Forest to the west pose no direct threat to us, this is true. However, their numbers have increased as of late, as have their wily antics. Part of our duty as wardens of this forest is to maintain the balance. Your duty is to do so by returning these sprites to the earth.<|endoftext|> <|startoftext|>Zhi-Zhi, the Dextrous<|obj|>Defeat Zhi-Zhi at the Tian Monastery.<|text|>Upon the hills to my right, you will find a hozen named Zhi-Zhi. He, too, won enough sparring matches to move up the ranks. I think he will provide you with more of a challenge. Challenge him, and try to defeat him.<|endoftext|> <|startoftext|>Becoming Battle-Ready<|obj|>Defeat 8 Tian Pupils in sparring matches at the Tian Monastery.<|text|>Alright. I'd like to see what you're really made of. You'll find my pupils all over the monastery. Challenge them to fights. Push them to their limits. They have been instructed to do the same to you. Win or lose, you both will come out of the fight stronger.<|endoftext|> <|startoftext|>A Strong Back<|obj|>Obtain a Boiling Cauldron from Mother Wu in the Waxwood Forest, then return to Groundskeeper Wu in the Tian Monastery.<|text|>Some of our trainees have... larger-than normal appetites. We have occasionally had difficulty supplying enough food for all of them. In times like these, we have to ask for help. A kindly older woman, who lives in a small house to the northwest, has agreed to make some stew for our trainees. All you need to do is go and get it.<|endoftext|> <|startoftext|>Burning Bright<|obj|>Slay 6 Waxwood tigers.<|text|>Might I ask a favor of you, trainee ? Before I came to the monastery, I was a stranger to battle. During my time as a trainee, I performed adequately, but I was never placed in any real danger. Now, as a graduate and a wage-earning guard, I am expected to protect this perimeter at all costs. I can handle greenwood sprites, but the tigers in the western Waxwood are something different altogether. Would you mind taking care of them for me?<|endoftext|> <|startoftext|>A Proper Weapon<|obj|>Obtain 6 Rattan Switches from the area around the market in the Tian Monastery.<|text|>First things first, though. A proper trainee needs a proper weapon. And a scrupulous trainee builds his own... or at least gathers the materials. The switches which grow nearby should suffice for any respectable weapon. You'll also need to shop for black walnut extract to treat the wood. While you're there, get some ale, for... ...well, you know what ale is for.<|endoftext|> <|startoftext|>A Steady Hand<|obj|>Obtain 80 vials of Blushleaf Extract from Blushleaf Clusters in the Waxwood Forest.<|text|>The black walnut extract you purchased from Miss Whiteblossom is but one of many extracts we keep in stock for various applications. Blushleaf extract can be gathered from the flowers in the Waxwood Forest to the west. Several units can be extracted from one flower, but only those with calm nerves and steady hands can remove all of the extract from one flower.<|endoftext|> <|startoftext|>The Rumpus<|obj|>Set off the Monastery Fireworks in the Ring of Inner Focus, then survive the Rumpus for two minutes.<|text|>Master Stone Fist has trained you in the art of one-on-one combat. Now you learn the art of one-on-many. How does fifty sound? Lower yourself into the Ring of Inner Focus below, then, when you're ready, set off this firework. My assistants will come at you, several at a time. All you need to do is survive.<|endoftext|> <|startoftext|>Groundskeeper Wu<|obj|>Report to Groundskeeper Wu at the Tian Monastery in the Jade Forest.<|text|>We don't have many rules here, but we do have one particular rule that is worth remembering. If you want to eat... ...you have to work. Groundskeeper Wu can give you your chores for the day. He's in the market, to the west.<|endoftext|> <|startoftext|>A Courteous Guest<|obj|>Gather 8 Ripe Oranges from the orange groves south of Tian Monastery.<|text|>I heard, I heard! The High Elder wants you to train with us! There's going to be a banquet for us, the trainees... and you should probably bring a gift, as a sign of courtesy. The oranges in the grove south of the temple are extra-sweet right now. Bring some back, for the banquet.<|endoftext|> <|startoftext|>UNUSED<|obj|>Speak with the four High Elder spirits in Tian Monastery.<|text|>I have but one task for you, and it is a simple one. I would like you to speak with the spirits of the high elders that came before Cloudfall. Their spirits have left their bodies, but they have not left this place. Go, speak with them, absorb their wisdom, and curry their favor. I anxiously await your return.<|endoftext|> <|startoftext|>UNUSED<|obj|>temp<|text|>temp<|endoftext|> <|startoftext|>Your Training Starts Now<|obj|>Report to Instructor Xann at the Tian Monastery in the Jade Forest.<|text|> Hey, new ! Glad to see you survived the banquet! Trial One: Complete! You'd better speak up with Instructor Xann. He'll be expecting you for your daily exercises. <|endoftext|> <|startoftext|>Perfection<|obj|>Perform 12 practice strikes in the Monastery Training Arena by following the leader's example.<|text|>Perfection can be achieved through repetition. Every single student in the training arena below will eventually perfect his or her form... assuming they don't give up first. This is a fact. I encourage you to join them. As an honorary guest of the monastery, you are not required to perform the requisite 10,000 daily strikes. Simply follow the leader's example for a few minutes.<|endoftext|> <|startoftext|>Tian Monastery<|obj|>Speak with Lin Tenderpaw at the Tian Monastery in the Jade Forest.<|text|>People come from all over Pandaria to train at the Tian Monastery, just to the north of here. Probably because they never turn anybody down. They'll accept jinyu, hozen... or even a foreign like you! My childhood friend, Lin, just joined the monastery's order a few weeks ago. If you're interested in learning how our monks train, maybe you should go talk with her!<|endoftext|> <|startoftext|>The Great Banquet<|obj|>Speak with High Elder Cloudfall at the banquet grounds in the Tian Monastery.<|text|>The banquet should be starting any time now. Go find the High Elder and pay your respects. I'll be right behind you.<|endoftext|> <|startoftext|>Attention<|obj|>Destroy 2 Training Bags. Follow Instructor Xann's instructions to determine which bags to attack.<|text|>Your next test also involves concentration and attention. I want you to practice your abilities on the training bags in the pit below. The bags are hung in groups of two. When I call out "Left", attack the bag on the left. When I call out "Right", attack the bag on the right. If you fail to follow my simple directions, this task will become much harder. Now beat on those practice bags until they burst.<|endoftext|> <|startoftext|>The High Elder<|obj|>Speak with High Elder Cloudfall at the Tian Monastery in the Jade Forest.<|text|>How strange, to have such a foreign-looking visiting our temple. Are you here to study? You... you look very strong. You wouldn't have any trouble getting accepted into the monastery. You should talk to the High Elder, up on the balcony above.<|endoftext|> <|startoftext|>Storming the Steamvault<|obj|>Speak with Watcher Jhang in the Steamvault.<|text|>We have not as of yet been able to stop the naga in the Steamvault, where most of their pumping infrastructure is located. Thankfully, the expedition I sent there is hard at work trying to change that fact. Will you travel to the Steamvault and offer Watcher Jhang and her crew your aid?<|endoftext|> <|startoftext|>Windcaller Claw and the Water Thief<|obj|>Kill Hydromancer Thespia and return to Windcaller Claw inside the Steamvault.<|text|>The Steamvault is the heart of the naga's efforts to pump the water out of Zangarmarsh, and Hydromancer Thespia personally oversees those efforts. Taking her out would seriously hinder their operation.<|endoftext|> <|startoftext|>A Proper Fate<|obj|>Kill Warlord Kalithresh and return to Watcher Jhang inside the Steamvault.<|text|>Warlord Kalithresh is in charge of the entire Steamvault operation. I need you to kill him. The naga have left us with no option but violence. Show him no mercy.<|endoftext|> <|startoftext|>The Art of War<|obj|>Speak to General Nazgrim in Grommash Hold.<|text|>Lok'tar ogar. I am Nazgrim. You are hereby ordered to present yourself at Grommash Hold immediately. All in service to the Horde are to swear an oath of allegiance to their new Warchief. Do not keep him waiting.<|endoftext|> <|startoftext|>Eyes of Desire<|obj|>Dealer Vijad inside the Sethekk Halls wants you to bring him 3 Cobalt Eyes.<|text|>I have a buyer who is interested in the eyes of the Cobalt Serpents that have taken up residence here. If you were to bring me some of these rare gems, I would cut you a portion of the profits. Do we have a deal?<|endoftext|> <|startoftext|>Containment is Key<|obj|>Kill 3 Bog Overlords, 6 Coilfang Lepers, and obtain an Irradiated Gear from Mekgineer Steamrigger, then return to Naturalist Bite inside the Steamvault.<|text|>The naga are working with leper gnomes to spread a horrific disease across Zangarmarsh. It's already spread throughout the Steamvault. Clear out anything that's been contaminated and bring me the central gear from Mekgineer Steamrigger, quickly!<|endoftext|> <|startoftext|>Allies in Dalaran<|obj|>Accept a gryphon ride to Dalaran and speak with Isirami Fairwind at A Hero's Welcome.<|text|>Welcome to Northrend. I have been asked to arrange travel for you to Dalaran so that you can meet with our allies there. Ride the gryphon to Dalaran and once you land, make your way to our inn there, A Hero's Welcome. Find Isirami Fairwind and speak with her immediately. She can help you bind your hearthstone to the city so you can use the Silver Enclave's portal to travel back to Stormwind quickly.<|endoftext|> <|startoftext|>Friends in Dalaran<|obj|>Accept a ride to Dalaran from the flight master and speak with Uda the Beast at The Filthy Animal.<|text|>Welcome to Northrend. I have been asked to arrange travel for you to Dalaran so that you can meet our friends in the city. Speak with me and accept a ride to Dalaran. Once you land, make your way to The Filthy Animal. Make contact with Uda the Beast immediately. She can help you bind your hearthstone to the city so you can use the portal in Sunreaver's Sanctuary to travel back to Orgrimmar quickly.<|endoftext|> <|startoftext|>The Art of War<|obj|>Speak to General Nazgrim in Grommash Hold in Orgrimmar.<|text|>Lok'tar Ogar, old friend. It has been too long since last we spoke. It is good to see that you emerged safely from the depths of Vashj'ir. I am stationed here in Grommash Hold. All in service to the Horde are to swear allegiance to their new Warchief. You would do well not to keep him waiting.<|endoftext|> <|startoftext|>Brother Against Brother<|obj|>Free Lakka from captivity. Return to Isfar inside the Sethekk Halls when you've completed the rescue.<|text|>The Sethekk departed Skettis when Auchindoun exploded. My brother, Syth, was one of their leaders and told us we had to go into the ruins and face our god. In time, Syth had me cast out of the Halls for doubting them, but he refused to let me take our sister Lakka. Will you help me rescue her?<|endoftext|> <|startoftext|>Terokk's Legacy<|obj|>Bring Terokk's Mask and Terokk's Quill to Isfar inside the Sethekk Halls.<|text|>Terokk, hero of the Arakkoa, mysteriously vanished one day, leaving only his mask and spear behind. Darkweaver Syth still holds his mask and Talon King Ikiss guards his spear. It would mean a great deal to my people if these items were returned to us.<|endoftext|> <|startoftext|>Dark Memento<|obj|>Bring Velonara's spare hood to Death Hunter Moorgoth.<|text|>The flowers were... a nice gesture. I have a spare hood. Nothing fancy, but perhaps Moorgoth would like to have it. Just don't let him get his hopes up or anything. I'm merely repaying a kindness. I would appreciate it if you kept all this between us. Giving presents to admirers falls a bit outside the dark ranger rules of conduct.<|endoftext|> <|startoftext|>We Must be Prepared!<|obj|>Talk to Lady S'theno at the Illidari Camp on the Broken Shore.<|text|>The Legion ships are gone, for now. It's only a matter of time before they attack again, and we must be prepared. We need to get going on repairs immediately! Lady S'theno took the lead on the search for parts. That one will do anything to remain on solid ground, ha! She is waiting for you on the Broken Shore.<|endoftext|> <|startoftext|>The Nighthold: Talisman of the Shal'dorei<|obj|>Collect 4 Echoes of Time from Elisande in The Nighthold on Normal Difficulty.<|text|>When the Nighthold was built, my people forged a talisman that allowed access to these halls. With the talisman's power, one could traverse the palace unhindered, taking the fight directly to the magistrix. Using fragments of the Nightwell's power, we could locate the talisman and end this foolish war...<|endoftext|> <|startoftext|>The Nighthold: Talisman of the Shal'dorei<|obj|>Collect 4 Echoes of Time from Elisande in The Nighthold on Heroic Difficulty.<|text|>When the Nighthold was built, my people forged a talisman that allowed access to these halls. With the talisman's power, one could traverse the palace unhindered, taking the fight directly to the magistrix. Using fragments of the Nightwell's power, we could locate the talisman and end this foolish war...<|endoftext|> <|startoftext|>Treasure Master Iks'reeged<|obj|>Slay 1 Felwing Devourers.<|text|> Board the ship then kill fel bats.<|endoftext|> <|startoftext|>The Nighthold: Talisman of the Shal'dorei<|obj|>Collect 4 Echoes of Time from Elisande in The Nighthold on Mythic Difficulty.<|text|>When the Nighthold was built, my people forged a talisman that allowed access to these halls. With the talisman's power, one could traverse the palace unhindered, taking the fight directly to the magistrix. Using fragments of the Nightwell's power, we could locate the talisman and end this foolish war...<|endoftext|> <|startoftext|>Fate of the Nightborne<|obj|>Speak to Oculeth and meet Thalyssra in the Nighthold.<|text|>Shortly after your victorious return from the Nighthold, urgent business took Thalyssra back to the palace. She has requested that you meet her there. Speak to me when you are prepared to join her.<|endoftext|> <|startoftext|>Touch of a Titan<|obj|>Bring 50 Essences of Aman'Thul to Arcanomancer Vridiel.<|text|>Harnessing the strength of the titans may be the only thing that lets us push back the Burning Legion. Bring me more of this power, and we will improve your odds of defeating Gul'dan.<|endoftext|> <|startoftext|>Dispersion of the Discs<|obj|>Complete the trial to purge the excess energy from within the disc fragments.<|text|>These discs are radiating with power! It must be their proximity to one another. We must take them from here should they resonate further and cause a catastrophe in these sacred halls. I'll send them to the one place I know where we can reign their energies in, preventing any sort of explosion. I'm speaking of the Eye of Eternity. There we will be able to safely finish what Antonidas was unable to complete. Speak with me again when you're ready to leave.<|endoftext|> <|startoftext|>To the Broken Shore<|obj|>Head to the Broken Shore.<|text|>We've received word from those fighting on the Broken Shore. It seems the source of the contagion can be pinpointed to a specific island off the western coast. Many of our allies have already been infected. We must work quickly to ensure that the contagion doesn't spread.<|endoftext|> <|startoftext|>Safekeeping<|obj|>Take the Contagion Counteragent to Alonsus Faol in Netherlight Temple.<|text|>It would seem that a delicate balance of holy and shadow magic is the key to curing this contagion. Obviously the remedy will need a bit of work to reduce undesired side effects, like dying. In the meantime, take the counteragent back to Netherlight Temple and keep it safe. I will work diligently on discovering the source of this contagion.<|endoftext|> <|startoftext|>Countering the Contagion<|obj|>Counter the contagion by killing Ozzuk the Corrupter and destroying his fel spreaders.<|text|>I have tracked the source of the contagion to these very shores. The Burning Legion are using fel spreaders to pump out infectious fel creep, causing anyone who comes into contact with it to become sick. Take out Ozzuk the Corrupter and his fel spreaders so that the contagion can be contained.<|endoftext|> <|startoftext|>Touch of a Titan<|obj|>Bring 50 Essences of Aman'Thul to Arcanomancer Vridiel.<|text|>Oh my! You've managed to acquire an item of legend to carry on your adventures. I've long theorized that such items draw their power directly from the titans, and this may prove to be a chance to test such speculation! It is said that the Nightwell draws power from the Eye of Aman'Thul, and after centuries in close proximity I believe that titan's power now dwells within the inhabitants of the Nighthold. Bring me remnants of this energy, and I will empower your equipment.<|endoftext|> <|startoftext|>Crafting a Cure<|obj|>Infuse the Untested Cure with magic before administering it to Roland Abernathy.<|text|>I used what you gathered for me to craft what I hope will be a reliable cure. The only thing that's missing is some powerful magic, which I hope you'll be able to provide. The concoction is there on my alchemy table. Please hurry. Roland grows weaker by the minute.<|endoftext|> <|startoftext|>Mischievous Sprites<|obj|>Use Dispel Magic on Soothoof Hillstriders to reveal Mischievous Sprites and collect their Shimmering Dust.<|text|>It's a little-known secret that the dust sprites use for their various tricks has restorative properties. Some within the alchemy community balk at this claim, but they only refute it because they've never been able to get their hands on the rare ingredient. Sprites often shroud themselves in illusions to avoid detection. The nearby goats have a curious shimmer about them that suggests they may be sprites in disguise. Dispel whatever magic surrounds them to reveal their true form.<|endoftext|> <|startoftext|>Sampling the Source<|obj|>Collect Contaminated Specimens from pools of Gaseous Fel around the western coast of Highmountain.<|text|>My companion has fallen terribly ill, as you can see. He must have caught whatever these taurens had. Their entire camp has been wiped out! It appears to be fel in origin, and impervious to all known treatments. I've been working tirelessly to find a cure, but I don't think Roland here has much time left. I could use an extra hand. Some samples from the source should speed things up. Just be sure to avoid direct contact with the contagion. Levitate should be helpful.<|endoftext|> <|startoftext|>Shambling Specimens<|obj|>Use Shackle Undead on Shambling Corpses in order to collect specimens with the Corpse Collector.<|text|>This fel contagion appears to have three stages. The first is marked by a persistent, phlegmy cough. The second shows the skin turning a sickly shade of green. The third involves a complete transformation where the victim turns into a mindless corpse. It is within this stage that I believe the most information about the sickness can be gathered. I have a contraption that can safely store the specimens, but they will need to be shackled before they can be collected.<|endoftext|> <|startoftext|>Administering Aid<|obj|>Apply the Contagion Counteragent to sickly Legionfall Fighters.<|text|>Unfortunately, it would seem many of your allies have already taken to fighting on these fel corrupted shores. They will never be able to gain the upper hand in battle while so many are suffering from the contagion. Take the counteragent and use it to administer aid to your allies. Roland and I will handle the injuries here.<|endoftext|> <|startoftext|>A Curious Contagion<|obj|>Find Aelthalyste in Highmountain.<|text|>It has been brought to my attention that a rather curious contagion is spreading through a small coastal region within Highmountain. The local tribes have abandoned the area for fear of catching this ailment that currently has no known cure. One of our own was traveling through the area when her companion fell ill. She has requested the Conclave's assistance. Seek her out, High Priest, and do whatever you can to stop this sickness from spreading.<|endoftext|> <|startoftext|>Escape from Durnholde<|obj|>When you are ready to proceed, let Thrall know. Follow Thrall out of Durnholde Keep and help him free Taretha and fulfill his destiny.<|text|>I have plans for my people, stranger. One day, they shall overthrow their oppressors and rise as one. They will break free from the bonds that hold them and from that uprising shall be born the orcish Horde. We will leave when you are ready.<|endoftext|> <|startoftext|>The Darkmoon Field Guide<|obj|>Do you have a copy of the Darkmoon Field Guide, friend? It's a most useful book to carry with you.<|text|>Do you have a copy of the Darkmoon Field Guide, friend? It's a most useful book to carry with you. It can help you find and identify valuable artifacts throughout your travels in Azeroth. Its detailed descriptions make it easy to decide if you've found your five hundredth brass button or that rare treasure the Darkmoon Faire's collectors crave.<|endoftext|> <|startoftext|>Taretha's Diversion<|obj|>Travel to Durnholde Keep and set 5 incendiary charges at the barrels located inside each of the internment lodges using the Pack of Incendiary Bombs given to you by Erozion.<|text|>It was Taretha who created the original diversion at Durnholde, allowing Thrall to escape. Now the Infinite have captured Taretha. The diversion will not happen without our involvement. You must use the incendiary devices that I give you and burn down the internment lodges.<|endoftext|> <|startoftext|>Snap Judgment<|obj|>Kill 16 Razorback Snappers at the Pools of Purity.<|text|>These pools are very special: they nurture life like nothing else in Pandaria. Unfortunately this means they draw all kinds of attention from local fauna. Recently, dragon turtles have discovered that toadspawn pools are common on the tier just above us. They're running wild up there, trampling the lotuses and snapping at my workers. They aren't much of a threat on their own, but in groups they can be pretty nasty. Please, if you can spare your strength, help clear them out.<|endoftext|> <|startoftext|>The End of the Exarch<|obj|>Kill Exarch Maladaar and return to the Draenei Spirit inside the Auchenai Crypts.<|text|>Exarch Maladaar performs his unholy work in the deepest part of the crypts. He poses a threat to both of our worlds if he is not stopped. You must slay him for the benefit of us all, dead and alive.<|endoftext|> <|startoftext|>Hitting Them Where It Hurts<|obj|>Steal 3 piles of Hellfire Supplies, then return to Advance Scout Chadwick in Hellfire Ramparts.<|text|>The fel orcs have stockpiled many of their supplies here. Stealing them would be a severe blow to their war effort and a great boon to ours. Are you up to the task?<|endoftext|> <|startoftext|>Everything Will Be Alright<|obj|>Greatfather Aldrimus standing outside the Auchenai Crypts of Auchindoun has asked that you enter the Auchenai Crypts and speak with the Draenei Spirit.<|text|>You've had quite an adventure. And before you've even set foot inside of the Auchenai Crypts. I am one of the fortunate spirits. I was neither bound to Levixus nor a part of Exarch Maladaar's vile experiments in necromancy. While you have destroyed Levixus, Maladaar lives on, continuing to torment the spirits inside the crypts. What I ask is simple. Enter the Auchenai Crypts and speak with the Draenei Spirit there. You must destroy Exarch Maladaar.<|endoftext|> <|startoftext|>The End of the Exarch<|obj|>Kill Exarch Maladaar and return to the Draenei Spirit inside the Auchenai Crypts.<|text|>Exarch Maladaar performs his unholy work in the deepest part of the crypts. He poses a threat to both of our worlds if he is not stopped. You must slay him for the benefit of us all, dead and alive.<|endoftext|> <|startoftext|>Hitting Them Where It Hurts<|obj|>Steal 3 piles of Hellfire Supplies, then return to Stone Guard Stok'ton in Hellfire Ramparts.<|text|>The fel orcs have stockpiled many of their supplies here. Stealing them would be a severe blow to their war effort and a great boon to ours. Are you up to the task?<|endoftext|> <|startoftext|>The Dead Watcher<|obj|>Kill Shirrak the Dead Watcher, then return to the Draenei Spirit.<|text|>A terrifying otherworldly being haunts both the spirit and physical worlds. We call it Shirrak. It can only be harmed in your realm. Please help rid us of this nightmare.<|endoftext|> <|startoftext|>Raging Spirits<|obj|>Slay 5 Angered Skeletons, 5 Raging Skeletons, and 3 Auchenai Necromancers, then return to the Tormented Soulpriest in Auchenai Crypts.<|text|>The Auchenai have turned their backs on everything we used to stand for. They've taken to raising the dead as unholy minions! This cannot stand. Put the spirits back to rest, and massacre those responsible for raising them into undeath.<|endoftext|> <|startoftext|>Eckert the Mad<|obj|>Speak with Artificer Morphalius in the Mana Tombs in Auchindoun.<|text|>I'm a skilled engineer, a brilliant inventor, the heart of any party, and the best dancer Azeroth has ever seen. Do they call me those things? No. But you have one run-in with an ethereal and all of the sudden everyone and their mother calls you "the mad". I saw one right here just yesterday, I swear it! He said if I followed him to the Mana Tombs in Auchindoun there would be vast treasure and ancient knowledge awaiting me!<|endoftext|> <|startoftext|>Unbound<|obj|>Set 10 Captured Nectarbreeze Farmers free in Camp Gormal.<|text|>Can you see them? Farmers from the orchard, tied up and under inspection. Being hauled off in chains. The mogu value strength above all else. Anyone deemed fit for work will be sent to toil under their cruel whips. As for the others, well... Let's not waste any more time.<|endoftext|> <|startoftext|>Spitfire<|obj|>Use the Nectarbreeze Cider to put out 12 fires around Nectarbreeze Orchard.<|text|>We've tended these orchards and made cider from their nectar for generations. In that time, we've learned a special trick for putting out fires in a pinch. The cider itself - when mixed with crushed gingerleaf and saliva - quickly becomes sticky and viscous. Perfect for smothering flames. Please, while you're out there, try to get the flames under control. I've already mixed in the gingerleaf, just swig and spit.<|endoftext|> <|startoftext|>The Splintered Path<|obj|>Follow the path of fallen trees from the northwest corner of Nectarbreeze Orchard and find the mogu raiders camp.<|text|>First... before the war-cries... we heard the trees. Groaning, creaking, and finally crashing down as the mogu cut their way through the woods. They were making the return trip easier... They're dragging our friends back down that path, to the ruins west of the village! Those ruins have been empty for years - our children play there. Why would the mogu come back to them now?<|endoftext|> <|startoftext|>Grek's Crazy Night<|obj|>Speak with Artificer Morphalius in the Mana Tombs in Auchindoun.<|text|>Grek had bad night last night. Shiny mummy man came into Grek's house and told Grek that he had to go to Mana Tombs in Auchindoun. But Grek still trying to read wanted poster! Grek knows! You go find shiny mummy man and tell him Grek sent you. It perfect plan!<|endoftext|> <|startoftext|>Kill Mogu Firestarters<|obj|>Kill 8 Mogu Firestarters in Nectarbreeze Orchard.<|text|>As if the attack weren't bad enough, the mogu are setting these ancient orchards ablaze. I cannot understand what they hope to achieve, but we must stop them. Clear out the orchard so these people have a livelihood to return to.<|endoftext|> <|startoftext|>An Air of Worry<|obj|>Speak with Shao the Defiant at Nectarbreeze Orchard.<|text|>My sight has long since faded, but when the wind is right I can still smell the blossoms of Nectarbreeze Orchard as if they were in my own palm. Today, though, their fragrance is muddled with smoke. Please, if you are able, check in on the orchard and see that things are okay. Perhaps my old nose is playing tricks on me. You'll find the orchard to the southwest, beyond the statue of the Jade Serpent.<|endoftext|> <|startoftext|>Rally the Survivors<|obj|>Speak with 5 Nectarbreeze Farmers around Nectarbreeze Orchard and send them to the safehouse.<|text|>The people of this village are simple farmers - not fighters like you and I. Still, they are stubbornly defending their homes as best they can. Search the village for anyone still on their feet and tell them to rally here at Hanae's place.<|endoftext|> <|startoftext|>Defiance<|obj|>Kill 8 Gormali Raiders and 8 Gormali Incinerators in Nectarbreeze Orchard.<|text|>The damn mogu hit us out of nowhere! Anyone they don't kill on sight is being dragged away into the woods. This is the only safehouse, and its all I can do to hold the door. What do you say, friend? Are you willing to stand up and fight for the weak?<|endoftext|> <|startoftext|>Orchard-Supplied Hardware<|obj|>Retrieve 6 Orchard Tools from Nectarbreeze Orchard.<|text|>They may not be weaponmasters, but many of these farmers can wield a simple hoe or a rake as an extension of their own will. That mastery coupled with the right motivation could muster a force capable of standing against the mogu. If you can bring back some tools from the orchard, I'll distribute them to anyone willing to fight.<|endoftext|> <|startoftext|>The Golden Dream<|obj|>Bring a Sprig of Dreamleaf to Yan in New Cifera.<|text|>Ashyo must have experienced what we call the golden dream. Many of us working here have seen it, too - often after a long day of toiling in the pools. It is said this vision--and the feeling of elation it brings--is a reward to the mind for working the body. There IS an easier way, though we rarely resort to it anymore: a tea can be brewed using lotus root and dreamleaf, which grows around the shrine on the upper tier. Bring the dreamleaf to Yan back in town and he can brew the tea for you.<|endoftext|> <|startoftext|>Ashyo's Vision<|obj|>Speak with Ashyo at the Pools of Purity and observe his ritual.<|text|>Have a look at that! This must be the water supply for the whole valley! Think about it: the pandaren use this water to grow vegetables the size of a house. Where could it come from? What is so special about it? The elders among my people know a technique for speaking with the water and divining the future. Perhaps this same technique can provide insight into the water's source... It's worth a shot at least!<|endoftext|> <|startoftext|>Intriguing Specimens<|obj|>Bring Pandemonius' Essence and Tavarok's Heart to Mamdy the "Ologist".<|text|>There is a creature not far inside these halls called Pandemonius who is able to twist void energies to sustain and empower itself. A bit further in lies Tavarok, a being that takes those same void energies and converts them into a crystalline structure stronger than any I've ever seen! I absolutely must obtain samples for further study.<|endoftext|> <|startoftext|>Safety Is Job One<|obj|>Artificer Morphalius wants you to kill 10 Ethereal Crypt Raiders, 5 Ethereal Sorcerers, 5 Nexus Stalkers and 5 Ethereal Spellbinders.<|text|>Shaffar's ethereals have completely blocked us out of the Mana-Tombs. Thankfully, I've got a plan. While we can't go in through the front door, there are sure to be several transporters inside. I want you to clear the way for my crew first and then I want you to activate one of their transporters to teleport us inside. Activate the teleporter in the chamber right before Shaffar's chambers when the way has been cleared. Don't worry, I'll make it worth your while...<|endoftext|> <|startoftext|>Undercutting the Competition<|obj|>Bring Shaffar's Wrappings to Artificer Morphalius.<|text|>With his ward in place and his forces ready, Nexus-Prince Shaffar has been able to pillage this place for all it's worth without so much as an ounce of trouble. Unsurprisingly, Nexus-Prince Haramad isn't pleased by this, and has placed a hefty bounty on Shaffar's head.<|endoftext|> <|startoftext|>Defending the Wilds<|obj|>Speak with Watcher Jhang in the Underbog.<|text|>The Earthen Ring often finds itself working closely with the druids of the Cenarion Circle. Now is one such time. Travel north to the Underbog and speak with Watcher Jhang. She is in charge of an expedition in the Coilfang Reservoir to stop the naga there and save Zangarmarsh.<|endoftext|> <|startoftext|>Safety is Job One<|obj|>Kill 10 Ethereal Crypt Raiders, 5 Ethereal Sorcerers, 5 Nexus Stalkers, and 5 Ethereal Spellbinders, then return to Artificer Morphalius.<|text|>It's nearly safe for our men to come in here and take what's rightfully ours. The real danger now is Shaffar's personal army that he has crawling all over this place. I need you to take care of his forces for me while I regain my strength.<|endoftext|> <|startoftext|>A Necessary Evil<|obj|>Kill Hungarfen, then report back to Naturalist Bite.<|text|>Hungarfen and Quagmirran used to jointly rule over the spore giants. With Quagmirran gone, the burden rests solely on Hungarfen's tendrils. We have no choice but to put the giant down before he can be enslaved and turned into a weapon.<|endoftext|> <|startoftext|>Warlord Kalithresh's Prized Possession<|obj|>Kill Ghaz'an and bring his scale to Watcher Jhang.<|text|>Warlord Kalithresh has been utilizing the Underbog as a sort of breeding ground for Ghaz'an, a powerful hydra that he plans to unleash upon Zangarmarsh once it is fully grown. I fear nobody will be able to stop the naga if the beast reaches its full size. Find Ghaz'an and slay him for the good of us all.<|endoftext|> <|startoftext|>Stalk the Stalker<|obj|>Bring the Brain of the Black Stalker to T'shu.<|text|>The spore giants may be attacking my people today, but the marsh walkers have taken more innocent lives than any creature I've ever seen. They are our ancient enemies. Their brood mother, the Black Stalker, resides deep within this bog. If you were to destroy her and bring me her brain as proof, I would tell tales of your bravery to my grandchildren.<|endoftext|> <|startoftext|>Defense of the Fel Hammer<|obj|>Use the Illidari Gateway to return to the Fel Hammer.<|text|>We need to get back to the Fel Hammer ASAP!<|endoftext|> <|startoftext|>Return to Acherus<|obj|>Return to Highlord Darion Mograine in Acherus.<|text|>You've grown a lot since we last met. Now that we have the harness, let's see if Mograine has a plan to use it.<|endoftext|> <|startoftext|>Rescuing the Expedition<|obj|>Discover what happened to Earthbinder Rayge and Windcaller Claw. Then, return to Watcher Jhang.<|text|>The last members of my expedition are somewhere in here. We're going to need the knowledge they've gathered and their skills if we're to have any chance at defeating the naga. See if you can find Earthbinder Rayge and Windcaller Claw, and make sure they're ok.<|endoftext|> <|startoftext|>Scouting Party<|obj|>Find Lady S'theno and 10 Illidari Scouts.<|text|>We will have our work cut out for us finding the missing scouts and Lady S'theno. I suspect that one does not wish to be found. Do your best!<|endoftext|> <|startoftext|>Operation: Portals<|obj|>Close 3 Legion portals.<|text|>This is a serious invasion, but nothing a Slayer like you can't handle. Time to put those weapons to work!<|endoftext|> <|startoftext|>Fighting on All Fronts<|obj|>Complete 5 missions from your Order Hall.<|text|>We are nearly ready to siege the gates. Your efforts here have been monumental. But let us not forget that you are also the t. Your forces rely on you to command them. No single person can stand against the Legion. Continue your duty. Guide the s of Azeroth, and victory will be assured.<|endoftext|> <|startoftext|>You Beat the Ball of Meat<|obj|>Take the scrap of hair to the Brawler's Guild.<|text|>Your champions return with a scrap of bloody, tangled, and quite smelly hair.<|endoftext|> <|startoftext|>Stabilizing Suramar<|obj|>Complete 10 world quests in Suramar.<|text|>Elisande's plan has backfired. She thought to stamp out our rebellion by making an example of the Waning Crescent. Instead, she ignited the flame of the shal'dorei better than I ever could. We must maintain a cohesive campaign against Elisande and the Legion by fighting them in every corner of Suramar. Show the people that there is still hope - that there are still heroes willing to fight for them!<|endoftext|> <|startoftext|>Attacking the Darkness<|obj|>Return to the Brawler's Guild.<|text|>Your champions have returned looking somewhat shaken by their encounter with the Shadowmaster.<|endoftext|> <|startoftext|>Taking Charge<|obj|>Talk to Kyra Lightblade and choose to fly down to Mardum.<|text|>Mardum has been quiet for months. I wonder why the Legion is attacking us now? Could be in retaliation for destroying their battleship on the Broken Shore... We had better head down ourselves and save the day, don't you agree?<|endoftext|> <|startoftext|>The Heart of the Matter<|obj|>Bring The Invader's Claw and The Slave Master's Eye to Watcher Jhang.<|text|>From what Nahuud has told me, two mighty creatures, Rokmar the Crackler and Quagmirran, were among the first enslaved by the naga when they arrived. They helped to subjugate many of the native races of Zangarmarsh. Though it pains me greatly to ask you to do so, you must put them down.<|endoftext|> <|startoftext|>Jailbreak<|obj|>Kill 10 Slingtail Fishrippers.<|text|>Without healing, your friend Taylor will die. My village is just east of here, in the middle of the large lake. I will take Taylor myself, but the fighting is most dangerous in that direction. I need you to help clear a path through the hozen, so that I may run safely into my village. Can you do this?<|endoftext|> <|startoftext|>A Brother Betrayed<|obj|>Kill Mennu the Betrayer, then return to Nahuud.<|text|>My village was able to escape the naga onslaught at first. We would have all made it to Nagrand had it not been for my brother. He sold our souls for his own freedom. Now he works here as a slave driver, whipping his own brothers until their backs bleed. Make Mennu pay.<|endoftext|> <|startoftext|>Checking Up<|obj|>Speak with Watcher Jhang in the Slave Pens.<|text|>These marshes are beautiful, wouldn't you agree? That is, except for the naga forces draining the water away. I sent a small expedition to the Coilfang Reservoir to investigate the naga, and they haven't returned. I'm concerned that something has happened to them. Would you travel to the Slave Pens underneath Serpent Lake and find Watcher Jhang?<|endoftext|> <|startoftext|>Lost in Action<|obj|>Discover what happened to Naturalist Bite and Weeder Greenthumb. Then, return to Watcher Jhang.<|text|>You have to help me! We were sent here to investigate the various parts of the reservoir, but my friends haven't come back yet, and it's been a long time. That's why I need you to discover what became of them. Naturalist Bite and Weeder Greenthumb went this way.<|endoftext|> <|startoftext|>Freeing Our Brothers<|obj|>Free 6 Jinyu Prisoners or Alliance Prisoners.<|text|>You may be an outsider, but you and I have a common enemy in the hozen. Many members of my tribe are trapped in cages nearby. I have also seen your... Alliance... soldiers as well. I cannot leave without freeing my brethren, just as you cannot leave yours. The Slingtail hold the keys to those cages. Find the keys and free our friends.<|endoftext|> <|startoftext|>Against the Odds<|obj|>Find the lost SI:7 agents.<|text|>You and I are the only mission operatives who made it to base camp. I saw the other SI:7 eject over the forest to the north. You'd better go quickly and rescue any survivors.<|endoftext|> <|startoftext|>The Mission Continues<|obj|>Speak to Nodd at Sapphire's End in the Jade Forest.<|text|>The King's flagship went aground not far from here. Apparently, the ship signaled Anduin's safe arrival shortly after landing, but when they sent men to retrieve the Prince, he was gone. I want to investigate the wreckage for clues. Nodd and Sully are already at the crash site. Go east along the beach and see if they need help.<|endoftext|> <|startoftext|>The Missing Admiral<|obj|>Find Admiral Taylor.<|text|>Alright. According to the clues you found, that was Anduin's ship, and Admiral Taylor was the captain. And Admiral Taylor's last entry says he was going to fight off the hozen and protect the vessel after the shipwreck. The locals say these hozen sometimes take prisoners, and I didn't see Taylor's corpse anywhere among the wreckage. So you'll probably find Taylor at the hozen encampment to the northeast. Get going, we have no time to lose!<|endoftext|> <|startoftext|>Ancient Power<|obj|>Collect 8 Ancient Hozen Skulls.<|text|>Hozen skulls are prized tokens among my village. We use them to perform ceremonial rites, and the older the skull, the more potent its magic. Luckily for us, the hozen are careless, filthy beasts. They leave the skulls of their dead scattered among their huts and campfires. Collect these skulls for me, and I will reward you handsomely.<|endoftext|> <|startoftext|>Hozen Aren't Your Friends, Hozen Are Your Enemies<|obj|>Kill 14 Hozen at the Wreck of the Vanguard.<|text|>We've located an Alliance wreck to the south. Unfortunately, the locals have informed us that it's currently being scavenged by a group of creatures called "hozen." By pillaging our wrecked ships, these creatures have already shown that they aren't friendly. We can't have them taking spoils from our ships, stealing our supplies, and worse, potentially capturing or killing any survivors. Get down there and take them out! When you're done, meet up with Nodd Codejack, our SI:7 agent in the area.<|endoftext|> <|startoftext|>The White Pawn<|obj|>Search the Wreck of the Vanguard in Jade Forest for clues about its cargo, and recover the Encoded Captain's Log.<|text|>Alright, soldier. I've got a critical mission for you. Get down to the coastline south of here - in the cove there you'll find a wrecked Alliance vessel. I need you to search it and find out if it was the ship that was carrying Anduin. Then, recover the Captain's Log and see if it has any information on where we can find him. Since the log is from a military ship, it'll be written using a cipher - take it to Nodd Codejack afterwards. He's keeping watch on the wreck from the other end of the cove.<|endoftext|> <|startoftext|>Sunken Junk<|obj|>Collect 8 Waterlogged Scraps.<|text|>Hey ! The coast here is littered with scraps of tools and metal from the shipwreck. The ordinary person might think that this is junk, but I'm sure I can salvage most of it. I once repaired a submarine using only a bronze tube and a luffa! Get me some of the waterlogged scraps along the shore by the ship. I need them for my next project.<|endoftext|> <|startoftext|>The Path of War<|obj|>Kill 12 Slingtail Treeleapers or Slingtail Mudseers.<|text|>I see you want to save your friend. I can help you, if you will help me. First of all, it should be obvious that the fewer the Slingtail roaming around, the easier it will be to escape. Kill the hozen guards around us, and we will be one step closer to freedom.<|endoftext|> <|startoftext|>Grove Stalkers<|obj|>Kill 8 Grove Stalkers.<|text|>We're still trying to take stock of our crew after the fighting. I'm afraid many of them are stranded out in the woods, probably wounded and fighting to survive. We know that the forest to the north is full of vicious tigers. Go clear them out of the woods. You'll give more of our men and women a chance to make it back alive.<|endoftext|> <|startoftext|>Critical Condition<|obj|>Revive 6 Wounded Pilots in Paw'don Glade. You can also use healing spells or bandages to revive them.<|text|>We may have won the first battle, but a critical task still remains. Dozens of Skyfire pilots were shot down during the initial aerial battle. Without medical aid, their condition will deteriorate over time, until they finally perish. We are their only hope for survival. Go into the orchard and revive as many pilots as you can find. We will leave no one behind.<|endoftext|> <|startoftext|>Tipping the Scales<|obj|>Kill 12 Hozen Ravagers.<|text|>These blasted native monkey savages have been assaulting us since the day we put to shore! We were holding our own until they kidnapped half our men, including the Admiral. Just look at their numbers! They're endless, and we're standing on our last legs. If you're here to get us out of this mess, go help take down some monkeys. It's them or us!<|endoftext|> <|startoftext|>Saving Snowpuff<|obj|>Collect 4 Gingerleaf for Snowpuff.<|text|> Th-th-those blasted monkey hooligans d-d-dragged me inta these woods. I thot I were dunnert, but mah faithful Snowpuff came flyin' to mah rescue! She fought 'em off and then they all jumped 'er! Wot with them apes prowlin' around, she's... ...she's done for! Wahaahaaaaaa! Unless... Listen , I saw Gingerleaf growing all over these woods. I beg ya, bring me some o' that healing herb and Snowpuff just might make et!<|endoftext|> <|startoftext|>Flightmaster Down<|obj|>Speak to Donovar Murall in Veridian Grove.<|text|>I've taken stock of the missing, and among them is Donovar Murall, our Flightmaster. He is not only a vital part of our crew, he is a dear friend as well. Please find him and bring him back alive.<|endoftext|> <|startoftext|>The King's Command<|obj|>Find Grand Admiral Jes-Tereth in the war room at Stormwind Keep in Stormwind City.<|text|>Greetings. I have been asked to assemble a team for a high priority mission. Please come to Stormwind Keep immediately for a briefing with King Varian Wrynn. I will be waiting in the King's war room.<|endoftext|> <|startoftext|>The Mission<|obj|>Report to Admiral Rogers on The Skyfire.<|text|>Well, you heard the King. Admiral Taylor's last transmission came from somewhere in the southern seas. We will begin our search from the air! Locating the Prince - the White Pawn - is of critical priority. The Skyfire is fueled, supplied, and ready to depart. She and her crew idle in the sky just north of the harbor. Make your last preparations, then meet Admiral Rogers on the deck. We will depart without delay.<|endoftext|> <|startoftext|>The Blood Furnace<|obj|>Speak with Gunny in the Blood Furnace.<|text|>This war is far from over. We need to stop the flow of new recruits to the fel orc front if we are to have any hope of victory. Travel to the Blood Furnace and speak with Gunny, he's secured a small area within and I'm sure he could use your assistance. Be forewarned, Gunny is...unusual.<|endoftext|> <|startoftext|>Invading the Citadel<|obj|>Speak with Stone Guard Stok'ton in Hellfire Ramparts.<|text|>With the Legion to one side and the fel orcs to the other, Thrallmar is going to be overrun if we don't do something about it. Head west to the Hellfire Ramparts and speak with Stone Guard Stok'ton. He's in charge of a covert operation to start a Horde invasion on the entire citadel.<|endoftext|> <|startoftext|>Invading the Citadel<|obj|>Speak with Advance Scout Chadwick in Hellfire Ramparts.<|text|>With the Legion to one side and the fel orcs to the other, Honor Hold is going to be overrun in a matter of time if we don't do something about it. Head west to the Hellfire Ramparts and speak with Advance Scout Chadwick. He's in charge of a covert operation to start an Alliance invasion on the entire citadel.<|endoftext|> <|startoftext|>The Blood Furnace<|obj|>Speak with Caza'rez in the Blood Furnace.<|text|>Caza'rez awaits you within the Blood Furnace. He's already cleared out a small area and has our scryers hard at work figuring out what's going on down there. But I don't trust that scrying will be enough. I'm sure Caza'rez has plans in mind for a solid blade or two. I want you to go there and lend him your expertise in dealing with the fel orcs.<|endoftext|> <|startoftext|>The Breaker<|obj|>Kill Keli'dan the Breaker and return to Gunny.<|text|>So they've got this big ol' demon stashed away in this place, is what they're telling me. And there's an orc that's in charge of keeping him under wraps. Killing an orc is killing an orc, am I right? Doesn't matter what he did or what he's doin', orcs are always ripe for the slaughter!<|endoftext|> <|startoftext|>Collect Things<|obj|>Collect 6 Stuff Tails for the Quest Wizard.<|text|>The Quest Wizard demands Stuff Tails! Go now and fetch them.<|endoftext|> <|startoftext|>Take Care of It<|obj|>Resolve the dispute any way you see fit.<|text|>This looks bad... you'd better do something.<|endoftext|> <|startoftext|>Heart of Rage<|obj|>Fully investigate the Blood Furnace and then report back to Gunny.<|text|>As it turns out, the eggheads back at Honor Hold can't see much into this place. Bunch of lying lazy mages, is what they are. Either way, we don't really know exactly what's going on in here. So, you're going in to find out!<|endoftext|> <|startoftext|>Heart of Rage<|obj|>Fully investigate the Blood Furnace and then report back to Caza'rez.<|text|>We know that the fel orcs are growing their forces by infusing orcs with demon blood. I need you to venture deep inside these unholy halls and find out how that's happening. We can't risk sending an army into this place until we know exactly what we're dealing with.<|endoftext|> <|startoftext|>Make Them Bleed<|obj|>Collect 10 Fel Orc Blood Vials and a Fel Infusion Rod for Caza'rez.<|text|>The Maker serves the purpose of creating more fel orcs by infusing them with demon blood. My superiors believe that we may be able to reverse the process, but we need samples of their blood and The Maker's infusion rod before we can know for sure.<|endoftext|> <|startoftext|>Make Them Bleed<|obj|>Collect 10 Fel Orc Blood Vials and a Fel Infusion Rod for Gunny.<|text|>The Maker uses demon blood and a special rod to turn brown and green orcs into red ones. We'd like to see if we can take that blood, mess around with it a bit, and make it turn orcs of all colors into harmless docile lumps. You're going to bring me some samples of their blood so we can see. Don't forget to grab that rod!<|endoftext|> <|startoftext|>Mind the Gap<|obj|>Kill Keli'dan the Breaker and return to Caza'rez.<|text|>In all of the Blood Furnace, there is one area where our scryers cannot reach despite their efforts. This 'gap', as they've been calling it, is fairly large, and must be where Magtheridon is being held captive.. You must find the source of the interference and dispose of it.<|endoftext|> <|startoftext|>Return to Karazhan: New Shoes<|obj|>Deliver the Box of 'New' Horseshoes to Koren the Blacksmith in Karazhan.<|text|>Thus far my Karazhan cleanup project hasn't exactly been a rousing success. Time to try something new. New, as in new shoes... horseshoes, that is! A box of horseshoes was left outside the tower. It's a problem finding a delivery person willing to set foot inside... mortality rates being what they are. If you would, grab the crate and take it to Koren in the stables. Just be careful passing Attumen. The huntsman doesn't take kindly to outsiders.<|endoftext|> <|startoftext|>Return to Karazhan: High Stress Hiatus<|obj|>Help Darius soothe the old casts egos by finding a Positive Review amongst the audience members to simmer tensions between Romulo and Julianne, stealing a Bouquet of Roses from one of the new acts for Tinhead's vanity and finding where the understudy stashed Little Red's cape in the Chess room.<|text|>The new plays in the opera house have been well received by everyone... except cast members of the older shows. Egos are bruised and tensions are running high! Romulo and Julianne are ready to poison each other. Tinhead is rusting with tears over his lack of adoration. Little Red's cape was stolen by a disgruntled understudy, who ran off to play chess of all things. Actors, am I right? We need them ready to perform in case the audience demands a revival. Please, help me calm their nerves!<|endoftext|> <|startoftext|>No Bones About It<|obj|>Take the Charred Bone Fragments to Darius.<|text|>The Charred Bone Fragments still smolder with ancient power. Darius would be extremely interested in examining them and hearing of your defeat of Nightbane.<|endoftext|> <|startoftext|>Return to Karazhan: Rebooting the Cleaner<|obj|>Disable the Curator and find the Box of Spare Motivator Crystals.<|text|>The Guardian Medivh created the Curator to watch over Karazhan, but I fear the unit is behaving erratically. Prolonged periods of operation may have caused a malfunction. Please go up to the Menagerie and disable the Curator. Also, search the area for a box of spare motivator crystals and return to me. Even with my basic knowledge I should be able to replace its motivator, and we can enlist the Curator's help in cleaning up the tower.<|endoftext|> <|startoftext|>Return to Karazhan: Book Wyrms<|obj|>Clean up the Karazhan Library.<|text|>My incorporeal condition has allowed me to enter the tower safely for the first time. I must say, it's a bit of a shambles in there! I could use some help tackling my cleaning checklist. We should start with the library. All those musty tomes are bound to attract mana wyrms! Please shelve any books that have fallen to the floor, or worse, taken flight. And if you find mana wyrms nibbling at the pages... step on them!<|endoftext|> <|startoftext|>Return to Karazhan: Clearing Out the Cobwebs<|obj|>Clean out spiders from the Servant's Quarters.<|text|>I admit it... even as a spirit, I am deathly afraid of spiders. All those legs! Dripping fangs! Sticky webs coming out of their... I'm sure a world-saving hero like you doesn't mind them, though. Which is good, since a whole brood of spiders has taken over the Servant's Quarters. You'll handle this, right? If you don't get them all, they'll keep multiplying.<|endoftext|> <|startoftext|>Insurrection: As Strong As Our Will<|obj|>Meet with First Arcanist Thalyssra in Shal'Aran.<|text|>In the wake of Elisande's attack, the need is stronger than ever to add to the ranks of the Nightfallen rebellion. Plans are in motion that may help with this in an unconventional way. Report to First Arcanist Thalyssra in Shal'Aran for more details.<|endoftext|> <|startoftext|>Insurrection: Breaking the Nighthold<|obj|>Meet with First Arcanist Thalyssra in Shal'Aran.<|text|>First Arcanist Thalyssra sends word that her forces are ready. It is time for you to lead the attack against the Nighthold. Report to Shal'Aran in Suramar for details.<|endoftext|> <|startoftext|>Insurrection: Elisande's Retort<|obj|>Meet with First Arcanist Thalyssra in Shal'Aran.<|text|>The combined forces of the elves stand ready to begin their siege on the gates of the Nighthold. Report to First Arcanist Thalyssra in Shal'Aran to begin the siege.<|endoftext|> <|startoftext|>Insurrection: March on Suramar<|obj|>Meet with First Arcanist Thalyssra in Shal'Aran.<|text|>First Arcanist Thalyssra has sent word: the time has come to launch our assault on Suramar. The elven armies of the Horde, Alliance, Kirin Tor and Nightfallen are assembled. They only await your arrival to begin their assault. Report to Shal'Aran and meet with First Arcanist Thalyssra and prepare for battle.<|endoftext|> <|startoftext|>Insurrection: Crafting War<|obj|>Meet with First Arcanist Thalyssra in Shal'Aran.<|text|>Refugees are flooding in to Shal'Aran, and many are willing to fight for Thalyssra's rebel army. They need weapons, training and help from anyone who can provide it. Go to Shal'Aran and lend your assistance.<|endoftext|> <|startoftext|>Insurrection: An Elven Problem<|obj|>Meet with First Arcanist Thalyssra in Shal'Aran.<|text|>The Alliance and Horde have arrived in Suramar. First Arcanist Thalyssra needs your help in providing an introduction. Meet with Thalyssra in Shal'Aran.<|endoftext|> <|startoftext|>Insurrection: Waxing Crescent<|obj|>Speak with First Arcanist Thalyssra in Shal'Aran.<|text|>First Arcanist Thalyssra has sent word: there has been communication from Ly'leth. Your help is needed. Journey to Shal'Aran in Suramar and lend what aid you can.<|endoftext|> <|startoftext|>Insurrection: Missing Persons<|obj|>Speak with First Arcanist Thalyssra in Shal'Aran.<|text|>First Arcanist Thalyssra has requested your aid in searching for her missing people. She has a lead from a very unexpected ally. Meet with her at Shal'Aran in Suramar.<|endoftext|> <|startoftext|>The Advisor and the Arcanist<|obj|>Feed the Fruit of the Arcan'dor to a Suramar Refugee in Shal'Aran.<|text|>This new First Arcanist appointed by Elisande. This... Andaris. If she is as dangerous as I have heard, then Ly'leth may well be lost. I am sorry, I should not entertain such thoughts. It is just that we have received a troubling message. Help me distribute the latest batch of the arcan'dor fruit, then we will discuss the message.<|endoftext|> <|startoftext|>Insurrection<|obj|>Speak with First Arcanist Thalyssra in Shal'Aran.<|text|>First Arcanist Thalyssra has received dark tidings regarding the Nightfallen rebellion and requires your assistance. Journey to Shal'Aran in Suramar and meet with her.<|endoftext|> <|startoftext|>A United Front<|obj|>Feed the Fruit of the Arcan'dor to a Suramar Refugee in Shal'Aran.<|text|>Our rebel fighters have been armed and morale is high - even the Alliance and Horde elves have ceased their squabbling. We are nearly ready to march on the city. Hand out this week's fruit, and then we can begin preparations.<|endoftext|> <|startoftext|>A Taste of Freedom<|obj|>Feed the Fruit of the Arcan'dor to a Suramar Refugee in Shal'Aran.<|text|>We are as ready as we will ever be. Once we put Valtrois' plan into action, we can attack the Sanctum of Order and put an end to Andaris. She will never expect us to have trained our withered against fel magic, and her hubris will be her downfall. Come, let us feed the people one last time.<|endoftext|> <|startoftext|>Before the Siege<|obj|>Feed the Fruit of the Arcan'dor to a Suramar Refugee in Shal'Aran.<|text|>So many years of my life spent studying within the Nighthold... Never had I considered that I would one day have to fight my way back in. Time is short. The battle will be upon us soon. Please, continue our tradition and feed another refugee the fruit of the arcan'dor.<|endoftext|> <|startoftext|>Feeding the Rebellion<|obj|>Feed the Fruit of the Arcan'dor to a Suramar Refugee in Shal'Aran.<|text|>More nightborne flee Suramar every day to join our cause. Our ranks are swelling, and with the aid of great heroes like yourself and the armies of the Horde and Alliance, our chances have never been better. Help me hand out more fruit of the arcan'dor - each one is a life free from slavish dependence on the Nightwell! Afterwards, we shall speak on how best to assist our new allies in their siege.<|endoftext|> <|startoftext|>One Day at a Time<|obj|>Feed the Fruit of the Arcan'dor to a Suramar Refugee in Shal'Aran.<|text|>Thank you for coming, outlander. It is good to see you again. I have a situation in the city that needs your attention, but first... Let us talk of hope. The fruit of the arcan'dor can truly free my people from the Nightwell. However, it only grows so fast. It will take time to distribute this cure. I think it only right that you help me pass out the fruit as it is ready. Please take this, and give it to anyone.<|endoftext|> <|startoftext|>Eating Before the Meeting<|obj|>Feed the Fruit of the Arcan'dor to a Suramar Refugee in Shal'Aran.<|text|>Having Vanthir around has done much to lift the spirits of the people here. I dare say some have begun to relish their newfound freedom, even if they miss their beloved city. I will not rest until I can give it back to them. You and I have an important meeting to attend. Before we go, let us distribute more of the arcan'dor's fruit. I want people to know that although I must leave for now, I have not abandoned them.<|endoftext|> <|startoftext|>A Message From Ly'leth<|obj|>Feed the Fruit of the Arcan'dor to a Suramar Refugee in Shal'Aran.<|text|>The arcan'dor bears fruit once again. Just in time, too - Ly'leth has sent us a message, and it seems she may have a lead on Vanthir. He is long overdue for this gift, assuming we manage to find him. Give a fruit to another citizen here in Shal'Aran while I finish decrypting Ly'leth's message.<|endoftext|> <|startoftext|>Continuing the Cure<|obj|>Feed the Fruit of the Arcan'dor to a Suramar Refugee in Shal'Aran.<|text|>Given the events at the Waning Crescent, the refugees here are more eager than ever to receive the gift of the arcan'dor and be free of the Nightwell forever. Fortunately, the tree has borne more fruit. Again, I ask that you honor us by giving this fruit to anyone here in Shal'Aran. When you are finished, we shall discuss further developments within the city. Silgryn reports that Arluelle has proven a fine student, and the two are making progress in evacuating citizens.<|endoftext|> <|startoftext|>Dark Tidings<|obj|>Take the Ominous Letter to Stone Guard Stok'ton.<|text|>Giving the lifeless form of Vazruden the Herald the once-over, you discover a rolled letter, its seal yet unbroken. An elaborate "I" is pressed within the blood-red ink. Cracking the note open, the message that you read is most disturbing. Stone Guard Stok'ton will definitely want to take a look at this!<|endoftext|> <|startoftext|>Kill Stuff<|obj|>Kill stuff for Questvendor.<|text|>I really need you to kill some stuff for me. It's pretty important.<|endoftext|> <|startoftext|>Dark Tidings<|obj|>Take the Ominous Letter to Advance Scout Chadwick.<|text|>Giving the lifeless form of Vazruden the Herald the once-over, you discover a rolled letter, its seal yet unbroken. An elaborate "I" is pressed within the blood-red ink. Cracking the note open, the message that you read is most disturbing. $Advance Scout Chadwick will definitely want to take a look at this!<|endoftext|> <|startoftext|>Demons in the Citadel<|obj|>Kill Omor the Unscarred and bring his hoof to Stone Guard Stok'ton.<|text|>One of our scouts brought back unpleasant news. We've spotted a powerful agent of the Burning Legion in the ramparts! I need you to kill this demon before he has a chance to relay news of our efforts to his superiors.<|endoftext|> <|startoftext|>Demons in the Citadel<|obj|>Slay Omor the Unscarred and bring his hoof to Advance Scout Chadwick.<|text|>One of our scouts spotted what he thought was an agent of the Burning Legion somewhere in the ramparts. If that is true, then Honor Hold may be in grave danger of a combined assault! If you find this fiend in there, kill it on sight.<|endoftext|> <|startoftext|>War on the Ramparts<|obj|>Slay Watchkeeper Gargolmar, Vazruden the Herald and Vazruden's drake, Nazan. Return Gargolmar's Hand and Nazan's Head to Advance Scout Chadwick.<|text|>Hellfire Citadel's entire defensive network relies on the ramparts as a sort of early warning system. You need to take out Watchkeeper Gargolmar and Vazruden the Herald. Without them, taking the ramparts will be simple.<|endoftext|> <|startoftext|>Fanning the Flames<|obj|>Retrieve a Fluttering Breeze.<|text|>Strange thing about wind, it can be hard to wrap your hands around it. Best practice for me has been finding some sort of living wind. If it can punch you, you can punch it back, and it won't slip through your grasp. Head over to the Shrine of the Summer Breeze to the south and summon just such a living wind using this wind stone. Best it, gather a Fluttering Breeze from it, and come back over this way so that we can figure out what's next.<|endoftext|> <|startoftext|>War on the Ramparts<|obj|>Slay Watchkeeper Gargolmar, Vazruden the Herald and Vazruden's drake, Nazan. Return Gargolmar's Hand and Nazan's Head to Stone Guard Stok'ton.<|text|>Watchkeeper Gargolmar and Vazruden the Herald are in charge of defending these ramparts. If you take them out, their forces will be in complete disarray. Slay them both and bring me proof so the invasion can begin!<|endoftext|> <|startoftext|>The Lesson of Stifled Pride<|obj|>Defeat 6 Huojin Trainees or Tushui Trainees.<|text|>Facing a living opponent is a very different thing from the stationary targets in the yard. Living opponents strike back. There is the very real fear of failure, and sometimes, even death. You must have the courage to overcome those fears. Challenge the other trainees within the temple or down the steps below, and defeat them.<|endoftext|> <|startoftext|>Ji of the Huojin<|obj|>Speak to Ji Firepaw in Wu-Song Village.<|text|>Another of my most talented students is awaiting you in Wu-Song Village to the northwest. He is of a different mind than Aysa, but in their differences, they bring balance to each other. Ji Firepaw will instruct you on gathering the offerings for the spirit of fire. Trust in his wisdom.<|endoftext|> <|startoftext|>Eyes on the Prizes<|obj|>Use the Darkmoon Craftsman's Kit to make 5 Darkmoon Prizes from Coarse Thread, Shiny Baubles, and Blue Dye.<|text|>The games are more popular than ever, and that means we're giving out prizes faster than we ever have before! We're going to need more prizes, and fast. If you've some skill in leatherworking, I can give you a kit. You'll need to buy some of the pieces from any trade goods merchant in Elwynn Forest or Mulgore, but they're inexpensive. Are you willing to help?<|endoftext|> <|startoftext|>The Singing Pools<|obj|>Speak to Aysa Cloudsinger in the Singing Pools.<|text|>It is crucial that we bring all of the three remaining spirits back safely. I am too old to do this myself, and for all their strengths, both Aysa and Ji are single-minded in their ideals. You possess all the qualities of a hero, and a balance that they do not. It is you that must do this. Shu, the spirit of water is somewhere in the singing pools to the east. Find Aysa there and work with her to locate him. We are all depending on you.<|endoftext|> <|startoftext|>Writing the Future<|obj|>Use the Bundle of Exotic Herbs to make Prophetic Ink and then combine the ink with Light Parchment to create Sayge's Fortunes.<|text|>As the popularity of the Darkmoon Faire grows, more and more people seek me out to peer into their futures. Most times, they ask for knowledge best left hidden in the mists of time, but it is not my place to give such advice. My stock of written fortunes is running low and you look to have a steady hand. Take these herbs, make ink from them, and pen a few fortunes for me. You can get the parchment you'll need from any trade goods vendor in Elwynn Forest or Mulgore.<|endoftext|> <|startoftext|>Rearm, Reuse, Recycle<|obj|>Collect 6 pieces of Tonk Scrap from around the Darkmoon Faire grounds.<|text|>Faire-goers just love the steam tonks! And when the Darkmoon Faire closes, these grounds will be littered with tonk scrap. It'd be a shame to let all that good metal just sit in the dirt. If you help me collect some of the larger scraps, I can use them to reforge broken tonk parts. It's a lot less expensive than buying new metal every time. What do you say?<|endoftext|> <|startoftext|>Tan My Hide<|obj|>Scrape 4 Staked Skins around the grounds of the Darkmoon Faire.<|text|>The Darkmoon Faire always needs more leather for tents, boots, and just about anything you can imagine! I've trapped some creatures and staked the skins out for the next part of their treatment. You seem to have some knowledge of skinning. I'll reward you if you help me with the job of scraping some of those new skins.<|endoftext|> <|startoftext|>Banners, Banners Everywhere!<|obj|>Use Coarse Thread, Red Dye, and Blue Dye with a Darkmoon Banner Kit to make a Darkmoon Banner, then set it up in a pile of Loose Stones on the grounds of the Darkmoon Faire.<|text|>Isn't it wonderful to see Darkmoon banners everywhere? It's my favorite part of setting up, but we have so many old and tattered ones that need to be replaced. If you've some skill with a needle and thread, would you mind making a banner from this kit and putting it up in some loose stones scattered around the grounds of the faire? It's missing a few pieces, but you should be able to get what you need from any trade goods vendor in Elwynn Forest or Mulgore.<|endoftext|> <|startoftext|>Keeping the Faire Sparkling<|obj|>Find Bits of Glass around the grounds of the Darkmoon Faire and craft it into 5 Sparkling 'Gemstones'.<|text|>The Darkmoon Faire's performers and animals go through more jewelry than I'd ever imagined. Thankfully, the gems are just cut glass, but someone has to craft all of it. If you've some skill as a jewelcrafter, perhaps you'd be willing to help craft some of the sparkling glass gems for our performers. Sometimes you can find odd and amazing bits of glass around the grounds. Those make stunning gems when cut by someone with an eye for this craft.<|endoftext|> <|startoftext|>Herbs for Healing<|obj|>Gather 6 Darkblossoms from around the Darkmoon Faire grounds.<|text|>The little purple flowers that grow wild around the grounds aren't just pretty. They play a role in everything from treating wounds to seasoning food. You seem to have some talent for harvesting herbs. Would you like to help me rebuild my stocks of darkblossom?<|endoftext|> <|startoftext|>Spoilin' for Salty Sea Dogs<|obj|>Catch 5 Great Sea Herring in the ocean around Darkmoon Island.<|text|>We've just introduced another exciting new menu item, the salty sea dog. It's so popular, we can barely keep up with the demand! You look like a decent angler and a spry . Would you help me restock my fish supplies? We wouldn't want to disappoint all those faire-goers looking to try a new food, would we?<|endoftext|> <|startoftext|>Putting the Crunch in the Frog<|obj|>Prepare 5 Crunchy Frogs by breading your Plump Frogs with Simple Flour and then frying them in the cauldron behind Stamp Thunderhorn.<|text|>The Darkmoon Faire's crunchy frog is famous all over Azeroth! We've just had a fresh batch of frogs delivered. How'd you like to help whip up a few and practice your cooking skills in the process? You can get the flour you'll need to bread the frogs from any trade goods vendor in Elwynn Forest or Mulgore.<|endoftext|> <|startoftext|>Putting Trash to Good Use<|obj|>Collect 6 Soothsayer's Dusts by disenchanting Discarded Weapons found around the grounds of the Darkmoon Faire.<|text|>People don't just come to the faire for fun and fortunes. Most want something to take home with them, so I help to create the magical trinkets visitors purchase with their prize tickets. For that, I need a steady supply of soothsayer's dust. Take a look around the grounds and you'll see a lot of discarded weapons. Those are just the kinds of items that can be broken down into dust with enchanting skills like yours. Would you like to help?<|endoftext|> <|startoftext|>Fun for the Little Ones<|obj|>Bring 15 Fossil Fragments collected with Archaeology to Professor Thaddeus Paleo at the Darkmoon Faire.<|text|>Children are always full of questions about what an archaeologist does and how it works, so I prepared a demonstration for them. I take artifacts and fossils and bury them in the sandbox beside the tent. The children get to dig and make their own discoveries, learn how bones fit together, and see how archaeology can teach them about history. If you have any spare fossils, would you consider donating them to my side project?<|endoftext|> <|startoftext|>Putting the Carnies Back Together Again<|obj|>Use the Darkmoon Bandage to heal 4 Injured Carnies.<|text|>Working the Darkmoon Faire is a dangerous job. It's no surprise that many of our workers get injured setting up, taking down, and transporting all of its attractions. Some of the injured workers can be found around here, near the wagons. Others have gone to the healing tent for treatment. Would you take these bandages and see if you can help any of the injured workers?<|endoftext|> <|startoftext|>A Fizzy Fusion<|obj|>Use the Cocktail Shaker to combine Moonberry Juice and Fizzy Faire Drink to create 5 servings of Moonberry Fizz.<|text|>I'm sure you've made a lot of potions in your time as an alchemist. How would you like to help with something a bit more light-hearted? I've always wanted to try creating a fruit-flavored version of our popular fizzy drinks. If you're willing to give it a try, you can buy some of the base drink from me and mix it with some moonberry juice. Any innkeeper in Elwynn Forest or Mulgore should be able to sell you enough juice to make your creation.<|endoftext|> <|startoftext|>Fun for the Little Ones<|obj|>Bring 15 Fossil Fragments to Professor Thaddeus Paleo at the Darkmoon Faire.<|text|>Children are always full of questions about what an archaeologist does and how it works, so I prepared a demonstration for them. I take artifacts and fossils and bury them in the sand behind the tent. The children get to dig and make their own discoveries, learn how bones fit together, and see how archaeology can teach them about history. If you have any spare fossils, would you consider donating them to my side project?<|endoftext|> <|startoftext|>Talkin' Tonks<|obj|>Repair 5 Damaged Steam Tonks around the grounds of the Darkmoon Faire.<|text|>The steam tonks are one of the Darkmoon Faire's most popular amusements. Our visitors love to test their skills for hours and hours, but the tonks take a real beating from all that fun. You look like you know your way around a wrench. Mind helping me fix some of the damaged tonks and return them to working order? I'll compensate you for your time.<|endoftext|> <|startoftext|>Baby Needs Two Pair of Shoes<|obj|>Use the Iron Stock to craft 4 Horseshoes, then apply the Horseshoes to Baby at the Darkmoon Faire.<|text|>You may have seen my horse, Baby, over near the wagons. She pulls the cart that hauls some of the animals in our Zoo Bizarre. She's a hard worker and she tears through shoes like you wouldn't believe. It's about time for a new set. I've already bought the raw materials. All you need to do is shape them over an anvil and apply them to Baby's feet. It's a quick job and worth some tickets, wouldn't you say?<|endoftext|> <|startoftext|>Putting the Crunch in the Frog<|obj|>Prepare 5 Crunchy Frogs by breading your Plump Frogs with Simple Flour and then frying them in the cauldron behind Stamp Thunderhorn.<|text|>The Darkmoon Faire's crunchy frog is famous all over Azeroth! We've just had a fresh batch of frogs delivered. How'd you like to help whip up a few and practice your cooking skills in the process? Shadi Mistrunner sells flour, up on the central rise in Thunder Bluff. Get some flour from her and use it to coat these frogs, then cook them in the pot behind me.<|endoftext|> <|startoftext|>Keeping the Faire Sparkling<|obj|>Find Bits of Glass around the grounds of the Darkmoon Faire and craft it into 5 Sparkling 'Gemstones'.<|text|>The Darkmoon Faire's performers and animals go through more jewelry than I'd ever imagined. Thankfully, the gems are just cut glass, but someone has to craft all of it. If you've some skill as a jewelcrafter, perhaps you'd be willing to help craft some of the sparkling glass gems for our performers. Sometimes you can find odd and amazing bits of glass around the grounds. Those make stunning gems when cut by someone with an eye for this craft.<|endoftext|> <|startoftext|>Redundancy<|obj|>Meet Aethas on the Broken Shore.<|text|>A construct progenitor? What a creative solution to our problem! We probably could channel Kathra'natir's power without releasing him now, but I want to add another layer of protection before we try, just in case. I will not have anyone accusing me of subterfuge! Meet me on the Broken Shore when you are ready.<|endoftext|> <|startoftext|>Cubic Coalescing<|obj|>Activate the Mysterious Cube<|text|>Success! The cube's magic has been restored! I'm excited to see what it does! Since you did all the legwork, you should have the honor of activating it. Care to give it a try?<|endoftext|> <|startoftext|>On Daumyr's Wings<|obj|>Ride Daumyr to the Broken Shore.<|text|>The time is nigh. With these new dragons in our army, we are prepared for our assault on the Broken Shore. A large detachment of demons have appeared near one of our camps, and there are far too many of them for any of our allies to overcome. Who better to defeat these demons than those without fear of death? Those with quite the large secret weapon? Take Daumyr. We will meet you there.<|endoftext|> <|startoftext|>Making Preparations<|obj|>Take the Death Gate near Highlord Darion Mograine, then meet Minerva Ravensorrow.<|text|>Deathlord, we have uncovered an heirloom of great significance and power. Rimefang's harness has appeared in Icecrown Citadel. We must obtain it, rather than let it fall into the hands of others. I assume you'd like to retrieve the harness personally? We've sent one of our own, Minerva Ravensorrow, ahead to scout. You've met her before, yes? She has impressed us greatly, and we believe she can become quite powerful under your tutelage. I will open a death gate for you. It is best you meet her there.<|endoftext|> <|startoftext|>Return to Karazhan: Cubic Cynosure<|obj|>Obtain a Mana Focus from the Mana Devourer within Karazhan<|text|>Drat! The ancient mana doesn't seem to be working. I need to think the problem through, focus and... Wait, that's it! Focus! We need to focus the energy of the ancient mana to activate the cube. I've heard tell of a mana wyrm in Karazhan with the means to focus its powers. Might be just what we need! Watch out, though. My sources tell me this wyrm is humongous!<|endoftext|> <|startoftext|>Elixir Master<|obj|>Bring a variety of flasks to an alchemy trainer in any capital city.<|text|>Elixirs are all about potency! If you want to become an elixir master, I can teach you. I can't just train anyone, and I require proof that you are devoted before we continue. Several flasks should be sufficient to show your dedication. Remember , you can only learn ONE specialization, so if you complete your elixir training, then potion and transmutation specialization will no longer be available.<|endoftext|> <|startoftext|>Transmutation Master<|obj|>Bring the requested materials to an alchemy trainer in any capital city.<|text|>Iron to gold, water to fire... if you want to become an transmutation master, then I can show you the way. The training is very expensive, so you'll have to bring me some of the finest transmuted materials in the world. Remember , you can only learn ONE specialization, so if you complete your transmutation training, then potion and elixir specialization will no longer be available.<|endoftext|> <|startoftext|>Banners, Banners Everywhere!<|obj|>Use the Darkmoon Banner Kit to construct a Darkmoon Banner, then set it up in a pile of Loose Stones on Thunder Bluff's central rise.<|text|>Isn't it wonderful to see Darkmoon banners everywhere? It's my favorite part of setting up, but we have so many old and tattered ones that need to be replaced. If you've some skill with a needle and thread, would you mind making a banner from this kit and putting it up in some loose stone on the central rise in Thunder Bluff? You can get the rest of the supplies you'll need from Shadi Mistrunner on the central rise of Thunder Bluff.<|endoftext|> <|startoftext|>Gnomish Engineering<|obj|>Bring 6 Mithril Tubes, an Accurate Scope, and 2 Advanced Target Dummies to an engineering trainer in any capital city.<|text|>A skilled engineer can choose ONE specialization, and I can teach you the ways of gnomish engineering. You look like you know what you're doing, but I'll need some samples of your work. Bring me six mithril tubes, an accurate scope, and two advanced target dummies. Submit these items to an engineering trainer in any of the capital cities and you'll be an official gnomish engineer with access to all the schematics!<|endoftext|> <|startoftext|>A Fizzy Fusion<|obj|>Use the Cocktail Shaker to combine Moonberry Juice and Fizzy Faire Drink to create 5 servings of Moonberry Fizz.<|text|>I'm sure you've made a lot of potions in your time as an alchemist. How would you like to help with something a bit more light-hearted? I've always wanted to try creating a fruit-flavored version of our popular fizzy drinks. If you're willing to give it a try, you can buy some of the base drink from me and mix it with some moonberry juice. Galissa Sundew should be able to sell you all the moonberry juice you need.<|endoftext|> <|startoftext|>Gnomish Engineering<|obj|>Bring 6 Mithril Tubes, an Accurate Scope, and a 2 Advanced Target Dummies to Oglethorpe Obnoticus in Booty Bay.<|text|>If you're ready to make some truly fantastic devices, then you've come to the right place. And I can see you're a skilled engineer, but I want some samples of your work. What I hope to do though is to analyze your craftmanship for ways to emphasize gnome-oriented techniques in your future efforts. I need the following samples: six mithril tubes, an accurate scope, and two advanced target dummies. Submit these items to me and you'll be an official gnomish engineer with access to all the schematics!<|endoftext|> <|startoftext|>Putting Trash to Good Use<|obj|>Collect 6 Soothsayer's Dusts by disenchanting Discarded Weapons found around the grounds of the Darkmoon Faire.<|text|>People don't just come to the fair for fun and fortunes. Most want something to take home with them, so I help to create the magical trinkets visitors purchase with their prize tickets. For that, I need a steady supply of soothsayer's dust. Take a look around the grounds and you'll see a lot of discarded weapons. Those are just the kinds of items that can be broken down into dust with enchanting skills like yours. Would you like to help?<|endoftext|> <|startoftext|>Goblin Engineering<|obj|>Bring 20 Big Iron Bombs, 20 Solid Dynamite, and 5 Explosive Sheep to an engineering trainer in any capital city.<|text|>A skilled engineer can choose ONE specialization, and I know the secrets of goblin engineering. You look like you're ready to blow things up, but I'll need some samples of your work. Bring me twenty big iron bombs, twenty sticks of solid dynamite, and five explosive sheep. Submit these items to an engineering trainer in any of the capital cities and you'll be an official goblin engineer with access to all the schematics!<|endoftext|> <|startoftext|>Rearm, Reuse, Recycle<|obj|>Collect 6 pieces of Tonk Scrap from around the Darkmoon Faire grounds.<|text|>Faire-goers just love the steam tonks! And when the Darkmoon Faire closes, these grounds will be littered with tonk scrap. It'd be a shame to let all that good metal just sit in the dirt. If you help me collect some of the larger scraps, I can use them to reforge broken tonk parts. It's a lot less expensive than buying new metal every time. What do you say?<|endoftext|> <|startoftext|>Herbs for Healing<|obj|>Gather 6 Darkblossoms from around the Darkmoon Faire grounds.<|text|>The little purple flowers that grow wild around the grounds aren't just pretty. They play a role in everything from treating wounds to seasoing food. You seem to have some talent for harvesting herbs. Would you like to help me rebuild my stocks of darkblossom?<|endoftext|> <|startoftext|>Tan My Hide<|obj|>Scrape 4 Staked Skins around the grounds of the Darkmoon Faire.<|text|>The Darkmoon Faire always needs more leather for tents, boots, and just about anything you can imagine! I've trapped some creatures and staked the skins out for the next part of their treatment. You seem to have some knowledge of skinning. I'll reward you if you help me with the job of scraping some of those new skins.<|endoftext|> <|startoftext|>Putting the Carnies Back Together Again<|obj|>Use the Darkmoon Bandage to heal 4 Injured Carnies.<|text|>Working the Darkmoon Faire is a dangerous job. It's no surprise that many of our workers get injured setting up, taking down, and transporting all of its attractions. We send the most gravely wounded to the Spirit Rise in Thunder Bluff for help, but many still have minor hurts that can be tended to here. Would you take these bandages and see if you can help any of the injured workers?<|endoftext|> <|startoftext|>Writing the Future<|obj|>Use the Bundle of Exotic Herbs to make Prophetic Ink and then combine the ink with Light Parchment to create Sayge's Fortunes.<|text|>As the popularity of the Darkmoon Faire grows, more and more people seek me out to peer into their futures. Most times, they ask for knowledge best left hidden in the mists of time, but it is not my place to give such advice. My stock of written fortunes is running low and you look to have a steady hand. Take these herbs, make ink from them, and pen a few fortunes for me. I'll see to it that you're rewarded.<|endoftext|> <|startoftext|>Eyes on the Prizes<|obj|>Use the Darkmoon Craftsman's Kit to make 5 Darkmoon Prizes from Coarse Thread, Shiny Baubles, and Blue Dye.<|text|>The games are more popular than ever, and that means we're giving out prizes faster than we ever have before! We're going to need more prizes, and fast. If you've some skill in leatherworking, I can give you a kit. You'll need to buy some of the pieces from a trade goods merchant like Shadi Mistrunner up on the central rise of Thunder Bluff, but they're inexpensive. Are you willing to help?<|endoftext|> <|startoftext|>Talkin' Tonks<|obj|>Repair 5 Damaged Steam Tonks around the grounds of the Darkmoon Faire.<|text|>The steam tonks are one of the Darkmoon Faire's most popular amusements. Our visitors love to test their skills for hours and hours, but the tonks take a real beating from all that fun. You look like you know your way around a wrench. Mind helping me fix some of the damaged tonks and return them to working order? I'll compensate you for your time.<|endoftext|> <|startoftext|>Tools of Divination<|obj|>Bring the Soothsayer's Runes to Professor Thaddeus Paleo at the Darkmoon Faire on Darkmoon Island.<|text|>This collection of well-worn runestones has seen much use. The pieces seem old; you can't recognize any of the markings on their surfaces. Perhaps a scholar or a collector would know more about them. Bring them to Professor Thaddeus Paleo next time you're at the Darkmoon Faire.<|endoftext|> <|startoftext|>Baby Needs Two Pair of Shoes<|obj|>Use the Iron Stock to craft 4 Horseshoes, then apply the Horseshoes to Baby at the Darkmoon Faire.<|text|>You may have seen my horse, Baby, over near the wagons. She pulls the cart that hauls all the animals in our Zoo Bizarre. She's a hard worker and she tears through shoes like you wouldn't believe. It's about time for a new set. I've already bought the raw materials. All you need to do is shape them over an anvil and apply them to Baby's feet. It's a quick job and worth some tickets, wouldn't you say?<|endoftext|> <|startoftext|>Plenty of Plump Frogs<|obj|>Catch 5 Plump Frogs near Stonebull Lake.<|text|>Just about everyone in Azeroth has heard of our world famous crunchy frogs. We can barely keep up with the demand! You look like a decent angler and a spry . Would you help me restock my frog supply? The ones that make the best crunchy frogs are the plump ones that live down near Stonebull Lake. I'll make it worthwhile for you.<|endoftext|> <|startoftext|>The Captured Journal<|obj|>Bring the Captured Insignia to Professor Thaddeus Paleo at the Darkmoon Faire on Darkmoon Island.<|text|>This book is covered in battered leather stained with blood and mud. Leafing through the pages, you discover that it is a personal journal of a Horde adventurer with a high opinion of herself and her adventures. Professor Thaddeus Paleo of the Darkmoon Faire might want to see something like this.<|endoftext|> <|startoftext|>The Enemy's Insignia<|obj|>Bring the Captured Insignia to Professor Thaddeus Paleo at the Darkmoon Faire on Darkmoon Island.<|text|>This battered badge carries the insignia of an enemy officer. While worth little more to you than the metal it's made from, this piece would have significant value to a collector of military memorabilia. Professor Thaddeus Paleo of the Darkmoon Faire is famous all over Azeroth for his large collection of military artifacts.<|endoftext|> <|startoftext|>Tools of Divination<|obj|>Bring the Soothsayer's Runes to Professor Thaddeus Paleo at the Darkmoon Faire on Darkmoon Island.<|text|>This collection of well-worn runestones has seen much use. The pieces seem old; you can't recognize any of the markings on their surfaces. Perhaps a scholar or a collector would know more about them. Bring them to Professor Thaddeus Paleo at the Darkmoon Faire.<|endoftext|> <|startoftext|>It's Hammer Time<|obj|>Score 30 points by whacking Gnolls.<|text|>So you want to whack some gnolls? Well you've come to the right place. Your goal is simple, score 30 points in a minute. Use the mallet I give you and get ready to whack. Speak to me when you are ready to start.<|endoftext|> <|startoftext|>A Captured Banner<|obj|>Bring the Banner of the Fallen to Professor Thaddeus Paleo at the Darkmoon Faire on Darkmoon Island.<|text|>This tattered banner bears a faded guild crest. This old banner must've seen more than its share of battles. Professor Thaddeus Paleo of the Darkmoon Faire collects banners and other relics of combat and he might be interested in acquiring this one.<|endoftext|> <|startoftext|>The Captured Journal<|obj|>Bring the Adventurer's Journal to Professor Thaddeus Paleo at the Darkmoon Faire on Darkmoon Island.<|text|>This book is covered in battered leather stained with blood and mud. Leafing through the pages, you discover that it is a personal journal of an adventurer with a high opinion of himself and his adventures. Professor Thaddeus Paleo of the Darkmoon Faire might want to see something like this.<|endoftext|> <|startoftext|>A Captured Banner<|obj|>Bring the Banner of the Fallen to Professor Thaddeus Paleo at the Darkmoon Faire on Darkmoon Island.<|text|>This tattered banner bears a faded guild crest. This old banner must've seen more than its share of battles. Professor Thaddeus Paleo of the Darkmoon Faire collects banners and other relics of combat and he might be interested in acquiring this one. Show the banner to him next time you visit the Darkmoon Faire.<|endoftext|> <|startoftext|>Your Time Has Come<|obj|>Speak to Coridormi in Stormwind.<|text|> Young , be still and hear my words. I am called to collect you, to deliver you, to one whose eye none can escape. Find me in Stormwind, mortal, for your time has come.<|endoftext|> <|startoftext|>The Enemy's Insignia<|obj|>Bring the Captured Insignia to Professor Thaddeus Paleo at the Darkmoon Faire on Darkmoon Island.<|text|>This battered badge carries the insignia of an enemy officer. While worth little more to you than the metal it's made from, this piece would have significant value to a collector of military memorabilia. Professor Thaddeus Paleo of the Darkmoon Faire is famous all over Azeroth for his large collection of military artifacts. Show the badge to him the next time you visit the Darkmoon Faire.<|endoftext|> <|startoftext|>Your Time Has Come<|obj|>Speak to Ziradormi in Orgrimmar.<|text|> Young , be still and hear my words. I am called to collect you, to deliver you, to one whose eye none can escape. Find me in Orgrimmar, mortal, for your time has come.<|endoftext|> <|startoftext|>The Master Strategist<|obj|>Take A Treatise on Strategy to Professor Thaddeus Paleo at the Darkmoon Faire on Darkmoon Island.<|text|>This tome of strategy is the masterwork of the famous human general, Anduin Lothar. In his own words, the commander describes the proper deployment of forces and strategies needed to win almost any battle. Professor Thaddeus Paleo of the Darkmoon Faire would probably love to have a look at such a rare book. Look for him at the faire's home on Darkmoon Island.<|endoftext|> <|startoftext|>Target: Turtle<|obj|>Land 3 rings on the Darkmoon Turtle.<|text|>Hey there! Step right up! Why not show everyone how skilled you are? Just land three rings on the Darkmoon Turtle and you'll get a prize. For one game token you can buy a stack of rings and show the world why we call you the "Eagle Eyed ."<|endoftext|> <|startoftext|>A Woundrous Weapon<|obj|>Bring the Ornate Weapon to Professor Thaddeus Paleo when the Darkmoon Faire is running.<|text|>An inspection of the weapon reveals expert craftsmanship and intricate inlay work, but this is no ceremonial blade. Faint marks and nicks along the blade attest to its use in combat. The Darkmoon Adventurer's Guide lists several types of rare and valuable weapons, leaving no doubt that Professor Thaddeus Paleo at the Darkmoon Faire would be interested in taking a look at this piece.<|endoftext|> <|startoftext|>An Exotic Egg<|obj|>Bring the Monstrous Egg to Yebb Neblegear when the Darkmoon Faire is running.<|text|>You're not certain what kind of creature this egg harbors, but it sure doesn't look like the egg of any ordinary animal. The Darkmoon Adventurer's Guide says that an intrepid adventurer might come across any number of strange eggs in his travels. It further notes that the Darkmoon Faire's Zoo Bizarre is always interested in acquiring such specimens. When the Faire open, take this egg to Yebb Nebelgear near the animal pens.<|endoftext|> <|startoftext|>An Intriguing Grimoire<|obj|>Bring the Mysterious Grimoire to Sayge when the Darkmoon Faire is running.<|text|>This massive spellbook reveals very little of its origins. Its pages are filled with a variety of spells and enchantments, only a few of which are familiar. The Darkmoon Adventurer's guide says the tome may be of some interest to Sayge, the Faire's famous fortuneteller. Look for him near his tent on Darkmoon Island.<|endoftext|> <|startoftext|>The Master Strategist<|obj|>Take A Treatise on Strategy to Professor Thaddeus Paleo at the Darkmoon Faire on Darkmoon Island.<|text|>This tome of strategy is the masterwork of the famous human general, Anduin Lothar. In his own words, the commander describes the proper deployment of forces and strategies needed to win almost any battle. Professor Thaddeus Paleo of the Darkmoon Faire would probably love to have a look at such a rare book.<|endoftext|> <|startoftext|>An Exotic Egg<|obj|>Bring the Monstrous Egg to Yebb Neblegear at the Darkmoon Faire on Darkmoon Island.<|text|>You're not certain what kind of creature this egg harbors, but it sure doesn't look like the egg of any ordinary animal. The Darkmoon Adventurer's Guide says that an intrepid adventurer might come across any number of strange eggs in his travels. It further notes that the Darkmoon Faire's Zoo Bizarre is always interested in acquiring such specimens. Take the egg to Yebb Neblegear at the Darkmoon Faire.<|endoftext|> <|startoftext|>An Intriguing Grimoire<|obj|>Bring the Mysterious Grimoire to Sayge at the Darkmoon Faire on Darkmoon Island.<|text|>This massive spellbook reveals very little of its origins. Its pages are filled with a variety of spells and enchantments, only a few of which are familiar. The Darkmoon Adventurer's Guide says the tome may be of some interest to Sayge, the famous gnoll fortuneteller at the Darkmoon Faire.<|endoftext|> <|startoftext|>A Curious Crystal<|obj|>Bring the Imbued Crystal to Professor Thaddeus Paleo at the Darkmoon Faire on Darkmoon Island.<|text|>Power swirls inside this strange crystal. Perhaps it was once a magical focus, an energy source, or simply a good luck charm. There's no way to know for certain. The Darkmoon Adventurer's Guide indicates that the crystal would be of interest to Professor Thaddeus Paleo at the Darkmoon Faire.<|endoftext|> <|startoftext|>A Curious Crystal<|obj|>Bring the Imbued Crystal to Professor Thaddeus Paleo at the Darkmoon Faire on Darkmoon Island.<|text|>Power swirls inside this strange crystal. Perhaps it was once a magical focus, an energy source, or simply a good luck charm. There's no way to know for certain. The Darkmoon Adventurer's Guide indicates that the crystal would be of interest to Professor Thaddeus Paleo at the Darkmoon Faire.<|endoftext|> <|startoftext|>A Wondrous Weapon<|obj|>Bring the Ornate Weapon to Professor Thaddeus Paleo at the Darkmoon Faire on Darkmoon Island.<|text|>An inspection of the weapon reveals expert craftsmanship and intricate inlay work, but this is no ceremonial blade. Faint marks and nicks along the blade attest to its use in combat. The Darkmoon Adventurer's Guide lists several types of rare and valuable weapons, leaving no doubt that Professor Thaddeus Paleo at the Darkmoon Faire would be interested in taking a look at this piece.<|endoftext|> <|startoftext|>Those Scrying Eyes<|obj|>Inspect 4 Duskwatch Scrying Orbs in the Terrace of Enlightenment.<|text|>Until recently, Ly'leth was sending magical messages to us regularly from within the Nighthold. She took care to hide these messages - only the most vigilant scryers could have detected them. They could not be within the palace... too much interference from the Nightwell... Of course! The Terrace of Enlightenment! The Duskwatch must have set up a listening post there. Check the scrying orbs for traces of Ly'leth's messages. We must learn what she was trying to tell us!<|endoftext|> <|startoftext|>The Nightborne Apprentice<|obj|>Meet Arcanist Ryanna in the Crimson Thicket.<|text|>I would be happy to introduce you to my new apprentice if you do not mind traveling a bit. She is currently in the field keeping an eye on an enclave of Felborne resistance fighters who have sworn loyalty to the Legion. As the first nightborne to join the Tirisgarde, I am sure she is eager to prove her skills!<|endoftext|> <|startoftext|>One Step Behind<|obj|>Return to Khadgar in the Violet Citadel in Dalaran.<|text|>It looks like Raest is out of our reach, but at least his cultists should prove less of a threat. We should return to the Kirin Tor. They should be able to help us plan our next move.<|endoftext|> <|startoftext|>Where it's Thinnest<|obj|>Meet Karam Magespear at Felbreach Hollow in the Broken Shore.<|text|>Though I have never heard of this "Nethersworn" cult, what this manifesto speaks of can't be good. I do have a theory, however. The writing speaks of "the place its skin is thinnest." I think they might be referring to the place where the veil between Azeroth and the Twisting Nether is weakest - the Tomb of Sargeras. With our forces having established a foothold at the Broken Shore, this would be an opportune time for Raest and his cultist allies to reach the tomb. I would suggest you stop them.<|endoftext|> <|startoftext|>The Call of the World-Shaman<|obj|>Speak with Thrall just south of the World Tree in Mount Hyjal.<|text|>The Earthen Ring calls to you once more. Thrall has cast aside his mantle as warchief of the Horde, but in his new role he needs the support of his people more than ever. He has requested one of the Horde's finest to accompany him in his next endeavor, a ritual of healing that will profoundly impact our world. You will find him under the boughs of Nordrassil in Mount Hyjal, on the southern side of the tree. Heed the call!<|endoftext|> <|startoftext|>Runes of Rending<|obj|>Bypass the wards in Felbreach Hollow and confront Raest Magespear.<|text|>My brother and his cultists are engaged in some kind of ritual at the far end of the cave. I tried to intervene, but my brother has left magical wards to block the way. If you can find a way past them, we may be able to stop him in time!<|endoftext|> <|startoftext|>Tonk Commander<|obj|>Use your Darkmoon Tonk to destroy 30 Tonk Targets in the time allowed.<|text|>Welcome to our humble little steam tank battle simulator! For one token, you can demonstrate your tactical mastery by navigating the course and destroying the targets.<|endoftext|> <|startoftext|>The Fallen Guardian<|obj|>Confront and slay Alysra at the Ruins of Lar'donir in Mount Hyjal.<|text|>Fandral Staghelm was kept prisoner here in Hyjal. It was the green dragon Alysra - one of my very own! - who was in charge of keeping Fandral secure. We can only conclude that the Twilight's Hammer has gotten to her. You must confront her. Destroy her if you must - I cannot bear to see it. She was last seen in the Ruins of Lar'donir, west of the World Tree.<|endoftext|> <|startoftext|>The Call of the World-Shaman<|obj|>Speak with Thrall just south of the World Tree in Mount Hyjal.<|text|>The Earthen Ring calls to you once more. As a member of the Alliance, I know that you may have reservations working with the one you call Thrall, the former Warchief of the Horde. But he has specifically requested an Alliance hero to accompany him in his next endeavor, a ritual of healing that will profoundly impact our world. Cast aside your doubts, and heed the world-shaman's call. You will find him under the boughs of Nordrassil in Mount Hyjal, on the southern side of the tree.<|endoftext|> <|startoftext|>He Shoots, He Scores!<|obj|>Score 25 points in 60 seconds.<|text|>Think you're a good shot? Quick on the trigger? It'll cost you just a single game token to test your skills. What do you say? How good are you?<|endoftext|> <|startoftext|>Delegation Tracker<|obj|>Recover the Branch of Nordrassil from the Firelands.<|text|>I am duty-bound to look into your claims immediately, which means my mission here now must fall to you. A surge of ancient magic, far too strong to have occurred naturally, drew me here. I have since discovered a most troubling development. A bough from Nordrassil has been ripped from the tree and taken deep into the Firelands. There, a powerful ritual threatens to corrupt Nordrassil, consuming it in flame. You must find a way to interrupt the ritual and reclaim the world tree's branch.<|endoftext|> <|startoftext|>The Humanoid Cannonball<|obj|>Accumulate 5 Cannon Target Points by landing near the target.<|text|>For just one Darkmoon Game Token, you can ride the Blastenheimer 5000 Ultra Cannon. But the fun doesn't end there! We've placed a target in the water near the boardwalk. If you can score five points from your landing, you can win some prize tickets! A bullseye gets you five points, a close shot three, and landing at least near it gets you one. Happy landings!<|endoftext|> <|startoftext|>The Collector's Agent<|obj|>Disrupt the meeting between Sanath Lim-yo and the thief in the Ruins of Lordaeron.<|text|>According to Dran, the "collector" who wants the crate is none other than the insane Archmage Xylem of Azshara. The archmage's faithful servant is to meet with the man who has the crate in a secluded corner of the courtyard in the Ruins of Lordaeron. Quickly, take the zeppelin to Tirisfal Glade! You must get there in time to intercept the exchange and retrieve the crate before Xylem gets his hands on it. If you can get the crate, meet me at the Wyvern's Tail in the Valley of Honor.<|endoftext|> <|startoftext|>A Friend in Need<|obj|>Speak with Edgar Goodwin at the Broken Tusk in Orgrimmar.<|text|>There's something wrong with my friend, Edgar. Normally, he loves the Hallow's End festivities, but he's been sullen and reclusive lately. He spends all his time in the Broken Tusk in Orgrimmar drinking with the orcs. Would you mind stopping by and seeing if there's anything you can do to cheer him up?<|endoftext|> <|startoftext|>A Friend in Need<|obj|>Visit Anson Hastings at the Gilded Rose in Stormwind's Trade District.<|text|>You know, I haven't seen Anson out here yet. Lately, he's been spending all his time drinking himself into a stupor at the Gilded Rose. Something must really be bothering him! Would you mind checking in on him?<|endoftext|> <|startoftext|>Taking Precautions<|obj|>Obtain 2 Strange Dust, 5 Crystal Vials, and 5 Blood Nettle.<|text|>So someone else hired you to retrieve this crate? I don't like the sound of that. That crate's contents belong in the care of the Reliquary. The items it holds are very powerful and very dangerous. We have to find the meeting that Dran set up between the thief and the collector, but first, we'll need to protect ourselves from the effects of handling that crate. Acquire some strange dust, get vials from an alchemy merchant, and pick some blood nettle in the Valley of Wisdom.<|endoftext|> <|startoftext|>Items of Utmost Importance<|obj|>Recover 6 Training Supplies from Amberleaf Scamps.<|text|>Amberleaf scamps swarmed my cart and stole most of the training supplies I was bringing up to the training grounds. They've always been troublemakers, but they've never been this aggressive before. I don't know what happened. Please, help me recover my supplies.<|endoftext|> <|startoftext|>What Now?<|obj|>You may return the crate to either Edgar Goodwin at the Broken Tusk in Orgrimmar's Valley of Strength.<|text|>You've finally found the crate that Edgar Goodwin sent you to retrieve. However, it appears the Reliquary representative's warnings about the nature of the crate's contents were correct. There's no doubt that your employer lied to you about the dangers involved in the job. Do you really want to hand the crate over to him, or would you rather give it to Delian Sunshade, who believes it better to keep the crate's contents locked away?<|endoftext|> <|startoftext|>The Passion of Shen-zin Su<|obj|>Bring the Spirit of Fire to the Temple of Five Dawns.<|text|> <|endoftext|> <|startoftext|>Shopping Around<|obj|>Make your way to Droffers and Son Salvage in Orgrimmar's Drag district and look for evidence of the crate-thief's visit.<|text|>Look, I told that shady character that there might be a shop more open to his, uh, wares in the Drag. Droffer's and Son Salvage is the name of the place. Look for Dran Droffers. He oversees the 'salvage' of rare and valuable objects from all over Azeroth.<|endoftext|> <|startoftext|>The Spirit's Guardian<|obj|>Speak to Master Li Fei in the Shrine of Inner-Light.<|text|>You've done very well this far, my student. You have the materials you need to rekindle Huo, the spirit of fire. In the cave to the southwest he awaits, but he is guarded by Master Li Fei, the pandaren elder you met in the Cave of Meditation. Go to Master Li Fei with the offerings. Prove yourself, then meet with Huo.<|endoftext|> <|startoftext|>Huo, the Spirit of Fire<|obj|>Reignite Huo, the spirit of fire.<|text|>You are worthy of passing. Huo, the spirit of fire rests in the chamber beyond. Let him feast upon the kindling you've gathered, and use the wind to fan his flames. Doing so should endear you to him. Once he is ignited, if he is willing, lead him to the Temple of Five Dawns, the building standing high in the center of the island.<|endoftext|> <|startoftext|>The Missing Driver<|obj|>Rescue the Cart Driver.<|text|>My driver went running off after the sprites just after they attacked. I don't think they'll really do him any harm, but I need him back to help me clean up the mess by the cart. He chased them off towards the cliffs to the north. If you head that direction, you should find him quickly.<|endoftext|> <|startoftext|>Kindling the Fire<|obj|>Gather 5 Dry Dogwood Roots.<|text|>Now that that's done with, let's get to it then! Huo, the spirit of fire, hungers for dry dogwood root kindling. It grows among the trees south of the village. It should be easy enough for you to gather some.<|endoftext|> <|startoftext|>Only the Worthy Shall Pass<|obj|>Defeat Master Li Fei in combat.<|text|>It is time for you to face me. With these three fires illuminating your potential, we will see with certainty whether your resolved soul is truly worthy of passing.<|endoftext|> <|startoftext|>Test Your Strength<|obj|>Kerri Hicks wants you to collect 250 Grisly Trophies. Trophies are obtained as long as you kill creatures that offer experience or honor and you have the Darkmoon Adventurer's Guide with you.<|text|>For some people, it's all fun and games until someone gets hurt. I call those people, weak. To be the strongest, you have to hurt someone or something. You hurt yourself as you push your body to its limits. You hurt those that threaten the well-being of others. If you want to be the strongest, you have to fight. How bad do you want it? I want you to crush those that would offer a challenge to you, then bring me back proof of your triumphs.<|endoftext|> <|startoftext|>Fencing the Goods<|obj|>Follow the spiders to their destination and question the man you find there.<|text|>A quick search of the cabin reveals no evidence of the killer's identity or motives. The crate you were sent to retrieve has vanished. As you turn to leave the cabin, you notice something small moving underfoot. A trail of spiders crawls out from under the slain courier's bed. Where could they be heading?<|endoftext|> <|startoftext|>Missing Heirlooms<|obj|>Search the cabin of the Hired Courier's ship at the docks east of Orgrimmar for evidence of what might be delaying him.<|text|>I told that courier to take the zeppelin, but no, he had to use the goblin ship! Well, now he's late and my precious family heirlooms are with him. If you're willing to help, would you go down to the docks east of Orgrimmar, board the goblin ship and see what's keeping him?<|endoftext|> <|startoftext|>The Way of the Tushui<|obj|>Protect Aysa while she meditates.<|text|>It's a pleasure to meet you. I am Aysa, of the Tushui. I've spent much time in thought since Master Shang told me we would be searching for Huo, the spirit of fire. I know where he resides, but not how to reach him. The answers are close, however. Come with me to the Cave of Meditation nearby. It is a place of great wisdom. I will meditate there, open my mind, and the path shall find us.<|endoftext|> <|startoftext|>What Now?<|obj|>Return the crate to Anson Hastings at the Gilded Rose in Stormwind.<|text|>You've finally found the crate that Anson sent you to retrieve. However, it appears the archaeology student's warnings about the nature of the crate's contents were correct. There's no doubt that your employer lied to you about the dangers involved in the job. Do you really want to hand the crate over to him, or would you rather give it to Hudson Barnes, who believes it better to keep the crate's contents locked away?<|endoftext|> <|startoftext|>The Way of the Huojin<|obj|>Kill 8 Fe-Feng attackers.<|text|>We call those vicious monkeys swinging into town hozen. They keep to themselves normally, but they know something bad is coming, so they're here to steal our supplies. In situations like this, the clear answer is the only answer. These monkeys will leave when we force them to leave! To not defend our town and those we love would be the only true crime. Thus is the way of the Huojin.<|endoftext|> <|startoftext|>Blown Away<|obj|>Vin wants you to collect 5 Windswept Balloons from Stormwind.<|text|>Please, you just gotta help me! Father bought me a bunch of balloons from the Darkmoon Faire. They're magical, you know, and never lose their floatiness! There's just one thing... A gust of wind blew them out of my hands. They're scattered all over Stormwind! I'd chase after them myself, but this city's so big I'd get lost for sure. Can you find them for me before they float away? Please?<|endoftext|> <|startoftext|>Aysa of the Tushui<|obj|>Speak to Merchant Lorvo by Fu's Pond.<|text|>In such a short time, you've shown me that you have the potential to be a great . The training grounds are behind you, but now you must prove yourself by facing a far greater challenge, one that none of my students have accomplished. I want you to return Huo, the spirit of fire, to the Temple of Five Dawns. My two other most gifted students will help you in this task. The first is Aysa Cloudsinger. Seek her out at the pool to the west.<|endoftext|> <|startoftext|>The Disciple's Challenge<|obj|>Defeat Jaomin Ro.<|text|>, I see great strength and great courage in you, and an unsurpassed purity of soul. The hour is young, but I think you may be ready to face a greater challenge. Go to the bottom of the stairs, and cross the bridge. There, you will find Jaomin Ro, one of our eldest students. Challenge and defeat him in honorable combat, and this first phase of your training will be complete.<|endoftext|> <|startoftext|>The Wisdom of the Council<|obj|>Bring the Nethersworn Manifesto to Archmage Karlain in the Violet Citadel in Dalaran.<|text|>I'm sorry, but I can't make heads nor tails of this. Riddles have never exactly been my strength. We should take this cultist's writings to the archmage. Perhaps he could shed some light on this.<|endoftext|> <|startoftext|>Frost: The Twisted Twin<|obj|>Meet with Karam Magespear at the Legerdemain Lounge in Dalaran.<|text|>I have a request from an old friend, Karam Magespear, to help find his brother, Raest. Karam fears that Raest is dealing with dark powers, and wishes to stop him. Originally Raest trained with the Kirin Tor, but such were his aspirations of power that he turned to the forbidden art of Necromancy. He was discovered and expelled from our order. Find Karam in the Legerdemain Lounge and see if you can lend a hand. |cFF660000Specialization: Frost Mage|r<|endoftext|> <|startoftext|>Secrets in the Underbelly<|obj|>Question the Underbelly Lowlifes in the Underbelly to find more information about Raest Magespear's location.<|text|>So my brother has gone off to perform some ritual with these cultists? That explains why he left, but still not to where... Wait! This letter mentions some of these "Nethersworn" cultists seeking reagents in the Underbelly. Perhaps we still may be able to find them if we hurry!<|endoftext|> <|startoftext|>Message from the Shadows<|obj|>Search the upper room in the Legerdemain Lounge for a clue to Raest Magespear's location.<|text|>I know my brother has been misguided in the past, but I fear that he may have fallen in with an unthinkable evil. He recently began meeting in secret with a dark cult, hidden amongst the people of Dalaran. I travelled here to try to convince him of the error in his ways, but he would not be shaken from his course. Now, he has disappeared. When I last saw him, Raest was staying in a room upstairs. I was unable to find any clues there, but you might fare better.<|endoftext|> <|startoftext|>Win the Crowd<|obj|>Fight and win in the arena.<|text|>The letter invites you to fight in one of the greatest events in the history of Azeroth. The grand arena battles, where fighters win glory and honor, and everyone will remember their names. Or at least until the next season.<|endoftext|> <|startoftext|>An Island of War<|obj|>Complete the quests in Ashran.<|text|>Your champions return weary and wounded. They bear a banner which, when placed in your hands, gives you a sense of foreboding, but also a surge of battle lust. They report to you of an island named Ashran, where heroes are constantly waging a war. The tides push back and forth, each side feinting and thrusting, always trying to gain the upper hand. Ashran needs your help, will you answer the call?<|endoftext|> <|startoftext|>The Hunt for Illidan Stormrage<|obj|>Seek out Allari the Souleater at Illidari Stand in Azsuna.<|text|>Allari the Souleater, an oracle of the Illidari, has been on the hunt for Illidan's soul for quite some time. She now believes that she has discovered its location and requires your assistance in its recovery. Find Allari at Illidari Stand in Azsuna and aid her in any way possible. If Sargeras truly plans to use Illidan's body as a vessel for his own return then returning Illidan's soul to his body is integral in preventing the dark titan from returning to our world!<|endoftext|> <|startoftext|>Trial of Valor: The Once and Future Lord of Shadows<|obj|>Defeat Helya in the Trials of Valor raid and then use the Soul Prism of the Illidari to claim Illidan's Soul.<|text|>While tracking the master's physical body proved challenging, we were able to locate it in the Nighthold of Suramar. Our intelligence reports that Gul'dan is making final preparations to the Nightwell in order to use its power to usher the soul of Sargeras into Illidan's body. The only way to stop that from happening is to put Illidan's own immortal soul back. Take the Soul Prism of the Illidari and venture to Helheim. Defeat Helya and use the prism on Illidan's soul! Return it to Light's Heart.<|endoftext|> <|startoftext|>The Nighthold<|obj|>Deliver Light's Heart to Khadgar at the Violet Citadel in Dalaran.<|text|>Illidan's soul rests safely within Light's Heart. Take this vessel and deliver it to Khadgar with the following instructions: When Gul'dan attempts to tear the sky asunder and bring the dark titan into our world, call forth the power of this vessel and release Illidan's soul into his body. Go now. We do not have much time. The dark ritual will begin soon.<|endoftext|> <|startoftext|>Desperate Times<|obj|>Join and win in any battleground.<|text|>The conflict continues. As always, your assistance is needed in the great battlegrounds. Join the fray, defeat your enemies, and win glory for your faction.<|endoftext|> <|startoftext|>Soul Prism of the Illidari<|obj|>Claim 5 Lingering Soul Fragments from the final bosses of Legion dungeons.<|text|>Alas, I will not burden you with the location of the master's soul just yet. First we must craft a soul prism powerful enough to hold the master's boundless chaotic energies. To do this I require lingering soul fragments from powerful beings found across this world. Bring me enough and I will craft a soul prism capable of holding the soul of the master - at least long enough to transfer into the naaru.<|endoftext|> <|startoftext|>To Battle!<|obj|>Join and win in any battleground.<|text|>Your champions have returned from exploring the battleground with a report detailing wild adventures and death-defying feats of strength and honor. In these ever shifting battles of conquest, more assistance is always required. Will you answer the call?<|endoftext|> <|startoftext|>We Brought the Hammer<|obj|>Go to the Brawler's Guild.<|text|>Your champions found success in the brawl against the Warhammer Council. Bring this "token" to the Brawler's Guild as proof.<|endoftext|> <|startoftext|>Cleaning Up<|obj|>Return the Broken Broom Handle to the Brawler's Guild.<|text|>Your champions return successful. They tell a grand tale of how they really cleaned up against Bill the Janitor.<|endoftext|> <|startoftext|>The Lesson of the Burning Scroll<|obj|>Snatch the flame from Master Shang Xi's palm, then burn the Edict of Temperance.<|text|>Every wisdom has a time and place, and times are changing for those of us living here on Shen-zin Su. For this lesson, I would ask two things of you. For the first, I hold a flame in my hand. Gather your wits, and when you think you are ready, attempt to snatch the flame. Should you succeed, I want you to then climb to the top of this temple and burn the Edict of Temperance that you find there.<|endoftext|> <|startoftext|>The First Sign of Winter<|obj|>Recover the Shimmering Lotus.<|text|>At the stream below rests a single lotus flower. Within this lotus lies a sign of things to come. Bring it to me that I might show you.<|endoftext|> <|startoftext|>The Lesson of the Sandy Fist<|obj|>Destroy 5 Training Targets.<|text|>I'd like to observe you putting your new weapon to use, my young student. This will aid me in determining what degree of training will be best suited to your talents. We have many training targets in the training grounds below. Practice your attacks upon them, and return to me once you're feeling comfortable with your new weapon.<|endoftext|> <|startoftext|>Much to Learn<|obj|>Speak to Master Shang Xi.<|text|>Fresh to your training, your first task is simple: Speak to Master Shang Xi.<|endoftext|> <|startoftext|>The Lesson of the Iron Staff<|obj|>Loot a training weapon from a weapon rack and then equip it.<|text|>To train, first you must be properly equipped. Retrieve a weapon from one of the weapon racks below, bring it to me, and show me that you know how to hold it properly.<|endoftext|> <|startoftext|>The Collector's Agent<|obj|>Disrupt the meeting between Sanath Lim-yo and the thief in the catacombs beneath the Cathedral of Light.<|text|>According to Quincy, the "collector" who wants the crate is none other than the insane Archmage Xylem of Azshara. The archmage's faithful servant is to meet with the man who has the crate in the catacombs beneath the Cathedral of Light. You must get there in time to intercept the exchange and retrieve the crate before it is lost to Xylem forever. When you have the crate, meet me at the Golden Keg.<|endoftext|> <|startoftext|>Fencing the Goods<|obj|>Follow the spiders to their destination and question the man you find there.<|text|>A quick search of the cabin reveals no evidence of the killer's identity or motives. The crate you were sent to retrieve has vanished. As you turn to leave the cabin, you notice something small moving underfoot. A trail of spiders crawls out from under the slain courier's bed. Where could they be heading?<|endoftext|> <|startoftext|>Taking Precautions<|obj|>Obtain 2 Strange Dust, 5 Crystal Vials, and 5 Blood Nettle.<|text|>I'd be wary of anyone identifying himself as the rightful owner of the crate and its contents. He didn't warn you of the danger? Here's a better idea: let's work together to recover the crate and ensure that its contents can't hurt anyone. To protect ourselves, we're going to need a draught made from a few ingredients that can be found around the city. Acquire some strange dust, get vials from an alchemy merchant, and pick some blood nettle from the fields north of the city.<|endoftext|> <|startoftext|>A Season for Celebration<|obj|>Speak with Darkcaller Yanka in the Ruins of Lordaeron just outside the entrance to Undercity.<|text|>Well met. Hallow's End is a time for celebration and reflection, though some have no idea why. The burning of the Wickerman in particular is a mystery to many outside the Forsaken. Travel to the Ruins of Lordaeron above Undercity and speak to Darkcaller Yanka. She can tell you more about the Wickerman ceremony.<|endoftext|> <|startoftext|>Blown Away<|obj|>Jaga wants you to collect 5 Windswept Balloons from Orgrimmar.<|text|>Please, you just gotta help me! My pa brought me a bunch of balloons from the Darkmoon Faire. Best... gift... EVER! They're magical, you know, and never lose their floatiness! There's just one thing... A big ol' gust of wind blew 'em right outta my hands. They're scattered all over Orgrimmar! I'd chase after 'em myself, but this city's so big I'd get lost for sure. Can you round 'em up for me before they float away? Please?<|endoftext|> <|startoftext|>A New Supplier of Souvenirs<|obj|>Redeem the Brewfest Stein Voucher with Belbi Quikswitch in the Brewfest camp.<|text|>The less said about last year's stein, the better. I'll tell you this, our previous supplier, they were shady. Turns out they were involved in some cultist activities... We can't work with people who are trying to destroy the world!! So we have a new supplier and a new stein. Take this voucher to Belbi Quikswitch near the back of the Brewfest camp. She'll give you your free Brewfest stein. She'll also handle any and all other Brewfest transactions that come up during the holiday.<|endoftext|> <|startoftext|>Shopping Around<|obj|>Make your way to the Shady Lady in Stormwind's Dwarven District and look for evidence of the crate-thief's visit.<|text|>I told the 'gentleman' that there might be a shop more suited to his needs in the Dwarven District. It's called the Shady Lady and you can find the entrance near the Canals on the western side of the district. Quincy Cutler is your man. He trades in merchandise an honest broker would never touch!<|endoftext|> <|startoftext|>Missing Heirlooms<|obj|>Search the cabin of the Hired Courier's ship in Stormwind Harbor for evidence of what might be delaying him.<|text|>The last of my belongings were supposed to be arriving from Theramore today. The ship has arrived, but I haven't heard from the courier. The crate he was transporting had items that've been in my family for generations. Will you go down to Stormwind Harbor and see what's keeping him?<|endoftext|> <|startoftext|>A New Supplier of Souvenirs<|obj|>Redeem the Brewfest Stein Voucher with Blix Fixwidget in the back of the Brewfest camp.<|text|> Don't talk to me about last year's stein... I think our shady stein suppliers were somehow involved with that Twilight Hammer cult non-sense that errupted just before the elementals invaded. And that's why we have a new supplier and a better stein! Here's a voucher for one. Talk to Blix near the back of the Brewfest camp. He's pretty strange, even more so now that he's always wearing those goggles. He'll handle the voucher for you, and any other Brewfest transaction.<|endoftext|> <|startoftext|>Hero's Call: Mount Hyjal!<|obj|>Speak to Cenarion Emissary Jademoon to secure transportation to Moonglade.<|text|>By order of his royal highness, King Varian Wrynn, all able-bodied citizens of the Alliance are to report to Emissary Windsong at Nighthaven in Moonglade. Our brothers in the Cenarion Circle report that Deathwing's minions have launched a destructive offensive against the world tree and threaten to burn it to the ground! Speak with Cenarion Emissary Jademoon in Stormwind Keep to gain entry into Moonglade. For the glory and honor of the Alliance! Fight on!<|endoftext|> <|startoftext|>Guardians of Hyjal: Firelands Invasion!<|obj|>Report to Matoclaw at the Sanctuary of Malorne in Mount Hyjal.<|text|>The Guardians of Hyjal, led by Arch Druid Malfurion Stormrage, seek brave heroes to assist with a full-scale assault on the Firelands. Willing and able-bodied heroes of the Alliance should report to the Sanctuary of Malorne in Mount Hyjal immediately.<|endoftext|> <|startoftext|>Brew For Brewfest<|obj|>You have 4 minutes to ride the ram and maintain 3 different levels of speed for 8 seconds.<|text|>So you want to check out the racing rams? The dwarves think they have got a handle on it, but let's be honest, they are drunk most of the time, so how hard can it really be? Now before I let you strut your stuff, you'll need to show me that you can handle these fine, legally obtained creatures. So here's the deal: I'll lend you some racing reins and the use of a ram. You need to prove to me that you can handle using these rams. Keep the ram at a trot, canter and gallop for 8 seconds each.<|endoftext|> <|startoftext|>Guardians of Hyjal: Firelands Invasion!<|obj|>Report to Matoclaw at the Sanctuary of Malorne in Mount Hyjal.<|text|>Your work has given us the advantage we need to mobilize against the denizens of the Firelands. We are gathering our invasion force just south of our position. We could use your strength again. Speak with Matoclaw at the Sanctuary of Malorne. She is coordinating the invasion effort.<|endoftext|> <|startoftext|>Guardians of Hyjal: Call of the Ancients<|obj|>Assist Goldrinn, Tortolla, Aviana, and Aessina in Mount Hyjal.<|text|>The Guardians of Hyjal, led by Arch Druid Malfurion Stormrage, seek brave heroes to assist in defending Mount Hyjal from elemental invaders. These invaders must be repelled before forces can mobilize for a direct assault on the Firelands. Willing and able-bodied heroes should report immediately to Mount Hyjal and assist the ancient defenders: Goldrinn, Tortolla, Aviana, and Aessina. New travelers to Mount Hyjal may look for a Hero's Call to Hyjal on any Alliance board.<|endoftext|> <|startoftext|>Guardians of Hyjal: Call of the Ancients<|obj|>Assist Lo'gosh, Tortolla, Aviana, and Aessina in Mount Hyjal.<|text|>The Guardians of Hyjal, led by Arch Druid Malfurion Stormrage, seek brave heroes to assist in defending Mount Hyjal from elemental invaders. These invaders must be repelled before forces can mobilize for a direct assault on the Firelands. Willing and able-bodied heroes should report immediately to Mount Hyjal and assist the ancient defenders: Lo'gosh, Tortolla, Aviana, and Aessina. New travelers to Mount Hyjal may look for a Warchief's Command to Hyjal on any Horde call board.<|endoftext|> <|startoftext|>Guardians of Hyjal: Firelands Invasion!<|obj|>Report to Matoclaw at the Sanctuary of Malorne in Mount Hyjal.<|text|>The Guardians of Hyjal, led by Arch Druid Malfurion Stormrage, seek brave heroes to assist with a full-scale assault on the Firelands. Willing and able-bodied champions of the Horde should report to the Sanctuary of Malorne in Mount Hyjal immediately.<|endoftext|> <|startoftext|>Thanks, But No Thanks<|obj|>If you truly dislike your present, you can exchange it for gold by speaking to a Smokywood Pastures merchant.<|text|>A holiday sweater may not be for everyone. The receipt says that you can exchange it for gold at any Smokywood Pastures merchant. All exchanges are final.<|endoftext|> <|startoftext|>Cubic Conundrum<|obj|>Take the Mysterious Cube to Dariness the Learned in Dalaran.<|text|><|endoftext|> <|startoftext|>Cubic Currents<|obj|>Obtain 300 Ancient Mana from Suramar<|text|>To determine this cube's purpose, we need to power it up. Hmm, I have an idea... The Nightborne covet a substance you are no doubt familiar with called ancient mana. Should be just the thing for a relic this old. Gather a sufficient quantity and we'll attempt to get it working. Be careful in Suramar! It would be a shame if this curious cube were lost and became a memory once more.<|endoftext|> <|startoftext|>A Time to Break Down<|obj|>Use the Dousing Agent on the Wickerman in front of Stormwind.<|text|>Well met. As we revel in the Wickerman ceremony, it comes as no surprise that the Alliance would attempt to ruin our celebration. We have an opportunity to make them pay. If you are interested, take this Dousing Agent and use it on the Alliance's Wickerman in front of Stormwind. Extinguish their flame and revel in their misery.<|endoftext|> <|startoftext|>Thanks, But No Thanks<|obj|>If you truly dislike your present, you can exchange it for gold by speaking to a Smokywood Pastures merchant.<|text|>A holiday sweater may not be for everyone. The receipt says that you can exchange it for gold at any Smokywood Pastures merchant. All exchanges are final.<|endoftext|> <|startoftext|>Oath Breaker<|obj|>Head to the Broken Shore and slay Oathbinder Zorak.<|text|>Many years ago I made a pact with a man I thought not to be unlike myself. His promise of protection seemed too good to be true, but it was a deal I was desperate to make. It wasn't until I had signed in blood that the dreadlord Zorak revealed himself. As long as he lives, my ancestors will remain bound to the Burning Legion, allowing our enemies to amass an army of unwilling soldiers. Head to the Broken Shore and slay Oathbinder Zorak. His death will break the hold he has over my ancestors.<|endoftext|> <|startoftext|>Moonfang Family Relics<|obj|>Recover Moonfang family relics from within Shadowfen.<|text|>As promised, here is the crescent key that will open my family's lockboxes, though nothing of value remains. I trust whatever you find you'll deliver to Delas? Our ancestor's things, whatever their worth, should remain in our family.<|endoftext|> <|startoftext|>Ending the Crescent Curse<|obj|>Free Felbound Spirits in Crescent Ruins by destroying their fel pendants.<|text|>We must do whatever we can to break the curse that befalls my ancestors. The Burning Legion have set up camp within the ruins that house our dead, ready to make good on the dreadful pact that was drafted so long ago. Each of my ancestor's is burdened with a pendant that binds them to their demonic overlords. It cannot be removed, but as you have shown, with enough power it can be destroyed. End the curse that plagues my ancestors and set their spirits free!<|endoftext|> <|startoftext|>Runic Reading<|obj|>Collect 10 Fel Blood from demons throughout the Broken Isles.<|text|>There is something curious about this scroll. It appears to be an empty page to the untrained eye, but I can see a shimmer of runes appear briefly when I hold it up to the light. As with most demonic runes, I will need fel blood to undo the magic that's been used to conceal whatever message is within this scroll.<|endoftext|> <|startoftext|>Felstone Destruction<|obj|>Destroy the Felstone Pendant.<|text|> This cannot be... the runes... they detail a pact between the Burning Legion and my ancestors. A dark deal that would grant my ancestors protection from demons in this life, but in return, their spirits would belong to the Legion. This fel pendant is an embodiment of the pact, and cannot be removed once worn. Quickly. You must use your artifact to destroy that cursed piece of jewelry!<|endoftext|> <|startoftext|>Judgment Awaits<|obj|>Use Highlord's Judgment to determine the worth of Silver Hand Recruits.<|text|>Our ongoing offensive within the Broken Shore has drawn the interest of many paladins who wish to fight under your leadership. Some are more worthy than others, but only you can be the judge of that. The new recruits are lingering in the camp just outside the chapel, awaiting your judgment.<|endoftext|> <|startoftext|>Unlikely Seduction<|obj|>Defeat Agatha.<|text|>Mo... Modera sent you? No... you must... leave! Agatha will be back any moment! Save... yourself...<|endoftext|> <|startoftext|>A Glorious Reunion<|obj|>Speak to Aerylia, then report to Odyn.<|text|>You have done well, Battlelord . Let us return to Skyhold. Odyn will want to hear of your success here.<|endoftext|> <|startoftext|>Fel-Crossed Lovers<|obj|>Return to Archmage Modera in Dalaran.<|text|>That vile imp mother! If I wasn't so weakened I would dive down that pool and give her a piece of my mind! It's only a matter of time until Agatha can make use of the power she stole from me. We had best not be here when she does.<|endoftext|> <|startoftext|>Dabbling in the Demonic<|obj|>Activate the correct three runes to help Rittsyn Flamescowl complete the spell to stabilize the portal.<|text|>Levia must have used these runes to aid her ritual. Even if she is as powerful as Modera says, she was a novice in demonic magic, so the runes must have helped stabilize the portal. I'll need you to find out what runes need to be activated to recreate her ritual. There are several books on runic magic in this room, which she no doubt studied for her ritual. Once you have activated the runes, I will complete the spell.<|endoftext|> <|startoftext|>Elemental: The Folly of Levia Laurence<|obj|>Ask around the city for information on Levia Laurence.<|text|>Levia Laurence was once a member of the Kirin Tor. Dabbling in shadow magic got her banned from the city, but she knows the streets too well to keep her out for good. Levia has disappeared, and I'm gravely concerned. Her work may have attracted the attention of the Legion. It has before. It would be very dangerous if her knowledge fell into their hands. She was last seen at the Scribe's Sacellum. Ask around there and see if you can pick up her trail. |cFF660000Specialization: Elemental Shaman|r<|endoftext|> <|startoftext|>Helya's Horn<|obj|>Kill enemies in Helheim to empower Helya's Horn.<|text|>, we need to bolster our army by any means necessary. The kvaldir are cursed beyond redemption, but they are fierce warriors and are a resource we should not overlook. They are eternally bound to obey Helya even through her death. If we can call them using her voice, they will follow us instead! We recovered Helya's Horn from her corpse. Empower it so you can call the kvaldir when we have need of them.<|endoftext|> <|startoftext|>A Time to Build Up<|obj|>Use the bonfire in front of the Wickerman to set it ablaze. Use the ashes on the ground near the Wickerman.<|text|>We burn the effigy of the Wickerman as a symbol of our struggle against those who would oppose us. We wear the ashes of the burnt Wickerman as a symbol of our neverending fight against those who would enslave us. Use the bonfire nearby and ignite the Wickerman. Then take the ashes that lay nearby and spread them across your face. These gestures will serve as a reminder to our enemies that we shall never yield.<|endoftext|> <|startoftext|>Trouble in Podunk<|obj|>Rescue the sheriff.<|text|>We never paid no heed to Sheriff Blundy, what with his gettin' all up-in-arms at all times 'bout his "laws" and his "mis-de-meanors." But them dirty ol' McClintocks, and their cattle-rustlin' pappy up in Truckshaw ridge done had it up to here with the frequent incarcerations and trials and posse-gatherin' and dead-or-alive-wantin', and come this past week they done took the law into their own hands - in the most literal of senses - by haulin' up and hi-jackin' the good Sheriff. As you can see, our humble<|endoftext|> <|startoftext|>Stink Bombs Away!<|obj|>Speak with Crina Fenlow and take a broomstick flight over Stormwind city. Use the stink bombs to cover the city and its people.<|text|>The foolish Alliance have employed hags to fuel an attack on our city. Well, as my sister once told me, "Turnabout is fair play." We will gladly return the favor. Speak with my sister, and she will provide you with a broomstick flight over Stormwind. While over Stormwind, drop stink bombs on the city and on the people. Make them suffer! We will show those hags in Stormwind who is the most powerful.<|endoftext|> <|startoftext|>Clean Up in Undercity<|obj|>Use the Arcane Cleanser to remove stink bombs within the Undercity.<|text|>Greetings! Are you enjoying Hallow's End? It seems that in response to our stink bombing Stormwind, the Alliance has decided to stink bomb our city. Fortunately, we have magics that can handle the stink the Alliance bring us. Use this Arcane Cleanser to remove the stink bombs from the city.<|endoftext|> <|startoftext|>Trouble in Podunk<|obj|>Rescue the sheriff.<|text|>Outlaws have kidnapped the sheriff!<|endoftext|> <|startoftext|>Mulgore Spice Bread<|obj|>Use Mulgore Spices with Spice Bread to create 5 Fresh Mulgore Spice Bread (you may make your own Spice Bread or use someone else's). Deliver the bread to Aska Mistrunner in Thunder Bluff.<|text|>I am often asked, "Aska, who is making all this Mulgore spice bread?!" It is a reasonable question. Our fine and noble bread is traded in countless settlements in the most far-away lands, even by our staunchest foes. IT'S JUST THAT GOOD. And the answer...? It is "YOU." Please take this packet of Mulgore spices and use it to turn bland, boring spice bread into MULGORE spice bread!<|endoftext|> <|startoftext|>Corn Mash<|obj|>Help the inhabitants of Thunder Bluff make cornmeal by pounding bowls of Corn Kernels.<|text|>One of Thunder Bluff's most important staples is cornmeal; bowls of corn may be found in nearly every home. With so many of the local mills under constant attack by harpies, gnolls, reckless mining companies and Earth Mother knows what else, I often ask my students to help with the task of grinding corn into cornmeal. Would you care to help?<|endoftext|> <|startoftext|>"Magic" Mushrooms<|obj|>Gather 6 "Magic" Mushrooms from the Pools of Vision in Thunder Bluff. Deliver them to Aska Mistrunner in Thunder Bluff.<|text|>You know of the Pools of Vision, yes? There is a sort of mushroom that grows there... not the tough, rank fungi that dominates the place, but smaller, more delicate caps that grow beneath them. They are rare and quite delicious, adding a flavor to meat dishes that one might even call magical. ...what? No, really. They just taste good. That's it.<|endoftext|> <|startoftext|>A Time to Lose<|obj|>Use the Dousing Agent on the Wickerman in the Ruins of Lordaeron.<|text|>Well met. As we attempt to embrace the Wickerman ceremony, it is no surprise that the Horde would attempt to ruin our celebration. Now the prudent course of action may be to rise above the conflict and simply ignore the attacks. I admire those that take that high road, but I cannot help them. But for those that seek to strike back... I can help them. If you are interested, take this Dousing Agent and use it on the Horde's Wickerman in the Ruins of Lordaeron.<|endoftext|> <|startoftext|>Perfectly Picked Portions<|obj|>Obtain four "perfect portions" from merchant stalls around Thunder Bluff. Deliver the ingredients to Aska Mistrunner in Thunder Bluff.<|text|>Even the novice cook knows that a great dish begins with great ingredients. I have standing orders with merchants throughout Thunder Bluff, but I'd like to see how well you do at selecting the very best of what they have to offer. Please make the rounds and gather perfect portions of meat, fish, vegetables and herbs from local merchant stalls.<|endoftext|> <|startoftext|>Moat Monster!<|obj|>Use the Alliance Decoy Kit to summon the Moat Monster in the Ruins of Lordaeron. Then use the Bloated Frogs to feed the monster.<|text|>Sometimes fishing means throwing something back. We've been overfeeding these frogs for just that occasion. We've fed these frogs bloated spiders, that were fed bloated flies, and now, we are going to feed a real monster. The moat above, in the Ruins of Lordaeron, is home to our very own moat monster. Today is feeding day. But we must train it as well. In this bag, you will find a decoy kit and some bloated frogs. Use the decoy kit, then toss the frogs to the monster when it appears.<|endoftext|> <|startoftext|>An Old Favorite<|obj|>Catch 8 Kaldorei Herring by fishing in Rut'theran Village.<|text|>Herring is one of the most sought-after fish in Darnassus, but not just any herring. The Kaldorei herring is native only to the waters surrounding Teldrassil. I try to keep a good supply of it because it's so versatile! I just finished smoking a batch of it, so I need to rebuild my stocks. Would you mind helping me? You can catch Kaldorei herring by fishing in Rut'theran Village.<|endoftext|> <|startoftext|>Spice Bread Aplenty<|obj|>Make or obtain 10 pieces of Spice Bread.<|text|>Isn't it amazing how something as simple as spice bread is used every day in Darnassus? When I'm not seeing to my other responsibilities, I like to bake spice bread to hone my skills as a cook and practice my technique. Why don't you give it a try? You should be able to get your ingredients here in the shop. No matter how much we make, it never goes to waste. Bring me your loaves when you're done and I'll have someone share them with our friends, the Gilneans.<|endoftext|> <|startoftext|>Pining for Nuts<|obj|>Obtain 30 Pine Nuts by toasting Mulgore Pine Cones from Thunder Bluff. Deliver the nuts to Aska Mistrunner in Thunder Bluff.<|text|>The Shu'halo use pine nuts in so MANY dishes: meat, fish, vegetables, even baked into breads or sprinkled over sweet pastries. The Earth Mother has blessed us in that the very BEST pine nuts come from the trees upon these very mesas. Simply gather pine cones and toast them over a cooking fire to release the nuts within. Would you please be so kind as to gather some? There are hardly ever enough to go around...<|endoftext|> <|startoftext|>I Need to Cask a Favor<|obj|>Pick up the Cask of Drugan's IPA outside the brewery in Kharanos and run it back to Ironforge.<|text|>My stocks o' IPA, that's Ironforge Pale Ale for ye novices, are gettin' low. Luckily, the brewery isn't too far away an' they should have a new cask o' Drugan's IPA waitin' fer us. That Drugan's a genius of a brewer, I tell ye. I won't be able to get down to Kharanos meself today, but perhaps ye can dash down there, pick up the new cask an' run it back 'ere? What d'ye say?<|endoftext|> <|startoftext|>Would You Like Some Flies With That?<|obj|>Obtain 25 Bloated Flies from the "meat" near the Meat Wagons. Then return to Eunice Burch in Undercity.<|text|>It's not always about making food for the orcs. This time, it's about making food for what will hopefully be their replacements. We need to start small, we need to catch flies. Flies love rotting meat, and we love rotting meat... as projectile weapons! Check out the Meat Wagons for any extra bits of meat. Where you find the meat, you'll find the flies. Bring me 25 bloated flies, and then I can start on the next stage of our cooking plan.<|endoftext|> <|startoftext|>Can't Get Enough Spice Bread<|obj|>Make or obtain 10 slices of Spice Bread.<|text|>It might seem like a basic thing, but spice bread is a longtime favorite in Ironforge. Some days, I have trouble keeping up! Would ye like to cook some to practice yer skills an' help meet the demand? Ye can buy all the ingredients ye'll need from me brother, Emrul Riknussun, who is downstairs.<|endoftext|> <|startoftext|>Shiny Baubles<|obj|>Nahari Cloudchaser in Thunder Bluff wants 20 Shiny Stones from around the central rise's base.<|text|>One of a fisher's most simple and effective tools is the shiny bauble; affixed to a line, even the most novice angler has a chance at a catch. With all the fishing going on of late, though, Thunder Bluff is in woefully short supply! Might I ask you to collect shiny stones from around the base of the central rise? Bring them to Nahari Cloudchaser so that she might craft more shiny baubles with them.<|endoftext|> <|startoftext|>Live Bait<|obj|>Use Grimnur's Bait on yourself, then jump into Helm's Bed Lake in Dun Morogh.<|text|>If ye've ever fished fer crayfish, ye know they respond best to live bait, an' the more bait, the better. Would ye like to test my new bait? Simply smear this on yerself an' hop into Helm's Bed Lake in eastern Dun Morogh. After ye've got the catch, take it to me friend, Cook Ghilm at Gol'Bolar Quarry, west of the lake. He's an expert at cookin' those oversized bugs!<|endoftext|> <|startoftext|>A Round for the Guards<|obj|>Distribute the Ironforge Rations to 6 Ironforge Guards.<|text|>The guards who defend Ironforge put their lives on the line against our many enemies, and it's up to us to take care of them. Today, their rations consist of two dwarven favorites, haggis and Ironforge pale ale. Would ye be so kind as to help me distribute them? That way, everyone gets his food in a timely manner and we can move on to other tasks.<|endoftext|> <|startoftext|>Keepin' the Haggis Flowin'<|obj|>Obtain a Bag o' Sheep Innards, 5 packets of Mild Spices, and 4 Sacks of Oatmeal.<|text|>The haggis must flow. Aye, it's a figure o' speech, for haggis'll ne'er flow! Ye dinnae want to know what'll happen if the people o' Ironforge don't get their haggis. I'm working on the next batch, but I'm still missing a couple of ingredients. Sognar Cliffbeard is the meat vendor in the Military Ward, an' he'll sell you the big bag o' sheep innards I need. Ye can buy mild spices from any cooking supplier and ye can find sacks o' oatmeal in any inn or among the supplies in the city.<|endoftext|> <|startoftext|>A Fowl Shortage<|obj|>Collect 6 Dun Morogh Chickens near the entrance to Ironforge.<|text|>Oh, no, this is going to be a disaster if we don't find some chicken soon... Ye just cannae make cock-a-leekie soup without the chicken! It's not possible! There's still time to make the soup and broth if ye can find some fresh chicken. Will ye help me? There are usually a few chickens running around outside the front entrance to the city. If ye can get yer hands on, say, six o' them, that should save me soup.<|endoftext|> <|startoftext|>Craving Crayfish<|obj|>Kah Mistrunner in Thunder Bluff wants 10 Stonebull Crayfish from Stonebull Lake in Mulgore.<|text|>One of the great delicacies of Mulgore is the crayfish that dwell in our lakes and streams. They are particularly popular during weddings or the celebration of a birth. Would you help me catch some of these crafty crustaceans for the cooking pots of Thunder Bluff? You can fish them up from Stonebull Lake, or simply dive in and grab them.<|endoftext|> <|startoftext|>The Gnomish Bait-o-Matic<|obj|>Use the Bait-o-Matic Blueprint with 5 Shiny Baubles, a Hair Trigger, and 3 Rat Traps to create the Gnomish Bait-o-Matic.<|text|>One o' the gnomish engineerin' trainers gave me a blueprint fer a fancy lure he says'll help me catch fish faster and keep 'em from gettin' away. The whole thing sounds a mite silly if ye ask me, but I'll try anythin' once. Here are the blueprints. Ye're going to need shiny baubles, which ye can buy from my assistant inside the buildin', a hair trigger ye can buy from an engineerin' supplier in Tinker Town, and a few rat traps from the Deeprun Tram.<|endoftext|> <|startoftext|>The Race to Restock<|obj|>Kah Mistrunner in Thunder Bluff wants 2 Randy Smallfish and 2 Amorous Mud Snappers from Stonebull Lake in Mulgore.<|text|>Thunder Bluff's fishing pond is being overrun with voracious Azshara snakeheads; there are hardly any smallfish or mud snappers left. We already have fishers trying to kill as many snakeheads as they can, but can you assist us in our restocking efforts? If you could gather some fish from Stonebull Lake and bring them here to Thunder Bluff, I would be very grateful.<|endoftext|> <|startoftext|>Your Next Assignment...<|obj|>Create interesting treasures and vignettes for patch 7.2!<|text|>Congratulations on making it through the Intern Expo! However, we're not through with you yet! You still have some time left, so what better use of your time than to make treasures and vignettes on the Broken Shore!<|endoftext|> <|startoftext|>The Ring's the Thing<|obj|>Fish up a Blind Cavefish from the Pools of Vision in Thunder Bluff. Once you catch a cavefish, fillet it and check if it swallowed the ring.<|text|>One of the Forsaken from the Pools of Vision came to me and said he'd lost his ring to a blind cavefish in the waters there. Or perhaps it was his finger. It was hard to tell; his jaw did not move and his Orcish was no better than mine. In any case, I thought it would be a kind gesture towards our unusual visitors to catch and gut cavefish until the ring - or finger - was found. Would you help?<|endoftext|> <|startoftext|>Signs of Madness<|obj|>Search the Deserted Workshop for information that might lead you to the buyer.<|text|> <|endoftext|> <|startoftext|>Pond Predators<|obj|>Kah Mistrunner in Thunder Bluff wants 8 Azshara Snakehead fish from the Thunder Bluff pond.<|text|>A well-meaning goblin visitor introduced Azshara snakeheads to our waters and now they're overrunning the pond. Please, if you can catch some of these voracious predatory fish before they eat every smallfish and mud snapper in Thunder Bluff, I'd be terribly grateful.<|endoftext|> <|startoftext|>Lord Raz'gor<|obj|>Defeat Lord Raz'gor on the Broken Shore.<|text|>The pit lord, Raz'gor, oversees this bulwark. If you wish to break the Broken Shore, Raz'gor must be defeated. Fight you way past the demon blockade and find Lord Raz'gor. Slay the demon and you will strike a heavy blow to the Burning Legion's plans on the Broken Shore.<|endoftext|> <|startoftext|>Everyone Loves a Good Fight<|obj|>Compete in 5 Brawls.<|text|>The note reads: "You shouldn't have blabbed about the brawlers, especially to those champions. Now that you have though, I suppose it's ok that they fight here on occasion, but you better prove yourself a true brawler first!"<|endoftext|> <|startoftext|>Your Next Assignment...<|obj|>Create interesting treasures and vignettes for patch 7.2!<|text|>Congratulations on making it through the Intern Expo! However, we're not through with you yet! You still have some time left, so what better use of your time than to make treasures and vignettes on the Broken Shore!<|endoftext|> <|startoftext|>Fish fer Squrky<|obj|>Catch 3 Blind Minnows in the pool in the Forlorn Cavern and feed them to Squrky.<|text|>Hae I introduced ye tae me pet, Squrky? I'm teachin' him tae fish all proper-like. Fer now, I've been feedin' him minnows fished from the pool in this cavern. Maybe ye'd like tae give it a try? Just cast yer lure in the pool over there and feed Squrky any minnows ye happen tae fish up. He'll love ye ferever!<|endoftext|> <|startoftext|>Begin the Assault<|obj|>Begin the assault on the Broken Shore.<|text|>The battle for our world has been hard fought, but with the power of your weapon and the combined forces of Azeroth, we have driven the demon invaders back at every turn. Now we stand once again upon the Broken Shore, poised to do that which we previously failed to accomplish. Let us not forget those who sacrificed everything to give us this chance. Our first objective is to take the hill before us, so that we may build a stronghold. Steel yourself. The assault on the Broken Shore begins now.<|endoftext|> <|startoftext|>We Ride!<|obj|>Lead the Four Horsemen in the battle against the Burning Legion.<|text|>The time has come, Deathlord! Our scouts have marked a large amassing of demons not far from here. Lead us to victory, and show these demons the power of undeath!<|endoftext|> <|startoftext|>The Village of Glenbrook<|obj|>Discover the fate of the Glenbrook villagers.<|text|><|endoftext|> <|startoftext|>Trial of Valor: The Lost Army<|obj|>Gather 1000 Valarjar Soul Fragments within the Trial of Valor Raid.<|text|>While Helya's defeat is your primary objective, I require more of your aid. Helya has gained the ability to steal and corrupt the souls of my Valarjar. Her minions hold these souls, corrupting them. I am certain Helya herself hordes the greatest Valarjar souls to herself. You must recover these lost souls, then return them to me. Do this and I will reward you with blessed guard from the hall's armory.<|endoftext|> <|startoftext|>Loot and Plunder!<|obj|>Burn 8 Blacksail Booty.<|text|>I'm bein' honest here matey, I've got me own motives fer bein' here. Last time there was a bit of a debacle. Some drinkin', some gamblin', and a bit too much rum if ye catch me meanin'. Some words were said, some fists were thrown and... honestly it was quite a haze. I'm not the most welcome pirate here after that. But they took me stuff! These lyin', dirty ol'... ahem. Could ye just take this torch and... burn their belongin's? I'd be grateful.<|endoftext|> <|startoftext|>Crysa's Flyers<|obj|>Defeat Crysa in a pet battle.<|text|>I have obtained some of the most exotic species of carrion bird ever seen on Azeroth. Do you think you can stand up to them?<|endoftext|> <|startoftext|>Telemantic Expanse<|obj|>Speak with Oculeth in Shal'Aran.<|text|>Understanding fel magic alone may not be enough. Speak with Oculeth about diversifying our efforts. I hear he's got something... unique planned for us.<|endoftext|> <|startoftext|>Survey the City<|obj|>Use the Advanced Telemancy Beacon to survey the Terrace of Order in Suramar City.<|text|>Never a dull moment! Well... perhaps this is not entirely true. I'm afraid I must ask you once more to return to the city to gather information. But this is not just any information - this is information extraction! I require specific coordinates to allow me to focus my teleportations with extreme accuracy. It will, unfortunately, take a bit of time to dig through the information once retrieved, but no matter. We have plenty else to do in the meantime.<|endoftext|> <|startoftext|>Experimental Instability<|obj|>Gather the Telemancy Notes and 4 Discarded Orbs from Oculeth's Test Chamber.<|text|>In order to advance our studies I must ask you to recover a few particular items from my long-forgotten chambers. I assure you it is... mostly safe there, aside from a few unstable elements. Make your way to my workshop and locate the teleporter. I'll disable its cloaking device when you arrive.<|endoftext|> <|startoftext|>Damaged Kirin Tor Insignia<|obj|>Take the insignia to the Council of the Six in Dalaran.<|text|>Whether it was lost or stolen, it is odd that a demon would possess an insignia of the Kirin Tor. The Council of Six would no doubt be interested in this finding.<|endoftext|> <|startoftext|>Felborne No More<|obj|>Slay 8 Felborne and their leader, Valthis Ama'ran, at the Felborne Outpost in Crimson Thicket.<|text|>The Felborne have begun to expand their grasp beyond the city's reach. A camp to the east in the Crimson Thicket is of a particular interest to us. Their outpost leader, Valthis Ama'ran, serves Andaris directly. Now is the time to put our withered training and Oculeth's device to the test. We cannot allow them to advance any further. Head for the camp and use the orb to sever the head of the beast. The time has come to begin our advance.<|endoftext|> <|startoftext|>Resisting Arrest<|obj|>Use the withered to dismantle the Power Source inside the Soul Engine at Felsoul Hold.<|text|>Your findings do not disappoint. Make your way to the soul engine and use our newly acquired weapons to dismantle the power source.<|endoftext|> <|startoftext|>Scrolls of the Faldrottin<|obj|>Take the scrolls to the Council of the Six in Dalaran.<|text|>While it is definitely odd that a demon would carry a scroll of vrykul writings, what is even more interesting are the contents. The writings appear to reference a vrykul prophesy of one who would unite the Tideskorn against the Burning Legion. This information should be brought to the Council of Six immediately.<|endoftext|> <|startoftext|>The Felsoul Experiments<|obj|>Test the withered's resistance against fel magic at Felsoul Hold.<|text|>Andaris's control over the withered poses a real threat. If we are to increase the withered's resistance against these effects, we must do so in an environment built from this very magic. Head for Felsoul Hold at once. When you arrive, I will send withered to aide in your efforts. It is of the utmost importance you do not leave until you are certain the experiments yield the appropriate results.<|endoftext|> <|startoftext|>Fel Infused Totem Fragment<|obj|>Take the totem fragment to the Council of the Six in Dalaran.<|text|>This appears to be a fragment of a relic or totem from Highmountain. It glows eerily with fel power. This should be brought to the Council of Six in Dalaran at once!<|endoftext|> <|startoftext|>Saving My Head<|obj|>Use the forge near Ko'Zan to recreate the Darkspear.<|text|>Seeing as how you're a blacksmith, I figured it'd be best if ya made da spear. You can use dis forge here to do what ya need to to do. I'll start writin' down what ya do and den we'll have us both da spear and da recipe!<|endoftext|> <|startoftext|>One fer the Ages<|obj|>Catch a Young Ironjaw in Ironforge's Forlorn Cavern and display it in the Library near the Empty Plaque.<|text|>I'm sure by now ye've heard the tale o' Old Ironjaw, the most famous and elusive fish in the waters o' Ironforge's Forlorn Cavern. Well, in his many years, he's been responsible for the rise o' many young ironjaws. Don't let the name fool ye, these young'uns are every bit as clever as their dad, but somewhat lackin' in experience. With skill an' patience, ye could probably catch one, an' when ye do, bring it to the museum in Ironforge's Library an' put it on display fer all to see!<|endoftext|> <|startoftext|>Noressa<|obj|>Rescue Noressa.<|text|>She is still in there. Noressa, my wife. She is in the Promenade while we wait outside, preparing to strike. Who knows what has happened to her? Please, friend, I fear the worst. Tell her there is hope outside. We had a small house in the south of the Grand Promenade, by the water gardens. She will probably be there during this madness.<|endoftext|> <|startoftext|>A Taste of Their Own Medicine<|obj|>Kill creatures around Un'Goro Crater and retrieve 5 Stolen Enchanted Thorium Bars, 5 Mostly Powerful Mojos, 2 Calcified Diemetradon Scales, and 2 Bleached Stegodon Spikes. Bring them to Ko'Zan when you're done.<|text|>I been at dis camp for some time now, an' I know for a fact dat dose materials can be found right here in Un'Goro. Time ta give da creatures here some payback. Take from dem just like dey took from me! At least, you could do dat for me, right bruddah? I'll just wait here for ya to return wit' all da stuff.<|endoftext|> <|startoftext|>"Ancient" Elven War Orders<|obj|>Take the forged orders to the Council of the Six in Dalaran.<|text|>These orders look official and bear the Ravencrest sigil, but they are far too new. There is also a hint of fel magic glimmering around the sides. The Council of Six would be interested in seeing this.<|endoftext|> <|startoftext|>Cold Water Fishing<|obj|>Catch 5 Arctic Char by fishing in Helm's Bed Lake in Dun Morogh.<|text|>The best tastin' fish live in the cold waters o' Dun Morogh, an' don't let anyone else tell ye otherwise! Me favorite, an' the most popular one in Ironforge, is the arctic char, which only comes from our ancestral lands. I like tae think o' it as Ironforge's gift t' the world! Why don't ye try yer hand at catchin' a few yerself? The best place tae find 'em is down in Helm's Bed Lake, in the eastern end o' Dun Morogh.<|endoftext|> <|startoftext|>Into Constant Earth<|obj|>Speak with Therazane at Therazane's Throne in Deepholm.<|text|>Time is short! My love lies in Deepholm. I will take us there when you are ready, and we will speak with Therazane the Stonemother.<|endoftext|> <|startoftext|>Into Unrelenting Flame<|obj|>Speak with Aggra on the Staidridge in Deepholm to secure passage to the Firelands.<|text|>We must travel now to the Firelands. Within that realm, Go'el's burning spirit could become as terrible as Ragnaros himself! Prepare yourself, for we will be alone in a hostile world. Speak with me when you are ready... and may the ancestors protect us!<|endoftext|> <|startoftext|>Into Slashing Winds<|obj|>Speak with Cyclonas on the Bluff of the South Wind in Uldum.<|text|>, I refuse to believe my Go'el is lost forever. His spirit has been scattered across the elemental planes. If even a part of him still exists, we can find him, but I will need your help. We will start with the plane of air. Speak to me and we will travel to the Vortex Pinnacle together. We must speak with an elemental, Cyclonas. He's capricious, but he sees everything in the realm of air. If my love is there, Cyclonas will know what's become of him.<|endoftext|> <|startoftext|>Roach Coach<|obj|>Obtain 20 Plump Cockroaches. Deliver the insects to Chef Audrey in Undercity.<|text|>For all the grousing those Kor'kron Overseers do about Undercity food, there's ONE thing they'll eat in spades: My sister Audrey's Thrice-Spiced Crunchy Stew. Its popularity means she's always running low on ingredients. Could you gather some for her at the coach she sells them from? You'll find traps all over the city; just take their contents to Audrey and she'll handle the rest!<|endoftext|> <|startoftext|>Into Coaxing Tides<|obj|>Speak with Hydrius at the Abyssal Breach in the Abyssal Depths of Vashj'ir.<|text|>Go'el must be in the plane of water... the Abyssal Maw itself! I shudder to imagine what fate awaits him there. Find the elemental, Hydrius, near the Abyssal Breach. He knows of Go'el and is sympathetic to our fight against Ragnaros. If anyone can help you there, it's him. I will meet you beneath the tides of Vashj'ir...<|endoftext|> <|startoftext|>Escargot A Go-Go<|obj|>Collect 8 Brightwater Snails. Deliver them to Eunice Burch in Undercity.<|text|>The orc guards are always grumbling about bland and moldering Undercity fare - as if it's OUR fault they can't get by on a diet of mushrooms and old corpses - so I think it's time they learn just the sort of exotic delights we can cook up when we've a mind to. Gather some of the freshwater snails ambling about beneath Brightwater Lake and I'll show them what a true culinary master can create.<|endoftext|> <|startoftext|>Elemental Bonds: Patience<|obj|>Speak with Aggra when you are ready to help Thrall. Then defeat the Elements of Patience and Corestones of Patience that are holding him captive.<|text|>With the Stonemother's blessing, I can take us to where Go'el is being held. We must be careful. The Twilight's Hammer has agents all around. You help me hold them off while I attempt to get through to Go'el! Speak with me when you are ready, and I will take you to him.<|endoftext|> <|startoftext|>The Nordrassil Summit<|obj|>Speak with Thrall under the World Tree in Mount Hyjal and witness the Earthen Ring ceremony.<|text|>Hello! My brothers and sisters of the Earthen Ring have spoken well of your deeds in the wake of the Cataclysm. But much remains to be done if we are to heal this broken world. Walk with me, friend. Preparations for a ceremony are underway, a ritual that I hope will be a turning point in our battle against the Twilight's Hammer. When all is done, you will be able to spread the word about our triumph here.<|endoftext|> <|startoftext|>Elemental Bonds: Desire<|obj|>Slay the Tides of Longing and Vortexes of Longing near the Abyssal Breach until Thrall is free of their grasp.<|text|>Once again, I cannot do this without your help. I will try to quiet this tempest, but you will need to fight back the unstable elementals that whirl around it. Only then can we free Go'el!<|endoftext|> <|startoftext|>Elemental Bonds: The Vow<|obj|>Speak with Thrall at Nordrassil in Mount Hyjal.<|text|>Before he passed through the portal to Mount Hyjal, Thrall asked you to follow him. There is something he would like you to witness.<|endoftext|> <|startoftext|>Elemental Bonds: Fury<|obj|>Kill fire elementals next to Aggra's Air Totem, on the western edge of the plateau, until it activates. Then continue to Aggra's Water Totem, Aggra's Earth Totem, and Aggra's Fire Totem.<|text|>The totems! We need to activate them, or Go'el is lost! Kill the elementals next to each of my totems, located around the edges of this plateau. Once all four totems are activated, we should be able to free the last piece of Go'el's soul!<|endoftext|> <|startoftext|>Elemental Bonds: Doubt<|obj|>Speak with Cyclonas to secure passage to Thrall. Then, fight the wind elementals that torment him until he is freed.<|text|>I do know the one you seek... but I do not know if it is wise for you to follow him. He has cast himself into the cyclone. The winds now tear at his body and mind, leaving nothing but shreds of flesh and doubt. Chasing after him would only expose you to the same fate. The wind's edge leaves nothing uncut. You have been warned. Now what will you do?<|endoftext|> <|startoftext|>Lily, Oh Lily<|obj|>Obtain 10 Stillwater Lilies. Deliver the plants to Eunice Burch in Undercity.<|text|>The lilies that grow around Stillwater Pond can be rendered down into a delightful broth. Well... by "delightful," I mean "won't immediately sicken any orc who drinks it." Why don't you go gather some for me, hmmm? Just watch out for the giant flesh-eating tadpoles.<|endoftext|> <|startoftext|>A Slippery Snack<|obj|>Gather 6 Baby Octopi from the shallow water near Rut'theran Village.<|text|>Have you ever eaten octopus meat? It takes some getting used to, but it's my favorite! I even know some people who like to eat the whole thing while it's alive! I don't plan on trying that anytime soon, but I am out of fresh octopi at the moment. Will you help me gather some more? They live in the shallow water off the shore near Rut'theran Village.<|endoftext|> <|startoftext|>Stocking Up<|obj|>Catch 5 Lake Whitefish by fishing in Darnassus.<|text|>We've used up most of our food stores in taking care of refugees and feeding those whose homes and livelihoods were destroyed. If we don't replenish our stores, we'll all be in danger next time there's a bad storm or a Horde invasion. Perhaps you'd be willing to help me build up our stock of lake whitefish. You can catch it anywhere in Darnassus, and once it's dried, it'll keep until it's needed.<|endoftext|> <|startoftext|>The Sister's Pendant<|obj|>Retrieve Aquinne's Moon Pendant from the belly of a Giant Catfish. You should be able to catch them anywhere you can fish in Darnassus.<|text|>Have you met Sister Aquinne? She and I trained together in Dolanaar, and she recently came to the city to study at the Temple of the Moon. We decided to go for a boat ride, but the clumsy oarsman managed to capsize the craft! When we got back to the shore, Aquinne's moon pendant was missing. The lakes in Darnassus are full of giant catfish who will gobble up anything shiny! I've been catching them nonstop, hoping to find the one with her pendant. I don't suppose you want to help?<|endoftext|> <|startoftext|>Time for Slime<|obj|>Collect 10 Squirming Slime Molds. Deliver them to Armand Cromwell in Undercity.<|text|>It takes a special sort of fisherman to reap the bounty of Undercity's burbling slime troughs. Think you can handle gathering some of the squirming, sentient slime mold slithering about down there? You can try to fish them up, but they're wily; you might be better off just diving into the ooze and grabbing them. Remember, they're only useful alive and intact... who'd want to eat a dead slime mold?! Disgusting.<|endoftext|> <|startoftext|>Like Pike?<|obj|>Dig up a Corpse Worm in the Ruins of Lordaeron courtyard and use it as bait to catch a Corpse-Fed Pike. Corpse-Fed Pike can be fished up in Brightwater Lake, northeast of Undercity.<|text|>You've fished in Brightwater Lake, yes? The prize catch there is one of the lake's massive corpse-fed pikes. However, they only bite on a very specific type of bait... corpse worms. Search the graves in the courtyard up top and you should find some.<|endoftext|> <|startoftext|>Happy as a Clam Digger<|obj|>Gather 10 Teldrassil Clams from the shores near Rut'theran Village.<|text|>It seems like everyone I know loves clams, but I can't stand them! They're smelly and slimy, and harvesting them means digging through mud. Give me a fishing pole and some bait any day. Still, I want to surprise my brother with a bucket of fresh clams. I'd reward you if you were willing to gather those clams for me. Just go through the portal to Rut'theran Village and look for the clams in the shallows near the shore.<|endoftext|> <|startoftext|>Tadpole Terror<|obj|>Armand Cromwell in Undercity wants you to bring him 8 Giant Flesh-Eating Tadpoles.<|text|>Some of our apothecaries took to dumping their more volatile waste chemicals into Stillwater Pond and... well, let's just say that no one wants to know how big mutant flesh-eating toads can grow. Would you consider fishing up some giant flesh-eating tadpoles before it gets to that? Just don't try to handle them with your bare hands.<|endoftext|> <|startoftext|>Ribs for the Sentinels<|obj|>Use the Uncooked Ribs near a stove or campfire to cook them and then use them to feed 5 Darnassus Sentinels.<|text|>One of my responsibilities is to feed the sentinels of Darnassus while they're on duty. It's a time-consuming task, but one I'm happy to undertake. It's also a great way to practice your skills. Would you mind helping me with today's meal? Simply take these ribs, cook them near a stove or fire, and distribute them to sentinels throughout the city.<|endoftext|> <|startoftext|>Back to Basics<|obj|>Help the inhabitants of the Craftsmen's Terrace and Tradesmen's Terrace make rice flour by pounding the contents of Rice Baskets.<|text|>There are certain things that everyone needs, from the basic household cook to the master chef. One of the city's most important staples is rice flour. Most families keep at least one basket of rice in their houses and the residents of the Craftsmen's Terrace and Tradesmen's Terrace are no different. I often ask my students to help with the task of pounding rice into flour since it's good practice and an endless task. Why don't you give it a try?<|endoftext|> <|startoftext|>Fish Head<|obj|>Armand Cromwell wants you to fish up a Severed Abomination Head in Undercity for Master Apothecary Faranell.<|text|>There was an... incident... with an orc guard and one of Master Apothecary Faranell's abominations. Apparently, the Kor'kron Overseer chopped its head clean off and kicked it into the slime. Faranell's apprentices searched for hours but they can't find the thing. Care to try fishing it up? I'm sure the old fellow'd be grateful.<|endoftext|> <|startoftext|>The Secret to Perfect Kimchi<|obj|>Find 8 Buried Kimchi Jars in Darnassus.<|text|>My family has been making the best kimchi in Darnassus since the city was founded. The secret is something simple, but it makes all the difference. We bury the jars in the ground until it's ready to serve and my latest batch has just reached that point. You can find the jars buried in earthen mounds all over the city. Would you help me gather them while the contents are just right?<|endoftext|> <|startoftext|>Fungus Among Us<|obj|>Obtain 12 Sewer Caps. Deliver the fungus to Eunice Burch in Undercity.<|text|>Some chefs complain that our beloved Undercity doesn't boast the ingredients to create truly fine fare. Such mewling little cretins. Delicious delights abound! Gather some of the rank, slimy Sewer Caps growing in Undercity's northwest sewer line and return them to me.<|endoftext|> <|startoftext|>Remembering the Ancestors<|obj|>Collect the Blessed Rice Cakes from the Temple of the Moon.<|text|>The living are not the only ones who require sustenance. One of my duties is to prepare the rice cakes that are left for the ancestors. Normally, my senior apprentice has the honor of taking the cakes to the Temple of the Moon for blessing and then presenting them to the ancestors. Since she is out of the city today, would you mind performing the duty in her place?<|endoftext|> <|startoftext|>The Rest is History<|obj|>Bring the Smoke-Stained Locket to Malfurion in the Molten Front.<|text|>In her memories, Leyara spoke of Malfurion. The tragedies of her past - at least, in her opinion - are largely due to his actions. Malfurion must remember Leyara from before she became a Druid of the Flame. You resolve to bring the locket to him in the Firelands. Hopefully he can answer any remaining questions.<|endoftext|> <|startoftext|>The Stuff of Legends<|obj|>Speak to Hallegosa.<|text|>It is an honor to make your acquaintance. Your deeds echo in the ears of Azeroth's creatures, mortal and immortal alike. I shall present the heart of Ragnaros to Kalecgos when he arrives. Its power is to be harnessed to further endow your weapon. The ceremony is to begin shortly. I have been appointed to escort you there when you are ready.<|endoftext|> <|startoftext|>The Tipping Point<|obj|>Bring the Smoke-Stained Locket to the Small Gravestone at Leyara's Sorrow in Hyjal.<|text|>On the day when Leyara attacked Hamuul, she was waiting near some ruins in Hyjal, northwest of the Regrowth. She acted strangely at the time: calm, silent, and staring off into the distance. Perhaps that location is of some importance to her. The locket might react if brought to that location.<|endoftext|> <|startoftext|>The Stuff of Legends<|obj|>Speak to Hallegosa.<|text|>It is an honor to make your acquaintance. Your deeds echo in the ears of Azeroth's creatures, mortal and immortal alike. I shall present the heart of Ragnaros to Kalecgos when he arrives. Its power is to be harnessed to further endow your weapon. The ceremony is to begin shortly. I have been appointed to escort you there when you are ready.<|endoftext|> <|startoftext|>Thief's Instructions<|obj|>Take the instructions to the Council of Six in Dalaran.<|text|>The hastily scrawled note reads: "I require the Focusing Iris for one of my spells. Show that you are truly the greatest of my apprentici and fetch it for me. Oh, and make sure you don't leave this note lying around for some adventurer to find!" If someone is looking to steal the Focusing Iris, the Kirin Tor will likely want to know.<|endoftext|> <|startoftext|>Reverse Blacksmithing<|obj|>Deconstruct the Broken Darkspear.<|text|>And 'ere I thought I'd never see dis ting again! Although, it don't look like it used to. Aw mon, I'm gonna be in big trouble if I show up wit dis in my hand. Do ya tink you could help me fix it? I don't have da plans for it, cause you see, da first night I spent here, da creatures came up and stole all me tings. But whadd'ya say? Help a bruddah out? I tink if you can figure out what it's made from, den you can fix it and I can write down da details on how it's made.<|endoftext|> <|startoftext|>Depleted Nether Crystal<|obj|>Take the crystal to the Council of Six in Dalaran.<|text|>This crystal looks like something used in rituals of dark magic. Given that its energy is depleted, whoever this belongs to must have been successful in whatever ritual they were performing. The mages of the Kirin Tor would likely be interested in investigating this.<|endoftext|> <|startoftext|>Infiltration Plans<|obj|>Take the plans to the Council of the Six in Dalaran.<|text|>While the text is hard to follow and covered in demonic runes, it appears to be plans to infiltrate Dalaran. The Council of the Six will want to see this.<|endoftext|> <|startoftext|>Weapon No More<|obj|>Bring the Badly Broken Dark Spear to Ko'Zan at Mossy Pile in Un'Goro Crater.<|text|>The spear you found certainly has the makings of troll designs from other blacksmithing crafts. Perhaps somebody at one of the camps here in Un'Goro will know more about it.<|endoftext|> <|startoftext|>The Vial of Ancient Mana<|obj|>Find someone interested in the Vial of Ancient Mana. You suspect that the Kirin Tor in Dalaran are a good place to start.<|text|> <|endoftext|> <|startoftext|>Asgrim the Dreadkiller<|obj|>Sound Odyn's Horn upon the burial mound of Asgrim the Dreadkiller.<|text|>The spirit of one of our most honored warriors has disappeared from the Halls of Valor. Asgrim the Dreadkiller was a great warlord and king. For centuries, his spirit has dwelled in its rightful place within the Halls of Valor... until recently. Countless years ago, the Dreadkiller's bones were laid to rest not far from here by his warband. We will seek our answers there. Sound Odyn's Horn upon the burial ground and summon his spirit before us.<|endoftext|> <|startoftext|>Fire the Cannons!<|obj|>Slay 14 demons.<|text|>It will take more than a damn shipwreck to bring me down. Those overgrown, vomit-reeking, demon felbags have another thing coming if they think that's all it's gonna take to stop me. Ughh... I may need a little breather though. Here, take this flare gun and use it to call down artillery strikes on the beach. Rain hell on those worthless, half-goat bastards and I'll rendezvous with you back at the base when the mission is complete!<|endoftext|> <|startoftext|>The Fate of Kanrethad<|obj|>Use the Fel Crystals to siphon fel energy from Kanrethad.<|text|>I can feel his presence, Netherlord! Kanrethad is here! His followers have set up camp in the nearby pass, and are performing the ritual to bring him back as we speak. Quickly, take the fel crystals. Arrange them in a circle around Kanrethad. If placed correctly, the crystals should link together and begin to siphon the fel energy. Now go, before it's too late!<|endoftext|> <|startoftext|>Stealing the Source of Power<|obj|>Collect 5 Fel Crystals.<|text|>My prisoner is a chatty one. He tells me that the Cult of the Green Flame is harnessing fel energy to fuel their efforts of bringing Kanrethad back from banishment. Within their compound they are powering fel crystals that can hold a great amount of fel magic. Without the proper power to perform their ritual, the occultists will have a tough time succeeding in their task. Steal their fel crystals, but don't destroy them. We can always find a use for something so powerful.<|endoftext|> <|startoftext|>To the Broken Shore<|obj|>Head to the Broken Shore.<|text|>It would seem that Kanrethad's twisted followers have begun their ritual on the Broken Shore. We must act quickly. The Burning Legion cannot be allowed to use Kanrethad as their weapon. We have acolytes on standby, ready to perform a ritual of summoning on the Broken Shore when you're ready.<|endoftext|> <|startoftext|>Cult Culling<|obj|>Head into Felfire Cavern and kill members of the Cult of the Green Flame.<|text|>The lure of Kanrethad is strong. Even when not in this world, there are those who wish to be near him at any cost, hoping to share in his power. A group of these fanatics are here in Faronaar, working tirelessly to bring Kanrethad back, I've learned as much from my prisoner. We cannot let them succeed. Find their compound and kill as many of them as you can. I will remain here and see what else I can learn about their intentions.<|endoftext|> <|startoftext|>Expending Fel Energy<|obj|>Harness the power of the Fel Crystals and expend their energy by killing demons within Faronaar.<|text|>Soon Kanrethad's banishment will fade, and he will return to our world. We must keep him, and his power, out of the Legion's hands at any cost. If my old friend is still in there somewhere, perhaps we can bring him back. The crystals you recovered feed on fel energy. We can use the ravenous crystals to siphon away the magic that consumes Kanrethad. But first, their power must be depleted. To do so, you will need to harness the power of the crystals and use their energy to kill demons.<|endoftext|> <|startoftext|>Answers Unknown<|obj|>Find Jubeka Shadowbreaker within Azsuna.<|text|>Have you noticed a change in Jubeka's demeanor? I know she's not the warmest of warlocks, but I fear she's been more withdrawn than usual. I imagine her mind lingers on Kanrethad, the council's one-time leader. Jubeka was steadfast in her commitment to keeping him banished, until the Burning Legion took her as their prisoner. His fate is unknown, and it's clearly troubling our friend. The last thing she said to me, was that she felt his presence in Azsuna. Don't let her travel this path alone.<|endoftext|> <|startoftext|>Sharptalon Reunion<|obj|>Return the Sharptalon Hatchling to the Verdant Cliffs in Val'sharah.<|text|><|endoftext|> <|startoftext|>Bloodgazer Reunion<|obj|>Return the Bloodgazer Hatchling to Alluvanon's Delta in Azsuna.<|text|><|endoftext|> <|startoftext|>Teamwork Lesson: Skorpyron<|obj|>Defeat Skorpyron in the Nighthold with your Bloodgazer Hatchling out.<|text|><|endoftext|> <|startoftext|>Heart of Flame<|obj|>Empower the Runestaff of Nordrassil with 250 Smouldering Essences and obtain the Heart of Flame.<|text|>You are the first mortal to witness a dragon council, and among the only beings in Azeroth to take part in the choosing of an Aspect. My ascension has endowed me with incredible power. I have taken the liberty to strengthen Tarecgosa's bond with you, though she will require a more... permanent home. I would have you venture one last time into the Plane of Fire and bring me the heart of Ragnaros. When next we meet, I will be able to suitably thank you for all that you have done.<|endoftext|> <|startoftext|>Unlocking the Secrets Within<|obj|>Witness the memories stored within the Smoke-Stained Locket.<|text|>The initials seem to have worn off of this locket, but I can sense a power within it that suggests only one possible owner: Leyara, the Druid of the Flame. Stand back, and we shall see what surprises this locket contains.<|endoftext|> <|startoftext|>Strike at the Heart<|obj|>Kill the Lieutenant of Flame.<|text|>One of Ragnaros' Lieutenants has shown himself at Ragnaros' Reach, the walled area to our northeast. I hoped to send you as soon as you returned, but I suspect Witherbranch and some of our forces have already joined the fight by now. You should hurry. You should be able to drop down the cliff wall right here and reach them quickly.<|endoftext|> <|startoftext|>The Dogs of War<|obj|>Kill 5 Charhounds or Ancient Charhounds.<|text|>Our forces are falling beneath an unleashed monstrosity - Charhounds from the molten depths. These dogs fear nothing and will not stop until their lust for blood is satisfied. Our forces are barely holding them back. Go join the defenders in the Ashen Fields or in the Molten Flow. Perhaps you can make a dent in their numbers.<|endoftext|> <|startoftext|>Tragedy and Family<|obj|>Bring the Smoke-Stained Locket to the Night Elf Grave near Astranaar in Ashenvale.<|text|>You were insightful to bring this locket to me. I am among the few who know where Valstann's body lays. You can find his resting site in a small graveyard, southeast of Astranaar, in Ashenvale. Bring this locket to the site, and it may unlock more memories. Farewell, and good luck on your journey.<|endoftext|> <|startoftext|>Sharptalon Team Rumble<|obj|>Defeat 3 Pet Battle World Quests with your Sharptalon Hatchling and 2 Magic pets.<|text|><|endoftext|> <|startoftext|>Bloodgazer Team Rumble<|obj|>Defeat 3 Pet Battle World Quests with your Bloodgazer Hatchling and 2 Beast pets.<|text|><|endoftext|> <|startoftext|>A Smoke-Stained Locket<|obj|>Bring the Smoke-Stained Locket to Rabine Saturna at Nighthaven in Moonglade.<|text|>This locket has a few small leaf-shaped carvings etched into its face, but any other details have been rubbed away with time, or burned away with fire. It appears to be druidic in nature. Most druids pass through Moonglade during their training. If anybody can help you decipher where this locket came from, it would be Rabine Saturna of Nighthaven.<|endoftext|> <|startoftext|>Some Like It Hot<|obj|>Observe the Crimson Lasher drinking from 6 Ember Pools. Ember Pools are created by fighting Emberspit Scorpions.<|text|>I've been making progress in my research. Based on what we've witnessed in the local flora, it's quite possible that your Lasher also accepts superheated liquids as a principal source of nutrition. I'd like you to help me with a little experiment. The Emberspit Scorpions that inhabit the Magma Springs to the north spew out burning pools of fire during combat. Take the Lasher and observe his reaction to the scorpions' Ember Pools.<|endoftext|> <|startoftext|>The Bigger They Are<|obj|>Collect 10 Living Obsidium from the Obsidium Punishers on Fireplume Peak.<|text|>You're not going to take on fiery behemoths wearing THAT, are you? If you aren't wearing my obsidium crafted goods, you're going to burn right up! And even if you are, you can never have enough of the good stuff. Look , I can craft you the best armor that gold can buy, but I need pure, unsmelted Living Obsidium first. The Obsidium Punishers on Fireplume Peak are literally made of the stuff. Go kill them and gather their pieces.<|endoftext|> <|startoftext|>Bye Bye Burdy<|obj|>Kill 3 Druids of the Flame, while in Fire Crow form, with the Burd Sticker.<|text|>Staghelm's druids are putting up a fierce fight at Wildflame Point to the northeast. The druids fly above us in fire crow form, then strike when we least expect it. Worst part is, they know exactly how to stay out of our reach! We would be totally helpless, except Damek lent me his trusty harpoon. He says these weapons will fly straight and true even in this super dense air. Take the dwarf's weapon and shoot some birds out of the sky!<|endoftext|> <|startoftext|>Territorial Birds<|obj|>Slay 5 Fire Hawks.<|text|>The fire hawks are upset by our continued presence. They're getting extremely hostile, and not just in the usual territorial ways. I worry that if we leave them unchecked, they will soon be joining the assault on our tree, and I'm not sure we're capable of handling that. Go across the way to Fireplume Peak and do what you have to to keep them in check. I'm far more concerned with our safety right now than theirs, so be decisive about it.<|endoftext|> <|startoftext|>Animate Embers<|obj|>Retrieve 6 Animate Embers.<|text|>Several of our scouts have reported seeing what seemed to be living flames skittering around the surfaces of Fireplume Peak. If the reports are accurate, we need these for study immediately. We've yet to fully understand where all of the attacking elementals come from, and these could well lend us significant insight.<|endoftext|> <|startoftext|>Heart of Flame<|obj|>Empower the Runestaff of Nordrassil with 250 Soul Flame Essences and obtain the Heart of Flame.<|text|>You are the first mortal to witness a dragon council, and among the only beings in Azeroth to take part in the choosing of an Aspect. My ascension has endowed me with incredible power. I have taken the liberty to strengthen Tarecgosa's bond with you, though she will require a more... permanent home. I would have you venture one last time into the Plane of Fire and bring me the heart of Ragnaros. When next we meet, I will be able to suitably thank you for all that you have done.<|endoftext|> <|startoftext|>Singed Wings<|obj|>Rescue 5 Injured Druids of the Talon on Fireplume Peak.<|text|>Many of our Storm Crows have gone ahead to scout the peak and attempt to retrieve some of the fire hawk eggs, but to very little success I'm afraid. The thermals make it nearly impossible to fly safely, and the fire hawks aren't exactly friendly either. I need you to head over there and rescue any druids that you can. I've got splints, bandages, burn salves, smelling salts... anything you'll need to get them back on their feet, assuming they're still alive. Please hurry and help anyone you can find.<|endoftext|> <|startoftext|>Mother's Malice<|obj|>Defeat the Fire Hawk Matriarch.<|text|>Unsurprisingly, their matriarch has taken offense to us taking her young to train for our own uses. It's understandable... and a bit tragic actually. We are very much the villains in this exchange. Now is not the time for such thoughts. These creatures are beings of fire, and on more than one occasion, they've claimed the lives of our kin. With their matriarch angered, the danger has grown immensely. I need someone to quiet her rage, and I fear you may be the most capable.<|endoftext|> <|startoftext|>Aid of the Ancients<|obj|>Speak to Elderlimb at Malfurion's Breach.<|text|>The ancients have seen the value of your wisdom, and have set root at Malfurion's Breach. You should seek out Elderlimb. I am certain he would like to hear from you.<|endoftext|> <|startoftext|>Alignment<|obj|>Accompany Kalecgos to the blue dragon council.<|text|>The time of choosing has arrived. While only members of the blue dragonflight may attend, Tarecgosa's binding makes your presence requisite. I must ask that you take on her form and vote on her behalf. Do not tarry. The moment of the eclipse draws near....<|endoftext|> <|startoftext|>Starting Young<|obj|>Recover 5 Fire Hawk Hatchlings.<|text|>Our scouts are bringing back reports of fire hawk hatchlings all over the peak... their eggs must have hatched very recently. Better yet, it seems that they're extremely docile. I know it may sound a strange and perhaps unsavory request, but if you were able to bring some of those hatchlings back to me, I might be able to train them to aid us in our war efforts. Are you willing?<|endoftext|> <|startoftext|>Fire in the Skies<|obj|>Use the Trained Fire Hawk to kill 100 of the Flamewaker Salamanders, 40 of the Cinderweb Spiders, and 3 of the Molten Lords that are amassing in the Firelands.<|text|>Look at that! It's incredible! Born less than two days ago and already full grown. Sadly, I suspect their life cycle is similarly short, so we'll have to take advantage of any time we have. His training went remarkably well. I want you to be the one to take him out and unleash him on the bulk of the enemy forces gathered near Ragnaros' keep. Show no mercy.<|endoftext|> <|startoftext|>Peaked Interest<|obj|>Retrieve a Fire Hawk Egg from the top of Fireplume Peak.<|text|>These fire hawks are beings of fire, but they exhibit much of the same behavior that we've seen in birds back home. It makes me wonder from where they originate. Back to the point - I think we might be able to train them. Domesticate them if you will. Use them against our enemies. I'd like you to retrieve one of their eggs from the top of Fireplume Peak. If you can bring it back to me safely, I will see to the rest.<|endoftext|> <|startoftext|>Well Armed<|obj|>Speak to Ricket at Malfurion's Breach.<|text|>Ricket should be at Malfurion's Breach with Damek, as you requested. I'm not sure you fully know what you're getting into with those two though. Speaking of which, you should probably go check on them... make sure they haven't managed to blow up the Sentinel Tree itself. As long as you keep them busy with the elementals, the chances of "accidents" at the breach should lessen dramatically.<|endoftext|> <|startoftext|>Calling the Ancients<|obj|>Obtain 125 Marks of the World Tree.<|text|>The ancients await in Hyjal. The Firelands will prove a dangerous place for them considering their... composition, but their strength will be of great use to us if we are to face any of Ragnaros' lieutenants. Gather your marks, and seek out Elderlimb at the Sanctuary of Malorne. If they are to march with us, he would be the one leading them through the portal.<|endoftext|> <|startoftext|>Living Obsidium<|obj|>Retrieve 10 Obsidium Meteorites.<|text|>Have you seen those fireballs falling out of the sky? I saw one crash in the fields to the north, and the rock that landed was made of pure Living Obsidium! I can use the material to craft ultra-sturdy heat proof armor and weapons for our troops. Can you bring me a lode? Go to the Magma Springs and touch one of the magnetic stones. Just watch where you're standing when the rain of fire hits, and gather up the rocks before they crumble from the impact.<|endoftext|> <|startoftext|>The Flame Spider Queen<|obj|>Obtain 8 samples of Flame Venom and 8 samples of Searing Web Fluid.<|text|>The Widow's Clutch, to the northeast, is named after Beth'tilac, the enormous queen of the flame spiders. Her webs and her poison are a nagging threat to our main offensive force. We believe that if we study the flame spiders here on the Molten Front, we can use that information to find success against Beth'tilac. Use whatever methods you can to gather their venom and their web fluid, then return to my trusted friend Anren.<|endoftext|> <|startoftext|>Nourishing Waters<|obj|>Speak to Ayla Shadowstorm at Malfurion's Breach.<|text|>I have dispatched the sacred moonwell waters to Malfurion's Breach, as you requested. Ayla is well trained in tending to them. You should return to her and see the boons she weaves for you there.<|endoftext|> <|startoftext|>Filling the Moonwell<|obj|>Obtain 125 Marks of the World Tree.<|text|>We've constructed this moonwell, but it serves little purpose until it is filled with the sacred waters of the Well of Eternity. With an active moonwell, we would be able to bless our food stores, and we may also be able to use the blessing to offer you some protection from fire as well. When you've obtained enough marks, speak to Matoclaw at the Sanctuary of Malorne. She'll be able to secure transport of the sacred waters.<|endoftext|> <|startoftext|>Additional Armaments<|obj|>Obtain 125 Marks of the World Tree.<|text|>These druids be lackin' the tools ta properly handle the job out 'ere. I got meself a buddy back at day ol' stag shrine through the portal though. If we were ta be gettin' reunited, we'd sure have some real toys ta use against ol' Ragboy and 'is cronies. Take some of dem mark things an' go find Matoclaw. Ask her fer Ricket. We need'r here so we can be causin' some real trouble.<|endoftext|> <|startoftext|>Hunting Lesson: Felspider<|obj|>Defeat 3 Felspiders in Azsuna with your Bloodgazer Hatchling and 2 Critter pets.<|text|><|endoftext|> <|startoftext|>How Hot<|obj|>Use Tholo's Thermometer to measure the temperature of the three large lava pools on Fireplume Peak.<|text|>The fire hawks of Fireplume Peak can withstand incredible temperatures. While you'll often find them circling the skies above, they're also known to swim in molten lava. Isn't that right, Anren? We'd like to know just how hot that lava can get. Fireplume Peak has three large lava pools. Use this to measure the temperature of each.<|endoftext|> <|startoftext|>Hounds of Shannox<|obj|>Obtain 6 small piles of Houndbone Ash.<|text|>On the Firelands' largest island, our troops have been having trouble against Shannox, the flamewaker hunter. Not only does he have impeccable aim, but he keeps trained hounds that give our troops no end of trouble. Tholo, in all his wisdom, thinks it would be a good idea to study the biology of these hounds. I, of course, agree with Tholo. You will find several hounds in the Molten Flow, beneath the Furnace. We will need their ashes to study.<|endoftext|> <|startoftext|>Bound for Warmer Weather<|obj|>Speak to General Taldris Moonfall at Malfurion's Breach on the Molten Front.<|text|>We should be okay here for now, and they have need of you in the Firelands. You should go through the portal and help them out.<|endoftext|> <|startoftext|>Fandral's Methods<|obj|>Obtain a Flame Druid Staff, a Flame Druid Spellbook, a Flame Druid Reagent Pouch, and a Flame Druid Idol.<|text|>The Druids of the Flame... an order of druids that, up until a few weeks ago, Tholo and I had never even heard of. Now, under the leadership of Fandral Staghelm, they threaten our mission's success with their mastery of fire. It would appear that they store some supplies in the Igneous Depths, to the northeast. Perhaps, if we can get some of those supplies, we will have more luck when we take the fight to Fandral.<|endoftext|> <|startoftext|>Teamwork Lesson: Xavius<|obj|>Defeat Xavius in the Emerald Nightmare with your Sharptalon Hatchling out.<|text|><|endoftext|> <|startoftext|>Need... Water... Badly...<|obj|>Bring Anren Shadowseeker to the entrance of the Molten Front.<|text|>Need... water... badly...<|endoftext|> <|startoftext|>Teamwork Lesson: Dresaron<|obj|>Defeat Dresaron in Darkheart Thicket in Val'sharah with your Sharptalon Hatchling out.<|text|><|endoftext|> <|startoftext|>Sharptalon Bonding<|obj|>Buy a Dirty Spoon from Mel Lynchen in Dalaran for your Sharptalon Hatchling.<|text|><|endoftext|> <|startoftext|>Hunting Lesson: Vale Flitter<|obj|>Defeat 3 Vale Flitters in Val'sharah with your Sharptalon Hatchling and 2 Aquatic pets.<|text|><|endoftext|> <|startoftext|>Hunting Lesson: Auburn Ringtail<|obj|>Defeat 3 Auburn Ringtails in Val'sharah with your Sharptalon Hatchling and 2 Flying pets.<|text|><|endoftext|> <|startoftext|>The Unfavorable Faction<|obj|>Complete 3 PvP World Quests with your Bloodgazer Hatchling out.<|text|><|endoftext|> <|startoftext|>Hunting Lesson: Juvenile Scuttleback<|obj|>Defeat 3 Juvenile Scuttlebacks in Azsuna with your Bloodgazer Hatchling and 2 Flying pets.<|text|><|endoftext|> <|startoftext|>Bloodgazer Bonding<|obj|>Buy a Purple Blossom from Aerith Primrose in Dalaran for your Bloodgazer Hatchling.<|text|><|endoftext|> <|startoftext|>The Uncongenial Faction<|obj|>Complete 3 PvP World Quests with your Sharptalon Hatchling out.<|text|><|endoftext|> <|startoftext|>Teamwork Lesson: Serpentrix<|obj|>Defeat Serpentrix in Eye of Azshara in Azsuna with your Bloodgazer Hatchling out.<|text|><|endoftext|> <|startoftext|>Allies in Val'sharah<|obj|>Complete 5 World Quests in Val'sharah with your Sharptalon Hatchling out.<|text|> <|endoftext|> <|startoftext|>Hunting Lesson: Fledgling Kingfeather<|obj|>Defeat 3 Fledgling Kingfeathers in Azsuna with your Bloodgazer Hatchling.<|text|><|endoftext|> <|startoftext|>Dangerous Prey<|obj|>Complete 1 Rare Elite World Quest with your Bloodgazer Hatchling out.<|text|><|endoftext|> <|startoftext|>Hunting Lesson: Terror Larva<|obj|>Defeat 3 Terror Larvae in Val'sharah with your Sharptalon Hatchling.<|text|><|endoftext|> <|startoftext|>Destructive Prey<|obj|>Complete 1 Rare Elite World Quest with your Sharptalon Hatchling out.<|text|><|endoftext|> <|startoftext|>Allies in Azsuna<|obj|>Complete 5 World Quests in Azsuna with your Bloodgazer Hatchling out.<|text|> <|endoftext|> <|startoftext|>Sharptalon Team Up<|obj|>Defeat 3 Pet Battle World Quests in Broken Isles with your Sharptalon Hatchling.<|text|> <|endoftext|> <|startoftext|>Bloodgazer Team Up<|obj|>Defeat 3 Pet Battle World Quests in Broken Isles with your Bloodgazer Hatchling.<|text|> <|endoftext|> <|startoftext|>Hunting Lesson: Erudite Manafiend<|obj|>Defeat 3 Erudite Manafiends in Azsuna with your Bloodgazer Hatchling.<|text|> <|endoftext|> <|startoftext|>The Smell of Undead<|obj|>Take your Sharptalon Hatchling to the Inn in Undercity.<|text|><|endoftext|> <|startoftext|>Raising Your Bloodgazer<|obj|>Raise your Bloodgazer Hatchling to level 25.<|text|><|endoftext|> <|startoftext|>The Smell of Draenei<|obj|>Take your Bloodgazer Hatchling to the Inn in the Exodar.<|text|><|endoftext|> <|startoftext|>Hunting Lesson: Spring Strider<|obj|>Defeat 3 Spring Striders in Val'sharah with your Sharptalon Hatchling.<|text|> <|endoftext|> <|startoftext|>Direbeak Reunion<|obj|>Return the Direbeak Hatchling to Gull Rock in Stormheim.<|text|><|endoftext|> <|startoftext|>The Smell of Night Elves<|obj|>Take your Sharptalon Hatchling to the Inn in Darnassus.<|text|><|endoftext|> <|startoftext|>The Smell of Blood Elves<|obj|>Take your Bloodgazer Hatchling to the Silvermoon City Inn in Silvermoon.<|text|><|endoftext|> <|startoftext|>Raising Your Sharptalon<|obj|>Raise your Sharptalon Hatchling to level 25.<|text|><|endoftext|> <|startoftext|>At One<|obj|>Speak to Kalecgos to agree to his proposition.<|text|>I was charged with her protection, yet it was she who sacrificed herself for my sake. I cannot bear to lose her. I must make a solemn request of you. Never has a mortal borne the essence of a true dragon, but with your permission I would make an exception. Please, while there is life in her, will you allow me to bind Tarecgosa to you?<|endoftext|> <|startoftext|>Hunting Lesson: Stormstruck Beaver<|obj|>Defeat 3 Stormstruck Beavers in Stormheim with your Direbeak Hatchling and 2 Mechanical pets.<|text|><|endoftext|> <|startoftext|>Teamwork Lesson: Krosus<|obj|>Defeat Krosus in the Nighthold with your Direbeak Hatchling out.<|text|><|endoftext|> <|startoftext|>Direbeak Team Rumble<|obj|>Defeat 3 Pet Battle World Quests with your Direbeak Hatchling and 2 Humanoid pets.<|text|><|endoftext|> <|startoftext|>Some Good Will Come<|obj|>Care for the panther cub, after all, you did kill it's mother.<|text|>So much violence, so much death. Brothers have died, a mother has died, and now a panther cub will die if there is no one to take care of it. Will you take a break from the violence and help care for a panther cub?<|endoftext|> <|startoftext|>Flamewakers of the Molten Flow<|obj|>Slay 8 Flamewakers within the Molten Flow.<|text|>Of all Ragnaros' minions, the flamewakers appear to be the most devoted. Most of them dwell within this cave, preparing for another attack. Our foothold may be strong, but we will not tolerate any surprise attacks from these worms. No, we will strike first. Tear them apart.<|endoftext|> <|startoftext|>Fire Flowers<|obj|>Obtain 5 Luciferns.<|text|>My fellow druid, Choluna, has asked us to collect any specimens of plant life that we might find here in the Firelands... ...I don't know whose idea it was to bring scholars to a warfront. Nevertheless, you will already be in the cave - killing things - so be on the lookout for anything growing out of the ground.<|endoftext|> <|startoftext|> Enlighten Us<|obj|>Take the Fire Lasher to the burnt tree.<|text|>Your Fire Lasher has been quite restless. He keeps visiting the old burnt tree, though for what reason, I cannot fathom. , would you do me a favor and take your Fire Lasher to the tree? Perhaps you can figure out what interests him so much about that place.<|endoftext|> <|startoftext|>A Bitter Pill<|obj|>Find the Subterranean Magma Worm's breath bubbles, then defeat it by making it swallow the Bitter Pill.<|text|>As far as I'm concerned, there's no problem that can't be solved with bombs. And if a bomb doesn't solve your problem on the first try... use a bigger bomb. So there's this big worm that's been eating people near the lava pools up north. Search for breath bubbles to find it. Attack it until it prepares to bite, then place this bomb down in front of it. Then sit back and watch the fireworks. Hmm... there was one other thing I wanted to say... oh yeah! Don't get eaten.<|endoftext|> <|startoftext|> Hide and Seek<|obj|>Find and expose the hidden Fire Lasher in Malfurion's Breach.<|text|>Good to see you again. Your Lasher here has invented a new game - hide and seek! It looks like he wants to play with you. Wait until he hides himself, then look for him somewhere in the camp. If he's too well-hidden, I've created this special mist that will reveal his general direction. Don't tell him I gave it ito you.<|endoftext|> <|startoftext|>A Shiny Reward<|obj|>Get your reward from a chest in the statue at Janeiro's Point.<|text|>There is a stash of loot located in the statue on Janeiro's Point just northwest of Booty Bay in Stranglethorn Vale. Head to the statue and claim your prize.<|endoftext|> <|startoftext|>Steal Magmolias<|obj|>Collect 8 Magmolias from the Magma Springs to the north.<|text|>We've discovered a new species of flower growing in the Magma Springs to the north. Amazingly, they sustain themselves in pure molten lava! Please go and retrieve some specimens for me. I'm sure that further study of these plants will shed some light on your little friend here. Speaking of which, he seems quite eager to go with you. Let's hope he behaves himself.<|endoftext|> <|startoftext|>Booty Bay's Interests<|obj|>Recover an artifact that might keep the Zul'Gurub trolls out of Booty Bay.<|text|>I've been sent here by Baron Revilgaz of Booty Bay to make sure this troll menace is halted. Or that it is at least halted at the gates of Booty Bay. I want action and I want results. I want you to get in there and kill. I want you to get in there and find me something that will help keep these trolls out of Booty Bay. You do that and we'll make sure you get paid.<|endoftext|> <|startoftext|>Little Lasher<|obj|>Bring the Crimson Lasher to Avrilla.<|text|>The little red flower wiggles its tendrils happily. It seems to like you! Perhaps Avrilla would like to see what grew out of the acorn.<|endoftext|> <|startoftext|>Releasing the Pressure<|obj|>Obtain 100 Flamewaker Scales.<|text|>Having been burned so badly, Arch Druid Hamuul is suffering from edema - swelling of the body's tissues. It takes a great deal of his attendants' effort to keep his swelling down enough for him to breathe. Normally, to reduce this swelling, we make cuts in his flesh, but he is weak. I cannot cut him today. I need your help. Flamewaker scales will aid with the swelling, but you need a lot of them.<|endoftext|> <|startoftext|>Embergris<|obj|>Retrieve 5 Embergris from Charred Soldiers and Charred Vanquishers.<|text|>The Crimson Lasher has developed some cracking blisters on its vines. Without treatment, this condition could be life threatening. Luckily, the Charred Soldiers and Charred Vanquishers in the area produce a waxy substance known as Embergris, which should soothe the Lasher's pain. Bring me some of this substance, and kill those nasty fire elementals while you're at it.<|endoftext|> <|startoftext|>Making Contact<|obj|>Head to Booty Bay and find Bwemba's contact.<|text|>You aren't one of the zombies... A troll? I did see one, just before the outbreak... He warned us, told us to be on our guard... But it was too late. Your troll friend headed to Booty Bay to warn them...<|endoftext|> <|startoftext|>Planting Season<|obj|>Plant the Acorn in the Un'Goro Soil at Malfurion's Breach.<|text|>The acorn seems to be unharmed. No point in beating around the bush. Let's plant it and see what comes out. Luckily for you, we brought some leftover soil with us to help establish our base. You'll find the soil at the graveyard directly east.<|endoftext|> <|startoftext|>Relieving the Pain<|obj|>Obtain 4 Flame-Wreathed Hearts from Seething Firelords.<|text|>The Arch Druid has an immense tolerance for pain. I've treated burn victims that spend twenty-two hours a day screaming in pain, and their burns weren't even half as bad as what Hamuul has suffered. Nevertheless, I can sense that he is in greater discomfort than normal today. Bring me the hearts of the large fire elementals to the southeast. I can use them to prepare a soothing salve for our patient.<|endoftext|> <|startoftext|>Strike at the Heart<|obj|>Kill the Lieutenant of Flame.<|text|>One of Ragnaros' Lieutenants has shown itself at Ragnaros' Reach. It is time to strike. Captain Saynna has requested that you be there to help see the fight through. Witherbranch and some others will have joined the battle by the time you arrive. You should make haste to the northwest and find them.<|endoftext|> <|startoftext|>Treating the Wounds<|obj|>Obtain 4 Sulfur-Laced Wrappings from Fiery Behemoths in Sethria's Roost.<|text|>We have an ample supply of medical supplies here at the Sanctuary, but we mustn't lose sight of the fact that we are at war. Hamuul isn't the only person who has need of bandages. The fiery behemoths that roam Sethria's Roost wear flame-resistant wrappings that will serve Hamuul as ably as any bandage. Bring me those wrappings, and I will prepare them for use on the Arch Druid.<|endoftext|> <|startoftext|>A Lieutenant of Flame<|obj|>Report to Captain Saynna Stormrunner at Ragnaros' Reach.<|text|>Captain Saynna has requested your presence at Ragnaros' Reach. A Lieutenant of Flame has shown himself and she thinks you are our greatest chance at striking against him. Make your way there as soon as you're able.<|endoftext|> <|startoftext|> Eat Your Heart Out<|obj|>Retrieve 3 Lava Burster Hearts.<|text|>Hello . Checking in on your Fire Lasher? He seems quite hungry, but no mixture of fertilizer or plant growth seems to interest him. Some plants are carnivorous, and I'd like to test this rather unconventional theory. Would you retrieve some Lava Burster Hearts for me? The Lava Bursters frequent the fields to the north.<|endoftext|> <|startoftext|>Booty Bay's Interests<|obj|>Recover an artifact that might keep the Zul'Gurub trolls out of Booty Bay.<|text|>Look. You've helped out plenty so far, but that's not going to be enough. I need these crazy trolls stopped, or at least stopped from getting into Booty Bay. I'm going to send a man in to oversee the action, but I want you to go into Zul'Gurub and make something happen. At the very least, I want you to find me something that will help keep these trolls out of Booty Bay. You do that and we'll treat you right.<|endoftext|> <|startoftext|>The Mysterious Seed<|obj|>Take the Acorn to Avrilla at Malfurion's Breach in the Firelands.<|text|>A small, dried acorn has fallen out of the Flame Druid's robe. Why would a Druid of the Flame be carrying it around? Perhaps someone at Malfurion's Breach would like to see it.<|endoftext|> <|startoftext|>Teamwork Lesson: Fenryr<|obj|>Defeat Fenryr in Halls of Valor in Stormheim with your Direbeak Hatchling out.<|text|><|endoftext|> <|startoftext|>The Unkindly Faction<|obj|>Complete 3 PvP World Quests with your Direbeak Hatchling out.<|text|><|endoftext|> <|startoftext|>Direbeak Bonding<|obj|>Buy a pair of Fake Teeth from Clockwork Assistant in Dalaran for your Direbeak Hatchling.<|text|><|endoftext|> <|startoftext|>Hunting Lesson: Rose Taipan<|obj|>Defeat 3 Rose Taipans in Stormheim with your Direbeak Hatchling.<|text|> <|endoftext|> <|startoftext|>Hunting Lesson: Golden Eaglet<|obj|>Defeat 3 Golden Eaglets in Stormheim with your Direbeak Hatchling and 2 Flying pets.<|text|><|endoftext|> <|startoftext|>Hunting Lesson: Tiny Apparition<|obj|>Defeat 3 Tiny Apparitions in Stormheim with your Direbeak Hatchling.<|text|><|endoftext|> <|startoftext|>Allies in Stormheim<|obj|>Complete 5 World Quests in Stormheim with your Direbeak Hatchling out.<|text|> <|endoftext|> <|startoftext|>Dire Prey<|obj|>Complete 1 Rare Elite World Quest with your Direbeak Hatchling out.<|text|><|endoftext|> <|startoftext|>The Smell of Tauren<|obj|>Take your Direbeak Hatchling to the Inn in Thunder Bluff.<|text|><|endoftext|> <|startoftext|>Direbeak Team Up<|obj|>Defeat 3 Pet Battle World Quests in Broken Isles with your Direbeak Hatchling.<|text|> <|endoftext|> <|startoftext|>Raising Your Direbeak<|obj|>Raise your Direbeak Hatchling to level 25.<|text|><|endoftext|> <|startoftext|>The Smell of Orcs<|obj|>Take your Snowfeather Hatchling to the Broken Tusk in Orgrimmar.<|text|><|endoftext|> <|startoftext|>The Smell of Dwarves<|obj|>Take your Direbeak Hatchling to the Stonefire Tavern in Ironforge.<|text|><|endoftext|> <|startoftext|>Teamwork Lesson: Ursoc<|obj|>Defeat Ursoc in the Emerald Nightmare with your Snowfeather Hatchling out.<|text|><|endoftext|> <|startoftext|>Snowfeather Reunion<|obj|>Return the Snowfeather Hatchling to the Misty Coast in Highmountain.<|text|><|endoftext|> <|startoftext|>Hunting Lesson: Mudshell Conch<|obj|>Defeat 3 Mudshell Conches in Highmountain with your Snowfeather Hatchling and 2 Flying pets.<|text|><|endoftext|> <|startoftext|>Hunting Lesson: Coralback Fiddler<|obj|>Defeat 3 Coralback Fiddlers in Highmountain with your Snowfeather Hatchling and 2 Elemental pets.<|text|><|endoftext|> <|startoftext|>Teamwork Lesson: Naraxas<|obj|>Defeat Naraxas in Neltharion's Lair in Highmountain with your Snowfeather Hatchling out.<|text|><|endoftext|> <|startoftext|>Snowfeather Team Rumble<|obj|>Defeat 3 Pet Battle World Quests with your Snowfeather Hatchling and 2 Undead pets.<|text|><|endoftext|> <|startoftext|>I'll Just Leave This Here<|obj|>Place Energy Disruptors at the energy sources in Teloth'aran, Kel'balor and Elor'shan in Suramar.<|text|>Valtrois has a plan for the Sanctum's energy barrier. Several key Arcway locations throughout Suramar harness the power necessary for it. These Energy Disruptors she made will remotely break the links simultaneously on activation, causing the barrier to fall. Take these devices and install them at the leylines, then return here for the surprise assault on the Sanctum.<|endoftext|> <|startoftext|>Snowfeather Bonding<|obj|>Buy a Tiny Pack from Susana Averoy in Dalaran for your Snowfeather Hatchling.<|text|><|endoftext|> <|startoftext|>The Unfriendly Faction<|obj|>Complete 3 PvP World Quests with your Snowfeather Hatchling out.<|text|><|endoftext|> <|startoftext|>Visitor in Shal'Aran<|obj|>Meet the stranger outside Shal'Aran.<|text|>Someone came to Shal'Aran while you were in the City. She asked for you specifically. I did not recognize her face, nor her voice, but she seemed trustworthy and earnest. She is just outside the cavern. Meet with her and determine her purpose for coming here.<|endoftext|> <|startoftext|>Emergency Extraction<|obj|>Accompany Kalecgos to Coldarra.<|text|>Now, back to the matter at hand... I am convinced that the vision in the Nexus is one of Deathwing's illusions designed to bring conflict into our flight at a very fragile time. The Worldbreaker would only be strengthened were we to fall to infighting. Still, a gnawing sense of unease tempts me to take a path of caution. It would be wise for me to take Tarecgosa and withdraw until the time of choosing.<|endoftext|> <|startoftext|>Snowfeather Team Up<|obj|>Defeat 3 Pet Battle World Quests in Broken Isles with your Snowfeather Hatchling.<|text|> <|endoftext|> <|startoftext|>Deadly Prey<|obj|>Complete 1 Rare Elite World Quest with your Snowfeather Hatchling out.<|text|><|endoftext|> <|startoftext|>Nordrassil's Bough<|obj|>Collect the Branch of Nordrassil at Amber Ledge in Borean Tundra.<|text|>Much has transpired since last we spoke. I have taken it upon myself to visit the Nexus and recover Anachronos's artifact, but not before using it for myself. Now I too have witnessed that which you have seen. Before discussing the matter further, allow me to express my gratitude to you for your assistance, both here and in the Plane of Fire.<|endoftext|> <|startoftext|>Voodoo Zombies<|obj|>Rescue 10 Hideaway Survivors.<|text|>Da people... Dey all zombies, voodoo zombies! Dis ain't gonna be pretty. You gotta kill dem. But once dey killed, dere is a moment where I can save dem. Change dem back into da person dey were before. We gotta act fast. Da zombies don' rest.<|endoftext|> <|startoftext|>Break the Godbreaker<|obj|>Kill Jin'do the Godbreaker inside of Zul'Gurub on Heroic difficulty.<|text|> When Jin'do was last ripped from dis world, he survived as a shade, weak and broken, in da spirit world. But Jin'do always had power over da spirits. One by one, he broke dem to his will, and wit' each soul devoured, Jin'do got closer ta' rippin' a hole through to dis world. Ta be here now... Da spirits be wit' us, we must end Jin'do.<|endoftext|> <|startoftext|>Bad Supplies<|obj|>Check out the food preparation area in Hardwrench Hideaway.<|text|>Some of da survivors mentioned food. We better check da food supplies. I gotta a bad feelin' about dis.<|endoftext|> <|startoftext|>Hunting Lesson: Spiketail Beaver<|obj|>Defeat 3 Spiketail Beavers in Highmountain with your Snowfeather Hatchling.<|text|><|endoftext|> <|startoftext|>Defend Grom'gol<|obj|>Help defend Grom'gol Base Camp for three minutes.<|text|>I hope you like to fight. Your troll friend has been through here and warned us that the Gurubashi were on the rampage. I never thought the battle would be this glorious though. Come, join in our fight and let's show these Gurubashi trolls the might of the Horde!<|endoftext|> <|startoftext|>How's the Hunter Holding Up?<|obj|>Check on Grent Direhammer.<|text|>Tings ain't looking good. Dat panther was under some powerful magic. We better check on dat hunter an' see how he be doin'.<|endoftext|> <|startoftext|>Warn Grom'gol<|obj|>Make your way to Grom'gol Base Camp.<|text|>Dis death ain't be in vain. We figure out dat Kilnara be on da prowl. Tings don't look good. We better check out Grom'gol Base Camp to da west. Maybe we find my contact dere.<|endoftext|> <|startoftext|>Bury Me With Me Boots...<|obj|>Collect Grent Direhammer's boots.<|text|>Ah... It's you. Mauti... He's dead? Then my brother has been avenged. I've only one request from ya... This scamp here, he's been pawing at me bare feet. No dwarf should go to the earth with bare feet. Please, bury me with me boots.<|endoftext|> <|startoftext|>To Hardwrench Hideaway<|obj|>Head to Hardwrench Hideaway in The Cape of Stranglethorn.<|text|>Bwemba... Is that you? Your contact was here. He was eager to get to the next location and warn them. And really, who could blame him? I gave him use of a wyvern to reach the goblins of Hardwrench Hideaway, in the Cape of Stranglethorn. I will give you use of one of my wyverns to reach Hardwrench. Talk to me when you are ready to go.<|endoftext|> <|startoftext|>The Hunter's Revenge<|obj|>Give Grent Direhammer the closure he needs by killing Mauti.<|text|>The beast that's been hunting us... I've been hunting it. We call him Mauti. He's a clever one. But he made a grave mistake when he killed my brother. Now that mistake is going to cost him. Ol' Direhammer has got his scent. I've noticed him roaming just above Kurzen's Compound. If we act fast, we can take him down. Are you ready?<|endoftext|> <|startoftext|>Follow That Cat<|obj|>Find where Mauti has taken Grent Direhammer.<|text|>Well, that explains why Mauti seemed smaller... The real Mauti has run off with Grent Direhammer, but being the wise hunter that he is, he has fired flares off so you can track him. Find Direhammer before it's too late!<|endoftext|> <|startoftext|>Follow That Cat<|obj|>Find where Mauti has taken Grent Direhammer.<|text|>Well, that explains why Mauti seemed smaller... The real Mauti has run off with Grent Direhammer, but being the wise hunter that he is, he has fired flares off so you can track him. Find Direhammer before it's too late!<|endoftext|> <|startoftext|> NO LONGER USED<|obj|>Gaze into the Timeless Eye.<|text|>Here we are, mortal. The rift emits intense energy that will shield the magic of your artifact. When you are ready, I will activate the Eye. Doing so will require all of my focus. You must witness the vision on your own. Hurry now. It is unsafe for us to tarry here.<|endoftext|> <|startoftext|>Mauti<|obj|>Bring Bwemba to the remains of Mauti.<|text|>I got da feeling dat somethin' ain't right wit' dat panther. It ain't natural. I gonna need to perform some rituals over da body. Put Mauti down, an' den let's see what we can find out.<|endoftext|> <|startoftext|>To Bambala<|obj|>Head to Bambala in Northern Stranglethorn Vale to find the Darkspear emissary.<|text|>Da first place we check gonna be da place most likely to be attacked first, Bambala. Bambala be dangerously close to da troll city Zul'Gurub... It make for an easy target. Maybe we find da emissary dere. Hopefully it ain't too late.<|endoftext|> <|startoftext|>Actionable Intelligence<|obj|>Speak to Kalecgos at Nordrassil in Mount Hyjal.<|text|> Impossible! Not even Arygos would dare to go to such lengths. I do not question your integrity, but you must understand - your mortal mind can easily be deceived. Regardless, Kalecgos must be informed of these events. You must travel to Nordrassil at once to seek him out. I shall remain here to conceal the evidence of our activities. Speak of this to no one else!<|endoftext|> <|startoftext|>Track the Tracker<|obj|>Find Grent Direhammer in Northern Stranglethorn Vale.<|text|>We've been fending off serpents for days now. But the serpents are nothing compared to what else is out in that jungle. We hunters are being hunted. A large panther named Mauti has been dragging my men off into the bush. We sent Grent Direhammer, one of our best hunters, to track this beast down. Direhammer headed off to the east, perhaps you can find them there.<|endoftext|> <|startoftext|>Delegation<|obj|>Recover the Branch of Nordrassil from the Firelands.<|text|>I am duty-bound to look into your claims immediately, which means my mission here now must fall to you. A surge of ancient magic, far too strong to have occurred naturally, drew me here. I have since discovered a most troubling development. A bough from Nordrassil has been ripped from the tree and taken deep into the Firelands. There, a powerful ritual threatens to corrupt Nordrassil, consuming it in flame. You must find a way to interrupt the ritual and reclaim the World Tree's branch.<|endoftext|> <|startoftext|>Nesingwary Will Know<|obj|>Warn the hunters at Nesingwary's Expedition in Northern Stranglethorn Vale.<|text|>So da Gurubashi be on da rampage an' dey usin' serpents to lead da charge. You know who be good at keepin' da animal population in check? Da hunters at Nesingwary's Expedition. Head over dere and see how dey doin'. See if dey know a good way to get rid of da serpents. If dey don't know, den you gotta at least warn dem dat dese serpents, it ain't all natural.<|endoftext|> <|startoftext|>Spirits Are With Us<|obj|>Prepare the bonfire in front of the serpent shrine near Bambala for Bwemba's ritual.<|text|>Dere was something about da way da serpents attacked. Something unnatural... Even da poison had a hint of some bad mojo. Dere be a shrine near here wit' a bonfire. We can use dat to perform a ritual. Whatever be makin' dese serpents attack, dey probably still watchin' over dem. Da only problem, is dat I only be here in spirit form. I need you to be my hands. I need you to go to da fire an' prepare it for me. Den I'll handle da rest.<|endoftext|> <|startoftext|>Allies in Highmountain<|obj|>Complete 5 World Quests in Highmountain with your Snowfeather Hatchling out.<|text|> <|endoftext|> <|startoftext|>Serpents and Poison<|obj|>Kill Jungle Serpents and inspect the poisoned Headhunters to allow Bwemba to heal them.<|text|>Da warning helped. We gathered more Headhunters to help defend. But Headhunters... Dey not used to hunting heads on serpents. So we soon be overwhelmed. Dese serpents, dey seem to come from everywhere. An' it probably only gonna get worse. Help us and kill da serpents and have Bwemba use her mojo to cure da ones dat are sick from poison.<|endoftext|> <|startoftext|>Bwemba's Spirit<|obj|>Warn the people of Stranglethorn and find the other Darkspear emissary.<|text|>Dese be troublin' times for us Darkspear. Da Zandalar be reuniting all da troll clans an' plan to take back da lands dey lost. We tryin' to warn all dat we can. But it might be too late. Another Darkspear gone down to Stranglethorn to warn da people. But it ain't safe to travel alone in Stranglethorn. Help me find him and make sure da people in Stranglethorn are warned of da rise of da troll tribes. I gonna bind my spirit wit' ya. When ya get to Stranglethorn, I be able to aid ya.<|endoftext|> <|startoftext|>The Captive Scouts<|obj|>Free the captive scouts: Hazlek, Bakkalzu, Norkani, and Kasha. They are being held captive by the Amani high priests.<|text|>After we arrived, I dispatched my scouts to learn more about da Zandalari presence here in Zul'Aman. Many returned with useful information, but four still be missin'. If we do not act quickly, da new warlord's lieutenants will offer dem as sacrifices in honor of da Zandalari emissaries. Find my scouts, and free dem before da priests offer dem as sacrifices!<|endoftext|> <|startoftext|>Hunting Lesson: Northern Hawk Owls<|obj|>Defeat 3 Northern Hawk Owls in Highmountain with your Snowfeather Hatchling.<|text|> <|endoftext|> <|startoftext|>Blackrock Depths: Jewel of the Depths<|obj|>Travel to Blackrock Depths and obtain a Core of Bael'Gar, Core of Roccor, Essence of Incendius, and Essence of Magmus. Once you have all four items, combine them at the Black Forge near the entrance to Molten Core at the bottom of Blackrock Depths and bring the Blackrock Ruby back to Wixxrak in Everlook.<|text|>Welcome to Everlook. Could I interest you in a new weapon of sorts? You know, I'm not just into selling weapons of mass dismemberment here at the shop. I like rare jewels as well. Perhaps you and I can come to an arrangement of sorts in procuring a jewel I've had my eye on getting for quite some time. I have some great blacksmithing plans here you might be interested in, you know, in trade for your services. Now, onto the details...<|endoftext|> <|startoftext|>Aura of Uncertainty<|obj|>Help Khadgar unravel the mystery behind the fragments.<|text|>We may not know the Legion's intent just yet, but after analyzing your findings we will know soon enough.<|endoftext|> <|startoftext|>The Smell of Humans<|obj|>Take your Snowfeather Hatchling to the Gilded Rose in Stormwind.<|text|><|endoftext|> <|startoftext|>Raising Your Snowfeather<|obj|>Raise your Snowfeather Hatchling to level 25.<|text|><|endoftext|> <|startoftext|>Dances With Ravenbears (UNUSED)<|obj|>Help the Blackfeather ravenbears perform their tribute ritual.<|text|> Caw! Caw ca-caw! <|endoftext|> <|startoftext|>Inside the Winter Storm<|obj|>Grapple across from the tower and climb to the top of the mountain path.<|text|>There, it looks like there's a good spot to launch to right across from here. This path should take you all the way to the top. According to my intel, your dragons should be up there. Let's just hope that they're still in a state to help you.<|endoftext|> <|startoftext|>A Familiar Axe to Grind<|obj|>Show the axe blade to Hoddruc Bladebender at Chiselgrip.<|text|>The construction of this blade feels familiar, but you can't quite recall where you may have seen something like it before. Perhaps someone at Chiselgrip might know more about its construction.<|endoftext|> <|startoftext|>REUSE<|obj|>Raise your Snowfeather Hatchling to level 25.<|text|><|endoftext|> <|startoftext|>Something's Not Quite Right...<|obj|>Remove the disguise of 5 Nightborne Infiltrators.<|text|>Something is troubling me, champion. Beyond these simple japes, the Kirin Tor has had to break up a few fights between the elves. I am worried something - or someone - might be influencing them. Your disguise was made by the nightborne, yes? It is not unreasonable to assume they can do something similar. Fortunately, Thalyssra has told me much about how the illusion works, and I believe this crystal can remove their disguise. Why don't you check the camps, just to be safe?<|endoftext|> <|startoftext|>Worth Its Weight in Steel<|obj|>Gather 30 Axe Blades from orcs and ogres around the Burning Steppes. Return them to Hoddruc in Chiselgrip when you've collected them all.<|text|>Listen, ye seem like one who may be interested in getting a copy of those axe plans. Could probably make a pretty penny at the auction house on it. But I can't just hand 'em over to ya. Not fer free. That axe blade ye brought me, I could use more of those. Good steel in those blades. Don't worry, I just need a few... What do ye say?<|endoftext|> <|startoftext|>Deadmines: Sea'in Red<|obj|>Collect 100 Bloodied Defias Bandanas for Captain Bramblebeard.<|text|>Arr, finally! I been stuck up here f'years with naught company but me own thoughts. Tis good to clap me eyes on another swashbuckling soul. Are ye up for a plot of revenge and skullduggery? These meddlin' Defias thugs murdered me and me crew years ago before they took over this cave. I propose a series of counter-murders to bring about balance! Bring me proof ye've dealt with enough of the thieves to clog a bilge pump!<|endoftext|> <|startoftext|>Lone Wolf<|obj|>Meet Thisalee Crow in Moonglade.<|text|>My eyes and ears fly across Azeroth, bringing me back news of many things. My ally Goldrinn took to the barrows of Moonglade in mourning upon the death of Varian Wrynn. He has been untouched in the dream... until now. Demons have been seen invading the very same barrows, killing many more of our mortal druids in the process. You must go. Save Goldrinn, avenge our people! Take my hatchling Thisalee with you. Her tenacity and bloodlust is welcome in my clutch. You shall have my aid.<|endoftext|> <|startoftext|>Order of Incantations<|obj|>Speak with Xylem's apprentices in Bear's Head to decipher the code to open the barrier to his tower.<|text|>The barrier shielding the tower can only be opened by activating the imbued gems in the correct order. The order is only known to Xylem and his inner circle of apprentices. No others have yet been able to decipher the code, and mistakes are met with deadly consequences. The aspiring apprentices spend a lot of their time around the tower. Some may have seen or heard something that might point to a solution. Let us hope, for your sake, their information proves valuable.<|endoftext|> <|startoftext|>The Archmage Accosted<|obj|>Confront Archmage Xylem.<|text|>With the barrier dispelled, Archmage Xylem is finally within reach! Hopefully he'll be cooperative in returning the Iris...<|endoftext|> <|startoftext|>Return to Karazhan: The Tower of Power<|obj|>Defeat Viz'aduum the Watcher in Karazhan.<|text|>Your champions discovered that the area surrounding Karazhan is under an invasion from the Legion. This does not bode well. Climb the tower, and defeat all in your path.<|endoftext|> <|startoftext|>Inside the Winter Storm<|obj|>Grapple across from the tower and climb to the top of the mountain path.<|text|>There, it looks like there's a good spot to launch to right across from here. This path should take you all the way to the top. According to my intel, your dragons should be up there. Let's just hope that they're still in a state to help you.<|endoftext|> <|startoftext|>Closing the Eye<|obj|>Speak with War Councilor Victoria to be teleported to Archmage Xylem's location and defeat him.<|text|>We have received reports from the apprentices at Xylem's Tower that they've been able to use the remant of Xylem's portal to pinpoint his location. We have orders from the Council of Six to open a portal directly to him, though whatever magic he's channeling on the other end is powerful enough to allow us to only keep it open for a brief window. The apprentice, Joanna asked I give you this message before you proceed. Speak to me when you're ready.<|endoftext|> <|startoftext|>A Message From Our Enemies<|obj|>Listen to Andaris's Message in Shal'Aran.<|text|>! The messages from Ly'leth we traced throughout the Terrace - we could not have known at the time, but somebody was watching. This crystal was delivered by a courier early this morning. I am afraid the message contained within is not for the faint of heart. It has not been shown to anyone else, but you deserve to see it for all you have done for us.<|endoftext|> <|startoftext|>Professionally Good Looking<|obj|>Collect the Fanciful Hat, Well-Tailored Robes, and Magnificent Mantle from Raethas Dawnseer, Lobos and Phloem in Azshara.<|text|>The archmage has recently locked himself away in his tower. If you wish to enter, you'll need help from some of his apprentices. I'm afraid you won't get it dressed like that. Xylem has a thing for... outfits, and his apprentices use them to show rank. If you wish his apprentices to help you, you'll need to appear their superior. Such is their desire to impress the archmage, many of his apprentices will battle each other for the best pieces. I think you know where this is going.<|endoftext|> <|startoftext|>Arms: The Thieving Apprentice<|obj|>Travel to Xylem's Tower within Bear's Head in Azshara.<|text|>The Focusing Iris has been stolen from the Dalaran Vaults! The thief was a mage of some skill, but we've been unable to track him. Fortunately, the thief dropped a note from his master, addressing him as one of his "apprentici." I know of only one mage who uses that particular pluralization - Archmage Xylem. I'll need you to investigate. In Azshara you will find his tower where he trains his apprentices. Go there, and see what Xylem is up to. |cFF660000Specialization: Arms Warrior|r<|endoftext|> <|startoftext|>A Challenge From Our Enemies<|obj|>Meet Andaris at the Lunastre Estate in Suramar City.<|text|>Make no mistake. This message cannot be taken lightly. Any threat made against our people will be dealt with swiftly. We must travel to the estate at once to discover what has become of Ly'leth.<|endoftext|> <|startoftext|> Fire Hawk Down<|obj|>PH - Shoot down 5 fire hawks.<|text|>PH - Shoot down 5 fire hawks.<|endoftext|> <|startoftext|>How's the Hunter Holding Up?<|obj|>Check on Grent Direhammer.<|text|>Tings ain't looking good. Dat panther was under some powerful magic. We better check on dat hunter an' see how he be doin'.<|endoftext|> <|startoftext|>Solar Core Destruction<|obj|>Detonate the Solar Core.<|text|>The fight has taken us to Fandral's doorstep. His druids are channeling energies of the Firelands into a vessel called the Solar Core. Should this vessel detonate on Azeroth, none of us will have a home to return to. We need to strike at the Solar Core now, while it is still vulnerable. You can find the infernal device to the northeast.<|endoftext|> <|startoftext|>The Shadow Wardens<|obj|>Obtain 150 Marks of the World Tree.<|text|>The Shadow Wardens are back in the Regrowth. I know that they take the loss of Fandral from their custody very seriously, so it wouldn't take much prodding to bring them to the Firelands to hunt the Druids of the Flame, and perhaps aid us otherwise in the process. Should you come upon enough marks, you should seek out Captain Saynna Stormrunner at the Sanctuary of Malorne and secure her aid.<|endoftext|> <|startoftext|>The Forlorn Spire<|obj|>Protect one of the druids attempting to take the Forlorn Spire.<|text|>Captain Saynna Stormrunner is launching an attack against the Forlorn Spire. If you head to the northeast, you'll find her at the bottom of the ramp leading up towards that rise. Go there and escort one of her druids to the tower with any forces that she can spare. You'll have quite a fight ahead of you - make sure the druid lives to see the end of it or they'll not be able to seize the tower.<|endoftext|> <|startoftext|>Into the Fiery Depths<|obj|>Speak to Theresa Barkskin in the Igneous Depths.<|text|>One of our druids moved ahead into the Igneous Depths in pursuit of a Druid of the Flame. Go to her. Help her.<|endoftext|> <|startoftext|>The Warden's Charge<|obj|>If you want to help the Wardens attack the Forlorn Spire, seek out Captain Saynna Stormrunner in northeastern Ashen Fields.<|text|>Captain Saynna Stormrunner is launching an attack against the Forlorn Spire. If you head to the northeast, you'll find her at the bottom of the ramp leading up towards that rise. I've assigned her a large number of our men, but her chances of success would be greatly increased if you join her cause. It's your decision.<|endoftext|> <|startoftext|>Enduring the Heat<|obj|>Find your way to the Igneous Depths, then destroy all 8 of the blue runes within.<|text|>Shalis has gone with one of our druids to stop a Druid of the Flame that is performing a summoning ritual in the Igneous Depths, below us. They have been tasked with killing the druid, but I need you to stop the ritual. You'll find the entrance to the cavern east of the Magma Springs. Once inside, you'll see 8 blue runes spread throughout the cavern. You can use these runes to protect you from the fiery creatures, but you need to stamp all of them out to end the ritual. You will need to be swift.<|endoftext|> <|startoftext|>Into the Fire<|obj|>Escort a Windcaller through the Furnace and secure the entrance to the Molten Flow.<|text|>Skylord Omnuron and his druids are seeking to push through the Furnace to our northwest. They've been able to fly over the dangers, but they really need someone on the ground to help them secure the territory past the fire... someone like you. If you want to aid the Druids of the Talon, wait for one of Omnuron's Windcallers to start pushing through the fire, stay close to him, and keep him safe from any attackers within the flames.<|endoftext|> <|startoftext|>Calling for Reinforcements<|obj|>Obtain 20 Marks of the World Tree.<|text|>We suffered heavy losses during the backdraft after our invasion attempt. Our second attempt cannot fail. We need reinforcements before we attempt another invasion. Please, work with Matoclaw to obtain enough resources to afford reinforcements. Then, we take our second and final stab at the Firelands.<|endoftext|> <|startoftext|>The Sanctuary Must Not Fall<|obj|>Stand by Malfurion as he resurrects Malorne.<|text|>Malfurion is working on a miracle for us. He believes that, in this time of peril, he can resurrect Malorne to protect the Sanctuary. I have faith in him. In the meantime, we need to hold this perimeter. Stand by, and make sure no harm befalls my fellow arch druid.<|endoftext|> <|startoftext|>The Fate of Runetotem<|obj|>Speak with Dorda'en Nightweaver at the Sanctuary of Malorne in Mount Hyjal.<|text|>I apologize for speaking curtly with you earlier. The loss of Hamuul was shocking to me, and difficult to cope with. They brought in his body while you were away. He is alive, but - as you might imagine - he is very, very badly burned. The scars are deep. He may not live. I have arranged for some of our finest healers to attend to him. If it is not too much to ask, would you speak with Dorda'en Nightweaver? He and his fellow attendants may need your help.<|endoftext|> <|startoftext|>Into the Depths<|obj|>Kill Leyara.<|text|>Leyara has been spotted in the Igneous Depths. A group of Shadow Wardens has cornered her. Go there immediately. I will join you as soon as I make one necessary preparation.<|endoftext|> <|startoftext|>Through the Gates of Hell<|obj|>Pass through the portal atop Nordune Ridge and help Malfurion secure a foothold on the Molten Front.<|text|>There will be time to mourn for Hamuul later. His is the first of many inevitable casualties in this war.... but our attack cannot wait, nor should the momentum we have gained over the last several days be wasted. The portal atop Nordune Ridge is now open. Our reinforcements are prepared, and they await only my order to pass through the portal. We will meet again on the other side of the portal. Once there, we shall ensure that our foothold is secure.<|endoftext|> <|startoftext|>A Ritual of Flame<|obj|>Fight the waves of Charred Invaders on Nordune Ridge until the portal is opened.<|text|>We appear to have everything under control. Our invasion portal to the Firelands will be opened momentarily, and the elementals have not put up much fight. Assist our druids by dispatching the last few of these elementals. Then, once the gate has been opened, we can make our move.<|endoftext|> <|startoftext|>To the Sanctuary!<|obj|>Report to Matoclaw at the Sanctuary of Malorne in Mount Hyjal.<|text|>We should not worry about this "Druid of the Flame" for the time being. We must be concerned with the continuance of our operation. Return to Matoclaw at the Sanctuary of Malorne. If Ragnaros was prepared for our arrival, then I anticipate that his forces will launch a counterattack soon.<|endoftext|> <|startoftext|>Caught Unawares<|obj|>Help Elderlimb, Thisalee Crow, Tholo Whitehoof and Anren Shadowseeker escape the flames.<|text|>Our invasion plan looks to have backfired. Several of our birds have already reported in, speaking of fires breaking out across the vales of central Hyjal. Now, many of our druids are stranded out in the field, unprepared for such a large-scale attack. Thisalee was near Ashen Lake, and several others were out in the Regrowth, to the northeast. Go! Find them, and make sure that they do not succumb to this backdraft!<|endoftext|> <|startoftext|>Let's Go Fly a Kite<|obj|>Purchase a Dragon Kite Two-Pack from Blax Bottlerocket in Orgrimmar's Drag then use it to fly kites with your Orcish Orphan. If your orphan is not present, call for him.<|text|>The other day, when some of us were out with the matron, I saw a goblin pushing a cart filled with toys. He had dolls, copper racers, leather balls, and some kites. I've always wanted to get a dragon kite and the matron said that if I saved all my money I could buy one, but that's going to be a long time. I think the goblin's name was Blax Bottlerocket or something. If we can find him, could we get some kites and fly them together? I saw him pushing his cart around the Drag.<|endoftext|> <|startoftext|>Leyara<|obj|>Find Leyara, the Druid of the Flame.<|text|>Before we depart, I have another matter to which you should attend. A Druid of the Flame has been spotted in the ruins to the northwest. I suspect it is the same one that attacked us at the portal several days ago. Now would be an ideal time to see what it is that she truly wants... and if necessary, dispose of her. See to this flame druid, then we can continue on our planned course.<|endoftext|> <|startoftext|>A Troll Among Trolls<|obj|>Speak to Zungam in Zul'Aman.<|text|>Lissen mon, there be sumthin' else needs doin fer ol' Prigmon. Zungam, my good-fer-nuthin' cousin, be stuck inside Zul'Aman. He still be alive too - I seen his signal flare just last night! I should be lettin' him rot fer gettin' me tied up in this mess, but he be owin' me big money. Do what ya can to help him out, then leave the collectin' to me!<|endoftext|> <|startoftext|>The Wardens are Watching<|obj|>Attack a Druid of the Flame to weaken it, then lure it into your Shadow Warden's trap.<|text|>We must tread carefully. Fandral's Druids of the Flame practice their fiery magic beyond the pillars to the north. I need you to capture one of those druids alive for questioning. We must seize every opportunity to learn of their plans. One of my wardens will accompany you. Follow her instructions if you wish to survive.<|endoftext|> <|startoftext|>Wicked Webs<|obj|>Free 8 victims out of Cinderweb Cocoons.<|text|>Some of our scouts have not reported back for duty. We fear they have succumbed to the deadly spiders in the vicinity. Hope may not be lost, however. The spiders often wrap up their live prey in cocoons for later consumption. Go search the pillars to the north for cocooned victims. You may yet be able to save some of our brethren.<|endoftext|> <|startoftext|>You Scream, I Scream...<|obj|>Purchase ice cream at Cone of Cold and then share it with your orphan.<|text|>There's a brand new ice cream shop in Orgrimmar, and it's not just any old ice cream either. This ice cream is made by a crazy goblin mage! You don't think it's going to disappear if I don't finish it in fifteen minutes, do you? I bet it tastes really good. Let's go try it! I heard some of the other kids talking about it, and they were saying the store is called the Cone of Cold and it's in the Orgrimmar Embassy.<|endoftext|> <|startoftext|>The Hex Lord's Fetish<|obj|>Obtain the Hex Lord's Fetish from Hex Lord Malacrass in Zul'Aman.<|text|>Dis new warlord of da Amani, he be nothin' but an overgrown brute without da protection of a strong witch doctor and he has just dat. Da new warlord's ally be Hex Lord Malacrass, da most feared witch doctor to walk among da Amani in decades. Without da hex lord's say-so, Daakara won't be submitting his people to da control of da Zandalari. Defeat Hex Lord Malacrass, bring me his favorite fetish, and I be seein' that ya get a fittin' reward.<|endoftext|> <|startoftext|>reuse me<|obj|>Defeat Viz'aduum the Watcher in Karazhan on Normal difficulty.<|text|>Defeat Viz'aduum the Watcher in Karazhan (Normal).<|endoftext|> <|startoftext|>Tuskin' Raiders<|obj|>Collect 10 Forest Troll Tusks from the trolls in Zul'Aman.<|text|>'Ey mon! You be new around 'ere, eh? Lemme ask a favor of ya. Budd's been refinin' his forest troll disguise. Says that he be close now - just be needin' one last touch. Tusks. My skinnin' talents be wasted 'ere. Somethin' about yankin' troll tusks be makin me queasy. Bring me back 10 troll tusks, eh mon?<|endoftext|> <|startoftext|>On a Wing and a Prayer<|obj|>Bring the Timeless Eye to Coldarra.<|text|>Time well spent, mortal. While you struggled in the Plane of Fire, my watchers and I were able to determine when and, most importantly, where our vision was obscured. We discovered that the shroud was placed over the Nexus, far to the north in the realm of the blue dragonflight. I have attuned the Timeless Eye to show you the occurrences that remain hidden to us here. Bring it to Coldarra at once and seek out a place suitable for its activation. Go, child. Time is of the essence...<|endoftext|> <|startoftext|>Through a Glass, Darkly<|obj|>Look into the Eye of Eternity at the Nether Vortex in the Nexus.<|text|> Your tale rings true. Much has changed since the death of Malygos - little of it for the better. I know of the device you carry, and I recognize Anachronos' magic in its creation. There is but one place in all of Coldarra that would allow this Timeless Eye to be used discreetly. You will require my assistance if you hope to succeed. Speak with me again inside the Nexus and you shall have it.<|endoftext|> <|startoftext|>Aviana's Grace<|obj|>Contact Aviana in the Shrine of Aviana.<|text|>If this was only the distraction, where is the main force? Who else is under attack? We need to figure out who else is in danger! Aviana should know, she's got eyes everywhere. Let's go ask her. We should be able to contact her in the back room.<|endoftext|> <|startoftext|>Uncovering Orders<|obj|>Recover the Fragment of Spite from Blackrook Hold (Mythic), the Fragment of Power from Violet Hold (Mythic), and the Fragment of Torment from Vault of the Wardens (Mythic).<|text|>It would seem secret orders have been parceled out by the Legion's masters. If they're determined to conceal their plan from us, it must pose a dire threat. We know high-ranking demons and their allies are mobilizing in places of power. Odds are good that they have received similar crystals. Perhaps you can find one intact, or at least gather enough fragments that we can reassemble one and determine the Legion's target.<|endoftext|> <|startoftext|>Resource Management<|obj|>Talk to Aerylia to travel to the Path of Suffering on the Broken Shore.<|text|>Now that you possess Helya's Horn, the kvaldir are yours to command. We may as well put them to good use for a change. I've dispatched my Val'kyr, Danica, to the Broken Shore. She has identified a few Legion targets that should be eliminated. Aerylia will send you there when you are ready to leave.<|endoftext|> <|startoftext|>X Marks... Your Doom!<|obj|>Visit Halazzi's Chamber, Jan'alai's Platform, and Akil'zon's Platform in Zul'Aman.<|text|>How did those fools fail? I told them to be careful - even gave them disguises to help them blend in. Ahh, well. The bright side of their failure is that this opportunity falls to you. Succeed, and you'll be well on your way to joining my crew and sharing in the immeasurable fame that will soon be mine. Not that I need any more, mind you. There are yet a few portions of my map that require further exploration before our excavation can be initiated....<|endoftext|> <|startoftext|>Flight of the Storm Crows<|obj|>Speak to Skylord Omnuron at Malfurion's Breach.<|text|>Many of the Druids of the Talon have made their way to the Molten Front, at your beckoning. You should go to Skylord Omnuron at Malfurion's Breach and see how their wings are faring in those burning skies.<|endoftext|> <|startoftext|>Shipwrecked Survivors<|obj|>Speak with First Sergeant Steelfang.<|text|>It appears that we have allies here on the Broken Shore. A small band of shipwrecked soldiers have been surviving here since the first assault. Their strength and tenacity will bolster our ranks. Make your way to their encampment along the beach and bring them here. Tell them that reinforcements have arrived, and the battle against the Burning Legion waits for no one.<|endoftext|> <|startoftext|>Unwanted Evidence<|obj|>Bring the Fel Crystal Fragment to Archmage Khadgar in Dalaran.<|text|><|endoftext|> <|startoftext|>Promises, Promises...<|obj|>Retrieve Budd's Map of Zul'Aman from High Priest Nalorakk's terrace in Zul'Aman.<|text|>My inscrutable theories confirm rumors of vast treasure in Zul'Aman. There'll be mounts and mansions for everyone! First things first, though. You must earn your share, after all.... Our initial efforts here haven't gone as well as I hoped. In fact, my map, and the recruits I lent it to, have gone missing. They were after a troll-beast named Nalorakk. Forget the crew, I need that map! Succeed, and you'll go down in history as the one who helped Budd Nedreck unlock the secrets of Zul'Aman!<|endoftext|> <|startoftext|>Druids of the Talon<|obj|>Obtain 150 Marks of the World Tree.<|text|>Skylord Omnuron and his Druids of the Talon have been a fearsome force for us back in Hyjal. I know that they prefer the familiar skies of that battlefield, but the time may come when we need them here nonetheless. If you get your hands on enough marks, you should appeal to Omnuron that his druids should be on the main front. Omnuron watches out for his own, but he also understands the importance of this effort.<|endoftext|> <|startoftext|>Hostile Elements<|obj|>Kill 8 Charred Soldiers or Charred Vanquishers.<|text|>The elementals continue to press on us, and I do not expect them to subside any time soon. You'll find them pouring across the Ashen Fields to the north. Thin their ranks.<|endoftext|> <|startoftext|>Vigilance on Wings<|obj|>Equip a Twilight Firelance and fly Aviana's Guardian. Kill 10 Twilight Lancers by flying into them. Press the flap button to flap your mount's wings!<|text|>The agents of Twilight continue their assault within this pocket of the Firelands. We must not let our offensive fall! Take wing, and destroy as many of those lancers as you can! Do not forget to pick up and equip your lance first.<|endoftext|> <|startoftext|>Oooh, Shinies!<|obj|>Speak to Budd in the Ghostlands.<|text|>Come closer! Let ol' Griftah look at yer shiny things.... Hmm. Yeh, yeh, not bad, but ya can do better. Much, much better. There be priceless shinies everywhere, ya just gotta know where to look! It be yer lucky day; I know a fella who can help ya find more shinies than ya can ever carry. Visit my ol' friend, Budd, near Zul'Aman and show him this here. Ya be tellin' him ol' Griftah sent ya and he'll let ya in on his new project.<|endoftext|> <|startoftext|>Break Their Spirits<|obj|>Kill Gub and the Gurubashi Master Chef inside of Zul'Gurub on Heroic difficulty.<|text|>A city like Zul'Gurub be similar ta one of de many towering trees you see nearby. De trunk may be thick, and de canopy vast and leafy, but without nutrients from de roots far below, de tree gonna wither and fall. Jin'do's army be fed largely by de actions of a couple a' minor Gurubashi trolls. Sever dem roots, and de city gonna fall.<|endoftext|> <|startoftext|>The Fallen Chieftain<|obj|>Take your orphan to Red Rocks to visit the funeral pyre of Cairne Bloodhoof. Call for your orphan if he is not present when you arrive.<|text|>Matron Battlewail says that when Cairne Bloodhoof died, the Horde lost a 'voice of wisdom'. I don't know what that means, but I always wanted to meet him. Some of the other orphans even have his hoofprint. Would you take me with you to Mulgore? Our tutor says tauren bring their dead to a place called Red Rocks to honor them. We should go there and see if we can find Cairne.<|endoftext|> <|startoftext|>Secondary Targets<|obj|>Kill Kaulema the Mover, Mor'Lek the Dismantler, and Mortaxx, the Tolling Bell inside of Zul'Gurub on Heroic difficulty.<|text|>Da Gurubashi trolls gathered dere most powerful allies ta rebuild Zul'Gurub an' re-take Stranglethorn Vale. Chief among dem be two monstrous trolls: Kaulema da Mover an' Mor'Lek da Dismantler, an' a powerful soul-stealer called Mortaxx. Dey don't be leaders of da Gurubashi, but killing dem powerful minions gonna help us prevent da rise of da Gurubashi.<|endoftext|> <|startoftext|>The Beasts Within<|obj|>Kill the Florawing Hive Queen, Tor-Tun the Slumberer, and a Lost Offspring of Ghaz'Ranka inside of Zul'Gurub on Heroic difficulty.<|text|> After de fall of Hakkar, de city of de Gurubashi fell into disrepair, and de jungle claimed most of Zul'Gurub for its own. Some powerful beasts now be livin' in da cracks an' hollows of de ancient city. We seen de powers dem Gurubashi priests wield - dey turn de very plantlife against us wit' venomous concoctions. You tink you be strong? Dispose of dese beasts, before dey become mindless agents of Jin'do.<|endoftext|> <|startoftext|>UNUSED<|obj|>Kill Corla, Herald of Twilight.<|text|> What is this place? It looks like they're doing something terrible to that nether dragon. The energy is being siphoned from the creature into that lady! We need to stop this ritual! Kill Corla to get past this hall!<|endoftext|> <|startoftext|>Break Their Spirits<|obj|>Kill Gub and the Gurubashi Master Chef inside of Zul'Gurub.<|text|>A city like Zul'Gurub is similar to one of the many towering trees you see nearby. The trunk may be thick, and the canopy vast and leafy, but without nutrients from the roots far below, the tree will wither and fall. Jin'Do's army is fed largely by the actions of two minor Gurubashi trolls. Sever these roots, and the city will fall all the easier.<|endoftext|> <|startoftext|>UNUSED<|obj|>Kill Corla, Herald of Twilight.<|text|> What is this place? It looks like they're doing something terrible to that nether dragon. The energy is being siphoned from the creature into that lady! We need to stop this ritual! Kill Corla to get past this hall!<|endoftext|> <|startoftext|>The Beasts Within<|obj|>Kill the Florawing Hive Queen, Tor-Tun the Slumberer, and a Lost Offspring of Ghaz'Ranka inside of Zul'Gurub.<|text|> After the fall of Hakkar, the city of the Gurubashi fell into disrepair, and the jungle claimed most of Zul'Gurub for its own. Several powerful beasts now reside in the cracks and hollows of the ancient city. We have seen the powers that the Gurubashi priests wield - they turn the very plantlife against us with their venomous concoctions. Please, heroes, dispose of these beasts, before they become mindless agents of Jin'Do and his minions!<|endoftext|> <|startoftext|>The Banshee Queen<|obj|>Take your orphan to meet Lady Sylvanas Windrunner in the Royal Quarter of the Undercity. Call for your orphan if he is not present when you arrive.<|text|>Lady Sylvanas is s'posed to be one of the best warriors in the Horde, maybe that's why she is warchief! I've always wanted to meet her. Maybe an adventurer like you could get an audience with her! Would you take me to the Royal Quarter of the Undercity to meet Lady Sylvanas? It's a long way away and I bet the guards would never let me in by myself!<|endoftext|> <|startoftext|>Secondary Targets<|obj|>Kill Kaulema the Mover, Mor'Lek the Dismantler, and Mortaxx, the Tolling Bell inside of Zul'Gurub.<|text|>The Gurubashi trolls have gathered their most powerful allies to rebuild Zul'Gurub and re-take Stranglethorn Vale. Chief among them are two monstrous trolls: Kaulema the Mover and Mor'Lek the Dismantler, and a powerful soul-stealer called Mortaxx. Though they are not the leaders of Zul'Gurub, defeating these powerful minions will aid us greatly preventing the rise of the Gurubashi.<|endoftext|> <|startoftext|>Rage Against the Flames<|obj|>Kill any 9 invaders from the Firelands in the Regrowth or Sethria's Roost.<|text|>Of all of our tasks here in Hyjal, the most pressing is simple: destroy these invaders. The very nature of fire is that it is all-consuming. Lower your defense for just a moment and it will destroy everything in sight. Kill any of the fiery invaders you find. Every enemy defeated purchases more time for Hyjal.<|endoftext|> <|startoftext|>The Call of the Pack<|obj|>Use the Fang of the Wolf to summon and defeat Lylagar.<|text|> The easternmost portal of flame is the domain of Lylagar. Stand before the portal, deliver a challenging howl, and then force the fiery beast to submit.<|endoftext|> <|startoftext|>Supplies for the Other Side<|obj|>Obtain 7 Blueroot Vines.<|text|>One of the biggest dangers that our druids face when fighting within the Firelands is simple dehydration. Our proveditors spend a significant amount of time preparing canteens for the troops on the other side. We do have other methods, however. In the greener thickets to the east, you should still find some blueroot vines which have not yet burned. These plants hold a tremendous amount of water in their roots - and also provide some energy for the weary soldier.<|endoftext|> <|startoftext|>Nature's Blessing<|obj|>Use the Emerald of Aessina to summon and kill Pyrachnis.<|text|> I love all creatures of the forest, even spiders, despite the fact that they are icky. But the spiders from the Firelands are worse than icky. They're burny, and don't belong here. Find the fire portal in the western Regrowth, and use the gem I gave you earlier to force it open. When a fire spider emerges, step on it! Unless it's big. Then, do something y to it. Oh, and use the gem if spider venom makes you woozy!<|endoftext|> <|startoftext|>Pyrorachnophobia<|obj|>Kill 8 Cinderweb Spinners or Cinderweb Creepers.<|text|>We've fought hard to secure this area, but our foothold is tenuous. Our scouts report that the area around us is teeming with vicious fire spiders. They are the spawn of the vicious brood widow, Beth'tilac. Help us hold our line by clearing the area of Cinderweb Spinners or Cinderweb Creepers. It will drive her mad to see her children slain.<|endoftext|> <|startoftext|>Perfecting Your Howl<|obj|>Use the Fang of the Wolf atop the corpses of 10 Firelands invaders within the Regrowth.<|text|>The wolf ancient, Lo'gosh - or, if you prefer, Goldrinn - has many weapons available to him, but always the most underestimated is his howl. Today, we will use this weapon to summon and defeat Lylagar, one of the lieutenants of flame that lurk within the Firelands. Defeat any of the creatures of flame within the Regrowth, and then use the Fang of the Wolf while standing atop their corpse. Soon, your howl will echo across all of Kalimdor.<|endoftext|> <|startoftext|>The Zandalar Representative<|obj|>Meet Bwemba at Stormwind Harbor.<|text|>! Heed my call. Stranglethorn Vale has need of your assistance! Long ago you helped da Zandalar out before. We not be forgetting your deeds. It be because of your past help dat we come to you for help. Come to me at the harbor.<|endoftext|> <|startoftext|>Those Bears Up There<|obj|>Climb up trees in the Whistling Grove, grab stranded Hyjal Bear Cubs, and then hurl them at the Soft Target from the top of the tree. This is perfectly safe.<|text|>Oh, raspberries! Just when we had saved the last bear cub from the treetops, the fires returned and scared them again! I don't know if you know this, but baby bears are precious and soft. Go to the Whistling Grove, far to the northwest. Climb the trees, grab the bear cubs, and chuck them - gently! - to the soft target in the center of the grove. Lil' b-b-b-baby bears! Save them!<|endoftext|> <|startoftext|>The Zandalari Menace<|obj|>Speak with Bwemba in Orgrimmar's Valley of Spirits.<|text|>The Zandalar trolls are on the move in Stranglethorn Vale! If you wish to help the Darkspear trolls, report to Bwemba in Orgrimmar's Valley of Spirits.<|endoftext|> <|startoftext|>Booty Bay's Interests<|obj|>Recover an artifact that might keep the Zul'Gurub trolls out of Booty Bay.<|text|>I've been sent here by Baron Revilgaz of Booty Bay to make sure this troll menace is halted. Or that it is at least halted at the gates of Booty Bay. I want action and I want results. I want you to get in there and kill. I want you to get in there and find me something that will help keep these trolls out of Booty Bay. You do that and we'll make sure you get paid.<|endoftext|> <|startoftext|>Egg-stinction<|obj|>Collect 20 Cinderweb Eggs from the pillars in The Widow's Clutch.<|text|>We have a real problem on our hands. Not only are the nearby spiders vicious and predatory, their numbers appear to be endless. We need to stop the growth of their army. Cut their heads off in the egg, not on the battlefield. The Cinderweb Spinners' eggs are laid among the stone pillars to the north. Collect 20 eggs and bring them back to me.<|endoftext|> <|startoftext|>The Troll Incursion<|obj|>Speak with Commander Sharp in Stormwind Harbor.<|text|>A group of trolls, claiming to represent the Darkspear tribe, have arrived at Stormwind Harbor. Our guards are keeping them at bay, for now. The Stormwind Harbor Guards are seeking seasoned adventurers for help in removing the trolls from the harbor. Report to Commander Sharp at Stormwind Harbor.<|endoftext|> <|startoftext|>Making Contact<|obj|>Head to Booty Bay and find Bwemba's contact.<|text|>You aren't one of the zombies... A troll? I did see one, just before the outbreak... He warned us, told us to be on our guard... But it was too late. Your troll friend headed to Booty Bay to warn them...<|endoftext|> <|startoftext|>A Shiny Reward<|obj|>Get your reward from a chest in the statue at Janeiro's Point.<|text|>There is a stash of loot located in the statue on Janeiro's Point just northwest of Booty Bay in Stranglethorn Vale. Head to the statue and claim your prize.<|endoftext|> <|startoftext|>Bad Supplies<|obj|>Check out the food supplies at the Explorers' League Digsite.<|text|>Some of da survivors mentioned food. We better check da food supplies. I gotta a bad feelin' about dis.<|endoftext|> <|startoftext|>Rage Against the Flames<|obj|>Kill any 7 invaders from the Firelands in the Regrowth or Sethria's Roost.<|text|>Of all of our tasks here in Hyjal, the most pressing is simple: destroy these invaders. The very nature of fire is that it is all-consuming. Lower your defense for just a moment and it will destroy everything in sight. Kill any of the fiery invaders you find. Every enemy defeated purchases more time for Hyjal.<|endoftext|> <|startoftext|>Booty Bay's Interests<|obj|>Recover an artifact that might keep the Zul'Gurub trolls out of Booty Bay.<|text|>Look. You've helped out plenty so far, but that's not going to be enough. I need these crazy trolls stopped, or at least stopped from getting into Booty Bay. I'm going to send a man in to oversee the action, but I want you to go into Zul'Gurub and make something happen. At the very least, I want you to find me something that will help keep these trolls out of Booty Bay. You do that and we'll treat you right.<|endoftext|> <|startoftext|>Voodoo Zombies<|obj|>Rescue 10 Digsite Survivors.<|text|>Da people... Dey all zombies, voodoo zombies! Dis ain't gonna be pretty. You gotta kill dem. But once dey killed, dere is a moment where I can save dem. Change dem back into da person dey were before. We gotta act fast. Da zombies don' rest.<|endoftext|> <|startoftext|>Wings Aflame<|obj|>Use the Quill of the Bird-Queen to summon and defeat Millagazor.<|text|> Millagazor is a creature of flame, but in many ways, he is not unlike the birds of this land. As such, Aviana's artifacts may still have the power to summon him. The fiery portal to the west is where you will find him. Use the quill near the portal's entrance, then prepare for a fierce battle.<|endoftext|> <|startoftext|>Call the Flock<|obj|>Use your Call the Flock ability to gather 12 Alpine Songbirds, 5 Forest Owls, and 2 Goldwing Hawks.<|text|>Today, we have an opportunity to make another assault against one of Ragnaros' greater minions: Millagazor. However, we first need to get some assistance. Use this artifact to invoke the power of Aviana. Once you have done so, travel northwest and gather some of her flock by calling out to them. Once you have done so, we may proceed against Millagazor.<|endoftext|> <|startoftext|>Ridin' the Rocketway<|obj|>Head to the Southern Rocketway Terminus in Azshara and board the Redhound Two-Seater prototype at the top of the tower.<|text|>I heard that the goblins, built a crazy road in Azshara and it's just for rockets! Can you imagine? Ever since I heard about it, I've wanted to pay a visit. I asked Matron Battlewail about it and she said it's called the Rocketway! She even told me they're working on a prototype rocket with two seats. D'you wanna go there and see if we can try it out? I bet the experimental rocket is near the Secret Lab at the south end of the Rocketway...<|endoftext|> <|startoftext|>Oculeth Ex Machina<|obj|>Speak with Oculeth and teleport to Azsuna.<|text|>I have a plan to feed Shal'Aran. Now that I am no longer starving for mana I have had time to study ley lines in new regions. I detected an eddy of mana in the ley lines of Azsuna. I have plenty of magic at my disposal, but we must visit the ley line in person in order to properly redirect the energy to Shal'Aran. Oculeth has graciously offered to teleport us there, but I could use an assistant. Care to join me?<|endoftext|> <|startoftext|>Attack on the Roost<|obj|>Kill 15 Legion invaders.<|text|>Skylord Shadegrove has been leading the defense of the shrine, but I think he's starting to lose hope. Clearly he needs some more firepower behind him! Let's take out these demons and fend off the attack. They'll never see it coming!<|endoftext|> <|startoftext|>Unbeleyvable<|obj|>Assist Arcanist Valtrois with placing ley line taps.<|text|>Back to the task at hand! Take these ley line taps. We can use the resonant energies to properly redirect the flow, but they must be placed in precise locations. I will show you where. Your friend has agreed to... "supervise" us. Let us hope she just stays out of the way while the professionals take care of this.<|endoftext|> <|startoftext|>A Dance With Dragons<|obj|>Speak with Stellagosa to ride back to Shal'Aran.<|text|>I must say I am impressed. You and your friend were able to fix a ley line, and you are not even dragons! You both seem exhausted by this ordeal. Allow me to help you get back home.<|endoftext|> <|startoftext|>The Art of Flow<|obj|>Protect Arcanist Valtrois while she completes the ritual.<|text|>All done! We have but one more step and Shal'Aran will have all the mana it needs. Now that I have better access to the ley line below I can break the pool so that it will flow through properly. Given the chaotic state of this ley line it will require all of my concentration to redirect the energy. I must warn you that we will attract attention while I am doing this. You will need to protect me while I complete the process. Speak to me when you are ready.<|endoftext|> <|startoftext|>Mouths to Feed<|obj|>Speak with Arcanist Valtrois in Shal'Aran.<|text|>We have rescued many refugees, as you can see. Unfortunately this has revealed a new problem. The arcan'dor fruit is our salvation, but it does not bear enough fruit right now to cure everyone. We must rely on mana a little longer to tide the refugees over. Valtrois thinks that she may have a solution. Please go speak with her and see what she plans to do.<|endoftext|> <|startoftext|>Trial of Valor: Odyn's Judgment<|obj|>Defeat Helya within the Trial of Valor Raid.<|text|>You've proven worthy to challenge Helya. Now with my blessing, the power to defeat her is yours.<|endoftext|> <|startoftext|>Talon Terror<|obj|>Use the portal in the Dreamway to meet Thisalee at the Shrine of Aviana in Mount Hyjal.<|text|>I just received word that the Shrine of Aviana is under attack by the Burning Legion! While the Druids of the Talon here are taking their time planning and strategizing their defense, our brothers and sisters are being slaughtered where they stand. I cannot stand idly by while my home shrine is in danger. Please, come with me to save my people.<|endoftext|> <|startoftext|>Butler to the Great<|obj|>Lay the table, and summon Moroes.<|text|>A ghostly dinner party awaits, ready for the spread and its dinner guests.<|endoftext|> <|startoftext|>Arming the Rebels<|obj|>Speak with Victoire in Meredil.<|text|>The Nightfallen rebellion is growing in number, but they have not fought a real war in ages. Victoire and Silgryn are doing their best to train the new arrivals and could use an experienced hand. Go to them and show them some of the skills in battle you have picked up in your travels. We need those Nightfallen ready for battle when the time comes.<|endoftext|> <|startoftext|>Clearing the Air<|obj|>Recover a Cardinal Sky Core, a Cardinal Storm Core, and a Cardinal Wind Core for Lunelli. Bring them back to her in Shattrath when you have all three.<|text|>Ancient weapons require ancient offerings to regain the knowledge on how to construct them. If you wish to learn how weapons forged from air are crafted, then you must first battle with beings born from it. Bring me their cores and I will gift you the knowledge you seek.<|endoftext|> <|startoftext|>Arming the Rebels<|obj|>Speak with Victoire in Meredil.<|text|>The Nightfallen rebellion is growing in number, but they have not fought a real war in ages. Victoire and Silgryn are doing their best to train the new arrivals, but could use an experienced hand. Go to them and show them some of the skills in battle you have picked up in your travels. I want those Nightfallen ready for battle when the time comes.<|endoftext|> <|startoftext|>Trolling Them<|obj|>Remove insulting items from the elven war camps.<|text|>My army is disciplined, and they will follow my order not to engage the Sin'dorei in combat unless I give the command. However, it is with some level of shame that I must admit both armies have been attempting to harass the other with pranks, littering our respective camps with insults. Please, we need someone both armies respect to collect these items before fighting breaks out.<|endoftext|> <|startoftext|>Liadrin's Command<|obj|>Speak with Lady Liadrin in Meredil.<|text|>Shal'Aran is bursting at the seams with refugees and rebels. We practically have an army now but not enough weapons or mana to keep everyone armed and un-withered. And in all of this, Lady Liadrin has a battery of requests I simply do not have the time to deal with. Will you go to her? Her growing army is hard to miss in Meredil.<|endoftext|> <|startoftext|>Trolling Them<|obj|>Remove insulting items from the elven war camps.<|text|>My army is disciplined, and they will follow my order not to engage the kaldorei in combat unless I give the command. However, it is with some level of shame that I must admit both armies have been attempting to harass the other with pranks, littering our respective camps with insults. Please, we need someone both armies respect to collect these items before fighting breaks out.<|endoftext|> <|startoftext|>Recruitment Drive<|obj|>Ask Aerylia to escort you to Helheim.<|text|>Helya's kvaldir have been raiding Azeroth's coasts for centuries, and many worthy vrykul who were destined to become my Valarjar were stolen. Now that their cursed queen is defeated, the souls held captive in Helheim can finally be freed to join us! Go to Helheim with Aerylia. I assure you she will bring you back safely.<|endoftext|> <|startoftext|>Arming the Army<|obj|>Search stolen crates for 10 stolen blades and 10 stolen shields.<|text|>The recent battles have greatly depleted our supplies, and we will need arms for our new Valarjar. The kvaldir have an abundance of weapons, armor, and other spoils from their raiding stockpiled in stolen crates. Confiscate whatever you can!<|endoftext|> <|startoftext|>Opening the Door<|obj|>Report to Arch Druid Hamuul Runetotem at Nordune Ridge in Mount Hyjal.<|text|>You're a bit late. Hamuul, Malfurion, and some of our esteemed guests have already traveled to the invasion point, atop that cliff. Our gate to the Firelands is not yet completed, but it will be shortly. The sooner we can break through, the better. Go on! Hamuul will be expecting you.<|endoftext|> <|startoftext|>The Harder They Fall<|obj|>Kill 3 Molten Behemoths.<|text|>Molten Behemoths have joined the elementals upon the battlefield. They are crushing our front lines. I need you to halt their momentum. You'll find the beasts slow and clumsy. They can easily be outmaneuvered, but they will pack a devastating punch if they hit you. Be nimble.<|endoftext|> <|startoftext|>Traitors Return<|obj|>Kill 3 Druids of the Flame.<|text|>The Druids of the Flame assault our front line. These vile creatures have turned their backs on Elune's teachings and worship instead the Fire Lord, Ragnaros. Twisted by his insane power, they desire nothing more than to bury us in ash. We must counter their attack immediately!<|endoftext|> <|startoftext|>Wisp Away<|obj|>Lead a Hyjal Wisp to one of the fire portals in the Ashen Fields, and protect the wisp until it closes the portal. If you lose your wisp, return to Rayne Feathersong at Malfurion's Breach.<|text|>The fire elementals are pouring out of portals on the far side of the Ashen Fields. We need someone to close them. Cut off some of their reinforcements. Banishing these kinds of elemental magics is something our wisps are perfectly suited for. One will come with you. Lead it to a portal and keep it alive until it finishes.<|endoftext|> <|startoftext|>Under the Skylord's Gaze<|obj|>This is the wrong choice. Accept the quest, "The Warden's Charge." Those quests are more fleshed out.<|text|>This is the wrong choice. Accept the quest, "The Warden's Charge." Those quests are more fleshed out.<|endoftext|> <|startoftext|>Clean Up in Stormwind<|obj|>Use the Arcane Cleanser to remove stink bombs around Stormwind.<|text|>Greetings! Are you enjoying Hallow's End? It seems that in response to our stink bombing the Undercity, the Horde has decided to stink bomb our city. The stink bombs they drop are more potent than the ones used in the past. The power of pine won't be enough. We will need something with a little more power. Use this Arcane Cleanser to remove the stink bombs from the city.<|endoftext|> <|startoftext|>Aggressive Growth<|obj|>Plant 5 Smothervine Seeds in the Ash Piles in the Ashen Fields.<|text|>Our warriors are doing everything they can to hold back the elementals, but their numbers are endless. We need to do something to slow down the assault. Find some suitable patches of dirt or ash out on the Ashen Fields to our north and plant these seeds. They will grow deadly vines that may slow down our enemies a bit. It's not much, but every bit helps.<|endoftext|> <|startoftext|>A Legendary Engagement<|obj|>Speak to Anachronos in the Caverns of Time.<|text|>I expected that I would find you here. But then, we of the bronze flight have somewhat of an advantage when it comes to such things. For reasons unknown to me, my master seeks audience with you. I would counsel you not to take this invitation lightly. Anachronos seldom has cause to interact with mortals. Wisdom would dictate that you seek him out in the Caverns of Time at once. Speak to me when you are ready and I shall personally deliver you.<|endoftext|> <|startoftext|>Burn Victims<|obj|>Heal 8 Wounded Hyjal Defenders.<|text|>We have warriors out in the field who are falling wounded, and many of our druids are too busy fighting to give them proper aid. I need you to go to the north, towards the Ashen Fields, and tend their wounds at least enough that they can make it back to safety. If you haven't any bandages or healing spells, I had Rayne put together this salve, which should prove sufficient to get them on their feet.<|endoftext|> <|startoftext|>A Legendary Engagement<|obj|>Speak to Anachronos in the Caverns of Time.<|text|>A pleasure. It was kind of you to arrive so quickly. For reasons unknown to me, my master seeks audience with you. I would counsel you not to take this invitation lightly. Anachronos seldom has cause to interact with mortals. Wisdom would dictate that you seek him out in the Caverns of Time at once. Speak to me when you are ready and I shall personally deliver you.<|endoftext|> <|startoftext|>Breach in the Defenses<|obj|>Kill 5 Lava Bursters.<|text|>Lava worms are bursting through the ground behind our lines, breaking our formations and allowing elementals to slip through. You'll find them scattered throughout our entire front to the north, and upon the Ashen Fields further out. Stomp them back into their holes.<|endoftext|> <|startoftext|>A Wrinkle in Time<|obj|>Speak to Anachronos in the Caverns of Time to witness the future of Azeroth.<|text|>Listen carefully, for though we are only beginning, time already grows short and the consequences of our failure are unfathomable. An event in the recent past has been obscured from my vision by the most powerful of magics. Its impact, however, has not. If action is not taken to change the course of this timeline's future, the outcome is clear. Brace yourself, mortal, and behold the future of Azeroth.<|endoftext|> <|startoftext|>All-Seeing Eye<|obj|>Collect 25 Eternal Embers from The Firelands and 3 Sands of Time.<|text|>I perceive the questions that burn within your mind and I must confess that I share in your uncertainty... a rare position for one such as I, and a most unsettling one. As I scour time to find traces of this obscured event, you must aid me in the creation of an Eye, both to test your worthiness, and to provide an essential tool in the unraveling of this mystery. Venture into the Plane of Fire, and gather Eternal Embers. Bring them to me with Sands of Time and I will create the Eye.<|endoftext|> <|startoftext|>Defend the Rebel Camp<|obj|>Help defend the Rebel Camp for three minutes.<|text|>We are in trouble here. Your troll friend has been through here and warned us that things were going to get serious, but I didn't think it would be this bad. We are doing our best to hold off these trolls. But any help you can offer would greatly help.<|endoftext|> <|startoftext|>To the Digsite<|obj|>Head to the Explorers' League Digsite in Southern Stranglethorn Vale.<|text|>The other Darkspear emissary was here briefly. He was eager to get to the next location and warn them. I sent him on a flight to the Explorers' League Digsite in the Cape of Stranglethorn. I hope he wasn't too late. I will give you use of one of my gryphons, a direct flight there. Talk to me when you are ready to go.<|endoftext|> <|startoftext|>Rage Against the Flames<|obj|>Kill any 6 invaders from the Firelands in the Regrowth or Sethria's Roost.<|text|>Of all of our tasks here in Hyjal, the most pressing is simple: destroy these invaders. The very nature of fire is that it is all-consuming. Lower your defense for just a moment and it will destroy everything in sight. Kill any of the fiery invaders you find. Every enemy defeated purchases more time for Hyjal.<|endoftext|> <|startoftext|>Warn the Rebel Camp<|obj|>Make your way to the Rebel Camp.<|text|>Dis death ain't be in vain. We figure out dat Kilnara be on da prowl. Tings don't look good. We better check out da Rebel Camp to da north. Maybe we find my contact dere.<|endoftext|> <|startoftext|>The Power of Malorne<|obj|>Use the Guardian's Staff to summon and defeat Galenges.<|text|> The portal that opened up to our east is guarded by a powerful flamewaker by the name of Galenges. We will need all of Malorne's help in defeating him. Do you remember the staff that I gave you? Place it in the pile of ash in front of the portal. Then pray that Malorne comes to your aid.<|endoftext|> <|startoftext|>Rage Against the Flames<|obj|>Kill any 8 invaders from the Firelands in the Regrowth or Sethria's Roost.<|text|>Of all of our tasks here in Hyjal, the most pressing is simple: destroy these invaders. The very nature of fire is that it is all-consuming. Lower your defense for just a moment and it will destroy everything in sight. Kill any of the fiery invaders you find. Every enemy defeated purchases more time for Hyjal.<|endoftext|> <|startoftext|>Between the Trees<|obj|>Catch three Spirits of Malorne by walking close to them.<|text|>Spirit fragments of Malorne - seen to us mortals as ghostly white deer - still frolic through these forests. While Malorne is no longer with us, these pieces of his spirit may be of use to us. Travel east and walk among the trees. If you are able to get close enough to one of the spirit fragments, it will bestow its power to you. Oh, and take this staff. You may need it later.<|endoftext|> <|startoftext|>Bury Me With Me Boots...<|obj|>Collect Grent Direhammer's boots.<|text|>Ah... It's you. Mauti... He's dead? Then my brother has been avenged. I've only one request from ya... This scamp here, he's been pawing at me bare feet. No dwarf should go to the earth with bare feet. Please, bury me with me boots.<|endoftext|> <|startoftext|>The Protectors of Hyjal<|obj|>Slay 6 Fiery Behemoths or Seething Pyrelords.<|text|>We need to place pressure on the assault camp at Sethria's Roost. Ragnaros' minions are using this area as a point to push their battlefront beyond the bounds of Hyjal. I'm putting you in charge of a small squad to deal with them. I have selected an elite group of fighters to assist you. Travel to Sethria's Roost. Your compatriots have been instructed to meet you once you arrive. Then put an end to the elementals' assault.<|endoftext|> <|startoftext|>Echoes of Nemesis<|obj|>Speak with Tooga to summon and kill Nemesis. Stand under Tooga's shell to protect you from Nemesis' Molten Fury.<|text|> Remember that awful fire turtle, Nemesis, from the Firelands? He's dead now (yay!) but echoes of him keep trying to break through to Mount Hyjal. Go to the shores of the Ashen Lake and speak with my friend Tooga. Let him know you're ready to fight an echo of Nemesis, and the turtles will draw him into this world. Then you can hit him! Hard! Hide inside of Tooga's shell if he starts to erupt.<|endoftext|> <|startoftext|>Mauti<|obj|>Bring Bwemba to the remains of Mauti.<|text|>I got da feeling dat somethin' ain't right wit' dat panther. It ain't natural. I gonna need to perform some rituals over da body. Put Mauti down, an' den let's see what we can find out.<|endoftext|> <|startoftext|>Break An Arm<|obj|>Defeat the Arm of the Magistrix.<|text|>The insurgents you marshaled gave me some bad news. The arcanists loyal to Elisande have reactivated the Arm of the Magistrix. The most powerful construct ever attempted, it raged out of control and decimated an entire district before it was disabled. Truly they must be desperate to turn it against us. The scouts have spotted it in the Crimson Thicket to the north. We cannot allow it to reach full power if we are to succeed.<|endoftext|> <|startoftext|>Follow That Cat<|obj|>Find where Mauti has taken Grent Direhammer.<|text|>The real Mauti has run off with Grent Direhammer, but being the wise hunter that he is, he has fired flares off so you can track him. Find Direhammer before it's too late!<|endoftext|> <|startoftext|>Powering Down the Portal<|obj|>Slay Overseer Ingra.<|text|>Destroying the crystals will stop them temporarily, but it will be meaningless if we do not deal with the person controlling the portal itself. I heard their overseer, Ingra, shouting orders for more power so that she could bring the stronger Legion lieutenants through the gate. We must stop her to truly seal the portal for good.<|endoftext|> <|startoftext|>Let's Go Fly a Kite<|obj|>Purchase a Dragon Kite Two-Pack from Craggle Wobbletop in Stormwind and then use it to fly kites with your Human Orphan. If your orphan is not present, call for him.<|text|>The other day, when some of us were out with the matron, I saw a gnome pushing a cart filled with toys. He had dolls, copper racers, leather balls, and some kites. I've always wanted to get a dragon kite and the matron said that if I saved all my money I could buy one, but that's going to be a long time. I think the gnome's name was Craggle Wobbletop or something like that. If we can find him, could we get some kites and fly them together? I saw him walking around the canals outside the Trade District.<|endoftext|> <|startoftext|>Crystal Clearing<|obj|>Destroy 4 Portal Crystals.<|text|>This portal is a problem. With it they can summon countless reserves. The crystals nearby seem to be powering the gate. If we destroy those, we can set them back significantly.<|endoftext|> <|startoftext|>You Scream, I Scream...<|obj|>Purchase ice cream at The Cone of Cold and then share it with your orphan.<|text|>There's a brand new ice cream shop in Stormwind, and it's not just any old ice cream either. This ice cream is made by mages! You don't think I'm going to be hungry fifteen minutes after eating it, do you? I bet it tastes really good. Let's go try it! I heard some of the other kids talking about it, and they were saying the store is called The Cone of Cold and it's over near the Blue Recluse in the Mage Quarter.<|endoftext|> <|startoftext|>Shield, Meet Spell<|obj|>Use the Arcane Nullifier to defeat Arcshaper Thorendis.<|text|>There you have it, one arcane nullifier! Using their weapon and magical signatures to cloak the spell, it should tear apart the shield as good as any spellbreaker would. Go teach that amateur spellslinger what it means to wage war against the sin'dorei!<|endoftext|> <|startoftext|>Nullified<|obj|>Obtain the Charged Arcshaper Staff and a Volatile Construct Core for Sendath.<|text|>The magus in charge of the defenses here is powerful. Perhaps too strong, even for the both of us. Fortunately, the sin'dorei know a thing or two about magic. The mage's barrier is strong, but we are clever. He has somehow channeled enough energy into his staff to power another set of defense portals, but he has left it out of his sight. Bring me the staff and an energy source from one of those constructs. I should be able to create just the thing we need to take that shield out.<|endoftext|> <|startoftext|>Follow That Cat<|obj|>Find where Mauti has taken Grent Direhammer.<|text|>Well, that explains why Mauti seemed smaller... The real Mauti has run off with Grent Direhammer, but being the wise hunter that he is, he has fired flares off so you can track him. Find Direhammer before it's too late!<|endoftext|> <|startoftext|>Scouting the Breach<|obj|>Aid Valtrois underneath the Sanctum of Order in Suramar City.<|text|>If Ly'leth's information is accurate, there is a breach in the Sanctum of Order that could be our only way into the Nighthold. No doubt they have magically sealed it - take Valtrois and protect her while she examines the seal. She is an exceptional talent, and I have total faith in her ability to break whatever enchantment they have cooked up. Valtrois has her own methods of getting into the city and will meet you inside the Sanctum of Order.<|endoftext|> <|startoftext|>The Seal's Power<|obj|>Investigate the ley line device at Kel'balor in the Crimson Thicket.<|text|>The Nightwell is so overloaded that they could not spare anything for this seal. Instead, they are borrowing power from the ley lines. I have traced one of their power sources to Kel'balor. We should head there immediately so I can determine how best to disable this barrier. Yes of course I said "we." Surely you do not expect me to go without my bodyguard, do you? I shall meet you there!<|endoftext|> <|startoftext|>Taking a Promenade<|obj|>Locate the scouts in the Promenade.<|text|>These people are foreign to us, despite our common heritage. They have changed much in the years they have been cloistered away. We need to learn more about them, what they are capable of. We dispatched one of our scouts to infiltrate the Promenade and assess the defenses. The blood elves did the same, although I doubt their ability to be discreet. Both are long past due for reporting back to us. Find them and make sure they are safe or at least did not die in vain.<|endoftext|> <|startoftext|>Learning From the Dead<|obj|>Recover 5 Books of Tactics from Black Rook Hold in Val'sharah.<|text|>I heard you were traveling to Black Rook Hold. It was once home to the legendary Lord Ravencrest, a brilliant tactician. His knowledge may be exactly what we need to give us an edge against the Duskwatch. While you are at the Rook, keep your eyes peeled for any books that might have survived the ages that outline the Ravencrest's strategems.<|endoftext|> <|startoftext|>We Need Weapons<|obj|>Recover 3 Weapon Caches at Black Rook Hold in Val'sharah.<|text|>So many of the rebels want to help in the coming battle. Our people have the will, they lack only the means. They need weapons. From what Khadgar has told me, the fortress of Black Rook has plenty of munitions we could use. Travel to the fortress and place these beacons on some weapon caches there. Once placed, I can teleport them back.<|endoftext|> <|startoftext|>Wisp in the Willows<|obj|>Guide the Wisp through the Hidden Pools to grow 8 trees.<|text|>Wisps are the spirits of our Night elven brethren who have become one with the forest. But their minds and the way they perceive things are very different than in life. You should bond with this little one. See through its eyes as it travels to the hidden pools and grows some trees.<|endoftext|> <|startoftext|>Citizens' Army<|obj|>Defeat 20 of Ravencrest's forces at Black Rook Hold in Val'sharah.<|text|>I can barely get these civilians to stand in a straight line. They are untrained, undisciplined, and underarmed. Still, they need to be ready for the real battle. Khadgar suggested we try some field training at the ruins of Black Rook Hold in Val'sharah. The risen forces of Lord Ravencrest apparently remember how to fight. Go, hero, and I will send some trainees to support you.<|endoftext|> <|startoftext|>Temporal Investigations<|obj|>Investigate Elisande's time spell with Khadgar.<|text|>I knew the shal'dorei dabbled in time magic, but this is simply incredible... Elisande stopped time on our entire army! Come, let us investigate. Perhaps there is a way to break the spell - or at least discover how it is being maintained.<|endoftext|> <|startoftext|>In Dire Need<|obj|>Hear out the Council of Six in the Purple Parlor.<|text|>The ill tidings you bear only increase the concerns the Council has been having. I know you have your hands full with the Tomb of Sargeras. Make no mistake, the battle for the tomb remains our top priority--but we must not think the Legion foolish enough to rely on brute force alone. They are far more cunning than that. Please, hear us out.<|endoftext|> <|startoftext|>Waning Refuge<|obj|>Leave Felsoul Advance on Deline's Gondola.<|text|>We have done all we can here. Let us get everyone into the boat and get out while we still can. We have bought time for the others but nothing more.<|endoftext|> <|startoftext|>Return to Karazhan: Master of the House<|obj|>Collect the listed items and bring them to the cemetery outside Karazhan.<|text|>Inside the pocket watch is a worn note. "The next affair will take place in Morgan's Plot, it will cause quite a stir! The following guests will be in attendance: Lord Ference, his preferred vintage is red. Baroness Millstipe, she will only attend on the promise of cheese. Strange woman. Baron Dreuger, a ravenous soul, any well spiced meat should keep him happy. As always, I shall ring the bell should I need you. - Medivh"<|endoftext|> <|startoftext|>Against Magatha's Will<|obj|>Talk to Magatha Grimtotem, then bring the Doomstone to Farseer Nobundo.<|text|>Well? What are you waiting for? Hand over the Doomstone.<|endoftext|> <|startoftext|>Trial by Demonfire<|obj|>Slay Rozzeleth in Meredil.<|text|>We are out of time. I have reports that a pitlord has come to Meredil. I have dispatched a strike force. We cannot let this demon flank our army here, nor can we let him find Shal'Aran. It is time to temper these recruits in a real battle. Join our forces in Meredil, engage the demon, and help us ensure this new army of ours is not lost in its first conflict.<|endoftext|> <|startoftext|>The Bonemother<|obj|>Light Thorim's Beacon at Thorim's Peak to raise Daumyr. Defeat her and raise her from death.<|text|>It's time to call the mother, the true reason we came. She is strong, her sheer will and strength allowing her to face this peak in order to watch over the remains of her brood. While the Thorignir is a grand sight, I like my dragons a little more bony. She must die first. Remember the pyre where we met? She is its guardian, as the spirit was at the peak. If we light it, she will come.<|endoftext|> <|startoftext|>Holding the Ramparts<|obj|>Scout the demonic presence atop Black Rook Hold.<|text|>With their ground presence weakened the Legion has retaliated with additional forces. Our allies managed to track several of these demons to the skies above Black Rook. I fear they intend to establish a foothold. Take this hippogryph and scout the ramparts. Should this fear become a reality I ask that you deal with the threat swiftly.<|endoftext|> <|startoftext|>The Hunter's Revenge<|obj|>Give Grent Direhammer the closure he needs by killing Mauti.<|text|>The beast that's been hunting us... I've been hunting it. We call him Mauti. He's a clever one. But he made a grave mistake when he killed my brother. Now that mistake is going to cost him. Ol' Direhammer has got his scent. I've noticed him roaming just above Kurzen's Compound. If we act fast, we can take him down. Are you ready?<|endoftext|> <|startoftext|>Demon Seed<|obj|>Obtain the Demon Seed.<|text|>Listen , we can't leave quite yet. I managed to overhear their plans while they were preparing for the ritual sacrifice. They're planning to use a powerful artifact called the Demon Seed to launch a full scale attack on the Horde. They're keeping it under close guard over in that cave. If you can get your hands on the Demon Seed, we should take it to my sister Nagala. She'll know what to do with it.<|endoftext|> <|startoftext|>Track the Tracker<|obj|>Find Grent Direhammer in Northern Stranglethorn Vale.<|text|>We've been fending off serpents for days now. But the serpents are nothing compared to what else is out in that jungle. We hunters are being hunted. A large panther named Mauti has been dragging my men off into the bush. We sent Grent Direhammer, one of our best hunters, to track this beast down. Direhammer headed off to the east, perhaps you can find them there.<|endoftext|> <|startoftext|>Mor'shan Caravan Rescue<|obj|>Rescue Balgor Whipshank.<|text|>They took Balgor and the caravan supplies from our very doorstep! Those supplies are vital for our victory against the Alliance in Ashenvale, and Balgor...if anything happens to my dear little brother, I will rip every Burning Blade member to shreds myself. , I need you to rescue Balgor and the captured caravan. Follow the path just north of us, up onto Dreadmist Peak. Do not let any of those Burning Blade dogs live.<|endoftext|> <|startoftext|>Mor'shan Caravan Delivery<|obj|>Defend the Mor'shan Caravan.<|text|>You've managed to stir the Burning Blade's nest. Our scouts report that they are gathering for an attack. You must complete the caravan's journey before they arrive. The supplies are packed, the kodos are rested, and I hope you don't mind but I made a few adjustments to your gun. If you meet up with any resistance, shoot first and ask questions later. Quickly! They come! Speak to me when you are ready to leave.<|endoftext|> <|startoftext|>Mor'shan Caravan Pick-Up<|obj|>Speak to Rocco Whipshank and ride north with the Mor'shan Caravan.<|text|>The battle in Ashenvale rages on without relent. Our forces at the Mor'shan Ramparts are in desperate need of reinforcements and supplies. We have a major shipment of medicines and food headed north, and I need a capable like you to guard it. Rocco Whipshank waits for you at the road north out of the Crossroads. Let him know you are ready to accompany the caravan.<|endoftext|> <|startoftext|>Malfurion Has Returned!<|obj|>Take your Human Orphan to meet Malfurion Stormrage in the Temple of the Moon in Darnassus. If your orphan is not present when you arrive, call for him.<|text|>I heard that Malfurion Stormrage came back from the Emerald Dream. I don't know where that is, but it sounds like it's really far away. Anyway, he's supposed to be at the top of the Temple of the Moon in Darnassus with the High Priestess. D'you think we could go meet him? He's got to be the most powerful druid in the history of Azeroth!<|endoftext|> <|startoftext|>The Biggest Diamond Ever!<|obj|>Take your Human Orphan into Old Ironforge, beneath the High Seat. Make sure to call for him if he is not present when you arrive.<|text|>I heard that Magni Bronzebeard, who used to be the king of Ironforge, turned into a giant diamond! Is that true? How does someone just turn into a diamond? Maybe you have to be a king and that's why no one's done it before. Can we go see him? He should be in the part of Ironforge called Old Ironforge underneath the High Seat.<|endoftext|> <|startoftext|>Serpents and Poison<|obj|>Kill Jungle Serpents and inspect the poisoned adventurers to allow Bwemba to heal them.<|text|>Because of the emissary's warning we were able to gather more adventurers to help defend. But we thought we were going to be fighting trolls. Instead we found ourselves overwhelmed by serpents! They seem to have come from everywhere. We are barely able to hold on, and I only suspect it's going to get worse. Help us and eliminate the serpents and perhaps your troll friend here can use some magic to cure the poisoned.<|endoftext|> <|startoftext|>Nesingwary Will Know<|obj|>Warn the hunters at Nesingwary's Expedition in Northern Stranglethorn Vale.<|text|>Great, just what we need, the Gurubashi on the rampage using serpents to lead the charge. Well at least we know that much. It's probably a safe bet that the hunters at Nesingwary's Expedition have some insight into this. If they don't they at least know how to fight the serpents. Head there and let them know what you saw here. Let them know that the trolls are using serpents as their weapon.<|endoftext|> <|startoftext|>Spirits Are With Us<|obj|>Prepare the bonfire in Fort Livingston for Bwemba's ritual.<|text|>Dere was somethin' not right about dem serpents. Dere was a trace of some bad mojo in da poison an' dat don't happen naturally. Da bonfire in da middle of da camp, we can use dat to perform a ritual. Whatever be makin' dese serpents attack, dey probably still watchin' over dem. Da only problem, is dat I only be here in spirit form. I need you to be my hands. I need you to go to da fire an' prepare it for me. Den I'll handle da rest.<|endoftext|> <|startoftext|>To Fort Livingston<|obj|>Head to Fort Livingston in Northern Stranglethorn Vale to find the Darkspear emissary.<|text|>Da first place we check gonna be da place most likely to be attacked first. You call it Fort Livingston. Fort Livingston be surrounded by troll ruins... It make for an easy target. Maybe we find da emissary dere. Hopefully it ain't too late.<|endoftext|> <|startoftext|>Punting Season<|obj|>Punt 5 Children of Tortolla into water.<|text|>Baby turtles are sweet, even if they can be somewhat bitey. But they're so slow with their tiny little legs, they can't escape the fire creatures who are attacking Hyjal! PLEASE save them! Pick up the wee turtles and punt them into the water of the Ashen Lake. Don't worry about the kicking, they have hard shells. They also have hard teeth, so don't pick them up by the mouth.<|endoftext|> <|startoftext|>Mor'shan Caravan Delivery<|obj|>TBD<|text|>TBD<|endoftext|> <|startoftext|>Mor'shan Caravan Rescue<|obj|>TBD<|text|>TBD<|endoftext|> <|startoftext|>Demon Seed<|obj|>TBD<|text|>TBD<|endoftext|> <|startoftext|>Bwemba's Spirit<|obj|>Warn the people of Stranglethorn and find the other Darkspear emissary.<|text|>Dese be troublin' times for us Darkspear. Da Zandalar be reuniting all da troll clans an' plan to take back da lands dey lost. We tryin' to warn all dat we can. But it might be too late. Another Darkspear gone down to Stranglethorn to warn da people. But it ain't safe to travel alone in Stranglethorn. Help me find him and make sure da people in Stranglethorn are warned of da rise of da troll tribes. I gonna bind my spirit wit' ya. When ya get to Stranglethorn, I be able to aid ya.<|endoftext|> <|startoftext|>Mor'shan Caravan Pick-Up<|obj|>Speak to Rocco Whipshank and ride north with the Mor'shan Caravan.<|text|>Rocco Whipshank waits for you at the road north out of the Crossroads. Let him know you are ready to accompany the caravan.<|endoftext|> <|startoftext|>The Short Way Home<|obj|>Take a ride on the Silver Bullet X-831.<|text|>Looks like your work here is done. You'd better head back to the Crossroads. Luckily for you, my Silver Bullet X-831 prototype is finished, and she's ready for a test drive. Whaddaya say you do me one last favor and take her for a little spin? One of my assistants will accompany you. Your sweet, sweet ride is waiting on the platform behind me. Just hop on when you're ready.<|endoftext|> <|startoftext|>Report to Thork<|obj|>Report to Thork at the Crossroads in the Northern Barrens.<|text|>Now that the threat here has been stilled, you should return to the Crossroads. Thork would like to speak to you. Farewell, friend.<|endoftext|> <|startoftext|>Sludge Beast!<|obj|>Investigate the Sludge Beast's resting place and kill whatever comes out.<|text|>Whatever is lurking around the Sludge Fen, it doesn't appear to be human. Judging from the remains around its tracks, it's also dangerous. You decide to follow the tracks down to the bottom of the lake and look for the creature's resting place.<|endoftext|> <|startoftext|>Inform the Elder<|obj|>Travel to a capital city and speak to the Earthen Ring Elder.<|text|>This information must be spread to the entirety of the Earthen Ring. I'm not certain how to proceed, but the elder who set you on this task in the first place may. Please, return to the elder and seek the next course of action - we must do something!<|endoftext|> <|startoftext|>Competition Schmompetition<|obj|>Recover 6 of Sputtervalve's Blueprints from Venture Co. Drudgers, Mercenaries, or Peons.<|text|>I'm just a little guy, trying to set up my own independent business. Working hard toward the Azerothian dream, ya know? Well soon as I set up shop, the Venture Co. next door decided they wanted me out. They've been harrassing me with threatening letters, using words like 'cease' and 'desist.' Worst of all, the schematics for my newest machine are missing, and I know those corporate pilferers stole them! Go to the Sludge Fen and knock out some of their employees. I know they're hiding my blueprints!<|endoftext|> <|startoftext|>A Burning Threat<|obj|>Kill 8 members of the Burning Blade at the farm to the southwest.<|text|>While we cast our eyes toward the cataclysm, who watches our backs? While our leaders take up arms against Deathwing, the Burning Blade plots our downfall. Even as we speak, they are gathering recruits and supplies at the farm to the southwest. I care not to meet death at the hands of the Burning Legion. It's time we take matters into our own hands. , will you help me keep the vigil? Go and slaughter their ranks before it's too late.<|endoftext|> <|startoftext|>Cruisin' the Chasm<|obj|>Travel to Sentinel Hill in Westfall and climb aboard a Rental Chopper to tour the Raging Chasm with your orphan.<|text|>One of my friends says that a steam tank mechanic in Westfall lets visitors use his choppers. My friend even got to ride one! I've seen people ride by the orphanage in choppers. They're real loud and just about the fastest thing I've ever seen! I want to try one out! Could we go to Sentinel Hill in Westfall and ride one of those choppers? Please? I promise to behave myself and we could see the crazy giant hole left when the world changed!<|endoftext|> <|startoftext|>Hyena Extermination<|obj|>Kill 6 Hecklefang Hyenas.<|text|>Hey , we've got a real problem here. There's an overpopulation of hyenas just west of the Sludge Fen, and they're starting to become a menace. If I have to listen to them caterwauling one more night, I just might go crazy! Vernon over there says the hyenas might even have made off with one of his stabled pigs. We can't have that happening. Can you go thin out the hyena numbers? You'll find them parading in broad daylight to the west.<|endoftext|> <|startoftext|>Sludge Investigation<|obj|>Investigate 5 Muddy Tracks at the Sludge Fen.<|text|>Hey , do you see this footprint? We found them all over the camp last night! Nothing's missing, but all our belongings have been...examined. The muddy trails lead back toward the Sludge Fen. Someone's been sniffing around, and I don't like it one bit. Can you go west to the Sludge Fen and investigate? See if you can find any more tracks just like this one!<|endoftext|> <|startoftext|>The Rear is Clear<|obj|>Report to Marshal McBride in front of Northshire Abbey in Elwynn Forest.<|text|>Excellent work! The rear is now officially clear. We'll take care of the stragglers. I want you to go back to Marshal McBride, standing in front of Northshire Abbey, south of here, and let him know that the goblin situation is under control. Farewell.<|endoftext|> <|startoftext|>From Bones They Rise<|obj|>Revive 4 Deceased Thorignir in Thorim's Peak.<|text|>Alright, the job is to get the broodmother under our control. But hear me out. A few more drakes would be a boon, right? While we're here, why don't we use our awesome power over undeath to raise some of her brood as well? Although the peak has claimed their corpses for the ice, I'm sure the embrace of undeath will be much more welcoming. We must find their frozen corpses and breathe your will into them.<|endoftext|> <|startoftext|>They Sent Assassins<|obj|>Kill 8 Goblin Assassins.<|text|>Have you ever seen a goblin? They're wretched little green-skinned monsters that love only two things: gold and themselves. The Blackrock orcs have enlisted the aid of goblin assassins to kill our soldiers. If you look to the field in the north you can barely make out their silhouettes, sneaking about in the grass. I need you to head out there and kill every goblin that you see. They need to learn that nobody messes with the Alliance!<|endoftext|> <|startoftext|>Fear No Evil<|obj|>Revive 4 Injured Stormwind Soldiers.<|text|>Have you embraced the Holy Light yet? It is through the Holy Light that we are saved! It is through the Holy Light that I am able to heal these overly demanding soldiers! And it is through the Holy Light that you will be able to venture out into the field to the north and rescue our fallen brothers! Take this prayer book with you into the field and cast the Light's healing touch on the injured.<|endoftext|> <|startoftext|>Tea Party<|obj|>Find Abby Lewis.<|text|>I...I-I'm sorry. I... I can't... A... Abby? Wh...<|endoftext|> <|startoftext|>Away From Prying Eyes<|obj|>Join the Council of Six in the Purple Parlor above the Violet Citadel.<|text|>Wars are not won solely with armies charging bravely across the battlefield, t. Sometimes, it is the actions of individuals that matter most, fighting battles few ever hear about. That is why - We should really discuss this somewhere a tad more private. Let's move up to the Purple Parlor, shall we?<|endoftext|> <|startoftext|>The Council's Call<|obj|>Seek out the Council of Six in the Violet Citadel.<|text|> <|endoftext|> <|startoftext|>The Peak of Bones<|obj|>Speak to Grimwing for a flight to Thorim's Peak, then meet Minerva.<|text|>While you were gone, we strategized what to do with the harness. We can utilize its power to bind the spirits of deceased drakes to you, raising them under your will as loyal soldiers. I sent Minerva to Thorim's Peak in Stormheim, where she has found a brood of deceased Thorignir. They will be prime targets. Speak to Grimwing for a flight to the mountain, then Minerva will fill you in.<|endoftext|> <|startoftext|>A Threat Rises<|obj|>Pour Havi some grog.<|text|>It is time I told you another tale. While you listen, would you be so kind as to pour me some grog? I've grown a terrible thirst. The keg is very old and the tap is a bit slow.<|endoftext|> <|startoftext|>Secrets of the Shal'dorei<|obj|>Gather 8 Ancient Shal'dorei Scrolls.<|text|>This workshop includes an extensive library of rare scrolls written by my people. We all benefit by sharing information, do you not agree? Perhaps if we bring back such a treasure trove the Tirisgarde will be more welcoming towards me and my kind... Please gather whatever you can.<|endoftext|> <|startoftext|>Demon in Disguise<|obj|>Speak with Archmage Khadgar in Deadwind Pass.<|text|>While you were... working your magic on that demon, I was able to make headway in distilling the corrupted essences down to a simpler, more manageable form. I've asked Khadgar to provide you with the concoction once he's had a look, but I must remind you - these essences are quite potent, often dangerous if not handled with the utmost of care. Speak with Khadgar when you are ready to begin.<|endoftext|> <|startoftext|>Nyell's Workshop<|obj|>Kill Master Artificer Nyell.<|text|>From what I've overheard, this is Master Artificer Nyell's workshop. His skills in construct creation are unparalleled! What a shame that he swore fealty to the Legion. I hate to destroy such a renowned craftsman, but we have no choice. If you are lucky, he might even have a spare shield generator sitting around.<|endoftext|> <|startoftext|>Backup Plan<|obj|>Speak with Archmage Kalec.<|text|>Dalaran may appear to be just a floating city, but it is actually our most powerful magical weapon. It will take time to repair the arcane defenses - time the Legion will use to their great advantage. It is imperative to come up with an interim plan, and quickly! Archmage Kalec is very knowledgeable about this sort of thing. Perhaps you should consult with him?<|endoftext|> <|startoftext|>What's the Cache?<|obj|>Kill Master Gunner Prix and obtain the Fel-Infused Gunpowder Cache.<|text|>We're here for a cache of gunpowder. It seems to have been infused with some sort of fel power... it's extremely reactive. One of the leaders of the pirate forces here currently has it. Master Gunner Prix should be toward the back of the cove, near the water. Take what we need from her.<|endoftext|> <|startoftext|>Waxing Crescent<|obj|>Rescue Vanthir and give him an Arcan'dor fruit.<|text|>His captor is familiar to me. He is one of Aluriel's lieutenants and a skilled spell-fencer at that. You will need Silgryn's help to retrieve the key to Vanthir's prison. Our friend's life hangs in the balance. Even if we manage to wrestle him from the executioner's grasp, he may well Wither before we can act. I need you to take an Arcan'dor fruit to him. They are precious, and few, but for Vanthir this is the only chance he has. Go quickly, and good luck.<|endoftext|> <|startoftext|>A Celestial Invitation<|obj|>Defeat Algalon the Observer in a pet battle.<|text|>Greetings, mortal. For many years I have continued my observation of this planet. The halls of Ulduar have been hollow and silent, save for the occasional clattering whisper from the darkness. I grew so very bored of it! Thus, I have taken up this "pet battling" you seem so fond of. Truly, an amusing pastime that will sustain my mind for many centuries! I have been amassing my collection, scouring the stars for tiny beings of cosmic power. Come, let us do battle once more!<|endoftext|> <|startoftext|>Join the Battle!<|obj|>Report to Sergeant Willem behind Northshire Abbey in Elwynn Forest.<|text|>I have here an urgent message from Sergeant Willem. Turns out that the Blackrock orcs have hired goblin assassins. They ambushed our battalion behind the abbey. Willem has asked me to send him a hero. You have to go help them! Find Sergeant Willem north of the abbey at the command tent. Go!<|endoftext|> <|startoftext|>Sign of the Dusk Lily<|obj|>Place a Dusk Lily Sigil above Vanthir's Cage.<|text|>Simply... astounding. I have not felt this clear of mind in so long. I am still weak... I need to rest. But first... Show them that the Dusk Lily triumphs this day.<|endoftext|> <|startoftext|>On Public Display<|obj|>Help Thalyssra complete the Scrying Ritual.<|text|>Now that I have identified Vanthir's essence from the multitude of Suramar's citizens, it may be that I can find his exact location. I believe you'll recall a similar ritual with our friend Theryn. Do not worry- there will be less screaming this time. Hopefully. Come. Let us find our missing tavernkeeper.<|endoftext|> <|startoftext|>Kevin's Test Quest<|obj|>Just complete it.<|text|>A testing quest<|endoftext|> <|startoftext|>Lions for Lambs<|obj|>Kill 8 Blackrock Spies.<|text|>The invading orcs aren't fools. They are sizing us up, making sure that when they attack it will be to their advantage. In the forest, to the northwest, are Blackrock spies. They peer at us through spyglasses, watching our every move - waiting. I want you take the fight to them! Kill the Blackrock spies! We must show them that we know they are watching us and that we are prepared!<|endoftext|> <|startoftext|>What Hath Dodd Wrought<|obj|>Kill 50 Seething Water Elementals and 20 Twilight Summoners<|text|>I can't believe it! You actually bested Firebeak! Jump onto his back, fly down to the lake, and blast the invaders out of the water! Kill every last one of them!<|endoftext|> <|startoftext|>Beating Them Back!<|obj|>Kill 6 Blackrock Worgs.<|text|>Another Alliance recruit, eh? I'm Marshal McBride, commander of this garrison. We don't see many of your kind here, but we could sure use the help. You've arrived just in time. The Blackrock orcs have managed to sneak into Northshire through a break in the mountain. My soldiers are doing the best that they can to push them back, but I fear they will be overwhelmed soon. Head northwest into the forest and kill the attacking Blackrock worgs! Help my soldiers!<|endoftext|> <|startoftext|>A Season for Celebration<|obj|>Speak with Celestine of the Harvest just outside the gates of Stormwind.<|text|>Merry met! Hallow's End is a time for celebration and reflection, though many of us have forgotten why. Indeed some aspects of the festival, like the Wickerman, have been lost to time... until now, with the return of the Gilneans to the Alliance fold. Travel outside the gates of Stormwind and speak to Celestine of the Harvest. She can tell you more about the Wickerman ceremony.<|endoftext|> <|startoftext|>A Time to Gain<|obj|>Use the bonfire in front of the Wickerman.<|text|>Greetings. The Wickerman you see before you symbolizes self. The flames that burn it are a cleansing fire. Tradition states that we take our burdens and give them to the fires. We let go of our burdens as we approach the winter season and we gain clarity and peace. Join us in our tradition. Take a branch from the nearby bonfire and hurl it at the Wickerman.<|endoftext|> <|startoftext|>Last Resort, Literally<|obj|>Kill Ahti<|text|>We've managed to stop the assault temporarily, leaving Dodd vulnerable. However, in all the chaos, he was able to summon Ahti, a powerful elemental lord, across the rift and into our world. With Ahti's allegiance, the Twilight's Hammer will pour into the nearby regions, killing thousands of innocents. This is bigger than me or this resort. We must stand against them here and now. I ask of you one last task - kill Ahti and save us all.<|endoftext|> <|startoftext|>We Need a Boat<|obj|>Speak to Trip Hullbolt<|text|>It all makes sense now! Initial architectural surveys of this area revealed quite an energetic anomaly. It's the same energy that powers these superheated mineral pools. Judging from the evidence, the Twilight's Hammer is going to harness the energy to open a portal to the elemental plane of water! If that happens, our whole venture - and a lot of lives of course - is sunk. , you need to investigate immediately! Go talk to Trip Hullbolt. He has a boat that can take you to the spot on the map.<|endoftext|> <|startoftext|>Good News... and Bad News<|obj|>Talk to Matoclaw at the Grove of Aessina in Mount Hyjal.<|text|> <|endoftext|> <|startoftext|>Potion Master<|obj|>Bring a large supply of potions to an alchemy trainer in any capital city.<|text|>Potions, potions, potions. Can I teach you about potions! You're going to have to bring me samples of your work, so I know you're ready. Remember , you can only learn ONE specialization, so if you complete your potion training, then elixir and transmutation specialization will no longer be available.<|endoftext|> <|startoftext|>Finding the Cultist<|obj|>Question Resort Guests to find the Twilight Evidence<|text|>It sounds like we have a member of the Twilight's Hammer in our presence. , it's up to you to expose the spy. Question the Resort Guests and accuse anyone who matches the description of a Twilight Cultist! Remember, the suspect is: TALL RUDE WEARING THE COLOR RED This isn't a task for the weak - if the culprit gives you any trouble, you may have to beat the information out of them.<|endoftext|> <|startoftext|>Out of This World<|obj|>Destroy 6 Twilight Totems<|text|>We've had no end of trouble here! Sabotaged food shipments, tampered water supply, and now this! You can't send a more unsubtle message than fire. We clearly aren't wanted here! But first things first. Whoever is trying to get rid of us has summoned vile totems all around the grounds. If we destroy those totems, those blasted Flamekin demons will stop appearing. Destroy any totems that you see before we're overrun!<|endoftext|> <|startoftext|>At Your Service<|obj|>Serve 6 Resort Guests and gather 4 Twilight Cultist clues<|text|>Now that you've had a chance to blend in, I need you to do go undercover among the guests. We've pinpointed our recent troubles on a surviving branch of the Twilight's Hammer, and we think some of guests might be working for them. Take these drinks and see if you can gather up any clues about the Cultists posing as guests. Some of the customers may need their tongues loosened, so make sure you're serving them the right kind of drink.<|endoftext|> <|startoftext|>Float My Boat<|obj|>Take a ride around the lake on Trip's boat<|text|>We're all set! Just hop on the boat and we'll get going!<|endoftext|> <|startoftext|>Firebeak<|obj|>Fight Firebeak and weaken him<|text|>Okay , that's it. I'm not surprised in the slightest that Dodd was behind this. I never liked him, or his stupid moustache! It's time to FIGHT BACK! In the mountains to the east lives a powerful creature known as Firebeak. He is the key to the Twilight Cultists' destruction. Fight the beast and show him that you're its master. When he is weakened, ride him down the pools to rain destruction upon our enemies!<|endoftext|> <|startoftext|>Fruit Round-Up<|obj|>Collect 8 coconuts<|text|>You're Lasha's little helper, aren't you? Well she said something about a special errand, and she asked me to whip up some special drinks for our guests. Apparently, there are some new brews that are all the rage in Stormwind and Orgrimmar, but I'm missing a major ingredient - coconut! Luckily, they grow in the palm trees right around the camp. Fly up there now and get some for me, will you?<|endoftext|> <|startoftext|>A Cub's Cravings<|obj|>Gather 6 pieces of Shardtooth Meat from any of the Shardtooth bears in Winterspring and feed them to your Winterspring Cub.<|text|>Your Winterspring cub looks at you and licks its lips. The little cat must be hungry and it's up to you to find a suitable meal for your charge. Rivern Frostwind mentioned keeping some shardtooth bear meat on hand for feeding his frostsaber cubs. Perhaps your cub would enjoy some fresh shardtooth meat of its own. Various kinds of shardtooth bears can be found all over Winterspring.<|endoftext|> <|startoftext|>'Borrowing' From the Winterfall<|obj|>Obtain 6 pieces of Smoked Meat from either Winterfall furbolg camp in Winterspring and feed them to your Winterspring Cub.<|text|>Your cub looks at you expectantly. What could it want now? The little cat licks its lips. It must be meal time again! As the cub's surrogate you're responsible for providing meat until it can hunt on its own. But what if you let someone else do the hunting? The Winterfall furbolg of Winterspring usually have a lot of smoked meat on hand in both of their camps. Surely, they wouldn't miss a few pieces and your cub would get to try something new.<|endoftext|> <|startoftext|>Out of Gas<|obj|>Use the Goblin Gas Tank to siphon oil from 8 dead Oil Slimes<|text|>So you need a boat, eh? Well my sweetheart here can take you across the lake, but the Lucky Bucket's plum lucked out of gas! Listen, there are some Oil Slimes in the mountains to the south. If you can go fill up my gas tank, we'll have enough juice for a nice boat ride. Whaddaya say?<|endoftext|> <|startoftext|>Cub's First Toy<|obj|>Obtain a Tough Yeti Hide from any Ice Thistle Yeti and 5 Wildkin feathers. Combine them to make a Winterspring Cat Toy and use it to play with your Winterspring Cub.<|text|>The Winterspring cub plays with a small tuft of fur from a large animal, batting the discarded hair about. While your cub looks like it's enjoying the new game, you wonder if it might get more enjoyment from a proper cat toy. With a little bit of leather from a yeti pelt and some feathers from crazed moonkin, you could make a respectable toy. You'll need a hide from the yeti in the Ice Thistle Hills southeast of Everlook and feathers from the moonkin at the Hidden Grove or Owl Wing Thicket.<|endoftext|> <|startoftext|>Roc Collection<|obj|>Gather12 Roc Guts<|text|>Okay, now we're in a real crisis, and you know what? I'm MAD! No one tries to destroy MY resort! Especially not that little worm Dodd Finnert. I've always disliked him, especially his stupid moustache!!! Listen , we're going to try one last, crazy plan that should get rid of the Twilight cultists once and for all. The greater rocs that live in the mountains to the east have enormously fireproof qualities. We're going to fashion a fireproof bridle out of their guts. 12 should do it.<|endoftext|> <|startoftext|>Stink Bombs Away!<|obj|>Speak to Gertrude Fenlow to gain access to a broom, then drop stink bombs in the Undercity.<|text|>Greetings! I hope Hallow's End is treating you well. Bah, enough of the small talk... Let's get down to business. Undercity. They have employed Hags and foul magic to launch petty attacks on our town. Some may say, ignore the childish Horde. I say, let's show them! Speak to my sister, Gertrude, and she will send you on your way to toss some stink bombs in Undercity.<|endoftext|> <|startoftext|>So Sous Me<|obj|>Talk to Auguste Yarmes<|text|>TBD<|endoftext|> <|startoftext|>Chef's Challenge: Grumpfin<|obj|>Bring back Grumpfin's Eye<|text|>There's a fish here that's eluded me for years. He lives at the bottom of the largest lake, and we've named him Grumpfin for his personality. I think it's time to catch him and cook him! Bring him to me, but be careful - he's an ornery old devil.<|endoftext|> <|startoftext|>Essence Triangulation<|obj|>Help Thalyssra collect 3 of Vanthir's Arcane Essences.<|text|>Vanthir... an example! That certainly explains why Elisande chose to hold him this long. We need to move quickly. I can track him, but I will need to find places where his Arcane Essence is strongest. This will not be an easy feat, not in a city this old, but with any luck there are a few places important enough to him that he left a little bit of himself behind. We should start in the promenade- he often visited it for business.<|endoftext|> <|startoftext|>Tyrande's Command<|obj|>Speak with Tyrande Whisperwind in Meredil.<|text|>Shal'aran is bursting at the seams with refugees and rebels. We practically have an army now but not enough weapons or mana to keep everyone armed and un-withered. And in all of this, Tyrande has a battery of requests I simply do not have the time to deal with. Will you go to her? Her growing army is hard to miss in Meredil.<|endoftext|> <|startoftext|>Chef's Challenge: Faewing<|obj|>Bring back Faewing's Horn<|text|>I've heard of an enormous moth that inhabits the lake shore to the west. Moth horn is an incredible delicacy, and I'm planning to use it for an unforgettable dish. Go hunt down Faewing and bring me back its horn.<|endoftext|> <|startoftext|>Tavernkeeper's Fate<|obj|>Follow Thalyssra to the Lunastre Estate and learn of Vanthir's fate.<|text|>I have finished unraveling Ly'leth's message. I want you to come with me to her estate. It is long past time I returned to the city.<|endoftext|> <|startoftext|>Ready for Battle<|obj|>Deliver plans to Vereesa Windrunner, Lady Liadrin and Tyrande Whisperwind.<|text|>Thanks to your efforts and a lot of effort on the part of our new army, the Nightfallen are prepared for battle. What is more, we have managed to evacuate nearly all of the civilians between here and Astravar Harbor. I have drafted plans that can lead our combined forces through the city and take the harbor. Can you deliver these plans to Vereesa, Tyrande and Liadrin?<|endoftext|> <|startoftext|>Return to Karazhan: The Big Bag Theory<|obj|>Recover a Bag of a Thousand Pockets and a Fel Sinew Bag from Karazhan.<|text|>I'm sure you've heard, that a bigger bag is always better. I disagree. I believe it's the quality of the bag that makes all the difference. Just look at those tattered things around your person. They make you look... well, quite plain. I'll prove it to you. Allegedly there are some bags in Karazhan that hold an almost infinite amount of items, but the materials required to make such bags are... well, you'll see.<|endoftext|> <|startoftext|>Full Might of the Elves<|obj|>Lead the elven army to Astravar Harbor.<|text|>Thalyssra managed to get all 3 to agree to the same thing? I am impressed with her skills of negotiation. Alright hero, Liadrin is already marching on Suramar. Join her forces. Tyrande will flank the city defenders and meet you deeper in. The Nightborne will bring up the rear and hold the territory for us. Oculeth and I will move the Kirin Tor forces to Astravar Harbor. With luck, we shall see you on the other side.<|endoftext|> <|startoftext|>Staging Point<|obj|>Activate the Astravar Beacon.<|text|>That is quite a corridor you and our allies have punched through the city. It will be difficult to hold but it will cut a wedge in Elisande's forces. Oculeth has been busy redirecting a telemancy beacon to this location but wanted to give you the honor of activating it.<|endoftext|> <|startoftext|>Return to Karazhan: In the Eye of the Beholder<|obj|>Defeat Viz'aduum the Watcher in Karazhan.<|text|>The Legion's intentions are clear. They intend to harness the tower's magical energy to communicate with other Legion worlds! I'm afraid we haven't much time. You must ascend the tower and destroy this monstrosity before it is too late!<|endoftext|> <|startoftext|>Fragments of the Past<|obj|>Collect the Soul Fragments from the Guest Chambers, Banquet Hall, Servant Quarters, Opera Hall and the Menagerie inside Karazhan.<|text|>Though your primary objective is to liberate the tower from the Legion's hold, I have... another request. Karazhan is a place where magic and history intertwine. Moments of the past have been known to take physical form, and these forms can possess great power. As you journey through Karazhan, watch for places where memories coalesce. These fragments could provide valuable insight into what's really going on inside that tower.<|endoftext|> <|startoftext|>The Power of Corruption<|obj|>Use the disguise to gain access to the chamber, then slay Thar'zul and Elux'ara Darkscorn beneath Karazhan in Deadwind Pass.<|text|>The time has come at last. Deep within the cavernous underbelly of Karazhan lies a long-forgotten chamber. Based on what you learned from our demon friend, I believe this is where its mistress dwells. This demon's master must come from the highest ranks of the Burning Legion. This does not bode well for Karazhan. We need to secure Deadwind Pass. You must find this demon and destroy it.<|endoftext|> <|startoftext|>Gates of the Nighthold<|obj|>Go to Astravar Harbor and begin the siege of Nighthold with the elves.<|text|>Our combined armies are arrayed in front of the palace, ready to strike! I cannot believe the time has come. Your allied commanders are already there and we will join you. Make your way to Astravar Harbor and speak with Khadgar. He is coordinating the attack, or at least I think he is. See you there... and thanks for everything.<|endoftext|> <|startoftext|>Missing Persons<|obj|>Acquire a Legion Communicator from demons in Astravar Harbor.<|text|>Our new friend brings us some disturbing information. She claims to have seen a large number of citizens dragged from Starcaller Retreat in chains. Their destination appears to be Astravar Harbor. Those taken to the harbor have yet to return, however. Worse yet, the area is now overrun with demons. I need you to find out where these people went. Infiltrate the harbor and gather any information you can. Start with the Legion filth- their corpses may point us in the right direction.<|endoftext|> <|startoftext|>Trial of Valor: Odyn's Favor<|obj|>Gain Odyn's favor within the Trial of Valor Raid.<|text|>The time to deal with that treacherous witch has come. I suspect you may be the one to deal the final blow, but I must be certain. See me in the Halls of Valor and we will test the strength of your will.<|endoftext|> <|startoftext|>Smuggled!<|obj|>Release Maribeth and 5 captives in Felsoul Advance.<|text|>Please get me out of here! The bars are brittle but I am so weak... The others! There are so many others! Please help us!<|endoftext|> <|startoftext|>In the Business of Souls<|obj|>Slay Aargoss in Felsoul Advance.<|text|>We will hold our position here while you find and slay the demon responsible for this camp. Ending Aargoss will not permanently stop this smuggling operation, but it may slow them down long enough for us to find another way to help these people. Go quickly. He is somewhere atop this ridge.<|endoftext|> <|startoftext|>Disillusioned Defector<|obj|>Meet Silgryn at Evermoon Terrace.<|text|>The atmosphere in the city has improved little, but we may find this to our advantage today. Silgryn asks for you at the Terrace. It seems even Elisande's forces are fleeing before her insanity. A defector has risen from the ranks and seeks to join our cause. See that this individual is well received. We need all the friends we can get during these dark times.<|endoftext|> <|startoftext|>Hostage Situation<|obj|>Go to Astravar Harbor and join a group of captives being taken to Felsoul Hold.<|text|>Our own people, sacrificed to the Legion! We need to intercept a transport if we intend to put an end to this trade. I'm afraid this does mean you will be playing the part of a captive, my friend. Before voicing your concerns, try to have a little faith. We will follow behind in one of Deline's boats and break you out once we know where they are going. Go to the harbor and find a group of captives. Stand among them. Allow yourself to be taken. We will not be far.<|endoftext|> <|startoftext|>More Like Me<|obj|>Use the Dusk Lily Sigil on Duskwatch Subjugators to identify 5 Deserters.<|text|>Greetings, Outlander. I am Victoire. I served Elisande while she maintained peace in the city. I fought beside demons and worse for the greater good. The massacre at the Waning Crescent made it clear that she no longer serves the Nightborne. She serves only herself. There are others who feel as I do. They simply need proof that there is another way. The Dusk Lily is not unknown to us- try showing it to those now guarding Astravar Harbor. They have seen the worst of Elisande's cruelty.<|endoftext|> <|startoftext|>A Call to Action<|obj|>Find Havi at Valdisdall.<|text|> Champion, I require your aid. It seems Helya has shown her hand. Steel yourself then come to me.<|endoftext|> <|startoftext|>Helya's Conquest<|obj|>Search Tideskorn Harbor for evidence of Helya's forces.<|text|>If Helya is making an advance on the Broken Isles, we will need to answer in turn. Go to Tideskorn Harbor and scout her forces. We will see if Helya is foolish enough to begin her campaign against me.<|endoftext|> <|startoftext|>Breaching the Sanctum<|obj|>Speak with Oculeth to start the assault.<|text|>It is time. Valtrois is ready to destroy the barrier guarding the breach in the Sanctum. I will teleport you to the breach, then it falls on you to secure the area. Take these telemancy orbs. If you find you need support, use them to summon Withered. We must strike before the enemy can ready new defenses. Let me know when you are ready and we will begin.<|endoftext|> <|startoftext|>Fit for a King<|obj|>Collect 6 King Crawler legs<|text|>Now that the resort's back up and running, I've got a lot of mouths to feed and no time to waste! I'm going to make crab risotto and we're running low on meat. Bring me back some crab meat from the crawlers around the pools.<|endoftext|> <|startoftext|>Chef's Challenge: Steelback<|obj|>Bring back Steelback's Claw<|text|>Those king crawlers you killed earlier are nothing compared to the ultimate crustacean - Steelback. He lives up to his name, but I have faith in you. Now prove that you're a worthy student and bring me his claw!<|endoftext|> <|startoftext|>Kitchen Clean-Up<|obj|>Collect 8 Empty Kaja'Cola cans<|text|>Why would anyone want to attack us? We're not hurting anybody! Anyway, it's a good thing you showed up when you did. Look , I need to find out who's sabotaging us before I lose my job. You're going to go undercover and dig up as much information as you can. First though, you need to show me you can blend in as one of our staff. First thing we need to do is keep this place clean. Go down to the beach to the west and clean up any empty cans that you see.<|endoftext|> <|startoftext|>Welcome to Paradise<|obj|>Kill 6 Flamekin Firestarters<|text|>Eaaaauuuugggghhhh! Oh my goodness, I thought you were one of THEM. Who are you? ? Look, we could really use your help. Are you blind? The entire resort's on fire! These pesky little Flamekin Firestarters are running around the place, torching everything they can get their grubby little claws on. Kill them all before our profits suffer!<|endoftext|> <|startoftext|>Lunch Break<|obj|>Deliver lunch to 5 Resort Staff<|text|>Are you the new assistant that Lasha's been talking about? I need you to deliver these leftover lunches to the rest of the Resort Staff. I don't like my Staff taking their own meal breaks - they run the risk of wandering into forbidden places, loitering, or even gossiping. Filthy habits! Make sure they eat the food!<|endoftext|> <|startoftext|>No Child of Mine<|obj|>Harness 5 Children.<|text|>The only thing I detest more than sunshine and rainbows are children. And our omnipresent guests are always bringing their brats along on their so-called family vacations! The pests run around, make loud noises, and are forever tainting my resort with their fun. Take this certified Child Safety Harness and bring them back to the child play area. They shouldn't be running free around these grounds!<|endoftext|> <|startoftext|>Hunting Practice<|obj|>Bring your cub near snow-covered burrows in northern Winterspring 5 times to help it learn how to hunt arctic hares.<|text|>Your Winterspring cub paws playfully at your hands. Without any playmates, the cub has few chances to practice its hunting skills. Perhaps you should take your cub hunting for the small arctic hares that burrow in the snow of northern Winterspring. Bring your cub close to the mounds of snow covering the hare burrows and wait for the cub's instincts to take over.<|endoftext|> <|startoftext|>Hunting Practice<|obj|>Bring your cub near snow-covered burrows in northern Winterspring 5 times to help it learn how to hunt arctic hares.<|text|>Your Winterspring cub paws playfully at your hands. Without any playmates, the cub has few chances to practice its hunting skills. Perhaps you should take your cub hunting for the small arctic hares that burrow in the snow of northern Winterspring. Bring your cub close to the mounds of snow covering the hare burrows and wait for the cub's instincts to take over.<|endoftext|> <|startoftext|>'Borrowing' From the Winterfall<|obj|>Obtain 6 pieces of Smoked Meat from either Winterfall furbolg camp in Winterspring and feed them to your Winterspring Cub.<|text|>Your cub looks at you expectantly. What could it want now? The little cat licks its lips. It must be meal time again! As the cub's surrogate you're responsible for providing meat until it can hunt on its own. But what if you let someone else do the hunting? The Winterfall furbolg of Winterspring usually have a lot of smoked meat on hand in both of their camps. Surely, they wouldn't miss a few pieces and your cub would get to try something new.<|endoftext|> <|startoftext|>A Cub's Cravings<|obj|>Gather 6 pieces of Shardtooth Meat from any of the Shardtooth bears in Winterspring and feed them to your Winterspring Cub.<|text|>Your Winterspring cub looks at you and licks its lips. The little cat must be hungry and it's up to you to find a suitable meal for your charge. Rivern Frostwind mentioned keeping some shardtooth bear meat on hand for feeding his frostsaber cubs. Perhaps your cub would enjoy some fresh shardtooth meat of its own. Various kinds of shardtooth bears can be found all over Winterspring.<|endoftext|> <|startoftext|>Cub's First Toy<|obj|>Obtain a Tough Yeti Hide from any Ice Thistle Yeti and 5 Wildkin feathers. Combine them to make a Winterspring Cat Toy and use it to play with your Winterspring Cub.<|text|>The winterspring cub plays with a small tuft of fur from a large animal, batting the discarded hair about. While your cub looks like it's enjoying the new game, you wonder if it might get more enjoyment from a proper cat toy. With a little bit of leather from a yeti pelt and some feathers from crazed moonkin, you could make a respectable toy. You'll need a hide from the yeti in the Ice Thistle Hills southeast of Everlook and feathers from the moonkin at the Hidden Grove or Owl Wing Thicket.<|endoftext|> <|startoftext|>Get Them While They're Young<|obj|>Gather 8 Frostsaber Cubs from the dens around Frostsaber Rock.<|text|>I can teach you to ride a Winterspring frostsaber, but it takes time and dedication. For this to work, both saber and rider must be highly trained and both must share a bond of deep trust. The cubs are only receptive to this training if they're introduced to their riders at a young age. Some of the cubs in the dens surrounding Frostsaber Rock are at the proper age to begin their training. If you help me gather the most promising of those cubs, I'll allow you to begin training with your own cub.<|endoftext|> <|startoftext|>Honor the Flame<|obj|>Honor the Earthen Ring Bonfire in Deepholm.<|text|>The Midsummer Fire Festival is a time to honor the elements. The element of fire stirs passion within us all. Many times, that passion pours out into aggressive actions. But here, in this land, we focus our passion on reverence. We will honor the flame as tradition dictates. Will you honor the flame with us?<|endoftext|> <|startoftext|>Honor the Flame<|obj|>Honor the Earthen Ring Bonfire in Vashj'ir.<|text|>The Midsummer Fire Festival is a time to honor the elements. The element of fire stirs passion within us all. Many times, that passion pours out into aggressive actions. But here, in this land, we focus our passion on reverence. We will honor the flame as tradition dictates. Will you honor the flame with us?<|endoftext|> <|startoftext|>Dying Knowledge<|obj|>Take the filled canteen to Andalar Shadevale.<|text|> Take this water to our scout in the field. He should be able to purify it for our attack on the Shadow Hold's defenses!<|endoftext|> <|startoftext|>Wenikee Boltbucket<|obj|>Bring the Broken and Battered Samophlange to Wenikee Boltbucket. Talk to Brak to teleport directly to her.<|text|>I think I really put my foot into that one - it looks like I might have knocked one of the load-bearing fluxors into the spokes of the deregulator gear. We can fix this, easy. I know an expert on triple-expansion piston drives who would love to get her hands on a samophlange. Take the broken samophlange to Wenikee Boltbucket, just south of Mor'shan Rampart, she'll patch 'er right up. Hey, no need to walk - this gives me the perfect opportunity to test my personal people porter device!<|endoftext|> <|startoftext|>Honor the Flame<|obj|>Honor the Earthen Ring Bonfire in Hyjal.<|text|>The Midsummer Fire Festival is a time to honor the elements. The element of fire stirs passion within us all. Many times, that passion pours out into aggressive actions. But here, in this land, we focus our passion on reverence. We will honor the flame as tradition dictates. Will you honor the flame with us?<|endoftext|> <|startoftext|>They Grow Up So Fast<|obj|>Accumulate 20 Winterspring Cub Whiskers shed by your Winterspring Cub. Bring the whiskers, 20 Runecloth, 20 Rugged Leather, and 80 gold to Rivern Frostwind.<|text|>I think this little fellow will be a good match for you. This cub is going to require a lot of attention to ensure that he grows up strong and healthy. You should check up on your cub at least once each day. Feeding and caring for your Winterspring cub is the best way to build a bond of trust with him. As your cub grows, he will shed his old whiskers and grow new ones appropriate to his size. Once your cub has shed twenty whiskers, bring him back to me along with some materials for your saddle.<|endoftext|> <|startoftext|>Into Jaedenar<|obj|>Find Andalar Shadevale in Jaedenar.<|text|>The Shadow Council corrupts this once beautiful forest from their stronghold, Jaedenar, in the northwest. Now, one of our own is missing. We sent a lone scout by the name of Andalar Shadevale to Jaedenar, in hopes of thinning the enemy's ranks by stealth. We have not heard from him in days, and we fear the worst. There is a small chance he may still be alive. , please go at once and find him!<|endoftext|> <|startoftext|>Samophlange<|obj|>Get the Console Key from Tinkerer Sniggles.<|text|>With the apparatus deactivated, the control panel can be opened up and the samophlange removed from the console. With everything else in place, all that is left is to acquire the key to unlock the console.<|endoftext|> <|startoftext|>Samophlange Repair<|obj|>Walk the Broken Samophlange over to Brak Blusterpipe within the encampment.<|text|>Well that didn't go as expected. I think I busted it. No need to panic, though. Do me a favor and walk this across the way to Brak here in the camp. He'll bang this sucker back into shape real quick!<|endoftext|> <|startoftext|>Samophlange<|obj|>Access the control console at the Venture Company research site.<|text|>The Venture Company have a small research facility west of here, just past the Sludge Fen. I don't know very much about what they're doing, but did manage to discover that they're experimenting with something called a "samophlange". Now what the heck is a samophlange? Well, whatever it is, I want to examine it, so I need someone to go get it. I obtained a copy of their control system operating manual, you should be able to figure out how to disengage the samophlange from it.<|endoftext|> <|startoftext|>Nugget Slugs<|obj|>Collect 10 Nugget Slugs from buckets around the Burning Blade farm to the southwest.<|text|>I want to fix this samophlange, but to do that I'm going to need some supplies. I ran out of seventeen-point-five gauge nugget slugs and I'm going to need a bunch of those for the work ahead. Unfortunately, the closest place to get them is the Burning Blade farm to the southwest. The place will be heavily guarded, so be careful, but the samophlange just might be worth the risk. Search the tool buckets, then return to me when you've gathered enough nugget slugs.<|endoftext|> <|startoftext|>Samophlange<|obj|>Return the Samophlange to Sputtervalve at Nozzlepot's Outpost in Northern Barrens.<|text|>Pulling open the face of the control console reveals a dense jumble of wires, tubing and other strange mechanical objects--most of which seem to serve no practical purpose. Pushing them aside and digging deeper into the console, you find the samophlange. A tug removes it from its housing.<|endoftext|> <|startoftext|>Samophlange<|obj|>Close off the Fuel Control Valve, the Regulator Valve and the Main Control Valve then use the control console again.<|text|>The three control valves are currently opened. The various readings on the control panel lead you to presume that they must be shut off before the apparatus can be shut off.<|endoftext|> <|startoftext|>Stormheim<|obj|>Speak to Nathanos Blightcaller at the Violet Citadel in Dalaran.<|text|>It is good we found you! Nathanos Blightcaller, Champion of the Banshee Queen herself, sent for you in Dalaran. He made it sound urgent. He should be waiting for you in the Violet Citadel. Make haste!<|endoftext|> <|startoftext|>Stormheim<|obj|>Speak to Sky Admiral Rogers at the Violet Citadel in Dalaran.<|text|>It is good we found you! Sky Admiral Rogers has sent word for you to meet her in Dalaran. It sounded important. She awaits your presence in the Violet Citadel. Make haste!<|endoftext|> <|startoftext|>One Battle at a Time<|obj|>Complete 10 World Quests.<|text|>Before I became a demon hunter, I practiced the arcane arts. I still retain some of that knowledge, though the fel makes it all but impossible to use. One thing I can still manage is the occasional glimpse into faraway places. You've seen me use the nether crucible to do this. I'm afraid that things don't look too good. The forces that are arrayed against us are not limited to the Burning Legion. You must act quickly to keep the Broken Isles from being overwhelmed.<|endoftext|> <|startoftext|>Hungry Work<|obj|>Use Ancient Mana to feed Chief Telemancer Oculeth.<|text|>We must get Chief Telemancer Oculeth back on his feet as soon as possible. Find ancient mana, any way you can, and feed it to him.<|endoftext|> <|startoftext|>The Might of the Tirisgarde<|obj|>Complete 10 World Quests.<|text|>The Tirisgarde has received requests from across the Broken Isles for aid in fighting the Burning Legion. While we will continue pursuing Archmage Vargoth, we cannot forget that our primary mission is to repel the demons and protect Azeroth.<|endoftext|> <|startoftext|>Thought Collection<|obj|>Interrogate the Captured Wyrmtongue in the structure just north of the tower in Deadwind Pass.<|text|>While I examine these samples further, I ask that you seek out one of our patrols in the structure to the north. It appears they've captured one of the demons. Go, interrogate it. Find out anything you can. And hurry! I'm afraid time is no longer an ally.<|endoftext|> <|startoftext|>Unparalleled Power<|obj|>Complete 10 World Quests.<|text|>Power is all around us, waiting to be harnessed. You must venture out into the world and claim it for the council! With our First wielding such unparalleled power, our enemies won't stand a chance.<|endoftext|> <|startoftext|>Reclaiming the Ramparts<|obj|>Plant the Wards at the Eastern, Southern and Northern locations around the tower in Deadwind Pass.<|text|>With the ley lines protected we must move to secure the tower's perimeter. Around the tower are several locations where corruption continues to run rampant. Seek out these locations and secure them with these wards. With the progress we've made so far, bolstering our defenses should keep the remaining Legion's forces at bay just long enough for us to discover who's behind their efforts.<|endoftext|> <|startoftext|>Corruption Runs Deep<|obj|>Recover an Essence of Corrupted Soil and an Essence of Corrupted Water from the caverns beneath Deadwind Pass.<|text|>Everything the Legion touches is marred by fingerprints of their corruption. If I can study the traces of magic they leave behind, perhaps I can discern their plans for Karazhan. This vial is specially reinforced to contain fel magic. If you bring me the essences of corrupted soil and water from near their portals, I believe we'll be closer to unraveling their scheme.<|endoftext|> <|startoftext|>Holding the Lines<|obj|>Secure the Eastern Ley Line and Western Ley Line beneath Karazhan.<|text|>Karazhan sits upon a confluence of ley lines. It's why this location was chosen for the tower in the first place... a fact that has not escaped the Legion's notice. If the demons are tapping into these lines of power, they must need their energy for something particularly menacing. You must cut off their access to the ley lines if we're to have a chance of retaking the tower.<|endoftext|> <|startoftext|>Leading by Example<|obj|>Complete 10 World Quests.<|text|>We cannot let our current situation overshadow the Unseen Path's mission to protect the people of Azeroth. There are many in this world who could use our help. As our leader, you can set the example by aiding those in need.<|endoftext|> <|startoftext|>Ancient Mana<|obj|>Gather from 3 Ancient Mana nodes.<|text|>Without the Nightwell to feed upon, my comrades and I will have to live off the land itself. Ancient mana from the underground leylines can reach the surface in many forms, most commonly as crystals or gems. This stone will glow when ancient mana is nearby. Please gather as much as possible! It will be a precious resource in the weeks to come.<|endoftext|> <|startoftext|>Will of the Valarjar<|obj|>Complete 10 World Quests.<|text|>As we prepare to launch an attack on the Legion's own world, it is important to not give reprieve to our enemies in this one. As your armies seek to secure enemy gateways, you would do well to return to the Broken Isles and carry on the battle against those who stand against you.<|endoftext|> <|startoftext|>In the Blink of an Eye<|obj|>Witness the teleportation of Dalaran to the Broken Isles.<|text|> Azeroth needs you! After scouring Ulduar and Karazhan for answers, we know the key to defeating the Legion: five ancient artifacts called the Pillars of Creation. To find them, Dalaran must be moved to the Broken Isles. As our leader Jaina is... absent, Kalecgos of the blue dragonflight has offered the Kirin Tor his aid. The Legion is assaulting our current position over Deadwind Pass. Hurry!<|endoftext|> <|startoftext|>Miner's Fortune<|obj|>Retrieve the Cats Eye Emerald from one of the Venture Co. Overseers or Enforcers.<|text|>Hey , you interested in treasure? I knew that would get your attention. Word from the river dock here is that one of the miners in the Venture Company's Boulder Lode mine just northeast of here discovered an emerald the size of your fist. I know a few buyers who'd be interested in getting their hands on something like that, and I'd be willing to go half and half on its sale. You in?<|endoftext|> <|startoftext|>Building an Army<|obj|>Speak with Thalyssra when you are ready to lead the withered in their first combat training mission.<|text|>We must keep our eyes on the future. There will come a time when we will need an army. We've proven that the withered are not completely beyond redemption. They can be taught, and molded. I want you to be their combat trainer. Come with me. We can use the nearby ruins as an arena to hone their abilities.<|endoftext|> <|startoftext|>We'll Need Some Obliterum<|obj|>Find Camille Kleister in the Magus Commerce Exchange district of Dalaran.<|text|>Loramus Thalipedes has offered to improve our armaments. He says that he pried a secret out of Razelikh. Apparently, the demon knows how to work a material known as Obliterum. I myself have coerced some information out of the demons. One of the souls trapped in my scythe has whispered the name, Camille Kleister. All I know is that she is somewhere in Dalaran. For the rest, you are on your own.<|endoftext|> <|startoftext|>Transformation<|obj|>Use the Candy Cleanser on 6 murlocs.<|text|>tbd<|endoftext|> <|startoftext|>Revenge!<|obj|>Use the item on Grimscale.<|text|>TBD<|endoftext|> <|startoftext|>Diva Dilemma<|obj|>Kill 6 naga.<|text|>TBD.<|endoftext|> <|startoftext|>Beware of Strangers<|obj|>Slay Grimscale.<|text|>TBD<|endoftext|> <|startoftext|>Get Antidote<|obj|>Collect 6 plants.<|text|>TBD<|endoftext|> <|startoftext|>Alliance Breadcrumb<|obj|>Talk to Lady Gurga in Faldir's Cove.<|text|>Monsters! They were monsters I tell you! Our ship pulled into port just south of Stromgarde, but the coast there is infested with strange creatures. Other than seeing their ugly mugs and hearing strange gurgling noises, I didn't wait to find out what they wanted. You'd better go help my shipmates!<|endoftext|> <|startoftext|>Save the Children<|obj|>Save 6 baby murlocs.<|text|>TBD<|endoftext|> <|startoftext|>Crushing the Crown<|obj|>Kill 5 Crown Technicians and use Snagglebolt's Khorium Bomb to destroy one chemical wagon east of the Tomb of Khartut in Uldum, then return to Detective Snap Snagglebolt in Orgrimmar.<|text|>This ledger is full of locations, and I need you to investigate and take action, pal. This has gone on long enough. Here's an entry I want you to check out: it looks like it's in Uldum, east of the Tomb of Khartut and near the entrance from Tanaris. Get out there and rough 'em up. Oh, and if you see something big and dangerous enough that it needs destroying, toss this bomb at it.<|endoftext|> <|startoftext|>Crushing the Crown<|obj|>Kill 5 Crown Technicians and use Snagglebolt's Khorium Bomb to destroy one chemical wagon east of the Tomb of Khartut in Uldum, then return to Inspector Snip Snagglebolt in Stormwind.<|text|>This ledger is full of locations, and I need you to investigate and take action, pal. This has gone on long enough. Here's an entry I want you to check out: it looks like it's in the Uldum, just east of the Tomb of Khartut, close to the entrance from Tanaris. Get out there and rough 'em up. Oh, and if you see something big and dangerous enough that it needs destroying, toss this bomb at it.<|endoftext|> <|startoftext|>Honor the Flame<|obj|>Honor the Midsummer Bonfire in Highmountain.<|text|>The Midsummer Fire Festival is a time to honor the elements. The element of fire stirs passion within us all. Many times, that passion pours out into aggressive actions. But here, in this land, we focus our passion on reverence. We will honor the flame as tradition dictates. Will you honor the flame with us?<|endoftext|> <|startoftext|>Honor the Flame<|obj|>Honor the Midsummer Bonfire in Suramar.<|text|>The Midsummer Fire Festival is a time to honor the elements. The element of fire stirs passion within us all. Many times, that passion pours out into aggressive actions. But here, in this land, we focus our passion on reverence. We will honor the flame as tradition dictates. Will you honor the flame with us?<|endoftext|> <|startoftext|>Honor the Flame<|obj|>Honor the Midsummer Bonfire in Stormheim.<|text|>The Midsummer Fire Festival is a time to honor the elements. The element of fire stirs passion within us all. Many times, that passion pours out into aggressive actions. But here, in this land, we focus our passion on reverence or crushing our enemies into dust! We will honor the flame as tradition dictates. Will you honor the flame with us?<|endoftext|> <|startoftext|>Honor the Flame<|obj|>Honor the Midsummer Bonfire in Val'Sharah.<|text|>The Midsummer Fire Festival is a time to honor the elements. The element of fire stirs passion within us all. Many times, that passion pours out into aggressive actions. But here, in this land, we focus our passion on reverence. We will honor the flame as tradition dictates. Will you honor the flame with us?<|endoftext|> <|startoftext|>Honor the Flame<|obj|>Honor the Midsummer Bonfire in Nagrand.<|text|>The Midsummer Fire Festival is a time to honor the elements. The element of fire stirs passion within us all. Many times, that passion pours out into aggressive actions. But here, in this land, we focus our passion on reverence. We will honor the flame as tradition dictates. Will you honor the flame with us?<|endoftext|> <|startoftext|>Honor the Flame<|obj|>Honor the Midsummer Bonfire in Azsuna.<|text|>The Midsummer Fire Festival is a time to honor the elements. The element of fire stirs passion within us all. Many times, that passion pours out into aggressive actions. But here, in this land, we focus our passion on reverence. We will honor the flame as tradition dictates. Will you honor the flame with us?<|endoftext|> <|startoftext|>Honor the Flame<|obj|>Honor the Midsummer Bonfire in Gorgrond.<|text|>The Midsummer Fire Festival is a time to honor the elements. The element of fire stirs passion within us all. Many times, that passion pours out into aggressive actions. But here, in this land, we focus our passion on reverence. We will honor the flame as tradition dictates. Will you honor the flame with us?<|endoftext|> <|startoftext|>Honor the Flame<|obj|>Honor the Midsummer Bonfire in Talador.<|text|>The Midsummer Fire Festival is a time to honor the elements. The element of fire stirs passion within us all. Many times, that passion pours out into aggressive actions. But here, in this land, we focus our passion on reverence. We will honor the flame as tradition dictates. Will you honor the flame with us?<|endoftext|> <|startoftext|>Honor the Flame<|obj|>Honor the Midsummer Bonfire in Spires of Arak.<|text|>The Midsummer Fire Festival is a time to honor the elements. The element of fire stirs passion within us all. Many times, that passion pours out into aggressive actions. But here, in this land, we focus our passion on reverence. We will honor the flame as tradition dictates. Will you honor the flame with us?<|endoftext|> <|startoftext|>Growing Strong<|obj|>Reach Revered with The Nightfallen.<|text|>Magic has long been a vice of the elves. It shaped us, and lifted us out of the darkness - but without balance, it also threatens to unmake us. The shal'dorei are too proud to admit it, but they are the product of indulgence. They live without harmony. But I sense potential among the Nightfallen. Losing everything has humbled them. It has made them stronger. Stay the course. Help the Nightfallen rise up.<|endoftext|> <|startoftext|>Seed of Hope<|obj|>Reach Honored with The Nightfallen.<|text|>Thalyssra was wise to send you in search of the arcan'dor, though she underestimates its power. She will learn - as will the others. But it will take time. And with hunger gnawing at their very souls, the Nightfallen will need your help to survive.<|endoftext|> <|startoftext|>Redemption for the Fallen<|obj|>Reach Exalted with The Nightfallen.<|text|>Soon the change of seasons will be upon us, and the Nightfallen will take command of their fate. You have given them hope, and set them on the path to redemption. They need you now more than ever. We all do.<|endoftext|> <|startoftext|>Follow the Recipe<|obj|>Collect the other parts of the Crown Chemical Company's recipe, then return to Inspector Snip Snagglebolt in Stormwind.<|text|>This seems to be part of a recipe for whatever concoction the Crown Chemical Company is cooking up. The other parts must be nearby.<|endoftext|> <|startoftext|>Follow the Recipe<|obj|>Collect the other parts of the Crown Chemical Company's recipe, then return to Detective Snap Snagglebolt in Orgrimmar.<|text|>This seems to be part of a recipe for whatever concoction the Crown Chemical Company is cooking up. The other parts must be nearby.<|endoftext|> <|startoftext|>Finite Numbers<|obj|>Close 4 Portals and slay 20 Demons in Deadwind Pass.<|text|>It seems not all the protections I put in place have been defeated. The Legion isn't able to open portals inside or near the tower... at least, not yet. They appear to be bringing reinforcements in through the catacombs running beneath Deadwind Pass. Disable them and you just might buy us the time we need to drive them out of Karazhan.<|endoftext|> <|startoftext|>Return to Karazhan<|obj|>Meet Khadgar outside Karazhan.<|text|>Karazhan is now in the hands of the Legion. The fault is mine. In my haste to retrieve Alodi's book on the Pillars of Creation, the defenses I put in place to protect the tower were ramshackle at best. The Legion was quick to find a weakness. Thanks to the time Sargeras spent controlling Medivh, he knows the tower's secrets as well as I do. Whatever the Dark Titan's plan is, we must do everything in our power to stop it. Come at once! I'll meet you outside Karazhan.<|endoftext|> <|startoftext|>Crushing the Crown<|obj|>Kill 12 Crown Chemical Co. Employees and use Snagglebolt's Khorium Bomb to destroy a chemical wagon south of Shadowfang Keep in Silverpine Forest, then return to Inspector Snip Snagglebolt in Stormwind.<|text|>This ledger is full of locations, and I need you to investigate and take action, pal. This has gone on long enough. Here's an entry I want you to check out: it's just south of Shadowfang Keep in Silverpine Forest. That can't be good. Get out there and rough 'em up. Oh, and if you see something big and dangerous enough that it needs destroying, toss this bomb at it.<|endoftext|> <|startoftext|>Khadgar's Discovery<|obj|>Speak with Archmage Khadgar in Dalaran.<|text|>Champion! Please come to the Violet Citadel immediately. I have made a discovery that I would like to share with you before the Council of Six.<|endoftext|> <|startoftext|>Called to Acherus<|obj|>Speak with Siouxsie the Banshee<|text|>Deathlord, your presence has been requested on Acherus. The war against the Burning Legion rages on and the Knights of the Ebon Blade await further orders. Please return to Acherus at your soonest convenience. Siouxsie the Banshee is awaiting your return.<|endoftext|> <|startoftext|>Master of the Isles<|obj|>Review your remaining assault point on the Broken Isles at the Command Map in your Order Hall.<|text|> <|endoftext|> <|startoftext|>Sauranok Will Point the Way<|obj|>Speak with Sauranok the Mystic at Grommash Hold in Orgrimmar.<|text|>I see you haven't yet spoken to the Warchiefs... other... advisor, Sauranok the Mystic. He has been at their side since our campaign together in Northrend. To assault the Twilight Highlands, we're going to need a map of the shoreline. I have tasked Sauranok with digging up this information. See if he can use your assistance!<|endoftext|> <|startoftext|>Mysteries of the Twilight Hive<|obj|>Search Hive'Ashi for evidence of the Twilight Hammer's plot, and kill 10 Twilight's Hammer cultists.<|text|>It's as we suspected... this hive is a hidden base of operations for the Twilight's Hammer cult. They have kept their increased activity a secret this way. We must find what they are plotting. Search the hive for any clues to their plans, and make sure you leave enough of the lunatics dead to keep them from further scheming.<|endoftext|> <|startoftext|>Riding in Plain Sight<|obj|>Use the Primed Silithid Mucous near the Hive'Ashi Egg pile to infiltrate the hive.<|text|>We are prepared. Take this box. Upon opening it, you will be engulfed in silithid mucus and encased within a temporary egg. Use it near other eggs on the surface of Hive'Ashi, and the drones should carry you within the hive, unknown to their twilight guardians. The egg should break before you run out of air.<|endoftext|> <|startoftext|>Prisoners of Madness<|obj|>Rescue 5 Hive'Ashi Prisoners.<|text|>You! Come here! Yes, to the egg! I can just barely see you. It looks like Baristolth improved his disguise before you tried it... I'm still stuck in this thing. I'm the scout he sent ahead here. No, no, there's no time to assist me! You have to help the others! They've got prisoners all throughout this hive... Find them and rescue them. I'll get out of this thing myself... how hard could it be?<|endoftext|> <|startoftext|>Secretion and Subterfuge<|obj|>Collect 8 Hive'Ashi Secretion Glands from any Silithid in Hive'Ashi.<|text|>I've seen no cultists wandering the surface of Hive'Ashi to the north. With any luck, we can make our preparations without being noticed. One of the organs of the silithid is used to secrete a thick sludge that hardens in the air. This is used to build hives, and by some to lay eggs. Bring me enough of these organs to cover someone twice your height, and do not venture far into the hives just yet.<|endoftext|> <|startoftext|>Baristolth's Plan<|obj|>Speak with Baristolth of the Shifting Sands in Cenarion Hold.<|text|>The guards here mentioned they've seen the Twilight's Hammer cultists moving closer to Hive'Ashi recently. Could they be amassing forces inside the hive, in secret? We've got to get to the bottom of this before they have a chance to put whatever foul plot they're brewing into motion. Baristolth, the hunter just across the way in front of me, has hunted through the hives of Silithus since before you or I were born. He may have a way for you to get inside Hive'Ashi unnoticed...<|endoftext|> <|startoftext|>Recalling<|obj|>Use the Glyphs of Calling at the Bones of Grakkarond to summon the new master of the silithid.<|text|>The glyphs illustrate an emissary of the Qiraji meeting with three silithid at the bones of a large dragon, and above them is a code... I know this code. I deciphered it when the gates of Ahn'Qiraj reopened. But the Qiraji are long defeated... who is controlling the silithid with this? Take the Glyphs of Calling to the Bones of Grakkarond, south of Cenarion Hold. Use them there and see who shows up. They likely won't be friendly... be careful.<|endoftext|> <|startoftext|>Uncovering Past Secrets<|obj|>Speak with Rabine Saturna at Cenarion Hold in Silithus.<|text|>Anyway, you should check back with me relatively soon... that is if you want to know what was in here. As soon as I find out what it is, and if it's indeed a book, I'd be happy to share that information with you. In the meantime, I'd check in with our dear "den mother" Rabine. No doubt he'll want to know what crazy antics you've been up to. Never leave the den mother waiting... that is, unless you want to be doused in honey. It's happened, trust me.<|endoftext|> <|startoftext|>Hive in the Tower<|obj|>Recover the Encrusted Silithid Object.<|text|>The hive needs to be addressed in Southwind Village, and I think I know a way to get at them. It's been my experience that the silithid hives are very sensitive to their environment; this explains their attacks when hearing the death wails of the spirits. The silithid are strongest in the tower - the one with the mass of wasps circling it. Scale the tower and jostle the hive into activity. Report back what you learn, but be careful! If you uncover anything that might help, bring it to me.<|endoftext|> <|startoftext|>Umber, Archivist<|obj|>Take the Encrusted Silithid Object to Umber.<|text|>Analyzing this is key. If it's a journal inside this sticky chitin, then the Circle would finally have a window into the past! Give this to my friend over there. His name is Umber, and the man's brilliant. Touched, sure, but brilliant nonetheless! Umber's salvaged tomes in far worse shape than this. If it can be saved, he can do it.<|endoftext|> <|startoftext|>Wasteland<|obj|>Deliver Rabine's Letter to Laylo Starstrike near Southwind Village.<|text|>This is Silithus... a harsh and brutal wasteland. Few know that an ancient war was waged here between the night elves and a malign, alien power. The evil was sealed, but now we suspect that forces work to stir this... unspeakable horror. Seek out Layo Starstrike, one of my agents. I have sent him to the southeast to investigate the ruins of Southwind Village. Give him this letter, and he will give you his trust accordingly.<|endoftext|> <|startoftext|>The Spirits of Southwind<|obj|>Free the spirits of 8 Tortured Druids and 8 Tortured Sentinels in Southwind Village.<|text|>To our southwest lies a tragic site - the ruins of Southwind Village. This is where our work should begin. From what we've learned, this village was once a night elf base of operations for Silithus. It's long since overrun by the silithid hives that infest the wastes. I can only imagine the horror of the village's initial sundering... The tortured spirits of fallen druids and sentinels wander the ruins aimlessly. Explore this locale, freeing the souls of these wretched beings as needed.<|endoftext|> <|startoftext|>Befoulers of the Wind<|obj|>Destroy 10 Desert Rumblers.<|text|>You are foolish to even have come to a place such as this. But I might have use for even a fool. I stand vigil here over my master's prison, keeping watch across the years. Nothing may interrupt me. Not even the disgusting minions of the earth that roam here, intruders upon the territory of wind... I despise them! I destroy those that venture close, but I cannot allow myself to waste time on such pests. If you were to do so, however, I could reward you for it...<|endoftext|> <|startoftext|>Call of the Earthen Ring<|obj|>Speak with Advisor Sevel.<|text|>At last, I've found you! I have a message from Advisor Sevel. The Earthen Ring has need of you, Farseer. Please return to the Heart of Azeroth at your soonest convenience. Advisor Sevel is eagerly awaiting your return.<|endoftext|> <|startoftext|>Pressing the Assault<|obj|>Select your next assault point on the Broken Isles at the Command Map in your Order Hall.<|text|> <|endoftext|> <|startoftext|>The Battle for Broken Shore<|obj|>Take the wind rider to the Broken Shore.<|text|>This wind rider will take you to Broken Shore. May your weapon bring you many kills today. The Warchief has already made landfall, I will wager you will simply need to follow the trail of demon blood.<|endoftext|> <|startoftext|>Scouring What Remains<|obj|>Select your next assault point on the Broken Isles at the Command Map in your Order Hall.<|text|> <|endoftext|> <|startoftext|>Isle Hopping<|obj|>Select your next assault point on the Broken Isles at the Command Map in your Order Hall.<|text|> <|endoftext|> <|startoftext|>Crushing the Crown<|obj|>Kill 12 Crown Chemical Co. Employees and use Snagglebolt's Khorium Bomb to destroy a chemical wagon south of Shadowfang Keep in Silverpine Forest, then return to Detective Snap Snagglebolt in Orgrimmar.<|text|>This ledger is full of locations, and I need you to investigate and take action, pal. This has gone on long enough. Here's an entry I want you to check out: it's just south of Shadowfang Keep in Silverpine Forest. That can't be good. Get out there and rough 'em up. Oh, and if you see something big and dangerous enough that it needs destroying, toss this bomb at it.<|endoftext|> <|startoftext|>Author! Author!<|obj|>Tell Khadgar to begin the ritual to summon the spirit of Alodi, the first Guardian.<|text|>We've reviewed the tome recovered from Karazhan. Though we found references to the Pillars of Creation, one piece of crucial information was omitted from the book... where to find the artifacts. Fortunately, we have access to an expert on the subject. The author, Alodi, was the first Guardian of Tirisfal. His spirit is forever bound to the Forge of the Guardian, which has been hidden in our safekeeping. I think the time has come to call him forth.<|endoftext|> <|startoftext|>Leyline Proficiency<|obj|>Speak with Arcanist Valtrois.<|text|>Our leyline feed grows stronger. The more powerful our feed becomes, the more I learn about ancient mana itself. Of course, as my apprentice, you may reap the benefits of my discoveries. Listen well, and I will teach you how to extract power from your enemies more reliably.<|endoftext|> <|startoftext|>Destiny Unfulfilled<|obj|>Witness True Betrayal in Shadowmoon Valley on the fringes of Outland.<|text|>Hardly recognizable from the golden eyed child of prophecy, and living as an outcast on the fringes of a shattered world, his motivation remained unchanged. His assaults on the Legion and his attempts to end their march were his only focus. Yet, in a strange twist of fate, it was not the Burning Legion who came for him in the end. We must travel to Outland to experience Illidan's last memory.<|endoftext|> <|startoftext|>Lyana Darksorrow<|obj|>Destroy the Soul Harvester.<|text|> <|endoftext|> <|startoftext|>Leyline Master<|obj|>Speak with Arcanist Valtrois.<|text|>You surprise me, outlander. During our first lesson about the ancient leylines, I half-expected you to be lost in daydreams of adventure, or treasure or... some such nonsense. But you have proven an apt student. Our leyline feed has grown extremely powerful. Watching it grow has taught me a great deal about the arcane, and the nature of mana. I have one final lesson that will help you find even more ancient mana.<|endoftext|> <|startoftext|>Leyline Apprentice<|obj|>Speak with Arcanist Valtrois.<|text|>Good work finding those additional leyline feeds. You seem rather competent - for an outlander. Allow me to share with you a few secrets about the power of the leylines. This should help you in scavenging more ancient mana from the creatures around Suramar. A grisly task, I know - which is why I leave it to you!<|endoftext|> <|startoftext|>Grimwing the Devourer<|obj|>Slay Grimwing the Devourer.<|text|>You have my thanks for rescuing me from captivity. However, Azoran is no mere demon. He is a powerful eredar who commands great rank within the Burning Legion. Before we can get to him, there is another that must be destroyed. Grimwing the Devourer is the strongest of the felbats. Place the basilisk flesh upon the altar to the north and slay Grimwing when she appears. Then, return to me with her head. My thirst for vengeance must be quenched.<|endoftext|> <|startoftext|>Mr. Goldmine's Wild Ride<|obj|>Ride the mine cart with Initiate Goldmine to the end of the line.<|text|>Okay, we need to get to the earth portal at the back of the cave. I've "procured" a ride for us. Why walk when we can ride in style? I hope you don't mind mine carts. Let me know when you're ready.<|endoftext|> <|startoftext|>Cursed Tome<|obj|>Bring the Fel-Ravaged Tome to Robert Newhearth in Dalaran.<|text|>Much of the elven writing in the tome has been singed by fel fire. The head of the curators in Dalaran is renowned for his restoration skills. Perhaps he can treat the tome to bring it back to legibility.<|endoftext|> <|startoftext|>Back To The Orphanage<|obj|>Return your ward to the Dalaran orphanage by handing in the Wolvar Orphan Whistle to Orphan Matron Aria in Dalaran.<|text|>Know what? You not so bad after all. You take Kekek a lot of fun places. Kekek meet a lot of new friends and do things no other pup get to do. You, and Hemet Nesingwary, and Snowfall Glade pups all new best friends. Maybe sometime you bring Kekek that green hills book? Kekek promise to write sometimes, too, tell you how things go. Maybe even be nice to big-tongue kids sometimes. Kekek gotta go back to orphan-lady Aria now, back in purple human city.<|endoftext|> <|startoftext|>Destiny Unfulfilled<|obj|>Witness True Betrayal in Shadowmoon Valley on the fringes of Outland.<|text|>Hardly recognizable from the golden eyed child of prophecy, and living as an outcast on the fringes of a shattered world, his motivation remained unchanged. His assaults on the Legion and his attempts to end their march were his only focus. Yet, in a strange twist of fate, it was not the Burning Legion who came for him in the end. We must travel to Outland to experience Illidan's last memory.<|endoftext|> <|startoftext|>Victory in Tol Barad<|obj|>Win a Tol Barad battle and return to Colonel Karzag at Hellscream's Grasp in Tol Barad Peninsula.<|text|>Maintaining control of Tol Barad is the key to our strategic plans here in the Eastern Kingdoms. We must do whatever it takes to keep the Alliance off this island and that means we need your help. Fight with everything you have to win control of Tol Barad and bring me word of victory.<|endoftext|> <|startoftext|>Prospector Gunstan<|obj|>Report to Prospector Gunstan at Southmoon Ruins in Tanaris.<|text|>Say... you haven't been to Southmoon Ruins yet, have you? Oh you simply MUST. They have all sorts of fascinating titan artifacts. Head west, and look for the Explorers' League tents.<|endoftext|> <|startoftext|>Victory in Tol Barad<|obj|>Win a Tol Barad battle and return to Major Marsden at Baradin Base Camp in Tol Barad Peninsula.<|text|>We fought hard to get a foothold on this ugly rock and there is no way we are going to let the Horde get in the way of our plans. Keeping control of Tol Barad is our first priority and we need your help. Fight your way to victory in Tol Barad and return to me word of your triumph.<|endoftext|> <|startoftext|>Back To The Orphanage<|obj|>Return your ward to the Dalaran orphanage by handing in the Oracle Orphan Whistle to Orphan Matron Aria in Dalaran.<|text|>We had the best time with you. We wish you could be our now, but you have to take us back to Orphan Matron Aria in Dalaran. Maybe you could come visit us again sometime? We loved meeting Winterfin hatchlings and getting to see the dragon queen. No one will believe us when we say we met a Great One! We going to miss you. We promise to write letter sometime, oki?<|endoftext|> <|startoftext|>To the Mor'shan Rampart<|obj|>Report to Kadrak at the Mor'shan Rampart on the border between the Northern Barrens and Ashenvale.<|text|>Kadrak at the Mor'shan Rampart to the north is calling for aid. The rampart rests on the border between the Northern Barrens and Ashenvale. It is the front line in the fight against the Alliance. We're driving the night elves out of the forest. We'll claim its resources for the Horde! To get there, take the Gold Road north out of the Crossroads. Destiny calls!<|endoftext|> <|startoftext|>They Call Him Swiftdagger. He Kills Harpies.<|obj|>Locate Darsok Swiftdagger in Northern Barrens.<|text|>There's an orc who lives in the west. At the frayed edge of the cataclysm's swath of destruction. They call him Swiftdagger. They call him that because ... his ... actually I think that's just his name. Anyway, he's a harpy-killing machine. He kills harpies. Loves it. It's a living. Go and see him! See how it's done. Live the dream. You might make a career out of it.<|endoftext|> <|startoftext|>Bring Down the High Shaman<|obj|>Slay High Shaman MacKilligan.<|text|>Our scouts in the field report that High Shaman MacKilligan has moved out of Thundermar and is fighting amidst the Thundermar Ruins northwest of here, across the river. He's a dangerous one, responsible for the deaths of many a Dragonmaw. He WILL be destroyed, that is not the question. The question is: will you be the one to earn the glory of the kill?<|endoftext|> <|startoftext|>Total War<|obj|>Smash 10 Thundermar Ale Kegs within the Thundermar Ruins.<|text|>Some of the Wildhammer still cling to the hope of reclaiming the Thundermar Ruins to the north, across the river. Burn them out! Smash open kegs of Thundermar ale. That wicked brew is potent enough to explode when set aflame. Don't ask me why. And don't ask me how they drink the stuff.<|endoftext|> <|startoftext|>Return to the Lost City<|obj|>Speak to Captain Hadan inside the Lost City of the Tol'vir.<|text|>We might've taken Neferset City, but the Neferset have a new seat of power. Thanks to Siamat, the powerful djinn of the south wind, the Neferset have become considerably more dangerous. We just learned that some of Nadun's ambushed reconnaissance party managed to secure the entrance to the Lost City. Go find Captain Hadan and get whatever information you need to bring down Siamat and the Neferset scum.<|endoftext|> <|startoftext|>Pebble<|obj|>Speak to Pebble in the Shuddering Spires. If you stay on the ground long enough, he should come out of hiding to find you.<|text|>If you hadn't noticed, there's a very small elemental that has taken a liking to you. If you stay on the ground for even a few moments, I'm sure you'll spot him. You seem to be quite adept at making friends down here. A good talent to have.<|endoftext|> <|startoftext|>Crushing the Wildhammer<|obj|>Kill Wildhammer Warbrands to collect 8 Wildhammer Insignias. Named characters within the Thundermar Ruins will also carry insignias.<|text|>The Wildhammer grow bold with their new Alliance allies. They dare press across the river. Drive them back! Seek out and crush the Wildhammer warbrands who fight in the riverbed and within the Thundermar Ruins along the north bank. The best among them carry insignias - gather them for me to prove your allegiance to the Dragonmaw cause.<|endoftext|> <|startoftext|>Call of the Warmatron<|obj|>Report to Okrilla at Dreadmaul Hold in Blasted Lands.<|text|>Our venerable warmatron, Okrilla, has sent me to the far reaches of the world in search of suitable heroes that would join our cause. Are you interested in strengthening the Horde's grasp over the Eastern Kingdoms? Then take this portal to the Blasted Lands and report to Okrilla at Dreadmaul Hold!<|endoftext|> <|startoftext|>Another Maw to Feed<|obj|>Gather 10 Wildhammer Food Stores from the Thundermar Ruins.<|text|> Still hungry. It's like ... every day, I'm hungry. I hear there's more food stashed up in the Thundermar Ruins across the river to the north, where all the fighting is. Bring some to my mouth.<|endoftext|> <|startoftext|>The View from Down Here<|obj|>Use the Viewpoint Equalizer on 5 Frostmane Builders in Frostmane Retreat.<|text|>We need to halt the construction on this Frostmane village. If we let them get too entrenched, it will be more difficult to keep them from settling here permanently. It's time to give those brutes a gnome's-eye view of the world! Take this gnomish viewpoint equalizer and use it on the Frostmane builders to bring them down to our level. They won't be able to lift their tools and construction will come to a standstill.<|endoftext|> <|startoftext|>Hook 'em High<|obj|>Use the Barbed Fleshhook to dismount and kill 4 Thundermar Gryphon Riders.<|text|>The Wildhammer can train war gryphons faster than we can subvert and control drakes. We can't let them continue to outnumber us! Hunt gryphon riders flying over the river north of Bloodgulch. Take this hook and fling it at them as they fly by. Their momentum will hurl them from their mount, right to your feet. Kill the dismounted gryphon riders!<|endoftext|> <|startoftext|>Nethergarde Needs You!<|obj|>Speak to Quartermaster Lungertz at Nethergarde Keep in Blasted Lands.<|text|>Nethergarde needs you! I have been sent here by Quartermaster Lungertz to head off Okrilla's nefarious lackeys and to recruit able-bodied heroes of the Alliance! Help us fight off the Horde! If you are willing, take this portal in front of me to the Blasted Lands and speak with the quartermaster.<|endoftext|> <|startoftext|>Into the Stonecore<|obj|>Speak to Earthwarden Yrsa inside the Stonecore.<|text|>You say that this Millhouse Manastorm and High Priestess Azil were to meet inside the Stonecore? Sounds big. We'd best get on their trail. We don't want the Twilight's Hammer pulling off something big right under our noses. Speak to Earthwarden Yrsa inside the Stonecore. She's been stationed there to make sure the Twilight's Hammer doesn't try to retake the Temple of Earth.<|endoftext|> <|startoftext|>Beer Run<|obj|>Speak with Hammelhand on the road southeast of Thunderstrike Mountain and escort a supply caravan to Kirthaven.<|text|>After my sister's wedding, I developed a taste for that Thunderbrew Lager that Kurdran had imported from Dun Morogh. More is on the way, but our caravan keeps getting jumped by the Dragonmaw! Head on up to the southeast side of Thunderstrike Mountain and catch up with the caravan. Look for a fellow named Hammelhand at the side of the road, and help him get the booze through the pass. Just get it as far as Kirthaven, and we'll take it from there.<|endoftext|> <|startoftext|>The Dunes of Silithus<|obj|>Report to Windcaller Proudhorn at Cenarion Hold in Silithus.<|text|>Cenarion Hold, in Silithus, is one of the biggest druid settlements in Kalimdor. Almost as big as Moonglade, mon. Someday, maybe Zen'Aliri be headin' on over to Cenarion Hold... fightin' some Twilight's Hammer, healin' the land where the silithid tear it... but Zen'Aliri's master tells him to wait. So Zen'Aliri waits. The easiest way to get there is that path up Un'Goro Crater's northwestern cliffs. If you got no master... there's nothing keepin' you from movin' on.<|endoftext|> <|startoftext|>Never Leave a Dinner Behind<|obj|>Gather 10 Wildhammer Food Stores from the Thundermar Ruins.<|text|>Refugees are still pouring into Thundermar from the fighting, and I'm hungry! I mean them. The refugees, they're hungry. Get me some food from the Thundermar Ruins! Scour the ruins to the south, east, and southwest for any stores that still remain. Especially them big hocks of ham. I love those! Er, the refugees do. And see if you can find some of them little cocktail weenies.<|endoftext|> <|startoftext|>Fight Like a Wildhammer<|obj|>Collect 10 Kegs of Thundermar Ale from the Thundermar Ruins. Carfeul - it's got some kick!<|text|> I'm all outta ale! Head out into the Thundermar Ruins and see if there's any left, before those grungy Dragonmaw get their mouths on it. Feel free to have a few sips, yerself. A mug of ol' Thundermar's finest will fortify yer fightin' skills.<|endoftext|> <|startoftext|>Keeping the Dragonmaw at Bay<|obj|>Kill Dragonmaw Marauders and collect 8 Dragonmaw Insignias. Named characters within the Thundermar Ruins will also carry insignias.<|text|>With your help we've thumped the Dragonmaw pretty hard, but still their daily attacks in the Thundermar outskirts persist. We need to keep up the pressure! Wade back into the battle that's raging in the Thundermar ruins to the south and southwest. Kill Dragonmaw marauders and collect the insignias that their greatest warriors wear.<|endoftext|> <|startoftext|>The Sands of Silithus<|obj|>Report to Windcaller Proudhorn at Cenarion Hold in Silithus.<|text|>Let's see... oh, here's a good one! Silithus! So, apparently the Cenarion Circle needs assistance with an insect infestation of some sort. Ugh! No thanks, not for me. I'm perfectly happy freezing to death here in Everlook if the alternative is bugs. Hmm... it says here that visitors should speak with Windcaller Proudhorn, and the easiest way to get there is via the path up Un'Goro Crater's northwestern cliffs. You interested?<|endoftext|> <|startoftext|>Blasted Lands: The Other Side of the World<|obj|>Report to Okrilla at Dreadmaul Hold in the Blasted Lands.<|text|>Now here's an interesting one. It says that members of the Horde should talk to Okrilla at Dreadmaul Hold. Hmph! I didn't even know that the Horde held Dreadmaul Hold! I guess this Okrilla requires help fighting some ogres and the Alliance. You'd think she'd already have her hands full with all the demons down there! The best way to Dreadmaul Hold is to cross the Great Sea, then to take the road south from the Swamp of Sorrows. You interested?<|endoftext|> <|startoftext|>Blasted Lands: The Other Side of the World<|obj|>Report to Quartermaster Lungertz at Nethergarde Keep.<|text|>Now here's an interesting one. It says to report to Quartermaster Lungertz at Nethergarde Keep, in the Blasted Lands. That's just about as far as you can get from here! It says they're having trouble with Horde attacks. Hmph! I didn't know the Horde even had an outpost in the Blasted Lands! They tend to worry more about demons and less about rivalries down there, as I understand it. You'll have to cross the Great Sea, then travel south from the Swamp of Sorrows. You interested?<|endoftext|> <|startoftext|>Warlord Halthar is Back<|obj|>Slay Warlord Halthar.<|text|>He's at it again. Warlord Halthar... terror of the shire. He and his drake were spotted causing trouble to the south, among the Thundermar Ruins. Kill Halthar! We'll send in some warbrands to help out once you engage.<|endoftext|> <|startoftext|>Closing a Dark Chapter<|obj|>Slay Erudax, the Duke of Below.<|text|>This terrible place was Alexstrasza's nightmare. During what mortals call the second war, she was chained in the depths below, her tormented offspring forced to serve the demon-corrupted Horde. Alexstrasza may be free, but the beast known as Erudax still corrupts her offspring below. Destroy him. Crush him that we may end these horrors once and for all!<|endoftext|> <|startoftext|>Kill the Courier<|obj|>Kill Drahga Shadowburner and grab his Missive to Cho'gall.<|text|>Thank you, for braving the horrors of this dark and terrible place. The bowels of Grim Batol are the heart of Cho'gall's war machine. If we are to stop his machinations throughout the Highlands, we must learn all we can from these depths. Seek out Drahga Shadowburner within. He is Cho'gall's runner, the link between here and the Bastion of Twilight. We must learn the secrets he carries.<|endoftext|> <|startoftext|>Waterlogged Tome<|obj|>Bring the Waterlogged Tome to Robert Newhearth in Dalaran.<|text|>In spite of its magical nature, the book has been damaged by water. The head of the curators in Dalaran is renowned for his abilities. Perhaps he can restore it.<|endoftext|> <|startoftext|>The Prison Rooftop<|obj|>Speak to Darius Crowley upstairs in the Stoneward Prison in Gilneas City.<|text|>I don't understand why the king wants to waste time saving his hide, but if you want to risk your life, then be my guest. Crowley and his men are holed up upstairs, probably plotting against the king as we speak!<|endoftext|> <|startoftext|>Twilight Skies<|obj|>Check in with Friz Groundspin at the Southern Rocketway Terminus in Azshara.<|text|>I just got word from Orgrimmar that the Warchief wants us to move out. We wouldn't have been ready if it wasn't for your help! The plan is for the air fleet to take off immediately, and for the navy to follow close behind. Hellscream will be accompanying the air fleet and specifically requested that you come along with us. No time to delay! Go to the Southern Rocketway Terminus here in Azshara, and check in with Friz Groundspin. I'll bring the zeppelin around to pick you up.<|endoftext|> <|startoftext|> Sullah's Sideshow<|obj|>Speak to Sullah at Sullah's Sideshow.<|text|>Welcome, my friend! The fruits of our labor have paid off abundantly! The time has come for us to give a dress rehearsal. Oh, before we begin, I have a favor to ask. There was a small snafu with a stubborn pygmy, so I have to ask that you take his place for the performance. I'm sure you'll be able to pick it right up. You're a natural! Break a leg, my friend!<|endoftext|> <|startoftext|>Trailing the Spiritspeaker<|obj|>Report to Nymn at Everlook in Winterspring.<|text|>I have heard tales of Umbranse, though I have not ever met him in person. Rumor has it that he's been collecting magical artifacts, though for what purpose, I couldn't say. Best pass this information on to a trusted ally. Nymn, the high elf, can be found within Everlook, the large goblin town to the northeast. Tell him all that we learned today.<|endoftext|> <|startoftext|>Soften them Up<|obj|>Free a Red Drake within Grim Batol and use it to destroy 30 Troggs and 15 Twilight's Hammer minions.<|text|>At last, reinforcements! I'm so glad you're here. We never imagined just how entrenched the Twilight's Hammer forces are. And there are so many! Several of our drakes have been captured just inside the main hall. Please, break their bonds and free them. Once free, together we can scourge these halls clean with flame. Just climb aboard a red drake and call out your targets. You will definitely want to cut down the enemy numbers before delving deeper into the ruins.<|endoftext|> <|startoftext|>Fel-Ravaged Tome<|obj|>Bring the Fel-Ravaged Tome to Robert Newhearth in Dalaran.<|text|>Much of the elven writing in the tome has been singed by fel fire. The head of the curators in Dalaran is renowned for his restoration skills. Perhaps he can treat the tome to bring it back to legibility.<|endoftext|> <|startoftext|>In My Father's House<|obj|>Witness Illidan's Sacrifice in Azshara on the continent of Kalimdor.<|text|>Most mortals cannot comprehend the truth of the Legion. Those that recognize it, often refuse to accept its meaning. Such knowledge carries a weight that the mortal frame cannot bear. To sacrifice that much of ones self changes the soul. Among your greatest heroes, a rare few understood that type of sacrifice. Let us witness it through Illidan's eyes. We must go to Azshara, on the continent of Kalimdor.<|endoftext|> <|startoftext|>Ravencrest's Legacy<|obj|>Experience Ravencrest's Legacy at Black Rook Hold in Val'sharah.<|text|>Years later, as the War of the Ancients raged on and the Burning Legion's grip upon this world took hold, Illidan would meet a military leader known as Kur'talos Ravencrest. He too would see the potential within Illidan, eventually promoting him to captain of the Moon Guard: a powerful group of night elf sorcerers. We must experience this memory in Black Rook Hold, located on the western shores of Val'sharah.<|endoftext|> <|startoftext|>Destiny Unfulfilled<|obj|>Witness True Betrayal in Shadowmoon Valley on the fringes of Outland.<|text|>Hardly recognizable from the golden eyed child of prophecy, and living as an outcast on the fringes of a shattered world, his motivation remained unchanged. His assaults on the Legion and his attempts to end their march were his only focus. Yet, in a strange twist of fate, it was not the Burning Legion who came for him in the end. We must travel to Outland to experience Illidan's last memory.<|endoftext|> <|startoftext|>Second Sight<|obj|>Use your Spectral Sight.<|text|>Though young King Anduin is a noble soul, he may lack the conviction of his father. The Alliance needs a leader who will do what needs to be done. The Legion will strike at the first hint of weakness. Even now, I sense something amiss. I fear that not all is as it seems. Quickly, use your Spectral Sight. We must know if there are foes among us!<|endoftext|> <|startoftext|>A Weapon of the Alliance<|obj|>Meet with the Illidari in the Mage Quarter of Stormwind.<|text|>At first I was unsure whether it was wise to allow the Illidari inside the city. But you may have just saved all our lives. You may establish a camp in the Mage Quarter. The Alliance will have need of your skills if we are to face the Legion. Make no mistake though. Should your kind give in to the fel energies you toy with, we will treat you like the demons you are becoming.<|endoftext|> <|startoftext|>Recruiting Earthcallers<|obj|>Speak to Felinda Frye.<|text|>Felinda Frye has recently joined us at the Heart of Azeroth. She oversees the recruitment and training of our Earthcallers. I recommend that you speak with her at your soonest convenience, Farseer . The Earthcallers are powerful shaman and will greatly bolster our ranks.<|endoftext|> <|startoftext|>Demons Among Them<|obj|>Protect the King.<|text|>It is just as we suspected! The demons thought they could take us by surprise. Quickly, to arms! Warn the King!<|endoftext|> <|startoftext|>An Unclear Path<|obj|>Witness Illidan's Resilience at the Dreamgrove in Val'sharah.<|text|>Much of Illidan's formative years were spent in Val'sharah, alongside his twin brother, Malfurion. As young night elves, the twins vied for the affection of the young priestess, Tyrande, as they underwent the trials of the demi-god, Cenarius. We must travel to the Dreamgrove now, where Illidan's true path would be forged.<|endoftext|> <|startoftext|>Awakenings<|obj|>Witness the Awakening of Illidan Stormrage in Val'sharah.<|text|>Light's Heart is to serve as the vessel for Illidan Stormrage's rebirth: my last act of service to the Light. But Illidan is dead and his soul is lost in the Nether. Before we may attempt to recover his soul, we must prepare the vessel for his return. Across two worlds exist echoes of Illidan's past. You must venture out and find the echoes. Start where all life begins: birth. Find Illidan's birthplace in Val'sharah. Awaken the memory.<|endoftext|> <|startoftext|>Brotherly Love<|obj|>Find Maiev Shadowsong in Black Rook Prison.<|text|>Maiev will be somewhere in the prison. I found her discarded armor on my way here. I know the two of you have a history. I trust that will not be a problem. Let's split up to search the cells more quickly. We must find her.<|endoftext|> <|startoftext|>The Pursuit of Umbranse<|obj|>Report to Haleh at Beryl Egress in Winterspring.<|text|>We have isolated Umbranse's position here in Winterspring. It is as I suspected. Umbranse is at Mazthoril, the cavern that once belonged to the blue dragonflight, in the southwest. My mother, Haleh, will greet you there. She is stationed outside of the cave in a small camp with a few other survivors. Look for her campfire.<|endoftext|> <|startoftext|>Sins of the Sea Witch<|obj|>Legionnaire Nazgrim wants you to slay Lady Naz'jar.<|text|>Naz'jar! She's the one responsible for this mess. She's in here somewhere. She must be exhausted after that fight with Neptulon. Now is the time to strike! We won't have another opportunity like this. I'll handle anything that tries to aid her from this direction. Find her, and run her through!<|endoftext|> <|startoftext|> Hyena Harvest<|obj|>Use Sullah's Hyena Trap to capture 5 Bloodsnarl Hyenas.<|text|>Look! I have taken your bait and fashioned traps that will be most useful in your next task. Far to the southeast of here run a dangerous pack of Bloodsnarl Hyenas. I am confident that they can be tamed and used to great effect in our performance. Lay one of these next to them and they won't be able to resist it. Then, once they're trapped, you just have to collect them and bring them back. It works almost every time!<|endoftext|> <|startoftext|>The Vortex Pinnacle<|obj|>Find Itesh inside the Vortex Pinnacle.<|text|>One of our civilian leaders was taken prisoner by the air elementals. They are probably torturing him for information as we speak. Go to the Vortex Pinnacle, where these foul creatures came from, and look for Itesh. You will find the entrance to the Vortex Pinnacle hovering off of the southeastern coast of Uldum.<|endoftext|> <|startoftext|>Umbranse's Deliverance<|obj|>Slay Umbranse the Spiritspeaker.<|text|>Umbranse lurks in the back of Mazthoril. His time has come. Unfortunately, I am unable to join you on this quest. While I'd love to get my hands on that snake, Mazthoril's magic would rip me apart in its current state. No, I need you to finish this for me. When the deed is done, use this charm. It will return you safely to the egress.<|endoftext|> <|startoftext|>The Arcane Storm Within<|obj|>Use the Empowered Dreamcatcher to close 5 Arcane Tesseracts within Mazthoril.<|text|>Mazthoril's innate magic can wreak unimaginable havoc if mishandled. Umbranse's wanton casting within the cavern has opened up a number of tesseracts - in other words, portals - connecting to other worlds. If I am to return to Mazthoril, these tesseracts must be closed. The dreamcatcher will close the portals, buying you safe entrance into Umbranse's lair. First defeat whatever comes out of the tesseracts, then use the dreamcatcher to quickly close them, before anything else spills into this world.<|endoftext|> <|startoftext|>Winterwater<|obj|>Obtain 7 Winterwater from Ice Avatars in Frostwhisper Gorge.<|text|>I don't want our gambit to fail. Such a failure would only draw attention to our efforts, giving Umbranse an opportunity to hone his defenses. No, we have to do this right the first time. The Frostwhisper Gorge, to the south, provides us access to powerful ice elementals. The water within these elementals' hulls should amplify the power of your dreamcatcher, ensuring our efforts. Obtain this water. Then return to our small camp.<|endoftext|> <|startoftext|>The Owlbeasts' Defense<|obj|>Obtain an Owlbeast Dreamcatcher from Dun Mandarr.<|text|>What a shame. Whatever Umbranse has done, he has prevented me from undoing his magic. He is wiser than I had anticipated. I do have a backup plan, however. I have seen owlbeasts enter and leave Mazthoril, even after Umbranse took control. Their ancient druidic magic must be capable of disabling Umbranse's. Luckily, I happen to be somewhat of an expert in their methods. Travel south, to Dun Mandarr. You will find a chest with a dreamcatcher in it. That will be your first step.<|endoftext|> <|startoftext|>Magic Prehistoric<|obj|>Obtain the Essence of the Claw-Totem, the Essence of the Life-Totem, and the Essence of the Moon-Totem.<|text|>The owlbeasts' sacred caves are located to the east. Within several of these caves, you should find totems. I want you to approach these totems and gather whatever essence you can from them. The dreamcatcher should absorb this essence for use within Mazthoril.<|endoftext|> <|startoftext|>Altered Beasts<|obj|>Obtain 5 Mana-Addled Brains from Altered Beasts.<|text|>We, the blue dragons, have been forced out of our home, Mazthoril. An impostor by the name of Umbranse has taken advantage of us in our weakest hour, and now occupies the cave. Mazthoril is a place of extremely potent magic, and he does not know how to wield it. Even the wildlife suffers. The beasts nearby have been altered. Please, I must ask you a favor. Gather their brains, so I can see if I can undo this Umbranse's wild magic.<|endoftext|> <|startoftext|>Sins of the Sea Witch<|obj|>Slay Lady Naz'jar in the Throne of Tides.<|text|>That vile worm has earned a thousand deaths! It won't be easy. She and her minions are firmly entrenched in this place, but she's bound to be exhausted from her fight with Neptulon. Now is the time to strike! We won't have another opportunity like this. Run her through!<|endoftext|> <|startoftext|>Necessary Refreshment (Backup Groundspawn Quest)<|obj|>Obtain 6 Cactus Apples.<|text|>It sure gets hot out here in the Valley of Trials. If only I had some cactus apples, I could make my famous cactus apple surprise! Nothing cools you off faster than a piece of that delicious treat. I'll tell you what. If you bring me 6 cactus apples, I'll make you a few portions of cactus apple surprise to take with you on your adventures. If you're interested, you can find cactus apples growing near the cactus plants around here.<|endoftext|> <|startoftext|>Rescue the Earthspeaker!<|obj|>Rescue Erunak Stonespeaker.<|text|>Good! You've brought allies. You must hurry if we are to rescue Erunak. Go now. Fight your way through Neptulon's halls. Find the shaman and free him from these worms... if he still lives. Don't worry about them coming up from behind you. I'll see that nothing makes it past me!<|endoftext|> <|startoftext|>You Gotta Have Eggs<|obj|>Obtain 40 Chillwind Eggs.<|text|>I don't have a very discerning palate, but even I can't stand the taste of those chimaeras that you'll find around here. Their eggs, however, are a different story. Chimaera eggs are the richest, most buttery eggs you'll find this side of Orgrimmar. Way better than boring owl eggs, and not as sulfurous as those weird wildkin eggs. I'll take as many of them as you can gather. Head northeast, and look for their nests in the snow.<|endoftext|> <|startoftext|>Rescue the Earthspeaker!<|obj|>Rescue Erunak Stonespeaker.<|text|>Good! You've brought allies. You must hurry if we are to rescue Erunak. Fight your way through Neptulon's halls. Find the shaman and free him from these worms... if he still lives. Don't worry about them coming up from behind you. Nothing's making it past me!<|endoftext|> <|startoftext|>Twilight Shores<|obj|>Speak with Lieutenant Fawkes at Highbank in Twilight Highlands.<|text|>Right then, just hop in the seaplane behind me and I'll fly yeh to the Highlands. We're to report to a feller named "Lieutenant Fawkes." I've promised the King we'd get there lickety-fast, so I took the liberty of ditchin' any excess weight. Like seatbelts. Parachutes. Maps. Stabilizers. Landing gear. I never actually "land" these things anyways.<|endoftext|> <|startoftext|>To the Depths<|obj|>Speak with Recruiter Burns at Stormwind Harbor in Stormwind City.<|text|>The Earthen Ring has identified the watery realm of Vashj'ir as a source of the adversary's destructive energies. It is still uncertain what dangers might be faced there, so any information you could gather would be of great value. The Alliance is sending warships to the region as we speak. To gain passage, travel northwest of Stormwind and speak to Recruiter Burns at Stormwind Harbor. May the spirits guide you.<|endoftext|> <|startoftext|>Razor Beak and Antlers Pointy<|obj|>Slay 12 Owlbeasts in Owl Wing Thicket.<|text|>What happened to me, you ask? Listen, and listen well, for my tale is one of tragedy... I was sent here to Owl Wing Thicket to find some relics. I only made it this far before I was overwhelmed by a flurry of wings and talons. How they roared and pecked! I now lay here, a broken orc, with nothing but vengeance on my mind. Please, if you have any sense of honor, you will go into Owl Wing Thicket and help me regain mine.<|endoftext|> <|startoftext|>Damn You, Frostilicus<|obj|>Slay Frostilicus.<|text|>The Frostmaul giants wouldn't have been a problem if it weren't for that damned Frostilicus. When the ground shook and the bridge broke, he and his fellow water elementals seeped out of the earth and took over the bottom of Frostwhisper Gorge, forcing the giants out. Damn you, Frostilicus! You would do me a great honor if you would send him back into the ground. You will find him to the south, at the bottom of the gorge.<|endoftext|> <|startoftext|>Chips off the Old Block<|obj|>Slay 8 Frostmaul Tumblers.<|text|>My mysterious benefactors gave me more than one task. The second task took me farther south, to the Frostwhisper Gorge. I was surprised to learn that the gorge's bridge had been broken in two, preventing land travel from one side to the other. In addition, the juvenile Frostmaul tumblers were separated from their stronger adult parents. I thought that I could defeat them in battle. I was incorrect. I was forced to run away in shame. Teach these tumblers a lesson. Fight them, and win.<|endoftext|> <|startoftext|>The Rear is Clear<|obj|>Report to Marshal McBride in front of Northshire Abbey in Elwynn Forest.<|text|>Excellent work! The rear is now officially clear. We'll take care of the stragglers. I want you to go back to Marshal McBride, standing in front of Northshire Abbey, south of here, and let him know that the goblin situation is under control. Farewell.<|endoftext|> <|startoftext|>A Personal Summons<|obj|>Speak to Naraat the Earthspeaker in Stormwind.<|text|> Hear my words. Our world finds itself in the grip of a terrible crisis. I call upon you to lend your aid in this desperate hour. I am Naraat. Seek me out at once, and your calling shall be revealed. I await you at the Eastern Earthshrine in Stormwind City.<|endoftext|> <|startoftext|>The Rear is Clear<|obj|>Report to Marshal McBride in front of Northshire Abbey in Elwynn Forest.<|text|>Excellent work! The rear is now officially clear. We'll take care of the stragglers. I want you to go back to Marshal McBride, standing in front of Northshire Abbey, south of here, and let him know that the goblin situation is under control. Farewell.<|endoftext|> <|startoftext|>The Eye of the Storm<|obj|>Naraat the Earthspeaker wants you to look into the Waters of Farseeing.<|text|>Greetings, hero of Azeroth. We of the Earthen Ring know you by name. Your exploits and accomplishments are many. Azeroth already stands in your debt, and yet again she is in need of her heroes. I am but a messenger. A powerful presence seeks audience with you. Peer into the Waters of Farseeing and behold the dilemma of our world.<|endoftext|> <|startoftext|>The Rear is Clear<|obj|>Report to Marshal McBride in front of Northshire Abbey in Elwynn Forest.<|text|>Excellent work! The rear is now officially clear. We'll take care of the stragglers. I want you to go back to Marshal McBride, standing in front of Northshire Abbey, south of here, and let him know that the goblin situation is under control. Farewell.<|endoftext|> <|startoftext|>The Rear is Clear<|obj|>Report to Marshal McBride in front of Northshire Abbey in Elwynn Forest.<|text|>Excellent work! The rear is now officially clear. We'll take care of the stragglers. I want you to go back to Marshal McBride, standing in front of Northshire Abbey, south of here, and let him know that the goblin situation is under control. Farewell.<|endoftext|> <|startoftext|>The Rear is Clear<|obj|>Report to Marshal McBride in front of Northshire Abbey in Elwynn Forest.<|text|>Excellent work! The rear is now officially clear. We'll take care of the stragglers. I want you to go back to Marshal McBride, standing in front of Northshire Abbey, south of here, and let him know that the goblin situation is under control. Farewell.<|endoftext|> <|startoftext|>The Rear is Clear<|obj|>Report to Marshal McBride in front of Northshire Abbey in Elwynn Forest.<|text|>Excellent work! The rear is now officially clear. We'll take care of the stragglers. I want you to go back to Marshal McBride, standing in front of Northshire Abbey, south of here, and let him know that the goblin situation is under control. Farewell.<|endoftext|> <|startoftext|>Wayward Child<|obj|>Slay Ozruk.<|text|>One of my children is not with me. He stayed behind with the Twilight's Hammer at the Stonecore deep within the Temple of Earth. I sent my other children to free him from the dark magic that was surely keeping him from returning here, but... no such magic was placed upon him. Go into the Stonecore and destroy Ozruk. He must be reclaimed by the earth.<|endoftext|> <|startoftext|>Advanced Quenching<|obj|>Craft a pair of Hard Leystone Armguards for Alard.<|text|>Now that we have a frost mage at our disposal, testing this method out should be a cinch. Here are the plans for what I'd like you to make. Get to work and give me the armguards when you're finished.<|endoftext|> <|startoftext|>The Rear is Clear<|obj|>Report to Marshal McBride in front of Northshire Abbey in Elwynn Forest.<|text|>Excellent work! The rear is now officially clear. We'll take care of the stragglers. I want you to go back to Marshal McBride, standing in front of Northshire Abbey, south of here, and let him know that the goblin situation is under control. Farewell.<|endoftext|> <|startoftext|>In the House of Light and Shadow<|obj|>Take the Tears of Elune to Light's Heart in your Order Hall.<|text|>The Tears of Elune are ready for you. I am uncertain what to do from here. Take the relic back to your order hall and try to use it on Light's Heart. Maybe make them touch? Honestly your guess is as good as mine. Let's hope this works!<|endoftext|> <|startoftext|>Weapons of the Ancients<|obj|>Choose a fourth artifact to pursue.<|text|>You've proven yourself to be a druid without equal, but if we are to succeed in our battles against the Burning Legion you need you to take advantage of every opportunity to stay ahead of our foes. You should consider obtaining one final weapon of the Ancients. Its powers will maximize your ability to adapt to whatever the Legion can throw our way. Let me know how you'd like to proceed.<|endoftext|> <|startoftext|>More Weapons of Old<|obj|>Choose a third artifact to pursue.<|text|>You've had great success against our foes, but you should be ready for any challenge they send your way. You would be wise to consider obtaining yet another of the weapons of old to aid in our conflict. Let me know how you'd like to proceed.<|endoftext|> <|startoftext|>Anomalous Anomalies<|obj|>Use Khadgar's crystal to neutralize anomalies in Dalaran.<|text|>Dalaran's move to this location was intended to be a temporary measure, but we may need to depart sooner than expected. Blinking a city across the world is no mean feat. The magnitude of energies involved can lead to... unexpected side effects. Arcane anomalies are causing mischief throughout the city. Their presence could destabilize any attempt to blink again. We don't have time to let them dissipate on their own. I have a device that will help speed things along.<|endoftext|> <|startoftext|>Three Paths, Three Weapons<|obj|>Choose a third artifact to pursue.<|text|>We've searched and found a lead upon another artifact that you might find helpful. Here, let me show you what I've found. If it interests you then simply let me know.<|endoftext|> <|startoftext|>One More Legend<|obj|>Speak with Odyn to pursue another artifact.<|text|>Two is good, but three would be better. You should pursue another artifact to add to your armory. What say you?<|endoftext|> <|startoftext|>Hunter of Night<|obj|>Defeat Malvingeroth<|text|>A glorious battle indeed! If I am correct, we can expect something a bit more deadly at any moment. The Legion often uses fodder such as these to prepare the way for a more worthy foe. My axe is sharp and ready.<|endoftext|> <|startoftext|>Enemies Everywhere<|obj|>Defeat the hidden infiltrators in Dalaran.<|text|>Hold a moment. While I look into this orb of yours, why don't you look into something for me? I have long suspected an infiltration of Dalaran but after an embarrassing encounter with a local florist I've withheld my accusations until I'm absolutely certain. Have you noticed citizens among us that seem just too mundane? Almost inhumanly so? Spies, serving dark masters, watch and wait until our backs are turned. Root them out, but try and keep it quiet.<|endoftext|> <|startoftext|>The Red Axe<|obj|>Close the Unstable Portals and make your way to Broxigar the Red.<|text|>Broxigar the Red is cornered on the bridge. I am not sure he would ever admit that he needs our help, but I feel it only proper to lend him our aid. If you wish to assist our ally, I would be humbled to accompany you in this endeavor.<|endoftext|> <|startoftext|>Strange Humming Crystal<|obj|>Take the Strange Humming Crystal to Khadgar in Dalaran.<|text|><|endoftext|> <|startoftext|>Felspawns of Lothros<|obj|>Defeat Lothros.<|text|>These Felspawns are endless! I can't cut them down quickly enough to get to the dreadlord within the mausoleum. Master Illidan, will you come with me so we can take down Lothros together?<|endoftext|> <|startoftext|>Fear No Evil<|obj|>Revive 4 Injured Stormwind Soldiers.<|text|>Have you embraced the Holy Light yet? It is through the Holy Light that we are saved! It is through the Holy Light that I am able to heal these overly demanding soldiers! And it is through the Holy Light that you will be able to venture out into the field to the north and rescue our fallen brothers! Take this prayer book with you into the field and cast the Light's healing touch on the injured.<|endoftext|> <|startoftext|>Fear No Evil<|obj|>Revive 4 Injured Stormwind Soldiers.<|text|>Have you embraced the Holy Light yet? It is through the Holy Light that we are saved! It is through the Holy Light that I am able to heal these overly demanding soldiers! And it is through the Holy Light that you will be able to venture out into the field to the north and rescue our fallen brothers! Take this prayer book with you into the field and cast the Light's healing touch on the injured.<|endoftext|> <|startoftext|>Fear No Evil<|obj|>Revive 4 Injured Stormwind Soldiers.<|text|>Have you embraced the Holy Light yet? It is through the Holy Light that we are saved! It is through the Holy Light that I am able to heal these overly demanding soldiers! And it is through the Holy Light that you will be able to venture out into the field to the north and rescue our fallen brothers! Take this prayer book with you into the field and cast the Light's healing touch on the injured.<|endoftext|> <|startoftext|>Twilight Documents<|obj|>Obtain the Twilight Documents.<|text|>We've tailed one of the Twilight's Hammer operatives here. He goes by the name of Millhouse Manastorm. We have reason to believe he's carrying important documents. This is as far as we can safely go, however, without neglecting our duty to defend the Temple of Earth's inner perimeter. Track down Manastorm and retrieve the documents from him.<|endoftext|> <|startoftext|>Followers and Leaders<|obj|>Slay High Priestess Azil and 101 Devout Followers.<|text|>The documents detail the arrival of High Priestess Azil to the depths of the Stonecore. Azil is described as a high-ranking member of the Twilight Council. Additionally, her entourage of over a hundred devout followers is preparing for an unholy ritual of unforeseen darkness. Sounds like an event you need to put a stop to.<|endoftext|> <|startoftext|>Fear No Evil<|obj|>Revive 4 Injured Stormwind Soldiers.<|text|>Have you embraced the Holy Light yet? It is through the Holy Light that we are saved! It is through the Holy Light that I am able to heal these overly demanding soldiers! And it is through the Holy Light that you will be able to venture out into the field to the north and rescue our fallen brothers! Take this prayer book with you into the field and cast the Light's healing touch on the injured.<|endoftext|> <|startoftext|>Expert Opinion<|obj|>Bring the Suspicious Badges to Mathias Shaw at SI:7 Headquarters in Stormwind.<|text|> The medallion we found on the farm is identical to the one in Samuelson's notes! It can't be a coincidence. I think Samuelson is up to something, but we need a smoking gun before we can accuse one of my father's most trusted guards. There's only one person I trust to sort this all out: Mathias Shaw, the director of SI:7. Show him these badges and see what he thinks. Meanwhile, I'll go back to the keep and watch Samuelson like a hawk!<|endoftext|> <|startoftext|>The Eye of the Storm<|obj|>Farseer Krogar wants you to look into the Waters of Farseeing.<|text|>Greetings. Yes, you are known to the Earthen Ring by name. Your exploits and accomplishments are many. Azeroth already stands in your debt, and yet again she is in need of her heroes. I am but a messenger. A familiar presence seeks audience with you. Peer into the Waters of Farseeing and behold the fate of our world.<|endoftext|> <|startoftext|>Fear No Evil<|obj|>Revive 4 Injured Stormwind Soldiers.<|text|>Have you embraced the Holy Light yet? It is through the Holy Light that we are saved! It is through the Holy Light that I am able to heal these overly demanding soldiers! And it is through the Holy Light that you will be able to venture out into the field to the north and rescue our fallen brothers! Take this prayer book with you into the field and cast the Light's healing touch on the injured.<|endoftext|> <|startoftext|>Fear No Evil<|obj|>Revive 4 Injured Stormwind Soldiers.<|text|>Have you embraced the Holy Light yet? It is through the Holy Light that we are saved! It is through the Holy Light that I am able to heal these overly demanding soldiers! And it is through the Holy Light that you will be able to venture out into the field to the north and rescue our fallen brothers! Take this prayer book with you into the field and cast the Light's healing touch on the injured.<|endoftext|> <|startoftext|>Fear No Evil<|obj|>Revive 4 Injured Stormwind Soldiers.<|text|>Have you embraced the Holy Light yet? It is through the Holy Light that we are saved! It is through the Holy Light that I am able to heal these overly demanding soldiers! And it is through the Holy Light that you will be able to venture out into the field to the north and rescue our fallen brothers! Take this prayer book with you into the field and cast the Light's healing touch on the injured.<|endoftext|> <|startoftext|>They Sent Assassins<|obj|>Kill 8 Goblin Assassins.<|text|>Have you ever seen a goblin? They're wretched little green-skinned monsters that love only two things: gold and themselves. The Blackrock orcs have enlisted the aid of goblin assassins to kill our soldiers. If you look to the field in the north you can barely make out their silhouettes, sneaking about in the grass. I need you to head out there and kill every goblin that you see. They need to learn that nobody messes with the Alliance!<|endoftext|> <|startoftext|>They Sent Assassins<|obj|>Kill 8 Goblin Assassins.<|text|>Have you ever seen a goblin? They're wretched little green-skinned monsters that love only two things: gold and themselves. The Blackrock orcs have enlisted the aid of goblin assassins to kill our soldiers. If you look to the field in the north you can barely make out their silhouettes, sneaking about in the grass. I need you to head out there and kill every goblin that you see. They need to learn that nobody messes with the Alliance!<|endoftext|> <|startoftext|>They Sent Assassins<|obj|>Kill 8 Goblin Assassins.<|text|>Have you ever seen a goblin? They're wretched little green-skinned monsters that love only two things: gold and themselves. The Blackrock orcs have enlisted the aid of goblin assassins to kill our soldiers. If you look to the field in the north you can barely make out their silhouettes, sneaking about in the grass. I need you to head out there and kill every goblin that you see. They need to learn that nobody messes with the Alliance!<|endoftext|> <|startoftext|>They Sent Assassins<|obj|>Kill 8 Goblin Assassins.<|text|>Have you ever seen a goblin? They're wretched little green-skinned monsters that love only two things: gold and themselves. The Blackrock orcs have enlisted the aid of goblin assassins to kill our soldiers. If you look to the field in the north you can barely make out their silhouettes, sneaking about in the grass. I need you to head out there and kill every goblin that you see. They need to learn that nobody messes with the Alliance!<|endoftext|> <|startoftext|>They Sent Assassins<|obj|>Kill 8 Goblin Assassins.<|text|>Have you ever seen a goblin? They're wretched little green-skinned monsters that love only two things: gold and themselves. The Blackrock orcs have enlisted the aid of goblin assassins to kill our soldiers. If you look to the field in the north you can barely make out their silhouettes, sneaking about in the grass. I need you to head out there and kill every goblin that you see. They need to learn that nobody messes with the Alliance!<|endoftext|> <|startoftext|>They Sent Assassins<|obj|>Kill 8 Goblin Assassins.<|text|>Have you ever seen a goblin? They're wretched little green-skinned monsters that love only two things: gold and themselves. The Blackrock orcs have enlisted the aid of goblin assassins to kill our soldiers. If you look to the field in the north you can barely make out their silhouettes, sneaking about in the grass. I need you to head out there and kill every goblin that you see. They need to learn that nobody messes with the Alliance!<|endoftext|> <|startoftext|>A Personal Summons<|obj|>Farseer Krogar wants you to meet him in Orgrimmar.<|text|> Hear my words. Our world finds itself in the grip of a terrible crisis. I call upon you to lend your aid in this desperate hour. I am Krogar. Seek me out at once, and your destiny shall be revealed. You can find me north of the Drag in Orgrimmar.<|endoftext|> <|startoftext|>They Sent Assassins<|obj|>Kill 8 Goblin Assassins.<|text|>Have you ever seen a goblin? They're wretched little green-skinned monsters that love only two things: gold and themselves. The Blackrock orcs have enlisted the aid of goblin assassins to kill our soldiers. If you look to the field in the north you can barely make out their silhouettes, sneaking about in the grass. I need you to head out there and kill every goblin that you see. They need to learn that nobody messes with the Alliance!<|endoftext|> <|startoftext|>Join the Battle!<|obj|>Report to Sergeant Willem behind Northshire Abbey in Elwynn Forest.<|text|>I received an urgent message from Sergeant Willem. Turns out that the Blackrock orcs have hired goblin assassins. They ambushed our battalion behind the abbey. Willem has asked me to send him a hero. You have to go help them! Find Sergeant Willem north of the abbey at the command tent. Go!<|endoftext|> <|startoftext|>Join the Battle!<|obj|>Report to Sergeant Willem behind Northshire Abbey in Elwynn Forest.<|text|>I received an urgent message from Sergeant Willem. Turns out that the Blackrock orcs have hired goblin assassins. They ambushed our battalion behind the abbey. Willem has asked me to send him a hero. You have to go help them! Find Sergeant Willem north of the abbey at the command tent. Go!<|endoftext|> <|startoftext|>The Third Legend<|obj|>Speak with Alonsus Faol to pursue a third artifact.<|text|>You have not one but TWO powerful artifacts to use against the Legion. But can you imagine a world where you have three? Think of what you could do in such a world! Shall we look at the possibilities?<|endoftext|> <|startoftext|>Aggra's Guidance<|obj|>Seek out Aggra at the Storm's Eye Overlook within the Heart of Azeroth.<|text|>t, have you met the shaman Aggra? Born of a shattered world, she learned the ways of the elements among the Mag'har orcs of Outland. On the eve of the Cataclysm she took it upon herself to complete Thrall's shamanistic training. Our younger initiates are fortunate to have her among us to guide them. If you wish to seek out a second artifact, Aggra can assist you. She is training new recruits above us on the Storm's Eye Overlook.<|endoftext|> <|startoftext|>A Weapon For Every Occasion<|obj|>Let Duke Lankral know if you'd like to pursue another artifact.<|text|>Our ally, the Lich King, has offered to provide you with a lead on a final weapon should you desire to maximize our offensive options. Let me know how you would like to proceed.<|endoftext|> <|startoftext|>Assault on Violet Hold: Purple Pain<|obj|>Repel the Assault on Violet Hold.<|text|>Again! It happened again! Sure, it's the Legion that staged the prison breakout this time, but I *told* them it was a bad idea to keep some of the most dangerous beings on Azeroth in a prison inside our city! We can talk about relocating later, I suppose. Right now, we've got some... pacification to tend to. Can you help?<|endoftext|> <|startoftext|>In Pursuit of Power<|obj|>Let Kayn know if you'd like to pursue another artifact.<|text|>There is still one other pair of blades that could be of great use to you in the battles to come. I can brief you on what we know if you would like to pursue them.<|endoftext|> <|startoftext|>The Final Blade<|obj|>Let Jorach know if you'd like to pursue another artifact.<|text|>As I'm sure you recall, we have retained our final set of plans to obtain a weapon of immense power. No pressure, of course, but if you wish to pursue it just let me know.<|endoftext|> <|startoftext|>In Pursuit of Power<|obj|>Let Altruis know if you'd like to pursue another artifact.<|text|>There is one more pair of blades still within reach that would aid you against the Legion. If you wish to pursue them, just let me know.<|endoftext|> <|startoftext|>Join the Battle!<|obj|>Report to Sergeant Willem behind Northshire Abbey in Elwynn Forest.<|text|>I received an urgent message from Sergeant Willem. Turns out that the Blackrock orcs have hired goblin assassins. They ambushed our battalion behind the abbey. Willem has asked me to send him a hero. You have to go help them! Find Sergeant Willem north of the abbey at the command tent. Go!<|endoftext|> <|startoftext|>Completing Your Arsenal<|obj|>Let Tyrosus know if you'd like to pursue another artifact.<|text|>Highlord, there is still one last weapon out there that would aid you against the Legion. If you would like, I would be happy to go over our latest information on its whereabouts.<|endoftext|> <|startoftext|>Join the Battle!<|obj|>Report to Sergeant Willem behind Northshire Abbey in Elwynn Forest.<|text|>I received an urgent message from Sergeant Willem. Turns out that the Blackrock orcs have hired goblin assassins. They ambushed our battalion behind the abbey. Willem has asked me to send him a hero. You have to go help them! Find Sergeant Willem north of the abbey at the command tent. Go!<|endoftext|> <|startoftext|>The Source of Their Power<|obj|>Slay Siamat.<|text|>We managed to do extensive scouting before our crew was ambushed. We discovered that Deathwing's envoy, Siamat, is giving the Neferset their newfound power. They claim it has restored them to the greatness of old, but something else has happened. Their very souls have been corrupted. As one of the four winds, Siamat is incredibly powerful. But that power has been drained considerably by this process. Strike now, while it is possible for you to slay him and bring an end to this madness.<|endoftext|> <|startoftext|>A Bird of Legend<|obj|>Slay Hell-Hoot.<|text|>Local legend tells of a mighty owl that circles the mountaintops like death on wings. They named her Deathwing. Soon afterwards, they were told that that name was already taken. So they settled on a moniker that evoked a similar sense of horror and dread: Hell-Hoot. Hell-Hoot can be found atop the mountain to the southwest of our smoking pit. Silence the infernal nocturnal... so we can eat her!<|endoftext|> <|startoftext|>A Long Way from Home<|obj|>Obtain Grand Vizier Ertan's Heart.<|text|>I've a feeling I was able to escape my captors because, frankly, there is nowhere to go. Stranded on these platforms, they are bound to find me sooner or later. Unless... It is said that the heart of an elemental noble can grant whoever holds it the characteristics of that element. Which, in the case of air, would be most useful during a downward trip. Bring me Grand Vizier Ertan's heart so I can use its magic to land safely on the shoreline of Uldum.<|endoftext|> <|startoftext|>Broken Owl Figurine<|obj|>Repair the broken figurine using your skill and materials.<|text|>This badly broken figurine was discarded by its last owner. However, with the right materials and your skill in jewelcrafting, it could be completely restored.<|endoftext|> <|startoftext|>Targets of Opportunity<|obj|>Slay General Husam and 2 Oathsworn Captains.<|text|>We were part of a clandestine operation put together by Prince Nadun of Ramkahen. We lost most of our unit during an ambush and we're now unable to finish our mission. Should you be up for it, I can arrange for a sizable reward for you. We were instructed to take out any targets of opportunity that would damage the enemy's military infrastructure. We've spotted General Husam and two of his captains up ahead. Slaying them for us will be a great favor for Ramkahen.<|endoftext|> <|startoftext|>Lions for Lambs<|obj|>Kill 8 Blackrock Spies.<|text|>The invading orcs aren't fools. They are sizing us up, making sure that when they attack it will be to their advantage. In the forest, to the northwest, are Blackrock spies. They peer at us through spyglasses, watching our every move - waiting. I want you take the fight to them! Kill the Blackrock spies! We must show them that we know they are watching us and that we are prepared!<|endoftext|> <|startoftext|>Join the Battle!<|obj|>Report to Sergeant Willem behind Northshire Abbey in Elwynn Forest.<|text|>I received an urgent message from Sergeant Willem. Turns out that the Blackrock orcs have hired goblin assassins. They ambushed our battalion behind the abbey. Willem has asked me to send him a hero. You have to go help them! Find Sergeant Willem north of the abbey at the command tent. Go!<|endoftext|> <|startoftext|>Broken Boar Figurine<|obj|>Repair the broken figurine utilizing your skill and materials.<|text|>This badly broken figurine was discarded by its last owner. However, with the right materials and your skill in jewelcrafting, it could be completely restored.<|endoftext|> <|startoftext|>Broken Earthen Figurine<|obj|>Repair the broken figurine using your skill and materials.<|text|>This badly broken figurine was discarded by its last owner. However, with the right materials and your skill in jewelcrafting, it could be completely restored.<|endoftext|> <|startoftext|>Lions for Lambs<|obj|>Kill 8 Blackrock Spies.<|text|>The invading orcs aren't fools. They are sizing us up, making sure that when they attack it will be to their advantage. In the forest, to the northwest, are Blackrock spies. They peer at us through spyglasses, watching our every move - waiting. I want you take the fight to them! Kill the Blackrock spies! We must show them that we know they are watching us and that we are prepared!<|endoftext|> <|startoftext|>Lions for Lambs<|obj|>Kill 8 Blackrock Spies.<|text|>The invading orcs aren't fools. They are sizing us up, making sure that when they attack it will be to their advantage. In the forest, to the northwest, are Blackrock spies. They peer at us through spyglasses, watching our every move - waiting. I want you take the fight to them! Kill the Blackrock spies! We must show them that we know they are watching us and that we are prepared!<|endoftext|> <|startoftext|>Lions for Lambs<|obj|>Kill 8 Blackrock Spies.<|text|>The invading orcs aren't fools. They are sizing us up, making sure that when they attack it will be to their advantage. In the forest, to the northwest, are Blackrock spies. They peer at us through spyglasses, watching our every move - waiting. I want you take the fight to them! Kill the Blackrock spies! We must show them that we know they are watching us and that we are prepared!<|endoftext|> <|startoftext|>Broken Serpent Figurine<|obj|>Repair the broken figurine using your skill and materials.<|text|>This badly broken figurine was discarded by its last owner. However, with the right materials and your skill in jewelcrafting, it could be completely restored.<|endoftext|> <|startoftext|>Lions for Lambs<|obj|>Kill 8 Blackrock Spies.<|text|>The invading orcs aren't fools. They are sizing us up, making sure that when they attack it will be to their advantage. In the forest, to the northwest, are Blackrock spies. They peer at us through spyglasses, watching our every move - waiting. I want you take the fight to them! Kill the Blackrock spies! We must show them that we know they are watching us and that we are prepared!<|endoftext|> <|startoftext|>Winterspring!<|obj|>Report to Donova Snowden at Frostfire Hot Springs in Winterspring.<|text|>Donova Snowden, dwarf woman, is friend of the Timbermaw. We trade firewater. She is at Frostfire Hotsprings, to the east, through our cave. She needs help to beat up the Winterfall furbolg. Maybe you will help her.<|endoftext|> <|startoftext|>Lions for Lambs<|obj|>Kill 8 Blackrock Spies.<|text|>The invading orcs aren't fools. They are sizing us up, making sure that when they attack it will be to their advantage. In the forest, to the northwest, are Blackrock spies. They peer at us through spyglasses, watching our every move - waiting. I want you take the fight to them! Kill the Blackrock spies! We must show them that we know they are watching us and that we are prepared!<|endoftext|> <|startoftext|>Beating Them Back!<|obj|>Kill 6 Blackrock Worgs.<|text|>So you're the new recruit from Stormwind, eh? I'm Marshal McBride, commander of this garrison. Glad to have you on board... . It is , right? You've arrived just in time. The Blackrock orcs have managed to sneak into Northshire through a break in the mountain. My soldiers are doing the best that they can to push them back, but I fear they will be overwhelmed soon. Head northwest into the forest and kill the attacking Blackrock worgs! Help my soldiers!<|endoftext|> <|startoftext|>Beating Them Back!<|obj|>Kill 6 Blackrock Worgs.<|text|>So you're the new recruit from Stormwind, eh? I'm Marshal McBride, commander of this garrison. Glad to have you on board... . It is , right? You've arrived just in time. The Blackrock orcs have managed to sneak into Northshire through a break in the mountain. My soldiers are doing the best that they can to push them back, but I fear they will be overwhelmed soon. Head northwest into the forest and kill the attacking Blackrock worgs! Help my soldiers!<|endoftext|> <|startoftext|>Beating Them Back!<|obj|>Kill 6 Blackrock Worgs.<|text|>So you're the new recruit from Stormwind, eh? I'm Marshal McBride, commander of this garrison. Glad to have you on board... . It is , right? You've arrived just in time. The Blackrock orcs have managed to sneak into Northshire through a break in the mountain. My soldiers are doing the best that they can to push them back, but I fear they will be overwhelmed soon. Head northwest into the forest and kill the attacking Blackrock worgs! Help my soldiers!<|endoftext|> <|startoftext|>Beating Them Back!<|obj|>Kill 6 Blackrock Worgs.<|text|>So you're the new recruit from Stormwind, eh? I'm Marshal McBride, commander of this garrison. Glad to have you on board... . It is , right? You've arrived just in time. The Blackrock orcs have managed to sneak into Northshire through a break in the mountain. My soldiers are doing the best that they can to push them back, but I fear they will be overwhelmed soon. Head northwest into the forest and kill the attacking Blackrock worgs! Help my soldiers!<|endoftext|> <|startoftext|>Beating Them Back!<|obj|>Kill 6 Blackrock Worgs.<|text|>So you're the new recruit from Stormwind, eh? I'm Marshal McBride, commander of this garrison. Glad to have you on board... . It is , right? You've arrived just in time. The Blackrock orcs have managed to sneak into Northshire through a break in the mountain. My soldiers are doing the best that they can to push them back, but I fear they will be overwhelmed soon. Head northwest into the forest and kill the attacking Blackrock worgs! Help my soldiers!<|endoftext|> <|startoftext|>Vengeance for Orsis<|obj|>Slay Asaad.<|text|>The great city of Orsis was attacked by the armies of air. We were taken prisoner. We were the lucky ones. Most died, trapped beneath the choking desert sands. Asaad, Al'Akir's caliph, ordered the attack... and he must pay with his life.<|endoftext|> <|startoftext|>Beating Them Back!<|obj|>Kill 6 Blackrock Worgs.<|text|>So you're the new recruit from Stormwind, eh? I'm Marshal McBride, commander of this garrison. Glad to have you on board... . It is , right? You've arrived just in time. The Blackrock orcs have managed to sneak into Northshire through a break in the mountain. My soldiers are doing the best that they can to push them back, but I fear they will be overwhelmed soon. Head northwest into the forest and kill the attacking Blackrock worgs! Help my soldiers!<|endoftext|> <|startoftext|>One Last Adventure<|obj|>Let Emmarel know if you'd like to pursue another artifact.<|text|>There is still one last path you may yet walk - one more weapon you might wield. If you wish to seek it out, just say the word.<|endoftext|> <|startoftext|>Goddess Watch Over You<|obj|>Recover the Tears of Elune from Val'sharah.<|text|>I may have found a "key" to unlock Light's Heart. I was going through some ancient cosmology tomes when I stumbled upon a passage indicating that the prime naaru may have been created by Elune during the great ordering of Light and Shadow. If Elune did create Xe'ra, then it stands to reason that we could use the Tears of Elune to unlock the secrets of Light's Heart. Now it falls upon you to recover the Tears of Elune from Val'sharah.<|endoftext|> <|startoftext|>Goddess Watch Over You<|obj|>Meet Archmage Khadgar in Dalaran.<|text|>I may have found a "key" to unlock Light's Heart. I was going through some ancient cosmology tomes when I stumbled upon a passage indicating that the prime naaru may have been created by Elune during the great ordering of Light and Shadow. If Elune did create Xe'ra, then it stands to reason that we could use the Tears of Elune to unlock the secrets of Light's Heart. It's a long shot, but we've got nothing left to lose. Meet me in Dalaran. I will ready the Tears of Elune for you.<|endoftext|> <|startoftext|>Beating Them Back!<|obj|>Kill 6 Blackrock Worgs.<|text|>So you're the new recruit from Stormwind, eh? I'm Marshal McBride, commander of this garrison. Glad to have you on board... . It is , right? You've arrived just in time. The Blackrock orcs have managed to sneak into Northshire through a break in the mountain. My soldiers are doing the best that they can to push them back, but I fear they will be overwhelmed soon. Head northwest into the forest and kill the attacking Blackrock worgs! Help my soldiers!<|endoftext|> <|startoftext|>Battle of Life and Death<|obj|>Mount a Vermillion Vanguard. Slay 8 Twilight Shadowdrakes.<|text|>Alexstrasza and Deathwing have taken into the skies over Grim Batol! Her plan unravels - the Dragon Queen is outside the Circle of Life she prepared earlier. We'll need to support her with everything we've got. Hurry! Climb aboard one of the Vermillion Vanguard behind me. If we find any Twilight Drakes aiding Deathwing, we will need to kill them off. Mount up, quickly!<|endoftext|> <|startoftext|>Lions for Lambs<|obj|>Kill 8 Blackrock Spies.<|text|>The invading orcs aren't fools. They are sizing us up, making sure that when they attack it will be to their advantage. In the forest, to the northwest, are Blackrock spies. They peer at us through spyglasses, watching our every move - waiting. I want you take the fight to them! Kill the Blackrock spies! We must show them that we know they are watching us and that we are prepared!<|endoftext|> <|startoftext|>Battle of Life and Death<|obj|>Help Alexstrasza try to kill Deathwing. Protect the five Lifebinder Stones that surround the circle!<|text|>Alexstrasza has been preparing this site for many years. Once Deathwing is lured into this circle, she will use the rejuvenating powers of its life energy to overwhelm and destroy him. It is important that the five lifebinder stones that surround this circle remain uncorrupted during the fight. Deathwing will be concentrating solely on the Queen of Dragons herself; you may escape his notice. Kill any of his minions that try to corrupt the circle. Talk to me when you are ready to begin!<|endoftext|> <|startoftext|>Aberrations of Bone<|obj|>Kill Rattlegore in the Ossuary of Scholomance.<|text|>In life, my brothers and I fought against all the forces of the Scourge, but none were so reviled as the necromancers. It was not enough for them raise our dead comrades and send them against us; no, they created twisted golems of bone with scythes for hands. These aberrations slew many of my brothers, and yet we could not destroy them all. I ask you, to carry on the task of the fallen. Venture into the Ossuary of Scholomance and slay the largest and most dangerous of these abominable creatures.<|endoftext|> <|startoftext|>Doing it the Hard Way<|obj|>Brann Bronzebeard wants you to kill Isiset, Ammunae, Setesh, and Rajh.<|text|>Blast it all! Someone's gone and corrupted the entire system! There be no way fer me ta access the main repository from this console. We're gunna hafta do this the hard way. I hope you an' yer friends here are up to a fight. There be four guardians on the upper level of this place. I won't be able ta utilize these discs 'til they be... uhh, offline, shall we say.<|endoftext|> <|startoftext|>Unstoppable Onslaught<|obj|>See how long you can last! Hold off at least 10 waves and I'll give you some coin.<|text|>See how long you can last! Hold off at least 10 waves and I'll give you some coin.<|endoftext|> <|startoftext|>Annals of the Silver Hand<|obj|>Recover a lost volume of the Annals of the Silver Hand from Stratholme.<|text|>Do you know who the Knights of the Silver Hand were? They were the original paladins of the Light, and from their ranks came knights who would later join the Argent Dawn or the Scarlet Crusade. Though many have gone astray, they still possess valuable relics of the Silver Hand. Deep in Stratholme, under the watchful eye of Instructor Galford, volumes of the Annals of the Silver Hand survive. Any volumes you could recover would be a fitting addition to the rededicated Light's Hope Chapel.<|endoftext|> <|startoftext|>The Battle for Andorhal<|obj|>Speak with Arcanist Arman to be teleported to Andorhal, in the Western Plaguelands. Then report to Koltira Deathweaver within Andorhal.<|text|>We just received a windrider from the plaguelands, bearing news. It doesn't sound good. The city of Andorhal is in the middle of a three-way war between the Forsaken, the Alliance, and the Scourge. It sounds like Sylvanas has made her move, and to make matters interesting, she's put Koltira Deathweaver, the death knight, in command. They specifically asked for a Horde to participate in some specialized missions. If you accept the charge, speak to me again and I will prepare a portal.<|endoftext|> <|startoftext|>The Battle for Andorhal<|obj|>Speak with War-Mage Erallier to be teleported to Andorhal in Western Plaguelands. Then report to Thassarian within Andorhal.<|text|>We just received a gryphon from the plaguelands, bearing news. It doesn't sound good. The city of Andorhal is in the middle of a three-way war between the Forsaken, the Alliance, and the Scourge. King Wrynn has rolled the dice and sent a death knight to lead the charge for his cause, but I'm sure he can use all the help he can get. They specifically asked for an Alliance to participate in some specialized missions. If you accept the charge, speak to me again and I will prepare a portal.<|endoftext|> <|startoftext|>Tending the Garden<|obj|>Survive 2 Massive Waves of Zombies.<|text|>Even though we beat Warden Stillwater, his zombies still roam the countryside. Look there, another wave is approaching! Help me fight them off, old buddy! Let's go!<|endoftext|> <|startoftext|>Tailgunner!<|obj|>Shoot down 15 Schnottz Aces.<|text|>You up for a little hunting? Hop in! I'll fly, you shoot!<|endoftext|> <|startoftext|>Ascendant Lord Obsidius<|obj|>Kill Ascendant Lord Obsidius.<|text|> GOOD GOLLY! Look at this place! A... Are those Deathwing's claw marks on the ceiling?! And what's that creature in the center of the chamber? I don't see Raz anywhere. Let's take care of this monster and find Raz!<|endoftext|> <|startoftext|>Someone Setup the Pumpkin Bomb<|obj|>Survive 2 Massive Waves of Zombies.<|text|>You ever seen one of these? This ain't no ordinary pumpkin, friend. See, once you plant it they'll lay in wait until a zombie shows up and then KABLOOEY! Zombie guts all over the place. Let's go!<|endoftext|> <|startoftext|>Ghouls Hate My Grains<|obj|>Survive 2 Massive Waves of Zombies.<|text|>You're a pro at this! A regular junior botanist! Listen, I've got a new seed to try called the rocknut. Use it to block the undead. Just drop it down and they'll stop dead in their tracks. Undead are so stupid! Let's give it a try!<|endoftext|> <|startoftext|>Lawn of the Dead<|obj|>Defeat Warden Stillwater.<|text|>IT'S STILLWATER! HE'S ALMOST HERE! It's going to take everything that we've got to beat him! Let's do this!<|endoftext|> <|startoftext|>Screechy Keen<|obj|>Slay 15 Winterspring Screechers.<|text|>Them smaller owls are sure tasty, but Goodgrub says there's even bigger ones further south. Screechers, the folk around here call 'em... they make a heck of a noise when you tussle with them! But he says they're the best owls he's ever tasted or sold, and I believe him. Why don't you go rustle up some of those for us while I keep arguin' with Francis here?<|endoftext|> <|startoftext|>Penetrating Their Defenses<|obj|>Gain entry to the Titan Control Room.<|text|>Here we go! Just beyond that door lies the control room. I'll just run in, disable the reorigination mechanism, and then we all go home. Nice an' easy. Ye see, it's this level of preparation that separates yer true archaeologist from yer average treasure hunter. No sense in stirring up the beasties if ye don't have to. Just makes a mess a' things...<|endoftext|> <|startoftext|>Shy-Rotam<|obj|>Slay Shy-Rotam.<|text|>Time for the big kill, pal! Shy-Rotam lurks in the north, the largest frostsaber of them all. You should feel honored. There's no fiercer game for a hunter to match their skills against... and if you saw the cash I'm being offered by gourmands that want a piece of this fellow, your eyes would pop out! Once you've got her, head on back to camp. Don't want to totally exhaust our frostsaber population in one day...<|endoftext|> <|startoftext|>Do My Eyes Deceive Me?<|obj|>Kill Beauty.<|text|> IT CAN'T BE! I... I was stuck inside one of those beasts for the better part of a month. Yes, literally stuck inside its stomach. If it weren't for my suit and the all-purpose helm I'd have died a fiery death! And look at that, it's had a litter of pups! Y... You gotta stop that thing! We can't let it or its pups make it out of here alive!<|endoftext|> <|startoftext|>To the Chamber of Incineration!<|obj|>Kill Rom'ogg Bonecrusher.<|text|>It was an ambush! As soon as we walked in a super-fat ogre named Rom'ogg Bonecrusher attacked us! Raz bravely defended me while I ran off to hide. I watched as they beat him unconscious and then dragged him to a place the fat one called the "Chamber of Incineration." I think it's just down the hall across the bridge. I'm too scared to go any further. Take my all-purpose diving helm and search for Raz. I'll communicate with you through the helm. And if you find that ogre, kill him!<|endoftext|> <|startoftext|>The Twilight Forge<|obj|>Kill Karsh Steelbender.<|text|> Damn it! Raz won't stop! It's as if he were possessed with a burning vengeance for all things Twilight! It looks like if we're going to get past this room and catch up with Raz we'll need to take out the Twilight armorer, Karsh Steelbender. Kill him quick.<|endoftext|> <|startoftext|>What Is This Place?<|obj|>Kill Corla, Herald of Twilight.<|text|> What is this place? It looks like they're doing something terrible to that nether dragon. The energy is being siphoned from the creature into that lady! We need to stop this ritual! Kill Corla to get past this hall!<|endoftext|> <|startoftext|>Fire From the Sky<|obj|>Board the Confiscated Artillery and use it to kill 100 Schnottz Infantrymen.<|text|>The remnants of Schnottz's organization persist here on the Maker's Ascent, making the region deadly to any who draw near. There's plenty of ammunition, but without a good spotter, I'm just firing blind. Hop in and give me a hand here. Those soldiers won't know what hit them!<|endoftext|> <|startoftext|>Basic Botany<|obj|>Survive a Massive Wave of Zombies.<|text|>HELP! HELP! Crazed undead are attacking my farm! That psycho warden over at the Sludge Fields is probably responsible for this mess. Help me fight off the zombies!<|endoftext|> <|startoftext|>A Favor for Melithar<|obj|>Speak to Melithar Staghelm in Shadowglen.<|text|>You should speak with Melithar. I believe he had some troubles with the grell already. I expect he can offer you a well needed place to store more of your goods should you aid him.<|endoftext|> <|startoftext|>This Can Only Mean One Thing...<|obj|>Take Finkle's Mole Machine to Blackrock Mountain.<|text|>Raz and I were enlisted by the Guardians of Hyjal to investigate the re-emergence of Ragnaros into our world. Let me go ahead and confirm that he is back and he is angry! We also have evidence that these Twilight's Hammer cultists are moving elementals from here to Blackrock Caverns, over in the Eastern Kingdoms. Raz and I were about to head over there to investigate. We've got room for another in the mole machine if you're interested. Just meet us on the inside and we'll begin our journey.<|endoftext|> <|startoftext|>Teldrassil: Passing Awareness<|obj|>Bring the Partially Filled Vessel to Corithras Moonrage in Dolanaar.<|text|>While there is more I could speak to you of the moonwells and of Teldrassil, I must send you along. Corithras Moonrage will be expecting you. I have poured the phial of water you brought to me into this vessel to bring to him. Seek out Corithras. You will find him at the moonwell in Dolanaar. Follow the road south from Aldrassil out of Shadowglen, and continue to follow the cobblestones as the road turns west. Mind you stay on the road though. There are dangerous beasts in the forests of late.<|endoftext|> <|startoftext|>Teldrassil: Crown of Azeroth<|obj|>Fill the Crystal Phial at the moonwell in northeast Shadowglen.<|text|>As part of a ritual to complete your training here in Shadowglen, you must learn about our recent history. There is a task you must perform. Go to the moonwell to our northeast and retrieve a phial of its water. While there, you will witness a glimpse of our magics and learn of our past. When you are done there, bring the water back to me, and I will direct you further.<|endoftext|> <|startoftext|>Precious Waters<|obj|>Bring the filled crystal phial to Tenaron Stormgrip at the top of Aldrassil in Shadowglen.<|text|>Tenaron Stormgrip oversees all that happens in this glade. He presides at the top of Aldrassil. If you look to your south, you will see the underside of the ramp that leads up to him. Ascend this ramp and complete your training. It was wonderful to have met you. I swell with pride knowing that among young night elves, there are some so selfless and full of life as you are. You will do great things for our people. You will do great things for this world. Until we meet again.<|endoftext|> <|startoftext|>Thrice the Power<|obj|>Let Meryl know if you'd like to pursue another artifact.<|text|>We have information on one last artifact you might seek out, should you seek to weave other types of magic. All the details are here. Let me know how you'd like to proceed.<|endoftext|> <|startoftext|>Blessings of the Order<|obj|>Request a Blessing of the Order.<|text|>Though it takes time and resources, we are able to, of course, Bless your champions. With this Blessing, their success on their adventures will be greatly improved.<|endoftext|> <|startoftext|>Webwood Corruption<|obj|>Kill 12 Webwood Spiders.<|text|>I'd hoped to never return to Teldrassil for such grim business. I'd hoped that its corruption had been wiped away completely. Something foul lingers. These spiders suffer much more deeply from the corruption than the other nearby wildlife. They are becoming a danger to your people and a danger to the forest. We must thin their numbers, but more importantly, we need to find the source of the corruption that plagues them. I will come with you and aid you in this.<|endoftext|> <|startoftext|>Vile Touch<|obj|>Kill Githyiss the Vile at the northen end of the Shadowthread Cave.<|text|>If these spiders are born with corruption in their veins, then their broodmother must be at the root of this evil. Let us make our way to the far north end of the cave and seek out Githyiss the Vile. The answers we seek lie with her.<|endoftext|> <|startoftext|>The Woodland Protector<|obj|>Seek out the dryad known as Tarindrella within the Shadowthread Cave at the northern end of Shadowglen.<|text|>I must ask something more dangerous of you. Strange news has traveled to me through the whisperings of the forest spirits. The mysterious woodland protector, Tarindrella, has returned to Shadowglen again. The dryad's presence has not been felt in the forests since before the blessing of Teldrassil. Something is surely amiss if she has journeyed back to this land. Seek out Tarindrella in the Shadowthread cave to the north. It is dangerous, but we will be prepared with this antidote just in case.<|endoftext|> <|startoftext|>Signs of Things to Come<|obj|>Speak to Dentaria Silverglade between the pools in northern Shadowglen.<|text|>I will pursue the trail of the Gnarlpine and track this corruption to its source. If you ever encounter Athridas Bearmantle in Dolanaar, he knows intimately of the problems that plague this forest, and he can direct you on how to help further. I'm sure we will meet again with time. Perhaps you can aid me in dealing with the source of this corruption once I locate it. For now, I will take you back to Dentaria so that you may finish your training. Thank you for all that you have done.<|endoftext|> <|startoftext|>Yetiphobia<|obj|>Scare Legacki with Umi's Mechanical Yeti.<|text|>It's all ready! Now, I told my friend Legacki that I have a surprise for her. This is where you come in! I'm going to give you my mechanical yeti, and you'll get the honor of using it to surprise her. She's just on the other side of Everlook, near the inn. Go up to her and turn the yeti on... I'll be watching from here!<|endoftext|> <|startoftext|>Iverron's Antidote<|obj|>Collect 7 Moonpetal Lilies.<|text|>Our friend Iverron has fallen to poison from the nearby webwood spiders. I can tend to him to keep his state from deteriorating, but I need someone to gather an ingredient to prepare him an antidote. All around the ponds you should find Moonpetal Lilies. These flowers have great healing properties, and I can use them with the ingredients I already have to restore Iverron to better health. Would you gather them for me? There should be many just in sight of here, near the water's edge.<|endoftext|> <|startoftext|>Priestess of the Moon<|obj|>Speak to Dentaria Silverglade between the two pools in the center of Shadowglen.<|text|>Perhaps you'd be willing to aid us in further pursuing the corruption haunting Shadowglen. Dentaria Silverglade, Priestess of the Moon, has offered to aid us. You should find her between the two pools just north of our great tree. Circle around the tree to reach her and offer her any help that you can, young .<|endoftext|> <|startoftext|>Hero's Call: Twilight Highlands!<|obj|>Speak with King Anduin Wrynn at Stormwind Keep in Stormwind.<|text|>By order of his royal highness, King Anduin Wrynn, all able-bodied citizens of the Alliance are to report to the throne room in Stormwind Keep. King Wrynn requires a trustworthy and proven hero for a mission of the utmost importance. Stormwind Keep can be found in the eastern portion of Stormwind City. For the glory and honor of the Alliance!<|endoftext|> <|startoftext|>Walk A Mile In Their Shoes<|obj|>Escort a Farson Keep Prisoner to safety. The hold is located on the northern tip of the island.<|text|>We have sent at least 3 different recon groups to investigate Farson Hold in the last few weeks. Sadly, not one of them has returned back with any info. At this point, all we can hope is that they are being held alive as prisoners. I need you to infiltrate the keep and help get our soldiers back. This won't be easy , but if anyone can help us, it's you.<|endoftext|> <|startoftext|>A Little Gamy<|obj|>Kill 15 Shardtooth Maulers.<|text|>Many find the meat of the Shardtooth bears to be too gamy for their taste. I disagree, though I'm not one to judge the tastes of others. The Shardtooth Maulers, however - their brown-furred cousins, to the south - have much more tender flesh, particularly in their paws. And I've heard that the snout is also considered a delicacy. Continue your hunt. Let's see if you can bag those maulers for ol' Francis.<|endoftext|> <|startoftext|>Where There's Smoke, There's Delicious Meat<|obj|>Find Jez Goodgrub at Goodgrub Smoking Pit in Winterspring.<|text|>Say there... do you like meat? Even better, do you like money? I got a second cousin who's making a killing in the frozen meats business. He's set up a smoking pit up north, and he's looking for help hunting all the dangerous beasties that always tend to taste so good. Carnivores pay well, friend. I'm too heavily invested here in this barrow den - what was I thinking? - so I might as well pass the tip on to a helpful like yourself. His name's Jez. Head northeast, and look for the smoke!<|endoftext|> <|startoftext|>Fel Moss Corruption<|obj|>Collect 6 Fel Moss from the grellkin to the west of Ilthalaine.<|text|>You seem to know what you're doing. Perhaps I can task you with something a little more important. As you may well know, the corruption in Teldrassil was supposedly wiped away. Yet something lingers. The creatures have not calmed and all manner of problems still plague us. I need you to deal with the grellkin that have gathered to the west, and while you're there, I want you to search them for fel moss. This will help me determine from where this continuing corruption stems.<|endoftext|> <|startoftext|>The Balance of Nature<|obj|>Kill 6 Young Nightsabers.<|text|>Greetings. I am Ilthalaine. My purpose in Shadowglen is to train young s like you and to ensure that the balance of nature is maintained. The spring rains were particularly heavy this year, causing some of the forest's beasts to flourish while others suffered. Unfortunately, the nightsaber numbers grew too large, and they will devastate the other populations if they are not culled. Journey forth, young , and thin saber populations so that nature's harmony will be preserved.<|endoftext|> <|startoftext|>Warchief's Command: Twilight Highlands!<|obj|>Report to High Overlord Saurfang at Grommash Hold in Orgrimmar.<|text|>All able-bodied members of the Horde are hereby ordered to report to High Overlord Saurfang in Grommash Hold. High Overlord Saurfang requires your help to prepare for the glorious assault on the Twilight Highlands and our dual enemies, the Alliance and Twilight's Hammer. Meet with him in Grommash Hold at the center of Orgrimmar's Valley of Strength. Destiny calls!<|endoftext|> <|startoftext|>Hero's Call: Outland!<|obj|>Report to Commander Duron at the Stair of Destiny in Hellfire Peninsula. The Honor Hold Mage in the Mage District can help you get there.<|text|>By order of his royal highness, King Anduin Wrynn, all able-bodied citizens of the Alliance are to report to Commander Duron in Hellfire Peninsula. The expeditionary forces require your help to overcome the demonic armies of the Burning Legion! Talk to the Honor Hold Mage in the tall tower in the Mage District to travel to Blasted Lands, then walk through the Dark Portal to arrive at the Stair of Destiny. For the glory and honor of the Alliance!<|endoftext|> <|startoftext|>Demonic Thieves<|obj|>Recover Melithar's Stolen Bags near the grellkin to the west.<|text|>Vicious little grell! They've been stealing from our foodstores again. If you wouldn't mind lending a hand, they are sure to have my stolen bags within their camps to the west. I would be glad to reward you if you can bring them back to me.<|endoftext|> <|startoftext|>Hero's Call: Borean Tundra!<|obj|>Report to Recruitment Officer Blythe at Valiance Keep in Borean Tundra.<|text|>By order of his royal highness, King Anduin Wrynn, all able-bodied citizens of the Alliance are to report to Recruitment Officer Blythe at Valiance Keep in Borean Tundra. The Valiance Expedition needs your help to keep the forces of the Scourge under control and safeguard civilized lands! Make your way to the Stormwind Docks and take the ship north to Valiance Keep. For the glory and honor of the Alliance!<|endoftext|> <|startoftext|>Spray it One More Time<|obj|>Bring the Box of Bugkill Fumigators to Sana Curtainfire in the Ban'Thallow Barrow Den.<|text|>You'd think Rinno could have sent more than a single down here to give us a hand! That freeloader... I'm gonna set this up. Head north from this room through the corridor and look for Sana. She's probably gotten herself lost in the last chamber, so check the side passages once you get there.<|endoftext|> <|startoftext|>Warchief's Command: Borean Tundra!<|obj|>Report to the Warsong Recruitment Officer at Warsong Hold in Borean Tundra.<|text|>All able bodied members of the Horde are hereby ordered to report to the Warsong Recruitment Officer at Warsong Hold. The Warsong Offensive needs your help to overcome the continued threat from the undead Scourge. Take the zeppelin to Warsong Hold from Orgrimmar's western zeppelin tower and present yourself to the recruitment officer. Destiny calls!<|endoftext|> <|startoftext|>Spray it Again<|obj|>Bring the Box of Bugkill Fumigators to Marcy Curtainfire inside the Ban'Thallow Barrow Den.<|text|>I'm gonna start setting this up. Next one goes to Marcy, further down the den. Head down this corridor here and look for her in the next main chamber.<|endoftext|> <|startoftext|>Enter the Dragon Queen<|obj|>Seek out Lirastrasza at the Circle of Life in Twilight Highlands.<|text|>Hello. I wish we could meet in more favorable circumstances. The world hangs by a thread, and all that the Titans have wrought may be in jeopardy. It saddens me greatly, but my judgment is final. Deathwing - the horrific creature that was once the Earth Warder and once my friend - must be destroyed. I have prepared a site atop the Highlands, to the west of the Vermillion Redoubt, where I can bring about his end. Seek out the Circle of Life and speak with Lirastrasza within. I will join you there.<|endoftext|> <|startoftext|>Warchief's Command: Outland!<|obj|>Report to Lieutenant General Orion at the Stair of Destiny in Hellfire Peninsula. The Thrallmar Mage in the Orgrimmar Portal Room can help you get there.<|text|>All able bodied members of the Horde are hereby ordered to report to Lieutenant General Orion at the Stair of Destiny. Your skills are needed to fight the Burning Legion's presence on the shattered remnants of Outland. Go to the portal room in Orgrimmar's front gate and talk to the Thrallmar Mage to travel to the Blasted Lands, then walk through the Dark Portal to arrive at the Stair of Destiny. Destiny calls!<|endoftext|> <|startoftext|>Taking the Overlook Back<|obj|>Private Sarlosk has asked you to kill Commander Largo at Largo's Overlook. The overlook is just northeast of the base camp.<|text|>There is only one way for us to take Largo's Overlook back. I think you know what we need to do . Largo is pretty paranoid these days so you should be able to find him on top of the tower, looking for his imaginary navy to finally arrive.<|endoftext|> <|startoftext|>Spray it Forward<|obj|>Bring the Box of Bugkill Fumigators to Remma Curtainfire inside the Ban'Thallow Barrow Den.<|text|>My fellow siblings are already further down in the den trying to deal with these bugs, and they're starting to get overwhelmed. I say it's time to gas the place. Take these fumigators. Don't go setting them off yourself; it takes a highly trained professional, and proper timing. Just find my sisters and pass them out. Remma should be positioned closest to the entrance. Head down the corridor and keep to your right once you go down the ramp.<|endoftext|> <|startoftext|>Warchief's Command: The Cape of Stranglethorn!<|obj|>Report to Sassy Hardwrench at Hardwrench Hideaway on the Cape of Stranglethorn.<|text|>All able bodied members of the Horde are hereby ordered to report to Sassy Hardwrench at Hardwrench Hideaway. She requires your help to deal with the pirates and naga who have overrun the jungle. Travel to Hardwrench Hideaway by heading south from Northern Stranglethorn and looking for the town southwest of the Gurubashi Arena. Destiny calls!<|endoftext|> <|startoftext|>Out of Harm's Way<|obj|>Retrieve 5 Starfall Relics from the Ban'Thallow Barrow Den.<|text|>Luckily, when the infestation occured, no druids were slumbering in the western barrow den. It is still a sacred site to us, however, and its depths hold blessed relics kept there undisturbed for ages. While I am somewhat trusting of the goblin exterminators, I am also... familiar with the habits of their race. Please retrieve any relics you can find in the barrow den and bring them back to me so they are not damaged. They are within urns, nestled in the small alcoves throughout the den.<|endoftext|> <|startoftext|>Hero's Call: Northern Stranglethorn!<|obj|>Report to Lieutenant Doren at the Rebel Camp in Northern Stranglethorn.<|text|>By order of his royal highness, King Anduin Wrynn, all able-bodied citizens of the Alliance are to report to Lieutenant Doren at the Rebel Camp. Years after Colonel Kurzen's treachery against Stormwind, the truth of what happened remains a mystery. Aid the survivors in learning what became of the colonel. Travel south from Duskwood and follow the road west after crossing into the jungle to reach the Rebel Camp. For the glory and honor of the Alliance!<|endoftext|> <|startoftext|>Hero's Call: The Cape of Stranglethorn!<|obj|>Report to Bronwyn Hewstrike at the Explorers' League Digsite on the Cape of Stranglethorn.<|text|>By order of his royal highness, King Anduin Wrynn, all able-bodied citizens of the Alliance are to report to Bronwyn Hewstrike at the Explorers' League Digsite. The Explorers' League expedition needs your help to safeguard its site and findings from marauding ogres. Travel south from Northern Stranglethorn Vale and follow the road to the Explorers' League Digsite. For the glory and honor of the Alliance!<|endoftext|> <|startoftext|>Cannonball!<|obj|>You need to recover 4 Stacks of Cannonballs from Largo's Overlook for Private Sarlosk. You can find Largo's Overlook just northeast of the base camp.<|text|>Largo and his minions have been stealing our supplies ever since we setup camp here. It's frustrating to say the least. We have heard reports that he is stockpiling cannonballs in the towers overlooking the water up on his overlook. Can you head up there and try to recover some of them for us? , don't forget to keep a watch out for Alliance too.<|endoftext|> <|startoftext|>Step Into My Barrow<|obj|>Kill 10 Coldlurk Creepers and 5 Coldlurk Burrowers.<|text|>I've still got no clue where all these bugs came from. My best guess is the cataclysm stirred up some underground nests we never knew about. No use getting distracted with that when they need killing, though!<|endoftext|> <|startoftext|>Ghostbuster<|obj|>Kill 14 ghosts of any type at Largo's Overlook, northeast of the Horde camp.<|text|>See that hill with the towers to the northeast? That's Largo's Overlook and it's not a fun place to set up camp next to. We have been dealing with those spirits and spectres ever since we setup camp. Can you head up there and let them know we don't plan on leaving anytime soon? A few good kills on their ranks should put them in line. Thanks for your help on this.<|endoftext|> <|startoftext|>Bombs Away!<|obj|>Destroy 10 Ghastly Supply Boats.<|text|>The Wellson Shipyard is constantly receiving supplies from offshore and we need to put a stop to it. They have setup cannons along the docks for defense but if you can make it to them, we can use them to destroy their supply ships. Head down there and see what you can do. Report back to me on your progress.<|endoftext|> <|startoftext|>WANTED: Foreman Wellson<|obj|>Kill Foreman Wellson at the Wellson Shipyard. The shipyard can be found north of here, on the western coast.<|text|>Foreman Wellson has been a pain in our side since we got here. His shipyard holds a large amount of supplies that would be extremely useful to us... if we could get to them. He keeps a close watch over his minions and makes it very difficult for us to get a foothold on the shipyard. I need you to take out Wellson for good this time. Be careful , we have been receiving reports of dirty Alliance all around the area.<|endoftext|> <|startoftext|>Vault of the Wardens: A Masterpiece of Flesh<|obj|>Retrieve the Beating Fel-Heart and Demonic Entrails from Vault of the Wardens.<|text|>Ah, Deathlord! What a pleasant surprise! It is not often that you visit my workshop of blood and flesh. Actually, I have something quite special to show you. I have been developing a new type of abomination that mixes the flesh of demons with that of humans. My first prototype, Rottgut, is nearly complete! However I am still missing some of the more difficult-to-find body items. The prisoners in the Vault of the Wardens should make fine donors for the parts I require.<|endoftext|> <|startoftext|>The Emerald Nightmare: Piercing the Veil<|obj|>Collect 4 Essences of Clarity from Cenarius in The Emerald Nightmare on Heroic difficulty.<|text|>The darkness of the Nightmare is like a heavy shroud, warping reality and altering the perception of all living things. As areas of the Dream are cleansed, Xavius's hold weakens, and the way to the heart of the Nightmare will be revealed. But there might be a more direct way... my teacher once spoke of a pure power that could illuminate the darkness of the Nightmare, and allow all paths to become clear. But alas, Cenarius is lost....<|endoftext|> <|startoftext|>The Emerald Nightmare: Piercing the Veil<|obj|>Collect 4 Essences of Clarity from Cenarius in The Emerald Nightmare on Mythic difficulty.<|text|>The darkness of the Nightmare is like a heavy shroud, warping reality and altering the perception of all living things. As areas of the Dream are cleansed, Xavius's hold weakens, and the way to the heart of the Nightmare will be revealed. But there might be a more direct way... my teacher once spoke of a pure power that could illuminate the darkness of the Nightmare, and allow all paths to become clear. But alas, Cenarius is lost....<|endoftext|> <|startoftext|>Eye of Azshara: The Frozen Soul<|obj|>Retrieve the Frozen Soul Pendant from the Wrath of Azshara.<|text|>Ah, Deathlord. It is good to see you. I happen to have a fascinating task for you, should you be in the mood for adventure. I recently came across an obscure reference to an ancient amulet that was created by Queen Azshara herself! It is called the Frozen Soul Pendant and it offers tremendous power to those who channel the power of frost. I have reason to believe that it may be found somewhere within the Eye of Azshara. Retrieve the pendant for me, and it will prove most useful in my studies.<|endoftext|> <|startoftext|>The Emerald Nightmare: Piercing the Veil<|obj|>Collect 4 Essences of Clarity from Cenarius in The Emerald Nightmare on Normal difficulty.<|text|>The darkness of the Nightmare is like a heavy shroud, warping reality and altering the perception of all living things. As areas of the Dream are cleansed, Xavius's hold weakens, and the way to the heart of the Nightmare will be revealed. But there might be a more direct way... my teacher once spoke of a pure power that could illuminate the darkness of the Nightmare, and allow all paths to become clear. But alas, Cenarius is lost....<|endoftext|> <|startoftext|>Black Rook Hold: The Lord of Black Rook Hold<|obj|>Defeat Lord Kur'talos Ravencrest in Black Rook Hold.<|text|>While investigating the remains of Black Rook Hold, our Champions were ambushed! The Lord of the Rook appears to have allied himself with the Legion. We need your assistance to defeat his growing army, and bring him down.<|endoftext|> <|startoftext|>Illidari Freedom<|obj|>Free Sirius Ebonwing, Cassiel Nightthorn, and Asha Ravensong.<|text|> Within the prison are three of our... ... comrades. We were taken by surprise while scouting the area. I am not long for this world, but please... you can still save them.<|endoftext|> <|startoftext|>Black Rook Hold: The Lord of Black Rook Hold<|obj|>Defeat Lord Kur'talos Ravencrest in Black Rook Hold.<|text|>While investigating the remains of Black Rook Hold, our Champions were ambushed! The Lord of the Rook appears to have allied himself with the Legion. We need your assistance to defeat his growing army, and bring him down.<|endoftext|> <|startoftext|>To Be Prepared<|obj|>Visit Horde forces in Dranosh'ar Blockade.<|text|>Our allies have made the journey to Orgrimmar to support our war efforts. Stop and visit with them. Their assistance will secure our victory today.<|endoftext|> <|startoftext|>Darkheart Thicket: Into Darkheart Thicket<|obj|>Defeat the Shade of Xavius in Darkheart Thicket.<|text|>Beneath the boughs of Shaladrassil, Xavius extends his power to twist and torment the once-pure druid grove. Not only this, but Xavius has taken a prize from among the druids, and his revenge will be slow and painful. We should go to Darkheart Thicket and stop his wicked plans.<|endoftext|> <|startoftext|>Court of Stars: Into the Court of Stars<|obj|>Defeat Advisor Melandrus in Court of Stars.<|text|>The weather is perfect for a party, isn't it? Travel to the Court of Stars, where the Grand Magistrix herself may appear among her nobles to reassure them of the need for all the Legion patrols.<|endoftext|> <|startoftext|>Court of Stars: Into the Court of Stars<|obj|>Defeat Advisor Melandrus in Court of Stars.<|text|>The weather is perfect for a party, isn't it? Travel to the Court of Stars, where the Grand Magistrix herself may appear among her nobles to reassure them of the need for all the Legion patrols.<|endoftext|> <|startoftext|>Darkheart Thicket: Into Darkheart Thicket<|obj|>Defeat the Shade of Xavius in Darkheart Thicket.<|text|>Beneath the boughs of Shaladrassil, Xavius extends his power to twist and torment the once-pure druid grove. Not only this, but Xavius has taken a prize from among the druids, and his revenge will be slow and painful. We should go to Darkheart Thicket and stop his wicked plans.<|endoftext|> <|startoftext|>Maw of Souls: Into the Maw of Souls<|obj|>Defeat Helya in Maw of Souls.<|text|>Our scouts report that the vrykul damned are forced to sail aboard the Naglfar, a ship built of death. Travel to the Maw of Souls and confront Helya, before she collects any more poor, unfortunate souls.<|endoftext|> <|startoftext|>Halls of Valor: Odyn's Challenge<|obj|>Defeat Odyn in the Halls of Valor.<|text|>Odyn himself sends a message. He and his warriors await worthy contenders within the Halls of Valor. Defeat the champions of the Halls of Valor, and claim glory.<|endoftext|> <|startoftext|>Eye of Azshara: Into the Eye of Azshara<|obj|>Defeat the Wrath of Azshara in Eye of Azshara.<|text|>Our investigation found that the naga, under the orders of Queen Azshara herself, are preparing to summon a powerful entity to unleash Azshara's power across the Broken Isles. Travel to the Eye of Azshara, and put a stop to the ritual.<|endoftext|> <|startoftext|>Eye of Azshara: Into the Eye of Azshara<|obj|>Defeat the Wrath of Azshara in Eye of Azshara.<|text|>Our investigation found that the naga, under the orders of Queen Azshara herself, are preparing to summon a powerful entity to unleash Azshara's power across the Broken Isles. Travel to the Eye of Azshara, and put a stop to the ritual.<|endoftext|> <|startoftext|>Halls of Valor: Odyn's Challenge<|obj|>Defeat Odyn in the Halls of Valor.<|text|>Odyn himself sends a message. He and his warriors await worthy contenders within the Halls of Valor. Defeat the champions of the Halls of Valor, and claim glory.<|endoftext|> <|startoftext|>Maw of Souls: Into the Maw of Souls<|obj|>Defeat Helya in Maw of Souls.<|text|>Our scouts report that the vrykul damned are forced to sail aboard the Naglfar, a ship built of death. Travel to the Maw of Souls and confront Helya, before she collects any more poor, unfortunate souls.<|endoftext|> <|startoftext|>Vault of the Wardens: Into the Vault of the Wardens<|obj|>Defeat Cordana Felsong in Vault of the Wardens.<|text|>It's worse than we thought within the Vault of the Wardens. The prisoners have become the jailers, and have completely taken over the vault. However, our intelligence reports that Cordana Felsong herself may be there. Enter the Vault of the Wardens and cleanse the place of evil.<|endoftext|> <|startoftext|>Neltharion's Lair: Into Neltharion's Lair<|obj|>Defeat Dargrul in Neltharion's Lair.<|text|>Our scouts found that not only have the drogbar obtained a Titan relic, but also they've amassed an army large enough to threaten the overworld. Delve underground and stop the Underking before he can unleash the might of his drogbar army.<|endoftext|> <|startoftext|>The Arcway: Into the Arcway<|obj|>Defeat Advisor Vandros in The Arcway.<|text|>The Arcway is even more vast than we thought, and holds many dangers. If we have any hope of taking the city, we must first see to the underground. Enter The Arcway and clear out any, and all enemies.<|endoftext|> <|startoftext|>Neltharion's Lair: Into Neltharion's Lair<|obj|>Defeat Dargrul in Neltharion's Lair.<|text|>Our scouts found that not only have the drogbar obtained a Titan relic, but also they've amassed an army large enough to threaten the overworld. Delve underground and stop the Underking before he can unleash the might of his drogbar army.<|endoftext|> <|startoftext|>Vault of the Wardens: Into the Vault of the Wardens<|obj|>Defeat Cordana Felsong in Vault of the Wardens.<|text|>It's worse than we thought within the Vault of the Wardens. The prisoners have become the jailers, and have completely taken over the vault. However, our intelligence reports that Cordana Felsong herself may be there. Enter the Vault of the Wardens and cleanse the place of evil.<|endoftext|> <|startoftext|>Assault on Violet Hold: Into the Violet Hold<|obj|>Defeat the leader of the Assault on Violet Hold.<|text|>The Violet Hold contains some of the Lich King's most powerful servants, and is at risk of being overrun by Legion agents. We must go there and thwart the demons before any of the prisoners can be set free.<|endoftext|> <|startoftext|>The Arcway: Into the Arcway<|obj|>Defeat Advisor Vandros in The Arcway.<|text|>The Arcway is even more vast than we thought, and holds many dangers. If we have any hope of taking the city, we must first see to the underground. Enter The Arcway and clear out any, and all enemies.<|endoftext|> <|startoftext|>Watch Out For Splinters!<|obj|>Private Sarlosk has asked you to recover 15 pieces of Shipyard Lumber from the Wellson Shipyard. The lumber can be recovered from the ghosts in the shipyard or found lying around the premises. The shipyard can be found northwest of here, on the coast.<|text|>Have you been over to the Wellson Shipyard yet? Best to stay away from there unless you have a good reason to venture in. Unfortunately, that is exactly what I need you to do. You see, we have been short on supplies ever since we recaptured the island. That ghost ridden shipyard is overflowing with lumber but every time we send an escort to recover the lumber, they never make it back. Can you help us out?<|endoftext|> <|startoftext|>Magnets, How Do They Work?<|obj|>You have been tasked with recovering 7 pieces of Siege Engine Scrap. Use the Magnetized Scrap Collector in The Restless Front to find the scraps. The Restless Front is due west, just past the second bridge.<|text|>Getting useful machine parts out here on the island has been difficult. We have been trying to repair the broken siege engines here in camp but we keep running out of useful parts. Our second regiment reported some wrecked out siege engines in a old battlefield to the west. Maybe we could find some parts over there? You are going to have trouble finding anything in that old battlefield so take this magnetized scrap collector and put it to some good use.<|endoftext|> <|startoftext|>Finish The Job<|obj|>Kill 5 Restless Soldiers at the Restless Front. You can find the front on the west side of the island, just before Forgotten Hill.<|text|>We have been trying to collect useful scraps from the front all week. Every time we gather a batch to bring back to camp, we get assaulted by the restless soldiers in the area. Can you head over there and clear them out?<|endoftext|> <|startoftext|>First Lieutenant Connor<|obj|>Find and kill First Lieutenant Connor at Forgotten Hill. You will find Forgotten Hill on the far west side of the island.<|text|>The first time I heard about Lt. Connor, I was just a young recruit in Ragefire Chasm. None of us could believe he ended up here on Tol Barad. Sadly, he still roams these wretched islands, wreaking havoc on our troops morale. I need you to put an end to his misery... and ours.<|endoftext|> <|startoftext|>Warchief's Command: Northern Stranglethorn!<|obj|>Report to Commander Aggro'gosh at Grom'gol Base Camp in Northern Stranglethorn.<|text|>All able bodied members of the Horde are hereby ordered to report to Commander Aggro'gosh at Grom'gol Base Camp. The commander requires your aid to keep the supply routes open and free of interference from the local inhabitants and the troublesome Alliance. To reach Grom'gol, you can take the zeppelin from Orgrimmar's eastern zeppelin tower or the one near Undercity. Destiny calls!<|endoftext|> <|startoftext|>Leave No Weapon Behind<|obj|>Retrieve 12 Rusty Rifles from Farson Hold on the north side of Tol Barad Peninsula.<|text|>Battle supplies are hard to come by on this rock. Every time we hold off another Alliance attack, it feels like we are fighting with sticks and stones. Reports have come in that Keep Lord Farson on the north side of the island has a large stockpile of rifles that we could use. Can you head down there and check it out? Be careful , Farson's followers will do anything to protect him.<|endoftext|> <|startoftext|>Teach A Man To Fish.... Or Steal<|obj|>You must steal 22 Rustberg Seabass from Rustberg Village. The fish can be found on string stands at the docks, round back of the village. Rustberg Village is due north of base camp, on the right side.<|text|>Rustberg Village. That place is a curse and a blessing for us. I have no clue where bandits learned to fish as well as they do but I have no time to worry about that now. I need you to head down there and steal as many of their fish reserves as possible. We have been living off scraps since we retook the island and this is our best chance at some solid food reserves. Keep an eye out for stealthers up there, reports have told us they are prevalent inside the village walls.<|endoftext|> <|startoftext|>Salvaging the Remains<|obj|>You need to recover 9 Cursed Femur bones from the ghouls that inhabit Forgotten Hill. Forgotten Hill is on the west side of the island, just past The Forgotten Front.<|text|>Forgotten Hill has been overrun with zombies and ghouls ever since we reclaimed this wretched isle. We have tried to clear them out many times but they always seem to come back. One of our lieutenants recommended taking the ghouls' bones when we kill them in hopes that they can't reincarnate overnight. Think you can help us out with this one?<|endoftext|> <|startoftext|>Thinning the Brood<|obj|>Kill 12 Darkwood Lurkers in The Darkwood. The Darkwood forest is just north of here, across the bridge on the central island.<|text|>We have been trying to get a foothold in The Darkwood for weeks now but that forest is infested with spiders. Do me a favor and see if you can thin them out enough for us to set up an attack. Careful out there, I have heard reports of Alliance troops nearby earlier in the week.<|endoftext|> <|startoftext|>The Forgotten<|obj|>Release the spirits of 6 tortured souls at Forgotten Hill. Souls can be channeled by touching your hands directly to the gravestones. Forgotten Hill is due west of here, past The Restless Front.<|text|>Many soldiers died on this island . It is only fair that we pay our respects to them in any way that we can. I need you to travel to Forgotten Hill, due west of here and release our brothers in arms' tortured souls away from this place. Do be careful over there, reports of undead have been ongoing in the area.<|endoftext|> <|startoftext|>Not The Friendliest Town<|obj|>Commander Larmash has asked you to kill 14 villagers in Rustberg Village. Rustberg Village is just north of base camp, on the right side.<|text|>Have you been up to Rustberg Village yet ? I would suggest you bring a sharpened blade if you are heading that direction. The folks in that town look alright but something suspicious is going on in there. Reports have been coming in that they are picking off our soldiers left and right. We have had just about enough of that, so I need you to head down there and do a little cleaning house for us. Take down as many as you can and report back when you are done.<|endoftext|> <|startoftext|>A Sticky Task<|obj|>Collect 4 Sticky Silk Glands from Darkwood Broodmother spiders in The Darkwood. The Darkwood forest is just west of here, across the bridge on the central island.<|text|>Finding supplies on the island has been difficult, to say the least. Fortunately, we have found a good supply of silk in The Darkwood, just north of here. The bad part of this story is that the silk comes from the glands on Broodmother spiders. I need you to gather 4 of these for me. That should be just enough to finish up this last set of shirts.<|endoftext|> <|startoftext|>Rattling Their Cages<|obj|>3rd Officer Kronkar has asked you to kill 8 Shipwrecked Sailors at the Cape of Lost Hope. The cape is located due northwest of here, on the beach.<|text|>We have been having issues with the undead down at the Cape of Lost Hope for a while now. Every time a new ship wrecks, they end up getting more undead to join their ranks. Can you do us a favor and thin out the ranks up there? I know you won't be able to kill them all, but anything you can do will help at this point. Keep an eye out for alliance, we have been getting reports of them ambushing the beach lately.<|endoftext|> <|startoftext|>Claiming The Keep<|obj|>You have been asked to kill Keep Lord Farson at the Farson Hold. Farson Hold can be found on the north side of the island.<|text|>Have you seen the keep on the north side of the island? That is where Keep Lord Farson runs his operation from. Farson has a small group of dedicated followers and they have been giving us trouble since we got here. We sent a small group to investigate and they reported back on his exact position within the keep. Can you finish him off for us?<|endoftext|> <|startoftext|>Hero's Call: Swamp of Sorrows!<|obj|>Report to Trade Baron Silversnap at Bogpaddle in the Swamp of Sorrows.<|text|>By order of his royal highness, King Anduin Wrynn, all able-bodied citizens of the Alliance are to report to Trade Baron Silversnap at Bogpaddle. The Alliance forces urgently needs the munitions provided by the baron! You must do whatever is necessary to convince the baron to keep selling our forces supplies at reasonable prices. To get to the swamp, follow the road from the southeastern Burning Steppes through the Redridge Mountains. For the glory and honor of the Alliance!<|endoftext|> <|startoftext|>Boosting Morale<|obj|>You have been asked to recover 6 Barrels of Southsea Rum from the shipwrecks on the Cape of Lost Hope. The cape can be found north of here, along the coast.<|text|>Morale is low these days. We make every effort we can to keep the troops in high spirits but we are running low on our main supply of morale booster... rum. I have been getting reports from our infantry to the south that the shipwrecks on the Cape of Lost Hope still have a good supply of southsea rum in their wrecked hulls. Can you head up there and investigate? Bring back any rum you can find.<|endoftext|> <|startoftext|>Starfall Village<|obj|>Speak with Wynd Nightchaser at Starfall Village.<|text|>You've been pretty busy around here. If you're still eager to do good deeds, or just get paid, I've got something you might be interested in. Starfall Village is just northwest of Everlook. The night elves there recently suffered a pretty nasty bug infestation, and they're asking for any help they can get. A few goblins from here already went there to start exterminating, but I'm sure there's room for more. Talk to Wynd Nightchaser, he'll fill you in.<|endoftext|> <|startoftext|>Warchief's Command: Swamp of Sorrows!<|obj|>Report to Trade Baron Silversnap at Bogpaddle in Swamp of Sorrows.<|text|>All able bodied members of the Horde are hereby ordered to report to Trade Baron Silversnap at Bogpaddle. Persuade the trade baron to continue supplying our warriors with the weapons and munitions they require, no matter what it takes! Travel to the Swamp of Sorrows by following the road from the southeastern Burning Steppes through the Redridge Mountains and meet the trade baron at his seaside resort. Destiny calls!<|endoftext|> <|startoftext|>Exterminators at Work<|obj|>Speak with Rinno Curtainfire inside the Ban'Thallow Barrow Den.<|text|>The infestation of our barrow den occured nearly overnight. Vicious creatures never before seen in these lands swarmed the tunnels, hatching from unseen eggs. With the few of us here, it was all we could do to keep them from spreading outside the den. We were forced to hire goblins from Everlook that claimed expertise in extermination, but they have not yet been successful. If you wish to assist them, enter the barrow den to the west of this lodge and speak with Rinno Curtainfire.<|endoftext|> <|startoftext|>Captain P. Harris<|obj|>You have been tasked with killing Captain P. Harris at the Cape of Lost Hope. The Cape of Lost Hope can be found northwest of here, along the coast. Just look for the shipwrecks.<|text|>The Cape of Lost Hope has been a sore in our side for weeks here on Tol Barad. Half of our supply ships end up on the rocks down there. To make matters worse, it's been overrun by a gang of undead sailors. We have tried thinning the ranks, but they just seem to keep coming back. Our last resort is to try and take out the captain that they report to. You should be able to find him on a ship, just off the shoreline. Oh, and I hope you are not too scared of sharks.<|endoftext|> <|startoftext|>Shark Tank<|obj|>You have been tasked to kill Tank, a large shark cruising the waters of the Cape of Lost Hope. The cape can be found north of here, along the northern coastline.<|text|>I hate sharks. All of my troops hate sharks too. This is where you come in. I need you to head up to the Cape of Lost Hope and take out a huge shark named Tank. Tank is not to be trifled with so I would bring a few friends if I were you.<|endoftext|> <|startoftext|>Hero's Call: Blasted Lands!<|obj|>Report to Quartermaster Lungertz at Nethergarde Keep.<|text|>By order of his royal highness, King Anduin Wrynn, all able-bodied citizens of the Alliance are to report to Quartermaster Lungertz at Nethergarde Keep. Nethergarde's garrison urgently needs your help to stem the Horde advance into the Blasted Lands! Travel south from the Swamp of Sorrows and follow the road east to reach Nethergarde Keep. For the glory and honor of the Alliance!<|endoftext|> <|startoftext|>Warchief's Command: Blasted Lands!<|obj|>Report to Okrilla at Dreadmaul Hold in the Blasted Lands.<|text|>All able bodied members of the Horde are hereby ordered to report to Okrilla at Dreadmaul Hold. Okrilla, commander of the Horde forces at Dreadmaul Hold, requires your help to secure the outpost against rebellious ogres and the forces of the Alliance. Travel to Dreadmaul Hold by taking the road south from the Swamp of Sorrows. Destiny calls!<|endoftext|> <|startoftext|>The Executor In the Field<|obj|>Report to Executor Arren.<|text|>I can keep you busy here in town all week... but you seem to be more the fighting type. Yes, you'll do just fine. I'd like you to go talk to Executor Arren. Follow the path north, out of Deathknell. You'll find him not far past the barricades.<|endoftext|> <|startoftext|>Hero's Call: Burning Steppes!<|obj|>Report to John J. Keeshan at Flamestar Post in the Burning Steppes.<|text|>By order of his royal highness, King Anduin Wrynn, all able-bodied citizens of the Alliance are to report to John J. Keeshan at Flamestar Post. Your aid is urgently needed to put an end to the Blackrock orc menace! You can reach the Burning Steppes by traveling south from the Searing Gorge through Blackrock Mountain. Look for Flamestar Post on the far side of the mountain. For the glory and honor of the Alliance!<|endoftext|> <|startoftext|>Food From Below<|obj|>You have been asked to recover 12 Cellblock Rations from The Hole, just southwest of Baradin Hold.<|text|>Supplies are running low here in camp. We have recently learned that the cellblock just southwest of here has a number of rations remaining from years of use. We need you to gather as many of those as you can and bring them back to camp. One more thing, the entire cellblock is overrun with prisoners so be careful.<|endoftext|> <|startoftext|>Prison Revolt<|obj|>You have been instructed to kill 10 prisoners of any type in The Hole, just southwest of Baradin Hold.<|text|>We have the island, now we need to put the resources here to work. We found an abandoned cellblock just southwest of here and we need you to go check it out . Reports have come back that it is overrun with prisoners that have been stuck down there for years. Do whatever you need to do to clear that place out. Report back to me when you are done.<|endoftext|> <|startoftext|>D-Block<|obj|>You have been instructed to kill 10 demons of any type in the D-Block, just northwest of Baradin Hold.<|text|>Have you heard of the D-Block yet ? It's one of the old cellblocks here on the island. Problem is, it's infested with demons. We planned on using it to lock up the leftover Alliance we found on the island, but that is not going to happen in its current state. I need you to head down there and clear those demons out. Report back to me when you are done.<|endoftext|> <|startoftext|>Svarnos<|obj|>You must kill Svarnos in the D-Block and return with his Cursed Collar. Svarnos can be found in the D-Block, just northwest of Baradin Hold.<|text|>Excellent work on the island capture. Now that we have claimed the island, we need to make these cellblocks useable for prisoners. D-Block has been especially hard to clear out. Unfortunately it has become overrun with demons of all sorts. We have been able to thin out the demons but a large core hound has broken its way out of its cell and is wreaking havoc down there. I need you to kill him and bring back his collar.<|endoftext|> <|startoftext|>Cursed Shackles<|obj|>You have been asked to recover 8 Cursed Shackles from the D-Block, just northwest of Baradin Hold.<|text|>Have you been down in the D-Block yet? Every time we clear that infested cellblock out, the demons seem to return rather quickly. We learned that they regenerate from the cursed shackles scattered around the area. That's where you come in to the picture . I need you to retrieve as many of those shackles as you can and bring them back to me. We will destroy them immediately.<|endoftext|> <|startoftext|>The Warden<|obj|>You must kill Warden Silva in The Hole and return with his keys. The Hole is just southwest of Baradin Hold.<|text|>We have almost finished clearing out the revolting prisoners in the hole, but one last problem remains. The warden. Warden Silva is their master and they will do anything for him. If we take him out, we take them all out. Finish him off and bring me back his keys. We can use those keys to explore deeper into the cellblock and possibly gain access to the water supply here on the island.<|endoftext|> <|startoftext|>The Imprisoned Archmage<|obj|>You must kill Archmage Galus and return with his Staff from the Cursed Depths, just east of Baradin Hold.<|text|>We have been trying to clear out the Cursed Depths cellblock since we landed on Tol Barad. It seems that everytime we get close, that archmage shows up and pushes us back. Now that we have claimed the island, it's time we take another shot. Head down there and bring me back his staff as proof that you have finished the job.<|endoftext|> <|startoftext|>Learning From The Past<|obj|>You have been asked to recover four Dusty Prison Journals from the Cursed Depths, just east of Baradin Hold.<|text|>Now that we finally have a hold on this wretched island, we can start to investigate how it got in this condition. Some of our troops have discovered journals around the entrance to Cursed Depths cellblock just east of here. These journals are of particular interest to our elder scribes back at base camp. I need you to recover four of them and bring them back to me as fast as you can. , be careful down there, that place is crawling with undead.<|endoftext|> <|startoftext|>Assault on Violet Hold: Into the Violet Hold<|obj|>Defeat the leader of the Assault on Violet Hold.<|text|>The Violet Hold contains some of the Lich King's most powerful servants, and is at risk of being overrun by Legion agents. We must go there and thwart the demons before any of the prisoners can be set free.<|endoftext|> <|startoftext|>Clearing the Depths<|obj|>You have been asked to kill 9 ghosts of any type in the Cursed Depths, just east of Baradin Hold.<|text|>You are a sight for sore eyes. Now that we have claimed tol barad, the battle has just begun. We discovered a cell block just east of here that we need you to clear out. Turns out that its chock full of ghosts that have been locked up down there for who knows how long. Clear out as much as you can and report back to me when you are done.<|endoftext|> <|startoftext|>Axe and You Shall Receive<|obj|>Accept a gift from the Valarjar.<|text|>, your strength and leadership inspires awe in all of us! The Valarjar are prepared to furnish you with a full set of armor to aid in the fight against the Burning Legion. Continue expanding your influence across the Broken Isles, and we may yet achieve victory.<|endoftext|> <|startoftext|>A Falling Star<|obj|>Find the Mysterious Lightbound Object.<|text|> You say that it cut a swath through the Felstorm and was emanating power enough that your scout could feel it coursing through their body? Something that powerful could prove to be a potent weapon against the Burning Legion! I will inform the other order leaders of your discovery while you investigate the matter further! A gryphon awaits your command at Krasus' Landing! Light guide you.<|endoftext|> <|startoftext|>A Sheath For Every Blade<|obj|>Accept a gift from the Uncrowned.<|text|>, your cunning and leadership inspires awe in all of us! The Uncrowned are prepared to furnish you with a full set of armor to aid in the fight against the Burning Legion. Continue expanding your influence across the Broken Isles, and we may yet achieve victory.<|endoftext|> <|startoftext|>Warchief's Command: Burning Steppes!<|obj|>Report to Ariok at Flamestar Post in the Burning Steppes.<|text|>All able bodied members of the Horde are hereby ordered to report to Ariok at Flamestar Post. Honored Eitrigg's son, Ariok, needs your assistance to halt the blind aggression of the Blackrock orcs before they invade the neighboring lands. You can reach the Burning Steppes by traveling south from the Searing Gorge through Blackrock Mountain. Flamestar Post will be south of the mountain. Destiny calls!<|endoftext|> <|startoftext|>Gazing Into Oblivion<|obj|>Accept a gift from the Council of the Black Harvest.<|text|>, your wisdom and leadership inspires awe in all of us! The Council of the Black Harvest is prepared to furnish you with a full set of armor to aid in the fight against the Burning Legion. Continue expanding your influence across the Broken Isles, and we may yet achieve victory.<|endoftext|> <|startoftext|>A Vision of Triumph<|obj|>Accept a gift from the Earthen Ring.<|text|>, your strength and leadership inspires awe in all of us! The Earthen Ring is prepared to furnish you with a full set of armor to aid in the fight against the Burning Legion. Continue expanding your influence across the Broken Isles, and we may yet achieve victory.<|endoftext|> <|startoftext|>Power Word: Armor<|obj|>Accept a gift from the Conclave.<|text|>, your wisdom and leadership inspires awe in all of us! The Conclave is prepared to furnish you with a full set of armor to aid in the fight against the Burning Legion. Continue expanding your influence across the Broken Isles, and we may yet achieve victory.<|endoftext|> <|startoftext|>Champion of the Light<|obj|>Accept a gift from the Silver Hand.<|text|>, your strength and leadership inspires awe in all of us! The Silver Hand is prepared to furnish you with a full set of armor to aid in the fight against the Burning Legion. Continue expanding your influence across the Broken Isles, and we may yet achieve victory.<|endoftext|> <|startoftext|>Inner Sanctuary<|obj|>Accept a gift from the Order of the Broken Temple.<|text|>, your wisdom and leadership inspires awe in all of us! The Order of the Broken Temple is prepared to furnish you with a full set of armor to aid in the fight against the Burning Legion. Continue expanding your influence across the Broken Isles, and we may yet achieve victory.<|endoftext|> <|startoftext|>Echo of a Celestial<|obj|>Start recruiting an Echo of a Celestial<|text|>Tianili is clearly excited and wants your attention. Perhaps you should help him?<|endoftext|> <|startoftext|>Ancients of War<|obj|>Start recruiting an Ancient of War<|text|>The sapling is clearly excited and wants your attention. Perhaps you should help him?<|endoftext|> <|startoftext|>Orange is the New Purple<|obj|>Accept a gift from the magi of Tirisgarde.<|text|>, your intelligence and leadership inspires awe in all of us! Tirisgarde is prepared to furnish you with a full set of armor to aid in the fight against the Burning Legion. Continue expanding your influence across the Broken Isles, and we may yet achieve victory.<|endoftext|> <|startoftext|>Essence of Fate<|obj|>Place a workorder for a Seal of Fate.<|text|>We are able to procure a valuable item to help you in our war against the Legion. This Seal can be used at the most opportune moments to grant another chance at destiny. Shall we procure one for you?<|endoftext|> <|startoftext|>Meditations on Fate<|obj|>Place a work order for a Seal of Broken Fate.<|text|>We are able to procure a valuable item to help you in our war against the Legion. This Seal can be used at the most opportune moments to grant another chance at destiny. Shall we procure one for you?<|endoftext|> <|startoftext|>Champion Armaments<|obj|>Place a work order for Champion armaments and equipment.<|text|>We will need armaments and equipment for our Champions.<|endoftext|> <|startoftext|>Essence of Fate<|obj|>Place a work order for a Seal of Broken Fate.<|text|>We are able to procure a valuable item to help you in our war against the Legion. This Seal can be used at the most opportune moments to grant another chance at destiny. Shall we procure one for you?<|endoftext|> <|startoftext|>Walk This Way<|obj|>Accept a gift from the Unseen Path.<|text|>, your strength and leadership inspires awe in all of us! The Unseen Path is prepared to furnish you with a full set of armor to aid in the fight against the Burning Legion. Continue expanding your influence across the Broken Isles, and we may yet achieve victory.<|endoftext|> <|startoftext|>The Grove Provides<|obj|>Accept a gift from the Dreamweavers.<|text|>, your wisdom and leadership inspires awe in all of us! The Dreamweavers are prepared to furnish you with a full set of armor to aid in the fight against the Burning Legion. Continue expanding your influence across the Broken Isles, and we may yet achieve victory.<|endoftext|> <|startoftext|>Fate Favors Us<|obj|>Place a work order for a Seal of Broken Fate.<|text|>We are able to procure a valuable item to help you in our war against the Legion. This Seal can be used at the most opportune moments to grant another chance at destiny. Shall we procure one for you?<|endoftext|> <|startoftext|>Champion Armaments<|obj|>Place a workorder for Champion armaments and equipment.<|text|>People today see a dead body and they just think its a smelly pile of goo, not me I tell ya. I see it as a little present holding wonderful secrets. For a price, Ill share those secrets with you too.<|endoftext|> <|startoftext|>Unleashing our Wrath<|obj|>Begin the ritual to enslave the infernal, then unleash it to complete a World Quest.<|text|>In times of great need, we can rally our mightiest forces into one pure, destructive form. This is such a time. On request, these we will begin the ritual to enslave a powerful Infernal in a Demonic Phylactery, which we will impart to you. Use it to unleash that power, completing a quest of great value.<|endoftext|> <|startoftext|>The Fates Bless Us<|obj|>Place a work order for a Seal of Broken Fate.<|text|>We are able to procure a valuable item to help you in our war against the Legion. This Seal can be used at the most opportune moments to grant another chance at destiny. Shall we procure one for you?<|endoftext|> <|startoftext|>Champion Armaments<|obj|>Place a work order for Champion armaments and equipment.<|text|>See Lurr? He big and strong, but not so smart, not like Murr. Murr can make Lurr build good things for you, things for your Champions to wear and be smashier. First, you give Murr something?<|endoftext|> <|startoftext|>Unleashing our Wrath<|obj|>Channel the power of the Frost Wyrm, then unleash it to complete a World Quest.<|text|>In times of great need, we can rally our mightiest forces into one pure, destructive form. This is such a time. On request, these we will channel our power into an item, which we will impart to you. Use it to unleash that power, completing a quest of great value.<|endoftext|> <|startoftext|>Unleashing our Wrath<|obj|>Channel the power of the Hammer, then unleash it to complete a World Quest.<|text|>In times of great need, we can rally our mightiest forces into one pure, destructive form. This is such a time. On request, these we will channel our power into an item, which we will impart to you. Use it to unleash that power, completing a quest of great value.<|endoftext|> <|startoftext|>Champion Armaments<|obj|>Place a workorder for Champion armaments and equipment.<|text|>We will need armaments and equipment for our Champions.<|endoftext|> <|startoftext|>Champion Armaments<|obj|>Place a workorder for Champion armaments and equipment.<|text|>A warrior lives and dies by his weapons and armor. For a price, we can provide you with a shipment for armaments to equip your Champions with. Do we have a deal?<|endoftext|> <|startoftext|>The Might of the Val'kyr<|obj|>Rise the power of the Val'kyr, then unleash it to complete a World Quest.<|text|>In times of great need, the Val'kyr can rally its mightiest forces into one pure, destructive form. This is such a time. On request, these we will channel our power into a Horn, which we will impart to you. Use it to unleash that power, completing a quest of great value.<|endoftext|> <|startoftext|>Fate's Blessing<|obj|>Place a work order for a Seal of Broken Fate.<|text|>The Light's blessing is powerful. We use it to mend, to defeat our enemies... we even use it to resurrect our allies. Did you know it can also be used to alter your destiny? The Silver Hand is able to procure a valuable item to help you in our war against the Legion. This Seal can be used at the most opportune moments to grant another chance at destiny. Shall we procure one for you?<|endoftext|> <|startoftext|>The Leftovers<|obj|>You have been instructed to kill 12 Alliance Infantry on Tol Barad. You can find the holdouts in The Slagworks, Warden's Vigil and the Ironclad Garrison, here on Tol Barad.<|text|>We fought hard to capture this island. We cleared out most of the Alliance filth but I can still smell their foul stench in the air. I need you to investigate the slagworks, warden's vigil and the ironclad garrison. Kill any Alliance that you find. You know what they say, the only good Alliance is a dead Alliance!<|endoftext|> <|startoftext|>Swamp Bait<|obj|>You have been tasked with collecting 8 Crocolisk Hides from the Baradin Crocolisks on Tol Barad. The crocolisks can be found in the swamp, just west of Baradin Hold.<|text|>Supplies are never easy to find in a place like this. We have been scouting since we captured the island but things are not looking good. Fortunately, we just received a scouting report that a swamp full of crocs is just west of our base camp here. The hides off those crocs will come in handy for our leatherworkers. Bring back as many as you can.<|endoftext|> <|startoftext|>Blessing of the Order<|obj|>Send out the call to bring together the Vanguard, then unleash it to complete a World Quest.<|text|>In times of great need, the Order can rally its mightiest forces into one pure, destructive form. This is such a time. On request, we will channel our power into a Libram, which we will impart to you. Use it to unleash that power, completing a quest of great value.<|endoftext|> <|startoftext|>Shadow Priest Sarvis<|obj|>Speak with Shadow Priest Sarvis at Deathknell in Tirisfal Glades.<|text|>Are you still here? You know, I'm only a deathguard. I don't have many tasks I can hand out to passers-by like you. I'd recommend that you talk to Shadow Priest Sarvis. I remember, he helped me get on my feet after I was plucked out of that tomb. I'm sure he'll do the same for you. You'll find him just inside the chapel, here on the west side of town.<|endoftext|> <|startoftext|>A Huge Problem<|obj|>You have been asked to kill Problim, a giant ettin that roams the paths of Tol Barad.<|text|>We finally capture this godforsaken rock and then we find out that there is a huge ettin roaming around, taking out our sentry patrols! , I need you to round up a few friends and take that ettin down. We can't have a beast like that roaming around, wreaking havoc. Stay alert, reports from the front say that he is carrying a huge tree as a weapon, and he is not afraid to use it.<|endoftext|> <|startoftext|>Strange Life Forces<|obj|>Speak with Witch Doctor Mau'ari at the Snowden Chalet in Winterspring.<|text|>When this creature died, some sort of energy was released from its body. The energy was passed on to you, and now you feel somewhat stronger. According to Winterspring locals, Witch Doctor Mau'ari at the Snowden Chalet is an expert in the wildlife of the area. She might know something about this mysterious energy.<|endoftext|> <|startoftext|>Wild, Wild, Wildhammer Wedding<|obj|>Talk to Grundy MacGraff to begin the wedding ceremony. Kill any Twilight's Hammer that try to stop it!<|text|>We are ready to begin! But I have it on good authority that the Twilight's Hammer may try to disrupt the ceremony, so as to demoralize and destroy the Wildhammer. Things could get dangerous! For this reason, I will be performing the ceremony myself, so that I can keep the bride and groom close to me. Sound like a plan? Good! Since her father is dead and her brother the best man, Fanny has asked that you walk her down the aisle. What an honor! Talk to me when you're ready to begin.<|endoftext|> <|startoftext|>Caretaker Caice<|obj|>Speak with Caretaker Caice at the Deathknell Graves in Tirisfal Glades.<|text|>I am done with you. There are, however, others who can use your aid. Caretaker Caice, standing on that stump behind me, can probably give you another assignment. You should speak with him now.<|endoftext|> <|startoftext|>The Heart of the Matter<|obj|>Brann Bronzebeard wants you to meet him in the Halls of Origination.<|text|>Well, half of me wishes I could stick around a while and take in the sights with ye. I've seen some mighty amazin' things in my day, but this here takes the cake. Sadly, I have a fair bit o' research ta do on these discs before I make my way into the Halls of Origination. You seem ta be worth your salt, perhaps ye'd like ta tag along and see how a REAL archaeologist works, eh?<|endoftext|> <|startoftext|>Novice Elreth<|obj|>Speak to Novice Elreth at Deathknell in Tirisfal Glades.<|text|>Why don't you go speak with my novice, Elreth? She serves me, and will have some tasks to which you can apply your new abilities.<|endoftext|> <|startoftext|>A Special Surprise<|obj|>Knight Commander Plaguefist at the Chapel of the Crimson Flame has ordered you to execute Gally Lumpstain, an Argent Dawn prisoner inside the nearby prison house.<|text|>We got here, tore the place apart, and headed toward the prison house. We weren't expecting what we found in there. Seems the Crusade's been real busy. That whole thing is full of Argent Dawn prisoners. Most of them were already dead by the time we arrived, but a few were still breathing. I was about to go in there and execute the rest of them, but I think you should have the honors. In particular, there's a real feisty goblin in there that I think you'll take great pleasure in executing.<|endoftext|> <|startoftext|>A Special Surprise<|obj|>Knight Commander Plaguefist at the Chapel of the Crimson Flame has ordered you to execute Lord Harford, an Argent Dawn prisoner inside the nearby prison house.<|text|>We got here, tore the place apart, and headed toward the prison house. We weren't expecting what we found in there. Seems the Crusade's been real busy. That whole thing is full of Argent Dawn prisoners. Most of them were already dead by the time we arrived, but a few were still breathing. I was about to go in there and execute the rest of them, but I think you should have the honors. In particular, there's a real feisty worgen in there that I think you'll take great pleasure in executing.<|endoftext|> <|startoftext|>The Durnholde Challenge: D-1000<|obj|>Kill the D-1000.<|text|>Imprisoned in the old Durnholde Keep arena is a being comprised of pure mercury. The Forsaken have dubbed it the D-1000. Kill the D-1000 and claim your prize!<|endoftext|> <|startoftext|>The Durnholde Challenge: Infernus<|obj|>Kill Infernus.<|text|>According to the guide, Infernus is your next challenge. This being, made of molten lava and raging fire, can be found on the lower level of Durnholde Keep, near the eastern prisons.<|endoftext|> <|startoftext|>The Durnholde Challenge: Bloodvenom<|obj|>Kill Bloodvenom.<|text|>According to the guide, Bloodvenom is your next challenge. The fearsome elemental can be found on the lower level of Durnholde Keep, near the western prisons.<|endoftext|> <|startoftext|>The Durnholde Challenge: Teracula<|obj|>Kill Teracula.<|text|>According to the guide, Teracula is your next challenge. It roams the path just outside of Zephyrus' lair.<|endoftext|> <|startoftext|>The Durnholde Challenge: Zephyrus<|obj|>Kill Zephyrus.<|text|>Durnholde Keep has always been a place of strife. For years the humans used it as an internment camp and prison for the orcs. After that it was taken over by the Syndicate. Now? The Dark Lady captured and placed powerful elementals within its walls. She charged me with administering "The Durnholde Challenge." Any that can defeat all of the elementals will earn a grand prize! Take this guide and face your first challenge: Zephyrus! Durnholde is located just northeast of us.<|endoftext|> <|startoftext|>Pride of the Dinner Table<|obj|>Slay 15 Frostsaber Huntresses or Frostsaber Pride Watchers.<|text|>Alright kid, time to head out further into the field! This haul's nice and good, but further to the west you'll find much bigger kitties. The pride watchers and huntresses have a lot more muscle on them, and it makes AMAZING burger patties. They sell like crazy! Gimme a ping when you've cleared house and we'll see about you going after the main course.<|endoftext|> <|startoftext|>Ursius<|obj|>Kill Ursius.<|text|>I've heard it said that you are what you eat. I don't know if I believe that, but if it's true... I'd prefer to eat the strongest creature that I can find. Ursius is the largest bear in Winterspring. He eats first when his pack of shardtooth brings down a chimaera or an owlbear. He claims the most comfortable cave in the shardtooth-held lands. And he has... considerable influence with the shardtooth females. He is my kind of bear. I want to eat him. His cave is near the maulers. Good luck!<|endoftext|> <|startoftext|>Shy-Rotam<|obj|>Storm Shadowhoof at Everlook in Winterspring wants you to defeat Shy-Rotam.<|text|>In northern Winterspring, great cats assemble around a large landmark called Frostsaber Rock. The leader of these cats is known by the name Shy-Rotam. Defeating the matriarch of the frostsabers would grant you much respect in the eyes of your fellow . Go again to the harsh wilds, and once there, gather sacred meat from the frostsabers. Find the stone of Shy-Rotam, and place it there. Placing the meat of her kin before her will summon Shy-Rotam, in anger. Be ready for her fury, and defeat her.<|endoftext|> <|startoftext|>The Owls Have It<|obj|>Slay 15 Winterspring Owls.<|text|>I've been eatin' owls my whole life. Owls is good eatin', and my friend Jez agrees. I was the first one that told him to sell owl! Mister fancy-pants worgen here says bears taste better, but don't pay him no mind. You should go hunt yourself some owl. There's plenty of 'em wandering just south of here. Stick to the gray ones for now, an' buzz me on the little talky-thing Jez gave you when you've racked up a few.<|endoftext|> <|startoftext|>A Taste for Bear<|obj|>Kill 15 Shardtooth bears.<|text|>Have you ever had the luxury of trying bear meat? I never had the chance to try it in Gilneas, but the bears here are simply exquisite. The shardtooth bears that roam just to the south are well-marbled with fat from the cold here. I've been hunting them myself, and it's quite a lark, but I much prefer eating them! I recommend you try your hand at the hunt. Stick to the white-pelted Shardtooth bears, and the Captain will go to field to bring back any you kill.<|endoftext|> <|startoftext|>Silence of the Dwarves<|obj|>Kill 10 Dun Garok Spirits.<|text|>The spirits of my soldiers haunt this fort now. Their souls are now bound to this place. Even in death they continue to fight for it. 'Tis sad. Put 'em out o' their misery and perhaps ye shall have the spoils of yer people's victory.<|endoftext|> <|startoftext|>Champion Armaments<|obj|>Place a work order for Champion armaments and equipment.<|text|>This war against the Legion won't be won easily. We will need armaments and equipment for our Champions. Give the order sir, I'll get the word out and have a shipment brought in.<|endoftext|> <|startoftext|>Fresh Frostsabers<|obj|>Slay 15 Frostsabers or Frostsaber Stalkers.<|text|>Doesn't that smell great? My smoked meats get top dollar, and nobody else provides the exotic flavors I've got out here in the hills. And it's efficient; you just do the hunting for a small fee, and my other fine friends drag the beasts back here for skinnin' and smokin'! I've got the market cornered on Frostsaber meat right now. Absolutely delicious stuff, makes great sausages. Head out and hunt those cats just west of here, and we'll call that a start!<|endoftext|> <|startoftext|>A Haunting in Hillsbrad<|obj|>Search Dun Garok for evidence of a haunting.<|text|>The battle over Dun Garok was the bloodiest of all the Hillsbrad battles. The dwarves, outnumbered ten-to-one, fought until the bitter end. Every last one of 'em died in defense of that piece of land. Now I hear claims that the place is haunted. Nobody wants to go near it! Unfortunately I have orders to prepare Dun Garok for habitation. Could you do me a favor and go to Dun Garok and search for evidence of a haunting? It's far to the southeast.<|endoftext|> <|startoftext|>Armor Fit For A Deathlord<|obj|>Accept a gift from the Knights of the Ebon Blade.<|text|> is strong! is great leader! Ebon Blade want to give you full set of armor to help with the little demon killing. Get stronger, make demons more dead!<|endoftext|> <|startoftext|>The Coffer of Promise<|obj|>Give Brann Bronzebeard the contents of the Coffer of Promise.<|text|>I'm not quite certain what ta expect 'ere, so stay on yer toes, eh? These codes should reveal the coffer's true purpose, and present us with the tools to thwart Deathwing's efforts in Uldum fer good! Stand back!<|endoftext|> <|startoftext|>Extinction<|obj|>Kill 12 Rampaging Owlbeasts.<|text|>Owlbeasts... Soulless, feathered monstrosities sent from the darkest depths of the Twisting Nether to prey upon the weak. They surround us on all sides and they are planning an attack - I can sense it. You must stop them before they can organize. I want you to head into the forest and kill every owlbeast that you see. NONE SHOULD SURVIVE!<|endoftext|> <|startoftext|>Fresh From The Hills<|obj|>Collect 7 Pieces of Pure Glacier Ice from the cavern in Icethistle Hills.<|text|>Ice this time? Hoo boy, sure. I've got good news and bad news for you. The good news is there's a bunch of pure solid ice over in the Ice Thistle Hills cavern, straight east from Everlook. The bad news is there's also a bunch of vicious yetis in there. But if you can handle the yeti, hey, piece of cake! Just walk right up to the bigger chunks and crack 'em open with your weapon. Bring it all back to me and I'll do my thing.<|endoftext|> <|startoftext|>One More Thing...<|obj|>Head down to the chamber of the Cursed Forge of the Nathrezim on the lower level of the Fel Hammer.<|text|>Well done, Slayer. You are truly now the leader of the Illidari. But there's one more thing. Meet me down at the forge.<|endoftext|> <|startoftext|>One More Thing...<|obj|>Meet Lord Ravenholdt in the Uncrowned Vault.<|text|>Firstly, allow me to congratulate you. I know of no one more deserving of the title of Shadowblade. But there's one more thing. Meet me over near the forge.<|endoftext|> <|startoftext|>You Will Be Prepared!<|obj|>Accept a gift from the Illidari.<|text|>, your strength and leadership inspires awe in all of us! The Illidari are prepared to furnish you with a full set of armor to aid in the fight against the Burning Legion. Continue expanding your influence across the Broken Isles, and we may yet achieve victory.<|endoftext|> <|startoftext|>Unseen Armaments<|obj|>Place a work order for Champion armaments and equipment.<|text|>If we gonna win dis war, we need to get these Champions of ours better equipment. It won't be cheap, or easy, but I can get dem for you.<|endoftext|> <|startoftext|>Fate and Time<|obj|>Place a work order for a Seal of Broken Fate.<|text|>For years we wondered, we conjectured, that it was possible to control the twisting, slipping, streaming threads of fate and destiny. These books tell of powerful mages who embraced the manipulation of time. No no, not like Time Warp, they would laugh at us, think us silly amateurs. No, they were true Chronomancers. The only spell we've been able to determine is a conjuration. It calls forth what they termed a "Seal of Fate". This allowed them to repeat their actions. Let us try it out shall we?<|endoftext|> <|startoftext|>Unseen Fate<|obj|>Place a work order for a Seal of Broken Fate.<|text|>Our path is a winding, twisting road full of peril. Yet did you know it can be walked many times? There is an item of great power available to us. It allows us another opportunity, a second chance. Do you wish to acquire one?<|endoftext|> <|startoftext|>The Might of Dalaran pt2<|obj|>Collect the Focusing Crystal and use it to complete a world quest.<|text|>Yes, now once the crystal has been empowered, collect it here, and use it to unleash the power of our mages on a world quest.<|endoftext|> <|startoftext|>Portal Full of Shiny Things<|obj|>Place a work order for Champion armaments and equipment.<|text|>When I heard the Hall of the Guardian was open again, I said to myself "Minuette, this is your chance!" I rushed over here thinking I'd be hurled into the front lines. Imagine it, me, little old me, assaulting Demons with missiles, blinking away from Fel Meteors. That would be brilliant! Instead, they send me over here and say "Hey, open up some portals so we can throw things through, would you?" At least I get to charge something for it.<|endoftext|> <|startoftext|>The Might of Dalaran<|obj|>Channel the power of Dalaran into the focusing crystal, then unleash it to complete a World Quest.<|text|>In times of great need, the mages of Dalaran can focus their power into one pure, destructive form. This is such a time. On request, these mages will channel that power into a focusing crystal, which we will impart to you. Use it to unleash that power, completing a quest of great value.<|endoftext|> <|startoftext|>Workorders for Armaments<|obj|>Place a workorder for a shipment of Champion Armaments and Equipment.<|text|>I can get you the best deals on some slightly... used... equipment.<|endoftext|> <|startoftext|>The Ascended<|obj|>Place a request to recruit Ascendants.<|text|>These shaman have spent their lives dedicated to the path of Air, Water or Fire. On your request, we will beseech the elements to Ascend them, becoming a powerful, if short lived, force to deploy in this war against the Legion. The ritual of ascension is not to be requested lightly.<|endoftext|> <|startoftext|>Seal their Fates<|obj|>Place a work order for a Seal of Broken Fate.<|text|>Ever feel like luck just isn't on your side? Well maybe I can help you with that. There are some interesting items I've come across in my travels which can be used to swing the dice in your favor, or at least give you another shot at it. It takes some time, and supplies are hard to come by, but I can get you one of them... for a price?<|endoftext|> <|startoftext|>Shape Your Fate<|obj|>Place a work order for a Seal of Broken Fate.<|text|>The whims of the spirits can be guided, I have seen it. There were whispers of an item, a way to change the path of destiny. I heard dem, and I went looking. For many years I listened to those whispers on the wind until one day they showed me the way. This is what I offer you. It will take some time, and some valuable resources, but I can perform the ritual to allow you to control this power. Well? Are you ready?<|endoftext|> <|startoftext|>In the Blink of an Eye<|obj|>Witness the teleportation of Dalaran to the Broken Isles.<|text|>The Broken Isles is our destination. The spell that will blink Dalaran to its new location is not a simple one. It will take this Council's full energy and attention. As Jaina is... absent, Kalecgos of the blue dragonflight has offered us his aid. The Legion will make every attempt to stop us, but we will not falter. It is time to begin!<|endoftext|> <|startoftext|>A Particularly Potent Potion<|obj|>Steal Love Potion #6 from Gallywix's personal safe.<|text|>I've got a proposition for ya! Word has it that Trade Prince Gallywix recently acquired a priceless, one-of-a-kind love potion. There's only one goblin who can replicate it and you're looking at him! Get me that potion and I can make us both richer than kings! The pleasure palace is located in Azshara and it has been on high alert since the war started. Gallywix isn't letting anybody in except his personal staff, but I know a girl on the inside! Find her and she'll get you to the safe!<|endoftext|> <|startoftext|>City Under Siege<|obj|>Meet Khadgar at the Chamber of the Guardian in Dalaran.<|text|> Obtaining information on the Pillars of Creation before the Legion could stop us was a considerable victory. It won't bring back those we lost on the Broken Shore, but I believe it will help us avenge them. Dalaran has become a focal point of the Legion's assault. Your presence here is crucial. If the demons are putting this much effort into attacking the city, it means Dalaran will play a pivotal role in the struggle to save Azeroth.<|endoftext|> <|startoftext|>Treasure<|obj|>Speak with Valtrois.<|text|>There is a strange energy in the air. I feel as if a force is growing, pressing down on us. It is worrisome. Valtrois works most closely with the sources of power in this room. Speak to her. Ask if there is anything to be concerned with.<|endoftext|> <|startoftext|>The Perfect Horns<|obj|>Obtain Icewhomp's Pristine Horns.<|text|>I can't make a yeti without horns! I've been looking for what seems like forever for the perfect set of horns... and no horn I find is good enough! But just the other day I saw the biggest yeti in Winterspring. I named him Icewhomp. His horns are the ones I've been looking for! He lurks all the way in the back of the cave along the eastern ridge of Ice Thistle Hills. Bring me his horns... but be sure to check on Echo Three along the way!<|endoftext|> <|startoftext|>Seril's Boast<|obj|>Speak with Deez Rocksnitch.<|text|>Brutes and amateurs. It doesn't matter how sharp or heavy your weapon is if all it's good for is hacking like an ogre. I could go on and on about finesse and speed and balance and control... but it's easier to one-up these fools. Tell Deez we've got one more order for him. I need a block of ice.<|endoftext|> <|startoftext|>Echo Three<|obj|>Find Echo Three.<|text|>A lot of goblins have been going missing out there in Ice Thistle Hills. I was almost one of them! I had the idea to set up a sensor to tell us when the yeti were getting close to Everlook. Of course, it's not working either. There's yeti all over the hills and I haven't heard a peep from it. Would you mind checking on it for me? It might still be fixable. Echo Three's set up to the southeast on the edge of Ice Thistle Hills. Don't ask what happened to Echo One and Two.<|endoftext|> <|startoftext|>The Push Westward<|obj|>Report to King Phaoris at the Neferset City Outskirts in Uldum.<|text|>Our work is done here. Against all odds, we stopped the Neferset advance on Nahom. Let us join the forces pushing west, lest they take all the glory for themselves. They must've reached the outskirts of Neferset City by now.<|endoftext|> <|startoftext|>Ice Delivery<|obj|>Deliver the Instant Ice Block to Seril Scourgebane in Everlook.<|text|>Alright, one high-quality, pure grade Instant Ice Block! I tried selling these to people for protection for a while. Y'know, like that trick you see mages pull? Couldn't figure out the whole "breathing" thing, though.<|endoftext|> <|startoftext|>Tree Delivery<|obj|>Deliver the Super-Gro Insta-Tree to Kilram at the inn in Everlook.<|text|>Here you go, one instant Super-Gro Insta-Tree made with 80% natural ingredients! No roots, no muss, no fuss. Just give it to Kilram and make sure he stands the heck back when he uses it.<|endoftext|> <|startoftext|>Are We There, Yeti?<|obj|>Collect 10 Thick Yeti Furs from Ice Thistle Yeti.<|text|>My friends are always coming up with great ideas. I've never felt like I could match them... until today! I just drew up the plans for something great! If you promise not to tell, I'll let you in on the secret... I'm going to make a mechanical yeti! Not only are my friends sure to be freaked out when they see it, but when they get over that, I know they'll be impressed! I need thick yeti fur from the Ice Thistle yeti. There's plenty of them in the Ice Thistle Hills to the southeast.<|endoftext|> <|startoftext|>Chop Chop<|obj|>Collect 10 pieces of Fresh-Cut Frostwood from Frostleaf Treants.<|text|>I deal in small timber plenty, but full trees? That's a novelty item. Kinda like those boulders. Maybe you can do me another favor. Just west of town there's a grove of trees overlooking Lake Kel'theril. I don't know if it's the spooks there, or all that elf magic junk strewn around the place, but we've been getting treants and lashers wandering around there recently. They're making it a real pain to chop wood over there, so why don't you chop some of them? Bring the wood from the treants back here.<|endoftext|> <|startoftext|>Warchief's Command: Arathi Highlands!<|obj|>Report to Dark Ranger Alina at Galen's Fall in Arathi Highlands.<|text|>All able bodied members of the Horde are hereby ordered to report to Dark Ranger Alina at Galen's Fall. The Dark Lady's forces need your help to expand the dominions of the Horde and drive back the Alliance interlopers. To reach the Arathi Highlands, travel east from Hillsbrad Foothills and follow the road past Thoradin's Wall. Destiny calls!<|endoftext|> <|startoftext|>Kilram's Boast<|obj|>Speak with Deez Rocksnitch.<|text|>Pah! Crude and clumsy is all I see! You need more than just strength. My axes are just as strong as Lilith's maces, but so sharp, I can cut through a tree in one chop! You heard me, one chop! I'll prove it, too, here in front of everyone. Go ask Deez if he can get a tree in here!<|endoftext|> <|startoftext|>Put That Baby in the Cradle!<|obj|>Speak to Harrison Jones at the Temple of Uldum.<|text|>Och! You an' junior took yer sweet time gettin' 'ere, din't ya!? , takin' in the sights, I'll wager. Don't go breakin' yer arm pattin' yerself on the back now, the real work's just beginnin'! There be more ta this ancient artifact than ye know, but in order ta reveal its secrets, we need ta get it to the Cradle of the Ancients! Now howdya spose we do that? Maybe junior over there has some bright ideas, eh?<|endoftext|> <|startoftext|>Eastpoint Tower<|obj|>Speak to Nils Beerot at Eastpoint Tower in Hillsbrad Foothills.<|text|>Our outpost in the southeast is having some problems. I don't have any details other than... well, let me just read from the latest letter: "The orcs have grown petulant. Send help or I will have them beaten with reeds." That's it. It was sent from our chief psylosopher, Nils Beerot. Yea, I have no idea what that means either. Could you please head to Eastpoint Tower and find out what he needs? I can't take any more of these cryptic letters! Just head south and then follow the road east.<|endoftext|> <|startoftext|>Turning the Earth<|obj|>Use Tanrir's Overcharged Totem to overload 4 Winterfall Earth Totems.<|text|>Despite their corruption and madness, the Winterfall barely cling to their shamanic powers. It disturbs me to see the power of the elements used by them to harm my tribe and other innocents. We will turn their totems against them! Take my own totem with you into Winterfall Village. Use its powers on the Winterfall's totems from afar, and the fury of the earth will be unleashed on all nearby! Needless to say... keep a safe distance!<|endoftext|> <|startoftext|>Boulder Delivery<|obj|>Deliver the Boulder-in-a-Box to Lilith the Lithe in Everlook.<|text|>Here you go, as promised! One Boulder-in-a-Box. Lilith was asking for this, wasn't she? She's my only customer!<|endoftext|> <|startoftext|>Bearzerker<|obj|>Slay Grolnar the Berserk.<|text|>High Chieftain Winterfall's absence has done little to quell the rage of the Winterfall. In his absence, their greatest warrior has rose to a position of terrible power. Grolnar the Berserk lurks in the cave at the top of Winterfall Village, gorged on enough corrupt firewater to kill ten lesser furbolgs. He has become a bloated and horrible beast! Our warriors have been unable to face him... do you have the strength to defeat him?<|endoftext|> <|startoftext|>Flower Power<|obj|>Survive a Massive Wave of Zombies.<|text|>You know how to use the spitters, but did you know that if you use a sunflower you can grow things faster? We'll grow some sunflowers and then we'll plant some spitters to push back Warden Stillwater's crazed monstrosities. Let's go!<|endoftext|> <|startoftext|>Three if by Air<|obj|>Use the Signal Flares at the Temple of Uldum.<|text|>I had planned on bringing the coffer back to my lab for study, but it seems Brann here has different ideas. He thinks he knows how to put a stop to Deathwing's plans here in Uldum. My buddy, Jock, is standing by with the transport, just waiting for our signal. Take these flares and plant them around the perimeter to let him know that we're ready.<|endoftext|> <|startoftext|>Stormpike Apocalypse<|obj|>Witness the Stormpike Apocalypse.<|text|>Before we continue, let us have a moment of silence for our fallen brother, Orkus, for without him, we would have been destroyed by the Stormpike onslaught. This is for you, brother! Now, do not think that I forgot your part in all of this! That is why you get the honors of detonating the goblin pocket-nukes. Are you ready? FOR THE HORDE!<|endoftext|> <|startoftext|>Hammer Time<|obj|>Speak with Deez Rocksnitch.<|text|>The three of us have been arguing for weeks over whose weapons are superior. I won't let anyone tell me my maces are second best. Kilram's axes and Seril's swords could never match the pure strength of my craft. I'm tired of arguing. It's time to show those two I'm right with a demonstration. If you would, dear, head outside and tell Deez Rocksnitch that I need the biggest boulder he can find!<|endoftext|> <|startoftext|>Rubble Trouble<|obj|>Collect 6 Prime Rubble Chunks from Frostshard Rumblers.<|text|>If you want to get a boulder in there, you can use my own patented Boulder-in-a-Box! Normally I'd just sell you one up front, but I'm fresh out of materials. Earth elementals have been popping up on the peak directly south of town. They're a good source of rubble. If you bring me back a good amount, I'll pay you for the restock, and I'll throw in a Boulder-in-a-Box absolutely free!<|endoftext|> <|startoftext|>Harrison Jones and the Temple of Uldum<|obj|>Recover the Coffer of Promise.<|text|>After all we've been through, it looks like everything's actually coming together! We're just steps away from the coffer... I've researched the codes to reveal it... Schnottz thinks we're dead.... You know, we might just pull this off after all!<|endoftext|> <|startoftext|>See You on the Other Side!<|obj|>Speak to Harrison Jones at the top of Maker's Ascent in Uldum.<|text|>Alright. We've bought ourselves a little breathing room, but there's no time to lose. Follow me!<|endoftext|> <|startoftext|>The Shadow Grave<|obj|>Obtain the Thick Embalming Fluid and the Corpse-Stitching Twine from the Shadow Grave in Deathknell.<|text|>I'm pleased to see that you're up and walking around. You've held up nicely, especially after being dead for so long! Others weren't as lucky. If you wouldn't mind, I need you to fetch my embalming fluid and some twine to stitch up these bodies. You'll find both in the Shadow Grave, the building just behind me. Here, Darnell will join you. He knows the way.<|endoftext|> <|startoftext|>Domination<|obj|>Kill 10 Stormpike Engineers.<|text|> The last task will be an assault against the siege technicians of Gavin's Naze, located west of the Headland. Venture to the final finger and lay waste to the dwarf and gnome engineers that build and fortify the Stormpike machines of war. Be sure to plant Cromush's final pocket-nuke as well.<|endoftext|> <|startoftext|>The Defilers' Ritual<|obj|>Stop the Neferset Ritual at the Murkdeep Cavern.<|text|>Ah, I can already see more clearly. We are right to be wary of the evil Neferset. I can already sense that they're behind the forces that corrupt the river. Go underwater once more and find the Murkdeep Cavern. You will find the Neferset are performing a foul ritual of corruption. Stop them so the river is cleansed once again.<|endoftext|> <|startoftext|>Matters of Loyalty<|obj|>Speak to Drek'Thar.<|text|>I have no authority over such matters. You must speak to our leader, Drek'Thar. I have already sent word of your arrival to Frostwolf Keep. Drek'Thar will be out to speak with you personally.<|endoftext|> <|startoftext|>Deception and Trickery<|obj|>Use the Barrel of Water to Poison 30 Stormpike Trainees.<|text|>As long as I am by your side the enemy will think of you as one of their own. Your newfound humanity, however, will not allow you to be reckless. If you draw attention to yourself the dwarves will grow suspicious and likely attack! With that said, I have a plan. Take this barrel of poisoned water and use it to sate the thirst of the tired Stormpike trainees. Once they drink from it they will become deathly ill, eventually succumbing to the poison.<|endoftext|> <|startoftext|>Infiltration<|obj|>Kill Instructor Rufus, Drill Sergeant Magnus and Captain Crudbeard.<|text|>For your next mission I want you to travel west to the Headland and infiltrate the Stormpike training grounds. Though there are hundreds of Stormpike trainees there, one of my banshees will disguise you to look like one of the humans captured earlier, allowing you to walk freely among the enemy. Enter the Headland and find the Stormpike instructors. Once found, coerce them into attacking you! When they attack, kill them. With their instructors dead, they will be unable to train more soldiers!<|endoftext|> <|startoftext|>Kurdran's Waitin'<|obj|>Speak to Kurdran Wildhammer inside of the Highbank Keep in Twilight Highlands.<|text|>It looks like the attack stopped. Which is a shame, 'cuz we never got to use the -rocket. Anyways, Kurdran Wildhammer is up in the top of the keep an' I'm sure he'll be wantin' to gives ya a hero's welcome. Yeh earned it! Go talk to 'im! I'll move on ahead and scout out the beach.<|endoftext|> <|startoftext|>The Conveniences of Home<|obj|>Take the Traveler's Banking Chest to Shal'aran.<|text|>This chest could prove very useful to our efforts. Take the chest back to Shal'aran.<|endoftext|> <|startoftext|>A Call to Battle<|obj|>Win 4 Battleground matches.<|text|>The favorite star of warlords and generals dominates the sky, offering good fortune to tacticians everywhere. Some say that the battle star hones the instincts of commanders to the point of near-prophecy. If ever you were going to test yourself on the field of battle, now is the time.<|endoftext|> <|startoftext|>Dark Secrets and Shady Deals<|obj|>Speak with Lord Ravenholdt.<|text|>Whatever Amber Kearnen knew, Mathias Shaw didn't want it gettin' out... Aye, this be dirty business indeed, hiring th' Red Blade at such a price... just to hunt down and kill one of their own! Ye best get back to th' Hall 'o Shadows, and let Lord Ravenholdt know what we found here in Citrine Bay. Whatever SI:7 be up to, it be goin' deeper than we first imagined...<|endoftext|> <|startoftext|>Be Prepared<|obj|>Collect 6 Rope Pieces.<|text|>Every adventurer worth their salt knows never to step foot in a cave, dungeon, crypt or tomb without an ample supply of rope... right? Well, mine was in that wagon full of explosives that you set off. How about searching around here and seeing if you can't find some.<|endoftext|> <|startoftext|>The World Awaits<|obj|>Complete 20 World Quests in the Broken Isles.<|text|>When the sign of the emissary shines in the night sky, the stars strengthen existing bonds and forge new ones. Friendship is still not cheaply won, and deeds will prove loyalty, but trust comes more readily during these days. Venture across the Broken Isles, and give aid where you may, to prove your worth.<|endoftext|> <|startoftext|>Emissary of War<|obj|>Complete 4 dungeons on Mythic difficulty.<|text|>When the sign of the warrior shines in the night sky, fortune favors the daring. Powerful foes may yield even greater rewards. Venture deep into caverns and strongholds to prove your worth.<|endoftext|> <|startoftext|>Aiming High<|obj|>Wait for Fargo Flintlocke to get you onto the zeppelin and then set his explosives in its lower chamber.<|text|>Lookie here. I found the biggest gun in Highbank! We're gonna try a technique handed down ta me by my pappy, from his pappy, from his pappy, shortly before he got blowed up. It's called the "-shot." You take a , and load inta a gigantic cannon, and then ya - oh relax. This usually works. Take these explosives, then wait here next ta me. As soon as that blimpy comes around I'll blast you onto tha deck. Plant the explosives in 'er belly and, oh I dunno, make it up as you go.<|endoftext|> <|startoftext|>The Very Best<|obj|>Defeat 5 players through Find Battle with a team of level 25 pets.<|text|>This alignment of the stars is truly a strange one, causing the tiniest of creatures to gain unnatural aptitude. None of our sages can explain the phenomenon, but cunning tamers have much to gain, especially by testing their skills against those of their peers.<|endoftext|> <|startoftext|>A Burning Path Through Time<|obj|>Complete 5 Timewalking dungeons.<|text|>The blazing star shines upon the land, searing the earth and parching the landscape. This star is relentless, malevolent almost. While its influence holds, new paths may open up, to distant places and even distant times. No sage truly understands the nature of this sign, but fortune favors the daring.<|endoftext|> <|startoftext|>The Arena Calls<|obj|>Win 10 Arena Skirmish battles.<|text|>This alignment of the stars is a dire sign, stirring bloodlust and calling warriors to battle to the death in close quarters. Arena masters turn a tidy profit during these days, likely not understanding why their stands are overflowing. Amidst the excitement, great rewards do await those brave, or foolhardy, enough to venture into the arena....<|endoftext|> <|startoftext|>A Frozen Path Through Time<|obj|>Complete 5 Timewalking dungeons.<|text|>The chill star shines upon the land with its cold light as even the spirits retreat to the shadows. This star is unlike any other in the skies, sapping warmth and life. While its influence holds, new paths may open up, to distant places and even distant times. No sage truly understands the nature of this sign, but fortune favors the daring.<|endoftext|> <|startoftext|>A Shattered Path Through Time<|obj|>Complete 5 Timewalking dungeons.<|text|>The Destroyer's star shines upon the land with its piercing light as even the spirits retreat to the shadows. This star is unlike any other in the skies, laying bare the weaknesses of even the boldest heroes. While its influence holds, new paths may open up, to distant places and even distant times. No sage truly understands the nature of this sign, but fortune favors the daring.<|endoftext|> <|startoftext|>Another Arcan'dor Closes...<|obj|>Return to Shal'aran.<|text|>I hope you have a better understanding of what is at stake. Come. There is no more for us to do here. Meet me in Shal'aran and we will discuss what steps we may take next.<|endoftext|> <|startoftext|>A Ticket for Marin<|obj|>Deliver the Vault Ticket to Marin Noggenfogger.<|text|>This Vault Ticket should be delivered to Marin Noggenfogger.<|endoftext|> <|startoftext|>Things Gaardoun Needs<|obj|>Use the Scouting Map and complete the mission, "Things Gaardoun Needs".<|text|>Battlelord Gaardoun has offered to recruit more broken warriors for the cause. He just needs a few things first. He said something about the right tool for the job, or something like that. Time to put your new champions to the test. I'm sure it will be a grueling mission.<|endoftext|> <|startoftext|>Light's Charge<|obj|>Place Light's Heart in your Order Hall.<|text|>"You did not ask for this burden, but it is what fate has deemed." Turalyon's haunting last words still echo in my mind. I worry about the fate of the draenei... about the fate of my friend, Velen; but we must remain vigilant! For now, Light's Heart remains under your watchful eye. There is one place on Azeroth that I would trust with the safekeeping of the object: your order hall. Take it there. I will remain in Dalaran and continue looking for answers. There must be another way!<|endoftext|> <|startoftext|>A Growing Crisis<|obj|>Meet Valewalker Farodin at the Temple of Fala'dora. You can travel there using the Portal to Falanaar in Shal'aran.<|text|>The Arcan'dor is failing. This energy was once bound in its boughs and fueled its growth. There was balance, between life and arcane. Now that energy is breaking free. When the heart can no longer hold it, this tree will kill every living thing in this hall. I have seen this happen before and I must find a way to stop it from happening again. We must go to the tree that came before. Its bones can guide us. Meet me at the temple of Fal'adora. We will descend together.<|endoftext|> <|startoftext|>The Rite of the Executioner<|obj|>Interact with the Pile of Skulls and complete the Rite of the Executioner in the crypt near Morgan's Plot in Deadwind Pass.<|text|>The skulls have been gathered and the ritual area is prepared. All that is left is to perform the incantation, and Ulthalesh will become imbued with the essence of the Executioner.<|endoftext|> <|startoftext|>Searching For Clues<|obj|>Find proof of SI:7 working with The Red Blade.<|text|>It be no coincidence that we be in Citrine Bay investigatin' a murder, and we find th' band 'o pirates known as th' Red Blade here as well! Aye, this be no coincidence at all... but we be needin' proof! Ye go on ahead and look fer clues and I'll find some scallywags to interrogate. Aye , we'll get t' 'th bottom o' this t' be sure! Thar be no doubt!<|endoftext|> <|startoftext|>Burnin' at Both Ends<|obj|>Collect 10 bags full of Cannon Powder.<|text|>Har! We get to jump right inta the action. Looks like Highbank has whatcha call a zeppelin problem: that airship is poundin' the crap outta the walls. Listen, I've got me an idear so stupid it's genius. I just need some cannon powder. Collect as much as you can find around Highbank an' meet me by the trade area!<|endoftext|> <|startoftext|>Krazz Works!<|obj|>Speak to Newt to secure a ride back to Krazzworks, then give the Induction Samophlange to Captain Krazz.<|text|>That's it. We're all wrapped up. Let's ship out. Newt's got some gyrocopters tethered at the top of the tower. Go meet up with her for a quick trip back to Krazzworks. We'll mop up here.<|endoftext|> <|startoftext|>Welcome to Highbank!<|obj|>Kill 10 Horde attackers within Highbank.<|text|>Welcome to the highlands, soldier. You're here just in time. Horde troops just launched an assault from the air. Step up and do something about it. Clear them out!<|endoftext|> <|startoftext|>Highbank, Crybank<|obj|>Kill 10 Highbank defenders.<|text|>Get down there and make a mess of those Alliance rabble. Any of'm will do. I just want'm scattered while you're in there after the real target. Find us near the eastern tower when you're done.<|endoftext|> <|startoftext|>Of Utmost Importance<|obj|>Recover the Induction Samophlange.<|text|>When Garrosh's zeppelin went down, so did the induction samophlange that you recovered for us in Azshara. The Alliance have it somewhere in that keep, and Krazz wants it back. The basement of the keep would be my best guess, so start there. When you get your hands on it, bring it back to me near the eastern tower.<|endoftext|> <|startoftext|>Parting Packages<|obj|>Set bombs on the boat, in the keep entrance, and in one of the northern towers.<|text|>I'm sure Patch has some grand scheme in mind, but this wouldn't be an assault if we didn't leave some explosive presents behind. Get down there and plant some of these explosives on the boat, in the keep entrance, and in one of those northern towers. That should be enough to leave them reeling. We're heading down to the ground as well. Meet us at the eastern tower when you're through.<|endoftext|> <|startoftext|>Reprisal<|obj|>Speak to Patch aboard the Skyshredder circling Highbank.<|text|>I happen to know some Alliance scum that have somethin' coming to them. And they have something that belongs to us. I've authorized an all out assault on Highbank. Board the Skyshredder and join the assault. Patch will fill you in on the details as you arrive.<|endoftext|> <|startoftext|>Off The Wall<|obj|>Kill 80 Highbank Marksman, 12 Highbank Cannoneers, and 4 Highbank Cannons with a Skyshredder Turret.<|text|>You look like a who likes some action. Get on one of those turrets and lay waste to their defenses on the wall. Be quick about it, will you? Before we go up in a big ball of fire preferably.<|endoftext|> <|startoftext|>Wildhammer Infestation<|obj|>Slay 10 Wildhammer Raiders.<|text|>While these two idiots argue about who royally messed up here, we've got a full-scale invasion of the Krazzworks taking place! Those no-good Wildhammer are all over the place. Get out there and clear the Krazzworks of those smelly ale-guzzling pests.<|endoftext|> <|startoftext|>Quality Construction<|obj|>Use the Blast Tape to seal 10 Faulty Valves.<|text|>Look here, chief, if it weren't for this bumbly idiot across from me, the Krazzworks would be holding up just fine. Unfortunately for everyone involved, "Fancypants" Rothman here decided to deploy the place on top of a mountain! I mean really, who does that? So, we got leaks all over the place due to faulty valves. Think you could take this blast tape and seal 'em up for me?<|endoftext|> <|startoftext|>Aid of the Frostwolf<|obj|>Speak to Voggah Deathgrip at Alterac Mountains in Hillsbrad Foothills.<|text|>I will study the Stormpike battle plans and prepare for an assault. I need you to go to Alterac Valley and enlist the aid of the Frostwolf Clan: the very clan of our former warchief, Thrall. They will help us battle the Stormpike dwarves! Together, we will crush the invaders and see them driven out of Lordaeron for good! Go now. Alterac Valley is northeast of Tarren Mill. Find Voggah Deathgrip and tell him that the Horde requires the aid of the Frostwolf! LOK'TAR!<|endoftext|> <|startoftext|>Pool Pony Rescue<|obj|>Use the Pool Ponies to rescue 10 Krazzworks Laborers that have fallen into the water.<|text|>This jerk across from me is getting all of our people killed! Brett "the Bummer" unpacked the Krazzworks in the wrong place and now it's highly unstable. The explosions from the instability are throwing our laborers off of the platforms and into the water below. You don't mind flying down there and rescuing them with some pool ponies?<|endoftext|> <|startoftext|>Warchief's Command: Searing Gorge!<|obj|>Report to Jack Rockleg at Thorium Advance in the Searing Gorge.<|text|>All able bodied members of the Horde are hereby ordered to report to Jack Rockleg at Thorium Advance. The Shattered Hand reports that the Dark Iron dwarves of the Searing Gorge seem to be preparing for something. Your duty is to learn all you can about their scheming and put a halt to it. You can reach the Searing Gorge by following the road west from the Badlands. Destiny calls!<|endoftext|> <|startoftext|>Everything But the Kitchen Sink<|obj|>Slay 15 Wildhammer Stormtalons.<|text|>You gotta do something about them Wildhammer Stormtalons. They're tearing us up! Problem is, we're out of ammo, so we had to improvise. We loaded up my Krazz Cannons with all kinds of stuff: pool ponies, Kaja'Cola cans, food containers, fuelcells, tires... you get the picture. Basically, everything but the kitchen sink. Think you're in the mood for some target practice?<|endoftext|> <|startoftext|>Hero's Call: Searing Gorge!<|obj|>Report to Jack Rockleg at Thorium Advance in the Searing Gorge.<|text|>By order of his royal highness, King Anduin Wrynn, all able-bodied citizens of the Alliance are to report to Jack Rockleg at Thorium Advance. SI:7 reports that the Dark Iron dwarves of the Searing Gorge seem to be preparing to attack. Your duty is to learn all you can about their scheming and put a halt to it. You can reach the Searing Gorge by following the road west from the Badlands. For the glory and honor of the Alliance!<|endoftext|> <|startoftext|>Hero's Call: Badlands!<|obj|>Report to Gek Nozzlerocket at Light's Hope Chapel in the Eastern Plaguelands.<|text|>By order of his royal highness, King Anduin Wrynn, all able-bodied citizens of the Alliance are to report to Gek Nozzlerocket at Light's Hope Chapel in the Eastern Plaguelands. Your help is needed to survey the damage done by Deathwing, and the disposition of Horde forces in the Badlands. Gek has agreed to provide transportation to the Badlands via rocket, in exchange for your help. Look for him at Light's Hope Chapel in the Eastern Plaguelands. For the glory and honor of the Alliance!<|endoftext|> <|startoftext|>Krazzworks<|obj|>Take the Patent Application to Captain Krazz at the Krazzworks in Twilight Highlands.<|text|>This new shredder design is tops. Tops! Next step is to protect my intellectual property. There are patents to file, traders to mark, ceases to desist. Oh, and the bribes! Here, take this patent application to Captain Krazz at the Krazzworks. He survived the destruction of his zeppelin, so he's probably hungry for new business opportunities. The Krazzworks is due north of here, atop a perfectly safe mountain peak. Go ahead, kid. Chop chop!<|endoftext|> <|startoftext|>Warchief's Command: Eastern Plaguelands!<|obj|>Report to Fiona on the east bank of the Thondroril River in the Eastern Plaguelands.<|text|>All able bodied members of the Horde are hereby ordered to report to Fiona on the east bank of the Thondroril River. The Argent Crusade has reinforced its presence in the Plaguelands and it needs your help to consolidate its victories. Cross the Thondroril River at the eastern border of the Western Plaguelands and look for Fiona on the far bank. Destiny calls!<|endoftext|> <|startoftext|>Warchief's Command: Badlands!<|obj|>Report to Gek Nozzlerocket at Light's Hope Chapel in the Eastern Plaguelands.<|text|>All able bodied members of the Horde are hereby ordered to report to Gek Nozzlerocket at Light's Hope Chapel in the Eastern Plaguelands. The Alliance is desperate to gain a foothold in the Badlands. Your duty will be to keep them at bay and learn about the destruction wrought by Deathwing. Gek has agreed to provide transportation to the Badlands by rocket. Meet with him at Light's Hope Chapel. Destiny calls!<|endoftext|> <|startoftext|>Hero's Call: Eastern Plaguelands!<|obj|>Report to Fiona on the eastern bank of the Thondroril River in the Eastern Plaguelands.<|text|>By order of his royal highness, King Anduin Wrynn, all able-bodied citizens of the Alliance are to report to Fiona on the east bank of the Thondroril River. The Argent Crusade needs your help to win back the Eastern Plaguelands from the grasp of the Scourge. To reach the Eastern Plaguelands, cross the Thondroril River from the Western Plaguelands and look for Fiona on the eastern bank. For the glory and honor of the Alliance!<|endoftext|> <|startoftext|>The Bogpaddle Bullet<|obj|>Speak with Sharon Boomgetter in the southeastern corner of Burning Steppes to ride the Bogpaddle Bullet to the Swamp of Sorrows. Then speak with Trade Baron Silversnap in Bogpaddle.<|text|>You're quite the , aren't you? Look at you... you're all grown up already. And we only just met! I know how it'll go... soon you'll run out of things to do here at Flame Crest. You'll promise to come back. But you never will. Kibler's seen it all before. When you do leave, talk to Sharon Boomgetter in the southeastern corner of the Steppes. She'll give you a ride on the bullet. What? Oh, it's just a rocket. Perfectly safe.<|endoftext|> <|startoftext|>Hero's Call: Western Plaguelands!<|obj|>Report to Thassarian at Andorhal in the Western Plaguelands.<|text|>By order of his royal highness, King Anduin Wrynn, all able-bodied citizens of the Alliance are to report to Thassarian at Andorhal. On the heels of our early victories in Andorhal, the Forsaken have decided to launch a counterattack. Your help is needed to beat back the Scourge and Horde and reclaim lost Andorhal. To reach Andorhal, travel north through the Hillsbrad Foothills and follow the road beyond Chillwind Camp. For the glory and honor of the Alliance!<|endoftext|> <|startoftext|>Warchief's Command: The Hinterlands!<|obj|>Report to Elder Torntusk at Revantusk Village in the Hinterlands.<|text|>All able bodied members of the Horde are hereby ordered to report to Elder Torntusk at Revantusk Village. Now that the Wildhammer dwarves have officially thrown in their lot with the Alliance, they have made themselves our enemies. They must be defeated! To reach Revanktusk Village, cross into the Hinterlands from the mountain pass in eastern Hillsbrad Foothills and make your way to the eastern coast. Destiny calls!<|endoftext|> <|startoftext|>Hero's Call: Arathi Highlands!<|obj|>Report to Captain Nials at Refuge Pointe in Arathi Highlands.<|text|>By order of his royal highness, King Anduin Wrynn, all able-bodied citizens of the Alliance are to report to Captain Nials at Refuge Pointe. Ancient Stromgarde's honor must be redeemed! Too long have ogres and criminals sullied its streets. Travel north from the Wetlands and cross the Thandol Span to reach Arathi. Follow the road to Refuge Pointe and present yourself to the captain. For the glory and honor of the Alliance!<|endoftext|> <|startoftext|>Warchief's Command: Arathi Highlands!<|obj|>Report to Dark Ranger Alina at Galen's Fall in Arathi Highlands.<|text|>All able bodied members of the Horde are hereby ordered to report to Dark Ranger Alina at Galen's Fall. The Dark Lady's forces need your help to expand the dominions of the Horde and drive back the Alliance interlopers. To reach the Arathi Highlands, travel east from Hillsbrad Foothills and follow the road past Thoradin's Wall. Destiny calls!<|endoftext|> <|startoftext|>Warchief's Command: Western Plaguelands!<|obj|>Report to Koltira Deathweaver at Andorhal in the Western Plaguelands.<|text|>All able bodied members of the Horde are hereby ordered to report to Koltira Deathweaver at Andorhal. The Alliance forces are advancing into the ruined city of Andorhal, seeking to claim it for themselves. We must counter them before they can gain a foothold there! Cross the Bulwark at the eastern end of Tirisfal Glades and follow the roads southeast to Andorhal and meet up with our forces there. Destiny calls!<|endoftext|> <|startoftext|>The Bogpaddle Bullet<|obj|>Speak with Sharon Boomgetter in the southeastern corner of Burning Steppes to ride the Bogpaddle Bullet to the Swamp of Sorrows. Then speak with Trade Baron Silversnap in Bogpaddle.<|text|>I've heard stories about a road to the Swamp of Sorrows. Mysterious tales of a meandering mountain pathway that completely bypasses Redridge and poops you right out into Bogpaddle! If you run out of things to do, I suppose you'll have to leave. And we'll all be sad. When you do leave, talk to Sharon Boomgetter in the southeastern corner of the Steppes. She'll give you a ride. Winky? WINKY! NO!<|endoftext|> <|startoftext|>Warchief's Command: Hillsbrad Foothills!<|obj|>Report to High Executor Darthalia at Southpoint Gate in Hillsbrad Foothills.<|text|>All able bodied members of the Horde are hereby ordered to report to High Executor Darthalia at Southpoint Gate in Hillsbrad Foothills. The Forsaken war machine marches ever onward, securing Lordaeron for the Horde! To reach Southpoint Gate you must follow the road south through Silverpine Forest and take the east fork leading into Hillsbrad Foothills. Onward! Destiny calls!<|endoftext|> <|startoftext|>Hero's Call: Loch Modan!<|obj|>Report to Pilot Hammerfoot at South Gate Outpost in Loch Modan.<|text|>By order of his royal highness, King Anduin Wrynn, all able-bodied citizens of the Alliance are to report to Pilot Hammerfoot at South Gate Outpost. The destruction of the Stonewrought Dam and the resurgence of the kobolds and troggs has the mountaineers stretched thin. Reinforcements are desperately needed! Travel east through South Gate Pass from eastern Dun Morogh to reach South Gate Outpost. For the glory and honor of the Alliance!<|endoftext|> <|startoftext|>Warchief's Command: Silverpine Forest!<|obj|>Report to Grand Executor Mortuus at Forsaken High Command in Silverpine Forest.<|text|>All able-bodied members of the Horde are hereby ordered to report to Grand Executor Mortuus at Forsaken High Command in Silverpine Forest. Now, more than ever, your help is needed in routing the enemy infestation of the region and conquering the port of Gilneas! To reach Forsaken High Command you must travel south through Tirisfal Glades and enter Silverpine Forest. From there, follow the road south until you reach Forsaken High Command. Destiny calls!<|endoftext|> <|startoftext|>Hero's Call: Wetlands!<|obj|>Report to Mountaineer Rharen at Dun Algaz.<|text|>By order of his royal highness, King Anduin Wrynn, all able-bodied citizens of the Alliance are to report to Mountaineer Rharen at Dun Algaz. In the wake of the cataclysm's destruction, Wetlands has become overrun with wild beasts, orcish raiders, and savage gnolls! To reach the Wetlands, you must travel north from Loch Modan through the dwarven hold of Dun Algaz. For the glory and honor of the Alliance!<|endoftext|> <|startoftext|>Decimation<|obj|>Kill Captain Iceheart and 12 Stormpike Soldiers.<|text|> The Stormpike forward camp sits atop Corrahn's Dagger, west of Sofera's Naze. You must enter the camp and slaughter every dwarf that you see. They must be taught what it means to fear and there is no finer lesson than absolute decimation. No survivors. Even their captain - especially their captain - must die. I will be in contact.<|endoftext|> <|startoftext|>Into the Fray<|obj|>Speak with the lead demon hunter at Illidari Stand.<|text|>The Burning Legion has beaten us here, but so too have the Illidari. It looks like the demon hunters are holding their own, but just barely. Come, let's put that weapon of yours to use. I'll figure out our next move while you crush the Legion.<|endoftext|> <|startoftext|>From Within<|obj|>Find Kor'vas Bloodthorn on Faronaar at Vanquish Point.<|text|>Our demon hunters, Kor'vas Bloodthorn and Cyana Nightglaive took a small force of the Illidari across to Faronaar. Their mission was to weaken the Legion from within. I haven't heard from them in a while. It would be best if you could find and lead them to success. Agreed?<|endoftext|> <|startoftext|>Illidari Allies<|obj|>Meet with the Illidari representative in the Mage Quarter of Stormwind.<|text|>At first I was unsure whether it was wise to allow the Illidari inside the city. But they may have just saved all our lives. I gave the demon hunters leave to establish a temporary camp in the Mage Quarter. I'd like you to be my personal envoy to them. Thank the Illidari for their assistance and see how they can aid our cause. Just... keep your eyes open. They have harnessed a terrible power, and we must be ready should they be consumed by the darkness within.<|endoftext|> <|startoftext|>Welcome to Legion!<|obj|>Welcome to World of Warcraft: Legion! We hope you enjoy all of the new experiences that await you in the Broken Isles, and want to make sure you're well-armed to take on the Burning Legion.<|text|>Welcome to World of Warcraft: Legion! We hope you enjoy all of the new experiences that await you in the Broken Isles, and want to make sure you're well-armed to take on the Burning Legion.<|endoftext|> <|startoftext|>Mystery at Citrine Bay<|obj|>Speak with Fleet Admiral Tethys at Citrine Bay in Stormheim.<|text|>The Burning Legion invades Azeroth, and SI:7 is wasting valuable resources hunting down and assassinating one of their top agents? Something isn't adding up... We need to find out how deep this goes. Why was Amber Kearnen being hunted by her own organization? The encrypted letter she was carrying may hold the clues... but we need more information. The SI:7 assassins you tailed in Dalaran mentioned Citrine Bay... search Citrine Bay for clues and we'll see about getting this letter decrypted.<|endoftext|> <|startoftext|>Time Flies When Yer Havin' Rum!<|obj|>Collect 10 bottles of Red Blade Rum.<|text|>Thar be few pirates ye want to cross swords wit' less than th' Red Blade! They be salty dogs, indeed! That being said... they does have a way wit' rum! I'll level wit' ye... thar be few rums as jolly as that 'o th' Red Blade. Seein' as ye be headin' off in search 'o clues, ye might as well brin' back a few bottles while ye be at it! Brin' me back as many bottles as ye can find, and I'll reward ye handsomely! Pirates honor!<|endoftext|> <|startoftext|>Hero's Call: Duskwood!<|obj|>Report to Commander Althea Ebonlocke at Darkshire in Duskwood.<|text|>By order of his royal highness, King Anduin Wrynn, all able-bodied citizens of the Alliance are to report to Commander Althea Ebonlocke in Darkshire. The commander's watchmen are stretched thin defending against marauding wolves and bands of wild worgen. They cannot hold out for long without your help. You can reach Darkshire in Duskwood by following the road south at the border between Elwynn Forest and the Redridge Mountains. For the glory and honor of the Alliance!<|endoftext|> <|startoftext|>Hero's Call: Redridge Mountains!<|obj|>Report to Watch Captain Parker at Tower Watch in Redridge Mountains.<|text|>By order of his royal highness, King Anduin Wrynn, all able-bodied citizens of the Alliance are to report Watch Captain Parker at Tower Watch in the Redridge Mountains. Captain Parker's forces have come under attack from marauding gnolls and orcs. The people of Lakewood are in peril and your aid is needed to safeguard them. Travel east from the border of Elwynn Forest and into the Three Corners area of Redridge to reach Tower Watch. For the glory and honor of the Alliance!<|endoftext|> <|startoftext|>Nahom Must Hold<|obj|>Report to the regiment at Nahom in Uldum.<|text|>As soon as we make our move west in order to attack Neferset City, the enemy will strike us from the east, where we'll be weak. Nahom will be the first to fall, and if it does, Ramkahen will soon follow. A small detachment is there already. Get a briefing from them. I want you to make sure that they hold Nahom until I can send more troops there.<|endoftext|> <|startoftext|>Hero's Call: Westfall!<|obj|>Report to Lieutenant Horatio Laine at the Jansen Stead in Westfall.<|text|>By order of his royal highness, King Anduin Wrynn, all able-bodied citizens of the Alliance are to report to Lieutenant Horatio Laine at the Jansen Stead. Westfall has been overrun by beggars and transients, leading to a massive increase in criminal activity. Your help is needed to restore order to the populace. You can reach the Jansen Stead in Westfall by traveling west from Elwynn Forest. For the glory and honor of the Alliance!<|endoftext|> <|startoftext|>Expel the Envoys<|obj|><|text|><|endoftext|> <|startoftext|>Breaking the Hand<|obj|>Plant a Goblin Pocket-Nuke at Sofera's Naze, Corrahn's Dagger, the Headland and Gavin's Naze.<|text|>We must break the fingers of the Stormpike if we are to stop their incursion. Within this package are four high-yield goblin explosives. You are to infiltrate each of the four fingers - Sofera's Naze, Corrahn's Dagger, the Headland and Gavin's Naze - and plant a goblin pocket-nuke at each. Once you have done that - as well as all that Melisara asks of you - return to me.<|endoftext|> <|startoftext|>Hero's Call: Uldum!<|obj|>Speak with Adarrah at Thistleshrub Valley in Tanaris.<|text|>By order of his royal highness, King Anduin Wrynn, all able-bodied citizens of the Alliance are to report to Adarrah at Thistleshrub Valley in Tanaris. Be one of the first to enter glorious Uldum and claim its treasures in honor of the Alliance! You can reach Adarrah's caravan by traveling to the western reaches of Tanaris. For the glory and honor of the Alliance!<|endoftext|> <|startoftext|>Hero's Call: Bloodmyst Isle!<|obj|>Report to Vorkhan the Elekk Herder at Kessel's Crossing on Bloodmyst Isle.<|text|>By order of his royal highness, King Anduin Wrynn, all able-bodied citizens of the Alliance are to report to Vorkhan the Elekk Herder at Kessel's Crossing. The people of Bloodmyst need your help to deal with treacherous blood elves and dangerous creatures loose on the island. You can reach Kessel's Crossing on Bloodmyst Isle by taking the bridge north from Azuremyst Isle. For the glory and honor of the Alliance!<|endoftext|> <|startoftext|>Warchief's Command: Uldum!<|obj|>Speak with Adarrah in Thistleshrub Valley in western Tanaris.<|text|>All able-bodied members of the Horde are hereby ordered to report to Adarrah at the Thistleshrub Valley in Tanaris. Ancient texts tell us that Uldum is home to untold riches and treasures beyond compare. Go forth and claim these in the name of the Horde! You can reach Adarrah's caravan by traveling to the southwestern part of Tanaris and looking for her in Thistleshrub Valley. Destiny calls!<|endoftext|> <|startoftext|>Hero's Call: Dustwallow Marsh!<|obj|>Report to Calia Hastings at Theramore Isle in Dustwallow Marsh.<|text|>By order of his royal highness, King Anduin Wrynn, all able-bodied citizens of the Alliance are to report to Calia Hastings at Theramore Isle. You must aid SI:7's Calia Hastings in uncovering the threats to Theramore, both within the city and beyond its walls. You can reach Theramore Isle by taking the boat from Menethil or traveling across the marsh from the Southern Barrens. For the glory and honor of the Alliance!<|endoftext|> <|startoftext|>Okrilla and the Blasted Lands<|obj|>Report to Okrilla at Dreadmaul Hold in the Blasted Lands.<|text|>I have one final dispatch to deliver to you. It comes from Dreadmaul Hold, to the south, in the Blasted Lands. Warmatron Okrilla is waging battle against the Alliance forces of Nethergarde Keep, and she needs the assistance of a stout . You immediately sprung to mind. Travel south into the Blasted Lands, then head west. Good luck.<|endoftext|> <|startoftext|>Warchief's Command: Dustwallow Marsh!<|obj|>Report to Krog at Brackenwall Village in Dustwallow Marsh. Optionally, grab a flight there from Doras in Orgrimmar.<|text|>All able bodied members of the Horde are hereby ordered to report to Krog at Brackenwall Village. The marsh is overrun with enemies of many kinds and the Alliance forces there are dangerously strong. You can travel to Dustwallow Marsh by following the path from the eastern part of the Southern Barrens toward Brackenwall Village. Or, you can get a flight there from Doras in Orgrimmar. Destiny calls!<|endoftext|> <|startoftext|>Hero's Call: Southern Barrens!<|obj|>Report to Commander Walpole at Stonetalon Pass in northwestern Southern Barrens.<|text|>By order of his royal highness, King Anduin Wrynn, all able-bodied citizens of the Alliance are to report to Commander Walpole at Stonetalon Pass in the Southern Barrens. Our brave soldiers have made tremendous gains in the Barrens, but they have paid a heavy price! Your efforts are needed to consolidate our gains. You can reach the Southern Barrens from the Stonetalon Mountains by traveling southeast through Greatwood Vale. For the glory and honor of the Alliance!<|endoftext|> <|startoftext|>Warchief's Command: Ghostlands!<|obj|>Report to Arcanist Vandril at Tranquillien in the Ghostlands.<|text|>All able bodied members of the Horde are hereby ordered to report to Arcanist Vandril at Tranquillien in the Ghostlands. Your help is needed to turn back the numberless Scourge invaders and secure the help of the Forsaken in fighting our common enemy. To reach Tranquillien, follow the road south from Fairbreeze Square and into the Ghostlands. Destiny calls!<|endoftext|> <|startoftext|>Warchief's Command: Desolace!<|obj|>Report to Furien at Tethris Aran in Desolace.<|text|>All able bodied members of the Horde are hereby ordered to report to Furien at Tethris Aran in Desolace. The brave Horde warriors of Desolace need your help to beat back the armies of the Alliance and ancient demons. To reach Tethris Aran, travel south from the Charred Vale in the Stonetalon Mountains. Destiny calls!<|endoftext|> <|startoftext|>Winterfall E'ko<|obj|>Collect 3 Winterfall E'ko from any Winterfall furbolg in Winterspring.<|text|>In Winterspring, you will fight misguided creatures known as da Winterfall furbolg. Dese bear-people be so angry an' ferocious, dey live in a constant frenzy. Bring me de E'ko of de Winterfall, an' I give you a frenzy so intense, ya legs will let you run like de wind!<|endoftext|> <|startoftext|>Hero's Call: Winterspring!<|obj|>Report to Donova Snowden at Frostfire Hot Springs in Winterspring.<|text|>By order of his royal highness, King Anduin Wrynn, all able-bodied citizens of the Alliance are to report to Donova Snowden at Frostfire Hotsprings. She requires your help to overcome the threat of the Winterfall furbolg. To reach Winterspring, you must travel east from northern Felwood and traverse Timbermaw Hold. For the glory and honor of the Alliance!<|endoftext|> <|startoftext|>Winterfall E'ko<|obj|>Collect 5 Winterfall E'ko from any Winterfall furbolg in Winterspring.<|text|>In Winterspring, you will fight misguided creatures known as de Winterfall furbolg. These bear-people be so angry an' ferocious, dey live in a constant frenzy. Bring me de E'ko of de Winterfall, an' I give you a frenzy so intense, ya legs will let you run like de wind!<|endoftext|> <|startoftext|>Hero's Call: Southern Barrens!<|obj|>Report to Dockmaster Lewis at the docks outside Northwatch Hold in the Southern Barrens.<|text|>By order of his royal highness, King Anduin Wrynn, all able-bodied citizens of the Alliance are to report to Dockmaster Lewis near Northwatch Hold. Our brave soldiers have made tremendous gains in the Barrens, but they have paid a heavy price! Your efforts are needed to consolidate our gains. You can reach the docks outside Northwatch Hold by taking a boat from Booty Bay to Ratchet and traveling south along the coast. For the glory and honor of the Alliance!<|endoftext|> <|startoftext|>Warchief's Command: Winterspring!<|obj|>Report to Donova Snowden at Frostfire Hot Springs in Winterspring.<|text|>All able-bodied members of the Horde are hereby ordered to report to Donova Snowden at Frostfire Hot Springs. Her discoveries about the Winterfall furbolg may be the key to dealing with this threat once and for all. To reach the Frostfire Hot Springs in Winterspring, you must travel east from northern Felwood and traverse Timbermaw Hold. Destiny calls!<|endoftext|> <|startoftext|>Warchief's Command: Southern Barrens!<|obj|>Report to Nura Pathfinder at the High Road in the Southern Barrens. Optionally, grab a flight there from Doras in Orgrimmar.<|text|>All able bodied members of the Horde are hereby ordered to report to Nura Pathfinder at the High Road in the Southern Barrens. With the recent Alliance victories in the Barrens, our enemies are threatening to cut our supply lines and leave our warriors stranded. We must act! To reach the High Road, travel east from Stonetalon Mountains. If necessary, you can get a flight there from Doras in Orgrimmar. Destiny calls!<|endoftext|> <|startoftext|>Hero's Call: Felwood!<|obj|>Report to Tenell Leafrunner at the Emerald Sanctuary in Felwood.<|text|>By order of his royal highness, King Anduin Wrynn, all able-bodied citizens of the Alliance are to report to Tenell Leafrunner at the Emerald Sanctuary. His order requires your help to redeem Felwood from the demonic influences that rule the forest. Head north from Ashenvale and follow the road into Felwood until you reach the Emerald Sanctuary. For the glory and honor of the Alliance!<|endoftext|> <|startoftext|>Warchief's Command: Felwood!<|obj|>Report to Tenell Leafrunner at the Emerald Sanctuary in Felwood.<|text|>All able bodied members of the Horde are hereby ordered to report to Tenell Leafrunner at the Emerald Sanctuary in Felwood. The Cenarion Circle requires your help to wrest Felwood from the control of demons and other corrupt creatures! To reach the Emerald Sanctuary, travel north from Ashenvale and follow the road until you reach the sanctuary. Destiny calls!<|endoftext|> <|startoftext|>Cache of Mau'ari<|obj|>Watch Witch Doctor Mau'ari pull the E'ko from Rimepelt's body.<|text|>It be hard to describe de E'ko, but all creatures in dese lands have it... beasts, furbolg, even de frost giants. You got to open your mind and know where to look... Watch me now, an' I show you how to pull out de E'ko.<|endoftext|> <|startoftext|>Descendants of the High Elves<|obj|>Speak with the Sin'dorei Spirit.<|text|>Long after my death, my people would suffer an even greater mistake. The High Elves relied on the Sunwell and its glory. Never imagining a world without it, we would never make preparations to deal with such a fate. Later, when the Sunwell fell to the forces of the undead, what was left of my descendants would be lost and helpless... and the path they would take in response would change them forever. The Sin'dorei, still striving for redemption, would return here as well...<|endoftext|> <|startoftext|>Hero's Call: Stonetalon Mountains!<|obj|>Report to Huntress Jalin at Stardust Spire at the border between Ashenvale and the Stonetalon Mountains.<|text|>By order of his royal highness, King Anduin Wrynn, all able-bodied citizens of the Alliance are to report to Huntress Jalin at Stardust Spire in Ashenvale. The Horde's forces are poised to push into Stonetalon and they must be opposed! You can reach Stardust Spire by traveling to the southern part of Ashenvale Forest, near the border with Stonetalon. For the glory and honor of the Alliance!<|endoftext|> <|startoftext|>The Curse of Zin-Malor<|obj|>Return to Kelek Skykeeper at Lake Kel'theril in Winterspring.<|text|>You have seen enough. Know that the Crystal of Zin-Malor brings only ruin to all around it. Leave this place, if you do not wish to join us.<|endoftext|> <|startoftext|>In Pursuit of Shades<|obj|>Pursue and slay the Shade of the Spiritspeaker and obtain any evidence of its master.<|text|>You say it spoke of a master? Of one who holds Zin-Malor? This is grave news. You must act! I saw the shade fly off to the south. Take the path to the upper ruins, and you may be able to climb the frozen waterfall after it! And do not let your guard down... it may be waiting for you.<|endoftext|> <|startoftext|>Descendants of the Highborne<|obj|>Speak with the Quel'dorei Spirit.<|text|>Not long after my death, the greed of my people would lead to their exile. A continent away, they would become Quel'dorei, the High Elves. In Quel'thalas they would bathe in the power of their Sunwell, and forget their legacy of desire and greed. These distant descendants returned here, drawn by the hand of fate, doomed to repeat history. Hear their tale now, as I have...<|endoftext|> <|startoftext|>Archdruid of Lore<|obj|>Seek out Elothir in Thas'talah.<|text|>Elothir resides in the ancient grove Thas'talah, where he communes with nature and instructs his acolytes in the ways of healing and the preservation of lore. Seek him out and tell him that he is desperately needed here.<|endoftext|> <|startoftext|>Cry of the Banshee<|obj|>Use the Banshee Mirror to capture 10 SI:7 Agents.<|text|>So you are to be our savior? Very well then, I will bond myself with you. Through this bond I will be able to see through your eyes and communicate with you in the field. According to the plans you brought to us, the Stormpike have enlisted the aid of SI:7 at Sofera's Naze, to the north. SI:7 are comprised solely of humans - humans that we are able to use to our benefit. Take my mirror and travel north. Engage in combat with the SI:7 and bring them near death. Once they are injured, use the mirror.<|endoftext|> <|startoftext|>Warchief's Command: Stonetalon Mountains!<|obj|>Report to Blood Guard Aldo Rockrain at Silverwind Refuge in Ashenvale.<|text|>All able bodied members of the Horde are hereby ordered to report to Blood Guard Aldo Rockrain at Silverwind Refuge in Ashenvale. The Horde forces in Stonetalon need your help to drive back the Alliance invaders and protect our people. The blood guard will direct you to the border of Stonetalon. To reach Silverwind Refuge, travel into the heart of Ashenvale and join our forces by the lake. Destiny calls!<|endoftext|> <|startoftext|>The High Council's Decision<|obj|>Speak to King Phaoris at Ramkahen in Uldum.<|text|>The High Council is ready to decide on the war with the Neferset tribe.<|endoftext|> <|startoftext|>Trading for Dreams<|obj|>Use the Nightborne Flask to craft an Ysera's Dream Draught.<|text|>From the look of you, I take it you're an alchemist, yes? I'd be willing to trade my services with you for a price that I deem is fair. I have been away from Suramar for some time now. I long for an Ysera's Dream Draught. To concoct it, you'll need some dreamleaf as well as the leaves of a Dreamer's Tear. One grows not to far from here in the clearing of some ruins. Take my flask, make this drink for me, and I'll do as you ask.<|endoftext|> <|startoftext|>Doin' De E'ko Magic<|obj|>Obtain Rimepelt's Heart.<|text|>Mau'ari been makin' charms from da spirits of de wilds here for years now. Mau'ari just PLUCK de E'ko right outta de animals, and make charms for de kids, and de adventurers. Ovah to de east, dere be a tall hill surrounded by de shardtooth bears. Up on de hill be Rimepelt, de oldest bear in de woods. Mau'ari need dat bear for her magic. You bring me de bear's big ol' heart.<|endoftext|> <|startoftext|>A Mutual Friend<|obj|>Return to Calydus within Dreadscar Rift.<|text|>It's good to see you are well. I've been sent by our mutual friend, Calydus. He is eager to speak with you. Please return to Dreadscar Rift at your earliest convenience.<|endoftext|> <|startoftext|>Proper Introductions<|obj|>Return to Alonsus Faol within Netherlight Temple.<|text|>I'm glad I found you. I have a message from Alonsus Faol. He says introductions are in order, and requests your presence within Netherlight Temple at your earliest convenience.<|endoftext|> <|startoftext|>Recruiting Apprentices<|obj|>Speak to Grand Conjuror Mimic.<|text|>Grand Conjuror Mimic has arrived to aid us in bolstering our numbers. She seeks out the most promising apprentices and trains them very quickly. Her former students are some of the most powerful conjurors in the land! Speak to her and recruit some of her apprentices to add to our roster.<|endoftext|> <|startoftext|>Needs of the Many<|obj|>Seek out the Kirin Tor mages in Orgrimmar and travel to Dalaran.<|text|>You've seen that the Legion is everywhere. Even with the Illidari as your allies, we are at a great disadvantage. We need an edge against the Legion... something to send them back to the Nether. We have heard that Dalaran will be the focal point of our campaign. I suggest you go there. You must do anything necessary to become stronger. ANYTHING. I have seen Kirin Tor mages near Grommash Hold. They can send you to Dalaran. Go. Take revenge upon the Legion!<|endoftext|> <|startoftext|>Supply Dropped<|obj|>Challenge and defeat the Grimtotem Champion who is raiding your supplies.<|text|>These supplies for the Earthen Ring have not been processed yet. It looks like someone has been rummaging through them and looting whatever can be carried. You have reasons to suspect the Grimtotem tribe, on account of the fact that one of their champions is nearby, visibly pilfering your stuff. Challenge the Grimtotem to secure your resources!<|endoftext|> <|startoftext|>Pledge of Loyalty<|obj|>Return to Altar Keeper Biehn in Trueshot Lodge.<|text|>The eagle appears to have a message for you: |cFF660000To: |r I hope this message finds you well. Word of Ohn'ahra's omen has traveled fast. There are many who wish to pledge their loyalty to the Unseen Path's new leader. Return to me at Trueshot Lodge, and we can discuss this further. |cFF660000 |r-Altar Keeper Biehn<|endoftext|> <|startoftext|>Protect the Home Front<|obj|>Open your map to find an active Legion invasion in Kalimdor or Eastern Kingdoms. Go to the invasion site and stop the demons!<|text|>The Legion hasn't just invaded this city. Their evil is spreading across Azeroth, threatening the far corners of our world. We must seek them out and stop them, everywhere their darkness touches. We've dispatched scouts around the world to watch for Legion activity. As invasions arise, we'll mark the locations on your map. Make them suffer!<|endoftext|> <|startoftext|>Return to the Fel Hammer<|obj|>Speak with Battlelord Gaardoun on the Fel Hammer.<|text|>, Battlelord Gaardoun asked me to retrieve you. He says there is a very important matter that he needs your help with. He requests your presence back on the Fel Hammer as soon as possible.<|endoftext|> <|startoftext|>A Greater Arsenal<|obj|>Speak with Calydus to choose to pursue your final artifact.<|text|>The tome speaks of one more weapon that friend can use against our foes. Do you wish to seek it?<|endoftext|> <|startoftext|>The Grimoire of the First Necrolyte<|obj|>Collect 13 Skulls of the Executed from powerful humanoid champions throughout Broken Isles, and bring them to the Executioner's Altar in the crypt near Morgan's Plot in Deadwind Pass.<|text|>This ancient tome appears to be the spellbook of Sataiel, the first necrolyte. Within its pages of curses and cantrips, you discover instructions for a ritual that Sataiel was concocting to empower Ulthalesh, the Deadwind Harvester. She calls this ritual, "The Rite of the Executioner." The site was chosen and prepared, but Sataiel met her unfortunate end before she could proceed. Perhaps you can pick up where she left off? First, you'll need some skulls.<|endoftext|> <|startoftext|>Knights of the Ebon Blade<|obj|>Speak to Korgaz Deadaxe.<|text|>Korgaz Deadaxe has arrived at Acherus to aid us in recruiting additional death knights. He has an eye for potential. I cannot emphasize enough that it is of the utmost importance that we replenish our numbers during the battle with the Burning Legion. The demon armies are nearly endless and we are few. Speak with Korgaz when you are ready to recruit additional death knights.<|endoftext|> <|startoftext|>Vengeance for Margaux<|obj|>Slay 8 Vineyard Enforcers or Wardens.<|text|> How could they? Margaux did everything they asked of her and more! The arcwine never stopped flowing despite everything they did to us! To her! Such injustice cannot stand. We must take vengeance for Margaux.<|endoftext|> <|startoftext|>Eye of Azshara: Essence of Balance<|obj|>Collect 1 Essence of Balance from the Wrath of Azshara.<|text|>Within the Eye of Azshara in Azsuna, a powerful being known as the Wrath of Azshara grows in strength. It is a blasphemy of nature - an infusion of stolen arcane power, and cannot be allowed to exist. Slay it. In its aftermath, you may find the essence of balance that you seek.<|endoftext|> <|startoftext|>Halls of Valor: Essence of Ferocity<|obj|>Collect 1 Essence of Ferocity from Fenryr in the Halls of Valor, then prove your worth to Odyn.<|text|>To find the essence of ferocity, you must seek a creature who has slain thousands, and is revered by even the gods. I speak of none other than the wolf, Fenryr, whom you can find hunting in the eternal forests of the Halls of Valor.<|endoftext|> <|startoftext|>Darkheart Thicket: Essence of Regrowth<|obj|>Collect 1 Essence of Regrowth from Oakheart in Darkheart Thicket, then defeat the Shade of Xavius.<|text|>My child, I can think of only one place to capture the essence of regrowth. Deep within Darkheart Thicket is Oakheart, a loyal ancient defender of the grove. He has recently fallen to the Nightmare's corruption, but deep within his heart, he still fights. Gather the essence of this great tree, so that his everliving soul may be used to fuel new life.<|endoftext|> <|startoftext|>Hero's Call: Desolace!<|obj|>Report to Officer Jankie at Tethris Aran in Desolace.<|text|>By order of his royal highness, King Anduin Wrynn, all able-bodied citizens of the Alliance are to report to Officer Jankie on the road into Desolace at Tethris Aran. The brave soldiers of Nijel's Point are beset by demons and the armies of the Horde, and they need your help. To reach Desolace, travel south on the road from the Charred Vale in the Stonetalon Mountains. For the glory and honor of the Alliance!<|endoftext|> <|startoftext|>Warchief's Command: Un'Goro Crater!<|obj|>Report to Williden Marshal at Marshal's Stand in Un'Goro Crater. Optionally, grab a flight there from Doras in Orgrimmar.<|text|>All able bodied members of the Horde are hereby ordered to report Williden Marshal at Marshal's Stand. You are to provide aid to the Marshal Expeditions' personnel as they uncover the secrets of Un'Goro Crater. The Horde may be able to find a use for the unique beasts and crystals populating the crater. You can reach Un'Goro Crater by taking the road from western Tanaris down into the crater and toward Marshal's Stand. Or, you can get a flight there from Doras in Orgrimmar. Destiny calls!<|endoftext|> <|startoftext|>Scalding Signs<|obj|>Collect 7 pieces of Suspicious Green Sludge from Scalding Springsurges or Boiling Springbubbles.<|text|>The cauldron looked like it contained concentrated material. If the Winterfall are diluting this stuff directly in the springs, contamination could build up over time... and then the dilution would be less and less effective. The spring to the northeast has boiled over with elementals. I thought it was because of the cataclysm, but their appearance could be a reaction to this. Could you check them for corruption? Hunt a few and bring me any bits of green foreign material they leave behind.<|endoftext|> <|startoftext|>Writings of the Void<|obj|>Bring the Writings of the Dark Herald to Ranger Glynda Nal'Shea at Lor'danel.<|text|>The scrolls are vague and appear to be a piece of a much larger puzzle, but if you are not mistaken, they seem to reveal some of the steps on the path to becoming a demon hunter. The dark oaths and rituals necessary for becoming a demon hunter are frowned on by most of the night elves, so this is likely something they would be very interested in keeping quiet. Ranger Glynda Nal'Shea will know what to do with these scrolls.<|endoftext|> <|startoftext|>Hero's Call: Silithus!<|obj|>Report to Windcaller Proudhorn at Cenarion Hold in Silithus.<|text|>By order of his royal highness, King Anduin Wrynn, all able-bodied citizens of the Alliance are to report to Windcaller Proudhorn at Cenarion Hold. Our Cenarion Circle allies require your assistance to fight back against the Twilight's Hammer onslaught. You can reach Silithus by taking the northwestern road out of the Un'Goro Crater. For the glory and honor of the Alliance!<|endoftext|> <|startoftext|>Warchief's Command: Silithus!<|obj|>Report to Windcaller Proudhorn at Cenarion Hold in Silithus. Optionally, grab a flight there from Doras in Orgrimmar.<|text|>All able-bodied members of the Horde are hereby ordered to report to Windcaller Proudhorn at Cenarion Hold. You are to aid our Cenarion allies in their battle to turn back Twilight's Hammer. Cho'Gall's minions must not be allowed to dominate Silithus! You can reach Silithus by taking the northwestern road out of Un'Goro Crater. Or, you can get a flight there from Doras in Orgrimmar. Destiny calls!<|endoftext|> <|startoftext|>Hero's Call: Un'Goro Crater!<|obj|>Report to Williden Marshal at Marshal's Stand in Un'Goro Crater.<|text|>By order of his royal highness, King Anduin Wrynn, all able-bodied citizens of the Alliance are to report to Williden Marshal at Marshal's Stand. The Alliance needs you to provide support to the Marshal Expeditions as they uncover the secrets of Un'Goro Crater's ancient beasts, unique flora, and powerful crystals. You can reach the crater by departing western Tanaris and following the road all the way to Marshal's Stand. For the glory and honor of the Alliance!<|endoftext|> <|startoftext|>Delivery for Donova<|obj|>Deliver Salfa's Basket to Donova Snowden in Winterspring.<|text|>Donova Snowden is a kind dwarf who frequents the nearby hot springs. She claims to be studying their magical properties. She is a kind person and has good relations with our tribe. As the Winterfall have become more and more aggressive, she has begun researching the cause of their corruption. I must keep my post here, but I have made a basket of refreshments for her. Please take it to her for me and tell her we await her next visit.<|endoftext|> <|startoftext|>The Fall of Neferset City<|obj|>Slay Dark Pharaoh Tekahn at Neferset City in Uldum.<|text|>We are ready to strike now. If we take down Dark Pharaoh Tekahn, the immortal colossi will fall and our armies will be able to march into Neferset City. Seek him out and engage him without fear. I will make sure you're not alone when it's time to bring him down.<|endoftext|> <|startoftext|>Centuries of Suffering<|obj|>Speak with the Kaldorei Spirit at the center of Lake Kel'theril.<|text|>I only agreed to even consider cooperating with night elves and the alliance on rumors that the Crystal of Zin-Malor was found here. The crystal is a powerful and ancient artifact, whose destruction cursed this land, and whose reassembly has caused little relief. But I cannot face the hauntings that dwell here. Mock me if you must, but if you do, try your own hand. Perhaps the placid spirits that sit at the center of the lake will speak with you...<|endoftext|> <|startoftext|>Speak to Salfa<|obj|>Travel through Timbermaw Hold and exit into Winterspring. Speak with Salfa, who stands guard outside the entrance to Timbermaw Hold.<|text|>The threat of corruption comes not only from the Deadwood furbolgs to the south, but also from the east and the Winterfall furbolgs of Winterspring. If you wish to further aid us, speak with Salfa on the other side of the Hold, by the Winterspring entrance. Follow the path to the left to reach it.<|endoftext|> <|startoftext|>Mouton Flamestar<|obj|>Report to Mouton Flamestar at Flamestar Post in Burning Steppes.<|text|>I get precious little time away from Searing Gorge these days. I've been meaning to visit a friend in Burning Steppes for the last several months, but haven't had the chance. His name is Mouton Flamestar. While he's not a member of the Brotherhood, he's a trusted friend, and definitely trustworthy. Will you send him my regards? You'll have to travel south, through the base of Blackrock Mountain. Just keep heading south... you'll find him. Thank you.<|endoftext|> <|startoftext|>Legacy of the High Elves<|obj|>Obtain the Memory of Zin-Malor from the spirit of Archmage Maenius.<|text|>One hundred years ago... I and a small group of other High Elves traveled here from our homeland, Quel'thalas. We sought the ancient mysteries of Kel'thoril... to find why it was destroyed. We found fragments in the ice, shards of the crystal. The Archmage we accompanied did not take long to fall under their sway. In our foolishness, we noticed too late. His spirit wanders in the southeast, among those he drove to madness, still clutching the memory of the precious shard...<|endoftext|> <|startoftext|>The Howling Oak<|obj|>Speak to Genn Greymane at the Howling Oak in Darnassus.<|text|>So this is it... our new home. I'm not sure if I'll ever feel like I truly have a home again. We mustn't be unappreciative of what the night elves have offered us though. Their race is not one to throw out idle welcomes to just anyone. It is a true testament to faith and generosity that they've taken us in. Gwen and Greymane are in the city proper, at the Howling Oak. You should stop by. Take the portal beneath the tree north of us, then seek out the Howling Oak in the northern portion of the city.<|endoftext|> <|startoftext|>Winterfall Activity<|obj|>Collect 10 Spirit Beads from Winterfall furbolg.<|text|>The Timbermaw tend to stay to themselves. While we do allow safe passage to those we trust, we try to avoid other furbolg tribes if at all possible. The Winterfall tribe has become increasingly hostile towards us. They seem to be in a state of rage, completely engulfed by their own fear and hatred of anything they do not understand. The Winterfall carry spirit beads, which have clearly failed to protect them against corruption. Bring me 10 of these beads to show you have thinned their ranks.<|endoftext|> <|startoftext|>Pain of the Blood Elves<|obj|>Slay 7 Wretched Spirits or Wretched Spectres at Lake Kel'theril.<|text|>One year ago... The legend of the Crystal of Zin-Malor reached Silvermoon, and I led a group of the finest warriors and scholars available to this land. We brought ample mana crystals, so none of us would be tempted to taste the crystal itself. The crystal did not need our hunger to ruin us. Once in our possession, it warped all but me into wretched beasts. The wretched souls still wander, seeking more lives to chain to this lake. Will you give them mercy... or flee to die on safer ground someday?<|endoftext|> <|startoftext|>Pride of the Highborne<|obj|>Slay 8 Anguished or Suffering Highborne.<|text|>Ten thousand years ago... The Highborne lived here in prosperity. We considered ourselves above the common ranks of the other night elves. With our every need met by magic and wealth, we led lives of indulgence and amusement. And greed... The spirits you see here are overwhelmed with remorse and regret. Their anguish chains them here. If you wish to learn more of Kel'theril and Zin'malor, free them from their agony.<|endoftext|> <|startoftext|>The Battle for Andorhal<|obj|>Speak with Kellen Kuhn to fly to Andorhal in Western Plaguelands. Then report to Koltira Deathweaver within Andorhal.<|text|>I just received the most curious missive. Curious indeed... The city of Andorhal is in the middle of a three-way war between the Forsaken, the Alliance, and the Scourge. It sounds like Sylvanas has made her move, and to make matters interesting, she's put Koltira Deathweaver, the death knight, in command. They've asked for you by name. Speak with Kellen Kuhn, the bat handler. He'll put you on the first bat out to Andorhal.<|endoftext|> <|startoftext|>Warchief's Command: Tanaris!<|obj|>Report to Megs Dreadshredder at Gadgetzan in Tanaris. Optionally, grab a flight there from Doras in Orgrimmar.<|text|>All able bodied members of the Horde are hereby ordered to report to Megs Dreadshredder in Gadgetzan. Help the Horde and the Bilgewater Cartel establish a presence in Tanaris before the Alliance does! You can reach Gadgetzan in Tanaris by traveling south to the shore from Fizzle and Pozzik's Speedbarge in southeastern Thousand Needles. Or, you can get a flight there from Doras in Orgrimmar. Destiny calls!<|endoftext|> <|startoftext|>Hero's Call: Tanaris!<|obj|>Report to Kelsey Steelspark at Gadgetzan in Tanaris.<|text|>By order of his royal highness, King Anduin Wrynn, all able-bodied citizens of the Alliance are to report to Kelsey Steelspark in Gadgetzan. The Alliance needs your help to win concessions from the local baron and access to the area's priceless resources. You can reach Gadgetzan by traveling south from the Shimmering Deep in Thousand Needles. For the glory and honor of the Alliance!<|endoftext|> <|startoftext|>Mouton Flamestar<|obj|>Report to Mouton Flamestar at Flamestar Post in Burning Steppes.<|text|>I get precious little time away from Searing Gorge these days. I've been meaning to visit a friend in Burning Steppes for the last several months, but haven't had the chance. His name is Mouton Flamestar. While he's not a member of the Brotherhood, he's a trusted friend, and definitely trustworthy. Will you send him my regards? You'll have to travel south, through the base of Blackrock Mountain. Just keep heading south... you'll find him. Thank you.<|endoftext|> <|startoftext|>To the Aid of the Thorium Brotherhood<|obj|>Speak with Jack Rockleg at Thorium Advance in Searing Gorge.<|text|>Dark Iron dwarves may be scheming and mischievous... but they're not all enemies. I've spoken several times with the dwarves of the Thorium Brotherhood, and they've never been anything but helpful. An acquaintance of mine, Jack Rockleg, came to town not long ago, asking if I could join him on an expedition of some sort. It sounded important. I'm a little busy, but maybe you wouldn't mind going? Just travel west, on the road to Searing Gorge. You'll see him soon after leaving the Badlands.<|endoftext|> <|startoftext|>March of the Stormpike<|obj|>See the March of the Stormpike.<|text|>These plans you recovered weave an interesting tale. The Stormpike have been moving their armies from Alterac Valley into the "four fingers" of Hillsbrad for over a month. Somehow they have managed to secretly get their installations set up without our forces knowing. Had we not received these plans they would have marched on us in a week's time, annihilating everything in their path. With these plans, though, we can turn the tables. This is what we must do...<|endoftext|> <|startoftext|>Hero's Call: Feralas!<|obj|>Report to Telaron Windflight at Dreamer's Rest in Feralas.<|text|>By order of his royal highness, King Anduin Wrynn, all able-bodied citizens of the Alliance are to report to Telaron Windflight at Dreamer's Rest in Feralas. The Alliance needs your help to overcome our enemies, the Horde and the Grimtotems. You can reach Dreamer's Rest by traveling south from Desolace into Feralas. For the glory and honor of the Alliance!<|endoftext|> <|startoftext|>The Battle for Andorhal<|obj|>Speak with Guthrum Thunderfist to fly to Andorhal in Western Plaguelands. Then report to Thassarian within Andorhal.<|text|>I just got word. It doesn't sound good. The city of Andorhal is in the middle of a three-way war between the Forsaken, the Alliance, and the Scourge. King Wrynn has rolled the dice and sent a death knight to lead the charge for his cause, but I'm sure he can use all the help he can get. I hate to see you go, but they've asked for you by name. Speak with Guthrum Thunderfist outside. He'll put you on the first gryphon out to Andorhal.<|endoftext|> <|startoftext|>Hero's Call: Thousand Needles!<|obj|>Report to Caryssia Moonhunter at New Thalanaar on the border between Feralas and Thousand Needles.<|text|>By order of his royal highness, King Anduin Wrynn, all able-bodied citizens of the Alliance are to report to Caryssia Moonhunter at New Thalanaar at the border between Feralas and Thousand Needles. The sentinels need your help to turn back the marauding Grimtotem raiders who dominate the area. To reach New Thalaanar, travel to eastern Feralas, near the border with Thousand Needles. For the glory and honor of the Alliance!<|endoftext|> <|startoftext|>Warchief's Command: Feralas!<|obj|>Report to Konu Runetotem at Camp Ataya in Feralas.<|text|>All able bodied members of the Horde are hereby ordered to report to Konu Runetotem at Camp Ataya in Feralas. Help the Horde secure the great forest against the Alliance and the Grimtotems. You can reach Camp Ataya by traveling south from Desolace and into Feralas. Destiny calls!<|endoftext|> <|startoftext|>Neltharion's Lair: Essence of Tenacity<|obj|>Collect 1 Essence of Tenacity from Rokmora in Neltharion's Lair, then slay Dar'grul the Underking.<|text|>Greetings, Archdruid. I hear that you seek the essence of tenacity. There is none more unyielding and unbreakable than a creature of stone. In Neltharion's Lair is a monster known as Rokmora. Slay him, and draw from him the essence that you need.<|endoftext|> <|startoftext|>Warchief's Command: Thousand Needles!<|obj|>Report to Nyse at Mudsprocket in southern Dustwallow Marsh. Optionally, grab a flight there from Doras in Orgrimmar.<|text|>All able bodied members of the Horde are hereby ordered to report to Nyse at Mudsprocket. Join the Horde forces fighting against the renegade Grimtotems who dominate the area. Nyse will provide you with transportation to the front lines. She will be waiting for you at Mudsprocket's inn, tucked away in southern Dustwallow Marsh. Destiny calls!<|endoftext|> <|startoftext|>The Bandit Warlord<|obj|>Slay Warlord Ihsenn.<|text|>Our law demands that those behind this attack face proper retribution. The band of bandits' ringleader is a man known as Warlord Ihsenn. You will find him in the far west of the desert. Make sure his transgressions do not go unpunished.<|endoftext|> <|startoftext|>The Defense of Nahom<|obj|>Speak to a Ramkahen Sergeant and succeed in the Defense of Nahom.<|text|>The enemy is coming... and in great numbers. We will get no further reinforcements. Let us hope we can stop the Neferset advance. If Nahom falls, Ramkahen will follow. Go outside and speak to one of my sergeants when you're ready. I will help you command the forces we have to the best of my ability.<|endoftext|> <|startoftext|>The Cypher of Keset<|obj|>Obtain the Cypher of Keset.<|text|> It's all right here. Atulhet built a potent weapon into this temple and the only way to access it is with the correct cypher. It is reportedly hidden in the Keset Pass. We must hope the Neferset looters haven't gotten to it yet. That's where Raider Lord Havat is operating and he's the most ruthless of the lot. But without reinforcements, this might be our only hope for defending Nahom.<|endoftext|> <|startoftext|>Bolstering Your Arsenal<|obj|>Choose a second artifact to pursue.<|text|>Highlord, there are still weapons that you might obtain to help you defeat the Legion. We have kept a close eye on them during your time on the Broken Isles. I would be happy to review them with you if you wish.<|endoftext|> <|startoftext|>Volpin the Elusive<|obj|>Interrupt the fox hunt.<|text|>According to the map, the fox hunt will start at the Feathermane Hunting Grounds in Suramar. If the Nightborne succeed, they will kill Volpin, a fox that is the last of his kind in the Broken Isles. Travel to the Hunting Grounds, and interrupt the hunt.<|endoftext|> <|startoftext|>A "Noble" Event<|obj|>Send champions on missions to investigate the hunt.<|text|>The invitation appears to be for an exclusive fox hunt. They plan to hunt Volpin, a rare, elusive fox somewhere in the Broken Isles. Perhaps we can take advantage of this? We need to gather more information about this hunt, but we should do so without alerting the Nightborne to your plans. Your champions can act in your stead and further investigate where the hunt will be.<|endoftext|> <|startoftext|>They Have A Pitlord<|obj|>Defeat Kuglaroth.<|text|>The Feltotem are not the first to embrace the temptations of the Burning Legion. And they will not be the last. But in their arrogance, they have conjured a pit lord. Will you join us in battle against this beast? The power of your artifact and skill could prove invaluable against such a creature.<|endoftext|> <|startoftext|>Wasted Potential<|obj|>Activate the teleporter pad and bring Vanthir's gift to Thalyssra.<|text|>You have done well for us here, but it is time for you to return to Thalyssra. There is a teleporter pad nearby that has gone unused in recent years. See if you can reroute it and return to her that way. Oh, and before you go: Take this to her, with my thanks for sending you. Let her know that your efforts helped replenish our Arcwine supplies and reunited a mother and child. We are grateful beyond measure. Farewell for now.<|endoftext|> <|startoftext|>And They Will Tremble<|obj|>Return to Thalyssra<|text|>There will be consequences for what has transpired this day. For now, you should return to Thalyssra. Tell her that we have avenged Margaux and that the Dusk Lily has announced itself to all of Suramar. There will be many more deaths before this is over, rest assured, but this is a death that will teach others like Durant to tread more carefully in the future.<|endoftext|> <|startoftext|>Friends With Benefits<|obj|>Return to Thalyssra.<|text|>The Lunastre Attendant, silent as ever, offers you a wax-sealed scroll. It reads: "Dearest , I asked my attendant to catch you, should things go in my favor. The role of Advisor will keep me away from the estate for some time and I settled on a gift for Thalyssra. I have sent a detachment of attendants to Shal'Aran with some comfort items. Treat them well- they need someone to wait on and I could think of none better! Give the others my thanks, and my love, Advisor Ly'leth Lunastre"<|endoftext|> <|startoftext|>A Fighting Chance<|obj|>Save 10 Hill Fawns.<|text|>Blessed be the Light! I need your help! On my way into Hillsbrad I noticed several families of adorable little deer. As I went out to pet one of the little fawns a ravenous mountain cat leapt out and killed it. I fled to Tarren Mill and swore to solve the plight of the hill fawn. Now, after many days of tinkering, I have created the hill fawn's salvation! Take my wand into the fields to the west and use it to empower the wee hill fawns. Once empowered they will be able to fend for themselves!<|endoftext|> <|startoftext|>Warchief's Command: Northern Barrens!<|obj|>Report to Kargal Battlescar at Far Watch Post in the Northern Barrens.<|text|>All able-bodied members of the Horde are hereby ordered to report to Kargal Battlescar at Far Watch Post in the Northern Barrens. Your help is needed to secure the Northern Barrens against the encroaching quilboars and centaurs. To reach Far Watch Post, travel west across Durotar's Southfury Watershed and cross the bridge into the Northern Barrens. Destiny calls!<|endoftext|> <|startoftext|>Warchief's Command: Azshara!<|obj|>Report to Labor Captain Grabbit at the Orgrimmar Rear Gate in Azshara.<|text|>All able-bodied members of the Horde are hereby ordered to report to Ag'tor Bloodfist at the Orgrimmar Rear Gate in Azshara. Aid in driving back the encroaching Alliance forces and assist in securing Azshara for the glory of the Horde! Depart Orgrimmar through its northern gate to reach the Orgrimmar Rear Gate in Azshara. Destiny calls!<|endoftext|> <|startoftext|>The Secret of Nahom<|obj|>Obtain 8 Atulhet's Record Fragments.<|text|>There is an old story about Nahom. It speaks of how a powerful prophet named Atulhet held off troves of enemies by channeling the power of the sun through this very temple. Most believe the tale to be just a legend, but that power... would certainly be useful to us now. The vile Neferset have ransacked Atulhet's tomb. They've taken any artifacts of power and shattered the tablets that encode his memories. Go to the Tombs of the Precursors to the east and retrieve any fragments that you find.<|endoftext|> <|startoftext|>Punish the Trespassers<|obj|>Slay any 10 Neferset intruders at the Tombs of the Precursors.<|text|>We, priests of Nahom, are guardians of the Tombs of the Precursors. Ever since the Neferset turned to their new masters, they've turned to great heresies. They rob the sacred tombs of our forefathers, seeking powerful artifacts and destroying invaluable relics in the process. Go to the tombs, east of here and punish the tomb-robbers for their transgressions, lest they join their brethren when the Neferset attack on Nahom begins.<|endoftext|> <|startoftext|>Fire From the Sky<|obj|>Kill 100 Schnottz Troopers while mounted on the Confiscated Artillery.<|text|>Sullah wasn't kidding. That hill is crawling with troopers! Jump on and paint our targets for me. Make every shot count! We need to be able to get up there.<|endoftext|> <|startoftext|>Hero's Call: Darkshore!<|obj|>Report to Priestess Dentaria at Lor'danel in Darkshore.<|text|>By order of his royal highness, King Anduin Wrynn, all able-bodied citizens of the Alliance are to report to Priestess Dentaria at Lor'danel in Darkshore. The people of Lor'danel need your aid in caring for the survivors of Auberdine's destruction and securing their town against Twilight's Hammer. Speak to Vesprystus, the hippogryph master at Rut'theran Village outside of Darnassus and he'll arrange a flight to Darkshore. For the glory and honor of the Alliance!<|endoftext|> <|startoftext|>Beneath the Surface<|obj|>Recover an Enormous Ruby Crystal Cluster.<|text|>Among the other precious gemstones hidden deep out of our reach in the Crumbling Depths, there are enormous ruby crystal clusters. They are infused with terrible energy. It will not be easy to obtain such a thing, for they are well guarded. But you, you are stubborn and brave. I think this is something you can do. Within the Crumbling Depths, look to where the tunnels end abruptly in stone. The clusters are found in those passages when they are to be found at all. Should you find one, return to me.<|endoftext|> <|startoftext|>Warchief's Command: Ashenvale!<|obj|>Report to Kadrak at the Mor'shan Rampart on the border between the Northern Barrens and Ashenvale.<|text|>All able bodied members of the Horde are hereby ordered to report to Kadrak at the Mor'shan Rampart on the border between the Northern Barrens and Ashenvale. Aid in driving the night elves from the forest, so that we may claim its resources for our people! To reach the Mor'shan Rampart, you must take the Gold Road north from Crossroads in the Northern Barrens. Destiny calls!<|endoftext|> <|startoftext|>Hero's Call: Ashenvale!<|obj|>Report to Sentinel Shyela at Ordanil's Retreat in northwestern Ashenvale.<|text|>By order of his royal highness, King Anduin Wrynn, all able-bodied citizens of the Alliance are to report to Sentinel Shyela at Orendil's Retreat in northwestern Ashenvale. The Horde's aggression in Ashenvale cannot be allowed to stand! Your help is needed to repel the invaders and restore the sacred forest. Head south through the Twilight Vale in Darkshore to reach the forest of Ashenvale. For the glory and honor of the Alliance!<|endoftext|> <|startoftext|>Stagwiches<|obj|>Retrieve 8 slabs of Stag Meat.<|text|>Ever had a stagwich? Me neither. Apparently they're delicious. Now I'm not one for eating, but I am a businessman. If my customers want stagwiches, who am I to argue? You're probably asking yourself, "What does this have to do with me?" I'll tell you what, I need stag meat! You get me stag meat from the hill stags of Hillsbrad and I will pay you. Sounds like a pretty good deal, doesn't it? Get going! Stags are most plentiful to the west.<|endoftext|> <|startoftext|>Not Fireflies, Flameflies<|obj|>Gather 7 Flameflies.<|text|>Most of my fellow residents here at Flame Crest seem to have left at some point. I guess the Burning Steppes weren't INTERESTING enough for them. Not me, though. I'm always finding new reasons to not leave, and the latest happens to be the flameflies that have been appearing lately. They appear near lava during the day. By night, you'll find them almost anywhere. If you wouldn't mind collecting some, I might be able to make it worth your while.<|endoftext|> <|startoftext|>Humbert's Personal Problems<|obj|>Recover Humbert's Sword, Humbert's Helm, and Humbert's Pants.<|text|>So this is pretty embarrassing. Where to begin? Well, you see, Melisara sent me to investigate the yeti menace in the nearby caves, west of here. It was getting late and my armor was weighing heavily on me. I took my gear off and decided to take a stroll. Yes, I, erm, went for a walk. Anyway, when I returned I discovered that my gear had been stolen! It was the yetis. I'm sure of it. They took my pants, sword and helm and ran off into their cave. Get them back for me and I will reward you.<|endoftext|> <|startoftext|>Yetimus the Yeti Lord<|obj|>Take Yetimus' Twisted Horn.<|text|>For years the mountain yeti of this region have been allowed free reign. Our complacency in dealing with the yeti menace has resulted in an aberration! Yetimus, lord of all yetis, has grown to a size and strength that our guard simply cannot handle. We fear that should his appetite lead him near Tarren Mill he would devour us all. Gather a party of suitable adventurers and dispatch the beast. He roams the countryside to the west. Bring me one of his horns and I will reward you handsomely.<|endoftext|> <|startoftext|>The Heart of the Matter<|obj|>Collect 12 Beating Yeti Hearts.<|text|>The magus has been idle for far too long and an idle magus often leads to poorly thought out schemes. This time I am charged with collecting various beast organs in order to power some type of control rod. I am far too frail to go out hunting beasts - especially yetis! Perhaps if I were to offer you a reward of some kind you would do it? All I need is for you to head west to the yeti caves and kill yetis. Rip their still beating hearts from their chests and bring them back here.<|endoftext|> <|startoftext|>Lieutenants of Darkness<|obj|>Slay Scorpion-Lord Namkhare and High Priest Sekhemet.<|text|>The armies of Ramkahen are getting obliterated by Neferset's immortal guardians. The only way to defeat them is to slay the Dark Pharaoh of Neferset. Before we make our move, however, we're going to need to take care of his lieutenants. Go behind the battle-lines and slay Scorpion-Lord Namkhare and High Priest Sekhemet. Only then will we be ready to confront the Dark Pharaoh himself.<|endoftext|> <|startoftext|>Troubled Spirits of Kel'Theril<|obj|>Use Gormir's Pick to find the four Highborne Relic Fragments.<|text|>The highborne spirits are miserable creatures, that's for sure. They are still searching for pieces of the very thing that has cursed them to Kel'Theril forever -- the stolen relic. If you are that interested, take my pick and go south to the lake, see if you can gather the pieces of it from within the ice.<|endoftext|> <|startoftext|>Salhet's Gambit<|obj|>Escort the Ramkahen Ranger Captain to higher ground.<|text|>Neferset City is too well defended. The mountain next to it, however, is not. I've spoken to the ranger captain and he's willing to take a handful of his men and secure the strategic mountaintop. There is one catch. He agreed, but only if you would spearhead the attack with them. It must be a small group, else we'll draw the enemy's attention too soon, but trust me... the rangers of Ramkahen are as tough as they come. With you by their side we'll surely succeed.<|endoftext|> <|startoftext|>The Ruins of Kel'Theril<|obj|>Speak with the Kaldorei Spirit at Lake Kel'theril in Winterspring.<|text|>At this lake, the Crystal of Zin-Malor was stolen by the Highborne. The crystal was a powerful artifact that bent arcane magic in wild and unpredictable ways... but it could only be held by the worthy, and brought doom upon all others. The spirits that wander here span generations, each shackled here by Zin-Malor. Some will speak and tell their fates. Should you wish to learn the fate of Zin-Malor, seek the spirit at the center of the lake...<|endoftext|> <|startoftext|>Twilight Scheming<|obj|>Use the Glowing Torch to destroy 8 copies of The Twilight Creed in the Domicile of Blackrock Depths.<|text|>It wasn't enough for their master to break the world, no! Twilight's Hammer is doing its best to unite our enemies against us, particularly in Blackrock Depths. They've got a whole team of emissaries down there spreading propaganda aimed at starting a joint campaign. I've always heard that the medium's the message. Well, it's time to destroy the message! I want you to go into the Domicile of Blackrock Depths and use this torch to burn those Twilight's Hammer books!<|endoftext|> <|startoftext|>Bleeding the Enemy<|obj|>Obtain 10 Neferset Insignia.<|text|>I will not lie to you. We face a tremendous challenge ahead of us. As you go behind the enemy lines into Neferset City, I want you to bring back the insignia of any Neferset scum you defeat. It will be a boon to our armies to know that you've dealt a crushing blow to the enemy.<|endoftext|> <|startoftext|>Twilight Scheming<|obj|>Use the Glowing Torch to destroy 8 copies of The Twilight Creed in the Domicile of Blackrock Depths.<|text|>In Blackrock Depths, Twilight's Hammer has started to persuade the Dark Irons to strengthen their alliance and prepare their armies for a campaign outside the mountain. We must not allow this manipulation to create a combined Dark Iron-Twilight's Hammer force! We must destroy the tools of the cult's persuasion. I want you to go into Domicile portion of Blackrock Depths and use this torch to burn the books that the Twilight's Hammer is distributing there.<|endoftext|> <|startoftext|>Twilight Scheming<|obj|>Use the Glowing Torch to destroy 8 copies of The Twilight Creed in the Domicile of Blackrock Depths.<|text|>The influence of Twilight's Hammer grows within Blackrock Depths. They have allied with the Dark Iron dwarves and seek to convince them to strike outside the mountain. We must destroy the instruments of the Twilight's Hammer agitation. Their influence over the Dark Irons must be minimized. I want you to go into Domicile portion of Blackrock Depths and use this torch to burn the books that the Twilight's Hammer is distributing there.<|endoftext|> <|startoftext|>Sullah's Gift<|obj|>Speak to Harrison Jones at Pilgrim's Precipice.<|text|>Jonesy tells me you two need to make it up that mountain. Well, you're not going far with those troopers crawling all over it like ants on a carcass. Some of my friends were able to confiscate a bit of the enemy's hardware. It should make your journey a bit easier. Make your way up the ridgeline to the north, and you'll find it waiting for you. Good luck, you two!<|endoftext|> <|startoftext|>Twilight Scheming<|obj|>Use the Glowing Torch to destroy 8 copies of The Twilight Creed in the Domicile of Blackrock Depths.<|text|>In Blackrock Depths, Twilight's Hammer has started to persuade the Dark Irons to strengthen their alliance and wage a campaign of conquest. We have to act before the cultists can whip up the bloodlust in the Dark Irons and their leadership. Perhaps the best way to deal with this is to destroy the material the cultists are distributing to the dwarves. I want you to go into Domicile portion of Blackrock Depths and use this torch to burn the books that the Twilight's Hammer is distributing there.<|endoftext|> <|startoftext|>Twilight Scheming<|obj|>Use the Glowing Torch to destroy 8 copies of The Twilight Creed in the Domicile of Blackrock Depths.<|text|>Our enemies be plottin' against us in the halls of Blackrock Depths. The Twilight's Hammer cultists, they be busy preaching and handin' out books to the Dark Irons, tellin' them that it's time for war. Wit' a Dark Iron army at their backs, the Twilight's Hammer be a formidable force. We must put an end to the agitation! I be wantin' you to go into Domicile of Blackrock Depths and use this torch to burn those Twilight's Hammer books!<|endoftext|> <|startoftext|>The Final Piece<|obj|>Bring the Crudely-written Log to Donova Snowden in Winterspring.<|text|>The log you found on the high chief looks extensive, but after looking through a couple of the pages, you find that you cannot read the text. The markings are so crude and poorly-formed that you are not sure if anyone would be able to read them. But perhaps Donova will be able to tell you what it says...<|endoftext|> <|startoftext|>Words of the High Chief<|obj|>Take the Crudely-written Log to Kelek Skykeeper at Lake Kel'theril.<|text|>The Winterfall are no longer a threat to me, but if you still want to find out what was driving the furbolg to create and consume this strange firewater, I think you should seek out Kelek Skykeeper. He's a druid that once worked to help cleanse Felwood with the Emerald Circle, and has since come here to study the nearby ruins. You might be able to find him to the east at Lake Kel'theril, where he spends his time recently.<|endoftext|> <|startoftext|>High Chief Winterfall<|obj|>Slay High Chief Winterfall.<|text|>The Winterfall furbolg are not a normally aggressive tribe, and this change in their behavior leads me to think that they must be under orders from their chief. We most likely can't undo the damage that has already been done, but if their leader is slain, they may not get any worse. Head east again, past where you found that cauldron. High Chief Winterfall is here, at the easternmost part of Timbermaw Post.<|endoftext|> <|startoftext|>Weapons of Darkness<|obj|>Capture 5 Elemental-Imbued Weapons from Anvilrage dwarves in Blackrock Depths, then break them over the Black Anvil in Shadowforge City.<|text|>Blackrock Depths has long been home to our enemies, but now the Shattered Hand has discovered that the Dark Irons and Twilight's Hammer are increasing their collaboration. Using the cult's knowledge, the Dark Iron dwarves are imbuing their weapons with elemental powers. They've outfitted the Anvilrage legion with these fearsome new weapons. I want you to go into Blackrock Depths and gather the weapons from the Anvilrage dwarves there and break them over the Black Anvil in the heart of Shadowforge City.<|endoftext|> <|startoftext|>Toxic Horrors<|obj|>Collect 3 Toxic Horror Droplets for Donova Snowden in Winterspring.<|text|>I've studied the sample you returned with, and while I can't say for sure, I believe it contains traces of toxic elements. However, the only way to know for sure is to gather some as a comparison. I believe that the Deadwood furbolg may be gathering these elements from other corrupted creatures in Felwood; in particular, the elementals living in the Irontree Woods, called toxic horrors. Collect a few samples for me to compare, but be careful -- it's very dangerous there!<|endoftext|> <|startoftext|>Mystery Goo<|obj|>Report back to Donova Snowden with your findings.<|text|>The greenish substance inside the cauldron is putrid and viscous. No matter what it is, it doesn't seem to be good. It would be best to report back to Donova with your findings, along with a sample of the liquid in the cauldron.<|endoftext|> <|startoftext|>Winterfall Runners<|obj|>Find and defeat the Winterfall Runner and take the Winterfall Crate from him.<|text|>Very interesting... When this toxic substance is mixed with the water from the hot springs, it loses its toxicity, only retaining the ability to temporarily affect those that ingest it. This must be why the Winterfall protect the hot springs so fervently -- they need them to purify their firewater. We need to stop this -- cut off contact between the Winterfall and the Deadwood. A group of runners walks the distance between their village and Felwood. Find and defeat them, and steal their shipment.<|endoftext|> <|startoftext|>Weapons of Darkness<|obj|>Capture 5 Elemental-Imbued Weapons from Anvilrage dwarves in Blackrock Depths, then break them over the Black Anvil in Shadowforge City.<|text|>Blackrock Depths has long been home to our enemies, but now the Shattered Hand has discovered that the Dark Irons and Twilight's Hammer are increasing their collaboration. Using the cult's knowledge, the Dark Iron dwarves are imbuing their weapons with elemental powers. They've outfitted the Anvilrage legion with these fearsome new weapons. I want you to go into Blackrock Depths and gather the weapons from the Anvilrage dwarves there and break them over the Black Anvil in the heart of Shadowforge City.<|endoftext|> <|startoftext|>Slaves of the Firelord<|obj|>Use the Totem of Freedom to free the essences of 6 Fireguards, Fireguard Destroyers, or Blazing Fireguards in Blackrock Depths.<|text|>Within the halls of Blackrock Depths, the Twilight's Hammer cult and the Dark Iron dwarves are gathering their forces. Backing up their legions are hordes of fire elementals bound to the service of the firelord, Ragnaros. If we can free those elementals from their bonds, we can both weaken our enemies and honor the elements. Take this totem with you and use it on subdued fireguards. It will free their spirits from their bondage and restore them to their natural state.<|endoftext|> <|startoftext|>The Dark Iron Army<|obj|>Use the Fast-Acting Poison to contaminate 6 Grain Rations in the West Garrison or East Garrison of Blackrock Depths.<|text|>As a member of the Shattered Hand, you know that it is our job to watch the Horde's enemies. We have discovered that the Dark Iron dwarves and their new allies, Twilight's Hammer, are preparing to attack. I'm sending you to help deal with this threat before the Dark Iron army marches. Take this poison and apply it to the soldiers' rations of grain in Blackrock Depths. The rations for most of the Dark Iron army are kept in the East and West Garrison of Blackrock Depths.<|endoftext|> <|startoftext|>Falling to Corruption<|obj|>Find the Winterfall Cauldron at the northern Winterfall camp.<|text|>The aggression of the Winterfall furbolg has to have its source somewhere. I'd like to get to the bottom of it if I can! I've seen the furbolg in the camps to the north brewing something in a cauldron. They seemed very protective of it... if whatever they're cooking up is what's causing this, I must examine it myself. Find that cauldron if it's still there, and bring me back what's inside!<|endoftext|> <|startoftext|>The Bloody Truth<|obj|>Discover the truth behind the hit on the SI:7 agent.<|text|>We need to find out who is behind the assassination of Amber Kearnen. It won't be long before SI:7 realizes that their agent is MIA and comes sniffing around The Hall of Shadows. Here, take these stylish spy glasses and set them to scan for traces of hemoglobin. I've taken the liberty of calibrating them specifically for Amber Kearnen's blood. Follow the blood trail back to the culprits, but make sure to stay out of sight! Report back to us when you've got the information we need.<|endoftext|> <|startoftext|>Vote of Confidence<|obj|>Return to Ly'leth at the Waning Crescent.<|text|>I will endeavor to protect my son until the votes are cast. Coryn Stelleris is a predator even among the nobility. It does not surprise me that he should stoop to such depths to ensure his own success. Tell Ly'leth that she has my support. Unequivocally. You may also choose to tell her that Coryn Stelleris will hurt her, if she gives him a chance. Be careful.<|endoftext|> <|startoftext|>Continuing the Legend<|obj|>Choose a second artifact to pursue.<|text|>There are still two paths you may walk - two powerful weapons you might yet obtain to aid you in the fight against the Legion. I will help you recall your remaining options, of course.<|endoftext|> <|startoftext|>Another Worthy Blade<|obj|>Choose a second artifact to pursue.<|text|>We still have plans prepared to obtain other weapons of incredible power - tools that you may find useful to have on hand as you continue your work. I would be happy to go over the remaining options with you so that you may make an informed decision.<|endoftext|> <|startoftext|>Winterfall Firewater<|obj|>Bring the Empty Firewater Flask to Donova Snowden in Winterspring.<|text|>This vial that you picked up from the Winterfall furbolg is empty, but you can detect a few drops of a strange green liquid inside; it almost glows. Is it something important? Donova Snowden would probably be able to tell you more, since she has been camped by the hot springs in Winterspring for some time now.<|endoftext|> <|startoftext|>Stones of Binding<|obj|>Recover 6 Elemental Binding Stones from Blackrock Depths. You can find the stones in Shadowforge City, the Domicile, the Shrine of Thaurissan, the East Garrison, and the West Garrison.<|text|>The Shattered Hand has discovered increased collaboration between Twilight's Hammer and the Dark Iron dwarves in Blackrock Depths. We have an opportunity to strike at our enemies and empower ourselves. Twilight's Hammer followers have placed a number of elemental binding stones throughout Shadowforge City, the Domicile, the Shrine of Thaurissan, the West Garrison and the East Garrison. Find and capture those stones!<|endoftext|> <|startoftext|>Threat of the Winterfall<|obj|>Slay 15 Winterfall furbolg of any kind near the Frostfire Hot Springs.<|text|>I came to Winterspring to investigate the Frostfire Hot Springs. I've noticed that the water seems to have... strange qualities. I haven't yet been able to discover the source, and to tell you the truth, I've had some difficulty lately, due to the Winterfall furbolg. They seem to be drawn to the springs, just as I am. They have become extremely protective of the water, and won't let me come near the two larger springs to the north of here. I'd like to continue my studies, so won't you help me?<|endoftext|> <|startoftext|>The Spoils of War<|obj|>Inspect the Box of Left Over Supplies at Flame Crest in Burning Steppes.<|text|>While the Blackrock orcs still swarm in their spire, I doubt their plans will take them anywhere near the innocent people of Redridge anytime soon. You and Ariok saw to that. I'd say we were fairly resourceful here in Burning Steppes - those warlock supplies we collected certainly came in handy, as did the obsidian ash that we used to conceal our dragon. There were, however, some collected items left over. Please, take your pick before you move on, beyond the steppes.<|endoftext|> <|startoftext|>The Golem Lord's Creations<|obj|>Obtain 5 Elemental Modules from the golems in the Manufactory of Blackrock Depths and recover the Elemental Golem Blueprints.<|text|>The Shattered Hand has discovered some disturbing information in Blackrock Depths. It appears Twilight's Hammer is working with the Dark Iron engineer, Argelmach, to create war golems powered by elementals. These golems could be a great advantage for our enemies. It is your duty to prevent that from happening. Find the Manufactory in Blackrock Depths, capture the blueprints he's using to make those golems, and recover the elemental modules he's using to power them.<|endoftext|> <|startoftext|>The Pyromancer's Grimoire<|obj|>Kill 6 Twilight Emissaries and recover Loregrain's Grimoire from Pyromancer Loregrain at the Shrine of Thaurissan in Blackrock Depths.<|text|>The power of the Dark Iron forces and their Twilight's Hammer allies is growing within Blackrock Mountain. Pyromancer Loregrain is a powerful and influential magus in the Twilight's Hammer delegation. If we could get our hands on his grimoire, I could develop counters for Twilight's Hammer spells and curses. You must descend into Blackrock Depths, locate the Shrine of Thaurissan, and capture the grimoire. Show Loregrain and his Twilight minions no mercy.<|endoftext|> <|startoftext|>Locked and Loaded<|obj|>Report to Eitrigg at Flame Crest in Burning Steppes.<|text|>, come in. Can you read me? The battle is about to start. I hope you've delivered all of those packages. I need you here in Flame Crest, NOW.<|endoftext|> <|startoftext|>Glory Amidst Chaos<|obj|>Kill General Thorg'izog, Dragon-Lord Neeralak, and High Warlock Xi'lun.<|text|>You and my son are going back to that mountain. There's three orcs who survived the attack, and we won't rest until they're dead. That's right, I'm talking about the Big Three. General Thorg'izog crawled back into the Firegut Furnace, and Dragon-Lord Neeralak is cowering in the cave on the mountain's peak. Xi'lun is in the back of the Skull Warren, plotting with his fellow warlocks. Leave your mark. Topple these corrupt Blackrock orcs once and for all.<|endoftext|> <|startoftext|>A Delivery for Thorg'izog<|obj|>Using your Blackrock Disguise, bring the Slider Cider-Marinated Cutlets to General Thorg'izog at Firegut Furnace in Burning Steppes. Speak with Eitrigg if you need a new Blackrock Disguise.<|text|>General Thorg'izog is staying among the ogres in the Firegut Furnace, a cave on the western edge of Dreadmaul Rock. I'd like you to deliver this to him and the ogres. Inside this package, you will find the worg cutlets you obtained, marinated in the fel slider cider that we took from the Altar of Storms. I would avoid eating it if I were you. Bring it to General Thorg'izog. He will make sure that his troops are fed and, with any luck, he will eat some himself.<|endoftext|> <|startoftext|>Placing the Pawns<|obj|>Return to Eitrigg at Flame Crest in Burning Steppes.<|text|> . It sounds like you and Ariok have finished with your tasks. I've also finished mine. Return to Flame Crest. I've prepared a few packages to deliver to the Big Three: Thorg'izog, Neeralak, and Xi'lun. You've already met General Thorg'izog. This will be your chance to meet the other two. That is, before you kill them.<|endoftext|> <|startoftext|>A Delivery for Neeralak<|obj|>Using your Blackrock Disguise, sneak into the Skull Warren and convince Dragon-Lord Neeralak to take your Crate of Sleeping Flamekin. Speak with Eitrigg if you need a new Blackrock Disguise.<|text|>The warlocks of the Blackrock Clan often practice their magic in the Skull Warren, a cave on the eastern side of Dreadmaul Rock. Their leader, Xi'lun, is busy elsewhere, so the cave is currently being held by another of the Big Three: Dragon-Lord Neeralak. And Neeralak's expertise is in dragons, not in necromancy. I've used the slumber sand on those flamekin you captured. Try to convince Neeralak that they're warlock imps, and not flamekin. When they wake up, they won't be happy.<|endoftext|> <|startoftext|>A Delivery for Xi'lun<|obj|>While using the Blackrock Disguise, deliver the Clear Glass Orb to High Warlock Xi'lun atop Dreadmaul Rock in Burning Steppes. Speak with Eitrigg if you need a new Blackrock Disguise.<|text|>Intel tells us that High Warlock Xi'lun - the final member of the Big Three - is within the cave atop Dreadmaul Peak, preparing for his big moment. He is waiting for a delivery: an Orb of Domination, with which he can perform a powerful summoning ritual. I want you to give him this: This is the clear glass orb that you freed from the Altar of Storms. It is powerless. Give it to Xi'lun, and cross your fingers that he doesn't notice.<|endoftext|> <|startoftext|>A Dangerous Alliance<|obj|>Kill 6 Fireguard Destroyers and recover the General's Attack Plans from General Angerforge at the West Garrison in Blackrock Depths.<|text|>The Shattered Hand believes that the Dark Iron dwarves and Twilight's Hammer are working together. There's evidence that they are preparing a joint attack from within Blackrock Mountain. We can't allow such a force to depart Blackrock Mountain. You must go into Blackrock Depths and capture the Twilight's Hammer attack plans from General Angerforge in the West Garrison. Eliminate the elementals Twilight's Hammer has provided to support his forces.<|endoftext|> <|startoftext|>Assault on Dreadmaul Rock<|obj|>Slay 200 Blackrock Invaders. If you should lose your vehicle, use the Horn of the Callers to summon it again.<|text|>This is it. A sad day... but a day in which the Blackrock orcs will learn a powerful lesson. Today, our plan comes to fruition. Come with me. We're going to go talk to Acride and call in that favor that he owes us. Then we'll stop this invasion of Redridge before it even starts.<|endoftext|> <|startoftext|>Draconic Vanguard<|obj|>Slay Minyoth, Whelptamer Akumi, Terromath the Seared, and Tugnar Goremaw.<|text|>The Blackrock orcs don't come alone. You've already seen that they've got the Firegut ogres and Smolderthorn trolls on their side. Unfortunately for us, they're also teamed up with the black dragonflight. The orcs and the dragons have already sent some of their champions to stand guard at rally points, which are marked by a dragon skull on a pike. You and I are going to find these rally points and take out this vanguard before the battle starts. Ready?<|endoftext|> <|startoftext|>Blood Tour<|obj|>Kill 25 Black Dragonspawn or Black Wyrmkin.<|text|>My legs are getting a little restless again. You interested in taking a little tour? We're going to take a trip around Dreadmaul Rock. I'd like to investigate some of the Blackrock army before we make our move, and I figure we might as well kill some of them while we're on the way.<|endoftext|> <|startoftext|>Latent Demons of the Land<|obj|>Obtain 18 Fallen Flamekin.<|text|>The lava beds nearby - to the south - play host to flamekin, a brand of fire demon that has long roamed the steppes. Situations are such in the Blackrock army that, if we are careful, we may be able to sneak some of these flamekin behind enemy lines to cause some havoc. Bring me the bodies of several flamekin. As demons, they are easily resurrected, and then we can use them for our own purposes.<|endoftext|> <|startoftext|>A Heap of Delicious Worg<|obj|>Use the Worgsaw on the bodies of slain Giant Ember Worgs to obtain 40 Worg Cutlets.<|text|>We're going to need fresh meat, which means you're going to be hunting worg. The worg on this side of the steppes should be your target. Hunt the giant ember worgs. Once you've killed them, use this saw to remove the choicest bits of meat from their bodies. You will find these worgs all over the steppes, but the closest pack rules the land just to our southeast.<|endoftext|> <|startoftext|>Flame Crest<|obj|>Report to Kibler at Flame Crest in Burning Steppes.<|text|>Our work here in Chiselgrip is done, mostly thanks to you. We'll now be moving on to the northeast, to Flame Crest. Flame Crest is in the cliffs, past the Ruins of Thaurissan. It should serve as a sufficient base of operations for the final stages of our plan. Of course, my son Ariok will be joining you on the road. As will I.<|endoftext|> <|startoftext|>A Deal With a Dragon<|obj|>Deliver the Rescued Whelplings to Acride at Slither Rock in Burning Steppes.<|text|>While we are circling around Dreadmaul Rock, there's one more stop that we need to make. You remember the hatchlings that you freed from the Whelping Downs? I've been watching over them, and now we're going to deliver them to someone who will take care of them better than we can. He's staying in Slither Rock, to the northeast of Dreadmaul Rock. His name is Acride, and he might be the key to victory in the upcoming battle.<|endoftext|> <|startoftext|>Blackened Ashes<|obj|>Obtain 9 piles of Obsidian Ash.<|text|>I need you to do some more gathering before we can go take out the remainder of the Blackrock army. If we're going to do this, we're going to do it right, and that means being prepared. I need ash. Not just any ash... ash from the greater obsidian elementals that roam the plains to the southeast. The stuff is deep, deep black, which is what we need for our next disguise. Don't worry, you've already got a disguise. This one is for someone... well, someTHING... else.<|endoftext|> <|startoftext|>Enough Damage For One Day<|obj|>Return to Eitrigg at Chiselgrip.<|text|>We do not have any further strategic need for Thorg'izog or the Blackrock ground troops. We must continue to the next phase of the plan. When you are finished at the stronghold, return to my son and me, here in Chiselgrip.<|endoftext|> <|startoftext|>Abuse of Power<|obj|>Kill 5 Blackrock Sergeants using the Blackrock Cudgel of Discipline. Defeat them quickly, before they have a chance to unmask you.<|text|>? Eitrigg here. It sounds like you have earned Thorg'izog's trust, and he's assigned you to discipline duty. This is fortunate. We need you to take out his sergeants. You'll find them on wolfback, outside of the Blackrock Stronghold in the Fields of Honor. Use that cudgel on them, several times, until they die. You'll have to act fast, because if they realize you're not one of them, they can unmask you. Strike quickly and ferociously.<|endoftext|> <|startoftext|>The Kodocaller's Horn<|obj|>Use the Horn of the Callers to call 7 Blackrock War Kodos back to camp. If a kodo turns hostile, fight it until it submits.<|text|>Alright, I've got some actual, legitimate, important work for you. We've got to call the kodos in from the grazing lands to the south. General Thorg'izog says we'll be moving out into Redridge soon, and I won't be caught with my kodos down. Use this horn near a kodo. It will return to the camp when it hears the call. You'll want to watch out. Sometimes the kodos get a little feisty, so you need to knock them around a bit before they listen to you.<|endoftext|> <|startoftext|>Trial by Magma<|obj|>Speak with Wyrtle Spreelthonket and ask him to release Magma Lord Kolob. Then defeat Magma Lord Kolob in battle.<|text|>I suppose I'll make the most of this situation. These goblin mercenaries brought this enormous fire elemental to my stronghold as a "thank you" for hiring them. What am I going to do with an elemental here in the steppes? That's like bringing sand to the beach. If you're looking for work, then prove yourself. Talk to this goblin here, and challenge his elemental to a fight. The victor earns my respect, and my time.<|endoftext|> <|startoftext|>Taking the Horn For Ourselves<|obj|>Bring the Horn of the Callers back to Eitrigg at Chiselgrip in Burning Steppes.<|text|>, it's Eitrigg. I want you to hold onto that horn. I'm sure we can improvise and find a way to work it into the plan. I'm more than a little concerned about what Kaoshin said about attacking Redridge. We knew an attack was imminent, but not this soon! Return to me, with the horn. We will talk again here, in Chiselgrip. And try not to ruin that disguise. You're not done with your undercover work yet.<|endoftext|> <|startoftext|>I Am the Law and I Am the Lash<|obj|>Use the Blackrock Cudgel of Discipline on 20 troops in the Fields of Honor. If one of the troops discovers your disguise, cudgel him to death before he can unmask you.<|text|>I've been looking for a good, strong soldier like you. I need someone to keep my troops in line. Outside the stronghold, you will find orcs, ogres, and trolls preparing for the assault on Redridge. My sergeants keep them in line, but I'd like you to assist them. Take this cudgel and discipline a few of my soldiers. I don't care if they're misbehaving or standing perfectly in line, I want them beaten. I want them focused, battle-hardened, and obedient. Now go.<|endoftext|> <|startoftext|>Strategic Cuts<|obj|>Use the Razor-Sharp Scorpid Barb on Voodooist Timan atop the Pillar of Ash, Worgmistress Othana in the worg pens, and Gorlop when he is near the lava pools.<|text|> ? It's Eitrigg. We've just received the final bit of information for your next mission. There are three marks that we'd like you to take down. The first is Voodooist Timan, whom you'll find atop the Pillar of Ash. Worgmistress Othana is in the central worg pens. Finally, Gorlop is near the lava pools to the south. You will find the scorpid barbs you harvested packed along with your belongings. Use the barbs on the marks when the time is right.<|endoftext|> <|startoftext|>General Thorg'izog<|obj|>Speak with General Thorg'izog.<|text|>Kaoshin turned out to be more helpful than I expected, but we're done with him. It's time you spoke with the General. I think you're ready. General Thorg'izog is one of the "Big Three" that run the Blackrock forces here in Burning Steppes. He leads from the Blackrock Stronghold to the northwest. Put on your disguise and go speak with him. See if you can earn his trust. I will be in touch, should I need anything further.<|endoftext|> <|startoftext|>Into the Black Tooth Hovel<|obj|>Speak with Quartermaster Kaoshin at the Black Tooth Hovel in Burning Steppes.<|text|>Undercover work is all about swagger. Just act like you're supposed to be there, and you'll be fine. Your contact inside Black Tooth Hovel will be an orc by the name of Quartermaster Kaoshin. He does NOT know you're a spy, so try and stay cool. Do whatever he asks of you. Place this device in your ear. I will be in touch to give you any special instructions. Good luck out there, soldier.<|endoftext|> <|startoftext|>Grunt Work<|obj|>Vigorously polish 7 pairs of Blackrock Boots.<|text|>Bah! You're lucky I'm short-handed today. Otherwise I'd make you my personal whipping for the week. The officers and high-ranking soldiers need their boots polished. They've left them out in front of their huts. I want to see my reflection in those boots, grunt! Get to work!<|endoftext|> <|startoftext|>A Perfect Costume<|obj|>Bring the appropriate amount of supplies from the Tailoring Table to Thelaron Direneedle at Chiselgrip.<|text|>Judging by your weight, build, and size, we're going to dress you as a troll. The Smolderthorn trolls have always worked with the Blackrock orcs, so you'll fit right in. Do you know much about tailoring? If not, then consider this your first lesson. My crafting table over there has all the necessary supplies on it. Go ahead and grab whatever you think is necessary, then bring it here. Thelaron will fix you right up.<|endoftext|> <|startoftext|>A Perfect Costume<|obj|>Bring the appropriate amount of supplies from the Tailoring Table to Thelaron Direneedle at Chiselgrip.<|text|>Judging by your weight, build, and size, we're going to dress you as a goblin. The Blackrocks have been known to hire goblin mercenaries to fill their ranks, so you'll fit right in. Do you know much about tailoring? If not, then consider this your first lesson. My crafting table over there has all the necessary supplies on it. Go ahead and grab whatever you think is necessary, then bring it here. Thelaron will fix you right up.<|endoftext|> <|startoftext|>Your Fullest Potential<|obj|>Speak with Aggra to choose a third artifact to pursue.<|text|>I see that you walk many paths, as a true shaman should. Two mighty artifacts are already in your possession. To seek a third would not be greed: it would be the fulfillment of your destiny, the completion of a circle. Speak with me, and together we will unlock your fullest potential.<|endoftext|> <|startoftext|>Bringer of the Light<|obj|>Discover the purpose of the Mysterious Lightbound Object.<|text|>Turalyon lives! For ages I had thought that my old friend had perished on some desolate Legion world. But to know that he yet lives and is in danger is too much to bear. We must hurry. We must uncover the object's sacred purpose. The prophet of whom Turalyon spoke of is undoubtedly the leader of the draenei, Velen. Take the object and journey to the Exodar. It is there that you will find Prophet Velen. I will open a portal for you now. Take my beacon and use it when you are ready to return.<|endoftext|> <|startoftext|>A Falling Star<|obj|>Find the Mysterious Lightbound Object.<|text|>t , thank you for coming. I have a matter of some urgency that requires your unique talents. The Order of the Silver Hand have reported that an extraordinarily luminescent object has emerged from the Felstorm and is currently falling towards the coast of Suramar. What I find most curious about this occurrence is that the object was reported as having "cut a swath" through the Felstorm itself. Will you investigate? There is a gryphon awaiting your arrival at Krasus' Landing.<|endoftext|> <|startoftext|>The Protectors<|obj|>Use your druidic powers to commune with protectors at the Feral Stone, the Guardian Stone, the Restoration Stone, and the Balance Stone.<|text|>To fully unlock the powers of the Idol, we will need four manifestations of the wilds - an essence of ferocity, essence of regrowth, essence of balance, and essence of tenacity. To find these essences, we must consult the protectors of the forest. Go to the Emerald Dreamway and call upon the powers of the ancient druidic stones. The protectors will only show themselves to those who can prove their connection to the wilds.<|endoftext|> <|startoftext|>The Tome Opens Again<|obj|>Choose a second artifact to pursue.<|text|>You've been doing well, friend, but you would be unstoppable if you had another weapon at your side. Here, let me show you what options remain in the book. If either of these interest you then simply let me know.<|endoftext|> <|startoftext|>Another Weapon of Old<|obj|>Choose a second artifact to pursue.<|text|>You have done well but our foes are powerful and cunning. It would be wise to be prepared for whatever they may unleash upon us. You would be wise to consider obtaining another of the weapons of old to aid in our conflict. Let me know how you'd like to proceed.<|endoftext|> <|startoftext|>Recruiting Shieldmaidens<|obj|>Speak to Savyn Valorborn.<|text|>The powerful val'kyr Savyn Valorborn has arrived to aid us in bolstering our numbers. She ushers some of the most valorous vrykul shieldmaidens into the Halls of Valor. Speak to her and recruit powerful troops to add to our roster.<|endoftext|> <|startoftext|>Return to Ariok<|obj|>Bring the Warlock's Supplies back to Ariok at Flamestar Post in Burning Steppes.<|text|>Well I suppose I'm done with you here. I'll go shoo those other warlocks out when I build up the courage. Here, don't forget those supplies.<|endoftext|> <|startoftext|>A Perfect Costume<|obj|>Bring the appropriate amount of supplies from the Tailoring Table to Thelaron Direneedle at Chiselgrip.<|text|>Judging by your weight, build, and size, we're going to dress you as an ogre. The firegut ogres have always worked for the Blackrocks, so you'll fit right in. Do you know much about tailoring? If not, then consider this your first lesson. My crafting table over there has all the necessary supplies on it. Go ahead and grab whatever you think is necessary, then bring it here. Thelaron will fix you right up.<|endoftext|> <|startoftext|>Warlocks Have the Neatest Stuff<|obj|>Obtain a handful of Slumber Sand, a jug of Fel Slider Cider, and a Clear Glass Orb.<|text|>Ariok said he needs supplies? I've got plenty of supplies! Problem is, those warlocks have kicked me out of my home, and they're not letting me back in. You might be able to get in, though. Head north, and grab some of my slumber sand, my fel slider cider, and a clear glass orb. I'm pretty sure that's what he wants. Oh, and if you happen to accidentally kill any of those orcs while you're up there, I wouldn't be terribly upset.<|endoftext|> <|startoftext|>A Perfect Costume<|obj|>Bring the appropriate amount of supplies from the Tailoring Table to Thelaron Direneedle at Chiselgrip.<|text|>Judging by your weight, build, and size, we're going to dress you as an orc. Their army is made mostly of orcs, so you'll fit right in. Do you know much about tailoring? If not, then consider this your first lesson. My crafting table over there has all the necessary supplies on it. Go ahead and grab whatever you think is necessary, then bring it here. Thelaron will fix you right up.<|endoftext|> <|startoftext|>Shadow Boxing<|obj|>Slay Ner'gosh the Shadow.<|text|>Ner'gosh the Shadow is the leader of those warlocks to our north. He's the jerk that kicked me out of my home once those Blackrock orcs started showing up. Well, they're all jerks, but he's the jerkiest. If I'm ever going to move back in near the Altar, Ner'gosh has to go.<|endoftext|> <|startoftext|>Chiselgrip, the Heart of the Steppes<|obj|>Kill any 15 Blackrock troops on your way to Chiselgrip.<|text|>We're headed to Chiselgrip, right in the center of these steppes. We'll rendezvous with the Thorium Brotherhood there, as well as with my father. Are you familiar with the Brotherhood? Those dark iron dwarves have helped me out more than once. We may need their help again. We'll pass through Black Tooth Hovel on our way there. What do you say we kill a few of the Blackrock while we travel? I'm getting a little restless here in this camp.<|endoftext|> <|startoftext|>The Sand, the Cider, and the Orb<|obj|>Speak with Gorzeeki Wildeyes near the Altar of Storms.<|text|>My father is waiting for us to the east. Before we head out though, we need to gather some more supplies. This time, you'll be taking it from a warlock by the name of Gorzeeki Wildeyes. You'll probably find him to the northwest, near the Altar of Storms. Tell him he's going to help us out. We need the sand, the cider, and the orb. He'll know what it means.<|endoftext|> <|startoftext|>Stocking Up<|obj|>Obtain 5 Razor-Sharp Scorpid Barbs.<|text|>If we're going to wage war against the Blackrock clan, we're going to need to plan ahead. My father has already put the plan together - now it's time to execute. I need scorpid stingers... the sharpest ones you can find. Scorpids are all over the steppes, but you can find most of them in the gulch to the west. Don't worry about what they're for. You'll find out soon enough.<|endoftext|> <|startoftext|>A Future Project<|obj|>Obtain 11 Ember Worg Hides.<|text|>According to my father, we'll need worg hides, and lots of them. It doesn't matter if they're torn, burned, or bloody, but we need plenty of them. Actually, it's probably better if they're a little beat-up. You'll find worgs both to the west and to the east of here.<|endoftext|> <|startoftext|>Mud Hunter<|obj|>Obtain 9 piles of Obsidian-Flecked Mud.<|text|>Hope you're not afraid of getting dirty. Judging by the looks of you, that won't be a problem. To the north, at the lava's edge, you'll find piles of dark mud. I need it. It'd be best if you didn't ask questions, and focused your efforts on following orders.<|endoftext|> <|startoftext|>A Needle in a Hellhole<|obj|>Speak with Thelaron Direneedle at Chiselgrip in Burning Steppes.<|text|>Lok'tar. My name is Eitrigg, of the Argent Crusade... formerly of the Warchief's Honor Guard. Before that, of the Blackrock orcs. I trust my son has briefed you on our plan. He hasn't? That is probably for the better. The next part of the plan is going to require a bit of subtlety. Speak with Thelaron Direneedle, the tailor here in town. I've already given him the hides and mud that you've collected. He's going to need to size you. That's right: you're going undercover.<|endoftext|> <|startoftext|>Burning Vengeance<|obj|>Slay 5 Blackrock Whelpers and 5 Flamescale Broodlings.<|text|>I am a Blackrock orc by birth. I spent a large part of my youth inside that mountain. But while I share blood with them, I do not share their outlook. And I am seeking an ally to assist me in stopping their upcoming attack. So prove yourself. Travel south, to the Whelping Downs, and slay their whelpers and the hatchling black dragons. Prove to me that you're ready for this war.<|endoftext|> <|startoftext|>Done Nothing Wrong<|obj|>Obtain a Freed Red Whelpling, a Freed Green Whelpling, a Freed Blue Whelpling, and a Freed Bronze Whelpling.<|text|>The Blackrock orcs of the steppes serve a dark master - one who performs twisted experiments on living creatures to create his own menagerie of abominations. Many of his test subjects are as corrupted as their master, but others are completely innocent. In the whelping downs to the south, they chain baby dragons to the ground, preparing them for such experiments. I will not stand for this. Break their fetters and return the hatchlings to me... to safety.<|endoftext|> <|startoftext|>Burning Vengeance<|obj|>Slay 5 Blackrock Whelpers and 5 Flamescale Broodlings.<|text|>... is that you? I thought you were dead, with the rest of them! No, you were always strong, even back then, even in Redridge. Our fight's not over. They already attacked our homeland once. I'm here to make sure it doesn't happen again. If you can still fight like you did back in the day, then join me. You can start by heading south, to the Whelping Downs, and slaying their whelpers and their hatchling black dragons. It'll be like old times.<|endoftext|> <|startoftext|>SEVEN! YUP!<|obj|>Gather 7 Flameflies.<|text|>We have to take action. Winky and Gor'tesh were fighting, so I planned this friendship ceremony to help the two of them make up. Everything was going well, until... Well, you know the rest. I even bought drinks! Winky loves flameflies. He runs off to chase them most every night. I'm thinking maybe that's where he went. You'll find flameflies to the west and north, wherever you find lava. Bring me seven of them, and hurry! Gor'tesh might leave next!<|endoftext|> <|startoftext|>Fourth and Goal<|obj|>Get in the Bilgewater Buccaneer and score the winning goal by kicking the Footbomb through the smokestacks behind the opposing goal.<|text|>It's all up to you, kid. You demolished the Steamwheedle Sharks, so now all that's left to do is to kick the winning goal. Now, just between you and me, I think we should do this one right. I don't want you to just kick a goal... I want you to kick it so far it sails between the two smokestacks behind the goal! I've modified the footbomb to give you the extra power that you'll need. Now get out there and make me proud!<|endoftext|> <|startoftext|>Something Stewed<|obj|>Gather 8 slabs of Fresh Venison and 5 Worg Ribs.<|text|>Finally, we're going to need a feast. And none of that "finger food" stuff! This crowd wants meat, and lots of it. Gather up venison from Highland elk and does. Highland worg are good eatin' too - bring back some ribs. We'll show you a feast like you've never had in all the Eastern Kingdoms, friend.<|endoftext|> <|startoftext|>Words and Music By...<|obj|>Talk to Russell Brower and help him write a song.<|text|>I've written many an epic tune in my lifetime, but this upcoming wedding deserves a very special ballad. And fast! Should I write a love song? A lighthearted ditty? A bawdy drinking song? I could use some help with the lyrics, if you fancy a go at it. Talk to me and we'll write a song together!<|endoftext|> <|startoftext|>The Dark Iron Army<|obj|>Use the Fast-Acting Poison to contaminate 6 Grain Rations in the West Garrison or East Garrison of Blackrock Depths.<|text|>Things are getting interesting in Blackrock Mountain. Our sources report that the Dark Iron dwarves have formed closer ties with Twilight's Hammer and both are preparing for a major offensive. I've made the contents of the report known to key leaders in Stormwind and I want you to help deal with this emerging Dark Iron threat. The rations for most of the Dark Iron army are kept in the East and West Garrison of Blackrock Depths. Take this poison and apply it to their grain reserves.<|endoftext|> <|startoftext|>Something Bold<|obj|>Collect 12 Pristine Owl Feathers.<|text|>By tradition, Wildhammer brides wear white to show their purity. In addition, they wear a crown of black feathers - to show their CHUTZPAH. Owl feathers make the boldest statement, and Fanny deserves nothing less. Tawny owls are native to the Highlands. Look for them circling near trees that grow along the cliffs, and take their feathers. You'll probably want to kill 'em, first.<|endoftext|> <|startoftext|>Something Brewed<|obj|>Speak with Hammelhand on the road East of Kirthaven, and escort a supply caravan back to town.<|text|>It would be an insult to celebrate a Wildhammer wedding without drink. Kurdran himself called for a few kegs of rare Thunderbrew Lager to be sent ashore from Highbank, but the caravan can't get through the pass. Follow the road east of here, around the south side of Thunderstrike Mountain, and catch up with the caravan. Look for a fellow named Hammelhand, and help him get the booze through the pass!<|endoftext|> <|startoftext|>Something Stolen<|obj|>Collect a bolt of Fine Dark Cloth.<|text|>Everyone's going to want to dress their best for this, and finery is in short supply in the Highlands. I understand that those goblin wretches off the coast use the finest silk for repairing their zeppelin air envelopes. A waste! Find a zeppelin flying back and forth between Dragonmaw Port and the Krazzworks, and liberate some silk from the cargo hold in the lower decks.<|endoftext|> <|startoftext|>The Bachelorette<|obj|>Talk to Fanny at Kirthaven in Twilight Highlands.<|text|>Firebeard? Marry my sister!? I swear the world's gone mad! Still, maybe Kurdran is right. A nice normal wedding would ease everyone's mind... and maybe cool off Firebeard a little. It was great to actually work together here against the ogres. Right then! It's all up to Fanny. Something tells me she won't want to be tied down. Fly back to Kirthaven and see if she's game. I'll finish up the nasty business with the ogres here.<|endoftext|> <|startoftext|>Slaves of the Firelord<|obj|>Use the Totem of Freedom to free the essences of 6 Fireguards, Fireguard Destroyers, or Blazing Fireguards in Blackrock Depths.<|text|>Within the halls of Blackrock Depths, the Twilight's Hammer cult and the Dark Iron dwarves are gathering their forces. Backing up their legions are hordes of fire elementals bound to the service of the firelord, Ragnaros. If we can free those elementals from their bonds, we can both weaken our enemies and honor the elements. Take this totem with you and use it on subdued fireguards. It will free their spirits from their bondage and restore them to their natural state.<|endoftext|> <|startoftext|>I'll Do It By Hand<|obj|>Defeat the Titanic Guardian.<|text|>Yes, this all looks familiar enough. Thanks to all the information you gathered for me, I'm sure that I can activate the mechanism. I'll just need some time free from distraction. As soon as I get started, you can count on that titan construct to try and stop me. That's where you come in. I don't need to remind you of what's riding on this. Take down that guardian!<|endoftext|> <|startoftext|>Bad Datas<|obj|>Accompany Harrison Jones in the Chamber of the Moon.<|text|>There should be two titan communication devices in this chamber. If my translations are correct, one is a death trap and the other will accept the codes and activate the obelisk. Let's hope I get this right. Let me know when you're ready.<|endoftext|> <|startoftext|>Weapons of Darkness<|obj|>Capture 5 Elemental-Imbued Weapons from Anvilrage dwarves in Blackrock Depths, then break them over the Black Anvil in Shadowforge City.<|text|>Blackrock Depths has long been home to our enemies, but now SI:7 sends word that the Dark Irons and Twilight's Hammer are increasing their collaboration. Using the knowledge of the cult, the Dark Iron dwarves are imbuing their weapons with elemental powers. They've outfitted the Anvilrage legion with these fearsome new weapons. I want you to go into Blackrock Depths and gather the weapons from the Anvilrage dwarves there and break them over the Black Anvil in the heart of Shadowforge City.<|endoftext|> <|startoftext|>Stones of Binding<|obj|>Recover 6 Elemental Binding Stones from Blackrock Depths. You can find the stones in Shadowforge City, the Domicile, the Shrine of Thaurissan, the East Garrison, and the West Garrison.<|text|>I have it on good authority that SI:7 is concerned about collaboration between Twilight's Hammer and the Dark Iron dwarves in Blackrock Depths. We can act on this information, prove our value to the Alliance, and gain something for ourselves at the same time. The report mentions that the Twilight's Hammer followers have placed a number of elemental binding stones throughout Shadowforge City, the Domicile, the Shrine of Thaurissan, the West Garrison and the East Garrison. Find and capture those stones!<|endoftext|> <|startoftext|>The Pyromancer's Grimoire<|obj|>Kill 6 Twilight Emissaries and recover Loregrain's Grimoire from Pyromancer Loregrain at the Shrine of Thaurissan in Blackrock Depths.<|text|>The power of the Dark Iron forces and their Twilight's Hammer allies is growing within Blackrock Mountain. Pyromancer Loregrain, a magus of renown, plays an important role in leading the Twilight's Hammer forces there. If we could get our hands on his grimoire, I might be able to devise counterspells and other ways of dampening their elemental magics. You must descend into Blackrock Depths, locate the Shrine of Thaurissan, and capture the grimoire. Show Loregrain and his Twilight minions no mercy.<|endoftext|> <|startoftext|>Two Paths, Two Weapons<|obj|>Choose a second artifact to pursue.<|text|>We've searched through our scrolls and have found new leads on a couple of powerful weapons. They may prove beneficial in our efforts. Here, let me show you what I've found. If any of these interest you then simply let me know.<|endoftext|> <|startoftext|>Schnottz So Fast<|obj|>Kill 10 Schnottz Elite Troopers in the Chamber of the Moon.<|text|>I'm nearly ready. Your scrolls contained enough information to discern their encryption method. Now all that's left is for me to translate the codes. I need you to scout out the chamber beneath the Obelisk of the Moon. There are likely to be a few of Schnottz's troops down there that escaped your blast. You take care of them and I'll meet you there when I'm finished.<|endoftext|> <|startoftext|>Hired Help<|obj|>Locate Arluin and persuade him to help you.<|text|>I was fond of Margaux. News of her death weighs heavily on many of us. If we are to carry on, we need to send a strong message. We need those like Durant to know that we are watching, and we will hold them accountable. I know someone who could help us. His name is Arluin. To call him a reluctant ally would be generously overstating it. He is cautious, and will not risk himself without compensation. You can find him in the alleys north of the Evermoon Bazaar.<|endoftext|> <|startoftext|>Heroes of the Horde!<|obj|>Steal the Alliance Battle Plans and Become Heroes of the Horde.<|text|>Now to find their battle plans and take out their leaders! Should we succeed there is an orc high warlord who served in the war in Silverpine that is now stationed at Tarren Mill - located in the heart of Hillsbrad. He will grant both of us commendations for this! We will be heroes of the Horde! Onward! Together we will defeat the Alliance filth!<|endoftext|> <|startoftext|>Blades of Destiny<|obj|>Choose a second artifact to pursue.<|text|>I'm glad that weapon you've been carrying around has proven useful. Our ally, the Lich King, has offered to provide you with a lead on another weapon should the one you already have somehow be lacking. Consider the options carefully and let me know which you would like to seek out.<|endoftext|> <|startoftext|>A Body of Evidence<|obj|>Investigate the body of the SI:7 operative for clues.<|text|>There is an urgent matter that requires your attention. The body of a woman with a knife in her back has turned up in the sewers. Normally, such a matter would be less than newsworthy... but this isn't your average cutthroat. It's an SI:7 operative! I've got some of our goons guarding the body, but you had better get over there before the word spreads. If SI:7 finds out about this... it will be bad for business.<|endoftext|> <|startoftext|>More Weapons of Legend<|obj|>Choose a second artifact to pursue.<|text|>It is wise to carry more than one weapon to war. Sometimes one will be better suited than another. You should choose another weapon of legend to carry with you, especially against foes so deadly. What say you?<|endoftext|> <|startoftext|>Expanding Your Horizons<|obj|>Speak with Aggra to choose a second artifact to pursue.<|text|>You are a fast study, t . The elements speak through you - it is rare to have such a connection to the world. A true shaman must walk many paths. For every role, one must have the right tools at hand. Only the most powerful weapons can lead us to victory against the Legion. Perhaps it is time to seek out another? Speak with me and let us discuss your options.<|endoftext|> <|startoftext|>Timeworn Artifact<|obj|>Take the Timeworn Artifact to King Mrgl Mrgl nearby.<|text|><|endoftext|> <|startoftext|>They Will Never Expect This...<|obj|>Kill 8 Stormpike Dwarves and 8 Bloodfang Sentries on Purgation Isle.<|text|>They made a mistake by not killing me when they had the chance. Perhaps they thought Orkus would drown. HAH! Now they will pay the price for their carelessness. You and I will tear this island apart. They will never expect this! Once all of their soldiers are dead we will confront the leaders. Be on the lookout for attack plans. If we can get our hands on their plans we will be able to put a stop to their whole invasion! Let's go!<|endoftext|> <|startoftext|>A Dangerous Alliance<|obj|>Kill 6 Fireguard Destroyers and recover the General's Attack Plans from General Angerforge at the West Garrison in Blackrock Depths.<|text|>SI:7's latest report about Twilight's Hammer and Dark Iron activity worries me. There's evidence that they are preparing a joint attack from within Blackrock Mountain. We'll be hard-pressed to turn back such a combined force, but if we act before they're ready to strike, we might be able to blunt the attack. You must go into Blackrock Depths and capture the Twilight's Hammer attack plans from General Angerforge in the West Garrison. Do not hesitate to take out the elementals supporting his forces.<|endoftext|> <|startoftext|>The Golem Lord's Creations<|obj|>Obtain 5 Elemental Modules from the golems in the Manufactory of Blackrock Depths and recover the Elemental Golem Blueprints.<|text|>The latest SI:7 intelligence on Blackrock Depths is troubling. It appears Twilight's Hammer is working with the Dark Iron engineer, Argelmach, to create war golems powered by elementals. These golems could prove to be a devastating weapon if used against us. You must prevent that from happening. Find the Manufactory in Blackrock Depths, capture the blueprints he's using to make those golems, and recover the elemental modules he's using to power them.<|endoftext|> <|startoftext|>The Timbermaw Tribe<|obj|>Speak with Nafien at the entrance to Timbermaw Hold.<|text|>The Timbermaw furbolg are the last known tribe of uncorrupted furbolg. They huddle on the edge of these lands, ferociously defending their home of Timbermaw Hold. Though they are proud creatures, they are in need of much assistance. Should you wish to help, follow the road north from here, and seek them out at the entrance to Timbermaw Hold.<|endoftext|> <|startoftext|>Bloody Wages<|obj|>Slay 7 Panicking Workers.<|text|>Sad little cowards... look at them flee in panic! Don't let it fool you. The second they've regained their wits, those goblins are going to spend every waking moment chopping this forest to bits and sending the pieces to the Horde's war effort. Don't give them the chance. Kill the workers throughout Irontree Clearing without mercy... show them their greed has a price!<|endoftext|> <|startoftext|>Into the Clearing<|obj|>Speak with Alton Redding near Irontree Cavern.<|text|>Irontree Clearing must be razed. We can afford no mercy if we want to prevent the goblins from spreading their destruction through the entire forest. Alton Redding, my most trusted protector, has already led much of the pack around the enemy line to strike while they are distracted here. Seek him out to the west, overlooking Irontree Cavern.<|endoftext|> <|startoftext|>The Restless Brood<|obj|>Defeat Aeosera.<|text|>Aeosera is restless and stubborn. She scoffs at our dominance, and she needs to be reminded of her place. I still have the mallet you retrieved for me. Return to the western edge of the Pale Roost and strike the resonating crystal. I will meet you there and lend what aid I can. Put her back in her place.<|endoftext|> <|startoftext|>Burnout<|obj|>Use the Stolen Irontree Explosives to ignite 7 Oil Geysers in Irontree Clearing.<|text|>Your pump sabotage has caused pipes to break all over camp. The goblins are in a panic over the geysers, and it's about to get worse. Take the gathered explosives and use them to set the geysers aflame. We're going to do as much damage to the camp as we can, and keep that oil from being used to fuel shredders... or worse, Horde warships.<|endoftext|> <|startoftext|>Report to the Denmother<|obj|>Speak with Denmother Ulrica at Talonbranch Glade.<|text|>With the goblins scattered and their equipment destroyed, they'll either get the message and leave, or be easy pickings if they choose to stay. We've won here. You've fought as fiercely as any member of the pack. Return to the Denmother and let her know of our success. I'll be maintaining my watch.<|endoftext|> <|startoftext|>Oil and Irony<|obj|>Sabotage the Master Control Pump at the bottom of Irontree Cavern.<|text|>I plan to use the goblin's greed and pollution against them. Any further despoiling of the land they have already carved here will be worth it to stop their further spread. Deep within Irontree Cavern, just below us, runs many pipes to pump oil through the ground across the entire clearing. These pipes are attached to a master control pump in the very back of the cavern. Enter the cavern and sabotage the pump. The ensuing havok will give us opportunity for our final strike.<|endoftext|> <|startoftext|>Borrowed Bombs<|obj|>Collect 8 Irontree Explosives from Irontree Cavern.<|text|>The workers in Irontree Cavern below us have been driven out already. Something else has overtaken the cave. This works in our favor. I spotted at least a few of them dropping explosives as they fled... explosives we'll need for the next part of our plan. Enter the cave and salvage any abandoned bombs you can find. When you're finished with that and the pump, we'll begin our final assault.<|endoftext|> <|startoftext|>Pikwik in Peril<|obj|>Speak with Foreman Pikwik at Irontree Cavern.<|text|>What the heck is going on here? Foreman Pikwik should've shut the valves off by now. We can cap these leaks all day and if the central valve is off, we're just delaying an enormous explosion. Listen, if you value money, your life, or either combination of the two, you'd better head south to Irontree Cavern and see if you can find Foreman Pikwik.<|endoftext|> <|startoftext|>Enemy at our Roots<|obj|>Slay 8 Irontree Choppers.<|text|>The goblins are already upon us! We have tried everything in our power to warn the goblins to leave Irontree Clearing before we resorted to violence. As they turned a blind ear to us, we struck, and now rather than spare the forest they would lay down their lives for greed. They will soon know the full extent of our fury! The battle rages just beyond our northern gate. Join our pack in glory and slay any goblin who dares come before us!<|endoftext|> <|startoftext|>Wisps of the Woods<|obj|>Use the Swiftwind Switch to collect 5 Talonbranch Wisps.<|text|>I have toiled long here with the Denmother to spread the teachings of Cenarius and the ways of the wild. She has gained much of my trust, and in return, I have been allowed to introduce the spirits of the forest to her students. The company of wisps is a great honor, as well as a useful blessing. But now the goblins descend on us, and seek to steal the wisps for nefarious use. Please, prevent this blasphemy! Call the wisps back here from the western woods with this blessed branch, and keep them safe.<|endoftext|> <|startoftext|>Glop, Son of Glop<|obj|>Speak to Earthmender Norsala, then kill Fungalmancer Glop.<|text|>Glop had a son. In his grave hubris, he named it Glop. And so the line of fungalmancers continues. I require you to slay this new fungalmancer. Your shaman ally has already returned, and awaits you at his cave in the southwest of Verlok Stand.<|endoftext|> <|startoftext|>Rescue at Glopgut's Hollow<|obj|>Find Colin Thundermar at Glopgut's Hollow in Twilight Highlands.<|text|>Well speak of the devil in a blue dress. Fanny's gone and gotten herself kidnapped by ogres! I don't trust the Thundermars to be able to mount a rescue on their own. I'll round up my gryphon riders and provide some air support. I'm sure they can use an extra down there. Grab your gear and look for Colin Thundermar in the Glopgut ogre camp. It's southwest of here, below the cliffs. Hurry now!<|endoftext|> <|startoftext|>The Denmother<|obj|>Take a flight to Talonbranch Glade and speak with Denmother Ulrica.<|text|>Barely a crow's flight to the north, goblins ravage this forest, clearcutting it to fuel the war machines of the Horde and line their own pockets. This one pays enough pleasant words and crafted lies to the druids here for them to turn a blind eye, afraid to disturb the tenuous neutrality here. The worgen of Talonbranch Glade have had enough. Join us! The hippogryph master can take you directly to our home. Denmother Ulrica will welcome any who wishes to fight.<|endoftext|> <|startoftext|>Ogre Bashin'<|obj|>Kill 10 Glopgut ogres (either Glopgut Pounders, Glopgut Hurlers, or Glopgut Bashers).<|text|>Glopgut ogres! I'd say they was dumb as a sack of hammers, but I have more respect for me hammers than that. We've fought off their raids for years, but if they're bold enough to steal one of our own, we're gonna have to learn them a lesson. Help us smack around some Glopgut ogres! Kill their pounders, hurlers, or bashers either out here or - better - inside the cave. That'll show 'em.<|endoftext|> <|startoftext|>Back to Business<|obj|>Take a flight to Irontree Clearing and speak with Darla Drilldozer.<|text|>All this happy friends stuff is great, isn't it? People working together, healing the forest. But what's gonna happen to the forest when it's healed? It's just gonna sit there? We need this lumber. The Horde needs it. I've got orders here to send as many loyal Horde soldiers--and I'm sure you're loyal--up north to Irontree Clearing. I've already arranged for the hippogryph master to give you a free ride over there. Talk to Darla Drilldozer when you touch down.<|endoftext|> <|startoftext|>Wisp-napping<|obj|>Use Darla's Wisp Magnet to collect 5 Talonbranch Wisps.<|text|>Can you believe these worgen here have wisps? The night elves showed them all that druid junk and now they've got their precious little wisps too, giving them all the building material they want without having to harm any precious trees. If we had those things, we could pull extra wood out of every tree in our site. Free resources, free profit! That's why I've been working on this containment device. Head to Talonbranch Glade and use it to steal some wisps. Just point and press the button.<|endoftext|> <|startoftext|>Find Fanny<|obj|>Find and rescue Fanny Thundermar.<|text|>We've started tearing this camp apart, but there's no sign of Fanny. Maybe you can find her. We haven't checked the cave just behind me, to the northwest. See if you can find Fanny in the cave!<|endoftext|> <|startoftext|> ORKUS QUEST FLAG <|obj|>Gather 8 Mudsnout Blossoms.<|text|>Kasha will fly again. She must if we are to claim vengeance! Sadly, Orkus must stay here with Kasha. You must help us. I beg of you! Listen carefully, quest giver. When I first arrived here I flew around for days to learn the lay of the land. There is a farm east of here that has long since been abandoned and is now overrun by gnolls. On this farm grows a special type of mushroom known as the mudsnout. Go to the stead and gather mudsnout for Kasha. Return here when your pack is full.<|endoftext|> <|startoftext|>Weeding the Lawn<|obj|>Pull up 7 Whisperwind Lashers to check them for corruption.<|text|>In a place like this, even something as simple as growing flowers and pulling weeds can require some heroic effort. The orchid lashers that grow on all sides of the grove are a sign of healing. But they're not flawless; some of them do succumb to demonic corruption now and then. I've found the best way to check is to just pull them up. If they're normal, they'll wander around a bit and reroot themselves. If they aren't... well, you'd better be ready for a fight!<|endoftext|> <|startoftext|>Timbermaw Hold<|obj|>Speak with Nafien at Timbermaw Hold in Felwood. Timbermaw Hold is to the east, past Felpaw Village.<|text|>Okay, I know this is a longshot, but I figure it never hurts to ask. While I deal with the fallout of all the ridiculous nonsense that just went on here, I need you to go speak to some bears. The Timbermaw furbolg control the forests to the northeast, and they're not too fond of us. I just need someone to give them the idea the Horde isn't all that bad. Head northeast up the road to Timbermaw Hold--don't go into Felpaw Village--and ask the furbolg outside if they have any favors they'd like done.<|endoftext|> <|startoftext|>The Road to Purgation<|obj|>Accompany Kingslayer Orkus to Purgation Isle.<|text|>The time of vengeance has come. Kasha can once more fly, thanks to you. She will take us to Purgation Isle so that we may confront the Stormpike dwarf general, Vanndar Stormpike, and his captain, Balinda Stonehearth. BOTH will pay for what they have done. Are you ready? Orkus cannot do this alone.<|endoftext|> <|startoftext|>Myzerian's Head<|obj|>Take Myzerian's Head to Sullah at Sullah's Sideshow.<|text|>The head of one of Deathwing's most formidable black dragons is now in your possession. While many in Azeroth would pay dearly for such an artifact, something tells you that it belongs in a museum for all to see and remember. Harrison Jones is likely to have the proper connections. Sullah would certainly be happy to deliver it to him.<|endoftext|> <|startoftext|>A Second Legend<|obj|>Choose a second artifact to pursue.<|text|>Perhaps it's time to consider improving your flexibility when it comes to powerful artifacts. There are still others that I think are worth pursuing if you are interested. Let me show you what your options are and you can choose one.<|endoftext|> <|startoftext|>A New Path<|obj|>Speak to Delas Moonfang.<|text|>Highlord , if I could have a moment of your time? Long have I followed the path of the Light, and for many years I studied under the Priestesses of the Moon. Yet, I have always felt my education incomplete, and a yearning to know more. When I walked into these halls, I finally felt a spark of what was missing. I believe that a new path lies before me. I wish to become a paladin of the Silver Hand. Will you allow me to join you?<|endoftext|> <|startoftext|>My Sister, Fanny<|obj|>Talk to Fanny Thundermar at Thundermar in Twilight Highlands.<|text|>Before you go, be sure to stop by the inn behind me. My sister Fanny is inside. Refugees are pouring into Thundermar from all of the torched Wildhammer settlements around us, and I put Fanny in charge of 'em. She's tough as talons, that one. But she might need your help.<|endoftext|> <|startoftext|>Focusing Our Efforts<|obj|>Complete the "Nightfall" and "Moon Guard Stronghold" storylines in Suramar, then meet Archmage Kalec in Shal'Aran.<|text|>The Nightfallen in Suramar were once a part of the Nightborne, but have been exiled by their former brethren and cut off from the Nightwell. I believe they could be valuable allies in our quest if you can turn them to our side. I know only that they have gone into hiding somewhere in Suramar. Afterward, seek out the Moon Guard in the northern reaches of Suramar. They, too, could be valuable allies in our cause... if they still oppose the Legion as they once did many years ago.<|endoftext|> <|startoftext|>Aggregates of Anguish<|obj|>Complete 5 "Unholy Attainment" missions.<|text|>Our preparations for conjuring the Steeds of the Damned are nearly complete. Salanar the Horseman has given us a list of the remaining components. The ritual of conjuring requires five unholy essences known as the Aggregates of Anguish. I have taken it upon myself to organize the necessary missions to obtain these components. Use the mission table to assign your chosen champions to the task.<|endoftext|> <|startoftext|>Seeking Refuge<|obj|>Complete the "Nightfall" storyline in Suramar, then meet Archmage Kalec in Shal'Aran.<|text|>The Nightfallen in Suramar were once a part of the Nightborne, but have been exiled by their former brethren and cut off from the Nightwell. I believe they could be valuable allies in our quest if you can turn them to our side. I know only that they have gone into hiding somewhere in Suramar. If you can convince the Nightfallen to aid us, they may be able to offer the Moon Guard and us both refuge right under the Legion's nose.<|endoftext|> <|startoftext|>Fire in the Hole!<|obj|>Slay Grolvitar the Everburning.<|text|>Land's sakes, pardner! You done shut off those valves but good. Unfortunately we've had a critical blowout in our gosh-darned central burnoff regulator! Missus Darla's done sent as many workers as she can rustle to go shut it off, but those flames have a mind of their own! Literally! They're hoppin' up and grabbin' anyone who comes near! So Darla says if you can muster up out of that cave you're in and beat that elemental, she's got a mighty fine prize in store for ya!<|endoftext|> <|startoftext|>The Legion Returns<|obj|>Check in with Holgar Stormaxe at the Dranosh'ar Blockade.<|text|>Warriors of da Horde! Break out ya axes and sharpen ya spears. Da Burning Legion has returned ta our world! We be shipping outta Bladefist Bay right away. With da full fury of da Horde, we gonna smash der line so hard dat Sargeras is gonna feel it in da Nether! Get to da ships. We got demons ta slay!<|endoftext|> <|startoftext|>The Nighthold: Elisande<|obj|>Kill Elisande in The Nighthold.<|text|>Long ago, Grand Magistrix Elisande opposed the Legion and defied Queen Azshara herself. Passing millennia have changed Elisande's mind, and turned her into an ally of the demons. The time has come to face her.<|endoftext|> <|startoftext|>The Nighthold: Gul'dan<|obj|>Kill Gul'dan in The Nighthold.<|text|>Gul'dan believed that the Legion was the destiny of the orcs, and has not paused in his brutal pursuit. Now, at last, the time has come to end his demonic crusade, and dispense justice for all.<|endoftext|> <|startoftext|>The Nighthold: Elisande<|obj|>Kill Elisande in The Nighthold.<|text|>Long ago, Grand Magistrix Elisande opposed the Legion and defied Queen Azshara herself. Passing millennia have changed Elisande's mind, and turned her into an ally of the demons. The time has come to face her.<|endoftext|> <|startoftext|>The Nighthold: High Botanist Tel'arn<|obj|>Kill High Botanist Tel'arn in The Nighthold.<|text|>The Nightborne are adept in more than one kind of magic, and we will likely face formidable foes inside the walls of the Nighthold. Their strongest mages and warriors must fall before we can hope to face Gul'dan.<|endoftext|> <|startoftext|>The Nighthold: High Botanist Tel'arn<|obj|>Kill High Botanist Tel'arn in The Nighthold.<|text|>The Nightborne are adept in more than one kind of magic, and we will likely face formidable foes inside the walls of the Nighthold. Their strongest mages and warriors must fall before we can hope to face Gul'dan.<|endoftext|> <|startoftext|>The Nighthold: Gul'dan<|obj|>Kill Gul'dan in The Nighthold.<|text|>Gul'dan believed that the Legion was the destiny of the orcs, and has not paused in his brutal pursuit. Now, at last, the time has come to end his demonic crusade, and dispense justice for all.<|endoftext|> <|startoftext|>The Nighthold: High Botanist Tel'arn<|obj|>Kill High Botanist Tel'arn in The Nighthold<|text|>The Nightborne are adept in more than one kind of magic, and we will likely face formidable foes inside the walls of the Nighthold. Their strongest mages and warriors must fall before we can hope to face Gul'dan.<|endoftext|> <|startoftext|>The Nighthold: Elisande<|obj|>Kill Elisande in The Nighthold.<|text|>Long ago, Grand Magistrix Elisande opposed the Legion and defied Queen Azshara herself. Passing millennia have changed Elisande's mind, and turned her into an ally of the demons. The time has come to face her.<|endoftext|> <|startoftext|>The Nighthold: Elisande<|obj|>Kill Elisande in The Nighthold.<|text|>Long ago, Grand Magistrix Elisande opposed the Legion and defied Queen Azshara herself. Passing millennia have changed Elisande's mind, and turned her into an ally of the demons. The time has come to face her.<|endoftext|> <|startoftext|>The Nighthold: Gul'dan<|obj|>Kill Gul'dan in The Nighthold.<|text|>Gul'dan believed that the Legion was the destiny of the orcs, and has not paused in his brutal pursuit. Now, at last, the time has come to end his demonic crusade, and dispense justice for all.<|endoftext|> <|startoftext|>The Nighthold: High Botanist Tel'arn<|obj|>Kill High Botanist Tel'arn in The Nighthold.<|text|>The Nightborne are adept in more than one kind of magic, and we will likely face formidable foes inside the walls of the Nighthold. Their strongest mages and warriors must fall before we can hope to face Gul'dan.<|endoftext|> <|startoftext|>The Emerald Nightmare: Xavius<|obj|>Defeat Xavius in the Emerald Nightmare.<|text|>The time has come to tackle the source of the Nightmare, and restore balance to the Emerald Dream. Battle into the heart of the Nightmare, and face the Nightmare Lord Xavius.<|endoftext|> <|startoftext|>The Emerald Nightmare: Fall of Cenarius<|obj|>Defeat Cenarius in the Emerald Nightmare.<|text|>While we know that the Nightmare bends the boundary between reality and dream, there is no doubt of the threat upon us. Our own allies have fallen into darkness.<|endoftext|> <|startoftext|>The Emerald Nightmare: Xavius<|obj|>Defeat Xavius in the Emerald Nightmare.<|text|>The time has come to tackle the source of the Nightmare, and restore balance to the Emerald Dream. Battle into the heart of the Nightmare, and face the Nightmare Lord Xavius.<|endoftext|> <|startoftext|>The Emerald Nightmare: Fall of Cenarius<|obj|>Defeat Cenarius in the Emerald Nightmare.<|text|>While we know that the Nightmare bends the boundary between reality and dream, there is no doubt of the threat upon us. Our own allies have fallen into darkness.<|endoftext|> <|startoftext|>The Emerald Nightmare: Fall of Cenarius<|obj|>Defeat Cenarius in the Emerald Nightmare.<|text|>While we know that the Nightmare bends the boundary between reality and dream, there is no doubt of the threat upon us. Our own allies have fallen into darkness.<|endoftext|> <|startoftext|>The Emerald Nightmare: Xavius<|obj|>Defeat Xavius in the Emerald Nightmare.<|text|>The time has come to tackle the source of the Nightmare, and restore balance to the Emerald Dream. Battle into the heart of the Nightmare, and face the Nightmare Lord Xavius.<|endoftext|> <|startoftext|>The Nighthold: Gul'dan<|obj|>Kill Gul'dan in The Nighthold.<|text|>Gul'dan believed that the Legion was the destiny of the orcs, and has not paused in his brutal pursuit. Now, at last, the time has come to end his demonic crusade, and dispense justice for all.<|endoftext|> <|startoftext|>The Emerald Nightmare: Xavius<|obj|>Defeat Xavius in the Emerald Nightmare.<|text|>The time has come to tackle the source of the Nightmare, and restore balance to the Emerald Dream. Battle into the heart of the Nightmare, and face the Nightmare Lord Xavius.<|endoftext|> <|startoftext|>Disarming Bears<|obj|>Collect 7 Deadwood Weapons from Felpaw Village.<|text|>I would prefer to do as much as we can to protect my people from the Deadwood tribe without slaughtering every last one of them. We've taken steps towards this before, and if you wish to prove yourself to the Timbermaw tribe, I would ask you do this as well. Look for the piles of weapons kept in Felpaw Village to the southwest. Take as many as you find. If we disarm the Deadwood tribe, we may be able to stop some bloodshed later.<|endoftext|> <|startoftext|>The Chieftain's Key<|obj|>Retrieve Drizle's Key from Chieftain Bloodmaw.<|text|>Sniff... I'm sorry! I didn't mean to get caught! They grabbed me and put this chain on me and left me here! I can't move and my leg fell asleep and I'm hungry! The chief has the key... Chieftain Bloodmaw, the other ones said. He's in the north end of the camp. But hurry! Please! Don't leave me alone here!<|endoftext|> <|startoftext|>Stirred the Hornet's Nest<|obj|>Speak to Sullah at Sullah's Sideshow.<|text|>Wow! It sounds like you really got their attention. We're never getting in there with them on alert like this. There must be a way... It's just a matter of time before Schnottz's men activate the obelisk and I need to research the scrolls you found. I need you to figure this one out without me. Sullah has connections in these parts. Maybe he has a solution for getting us inside.<|endoftext|> <|startoftext|>Running Their Course<|obj|>Slay 8 Felrot Coursers.<|text|>I'd love so much to save every creature in the forest, but as you probably have seen, some are just too far gone. When we first founded Whisperwind Grove, the woods just to the south were full of beautiful coursers, majestic and gentle creatures. The corruption here hasn't made them violent, but they've wasted away to nearly nothing. Even if they were cleansed, they would know only pain and suffering. Please, help put them down for me.<|endoftext|> <|startoftext|>Stupid Drizle!<|obj|>Find Drizle in Felpaw Village.<|text|>Stupid, stupid Drizle! I told him not to go! Drizle wanted to steal more honey from Felpaw Village... you know, just west of here? You can see it from the cliff... Anyway... I told him it was a dumb idea but he went anyway, and then the Deadwood tribe got him, and... and... Sniff... I don't know what they're gonna do! Please find him, ! Even if he is a dummy! I don't want Drizle to get eaten!<|endoftext|> <|startoftext|>Squirrely Clean<|obj|>Scrub 6 Tainted Squirrels.<|text|>The larger animals are often too far corrupted to save, but you'd be surprised how hardy the little ones are. Take the squirrels, for example. After washing in corrupted water, they can spread illness far from the original source, but it's slow to affect the squirrels themselves. In fact, a simple washing will result in a clean squirrel and a safer forest! Here, take this bottle of cleaning mixture. Grab and scrub any squirrel you see in the woods to the south... they'll be thankful for it!<|endoftext|> <|startoftext|>Shroud of the Makers<|obj|>Sabotage 7 Schnottz Powder Kegs.<|text|>It is good to have friends! While kindness is its own reward, there can be tangible benefits too! Some friends of mine recently intercepted a shipment of Schnottz's plunder and found something that should serve your needs nicely. It's a piece of titan technology that renders the user nearly invisible. If you use it in the enemy camp, you might be able to rewire their explosives and make a mess of their operation. Each charge has a limited duration, so don't stray too far from safety!<|endoftext|> <|startoftext|>Take it to the Tree<|obj|>Slay 8 Talonbranch Defenders.<|text|>Those mangy curs think they can just snoop around my site and get away with it? I'll show them... And what I mean by that is, of course, that YOU will show them. You and the small army of axe-wielding goblin hires I've sent to Talonbranch Glade. The place will be swarming with worgen by now. Just where we want them. Head to the southeast, join up with the rest of our forces, and let some fur fly.<|endoftext|> <|startoftext|>The Core of Kroshius<|obj|>Obtain Kroshius' Infernal Core.<|text|>The most fearsome demon in Shatter Scar Vale is known as Kroshius. Though many have hunted him over the years, destruction has only made him stronger. Time after time, warlocks have come to this forest and reanimated Kroshius. He now lurks in the southeast, surrounded by demonic fire, awaiting any who come to try and claim his power. I will not have this corrupt cycle continue! Kill Kroshius, and bring his infernal core to me.<|endoftext|> <|startoftext|>Hunting the Damned<|obj|>Slay 6 Infernal Sentries.<|text|>The first demons to set foot in this forest were infernals. Long ago, these powerful beings of stone and demonic fire fell from the sky to take this land for the Burning Legion. The charred craters of Shatter Scar Vale to the south are where these infernals landed, and many still wander there. They are fierce foes, and killing them is both a worthy challenge and a noble cause. I offer reward for those who join the hunt. Return here afterwards.<|endoftext|> <|startoftext|>Preemptive Strike<|obj|>Kill any 15 Naga at the Eastern Strand.<|text|>These plans document what appears to be an imminent attack on Southshore. The naga of the Eastern Strand are planning to take over the town now that the Alliance has been pushed out. Not if you can help it! Kill all of the naga on the Eastern Strand and report to Helcular at the Ruins of Southshore with the Daggerspine attack plan.<|endoftext|> <|startoftext|>Jonesy Sent For You<|obj|>Speak with Harrison Jones in the Oasis of Vir'sar.<|text|>Listen, you may want to make your way back to Jonesy when you get a moment. Chances are, whatever he's got to talk to you about is more pressing than anything I have for you to do.<|endoftext|> <|startoftext|>Terrible Little Creatures<|obj|>Kill any 10 Gnolls at the Nethander Stead.<|text|>Gnolls! These terrible little creatures are a blight upon any land - which is saying a lot when you consider that Hillsbrad is Forsaken territory. Kill as many of the gnolls at the Nethander Stead as you can. For the good of the world!<|endoftext|> <|startoftext|>Kasha Will Fly Again<|obj|>Gather 8 Mudsnout Blossoms.<|text|>Kasha will fly again. She must if we are to claim vengeance! Sadly, Orkus must stay here with Kasha. You must help us. I beg of you! Listen carefully, quest giver. When I first arrived here I flew around for days to learn the lay of the land. There is a farm east of here that has long since been abandoned and is now overrun by gnolls. On this farm grows a special type of mushroom known as the mudsnout. Go to the stead and gather mudsnout for Kasha. Return here when your pack is full.<|endoftext|> <|startoftext|>Camel Tow<|obj|>Use Sullah's Harness to tame 3 Camels.<|text|>Greetings, friend! You are always most welcome in my humble tent. Looking for something to do? Sullah has just the thing! Camels are good to have in hand regardless, but when putting together a performance the likes of my sideshow, they are an absolute must! Take this harness and use it to subdue a wandering camel. You may have to, uhh, humble it a bit first... if you know what I mean. You'll find a desert full of wild camels to the south.<|endoftext|> <|startoftext|>Unlimited Potential<|obj|>Use the Reinforced Cage to capture 5 Cavorting Pygmies.<|text|>Some see the little sand pygmy as nothing more than a pest, a vermin, or worse yet, a vile little demon. I say they are simply misunderstood! With the proper care and guidance, these little fellows may just turn out to be a glorious gift of nature. I would like you to take these cages and use them to capture a few of them for me to work with. You will need to give them a sound beating before boxing them up, but in the end it will be for their own good. You'll see! Go south for pygmies!<|endoftext|> <|startoftext|>*Gurgle* HELP! *Gurgle*<|obj|>Help Kingslayer Orkus get out of the water.<|text|>*GURGLE* HELP!*GASP* ORKUS IS DROWNING! HELP ME, QUEST GIVER ! *GLUB* Dwarf threw Orkus into the water! Must not die! *GURGLE* The shame would be too great.<|endoftext|> <|startoftext|>Stormpike Rendezvous<|obj|>Learn about the Stormpike Rendezvous from Orkus.<|text|>I tracked down the decrepit necromancer, Helcular, in hopes of getting a lead on Alliance movement within Hillsbrad. Helcular tasked me with finding and killing worgen. Ordinarily this would not be a problem for Orkus, but I had just eaten several helpings of Dirge's Kickin' Chimaerok chops, causing my bowels to cry out in anguish. That's when the trouble began and how I ended up in the water. Hear Orkus out.<|endoftext|> <|startoftext|>Megs in Marketing<|obj|>Speak with Megs Dreadshredder at KTC Headquarters on Kezan.<|text|>Boss, while you were down at the mines, Megs Dreadshredder in marketing was asking for you. Something about your new ride? She's right outside the building to the left.<|endoftext|> <|startoftext|>The Bachelor<|obj|>Discuss marriage prospects with Keegan Firebeard at Kirthaven in Twilight Highlands.<|text|>We need to make this work. The answer is in the blood! Family bonds have kept these Wildhammer clans apart from one another. It'll take family bonds to glue 'em back together. It's a long shot, but we're going to have to play matchmaker! I'll track down Colin Thundermar and talk with him. You're a smooth one - you should talk to Keegan Firebeard inside. He's sharp enough to understand a political marriage. Go find out if he fancies anyone!<|endoftext|> <|startoftext|>Master Trapper<|obj|>Sullah wants you to collect 5 Meat Scraps from the wildlife in Uldum.<|text|>One thing about me that you might not know... I come from a long line of trappers. My father taught me, as his taught him, to master the art of trapping creatures in a most merciful manner. As any master trapper will tell you, the most important ingredient in an effective trap is the bait. So let's start there. Fill this bucket with the meat scraps from almost any wild creature in Uldum.<|endoftext|> <|startoftext|>Can You Smell What the Lok'tar is Cooking?<|obj|>Find Kingslayer Orkus at the Ruins of Southshore in Hillsbrad Foothills.<|text|>Shortly before you arrived an orc flew in upon a frost wyrm and demanded that I direct him to where the 'newbies were hanging out.' Uncertain as to the vernacular, I told him to fulfill his duty as a member of the Horde and deal with the worgen threat of the area. He grumbled something about 'what the lok'tar was cooking' and headed south to the docks. Ordinarily I wouldn't care about whether or not an orc went missing, but I am genuinely curious about what the lok'tar might be cooking. Find out.<|endoftext|> <|startoftext|>The Breath of Cenarius<|obj|>Recover the Breath of Cenarius from Pyromancer Loregrain in Blackrock Depths and use the artifact to close 3 Elemental Gates.<|text|>, we have learned that a missing Cenarion artifact has surfaced in the hands of a Twilight's Hammer pyromancer. Pyromancer Loregrain has taken this artifact, the Breath of Cenarius, into Blackrock Depths and uses its power to open elemental gates. We must act to keep Loregrain from summoning elementals to bolster the ranks of his Dark Iron allies. Recover the artifact from him and use its power to close the gates that Loregrain has been using.<|endoftext|> <|startoftext|>A Bomb Deal<|obj|>Collect 8 Irontree Explosives from Irontree Cavern.<|text|>All my workers got driven straight out of the cavern here by those big swamp-lookin' things! Darla's sent me here to pick up the pieces, but have you seen it in there? I ain't goin' in! There's a ton of explosives left behind that we can't just leave layin' around. I'll make you a deal: You run in there and get those explosives gathered up, and I will stay here and not get killed by swamp-things, and if you don't either, I'll pay ya! How's that sound?<|endoftext|> <|startoftext|>Is Your Oil Running?<|obj|>Collect 10 Crude Tarballs from Oily Sludges.<|text|>Last time we had an oil leak this bad, the oil itself tried to get away! I don't know what does it, maybe all the demon goop floating around here, but when we get a big enough crude leak half of it globs together and tries to run away. That's profit trying to escape! Go run after those oil sludges and bring back their sweet, precious oil!<|endoftext|> <|startoftext|>The Shredders of Irontree<|obj|>Kill 9 Irontree Shredders.<|text|>Disgusting, isn't it? Look at them. Pathetic little things that can't even toil with their own bodies. They stomp around in their massive metal shredders, carving the forest to splinters. I bet they think they're safe in there, all warm and cozy. Prove them wrong. Blaze north through the camp and destroy as many shredders as you can. Once you've spilled some blood, we're going to take this place apart for good.<|endoftext|> <|startoftext|>Deadwood of the North<|obj|>Kill 15 Deadwood Furbolg of any kind in Felpaw Village.<|text|>There is a camp of Deadwood furbolgs directly to our southwest. Corruption permeates the camp, and I wish to put an end to it before they become a problem. The Deadwood tribe is evil, but it is the effects of the fel that pollutes their minds. Their hostility is not truly an innate quality, yet they cannot be helped. It saddens me that we must fight our own brethren. Please, - I ask you to do what must be done. Simply spare me the details; such troublesome images upset me far too much.<|endoftext|> <|startoftext|>Collecting Corruption<|obj|>Collect 8 Entropic Essences from Entropic Horrors in Shatter Scar Vale.<|text|>Though we druids shun the demonic powers infesting this land, it must still be confronted. Shatter Scar Vale to the south seethes with corruption. The energies there are so chaotic that they manifest as violent entities, pure fel magic given form to lash out at all life. I have been keeping a close eye on these chaotic beasts, and studying their strength. I need to make sure they are still weakening with time. Bring me the essences they drop, so I may ensure they are diminishing.<|endoftext|> <|startoftext|>It's Time to Oil Up<|obj|>Use Darla's Grapple to collect Irontree Oil Cans and use them to oil 7 Irontree Shredders.<|text|>Three things come out of Irontree Clearing: lumber, oil, and exhausted workers. The first two are pretty much the cause of the third, but I like to be efficient about things where I can. I've got our shredders working triple unpaid overtime, and there's really nowhere in the schedule for them to get maintenance. Use this grappling hook to nab some of the extra oil cans floating around camp and use them to oil up the shredders, would you?<|endoftext|> <|startoftext|>The Emerald Nightmare: Fall of Cenarius<|obj|>Defeat Cenarius in the Emerald Nightmare.<|text|>While we know that the Nightmare bends the boundary between reality and dream, there is no doubt of the threat upon us. Our own allies have fallen into darkness.<|endoftext|> <|startoftext|>Slap and Cap<|obj|>Slap 7 Panicked Workers to make them cap the oil gushers.<|text|>Oh for... not again! If you heard the deputy yelling out there, that means we've got a fullblown oil leak on our hands! It's those filthy worgen again! Listen, it's going to be total chaos out there. Sleep-deprived goblins running around screaming and not knowing what to do. I need you to snap the workers back to their senses. A good, swift backhand across the face should do it! Once they shake themselves off, they'll get to work capping those gushers!<|endoftext|> <|startoftext|>Steeds of the Damned<|obj|>Complete 5 "Fallen Steeds" missions.<|text|>Salanar the Horseman has arrived at Ebon Hold from the Realm of Shadows. He alone has the knowledge and power to conjure the steeds of the Four Horsemen. Salanar has given us the first list of necessary components to create the steeds. I have organized a number of missions to obtain these items. Use the mission table to assign your chosen champions to the task.<|endoftext|> <|startoftext|>Turn It Off! Turn It Off!<|obj|>Shut off the Master Control Pump at the bottom of Irontree Cavern.<|text|>It was those darn worgen! They blew right past me into the cavern. They must've messed with the Master Control Pump! If that thing is left on too long, every pipe runnin' under our feet is gonna blow. You think the leaks now are bad? Just wait! Listen, if you can reach the Master Control Pump all the way in the back of the cavern, you can shut it off and save us all!<|endoftext|> <|startoftext|>Fel To Pieces<|obj|>Collect 9 pieces of Infernal Debris from Shatter Scar Vale.<|text|>The infernals that lurk in Shatter Scar Vale are formidable, but not invincible. Much progress has been made in thinning their numbers. Destroying them is only part of the solution, however. I've found that the stone that infernals are made of still contains large amounts of fel magic even after the infernal's death. The rubble of slain infernals now litters Shatter Scar Vale, leeching its corruption back into the ground. If you could collect it and bring it to me, I would be grateful.<|endoftext|> <|startoftext|>A Flare Fight<|obj|>Use Darla's Box of Megaflares to reveal 8 Talonbranch Prowlers and slay them.<|text|>This operation's stayed pretty discreet so far, but the worgen over in Talonbranch Glade have it out for us. They've been trying everything they can to get us shut down. Some of the workers have told me they've seen glimpses of worgen lurking around the clearing. Take these oversized megaflares. They're bright enough to show anything that gets anywhere near them. Use the flares to look for prowling worgen, and make sure they don't leave here alive!<|endoftext|> <|startoftext|>Preparing to Move<|obj|>Meet Archmage Kalec in Shal'Aran.<|text|>Thanks to your tireless efforts the Heart of Zin-Azshari is ready to withstand the full power of the Legion. The final destination in our journey has stood defiantly in front of us from the moment we began - the Nighthold, now home to none other than Gul'dan himself. Before we move on the hold, we should reunite with the Moon Guard in Shal'Aran - we still have need of their skills, and I would wager that they have unfinished business with their former brothers and sisters.<|endoftext|> <|startoftext|>The Nighthold: Vaults<|obj|>Kill Trilliax in The Nighthold.<|text|>The Nighthold will be a challenge to infiltrate and conquer. Even the catacombs and vaults are likely to be heavily guarded, but we must make our way in by any route possible.<|endoftext|> <|startoftext|>The Nighthold: Vaults<|obj|>Kill Trilliax in The Nighthold.<|text|>The Nighthold will be a challenge to infiltrate and conquer. Even the catacombs and vaults are likely to be heavily guarded, but we must make our way in by any route possible.<|endoftext|> <|startoftext|>The Nighthold: Vaults<|obj|>Kill Trilliax in The Nighthold.<|text|>The Nighthold will be a challenge to infiltrate and conquer. Even the catacombs and vaults are likely to be heavily guarded, but we must make our way in by any route possible.<|endoftext|> <|startoftext|>Speaking to the Wind<|obj|>Start a Research Work Order.<|text|>You have a weapon both ancient and powerful. We know stories of it, but little about its origins. If we truly want to unlock all of its potential, we need to learn more about it. The winds can help us with this, but we need to know what to ask. It will take more shaman than just myself to learn everything there is to know about this artifact of yours. We should prioritize some of the order's resources towards this research. It will be worth every minute.<|endoftext|> <|startoftext|>Hitting the Books<|obj|>Start a Research Work Order.<|text|>You wield ancient steel, strengthened by magics we barely understand. If you truly want to unlock the potential of your weapons, you need to know more of how they were forged, and of the battles they've fought in. I can help with this. Any resources that you can prioritize towards this research will be well worth it.<|endoftext|> <|startoftext|>Hitting the Books<|obj|>Start a Research Work Order.<|text|>Your weapons are undeniably powerful, but we know near nothing about'm. If we want to unlock all of their potential, we need to dig up some dirt on how they work, what they've done... get to know them, ya know? That's where I come in. I dig up dirt all the time. I mean, not literally, but... you know what I mean. It will take time and more eyes than just mine to sift through all this. We should prioritize some of the order's resources towards this research. It will be worth every minute.<|endoftext|> <|startoftext|>The Nighthold: Vaults<|obj|>Kill Trilliax in The Nighthold.<|text|>The Nighthold will be a challenge to infiltrate and conquer. Even the catacombs and vaults are likely to be heavily guarded, but we must make our way in by any route possible.<|endoftext|> <|startoftext|>Hitting the Books<|obj|>Start a Research Work Order.<|text|>You have a weapon both ancient and powerful. And yet, we barely understand it. If we truly want to unlock all of its potential, we need to learn more about it. I can do this for you. Still, it will take time and more eyes than just mine to sift through all this history, translate it, and turn it into something meaningful. We should prioritize some of the order's resources towards this research. It will be worth every minute.<|endoftext|> <|startoftext|>Hitting the Books<|obj|>Start a Research Work Order.<|text|>You have a weapon both ancient and powerful. And yet, we barely understand it. If we truly want to unlock all of its potential, we need to learn more about it. That is a thing that I can do for you. Still, it will take time and more eyes than just mine to sift through all this history, translate it, and turn it into something meaningful. We should prioritize some of the order's resources towards this research. It will be worth every minute.<|endoftext|> <|startoftext|>Hitting the Books<|obj|>Start a Research Work Order.<|text|>You have a mighty weapon with a long history, one we barely understand. If we truly want to unlock all of its potential, we need to learn more about it. I can get workin' on that for ya. Still, it'll take time and more eyes than just mine to sift through all this history, translate it, and turn it into something meaningful. We should prioritize some of the order's resources towards this research. It will be worth every minute.<|endoftext|> <|startoftext|>Hitting the Books<|obj|>Start a Research Work Order.<|text|>You have a weapon both ancient and powerful. And yet, we barely understand it. If we truly want to unlock all of its potential, we need to learn more about it. I am quite good at such things. Still, it will take time and more eyes than just mine to sift through all this history, translate it, and turn it into something meaningful. We should prioritize some of the order's resources towards this research. It will be worth every minute.<|endoftext|> <|startoftext|>Hitting the Books<|obj|>Start a Research Work Order.<|text|>You have a weapon both ancient and powerful. And yet, we barely understand it. If we truly want to unlock all of its potential, we need to learn more about it. That's where I come in. It's my specialty. Still, it will take time and more eyes than just mine to sift through all this history, translate it, and turn it into something meaningful. We should prioritize some of the order's resources towards this research. I promise you it will be worth every minute.<|endoftext|> <|startoftext|>Hitting the Books<|obj|>Start a Research Work Order.<|text|>A demon hunter is nothing without blades with which to cut flesh. Yet those you wield are older than even you... and have power we don't understand yet. If you truly want to unlock all of their potential, we need to learn more about them. It will take time and more eyes than just mine to sift through all this history, translate it, and turn it into something meaningful. We should prioritize some of the order's resources towards this research. I promise you it will be worth every minute.<|endoftext|> <|startoftext|>Hitting the Books<|obj|>Start a Research Work Order.<|text|>You have a weapon both ancient and powerful. And yet, we barely understand it. If we truly want to unlock all of its potential, we need to learn more about it. I can help with that. Still, it will take time and more eyes than just mine to sift through all this history, translate it, and turn it into something meaningful. We should prioritize some of the order's resources towards this research. It will be worth every minute.<|endoftext|> <|startoftext|>Trail of Filth<|obj|>Kill Chet the Slime-Breeder.<|text|>The trail of filth and anger leads into the ruined town hall. Surely there is a slime breeding pool inside the structure. Fight your way inside and deal with whatever angry slime-breeder that you encounter! Should you succeed Serge Hinott at the Ruins of Southshore will surely want to hear about it.<|endoftext|> <|startoftext|>Angry Scrubbing Bubbles<|obj|>Kill 5 Angry Blight Slimes.<|text|>These blight slimes seem to be really angry. They've even got a faint outline of an angry humanoid face in their ectoplasm. You don't think Hinott would be too happy about having non-compliant slimes working the slime pools. Kill any angry blight slimes that you see and try to get a lock on a breeding pool.<|endoftext|> <|startoftext|>Hitting the Books<|obj|>Start a Research Work Order.<|text|>Any death knight worth their salt knows the weapon they wield as if they were born with it. But you now carry a weapon older than any in this hall. If we truly want to unlock all of its potential, we need to learn more about it. It will take time and more eyes than just mine to sift through all this history, translate it, and turn it into something meaningful. We should prioritize some of the order's resources towards this research. I promise you it will be worth every minute.<|endoftext|> <|startoftext|>Twilight Scheming<|obj|>Use the Glowing Torch to destroy 8 copies of The Twilight Creed in the Domicile of Blackrock Depths.<|text|>The influence of Twilight's Hammer reaches far and wide. They search ceaselessly for allies in their battle against us and they are recruiting the Dark Iron dwarves of Blackrock Depths to their cause. Moira's grip on the Dark Irons is tenuous at best and more of her people fall away from her rule with each day. We must sabotage their recruitment efforts. I want you to go into Domicile portion of Blackrock Depths and use this torch to burn the books that the Twilight's Hammer is distributing there.<|endoftext|> <|startoftext|>Locked and Loaded<|obj|>Report to Colonel Troteman at Morgan's Vigil in Burning Steppes.<|text|>, come in. Can you read me? The battle is about to start. I hope you've delivered all of those packages. I need you here in Morgan's Vigil, NOW.<|endoftext|> <|startoftext|>Helcular's Rod Giveth...<|obj|>Use Helcular's Rod to Empower 8 Dark Rangers.<|text|>To think, I, a master of necromancy, trained by Kel'Thuzad himself, was reduced to nothing more than a corpse in a grave. Thankfully, my astute apprentice, Thaivand, managed to find a group of heroes to recover this: It is through the power of the rod that I was reborn. The rod giveth and the rod taketh away! Take it now and use it to empower our dark rangers battling the worgen in the field north of us. Renew their vigor with my rod.<|endoftext|> <|startoftext|>Meet with Brother Silverhallow<|obj|>Speak with Brother Silverhallow at the Orgrimmar Embassy.<|text|>Brother Silverhallow sent word that he wishes to speak with you. Next time you're in Orgrimmar, visit him at the embassy. It sounded like he had something important on his mind.<|endoftext|> <|startoftext|>Placing the Pawns<|obj|>Return to Colonel Troteman at Morgan's Vigil in Burning Steppes.<|text|>. It sounds like you and Keeshan have finished with your tasks. I've also finished mine. Return to Morgan's Vigil. I've prepared a few packages to deliver to the Big Three: Thorg'izog, Neeralak, and Xi'lun. You've already met General Thorg'izog. This will be your chance to meet the other two. That is, before we kill them.<|endoftext|> <|startoftext|>Glory Amidst Chaos<|obj|>Kill General Thorg'izog, Dragon-Lord Neeralak, and High Warlock Xi'lun.<|text|>You and Keeshan are going back to that mountain. There's three orcs who survived the attack, and we won't rest until they're dead. That's right, I'm talking about the Big Three. General Thorg'izog crawled back into the Firegut Furnace, and Dragon-Lord Neeralak is cowering in the cave on the mountain's peak. Xi'lun is in the back of the Skull Warren, plotting with his fellow warlocks. Leave your mark. Hunt down those sniveling Blackrocks, and teach them the might of Redridge!<|endoftext|> <|startoftext|>Studies in Lethality<|obj|>Recover 250 Blight Samples.<|text|>We used a fairly potent strain of blight against the humans of Southshore. As you can see, it worked. The trouble with blight use, though, is that blight tends to stick around after it's served its purpose. What I need from you is to take this testing kit and get out into the field to get a lethality count from the blight slimes that we've released into the area. Use the lethality analyzer on the blight slimes sweeping the slime pools. Come back to me when you have some solid data.<|endoftext|> <|startoftext|>The Spoils of War<|obj|>Inspect the Box of Left Over Supplies at Morgan's Vigil in Burning Steppes.<|text|>We've toppled a giant today. While the Blackrock orcs still swarm in their spire, I doubt their plans will take them anywhere near Redridge anytime soon. You and Keeshan saw to that. I'd say we were fairly resourceful here in Burning Steppes - those warlock supplies we collected certainly came in handy, as did the obsidian ash that we used to conceal our dragon. There were, however, some collected items left over. Please, take your pick before you move on, beyond the steppes.<|endoftext|> <|startoftext|>Green Living<|obj|>Recover 8 Used Blight Canisters.<|text|>Recycling! It's all the craze these days. The Banshee Queen has decreed that we must conserve if we are to prosper as a people. Everyone must do their part, right? With that said, you will be doing our part for us. There are likely thousands of blight canister bits and pieces all over Southshore. We can reuse those canisters for more blight bombing goodness. Just head into the ruins here and pick up whatever you can find.<|endoftext|> <|startoftext|>A Deal With a Dragon<|obj|>Deliver the Rescued Whelplings to Acride at Slither Rock in Burning Steppes.<|text|>While we are circling around Dreadmaul Rock, there's one more stop that we need to make. You remember the hatchlings that you freed from the Whelping Downs? Troteman's been hanging onto them, and we're going to deliver them to someone who will take care of them better than we can. He's staying in Slither Rock, to the northeast of Dreadmaul Rock. His name is Acride, and he might be the key to victory in the upcoming battle.<|endoftext|> <|startoftext|>Draconic Vanguard<|obj|>Slay Minyoth, Whelptamer Akumi, Terromath the Seared, and Tugnar Goremaw.<|text|>The Blackrock orcs don't come alone. You've already seen that they've got the Firegut ogres and Smolderthorn trolls on their side. Unfortunately for us, they're also teamed up with the black dragonflight. The orcs and the dragons have already sent some of their champions to stand guard at rally points, which are marked by a dragon skull on a pike. You and I are going to find these rally points and take out this vanguard before the battle starts. Ready?<|endoftext|> <|startoftext|>Assault on Dreadmaul Rock<|obj|>Slay 200 Blackrock Invaders. If you should lose your vehicle, use the Horn of the Callers to summon it again.<|text|>This is it. This is where it hits the fan. Where all the pieces come together. Strap in, and come with me. We're going to go talk to Acride and call in that favor that he owes us. Then we'll stop this invasion of Redridge before it even starts.<|endoftext|> <|startoftext|>A Delivery for Thorg'izog<|obj|>Using your Blackrock Disguise, bring the Slider Cider-Marinated Cutlets to General Thorg'izog at Firegut Furnace in Burning Steppes. Speak with Colonel Troteman if you need a new Blackrock Disguise.<|text|>General Thorg'izog is staying among the ogres in the Firegut Furnace, a cave on the western edge of Dreadmaul Rock. I'd like you to deliver this to him and the ogres. Inside this package, you will find the worg cutlets you obtained, marinated in the fel slider cider that we took from the Altar of Storms. I would avoid eating it if I were you. Bring it to General Thorg'izog. He will make sure that his troops are fed and, with any luck, he will eat some himself.<|endoftext|> <|startoftext|>A Delivery for Neeralak<|obj|>Using your Blackrock Disguise, sneak into the Skull Warren and convince Dragon-Lord Neeralak to take your Crate of Sleeping Flamekin. Speak with Colonel Troteman if you need a new Blackrock Disguise.<|text|>The warlocks of the Blackrock Clan often practice their magic in the Skull Warren, a cave on the eastern side of Dreadmaul Rock. Their leader, Xi'lun, is busy elsewhere, so the cave is currently being held by another of the big three: Dragon-Lord Neeralak. And Neeralak's expertise is in dragons, not in necromancy. I've used the slumber sand on those flamekin you captured. Try to convince Neeralak that they're warlock imps, and not flamekin. When they wake up, they won't be happy.<|endoftext|> <|startoftext|>A Delivery for Xi'lun<|obj|>While using the Blackrock Disguise, deliver the Clear Glass Orb to High Warlock Xi'lun atop Dreadmaul Rock in Burning Steppes.<|text|>Intel tells us that High Warlock Xi'lun - the final member of the Big Three - is within the cave atop Dreadmaul Peak, preparing for his big moment. He is waiting for a delivery: an Orb of Domination, with which he can perform a powerful summoning ritual. I want you to give him this: This is the clear glass orb that you freed from the Altar of Storms. It is powerless. Give it to Xi'lun, and cross your fingers that he doesn't notice.<|endoftext|> <|startoftext|>Blood Tour<|obj|>Kill 25 Black Dragonspawn or Black Wyrmkin.<|text|>My legs are getting a little restless again. You interested in taking a little tour? We're going to take a trip around Dreadmaul Rock. I'd like to investigate some of the Blackrock army before we make our move, and I figure we might as well kill some of them while we're on the way.<|endoftext|> <|startoftext|>Latent Demons of the Land<|obj|>Obtain 18 Fallen Flamekin.<|text|>The lava beds nearby - to the west - play host to flamekin, a brand of fire demon that has long roamed the steppes. Situations are such in the Blackrock army that, if we are careful, we may be able to sneak some of these flamekin behind enemy lines to cause some havoc. Bring me the bodies of several flamekin. As demons, they are easily resurrected, and then we can use them for our own purposes.<|endoftext|> <|startoftext|>Morgan's Vigil<|obj|>Report to Oralius at Morgan's Vigil in Burning Steppes.<|text|>Our work here in Chiselgrip is done, mostly thanks to you. We'll now be moving on to the east, to Morgan's Vigil. Our intel indicates that Morgan's Vigil has been vacated, as most of its inhabitants have moved into Blackrock Mountain to fight their own battle against the Blackrocks. It should serve as a sufficient base of operations for the final stages of our plan. Of course, Keeshan will be joining you on the road. As will I.<|endoftext|> <|startoftext|>Meet with Shadow-Walker Zuru<|obj|>Speak with Shadow-Walker Zuru in Orgrimmar's Valley of Spirits.<|text|>Shadow-Walker Zuru, a revered priest trainer, has asked to meet with you in Orgrimmar. You can find him in the Valley of Spirits with the other Darkspear trainers. It must be an important matter for him to send for you so directly.<|endoftext|> <|startoftext|>The Fate of Bloodvenom Post<|obj|>Speak with Kelnir Leafsong at Bloodvenom Post.<|text|>While we dealt with Jaedenar, I sent a friend of mine north to Bloodvenom Post. We used to have infrequent visits from the tauren there, but they have stopped coming as of late. My friend, Kelnir Leafsong, has yet to return. Would you travel north to check on her and the situation at Bloodvenom? Should you find her, do be aware... dryads like her tend to strike other races as a bit odd.<|endoftext|> <|startoftext|>Meet with Tyelis<|obj|>Speak with Tyelis at Grommash Hold in Orgrimmar's Valley of Strength.<|text|>Tyelis, a member of the Silvermoon delegation to Orgrimmar, has requested to meet with you next time you're in the city. You can find him inside Grommash Hold in Orgrimmar's Valley of Strength. It must be an important matter for him to send for you so directly.<|endoftext|> <|startoftext|>Whisperwind Grove<|obj|>Speak with Tender Puregrove at Whisperwind Grove.<|text|>You've been such a big help here! I'm gonna stay here a while and look after poor Mr. Tauren until he stops throwing up so much. Why don't you head north to Whisperwind Grove? It's really pretty there, and all the druids are so friendly! You should tell Miss Puregrove I'm okay, she'll worry if I'm gone too long. She might ask you to help with her flowers, too! So fun!<|endoftext|> <|startoftext|>A Heap of Delicious Worg<|obj|>Use the Worgsaw on the bodies of slain Giant Ember Worgs to obtain 40 Worg Cutlets.<|text|>We're going to need fresh meat, which means you're going to be hunting worg. The worg on this side of the steppes should be your target. Hunt the giant ember worgs. Once you've killed them, use this saw to remove the choicest bits of meat from their bodies. You will find these worgs all over the steppes, but the closest pack rules the land just to our northeast.<|endoftext|> <|startoftext|>Blackened Ashes<|obj|>Obtain 9 piles of Obsidian Ash.<|text|>I need you to do some more gathering before we can go take out the remainder of the Blackrock army. If we're going to do this, we're going to do it right, and that means being prepared. I need ash. Not just any ash... ash from the greater obsidian elementals that roam the plains to the northwest. The stuff is deep, deep black, which is what we need for our next disguise. Don't worry, you've already got a disguise. This one is for someone... well, someTHING... else.<|endoftext|> <|startoftext|>Meet with Seer Liwatha<|obj|>Speak with Seer Liwatha in Orgrimmar's Valley of Wisdom.<|text|>Seer Liwatha sends her greetings from the Valley of Wisdom in Orgrimmar. She asked me to convey an invitation to visit her next time you're in the city. It sounded like she has something of importance to discuss with you.<|endoftext|> <|startoftext|>Recruiting More Troops<|obj|>Speak to Vicar Eliza.<|text|>Word of your leadership has spread rather fast. Priests of all sorts have traveled to the temple to lend their aid. We're lucky enough to have caught the eye of Vicar Eliza. She's quite the leader in her own right, commanding countless devotees that do her bidding without question. Speak to her now.<|endoftext|> <|startoftext|>Fancy Lads and Buccaneers<|obj|>Speak with your Pirate recruiter, Yancey Grillsen.<|text|>Aye, it warms me heart t' know that Yancey's now part o' th' crew. Why don't you be a good and see if he can sponge us up some bilge rats.<|endoftext|> <|startoftext|>Convincin' Old Yancey<|obj|>Use the Scouting Map and complete the mission, "Convincin' Old Yancey".<|text|>Avast ye! Th' time be long overdue that we get some more pirate blood into our ranks. And I know just th' man t' do it. I'm talkin' about good old Yancey Grillsen, o' course. He's an old salt down Stranglethorn way. Send some o' your land lovin' scallywags off t' round him up.<|endoftext|> <|startoftext|>Meet with Sunwalker Atohmo<|obj|>Speak with Sunwalker Atohmo in Orgrimmar's Valley of Wisdom.<|text|>You should make your way to Orgrimmar as soon as you can. Sunwalker Atohmo has sent word that he wishes to speak with you about a matter of importance to the Horde. Look for him the Valley of Wisdom.<|endoftext|> <|startoftext|>Meet with Dark Cleric Cecille<|obj|>Speak with Dark Cleric Cecille at Grommash Hold in Orgrimmar's Valley of Strength.<|text|>Dark Cleric Cecille, a member of the Banshee Queen's delegation to Orgrimmar, has requested to meet with you next time you're in the city. You can find her inside Grommash Hold in Orgrimmar's Valley of Strength. It must be an important matter for her to send for you so directly.<|endoftext|> <|startoftext|>Meet with Master Pyreanor<|obj|>Speak with Master Pyreanor in Orgrimmar's Grommash Hold.<|text|>Master Pyreanor sent an urgent message for you. He asks you to join him at Grommash Hold in Orgrimmar's Valley of Strength the next time you're in the city. It sounds as though he must have an important assignment for you.<|endoftext|> <|startoftext|>Meet with Terga Earthbreaker<|obj|>Speak with Terga Earthbreaker in Orgrimmar's Valley of Wisdom.<|text|>An urgent message just arrived for you. It's from Terga Earthbreaker, one of the shaman trainers in Orgrimmar. She requests your presence as soon as possible.<|endoftext|> <|startoftext|>That's No Pyramid!<|obj|>Speak with Belloc Brightblade at Grommash Hold in Orgrimmar.<|text|>That pyramid at the Maker's Terrace in Uldum is nothing of the sort. It's a giant machine that can be reconfigured for any number of uses. Deathwing was going to have the Twilight's Hammer turn it into a massive weapon! , you have to take the portal to get this information to Belloc Brightblade at Grommash Hold in Orgrimmar. He'll know what to do.<|endoftext|> <|startoftext|>Meet with Ormak Grimshot<|obj|>Speak with Ormak Grimshot in Orgrimmar's Valley of Honor.<|text|>I received a scroll for you from Ormak Grimshot in Orgrimmar. He wants you to make your way to the Valley of Honor and speak with him as soon as you can. It sounded urgent.<|endoftext|> <|startoftext|>Meet with Kranosh<|obj|>Speak with Kranosh in Orgrimmar's Cleft of Shadow.<|text|>I have just received word from Kranosh, Orgrimmar's foremost warlock trainer. He wishes you to travel to Orgrimmar and speak with him in the cleft of shadow. It sounds like he has an important mission for you.<|endoftext|> <|startoftext|>Meetup with the Caravan<|obj|>Speak with Adarrah at Thistleshrub Valley in Tanaris.<|text|>The pyramid inside of the Maker's Terrace in Uldum can be used as some kind of super weapon that will end all life on Azeroth. You must continue the good research that you've begun. Head south to the desert of Tanaris. There's a caravan there that's about to leave for Uldum. Perhaps you can tag along.<|endoftext|> <|startoftext|>The Kirthaven Summit<|obj|>Speak with Lachlan MacGraff at Kirthaven in Twilight Highlands.<|text|>After the licking we just gave 'em, the Dragonmaw assaults on Thundermar ought to stop. Maybe the Wildhammer do have a place in your Alliance - we Thundermars certainly owe you a debt. Up in Kirthaven, our Grand Shaman Lachlan MacGraff has been trying to arrange a summit between the surviving Wildhammer family leaders. It's a tall order to get us all to work together, but I'm at least willing to give it a go. Fly up to Kirthaven in the North and talk to Lachlan MacGraff. I'll meet you there!<|endoftext|> <|startoftext|>Meet with Ureda<|obj|>Speak with Ureda in Orgrimmar's Cleft of Shadow.<|text|>I just received a scroll for you from Orgrimmar. It's from Ureda, one of the mage trainers there. She wants you to meet with her in Orgrimmar's Cleft of Shadow next time you're in the city.<|endoftext|> <|startoftext|>Meetup with the Caravan<|obj|>Speak with Adarrah at Thistleshrub Valley in Tanaris.<|text|>The pyramid inside of the Maker's Terrace in Uldum can be used as some kind of super weapon that will end all life on Azeroth. You need to continue the research you've begun. Head to the southern end of Kalimdor, to the desert of Tanaris. There's a caravan there that's about to leave for Uldum. Perhaps you can tag along.<|endoftext|> <|startoftext|>Meet with Gordul<|obj|>Speak with Gordul in Orgrimmar's Cleft of Shadow.<|text|>Gordul, leader of the rogues of the Shattered Hand in Orgrimmar, wishes to meet with you. Make your way to Orgrimmar quickly, and seek him in the Cleft of Shadow. He must have an important mission for you.<|endoftext|> <|startoftext|>That's No Pyramid!<|obj|>Speak with Harrison Jones at Stormwind Keep in Stormwind City.<|text|>That pyramid at the Maker's Terrace in Uldum is nothing of the sort. It's a giant machine that can be reconfigured for any number of uses. Deathwing was going to have the Twilight's Hammer turn it into a massive weapon! , you have to take the portal to get this information to Harrison Jones in Stormwind. He'll know what to do.<|endoftext|> <|startoftext|>Return to Camp<|obj|>Return to High Commander Kamses at the Ramkahen Legion post.<|text|>What do you think? Maybe the High Commander will give me a few men to command. Maybe we can marshal a regiment together. What do you think?<|endoftext|> <|startoftext|>Enough Damage For One Day<|obj|>Return to Colonel Troteman at Chiselgrip.<|text|>We do not have any further strategic need for Thorg'izog or the Blackrock ground troops. We must continue to the next phase of the plan. When you are finished at the stronghold, return to us here in Chiselgrip.<|endoftext|> <|startoftext|>Moonglade Calls<|obj|>Travel to Moonglade and speak with Loganaar in Nighthaven.<|text|>I have received word that our brothers in Moonglade have requested your help. You should travel there and speak with Loganaar in Nighthaven. He will tell you all you need to know.<|endoftext|> <|startoftext|>Meet with Grezz Ragefist<|obj|>Speak with Grezz Ragefist in Orgrimmar's Valley of Honor.<|text|>Grezz Ragefist sent an urgent message for you. He wants you to join him immediately in Orgrimmar's Valley of Heroes. He must have a mission of importance for you.<|endoftext|> <|startoftext|>Meet with High Priestess Laurena<|obj|>Speak with High Priestess Laurena at the Cathedral of Light in Stormwind's Cathedral District.<|text|>I just received a scroll from the Cathedral of Light. High Priestess Laurena sends word that she wishes to speak with you. You should meet with her as soon as you can.<|endoftext|> <|startoftext|>Meet with Farseer Umbrua<|obj|>Speak with Farseer Umbrua at the Golden Keg in Stormwind's Dwarven District.<|text|>Farseer Umbrua's messenger just reached me. She has an important matter she wishes to discuss with you and sends word that you should meet her at the Golden Keg in the Dwarven District of Stormwind as soon as you can make it there.<|endoftext|> <|startoftext|>What's that Rattle?<|obj|>Inspect the Rattle of Bones on Darkcloud Pinnacle in Thousand Needles.<|text|>Did you see that glowing rattle on the ground outside of Isha's hut?<|endoftext|> <|startoftext|>Open Their Eyes<|obj|>Use Delaris's Prism to terrify 20 Jadefire Imps.<|text|>Before you go... I've taken advantage of my "alone time" with Impsy here to learn some interesting facts about imps. Specifically, he ended up telling me the one thing that all imps fear most. Something they're absolutely terrified of. I thought that sounded useful as well as interesting, so I've done some basic conjuring. This prism will project an image of... well, of what Impsy described. Shadowlurk Ridge is still swarming with imps. Why don't you go test their reaction for me?<|endoftext|> <|startoftext|>What's that Rattle?<|obj|>Inspect the Rattle of Bones on Darkcloud Pinnacle in Thousand Needles.<|text|>Did you see that glowing rattle on the ground outside of Isha's hut?<|endoftext|> <|startoftext|>Tear Them From the Sky!<|obj|>Use the Shoulder-Mounted Drake-Dropper to slay 8 Dragonmaw Black Drakes.<|text|>Egah! They're here. They're here! I had hoped to equip a whole army with my shoulder-mounted drake-droppers, but all I have is a single, extremely expensive and wholly untested prototype. Here, take it! Shoot the Dragonmaw black drakes that are circling Thundermar, and drop them from the sky!<|endoftext|> <|startoftext|>Last Stand at Thundermar<|obj|>Kill 8 Dragonmaw Skyclaws on foot.<|text|>I'll hand it to you and your Alliance friends. You've really worked the Dragonmaw over! Many of their riders are dismounted but they're still coming at us, and my defenders will be overrun without help. Kill Dragonmaw Skyclaws on foot and Thundermar will forever be in your debt!<|endoftext|> <|startoftext|>Salhet's Secret<|obj|>Find Salhet at the Southern End of the Sunwatcher's Ridge in Uldum.<|text|>Listen. Before you give up on me, there's something I'd like to show you. You see, I'm not much of a fighter. I'm not very coordinated. I'm more of a tactical mind. Meet me at the southern end of the ridge and I'll show you.<|endoftext|> <|startoftext|>Narkrall, The Drake-Tamer<|obj|>Slay Narkrall Rakeclaw. Speak with Colin Thundermar when you're ready.<|text|>There's one Dragonmaw among this lot, the one they call "Narkrall: The Drake-Tamer." I don't know where he gets his power over those beasts, but the black terror he rides is as nasty a brute as ever took the skies over the Highlands. , Narkrall is the fiend who took my father's life and left Thundermar in my hands. I can't take him on alone, but I've seen what you're capable of. Maybe together we can end this. Let me know when you're ready, and we'll fight Narkrall together!<|endoftext|> <|startoftext|>Abuse of Power<|obj|>Kill 5 Blackrock Sergeants using the Blackrock Cudgel of Discipline. Defeat them quickly, before they have a chance to unmask you.<|text|>? Troteman here. It sounds like you have earned Thorg'izog's trust, and he's assigned you to discipline duty. This is fortunate. We need you to take out his sergeants. You'll find them on wolfback, outside of the Blackrock Stronghold in the Fields of Honor. Use that cudgel on them, several times, until they die. You'll have to act fast, because if they realize you're not one of them, they can unmask you. Strike quickly and ferociously. Troteman out.<|endoftext|> <|startoftext|>I Am the Law and I Am the Lash<|obj|>Use the Blackrock Cudgel of Discipline on 20 troops in the Fields of Honor. If one of the troops discovers your disguise, cudgel him to death before he can unmask you.<|text|>I've been looking for a good, strong soldier like you. I need someone to keep my troops in line. Outside the stronghold, you will find orcs, ogres, and trolls preparing for the assault on Redridge. My sergeants keep them in line, but I'd like you to assist them. Take this cudgel and discipline a few of my soldiers. I don't care if they're misbehaving or standing perfectly in line, I want them beaten. I want them focused, battle-hardened, and obedient. Now go.<|endoftext|> <|startoftext|>Salhet the Tactician<|obj|>Speak to Salhet and slay 30 Bloodsnarl Scavengers.<|text|>Ever since I was a cub, I've always wanted to be a general. I was eager to join the army. But as you've seen, my combat skills are not all quite there. This is not the first time I've been sent to kill hyenas. As a matter of fact, I get sent here so often, that I've befriended these lions and trained them to do my bidding. They are my soldiers and at my command they will slay legions of hyenas. Watch!<|endoftext|> <|startoftext|>Bombs Away!<|obj|>Destroy 10 Ghastly Supply Boats.<|text|>The Wellson Shipyard is constantly receiving supplies from offshore and we need to put a stop to it. They have setup cannons along the docks for defense but if you can make it to them, we can use them to destroy their supply ships. Head over there and see what you can do. Report back to me on your progress.<|endoftext|> <|startoftext|>Two Tents<|obj|>Accompany Sullah to Sullah's Sideshow.<|text|>Look at you, my friend. This grand adventure of yours has you in knots! You need to relax and unwind. You're too tense, and that's just going to tire you out. Trust me, I know about relaxing! Speaking of tents, I see Jonesy brought me the ones I asked for. Come, friend. Ride with me!<|endoftext|> <|startoftext|>Elixirs of Aid<|obj|>Collect elixir crafting ingredients for Alonsus Faol.<|text|>We can never be too prepared for battle. The Legion will strike at any moment, and we must be ready to deal with a multitude of injuries and afflictions. Zabra and Yalia have provided me a list of their most potent potions and battle elixirs than can do everything from restore health to blind the enemy. We have an exhaustive list of ingredients that we'll need in order to craft a respectable supply.<|endoftext|> <|startoftext|>Hidden History<|obj|>Use Mile's notes to locate and recover the 4 ancient tomes he needs to begin research on your artifact.<|text|>Before I can get started though, I need a series of ancient tomes to begin my research. They may be hard to procure. I'll give you my notes to help you find them.<|endoftext|> <|startoftext|>Spy vs. Spy<|obj|>Use the Scouting Map and complete the mission, "Spy vs. Spy".<|text|>SI:7 is the espionage and intel branch of the Alliance. They are based out of Stormwind City and headed up by Master Mathias Shaw. As of late, they have been acting, shall we say, peculiar. I would like for you to send some of our people out to assess the situation. It might be nothing, but I am not fond of situations that I do not fully understand. If we are going to win this war against the Burning Legion, the last thing we need is for something wholly unexpected to occur.<|endoftext|> <|startoftext|>Hidden History<|obj|>Use the scouting notes to locate and recover the 4 ancient tomes Fjornson needs to begin research on your artifact.<|text|>To truly unlock the power of your steel, I will need more books. Your races use books to store their histories, and I will need some of these to piece together the legend of your steel. I asked one of your followers to look into their locations for me. Here are her notes.<|endoftext|> <|startoftext|>Hidden History<|obj|>Use Gorma's notes to locate and recover the 4 ancient tomes she needs to begin research on your artifact.<|text|>I know of a few books that will give me the right place to start. They may be hard to get your hands on, but they'll be worth it. I'll give you my notes to help you find them.<|endoftext|> <|startoftext|>Hidden History<|obj|>Use Fillius' notes to locate and recover the 4 ancient tomes he needs to begin research on your artifact.<|text|>I think I can help you, I mean all of us, out. Before I can get started though, I need some books. Some important ones. They may be hard to pinch. I'll give you my notes to help you find them.<|endoftext|> <|startoftext|>Hidden History<|obj|>Use the scouting notes to locate and recover the 4 ancient tomes Holt needs to begin research on your artifact.<|text|>I believe further research is possible with some help. Before I can get started though, I need a series of ancient tomes. They may be hard to procure. I asked one of the scouts to seek them out, here are her notes.<|endoftext|> <|startoftext|>Hidden History<|obj|>Use Juvess' notes to locate and recover the 4 ancient tomes she needs to begin research on your artifact.<|text|>More research? Absolutely! Before I can get started though, I need a series of ancient tomes to begin my research. They may be hard to procure. I'll give you my notes to help you find them.<|endoftext|> <|startoftext|>Hidden History<|obj|>Use Sister Elda's notes to locate and recover the 4 ancient tomes she needs to begin research on your artifact.<|text|>I have some ideas on how we can improve our research methods. Before I can get started though, I need a series of ancient tomes to begin my research. They may be hard to procure. I put one of the researchers on digging up where they might be. Here are her notes.<|endoftext|> <|startoftext|>Hidden History<|obj|>Use Illiana Dreadmoore's notes to locate and recover the 4 ancient tomes she needs to begin research on your artifact.<|text|>I will need more research material if I'm to keep improving on our current records. If I am to get started, I need a series of ancient tomes to begin my research. They may be hard to procure. I'll give you my notes to help you find them.<|endoftext|> <|startoftext|>Hidden History<|obj|>Use the scouting notes to locate and recover the 4 ancient tomes Lorewalker Cho needs to begin research on your artifact.<|text|>We definitely have plans to improve our research methods. Before I can get started though, I need a series of ancient tomes to begin my research. They may be hard to procure. I had one of the initiates attempt to find them. Here are her notes.<|endoftext|> <|startoftext|>Hidden History<|obj|>Use Celadine's notes to locate and recover the 4 ancient tomes she needs to begin research on your artifact.<|text|>I will need to increase our overall knowledge levels before I can research the artifact further. Before I can get started, I need a series of ancient tomes to begin my research. They may be hard to procure. I'll give you my notes to help you find them.<|endoftext|> <|startoftext|>Hidden History<|obj|>Use Vehu's notes to locate and recover the 4 ancient tomes he needs to begin research on your artifact.<|text|>It may sound strange, but in order to do more research I will need, uh, more research material. If I am to get started, I need a series of ancient tomes to begin my research. They may be hard to procure. I'll give you my notes to help you find them.<|endoftext|> <|startoftext|>Down to Business<|obj|>Enter the Grand Promenade and slay 15 defenders.<|text|>Time to get to business. We cannot afford to tarry. While we are not setting up for a prolonged engagement, we must still have a war camp of some sorts. I do not expect the Nightborne to stay patiently in their city while we plant stakes. They are starting to build their defenses. Go in there and see what we are up against. You will strike them from within while we finalize our preparations.<|endoftext|> <|startoftext|>Sanctum of Order Teleporter Online!<|obj|>Infuse the Telemancy Beacon with Ancient Mana.<|text|><|endoftext|> <|startoftext|>Moon Guard Teleporter Online!<|obj|>Infuse the Telemancy Beacon with Ancient Mana.<|text|><|endoftext|> <|startoftext|>Tel'anor'eporter Online!<|obj|>Infuse the Telemancy Beacon with Ancient Mana.<|text|><|endoftext|> <|startoftext|>Lunastre Estate Teleporter Online!<|obj|>Infuse the Telemancy Beacon with Ancient Mana.<|text|><|endoftext|> <|startoftext|>Down to Business<|obj|>Enter the Grand Promenade and slay 15 defenders.<|text|>First things first: we must set up our camp. We do not have the time or resources for a prolonged siege. It is not like we can starve them out. No, we must be swift and sure as an arrow, piercing their heart in one strike. They are drawing up their battle lines within the city, but could attack us while we are setting up our defenses. Venture forth and show them what the kaldorei have learned from thousands of years of war. Discover their weaknesses so that we may exploit them.<|endoftext|> <|startoftext|>Missing Pieces<|obj|>Collect 7 Ancient Copper Scrolls.<|text|>There are just a few specific pieces of information that I'm missing. Once those blanks are filled, we'll be ready to activate the final obelisk. Then, it'll be a race to discover the Coffer of Promise before Schnottz and his cronies can. Those fools are excavating this site as fast as they can. They're ruining more than they're looting! Go to the obelisk and rummage through their booty. See if you can find our missing pieces.<|endoftext|> <|startoftext|>Friend of a Friend<|obj|>Harrison wants you to speak to Sullah at Oasis of Vir'sar.<|text|>I need to unpack and look around the area a bit. In the meantime, I have an old friend I'd like you to meet. Sullah and I go way back. He's a man who can be trusted, and that's pretty rare these days. Why don't you go on over and introduce yourself.<|endoftext|> <|startoftext|>The Battle for Broken Shore<|obj|>Rendezvous with the third fleet.<|text|>The third fleet has shipped out ahead of us. This gryphon will bring you to them. Good luck out there. It's clear the Legion isn't going to make this easy, but let's hope King Varian has matters well in hand.<|endoftext|> <|startoftext|>Meet with Lord Grayson Shadowbreaker<|obj|>Speak with Lord Grayson Shadowbreaker at the Cathedral of Light in Stormwind's Cathedral District.<|text|>Lord Grayson Shadowbreaker from the Cathedral of the Light in Stormwind has sent a message for you. He wants to speak with you the next time you're in the city. You should be able to find him in the Cathedral District.<|endoftext|> <|startoftext|>Riding Shotgun!<|obj|>Accompany Harrison to the Oasis of Vir'sar.<|text|>Alright, I'm very close to learning how to activate the final obelisk. Only a few pieces of information are missing and with any luck, we should be able to find them at the site. The supplies are all packed up. Let me know when you're ready to go.<|endoftext|> <|startoftext|>Reduced Productivity<|obj|>Kill 15 Schnottz Excavators or Schnottz Overseers.<|text|>Alright, here's what I've learned. There's a titan device deep in a place called the Halls of Origination. It's meant to be an emergency reset switch for all life on Azeroth. If activated, it will destroy every living thing in the world! Now, it's only meant to be used under certain extreme conditions, but if Deathwing is able to corrupt the titan watchers, he could use the contents of the coffer to trigger the device. Go to the Obelisk of the Moon. Slow them down!<|endoftext|> <|startoftext|>Trial by Magma<|obj|>Speak with Wyrtle Spreelthonket and ask him to release Magma Lord Kolob. Then defeat Magma Lord Kolob in battle.<|text|>I suppose I'll make the most of this situation. These goblin mercenaries brought this enormous fire elemental to my stronghold as a "thank you" for hiring them. What am I going to do with an elemental here in the steppes? That's like bringing sand to the beach. If you're looking for work, then prove yourself. Talk to this goblin here, and challenge his elemental to a fight. The victor earns my respect, and my time.<|endoftext|> <|startoftext|>Meet Me In Vir'sar<|obj|>Speak to Harrison Jones at the Oasis of Vir'sar.<|text|>So, listen to this. I knew that these obelisks were linked to the Coffer of Promise, but there's more to it. There appears to be something very important about the coffer - something pertaining to a place the Makers called the Halls of Origination. Now that we know this Schnottz fellow and his crew are in league with Deathwing, it's all the more urgent that we get to it first. I'll wait for you north of here, at the Oasis of Vir'sar Hurry! They have a head start on us!<|endoftext|> <|startoftext|>General Thorg'izog<|obj|>Speak with General Thorg'izog.<|text|>Kaoshin turned out to be more helpful than I expected, but we're done with him. It's time you spoke with the General. I think you're ready. General Thorg'izog is one of the "big three" that run the ground forces here in Burning Steppes. He does so from the Blackrock Stronghold to the northwest. Put on your disguise and go speak with him. See if you can earn his trust. Troteman will be in touch, should we need anything further.<|endoftext|> <|startoftext|>Meet with Wulf Hansreim<|obj|>Speak with Wulf Hansreim in the Command Center to the south of Stormwind's Old Town.<|text|>Wulf Hansreim sends word from Stormwind -- he wants to meet with you right away. He'll be in the Command Center just to the south of Stormwind's Old Town.<|endoftext|> <|startoftext|>Meet with Maginor Dumas<|obj|>Speak with Maginor Dumas at the Wizard Sanctum in Stormwind's Mage Quarter.<|text|>I just received a message from Maginor Dumas, the senior mage trainer in Stormwind. He's asking you to join him in the Wizard's Sanctum in Stormwind as soon as you can travel there.<|endoftext|> <|startoftext|>Meet with Lord Tony Romano<|obj|>Speak with Ander Germaine at the Command Center south of Stormwind's Old Town.<|text|>Lord Tony Romano, one of the senior rogue trainers in Stormwind's SI:7, has sent word that he wants to speak with you. Head to Stormwind as soon as you can and look for him in the SI:7 building just south of Old Town.<|endoftext|> <|startoftext|>Navarax's Gambit<|obj|>Slay the demon impersonating Arch Druid Navarax.<|text|>I have been preying on these demonic impostors for some time now, and I have finally gleaned the location of their leader. It is none other than Arch Druid Navarax, the leader of the Emerald Circle. The demon shields himself with innocents. If I entered Whisperwind Grove to hunt him, I would be set upon by ignorant protectors... but you! You can catch him unaware. Return to Whisperwind Grove. Climb the druid tower and you'll find Navarax at the top, in his room amidst the boughs.<|endoftext|> <|startoftext|>Meet with Ander Germaine<|obj|>Speak with Ander Germaine at the Command Center south of Stormwind's Old Town.<|text|>Ander Germaine sent a message for you. He wants you to join him at his headquarters in the Command Center in Stormwind's Old Town as quickly as you can. It sounded important.<|endoftext|> <|startoftext|>Meet with Demisette Cloyce<|obj|>Speak with Demisette Cloyce in the basement of the Slaughtered Lamb in Stormwind's Mage District.<|text|>I just received a scroll from Demisette Cloyce in Stormwind. She wants you to pay a visit to the Slaughtered Lamb in Stormwind. She doesn't mention specifics, but I got the impression that it was a matter of some importance.<|endoftext|> <|startoftext|>Deceivers In Our Midst<|obj|>Slay 12 Jadefire Shifters in Jadefire Run.<|text|>Now that you've had a lesson in keeping an open mind, perhaps you'd like to learn WHY I killed those druids. The answer is simple: They are not druids at all. Demons still roam the ruins, now hiding in plain sight in the guise of friendly caretakers. See for yourself...this blindfold is soaked in demon blood. Take it north up the hills to Jadefire Run and place it on your eyes. It will show even the most oblivious fool the true nature of any demon.<|endoftext|> <|startoftext|>Firing Squad<|obj|>Speak to Commander Schnottz.<|text|>Come out back vizh me. Zhere is somezhink I vould like you to see.<|endoftext|> <|startoftext|>The Skull of Gul'dan<|obj|>Relive Illidan's battle for the Skull of Gul'dan.<|text|>Illidan set out to find the Skull of Gul'dan. He fought through armies of demons to reach it, slaying them with the power that made him a hated outcast. See him in battle. Witness the one that fought the fiercest against the corruptors of Felwood, and struck at its source.<|endoftext|> <|startoftext|>Vhat's Next?<|obj|>Commander Schnottz just wants a hug...<|text|>Vhich vay vill zhings turn out? Hmm? Vill I turn on my dark master, whoever zhat might be? Vill I learn to become a more sensitif and compassionate leader? Vill I go so far as to drop my adorable dialect? Or vill I embrace my aspirations and press forvard at all costs, never satisfied until all of Azerozh is mine? And vhat zhen, hmm? Maybe it vill all come togezher next veek... ...or maybe zhe veek after zhat...<|endoftext|> <|startoftext|>A Needle in a Hellhole<|obj|>Speak with Thelaron Direneedle at Chiselgrip in Burning Steppes.<|text|>You and I can't take on an army. They'll overwhelm us. That's why we've got to stick to Troteman's plan. The next part of the plan is going to require a bit of subtlety... something that I'm not terribly good at. That's where you come in. Speak with Thelaron Direneedle, the tailor here in town. I've already given him the hides and mud that we've collected. He's going to need to size you. That's right: you're going undercover.<|endoftext|> <|startoftext|>The Fall of Tichondrius<|obj|>Relive Illidan's battle with Tichondrius.<|text|>Yes, Illidan took the power of the Skull of Gul'dan for himself. But did he flee with it into the night? Did he use it for his own glory? No... his very first action was to use his new power to assault the dreadlord Tichondrius! Witness his triumph. Witness how Illidan reclaimed Felwood from the demons... and the thanks he was given.<|endoftext|> <|startoftext|>Trouble at Southshore<|obj|>Speak to Serge Hinott at the Ruins of Southshore in Hillsbrad Foothills.<|text|>Before my capture and imprisonment, I was stationed at Southshore. My primary job at the ruins was to take slime samples and make sure that the blight that we released was safely dissipating. Simple and easy if not for the worgen that would continuously harass us. I need you to head to Southshore and find my apprentice, Serge Hinott. Make sure that he's ok and inform him that I will return once my work here has concluded. You'll find the Ruins of Southshore to the southeast, near the coast.<|endoftext|> <|startoftext|>Taking the Horn For Ourselves<|obj|>Bring the Horn of the Callers back to Colonel Troteman at Chiselgrip in Burning Steppes.<|text|>, it's Troteman. I want you to hold onto that horn. I'm sure we can improvise and find a way to work it into the plan. I'm more than a little concerned about what Kaoshin said about attacking Redridge. We knew another attack was imminent, but our timetables were off by several days. Return to me, with the horn. We will talk again here, in Chiselgrip. And try not to ruin that disguise. You're not done with your undercover work yet.<|endoftext|> <|startoftext|>The Kodocaller's Horn<|obj|>Use the Horn of the Callers to call 7 Blackrock War Kodos back to camp. If a kodo turns hostile, fight it until it submits.<|text|>Alright, I've got some actual, legitimate, important work for you. We've got to call the kodos in from the grazing lands to the south. General Thorg'izog says we'll be moving out into Redridge soon, and I won't be caught with my kodos down. Use this horn near a kodo. It will return to the camp when it hears the call. You'll want to watch out. Sometimes the kodos get a little feisty, so you need to knock them around a bit before they listen to you.<|endoftext|> <|startoftext|>Crushblow<|obj|>Speak to Warlord Zaela at Crushblow.<|text|>You've more than proved your intent and your abilities. With Grim Batol cut off and the black dragons routed, the Twilight's Hammer are cornered in their Citadel. Go to your leaders. You should find them west, at Crushblow. Let them know that when the attack on the Twilight Citadel begins, the red flight shall fill the skies above. You may not be able to atone for all of the sins your allies have committed, but in this one battle, we shall be by your side. The Twilight's Hammer will fall.<|endoftext|> <|startoftext|>Victors' Point<|obj|>Speak to Kurdran Wildhammer at Victor's Point.<|text|>You've more than proved your intent and your abilities. With Grim Batol cut off and the black dragons routed, the Twilight's Hammer are cornered in their Citadel. Go to your leaders. You should find them northwest, at Victors' Point. Let them know that when the attack on the Twilight Citadel begins, the red flight shall fill the skies above. You may not be able to atone for all of the sins your allies have committed, but in this one battle, we shall be by your side. The Twilight's Hammer will fall.<|endoftext|> <|startoftext|>Thieving Little Pluckers<|obj|>Smash 30 Sand Pygmies with the Tahret Dynasty Mallet.<|text|>I don't have the most glamorous job in the world. I do not concern myself with matters of war or the deep mysteries of the halls of Uldum or what have you. I am in charge of these grounds... and these grounds grow dates. Now, these little date-plucking mongrels have gotten gutsy enough to stand on each other's shoulders to try and steal my precious fruit. I will not stand for this. Take this mallet, crafted by the titans, blessed by the sun-kings and who-knows-what-else and smash the runts!<|endoftext|> <|startoftext|>The Eyes Have It<|obj|>Take the Eye of Twilight to Low Shaman Blundy at Thundermar in Twilight Highlands.<|text|>Very well then. You have purchased my services in blood. Take me back to the "Low Shaman" of Thundermar. Oh yes, I already know where you're taking me. Blundy's meager, ale-soaked abilities are trivial. But you - you fascinate me. With my sight and your abilities, imagine the havoc we could unleash into this pathetic world together...<|endoftext|> <|startoftext|>We All Must Sacrifice<|obj|>Slay 10 Shaman of the Black.<|text|> You seek my sight? My powers come at a price. These disciples of the Twilight have been honoring me with the blood of Wildhammer dwarves from the nearby ruins, but still I thirst. Perhaps you can do better. Slay my old masters, and my vision is yours. Honor me with the slaughter of the Shaman of the Black. Blood is blood, after all.<|endoftext|> <|startoftext|>Eye Spy<|obj|>Peer into the Eye of Twilight for Low Shaman Blundy.<|text|>I'll be honest. That thing gives me the willy-willies. But seein' as you went to all the trouble of bringin' it here, I s'pose we ought to put it to use. You first. Peer into the eye and ask it to show you inside Cho'gall's Bastion of Twilight. We'll find out what that fat two-headed bugger is up to, and use it against him.<|endoftext|> <|startoftext|>Strategic Cuts<|obj|>Use the Razor-Sharp Scorpid Barb on Voodooist Timan atop the Pillar of Ash, Worgmistress Othana in the worg pens, and Gorlop when he is near the lava pools.<|text|> ... , can you hear me? It's Troteman. Listen, we've just received the final bit of intel for your next mission. There are three marks that we'd like you to take down. The first is Voodooist Timan, whom you'll find atop the Pillar of Ash. Worgmistress Othana is in the central worg pens. Finally, Gorlop is near the lava pools to the south. You will find the scorpid barbs you harvested packed along with your belongings. Use the barbs on the marks when the time is right.<|endoftext|> <|startoftext|>Aiding the Conclave<|obj|>Return to Alonsus Faol within Netherlight Temple.<|text|>The priests of the Conclave are formidable allies. With our combined strength, we may just have a chance to slay the dreadlord, forever. Let Alonsus Faol know that we will be by your side and ready to fight when you need us.<|endoftext|> <|startoftext|>Grunt Work<|obj|>Vigorously polish 7 pairs of Blackrock Boots.<|text|>Bah! You're lucky I'm short-handed today. Otherwise I'd make you my personal whipping for the week. The officers and high-ranking soldiers need their boots polished. They've left them out in front of their huts. I want to see my reflection in those boots, grunt! Get to work!<|endoftext|> <|startoftext|>Last of Her Kind<|obj|>Kill Obsidia.<|text|>Obsidia is one of the last mature dragons that can continue the black dragonflight bloodline. She must be killed. If you succeed in killing her, you should inform Lirastrasza immediately of your victory. She's been fighting a long time to see this done. Thank you for being our fang in these battles. You've proven a powerful ally.<|endoftext|> <|startoftext|>Tapped Out<|obj|>Harrison Jones wants you to talk to him again in a week or two.<|text|>Listen. You know I live to entertain you, and that I strive to keep you pleasantly occupied and whatnot. But it just so happens that I've completely run out of ideas. That was it! Ususally as I'm questing with you I can think of a few things to have you do next, which buys me time to cook up some grand objective, but no more. I'm tapped out. Completely uninspired. Couldn't muster up another idea to save my life. Oh, wait!I know what we can do! Talk to me in a week or two...<|endoftext|> <|startoftext|>Burnside Must Fall<|obj|>Kill Magistrate Burnside.<|text|>Magistrate Burnside was once the mayor of this region. In life he was a formidable adversary in the battle over Hillsbrad. In undeath he will surely test us. Burnside channels great arcane magic in the northwest section of the Sludge Fields. Lead us there and together we shall put an end to his rule, once and for all.<|endoftext|> <|startoftext|>Twilight Shores<|obj|>Speak with Fargo Flintlocke at Stormwind Harbor.<|text|>The time has come. With Stormwind secure, we will take this fight to the enemy. To the Highlands! The bulk of our navy has already shipped out, thanks to your work earlier. But Fargo Flintlocke has prepared a seaplane that can make the journey in double-time. Speak with Flintlocke down at the harbor and tell him that you are to accompany him to the Highlands. He will be by the water's edge. Safe journeys.<|endoftext|> <|startoftext|>A Blight Upon the Land<|obj|>Take the Head of Warden Stillwater.<|text|>With the undead outbreak contained, the time has come for Stillwater and his followers to answer for their crimes. Though we averted a tragedy the likes of which has not been seen since the Scourge invaded, we must ensure that such a thing can never happen again. They will all face true death! Come! I will have Stillwater's head!<|endoftext|> <|startoftext|>The Lost Brother<|obj|>Find Bahrum Forgehammer.<|text|>Me brother Bahrum has gone missing! He was one of the first scouts in the area. All the others have returned safely, but there be no sign of him. Da says he's just dawdling somewhere, but he's me only brother, and I promised me mum that I would keep him safe. Will you please find him?<|endoftext|> <|startoftext|>Food From Below<|obj|>You have been asked to recover 12 Cellblock Rations from The Hole, just southwest of Baradin Hold.<|text|>Supplies are running low here in camp. We have recently learned that the cellblock just southwest of here has a number of rations remaining from years of use. We need you to gather as many of those as you can and bring them back to camp. One more thing, the entire cellblock is overrun with prisoners so be careful.<|endoftext|> <|startoftext|>The Lost Brother<|obj|>Find Bahrum Forgehammer.<|text|>Me brother Bahrum has gone missing! He was one of the first scouts in the area. All the others have returned safely, but there be no sign of him. Da says he's just dawdlin' somewhere, but he's me only brother, and I promised me mum that I would keep him safe. Will you please find him?<|endoftext|> <|startoftext|>Into the Black Tooth Hovel<|obj|>Speak with Quartermaster Kaoshin at the Black Tooth Hovel in Burning Steppes.<|text|>This isn't really the most... convincing disguise I've seen, but it'll work. Undercover work is all about swagger, anyhow. Just act like you're supposed to be there, and you'll be fine. Your contact inside Black Tooth Hovel will be an orc by the name of Quartermaster Kaoshin. He does NOT know you're a spy, so try and stay cool. Do whatever Kaoshin asks you. Colonel Troteman will be in touch via gnomecorder to give you any special instructions. Good luck out there, soldier.<|endoftext|> <|startoftext|>They Took Me Pants!<|obj|>Find Bahrum's legguards.<|text|>Why I be standing in the grain crate? Long story short, there were hornets and some Dragonmaw that showed up at a bad time. I got away safely, but the bastards took off with me legguards! My sister made those for me from scratch, even engraved my name on... I would die of shame if she found out I lost 'em. Please find 'em for me - I saw the pant thief going into that fortress over there. I'm going to stay here for *ahem* cover. And don't be asking what a Wildhammer wears under his kilt!<|endoftext|> <|startoftext|>Do it for Twinkles<|obj|>Kill the Blacksmith Verringtan.<|text|>Warden Stillwater sent me out into the field to investigate the outbreak. When I arrived, Twinkles and I were charged by the lumbering monstrosity known as Verringtan. I was knocked off of Twinkles and immediately ran for my life. Twinkles, though, stayed behind and fought the beast off. Alas, she was defeated and then summarily planted in the soil as if she were some type of glorious star pony seedling. She gave her life to defend me. Vengeance must be mine! If for nothing else, do it for Twinkles!<|endoftext|> <|startoftext|>Protocol<|obj|>Kill the Ray-Getz-Kalaba Monstrosity.<|text|>Before the warden receives his comeuppance we must deal with the outbreak. We cannot risk this contagion being released into the world. Within the laborers' quarters, directly north of here, is a monstrosity Stillwater pieced together out of three farmers. This beast must be destroyed if we are to secure the Sludge Fields! Protocol demands it!<|endoftext|> <|startoftext|>Nature and Nurture<|obj|>Fill the vial at the moonwell in Whisperwind Grove and pour it on the ground between the dead ancient protectors in Irontree Woods.<|text|>The ancient protectors of Irontree Woods to the north have been dead for years, their bodies a grim symbol of the damage to these lands. Every season, we take the water from this moonwell, and pour it on the ground before them, hoping it will nurture new life. If you'd like, you can deliver the water yourself. It is an excellent opportunity for reflection. Take this vial and fill it at the moonwell, and pour it on the very top of the small hill between the three ancients.<|endoftext|> <|startoftext|>The Warden<|obj|>You must kill Warden Silva in The Hole and return with his keys. The Hole is just southwest of Baradin Hold.<|text|>We have almost finished clearing out the revolting prisoners in The Hole, but one last problem remains. The warden. Warden Silva is their master and they will do anything for him. If we take him out, we take them all out. Finish him off and bring me back his keys. We can use those keys to explore deeper into the cellblock and possibly gain access to the water supply here on the island.<|endoftext|> <|startoftext|>Golem Training<|obj|>Help 4 Chiseled Golems with their combat training.<|text|>Yer provin' to be a pretty big help around here. I was thinkin ye could help with just one more thing. Our guards are strong, but they're not as strong as you are. I was thinkin', maybe if ye wouldn't mind, ye might help some of 'em with their training? Just go up and talk to one and fight 'em a few times. Hopefully they'll learn from yer moves and get better.<|endoftext|> <|startoftext|>Rejoining the Forest<|obj|>Bring the Flourishing Protector back to the hill in the center of Irontree Woods.<|text|>It is time to say goodbye now. You have raised me from a seedling, brief though it was, but now I must rejoin the forest. Take me back to the hill you found me on. There I will set my roots, and grow in the shadow of the ancients that came before me.<|endoftext|> <|startoftext|>Prove Yer Allegiance<|obj|>Kill 10 Dark Iron dwarves in the Ruins of Thaurissan.<|text|>Yer welcome to stay in Chiselgrip for a time, but I need to know that yer a friend. So I've got a task for ye. We of the Thorium Brotherhood're not the only dark irons here in the steppes. Far from it. We're pretty badly outnumbered by the dark irons of Blackrock Mountain. We've got a safe enough foothold here in Chiselgrip, but even so, they still pester us from as close as the Ruins of Thaurissan, to the north. Prove yerself. Kill 'em for me.<|endoftext|> <|startoftext|>Singin' in the Sun<|obj|>Guide the Sapling Protector to 5 shafts of sunlight in Irontree Woods.<|text|>We're growing so much bigger... It's time to shine! Time to spread our leaves to the sun! Take me to the sun! The sun is far away, but its light comes to us. Its light makes us big and strong again. The light comes down the big branches to the little ones like ours. Over there! The sun comes to us in the north! Take us with you, take us to dance!<|endoftext|> <|startoftext|>Scrapped Golems<|obj|>Kill War Reavers in the Ruins of Thaurissan, then loot 3 Obsidian Pistons, 3 Flux Exhaust Sieves, 3 Thorium Gearshafts, and 1 Stone Power Core from the War Reaver Parts that they drop.<|text|>We keep golems here, as guards. The dwarves to our north also keep golems, but I'm not sure why. Mainly just for killin', I suppose. We could use some spare parts for our own golems, so here's what yer gonna do: kill theirs, then look for any parts that might've fallen on the ground. Salvage what ye can. Ye probably won't be able to salvage everything, so choose carefully.<|endoftext|> <|startoftext|>The Last Protector<|obj|>Defeat the Withered Protector.<|text|>Ahhh... thank you, little . I and others have tried so many times to grow in this forest, without success. The Withered Protector that lurks in the north is the only ancient to have grown to maturity since the ruining of the forest, but his body is sick and his mind is mad. Just as we gathered the spirits of the treants, I would save those that dwell in him rather than leave them behind. Defeat him, and let his spirits join me before I set my roots.<|endoftext|> <|startoftext|>These Roots Were Made For Stompin'<|obj|>Slay 10 Irontree Stompers.<|text|>There's so many other spirits still trapped in rotting bodies here... Do you see? The irontree stompers, in the north. They're sick with demon-stuff and icky with mold. Poor spirits inside them can't get out. You can help! Chop them down, and the spirits can get out. I'll put the spirits in me and we can all be happy together when I grow up. Will you help? Please?<|endoftext|> <|startoftext|>Seeking Soil<|obj|>Bring the Seedling Protector to 7 patches of Rich Soil.<|text|> Soil... <|endoftext|> <|startoftext|>A Destiny of Flame and Sorrow<|obj|>Relive Illidan's battle with Arthas.<|text|>My kind has always been hated for what we do... despised outcasts, accused of corruption beyond redemption. Yet if it was not for a demon hunter, these very woods would be the greatest stronghold of the Burning Legion on Azeroth. I speak of my master, Illidan Stormrage, the "Betrayer". See for yourself. See what occured here when Illidan was first freed, and the demonic forces of the dreadlord Tichondrius ruled this forest completely unopposed...<|endoftext|> <|startoftext|>Potential Energy<|obj|>Gather up 10 Twisted Elementium Coils.<|text|>As you well know, the amount of energy stored in a conventional spring is equal to one half the spring's elasticity times the displacement squared. Unless you're using an elementium spring. Then the numbers get obscene! Mathematically grotesque! I need some elementium loops for my secret weapon, and it just so happens that Twilight's Hammer cultists use coils like that to bind earth elementals. Find them on the Obsidian Stoneslaves east of here, in the terrible region known as the Black Breach.<|endoftext|> <|startoftext|>Hazzard Disposal<|obj|>Use Kitty's Eartag to get Winna Hazzard's attention, and then slay her.<|text|>Winna's hooked tight into the source of the slime itself, at the very back of Bloodvenom Post to the west. She makes sure it keeps flowing, and it keeps her safe! But if you can get her attention... Take the eartag and show it to Winna. If there's even a little, tiny bit of her left, maybe it'll get through. Maybe her regret for her poor lost kitty will come to the surface and she'll feel sorry just one more time, and come out of the slime! And then maybe you can kill her and stop the slime. Yay!<|endoftext|> <|startoftext|>Magmalord Falthazar<|obj|>Collect Magmalord Falthazar's Head.<|text|>I just heard the terrible news from the west - we've lost Humboldt's Stead. Wiped off the face of the planet in a wall of fire! The Twilight's Hammer is to blame, and the survivors say it were the work of one Magmalord Falthazar. He's an ascendant - that's what they call the highest echelon of Twilight's Hammer cultists who become one with the elements. He's a creature of pure fire. And he'll soon be a creature of pure dead! Go kill Falthazar at the Humboldt Conflagration and bring me his head!<|endoftext|> <|startoftext|>WANTED: The Demon Hunter<|obj|>Slay Feronas Sindweller.<|text|>Since reclaiming Jadefire Run from the satyr, the Emerald Circle has sent many druids to begin the long task of cleansing the ruins. Last night, several of them were murdered... by a night elf. The witnesses say it was a demon hunter, a crazed disciple of Illidan. A rare sight. No doubt he's gone mad with power just like his master. I'll pay top bounty for proof of this murderer's death. He's been spotted just off the road to the north, in a valley beneath Jadefire Run.<|endoftext|> <|startoftext|>Buzzers for Baby<|obj|>Kill 10 Ironwood Buzzers to feed the Seedling Protector.<|text|> Hungry... want... bugs...<|endoftext|> <|startoftext|>Cleanup at Bloodvenom Post<|obj|>Slay 6 Bloodvenom Slimeslaves.<|text|>Blurgh... Could you... ugh... could you please... URGH! Excuse me, I'm still a little... ugh, my stomach. If you're going to Bloodvenom Post to the west, could you please HUUURGH... Just... just put what's left of my friends out of their misery. Go RIGHT NOW. For your own good. Uuuuurghh...<|endoftext|> <|startoftext|>Hot Stuff<|obj|>Collect 5 pellets of Molten Fury.<|text|>I have a plan to quadruple the recommended torque for a standard speargun of this size, but according to my calculations the act of firing the weapon would shatter the casing. And possibly cleave the planet in two. I can weld together a chassis 100-times stronger if I had a good source of pure elemental flame for the smelting. Unbound Emberfiends are roiling around west of here, in the Humboldt Conflagration. Killing them should render them down to pellets of molten fury. Bring me some!<|endoftext|> <|startoftext|>The Call of Battle<|obj|>Speak to Hymdall.<|text|>Once, the mighty titanforged keepers of Ulduar and Odyn acted as one. Ever since Odyn broke off to create the valarjar, not even Odyn's own son Thorim is bound to follow his father's advice. There is one hope to unite the forces of Skyhold and Ulduar however. The Gjallarhorn was a gift given to Hymdall before Odyn's departure. The keepers of Ulduar are oathbound to answer the call of the Gjallarhorn were it to be sounded as it would signal that the end times are upon us!<|endoftext|> <|startoftext|>Hitting the Books<|obj|>Start a Research Work Order.<|text|>, my head would be in a book whether I was supported by the Tirisgarde or not... but my means are limited. Learning more about this weapon of yours is critical to the fight against the Legion, I know it. If you want more researchers on the job to turn out results faster, we'll need to supply the resources to keep them going. I promise you it will be worth every minute.<|endoftext|> <|startoftext|>Freedom for Lydon<|obj|>Recover Lydon's Cage Key.<|text|>This place is no farm! Stillwater has been experimenting on the humans of Hillsbrad. The monstrosities here are all his creations. That's not the worst of it. The aberrations that have the key to my cage are former Forsaken. Stillwater's experiments have the side effect of turning Forsaken into mindless zombies. Why do you think he's so afraid of letting this get out? He knows that such a crime is punishable by true death. Get me out of here! The infected sludge guards outside have the key!<|endoftext|> <|startoftext|>Shaping Up<|obj|>Help Salhet slay 8 Bloodsnarl Hyenas.<|text|>High Commander Kamses has a special mission for me? Wait... don't tell me. It's hyenas again, right? Very well, I shall do my best. Meet with me at the Sunwatcher's Ridge. I won't disappoint you.<|endoftext|> <|startoftext|>Winna's Kitten<|obj|>Collect Kitty's Eartag from Winna's Kitten.<|text|>Mr. Tauren here's told me a lot about what happened at Bloodvenom Post. He says Winna Hazzard is still there! She's pretty far gone, but what's left of her is making a bunch of new slime. We've got to stop it! Luckily, I have a plan. Mr. Tauren said Winna used to have a kitten. She fed it corrupted slime water and it ran off into the woods. I saw something lurking to the southeast just past the Bloodvenom Tower, but it sure was bigger than a kitten! Go see if the kitty has a tag...<|endoftext|> <|startoftext|>A Perfect Costume<|obj|>Bring the appropriate amount of supplies from the Tailoring Table to Thelaron Direneedle at Chiselgrip.<|text|>Judging by your weight, build, and size, we're going to dress you as a troll. The Smolderthorn trolls have always worked with the Blackrock orcs, so you'll fit right in. Do you know much about tailoring? If not, then consider this your first lesson. My crafting table over there has all the necessary supplies on it. Go ahead and grab whatever you think is necessary, then bring it here. Thelaron will fix you right up.<|endoftext|> <|startoftext|>A Slimy Situation<|obj|>Collect 7 Emerald Shimmercaps.<|text|>This poor fellow here barely escaped Bloodvenom Post with his life! If we're going to keep him from turning into a slime creature like all the others, we've got to treat the infection. Mushrooms like to grow near the bright green waters around here, like the pond to the east beneath the falls. Most of them are no good... I need you to collect the bright green glowing ones! If I have those, I'll be able to whip up something tasty to help this poor tauren. Don't take too long now!<|endoftext|> <|startoftext|>A Perfect Costume<|obj|>Bring the appropriate amount of supplies from the Tailoring Table to Thelaron Direneedle at Chiselgrip.<|text|>Judging by your weight, build, and size, we're going to dress you as a goblin. The Blackrocks have been known to hire goblin mercenaries to fill their ranks, so you'll fit right in. Do you know much about tailoring? If not, then consider this your first lesson. My crafting table over there has all the necessary supplies on it. Go ahead and grab whatever you think is necessary, then bring it here. Thelaron will fix you right up.<|endoftext|> <|startoftext|>Little Girl Lost<|obj|>Find Johnny "Jenny" Awesome at the Sludge Fields in Hillsbrad Foothills.<|text|>It was only yesterday that I sent her out to investigate the farm directly east of here, but it feels like an eternity has passed! I knew it was true love the minute I saw her. Her lovely blonde locks and the way they framed her perfect blood elf face... She melted my shriveled heart. I didn't want to send her out, but she was so demanding! I had to give her what she asked for! Who could refuse such a vision? Alas, poor Jenny Awesome has not returned! I fear the worst. Find her!<|endoftext|> <|startoftext|>A Perfect Costume<|obj|>Bring the appropriate amount of supplies from the Tailoring Table to Thelaron Direneedle at Chiselgrip.<|text|>Judging by your weight, build, and size, we're going to dress you as an ogre. The firegut ogres have always worked for the Blackrocks, so you'll fit right in. Do you know much about tailoring? If not, then consider this your first lesson. My crafting table over there has all the necessary supplies on it. Go ahead and grab whatever you think is necessary, then bring it here. Thelaron will fix you right up.<|endoftext|> <|startoftext|>The Weakest Link<|obj|>Speak to Salhet at the Ramkahen Legion Outpost in Uldum.<|text|>They say a chain is only as strong as its weakest link. I subscribe to that theory and expand upon it. Rather than removing that weak link, one must... strengthen it. The other links will step up their performance out of fear of they themselves becoming the weakest link. In my army's case, our weak link has a name. Salhet. You'll find him training near the bottom of those stairs. Start him off with something easy. The hyenas on the hills to the west, perhaps.<|endoftext|> <|startoftext|>For Science!<|obj|>Recover 6 Flesh Samples.<|text|>Samples... yes... must have samples! These, ah, experiments... I mean, these unfortunate laborers must be studied. Travel southeast to the first farm and kill the risen ghouls. From their decrepit corpses you must recover flesh samples. Bring them to me! Must test!<|endoftext|> <|startoftext|>The Element of Supplies<|obj|>Collect 20 Hardened Crocolisk Hides.<|text|>You'll notice that we're slightly ill prepared for battle. The tol'vir tribes had never seen any sort of major confrontation for thousands of years. All the combat protocols that the titans programmed into our ancestors are still there, though. Some are part of our instincts, some get passed on as tradition. But none of this can compensate for lack of supplies. We need weapons. We need armor. The best armor is lined with the skin of the riverbed crocolisks nearby. Help us gather some.<|endoftext|> <|startoftext|>A Perfect Costume<|obj|>Bring the appropriate amount of supplies from the Tailoring Table to Thelaron Direneedle at Chiselgrip.<|text|>Judging by your weight, build, and size, we're going to dress you as an orc. Their army is made mostly of orcs, so you'll fit right in. Do you know much about tailoring? If not, then consider this your first lesson. My crafting table over there has all the necessary supplies on it. Go ahead and grab whatever you think is necessary, then bring it here. Thelaron will fix you right up.<|endoftext|> <|startoftext|>The Battle for Hillsbrad<|obj|>Deliver the Battle for Hillsbrad to Warden Stillwater at the Sludge Fields in Hillsbrad Foothills.<|text|>The journal documents the last 62 days of Clerk Horrace Whitesteed's life. In it is written damning allegations against Warden Stillwater and his activities at the Sludge Fields. You should show this to the warden. He will undoubtedly have an explanation for what is written in this journal.<|endoftext|> <|startoftext|>Discretion is Key<|obj|>Kill Citizen Wilkes and Clerk Horrace Whitesteed.<|text|>We must destroy all of the evidence! Did I say evidence? I meant crazed undead! Anyway, discretion is key. We must not let the rampaging undead make it out of the Sludge Fields and no one outside of this institution must know about what happened here! Directly southeast of here in what used to be the old mushroom farm you'll find a reanimated fiend known as Citizen Wilkes and his cohort, Clerk Horrace Whitesteed. They have been causing huge problems for my guards. Find them and kill them!<|endoftext|> <|startoftext|>Sending a Message<|obj|>Commander Schnottz wants you to kill Captain Margun, Captain Cork, and Captain Kronkh.<|text|>I haf eyes and ears in every corner of zhis region. I haf heard of zhe murmurings zhat go on amonkst my troops. I haf been most tolerant of zhis pathetic behavior - until now! I vill send zhe message to everyvone in my ranks, zhat dissension vill not be tolerated! You are to exterminate zhe captains aboard my ships in dock. Zhey haf been amonk zhe most disgruntled. Vhen zhis has been done, I vill monitor zhe communications and determine vhat to do next. Dismissed!<|endoftext|> <|startoftext|>No One Here Gets Out Alive<|obj|>Assess the situation at the Sludge Fields.<|text|>This farm is under lockdown! Nothing gets in and nothing gets out! We're still assessing the situation to try and figure out exactly what happened, but my theory is that the laborers ate the mushrooms and somehow mutated into hideous undead monsters. I mean, how else could this have happened? This is just a farm! We grow mushrooms here! And sludge! Yes, sludge! Take a look around, because now that you're here you can't leave until this issue is resolved. See for yourself!<|endoftext|> <|startoftext|>Ploughshares to Swords<|obj|>Recruit 8 Ramkahen Laborers.<|text|>We have a sizeable army, but I'm afraid the coming showdown with the Neferset hordes will demand that all able-bodied tol'vir of Ramkahen and Orsis join in the fight. I want you to be at the forefront of our recruiting efforts. Go across the river, to the Akhenet Fields, and recruit the laborers that work there.<|endoftext|> <|startoftext|>The Great Escape<|obj|>The Prolific Writer in Schnottz's Landing wants you to collect 6 Fresh Uniforms from Schnottz Sea Sailors.<|text|>Please! We need your help! We're being kept in this building against our will. And with the commander on such a tirade, there's no telling what he might do to us! Perhaps if you were to secure some uniforms for us, we could sneak away. We never should have come here. I see that now. If you help us escape, I will write the TRUTH of what has happened here. The men on those ships are all dressed in the garb we need.<|endoftext|> <|startoftext|>Lockdown!<|obj|>Commander Schnottz wants you to observe the guests in Schnottz's Landing.<|text|>Zhat buildink did not explode by itself! Somevone is tryink to do me in, and you von't rest until I find out who! Shtaht vizh zhe guests. Visit vizh zhem, observe zheir demeanor, and zhen report back to me. If zhey know anyzhink at all, I vill haff zhem interrogated! Dismissed!<|endoftext|> <|startoftext|>Missed Me By Zhat Much!<|obj|>Speak to Commander Schnottz when you are ready to accompany him out of the burning building.<|text|>Okay! Zhis just got real! Somevone zhinks zhat zhey can get rid of me zhat easily, hmm? Ve shall see about zhat! Nozhink can shtop zhis vork! Nozhink! Ve should probably get out of here. Huury up! Time is vastink!<|endoftext|> <|startoftext|>A Fitting End<|obj|>Kill 10 Obsidian wyrmkin.<|text|>The Obsidian wyrmkin litter the landscape to our south. They're in no position to push back against us, but one can never tell what new threats the ebb of battle may bring. I want you to take the fight to the wyrmkin. Clear them out so that we may proceed with purging this land of the polluting presence of the black dragonflight.<|endoftext|> <|startoftext|>The Tainted Ooze<|obj|>Slay 8 Tainted Oozes.<|text|>This all started with Winna Hazzard. She was a forsaken apothecary at Bloodvenom Post, researching ways to use the demonic ooze here against the Alliance. We warned her she was going too far, but she didn't listen, and we did not act fast enough. Now her and everyone at Bloodvenom Post are nothing more than mindless slime creatures... The disgusting oozes she used for this still roam near the pools to the east and south. I beg you, destroy them so that others cannot commit such evil.<|endoftext|> <|startoftext|>Do the Right Thing<|obj|>"Save" 15 Human Seedlings.<|text|>You have come upon a horrific scene. Someone or something has buried all of the humans up to their necks in a manner consistent with planting. The ghouls, which are seemingly tending the field of human seedlings, periodically jump to the nearest human and devour its head! You can end this right here and now. Take this shovel and "save" the humans. Do the right thing.<|endoftext|> <|startoftext|>Prison Revolt<|obj|>You have been instructed to kill 10 prisoners of any type in The Hole, just southwest of Baradin Hold.<|text|>We have the island, now we need to put the resources here to work. We found an abandoned cellblock just southwest of here and we need you to go check it out . Reports have come back that it is overrun with prisoners that have been stuck down there for years. Do whatever you need to do to clear that place out. Report back to me when you are done.<|endoftext|> <|startoftext|>Shadow Boxing<|obj|>Slay Ner'gosh the Shadow.<|text|>Ner'gosh the Shadow is the leader of those warlocks to our north. He's the jerk that kicked me out of my home once those Blackrock orcs started showing up. Well, they're all jerks, but he's the jerkiest. If I'm ever going to move back in near the Altar, Ner'gosh has to go.<|endoftext|> <|startoftext|>Return to Keeshan<|obj|>Bring the Warlock's Supplies back to John J. Keeshan at Flamestar Post in Burning Steppes.<|text|>Well I suppose I'm done with you here. I'll go shoo those other warlocks out when I build up the courage. Here, don't forget those supplies.<|endoftext|> <|startoftext|>Cursed Shackles<|obj|>You have been asked to recover 8 Cursed Shackles from the D-Block, just northwest of Baradin Hold.<|text|>Have you been down in the D-Block yet? Every time we clear that infested cellblock out, the demons seem to return rather quickly. We learned that they regenerate from the cursed shackles scattered around the area. That's where you come in to the picture . I need you to retrieve as many of those shackles as you can and bring them back to me. We will destroy them immediately.<|endoftext|> <|startoftext|>Svarnos<|obj|>You must kill Svarnos in the D-Block and return with his Cursed Collar. Svarnos can be found in the D-Block, just northwest of Baradin Hold.<|text|>Excellent work on the island capture. Now that we have claimed the island, we need to make these cellblocks useable for prisoners. D-Block has been especially hard to clear out. Unfortunately it has become overrun with demons of all sorts. We have been able to thin out the demons but a large core hound has broken its way out of its cell and is wreaking havoc down there. I need you to kill him and bring back his collar.<|endoftext|> <|startoftext|>Warlocks Have the Neatest Stuff<|obj|>Obtain a handful of Slumber Sand, a jug of Fel Slider Cider, and a Clear Glass Orb.<|text|>Keeshan said he needs supplies? I've got plenty of supplies! Problem is, those warlocks have kicked me out of my home, and they're not letting me back in. You might be able to get in, though. Head north, and grab some of my slumber sand, my fel slider cider, and a clear glass orb. I'm pretty sure that's what he wants. Oh, and if you happen to accidentally kill any of those orcs while you're up there, I wouldn't be terribly upset.<|endoftext|> <|startoftext|>Chiselgrip, the Heart of the Steppes<|obj|>Kill any 15 Blackrock troops on your way to Chiselgrip.<|text|>We're headed to Chiselgrip, right in the center of these steppes. We'll rendezvous with the Thorium Brotherhood there, as well as with Troteman. You familiar with the Brotherhood? Those dark iron dwarves have helped me out more than once. We may need their help again. We'll pass through Black Tooth Hovel on our way there. What do you say we kill a few orcs while we travel? I'm getting a little restless here in this camp.<|endoftext|> <|startoftext|>Nobundo's Last Stand<|obj|>Defend Farseer Nobundo from the Legion Assault.<|text|>The Exodar shook from the force of the Legion's arrival. Before we could react, demons were running rampant through the halls, slaughtering everything in their path. If it were not for the Prophet, we would have all perished in the initial assault. I was charged with evacuating the Crystal Hall, which is when my Broken and I were separated from the main force. We fell back into the collapsed hall to make our last stand. With your aid, we may survive this invasion.<|endoftext|> <|startoftext|>Lumenstone<|obj|>Collect 50 Lumenstone by sending champions on "Lumenstone" missions.<|text|>To prepare for the battle ahead, we will need armor and weapons. We have learned of lumenstone, a rare metal that can negate magic... even fel magic. It is found in small quantities all over the Broken Isles, and many of the native races use it in their own metalcrafting. We should send our champions to target enemies around the Broken Isles - there should be plenty of lumenstone to be found in their stockpiles.<|endoftext|> <|startoftext|>Defenders of the World<|obj|>Complete 10 World Quests.<|text|>Requests are pouring in from across the Broken Isles for our aid, Highlord. I know that we are working to aid the priests at Netherlight Temple, but there are many others who need our help. We cannot turn our backs on those who need our aid.<|endoftext|> <|startoftext|>Warriors of Light<|obj|>Listen as you are honored by the Order of the Silver Hand.<|text|>We have gathered to celebrate our victory over the Burning Legion this day. Highlord, please join us.<|endoftext|> <|startoftext|>A Light in the Darkness<|obj|>Go to Netherlight Temple using the priest's portal in Dalaran, then defend Netherlight Temple and slay Lord Balnazzar.<|text|>Highlord, thank goodness you've arrived! The invasion of Netherlight Temple has begun. Our forces are already waiting on the other side of the portal. Join them, and we will close the trap around Lord Balnazzar.<|endoftext|> <|startoftext|>Softening the Target<|obj|>Slay 50 Nightmare Creatures in Shala'nir riding the Subdued Nightwing.<|text|>The Archdruid's end draws near. His memory will live on in the hearts of all who knew him. Elothir's desperate efforts revealed that Malfurion is being held in Shala'nir, amidst the roots of Shaladrassil. My love. So near, yet so far.... Shala'nir is infested with Nightmare creatures. To rush in would be suicide. I subdued one of Xavius' creatures. Use it against him, and clear us a path.<|endoftext|> <|startoftext|>Walking in Shadows<|obj|>Seek the aid of the Knights of the Ebon Blade in Acherus above the Broken Isles.<|text|>If we are to infuse the shard's power into the Ashbringer we will need help. We cannot wield such dark magic; however, I know who can... The Knights of the Ebon Blade. I will commission a flight for you to Acherus at once and meet you there - find Aludane Whitecloud in Dalaran when you are ready.<|endoftext|> <|startoftext|>The Fourth Horseman<|obj|>Obtain the Fourth Horseman.<|text|>The Lich King demands too much! Tirion Fordring deserves more than a life of anguish and undeath! Know this, Deathlord... I will obey your will, but there will be no redemption for what we are about to do. The Silver Hand will never hand Tirion to us. The path to the Fourth Horseman will be soaked in righteous blood! Blood that will stain our hands forever. Your will be done, Deathlord. I will begin the preparations to invade Light's Hope. If this is what it takes to save our world, so be it!<|endoftext|> <|startoftext|>The Sand, the Cider, and the Orb<|obj|>Speak with Gorzeeki Wildeyes near the Altar of Storms.<|text|>Colonel Troteman is waiting for us to the east. Before we head out though, we need to gather some more stuff. This time, you'll be taking it from a warlock by the name of Gorzeeki Wildeyes. You'll probably find him to the northwest, near the Altar of Storms. Tell him he's going to help us out. We need the sand, the cider, and the orb. He'll know what it means.<|endoftext|> <|startoftext|>A Future Project<|obj|>Obtain 11 Ember Worg Hides.<|text|>We'll need worg hides, and lots of them. It doesn't matter if they're torn, burned, or bloody, but we need plenty of them. Actually, it's probably better if they're a little beat-up. You'll find worgs both to the west and to the east of here.<|endoftext|> <|startoftext|>Mud Hunter<|obj|>Obtain 9 piles of Obsidian-Flecked Mud.<|text|>Hope you're not afraid of getting dirty. Judging by the looks of you, that won't be a problem. To the north, at the lava's edge, you'll find piles of dark mud. I need it. It'd be best if you didn't ask questions, and focused your efforts on following orders.<|endoftext|> <|startoftext|>Stocking Up<|obj|>Obtain 5 Razor-Sharp Scorpid Barbs.<|text|>If we're going to wage war against the Blackrock clan, we're going to need to plan ahead. My colonel has already put the plan together - now it's time to execute. I need scorpid stingers... the sharpest ones you can find. Scorpids are all over the steppes, but you can find most of them in the gulch to the west. Don't worry about what they're for. You'll find out soon enough.<|endoftext|> <|startoftext|>Burning Vengeance<|obj|>Slay 5 Blackrock Whelpers and 5 Flamescale Broodlings.<|text|>The Blackrock orcs are ceaseless. They swarm atop the battle-plains to the east, poised to strike at any moment. They already attacked my homeland once. I'm here to make sure it doesn't happen again. If you hold any love for mankind, you'll do the same. So prove yourself. Travel south, to the Whelping Downs, and slay their whelpers and the hatchling black dragons. Prove to me that you're ready for this war.<|endoftext|> <|startoftext|>Shining Through the Dark<|obj|>Use Alexstrasza's Tear within the hollow beneath the Obsidian Tree.<|text|>The great petrified tree that lies before us to the south was once a beacon of great life. Our beacon. We lost this forest to the black flight, and it has since been corrupted and petrified. Nearly unredeemable. But all is not without hope. I've brought a powerful tool to begin the healing process. The tree may still be saved, with much time and fortune, and with perhaps a little effort from you. Bring this, Alexstrasza's Tear, and use it within the hollowed heart of the tree.<|endoftext|> <|startoftext|>Following the Young Home<|obj|>Use the Mother's Flame on Obsidian Eggs to release whelps. Follow those hatchlings to the lair of their mother.<|text|>In the southwestern portion of the Obsidian Forest, you will find some of the black egg clutches. Many of the eggs can be hatched at any time with a bit of prodding from the right flame, and as the whelplings hatch, they will cry out and flock for their mother. Do not worry, if this purging is to be taken to the whelps, that is not a task that I will force on you. I simply want you to let them out and follow them home as they seek their mother. It is she who we must confront.<|endoftext|> <|startoftext|>Blackout<|obj|>Slay 8 Obsidian Pyrewings after using the Wyrmhunter Hooks to reach them.<|text|>The Twilight Drakehunters used vicious implements to drag our circling drakes from the sky. Hooks that buried into their scales and held the Twilight secure while they brought our kin to the ground. We are past the point of peace. Past hope for their redemption. The only mercy we have left to offer the black flight is the oblivion that they so passionately pursue. Use these hooks to slay the Obsidian Pyrewings to the south. They should allow you much maneuverability in the air if used right.<|endoftext|> <|startoftext|>And the Sky Streaked Red<|obj|>Join the assault on the black dragonflight.<|text|>With Deathwing otherwise occupied, we have a grim and daunting task ahead of us, under charge of the queen herself. The black dragonflight is to be wiped out. I would welcome your aid in this, if it is offered. As soon as you are ready, I will send you with the next flight joining the attack.<|endoftext|> <|startoftext|>Report to Carvo Blastbolt<|obj|>Report to Carvo Blastbolt in Gnomeregan.<|text|>I'm going to start preparing my men to leave this place. We can't hold out here any longer. I want you to move to a forward position in the middle of the large room ahead. You should find Carvo Blastbolt there. He'll give you further instructions. Good luck, and I'll see you on the surface.<|endoftext|> <|startoftext|>Night Terrors<|obj|>Talk to Uchek in The Gullet. From the spirit realm, use your Light of Souls to keep yourself safe while you visit the three shrines inside the cave.<|text|>Me friend Uchek is in de cave already. We set up three shrines inside. All you gotta do is flush out de bad juju from each one, mon. Go inside de cave here and talk to Uchek. He put you in a trance, put you in de spirit realm. Tread carefully! If you see a ghostly beast, you don't be panicking. Shine de Light of Souls on de beast for a moment or two, and de light will send 'em away for good. De light will keep you safe. Now go cleanse de three shrines!<|endoftext|> <|startoftext|>Withdraw to the Loading Room!<|obj|>Follow the S.A.F.E. Operatives to Gaffer Coilspring in the Loading Room.<|text|>Excellent job gathering the other survivors! They - and you - are the reason S.A.F.E. teams keep coming down here. Nevin won't rest until we've found and rescued every possible survivor. I'm sending my men to the Loading Room to prepare for decontamination. Please follow them and meet up with Gaffer Coilspring when you arrive. She'll set you up for decontamination and have you on your way to the surface.<|endoftext|> <|startoftext|>Done Nothing Wrong<|obj|>Obtain a Freed Red Whelpling, a Freed Green Whelpling, a Freed Blue Whelpling, and a Freed Bronze Whelpling.<|text|>The Blackrock orcs of the steppes serve a dark master - one who performs twisted experiments on living creatures to create his own menagerie of abominations. Many of his test subjects are as corrupted as their master, but others are completely innocent. In the whelping downs to the south, they chain baby dragons to the ground, preparing them for such experiments. I will not stand for this. Break their fetters and return the hatchlings to me... to safety.<|endoftext|> <|startoftext|>D-Block<|obj|>You have been instructed to kill 10 demons of any type in the D-Block, just northwest of Baradin Hold.<|text|>Have you heard of the D-Block yet ? It's one of the old cellblocks here on the island. Problem is, it's infested with demons. We planned on using it to lock up the leftover Horde we found on the island, but that is not going to happen in its current state. I need you to head down there and clear those demons out. Report back to me when you are done.<|endoftext|> <|startoftext|>Thog's Nightlight<|obj|>Get the Light of Souls from Glopgut's Hollow.<|text|>To see de spirits, we need a special light. A light that lights up one's insides. De light of souls. Twilight's Hammer uses dem to root out traitors after what we did to dem in Hyjal. Dey just gave one to de Glopgut ogres as a gift. Inside de Glopgut Hollow to de north, you'll find de great big brute Thog. He's got him a Light of Souls. At least, he will until you take it from him.<|endoftext|> <|startoftext|>Seek Brother Silverhallow<|obj|>Speak with Brother Silverhallow at the Orgrimmar Embassy.<|text|>I just received word that you are needed in Orgrimmar. Brother Silverhallow has asked for you to return to the city as quickly as you are able. His message didn't include any other information, and the matter seemed urgent. Look for Brother Silverhallow at the Orgrimmar Embassy.<|endoftext|> <|startoftext|>Swamp Bait<|obj|>You have been tasked with collecting 8 Crocolisk Hides from the Baradin Crocolisks on Tol Barad. The crocolisks can be found in the swamp, just west of Baradin Hold.<|text|>Supplies are never easy to find in a place like this. We have been scouting since we captured the island but things are not looking good. Fortunately, we just received a scouting report that a swamp full of crocs is just west of our base camp here. The hides off those crocs will come in handy for our leatherworkers. Bring back as many as you can.<|endoftext|> <|startoftext|>Trouble at the Sludge Fields<|obj|>Report to Warden Stillwater at the Sludge Fields in Hillsbrad Foothills.<|text|>Warden Stillwater, over at the Sludge Fields, north of here, has sent out a distress signal. The missive wasn't clear, but from what I could make of the letter there's a riot happening at the Sludge Fields and most of the guards have been killed. The warden has warned that any would-be-heroes approach from the back entry, located on the western side of the Sludge Fields. He's also asked for discretion. He doesn't want news of this little *ahem* uprising to surface.<|endoftext|> <|startoftext|>The Leftovers<|obj|>You have been instructed to kill 12 Horde Infantry on Tol Barad. You can find the holdouts in The Slagworks, Warden's Vigil and the Ironclad Garrison, here on Tol Barad.<|text|>We fought hard to capture this island. We cleared out most of the horde scum but I can still smell their foul stench in the air. I need you to investigate the slagworks, warden's vigil and the ironclad garrison. Kill any horde that you find. You know what they say, the only good horde is a dead horde!<|endoftext|> <|startoftext|>Spread the Word<|obj|>Speak with Fizzle Brassbolts on Fizzle & Pozzik's Speedbarge in Thousand Needles.<|text|>For rendering me faithful service, I grant you your life. Take it and be gone from my sight. Let your people know of all that has transpired. And , if we ever cross paths again, you will die.<|endoftext|> <|startoftext|>Deep Mine Rescue<|obj|>Escort Dumass to Safety!<|text|> HI! SPIDERS EVERYWHERE! THE CAPTAIN SENT ME TO SAVE THE WORLD AND CAPTURE HUMANS! WHAT IS THIS PLACE ANYWAY? IT'S SO HOT! I... Perhaps you should cut him free and get him back to safety. Or you can just leave him here, though it's your fault that he's stuck in this mine.<|endoftext|> <|startoftext|>Spread the Word<|obj|>Speak with Pozzik on Fizzle & Pozzik's Speedbarge in Thousand Needles.<|text|>For rendering me faithful service, I grant you your life. Take it and be gone from my sight. Let your people know of all that has transpired. And , if ever we cross paths again, you will die.<|endoftext|> <|startoftext|>Four Twilight Elements<|obj|>Collect the four Twilight Elements: Air, Earth, Fire, and Water.<|text|>The Twilight's Hammer have summoned a monstrosity. It's a combination of the four elements infused with the power of their special ore, Elementium. If you want to save your precious Thousand Needles from total destruction, you're going to have to destroy it. But first, you'll need a few things to get through its protective shielding. Go east into the Withering and bring back the four Twilight elements.<|endoftext|> <|startoftext|>Unbound<|obj|>Unbind the Bound Fury and the Bound Vortex.<|text|>There are two very powerful elementals that the Twilight's Hammer have bound. They are using the bound Fury and Vortex to infuse Animus with a great deal of power. When Animus has absorbed enough of their power, he will explode. The rest of Thousand Needles and much of the surrounding lands, will be obliterated.<|endoftext|> <|startoftext|>Lord Banehollow<|obj|>Slay Lord Banehollow.<|text|>Only one final power remains lurking in the depths of Shadow Hold now: Lord Banehollow. The Shadow Council here serves his whims, and even Fel'dan was a mere instrument for him to prepare this land for another invasion of the Burning Legion. Proceed carefully. A dreadlord is a terrifying foe. Stand tall and triumph!<|endoftext|> <|startoftext|>The Doomstone<|obj|>Collect the Doomstone.<|text|>At the core of Animus is an artifact known as the Doomstone. One of its properties is an ability to absorb a great deal of energy. This is how the cultists are trying to set off the explosion... by overloading the stone and amplifying the power through the elemental. Bring me the Doomstone. For safe keeping, of course.<|endoftext|> <|startoftext|>Shadow Lord Fel'dan<|obj|>Slay Shadow Lord Fel'dan.<|text|>Shadow Lord Fel'dan awaits further in the depths. His wrath will be unmatched now that you have slain his beloved pets. Even without Moora and Salia at his side, he is a terrible force to be reckoned with. Beware his dark powers; he is nearly more demon than orc by now.<|endoftext|> <|startoftext|>Jaedenar Awaits<|obj|>Deliver the Arcanist's Herbs to Greta Mosshoof at Wildheart Point.<|text|>The cultists you saw guarding the claw were members of the Shadow Council, foul warlocks behind nearly every attempt to bring demons into Azeroth. North of here is Jaedenar, named in worship of Kil'Jaeden himself. Deep beneath it stretches Shadow Hold, a former barrow den and the Shadow Council's own stronghold on Azeroth. Take these herbs north to Wildheart Point, on the east side of the road. Greta Mosshoof will need them for her plan to purify Shadow Hold for good.<|endoftext|> <|startoftext|>Dressed to Kill<|obj|>Kill 10 Glopgut Ogres. Your Twilight's Hammer disguise will automatically apply while inside Glopgut's Hollow.<|text|>Your disguise is ready. Whenever you go north into Glopgut's Hollow now, your Twilight's Hammer regalia will fool the ogres. The rest of the plan is simple: you kill a bunch of Glopgut ogres, and they blame the cult. Are you ready to create some havoc in the ogre camp? I thought so.<|endoftext|> <|startoftext|>Muckgill's Flipper or Something...<|obj|>Deliver Muckgill's Flipper back to Captain Keyton at the Azurelode Mine in Hillsbrad Foothills.<|text|>This looks like Muckgill's flipper or something. Maybe there's somebody that cares that you killed this murloc back at the Azurelode Mine camp. Probably not, but it's worth a shot. Take Muckgill's fin or whatever it might be back to Captain Keyton at the Azurelode Mine in southwestern Hillsbrad.<|endoftext|> <|startoftext|>Purple is Your Color<|obj|>Gather up 8 Twilight Garment Scraps.<|text|>So far as I can tell, the Glopgut Ogres right outside the cave here have not yet joined up with the Twilight's Hammer. If we're clever, we can turn the two groups against each other. Let's roll with a little trick I learned in Silithus. First we'll need to put together a set of cultist robes for you. Head south of here and kill some Twilight Windwarpers in the Twilight Breach. Aside from disrupting whatever they're up to, it'll give you a chance to collect garment scraps.<|endoftext|> <|startoftext|>Whispers in the Wind<|obj|>Collect a Windspeaker charm and 5 Breath of the Vortex.<|text|>You hear dem? De voices from de cave. Dey want to talk, but dey ain't got no breath. Let's find a way to listen. De Twilight's Hammer, dey talk to de wind. Go to de Twilight Breach south of here, and grab de Windspeaker Charm from de camp. It'll be atop a stone pillar. We'll need us de breath of the elementals, too! Slay de Storm Vortexes and take what joo need.<|endoftext|> <|startoftext|>Thieving Little Monsters!<|obj|>Recover 6 Forsaken Camp "Supplies."<|text|>The long stretch of coastline directly south of our position that extends from west to east is known as the Western Strand. Along the Western Strand you will find two things: murlocs and our stolen "supplies." Those damned thieving murlocs struck while our backs were turned and took our "supplies." Sarus and I cannot leave this post. We need you to head to the Western Strand and recover those "supplies!"<|endoftext|> <|startoftext|>An Arcane Ally<|obj|>Speak with Arcanist Delaris at the Ruins of Constellas.<|text|>The Emerald Circle is sworn to accept the help of any who wish to fight the demons of Felwood. Though my people have long shunned the arcane, we cannot afford to deny ourselves such advantage here. Arcanist Delaris, a surviving Highborne mage, helps us battle the Jadefire satyr. Follow the road to the north, and you will find her at our encampment overlooking the Ruins of Constellas. If you wish to help cleanse Felwood, follow her requests as you have mine.<|endoftext|> <|startoftext|>To the Withering<|obj|>Speak with Magatha Grimtotem at the Twilight Withering in Thousand Needles.<|text|>According to Magatha, she'll meet you just outside of the Twilight Withering to the east.<|endoftext|> <|startoftext|>Coastal Delicacies!<|obj|>Feed the Hungry Mine Spider 12 Murlocs from the Western Strand.<|text|>My spiders are hungry and agitated! They haven't eaten for days and are starting to sample our human captives. We can't have that. We need those humans for use in the Sludge Fields. I want you to take one of my hungry mine spiders out and feed it murlocs from the Western Strand, south of here. Whatever you kill, it'll eat! The more the better!<|endoftext|> <|startoftext|>Culling the Corrupted<|obj|>Collect 10 Corrupted Pelts from Angerclaw Bears or Felpaw Wolves.<|text|>The sickening corruption of demons pervades this entire forest. The soil, the trees, the animals... all grow thick with fel magics. We of the Emerald Circle have sworn to cleanse this forest, and doing so requires a constant battle. While some life here can still be healed, the bears and wolves that wander nearby have been twisted too far. We must end their suffering, and ensure their bodies do not spread the taint further. Hunt the bears and wolves, and return to me with their hides.<|endoftext|> <|startoftext|>To the Withering<|obj|>Speak with Magatha Grimtotem at the Twilight Withering in Thousand Needles.<|text|>You should not keep the Elder Crone waiting. She said that she'd be up top and just outside of the Twilight Withering to the east.<|endoftext|> <|startoftext|>Relics of the Sun King<|obj|>Obtain 4 Relics of the Sun King.<|text|>The Seal of the Sun King serves as a defense mechanism for Ramkahen. When the barrier around Uldum fell, we began to see Wastewander outriders from Tanaris filter into our borders. They attacked this holy site on their way west and robbed it of the relics which once provided its power. Recover the relics for us. Without them we are powerless to defend against attacks from the desert.<|endoftext|> <|startoftext|>Codemaster's Code<|obj|>Obtain the Codemaster's Code.<|text|>, the bonds holding Magatha are specially encoded. She can only be released if we get those codes. There's a device near Codemaster Deethuk in the Bulwark to the southeast. It contains the codes. Please obtain them.<|endoftext|> <|startoftext|>The Elder Crone<|obj|>Disable Magatha's Bonds Controller.<|text|>You have the code. Now all you have to do is head to the eastern section of the Bulwark and free the Elder Crone. Good luck. Thank you for all you've done.<|endoftext|> <|startoftext|>Al'Akir's Vengeance<|obj|>Speak to Prince Nadun at the Arsad Trade Post outside Mar'at in Uldum.<|text|>Listen. What struck Orsis was no natural sandstorm. It was the minions of Al'Akir. The elemental lord of air is firmly allied with Deathwing and it was only a matter of time before he set his subjects upon my people. Orsis has been attacked as a warning to us. We must move quickly to offer our brethren what aid we can. Meet with Nadun at the Arsad Trade Post outside of Mar'at. I will begin preparations to take care of the displaced and wounded.<|endoftext|> <|startoftext|>Venomblood Antidote<|obj|>Fill the Antidote Vial with the poison of 8 Venomblood Scorpid corpses.<|text|>Iset attempted to defend this holy ground when the Wastewander bandits ransacked it. They appear to have used the potent toxin present in the venomblood scorpids. Take this vial and collect venom from their corpses so that I may concoct an antidote. I fear Iset might not have much time.<|endoftext|> <|startoftext|>Human Infestation<|obj|>Capture 8 Hillsbrad Humans.<|text|>This mine was once the heart of Alliance mining operations in Hillsbrad. It now serves as a breeding ground for our loyal spiders, though, the humans still occupy it - in a way. But onto business! Warden Stillwater has called for more workers at the Sludge Fields. I want you to enter the mine with these shackles and capture Hillsbrad humans for labor in the fields. Break them out of their web paralysis and beat them into submission before you use the shackles.<|endoftext|> <|startoftext|>Behind You!<|obj|>Assassinate Codemaster Deethuk, Commander Fastfuse, and Elementalist Starion.<|text|>The three leaders of the Bulwark are powerful and not to be underestimated. Fortunately for us, you now have a disguise to make you look like one of the Twilight cultists. You should put the disguise on and speak with Codemaster Deethuk, Commander Fastfuse, and Elementalist Starion each alone. Get them to turn their backs on you, and when they do, strike quickly!<|endoftext|> <|startoftext|>Impending Retribution<|obj|>Speak to Nomarch Teneth at the Tahret Grounds, Sun Priest Asaris at the Seal of the Sun King, and Asaq at Mar'at.<|text|>Now that you've been suitably rewarded, I hope I can speak with you frankly. You've done my kingdom a great favor, but you've also unbalanced a fragile peace process. I was pursuing my brother's release strictly through diplomatic means in order to avoid bloodshed. Now, the enemy is sure to seek retaliation. Speak to Nomarch Teneth at the Tahret Grounds to the east, Sun Priest Asaris at the Seal of the Sun King to the north and Asaq at Mar'at to the west. Find out where the enemy will strike.<|endoftext|> <|startoftext|>Efficient Excavations<|obj|>Bring 'Efficient Excavations' to Belloc Brightblade in Schnottz's Landing.<|text|>This manual describes outlandish theories on how to most efficiently manage large groups of workers as they engage in massive excavation projects. After a quick skim of the material, it becomes clear to you that the author of the book is the figure in charge of the over-aggressive pillagers here. A map on the back cover indicates that the author has a bunker in the southwest region of Uldum. Perhaps an introduction is in order.<|endoftext|> <|startoftext|>Teach A Man To Fish.... Or Steal<|obj|>You must steal 22 Rustberg Seabass from Rustberg Village. The fish can be found on string stands at the docks, round back of the village. Rustberg Village is due north of base camp, on the right side.<|text|>Rustberg Village. That place is a curse and a blessing for us. I have no clue where bandits learned to fish as well as they do but I have no time to worry about that now. I need you to head down there and steal as many of their fish reserves as possible. We have been living off scraps since we retook the island and this is our best chance at some solid food reserves. Keep an eye out for stealthers up there, reports have told us they are prevalent inside the village walls.<|endoftext|> <|startoftext|>Fury Unbound<|obj|>Travel to the Gullet and speak with Zaela. Kill Torth.<|text|>Narkrall's drake Torth survived the failed attack on Thundermar, and now the creature is free from his former master. Torth seeks vengeance against the Dragonmaw, and has already strafed Bloodgulch once. He will keep returning until we skewer him for good. It is time to put the Demon Chain to work. Torth's old nest is a small cave in the hills west of here that we have turned into a small camp called "The Gullet." Meet me at the Gullet and we will finish Torth off.<|endoftext|> <|startoftext|>Twin Temptresses<|obj|>Slay Moora and Salia.<|text|>Moora and Salia are the personal servants of Shadow Lord Fel'dan. Do not be deceived by them! These foul succubi use their wiles and foul magic to draw mortals deep into Shadow Hold. Those in their grasp undergo brainwashing, or are sacrificed by Fel'dan to his demonic masters. The two fight as one and are never found apart, making them a considerable threat. Proceed further into Shadow Hold and slay them.<|endoftext|> <|startoftext|>The Inner Circle<|obj|>Slay 12 defenders inside Shadow Hold.<|text|>With their outer sentries gone, the greater members of the Shadow Council are next. Deep within the corrupted barrow dens you'll find powerful Jaedenar Warlocks, Hunters, Enforcers, Darkweavers, and Legionnaires. They must be defeated if these lands are to be saved!<|endoftext|> <|startoftext|>Not The Friendliest Town<|obj|>Commander Marcus Johnson has asked you to kill 14 villagers in Rustberg Village. Rustberg Village is just north of base camp, on the right side.<|text|>Have you been up to Rustberg Village yet ? I would suggest you bring a sharpened blade if you are heading that direction. The folks in that town look alright but something suspicious is going on in there. Reports have been coming in that they are picking off our soldiers left and right. We have had just about enough of that, so I need you to head down there and do a little cleaning house for us. Take down as many as you can and report back when you are done.<|endoftext|> <|startoftext|>The Demon Prince<|obj|>Slay Prince Xavalis.<|text|>The Jadefire satyr that have overrun so much of Felwood work directly with the Shadow Council. These satyr answer directly to the ancient and powerful Prince Xavalis. Some say he is the son of Xavius, the first satyr, blessed by Sargeras himself. Whatever his nature, he must die if we are to scatter the Jadefire and reclaim our barrow dens. Journey deep into Shadow Hold and slay him. Show him no mercy; he will have none for you.<|endoftext|> <|startoftext|>Break Them Out<|obj|>Rescue 5 Bulwark Prisoners from the Twilight Jailers.<|text|>Magatha's not the only one that the Twilight's Hammer have taken prisoner. While you're up there to the south, you should break as many of them out as you can.<|endoftext|> <|startoftext|>On to the Bulwark<|obj|>Speak with Lakota Windsong at the Twilight Bulwark in Thousand Needles.<|text|>, while you and the pridelings were taking care of the skymaster, Lakota Windsong came by. She told me to tell you to meet her east at the Twilight Bulwark. That must be where they're holding Magatha Grimtotem.<|endoftext|> <|startoftext|>To the Deeps<|obj|>Travel to the Ruins of Vashj'ir with Erunak.<|text|>I assure you the legends are true: Sharas'dal, the Scepter of Tides, was forged around living waters of the Well of Eternity. It gave Azshara dominion over life itself. I have sent shaman throughout the world looking for it, but the only one to ever find it has gone missing. Wavespeaker Adelee said she had tracked the scepter to the Ruins of Vashj'ir, but we haven't heard from her since. ! Come with me to the ocean depths. Let's track down our missing shaman and get that artifact!<|endoftext|> <|startoftext|>Something to Wear<|obj|>Collect 10 pieces of Twilight's Hammer Armor.<|text|>I've got an idea for how you can get close to their leaders without getting killed. But first, you're going to need to find something to wear. My suggestion is that you head up there and get their armor from them.<|endoftext|> <|startoftext|>Dousing the Flames of Protection<|obj|>Use the Purified Moonwell Water to douse the four Braziers of Protection within Shadow Hold.<|text|>The braziers are spread throughout Shadow Hold. Enter the tunnel into Shadow Hold, and follow it through the underground passageways. Douse each of the brazier's flames and the protections the Council has set up will fall for at least a short period of time.<|endoftext|> <|startoftext|>Wavespeaker's Trail<|obj|>Locate three clues to the whereabouts of Wavespeaker Adelee within the Ruins of Vashj'ir.<|text|>The shaman we seek is Wavespeaker Adelee. Her research brought her down to these ancient ruins, where she reported naga armies amassing prior to the Legion invasion. The last I had heard, she had located Sharas'dal, the Scepter of Tides - and then she went silent. , Search for clues to her whereabouts among the lower level of the ruins. Beware the naga patrols!<|endoftext|> <|startoftext|>The Demon Chain<|obj|>Acquire the Demon Chain.<|text|>Narkrall revealed to me the secret of his influence over the drakes in this area. I thought the Demon Chain was a myth, but he's had it all along. And now the fool is about to lose it! His life is meaningless to me but the Dragonmaw can't afford to lose that artifact. Follow him north, up to Thundermar. The city will be in chaos, so you may be able to land undetected. Return to me with the Demon Chain, even if you have to remove it from Narkrall's corpse. Find that artifact!<|endoftext|> <|startoftext|>Needs of the Many<|obj|>Take the portal from Dalaran over Karazhan to Dalaran in the Broken Isles.<|text|> Please take this portal to Dalaran in the Broken Isles and begin your artifact quest!<|endoftext|> <|startoftext|>Secrets of the Axes<|obj|>Search the Broken Isles for the greatest axe wielding warrior you know.<|text|>Battlelord, I have a request. Find me inspiration! An axe whose form has seen a truly astounding amount of battle, wielded by one of the world's most powerful warriors. Both weapon and owner forged together in the crucible of war. Find this hero and their weapon, and convince them to come here.<|endoftext|> <|startoftext|>A Huge Problem<|obj|>You have been asked to kill Problim, a giant ettin that roams the paths of Tol Barad.<|text|>We finally capture this godforsaken rock and then we find out that there is a huge ettin roaming around, taking out our sentry patrols! , I need you to round up a few friends and take that ettin down. We can't have a beast like that roaming around, wreaking havoc. Stay alert, reports from the front say that he is carrying a huge tree as a weapon, and he is not afraid to use it.<|endoftext|> <|startoftext|>Forces of Jaedenar<|obj|>Slay 12 Jaedenar Forces.<|text|>The Shadow Council perpetuates the corruption of this land. At Jaedenar in the northwest, they worship the demons of the Burning Legion, and work to open the path for their masters to return to this world. The grounds are patrolled by Jaedenar Hounds, Guardians, Adepts, and Cultists - thugs that act as lookout for the more vile forces beneath. They will be the first to die so that these forests may no longer suffer!<|endoftext|> <|startoftext|>Learning From The Past<|obj|>You have been asked to recover four Dusty Prison Journals from the Cursed Depths, just east of Baradin Hold.<|text|>Now that we finally have a hold on this wretched island, we can start to investigate how it got in this condition. Some of our troops have discovered journals around the entrance to the Cursed Depths cellblock just east of here. These journals are of particular interest to our elder scribes back at base camp. I need you to recover four of them and bring them back to me as fast as you can. , be careful down there, that place is crawling with undead.<|endoftext|> <|startoftext|>Purity From Corruption<|obj|>Fill the Empty Canteen with water from the corrupted moonwell in the center of Jaedenar.<|text|>The flowers you brought me were the essential ingredient. Protective barriers surround Shadow Hold, projected from demonic braziers. If we are to drive the Shadow Council from Felwood, then those braziers must be extinguished. This vial has been infused with crying violet and the magic of the wilds. Fill it at the corrupted moonwell in the center of Jaedenar and return to me.<|endoftext|> <|startoftext|>Glorious Harvest<|obj|>Recover 60 Creeper Eggs.<|text|>Directly southeast of Southpoint Gate you will find our spider domestication operations. Through the years we have grown a kinship with the spiders of Hillsbrad and have managed to domesticate and breed the adorable little critters. Spiders now serve us as regular household pets and beasts of battle! Such diverse creatures they are! I need you to head into the fields to the southeast and carefully harvest the eggs that we have incubating on the bears. Deliver the harvest to Sarus at the mine.<|endoftext|> <|startoftext|>The Imprisoned Archmage<|obj|>You must kill Archmage Galus and return with his Staff from the Cursed Depths, just east of Baradin Hold.<|text|>We have been trying to clear out the Cursed Depths cellblock since we landed on Tol Barad. It seems that everytime we get close, that archmage shows up and pushes us back. Now that we have claimed the island, it's time we take another shot. Head down there and bring me back his staff as proof that you have finished the job.<|endoftext|> <|startoftext|>Break the Unbreakable<|obj|>Slay Xavathras.<|text|>With the claw, we are ready to break through the Jadefire's defenses. Head into the ruins to the northwest. Beyond the frontline of the satyr you'll find a narrow pass heading to their corrupted moonwell. An enormous wall of demonic flame bars the path, but the Claw of Tichondrius should be able to dispel it. Beyond the barrier you will find the leader of these forces, Xavathras, guarding the corrupted moonwell. Slay him once you are through!<|endoftext|> <|startoftext|>Crying Violet<|obj|>Collect 8 Crying Violets.<|text|>We must prepare carefully before assaulting Jaedenar. The magic of the warlocks and demons within Jaedenar is strong, and we will need wards of our own before entering. We need only one more ingredient: Crying Violet, which grows in the hills near the enemy's stronghold to the northwest. Gather the crying violet, then meet my assistant in the field. He will know what to do next.<|endoftext|> <|startoftext|>Clearing the Depths<|obj|>You have been asked to kill 9 ghosts of any type in the Cursed Depths, just east of Baradin Hold.<|text|>You are a sight for sore eyes. Now that we have claimed Tol Barad, the battle has just begun. We discovered a cell block just east of here that we need you to clear out. Turns out that its chock full of ghosts that have been locked up down there for who knows how long. Clear out as much as you can and report back to me when you are done.<|endoftext|> <|startoftext|>Past Their Prime<|obj|>Kill 8 Infested Bears.<|text|>Bears are soulless beasts put upon this earth to torment us. Only through Forsaken ingenuity have we devised a way to make use of the bears so that they may serve some purpose! We use the bears at our spider farm as living egg feeders. Our spiders lay their eggs in the bear flesh and the eggs thrive off of the meat and blood of the beasts. After they have served their purpose the monsters must be put down. Travel southeast and kill the infested bears that have lived past their prime.<|endoftext|> <|startoftext|>Escape From the Lost City<|obj|>Free Prince Nadun and speak to King Phaoris at Ramkahen in Uldum.<|text|>Everything is ready! Undo my chains and set your friends free. We must move quickly before the Neferset scum realize we're up to something! If we make it, see my brother, King Phaoris for a reward.<|endoftext|> <|startoftext|>If The Key Fits<|obj|>Lead squad from Highbank to the closed Dragonmaw Gate.<|text|>The wyrms have already taken the battle to the sky above Grim Batol. It's up to us to move our men in by ground and secure the gates. I want you to know what is at stake here. Grim Batol is the source of Twilight's Hammer reinforcements to all of the highlands. If we do not cut them off here, we will not win the battles ahead. I'm sending a squad from Highbank with you. Get to the gate to the southeast and get it open. Your lieutenant should have any further instructions you'll need from there.<|endoftext|> <|startoftext|>Pressing Forward<|obj|>Bring your squad past the northern Dragonmaw Gate to the entrance of Grim Batol.<|text|>Good work so far. We should find the entrance to Grim Batol just past the next gate. I was ordered to secure the entrance and block off reinforcements while the rest of our men press through the path we've cleared up the canyon. Let's get moving down the canyon to the southwest - we should find the next gate pretty quickly.<|endoftext|> <|startoftext|>Trouble at Azurelode<|obj|>Report to Captain Keyton at the Azurelode Mine in Hillsbrad Foothills.<|text|>Productivity from our spider farm at the Azurelode Mine is at a standstill. Captain Keyton has requested that we send help immediately. Keyton claims that the mine spiders refuse command and are running rampant. Furthermore, a group of coastal murlocs are raiding our supplies. I want you to go down there and check things out. Help out Keyton and the spider-handler. You'll find Azurelode Mine to the southeast, near the coast.<|endoftext|> <|startoftext|>Paving the Way<|obj|>Kill 30 Twilight's Hammer cultists along Wyrm's Bend as you fight towards the entrance to Grim Batol.<|text|>My orders are to accompany you south through the Dragonmaw Gates towards the entrance of Grim Batol. We're to clear a path so that the rest of the men can follow us up and secure the entrance. Translation: kill everything that moves, and don't be ashamed if you have a good time doing it. The boys are getting antsy. Let's go.<|endoftext|> <|startoftext|>Precious Goods<|obj|>Retrieve a Twilight Caravan Gatestone. The Spearwardens should carry keys that can get you into the gatestone chests.<|text|>The gates further down the canyon are shut. Our scouting revealed a stone that they carried in chests in their caravans that they used to open the gates. Get down there and look for a chest key on the bodies of the guards. When you find it, use it on one of those chests on the caravan wagons and bring the gatestone back to me.<|endoftext|> <|startoftext|>Kavem the Callous<|obj|>Obtain the Neferset Key from Kavem the Callous.<|text|>Kavem was cruel enough before the Neferset signed up with Deathwing. His pleasure in deriving pain now borders on the insane. It is he who now holds the keys to our shackles. He dwells in the building next to us, to my right. Find him and take the key from him. Do not hesitate or show him mercy. He will slit your throat and think nothing of it.<|endoftext|> <|startoftext|>Easy Pickings<|obj|>Kill 8 Twilight Spearwardens.<|text|>The ambush launched smoothly. Most of the guards are dead, but a few are still pinned down with the wagons. Get in there and clear them out so we can push forward into the canyons.<|endoftext|> <|startoftext|>Mathias' Command<|obj|>Speak to Master Mathias Shaw in Dragonmaw Pass.<|text|>Recent events make it even more apparent that holing up here and making sporadic attacks on Grim Batol isn't enough to keep our kind safe, much less retake Grim Batol. We need to be more aggressive, we need to strike into their heart. I've agreed to send dragons to the aid of your commanders. They were already hatching a plan to strike at Grim Batol, so you should focus your attention there first. You should be able to find Mathias Shaw in Dragonmaw Pass, in the canyon below us to the south.<|endoftext|> <|startoftext|>A Talking Totem<|obj|>Speak with the Totem of Ruumbo near Deadwood Village.<|text|>The furbolg village to the south is the home of the Deadwood tribe, sworn enemies of the Timbermaw. They are corrupted and foul like so many others, driven mad by the taint of these woods. Something unusual has occured near the village though. Travelers coming here have said that the totem next to the road has spoken to them. I have heard nothing every time I approach it. Perhaps it will speak to you? Maybe you can find out what's going on for me.<|endoftext|> <|startoftext|>Rasha'krak<|obj|>Obtain Rasha'krak's Bracers of Binding.<|text|>Based on this information you've delivered, I believe that one of this "Archduke's" minions may already have turned its eyes toward Thorium Point. His name is Rasha'krak, and he patrols the lava pools just to our south. He looks like the latent fire elementals that rage nearby, except for one small difference: the bracers of binding that encircle his wrists. Find him and bring these bracers to me. I need proof that we are in danger before we involve ourselves in elemental wars.<|endoftext|> <|startoftext|>The Gates of Grim Batol<|obj|>Speak to Warlord Krogg in Wyrms' Bend.<|text|>Kroggs started the assault to push up the canyon. He's just past the gate to our southeast. I'm going to get the squad together to join the attack. We'll meet you down there.<|endoftext|> <|startoftext|>Fight the Power<|obj|>Slay 8 Jadefire Rogues or Jadefire Shadowstalkers at the Ruins of Constellas.<|text|>It's time for the final push against the Jadefire! If you're prepared to break through their foul barrier and bring the fight to their leader, I'd also ask your help against the lesser satyr. Our druids fight ferociously, but your strength can help turn the battle. Show the Jadefire that their power will no longer hold sway over these lands!<|endoftext|> <|startoftext|>The Twilight Skymaster<|obj|>Get a flight from Heartrazor to the Twilight Aerie and deal with Twilight Skymaster Richtofen.<|text|>Twilight Skymaster Richtofen is at the Twilight Aerie up above and to the southeast. No matter what we do down here, if he's not dealt with, all hope is lost for Highperch. While Heartrazor is too injured to help you with the fight, he can fly you up there. The rest is up to you. Good luck.<|endoftext|> <|startoftext|>Paving the Way<|obj|>Kill 30 Twilight's Hammer cultists along Wyrm's Bend as you fight towards the entrance to Grim Batol.<|text|>My orders are to accompany you south through the Dragonmaw Gates towards the entrance of Grim Batol. We're to clear a path so that the rest of the men can follow us up and secure the entrance. Translation: kill everything that moves, and don't be ashamed if you have a good time doing it. The boys are getting antsy. Let's go.<|endoftext|> <|startoftext|>Easy Pickings<|obj|>Kill 8 Twilight Spearwarders.<|text|>The ambush launched smoothly. Most of the guards are dead, but a few are still pinned down with the wagons. You can see them just to our west, in the canyon below. Get in there and clear them out so we can get this attack on the move.<|endoftext|> <|startoftext|>Pressing Forward<|obj|>Bring the Gob Squad past the northern Dragonmaw Gate to the entrance of Grim Batol.<|text|>Good work so far. We should find the entrance to Grim Batol just past the next gate. I was ordered to secure the entrance and block off reinforcements while the rest of our men press through the path we've cleared up the canyon. I'm thinking if we get there soon enough, maybe I can let Ticker have a little more fun. Let's get moving down the canyon to the southwest - we should find the next gate pretty quickly.<|endoftext|> <|startoftext|>If The Key Fits<|obj|>Lead the Gob Squad to the closed Dragonmaw Gate.<|text|>The wyrms have already taken the battle to the sky above Grim Batol. It's up to us to move our men in by ground and secure the gates. I want you to know what is at stake here. Grim Batol is the source of Twilight's Hammer reinforcements to all of the highlands. If we do not cut them off here, we will not win the battles ahead. I'm sending the Gob Squad with you. Get to the gate to the southeast and get it open. Patch should have any further instructions you'll need from there.<|endoftext|> <|startoftext|>Warchief's Command: Hillsbrad Foothills!<|obj|>Report to High Executor Darthalia at Southpoint Gate in Hillsbrad Foothills.<|text|>All able bodied members of the Horde are hereby ordered to report to High Executor Darthalia at Southpoint Gate in Hillsbrad Foothills. The Forsaken war machine marches ever onward, securing Lordaeron for the Horde! To reach Southpoint Gate you must follow the road south through Silverpine Forest and take the east fork leading into Hillsbrad Foothills. Onward! Destiny calls!<|endoftext|> <|startoftext|>Welcome to the Machine<|obj|>Hand out 3 Quests.<|text|>Come in here dear , have a cigar. You're gonna go far and fly high as a ranking officer of the Forsaken. Yes, indeed, this is the good life and you are going to live it! I want you to take these orders and dispense them to the lowly scrubs that come along looking for work. Who you give what to is wholly at your discretion. When you're ready, mount up on my trusty skeletal steed - so they don't miss you - and start living the life! Which means just stand there and wait.<|endoftext|> <|startoftext|>Release Heartrazor<|obj|>Release Heartrazor from all bonds restraining him.<|text|>The Twilight's Hammer have the alpha male of Highperch pinned down. You must head east up the ramp and release Heartrazor before the pride loses its patriarch!<|endoftext|> <|startoftext|>Precious Goods<|obj|>Retrieve a Twilight Caravan Gatestone. The Spearwardens should carry keys that can get you into the gatestone chests.<|text|>The gates further down the canyon are shut. Our scouting revealed some kind of stone that they carry in chests in their caravans that they use to open the gates. Get down there and look for a chest key on the bodies of the guards. When you find it, use it on one of those chests on the caravan wagons and bring the gatestone back to me.<|endoftext|> <|startoftext|>Death to all Trappers!<|obj|>Collect 8 Trapper Nets.<|text|>There's only one answer for those filthy Twilight's Hammer trappers! Death! Bring me their nets.<|endoftext|> <|startoftext|>Maw of Souls: Ymiron's Broken Blade<|obj|>Return to Skyhold and convince Odyn to raise King Ymiron.<|text|>You hold King Ymiron's blade and realize what a fierce combatant he would make, were he to fight on your side. Perhaps Odyn could be persuaded to force the vrykul King's spirit to fight along your army.<|endoftext|> <|startoftext|>Leyline Feed: Falanaar Arcway<|obj|>Infuse the leyline feed with Ancient Mana.<|text|><|endoftext|> <|startoftext|>Maw of Souls: Piercing the Mists<|obj|>Defeat Helya in the Maw of Souls dungeon, then return to Havi in Valdisdall<|text|>In a time before memory, the Naglfar was the prize of Helya's fleet. It would seem that it has lived on to serve her once more. Now, the dread ship sails the sea of souls, and cuts through the mist unseen by the living. The kvaldir must have a way to summon her, and this is what you must seek. Find her berth and board the Naglfar. Put an end to the dread ship, and the souls of the Tideskorn may be redeemed.<|endoftext|> <|startoftext|>To Honor the Fallen<|obj|>Collect 8 Ancient Tideskorn Blades from the kvaldir in Helmouth Shallows.<|text|>Souls are not the only plunder Helya craves, and the kvaldir are ever eager to please. Among their spoils are the venerable blades of fallen heroes who dared stand against Helya's minions. These blades belong in a place of honor, not among their wretched kind. Reclaim the blades, for the honor of the Tideskorn!<|endoftext|> <|startoftext|>Leyline Feed: Falanaar Depths<|obj|>Infuse the leyline feed with Ancient Mana.<|text|><|endoftext|> <|startoftext|>Leyline Feed: Kel'balor<|obj|>Defend the Leyline Feed and infuse it with Ancient Mana.<|text|><|endoftext|> <|startoftext|>Leyline Feed: Halls of the Eclipse<|obj|>Infuse the leyline feed with Ancient Mana.<|text|><|endoftext|> <|startoftext|>Maw of Souls: Message to Helya<|obj|>Defeat Helya inside the Maw of Souls dungeon.<|text|>We cannot fight on two fronts and succeed. If we're to give ourselves the room we need to fight off the Legion we need to deliver a decisive victory against Helya. Not her armies, not her lieutenants, but the mother of the underworld herself. Go to the Maw of Souls and defeat Helya.<|endoftext|> <|startoftext|>Leyline Feed: Ley Station Moonfall<|obj|>Find the Broken Leydar Dish and repair the leyline feed.<|text|><|endoftext|> <|startoftext|>Leyline Feed: Ley Station Aethenar<|obj|>Collect 6 Leyline Feed Fragments and infuse the feed with ancient mana.<|text|><|endoftext|> <|startoftext|>Leyline Feed: Elor'shan<|obj|>Infuse the leyline feed with Ancient Mana.<|text|><|endoftext|> <|startoftext|>Preparing For War<|obj|>Complete "Aiding the Valkyra," "Lost at Sea" and "Enslaved by Sea Giants" missions.<|text|>We would do well to bolster our own forces before calling upon our allies to join us in the final conflict against the Legion. There still remains much to do in the Broken Isles and victories there will give us the momentum we need to crush the enemy.<|endoftext|> <|startoftext|>Trouble at Highperch<|obj|>Speak with Pao'ka Swiftmountain at Highperch in Thousand Needles.<|text|>Thank you for your help. You should speak with Pao'ka Swiftmountain at Highperch to the southwest. Perhaps he will know the whereabouts of the Elder Crone?<|endoftext|> <|startoftext|>Adventurers Wanted: Scholomance<|obj|>Enter Scholomance.<|text|>The Warchief has requested that any able-bodied adventurer head to Scholomance, east of Andorhal, immediately! Recent necromantic activity in the area points to Darkmaster Gandling, and a renewed effort to train powerful sorcerors for the scourge. If you so choose, travel to Scholomance to cleanse this bastion of evil from the Plaguelands.<|endoftext|> <|startoftext|>Free the Pridelings<|obj|>Free 12 Highperch Pridelings.<|text|>The trappers are rounding up all of the young wind riders. , will you go out there and free the pridelings?<|endoftext|> <|startoftext|>Adventurers Wanted: Stratholme Service Gate<|obj|>Speak with Crusade Commander Eligor Dawnbringer.<|text|>King Varian Wrynn has requested that any able-bodied adventurer head to Stratholme's service gate, just northwest of the Northpass Tower, immediately! Lord Aurius Rivendare, former paladin of the Silver Hand and recently resurrected son of none other than Baron Rivendare himself, now leads the remaining scourge forces there! If you so choose, head to the service gate and speak with Crusade Commander Eligor Dawnbringer, leader of the Argent Crusade effort to retake Stratholme for its true owners.<|endoftext|> <|startoftext|>Adventurers Wanted: Stratholme Main Gate<|obj|>Speak with Crusade Commander Eligor Dawnbringer.<|text|>The Warchief has requested that any able-bodied adventurer head to Stratholme's main gate, due north from Plaguewood, immediately! The Dreadlord Balnazzar has slain the Scarlet Crusade and resurrected them as the Risen! If you so choose, head to the main gate and speak with Crusade Commander Eligor Dawnbringer, leader of the Argent Crusade effort to retake Stratholme for its true owners.<|endoftext|> <|startoftext|>Adventurers Wanted: Scholomance<|obj|>Enter Scholomance.<|text|>King Varian Wrynn has requested that any able-bodied adventurer head to Scholomance, east of Andorhal, immediately! Recent necromantic activity in the area points to Darkmaster Gandling, and a renewed effort to train powerful sorcerers for the scourge. If you so choose, travel to Scholomance to cleanse this bastion of evil from the Plaguelands.<|endoftext|> <|startoftext|>Adventurers Wanted: Stratholme Service Gate<|obj|>Speak with Crusade Commander Eligor Dawnbringer.<|text|>The Warchief has requested that any able-bodied adventurer head to Stratholme's service gate, just northwest of the Northpass Tower, immediately! Lord Aurius Rivendare, former paladin of the Silver Hand and recently resurrected son of none other than Baron Rivendare himself, now leads the remaining scourge forces there! If you so choose, head to the service gate and speak with Crusade Commander Eligor Dawnbringer, leader of the Argent Crusade effort to retake Stratholme for its true owners.<|endoftext|> <|startoftext|>Adventurers Wanted: Stratholme Main Gate<|obj|>Speak with Crusade Commander Eligor Dawnbringer.<|text|>King Varian Wrynn has requested that any able-bodied adventurer head to Stratholme's main gate, due north from Plaguewood, immediately! The Dreadlord Balnazzar has slain the Scarlet Crusade and resurrected them as the Risen! If you so choose, head to the main gate and speak with Crusade Commander Eligor Dawnbringer, leader of the Argent Crusade effort to retake Stratholme for its true owners.<|endoftext|> <|startoftext|>Adventurers Wanted: Northern Dire Maul<|obj|>Speak with the Stonemaul Ogre.<|text|>The Warchief has requested that any able-bodied adventurer head to Northern Dire Maul, west of Camp Mojache, immediately! King Gordok and his growing army of Gordok ogres pose the largest and most powerful threat in the area to us! If you so choose, head to Northern Dire Maul and speak with the Stonemaul Ogre already sent there as a forward scout.<|endoftext|> <|startoftext|>Adventurers Wanted: Dire Maul Warpwood Quarter<|obj|>Speak with Furgus Warpwood.<|text|>The Warchief has requested that any able-bodied adventurer head to Dire Maul's Warpwood Quarter, west of Camp Mojache, immediately! Alzzin the Wildshaper has corrupted the area and could take over the entire Maul! If you so choose, head to the Warpwood Quarter and speak with Furgus Warpwood, one of the few uncorrupt beings left inside alive.<|endoftext|> <|startoftext|>Adventurers Wanted: Dire Maul Capital Gardens<|obj|>Speak with Estulan.<|text|>The Warchief has requested that any able-bodied adventurer head to Dire Maul's Capital Gardens, west of Camp Mojache, immediately! The fallen Highborne Prince Tortheldrin is using the massive demon Immol'thar to control the area! If you so choose, head to the Capital Gardens and speak with Estulan, a recently discovered pure Highborne seeking to reclaim the fallen city for his people.<|endoftext|> <|startoftext|>Adventurers Wanted: Northern Dire Maul<|obj|>Speak with the Druid of the Talon.<|text|>King Varian Wrynn has requested that any able-bodied adventurer head to Northern Dire Maul, east of Feathermoon Stronghold, immediately! King Gordok and his growing army of Gordok ogres pose the largest and most powerful threat in the area to us! If you so choose, head to Northern Dire Maul and speak with the Druid of the Talon already sent there as a forward scout.<|endoftext|> <|startoftext|>Adventurers Wanted: Blackrock Spire<|obj|>Speak with Acride.<|text|>King Varian Wrynn has requested that any able-bodied adventurer head to Blackrock Spire, northwest of Morgan's Vigil, immediately! Nefarian's armies and Rend Blackhand's followers threaten the entirety of His Majesty's kingdom! If you so choose, head to Blackrock Spire and speak with Acride, our only contact within that may be able to help us stop the impending invasion.<|endoftext|> <|startoftext|>Adventurers Wanted: Dire Maul Warpwood Quarter<|obj|>Speak with Furgus Warpwood.<|text|>King Varian Wrynn has requested that any able-bodied adventurer head to Dire Maul's Warpwood Quarter, east of Feathermoon Stronghold, immediately! Alzzin the Wildshaper has corrupted the area and could take over the entire Maul! If you so choose, head to the Warpwood Quarter and speak with Furgus Warpwood, one of the few uncorrupt beings left inside alive.<|endoftext|> <|startoftext|>Adventurers Wanted: Dire Maul Capital Gardens<|obj|>Speak with Estulan.<|text|>King Varian Wrynn has requested that any able-bodied adventurer head to Dire Maul's Capital Gardens, east of Feathermoon Stronghold, immediately! The fallen Highborne Prince Tortheldrin is using the massive demon Immol'thar to control the area! If you so choose, head to the Capital Gardens and speak with Estulan, a recently discovered pure Highborne seeking to reclaim the fallen city for his people.<|endoftext|> <|startoftext|>Adventurers Wanted: Blackrock Spire<|obj|>Speak with Acride.<|text|>The Warchief has requested that any able-bodied adventurer head to Blackrock Spire, west of Flame Crest, immediately! Nefarian's armies and Rend Blackhand's followers threaten the very existence of the Horde! If you so choose, head to Blackrock Spire and speak with Acride, our only contact within that may be able to help us stop the impending invasion.<|endoftext|> <|startoftext|>Adventurers Wanted: Blackrock Depths<|obj|>Speak with High Executioner Nuzrak.<|text|>The Warchief has requested that any able-bodied adventurer head to Blackrock Depths, west of Flame Crest, immediately! The Dark Iron dwarves have already attacked Alliance-held Redridge, and if left unchecked, may soon threaten our few Horde footholds in southern Azeroth. If you so choose, head to Blackrock Depths and speak with High Executioner Nuzrak, who is reforming the Kargath Expeditionary Force to finish off the Dark Irons once and for all.<|endoftext|> <|startoftext|>Adventurers Wanted: The Sunken Temple<|obj|>Speak with Lord Itharius.<|text|>The Warchief has requested that any able-bodied adventurer head to the Sunken Temple, not far from Stonard, immediately! The Atal'ai trolls within are attempting to summon forth Hakkar the Soulflayer! If you so choose, head to the Sunken Temple and speak with the green dragon Lord Itharius, who is prepared to put an end to these dangerous trolls.<|endoftext|> <|startoftext|>Adventurers Wanted: Blackrock Depths<|obj|>Speak with Morgan.<|text|>King Anduin Wrynn has requested that any able-bodied adventurer head to Blackrock Depths, northwest of Morgan's Vigil, immediately! The Dark Iron dwarves pose a serious threat to the citizens of Redridge! If you so choose, head to Blackrock Depths and speak with Morgan, who has returned from her extended absence and wishes to enact her vengeance on the Dark Iron nation.<|endoftext|> <|startoftext|>Walk A Mile In Their Shoes<|obj|>Escort a Farson Hold Prisoner to safety. The hold is located on the northwestern tip of the island.<|text|>We have sent at least 3 different recon groups to investigate Farson Hold in the last few weeks. Sadly, not one of them has returned back with any info. At this point, all we can hope is that they are being held alive as prisoners. I need you to infiltrate the keep and help get our soldiers back. This won't be easy , but if anyone can help us, it's you.<|endoftext|> <|startoftext|>Leave No Weapon Behind<|obj|>Retrieve 12 Rusty Rifles from Farson Hold on the north side of Tol Barad Peninsula.<|text|>Battle supplies are hard to come by on this rock. Every time we hold off another horde attack, it feels like we are fighting with sticks and stones. Reports have come in that Keep Lord Farson on the north side of the island has a large stockpile of rifles that we could use. Can you head down there and check it out? Be careful , Farson's followers will do anything to protect him.<|endoftext|> <|startoftext|>Adventurers Wanted: The Sunken Temple<|obj|>Speak with Lord Itharius.<|text|>King Varian Wrynn has requested that any able-bodied adventurer head to the Sunken Temple, not far from Marshtide Watch, immediately! The Atal'ai trolls within are attempting to summon forth Hakkar the Soulflayer! If you so choose, head to the Sunken Temple and speak with the green dragon Lord Itharius, who is prepared to put an end to these dangerous trolls.<|endoftext|> <|startoftext|>Minions of Calcinder<|obj|>Slay 6 Searing Flamewraiths.<|text|>There is such a thing as digging too deep. While you'll find the richest mineral veins deep below the surface, you'll also find the most evil creatures. Like fire elementals. Calcinder's minions roam the cavern ahead. Every one of them holds a piece of Calcinder's evil within it. Slay as many as you can, and show no remorse.<|endoftext|> <|startoftext|>Welcome to the Brotherhood<|obj|>Report to Overseer Oilfist at Thorium Point in Searing Gorge.<|text|>You should return to Thorium Point. Overseer Oilfist and the rest of the Thorium Brotherhood will be wondering how you fared in the fight against Calcinder.<|endoftext|> <|startoftext|>From Whence He Came<|obj|>Weaken Archduke Calcinder, then use the Sanctified Tripetricine to banish him.<|text|>Archduke Calcinder squirms in the back of this very cavern. We are close to killing him... but that is not what we are going to do. Slaying Calcinder here means nothing. His acolytes can easily revive him. Instead, we are going to banish him. I asked you to gather a precious stone from the Twilight's Hammer earlier. You will now use it against Calcinder. Engage him, weaken him, then use this device on him. He will be banished from this realm. Good luck, brave .<|endoftext|> <|startoftext|>Look at the Size of It!<|obj|>Take Chambermaid Pillaclencher's Pillow to Evonice Sootsmoker in the Searing Gorge.<|text|>Well, well, well... Isn't this a surprise. The Chambermaid had a gigantic ornate pillow and now it's yours. Evonice Sootsmoker will definitely want to get her grubby little hands all over this item. Take it to her and see if she'll offer you any goodies for your trouble.<|endoftext|> <|startoftext|>Claiming The Keep<|obj|>You have been asked to kill Keep Lord Farson at the Farson Hold. Farson Hold can be found on the north side of the island.<|text|>Have you seen the keep on the north side of the island? That is where Keep Lord Farson runs his operation from. Farson has a small group of dedicated followers and they have been giving us trouble since we got here. We sent a small group to investigate and they reported back on his exact position within the keep. Can you finish him off for us?<|endoftext|> <|startoftext|>Twisted Twilight Ties<|obj|>Speak with Hansel Heavyhands and help him assault Overseer Maltorius and Twilight-Lord Arkkus.<|text|>Hansel and I came here on a secret mission: kill Overseer Maltorius. While our main goal still remains the same - defeating Archduke Calcinder - it can't hurt to take out the infamous overseer of the Slag Pit while we're here. Problem is, Hansel was only prepared to fight one dwarf, but it looks like Maltorius has a visitor... an emissary from the Twilight's Hammer! Speak with Hansel and help him out. Then proceed down this corridor and along the balcony outside to find Overseer Oilfist.<|endoftext|> <|startoftext|>Kill 'em With Sleep Deprivation<|obj|>Obtain 16 Dark Iron Pillows.<|text|>It's a little known fact that dwarves, particularly of the Dark Iron variety, need rest! Lots of rest! Now I ask you; How can they sleep without pillows? Exactly, they can't. This is why you must steal their pillows. Once you've finished your cushion-thievery, talk with Taskmaster Scrange. He's a bit deeper in the cave, working on a covert project with Hansel.<|endoftext|> <|startoftext|>Slavery is Bad<|obj|>Slay 10 Dark Iron Taskmasters or Dark Iron Slavers.<|text|>Much like Overseer Maltorius, I'm a rich dwarf. However, I earned my riches through hard work and wise decisions, not through slavery. OK fine, very little slavery. Hardly any. Anyhow, the first thing that I see inside these caverns are slavedrivers and taskmasters. I won't stand for this! As you progress through the cavern, kill as many as you can. Report your results to Evonice Sootsmoker, deeper within the Slag Pit.<|endoftext|> <|startoftext|>Sweet, Horrible Freedom<|obj|>Free 12 Slave Workers. If they resist, kill them.<|text|>Of course, we'll want to free as many slaves as we can while we're here. Most of them will likely join forces with us, anxious to fight against their captors. However, sometimes you will find that slaves are resistant to being freed. It's a strange phenomenon, often called "Durnholde Syndrome". Either way, you should try to free them. If they resist, treat them as enemies. Report your results to Evonice Sootsmoker, deeper within the Slag Pit.<|endoftext|> <|startoftext|>Rise, Obsidion<|obj|>Use the Altar of Suntara, then slay Lathoric the Black and Obsidion.<|text|>Overseer Maltorius is in charge here, but he's not the only dwarf of power within the Slag Pit. Lathoric the Black and his horrifying golem, Obsidion, loom just down this corridor. Interfering with Lathoric's altar should summon both of them. Find it, then summon Lathoric and kill him. Report to Evonice Sootsmoker when you're finished.<|endoftext|> <|startoftext|>That Smart One's Gotta Go<|obj|>Slay the Hive Controller.<|text|>There's some kind of smart brain bug in the back of the cave. It's in charge of all of the silithid down there. My ice cream is melting! How am I supposed to launch my ice cream empire, and save my inventory, if that thing's in there?!<|endoftext|> <|startoftext|>Operation: Stir the Cauldron<|obj|>Speak to the Thorium Point flight master, then use the Brotherhood Flying Machine's guns to kill Cauldron Defenders until the area is safe for entry.<|text|>I'm putting you on a flying machine. You'll be responsible for softening our landing into the slag pit. Speak with your flight master here in Thorium Point, then fly down to the gorge. Once you near your landing point, there will undoubtedly be hordes of Dark Iron dwarves waiting for you. Use our flying machine's guns to take out as many of them as you can, then land at the cavern's entrance. Rendan should be waiting for you by the time you arrive.<|endoftext|> <|startoftext|>Shark Tank<|obj|>You have been tasked to kill Tank, a large shark cruising the waters of the Cape of Lost Hope. The cape can be found north of here, along the northern coastline.<|text|>I hate sharks. All of my troops hate sharks too. This is where you come in. I need you to head up to the Cape of Lost Hope and take out a huge shark named Tank. Tank is not to be trifled with so I would bring a few friends if I were you.<|endoftext|> <|startoftext|>We All Scream for Ice Cream... and then Die!<|obj|>Attach the tug's tow hook to 10 Dead Employees.<|text|>Don't get me wrong... I'm cheerful on the outside, but inside I'm just terribly torn to pieces. All of my friends and employees are dead. Could you do me a favor? Would you swim down there and attach the tug's tow hook to my dead employees? I'll reel them in.<|endoftext|> <|startoftext|>See the Invisible<|obj|>Collect 8 batches of Cursed Ooze from the Ruins of Constellas.<|text|>Yeah, yeah, your stuck-up mage friend there hit it on the nose. The imps over at Shadowlurk Ridge are hiding the key to the satyr's barrier in the nether. It's right there, but you can't see it or touch it unless you're shifted. I guess you're out of luck though, because only imps can phase shift! So you should just close your eyes, turn around, and let me go... It was just a joke! Don't hurt me! I'll need slime from the cursed oozes around these ruins. Bring me enough to cover you from head to toe!<|endoftext|> <|startoftext|>Shalassic Park<|obj|>Ride Su'esh and defeat 50 adversaries.<|text|>We have a Devilsaur. I think she sees you as the pack leader now. She should obey your commands. She looks hungry. Why don't you let her off the leash a little bit?<|endoftext|> <|startoftext|>The Wisdom of Patience<|obj|>Await the opening of the Emerald Nightmare, then report back to Senegos in Azsuna.<|text|>The horrors you braved in the thicket are only the beginning. Within the Emerald Nightmare you will face the very heart of the corruption that threatens the stability of all life on Azeroth. But not just yet. We have not yet managed to permeate the magic protecting Xavius' sinister realm. Once we have, however, you should return here; there is still much to be done.<|endoftext|> <|startoftext|>Maw of Souls: Maul of the Dead<|obj|>Retrieve the Maul of the Dead from Helheim.<|text|>All of the necessary components have been gathered together. Soon, the unholy steeds of the damned will trample the armies of the Burning Legion. However, our work is not quite done. One item yet remains beyond our grasp... Lurking within the depths of Helheim, the fallen queen Helya rules over the dead. In her possession is a maul, infused with the souls of countless fallen warriors. Bring to me the Maul of the Dead and with it, I will forge barding so impenetrable... no demon shall break it!<|endoftext|> <|startoftext|>Regroup at the Refuge<|obj|>Return to Starsong Refuge.<|text|>I cannot think clearly in this place. Even though the moonwell is still pure, the corrupting influence of the Nightmare remains. Come, we will return to the refuge and gather our wits. Then we will continue the hunt for my husband.<|endoftext|> <|startoftext|>Advancing the War Effort<|obj|>Complete 10 World Quests.<|text|>The quest for the Four Horsemen is of the utmost importance, however we must turn our attention to the warfront. Our continued success on the field of battle has shaken the Burning Legion and as a result, they have increased the frequency and intensity of their assaults. We must meet the increased aggression with continued resistance! Only then will we be able to turn our attention back to the Four Horsemen.<|endoftext|> <|startoftext|>Capturing the Gateway<|obj|>Complete the missions: Investigate Felsoul Hold, Preparing Our Arrival and Capturing the Gateway.<|text|>The time has come to make our move against the Legion. The Legion has multiple portals across the Broken Isles. Should your armies succeed in securing one while it's still active, Hymdall can use the runestones you gathered to direct it to whatever hellish world Hodir is trapped in.<|endoftext|> <|startoftext|>Arluin's Request<|obj|>Locate Arluelle and give her a piece of the Arcan'dor Fruit.<|text|>I never thought I would need to read this... Arluin made... plans... in the event he fell. It is not much, but I would like to honor his last request. Go to the location marked on this map. Take this Arcan'dor Fruit and give it to a woman named Arluelle. Arluin was very specific that all rewards for his work be directed to her. I think he may have known what his sacrifice meant. I was wrong about him.<|endoftext|> <|startoftext|>Darkheart Thicket: The Nightmare Lash<|obj|>Retrieve the Nightmare Lash from Darkheart Thicket.<|text|>The dark steeds of the apocalypse are indomitable creatures of anguish and cruelty. They can never be tamed... only subjugated. The next component of power we require is one born of hatred, fashioned within the Emerald Nightmare. It is known as the Nightmare Lash. The Nightmare Lash has the power to suffocate all hope... all light... from within a living soul. The Shade of Xavius himself carries the lash. Defeat him and bring the lash to me! I will use it to dominate the steeds of the damned!<|endoftext|> <|startoftext|>All In<|obj|>Complete the "All In" scenario.<|text|>It is time to put our plan into action. Oculeth will send you, Arluin and myself into the Arcway, where we shall trigger a manastorm in the Nightflow Conduit. Valtrois will stay here and prepare Shal'Aran for a massive jolt of arcane power - hopefully enough to satisfy the arcan'dor. $p... We have a saying... "To lead is to stand alone." It means only those who bear the weight of leadership can truly appreciate it. Thank you for standing beside me. In truth, I do not feel alone.<|endoftext|> <|startoftext|>Flow Control<|obj|>Seal off the Arcway Outlets in Lunastre Lane, The Parade Grounds, and the Midnight Court.<|text|>If all goes as planned, the manastorm will cause the leyline to flare up, sending a great surge of energy through the arcway. In order for the surge to reach Shal'Aran, we must seal off any outlets along the way. If we miss even one, the mission fails - and hundreds of people will be vaporized by the energy blow off. Thalyssra had better be sure about this tree.<|endoftext|> <|startoftext|>Arcan'dor, Gift of the Ancient Magi<|obj|>Pick the Fruit of the Arcan'dor and share it with Chief Telemancer Oculeth, Arcanist Valtrois, and First Arcanist Thalyssra.<|text|>Thousands of years ago, as the Quel'dorei were just beginning to unravel the mysteries of the arcane, a small enclave of druids met with the first of the elven magi. In the pale moonlight, they formed an order that would seek to bring the arcane into balance - using nature itself as a vessel. Thus the arcan'dor were created. My masters who belonged to this order have long since faded away. Yet their legacy remains. Their gift will mend the spirit of the shal'dorei. Let them eat, and be made whole.<|endoftext|> <|startoftext|>Bring Home the Beacon<|obj|>Use the Advanced Telemancy Beacon to survey Evermoon Commons, Evermoon Bazaar, and Siren's Vigil in Suramar City.<|text|>The conduit we need is in the Arcway, and security in the Arcway has doubled since your last visit. Our only reasonable option is to teleport your strike team directly in. This is a long-range teleport to a non-anchored destination. In other words, it will be hard. Take this beacon and survey the commons in Suramar City, then return the beacon to me so I can analyze the results. This will help me teleport you as close as possible to the conduit!<|endoftext|> <|startoftext|>Ephemeral Manastorm Projector<|obj|>Collect 4 Warp-Resistant Plating from Chronarch Defenders.<|text|>Oculeth's theory is sound. Reckless, but sound. A small warp-field could trap and excite ambient mana in the conduit, thus creating a manastorm similar to when the arcan'dor fell out of balance. I can build a device to generate the warp-field, but I need materials. Specifically, warp-resistant alloys - such as the armor plating of high-end security constructs in the noble district. Those constructs are deadly. If anyone owes you a favor, now is the time to call it in.<|endoftext|> <|startoftext|>Neltharion's Lair: Braid of the Underking<|obj|>Retrieve the Braid of the Underking from Neltharion's Lair.<|text|>Greetings, Deathlord. Years have passed since we first met, but for me it has been mere days. The unholy bond between Horseman and steed must not be taken lightly. Power begets power, Deathlord. Never forget this fact! I can forge an inseparable bond between rider and steed, but components of great power are required. The first item I require is the Braid of the Underking, a dark shamanic adornment passed down for generations. Currently, it is possessed by Dargrul the Underking.<|endoftext|> <|startoftext|>I Believe I Can Fly!<|obj|>Collect 6 Molted Feathers for Snicarus Dungleflight.<|text|>Let's not bother explaining how this happened, just know that I have the plan of all plans to escape this... this... This place stinks! But you can help! These feathers here will help craft my escape plan. If you wouldn't mind, I'm sure there's enough for the both of us!<|endoftext|> <|startoftext|>Giving It All We've Got<|obj|>Activate all of the leyline feeds in Suramar, then speak with Valtrois.<|text|>The arcan'dor is drawing incredible amounts of energy. Even with the leyline feed at full capacity, we may not have the power. Let us first ensure that all potential leyline conduits connecting to Shal'Aran are active. Then I can attempt to amplify the output and hopefully satisfy this insufferable plant.<|endoftext|> <|startoftext|>Audience with the Windlord<|obj|>Witness Thunderaan.<|text|>I have kept my promise. Thunderaan the Windlord awaits. Know that if betrayal is in your heart, the Windlord will not be deceived. Be silent, and perhaps your audience shall be a fortunate one.<|endoftext|> <|startoftext|><|obj|>Satisfy Thrymjaris' demands.<|text|>You bring the cursed bindings of Ragnaros to this place. Speak your intent.<|endoftext|> <|startoftext|>Assault on Violet Hold: Into the Violet Hold<|obj|>Defeat the leader of the Assault on Violet Hold.<|text|>The Violet Hold contains some of the Lich King's most powerful servants, and is at risk of being overrun by Legion agents. We must go there and thwart the demons before any of the prisoners can be set free.<|endoftext|> <|startoftext|>Eye of Azshara: Into the Eye of Azshara<|obj|>Defeat the Wrath of Azshara in Eye of Azshara.<|text|>Our investigation found that the naga, under the orders of Queen Azshara herself, are preparing to summon a powerful entity to unleash Azshara's power across the Broken Isles. Travel to the Eye of Azshara, and put a stop to the ritual.<|endoftext|> <|startoftext|>Vault of the Wardens: Into the Vault of the Wardens<|obj|>Defeat Cordana Felsong in Vault of the Wardens.<|text|>It's worse than we thought within the Vault of the Wardens. The prisoners have become the jailers, and have completely taken over the vault. However, our intelligence reports that Cordana Felsong herself may be there. Enter the Vault of the Wardens and cleanse the place of evil.<|endoftext|> <|startoftext|>Bindings of the Windlord<|obj|>Retrieve both Bindings of the Windlord and 10 Infernal Brimstone.<|text|>With Thunderaan risen again as the lord of Skywall, there may indeed be an arrangement you can make in exchange for those wretched implements. But one binding is of no use on its own. Return to me with both bindings, and with powerful enough ore to bind them, and I will arrange your audience with Thunderaan the Windlord.<|endoftext|> <|startoftext|>Maw of Souls: Into the Maw of Souls<|obj|>Defeat Helya in Maw of Souls.<|text|>Our scouts report that the vrykul damned are forced to sail aboard the Naglfar, a ship built of death. Travel to the Maw of Souls and confront Helya, before she collects any more poor, unfortunate souls.<|endoftext|> <|startoftext|>The Arcway: Into the Arcway<|obj|>Defeat Advisor Vandros in The Arcway.<|text|>The Arcway is even more vast than we thought, and holds many dangers. If we have any hope of taking the city, we must first see to the underground. Enter The Arcway and clear out any, and all enemies.<|endoftext|> <|startoftext|>Neltharion's Lair: Into Neltharion's Lair<|obj|>Defeat Dargrul in Neltharion's Lair.<|text|>Our scouts found that not only have the drogbar obtained a Titan relic, but also they've amassed an army large enough to threaten the overworld. Delve underground and stop the Underking before he can unleash the might of his drogbar army.<|endoftext|> <|startoftext|>Court of Stars: Into the Court of Stars<|obj|>Defeat Advisor Melandrus in Court of Stars.<|text|>The weather is perfect for a party, isn't it? Travel to the Court of Stars, where the Grand Magistrix herself may appear among her nobles to reassure them of the need for all the Legion patrols.<|endoftext|> <|startoftext|>Special Delivery for Brivelthwerp<|obj|>Deliver the I-Scream Cryocannon to Brivelthwerp at the Sunken Dig Site in Thousand Needles.<|text|>I recently came into possession of something that needs to be delivered to a gnome that goes by the name, Brivelthwerp. It's more like Briveltwerp if you ask me. I want you to take it to him in the southwest, down at the Sunken Dig Site. He's up to something and there's moolah involved... I can smell it! Keep an eye on what he's doing, and see if you can't get a cut of his profits. A big cut!<|endoftext|> <|startoftext|>Darkheart Thicket: Into Darkheart Thicket<|obj|>Defeat the Shade of Xavius in Darkheart Thicket.<|text|>Beneath the boughs of Shaladrassil, Xavius extends his power to twist and torment the once-pure druid grove. Not only this, but Xavius has taken a prize from among the druids, and his revenge will be slow and painful. We should go to Darkheart Thicket and stop his wicked plans.<|endoftext|> <|startoftext|>The Greatest Flavor in the World!<|obj|>Collect 8 Scoops of Silithid Goo.<|text|>Below us is a cave. It's huge! The perfect location for our new refrigerated vault. It's big enough to hold all of our inventory with room to grow. Unfortunately, when we were almost done equipping all of the pipes, bugs burrowed up out of nowhere and killed all of my employees! How was I supposed to know? But it gave me a great idea: silithid-flavored ice cream. We'll make a killing! All I need now are the ingredients.<|endoftext|> <|startoftext|>Finish The Job<|obj|>Kill 5 Restless Infantry at the Restless Front. You can find the front on the west side of the island, just before Forgotten Hill.<|text|>We have been trying to collect useful scraps from the front all week. Every time we gather a batch to bring back to camp, we get assaulted by the restless infantry in the area. Can you head over there and clear them out?<|endoftext|> <|startoftext|>Freezing the Pipes<|obj|>Use the I-Scream Cryocannon to freeze the four pipes inside the cave.<|text|>It's time to break out the I-Scream Cryocannon! We lifted the tech from the frost cannons on the river boats. If it's one thing that we gnomes are good at, it's miniaturization by way of making everything else that much bigger! I need you to take the cannon down there into the cave and freeze the pipes we setup in the walls. That'll jumpstart them.<|endoftext|> <|startoftext|>Bait and Throttle<|obj|>Get a Fresh Gryphon Carcass.<|text|>You can hold your own on the ground. I'll give you that. But we Dragonmaw dominate the skies as well as land. Until you can prove to me you can handle a drake as well as a Dragonmaw, your Horde is nothing to me. Let's see if you can wrangle one back to Bloodgulch. First you'll need bait. Go out and kill one of the gryphons that wander the woods west or northeast of here. Make sure it's untamed! Drakes hate the stink of dwarf on their food. Get the gryphon carcass and you'll know what to do.<|endoftext|> <|startoftext|>Adventurers Wanted: Maraudon<|obj|>Speak with Zaetar's Spirit.<|text|>King Varian Wrynn has requested that any able-bodied adventurer head to Maraudon, in western Desolace, immediately! Healing Maraudon from its current corruption would great help the entirety of Desolace! If you so choose, head to Maraudon and speak with Zaetar's Spirit, he will guide you.<|endoftext|> <|startoftext|>Adventurers Wanted: Maraudon<|obj|>Speak with Zaetar's Spirit.<|text|>The Warchief has requested that any able-bodied adventurer head to Maraudon, in western Desolace, immediately! Healing Maraudon from its current corruption would great help the entirety of Desolace! If you so choose, head to Maraudon and speak with Zaetar's Spirit, he will guide you.<|endoftext|> <|startoftext|>Touch the Untouchable<|obj|>Use the Phaseblood Potion at the Sigil of Tichondrius to shift into the nether, and search for the Claw of Tichondrius.<|text|>I've added a drop of my very own essence to the ooze. Look for a glowing sigil to the west, at the edge of Shadowlurk Ridge. Stand on it, concentrate, and pour this stuff all over yourself. It should be enough to shift you into the nether and let you see what's REALLY there. You won't be alone... the satyr's treasure is being guarded by the biggest voidstalker they could summon. Defeat him, and the treasure is yours. And come back in one piece, or this crazy broad's gonna fry me!<|endoftext|> <|startoftext|>How to Maim Your Dragon<|obj|>Lure in a Baited Black Drake, attack it until it is weak, and then ride it back to Bloodgulch.<|text|> <|endoftext|> <|startoftext|>The Mountain-Lord's Support<|obj|>Report your success to Overseer Oilfist at Thorium Point in Searing Gorge.<|text|>Alright, alright! If I knew ye could dance like that, I wouldn't'a asked ye to do all that stuff earlier. Tell Overseer Oilfist that I'll be joinin' ye. I'll meet ye in the slag pit! With the combined forces of Thorium Point and Iron Summit, those gorge-dwarves won't know what hit 'em!<|endoftext|> <|startoftext|>Blood in the Highlands<|obj|>Talk to Wodin the Troll-Servant at the Crucible of Carnage in Twilight Highlands.<|text|>You've got some fight in you. You might do well in the crucible. What!? You haven't heard of the Crucible of Carnage? That smarmy goblin Gurgthock and his troll sidekick have been plastering us with leaflets ever since he set up shop here in the Highlands. Champions from all over Azeroth fight to the death in there. You should gather up some friends and see how you fare. The Crucible is just to the southwest. Look for Wodin the Troll-Servant somewhere in the middle of a ring of bones.<|endoftext|> <|startoftext|>Adventurers Wanted: Zul'farrak<|obj|>Speak with Tran'rek.<|text|>The Warchief has requested that any able-bodied adventurer head to Zul'farrak, just west of Gadgetzan, immediately! Gadgetzan is being threatened by the Sandfury trolls and their growing army! If you so choose, head to Zul'farrak and speak with Tran'rek to help the goblins out.<|endoftext|> <|startoftext|>Deceit<|obj|>Find a way to convince Mountain-Lord Rendan to join the Thorium Brotherhood.<|text|>What? Why're you still here? Oh, did I promise that I'd help you and the Thorium Brotherhood in yer fight? I lied. I just can't spare the men right now. I know I said I'd help, but there's absolutely no way you can convince me to leave Iron Summit right now. Absolutely no way.<|endoftext|> <|startoftext|>Adventurers Wanted: Zul'farrak<|obj|>Speak with Tran'rek.<|text|>King Varian Wrynn has requested that any able-bodied adventurer head to Zul'farrak, just west of Gadgetzan, immediately! Gadgetzan is being threatened by the Sandfury trolls and their growing army! If you so choose, head to Zul'farrak and speak with Tran'rek to help the goblins out.<|endoftext|> <|startoftext|>Lunk's Adventure: Rendan's Weakness<|obj|>Speak with three Iron Summit Guards and ask them to join your dance.<|text|>Lunk not smart, but Lunk notice things. Today, Lunk notice that Mountain-Dwarf likes to watch people dance. Lunk like to dance! like to dance! Probably! Maybe we find some more dwarfs that like to dance. Then we go talk to Mountain-Dwarf, and he will listen to .<|endoftext|> <|startoftext|>Special Delivery for Brivelthwerp<|obj|>Deliver the I-Scream Cryocannon to Brivelthwerp at the Sunken Dig Site in Thousand Needles.<|text|>I have a new business partner, my best buddy, Brivelthwerp. Even as we speak, he's building up the infrastructure for our new ice cream empire! He took our coolant tug, inventory, and employees southwest to the Sunken Dig Site. Unfortunately, I don't currently have a way to deliver something to him... something extremely important: our super-secret I-Scream Cryocannon! You don't mind taking it to him, do you?<|endoftext|> <|startoftext|>The Mysteries of the Fire-Gizzard<|obj|>Obtain 6 Fire-Gizzards.<|text|>There's so much we don't know about the incendosaurs. Where did they come from? How do they survive out here on the flats? And why do they taste so bad? The key to understanding these prehistoric beasts, I believe, starts with the fire-gizzard. Every incendosaur has one. I'd like a few of them to study. You'll find incendosaurs circling the foot of Iron Summit, mostly to the west.<|endoftext|> <|startoftext|>Adventurers Wanted: Uldaman<|obj|>Speak with Lead Prospector Durdin.<|text|>King Varian Wrynn has requested that any able-bodied adventurer head to Uldaman, in the Badlands, immediately! The Explorers' League, under Lead Prospector Durdin, requires assistance in braving great danger in pursuit of knowledge! If you so choose, head to Uldaman and speak with Lead Prospector Durdin to help them out.<|endoftext|> <|startoftext|>Set Them Ablaze!<|obj|>Use the Torch of Retribution on the four towers surrounding the Cauldron.<|text|>I'm not sure if ye've noticed, but my tower's much taller than any o' the other towers here around the Gorge. Some dwarves pride themselves at how deep they can dig, but not me. Sometimes I think I shoulda been born a Wildhammer. I still don't like the sight o' those other towers, though. Reachin' up like that, ticklin' my tower's feet. Here, take this torch, an' use it on the braziers atop those other towers. They'll be sorry they ever built 'em to begin with.<|endoftext|> <|startoftext|>They Build a Better Bullet<|obj|>Obtain 200 Dark Iron Bullets.<|text|>Those gorge-digging dwarves do at least one thing right: they make very high-quality bullets. I've been unable to reproduce their results, so I've taken to stealing whatever bullets of theirs that I can find. Ye want my help? Get me a couple hundred bullets from those marksmen below. I'm sure they'll be happy to give ye their bullets one at a time, but you might find it faster just to look for the crates filled with them.<|endoftext|> <|startoftext|>Adventurers Wanted: Uldaman<|obj|>Speak with High Examiner Tae'thelan Bloodwatcher.<|text|>The Warchief has requested that any able-bodied adventurer head to Uldaman, near New Kargath, immediately! The Reliquary and its leader, High Examine Tae'thelan Bloodwatcher, requires assistance in obtaining powerful relics within! If you so choose, head to Uldaman and speak with the High Examiner to aid their cause.<|endoftext|> <|startoftext|>Adventurers Wanted: Razorfen Downs<|obj|>Speak with Koristrasza.<|text|>The Warchief has requested that any able-bodied adventurer head to Razorfen Downs, in Thousand Needles, immediately! The mysterious Koristrasza needs help to stop the Scourge-Quilboar alliance! If you so choose, head to Razorfen Downs and speak with Koristrasza to lend her your skills.<|endoftext|> <|startoftext|>Adventurers Wanted: Razorfen Downs<|obj|>Speak with Koristrasza.<|text|>King Varian Wrynn has requested that any able-bodied adventurer head to Razorfen Downs, in Thousand Needles, immediately! The mysterious Koristrasza needs help to stop the Scourge-Quilboar alliance! If you so choose, head to Razorfen Downs and speak with Koristrasza to lend her your skills.<|endoftext|> <|startoftext|>Adventurers Wanted: Scarlet Monastery<|obj|>Enter the Scarlet Monastery.<|text|>King Varian Wrynn has requested able-bodied adventurers to assault the Scarlet Monastery, northeast of the Undercity, immediately! Repeated efforts to negotiate with the Scarlet Crusade have failed. Their zealotry is wreaking havoc across the reclaimed plaguelands and elsewhere. Report to the Scarlet Monastery to dish out the King's justice. Use of deadly force is encouraged!<|endoftext|> <|startoftext|>Siege!<|obj|>Slay 9 Dark Iron Marksmen.<|text|>That Overseer Oilfist couldn't'a picked a worse time to ask me to join a fight. My summit's already under siege! It's nothin' my guards can't handle, but still, it won't be easy for me to just pick up and send some dwarves into that infernal gorge. Tell ya what: you take out their marksmen that're holding our fortress under siege, and I'll consider your offer. Ye'll find 'em slinkin' around the flats to the east.<|endoftext|> <|startoftext|>The Emerald Nightmare: Il'gynoth<|obj|>Defeat Il'gynoth in the Emerald Nightmare.<|text|>Our Champions have discovered the source of the corruption. The Emerald Dream has been infested by the Legion and if we don't put our efforts towards stopping them, this will be only the beginning of the corruption. It must be stopped here.<|endoftext|> <|startoftext|>Adventurers Wanted: Scarlet Halls<|obj|>Enter the Scarlet Halls.<|text|>King Varian Wrynn has requested that any able-bodied adventurer head to the Scarlet Halls, northeast of the Undercity, immediately! Crusader activity has picked up throughout the plaguelands and elsewhere. His majesty fears a revival is underway. Scarlet zealotry will not be tolerated near the King's lands! Enter the Scarlet Halls and assault the armory and library before they can mobilize.<|endoftext|> <|startoftext|>Adventurers Wanted: Scarlet Monastery Armory<|obj|>Speak with Joseph the Crazed.<|text|>King Varian Wrynn has requested that any able-bodied adventurer head to the Scarlet Monastery Armory, northeast of the Undercity, immediately! Joseph the Crazed has requested help to kill Herod, the Scarlet Champion! If you so choose, head to the Scarlet Monastery Armory and speak with Joseph the Crazed to help him out.<|endoftext|> <|startoftext|>The Emerald Nightmare: Il'gynoth<|obj|>Defeat Il'gynoth in the Emerald Nightmare.<|text|>Our Champions have discovered the source of the corruption. The Emerald Dream has been infested by the Legion and if we don't put our efforts towards stopping them, this will be only the beginning of the corruption. It must be stopped here.<|endoftext|> <|startoftext|>The Emerald Nightmare: Il'gynoth<|obj|>Defeat Il'gynoth in the Emerald Nightmare.<|text|>Our Champions have discovered the source of the corruption. The Emerald Dream has been infested by the Legion and if we don't put our efforts towards stopping them, this will be only the beginning of the corruption. It must be stopped here.<|endoftext|> <|startoftext|>United As One<|obj|>Speak to Delas Moonfang and hear the council of war.<|text|>I am glad you returned safely, Highlord. Delas Moonfang has also arrived with representatives of the Conclave. The priests have come to discuss Netherlight Temple, their seat of power, hidden deep within the Twisting Nether. As you have both discovered, the Legion has been searching for them for quite some time, and now... they have found them. The Silver Hand has agreed to hear their words. Would you join them now, Highlord?<|endoftext|> <|startoftext|>The Mind of the Enemy<|obj|>Find the Legion Intelligence, the Star Map, the Image of Velen, then slay Brood Queen Aramis.<|text|>The demon jailors spoke of an upcoming invasion. Their army is gathering for something big, and it worries me greatly. Let us find whatever information we can about their plans.<|endoftext|> <|startoftext|>Translation: Danger!<|obj|>Speak to Aponi Brightmane at the Sanctum of Light.<|text|> My goodness... these are detailed records of the Legion invasion force at Felblaze Ingress. They are planning to open a portal directly to their demon world of Niskara! This is quite serious - we need to alert your allies at once. If you are going back to Light's Hope Chapel, could I accompany you? I would like to offer my services.<|endoftext|> <|startoftext|>Salanar the Horseman<|obj|>Complete the "Salanar the Horsemen" mission.<|text|>The Four Horsemen will need perfect steeds. This is no simple task. For the next step of our campaign, I have organized a mission to the Realm of Shadows. The goal of the mission is to find Salanar the Horseman, leader of the Dark Riders, and summon him to Acherus. The mission is currently waiting your assignment.<|endoftext|> <|startoftext|>The Emerald Nightmare: Il'gynoth<|obj|>Defeat Il'gynoth in the Emerald Nightmare.<|text|>Our Champions have discovered the source of the corruption. The Emerald Dream has been infested by the Legion and if we don't put our efforts towards stopping them, this will be only the beginning of the corruption. It must be stopped here.<|endoftext|> <|startoftext|>Black Rook Hold: The Lord of Black Rook Hold<|obj|>Defeat Lord Kur'talos Ravencrest in Black Rook Hold.<|text|>While investigating the remains of Black Rook Hold, our Champions were ambushed! The Lord of the Rook appears to have allied himself with the Legion. We need your assistance to defeat his growing army, and bring him down.<|endoftext|> <|startoftext|>The Nighthold: Darkness Calls<|obj|>Bring one of Gul'dan's eyes to Archmage Kalec on Normal difficulty or higher.<|text|>Before we perform the ritual there is one last thing I must ask of you. You must finally bring Gul'dan to justice. No more of his lies, his deceits, or his trickery. None of it can save him now. Take one of his conjured eyes when you're done. Using his power for good will be a fitting end.<|endoftext|> <|startoftext|>Blood of Sargeras<|obj|>Collect 5 Blood of Sargeras.<|text|>We will require a powerful reagent to bind the magic in our weapons and armor. A rare material that will do just the trick is Blood of Sargeras. We will need a plentiful quantity. Bring me whatever you can muster.<|endoftext|> <|startoftext|>Saving the Guard<|obj|>Complete the "Moon Guard Stronghold" storyline in Suramar, then meet Archmage Kalec in Shal'Aran.<|text|>The Moon Guard were once among the most powerful sorcerers on Azeroth. Most assumed their ranks demolished after the War of the Ancients, but it seems they have managed to survive in their ancient stronghold in Suramar! I believe they could be valuable allies in our quest if they still oppose the Legion. , if you can save what remains of the Guard, I will work to convince the Council of Six to lend us additional aid.<|endoftext|> <|startoftext|>Planning the Assault<|obj|>Await the opening of the Nighthold, then meet Archmage Kalec in Shal'Aran.<|text|>Thanks to your tireless efforts the Heart of Zin-Azshari is ready to withstand the full power of the Legion. The final destination in our journey has stood defiantly in front of us from the moment we began - the Nighthold, now home to none other than Gul'dan himself. We just need a way inside. I am working fervently with the rest of the Council of Six to secure an entrance. Once we have, we should reunite with the Moon Guard in Shal'Aran - we still have need of their skills.<|endoftext|> <|startoftext|>A True Test<|obj|>Absorb the power from the Twisted Runebindings using the Heart of Zin-Azshari.<|text|>Vizuul's runebindings are more potent than I had anticipated. Not a bad thing - more power is certainly welcome - but there's certainly more potential for catastrophe if the spell matrix somehow becomes unstable. We should be able to safely contain the fel energy within the containment field using the eon winder you recovered... but keep an eye open just in case.<|endoftext|> <|startoftext|>Balance of Power<|obj|>Absorb the combined power of the Nightshards and the Eye of Gul'dan using the Heart of Zin-Azshari at the Lunar Crucible.<|text|>At long last, it is time to reap the fruits of your labors. Lothrius tells of a place deep in the former Moonguard Stronghold used to infuse new Guards with immense power. It will be the perfect place to tap into and augment the power of the Nightshards you gathered. Gather your effects and meet me there when you are ready, and we will use the Heart to finally reveal the great power within your artifact.<|endoftext|> <|startoftext|>The Nighthold: Into the Nighthold<|obj|>Collect 20 Nightshards from the Nighthold on Normal difficulty or higher.<|text|>Our work is very nearly complete. Now that the Heart can safely absorb power from fel magic, we need the strongest sources of it that we can get our hands on. Gul'dan has called the nightborne's elite back to the Nighthold to aid him. The storm of fel energy above the palace has seeped into the very fabric of their being, even making its way into the crystallized pieces of the Nightwell that many carry with them. Those shards are exactly what we need. Save as many as you can in your assault.<|endoftext|> <|startoftext|>Essential Consumption<|obj|>Absorb the combined power of the Corrupted Essences using the Heart of Zin-Azshari.<|text|>As before, once you are ready raise your artifact and channel its energy upon the Heart of Zin-Azshari and we will unleash the power of the essence you gathered. Do not worry - we still have enough of the blood you gathered to ensure the ritual remains stable.<|endoftext|> <|startoftext|>The Nighthold: Delusions of Grandeur<|obj|>Collect the core of Trilliax and Grand Magistrix Elisande's Millennia Tome in the Nighthold on Normal difficulty or higher.<|text|>Grand Magistrix Elisande and her cohorts have lost their minds - they truly believe that allying themselves with the Legion will end in anything but their own demise! They are too far gone to save, I'm afraid, but they still have powerful items that we can use to help us infuse the Heart of Zin-Azshari with their power. In your assault on the Nighthold, ensure you recover the mad construct Trilliax's power core, as well as the spellbook of the Grand Magistrix herself. Good luck.<|endoftext|> <|startoftext|>Repaid Debt<|obj|>Meet Archmage Kalec in the Shal'Aran in Suramar.<|text|>The Moon Guard fought against the Legion many years ago, during the War of the Ancients. Their intimate knowledge of our enemies would be invaluable to our cause. They have remained in Shal'Aran since you saved Thalrenus and his kin. Shall we pay them a visit and see what they can do?<|endoftext|> <|startoftext|>Vault of the Wardens: Borrowing Without Asking<|obj|>Recover a Containment Crystal from the Vault of the Wardens on Mythic difficulty.<|text|>The elusive Wardens run an immense secret prison facility deep underneath the mountains of Azsuna housing all manner of terrible creatures. Perhaps... 'used to run' is more accurate. This presents us with a unique opportunity. The wardens used powerful containment crystals to encase each prisoner in their cell. If any of them still remain intact, we could use one to safely contain the Heart's power. They certainly won't be needing them.<|endoftext|> <|startoftext|>Lucid Strength<|obj|>Absorb the power from the Corrupted Essence using the Heart of Zin-Azshari.<|text|>We have everything we need. Once you are ready, raise your artifact and channel its energy upon the Heart of Zin-Azshari to safely absorb the power stored within the nightmare essence. I will use the blood you provided to make sure the ritual stays safely contained.<|endoftext|> <|startoftext|>Court of Stars: Literary Perfection<|obj|>Find Lothrius' first edition copy of "Wards, Sigils, and the Nightborne Way" in the Court of Stars on Mythic difficulty.<|text|>Out of all the books, why that one?! Oh, Mother Moon, I am but a trusting fool. I apologize, you have no idea what I'm going on about. I lent my first edition copy of "Wards, Sigils, and the Nightborne Way" to a dear friend - well, former friend, I should say - just before the betrayal. As fate would have it, there is an incantation in that book that I will need for my part of the ritual. Please retrieve it if you can, but be careful - it is quite valuable!<|endoftext|> <|startoftext|>The Emerald Nightmare: Essence of Power<|obj|>Collect 30 Corrupted Essence from the Emerald Nightmare on Normal difficulty or higher.<|text|>Now that we have a better understanding on the Heart's capabilities, it is time we tap into its true potential. In the Emerald Nightmare you will find creatures that should not be; monsters that defy all that the Dream stands for. All that the green flight itself stands for. Each of these fiends carry within them corrupted essence, as Oakheart did, but far more potent. Gather all that you can, and we will turn their corruption against them.<|endoftext|> <|startoftext|>Tempering Darkness<|obj|>Obtain 30 Blood of Sargeras.<|text|>I do not doubt Senegos' plan, but I do have some concerns about the Heart's volatility, especially when combined with nightmare energy. Despite its name, Blood of Sargeras is often used as a tempering agent by master craftsmen. I believe it would work for our ritual as well. You should keep an eye out for it during your travels - we'll need a substantial amount to ensure that everything goes smoothly.<|endoftext|> <|startoftext|>A Vainglorious Past<|obj|>Obtain a Vainglorious Draught from Veridis Fallon.<|text|>The Heart's magic is attuned to Azshara's elite through powerful warding spells. If we tried to tap into its power now we would be met only with our own demise. However, there may be a way we can bypass the wards. Prince Farondis and his court were once a part of Azshara's empire, and still hold on to keepsakes of their sordid past. Among these is sure to be a Vainglorious Draught, said to further bind the queen's followers to her will. See if you can convince the court to part with a bottle.<|endoftext|> <|startoftext|>The Emerald Nightmare: In Nightmares<|obj|>Obtain a Deathglare Iris and the Horn of the Nightmare Lord from the Emerald Nightmare on Normal difficulty or higher.<|text|>We must do what we can to ensure that the Nightmare never again festers within the Emerald Dream. The aberration known as Il'gynoth lies at the heart of the corruption - a living, writhing manifestation of the horrors you will encounter at every turn of your journey. I ask that you ensure its destruction, along with the Nightmare Lord himself... Xavius. Once the deeds have been done, bring a small piece of each to me. We can study them to figure out just how the Nightmare grew so quickly.<|endoftext|> <|startoftext|>Darkheart Thicket: Fallen Power<|obj|>Recover a Corrupted Essence from Oakheart and defeat the Shade of Xavius in Darkheart Thicket on Mythic difficulty.<|text|>Once we have the proper implements we can use the Heart to infuse great power into your artifact. We need only a source. Deep within the Darkheart Thicket lies the ancient Oakheart, once a great and mighty protector of Shaladrassil. He has regrettably fallen to the nightmare like so many of his kin. As the darkness within him has taken root, an essence of the corruption has manifested. I ask that you recover the essence so that we may draw from its power, and put noble Oakheart to rest.<|endoftext|> <|startoftext|>Halls of Valor: Odyn's Challenge<|obj|>Defeat Odyn in the Halls of Valor.<|text|>Odyn himself sends a message. He and his warriors await worthy contenders within the Halls of Valor. Defeat the champions of the Halls of Valor, and claim glory.<|endoftext|> <|startoftext|>Adventurers Wanted: Scarlet Monastery Armory<|obj|>Speak with Dark Ranger Velonara.<|text|>The Warchief has requested that any able-bodied adventurer head to the Scarlet Monastery Armory, northeast of the Undercity, immediately! Dark Ranger Velonara has requested more soldiers to help her take out their offensive capabilities! If you so choose, head to the Scarlet Monastery Armory and speak with Dark Ranger Velonara to do your part.<|endoftext|> <|startoftext|>The Captive Spymaster<|obj|>Follow Taoshi into the Halls of the Eclipse to where Mathias Shaw is being held captive.<|text|>We must move swiftly while the distraction is working. Mathias Shaw is being held in the lower levels of the Halls of the Eclipse directly to the south. Quickly, we must go!<|endoftext|> <|startoftext|>Adventurers Wanted: Scarlet Monastery Graveyard<|obj|>Speak with Joseph the Awakened.<|text|>King Varian Wrynn has requested that any able-bodied adventurer head to the Scarlet Monastery Graveyard, northeast of the Undercity, immediately! Joseph the Awakened, a former crusader, has requested aid to help him take out the leaders there and reform the crusade! If you so choose, head to the Scarlet Monastery Graveyard and speak with Joseph the Awakened to do your part.<|endoftext|> <|startoftext|>Adventurers Wanted: Scarlet Monastery<|obj|>Enter the Scarlet Monastery.<|text|>The Warchief demands that able-bodied adventurers assault the Scarlet Monastery, northeast of the Undercity, immediately! The Scarlet Crusade has continually threatened Forsaken strongholds throughout the plaguelands. They MUST be destroyed. Report to the Scarlet Monastery to execute the Warchief's orders and crush the crusade once and for all.<|endoftext|> <|startoftext|>Adventurers Wanted: Scarlet Halls<|obj|>Enter the Scarlet Halls.<|text|>The Warchief has requested that any able-bodied adventurer head to the Scarlet Halls, northeast of the Undercity, immediately! Crusader activity has picked up throughout the plaguelands and elsewhere. The Warchief believes a revival is underway, and this will NOT be tolerated. Enter the Scarlet Halls to crush their armory and lay waste to their library before they can mobilize.<|endoftext|> <|startoftext|>Adventurers Wanted: Razorfen Kraul<|obj|>Speak with Auld Stonespire.<|text|>King Varian Wrynn has requested that any able-bodied adventurer head to Razorfen Kraul, in the southernmost part of the Southern Barrens, immediately! Auld Stonespire needs assistance in stopping the quilboar before they begin to spread further! If you so choose, head to Razorfen Kraul and speak with Auld Stonespire, a wise and respected shaman, to help stop the menace.<|endoftext|> <|startoftext|>Adventurers Wanted: Razorfen Kraul<|obj|>Speak with Auld Stonespire.<|text|>The Warchief has requested that any able-bodied adventurer head to Razorfen Kraul, in the southernmost part of the Southern Barrens, immediately! Auld Stonespire needs assistance in stopping the quilboar before they begin to spread further! If you so choose, head to Razorfen Kraul and speak with Auld Stonespire, a wise and respected shaman, to help stop the menace.<|endoftext|> <|startoftext|>Adventurers Wanted: Scarlet Monastery Graveyard<|obj|>Speak with Dark Ranger Velonara.<|text|>The Warchief has requested that any able-bodied adventurer head to the Scarlet Monastery Graveyard, northeast of the Undercity, immediately! Dark Ranger Velonara has requested more soldiers to help her begin her assault! If you so choose, head to the Scarlet Monastery Graveyard and speak with Dark Ranger Velonara, a clever fighter indeed, to do your part.<|endoftext|> <|startoftext|>Adventurers Wanted: Blackfathom Deeps<|obj|>Speak with Sentinel Aluwyn.<|text|>King Varian Wrynn has requested that any able-bodied adventurer head to Blackfathom Deeps, west of Astranaar, immediately! The Twilight's Hammer threatens the world with its actions there! If you so choose, head to Blackfathom Deeps and speak with Sentinel Aluwyn, head of the night elf effort there, to help stop the Twilight threat.<|endoftext|> <|startoftext|>Adventurers Wanted: Gnomeregan<|obj|>Speak with Murd Doc.<|text|>King Varian Wrynn has requested that any able-bodied adventurer head to Gnomeregan,west of Ironforge, immediately! The Gnomes need help reclaiming their city! If you so choose, head to Gnomeregan and speak with Murd Doc, recruiter for the G-Team, to help in the mission.<|endoftext|> <|startoftext|>Adventurers Wanted: Stormwind Stockade<|obj|>Speak with Rifle Commander Coe.<|text|>King Varian Wrynn has requested that any able-bodied adventurer head to the Stormwind Stockade, inside his highness' own city, immediately! A mass riot has begun within! If you so choose, head to the Stockade and speak with Rifle Commander Coe, head rifleman of the Stockade guard, to help quell the uprising.<|endoftext|> <|startoftext|>Adventurers Wanted: Blackfathom Deeps<|obj|>Speak with Je'neu Sancrea.<|text|>The Warchief has requested that any able-bodied adventurer head to Blackfathom Deeps, north of Zoram'gar Outpost, immediately! The Twilight's Hammer threatens the world with its actions there! If you so choose, head to Blackfathom Deeps and speak with Je'neu Sancrea, a member of the Earthen Ring, to help stop the Twilight threat.<|endoftext|> <|startoftext|>Adventurers Wanted: Shadowfang Keep<|obj|>Speak with Packleader Ivar Bloodfang.<|text|>King Varian Wrynn has requested that any able-bodied adventurer head to Shadowfang Keep, in southern Silverpine Forest, immediately! The traitor, Lord Godfrey, must pay for what he did to our new allies! If you so choose, head to Shadowfang Keep and speak with Packleader Ivar Bloodfang, leader of the war effort there, to help enact proper revenge.<|endoftext|> <|startoftext|>Adventurers Wanted: Shadowfang Keep<|obj|>Speak with Deathstalker Commander Belmont.<|text|>The Warchief has requested that any able-bodied adventurer head to Shadowfang Keep, in southern Silverpine Forest, immediately! The traitor, Lord Godfrey, must pay for what he did to Sylvanas! If you so choose, head to Shadowfang Keep and speak with Deathstalker Commander Belmont, leader of the war effort there, to help enact proper revenge.<|endoftext|> <|startoftext|>Adventurers Wanted: Wailing Caverns<|obj|>Speak with Nalpak.<|text|>King Varian Wrynn has requested that any able-bodied adventurer head to the Wailing Caverns, just west of the Crossroads, immediately! Naralex must be awakened to save the Barrens! If you so choose, head to the Wailing Caverns and speak with Nalpak, one of Naralex's disciples, to help in healing the injured land.<|endoftext|> <|startoftext|>Adventurers Wanted: Wailing Caverns<|obj|>Speak with Nalpak.<|text|>The Warchief has requested that any able-bodied adventurer head to the Wailing Caverns, just west of the Crossroads, immediately! Naralex must be awakened to save the Barrens! If you so choose, head to the Wailing Caverns and speak with Nalpak, one of Naralex's disciples, to help in healing the injured land.<|endoftext|> <|startoftext|>Adventurers Wanted: The Deadmines<|obj|>Speak with Kagtha.<|text|>The Warchief has requested that any able-bodied adventurer head to the Deadmines, in the distant land of Westfall, immediately! Assistance is required in the initiative to take the Defias Juggernaut for the Horde to use against the Alliance! If you so choose, head to the Deadmines and speak with Kagtha, a rogue of the Shattered Hand, to aid in the ongoing war against the Alliance.<|endoftext|> <|startoftext|>Adventurers Wanted: Ragefire Chasm<|obj|>Speak with Stone Guard Kurjack.<|text|>The Warchief has requested that any able-bodied adventurer head to Ragefire Chasm, just beneath the great city of Orgrimmar, immediately! The Searing Blade is poised to launch an attack at any moment and the city guards cannot hold for much longer! If you so choose, head to Ragefire Chasm and speak with Stone Guard Kurjack, head of the defense initiative, to end the threat to Orgrimmar once and for all.<|endoftext|> <|startoftext|>Sweet, Merciless Revenge<|obj|>Kill Lord Godfrey.<|text|>If all goes well you'll just be able to walk right into Godfrey's personal domain and take a reward fitting for such an eager young . Godfrey is a cunning foe, though, so it may be wise to head up there quickly just in case you're needed. He will pay for what he did to the Dark Lady!<|endoftext|> <|startoftext|>Adventurers Wanted: The Deadmines<|obj|>Speak with Lieutenant Horatio Laine.<|text|>King Varian Wrynn has requested that any able-bodied adventurer head to the Deadmines, in southern Westfall, immediately! Assistance is required in stopping the reborn Defias Brotherhood from terrorizing the area! If you so choose, head to the Deadmines and speak with Lieutenant Horatio Laine, lead investigator on the case, to aid in stopping the Defias once and for all.<|endoftext|> <|startoftext|>Crisis Management<|obj|>Belloc Brightblade wants you to reassure the guests at Schnottz's Landing.<|text|>There is a delicate situation that calls for the... objective discretion of an outsider. You see, an unfortunate incident has upset some of our guests. Rest assured, our top men are sorting out the details. In the meantime, it would be wonderful if you could calm our more squeamish visitors. Handle this well, and the furrier is sure to hear of it!<|endoftext|> <|startoftext|>The Corruption of the Jadefire<|obj|>Slay 12 Jadefire Satyr or Jadefire Felsworn in Jadefire Glen.<|text|>The cleansing of this forest has been a grueling process. For every success we have achieved, a new challenge has arisen. The Jadefire satyr have been a constant nuisance. They seek to corrupt the forest just as we seek to cleanse it. Now, we have taken steps to begin eradicating them from Felwood entirely. Travel to Jadefire Glen to the west and rid the forest of their presence. You'll find the entrance just north of the walls of Deadwood Village; look for their vile banners.<|endoftext|> <|startoftext|>The Fate of the Doyles<|obj|>Return the news of Clan Doyle to Iain Firebeard at the Firebeard Cemetery.<|text|>It seems the Doyles already joined their last fight. Iain will want to know of their fate.<|endoftext|> <|startoftext|>Ruumbo Demands Justice<|obj|>Slay 15 Deadwood Furbolg of any type.<|text|>You! Wanderer! Bow before the might of Ruumbo, great god of the Timbermaw tribe! Hear my will! The evil Deadwood tribe lives in the village behind me! They are big jerks! I mean, they... they sully my name with their wicked misdeeds! They persecute my cherished Timbermaw tribe and hurt them! I demand you inflict my justice! Defeat the Deadwood and I will give you my... my favor! Yes! The favor of RUUMBO!<|endoftext|> <|startoftext|>A Coward's Due<|obj|>Speak to Colin Thundermar in Thundermar.<|text|>We may be safe here, but there are a lot of Wildhammer who could still use support. Our wing can offer that, but we need to keep bolsterin' our forces if we're going to clear the Twilight completely. I'm going to have words with Colin Thundermar. Only a coward turns down the callin' of his people, especially in a time this dire. Go to Thundermar, find Colin and get a real explanation out of'm. I won't be putting up with cowardice in a Wildhammer leader.<|endoftext|> <|startoftext|>Do the Imp-Possible<|obj|>Weaken Impsy and use the Enchanted Imp Sack to capture him.<|text|>The satyr hide their corrupted moonwell behind an impenetrable barrier of demonic fire. Their forces must have some way of getting through it. Interrogating the satyr will be useless, but the imps they consort with will be easily swayed. I have a specific one in mind, as well... In the foothills to the east, a lone imp has been seen wandering, far from the other demons. He should prove easy pickings. Weaken him with combat, and then use this enchanted sack to capture him. Then I'll do the talking...<|endoftext|> <|startoftext|>Orders Are For the Living<|obj|>Kill Lord Walden.<|text|>Unsurprisingly, we aren't going to listen to Cromush about the plague. However, his brute strength will come in handy for muscling my men through the many foes ahead on the path to Godfrey, the most powerful being his right hand man, Lord Walden. I'll meet you in Walden's chamber after you finish him off. Then, at long last, we can completely take Shadowfang Keep for the Forsaken!<|endoftext|> <|startoftext|>Take it to 'Em!<|obj|>Mack wants you to investigate Khartut's Tomb.<|text|>We was lucky to escape. I'm not sure I'd feel right if we didn't take care of them ambushers. Hows about you git back up to Khartut's tomb and give them little buggers what fer! It's off to the northeast, just inside the entrance to Uldum if'n I recollect correctly. What're you looking at? I sure ain't in no condition to do it!<|endoftext|> <|startoftext|>Dance for Ruumbo!<|obj|>Do a silly dance for Ruumbo.<|text|>You have done well! Ruumbo is pleased by your bravery, and the delicious honey you have given Ruumbo. Now, you must... you must dance! Yes! Dance for Ruumbo! Dance!<|endoftext|> <|startoftext|>Taking the Overlook Back<|obj|>Sergeant Gray has asked you to kill Commander Largo at Largo's Overlook. The overlook is just northeast of the base camp.<|text|>There is only one way for us to take Largo's Overlook back. I think you know what we need to do . Largo is pretty paranoid these days so you should be able to find him on top of the tower, looking for his imaginary navy to finally arrive.<|endoftext|> <|startoftext|>Magnets, How Do They Work?<|obj|>You have been tasked with recovering 7 pieces of Siege Engine Scrap. Use the Magnetized Scrap Collector in The Restless Front to find the scraps. The Restless Front is due west, just past the second bridge.<|text|>Getting useful machine parts out here on the island has been difficult. We have been trying to repair the broken siege engines here in camp but we keep running out of useful parts. Our second regiment reported some wrecked out siege engines in a old battlefield to the west. Maybe we could find some parts over there? You are going to have trouble finding anything in that old battlefield so take this magnetized scrap collector and put it to some good use.<|endoftext|> <|startoftext|>Battlezone<|obj|>Commander Schnottz wants you to man one of the siege tank turrets and use it to defeat 7 Decrepit Watchers, then report back to him.<|text|>It vould appear zhat anozher opportunity has arisen for you to redeem yourself. Zhis little emergency has set me back a few tank gunnahs. You zhink you have vhat it takes to fill in for vone of zhem? My tanks are just vest of zhe camp. Get out zhere and put an end to zhis silliness!<|endoftext|> <|startoftext|>Plague...Plague Everywhere!<|obj|>Kill Baron Silverlaine and Commander Springvale.<|text|>The best part about this plague is that even when it visually fades away, the remaining residue is still quite potent! However, we still have an enormous area to cover before we're done, with plenty of Godfrey's defenses in the way. It appears that the spirits that served Baron Silverlaine and Commander Springvale in life now guard them in death, and Godfrey is using them to deter us. Show them all the iron will of the Forsaken!<|endoftext|> <|startoftext|>Ruumbo Demands Honey<|obj|>Collect 10 Deadwood Honey Globs from the hives in Deadwood Village using Ruumbo's Honey Stick.<|text|>Ruumbo hungers! The Deadwood jerks have stolen all their honey from the Timbermaw tribe! We saw...er, Ruumbo saw them do it! Now Ruumbo must have that honey! Take this... this stick! Yes, this stick. Take this stick and use it to steal the honey from their beehives in Deadwood Village. Ruumbo must have as much honey as possible. This is vital.<|endoftext|> <|startoftext|>The Power Within<|obj|>Complete the "Defending Azurewing Repose" storyline in Azsuna, then meet Archmage Kalec at Azurewing Repose.<|text|>Do you have a moment, Conjurer? The power within your weapon has grown exponentially as you have fought the Legion, but I cannot help but wonder if there is something... more... hidden away within. Perhaps even a new form entirely! The very thought demands we find out for sure. The ancient blue dragon in Azsuna known as Senegos lays dying and is key to our journey. You must aid him - I will meet you in his domain as soon as I am able.<|endoftext|> <|startoftext|>Cannonball!<|obj|>You need to recover 4 Stacks of Cannonballs from Largo's Overlook for Sergeant Gray. You can find Largo's Overlook just northeast of the base camp.<|text|>Largo and his minions have been stealing our supplies ever since we setup camp here. It's frustrating to say the least. We have heard reports that he is stockpiling cannonballs in the towers overlooking the water up on his overlook. Can you head up there and try to recover some of them for us? , don't forget to keep a watch out for horde too.<|endoftext|> <|startoftext|>A Change of Seasons<|obj|>Speak with Arcanist Valtrois.<|text|>It is time. The arcan'dor is preparing to mature. With a final burst of growth, this gift will be fully realized. We must make ready the leyline feed.<|endoftext|> <|startoftext|>Black Rook Hold: Greater Power<|obj|>Defeat Lord Kur'talos Ravencrest and retrieve a Greater Demonic Runestone from Dantalionax in the Black Rook Hold Dungeon.<|text|>The raw power of the runestones will allow Hymdall to temporarily open a tear into demonic worlds, but it's not enough. The Legion hides its presence in far away worlds with dark magic. Bring a greater runestone so that Hymdall can hone in on our enemies across the cosmos.<|endoftext|> <|startoftext|>The Power Within<|obj|>Complete the "Defending Azurewing Repose" storyline in Azsuna, then meet Archmage Kalec at Azurewing Repose.<|text|>My apologies for the unannounced intrusion. Do you have a moment? The power within your weapon has grown exponentially as you have fought the Legion, but I cannot help but wonder if there is something... more... hidden away within. Perhaps even a new form entirely! The very thought demands we find out for sure. The ancient blue dragon in Azsuna known as Senegos lays dying and is key to our journey. You must aid him - I will meet you in his domain as soon as I am able.<|endoftext|> <|startoftext|>The Power Within<|obj|>Meet Archmage Kalec at Azurewing Repose in Azsuna.<|text|>Do you have a moment, Conjurer? The power within your weapon has grown exponentially as you have fought the Legion, but I cannot help but wonder if there is something... more... hidden away deep within. Perhaps even a new form entirely! The very thought demands we find out for sure. You are familiar with the ancient blue dragon Senegos in Azsuna, yes? Meet me at his repose once you are able and we will discuss more.<|endoftext|> <|startoftext|>Silver Hand Knights<|obj|>Speak to Commander Born.<|text|>Good news, Highlord! We have recruited a paladin trainer named Commander Born. He is a hard teacher, but has trained some of the greatest paladin knights in recent times. We are lucky to have his services. Go speak to him, and train a squad of Silver Hand Knights.<|endoftext|> <|startoftext|>Black Rook Hold: Lord Ravencrest<|obj|>Defeat Lord Kur'talos Ravencrest in Black Rook Hold.<|text|>Highlord, news has reached us of a Legion presence at Black Rook Hold. It is rumored that the night elf commander, Kur'talos Ravencrest, amasses an enormous army behind the fortress walls. Take a group of your most powerful allies, Highlord, and investigate these stories. Lord Ravencrest was a formidable general during Azshara's reign, and if the reports are true, then we must know more.<|endoftext|> <|startoftext|>Allies of the Light<|obj|>Save 15 Silver Hand Knights or Conclave Priests, and rescue Arator the Redeemer and Delas Moonfang.<|text|>Both Arator and Delas are still somewhere on this forsaken rock, as well as many of our other allies. We cannot leave them.<|endoftext|> <|startoftext|>Blood of Our Enemy<|obj|>Send your champions on "Blood of Our Enemy" missions against the Burning Legion and collect 5 Flasks of Demon Blood.<|text|>I have seen demonic artifacts before. Legion sigils will only reveal themselves in the presence of demon blood. I sense that time is of the essence. Bring me a large quantity of demon blood, so that I may translate the book as soon as you retrieve it.<|endoftext|> <|startoftext|>Aponi's Trail<|obj|>Find 8 pages of Aponi's journal, then use them to track her down.<|text|> <|endoftext|> <|startoftext|>The Power Within<|obj|>Meet Archmage Kalec at Azurewing Repose in Azsuna.<|text|>My apologies for the unannounced intrusion. Do you have a moment? The power within your weapon has grown exponentially as you have fought the Legion, but I cannot help but wonder if there is something... more... hidden away within. Perhaps even a new form entirely! The very thought demands we find out for sure. You are familiar with the ancient blue dragon Senegos in Azsuna, yes? Meet me at his repose once you are able and we will discuss more.<|endoftext|> <|startoftext|>To Felblaze Ingress<|obj|>Find Aponi Brightmane at Felblaze Ingress in Azsuna.<|text|>I have sobering news, Highlord. We have had no word from Chieftain Aponi Brightmane, young Arator, or priestess Delas Moonfang since they departed for Felblaze Ingress. We need to know what happened to them. We fear the worst.<|endoftext|> <|startoftext|>Cracking the Codex<|obj|>Speak to Delas Moonfang in Dalaran.<|text|>I have been studying the Codex of Command that you recovered from Faronaar. It is important to Balnazzar, but WHY? What does it say? I'm sure we could gain valuable knowledge if we could just crack this code. I have a friend who might be able to help us: a priestess named Delas Moonfang. She has been studying Eredun, the language of the demons. Take the sigil to her in Dalaran. Tell her I sent you.<|endoftext|> <|startoftext|>Assault on Violet Hold: The Fel Lexicon<|obj|>Collect a Fel Lexicon from a powerful prisoner inside Violet Hold.<|text|>I have been studying the language of the demons, but it has been difficult to get my hands on written material. I have heard rumor of a book called the Fel Lexicon, written by an ancient scholar who spoke both eredun and draenei. If I could just get my hands on that book, I could learn so much! I heard that this book might be in the hands of a powerful prisoner inside the Violet Hold. Bring me this book, and my work here will go much faster.<|endoftext|> <|startoftext|>A Burning Distraction<|obj|>Place the Noggenfogger Boom Bombs on your way through Felsoul Hold and then trigger the Detonator to set them off.<|text|>We're going to need a distraction if we are to rescue Mathias Shaw from where he's being held captive in Felsoul Hold. A big one. Explosives placed in a few key locations should do nicely. Noggenfogger is playing nice and has donated some bombs to the cause. He might be trying to smooth over relations due to his earlier extortion. I can have someone go ahead and mark the best locations. You want to do the honors?<|endoftext|> <|startoftext|>Lunthistle's Tale<|obj|>Hear Zamael tell his tale.<|text|>Will you assist me, mortal? Hear my tale.<|endoftext|> <|startoftext|>The World is Not Enough<|obj|>Complete any 1 "Rare Elite" World Quest designated by a blue exclamation mark surrounded by a gold dragon on the area maps.<|text|>Now that we have pruned the garden, it is time to dig up the rotting tree stump in the middle. Put another way, we need to make sure to keep the forces of chaos from overwhelming the Broken Isles. Certainly others are helping in this endeavor. However, I am sure the target you select to eliminate will be the wisest from the standpoint of the Uncrowned.<|endoftext|> <|startoftext|>Prayer to Elune<|obj|>Find and read the Prayer to Elune.<|text|>Will you assist me, mortal? Will you find the prayer to Elune? As I stated, the prayer was etched onto a golden tablet. I believe they hold it within one of their vile chests, near the entrance to their cave at the bottom of the ridge. If you do recover my prayer, don't bring it back to me. Instead, take the time to read through it. Absolution may be asking too much, based on the sins I've committed. But that won't stop me from holding out hope.<|endoftext|> <|startoftext|>The Spiders Have to Go<|obj|>Slay 9 Lava Spiders within Searing Gorge.<|text|>Normal-size spiders, I can handle. Giant glassweb spiders make me uncomfortable, but they're far enough away that I don't worry too much. But lava spiders? Lava spiders are SCARY. They're enormous spiders. That live in LAVA. I just got paid for my last week of work, and I'll pay you well to kill those things. You'll find 'em all over Searing Gorge.<|endoftext|> <|startoftext|>Twilight Collars<|obj|>Obtain 20 Twilight Collars.<|text|>Have ye seen the ridiculous necklaces those Twilight's Hammer cultists all wear? The gems on those things are bigger than Hansel's fist! A few hamburger-sized jewels like that, and Burninate over there could really push his blacksmithing business to the next level. Fetch those collars, and he'll make it worth your while.<|endoftext|> <|startoftext|>Curse These Fat Fingers<|obj|>Kill 12 Heavy War Golems.<|text|>Unfortunately, I can't dish out the beats like I used to, due to this here fat finger problem. Ye see, the climate out here combined with the lack o' air pressure makes me fingers expand. They're like gigantic Thelsamar Blood Sausages, they are... Ye're gonna have to carry out me orders of business and what have ye. First on me agenda: Poundin' the livin' daylights out o' the heavy war golems o' the Gorge. Get crackin'.<|endoftext|> <|startoftext|>Heat That Just Don't Quit<|obj|>Obtain 10 Filled Furnace Flasks. You must use the Furnace Flasks on living elementals within Searing Gorge.<|text|>We smith, we smelt, we roast up whatever spider meat we can get. Bush chicken if we're lucky. Point is, all o' this work means we need lots and lots of fire. Good thing we're smack dab in the middle of firetown. O' course, the best fire comes from the elementals. You'll find 'em all over Searing Gorge, but always near lava. Here, take these flasks and use 'em on the elementals. Oh, did I mention the elementals gotta be alive when you gather your sample?<|endoftext|> <|startoftext|>Dark Ministry<|obj|>Obtain Kiyuubi's Spherule, Letherio's Spherule, and Finister's Spherule, then combine them into a Twilight Tripetricine.<|text|>I got one more assignment for ye. This one comes straight down from the Overseer himself. Seems he was pretty shook up once he heard about that "Archduke" ye discovered. He's asked for us to hunt down three Twilight ministers that work over in Firewatch Ridge, to the west. Kiyuubi, Letherio, and Finister are their names, and they each carry some sort o' special rock. Combine all three and bring 'em back here. Listen, when the Overseer gives orders, ye don't ask questions. Ye just do it.<|endoftext|> <|startoftext|>Ghostbuster<|obj|>Kill 14 ghosts of any type at Largo's Overlook, just northeast of base camp.<|text|>See that hill just beyond our base camp? That's Largo's Overlook and it's not a fun place to setup camp next to. We have been dealing with those spirits and spectres ever since we setup base camp. Can you head up there and let them know we don't plan on leaving anytime soon? A few good kills on their ranks should put them in line. Thanks for your help on this.<|endoftext|> <|startoftext|>Recon Essentials<|obj|>Find and return the Smithing Tuyere and Lookout's Spyglass.<|text|>We used to have more stuff around here. I think there was a spyglass somewhere nearby, along with a smithing tuyere. I'm pretty certain that they've been stolen by Dark Iron dwarves. Yes, I know that I'm a Dark Iron dwarf! I'm talking about the bad ones that live down in that gorge. You'd best check the steamsmiths that work just south of here. They'd be most likely to use tools like these.<|endoftext|> <|startoftext|>Lunk's Adventure: Cranky Little Dwarfs<|obj|>Weaken 7 Dark Iron Steamsmiths so Lunk can help them fall asleep.<|text|>What you doing? Why you kill? You need to get things from dwarfs? Ah, Lunk understand. Lunk have a better way. Listen: you go fight dwarf, but do not kill! Just fight until dwarf get tired. Then Lunk will help dwarf fall asleep. Dwarfs probably just cranky because they don't get sleep. Come on! Trust Lunk.<|endoftext|> <|startoftext|>WANTED: Foreman Wellson<|obj|>Kill Foreman Wellson at the Wellson Shipyard. The shipyard can be found northwest of here, on the western coast.<|text|>Foreman Wellson has been a pain in our side since we got here. His shipyard holds a large amount of supplies that would be extremely useful to us... if we could get to them. He keeps a close watch over his minions and makes it very difficult for us to get a foothold on the shipyard. I need you to take out Wellson for good this time. Be careful , we have been receiving reports of filthy Horde all around the area.<|endoftext|> <|startoftext|>Boosting Morale<|obj|>You have been asked to recover 6 Barrels of Southsea Rum from the shipwrecks on the Cape of Lost Hope. The cape can be found north of here, along the coast.<|text|>Morale is low these days. We make every effort we can to keep the troops in high spirits but we are running low on our main supply of morale booster... rum. I have been getting reports from our infantry to the south that the shipwrecks on the Cape of Lost Hope still have a good supply of southsea rum in their wrecked hulls. Can you head up there and investigate? Bring back any rum you can find.<|endoftext|> <|startoftext|>This Land is Our Land<|obj|>Kill Baron Ashbury.<|text|>Did you think that a handful of worgen vermin could stop me? Hah! Shadowfang Keep was part of the Lordaeron kingdom in life, so it is quite fitting that it should belong to the Forsaken in death. Godfrey and his accomplices are minor obstacles at best, and of course we're all happy to take them out for their treachery against the Dark Lady. Ashbury has positioned himself near the front of the keep, leaving him wide open to attack. Start us out on the right foot, would you?<|endoftext|> <|startoftext|>First Lieutenant Connor<|obj|>Find and kill First Lieutenant Connor at Forgotten Hill. You will find Forgotten Hill on the far west side of the island.<|text|>The first time I heard about Lt. Connor, I was just a young recruit in the Stormwind stockades. None of us could believe he ended up here on Tol Barad. Sadly, he still roams these wretched islands, wreaking havoc on our troops morale. I need you to put an end to his misery... and ours.<|endoftext|> <|startoftext|>Rattling Their Cages<|obj|>Camp Coordinator Brack has asked you to kill 8 Shipwrecked Sailors at the Cape of Lost Hope. The cape is located due northwest of here, on the beach.<|text|>We have been having issues with the undead down at the Cape of Lost Hope for a while now. Every time a new ship wrecks, they end up getting more undead to join their ranks. Can you do us a favor and thin out the ranks up there? I know you won't be able to kill them all, but anything you can do will help at this point. Keep an eye out for horde, we have been getting reports of them ambushing the beach lately.<|endoftext|> <|startoftext|>Make Yourself Useful<|obj|>Commander Schnottz wants you to persuade 6 Slacking Laborers to get to work.<|text|>Gobbles vill be sorely missed, but zhe mission must not suffer. Perhaps zhere is somezhink you can do to redeem yourself. Take vone of zhe uniforms you recovered. Vhile vearink it, my vorkers vill not behave so... aggressively. Lately, zheir morale has been a bit lackink. Some of zhe vorkers are refusing to perform zheir labors. Auch, zhe audacity! Find zhese lazy imbeciles and convince zhem zhat zhey must get to vork... or else!<|endoftext|> <|startoftext|>Captain P. Harris<|obj|>You have been tasked with killing Captain P. Harris at the Cape of Lost Hope. The Cape of Lost Hope can be found northwest of here, along the coast. Just look for the shipwrecks.<|text|>The Cape of Lost Hope has been a sore in our side for weeks here on Tol Barad. Half of our supply ships end up on the rocks down there. To make matters worse, it's been overrun by a gang of undead sailors. We have tried thinning the ranks, but they just seem to keep coming back. Our last resort is to try and take out the captain that they report to. You should be able to find him on a ship, just off the shoreline. Oh, and I hope you are not too scared of sharks.<|endoftext|> <|startoftext|>Watch Out For Splinters!<|obj|>Sergeant Gray has asked you to recover 15 pieces of Shipyard Lumber from the Wellson Shipyard. The lumber can be recovered from the ghosts in the shipyard or found lying around the premises. The shipyard can be found northwest of here, on the coast.<|text|>Have you been over to the Wellson Shipyard yet? Best to stay away from there unless you have a good reason to venture in. Unfortunately, that is exactly what I need you to do. You see, we have been short on supplies ever since we recaptured the island. That ghost ridden shipyard is overflowing with lumber but every time we send an escort to recover the lumber, they never make it back. Can you help us out?<|endoftext|> <|startoftext|>Fury of the Pack<|obj|>Kill Lord Godfrey.<|text|>Ah, the sweet scent of victory! My men should be tearing Godfrey to pieces even as we speak. Go up to his domain and collect your share of the spoils - you've earned it! You'd think that he would have been more difficult to defeat...<|endoftext|> <|startoftext|>Salvaging the Remains<|obj|>You need to recover 9 Cursed Femur bones from the ghouls that inhabit Forgotten Hill. Forgotten Hill is on the west side of the island, just past The Forgotten Front.<|text|>Forgotten Hill has been overrun with zombies and ghouls ever since we reclaimed this wretched isle. We have tried to clear them out many times but they always seem to come back. One of our lieutenants recommended taking the ghouls' bones when we kill them in hopes that they can't reincarnate overnight. Think you can help us out with this one?<|endoftext|> <|startoftext|>Thorium Point: The Seat of the Brotherhood<|obj|>Report to Overseer Oilfist at Thorium Point in Searing Gorge.<|text|>Did... did you see that? This is the missing piece we've been looking for! We have to take this information back to someone at Thorium Point. The Dark Irons have been known to consort with the firelord in the past, but never before have they brought their kind this far out into Searing Gorge. Thorium Point is west and north of here. You will find it nestled in the cliffs that overlook Pyrox Flats. Take this information straight to Overseer Oilfist.<|endoftext|> <|startoftext|>A New Master... But Who?<|obj|>Obtain the Dark Iron Memo from Gravius Grimesilt at Grimesilt Worksite.<|text|>You've arrived just in time. Here's the skinny: the Dark Iron dwarves in the gorge have been acting strangely, and the Thorium Brotherhood intends to find out why. Overseer Oilfist doesn't like surprises. We suspect that they're following orders from some new leader. I have reason to believe that Gravius Grimesilt, just south of here, knows who it is. Even here in Searing Gorge, we've begun to hear tales of your exploits. You should have no problem with Grimesilt.<|endoftext|> <|startoftext|>A Proper Antivenom<|obj|>Obtain 14 samples of Glassweb Venom.<|text|>Shame that Lunk left. I was beginning to enjoy his company. Oh well, back to work! I'm the closest thing that this expedition has to a medical officer, and I'm running low on antivenom. We tend to need a lot of antivenom. The key to a proper antivenom is ALWAYS to start with the poison itself. The glassweb spiders nearby should be a good place to start. If you kill them, you can probably extract some venom from the sacs within their jaws.<|endoftext|> <|startoftext|>Dig-Boss Dinwhisker<|obj|>Kill Dark Iron Excavators and Dark Iron Footmen within the Cauldron until Dig-Boss Dinwhisker appears. Then slay Dig-Boss Dinwhisker and obtain his Dark Ember.<|text|>Grimesilt wasn't as high up on the chain as I thought. We'll have to take out his superior and find out what he knows. Dig-Boss Dinwhisker's his name, and he runs the Dark Iron digging operations within the Cauldron, just northwest of here. His excavators and footmen patrol the eastern side of the Cauldron, digging downward, day and night. He's not known to show his face out in the field very often, but if you slay enough of his men, he'll be forced to come out and deal with you.<|endoftext|> <|startoftext|>A Lumbering Relic<|obj|>Obtain Margol's Gigantic Horn.<|text|>Margol the Rager's an old thunder lizard seen round these parts. Legend has it that he's been here in the gorge since before it was even a gorge. Legend also has it that he ate my brother Barnabas. I don't care how old he is or what kind of magic he shoots out of his nose. I just want him dead. For Barnabas' sake. You'll find him wandering the cliffs to the south of here.<|endoftext|> <|startoftext|>The Fewer, the Better<|obj|>Slay 10 Dark Iron Geologists or Dark Iron Watchmen.<|text|>I'm not much of a fighter... I'm more of a mining dwarf. Same goes for Jack and Pris. And Lunk... well, you'd think he'd be a big fighter, but he's the biggest wimp of all of us. What I'm saying is, it's good that you came here when you did. It seems likely that we in the Thorium Brotherhood are going to be fighting the other Dark Iron dwarves soon. I'm thinking we should pick off some of their finest before the war starts in earnest. Start with the geologists and watchmen to the south.<|endoftext|> <|startoftext|>Out of Place<|obj|>Obtain 8 Ash Chickens.<|text|>The gorge is an unforgiving place. We don't get a whole lot of fuzzy wildlife wandering around here. We tried bringing in some wild game, but they haven't fared well at all. There's just no food for them to eat. Now the nearby spiders - which were already dangerous - are getting big and fat on chicken meat. We'll never get rid of all the spiders, but we can salvage what few chickens remain. Not only will you be feeding the Brotherhood, you'll be saving them a painful death by spider bite.<|endoftext|> <|startoftext|>Lunk's Adventure: Spider Rider<|obj|>Weaken 7 Glassweb Spiders so Lunk can ride them.<|text|>Lunk sees you like to kill things. Let Lunk teach you another way. Lunk always wanted to ride on spider's back. Looks like fun. Spiders move too fast, though. Always slip away. We work together. You fight spider until it gets weak and tired. Then Lunk jump on spider's back and ride around. Maybe Lunk even gather some venom for you! No have to kill!<|endoftext|> <|startoftext|>Lunk's Task<|obj|>Obtain 15 Tempered Flywheels from Tempered War Golems.<|text|>Lunk came from the Badlands. Other ogres try to make Lunk fight. Lunk hate fighting. Lunk want to learn. Lunk sees machines to the south. Machines made of gears. Maybe if you ask nicely, machines will give you some gears? Then maybe Lunk can have a gear, and learn about machines too.<|endoftext|> <|startoftext|>The Historians<|obj|>Meet with Historian Ju'Pa in the Valley of Spirits of Orgrimmar.<|text|>, each year I visit Orgrimmar to help adventurers like you reflect on our shared history. While our eyes must always be trained on the future, we must be mindful of our past. Come visit me in the Valley of Spirits and we can speak more.<|endoftext|> <|startoftext|>Eye Spy<|obj|>Peer into the Eye of Twilight for Garona.<|text|>This terrible thing makes my hair stand on end. Cho'gall uses these to control his minions - now it's time to use it against him. Let me see... hmm, it's all cloudy. All I can see is you. Why is it showing me you? Look into the eye and tell me what you see. Peer into Cho'gall's lair! What is he doing? Is he heavily guarded? Tell me!<|endoftext|> <|startoftext|>Pruning the Garden<|obj|>Complete 10 World Quests.<|text|>In a very real sense, the Uncrowned are gardeners. We snip and trim here and there. One clipping of a single branch may seem nonsensical until you step back and look at the garden as a whole. On the greater theater of the Broken Isles, we must act decisively. The forces that arrayed against Azeroth are moving quickly. We need to prune some very ugly flowers to make our garden beautiful again, wouldn't you agree?<|endoftext|> <|startoftext|>The Historians<|obj|>Meet with Historian Llore in the Royal Library of Stormwind.<|text|>, each year I visit Stormwind to help adventurers like you reflect on our shared history. While our eyes must always be trained on the future, we must be mindful of our past. Come visit me in the Stormwind Royal Library and we can speak more.<|endoftext|> <|startoftext|>Where In the World is Mathias?<|obj|>Use the Scouting Map and complete the "Where In the World is Mathias Shaw?" missions.<|text|>Master Mathias Shaw is the leader of the Alliance intelligence organization known as SI:7. And apparently, he is now a dreadlord. Or rather, a very clever dreadlord has taken his place while he is being held captive somewhere. It is imperative that we reveal this imposter to the new king of Stormwind. If we fail to do so, then the Alliance will surely be eaten alive from within and the Burning Legion will win this war for a certainty.<|endoftext|> <|startoftext|>Blood for the Wolfe<|obj|>Collect 50 Fel Blood.<|text|>We have a request in from Winstone Wolfe. He says that he needs a rather large amount of demon blood. He was not specific what for, and I did not ask. I am inclined to do this for him with all expediency. The Wolf rarely asks for anything, so when he does, we jump. He gets results, one-hundred percent of the time and then some. We should show him the same professional courtesy.<|endoftext|> <|startoftext|>Hidden History<|obj|>Use Old Filmaff's notes to locate and recover the 4 ancient tomes for Edirah's research.<|text|>Filmaff believes with a little assistance we can give you more. There are a few tomes I could point out - not easy to get, mind you - that would... ... that would push forward our research a bit. Here, I'll give you a list.<|endoftext|> <|startoftext|>Mother Ozram<|obj|>Kill Mother Ozram.<|text|>The fiendish imps in this region are an incessant pain on our allies defending the camps below. They are the spawn of a wicked imp-mother named Mother Ozram, who has been seen on a hill to the south. Destroy her, and we will end her brood as well.<|endoftext|> <|startoftext|>A Time to Reflect<|obj|>Correctly answer one of Ju'Pa's questions about the history of Azeroth.<|text|>It is time to reflect on the events that have brought us to this moment. A celebration of our great history and the events that shape it.<|endoftext|> <|startoftext|>A Second Weapon<|obj|>Choose a second artifact to pursue.<|text|>We have strong leads on other ancient weapons that you might choose to pursue, if having one renowned, powerful piece of history in your hands is somehow insufficient. I'll lay out the options for you. Let me know how you'd like to proceed.<|endoftext|> <|startoftext|>We All Must Sacrifice<|obj|>Slay 10 Shaman of the Black.<|text|> You seek my sight? My powers come at a price. These disciples of the Twilight have been honoring me with the blood of Wildhammer dwarves from the nearby ruins, but still I thirst. Perhaps you can do better. Slay my old masters, and my vision is yours. Honor me with the slaughter of the Shaman of the Black. Blood is blood, after all.<|endoftext|> <|startoftext|>The Eyes Have It<|obj|>Take the Eye of Twilight to Garona Halforcen at Bloodgulch in Twilight Highlands.<|text|>Very well then. You have purchased my services in blood. Take me back to Garona Halforcen. Oh yes, I already know where you're taking me. Garona's relentless quest for vengeance is no secret. It will be a delight to watch it unfold.<|endoftext|> <|startoftext|>The Explorers<|obj|>Speak with Explorer Mowi at the Temple of Earth in Deepholm.<|text|>We have a contingent of the Explorers' League in the chamber just to the northwest inside the temple. They've been making increasing noises about something that the Twilight's Hammer is up to. , would you be a dear and see what they need?<|endoftext|> <|startoftext|>A Sticky Task<|obj|>Collect 4 Sticky Silk Glands from Darkwood Broodmother spiders in The Darkwood. The Darkwood forest is just west of here, across the bridge on the central island.<|text|>Finding supplies on the island has been difficult, to say the least. Fortunately, we have found a good supply of silk in The Darkwood, just west of here. The bad part of this story is that the silk comes from the glands on Broodmother spiders. I need you to gather 4 of these for me. That should be just enough to finish up this last set of shirts.<|endoftext|> <|startoftext|>Gobbles!<|obj|>Schnottz wants you to speak with him when you are prepared to witness the ritual.<|text|>At last! Zhe time has come to set my Gobbles free of zhat nasty curse! Pay attention now, and stay on guard. Zhere can be no interruptions vhile I perform zhe ritual. Let me know vhen you haf secured zhe perimeter! Now, move it!<|endoftext|> <|startoftext|>The Forgotten<|obj|>Release the spirits of 6 tortured souls at Forgotten Hill. Souls can be channeled by touching your hands directly to the gravestones. Forgotten Hill is due west of here, past The Darkwood and The Restless Front.<|text|>Many soldiers died on this island . It is only fair that we pay our respects to them in any way that we can. I need you to travel to Forgotten Hill, due west of here and release our brothers in arms' tortured souls away from this place. Do be careful over there, reports of undead have been ongoing in the area.<|endoftext|> <|startoftext|>Paint it Black<|obj|>Acquire a Black Diamond Heart.<|text|>The ground bleeds. They tear it open, as one would gouge flesh. These cultists relish their secrecy but the very elementals they use for their misdeeds can betray them. Seek out Obsidian Stoneslaves northeast of here, among the ruined earth we have named the Black Breach. Shatter their bodies and find for me a perfect heart of black diamond. I will look into this heart. And I will bare its soul.<|endoftext|> <|startoftext|>The Reliquary<|obj|>Speak with Examiner Rowe at the Temple of Earth in Deepholm.<|text|>We have a contingent of the Reliquary in the chamber just to the northeast inside the temple. They've been making increasing noises about something that the Twilight's Hammer is up to. , would you be a dear and see what they need?<|endoftext|> <|startoftext|>A Vision of Twilight<|obj|>Locate an Eye of Twilight within the Black Breach.<|text|>Cho'gall keeps track of his minions through powerful magical orbs: "The Eyes of Twilight." In Mount Hyjal, the Guardians of Hyjal managed to find and manipulate one to their own ends. We must do the same. I want one of those orbs, and I want to use it to peer into the very heart of Cho'gall's lair. Search the Black Breach, across the river to the northeast, and find an Eye of Twilight. Do whatever you need to bring it back to me!<|endoftext|> <|startoftext|>Thinning the Brood<|obj|>Kill 12 Darkwood Lurkers in The Darkwood. The Darkwood forest is just west of here, across the bridge on the central island.<|text|>We have been trying to get a foothold in The Darkwood for weeks now but that forest is infested with spiders. Do me a favor and see if you can thin them out enough for us to set up an attack. Careful out there, I have heard reports of Horde troops nearby earlier in the week.<|endoftext|> <|startoftext|>Angered Spirits<|obj|>Commander Schnottz wants you to use the L.P.A.C. to collect 5 Furious Spectral Essences.<|text|>Doctor Venkman vas vone of my greatest researchers, until he had to be put out of my misery. He did leave me vizh vone of his greatest accomplishments, zhough. Against zhe properly attuned supernatural adversary, zhis veapon vill siphon zhe target's essence. It is of key importance in zhe ritual I vill be attemptink. Vhere do you come in, you ask? Simple. You have zhe priviledge of collecting zhe material. Zhe veapon is calibrated to vork on zhe Furious Specters in zhe temple to zhe east.<|endoftext|> <|startoftext|>Fashionism<|obj|>Belloc Brightblade wants you to collect 10 Trooper Uniforms.<|text|>We have a strict policy among our ranks, one that we take most seriously. Our troops are to dress in official uniform at all times. This helps with organization, friendly fire incidents are reduced, and it keeps the troops looking wonderful! We call it, Fashionism. We've been running low on uniforms lately. I must ask that you recover them from the troopers that have fallen in the line of duty. You should find plenty of the poor fellows east of here, at the Ruins of Ammon.<|endoftext|> <|startoftext|>Idolatry<|obj|>Commander Schnottz wants you to collect 8 Well-preserved Idols.<|text|>Zhere is somezhink I need handled. My most trusted advisor has run afoul of an ancient curse. A hex zhat has transformed zhe man into a turkey, of all zhings! I haff studied for days to discover a remedy for his condition, and finally I am ready to conduct zhe ritual. I vill reqvire several idols from zhe nearby ruins. You are to brink zhem to me at vonce! Dismissed!<|endoftext|> <|startoftext|>Dirty Birds<|obj|>You are to slay 8 Diseased Vultures.<|text|>The sky above the Shriveled Oasis is littered with these nasty vultures. Like infectious rodents with wings, these creatures serve no great purpose and inflict untold misery. Rid the skies of this nuisance and leave the region better than you found it.<|endoftext|> <|startoftext|>Bring Down the Avalanche<|obj|>Slay Avalanchion.<|text|>You have to go back and slay Avalanchion to keep Therazane's forces from attacking Stonehearth!<|endoftext|> <|startoftext|>The Hero Returns<|obj|>Present yourself to Stonefather Oremantle at Stonehearth in Deepholm.<|text|>The Stonefather is waiting for you back south at Stonehearth. Make yourself presentable. You've earned a hero's welcome!<|endoftext|> <|startoftext|>The Desert Fox<|obj|>Schnottz wants you to bring him the Desert Fox.<|text|>Zhere is much to be done in zhis region. Ve bozh haf a burning passion for zhe ancient technologies here, do ve not? Perhaps zhere is a vay for us to vork togezher? Let us put zhe misunderstandinks of zhe past behind us zhen, hmm? Now, zhere is an elusive animal in zhe region to zhe east zhat I have been huntink. Brink me zhis creature as a token of your sincerity, hmm? Zhen maybe I let you in on my operation...<|endoftext|> <|startoftext|>The Middle Fragment<|obj|>Recover the Middle Fragment of the World Pillar.<|text|>I present you with the key to Stonehearth. With it you may unlock the vault to my home and recover the middle fragment of the World Pillar. Keep the fragment safe. Make certain to get it to the Temple of Earth in the middle of Deepholm as quickly as possible! Know that you are always welcome here.<|endoftext|> <|startoftext|>Elemental Ore<|obj|>Collect 6 Elemental Ore.<|text|>You're going to have to deal with the leader of Therazane's forces here. However, to get you to him quickly and safely, I'm going to need to perform a ritual. Go out into the field and collect elemental ore from the ragers. With enough of it, I should be able to make you one with the ground to get you where you need to go.<|endoftext|> <|startoftext|>Bring Down the Avalanche<|obj|>Slay Avalanchion.<|text|>Avalanchion stands before you. Slay him to keep Therazane's forces from attacking Stonehearth.<|endoftext|> <|startoftext|>The Quaking Fields<|obj|>Speak with Slate Quicksand at the Quaking Fields in Deepholm.<|text|>Before you can help us here, you're going have to deal with Therazane, the Stone Mother's, forces to the south. The elementals and giants upon the Quaking Fields are being mustered. They too are after the middle fragment of the World Pillar. They'll attack us amidst our war with the stone troggs and we'll be unable to repel them. I've sent the arch geomancer ahead. Get to Slate Quicksand and do as he asks.<|endoftext|> <|startoftext|>The Axe of Earthly Sundering<|obj|>Slay 5 Sundered Emerald Colossi.<|text|>The emerald colossi are the greatest of the Stone Mother's creatures. They must be the first to be removed from the field. I brought Stonefather Oremantle's axe for just this task. Use it to sunder the giants. That should bring them down to a more manageable size for you to finish off.<|endoftext|> <|startoftext|>Devastation<|obj|>Search for Rheastrasza.<|text|>The coast is clear. If Rheastrasza or the egg were able to miraculously evade Deathwing's flames, they would probably need your assistance as soon as possible.<|endoftext|> <|startoftext|>Drag 'em Down<|obj|>Use the Barbed Fleshhook to dismount and kill 4 Thundermar Gryphon Riders.<|text|>A single Dragonmaw drake is worth a dozen Wildhammer gryphon-riders. Take them off of their lice-ridden birds and they're nothing. Even you can slay them easily, Horde-. Hunt gryphon riders flying over the river north of Bloodgulch. Take this hook and fling it at them as they fly by. Their momentum will hurl them from their mount, right to your feet. Finish them! Kill a few Thundermar gryphon riders and I'll believe your Horde is as mighty as you say.<|endoftext|> <|startoftext|>One With the Ground<|obj|>Complete the One With the Ground ritual.<|text|>The leader of the Stone Mother's forces here is the great earth elemental lord, Avalanchion. Luckily for us, the Twilight's Hammer cultists have decided to invade his lair. They're seeking to bind his elementals to their will. We will take advantage of the chaos. The earth ritual that I invoke will make you one with the ground. It will take you near to Avalanchion without alerting him to your presence. It's up to you to finish him.<|endoftext|> <|startoftext|>A Favor for the Furrier<|obj|>Collect 5 Desert Coyote Pelts.<|text|>The commander can be most generous to those who demonstrate their loyalty, and I know of something that you can do to curry favor with him. Before building up his... ehh... workforce, he dealt in the furs of animals. He is quite skilled in the art of leatherworking. The furrier can do wonders with even the most tattered pelts. The dried oasis to the east is said to be home to a rare breed of coyote. Their furs would make a very thoughtful gift.<|endoftext|> <|startoftext|>Budd's Plan<|obj|>Obtain 6 pieces of Neferset Armor.<|text|>I've an idea! Trust me, it's a good one this time! Get some of those shiny armor pieces the cat-people wear. This plan cannot fail. Trust me.<|endoftext|> <|startoftext|>Down to the Scar<|obj|>Find Theldurin the Lost at the Scar of the Worldbreaker in the Badlands.<|text|>The Badlands are home to some unusual people, many of whom have been here for quite a long time. For example, there were three gentlemen who were staying here in town. I forget their names... the dwarf was Theldurin, I think? Anyhow, they headed south with a pack full of ale a couple of days ago, and haven't been heard from since. I think they were headed to that big scar. Would you mind checking in on them? I'd like to make sure that they're alright.<|endoftext|> <|startoftext|>Efficient Excavations<|obj|>Bring 'Efficient Excavations' to Belloc Brightblade in Schnottz's Landing.<|text|>This manual describes outlandish theories on how to efficiently manage large groups of workers as they engage in the manual labor of various types of excavation. It becomes clear to you that the author of the book is the figure in charge of the over-aggressive pillagers here. Perhaps an introduction is in order.<|endoftext|> <|startoftext|>Traitors!<|obj|>Hide behind the Neferset Frond and Uncover the Neferset Secret.<|text|>Please, stranger. You must help me. I came here to investigate the arrival of a powerful ally to the Neferset, only to be betrayed by my closest allies and given up to the enemy. Go to the terrace above us to the east and find the information I failed to uncover. You'll need to hide from the Neferset. Perhaps you can hide behind one of the large plants on the platform to conceal your presence. Do this for me and I will help your friends find their way to safety.<|endoftext|> <|startoftext|>Eastern Hospitality<|obj|>Belloc Brightblade wants you to mingle with the guests at Schnottz's Landing.<|text|>The commander is quite busy now, I'm afraid. The demands of an operation such as this require much of his attention these days. While you wait to speak with him, why don't you mingle with some of our guests? We have invited a variety of Azeroth's most illustrious figures to be present when we unlock the secrets of this region. I am confident that you will find them most captivating.<|endoftext|> <|startoftext|>Smoke in Their Eyes<|obj|>Burn Stacks of Hay inside the Lost City of the Tol'vir in Uldum.<|text|>I'm not sure what knuckle-headed plan your friend is concocting, but we're going to need a distraction if we're to stand a chance of escaping. Take the torch from that brazier and go start some fires. Perhaps if we divert the Neferset scum's attention away for a few minutes, we'll have the opportunity we need.<|endoftext|> <|startoftext|>Armored to the Teeth<|obj|>Kill Baron Silverlaine and Commander Springvale.<|text|>We've hit an unexpected snag in our assault on the keep. It seems the servants that tended to Baron Silverlaine and Commander Springvale in life do so now in death as well, and Godfrey has placed them directly between us and him. Not to worry, we won't let them be anything more than a minor inconvenience. Eliminate Silverlaine and Springvale both and not only will their guards no longer have masters to direct them, it will place us that much closer to our final goal.<|endoftext|> <|startoftext|>Fighting Tooth and Claw<|obj|>Kill Lord Walden.<|text|>It appears that Lord Walden has finally taken notice to our presence and has heightened his defenses. It's worthless really... nothing will deter our pack. The path ahead to him is rife with powerful Scourge minions, but I trust that you will be able to clear the path for the rest of us to follow in. Once we kill Walden, it should be a straight shot to his cowardly leader.<|endoftext|> <|startoftext|>Onward to the Blasted Lands<|obj|>Journey to the Blasted Lands and speak with Enohar Thunderbrew in Nethergarde Keep.<|text|>We appreciate your assistance here in this swamp. I would like to inform you that I have received correspondence from Nethergarde Keep. Enohar Thunderbrew has requested help in investigating the shipwrecks of the Red Reaches, but we have had none willing to make the journey, and I could not leave the Harborage. Nethergarde Keep sits in the Blasted Lands, south of the Swamp of Sorrows. Do not journey too close to Stonard on your way.<|endoftext|> <|startoftext|>The Harborage<|obj|>Deliver the Draenethyst Crystals to Anchorite Avuun.<|text|>Anchorite Avuun is one of our uncorrupted brethren, what other races know as Draenei. He came to The Harborage to heal us, and try to find a cure. It is he who sent me here to collect these crystals. He watches over a very sick friend now... and despite sending word to the Exodar itself, he has not found any aid so far. Could you bring these crystals to him? You may be the only one able to assist him.<|endoftext|> <|startoftext|>A Hero's Weapon<|obj|>Meet with Odyn at his forge and raise your weapon at the indicated location.<|text|>I've been watching you. Time and again you've led the Valarjar to war with your weapon held high! Time and again the halls of Valhalas have thundered with the cheers of your victory! Now that the enhancements to the forge have been completed, it is time that your weapon's true potential be unleashed! Meet with me at the forge, hero.<|endoftext|> <|startoftext|>A Hero's Weapon<|obj|>Approach the indicated location before the Altar of Ancient Kings and raise your weapon.<|text|>t, you've brought together the Silver Hand like no t has done before. You've shown us that with determination and faith in the holy light we can overcome any challenge. Following in your example our workmen have toiled hard to improve the Altar of Ancient Kings, allowing it to unlock the true potential of your weapon. Their work is now complete! Step forward when you are ready and we shall begin.<|endoftext|> <|startoftext|>A Hero's Weapon<|obj|>Approach the indicated location before the Crucible of the Uncrowned and raise your weapon.<|text|>I'm pleased to say that the improvements to the crucible are complete! When you are prepared, we shall use it to unlock the true potential of your weapons!<|endoftext|> <|startoftext|>A Hero's Weapon<|obj|>Approach the indicated location before the Altar of the Eternal Hunt and raise your weapon.<|text|>I'm pleased to say that the improvements to the Altar of the Eternal Hunt are complete! When you are ready, we shall use it to unlock the full potential of your weapon!<|endoftext|> <|startoftext|>A Hero's Weapon<|obj|>Approach the indicated location before the Altar of Light and Shadow and raise your weapon.<|text|>t, in our short time together you have done much to aid the Conclave. Now, with the work upon the Altar of Light and Shadow complete, it is time that we aid you. We have discovered a method to awaken the full power of your weapon! Please, step before the altar and raise your weapon high.<|endoftext|> <|startoftext|>A Hero's Weapon<|obj|>Approach the indicated location before the Ancient Elemental Altar and raise your weapon.<|text|>Farseer, since you have joined us you have done much to aid the Earthen Ring. Your efforts have not gone unnoticed. The spirits have watched all that you have done and are pleased. They also have shown me a technique that will unleash the true power of your weapon! The ritual is ready. When you are prepared we can begin.<|endoftext|> <|startoftext|>A Hero's Weapon<|obj|>Approach the indicated location before the Felblood Altar and raise your weapon.<|text|>t, our research into the Felblood Altar has proven useful. We've developed a ritual that should unleash the full powers of your artifact weapon! Say the word, and we shall begin the ritual at once!<|endoftext|> <|startoftext|>A Hero's Weapon<|obj|>Approach the indicated location before the Forge of the Guardian and raise your weapon.<|text|>t, in our short time together you have done much for our order. Through your words and deeds we've been inspired to redouble our efforts and I'm proud to report that we've discovered a new technique that may be of use to you. If you have a moment, t, I would be pleased to show you the fruit of our research.<|endoftext|> <|startoftext|>Sniffing Them Out<|obj|>Kill Baron Ashbury.<|text|>I could smell Godfrey and his companions a mile away from here. They did an exceedingly poor job covering their tracks in flight. It will be the mistake that puts the final nail in their coffins. One of them is very close, and though the scent has changed slightly in undeath, I'm fairly certain it's Ashbury's. Go inside and tear him to pieces, we'll ensure the Forsaken do not intervene with our task.<|endoftext|> <|startoftext|>A Hero's Weapon<|obj|>Approach the indicated location before the Cursed Forge of the Nathrezim and raise your weapon.<|text|>I'm pleased to report that the improvements to the Forge are complete! When you are ready, we shall use it to unlock the true potential of your weapon!<|endoftext|> <|startoftext|>A Hero's Weapon<|obj|>Approach the indicated location before the Seed of Ages and raise your weapon.<|text|>t, in our short time together you have done much to aid the Circle. We are inspired by your determination and have developed a new technique that will bind the power of your weapon with the Emerald Dream itself! Everything is prepared. When you are ready we shall begin.<|endoftext|> <|startoftext|>The Heart of the Temple<|obj|>Speak with Lord Itharius again inside the Temple of Atal'Hakkar.<|text|>I must confess I have a more personal involvement in this affair. One of the first of the green dragons corrupted here was my brother, Eranikus. I thought Eranikus gone, lost forever to the darkest rifts of nightmare, but I have heard that his shade has emerged within the temple. I know not whether it is truly him, or an empty, mournful echo. If you wish to help me further, return to the Hall of Masks and journey through the archway into the true sanctum of the temple. I will find you there.<|endoftext|> <|startoftext|>Ruag's Report<|obj|>Deliver the Splinterspear Report to Dispatch Commander Ruag in Stonard.<|text|>Here is Ruag's report. Let him know his scout is still here. Do not speak of Helgrum. I will not distract others with news of tragedy. I have to be strong. We all have to be strong.<|endoftext|> <|startoftext|>The Titans' Trove<|obj|>Investigate the Trove of the Watchers.<|text|>As the second defender falls to the ground, a chest appears in the back of the chamber. Could this be what they were protecting?<|endoftext|> <|startoftext|>The Titans' Trove<|obj|>Investigate the Trove of the Watchers.<|text|>As the second defender falls to the ground, a chest appears in the back of the chamber. Could this be what they were protecting?<|endoftext|> <|startoftext|>With Dying Breath<|obj|>Witness Helgrum's last moments.<|text|>He stirs... Do not leave. Please, honor Helgrum with me. You have done so much for him.<|endoftext|> <|startoftext|>Blessing of the Green Dragonflight<|obj|>Speak with Lord Itharius atop the Temple of Atal'Hakkar.<|text|>You have done well. Jammal'an may have escaped our grasp, but his retreat paves the way for me to enter the temple as I desire. Stay where you are and do not move. I will hasten your return by pulling your spirit to me through the Emerald Dream. This may cause slight drowsiness.<|endoftext|> <|startoftext|>Secrets of the Mire<|obj|>Collect 10 samples of Invigorated Silt from Shifting Mireglobs.<|text|>Helgrum's wounds fester in the swamp air. They swell and ooze, filling his final moments with suffering. I must have something to coat them with. The spirits move through this mire. They inhabit the mud itself, pushing it along in clumps of fine soil that take on lives of their own The spirits of the cool, pure mud will offer him some comfort. Please, gather it for me, for I cannot abandon his side.<|endoftext|> <|startoftext|>Last Regrets<|obj|>Collect Duskfang's Hide.<|text|>If I am reduced to groveling, I may as well ask everything I can. There is one last favor I would ask of you, one more task a shamed orc pleads for. Helgrum had a prized prey. Duskfang, eater of ogres, the great panther of Misty Valley. He would never allow himself the leisure of stalking it. Though he wanted badly to hunt, our scouting duties were too important. If he cannot hunt Duskfang in this world, he can hunt the beast in the next. Take up the hunt for him; bring Duskfang's pelt to me.<|endoftext|> <|startoftext|>Neeka Bloodscar<|obj|>Speak with Neeka Bloodscar at Splinterspear Junction.<|text|>There is much work to do in recovering from the assault and bracing ourselves for the next one. I will need coordination from all of our scouts. Neeka Bloodscar is our finest tracker, trained in the harsh Badlands. She has been sent west to Splinterspear Junction to watch for Alliance activity. Go to Neeka. Tell her of what has occured in Stonard. Assist her in any way she requires.<|endoftext|> <|startoftext|>The Purespring<|obj|>Collect 8 Purespring Motes from Purespring Elementals.<|text|>Helgrum's breathing slows. His time is near. I need water. Elementals roam the ponds of Purespring Cavern. The water that flows from them is the purest in this swamp. Even if I could risk leaving Helgrum's side, my axe would shudder in my hand. I must beg you once again to pity me, for his comfort. Bring me the motes of the elementals, that his final drink may be pure and refreshing.<|endoftext|> <|startoftext|>Prayerblossom<|obj|>Collect 10 sprigs of Prayerblossom from the Shifting Mire.<|text|>I have been ruined. I placed my strength in Helgrum, and now it bleeds from his gaping wounds. Wounds too deep to heal, flesh that refuses to knit. He murmurs in fear, consumed by fever and pain. I cannot leave his side. Not now. Please, I ask you in shame to gather herbs for me. The prayerblossom that grows in the swamp is an old remedy for soothing. With enough of it, his pain might be stilled.<|endoftext|> <|startoftext|>The Purespring<|obj|>Collect 6 Purespring Motes from Purespring Elementals.<|text|>Magtoor has told me of the shamanism that the Broken practice. The great Nobundo once said that the path of the elements may, in a way, be another way to the Light. I can only hope there is some truth in this. The elementals that gather near Purespring Cavern to the south are a source of truly pristine water. They can be chaotic and violent, but the pure water harvested from them will be the perfect conduit for the blessing of the Light. Please, bring me this water.<|endoftext|> <|startoftext|>Breath of Mist<|obj|>Collect 5 Smoky Crystals from Misty Grell.<|text|>The Grell are forest spirits that wander the Misty Valley to the east. Though they resemble imps, I have found no demonic traces among the ones I've studied. They are, as far as I can tell, uncorrupted. Those that dwell in the valley move as one with the wind, summoning gusts of breeze at their whim. This pure air may be incorporated into my remedy for poor Magtoor. Please, gather the smoky crystals found within the grells' bodies for me. I must exhaust every potential cure.<|endoftext|> <|startoftext|>Tailgunner!<|obj|>Use the tailgun to defend the Schnottz Bomber.<|text|>Okay, I've softened this guy up, how about you help me finish him off? I've got a plan for our escape, but it'll require a lot of guts and a little luck. You up for it? Just follow my lead...<|endoftext|> <|startoftext|>They Don't Know What They've Got Here<|obj|>Create the Titan Activation Device.<|text|>Listen. I don't have a lot of time to talk here. These guys are excavating relics from this site and taking pieces of ancient technology that we need! I need you to check their crates for pieces of an ancient activation device. The officers should have the codes you'll need to open them. Hurry! We can't let them load this stuff into their planes!<|endoftext|> <|startoftext|>That Gleam in his Eye<|obj|>Speak to Harrison Jones at the Obelisk of the Sun.<|text|>If you're looking for Harrison, you just missed him. He was going on and on about his latest discovery, and how everything was beginning to make sense. Whatever... he certainly wasn't making sense to me. I tried to convince him to stay here and just enjoy a few desert sunsets with me, but there's no talking to him when he gets that gleam in his eye. Perhaps you'd be willing to check in on him? He was headed to that big monolith, south of here.<|endoftext|> <|startoftext|>I've Got This Guy<|obj|>Kill 10 Schnottz Air Troopers.<|text|>Good timing. Seems I'm not the only one interested in these obelisks, and these fellas aren't inclined to compare notes... I think I can handle this guy. Maybe you could take care of a few of his friends before they make their way over here?<|endoftext|> <|startoftext|>Ignition<|obj|>Recover the Lens of the Sun.<|text|>This guy just won't go down! You're doin' great, kid. Only one thing left to do. According to my research, there should be a titan statue down below. Use the device to activate it, then break it down. If my theory is correct, that statue holds the key to reactivating this obelisk.<|endoftext|> <|startoftext|>The Hidden Clutch<|obj|>Speak with Rhea at The Hidden Clutch in the Badlands.<|text|>With the major black dragons out of the Badlands, it is now safe to move the egg again. You will find me on a small plateau, north of New Kargath. Come and find me.<|endoftext|> <|startoftext|>Gargal, the Behemoth<|obj|>Use Gargal's Shield Wall and Gargal's Mighty Shout.<|text|>You may not have noticed, but I'm pretty big, as far as orcs go. I make sure that my two pals here don't get into too much trouble. They're small, and they don't have a big shield like me. I'm big, and I can handle a few monsters hitting me! Plus, if I'm careful, I can usually get them to hit my shield instead! I can protect you, too. Come on, let's go practice for a bit. I'll make sure the enemies attack me, and not you.<|endoftext|> <|startoftext|>Rheastrasza's Gift<|obj|>Wait as Rhea retrieves the egg from the Hidden Clutch.<|text|>Wait here. I will retrieve the egg.<|endoftext|> <|startoftext|>Their Hunt Continues<|obj|>Defeat General Jirakka, Moldarr, and 6 Blackflight dragonspawn.<|text|>The black dragonflight means business. As you've probably already noticed, they've taken over a large portion of New Kargath. These troops are under the command of General Jirakka and his champion, Moldarr. They must be stopped.<|endoftext|> <|startoftext|>The Wrath of a Dragonflight<|obj|>Slay Kalaran the Annihilator and 4 Darkflight Soldiers.<|text|>Hello. It looks like you four have had time to become well-acquainted. I have my first assignment for you. Kalaran, an ancient black dragon of considerable power, has joined in the hunt for the egg we are protecting. We need to stop him before he gets too close. You will find him and his minions at the Dustbowl, east of New Kargath. Hunt him down and defeat him. You will likely need the help of your new mercenary allies.<|endoftext|> <|startoftext|>The Sorrow and the Fury<|obj|>Slay Nyxondra and 12 of Nyxondra's Broodlings.<|text|>My greatest regret is the treatment that we - no, I - gave to Nyxondra. I forced her to lay eggs, then I performed experiments on them. Over, and over, and over again. Even as a mother myself, I can only imagine her sorrow. No... I mustn't be weak. Our work is, after all, for the benefit of future generations of black dragons. Her sacrifice was necessary. She circles the Ruins of Kargath, northwest of New Kargath, insane with fury. Please, heroes... put her out of her misery.<|endoftext|> <|startoftext|>The Bad Dogs<|obj|>Speak with Amakkar at New Kargath in the Badlands.<|text|>In my haste to escape from Lethlor Ravine, I forgot to tie up one loose end: Nyxondra. She's free, and she's sounded the alarm among the black dragonflight. Half the flight is here in the western Badlands, combing for this egg. I'll take care of hiding the egg. You're going to take care of some of the more troublesome dragons. And you'll have help. I've paid off a couple of mercenaries to help you. You'll find them inside this inn.<|endoftext|> <|startoftext|>Amakkar, Jack of All Trades<|obj|>Use Amakkar's Kidney Shot and Amakkar's Pocket Potion.<|text|>Before we get too crazy with the dragon-killing, let me tell you a little bit about how I fight. I'm not terribly strong or stalwart like these other two, but I've got a few tricks. At your command I'll stun your enemies to keep 'em held still. I also make sure to keep a few potions around for tight spots. Why don't we practice fighting together? Head out into the field, and you can see what it's like to fight with a real orc.<|endoftext|> <|startoftext|>Jurrix the Striker<|obj|>Use Jurrix's Fiery Blast and Jurrix's Time Warp.<|text|>Oh, you want to talk? Fine. I'm Jurrix, the only merc here with half a brain. The only one with any bite to my attacks, too. The only reason I keep these meat shields around is to keep myself from getting killed. Listen, you're the boss of this operation. You give the word, and I'll send a fireball right through your target's heart. If things start getting hectic, I can even warp time a bit so you can fit in a few extra attacks. Why don't we go try fighting together?<|endoftext|> <|startoftext|>Return to Blam<|obj|>Bring the Eye of the Watchers to Dr. Hieronymus Blam at Agmond's End in the Badlands.<|text|>Inside the chest, you find a small, circular device, resting upon a cushion. If there are any titan artifacts to be found here in the tomb, this is it. You resolve to bring it back to Dr. Blam.<|endoftext|> <|startoftext|>The Sentinel's Game<|obj|>Complete the Sentinel's Game by connecting the two red statues.<|text|>As you place the statue in its place, several other stone statues appear in the room. One more ruby-colored statue also appears, in a small enclosure on the far end of the room. You hear a voice: "The Sentinel watches. The Sentinel protects. The Sentinel's vision never falters." That red statue on the other side of the room looks important. Perhaps you should try to connect the two red statues?<|endoftext|> <|startoftext|>New Kargath<|obj|>Bring the Purified Black Dragon Egg to Rhea at New Kargath in the Badlands.<|text|> D... did you see that? Incredible! My titan thing idea worked! With your help, of course. We'll want to get these back to Rhea. She's not at Lethlor Ravine anymore; it sounds like she blew her cover when she transformed into her true form in front of all those whelps. She's now in the west, staying at a large Horde establishment dubbed "New Kargath". She'll be waiting for you. And for that egg.<|endoftext|> <|startoftext|>Ancient Protectors<|obj|>Investigate The Warden and The Sentinel.<|text|>You heard a good amount of rumbling happen in the tomb's central chamber. Those two large statues did look awfully suspicious.<|endoftext|> <|startoftext|>The Sentinel's Pawn<|obj|>Find a use for the Sentinel's Pawn within the Tomb of the Watchers in the Badlands.<|text|>We found this small red statue on the corpse of one of those Explorers' League archaeologists. Sadly, it wasn't us who killed him. The local wildlife had already taken care of that. The statue is well-crafted, but apparently bereft of magical power. You may use it for whatever means you deem necessary.<|endoftext|> <|startoftext|>The Warden's Pawn<|obj|>Find a use for the Warden's Pawn within the Tomb of the Watchers in the Badlands.<|text|>One of the few items of worth that we managed to loot from these ruins is this small jade statue. We believe it to be a key of some sort, but we're unable to determine what it opens. As such, it is useless to me. Perhaps you'll have some better luck with it.<|endoftext|> <|startoftext|>Survival of the Fattest<|obj|>Obtain 6 pieces of Dustbelcher Meat and 10 sheets of Dustbelcher Silk.<|text|>We're hard-up for supplies, stranger. With the black dragons raining destruction on our hunting grounds, we have no way to get food. The ogres to our south, however, have exactly what we need. Within their grotto you should find plenty of meat and crafting supplies. They may put up a fight. Be on your guard.<|endoftext|> <|startoftext|>Bloodwatcher Point<|obj|>Speak with High Examiner Tae'thelan Bloodwatcher at Bloodwatcher Point in the Badlands.<|text|>I've got an idea, but it's a bit of a long shot. Thankfully, long shots happen to be a specialty of mine. North of here, the Reliquary has uncovered a new set of titan ruins beneath the sands. If there's anything older and wiser than dragons, it's titans. Heck, I've heard rumors that the titans CREATED the dragons. Talk to High Examiner Tae'thelan Bloodwatcher at their camp to the northeast. He'll have more information than I do about these titans. What did I tell you? It's a long shot.<|endoftext|> <|startoftext|>A Hero's Weapon<|obj|>Approach the indicated location before the Soul Forge and raise your weapon.<|text|>I'm pleased to report that the improvements to the Soul Forge are complete! When you are ready, we shall use it to unlock the true potential of your weapon!<|endoftext|> <|startoftext|>Half-Ton Holdouts<|obj|>Slay 12 Dustbelcher Combatants. You may kill Dustbelcher Maulers or Dustbelcher Shaman.<|text|>My grunts have got this dragon problem under control. Besides, I can't have an upstart like you barging in and ruining our battle plans. You want work? Fine, I'll give you work. Investigate the ogre camp to our southwest. From what I've heard, a small army of combatants seems to have appeared outside of their hovel. We can't sit and wait for them to flank us, soldier... especially while we're already embroiled with black dragons. Thin their ranks before they thin ours.<|endoftext|> <|startoftext|>It's Not About History, It's About Power<|obj|>Obtain a Broken Chalice, a Dusty Vase, an Earthen Hieroglyph, and a Trogg Tool.<|text|>The Explorers' League may have a yeoman's knowledge of the actual act of digging. What they lack, however, is the good sense to USE the artifacts that they dig up. They stow their treasures in stagnant museums instead of using these items of power for their true purpose. The dwarves are fools. Fortunately, they die easily. You'll find them digging into canyon walls north of here. Take whatever you can out of their stubby-fingered hands, then return it to me.<|endoftext|> <|startoftext|>The Warden's Game<|obj|>Complete the Warden's Game by teleporting the Warden's Pawns into inward-facing positions.<|text|>You see the statue split into two, then four, then eight identical statues in a square formation. You hear a voice, not through your ears, but in the back of your mind: "A true warden does not face OUTWARD, searching for signs of danger. A true warden keeps his gaze INWARD, always focused on protecting his quarry." Perhaps this is a riddle of some sort?<|endoftext|> <|startoftext|>Defending the Isles<|obj|>Complete 10 World Quests.<|text|>As druids, our charge is to defend nature... and in turn, our home, Azeroth. Conflict breaks out all across the Broken Isles. The Burning Legion pushes forward, and numerous allies call out for our aid. We must focus our efforts on defense, before we can mount an offense against the Nightmare. Help our allies across the Broken Isles, then return to me when the situation is under control.<|endoftext|> <|startoftext|>A Gathering for the Grand Master<|obj|>Report to Iron-Body Ponshu in the Temple of Five Dawns.<|text|>, err... t, Your presence is requested for a matter of the greatest importance at the Temple of Five Dawns. Master Ponshu and the rest of the Broken Temple are waiting for you!<|endoftext|> <|startoftext|>Lumenstone<|obj|>Collect 50 Lumenstone by sending champions on "Lumenstone" missions.<|text|>To prepare for the battle, we will need the best armor and weapons we can get. Lumenstone is an enchanted material that can withstand great amounts of fel magic. It is found in rare quantities all over the Broken Isles, and many of the native races use it in their own metalcrafting. We should send our champions to target enemies around the Broken Isles - there should be plenty of lumenstone to be found in their stockpiles.<|endoftext|> <|startoftext|>United As One<|obj|>Make your way to the Sanctum of Light to speak with Lady Liadrin, and hear the council of war.<|text|>You and Delas have had dealings with the paladins before, maybe it's possible they will grant you an audience with their war council. Head to the Sanctum of Light and ask the paladins to help us defend Netherlight Temple from Balnazzar's attack.<|endoftext|> <|startoftext|>Fortifying the Temple<|obj|>Complete 10 World Quests.<|text|>We've all worked so hard turning this temple into something all priests can be proud of, it would be a shame to see it fall to the Burning Legion. We must strengthen our defenses in preparation for the attack. With the right resources, we can make the temple a nearly impenetrable fortress.<|endoftext|> <|startoftext|>A Light in the Darkness<|obj|>United with the paladins, defend Netherlight Temple and slay Lord Balnazzar.<|text|>The Burning Legion has begun their attack! I will remain here and prepare the temple's defenses. You must meet our allies in Dalaran and let them know that the battle has begun! Make haste. I do not know how long we will be able to keep Balnazzar at bay.<|endoftext|> <|startoftext|>Allies of the Light<|obj|>Save Silver Hand Knights or Conclave Priests, and rescue Arator the Redeemer and Delas Moonfang.<|text|>Both Arator and Delas are still somewhere on this forsaken rock, as well as many of our other allies. We cannot leave them.<|endoftext|> <|startoftext|>High Priest of Netherlight<|obj|>Listen as you are honored by the Conclave of priests.<|text|>You have fulfilled the prophecy, but more than that, you have united the priests of Azeroth. We should take a moment to recognize all that you have accomplished.<|endoftext|> <|startoftext|>The Mind of the Enemy<|obj|>Find the Legion Intelligence, Star Map, and Image of Velen, then slay Brood Queen Aramis.<|text|>The demon jailors spoke of an upcoming invasion. Their army is gathering for something big, and it worries me greatly. Let us find whatever information we can about their plans.<|endoftext|> <|startoftext|>Crossing Legion Lines<|obj|>Use the demon portal at Felblaze Ingress to enter Niskara and find Aponi Brightmane.<|text|>I've received word from the Highlord that a group of paladins and priests were captured after a battle broke out at Felblaze Ingress. Your priestess, Delas Moonfang, was among those captured. They've been taken through the demon portal and into the Legion stronghold of Niskara. We will need the assistance of the Conclave if we have any hope of recovering them.<|endoftext|> <|startoftext|>Into the Void<|obj|>Read Natalie's Journal at the catacomb's shadow altar to enter the void and recover her spirit.<|text|>This is without a doubt Natalie's writing. The entry was scrawled in haste, but the message is clear: The spell within this journal will lead us to Natalie's spirit, but it needs to be incanted at a shadow altar within the catacombs. Odessa and I have a duty to watch over Natalie's body, but with your considerable power, you should be able to perform the spell with ease.<|endoftext|> <|startoftext|>Secrets of the Void<|obj|>Recover Natalie's Journal from Twilight Lord Urgrok.<|text|>Our leader was murdered for her beliefs, or so most would believe. Natalie Seline knew her fate, and took steps to protect herself from an inevitable death. The night her attackers came, Natalie sent her spirit to the Void, its location known only to Natalie herself. She penned a spell to retrieve it in one of her many journals, but the tome has since fallen into the hands of those who wished her dead in the first place. Without her journal, we will never be able to recover her spirit.<|endoftext|> <|startoftext|>Forgotten Shadows<|obj|>Head to Duskwood and meet with a member of the Cult of Forgotten Shadows.<|text|>The Light walks among us, as does one of our enemies. You have done well to bring the prophecy to life, but it is not yet complete. The shadows must rise, and to do so, the Cult of Forgotten Shadows must be restored. You will find the few remaining followers at the cemetery in Duskwood. They linger there near the grave of their fallen leader.<|endoftext|> <|startoftext|>Unexpected Guests<|obj|>Return to Alonsus Faol in Netherlight Temple.<|text|>You helped me escape my fate by freeing me from the gallows, but allowing me to fight the Scarlet Onslaught by your side has truly freed my heart and mind from the guilt I have felt for so long. I want to be a part of something greater than myself, a noble cause that won't distort the meaning of the Light. Let me travel to your temple and beg forgiveness of the Prophet. I may not be a welcome guest, but it's a journey I must make to complete my redemption.<|endoftext|> <|startoftext|>Scarlet Redemption<|obj|>Help Mariella the Heretic redeem herself by killing members of the Scarlet Onslaught in New Hearthglen.<|text|>The Light shines upon me! For the first time in my life, I feel it! I was without hope, ready to die for the things I had done in the name of the Scarlet Crusade, but then you appeared! You are my chance at redemption. Please, let me prove to you that I am worthy of a second chance. Let me slay those I used to be loyal to!<|endoftext|> <|startoftext|>Rising Shadows<|obj|>Return to Alonsus Faol at Netherlight Temple.<|text|>News of my return will spread fast among those who share my beliefs. Soon Azeroth will see the rise of Shadows, but I imagine this is not news to you. Whatever your plan may be, I hope it continues to see the Cult of Forgotten Shadows as allies.<|endoftext|> <|startoftext|>Onslaught Envoy<|obj|>Find a new ally among old enemies in New Hearthglen.<|text|>A few defectors have been discovered among the Scarlet Onslaught in Northrend. I know it's difficult to think that any within their ranks could be useful to our cause, but we must make an attempt. The prophecy says an old enemy will become an ally, so it's worth it to investigate and see if these defectors can be brought to the Light.<|endoftext|> <|startoftext|>Apostate Liberation<|obj|>Rescue Onslaught Apostates within New Hearthglen.<|text|>There are others like me, you know. Others that have removed the veil that the Scarlet Crusade has kept over our eyes for so long. They've been placed in cages, treated like animals, simply because their beliefs no longer line up with what the Onslaught deems is right and holy. They wish to redeem themselves. We should try to free them, if you think their lives are worth saving.<|endoftext|> <|startoftext|>Infiltrating Our Enemies<|obj|>Interact with the Command Map and complete the mission, "Infiltrating Our Enemies".<|text|>With the Light at our side, we should focus our efforts on figuring out who among our enemies could be a potential ally. Any of your champions should be capable of infiltrating enemy ranks, giving us a better understanding of how to approach this. Even so, it is a delicate task. Proceed with caution.<|endoftext|> <|startoftext|>Awakening the Light<|obj|>Collect Pure Holy Light by completing Class Hall missions.<|text|>This spark will only know its full potential once it's been filled with pure Light, gleaned from the holiest places in our world. Nurture this spark, and it may grow to walk among you.<|endoftext|> <|startoftext|>Velen's Vision<|obj|>Use the Lens of the Tides to witness Prophet Velen's vision.<|text|>I have everything I need to bring forth a vision, but the question remains: are you ready to witness it? Even the smallest glimpse into the future can weigh heavy on your soul. Once I ingest the elixir, the vision will come quickly. Gazing into the Lens of the Tides will allow you to see what I see. Let me know when you are ready to begin.<|endoftext|> <|startoftext|>Demonic Runes<|obj|>Collect Demonic Runestones from demons throughout the Broken Isles.<|text|>I cannot stand by idly and allow the Legion to destroy our home. I've been studying their language for some time, deciphering any runes I can get my hands on, but my supply is severely limited. If I had more runes to study, it's possible that I may discover something that will help us in locating Balnazzar.<|endoftext|> <|startoftext|>The Morons' League<|obj|>Obtain 15 Dark Iron Heads.<|text|>I need your help in a little project I'm working on. It falls into a realm I like to call "defensive archaeology". I like to bury non-magical items in conspicuous places to fool those Alliance idiots into thinking they've found something valuable. Hmm... Dark Iron dwarves wander Hammertoe's Digsite and Angor Fortress, to the north. Bring their heads back to me. Yes, that's right, their heads. Once the flesh is stripped, we can use those skulls to interfere with the dwarves' work.<|endoftext|> <|startoftext|>Forcible Acquisition<|obj|>Search for treasure in the bottom floor of Angor Fortress.<|text|>I've got a little proposition for you, if you're interested. The Dark Iron dwarves were here long before we arrived. That means that, once these titan ruins opened up, the Dark Irons were the first ones in there, looting all the choice items. I'll bet they've still got those treasures locked up inside Angor Fortress, northwest of here. I want you to find such a treasure... then steal it.<|endoftext|> <|startoftext|>Secrets of the Mire<|obj|>Collect 10 samples of Invigorated Silt from Shifting Mireglobs.<|text|>The Shifting Mire takes its name from a unique phenomenon. By some force, the extremely fine silt will collect, and move on its own accord, travelling as if alive. I originally worried this was some corruptive force, but my studies have shown the opposite; whatever energy invigorates this soil is positive in nature. Perhaps such vibrant life can be imparted onto the Broken to reawaken what they once were. The silt may not take kindly to being collected. But please, help gather it.<|endoftext|> <|startoftext|>Halls of Valor: The Light Within<|obj|>Recover a Spark of Light from Hyrja within the Halls of Valor dungeon.<|text|>We cannot ignore the Prophet's vision. To do so would mean that everything we know and hold dear will be lost to the Legion. We must focus on what we know, and that is that the Light must walk among us. Within the Halls of Valor you will find an ascending val'kyr by the name of Hyrja. Recover a spark of her Light and release it within our temple.<|endoftext|> <|startoftext|>Eye of Azshara: Looking Through the Lens<|obj|>Recover the Lens of the Tide from Lady Hatecoil within the Eye of Azshara dungeon.<|text|>We have what we need to create Velen's elixir, but in order for others to be able to witness his vision, we'll need to find something that can be used to project images from the mind. A lens from the nearby naga should work well, but I don't think they're going to be too eager to give it up.<|endoftext|> <|startoftext|>Prayerblossom<|obj|>Collect 10 sprigs of Prayerblossom from the Shifting Mire.<|text|>I have worked for years to try to cure the affliction of the Broken. The foul energies that corrupted them did more than twist their bodies; it took the comfort of the Light from them. They cannot feel its warmth. I cannot let Magtoor pass on in darkness. Before he worsened, I was studying prayerblossom, a flower that grows in the shifting mire. It grows hardy in even the darkest shade. I beg of you, gather these flowers for me, for Magtoor's sake.<|endoftext|> <|startoftext|>Aviana's Legacy<|obj|>Locate Choluna at the Shrine of Aviana in Mount Hyjal.<|text|>Your expertise is needed elsewhere. Just southwest of the World Tree you will find the Shrine of Aviana, home to the Druids of the Talon. Aviana, the matron of all winged creatures, gave her life for this world ten thousand years ago. I sense her shrine is being threatened, as are the druids who guard it. Seek out Choluna, one of the wisest of the winged druids, deep within the shrine.<|endoftext|> <|startoftext|>To Marshtide Watch<|obj|>Speak with Joanna Blueheart at Marshtide Watch.<|text|>Regardless of whether you assist me within the temple, your people must be told of what is brewing here. North of the temple, humans of your mortal Alliance have built what they call Marshtide Watch. They war with the Horde across the swamp, a raging conflict that I forsee only worsening. It is not my role to interfere in mortal affairs. I simply ask you bring warning to your people of what lurks within the temple.<|endoftext|> <|startoftext|>The Crucible of Carnage: The Earl of Evisceration!<|obj|>Get in the arena at the Crucible of Carnage and defeat Lord Geoffery Tulvan!<|text|>You're going to have your hands full with this one, pal. We've got a seasoned gentleman warrior here! He hails from Gilneas, and he's out to prove that he's the best warrior this side of Azeroth. You better pull up those boots and zip up those pants, because it's going to get downright feral up in here. Give me the word when you're down for some punishment.<|endoftext|> <|startoftext|>The Dragon and the Temple<|obj|>Speak with Lord Itharius atop the outer steps of the Temple of Atal'Hakkar.<|text|>These serpents must be from the Temple of Atal'Hakkar. I already had a hint... Not a few days ago, I had a visitor stop by and ask me to keep an eye out for such things. An elf by the name of Itharius. I'm sure he didn't think I could see through his form... he was a green dragon in disguise, come here to help his fallen brothers no doubt. He may very well be on to something. Itharius left for the temple itself. Perhaps you'd better go look for him there. Dark things are afoot.<|endoftext|> <|startoftext|>To Stonard<|obj|>Speak with Dispatch Commander Ruag at Stonard in Swamp of Sorrows.<|text|>Regardless of whether you assist me within the temple, your people must be told of what is brewing here. Southwest of the temple is the Horde town of Stonard. The orcs there wage war with the new human arrivals to the swamp, a raging conflict that I forsee only worsening. It is not my role to interfere in mortal affairs. I simply ask you bring warning to your people of what lurks within the temple.<|endoftext|> <|startoftext|>The Crucible of Carnage: The Wayward Wildhammer!<|obj|>Get in the arena at the Crucible of Carnage and defeat Sully Kneecapper!<|text|>You're going to love this one! The Wildhammer heard you were entering the arena and they're determined to make sure you don't leave it. Time for some good ol' on dwarf action! Let me know when you're ready to do this!<|endoftext|> <|startoftext|>The Crucible of Carnage: Calder's Creation!<|obj|>Get in the arena at the Crucible of Carnage and defeat the Cadaver Collage!<|text|>Grim and gory, this next match is sure to have the crowd groanin' one way or another. Calder Gray has been gathering the bodyparts of defeated challengers and building the perfect champion. This thing is the ultimate cobbled collaboration of corpsified combatants. A magnificent mashup of mangled monstrosities. Are you ready to get messy?! Cause I am! Let me know when you're ready so we can get this thing started!<|endoftext|> <|startoftext|>The Crucible of Carnage: The Twilight Terror!<|obj|>Get in the arena at the Crucible of Carnage and defeat Emberscar the Devourer!<|text|>We've got someone you'll really love to hate this time around. I wasn't sure at first if I should let him into the pit, but a fight's a fight! And who am I to turn down some guaranteed cash?! This guy hails from the Twilight Citadel itself, and comes toting a toasty punch. Better move fast and watch your back! Just give me the word when you're ready for some action.<|endoftext|> <|startoftext|>The Crucible of Carnage: The Deadly Dragonmaw!<|obj|>Get in the arena at the Crucible of Carnage and defeat Torg Drakeflayer!<|text|>You're going to love this one! The Dragonmaw heard you were entering the arena and they're determined to make sure you don't leave it. Time for some good ol' on orc action! Let me know when you're ready to do this!<|endoftext|> <|startoftext|>The Crucible of Carnage: The Bloodeye Bruiser!<|obj|>Get in the arena at the Crucible of Carnage and defeat Hurp'derp!<|text|>Well well, if it isn't the once champion of anguish! I'm seeing good money in the future now that you're here! We're gonna be rollin in the dough, buddy! Filthy RICH! Anyway, this is some old Dragonmaw fighting pit. Didn't take much modification to tune it up to our uses. I put out a few feelers, and got some heavy hitters from all around Azeroth to join in the carnage. Bout time to make some gold! You know the drill. When you're ready, let me know and we'll get this show on the road!<|endoftext|> <|startoftext|>The Lost Ones<|obj|>Slay 12 Lost Ones in the Fallow Sanctuary.<|text|>When the Dark Portal closed many years ago, regret and fear seized many of us who had come to these lands. In their despair, they cursed the name of the Light, and sank into violence and hatred. These fallen souls are now the Lost Ones, little more than mindless monsters, attacking all who approach. They grow more corrupt by the day, and as they die off, they have begun to kidnap from the Harborage.. They are beyond help. Their suffering must end. Will you put them from their misery?<|endoftext|> <|startoftext|>The Crucible of Carnage: The Bloodeye Bruiser!<|obj|>Get in the arena at the Crucible of Carnage and defeat Hurp'derp!<|text|>I'll tell you what, buddy, this place is a far cry from the rolling plains of Nagrand or the bloodbowl in Zul'Drak, but hey, I go where the gold's at! So welcome to Twi-Hi, pal. You're new to this pit, so let me set you straight. I'm the fight promoter and this feisty troll next to me is Wodin, my bodyguard. You're the entertainment. When you wanna fight, let me know and I'll set up the match. If you're ready and got a group of friends with you, we can start! What do you say?<|endoftext|> <|startoftext|>The Crucible of Carnage: The Bloodeye Bruiser!<|obj|>Get in the arena at the Crucible of Carnage and defeat Hurp'derp!<|text|>I was wondering when you'd show up! Having a past champion of the Ring of Blood here will be a huge draw! We're gonna be rich, buddy! RICH! Anyway, this is some old Dragonmaw fighting pit. Didn't take much modification to tune it up to our uses. I put out a few feelers, and got some heavy hitters from all around Azeroth to join in the carnage. Bout time to make some gold! You know the drill. When you're ready, let me know and we'll get this show on the road!<|endoftext|> <|startoftext|>Tides of Darkness<|obj|>Slay 6 Marshtide Knights.<|text|>We have suffered many losses. Dreadmaul Hold has sent ogres from the Blasted Lands as reinforcements, but they can only send so many; the Alliance attacks them as well, even as we speak. The Alliance has countered our ogres with mounted knights, a strategy that served them well in the Second War. We will need our strongest warriors to turn the tide of battle! Return to the Bloodmire, and bring down those knights!<|endoftext|> <|startoftext|>Marking the Fallen<|obj|>Use the Banner of the Fallen to mark 7 Fallen Stonard Warriors.<|text|>Many warriors have met death to bring us victory. The fate of a true orc. I have seen the way the Alliance loots the bodies of our fallen, clutching at our goods like packrats. They will not defile our fallen heroes on this field. Take these wards with you to the Bloodmire. Place them on the bodies of our fallen warriors. I will be watching, to see how many have fallen, and to honor their sacrifice. Let us hope the spirits give us aid for our respect.<|endoftext|> <|startoftext|>Reinforcements Denied<|obj|>Slay 3 Marshtide Mages.<|text|>The Alliance has brought in their mages to summon more reinforcements directly to the battlefield from beyond their fortress. This must be stopped! Their numbers are few, but a single portal can turn the tide of battle. Attack their mages and shut off those portals!<|endoftext|> <|startoftext|>Rheastrasza's Gift<|obj|>Wait as Rhea retrieves the egg from the Hidden Clutch.<|text|>Wait here. I will retrieve the egg.<|endoftext|> <|startoftext|>Relieving the Front Lines<|obj|>Interact with the Command Map and complete the mission, "Relieving the Front Lines".<|text|>Many within our order have been on the front lines of battle for too long, aiding those who are attempting to thwart the Legion's invasion. It is time we send in some relief, allowing our allies some much needed rest.<|endoftext|> <|startoftext|>Problem Salver<|obj|>Use the salve on diseased demon hunters at Faronaar Front in Azsuna.<|text|>Forcing a vision isn't easy by any means. Finding the ingredients for the elixir alone will take a considerable amount of time, time we don't have. Too many are suffering on the front lines as we speak, in need of the salve we were meant to deliver. I suppose if we all work together, we can make this work. Zabra and I will find the items needed for Velen's elixir, if you take the salve to Faronaar and cure the demon hunters. Does that sound fair?<|endoftext|> <|startoftext|>An Ample Supply<|obj|>Recover Felbat Toxin Salve from supply crates scattered around El'dranil Shallows.<|text|>Durin' our attempt to flee da murlocs, Yalia and I dropped da supplies we planned to deliver to da demon hunters in Faronaar. Inside each a those crates were vials a salve dat took us countless days and resources to craft. If we don' get those supplies back, I fear our allies on da front lines will suffer.<|endoftext|> <|startoftext|>We're Under Attack!<|obj|>Slay 12 Marshtide Invaders.<|text|>The Alliance are at our walls! Your actions delayed them and weakened their forces, but in the end we are outnumbered. This is our last stand. Victory or death... Fight with honor. They are within the walls as we speak. Drive the human dogs from Stonard, for the Horde!<|endoftext|> <|startoftext|>Whispers in the Void<|obj|>Speak to Gilner Greymoss in the Sanctuary of the Void.<|text|>Our priests are resting and recuperating, but one not as well as the others. Gilner Greymoss lingers within the Sanctuary of the Void, laughing to himself. He refuses to leave, but his presence is making the other priests uneasy. Perhaps you should speak to him and see what is wrong?<|endoftext|> <|startoftext|>The Best and Brightest<|obj|>Find Zabra Hexx in Azsuna.<|text|>If we wish to see the truth in Gilner's ramblings, I will need to induce a vision. It is not the sort of thing that is typically forced, but we have within our ranks the best and brightest alchemists who can craft an extract that will grant me the sight I need. Seek them out in Azsuna where they are currently aiding those on the front lines.<|endoftext|> <|startoftext|>A New Invention<|obj|>I should be able to create an item that allows you to change the appearance of Hati, but the components for such an item are rare. The Squallhunters from Stormheim have a Stormy Gland, and the Stoneblood Harpies near Thas'talah in Val'sharah have Pristine Harpy Feathers that I need. The Hatecoil Naga near the Ruins of Nar'thalas in Azsuna are said to have Reflective Scales, and finally I need an Essence of Pure Spirit from the Seabound Mystics in the Blind Marshlands of Highmountain.<|text|>I have been experimenting with technology that allows you to alter the structure of beasts, specifically with how they look.<|endoftext|> <|startoftext|>Murloc Mind Control<|obj|>Rescue Yalia Sagewhisper from the murlocs within El'dranil Shallows.<|text|>Yalia and I were deliverin' antidotes to da front lines a Faronaar when we were attacked by a herd a murlocs. We dropped our supplies and made a run for it, but Yalia never made it out a da camp. Obviously I didn't fair much better, ma bones still ache from bein' turned to stone. It's possible Yalia's still alive and bein' held captive. Please, ya have to find her!<|endoftext|> <|startoftext|>Pixie Dust<|obj|>Bring 50 Arkhana to Brightwing. Arkhana is obtained through the enchanting profession.<|text|>Friend, you have done so much for Brightwing, but there is still so much more to do. I've been working so hard to restore the grove, but my magic is drained. Without magic, my work cannot continue. The enchanters of your people use a magical dust that can revitalize me quickly. If you bring me some, I can work much faster!<|endoftext|> <|startoftext|>The Cycle Continues<|obj|>Plant 100 Dream Seeds on corpses.<|text|>Yay! The grove is regenerating nicely. Our flower friends thank you for helping them. We were able to save most of the grove, but sadly, many living souls were lost as well. Brightwing is so sad! But you can help! Take this bag of Dream Seeds. Plant them onto fresh corpses, and in time, new flowers will grow! Death is beautiful, and from death comes rebirth. This is the cycle that must continue!<|endoftext|> <|startoftext|>The Stuff of Dreams<|obj|>Collect Purified Life Essence from the Emerald Dreamway.<|text|>This arcan'dor is one of an ancient species. They were not bred, but created. In them the arcane and primitive druidic magics merged into something greater than both. The arcane will soon devour it whole. We can restore balance, but it will require wild magic. Magic trapped in another realm. You must enter the Emerald Dreamway and bring back the essence of life itself. Only then can the arcan'dor find stability and begin to thrive once more.<|endoftext|> <|startoftext|>A Hero's Weapon<|obj|>Approach the indicated location before the Forge of the Roaring Mountain and raise your weapon.<|text|>Grand Master, you have saved our order from the brink of destruction. Your deeds have shown us that with effort and determination we can overcome any challenge. In light of your example, we have doubled our efforts and developed a technique that will awaken your weapon to its true potential. Please, stand before the Forge of the Roaring Mountain and raise your weapon high.<|endoftext|> <|startoftext|>The Shardmaidens<|obj|>Slay 6 Shardmaidens in the Shattered Locus.<|text|>Long have I walked this land and I have seen many forms of corruption. The creatures that wander this hall are twisted by the magics unleashed by the failed arcan'dor. These dryads have lost their way, and cannot be saved. You must destroy them. End their suffering.<|endoftext|> <|startoftext|>Fragments of Disaster<|obj|>Collect 5 Crystallized Bark.<|text|>In the hall beyond rests the bones of the failed arcan'dor. I will take fragments of the crystallized tree and attempt to read them. We must discover the root cause of this destruction. Only then do we have any hope of preventing this disaster from repeating itself.<|endoftext|> <|startoftext|>Asset Security<|obj|>Defend Arluin's stash from the city guards.<|text|>With the demons and guards so agitated, I'm running out of safe places to store contraband. The guards have caught on to one of my favorite havens and will be making off with my goods any minute now. Head to my stash and discourage their curiosity. You will need to use a grappling hook to access it- just look for something to latch onto along the ledge. I will make sure there is something in it for you when you are done.<|endoftext|> <|startoftext|>The Aegis of Aggramar<|obj|>Secure the Aegis of Aggramar in the Chamber of the Guardian in Dalaran.<|text|>Now that it's out of the hands of the Legion, the Aegis should be brought back to Dalaran for safekeeping while the hunt continues for the rest of the Pillars of Creation. It should be safe in the central portal chamber until the time comes when it is needed.<|endoftext|> <|startoftext|>The Defias Kingpin<|obj|>Kill the Defias Kingpin.<|text|>The Shattered Hand has laid mostly quiet for years now. No more! You will be the instrument of our rebirth. Slay the Defias Kingpin and commandeer her ship for the Horde! We will outfit it as a proper orc warship and use it to finally lay waste to Stormwind Any survivors will spread word of our unstoppable power across all of Azeroth, and all will tremble before our might! Go now, VanCleef's death will be your greatest triumph yet hero.<|endoftext|> <|startoftext|>Cutting Supply<|obj|>Seize 5 crates of Stonard Supplies.<|text|>We may not be flattening Stonard into dust, but I don't want to have to go in there a second time. I want you to gather any supplies you see in the town while you're there. Without food, they won't have any fighters after more than a day. There should be crates scattered all over town.<|endoftext|> <|startoftext|>Orcs and Humans<|obj|>Slay 10 Marshtide Footmen.<|text|>War rages in the swamp. Vicious humans have settled north of the city and brought an army to our doorstep. There is nothing in this swamp for them. Their sole reason for coming here is to attack us, unprovoked. We will not give them the pleasure of victory! We are undermanned and I need every able orc to take to the battlefield. Go, and slay as many humans as you can.<|endoftext|> <|startoftext|>Good Intentions...Poor Execution<|obj|>Kill Admiral Ripsnarl.<|text|>The Defias plan to finish their Juggernaut and use it to lay waste to Stormwind. It is a noble cause any true orc warrior would embrace without a single thought! Vanessa's fault lies in her execution of their plan. The ship is poorly constructed, the crew practically untrained, and, worst of all, there's a worgen in their midst! His name is Admiral Ripsnarl, and he must be mercilessly slain in the name of the Warchief. Lok'tar ogar!<|endoftext|> <|startoftext|>The Grateful Dead<|obj|>Acquire some Bread of the Dead and give it to the Cheerful Worgen Spirit in Darnassus' graveyard.<|text|>It's good to visit with friends and family again, though I may have overdone it... I've already eaten everything they made for me! Might I trouble you for some more of that delicious Bread of the Dead? I'd be most grateful... Chapman there sells the recipe, I think.<|endoftext|> <|startoftext|>Assault on Stonard<|obj|>Slay 6 Stonard Defenders.<|text|>This is it. We've made our final push into Stonard itself. I shouldn't have to remind anyone, but I'll say it anyway: We're not orcs, and we're not going to become them out of revenge or spite. Stonard will not be burned to the ground for us to dance on the ashes. No, I want this done right. I want this surgical. Hold your head high and strike down any orc that picks up a weapon.<|endoftext|> <|startoftext|>Not Quite There<|obj|>Destroy the Foe Reaper 5000.<|text|>These prototypes are going to change the face of Horde warfare when I perfect them! The issue I've been having is that their power sources don't allow for complicated combat maneuvers or large frames, both highly desired traits when it comes to fighting Alliance. The Defias, with some help from goblin traitors like Helix, have almost completed the Foe Reaper 5000, a massive golem that will actually work! We can't have that going public, can we? I'll lose customers!<|endoftext|> <|startoftext|>Traitors!!!<|obj|>Defeat Helix Gearbreaker.<|text|>The goblins you'll find working with the Defias are officially traitors to the Bilgewater Cartel, the Shattered Hand, and the Horde itself! I haven't yet been initiated into the Shattered Hand, so my loyalties lie strongly with my people. Helix Gearbreaker apparently has no time for such associations, and works on building a mast for the Defias Juggernaut. On behalf of Miss Mayhem and myself, would you kindly 'dispose' of Helix?<|endoftext|> <|startoftext|>Only the Beginning<|obj|>Kill Glubtok.<|text|>I miss the days when legions of powerful ogres marched by the Horde's side into battle, the pathetic Alliance cowering at their ferocity. Perhaps those days will return before I am gone to the ancestors. However, that is not the case now. An ogre magi, Glubtok, has joined forces with the despicable Defias Brotherhood and acts as Foreman over their mining operations. The pathetic fool! End his life for me, and for the spirit and glory of the Horde!<|endoftext|> <|startoftext|>Marking the Fallen<|obj|>Use the Banner of the Fallen to mark 7 Fallen Marshtide Footmen.<|text|>We've taken more than we've lost, but we've still lost too much. Too many brave have given their lives for the Alliance out there. I want to make sure they're given proper honors no matter how fierce this battle gets. Take these flags out with you and place one on any fallen soldier you see. The protective wards on them won't offer much protection against any defilement, but it's better than nothing. I'll be able to better judge how many we've lost from a distance, as well.<|endoftext|> <|startoftext|>Reinforcements Denied<|obj|>Slay 3 Stonard Warlocks.<|text|>Just killing ogres won't be enough. The ogres themselves are being summoned onto the battlefield far too rapidly. I need you to go far behind the enemy line and seek out their summoners. The orcs are using warlocks to bring their reinforcements in. Cut down the warlocks, and the portals should close. There aren't many of them; a quick, surgical strike should cripple the enemy.<|endoftext|> <|startoftext|>Draenethyst Crystals<|obj|>Collect 5 Draenethyst Crystals from the Fallow Sanctuary.<|text|>The lost ones who live in the Fallow Sanctuary look as we look, but they are monsters... driven mad by the rigors of our journey to Azeroth. Once our brethren, they now live in the Fallow Sanctuary to the west, catching or killing any who wander near. And they have stolen something sacred to us--draenethyst crystals. We lack the force to enter the Fallow Sanctuary and reclaim our stolen draenethyst from among their huts and campfires, but without those crystals... we too may lose our way.<|endoftext|> <|startoftext|>Trespassers in the Water<|obj|>Slay 8 Stillwater Slitherers.<|text|>Shortly after Uldum's protective barriers fell, the Vir'naal river became afflicted with a terrible corruption. Whether it was brought here maliciously or accidentally is not of great significance. The result is the same. As the river becomes clouded so does our ability to peer into what the future holds for us. Look outside. These foul creatures were never meant to live in the pristine waters of our river. Slay them so that the river may grant us visions once again.<|endoftext|> <|startoftext|>The Grateful Dead<|obj|>Acquire some Bread of the Dead and give it to the Cheerful Goblin Spirit in Orgrimmar's graveyard.<|text|>It's good to visit with friends and family again, though I may have overdone it... I've already eaten everything they made for me! Might I trouble you for some more of that delicious Bread of the Dead? I'd be most grateful... Chapman there sells the recipe, I think.<|endoftext|> <|startoftext|>Stopping the Spread<|obj|>Destroy 6 Slitherer Eggs.<|text|>Slaying the foul creatures that plague the river will not be enough. A new generation of these monstrosities already threatens to spawn within our holy waters. Seek their foul eggs and destroy them.<|endoftext|> <|startoftext|>The Root of the Corruption<|obj|>Go to the northeastern source of the Vir'naal River and slay Scalemother Hevna.<|text|>You might have dealt with the symptoms of our problem. But I've been studying these foul beasts and the eggs are not laid here by them. The stream from the current carries their eggs to the dam, but whatever is laying them will be found upstream. Go northeast, to the river's main source, and deal with the root of the corruption.<|endoftext|> <|startoftext|>Ancient Weapons<|obj|>Retrieve the Ancient Tol'vir Armaments.<|text|>Though we aren't formally at war yet, the Neferset do not hesitate to imprison or kill all who trespass upon their territories. King Phaoris refuses to reciprocate, even when they use our lands to smuggle stolen relics from the tombs of our ancestors. My scouts report that the Neferset are about to move a major shipment of looted weapons south of here. I've instructed the laborers you recruited to assist you. Call upon them with this horn when you find the smugglers and recover the weapons.<|endoftext|> <|startoftext|>Olaf, the Big Fella'<|obj|>Use Olaf's Shield Wall and Olaf's Mighty Shout.<|text|>You may not have noticed, but I'm pretty big, as far as dwarves go. I make sure that my two brothers here don't get into too much trouble. They're small, and they don't have a big shield like me. I'm big, and I can handle a few monsters hitting me! Plus, if I'm careful, I can usually get them to hit my shield instead! I can protect you, too. Come on, let's go practice for a bit. I'll make sure the enemies attack me, and not you.<|endoftext|> <|startoftext|>Baelog, the Glass Cannon<|obj|>Use Baelog's Valhalla Shot and Baelog's Warcry.<|text|>Before I start droppin' arrows on those dragons, I'd better introduce myself. I'm Baelog, the muscle of this group. My sword bites like a crocolisk, and my arrows sing like banshees. I tend to wear down quickly, however, and can't take as much punishment as either of my two brothers. You give the word, and I'll send an aimed shot right through your target's heart. I can also cheer my brothers on, sending 'em into a battle-fueled frenzy. Why don't we go try fighting together?<|endoftext|> <|startoftext|>Half-Ton Holdouts<|obj|>Slay 12 Dustbelcher Combatants. You may kill Dustbelcher Maulers or Dustbelcher Shaman.<|text|>I'd say we have a dragon problem, but it seems like they're a little more interested in New Kargath than they are in our small encampment. Nevertheless, I've got top men focused on keeping the dragons at bay. One problem that has gone unchecked, however, is the ogre camp to our southwest. A small army of combatants seems to have appeared outside of their hovel. We can't sit and wait for them to flank us, soldier. Thin their ranks before they thin ours.<|endoftext|> <|startoftext|>The Hidden Clutch<|obj|>Speak with Rhea at The Hidden Clutch in the Badlands.<|text|>With the major black dragons out of the Badlands, it is now safe to move the egg again. You will find me on a small plateau, north of New Kargath. Come and find me.<|endoftext|> <|startoftext|>Eric, the Utility Dwarf<|obj|>Use Eric's Charge and Eric's Pocket Potion.<|text|>Before we get too crazy what with the dragon-killin', let me tell you a little bit about how I fight. "The Swift" is what they call me, and here's why: I'll dash straight into your enemies - helmet first, mind you - and stun 'em for a few seconds. I also keep a few potions with me for tight spots. Why don't we practice fightin' together? Head out into the field, and try out my abilities.<|endoftext|> <|startoftext|>The Swift, the Fierce, and the Stout<|obj|>Speak with Eric "The Swift" at Dragon's Mouth in the Badlands.<|text|>In my haste to escape from Lethlor Ravine, I forgot to tie up one loose end: Nyxondra. She's free, and she's sounded the alarm among the black dragonflight. Half the flight is here in the western Badlands, combing for this egg. I'll take care of hiding the egg. You're going to take care of some of the more troublesome dragons. And you'll have help. Talk to Eric, over on the other side of camp. He and his brothers will be joining you.<|endoftext|> <|startoftext|>The Sorrow and the Fury<|obj|>Slay Nyxondra and 12 of Nyxondra's Broodlings.<|text|>My greatest regret is the treatment that we - no, I - gave to Nyxondra. I forced her to lay eggs, then I performed experiments on them. Over, and over, and over again. Even as a mother myself, I can only imagine her sorrow. No... I mustn't be weak. Our work is, after all, for the benefit of future generations of black dragons. Her sacrifice was necessary. She circles the Ruins of Kargath, northwest of New Kargath, insane with fury. Please, heroes... put her out of her misery.<|endoftext|> <|startoftext|>Their Hunt Continues<|obj|>Defeat General Jirakka, Moldarr, and 6 Blackflight dragonspawn.<|text|>The black dragonflight means business. It appears that they've taken over a large portion of New Kargath, the large Horde settlement northwest of Dragon's Mouth. Their troops are under the command of General Jirakka and his champion, Moldarr. They must be stopped. We dragons do not take part in the squabbles between Horde and Alliance, but I do understand the risk you take in entering New Kargath. Please, heroes... be careful.<|endoftext|> <|startoftext|>Into the Dragon's Mouth<|obj|>Bring the Purified Black Dragon Egg to Rhea at Dragon's Mouth in the Badlands.<|text|> D... did you see that? Incredible! My titan thing idea worked! With your help, of course. We'll want to get this back to Rhea. She's not at Lethlor Ravine anymore; it sounds like she blew her cover pretty well when she transformed into her true form in front of all those whelps. She's now in the west, staying at an Alliance camp called Dragon's Mouth. She'll be waiting for you. And for that egg.<|endoftext|> <|startoftext|>Survival of the Fattest<|obj|>Obtain 6 pieces of Dustbelcher Meat and 10 sheets of Dustbelcher Silk.<|text|>We're hard-up for supplies, stranger. With the black dragons raining destruction on what would be our hunting grounds, we have no way to get food. The ogres to our southwest, however, have exactly what we need. Within their grotto you should find plenty of meat and crafting supplies. They may put up a fight. Be on your guard.<|endoftext|> <|startoftext|>The Wrath of a Dragonflight<|obj|>Slay Kalaran the Annihilator and 4 Darkflight Soldiers.<|text|>Hello. It looks like you four have had time to become well-acquainted. I have my first assignment for you. Kalaran, an ancient black dragon of considerable power, has joined in the hunt for the egg we are protecting. We need to stop him before he gets too close. You will find him and his minions at the Dustbowl, northeast of Dragon's Mouth. Hunt him down and defeat him. You will likely need the help of your new dwarven allies.<|endoftext|> <|startoftext|>Uniting the Isles<|obj|>Earn at least Friendly reputation with the factions of the Broken Isles.<|text|>There are a great number of factions here on the Broken Isles. We must unite them if we want to stand a chance against the Legion. Prove your worth to them and report back to me.<|endoftext|> <|startoftext|>Survival Skills<|obj|>Show your survival skill by building a campfire from chopped wood, and cooking a steak over an open flame.<|text|>The life of a hunter should never be dull. Living in the wild you never know what will happen next, but you survive on skill and instinct. Show me you have the basic survival skills to live off the land.<|endoftext|> <|startoftext|>The Coming Storm<|obj|>Travel to Pandaria and speak to the White Tiger at his temple.<|text|>You saved us all, my friend! Truly you embody all the elements stand for. If the Earthen Ring is to prevail, we will need weapons of great power. I know where to find some. After the Pandaren Campaign, the weapons of the storm god Ra-den were discovered beneath the Throne of Thunder. None have been able to wield them, so great is their power. They were placed in the care of the White Tiger, who will give them only to one who is worthy. Come ! Travel with me to Pandaria and we will prove your worth!<|endoftext|> <|startoftext|>The Codex of Ra<|obj|>Enter the Guo Lai Halls in the Vale of Eternal Blossoms and collect the Edict of Stone, the Edict of Fire, and the Edict of the Storm. Cleanse the area by slaying mogu spirits.<|text|>The Thunder King conquered Pandaria using power stolen from the Titan Keeper Ra, known as "Ra-den" in the mogu tongue. If you truly seek to wield the relics of the Highkeeper, seek out his ancient edicts among the ruins in the heart of the mogu empire: The Edict of Stone, The Edict of Fire, and the Edict of the Storm. These pieces of the codex are scattered amongst the Guo-Lai Halls in the Vale of Eternal Blossoms, one in each wing.<|endoftext|> <|startoftext|>A Time to Reflect<|obj|>Correctly answer one of Llore's questions about the history of Azeroth.<|text|>It is time to reflect on the events that have brought us to this moment. A celebration of our great history and the events that shape it.<|endoftext|> <|startoftext|>The Way of the Tiger<|obj|>Speak to Recruiter Gin Lai.<|text|>Among the allies who joined us from Tian Monastery is Gin Lai, a monk famed for his experience in the ways of the tiger. With his help, we will be able to train Tiger Initiates, who strike swiftly and precisely on the field of battle. Go speak with him now and request his services.<|endoftext|> <|startoftext|>By Invitation Only<|obj|>Bring Ly'leth Lunastre the Hand-Scribed Invitation.<|text|>While you were keeping His Highness busy, I found something of interest to Ly'leth and the others. It is an invitation. To a party. A party which all of the Suramar nobility will be attending. Not least on the guest list is Grand Magistrix Elisande herself. If you are thinking what I am thinking, then you would agree that Ly'leth needs to know about this. Immediately.<|endoftext|> <|startoftext|>Time to Collect<|obj|>Collect Sixtrigger's Key from Rax Sixtrigger in Stormheim.<|text|>Hey there, pal. My sources around here say you had a run-in with the Sixtrigger brothers. I'd imagine you're not very happy with them? Let's just say we're not exactly friends either. So I'll tell you what. How about I let you in on some intel about their current location? Maybe they might have an unfortunate accident, you follow? Oh, and bring some friends. They're not exactly the easiest of targets.<|endoftext|> <|startoftext|>Ly'leth's Champion<|obj|>Speak with Ly'leth to begin the encounter.<|text|>Tal'ashar is an honor duel. If I lose, then I must forfeit my title to Coryn Stelleris. That is why you are going to fight for me. I will grant you a more powerful disguise for this task, and together we will put Coryn in his place. Speak to me when you are ready to battle on my behalf.<|endoftext|> <|startoftext|>Thinly Veiled Threats<|obj|>Rescue Ailen Astravar.<|text|>How could I let this happen? Yesterday Coryn Stelleris approached me about the appointment. He sought my support, but I did not offer it. He said my son's life would continue as normal... if I gave him my vote. This morning my son was gone. I can only think of the terrible things he may be suffering. You know what this family is capable of! You want my support, but I can do nothing while my son is in danger. Nothing. Please... save him!<|endoftext|> <|startoftext|>Or Against Us<|obj|>Speak to Arluin.<|text|>If Ly'leth is to achieve the role of advisor to the Grand Magistrix we will need to open a path for her. It is true she will have some supporters but they alone cannot grant her the title. There are other houses that Ly'leth must contend with. Fear and coercion are their tools. None dare stand against them openly, and we cannot win them over with favors and oaths. Seek out Arluin. I trust he will have some ideas of how to proceed.<|endoftext|> <|startoftext|>Death Becomes Him<|obj|>Slay Ruven Duskmere.<|text|>There are two houses that pose a threat to Ly'leth's rise, but we concern ourselves with only one of them now. House Duskmere commands respect through fear and that fear is not unfounded. Few can boast of magical talent equal to that of Ruven Duskmere. Without this charming specimen, however, their house is nothing. I know you may find my methods distasteful. Know that there were demons in Suramar long before the Legion. This one has lived long enough.<|endoftext|> <|startoftext|>The Good Stuff<|obj|>Search for treasure in the bottom floor of Angor Fortress.<|text|>I've got a little proposition for you, if you're interested. Those Dark Irons were here before Durdin and his crew arrived. That means that, once these titan ruins opened up, the dark irons were the first ones in there, lootin' all the good stuff. I'll bet they've still got those treasures locked up inside Angor Fortress, northwest of here. You've more than proven your ability to wallop a dwarf. Head on into that fortress and wallop your way to titan treasure. I'd go with, but I'm drunk.<|endoftext|> <|startoftext|>A Dwarf's Got Needs<|obj|>Obtain 15 mugs of Shadowstout.<|text|>I can appreciate a good diggin' as much as any other dwarf, don't get me wrong. It's just that... well, we do so much diggin', and so little drinkin', that sometimes I wonder if I should just hang up me shovel and head back to Ironforge. But not today. I've got some diggin' in me yet. Those Dark Iron dwarves at Hammertoe's Digsite - just north of here - make some powerful fine beer, right here in the desert. You think you could pick up a few for me?<|endoftext|> <|startoftext|>In the Bag<|obj|>Witness Ly'leth Lunastre's ascension to advisor.<|text|>Already the city is abuzz with outrage. I will not lie to you- it pleases me greatly that one such as Coryn is made a fool. The other houses have sent their endorsements. It is done, and nothing remains but a formal ceremony to grant me the title of advisor. Meet me there. You deserve to share in this success.<|endoftext|> <|startoftext|>Lumbering Oafs<|obj|>Slay 5 Stonard Peons.<|text|>I want victory to be totally assured here. Having more resources isn't enough; we need to make sure the enemy has nothing. Stonard's forces depend on the lumber gathered from the surrounding woods. The orcish peons that chop the lumber may not be warriors, but they still know nothing but hate for humans. Show no mercy. I want those peons killed and the supply of lumber to Stonard cut off completely.<|endoftext|> <|startoftext|>Court of Stars: Beware the Fury of a Patient Elf<|obj|>Enter the Court of Stars dungeon and slay Advisor Melandrus. Collect his Spellstone and return it to Thalyssra.<|text|>An opportunity presents itself. Ly'leth has arranged to grant you entry into a ball at the Court of Stars. I do not know what we may gain from this venture, but there is one task I must set for you. Advisor Melandrus once called himself my ally. He and I planned Elisande's downfall, but when the moment came I found myself betrayed. The wound his dagger inflicted still aches. I cannot enter Suramar to take my revenge, but you can. Give him a traitor's death, and bring me his spellstone.<|endoftext|> <|startoftext|>Orcs and Humans<|obj|>Slay 8 Stonard Warriors.<|text|>With war raging across the entire world, the last thing we need is a Horde settlement right in our backyard. Redridge, Duskwood, even Elwynn itself are all a day's march from here. We've made the first strike, and I don't plan to give the Horde a chance to catch their breath. So consider yourself deployed. Grab a weapon, join the rest of the troops out in the Bloodmire, and start killing orcs. Report back here after you've done some damage. I want you back alive...and that's an order. Dismissed!<|endoftext|> <|startoftext|>Anything We Can Get<|obj|>Bring 8 Dragonmaw weapons to Brom Forgehammer at Gorshak War Camp.<|text|>Stay back and forge more weapons? Pah! A Forgehammer has ne'er been afraid of battle! Who needs the safety of home to make weapons? Besides - there is oodles of raw material out here. Those Dragonmaw weapons are worthless, but they can be smelted down to make actual weapons. Bring me 8 Dragonmaw weapons so me daughter and I can forge real weapons out of them.<|endoftext|> <|startoftext|>Rumor Has It<|obj|>Plant rumors among members of House Duskmere.<|text|>Coryn Stelleris and Ruven Duskmere were close friends, but one always overshadowed the other. Now the Stelleris family stands to gain from lord Ruven's death. Handsomely. House Duskmere will soon learn of their loss. I want you to be the one to redirect their anger and grief. A handful of well placed rumors should do the trick. I won't be lingering in this part of the city for long, and Ly'leth will want to know of your efforts. Return to her when you are finished.<|endoftext|> <|startoftext|>Slithering Signs<|obj|>Collect 5 Intact Stagalbog Serpent Hearts.<|text|>I settled here well before Bogpaddle was founded, to brew my potions and find some peace and quiet. I know this swamp like the back of my old, gnarly hand. There's been a change in the wildlife recently. Those winged snakes you may have seen in the stagalbog are wind serpents, and they haven't been seen around here for ages. They're also prime for ingredients if they're the kind I'm thinking of. Be a dear and gather me some of their hearts, will you?<|endoftext|> <|startoftext|>Dropping the Hammer<|obj|>Kill 12 Twilight Stormbenders and Servias Windterror using one of the gryphons at Firebeard's Patrol.<|text|>Thanks to you and Iain, we've got enough riders together that we can take the fight back to the Twilight. We're trained to fight while ridin', but a second rider to handle the Stormhammer tends to be more efficient. I thought you might enjoy the honor. Pick your gryphon and join the fight. Best be quick about it though - we're aimin' to clear every last one of those Twilight off of those floatin' rocks before the hour's out.<|endoftext|> <|startoftext|>Personal Request<|obj|>Speak to Keegan Firebeard at Firebeard's Patrol.<|text|>Shame about the Doyles. It's a fair miracle that as many of us made it out as is though, so can't count it as much of a surprise. Those louts at Thundermar are cowards. Even after tellin' them it was Keegan askin', they won't set foot outside of their town. I did rope in the Moores though, so that's at least three clans' worth. Keegan wanted to hear from ya personally when you returned. Go find'm in town.<|endoftext|> <|startoftext|>Death Worthy of a Dragonmaw<|obj|>Defeat 6 Dragonmaw Stragglers.<|text|>The Twilight sacked this town, killin' most of the Dragonmaw that lived in it. A few survived though, and they're not right keen on us takin' liberties with their supplies. Not that that matters much. Well, I'm not right keen on them attackin' my boys. Kill'm off, chase'm out - I don't care, just get'm gone.<|endoftext|> <|startoftext|>The Loyalty of Clan Mullan<|obj|>Return the news on Clan Mullan to Iain Firebeard at the Firebeard Cemetery.<|text|>Your point's made. Keegan can count on us. We'll meet'm back at town as soon as all the boys are rallied up. You're tough for not bein' a Wildhammer. Guess they breed'm good where you come from too. Still, haven't seen ya drink yet. That'll be the real test.<|endoftext|> <|startoftext|>Stubborn as a Doyle<|obj|>Speak to Keeland Doyle in the Highland Forest.<|text|>The Doyle riders were last spotted convergin' in the trees to the south, on the border of the Obsidian Forest. They're a stubborn bunch and are likely to take some convincin' if they're going to join up with us. Your best bet with Keeland Doyle is to tell'm Cailin Longfellow's taken up shelter with us back at the town. Keeland's got a good soft spot for her and she just might be enough to convince him to drag all his boys along.<|endoftext|> <|startoftext|>The Scent of Battle<|obj|>Find 8 Mullan Gryphons and dispatch them back to their gryphon riders.<|text|>Don't let Duglas fool you, the Mullans have been itchin' to take wing again, and if there's anyone we'd do it for, it's Firebeard. We left our gryphons in the Highland Forest to the south to hunt and to get away from the sounds of battle for a bit. They deserved a rest. If you want us back in the air soon, you'd do well to help us bring our gryphons back in. Take this piece of charred highland birch. We use it during training - as soon as they smell it, they'll come straight back to us.<|endoftext|> <|startoftext|>Somethin' for the Boys<|obj|>Bring Forgehammer's weapons to Iain Firebeard at the Firebeard Cemetery.<|text|>Cleaned up the camp and ran errands for Forgehammer? Not bad for a wee . Take these to Iain at Firebeard Cemetery, and he should reward you for a job well done.<|endoftext|> <|startoftext|>The Fighting Spirit<|obj|>Challenge and defeat one of the Mullan Gryphon Riders.<|text|>Keegan wants the Mullans to take wing with'm eh? If there's a dwarf I'd fly for, he'd be it. Still, I don't get why he'd be sendin' an outsider to be recruitin' me - not right polite by my standards. I'm guessin' ya don't last 20 seconds with any of my boys, at the bar or in the battlefield. Prove me wrong. Take one of'm down in a fight and then I'll think about flyin' with ol' Keegan.<|endoftext|> <|startoftext|>Firebeard Bellows<|obj|>Speak to Mackay Firebeard at the Gorshak War Camp.<|text|>I also need ya to seek out Mackay and his men on the other side of the Devouring Breach, at the Gorshak War Camp. The Dragonmaw didn't survive the initial onslaught, and Mackay's lookin' to ransack what he can of their camp to supply our fight. There shouldn't be much convincin' necessary, but they'll likely want a hand wrappin' things up there before they make their way back to Keegan. Give'm a boot in the arse from ol' Iain if ya have to.<|endoftext|> <|startoftext|>The Only Homes We Have<|obj|>Extinguish 50 fires at Firebeard's Patrol.<|text|>We've already been pushed back farther than I'd hoped, but I'm not about to give up our homes to these mongrels. They may burn them, pillage them, and spit on the rubbled remains, but we'll still fight to take them back. That being said, I rather like them not burnt. I have the boys running buckets from the well to try to keep the fire down. If you'd join them, they can help out by tossing you buckets so you don't have to make the runs.<|endoftext|> <|startoftext|>Honorable Bearing<|obj|>Speak to Iain Firebeard at the Firebeard Cemetery.<|text|>Iain, my second in command, bore the body of one of our fallen heroes to the cathedral to the west. He's the man I've put in charge of reforming a wing of gryphon riders from whatever scattered forces he can find. I would like you to help him. I should impress upon you the urgency of this task. We will not be able to hold here forever; the Twilight's Hammer or the Dragonmaw orcs will eventually overwhelm us. Putting together an active gryphon wing may be our only hope for surviving these conflicts.<|endoftext|> <|startoftext|>Small Comforts<|obj|>Find and return Meara's Dried Roses, Parlan's Ivory Hammer, and Aprika's Doll.<|text|>You're the new face that's meant to be helping Keegan out I take it? Pleasure to meet you. Maybe you can lend a favor or two more to the troubled Wildhammer that have made refuge here. We were all forced to retreat to this building quickly, and some of us left behind things of great value in our destroyed homes nearby. Would you mind bringing them back after you go out there? You would bring happiness to some very troubled souls.<|endoftext|> <|startoftext|>Clan Mullan<|obj|>Speak to Duglas Mullan at the Crucible of Carnage.<|text|>If we're going to pull a full gryphon wing back together, we're going to need to move fast to gather the survivors before they leave or get picked off. I've got a bead on a few groups of riders that stuck together. I'm leavin' to find the Thundermar riders and the Moore riders shortly. The Mullans were heading up west to the Crucible of Carnage last I saw. Go see if you can convince Duglas Mullan to join up with Keegan - he should owe him a favor or three.<|endoftext|> <|startoftext|>Arrest the Infiltrators<|obj|>Use the Heavy Manacles to arrest 5 Cultist Infiltrators and bring them to Warden Gartok Ragefist at the Ring of Valor in Orgrimmar's Valley of Honor. After you've returned with your prisoners, question the Detained Cultist.<|text|>The note you found can only mean one thing. The warchief's proclamation was too late; they already have infiltrators at work in the city. This note contains instructions and locations for cultists to meet, but it doesn't say what they're doing. Our enemies have grown smarter. It's going to be tough to track down all of them, but we have to get as many as we can. Use these cuffs to arrest the infiltrators and then deliver them to Warden Gartok Ragefist at the Ring of Valor in the Valley of Honor.<|endoftext|> <|startoftext|>Show Me Your Papers<|obj|>Go to the front gates of Orgrimmar, read the Warchief's Proclamation and search 5 Orgrimmar Citizens. Keep anything suspicious that you find.<|text|>My men recently discovered a group of cultists attempting to sneak into the city. The flow of traffic into Orgrimmar has come to a halt. The Warchief has decreed that all visitors must be searched before they can enter the gates. Take this copy of his proclamation and read it to the people assembled at the front gates, then assist the guards there in searching those who wish to enter.<|endoftext|> <|startoftext|>Welcome Relief<|obj|>Kill 8 Subjugated Firestarters.<|text|>I've got boys formin' defensive lines on all sides of the town, keepin' back the elementals streaming from the torn ground. They're good lads and they've been holdin' firm, but even the sturdiest dwarf tires eventually. They're split into shifts: one hour of rest for every hour on the line. Best I can get'm with the men we have. If you want to be helpin', pick a line and take up a shift. Give some of my boys a welcome breather. Report back in once you've killed several of the elementals.<|endoftext|> <|startoftext|>Water of Life<|obj|>Use the Water of Life to extract information from the Corpse of Forgemaster Finlay.<|text|>Take my Water of Life and pass it into the corpse of the drowned dwarf. He was a worker of metals in life, and though his body now feeds my loch, the Water will allow him to tell you what you want to know. Then take your information and be gone from my demesne.<|endoftext|> <|startoftext|>Back Under Cover<|obj|>Put on your Recruit's Robe, go to the Jaggedswine Farm and get the Book of Incantations from Overseer Jintak. Read from the Book of Incantations near the Cultist Altar to practice the ritual.<|text|>The cultists seem assured of their victory, although we have captured many of them. We must find out more about the ritual mentioned by the cultist you questioned. These rituals must be the core of their plans to attack Orgrimmar. Take one of the robes from the arrested cultists; it's not like they're going to need them anymore. Put it on and go back to the cultist outpost at the Jaggedswine Farm in Durotar and see what you can learn about these rituals and their place in the cult's plans.<|endoftext|> <|startoftext|>Tides of Darkness<|obj|>Slay 6 Stonard Ogres.<|text|>The battle's proceeding just the way I wanted it. With their warriors nearly exhausted, I've sent in our cavalry. What I wasn't expecting was ogres. Our knights are well matched against the brutes, but they're going to need help. I need you back on the field right away. Few can bring down an ogre on foot, but I think I can count on you. Don't disappoint me.<|endoftext|> <|startoftext|>The Sentinel's Pawn<|obj|>Find a use for the Sentinel's Pawn within the Tomb of the Watchers in the Badlands.<|text|>We very nearly had this statue stolen from us by one of Bloodwatcher's Reliquary stooges. We managed to catch him in the act, and we've retrieved the statue, but it hasn't really paid off. It appears to be a key of some sort, but I can't find the lock anywhere inside those ruins. You feel like giving it a try?<|endoftext|> <|startoftext|>The Warden's Pawn<|obj|>Find a use for the Warden's Pawn within the Tomb of the Watchers in the Badlands.<|text|>Once those Reliquary honks got here, we panicked, and we all just started looting indiscriminately. A lot of bad archaeology happened that day. Luckily, Olga happened upon this small jade statue. We thought it to be a key of some sort, but can't figure out what it opens. Maybe you'll have some better luck with it.<|endoftext|> <|startoftext|>I Said the Words...<|obj|>Disrupt the cultist rituals in the Drag, the Valley of Honor, and near the city's West Gate by reading the incorrect words from the Book of Incantations.<|text|>Now that you're familiar with the ritual, it's time for you to perform it in the city. Dozens of our brethren have already made their way to the ritual sites. I want you to visit the portal ritual sites on the second level of the Drag, in the Valley of Honor near the Hall of the Brave, and near Orgrimmar's west gate. The teams there will have made most of the preparations and all you need to do is read the last part of the incantation from the book. Very soon the city will be consumed in flame.<|endoftext|> <|startoftext|>Return to Blam<|obj|>Bring the Eye of the Watchers to Dr. Hieronymus Blam at Agmond's End in the Badlands.<|text|>Inside the chest, you find a small, circular device, resting upon a cushion. If there are any titan artifacts to be found here in the tomb, this is it. You resolve to bring it back to Dr. Blam.<|endoftext|> <|startoftext|>The Perfect Opportunity<|obj|>Meet Ly'leth Lunastre at the Waning Crescent.<|text|>I have heard whispers from Suramar City. Recent unrest in the city has prompted the nobles to seek another advisor to fill Elisande's council. Such positions are rarely offered and hotly contested. This is the perfect opportunity and Ly'leth is the perfect candidate. Fate smiles upon our cause! I know she has historically chosen to avoid such politics and maneuvering, but we must now ask her to join the fray. Seek her out at the Waning Crescent and ensure her victory.<|endoftext|> <|startoftext|>Ancient Protectors<|obj|>Investigate The Warden and The Sentinel.<|text|>You heard a good amount of rumbling happen in the tomb's central chamber. Those two large statues did look awfully suspicious.<|endoftext|> <|startoftext|>Dustwind Dig<|obj|>Speak with Lead Prospector Durdin at Dustwind Dig in the Badlands.<|text|>I've got an idea, but it's a bit of a long shot. Thankfully, long shots happen to be a specialty of mine. North of here, the Explorers' League has uncovered a new set of titan ruins beneath the sands. If there's anything older and wiser than dragons, it's titans. Heck, I've heard rumors that the titans CREATED the dragons. Talk to Lead Prospector Durdin at the camp to the north. He'll have more information than I do about these titans. What did I tell you? It's a long shot.<|endoftext|> <|startoftext|>All's Fair in Love, War, and Archaeology<|obj|>Obtain a Broken Chalice, a Dusty Vase, an Earthen Hieroglyph, and a Trogg Tool.<|text|>First things first, though. I'm not just going to sit here and tell you everything we've discovered down in those ruins. We've got problems to take care of! Most pressing is those upstart Reliquary hooligans, just on the other side of the tomb. They're makin' off with all of our loot! Don't they know that diggin's dwarf work? Hunt down a few of their "excavators" - more like bandits, if you ask me - and bring some of these precious artifacts back to me. THEN we'll talk titans.<|endoftext|> <|startoftext|>Either With Us<|obj|>Speak to Lady Aurore.<|text|>Thalyssra asks much of me, but our cause is worth the risks. The title of advisor would grant us enormous influence. Information. Access. I could change this rebellion. I could save so many lives. I will need strong endorsement to ascend, though. There are many houses who stand with me by virtue of my family's name. Some are more hesitant. Lady Aurore of House Astravar is the most prominent of these. Seek her out. Offer your aid in my stead. Earn her trust and the rest will follow.<|endoftext|> <|startoftext|>Time to Rumble!<|obj|>Speak with David Globerunner and find out how to participate in the Black Rook Rumble.<|text|>Welcome to the Black Rook Rumble! Many combatants have entered to prove their might in the Black Rook Arena, and now it is your time.<|endoftext|> <|startoftext|>Troggish Troubles<|obj|>Enter a Blam Turret, then survive four waves of trogg attacks.<|text|>I'll need some time to analyze these samples, as well as a break from this trogg-shooting duty. Go man one of my turrets and take out as many troggs as you can. I'll be here studying. The turrets have two abilities: a regular shot, as well as an electrical overload, for when too many enemies get close! Heh, heh. Good luck. Oh, and look out for the big, slow troggs. You probably don't want to let them anywhere near you.<|endoftext|> <|startoftext|>Garona Needs You<|obj|>Speak with Garona Halforcen at the Twilight Citadel in the Twilight Highlands.<|text|>We've had some good times. I'm really sorry to see you go. But, Garona says she needs you. She said it's urgent! So, you want to grab a drink or something after whatever?<|endoftext|> <|startoftext|>The Hammer of Twilight<|obj|>Get to the Hammer of Twilight.<|text|>While you were in the mine, I was able to figure out where the Hammer of Twilight is being kept. They created it at the Altar of Twilight to the south. More important than that, the cultists have made a critical error: Cho'gall is personally overseeing its final construction. Many Kor'kron died to bring us this information.<|endoftext|> <|startoftext|>The Hammer of Twilight<|obj|>Get to the Hammer of Twilight.<|text|>While you were in the mine, I was able to figure out where the Hammer of Twilight is being kept. They created it at the Altar of Twilight to the south. More important than that, the cultists have made a critical error: Cho'gall is personally overseeing its final construction. Many SI:7 died to bring us this information.<|endoftext|> <|startoftext|>The Admiral<|obj|>Kill Admiral Ripsnarl.<|text|> I can't believe it...they're almost done rebuilding it! We don't have much time. Admiral Ripsnarl, Vanessa's right hand man, is bound to be on board. We'll never get to her if he's still alive to do anything about it. You're going to need to scale the unfinished Juggernaut, find Ripsnarl, and kill him so we can get to Vanessa's private quarters on the top deck. Be careful, the Admiral bears the worgen curse and would take much pleasure in digging his claws into you!<|endoftext|> <|startoftext|>Skullcrusher the Mountain<|obj|>Survive and then slay Skullcrusher the Mountain.<|text|>It was a trap! Cho'gall lured you in with the Hammer of Twilight so that his gronn could finish you off. Survive and slay Skullcrusher the Mountain!<|endoftext|> <|startoftext|>Mathias Needs You<|obj|>Speak with Master Mathias Shaw at the Twilight Citadel in the Twilight Highlands.<|text|>We've had some good times. I'm really sorry to see you go. But, Mathias says he needs you. He said it's urgent! So, you want to grab a drink or something after whatever?<|endoftext|> <|startoftext|>Skullcrusher the Mountain<|obj|>Survive and then slay Skullcrusher the Mountain.<|text|>It was a trap! Cho'gall lured you in with the Hammer of Twilight so that his gronn could finish you off. Survive and slay Skullcrusher the Mountain!<|endoftext|> <|startoftext|>The Machination<|obj|>Destroy the Foe Reaper 5000.<|text|> He-hello? , are you there? Are you still alive? Hello? Oh good, you're still there! What in the name of Lordareon are they building? It's some sort of mechanized monstrosity! You have to stop them from completing that...that...thing! Throw out the rules, do whatever you have to do to thwart them!<|endoftext|> <|startoftext|>When the Going Gets Tough, Cheat<|obj|>Obtain an Instructor's Rod from an Ogre-Mage Instructor at Camp Kosh.<|text|>I just can't get my invention to work! Gah! That's it, I've decided. I'm going to cheat and use magic. What my invention really needs is a solid piston that's thin enough to fit through a narrow copper tube, but strong enough to withstand repeated impact without breaking. The magical rods carried by those ogre magi to the north should work perfectly. From what I can tell, only the instructors carry the strong staves.<|endoftext|> <|startoftext|>I Said the Words...<|obj|>Disrupt the cultist rituals in the Dwarven District, the Park, and the Cathedral District by reading the incorrect words from the Book of Incantations.<|text|>Now that you're familiar with the ritual, it's time for you to perform it in the city. Dozens of our brethren have already infiltrated the city and made their way to the ritual sites. I want you to visit the portal ritual sites in Stormwind's Dwarven District, Park district, and Cathedral Square. The teams there will have made most of the preparations and all you need to is read the last part of the incantation from the book. Very soon, Stormwind will find itself awash in wind and water.<|endoftext|> <|startoftext|>Core Access Codes<|obj|>Obtain the Core Access Codes from Twizzleflux the Insane.<|text|>The expedition's numbers are extremely large, user . Dealing with them by conventional means would take you an estimated 2,700,136.5 hours. We can make use of a powerful source of energy held within expedition's crawler vehicle. We will need the fusion core's access codes to accomplish this. Mekgineer Twizzleflux has these codes and can be found at the Starwatch Tower to the southeast. I've uploaded jamming frequencies to a scrambler. Use it to temporarily disable Twizzleflux's defenses.<|endoftext|> <|startoftext|>Gnomebliteration<|obj|>Obliterate 512 Crazed Gnomes.<|text|>I have downloaded my program to the fusion core and have complete control over it. I've created a small pocket of air inside to avoid vaporizing user . I will yield control of all movement functions so I can dedicate my cycles to keeping the core stable. Go down the hill and neutralize as many of the expedition members as possible. My analysis reveals you might feel... "guilt" as a result of such high fatality numbers. User , you must be assured that expedition members are without hope.<|endoftext|> <|startoftext|>It's Goat Time, Baby<|obj|>Use Garyanne's Goat Puncher on 12 Billy Goats in Fuselight.<|text|>We have a little bit of a goat problem here in Fuselight, in case you haven't noticed. They'll eat anything, and they seem to have taken a liking to the piles of cogs and gears that we tend to leave sitting around. It's getting really annoying! You'll find most of the billy goats wandering around the edge of town, near the cliff's edge. Use this device on them to give 'em a little "nudge".<|endoftext|> <|startoftext|>Hacking the Wibson<|obj|>Hack the Wibson Mainframe on top of the M.A.C. Diver.<|text|>It is true. New expedition crews have arrived by sea. My scanners detect that they already have been afflicted by the curse phenomenon. You must hurry and go aboard the M.A.C. Diver. The access codes will give us control over the fusion core's functions, but there is still a layer of security we must bypass. User , I must ask you to hack a very sophisticated mainframe known as the "Wibson." Do not worry I will provide you with further instructions.<|endoftext|> <|startoftext|>Easily Swayed<|obj|>Slay 9 Dustbelcher ogres at Camp Kosh.<|text|>The most immediate threat to Fuselight is, without argument, the colony of ogres to the northwest. Most of our ogre neighbors used to be warrior-types, but it seems that more and more of them are practicing magic. I won't have an army of ogre-magi at my doorstep. Go take out some of those Dustbelcher ogres. Hopefully they'll get the picture and avoid messing with the might of Fuselight.<|endoftext|> <|startoftext|>The Venerable Doctor Blam<|obj|>Bring the Black Dragon Samples to Dr. Hieronymus Blam at Agmond's End in the Badlands.<|text|>I made a calculated decision in revealing my identity to you. I needed you to trust me, but I can no longer stay here in Lethlor Ravine, as my cover has quite clearly been blown. You may be able to slip away unnoticed, however. Here, take the results of our research, and bring them west. At Agmond's End, you will find a gnome who knows what to do with these samples. Hurry! You mustn't loiter here any longer than necessary!<|endoftext|> <|startoftext|>Step Three: Prophet<|obj|>Defeat Jammal'an the Prophet.<|text|>All that yet stands between me and the temple is Prophet Jammal'an himself. He is the leader of the Atal'ai trolls here, a foul manipulator. Know that you do not face a mere crazed troll, but an instrument of forces beyond your darkest comprehension. Yet you do not fight alone; my strength and the will of the Green Dragonflight go with you. Proceed to the Den of the Caller, left through the Hall of Ritual, and then down into the Hall of Bones. At the bottom, you will find Jammal'an.<|endoftext|> <|startoftext|>Third Sample: Implanted Eggs<|obj|>Obtain 3 of Nyxondra's Eggs.<|text|>Nyxondra is being held against her will. She is hidden from her brood, right in the middle of their breeding grounds. She lays eggs, but they will be taken away before she can see them hatch. Cruel? Perhaps... but not nearly as cruel as the treatment that their dragonflight showed my mistress. Show me that I can trust you. Take Nyxondra's eggs, and bring them here. You will need to beat Nyxondra into submission before you can take them.<|endoftext|> <|startoftext|>A Strange Request<|obj|>Bring Dolph's Package to Rhea at Lethlor Ravine in the Badlands.<|text|>On to other matters. I have a package that I need delivered. A young lady came by our town not long ago, looking for compressed blasting powder, a tempered mithril bomb casing, and some safety goggles. Naturally, we had plenty of blasting powder and bomb casings to sell her, but the safety goggles were a little harder to find. Long story short, I've got the goggles, but she's already returned to her studies down in Lethlor Ravine. Will you bring these down to her?<|endoftext|> <|startoftext|>Step Two: The Bloodletter<|obj|>Slay Gomora the Bloodletter in the Butchery.<|text|>The trolls here perpetuate the fall of my brethren to the nightmare. They infect and corrupt green dragons with the blood of their foul god, and then harvest the evil that has grown within them. They are being farmed like livestock... This disgusting savagery cannot continue. Return to where you left the Hall of Masks and take the other corridor towards the Butchery. Gomora the Bloodletter harvests corpses for these foul and evil rituals there. Take his undeserved life from him!<|endoftext|> <|startoftext|>Second Sample: Whelps<|obj|>Obtain 10 Scalding Whelp Corpses.<|text|>I need another favor from you. I need you to obtain the bodies of the black dragon whelplings that fly nearby. Slay them, and bring the corpses to me.<|endoftext|> <|startoftext|>Back Under Cover<|obj|>Put on your Recruit's Robe, go to Mirror Lake Orchard and get the Book of Incantations from Overseer Sylandra. Read from the Book of Incantations near the Cultist Altar to practice the ritual.<|text|>The cultists seem assured of their victory, even as we detain more and more of them. We must find out more about the ritual mentioned by the cultist you questioned. These rituals seem to be the core of the cult's plan to attack Stormwind. I'm going to give you one of the robes taken from the arrested cultists. Put it on and go back to the cultist outpost at Mirror Lake Orchard in Elwynn Forest and see if you can get the cultists there to let you in on the plan.<|endoftext|> <|startoftext|>First Sample: Wild Eggs<|obj|>Obtain 6 Wild Black Dragon Eggs.<|text|>I am experimenting with black dragons. Specifically, I am interested in how they procreate. My current experiments require plenty of black dragon eggs, which is why I am here in Lethlor Ravine. I'd gather the eggs myself, but I think you'll benefit from helping me out. You will find them along the edges of the ravine. Beware the guardians that circle above - they do not appreciate stolen eggs.<|endoftext|> <|startoftext|>Rhea Revealed<|obj|>Learn Rhea's true identity.<|text|>As I hinted earlier, I am no ordinary goblin. You may have already guessed my true identity. Allow me to show you my true form. As you have proven yourself trustworthy, I will also share with you the details of my plan.<|endoftext|> <|startoftext|>Lifting the Veil<|obj|>Witness the final piece of Rhea's studies.<|text|>The black dragonflight was once noble. They were the earth warders, protecting the very land itself. How ironic that they would become the worst menace the land has known. I believe that there remains a sliver of hope, however, and so does my mistress. The black dragonflight will live beyond Deathwing's treachery, and will soar as the noble earth warders once again. I wish to show you something. Close your eyes, and I will reveal to you the final part of my studies.<|endoftext|> <|startoftext|>The Carpenter<|obj|>Defeat Helix Gearbreaker.<|text|> Hello, can you hear me? Excellent! It looks like Helix is in charge of building an enormous mast. You don't think they're trying to finish the Defias Juggernaut, do you? You'd better go investigate , and don't be afraid to get your hands dirty! You have clearance to use deadly force if necessary and, let's face it, it's probably going to be necessary.<|endoftext|> <|startoftext|>A Disarming Distraction<|obj|>Disarm the First, Second and Third Bomb Clusters and deactivate 4 Unstable Bomb Bots at the Tomb of the Sun King.<|text|>The curse has taken over the expedition members' higher brain functions, but my calculations reveal their suppressed adolescent subconscious can still be stimulated by realistic imagery. Utilize this holo-projector to distract them. They are currently setting up explosives at the tomb to the east to attempt to gain access to secret passages in Uldum. They seek dangerous re-origination technology beneath Uldum and must be stopped.<|endoftext|> <|startoftext|>To Fuselight Proper<|obj|>Use the Teleporter in the back of Fuselight-by-the-Sea to port up the mountain, then report to Dolph Blastus at Fuselight in the Badlands.<|text|>This, is paradise. I've always wanted to live in a nice quiet town by the sea so I can focus on my explosions without any distractions. Quiet's not for everybody, though... 'specially the adventuring hero-type, like yourself. We've installed a teleporter in the backside of town that'll take you up to the top of the cliffs. From there, you can take the quick ride west into Fuselight proper, within the Badlands. There should be more for you to do up there. Tell 'em that Flo sent you.<|endoftext|> <|startoftext|>Fuselight, Ho!<|obj|>Ride The Uncrashable to the Badlands, then report to Eddie Flofizzle.<|text|>Hey, listen up. I got a job opportunity that you aren't gonna want to miss out on. We been sent up here from Fuselight, a new goblin town way down in the Badlands. Lots of money to be had down there, yes . And not nearly so many zombies... or uptight Argent paladin-types. Nope, it's an untamed wilderness down there, and we're looking for someone like you to help us tame it. Whenever you're ready... we'll be waiting.<|endoftext|> <|startoftext|>Tech It Up A Notch<|obj|>Speak to Archon Torias in Netherlight Temple.<|text|>We are very fortunate to have come across Archon Torias. His knowledge will be invaluable as we improve our defenders and fortify Netherlight Temple.<|endoftext|> <|startoftext|>Artificial Intelligence<|obj|>Speak to the A.I.D.A. terminal at the Surveyor's Outpost in Uldum.<|text|> Emergency code: 55-729. Upper cerebral cortex functions in expedition members have been compromised. Please report to your nearest terminal location, to the southeast of the Sunstone Terrace, for further analysis.<|endoftext|> <|startoftext|>Troops in the Field<|obj|>Use the Command Map and complete the mission, "Troops in Training".<|text|>It's time to send our newly trained acolytes out into the field. Look at the Command Map and send your champions and troops on a routine scouting mission.<|endoftext|> <|startoftext|>Spread the Word<|obj|>Use the Command Map and complete the mission, "Spread the Word".<|text|>In the center of the dais is a map of the Broken Isles. From it, you can direct our allies to carry out vital assignments across the world. The first task is critical to the growth of our order - identifying skilled priests whom we can trust to train our order's troops. This is a task we can easily entrust to one of our new champions.<|endoftext|> <|startoftext|>Rise, Champions<|obj|>Recruit Calia Menethil and High Priestess Ishanah.<|text|>As leader of our order, other priests will look to you for guidance. Many will be willing to pledge themselves to you, doing whatever is necessary to bring down the Burning Legion. After your display of power during the cleansing ritual, there will be many who are eager to serve at your side. Seek out those priests, and let them ease the burden of leadership.<|endoftext|> <|startoftext|>Tech It Up A Notch<|obj|>Speak with Archivist Zubashi in Acherus.<|text|>Archivist Zubashi has been doing a great deal of research on the necropolis we call Acherus. Through his studies on the necropolis, he has located a number of potential improvements that can greatly increase the power of the Ebon Hold. Speak with Archivist Zubashi now and he will show you what improvements can be made.<|endoftext|> <|startoftext|>Recruiting the Troops<|obj|>Speak to Grand Anchorite Gesslar and train a troop of acolytes.<|text|>Our recruiting efforts have paid off. Grand Anchorite Gesslar has pledged his service to our order. He has an eye for greatness, and can easily spot a recruit with potential. He takes those selected under his wing, and shapes them into worthy allies. Speak to him now and train a troop of acolytes.<|endoftext|> <|startoftext|>Growing Power<|obj|>Use the Soul Forge to imbue your artifact, then speak with Highlord Darion Mograine.<|text|>The bond between you and your weapon has grown stronger, Deathlord. The time has come for you to direct the flow of power within your artifact. Return to Acherus and speak with me when you have made your choice.<|endoftext|> <|startoftext|>Recruiting the Troops<|obj|>Speak with Dark Summoner Marogh to summon ghouls.<|text|>A powerful necromancer has joined the cause of the Ebon Blade. Dark Summoner Marogh has come a long way to us from deep within the realm of the Shadowlands. He will be a powerful ally of the Ebon Blade. Speak with Dark Summoner Marogh to begin raising an army of ghouls for the Ebon Blade.<|endoftext|> <|startoftext|>Troops in the Field<|obj|>Use the Command Table and complete the mission, "Troops in the Field."<|text|>It's time to send our newly summoned ghouls out into the field. Look at the Command Table and send your champions and troops on a routine scouting mission.<|endoftext|> <|startoftext|>Spread the Word<|obj|>Use the Scouting map and complete "Spread the Word."<|text|>Now that you have recruited your champions, you can use the Scouting Map to complete vital missions across the Broken Isles. The first mission is critical to the growth and power of our order. Send Nazgrim and Thassarian to seek out new candidates for the Ebon Blade. Our order must grow in strength if we are to defeat the Burning Legion.<|endoftext|> <|startoftext|>Rise, Champions<|obj|>Recruit Nazgrim and Thassarian.<|text|>Your power is great, Deathlord, but power alone will not be sufficient. If we are to save this world from the onslaught of the Burning Legion, then you will need powerful allies. The Knights of the Ebon Blade are yours to command, it will be wise to make use of them effectively. Go and speak with Nazgrim and Thassarian. They will be of great use to you in the fight against the Burning Legion.<|endoftext|> <|startoftext|>Growing Power<|obj|>Use the Altar of Light and Shadow to imbue your artifact, then speak to Betild Deepanvil in Netherlight Temple.<|text|>It appears ye and yer weapon are both growin' in strength. Return to me at Netherlight Temple. I have more to show ye.<|endoftext|> <|startoftext|>Beware of the Crooked Tree<|obj|>Investigate the crooked tree in Bradensbrook.<|text|>, you must be warned. There is great evil in Val'sharah. I've seen it, and I wish I hadn't. If you take my advice, you will stay far away from the crooked tree in Bradensbrook.<|endoftext|> <|startoftext|>In Search of the Eye<|obj|>Pick the locks of the Ancient Chests to find the Raven's Eye.<|text|>The Raven's Eye should be somewhere within the courtyard. This is where Ravencrest's lieutenants used to plan their strategies in life. Hell, it looks like they still might be doing so in death. It has to be around here somewhere. Your skill at lock picking should prove invaluable.<|endoftext|> <|startoftext|>Maw of Souls: Ancient Vrykul Legends<|obj|>Gather a group and take an etching of the Raven's Eye Tablet on the ship of the dead, The Naglfar, in the Maw of Souls.<|text|>Our diversionary tactics in Stormheim uncovered intel on something I thought only a myth. There is a legend about a magical jewel the vrykul created long before the time of man. The jewel was said to be able to... I do not want to talk about it just yet. Not until we have proof. Unfortunately, the only way we are going to get that proof is in the Maw of Souls on the Naglfar... the ship of the dead.<|endoftext|> <|startoftext|>The Raven's Eye<|obj|>Listen to Valeera's tale of the Raven's Eye.<|text|>It is imperative that we decipher the SI:7 letter. We must uncover the secrets that it holds before it is too late. But, our best code breakers have yet to make a dent in the cypher. However, we now know that the myth is in fact reality. The Raven's Eye truly exists. Shall we tell the others?<|endoftext|> <|startoftext|>Off to Court<|obj|>Meet up with Valeera Sanguinar at Ravencourt in Val'sharah.<|text|>The Ravencourt of Black Rook Hold is where we begin our search. It is the ancestral home of Lord Kur'talos Ravencrest, night elven hero of the War of the Ancients. Some of my own ancient ancestors are interred in its cemetery. Meet me there and make sure that you are not followed. SI:7 is very good at what they do. We have to be better.<|endoftext|> <|startoftext|>Ritual Ruination<|obj|>Take the Fel Bat to the Tomb of Sargeras and steal the Scepter of Sargeras.<|text|>Time for main event, friend! Gul'dan wants to begin his big ritual, cause end times for this world. Calydus confident getting the Scepter will stop that plan. Take this bat to Tomb of Sargeras, find ritual, steal Scepter. Oh... and get out! Calydus will help when he can! Good luck, friend!<|endoftext|> <|startoftext|>Eternal Unrest<|obj|>Put Cesta Stargazer, Mandrel Nightsbane, and T'rel Moonblade to rest.<|text|>My ancient ancestors are buried here in the cemetery to the west. Because of whatever is causing the dead to rise, their souls are now at unrest. All blood elves are descended from high elves, who in turn came from these lands before they were sundered. I cannot bring myself to do it. Will you put my ancestors to rest?<|endoftext|> <|startoftext|>The Curse of the Tombs<|obj|>Slay 6 Crazed Diggers and Mekgineer Mixeltweed.<|text|>The Neferset are not the only threat to our sacred tombs. A gnomish expedition stumbled upon our lands a few weeks ago. They did not heed our warnings and dug too deep within a cursed vault. Their entire expedition is now afflicted by a terrible curse that has robbed them of their sanity and taken control of their minds. They now seek access to the deepest vaults of Uldum and pose a great threat. Go to the Sunstone Terrace and put their wretched souls out of their misery.<|endoftext|> <|startoftext|>The Foreman<|obj|>Kill Glubtok.<|text|>If we're to find out what's going on down here it looks like we're going to have to fight our way through the entire Deadmines! Glubtok the Foreman will be the first major foe you encounter, a powerful ogre magi. Be careful, he possesses the brute strength of his race backed by his wicked spellcasting! Take this communicator so that I can keep in touch with you as we continue our investigation. Be careful down there.<|endoftext|> <|startoftext|>The Darkest Depths<|obj|>Slay Hr'nglth the Lost.<|text|>I've been seeing sea creatures acting oddly through the whole swamp. The murlocs, yes, but before that the gilblins, and the makrura... I even saw some naga wander ashore the other day. Something's calling them here, and working them into a frenzy to boot. Many of the creatures have been drawn to Stagalbog Cavern to the west. Something's down there, and if it gets any stronger we'll all start wandering in there too... You should put a stop to whatever it is before that happens.<|endoftext|> <|startoftext|>Dragonmaw Takedown<|obj|>Kill Dragonmaw Marauders and collect 8 Dragonmaw Insignias. Named characters within the Thundermar Ruins will also carry insignias.<|text|>The Dragonmaw! Monsters, all of them. We've fought them up and down these highlands since the last war. And now they're joining forces with the Horde? If you're going to convince us Wildhammers to unite under the Alliance banner, you'd best prove yourself against the Dragonmaw. Wade into the battle that's raging in the Thundermar ruins to the south and southwest. Kill Dragonmaw marauders and collect the insignias that their greatest warriors wear. Then we'll talk.<|endoftext|> <|startoftext|>Never Leave a Dinner Behind<|obj|>Gather 10 Wildhammer Food Stores from the Thundermar Ruins.<|text|>Supplies are short. We've got refugees coming into Thundermar from up and down the ridge - that's a lot of mouths to feed. Plenty of food stores were left behind as people pulled their families to safety. We need that food! Scour the Thundermar ruins south, east, and southwest of here for food stores. Careful! The fighting around the ruins is pretty intense.<|endoftext|> <|startoftext|>Arrest the Infiltrators<|obj|>Use the Heavy Manacles to arrest 5 Cultist Infiltrators and bring them to Warden Thelwater at the Stockade. After you've returned with your prisoners, question one of the Detained Cultists in the Stockade.<|text|>You were right to bring this note to me. The king's proclamation came too late; they already have infiltrators at work in the city. This note contains instructions and locations for cultists to meet, but it doesn't say what they're doing. Our enemies have grown smarter. It's going to be tough to track down all the infiltrators, but we have to get as many as we can. Use these cuffs to restrain any agents you find, bring them to the entrance of the Stockade, and report to me when you're finished.<|endoftext|> <|startoftext|>Crushing the Wildhammer<|obj|>Kill Wildhammer Warbrands to collect 8 Wildhammer Insignias. Named characters within the Thundermar Ruins will also carry insignias.<|text|>Since my people first claimed the Highlands, the Wildhammer dwarves have been our persistent foe. We fought them in Grim Batol, we fought them in the Wetlands, and even now open warfare rages to our north, across the river, amidst the Thundermar Ruins. Prove your valor to me. Seek out and crush Wildhammer Warbrands. The best among them carry insignias - my warriors collect them by the dozen. Can you?<|endoftext|> <|startoftext|>Fight Like a Wildhammer<|obj|>Collect 10 Kegs of Thundermar Ale from the Thundermar Ruins. Careful - it's got some kick!<|text|>S'not a boast to say that we Thundermars brew the finest ale in the Eastern Kingdoms. It's 220 proof. Yeah, you heard me! As folks fled from the south to the town center, they were forced to leave behind their ale. GET IT BACK! That stuff'll turn even the stringiest of warriors into a whirlin' dervish of mouth-foaming destruction. Get them kegs! S'our only hope!<|endoftext|> <|startoftext|>Empire of Dirt<|obj|>Report to High Executor Darthalia at Southpoint Blockade in Hillsbrad Foothills.<|text|>This war has taken its toll on us as a people. We have lost much to secure our place as the rightful rulers of Lordaeron. And though the moment is won, the battle continues to rage in other parts of the Eastern Kingdoms. I must return to the Undercity to recuperate. I want you to go to Hillsbrad Foothills in my stead. As my most trusted soldier, you will lead our forces to absolute domination against our enemies in Hillsbrad. Report to High Executor Darthalia at Southpoint Blockade, to the east.<|endoftext|> <|startoftext|>War Forage<|obj|>Gather 10 Wildhammer Food Stores from the Thundermar Ruins.<|text|> Whenever we Dragonmaw go on the warpath, everyone stops hunting. The best tasting food is stolen from the mouths of the enemy. Up on the ridge north of the river there's a bunch of wrecked Wildhammer houses. I bet they're loaded with food. Bring some to my mouth.<|endoftext|> <|startoftext|>Total War<|obj|>Smash 10 Thundermar Ale Kegs within the Thundermar Ruins.<|text|>Many of the Wildhammer have already fled their homes. It is time to wipe them from the map. Up on the ridge to the north you will find abandoned houses in the Thundermar Ruins. Kegs of potent Thundermar ale have been left behind. Thundermar ale is 220 proof; I don't know how that's possible. Smash open the kegs and set their content aflame. Burn them out! Leave the dwarves nothing to return to!<|endoftext|> <|startoftext|>Fortune and Glory<|obj|>Kill the Obsidian Colossus.<|text|>We have to keep moving. It's just a matter of time before those troops get their act together. The coffer should be just beyond these ruins. Stay on your toes. Something tells me this isn't over yet...<|endoftext|> <|startoftext|>Show Me Your Papers<|obj|>Go to the front gates of Stormwind, read King Wrynn's Proclamation and search 5 Stormwind Citizens. Keep anything suspicious that you find.<|text|>After your work in dealing with the Twilight's Hammer cult, Captain Anton recommended you for a delicate assignment. My men recently discovered a group of cultists attempting to sneak into the city. The flow of traffic into the Stormwind has come to a halt. The king has decreed that all visitors must be searched before they can enter the gates. Take this copy of his proclamation and read it to the people assembled at the front gates, then assist the guards there in searching those who wish to enter.<|endoftext|> <|startoftext|>A Fiery Reunion<|obj|>Obtain the Fire Portal Controller and use it at the Fire Portal.<|text|>That's Magmatooth, my estranged fire elemental. , you gotta kill him or he's gonna kill me! It was all just a big misunderstanding. How was I to know he'd be mad about me "borrowing" his heart down in Deepholm? He can't die... not permanently anyway! He's got the controller to the portal on him for sure. You gotta get the controller and then use it in the Fire portal to take us back to the entrance.<|endoftext|> <|startoftext|>While We're Here<|obj|>Slay 12 Twilight's Hammer cultists, either Depths Overseer or Twilight Miners, within the Elementium Depths.<|text|>You know, while we're here, we might as well take care of the Twilight's Hammer intruders. This place used to be ours, after all! I'd help, but with my totems and weapons broken, I'm pretty helpless.<|endoftext|> <|startoftext|>Baba Bogbrew<|obj|>Talk to Lil' Crazy Daisy to take a cannon ride to Baba Bogbrew.<|text|>Hey, while you were out, the Baron stopped by! He kicked me until money came out! He always does that though. But this time he asked me to tell you something! He wants you to go south and help out our herbalist, Baba Bogbrew. She's all the way across the water! But just talk to my girl Daisy outside and she'll send you there the Crazy Larry way!<|endoftext|> <|startoftext|>By Fire Be Saved!<|obj|>Obtain Lord Overheat's Fiery Core.<|text|>I'm well-versed in first aid and other forms of healing, and with the help of my Lightwell I've been able to nurse many of our men back to full health. The problem we still have is that it's so cold and damp down here that I'm losing them anyways, despite healing their wounds! The quakes angered the elements that reside in the prison...when they erupted out of the earth they slaughtered half of the prisoners. If you slay their leader, Lord Overheat, and bring me his core I can use it to warm our men!<|endoftext|> <|startoftext|>A Little on the Side<|obj|>Collect 6 Elementium Shards.<|text|>You know, it's our moral obligation to save all of this Elementium from the shale spiders. Those creepy things eat the stuff! What a waste! So, what do you say? 90/10 my way?<|endoftext|> <|startoftext|>The Gnoll King<|obj|>Defeat Hogger.<|text|>, I'm afraid I must ask of you the impossible. I received my eyepatch because he willed it so. Countless thousands have perished to his wrath. It was only by sheer miracle that we were able to imprison him here. Doing so was a grave mistake. We held out as long as we could, but then they came. From the shadows and darkness, gnolls in service of Hogger ripped my best men to pieces. You must defeat the Gnoll King, lest he mounts another attack and slaughters us all in cold, bloodthirsty rage.<|endoftext|> <|startoftext|>Rune Ruination<|obj|>Destroy the Twilight Rune of Earth, Rune of Water, Rune of Air, and Rune of Fire.<|text|>Examining the Twilight Rune of Earth, you can almost feel its power extending further into the Elementium Depths. It's probably connected to other runes. Initiate Goldmine thinks that you should destroy all of them.<|endoftext|> <|startoftext|>The Good Ol' Switcheroo<|obj|>Kill Randolph Moloch.<|text|>Look, I'd love to give the order and have my men blast these rebels to bits right now, but I can't because the entire Stockade is under Warden Thelwater's jurisdiction, and he only wants to contain them right now. Rather than disobey orders, we're going to take care of this in a slightly different manner! We've managed to befriend Mortimer Moloch, who just so happens to be the ruthless rebel leader Randolph Moloch's twin. Kill Randolph, and we'll switch 'em so Mortimer can stop the rebellion peacefully!<|endoftext|> <|startoftext|>Hero's Call: Deepholm!<|obj|>Speak with Naraat the Earthspeaker at the Eastern Earthshrine in Stormwind City.<|text|>By order of his royal highness, King Anduin Wrynn, all able-bodied citizens of the Alliance are to report to Naraat the Earthspeaker at the Eastern Earthshrine in Stormwind City. The Earthen Ring requires our aid! They report that the elemental plane of Deepholm threatens to overtake our world and destroy all life on Azeroth! The Eastern Earthshrine can be found directly northwest of Stormwind Keep. For the glory and honor of the Alliance! Fight on!<|endoftext|> <|startoftext|>Hero's Call: Mount Hyjal!<|obj|>Speak to Cenarion Emissary Jademoon to secure transportation to Moonglade.<|text|>By order of his royal highness, King Anduin Wrynn, all able-bodied citizens of the Alliance are to report to Emissary Windsong at Nighthaven in Moonglade. Our brothers in the Cenarion Circle report that Deathwing's minions have launched a destructive offensive against the world tree and threaten to burn it to the ground! Speak with Cenarion Emissary Jademoon in Stormwind Keep to gain entry into Moonglade. For the glory and honor of the Alliance! Fight on!<|endoftext|> <|startoftext|>Quel'Danil Lodge<|obj|>Speak with Anchorite Traska at the Quel'Danil Lodge.<|text|>I may appear far from home to you, but quite a few of my people were led here by Ambassador Rualeth. We have settled with the high elves of the Quel'Danil Lodge, to the northwest, to train in the ways of the Light and enjoy the peaceful beauty of this land. Such peace may be short lived. We have seen the Horde moving further west from here. Could you travel to Quel'Danil and give warning to Anchorite Traska? Her cabin is just north of the main lodge.<|endoftext|> <|startoftext|>Once More, With Eeling<|obj|>Kill 8 of any Eel in the Kelp Forest.<|text|>Eels are among the creepiest of Azeroth's creatures. Sure, there are those who pretend that they don't mind them - and others who actually claim to favor them. They are lying. Truth be told, no one likes eels. Eels don't even like eels. Azeroth would be a better place if no one ever had to envision an eel slithering out from the murky depths and biting them. In the face.<|endoftext|> <|startoftext|>Hero's Call: Vashj'ir!<|obj|>Speak with Recruiter Burns at Stormwind Harbor in Stormwind City.<|text|>By order of his royal highness, King Anduin Wrynn, all able-bodied citizens of the Alliance are to report to Recruiter Burns in Stormwind Harbor. Recent attacks by the Horde on our trade ships must be met with swift and just force! Stormwind Harbor can be found in the northwest region of Stormwind City. For the glory and honor of the Alliance! Fight on!<|endoftext|> <|startoftext|>The Pit of Scales<|obj|>Rescue Tahet at the Pit of Scales in Uldum.<|text|>A spot on the southern end of the map was marked with hieroglyphs of crocodiles fighting each other. That must be where Caimas took Tahet. Go to the Pit of Scales and find a way to rescue the Vizier's son.<|endoftext|> <|startoftext|>Tracking Down the Scepter<|obj|>Take the logbook to Calydus in Dreadscar Rift.<|text|>The logbook contains the latest information on the Scepter of Sargeras. It appears to have been written by an extremely agitated, excited, or psychotic imp and is barely legible. Take this to Calydus for translation.<|endoftext|> <|startoftext|>Mr. Goldmine's Wild Ride<|obj|>Ride the mine cart with Initiate Goldmine to the end of the line.<|text|>Okay, we need to get to the earth portal at the back of the cave. I've "procured" a ride for us. Why walk when we can ride in style? I hope you don't mind mine carts. Let me know when you're ready.<|endoftext|> <|startoftext|>Warchief's Command: Deepholm!<|obj|>Speak with Farseer Krogar at the Western Earthshrine in Orgrimmar.<|text|>All able-bodied members of the Horde are hereby ordered to report to Farseer Krogar at the Western Earthshrine in Orgrimmar. The Earthen Ring, lead by our former Warchief, Thrall, requires our aid! They report that the elemental plane of Deepholm threatens to overtake our world! The Western Earthshrine can be found just north of the Valley of Wisdom. Onward! Destiny calls!<|endoftext|> <|startoftext|>Water of Life<|obj|>Use the Water of Life to extract information from the Corpse of Forgemaster Finlay.<|text|>Take my Water of Life and pass it into the corpse of the drowned dwarf. He was a worker of metals in life, and though his body now feeds my loch, the Water will allow him to tell you what you want to know. Then, take your information and be gone from my demesne.<|endoftext|> <|startoftext|>Warchief's Command: Vashj'ir!<|obj|>Report to Commander Thorak at Bladefist Bay in Durotar.<|text|>All able-bodied members of the Horde are hereby ordered to report to Commander Thorak at Bladefist Bay in Durotar. Now, more than ever, your help is needed in battling our most hated enemy, the Alliance! To reach Bladefist Bay you must travel south through the main gates of Orgrimmar and enter Durotar. From there, follow the path east to the coast. Thorak will be standing at his post near the docks. Onward! Destiny calls!<|endoftext|> <|startoftext|>Warchief's Command: Mount Hyjal!<|obj|>Speak to Cenarion Emissary Blackhoof to secure transportation to Moonglade.<|text|>All able-bodied members of the Horde are hereby ordered to report to Emissary Windsong at Nighthaven in Moonglade. Our brothers in the Cenarion Circle report that Deathwing's minions have launched a destructive offensive against the world tree and threaten to burn it to the ground! Speak with Cenarion Emissary Blackhoof to gain entry into Moonglade. Blackhoof is located at the tauren district in the Valley of Wisdom in Orgrimmar. Onward! Destiny calls!<|endoftext|> <|startoftext|>Back to the Elementium Depths<|obj|>Speak with Initiate Goldmine at the Elementium Depths in the Twilight Highlands.<|text|>The Earthcaller's initiate, Goldmine, has need of you. I think that they're ready for you to help them with whatever's down in that mine.<|endoftext|> <|startoftext|>Piece of the Past<|obj|>Bring the Ancient Elven Etching to Elendri Goldenbrow. You should find her with the Horde Nespirah Survivors.<|text|> <|endoftext|> <|startoftext|>The Day that Deathwing Came<|obj|>Listen to Theldurin's tale.<|text|>Deathwing made quite a mess when he passed through these parts. If it weren't for me, he'd probably still be here, layin' waste to all the good people of the Badlands. What, you don't believe me? Fine, let me tell you the whole story.<|endoftext|> <|startoftext|>The Day that Deathwing Came: The Real Story<|obj|>Listen to Lucien Tosselwrench's version of the story.<|text|>Not only was Theldurin's story wrong, it was boring, unimaginitive, and slow. I'll tell you how things really happened on that day.<|endoftext|> <|startoftext|>Piece of the Past<|obj|>Bring the Ancient Elven Etching to Levia Dreamwalker. You should find her with the Alliance Nespirah Survivors.<|text|> <|endoftext|> <|startoftext|>Back to the Elementium Depths<|obj|>Speak with Initiate Goldmine at the Elementium Depths in the Twilight Highlands.<|text|>The Earthcaller has a goblin initiate? Goldmine is his name? He has need of you. I think that they're ready for you to do their dirty work with whatever's down in that mine.<|endoftext|> <|startoftext|>The Warden's Time<|obj|>Erunak Stonespeaker wants you to slay Warden Azjakir at The Clutch.<|text|> You have done well, but more remains to be done. Before moving on from this place, let us be sure that we leave it in disarray. Find the one who leads these naga and repay him for his misdeeds.<|endoftext|> <|startoftext|>The Scepter of Orsis<|obj|>Obtain the Scepter of Orsis from the Sacred Receptacle.<|text|>The chest below unlocks with a loud click as you insert the two stones into the plaque. Obtain the scepter and bring it back to General Ammantep.<|endoftext|> <|startoftext|>Neferset Prison<|obj|>Go to the Neferset Prison Camp and find the whereabouts of Tahet.<|text|>Hieroglyphs depicting a chained Tol'vir mark the southeastern corner of the map. Perhaps Tahet was brought there when he was imprisoned.<|endoftext|> <|startoftext|>The Day that Deathwing Came: What Really Happened<|obj|>Listen to Martek the Exiled's version of the story.<|text|>These two have no idea how to tell a story. Theldurin's story was too short, and Lucien's tale was a little too tall, if you catch my drift. Also, neither of their stories had hot babes in them. Sit back. I'll tell you what really happened that day.<|endoftext|> <|startoftext|>The Sentinel's Game<|obj|>Complete the Sentinel's Game by connecting the two red statues.<|text|>As you place the statue in its place, several other stone statues appear in the room. One more ruby-colored statue also appears, in a small enclosure on the far end of the room. You hear a voice: "The Sentinel watches. The Sentinel protects. The Sentinel's vision never falters." That red statue on the other side of the room looks important. Perhaps you should try to connect the two red statues?<|endoftext|> <|startoftext|>Step One: The Priestess<|obj|>Slay Priestess Udum'bra in the Chamber of Blood.<|text|>My brethren are being butchered here. It's as I thought. I must ask your help further before I enter. In the passageway outside this room, the hallway proceeds left and right. To the right, it goes down to the Chamber of Blood. Here the Atal'ai perform their dark rituals. They have expected and prepared for my kind for years, but not for you. Enter the Chamber of Blood and slay the Priestess Udum'bra. She is one of three foul presences here that must be vanquished before I may enter.<|endoftext|> <|startoftext|>Legends of the Sunken Temple<|obj|>Journey through the antechambers of the temple to the Hall of Masks.<|text|>I will need you to enter the temple first. I can join you once a path is secure, but I dare not enter blindly. Turned against my kind, I would be a vicious enemy. You can start by descending the stairs behind me. Then, swim through the flooded depths of the Broken Hall. Once there, follow the passageway to the right to find the Hall of Masks. Beware of any temple guards. Once you have found the Hall of Masks, I will contact you through the Oathstone.<|endoftext|> <|startoftext|>Dragon, Unchained<|obj|>Use the Elementium Axe to break the chains enslaving Lirastrasza.<|text|>Lirastrasza is the last and greatest of the red dragons that the Twilight's Hammer captured. They're about to kill her. You need to take the Elementium Axe and free her from her bonds before they do.<|endoftext|> <|startoftext|>Dragon, Unchained<|obj|>Use the Elementium Axe to break the chains enslaving Lirastrasza.<|text|>Lirastrasza is the last and greatest of the red dragons that the Twilight's Hammer captured. They're about to kill her. I need you to take the Elementium Axe and free her from her bonds.<|endoftext|> <|startoftext|>Coup de Grace<|obj|>Deliver a Coup de Grace on 5 Twilight Skyterrors.<|text|>Look at that. Lirastrasza's destroying them! There are still drakes that she's downing that need finishing off. We don't want the stinking Twilight healers to get them back up into the air. Time for a little Coup de Grace.<|endoftext|> <|startoftext|>Corruption in Maraudon<|obj|>Kill Lord Vyletongue.<|text|>, I require your assistance immediately! I am Zaetar, son of Cenarius, and I am trapped here after an unfortunate series of events! Before saving me is an option, you must help me clean out the corruption that runs so rampant through Maraudon. Lord Vyletongue is the satyr ruler of the purple crystal caverns. He is an insidious agent of the Burning Legion and his continued presence can only lead to chaos and death. He can live no longer!<|endoftext|> <|startoftext|>Coup de Grace<|obj|>Deliver a Coup de Grace on 5 Twilight Skyterrors.<|text|>Look at that. Lirastrasza's destroying them! There are drakes that she's downing that need finishing off. Wouldn't want the Twilight's healers to get them back up into the air. Time for a little Coup de Grace.<|endoftext|> <|startoftext|>Servants of Theradras<|obj|>Kill Noxxion and Razorlash.<|text|>Princess Theradras, my former mate, has used her enormous power to corrupt the very nature of Maraudon. Even now her creations run rampant here, and I fear that they may soon escape into the open world to sow the seeds of death and destruction. , venture forth and kill Noxxion and Razorlash. They are two of her most powerful minions and their deaths would cause the callous Princess much deserved grief and suffering of her own. Then, perhaps, you can help free my spirit from her grasp.<|endoftext|> <|startoftext|>Shark Weak<|obj|>Collect 5 of Gnaws' teeth from the Skeletal Reef.<|text|>That's one tough shark! You determine that it's in everyone's best interest to try and distract Budd and hope his attention never returns to Gnaws and this Skeletal Reef. Perhaps the teeth of the beast will prove captivating enough...<|endoftext|> <|startoftext|>The Elementium Axe<|obj|>Obtain the Elementium Axe.<|text|>The Twilight cowards have captured and killed many red dragons, but one's still breathing. Do you remember Lirastrasza? She's chained nearby and we're going to free her. But first, we need something sharp enough to cut her free. There's an old ettin named Blindeye the Guardian. He stands watch at the Altar of Ascension to the south. He has a purely-wrought Elementium axe. I wonder if that's Cho'gall's "ultimate" weapon?<|endoftext|> <|startoftext|>Marshfin Madness<|obj|>Slay 12 Marshfin Murlocs.<|text|>I'm afraid the rest of the Steamwheedle here are gone. All the young ones at the camp to the east were lost when the murlocs came. Yes, there's always been murlocs on these shores... but not in these numbers. They came in droves from the sea at night, howling and frothing, swarming up onto the land to attack! We can't have them still running around, now can we? Would you put an old goblin at ease and go beat some of them back into the water?<|endoftext|> <|startoftext|>Pool of Tears<|obj|>Collect 5 Atal'ai Artifacts from the Pool of Tears surrounding the Temple of Atal'Hakkar.<|text|>The trolls that lurk within this temple have done grievous harm to my kind. We were sent here to guard this place, and were instead used to unleash the terrible powers within. I must beg you for the help only a mortal can give. You can be my hand within the temple; should I enter by myself, I risk being turned against my brothers as well. We shall make a pact. If you wish to help, first gather Atal'ai artifacts from the waters around the temple, and return them to me.<|endoftext|> <|startoftext|>Princess Theradras<|obj|>Kill Princess Theradras.<|text|>Do not be alarmed, young . I am Zaetar, son of Cenarius, and I come to you for your assistance. Long ago, I made the mistake of mating with Princess Theradras, a powerful earth elemental aligned with the Old Gods. Our children, the centuar Kahns, turned on me upon birth and slew me mercilessly. Now, Theradras' taint runs deep and threatens far more than just Maraudon. Come slay her and free my spirit so that we may restore Desolace to a place of verdant life and promise, as Cenarius would want.<|endoftext|> <|startoftext|>The Elementium Axe<|obj|>Obtain the Elementium Axe.<|text|>The Twilight cowards have captured and killed too many red dragons, but one yet lives. Do you remember Lirastrasza? She's shackled nearby and we're going to free her. But first, we need something sharp enough to cut through her chains. There's an old ettin named Blindeye the Guardian. He stands watch at the Altar of Ascension to the south. He has a purely-wrought Elementium axe. I wonder if that's Cho'gall's "ultimate" weapon?<|endoftext|> <|startoftext|>Distract Them for Me<|obj|>Slay Dame Alys Finnsson, Master Klem, and Mia the Rose.<|text|>There are three candidates for Ascendancy that need killing: Dame Alys Finnsson, Master Klem, and Mia the Rose. I want you to serve as a distraction. When the time is right, I'll step in to finish them off from behind. Just make sure that whatever you do, you don't underestimate them. Each of those lunatics got to where they are by being ruthless and very good at what they do.<|endoftext|> <|startoftext|>The Warden's Game<|obj|>Complete the Warden's Game by teleporting the Warden's Pawns into inward-facing positions.<|text|>You see the statue split into two, then four, then eight identical statues in a square formation. You hear a voice, not through your ears, but in the back of your mind: "A true warden does not face OUTWARD, searching for signs of danger. A true warden keeps his gaze INWARD, always focused on protecting his quarry." Perhaps this is a riddle of some sort?<|endoftext|> <|startoftext|>Distract Them for Me<|obj|>Slay Dame Alys Finnsson, Master Klem, and Mia the Rose.<|text|>There are three candidates for Ascendancy that we need to eliminate: Dame Alys Finnsson, Master Klem, and Mia the Rose. I'd like for you to serve as my distraction. When the time is right, I'll step in and finish them off from behind. Whatever you do, do not underestimate them. Each got to where they are by being ruthless and very good at what they do.<|endoftext|> <|startoftext|>Narkrall, the Drake-Tamer<|obj|>Report to Narkrall Rakeclaw at Bloodgulch in the Twilight Highlands.<|text|>, the stronghold at Bloodgulch is the heart of the Dragonmaw empire in the Highlands. It is just up the river. Narkrall Rakeclaw is using his considerable power to amass a wing of drake-riders there. For the Dragonmaw to succeed, Bloodgulch must succeed. Go to Narkrall and make sure it is so.<|endoftext|> <|startoftext|>An Opened Can of Whoop Gnash<|obj|>Bring Gnash's Head to Samir in Smuggler's Hole.<|text|>What an accomplishment, felling a mighty sea giant! The new residents of Smuggler's Hole will feel considerably safer knowing this monster is no longer loitering outside their haven.<|endoftext|> <|startoftext|>Forged Documents<|obj|>Find a resident of Orgimmar to accept your Forged Documents.<|text|>Find a resident in Orgimmar to accept your forged documents.<|endoftext|> <|startoftext|>The Missing Vessel<|obj|>Interact with the Scouting Map and complete "The Missing Vessel" missions to collect Shattered Vessel Fragments.<|text|>So long as Hakkar roams free, no mage will be safe. Millificent Manastorm created a vessel that siphons the essence of a mage, binding their magic to the object. It was created to be a weapon, but we can use it as bait. If I channel my essence into the vessel, it will become an object of pure magic. Upon capture, Millificent shattered the vessel, allowing it to fall into the hands of our enemies. Find the pieces and return them to me. Together we can set a trap Hakkar won't be able to resist!<|endoftext|> <|startoftext|>I Am the Slayer!<|obj|>Listen as you are honored by the Illidari and the Servants of Illidan.<|text|>, we have all gathered here to honor you for your leadership, successes, and sacrifices.<|endoftext|> <|startoftext|>The Kirin Tor of Dalaran<|obj|>Complete 3 Kirin Tor world quests.<|text|>Assist the Kirin Tor of Dalaran by completing 3 world quests.<|endoftext|> <|startoftext|>Archaedas, The Ancient Stone Watcher<|obj|>Defeat Archaedas.<|text|>The true goal in Uldaman is to obtain the Discs of Norgannon. These platinum discs could grant our order unbelievable power. Countless secrets of the Makers are inscribed on them...their value is beyond any material wealth you could possibly imagine. The only problem in obtaining them is that Archaedas, an ancient and powerful creation of the Makers, guards the discs with a venerable army at his disposal. I need you to defeat him and secure the discs for The Reliquary.<|endoftext|> <|startoftext|>Into the Woods<|obj|>Find a worgen woman at the Thondroril River in Eastern Plaguelands.<|text|>I saw the strangest commotion coming through town the other day. A horse-drawn cart, loaded with crates and chests, a worgen woman at the reins, a blood elf by her side, and a dwarven paladin running behind, yelling some of the most creative obscenities I've heard in quite some time. They looked like they were headed to Eastern Plaguelands, though I'd imagine they can't be far past the Thondroril River by now. I wonder what they were up to?<|endoftext|> <|startoftext|>Behind Closed Doors<|obj|>Kill Galgann Firehammer.<|text|>Galgann Firehammer and his band of Dark Irons are in Dig Three guarding a door that we know nothing about! I've had it with their men getting in the way of our work here! The Reliquary is the only group authorized to handle the artifacts throughout Uldaman! Go to the dig and dispose of him so that our work can continue undisturbed. I want to know what's behind that door!<|endoftext|> <|startoftext|>Visitors<|obj|>Find a worgen woman at the Thondroril River in Eastern Plaguelands.<|text|>My sources at the Menders' Stead have informed me that we will be having some visitors soon. A group of paladins - led by a worgen tradeswoman, of all things - will be arriving here shortly. I look forward to meeting them. Particularly one of them. Would you mind stopping in and checking in on them? I can't say for sure, but by the time you get there, they should just be crossing the Thondroril River, far to the west.<|endoftext|> <|startoftext|>Good Deed Left Undone<|obj|>Speak to Adarrah in the Kelp'thar Forest.<|text|>G'day. The name's Rendel. Seems ol' Moanah and I got here in the nick of time, eh? Erunak wasn't kiddin' when he said it was life or death! So... in our rush ta git over here, we left a little unfinished business off to the east a ways. A little lady was near death herself. We had no choice but ta leave her by a little air vent when we came here to yer rescue. How bout yeh git over and help her while there's still time?<|endoftext|> <|startoftext|>The Platinum Discs<|obj|>Speak with stone watcher and learn what ancient lore it keeps. Then, tell Lead Prospector Durdin what you found out!<|text|>The centerpieces of this treasure chamber are four huge platinum discs, each adorned with numerous sigils of an unknown origin. Touching them makes your hand tingle. Just after touching the discs, the visage of a large stone watcher springs forth. "Salutations. I am a keeper of knowledge. The Creators' synthesis of the Earthen has been chronicled and stored here for this world in the Discs of Norgannon." You have uncovered a wealth of previously undiscovered worldly lore!<|endoftext|> <|startoftext|>Behind Closed Doors<|obj|>Kill Galgann Firehammer.<|text|>Galgann Firehammer and his band of Dark Irons are in Dig Three guarding a door that we know nothing about! I've had it with their men getting in the way of our work here! The Explorers' League is the only group authorized to handle the artifacts throughout Uldaman! Go to the dig and dispose of him so that our work can continue undisturbed. I want to know what's behind that door!<|endoftext|> <|startoftext|>Forged Documents<|obj|>Find a resident of Stormwind City to accept your Forged Documents.<|text|>Find a resident in Stormwind City to accept your forged documents.<|endoftext|> <|startoftext|>To the Surface<|obj|>Speak to Torben Zapblast to get teleported to the surface and report to Nevin Twistwrench.<|text|>Nevin has just sent word that he and his men are making their way to the surface. He'll be waiting for you in the building that S.A.F.E. has established as its headquarters. See Torben Zapblast over there? Talk to him when you're ready to head to the surface and he'll arrange to have you transported up there. It's been a pleasure meeting you, and I'm honored to have played a small role in helping you escape from Gnomeregan to start your life on the surface.<|endoftext|> <|startoftext|>Archaedas, The Ancient Stone Watcher<|obj|>Defeat Archaedas.<|text|>The true goal in Uldaman is to obtain the Discs of Norgannon. The secrets on these discs could change everything about how we view our world. Countless secrets of the Makers are inscribed on them...their value is beyond any material wealth you could possibly imagine. The problem is that Archaedas, an ancient and powerful creation of the Makers, guards the discs with a venerable army at his disposal. I need you to defeat him and secure the discs for the Explorers' League!<|endoftext|> <|startoftext|>It's What's Inside That Counts<|obj|>Obtain the Obsidian Power Core and the Titan Power Core.<|text|>The Makers built two Ancient Stone Keepers to help protect Uldaman from would-be invaders and to oversee daily operations while Ironaya and Archaedas slumber. One is still fully operational in Temple Hall, but the one in Echomok Cavern has been corrupted by something. I fear that one of the Old Gods is responsible for this, and you're going to help me see if that's the case! Topple both of the guardians and bring me their power cores. They'll tell us all we need to know.<|endoftext|> <|startoftext|>We Require More Minerals<|obj|>Obtain the Obsidian Power Core and the Titan Power Core.<|text|>The Titans built two Ancient Stone Keepers to help protect Uldaman from would-be invaders and to oversee daily operations while Ironaya and Archaedas slumber. One is still fully operational in Temple Hall, but the one in Echomok Cavern has been corrupted by something. I suspect that one of the Old Gods is responsible for this, and you're going to help me see if that is indeed true. Topple both of the guardians and bring me their power cores. They'll tell us all we need to know.<|endoftext|> <|startoftext|>The Chamber of Khaz'mul<|obj|>Defeat Ironaya.<|text|>In the Map Chamber there is a locked door which I believe leads to the legendary Chamber of Khaz'mul. We do not yet know what artifacts wait inside it. What we do know is that it is guarded by Ironaya, a Titanic Watcher of immense size and power. You'll need to defeat her if you intend to progress any further into this place.<|endoftext|> <|startoftext|>See to the Survivors<|obj|>Use the Teleport Beacon to teleport 6 Survivors to safety.<|text|>If we don't do something quick, neither Nevin nor the survivors will make it out of here alive. I'm going to give you my squad's emergency teleport beacon. We still have enough strength and ammunition to fight our way out of here, but those survivors are in no condition to make a run for it. Use the beacon on survivors to arrange for them to be teleported out of here to the safe area my men have set up. Once you've done that, report back to me and we'll make arrangements to get you out of here.<|endoftext|> <|startoftext|>The Chamber of Khaz'mul<|obj|>Defeat Ironaya.<|text|>In the Map Chamber there is a door which leads to the legendary Chamber of Khaz'mul. Who knows what secrets could be hidden inside! What we do know is that it is guarded by Ironaya, a Titanic Watcher of immense size and power. You'll need to defeat her if you intend to unlock the secrets of Uldaman!<|endoftext|> <|startoftext|>Under the Crooked Tree<|obj|>Drink from the hag's cauldron to accept her curse. Then you will be able to defeat her sister's restless spirit.<|text|>My three sisters from that tree hung, The crimes accused there was not one, The youngest sister did escape, As the noose looped around their nape, Old Ravencrest is the one to blame, This curse for you to lift our shame.<|endoftext|> <|startoftext|>Pinned Down<|obj|>Kill 6 Crazed Leper Gnomes.<|text|>My name is Nevin Twistwrench and I'm the commander of the Survivor Assistance Facilitation Expedition, or S.A.F.E. I don't know how you managed to survive the radiation down here, but most of the others haven't fared so well. My team is rounding up the survivors, but the radiation-addled leper gnomes are too numerous for us to hold back much longer. They've lost their minds! If you're still strong enough to wield a weapon or cast a spell, would you help us clear out some of these leper gnomes?<|endoftext|> <|startoftext|>An Eye for a Scepter<|obj|>Take the portal to Tol Barad and help find the Eye of Dalaran.<|text|>Sounds simple? Make nice with Shadow Council friend must... for now. Help with ritual enough to gain trust, then turn tables! Council made portal device to Tol Barad here. Go, help Shadow Council find Eye of Dalaran, earn spot in big ritual! Then steal Scepter! Calydus will try to keep eye on friend when possible.<|endoftext|> <|startoftext|>Making A Trade<|obj|>Obtain 20 Stonehide Leather.<|text|>Yes I do have Amaranthine Hops, but they took me quite some time to gather. I cannot part with them easily. However, I'd be willing to trade them for Stonehide Leather. If you come upon any, bring it to me and we can make a trade.<|endoftext|> <|startoftext|>Do the Honors<|obj|>Use the Orbs of the Stars near the mechanism in the Chamber of the Stars.<|text|>It looks like all that's left to do is to place the orbs on the pedestals at each corner of this mechanism. We appear to have stumbled upon what may be the most important find in modern history. Well, go ahead. We'd have never made this discovery without you.<|endoftext|> <|startoftext|>Pay Attention!<|obj|>Nazgrim wants you to see what lies in the broken Alliance crate north of The Immortal Coil.<|text|>Listen. It's not that I don't appreciate the rescue and all, but this is a dire situation. You have to pay better attention out there! I was watching, and you passed right over a busted alliance crate. There's bound to be something in there that could help me and my boys. How about you get out there and take a look-see, hrm?<|endoftext|> <|startoftext|>Darkmoon Tsunami Deck<|obj|>Return the Tsunami Deck to the Darkmoon Faire when it comes to town.<|text|>Now that you have gathered all of the Wave cards together into a deck, a ninth card mysteriously appears with the same backing as the first eight. On this card is inscribed, "Return these cards to the Darkmoon Faire and be rewarded." You have heard that the entrance to this faire appears near Mulgore and Goldshire every month.<|endoftext|> <|startoftext|>Darkmoon Hurricane Deck<|obj|>Return the Hurricane Deck to the Darkmoon Faire when it comes to town.<|text|>Now that you have gathered all of the Wind cards together into a deck, a ninth card mysteriously appears with the same backing as the first eight. On this card is inscribed, "Return these cards to the Darkmoon Faire and be rewarded." You have heard that the entrance to this faire appears near Mulgore and Goldshire every month.<|endoftext|> <|startoftext|>Darkmoon Earthquake Deck<|obj|>Return the Earthquake Deck to the Darkmoon Faire when it comes to town.<|text|>Now that you have gathered all of the Stone cards together into a deck, a ninth card mysteriously appears with the same backing as the first eight. On this card is inscribed, "Return these cards to the Darkmoon Faire and be rewarded." You have heard that the entrance to this faire appears near Mulgore and Goldshire every month.<|endoftext|> <|startoftext|>Darkmoon Volcanic Deck<|obj|>Return the Volcanic Deck to the Darkmoon Faire when it comes to town.<|text|>Now that you have gathered all of the Ember cards together into a deck, a ninth card mysteriously appears with the same backing as the first eight. On this card is inscribed, "Return these cards to the Darkmoon Faire and be rewarded." You have heard that the entrance to this faire appears near Mulgore and Goldshire every month.<|endoftext|> <|startoftext|>Tastes Like Strider<|obj|>Collect 9 Jumbo Swampstrider Drumsticks from Swampstriders.<|text|>You there! Yes, you! You want a good word put in with the Trade Baron? Give me a hand! I heard you're the one that got all those makrura tails. They're wonderful, but not enough for proper swamp food. I need drumsticks for my gumbo! There's plenty of swampstriders just outside town in the Sorrowmurk. I want the biggest drumsticks you can find!<|endoftext|> <|startoftext|>Unbinding<|obj|>Free 10 Enslaved elementals by slaying them at the Twilight Citadel.<|text|>Look, if there's one thing I know, it's elementals. I've been able to really gain an appreciation for how they feel. Let me tell you, they don't appreciate being enslaved one bit! So, what I'm saying here is that if you were to free the enslaved elementals, I'm sure that not only would they show their gratitude, they'd also likely turn on their masters. Sounds like a win-win to me.<|endoftext|> <|startoftext|>Fire the Cannon<|obj|>Slay Lord Cannon.<|text|>My arch-nemesis, Lord Cannon, has foolishly decided to throw his allegiance to the Twilight's Hammer. In the past, we've coexisted with a shaky truce, but his change of heart leaves me little choice but to put an end to him. Or, I should say, if you want the information that you seek from the dead dwarf, you're going to kill Lord Cannon for me. Seek him at Cannon's Inferno to the southeast.<|endoftext|> <|startoftext|>Help from the Earthcaller<|obj|>Speak with Earthcaller Yevaa at the Elementium Depths in the Twilight Highlands.<|text|>My investigation into Cho'gall's artifact has hit a dead end. The Twilight's Hammer enslaved a group of Wildhammer smiths and then drowned them in the lake when they were done with their services. I hate to say it, but we need help. There's an Earthen Ring woman, a draenei named Earthcaller Yevaa. She and her pet goblin are southwest at the Elementium mine. They need help with shutting down the elemental portals around here. In exchange, she can help us with our problem.<|endoftext|> <|startoftext|>Croc-Out<|obj|>Slay 8 Sawtooth Crocolisks.<|text|>The Stagalbog east of town is swarming with crocolisks. Swarming, you hear me? I've sold every bit of crocolisk you could imagine. Crocolisk hides, teeth, tails, tongues, eyes, you name it. My point is, they ain't sellin' anymore. There's too many crocs! We're over-supplied and under-demanded. So since they're of no use to me, and they occasionally eat my guests, I need you to just kill the suckers. Do me the favor, eh? I'll be here negotiatin' things with your people.<|endoftext|> <|startoftext|>Portal Overload<|obj|>Slay Debilitated Apexar, Debilitated Aetheron, and Debilitated Edemantus.<|text|>I used to be the caretaker of the Earthen Ring's portals here. But while we were away helping to save Deepholm, the Twilight's Hammer moved in and corrupted the area. They're using powerful ascendants to guard our portals. That's where they've made a critical error. I want you to go to the portals and use the controllers to overload them. This will unleash all of the portal's energy, debilitating the ascendant. Slay it.<|endoftext|> <|startoftext|>Spirit of the Loch<|obj|>Speak with Countess Verrall at Loch Verrall in the Twilight Highlands.<|text|>I have no knowledge of any artifact that Cho'gall is crafting, but I think I know one that can help. Countess Verrall is the ancient spirit of Loch Verrall to the north. She has no love for the Twilight's Hammer, who have polluted her waters. Seek her for the wisdom that you seek.<|endoftext|> <|startoftext|>Dark Assassins<|obj|>Collect 5 Dark Assassin Pendants.<|text|>Even I get hunted. But that's part of the fun of hiding amongst the sheep. The Twilight's Hammer has taken it up a notch and sent their dark assassins after me. Nice for a group of dead guys. They're made from the souls of only the most skilled killers. Do me a favor? Hunt them down. They wear their souls in pendants about their necks. Bring them back to me. Souls optional.<|endoftext|> <|startoftext|>Bring the Hammer Down<|obj|>Slay 10 Citadel Veterans, Corrupted Elementalists, and/or Twilight Vindicators.<|text|>There's nothing worse than a self-hating Twilight's Hammer cultist. Nothing! These idiots actually want to bring about the end of the world. That marks them for extinction in my book. Between the citadel veterans, the corrupted elementalists, and the twilight vindicators, you should have no shortage of targets. I could care less how you choose to kill them.<|endoftext|> <|startoftext|>Bring the Hammer Down<|obj|>Slay 10 Citadel Veterans, Corrupted Elementalists, and/or Twilight Vindicators.<|text|>No foray into the field would be complete without a good old-fashioned take-the-bad-guys-out kind of mission. Between the citadel veterans, the corrupted elementalists, and the twilight vindicators, I'm sure you'll have plenty of targets. How you choose to kill them is up to you.<|endoftext|> <|startoftext|>Doing It Like a Dunwald<|obj|>Speak to Flynn Dunwald and aid the Dunwald brothers in killing Darunga.<|text|>They already left to hunt down the ettin that lead the attack on Dunwald. I asked them to at least give ya a chance to catch up, but I'm not sure waitin's in their blood. They made off towards the town square, in the center of the ruins. You should go join'm before ya miss out on all the fun.<|endoftext|> <|startoftext|>Help from the Earthcaller<|obj|>Speak with Earthcaller Yevaa at the Elementium Depths in the Twilight Highlands.<|text|>My investigation into Cho'gall's artifact has hit a dead end. The Twilight's Hammer enslaved a group of Wildhammer smiths and then drowned them in the lake when they were done with their services. We need help. There's an Earthen Ring woman, Earthcaller Yevaa, southwest at the Elementium mine. She and her goblin initiate need help with the shutting down the elemental portals hereabouts. I'm thinking that in exchange, she can help us with our problem.<|endoftext|> <|startoftext|>Dark Assassins<|obj|>Collect 5 Dark Assassin Pendants.<|text|>Even I get hunted. I suppose that's what I get for hiding amongst the sheep. The Twilight's Hammer has taken it up a notch and sent their dark assassins after me. Nice bunch of guys. Dead now. They're made from the souls of the most skilled killers. Want to do me a favor? Hunt them down. Bring back their soul pendants.<|endoftext|> <|startoftext|>Home Again<|obj|>Speak to Keely Dunwald at the Dunwald Holdout.<|text|>Ya should find Keely. She'll be eager for word.<|endoftext|> <|startoftext|>Once More Into The Fire<|obj|>Accompany Cayden Dunwald through the somewhat obvious ambush.<|text|>Fine, fine. You want a piece of the action? You can join in. Let me know when you're ready ta go.<|endoftext|> <|startoftext|>A Steady Supply<|obj|>Collect 6 Barrels of Wildhammer Ale.<|text|>Hey bud. Seeing as how you're so friendly and great and all, think you might do a dwarf a favor? These are Dunwald ruins... there's SURE to be more stock in some of these buildings. If you come upon more ale, bring it my way, will ya? A good dwarf can never have enough! I'm thinkin' I'll find my way back to Keely, so ya might have to hunt me down, but I'll try'n make it worth it to ya.<|endoftext|> <|startoftext|>Eoin Dunwald<|obj|>Find Eoin Dunwald.<|text|>Eoin's one of the twins. He's got a penchant for the drink. You'll likely be findin' him over by the old well - the ale stores were in a building there. Mind making him to pay his worrying sister a visit? Shouldn't take much convincin' if you can get to the ale first.<|endoftext|> <|startoftext|>Cayden Dunwald<|obj|>Find Cayden Dunwald.<|text|>Cayden's the other twin. He's got a thirst too, but not for ale. I'm sure he's been havin' a grand time of it since the Twilight came to our doorstep. Gettin' some of that aggression out of his system mayhaps. I'm thinkin' the best place to go lookin for him is at market row, by the old smithy. He used ta hang out there anyway, but since that place is swarmin' with the most Twilight, he's probably got all the more reason to be callin' it home now. Bring'm back for me. In one piece would be nice.<|endoftext|> <|startoftext|>Finding Beak<|obj|>Help Donnelly find Beak in Dunwald Hovel.<|text|>I lost me gryphon. Beak! Where are you Beak?! Wanna help me find him? I know he's in da hovel. He hasta be. Beak?! Wheres are ya? I hope he's okay.<|endoftext|> <|startoftext|>Donnelly Dunwald<|obj|>Find Donnelly Dunwald.<|text|>So you be lookin' to find us, and I be lookin' to find me brothers. It sounds to me like we got some common ground in there abouts. Donnelly's our eldest, and while his size shows it, his wits might not. He's usually up in the northern ruins - in the hovel. Do ya think you might go lookin' for him for me? It'd be a right comfort if I knew he were safe.<|endoftext|> <|startoftext|>While Meeting The Family<|obj|>Kill 20 Twilight's Hammer in Dunwald territory.<|text|>Hey there. I'm sure Keely's got you worrying about our brothers, but they can take care of themselves. They'll find their way back here one way or another. Maybe you can do me a favor while you're out meeting the family... Dunwald territory is still infested with Twilight's Hammer and their servants. I'd appreciate it if you could remind them that they're not welcome.<|endoftext|> <|startoftext|>Sifting Through The Wreckage<|obj|>Search for the bodies of 12 Dunwald Victims.<|text|>The Twilight's Hammer were damn thorough when they sacked our town. Me and me brothers may well be the only ones that held'm back. I gotta be sure though. As you're siftin' through the ruins, keep an eye out for the bodies of me kinsmen. I wanna know if dere were any survivors... or if it seems like some might have gotten away.<|endoftext|> <|startoftext|>Dunwalds Don't Die<|obj|>Look for Dunwald family survivors in the Dunwald Ruins.<|text|>As I understand it, you're to be looking to bring the Wildhammer clans together with the Alliance for war. Not sure you know what you're gettin' into. Anyway, if it's battle you're preparin' for, there's definitely one family you want by your side. Head southwest, to the opposite side of the Crucible of Carnage, and there you'll find Clan Dunwald's ruins. They're rightly ravaged, but that's not likely to be stoppin' the Dunwalds. It's just a matter of findin' them.<|endoftext|> <|startoftext|>Anything But Water<|obj|>Check the cellar Eoin Dunwald mentioned for a keg.<|text|>Look, buddy. Either you're here to help me find some drink, or you're in the way. Why don't ya go down to the old storehouse and look downstairs. I had a mighty suspicion that ol' bookkeeper up in there was sneaking sips between pages. I bet he has a keg in his basement! If ya find anything, come straight back to me! No dallyin'... this is urgent!<|endoftext|> <|startoftext|>Just You and Mathias<|obj|>Find Master Mathias Shaw at the Twilight Citadel in the Twilight Highlands.<|text|>That's a blow to our efforts. Damn Cho'gall! It's a good thing that the squad commander told you where to find Master Shaw.<|endoftext|> <|startoftext|>Just You and Garona<|obj|>Find Garona Halforcen at the Twilight Citadel in the Twilight Highlands.<|text|>That's a heavy blow to our efforts. Damn that Cho'gall! It's a good thing that the squad commander told you where to find Garona.<|endoftext|> <|startoftext|>Just You and Garona<|obj|>Find Garona Halforcen at the Twilight Citadel in the Twilight Highlands.<|text|>The Kor'kron are all dead. Time to find Garona Halforcen. Good thing the squad commander told you where she would be.<|endoftext|> <|startoftext|>Finding the Scepter<|obj|>Go to Caer Darrow in Western Plaguelands and find out about the Shadow Council ritual.<|text|>Very powerful, but difficult to acquire. Scepter is in the hands of Gul'dan. We must find out his plans, get close. Calydus know Gul'dan planning major operation. He has sent out a call to arms to all Shadow Council to help with big ritual. One such group at Caer Darrow, talking to the necromancers there. You should go, find out about plan.<|endoftext|> <|startoftext|>Just You and Mathias<|obj|>Find Master Mathias Shaw at the Twilight Citadel in the Twilight Highlands.<|text|>The SI:7 are all dead. Time to find Master Mathias Shaw. Good thing the squad commander told you where he would be.<|endoftext|> <|startoftext|>The God Hakkar<|obj|>Bring the Filled Egg of Hakkar to Yeh'kinya in Tanaris.<|text|>Now it is time to capture the essence of the avatar of Hakkar. Take the Egg of Hakkar to the Sanctum of the Fallen God in the Sunken Temple in Azeroth. Invoke the egg's power to stir the dead god. He will send his minions against you. Defeat his bloodrinkers and take their Hakkari blood, then use the blood to dowse the eternal flames that hold Hakkar's spirit. When all the flames go out, the avatar of Hakkar will enter our world. Defeat him, and place his essence within the egg of Hakkar.<|endoftext|> <|startoftext|>Decontamination<|obj|>Board the Sanitron 500 to begin the decontamination process.<|text|>You've been down here in Gnomeregan for a long time, and it's amazing that you've survived and kept your wits so long! We need to get you out. Before we can send you to the surface to join the rest of the gnomes, you have to go through the decontamination process. Just head into the next room and board the Sanitron 500. It will do the rest! It shouldn't even hurt... much. When you're all done, check in with Technician Braggle and he'll make sure you get some suitable gear.<|endoftext|> <|startoftext|>The Vizier's Vote<|obj|>Speak to Vizier Tanotep at the Akhenet Fields in Uldum.<|text|>Getting Vizier Tanotep to go against my brother's wishes is going to be extremely difficult. His very position is based on enforcing the will of Phaoris. I've had little luck making the case for open war against Neferset. Nevertheless you must speak to him. Perhaps he will listen to an outsider's perspective. You will find the Vizier at the Akhenet Fields on official business.<|endoftext|> <|startoftext|>The High Commander's Vote<|obj|>Speak to High Commander Kamses at the Ramkahen Legion Outpost in Uldum.<|text|>If we're to pass a resolution for war, the high council's vote needs to be unanimous. I'm certain High Commander Kamses will give us his vote once he hears about what happened at Orsis. Please speak to him in Ramkahen and make sure that's the case. I must make preparations in case our plan fails.<|endoftext|> <|startoftext|>The Blood God Hakkar<|obj|>Kill the Avatar of Hakkar.<|text|>Hakkar... The mere mention of The Soulflayer's name will send many running. In the Sanctum of the Fallen God the Atal'ai have recovered a significant portion of his skeleton and seek to restore him to life. Already his children have begun to show up in the area. Place this egg in that sanctum, and it will force his summoning prematurely. , do not hesitate. Strike once his avatar appears!<|endoftext|> <|startoftext|>The High Priest's Vote<|obj|>Speak to High Priest Amet inside the Vir'naal Dam in Uldum.<|text|>High Priest Amet's vote is the only one that is completely outside of our control. He will vote as his divinations tell him and nothing we do will dissuade him. I figure that gives us even odds either way. The only problem we face is that his clairvoyance has failed him ever since the barriers around Uldum fell. He will not cast a vote unless he regains power over his divinations. Take the stairs at either side of the Vir'naal Dam and Speak to him to see what you can do to help.<|endoftext|> <|startoftext|>Tanotep's Son<|obj|>Obtain the Vir'Naal Delta Map from a Neferset Guard.<|text|>I have devoted my life to serving the King. That service is unrivaled in importance by anything... with one exception: my son. Tahet was captured by Neferset sentries. They claim my son was trespassing upon their territory. Phaoris is attempting to negotiate his release... but I fear for the worst. If you were to find Tahet, I would pledge my vote to you. I do not know where they take the prisoners, but I've seen the guards consult maps to guide them through the thick vegetation.<|endoftext|> <|startoftext|>In Defense of Quel'Danil<|obj|>Slay 16 Deathstalker Invaders at Quel'Danil Lodge.<|text|>The undead are here! The Forsaken! They've been moving closer and closer, but to launch an all-out attack on us... those horrid abominations! The young draenei I was charged with have trained with the Highvale elves in combat. They are not defenseless, but they need help! Please, assist them! Drive back the Forsaken!<|endoftext|> <|startoftext|>Send Word to Phaoris<|obj|>Speak to King Phaoris at Ramkahen in Uldum.<|text|>Hurry. We must speak to my brother, the king. He is bent on averting war with Al'Akir and the Neferset. He has foolish hopes that there is a diplomatic solution to this problem. Maybe once he hears what occurred here he will see reason.<|endoftext|> <|startoftext|>After the Fall<|obj|>Collect the Orb of the Morning Star, the Orb of the Evening Star, Orb of the North Star and the Orb of the Shooting Star.<|text|>Aww, that was nothin', really. Those statues were teetering as it was - just needed a little push is all. How about you go and sort through that rubble? I've got a feeling we're close to getting this all sorted out.<|endoftext|> <|startoftext|>The Highvale Documents<|obj|>Collect the Highvale Report, the Highvale Records, and the Highvale Notes.<|text|>The Highvale have kept detailed records here for years. Deaths, births, seasons... but also vital scouting information and methods of contact with the rest of the Alliance. The documents will be scattered in the chaos. If they fall into the hands of the Forsaken, more lives could be at risk! Please, you must retrieve the documents before they are taken by the Horde...<|endoftext|> <|startoftext|>Just a Fancy Cockroach<|obj|>Kill 5 Amethyst Scarabs, 5 Sapphire Scarabs, 5 Turquoise Scarabs, and 5 Emerald Scarabs.<|text|>Evidently, the ancient statues were home to various species of scarab. Determined to leave this site in the best condition possible, you resolve to ridding the chamber of these pests.<|endoftext|> <|startoftext|>Firebeard's Patrol<|obj|>Seek out Keegan Firebeard at Firebeard's Patrol in Twilight Highlands.<|text|>I was on my way to join Firebeard's Patrol when my bird was shot down. Twilight's Hammer launched surprise attacks all over the Highlands. Sometimes their buildings crawled right out of the earth in the middle of our villages. It was a nightmare! In the chaos, Firebeard is one of the few who's kept his head on straight. He's trying to piece together a full gryphon wing from the survivors. If you want to bring the Wildhammer into the Alliance, start by helping out Firebeard, to the west.<|endoftext|> <|startoftext|>The Commander<|obj|>Slay Scarlet Commander Marjhan.<|text|>Scarlet Commander Marjhan is cunning, shrewd, and willing to do anything to win a battle. Before all these things, however, she is loyal. I have no doubt you'll find her in the barracks' central chamber, fighting under a crimson banner, until she either wins or dies. Make sure it's the latter.<|endoftext|> <|startoftext|>Mo' Better Shredder<|obj|>Locate a Salvageable Shredder on the Twilight Shores, and use it to summon a Bilgewater Salvage Expert. Defend the shredder until it is operational again.<|text|>, I've got plans for a better shredder. But my engineers can't wade into a combat zone alone. Go locate a salvageable shredder in the Twilight Shores, and use it to signal one of my salvage experts to join you. Defend the shredder while we make some "upgrades." The Alliance won't know what hit them! At least, not until my marketing campaign kicks in!<|endoftext|> <|startoftext|>Like Rats<|obj|>Slay Crusader Lord Valdelmar.<|text|>Well, I'm glad that Eligor and Korfax left some fun for me. It was a battle unto itself to keep them from rushing headlong into the middle of this cathedral. That's YOUR job, after all. The cathedral lies ahead of us, the last real bastion of Scarlet power remaining. Within it, Crusader Lord Valdelmar sits atop Tyr's Hand's crumbling pulpit of lies. There will be no escape; there will be no mercy. The last simpering vestiges of the Scarlet Crusade end here. Slay him.<|endoftext|> <|startoftext|>Argent Upheaval<|obj|>Report to Archmage Angela Dosantos at Tyr's Hand in Eastern Plaguelands.<|text|>I'll say we've done enough damage to these barracks to call this a win. A commander, a huntsman, and a warlock, all slain... not to mention the relics that we've liberated. Or shall I say... YOU liberated. The cathedral still remains, but not for long. Talk with Archmage Angela Dosantos, in the central courtyard. The fate of Tyr's Hand's cathedral falls in her able hands.<|endoftext|> <|startoftext|>Befouled No More<|obj|>Report to Archmage Angela Dosantos at Tyr's Hand in Eastern Plaguelands.<|text|>Can you sense it? The taint is already lifting from this building. A holy building wants to be holy, and villains like Rohan and the rest of his Scarlet scum only hold it back. With the abbey secure, we are a step closer to taking Tyr's Hand. Report the results of our strike to Angela. She should be leading the charge on the cathedral from somewhere in the center of town.<|endoftext|> <|startoftext|>The Huntsman<|obj|>Slay Huntsman Leopold.<|text|>We've already lost half a dozen men to a hail of bullets and arrows coming from atop this fortress. I haven't seen the face of the enemy that's firing, but I don't need to. I know the name of the man up there. Leopold. That's right, there's only one man up there, picking off my men one-by-one. And from what I can see, there's only one of you. Sounds like a fair fight to me.<|endoftext|> <|startoftext|>Scarlet Salvage<|obj|>Obtain the Crimson Boar, Lihanna's Strand, the Shroud of Uther, and Gavinrad's Sigil.<|text|>This battle was won before it started. Right now, we're just shooting for style points. Within these barracks, the sniveling Scarlet Crusaders cling to their priceless artifacts, even though some of the objects are too holy for their now-undead hand to touch. So they keep them in chests, hidden from the world. You will find these artifacts, and bring them back to me. They belong to the Argent Crusade. They belong in the hands of the righteous.<|endoftext|> <|startoftext|>The Wrathcaster<|obj|>Slay Mataus the Wrathcaster.<|text|>One of the more vile members of the Scarlet Crusade, Mataus the Wrathcaster, lurks within the barracks' dungeon. Undeath suits his dark manner. Were I younger and on the front lines, I'd run him through myself. As things are, I'm left behind to lead our forces from the rear. So I leave the pleasure to you.<|endoftext|> <|startoftext|>The Assassin<|obj|>Kill Rohan the Assassin within the abbey bell tower in Tyr's Hand.<|text|>The fate of the Scarlet Crusade is tragic, if somewhat ironic. At one point, they led the charge of humanity against the undead. Now, they resemble those corpses that they once hunted. What caused their descent into undeath isn't certain, but it doesn't make them any less dangerous. One of their deadliest was an assassin who went by the name of Rohan. We have intel that places him atop the bell tower in this very abbey. Find him and kill him. And try not to die on the way.<|endoftext|> <|startoftext|>Blood on the Sand<|obj|>Slay 12 Highbank Marines on the Twilight Shores in Twilight Highlands.<|text|>Our objective in the Twilight Highlands is to storm the Bastion of Twilight, but the Alliance have decided to make war. So we will give them war! Slay their marines until the lesson is learned.<|endoftext|> <|startoftext|>Colossal Guardians<|obj|>Obtain the Stone of the Moon and the Stone of the Sun from the Colossal Guardians.<|text|>The chest containing the scepter appears to be magically sealed and will not budge. The plaque above it depicts two giant statues holding star and moon-shaped stones sockets at their center. The two statues are pictured guarding pyramids that look like the ones outside. Perhaps it's worth your while to investigate these.<|endoftext|> <|startoftext|>Scouting the Shore<|obj|>Scout the Beach Head Control Point on the Twilight Shore. You don't need to capture it, but doing so will give your side a combat advantage and flag you for PvP.<|text|>If the Alliance gains control of this peninsula, they will threaten Dragonmaw Port. Not going to happen. South of here you'll see a small hill with a commanding view of the shoreline. Whoever controls that hill will have the upper hand all along the shore! Rush over there and scout the beach head control point. It's marked by that enormous flag. Then return to me. You don't have to capture it, unless you're spoiling for a fight with the Alliance.<|endoftext|> <|startoftext|>Victory From Within<|obj|>Open the Argent Portals in the Library Wing and the Hall of Arms within the abbey in Tyr's Hand.<|text|>A few of our men didn't make it through portals which were supposed to open inside this very abbey. You've already proven your elusiveness and battlehardiness... now I need you to do so again. The abbey has two wings: a library, and a hall of arms. In each wing, you should find a portal. Use this keystone on these portals. Doing so should force them open, allowing our remaining shock troopers to take this abbey.<|endoftext|> <|startoftext|>Four Heads are Better than None<|obj|>Collect the four heads of Za'brox and Beeble'phod.<|text|>Now, while we're about to launch the attack upon the Twilight Gate, there is one last loose end to tie up: Za'brox and Beeble'phod, the disciples of Cho'gall. Intelligence has placed them within the Den of the Disciples, a small ogre cave at the southwest corner of the Twilight Gate. Please head back in and kill them.<|endoftext|> <|startoftext|>The Southern Flank<|obj|>Speak with Rok'tar at the Twilight Shores in Twilight Highlands.<|text|>Our new arrangement with the Horde will put my people in direct conflict with the Alliance. Bring. Them. On. As we speak, the Alliance moves up the peninsula to threaten Dragonmaw Port. Find Rok'tar to the south - I believe he has set up a command post on one of the shipwrecks - and ensure that the Twilight Shores remain in our control.<|endoftext|> <|startoftext|>Jammal'an the Prophet<|obj|>Obtain Jammal'an the Prophet's Head.<|text|>Jammal'an the Prophet, leader of the Atal'ai and Hakkari trolls, has obtained a small amount of Hakkar the Soulflayer's blood. They are injecting it into the green dragons to use their bodies to produce the massive quantities of blood necessary to summon Hakkar into our world. We cannot allow this to come to pass. Slaughter Jammal'an and his priests before they get any further in their efforts!<|endoftext|> <|startoftext|>Eranikus<|obj|>Kill Eranikus.<|text|>The Hakkar blood the Atal'ai have been injecting into the green dragons has had devastating effects on the dragons themselves. It appears that these dragons, former jailors of the Atal'ai, have been corrupted by its presence in their bodies and have become creatures of Nightmare. Eranikus, Ysera's primary consort and lead watcher over the temple, was infused with the largest quantities of blood and has become twisted beyond imagination. After Jammal'an is dead, find Eranikus and end him.<|endoftext|> <|startoftext|>Four Heads are Better than None<|obj|>Collect the four heads of Za'brox and Beeble'phod.<|text|>We're about to launch the attack upon the Twilight Gate, but there is one last loose end to tie up: Za'brox and Beeble'phod, the disciples of Cho'gall. Intelligence has placed them within the Den of the Disciples, a small ogre cave at the southwest corner of the Twilight Gate. Would you go back in there and kill them?<|endoftext|> <|startoftext|>Blast Him!<|obj|>Blow the Heth'Jatari Conch next to a Heth'Jatari Banner. Kill Fathom-Lord Heth'Jatar. Luring him into incoming mortar fire will help.<|text|>Let's go fishing! Now that the mortars are ready, we can take out the leader of this invasion. Fathom-Lord Heth'Jatar rules over the Blackscale warrior caste. Go to the Heth'Jatari Banners just northeast of here and honk this conch shell. It's like a dog-whistle. For fish. When Heth'Jartar shows up, I'll order the mortars to concentrate fire. You'll see the targets of the incoming shells. Lure Heth'Jatar into our mortar fire and pummel him into submission!<|endoftext|> <|startoftext|>Ulduar's Oath<|obj|>Ask Hymdall to sound the Gjallarhorn and request Thorim's assistance.<|text|>I was once leader of all of the titanforged keepers of Azeroth. We were charged by the Titans themselves to protect the world. Once I gave up on the post of Prime Designate, I gave up any measure of influence over the other keepers. Not even my own son, Thorim, is bound to heed my commands. The Gjallarhorn comes from a time before our falling out, however. A time of an ancient oath of honor. Let us invoke that oath -- I am certain Thorim will answer the call.<|endoftext|> <|startoftext|>Further Training<|obj|>Use your Crackling Jade Lightning, Roll, and Blackout Kick or Blackout Strike abilities 10 times each.<|text|>You may be the Grandmaster, but mastery must be maintained through discipline. To achieve perfect harmony, you must continue your training. I would like to see your form in practice. Go out and use your Crackling Jade Lightning, Roll, and Blackout Kick or Blackout Strike. Through discipline, we find greatness.<|endoftext|> <|startoftext|>Crazy Larry<|obj|>Find Crazy Larry to the southeast of Bogpaddle.<|text|>You're gettin' it. You scratch my back, I scratch yours. Well, more like I scratch the back of your whole army, and just a little harder than the backs of the other side! Was that too complicated? What I'm sayin' is, that's a lot of backs. So I'm gonna have to ask you to scratch mine a few more times. Whoever stole those landmines may have just hit our boys on the eastern shore. Head to our camp to the southeast and check on Crazy Larry; he'll fill you in when you get there.<|endoftext|> <|startoftext|>The Sealed Gate<|obj|>Kill Bael'gar.<|text|>At one end of the Dark Iron Highway stands a massive gate much like the one that protects Shadowforge City on the opposite side. However, we have no idea what's behind it! All we know is that it's heavily guarded by Anvilrage patrols and the molten giant Bael'gar. You simply must dispose of them and see if you can pry that gate open! Just imagine what could lie behind it...there could be an entire other half of the city we never knew about! Or nothing! Who knows! Though, it's probably something...<|endoftext|> <|startoftext|>The Prophet's Dying Words<|obj|>Find the Sacred Receptacle.<|text|>We... are... bound by oath... to protect the scepter of Orsis. Listen, I don't have much time... left. Find the sacred receptacle... in the southern end of the city. Do not... let it... fall into their... hands...<|endoftext|> <|startoftext|>Kill Gil<|obj|>Slay 7 Gilblin Stalkers.<|text|>Gilblins! You never seen a gilblin before? They're crazy! Crazier than me! I just blow stuff up for a living, these guys are WHACKED! Dunno where they came from, but they're like awful fish goblins! Gills and everything! They wiped out all my men down at the beach, and they took our shipping freighter! You gotta help! They're just down to the east, go on and get rid of those gilblins!<|endoftext|> <|startoftext|>In With a Bang<|obj|>Speak with Lil' Crazy Jerry to board the ship, then retrieve all three of Crazy Larry's important goods.<|text|>Our trade frigate's still all the way out there on the water, swarming with Gilblins! AHH! Sorry about that. But really! We need a way to get you out there and get back our stuff. There's quality goods left on that ship! QUALITY! LIKE MY MIDDLE NAME! Lucky for you, I have an idea! Head right outside the camp and check along the north wall... my son Jerry'll get you over there with our cannon! If he's been practicing, that is!<|endoftext|> <|startoftext|>Can't Take It With Them<|obj|>Collect 6 Ditty Bags from Deceased Bogpaddle Privateers.<|text|>Any shipping crew I had that you don't see hanging around this camp are DEAD! Those were some fine goblins, but what's worse is they're all still out there! It's a TRAGEDY! I mean, it's a tragedy they still have all their stuff! It's horrifying to think of all the perfectly good materials and coins sitting out there in the water. Hey! You can do me a favor! If you're killing gilblins out there, go get the ditty bags off my old crewmen! C'mon, they're not gonna need it anymore! Be real!<|endoftext|> <|startoftext|>Cities in Dust<|obj|>Accompany Lady Sylvanas Windrunner to the Battlefield and defeat the Alliance!<|text|>Our armies clash across the battlefield. Crowley and his forces are losing ground and they do not yet know the fate of Lorna Crowley. We will meet with Crowley and his compatriots at mid field and I will present them with terms of their surrender. They will either accept or we will kill them all and leave their cities in dust. As my most trusted soldier, you are to stand by my side during the exchange. Tell me when you are prepared to leave.<|endoftext|> <|startoftext|>The Heart of the Mountain<|obj|>Obtain the Heart of the Mountain.<|text|>For years I have sought a certain gem. It is called the Heart of the Mountain and it's the size of your fist! The Dark Iron dwarves have it locked in their vault and, try as I may, they won't let me purchase it. So I must resort to force. Fight your way to The Black Vault near the Hall of Crafting, breach its secret safe and gain the Heart. To do that, you must defeat Watchman Doomgrip, and he won't appear until you've opened every relic coffer in the vault! Good luck.<|endoftext|> <|startoftext|>The Prophet Hadassi<|obj|>Find the Prophet Hadassi in Orsis.<|text|>Prophet Hadassi is the wisest and eldest member of the Orsis tribe. He has not been accounted for and his well-being is of vital importance. Go into Orsis and find him. A great day of reckoning will come to the Al'Akir's lackeys if he's been hurt.<|endoftext|> <|startoftext|>Rebirth of the K.E.F.<|obj|>Kill Emperor Dagran Thaurissan.<|text|>Emperor Dagran Thaurissan has total control over the city from his throne ahead. If we are to stop his armies, we're going to have to end their emperor's reign. You'll need to get past his personal guard, including the giant Magmus, to reach him. Move as quickly as possible - if word gets out before you finish, the entire city will descend upon his throne. Note that the doors across the Lyceum will only open once you've lit the braziers with torches from the flamekeepers. Good luck.<|endoftext|> <|startoftext|>On Her Majesty's Secret Service<|obj|>Capture Commander Lorna Crowley and return her to Lady Sylvanas Windrunner at the Forsaken Front in Silverpine Forest.<|text|>Lorna Crowley, daughter of Lord Darius Crowley, is currently at the Gilneas Liberation Front camp, located near the Greymane Wall, to the southeast. Our primary mission is to infiltrate the camp and capture her alive. The Dark Lady believes that she will be able to use Lorna as a bargaining chip against Crowley. I say we just kill her and bring her back as Forsaken, but we must do as the Dark Lady commands. We must hurry before the rest of the Alliance forces arrive.<|endoftext|> <|startoftext|>The Dark Iron Pact<|obj|>Kill Ambassador Flamelash and Doom'rel.<|text|>Inside this chamber lies Ambassador Flamelash. He is the ambassador to the Dark Iron Nation from Ragnaros the Firelord. Beyond that chamber is the Summoners' Tomb, home to the spirits of the seven Dark Iron patriarchs who summoned Ragnaros into our world. You may not know of the Great Fire, but he will be the end of Azeroth if he is not stopped, and these individuals are directly tied to his hold over the Dark Iron. Slay them all, and may this unholy union cease.<|endoftext|> <|startoftext|>Maliciously Delicious<|obj|>Collect 6 Intact Swampshore Tails from Swampshore Makrura.<|text|>You know, I've got a problem you might be able to help me out with, here. See, in addition to the fine pursuit of arms dealing, I'm trying to liven up the entertainment here in Bogpaddle. Apparently there's a bunch of these makrura things in the north waters that don't take kindly to the wild beach parties we've been throwing. Joke's on them. I'm not gonna be pushed around by giant lobsters; they're my next source of revenue! You bring me some of their tails and we'll turn a problem into profit.<|endoftext|> <|startoftext|>Drinks on the Rocks<|obj|>Collect 10 bottles of Stolen Silversnap Ice from Silt Crawlers.<|text|>What's up, "bro"! We were just in the middle of our completely spontaneous beach party when something terrible happened, "dude"! I had a whole case of Silversnap Ice, the Baron's own drink of choice, until the silt crawlers stole them! I've never seen crawlers drink, but they took them right into the water and down the beach! We need some sort of awesome hero who can help retrieve our specifically-branded favorite beverage! That means you, "brah"!<|endoftext|> <|startoftext|>Signal the Attack<|obj|>Use the Attack Signal from atop one of the towers at the Twilight Gate.<|text|>Now that you've lured Skullcrusher the Mountain away from the Twilight Gate, I need you to signal our forces to attack!<|endoftext|> <|startoftext|>Signal the Attack<|obj|>Use the Attack Signal from atop one of the towers at the Twilight Gate.<|text|>Now that you've lured Skullcrusher the Mountain away from the Twilight Gate, I need you to signal our forces to attack!<|endoftext|> <|startoftext|>The Grim Guzzler<|obj|>Fight Hurley Blackbreath, Plugger Spazzring, and Ribbly Screwspigot.<|text|>Everyone inside the Grim Guzzler is absolutely hammered and, therefore, easily angered. I think we can seriously hinder the Dark Irons by causing a bit of chaos here. I need you to start a fight with three of the bar's infamous patrons. Damage the kegs and Hurley Blackbreath will come running. Steal items off the tables near Plugger Spazzring and he'll fight. As for Ribbly Screwspigot...just talk to the little hothead. Report to Thunderheart when you're done.<|endoftext|> <|startoftext|>Shells on the Sea Shore<|obj|>Gather 8 Unexploded Mortar Shells along the beach at Slithering Cove.<|text|>I salvaged these mortars from the wreck of our airship when she detonated above Dragonmaw Port. But ammunition is in short supply! While you're running along the beach, do me a favor and pick up any unexploded mortar shells you find. Unexploded shells are the best kind - you never know WHEN they're going to go off. Perfect for surprising an enemy!<|endoftext|> <|startoftext|>Twilight?! No!<|obj|>Kill High Interrogator Gerstahn.<|text|>Gerstahn is too heavily guarded and too smart to leave her post, so I'm not going to kill her. You are. I'll throw in a little something I picked up off of a guard to make it worth your while.<|endoftext|> <|startoftext|>The Northern Flank<|obj|>Report to Gralok at the Slithering Cove in Twilight Highlands.<|text|>I have ordered a defensive perimeter set up on our northern coast, at the Slithering Cove. Our scouts reported that the naga were trying to make landfall there. Gralok is in charge of the operation - report to him and secure that beach!<|endoftext|> <|startoftext|>Into the Prison<|obj|>Find Lexlort.<|text|>Da Twilight's Hammer be here for some reason. We don't know why, but Thal'trak be lettin' you in on a lil' secret of ours - da rogue Lexlort waits outside da hall where High Interrogator Gerstahn be so he can kill her if he gets da chance. She's too smart for dat, though, so you gonna go in an' do it, ya? Go talk to Lexlort and let him know. I'm sure he be ok with it.<|endoftext|> <|startoftext|>Infiltrating Shadowforge City<|obj|>Speak to Razal'blade.<|text|>We're fighting a losing battle right now, I'm afraid. The Dark Irons would be difficult to defeat on their own, but their elemental allies have given them new bleeding edge warriors that we simply can't compete with. I need you to help us infiltrate their domain and kill as many of their vital leaders as possible. Hopefully that will shock their forces and turn the tide in our favor. Report to Razal'blade for further instruction. He's stationed beyond this gate and to the right.<|endoftext|> <|startoftext|>The 109th Division<|obj|>Kill General Angerforge and Golem Lord Argelmach.<|text|>General Angerforge and Golem Lord Argelmach are directly responsible for the horrific slaughter of the 109th Division of the Kargath Expeditionary Force. There were a lot of good trolls and orcs in that division, many of them my close friends. Well, young , it's time for our fallen brothers to at last have their revenge. Unlock The Shadowforge Lock, go up the stairs and bear left until you reach the West Garrison. Kill Angerforge and Argelmach, and don't you dare show them any mercy.<|endoftext|> <|startoftext|>Blood in the Surf<|obj|>Slay any combination of 15 Blackscale Raiders or Blackscale Mistresses.<|text|>These naga scum think to move upriver to reinforce the Bastion of Twilight. We will RIP off their fish heads and PULL OUT their SPINES. Destroy the Blackscale!<|endoftext|> <|startoftext|>Morgan's Fruition<|obj|>Kill Emperor Dagran Thaurissan.<|text|>Emperor Dagran Thaurissan has total control over the city from his throne ahead. If we are to stop his armies, we're going to have to end their emperor's reign. You'll need to get past his personal guard, including the giant Magmus, to reach him. Move as quickly as possible - if word gets out before you finish, the entire city will descend upon his throne. Note that the doors across the Lyceum will only open once you've lit the braziers with torches from the flamekeepers. Good luck.<|endoftext|> <|startoftext|>Sowing Discord<|obj|>Assassinate General Marstone.<|text|>The Alliance reinforcements have established a foothold in the southwest region of Silverpine called 7th Legion Base Camp. Our primary goal at the base camp is to sow discord amongst the troops. This is a lightning fast assassination mission to kill their field commander, General Marstone. His death won't stop the Alliance advance, but it will certainly soften their ranks.<|endoftext|> <|startoftext|>7th Legion Battle Plans<|obj|>Recover the 7th Legion Battle Plan.<|text|>While destroying Pyrewood will certainly garner us an advantage over the Alliance upon the field of battle, our true purpose here is to leave them crippled. Southwest of here, near the Greymane Wall, lies the 7th Legion Base Camp. We must search the base camp for battle plans. With the 7th Legion battle plans we will be able to pinpoint all Alliance troop advancement in Silverpine Forest.<|endoftext|> <|startoftext|>The Dark Iron Pact<|obj|>Kill Ambassador Flamelash and Doom'rel.<|text|>Ahead is the creature known only as Ambassador Flamelash. He is the ambassador to the Dark Iron Nation from Ragnaros the Firelord. Beyond that chamber is the Summoners' Tomb, home to the spirits of the seven Dark Iron patriarchs who summoned Ragnaros into our world. You may not know of the Great Fire, but he will be the end of Azeroth if he is not stopped, and these individuals are directly tied to his hold over the Dark Iron. Slay them, so that this nation may perhaps one day be redeemed.<|endoftext|> <|startoftext|>From the Belly of the Beast<|obj|>Recover Dempsey's Torso, Dempsey's Appendages and Dempsey's Giblets.<|text|>I think we can rebuild him. Perhaps if we put him back together he can give us information about Crowley. We must kill every crocolisk in this marsh until we find the rest of Sean Dempsey's body! From the belly of the beast this man will be reborn!<|endoftext|> <|startoftext|>A Gathering in Outland<|obj|>Speak with Thrall at the Throne of Elements in Nagrand.<|text|>Greetings. The elements have grown more restless and we seem to be making little progress to a solution for this problem. Some of our wisest shaman have gathered in Nagrand at the Throne of Elements to discuss what ails our land. Head to the Throne of Elements and speak with our Warchief, he will surely have some task for you.<|endoftext|> <|startoftext|>The Grim Guzzler<|obj|>Fight Hurley Blackbreath, Plugger Spazzring, and Ribbly Screwspigot.<|text|>Some say that the Grim Guzzler is the secret to the Dark Iron war effort. Their warriors recharge there and emerge thirsty for another innocent soul. I think we can seriously hinder them by causing a bit of chaos here. I need you to start a fight with three of the bar's infamous patrons. Damage the kegs and Hurley Blackbreath will come running. Steal items off the tables near Plugger Spazzring and he'll fight. As for Ribbly Screwspigot...just talk to the little hothead. Report to Orfus when you're done.<|endoftext|> <|startoftext|>Dark Iron Tacticians<|obj|>Kill General Angerforge and Golem Lord Argelmach.<|text|>General Angerforge and Golem Lord Argelmach lead the Dark Iron armies and their golems against us. If we are to overcome them, the two must be slain. Go through this door and unlock The Shadowforge Lock, which separates the East and West Garrisons. Then, follow the stairs and keep to the left at the top until you reach the West Garrison. It is there you will find the General and Golem Lord. Keep your wits about you, they are both well-seasoned combatants. Find Mayara Brightwing should you succeed.<|endoftext|> <|startoftext|>An Ample Stockpile<|obj|>Turn in 100 Spiced Rib Roasts, Highmountain Salmon, or Silkweave Bandages for Lao Shu's stockpile. The Cooking and First Aid professions may be useful for this task.<|text|>I have gone through our stockpile several times and no matter how I try to cut corners, we come up short. A lack of food and medicine will halt our war efforts... that is simply the reality. We desperately need food or bandages. If you know how to acquire any such items, you can bring them to me.<|endoftext|> <|startoftext|>I Never Forget a Face<|obj|>Give the Partially Digested Head to Lord Godfrey in Silverpine Forest.<|text|>You have discovered a partially digested head. Lord Godfrey perks up when he sees it. Perhaps you should give it to him.<|endoftext|> <|startoftext|>Patchwork Command<|obj|>Speak to Patch in Dragowmaw Pass.<|text|>Recent events make it even more apparent that holing up here and making sporadic attacks isn't enough to keep our kind safe, much less retake Grim Batol. We need to be more aggressive, we need to strike into their heart. I've agreed to send dragons to the aid of your commanders. They were already hatching a plan to strike at Grim Batol, so you should focus your attention there first. You should be able to find Patch in Dragonmaw Pass, in the canyon below us to the south.<|endoftext|> <|startoftext|>The Situation So Far<|obj|>Speak with Gotura Fourwinds in Grommash Hold in Orgrimmar.<|text|>No doubt you've felt the earthquakes. You may even have seen elementals attacking the lands or towns. The Earthen Ring struggles to understand what is going on. We've been fortunate to have one of the greatest shaman as our Warchief. Thrall has been consulting with his advisors, and we don't want to interrupt his council. But perhaps our brother, Gotura Fourwinds, has learned of Thrall's plans.<|endoftext|> <|startoftext|>Infiltrating Shadowforge City<|obj|>Speak to Prospector Seymour.<|text|>Can ye keep a secret? I have a secret tae share with ye if ye can. Everybody here is CRAZY!!! There's goblins over there, Dark Irons right over there, and a giant living fire thing right past this gate! An' that's just what I see in this little cave! And ye! What're ye doin' here!? Oh, I see. Winky sent ye, did he? Sent ye tae talk t' Prospector Seymour, past this gate and t' the right, did he? Well go! Oralius doesn't even care! ...I'll GET YOU FOR THIS WINKY!!! <|endoftext|> <|startoftext|>A Gathering in Outland<|obj|>Speak with Gavan Grayfeather at the Throne of Elements in Nagrand.<|text|>Greetings. The elements have grown more restless and we seem to be making little progress to a solution for this problem. Some of our wisest shaman have gathered in Nagrand at the Throne of Elements to discuss what ails our land. Head to the Throne of Elements and speak with Gavan Grayfeather, he will surely have some task for you.<|endoftext|> <|startoftext|>Twilight?! No!<|obj|>"Interrogate" High Interrogator Gerstahn.<|text|>This is a little hard to believe, but there are Twilight's Hammer members here in Blackrock Depths! I don't know how many there are crawling throughout this place, but I did hear that their lead interrogator, Gerstahn, is in this hallway. I don't know what they're here torturing for, but maybe you can find out by confronting Gerstahn?<|endoftext|> <|startoftext|>In Defense of the Redoubt<|obj|>Speak to Calen in the Vermillion Redoubt.<|text|>Calen sent word - the Twilight are within the redoubt! If there will ever be a time when you can earn his favor, this is it!<|endoftext|> <|startoftext|>Into the Prison<|obj|>Find Kevin Dawson.<|text|>We've managed to infiltrate the Dark Iron Prison! Well...we may have, anyway. Kevin Dawson had the...honor...of seeing what was going on over there, and we haven't heard back from him since. You look like the type that doesn't like to die, you should go see if he's ok! He's supposed to be inside the hall on the south end of the cavern ahead...though something tells me he may not have made it quite that far.<|endoftext|> <|startoftext|>The Baroness' Missive<|obj|>Bring the Baroness' Missive to Tarenar.<|text|>The note is from Baroness Anastari, and it describes a ritual that is about to happen in the Plaguewood's central slaughterhouse - just south of where Tarenar is at. This could be where they're holding Gidwin! Tarenar will want to know about this... and quickly, before it's too late!<|endoftext|> <|startoftext|>Pyrewood's Fall<|obj|>Use the Bundle of Torches to torch the Pyrewood Town Hall, Pyrewood Inn and Pyrewood Chapel.<|text|>The attacks against our front are a distraction. With our attention turned towards the worgen onslaught, the Alliance has managed to take Pyrewood Village from our occupying forces. It must be purged. With these torches we will burn Pyrewood Village to the ground, leaving only ashes for the enemy to hide behind. Let us not waste another minute. Pyrewood Village is located southwest of the Forsaken Front. Lead us there.<|endoftext|> <|startoftext|>Lessons in Fear<|obj|>Kill 12 7th Legion Scouts.<|text|>Our enemies are becoming smarter - adapting to our tactics. Recently an attack was made upon Pyrewood Village, southwest of here. Our troops occupying the town were decimated, of course, but what made the attack especially interesting was the racial composition of the attacking force. No humans were used. Rightfully, they fear being reanimated as Forsaken. Let us teach the non-humans a lesson in fear. Together we will show them what happens to corpses that we cannot use.<|endoftext|> <|startoftext|>By the Light of the Stars<|obj|>Collect 7 Suspended Starlight.<|text|>Look at this. I tightened the clamp in the middle and crimped the wires on the edges. They may not be the most comfortable, but they should hold together. If I've translated your tablets correctly, there's something hidden here - a final piece to our puzzle. I hope your spectacles hold the key. Let me know what you find!<|endoftext|> <|startoftext|>Speak with Captain Anton<|obj|>Speak with Captain Anton in Stormwind Keep.<|text|>No doubt you've felt the earthquakes. You may even have seen elementals attacking the lands or towns. We have sent many of our brightest minds to Nagrand to commune with the elements. But there is still much work to be done here. Stormwind Guards are being overwhelmed with citizens worried about their loved ones. Please, speak with Captain Anton in Stormwind Keep and see how you might assist him.<|endoftext|> <|startoftext|>Of No Consequence<|obj|>Rescue 8 Cowering Troopers.<|text|>Our forces in Pyrewood were recently taken by way of sneak attack. The 7th Legion managed to infiltrate the town with their scouts, ultimately decimating our troops. The Dark Lady has tasked us with a rescue mission. We are to find survivors and get them out of Pyrewood safely. If any soldiers live they are likely worthless, but we do as the Dark Lady commands. Let's get this nonsense over with. Pyrewood is directly southwest of the Forsaken Front.<|endoftext|> <|startoftext|>Cenarion Tenacity<|obj|>Speak with Rayne near the entrance to the Fungal Vale.<|text|>Those druids never give up, I swear. I'd given up on the Plaguelands years ago, but the Cenarion Circle folks keep telling me that the land is not beyond hope. The most recent visitor was a night elf, on her way to the Fungal Vale, to the north. She told me that these lands will make a full recovery, if we try hard enough. I'm not sure I believe her. Do you buy this drivel? Maybe you and her should talk. She should still be up there.<|endoftext|> <|startoftext|>The Way is Open<|obj|>Speak with Kurdran Wildhammer at Highbank in Twilight Highlands.<|text|>My fellow Shaman and I will stay here to keep the portal open. You should go upstairs and notify Kurdran that the work here is done. It'll please him to hear some good news for once.<|endoftext|> <|startoftext|>The Perfect Poultice<|obj|>Collect 10 piles of Verrall River Muck.<|text|>Are you goin' by way of the Verrall river delta? I've got a tip that'll help your men here... and my bird! When water elementals carve their way through rock, they create a peculiar kind of muck. It dries hard as stone but carries with it the rejuvenating power of water. You make a cast out of that muck and broken bones knit together like iron. Bring some of that muck to Talaa, your shaman downstairs. She'll know what to do with it!<|endoftext|> <|startoftext|>The Wildhammer<|obj|>Speak to Gavan Grayfeather in Stormwind Keep.<|text|>No doubt you've felt the earthquakes. You may even have seen elementals attacking the lands or towns. The Earthen Ring struggles to understand what is going on. We've been fortunate to gain assistance from the Wildhammer shamans. Gavan Grayfeather is in Stormwind Keep to help coordinate our efforts with the various faction leaders. Speak to him and see what you may learn about these events.<|endoftext|> <|startoftext|>Lessons From the Past<|obj|>Acquire the Broken Goggles.<|text|>This unfortunate explorer has clearly suffered a bit of bad luck in the recent past. Prudence dictates that you perform the unenviable task of searching the corpse for clues that might shed light on your surroundings...<|endoftext|> <|startoftext|>Any Portal in a Storm<|obj|>Slay Muddied Water Elementals to collect 5 Whirlpool Cores.<|text|>Our friends in the Earthen Ring have been trying to open portals back to Stormwind, with no luck. But Thordun here tells me he might just have the key. The crazed water elementals in the nearby Verrall River Delta have been sent into a frenzy. Thordun tells me we can channel their energy into a portal. I don't understand all this elemental-claptrap, but I understand one thing: killin' elementals and takin' their whirlpool cores. Deliver them to Talaa in the courtyard!<|endoftext|> <|startoftext|>The Plaguewood Tower<|obj|>Bring Highbeacon's Parcel to Argent Apothecary Judkins at Plaguewood Tower in Eastern Plaguelands.<|text|>With the recent, unfortunate developments involving Gidwin, it might not be wise for a man my age to take the dangerous trip through the Plaguewood. This is fine - I can visit the Plaguewood Tower on my next trip around the loop. I do, however, have a delivery that I need to get to Judkins. You are younger than I, and stronger in combat. Will you take this delivery to him?<|endoftext|> <|startoftext|>Counter-Plague Research<|obj|>Obtain 20 Rotberries, 5 Disembodied Arms, and 1 pile of Flesh Giant Foot Scrapings.<|text|>I once worked for the so-called "Banshee-Queen", Sylvanas, as an apothecary. I used to admire her, but something's changed within her. She's not herself anymore. I broke my vows with the Forsaken and joined the Crusade. Now, I use my knowledge of alchemy to seek a counter-plague agent. And the Plaguewood is the perfect place to do so. I need to resupply a few reagents, any of which can be found within the Plaguewood. I'll pay you if you can find any of these items.<|endoftext|> <|startoftext|>Just a Little Touched<|obj|>Speak with Augustus the Touched in Terrordale.<|text|>I like to check in on Augustus in Terrordale every once in a while, just to make sure he's alright. Some of us undead cope with the plague better than others, I suppose. Terrordale is west of here. Would you mind checking in on him for me?<|endoftext|> <|startoftext|>Add 'em to the Pile<|obj|>Obtain 16 Stinking Skulls from Cursed Mages and Scourge Soldiers in the Plaguewood.<|text|>I've been collecting the skulls of the skeletons I defeat. I've amassed a small pile of them. If you come across any skulls, you are welcome to add them to my pile. The huge pile of skulls seems to keep the waves of undead at bay and... well... it also just makes me happy to look at it.<|endoftext|> <|startoftext|>Mostly Harmless<|obj|>Collect 8 Disarmed Land Mines from the Sorrowmurk to the east of Bogpaddle.<|text|>Here's another favor you can do for me, pal. We had a whole shipment of Landmines come in from Booty Bay just the other day. But someone stole the whole lot of 'em in the night! Whoever it was must be sloppy, because they dropped them all over the swamp to the east. No goblin I know would be that careless. I need you to go gather those landmines up for me. I'm sure they're perfectly safe and disarmed. Every single one. Yup.<|endoftext|> <|startoftext|>A Fate Worse Than Butchery<|obj|>Kill 9 Plagued Swine.<|text|>The people of Terrordale, they were sick, then they turned bad. Definitely not good times. The pigs, though... they also got sick! What did pigs do to deserve to get sick? Hah hah hah! Nothing! People I can forget about, but the bad pigs still make me sad. If you kill them, though... I might get happy.<|endoftext|> <|startoftext|>The Corpsebeasts<|obj|>Destroy the hulks of three Corpsebeasts by placing three or more Argent Lightwells next to them. You cannot place Argent Lightwells while in combat, and you may not place them within ten yards of one another.<|text|>To the south, gutless cultists are focused on a grim task: re-animating enormous hunks of flesh, to create giants known as corpsebeasts. Luckily for us, these giants are still lifeless and weak. Take this charm - using it will place a font of holy energy on the ground. If you can manage to place three of them near one of the corpsebeasts that the cultists are reanimating, the holy energy should overload it, destroying its body forever.<|endoftext|> <|startoftext|>Augustus' Receipt Book<|obj|>Get Augustus' Receipt Book from the inn in Terrordale.<|text|>I'm ready for business! What do you want? Oh wait... I can't open up shop without my receipt book. How am I to keep track of things without my receipt book? I must have left it in town somewhere. I had a room in the inn... the book must be there. Bring me my book. Please, bring it to me! Bring me my book and you'll see! I'll set up shop and you'll see that my prices are INSANE!<|endoftext|> <|startoftext|>What Winstone Suggests<|obj|>Speak to Winstone Wolfe.<|text|>If anyone can improve the way things run around here, it's Winstone Wolfe. I tell ya, the man is a miracle-worker! Now that he's workin' for us, shall we pick his brain an' see what he suggests?<|endoftext|> <|startoftext|>The Big Bad Wolfe<|obj|>Use the Scouting Map and complete the mission, "The Big Bad Wolfe".<|text|>You've heard of Winstone Wolfe, right? Of course you have. Who hasn't? So, while you were off gabbin' with the headmistress, Lord Ravenholdt graced me with his presence. In the flesh. I didn't think he ever came out of that chamber. Anywhoodles, he more than suggested, in that way of his, that we send Garona, Vanessa, and our new merry gang of bandits off to have a little chat with The Wolf at Ravenholdt Manor. Just make sure they're nice and civil, or that's the last we'll see of them.<|endoftext|> <|startoftext|>The School of Roguery<|obj|>Speak with Lonika Stillblade and train a Gang of Bandits.<|text|>Great! Sounds like she's already settled in. That's good, cuz we already need some fresh meat for the grinder. You should mosey over an' see if she's got any thieves just lying around takin' up space.<|endoftext|> <|startoftext|>Return to Janai<|obj|>Return to Elementalist Janai at the Heart of Azeroth.<|text|> Here... is the Egg of Gaiath. It is yours now. Go... in peace.<|endoftext|> <|startoftext|>Return to the Chamber of Shadows<|obj|>Speak with Lord Jorach Ravenholdt in the Chamber of Shadows.<|text|>Lord Jorach Ravenholdt sent me out to find you. He wants your counsel on some matter of importance. He requests your presence back at the Chamber of Shadows.<|endoftext|> <|startoftext|>The Maelstrom Pillar: Air<|obj|>Speak to Elementalist Janai at the Heart of Azeroth.<|text|>Elementalist Janai was looking for you earlier, Farseer. It appears that her study of the Maelstrom Pillar has been most enlightening. If you have a moment, you should go and meet with her to discuss her progress.<|endoftext|> <|startoftext|>Blessed Blade of the Windseeker<|obj|>Locate the lost blade of the Windseeker.<|text|>So the Earthen Ring wishes to resurrect my master? I knew this day would come! At last, humanity understands the power of the Windseeker! When Prince Thunderaan was slain at the hands of treacherous mortals, his soul was trapped within the sacred blade Thunderfury. To resurrect my master you will need to find his sword and return it to Skywall. Last I heard, the betrayer who stole my master's sword traveled to the Broken Isles to fight demons.<|endoftext|> <|startoftext|>The Maelstrom Pillar: Earth<|obj|>Speak to Elementalist Janai at the Heart of Azeroth.<|text|>Elementalist Janai has been hard at work restoring the Maelstrom Pillar. As of late, she has been focusing her research on the element of earth. You should speak with her when you have a chance. I have heard that she is close to a breakthrough.<|endoftext|> <|startoftext|>Guardians of Stratholme<|obj|>Kill Omasum Blighthoof and Karthis Darkrune.<|text|>Baroness Anastar holds him? Here in the Plaguewood? The Plaguewood is a big place... but we will find him. We WILL find Gidwin. Immediately to our east and our west are a pair of necropoli that flank the entrance to Stratholme. Inside them, you will find a pair of death knights - Rivendare's lieutenants. I doubt either would have any use for a paladin hostage, but perhaps they will have some information on his location.<|endoftext|> <|startoftext|>Scourged Mass<|obj|>Kill 8 Overstuffed Golems, then use the Crusader's Torch on their corpses.<|text|>You can't just kill the Scourge. They will come back. You must destroy the vile matter that makes up their being... and even then, they may come back as spectres. Few undead use up as much mass as the lumbering abominations. Kill them, then burn their bodies. You will find them all over the Plaguewood. Never let your rage dissipate. Remember: these abominations are sewn together from the bodies of good people. Their crime is that they exist.<|endoftext|> <|startoftext|>Blind Fury<|obj|>Find Tarenar Sunstrike within the Plaguewood in Eastern Plaguelands.<|text|>Tarenar wasn't joking when he said that he didn't care about judgment and caution. He nearly took off that high elf's head as he ran into the Plaguewood, looking for Gidwin. You should go after him. The Plaguewood is a big place. Good luck. I hope to see you come out of the woods in one piece.<|endoftext|> <|startoftext|>Journey's End<|obj|>Speak with Fiona at Light's Hope Chapel in Eastern Plaguelands.<|text|>I've had just about enough of the funk of this place. Undead stink is bad enough, and then you add mushrooms to the mix? I hate mushrooms! I'm going to head back to Light's Hope Chapel... and I'm taking Tarenar and Fiona with me. I think we've all earned a well-deserved break. Let me give you this. It's my hearthstone - you can use it to travel instantly back to Light's Hope. I won't need it - I'm going to be riding in the caravan. In the FRONT SEAT.<|endoftext|> <|startoftext|>Gidwin's Fate Revealed<|obj|>Search for Gidwin Goldbraids within the slaughterhouse in central Plaguewood.<|text|>Quickly - find an entrance to the slaughterhouse to our south. I will meet you on the inside. Be ready for a fight!<|endoftext|> <|startoftext|>Defenders of Darrowshire<|obj|>Free 8 Darrowshire Spirits from the bodies of Cannibal Ghouls, then speak with them.<|text|>The battle of Darrowshire was one of the many tragedies that we humans suffered at the hands of the Scourge. Its effects are still felt even today. Many of the town's valiant defenders now roam again as the ghastly servants of the Scourge. We will end their misery. Hunt cannibal ghouls here within the Plaguewood. Many of these fiends were once the good folk of Darrowshire, and destroying their forms now will set their souls free.<|endoftext|> <|startoftext|>Duskwing, Oh How I Hate Thee...<|obj|>Obtain a Patch of Duskwing's Fur.<|text|>I have seen many things in my day. The peaks of Mt. Hyjal... the oddities of Outland... a wall of Scourge soldiers, proceeding into war. But I have never seen a bat as big, or as shockingly white, as Duskwing. How he taunts me from his roost! This albino demon bat circles to the southwest of here, due north of Blackwood Lake. Track him down and destroy him. If he flies too high for you to reach, use my flare to get his attention.<|endoftext|> <|startoftext|>Beat it Out of Them<|obj|>Beat down at least 6 Scourge Siege Engineers to discover details about Gidwin's location and his captor.<|text|>We paladins are normally taught to exercise judgment and control when dealing with foes, but this is an emergency, and I never paid too much attention to my trainers anyhow. I'm going to head into the Plaguewood and find out what I can about Giddy. You deal with the Scourge just to our northeast, on the other side of this tower. The undead don't fear death, but if you beat them enough, their tongues might slip, and we may get some clues to Gidwin's location.<|endoftext|> <|startoftext|>Wretched Hive of Scum and Villainy<|obj|>Kill 9 Wretched at Quel'lithien Lodge in Eastern Plaguelands.<|text|>... please, I ask your help. Something's happened to my people. Our commander, Ranger Lord Hawkspear, came upon an item of magical energy, and my friends, my family... they succumbed to its seductive power. They're corrupted. All of them. My Ellaria wouldn't want to live like that, nor would any of my brothers. Please, put them out of their misery. Quel'lithien Lodge is not far; it's just up the hill, to the northwest.<|endoftext|> <|startoftext|>Under the Choking Sands<|obj|>Rescue 8 Orsis Survivors.<|text|>No... it cannot be. Orsis is all but buried beneath the desert sands. The enemy will pay for this. But first we must aid my people. Quick. We do not have much time before the last of my brethren are buried alive!<|endoftext|> <|startoftext|>Transdimensional Warfare: Chapter III<|obj|>Overload Archmage Ataeric with arcane power to bring down the Transdimensional Shield.<|text|> You must find the being responsible for keeping this dimensional pocket active. Likely that fool, Ataeric... Search the compound for him. Should you find him, do what you must to stop him from channeling his magic. He is undoubtedly protected by a powerful arcane shield, and will send minions of arcane energy after you. Defeat the minions while they are near him to unleash their energies. No mage can handle that much power!<|endoftext|> <|startoftext|>Minions of Al'Akir<|obj|>Slay 6 Scions of Al'Akir.<|text|>Al'Akir has sent his minions to do Deathwing's bidding. The message is clear. We join them or they destroy us. I do not know much about you. But I do know this. If you prove yourself to be an enemy of Al'Akir's, your aid will not go unnoticed. What do you say?<|endoftext|> <|startoftext|>Be Prepared<|obj|>Collect 6 Rope Pieces.<|text|>Every adventurer worth their salt knows never to step foot in a cave, dungeon, crypt or tomb without an ample supply of rope... right? You can never have too much of this stuff! You resolve to scrounging every scrap of it you can find from the skeletons here.<|endoftext|> <|startoftext|>Roots'll Do 'Er<|obj|>Gather 8 Thorny Stankroots from the Twilight Shores.<|text|>Look here, mate. She's on her last legs! If me bird dies, I'm as good as worthless. So make yerself useful. Here on the peninsula you can dig up thorny stankroots. Oh the smell will knock you on yer patoot but steeped in water it'll boil up into a right powerful cure-all. Gather some while I defend me bird. An' hurry! You Alliance wanks don't have a reputation for timely intervention, right?<|endoftext|> <|startoftext|>Bird Down! Bird Down!<|obj|>Locate Thordun Hammerblow, a downed Wildhammer gryphon-rider, at the Twilight Shores in Twilight Highlands.<|text|>While you were fighting along the coast, I spotted a gryphon tumble out of the clouds almost due west of here. It wasn't one of ours. Likely it belonged to one of the Wildhammer. I know that Kurdran wanted to establish contact with the lost Wildhammer clans as one of his primary objectives after taking the beach. I can't spare any more of my men to scout it out, but I can spare you. Find that downed Wildhammer!<|endoftext|> <|startoftext|>Transdimensional Warfare: Chapter I<|obj|>Find the Ambermill Dimensional Portal.<|text|> Take the ring and make your way to Beren's Peril, southeast of here, located in a cave in the hills. Once there, search the cave for the portal to the pocket dimension that conceals the Ambermill magi. I will communicate with you through your thoughts. Once you have reached the portal I will give you your marching orders.<|endoftext|> <|startoftext|>Far from the Nest<|obj|>Recover 6 Vermillion Eggs.<|text|>Look... I know you have no reason to be fond of me, just as I'm not terribly fond of you, but I need any help I can get. Our eggs are being stolen by these Twilight invaders. I have no doubt that they want to take them back to Grim Batol to experiment on and pervert. I will NOT let that happen. If you truly do want to help us, stop them! Recover the eggs. Bring them back to me.<|endoftext|> <|startoftext|>Encroaching Twilight<|obj|>Kill 12 Twilight invaders within the Vermillion Redoubt.<|text|>Fragile Twilight invaders litter the redoubt. They're pouring in from somewhere to the west. There can be no mercy offered to them within this hallowed place. Whatever violence grips your moral heart, release it upon them.<|endoftext|> <|startoftext|>Wings Over Highbank<|obj|>Speak with Thordun Hammerblow and fly together back to Highbank.<|text|>Aye, look! I think she's perkin' up already. Okay Alliance fancy-pants . Is that your base I see on the shore? "Highbank" you say. Can me and my bird hunker down there until she's better? Hop on! We'll fly together back to Highbank!<|endoftext|> <|startoftext|>Transdimensional Warfare: Chapter II<|obj|>Kill 20 Ambermill mages.<|text|> You are now ready to use the portal. Be warned, once you step through you will appear in another dimension at Ambermill. There will be a hundred, perhaps a thousand, magi waiting to kill you. You must persevere and kill all in your path.<|endoftext|> <|startoftext|>The Thrill of Discovery<|obj|>Explore the Chamber of the Stars.<|text|>What a find! And somehow it's all remained untouched by plunderers... Listen. I need to document this site before we disturb anything. While I do, why don't you have a look around - you know, explore a bit. You've earned it. Keep your eyes open for anything unusual. Oh! And please... don't break anything, ok?<|endoftext|> <|startoftext|>A Wolf in Bear's Clothing<|obj|>Kill 10 Inconspicuous Bears.<|text|>These worgen take us for fools! One would think that only an idiot would mistake one of their druids in bear form as a real bear. Unfortunately, there are many idiots here at the Forsaken Front. We've already lost a few battalions to organized worgen bear attacks. Yes, it's even more idiotic than it sounds. Directly east of here, heading towards Hillsbrad, you will find worgen druids roaming the woods, masquerading as bears. Kill them and make our southern supply line safe again.<|endoftext|> <|startoftext|>Breach in the Defenses<|obj|>Find the source of the Twilight's Hammer in the Vermillion Redoubt and destroy it.<|text|>Every inch of air and every hill surrounding the redoubt is constantly under the watchful eye of Lira's drakes. They must have found a way into the shrine from beneath. Take this Flashgrowth mote. It should prove more than sufficient to close any hole, tunnel, or portal they might have used to get inside our defenses. Find the breach in our defenses. Close it.<|endoftext|> <|startoftext|>Life from Death<|obj|>Plant Ruby Seeds at the corpses of 6 dragonkin within the Vermillion Redoubt.<|text|>, I have a task for you. Take these ruby seeds and plant them at the corpses of any dragonkin that you come across. Twilight or Vermillion, whelping or dragon, it matters not. We need to see that their bodies are returned to the earth so that life can continue to flourish. In death, there should always be new life. This may be our one consolation during times of war and great tragedy.<|endoftext|> <|startoftext|>Up to the Citadel<|obj|>Speak with the SI:7 Squad Commander and then escort the SI:7 squad.<|text|>Now that the attack is underway, it's time to deal with the Twilight Citadel. If you don't mind, I'd like for you to escort the SI:7 forces to Master Mathias Shaw. He's hiding somewhere up top. The SI:7 squad commander can tell you where. Thank you. We look forward to joining you in the assault upon the Citadel!<|endoftext|> <|startoftext|>Draconic Mending<|obj|>Safeguard 5 Vermillion Menders as they heal wounded dragons.<|text|>Our dragons are returning from battle covered in Twilight corrupted flame and pursued by Twilight drakes. My menders can tend to our dragons' wounds, but they must be defended. Keep the drakes off of my menders. Lend your healing to our dragons as well if you are able. Thank you for your help with this. Our battles for Grim Batol are never-ending. We need to get our strongest dragons back into the battle as soon as possible.<|endoftext|> <|startoftext|>Even Dragons Bleed<|obj|>Speak to Velastrasza within the Vermillion Redoubt.<|text|>I won't be so impolite as to refuse your aid if you're offering it. We're locked in constant battle with the twilight drakes and dragons to the south. Our strikes have not been entirely without success, but the dragons coming out of Grim Batol have been breathing some kind of corruption upon us that takes time to cleanse. Velastrasza and Baleflame are attending to our injured brothers. Go and see if you can be of help to them.<|endoftext|> <|startoftext|>Four Heads are Better than None<|obj|>Collect the four heads of Za'brox and Beeble'phod.<|text|>Now while the attack upon the Twilight Gate is launched, there is one last loose end to tie up: Za'brox and Beeble'phod, the disciples of Cho'gall. Intelligence has placed them within the Den of the Disciples, a small ogre cave at the southwest corner of the Twilight Gate. You're fairly certain that Cassius and Kurdran will want proof of their deaths.<|endoftext|> <|startoftext|>Signal the Attack<|obj|>Use the Attack Signal from atop one of the towers at the Twilight Gate.<|text|>Now that you've lured Skullcrusher the Mountain away from the Twilight Gate, it's time to signal your forces at Victor's Point to attack!<|endoftext|> <|startoftext|>Four Heads are Better than None<|obj|>Collect the four heads of Za'brox and Beeble'phod.<|text|>Now while the attack upon the Twilight Gate is launched, there is one last loose end to tie up: Za'brox and Beeble'phod, the disciples of Cho'gall. Intelligence has placed them within the Den of the Disciples, a small ogre cave at the southwest corner of the Twilight Gate. You're fairly certain that Lady Cozwyn and Zaela will want proof of their deaths.<|endoftext|> <|startoftext|>Signal the Attack<|obj|>Use the Attack Signal from atop one of the towers at the Twilight Gate.<|text|>Now that you've lured Skullcrusher the Mountain away from the Twilight Gate, it's time to signal your forces at Crushblow to attack!<|endoftext|> <|startoftext|>Up to the Citadel<|obj|>Speak with the Kor'kron Squad Commander and then escort the Kor'kron squad.<|text|>Now that the attack is underway, it's time to deal with the Twilight Citadel. If you don't mind, I'd like for you to escort the Kor'kron forces up to Garona. She's hiding somewhere up top. The Kor'kron squad commander can tell you where. Thank you. We look forward to joining you in the assault upon the Citadel!<|endoftext|> <|startoftext|>Worldmender<|obj|>Complete 10 World Quests.<|text|>The elements have gathered, and though the Firelands have yet to unite with us, we have more strength on our side than ever before. However, the war with the Burning Legion still rages, and for now we must turn our gaze to the Broken Isles. When we have dealt sufficiently with the immediate threats of the war, we will turn our attention to uniting the Firelands to our cause.<|endoftext|> <|startoftext|>Neltharion's Lair: The Earthen Amulet<|obj|>Retrieve the Earthen Amulet from Dargrul the Underking in Neltharion's Lair.<|text|>That you were even able to acquire the Egg of Gaiath is an incredible feat in itself, but the next step may well be impossible. Still... it is our only hope. For the ritual to work, we will need to awaken the latent elemental energy resting inside of this egg. There is an item that just may have the ability to do this - a relic known as the Earthen Amulet, rumored to have been created by Loken himself. It was lost many ages ago, and has fallen into the hands of Dargrul the Underking.<|endoftext|> <|startoftext|>A Royal Audience<|obj|>Report to Warchief Sylvanas Windrunner in the Undercity.<|text|>, Those who do not stand with the Horde stand against it. You, champion, have cut down such enemies in droves. I admire your dedication. It is through you that we will rise up, more powerful than ever, and put the Alliance in their place once and for all. Join me in the Undercity at once. Your victories must be met with due reward. - Warchief Sylvanas Windrunner<|endoftext|> <|startoftext|>The Victor's Spoils<|obj|>Raise your weapon and be recognized in the Undercity.<|text|>We will never be dominated so long as you stand at the front of our lines. Together we will slaughter anyone who stands in our way. You have sacrificed as much as any in the name of the Horde. I will not let your dedication go unnoticed. Face your fellow champions. Face them, and be recognized.<|endoftext|> <|startoftext|>Enemies of Air<|obj|>Complete 4 "Thunderaan's Enemies" missions.<|text|>Windlord Thunderaan has retaken the Vortex Pinnacle, but not all of his subjects have taken to his leadership kindly. In his kingdom there is still unrest, and it appears there are four viziers who have risen up against him: Mistius, Zeph, Alacris, and Tulmos. We will let Thunderaan focus on the war against the Burning Legion while we send our champions to aid Skywall against its enemies.<|endoftext|> <|startoftext|>Ma'haat the Indomitable<|obj|>Speak to Ma'haat the Indomitable in Deepholm to acquire a Fossilized Egg. He will require 5 Blood of Sargeras in trade.<|text|>In order to imbue the Maelstrom Pillar with the essence of earth, we will need one of the rarest fossils found on Azeroth - an egg. The Egg of Gaiath is no ordinary egg; it contains the remnants of an unborn earthen primal, perfectly preserved in stone. There may be a means by which to revive it, but more on that later. First, we must find that egg! The Earthen Ring has heard of an ancient being who possesses such an item, but he will require payment in blood!<|endoftext|> <|startoftext|>Pure Water<|obj|>Collect 10 Pure Water from naga and water elementals in the Eye of Azshara dungeon.<|text|>I may have discovered the key to restoring the pillar's magical energy. First, we will require a great deal of Pure Water. It is not easy to find, however I have heard that the naga in the Eye of Azshara are known to carry large quantities of this concentrated essence. It will be not be easy, but if you can collect enough of the essence, we may be able to restore the pillar.<|endoftext|> <|startoftext|>Mistral Essence<|obj|>Collect 100 Mistral Essences from wind elementals in Vortex Pinnacle. Travel to the Vortex Pinnacle through the portal in the Heart of Azeroth.<|text|>To restore the Maelstrom Pillar, we will need to infuse it with the essence of air. A large quantity of Mistral Essence will be required to do this. Mistral Essence can be found on many of the elementals in Vortex Pinnacle. If you can return to me with a ready supply of elemental essence, I will be able to continue my restoration work on the Maelstrom Pillar.<|endoftext|> <|startoftext|>The Victor's Spoils<|obj|>Raise your weapon and be recognized in Stormwind Keep.<|text|>It takes a true hero to put their life on the line day after day in defense of their home so that others do not have to. You have dutifully safeguarded the people and interests of the Alliance, never faltering in your courage or devotion. As a small token of our appreciation for your valiance, please turn to the gathered heroes before you, raise your weapon high, and be recognized.<|endoftext|> <|startoftext|>Servant of the Windseeker<|obj|>Speak with Highlord Demitrian in Silithus.<|text|>The elemental lords must be united, but there has been no Windlord to lead the air elementals since the death of Al'Akir. Once, there was an heir to the Throne of Four winds named Prince Thunderaan, but the prince was defeated in the mortal realm and still awaits rebirth. Only one man holds the knowledge necessary to complete the prince's rebirth. There is a servant of Thunderaan who wanders the sands of Silithus. Find him, and he will show you the way.<|endoftext|> <|startoftext|>Eye of Azshara: The Scepter of Storms<|obj|>Collect the Scepter of Storms from Lady Hatecoil in the Eye of Azshara dungeon.<|text|>The element of air can be difficult to contain. We will need a way to magically anchor it to the pillar. Air, no matter how capricious, cannot resist a good storm. In the Eye of Azshara, the naga sorceress known as Lady Hatecoil possesses a powerful relic known as the Scepter of Storms. Retrieve the scepter, and we will use it to bind the elements of air to the Maelstrom Pillar.<|endoftext|> <|startoftext|>A Royal Audience<|obj|>Report to King Anduin Wrynn in Stormwind Keep.<|text|>, My father lived by the sword, as you do. He taught me that if we truly want peace for our kingdom then we must be willing to fight to preserve it, as you have fought. You have demonstrated valor of the highest order - bravery unsurpassed in the ranks of the Alliance. Valor that must be recognized. Please join me in Stormwind Keep at once so that you can be properly rewarded for your service. - King Anduin Wrynn<|endoftext|> <|startoftext|>The Fate of Hodir<|obj|>Join your forces at Felblaze Ingress and Complete the Fate of Hodir scenario.<|text|>It is time. Go to Azsuna and use the captured gateway to travel to Niskara and find Hodir. The Legion will regret they set foot on Azeroth!<|endoftext|> <|startoftext|>The Highlord's Command<|obj|>Complete the mission, "The Highlord's Command: Holy Allies."<|text|>Good decision, Highlord. We should be bolstering our forces by increasing recruitment efforts. Let us send our champions to carry out these orders.<|endoftext|> <|startoftext|>Controlling the Elements<|obj|>Retrieve Remnants of Fire, Water, and Air, and reach Revered status with Therazane.<|text|>Come closer. Ragnaros in the Firelands, Al'Akir in his Throne of the Four Winds, and Neptulon in Throne of the Tides. They have been thorns in my hide since the world was new. Prove to me your strength over the weaker elements, and I shall teach you how to display your power for all to see.<|endoftext|> <|startoftext|>The Highlord's Command<|obj|>Complete the mission, "The Highlord's Command: Procuring Supplies."<|text|>You are right, Highlord. Our military efforts cannot succeed without solid logistics. That means we need a steady supply of weapons, food, medicine, and other provisions. Let us send our champions to establish a supply line.<|endoftext|> <|startoftext|>The Highlord's Command<|obj|>Complete the mission, "The Highlord's Command: Legion Defense."<|text|>Well said, Highlord. The Legion is not one individual enemy - it is a massive beast with many heads. To defeat them, we will need to stay vigilant on all fronts. Let us send our champions to deal with the Legion incursions as they come.<|endoftext|> <|startoftext|>The Diamond King<|obj|>Go with Brann and Khadgar to Ulduar and hear Magni Bronzebeard's message.<|text|>Me brother Magni, once King o' Ironforge, got changed into a diamond statue by a titan ritual. He's stood frozen in the belly o' the city fer years. But I just got word that he's up and around... sayin' he knows somethin' 'bout how to beat the Legion! Look, I dunno if Magni's crazy, or if that's even really him. But if there's even a chance he kin help us... I'm told he muttered the name Ulduar. That's where I'm headed! I'd be obliged if you an' Khadgar were ta join me.<|endoftext|> <|startoftext|>Three Is a Lucky Number<|obj|>Bring Ari 3 special gifts. These gifts can be found on powerful enemies in dungeons.<|text|>Ari is much more than she appears, you know. She was once one of the most powerful archmagi on Azeroth and a member of the Council of Tirisfal. Unfortunately her mind was badly damaged and she has not left the Hall of the Guardian since. She must like you very much to have given you a gift. If you bring her something special in return, I suspect she will surprise you. She prefers things in threes.<|endoftext|> <|startoftext|>Journey to the East<|obj|>Meet with the Monkey King at the Temple of the Jade Serpent within the Jade Forest.<|text|>My riddles you've solved but your job is not complete. Come, meet me at the Jade Serpent Temple for the answers you seek.<|endoftext|> <|startoftext|>Call in the Artillery<|obj|>Use the Artillery Flare to target the Northern, Northeastern, Southwestern, and Southern buildings at the Twilight Gate.<|text|>I prefer a stand up honorable fight. These monsters deserve nothing better than to be destroyed by the weapons in our hands. However, this particular situation calls for the use of more powerful measures. Take this flare and mark each of the four buildings within the Twilight Gate to the southwest. Our cannons will handle the rest.<|endoftext|> <|startoftext|>Call in the Artillery<|obj|>Use the Artillery Flare to target the Northern, Northeastern, Southwestern, and Southern buildings at the Twilight Gate.<|text|>A pity that we're no longer allowed to drop the Plague on our enemies. It would prove quite effective in this situation. Oh well, at least we have war machines to destroy their precious gates. I want you to take this flare. Use it to mark each of the four buildings within the Twilight Gate to the northwest. The war machines will handle the rest.<|endoftext|> <|startoftext|>Kor'kron Drop<|obj|>Get a Crushblow Wind Rider squad from Jon-Jon Jellyneck and then escort them to the drop off point in the Twilight Gate.<|text|>Garona and a detachment of the Kor'kron are here to assist us with operations up top in the Twilight Citadel. I need you to escort them there. I've called upon a local tribe of trolls to give us a lift in with their wind riders. The assassins have some things that they need to do down in the Twilight Gate area first, though. Speak with the troll chief, Jon-Jon Jellyneck and get yourself a detachment of Kor'kron to drop off. You'll fly them in. A big red X marks the spot.<|endoftext|> <|startoftext|>Move the Mountain<|obj|>Detonate the Hidden Explosives to lure Skullcrusher the Mountain away from the Twilight Gate.<|text|>If the Twilight Gate is to fall, we must get Skullcrusher the Mountain out of there! Before they left, I saw to it that your Kor'kron assassins took some explosives hidden in a Twilight's Hammer crate. By now, they will have planted them on the steps leading up to the upper portion of the Citadel. I want you to set the explosives off and then signal us when that monster's out of the way. That's when we'll attack and finish off the ogre compound!<|endoftext|> <|startoftext|>Ogres & Ettins<|obj|>Slay 10 Bloodeye Clan ogres or ettins at the Twilight Gate.<|text|>I want you to get in there past those boulders to the northwest at the Twilight Gate. Kill every Bloodeye Clan ogre and ettin in sight. Think you can handle that for me?<|endoftext|> <|startoftext|>Move the Mountain<|obj|>Detonate the Hidden Explosives to lure Skullcrusher the Mountain away from the Twilight Gate.<|text|>If the Twilight Gate is to fall, we need to get Skullcrusher the Mountain out of there! Before they left, I saw to it that your SI:7 agents took some explosives hidden in a Twilight's Hammer crate. By now, they will have planted them on the steps leading up to the upper portion of the Citadel. I want you to set the explosives off and then signal us when that monster's out of the way. That's when we'll attack and finish off the ogre compound!<|endoftext|> <|startoftext|>Ogres & Ettins<|obj|>Slay 10 ogres or ettins at the Twilight Gate.<|text|>As with any offensive, you first need to soften them up. We've been having a heck of a time getting in there. But someone like you... well, let's just say I have no doubt in my mind that you can get into the Twilight Gate to the southwest and teach the Bloodeye Clan ogres and ettins a thing or two!<|endoftext|> <|startoftext|>SI:7 Drop<|obj|>Get a Wildhammer Hellions squad from Angus Stillmountain and then escort them to the drop off point in the Twilight Gate.<|text|>Mathias Shaw and the SI:7 are here to assist us with operations up top in the Twilight Citadel. I need you to escort them there. The Wildhammer are being kind enough to give us a lift in. The agents have some things that they need to do down in the Twilight Gate area first, though. Speak with Angus Stillmountain and get yourself a squad to drop off. You'll fly them in. A big blue X marks the spot.<|endoftext|> <|startoftext|>Ix'lar the Underlord<|obj|>Kill Ix'lar the Underlord and 10 of his minions.<|text|>I know we're supposed to head to Northdale, but that can wait, right? Besides, this lovely little goblin was just telling me about some Scourge that are even closer by. So apparently there's this nerubian underlord named Ix'lar that has been trying to make a name for himself ever since the Lich King was slain. He's set up a camp of undead to our north. Sure, Tyrosus wants us to kill banshees in Northdale. We'll get to that. But let's kill this nerubian first, while we're close!<|endoftext|> <|startoftext|>Only One May Enter<|obj|>Take the Dalaran Archmage's Signet Ring to Lady Sylvanas Windrunner at the Forsaken Front in Silverpine Forest.<|text|> HAHAH! Oh... That's bad. With this ring only ONE may enter the pocket dimension at Amber Mill. That person will then need to fight through an army of magi and kill the archmage that is generating the phase from the inside. Only then will the dimension fold, ejecting all of the magi. The portal to entry is hidden at the back of a cave in Beren's Peril. That's all I know. Take the ring back to Sylvanas.<|endoftext|> <|startoftext|>Nobody to Blame but Myself<|obj|>Hop in Fiona's Caravan and ride to Northpass Tower.<|text|>This is my fault. I... I ignored his warnings, his complaints, everything. I couldn't help myself - I saw those Scourge just beyond the tower, and I... I HAD to go kill them. Argus says that Gidwin was taken northwest, and that's our only lead, so that's where we'll head. Northdale and the Argent Crusade be damned! We're getting Gidwin back from those Scourge trash.<|endoftext|> <|startoftext|>Impatience<|obj|>Search for Gidwin Goldbraids in Northdale.<|text|>Damn that dwarf. He's always getting me in trouble with Fiona. Look at her! She won't even TALK to me! I'm going to stay here and try to mend my friendship with our worgen friend. Would you mind going out and making sure Gidwin is alright? I'm sure he's fine; he knows how to take care of himself. He headed north, and he can't have gone far.<|endoftext|> <|startoftext|>Into the Flames<|obj|>When you are ready to part with Vex'tul, throw Warlord Thresh'jin's body into the bonfire atop Zul'Mashar's ziggurat.<|text|>This is the last time you will see me. I am leaving the caravan. If you want to continue fighting by my side, hang on to Thresh'jin's body. I can wait for a while longer. When you are ready to say goodbye, throw the body into the bonfire atop Zul'Mashar's ziggurat. Thank you for your companionship. You were strong.<|endoftext|> <|startoftext|>Ley Energies<|obj|>Recover 8 Arcane Remnants.<|text|>The arcane remnant pulses with strange energy. Perhaps you should search for more remnants. Surely Dalar would be interested in such a find.<|endoftext|> <|startoftext|>Warm Welcome<|obj|>Meet with Lirastrasza at Vermillion Redoubt.<|text|>Good. You're back. Saving the world again I assume. I was dispatched to establish relations with the red dragons in the area, but I'm finding this bunch somewhat less accommodating than the ones at Wyrmrest were. I have, however, been told that you are the type that solves problems. A problem solver as it were. I need you to gain the trust of Lirastrasza at Vermillion Redoubt to the southwest. Our association with the Dragonmaw has complicated things, but I'm hoping you can ease relations.<|endoftext|> <|startoftext|>Warm Welcome<|obj|>Meet with Lirastrasza at Vermillion Redoubt.<|text|>I'm glad you're back! Saving the world or something, I'm sure. I was dispatched to establish relations with the red dragons in the area, but I'm finding this bunch somewhat less accommodating than the ones at Wyrmrest were. I have, however, been told that you are the type that solves problems. A problem solver as it were. Care to take a crack at earning a bit of trust with Lirastrasza at Vermillion Redoubt to the southwest? Anything that might soften her up a bit for me would be lovely.<|endoftext|> <|startoftext|>Practical Vengeance<|obj|>Kill any 12 Dalaran humans.<|text|>Under ordinary circumstances I am not a vengeful man. In fact, I am somewhat of a pragmatist. You see, practicality is a paradoxical notion to vengeance. Most revenge ploys are highly impractical. BUT... in this case - since you're already going to the ruins of Dalaran - you might as well kill every Dalaran affiliated human that you see. The reasons that I want them dead range from hatred to anger to betrayal, but I assure you they are all legitimate gripes. Do this for me and I will pay you handsomely.<|endoftext|> <|startoftext|>Out of the Ziggurat<|obj|>Obtain the Body of Warlord Thresh'jin.<|text|>It is time that I asked a favor of you. Far to the north of Eastwall Tower, hidden among the hills, is the Mossflayer capital city of Zul'Mashar. It was here that I was born, and here that I died. The traitor, Thresh'jin, sits atop Zul'Mashar's ziggurat. It was my every right to be there, but he took the seat from me with treachery and deceit. He is not strong. He is weak. I will meet you in Zul'Mashar, and we will kill him. Your strength and mine. Together.<|endoftext|> <|startoftext|>Righteous Indignation<|obj|>Obtain 30 Mossflayer Eyes from Mossflayer trolls in Zul'Mashar.<|text|>The Mossflayers of Zul'Mashar spit in the face of the Light! They cannibalize, they criminalize, they prioritize the forces of evil over good! I advise that you remove their eyes, and give rise to the demise and the goodbyes of the unwise! You will travel north, and you will rain down on them with righteous justice and indignation. The fury that they have wrought in the eyes of the Light shall be channeled through you.<|endoftext|> <|startoftext|>Dalar Dawnweaver<|obj|>Deliver the Ambermill Codex to Dalar Dawnweaver at the Sepulcher in Silverpine Forest.<|text|>Take the codex and travel north to the Sepulcher. Once there, find Dalar Dawnweaver. Dalar is a former archmage of the Kirin Tor. Surely he will be able to bring down the protective wards surrounding this codex and pry its secrets loose. Hurry.<|endoftext|> <|startoftext|>Unyielding Servitors<|obj|>Retrieve 6 Servitor Cores.<|text|>The magi of Ambermill have employed foul magic to keep us away. Elemental servitors, created with immunities that we cannot breach, protect their territory. Venture east to Ambermill and slay the unyielding elemental servitors that guard the town and recover their cores. Bring their cores back to me so that I may devise a method by which we are able to destroy them all!<|endoftext|> <|startoftext|>The Corpulent One<|obj|>Find Borelgore in the northern wastes of Eastern Plaguelands and destroy him.<|text|>North of here and west of Northdale, you will find the corpulent maggot beast, Borelgore. I've lost entire regiments to that monster. His size knows no bounds! The more he eats the greater his girth becomes... While I would not suffer any emotional harm should the beast devour you, I would prefer that you were the victor. Borelgore has been known to devour others who tried to hunt him.<|endoftext|> <|startoftext|>Rise, Godfrey<|obj|>Stand by Lady Sylvanas Windrunner as she initiates Lord Godfrey and his men.<|text|>You are unwavering in your loyalty to the Forsaken. Know that what you have done for us - for the Horde - will not go unnoticed. With Lord Godfrey and his men recovered, we will have a great advantage over the Gilneas Liberation Front and the rest of the Alliance dogs. Now stand by my side as Lord Godfrey is reborn as one of us. Together we will bring him and his men into the fold.<|endoftext|> <|startoftext|>Relios the Relic Keeper<|obj|>Find a Dalaran Archmage's Signet Ring.<|text|>The Dark Lady is correct in her assertion that I am able to unlock the codex. Unfortunately, I need a signet ring from a Dalaran archmage to do it. My own ring was taken when I died many years ago, but there still might be a way. While Dalaran has floated away, the outskirts of the city remain. Far to the east lie the ruins of Dalaran. It is there that you will find an archmage known as Relios. "Take" his signet ring and bring it back to me. You may use the portal behind me to get to the crater.<|endoftext|> <|startoftext|>What's Shaking in Ironforge<|obj|>Speak with Stormcaller Mylra in Ironforge.<|text|>Things have grown worse in Ironforge. Please, speak with Stormcaller Mylra in Ironforge and see if you can lend a hand in some way.<|endoftext|> <|startoftext|>Blackrock Anomaly<|obj|>Find Acride.<|text|>There is an orc inside Blackrock Spire much unlike the others. He speaks with the intelligence and wisdom of one beyond his appeared years, and does not fight against our soldiers like the others do. You must travel northwest to Blackrock Spire and find this orc, known only to us as Acride. Perhaps he is the key to stopping the orcish army. Perhaps we can stop Nefarian before it is too late...<|endoftext|> <|startoftext|>Breaking the Barrier<|obj|>Find the Ambermill Codex.<|text|>While Godfrey and I make preparations for our assault upon Gilneas, I want you to lead our attack upon Ambermill, directly east of here. The former Dalaran magi of Ambermill have erected a magical barrier that somehow cloaks them from vision. They currently reside within some type of pocket dimension, awaiting orders from the Alliance to begin their attack. We must prevent their assault by making a pre-emptive strike. Venture to Ambermill and find information that would grant us access to the mages.<|endoftext|> <|startoftext|>A Potential Ally<|obj|>Find Acride.<|text|>It is no secret that we aren't fans of the orcs in Blackrock Mountain, but we do carefully watch their every move. Nothing happens in that Mountain without me knowing about it. Recently, a different sort of orc came into Blackrock. He resides just inside Blackrock Spire, and I know he's somehow planning to overthrow Nefarian and his whole army of orcs. Normally I wouldn't trust their kind, but we share a common goal for the time being. Find him, he's called Acride.<|endoftext|> <|startoftext|>Friends on The Other Side<|obj|>Find Acride.<|text|>I come with news from Blackrock Spire. We have a new visitor. His name is Acride. He seeks people of strength, people of intelligence, of dexterity. You ought to go to Blackrock Spire and speak with him.<|endoftext|> <|startoftext|>Argent Call: Northdale<|obj|>Speak with Fiona at Eastwall Tower in Eastern Plaguelands.<|text|>Tyrosus has given us our next task: slaying more undead in Northdale. Gidwin is excited to move forward, but I think we should show a little more caution. Let's meet up with Fiona. She should be at the next tower by now... Eastwall Tower, I think it's called. It's close by, to the northwest of Light's Hope. We can rest there, and plan our attack on Northdale.<|endoftext|> <|startoftext|>A Boyhood Dream<|obj|>Speak with Lord Maxwell Tyrosus within Light's Hope Chapel.<|text|>I've always wanted to join the Crusade. It's the reason I became a paladin. Years of practice, honing my craft... I'm finally ready. Tarenar thinks he's ready, too, but I'm not sure. He's a bit of a showboat, and he never took his lessons seriously. Still, we promised we'd do this together, and here we are. Shall we head into the chapel now?<|endoftext|> <|startoftext|>Argent Call: The Noxious Glade<|obj|>Slay 16 Scourge and 8 Cultists within Browman Mill and the Noxious Glade. Return to Light's Hope Chapel if Tarenar or Gidwin is slain.<|text|>Browman's Mill, to the north, is infested with undead. The Noxious Glade, even farther to the north, is even more heavily infested. Despite their proximity to our chapel, we have been unable to completely remove them. Vigilance is key. Travel into the Noxious Vale and slay as many undead as you can find... and the cultists that roam among them. While there, make sure to avoid Garginox, the flesh giant that roams the vale. I suspect you are not strong enough to defeat him.<|endoftext|> <|startoftext|>Siege Tank Rescue<|obj|>Speak with a Siege Tank Commander standing on top of a crippled Highbank Siege Tank. Defend the tank while engineers make repairs.<|text|>One by one, we're gonna have to pull our siege tanks outta the muck. Take these 'ere spare parts you've collected and give 'em to a siege tank commander who's standing on top of a gimped-up machine. Then defend the tank while engineers de-gimpify it. Go an' make me proud!<|endoftext|> <|startoftext|>To Take the Abbey<|obj|>Report to Commander Eligor Dawnbringer outside the abbey at Tyr's Hand in Eastern Plaguelands.<|text|>The Scarlet Crusade maintains a well-fortified abbey in the lower western tier of Tyr's Hand. The abbey will need to be secured before proceeding any further into the stronghold.<|endoftext|> <|startoftext|>Buried Blades<|obj|>Bury the Light-Touched Blades in the bodies of 10 Slain Scourge Troopers.<|text|>The Noxious Glade is a quagmire, both literally and figuratively. There's enough Scourge up there to give us trouble for the rest of both of our lifetimes. They can re-animate the weaker ones when they die. They will never stop coming if we don't do something. Take these blades and drive them through the corpses of any Scourge troopers you find. The blade is simple, but its enchantment will prevent the dead bones from being reanimated. Forever.<|endoftext|> <|startoftext|>Argent Call: The Trial of the Crypt<|obj|>Enter the Crypt behind Light's Hope Chapel, read from the Argent Scroll, then complete his test.<|text|>Behind our chapel, you will find a small crypt. Interred within are the bodies of our fallen heroes; those who gave their lives in the war against the Scourge. Their spirits are at peace, but they return intermittently to test new members of the order. The three of you may test together. Enter the crypt, then read from this scroll. Lord Raymond George - my predecessor - will preside over your test.<|endoftext|> <|startoftext|>Ari's Package<|obj|>Bring Ari's package to Archmage Khadgar.<|text|>Look! It was right here under our noses. "Arcanists Guide to Rare Diseases." Sheepish thing. Most books just want to be dusted off and read from time to time. We will leave the phials of nightwell energy and it will go with you meekly enough. Here. I have packaged the book up for you to bring to Khadgar. I wrapped it in moth's wings to keep it soothed and light-hearted. And there is a gift for you. Just a small thing, really.<|endoftext|> <|startoftext|>To Take the Barracks<|obj|>Report to Crusade Commander Korfax in front of the Barracks at Tyr's Hand in Eastern Plaguelands.<|text|>One of the key fortifications within Tyr's Hand is the barracks, which lies right next to this flare. The Brotherhood of Light and their centurions will need all the help they can get in sacking it.<|endoftext|> <|startoftext|>Soft Landing<|obj|>Kill any 10 Scarlet Crusade creatures within Tyr's Hand.<|text|>We were only given one hundred men to complete this mission, and we're already down by one. Our scout was sent into the enemy stronghold to clear out some of the guards that patrol the area, and to send off a flare so we could enter with a coordinated attack. Our ninety-nine remaining men lie at the ready, waiting for that flare. I need a talented like you to sneak into Tyr's Hand, take out as many of their guards as possible, and then set off that flare. Are you up to it?<|endoftext|> <|startoftext|>Tracking Down the Skull<|obj|>Take the logbook to Calydus in Dreadscar Rift.<|text|>The logbook contains the latest information on the Skull of the Man'ari. It appears to have been written by an extremely agitated, excited, or psychotic imp and is barely legible. Take this to Calydus for translation.<|endoftext|> <|startoftext|>The Brotherhood of Light<|obj|>Report to Archmage Angela Dosantos at Tyr's Hand in Eastern Plaguelands.<|text|>The Brotherhood of Light has a history of brash, thoughtless decisions. They bridged a gap between the Scarlet Crusade and the Argent Dawn. They were among the first to plunge into Northrend, while many of us lingered behind. However, they also have a history of getting results, which I respect. They fight on two fronts now: one battle in Stratholme, and another, more immediate battle to the south at Tyr's Hand. I suggest you speak with Angela Dosantos at Tyr's Hand. You may be of service.<|endoftext|> <|startoftext|>A Small Favor<|obj|>Talk to Ari.<|text|>Meryl's illness is troubling. I have seen something similar before, but I cannot think of its name... Talk to my friend. I call her Ari. She has lived here in the Hall of the Guardian since it was last in use. If a tome on magical afflictions is to be found here, she would know where to look.<|endoftext|> <|startoftext|>The Proper Way of Things<|obj|>Siphon 50 phials of nightwell energy from the nightborne in Suramar City.<|text|>Archmage Khadgar is my friend. That he trusts you means much. I know of the book in which you seek, but it does not want to be found. It is old and angry and thirsts for power. We will have to convince it to emerge from hiding in the proper way. Perhaps if you bring it a gift of nightwell energy from the nightborne elves in Suramar City it will be mollified.<|endoftext|> <|startoftext|>When There's a Will, There's a Way<|obj|>Ask your champions to find a way into the Oculus.<|text|>The Oculus appears to have fallen to the Burning Legion and is heavily shielded. We will need to figure out a way to get you inside. I suspect your champions can help us out quite a bit.<|endoftext|> <|startoftext|>Tracking Down Uthalesh<|obj|>Take the logbook to Calydus in Dreadscar Rift.<|text|>The logbook contains the latest information on Uthalesh. It appears to have been written by an extremely agitated, excited, or psychotic imp and is barely legible. Take this to Calydus for translation.<|endoftext|> <|startoftext|>Clutch Play<|obj|>Escort 5 Opalescent Guardians to Aeosera.<|text|>I confess the stone drake broodmother and I have had a rocky relationship in the past. She supported Deathwing during the Cataclysm, you know. But Aeosera has been put back in her place and it is my responsibility to protect her. The problem is that she refuses to abandon her eggs, even in the midst of a trogg attack. You're a shaman! Use your natural magnetism to reassemble fallen Opalescent Guardians in the Pale Roost. Escort them to Aeosera so they can carry her eggs to safety of my bosom.<|endoftext|> <|startoftext|>Needlerock Beatdown<|obj|>Fly with Aeosera to Needlerock Spire and defeat Borlock of the Deeps.<|text|>The troggs saw where your hammer fell, and I expect those cowards told the Legion where to find it. Hmph! The leader of the stone troggs since the Cataclysm has been "Borlock," a thick-headed little dirt-grubber who's about to get what's coming to him. Find him at Needlerock Spire and beat the information out of him. Take Aeosera with you. Her and her brood have their own score to settle with those belligerent little beasts.<|endoftext|> <|startoftext|>Stone Drake Rescue<|obj|>Rescue 6 Stone Drakes in the Pale Roost by defeating the troggs that torment them.<|text|>When that demon of yours fell into my realm he must have done something to the troggs. They were never a threat to my beloved stone drakes before. Now they're loose all over the Pale Roost, subduing drakes on the ground. Put a stop to this insult at once, and free those drakes! They may be of use to us later.<|endoftext|> <|startoftext|>The Troggs that Fel to Earth<|obj|>Slay 25 Felrock Troggs in the Pale Roost.<|text|>"Demons" you say? A "Burning Legion?" Hrmph! Nothing burns here but for my ire, shaman, and if these monsters think to corrupt my domain, they will be crushed beneath my dainty beautiful feet! I have not seen this hammer of yours, but the stone troggs witnessed everything that fell from the sky. Moreover, they've been running amok in the Pale Roost ever since the green fire landed near their home. Be a dear and lay waste to the Felrock Troggs west of here. Perhaps you can get one of them to talk.<|endoftext|> <|startoftext|>Where the Hammer Falls<|obj|>Use Stormbeak to fly into the Maelstrom with Thrall and Mylra.<|text|>You saved us all, shaman! Thank you! Thrall wants to dive right into the Maelstrom and retrieve the Doomhammer, but I worry - he was badly wounded in that last fight, and that demon Geth'xun may still be alive down there. We should go with him. Hop on Stormbeak when you're ready and we'll track down that artifact!<|endoftext|> <|startoftext|>Gathering Some Grub(s)<|obj|>Seek out the Carrion Grubs and Devourers of the region. Slay them and harvest 15 Slabs of Carrion Worm Meat.<|text|>We have problems maintaining our food supplies here in the far east. Around here, the only manner of beast unaffected by the ravages of the plague are the carrion worms. While rather bland in taste, the meat of the worms can easily be preserved to last for months. We will need several hundred more pounds to be fully-stocked. While you can find carrion worms all over the Plaguelands, they can be found in particularly high density to the south of the chapel. And remember: larger worms mean more meat.<|endoftext|> <|startoftext|>Smokey and the Bandage<|obj|>Obtain Browman's Wrappings from Stephen Browman at Browman's Mill.<|text|>Hey there! Interested in makin' a buck? I need to get a bandage. Well, actually, I got a friend who needs to get a bandage. Well actually... let's just say it's complicated, but if you go get this bandage, you make money. And so do I. And my friend. Possibly other people. Stephen Browman used to own the mill to the north, now he's dead. A zombie. The guy at the top wants to have the wrappings from Browman's body. What's the matter, you don't like money?<|endoftext|> <|startoftext|>Boys Will Be Boys<|obj|>Find Gidwin Goldbraids at Light's Hope Chapel in Eastern Plaguelands.<|text|>As soon as we arrived here at Light's Shield Tower, those two lunkhead paladins ran off to Light's Hope Chapel. It's still a ways away, but if we're going to follow Argus along his tour of the towers, this is about as close as we're going to get. Check in on them and make sure they're alright? I know they can handle themselves, but still, it'd make me feel better to know that you were watching over them while I'm stuck here with the caravan.<|endoftext|> <|startoftext|>An Opportune Alliance<|obj|>Check in with Fiona at Eastwall Tower in Eastern Plaguelands.<|text|>With your contributions to the food stores, my current assignment is complete. I will be heading north, to the Plaguewood, next. I understand you may be headed in the same direction. Do you mind if I join you on the road? I will head northwest, to Eastwall Tower. If you're interested in teaming up, you can meet up with me there.<|endoftext|> <|startoftext|>Catalysm<|obj|>Use Betina's Flasks on living elementals within Lake Mereldar to obtain 8 Active Liquid Plague Agents.<|text|>Coagulated rot is potent on its own, but we need something to activate its concealed powers... a catalyst. You can find just such a catalyst to the south, in Lake Mereldar. If you look down, you'll notice that I slipped a set of flasks into your bags while you weren't looking. These flasks can be used on the water elementals in the lake. The living, corrupted water that flows through their bodies will be the perfect catalyst!<|endoftext|> <|startoftext|>What the Stonemother Knows<|obj|>Travel to Therazane's Throne and speak with Therazane the Stonemother.<|text|>We must split up. I am still badly wounded from my encounter with Geth'xun, and I don't want to appear weak before the Stonemother. This task falls to you. Travel to Therazane's Throne and speak to Therazane herself. Find out if she has seen the Doomhammer. Help her if she asks. She is dangerous and mercurial, but this is her realm, and without her aid we will find nothing.<|endoftext|> <|startoftext|>Just a Drop in the Bucket<|obj|>Use your Death Cultist Disguise to enter the Death Cultist Base Camp, then put Betina's mixture into the Mereldar Plague Cauldron.<|text|>Now, mix a tiny amount of rot into the water, and mix thoroughly. There, that's it. This solution will still be very powerful, and we only need a little bit of it. On the lake's southeastern border, you will find a plague cauldron with several cultists nearby. Put on your cultist disguise, then approach the cauldron and put in ONE DROP of the solution you made. No more, or you may risk your very life!<|endoftext|> <|startoftext|>The Trek Continues<|obj|>Board Fiona's Caravan when you are ready to move to the next tower.<|text|>I believe the horses are ready. Argus Highbeacon, the gentleman who works with the Argent Crusade, spoke with me earlier. I understand he will be coming with us... that's great! I'll make room for him. I know that you are busy, so there's no hurry. Whenever you're ready, hop into the caravan, and we will proceed to the next tower.<|endoftext|> <|startoftext|>To Kill With Purpose<|obj|>Travel to Corin's Crossing to the south and slaughter the Scourge that inhabit the town. Collect 7 pieces of Living Rot. Use the Mortar and Pestle to grind the Living Rot into Coagulated Rot.<|text|>Greetings, stranger! You've entered the heart of the Plaguelands. I hope you brought your undead-killing gear with you. The plague spreads more slowly these days, so the Cult of the Damned has stepped up production in order to keep the land brown and dead, as they like it. I've got a plan to stop them. Take my mortar and pestle, and use it on living rot from the undead creatures in Corin's Crossing to the southeast. We're going to make a little present for the cultists!<|endoftext|> <|startoftext|>Dark Garb<|obj|>Obtain Death Cultist Headwear and Death Cultist Robes from cultists within Corin's Crossing.<|text|>Some of my counterparts have told me that the land wants to heal, but several high-ranking undead - along with the Cult of the Damned - are not allowing it to. That means we have to stop them! I've got a plan, but first, you're going to need a cultist disguise. Head southeast into Corin's Crossing, and take the clothing from the human cultists that roam through the town. I'll contact you when you've completed this step.<|endoftext|> <|startoftext|>Honor and Strength<|obj|>Pass Vex'tul's test of strength.<|text|>My name is Vex'tul, and I have watched you fight. You are strong. You killed my master, Zaeldarr, but this does not bother me. I value strength over any loyalty that I held for him. I value strength over anything else. Prove to me one final time your strength. Do so, and I will lend you MY strength for whatever purpose you may desire.<|endoftext|> <|startoftext|>The War Has Many Fronts<|obj|>Speak to Farseer Krogar at the Western Earthshrine in Orgrimmar.<|text|>We find ourselves in a much better position against our enemies in Vashj'ir than before you arrived. Don't get me wrong, your aid is still needed here, but perhaps other fronts are in an even more urgent situation. I've been informed that our allies in the Earthen Ring have put out a call for aid in a matter I've been assured is most critical. Speak to Farseer Krogar at the Western Earthshrine in Orgrimmar for further instructions.<|endoftext|> <|startoftext|>Tanaris is Calling<|obj|>Speak with Kelsey Steelspark at Gadgetzan in Tanaris.<|text|>Heya, Kelsey Steelspark down in Tanaris left a message for you. She says that the gnomes down there in Gadgetzan heard about what you've been doing up here. Anyway, the Cataclysm hit them hard, too. Not as hard as us, but I'm certain they could use your help.<|endoftext|> <|startoftext|>Tanaris is Calling<|obj|>Speak with Megs Dreadshredder at Gadgetzan in Tanaris.<|text|>Heya, Megs Dreadshredder down in Tanaris left a message for you. She says that the goblins down there in Gadgetzan heard about what you've been doing up here. Anyway, the Cataclysm hit them hard, too. Not as hard as us, but I'm certain they could use your help. Besides, that Megs is a hottie!<|endoftext|> <|startoftext|>The False Warchief<|obj|>Kill Warchief Rend Blackhand.<|text|>Rend Blackhand was the son of an Orc Warchief. His father was slain by Orgrim Doomhammer, who became the new Warchief over the young orc. Rend now stands as the supposed leader of a false Horde of Blackrock orcs, backed by Nefarian and his army of dragons. The fool claims that the Horde is also his by birthright, and threatens to take it by force! We cannot allow this to occur in light of his master's influence. Find him in the Upper Spire and bring an end to the false warchief.<|endoftext|> <|startoftext|>Frederick's Fish Fancy<|obj|>Obtain 8 Plague Puffers, 8 Infectis Inchers, and 8 Infectis Scuttlers from the Infectis Scar.<|text|>I love the sea. Yes, it was I, Frederick Calston, who introduced the sea life to that lake in the southwest. I had hoped to provide the Crusade with a source of fresh food from within the borders of the Plaguelands. However, some of the fish turned out to be predators, and they now terrorize the other animals. If we're not careful, they will kill them all! Swim down to the bottom of the scar and save some snails, crabs, and pufferfish before it's too late.<|endoftext|> <|startoftext|>General Drakkisath, Hand of Nefarian<|obj|>Kill General Drakkisath.<|text|>Nefarian makes his domain further up the mountain in Blackwing Lair. Though there is a way in through the Upper Spire, we may bring a far larger force if we use the teleportation orb close by. However, we cannot teleport until we brand ourselves with a different orb. Drakkisath, General of Nefarian's armies, personally guards this second orb. Eliminate him and secure his orb for our use. You will find him in the Spire Throne within the Upper Spire.<|endoftext|> <|startoftext|>Staff of the Light<|obj|>Go to Shadowfang Keep and obtain the Commander's Holy Symbol from Commander Springvale, 5 bundles of Moontouched Wood, and 5 Ghostly Essence.<|text|>You are quickly becoming a talented servant of the Light and of Silvermoon. Your loyalty to our people and to the Horde are exemplary. In recognition of your dedication, the warchief has commissioned his master enchanter to create a staff for you. The cursed Shadowfang Keep in Silverpine Forest is the only place to get the materials you'll need. Travel there and find the lost holy symbol of Commander Springvale, a supply of moontouched wood, and the essence of the ghosts that haunt the keep.<|endoftext|> <|startoftext|>The War Has Many Fronts<|obj|>Speak to Earthspeaker Naraat at the Eastern Earthshrine in Stormwind City.<|text|>We find ourselves in a much better position against our enemies in Vashj'ir than before you arrived. Don't get me wrong, your aid is still needed here, but perhaps other fronts are in an even more urgent situation. I've been informed that our allies in the Earthen Ring have put out a call for aid in a matter I've been assured is most critical. Speak to Earthspeaker Naraat at the Eastern Earthshrine in Stormwind City for further instructions.<|endoftext|> <|startoftext|>A Seer's Staff<|obj|>Go to Shadowfang Keep and obtain the Commander's Holy Symbol from Commander Springvale, 5 bundles of Moontouched Wood, and 5 Ghostly Essence.<|text|>I hear that word of your deeds in service to the Horde has even reached the ears of the warchief. I think he might see the error of his earlier judgment about us. He has agreed to allow Orgrimmar's master enchanter to create a staff for you. The cursed Shadowfang Keep in Silverpine Forest is the only place to get the materials you'll need. Travel there and find the lost holy symbol of Commander Springvale, a supply of moontouched wood, and the essence of the ghosts that haunt the keep.<|endoftext|> <|startoftext|>The Shadow-Walker's Task<|obj|>Go to Shadowfang Keep and obtain the Commander's Holy Symbol from Commander Springvale, 5 bundles of Moontouched Wood, and 5 Ghostly Essence.<|text|>This be a great occasion. You've learned much and grown in de ways o' power. Your future be a great one for da Darkspear and da Horde. I asked da warchief's master enchanter to be makin' a staff for you to recognize all your achievements. To get what you be needin' you'll have to travel to the cursed Shadowfang Keep inside Silverpine Forest. Find da holy symbol of Commander Springvale, a supply of moontouched wood, and da essence of the spirits that haunt da keep and bring dem to Godan.<|endoftext|> <|startoftext|>Trolls, Ogres, and Orcs, Oh My!<|obj|>Kill War Master Voone, Highlord Omokk, and Overlord Wyrmthalak.<|text|>The black dragonkin Overlord Wyrmthalak oversees the forces of the Lower Spire, who are nearly prepared to launch a full assault on the Dark Iron Dwarves far below. We simply cannot allow the black dragonflight to gain control of the mountain! You must kill War Master Voone, Highlord Omokk, and Overlord Wyrmthalak. Their deaths will cause the army's momentum to grind to a halt and will buy us valuable time.<|endoftext|> <|startoftext|>The Great Escape<|obj|>Escape the Ruins of Gilneas with Arthura and the corpse of Lord Godfrey.<|text|>With our mission objective secured, the time has come for us to make our escape. Though Gilneas is lost, with the aid of Godfrey and his lieutenants we will have it back in no time at all. Go now. Fly back with Arthura to the Forsaken Front in southern Silverpine Forest. The Banshee Queen awaits your arrival.<|endoftext|> <|startoftext|>Shredderectomy<|obj|>Destroy Diamond-Blade Shredders to collect 5 Abused Shredder Parts.<|text|>Our tanks have to pull back, and that means repairs in the field. Smash up summa them diamond-bladed shredders those wee green monsters are using to fell the trees along the coast, and bring me a heap of leftover shredder parts. We'll bang together sumthun' to get our tanks movin' again.<|endoftext|> <|startoftext|>A Seer's Staff<|obj|>Go to Shadowfang Keep and obtain the Commander's Holy Symbol from Commander Springvale, 5 bundles of Moontouched Wood, and 5 Ghostly Essence.<|text|>In the eyes of the Earthmother, you are ready to become a full seer. You have completed your early training with skill and dedication. To mark this occasion, the warchief has commissioned his master enchanter to create a staff for you. The cursed Shadowfang Keep in Silverpine Forest is the only place to get the materials you'll need. Travel there and find the lost holy symbol of Commander Springvale, a supply of moontouched wood, and the essence of the ghosts that haunt the keep.<|endoftext|> <|startoftext|>Zaeldarr the Outcast<|obj|>Obtain Zaeldarr's Head from Zaeldarr the Outcast.<|text|>Can you believe that, after all the trouble we have in the Plaguelands... we have to worry about thieves too? And not just normal thieves, troll thieves. And not just normal troll thieves. Dead troll thieves! They're led by this big, dead troll named Zaeldarr the Outcast, and they come here at night and steal bodies from our graveyards, then take them back to their evil, dead troll hideout--the Undercroft to the southwest. Go there and take out Zaeldarr. I'm sick to death of his mischief!<|endoftext|> <|startoftext|>The Adept's Path<|obj|>Go to Shadowfang Keep and obtain the Commander's Holy Symbol from Commander Springvale, 5 crates of Moonsteel Ingots, and 5 Deathless Sinew.<|text|>Your time as an apprentice has come to an end. You are ready to advance to the rank of adept, to become a full blood knight in service to Silvermoon. To honor your accomplishments, the warchief has commissioned his personal smith to forge a weapon for you. The cursed Shadowfang Keep in Silverpine Forest is the only place to get the materials you'll need. Travel there and recover the holy symbol of Commander Springvale, a supply of moonsteel ingots, and sinew from the ghouls and geists there.<|endoftext|> <|startoftext|>Justice for the Hyals<|obj|>Speak to Captain Garran Vimes at Foothold Citadel in Theramore.<|text|>Although these Grimtotems were simply a nuisance to me, Captain Vimes will want to know of your deeds. Bring him the news that you have tracked down and dealt with those responsible for the burning of the Shady Rest Inn. It's too late to save Jim Hyal's family, but perhaps the Grimtotems will think twice before attacking anyone connected to Theramore.<|endoftext|> <|startoftext|>Tipping the Balance<|obj|>Speak to Harrison Jones in the Chamber of the Stars.<|text|> That's it. The pieces we need are hidden in these statues! They look to be a bit off balance as is. Maybe just a little nudge... I must say, your field work is coming along nicely. If you applied yourself, you could make a fine archaeologist one day.<|endoftext|> <|startoftext|>The Dark Cleric's Bidding<|obj|>Go to Shadowfang Keep and obtain the Commander's Holy Symbol from Commander Springvale, 5 bundles of Moontouched Wood, and 5 Ghostly Essence.<|text|>You have been a diligent student and servant to our cause. Always use your talents in accord with Lady Sylvanas's wishes and you will be blessed by the shadow. Our queen has arranged for Orgrimmar's master enchanter to create a powerful staff to recognize your service. The materials you will need only come from Shadowfang Keep in the heart of Silverpine Forest. Find the lost holy symbol of Commander Springvale, a supply of moontouched wood, and the essence of the ghosts that haunt the keep.<|endoftext|> <|startoftext|>The Invasion of Niskara<|obj|>Activate the Fel Hammer's control console and complete the scenario, "The Invasion of Niskara".<|text|>Everything is in place. All systems are operational and we have plenty of fuel. The Fel Hammer's jump engines are ready. Caria and Varedis know that you are coming for them. Belath's intelligence indicates that they have retreated to the demon prison world of Niskara. It's time to begin the invasion and finish this once and for all.<|endoftext|> <|startoftext|>Confrontation at the Black Temple<|obj|>Use the Gateway to the Black Temple and confront Akama.<|text|>The book from Lan'dalock is very enlightening. It describes a technique which will provide a simple and elegant bypass around the Black Temple's holy barriers. I will need but a moment to summon a gateway. Stand back, please.<|endoftext|> <|startoftext|>The Scion's Legacy<|obj|>Listen to the leaders of the council.<|text|>The leaders of the Silver Hand have gathered. Listen to their counsel.<|endoftext|> <|startoftext|>Demonic Runes<|obj|>Obtain 30 Demonic Runes from demons in the Broken Isles.<|text|>Hodir valiantly went through that demonic portal. He should've earned an honorable death, but instead was taken prisoner by Legion scum. We always imagined the battles of the end days to take place here in Azeroth, but we shall bring the fight to the enemy if it means sparing one of our own that terrible fate. Hymdall thinks that with the right power source, he can reactivate and redirect to Legion's own gateways. Gather demonic runestones from Legion and let the final conflict begin!<|endoftext|> <|startoftext|>Drowned Mana<|obj|>Fish up a Drowned Mana for Conjurer Margoss.<|text|>How did you end up out here? Ah well, that's neither here nor there at this point. What matters is that I need your help! I see you have some experience fishing. Think you could put that skill to use for me?<|endoftext|> <|startoftext|>The Codex of Command<|obj|>Collect 1 Codex of Command and rescue Vindicator Boros.<|text|>Boros is in serious trouble. The fel lord, Jarvox, guards the pit to the west. Boros is trapped in there, too. We need to defeat Jarvox, take the Codex of Command that he carries, and rescue Vindicator Boros. I am with you, Highlord!<|endoftext|> <|startoftext|>Arms of the Grimtotems<|obj|>Captain Darill at North Point Tower wants you to bring him 7 Blackhoof Armaments.<|text|>If the equipment you found at the ruins of the inn belonged to a Grimtotem attack party, there's likely to be more just like it within their camp to the northwest. We haven't been able to gather much information about Blackhoof Village, but judging from the size of the raiding parties, there's a substantial force based there. Do whatever you have to to capture some of their equipment so that we can compare it with your findings from the inn.<|endoftext|> <|startoftext|>Tabetha's Assistance<|obj|>Speak with Tabetha at her farm.<|text|>I can't spare any men to help search for a second Grimtotem outpost, but I think I know of someone who might be able to help you. Deep in the Quagmire, to the south, there is a small farmstead owned by Tabetha. She may seem little more than an old hermit, but the truth is that she's a mage and scryer of some renown. Follow the road south to her farm and seek her help in finding the culprits responsible for the massacre at the Shady Rest Inn.<|endoftext|> <|startoftext|>Raze Direhorn Post!<|obj|>Use Tabetha's Torch to burn the North Tent, East Tent, and the Northeast Tent at Direhorn Post.<|text|>There's no scrying necessary to see the trouble my new "neighbors" are creating. And if this is the band that burnt down the Shady Rest Inn, as you claim, there's no reason to tolerate their presence any longer. Take this torch and raze their camp to the ground! You'll find Direhorn just to the north of my farm, near the road. You can't miss it, really, as the Grimtotems have done a splendid job of announcing their presence with those totems they favor.<|endoftext|> <|startoftext|>A City Under Siege<|obj|>Speak to Packmaster Stonebruiser.<|text|>We will never control the Eastern Plaguelands if we do not control Stratholme. Not only is it a point of incredible strategic importance, it also houses our enemies' leaders - Balnazzar and Lord Aurius Rivendare. Their Risen and Scourge armies threaten to erase all the progress we've made. The Argent Crusade is well-suited to this task. Travel west through Stratholme's main gate and speak with Packmaster Stonebruiser. He will direct you further.<|endoftext|> <|startoftext|>Confirming the Suspicion<|obj|>Collect 4 Grimtotem Notes from Grimtotem Elders and combine them into the Grimtotem Battle Plan.<|text|>The Grimtotems may be the most warlike of all the tauren clans, but they're by no means unorganized. If they're the ones who put the torch to the Shady Rest Inn, they'll have had orders from one of their clan elders. There's a large Grimtotem settlement called Blackhoof Village to the northwest. They've been using it as a base to attack the tower, but I'll bet that you'll find the orders you're looking for there. Check the village's elders for traces of the orders you seek.<|endoftext|> <|startoftext|>A Grim Connection<|obj|>Report to Captain Darill at North Point.<|text|>I've spoken with Inspector Tarem regarding the evidence you gathered from the ruins of the Shady Rest Inn. He seems certain that the hoofprints and the shield you found there point to the Grimtotem clan of tauren. With reports of Grimtotem activity on the rise in the marsh, this has to be more than a mere coincidence. I'm sending you to speak with Captain Darill, who is something of an expert on the Grimtotems. Follow the road north out of town to North Point tower. It's the second outpost on the road.<|endoftext|> <|startoftext|>Resistance is Futile<|obj|>Kill 20 Worgen Combatants.<|text|> This is Commander Lorna Crowley of the Gilneas Liberation Front. If you are hearing this message then you know that the Alliance once again controls Gilneas. Lay down your weapons and surrender. Failure to comply will result in your death. Our forces have locked on to your position and will arrive shortly. Resistance is futile.<|endoftext|> <|startoftext|>Amidst Death, Life<|obj|>Use Rayne's Seeds in the center of the three ziggurats in the Fungal Vale.<|text|>Scourge forces have made it a point to ensure that nothing survives in the Fungal Vale - all you will find are husks of rotted mushrooms and scorched grasses. The three corners of the vale are home to three large ziggurats, which they use to reanimate their dead and summon new soldiers to the battlefield. Yet even in this evil, lifeless place, life finds a way to flourish. Take my seeds and plant them in the centers of these ziggurats. Prove to them that life will prevail.<|endoftext|> <|startoftext|>Overlord Mok'Morokk's Concern<|obj|>Collect Overlord Mok'Morokk's grog, snuff and strongbox from Dustwallow Marsh.<|text|>Bow before Overlord Mok'Morokk! Rexxar make me mighty leader of Stonemaul Clan! Me good leader. Me keep clan safe. Big dragons come and make fire at old home. Me smart ogre. Find new home for clan here. Leave old home so fast, me forget stuff. Tiny , go get my things. Go south and find my yummy grog, my snuff and my strongbox. Me like you after you do that. You look in Den of Flame and Stonemaul Ruins... they be there, me sure!<|endoftext|> <|startoftext|>Postponing the Inevitable<|obj|>Obtain Control Runes from Dark Cultists and Shadowmages, then use the Overcharged Mote on them to destroy 3 Plague Disseminators.<|text|>You have a keen eye to have seen me here, hidden among the grasses. Ahead of us lies the Fungal Vale, an area that the Scourge still cling tightly to. They use floating constructs to continually re-plague the land, keeping it vile and polluted. The devices are controlled with runes, which are held by dark adepts and shadowmages. Take the controlling runes that these cultists hold, aim them at the plague disseminators, then overcharge them with this mote. The results should be amusing.<|endoftext|> <|startoftext|>Catch a Dragon by the Tail<|obj|>Collect 8 Wyrmtail stalks in the Dragonmurk or Wyrmbog.<|text|>With the zeppelin crash delaying supplies, we've run out of medicines and bandages. We're making use of what we can, but between all the insects, the injuries, and the enemies we're encountering here, I can barely keep up! I've found one herb that seems to help heal wounds and dull pain, but it, too, is in short supply. It's called wyrmtail, and it's abundant in the Dragonmurk and Wyrmbog areas east of town. The plants themselves are made of coiled stalks, and seem to pulsate when you look at them.<|endoftext|> <|startoftext|>Army of the Black Dragon<|obj|>Tharg in Brackenwall Village wants you to kill 10 Firemane Scouts, 10 Firemane Ash Tails, and 5 Firemane Scalebanes.<|text|>Mok'Morokk was made Overlord by Rexxar. He care more for power than he care for ogres. Black dragons kill many ogre. Kill Tharg's wife. Mok'Morokk tell us to run. Make us come here. Ogre should fight. Ogres not good at running. Mok'Morokk care only about Mok'Morokk. Me call Stonemaul Ruins home. Me like it in the south. This place not home. Help ogres fight army of the black dragon. Me want revenge. Me want to go home.<|endoftext|> <|startoftext|>The Brood of Onyxia<|obj|>Destroy 5 Eggs of Onyxia.<|text|>Onyxia's brood has been scattered across the Dragonmurk. It is imperative that no more whelps be permitted to hatch. Make haste to Wyrmbog in the south of Dustwallow Marsh. Surely, she has made her lair there. Track down the evil dragon's eggs and destroy them. We will never reclaim Stonemaul Village if the surrounding area remains a breeding ground. As for Mok'Morokk... I have other plans for the sod.<|endoftext|> <|startoftext|>Identifying the Brood<|obj|>Draz'Zilb in Brackenwall Village would like you to bring him 7 Searing Tongues and 7 Searing Hearts.<|text|>Whilst that craven fool, Mok'Morokk, wallows in power and Tharg wrestles the demons of sorrow and vengeance and vies for leadership of the clan, I seem to be the only one concerned with identifying the source of aggression on our old home. Why the puzzled stare? Expecting me to speak like an uncouth ruffian merely because I am an ogre? Now back to business, bring to me the hearts and tongues from the whelps and hatchlings. I shall trace the root of this evil...<|endoftext|> <|startoftext|>Challenge Overlord Mok'Morokk<|obj|>Defeat Mok'Morokk and report the news to Draz'Zilb in Brackenwall Village.<|text|>You dare challenge Overlord Mok'Morokk? Haw! Me crush tiny ! You tell me when ready for good beating.<|endoftext|> <|startoftext|>The Brood of Onyxia<|obj|>Speak with Overlord Mok'Morokk in Brackenwall Village.<|text|>Stonemaul Village was invaded by the brood of Onyxia. But why would the daughter of the black dragonlord, Deathwing, descend upon our lands? This is most troubling. Surely, Onyxia was driven here for a purpose beyond laying siege to a small band of ogres. Notify Mok'Morokk at once! Action must be taken.<|endoftext|> <|startoftext|>The Essence of Enmity<|obj|>Bring 10 Black Dragonkin Essences to Brogg at Mudsprocket.<|text|>To make the totem Brogg will need for his ritual, he must use the essences of the creatures who killed his friends. The hate and anger of Brogg's enemies will fuel the magic of his vengeance. Track down Firemane ash tails, scouts, or scalebanes and use Brogg's totem on their corpses. Only when the dragonkin die will they give up their essences. The creatures you seek swarm over the Den of Flame to the northwest and the Stonemaul Ruins to the north.<|endoftext|> <|startoftext|>The Brood of Onyxia<|obj|>Speak with Draz'Zilb in Brackenwall Village.<|text|>You leave me alone now. Go tell Draz'Zilb we stay here. No black dragon here.<|endoftext|> <|startoftext|>WANTED: Goreclaw the Ravenous<|obj|>Kill Goreclaw the Ravenous and report to Drazzit Dripvalve at Mudsprocket.<|text|>Travelers and Steamwheedle personnel working in the field are advised to avoid the Bloodfen Burrow to the west of town. The area is overrun with raptors lead by the cruel and cunning Goreclaw the Ravenous, who has already killed at least two Steamwheedle engineers. Drazzit Dripvalve has authorized a generous reward to be paid to the individual who rids Mudsprocket of this menace.<|endoftext|> <|startoftext|>Spirits of Stonemaul Hold<|obj|>Put 10 Stonemaul Spirits to rest at the Stonemaul Ruins.<|text|>Brogg has completed the totem that will put the spirits of his friends to rest. When the dragonkin came, they killed all Stonemaul who did not flee. Brogg fled with Overlord Mok'Morokk, hoping to lead a counterattack with other Stonemaul survivors. The counterattack never came and the spirits of the Stonemaul dead still haunt Brogg and the others. Take this totem north to Stonemaul Ruins and use it near ogre skeletons to draw the spirit to you. Defeat the spirit to give it rest with its bones.<|endoftext|> <|startoftext|>Bloodfen Feathers<|obj|>Collect 5 Bloodfen Feathers from Bloodfen Raptors.<|text|>Are you startled by Brogg's presence here, little ? Don't worry. Goblins at Mudsprocket are Brogg's friends and you can be, too. Brogg left Brackenwall Village when new overlord not take revenge against black dragonkin for destroying old home and killing many of Brogg's old friends. Brogg come here to lay friends spirits to rest and avenge them, but Brogg need help preparing. For ritual, Brogg need feathers with strong magic, like ones worn by raptors at Bloodfen Burrow to the west of town.<|endoftext|> <|startoftext|>Challenge to the Black Flight<|obj|>Plant the Stonemaul Banner near the entrance to Onyxia's Lair and defeat anyone who answers.<|text|>Brogg relishes the thought of taking his revenge on the black dragonkin of the marsh. , you have been very helpful in preparing for this moment. Will you help? Take Brogg's clan banner and travel east until you see a cave like a dragon's mouth. At the entrance to that cave, plant Stonemaul banner and issue Brogg's challenge to Onyxia. Brogg and the Stonemaul will have their lands back!<|endoftext|> <|startoftext|>Fall Back!<|obj|>Find Deathstalker Commander Belmont at Emberstone Village in the Ruins of Gilneas.<|text|> , do you read me? Come in. This is likely my final transmission. The worgen have overrun Forsaken Forward Command. It is now only a matter of time before the base is lost. Belmont and the val'kyr, Arthura, have left. Belmont mentioned that they will rendezvous with you at Emberstone Village, located to the northeast. Find Belmont. Our mission - our very existence - depends on it. You are our final hope.<|endoftext|> <|startoftext|>Banner of the Stonemaul<|obj|>Retrieve the Stonemaul Banner from within the Den of Flame.<|text|>When the dragons came and took over Brogg's old home, Stonemaul ogres fled and left everything behind, including clan's banner. Brogg knows banner was kept deep in Stonemaul ogre mound, but these days it's called Den of Flame. Brogg must have clan banner to get his revenge on dragons who killed his friends. Brogg's clan's old mound, Den of Flame, is northwest of Mudsprocket and crawling with dragonkin. Banner will be deep inside the cave. Be careful.<|endoftext|> <|startoftext|>The Circle's Future<|obj|>Go to Shadowfang Keep and obtain Walden's Elixirs from Lord Walden, 5 bundles of Moontouched Wood, and 5 Deathless Sinew.<|text|>The Cenarion Circle is pleased with your progress. You are a credit to all druids and we look to you and your peers as the future of our brotherhood. The circle has decided to honor you with the creation of unique staff. The rare and powerful materials needed for your staff can only be found in Shadowfang Keep inside Silverpine Forest. Travel there and retrieve Lord Walden's collection of elixirs, a supply of moontouched wood, and sinew from the ghouls and geists infesting the keep.<|endoftext|> <|startoftext|>What Tomorrow Brings<|obj|>Use the 7th Legion Telescope to Scout the Harbor.<|text|> Look around the Cathedral Quarter. There should be a telescope nearby that the 7th Legion uses for spying. Find it and use it to scout the harbor. We need to find out how the 7th Legion got past our fleet. Hurry. We can't hold these beasts back much longer. What does tomorrow bring?<|endoftext|> <|startoftext|>A True Sunwalker<|obj|>Go to Shadowfang Keep and obtain the Commander's Holy Symbol from Commander Springvale, 5 crates of Moonsteel Ingots, and 5 Deathless Sinew.<|text|>I have watched your training. Yours is the path of an exemplary Sunwalker, a brave defender of the Horde and a follower of our ways. As a reward for your dedication, the warchief has commissioned his personal smith to forge a special weapon. The cursed Shadowfang Keep in Silverpine Forest is the only place to get the materials you'll need. Travel there and recover the holy symbol of Commander Springvale, a supply of moonsteel ingots, and sinew from the ghouls and geists infesting the keep.<|endoftext|> <|startoftext|>Token of Power<|obj|>Go to Shadowfang Keep and obtain the Tenebrous Orb from Lord Godfrey, the Book of Lost Souls, and 5 Ghostly Essence.<|text|>Your mastery of our ways continues to grow quickly, and I am far from the only one impressed by your progress. Even the warchief has taken note of your deeds. As a reward for your dedication, the warchief has commissioned his personal enchanter to craft a staff. The cursed Shadowfang Keep in Silverpine Forest is the only place to get the materials you'll need. Travel there and retrieve the tenebrous orb held by Lord Godfrey, the Book of Lost Souls, and the essence of the ghosts haunting the keep.<|endoftext|> <|startoftext|>A Man Named Godfrey<|obj|>Find the corpse of Lord Vincent Godfrey.<|text|>Lord Vincent Godfrey spent his life defending the kingdom of Gilneas. When the worgen curse ravaged this land, Godfrey was one of the first Gilneans to take up arms against the beasts. It is said that upon discovering that his king was afflicted by the curse, Godfrey took his own life. He would rather be dead than serve the very creatures that he had defended his home against. We are going to give him a second chance. Together we will battle southeast towards Tempest's Reach to collect his corpse.<|endoftext|> <|startoftext|>Mastering the Arcane<|obj|>Go to Shadowfang Keep and obtain Silverlaine's Enchanted Crystal from Baron Silverlaine, 5 bundles of Moontouched Wood, and 5 Ghostly Essence.<|text|>All of your trainers agree, you show an amazing amount of talent for a journeyman. Even the warchief has heard of your rapid progress. As a reward for mastering your studies, the warchief has commissioned his master enchanter to create a staff for you. The cursed Shadowfang Keep in Silverpine Forest is the only place to get the materials you'll need. Travel there and find a magical heirloom of the Silverlaine family, a supply of moontouched wood, and the essence of the ghosts haunting the keep.<|endoftext|> <|startoftext|>The Battle Is Won, The War Goes On<|obj|>Speak to Naraat the Earthspeaker at the Eastern Earthshrine in Stormwind City.<|text|>We've defeated the enemy's forces here. But Hyjal is not the only place where our foes are moving against us. I've been informed that our allies in the Earthen Ring have put out a call for aid in a matter I've been assured is most critical. Speak to Naraat the Earthspeaker at the Eastern Earthshrine in Stormwind City for further instructions.<|endoftext|> <|startoftext|>Blade of the Shattered Hand<|obj|>Go to Shadowfang Keep and obtain Springvale's Sharpening Stone from Commander Springvale, 5 crates of Moonsteel Ingots, and 5 Deathless Sinew.<|text|>Many members of the Shattered Hand do not survive their training. Not only have you survived, but you will soon become a feared blade of the Horde. As a reward for your progress, the warchief has commissioned his personal smith to forge a weapon. The cursed Shadowfang Keep in Silverpine Forest is the only place to get the materials you'll need. Travel there and recover Commander Springvale's sharpening stone, a supply of moonsteel ingots, and sinew from the ghouls and geists infesting the keep.<|endoftext|> <|startoftext|>The Battle Is Won, The War Goes On<|obj|>Speak to Farseer Krogar at the Western Earthshrine in Orgrimmar.<|text|>We've defeated the enemy's forces here. But Hyjal is not the only place where our foes are moving against us. I've been informed that our allies in the Earthen Ring have put out a call for aid in a matter I've been assured is most critical. Speak to Farseer Krogar at the Western Earthshrine in Orgrimmar for further instructions.<|endoftext|> <|startoftext|>A Marksman's Weapon<|obj|>Go to Shadowfang Keep and obtain Godfrey's Crystal Scope, 5 bundles of Moontouched Wood, and 5 Deathless Sinew.<|text|>You have picked up the ways of the hunter quickly. Your skills have made you a credit to the Horde and an example to the younglings. As a reward for your progress and hard work, the warchief has commissioned his personal bowyer to create a unique weapon. The cursed Shadowfang Keep in Silverpine Forest is the only place to get the materials we'll need. Travel there and retrieve the scope from Lord Godfrey's gun, a supply of moontouched wood, and sinew from the ghouls and geists infesting the keep.<|endoftext|> <|startoftext|>The Call of the Blade<|obj|>Investigate the battle site at the southern end of the Ruins of Vashj'ir.<|text|>I sense a strong power calling to me from the ruins. Can you check again on that southern battle site for me? I'm certain that there's something there.<|endoftext|> <|startoftext|>The Call of the Blade<|obj|>Investigate the battle site at the southern end of the Ruins of Vashj'ir.<|text|>I sense a strong power calling to me from the ruins. Can you check again on that southern battle site for me? I'm certain that there's something there.<|endoftext|> <|startoftext|>The Way Back Home<|obj|>Activate the beacon.<|text|>Hello? This is Chief Telemancer Oculeth. I see you have emerged safely! I am locking in your location as we speak. I will need you to activate the beacon on your end so we can establish a teleportation link. Got it? Good.<|endoftext|> <|startoftext|>Terga's Task<|obj|>Go to Shadowfang Keep and obtain Walden's Talisman from Lord Walden, the Book of Lost Souls, and 5 Ghostly Essence.<|text|>The elements and spirits speak to you with clear voices. You have become a powerful shaman and an example to others wishing to serve the Horde. Word has even reached the warchief, and he has commissioned his personal smith to forge a special weapon for you. The cursed Shadowfang Keep in Silverpine Forest is the only place to get the materials you'll need. Travel there and obtain Lord Walden's talisman, the Book of Lost Souls, and essence from the ghosts haunting the keep.<|endoftext|> <|startoftext|>I'm Not Supposed to Tell You This<|obj|>Obtain Joseph's Hunting Blade from The Lone Hunter in Eastern Plaguelands.<|text|>My daddy always kept two swords: one for fighting with men, and one for hunting the animals. I wasn't supposed to touch his swords, but I knew where he hid them. One day, he told my mommy that he was going to fight a "lone hunter" in the hills to the east, but he brought his animal sword with him! When he came back, he didn't have his sword with him. When daddy comes back, he'll be so happy when I give him his animal sword! Will you go and find it?<|endoftext|> <|startoftext|>This Is Retribution<|obj|>Kill 20 demons in lower Faronaar.<|text|>Anger seethes within me like smoldering coals. One stoke, and that anger will flare into a roaring flame. The Legion's attack on Exodar was just the motivation I needed, Highlord. I've watched my brethren die for the last time. Now, I will be the one who does the killing. I WILL have justice! Help me, Highlord, and slay any demons you encounter in lower Faronaar.<|endoftext|> <|startoftext|>To Faronaar<|obj|>Speak to Vindicator Boros along Old Coast Path.<|text|>We are keeping a close eye on Legion movements at Faronaar in Azsuna. Our intel suggests that a high-ranking lieutenant, possibly the dreadlord Balnazzar himself, masterminds the attacks in that region. This may be our chance to strike a blow at the Legion's leadership. Vindicator Boros commands our forces at the front. He would welcome your help, Highlord.<|endoftext|> <|startoftext|>All Grell Broke Loose<|obj|>Slay 8 Wildeyed Undergrell in Grizzleweald.<|text|>The grell are in a frenzy, attacking my brethren and destroying our village! Please, stranger, help us send these wicked miscreants to the soil.<|endoftext|> <|startoftext|>The Scarlet Massacre<|obj|>Slay 16 Scarlet Crusaders.<|text|>We have a single purpose here, to raise Sally Whitemane as a Death Knight of the Ebon Blade. Such is our goal and we will see it through. However, the Scarlet Crusade has terrorized the people of Azeroth long enough. Therefore, our work here this day will not be done until every crusader has fallen, every stone has crumbled, and every banner burned. Come, Deathlord, let us bring ruin upon the Scarlet Crusade.<|endoftext|> <|startoftext|>Communication Orbs<|obj|>Destroy 3 Legion Orbs.<|text|>We have important work at hand, Highlord. Spread out across the legion camp are orbs that are vital to the Legion's planning and strategy. Destroying them will severely damage their efforts. I will go with you, Highlord, to see this through.<|endoftext|> <|startoftext|>The Highlord's Command<|obj|>Complete the mission, "The Highlord's Command: Nemesis."<|text|>Tracking down the dreadlord Balnazzar is our highest priority. Let us send defenders of our order to pinpoint his recent movements.<|endoftext|> <|startoftext|>Grassroots Effort<|obj|>Use Old Grizzelback's Staff to destroy 5 snarled brambles in Grizzleweald.<|text|>When I arrived at my home, the front door was barred by magical roots. I was able to remove them, but few of my tribe possess the necessary ability to do so themselves. Take my staff. Its powers will easily disentangle the obstructing roots.<|endoftext|> <|startoftext|>Securing the Way<|obj|>Use your glaives to rip open a gateway to the Fel Hammer in Mardum.<|text|>I was able to make contact with our forces on Mardum - they secured the Fel Hammer after our departure all those years ago and have held it ever since! Malevolence has utilized the ship's warp systems to transport the bulk of our forces aboard, but doing so greatly taxes what little power remains. I believe there to be a better way. Your glaives carry a piece of the power of Kil'jaeden - you should be able to use them to open a permanent gateway to the Fel Hammer.<|endoftext|> <|startoftext|>The Monkey King's Challenge<|obj|>Help the Monkey King to complete his brew.<|text|>You can roll, you can hit, even shoot flaming spit... But can your training you heed? Tasty brew's what I need! The goodies you've gathered are what you must mix, The instructions to follow will come from my lips. Just pass this final brewing lesson, And I will point you to my weapon.<|endoftext|> <|startoftext|>A Sign From The Sky<|obj|>Speak to Archmage Khadgar in Dalaran.<|text|>Greetings, Highlord. I have important news to share with you. During my expedition to the Broken Shore, I saw with my own eyes an extraordinarily luminescent object emerge from the Felstorm. It fell down towards the coast of Suramar, cutting a swath through the tempest itself! From it I felt an incredible surge of power, before it vanished beyond the horizon. We need to bring news of this immediately to Archmage Khadgar.<|endoftext|> <|startoftext|>Grell to Pay<|obj|>Defeat Enderkind in Grizzleweald.<|text|>The ringleader of the grell must be sent to his final rest. You will know him by the white of his skin and the bite of his tongue.<|endoftext|> <|startoftext|>Meeting of the Silver Hand<|obj|>Speak to Lady Liadrin, Vindicator Boros, Justicar Julia Celeste, Arator the Redeemer, and Aponi Brightmane.<|text|>The Light's Heart will be safe within our order's walls, but it bears dark tidings. We should gather the leaders of our order for a council. Go and speak to Lady Liadrin, Vindicator Boros, Justicar Julia Celeste, Arator the Redeemer, and Aponi Brightmane. We should seek their wisdom for the days ahead.<|endoftext|> <|startoftext|>Eternal Vigil<|obj|>Glide to Illidari Redoubt off of Krasus' Landing.<|text|> I'm excited to see what those can do in person! Maybe we can spar a bit before heading out on the next hunt? While you were gone we built a camp just off of this landing to help us watch over the Legion's movements. We should head there right away - Jace needed your help with something. It sounded big!<|endoftext|> <|startoftext|>Hidden Treasures<|obj|>Bring Joseph's Key to Joseph's Chest.<|text|>Daddy told me to give you this key. He said it opens a chest out back behind the house. He also wanted me to thank you. Did you do a favor for him? Did you tell him you found my doll? Well here's the key. And thank you . Thank you! You're a very nice !<|endoftext|> <|startoftext|>Marauders of Darrowshire<|obj|>Bring 5 Resonating Skulls to Chromie at Crown Guard Tower in Eastern Plaguelands.<|text|>I require a rare reagent for the powerful spell I intend to cast: skulls from the scourge who took part in the battle of Darrowshire. Take this crystal and hunt scourge champions for their skulls. The crystal is enchanted; if a champion took part in the battle, then when you pass the crystal over its skull it will resonate. Bring me those resonating skulls. Go. You'll find scourge champions in the Fungal Vale to the north. Go.<|endoftext|> <|startoftext|>The Battle of Darrowshire<|obj|>Place the Relic Bundle at the Darrowshire town square.<|text|>Now, you will take part in battle of Darrowshire, and you will save Joseph Redpath. Place this relic bundle in the Darrowshire town square, and the spirits of Darrowshire will rise. Join their battle and assure that these two things come to pass: Davil must survive beyond the death of Horgus, and Redpath must survive to be corrupted, then defeated. After defeating the corrupted Redpath, his spirit will be saved. Speak with him, then return to his daughter Pamela.<|endoftext|> <|startoftext|>Heroes of Darrowshire<|obj|>Obtain the Extended Annals of Darrowshire from Carlin Redpath, and obtain Davil's Libram and Redpath's Shield from the Marris Stead.<|text|>The heroes of Darrowshire held relics of their own, and inside of those relics lie more precious memories. First, speak with Carlin and obtain the Extended Annals of Darrowshire. Within the tome lies the narrative that will drive our excursion through time. Then, you will need to head west to the Marris Stead. The former owner of the Marris farmhouse collected relics from the battle of Darrowshire - for what reason, I am not certain. Gather these relics, and return to me.<|endoftext|> <|startoftext|>Uncle Carlin<|obj|>Return to Carlin Redpath at Crown Guard Tower in Eastern Plaguelands.<|text|>I'm going to play with dolly, but I don't want to play with daddy's sword after all. You'd better keep it. Even better, can you give it to my uncle Carlin? I'm not sure where he is, but sometimes I hear him crying. It sounds like he's nearby, to the north. I hope he's not crying for me! , will you find my uncle and tell him I'm alright? If you find him say I'm waiting for him, and I want to hear the story he used to tell... the one about the rabbits and the berry jam! That story's so funny!<|endoftext|> <|startoftext|>Pamela's Doll<|obj|>Find Pamela's doll.<|text|>My auntie Marlene told me to stay here in our house because my father had to go and fight. My father's the bravest man in the whole world! But I've been here for a long time, and he hasn't come for me. Sometimes bad people come and whisper to me and I want my dad to make them go away, but he's not here! And sometimes when it gets dark I want to play with my doll but I can't because I left it in town. Will you find my doll for me?<|endoftext|> <|startoftext|>Traveling Companions<|obj|>Find someone at Crown Guard Tower who will join your caravan.<|text|>While we're waiting here at this tower, we might as well see if anybody else is headed to Light's Hope Chapel. The more, the merrier, I say! Ask around to see if anybody wants to join us on our trip. I'm sure you can find somebody who's headed to Light's Hope.<|endoftext|> <|startoftext|>Little Pamela<|obj|>Find Pamela Redpath in Darrowshire.<|text|>The battle for Darrowshire still haunts me. I wake up in cold sweats, convinced that I'm still there; that it is happening all over again. I've coped with the loss of my comrades, but the loss of my family members is still cripplingly painful. One of my kin lost during the attack was my young niece, Pamela. If you are brave enough to enter Darrowshire, will you search for any sign of Pammy? Darrowshire's ruins are due south of here.<|endoftext|> <|startoftext|>Villains of Darrowshire<|obj|>Bring the Skull of Horgus and the Shattered Sword of Marduk to Chromie at Crown Guard Tower in Eastern Plaguelands.<|text|>The Annals of Darrowshire tells of the villains of that battle. It tells how the ghoul lord Horgus the Ravager was destroyed by Alliance forces during the battle. He was slain among the foothills north of here, and his skull remains there. Marduk the Black was never defeated, but his fabled sword now rusts, ownerless. It can be found near the road to our southeast. Retrieve these items. I know not why, but I am certain their fate lies with you.<|endoftext|> <|startoftext|>Rough Roads<|obj|>Slay 13 Plaguebats along the path to Light's Shield Tower.<|text|>The Argent Crusade built these towers to be points of light in the darkness of the Plaguelands. I walk the paths between these towers, protecting and maintaining them. The roads have been dangerous lately. Plagued wildlife runs rampant, and bats swoop down upon unsuspecting travelers. It would make the next leg of my journey much easier if you could clear some of this wildlife out of the way for me.<|endoftext|> <|startoftext|>The Terrors of Iso'rath<|obj|>Rescue Hargoth Dimblaze, Earthmender Duarn, Stormcaller Jalara, and Stormcaller Mylra.<|text|>We need you! You were stuck in some kind of nightmare. So are many of the other shaman. It doesn't matter... our plan is falling apart. Some of our shaman are channeling protective auras that should combat the digestive juices and keep you alive, but we need you to rescue the other shaman from the tentacles. We won't be able to defeat Iso'rath without them! Don't stay out in the stomach without the other shaman for too long or you'll be digested alive!<|endoftext|> <|startoftext|>A Strange Historian<|obj|>Bring Joseph's Hunting Blade to Chromie.<|text|>That sword belonged to Joseph Redpath, Pamela's father - though you probably already knew that. I wish Joseph could again be with his daughter, but it cannot be so. His soul was twisted by the Scourge, and he became a monster. Pamela's fate is sealed, but perhaps we can change Joseph's fate. A strange gnome arrived here at this tower not long ago. Her name is Chromie. Take that sword to her. I have a feeling she will be able to help us.<|endoftext|> <|startoftext|>Nightmare<|obj|>Destroy the Brain of Iso'rath.<|text|>Iso'rath's brain is revealed! The shaman you've saved should keep you somewhat safe amidst his defenses. Strike at the brain and destroy Iso'rath!<|endoftext|> <|startoftext|>The Maw of Iso'rath<|obj|>Mount a gryphon to join the attack on Iso'rath.<|text|>We are ready to attack the beast. First, we need to destroy it's tentacles, then Yevaa will perform a ritual to summon a powerful fire elemental that we will drop into its maw. I want you to fly out with our first group attack. Hold steady until an opportunity presents itself, then join the battle with the rest of the shaman in cutting the tentacles down. Take any one of the gryphons when you're ready to join the assault.<|endoftext|> <|startoftext|>The Weeping Wound<|obj|>Speak with Earthcaller Torunscar at the Ring of the Elements.<|text|>A beast! I saw a beast. A great maw, an even greater hungering. They can't possibly know what they unleashed. It is here. Its terrible shapeless body is erupting right into the Highlands. I saw you in my vision. You struggle with the Earthen Ring to contain the beast. You will face the darkness. Go now, before the beast grows in power. Speak to Earthcaller Torunscar at the Circle of the Elements, northwest of here atop the ridge beyond the ruined Drakgor Encampment. Hurry!<|endoftext|> <|startoftext|>Devoured<|obj|>Defend yourself and Earthcaller Yevaa from Iso'rath's bodily defenses.<|text|>We knew this was a possibility, but we had no idea how the beast would defend itself. Iso'rath's body is reacting quickly to our threat. I can complete the summoning from here, but only if you can hold back Iso'rath's defenses. Keep them busy! We will survive this!<|endoftext|> <|startoftext|>The Maw of Madness<|obj|>Speak to Earthcaller Torunscar at the Ring of the Elements.<|text|>I can't believe it. Me own son - me own flesh and blood! Throwing his lot in with those fiends from the Twilight's Hammer. Did you see what he became when he tried to destroy the wedding? Oh ... why? Why? It's that beast. The enormous mouth emerging from the earth to our west. "The Maw of Madness!" My son said it spoke to him, but I thought it was just nightmares. The Earthen Ring is trying to destroy it. Go to Earthcaller Torunscar, west of here, and see how you can help!<|endoftext|> <|startoftext|>Tarenar Sunstrike<|obj|>Find Tarenar Sunstrike at Death's Step in Eastern Plaguelands.<|text|>As soon as we stopped, they made a bet about "who could kill the most undead in five minutes." It's been an hour, and I'm still waiting for them to come back. I saw Tarenar run off to the southeast. Unfortunately, I can't leave the caravan here by itself. If you end up traveling in that direction, could you find him and send him back to me?<|endoftext|> <|startoftext|>The Worldbreaker<|obj|>Defeat Deathwing, the Aspect of Death.<|text|>There's no time! Deathwing struck before we could form against him. If you do not stop him, the Earthen Ring will end this day!<|endoftext|> <|startoftext|>Just Encased<|obj|>Obtain 8 vials of Crypt Bile from nerubians in Terrorweb Tunnel.<|text|>You should have seen me fight! I must have killed six of those beasts, when... Oh wait, you can count the bodies, can't you? OK, fine. I killed four of them, when the fifth one shot me with this web. To make things even worse... when he blasted me with web juice, my mouth was open! I can't seem to break these webs, and I doubt you'll be able to, either. No, you'll have to get some of the stomach juice from those undead spider-things. That'll do the trick.<|endoftext|> <|startoftext|>What I Do Best<|obj|>Kill 5 Death's Step Miscreations at Death's Step in Eastern Plaguelands.<|text|>I remember when I was young, I would sneak off into the Ghostlands and just beat up zombies for hours on end. Nobody even PAID me. I just did it. Now, look in front of you. Those are some serious zombies. I was just about to start beating them up, too. Care to join me?<|endoftext|> <|startoftext|>Onward, to Light's Hope Chapel<|obj|>Board Fiona's Caravan at the Thondroril River in Eastern Plaguelands.<|text|>Now that the boys are back, we can head out. You headed east? Please, join us! I insist! Yesterday, we were in the Menders' Stead, and I was telling Tarenar, "We have two paladins and a shopkeeper, but you know what we really need? A !" Don't look at me that way! I'm serious! Come on, hop in the cart.<|endoftext|> <|startoftext|>A Gift For Fiona<|obj|>Obtain 10 samples of Plaguehound Blood.<|text|>My traveling companion, Fiona, runs a small vendor's shop out of her caravan. She and I, along with our friend Gidwin, are all on our way to Light's Hope Chapel. I'm sure you can join us, if you like... though Fiona might be a little mad at me. Fiona always forgets why she's mad if you give her a gift. Kill some of the plaguehounds north of here, then bring their blood to Fiona at the caravan, down by the river. She'll love it. We'll talk again there.<|endoftext|> <|startoftext|>Gidwin Goldbraids<|obj|>Find Gidwin Goldbraids in Eastern Plaguelands.<|text|>I love my boys, don't get me wrong. But I TOLD them that I needed FIVE MINUTES to water and brush the horses, and what did they do? They made a stupid bet with each other and ran off! I should have known better... this always happens. Gidwin's the short one. He headed north, along the river. If you're headed that direction, would you tell him to come back? We've got to get to Light's Hope Chapel, and I'm not against leaving without him.<|endoftext|> <|startoftext|>Moist Around the Hedges<|obj|>Collect 5 Moist Grizzlecombs in Grizzleweald.<|text|>These fruit appear to be food to grell. Old Grizzleback might appreciate it if they were removed from the village.<|endoftext|> <|startoftext|>On Whose Orders?<|obj|>Recover the Orders from High Command.<|text|> The 7th Legion are an elite special ops regiment. They've been there, behind the scenes, for almost every major offensive and military engagement the Alliance has ever done. This is bad news. How did they get past our warships? And on whose orders are they here? We need to get our hands on their orders. This Pietro character will undoubtedly have vital information. Find him at the Cathedral Quarter in Gilneas City and take him out. Search his corpse for clues.<|endoftext|> <|startoftext|>Greasing the Wheel<|obj|>Loot 10 Banshee's Bells from the shore of the Thondroril River.<|text|>Sorry about that. I was pretty sure you were one of those spider-beasts, doing a bad impression. How do you do? Gidwin Goldbraids, at your service. I'm in a bit of a hurry back to my caravan, but I was wondering if you might do me one last favor? My pal Fiona runs a small shop, and she could probably use some of these herbs that grow along the river shore. I'm thinking if we give her some nice herbs, she'll be MUCH less likely to murder me. That's the plan, anyway.<|endoftext|> <|startoftext|>A Fitting Weapon<|obj|>Go to Shadowfang Keep and obtain the Silverlaine Family Sword from Baron Silverlaine, 5 crates of Moonsteel Ingots, and 5 Deathless Sinew.<|text|>From your earliest days, your trainers always knew you would make your mark on the Horde. You have fought bravely and given our enemies reason to fear. As a reward for your dedication, the warchief has commissioned his personal smith to forge a special weapon. The cursed Shadowfang Keep in Silverpine Forest is the only place to get the materials you'll need. Travel there and find the lost Silverlaine family sword, a supply of moonsteel ingots, and sinew from the ghouls and geists infesting the keep.<|endoftext|> <|startoftext|>Landgrab<|obj|>Slay 12 Axebite Marines on the Twilight Shores in Twilight Highlands.<|text|>The Horde's Axebite Marines are all up in my precious, precious beach. Kill them.<|endoftext|> <|startoftext|>Wrath and Justice<|obj|>Use the Scouting Map and complete the mission, "Wrath and Justice."<|text|>A new mission requires our attention, Highlord . Hearthglen has come under attack by a small demon army. No doubt, they are testing our strength... and our patience. Strength we have in bounds, but my tolerance wears thin. I suggest we send our champions and troops to deal with this threat.<|endoftext|> <|startoftext|>Recruiting the Troops<|obj|>Speak to Commander Ansela and recruit a squad of Squires.<|text|>Commander Ansela is a grizzled war veteran and seasoned teacher. Many of our most valiant knights once trained under her. Go speak to her now, and recruit a squad of Squires.<|endoftext|> <|startoftext|>Tech It Up a Notch<|obj|>Speak to Alamande Graythorn and choose a class hall upgrade.<|text|>Alamande Graythorn is well known among scholars of the Light. He has long since retired from battle, but his mind is sharp as ever. I wouldn't be surprised if he could take a bout or two in a duel, either. Speak to him and see if he has any knowledge to share regarding the improvement of our order hall.<|endoftext|> <|startoftext|>If Words Don't Work...<|obj|>Bribe Arluin with 800 Ancient Mana.<|text|>Unless you have something worth risking my life for, I will not budge. Vanthir must have told you that my services do not come cheap. Let's say... enough mana to sustain me for a month. <|endoftext|> <|startoftext|>Dark Storms<|obj|>Use the Scouting Map and complete the mission, "Dark Storms."<|text|>Greetings, Highlord. Beside me is the Scouting Map. From it, you can direct our allies to carry out vital assignments across the Broken Isles. The first task is critical - the storms above the Tomb of Sargeras are intensifying. We should send our champions to keep an eye on that region, and scour the area for possible survivors.<|endoftext|> <|startoftext|>The Blood Matriarch<|obj|>Enlist Lady Liadrin as a champion of the Order of the Silver Hand.<|text|>I am but the first of many; you must find the holiest of paladins to champion our order. There is one other I believe deserves such an honor - Lady Liadrin, Matriarch of the Blood Knights. Go speak to her now.<|endoftext|> <|startoftext|>Growing Power<|obj|>Speak to Maxwell Tyrosus at the Sanctum of Light.<|text|>Lord Maxwell Tyrosus has requested your presence back at the Sanctum of Light. Our campaign to defend the Broken Isles is getting under way, and we need you at the helm.<|endoftext|> <|startoftext|>A Big Score<|obj|>Attack the Magistrix's arcwine shipment and bring Arluin his cut of the stolen goods.<|text|>I'm not rich in anything but information, but maybe that can be of use to someone with your skills. You helped me, now you can help yourself. The Magistrix receives a daily shipment of arcwine, which travels to the palace with a heavy escort. I can share the location, provided you leave me a cut of the goods. One of my men has infiltrated the group and will hold up the delivery long enough for you to strike.<|endoftext|> <|startoftext|>Seek the Unsavory<|obj|>Speak to Vanthir.<|text|>This is just... unspeakable. Margaux risked everything to get these mana wyrms to us. I cannot let it end this way. I need you to find someone who can make this right. Someone who will do whatever it takes to see Overseer Durant slain. Speak with Vanthir. I am certain he will know exactly who we need.<|endoftext|> <|startoftext|>Balance to Spare<|obj|>Collect 8 Shadescale Flyeaters.<|text|>Our tour is just about over. I will let you loose to 'walk the orchard', as is proper at this stage. While you are there, you will notice a large number of mana wyrms floating about. I am certain the vineyard would not miss a handful of them. Good luck with your insect problem, friend. <|endoftext|> <|startoftext|>Silkwing Sabotage<|obj|>Slay 8 Tattered Silkwings.<|text|>Moths. Who ever heard of something so... barbaric! They are eating our crop and the mana wyrms do nothing to deter them. You. You seem capable. Deter these creatures so we can complete our harvest on schedule. Ahem. Please.<|endoftext|> <|startoftext|>Intense Concentration<|obj|>Catch 15 drops of Nightwell Essence using an Energy Vessel.<|text|>This is a rare treat, I hope you know. Not just anyone is allowed to stand on this hallowed ground. To participate in the demonstration, simply take up an energy vessel and wade into the pool beside us. Catch the delicate dewdrops of Nightwell energy in the bowl as they fall- this is the only way one can safely manage its essence. Once your vessel is full, proceed to our demonstration cask and gently pour the amalgamation into it. Enjoy!<|endoftext|> <|startoftext|>Reversal<|obj|>Locate Margaux.<|text|> I was meant to meet you and Margaux here so I could escort you from the Vineyard. My mistress Margaux is never late. I fear that something terrible may have happened. Please find her and make sure she is well.<|endoftext|> <|startoftext|>Make an Entrance<|obj|>Meet with Ly'leth Lunastre outside the Twilight Vineyards.<|text|>I need you to infiltrate the Twilight Vineyards and bring back something to deal with these insects. To do that, you will need a way to bypass the guards that keep the orchards secure. Ly'leth will be able to help us there. I will arrange to have her meet you near the entrance. Go quickly!<|endoftext|> <|startoftext|>The Old Fashioned Way<|obj|>Participate in a juicing demonstration.<|text|>While you experienced the raw majesty that is Nightwell Infusion, Margaux was busy preparing another demonstration for you. Head across the bridge and to the left, then again across a bridge and to your right. You will find her on the juicing veranda. Enjoy the remainder of your tour! <|endoftext|> <|startoftext|>How It's Made: Arcwine<|obj|>Follow Margaux through the Vineyard. Exchange information where possible.<|text|> While we walk through the Vineyard, we may find time to exchange information. Try not to look alarmed at what you see, hm? Shall we press on?<|endoftext|> <|startoftext|>The Fruit of Our Efforts<|obj|>Taste the Honeyed Infusion, Supple Nectar, and Unctuous Draught.<|text|>It is my job to maintain appearances here. You will have to endure a little showmanship while I walk with you through the vineyard. It is the only way to avoid suspicion. I will try to help you as I can, but only when it is safe to do so. Come with me- our first stop is the tasting pavilion. There you can sample some of our work.<|endoftext|> <|startoftext|>Moths to a Flame<|obj|>Collect 4 Underglow Locusts.<|text|>No doubt you have noticed our guests. I have watched them for a time and seen how they are attracted to the tree. I do not know if they are harmful to our sapling, but we cannot take that chance. Collect a handful of the insects and bring them to me. I will examine them and determine if they are to be left alone.<|endoftext|> <|startoftext|>Favored of the Light<|obj|>Go to Shadowfang Keep and obtain the Commander's Holy Symbol from Commander Springvale, 5 bundles of Moontouched Wood, and 5 Ghostly Essence.<|text|>The Light truly shines in you and your dedication to the Alliance. You serve as an example to your fellow priests and comrades in arms. In recognition of your deeds, King Wrynn has commissioned the royal enchanter to create a special staff. The materials for such a weapon can only be found in the cursed Shadowfang Keep in Silverpine Forest. Travel there and find the lost holy symbol of Commander Springvale, a supply of moontouched wood, and ghostly essence from the spirits haunting the keep.<|endoftext|> <|startoftext|>Favored of Elune<|obj|>Go to Shadowfang Keep and obtain the Commander's Holy Symbol from Commander Springvale, 5 bundles of Moontouched Wood, and 5 Ghostly Essence.<|text|>You are a true servant of Elune, an example to our people, and stalwart servant of the Alliance. The Temple of the Moon and the court of Stormwind wish to honor your achievements. We have commissioned the royal enchanter to create a staff for you. The materials for your staff can only be found in the cursed Shadowfang Keep in Silverpine Forest. Travel there and find the lost holy symbol of Commander Springvale, a supply of moontouched wood, and ghostly essence from the spirits haunting the keep.<|endoftext|> <|startoftext|>The Captive Bride<|obj|>Speak with Lakota Windsong at Darkcloud Pinnacle in Thousand Needles.<|text|>Lakota Windsong! Why did I not think of this before? Arnak kidnapped Lakota years ago and tried to force her to be his bride. With help, she was able to escape, but in the chaos of the recent attack on Freewind Post, he took her again. She must be near. She has become quite the shaman in recent years. I am sure that she will understand the significance of the rattle, the writ, and the drums.<|endoftext|> <|startoftext|>The Zealot Rises<|obj|>Raise Sally Whitemane as a Death Knight.<|text|>Sometimes the line between hero and villain is nothing more than perception. As High Inquisitor, Sally Whitemane saw herself as a champion of humanity in the war against the scourge. Yet under her leadership the Scarlet Crusade slew the living along with the undead. Death can bring a silent peace to the soul, but not for Sally Whitemane. Her death is one of regret and unrest. We will offer her the chance to atone for her crimes. The price will be high, but I have little doubt she will pay it.<|endoftext|> <|startoftext|>The Circle's Future<|obj|>Go to Shadowfang Keep and obtain Walden's Elixirs from Lord Walden, 5 bundles of Moontouched Wood, and 5 Deathless Sinew.<|text|>The Cenarion Circle is pleased with your progress. You are a credit to all druids and we look to you and your peers as the future of of our brotherhood. The circle has decided to honor you with the creation of unique staff. The rare and powerful materials needed for your staff can only be found in Shadowfang Keep inside Silverpine Forest. Travel there and retrieve Lord Walden's collection of elixirs, a supply of moontouched wood, and sinew from the ghouls and geists infesting the keep.<|endoftext|> <|startoftext|>Argent Reinforcements<|obj|>Obtain 4 Banshee Essences.<|text|>The Scourge have some sort of ward in place that's preventing me from opening a portal so that our reinforcements can help us take the city! It's like a neverending screaming inside of my head! Agh! I'm doing all I can to retain my sanity from that noise with this barrier. My best guess is that the banshees are maintaining the defense. If you could bring me some of their essences, I think I can use them to counteract the ward and get our boys in here!<|endoftext|> <|startoftext|>Vengeance for Our Soldiers<|obj|>Kill 10 7th Legion Submariners.<|text|>7th Legion... They rushed us in the dead of the night. Their captain barked orders as the submariners slaughtered my men. Then he came to me, put his face in mine, and said something I'll never forget: "The name's Master Sergeant Pietro Zaren, officer in the 7th Legion. When you see your soldiers being slaughtered in your nightmares - if you even still dream - remember my name and tremble." Avenge my soldiers! Kill the 7th Legion occupying the Cathedral Quarter of Gilneas City, southwest of here.<|endoftext|> <|startoftext|>The Scarlet Commander<|obj|>Slay High Commander Goodchilde.<|text|>There is only one more obstacle standing between us and the tomb of Sally Whitemane. High Commander Goodchilde guards the path to the tomb. Although he is a zealot and a murderer, he is still a hardened knight who has dedicated his life to the eradication of our kind. He should not be underestimated... Slay him and our work here will be nearly done.<|endoftext|> <|startoftext|>The Captive Bride<|obj|>Speak with Lakota Windsong at Darkcloud Pinnacle in Thousand Needles.<|text|>Of course! Lakota Windsong! Why didn't I think of this before? Arnak kidnapped Lakota years ago and tried to force her into being his bride. She managed to escape, but in the chaos of the recent attack on Freewind Post, he took her again. She has to be around here somewhere. She's become quite the mystic in recent years. I'm guessing she'll know what to do with these tauren artifacts.<|endoftext|> <|startoftext|>Break in Communications: Rutsak's Guard<|obj|>Find Captain Rutsak at Rutsak's Guard in the Ruins of Gilneas.<|text|> Our next outpost is Rutsak's Guard, located due east of Dreadwatch. Make your way to Rutsak's while avoiding the worgen rushers. You don't want to deal with those monsters by yourself. If you make it there in one piece, look for Captain Rutsak. Just be prepared for the worst.<|endoftext|> <|startoftext|>Blessings of the Elements<|obj|>Go to Shadowfang Keep and obtain Walden's Talisman, the Book of Lost Souls, and 5 Ghostly Essence.<|text|>Your talent has attracted much attention in shamanic circles. Word of your mastery of the elements and dedication to the Alliance has even reached the palace. In recognition of your service, King Wrynn has commissioned the royal armorer to forge a special weapon. The materials for your weapon can only be found in Silverpine Forest's cursed Shadowfang Keep. Travel there and retrieve Lord Walden's talisman, the Book of Lost Souls, and the essence of the ghosts haunting the castle.<|endoftext|> <|startoftext|>A Boon for the Powerful<|obj|>Go to Shadowfang Keep and obtain the Tenebrous Orb from Lord Godfrey, the Book of Lost Souls, and 5 Ghostly Essence.<|text|>The king is finally beginning to take note of our power and our value to the Alliance, thanks to your deeds. Perhaps they are beginning to accept our kind. King Wrynn has commissioned the royal enchanter to create a powerful weapon in recognition of your achievements. The materials you will need come from Silverpine Forest's Shadowfang Keep. Travel there and obtain the tenebrous orb held by Lord Godfrey, the Book of Lost Souls, and the essence of the ghosts haunting the castle.<|endoftext|> <|startoftext|>Liquid Gold<|obj|>Find a vial of Stratholme Holy Water.<|text|>As the Scourge swept through Stratholme like a plague, the Knights of the Silver Hand manufactured holy water to use against the invaders. They stored it inside small crates along with other vital supplies, and distributed them throughout the city. Unfortunately, the citizens turned into Scourge reinforcements before the supplies could ever be used! These supply crates will prove extremely useful to our efforts. Bring me a vial of Stratholme Holy Water, we need to have it replicated in mass quantities.<|endoftext|> <|startoftext|>Mastering the Arcane<|obj|>Go to Shadowfang Keep and obtain Silverlaine's Enchanted Crystal from Baron Silverlaine, 5 bundles of Moontouched Wood, and 5 Ghostly Essence.<|text|>You have proven yourself a brilliant student and a dedicated servant of the Alliance. Word of your accomplishments has even reached the ears of the king. In recognition of your service, King Wrynn has commissioned the royal enchanter to create a special weapon. The materials required for your staff are found only in Silverpine Forest's cursed Shadowfang Keep. Travel there and find a lost heirloom of the Silverlaine family, a supply of moontouched wood, and the essence of the ghosts haunting the keep.<|endoftext|> <|startoftext|>Break in Communications: Dreadwatch Outpost<|obj|>Investigate Dreadwatch Outpost.<|text|>I'm not gonna lie to you. What I'm about to ask you to do is suicide. Chance of failure is about 95%. All communication from Dreadwatch Outpost has been severed. With the worgen constantly rushing us we have no means by which to get to Dreadwatch to check on our soldiers. I need you to head south to the outpost and check on our soldiers. I'll keep in contact through the Forsaken communication device - F.C.D. - from here on out. KEEP CLEAR OF THE MAIN ROAD.<|endoftext|> <|startoftext|>A Royal Reward<|obj|>Go to Shadowfang Keep and obtain the Springvale's Sharpening Stone from Commander Springvale, 5 crates of Moonsteel Ingots, and 5 Deathless Sinew.<|text|>SI:7 has been watching your progress with interest. You service to the Alliance is well-known and tales of your deeds have reached the king's ears. In recognition of your service, King Wrynn has commissioned the royal armorer to forge a special weapon. The cursed Shadowfang Keep in Silverpine Forest is home to the exotic materials for your weapon. Travel there and recover Commander Springvale's sharpening stone, a supply of moonsteel ingots, and sinew from the ghouls and geists infesting the keep.<|endoftext|> <|startoftext|>Corrosion Prevention<|obj|>Moxie Steelgrille wants you to dissolve 10 oozes and report back to her at Beezil's Wreck.<|text|>Just look at this area! It's swarming with oozes. If I don't find some way to keep them under control, they'll corrode the wreckage and the zeppelin's cargo! I can't go back empty-handed! Help me dissolve these oozes before they've digested everything! This device, when powered, will concentrate energy on the slimes, causing them to explode. The zeppelin's fragmented power core should power the device. The one near the main crash works all the time, but the others flicker on and off.<|endoftext|> <|startoftext|>The Zeppelin Crash<|obj|>Speak with Moxie Steelgrille at Beezil's Wreck.<|text|>Not long ago, a goblin zeppelin crashed to the east. A representative of the Steamwheedle Cartel passed through here a few days ago. She was looking for information about the zeppelin's cargo and its pilot, Beezil, but none of us really got a good look at the crash. I doubt she'll be able to clean up after the wreck by herself, much less recover whatever cargo the vessel might have carried. If you have time, you may want to check up on her out at Beezil's Wreck, due east of here, near the mountains.<|endoftext|> <|startoftext|>Secure the Cargo!<|obj|>Moxie Steelgrille at Beezil's Wreck wants you to recover 8 pieces of Zeppelin Cargo.<|text|>This zeppelin was carrying six months' worth of supplies to us at Mudsprocket! Sure, they've been able to barter for some of what they need, but they won't hold out forever. I've been sent out here to recover what I can of the cargo, but the wreckage is scattered all over the marsh in this area. I'm sure a lot of the cargo didn't survive the crash, but are you willing to help me recover what we can?<|endoftext|> <|startoftext|>The F.C.D.<|obj|>Recover the Forsaken Communication Device.<|text|>Communications are down with all of our frontline outposts. As of right now I don't have a damn clue as to the status of our troops in Gilneas. We need to re-establish communications. I need you to head west into the headlands and find our outpost on the coast. By now the soldiers there are likely all dead, but their F.C.D. might be operational. Grab the device and get back to me.<|endoftext|> <|startoftext|>A Well-Earned Reward<|obj|>Go to Shadowfang Keep and obtain the Godfrey's Crystal Scope from Lord Godfrey, 5 bundles of Moontouched Wood, and 5 Deathless Sinew.<|text|>I am not the only one impressed by your progress . Your mastery of bow and pet and your dedication to the Alliance have reached the ears of King Wrynn. In recognition of your service, the king has commissioned the royal bowyer to craft a special weapon. The cursed Shadowfang Keep in Silverpine Forest is home to the unique materials needed for your weapon. Travel there and obtain the scope from Lord Godfrey's gun, a supply of moontouched wood, and sinew from the ghouls and geists infesting the keep.<|endoftext|> <|startoftext|>The Reagent Thief<|obj|>Collect 6 vials of Marsh Venom from Darkfang Creepers or Noxious Shredders.<|text|>If there's one thing you can count on Apprentice Morlann to do, it's whine about reagents. Normally, I just ignore him, and it never works. This time, I'm going to try something different. Maybe if I replace the missing reagents before he notices, he'll leave me alone. The most common reagent we both use is marsh venom, which comes from the darkfang creepers and noxious shredders in the marsh north of the farm. If you bring me the venom, I'll replace it before Morlann notices it's gone.<|endoftext|> <|startoftext|>In Time, All Will Be Revealed<|obj|>Collect 6 Wolfsbane.<|text|>The Dark Lady has sent you and Arthura here for a very specific purpose. Before I tell you more, we must make preparations. Head east into the forest of Gilneas and search near the trees and rocks of the region for a special plant known as wolfsbane. Gather as much of the wolfsbane as you can carry and return to me. Our mission here goes far beyond the scope of the battlefield. In time, all will be revealed.<|endoftext|> <|startoftext|>Scouting the Shore<|obj|>Scout the Beach Head Control Point on the Twilight Shore. You don't need to capture it, but doing so will give your side a combat advantage and flag you for PvP.<|text|>It's them or us. Only one of us can command this beach. North of here you'll see a small hill with a commanding view of the shoreline. Whoever controls that hill will have the upper hand up and down the shore! I need to know what the current situation is. Scout the beach head control point, marked by that enormous flag, and return to me. You don't have to try to capture it, unless you're spoiling for a fight...<|endoftext|> <|startoftext|>Our Boys on the Shore<|obj|>Report to Lieutenant Emry at the Twilight Shores in the Twilight Highlands.<|text|>The situation here in the Highlands changes by the minute. Our objective is to storm the Bastion of Twilight, but I can't even secure a landing zone on the shore without the blasted Horde creating trouble. While I scrape together the remains of the fleet, I need men on the shore securing the beach head. Report to Lieutenant Emry on the shore and help his marines to beat back the Horde!<|endoftext|> <|startoftext|>Direhorn Raiders<|obj|>Kill 12 Grimtotem in Direhorn Post.<|text|>The Grimtotems up at Direhorn Post, just to the north, are getting bolder by the day. At night, you can often hear them chanting about their deeds in battle against people who've tried to settle here. They're determined to drive us from Tabetha's farm even though she's trained generations of apprentices here. We've defended the farm as best we can, but Apprentice Garion was wounded in the last attack. Go to Direhorn Post and kill any Grimtotem you can find! The attacks must stop.<|endoftext|> <|startoftext|>A Fitting Weapon<|obj|>Go to Shadowfang Keep and obtain the Silverlaine Family Sword from Baron Silverlaine, 5 crates of Moonsteel Ingots, and 5 Deathless Sinew.<|text|>From your earliest days, your trainers identified you as a natural talent. Your rapid progress and dedication have made you an example. In recognition of your service, King Wrynn has commissioned the royal armorer to forge a special weapon. Legend has it that the cursed Shadowfang Keep in Silverpine Forest is home to a variety of materials that you will need. Travel there and find the lost Silverlaine family sword, a supply of moonsteel ingots, and sinew from ghouls and geists infesting the keep.<|endoftext|> <|startoftext|>The Hand of the Light<|obj|>Go to Shadowfang Keep and obtain the Commander's Holy Symbol from Commander Springvale, 5 crates of Moonsteel Ingots, and 5 Deathless Sinew.<|text|>I have been watching your progress, and I can only conclude that the Light shines brightly upon you. You are becoming an exemplary . To honor your dedication, King Wrynn has commissioned the royal armorer to forge a special weapon. The materials to make your weapon are unique, and only found in the cursed Shadowfang Keep in Silverpine Forest. Travel there and recover the holy symbol of Commander Springvale, a supply of moonsteel ingots, and sinew from the ghouls and geists infesting the keep.<|endoftext|> <|startoftext|>Journey to Orgrimmar<|obj|>Speak with Tyelis at Grommash Hold in Orgrimmar's Valley of Strength.<|text|>A messenger just asked me to pass along an invitation. It is from Tyelis, a priest trainer and emissary from Silvermoon. He asks you to meet him inside Grommash Hold in Orgrimmar. You should make your way there immediately. It sounds important.<|endoftext|> <|startoftext|>Dark Cleric Cecille<|obj|>Speak with Dark Cleric Cecille in Grommash Hold inside Orgrimmar's Valley of Strength.<|text|>I just received a message from Dark Cleric Cecille in Orgrimmar. She requests that you join her in the audience chamber in Grommash Hold, where you can find her with the delegation from Undercity. The cleric didn't mention the purpose of your visit, but it is clearly important. Make haste.<|endoftext|> <|startoftext|>The Grimtotem Weapon<|obj|>Use the Captured Totem to set it on the ground, and kill 10 Mottled Drywallow Crocolisks or Drywallow Daggermaws near it to test its effects.<|text|>During the last Grimtotem attack, I was wounded, but not before I managed to capture a curious totem our enemies were using against us. It seemed to be emitting raw bolts of energy during the battle, but in all my experiments, I haven't managed to figure out how it works. I'll loan the totem to you if you agree to help me test it. The watery areas surrounding the farm are home to pesky mottled drywallow crocolisks and drywallow daggermaws. Try fighting the crocolisks near the totem.<|endoftext|> <|startoftext|>Seek the Shadow-Walker<|obj|>Speak with Shadow-Walker Zuru in Orgrimmar's Valley of Spirits.<|text|>Shadow-Walker Zuru requires your presence in Orgrimmar right away. Do not keep him waiting, as it sounds like a matter of some importance. You can find the shadow-walker in the Valley of Spirits inside Orgrimmar.<|endoftext|> <|startoftext|>Losing Ground<|obj|>Kill 12 Worgen Rebels.<|text|>I don't know how much longer we can hold out for. Crowley and Bloodfang's worgen know every hidey hole and safe spot in Gilneas. One minute they're standing in front of you and the next minute they're gone! We're gonna lose this war to attacks of opportunity, even though we have a superior military presence. But momma didn't raise no quitter! Forsaken until the end, my friend. Head west into the headlands and help our soldiers on the front line. Kill the attacking worgen rebels!<|endoftext|> <|startoftext|>The Seer's Call<|obj|>Speak with Seer Liwatha in Orgrimmar's Valley of Wisdom.<|text|>I just received word that you are needed in Orgrimmar. Seer Liwatha has asked for you to return to the city as quickly as you are able. Her message didn't include any other information, and the matter seemed urgent. Look for Seer Liwatha in Orgrimmar's Valley of Wisdom.<|endoftext|> <|startoftext|>The Banner of the Ebon Blade<|obj|>Place 8 Banners of the Ebon Blade to inspire your troops.<|text|>Although the Scarlet Crusade are murderous zealots, the monastery is still blessed by the Light. This places us at a disadvantage. The battle for the Scarlet Cathedral will be hard fought, Deathlord. With you fighting alongside our brothers and sisters of the Ebon Blade, they will surely be inspired to victory. Take up the banner of our order and place it near our troops to empower them. Not even the Light will stop us from our goal!<|endoftext|> <|startoftext|>Invoking the Serpent<|obj|>Defeat Arikara.<|text|>I am familiar with these artifacts. I believe that they were brought here by Magatha Grimtotem herself. But she's not amongst the Grimtotem on Darkcloud Pinnacle. She disappeared right after she arrived, and no one knows where she is now. Maybe we can find out. Take the rattle, the writ, and the drum out to Arikara's Needle. If my guess is correct, the wind serpent will appear again. You'll have to defeat it to gain knowledge of where Magatha is hiding.<|endoftext|> <|startoftext|>Raising an Army<|obj|>Raise 12 Festering Ghouls from the corpses of Scarlet Crusaders.<|text|>We underestimated the number of scarlet crusaders still residing in the monastery. The battle for control of the cathedral is taking too long. It's time to take a more resourceful approach to the battle... Raise the fallen crusaders as ghouls and send them back into the battle against their brothers and sisters. The Scarlet Crusade will not be able to hold back the tide of undeath for long.<|endoftext|> <|startoftext|>The Scarlet Assault<|obj|>Speak with Thassarian in Scarlet Monastery.<|text|>The High Inquisitor of the Scarlet Crusade?! You will not find High Inquisitor Whitemane listed in the annals of history alongside the names of fallen heroes. Still... despite her madness and zealotry she held a bond to the Light unmatched by even the greatest paladins. There are few scarlet crusaders left on this world, but Scarlet Monastery is far from abandoned. The monastery now houses the most zealous and crazed crusaders the order has left. Success will require a full blown assault.<|endoftext|> <|startoftext|>An Important Mission<|obj|>Speak with Danath Trollbane at Krasus' Landing in Dalaran.<|text|>Champion! I bear an urgent message from Danath Trollbane. He requests that you join him at Krasus' Landing. He has an urgent mission that requires your expertise!<|endoftext|> <|startoftext|>We Meet at Light's Hope<|obj|>Join the other paladins at Light's Hope Sanctum beneath Light's Hope Chapel in Eastern Plaguelands.<|text|>Before we march on the Broken Isles, we must put Highlord Tirion to rest. There is but one place suitable for a paladin of his caliber... Light's Hope Sanctum, a secret bastion of the Light hidden beneath our chapel here. Paladins the world have gathered below for the ceremony. They await your arrival to begin the ceremony.<|endoftext|> <|startoftext|>Return to the Broken Shore<|obj|>Take Danath's spare mount to the Broken Shore and provide assistance.<|text|>If I'm to assist in this war, I need firsthand information. I will fly to the Broken Shore and see the battlefield for myself. Your record as a proven commander is unquestioned, and you were there. I could use your insight. Will you accompany me to the Broken Shore? I don't anticipate engaging the enemy, but that close to the Fel Storm, one can never be sure.<|endoftext|> <|startoftext|>We Meet at Light's Hope<|obj|>Join the other paladins at Light's Hope Sanctum beneath Light's Hope Chapel in Eastern Plaguelands.<|text|>We must put Highlord Tirion to rest. There is but one place suitable for a paladin of his caliber... Light's Hope Sanctum, a secret bastion of the Light hidden beneath our chapel. Paladins the world over will join us for the ceremony. I know Tirion would want you there most of all.<|endoftext|> <|startoftext|>A Final Offer<|obj|>Investigate whatever is happening outside of the Fel Hammer.<|text|>What was that? Sounds like something's outside. Something big... You'd better get up there!<|endoftext|> <|startoftext|>The Invasion of Niskara<|obj|>Activate the Fel Hammer's control console and complete the scenario, "The Invasion of Niskara".<|text|>Everything is in place. All systems are operational and we have plenty of fuel. The Fel Hammer's jump engines are ready. Caria and Varedis know that you are coming for them. Belath's intelligence indicates that they have retreated to the demon prison world of Niskara. It's time to begin the invasion and finish this once and for all.<|endoftext|> <|startoftext|>Green Adepts<|obj|>Speak with your Illidari recruiter, Ariana Fireheart.<|text|>As much as I would love us to finesse our way to victory, the cold, hard reality is that we need more powerful forces. We are already straining Gaardoun's ability to recruit more broken. But now that we have Ariana Fireheart, she can train new demon hunters for us.<|endoftext|> <|startoftext|>Back in Black<|obj|>Use the Scouting Map and complete the mission, "Back in Black".<|text|>Before you head into the Black Temple, we need more information. The last thing we want is for you to teleport into a trap. We must discern their force structure, patrol schedule, new defenses, and what Akama eats for breakfast. I suggest you send our broken warriors to handle this. They can blend in with the rest of Akama's Ashtongue forces inside the temple. We'll get what we need to know from the ones that make it back. A champion handler or two can scout outside the temple.<|endoftext|> <|startoftext|>Securing Mardum<|obj|>Use the Scouting Map and complete the mission, "Securing Mardum".<|text|>There has been increased demonic activity below on Mardum. There are still demons leftover down there from when we first invaded. To eliminate any threat to the Fel Hammer, it's time that they were destroyed.<|endoftext|> <|startoftext|>Make Your Mark<|obj|>Recruit Sylessa, Cyrille, and Lorin and slay Overseer Durant.<|text|>While you were out, I asked around. You are looking for Overseer Durant. Turns out he lives near the Shimmershade Garden. I can help you confront him, but you will need help. There are three individuals with the necessary skills, and they serve our cause. Tell Cyrille that the owl hoots at dusk. Inform Lorin that the saber prowls the plaza. Mention to Sylessa that the cruel caskmaster has breathed his last. They will know what to do. Speak to Vanthir when the deed is done.<|endoftext|> <|startoftext|>Grotesque Remains<|obj|>Speak to Guviena Bladesong at the Whispering Bluffs.<|text|>These grotesque remains are an amalgamation of jelly-like ooze and what appear to be dryad bones. Guviena Bladesong would be interested in seeing these.<|endoftext|> <|startoftext|>Deal With It Personally<|obj|>Kill the Devouring Darkness in Highmountain, Hertha Grimdottir in Suramar, and Theryssia in Val'sharah.<|text|>The way I see it, the Wardens owe us for all of those years we were imprisoned. Unfortunately, their new leader, Sira Moonwarden doesn't agree with my assessment. Even though your champions have already dealt with several of their escaped bounties, she wants more. In fact, as a sign of good faith, she's asking that you deal with it personally. You'll have to extinguish the flames of the kobold candles to summon forth the Devouring Darkness. The other two should be more straightforward.<|endoftext|> <|startoftext|>To Be Prepared<|obj|>Visit Alliance forces in Stormwind Harbor.<|text|>Allies from across Azeroth have come to Stormwind to support our efforts against the Burning Legion. Before you ship out, you should pay them a visit. Every bit of preparation helps!<|endoftext|> <|startoftext|>Invoking the Serpent<|obj|>Defeat Arikara.<|text|>I am familiar with these artifacts. I believe that they were brought here by Magatha Grimtotem herself. But she's not amongst the Grimtotem on Darkcloud Pinnacle. She disappeared right after she arrived, and no one knows where she is now. Maybe we can find out. Take the rattle, the writ, and the drum out to Arikara's Needle. If my guess is correct, the wind serpent will appear again. You'll have to defeat it to gain knowledge of where Magatha is hiding.<|endoftext|> <|startoftext|>Grimtotem Chiefs: The Chief of Chiefs<|obj|>Slay Arnak Grimtotem.<|text|>And now the time has come to take out the leader of all of the Darkcloud Pinnacle Grimtotem: Arnak Grimtotem. It is said that he's the disgraced nephew of Magatha Grimtotem, the Elder Crone and matriarch of the Grimtotem clan. Supposedly, his indiscretions have left him in a state of disfavor with her. But none of that matters right now. All that matters is that we kill him. For good this time.<|endoftext|> <|startoftext|>Grimtotem Chiefs: Grundig Darkcloud<|obj|>Slay Grundig Darkcloud.<|text|>One of the infamous Grimtotem leaders of the Stonetalon Mountains has returned home. We should take this opportunity to make sure that he doesn't go anywhere else.<|endoftext|> <|startoftext|>Grimtotem Chiefs: The Chief of Chiefs<|obj|>Slay Arnak Grimtotem.<|text|>The time has come to deal with the leader of the Darkcloud Pinnacle Grimtotem: Arnak Grimtotem. He is the disgraced nephew of Magatha Grimtotem, the Elder Crone and matriarch of the Grimtotem clan. His indiscretions have left him in a state of disfavor with her. None of that matters now. All that matters is that we deal with him. Once and for all.<|endoftext|> <|startoftext|>The Drums of War<|obj|>Collect the Drums of War.<|text|>Whatever it is that the Grimtotem are doing with the Drums of War, we do not want them to keep them. Do not worry, we will figure out what is going on here. But first, we need to gather all of the artifacts.<|endoftext|> <|startoftext|>The Drums of War<|obj|>Collect the Drums of War.<|text|>Whatever the Grimtotem are doing with these Drums of War, we don't want them to have them. Don't worry, we'll figure it all out. But first, we need to gather all of the pieces of the puzzle.<|endoftext|> <|startoftext|>Korok the Colossus<|obj|>Take Korok's Second Head to Forward Commander Onslaught at Forsaken Forward Command in the Ruins of Gilneas.<|text|>The monstrosity has fallen, granting a brief reprieve to the Forsaken soldiers on the front lines. Take Korok's second head and return it to Forward Commander Onslaught at Forsaken Forward Command.<|endoftext|> <|startoftext|>Grimtotem Chiefs: Grundig Darkcloud<|obj|>Slay Grundig Darkcloud.<|text|>One of the most accomplished Grimtotem leaders of the Stonetalon Mountains has returned home. We must make the most of this chance and put an end to his campaign of terror once and for all.<|endoftext|> <|startoftext|>The Writ of History<|obj|>Collect the Writ of History.<|text|>The Rattle of Bones is a part of shu'halo ancient myth. It is always connected with the Writ of History and the Drums of War. They are supposed to be powerful tauren artifacts; gifts from the Earth Mother if the tales are to be believed. I cannot imagine Her being connected with the drums, though. We must be vigilant if we are to find the other two. The writ will look like a pictographic scroll if memory serves.<|endoftext|> <|startoftext|>The Writ of History<|obj|>Collect the Writ of History.<|text|>In shu'halo myth, the Rattle of Bones is connected with the Writ of History and the Drums of War. They are supposed to be powerful tauren artifacts. We must keep our eyes peeled if we're to find the other two. The writ will most likely look like some kind of pictographic scroll if the stories are to be believed.<|endoftext|> <|startoftext|>Grimtotem Chiefs: Elder Stormhoof<|obj|>Slay Elder Stormhoof.<|text|>Elder Stormhoof is a shaman chief of immense power. He was taught by Magatha Grimtotem, the Elder Crone, leader of the Grimtotem clan. We know that he is here and that he has been training their geomancers. We have to kill him.<|endoftext|> <|startoftext|>The Rattle of Bones<|obj|>Give the Rattle of Bones to the Freewind Brave at Darkcloud Pinnacle in Thousand Needles.<|text|>A tauren rattle lays here, exuding supernatural power. Its keepers slain, the artifact is undefended. Surely the brave will have some insight into its significance?<|endoftext|> <|startoftext|>Darkcloud Grimtotem<|obj|>Slay 20 Grimtotem Tauren at Darkcloud Pinnacle.<|text|>There is no alternative: if you intend to win a battle, you must spill the enemy's blood. In this case, unfortunately, a lot of it. You know what we have to do.<|endoftext|> <|startoftext|>Grimtotem Chiefs: Elder Stormhoof<|obj|>Slay Elder Stormhoof.<|text|>Elder Stormhoof is a shaman of immense power. Supposedly, he is a direct disciple of Magatha Grimtotem, the Elder Crone, leader of the Grimtotem clan. We know that he's here and that he's been training their geomancers. We have to kill him.<|endoftext|> <|startoftext|>Grimtotem Chiefs: Isha Gloomaxe<|obj|>Slay Isha Gloomaxe.<|text|>Sentinel training 101: take out their leaders and your enemy's forces will soon fall apart. We're going to do just that. Isha Gloomaxe is the closest of the Grimtotem chiefs. Let's see if we can't take her measure.<|endoftext|> <|startoftext|>No Weapons For You!<|obj|>Burn 8 Grimtotem Weapon Racks.<|text|>The Grimtotem want to fight? Let us see how well they do without their weapons. I'm sure you must have something that burns. Set their weapon racks ablaze, my friend. Let nature take its course.<|endoftext|> <|startoftext|>Grimtotem Chiefs: Isha Gloomaxe<|obj|>Slay Isha Gloomaxe.<|text|>Basic brave philosophy dictates that if you kill the leaders of your enemy's forces, they will soon fall into disarray. We are going to do just that. Isha Gloomaxe is the closest of the Grimtotem chiefs. We will test her and her axe, and she will be found wanting.<|endoftext|> <|startoftext|>The Grimtotem Plot<|obj|>Collect 4 Grimtotem Notes from Grimtotem Elders and combine them to form the full Grimtotem Battle Plan.<|text|>With the activities of the Grimtotems in Thousand Needles brought to light, many tauren now regard them with suspicion. We've seen high-ranking Grimtotems engage in murder and kidnapping to advance their interests and I fear we may become their next target. Blackhoof Village, to the northeast, near Bluefen, is a large new Grimtotem settlement. Their leaders, the elders, will all have orders from Thunder Bluff. See if you can capture the orders and piece them together to learn the Grimtotems' plans.<|endoftext|> <|startoftext|>The Elements Cry Out<|obj|>Speak to Earthmender Norsala in Orgrimmar.<|text|>Do you feel it? The elements are uneasy. We members of the Earthen Ring have struggled to find the cause of the unrest. Thus far we have been unsuccessful and now turn to others that may aid us. Speak with Earthmender Norsala in Orgrimmar and see what tasks she may have for you.<|endoftext|> <|startoftext|>Darkcloud Grimtotem<|obj|>Slay 20 Grimtotem Tauren at Darkcloud Pinnacle.<|text|>There's no way around it. If you want to win a battle, you have to spill some blood. In this case... a lot of it. You know what we have to do.<|endoftext|> <|startoftext|>The Rattle of Bones<|obj|>Give the Rattle of Bones to the Feralas Sentinel at Darkcloud Pinnacle in Thousand Needles.<|text|>A tauren rattle lays here, exuding supernatural power. Its keepers slain, the artifact is undefended. Perhaps the sentinel will have some insight into its significance?<|endoftext|> <|startoftext|>Talk to Ogron<|obj|>Find Ogron to the southeast of Brackenwall Village.<|text|>I know this human, Paval Reethe. Pathetic, even for his kind. He deserted his fellow soldiers and is now hiding out in the woods. I sent Ogron out to track him down. Some of the others suspect he's been stealing from our supplies. I think I saw Ogron heading off to the southeast.<|endoftext|> <|startoftext|>No Weapons For You!<|obj|>Burn 8 Grimtotem Weapon Racks.<|text|>Alright, these cowards want to fight? Let's see how well they do without any weapons. I'm sure you must have a torch, or something. Burn their weapon racks. Burn them all!<|endoftext|> <|startoftext|>Of Love and Family<|obj|>Find 'Of Love and Family.'<|text|>Inside the Scarlet Bastion is a painting of great personal value to Highlord Tirion Fordring. Search for a painting of our twin moons. Chip away at the paint until you uncover the master work, 'Of Love and Family.' May the Light guide your actions, and please handle the painting with the utmost care.<|endoftext|> <|startoftext|>Follow the Sun<|obj|>Speak with Sunwalker Atohmo in Orgrimmar's Valley of Wisdom.<|text|>Sunwalker Atohmo sends word from Orgrimmar -- he wishes to speak with you when you're in the city. I needn't remind you that Atohmo is an honored member of our order and his requests should not be ignored. Next time you are in Orgrimmar, travel to the Valley of Wisdom and speak with him.<|endoftext|> <|startoftext|>Unbroken<|obj|>Find Earthcaller Yevaa within the Ruins of Drakgor.<|text|>We are preparing a ritual that may be of use in destroying Iso'rath, the old god bred abomination that the Twilight's Hammer have brought up from the depths. We are delayed though, for one of our strongest was captured during an assault on their encampment. Earthcaller Yevaa is within the ruins to the south. She is not dead. I am sure of it. Please, rescue her. If any of us is deserving of your aid, it is her.<|endoftext|> <|startoftext|>Mercy for the Bound<|obj|>Gather 5 Fleshburner Hearts.<|text|>It goes without saying that I had no desire to stay here, but there were materials we needed for the ritual... I delayed to secure them, and that is what lead to my capture. I will return to the circle, but I would be indebted to you if you would finish what I could not. We need hearts from the bound fire elementals that the Twilight's Hammer enslave in the western portion of the encampment. The elementals are without hope, but in this sacrifice they can extract their revenge. Find me at camp.<|endoftext|> <|startoftext|>The Elements Cry Out<|obj|>Speak with Erunak Stonespeaker in Stormwind.<|text|>Do you feel it? The elements are uneasy. We members of the Earthen Ring have struggled to find the cause of the unrest. Thus far we have been unsuccessful and now turn to others that may aid us. Speak with Erunak Stonespeaker in Stormwind and see how you might be able to aid us.<|endoftext|> <|startoftext|>Simple Solutions<|obj|>Gather 10 barrels of Pyreburn Oil.<|text|>I'm new to this gig. Very new. But ya know what? That gives me perspective! These shaman buddies of mine have come upon somethin' great, but they're too single minded! They lean on the elements and they forget to make use of the common materials all around them. In the ruins to the south, I saw those Twilight goons tote in barrels of flammable oil! They used it when they razed the town. I say we use it when we raze them.<|endoftext|> <|startoftext|>Torn Ground<|obj|>Kill 3 Tentacles of Iso'rath.<|text|>It won't be takin' much convincin' to turn us against da Twilight - dat's already our goal. We've already come to battle here though, so we may be needin' ya help before we can turn towards dere fortress. Da Twilight have already brought Iso'rath up from da ground to the south, I'm sure ya noticed. Its tentacles have been burstin' from da ground all around us. We could use a hand beatin' them down if you be willin'.<|endoftext|> <|startoftext|>Seek Out Master Pyreanor<|obj|>Speak with Master Pyreanor in Orgrimmar's Valley of Strength.<|text|>Master Pyreanor, a senior Blood Knight and advisor to the warchief, requires your presence in Orgrimmar. He has taken an interest in your training, and it is imperative that you speak with him immediately. The message I received didn't mention the reason he requested your visit, but you should set out for Orgrimmar right away. Master Pyreanor can be found in the keep in the center of the Valley of Strength.<|endoftext|> <|startoftext|>Raze Direhorn Post!<|obj|>Use Tabetha's Torch to burn the North Tent, East Tent, and the Northeast Tent at Direhorn Post.<|text|>There's no scrying necessary to see the trouble my new "neighbors" are creating. And if this is the band that burnt down the Shady Rest Inn, as you claim, there's no reason to tolerate their presence any longer. Take this torch and raze their camp to the ground! You'll find Direhorn just to the north of my farm, near the road. You can't miss it, really, as the Grimtotems have done a splendid job of announcing their presence with those totems they favor.<|endoftext|> <|startoftext|>Pushing Back<|obj|>Kill 12 Twilight's Hammer at the Ruins of Drakgor.<|text|>Da Twilight's Hammer have destroyed a Dragonmaw town to the south and are performin' dey're summonin' rituals from there. Offer dem no respite to continue wit dey're incantations. Bring tha battle to dem!<|endoftext|> <|startoftext|>Seek Out Tabetha<|obj|>Speak with Tabetha at her farm in the Quagmire.<|text|>The arms you captured in Blackhoof Village have not seen any combat beyond mere training exercises, which means the Grimtotems who destroyed the Shady Rest are still at large. To the south, in the heart of the Quagmire, lives the witch Tabetha. Though she is a human, she has dealt honorably with us and trained some of our mages. Ask her for assistance in tracking down the band of Grimtotem responsible for burning the inn. The Alliance must not be allowed to think we were complicit in the attack.<|endoftext|> <|startoftext|>Two Worthies<|obj|>Recruit Belath Dawnblade and Matron Mother Malevolence as your champions.<|text|>As our forces grow, and our reach extends ever outward, you have need of more trusted companions to handle the most important of missions. The time has come for you to elevate two worthies into the ranks of your champions. It's my opinion that you should consider recruiting Belath and Malevolence. They have both proven themselves indispensable.<|endoftext|> <|startoftext|>The Crux of the Plan<|obj|>Place the Sargerite Keystone above the Scouting Map.<|text|>We have Akama. Cordana Felsong has been eliminated. And, we have the Sargerite Keystone. Everything is falling into place. The honor is all yours.<|endoftext|> <|startoftext|>Justice Dispensed<|obj|>Return to Krog at Brackenwall Village.<|text|>I doubt the Grimtotems will give up their campaign to drive humans from the marsh, though I get the impression you probably don't mind that. At least we have dealt with the perpetrators of the crimes at the Shady Rest Inn. Go tell your leader that his vengeance has been sated.<|endoftext|> <|startoftext|>Hope Prevails<|obj|>Meet Lord Maxwell Tyrosus at Light's Hope Chapel.<|text|>Tirion... still alive! We have to save him. Light's Hope Chapel is not far from here. We must rally our forces and leave at once for the Broken Shore.<|endoftext|> <|startoftext|>Seeking Guidance<|obj|>Meet Lord Maxwell Tyrosus at Uther's Tomb in Western Plaguelands.<|text|>Highlord Tirion may be gone, but the Ashbringer is still out there somewhere. Its power would devastate the Legion. We must find it! I wish it were as simple as returning to where Tirion fell. It could be anywhere on that infernal landscape by now. I believe an old friend can help us find the blade. I ask that you place your faith in me and journey to Uther's tomb in the Plaguelands. We will seek answers there.<|endoftext|> <|startoftext|>The Riddle of Purity<|obj|>Search for the object the Monkey King has described in his riddle.<|text|>Do you seek my weapon? Then you better answer my question. "I seek something curvy and bendy but with no spine, It rushes and rushes leaving chaos behind. Sometimes it brings life, sometimes it brings death: A little is good, but a lot steals your breath. It's as common as dirt, but this part's obscure: This stuff comes from a pool that's known to be pure." Bring me what I seek.<|endoftext|> <|startoftext|>The Light Reveals<|obj|>Commune with Uther the Lightbringer.<|text|>We seek aid not from a living friend, but one who passed long ago. Uther the Lightbringer was more attuned to the subtleties of the Light than any paladin I've ever known. If we reach out to him, he may be able to help us find the Ashbringer. The ceremony has been prepared. Approach the tomb when you are ready.<|endoftext|> <|startoftext|>Sacred Ground<|obj|>Purify the graveyards in Sorrow Hill.<|text|>We must ensure that those buried here are never again disturbed. Their spirits' very presence only further perturbs the Light. This cannot continue. I must maintain this barrier to ensure none of the wayward souls enter the Lightbringer's resting place. If you can purify the graves themselves, this madness can finally cease.<|endoftext|> <|startoftext|>Keeping the Peace<|obj|>Exorcise 9 spirits.<|text|>The lost souls roaming the cemetery grounds have been drawn to the realm of the living in the wake of the Light's disturbance. In truth, they merely seek comfort... as we all do in these dark times since Highlord Tirion's passing. However, their unrest threatens the very sanctity of the tomb we have sworn to protect. If we are to restore peace here, then they must be exorcised.<|endoftext|> <|startoftext|>The Riddle of the Land<|obj|>Search for the objects the Monkey King has described in his riddle.<|text|>My weapon is strong but not for attacking, Protecting the weak is what it's enacting. In the valley are people who till the land from dawn to night, The fruits of their labor, you must show me tonight. Sacks of grain are what I require, Not just any will do, only those kissed by a fire. Bring me what I seek.<|endoftext|> <|startoftext|>The Trial at the Temple<|obj|>Accompany the Monkey King to the Temple of the Jade Serpent and obtain Fu Zan, the Wanderer's Companion.<|text|>My staff was strong and mighty without peer, but since I not its master, in time it would soon disappear. The staff was a gift from the Jade Serpent, Yu'lon, but for only a single task. With my work finished, to her again it has passed. Yu'lon be the staff's keeper, holding it for those who are blessed. To her we now go now, to announce your request.<|endoftext|> <|startoftext|>The Riddle of the Barrel<|obj|>Search for the objects the Monkey King has described in his riddle.<|text|>My weapon is great when in a fight, It's even handy when you sit for a bite. My favorite flask I've tied on it, hanging from a cord, The brews within are some of the best that I've ever scored. If you truly seek my weapon then bring me something nice to put into my belly, A powerful brew is what I want, something strong and smelly.<|endoftext|> <|startoftext|>The Wanderer's Companion<|obj|>Speak to Tak-Tak to fly to Tian Monastery and meet with the Monkey King.<|text|>Fu Zan... a wise choice. If the legends are true, its powers will be essential to our cause. We believe that the staff possessed by the Monkey King could be fabled Fu Zan, yet no one has seen him with the weapon for over a year. The Monkey King was last spotted at Tian Monastery. Be prepared for anything! He is known for being... less than forthcoming with his answers. Tak-Tak, a hozen kite-master, is skulking around west of the temple. Speak to him without delay.<|endoftext|> <|startoftext|>Jump-Capable<|obj|>Collect a Fel Engine Injector, a Soul Configuration Matrix, a Fel Engine Ignition, and a Vile Spirit Converter.<|text|>While it is true that the Fel Hammer is powered, sadly, its jump engines are non-functional. If we are going to invade a demon world, we're going to have to make the command center jump-capable. We need some replacement parts. Luckily for us, the Legion brought a couple of command centers and soul engines along with them to the Broken Isles. You will find them at Faronaar in Azsuna, and at Felsoul Hold in Suramar.<|endoftext|> <|startoftext|>Hunger's End<|obj|>Kill Ael'Yith and his construct.<|text|>I am weak. The hunger is devastating, my friend. I understand now why your dragon rests in these pools. I came to warn you but... it looks like I was too late. I hear him outside now. Ael'Yith... is... here...<|endoftext|> <|startoftext|>You're Gonna Need A Bigger Boat!<|obj|>Pull 33 Razor-Sharp Shark Teeth.<|text|>Sharks. They be the biggest threat to us pirates. Well... after scurvy, ninjas, and the judicial system. Luckily, we only have to deal wit' sharks today. Go pull some teeth out of their ugly faces 'n bring 'em back to me. I needs a new necklace!<|endoftext|> <|startoftext|>Vault of the Wardens: Vault Break-In<|obj|>Retrieve the Sargerite Keystone.<|text|>The Wardens made good on the deal. All that's left is to travel to the Isle of the Watchers off of southwest Azsuna. There, you'll need to break back in to the Vault of the Wardens and descend down into its lowest recesses where we were once imprisoned. Within the so-called Vault of the Betrayer, where the Wardens once held the Master's corpse, you'll find Sargerite Keystone. Good luck.<|endoftext|> <|startoftext|>Strange Bedfellows<|obj|>Meet Malace Shade on the bridge at the Gates of Valor and then slay Lochaber.<|text|>The reason why I came out here was to capture or kill a fel lord named, Lochaber. I am no longer in a capturing mood. I'll grab my weapon and then head up to the bridge in front of the Gates of Valor. That place is a scary mess full of Felskorn vrykul and demons. How do you think I got caught? So, I'd rather not go back in there. But, I think I know a way to get the demon to come out to us.<|endoftext|> <|startoftext|>Emerald Sisters<|obj|>Rescue 6 Sisters of the Moon in Lostlight Grotto.<|text|>The owlbeasts here are disconnected from Elune. A contingent of dryads went into their territory to find out what went wrong, but none of them have returned. I fear the worst, and I believe they are in need of rescue. While I try to learn if the owlkin can be saved, I would appreciate your help in freeing any Sisters you find in the grotto.<|endoftext|> <|startoftext|>Moon Reaver<|obj|>Defeat Boneflux and rescue Keeper Remulos in The Undergorge.<|text|>We must not delay! If Keeper Remulos is in danger, he must be protected. With the dreamcatcher, we should be able to enter the lair of the owlbeast Boneflux. It must be defeated so Keeper Remulos can break free!<|endoftext|> <|startoftext|>Vault of the Wardens: Vault Break-In<|obj|>Retrieve the Sargerite Keystone.<|text|> <|endoftext|> <|startoftext|>Dreamcatcher<|obj|>Charge the dreamcatcher using owlbeast totems in Lostlight Grotto.<|text|>I cannot hold on for much longer... I brought a dreamcatcher with me. I was to use it to steal the magic from owlbeast totems. It is the only way to break the barrier where they hold Keeper Remulos. Please help where I have failed.<|endoftext|> <|startoftext|>Where the Wildkin Are<|obj|>Slay 10 Owlbeasts and 8 Undulating Boneslimes within Lostlight Grotto.<|text|>Owlbeasts are often charged with protecting places of importance to Elune. But if her influence over them wanes or is cut off, the creatures can become dangerous. These wildkin, unfortunately, must be dealt with. The recent disturbances in Val'sharah have driven these creatures to madness. Once an individual is lost, there is only one way to address the problem. I cannot bring myself to kill one of Elune's creations, but I know what must be done.<|endoftext|> <|startoftext|>The Deserters<|obj|>Speak with Captain Garran Vimes in Theramore about Reethe.<|text|>Reethe? That coward? We threw him out of camp because he insisted on raiding the supplies of the ogres up at Brackenwall Village. We're not so many in number that we could stand up to those mindless brutes. He crossed the line one too many times, so we left him to fend for himself. Now, I helped you out... So, why don't you help us out and forget you bumped into us?<|endoftext|> <|startoftext|>Return to Krog<|obj|>Speak with Krog at Brackenwall Village.<|text|>I hope I've been helpful to you and I'm sorry I can't offer more information. My apprentices and I produce such a large volume of arms and armor that it's almost impossible to recall details about any individual piece. Not only do we outfit the braves defending tauren lands, but the Grimtotems have a particular fondness for my work. A seasoned warrior knows good work when he sees it.<|endoftext|> <|startoftext|>The Grimtotem Plot<|obj|>Collect 4 Grimtotem Notes from Grimtotem Elders and combine them to form the full Grimtotem Battle Plan.<|text|>With the activities of the Grimtotems in Thousand Needles brought to light, many tauren now regard them with suspicion. We've seen high-ranking Grimtotems engage in murder and kidnapping to advance their interests and I fear we may become their next target. Blackhoof Village, to the northeast, near Bluefen, is a large new Grimtotem settlement. Their leaders, the elders, will all have orders from Thunder Bluff. See if you can capture the orders and piece them together to learn the Grimtotems' plans.<|endoftext|> <|startoftext|>To Forsaken Forward Command<|obj|>Report to Deathstalker Commander Belmont at Forsaken Forward Command in Gilneas.<|text|>The time has come to destroy Crowley, Bloodfang and every dog at their command. To do this, though, will require cunning and planning the likes of which they would never dare dream! As one of my most trusted soldiers, I need you to go to Forsaken Forward Command, located in Gilneas, and report to Deathstalker Commander Belmont. I have sent Belmont ahead with my plans. He awaits your arrival. Arthura will escort you to Forward Command. Tell me when you are ready and I will send you on your way.<|endoftext|> <|startoftext|>Peace at Last<|obj|>Captain Garran Vimes at Foothold Citadel wants you to lay the Wreath at the Hyal Family Monument.<|text|>I wish we had a way of letting James Hyal's wife and son know that we have brought their murderers to justice. There are some who say that their spirits will know, even if we cannot reach them. It's not much, but I'd like you to lay this wreath at the Hyal family monument. It's one of the stones in the graveyard just north of Theramore's gates.<|endoftext|> <|startoftext|>The Deserters<|obj|>Get information about Reethe from Balos Jacken and the deserters in Dustwallow Marsh.<|text|>It has been a struggle maintaining a presence in the marsh, but through strength of our resolve, we have been able to maintain several defensive watchtowers throughout the area. The latest information and scouting reports I have received indicate that a group of deserters has squatted in our abandoned tower at Lost Point, southeast of the inn. The local lieutenant seems to be Balos Jacken. See if you can get some information out of him. Be warned. He may be a tough nut to crack.<|endoftext|> <|startoftext|>More than Coincidence<|obj|>Collect 7 Blackhoof Armaments from Blackhoof Village.<|text|>We've gleaned as much as we can from the ruins of the inn. I'm concerned about where the investigation will lead us from here, but we must know the truth. Between the hoofprints and the shield with Mosarn's mark, I'm led to believe that the Grimtotems may have been involved. They've recently established a settlement in the swamp, Blackhoof Village to the northeast. Travel to Blackhoof Village and search for more arms of Mosarn's manufacture.<|endoftext|> <|startoftext|>Daelin's Men<|obj|>Return the information about Reethe to Captain Garran Vimes in Theramore.<|text|>Reddon... Redpath... Ah, here it is! Lieutenant Paval Reethe. Joined the Theramore guard along with most of the recruits that came across the sea with Lady Proudmoore. Enlisted with the marines of Kul Tiras at the age of sixteen. Distinguished service, promotions... Listed as missing.<|endoftext|> <|startoftext|>Vimes's Report<|obj|>Bring Vimes's Report to Lady Jaina Proudmoore in Theramore.<|text|>You've done some good work, best I've seen from an amateur. Lady Proudmoore asked that I keep her apprised of this delicate situation, and I haven't spoken to her for some time now. I was going to deliver my report to her later, but it seems more fitting that you should be the one to speak with her about it. You can probably answer her questions better than I could.<|endoftext|> <|startoftext|>The Black Shield<|obj|>Show the Blackened Iron Shield to Caz Twosprocket in Theramore.<|text|>I'm sorry I can't be of much help, but I can refer you to someone who would be. Caz Twosprocket, one of our best blacksmiths, works the forge at the smithy. Take the shield to him, and see what he can tell you.<|endoftext|> <|startoftext|>The Earthbreaker Calls<|obj|>Speak with Terga Earthbreaker in Orgrimmar's Valley of Wisdom.<|text|>News travels upon the winds, young shaman. Your deeds have not gone unnoticed! It seems Terga Earthbreaker wishes to discuss something with you. Make your way to Orgrimmar as quickly as you can and speak with her in the Valley of Wisdom. She will be among the others who offer training.<|endoftext|> <|startoftext|>A Journey to Moonglade<|obj|>Speak with Loganaar in Nighthaven.<|text|>As you have heard, Moonglade is the home of the Cenarion Circle, the brotherhood of druids. All who dwell there do so in the peace of Cenarius. It is in that spirit that the trainer Loganaar has extended an invitation to visit him in Moonglade. You will find him in the village of Nighthaven.<|endoftext|> <|startoftext|>Grezz Ragefist<|obj|>Speak with Grezz Ragefist in the Valley of Honor.<|text|>I just received word that you are needed in Orgrimmar. Grezz Ragefist, the honored trainer of warriors in the city, has sent for you. It would not be wise to ignore such a summons. Travel quickly to Orgrimmar and the Valley of Honor where Grezz awaits your arrival.<|endoftext|> <|startoftext|>Kranosh's Behest<|obj|>Speak with Kranosh in the Cleft of Shadow.<|text|>, I have received word that you are needed back in Orgrimmar. Kranosh, one of the senior warlock trainers in the Cleft of Shadow, has something important that he wishes to discuss with you. It seems like the kind of thing that cannot wait. Make your way back to Orgrimmar and speak with him as soon as you can.<|endoftext|> <|startoftext|>Together Again<|obj|>Speak with the Feralas Sentinel at Darkcloud Pinnacle in Thousand Needles.<|text|>We saw to it that the sentinel was healed and re-equipped. I already sent her back into the field. Head back up and go to Darkcloud Pinnacle. She'll meet you there.<|endoftext|> <|startoftext|>The Shattered Hand<|obj|>Speak with Gordul in Orgrimmar's Cleft of Shadow.<|text|>A messenger just arrived from Orgrimmar bearing a communication for you. Gordul, the senior rogue trainer in Orgrimmar, has sent for you. You must head to Orgrimmar immediately and meet with him in the Cleft of Shadow. When Gordul summons you, the prudent thing to do is obey. Do not keep him waiting.<|endoftext|> <|startoftext|>An Audience with Ureda<|obj|>Speak with Ureda in the Cleft of Shadow.<|text|>I've received an urgent message from Orgrimmar for you. The renowned mage, Ureda, wants you to meet with her in Orgrimmar. I'm not sure what this is about, but if I was you, I would travel to the capital as fast as possible and seek out Ureda in the Cleft of Shadow.<|endoftext|> <|startoftext|>Grimshot's Call<|obj|>Speak with Ormak Grimshot in the Valley of Honor.<|text|>A courier from Orgrimmar just delivered a message for you. I'm to tell you that Ormak Grimshot, master of the hunters in Orgrimmar, has asked to meet with you. Travel quickly to Orgrimmar and present yourself to Ormak in the Valley of Honor.<|endoftext|> <|startoftext|>Together Again<|obj|>Speak with the Freewind Brave at Darkcloud Pinnacle in Thousand Needles.<|text|>We saw to it that the brave was healed and re-equipped. I already sent him back into the field. Head back up and go to Darkcloud Pinnacle. He'll meet you there.<|endoftext|> <|startoftext|>The Temple of the Moon<|obj|>Speak to Tyrande Whisperwind at the Temple of the Moon in Darnassus.<|text|>I have an urgent message for you from Darnassus. The message is from the High Priestess of Elune, Tyrande Whisperwind, herself! The messenger did not say what the matter concerned, but that you should travel to the Temple of the Moon in Darnassus and meet with the high priestess at once.<|endoftext|> <|startoftext|>The Chief Surgeon<|obj|>Speak to Chief Surgeon Gashweld in Stormwind's Dwarven District.<|text|>I have an urgent message for you from Stormwind. Chief Surgeon Gashweld has asked to meet with you in Stormwind. The message didn't say what the chief surgeon wanted to discuss, but you should make your way to Stormwind as quickly as you can. Look for Chief Surgeon Gashweld in the Dwarven District of the city.<|endoftext|> <|startoftext|>The Black Shield<|obj|>Speak with Captain Garran Vimes in Theramore.<|text|>Ah, I almost missed this... The leather strap on the back must have burned off, but it seems like it was made to fit a large person. I'd guess a tauren, actually. That's about all I can tell you. Tell Captain Vimes I'm sorry I couldn't be of more help.<|endoftext|> <|startoftext|>Demisette Sends Word<|obj|>Speak with Demisette Cloyce at the Slaughtered Lamb in Stormwind's Mage Quarter.<|text|>It seems that the elders in our ranks have taken notice of your progress and dedication. Demisette Cloyce, one of the oldest and most respected members of our circle, has sent word that she wishes to speak with you. You should not take such an invitation lightly. Most only speak with her in the course of their lessons, but if she has asked to see you personally, it must be an important matter. Hurry back to Stormwind and look for her beneath the Slaughtered Lamb in the Mage Quarter.<|endoftext|> <|startoftext|>An Invitation from Moonglade<|obj|>Speak to Loganaar at Nighthaven in Moonglade.<|text|>You just missed the messenger from Moonglade. He said little, except that he carried an urgent message from Loganaar, one of the honored trainers of the Cenarion Circle. Head to Moonglade as quickly as you can. The matter sounds important. Look for Loganaar in the village of Nighthaven.<|endoftext|> <|startoftext|>An Audience with the Farseer<|obj|>Speak with Farseer Umbrua in at the Golden Keg Stormwind's Dwarven District.<|text|>I have an urgent message for you from Stormwind. It seems Farseer Umbrua has asked to speak with you the next time you're in the city. The messenger gave no explanation for the farseer's invitation, but you should travel to Stormwind and find Farseer Umbrua at the Golden Keg in the Dwarven District as soon as you can.<|endoftext|> <|startoftext|>Make Haste to the Cathedral<|obj|>Speak to High Priestess Laurena in Stormwind's Cathedral of the Light.<|text|>I have an urgent message for you from Stormwind. It seems that High Priestess Laurena has asked to speak with you at the Cathedral of Light in Stormwind's Cathedral Square. The messenger did not say what the matter concerned, but that you should travel to Stormwind with all haste.<|endoftext|> <|startoftext|>Lieutenant Paval Reethe<|obj|>Find out more about Reethe from Adjutant Tesoran in Theramore.<|text|>I don't recognize the name of Lieutenant Paval Reethe. Your best bet would be to check with Adjutant Tesoran. He keeps track of all the records for the Theramore guard, from personnel to their equipment. He should be able to tell you who this Reethe is with a quick check of his books.<|endoftext|> <|startoftext|>Wulf Calls<|obj|>Speak to Wulf Hansreim in Stormwind.<|text|>Wulf Hansreim oversees the training and coordination of hunters in the service of Stormwind. He has asked to speak to you personally. As soon as you are able, travel to Stormwind and exit the Old Town district through the south gate to reach his headquarters. I have no idea what he has planned, but it sounds like he has been impressed with your rapid progress.<|endoftext|> <|startoftext|>Make Contact with SI:7<|obj|>Speak to Lord Tony Romano at SI:7 in Stormwind City.<|text|>It seems that the leaders of SI:7 have taken an interest in your progress and your service to the Alliance. Lord Tony Romano, a high ranking member of SI:7, has asked to speak with you. Look for SI:7 headquarters just southeast of Stormwind City's Old Town. I'm not sure what Romano wants with you, but it seemed important.<|endoftext|> <|startoftext|>Questioning Reethe<|obj|>Go with Ogron to speak with Reethe.<|text|>It took a long time, but I found Reethe. He hide good for a human. Ogron worried that he might be crazy after so much time in swamp. You come with me for we go get answers from him.<|endoftext|> <|startoftext|>Lord Grayson Shadowbreaker<|obj|>Speak to Lord Grayson Shadowbreaker in Stormwind's Cathedral of Light.<|text|>Lord Grayson Shadowbreaker, one of the foremost paladins in the realm, has asked to speak with you personally. I do not know what he has planned, but it sounds like he has been impressed with your rapid progress. You should make your way to Stormwind immediately and meet him inside the city's Cathedral of Light.<|endoftext|> <|startoftext|>Lieutenant Paval Reethe<|obj|>Bring Reethe's Badge to Captain Garran Vimes in Theramore.<|text|>A glint of light on the ground catches your eye from underneath the rubble. Brushing away debris and ash caked onto the object reveals the insignia of a gold anchor on white enameled on the surface: the sign of Theramore. Underneath the anchor is embossed the name "Lieutenant Paval Reethe".<|endoftext|> <|startoftext|>Suspicious Hoofprints<|obj|>Report about the suspicious prints at the Shady Rest Inn to Captain Garran Vimes in Theramore.<|text|>Rows of hoofprints lead away from the still-smoking skeleton of the Shady Rest Inn. There are at least a few visible impressions, with more rows of prints almost imperceptible in the soft mud of the marsh.<|endoftext|> <|startoftext|>Journey to the Wizard's Sanctum<|obj|>Speak with Maginor Dumas at the Wizard's Sanctum inside Stormwind's Mage Quarter.<|text|>I just received a message from Stormwind. One of Stormwind's most renowned mages, Maginor Dumas, has requested that you visit him in the Mage Quarter inside Stormwind. You will be able to find him inside the Wizard's Sanctum atop the large tower in the heart of the Mage Quarter. I do not know what he has planned, but it sounds like he has been impressed with your rapid progress.<|endoftext|> <|startoftext|>Lieutenant Paval Reethe<|obj|>Bring Reethe's Badge to Krog in Brackenwall Village.<|text|>A glint of light on the ground catches your eye from underneath the rubble. Brushing debris and ash caked onto the object reveals the insignia of a gold anchor on white, enameled on the surface: the sign of Theramore. Underneath the anchor is embossed the name "Lieutenant Paval Reethe".<|endoftext|> <|startoftext|>Rune Ruination: Runesage Floki<|obj|>Collect Floki's Rune.<|text|><|endoftext|> <|startoftext|>Rune Ruination: Runelord Ragnar<|obj|>Collect Ragnar's Rune.<|text|><|endoftext|> <|startoftext|>Rune Ruination<|obj|>Deactivate the three runestones to set Malace free.<|text|>A cage wasn't enough to hold me, so the vrykul ensorcelled these runestones to trap me in here. Each is powered by a different Felskorn rune. Unfortunately, they gave the runes to different guardians, who have all scattered to different places around Stormheim. So, if Sira said that you could have your precious keystone back, you're first going to have to get me out of here. Then, we'll see.<|endoftext|> <|startoftext|>Rune Ruination: Runeskeld Rollo<|obj|>Collect Rollo's Rune.<|text|><|endoftext|> <|startoftext|>The Battle for Broken Shore<|obj|>Take the third fleet ship to the Broken Shore.<|text|>This is your vessel. She's a fine ship, been through many a campaign. Speak with the ship's captain when you're ready to depart. Good luck out there. We've received few reports about what's happening at the Broken Shore, but I'd wager King Varian has matters well in hand.<|endoftext|> <|startoftext|>Deadlier Warglaives<|obj|>Collect 1 Obliterum, which can be obtained either from your Forge of Fate in Dalaran's Magus Commerce Exchange or from the Auction House.<|text|>Loramus has researched a way to make our warglaives even deadlier, especially against demons. If he's to be trusted, he says that all he needs is an amount of Obliterum. Normally, the substance is used to improve the protection of armor, but Loramus insists he can use it for our warglaives. I am certain we will all benefit from their increased deadliness on the battlefield.<|endoftext|> <|startoftext|>Into the Oculus<|obj|>Talk to Archmage Khadgar when you are ready to travel to the Oculus.<|text|>I fear Kathra'natir is behind the attack on Meryl. We have little time to act. I suspect Archmage Vargoth's involvement is no coincidence. While it greatly pains me to destroy an archmage of his caliber and worse, someone I once called friend, we cannot permit his betrayal to stand unpunished. It is time to follow him into the Oculus.<|endoftext|> <|startoftext|>A Very Special Kind of Fuel<|obj|>Collect 15 Sovereign Souls from bosses in Legion dungeons.<|text|>All Legion constructs, including the Fel Hammer, are powered by souls. If we are going to take the command center to Niskara, we are going to need some very powerful souls, indeed! You are a very creative person. I am certain that you will find a way to get what we need from the right sorts of creatures.<|endoftext|> <|startoftext|>Noggenfogger's Reasonable Request<|obj|>Collect 20 Aethril.<|text|>Oh, the gall of that little green-skinned twerp! Marin Noggenfogger is blackmailing us. He says that if we do not meet his "very reasonable requisition request", he is going to close off access to the crucible. Marin's asking for a hefty amount of Aethril. He said something about you recently holding a blade to his throat and that he's simply returning the favor. Of course, if you would rather, I can eliminate him.<|endoftext|> <|startoftext|>Malace in Vrykul Land<|obj|>Grab a flight from Aludane Whitecloud and find Malace Shade in Stormheim.<|text|>I did some recon in Stormheim. What I discovered is that the Tideskorn are a tribe of vrykul who have been cut-off from the sea by their kvaldir brethren. Many of the Tideskorn have pledged their services to the Legion and become Felskorn. Malace Shade was last seen heading toward the Felskorn Warcamp. It is likely that she was captured. I have arranged a flight to Stormheim for you. When you are ready, you can use the gateway to travel to Dalaran and speak with Aludane Whitecloud at Krasus' Landing.<|endoftext|> <|startoftext|>Working With the Wardens<|obj|>Use the Scouting Map and complete the "Working With the Wardens" missions.<|text|>As much as we might not like it, we need the aid of the Wardens if we're to locate the Sargerite Keystone. They took it from you when we were all imprisoned in the vault. With Maiev missing, their current leader is Sira Moonwarden. On your behalf, I have agreed that we will assist them in tracking down some of the more powerful creatures that escaped from the Vault of the Wardens. In return, she will direct us to where we need to go to get the Keystone.<|endoftext|> <|startoftext|>A Mlrglrmg For Grlmrgl<|obj|>????<|text|>Mrglm, rmgrlg mrlgmrl. Grmrglmrl mlrmglrgr mlrmlgr! Rglrmgl rmglrgmlr mlmlglr mglgrgrlm - grlgmr, mlgr - lrgmlrgr rmgrmlg mlrg! Mlrgr? Mrlgmrlgmrl rmglrmglr! <|endoftext|> <|startoftext|>Friends in Cages<|obj|>Release 3 Nightborne Citizens from their captivity.<|text|> They put my friends in cages! Make the bad men stop hurting them! They take them out the garden and they never come back! I am not going home until they do!<|endoftext|> <|startoftext|>Eye of Azshara: Cleansing the Dreamway<|obj|>Collect 25 Rarefied Water from the naga in the Eye of Azshara, and defeat the Wrath of Azshara.<|text|>Brightwing has lots of friends. I like friends! But you know who isn't Brightwing's friend? Scary monsters from the nightmare! They hurt Brightwing's allies, and they made the grove all yucky! This place needs to be cleansed, but I'm all out of magic. Can you bring Brightwing some purified water to help? You'll have to go far, far away... to the Eye of Azshara where the naga live.<|endoftext|> <|startoftext|>Sharing the Wealth<|obj|>Collect 20 Bottles of Arcwine.<|text|>Lately there have been a disturbing array of changes involving our most precious resource, Arcwine. I imagine Thalyssra has thoroughly educated you about what happens when a Nightborne does not have access to a source of power like Arcwine. With the presence of the demons came rationing. There are many who do not have enough to sustain themselves. Bring me as much Arcwine as you can carry. I will see that it gets to the right people.<|endoftext|> <|startoftext|>REUSE - BAD COPY<|obj|>Speak with Vincent Hyal in Menethil Harbor.<|text|>Before working here at the Blue Recluse, I was trained by one of the best chefs and innkeepers I'd ever met. His name was James Hyal. Everything I have and everywhere I've gotten in life is thanks to him. I wonder how he's doing. His brother Vincent and he went to work in a tavern in Menethil Harbor, but I haven't heard from him recently. If you ever happen to be headed in that direction, maybe you could say hello to him for me?<|endoftext|> <|startoftext|>The Black Shield<|obj|>Bring the Blackened Iron Shield to Krog in Brackenwall Village.<|text|>An iron shield, blackened by the fire that raged through the inn, is affixed to the crumbling chimney, one of the few remaining parts of the structure that once made up the Shady Rest Inn. The shield can be removed from the brick of the chimney.<|endoftext|> <|startoftext|>Inspecting the Ruins<|obj|>Investigate the Shady Rest Inn in at the border of the Barrens in Dustwallow Marsh.<|text|>If you follow the road south from the village, and then west toward the Barrens, you'll come across the ruins of the Shady Rest Inn. Theramore has sent an investigator to discover how the inn met its fate. I had a man placed in that inn as a spy and I don't trust in the competence of these humans to uncover what happened. Whatever you find, don't give a scrap of it to that investigator. We'll handle this ourselves.<|endoftext|> <|startoftext|>The Black Shield<|obj|>Bring the Blackened Iron Shield to Captain Garran Vimes in Theramore.<|text|>An iron shield, blackened by the fire that raged through the inn, is affixed to the crumbling chimney, one of the few remaining parts of the structure that once made up the Shady Rest Inn. The shield can be removed from the brick of the chimney.<|endoftext|> <|startoftext|>The Black Shield<|obj|>Show the Blackened Iron Shield to Do'gol in Brackenwall Village.<|text|>Hmm... I don't see anything out of the ordinary with this shield. We should have Do'gol, the blacksmith, take a look at it, and see if he can tell us more about it, but I wouldn't hold out hope...<|endoftext|> <|startoftext|>They Call Him Smiling Jim<|obj|>Speak with Captain Garran Vimes on the top floor of Foothold Citadel.<|text|>I can't help it if I feel sorry for ol' Jim there. He wasn't always like that. Ran an inn out in the marsh for a while, wonderful place. Look, I don't really want to talk about it. Bring it up with Captain Vimes if you really have to. He's stationed on the top floor of Foothold Citadel, the large barracks to the east of Lady Jaina's tower.<|endoftext|> <|startoftext|>Inspecting the Ruins<|obj|>Speak to Inspector Tarem at the Shady Rest Inn.<|text|>Poor James never recovered from the destruction of the Shady Rest and the murder of his family. The boys and I are doing what we can to find the monsters who did this. I've sent our best investigator, Inspector Tarem, out to the ruins, but this is too big a job for any one man. If you'd lend Tarem a hand, we'd appreciate it. Light knows, we'd all like to be out there helping. The main road will lead you to the inn, but take care. Your journey will take you beyond the protection of my soldiers.<|endoftext|> <|startoftext|>Captain Vimes<|obj|>Bring the Spy's Report to Captain Garran Vimes.<|text|>Captain Vimes should see the orc report you found. He knows the orcish language better than most. And he should know that there are Horde spies near Theramore! The captain is in the barracks, on the northeastern side of Theramore Isle.<|endoftext|> <|startoftext|>The Orc Report<|obj|>Bring the Spy's Report to Lieutenant Aden in Theramore.<|text|>Sifting through the loose dirt, the severed hand of an orc is found. And clutched in the hand is a bone-carved tube. And in the tube is a dirt-stained parchment. The parchment is written in orcish... and it looks important.<|endoftext|> <|startoftext|>Mission to Mudsprocket<|obj|>Speak with Drazzit Dripvalve at Mudsprocket.<|text|>The Steamwheedle Cartel has recently established a new outpost in the southern part of Dustwallow Marsh. It's called Mudsprocket, if I recall, and it's located on the main road south out of Tabetha's Farm and the Stonemaul Ruins. This is an excellent opportunity for us to establish new trade contacts and Lady Jaina wants me to send a representative down there to establish contact. Would you be willing to go?<|endoftext|> <|startoftext|>The Lost Report<|obj|>Bring the Spy's Report to Nazeer Bloodpike in Brackenwall Village.<|text|>Sifting through the loose dirt, the severed hand of an orc is found. And clutched in the hand is a bone-carved tube. And in the tube is a dirt-stained parchment. The parchment is a report made by an orc who spent weeks spying on the city of Theramore. After scanning the parchment, it is clear that it must be brought to the orc spymaster in Brackenwall Village.<|endoftext|> <|startoftext|>Return to Jaina<|obj|>Return to Lady Jaina Proudmoore in Theramore.<|text|>We must make plans to destroy the remnants of the Defias. Please convey my thanks to Lady Jaina, back in Theramore. She has ever been a loyal friend and steadfast ally. Go to the Mage Quarter at the western end of the city and speak with Archmage Malin at the foot of the tower there. He will speed your return to Theramore.<|endoftext|> <|startoftext|>Raptor Captor<|obj|>Use the Sturdy Rope to capture 6 Bloodfen Raptors or Bloodfen Screechers.<|text|>The patch of swamp to the northeast is home to a particularly nasty breed of raptors. We've lost more than one unwary soldier to them, but I think we can turn them against our Grimtotem neighbors. Take this rope and use it to capture Bloodfen raptors or Bloodfen screechers that you've subdued. I wouldn't try to capture one of the beasts until you've weakened them quite a bit in combat. It's going to be quite a struggle.<|endoftext|> <|startoftext|>Proof of Treachery<|obj|>Speak with Jaina to travel to Stormwind and meet with Grand Admiral Jes-Tereth.<|text|>Although Onyxia has been exposed and removed from the court, the Defias who carried out her plan must be punished. Carry word to Grand Admiral Jes-Tereth in Stormwind castle that the Defias are the ones who carried out the Varian's kidnapping. I have little doubt that Stormwind's armies will mete out swift and terrible justice to those involved. I can use my magic to expedite your trip to Stormwind. Just speak to me when you're prepared to go.<|endoftext|> <|startoftext|>Jaina Must Know<|obj|>Speak with Lady Jaina Proudmoore in Theramore.<|text|>You must bring news of our findings to Lady Jaina without delay! If the Defias were transporting a prisoner, there's no telling who it might be or if the person is still alive! One thing is for certain. The Defias wouldn't go to all this trouble for some petty grudge. Their prisoner must have been someone of importance. Lady Jaina would know better than anyone else what these findings mean. You'll find her at the top of the mage tower at Theramore's center.<|endoftext|> <|startoftext|>Survey Alcaz Island<|obj|>Speak to Cassa Crimsonwing and use one of her gryphons to survey Alcaz Island.<|text|>It looks like Renn's hunch about Alcaz Island was right. We need to survey that island, but it would take a whole brigade of troops to fight our way in there. Theramore's defenses can't weather such a hit, so I've arranged with Cassa Crimsonwing, the apprentice to Theramore's gryphon master, to allow you to use one of her beasts to survey Alcaz from the air. Alcaz Island holds the key to the mystery of the Defias' involvement in this kidnapping.<|endoftext|> <|startoftext|>Prisoners of the Grimtotems<|obj|>Collect Grimtotem Keys from the Grimtotem Tauren in Blackhoof Village and use them to free 5 Theramore Prisoners.<|text|>We're doing all we can to keep the Grimtotem raiders at bay, but they keep launching assaults on the tower. Even worse, they've managed to discover and capture the patrols the captain sends out to gather information and safeguard the road. I suspect the captives are being held in Blackhoof Village, to the northwest. Knowing the Grimtotems, the defenders of the village probably carry the keys to the prisoners' cages with them. I don't care what you have to do, just bring back my men alive.<|endoftext|> <|startoftext|>Renn McGill<|obj|>Bring the Defias Orders to Renn McGill in the waters off the Dreadmurk Shore.<|text|>From the wording of the orders you recovered, it looks like the first priority of the Defias will be to locate and secure whatever cargo they possessed. SI:7 has had a salvage diver named Renn McGill working out of Theramore for some time. When he heard about the shipwreck, Renn went north to dive near the islands the Defias now occupy. If we're to beat the Defias to this cargo, we'll need his help. Look for him in the waters northeast of a small island just north of the island you visited earlier.<|endoftext|> <|startoftext|>Unleash the Raptors<|obj|>Place the Raptor Bait near the windmill in Blackhoof Village.<|text|>Now that we've got our raptors, our next move is to "encourage" them to attack the Grimtotems at Blackhoof Village to the northwest. I've got a leftover haunch of... well, it doesn't really matter what it is. It'll be your bait. Set it down on the ground in Blackhoof Village near the windmill in the center of the settlement. The raptors should take care of the rest, if their training took.<|endoftext|> <|startoftext|>Secondhand Diving Gear<|obj|>Bring the Tool Kit and Damaged Diving Gear to Renn McGill in the Dustwallow Marsh.<|text|>There's plenty of wreckage strewn across the bottom of the water from here to Alcaz, and the Defias have already got divers out there looking around. With the help of some of their gear, we can get you suited up and ready to join the hunt, but you'll have to do some creative "borrowing" first. Search this island for a crate of diving gear and something to repair it with. When you've got them, bring them to me and I'll have your gear ready in no time!<|endoftext|> <|startoftext|>Recover the Cargo!<|obj|>Collect 1 Salvaged Strongbox.<|text|>Well, I was able to make enough repairs to this gear to let you dive for awhile, anyway. I wouldn't count on it holding out for a long time, though. The wreckage of the ship is strewn along the bottom from the east coast of this island out toward Alcaz Island. While that helm holds out, locate pieces of the wreckage on the bottom between this island and Alcaz. Use this salvage kit to search the wreckage for pieces of the cargo. Be careful not to venture too close to Alcaz Island. Those hydra are fierce.<|endoftext|> <|startoftext|>Defias in Dustwallow?<|obj|>Obtain the Defias Orders from Garn Mathers.<|text|>My scouts have reported a shipwreck just off the beach to the northeast. Shipwrecks aren't all that unusual out here, but the reports also indicated the survivors were all wearing red bandanas... the symbol of the Defias! The reports indicate their leader resides on a large island just off the coast to the northeast of the tower. Kill him and retrieve any documents you find in his possession.<|endoftext|> <|startoftext|>The Waters Run Red...<|obj|>Kill 50 Hillsbrad Worgen with the Horde Cannon.<|text|> Those worgen you killed were the scouting party. There are hundreds more incoming! Looks like Crowley and Bloodfang made the blood offering to every human in Lordaeron. Get in one of those Horde cannons and send them all back to their makers. Let the waters of Lordamere Lake run red with their blood!<|endoftext|> <|startoftext|>The Menders' Stead<|obj|>Report to Field Agent Kaartish at the Menders' Stead in Western Plaguelands.<|text|>I can handle training from here. If you're looking for something else to do, I recommend heading up the road to the northwest. The Cenarion druids and Argent Crusade have a small camp set up there, at Dalson's old farm. Maybe they can keep you busy until we need your help again.<|endoftext|> <|startoftext|>Weapons for War<|obj|>Kill the Black Guard Swordsmith.<|text|>The Scourge are adept at forging powerful armaments for their soldiers, making it difficult for our men to kill 'em! There are blacksmithing plans near the Baroness Anastari's ziggurat that their chief swordsmith plans to use for an extremely powerful weapon for Lord Aurius. We're going to prevent that weapon from being made and stop their regular arms flow with one blow! Go take the plans and kill the Black Guard Swordsmith when he comes to defend 'em, and it'll make our mission much easier.<|endoftext|> <|startoftext|>Reinforcements from Fenris<|obj|>Kill 10 Hillsbrad Worgen.<|text|>Those that survived your assault on Fenris managed to drink the blood of the wolf. They turned into ferocious worgen, hell-bent on vengeance. Now they paddle across Lordamere Lake and assault my sea dogs. Many have already been killed. The worgen monsters must be stopped! Make your way to the Decrepit Fields, east of here, and kill the Hillsbrad worgen that infest the area. Once you've killed them all, make your way to the Horde communication panel, located at the docks. I'll be in touch.<|endoftext|> <|startoftext|>A Personal Request<|obj|>Rescue Koltira Deathweaver from Undercity.<|text|>If you have a moment, Deathlord... there is a personal matter I would like to speak with you about. Some time ago, a brother of the Ebon Blade was imprisoned beneath the ruins of Lordaeron by the Dark Lady. Sylvanas has refused all attempts to negotiate his release. Now, our world faces destruction and the time for diplomacy has passed. Koltira Deathweaver cannot fight the Burning Legion in chains. So we will break them.<|endoftext|> <|startoftext|>Eye of Azshara: A Magical Affliction<|obj|>Fill a vial with arcane water from the Wrath of Azshara.<|text|>Archmage Vargoth's betrayal is an unimaginable loss to our cause. We will have to deal with him, but first Meryl's condition has become dire. Unfortunately it is not an illness at all, but a magical attack of fel origin. It may be his old nemesis Kathra'natir is behind it. We need to buy him time. The Eye of Azshara contains a vast store of arcane energy from Queen Azshara herself. If we could obtain a vial of water from the Wrath of Azshara's body, that will sustain him for a while.<|endoftext|> <|startoftext|>Technical Wizardry<|obj|>Talk to Archmage Melis.<|text|>Now that you have your first two champions, there is an abundance of work they can do to help us. Archmage Melis has been hard at work getting our command room up and running. Head downstairs and ask her to show you what needs to be done.<|endoftext|> <|startoftext|>Tech It Up A Notch<|obj|>Speak to Chronicler Elrianne<|text|>Thanks to you, the Hall of the Guardian is gradually re-assembling. However, there is much more work to do. As our leader, you can determine the trajectory of our order's future. Speak to Chronicler Elrianne. She will show you the ropes.<|endoftext|> <|startoftext|>Back from the Dead<|obj|>Use the Scrying Orb to determine potential locations of night elf spirits, then go rescue them.<|text|> My sister tries my patience sometimes. No matter. I've identified a few locations that our parents might be. I shall search in this area with Kallistia. You've already helped us so much... would you help us look to the east? You can use my scrying orb to see the locations that our ritual has uncovered.<|endoftext|> <|startoftext|>You Never Know Until You Scry<|obj|>Obtain 3 Hatecoil Glyptics.<|text|>In order to find the spirits of our family, I will need materials to scry their location. The naga carry magical trinkets imbued with ley energy that is better-attuned to this land than anything we have in Dalaran. If I had a few of those, I could do some real scrying.<|endoftext|> <|startoftext|>Troops in the Field<|obj|>Complete the mission, "Troops in the Field."<|text|>Our troops are ready! It's time to test them out in the field. We've received word of survivors near the Broken Shore, but the area is still crawling with Legion. Send our troops quickly to help with the rescue!<|endoftext|> <|startoftext|>Leyworm Lure<|obj|>Collect Leyworm Entrails from worms within Leyhollow in Azsuna.<|text|>Felhounds are attracted to magic, young ones especially. They get a whiff and go into a feeding frenzy! You're not quite as enticing as a mage, so you'll need to cover yourself in something that can fool a felhound into thinking you're its next magical meal. Leyworm entrails should do the trick.<|endoftext|> <|startoftext|>Knowing Our Enemy<|obj|>Speak to Kira Iresoul in Azsuna.<|text|>If we hope to gain the upper hand against Hakkar, we need to find out more about these hounds that he's breeding and pinpoint their weaknesses. I know of a warlock that studies demons extensively. Maybe she has seen some of these hounds, and knows how to defeat them.<|endoftext|> <|startoftext|>Mrgls of Endearment<|obj|>????<|text|>Mrmlgr! Mrglr rlmgrg mlrgr! Mrlgmr... Mmlrgmlr rlmgr grlmrmlg mglrmglr. Mlrgmrl rmglr? Mlgrmglr! Gmmlrgmrl mlrgmlr lrglrmgrl lrlgllrlm mglrlr grlm-grlm. Mrlgmlgr mgrlmlgr? Mlrgmlr gmrlmglr Mrgrlilgrl.<|endoftext|> <|startoftext|>Additional Accoutrements<|obj|>Use the Scouting Map and complete the mission, "Additional Accoutrements".<|text|>I heard a rumor that you are going to attempt to make contact with Illidan's immortal demon soul in the Twisting Nether. You are going to need many magical things. I have taken the luxury of putting together a potential list for you. I do so hope that it proves helpful.<|endoftext|> <|startoftext|>Throwing SI:7 Off the Trail<|obj|>Use the Scouting Map and complete the "Throwing SI:7 Off the Trail" missions.<|text|>SI:7 is dogging our heels at every turn. We must make certain that they do not catch wind of what we are up to. To that end, I have some suggestions for you in the form of missions. Send your champions, assign your forces, it matters little to me. The important thing is that we keep them out of Val'sharah and away from Black Rook Hold. At least until we can decipher that damned letter.<|endoftext|> <|startoftext|>Demonic Improvements<|obj|>Listen to Loramus Thalipedes' story and then upgrade your Class Hall.<|text|>Having Loramus back will work greatly to our advantage, despite the fact that he's trapped inside Razelikh's body... and also that the demon sometimes takes control. Still, he was one of our most powerful demon hunters. And now, he also has the knowledge of a dreadlord at his disposal. I think we should have him share his knowledge and wisdom with us to improve our odds in this war.<|endoftext|> <|startoftext|>Deciphering the Letter<|obj|>Use the Raven's Eye to decipher the encrypted SI:7 Letter.<|text|>We have the Raven's Eye. Use it. Decipher the SI:7 letter. We must know what secrets it contains!<|endoftext|> <|startoftext|>Loramus, Is That You?<|obj|>Use the Scouting Map and complete the mission, "Loramus, Is That You?".<|text|>Belath Dawnblade has given us a strange scouting report from the Felblaze Ingress in Azsuna. The dreadlord, Razelikh the Defiler has returned to the world. That's not the odd part, though. Strangely, he's sometimes going around killing the other demons and calling himself, Loramus! Last we knew, our demon hunter brother, Loramus Thalipedes sacrificed himself to defeat Razelikh, whom he'd been possessed by. Your champions and Ashtongue warriors need to go to Azsuna and find out what is going on.<|endoftext|> <|startoftext|>Children of Nar'thalas<|obj|>Find three Ancient Highborne Tomes in the Ruins of Nar'thalas.<|text|>Hi! , right? The archmages in Dalaran said we might see you down here. My brother and I are here on a reconnaissance mission. We're looking for our parents. We've lived our entire lives thinking that our family was killed in Azsuna several thousand years ago, but look around! Most of the elves here are ghosts. Olothil's been searching through books for clues as to why, but we could use some help.<|endoftext|> <|startoftext|>Lord Aurius Rivendare<|obj|>Kill Lord Aurius Rivendare.<|text|>This Chapel is the last Light amongst so much darkness. Ras Frostwhisper took his own life in the slaughterhouse, carving his face into a macabre smile in front of the Lich King, who raised him into the Lich that now haunts Scholomance. The ground where that atrocity occured is now Scourge holy ground, blessed by the Lich King with the very darkest magic. Lord Aurius Rivendare, new ruler of Stratholme, now guards it and continues his master's evil work. Slay him without pause.<|endoftext|> <|startoftext|>Retribution<|obj|>Kill The Unforgiven and Timmy the Cruel.<|text|>Where Market Row meets Festival Lane, you will encounter The Unforgiven. If you slay the entirety of Crusaders' Square, you will coax out Timmy the Cruel. Both of these former champions committed heinous acts against innocents here in the name of gaining unholy power. You must destroy both of them and rid Stratholme of their foul presence. Take caution, for they were powerful fighters in life, and their new dark powers will only have made them even more deadly.<|endoftext|> <|startoftext|>Hair of the Dog<|obj|>Rouse 8 Orc Sea Dogs.<|text|>Thank the Warchief that you're here. I've made a critical error with the sea dogs and need your help to rectify the situation. You see, I sent them out against the worgen coming from Fenris Isle stone cold sober. They attacked the beasts and promptly got their butts handed to them. Many of them died, but a few still live, barely clinging on to dear life. Take this barrel of ale to the Decrepit Fields, east of here, and force it down the throats of fallen sea dogs.<|endoftext|> <|startoftext|>SMASH BROODQUEEN<|obj|>Obtain the Broodqueen Pedipalp.<|text|> SPIDERS IN NORTH CAVE BAD. POISON OGRES. OGRES GET SICK. BAD! BIG BIG SPIDER IN CAVE MAKE MORE SPIDERS. MORE SPIDERS BAD! KILL BIG SPIDER, STOP MORE SPIDERS. KILL BIG SPIDER, GET BIG PRIZE! GOOD! <|endoftext|> <|startoftext|>Take Down Tethyr!<|obj|>Use the mortars to defeat Tethyr.<|text|>Sea monster or no, we're not going to risk the safety of our shipping. I've ordered our best marksmen to prepare for a confrontation with this Tethyr. The artillerymen have augmented the dock's defenses with three mortars. I'm going to order the lighthouse's lamp illuminated. If Tethyr does attack, it will be your job to operate the mortars and take down the beast before it can kill all of the marksmen. I wouldn't stand in one place too long, though. Using the mortars is likely to draw its attention.<|endoftext|> <|startoftext|>A Summons from Ander Germaine<|obj|>Speak to Ander Germaine in Stormwind's Command Center.<|text|>Ander Germaine has sent word that he wishes to honor you for your mastery of arms and your dedication to the Alliance. Make your way to Stormwind, leave the Old Town district through the south exit, and speak with him in his Command Center. I do not know what he has planned, but it sounds like he has been impressed with your rapid progress.<|endoftext|> <|startoftext|>Man Against Abomination<|obj|>Slaughter Ramstein the Gorger.<|text|>Deep within, you will find Ramstein the Gorger. I cannot bear to tell you the atrocities this monster has commited. Know only this - he deserves to feel the full wrath of countless lost souls, a wrath you will bring upon him. Have no mercy. Be unwavering in your fury.<|endoftext|> <|startoftext|>This Old Lighthouse<|obj|>Speak to Babs Fizzletorque at the lighthouse on the island east of Theramore.<|text|>The old lighthouse out to the east hasn't worked for some time, but Babs Fizzletorque has gotten it into her head to get it working again. I don't know how she plans to do it by herself, but she claims that it'll make the movement of ships and goods into the docks smoother, so I can't really object. Drawing duty on the docks is really nothing to complain about when you could be on the front lines, you know?<|endoftext|> <|startoftext|>Oh, It's Real<|obj|>Speak with Major Mills at the docks in Theramore.<|text|>Yes, Tethyr is certainly real, and he lives in the waters off Theramore. Has a thing for bright lights. He's the reason they shut down the lighthouse in the first place, you know... And if you light it up again, he'll come right back. But no one in their right mind would do that. So that must be your plan! It's been good sharing a drink with you, but don't blame ol' Nat if Tethyr REALLY turns you into fish bait. If you're going to do this, make sure you consult Major Mills at the Theramore docks.<|endoftext|> <|startoftext|>Dastardly Denizens of the Deep<|obj|>Bring Dastardly Denizens of the Deep to "Dirty" Michael Crowe on the Theramore docks.<|text|>You know, it's amazing what you can find in that old lighthouse. After I lit the lamp, I noticed this book in one of the old trunks up there. "Dastardly Denizens of the Deep!" Why, I think I might swoon if I ever saw one of these! I'm sure it's good for a laugh or two, but I simply don't have time for reading right now. You know who might enjoy it, though... that fishmonger on the docks, "Dirty" Michael Crowe. He collects old books.<|endoftext|> <|startoftext|>Nat's Bargain<|obj|>Smear Pagle's Fish Paste, Extra Strength on yourself, then swim into Tidefury Cove.<|text|>So you found a copy of Dastardly Denizens of the Deep, did you? Well, I can tell you from experience, it's all true. I've even seen a few of 'em with my own eyes. But you want to know about Tethyr. I said I'd make you a deal, so here's what I want you to do. I'm working on a new line of baits, but I haven't tested this one yet. Just take this paste -- yeah, it smells a little foul -- smear it on yourself, and swim into the deep part of Tidefury Cove to the southwest. Let me know how it works!<|endoftext|> <|startoftext|>Is it Real?<|obj|>Talk to Nat Pagle at Nat's Landing in Dustwallow Marsh.<|text|>Oh, I'm sure you and Babs had a good laugh over the outlandish descriptions and sketches in the book, but have you stopped to consider there might be some truth to the legends? If you listen closely enough, I bet you can still hear sailors talk about Tethyr, the sea creature the book says lives right here! Of course, if you wanted to know for sure, you could always ask old Nat Pagle. He's got a small fishing camp on a little island in Tidefury Cove, which is southwest across Dustwallow Bay.<|endoftext|> <|startoftext|>The Hermit of Swamplight Manor<|obj|>Speak to "Swamp Eye" Jarl at Swamplight Manor.<|text|>There's a fellow the locals know as "Swamp Eye" Jarl, who lives alone out in the swamp. Sometime ago he "took over" Swamplight Manor after the previous owners disappeared under mysterious circumstances. I like to send someone to check up on him every once in a while. He kind of reminds me of my grandfather, you know? Some say he's not quite right in the head. If you're headed northwest on the road out of Theramore, you'll find Swamplight Manor in the Witch Hill area, before the road turns west.<|endoftext|> <|startoftext|>A Disturbing Development<|obj|>Report to Captain Wymor at Sentry Point.<|text|>Reports from our scout patrols have recently taken a disturbing turn. They tell of men wearing red Defias bandanas walking the Dreadmurk Shore north of Theramore's walls. Wreckage in the area suggests they may be survivors of a shipwreck, but our information is limited. Captain Wymor at Sentry Point, a guard tower to the north of the city, is looking for help in following up on the reports.<|endoftext|> <|startoftext|>Thresher Oil<|obj|>Collect 4 containers of Thresher Oil from Murk Threshers beneath the Theramore docks.<|text|>The old log in the lighthouse indicates that the lamp was fueled with oil from the threshers that live along the coast here. I suppose it's a practical, if inelegant solution. The log says that the oil taken from the youngest murk threshers works the best, and those live right underneath the docks of Theramore. If you're up for it, would you help resupply the lighthouse with fuel?<|endoftext|> <|startoftext|>Propaganda War<|obj|>Obtain the Deserter Propaganda from the boat at the end of the Theramore docks.<|text|>The deserter agents were doing far more than just chatting up the guards. We've found a number of leaflets the deserters somehow managed to smuggle in on a ship in the docks. The ship used to transport the leaflets is still in Theramore, at the farthest dock. If you can sneak aboard and capture the rest of their propaganda documents, their agents will lose their most powerful tool. Be careful! The ship is manned by seasoned privateers and the cargo is probably being kept in the captain's quarters.<|endoftext|> <|startoftext|>The End of the Deserters<|obj|>Defeat Gavis Greyshield aboard the ship southeast of Theramore.<|text|>Now that we've eliminated the deserters from Theramore, it's time to complete this operation. My local contacts have reported that the deserters base their operations in a ship moored on a small island to the southeast of the docks. Arresting their leader, Gavis Greyshield, should cause the others to lose their will to fight. Find him within the ship and convince him to surrender. I wouldn't be surprised if he puts up a bit of a fight for show, but then surrenders when he understands he can't win.<|endoftext|> <|startoftext|>This Blows<|obj|>Slay Prince Sarsarun and inform General Marcus Jonathan in Stormwind City.<|text|>Is THAT what's behind the storms assailing my city? Let's push on. That towering windbag can bellow and blow all he likes, but this is the end of him. Tell General Marcus Jonathan what's happened here when we've gotten back; I'll need to oversee the return of the citizenry, repairs, and so on.<|endoftext|> <|startoftext|>Traitors Among Us<|obj|>Confront 5 Deserter Agitators in Theramore.<|text|>It's good to meet you. I've come to Theramore to help eliminate the problem of the deserters. Not only have some of the men abandoned their posts, but some have filtered back into the town. These deserter agents are spreading lies and propaganda, hoping to convince others to join their ranks. They're at virtually every guard post throughout the town and the docks. Find them, expose them, and discredit them. At this point, anything more risks inspiring more sympathy for them.<|endoftext|> <|startoftext|>This Blows<|obj|>Slay Prince Sarsarun and inform Hamuul Runetotem in Thunder Bluff.<|text|>So. This is what evil lies behind the attacks on fair Thunder Bluff. Let us move forward. It is time to put an end to this abomination. Tell Hamuul Runetotem what has happened here upon our return; I'll need to oversee the return of my people, repairs, and the like.<|endoftext|> <|startoftext|>The Depravity of the Forsaken<|obj|>Find out what Thassarian is looking at.<|text|>We nearly have this battle won. I can taste victory. The Forsaken never stood a... What the hell is that!?<|endoftext|> <|startoftext|>Discrediting the Deserters<|obj|>Distribute the Altered Leaflets to 6 Theramore Guards.<|text|>I've altered the leaflets you captured from the deserters' mercenary friends at the docks. Now, anyone who reads them will get an entirely different view of the deserters and their aims. If we distribute these to enough of the guards, the deserters will be too embarrassed to ever reestablish their presence within our walls. Why don't you get started while I plan our next move?<|endoftext|> <|startoftext|>The Dreadlord Balnazzar<|obj|>Kill Balnazzar.<|text|>With the fall of the Scarlet Crusade, their disguised demon leader, Balnazzar, released the possessed body of Grand Crusader Dathrohan and went on a rampage, killing every remaining crusader here. He then used his necromantic power to raise them all as vile undead slaves. Balnazzar refers to his new army as the Risen. We cannot let him grow this army - they are extremely powerful and, unlike Arthas' Scourge, Balnazzar will not hold his forces back. Kill him while we still have a chance.<|endoftext|> <|startoftext|>Alas, Andorhal<|obj|>Report the events of the battle of Andorhal to Commander Ashlam Valorfist.<|text|>Head south, to Chillwind Camp. Tell Commander Ashlam Valorfist everything that happened here. Me? I'm going west, into Tirisfal. My battle's not over yet. I've got an appointment with that harpy that calls herself a Banshee Queen... and I'm finding out what she did to Koltira.<|endoftext|> <|startoftext|>Aradne<|obj|>Slay Aradne atop the tower in western Andorhal.<|text|>Our last hope of victory lies in defeating the val'kyr. You've done well up until now... but you're only one and there are literally dozens of them raining destruction on the battlefield. One enormous val'kyr sits atop the tower to our south... you can see her from here. Perhaps if we eliminate her, the remaining val'kyr will dissipate. This is our only hope. Bring some of Grant's men with you. You'll need their protection for this battle.<|endoftext|> <|startoftext|>Broken Warriors<|obj|>Speak with Battlelord Gaardoun and train Ashtongue Warriors.<|text|>It's important that we increase our numbers. Trust me, I know these things. Battlelord Gaardoun and his Ashtongue warriors are our best bet to quickly accomplish such a task. You should speak with him and let him know just what kind of broken you want trained.<|endoftext|> <|startoftext|>The Maelstrom<|obj|>Go through the Portal to the Maelstrom and speak to Thrall.<|text|>Thank the spirits you're here. We're not sure how much longer we can maintain the rift in the Maelstrom. Our most powerful members, led by Thrall, are barely preventing the tear. Last I heard, our only hope was to go through the breach and attempt to stabilize it from the other side. I will conjure a portal. Take it and report to Thrall as soon as you can.<|endoftext|> <|startoftext|>Black Rook Hold: Into Black Rook Hold<|obj|>Gather a group and enter Black Rook Hold to take the Raven's Eye from Dantalionax.<|text|>This thing is ancient. Just turning the pages risks them disintegrating in my hands. Here, I have found it. An entry about the Raven's Eye. It says here that the last person to have possession of the eye was Lord Ravencrest himself. You are going to have to go into Black Rook Hold and take it from him.<|endoftext|> <|startoftext|>Rise, Champions<|obj|>Recruit Altruis the Sufferer and Asha Ravensong as your first champions.<|text|>The matron mother, Lady S'theno, and I have been watching you and the rest of the Illidari. We have something of an outsider's perspective on things, which gives us a degree of objectivity. We have come to a unanimous recommendation: in order to keep the Illidari from splintering, you must begin to recruit champions. These exalted few will aid in projecting your power beyond the confines of the Fel Hammer. Our unanimous recommendations for the first two are Altruis and Asha.<|endoftext|> <|startoftext|>Brother Against Brother<|obj|>Kill 20 Forsaken Troopers within Andorhal.<|text|>Our militia has been nearly wiped out. Only I and these few farmers remain. Those winged creatures... they took the bodies of our men and... and turned them into walking, undead corpses! With every one of our men they took, they bolstered their own ranks. It pains me to admit it, but you will need to fight them too, along with the deathguards and val'kyr. As they did in life, they hunt in packs, so take some of my minutemen with you.<|endoftext|> <|startoftext|>Things Gaardoun Needs<|obj|>Use the Scouting Map and complete the mission, "Things Gaardoun Needs".<|text|>Battlelord Gaardoun has offered to recruit more broken warriors for the cause. He just needs a few things first. He said something about the right tool for the job, or something like that. Time to put your new champions to the test. I'm sure it will be a grueling mission.<|endoftext|> <|startoftext|>Rise, Champions<|obj|>Recruit Kayn Sunfury and Asha Ravensong as your first champions.<|text|>The matron mother, Lady S'theno, and I have been watching you and the rest of the Illidari. We have something of an outsider's perspective on things, which gives us a degree of objectivity. We have come to a unanimous recommendation: in order to keep the Illidari from splintering, you must begin to recruit champions. These exalted few will aid in projecting your power beyond the confines of the Fel Hammer. Our unanimous recommendations for the first two are Kayn and Asha.<|endoftext|> <|startoftext|>Preparations for Invasion<|obj|>Use the Scouting Map and complete the "Preparations for Invasion" missions.<|text|>We have the Sargerite Keystone. We have most of the forces we will need. We even have a plan. Now we need to locate the Felsouls and prepare for an invasion of whatever demon world they're hiding out on. Please leave it to me. If you will grant me the use of your champions, I and the Scythe of Souls will extract the information by any means necessary from the demons that we question.<|endoftext|> <|startoftext|>Growing Power<|obj|>Use The Forge of the Guardians to imbue your artifact, then speak to Meryl Felstorm in the Hall of the Guardian.<|text|>I see you have grown in strength. With it, some of the untapped potential within your weapon is released. Come back to the Hall of the Guardian when you are done with your adventures, and I will show you more.<|endoftext|> <|startoftext|>Return to the Fel Hammer<|obj|>Speak with Battlelord Gaardoun on the Fel Hammer.<|text|>, Battlelord Gaardoun asked me to retrieve you. He says there is a very important matter that he needs your help with. He requests your presence back on the Fel Hammer as soon as possible.<|endoftext|> <|startoftext|>Into Our Ranks<|obj|>Recruit the Shade of Akama and Kor'vas Bloodthorn as your champions.<|text|>We should make a show of welcoming this Shade of Akama into our ranks. It is important that the others see him treated as one of us, rather than as an outsider. Kor'vas Bloodthorn has proven herself invaluable, time and time again. Her skills in combat are unquestioned and unparalleled. You will find no champion better suited to destroying our enemies. It is time to officially raise them up as champions.<|endoftext|> <|startoftext|>Rise, Champions<|obj|>Recruit Archmage Kalec and Archmage Modera.<|text|>The Tirisgarde has been defunct for ages. To defeat the Burning Legion, we must first recruit the greatest champions of our class to fight by our side. Two powerful archmages, Archmage Kalec and Archmage Modera, have come to help us succeed. Speak to them and enlist their aid.<|endoftext|> <|startoftext|>Delicate Enchantments<|obj|>Protect Lyana Stardust while she enchants the azure weaponry.<|text|>As I'm sure you've noticed, demons have taken over the vale. Their arrival has forced many of my fellow druids to flee their homes, but I refuse to go down without a fight. Despite all this, I'm happy to provide enchantments for your weapons, but you should know that it is a delicate process that takes time and concentration, something I have little of lately. If you're willing to shelter me from attackers, I will certainly do my best to enchant your weapons.<|endoftext|> <|startoftext|>Meeting in Moonclaw Vale<|obj|>Find Lyana Stardust in Val'sharah.<|text|>Lyana Stardust still lingers in a vale that has been overrun by demons. Despite its current start of upheaval, she refuses to abandon her home. The strength and stubbornness she exhibits in the face of an enemy are also traits that shine through in her enchantments. We want our weapons to be as strong and stubborn as she is. Meet her in Moonclaw Vale, and see if she can work her magic with the weapons that Kyriel has crafted for us.<|endoftext|> <|startoftext|>In Defense of Dalaran<|obj|>Enter the Violet Hold through Khadgar's portal, and defeat Hakkar the Houndmaster.<|text|>We have everything we need to set the trap for Hakkar. Archmage Khadgar will summon a portal to the Violet Hold. Once inside, he will begin to channel his essence into the arcane vessel at your command. Our allies will be armed with the weapons you brought them, ready to fight when Hakkar takes the bait.<|endoftext|> <|startoftext|>Azure Weaponry<|obj|>Find Blacksmith Kyriel in Dalaran.<|text|>Take the materials to Blacksmith Kyriel in Dalaran, and he'll use them to craft whatever weapons he can. As I mentioned before, he's skilled and efficient, so you shouldn't have to wait long. When his work is complete, speak to Shandris Feathermoon about getting the weapons enchanted.<|endoftext|> <|startoftext|>Ore Under the Sea<|obj|>Mine Azure Ore from deposits found in the water off the coast of Suramar.<|text|>If we want to bring the fight to Hakkar, my rangers are going to need arrows and ammo that are capable of piercing the thick, magic-resistant hides of his hounds. There's a versatile smith in Dalaran who does incredible work with both bows and blades alike. He uses azure ore in his creations, which can only be found below sea level. Due to its proximity to leystone, the ore is often overlooked, but in an expert smith's hands, it can be smelted into something nearly indestructible.<|endoftext|> <|startoftext|>Vault of the Wardens: Matters of the Heart<|obj|>Collect a Felsworn Heart from Cordana within The Vault of the Wardens dungeon.<|text|>I have made considerable progress with the Bloodstone, thanks in part to your extensive testing. The stone feeds on blood to grow in power, but its ability to control a demon comes from consuming a corrupted heart; the more powerful, the better. Within the Vault of the Wardens you'll find someone with such a heart.<|endoftext|> <|startoftext|>Darkheart Thicket: Nightmare Oak<|obj|>Collect Nightmare Oak from Oakheart within the dungeon, Darkheart Thicket.<|text|>Blacksmith Kyriel is no stranger to the Farstriders. He has forged countless arrows for us in the past, using his knowledge of unique materials to help build better, stronger ammo. He's efficient and gifted, making the most of scarce materials. Using a single branch from a corrupted ancient, he can craft thousands of arrows.<|endoftext|> <|startoftext|>Svergan's Promise<|obj|>Return to Hymdall in Skyhold.<|text|>I thank you for doing this for me. I swore an oath to protect the Gjallarhorn with my life, and so I did. You must tell Hymdall that his Gjallarhorn was devoured by the great worm, Jorhuttam! It devoured an entire army of my men who were swallowed whole trying to fend off the beast. Find Jorhuttam and you will find the horn!<|endoftext|> <|startoftext|>Break the Bonds<|obj|>Throw Svergan's Belongings into the Soul Pyre and complete the Ritual of Unbinding.<|text|>The Bonespeaker mystics used these heirlooms to tie my soul to this world. Under their curse, my soul could not enter the Halls of Valor. Find the soul pyre in Haustvald and throw my belongings into the flames. The fire that bound my soul through their foul magic will be the same fire that undoes this bond!<|endoftext|> <|startoftext|>Spilling Bad Blood<|obj|>Kill 8 Blood-Crazed Swashbucklers in Dreyrgrot.<|text|>Ending the evil of the Blood Prince will be a boon to this land, but we can't just allow these crazed corsairs to run amok. I'm afraid there is no choice but to put them to the sword. Carry out this noble deed, my good fellow, and we will celebrate with a nice warm lager.<|endoftext|> <|startoftext|>The Value of Knowledge<|obj|>Gather 7 Crates of Ancient Relics from the waters outside Dreyrgrot.<|text|>This crate is filled with relics from the nearby ruins. The pirates have discarded them, likely thinking they're of little value. The Explorer's League would probably appreciate if you retrieved these relics for them to study.<|endoftext|> <|startoftext|>What the Bonespeakers Buried<|obj|>Use the Sharp Wooden Stake to kill Blood-Thane Lucard in Dreyrgrot.<|text|>Most Fascinating! It would appear that we're dealing with our very own vrykul vampyr! All we have encountered have been of blood elven descent, but it has long been theorized that the vrykul have suffered the curse as well. It's too bad he's awake - I would dearly like a subject to study. Oh well, guess there's nothing for it. Take this stake and put it through the old chap's heart. I'm pretty sure that should do the trick.<|endoftext|> <|startoftext|>Val'kyr Incursion<|obj|>Kill 9 Lesser Val'kyr within Andorhal.<|text|>The val'kyr were one of the Scourge's primary weapons. Not only were they skilled in battle, but they could be used to convert corpses into Scourge minions. To think that Sylvanas is stooping to such levels for the sake of the Forsaken... We need to stop the val'kyr before they wipe us out and turn our army against us. Slay as many as you can find. And bring some of these minutemen with you. If they've survived this long, then they must have some battle skill.<|endoftext|> <|startoftext|>Confrontation at the Black Temple<|obj|>Use the Gateway to the Black Temple and confront Akama.<|text|>The book from Lan'dalock is very enlightening. It describes a technique which will provide a simple and elegant bypass around the Black Temple's holy barriers. I will need but a moment to summon a gateway. Stand back, please.<|endoftext|> <|startoftext|>A Stone of Blood<|obj|>Collect Broketooth's Ruby Amulet from Captain Broketooth on the ships near Dreyrgrot.<|text|>Unfortunately, we may have another problem. That mist seeping out of the ruins has affected the looting pirates. It's driven them quite mad. Only one of them seems to be unaffected - a captainly fellow with a very fine hat. He wears a large ruby amulet, which I believe protects him from the mist. You'll need it if you are to enter the tomb. He may not give it up willingly.<|endoftext|> <|startoftext|>Ashes to Ashes<|obj|>Slay 3 Deathguard War-Captains.<|text|>To the east, deep within Forsaken-held Andorhal, you will find their commanders. They do not fight, but call out orders from horseback. Hunt down and slay these commanders. The Forsaken won't stand a chance.<|endoftext|> <|startoftext|>The Mystery of Dreyrgrot<|obj|>Gather 4 Ancient Dreyrgrot tablets from the pirate ships outside of Dreyrgrot.<|text|>Well met, good chap! I was on my way to study the local murlocs when I stumbled upon these most peculiar ruins. Those pirates over yonder arrived first, and it appears they've unleashed some ancient evil. I would be remiss to let such an evil run rampant, but we should learn more of it before we proceed, lest we end up like those chaps. I spied the crew bringing back some tablets from the ruins. If you can bring them to me, I may be able to decipher the nature of this evil.<|endoftext|> <|startoftext|>Nowhere to Run<|obj|>Escort Master Forteski through the Deep Elem Mine.<|text|>The mistress has put me in charge of this lot. Our primary mission is to get in there, corner the rats, and kill 'em all, including Bloodfang. You've done us a solid service in gettin' the information. Join in the glory and help us drive a sword through their miserable skulls! Let me know when you're ready and I'll call for the charge.<|endoftext|> <|startoftext|>Siren's Song<|obj|>Slay Ophelia, the Siren of the Highlands.<|text|>She's still out there... Ophelia, the Siren of the Highlands! Her terrible song will lure you to the depths. I've vowed to stay behind and avenge my fallen crewmates. If you want to join me, just say the word. We'll lash ourselves to the mast, we will. We'll shut our eyes. We'll stuff our ears with wax. And when her beautiful illusion drops... we'll strike. Are you in?<|endoftext|> <|startoftext|>The Battle Resumes!<|obj|>Report to Thassarian at Andorhal in Western Plaguelands.<|text|>Word is in from Andorhal. The battle has resumed. It has become somewhat well-known among the Alliance forces that you're a hero of the first battle of Andorhal. Thassarian has requested your presence immediately.<|endoftext|> <|startoftext|>Cornered and Crushed!<|obj|>Report to Master Forteski at the Deep Elem Mine in Silverpine Forest.<|text|> We must act quickly. They mustn't be given the chance to flee. I am dispatching a squadron of my most powerful troopers to the Deep Elem Mine. I'm also sending the Horseman with them to ensure that nothing goes wrong. Meet him at the Deep Elem Mine, east of Olsen's Farthing, and CRUSH those rats.<|endoftext|> <|startoftext|>Seek and Destroy<|obj|>Search the Farmhouses at Olsen's Farthing.<|text|> Search the nearby farmhouses for Alliance stragglers. Keep an eye out for any information that could lead us to Crowley and Bloodfang. Seek and destroy all that would stand in your way!<|endoftext|> <|startoftext|>Supporting the Troops<|obj|>Slay 15 Andorhal Deathguards.<|text|>I'm no military expert, but this battle looks to be in our favor. Our defenders are equally matched with their deathguards, but the farmers' militia has taken them by surprise from the rear. For the Alliance! Still, we should all do what we can to make sure that we win. Travel east into Andorhal and slay the Forsaken deathguards that are fighting with our men. The sooner they die, the quicker we can re-take Andorhal!<|endoftext|> <|startoftext|>Hungry as an Ogre!<|obj|>Collect 8 Mirefin Heads from Mirefin Murlocs.<|text|>You meet some people out here sometime. Nice people. Met an ogre once. Ogres get hungry just like me. I'll never forget what he said. He said "Mud big ogre. Me hungry. Go bash fishy. Bring Mud food. You feed Mud or Mud eat you." So I got him those fish and he ate 'em up. That's when I started too. The heads are the best part, all soggy-like. Don't crush those heads now. It makes them sad. Sad heads aren't good eating. Get me happy heads and I'll eat them and be happy too.<|endoftext|> <|startoftext|>The Great Fras Siabi<|obj|>Recover a box of Fras Siabi's Premium Tobacco.<|text|>Men as far as Kul Tiras spoke of the legendary Fras Siabi's premium tobacco. It was a delicacy enjoyed by every single person of importance that visited Stratholme. King Terenas, Uther the Lightbringer, Highlord Fordring...yes, they all enjoyed Siabi's specialty. Sadly, Fras stayed in his shop when Stratholme was invaded, swearing on his life that the Scourge would never touch his tobacco. Venture forth and see if even one bit remains here...it is worth its weight in gold, I assure you.<|endoftext|> <|startoftext|>What's Haunting Witch Hill?<|obj|>Gather information by defeating 10 Risen Husks or Risen Spirits.<|text|>I traveled out here to pay Jarl a visit at his new home and it's been a nonstop horror show ever since! There's something seriously wrong here and I can't be the only one who sees it... Have you seen the ghosts and corpses shambling about Witch Hill? I've a feeling that if anyone knows what happened here, it is them. Seek out these risen husks and risen spirits in the surrounding area, grant them rest through combat, and see what you can learn from them before this evil consumes Jarl!<|endoftext|> <|startoftext|>Cleansing Witch Hill<|obj|>Plant the Witchbane Torch at the end of the dock and defeat the evil haunting Witch Hill.<|text|>The torch is ready. Plant it at the end of the dock and be prepared to face whatever comes forth. I have no idea what the torch's smoke may reveal... if anything emerges at all. I must say, I have my doubts about this kind of folk magic, but we haven't time for anything else. For your sake and Jarl's, I wish you luck.<|endoftext|> <|startoftext|>On to Something<|obj|>Accompany Harrison Jones to the Chamber of the Stars.<|text|>This is remarkable work you've done! Especially for someone who hasn't taken my courses. These tablets provide new information on several subjects. They indicate that these obelisks are part of an enormous ancient mechanism that once kept this whole region masked from the rest of the world. They also depict how to recharge the mechanism, which is where your Shaft of the Stars comes in... Get ready. We have some history to make!<|endoftext|> <|startoftext|>The Witch's Bane<|obj|>Collect 9 sprigs of Witchbane near Witch Hill.<|text|>In my years as an herbalist, I've often observed that nature will provide subtle cures to the most vexing of problems. I've read that hedge mages and witch doctors often use the smoke of an herb known as witchbane to draw evil from its hiding places. If true, this would mean witchbane should be growing near the shallow waters of Witch Hill. You should be able to identify it by its broad leaves and reddish central stalk. Bring me any of the herb you can find. It may be our only hope.<|endoftext|> <|startoftext|>Cutting the Competition<|obj|>Kill the Risen Hammersmith.<|text|>Look, I'm not about t' play games with ye. The Scarlet Crusade's Crimson Hammersmith was nothin' worth mentionin' before, but now that they're Balnazzar's Risen, the damned dreadlord has taught him t' make all sorts of powerful demonic weaponry. It's simple. Find their blacksmithing plans and kill the Risen Hammersmith when he comes for 'em, so that we can make sure their army doesn't get their hands on demon armaments. They're powerful enough as it is!<|endoftext|> <|startoftext|>Jarl Needs a Blade<|obj|>Obtain Razorspine's Sword.<|text|>I have cutting to do. I can't tell you what I'm going to cut, but... I need myself a blade. A certain blade... Some people call it a sword. I call it a swing blade. You help me? Those fish-men, you know, murlocs or whatever they're called.... There's one they call Razorspine, carries a big sword, lives north of here near the beach. That's the sword I need! But don't sleep on this. What I'm cutting won't keep forever...<|endoftext|> <|startoftext|>Excising the Taint<|obj|>Kill 10 Bloodfang Stalkers.<|text|>It looks like a group of the ambushers stayed behind. Make them pay for their insolence! Kill all of the Bloodfang stalkers at Olsen's Farthing. For Sylvanas! For the Horde!<|endoftext|> <|startoftext|>Jarl Needs Eyes<|obj|>Collect 20 Unpopped Darkmist Eyes from Darkmist spiders.<|text|>Eye juice is good juice for drinking. Too bad most critters only have two eyes. But spiders have lots of eyes. Lots and lots. And Darkmist eye juice is tasty. Smooth and salty! Unpopped spider eyes... I taste them already. Darkmist spiders are west of here, in the Darkmist Cavern. You figure the spiders are named after the cave... or is it the other way around?<|endoftext|> <|startoftext|>Naga Reinforcements<|obj|>Slay 10 Blackscale Myrmidons or Blackscale Seacallers.<|text|>They've come slithering up from the ocean depths. The naga. I think their intent is to reinforce the Bastion of Twilight, probably by heading inland via the Verrall river. We can't let that happen! Teach them that these shores are ours now, and send them scurrying back to the lightless depths. Kill the Blackscale naga worming their way through the Obsidian Breakers!<|endoftext|> <|startoftext|>Do the World a Favor<|obj|>Kill 12 Mangy Hyenas.<|text|>Hyenas, on their best day, are a nuisance. These foul specimens have a particularly nasty disposition, are riddled with all manner of disease, and are simply a blight on the face of dogdom. Do the world a favor and rid the deserts of Uldum of this mangy menace.<|endoftext|> <|startoftext|>Honor the Dead<|obj|>Recover 6 Forsaken Insignias from Veteran Forsaken Trooper corpses.<|text|>A convoy of veteran troopers and Forsaken catapults were ambushed earlier today while attempting to cross Olsen's Farthing, directly south of here. It was a total loss: all troopers were killed and all catapults destroyed. Bloodfang's pack was responsible for the ambush, though likely they have all fled back into the hills, preparing their next cowardly strike. Their day will come, but for now I want you to go to Olsen's Farthing and honor our fallen. Recover their Forsaken insignias.<|endoftext|> <|startoftext|>Field Work<|obj|>Collect 10 Ancient Tablet Fragments.<|text|>This unfortunate pygmy was in the wrong place at the wrong time. As you ponder his bad luck, you take notice of the symbols covering his shield - far too elaborate for pygmy scrawl. Confident that Doctor Jones will find such objects of interest, you set out to find more fragments like this one.<|endoftext|> <|startoftext|>The Hermit of Witch Hill<|obj|>Speak with "Swamp Eye" Jarl at Swamplight Manor.<|text|>The marsh seems to have a strange effect on humans. Some grow mad simply by living here. Anyone who has ever settled at Swamplight Manor has gone mad in a spectacular way. The latest owner, one "Swamp Eye" Jarl, is already showing signs. I don't completely understand what's happening there, you'd have my thanks for looking into it. The manor is at the eastern edge of the swamp. Trek east across Bluefen and past North Point Tower. The manor is in a haunted patch of land called Witch Hill.<|endoftext|> <|startoftext|>Salvage Operation<|obj|>Retrieve 8 Recovered Supplies from Waterlogged Crates in the Obsidian Breakers.<|text|>Between the Horde and the naga, our fleet has been decimated. We can't do anything to bring back the men who gave their lives to the sea, but sink me if I allow all of our supplies to be lost forever. Swim out to the Obsidian Breakers southwest of Highbank and retrieve our supplies from the wrecks and the ocean floor.<|endoftext|> <|startoftext|>Combat Training<|obj|>Speak with Gory at the Writhing Haunt and challenge him to combat.<|text|>In fact, you might still be able to help train some of my men. You probably noticed the abomination outside. We initially tried to fight him, but he didn't fight back. He seems to want to help out on the farm. Take a group of four settlers and challenge this abomination to combat. He seems to be pretty tough, but with one of him and five of you, I think you'll have a chance at beating him.<|endoftext|> <|startoftext|>The Menders' Stead<|obj|>Report to Field Agent Kaartish at the Menders' Stead in Western Plaguelands.<|text|>These men and women here at Chillwind Camp have noble goals, but their ultimate purpose is war. I would like to offer you an opportunity to pursue more peaceful goals. At the Menders' Stead, beyond war-torn Andorhal to the north, the Argent Crusade has joined forces with the Cenarion Circle. Together, we work on healing this land from the plague that used to reign here. Are you interested in joining our cause?<|endoftext|> <|startoftext|>The Writhing Haunt<|obj|>Bring the Battered Weapons and Armor to Thurman Grant at the Writhing Haunt in Western Plaguelands.<|text|>The farmers traveled to the Writhing Haunt, an old farm to the northeast, across the river. Someone needs to keep an eye on them. Bring them those rusty weapons and armor you found. We can't have them fighting with pitchforks.<|endoftext|> <|startoftext|>Marsh Frog Legs<|obj|>Collect 10 Marsh Frog Legs from Giant Marsh Frogs.<|text|>I like cooking. Good swamp cooking. Fried green frog legs and the like. And I'm all out of legs. The manor is overrun with frogs, though. Giant marsh frogs. Think you could bring me some of those legs? Nothin' to it, really. Just bop 'em on the head and bring me the legs. Then I'll make a stew and stew it up and suck it down and give you some too. Do you like stew?<|endoftext|> <|startoftext|>Just the Tip<|obj|>Obtain the Sultan's Staff, then use the Elaborate Disc to create the Shaft of the Stars.<|text|>The etching around the surface of this object indicates that it is of ancient origins, and yet no signs of wear can be detected. A hole on its edge, full of splintered wood, assures you that it is meant to be mounted on a wooden pole of some sort. Before showing this find to Doctor Jones, you set off to find the missing staff.<|endoftext|> <|startoftext|>Ambushed!<|obj|>Obtain 4 Time-Worn Breastplates and 4 Rusted Swords.<|text|>As you turn around, you see the silhouettes of shambling skeletons on the stairs. The undead aren't gone from this crypt. They were lying in wait! Furthermore, they appear to be armed with the weapons that you came looking for. You'll have to escape from the crypt. On your way out, you should gather as many pieces of equipment as you can.<|endoftext|> <|startoftext|>This Is Our Army<|obj|>Kill 10 Forsaken Outriders.<|text|>I told Commander Valorfist that we could hold our own, and we intend to. I had a little conversation with the death knight general, Thassarian, on my way over here. We farmers plan to help in our own way. We will take control of this farm, begin to cultivate the land... and then when the battle for Andorhal commences, we will attack the Forsaken from the rear. They'll never expect it. First, we need to get rid of these Forsaken outriders. Kill some, then return to me.<|endoftext|> <|startoftext|>Uther's Blessing<|obj|>Enter Uther's Tomb, and use the Chillwind Tribute before his statue.<|text|>These farmers from the south wish to take these farms, but I can't let them enter the plaguelands unprepared. Even with the Scourge gone, danger still looms in the form of the Forsaken. No, we must be ready to fight... and that includes our new visitors. Before doing anything else, however, I would recommend that you travel to Uther's Tomb, to the east, and place this tribute before his statue to ask for his blessing. Speak with the priest that tends to the tomb when you are finished.<|endoftext|> <|startoftext|>Victory, For Now<|obj|>Report to Commander Ashlam Valorfist at Chillwind Camp in Western Plaguelands.<|text|>The Alliance are victorious, and our forces are still strong. Military strategy dictates that we attack the Forsaken now, while they are recovering and unaware. I made a deal, however... We will wait. We attack Koltira and his troops when the time is right. In the meantime, speak with Ginny Goodwin and take a flight to the Chillwind Camp, to our south. Commander Ashlam Valorfist will give you your next assignment. You will hear from me when you are needed again in Andorhal.<|endoftext|> <|startoftext|>A Mighty Hunger<|obj|>Obtain 5 Sides of Bear Meat from Shaggy Black Bears in Western Plaguelands.<|text|>I hail from Westfall, far to the south... as do these men that travel with me. We are farmers, and nothing more. I had been told that Lordaeron had been healed, and that it was ready for tilling. However, this "Commander" now tells me that it's too dangerous to proceed. He says that there's a war going on, and that the plaguelands still aren't healed. Before anything else, I need to get some food in my men's stomachs. Anything will do. Bear seems to be plentiful.<|endoftext|> <|startoftext|>Those That Couldn't Let Go<|obj|>Use the Holy Thurible on 12 Withdrawn Spirits in Sorrow Hill, and slay them if they react negatively.<|text|>Sorrow Hill, up the road to the northeast, was one of the first places that the Argent Crusaders and Cenarion Circle were able to heal. The area is now freed of the Scourge. However, there are still many specters of the past that, for some reason, have not passed on into the next world. They may be mourning, they may have unfinished business... or they may just be lost. Take my thurible and use it to douse them with holy incense. One way or another, we will help them move onto the next plane.<|endoftext|> <|startoftext|>Bolas Bastion<|obj|>Slay 42 Coven attackers.<|text|>I received word that a coven of harpies and their rocs plan to attack in force. They'll be coming from the mountains to the north. Use one of the bolas launchers and I'll man the other. Quick!<|endoftext|> <|startoftext|>Go Fletch!<|obj|>Obtain 9 Brownfeather Quills.<|text|>We must always be prepared for battle. Whether that battle is against the Forsaken in Andorhal, against the Scourge in the east, or against some yet-unknown foe is unknown. What is known, is that we must be ready. We are low on arrows. I can obtain the shafts and heads, but I still need feathers. The birds that circle to the northwest typically molt this time of year. Would you mind traveling out into the field and gathering some of these feathers for our camp?<|endoftext|> <|startoftext|>The Abandoned Crypt<|obj|>Find the Weapons Crate at the bottom of the Crypt in Western Plaguelands.<|text|>If you truly intend to move forward in this battle for Andorhal... well, perhaps I can help. To the east lies a large crypt. The bottom level of the crypt was once used for storage of weapons and armor... until the Scourge came. Now that the undead have left, the weapons are free for the taking. Most of the weapons are probably rusted and rotten by now, but they will serve better than tunics and pitchforks.<|endoftext|> <|startoftext|>The Unseen Blade<|obj|>Help Garona take out the Veiled Hand cultists in Stormwind.<|text|>Stormwind is too important to fall to the Legion, and I don't trust Shaw or his SI:7 goons to take care of the Hand on their own. The two of us will have to handle this while there's still time. Use extreme caution. The entire city is on edge from murmurs of the cult's activities, and we're already kill on sight. The other Shadows spoke highly of your skills. Are you in?<|endoftext|> <|startoftext|>Einar the Runecaster<|obj|>Speak to Einar the Runecaster.<|text|>Being a leader is not just about sending your troops to combat. You will also make decisions about how we train and improve our armies. Speak to Einar the Runecaster and let him know how you would like development to progress.<|endoftext|> <|startoftext|>Recruiting the Troops<|obj|>Speak to Captain Hjalmar Stahlstrom and train Valarjar Aspirants.<|text|>Captain Stahlstrom has arrived. It would be advisable to speak to him and see that the valarjar are armed and ready for battle. We'll need more than your two champions if we're to win a full-fledged war against the Legion.<|endoftext|> <|startoftext|>Rise, Champions<|obj|>Recruit Calydus and Ritssyn Flamescowl.<|text|>Friend is in a powerful, but lonely position. First of a council whose members are missing. Friend does not have to be alone though. Others will be drawn to friend's power, willing to follow if friend leads. Find those who want to help, and accept their pledge of loyalty.<|endoftext|> <|startoftext|>Ceremonial Drums<|obj|>Find 4 Large, 4 Medium, and 4 Small Ceremonial Drums in Thunder Totem.<|text|>Those foolish calves! They've made off with our ceremonial drums again, treating them as toys... as... common drums! Can you help me find them? They must be scattered to all corners of Thunder Totem by now, discarded as soon as the fun dries up.<|endoftext|> <|startoftext|>Growing Power<|obj|>Use the Felblood Altar to imbue your artifact, then speak to Calydus in Dreadscar Rift.<|text|>Friend is getting stronger, and so is friend's weapon! Come back to Dreadscar. I have more to show you.<|endoftext|> <|startoftext|>Captain Stahlstrom<|obj|>Use the Eye of Odyn and complete the mission, "Captain Stahlstrom."<|text|>The souls that make it to these halls are brave, yes. That's why they're here after all. Valor alone does not make for an effective army, however. You will need someone who can train those who would be valarjar to fight with discipline. Have your champions send word to Captain Stahlstrom. Unruly vrykul berserkers may not fear death, but they might fear Hjalmar Stahlstrom enough to make them follow your orders.<|endoftext|> <|startoftext|>Troops in the Field<|obj|>Use the Eye of Odyn and complete the mission, "Troops in the Field."<|text|>Our enemies' transgressions have gone unchecked for long enough. Now that we have troops to back your champions, you would do well to send them to deal with them. One of our own has been taken prisoner by Odyn's sworn nemesis, Helya. If your forces manage to bring back Einar the Runecaster alive he can aid us in using powerful runes to advance the power of your armies.<|endoftext|> <|startoftext|>Information at Any Cost<|obj|>Use the Dreadscar Battle Plans and complete the mission "Information at Any Cost".<|text|>Now that you've found other warlocks that are willing to aid your cause, we can use the Dreadscar Battle Plans to complete vital assignments across the Broken Isles. If we wish to rebuild the council, we must start by locating its missing members. Let us send Ritssyn and Calydus to interrogate the Burning Legion's minions. They might have information that will help us locate the missing council members.<|endoftext|> <|startoftext|>Tech It Up A Notch<|obj|>Speak to Archivist Melinda in Dreadscar Rift.<|text|>We are very fortunate to have come across Archivist Melinda. She is somewhat of an anomaly, as not many from her race choose our path. What makes her even more unique is her meticulous study of our craft. Her knowledge will be unsurpassed. Speak to her now and seek her council. With her help, we can surely strengthen the council.<|endoftext|> <|startoftext|>Champions of Skyhold<|obj|>Recruit Ragnvald Drakeborn and Finna Bjornsdottir.<|text|>You will soon command one of the greatest armies in existence, but before my own Valarjar follow your every command you must prove your ability to lead. Speak to the two vrykul champions who ascended into these halls with you and tell them it is time for you to assume your duties as Odyn's chosen.<|endoftext|> <|startoftext|>Mountainstrider Round-Up<|obj|>Find 3 Frightened Mountainstriders and return them to Liza Galestride's stable.<|text|>Stranger! You are the one I have heard of? When the kerfuffle with the drogbar happened, some of the young moose ran off! I can't chase them down or the others might wander off as well. Could you bring them back here?<|endoftext|> <|startoftext|>Troops in the Field<|obj|>Use the Dreadscar Battle Plans and complete the mission, "Troops in Training".<|text|>It's time to send our newly trained imps out into the field. Look at the Dreadscar Battle Plans and send your champions and troops on a routine scouting mission.<|endoftext|> <|startoftext|>Brute Strength<|obj|>Kill Rattlegore within Andorhal.<|text|>Gandling has brought his lieutenant, Rattlegore, with him. This clattering horror is far more dangerous than any of the other Scourge you will find upon the battlefield... even the abominations. You will find Rattlegore within an old town-hall building, near the center of town. I recommend caution before fighting him. He will not be a pushover.<|endoftext|> <|startoftext|>Scourge First... Horde Later<|obj|>Slay 15 Desiccated Scourge within Andorhal.<|text|>Darkmaster Gandling of the Cult of the Damned leads the Scourge offensive here in Andorhal. My old counterpart, Koltira, leads the Forsaken forces. If we're to win Andorhal, we'll have to defeat both, but we will certainly fail if we take on both at once. I know Koltira well enough to know that he will focus on the Scourge first. We will do the same. Take out the weaker, desiccated Scourge to reduce their numbers. The Forsaken will have to wait to taste our wrath.<|endoftext|> <|startoftext|>Odyn's Summons<|obj|>Speak to Odyn in Skyhold.<|text|>Odyn would like to speak to you at once, my liege. He is convinced that as you have grown in power you are ready to take direct command of his armies and would like to begin preparations.<|endoftext|> <|startoftext|>Araj the Summoner<|obj|>Kill Araj the Summoner. You may use Lang's Hand Grenades to destroy Stickbone Berserkers.<|text|>With the animus destroyed, the next logical step is to take out Araj himself, and to take a shard of his phylactery. You've probably already seen him, lurking at the fountain in the center of town. Take my grenades with you. They won't do anything to Araj, but if he decides to summon any of those skeletons, you can use them to blow them away. Again.<|endoftext|> <|startoftext|>The Endless Flow<|obj|>Use Lang's Hand Grenades to kill 5 Stickbone Berserkers and to destroy a Scourge Bone Animus.<|text|>Araj the Summoner is bolstering the Scourge defenses with simple skeletons... an army of weaklings that will overwhelm you before it overpowers you. He has assembled animi within Andorhal's northern towers that spew these skeletons out at an alarming rate. But I've got the solution! Their function is simple. Throwing these grenades at a bone animus... or, for that matter, a mob of skeletons... will reduce them to splinters.<|endoftext|> <|startoftext|>The Battle for Andorhal<|obj|>Report to Thassarian within Andorhal in Western Plaguelands.<|text|>Hurry... there isn't time to waste. The city of Andorhal is in the middle of a three-way war between the Forsaken, the Alliance, and the Scourge. King Wrynn has rolled the dice and sent a death knight to lead the charge for his cause, but I'm sure he can use all the help he can get. With Arthas dead, now is the time for the Alliance to start to retake Lordaeron. Speak with the gryphon master, Bibilfaz Featherwhistle, when you are ready, and he will put you on the first flight out there.<|endoftext|> <|startoftext|>Turning Yourself In<|obj|>Report to Highlord Tirion Fordring at Hearthglen in Western Plaguelands.<|text|>So... you killed a member of the Argent Crusade, inside of Hearthglen. Usually that's not smiled upon, even in self-defense. I recommend you come back to Mardenholde Keep, and turn yourself in to Highlord Fordring. Hopefully he will hear you out, and will be sympathetic with your situation. I hope I haven't gotten you in any trouble.<|endoftext|> <|startoftext|>Drudges... <|obj|>Kill Shadril within the mine inside Hearthglen.<|text|>Say, I never caught your name. ? Pleased to meet you. I've got one more problem that needs fixing, and you have a look about you that just screams "I'm a problem-fixer". There's a small mine on the northern edge of Hearthglen, where we get most of the ore that the town needs. My drudges who work the mine normally do a decent job. Unfortunately, it seems that a larger-than-average spider has taken up residence within this cave. Think you can clear things up for me?<|endoftext|> <|startoftext|>Bagging Bisp<|obj|>Speak with Magus Bisp atop the mage tower in Hearthglen.<|text|>Magus Bisp is one of Hearthglen's most preeminent arcanists. To imagine that he would be interacting with gnolls... and dabbling in necromancy? Unthinkable. You'll find him atop the tower near Hearthglen's main gate. Hopefully he'll have an explanation for all of this. If not, well... I wouldn't go to the top of that tower unprepared.<|endoftext|> <|startoftext|>Scholomancer<|obj|>Kill Darkmaster Gandling within Andorhal.<|text|>The Scholomance is one of the few Scourge holdouts remaining west of the Thondroril. The headmaster of Scholomance, a cultist by the name of Darkmaster Gandling, has made an appearance on the battlefield. This will be his final mistake. You will find Gandling in a square near the southern end of town. I want you to fight and weaken Gandling. I will join you to help finish him off.<|endoftext|> <|startoftext|>Taelan Fordring's Legacy<|obj|>Kill 10 Redpine Looters.<|text|>Greetings. How do you do? My name is Daria. I am one of the priests in charge of preserving the peace here in Hearthglen. One of my duties involves maintaining the tower down the trail to the southeast of Hearthglen. This particular tower is of personal importance to the Highlord. It's the place where his son was killed. With the recent incursion of gnolls, however, maintenance of the tower has grown difficult. Will you help me rid the trail of some of these gnoll vandals, so I can do my duty?<|endoftext|> <|startoftext|>It's About Time!<|obj|>Challenge and defeat 7 Hearthglen Trainees.<|text|>Finally! You're here! Get to work! My men have been sparring with these wooden practice dummies for far too long. Sure, you can learn how to swing a sword by practicing with a dummy, but real combat requires a real combatant. Hmmm... I had asked for them to send me someone imposing, but I suppose a skinny-armed will have to do. Now get in there and teach my men how to fight!<|endoftext|> <|startoftext|>War Machines<|obj|>Destroy 6 Opengut Behemoths in Andorhal.<|text|>Dried-up Scourge... weak. Abominations... strong. We defeat strong abominations... we win war.<|endoftext|> <|startoftext|>The Good People of Hearthglen<|obj|>Speak with Morris Vant, Outfitter Mendelev, Bree Ironstock, and High Cleric Alphus within Hearthglen.<|text|>See those reagents over there? And these supplies right here? Those belong to the Argent Crusade. Gnolls are known for thievery, but as far as I know, Hearthglen hasn't had any incursions since the Redpine came. Very suspicious. I know a few helpful folks within Hearthglen: Morris Vant, Outfitter Mendelev, Bree Ironstock, and High Cleric Alphus. All can be trusted, and are well-connected. Question them, to find out if they know anything about these lost supplies.<|endoftext|> <|startoftext|>The Menders' Stead<|obj|>Report to Field Agent Kaartish at the Menders' Stead in Western Plaguelands.<|text|>It's likely that the battle for Andorhal will start up again soon. In the meantime, you could probably stand to practice your skills as a . East of here is a large farm that has been taken over by the Argent Dawn and the Cenarion Circle. I don't doubt that they'll have some work for you.<|endoftext|> <|startoftext|>Unusual Behavior... Even For Gnolls<|obj|>Investigate the gnoll hideout along the trail to Hearthglen in Western Plaguelands.<|text|>Allow me to concentrate for a moment. Further down the trail, south of Taelan's Tower, the gnolls have carved out a small meeting area to the east of the main road. Something is happening there... I'm not certain what. We should investigate. I will look for anything out of the ordinary... you just protect yourself.<|endoftext|> <|startoftext|>Doctor Theolen Krastinov, the Butcher<|obj|>Destroy Doctor Theolen Krastinov, then burn the Remains of Eva Sarkhoff and the Remains of Lucien Sarkhoff.<|text|>Doctor Theolen Krastinov is responsible for the deaths of thousands. His nickname, The Butcher, is well earned for the atrocities he takes joy in executing. He must be punished, justice must be meted out. Find him and exact upon him the agony he has inflicted upon countless innocents, including me and my husband. Once he is destroyed, burn our remains. Turn them to ashes. Release our grieving souls.<|endoftext|> <|startoftext|>Plagued Hatchlings...For Now<|obj|>Kill 10 Plagued Hatchlings and Rattlegore.<|text|>One of the 'projects' underway here is the plagued dragonflight. Thankfully, they're only hatchlings right now, but if we wait much longer they will become one of the scourge's most powerful weapons and a major threat to all of Azeroth, especially my family's land! Slay ten of their whelps and be sure to take care of Rattlegore as well. He is in the small space beneath where the whelps are housed and prepares supplements to catalyze their growth. Hurry...before they get any bigger!<|endoftext|> <|startoftext|>School's Out Forever<|obj|>Kill Darkmaster Gandling.<|text|>Darkmaster Gandling serves as headmaster of Scholomance, and is therefore responsible for countless deaths at the hands of his students. For that he must be punished. He will not come out easily. Lure him out by slaying his six professors whose rooms connect to the Headmaster's Study. Be wary, for when the last falls he will come, and he will come infuriated with vast magic backing his assault. Don't let him make it out of here alive.<|endoftext|> <|startoftext|>The Lich, Ras Frostwhisper<|obj|>Destroy Ras Frostwhisper.<|text|>One of Kel'Thuzad's most trusted students oversees the operations in Scholomance. You must confront the lich, Ras Frostwhisper, in his lair. The door to his chamber is adjacent to the viewing room. Destroy him. Leave no trace of his existence so that he may never again bring such horrors into our world.<|endoftext|> <|startoftext|>Kirtonos the Herald<|obj|>Destroy Kirtonos.<|text|>With blood, Kirtonos may be summoned. It is with blood, then, that Kirtonos must be destroyed. Within the Chamber of Summoning, you will find a brazier, upon which you shall place a drop of your own blood. Kirtonos will come - he cannot resist. When he appears, unleash the fury and wrath of a thousand innocent deaths upon him. Should you succeed, you will earn more than just our gratitude.<|endoftext|> <|startoftext|>Barov Family Fortune<|obj|>Recover The Deed to Caer Darrow, The Deed to Brill, The Deed to Tarren Mill, and The Deed to Southshore.<|text|>Within Scholomance lays the Barov family fortune. Alexi and I are the last two Barovs in existence. However, I am the only living Barov, so our family's vast empire belongs to me! Find me the deeds to Caer Darrow, Brill, Tarren Mill, and Southshore and I will repay you generously. The Barov estate will be reborn at long last!<|endoftext|> <|startoftext|>School of the Damned<|obj|>Speak to Walden Barov in Scholomance.<|text|>Greetings! As you can see, the Western Plaguelands is very nearly free of the last remnants of the scourge. However, their school of necromancy, Scholomance, still sits full of lost young souls training to become scourge sorcerers! Our work here will be for naught if we do not stop this flow of fresh, not to mention very powerful, necromancers. Travel southeast to Scholomance and find Weldon Barov. He is the last living member of the Barov line that once owned all these lands and is our current contact.<|endoftext|> <|startoftext|>Alexi's Gambit<|obj|>Place the Gambit in the Viewing Room and slay Vectus and Marduk.<|text|>I require your assistance. Find the undead mage Vectus and the warrior Marduk deep within here. They run the scourge's plagued dragon operation and must be destroyed. Place this Gambit in the viewing room where they are located. Hopefully, it will react with their forces and utterly destroy them! Oh, defeating Vectus and Marduk afterward shouldn't be a problem. Right?<|endoftext|> <|startoftext|>Hobart Needs You<|obj|>Speak with Hobart Grapplehammer at the Town-In-A-Box on the Lost Isles.<|text|>Heya, boss, Hobart Grapplehammer's wants to speak with you. He says it's a matter of some urgency.<|endoftext|> <|startoftext|>Premature Explosionation<|obj|>Assist Harrison Jones at the Khartut's Tomb.<|text|>What a find! Right here... exactly where my notes predicted it would be. With any luck, inside this chamber will lie clues to the location of the legendary Coffer of the Promise. That's right. It's not just a myth. I believe it truly exists. I'll explain more later. For now, just give me a hand with these explosives.<|endoftext|> <|startoftext|>The Reckoning<|obj|>Stand by as Lady Sylvanas Windrunner speaks with Koltira Deathweaver.<|text|>Your performance was admirable, soldier. You make the Forsaken proud, which is more than I can say for our general, Koltira Deathweaver. I intend to have a word with that death knight. He has shamed himself and his cause.<|endoftext|> <|startoftext|>Ogre in the Field<|obj|>Speak to the Stonemaul Ogre.<|text|>The most dire, and most organized, threat to us in Feralas are the Gordok ogres in the northern wing of Dire Maul. If we eradicate them and take Dire Maul for the Horde, we will possess a heavily fortified seat of power in this region with numerous artifacts to sweeten the deal. I sent in a small army of Stonemaul Ogres inside earlier - if any have survived, speak with them and finish the job. That's an order.<|endoftext|> <|startoftext|>Something that Burns<|obj|>Obtain the Burning Heart.<|text|>Alright, we need something that's going to make the compound go, "Boom"! I'm all out of gun powder, but I think I know what we can use instead... the heart of my fire elemental! Here, take my fire totem east to the Blood Trail. Just flip the switch on it near any of the lava pools over there and Magmatooth should be summoned. Bring back his heart and we'll be in business.<|endoftext|> <|startoftext|>The Highborne<|obj|>Speak to Estulan.<|text|>Estulan, a powerful and uncorrupt Highborne, has managed to enter the western wing of Dire Maul and has asked for assistance in cleansing it. Regardless of your personal convictions of his kind, it is an effort I must support for our own good. Please hurry, we need every foothold in Feralas that we can get. You will find Dire Maul to the west.<|endoftext|> <|startoftext|>Eyes in the Sky<|obj|>Speak to the Druid of the Talon.<|text|>The most dire, and most organized, threat to us in Feralas are the Gordok ogres in the northern wing of Dire Maul. I requested a druid of the talon to go there and scout it out. If he still lives, speak with him and he will act as your commander to stop the Gordok before they decide to attack. That's an order.<|endoftext|> <|startoftext|>Elemental Energy<|obj|>Destroy 8 Energized Geodes or Lodestone Elementals near the Depleted Totem.<|text|>It's taking every ounce of our power to keep this realm stable in the absence of the World Pillar. As shaman we can tap directly into the energies of the elementals that inhabit Deepholm and use them to heal the damage that the rift is causing. Take this totem and place it on the ground outside. Any energized geodes or lodestone elementals destroyed in its proximity will fill it with the energy we require.<|endoftext|> <|startoftext|>The Highborne<|obj|>Speak to Estulan.<|text|>Estulan, a powerful and uncorrupt Highborne, has managed to enter the western wing of Dire Maul and has asked for assistance in cleansing it. Regardless of your personal convictions of the Highborne, it is an effort I must support for the good of Feralas. May the wind carry your spirit there with great swiftness. You will find Dire Maul to the southeast.<|endoftext|> <|startoftext|>Saving Warpwood<|obj|>Speak to Furgus Warpwood.<|text|>Just inside the eastern wing of Dire Maul one of the warpwood ancients, Furgus Warpwood, still lives uncorrupted. You must travel there and help him drive out the terrible creatures that have taken it as their own before they set their sights on Camp Mojache. Perhaps we can even enlist his aid afterward to ensure we maintain our presence in Feralas with enemies on so many sides.<|endoftext|> <|startoftext|>The Arcane Way<|obj|>Locate Archmage Lan'dalock at the Violet Citadel in Dalaran.<|text|>Getting into the Black Temple is going to be tricky. Following the break-in by the Council of the Black Harvest, Akama had his Sha'tari priests erect a holy barrier. It prevents my teleportation. However, I might know a way to bypass those protections and take us directly to the Temple Summit. Long ago, I had a... liaison with a certain high elf wizard named Lan'dalock. He later joined the Kirin Tor. If you were to ask him very nicely, and drop my name, I am certain that he would help.<|endoftext|> <|startoftext|>Branching Out<|obj|>Speak to Leafbeard the Storied at the Dreamgrove in Val'sharah.<|text|>Leafbeard is known as the Storied for good reason. It is said that he remembers tales from before the Sundering. After examining the inscribed leaf that our champions recovered, he may be able to provide new knowledge and improvements for the grove. Go take it to him now.<|endoftext|> <|startoftext|>A Glade Defense<|obj|>Use the Scouting Map and complete the mission,"A Glade Defense."<|text|>We have a new mission that needs our attention, Archdruid. Deep in the forests of Val'sharah, a small druidic outpost known as Shal'doren Grove is under attack by satyrs. Send our champions to deal with this threat at once. We cannot allow these satyr incursions to grow unchecked!<|endoftext|> <|startoftext|>Move Like No Other<|obj|>Chase down the Sneaky Imp and recover the Grimoire of Arcane Ways.<|text|>Sorry about the holographic projection... I literally need to be in two places at once these days. A holy barrier that protects against fel magic, you say? I have just the thing to bypass it and enable Malevolence's teleport. Sneaky! Look there... that imp just made off with it!<|endoftext|> <|startoftext|>Recruiting the Troops<|obj|>Speak to Sister Lilith and recruit some Treants.<|text|>In our champions' travels, they made contact with Sister Lilith, a fearless leader among the Laughing Sisters. She is revered among the dryads as a seasoned warrior and a demanding teacher. She will serve as an excellent recruiter. Speak to her now, and recruit some Treants.<|endoftext|> <|startoftext|>Sister Lilith<|obj|>Use the Scouting Map and complete the mission "Sister Lilith".<|text|>We will need more allies on our side before we can be effective, Archdruid. A skilled dryad by the name of Sister Lilith is on her way to the Dreamgrove, but we've received word that she may be in trouble. Send Zen'tabra to her aid.<|endoftext|> <|startoftext|>Moozy's Reunion<|obj|>Find Ethel Waterwise and reunite her with her family at the Hammer's Cradle in Thunder Totem.<|text|>You will never know how thankful we are to you. Because of you, Moozy and my husband are safe. I won't let either of them out of my sight! I am sorry to ask one last favor of you, but do you think you could find my mother and bring her here so she can see that her grandchild is safe? Her name is Ethel, and her home is on the northern bluff of Thunder Totem.<|endoftext|> <|startoftext|>Rise, Champions<|obj|>Recruit Zen'tabra and Naralex.<|text|>The Legion's defeat cannot be accomplished alone. To win this war, we must work together, just as we did in ancient times. To begin, we must recruit more druids to our aid. Speak to the troll Zen'tabra and the night elf Naralex. Both of them are accomplished druids. They will gladly defend the Dreamgrove.<|endoftext|> <|startoftext|>Preparation<|obj|>Find Garona Halforcen outside Stormwind.<|text|> <|endoftext|> <|startoftext|>Cursed to Wither<|obj|>Find the nightfallen that entered Leyhollow.<|text|>So Cedonu said he saw nightfallen going into Leyhollow? I don't like the sound of that. Grandfather seems to be holding his own, but the archmage and I will keep an eye on him. You go investigate our caves.<|endoftext|> <|startoftext|>A Blaze of Starlight<|obj|>Bring the Tidestone of Golganneth to Archmage Khadgar in Dalaran.<|text|>I will deliver the good news of my recently-rediscovered vitality to my brood. You, on the other hand, have a Tidestone to deliver.<|endoftext|> <|startoftext|>Saving Warpwood<|obj|>Speak to Furgus Warpwood.<|text|>Just inside the eastern wing of Dire Maul one of the warpwood ancients, Furgus Warpwood, still lives uncorrupted. You must travel there and help him drive out the terrible creatures that have taken it as their own. Taking Dire Maul would be a major step in reclaiming Feralas for our people. You can find Dire Maul to the southeast of here.<|endoftext|> <|startoftext|>Unfinished Gordok Business<|obj|>Speak to Guard Mol'dar in Dire Maul.<|text|>Now you da king, so maybe you get prized Gordok artifact back from Guard Mol'dar! Da king before you never listened, just like all da other kings since da old timey Gordok king! Artifact is called da Gauntlet of Gordok Might. Old timey stories say only da one true king da Gordok can get it back. You find it and it will become mighty gauntlet you wear forever! Yar, I show you!<|endoftext|> <|startoftext|>King of the Gordok<|obj|>Kill King Gordok.<|text|>You kill Gordok leader, you new ogre king. If you king, then ogre leaders like Kromcrush and Kreeg that survive pay you big tribute and you stop Gordok invasion. If you do that, then me very happy ogre and we take Dire Maul FOR DA HORDE!!! Go, little ! Kill ugly Gordok ogre king and maybe dis be new Stonemaul Hold! Yar!<|endoftext|> <|startoftext|>Fired Up and Not So Good To Go.<|obj|>Slay Grand Ambassador Flamelash and inform Blood Guard Kang in Orgrimmar.<|text|>Dark Irons? Cho'gall?! We'll show them what becomes of those who attack Orgrimmar. Let us attack! We'll hurl their limbless corpses into the magma they so adore. You'll tell Blood Guard Kang what's happened here when we're done, yes? Doubtless I'll need to spend time organizing the repair of the city...<|endoftext|> <|startoftext|>Rush Delivery<|obj|>Deliver the Catapult Parts to Peak Grindstone on the Fractured Front in Deepholm.<|text|>Peak Grindstone's team broke down somewhere out there to the west. Think you can make yourself useful for a change and rush some parts out to them?<|endoftext|> <|startoftext|>King of the Gordok<|obj|>Kill King Gordok.<|text|>In Gordok society, their king is simply their strongest warrior. If anyone, ogre or otherwise, kills the current king, they are automatically hailed as the new one. The new king receives tribute from any living guards, Stomper Kreeg, and Captain Kromcrush. Find and kill King Gordok while killing as few of their other leaders as possible, and not only will your reward be great, you will be able to use your power as king to halt the Gordok invasion without conflict!<|endoftext|> <|startoftext|>Deepholm, Realm of Earth<|obj|>Jump on Aggra's Wyvern and fly into the breach at the Maelstrom. Once you're on the other side, speak to Maruut Stonebinder.<|text|>I knew you'd heed our call. When Deathwing was first defeated by the other dragon aspects, he retreated to Deepholm, the realm of earth. Deathwing's return to our world left a rift open between Azeroth and Deepholm. If we don't mend the breach, this land will be torn asunder. We're doing our best to contain the damage on this side of the rift. Aggra will take you through the rift so you can help repair the damage from the other side. Get on her wyvern when you're ready.<|endoftext|> <|startoftext|>The Gordok Ogre Suit<|obj|>Bring an Ogre Tannin to Knot Thimblejack.<|text|>If you're going to fight the king of the Gordok then you're going to need to get by Captain Kromcrush. Now, you can get by him by killing him, sure. You might actually want to leave him alive. How, you ask? I think I know! An ogre suit! I'll make you one if you bring me an Ogre Tannin from upstairs. I'm not going anywhere like this...<|endoftext|> <|startoftext|>The Winds of Loch Modan<|obj|>Ride the Skystrider to Algaz Station and then speak with Mountaineer Stormpike.<|text|>Father finished the Skystrider. It's amazing! Once we get the bugs worked out, I'm going to use it to fight for justice, just like you. I know you've got to move on, and help other people, being a hero and all, but how about a ride? I'm about to take the Skystrider on its first flight, and I'll be honored if you join me. I'll drop you off at Algaz Station. What do you say?<|endoftext|> <|startoftext|>The Cursed Remains<|obj|>Kill Magister Kalendris and Illyana Ravenoak.<|text|>There are remaining beings here that pose a direct threat to us ever reclaiming this sacred city. Magister Kalendris and Illyana Ravenoak are both extremely dangerous and need to be disposed of as quickly as possible. Exercise caution, for with there being so few remaining feeding off of Immol'thar's energies, they are likely to be stronger than they first appear.<|endoftext|> <|startoftext|>Ando's Call<|obj|>Talk to Ando Blastenheimer.<|text|>You've done great work here. While you were out, that young Ando fellow was here looking for you. Said something about a metal bird. You might want to go back to the shores of the Loch and see what he wanted.<|endoftext|> <|startoftext|>Lethtendris's Web<|obj|>Obtain Lethtendris's Web.<|text|>Blood Elf Lethtendris has web to catch magic here. She use for herself, but Master want to use for good of whole world! You help get web from stupid elf and not only will Dagg'thol reward you, you see how Master use it way better!<|endoftext|> <|startoftext|>Fired Up and Not So Good To Go.<|obj|>Slay Grand Ambassador Flamelash and inform Commander Cragfist in Ironforge.<|text|>Leave it to the Dark Irons to work with Ragnaros' toadies and worse. You can bet that insane Twilight's Hammer cult is behind the lot of this! Time to end their attacks on Ironforge once and for all. Oh, and tell Commander Cragfist what's happened here when we return; I'll need to work on getting the city and its good people back in order.<|endoftext|> <|startoftext|>The Madness Within<|obj|>You must destroy the guardians surrounding the 5 Pylons that power the Prison of Immol'thar. Once the Pylons have powered down, the force field surrounding Immol'thar will have dissipated.<|text|>This madness must come to an end. The age of the immortals has long since passed. Destroy the guardians surrounding the five pylons to lower the force field. When this is done, destroy Immol'thar. With the Prince's power greatly reduced from the demon's demise, attack and end him as well. Lay the spirits of this city to rest, adventurer, and make the Prince pay for his wrongdoings.<|endoftext|> <|startoftext|>The Shen'dralar Ancient<|obj|>Speak to the Shen'dralar Ancient.<|text|>Some beings here have miraculously managed to remain free of the darkness that runs so rampant. On the second story of the Court of the Highborne rests a Shen'dralar Ancient. Seek it out, it may hold a wealth of wisdom, perhaps even the secret to freeing Eldre'Thalas.<|endoftext|> <|startoftext|>The Treasure of the Shen'dralar<|obj|>Return to the Athenaeum and find the Treasure of the Shen'dralar. Claim your reward!<|text|>In the library, Athenaeum, you will find an ancient chest hidden beneath the stairway. Take from it that which you desire.<|endoftext|> <|startoftext|>The Warped Defender<|obj|>Kill Tendris Warpwood.<|text|>The Ironbark and Warpwood were once the mighty protectors of Eldre'Thalas. Look at how they have fallen! Ultimately, their fate lies at the hands of myself and my fellow Highborne. We were reckless with our power. But you, you can right the wrongs here! Venture forth and put Tendris Warpwood to rest. He was the mightiest and last defender of this area, and deserves spiritual release. Be wary, for if you do not dispose of the Ironbark Protectors prior to engaging Tendris, he will call them to assist.<|endoftext|> <|startoftext|>Pusillin The Thief<|obj|>Convince Pusillin to give up the Book of Incantations.<|text|>Me take quick nap earlier and stupid fast imp take book! Dagg'thol need book to follow orders and Master need book to conquer! Gah! You help me get book from imp, and I give you shiny something. Go, imp right there to da left! KILL!!!<|endoftext|> <|startoftext|>Brute Strength<|obj|>Kill the Ravenian within Andorhal.<|text|>Gandling has brought his lieutenant, the Ravenian, with him. This lumbering brute is far more dangerous than any of the other Scourge you will find upon the battlefield... even the abominations. You will find the Ravenian within a tower near the southern end of town. I recommend caution before fighting him. He will not be a pushover.<|endoftext|> <|startoftext|>An Unwelcome Guest<|obj|>Collect the Hydrospawn Essence.<|text|>You will find that Dire Maul is filled with many nature and arcane elementals. Somehow, a water elemental has found its way into this area. Please gather its essence and take it to me. I am curious as to how one of their kind got here, and what sort of agenda it may have against the natural elements of Eldre'Thalas.<|endoftext|> <|startoftext|>Shards of the Felvine<|obj|>Use the Reliquary of Purity to capture a Felvine Shard.<|text|>The satyr Alzzin the Wildshaper has exerted his corrupt dominion over this part of Eldre'Thalas. The Fruit of Fertility, now corrupted as the Felvine, should be close to Alzzin. It may be the key to purify this ancient place. When the great satyr falls, capture whatever essence of the Felvine you can. Seal it in this Reliquary of Purity, and bring it to me. Good luck, and Cenarius' speed.<|endoftext|> <|startoftext|>Alzzin the Wildshaper<|obj|>Kill Zevrim Thornhoof and Alzzin the Wildshaper.<|text|>The monster responsible for the ruin you see before you is called Alzzin the Wildshaper. To reach him, however, you will need to also slay Zevrim Thornhoof, the satyr who currently holds the still noble ancient Old Ironbark in his grasp. Once Ironbark is free, he will help you make an entrance into Alzzin's domain. Enter and slay him without mercy, for there is no other way.<|endoftext|> <|startoftext|>Maziel's Ascendancy<|obj|>Slay Maziel inside the Silverlight Cave in Deepholm.<|text|>Maziel's journal chronicles a ritual of ascendancy that would transfigure his body to one of pure quicksilver. The ritual would take place in the cave near the Lower Silvermarsh, where Maziel would feed upon the mercurial oozes until achieving full strength. Perhaps it is not too late to put an end to his madness.<|endoftext|> <|startoftext|>Twilight Research<|obj|>Obtain 4 Twilight Research Notes from Mercurial Oozes in the Upper Silvermarsh.<|text|>The book you found appears to detail some form of research carried out by a member of the Twilight's Hammer. It deals with the oozes in some way, but there are multiple pages missing. Perhaps if you found additional notes you might be able to make sense of it.<|endoftext|> <|startoftext|>Maziel's Revelation<|obj|>Find Maziel's Journal at the Lower Silvermarsh in Deepholm.<|text|>The notes continue Maziel's rambling research into the properties of quicksilver and mercurial oozes. He appears to have made a major discovery. He mentions hiding his journal in the Lower Silvermarsh to the southwest.<|endoftext|> <|startoftext|>A Villain Unmasked<|obj|>Unmask and slay Major Samuelson in the Stormwind Keep Throne Room.<|text|> <|endoftext|> <|startoftext|>No Escape<|obj|>Find the Refugee Leadership inside Fenris Keep.<|text|>You must strike at their leaders. You will find them holed up in the old keep. Battle your way inside and find the holdouts! Turn them for your queen! None shall escape the mighty grasp of the Forsaken!<|endoftext|> <|startoftext|>Lordaeron<|obj|>Accompany Lady Sylvanas Windrunner to the Sepulcher in Silverpine Forest.<|text|>Ride with me to the Sepulcher. There are many things I wish to discuss with you. It is imperative that you understand the history of Lordaeron and the plight of the Forsaken.<|endoftext|> <|startoftext|>Cloak and Dagger<|obj|>Retrieve the Skull of the Innocent, the Blood of the Innocent, and make an attempt on Althea Ebonlocke's life in Darkshire.<|text|> <|endoftext|> <|startoftext|>Regicide<|obj|>Obtain Trol'kalar from Prince Galen Trollbane.<|text|>Galen Trollbane is a fool if he thinks that he can betray the Ebon Blade. I have had enough of his games. The fallen prince wastes our time playing the king of a ruined throne, while heroes sacrifice their lives to save this world. If Galen Trollbane will not open the tomb of his father, then we must take the sword and do it ourselves. If he chooses to resist, so be it.<|endoftext|> <|startoftext|>The King Rises<|obj|>Raise King Thoras Trollbane as a Death Knight.<|text|>King Thoras was one of the greatest warriors this world has known. His people loved him and his enemies feared him. He only ever spoke truth, often saying the words others were afraid to speak. King Thoras lived a life of war and he certainly deserves the peace of death. But this is not a man who would sleep peacefully while the world around him burns. The time has come, Deathlord, to welcome the last true King of Stromgarde into the arms of the dead and damned.<|endoftext|> <|startoftext|>The Ruined Kingdom<|obj|>Speak with Prince Galen Trollbane in Stromgarde.<|text|>So the Lich King has revealed the second of the Four Horsemen... it appears that not even kings may rest as the world burns around them. So be it, Deathlord. I will send Nazgrim and Thassarian to meet you at the fallen kingdom of Stromgarde. Prince Galen Trollbane holds the key to the tomb of his father, a famous sword known as Trol'kalar. In order to raise the king as the second of the Four Horsemen, we will need to gain entrance to the tomb. Do what you must to persuade Galen assist us...<|endoftext|> <|startoftext|>Death... and Decay<|obj|>Blight 10 Witherbark Supplies.<|text|>My family has fought the Witherbark trolls for generations... their presence in Arathi has always been a curse upon the land. I want to drive them out of Stromgarde for good! Destroy their supplies and we shall give them no incentive to return. Blight their supplies... or whatever it is you death knights do to defile things. I care not. Just make sure that it is done!<|endoftext|> <|startoftext|>Our Oldest Enemies<|obj|>Collect 15 Witherbark Troll heads.<|text|>I will grant the Ebon Blade access to my father's tomb. First though, I must ask a favor. I have taken up the sword and banner of my father. I have reclaimed Stromgarde with its former citizens as my guard. Yet, one task remains. Witherbark invaders have blockaded themselves in the former mage district of the city. My men have suffered heavy losses at their vile hands. Cut them down to the last! Bring me their heads and I shall give you what you seek. You have my word as the King of Stromgarde.<|endoftext|> <|startoftext|>Tech It Up A Notch<|obj|>Speak to Survivalist Bahn in Trueshot Lodge.<|text|>We are very fortunate to have come across Survivalist Bahn. He spent his younger years living off the land in Pandaria, relying on the native flora and fauna to survive. His firsthand experience with building from limited resources could really help shape Trueshot Lodge into something great. Speak to him now and see what he can do for us.<|endoftext|> <|startoftext|>Recruiting The Troops<|obj|>Speak to Recruiter Lenara and train a troop of archers.<|text|>Our champions acquired the talents of Recruiter Lenara, an extraordinary archer. She can hit the smallest of targets at extended ranges. Her arrows never miss. Speak to her now and train a squad of archers.<|endoftext|> <|startoftext|>Troops in the Field<|obj|>Use the Scouting Map and complete the mission, "Troops in the Field."<|text|>It's time to send our newly trained archers out into the field. Look at the Scouting Map and send your champions and troops on a routine scouting mission.<|endoftext|> <|startoftext|>Rise, Forsaken<|obj|>Raise 15 Forsaken by killing humans on Fenris Isle.<|text|>Fenris Isle stands defiantly at the heart of Lordamere Lake - a cruel memory of a time long since passed. Though no longer infested by gnoll vermin, a new threat has emerged. Human refugees, driven from their holdings in Hillsbrad, have fled to Fenris Isle in hopes of escaping defeat at our hands. A critical error on their part. You are to take Agatha with you to Fenris Isle and slaughter all humans. She will raise the fallen as Forsaken, bolstering our forces in the process. Do not fail me.<|endoftext|> <|startoftext|>Charge!<|obj|>Reach level 3 to learn Charge. Locate a Training Dummy outside the Sunspire and practice using Charge.<|text|>Good. You are off to a bright start. This road will be long, and as you become more accomplished, you will begin to discover that you can do things you could never have imagined before. Go, get more experience, and learn a new technique. Once you have, demonstrate it on one of the training dummies.<|endoftext|> <|startoftext|>Deeper into Darkness<|obj|>Kill the Skitterweb Matriarch.<|text|>The Skitterweb matriarch is nearby! You can put an end to the Skitterweb menace by killing her! Find the brood mother at the end of the cave in the Skittering Dark and destroy her!<|endoftext|> <|startoftext|>Skitterweb Menace<|obj|>Kill 12 Skitterweb Spiders.<|text|>Vengeance is all consuming! Our third ship sank off the coast of the Skittering Dark, northwest of here. The men that made it off that boat were either captured or killed by the Skitterweb spiders of the region. For that, the spiders must die! ALL OF THEM! Travel to the Skittering Dark and crush those insects! Be on the lookout for their matriarch. Perhaps if we find her we can end this menace forever!<|endoftext|> <|startoftext|>Lost in the Darkness<|obj|>Rescue 6 Orc Sea Dogs from the Skittering Dark.<|text|>Some would say that we are lucky to be alive. Those people would be idiots. At least had we died we would not have had to face the Warchief's wrath. Alas, what's done is done! Now we must attempt to regain our lost honor. The third ship in our fleet sank off the coast of the Skittering Dark, northwest of here. Those that made it to shore quickly found themselves swarmed by the giant spiders of the area and encased in webbing. If there are survivors we must free them! Go! To the Skittering Dark!<|endoftext|> <|startoftext|>Making Contact<|obj|>Use the Scouting Map and complete the mission, "Lenara Needs Help."<|text|>Now that we have recruited champions for our order, we can use the Scouting Map to complete vital assignments across the Broken Isles. Over the years our scouts have kept a close eye on hunters that might one day be added to our ranks. One such hunter, Lenara, was on her way to Trueshot Lodge when she was attacked. I suggest that we send Loren Stormhoof on a mission to rescue her. He may be uniquely suited to this task.<|endoftext|> <|startoftext|>Orcs are in Order<|obj|>Deliver the Admiral's Commendation Letter to Lady Sylvanas Windrunner at Forsaken High Command in Silverpine Forest.<|text|> This is your commendation letter. It's the least I could do for you given the circumstances. Return to Lady Sylvanas Windrunner with the letter and inform her of our status. Let her know that we will be ready to march on her command. Goodbye. You are an excellent soldier. Northeast. To Forsaken High Command!<|endoftext|> <|startoftext|>Cataclysm in the Catacombs<|obj|>Enter the Cathedral of Light and descend into the catacombs below. Slay the Black Bishop and disarm the Pile of Explosives nearby.<|text|>Don't worry about me. I've uncovered the Twilight's Hammer plot. They've been stealing and stockpiling explosives coming into Stormwind harbor. Somehow, they've gotten access to the catacombs underneath the Cathedral of Light. I've heard talk of someone called "The Black Bishop." There's no time to warn the guard! You've got just minutes to get into the catacombs and disarm that bomb. Go! Now! Or THOUSANDS of PEOPLE will DIE!<|endoftext|> <|startoftext|>It's Only Poisonous if You Ingest It<|obj|>Use the Mutant Bush Chicken to kill the Forest Ettin.<|text|>Take this cage. I've placed inside it one of my own mutant bush chickens, with a few slight modifications. Within the butt of this bush chicken is a stick of dynamite laced with gunk from the diseased organs you brought me. Take the cage out into the surrounding forest and locate the wandering forest ettin. Release the chicken and sit back as my masterwork does its job. The ensuing explosion should be sufficient to kill the ettin or greatly weaken it, allowing you to finish it off.<|endoftext|> <|startoftext|>Lindsay Ravensun, Revealed<|obj|>Report to Lindsay Ravensun at Andorhal in Western Plaguelands.<|text|>I was informed that that worthless woman, Lindsay Ravensun, would be here to support me in this battle, but so far, she's done nothing but brood within the basement of the greathall behind me. All the better, I suppose. She was a bit of a distraction. Still, I cannot and will not stand for insubordination. Find her, and bring her to me.<|endoftext|> <|startoftext|>Ashes to Ashes<|obj|>Slay 3 Andorhal Force-Commanders.<|text|>To the west, deep within Alliance-held Andorhal, you will find their commanders. They do not fight, but call out orders from horseback. Hunt down and slay these commanders. The humans won't stand a chance.<|endoftext|> <|startoftext|>The Farmers' Militia<|obj|>Use the Ebon Gargoyle Collar on 6 Provincial Militiamen within Andorhal.<|text|>The battle started when they attacked us from the rear. I let my guard down, and a group of poorly-armed farmers and militiamen swung into our flank from the Writhing Haunt. They may be weak, but unchecked, they threaten to overwhelm us with their numbers. Lindsay's pet abominations can handle the melee combat. You take this collar, stay in the rear, and use it to release my ebon gargoyle upon these farmers.<|endoftext|> <|startoftext|>Andorhal, Once and For All<|obj|>Report to Lady Sylvanas Windrunner at Andorhal in Western Plaguelands.<|text|>Sylvanas will want to know about Thassarian's departure from Andorhal. You resolve to return to the Forsaken-held side of town.<|endoftext|> <|startoftext|>The Battle Resumes!<|obj|>Report to Koltira Deathweaver at Andorhal in Western Plaguelands.<|text|>Word is in from Andorhal. The battle has resumed. It has become somewhat well-known among the Forsaken that you are a hero of the first battle of Andorhal. Koltira has requested your presence immediately.<|endoftext|> <|startoftext|>Ace in the Hole<|obj|>With the Enthralled Val'kyr by your side, kill 5 Frightened Provincial Minutemen so that they can be turned into Forsaken Troopers. Then find Thassarian in western Andorhal.<|text|>You have no idea how difficult it was to stay disguised while I watched Koltira let this war slip away from us. Even now, those infernal farmers threaten to overwhelm us. All because he refused to slay a friend. Take my val'kyr again. With her by your side, kill these farmers, convert them to Forsaken, and mobilize them. Then take a group of them into Alliance-held western Andorhal and hunt down this death knight, Thassarian. We will win this war yet.<|endoftext|> <|startoftext|>Trusting the Traitor<|obj|>Speak with Mazoga.<|text|>These two are useless. Can I at least count on you to get some work done around here, young adventurer? We've come into contact with Mazoga, a traitor to the Sandfury. He says he can help us find the legendary blade Sul'thraze so we can use it to kick out the Sandfury forever! We'll probably sell it afterward to the highest bidder, honestly. This place doesn't pay for itself. Go do what he wants...just keep an eye on him. A traitor's a traitor all the same. He's at our camp just east of Zul'Farrak.<|endoftext|> <|startoftext|>Supporting the Troops<|obj|>Slay 15 Andorhal Defenders.<|text|>While it is true that these farmers threaten to overrun us, we still cannot forget about the Alliance's main forces. Travel west into Andorhal and slay the human soldiers that are fighting with our deathguards. We need all the help we can get.<|endoftext|> <|startoftext|>Playing Dirty<|obj|>Collect 8 Diseased Organs from Giant Rabid Bears and Rabid Worgs.<|text|>Have you seen the huge lumbering ettins roaming the forests? Cursed things came from Gilneas. Now they wander the land searching for their next juicy meal. We've managed to subjugate and utilize some of them to haul our wagons, but the others... well, they must be killed! Unfortunately, we can't spare any soldiers to do the job. That's where you come in! I have a plan, but it's going to require some materials. Head out into the forests around this base and collect diseased beast organs.<|endoftext|> <|startoftext|>Breaking and Entering<|obj|>Free Weegli Blastfuse and kill Nekrum Gutchewer and Shadowpriest Sezz'ziz.<|text|>A good buddy of mine, Weegli Blastfuse, joined up with Sergeant Bly and his group of outcasts to invade Zul'farrak and claim the legendary Sul'thraze as their prize. Of course, they underestimated the Sandfury tribe and now they're all trapped awaiting execution to please their demigod, Gahz'rilla! If you free him, he'll help you blast your way to Ukorz's private chamber where he keeps at least part of the blade. Kill his captors, Nekrum Gutchewer and Shadowpriest Sezz'ziz as revenge...I'll repay ya.<|endoftext|> <|startoftext|>Gor'kresh<|obj|>Defeat Gor'kresh.<|text|>The ogre left to watch over these crude fools goes by the name of Gor'kresh. He's big enough to boss even these brutes around, and cunning to boot. Never assume an ogre's stupid, that's when they'll get you. If you take him out, we'll show the Twilight's Hammer that Loch Modan isn't a stepping stone for them. Stand strong against Gor'kresh and drive these fools back into the highlands!<|endoftext|> <|startoftext|>Clutching at Chaos<|obj|>Pull up 10 Nascent Elementium Spikes from the ground of the Mo'grosh Stronghold.<|text|>The cultists of the Twilight's Hammer use their powers to draw elementium metal from deep beneath the earth. They coax it out into twisted spikes to form their buildings, rooted right into the defiled ground. The ogres here seem to be in the middle of weaving the stuff, and we need to strike while they're still twisting it into shape. Tear the spikes right out of the ground while they're still pliable, and bring them back to me! We're not going to give these curs a single inch of our land.<|endoftext|> <|startoftext|>Give 'em Hell!<|obj|>Kill 10 Bloodfang Scavengers.<|text|>It's the goblins' fault! You see, we set off for Silverpine from Bilgewater Harbor, over in Azshara. Huge mistake that was! Never has such a den of inequity and sin existed in our great empire. Those damnable goblins fueled our every vice and set us off to sail with barrels full of ale. The shame of it all leaves a mark greater than any scar. Honor must be restored! Kill the Bloodfang worgen that ambushed us. They're scavenging the wreckage to the southwest.<|endoftext|> <|startoftext|>Fight the Hammer<|obj|>Talk to Ashlan Stonesmirk near Mo'grosh Stronghold in Loch Modan.<|text|>You've done what I thought was impossible! I'm done moping around here. It's time to gnome up. I've got to find my father. But you! Don't bother yourself with me any longer. You've got to keep fighting these cultists. Go talk to Ashlan Stonesmirk to the east. He's trying to stop the Twilight's Hammer, but he has nobody to help him. You're his only hope! Don't give up. I won't.<|endoftext|> <|startoftext|>Wrath of the Sandfury<|obj|>Kill Theka the Martyr, Witch Doctor Zum'rah, Antu'sul, and Ruuzlu.<|text|>De Sandfury are a resilient tribe. Dey have survived sandstorms an' years an' years of other tings long covered by da sands. It would be foolish to assume that the only forces here are da trolls. We been tamin' da scarabs, breedin' da sul'lithuz, an' raisin' our dead to keep on fightin' for all eternity as zombies. Ruuzlu, da right hand of Chief Ukorz Sandscalp, be plannin' to use dem to retake Tanaris for de Sandfury empire. You best be killin' da trolls in charge of dis if you want to live, mon.<|endoftext|> <|startoftext|>Chief Ukorz Sandscalp<|obj|>Kill Chief Ukorz Sandscalp.<|text|>Take a good look, mon. Dis is how it goes, betrayal after betrayal. I backstab you for the sword, and den Chief Ukorz go and backstab me even better for it. That's life, yah! Or was... Now, I know you don't got no love for Mazoga. But I know you goin' in der anyway. Kill him for me, mon. Spill more blood on the sand, an' give Chief Ukorz Sandscalp what every one of de Sandfury deserves...a gory death. Maybe I leave some of my belongin's without a curse before passin' on if you do, yah?<|endoftext|> <|startoftext|>Servants of Cho'gall<|obj|>Kill 7 Mo'grosh ogres in the Mo'grosh Stronghold.<|text|>The Twilight's Hammer started as a clan of the savage Horde. Their leader, Cho'gall, slowly turned his band of ogres into a death cult, welcoming anyone insane enough to wish for the end of all existence. As you can see, there's still plenty of ogres among their ranks; deranged, fanatical, and just as strong as before. These crude monsters have the gall to come here and spread their filth across our land. The more you kill, the better off Loch Modan will be.<|endoftext|> <|startoftext|>Moonfire<|obj|>Reach level 3 to learn Moonfire. Practice using it on a Training Dummy in Camp Narache.<|text|>As you develop your skills, druid, you will begin to feel your connection to the Earthmother deepening. You will begin to understand new secrets of nature, and learn to cast new spells. Go now, get more experience, and return to me when you've learned a new spell. Demonstrate what you've learned.<|endoftext|> <|startoftext|>The Old Barracks<|obj|>Go to the Old Barracks and slay 6 Crazed Cultists, then locate Jack Bauden.<|text|>I recognize the symbol on these badges from before Deathwing's attack on the city. It belonged to soldiers in the old barracks, west of town overlooking the harbor. Your timing couldn't be better. One of my top agents, Jack Bauden, has been trying to infiltrate the Twilight's Hammer cult for me. Last night he went missing. If you and Anduin are right, the cultists are holed up in the old barracks. Time is urgent! Assault the old barracks, take out those cultists, and rescue Jack Bauden.<|endoftext|> <|startoftext|>Steel Thunder<|obj|>Recover 5 Sea Dog Crates.<|text|>We may not have to live down the shame of this defeat. The Warchief will likely have us all executed instead. I'll be damned if we don't go down without a fight. Although the whole beachhead is overrun by Bloodfang worgen, there may still be hope. I want you to accompany one of our sea pups to the beachhead, directly west of here, and recover our supplies. Return to me when the pup can carry no more.<|endoftext|> <|startoftext|>Leader of the Illidari<|obj|>Head upstairs and take your place as the new leader of the Illidari.<|text|>Illidan has officially placed you in charge. The Illidari are now yours. Meet me upstairs. We will let everyone know together.<|endoftext|> <|startoftext|>A Fool's Errand<|obj|>Obtain the Tiara of the Deep and Gahzrilla's Electrified Scale.<|text|>I heard that a troll in here, Hydromancer Velratha I think she was called, has come into the possession of a very rare, beautiful, and powerful piece of jewelry called the Tiara of the Deep. She uses it to control the powerful demigod Gahz'rilla, whose very scales are said to crackle with energy. Do you know what all of that means? I need it! Kill Velratha, take the Tiara of the Deep, and kill Gahz'rilla for one of his scales. Bring them all back to me pronto! I'll reward you handsomely.<|endoftext|> <|startoftext|>Ritual of Doom<|obj|>Perform the Ritual of Doom at the Summoning Platform within Dreadscar Rift.<|text|>Your research has granted you access to a very powerful ritual, one that will require the aid of a few friends if you wish to successfully summon a demon. The ritual needs to be performed at the summoning platform above. Keep in mind, this sort of power always comes at a price. Not all who participate in the summoning will survive, so be prepared.<|endoftext|> <|startoftext|>A Terrible Loss<|obj|>Return to the Hall of the Guardian.<|text|>I would say I am surprised by this terrible turn of events, but nothing surprises me of late. It is dark times when even the most upstanding of us can fall... We had best inform Archmage Khadgar of Vargoth's betrayal.<|endoftext|> <|startoftext|>Rise, Champions<|obj|>Recruit Emmarel Shadewarden and Loren Stormhoof.<|text|>As leader of our order, other hunters will look to you for guidance. Many will be willing to pledge themselves to you, doing whatever is necessary in the name of the Unseen Path. I know of two within our ranks who are impressed with what they've seen from you so far, and want to help any way they can. Seek them out, and let them ease the burden of leadership.<|endoftext|> <|startoftext|>The Enemy of My Enemy...<|obj|>Find Millhouse Manastorm.<|text|>Millhouse Manastorm has been quite vociferous about his intention to acquire the Nightborne Soulstone. If you find him, you may as well make use of him. However, he is unpredictable at best and you should always watch your back around him. Use my crystal to contact me once you have located him.<|endoftext|> <|startoftext|>Growing Power<|obj|>Speak to Archdruid Rensar Greathoof at the Dreamgrove.<|text|>Archdruid Rensar Greathoof has requested your presence. Our campaign to defend the Broken Isles is getting under way, and we need you at the helm.<|endoftext|> <|startoftext|>Highmountain Stands<|obj|>Defeat Dargrul.<|text|>That will have to do. Dargrul has come and we need every able body on the front line. Go, I will be right behind you.<|endoftext|> <|startoftext|>Immortal Soul<|obj|>Make the Blood Offering to complete the ritual and contact the soul of Illidan Stormrage.<|text|>Illidan's immortal demon soul is lost somewhere in the vastness of the Twisting Nether. Contacting him risks much, the Nether is full of creatures of unimaginable power and appetites. But, it must be done if we are to move forward. The ritual can be performed using the nether crucible. Make the blood offering.<|endoftext|> <|startoftext|>Codebreaker<|obj|>Use the Fel Cipher to decrypt the Coded Message and learn where you can find the cultists next.<|text|> <|endoftext|> <|startoftext|>Not A Toothless Dragon<|obj|>Ride with Kalecgos to the Arcway Vaults.<|text|>The Arcway Vaults have been buried and untouched for thousands of years. We have the legion to thank for it being accessible once again, though I would give much for it to remain hidden. I think we are not far behind Archmage Vargoth's heels and he may yet be inside the vaults. We should make haste if we hope to intercept him.<|endoftext|> <|startoftext|>The Unseen Blade<|obj|>Help Garona take out the Veiled Hand cultists in Stormwind.<|text|>We can't let Stormwind fall to the Legion, and I don't trust Shaw or his SI:7 goons to take care of the Hand on their own. The two of us need to handle this while there's still time. The entire city is on edge from murmurs of the cult's activities. They're as likely to turn on you as they are the cultists if you aren't careful. The other Shadows spoke highly of your skills. Are you in?<|endoftext|> <|startoftext|>No Sanctuary<|obj|>Assassinate Felcaller Whitley at Raven Hill in Duskwood and search his body for information.<|text|>We have one other lead that may prove useful. Goes by Felcaller Whitley, another of the cult's elite. He's eluded our agents at every turn. Our latest reconnaissance report puts him somewhere in the village of Raven Hill in Duskwood. He's sure to have information vital to your search. You know what to do.<|endoftext|> <|startoftext|>Finishing the Job<|obj|>Assassinate Cade Shadowgaze at the Altar of Storms in Blasted Lands and search his body for information.<|text|>Garona set out to assassinate the leaders of a Legion cult some time ago. We haven't heard from her since. To make matters worse, she took the Kingslayers with her. She knows they bring out the worst in her! Your best bet to find Garona is by continuing her work. Our intel points to a warlock by the name of Caden Shadowgaze inducting new recruits at the Altar of Storms in Blasted Lands. See if he has anything useful in his pockets. Once he's dead, I mean.<|endoftext|> <|startoftext|>Impending Dooooooom!<|obj|>Investigate the Nightborne Vault.<|text|>Millhouse attracts trouble, so he's sure to find Archmage Vargoth if he's still here. Oh and if you do find the Nightborne Soulstone, best get it first!<|endoftext|> <|startoftext|>PH: Withered Scenario<|obj|>PH<|text|>PH<|endoftext|> <|startoftext|>Learning the Word<|obj|>Reach level 3 to learn Shadow Word: Pain. Practice using it 5 times on Training Dummies in Camp Narache.<|text|>As you become more skilled, your skills will expand, and you will gain access to many new powers. Go - get some experience out there, and come back to me when you've learned something new. You can demonstrate on the training dummies nearby.<|endoftext|> <|startoftext|>The Arcway: Opening the Arcway<|obj|>Slay Advisor Vandros in the Arcway.<|text|>Deep beneath Suramar is a defunct set of tunnels known as the Arcway. They were abandoned when a disaster disrupted the mana collectors operating there. I know not what awaits you down there, but I do know one thing. We are not the only ones interested in this place. Make enough noise and one of the advisors with whom I served under Elisande is sure to appear. His name is Vandros. Slay him, if you can. His death will be our victory, as we deprive Elisande of one more weapon in her arsenal.<|endoftext|> <|startoftext|>The Arcway: Long Buried Knowledge<|obj|>Acquire the Suramar Leyline Map from the Arcway.<|text|>Beneath Suramar City is an ancient network of tunnels known as the Arcway. They were abandoned some time ago as part of the cavern became unstable. Since then, who knows? Regardless of what is currently down there, I believe you will find something essential to our continued success. Long ago my people took a thorough survey of the ley lines in and around Suramar. This they would have stored in the library in the Arcway. Find this map for me.<|endoftext|> <|startoftext|>The Warchief's Fleet<|obj|>Report to Admiral Hatchet at the Forsaken Rear Guard in Silverpine Forest.<|text|>Our reinforcements from Kalimdor arrived last night. Three orc gunships full of supplies, weapons and soldiers. Three orc gunships lost to Bloodfang's damned worgen. How could an entire orc fleet lose to a small band of enemy combatants that lack any siege weaponry? An important question that you will answer for me. Gather your gear and report to the orc admiral, Hatchet, at the Forsaken Rear Guard, southwest of here. Get those orcs operational. I await your full report.<|endoftext|> <|startoftext|>More Than Just A Food Vendor<|obj|>Eradicate 15 demons and give your conjured food to 10 starving prisoners.<|text|>Your champions made a good dent in thinning out the enemy's numbers. They also discovered a number of starving prisoners who could use our help. Your Conjured Mana Pudding or Fritters will be useful in getting them up on their feet. You should also dispatch as many of the remaining legion invaders back to the twisting nether as you can!<|endoftext|> <|startoftext|>He's Holding Out on Us<|obj|>Escort Anduin Wrynn to the third floor of SI:7 Headquarters in the Old Town district of Stormwind. If he is no longer with you, you can find Anduin in Stormwind Keep.<|text|>, it almost seems like Samuelson is trying to intentionally waste your time. The dockworkers don't know anything. More importantly, explosives are missing from Stormwind Harbor! You know what I think? I bet Samuelson knows more than he's letting on. He probably has a lead on Twilight's Hammer and wants all the credit and glory for himself. We should peek through his records at the SI:7 headquarters. Take me there and I should be allowed to look at his files and find out what he really knows.<|endoftext|> <|startoftext|>Looming Threat<|obj|>Find help in Razorfen Downs.<|text|>The Scourge are a direct affront to nature. They have managed to corrupt the Quilboar in Razorfen Downs and now threaten to spread further into Thousand Needles and eventually, I fear, west into Feralas. You must go there and do anything you can to confine them. Perhaps you can find someone in the area to help you? The winds whisper of a powerful presence in the area.<|endoftext|> <|startoftext|>Looming Threat<|obj|>Find help in Razorfen Downs.<|text|>The Quilboar in Razorfen Downs seem to have allied with the Scourge. This is dark news for us. We have dire enough problems dealing with these Grimtotem, we won't be able to handle an attack by the Scourge. Venture into Razorfen Downs, east of here, and see if you can find anyone that may be able to help you stop them before they decide to attack here.<|endoftext|> <|startoftext|>The Wrong Sequence<|obj|>Use the Waygate Controller to punch in the wrong activation sequence, thereby destroying the Waygate.<|text|>The Twilight's Hammer must be stopped from using the Waygate. There's only one thing to do. Punch in the wrong activation sequence and destroy it. Hmm, let's see. Yes, here's one that opens upon the explosive depths of the Firelands, the elemental plane of fire. That should do nicely.<|endoftext|> <|startoftext|>Return to the Stead<|obj|>Bring the Filled Gahrron's Withering Bottle to Field Agent Kaartish at the Menders' Stead in Western Plaguelands.<|text|>You carefully close the spigot in the control panel, watching the cauldron's putrid ichors drip into the empty bottle. With the poison in hand, it is time to return to Field Agent Kaartish at the Menders' Stead.<|endoftext|> <|startoftext|>The Twilight Overlook<|obj|>Speak to Stormcaller Mylra at the Twilight Overlook in Deepholm.<|text|>The dragon they're speaking of is Abyssion. It's not going to be easy to get the fragment off of him. Meet with Mylra again. She is operating nearby at the Twilight Overlook. She will tell you what our next move will be.<|endoftext|> <|startoftext|>The Wrong Sequence<|obj|>Use the Waygate Controller to punch in the wrong activation sequence, thereby destroying the Waygate.<|text|>The Twilight's Hammer must be stopped from using the Waygate. There's only one thing to do. Punch in the wrong activation sequence and destroy it. Hmm, let's see. Yes, here's one that opens upon the explosive depths of the Firelands, the elemental plane of fire. That should do nicely.<|endoftext|> <|startoftext|>Belmont's Report<|obj|>Deliver Belmont's Report to Lady Sylvanas Windrunner at Forsaken High Command in Silverpine Forest.<|text|> Deliver this report to Lady Sylvanas Windrunner. It is my assessment of the situation in Silverpine based upon your and Yorick's field work. If we do not stamp out the worgen insurgents, they will overrun us. The time to act is now!<|endoftext|> <|startoftext|>Thalyssra's Drawers<|obj|>Search Thalyssra's estate and collect her belongings.<|text|>Thalyssra's ransacked estate still contains a number of items important to Thalyssra. Collect them and return them to her.<|endoftext|> <|startoftext|>Lingering Twilight<|obj|>Hunt down a Twilight Drakerider on a Crystalwing Stone Drake.<|text|>Twilight drake riders remain in Deepholm. They are scattered. Defeated. Yet they remain. Take wing with Aeosera's flight and hunt them down. The stone drakes await you on the ledge to the southeast. We will destroy every last one of the Twilight. In the Stonemother's name.<|endoftext|> <|startoftext|>Desperate Acts<|obj|>Kill Instructor Malicia and obtain her Cult Orders.<|text|>The Cult of the Damned maintains a small camp to the east, Malicia Outpost, which they use for field training outside of the Scholomance. We may have allowed them to proceed unchecked with this training for too long. If cultists are truly using this plague to inoculate the wildlife, then Malicia Outpost must be where the inoculation is occurring. Instructor Malicia runs the outpost. Find her, slay her, and find out who she's taking orders from.<|endoftext|> <|startoftext|>Students of Krastinov<|obj|>Kill 2 Krastinovian Disciples, 2 Flesh-Cobbled Brutes, 2 Flesh-Cobbled Rippers, and 4 Unholy Corpuscles within the Weeping Cave in Western Plaguelands.<|text|>The Cult orders state that the plague from the cauldron at Gahrron's Withering is in fact being used for TWO purposes. The first is the practice of spreading disease through the animals of the plaguelands, which you already knew about. The remainder of the plague is being shipped to the Weeping Cave, a cavern north of Malicia's Outpost, for use in some dark experiments. Students of the Scholomance are using this plague to re-animate the dead! Certainly they must be stopped.<|endoftext|> <|startoftext|>Fungal Fury<|obj|>Destroy 10 of the newly sprouted mushrooms in the Crimson Expanse.<|text|>Something upon the Crimson Expanse continues to spur disgusting growths upon the rock. New fungi are rising, and they need to be crushed before they can spread.<|endoftext|> <|startoftext|>Soft Rock<|obj|>Kill 8 Fungal Behemoths.<|text|>The corruption of the Crimson Expanse has not subsided. Destroy the Fungal Behemoths that shower their filth upon our realm. If they continue to rise, we will continue to destroy them.<|endoftext|> <|startoftext|>Through Persistence<|obj|>Retrieve a Bag of Verlok Miracle-Grow from the Verloks upon the Crimson Expanse.<|text|>The troggs did not disperse after you killed Glop. His servants recovered the growth agent that was left behind and continue to sow the seeds of corruption across the Crimson Expanse. Hunt them down and recover any of the remaining Verlock Miracle-Grow that you find. It must be disposed of.<|endoftext|> <|startoftext|>Gahrron's Withering Cauldron<|obj|>Go to Gahrron's Withering in Western Plaguelands to locate and defeat the Cauldron Lord present there, and use its key to gain access to the cauldron.<|text|>My analysis is complete! The blight that affects the animals here is no residual disease. No, it is something new... and I think I know what it is. The Cult of the Damned maintains a plague cauldron on a farm called Gahrron's Withering. This farm is due southeast of us, close to where the Eastern Plaguelands begin. I need a sample from this cauldron to verify my suspicions. Eliminate the cauldron lord present there for its key. You will then be able to access the cauldron and obtain my sample.<|endoftext|> <|startoftext|>Unholy Cow<|obj|>While escorting Anduin Wrynn, follow the trail of gore from Farmer Wollerton's Stead to the crime scene. Keep Anduin alive. If he's not with you, he will be waiting in Stormwind Keep.<|text|> Cows? You're asking about the missing livestock? I normally just let the cows graze north of the house here. Occasionally one gets spirited away. Leaves a trail of gore. Who would do such a thing? I'm afraid to follow that trail myself... something sick is happening in Stormwind!<|endoftext|> <|startoftext|>Underground Economy<|obj|>Use Ricket's Tickers to gather 3 Deep Alabaster Crystals, 3 Deep Celestite Crystals, 3 Deep Amethyst Crystals, and 3 Deep Garget Crystals.<|text|>Hey! I need some help gatherin' crystals. The elementals trade top dollar for these things... if you help me gather all the different kinds, I'll cut you in on the profits. Use these bombs to blow out chunks from the bigger formations. I've got a nasty habit of packin' the explosives a bit thick. Mind the kick.<|endoftext|> <|startoftext|>Fear of Boring<|obj|>Kill 10 gyreworms.<|text|>The gyreworms infest the rock, eating away at it until our home will one day collapse. For every one that is killed, twice as many burst forth to follow, but we must carry on the fight. They must be extinguished. Go to the Crumbling Depths and slaughter any worms that you can find.<|endoftext|> <|startoftext|>Motes<|obj|>Recover 10 Motes of Painite.<|text|>Some of the rarest crystals form in the most dangerous places. In the Crumbling Depths, you will find painite formations - much better than the gold that your races cherish so much. As a being of flesh and a being of small stature, you can enter the Crumbling Depths to retrieve motes of painite for me. Would you undergo that danger on my behalf?<|endoftext|> <|startoftext|>Waiting to Exsanguinate<|obj|>Enter the Ivar Cottage and find a suitable hiding place upstairs. Then eavesdrop on Lord Darius Crowley.<|text|>The Gilneas Liberation Front leader, Darius Crowley, has been meeting with another worgen inside this cottage for the past three days. I'm not sure what's going on, but we need to get inside the cottage and find a good hiding place from where we can eavesdrop. It's now or never. We may never get another shot. Just promise me that if I don't make it, you'll return to Forsaken High Command and inform Belmont of whatever we discover.<|endoftext|> <|startoftext|>Peasant Problems<|obj|>Escort Prince Anduin to Farmer Wollerton at the Wollerton Stead within Stormwind City. If he's no longer with you, you can find him in Stormwind Keep.<|text|>I'm not quite ready to go back to the keep yet. Would you like to help me with something? Recently some of the local farmers were petitioning the King about some missing livestock. My father promised someone would investigate, but the city guard is stretched so thin it'll take weeks. I thought I would help! It'll encourage the farmers to see someone take action, especially from the royal family. Besides, it's just some missing cows. Nothing dangerous. Take me to Farmer Wollerton here in the city!<|endoftext|> <|startoftext|>Decryption Made Easy<|obj|>Decrypt 6 plans.<|text|>We don't have the tools to decipher these encrypted plans. The Twilight's Hammer do, though. Would you take the plans back up there and run them through their one-time decryption engines?<|endoftext|> <|startoftext|>Dangerous Intentions<|obj|>Find Deathstalker Yorick at the Ivar Patch in Silverpine Forest.<|text|>Do you know why Mortuus appends 'nub' to your name? Because he is an incompetent sycophant that has trouble seeing through his oversized helmet. 'NUB' is your classification. You are now part of the NEW UNDERCITY BATALLION. But enough with the comedy! I sent Deathstalker Yorick on a shadow operation two days ago. Her goal was to get information on the Gilneas Liberation Front and return. Three days and no word from her. Head southwest to the Ivar Patch and look for Yorick.<|endoftext|> <|startoftext|>Missing Parts<|obj|>Gather up 5 Missing Parts from around the Stormwind Harbor.<|text|> Look here, if you want to help speed things up around here, get Flintlocke off my back. A whole shipment of siege engine parts was misplaced and now it's scattered all up and down the dock. Gather up the missing parts and get them to Flintlocke so he can finish construction. He's just across the road from me, waiting.<|endoftext|> <|startoftext|>Fight Fire and Water and Air with...<|obj|>Acquire the Fire, Water, and Air Wards, and then slay Haethen Kaul.<|text|>Did you hear the man going on with his incessant yelling while you were up there? That's Haethen Kaul, their leader. It's a well known fact that he's gone insane from the power he's drawing from their bound elementals. Unfortunately, it makes him nigh invincible. If you're to fight him, you'll first have to kill each of the elementals, gaining their wards in the process. That should protect you from Haethen's magic. Well, most of it anyway.<|endoftext|> <|startoftext|>Vyrin's Revenge<|obj|>Bring Ol' Sooty's head to Vyrin Swiftwind at the Farstrider Lodge.<|text|>Light! Don't bring things like that into the Lodge... it's unsanitary, unspeakable, un... un... unsanitary! Just get it out of here, will you? No one wants to see your bloody little trophy, really!<|endoftext|> <|startoftext|>Decryption Made Easy<|obj|>Decrypt 6 plans.<|text|>We don't have the tools to decipher these encrypted plans. The Twilight's Hammer do, though. Would you be a sweetie and take the plans back up there to run them through their one-time decryption engines?<|endoftext|> <|startoftext|>Fight Fire and Water and Air with...<|obj|>Acquire the Fire, Water, and Air Wards, and then slay Haethen Kaul.<|text|>Did ye hear the blatherin' idiot while ye were up there? That's none other than Haethen Kaul, their leader. The man's gone daft with power. He's pullin' it straight from them bound elementals, makin' him nigh invincible. The only thing I can think of to get ye into proper shape fer a fight with him is fer ye to first kill all o' them elementals, gettin' their wards. That should protect ye from Haethen's spells. Well, most o' them anyway.<|endoftext|> <|startoftext|>Vyrin's Revenge<|obj|>Kill Ol' Sooty and obtain his head.<|text|>I don't suppose you'd be interested in a little payback for His Boldness? Daryl does have some skill, it pains me to say. A year ago, a large bear had been the target of the Farstrider Lodge, but none of the hunters had any luck with him. So, Daryl thought he'd try his hand against him. All he had to show for his effort was that ugly scar over his eye. Kill the bear, and I'm sure even Daryl would be speechless for once. The bear, Ol' Sooty, can be found around his lair in the cave to the north.<|endoftext|> <|startoftext|>Standing Up<|obj|>Destroy the Twilight Landshaper at the center of the Twilight's Hammer Camp.<|text|>Look at them. The Twilight's Hammer ruined this land! That cult caused this Cataclysm, and broke the Stonewrought Dam, and drained the entire Loch. And now they wander around the ruins like it's their home! If there was any justice in this world, someone would march into their camp and break that artifact of theirs in half. But I'm too weak to even try it. And nobody else is brave enough either! Not even you! You see? It's all so stupid...<|endoftext|> <|startoftext|>Little One Lost<|obj|>Escort Korine back to her mother Verene at the Waning Crescent.<|text|>I'm ready to go home now, but there are still scary men outside... Will you stay with me? Make sure they don't take me away? I don't want to go back in the cage...<|endoftext|> <|startoftext|>Thalyssra's Abode<|obj|>Search Thalyssra's estate and collect 3 Amplifier Fragments. Combine them into an Arcane Amplifier.<|text|>While you were busy in the city I reached a roadblock in my withered research. I feel I am close to overcoming this barrier, but I'm afraid I cannot do so without some more advanced tools. I hid among my possessions an item called an Arcane Amplifier. It does precisely what its name entails. It is more than likely that the Magistrix ordered my estate dismantled. If the Amplifier remains, it will be in fragments. Recover the whole, if you can.<|endoftext|> <|startoftext|>He's That Age<|obj|>Speak to Ando Blastenheimer on the east side of the Loch.<|text|>I'm not making the Skystrider for me. Not even for gnomekind. I want my son to be the one to fly it. I'm old, and my reflexes aren't what they used to be. But my boy Ando could be the best pilot Azeroth's ever seen, if he'd just get over his teenage moodiness! He sits out by the loch, staring at the sky all day. Something's been bothering him, and yet he refuses to talk to his own father about it. I'm at a loss! Please, could you go talk to him? Tell him I need him to pilot the Skystrider!<|endoftext|> <|startoftext|>Friends On the Outside<|obj|>Activate the teleporter pad and bring Vanthir's gift to Thalyssra.<|text|>You have done well for us here, but it is time for you to return to Thalyssra. There is a teleporter pad nearby that has gone unused in recent years. See if you can reroute it and return to her that way. Oh, and before you go: Take this to her, with my thanks for sending you. Let her know that your efforts helped replenish our Arcwine supplies and reunited a mother and child. We are grateful beyond measure. Farewell for now.<|endoftext|> <|startoftext|>The Firstborn Rises<|obj|>Raise Nazgrim as a Death Knight.<|text|>General Nazgrim was one of the finest warriors our world has known, and his loyalty was unsurpassed... even for an orc. He deserves the peace of death, but this world cries out to be saved. The time for rest is over... Come, Deathlord... let us welcome Nazgrim into the arms of the damned.<|endoftext|> <|startoftext|>Put It All on Red<|obj|>Collect Steelscale's Fin from Steelscale in Citrine Bay.<|text|>All right, I've got one last beasty to send you after. He's a bit far out, but trust me, it'll be worth it. This one I put a huge wager on! Along the eastern coast swims a great shark the locals call Steelscale. They say his hide is near impenetrable. But you're gonna prove them wrong, aren't ya chum? Bring me his fin, and those tauren will have to fork over a princely sum.<|endoftext|> <|startoftext|>The Mage Hunter<|obj|>Recreate Arrexis' ritual in Faronaar and defeat Balaadur.<|text|>And with that, we have what we need to recreate the ritual... however flawed it may be. It must be conducted somewhere highly visible so that word reaches our target swiftly. I've heard reports that the Legion is heavily invested in the Faronaar region of Azsuna. An excellent place to begin a ritual they won't want us to complete. The chances of us dying horribly are exceptionally high.<|endoftext|> <|startoftext|>Daio the Decrepit<|obj|>Fly to the Tainted Scar in the Blasted Lands and get information from Daio the Decrepit.<|text|>That text lists someone named Daio as being instrumental to the demonic ritual. They can't possibly mean Daio the Decrepit! I never knew he was Kirin Tor. I only know him as an elderly warlock who trains young recruits in the infernal arts. This would certainly explain his change of occupation. He most likely holds key information for this to work. Though retired, I believe he is still out in the Tainted Scar in the Blasted Lands. You should seek him out.<|endoftext|> <|startoftext|>The Deadwind Site<|obj|>Find and retrieve information on the ritual from Arrexis's campsite near Karazhan.<|text|>Your research spoke of an experimental site out near Karazhan. I hope there are still materials on this ritual that will aid us there. You will need to find the site and bring back anything that will help us recreate the ritual. I will dig deeper here as well.<|endoftext|> <|startoftext|>Kalec's Plan<|obj|>Meet Kalecgos on the ridge near the Arcway Vaults.<|text|>Your champion was unable to penetrate very far inside the Arcway Vaults due to the heavy legion presence around it. Hopefully you will have better luck following Archmage Vargoth inside. Kalecgos will be waiting for you on the ridge overlooking Felsoul Hold.<|endoftext|> <|startoftext|>Alodi's Gems<|obj|>Gain access to Alodi's personal bank vault in Dalaran and retrieve the Mana Gems.<|text|>Arrexis had a cadre of apprentices and subordinates to help him with the ritual, something you are currently lacking. In older times, when magic was less understood and spells required vast amounts of mana to cast, we stored mana in gems for use in complex spells. Lucky for us, I still have a few powerful Mana Gems in my vault, along with some other useful items. You merely need to go to the Bank of Dalaran and gain access.<|endoftext|> <|startoftext|>Finding Ebonchill<|obj|>Investigate the forgotten stacks in the Hall of the Guardian for clues to Ebonchill's last known master, Arrexis.<|text|>Ebonchill bears a lineage of powerful wielders dating back to its maker, Alodi. He passed it on to his favorite apprentice and so on until... the archmage Arrexis, I believe. Arrexis disappeared sometime around the First War. I know nothing of his fate, but the answer may well be somewhere in this library. Start by looking around here. Whatever you find should lead us to Ebonchill.<|endoftext|> <|startoftext|>Skystrider's Heart<|obj|>Return the Supermechanical Robo-Widget to Bingles Blastenheimer at the Farstrider Lodge.<|text|>Opening the hatch, you find an imposing looking mechanical device hooked to several wires, gears, and who knows what else. It's easily detached. Time to bring it back to Bingles.<|endoftext|> <|startoftext|>The Hammer of Khaz'goroth<|obj|>Use the central teleporter in Dalaran and then place the Hammer of Khaz'goroth in Aegwynn's Gallery.<|text|><|endoftext|> <|startoftext|>Wing Nut<|obj|>Collect 3 Pristine Flight Feathers from Golden Eagles.<|text|>I'm through with gyrocopters. Sure, they work, but when has that ever been good enough for a real gnome? I want real flight, with WINGS! I've been studying birds for years now, trying to unlock the final secret to building a machine that flies just like them. That elegant soaring and swooping, the rush of wind over the wings, ahh. You! You can help me. I need the finest flight feathers you can find. The golden eagles circling near the lodge would be a fine choice...<|endoftext|> <|startoftext|>Bird is the Word<|obj|>Find the Rusted Skystrider inside Ironwing Cavern.<|text|>I've actually nearly perfected my dream machine: The Skystrider! The world's first flying Mechanostrider! But, well When I was putting the finishing touches on it in my secret cavern lab, my other creations became, er, jealous. Giving mechanical birds a personality to begin with was probably a bad idea, but that's already done. I need the Supermechanical Robo-Widget from the original Skystrider if I want to rebuild it! Please, journey into the cave and retrieve it for me!<|endoftext|> <|startoftext|>Foxtails By The Handful<|obj|>Collect 7 Fluffy Fox Tails.<|text|>We've seen more foxes in the hills lately. Cunning creatures, they are. A good test of a hunter's skills, and a fine profit to boot! It's their tails. Fine and fluffy, they're just as good hung on yer belt to ward off fleas as they are to line the gloves of some fancy noble. Listen to me prattle on. I'm no goblin; the thrill's in the hunt! But if you bring me back some foxtails, I'll still gladly pay you for 'em. You'll find the foxes just north of the lodge in the lower woodlands.<|endoftext|> <|startoftext|>Cure the Scourge<|obj|>Collect 20 Withered Tusks.<|text|>Far more effective than killing swarm after swarm of Scourge is finding a method to prevent living creatures from ever being turned into them. I have an idea for a fine powder that, when inhaled, may stop the entire process. I need withered tusks off the unliving Quilboar here to make this powder. Bring me an ample amount, and we may be able to stop the Scourge's growth for good.<|endoftext|> <|startoftext|>Hornet Hunting<|obj|>Collect 6 Glassy Hornet Wings.<|text|>We're always looking for new game around here. Daryl may like his boars, but the rest of us prefer things more exotic. Now, I'd never say the Loch draining was a good thing, but it did have a silver lining. The swampy ground's brought in new prey: Hornets! Giant hornets, mind you. Not many hunters have tussled with massive bugs before. It's rather novel. If you'd like to give it a try, I'll wager with you. Bring me back some of those nice glossy wings of theirs and I'll pay up.<|endoftext|> <|startoftext|>Primal Strike<|obj|>Reach level 3 to learn Primal Strike, and then locate a Training Dummy in Camp Narache and practice using Primal Strike 3 times.<|text|>I know you've been busy helping the braves protect Camp Narache from the bristlebacks. We're going to need all the hammers and all the luck we can get. As your skills increase, so does your connection to the elements. This gives you access to new abilities. The first of these that we learn is Primal Strike. It should help you fell your enemies faster. Learn it, and then try it out.<|endoftext|> <|startoftext|>Defcon: Bobcat<|obj|>Kill 8 Bobcats.<|text|>Stop everything! It's come to my attention that there's been bobcat sightings near the lodge. Bobcats! Now mind you, I've never seen a bobcat, but they're surely dangerous. They're like mountain lions or something. I don't want anyone leaving until the area is secure! Anyone but you, that is. I'll pay you to help secure the area. But don't get your face ripped off.<|endoftext|> <|startoftext|>Thistle While You Work<|obj|>Collect 6 Stabthistle Seeds.<|text|>It's stabthistle season! Stabthistle seeds are responsible for up to 89% of seed-related injuries among hunters. You'll find stabthistle seeds mostly in the lower woodland just north of the lodge. They're commonly found at the base of trees, and they will stab and hurt you. I'd advise you to avoid them, but I actually need someone to help remove them for the sake of safety! Bring me back stabthistle seeds so we can make sure others don't get hurt.<|endoftext|> <|startoftext|>Partners in Crime<|obj|>Kill Glutton, Mordresh Fire Eye, and Tuten'kash.<|text|>Although Amnennar is the primary threat here, he is far from the only. You need to slay his lieutenants as well if their hold on the Downs is to be released. Glutton guards the beginning of the Spiral of Thorns. Mordesh stands atop The Bone Pile inciting the Scourge into a ravenous frenzy. Tuten'kash resides underground. In order to bring him out, you must strike the gong in The Caller's Chamber three times. Good luck, brave hero.<|endoftext|> <|startoftext|>Extinguishing the Idol<|obj|>Protect Belnistrasz.<|text|>Near the entrance is an idol that functions as a macabre oven for the Quilboar; they...they literally consume their abductees from the Barrens. I can shut down the idol and render it useless, but I need your aid in doing so. My plan: escort me to the idol. Once we arrive, I'll commence the ritual. I'll barely be able to communicate with you, let alone defend myself. Protect me while I shut down the idol. Are you with me? Can I count on you to help me end their atrocities?<|endoftext|> <|startoftext|>The Way of the Sunwalkers<|obj|>Reach level 3 to learn Seal of Command. Locate a Training Dummy in Camp Narache, cast Seal of Command on yourself and hit the dummy.<|text|>It is always a pleasure to meet a fellow Sunwalker. We are not as numerous as some of the more ancient orders, but our ways are no less powerful and our members no less respected. As you continue on your journey, you will grow closer to the light and gain abilities you couldn't have imagined. Go, get more experience, and return when you've learned a new ability. Demonstrate it to me.<|endoftext|> <|startoftext|>The First Lesson<|obj|>Reach level 3 to learn Charge. Locate a Training Dummy in Camp Narache and practice using Charge.<|text|>You have done well. As you continue along your path, you will grow, learning new techniques that you couldn't have imagined before. Your first lesson is the power of experience. Go, learn a new ability, and demonstrate it for me.<|endoftext|> <|startoftext|>The Hunter's Path<|obj|>Reach level 3 to learn Steady Shot. Locate a Training Dummy in Camp Narache and practice using Steady Shot 5 times.<|text|>It is time for your first lesson. You have a long way to go to master the ways of the hunter, but as you complete more of your journey, you begin to take new steps on that path. Go, get more experience, and figure out a new ability. Then, use it on the training dummies here.<|endoftext|> <|startoftext|>Scourge of the Downs<|obj|>If you agree to aid Belnistrasz, speak with him again and hand the Oathstone he gave you back to him.<|text|>Outstanding! My name is Belnistrasz, and I thank you for rescuing me. I had given myself up for dead... or worse, as a meal for these Scourge-infested vermin. Listen... rather than just flee, I want to make a difference for all of our sakes. Would you be up to helping me out to that end? It's probably dangerous, but somebody needs to do it and I seriously doubt other adventurers will wander into this desolate place.<|endoftext|> <|startoftext|>The Joy of Boar Hunting<|obj|>Kill 10 Mudbelly Boars.<|text|>Try to contain your excitement, for you are in the presence of the greatest boar hunter in Azeroth! Their cunning intellect, rapid speed, ferocious strength, and resilient hide... yes, boars are the quarry of only the most masterful of hunters. Amateurs need not apply! Why, I bet you've never even hunted such an exotic beast. I'll bet silver any day that you can't match my record of ten boars killed. Try the ones on the eastern shore of the loch... but don't hurt yourself now, rookie!<|endoftext|> <|startoftext|>Hallowed Note<|obj|>Speak to Seer Ravenfeather in Camp Narache.<|text|>Just a moment ago a messenger was looking for you. I believe she was sent by the priest trainer, Seer Ravenfeather. If this note is from the seer, I would go looking for her immediately.<|endoftext|> <|startoftext|>Consecrated Note<|obj|>Speak to Sunwalker Helaku in Camp Narache.<|text|>Just a moment ago a messenger was looking for you. I believe she was sent by the paladin trainer, Sunwalker Helaku. If this note is from the sunwalker, I recommend going to see him immediately.<|endoftext|> <|startoftext|>Memories from a Lost Past<|obj|>Travel to the farm house in Gahrron's Withering and gather any mementos you can find.<|text|>It's funny the things you remember. I spent 16 hours a day working the fields, and every seventh day I'd head into bustling Andorhal to sell what I'd grown. It was a tough life, but we did alright. But I barely remember any of that. When I think back to those days, I think about Gloria's smile, or Andrea waving from the window whenever I'd look up from the plow. The farm's just a bit to the east, but I'm not sure I'm ready to go back. I'd just like to make sure I hold on to these memories.<|endoftext|> <|startoftext|>Too Close for Comfort<|obj|>Kill 12 Rabid Foxes near Northridge Lumber Mill in Western Plaguelands.<|text|>I'm happy for Nathaniel: he's spent so long trying to return to Northridge, and now with the Scarlet Crusade out of the way, he can finally move back home. It's just... even for such a seemingly-idyllic setting, it's not really the best place to raise a family. For example: along this valley's edge, you will find rabid foxes searching for innocent prey. Every once in a while I catch a glimpse of one looking right at me. Please, remove some of these foxes. I don't feel safe with them near.<|endoftext|> <|startoftext|>The Coldbringer<|obj|>Kill Amnennar the Coldbringer.<|text|>Amnennar the Coldbringer rules over the Razorfen Downs with very dark and powerful Scourge magic. I have managed to clear an opening in the thorns just above his seat of power, but his sorcery prevents me from launching an assault. If you venture up the Spiral of Thorns and engage him, he will be distracted long enough for me to attack him briefly, weakening him before he can use his most deadly spells. Once he is weakened, destroy him without mercy.<|endoftext|> <|startoftext|>Fly Over<|obj|>Investigate the central area in the back of the Masters' Gate.<|text|>I tried ta fly o'er the terrace an have a look fer myself, but those toastie eatin' pansies kept shootin' at me, an I couldn't get near. Ya look like ya might be handy with the reins. Why don' ya take yer flyin' beastie up there ta the southwest and see what all the fuss is about?<|endoftext|> <|startoftext|>A Gnoll's Resolve<|obj|>Obtain 6 Redpine Staves and 6 Redpine Clubs from Redpine Gnolls.<|text|>I have my doubts about those gnolls' intentions. They haven't attacked us yet, but their numbers are growing, and they seem to always have their weapons ready. I'm no military expert, but that seems a little aggressive to me. Maybe if we took away some of their weapons, they'd be a little less likely to pose a threat to our mill. I'd feel much better about the whole situation if you went down there and brought some of their weapons back to me.<|endoftext|> <|startoftext|>Redpine Thievery<|obj|>Retrieve 10 piles of Northridge Lumber from the Redpine Camp in Western Plaguelands.<|text|>Farther to the south, you will find Redpine gnolls... a new arrival to the area. You probably passed some on your way here. Nathaniel pretends like they're not a problem, but I know better. I've seen them running away with our lumber at night. I don't know what they'd do with lumber - they don't seem particularly handy - but that doesn't stop them from stealing it. Head down to their camps and steal that lumber back.<|endoftext|> <|startoftext|>Silvermarsh Rendezvous<|obj|>Go to the Upper Silvermarsh in Deepholm.<|text|>Excellent work. We know exactly where the meeting location is. The Upper Silvermarsh is a mercury swamp to the east of here. It's normally only inhabited by elementals and occasional stone troggs, but our scouts have seen some Twilight activity in the region. Make your way there and let's find a way to eavesdrop on the Forgemaster's meeting.<|endoftext|> <|startoftext|>The Twilight Plot<|obj|>Collect the Masters' Gate Plans.<|text|>We came here to investigate rumors of a Titan artifact up at the Masters' Gate to the southwest. One of those Twilight's Hammer cultists must have the plans for what they're doing up there. You're going to have to get them for us. Kill cultists at the Masters' Gate until you find them.<|endoftext|> <|startoftext|>Fly Over<|obj|>Investigate the central area in the back of the Masters' Gate.<|text|>I'm quite adept at riding my flying carpet. Unfortunately, when I tried to investigate what the cultists had uncovered up at the Masters' Gate, they nearly shot me down. You look as if you might be skilled with the flying reins as well. Would you mind flying up there to the southwest to see what they've unearthed?<|endoftext|> <|startoftext|>Quicksilver Submersion<|obj|>Obtain a Trogg Crate and use it to submerge yourself and eavesdrop on the Twilight's Hammer camp to the east.<|text|>The troggs in Deepholm have proven to be every bit as hostile as the ones in Azeroth. Yet perhaps their presence will prove useful to our efforts. The crates they use for trawling through the mercury will conceal you perfectly if you submerge yourself beneath the marsh. Use it to approach the Twilight's Hammer camp in the eastern end of the Upper Silvermarsh undetected.<|endoftext|> <|startoftext|>The Twilight Plot<|obj|>Collect the Masters' Gate Plans.<|text|>We came here to investigate rumors of a Titan artifact up at the Masters' Gate to the southwest. One of those Twilight's Hammer cultists must have the plans for what they're doing up there. You're going to have to get them for us. Keep searching the cultists until you find them.<|endoftext|> <|startoftext|>Learning the Ropes<|obj|>Mount a Hearthglen Mustang at Northridge Lumber Mill, then use its Whinny ability to frighten 25 Northridge Spiders.<|text|>Ah, it's good to be back in Northridge! I've got my mill, my beautiful wife, a bouncing baby boy... I've even put in my hat with the Argent Crusade. We'll be supplying Tirion's forces with lumber. My lumberjacks were being exceptionally productive, too... up until the point when the spiders came. Now they refuse to go any deeper in the woods. Maybe you can help me out. Hop on one of my horses and use it to frighten those spiders. Maybe we can avoid bloodshed and just scare them away.<|endoftext|> <|startoftext|>This Means WAR (Wild Arachnid Roundup)<|obj|>Mount a Hearthglen Mustang near the Northridge Lumber Mill, then use its Whinny ability to send 10 Northridge Spiders to the Hearthglen Recruits at the Northridge Lumber Mill. You can round up several spiders at once.<|text|>The Highlord was generous enough to send some of his recruits to protect us here at the mill. With your horsemanship skills, and their martial prowess, we can do away with this spider problem easily. Hop back on that mustang and scare those spiders again, but this time, scare them all the way up here to the mill. These Hearthglen recruits can handle things from there.<|endoftext|> <|startoftext|>An Audience with the Highlord<|obj|>Report to Highlord Tirion Fordring at Hearthglen in Western Plaguelands.<|text|>Oh, before you go... I have a message for you. There's someone in Hearthglen who'd like to meet with you. Said he's "heard your name pop up" a few times already. Consider yourself lucky. Not everybody gets a personal audience with Highlord Tirion Fordring. Oh, and feel free to use one of my mustangs for the ride up there. They're the fastest money can buy.<|endoftext|> <|startoftext|>Easy Money<|obj|>Accompany Adarrah's caravan into Uldum.<|text|>Well, hello there! Whatever brought you, I'm so glad that you're here! My friends will never admit to it, but we could really use a hand. The ancient region of Uldum has been exposed! Treasures beyond your wildest dreams, free for the taking! We just need a bit of an escort, what with the bandits and all... You'll accompany us, won't you? You're welcome to all the loot you can haul off!<|endoftext|> <|startoftext|>A New Era for the Plaguelands<|obj|>Obtain 4 Plague Lurker Samples, 4 Venom Mist Lurker Samples, 4 Hulking Plaguebear Samples, and 4 Diseased Wolf Samples.<|text|>No longer does the Scourge hold this area. We, the living, are retaking Lordaeron. We have taken great strides already, as you have already seen. The earth flowers, the trees grow tall and green, and the wildlife is beginning to return. Yet a few remnants of undeath remain. While the trees and grass prosper, the animals are struggling. Something is preventing them from healing, and I intend to find out what. Bring me samples from the plagued wildlife so that I may study them more closely.<|endoftext|> <|startoftext|>Unholy Destiny<|obj|>Locate the Grimoire of Damnation.<|text|>The greatest heroes on Azeroth have gathered together to face the Burning Legion. But heroes alone cannot save this world. The salvation of Azeroth will come at a price the living cannot pay. Only upon the shoulders of the dead and damned, will the world of the living be spared. You shall be their pariah. Find the Grimoire of Damnation and do what must be done.<|endoftext|> <|startoftext|>Return of the Four Horsemen<|obj|>Speak with Thassarian in Durotar.<|text|>The voice of the Lich King has spoken, Deathlord, and the Knights of the Ebon Blade will obey your command. The Four Horsemen were no ordinary death knights, they were born of pure, unholy power gifted from the Lich King to Kel'thuzad. This unholy power to raise the dead has now been passed to you, Deathlord. I am sure you will wield it with great conviction. The Four Horsemen will be powerful allies against the Burning Legion... and Nazgrim is a worthy choice as the firstborn.<|endoftext|> <|startoftext|>Singed Feathers<|obj|>Kill 8 Rampaging Squallhunters in the Stormtorn Foothills.<|text|>Ca-caw! Caw caw! <|endoftext|> <|startoftext|>Nithogg's Tribute<|obj|>Collect 8 Intact Greatstag Antlers and 16 Pristine Eagle Tailfeathers in the Stormtorn Foothills.<|text|>It looks like the ravenbears have started gathering materials for some sort of tribute, but the storm drakes are keeping them from finishing what they started. From the looks of it, they're gathering fully intact stag horns and long tail feathers from the greatstags and eagles nearby. It shouldn't take too long to gather the rest of what they need.<|endoftext|> <|startoftext|>The Shrine in Peril<|obj|>Assist Delandros by removing the last of the attackers.<|text|>You've helped us greatly, champion. Now, it is time that you tell me what brings you here. Hrm... if you had told me this at the outset, I would have told you to take a walk. The Fangs are our greatest treasure, but you've done a great deed for the Ashen today and I am an elf of my word. Very well, let's clear out the rest of these demons and you shall have your weapons.<|endoftext|> <|startoftext|>Plight of the Blackfeather<|obj|>Follow the frightened ravenbear to the Blackfeather chieftain.<|text|><|endoftext|> <|startoftext|>Dances With Ravenbears<|obj|>Help the Blackfeather ravenbears perform their tribute ritual.<|text|> Caw! Caw ca-caw! <|endoftext|> <|startoftext|>Seeds of Renewal<|obj|>Delandros Shimmermoon wants you to search the forests of Mistvale and obtain three Tel'andu Seeds.<|text|>The Fangs of Ashamane are in danger. For ten thousand years a powerful magic ward has protected them from any would-be thieves, but the ward has weakened over time and is in danger of failing. My three most trusted Ashen have the Tel'andu seeds we need to perform the ritual of renewal, but the woods are now crawling with demons and I fear they have fallen. No matter what, we cannot allow the Legion to obtain the Fangs! Go and find the Tel'andu seeds, we must hurry before the ward can be broken!<|endoftext|> <|startoftext|>Aid for the Ashen<|obj|>Defeat 4 Eredar Soul Lashers and free their captives.<|text|>Turn your eyes above and you will see the cause of our misfortune. Ever since that ship appeared the attacks have been relentless. Many of the Ashen have been captured and even now I can hear their screams of torture. Please, go out there and rescue as many of my followers as you can. They do not deserve the fate that awaits them if left in the Legion's grip.<|endoftext|> <|startoftext|>Aiding Our Allies<|obj|>Deliver supplies to Meliah Grayfeather.<|text|>Our Skyhorn allies could use some assistance. Their ongoing war with the invading harpies has left them low on supplies. Anything we can give them will surely help with their efforts to rid those witches from their village.<|endoftext|> <|startoftext|>A Covert Operation<|obj|>Meet Ravandwyr in Azsuna.<|text|>Your champion discovered some sort of powerful magic emanating from the secretive Empyrean Society enclave in Azsuna. Archmage Vargoth asked me to request Meryl's aid in investigating it, but as you can see, Meryl is clearly too ill to travel at the moment. Would you be willing to go in his place? You will need to prove yourself in order to gain entrance. We should be able to find something sufficient in the Hatecoil Warcamp in Azsuna.<|endoftext|> <|startoftext|>The Emerald Nightmare: The Emerald Nightmare<|obj|>Enter the Emerald Nightmare raid on any difficulty and defeat Lord Xavius.<|text|>The Lord of Nightmare, Xavius, is still out there. Cenarius is still in grave danger, deep within the Rift of Aln. Summon your greatest allies. If we are to stare into the face of the Nightmare, we had best be ready. Once you are ready, enter the Emerald Nightmare and defeat all the horrors you find there.<|endoftext|> <|startoftext|>The Fangs of Ashamane<|obj|>Mount upon Ebonfang and search for the Fangs of Ashamane.<|text|>I have to admit, Verstok was right. The shrine was too easy of a target for the Burning Legion to attack. Still, he's gone and the Fangs are with him. We're going to have to track him down for you to recover the Fangs. I should come with you but I have to stay with my people should we be attacked again. Here, my companion Ebonfang has a sense of smell like no other. He will be able to guide you to wherever Verstok is hiding. Also take this shell, through it we can communicate. May Elune guide you.<|endoftext|> <|startoftext|>Ancient Magic<|obj|>Interact with your Scouting Map and complete the mission, "Ancient Magic."<|text|>Since the Broken Isles is the epicenter of ancient night elven learning, there must be countless magical artifacts secreted away in forgotten vaults and reliquaries. We must secure them so they do not fall into the wrong hands! Perhaps you should send a champion in search of them.<|endoftext|> <|startoftext|>Prepare To Be Assimilated<|obj|>Obtain the Pearl of Arcane Wisdom and 5 Nar'thalas Scrolls and meet up with Ravandwyr north of the Empyrean Enclave.<|text|>The Empyrean Society is a dangerous cult. They claim to study all magic regardless of its source, but in reality they focus mostly on the forbidden. They will welcome you to their enclave if you bring them a magical artifact. The Hatecoil naga have found the perfect gifts - a Pearl of Arcane Wisdom and scrolls from the depths beneath the Nar'thalas Academy. You will have to convince them to part with a few. I will meet you on the road just north of the Empyrean Enclave.<|endoftext|> <|startoftext|>Memories of Ebonchill<|obj|>Find a Reflection of the Council of Tirisfal in Dalaran City. Speak with one to receive his or her wisdom.<|text|>Is that Ebonchill you've got there? Alodi's old staff? My my my... In the days of the first guardian, all the members of the Council of Tirisfal granted their powers to the young mage in the hopes that he could overcome the Legion. None of them are alive today... but that staff of yours remembers. Search the streets of Dalaran below for reflections of the former council members. Their memories may empower you as they once did Alodi. Seek them out and speak with one!<|endoftext|> <|startoftext|>The Shrine of Ashamane<|obj|>Speak to Danise Stargazer and travel to Ashamane's Fall in search of Delandros Shimmermoon.<|text|>The mighty Ancient, Ashamane, fell in battle against the Burning Legion ten thousand years ago. To honor her sacrifice, a group of devoted druids called the Ashen forged Ashamane's fangs into powerful daggers. Take my signet and present it to their leader, Delandros Shimmermoon. He will know that you have my blessing. Our flight master, Danise Stargazer, can see you to the shrine.<|endoftext|> <|startoftext|>The Nightfallen<|obj|>Complete any 4 world quests in Suramar.<|text|>Assist the Nightfallen of Suramar by completing 4 world quests.<|endoftext|> <|startoftext|>Going Down, Going Up<|obj|>Use Oren's Rappel Point to descend into the depths and recover his lost possessions.<|text|>Now that we have the necessary worm guts, I was able to fashion them into a special sort of rope. It will allow you to descend from the bridge into the chasm below and recover some of my possessions that were stolen and thrown in by the Deeprock.<|endoftext|> <|startoftext|>Following In His Footsteps<|obj|>Ask your champions to investigate Archmage Vargoth's travels.<|text|>Archmage Vargoth seems to be mixed up in something dangerous, not that that's unusual for an archmage of his caliber and experience! The Arcway Vaults may be where he's headed, but we should investigate all leads in order to get a better idea of what he's up to.<|endoftext|> <|startoftext|>The Wardens<|obj|>Complete 4 Wardens world quests.<|text|>Assist the Wardens by completing 4 world quests.<|endoftext|> <|startoftext|>Archmage Vargoth's Retreat<|obj|>Investigate Archmage Vargoth's quarters.<|text|>Archmage Vargoth has been absent for a while. You may have a look around his living quarters here in the citadel tower. Kalec will escort you there. I will hold out hope that our esteemed colleague is merely up to his usual eccentricities.<|endoftext|> <|startoftext|>Court of Farondis<|obj|>Complete any 4 world quests in Azsuna.<|text|>Assist the Court of Farondis in Azsuna by completing 4 world quests.<|endoftext|> <|startoftext|>An Unexpected Visitor<|obj|>Meet up with Ravandwyr.<|text|>Archmage Vargoth's long-time apprentice, Ravandwyr, has arrived here in the Hall of the Guardian with an urgent message from his mentor. He will be waiting for you upstairs. You had best find him quickly!<|endoftext|> <|startoftext|>The Council is in Session<|obj|>Speak to the Council of Six in Dalaran.<|text|>Archmage Vargoth's involvement with the Empyrean Society is troubling. However, as he has proven his loyalty to the Kirin Tor many times, we must give him the benefit of the doubt for now. Still, I am obligated to share our concerns with the rest of the Council. You had best travel to Dalaran and meet with them in the Violet Citadel. I will remain here to care for our old friend.<|endoftext|> <|startoftext|>The Usual Suspects<|obj|>Grill 6 Stormwind Dock Workers in Stormwind Harbor.<|text|> My investigations reveal, ah, it's likely that there's trouble brewing among the Stormwind dock workers. Shifty lot. Don't trust 'em. You should go there and shake the place down. Start grilling those longshoremen. That should keep you busy. Go rout out those Twilight infidels!<|endoftext|> <|startoftext|>Iterating Upon Success<|obj|>Kill 50 Vile Fin Murlocs.<|text|>The concoction is finally ready, but before I can put my seal of approval on this strain, we'll need to run a field test. Speak to Bat Handler Maggotbreath, here at High Command, and requisition a bat. The bat will take you to the Dawning Isles, east of here across Lordamere Lake, right into the heart of depravity itself - the Vile Fin murloc dens! Use the concoction against the murlocs and report the results back to me. Those results being that you killed them all, as commanded!<|endoftext|> <|startoftext|>Right Under Their Noses<|obj|>Kill High Inquisitor Fairbanks.<|text|>In the right side-room of the accursed cathedral ahead there is a torch on the wall. Move it and a secret door will open. Inside is High Inquisitor Fairbanks. He is now an undead. I need him taken care of. Kill him in his own room if possible, I'd strongly prefer the crusaders not see him. You know the deal - kill him, and I'll reward you. No other words are necessary between us.<|endoftext|> <|startoftext|>Guts and Gore<|obj|>Recover 6 "Clean" Beast Guts.<|text|>If we're to get this new blight up and running we'll need clean beast guts. The problem is that clean beast guts are a rare commodity in Silverpine Forest. Most of the beasts here have succumbed to disease and thus only have diseased organs. Do a sweep of the forested area east of here for worgs and grizzled bears. Kill only the non-diseased variety and rip out their entrails. Bring me all of the clean guts that you can stuff into your backpack!<|endoftext|> <|startoftext|>Without Rhyme or Reason<|obj|>Kill 3 Scarlet Myrmidons, 3 Scarlet Protectors, 3 Scarlet Guardsmen, and 3 Scarlet Evokers.<|text|>I heard that Joseph the Crazed wants you to kill Herod. While you're at it, how about you slaughter their top soldiers? I'll pay you well for your work. Don't worry about the why, just worry about the how.<|endoftext|> <|startoftext|>Compendium of the Fallen<|obj|>Retrieve the Compendium of the Fallen.<|text|>Don't fret, I serve no master. Within these halls lies a book called the Compendium of the Fallen. It holds vast amounts of research that the Scarlet Crusade has done on my kind over the years. Simply put, I'd like you to retrieve it and bring it back to me. No questions asked.<|endoftext|> <|startoftext|>Water They Up To?<|obj|>Slay Kai'ju Gahz'rilla and inform Hamuul Runetotem in Thunder Bluff.<|text|>It appears that the Sandfury trolls are working with the Twilight's Hammer. No matter. That foul witch won't be sending her monster to MY city. Come, brave ones! We'll slick the sand with their gore and return home triumphant. Tell Hamuul Runetotem what's happened here when we've gotten back; I'll need to oversee the return of the citizenry, repairs, and so on.<|endoftext|> <|startoftext|>Moving Things Along<|obj|>Visit Dark Ranger Velonara.<|text|>I'm waitin' on some very powerful reagents I ordered from the Undercity not long ago. I heard that the shipment is late because the Scarlet Monastery's crusaders are blocking its passage. Da Scarlet Champion, Herod, is likely to blame for dis annoyance. Please go speak to Dark Ranger Velonara in the Scarlet Monastery's armory, she is goin' to 'take care' of Herod, which means my shipment will arrive safely!<|endoftext|> <|startoftext|>Enemies Abroad<|obj|>Find Dark Ranger Velonara.<|text|>Sometimes we must acknowledge the need to protect our allies so that they may protect us. This is one such occasion. Travel to the Scarlet Monastery near the Undercity in Tirisfal Glades. Once you arrive, go to the Cathedral and speak with Dark Ranger Velonara. She is leading the final assault against the crusade there, and it would benefit us all greatly to ensure our undead allies secure the monastery before the crusaders have a chance to attack their capital.<|endoftext|> <|startoftext|>Agony Abounds<|obj|>Gather 8 Ferocious Doomweed.<|text|>You have no doubt heard about the incident that transpired at the Wrath Gate in Northrend, yes? Due to those unfortunate events we are strictly forbidden from using the strain of life-shattering blight that we finally perfected. Now we have rules and regulations and other nonsense! They've given us some neutered version of the perfected blight and expect us to weaponize it. If I'm to get this crap functional I'll need several bags full of ferocious doomweed. You'll find it all over Silverpine.<|endoftext|> <|startoftext|>Just Close Enough<|obj|>Visit Joseph the Awakened.<|text|>Make no mistake - there is a ton of stuff to be done here! However, we also need to strike at the Forsaken where it hurts. The Scarlet Monastery in Tirisfal Glades is the perfect distance from the Undercity and Brill. Report to Joseph the Awakened in their Library. He's a rebel crusader that can hopefully help us take the Monastery as our base of operations in that region, and maybe take out Arcanist Doan, one of their most powerful mages, in the process.<|endoftext|> <|startoftext|>The Right Way<|obj|>Speak to Dark Ranger Velonara.<|text|>My people are not generally fond of the arcane arts that so many other races abuse. Thankfully the wizards within the Scarlet Monastery library are separated from us by considerable land, but their ability to transcend the physical realm concerns me and, ultimately, my tribe's survival. Travel far to the west to the monastery's library and speak with Dark Ranger Velonara there. Her forces are already poised to strike at Arcanist Doan himself, head magi for the crusade.<|endoftext|> <|startoftext|>The Gilneas Liberation Front<|obj|>Kill 10 Worgen Renegades.<|text|>The battle over this region still rages, nub. Although we soundly beat back the Gilnean defenses and took Gilneas for the Horde, a small group of rebels managed to escape. The "Gilneas Liberation Front" - as they call themselves - make attacks of opportunity against our forces in the field. The rebels have had a few minor victories and now grow brazen in their assaults! The time to strike back is now, nub. Venture south into the wilds of Silverpine and kill any rebel that you cross.<|endoftext|> <|startoftext|>Into the Scarlet Monastery<|obj|>Report to Dark Ranger Velonara.<|text|>Oftentimes the best way to ensure our men sustain as few injuries as possible is to cause great harm to our enemies in their very homes and prevent battles from ever occurring! Travel to the Scarlet Monastery and speak with Dark Ranger Velonara in their graveyard. She is leading a Forsaken assault there and could benefit from a seasoned such as yourself.<|endoftext|> <|startoftext|>Pitting Madness Against Madness<|obj|>Visit Joseph the Insane.<|text|>Our renewed forces can handle the situation here for a while without you. I've received reports that Joseph the Insane, a former Scarlet Crusade officer, is in the Scarlet Monastery Cathedral and is taking his band of renegades to strike out against Scarlet Commander Mograine. This is an excellent opportunity. Go there and help him with his insane task, and maybe we can use the Monastery as an excellent stronghold right at Sylvanas' doorstep!<|endoftext|> <|startoftext|>An Old, Crazed Friend<|obj|>Visit Joseph the Crazed.<|text|>Joseph the Crazed was one of my good friends before he joined the Scarlet Crusade up in the Scarlet Monastery in Tirisfal Glades. I heard that he's in the Armory there trying some ridiculous attempt at taking over Herod's position as Scarlet Champion. It's a death wish to challenge Herod like that! Go up there and try to talk him out of it.<|endoftext|> <|startoftext|>The Scarlet Monastery<|obj|>Visit Joseph the Awakened.<|text|>The same Monastery in Tirisfal Glades that the Scarlet Crusaders now occupy used to be a major training ground for our paladins. Now the Forsaken loom over it from the Undercity and the Crusade prevents us from utilizing it to train the very soldiers we need to deal with the Forsaken! Look, I don't trust him, but Joseph the Awakened waits inside the graveyard. Go speak with him - although he is a crusader, he says he now rebels against them, providing us with an opportunity to take back what's ours.<|endoftext|> <|startoftext|>Whelgar's Retreat<|obj|>Speak with Prospector Whelgar at Whelgar's Retreat, southeast of Swiftgear Station.<|text|>Prospector Whelgar's been leading an excavation in the mountains southeast of here for quite some time. He had some raptor problems back in the day, but things were going better recently. Just the other day, we got word he had to evacuate the entire digsite again. I'm not sure what's going on there, but I can't imagine the cataclysm making a quarry any safer than it was before. There's good dwarves working there. Would you go see what's wrong there, and maybe lend a hand?<|endoftext|> <|startoftext|>Strange New Faces<|obj|>Report to Lindsay Ravensun at the Charred Outpost in Western Plaguelands.<|text|>Now that Felstone is ours, we can use its acreage - and any dead bodies we find - for our own purposes. I've received orders from higher up that you are going to be helping out in this process. You may have met Lindsay Ravensun on the battlefield in Andorhal. I've never met her before, but she seems to have made some friends in high places, because she's taking over operations at Felstone. You're to meet her at the charred Scarlet camp... the one you scouted out earlier.<|endoftext|> <|startoftext|>Battle for the Scarlet Monastery<|obj|>Kill Scarlet Commander Mograine and High Inquisitor Whitemane.<|text|>Oh, it's great to see you again ! I'm afraid I'm going to need your help. You see, Mograine's the Commander here along with High Inquisitor Whitemane, and they tried telling me that I wasn't really the new Scarlet Champion! 'Course, the boys and I didn't take kindly to that. We're taking the Scarlet Monastery for our own and re-establishing the order as it always should have been - with me at the head of things! I'll take care of the Forsaken and the Scourge for good. Help an old friend out?<|endoftext|> <|startoftext|>Twilight Investigation<|obj|>Speak with Major Samuelson in Stormwind Keep.<|text|>The city is still reeling from the seditious acts of the Twilight's Hammer in recent months. They prey on peasant fears and corrupt our most important citizens. We need to find out how deep the conspiracy runs. I've tasked Major Samuelson of the Stormwind City Guard to head up an investigation. He's right here in the throne room. See if you can assist his efforts.<|endoftext|> <|startoftext|>Swiftgear Station<|obj|>Speak with Shilah Slabchisel at Swiftgear Station, north of Menethil Harbor.<|text|>You've done good work here. Askin' you to haul sandbags would be a waste, to be honest; I'd rather send you along where your skills are needed. We've got a small outpost up north in the marsh. Swiftgear's the gnome that built it, but you'll want to talk to Shilah Slabchisel and help her with Ironforge matters. I'll admit, she's a looker... but I wouldn't make the mistake of getting fresh with her! They don't call their family Slabchisel for nothing.<|endoftext|> <|startoftext|>Who Needs Cauldrons?<|obj|>Place Dithers' Plague Drums near the Windmill, the Grain Silos, the Ranch House, and the Barn at Felstone Field.<|text|>Have you seen the condition of Felstone Field? The Alliance forces at Andorhal have taken the area, and they're using it to... to... to grow CROPS! I almost liked it better when the Scourge held the area. At least they had the sense to put a giant plague cauldron in the middle of the field. We're going to take that farm back from these humans. Take these drums and place them at key locations around the field. I'll be waiting here at the Bulwark.<|endoftext|> <|startoftext|>Rallying the Fleet<|obj|>Escort Prince Anduin to the Stormwind Docks and talk to Supply Sergeant Graves. If you get separated from the Prince, you'll find him in the Stormwind throne room.<|text|>I am amassing a warfleet to assault Twilight Highlands and bring an end to Deathwing's lackeys. My soldiers are ready but fleet preparations lag behind. My men at the docks need some inspiration and motivation. A visit from the Prince here should lift their spirits and remind them of the bright future they're fighting for. Take Prince Anduin to the docks with you and speak with Supply Sergeant Graves. I want Anduin to observe how a natural leader handles the situation.<|endoftext|> <|startoftext|>The False Champion<|obj|>Kill Herod.<|text|>We...we...we had to kill them! They were coming right for us! You believe me, don't you ? Herod is not the true champion of the Scarlet Crusade. I am! He took what was rightfully mine! You should kill him. He's...a menace! Trains the soldiers to kill anyone instead of just the undead! I'll reward you handsomely...<|endoftext|> <|startoftext|>The Only True Path<|obj|>Eliminate Houndmaster Loksey and Arcanist Doan.<|text|>I think that the root of the crusade's corruption can be found here. Arcanist Doan watches over the library, and teaches many young recruits to wield the arcane arts. The Light is the only true path! You must kill him, and redeem this glorious movement! You'll want to dispose of Loksey as well. His hounds seem to disapprove of our noble intent.<|endoftext|> <|startoftext|>Required Reagents<|obj|>Collect the required crafting reagents.<|text|>The Sentinels know of a trusted and talented enchanter who specializes in enchantments that affect demons. She provides her services for free to the Sentinels, but she does require specific reagents to perform her enchantments.<|endoftext|> <|startoftext|>Assisting the Archmage<|obj|>Return to Emmarel Shadewarden at Trueshot Lodge.<|text|>Hakkar maintains an army of felhounds that feed off of magic. As long as he remains within Azeroth, no mage will be safe. He and his hounds are immune to most spells, so I must ask for assistance in killing them. You have proven yourself more than capable, but are you willing to help take down this demon?<|endoftext|> <|startoftext|>The Nature of the Beast<|obj|>Return to Emmarel Shadewarden at Trueshot Lodge.<|text|>By nature, this demon is immune to magic, but it has also been bred to be resistant to physical attacks. It's covered in scales unlike anything I've ever seen; layered and thick. I doubt that most metals will be able to pierce the demon's armor-like hide. Unless your entire army has weapons like yours, I suggest fighting those beasts with something that will exploit their weakness.<|endoftext|> <|startoftext|>Missing Mages<|obj|>Meet Archmage Khadgar in Suramar.<|text|>The Archmage has already made his way to Suramar, where the missing mages were last seen. Baron ran off, too. It seems that hound is eager to work again. Meet them both near the road that leads into the city. With any luck, Baron will be about to pick up on their magical scent and find the missing mages before it's too late.<|endoftext|> <|startoftext|>Requesting Reinforcements<|obj|>Interact with the Scouting Map and complete the mission "Requesting Reinforcements".<|text|>Many powerful factions have pledged their loyalty to the Unseen Path. It's time that we call on them to help us defeat Hakkar and his demon hounds. Send your champions into the field to track down these leaders and let them know we require their help.<|endoftext|> <|startoftext|>Highmountain Hunters<|obj|>Find Hemet Nesingwary in Highmountain.<|text|>I've just received word from our scouts that they've identified some potential recruits. It seems as though the famed Hemet Nesingwary has set up camp not too far from our lodge. While he isn't traditionally the type of hunter we'd invite into our ranks, his experience hunting large game could come in handy. Head on over to his retreat and see if he's willing to aid our cause.<|endoftext|> <|startoftext|>Informing Our Allies<|obj|>Speak to Archmage Khadgar, Halduron Brightwing, Vereesa Windrunner, and Shandris Feathermoon.<|text|>Leaders from some of the greatest military factions are here, ready and willing to help. They're currently waiting to speak with you directly, hoping to provide insight on how they can help. With any luck, we can pull our resources and find a way to take Hakkar down.<|endoftext|> <|startoftext|>To Tame the Beast<|obj|>Use the Leyworm Bait while in Felbeast Dens to lure and trap a felhound fledgling.<|text|>Deep in the heart of Faronaar are dens that are overrun with felhounds. If Hakkar is breeding those beasts, that is the place he would do it. The bait I've crafted is potent. Once you apply it, you'll draw the attention of nearby hounds, so only use it when you're close to the dens. Once the demon has taken the bait, get it into a weakened state to make trapping easier. Good luck. I hope you return in one piece.<|endoftext|> <|startoftext|>The Scent of Magic<|obj|>Follow Baron as he tracks the scent of the mages.<|text|>This is the last known location of the missing Kirin Tor. There isn't much evidence, other than a torn piece of cloth, which looks to be from one of our tabards. The scrap may be small, but it should be heavy with the essence of magic. We can only hope that Baron can catch the scent and track down the mages.<|endoftext|> <|startoftext|>Baron and the Huntsman<|obj|>Find Huntsman Blake in Stormheim.<|text|>We've received word from Khadgar that he's lost contact with the mages he sent to investigate the Legion's camps. He's requested our assistance in tracking them down. If we have any hope of locating those mages, we'll need to find ourselves a reliable hound capable of following a scent. There is only one such hound that I know of, and he's long since retired. It's worth it to check in with his master, Hunstman Blake, and see if old Baron still has it in him.<|endoftext|> <|startoftext|>Ready to Work<|obj|>Return to Emmarel Shadewarden in Trueshot Lodge.<|text|>If Baron's ready to work, I am too. We'll make our way to the hunter's lodge as soon as I pack up camp and get this dog fed. I'm sure with all that digging, he'll have a hearty appetite.<|endoftext|> <|startoftext|>Unseen Protection<|obj|>Use the Scouting Map to send your champions and troops on "Unseen Protection" missions.<|text|>We will not let the city of Dalaran fall. If the Legion is planning an attack, the Unseen Path will be there to stop it. Our scouts' most recent reports list a few other areas that sound like they could really use our help, whether they realize it or not. As soon as you're able, send your hunters to take care of the threats.<|endoftext|> <|startoftext|>Do The Thing!<|obj|>?????<|text|>Mrglrg! Mrlglr mrgllrg. Mrlgrlg glrglmglr mrlglrg. Rglrgmrg mrglr glr. Glr! Gmrlgrmlg mrglmrgm... <|endoftext|> <|startoftext|>Awakening the Senses<|obj|>Help Baron awaken his senses by digging up Ancient Bones within the area.<|text|>I'm afraid old Baron here is past his prime. His nose can't catch a scent the way it used to. Others told me to put him down, but I can't bear the thought of losing my loyal friend. Baron was always at his best when working, though. Maybe if you let him wander through these fields and dig up some old bones, it'll be enough to awaken his senses.<|endoftext|> <|startoftext|>Signaling Trouble<|obj|>Meet Emmarel at the top of the southern watch tower.<|text|>Long ago, we gave select leaders special flares that were only to be used in times of great need. Upon seeing the flare, the leader of the Unseen Path is supposed to head to the southern watchtower to meet with whomever lit it. I don't know who we'll face once we reach the tower, but we must move quickly.<|endoftext|> <|startoftext|>Homecoming<|obj|>Return to Emmarel Shadewarden at Trueshot Lodge.<|text|>Cora has calmed enough to make the journey back to Trueshot Lodge. You can let Emmarel know that we are on our way home.<|endoftext|> <|startoftext|>Bite of the Beast<|obj|>Find the beast responsible for the attacks and bring its head to the mages holding Cora captive.<|text|>I will not leave my post without Cora. A group of mages have her caged up like a beast, threatening to put her down. They claim she's responsible for the death of one of their own, but I refuse to believe that. Cora is a loyal and obedient companion; she would never attack without my command. I tracked the demon that was truly responsible to this location, but it put up quite a fight before getting away. My injuries prevented me from giving chase, but I am sure that beast has left a bloody trail.<|endoftext|> <|startoftext|>Calling Hilaire Home<|obj|>Find Beastmaster Hilaire in Stormheim.<|text|>With so many in need of our help, it may be time to call in some of our scouts in the field. One such scout is a huntress by the name of Hilaire. Although she abandoned her clan long ago to join our order, she still feels a need to watch over them. Her dedication to protect those who would shun her is admirable, but we need her here. Seek Hilaire out in Stormheim, and let her know it's time to come home.<|endoftext|> <|startoftext|>Survive the Night<|obj|>Survive a night within Cliff's Edge according to Rexxar's rules.<|text|>Now it's time to put your skills to the test. Your order seems to be a lot of watching and waiting without a lot of action. Prove me wrong. Show me that I might have something in common with the Unseen Path. If you survive a night in the wild, then I will consider joining your order.<|endoftext|> <|startoftext|>Recruiting Rexxar<|obj|>Find Rexxar in Highmountain.<|text|>To do the most good, we need the best hunters at our side. Having you leading the order is a great start, but we'll need others who share your skill and expertise if we plan on making an impact. Rexxar has a reputation of being one of the greatest hunters of his time, yet he's never been eager to aid the Unseen Path. He has a camp just north of here, where he and Misha live off the land. Maybe you can convince him to join our ranks.<|endoftext|> <|startoftext|>Urgent Summons<|obj|>Speak to Emmarel Shadewarden at Trueshot Lodge.<|text|>The eagle appears to have a message for you: |cFF660000 To: |r Our scouts have returned with reports from all over Azeroth. It seems that things are much worse than they initially seemed. Return to Trueshot Lodge as soon as you can. |cFF660000 |r-Emmarel Shadewarden<|endoftext|> <|startoftext|>Assassin Entrapment<|obj|>Set a trap at Carlisle Cottage to catch and kill Captain Tevaris.<|text|>Black Rook invaders are still targeting our farms and homes, even though there's not much left to pillage. We had hoped that once they cleared us out that the attacks would stop, but it seems those mindless ghouls will follow any orders given by their commander. We'd take him out ourselves, but he's a sneaky fella. The only way we're going to catch him, is if someone lays a trap. I can provide the supplies if you're willing to help.<|endoftext|> <|startoftext|>Scouting Reports<|obj|>Interact with the Scouting Map and complete "Scouting Reports".<|text|>In the recent past, our order has spent a lot of time watching and waiting. With you at the helm, we'll be able to focus on our original calling. Take a look around us. Azeroth needs us now more than ever. The same enemy that led to our formation is threatening us once again. You should send someone to gather reports from our scouts. From there, we'll be able to focus our efforts where they are needed most.<|endoftext|> <|startoftext|>Lending a Hand<|obj|>Find Hudson Crawford in Val'sharah.<|text|>Our scouts reported seeing a village in Val'sharah being attacked by undead hounds. This is the perfect opportunity for the Unseen Path to make good on our promise to help those in need. You should head out to Bradensbrook and see what you can do to help.<|endoftext|> <|startoftext|>Rising Troubles<|obj|>Kill Risen Hounds in and around Bradensbrook.<|text|>Our village is swarming with beasts risen from the dead! The abominations never rest! They attack night and day. We're doing our best to keep them at bay, but it's getting to be more than the townsfolk can handle. They're tired and losing their will to fight. Anything you can do to lessen the burden would be greatly appreciated.<|endoftext|> <|startoftext|>The Dark Side of the Light<|obj|>Kill Interrogator Vishas and Bloodmage Thalnos.<|text|>I joined the Scarlet Crusade as a young paladin, eager to cleanse the world of evil. Little did I know of the dark truth to these fanatics. Interrogator Vishas and Bloodmage Thalnos oversee this graveyard. They take great pleasure in torturing new recruits endlessly to ensure that they are 'pure'. It is an affront to the light! No longer can I be a part of this corrupt organization. You're going to have to kill them both, so that others will never endure the same pain I did.<|endoftext|> <|startoftext|>Learning the Word<|obj|>Reach level 3 to learn Shadow Word: Pain, then use it 5 times on target dummies near the crash site.<|text|>As a priest, one of your most important duties is to use the Light's power to aid the wounded. Another is to use your power offensively, to protect them. As you grow more experienced, you will begin to uncover new abilities that you can use in your charge. Go, gain more experience, and then demonstrate the abilities you have learned to me.<|endoftext|> <|startoftext|>Primal Strike<|obj|>Learn Primal Strike by reaching Level 3, and then find a Training Dummy on the northwest side of the Crash Site and practice using Primal Strike 3 times.<|text|>Your walk with the elemental powers will take you to many places. As you grow in power, you will begin to learn new abilities. Let us start your journey with a simple, but useful, lesson. Learn the secret of Primal Strike, and then practice your new skill using the training dummies to the northwest of the Crash Site. Return to me when you are finished.<|endoftext|> <|startoftext|>Battle for the Scarlet Monastery<|obj|>Kill Scarlet Commander Mograine and High Inquisitor Whitemane.<|text|>Behold the might of the Forsaken! The unstoppable will of the Dark Lady flows through our bodies! The vast majority of the crusade's remaining forces have fled. Some, however, remain defiant. You have been instrumental in this campaign's success. Sylvanas extends the honor of slaying her last remaining enemies to you. Show no mercy.<|endoftext|> <|startoftext|>The Light's Power<|obj|>Reach level 3 to learn Seal of Command. Apply Seal of Command, find a Training Dummy on the northwest side of the Crash Site and hit it with an attack.<|text|>As a paladin, you're no stranger to the Light that touches all of us. But you also have the unique power to call upon the Light to help you in battle. As you gain more experience, you'll grow even closer to the Light and be able to call upon new powers in battle. Go, grow in experience until you have learned a new power, and then demonstrate it for me.<|endoftext|> <|startoftext|>Steadying Your Shot<|obj|>Reach level 3 to learn Steady Shot. Find a Training Dummy on the northwest side of the Crash Site and practice using Steady Shot 5 times.<|text|>Let's start your training right away. It's going to be a struggle to survive here, and you'll play an important role in making sure our people are safe and well-supplied. As you become more experiened, you'll begin to discover new abilities. Go ahead and go out, learn something new, and try it out. Return to me when you think you've mastered it.<|endoftext|> <|startoftext|>The Binding<|obj|>Kill High Priestess Lorthuna.<|text|>A noise in the main chamber of the temple draws your attention. You hear a familiar laugh... Lorthuna. She's returned to interrupt the ritual - you must stop her!<|endoftext|> <|startoftext|>The Warchief Cometh<|obj|>Stand by for Warchief Garrosh Hellscream's arrival.<|text|>You're just in time, nub. It is nub, right? Yes, that's what the paperwork says: "nub." Where was I? Oh yes, you're just in time! The Warchief should be arriving at any moment to meet with our leader and savior, the Dark Lady herself. Just stand by and be at your best behavior. I expect that when this demonstration is over we will all receive commendations!<|endoftext|> <|startoftext|>Frost Nova<|obj|>Reach level 3 to learn Frost Nova. Find a Training Dummy on the northwest side of the Crash Site and practice using it 2 times.<|text|>In your future as a mage, you'll want to master a wide variety of spells. To do so, you need to deepen your connection by the arcane by growing in power. Go, get more experience as a mage, and demonstrate what you learn for me.<|endoftext|> <|startoftext|>Warchief's Command: Silverpine Forest!<|obj|>Report to Grand Executor Mortuus at Forsaken High Command in Silverpine Forest.<|text|>All able-bodied members of the Horde are hereby ordered to report to Grand Executor Mortuus at Forsaken High Command in Silverpine Forest. Now, more than ever, your help is needed in routing the enemy infestation of the region and conquering the port of Gilneas! To reach Forsaken High Command you must travel south through Tirisfal Glades and enter Silverpine Forest. From there, follow the road south until you reach Forsaken High Command. Onward! Destiny calls!<|endoftext|> <|startoftext|>Gathering Idols<|obj|>Bring 8 Carved Stone Idols to Magmar Fellhew at Ironband's Excavation.<|text|>Recently, just before the troggs surfaced within the site, we had uncovered a large number of strange, carved idols. But we didn't have the chance to study them, for soon after their discovery the troggs chased us away from the ruins! And those idols have a strange effect on the troggs. It makes them go berserk! Bring me 8 idols - I want to study them, and I want them out of trogg hands! You can find the idols on the troggs infesting the site.<|endoftext|> <|startoftext|>I Ain't Sayin' You a Gourd-Digger...<|obj|>Remove 6 Bad Corn, 4 Rotten Apples, and 3 Unhealthy-Looking Pumpkins from Dalson's Farm in Western Plaguelands.<|text|>! I'm glad someone's here to help me out. We Cenarion druids have re-cultivated Dalson's Farm, immediately behind me. The land has flourished and our crops have been successful... mostly. A few plants seem to still be infected by the plague that ran through this land. Perhaps their roots were too deep, perhaps the seeds were weak... I cannot say. All I can say is that I need an able like you to help me remove the bad plants from the good ones.<|endoftext|> <|startoftext|>My Son, the Prince<|obj|>Introduce yourself to Prince Anduin in Stormwind Keep. Speak with King Wrynn once you are both acquainted.<|text|>Great burdens have been placed on my son's shoulders in his short lifetime, and I fear his responsibilities are only going to grow. He will never learn leadership confined to the keep, but I am loath to send him forth without escort. , your deeds in the wake of this cataclysm are already legendary. You would be an excellent mentor for young Prince Anduin. Please, introduce yourself to him. There is some pressing city business that you both can attend to for me.<|endoftext|> <|startoftext|>Your First Lesson<|obj|>Reach level 3 to learn Charge. Find a Training Dummy on the northwest side of the Crash Site and practice using Charge.<|text|>Let's start your training right away. As you get more experience in combat, you'll start to develop new techniques. Go, get some more experience, learn something new, and demonstrate it on the dummies to the northwest.<|endoftext|> <|startoftext|>Stripping Their Defenses<|obj|>Eliminate Houndmaster Loksey and Arcanist Doan.<|text|>We need to eliminate the Scarlet Monastery's defenses before a true invasion can begin. Venture deep into here, their library, and assassinate Houndmaster Loksey and Arcanist Doan. They maintain the powerful defenses that protect their comrades. My own magic will ensure your actions go undetected by the rest of the monastery. Once they are dead, I can summon in additional reinforcements to aid in our attack. We must be successful, the Dark Lady will not tolerate failure in the slightest.<|endoftext|> <|startoftext|>Stripping Their Offense<|obj|>Kill Herod.<|text|>As you can see, our first assault on the Armory did not go as planned. We had taken the nearby courtyard until the Scarlet Champion, Herod, showed up. We must continue our assault. The Scarlet Crusade will never be allowed to train another warrior here, let alone launch an attack on the Undercity. Your task should be obvious. Down the Scarlet Champion.<|endoftext|> <|startoftext|>The Long Trip Home<|obj|>Reconvene with Del Gahrron at the Menders' Stead in Western Plaguelands.<|text|>I've been many places in my life, good . I fought the battle for Ahn'Qiraj, passed through the Dark Portal into Outland, and joined the Argent Crusade to beat down Scourge in coldest Northrend. But before it all, I was a farmer here in Lordaeron. Now I find myself here in Hearthglen, a scant few miles from home. It's time I paid my respects. I'm headed to the Menders' Stead before I return home. I wouldn't mind meeting up with you again once I get there.<|endoftext|> <|startoftext|>A Different Approach<|obj|>Bring Zen'Kiki to the top of the hill east of the Menders' Stead, then use him to summon and kill 7 Diseased Hawks.<|text|>Among other things, Zen'Kiki needs to work on his spell accuracy. I could see his wrath spells spiraling out of control even from here! In fact, I used them as a marker to follow your progress through the woods. Perhaps we can use Zen'Kiki another way. Take him up to the top of the hill just to our east. The diseased hawks that circle above that hill must be destroyed. Ask Zen'Kiki to shoot at these hawks. Even if he can't hit them, he will distract them so you can finish them off.<|endoftext|> <|startoftext|>The Menders' Stead<|obj|>Report to Field Agent Kaartish at the Menders' Stead in Western Plaguelands.<|text|>I don't like the looks of what the Forsaken are doing here at the Bulwark. Bombs, cauldrons, needless bloodshed... none of these embody that which the Argent Crusade stands for. Furthermore, I don't like the fact that they employ mercenaries like yourself. Nothing against you personally. It's just that you could be doing so much more for yourself. If you're interested in healing the plaguelands, rather than re-plaguing them, then report to Field Agent Kaartish at the Menders' Stead to the east.<|endoftext|> <|startoftext|>Moonfire<|obj|>Reach level 3 to learn Moonfire. Use it on a training dummy in Aldrassil.<|text|>Druids play an important role in our society, but all too often we are seen as passive dreamers in a world that is changing around us. The truth is, though, we must actively practice and go out onto the world to develop our connection to nature. So go, get some more experience. You will begin to feel your connection deepen, learning new skills. Demonstrate the first you learn for me.<|endoftext|> <|startoftext|>Learning the Word<|obj|>Reach level 3 to learn Shadow Word: Pain, then use it 5 times on training dummies.<|text|>As you venture out into the world and develop your skills, you will begin to learn new abilities that you never knew you had within you. I'd like you to go out, get some more experience, and then show me the first new ability you learn.<|endoftext|> <|startoftext|>Cleanup on Isle E.<|obj|>Gather 8 Disenchanted Tiki Masks.<|text|>The Battle to reclaim the Echo Isles was a costly one. But well worth it. The great spirit, Bwonsamdi, helped our warriors defeat the foul Zalazane. He protected our warriors with spirits from the island. But some of those spirits fell in battle. Help put those spirits to rest. On the Echo Isles, you will find masks laying about gather them and bring them here.<|endoftext|> <|startoftext|>The Dark Side of the Light<|obj|>Kill Interrogator Vishas and Bloodmage Thalnos.<|text|>The Scarlet Crusade lures in anxious young warriors with their promise to eradicate the undead. What they don't see is the dark underbelly of the entire operation. Interrogator Vishas is the cruelest man I've ever had the displeasure to meet - he 'extracted' information from my mother during the initial outbreak of the plague. The merciless Bloodmage Thalnos watches over their graveyard. The crusaders' zealous holy rage blinds them from their own darkness. Make them regret their hypocrisy.<|endoftext|> <|startoftext|>Zen'Kiki, the Druid<|obj|>Kill 20 plagued wildlife with Zen'Kiki by your side. You may kill Hulking Plaguebears, Diseased Wolves, Venom Mist Lurkers, or Plague Lurkers.<|text|>I am Adrine Towhide, a druid of the Cenarion Circle. You can thank us for healing this land, where once there was only death. We accept all who choose to follow the druidic path, regardless of race, faction, or talent. Occasionally that means we enlist a druid who needs more help than others. I'd like you to meet Zen'Kiki. He's pretty new, and he's still learning his craft. Would you mind taking him out with you for a while? You can practice combat on the plagued animals that roam nearby.<|endoftext|> <|startoftext|>Zen'Kiki and the Cultists<|obj|>Bring Zen'Kiki to the Malicia Outpost in Western Plaguelands, then break 4 Captive Plaguebears out of their cages and allow Zen'Kiki to heal them.<|text|>While you've been away, I've been trying a different approach on our friend Zen'Kiki. I believe he may have a future as a healer. This is mainly because healing spells never miss. I hear from Field Agent Kaartish that the cultist camp to the east is where the plagued animals are coming from. I hope you don't mind escorting Zen'Kiki over there... perhaps he can help heal some of the plagued animals within the camp.<|endoftext|> <|startoftext|>A Woodsman's Training<|obj|>Reach level 3 to learn Steady Shot. Look for a Training Dummy southeast of Aldrassil, and practice using Steady Shot 5 times.<|text|>When most people think of the kaldorei, they conjure visions of druids and sentinels, but the way of the hunter is just as ancient and just as venerable. I've been observing you, and you've had quite a bit of experience handling that bow. As you gain more, you'll start to learn some new abilities. I want you to go out, get some more experience, and figure out how to do something new. Then go use it on a training dummy near the southeastern edge of Aldrassil.<|endoftext|> <|startoftext|>A Rogue's Advantage<|obj|>Reach Level 3 and Learn Eviscerate. Look for a Training Dummy southeast of Aldrassil and practice using Eviscerate 3 times.<|text|>I'm certain that by now, you've mastered using Sinister Strike against your enemies. But, as you learn more and advance as a rogue, you'll start to figure out new techniques. One you should figure out soon is called Eviscerate. It can be a strong way to end a combination of attacks. I want you to get some more experience, figure it out, then try it on a training dummy near the southeastern edge of Aldrassil.<|endoftext|> <|startoftext|>Learning New Techniques<|obj|>Reach level 3 to learn Charge. Look for a Training Dummy and practice using Charge.<|text|>As you overcome the challenges before you, you'll begin to learn new techniques. Go, get more experience, and learn a new skill. Then demonstrate it for me on one of the training dummies.<|endoftext|> <|startoftext|>Home Sweet Gnome<|obj|>Speak to Murd Doc.<|text|>I used t' have quite the home back in Ironforge. That is, I did until I was booted out to make way for the gnomes. They couldn't stop a bunch of troggs with all them gizmos and machines! An' I have to pay for their weakness? No, sir. No longer. Go to Gnomeregan and talk to Commando Murd Doc. Sure, he's a gnome, but his crew, S.A.F.E. I think they call 'em, are going to take Gnomeregan back. Go! I want my house back!<|endoftext|> <|startoftext|>The G-Team<|obj|>Kill Mekgineer Thermaplugg.<|text|>I'd keep my distance from B.E Barechus and Murd Doc, neither is terribly stable. You are, though, so let's get you to work! Go down into this tunnel until you get to Tinkers' Court. Hopefully you'll know what to do when you meet Mekgineer Thermaplugg. Our leader, Commando Hann Ibal waits somewhere in there. He'll reward you handsomely for all your work. Probably.<|endoftext|> <|startoftext|>Exploring Gnomeregan<|obj|>Speak to Murd Doc.<|text|>The gnomish capital, Gnomeregan, hasn't been under their control for some time now. I know what it feels like to lose a home. Please, venture inside Gnomeregan and speak to Commando Murd Doc, a member of S.A.F.E. If there's anything at all that you can do to help them take their home, I urge you to do so. There are dark secrets in those halls.<|endoftext|> <|startoftext|>The G-Team<|obj|>Kill the Electrocutioner 6000.<|text|>That Murd Doc is crazy. Never, ever, let you find yourself in an aircraft with that gnome. Stealth usually isn't my thing, and it's certainly not going to be yours. Go down this hallway to the Launch Bay and dispose of the Electrocutioner 6000. The Electrocutioner is in charge of the aircraft... ...and I hate aircraft. I'm not getting in any sort of aircraft! Use this parachute to drop down afterwards and speak with Commando Face for your next job.<|endoftext|> <|startoftext|>Rise, Champions<|obj|>Recruit Stormcaller Mylra and Duke Hydraxis.<|text|>The Earthen Ring is built upon the strength and dedication of its members. If we are to help defend this world against the Burning Legion, we will need to grow our order, and recruit skilled champions to our side. Begin by speaking to Stormcaller Mylra and Duke Hydraxis. Perhaps they would be willing to fight for us.<|endoftext|> <|startoftext|>Growing Power<|obj|>Use the Ancient Elemental Altar to imbue your artifact, then speak to Advisor Sevel at the Heart of Azeroth.<|text|>It appears you & your weapon are both growing in strength. Return to me at the Heart of Azeroth. I have more to show you.<|endoftext|> <|startoftext|>Frost Nova<|obj|>Reach level 3 to learn Frost Nova. Look for a Training Dummy near, and practice using it twice.<|text|>We are the heirs to a legacy of arcane magic and your path will not be an easy one. Many still hold us responsible for the actions of our forebears, but our talents are needed. Though you must be cautious, it is important to develop your powers, as that will deepen your connection to the arcane and grant you access to new spells. Go - get more experience with your spells, and demonstrate what you learn for me.<|endoftext|> <|startoftext|>Eye See You<|obj|>Use Tehd's Eye of Kilrogg to investigate Felblaze Ingress.<|text|>There is being blind, and then there is being stupid. This eyeless wonder next to me wants to barrel into Felblaze Ingress without preparation. Bah! I say we scout it first. Here, I will provide you with an extra eye I picked up from a place better left unmentioned. Enter Felblaze Ingress, investigate the area, and try not to get poked in the eye.<|endoftext|> <|startoftext|>The Brother's Trail<|obj|>Go to Dragonblight in Northrend and find Galford and his Spark of Tyr.<|text|>We must reclaim the Silver Hand before those with evil intent can seize it. To free it from its wards, we need relics called the Sparks of Tyr. I have one, as does my brother, Galford. He journeyed to Northrend to seek aid from the Tyr's homeland, but has not returned. I must ask you to find him, and his Spark.<|endoftext|> <|startoftext|>They're Doing it Wrong<|obj|>Place 4 Sabotaged Portal Crystals.<|text|>These demon portals are terrible and sloppy. No skill or finesse in it. This physically hurts me and I haven't felt real pain in decades. I "fixed" some of the Legion's precious Portal Stabilizer crystals. I want you to take them and "modify" their main portal in the Ingress and watch the "hilarity" ensue.<|endoftext|> <|startoftext|>Felblaze Ingress<|obj|>Meet Tehd Shoemaker at Felblaze Ingress.<|text|>It is my mission to cover the rear guard of Illidari Stand. I have employed this warlock... thing, to assist me. However, the two of us are insufficient for a task that needs doing. To the east is a mass of demons at Felblaze Ingress. These creatures have begun to open portals to summon in countless reinforcements. Meet us at Felblaze Ingress and together we can crush this fel insurgency.<|endoftext|> <|startoftext|>Study Hall: Combat Research<|obj|>Obtain the books that Sythorne requests, then help him defeat the challenges within.<|text|>What's this? A new, confused student, desperately trying to win the favor of the headmistress, wandering the halls without anything to do? Perfect! I need help with my research. I'm writing a paper on combat. Grab me some books from the shelf over there.<|endoftext|> <|startoftext|>Quantity Over Quality<|obj|>Slay demons in the Felblaze Ingress.<|text|>The demons of Felblaze Ingress are amassing at an exponential rate. We must cull these invaders before they have enough demons to flank our forces at Illidari Stand. Will you join us in battle?<|endoftext|> <|startoftext|>Wanding 101<|obj|>Practice using your wand on 10 Wand Targets.<|text|>We'll start with some wand work. You have your wand with you? Good. I've set up a number of targets around the hall. Use your wand to hit as many as you can. And no point-blank shots! That's cheating.<|endoftext|> <|startoftext|>Arkethrax<|obj|>Slay Arkethrax.<|text|>Within the Ingress is a demon who must die. Arkethrax is a creature of cunning evil. If left unchecked he will be able to use the Ingress as a staging point for targeted assaults that will decimate our forces. I, for one, have no intention of underestimating this opponent and shall join you on the battlefield when you are ready to fight him.<|endoftext|> <|startoftext|>Focusing the Energies<|obj|>Collect 3 Blood of Sargeras.<|text|>In addition to shards of nightmare, we need Blood of Sargeras to reactivate the portal to the Rift of Aln. This rare reagent can be obtained from around the Broken Isles. Rumor has it that emissaries are in search of hardened adventurers, and may offer these in reward.<|endoftext|> <|startoftext|>The Bigger They Are, The Harder They Fel<|obj|>Assist Kyrtos with his ritual.<|text|>I have had it with these small fry, assistant. Time to go straight to the top. The tome is the key! The key to unlocking the potential within our people. Do not worry, young one. I have enough power to complete the task at hand. Let us harness fel magic and change the future. Follow me and witness the redemption of the shal'dorei!<|endoftext|> <|startoftext|>Bloody Prayer<|obj|>Bring 3 Silkweave Bandages and 1 Field Pack to the location marked on your map. Treat the Gravely Wounded Moonfall Defender when you arrive.<|text|>This is my last will and testament. To my husband, I leave the kids, the house, and the enormous wealth I've accumulated... wait, no. To my sister, I leave the kids, the house and my estate. To my husband, I leave my eternal love. Yes, he'll enjoy having that more. Also, if someone finds this and can come find me before I bleed out, I'd appreciate some medical attention.<|endoftext|> <|startoftext|>Fevered Prayer<|obj|>Bring 15 Field Packs to the location marked on your map. Treat the Fevered Val'sharah Refugees when you arrive.<|text|>Dear gods whose names I really can't recall, please answer my prayer and send help. Our party was attacked by satyrs and now we're feverishly sick and could use some aid immediately. I believe writing this note is the correct way of summoning a god...<|endoftext|> <|startoftext|>The G-Team<|obj|>Kill the Viscous Fallout.<|text|>How did you get in here? Oh, it doesn't matter. I'm Murd Doc of the G-Team. We're the best there is, and we're here to retake Gnomeregan! When nobody else could help him, the High Tinker found and hired us. But we simply can't do this alone! You're an honorary G-Team Commando now. Take this parachute, jump down straight ahead into the Hall of Gears, and kill the Viscous Fallout. After you're done, report to Commando B.E Barechus by the west hallway. You two will get along great, I'm sure.<|endoftext|> <|startoftext|>Bloody Letter<|obj|>Bring 3 Silkweave Bandages and 1 Field Pack to the location marked on your map. Treat the Gravely Wounded Kirin Tor Guardian when you arrive.<|text|>I know cats can climb trees, so I'm pretty convinced that this nightsaber is just waiting for me to bleed out. I'm attaching this note to a nearby owl I've nicknamed "Hooty". Hopefully he finds someone to help me.<|endoftext|> <|startoftext|>When Death is Not Enough<|obj|>Kill 8 Alliance Laborers on Felstone Field so your Enthralled Val'kyr can convert them into Forsaken.<|text|>Derrington and his men don't know it, but it was I who ordered the plaguing of Felstone Field. We need this area for practice. If we're to win this war for Andorhal, we need to use our newest, most versatile weapon: Val'kyr. Take my enthralled val'kyr with you, and kill the simpering Alliance scum that remain on Felstone. Once they are dead, she will bring them back to this world... as one of us. The Forsaken shall not die out!<|endoftext|> <|startoftext|>Singed Plea<|obj|>Bring 9 Silvery Salves and 3 Field Packs to the location marked on your map. Treat the Felsoul Hold Escapees when you arrive.<|text|>We just barely managed to escape, but not before they rained hell upon us with their demon fire. I suppose they assumed we'd be consumed by their fire, but we survived. If you find this note, bring medical supplies to soothe our burns. Maybe then we can survive a bit longer.<|endoftext|> <|startoftext|>Northridge Lumber Mill<|obj|>Report to Nathaniel Dumah at the Northridge Lumber Mill in Western Plaguelands.<|text|>We are not the only Argent Crusaders here in the plaguelands. Our headquarters, Hearthglen, lies to the north. Even nearer to the north is a small lumber mill which we also control. Nathaniel Dumah is my main contact at the lumber mill. I encourage you to speak with him, should you find yourself in that part of the woods.<|endoftext|> <|startoftext|>Buzz Off<|obj|>Kill 8 Loch Buzzards.<|text|>When the Stonewrought Dam burst, it drained near the entire loch. Horrible ecological devastation. And don't you go thinking it didn't really affect us dwarves! Not only are we plumb out of fish, but there's acres of dead threshadons out there left to rot in the sun. The buzzards are after them, and they're spreading all manner of filth and disease right on the outskirts of town. I can't ask you to clean it all up, but could you deal with the buzzards? Killin' even just a few will help.<|endoftext|> <|startoftext|>After the Crusade<|obj|>Scout the Scarlet Crusade camp located east of Felstone Field in Western Plaguelands.<|text|>Our victories are quickly piling up. The Scarlet Crusade, which has long persecuted the Forsaken, is on its last legs. While they still hold their monastery here in Tirisfal, they no longer occupy Hearthglen, or Tyr's Hand, far to the east. As recently as last week, there have been reports of Scarlet Crusade activity at a small camp east of Felstone Field, but I have reason to believe that they too have been eliminated. Travel there, and verify this information for me.<|endoftext|> <|startoftext|>Latent Disease<|obj|>Kill Diseased Black Bears in Western Plaguelands, then loot 20 Plague Tangles that grow near their corpses.<|text|>I need plagued grass for an... an experiment, of sorts. Those Argent Crusaders and those infernal Cenarion druids have done too good a job of healing the plaguelands, however... and I can't find proper reagents within a reasonable walking distance. Some of the local wildlife retain the plague's touch, however. Kill a diseased black bear, then retrieve the grass that grows where its decaying body lies. It's not optimal, but it'll do.<|endoftext|> <|startoftext|>Combat Training<|obj|>Use your Enthralled Val'kyr's Call to Arms ability to mobilize 5 Forsaken Troopers on Felstone Field. Then slay the Opengut Abomination inside Felstone's barn.<|text|>A val'kyr's only purpose is to serve, and this one serves you. I am now giving you full control over her abilities. Roaming around the farm's outskirts, you should find several of the Forsaken that you just created. I want you to use your val'kyr to gather at least five of them. Once you have done so, take your newly-formed band of soldiers, bring them into Felstone's barn, and kill the beast inside. Today, they will learn what it means to fight for the Dark Lady.<|endoftext|> <|startoftext|>Smells Like A Plan<|obj|>Collect 7 Murloc Scent Glands from any Bluegill Murloc in The Loch.<|text|>Murlocs workin' with gnolls? That's a laugh! Now, just killin' them won't get you anywhere. Too many of the buggers. But I've got a plan, usin' the old noggin, see. Those murlocs, they have this smell, they get that smell on stuff, and when another murloc smells it, they go all crazy! Makes great bait for 'em. Anyway, they've got little glands that have that smell in 'em. You go and get me a bunch of those.<|endoftext|> <|startoftext|>Foxes and Hounds<|obj|>Kill 4 Alliance Fox Hunters, 4 Bullmastiffs, and 4 Whitetail Foxes in Western Plaguelands.<|text|>These Alliance forces walk around the Plaguelands like they own the place. Well, they don't! This land rightfully belongs to the Dark Lady! As the battle for Andorhal drew to a close, the Alliance forces occupying the Plaguelands scattered. Several of them can be found just east of here, hunting foxes. Prove to them that this is Forsaken territory. Kill the hunters. Kill their hunting dogs. And kill the foxes they hunt, for good measure.<|endoftext|> <|startoftext|>Foes Before Hoes<|obj|>Kill 9 Alliance Laborers on Felstone Field.<|text|>The men who till Felstone Field are no farmers. They're soldiers. Thassarian's forces needed food, so he sent some of the Alliance north from Andorhal, to tend Felstone Field. The battle for Andorhal may be over, but another battle looms... Forsaken versus human. Killing those soldiers that work at Felstone will give the Dark Lady's forces a decided advantage.<|endoftext|> <|startoftext|>A Load of Croc<|obj|>Collect 6 Crocolisk Jaws.<|text|>Now while you're runnin' around doin' whatever the heck it is that you do, would you mind helpin' me out a bit? See, I usually go out huntin' crocolisks down in the loch, but given certain circumstances, I'd rather sit here right now. Mighty polite of you not to give me grief over it, thanks! So seein' as how you're such a , why don't you bring me back some crocolisk jaws and I'll give you some mostly-clean money in return.<|endoftext|> <|startoftext|>Suddenly, Murlocs!<|obj|>Speak with Cannary Caskshot.<|text|>So we've got troggs working for kobolds, and kobolds working for gnolls. The gnolls must've moved in from the Wetlands. How do I know? Well, they brought friends, because what's left of the Loch is swarming with Bluegill murlocs that were never there before. Pests are pests, but this coordination is worrying. I need you to talk to Cannary Caskshot. She's one of the best hunters in these parts, and she'll know how to handle murlocs, if you can pull her away from her mug long enough.<|endoftext|> <|startoftext|>Araj the Summoner<|obj|>Kill Araj the Summoner. You may use Jearl's Hand Grenades to destroy Stickbone Berserkers.<|text|>With the animus destroyed, the next logical step is to take out Araj himself, and to take a shard of his phylactery. You've probably already seen him, lurking at the fountain in the center of town. Take my grenades with you. They won't do anything to Araj, but if he decides to summon any of those skeletons, you can use them to blow them away. Again.<|endoftext|> <|startoftext|>Victory, For Now<|obj|>Report to High Executor Derrington at the Bulwark in Tirisfal Glades.<|text|>The Forsaken are victorious, and our forces are still strong. Military strategy dictates that we attack the Alliance now, while they are recovering and unaware. I have other plans, however... We will wait. We attack Thassarian and his troops when the time is right. In the meantime, speak with Rhonda Molver and take a flight to the Bulwark, on the Plaguelands' western border. High Executor Derrington will give you your next assignment. You will hear from me when you are needed again in Andorhal.<|endoftext|> <|startoftext|>Scholomancer<|obj|>Kill Darkmaster Gandling within Andorhal.<|text|>The Scholomance is one of the few Scourge holdouts remaining west of the Thondroril. The headmaster of Scholomance, a cultist by the name of Darkmaster Gandling, has made an appearance on the battlefield. This will be his final mistake. You will find Gandling in a square near the southern end of town. I want you to fight and weaken Gandling. I will join you to help finish him off.<|endoftext|> <|startoftext|>The Endless Flow<|obj|>Use Jearl's Hand Grenades to kill 5 Stickbone Berserkers and to destroy a Scourge Bone Animus.<|text|>Araj the Summoner is bolstering the Scourge defenses with simple skeletons... an army of weaklings that will overwhelm you before it overpowers you. He has assembled animi within Andorhal's northern towers that spew these skeletons out at an alarming rate. But I've got the solution! Their function is simple. Throwing these grenades at a bone animus... or, for that matter, a mob of skeletons... will reduce them to splinters.<|endoftext|> <|startoftext|>The Battle for Andorhal<|obj|>Report to Koltira Deathweaver within Andorhal in Western Plaguelands.<|text|>Hurry... there isn't time to waste. The city of Andorhal is in the middle of a three-way war between the Forsaken, the Alliance, and the Scourge. Lady Sylvanas has sent one of her best death knights to lead the charge for her cause, but I'm sure he can use all the help he can get. With Arthas dead, now is the perfect time for the Forsaken to take Andorhal. Speak with the bat handler, Timothy Cunningham, when you are ready, and he will put you on the first flight out there.<|endoftext|> <|startoftext|>War Machines<|obj|>Destroy 6 Opengut Behemoths in Andorhal.<|text|>You fools will never defeat the Scourge with those abominations running around. Koltira blathers on about reducing their numbers, but the Scourge's best weapon here in Andorhal can be found in those lumbering brutes that are throwing my deathguards around like ragdolls. I won't have it. , enter the battlefield and destroy those monsters.<|endoftext|> <|startoftext|>The Hunter's Path<|obj|>Reach level 3 to learn Steady Shot, then find a Training Dummy south of the entrance to Northshire Abbey and practice using Steady Shot 5 times.<|text|>I've heard about your help in clearing out some of the orcs. You've shown that you can handle yourself in combat. As you get more experience in combat, you'll start learning how to do new things. I want you to go, get some more experience, then try the new abilities you learn on one of the training dummies south of the entrance to the abbey.<|endoftext|> <|startoftext|>Learning the Word<|obj|>Reach level 3 to learn Shadow Word: Pain, then use it 5 times on training dummies near Northshire Abbey.<|text|>One of your responsibilities as a priest is caring for the wounded. Another is to go out into the world and be more... proactive about defending them. As you do so, you'll grow in power and learn all sorts of new things. Why don't you go out, get more experience, and then return to demonstrate what you've learned?<|endoftext|> <|startoftext|>Scourge First... Alliance Later<|obj|>Slay 15 Desiccated Scourge within Andorhal.<|text|>Darkmaster Gandling of the Cult of the Damned leads the Scourge offensive here in Andorhal. My old counterpart, Thassarian, leads the Alliance forces. If we're to win Andorhal, we'll have to defeat both, but we will certainly fail if we take on both at once. I know Thassarian well enough to know that he will focus on the Scourge first. We will do the same. Take out the weaker, desiccated Scourge to reduce their numbers. The Alliance will have to wait to taste our wrath.<|endoftext|> <|startoftext|>The Power of the Light<|obj|>Reach level 3 to learn Seal of Command. Cast Seal of Command on yourself and then hit a Training Dummy south of the entrance to Northshire Abbey.<|text|>As you continue in your journey as a Paladin, you'll become closer to the light, learning new abilities. Go, get more experience, and learn a new ability. Demonstrate it for me, and we will continue your training.<|endoftext|> <|startoftext|>Corruption<|obj|>Reach level 3 to learn the Corruption ability, then practice casting Corruption 5 times on a Training Dummy south of the entrance to Northshire Abbey.<|text|>We must take care in how we speak around the abbey and its environs, but don't let that deter you from the path of power. As you become more powerful, you will begin to hear the fel voices, granting you their power in the dark arts. Go, get more experience and learn a new spell. Once you have, practice it on the training dummies.<|endoftext|> <|startoftext|>Mastering the Arcane<|obj|>Reach level 3 to learn Frost Nova, then practice casting it 2 times on a Training Dummy south of the entrance to Northshire Abbey.<|text|>As a mage, you will learn a variety of spells as your understanding grows. All you need to do is get some more experience, and the secrets of the arcane will reveal themselves to you. You'll see. Go develop your powers, and show me what you learn.<|endoftext|> <|startoftext|>The Deepest Cut<|obj|>Reach level 3 to learn Eviscerate, then find a Training Dummy south of the entrance to Northshire Abbey and practice Eviscerate 3 times.<|text|>By now, you know the basics of combat as rogue, but I want to teach you a new skill. As rogues, we are renowned for our ability to execute chains of combat techniques, often saving the most powerful strikes for the end. As you get more experience, you'll learn new things - and this is one of the ones you'll learn first. Once you have, I want you to go try it on one of the training dummies south of the entrance to the abbey.<|endoftext|> <|startoftext|>The Stone Shards<|obj|>Investigate the Shards of Myzrael.<|text|>Ancient stones are strewn across this land. The elements flock to them, surrounding them protectively. These are sites of great power, and the largest is just west of Hammerfall. Not a soul trespasses, but if you go there alone, you can hear whispers from the earth itself. I have not visited there in a long while... but our grunts have told me the whispers have started again. Would you look for me? Will you see if the stones still speak?<|endoftext|> <|startoftext|>Charging into Battle<|obj|>Reach level 3 to learn Charge, then practice using Charge on a Training Dummy south of the entrance to Northshire Abbey.<|text|>Now that you've had the chance to test your abilities in battle, it's time to explain one more reason why training is so important. As you get more experience, you'll be able to do new techniques you never thought of. Go, get some experience, learn a new skill, and demonstrate it on one of the training dummies.<|endoftext|> <|startoftext|>Myzrael's Tale<|obj|>Return to Zaruk at Hammerfall in Arathi Highlands.<|text|>As the stone goes quiet, you're left with a vague sense of unease. Something isn't right. Perhaps you should tell Zaruk of what you've done so far.<|endoftext|> <|startoftext|>The Princess Unleashed<|obj|>Summon and defeat Myzrael at the Shards of Myzrael.<|text|>Myzrael is a deceiver. She is an ancient force sealed long ago, and must be kept that way. You must confront her at the Shards of Myzrael where you first spoke with her. Summon her with this scroll, and when she has been fully brought to the surface, defeat her. Then take the Eldritch Shackles from her body and place them on the Shards to keep her fully bound once more. Good luck... may my past trouble you no more.<|endoftext|> <|startoftext|>Etched Letter<|obj|>Read the Etched Letter and speak to Ashley Blank in Northshire Valley.<|text|>I was asked to bring this to your attention as soon as you returned from dealing with the Blackrock spies. It appears to be a letter sealed with the insignia of Ashley Blank, our local hunter trainer. I wouldn't hesitate to read it before you go about any other business here in the Abbey.<|endoftext|> <|startoftext|>Feeling Thorny<|obj|>Speak to Auld Stonespire.<|text|>Mankrik's furor over his dead wife raises further concerns. The quilboar in Razorfen Kraul are far more ruthless and full of hatred than Mankrik could ever imagine. You should travel south there and speak with my old friend Auld Stonespire. He works to put an end to their rampage before the land suffers more in its already weak condition.<|endoftext|> <|startoftext|>Crumpled Letter<|obj|>Bring 2 Silkweave Splints and 1 Field Pack to the location marked on your map. Treat the Injured Adventurer when you arrive.<|text|>Need medical attention. Arm broken. Probably leg too. Light-forsaken drogbar! You'll find me at the base of a large mountain in Highmountain. I'm sure that narrows it down.<|endoftext|> <|startoftext|>Crumpled Note<|obj|>Bring 10 Silkweave Splints and 5 Field Packs to the location marked on your map. Treat the Injured Adventurers when you arrive.<|text|>I'm not sure how, but we managed to survive being dropped off the mountain by harpies. We're in bad shape though. Please, if someone finds this note, bring help.<|endoftext|> <|startoftext|>Fevered Note<|obj|>Bring 3 Field Packs to the location marked on your map. Treat the Fevered Explorer when you arrive.<|text|>I didn't realize that a harpy's kiss was actually poisonous. Damn vixen tricked me. I know I'm not supposed to kiss and tell, but if I don't get well soon, I fear this may be my end. If someone finds this letter, please bring medical supplies and treat my sickness.<|endoftext|> <|startoftext|>Bloody Plea<|obj|>Bring 3 Silkweave Bandages and 1 Field Pack to the location marked on your map. Treat the Gravely Wounded Soldier when you arrive.<|text|>I hope I survive this long enough to tell the tale of when I was mauled by a bear. But unless this letter finds its way into the proper hands, I may not have long to live. I'm in desperate need of bandages. Please bring any you can spare.<|endoftext|> <|startoftext|>Bloody Request<|obj|>Bring 3 Silkweave Bandages and 1 Field Pack to the location marked on your map. Treat the Gravely Wounded Soldier when you arrive.<|text|>What can I tell ya, I'm satyr hater. Those cursed beasts slashed me up pretty good when I was trying to rescue my comrades in the Sleeper's Barrow. To whomever finds this letter, make your way over to the barrow. You'll find me in there, hopefully still alive. -Satyr Hater<|endoftext|> <|startoftext|>Fevered Letter<|obj|>Bring 3 Field Packs to the location marked on your map. Treat the Fevered Explorer when you arrive.<|text|>I'm stuck up on this wretched mountain, freezing to death and to boot I most definitely have the flu. It's nice to be in such a cold climate with a fever, but if it doesn't break I'm afraid I may be done for. To whomever is reading this, please bring medical supplies.<|endoftext|> <|startoftext|>Corruption<|obj|>Reach level 3 to learn Corruption, then cast it 5 times on a Training Dummy near the entrance to Anvilmar.<|text|>Few people, especially among our allies, truly understand the nature of the power we wield. They shun us for pursuing knowledge that they are too weak to use properly. As you become more powerful, you will begin to discover new spells, further magnifying your power. Go, get more experience, then return once you've learned a new spell. We'll see if you have it in you to truly master the dark arts.<|endoftext|> <|startoftext|>Agamaggan's Charge<|obj|>Take Charlga Razorflank's heart.<|text|>Listen closely, mortal. The Quilboar are my children. My blood runs deep in these lands. Charlga Razorflank has steered my children into darkness, driven into insanity by the Scourge. Slay her. Slay her and open my childrens' eyes. Give the Quilboar the chance to return to their noble roots. Let them once more earn my blessing. Bring me her heart!!!<|endoftext|> <|startoftext|>Agamaggan<|obj|>Find the Spirit of Agamaggan.<|text|>I sense a being of immense power within these twisted thorns. The entire area has come alive at its presence. It must be the Spirit of Agamaggan! He was one of the first and most powerful beings to ever live - the Quilboar worship him fervently. All the vines you see across the land are a result of his blood; of his sacrifice to save Azeroth in the War of the Ancients. If there's any being that could steer the Quilboar towards their noble roots, it would be him. You must seek him out.<|endoftext|> <|startoftext|>Willix the Importer<|obj|>Escort Willix the Importer to the exit of Razorfen Kraul.<|text|>At last, help has arrived! You have no clue how long I've been held prisoner here. I can't remember the last time I saw the outside of this place. You see, I am an entrepreneur. Always out for a copper, as they say. I caught wind that pig snouts were selling outrageously high in the market. I figured it would be an easy in, easy out kind of affair. As you can see, I was a bit wrong! Anyway, if you'd be so kind as to help me get out of here, I'll make it worth your while.<|endoftext|> <|startoftext|>Going, Going, Guano!<|obj|>Extract 1 pile of Kraul Guano.<|text|>The bats native to Razorfen Kraul produce a very peculiar natural substance. Their guano's stench seems to send the Quilboar into a murderous frenzy - and this place reeks of it! I need you to find the bat cave, and bring me a suitable sample. If we can reverse the effects and produce an antidote, we may be able to save the Quilboar.<|endoftext|> <|startoftext|>The Thunderdrome!<|obj|>Talk to Doctor Dealwell in Gadgetzan.<|text|>Hey, friend, you interested in excitement? Adventure? Money? Violence? Well, you'd better like violence, because they just reopened the Thunderdrome in Gadgetzan. It was sad to see it unused for so long, what with the injury lawsuits, and the racketeering charges, and the copyright infringement... But it's back, and just waiting for burly, savage folk like you to enter and throw down with the foulest opponents ever! Head to Gadgetzan and talk to Dr. Dealwell to sign up. And tell your friends!<|endoftext|> <|startoftext|>Blackfathom Deeps<|obj|>Speak with Sentinel Aluwyn.<|text|>I care deeply about these forests. Things look grim here, but I would rather face the Horde alone than watch them hack and slash their way through the trees. Travel west to Blackfathom Deeps. Once you're inside, find Sentinel Aluwyn. She's a trusted friend in need of help. The orcs in Zoram'gar Outpost threaten her position as we speak. If they take Blackfathom, they will surely cut every tree down to fuel their insanity.<|endoftext|> <|startoftext|>The Thunderdrome!<|obj|>Talk to Doctor Dealwell in Gadgetzan.<|text|>Hey, friend, you interested in excitement? Adventure? Money? Violence? Well, you'd better like violence, because they just reopened the Thunderdrome in Gadgetzan. It was sad to see it unused for so long, what with the injury lawsuits, and the racketeering charges, and the copyright infringement... But it's back, and just waiting for burly, savage folk like you to enter and throw down with the foulest opponents ever! Head to Gadgetzan and talk to Dr. Dealwell to sign up. And tell your friends!<|endoftext|> <|startoftext|>The Enemy of My Enemy<|obj|>Obtain the head of Twilight Lord Kelris.<|text|>Cultists...sacrifice...power... Enemy...awaken... Old God...imprison...me... Lord...Kelris... Bring head...revenge... ERADICATE!!!<|endoftext|> <|startoftext|>Blackfathom Deeps<|obj|>Speak with Sentinel Aluwyn.<|text|>Although our position is exposed, we are safe compared to our friends inside Blackfathom Deeps! They stand mere feet away from the most deadly Twilight's Hammer forces in the area. Speak with Sentinel Aluwyn and give them the aid they desperately need!<|endoftext|> <|startoftext|>Blackfathom Deeps<|obj|>Speak with Je'neu Sancrea.<|text|>The Twilight's Hammer mocks us with their defiance. We will drive them and their allies out of this land for good. Travel north of here to Blackfathom Deeps and speak with Je'neu Sancrea. He's already made his way inside. Be wary of Zeya, by the way. She can be a bit...temperamental at times.<|endoftext|> <|startoftext|>Blackfathom Deeps<|obj|>Speak with Je'neu Sancrea.<|text|>There's a task to be done that you're perfect for. We need to secure the area around Blackfathom Deeps to help with the Alliance that are threatening Zoram'gar Outpost west of here. Go to Blackfathom Deeps, north of Zoram'gar Outpost, and speak with Je'neu of the Earthen Ring. He will have plenty for you to do.<|endoftext|> <|startoftext|>Deep in the Deeps<|obj|>Slay Ghamoo-Ra, Lady Sarevess, and Gelihast.<|text|>The Naga and the Twilight's Hammer work together to undo all the progress we've made in this area. What's more, Je'neu tells me that he feels the presence of an Old God lingering far beneath us. If they wish to witness chaos, we will give them just that. , cut down their strongest warriors, and we'll see how much they enjoy it. Search carefully, Blackfathom Deeps is full of underwater passages and side paths in the caves that may hide your targets.<|endoftext|> <|startoftext|>Nightmare of the Deeps<|obj|>Kill Aku'mai.<|text|>In the darkest recesses of Blackfathom, a monster spawned by the Old Gods lurks. We know it only as Aku'mai. The Old Gods and their servants are incredibly dangerous to our world. Long ago, they ruled over Azeroth and I fear that they seek to do so again, or destroy it while trying. , Aku'mai is a creature of untold nightmare. We simply cannot allow his continued existence. Destroy him.<|endoftext|> <|startoftext|>Amongst the Ruins<|obj|>Extract the Fathom Core.<|text|>The Twilight's Hammer has moved into the Moonshrine Ruins here. Their presence can only serve to coerce the elements into working against us. , find the Twilight agents here, then find the ruin's fathom stone; it should be somewhere underwater, probably right underneath their own noses. In it is a fathom core - a device that when properly read it will relate a history of all elemental activity. If I have it, the Earthen Ring and I can hopefully do something to stop them!<|endoftext|> <|startoftext|>All Cheered Out<|obj|>Talk to Zeke Bootscuff at Bootlegger Outpost.<|text|>Well gosh, we've cleaned up quite a bit here! Listen, I'm looking forward to finally vacating this killbox so I can get away from these goblins and drop the cheer-act. If you'd like to continue to advance the interests of Gnomeregan, and by extension the Alliance, in the area, head south to Bootlegger Outpost. Talk to Zeke Bootscuff there, and remember that any work for the Steamwheedle will help us shut the Bilgewater out of Tanaris for good.<|endoftext|> <|startoftext|>Researching the Corruption<|obj|>Gather 8 Corrupt Brain Stems.<|text|>Foolish blood elves toil with demonic magic. Have they not witnessed what happened with the naga and with the satyrs of Kalimdor? I fear that the blood elves will meet a similar deformation. Azeroth cannot afford to give birth to another vile race of monsters. I wish to study the brain stems of the satyr and naga so that I might deduce what fate the sin'dorei are headed toward. Try to avoid harming the stems while you kill them, I won't take anything but perfect specimens.<|endoftext|> <|startoftext|>Filling Our Pockets<|obj|>Collect 20 Gold Fillings from Southsea Musketeers or Southsea Strongarms.<|text|>I know we're here to make friends with the Steamwheedle goblins, but those awful Bilgewater goblins are so rude. Why, I just saw a bunch of them pulling gold fillings out of the teeth of the Southsea musketeers and strongarms. Do they think they can just take that for themselves? Obviously, the nice thing to do is kill those pirates ourselves, take their fillings, and then give some of them to the Steamwheedle as a thank-you gift! Head on down there and beat those goblins to the punch.<|endoftext|> <|startoftext|>The Essence of Aku'Mai<|obj|>Collect 20 Sapphires of Aku'Mai.<|text|>Within the beginning tunnels of Blackfathom Deeps, there are large sapphire clusters along the cave walls. We noticed that the naga started harvesting the crystals around the same time their weaponry greatly improved. The crystals seem to have great elemental power and, if used inappropriately, could make for a powerful component for my smithing. Will you help me? Blackfathom Deeps can be found along Zoram Strand to the north of our outpost.<|endoftext|> <|startoftext|>Going Off-Task<|obj|>Kill the Southsea Taskmaster.<|text|>That nasty ship on the east side of the cove keeps firing its cannons at us. It's kinda funny seeing all the goblins get hit by cannonballs, but some of my gnome friends are being hit too! It'd be really, really nice if you could make your way past those cannons and onto the ship. There's a mean ol' taskmaster yelling at the other deckhands in there, and I'm sure if you beat him up or kill him, they'll stop shooting at us!<|endoftext|> <|startoftext|>Twilight Falls<|obj|>Obtain 3 Twilight Pendants.<|text|>Empowered by the ancient rites of the chaotic Old Gods, the members of the Twilight's Hammer strive to bring about the return of their dark patrons and spread death and terror across the world. We believe that the Twilight's Hammer has allied with the naga and are amassing here. Whatever evil plan brews in the depths of the old temple must be thwarted. Wage war on the Hammer and bring back proof of your deeds. Your efforts will be rewarded handsomely.<|endoftext|> <|startoftext|>Disciples of Naralex<|obj|>Speak with Nalpak in the Wailing Caverns.<|text|>, the Barrens used to be one of the most beautiful places in all of Kalimdor. It teemed with life and promise. Now, as you can see, that is no longer true. It is a land of great torment and strife. The Disciples of Naralex seek to cleanse the Wailing Caverns and bring them back to their former beauty. Speak with Nalpak just inside the Wailing Caverns to help.<|endoftext|> <|startoftext|>Blackfathom Villainy<|obj|>Get the head of Twilight Lord Kelris.<|text|>My strength has left me. I need your help! Long ago this site was a great temple of Elune. But misfortune led to ruin when the corruption of an Old God seeped up from below and tainted the sacred moonwell. Aku'Mai, a servant of the Old God, rose from the waters. The Twilight's Hammer cultists have allied with the naga to occupy these grounds. The cultists, led by Kelris, sacrifice innocents to Aku'Mai for power. Slay Kelris and bring his head to Ashelan.<|endoftext|> <|startoftext|>In Search of Aluwyn<|obj|>Seek out Sentinel Aluwyn at Blackfathom Deeps.<|text|>There's something sinister going on within this place. We fear that the rumors of the Twilight's Hammer in Blackfathom Deeps are true. I sent Sentinel Aluwyn, one of our best scouts, further in to investigate the matter, but she hasn't returned. Seek her out. If she's still alive, find out all that she's learned.<|endoftext|> <|startoftext|>Undying Twilight<|obj|>Kill 12 Twilight invaders and 1 Desecrated Earthrager.<|text|>The Twilight Cultists are here! They're trying to stop the ritual! Get to the back chambers and help fight them off!<|endoftext|> <|startoftext|>Knowledge in the Deeps<|obj|>Find the Lorgalis Manuscript.<|text|>It is my duty as a trainee to collect lore for my superiors. Old lore. Powerful lore. Lore that opens doorways, and lore that could awaken more of Those Who Sleep if it is mishandled. There are rumors of an old piece of lore, the Lorgalis Manuscript, at the bottom of the Pool of Ask'ar in a Pitted Iron Chest. It is the old dwelling of our long-dead ancestors. They held great knowledge before their city fell to ruin. Search for the manuscript, please. I'm not skilled enough to venture further!<|endoftext|> <|startoftext|>The World Pillar Fragment<|obj|>Place the Earthen Ring Banner in the center of Abyssion's Lair, slay him and obtain the Upper World Pillar Fragment.<|text|>It is time. We have spotted Abyssion making his way to the lair. The Twilight's Hammer might've thought the fragment would be safe if a dragon guarded it, but I've met enough dragons to know their one weakness. Pride. Abyssion's not going to run from a fight with us puny mortals. Place the banner of the Earthen Ring in the middle of his lair. Once we defeat him, bring the fragment to Maruut. We need to repair the World Pillar as soon as possible.<|endoftext|> <|startoftext|>The Fragment's Inside<|obj|>Collect the Middle Fragment of the World Pillar.<|text|>, you need to enter Avalanchion's Vault to the southeast and retrieve the Middle Fragment of the World Pillar!<|endoftext|> <|startoftext|>Disciples of Naralex<|obj|>Speak with Nalpak in the Wailing Caverns.<|text|>, this place is, shall I say, not optimal for my business endeavors. If it were more lively, I have an idea that would make me the richest goblin that's ever lived! A of your stature must see the potential in that, or at least care about the environment or something. Go talk to Nalpak just inside the Wailing Caverns, he's a Disciple of Naralex and, just between you and me, I think they're going to fix this blasted place for good! It's my big break!<|endoftext|> <|startoftext|>Awakening Naralex<|obj|>Speak with Muyoh.<|text|>Now that the Fanglords are dead, speak with Muyoh. He will help you awaken Naralex and end this nightmare.<|endoftext|> <|startoftext|>Bloody Note<|obj|>Bring 3 Silkweave Bandages and 1 Field Pack to the location marked on your map. Treat the Gravely Wounded Soldier when you arrive.<|text|>I'm not sure how much longer I can keep pressure on this wound. If you find this note, please bring bandages. Lots and lots of bandages.<|endoftext|> <|startoftext|>Singed Note<|obj|>Bring 3 Silvery Salves and 1 Field Pack to the location marked on your map. Treat the Felburned Scout when you arrive.<|text|>Please, if you're reading this then there still may be time. I was badly burned fighting the Legion. I've included a rough sketch of where I am relative to the Crumbled Palace. Please hurry, and bring supplies.<|endoftext|> <|startoftext|>Shipwrecked Sailors<|obj|>Rescue 10 Queen's Reprisal Sailors.<|text|> <|endoftext|> <|startoftext|>Their Dying Breaths<|obj|>Obtain 4 Cracked Ley Crystals, then use them to resuscitate the Mana-Drained Whelplings.<|text|>I have precious little time. As we speak, my troops are defending against an onslaught of withered elves. These four whelplings are near death. Their lives are of the utmost importance to our flight, as they may be some of the last whelplings Senegos can rear. Some cracked ley crystals should bring them back to their senses.<|endoftext|> <|startoftext|>Fate of the Queen's Reprisal<|obj|>Take the Captain's Log to Advisor Stillwater at the Windrunner's Sanctuary on Dalaran.<|text|><|endoftext|> <|startoftext|>Fevered Plea<|obj|>Bring 3 Field Packs to the location marked on your map. Treat the Fevered Explorer when you arrive.<|text|>I can't take this exhaustion any longer. And the heat of this place is making me see things. Please, if someone finds this message, look for me. And bring medicine for Light's sake. I think I see Deathwing coming... <|endoftext|> <|startoftext|>The Valarjar<|obj|>Complete any 4 world quests in Stormheim.<|text|>Assist the Vry'kul of Stormheim by completing 4 world quests.<|endoftext|> <|startoftext|>Highmountain Tribes<|obj|>Complete any 4 world quests in Highmountain.<|text|>Assist the Tauren of Highmountain by completing 4 world quests.<|endoftext|> <|startoftext|>Missing Demon<|obj|>Find Daglop in Azsuna.<|text|>I seem to have misplaced my imp, Daglop. If you see him, tell him to check in. Normally I would just resummon him but I'm worried blind Marius here will kill him first and ask questions later. No vision, that one.<|endoftext|> <|startoftext|>The Hidden City<|obj|>Follow Orathiss through Falanaar Tunnels and slay her.<|text|>Orathiss has underestimated the seed. It is sapping her power - slowing her down. We must catch her and get the seed to safety!<|endoftext|> <|startoftext|>The Valewalker's Burden<|obj|>Activate the Fal'adora Beacon in Temple of Fal'adora.<|text|>The seed is awakening. Without power it will quickly wither and die. We must carry the seed out of here and plant it somewhere safe. I am not strong enough to bear this burden. But you... you are brimming with power. I can sense it. Please take the seed.<|endoftext|> <|startoftext|>The Mysterious Paladin<|obj|>Speak with Travard in Dalaran.<|text|>It appears we have been afforded a unique opportunity. A small order of paladins has come forward claiming to know the location of Tyr's tomb. They say they are the protectors of his warhammer, but that the ancient weapon is now imperiled. I'd like you to speak with Travard, their leader, to find out more about this artifact.<|endoftext|> <|startoftext|>Moonshade Holdout<|obj|>Slay a Fal'dorei Webslinger, a Fal'dorei Broodcaller, and a Fal'dorei Widowmaker.<|text|><|endoftext|> <|startoftext|>Cloaked in Moonshade<|obj|>Explore Moonshade Sanctum.<|text|>I do not know what Theryn found, but I know where he found it. Moonshade Sanctum, to the west. Beyond the Temple of Fal'adora. Whatever power altered Theryn's arcane essence... Whatever power allowed Kel'danath to create a spell to soothe the withered... Its source rests there. I know this as surely as if I had been there myself.<|endoftext|> <|startoftext|>Shal'Aran<|obj|>Follow Thalyssra while she explores Shal'Aran.<|text|>The chamber beyond may be the perfect hiding place, now that its guardian has been dealt with. Come with me.<|endoftext|> <|startoftext|>Into the Crevasse<|obj|>Follow Valewalker Farodin into the Falanaar Tunnels.<|text|>I have protected that seed for ten thousand years. You let it fall into the hands of the fal'dorei. I should have let you die. Repay your debt. Help me get the seed back.<|endoftext|> <|startoftext|>Empyrean Society Report<|obj|>Return to the Hall of the Guardian.<|text|>I find it hard to believe that Archmage Vargoth would be involved with such a malevolent group! There must be a good explanation for why he's been here... Regardless, we had best return to the Hall of the Guardian and inform Meryl about what we've uncovered here.<|endoftext|> <|startoftext|>Cleansing the Caverns<|obj|>Ebru in the Wailing Caverns wants you to kill the Fanglords Cobrahn, Anacondra, Pythas, and Serpentis.<|text|>Naralex had a noble goal. Our great leader aspired to enter the Emerald Dream and help regrow these harsh lands back into the lush forest it once was. But something went terribly wrong. Naralex's trusted allies, the Druids of the Fang, turned on him! They seek not to heal the Barrens, but to dominate it. , before we can awaken Naralex and restore balance to this vital place, you need to eradicate the Fanglords. Their influence has sunk too deeply.<|endoftext|> <|startoftext|>Deviate Hides<|obj|>Nalpak wants 10 Deviate Hides.<|text|>As Naralex descended deeper into his nightmare, a strange breed of beasts arose from beneath the Barrens into the Wailing Caverns. These deviate creatures have strange, otherworldly properties. Their very existence causes great pain to the earth. I believe that slaying them will greatly aid our work in healing the caverns. If you feel up to the task, slay as many as you can and bring me their hides as proof of their demise.<|endoftext|> <|startoftext|>Scouting the Crimson Thicket<|obj|>Find Lilryia Dawnwind in Dawncleft.<|text|>If you are heading east, there is something I would ask of you. While we struck camp some of our caravan left to scout around the city. Lilryia Dawnwind has been gone too long. I would be most grateful if you would go check on her safety. She said she was going to scout out the ruins of Dawncleft.<|endoftext|> <|startoftext|>Breaking the Seal<|obj|>Break the Seal of the Tides, Seal of the Earth and Seal of the Sky.<|text|> You found it! But it is sealed away tight. Search the room for a way to break those seals.<|endoftext|> <|startoftext|>Axis of Awful<|obj|>Use the Clever Plant Disguise Kit to sneak up on the Mosshide Representative and use the Potent Murloc Pheromones on him.<|text|>Alright, now just shut yer gob and lemme talk, 'cause here's the plan. Those gnolls and murlocs are liable to be meetin' out there somewhere. So you take this clever plant disguise of mine, and you wear it and look like a plant. Then you sneak up on 'em, and you throw this scent pheromone you gathered on the mosshide standin' with the murlocs. Then the murlocs'll flip their spit, and the mosshides will think twice about trying to work with such crazy lil' buggers!<|endoftext|> <|startoftext|>Shipwrecked Sailors<|obj|>Put 10 Queen's Reprisal Sailors out of their misery.<|text|> <|endoftext|> <|startoftext|>Depth of the Depths<|obj|>Find the Painite within the Crumbling Depths.<|text|> Well done. Within the tunnels below, you will find the stone which you seek. Painite. The dangers ahead are many... Dangers that the Stone Lords themselves fear. Remain steady. Remain strong. The strength of the rock itself is beneath your feet.<|endoftext|> <|startoftext|>A Rock Amongst Many<|obj|>Return to Diamant at Lorthuna's Gate with the Painite Chunk.<|text|> You've done as I've asked. Turn back and escape the cave in one piece. Don't forget the gemstone.<|endoftext|> <|startoftext|>Enemies Below<|obj|>Speak with Stone Guard Kurjack.<|text|>There are enemies of the Horde beneath this very city. The Searing Blade plots to take Orgrimmar for their own, and have already taken Ragefire Chasm! We need to storm their forces and retake what is ours! Go speak with Stone Guard Kurjack just inside Ragefire Chasm. He will have further orders for you.<|endoftext|> <|startoftext|>Enemies Below<|obj|>Speak with Stone Guard Kurjack.<|text|>Orgrimmar's Ragefire Chasm has been taken by the Searing Blade. , we cannot allow this to pass unpunished, lest they next set their sights on Thunder Bluff. Go speak with Stone Guard Kurjack just inside the Chasm. Help him in any way you can, for our fates are intertwined.<|endoftext|> <|startoftext|>Filthy Paws<|obj|>Collect 6 loads of Miners' Gear from the Silver Stream Mine.<|text|>The Silver Stream Mine to the east ran dry long ago. It was converted by the Miners' League into a storage depot, but now kobolds have moved in, putting their filthy paws on good, dwarven tools! We'll root out those vermin soon enough, but the League wants someone to get their gear out of the mine before we warriors tromp in there and break things. It'll be a tough delve - you might want cohorts at your side. The gear is stored in Miners' League Crates throughout the mine. Good luck.<|endoftext|> <|startoftext|>The Bearer of Gnoll-edge<|obj|>Deliver Foreman Sharpsneer's Head to Mountaineer Kadrell.<|text|>I need you to take this back to Mountaineer Kadrell. Show it to him and tell him the nasty critters around here might be having some kind of get-together.<|endoftext|> <|startoftext|>Enemies Below<|obj|>Speak with Stone Guard Kurjack.<|text|>With all his usual grace, Warchief Garrosh has kindly requested your presence in Ragefire Chasm to help retake it from the Searing Blade. Apparently, his reinforced city isn't as impenetrable as he thought. Go speak with Stone Guard Kurjack just inside Ragefire, I'm sure he'll be glad to have competent help.<|endoftext|> <|startoftext|>Thelsamar Blood Sausages<|obj|>Collect 8 Bear Rumps from Black Bears in Loch Modan.<|text|>There's never a shortage of empty bellies here in Thelsamar, kids running in and out, workers from the excavation coming in after a hard day's work. We're famous for our blood sausages, I don't suppose you've ever tried them? No? Well, around here you've got to work for your meals, and don't think just because you're a fancy , you'll be any exception. You get me some fresh bear rumps and leave the cooking to me!<|endoftext|> <|startoftext|>Elemental Tampering<|obj|>Obtain 6 Searing Bindings.<|text|>The Searing Blade's warlocks have enslaved Ragefire Chasm's elemental spirits. They aren't a threat to the city while my spell keeps them at bay, but I can't maintain it much longer. Bring me six of the Searing Bindings used to control them and I will release their spirits back into the Chasm.<|endoftext|> <|startoftext|>Block the Gates<|obj|>Use the Stormstone at the Twilight Gate and Elemental Gate in Abyssion's Lair.<|text|>If we're to have a shot against Abyssion, we must make sure he receives no aid from reinforcements. You will find two gateways in his lair to the east. Use this stormstone to disrupt their operation. If everything goes as planned, we'll be able to tackle Abyssion without him being able to receive much assistance.<|endoftext|> <|startoftext|>Taragaman the Hungerer<|obj|>Take Taragaman the Hungerer's heart.<|text|>The Searing Blade has managed to summon a foul demon they call Taragaman the Hungerer to lead the first attack in their takeover of Orgrimmar! Make haste and slay Taragaman in the name of the Warchief! Lok'tar ogar!<|endoftext|> <|startoftext|>Abyssion's Minions<|obj|>Defeat 8 Twilight or Dragonkin units at Abyssion's Lair.<|text|>If it's the dragon that's got the fragment, we're going to need to draw his attention back to his den. Go to Abyssion's Lair just east of here and defeat his underlings. That should get him to show up with the World Pillar fragment sooner or later.<|endoftext|> <|startoftext|>The Fragment's Inside<|obj|>Collect the Middle Fragment of the World Pillar.<|text|>The Middle Fragment of the World Pillar is within Avalanchion's Vault. Enter and retrieve it.<|endoftext|> <|startoftext|>Searching for the Lost Satchel<|obj|>Search Ragefire Chasm for Maur Grimtotem's corpse and search it for any items of interest.<|text|>The troggs are not the only thing that interested Magatha in Ragefire Chasm. She has heard word that one of her servants, a Maur Grimtotem, found something peculiar while in the Chasm, but he never made it out to show her what. She'd like Maur's body found--if it still exists--and any signs of what he found while attempting to speak to the troggs. Return to Magatha any items of interest, and I'm sure she would be very generous in her reward. Again, seek the Chasm in the darkest areas of Orgrimmar.<|endoftext|> <|startoftext|>A Pilot's Revenge<|obj|>Kill Mangeclaw.<|text|>Hildelve wrote in his journal that he was attacked by Mangeclaw, a "huge Ice Claw Bear." He drove off the beast, but not before it mauled him savagely. Judging from the state of Hildelve's body, Mangeclaw must have later returned and killed him. However, Hildelve wrote in his journal his one, final wish: Revenge against Mangeclaw.<|endoftext|> <|startoftext|>The Middle Fragment<|obj|>Deliver the Middle Fragment of the World Pillar to Earthcaller Yevaa at the Temple of Earth in Deepholm.<|text|>Fly. Fly as fast as you can! Get the middle fragment back to the Temple of Earth in the middle of Deepholm!<|endoftext|> <|startoftext|>The Lost Pilot<|obj|>Find Pilot Hildelve north of Helm's Bed Lake.<|text|>My friend and fellow Siege Engine pilot, Mori Hildelve, is lost in the hills. We were looking for a rare ore that's needed for a high-grade blastpowder, and during our search he drove his engine up a steep hill and busted it! Still convinced that ore was in these mountains, Hildelve charged me to guard our engines while he continued on foot. It's been days, and I've heard some beastly growls north of Helm's Bed Lake, west of the tunnel. Mori's tough as nails, but I'm worried. Please. Find him.<|endoftext|> <|startoftext|>Repel the Invasion<|obj|>Kill Oggleflint, Bazzalan, and Jergosh the Invoker.<|text|>This cavern was once a place of great honor. Young warriors were taken here to slay an Earthborer worm for their first kill - something we Orcs remember for our entire lives. The Burning Blade agents inside have enslaved the cave's inhabitants and plan to launch a full-scale attack on Orgrimmar along with their Trogg allies. If you strike down their Lieutenants, you may be able to catch them unprepared and stop this invasion before it starts.<|endoftext|> <|startoftext|>Elemental Ore<|obj|>Collect 6 Elemental Ore.<|text|>We'll need to perform a ritual to pinpoint where the World Pillar fragment's been taken. Go out into the field and collect elemental ore from the ragers. With enough of it, I should be able to make you one with the ground to learn what we need.<|endoftext|> <|startoftext|>X Marks the Spot<|obj|>Head out to where King Oremantle buried the second World Pillar fragment.<|text|> That's where I buried it. Head on out there and dig it up for me. Just avoid those giants. I can tell you from experience that they hit like a... well, like a giant!<|endoftext|> <|startoftext|>One With the Ground<|obj|>Through the One With the Ground ritual, discover the location of the Middle Fragment of the World Pillar.<|text|>I know a ritual of the earth that will make you one with the ground. Because I have already handled the fragment, the spirits of the ground will take you near to it. Keep your mind focused on the World Pillar and let me know when you are ready.<|endoftext|> <|startoftext|>The Axe of Earthly Sundering<|obj|>Slay 5 Sundered Emerald Colossi.<|text|>The emerald colossi need to be removed from the field. It's conceivable that one of them has the fragment. Regardless, Therzane has moved her forces too close to Stonehearth and they pose a threat. Sunder the giants with my axe. That should bring them down to a more manageable size so that you can finish them off.<|endoftext|> <|startoftext|>The Quaking Fields<|obj|>Speak with King Oremantle at the Quaking Fields in Deepholm.<|text|>The king has moved south, just past Stonehearth, to the Quaking Fields. Good luck in retrieving the middle fragment of the World Pillar, but beware the giants and other creatures of the field.<|endoftext|> <|startoftext|>Singed Letter<|obj|>Bring 3 Silvery Salves and 1 Field Pack to the location marked on your map. Treat the Felburned Scout when you arrive.<|text|>I pray this letter makes it into the right hands. Knowing my luck, it'll probably wind up in the stomach of some creature. If you're reading this, then please bring something to treat my burns. They really hurt. A lot.<|endoftext|> <|startoftext|>Who's In Charge Here?<|obj|>Collect the head of Foreman Sharpsneer.<|text|>Dorli's filled me in on this crazy trogg-slave operation the kobolds have going, and if you haven't talked to her about it yet, I suggest you do. I'd like to get to the bottom of this. Literally! Whoever's running this show is bound to be at the bottom of the mine, calling the shots, and I want them dealt with. Find whatever crafty bugger is directing the geomancers and diggers and bring me back their head.<|endoftext|> <|startoftext|>A Nasty Exploit<|obj|>Slay 5 Tunnel Rat Geomancers.<|text|>I've found out what those rats are up to. There's so many of them outside because they've got troggs digging for them in the mine! The tunnel rat geomancers figured out some kind of parlor trick to control the troggs, as creatures of the earth or somesuch. Fascinating, but not something we want to let them practice. Take out those geomancers right away.<|endoftext|> <|startoftext|>Kobold and Kobolder<|obj|>Slay 5 Tunnel Rat Surveyors and 5 Tunnel Rat Foragers.<|text|>Now that those little blighters are dealt with, we've got more to take care of. The tunnel rats are swarming all over the Silver Stream Mine, setting up camps and sniffing around further and further every day. Greedy little things are looking for loot, I gather. Surveying and foraging is all fine and dandy when it's not on dwarven land! Take care of those tunnel rats and report back to me.<|endoftext|> <|startoftext|>Eye of Azshara: The Tidestone of Golganneth<|obj|>Use the central teleporter in Dalaran and then place the Tidestone of Golganneth in the Portrait Room of the Chamber of the Guardian.<|text|><|endoftext|> <|startoftext|>Knocked for a Loop<|obj|>Collect 10 Salteye Bangles.<|text|>While you're focused on murlocs... Many murlocs are known to wear jewelry to attract a mate. I'm willing to bet that we can use some of the same jewels they use. Collect some of their jewelry and bring it back to me. The wetter, the better!<|endoftext|> <|startoftext|>Scrolls of Knowledge<|obj|>Complete the mission, "Scrolls of Knowledge."<|text|>Our troops are ready! It's time to test them out in the field, and I have the perfect assignment. Number Nine Jia is a well-respected scholar. She has knowledge that can help us improve the order, however, many of her important scrolls were left behind during the attack on the Peak of Serenity. Send our champions to retrieve these documents at once!<|endoftext|> <|startoftext|>Jorhuttam<|obj|>Use the Frostcrag Drums near Jorhuttam's Feeding Mound and slay Jorhuttam to obtain the Gjallarhorn.<|text|>You upheld your end of your promise. I will do the same. Take these drogbar drums. Then bang on them to call upon Jorhuttam to feast. Find the Great Worm's feeding mound and use the drums to lure her out.<|endoftext|> <|startoftext|>Return to the Firelands<|obj|>Complete the "Return to the Firelands" missions.<|text|>The time has come to return to the Firelands. I need not tell you how dangerous this will be, Farseer. Ragnaros may be defeated, but the elementals of the Firelands destroy with reckless abandon. Our presence there will surely be seen as an act of aggression. I have prepared a scouting mission to the Firelands. We should send only our very best champions to make contact with the elements there. If the mission is successful, we may find the information we need to bring the Firelands into our fold.<|endoftext|> <|startoftext|>The Next Level Has Arrived<|obj|>Kill 10 Empyrean Society members.<|text|>The Empyrean Society is certainly much more dangerous than they appear. It's unimaginable that any mage would study fel magic -- that's for warlocks and the Legion! Since our friend, Ravandwyr, appears to be delayed, it looks like we'll have to deal with this ourselves. We should remove this sect so they can't corrupt anyone else.<|endoftext|> <|startoftext|>Mission: Investigating Deepholm<|obj|>Successfully complete the "Investigating Deepholm" mission.<|text|>In order for the Earthen Ring to bring the four Elemental Lords together in an alliance against the Burning Legion, we will need to convince Therazane the Stonemother to join forces with us. Therazane has been absent from our negotiations with the elements thus far. There have been whispers of a new threat arising from within Deepholm. If these rumors are true, she may have need of our aid. I have prepared a diplomatic mission to Deepholm to ascertain the situation. It is awaiting your assignment.<|endoftext|> <|startoftext|>Revenge, Served Cold<|obj|>Slay Dogrub the Cruel, Urgrul Skullcleaver and 8 Frostcrag Drogbar in Highmountain Summit.<|text|>My village was razed by a drogbar tribe who worships the very beast you seek. No one was spared. Help me avenge my people and I will aid you in your quest to find Jorhuttam.<|endoftext|> <|startoftext|>The Gjallarhorn<|obj|>Find Svergan Stormcloak.<|text|>You have proven yourself most thoroughly time and again. There can be no doubt that you are the one to lead Odyn's armies into the final battle. You must first obtain the Gjallarhorn so that you may signal to our allies that the end times are upon us. King Svergan Stormcloak was the last known living guardian of the horn. Seek his spirit in the Field of Fallen Kings in Stormheim and see what you can learn.<|endoftext|> <|startoftext|>Stolen Honor<|obj|>Svergan Stormcloak wants you to obtain the Crown of the Forgotten King, the Stormcloak Signet and the Drakerider's Medallion in the Runewood.<|text|>Safeguarding the Gjallarhorn was my duty. I will do what is right, but first I must ask for your aid. My family was disavowed by the mystics of our time and this grave was ransacked. I cannot find peace while my family heirlooms are in the hands of the servants of the false God-King. Return them to me and I will aid you in finding the Gjallarhorn!<|endoftext|> <|startoftext|>Tech It Up A Notch<|obj|>Speak to Number Nine Jia.<|text|>Thanks to you, the Order of the Broken Temple is gradually re-assembling. However, there is much more work to do. As our leader, you can determine the trajectory of our order's future. Speak to Number Nine Jia. She will show you the ropes.<|endoftext|> <|startoftext|>Rise, Champions<|obj|>Enlist Chen Stormstout and Li Li Stormstout, then speak to Master Hsu.<|text|>We are still recovering from the attack at the Peak of Serenity. To help us rebuild the order, we should enlist the greatest champions of our class to fight by our side. I know that the two Stormstouts, Chen and Li Li, would eagerly pledge to join the cause. Speak to them and recruit them as champions, then speak to Master Hsu.<|endoftext|> <|startoftext|>Nobundo Awaits<|obj|>Speak with Nobundo in the Heart of Azeroth.<|text|>Nobundo and the other champions of the Earthen Ring have gathered down below. They are awaiting your arrival, Farseer. A great ritual is about to take place and they have requested your presence. Do not worry about your administrative duties for now, I'll take care of things here. Nobundo is waiting for you now. May the elements be with you, Farseer.<|endoftext|> <|startoftext|>Growing Power<|obj|>Speak to Iron-Body Ponshu at the Wandering Isle.<|text|>Iron-Body Ponshu has requested your presence. Our campaign to defend the Broken Isles is getting under way, and we need you back at the Wandering Isle.<|endoftext|> <|startoftext|>Mission: Elemental Diplomacy<|obj|>Successfully complete the "Elemental Diplomacy" mission.<|text|>The Lord of Tides has united with the Earthen Ring, but the matter of uniting the remaining Elemental Lords still remains. For the next step of our campaign, I have organized a diplomatic mission to Skywall. The goal of the mission is to ascertain the current political situation in Skywall, following the defeat of Al'Akir the Windlord, and to identify any elementals who would aid our cause. The mission is currently waiting your assignment.<|endoftext|> <|startoftext|>Never Hunt Alone<|obj|>Seek out Thorim at the Temple of Storms and recover Titanstrike.<|text|>Prustaga is almost certainly on her way to the Temple of Storms, which is where I imbued Titanstrike with the Thunderspark. If my deductions are correct, she'll attempt to reverse the process and infuse the spark into herself, thus attaining the godlike power she craves! Hopefully Thorim isn't off cavorting with his hounds again. If Prustaga has the local vrykul on her side, things may get... complicated.<|endoftext|> <|startoftext|>Forbidden Sigil<|obj|>Speak to Rhyanda inside Aldrassil in Shadowglen.<|text|>This sigil was given to me by a messenger from our mage trainer, Rhyanda. It seems Rhyanda would have words with you when you have a moment. Read it and bring it to her afterwards.<|endoftext|> <|startoftext|>Return to the Highlands<|obj|>Use the Twilight Highlands Portal in Orgrimmar to return to Dragonmaw Port in the Twilight Highlands and speak to Zaela.<|text|>With Orgrimmar secure and our Dragonmaw allies behind us, we can turn our attention to the conquest of the Twilight Highlands and the utter destruction of Deathwing's forces there. I need the Horde's best on the front lines. That means you. And all your friends. The Highlands WILL be ours! Use the new portal you created to return to Dragonmaw Port. Report to Zaela to see where she needs you the most.<|endoftext|> <|startoftext|>Out of Gnoll-where<|obj|>Collect 12 Gnoll Ears from Mosshide Scouts or Mosshide Bashers.<|text|>Well met. We've got a problem, and I'd ask you to lend a hand. It's gnolls. There's a mess of the things west of town, roaming the hills. Not usually any cause for alarm, but we've not usually had gnolls here in Loch Modan. I'm curious where they came from, but not curious enough to bother asking the mangy things. Clear 'em out, I say. Bring back proof of your kills and I'll pay a solid bounty.<|endoftext|> <|startoftext|>Get Away From It All!<|obj|>Visit Sassy Hardwrench at Hardwrench Hideaway in the Cape of Stranglethorn.<|text|>Say, you look tired. Carrying around that heavy wallet... er, I mean... heavy equipment... must be a strain on your poor back. Sassy Hardwrench has recently established a premier five-star resort on the sparkling coast off the Cape of Stranglethorn. Balloon tours, rowboating, day trips to Booty Bay... they've got it all. You should really go visit. I can tell just by looking that you need a break after so many difficult, lucrative adventures.<|endoftext|> <|startoftext|>The Explorers' League Digsite<|obj|>Report to Bronwyn Hewstrike at the Explorers' League Digsite in the Cape of Stranglethorn.<|text|>Say... you seem suitable. Bronwyn Hewstrike of the Explorers' League has been asking for recruits at his digsite in the Cape of Stranglethorn. Personally, I don't understand why he can't just go down to Booty Bay and find his recruits there... pirates are easily swayed by a couple pieces of gold. Either way... rumors are he's finally found something in that jungle. I wonder what it is?<|endoftext|> <|startoftext|>A Slight Problem<|obj|>Return to Pyrium Lodestone at Needlerock Slag in Deepholm.<|text|>While you were out there, Pyrium Lodestone contacted me. He said that there is a matter of great urgency and that your assistance is needed immediately. Return to him at the entrance to Needlerock Slag to the southwest. I wish you luck with the rescue of the Stonefather and the recovery of the middle fragment.<|endoftext|> <|startoftext|>Rescue the Stonefather... and Flint<|obj|>Free Stonefather Oremantle.<|text|>We found out where the Stonefather is being held and young Flint ran off on his own to rescue him! I don't have to tell you that this is bad. Flint is going to get himself captured as well, or worse! The stone trogg chieftain, Bouldergut, is at the end of the ledges above Needlerock Chasm to the north. Please, you must go after Flint and free the Stonefather before we lose them both!<|endoftext|> <|startoftext|>Down Into the Chasm<|obj|>Speak with Slate Quicksand at Needlerock Chasm in Deepholm.<|text|>Down below in Needlerock Chasm is where the mystics are sprouting all of these fungal monstrosities. I sent Slate Quicksand and a small force to deal with it, but they've run into a snag. You remember the Arch Geomancer? Would you fly down there to the northeast and lend him a hand?<|endoftext|> <|startoftext|>Traitor's Bait<|obj|>Question Orgrimmar Skyway Peons around the Zeppelin Towers. Look for any Suspicious Peons. Try to flush out Sauranok the Mystic and kill him.<|text|>The Twilight's Hammer agents still lurk within the confines of Orgrimmar. I need someone I trust to collect the final evidence of treachery. I suspect that Sauranok the Mystic is involved. I need you to uncover the truth. The Twilight's Hammer has placed their agents within the ranks of the workers at the airship docks to spread their lies across the land. Speak with them. If you find evidence of Sauranok's guilt then show him what happens to traitors of the Horde.<|endoftext|> <|startoftext|>Our Part of the Bargain<|obj|>Speak to Therazane on the Halcyon Egress.<|text|>Sadly, I must stay and hold the rift, so you will have to battle without me. Go now to Therazane and join the battle, as promised. You should find her at the Halcyon Egress, north of Lorthuna's Gate and east of the Scoured Reach. When our part of the bargain is fulfilled, bring the last piece of the World Pillar here as quickly as possible.<|endoftext|> <|startoftext|>Word In Stone<|obj|>Speak to Maruut Stonebinder in the Temple of Earth.<|text|>You have done as I've asked of you. I shall honor my word. Gorsik will meet you at the temple with our piece of the World Pillar. Finish your ritual and bind the rift. After you have done such, tell your Earthen Ring to leave this place. You however... you can stay for a time if you want. You've earned at least that.<|endoftext|> <|startoftext|>Rebels Without a Clue<|obj|>Report to Lieutenant Doren at the Rebel Camp in Northern Stranglethorn.<|text|>Several years ago, Stormwind's Captain Kurzen brought a brigade into Stranglethorn Vale on a mission whose details are still murky. Kurzen swiftly descended into madness, as did his men... except for a few rebels who made it their mission to undo the evils that Kurzen had wrought. As I said, that was years ago. I'm now hearing rumors that Kurzen is dead, but those rebels still persist at their rebellion. If you wish to investigate, you'll find them at a camp on Stranglethorn's northern border.<|endoftext|> <|startoftext|>Therazane's Mercy<|obj|>Defeat Boldrich Stonerender and High Priestess Lorthuna.<|text|>There are two leaders among the Twilight that need to be killed. One is a human by the name of Boldrich. Small, as you are. But still dangerous, as you also are. The other is a priestess by the name of Lorthuna. She is wily and hard to corner. Strike swiftly and do not let her escape, or I promise you, you will regret it later.<|endoftext|> <|startoftext|>The Twilight Flight<|obj|>Defeat Zoltrik Drakebane.<|text|>Terrath wants you to make your way to the far end of the precipice to fight Zoltrik Drakebane. He is on his way there as well, but he thinks Zoltrik is likely to take to the sky. Quite an impression you seem to have made, little one. Have you ever mused that none of this would have happened if I had just stepped on you during our first meeting? Fate is a strange thing.<|endoftext|> <|startoftext|>The Stone March<|obj|>Kill 15 Twilight Precipice Cultists.<|text|>My forces have already begun the assault. Join them. Spill the blood of these cultists upon the ground, that I might feel how they suffer.<|endoftext|> <|startoftext|>Dask "The Flask" Gobfizzle<|obj|>Bring the Opened Mosh'Ogg Bounty to Dask "The Flask" Gobfizzle at the Explorers' League Digsite in the Cape of Stranglethorn.<|text|>Hey - you must be that that Wulfred was talkin' about! Welcome to the digsite. We were actually just starting a project when you arrived. Would you mind bringing this sample over to Dask? I need him to help me find out how old it is.<|endoftext|> <|startoftext|>Airwyn Bantamflax<|obj|>Bring the Opened Mosh'ogg Bounty to Airwyn Bantamflax at Booty Bay in the Cape of Stranglethorn.<|text|>Well, we have no idea what this artifact is. It's old, older than dirt... but not titan. I'm completely dumbstruck. Airwyn Bantamflax in Booty Bay is my direct superior. Our next step should be to inform her of this find. Please, would you bring it to her?<|endoftext|> <|startoftext|>Dask "The Flask" Gobfizzle<|obj|>Bring the Opened Mosh'Ogg Bounty to Dask "The Flask" Gobfizzle at the Explorers' League Digsite in the Cape of Stranglethorn.<|text|>Hey - you must be that that Wulfred was talkin' about! The one who found the ogre artifact, and helped him test out those strange stones from up north. Welcome to the digsite! We were actually working on identifying those samples right as you got here. Would you mind bringing the sample over to Dask? I need him to help me find out how old it is.<|endoftext|> <|startoftext|>Rallying the Earthen Ring<|obj|>Rally 5 shaman in the rear of the Temple of Earth, and then speak to Maruut Stonebinder.<|text|>We must be rallyin' da Earthen Ring for dis fight. What we be lackin' in numbers, we make up for in strength. Go to tha temple and gather da restin' shaman from tha rear rooms. Norsala, Lorvarius, and I will be meetin' them at Lorthuna's Gate.<|endoftext|> <|startoftext|>Results: Inconclusive<|obj|>Return the Opened Mosh'Ogg Bounty to Bronwyn at the Explorers' League Camp in the Cape of Stranglethorn.<|text|>I did all I could. I had the right potions... I had the right recipes... but the source of this sample eludes me. It's tens of thousands of years old, but we've shown that it's not of titan origin. And it's not saronite, I can tell you just by looking at it. So... what in Brann's name is it? Tell Bronwyn that I tried my best. Sorry.<|endoftext|> <|startoftext|>Good-Fer-Nothin' Slither-Dogs<|obj|>Kill 12 Thrashtail or Ironjaw Basilisks.<|text|>Ahem! Hrm, hrm... You're lookin' fer somethin' ta do? And ya come askin' ME? Lowly ol' Goris?! Well, ah... this is a first. Ah, I've got it! The vale ta tha north is filled with a bunch o' useless, belly-scrapin' basilisks. They don't do nothin' for no one, and I hear they turned a guy ta stone once. If ya kill 'em, I'll give ya some o' my stuff.<|endoftext|> <|startoftext|>Too Big For His Britches<|obj|>Obtain a vial of Ironjaw Humour from the Ironjaw Behemoth in the Crystalvein Mine.<|text|>Whatever it is you want to do: I've got a recipe that'll do exactly that. You want an exploding potion? BOOM!! You want a lightning potion? ZAP!! You want a shrinking potion? Smeerp. So Bronwyn says he wants a carbon-dating potion? Easy. I could make that in my sleep. The thing is... if we want it to be accurate, I need you to get some quality ingredients. Start with some humour from a basilisk to the north. It'll need to be a pretty big basilisk...<|endoftext|> <|startoftext|>Perfectly Pure<|obj|>Obtain The Holy Water of Clarity from the Nek'mani Wellspring in the Cape of Stranglethorn.<|text|>This humour won't serve on its own. Too thick. WAY too thick. The nagas to our west maintain a shrine that dispenses the only clean water this side of Duskwood. For most potions, I'll use river water, but Bronwyn demands accuracy! Obtain it from the Nek'mani Wellspring at the peak of the naga camp. Good luck!<|endoftext|> <|startoftext|>If They're Just Going to Leave Them Lying Around...<|obj|>Obtain 6 Naga Icons from the Southern Savage Coast in the Cape of Stranglethorn.<|text|>Father says that a responsible merchant is always keeping an eye out for good deals. I've been trying to look for deals everywhere I go, and I think I've just found one! The naga to the west have dozens of statues that they place on the ground where they live. They couldn't possibly need all of them... so I was thinking that we'd take some for ourselves! Free statues! That's a good deal, right?<|endoftext|> <|startoftext|>Recipe for Disaster<|obj|>Obtain Zanzil's Formulation from one of Zanzil's followers in the Ruins of Aboraz.<|text|>Did you see that explosion I made? I must have flown 10 inches off the ground! I've just got to get Zanzil's recipe so I can find out why it did that. One of Zanzil's flunkies at the Ruins of Aboraz must have it on him. Head east, to the coast of the Cape, and snatch it for me!<|endoftext|> <|startoftext|>Akiris by the Bundle<|obj|>Obtain 6 Akiris Reeds from Naga Explorers.<|text|>The naga explorers to our west carry a valuable ocean reed - Akiris reeds. Traders use them to make medicines and poultices, and craftsmen use them to line armor or even wrap cigars! In the evenings, when digging's done, father's been teaching me how to use them... but unfortunately, we ran out. Would you mind getting us some more?<|endoftext|> <|startoftext|>Plush Pelts<|obj|>Obtain 4 Supple Tiger Furs and 4 Velvety Panther Furs.<|text|>Hi, I'm the town merchant! And Bronwyn's my dad! Sorry, I shouldn't get too excited. Father says it's not professional. Anyhow, people always come to me asking for heavy leather, or rough hides, but I think they might also like it if I had some soft materials... like tiger fur! Think you could get some for me? You'll find a few panthers nearby, but if you want to see the big tigers, you'll have to go northwest from here... north of that big troll arena.<|endoftext|> <|startoftext|>Plunging Into Zul'Gurub<|obj|>Pass through Zanzil's Portal.<|text|>Zanzil the Outcast has once again escaped through one of his portals. Follow him!<|endoftext|> <|startoftext|>Zanzil's Secret<|obj|>Obtain 5 vials of Zanzil's Mixture.<|text|>Years ago, the Gurubashi exiled one of their own from Zul'Gurub: a troll by the name of Zanzil. The reasons why aren't all that clear, but I'd guess it had something to do with his tendency to administer powerful, behavior-altering drugs to anyone he saw. Anyhow, the Gurubashi priests and their blood god have been slain, but Zanzil the Outcast remains... ...as do his powerful, behavior-altering drugs. I need his mixture for my next test. Check the zombies to the north.<|endoftext|> <|startoftext|>High Priest Venoxis<|obj|>Deal with Zanzil the Outcast and High Priest Venoxis.<|text|>Venoxis was the second of the two priests that Zanzil planned to bring back from the dead. You have already succeeded in destroying the body of High Priestess Jeklik... Venoxis must be the next.<|endoftext|> <|startoftext|>Growing Power<|obj|>Meet Meryl Felstorm in the Hall of the Guardian.<|text|>The Tirisgarde has need of your help now that you have grown in strength. Meet me in the Hall of the Guardian when you are done with your adventures.<|endoftext|> <|startoftext|>The Dreamweavers<|obj|>Complete any 4 world quests in Val'sharah.<|text|>Assist the Druids of Val'sharah by completing 4 world quests.<|endoftext|> <|startoftext|>Final Exit<|obj|>Use the Rune of Opening to unlock the Empyrean Society building door.<|text|>We've certainly reduced the Empyrean Society's numbers. I don't think they'll be luring any more members to their cause for a while. There's only one place we haven't investigated, and I suspect that rune we found is attuned to the door. Let's see what's inside the building.<|endoftext|> <|startoftext|>Looking into the Darkness<|obj|>Perform the ritual to commune with the Skull of the Man'ari and convince it to tell you its location.<|text|>Friend now is ready to perform the ritual! Remember, friend, the skull must be convinced that it is in its best interest to be in your possession. If we must force the skull into your servitude, it would be far weaker.<|endoftext|> <|startoftext|>What Is Going On Here?<|obj|>Question 5 Empyrean Society members and investigate their grounds.<|text|>We don't know much about the Empyrean Society's activities here, but now that you appear to be a new recruit you should be able to ask some questions and take a look around for the strange magic Archmage Vargoth detected. Let's meet up at the rotunda on the hill.<|endoftext|> <|startoftext|>The Creator's Workshop<|obj|>Assist Mimiron.<|text|>My remote observation relay captured an astonishing amount of data from that tomb. If we can download its memory to my core processing systems, I should be able to locate Titanstrike... and that unsavory vrykul who took it. Since you're here, would you mind helping out? Processing that much information might overload a few failsafe mechanisms here and there, and I know you're the capable sort!<|endoftext|> <|startoftext|>Some Knowledge Shouldn't Be Shared<|obj|>Collect 5 Empyrean Fel Tomes.<|text|>I noticed that quite a few of the Empyrean Society's books are inscribed with fel magic. That's blasphemous. We must confiscate as many as we can.<|endoftext|> <|startoftext|>First Contact<|obj|>Speak with Vanthir in The Grand Promenade.<|text|>Time to put your new disguise to the test. Your first contact is Vanthir, a merchant from the common district. He is in the Grand Promenade today visiting one of his suppliers. Tell Vanthir to pay me a visit regarding a shipment of dusk lily bulbs. He will understand. Beyond that, we will need time to prepare. You should return to Thalyssra. Give her this, with my regards. We will call upon you soon.<|endoftext|> <|startoftext|>Summoner Morn<|obj|>Use the Scouting Map and complete the mission, "Morn Needs Help".<|text|>Now that we have recruited champions of our order, we can use the Scouting Map to complete vital assignments across the Broken Isles. The first assignment is critical. Summoner Morn, a renowned master of the elementals, was on his way to the Heart of Azeroth when he was attacked. I suggest we send Stormcaller Mylra to help him. She will be uniquely suited to this task.<|endoftext|> <|startoftext|>Recruiting The Troops<|obj|>Speak to Summoner Morn and summon a Lesser Elemental.<|text|>Our champions acquired the talents of Summoner Morn, a powerful shaman. He is known for his strong affinity with earth, and is a valuable addition to our Order. He is already beginning to requisition Lesser Elementals to our cause. Speak to him now and train a Lesser Elemental.<|endoftext|> <|startoftext|>Rise, Champions<|obj|>Recruit Garona Halforcen and Vanessa VanCleef as your first champions.<|text|>The Uncrowned work behind the scenes, pulling strings here, snipping others there. It's a matter of making the right choices at the right time in the most elegant manner possible. We have all decided that you need to recruit some Shadows to send out on our most important missions. People that you can trust, or at least that you can trust to get the job done. Might I suggest that you start with Garona and Vanessa? It should prove interesting if nothing else considering recent events.<|endoftext|> <|startoftext|>A More Wretched Hive of Scum and Villainy<|obj|>Use the Scouting Map and complete the mission, "A More Wretched Hive of Scum and Villainy".<|text|>Word on the street is that you're lookin' to recruit some more, shall we say, unsavory types? I know just the woman! No, not me... though, I could prolly do it. But not as well as Lonika Stillblade. Yeah, that Lonika. The one who founded the 'School of Roguery' in Shattrath City. So, let's send Vanessa there out to Outland and have her make Lonika an offer she can't refuse. Or, you know, give her a legit job and a nicer location for her rogue academy.<|endoftext|> <|startoftext|>Same Day Delivery<|obj|>Return to Emmarel Shadewarden at Trueshot Lodge.<|text|>I've enchanted these weapons to counter the natural resistances that felhounds have to magic. In addition to that, the metal should splinter their scales on impact, allowing your allies to do increased damage to the demons. While I don't expect the enchantment to decay over time, you should do your best to deliver these weapons to those who will use them immediately. The longer they remain here, the more demons their power will attract.<|endoftext|> <|startoftext|>Recruiting More Troops<|obj|>Speak to Recruiter Sampson.<|text|>Our champions acquired the talents of Recruiter Sampson, an extraordinary tracker. He has a way with animals, calling them to his side with the utmost ease. In fact, he's already beginning to fill the stables with animals that he has tracked and tamed. Speak to him now.<|endoftext|> <|startoftext|>Eliminate the Outcast<|obj|>Travel to the Ruins of Aboraz in the Cape of Stranglethorn and deal with Zanzil the Outcast.<|text|>You are to kill Zanzil. You rode on Hir'eek's wings and saw through Hir'eek's eyes; you know where Zanzil hides within the Ruins of Aboraz. Travel there and kill him. Oh, and : if we become separated, you should use this fetish. It only works within Stranglethorn, but it will transport you back here to me should you need to return swiftly. Good luck. Zanzil is no ordinary opponent.<|endoftext|> <|startoftext|>Through the Troll Hole<|obj|>Use Zanzil's Portal and enter Zul'Gurub.<|text|>It looks like Zanzil's portal into Zul'Gurub is still open. Zul'Gurub is a dangerous place, but Maywiki entrusted this task to you. The portal lies in wait in front of you.<|endoftext|> <|startoftext|>Reports to Orgrimmar<|obj|>Take Gar'Thok's Reports to Burok at Razor Hill.<|text|>Eitrigg will have to be happy with the part of the report that I've finished. Tell him to expect more in the future. This should cover the most important details of the increase in Alliance forces working out of Northwatch. Please apologize to Eitrigg for me and let him know that we've had our hands full here, trying to keep Razor Hill secure and supplied. When you're ready to return to Orgrimmar, simply speak to Burok and hire a wind rider.<|endoftext|> <|startoftext|>Return to Eitrigg<|obj|>Speak with Burok and purchase a flight back to Orgrimmar. Once in Orgrimmar, bring Gar'Thok's Reports to Eitrigg in the Valley of Strength.<|text|>Since you've already spoken to Doras, you'll be able to hire a wind rider to take you right back to Orgrimmar. Each time you arrive in a new town, be sure to speak with the town's flight master. After that, you'll be able to use the flight master's services to travel quickly. Speak to me again when you're ready to purchase a return flight to Orgrimmar. Bring those reports to Eitrigg in the Valley of Strength once you've landed.<|endoftext|> <|startoftext|>Maywiki<|obj|>Bring Linzi's Gift to Maywiki of Zuldazar at the Explorers' League Digsite.<|text|> You know, there's a troll hiding behind that pile of boxes. She must be awfully sad, if she doesn't want to come out and talk to anyone. Here, give these to her. They're very soft, and that maybe they will make her feel a little more comfortable back there.<|endoftext|> <|startoftext|>High Priestess Jeklik<|obj|>Destroy High Priestess Jeklik's body before Zanzil can resurrect her.<|text|>Ahead of you looms a ramp up to one of the city's many terraces. The bat-shaped totems ahead of you indicate that this is the domain of High Priestess Jeklik, a follower of Hir'eek. Jeklik was one of the Hakkar-worshipping priests that Zanzil was planning to resurrect. Perhaps if you hurry, you can stop the resurrection!<|endoftext|> <|startoftext|>Backdoor Dealings<|obj|>Place the Gurubashi Incense in front of the Totem of Hir'eek, then listen to Zanzil's plot.<|text|>Zanzil the Outcast, an exile from the Gurubashi tribe, is my quarry. Recently, I have heard tales from my brothers in the north about his planned reentry into society, starting with the emissary he sent to the Skullsplitters. This is not good news. I want you to peer into Zanzil's current plans. Take this incense, and place it in front of the bat totem in the Ruins of Jubuwal, to the north. Hir'eek will guide you from there.<|endoftext|> <|startoftext|>To the Cape!<|obj|>Speak with Robert Rhodes to obtain a flight to the Explorers' League Digsite in the Cape of Stranglethorn.<|text|>The Explorers' League is growing. Not only have they taken in worgen like me, but they have expanded their range in search of artifacts. One of our best, Bronwyn Hewstrike, has set up a camp in the south, where he believes an item of titan origin may be hidden. Bronwyn asked me to perform some duties here in the north, one of which was to identify potential recruits. You seem to be made of the right stuff. Talk to Robert Rhodes, the flight master, and he'll send you down there. Bronwyn's treat.<|endoftext|> <|startoftext|>Flight to Razor Hill<|obj|>Speak to Doras to purchase a wind rider ride to Razor Hill. Once you arrive, speak with Gar'Thok.<|text|>When you're ready to take the wind rider down to Razor Hill, simply speak with me again. When you get there, waste no time in finding Gar'Thok. He's the one responsible for preparing reports on recent Alliance activity in Durotar.<|endoftext|> <|startoftext|>The Damned<|obj|>Obtain 4 Scavenger Paws and 4 Duskbat Wings.<|text|>First of all, look at your armor. You're a mess. If you'd like to stay in one piece--and I've no doubt you do--perhaps I can help. If you can gather some paws and wings from the wolves and bats nearby, maybe I'll find some armor for you. You'll find the creatures to the north and to the west of here.<|endoftext|> <|startoftext|>Missing Reports<|obj|>Talk to Orgrimmar's wind rider master, Doras.<|text|>Saurfang is wise, and his intentions are good. In time, he will grow to see your people as a valuable ally. I am awaiting reports about recent Alliance activity in Durotar, but they haven't arrived yet. Would you be willing to visit Razor Hill and ask him for the reports in person? The easiest way to get there is by wind rider. Doras, Orgrimmar's wind rider master will let you use one of his wind riders for a small fee. Look for him on the rise north of the Valley of Strength.<|endoftext|> <|startoftext|>Scourge on our Perimeter<|obj|>Kill 8 undead outside of Deathknell. You may kill either Wretched Ghouls or Rattlecage Skeletons.<|text|>If you're going to be an asset to the Forsaken, you need to learn how to fight. And there's no better target than the Scourge minions that continue to pester us. The wretched ghouls and Rattlecage skeletons that roam the north and to the east are former troopers of the fallen Scourge. They should prove to be an even match for a fledgling like you. Do not tarry - when you are done, speak to me again.<|endoftext|> <|startoftext|>Recruitment<|obj|>Search Deathknell and the vicinity for 6 Scarlet Corpses, then point at them so Darnell can pick them up.<|text|>We've been shipping in dead bodies from Silverpine, Hillsbrad... hell, anywhere we can get them from. We can't, however, afford to ignore the bodies which are sitting right on our front doorstep. The last vestiges of the Scarlet Crusade roam here in Tirisfal Glades. While we've managed to push them from Deathknell, several of their bodies litter the buildings to the north and the east. Go find them... and bring that Darnell fellow with you. He looks strong enough to carry a few corpses.<|endoftext|> <|startoftext|>Saurfang Will be Pleased<|obj|>Use the portal in Dragonmaw Port to go to Orgrimmar and report to High Overlord Saurfang.<|text|>The portal is ready! It's not powerful enough to transport an army, but we can maintain the connection long enough to allow important individuals to pass back and forth. Saurfang will want to know about our progress here. Walk through the portal to Orgrimmar, then deliver the news him.<|endoftext|> <|startoftext|>The Daughter Who Lived<|obj|>Speak with Watcher Sarah Ladimore in Darkshire.<|text|>I should have told you this earlier... How do I put this... Morgan may have believed that his family was all dead, but, in fact, his daughter Sarah Ladimore is now a Watcher. She's always been troubled by the... circumstances... surrounding her father's death. Perhaps you could go to bring the news to her.<|endoftext|> <|startoftext|>Those That Couldn't Be Saved<|obj|>Kill 6 Mindless Zombies.<|text|>The val'kyr raise hundreds of corpses every day. Agatha raised you just a few moments ago. Not all are as lucky as you, however. Some maintain their free will, but live in constant fear and confusion. They usually run off into the woods, cowering at their own reflections. Others lose their minds completely, shambling about aimlessly. They often turn to violence, and must be destroyed. This is your task. Destroy them, our former brothers and sisters though they might be.<|endoftext|> <|startoftext|>The Weathered Grave<|obj|>Speak with Sirra Von'Indi in Darkshire.<|text|>The weathered grave marker reads simply: MORGAN LADIMORE <|endoftext|> <|startoftext|>A Daughter's Love<|obj|>Take Sarah Ladimore's ring to Morgan Ladimore's grave.<|text|>Here, take this and lay it on his grave. Maybe... somehow, he'll know that I'm okay, and that none of us hold him responsible for what happened. And... thank you.<|endoftext|> <|startoftext|>Morgan Ladimore<|obj|>Speak with Commander Althea Ebonlocke in Darkshire.<|text|> If you would like to know more, you might ask Althea, she's been the one to handle the... trouble... with him of late.<|endoftext|> <|startoftext|>Mor'Ladim<|obj|>Kill Mor'Ladim, then return his skull to Commander Althea Ebonlocke in Darkshire.<|text|>From what my scouts tell me, Mor'Ladim wanders throughout Duskwood, following a strange and meandering path through the cemetery. We buried him out past the house on the hill, you know where that is? There isn't anything I can do to help you, but I wish you good luck.<|endoftext|> <|startoftext|>Securing the Beach Head<|obj|>Speak with Artesh at Dragonmaw Port in Twilight Highlands.<|text|>Something troubles me. The Twilight dragons knew just where and when to strike our airfleet. It's as if they knew our plans. Twilight spies cower within our midst! I'm going to take one of our remaining ships back to Orgrimmar to roll some heads. I need you to stay behind and secure this front. The Dragonmaw shaman are powerful; I have asked them to open up a portal to Orgrimmar, and I need you to help. So. Start helping!<|endoftext|> <|startoftext|>Bear In Mind<|obj|>Collect 8 Black Bear Brains.<|text|>I'm afraid that... well, I'm just plain afraid, but I'm also sorry to have to ask for another favor. Master Harris needs brains. Bear brains. They're part of the serum apparently, or at least a proper substitute. There's plenty of black bears in the woods to the west, and along the riverbank, but... I can't do it! I'm too terrified to go out there and face those huge things, even with a rifle. Please, let me pay you to bring back some!<|endoftext|> <|startoftext|>Magmadar Must Die!<|obj|>Bring Magmadar's head to Thrall in Stonetalon Mountains.<|text|>There he is. The foolish beast fell asleep right out in the open! Good news for us, eh? Come, hero, we fight now! You can even have the honor of severing his head from his massive body. What's that? Too big for your bags? Why, carry it, of course! <|endoftext|> <|startoftext|>Sprout No More<|obj|>Interact with and gain a War Guardian, and destroy 5 Giant Mushrooms.<|text|>The stone trogg mystics are creating those fungal monstrosities from the giant mushrooms to the north. I want you to take a war guardian to help deal with the giants and stone troggs. Make your way to the giant mushrooms and target them. I and my geomancers will sink them into the ground before the mystics have a chance to finish their ritual.<|endoftext|> <|startoftext|>Fungal Monstrosities<|obj|>Slay 5 Fungal Monstrosities.<|text|>Grab yourself a war guardian, and destroy those fungal monstrosities while you're out there.<|endoftext|> <|startoftext|>You no take axe!<|obj|>Kill 5 Test Kobolds.<|text|>, we have a problem! I've tracked down the demon-hound Magmadar to this clearing, but when we resting a band of kobolds took our battle axes! I need you to retrieve them, lest Magmadar catch us off guard! Hurry, he could awaken at any moment!<|endoftext|> <|startoftext|>Part of the Pack<|obj|>Speak to Apprentice Fess at the crossroads west of Darkshire in Duskwood.<|text|>I've been trying to keep my true self hidden away from the people of Darkshire... they seem to react poorly to worgen. There are more of us here, though, beyond the city. The companions I first traveled here with search the woods for wild worgen. They believe some of them, ones with telltale signs, can still be returned to sanity. I'm not quite ready to rejoin them. Please send word to Apprentice Fess at the crossroads west of town that I'll be staying in Darkshire a while longer.<|endoftext|> <|startoftext|>Cementing Our Victory<|obj|>Collect 10 piles of Verrall River Muck.<|text|>Our alliance with the Dragonmaw is secured, but this port is far from combat ready. These flimsy wooden walls are an embarrassment to the Warchief. When water elementals carve their way through rock, as they have in the Verrall River, they create a peculiar kind of muck. It spreads easily and dries harder than the hardest stone. It's the perfect mortar for large-scale construction. Go to the river delta northwest of here and collect some Verrall River muck. Even a little will go a long way.<|endoftext|> <|startoftext|>Muddied Waters<|obj|>Slay Muddied Water Elementals to collect 5 Whirlpool Cores.<|text|>The elemental powers are strong here in the Highlands. It is why the Twilight's Hammer chose to build their stronghold here. In the right hands, we can channel this energy into something productive... like a portal directly to Orgrimmar. Northwest of here, at the Verrall River Delta, water elementals have been stirred up by the actions of our foes upstream. Destroy them and gather 5 whirlpool cores. You'll not only calm the river, you'll power up our portal.<|endoftext|> <|startoftext|>Nighttime in the Jungle<|obj|>Put out 8 Zul'Mamwe Braziers at Zul'Mamwe in Northern Stranglethorn.<|text|>Nighttime in Stranglethorn is a beautiful thing. The skies fill with stars, and the moon casts its rays right between those leaves, right there. I could stare at these skies all night. Unfortunately, the trolls that walk the ruins of Zul'Mamwe are interfering with my astronomy. They burn braziers, day and night, which rob me of the darkness I need. Please... travel east into Zul'Mamwe and put them out.<|endoftext|> <|startoftext|>The Mosh'Ogg Bounty<|obj|>Obtain the Mosh'Ogg Bounty from the ruins behind the Mosh'Ogg Ogre Mound.<|text|>There's been some activity up north, at the rebel camp. I just heard from a soldier named Nimetz that a up there found the key to what's been driving them so crazy. That wasn't you, was it? Anyhow, he sent a sample to me, and it looks just like the rocks I've been seeing over at the Mosh'Ogg Ogre Mound, to the northeast. I've heard that the ogres are guarding a chest up in some ruins behind their mound. I suspect it may be related. Care to fetch it for me?<|endoftext|> <|startoftext|>The Mosh'Ogg Bounty<|obj|>Obtain the Mosh'Ogg Bounty from the ruins behind the Mosh'Ogg Ogre Mound.<|text|>There's been some activity up north, at the rebel camp. I just heard from a soldier named Nimetz that some up there found the key to what's been driving them so crazy. That wasn't you, was it? Anyhow, he sent a sample to me, and it looks just like the rocks I've been seeing over at the Mosh'Ogg Ogre Mound, to the northeast. I've heard that the ogres are guarding a chest up in some ruins behind their mound. I suspect it may be related. Care to fetch it for me?<|endoftext|> <|startoftext|>Last, But Not Least<|obj|>Recruit Allari the Souleater and Jace Darkweaver as your champions.<|text|>I think you already know what I am going to tell you... It is well past time to make Allari and Jace your champions. The two of them were instrumental in the planning and preparation for the invasion of Niskara. They have earned it and you would be hard pressed to find better champions anywhere.<|endoftext|> <|startoftext|>The Pendant of Starlight<|obj|>Retrieve the Pendant of Starlight from Abyssal Queen Sha'rathra, who patrols along the coast of Val'sharah.<|text|>To finish my work here, I will need a magical item called the Pendant of Starlight. For centuries, the Archdruids of the Dreamgrove passed the pendant down from one guardian to the next. But one day, a naga siren used deception to take it! This pendant stores a great amount of arcane power... power I can use to heal the grove. Get it back, and I will be very grateful!<|endoftext|> <|startoftext|>Unexpected Visitors<|obj|>Listen to your unexpected visitors.<|text|>Brace yourself. I am detecting a strange magic forming in the chamber. Something is projecting itself in.<|endoftext|> <|startoftext|>The Mind's Eye<|obj|>Obtain the Mind's Eye from Mai'Zoth.<|text|>One of the Vale's many treasures lies nearby, on OUR side of the giant whirlpool. The Mind's Eye is held by an ogre mage, in the Mosh'Ogg ogre mound just to the northeast. His name is Mai'Zoth. From what I understand, he is vicious, and his magic is strong. And if he has the Mind's Eye, then his magic will be stronger still. Thus far I've been unable to get near enough to take it from him. Will you give it a try?<|endoftext|> <|startoftext|>Ritual Reagents<|obj|>Search within Dalaran for Grave Dust, a Can of Overheated Oil, an Aged Snowplum Brandy, and a Stag Blood Sample.<|text|>The Skull of the Man'ari, oh good choice! It's very powerful and it's held by an even more powerful Dreadlord! There is a weakness, the skull has a will of its own! If we can commune with the skull we might be able to convince it to serve you instead! We will need reagents from the floating city before we can perform the ritual to commune with it. Dust from a fresh grave, dark oil, and a powerful alcohol catalyst. Oh, and blood! I sense a beast whose blood should be perfect.<|endoftext|> <|startoftext|>Building Our Troops<|obj|>Speak to Archmage Omniara and recruit some of her Water Elementals<|text|>Archmage Omniara is a very powerful arcanist and her skills will be quite an asset to our order. She is capable of summoning multiple Water Elementals at the same time! Fortunately, she has agreed to share her knowledge with us. Speak to her now, and recruit her elementals.<|endoftext|> <|startoftext|>Archmage Omniara<|obj|>Use the Scouting Map and complete the mission, "Omniara Needs Help"<|text|>Beside me is the Scouting Map. From it, you can direct our allies to carry out vital assignments across the Broken Isles. The first task is critical. Archmage Omniara, a renowned summoner, was on her way to the Hall of Guardians when she was attacked. Send Archmage Kalecgos to help her. He will be uniquely suited to this task.<|endoftext|> <|startoftext|>Dark Whispers<|obj|>Use Calydus's portal to enter into Felsoul Hold and recover the Skull of the Man'ari.<|text|>Felsoul Hold is not far away, but it is well defended. Very tough to get in the normal way, but Calydus can help you sneak in! There is a portal that my kind use to haul in treasures, with it you can get in and find the skull!<|endoftext|> <|startoftext|>The Silver Hand<|obj|>Go to Tyr's Fall in Tirisfal Glades and recover the Silver Hand.<|text|>Too many know of its location, the tomb must be closed forever. First, we must reclaim the hammer. Tyrosus has lent us a force to aid in the recovery of the hammer, and some of my order will meet us there as well, but I fear even that may not be enough. I'm glad we'll have you with us. Take the portal to Dalaran Crater, then fly to Tirisfal Glades and meet us. I've marked the location on your map.<|endoftext|> <|startoftext|>On the Trail of the Great Worm<|obj|>Complete the mission "On the Trail of the Great Worm."<|text|>We need the Gjallarhorn to compel the armies of Odyn's children to join our cause. If the great worm swallowed it, we shall dig through the very earth until we find it in its entrails!<|endoftext|> <|startoftext|>The Ritual of Tides<|obj|>Perform the Ritual of Tides in the Maelstrom.<|text|>Long ago, the first Farseer of the Earthen Ring was given a vision of the elements. In the vision she foresaw the arrival of a new Farseer, one who would lead us through a time of terrible crisis and unite the elements. , I believe that you are the Farseer of this prophecy, called to lead before you were ever born. The time has come to fulfill your destiny! When you are ready, we will perform the Ritual of Tides and call upon Neptulon, the first of the four great Elemental Lords.<|endoftext|> <|startoftext|>To the Summit!<|obj|>Go to Highmountain Summit.<|text|>Your armies have tracked the beast to the highest peak in Highmountain. It has nowhere left to run, but it is protected by foul drogbar. You must go there yourself and slay Jorhuttam!<|endoftext|> <|startoftext|>The Underking Comes<|obj|>Evacuate Riverbend.<|text|>Here, I'm too slow to get these laggards to safety. Take my horn and sound the evacuation. We need to get the people out of here before the drogbar arrive. The warbraves can take it from there. For now just send them over to Spiritwalker Ebonhorn. That fool can watch over them until it is safe.<|endoftext|> <|startoftext|>One Who's Worthy<|obj|>Interact with the Scouting Map and complete the missions, "One Who's Worthy".<|text|>If we wish to successfully summon the sisters, we'll need the help of a warlock who is skilled in summoning greater demons. We cannot afford to lose another council member due to inexperience. The Broken Isles are swarming with new blood, all hoping to make a name for themselves in this time of chaos. Hopefully among them we can find one worthy of this council.<|endoftext|> <|startoftext|>Let it Feed<|obj|>Kill demons throughout the Broken Isles and collect their blood.<|text|>We can use the Bloodstone to control the sisters once they are in a weakened state, but first, we'll need to feed it. The stone grows in power when consuming the blood of demons. Luckily for us, there's no shortage of demons to kill.<|endoftext|> <|startoftext|>Searching the Archives<|obj|>Interact with the Dreadscar Battle Plans and complete the mission "Searching the Archives".<|text|>The Black Harvest archives contain an immeasurable amount of magical knowledge that has been collected from various sources over time. It's reasonable to think that somewhere among the countless scrolls that we'll find something to aid us in our mission to rescue the remaining council members. The search may be exhausting, but it is necessary if we plan to rebuild and face the Burning Legion.<|endoftext|> <|startoftext|>Empowering the Soul<|obj|>Collect Empowered Soul Shards by completing class hall missions.<|text|>Creating the anchor will require more power than our soul shards will be able to provide. Dreadscar's troops are capable of amassing a large amount of soul shards when they defeat enemies while on missions. Once we have enough, I can harvest the supply and use them to craft the anchor.<|endoftext|> <|startoftext|>Black Rook Hold: An Unclaimed Soul<|obj|>Collect an Unclaimed Soul from The Amalgam of Souls in the Black Rook Hold dungeon.<|text|>In order to create the anchor, we'll need to link something of Shinfel's to an unclaimed soul. The soul will act like a beacon, guiding Shinfel through the Twisting Nether, and back to Dreadscar Rift. Shinfel's staff should provide us with the link we need, but the soul will be a bit harder to find. Dwelling within Black Rook hold is an amalgam of souls, some lost and forgotten. Killing this monstrosity should provide us with the soul we need.<|endoftext|> <|startoftext|>Evacuate Snowmane<|obj|>Evacuate Red Skymane, Tarvim Daywalker, and Old Nefu.<|text|>They just keep coming! And now my scouts report some of the drogbar have managed to sneak around our flank and are attacking Snowmane Village. Go, help the evacuation. We will hold the line here and try to buy you some time.<|endoftext|> <|startoftext|>The Cries of the Dead<|obj|>Kill 20 ghouls of any kind in Raven Hill Cemetery.<|text|>Can you hear them? There's so many of them. They wander their graves, shuffling across the cold ground on rotting limbs. The dead cry out in the still air. They suffer in their own flesh, forced from sleep! Every night I venture to the graveyard to put more of them to rest, but it's never enough. Help me. Put the ghouls that swarm Raven Hill Cemetery out of their misery. Strike down as many as you can.<|endoftext|> <|startoftext|>Soothing Spirits<|obj|>Use the Holy Censer to soothe 5 Forlorn Spirits at the Addle Stead.<|text|>This is a tragic land, with a history of violence and despair. While many of the dead roam in the flesh, some are simply lost souls, wandering in confusion. They deserve to be put at ease. Many of these souls gather at the Addle Stead to the south, appearing before travelers. Take this censer of holy incense. Sway it before the forlorn spirits, and let the offering of its gentle scent give them peace.<|endoftext|> <|startoftext|>Zul'Mamwe Mambo<|obj|>Kill 16 Skullsplitter Trolls within Zul'Mamwe.<|text|>The Skullsplitters are an embarrassment to the troll empire. Their petty squabbles with the Bloodscalps have torn Northern Stranglethorn apart. Where tribes like the Darkspear and the Zandalari thrive, the Skullsplitters fight over ruins. I have been authorized to issue rewards to mercenaries who are willing to deliver punishment to the Skullsplitters. I encourage you, and anyone you know, to travel east into Zul'Mamwe and cull their wayward tribe.<|endoftext|> <|startoftext|>See Raptor<|obj|>Speak with Priestess Thaalia at Fort Livingston to participate in the Mind Vision ritual.<|text|>We have the feathers, yes. We have the , yes. Speak with Priestess when you are ready.<|endoftext|> <|startoftext|>Mind Vision<|obj|>Obtain 5 Jungle Stalker Feathers from Jungle Stalkers in Northern Stranglethorn.<|text|>To know Mandokir, you must see Mandokir. To see Mandokir, you must use eyes of raptor. You have formed bond with raptor: Ohgan'aka: daughter of Ohgan. To strengthen bond, we need feathers. You will go northeast, and you will find the feathers, yes.<|endoftext|> <|startoftext|>Ghaliri<|obj|>Report to Ghaliri at Fort Livingston in Northern Stranglethorn.<|text|>Priestess is not very good at speaking Common, no. Maybe you go speak with Ghaliri, in front of that tent. Tell him about what you've seen inside Zul'Gurub, yes.<|endoftext|> <|startoftext|>Mind Control<|obj|>Obtain Braddok's Big Brain from Braddok in Zul'Mamwe.<|text|>Mind Vision is not enough, no. Mind Control, much more powerful magic, yes. Powerful magic needs powerful reagents, and troll brain is a powerful reagent. Braddok in Zul'Mamwe, very smart, yes. Head south, and check out the big brain on Braddok.<|endoftext|> <|startoftext|>Raging River Ride<|obj|>Board Horton Hornblower's Riverboat northeast of Ratchet and get a riverboat ride to Nozzlepot's Outpost.<|text|>Enjoy your cut of the loot! I hate to share, but business is business. And that double-dealer Nozzlepot is guaranteed a 10% cut of this treasure. Can you deliver this to him at his outpost in the north? He's got a little research station upstream, along the river. If you travel just northeast of town here, Horton Hornblower can give you a free ride on one of his riverboats. Tell him I sent ya!<|endoftext|> <|startoftext|>Testing the Trap<|obj|>Place the trapped meat in the western end of the Alabaster Shelf.<|text|>You must set the trap for the matriarch now. Go to the western end of the Alabaster Shelf and place the trapped basilisk meat in the center of the feeding grounds.<|endoftext|> <|startoftext|>Be Raptor<|obj|>Speak with Priestess Thaalia, then help the Captured Lashtail Hatchling escape from Zul'Gurub.<|text|>Mind Control, very powerful, yes. With luck, you can help Ohgan'aka escape from Zul'Gurub. Then, Ohgan'aka becomes 'aka again! Speak to Priestess, yes, and help 'aka escape.<|endoftext|> <|startoftext|>Mystic Masters<|obj|>Slay 5 Needlerock Mystics.<|text|>The Needlerock mystics have taken control of the fungal giants that have sprouted in their chasm, down below. Now they seek to control our war constructs. Go north into Needlerock Slag and do something about it! Isn't that what you're here for?<|endoftext|> <|startoftext|>Figuring out how to make quests<|obj|>Make a breadcrumb quest.<|text|>Whee! You get to make a breadcrumb quest! Now figure out what to do next.<|endoftext|> <|startoftext|>To Catch a Dragon<|obj|>Obtain a Dragon Snare from the Twilight Dragonstalkers.<|text|>Having a dragon guard the fragment was a smart move on the enemy's part. They can keep moving its location any time we get close to it. Catching Abyssion will be extremely difficult, but I have a plan that might help. The Twilight's Hammer uses magical traps to bind stone drakes to the ground while they drain their energy. If we can get our hands on one of these, we might be able to ground the Twilight Dragon for just long enough. Go east of here, to the Alabaster Shelf, and obtain a trap.<|endoftext|> <|startoftext|>A New Low<|obj|>Free 3 Enslaved Druids from the Venture Co. Base Camp.<|text|>You may notice that the Venture Company has completely clear-cut all the trees around their Base Camp to the east. Not one to miss out an opportunity for profit, their foreman has enslaved druids, and is forcing them to re-grow the forest so they can chop it down again! Personally, I find this abhorrent, and not just because I didn't think of it first. Release a few of these druids from their captors. I'm sure they'll appreciate it.<|endoftext|> <|startoftext|>Return to Corporal Kaleb<|obj|>Bring Krazek's Fixed Pot to Corporal Kaleb at the Rebel Camp in Northern Stranglethorn.<|text|>So, this pot is fixed. I even added an extra steam whistle, and look! There's a new chopper at the bottom that'll cut through leg bones! Yes yes, Krazek's Crock Pot is a 100% cook pleaser! I'm sure its owner will be satisfied.<|endoftext|> <|startoftext|>Big Game, Big Bait<|obj|>Use Mylra's Knife to obtain 5 Sides of Basilisk Meat from dead Jadecrest Basilisks.<|text|>We're only going to get one shot at capturing Abyssion. Let's make it count. We'll test out the trap on the biggest of the stone dragons in the Alabaster Shelf. To lure the stone matriarch, we're going to need to gather sufficient bait. Take this knife and carve 5 sides of basilisk meat. That ought to be enough even for her appetite.<|endoftext|> <|startoftext|>Threat to the Kingdom<|obj|>Report to Magistrate Solomon at Lakeshire in Redridge.<|text|>There is no doubt that the Defias pose a great threat to the kingdom, but we certainly cannot enter their hideout and hope that everything will work itself out. No, an assault against the Defias is going to take time and planning. I want you to leave the logistics to me. Our kingdom has other threats that must be dealt with immediately! Travel east through Elwynn to Redridge and report to Magistrate Solomon in Lakeshire. I will call for you when we are ready to attack the Defias.<|endoftext|> <|startoftext|>Reactivate the Constructs<|obj|>Reactivate 5 Deactivated War Constructs.<|text|>We sent a number of our war constructs north into Needlerock Slag, but none of them ever returned. We know that the stone trogg mystics have done something to them. What we're concerned about is that the mystics will control and turn them against us, like they have with the fungal giants. , go into the stone trogg town and reactivate the constructs.<|endoftext|> <|startoftext|>Venture Company Mining<|obj|>Obtain 5 Tumbled Crystals from Venture Co. forces near Lake Nazferiti.<|text|>If I'm going to repair this pot, I'm going to need reagents. And to get them, you're going to have to do an eensy little bit of killing. I hope you don't mind. Those dastardly Venture Company geologists have been collecting some tumbled crystals that will suffice for what I need. You'll find them around their Base Camp, on the other side of Lake Nazferiti, to the east. I don't care what you have to do to get them.<|endoftext|> <|startoftext|>Keep Them off the Front<|obj|>Bombard 30 Fungal Terrors and/or Stone Trogg Reinforcements.<|text|>Oh good, you brought another catapult with you! Clay might be older than dirt, but he makes a mean war machine. Well, you didn't bring it all the way out here for your health, flesh bag. Get in one of those things and bombard the fungal terrors and reinforcements streaming out of Needlerock Slag. We have to keep them off the front!<|endoftext|> <|startoftext|>Nessa Shadowsong<|obj|>Speak with Nessa Shadowsong.<|text|>A friend of mine, Nessa Shadowsong, is a fishing merchant in Rut'theran Village. She needs a parcel taken to Darkshore, and is looking for someone to help her. If you're interested, then to reach Nessa you must take the portal in Darnassus to Rut'theran Village. You will find the portal west of the Temple Gardens.<|endoftext|> <|startoftext|>Return to Nessa<|obj|>Bring Laird's Response to Nessa Shadowsong.<|text|>I must send a response to Nessa. She'll be very interested to know how different the fish here are from those along Teldrassil's coastline. We can only guess the cause, but it is my suspicion that the world tree itself is affecting the wildlife around it! Please, take this response to Nessa. If you wish to take a hippogryph back to Rut'theran then speak with the hippogryph master Caylais Moonfeather. If you wish to take the ferry, then one regularly departs from the dock to the northwest.<|endoftext|> <|startoftext|>The Bounty of Teldrassil<|obj|>Bring Nessa's Collection to Vesprystus.<|text|>The fishermen of Rut'theran village do very well, for the fish here are extremely large and abundant. I would like to compare the bounty here with that of the mainland. I have a collection of fish bones and scales that I would like taken to a colleague of mine in Darkshore. His name is Laird, he is a fish vendor in the village of Auberdine. Bring my collection to our hippogryph master, Vesprystus, and speak to him about traveling to Auberdine.<|endoftext|> <|startoftext|>Morbent's Bane<|obj|>Use Morbent's Bane to weaken Morbent Fel and defeat him.<|text|> <|endoftext|> <|startoftext|>Cry For The Moon<|obj|>Watch Oliver Harris and Jitters attempt to cure the Lurking Worgen.<|text|>I'm hopeful, but let's remain professional. It's business as usual for this one. Into the guillotine he goes... and if the alchemy doesn't take, he won't be getting back out of it. Jitters and I will attend to this. Please, just stand back and watch from a safe distance.<|endoftext|> <|startoftext|>Flight to Auberdine<|obj|>Ride a hippogryph to Auberdine from the hippogryph master Vesprystus, then bring Nessa's Collection to Laird.<|text|>From Rut'theran, there are two methods of travel to Auberdine: by ferry and by hippogryph. Both are quick and reliable, but if you have not yet flown to Auberdine by hippogryph, then I suggest you do. It is sound advice to speak with the hippogryph master in every town that has one. Once you speak to the master, you can then fly there from other towns. Here is Nessa's collection. Speak with me again when you are ready to fly to Auberdine and deliver Nessa's collection to Laird.<|endoftext|> <|startoftext|>The Halls of the Dead<|obj|>Find the Lightforged Arch within the Dawning Woods Catacombs.<|text|> <|endoftext|> <|startoftext|>Audience with the Stonemother<|obj|>Attend the Audience with the Stonemother.<|text|>Stay where you are, champion. I have not yet decided what to do with you or your Earthen Ring.<|endoftext|> <|startoftext|>Masquerade<|obj|>Use the Mask of Mirror Image on Anarys Lunastre.<|text|>Our family commands great respect in this city, thanks to my father. Through my network of contacts, we can organize the citizens to prepare Suramar for Thalyssra's return. You must walk among the nightborne. You must earn the trust of our friends and foes alike. You must become someone else. Put this on Anarys.<|endoftext|> <|startoftext|>In With the New<|obj|>Bring the newly forged High-Capacity Decoction Conduit to Deucus in Dalaran.<|text|>Well, here's your new conduit. Try not to break this one, I really don't feel like making another. Oh, and tell your boss, Deucus, that he owes me big time for this.<|endoftext|> <|startoftext|>The Return of Twilight<|obj|>Speak with Muln Earthfury in Deepholm.<|text|>The Twilight's Hammer has reemerged and they are building an army to overthrow my kingdom. A ludicrous fantasy on their part, but one that I cannot take lightly. I cannot offer the mortal races my aid until the threat to Deepholm has been dealt with. If you truly wish to unite the Elemental Lords to your cause, I would see you prove it. Go. Uncover the plot that the Twilight's Hammer is hatching and put an end to their scheme!<|endoftext|> <|startoftext|>Return of the Light<|obj|>Accompany Jace Darkweaver through the portal and obtain T'uure, Beacon of the Naaru.<|text|>Excellent! There is a gateway further down this pathway and like most Legion constructs it is powered by souls. I think the death of that Inquisitor should be just enough to activate it and open the way back to where it came from. Let's go see where the path takes us, shall we?<|endoftext|> <|startoftext|>The Twilight Master<|obj|>Defeat the Mistress of Twilight.<|text|>There is only one more thing that remains, Farseer . We must confront the leader of the Twilight's Hammer and put an end to their sinister plot once and for all. Without their so-called master, the remaining cultists will be forced to retreat from Deepholm. Only when The Twilight's Hammer has been crushed and Deepholm has been saved, will we have the support of Therazane against the demons of the Burning Legion.<|endoftext|> <|startoftext|>Crumpled Request<|obj|>Bring 2 Silkweave Splints and 1 Field Pack to the location marked on your map. Treat the Injured Adventurer when you arrive.<|text|>Legs broken? Check. Arm broken? Check. Writing hand broken? Nope! But seriously, someone please send help. I'm in so much pain right now I think I'm about to pass o...<|endoftext|> <|startoftext|>Defenders of the Dream<|obj|>Choose an ally.<|text|>Never has our order faced such a difficult challenge. To succeed, we must rely on each other's strengths. However, we only have a few defenders to spare for the battle ahead. Broll, Sylendra, Zen'tabra, and Mylune have all volunteered to accompany you into the valley below, but I can only spare one. Which one will you choose to aid you in battle?<|endoftext|> <|startoftext|>The Shade of Xavius<|obj|>Retrieve the Fragment of Xavius from the Shade of Xavius in Darkheart Thicket.<|text|>Brightwing loves nice things - rainbows, unicorns, and flowers! But enemies, Brightwing does not forget. Brightwing remembers for a long, long time those that hurt the grove. Now, we must destroy our enemies... so that the grove can be nice and happy forever! Friend, go to Darkheart Thicket beneath the roots of Shaladrassil. There, find the one named Xavius... the one who started it all. Kill him, and bring me his head.<|endoftext|> <|startoftext|>Archimonde, The Defiler<|obj|>Defeat Archimonde.<|text|>We have turned the battle! The Burning Legion is greatly weakened. Only one task remains. Malorne is locked in battle with Archimonde, the demon that slew him ten thousand years ago. Remember, we are trapped in Malorne's nightmare. There is no telling what will manifest here, but we MUST do something. May Elune guide us.<|endoftext|> <|startoftext|>The War of the Ancients<|obj|>Win the War of the Ancients.<|text|>To free Malorne, we must win the War of the Ancients. A millennia ago, this battle took the combined efforts of the greatest defenders of our world. To win now, we must do the same. Go upon the battlefield and defeat Legion foes, rescue and revive our allies, and free the innocent who have been caught in the battle. Every enemy defeated and every ally saved will help turn the tide in our favor!<|endoftext|> <|startoftext|>Enter Nightmare<|obj|>Go through the Nightmare Portal in the Emerald Dreamway.<|text|>The portal to the nightmare is ready. Remulos and the others have already gone ahead. There is no telling what horrors await on the other side. Good luck.<|endoftext|> <|startoftext|>The Demi-God's Return<|obj|>Receive Malorne's blessing.<|text|> Mortal you may be, but your valor is worthy of the ancient gods. Nature's spirit lives in you - vibrant, wild, and ferocious. I witness in you the essence of nature's spark - the WILL to survive. Our triumph here will be spoken of for ages to come. Return to the waking world through this portal. We will speak again when we return to the Dreamgrove.<|endoftext|> <|startoftext|>Powering the Portal<|obj|>Collect 10 Shards of Nightmare from "Powering the Portal" missions.<|text|>If Malorne is trapped in the Nightmare, we must try to save him. It may sound like a fool's errand, but we cannot sit by idly. There is an abandoned portal within the Emerald Dreamway, one that we druids closed long ago because it leads to the Rift of Aln. To infuse it with energy once again, we will need shards of Nightmare which can be found on satyr lieutenants. Send our champions to hunt and kill these enemies.<|endoftext|> <|startoftext|>Bloodlord Mandokir<|obj|>Deliver the Lashtail Raptor Egg Fragment to Bloodlord Mandokir in the Rebel Camp.<|text|>. You just resurrected your worst nightmare. You didn't think I was a friend, did you? Ah, ha ha haaaa! You've served your purpose. I've returned to the realm of the living, and it's all thanks to you. So, instead of killing you, I'm going to make you a deal instead. Give me that raptor. You must already know that she's no normal raptor, and I need a replacement for Ohgan. Do it, or both you and the gnome will taste my rage.<|endoftext|> <|startoftext|>Priestess Thaalia<|obj|>Speak with Priestess Thaalia at Fort Livingston in Northern Stranglethorn.<|text|>Thank you. I know you didn't have to save my life. The return of Bloodlord Mandokir is ill news. He was killed inside Zul'Gurub several years ago, and we thought we had seen the last of him and his kind. The trolls of Zul'Gurub were attempting to perform a hideous, horrible ritual. If Mandokir is alive, then it stands to reason that he is not the only one. The explorers at Fort Livingston, far to the south, may know more. Speak with their priestess.<|endoftext|> <|startoftext|>Population Con-Troll<|obj|>Slay 7 Bloodscalp Mystics, 7 Bloodscalp Hunters, 7 Bloodscalp Scouts, and 1 Bloodscalp Beastmaster.<|text|>I understand you may be headed to Zul'Kunda soon. While you are there, I have a small task for you. The trolls are outgrowing Stranglethorn. The Bloodscalp in the West, the Skullsplitters in the East... they pour out of their ruins and into the jungle, disrupting the natural balance of the region. It is time we restored that balance. Zul'Kunda is the Bloodscalp capital. Inside you will find the most high-ranking Bloodscalps. Reduce their numbers, then return to me.<|endoftext|> <|startoftext|>A Physical Specimen<|obj|>Obtain Gan'zulah's Body from Zul'Kunda.<|text|>The soul is ready, but the body is not. For a skull as well-formed, as marvelous, as beautiful as this... we will need a suitable body. The chief of the Bloodscalps, Gan'zulah, won his throne with brute force. If he still lives, you'll find him in Zul'Kunda, to the west. Taking his body won't be easy, but nothing a sturdy like yourself couldn't handle. Bring it back here when you're done.<|endoftext|> <|startoftext|>Deep Roots<|obj|>Obtain the Bloodscalp Lore Tablet from the Bal'lal Ruins in Northern Stranglethorn.<|text|>On a somewhat unrelated note, I've been putting together a collection of troll stories and legends for a... personal project. I was just thinking you might be able to help me find some of them. The Bloodscalps at the Bal'lal ruins, on the coast to the southwest, maintain a large tablet documenting some of their stories. Of course, I'll reimburse you if you're able to bring any of these stories back to me.<|endoftext|> <|startoftext|>At the Stonemother's Call<|obj|>Speak to Therazane, the Stonemother.<|text|>It is time. The Stonemother will speak with you. You can find her throne in northern Deepholm, above the Scoured Reach.<|endoftext|> <|startoftext|>Sacred to the Bloodscalp<|obj|>Obtain an Icon of Tsul'kalu, an Icon of Mahamba, and an Icon of Pogeyan from Bloodscalp trolls in the Tkashi Ruins.<|text|>Ahh... these must be names of their totemic creatures - the animals that they attribute to the spirits. Let's see... Mahamba as water, Tsul'Kalu as earth, Pogeyan as... air? Fire? I can't make this part out. I'd like some more information on these spirits of theirs. The Bloodscalp have a camp close to here, in the Tkashi ruins. Maybe you can find some details there.<|endoftext|> <|startoftext|>Favored Skull<|obj|>Report to Osborn Obnoticus at the Rebel Camp and show him your Lashtail Hatchling's new skull.<|text|>Your pet raptor seems to have found a new toy: a skull, from a nearby troll skull pile. What sets this skull apart from the rest is beyond you, but for some reason, she won't put it down. Osborn Obnoticus, the gnome you saved from Kurzen's Compound, is an expert in troll history and physiology. Maybe he'll have some idea what makes this one so special.<|endoftext|> <|startoftext|>A Nose for This Sort of Thing<|obj|>Use your Lashtail Hatchling to sniff out 8 Tkashi Fetishes.<|text|> In life, he was strong, powerful, a lord among trolls. With our help, he can be a lord once more. The Bloodscalp scavengers that wander the ruins to the southwest hoard magical fetishes that can help us. They hide these artifacts under the ground. Use your hatchling to find these artifacts... then bring them here.<|endoftext|> <|startoftext|>Bloodscalp Insight<|obj|>Obtain a Bloodscalp Totem from a Bloodscalp Shaman.<|text|>I never got to properly thank you for saving me. Thank you. I'm still a little fatigued from my captivity, so I thought you might help me with my studies. As a shaman of the Wildhammer clan, I'm very interested in the shamanic practices of the Bloodscalp tribe. Their magic seems to have diverged in an interesting direction. If I had one of the totems that their shaman use, I could begin my studies. You'll find them at the Bal'lal ruins, on the coast to the southwest.<|endoftext|> <|startoftext|>Krazek's Cookery<|obj|>Bring Krazek's Crock Pot to Krazek.<|text|>I do most of the cooking at the camp. It used to be a lot of work, until I bought a mechanical cooking pot from a goblin merchant. The pot is a wonder! It saved me countless hours...until it broke! Can you take the pot back to the goblin for me so he can fix it? His name is Krazek. Last I heard, he was staying with Nesingwary in the hunters' camp just to the south.<|endoftext|> <|startoftext|>Spared from Madness<|obj|>Rescue Berrin Burnquill, Emerine Junis, and Osborn Obnoticus inside Kurzen's Compound.<|text|>Kurzen's death is a relief, but what's more interesting, and perhaps more immediate, is the sign of some potential allies within the compound. I don't care what it says on that prison record, I know EXACTLY why those 3 were locked up: refusal to follow orders. They must have been spared from the madness, much like my fellow rebels here, and incarcerated for speaking up. Find them. Find them, and send them back here.<|endoftext|> <|startoftext|>The Fate of Kurzen<|obj|>Obtain the Kurzen Compound Prison Records and the Kurzen Compound Officers' Dossier.<|text|>Hello. We are soldiers of Stormwind, and rebels from Kurzen's Compound, a large outpost that you'll find just to the southeast of here. We were under the command of Colonel Kurzen, until he and those close to him started to descend into madness... We rebelled, set up camp here, and stood against Kurzen. Now, my sources are telling me Kurzen has disappeared. I trust my source, but it would help to hear from a third party. Please, head into the compound and find some documentation of his fate.<|endoftext|> <|startoftext|>Just Hatched<|obj|>Bring the Lashtail Hatchling to Corporal Sethman at the Rebel Camp in Northern Stranglethorn.<|text|>While looking through this soldier's possessions, you look down to see a newborn raptor hatchling looking back up at you. Was it following this Kurzen militiaman the whole time? You can see it studying you, learning your features and following your movements. The lashtail hatchling has formed a bond with you. Perhaps someone back at the Rebel Camp will know what to do with a raptor hatchling.<|endoftext|> <|startoftext|>Control Sample<|obj|>Obtain 7 samples of Crystal Spine Basilisk Blood.<|text|> This... this is just basilisk blood! No, it's mostly basilisk blood. They've added something to it though. I'll need a control sample to perform a proper comparison. They most likely obtained the blood from the crystal spine basilisks, found to the east of their compound. Bring me back some pure samples, and I'll have this elixir figured out.<|endoftext|> <|startoftext|>I Think She's Hungry<|obj|>Kill Crystal Spine Basilisks in Northern Stranglethorn, and let your Lashtail Raptor eat 40 bites of their meat.<|text|>It looks like your young raptor is hungry. If you're looking to keep her, why don't you find something for her to eat? The lashtail often attack the basilisks of Stranglethorn, which can be found to the east, beyond Kurzen's Compound. She probably isn't strong enough to hunt on her own yet, but I'm sure she will eat freshly killed basilisk meat.<|endoftext|> <|startoftext|>You Can Take the Murloc Out of the Ocean...<|obj|>Obtain 6 vials of Sea Salt from Murkgill murlocs in Northern Stranglethorn.<|text|>I need something to cut into the raw, elemental power of these bracers... something strong and abrasive, but still of the sea. The Murkgill murlocs have moved inland from the sea, but they still carry vials of sea salt on them. What they use it for, I can't be sure, but it will serve for our studies. You can find the Murkgill in the glade south of the Rebel Camp and east of Bal'lal ruins.<|endoftext|> <|startoftext|>The Source of the Madness<|obj|>Obtain a Whispering Blue Stone from Kurzen troops within the Stockpile.<|text|>After reducing the basilisk blood out of the elixir, I've uncovered an unusual precipitate. It appears to be a blue crystal of some sort... It's not a singing blue crystal... not a pulsing blue shard... ... not a piece of the Mind's Eye. Nope, this isn't something we've seen before in Stranglethorn. If anyone has any more of this substance, I want it. Check the high-ranking Kurzen troops, in the back of their cave.<|endoftext|> <|startoftext|>Stopping Kurzen's Legacy<|obj|>Kill Chief Anders, Chief Gaulus, Chief Miranda, and Chief Esquivel within The Stockpile.<|text|>Now that our allies have been evacuated, it's time to run a final raid on Kurzen's Compound. They will never be weaker than they are right now, and with your help, we may be able to weaken them beyond repair. Those four names that were listed in the Officers' Dossier - Anders, Gaulus, Miranda, and Esquivel - will be the highest-ranking personnel remaining. Look for them in that cave in the back of their compound. Removing all four will be devastating to Kurzen's forces. Go with honor.<|endoftext|> <|startoftext|>Bad Medicine<|obj|>Obtain 7 Jungle Remedies from the Kurzen Compound.<|text|>I have a feeling that Kurzen's Medicine Men are distributing more than just medicine. Kurzen needs some way to quelch insubordination, and an elixir under the guise of "medicine" would be the perfect way to do that. We need those remedies for research. Search the Kurzen Compound to the southeast - his medicine men and jungle fighters should carry the remedies on their bodies.<|endoftext|> <|startoftext|>The Altar of Naias<|obj|>Use the Gift of Naias to summon Naias, then obtain the Heart of Naias.<|text|>The salt you brought was sufficient to activate the bracers' innate enchantments. I have taken these enchantments and combined them into a summoning token... a gift, if you will. Return to the Isle of Naias, and place the gift on Naias' altar. Call me again once you have Naias' heart.<|endoftext|> <|startoftext|>The Embalmer's Revenge<|obj|>Slay Stitches in Darkshire.<|text|>You're not the first fool to be manipulated by Abercrombie! That doddering old man is known as The Embalmer to us. He's a vile necromancer and a blight upon this town. And now, sewn together and given life by the very materials you brought him, his horrible creation approaches! That hideous creature will be upon us in mere moments! If you have any heart, you'll help the Night Watch drive off the abomination and save our town!<|endoftext|> <|startoftext|>Water Elementals<|obj|>Acquire 6 Water Elemental Bracers.<|text|>I arrived in Stranglethorn to study a feature known as the Altar of Naias, but made the unfortunate choice of denying Colonel Kurzen's advances, which earned me several years in that cage. Now that I'm out, I figure I might as well continue with my original studies. The altar is on an island to the west, south of Zul'Kunda. Gather some of the bracers from the island's water elementals. Oh, and you can use this device when you're finished. No need to make you walk all the way back here.<|endoftext|> <|startoftext|>The Lurking Lich<|obj|>Speak with Sister Elsington.<|text|>The others here share my suspicion. Morbent Fel lives on in undeath...and may be even more powerful than before. A necromancer was struck down, but a lich may have risen in his place. And now he continues to ruin this land. I remember Duskwood before all this. I remember bright skies and peaceful woods. This can't stand! Morbent Fel must be stopped for good. Speak to Sister Elsington. Her vision might guide you to where Morbent Fel is, and how he can be defeated.<|endoftext|> <|startoftext|>Triumphant Return<|obj|>Report to Magistrate Solomon at Lakeshire in Redridge.<|text|>Return to Lakeshire and let Solomon know that the Blackrock invasion has been stopped. Make sure he understands the cost at which our freedom came - that we lost five of our finest heroes to save Redridge and ultimately, Stormwind. You are the last surviving member of Bravo Company. It is up to you to keep its legacy alive. Dismissed.<|endoftext|> <|startoftext|>The Fate of Morbent Fel<|obj|>Search Forlorn Rowe for signs of Morbent Fel.<|text|>Before I was lost to the woods, the last thing I remember is Morbent Fel. He was a vile necromancer, and the reason this land swarms with so many vile undead. I asked an adventurer to help me put an end to him. I thought they did! But Sister Elsington tells me the land still crawls with ghouls and spectres ripped from the grave. Morbent Fel should have breathed his last in the house on Forlorn Rowe, north of Raven Hill Cemetery. Go there and see what's become of him...<|endoftext|> <|startoftext|>Hero's Call: Duskwood!<|obj|>Report to Commander Althea Ebonlocke at Darkshire in Duskwood.<|text|>, the citizens of Duskwood are in dire need of your assistance! I have here a letter from Commander Althea Ebonlocke, leader of the Night Watch, pleading for help. To reach Darkshire you should travel across the bridge located in the southwest corner of Redridge. Once you cross the bridge you will be in Duskwood. Then you just follow the road to Darkshire. Beware of the savage beasts that stalk the countryside!<|endoftext|> <|startoftext|>Guided by the Light<|obj|>Find the Lightforged Rod in Raven Hill Cemetery.<|text|>Sven is correct. I can feel the presence of a powerful evil deep beneath the Raven Hill Cemetery. Evil lurks in its catacombs, and Morbent Fel must be the source. You will need the power of the Light to strike him down. Sven told me the heroes who first slew Morbent Fel wielded an artifact of lightforged iron, imbued with holy power. That artifact is still here! I can feel it as well, a glimmer of light amidst the darkness. Search Raven Hill for it, and let the Light guide you through it.<|endoftext|> <|startoftext|>Breadcrumb to Badlands<|obj|>Something bad happened.<|text|>Something bad happened.<|endoftext|> <|startoftext|>Buried Below<|obj|>Search the tunnel under the Dawning Woods Catacombs for the Lightforged Crest.<|text|> <|endoftext|> <|startoftext|>The Jitters-Bugs<|obj|>Collect 8 Widow Venom Sacs from Black Widows.<|text|>M-Master Harris requires many reagents for his serums. He has me gather them for him. Most of it's not so bad... I mean, the corpseweed is pretty bad, but it's not as bad as the widow venom. Have you seen the widows around here? The hatchlings are the size of a man. Even with a gun, I can't stand to go out hunting them! It's just too terrifying. If you'll go do it for me, I'll gladly pay you! Just bring me back some widow venom! You'll find them all in the woods to the east, just north of the road.<|endoftext|> <|startoftext|>Malfurion Stormrage<|obj|>Speak to Malfurion Stormrage in the Temple of the Moon in Darnassus.<|text|>I've spoken to Malfurion of your coming. He seemed very interested in meeting you himself. You should go to him in the Temple of the Moon. You'll find him standing beside our beloved Tyrande Whisperwind, where he's remained diligently ever since his return. I must warn you... Malfurion has his reservations. You may be carrying a great burden for your people by being the one to meet with him.<|endoftext|> <|startoftext|>A Bit of Privacy<|obj|>Meet Malfurion Stormrage in the Temple Garden in Darnassus.<|text|>I greatly wish to speak with you, but I'd prefer a more intimate environment. One where we might have a bit of privacy from prying ears. If you would, meet me in the Temple Garden in just a moment.<|endoftext|> <|startoftext|>A Curse We Cannot Lift<|obj|>Search the Addle Stead for the Lurking Worgen and use Harris's Ampule to tranquilize it.<|text|>What we do here is not a cure. The transformation cannot be removed once inflicted. But the mind... The mind can be restored, through alchemy, if enough is left intact. This worgen you've encountered sounds like he's fighting to stay aware. We've got to find him again. If he's fled the Yorgen Stead, search the Addle Stead to the south; he may be lurking in one of the buildings. Inject him with this ampule to tranquilize him. You'll need to be quite close.<|endoftext|> <|startoftext|>A New Beginning<|obj|>Meet Archdruid Rensar Greathoof at the Dreamgrove in Val'sharah.<|text|>If Malorne is in danger, then things are even worse than I feared. It truly is up to us now. We have very little time left. Let us reconvene in the Dreamgrove at once.<|endoftext|> <|startoftext|>The Yorgen Worgen<|obj|>Examine the Mound of Loose Dirt at the Yorgen Farmstead.<|text|>My kinsmen at Raven Hill are concerned with curing the feral worgen in these forests. The condition itself cannot be lifted, but sanity can be restored to those not too far gone. While most here have proven beyond help, we keep an eye out for those that retain vestiges of their minds... attachments to their old lives. I've seen a lone worgen lurking the Yorgen Farmstead, digging in a pile of dirt between the buildings...could you check out that pile and see if he's left anything?<|endoftext|> <|startoftext|>Delivery to Master Harris<|obj|>Deliver the Bundle of Corpseweed to Oliver Harris at Raven Hill.<|text|>Master Harris will want to know of this immediately. Here, take this package of corpseweed down the road to the camp at Raven Hill. Tell him what we saw at the Yorgen Stead.<|endoftext|> <|startoftext|>A Dying Dream<|obj|>Kill Witherheart.<|text|>Deep in the heart of the swamp lies an ancient protector of the Dreamway, Witherheart. He was among the first defenders to battle against the Nightmare, but he has fallen to total corruption. It pains me to say it, but we must destroy him.<|endoftext|> <|startoftext|>Darkblaze, Brood of the Worldbreaker<|obj|>Use the Horn of Summoning to call for Darkblaze. Defeat Darkblaze.<|text|>As Troteman cuts out, the world around you grows eerily silent. In the distance you see a full grown black dragon!<|endoftext|> <|startoftext|>Cleaning Up<|obj|>Cleanse 100 Nightmare Creep.<|text|>When the Nightmare spreads, it consumes the life force of all that it touches. The more it spreads, the weaker our magic becomes. In its early stages, before the taint has taken hold, we can still cleanse the affected areas. I will bless you with Elune's grace. By channeling her power, you can reverse the Nightmare's spread.<|endoftext|> <|startoftext|>Showdown at Stonewatch<|obj|>Kill Tharil'zun and Gath'Ilzogg.<|text|>Only the Blackrock high command remains. They're all holed up in Stonewatch Keep, directly south of our position here at Keeshan's Post. I want you and the rest of Bravo Company to enter Stonewatch and put an end to the Blackrock orc invasion. , no survivors.<|endoftext|> <|startoftext|>Communing With Malorne<|obj|>Speak to Remulos at Nordrassil.<|text|>Our work here is done. We have successfully defended the Dreamway. It will be only a matter of time before it is restored to its former state. But we have more important matters at hand. Take the Idol of the Wilds and go onward to Nordrassil. With any luck, they have already gathered. We will meet you there.<|endoftext|> <|startoftext|>The Way to Nordrassil<|obj|>Speak to Archdruid Hamuul Runetotem in the Emerald Dreamway.<|text|>The time has come for us to use the Idol of the Wilds and commune with Malorne. The ritual will require a great deal of power, so we have decided to convene at Nordrassil and draw upon the World Tree's essence. There is no time to waste. The fastest path will be through the Emerald Dreamway. Go ahead, and we will follow.<|endoftext|> <|startoftext|>Teensy Weensies!<|obj|>Use Mylune's Flute to gather 15 Teensy Weensy Fae Dragons.<|text|>Oh , I'm so very very happy to see you! The woodland critters whispered there was trouble in the Dreamway so I came immediately! There are so very many teensy weensy little creatures that live here in the Emerald Dream, and they're out there, all lost and alone! Would you go out there and gather them up? You can use my flute to call them to you. Thank you, brave druid!<|endoftext|> <|startoftext|>Enduring the Nightmare<|obj|>Kill 12 aberrations of Nightmare.<|text|>We are under attack here! Creatures of the Nightmare are spilling into the Dreamway as we speak. Destroy them. They cannot be allowed to linger, or else the Nightmare will take root here, too!<|endoftext|> <|startoftext|>Grip of Nightmare<|obj|>Kill 5 Darkfiend Raiders, rescue Sylendra Gladesong, and examine the Altar of Malorne.<|text|>Most of the druids were able to escape, but the shrine is still swarming with enemies. The shrine's leader, Sylendra Gladesong, stayed behind to recover Malorne's Idol. We must go back and help her.<|endoftext|> <|startoftext|>Tracking the Enemy<|obj|>Use your Cat Form to follow the satyr's tracks.<|text|>The Idol may be stolen, but there is still hope. While I was trapped at the shrine, I saw the satyr raiders make off with the relic. Their tracks will still be fresh. With our heightened senses, we may still be able to pick up their trail. We must follow their signs through the forest and recover the Idol!<|endoftext|> <|startoftext|>Gathering the Dreamweavers<|obj|>Retrieve druids by completing "Gathering the Dreamweavers" missions.<|text|>Now that you've recovered the Idol of the Wilds, it's time to put it to use to commune with Malorne. However, the ritual will need the combined power of many druids. Send your champions to gather the druids of our order, and tell them to meet us in Nordrassil. We will need to do this together.<|endoftext|> <|startoftext|>Malorne's Refuge<|obj|>Speak to Broll Bearmantle at Malorne's Refuge in Val'sharah.<|text|>I see... it is as we have always feared. The Emerald Nightmare has found our world. We must call upon the ancient god, Malorne. Travel southeast to the shrine at Malorne's Refuge. There, we druids have kept a sacred relic for thousands of years, a gift from the white stag himself. I already sent Broll Bearmantle ahead to give word of your arrival.<|endoftext|> <|startoftext|>Sampling the Nightmare<|obj|>Complete the mission, "Sampling the Nightmare."<|text|>There is still so much that we don't know about the Nightmare. Before we can fight it, we must understand how it spreads. Let us send our champions to the roots of Shaladrassil in Val'sharah, and ask them to bring back samples to study.<|endoftext|> <|startoftext|>Dire Growth<|obj|>Meet with Naralex, plant the Lasher Seed, and analyze its effects.<|text|>Naralex asks for you to join him. He is ready to analyze the sample that he brought back from Shaladrassil.<|endoftext|> <|startoftext|>Idol of the Wilds<|obj|>Attack 6 Darkfiend Satyr and extract information about the Idol of the Wilds.<|text|>We were able to wrest a confession out of this one. We know that their leader took the idol into Moonclaw Vale, but he could be hiding anywhere. Surely one of these satyrs will know where it was taken. Get the information out of these satyrs, even if it's the last thing they do.<|endoftext|> <|startoftext|>Building Our Troops <|obj|><|text|><|endoftext|> <|startoftext|>Rise, Champions <|obj|><|text|><|endoftext|> <|startoftext|>Off to the Bank<|obj|>Speak with the FBoK Bank Teller at the First Bank of Kezan on Kezan.<|text|>Yo, baby. Wassup? You ready for the party? No?! You know I love you, so I don't know how to say this, but check it... I think you need to swing into town to buy a new outfit for the party. Don't look at me like that... you want to look gooood, right? Don't you want to look super fine for me? I am your boyfriend after all! Swing by the bank first and pull out plenty of macaroons. You don't want to buy any of that cheap stuff!<|endoftext|> <|startoftext|>The Stone Throne<|obj|>Seek out Therazane at Therazane's Throne.<|text|>I am returning to my throne. I've no desire to see any more of these Earthen Ring, but you remain welcome here. If you wish to help us rebuild our realm, perhaps we can help you in return. All things in time.<|endoftext|> <|startoftext|>Shrine of the Truthguard<|obj|>Go to Shield's Rest in Stormheim and claim the Truthguard.<|text|>We'll be flying straight to the island. My friend said that the warrior who came here before us never entered the shrine itself, since they were after one of the tombs. If a vrykul hero couldn't enter the shrine, I bet it's still protected by Tyr's power. I'm thinkin' we have a good shot at this. My pal Cato will meet us there. We might be needin' the talents of a good healer!<|endoftext|> <|startoftext|>Off to the Bank<|obj|>Speak with the FBoK Bank Teller at the First Bank of Kezan on Kezan.<|text|>Hi, babe. Are you ready for the party? No?! You know I love you, right? I think you need to swing into town and buy a new outfit for the party. Don't look at me like that... you want to look your best? Don't you want to look good for me? I am your girlfriend after all! Make sure you swing by the bank first and pull out plenty of macaroons. Don't buy any of that cheap stuff!<|endoftext|> <|startoftext|>Endgame<|obj|>Jump on a Hippogryph when Tobias signals you and destroy the Horde Gunship.<|text|>We need to get rid of that flying gunship if our people have any chance of escaping. Here's the plan. Keel Harbor had its share of rebel sympathizers in the old days. I've managed to round up a hefty amount of incendiary explosives from one of our storehouses. We're going to hit the enemy with a force small enough to fly undetected. The night elf hippogryphs should do the trick. Tobias will give you the signal when we're ready to go.<|endoftext|> <|startoftext|>AHHHHHHHHHHHH! AHHHHHHHHH!!!<|obj|>Use the Bravo Company Siege Tank to kill 200 Blackrock soldiers.<|text|>I'm here to help you and Bravo Company end this mess. You're to get in the Bravo Company siege tank and clear a path to Keeshan's Post on the other side of the valley, north of here. This is a high alert situation soldier as the Blackrock orcs are now aware of your location and sending a large force to meet you head on. Terminate them all with extreme prejudice. I'll see you on the other side. May the Light have mercy on your soul.<|endoftext|> <|startoftext|>A Deadly Vine<|obj|>Collect 5 pieces of Corpseweed.<|text|>I need large amounts of corpseweed for Master Harris's concoctions. It's difficult to obtain, but we can't let our supply dwindle. Corpseweed is tough stuff to tangle with... the plant will get you before you get it, if you're not careful! But if you'd like to help out, I'll eagerly pay you for any you gather yourself. You'll find plenty of it all over the Yorgen Stead to the southeast.<|endoftext|> <|startoftext|>Bloodsail's End<|obj|>Speak with Kebok in Booty Bay to get a wind rider, then kill Fleet Master Firallon.<|text|>We've nearly won the day, largely thanks to you. One task remains, however... kill Fleet Master Firallon. It looks like most of Firallon's crew is already dead, but I know that old sea dog well enough to know that he's not done yet. No, he's cooped up tight in his cabin, ready to go down with his ship. Speak with Kebok again to get a wind rider. I'll try to hold off the cannonfire while you're on board.<|endoftext|> <|startoftext|>Lost In The Deeps<|obj|>Find Pebble within the Crumbling Depths and lead him safely out of the tunnels.<|text|>Pebble has gotten himself lost again, somewhere deep in the Crumbling Depths. He's fortunate that his size makes him unworthy of the effort for those gyreworms, but it's only a matter of time before he stumbles too close to one and gets eaten. Whatever he's so intent on down there is certainly not worth it. He seems to like you. Please, go and find him and bring him out of those tunnels to safer playing grounds.<|endoftext|> <|startoftext|>Seeking Seahorn<|obj|>Report to Fleet Master Seahorn in Booty Bay.<|text|>When the Brashtide pulled in, Seahorn grabbed the nearest weapon he could find and jumped off the ledge here. You'll find him down below, probably pounding new holes into those worgen's skulls. Help him out down there. I can handle the motivation from up here.<|endoftext|> <|startoftext|>Flight to Brackenwall<|obj|>Speak with Bragok in Ratchet to fly to Brackenwall Village. Then report to Krog.<|text|>Listen, I got no special love for the Horde... but then again, I got no real hate for you guys either. Your gold is as good as anyone else's. That two-headed ogre and his pet fish left some gold for your travel costs. I believe the person you're looking for in Dustwallow goes by the name of Krog. And the best way to get there is to talk to our flight master, Bragok. He'll fly you there, if you want. The flight's free, thanks to your friend.<|endoftext|> <|startoftext|>Flight to Theramore<|obj|>Speak with Bragok in Ratchet to fly to Theramore. Then report to Calia Hastings.<|text|>Listen, I got no special love for the Alliance... but then again, I got no real hate for you guys either. Your gold is as good as anyone else's. Sometimes better. Jeyne left some gold for your travel costs. I believe the person you're looking for in Dustwallow goes by the name of Calia Hastings. And the best way to get there is to talk to our flight master, Bragok. He'll fly you there, if you want. The flight's free, thanks to your friend.<|endoftext|> <|startoftext|>Turning the Brashtide<|obj|>Kill 10 Brashtide Raiders in Booty Bay.<|text|>The Brashtide are everywhere! The Baron's Booty Bay Bruisers are no match for their sheer numbers, I'm afraid. While you're down here in the fray, why don't you help me get rid of a few of them? When you're done, don't bother coming back here. I'll probably be pretty busy.<|endoftext|> <|startoftext|>The Damsel's (Bad) Luck<|obj|>Kill 8 Bloodsail Corsairs in Booty Bay.<|text|>I heard that this ship here is the Damsel's Luck. Didn't you used to be the captain of that thing? You must know your way around it, then. The Brashtide are our main concern, but we still don't want to take an unnecessary pummeling from those cannons of theirs. Grab this rope behind me and take out some of those angry-looking corsairs. Check in with the Baron when you're done.<|endoftext|> <|startoftext|>The Grand Magus Doane<|obj|>Kill Grand Magus Doane.<|text|> Good work, kid. I've got some vital intel for you. The magus in the tower is a human named Doane. Damned traitor is working for the Blackrock orcs. I want him dead. Use the key of Ilgalar and get inside that tower. Work your way to the top and show Doane what Bravo Company does with traitors. Rendezvous back at Shalewind Canyon when the deed is done. Keeshan, over and out.<|endoftext|> <|startoftext|>The Call of Kalimdor<|obj|>Ride the ship from Booty Bay to Ratchet, then speak with Gazlowe.<|text|>Say, you haven't seen a fish about this long? Short fins? Responds to the name Steve? He's blue? Never mind, I'll keep looking. Actually... there was another reason I came here to Booty Bay. Boss Krog, over in Dustwallow, is looking for new blood. Someone to help us Stonemaul from getting overrun. You look strong enough. Wait on the edge of the pier for the next ship, then ride to Ratchet. Gazlowe should be able to help you from there. Steve? Steve!<|endoftext|> <|startoftext|>Vile and Tainted<|obj|>Kill 8 Nightbane Vile Fangs and 8 Nightbane Tainted Ones in Roland's Doom.<|text|>Your previous accomplishments have convinced me that you are ready to take on the toughest worgen infesting the woods. Of the worgen that have made their new home here, the Vile Fangs and the Tainted Ones have proven the most dangerous. They've settled down near some of the caves and in the mine to the south. From far away you can even see the light from their bonfires...<|endoftext|> <|startoftext|>The Final Voyage of the Brashtide<|obj|>Speak with Kebok in Booty Bay to board a Bold Wind Rider. Then use the handbombs to kill 85 Brashtide Crewmen and destroy 6 Brashtide Attack Boats.<|text|>We'll never survive this attack with all these worgen pirates pouring into the harbor from the north. Luckily, it looks like they're not armed with cannons, so if we can get you out of the harbor, you can attack from the skies. Kebok, the Horde flight master's assistant, is right around the corner. Talk to him and let him know that you're going to need his bravest wind rider. Bring a couple armloads of handbombs with you. You'll need all of them to stop those attack boats!<|endoftext|> <|startoftext|>Worgen in the Woods<|obj|>Kill 7 Nightbane Worgen in Brightwood Grove.<|text|>Darkness seems drawn inexorably to Duskwood. Master Carevin's quest is the expulsion of evil and heresy. Through our efforts are the people of Darkshire kept safe. You believe yourself worthy to join us? I once thought as you. Disillusioned by the complacency of the Watch, I joined Master Carevin. If you wish to prove yourself, it will not be through words. Test your skills against the Nightbane worgen in Brightwood Grove. We'll see if you have what it takes to hunt these monsters.<|endoftext|> <|startoftext|>The Dark Tower<|obj|>Recover the Key of Ilgalar.<|text|>We got lucky with some vital intelligence from the locals of this valley. Those two behind us, the Ranthals, have informed me that the gnolls in Galardell Valley are being controlled by a powerful magus in the tower of Ilgalar. The problem is that the tower is sealed by a magical force field. The first thing we need to do is get the key that will get you inside. The gnoll general, Fangore, has your ticket inside. Kill General Fangore and get the key. I'll be in touch.<|endoftext|> <|startoftext|>Prepare for Takeoff<|obj|>Obtain Narkk's Handbombs from the Old Port Authority inside Booty Bay.<|text|>I've got an idea, but it's going to involve some footwork on your part. As a goblin cartel, the Blackwater Raiders have a lot of explosives on hand. In fact, I know for a fact that our old friend Narkk keeps a case in the back of his shop, in the Old Port Authority. Go grab them and bring them here, if they haven't already exploded.<|endoftext|> <|startoftext|>The Rotting Orchard<|obj|>Kill 10 Nightbane Shadow Weavers at the Rotting Orchard.<|text|>The worgen infestation stretches further than Brightwood Grove. To the south, on the very edges of Darkshire itself, the Rotting Orchard is host to even more of the savage beasts. The worgen there are more cunning, but just as savage and evil. They conjure foul shadows to tear their enemies apart from a distance. Go to the Rotting Orchard, and slay the Shadow Weavers to keep the town safe!<|endoftext|> <|startoftext|>Worgen in the Woods<|obj|>Bring Calor's note to Jonathan Carevin.<|text|>Here you go. Bring this message to Master Carevin. A few more like you, and we will outnumber the Night Watch! Perhaps then we could complete the work that we few carry on today.<|endoftext|> <|startoftext|>Shadowhide Extinction<|obj|>Kill any 20 Shadowhide Gnolls.<|text|>Now that every Blackrock orc south of Lake Everstill is nothing more than ash and cinder, we can turn our attention to the Shadowhide gnoll army of Galardell Valley, directly north of here. I want you to head out there and kill 'em all! Initiate Operation: Extinction, soldier. For Bravo Company and for the Alliance!<|endoftext|> <|startoftext|>Classy Glass<|obj|>Kill Zzarc'Vul in the southern ogre mound in Duskwood and collect the Ogre Monocle.<|text|>Now there is just one more item needed to complete this device. Cog's blueprint calls for a lens of some sort. The only lens I know of that would be large enough will be very difficult to acquire. There is an ogre by the name of Zzarc'Vul who resides in the mound in southern Duskwood. If you can, bring to me his monocle and I will use that as our lens!<|endoftext|> <|startoftext|>Reinforcements From Theramore<|obj|>Travel to Theramore Isle in Dustwallow Marsh and talk to Captain Garran Vimes in the main barracks.<|text|>Hawthorne dead... my own son murdered... the situation in the Barrens is out of control. I'm going to take charge of Fort Triumph and try to lock things down. To do that, I'm going to need reinforcements. Reinforcements that were promised from Theramore weeks ago! Travel to Theramore in Dustwallow Marsh and give Captain Garran Vimes an earful. What good is that blasted road through the swamp if the men and materiel aren't rolling in?<|endoftext|> <|startoftext|>The Insane Ghoul<|obj|>Retrieve Mary's Looking Glass from the Insane Ghoul.<|text|>The looking glass was one of my finest treasures until. . .the incident. After that happened, I discarded it behind the barn. There was an insane ghoul who used to roam back there. Perhaps he picked it up. Rumor has it the devilish beast resides in the Tranquil Gardens Cemetery.<|endoftext|> <|startoftext|>A Shambling Threat<|obj|>Slay 7 Withervine Creepers or Withervine Ragers in the marsh north of Brackenwall Village.<|text|>Dustwallow is Horde territory. The humans may have their little island and their precious sand bar, but the marsh belongs to us. In time, we will surely win this stalemate with the humans. For now, we must master our own territory. The withervine bog beasts to the north rise from the marsh itself to attack any living thing that approaches. If we own this marsh, we must not let our own land fight back against us! Slay the bog beasts, if you wish to serve the Horde. You will be rewarded.<|endoftext|> <|startoftext|>Look To The Stars<|obj|>Locate Mary and persuade her to give up a reflective surface for Viktori's project.<|text|>My gnomish friend, Cog, has promised to help me build a device which will let me peer towards the stars. According to Cog's blueprint, what I need first is a way to reflect light. I remember a woman by the name of Mary who became well known around these parts for always carrying a looking glass. Perhaps you can track Mary down and see if she might lend us a reflective surface for this project? I believe she once resided in southern Duskwood. . .<|endoftext|> <|startoftext|>Bones That Walk<|obj|>Commander Althea Ebonlocke of Darkshire wants you to kill 5 Skeletal Warriors and 5 Skeletal Mages.<|text|>There's even fouler undead left to deal with. Tranquil Gardens Cemetery, further south of town, is a place you don't want to be caught in at night. The bones that rise from the ground there are cunning enough to remember how to swing an axe or cast a spell. I shouldn't need to explain how dangerous that makes them. Proceed with caution, but remember the people of Darkshire that will suffer if you falter.<|endoftext|> <|startoftext|>Note to the Mayor<|obj|>Bring Abercrombie's Letter to Ello Ebonlocke, Mayor of Darkshire.<|text|>Take this note to Ello Ebonlocke, the Mayor of Darkshire. He and I are old friends...and when he reads it and discovers what you did for me...I'm sure he'll be just as happy as I am! Hahahaha!<|endoftext|> <|startoftext|>Ogre Thieves<|obj|>Return Abercrombie's Crate to Abercrombie.<|text|>A few weeks ago I was picking herbs far from my house, and a band of ogres attacked me! I ran, and I was forced to leave behind a crate of precious tools and herbs. After they chased me off, the ogres swaggered back to the ogre mound in southern Duskwood. I'm sure my crate is somewhere near the mound. Please, retrieve this crate for me for I miss it sorely.<|endoftext|> <|startoftext|>Doublerum<|obj|>Find Baron Revilgaz's Barrel of Doublerum within Booty Bay.<|text|> Even with all my suspicions about Firallon's plot, we aren't prepared for a full two-front attack between the Bloodsail and the Brashtide. It's going to take a small miracle to hold Booty Bay today. I've got a barrel of Doublerum in my chambers. Take the stairs down three flights, and check the first door on your right. You can ignore the warnings on the barrel... those should be the least of your worries.<|endoftext|> <|startoftext|>Return to Revilgaz<|obj|>Bring the Doublerum to Baron Revilgaz at Booty Bay.<|text|>Something is happening outside. Could the Bloodsail already be here? You'd better get Revilgaz his doublerum. Quickly.<|endoftext|> <|startoftext|>Arcane Unleashed<|obj|>Use your built up Unstable Arcane Energy to destroy the Surge Needles in Coldarra.<|text|>You have the power you need to destroy the Surge Needles. At the location of the breaches where the Surge Needles pierce the ground, there will be a large concentration of void energy. Focus the power of Aluneth into these points. The reaction should cause an overload, destroying the Surge Needle above. You must act quickly. The Ethereum won't sit idly by as you lay waste to their machinations.<|endoftext|> <|startoftext|>Ghoulish Effigy<|obj|>Gather 7 Ghoul Ribs from Fetid Corpses at Manor Mistmantle.<|text|>Out here on the outskirts of town, it's a wonder the walking dead haven't eaten me! In fact, just yesterday a pack of ghouls was pounding on the walls of my tower! I want to make an effigy - a kind of "scarecrow" for ghouls. To do that I need some ghoul ribs. You can find plenty of them on the fetid corpses wandering Manor Mistmantle's grounds, north of Darkshire... Get the ribs for me, and I will repay you with some coin.<|endoftext|> <|startoftext|>A Gift of Time<|obj|>Meet Meryl Felstorm in the Hall of the Guardian.<|text|>You have done a great thing for the blue dragons today, as well as for my own peace of mind. Now, armed with Aluneth, I only ask that you fulfill your original goal, and take the fight to the Legion. I believe your comrades await your back in the Hall of the Guardian. Safe travels, friend.<|endoftext|> <|startoftext|>Harnessing the Arcane<|obj|>Empower yourself with Unstable Arcane Energy by defeating Arcane Aberrants or siphoning from Breaches of Arcane Energy around the foundation of the Nexus.<|text|>The energy from Aluneth lashes out from within the weakened Nexus Vault. We may be able to use this raw, chaotic energy to our advantage. If we can harness this energy and feed it into the Surge Needles, it should cause a rather... destructive reaction.<|endoftext|> <|startoftext|>A Forgotten Enemy<|obj|>Activate the Ethereal Communication Device at the Azure Dragonshrine.<|text|>The device still hums with power. It must have been abandoned not long ago. The nearby switch appears to activate it.<|endoftext|> <|startoftext|>Eyes of the Dragon<|obj|>Scout out the key locations in Coldarra.<|text|>You should travel at once to Coldarra in Borean Tundra. There, I would recommend you scout out a few key locations and report back to me. I know the area well, and should be able to tell you how to proceed. Make haste!<|endoftext|> <|startoftext|>The Nexus Vault<|obj|>Defeat Nexus-Prince Bilaal and claim Aluneth, Greatstaff of the Magna.<|text|>If the Ethereum managed to capture Azuregos, then they are more powerful than I imagined. We have not always seen eye to eye, Azuregos and I, but he is still my kin. Since you seek to put an end to the ethereals and claim Aluneth, I ask that you also free my brother from their grip. With the Surge Needles destroyed, the shield has dissipated. The Nexus awaits.<|endoftext|> <|startoftext|>Kept Secret, Kept Safe<|obj|>Meet Kalec at the Violet Citadel in Dalaran.<|text|>With the scrolls in hand, now you must set to the task of finding the staff. When Aegwynn relinquished it many years ago, it was entrusted to Kirin Tor, who, fearing its unbridled power, handed it to the blue dragonflight to secure away from the hands of men. Only they would know exactly where it was taken, or how to retrieve it. The dragon Kalec may be our best chance. He now resides upon the Council of Six in Dalaran. Seek him, and your answers, there.<|endoftext|> <|startoftext|>A New Threat<|obj|>Search the Azure Dragonshrine for clues regarding the current state of the Nexus.<|text|>If you seek the Nexus, be wary. There are strange happenings in Coldarra, and it would be best to understand them before proceeding. During my last visit to Dragonblight, I sensed unusual energies from the Azure Dragonshrine. Since this place was integral to Malygos' plans during the Nexus War, whatever is there may explain the current state of the Nexus. Here, take this image crystal. I must remain in Dalaran on Kirin Tor business, so we will speak through it. Good luck.<|endoftext|> <|startoftext|>Seeker of Truth<|obj|>Speak with Orik Trueheart in Dalaran.<|text|>You may be familiar with Orik Trueheart. He has devoted his time after the Northrend campaign to learning more about Tyr. Orik has evidence of a powerful shield crafted by Tyr long ago. With the help of the Sunwalkers, we may finally be able to seek it out. Please speak to him immediately.<|endoftext|> <|startoftext|>The End of the Saga<|obj|>Get the end of the story from the spirit of the saga hero.<|text|>Ye should read the saga yerself, it's right here. We're here to speak to the spirit of that vrykul I spoke of. Tahu Sagewind is a powerful Seer and he should be able to bring his spirit back. It will be up to us to convince him to speak. You should speak with Tahu so we can get started.<|endoftext|> <|startoftext|>To Northrend<|obj|>Meet Orik Trueheart on Shield Hill in Howling Fjord.<|text|>Naturally I've done some legwork already. I believe this Gorvold is buried at Shield Hill in the Howling Fjord. Tahu can help locate the grave, and with a short ritual we should have our answers! Meet us at Shield Hill in the Howling Fjord and we'll move on to the next step.<|endoftext|> <|startoftext|>Aluneth, Greatstaff of the Magna<|obj|>Meet Kalec at the Violet Citadel in Dalaran.<|text|>Aluneth... a powerful and dangerous weapon. If tales are to be believed, Aluneth is actually the name of a very old and very powerful arcane entity, somehow bound to a staff through ancient magic. When Aegwynn relinquished Aluneth many years ago, it was entrusted to Kirin Tor, who, fearing its unbridled power, handed it to the blue dragonflight to secure away in secret. Only they would know exactly where it was taken. The dragon Kalec may be our best chance. He now resides on the Council of Six.<|endoftext|> <|startoftext|>Salvation From On High<|obj|>Something unexpected has interrupted your discussion, deal with it!<|text|>I was serving aboard the airship that crashed on the way to the Broken Shore. I must have blacked out as the next thing I remember was being jolted awake. I was on a broken land and above me stood a man'ari carrying a staff of darkened crystal. There is no mistaking it, that staff was T'uure! All my life I've heard stories about how T'uure flowed with the healing power of the light. Somehow the crystal has been darkened by Man'ari. We must get it back and restore it to its pure form!<|endoftext|> <|startoftext|>Blood of My Blood<|obj|>Defeat Anarys Lunastre and deliver to Ly'leth Lunastre.<|text|>As my darling has demonstrated, Elisande's decision to bring down the shield has sown unrest among the nightborne. Loyalists and demons march together in the streets. Fear and distrust grip our hearts. Family turns against family. I will help Thalyssra stir a new rebellion, but first we must deal with Anarys. I do not wish to spill the blood of my blood - only to help see reason. Anarys is likely brooding over our father's memorial. Bring to me alive.<|endoftext|> <|startoftext|>Fevered Request<|obj|>Bring 3 Field Packs to the location marked on your map. Treat the Fevered Explorer when you arrive.<|text|>I must be hallucinating because I swear I can see a giant statue talking to me right now. It's a good thing I'm writing this down. And this. And that. Help?<|endoftext|> <|startoftext|>Out of the Darkness<|obj|>Travel to Darkstone Isle near the Broken Shore and search for Alora.<|text|>Alora and I were were able to escape through one of the Legion's portals back to Azeroth but that's about as far as our luck got us. The portal put us on a small isle somewhere to the west of the Broken Shore. They saw us quickly and we made a run for the protection of the water. As I attempted to leap to safety, I was wounded. But Alora... she tripped and I watched them drag her back. Rescue her, please! I'll mark where the camp is on your map, just don't let her go through that ordeal again.<|endoftext|> <|startoftext|>The Value of Trust<|obj|>The troubles of this world seem to never fade. They shift, change, and reform, but they are ever-present.<|text|>The troubles of this world seem to never fade. They shift, change, and reform, but they are ever-present. The wind brought us whispers of a traitor in our midst. We sent one of our best sentinels to investigate, and now she has turned up dead. I did her disservice in assuming that the traitor would not be aware of our movements... I was brash, and she paid for my folly. I need a new face to pick up the trail. Someone the people of the city won't know. This is a dangerous request. Will you help me?<|endoftext|> <|startoftext|>Juice Delivery<|obj|>Bring the Zombie Juice to Abercrombie at Beggar's Haunt.<|text|>Here's your Zombie Juice... ...and be careful with this stuff. It's strong enough to raise the dead!<|endoftext|> <|startoftext|>Mistmantle's Revenge<|obj|>Use the Mistmantle Family Ring at Manor Mistmantle, north of town.<|text|>I'm afraid I cannot give Tobias the answers he seeks. But I can help you find the only person who can... Stalvan Mistmantle. Take the ring into the woods to the north, to Manor Mistmantle, where Stalvan's body was buried. Enter, and hold the ring before you. Let the waning moon pour its light through the ring, and the spirits will answer your call. Take heed. The questions of the living can offer more comfort than the answers of the dead.<|endoftext|> <|startoftext|>REUSE - BREADCRUMB<|obj|>Bring the Mistmantle Family Ring to Madame Eva.<|text|>This can't be. My brother was strong-willed, but such vileness... such sickness and violent, bloody evil... I must have answers. I need to know how I got that letter. I need to know if Stalvan really did this. I need to know why... Take my ring. Bring it to Madame Eva. That woman is a follower of old arts and makes no secret of it... call it madness, but I'll try anything at this point.<|endoftext|> <|startoftext|>Clawing at the Truth<|obj|>Bring the Mistmantle Family Ring to Madame Eva.<|text|>This can't be. My brother was strong-willed, but such vileness... such sickness and violent, bloody evil... I must have answers. I need to know how I got that letter. I need to know if Stalvan really did this. I need to know why... Take my ring. Bring it to Madame Eva. That woman is a follower of old arts and makes no secret of it... call it madness, but I'll try anything at this point.<|endoftext|> <|startoftext|>House Call<|obj|>Treat the wounds of Defender Barrem.<|text|>I thought Barrem was lost to us after the tragedy at Broken Shore, Light knows we lost far too many good soldiers just like him there. I was shocked to see he was still alive when one of our patrols arrived carrying him. They found him floating in the sea with wounds that would kill any lesser draenei. There is something about those wounds that resists everything we've done to treat them. Please, as a brother in the Light I ask you to do all that you can to help him to recover.<|endoftext|> <|startoftext|>Detonation<|obj|>Blow up Render's Valley.<|text|>Those explosives you planted were high yield. When I push this button on the Bravo Company field kit, that whole valley is gonna be consumed by a massive fireball of death. You know, I think you should do the honors. You did all the hard work, after all. Ready?<|endoftext|> <|startoftext|>Roland's Doom<|obj|>Search Roland's Doom for the remaining pages of Stalvan's Journal.<|text|>This isn't all of it... You should let it go. The only place left to look is Roland's Doom. That's the mine south of town, and the largest lair of worgen in Duskwood. Nobody in Darkshire has ever made it back from that place alive. In fact, some of the records I have here imply that's where the monsters first came from... who knows what evil's lurking in there? Please, just give it up. Let's just forget about this whole thing, and never speak of it again.<|endoftext|> <|startoftext|>The Fate of Stalvan Mistmantle<|obj|>Take The Legend of Stalvan back to Tobias Mistmantle.<|text|>You've recovered everything. Everything except the last page... ...which I've got right here. Don't look at me like that. You'll understand when you read it. Some even say it's cursed, you know. In fact, I was relieved when the worgen broke in and made off with these! Take it. Take all of it, in fact. I thank you for recovering my archives, but I don't want anything to do with this ever again. Please, just leave me be.<|endoftext|> <|startoftext|>In A Dark Corner<|obj|>Search the Rotting Orchard for the Torn Journal Page.<|text|>If you're that serious about this, I'll help you. I know where the other documents must be. I'm just too terrified to do anything about it. There's only a few places that those horrible Nightbane beasts gather when they're not prowling the forest. One of them's the Rotting Orchard to the south. They use the buildings there as their dens, so if they haven't just eaten the other documents, you might find one there... but you'll have to search their lairs thoroughly, I wager.<|endoftext|> <|startoftext|>Call of Booty<|obj|>Report to Baron Revilgaz at Booty Bay in the Cape of Stranglethorn.<|text|>You feel like you've done just about enough damage, and you know the Bloodsail's battle plans. You've done everything that Baron Revilgaz has asked of you. It's time to hang up the pirate hat and return to Booty Bay. The battle looms near.<|endoftext|> <|startoftext|>The Stolen Letters<|obj|>Collect the Bundle of Shredded Letters from Brightwood Grove.<|text|>You want to know about Stalvan... You're not the first, you know. We get outsiders coming through asking about him every so often. Always outsiders. Everyone who lives here knows better. You're out of luck, anyway. I'm missing half the archives. Feral worgen broke into the town hall not a few nights ago and tore the place to shreds. The documents you'll want are probably strewn all across Brightwood Grove by now, deep in the woods to the west. Not worth it if you ask me.<|endoftext|> <|startoftext|>The Legend of Stalvan<|obj|>Seek out Clerk Daltry in the Darkshire Town Hall.<|text|>I'm here because I received a letter from my brother Stalvan, who I haven't seen in years. On arriving here, I was told he was dead... The entire town refuses to offer any further explanation. Any mention of his name is met with terror and suspicion. As if I didn't have enough of that myself! I'm afraid of what will happen if my frustration and anger grows any further. I beg you, help me get to the bottom of this. Implore Clerk Daltry for any information he may have on my brother.<|endoftext|> <|startoftext|>Making Mutiny<|obj|>Accuse 9 Bloodsail Corsairs of mutiny, then kill them.<|text|>Before returning to Booty Bay, you should do everything you can to weaken the Bloodsail Buccaneers. Unfortunately, even as captain, you're prohibited from killing other buccaneers in cold blood. Only a Fleet Master can do that. You can, however, put mutineers to the sword... and mutiny can be awfully hard to disprove. Speaking of which, those Bloodsail corsairs that hang out on the lowest level of the ships have been acting awfully suspicious...<|endoftext|> <|startoftext|>Sinking From Within<|obj|>Sabotage the Barrel of Grog, the Barrel of Gunpowder, and the Crate of Cannonballs.<|text|>The attack on Booty Bay is looming. You'll have to return to Booty Bay quickly and inform the Baron. First, however, it might be a good idea to sabotage some of the pirates' supplies while you're still in their favor. The pirates keep most of their supplies belowdecks, spread out across the entire fleet.<|endoftext|> <|startoftext|>The Brashtide Crew<|obj|>Speak with Long John Copper on the Damsel's Luck, Enormous Shawn Stooker on the Crimson Veil, and Wailing Mary Smitts on the Riptide.<|text|>The charts mention a group called the Brashtide Crew. This name is new to you, though you've heard about a few other newcomers to the Buccaneers. Maybe it's time you paid them a visit and found out what they know.<|endoftext|> <|startoftext|>Zombie Juice<|obj|>Speak with Tavernkeep Smitts.<|text|>I need a bottle of a certain liquor - Zombie Juice. Tavernkeep Smitts at the Scarlet Raven Tavern in Darkshire should have some. And please hurry. These nights get cold, and I need that drink to put fire in my veins again!<|endoftext|> <|startoftext|>Fragile Values<|obj|>Retrieve a Stonework Mallet.<|text|>It is now time to draw the Broodmother's attention. To do so, we will need a mallet that the troggs use when making offerings to her. Seek out the Stone Trogg Beast Tamers that are attempting to tame basilisks in the southern portions of the Pale Roost. You will find a mallet on one of their corpses.<|endoftext|> <|startoftext|>Gather Rot Blossoms<|obj|>Gather 5 Rot Blossoms from Tranquil Gardens Cemetery.<|text|>If you bring me some rot blossoms then I can brew you up a batch of zombie juice. Rot blossoms grow in strange places. They tend to flourish on dead things, and Duskwood has its fair share of those! I've seen a few of them growing at Tranquil Gardens Cemetery lately. Check near the graves... but mind the dead that are walking about near there.<|endoftext|> <|startoftext|>Hard Falls<|obj|>Kill 6 Stone Drakes.<|text|>Stone Dragons bow only to strength. When we have punished them enough, they will bend back to our will. I have sent many of my strongest giants onto the fields in the west. They will bring the drakes to the ground. You will see to it that they do not take wing again after they fall.<|endoftext|> <|startoftext|>Resonating Blow<|obj|>Defeat Aeosera.<|text|>On the western edge of the Pale Roost, you will find a resonating crystal. Strike it with the mallet and the broodmother will come. Be ready for battle. I will be there to aid you, but she will not be easily overcome.<|endoftext|> <|startoftext|>Drive-By Piracy<|obj|>Speak with the Bloodsail Oarsman outside the Crimson Veil, then use the cannon to kill 75 Venture Co. Oil Workers.<|text|>Now that you know how to handle our cannons, it's time to hit some real targets! The Venture Company has found gold to the north of here... a rare type they call "Black Gold". More like a Black Spot if you ask me. We're going to take that gold, but first, we need to get rid of those Venture Company goons. I've got an oarsman who will take you out there. Head off the ship down the gangplank and speak with him on the islet's northern shore.<|endoftext|> <|startoftext|>Don't. Stop. Moving.<|obj|>Rush at least 5 Opalescent Guardians east by ground, out of the Pale Roost, to the stone circle near Therazane's Throne.<|text|>When Deathwing came, the Stone Dragons flocked to him. In his absence, they are again without purpose. They swarm and feed upon our kin. I have bound dozens of Opalescent Guardians, but am unable to lead them from the safety of cover. I need someone more swift, as I suspect you might be. Lead them by ground towards Therazane's Throne to the east. Surely, some will not make it, but as long as you keep moving, you should be able to bring several to join our forces there.<|endoftext|> <|startoftext|>Return the Comb<|obj|>Return the Ghost Hair Comb to Madame Eva in Darkshire.<|text|>NO!!!!! Take it, take this comb away from me! I'm a monster, and no one will ever think me lovely again!<|endoftext|> <|startoftext|>Supplies from Darkshire<|obj|>Speak with Madame Eva in Darkshire.<|text|>Oh, what is a poor old man to do? I need some supplies from Darkshire, but the village is so far away and I am so old and feeble...I would never make the trip. Can you go to Darkshire and bring me back some ghost hair thread? You can get it from Madame Eva at her home on the Darkshire square.<|endoftext|> <|startoftext|>Deliver the Thread<|obj|>Bring the Ghost Hair Thread to Abercrombie in his tower at Beggar's Haunt.<|text|>Here is your thread. It has a thousand uses, from binding evil spirits to sewing life into inanimate objects.<|endoftext|> <|startoftext|>Ghost Hair Thread<|obj|>Bring the Spectral Comb to Blind Mary.<|text|>There is a poor, sad spirit, Blind Mary, who haunts an old farm house in the hills south of Darkshire. Here, take this Spectral Comb and ask Blind Mary to comb her hair. Then bring back the comb and I will glean from it the Ghost Hair I'll need for the thread. And take care, for dark things now lurk near that house...<|endoftext|> <|startoftext|>The Damsel's Luck<|obj|>Report to your Captain's Chambers within the Damsel's Luck in the Cape of Stranglethorn.<|text|>I know ye just arrived here on the Crimson Veil, but I need to send ye off on another task. The Damsel's Luck is the third ship in me fleet, moored over to the east. Her skipper - Captain Stillwater - is no longer with us. Damn those masked hoodlums! Anyhow, Ironpatch told me about yer heroics at sea, and I be runnin' low on quality brigands. I think yer more than capable for this new duty. Congratulations, matey. Ye be the new captain of the Damsel's Luck.<|endoftext|> <|startoftext|>Ol' Blasty<|obj|>Practice using the cannon by hitting Smilin' Timmy Sticks 5 times with cannonballs from Ol' Blasty.<|text|>We've got some work to do. How much experience have you got with cannons? Hmm... really? Well, how about with ancient, fallin'-apart pirate cannons? We've got a few cannons updecks that work the old-fashioned way: you load one cannonball in at a time, aim, lock it into place, and fire. Works well if you're tryin' to hit the side of a three-sailer... not so well for rowboats and the like. Why don't you head upstairs and lob a few shots at Smilin' Timmy Sticks?<|endoftext|> <|startoftext|>To Win a War, You Gotta Become War<|obj|>Use the Bravo Company Field Kit to plant a Seaforium Charge at the Blackrock Tower and Blackrock Munitions Hut.<|text|> Do you understand yet? Do you now see what we gotta do to win a war against these monsters? YOU GOTTA BECOME WAR! NO MERCY! With the P.O.W.s freed you're clear to plant the seaforium. Carefully make your way into each of the structures out there and plant a charge. Plant a seaforium charge at the Blackrock munitions hut and the Blackrock tower. Once you're done meet up with me and the rest of Bravo Company at Shalewind Canyon, east of Render's Valley.<|endoftext|> <|startoftext|>Black Rook Holdings<|obj|>Take the Warden's Signet to Jarod Shadowsong.<|text|>Inside the chest, hidden amongst various knickknacks, is a signet engraved with a unique crest. The band, made from a silvery, unbreakable metal, has been worn down by time, as if absently twisted and rubbed against its owner's finger.<|endoftext|> <|startoftext|>Prisoners of War<|obj|>Free the Prisoners of War locked up in the prison at Render's Valley.<|text|>The Bravo Company field kit is ready. I'm gonna equip you with it and you're gonna enter Render's Valley, southeast of here, and free our P.O.W.s. I'm sending Jorgensen with you to watch your back. Now the prisoners are being held on the northeast side of the valley in a large cage, but the key to the cage is in a cave on the south side of the valley. You'll have to steal the key, create a distraction, and free the citizens. Good luck! I'll be in touch through the field kit.<|endoftext|> <|startoftext|>Our Mortal Enemies<|obj|>Kill 15 Ninjas on Jaguero Isle.<|text|>Hey, new , take a look at this. I don't wear this patch because of any lost eye. I wear it because this OTHER eye is so strong, the normal one was just weighin' it down. This eye's good for seein' all kinds of things, like those masked hooligans that follow us around. Fleet Master says that they've been spotted over on Jaguero Isle. Once you get there, fire this flare gun, and I'll help you spot 'em.<|endoftext|> <|startoftext|>The Vindicator's Plea<|obj|>Meet with Vindicator Boros in front of First to Your Aid in Dalaran.<|text|>I've obtained a request from Vindicator Boros in Dalaran asking for our help. He has recovered a soldier who escaped from the Legion! He was injured and his wounds are resisting every healing treatment available to them. Normally this would fall to an acolyte to handle, but the soldier mentioned T'uure in his delirium! I thought the holy gem was lost! You are strong with the Light, perhaps you can succeed where they can't? If you need it, Brother Larry can provide you with a flight to Dalaran.<|endoftext|> <|startoftext|>Cry More Thunder!<|obj|>Fly with Vethir and kill 150 of the God-King's allies in Hrydshal.<|text|>You have proven yourself an ally of the Thorignir and we will lend you our strength. I would ask one last favor of our new champion, though. The dragon who guided you to me awaits his vengeance against the vrykul. Together I wish for you to show these Drekirjar what it means to cross the Thorignir. Their toll must be paid in blood. Speak to Vethir when you are ready.<|endoftext|> <|startoftext|>Building Our Troops<|obj|>Speak to Recruiter Tianji and train an Ox Initiate.<|text|>Our champions acquired the talents of Recruiter Tianji, a famed monk skilled in the school of the ox. She is known for her brewmaster techniques, and is a valuable addition to the temple. She is already beginning to train a new batch of pupils. Speak to her now and train an initiate of the ox.<|endoftext|> <|startoftext|>Tianji of the Ox<|obj|>Use the Scouting Map and complete the mission, "Tianji Needs Help".<|text|>Greetings, Grandmaster. Beside me is the Scouting Map. From it, you can direct our allies to carry out vital assignments across the Broken Isles. The first task is critical. Tianji, a renowned trainer in the ox school style of martial combat, was on her way to the Broken Isles when she was attacked. I suggest we send Chen Stormstout to help her. He will be uniquely suited to this task.<|endoftext|> <|startoftext|>The Brand of Damnation<|obj|>Retrieve Emberscar, Brand of Damnation.<|text|>I require a symbol of my dominion as Firelord. A weapon that will strike fear into the hearts of all who dare to oppose my rule! Deep within the den of the Cinderweb, there is an ancient spear born from within the heart of the Firelands. Emberscar is a living weapon whose wicked power is beyond mortal comprehension. Prove your strength and claim Emberscar in my name! If you survive, perhaps I will aid the feeble races of humanity against the Burning Legion.<|endoftext|> <|startoftext|>Attracting Attention<|obj|>Report to Fleet Master Firallon within the Crimson Veil in the Cape of Stranglethorn.<|text|>Swabbie ! This is a sad day fer ol' Cap'n Keelhaul. Today I lose m'best swabbie. A letter's come in from Fleet Master Firallon. Apparently he's heard about the excellent swabbin' y'been doin', and he wants t'take ye aboard the Crimson Veil as his Jack o' Swords and third mate. She's moored just next t'the Riptide. Piracy career-wise, this's a big step fer ye, Swabbie . I recommend y'take his offer. Dismissed!<|endoftext|> <|startoftext|>Fangs of the Devourer<|obj|>Obtain the Fangs of the Devourer from Akaari Shadowgore.<|text|>If you spare me I can use the rune of portals you provided to open a gateway to Akaari's citadel in the Twisting Nether. Of course, killing the Legion's master assassin in her own domain will be no simple feat, but surely the Fangs of the Devourer are worth the risk, no? I will guide you through the citadel once you arrive, but you will have to defeat Akaari on your own.<|endoftext|> <|startoftext|>The Night Watch<|obj|>Kill 8 Rotting Horrors near Blind Mary's Haunt, southeast of Darkshire.<|text|>I'm afraid you're all I've got to help here. Stormwind's forces are so taxed by greater evils that they can't spare a single footman to protect Darkshire. It's up to me and the rest of the Night Watch to keep our homes safe. There's more threats here than just wolves, unfortunately. Rotting horrors roam near Blind Mary's Haunt, on the southeast outskirts. If they're not kept in check, they'll be visiting our homes in the night. Deal with the undead and report back to me for your bounty.<|endoftext|> <|startoftext|>Closing In<|obj|>Confront Akaari Shadowgore in the Legerdemain Lounge.<|text|>The Legerdemain Lounge isn't far from here. We have agents nearby who can secure the area. Come prepared for a fight. Akaari won't go down easily.<|endoftext|> <|startoftext|>Starvation Diet<|obj|>Destroy 6 Cocooned Victims at the Creeping Ruins.<|text|>The Creeping Ruin to the east is crawling with fully-grown Shadraspawn spiders. They're large enough to drag off an entire dwarf in the night, and you'll see evidence enough of that when you get there... bodies are cocooned all through the ruins. They don't keep them alive for long, but they feed off the bodies for days. It's too late to save the victims, but we can't let those spiders grow fat and thrive. Make sure you get rid of those cocoons.<|endoftext|> <|startoftext|>Preserving the Barrens<|obj|>Report to Kargal Battlescar at Far Watch Post in Northern Barrens.<|text|>For years, the Barrens have been the heart of the Horde presence on Kalimdor, a vital link between the orcs of Durotar and the tauren settlements in Mulgore. In the chaos of the cataclysm, floods, earthquakes, and even a quilboar invasion threaten to separate us from this vital grassland. You look ready for a challenge. Report to Kargal Battlescar at Far Watch Post and ensure the route to the Barrens remains clear! Head west from nearby Razor Hill and cross the Southfury River to find him.<|endoftext|> <|startoftext|>Point of Contact: Brubaker<|obj|>Find Brubaker.<|text|>Before we do a damned thing we need to get a field kit together. You'll help with that. There's also a matter of scouting. Thankfully for that we got some help from Stormwind. An old war buddy of mine, Brubaker, was sent here by SI:7 to scout around for us. You're to meet him in the field, just south of here. Meet up with Brubaker and find out what he knows.<|endoftext|> <|startoftext|>Can't Make An Omelette Without...<|obj|>Collect 5 Shadraspawn Eggs from Agol'watha.<|text|>The Vilebranch broodguards to the northeast tend the eggs of Shadra's brood. Even if we kill the Vilebranch, those eggs will still sit there, waiting to hatch and release those horrible creatures further into the wilds. We need to take care of this properly. Tear any eggs you see out of the egg sacks and bring them to me. Don't try to destroy them on your own; you might let the little ones out. When you get them back here, I'll see that they're properly disposed of!<|endoftext|> <|startoftext|>Unspeakable Atrocities<|obj|>Deliver Brubaker's Report to John J. Keeshan at Camp Everstill in Redridge.<|text|> Keeshan, if you're reading this note, I'm dead. Likely that my position was compromised. Orcs are committing unspeakable atrocities against their prisoners. Yes, prisoners, Keeshan. They've got cages full of P.O.W's. If you're gonna blow up this valley, you'll need to free the prisoners first. Tell my wife I love her and to take out the damned trash. -Brubaker PS - They've got black dragons. Take Brubaker's report back to Keeshan.<|endoftext|> <|startoftext|>Traitor!<|obj|>Join Valeera Sanguinar in the Underbelly Descent.<|text|>That lying demon SCUM! I should have known. Let's show Val'zuun what happens to people who dare cross the Uncrowned.<|endoftext|> <|startoftext|>Bravo Company Field Kit: Camouflage<|obj|>Gather 5 Piles of Leaves and 5 pieces of Fox Poop.<|text|>We're gonna need some supplies before we take out the Blackrock army and save Redridge. That's where you come in, rookie. Keeshan put me in charge of getting camouflage together for the Bravo Company field kit. What I need you to do is head south and do a little "gardening." There are two parts to this little adventure that you should know about: (1) Leaves and (2) Fox poop. We need 'em both. What did you think camo was made of? Head south and gather what I asked for.<|endoftext|> <|startoftext|>Close Escort<|obj|>Escort the Earthen Catapult safely to Needlerock Slag.<|text|>Alright, I think I've got it working again. You've got to get the catapult to the stone trogg town, Needlerock Slag, just to the north of the front. The driver will go with you. I'll head back and let Gravel know. There's no doubt that the stone troggs will try to stop you. You just keep them off of the catapult. It packs a big punch. Let me know when you're ready.<|endoftext|> <|startoftext|>Bravo Company Field Kit: Chloroform<|obj|>Collect 8 Muckdweller Glands.<|text|>The first part of this mission is all covert ops. To that end, we need to be able to incapacitate the enemy without making any sounds. To do that we're going to need chloroform. The muckdwellers at the bottom of Lake Everstill hold chloroform in their glands. I'm going to need you to go underwater and recover muckdweller glands. Think you can handle it? Come back to me once you've recovered enough glands. Where's the lake you ask? Open your eyes, dummy. Directly west.<|endoftext|> <|startoftext|>Hunting the Hunters<|obj|>Kill 8 Blackrock Hunters.<|text|>Just south of here on the Lakeridge Highway are a group of Blackrock orcs that stalk the forests under cover of darkness and ambush the uninitiated. That group is the first line of defense for the Blackrock army. They're scouts, reporting everything they see back to their central command. They need to be taken OUT or our mission here could be compromised. Head south and kill every Blackrock hunter that you see.<|endoftext|> <|startoftext|>Cannonball Swim<|obj|>Obtain 6 Bloodsail Cannonballs from the water beneath the Riptide.<|text|>Help out a fellow swabbie? Keelhaul asked me to gather up some cannonballs at the bottom of the ocean. Let me tell you why this doesn't work for me. - One: I have tiny arms. Look at them! Do you really think I can pick up a cannonball, even underwater? - Two: I have a weak respiratory system. I start to white out after holding my breath for more than ten seconds. - Three: There are sharks. You gotta help me! I've been demoted as far as I can... I don't want to see what comes next!<|endoftext|> <|startoftext|>The Bane of Many A Pirate<|obj|>Obtain 5 Bushels of Limes.<|text|>Gum disease. It's a real problem. I know you're new and all, and probably haven't ever needed your gums cut, but the rest of us pirates have to deal with a little thing called SCURVY. It's why we keep so many limes around here. Well... we used to keep limes around here. Someone made off with our last shipment, but they can't have gone far - maybe to the nearby islands? Bring them back, and maybe I'll see what I can do to get you promoted from swabbie.<|endoftext|> <|startoftext|>The Hermit<|obj|>Find the denizen of the tower at Beggar's Haunt.<|text|>I've been told there's signs of activity at Beggar's Haunt. People have reported seeing lights in the tower to the east of town. Few would be bold enough to stay that close to Deadwind Pass. You're the first to report since I've learned about this; go check it out and make sure whatever's in there is human.<|endoftext|> <|startoftext|>Your First Day as a Pirate<|obj|>Bring Yer Papers to Captain Keelhaul.<|text|>Ye may be a slayer of Fleet Masters, but rules is rules and orders is orders. And MY orders say that all new pirates start out as swabbies. It's the rule. You're to be working for Captain Keelhaul, the commander of the Riptide. It's the westernmost ship in the fleet, which is parked south of the tip o' the cape. Find him in his captain's chambers, and bring yer papers.<|endoftext|> <|startoftext|>Troggzor the Earthinator<|obj|>Obtain the Earthinator's Cudgel.<|text|>You have to put an end to this now! Go back northwest onto the front and kill their battle leader, Troggzor the Earthinator. Bring me his cudgel as proof.<|endoftext|> <|startoftext|>Looks Like a Tauren Pirate to Me<|obj|>Obtain a Cow Head and an Oversized Pirate Hat, then bring them back to Fleet Master Seahorn.<|text|>Firallon wants MY head? Now that's interesting. But it's nothing we can't work around. This Yancey character probably doesn't know my face too well. Most non-tauren find us tauren indistinguishable from one another. In fact... most non-tauren find us indistinguishable from... a certain four-legged farm creature. Rikqiz the leatherworker keeps one of these creatures here in Booty Bay, and Narkk is my chief supplier for pirate hats. Get a replacement head and a hat, then return with both.<|endoftext|> <|startoftext|>Seeing Where Your Loyalties Lie<|obj|>Obtain the Head of Fleet Master Seahorn in Booty Bay.<|text|>Thar be just one thing... Yancey hears things. A few o' me hearties were pretty deep in their cups when they told me about some that came a-rollin' through the Southern Command lookin' for charts and orders. Even ran a couple o' good pirates through, did. Like I said, they were up to their eyeballs in grog, but still... a buccaneer's gotta trust his ears. So I've just got one small task for ye, one sent down from Firallon hisself... Bring me the head of Fleet Master Seahorn.<|endoftext|> <|startoftext|>Death From Below<|obj|>Protect Shakes O'Breen during the attack.<|text|>This is bad. It seems the Daggerspines are amassing for an attack. Naga are known for their ruthlessness in battle. They will keep attacking until I am dead. I don't value my own life above that of my crew members, but you must help to defend me. The crew will not be able to make it back to Booty Bay without my knowledge of the seas. The naga will be coming from the sea. I need you to remain up here with me to fend off the attack. Man the cannon and drive them back. Are you ready?<|endoftext|> <|startoftext|>Dusky Crab Cakes<|obj|>Gather 6 Dusky Lumps from Venom Web Spiders.<|text|>I'll let you in on a little secret - Dusky "Crab" Cakes are really made from spider meat! I know it's a bit disgusting, but the cakes have a nice, tangy flavor and make great snacks! If you want to try some still, I'm afraid I'm out of meat. I need some lump meat to whip up a few more cakes. Venom Web Spiders are a good source - they nest to the north, between the foothills and the river.<|endoftext|> <|startoftext|>We Have a Situation<|obj|>Speak with Clay Mudaxle on the Fractured Front in Deepholm.<|text|>One of Clay's catapult teams is broken down on the front. I need you to get some parts from him and get that catapult back in the fight.<|endoftext|> <|startoftext|>Swabbing Duty<|obj|>Pick up a Swabbie's Mop on the deck of the Riptide, then keep the deck clean for 2 minutes.<|text|>I want the surface of the Riptide t'shine like a star ruby, Swabbie . I keep a tight ship around here, and it's swabbies like you that make it happen! Well, what're y'waitin' for, y'cockle-brained bilgerat? Head updecks and start swabbin'!<|endoftext|> <|startoftext|>Getting In With the Bloodsail<|obj|>Report to Yancey Grillsen at the waterfall north of Booty Bay.<|text|>These plans are... interesting. Firallon, you're smarter than this! Look, he has all three ships devoted to cannon fire, and only a few men coming in through the tunnel. He can never take Booty Bay with three ships and a dozen footmen. And he knows that. No, they've got something else planned... and you're going to find out what it is. Speak to Yancey Grillsen, the Bloodsail Recruiter, just to the north of town. That's right. You'd better hope that they don't recognize your face.<|endoftext|> <|startoftext|>Death to Mor'ghor<|obj|>Slay Warchief Mor'ghor in Dragonmaw Port. You can still recruit Dragonmaw Merchants and Workers to help you.<|text|>The time has come. Mor'ghor dies today. Be warned. Demon blood courses through his wretched veins, and he channels unnatural power. He will be destroyed, yes. But it will not be an easy fight. You remember where Mor'ghor resides, at the top of the camp. I will meet you there. Finish him! Be sure to recruit 3 Dragonmaw followers if you are short - you will need our help.<|endoftext|> <|startoftext|>An Old Sea Dog<|obj|>Bring the Weather-Beaten Coin to Fleet Master Seahorn in Booty Bay.<|text|>This old, weathered coin was found on the body of the pirate "Good-Boy" Bruce. Its front side bears the image of a large, unfamiliar pirate ship; on its back side, the term "Brashtide Crew". Someone who has been in the piracy business for some time might know what this coin is, or what it means.<|endoftext|> <|startoftext|>Insurrection<|obj|>Arm 3 Dragonmaw Workers or Merchants, then slay 10 Dragonmaw Enforcers and 4 Dragonmaw Warlocks.<|text|>The weapons the Horde has supplied us with will be more than enough. The four of us should split up and arm as many Dragonmaw workers and merchants as we can. Don't underestimate us. You'll find even our tradesmen are ferocious in battle. Let's do as much damage as possible. Arm a squad of Dragonmaw and lay waste to the fel enforcers and warlocks that have intimidated my people for so long. Then meet back here to launch our final strike!<|endoftext|> <|startoftext|>Seasoned Wolf Kabobs<|obj|>Gather 5 Wolf Skirt Steaks from Dire Wolves.<|text|>Seasoned wolf kabobs are a house favorite! Sure, I can make you some. But first I'll need the supplies. Bring me five wolf skirt steaks. The dire wolves near the river north of town are good to hunt; I wouldn't stray too far into the woods if I were you.<|endoftext|> <|startoftext|>You Say You Want a Revolution<|obj|>Slip through the front lines at Dragonmaw Port and speak with Zaela.<|text|>If what you say is true, then we have friends within the Dragonmaw Clan. We can support an insurgency from within their ranks and avoid a lot of bloodshed on both sides. I can help, but the most dangerous part is up to you. My Axebite Warriors will launch an offensive on the shores. During the confusion, I need you to slip behind the lines and speak with your revolutionary contact, Zaela. We'll arm the Dragonmaw and overthrow their fel masters!<|endoftext|> <|startoftext|>It's Never Over<|obj|>Take Keeshan's Riverboat to Camp Everstill in Redridge.<|text|>Those Blackrock orcs are gonna need an army to handle the Bravo Company and you. When you're ready to go, meet us at the dock facing Lake Everstill and we'll set off on my riverboat for Camp Everstill on the other side of the lake. See you there.<|endoftext|> <|startoftext|>Wolves at Our Heels<|obj|>Kill 12 Dire Wolves.<|text|>The dire wolves are the most common threat to the townsfolk here. They lurk in the forests on all sides of us, though most are along the north bank of the river. These aren't the runt dogs you see in Elwynn, or wherever you come from. They're big as a man and twice as vicious. If you wish to assist the people of Darkshire, hunt the dire wolves so our streets can be safer.<|endoftext|> <|startoftext|>Up to Snuff<|obj|>Deeg in Booty Bay wants you to bring him 15 tiny heaps of Snuff.<|text|>Ah, the sea life. I ain't gonna say it's the good life, but it's my life. When I get into port I like to find me a good bottle of grog and some high quality snuff. Nasty habits but what's a pirate without his vices, right? So you can imagine how heartbroken I was to find out the herbalist here in town has gone and sold out of the stuff. Says his shipment got hijacked by those damned Bloodsail Raiders. I bet a fearless like you could convince 'em to share the goods, eh?<|endoftext|> <|startoftext|>Keep An Eye Out<|obj|>Retrieve Dizzy's Eye from the Bloodsail Buccaneers.<|text|>Avast! Who goes there? Argh, I am but useless without me special enchanted eye. Bad enough to have lost me eyes in battle in the first place! But by some stroke o' luck we docked in Menethil and a traveling wizard enchanted a special glass eye that let me see again. Last night I ended up gettin' jumped by some Bloodsail Buccaneers on me way out. Took me eye, they did! Seems those blokes have found their way to Booty Bay. Help an old sea dog out by gettin' me eye back?<|endoftext|> <|startoftext|>Bloodsail Treachery<|obj|>Report your findings to First Mate Crazz in Booty Bay.<|text|>The map shows Booty Bay with a red "X" drawn precisely at the spot at which you are standing. The scribbled text reads: "Set up your command post here, and bide your time. The Fleet Master will send out word when it's time to make your move." "I'm placing Lieutenant Bruce in charge here. This time will be different. This time we take Booty Bay once and for all." The map is held in place with a dagger, placed right through the location of Booty Bay.<|endoftext|> <|startoftext|>The Baron Must Be Told<|obj|>Report the planned Bloodsail attack to Baron Revilgaz.<|text|>Shiver me timbers! So the Bloodsail Buccaneers are planning some sort of attack on Booty Bay? Why, the nerve of those scoundrels. Booty Bay will always be run by the Blackwater Raiders! This is bigger than I thought. Report what you have learned to Baron Revilgaz at once! You'll find him here in Booty Bay.<|endoftext|> <|startoftext|>A Matter of Finesse<|obj|>Borrow a Rune of Portals from Archmage Celindra.<|text|>A rune of portals?! Who does Val'zuun think he is? It's worth the price, but those runes aren't exactly easy to come by. Unless... Archmage Celindra, the Kirin Tor's portal master, has a study in the center of town. We rogues aren't particularly welcome there, nor would she simply hand a rune over even if we were... But who said anything about asking?<|endoftext|> <|startoftext|>The Master's Legacy<|obj|>Investigate the Gemcutter's Tomb.<|text|>You work for a murderer and a thief. That design he wants? It is called the magistrix cut, and it was perfected by my husband. He was killed by Lespin for his secret. I had him entombed in a small cave north of the city, for we could not make the trip to Tel'anor. Buried with him is a tome that contains the secrets of the design. Retrieve the design and keep it out of his hands!<|endoftext|> <|startoftext|>The Dreamer Returns<|obj|>Return to Arch Druid Greathoof in the Dreamgrove.<|text|>Arch Druid Greathoof will be expecting word on the success of our mission, but I'm afraid I must ask you to return alone. I can't rest knowing that Xavius has Lord Ursoc in his clutches. Just the thought of it makes me shake with rage! I'll find where he has been taken if I have to search every corner of Azeroth! Our paths will cross again. Be sure of it.<|endoftext|> <|startoftext|>The Shadows Reveal<|obj|>Speak to your contacts in Dalaran to acquire intel on Akaari Shadowgore's whereabouts.<|text|>The Fangs of the Devourer are wielded by Akaari Shadowgore, one of Kil'Jaeden's personal assassins. Every attempt on her life ends the same... she's gone before we even arrive. But not this time. We've been working with these contacts to find Akaari so we can finally take the Fangs for our own purposes. Go to each contact and tell them "The shadows reveal." See what they know.<|endoftext|> <|startoftext|>A Better Future<|obj|>Rescue 8 Shal'dorei Insurgents in the Grand Promenade.<|text|>We must move quickly. I must save as many of my people as I can before the attack begins. Word has gotten out in the city that there is a safe haven with us and some no longer fear exile. Venture into the Grand Promenade, champion. Find those willing to join us and let them know it is time they made their escape.<|endoftext|> <|startoftext|>Freya's Spring<|obj|>Use the Scouting Map and complete five "Freya's Spring" missions.<|text|>First, we need water from Freya's Spring. Once a year, on the first day of solstice, the sun hits the white-capped summit of the highest peak in Highmountain. The melting snow runs through a ravine and collects in a crystalline pool. Some say these waters grant eternal youth. Silly stories if you ask me, but we will need this rare, purified water for our brew. I suggest sending our champions to collect us a sample, for your skills will be needed elsewhere.<|endoftext|> <|startoftext|>Amaranthine Hops<|obj|>Speak to Fleuris Asterleaf in Val'sharah and trade 20 Stonehide Leather for 1 bag of Amaranthine Hops.<|text|>The hops for our brew must be a very specific, and they will also be hard to acquire. Amaranthine Hops only grow in the realm known as the Emerald Dream, meaning we can only acquire this ingredient from a druid. There is one such supplier from whom I receive this item, but she may ask for something in exchange.<|endoftext|> <|startoftext|>Details of the Attack<|obj|>Kill 8 Bloodsail Sea Dogs and 8 Bloodsail Elder Magi, and bring back the Bloodsail Charts and the Bloodsail Orders.<|text|>I want to know details. Our supremacy over the Bloodsail is due largely in part to our stronghold here in Booty Bay, but intelligence also plays a critical role. The Bloodsail maintain a few meager camps to the south which they call their "Southern Command." Well, you're going to raid their excuse for a southern command, find their plans, and slaughter their men. Return with whatever information you can find.<|endoftext|> <|startoftext|>Oath of the Windlord<|obj|>Speak with Advisor Sevel.<|text|>You have my thanks, mortal for bringing about my rebirth. However, thanks alone would not be honorable. I know that the Earthen Ring seeks to save Azeroth from the Burning Legion. I will pledge my sword, and the armies of Skywall to the aid of Azeroth. When the time for battle arrives, and the Earthen Ring stands upon the battlefield against the Burning Legion, the Windlord shall stand with you.<|endoftext|> <|startoftext|>Appropriations<|obj|>Speak to Lao Shu in The Laughing Crane inn.<|text|>I have come to lend my help to the Order of the Broken Temple. My job is to create a solid base of operations around here. Right now, we have wounded to tend and bellies to feed. After this, we can worry about building our defenses. Lao Shu is in charge of our supply inventory. Go and speak with him now in the inn.<|endoftext|> <|startoftext|>Report from Tian Monastery<|obj|>Use the Scouting Map and complete the mission, "Investigate Tian Monastery."<|text|>We have heard from all our temples on Pandaria, except for one. We dispatched a message by bird to Tian Monastery, but no answer has yet arrived. This silence is quite unusual. Grandmaster, I recommend that we send our champion, Chen Stormstout, to scout the situation at once.<|endoftext|> <|startoftext|>Tracking the Tideskorn<|obj|>Use the Scouting Map and complete the "Tracking the Tideskorn" missions.<|text|>We have sent scouts to search for our kidnapped allies, and our efforts may have finally paid off. They've tracked them to the vrykul homeland of Stormheim, but the unfamiliar territory has slowed our progress and we're in danger of losing the trail. I suggest that we send our champions immediately to assist with the tracking effort.<|endoftext|> <|startoftext|>Gathering the Pieces<|obj|>Interact with the Mission Table and complete five Order Hall missions.<|text|>Grand Master, the Mission Table is now at your disposal. There are several strategic areas where we can focus our Order's efforts. First, we should check on the status of the other monk temples. It seems the Legion has a special focus on destroying us. Second, we need to scour the seas near the Broken Shore. There are still many missing from the battle. Finally, there is the continued appearance of demonic forces at numerous points across the Broken Isles. They must be kept at bay.<|endoftext|> <|startoftext|>A Promise of Earth<|obj|>Speak with Advisor Sevel in the Heart of Azeroth.<|text|>Deepholm thanks you, shaman. The Twilight's Hammer has always sought dominion over my kingdom, but this latest threat was far greater than their previous efforts. For your service to the elements of earth, I will pledge my armies to the Earthen Ring in the defense of Azeroth. I have no love for the mortal races, but this world is not the Burning Legion's to destroy. Tell your Earthen Ring that Therazane the Stonemother stands with them!<|endoftext|> <|startoftext|>Held Captive!<|obj|>Rescue 10 Twilight Slaves from the Twilight Depths.<|text|>There are prisoners here, Farseer , that are enslaved by the Twilight's Hammer. The cultists work them to death in the depths of the mine. I cannot abide such cruel mistreatment! Let us clear a path through the mine and rescue any Twilight's Hammer prisoners we find, so that they may return to their homes and families. The Twilight's Hammer will pay for their crimes!<|endoftext|> <|startoftext|>The Master's Plan<|obj|>Collect the excerpts from The Master's Journal.<|text|>The purpose of the Twilight's Hammer has always been the same. They seek to bring about the end of the world. Their schemes may change, but their wicked purpose remains constant. Defeating the Twilight's Hammer is not simply a matter of defeating them in battle. If we are to be successful, we will need to uncover their scheme and put an end to whatever terrible plans they have created. Let us start by searching the encampment for clues as to their true purpose here.<|endoftext|> <|startoftext|>Unleashing the Elements<|obj|>Release the Servants of Therazane from Twilight Depths.<|text|>According to The Master's journal, the Twilight's Hammer has discovered a method of harnessing the void to subjugate even the most powerful of elementals. The journal specifically mentioned the children of Therazane as test subjects. Whether The Master was speaking literally or figuratively in this regard, I do not know. Regardless, we need to free these elementals and stop these dark rituals from continuing. It appears that our journey here is going to take us deeper into the depths of darkness...<|endoftext|> <|startoftext|>Tainted Growth<|obj|>Collect 5 Corrupted Seedlings and return them to Tyrande.<|text|>The blood red petals of the Nightmare Flower seethe with chaotic energy. The plant twitches every now and then, releasing puffs of pollen into the air. The nearby satyrs and keepers can be seen harvesting similar plants for little crimson seeds. These seeds must be destroyed.<|endoftext|> <|startoftext|>Given to Corruption<|obj|>Slay Keeper Varethos.<|text|>A final favor for an old friend, perhaps? My age-old companion, Varethos, has fallen to the nightmare's torment. We once worked in unison to protect this land. His close ties to the land brought him low in this dark hour. As with all who suffer this fate, there is no restoring him. Please, bring him peace.<|endoftext|> <|startoftext|>Allegiance of Flame<|obj|>Speak with Farseer Nobundo in The Heart of Azeroth.<|text|>My rivals lay dead and there are none within the Firelands who dare oppose my rule! As promised, I will unite with the other Elemental Lords in the defense of Azeroth. The armies of the Firelands will scorch the battlefield with the corpses of our enemies! Go now, mortal. Tell your Earthen Ring that the Firelord himself stands with you!<|endoftext|> <|startoftext|>Dark Side of the Moon<|obj|>Protect Tyrande while she holds her vigil at the Ancient Moonwell.<|text|>Xavius has been this way, but his destination is unclear. The Nightmare smothers my mind! These refugees tell of an ancient Moonwell hidden in the ruins ahead. If it is uncorrupted, it will give me the focus I need. By Elune's light, we will find my husband yet. Meet me at the Moonwell at once.<|endoftext|> <|startoftext|>The Bloodsail Buccaneers<|obj|>First Mate Crazz wants you to check the cove north of Booty Bay.<|text|>You sure seem eager to work, matey. Not sure why some land-loving is offering help to the Blackwater Raiders, but I'm not going to turn you away. We've made Booty Bay our happy home away from the high seas, but word has it that the Bloodsail have some new plan cooked up. All me boys are too busy hitting the grog and looking for ladies! What I need is a scout. Check the cove just north of Booty Bay along the Savage Coast and see what you find.<|endoftext|> <|startoftext|>Dazed of the Past<|obj|>Construct a Stonehide Leather Barding.<|text|>Let's begin crafting this mount armor, shall we?<|endoftext|> <|startoftext|>Negotiations Terminated<|obj|>Return to Admiral Stonefist off the shore of Dragonmaw Hold in Twilight Highlands.<|text|>Go now, go back to your fleet. Tell them what kind of a monster claims authority over the Dragonmaw. Our "Warchief" is a traitor to his blood. Since his return from Outland he reeks of demon and leads what remains of our clan to ruin. Help rid the Dragonmaw of Mor'ghor, and those of us with pure blood will be your allies forever. This I can promise.<|endoftext|> <|startoftext|>Protecting Her Royal Highness Poobah<|obj|>Slay 5 Jaguero Stalkers.<|text|>These vicious jungle cats have been circling me for some time now. I watch them as closely as I can, but they seem to just... disappear into the grass. How they snarl and hiss! Don't get me wrong... I still want you to rescue me, but first, clear out some of these cats. I won't need to be rescued if I end up someone's dinner.<|endoftext|> <|startoftext|>Mukla's Demise<|obj|>Slay King Mukla obtain the Shackle Key.<|text|>, I now put my faith in you to help free me. The great Skymane King Mukla is my captor. He commands the beasts of this island, and they keep me here against my will with the aid of this chain. If you can slay him and find the key to this shackle, I shall be indebted to you greatly. I often hear him to the southeast side of the island, but please be careful: he is not to be trifled with.<|endoftext|> <|startoftext|>Message in a Bottle<|obj|>Find the author of the message at Jaguero Isle in the Cape of Stranglethorn.<|text|>Inside the bottle you find a note which reads, in fairly good handwriting: <|endoftext|> <|startoftext|>Grubby Little Paws<|obj|>Obtain Poobah's Tiara, Poobah's Scepter, Poobah's Slippers, and Poobah's Diary from the apes on Jaguero Isle.<|text|>I understand that you're anxious to rescue me, but the time is not yet right. First I'm going to need some of my things. The gorillas and the monkeys on the other side of the island have taken most of my possessions. I'll need my tiara, my scepter, my slippers, and my diary before I'm ready to leave. What? Stop looking at me like I'm some sort of insane person. You don't know what it's like being a princess.<|endoftext|> <|startoftext|>They Drew First Blood<|obj|>Deliver Keeshan's Possessions to John J. Keeshan at the Lakeshire Inn in Redridge.<|text|>Take this bundle of Keeshan's possessions and head back to the Lakeshire inn basement. Bravo Company is already there, talking to Keeshan. Remind him of who drew first blood. Lakeshire needs Keeshan. The Alliance needs Keeshan. Dismissed, soldier!<|endoftext|> <|startoftext|>A Dish Best Served Huge<|obj|>Bring the Giant Crate of Giant Food to Captain Smotts' lifeboat, then use it to summon and kill Negolash.<|text|>Take this food, and put it in our old lifeboat, southeast of here along the coast. When Negolash smells all that food, he'll come running! And when he does, there will be a stouthearted ready to knock his corpse back into the briny deep.<|endoftext|> <|startoftext|>Mok'rash the Cleaver<|obj|>Kill Mok'rash the Cleaver at Janeiro's Point.<|text|>Mok'rash the Cleaver is the last of the lot. And the largest, by my memory. Taller than a wave in a windstorm, with a beard like a kelp forest and a hammer like an oak tree. He taunts me from Janeiro's Point, the island right off the end of this very pier. It's because of him that I'm still trapped here, living this lamentable landlubber's life. If you can swim, then head out to Janeiro's Point and slay Mok'rash. Take care. Mok'rash will not lay down as easily as his brothers.<|endoftext|> <|startoftext|>The Call of Kalimdor<|obj|>Ride the ship from Booty Bay to Ratchet, then speak with Gazlowe.<|text|>I've been sent by the good people of Theramore to find loyal members of the Alliance who are willing to help Lady Jaina with some problems in Dustwallow. You weren't really here working for the goblins, were you? The path back to Dustwallow will take you through Ratchet. Wait on the end of this pier for the next boat. Once you get to Ratchet, speak with Gazlowe. He'll point you in the right direction from there. Ugh, I think I stepped on a fish! And it flopped!<|endoftext|> <|startoftext|>Return to MacKinley<|obj|>Bring Shaky's Payment to "Sea Wolf" MacKinley.<|text|>Here, take this pouch and give it to Sea Wolf. And tell him I meant to pay him back! I swear!! I just got a little drunk and lost my way, and...you know how things are. He'll understand - you don't have to get rough!<|endoftext|> <|startoftext|>The Captain's Chest<|obj|>Obtain Smotts' Chest from Gorlash in the Cape of Stranglethorn.<|text|>I used to sail a ship from here all the way to Ratchet, in Kalimdor. I was a successful captain with a sterling reputation. Until... Those cursed sea giants ruined me! They smashed my ship, killed my crew, and set me on a lifeboat to Booty Bay. I will not rest until their corpses pepper the ocean floor! One of the giants, Gorlash, stole my captain's chest. I hear Gorlash wanders the coast east of here. Find him and get back my chest! Do that, and you'll have earned a captain's gratitude.<|endoftext|> <|startoftext|>A Giant's Feast<|obj|>Purchase a Crate of Grade-E Meat from Kelsey Yance and a Crate of Pupellyverbos Port from Whiskey Slim.<|text|>The next giant on my list is called Negolash. I remember vividly how he leapt from the seafoam and plucked poor Poop-Deck Paul from the crow's nest. Swallowed him in one gulp, he did. And snapped my mizzenmast in two on the way down. No man on my crew deserves such a heinous death. So we're going to use Negolash's appetite against him. Kelsey Yance should be able to sell you some meat, and Whiskey Slim has enough booze to knock out... well, a sea giant. You'll find both of them in town.<|endoftext|> <|startoftext|>Kill-Collect<|obj|>Obtain Maury's Clubbed Foot, Fitztittle's Ratcheting Torque Wrench, and Ephram's Jeweled Mirror.<|text|>There's three phases to debt collecting: asking nicely, asking forcefully, and something I like to call "Phase Three". Unfortunately, collecting during Phase Three is something that this old dog can't do any more. That's why I employ so many cronies, stooges, mooks, goons, and noble adventurers like yourself! Juntz Fitztittle, Ephram Moonfall, and Maury Wilkins are hiding out on the eastern coast. You should have no problem visiting them all in one trip... and bringing back their valuables.<|endoftext|> <|startoftext|>Stranglethorn Fever<|obj|>Seek out Witch Doctor Unbagwa and have him summon Mokk the Savage. Bring the Heart of Mokk to Fin Fizracket.<|text|>Sick...so...very s-s-sick... have contracted Stranglethorn Fever.... ...technically... CAPE of Stranglethorn Fever.... ...deadly v-v-virus.... ...only cure... is... is... to eat the heart of M-m-m-m-mokk the Savage... elusive white beast.... ...Witch Doctor Unbagwa... only one who can s-s-summon.... ...seek Unbagwa in hidden cave on southern cape.... ...hurry... dying... dying....<|endoftext|> <|startoftext|>A Furious Catch<|obj|>Catch a Giant Furious Pike in the Southfury River. The Southfury River can be found just outside Orgrimmar's western gate. Return to Razgar in the Valley of Honor once you are done.<|text|>Are you up for a challenge? Good, I was hoping you would be. The Southfury River flows just west of Orgrimmar and your challenge can be found within its mighty flow. We are looking for a giant furious pike. This esteemed fish used to be prevalent in these areas but ever since the floods hit, the big ones have been much harder to find. Head out to the river and let's see just how good of an angler you really are.<|endoftext|> <|startoftext|>Scaring Shaky<|obj|>Obtain 5 Mistvale Giblets from Elder Mistvale Gorillas.<|text|>If there's one thing I can't stand, it's people who don't pay their gambling debts! And there are a lot of people who owe me. Think you can help me collect? First, there's "Shaky" Phillipe down by the docks. He owes me plenty after last week's game and I want my due! But to get it, we'll have to scare him. Go out of town and hunt elder mistvale gorillas. Find a nice selection of giblets, then take them to Shaky. Don't let on that they're from an animal; let him think the worst.<|endoftext|> <|startoftext|>The Wilds of Feralas<|obj|>Travel to Feralas and speak with Konu Runetotem at Camp Ataya.<|text|>You are truly brave to help us protect these lands, hero. If you wish to do more for the wilds, there are others in need of your aid. The verdant forests of Feralas lie to the south. There, in the shade of the mighty Twin Colossals, you must seek out Konu Runetotem. He has found signs of a disturbing illness. Follow the road west around the Twin Colossals to find Camp Ataya. Go in peace, and walk with the Earth Mother.<|endoftext|> <|startoftext|>Diffractory Chromascope<|obj|>Obtain a Bloodsail Ruby and a Bloodsail Sapphire.<|text|>To properly identify this artifact, I will need tools for analysis. A diffractory chromascope should suffice, I think. I already have the mithril casing, which surprisingly, is the hardest part to find. We simply need two other pieces: a ruby and a sapphire. There's pirates nearby, just to our south, and a bit farther to the east. Pirates love treasure... why don't you see if you can find some gems for me?<|endoftext|> <|startoftext|>The Holy Water of Clarity<|obj|>Obtain The Holy Water of Clarity from the Nek'mani Wellspring in the Cape of Stranglethorn.<|text|>Hey, listen. You don't look like any old tourist, and I'm in a bit of a pickle. My cousin up north sent me this weird artifact, and I need your help to... ah... identify it. To start out, I'm going to need you to obtain The Holy Water of Clarity. Rumor has it that whoever drinks from this spring is given a vision of clarity. Sounds pretty promising, doesn't it? Obtain it from the Nek'mani Wellspring at the peak of the naga camp. Good luck!<|endoftext|> <|startoftext|>In Search of Bravo Company<|obj|>Search Alther's Mill for a member of the Bravo Company.<|text|>If you and Keeshan are going to defend Lakeshire, we're going to need to find his old battalion. Last I heard all of 'em - Messner, Jorgensen, Krakauer and Danforth - were captured by the Blackrock orcs. Now I don't know where they could possibly be or if they're even alive, but I'd be a damned fool if I didn't ask you to try and find 'em. Search Alther's Mill, east of here, for any clues.<|endoftext|> <|startoftext|>Battlefront Triage<|obj|>Patch up 10 Injured Earthen.<|text|>You seem quick on your feet. I need someone to go out into the chaos of the front and patch up our injured. Take my kit. It's simple enough to use. Heal them before the stone troggs finish them off for good.<|endoftext|> <|startoftext|>Breaking Out is Hard to Do<|obj|>Retrieve Messner's Cage Key.<|text|>The key to this cage is stored in a pouch over at the worg den, just north of our location. The problem is that the pouch is resting safely atop a tree stump amidst a sea of bloodthirsty man-killing worgs. You've got one shot to get that key without waking up any of those sleeping worgs. Head to the worg den and find a way into the center. Tread carefully and watch out for the Blackrock worg captain. Get the key and return to me. If you got a pet, I'd recommend telling it to stay back!<|endoftext|> <|startoftext|>Shaken and Stirred<|obj|>Kill 8 Verlok Pillartumblers in the lower section of Verlok Stand.<|text|>I have sent my brothers to assault the Verlok village from below. The Verlok will gather on their rocky ledges, as they always do to avoid our ire. When they do, we shall make the earth itself shake them until they fall at our feet below. That is where you prove your use. When they fall to the ground amongst my brothers, make sure that they do not rise again.<|endoftext|> <|startoftext|>Gone Soft<|obj|>Kill 8 Fungal Behemoths.<|text|>The fungal behemoths that surround us have succumbed to a weakness very similar to that that affects your kind. Their skin has grown soft. They no longer belong with the stone. Kill them. We do not wish to see this infection spread.<|endoftext|> <|startoftext|>Corruption Destruction<|obj|>Retrieve 8 bags of Verlok Miracle-Grow.<|text|>If this disgusting growth is truly brought on by the Verlok, then their supplies will be in their village to the north. Bring them to me so that I can verify your claims.<|endoftext|> <|startoftext|>Wrath of the Fungalmancer<|obj|>Speak to Earthmender Norsala, then kill Fungalmancer Glop.<|text|>Their leader hides within his hole ahead. He is the one that has brought the plague upon the crimson expanse. He must be killed. One of your Earthen Ring companions is already inside. You should speak with her.<|endoftext|> <|startoftext|>Unnatural Causes<|obj|>Speak to Gorsik the Tumultuous in the Crimson Expanse.<|text|>This is most definitely magic in origin. Not even druidic. I suspect one among the stone troggs to the north. Go to Gorsik and point him in their direction. Hopefully this will help earn his favor.<|endoftext|> <|startoftext|>A Head Full of Wind<|obj|>Bring Lorvarius' wind-devil to the clouds of red mist in the Crimson Expanse, near the water, and then return with a sample.<|text|>I'm no druid, but some of these mushrooms do not look to be naturally occurring. I know that our Stone Lord friend over there is eager to blame this on exposure to Azeroth, but I suspect more domestic causes. I saw some clouds of red mist to the northeast, near the water's edge. They seemed to be spurring new growth in their wake. Take one of my wind-devils with you and get me a sample from those clouds. You may have to stay close to the ground to spot them.<|endoftext|> <|startoftext|>Familiar Intruders<|obj|>Speak to the "fleshling" intruders in the Crimson Expanse.<|text|>Fleshling. Some of your kind skitter among the rocks. Too cowardly to approach, too swift to be crushed. If you wish my favor, deal with them. I tire of these games.<|endoftext|> <|startoftext|>Whispers of the Darkness<|obj|>Free 6 Highmountain Protectors.<|text|>Before our arrival, many of our own came to neutralize the threat here. They did not know what they were walking into. Our people are now suffering from the whispers. The Old Gods seek to corrupt them and turn them against their own. Wake them from their stupor. Free them from the whispers any way you can.<|endoftext|> <|startoftext|>Dark Tales<|obj|>Meet Spiritwalker Graysky in Riverbend.<|text|>Spiritwalker Ebonhorn is stable... for now. He once told me of the wards he maintains against the Old Gods. He placed them at key locations around this mountain, but kept them hidden from mortal eyes--even my own. Incapacitated like this, his wards cannot hold back the evil ones. No doubt this is the reason for their attack. To find the wards, we must enter the echoes of Ebonhorn's past and commune with the spirits we find there. Meet me in Riverbend. It is there our search begins.<|endoftext|> <|startoftext|>Rocky Upheaval<|obj|>Speak to Gorsik the Tumultuous upon the Crimson Expanse.<|text|>To the east, on the Crimson Expanse, you will find Gorsik. He embodies the more unstable and violent nature of our kind. He is neither friendly, nor trusting, but his word carries weight. Proving yourself to Gorsik will go a long way towards proving yourself to the Stonemother.<|endoftext|> <|startoftext|>Steady Hand<|obj|>Speak to Terrath the Steady at the Pale Roost.<|text|>Nearby to the north, you will find Terrath the Steady. He has taken upon the task of pulling the stone dragons back into the fold. We find ourselves repeating this trial every few hundred years... the stone dragons are fickle, and bend only to strength. Terrath is balanced and reasonable, but his goals may not be easily accomplished. Go to him. Appeal to the more balanced side of the Stonemother.<|endoftext|> <|startoftext|>The Gondolier<|obj|>Make contact with the Gondolier.<|text|>I need your help. The wine you so graciously distributed to the needy was the last of my reserves. Without more, these people here will risk succumbing to their thirst, and eventually becoming withered. I am dedicated to preventing this for as long as possible. There is a woman by the name of Deline who owns and operates a small delivery service out of her gondola. Find her, identify yourself as my messenger, and offer your aid in acquiring the next shipment.<|endoftext|> <|startoftext|>Doomshrooms<|obj|>Destroy 10 Doomshrooms.<|text|>The rift to your world has poisoned our home. Corrupted it. Polluted it. This expanse festers and grows. It becomes difficult to even see the purity of the rock beneath this filth. If you are here to lend your aid, then go about cleansing this overgrowth. Look for the brightly glowing mushrooms that are growing faster than the others. They are the worst of the offenders.<|endoftext|> <|startoftext|>Den of Shadows<|obj|>Make contact with Arluin Shadowblade.<|text|>Placeholder: Thalyssra sends you to find Arluin Shadowblade, a deft assassin once in her employ/social circle. (whichever fits) Indicate that he would be an invaluable asset to making progress in the City with covert operations.<|endoftext|> <|startoftext|>Lady Lunastre<|obj|>Seek out Ly'leth at the Grand Promenade.<|text|>Our friend Ly'leth contacted me. She requested that you meet her atop the Grand Promenade as it overlooks the city. Have your disguise ready just in case.<|endoftext|> <|startoftext|>The Mead Master<|obj|>Speak to Apprentice Meldir in Stormheim.<|text|>The vyrkul meadery overlooks the coast in northern Stormheim. Meet me there when you are ready.<|endoftext|> <|startoftext|>Vengeance Will Be Ours<|obj|>Take the Aldrachi Warblades from Caria Felsoul.<|text|>Caria lies in the very heart of Legion territory - they'll see our forces immediately if we try to launch an all-out attack. Failure is not an option. However, if you go alone you might be able to slip by unnoticed long enough to avoid the brunt of the Legion army. Remember, - this is not a rescue mission. The power of the Aldrachi Warblades could tip the scales of this war in our favor; Allari and her men are expendable if need be.<|endoftext|> <|startoftext|>Zero to Hiro<|obj|>Steal a Storm Brew, then save Hiro.<|text|>I have a favor to ask of you. My good friend Hiro is still somewhere inside the main camp. Only problem is, the Gates of Valor are swarming with the biggest, baddest, nastiest Legion creatures I've ever seen. If we walk in there, we'll just get slaughtered. But I've seen these vrykul chugging some kind of special brew called Storm Brew. It's some kind of combat tonic that makes them bigger and stronger. Let's steal some of that drink, then storm in to save Hiro!<|endoftext|> <|startoftext|>The Iron Fist<|obj|>Speak to Angus Ironfist at Tideskorn Warcamp in Stormheim.<|text|>It's time to send a rescue operation to the Gates of Valor. I will prepare our troops and send them at once. We will need a sizable army to take on the massive Legion force in Stormheim. Grandmaster, go ahead whenever you are ready. I will send our forces to meet you in the field.<|endoftext|> <|startoftext|>No Monk Left Behind<|obj|>Free 6 Tortured Prisoners.<|text|>Most of the prisoners are being held in the main camp at the Gates of Valor. Our people have been beaten and tortured, and worse still awaits for them if we don't save them. Find the cages within the main camp and free as many monks as you can find. I'll be right beside you, knocking heads and taking names!<|endoftext|> <|startoftext|>Brick By Brick<|obj|>Return to Iron-Body Ponshu on the Wandering Isle.<|text|>Da monks be free, and we put a thorn in dat eredar lady's side. I'm back wit my friends, and lookin' forward to sleepin' in a bed tonight. Let's go back ta da Wanderin' Isle. I've never been so excited ta see a turtle in my life.<|endoftext|> <|startoftext|>Quelling the Tide<|obj|>Kill 16 Legion defenders at the Gate of Valor.<|text|> Our friends are in danger. We will save them. Kill any Legion in the way.<|endoftext|> <|startoftext|>The Master of Swords<|obj|>Collect Dravax's Key from Dravax, then free Sylara Shadowheart.<|text|>I got bad news fer ya - we don't have time to wait for reinforcements. They're sacrificin' prisoners now! Every minute we wait here jabberin' is another life on the line! First things first, my friend Sylara is being held captive in the camp just across the road. We need ta free her - she'll be a valuable ally. We've got ta move move move!<|endoftext|> <|startoftext|>Adella's Covert Camp<|obj|>Report to Adella at Shadebough in Feralas.<|text|>Lady Shandris has already asked for you to assist us further. Adella has struck out to the east, among the woodpaw gnolls, and established a foothold south of Camp Mojache. You are to report to her if you wish to assist Lady Shandris and the Alliance further. Don't stray too close to Camp Mojache... the Horde will not hesitate to attack. Keep to the south and look for our banners.<|endoftext|> <|startoftext|>Rock Bottom<|obj|>Kill Gorgonite.<|text|>I've one more favor to ask, fleshling. There is a basilisk, much larger and much older than the rest. Though we normally fear nothing from their kind, this one has become so potent as to petrify some of my sons. This shall not be abided. Find Gorgonite to the east and slay him. He has lived much longer than necessary.<|endoftext|> <|startoftext|>This Ain't My War<|obj|>Return to Colonel Troteman.<|text|>They asked me to fight in those wars. I didn't ask them! I did what I had to do to win. So I end up getting captured by those filthy, crap-swilling, maggot orcs and for five long years they used me as a toilet. Finally I break out and head back to my hometown and what do I get? People spitting on me, protesting me, calling me a baby orc killer and all kinds of vile crap! No, I don't think I'll be helping you. You go back to Troteman and you tell him that this ain't my war.<|endoftext|> <|startoftext|>His Heart Must Be In It<|obj|>Recover Keeshan's Red Headband and Keeshan's Jade Amulet.<|text|> His gear alone won't be enough. His heart must also be in this battle. To capture that, we need items of sentimental value. The Blackrock orcs of Render's Camp, located in the north, hold two such items that belong to Keeshan. Get up there and search their coffers for Keeshan's headband and a jade amulet left to him by his wife - who was brutally killed during a Blackrock orc invasion. Bring them back to me should you succeed.<|endoftext|> <|startoftext|>A Golden Opportunity<|obj|>Use Razgar's Fillet Knife to cut off a Drowned Thunder lizard Tail in Thunder Ridge, south of Orgrimmar. Once you have the tail, use it near a Golden Stonefish to kill it. Return to Razgar in the Valley of Honor once you are done.<|text|>You heard of the golden stonefish? The thing with these fish is that they can't be caught by normal means. They have jaws so strong that they snap right through any hooks or lures you try to use on 'em. You can find a number of them in Thunder Ridge, south of Orgrimmar. That ridge used to be full of thunder lizards, but they all drowned in the flood. Take my knife, swim down there and cut off their tails. You should be able to use the tail to zap any stonefish you find.<|endoftext|> <|startoftext|>Render's Army<|obj|>Kill any 25 Blackrock Orcs in Alther's Mill or Render's Camp.<|text|>Heading up north, eh? How about you wage your own little war against those Blackrock monsters? What do you say? Kill any Blackrock orc that you see at Alther's Mill or Render's Camp. Kill until your skin turns red from their blood splatter and then come back to me and I'll pay you handsomely. It might not stop the Blackrock invasion, but it'll be sure to put a kink in their plans.<|endoftext|> <|startoftext|>Weapons of War<|obj|>Recover Keeshan's Bow and Keeshan's Survival Knife.<|text|>What I'm about to ask of you isn't going to be easy to accomplish. Keeshan left everything back there in that orc prison, and I'm not just talking about his soul or his will to live. If we're going to get Johnny ready for war, we need to recover his prized possessions. The orcs now hold Keeshan's bow and his survival knife. Head to Alther's Mill, east of here and look for two orc lieutenants, Murdunk and Homurk. They've got Keeshan's gear. Get it back. I'll be in touch via gnomecorder.<|endoftext|> <|startoftext|>A Triumph of Gnomish Ingenuity<|obj|>Speak with Engineer Grindspark in New Tinkertown.<|text|>We will need all the weapons, inventions, and soldiers we can get in order to defeat Razlo Crushcog and his followers. Over to the northeast, you'll find Engineer Grindspark, one of a new generation of brilliant gnomish minds. Why, he hasn't had an explosion in over three prototypes! But enough bragging. Engineer Grindspark is working on a bot that he says will help clean up the toxic airfield. You should introduce yourself to him and see if he needs any help testing it.<|endoftext|> <|startoftext|>Surveying Equipment<|obj|>Recover 5 Blackrock Spyglasses.<|text|>Ah, my savior! I've heard that you're on a mission to save Lakeshire... and my bridge. Yep, worked too damned long on that thing to let it get destroyed by an army of marauding orc monsters! Listen, if you're headed up north towards Render's Camp, would you do me a solid and get me some spyglasses from the Blackrock trackers up there? I could sure use 'em for my new surveying gear.<|endoftext|> <|startoftext|>Jorgensen<|obj|>Retrieve Jorgensen's Cage Key.<|text|>I don't know where Krakauer or Danforth are, but Jorgensen was being held at Render's Camp, northwest of here. I was in the same crap filled cage with him before they relocated me to Alther's Mill. If we're gonna get him out we'll need the key. A stone cold witch from hell known as Utroka the Keymistress holds on tight to that thing. We'll have to kill her if we're going to get Jorgensen's cage key. She's up north in the valley leading to the Burning Steppes. Let's go, kid.<|endoftext|> <|startoftext|>John J. Keeshan<|obj|>Enlist the help of John J. Keeshan at the Lakeshire Inn in Lakeshire.<|text|>You ever heard of John Keeshan? I was his commanding officer throughout all three great wars. Let me tell you, that man has killed more orcs than any man alive. If anyone can stop the Blackrock orc invasion, it's JOHN J. KEESHAN. We need to get him to help us or Lakeshire will be nothing more than a mound of rubble and ash after that massive Blackrock army marches through to Elwynn. I heard he was fighting in the underground fight club at the Lakeshire inn. Find him and tell him everything you know.<|endoftext|> <|startoftext|>Return of the Bravo Company<|obj|>Report to Colonel Troteman at Lakeshire in Redridge.<|text|>I don't know who you are, but you've earned the respect and admiration of the Bravo Company. You've managed to save all our hides and kill a boatload of orcs in the process. Now we return the favor. Get back to Lakeshire and report to Colonel Troteman. We'll find Johnny and deliver the good news in person. With the Bravo Company back in action, these orcs don't stand a chance.<|endoftext|> <|startoftext|>A Furious Catch (REMOVED)<|obj|>Catch a Furious Pike in the Southfury River. The Southfury River can be found just outside Orgrimmar's western gate. Return to Razgar in the Valley of Honor once you are done.<|text|>Are you up for a challenge? Good, I was hoping you would be. The southfury river flows just west of Orgrimmar and your challenge can be found within it's mighty flow. We are looking for a furious pike. This mighty fish used to be prevalent in these areas but ever since the floods hit, they have been much harder to find. Head out to the river and let's see just how good of an angler you really are.<|endoftext|> <|startoftext|>Fixer Upper<|obj|>Collect 6 Catapult Parts.<|text|> They've smashed all of our catapults. I've been trying to get this one working, but no luck so far. Maybe you'd like to make yourself useful. Head out onto the front and grab me any spare parts you come across. You think you can handle that, flesh bag?<|endoftext|> <|startoftext|>Krakauer<|obj|>Kill Ritualist Tarak.<|text|>Krakauer is up on the chopping block as we speak! The orcs brought in a Gurubashi witch doctor to perform a dark ritual on him. We need to kill that troll to free Krakauer! Let's go! He's just inside the cave here. Hang a right at the first fork.<|endoftext|> <|startoftext|>And Last But Not Least... Danforth<|obj|>Kill Overlord Barbarius and recover the Blackrock Lever Key. Use the Blackrock Lever Key to free Danforth.<|text|>Danforth's being tortured on the other side of the cave. There's no telling what state he's in by now! We need to get over there and save him! Overlord Barbarius has the key to the lever holding Danforth up. We work together as a team and we can kill that bastard, Barbarius. Once Barbarius is dead, we use his key to get Danforth down and get out of here! Ready?<|endoftext|> <|startoftext|>Summoning Shadra<|obj|>Use the Idol of Shadra at the Northwestern, Southwestern, and Eastern Temples in Shadra'Alor.<|text|>The idol is prepared. I trust that you are as well? You will go southwest to Shadra'Alor ahead of us with the idol. You'll need to use the idol at each of the three temples. When you do that, Shadra will be summoned to this realm. The Deathstalkers and I will be along shortly to subdue and harvest her body. Speak with the lookout I've sent ahead once you've performed the ritual, and await my arrival.<|endoftext|> <|startoftext|>Eliminate the Outcast<|obj|>Travel to the Ruins of Aboraz in the Cape of Stranglethorn and deal with Zanzil the Outcast.<|text|>You are to kill Zanzil. You rode on Hir'eek's wings and saw through Hir'eek's eyes; you know where Zanzil hides within the Ruins of Aboraz. Travel there and kill him. Oh, and : if we become separated, you should use this fetish. It only works within Stranglethorn, but it will transport you back here to me should you need to return swiftly. Good luck. Zanzil is no ordinary opponent.<|endoftext|> <|startoftext|>A Staggering Effort<|obj|>Slaughter a Stag north of Orgrimmar and use its eye as bait to catch a Sandy Carp in the Valley of Wisdom. Return to Razgar in the Valley of Honor once you are done.<|text|>I've fished sandy carp in Orgrimmar's local waters for years now. Recently, I have noticed my bait is not working as well as it used to. I suspect it has something to do with all the tauren that moved into the Valley of Wisdom. I spoke with one of their local fisherman and it just turns out their appetite has changed. They are biting on stag eyes these days. You should be able to find plenty of stags north of Orgrimmar, just outside the northern gate.<|endoftext|> <|startoftext|>No Dumping Allowed<|obj|>Fish up 6 Toxic Puddlefish and return them to Razgar in the Valley of Honor once you are done.<|text|>Ever since those goblins took up refuge in Orgrimmar, they have been dumping all of their waste in our water supply. I have no idea what effect this is having on our local fishing supply, but I don't think it's good. I have heard reports of a new mutated fish species spawning in that toxic pool near their camp. A few specimens would really help me figure out what exactly is going on. Can you help me out?<|endoftext|> <|startoftext|>Plunging Into Zul'Gurub<|obj|>Pass through Zanzil's Portal.<|text|>Zanzil the Outcast has once again escaped through one of his portals. Follow him!<|endoftext|> <|startoftext|>Through the Troll Hole<|obj|>Use Zanzil's Portal and enter Zul'Gurub.<|text|>It looks like Zanzil's portal into Zul'Gurub is still open. Zul'Gurub is a dangerous place, but Chabal entrusted this task to you. The portal lies in wait in front of you.<|endoftext|> <|startoftext|>Madness<|obj|>Escort the Horde Negotiator to the main hall in Dragonmaw Port to meet with Warchief Mor'ghor of the Dragonmaw. Speak with Ornak on the coast if you lose your Negotiator.<|text|>Our last two negotiators haven't returned from speaking with the Dragonmaw Warchief. I think we might need to flex a little bit of muscle. This time, I want YOU to accompany the negotiator. Their Warchief might think twice once he realizes the Horde is full of battle-hardened heroes like yourself. Simply escort our negotiator into the main hold in the center of Dragonmaw Port and look menacing.<|endoftext|> <|startoftext|>High Priest Venoxis<|obj|>Deal with Zanzil the Outcast and High Priest Venoxis.<|text|>Venoxis was the second of the two priests that Zanzil planned to bring back from the dead. You have already succeeded in destroying the body of High Priestess Jeklik... Venoxis must be the next.<|endoftext|> <|startoftext|>Backdoor Dealings<|obj|>Place the Gurubashi Incense in front of the Totem of Hir'eek, then listen to Zanzil's plot.<|text|>Zanzil the Outcast, an exile from the Gurubashi tribe, is my quarry. Recently, I have heard tales from my brothers in the north about his planned reentry into society, starting with the emissary he sent to the Skullsplitters. This is not good news. I want you to peer into Zanzil's current plans. Take this incense, and place it in front of the bat totem in the Ruins of Jubuwal, to the east. Hir'eek will guide you from there.<|endoftext|> <|startoftext|>Out to the Front<|obj|>Speak with Kerr Ironsight at Stormfeather Outpost.<|text|>We need your help with somethin' more pressin'. The Horde's been gettin' bolder out here. They've moved in on our territory and started attackin' us outright. The Revantusk forest trolls are attackin' Stormfeather Outpost in broad daylight! I need you to help out. Talk to Guthrum Thunderfist just outside. He'll put you on a gryphon to Stormfeather Outpost. Kerr Ironsight will fill you in when you get there.<|endoftext|> <|startoftext|>A Mangy Threat<|obj|>Kill 8 Mangy Silvermanes.<|text|>We do everything we can to protect our kin and our gryphons. That includes chasin' off predators, whether they be from the forest or from the Horde. I won't ask you to save us from two-legged monsters just yet. Mangy silvermane prowl the woods to the south where our gryphons range, and they're known to get 'em if they stray too low. Hunt a few of the silvermane and make sure they know our gryphons aren't food.<|endoftext|> <|startoftext|>Razorbeak Friends<|obj|>Use Gryphon Chow to feed 7 Trained Razorbeak gryphons.<|text|>Our clan reveres the gryphon as a sacred animal. They're majestic creatures of the skies, and more than just beasts; they're intelligent and cunning. Some say we keep them, but it's more of a friendship. If you want to befriend the Wildhammer here, first befriend our gryphons! Take this bag o' chow, it's nice and fresh. Our trained razorbeak gryphons wander the forests to the south of the aviary. Go on and feed a few of 'em for me, aye?<|endoftext|> <|startoftext|>High Priestess Jeklik<|obj|>Destroy High Priestess Jeklik's body before Zanzil can resurrect her.<|text|>Ahead of you looms a ramp up to one of the city's many terraces. The bat-shaped totems ahead of you indicate that this is the domain of High Priestess Jeklik, a follower of Hir'eek. Jeklik was one of the Hakkar-worshipping priests that Zanzil was planning to resurrect. Perhaps if you hurry, you can stop the resurrection!<|endoftext|> <|startoftext|>Clammy Hands<|obj|>Collect 10 Monstrous Clam Meat from the clams near the eastern shoreline, just south of Orgrimmar. Return to Razgar once you are done.<|text|>Nothing tastes like fresh monstrous clam meat. I have been so busy with work these past few weeks that I have not been able to make it out to the local clam spawning grounds. Think you could run down there and gather some of those tasty treats for me? The clams can be found near the shoreline on the eastern coast of Durotar. Should be plenty right around the Orgrimmar docks.<|endoftext|> <|startoftext|>Yowler Must Die!<|obj|>Kill Yowler and recover the Blackrock Invasion Plans.<|text|> You need to find Yowler. He'll be located somewhere in the northern region of Redridge Canyons. Kill that mongrel and search his corpse for the Blackrock invasion plans. Should you succeed, bring the plans to me over at the town hall in Lakeshire. Solomon, out.<|endoftext|> <|startoftext|>They've Wised Up...<|obj|>Recover the Blackrock Orc Missive.<|text|> It would appear that the Blackrock orcs have finally wised up. I'm getting reports that they're joining forces with the gnolls and planning an attack. I want details! I need you to check out Rethban Caverns, located in the western region of Redridge Canyons. Look for orcs with dark skin. Kill any that you encounter and search their corpses for information. Solomon, out.<|endoftext|> <|startoftext|>Hero's Call: The Hinterlands!<|obj|>Travel to Aerie Peak in The Hinterlands and speak with Gryphon Master Talonaxe.<|text|>By order of his royal highness, King Anduin Wrynn, all able-bodied citizens of the Alliance are to report to Gryphon Master Talonaxe at the aviary in Aerie Peak. Our new brothers in the Alliance need your help to fend off the aggressive Horde offensive in their beloved homeland. Travel north from the Arathi Highlands, through the dwarven mountain pass and follow the road northwest to Aerie Peak. For the glory and honor of the Alliance!<|endoftext|> <|startoftext|>Shatter Them!<|obj|>Slay any 12 stone troggs on the Fractured Front.<|text|>I want you to go out there and I want you to finish them. Berserkers, Earthrenders, Deathriders... I don't care! I want those stone troggs shattered!<|endoftext|> <|startoftext|>Dangerous Compassion<|obj|>Bring the Crate of Dragonmaw Bandages back to Warlord Krogg off the coast of Dragonmaw Port.<|text|>The red dragonflight represents the aspect of life. As such, their blood has healing properties. This crate of bandages has been soaked in red dragon blood. It is the last of my supply. May it bring a speedy recovery to your warriors. Whatever the outcome of your negotiations here, do not forget that you have friends among the Dragonmaw.<|endoftext|> <|startoftext|>Stalled Negotiations<|obj|>Speak with Ornak in Dragonmaw Port. Horzog can provide you with quick transportation to the shore.<|text|>The Warchief's whereabouts are unknown! But we have to keep his plan moving forward. , you look like you can get things done. Our negotiations with the Dragonmaw have stalled. Their Warchief is... not what we expected. I need you to go in there and get negotiations back on track. Meet with Ornak on the shore, he'll fill you in. Talk to Horzog on deck here for quick transportation to the shore.<|endoftext|> <|startoftext|>Emergency Aid<|obj|>Seek out a Medicine Man in Dragonmaw Port, somewhere near the shore.<|text|>Many of our warriors didn't survive the Twilight attack on our air fleet. Those that did are swimming to the remains of the fleet, bleeding and badly burned. I need support from the shore to keep my men alive! There should be some sort of doctor or medicine man inside of Dragonmaw Port who would be willing to help his fellow orcs out. Go ashore and see if you can bring some medical supplies back to the fleet!<|endoftext|> <|startoftext|>The Final Ward<|obj|>Restore the Summit Ward.<|text|>The Necrodark are readying their ritual to give physical form to the Darkness. They've sealed themselves inside and barred our way. The shards you brought me should provide the means to bring down the barrier. Once it is done, we have to act quickly. We must restore the final ward before the Darkness can manifest. Do not hesitate. The fate of Highmountain itself hangs in the balance.<|endoftext|> <|startoftext|>Thunder Falls<|obj|>Catch 4 Violet Perch from Thunder Falls, south of Stormwind. Return to Catherine Leland with your catch once you are done.<|text|>Arnold and I have been fishing in and around Stormwind for years now. That's the kind of time it takes to find a good fishing spot. One of my favorites is called Thunder Falls. It's just south of Stormwind in Elwynn Forest. Best part about Thunder Falls is the violet perch. I have never seen them anywhere else, only up there at the falls. It's a bit of hike for me and Arnold to get out there these days though, do you think you could head up there and fetch some of those perch for us?<|endoftext|> <|startoftext|>The Taken<|obj|>Defeat the Taken Chieftains.<|text|>When Mayla's father was taken, so were the corpses of several of our greatest chieftains. The Grey One, even now, is priming Mayla's father to be a vessel for his evil agenda. But the others have already been taken by the necrodark, their corpses now vessels for malevolent drogbar spirits. I will be honest, I do not think my skills could defeat these monstrosities. We need your help!<|endoftext|> <|startoftext|>Ice and Shadow<|obj|>Collect 20 Shadowice Shards.<|text|>We took down one of the Necrodark. Ebonhorn found that it held a shard of ice infused with shadow essence. Perhaps the villains are using these shards as a kind of talisman. I suggest you deprive them of their trinkets. I know little of such magics, but it seemed that Ebonhorn had a use for them in mind.<|endoftext|> <|startoftext|>The Masks We Wear<|obj|>Speak with 8 Masqued Revelers while in costume, then speak with Ly'leth Lunastre.<|text|>Many nightborne had pinned their hopes on Thalyssra deposing the Grand Magistrix. Since she disappeared, dissenting voices have grown silent. We must spread the word, discreetly, among the populace. Ly'leth Lunastre will be a perfect ally in this. She is a socialite with many connections, and she is no friend of the Legion. Ly'leth hosts a masquerade party at her estate where rumors are traded like coin - and brandished like daggers. Let us invite ourselves in.<|endoftext|> <|startoftext|>Establishing a Connection<|obj|>Activate the Legion Communicator and receive Allari the Souleater's report.<|text|> Yes, that will do nicely. Release its energy to activate the communicator - it should already be configured to contact Allari and her forces. If Caria is out there, we will find her, and we will make her suffer for her transgressions.<|endoftext|> <|startoftext|>Curse of the Necrodark<|obj|>Journey to Highmountain Summit.<|text|>It is clear that the Old Gods have long sought to control Highmountain. Their covetous desire speaks to the power of this land, and the strength of the spirits that echo through its peaks and valleys. They will not take our sacred mountain. Not while I draw breath. With the Highmountain tribes united, and with Baine Bloodhoof at our side, we will defeat the Darkness... once and for all. Come. Let us take back the summit from the forces that would corrupt it.<|endoftext|> <|startoftext|>Recipe for Disaster<|obj|>Obtain Zanzil's Formulation from one of Zanzil's followers in the Ruins of Aboraz.<|text|>I need Zanzil's recipe, now more than ever. One of Zanzil's flunkies at the Ruins of Aboraz must have it on him. Head east, to the other coast of the Cape, and snatch it for me!<|endoftext|> <|startoftext|>Zanzil's Secret<|obj|>Obtain 5 vials of Zanzil's Mixture.<|text|>Years ago, the Gurubashi exiled one of their own from Zul'Gurub: a troll by the name of Zanzil. The reasons why aren't all that clear, but I'd guess it had something to do with his tendency to administer powerful, behavior-altering drugs to anyone he saw. Anyhow, the Gurubashi priests and their blood god have been slain, but Zanzil the Outcast remains... ...as do his powerful, behavior-altering drugs. I'd like to get my hands on some. Check the zombies to the southeast.<|endoftext|> <|startoftext|>Let's See What You've Got, Zanzil<|obj|>Offer Jasper's Jungle Cooler to Gmurgl, Orgus, and Captain Bartholomew Softbeard.<|text|>Visitors to Hardwrench Hideaway sign a number of waivers upon arrival, one of which allows us to perform basic tests on them. I'd say it's about time we invoked that clause again. Actually, let's avoid poisoning our customers this time. Better for business. The Hideaway's southeastern tower serves as a temporary jail. "Hardwrench Hoosegow," we call it. Anyways, give the prisoners a drink and tell me what happens.<|endoftext|> <|startoftext|>Summoning Shadra<|obj|>Use the Idol of Shadra at the Northwestern, Southwestern, and Eastern Temples in Shadra'Alor.<|text|>Our best fighters are ready, we've got the idol assembled... it's time. Here's what we're gonna do. You'll travel southwest to Shadra'Alor ahead of us with the idol. You'll need to use the idol at each of the three temples, fighting through the trolls guardin' them. When you do that, Shadra will emerge into our world, and we'll be right there waiting for her with fury in our hearts. Talk to my boys on the scene as soon as you've performed the ritual!<|endoftext|> <|startoftext|>The Shell of Shadra<|obj|>Kill Qiaga the Keeper and collect the Shell of Shadra.<|text|>The final piece is all we need to burn Shadra out for good. The Shell of Shadra is held by the spider god's last living high priestess, Qiaga the Keeper. She stands atop the Altar of Zul, guarded by other fanatical zealots. You've got to climb that altar to the top and take her out! She'll have the Shell in her possession. Bring it back here.<|endoftext|> <|startoftext|>Shadra the Venom Queen<|obj|>Kill Shadra the Venom Queen.<|text|>No time to waste! She's comin' out of the water right now! Gryphon Master Talonaxe is comin' right now with the boys, let's show that bug what for!<|endoftext|> <|startoftext|>Gryphon Master Talonaxe<|obj|>Deliver the Tablet of Shadra to Gryphon Master Talonaxe.<|text|>I'd smash this tablet to bits if I had the right, but that's not for me to decide. Gryphonmaster Talonaxe needs to see this. You've got to return to Aerie Peak with the tablet. Gryphon Master Talonaxe is in the aviary, tending to the gryphons. Be swift... and don't let that tablet leave your grasp for a moment!<|endoftext|> <|startoftext|>The Eye of Shadra<|obj|>Recover the Eye of Shadra from Agol'watha.<|text|>Gryphon Master Talonaxe has sent me here to deal with Shadra, the Venom Queen. The conquest of Jintha'Alor isn't enough... the trolls could regroup and summon this creature later, when we're not expecting it. We'll gather the artifacts first, pull Shadra into this world on our own terms, and put our hammers to that foul creature. I'll need you to help find the artifacts, and put a hurt on the rest of the trolls while you're at it. We first need the Eye of Shadra, guarded in Agol'watha to the north.<|endoftext|> <|startoftext|>The Fang of Shadra<|obj|>Collect the Fang of Shadra from the Creeping Ruins.<|text|>We'll need the Fang of Shadra next. It's kept in the Creeping Ruins to the east, guarded by Shadra's own spawn. Hideous spiders the size of a dwarf, and twice as strong. Their venom is strong... don't get careless.<|endoftext|> <|startoftext|>Venomous Secrets<|obj|>Kill 8 Spawn of Shadra.<|text|>If the sacrifice has already been made, Shadra's presence is going to start creepin' into this realm. That cave's probably full of her spawn by now. Don't let them escape. Slay any of those vile spiders you find!<|endoftext|> <|startoftext|>Hunt the Keeper<|obj|>Kill Morta'gya the Keeper and obtain the Tablet of Shadra.<|text|>Shadra the spider loa... the venom queen, a spirit of darkness and death! If there's been a sacrifice, they're trying to bring her forth as a last-ditch effort. If the Vilebranch are performing rituals, I'm not going to let them finish. Check the cave behind the altar at the top of Jintha'Alor. Deep within it, one of Shadra's keepers might still be lurking. Kill her and take whatever she carries back here so we can know what's going on.<|endoftext|> <|startoftext|>Dark Vessels<|obj|>Collect 5 Vessels of Tainted Blood from Jintha'alor.<|text|>The Vilebranch trolls here were always worshippers of the foul god Hakkar, the loa of blood. He was a sick and twisted entity that nearly broke through to our world, but he was defeated long ago. The Vilebranch are still stirring their dark cauldrons, ones they filled with blood years before. They're either holding onto hope for a long-dead spirit, or they're up to something new and just as sinister. Get me those vessels. We need to examine them with the spiders and see just what's going on here!<|endoftext|> <|startoftext|>Faces of Evil<|obj|>Use the Tiki Torch to set fire to 8 Tiki Masks at Jintha'Alor.<|text|>The Vilebranch have hung their tiki masks all across the walls of Jintha'Alor. We won't tolerate their foul hexes and dark magic. It's time to send a message, and tear down their defenses, all at once! Take this torch. Set fire to their tiki masks and watch 'em burn. They'll know the Wildhammer want them gone when they see their dark idols consumed!<|endoftext|> <|startoftext|>Saving Foreman Oslow<|obj|>Use the Ettin Control Orb to control an Ettin and then use the Ettin Control Orb on your Subdued Canyon Ettin to lift the Huge Boulder off of Foreman Oslow at Lakeshire.<|text|> <|endoftext|> <|startoftext|>Faces of Evil<|obj|>Use the Tiki Torch to set fire to 8 Tiki Masks at Jintha'Alor.<|text|>The Vilebranch have hung their tiki masks all across the walls of Jintha'Alor. The spirits not gonna be watchin' over them much longer. Take this torch with ya as ya fight through the Vilebranch. Set fire to their tiki masks. I'll be watchin' from here as their wards and hexes fade away, an' their heretical dark voodoo goes up in smoke.<|endoftext|> <|startoftext|>He Who Controls the Ettins<|obj|>Kill Ardo Dirtpaw.<|text|>You've stumbled upon a gnoll document. The gnoll that wrote this propaganda is semi-literate: BROTHERS OF YOWLER, HEAR DIRTPAW! DIRTPAW GIVEN ORB FROM ORCS! DIRTPAW CONTROL ETTIN THINGS! DIRTPAW CRUSH HUMIES! COME GET DIRTPAW PAW-O-GRAPH IN RETHBAN CAVE. CAVE IS WEST, HIDDEN IN CANYON! You should probably investigate.<|endoftext|> <|startoftext|>Heads Up<|obj|>Defeat Umboda Three-Heads and collect his head.<|text|>Umboda Three-Heads is one o' the biggest trolls you'll see around. He's a savage butcher, takin' heads for his own collection, dwarf and troll alike! It's time he got what he deserved. Look for the big brute on the lower terraces, and you take his own head right back here!<|endoftext|> <|startoftext|>All That Skitters<|obj|>Collect 8 Skittering Spiderlings in Jintha'Alor.<|text|>There's somethin' I've noticed up there... Jintha'Alor's full of spiders. Small ones about as big as yer hand. Not an unusual sight for the Hinterlands, but somethin's amiss. To be honest, I don't trust the trolls to keep pets. They're up to somethin'. I need you to bring me some of those spiders. Keep 'em alive if you can, and we'll see what the spirits tell me...<|endoftext|> <|startoftext|>Summit of Fate<|obj|>Collect 8 Spider Idols from the Vilebranch at the summit of Jintha'Alor.<|text|>You have to go to the summit now. Our warriors won't go past the final gates. They say it's still as a tomb; not a sound, not a breath, not a hint of motion. They think it's a trap, but based on what you've brought me, I'm worried it's something even more sinister. Go to the altar, investigate what happened... and bring me back ANY sort of mystical object or dark idol you find! Do you hear me?<|endoftext|> <|startoftext|>It's Ours Now<|obj|>Kill 5 Vilebranch Blood Drinkers and 5 Vilebranch Soul Eaters in Jintha'Alor.<|text|>Only the strongest and foulest Vilebranch are left now. The soul eaters and blood drinkers, foul worshippers of the evil god Hakkar. Don't forget you're not just fighting trolls here. You're fighting dark and evil forces that'll churn this land into ash if we let them live! Show no mercy!<|endoftext|> <|startoftext|>Like a Fart in the Wind<|obj|>Recover 8 Redridge Supply Crates.<|text|>We were raided last night, or perhaps it was the night before. I'm not really sure when it was as I haven't had a wink of sleep in three days. I'm probably delusional at this point. Listen, gnolls raided our supply stores and took off with everything! Just like a fart in the wind, they were in and they were OUT! My soldiers saw them running back towards the canyons, northwest of here. Recover our supplies!<|endoftext|> <|startoftext|>Lake Everstill Clean Up<|obj|>Kill any 10 Murlocs in Lake Everstill.<|text|>Headed out to Lake Everstill? You'll be happy to know that we currently have a bounty on murlocs. Kill as many as you can and be rewarded! Any murloc will do. All you need to do is kill indiscriminately. You'll find Lake Everstill directly east of Lakeshire. It's the lake. Has water in it... Any of this ring a bell?<|endoftext|> <|startoftext|>Ongo'longo's Revenge<|obj|>Fight Ongo'longo until he breaks free.<|text|>I've got a plan to pit troll against troll. The Vilebranch have a big ol' dire troll locked up in a pit with some flimsy-lookin' chains. I've seen those things fight, and there's no way those'll hold if that big brute gets swingin' mad! I want you to find the dire troll and fight him. Don't kill him... just smack him around til' he's seein' red, then let him break free and get out of his way! He'll be a big pain for the Vilebranch.<|endoftext|> <|startoftext|>Canyon Romp<|obj|>Collect 10 Redridge Gnoll Collars.<|text|> The first order of business is a romp through the Redridge Canyons, directly north of Lakeshire. Kill every gnome that you see... woops, did I say gnome? I meant gnoll. Kill every GNOLL that you see and take their collars as proof of deed. I must warn you; while you are out there, watch out for ettins. My scouts have reported seeing huge, bloodthirsty ettins roaming the canyons lately. Stay out of their way if you want to remain alive. Solomon out. I'll be in touch.<|endoftext|> <|startoftext|>Petrified Delicacies<|obj|>Gather 12 Petrified Stone Bats for Pebble.<|text|>Petrified bats. Elementals of that size are picky. You're not likely to find anything better easily. To the east are basilisks. They petrify stone bats that fly too close and snack on them when they grow hungry. You may find bats scattered around their territory. I must warn you... if you show that little elemental too much attention, you're unlikely to be rid of it. It can be very... needy.<|endoftext|> <|startoftext|>Tuning the Gnomecorder<|obj|>Go to the Lakeshire Graveyard to tune the Gnomecorder.<|text|>The gnomecorder looks to be in working order. I've got you all hooked up, now we just need to tune the gnomecorder for reception. Head north out of Lakeshire and follow the road up to the graveyard. Once you reach the graveyard I'll attempt to transmit.<|endoftext|> <|startoftext|>We Must Prepare!<|obj|>Recover the Gnomecorder.<|text|>More of our citizens go missing every day. We think the gnolls are responsible, but we have no idea where they are taking them! If you are to help us defeat the gnolls and find our people, you must be properly equipped. Unfortunately, we are all out of gnomecorders. Without a gnomecorder, there is no way for us to communicate with you when you are in the field. Our last good gnomecorder was stolen by marauding murlocs last week. You will have to go to Lake Everstill, east of here, and recover it!<|endoftext|> <|startoftext|>An Unwelcome Guest<|obj|>Kill Bellygrub and take Bellygrub's Tusk.<|text|>Once again my garden was trampled and pillaged. And I know the brute who is doing it. It's that forsaken boar, the one Marshal Marris has taken to calling Bellygrub. I won't be able to re-plant the daffodils until next season now. Ruined! All ruined by that one menacing boar. Put an end to that pest! Show me his tusk and I'd be happy to reward you. He seems to spend his time foraging in the field southwest of Lakeshire but occasionally he roams over here and into my garden.<|endoftext|> <|startoftext|>Parker's Report<|obj|>Deliver Parker's Report to Magistrate Solomon at Lakeshire in Redridge.<|text|> Here it is. Take my report to Lakeshire, located north of this tower, and deliver it to Magistrate Solomon. Inform him that we need a more comprehensive solution for dealing with the gnolls. Suggest explosives. Lots of explosives. And stick to the road if you know what's good for you. What's good for you is staying alive, by the way. In case you didn't know what was good for you. You now know... Oh never mind!<|endoftext|> <|startoftext|>Nida's Necklace<|obj|>Find Nida's Necklace.<|text|>My friend Nida lost her necklace, and we can't find it. We've been fishing all day right here, and we looked around here already. The only thing I can think of is that it fell into the lake. Our parents don't want us to swim in the lake... my mom says there's some mean things underwater, but you look like you aren't scared of mean things. Could you find it for her, please?<|endoftext|> <|startoftext|>WANTED: Redridge Gnolls<|obj|>Kill any 15 Redridge Gnolls in the Three Corners region of Redridge Mountains.<|text|>By order of the Stormwind Royal Guard, all gnolls of the region known as Three Corners in the southwestern corner of Redridge Mountains, are wanted dead. Should you dispatch of the gnolls of the region, report your victory to Watch Captain Parker at Tower Watch.<|endoftext|> <|startoftext|>Franks and Beans<|obj|>Collect 4 Tarantula Eyes, 4 Condor Giblets and 4 Goretusk Kidneys.<|text|>I need your help! Our rations have run out and the guards are getting hungry. They're clamoring for my world famous franks and beans, but I have no ingredients on hand. Would you be a darling and help me out? I need some goretusk kidneys, condor giblets, and tarantula eyes. You'll find goretusks, condors and tarantulas near this tower. Just look around!<|endoftext|> <|startoftext|>Still Assessing the Threat<|obj|>Steal the Gnoll Battle Plans, Gnoll Orders and Gnoll Strategy Guide.<|text|>Damned worthless gnolls are up to no good. I can feel it in my bones. Gnoll activity in the area has tripled in the past two weeks. I fear they might be mounting up to make an assault on Lakeshire. I need you to head to each of the gnoll camps of this area and gather any information that you come across. Check the camps directly north of here, east of here and southeast of here. Bring back whatever you find.<|endoftext|> <|startoftext|>Servants of the Darkness<|obj|>Use the Water of Vision to walk in the memories of Huln Highmountain.<|text|>The heroes of Highmountain's past placed wards to protect our land from the insidious Old Gods. The deeds of these noble champions kept us safe for thousands of years. We must not fail their memory. Huln Highmountain himself placed the ward here at Snowblind Mesa. It must be reactivated for us to have any hope of saving Ebonhorn. Enter the echo of Huln's spirit, and let his courage lead you to the location of this ward.<|endoftext|> <|startoftext|>Return to Jace<|obj|>Return to Jace Darkweaver.<|text|>That crystallized soul should power your communicator long enough to reach your allies. I must urge you to be cautious. If that device is of Legion origin, then you never know who among its creators might overhear your message. I'm sure your allies eagerly await your return.<|endoftext|> <|startoftext|>Asking a Favor<|obj|>Ask Khadgar for a source to power the Legion communicator.<|text|>Caria Felsoul was a bright student... and a Legion traitor. In her treason she was bestowed the Aldrachi Warblades, the soul-rending blades of the Aldrachi's greatest champion - they say he only finally fell to Sargeras himself. We sent a small force to find Caria, but we have not heard word since. Jace has a Legion communicator he believes we can use to reach them- we just need a power source. Perhaps you could see if Khadgar has anything we could use? I'm afraid our allies are few.<|endoftext|> <|startoftext|>The Gates of Valor<|obj|>Obtain 6 Chipped Titan Disc Fragments by surveying near the Gates of Valor in Stormheim.<|text|>Ye'd not normally know it, but the terraced entrance to the vrykul's Halls o' Valor is a fine place for findin' ancient artifacts. Problem is, the place is just a big mess with demons at the time. Well, ye've not got much choice. If the disc isn't elsewhere in Stormheim, it most likely lies at the Gates of Valor. Good luck.<|endoftext|> <|startoftext|>Ask and You Shall Receive<|obj|>Obtain the Crystallized Soul from Archmage Khadgar.<|text|>A Legion communicator? Hmmmm. You know what, I think I have something in my lockbox upstairs that is just the ticket.<|endoftext|> <|startoftext|>Minions of the Darkness<|obj|>Use the Water of Vision to walk in the memories of Oenia Skyhorn.<|text|>Oenia Skyhorn was a legendary chieftain of her tribe. Though she crossed over to the spirit realm long ago, her presence is still felt all around us. Ebonhorn told me that Oenia placed a ward here to protect the people she cared for so deeply... perhaps from the specter of the Darkness. Use the Water of Vision to journey into her echoes. Worry not that this ritual might disturb her rest. A hero like Oenia would relish a chance to aid us in the present.<|endoftext|> <|startoftext|>Recruiting More Troops<|obj|>Speak to Recruiter Jared.<|text|>As First of the council, you have acolytes devoted to helping any way they can. Recruiter Jared is in charge of screening candidates, only selecting those that possess the skills we desire. Speak to him now.<|endoftext|> <|startoftext|>Summoning the Sisters<|obj|>Travel through the Demonic Gateway to reach the summoning platform and use the Bloodstone to subdue the eredar sisters once the summoning is complete.<|text|>It would be best to conduct the summoning on the outskirts of Dreadscar Rift. If things do not go as planned, at least the aftermath will be contained to a small island of land that floats above our order. Once the sisters have been summoned, use the Bloodstone to enslave them. I'll let the others know it's time to begin.<|endoftext|> <|startoftext|>Selecting a Sixth<|obj|>Choose who will become the final member of the council.<|text|>With the demon sisters under your control, you have managed to weaken Mephistroth's army and gain powerful allies for the council. Our work is not done, however. Dreadscar Rift will remain a target as long as the Burning Legion remains. If we wish to protect our new home, we must rebuild the council. Both Lulubelle and Kira have proven themselves worthy to join our ranks, though only one spot remains. As First of the Black Harvest, the choice is yours.<|endoftext|> <|startoftext|>Recruiting The Troops<|obj|>Speak to Imp Mother Dyala and train a Pack of Imps.<|text|>As her name suggests, Imp Mother Dyala is adept at summoning imps. While the council controls Dreadscar Rift, her services will be ours to use as we see fit. Speak to her if you wish to train a pack of imps.<|endoftext|> <|startoftext|>The First Trial of Ursol<|obj|>Complete the first of Ursol's trials.<|text|>The Legion... Yes... I remember clearly that day long ago when my brother fell. Countless demons fell beneath his claws until, through the overwhelming numbers of the enemy, he was overtaken. My brother was the true spirit of the bear! You must prove to me that the spirit of the bear resides within you as well.<|endoftext|> <|startoftext|>Lulubelle on Loan<|obj|>Speak to Ritssyn Flamescowl.<|text|>What you plan to do is pretty risky, you know? Summoning one sister would be difficult enough, but both of them at once? That's just asking for trouble. Luckily, I'm up for the challenge. I'll help you and the rest of the council summon those demons, and hopefully restore pride to the Fizzlebang name.<|endoftext|> <|startoftext|>The Second Trial of Ursol<|obj|>Complete the second of Ursol's trials.<|text|>Ursoc never backed down from a battle, even when faced with overwhelming odds. If you would take up his claws you will show me that you possess the same courage. Your next trial will place you against an onslaught of my followers. Defeat all of the spirits and prove that you possess the courage of the bear!<|endoftext|> <|startoftext|>Finding Fizzlebang<|obj|>Find Lulubelle Fizzlebang in Stormheim.<|text|>I have reason to believe that Wilfred Fizzlebang's sister has made her way to Stormheim. If she has half his power, but at least twice his intelligence, then we just might succeed in summoning the eredar twins.<|endoftext|> <|startoftext|>Fallen Offerings<|obj|>Search the bodies of Frostpaw Shaman for Offerings to Ursol and return them to Lea Stonepaw within Grizzlemaw<|text|>When the claws were sealed away, magical wards were placed to prevent anyone from reaching their location. Only the power of a demigod can give us passage through the wards, one such as Ursol, the brother of Ursoc. Ursol is a reclusive guardian and requires an offering before he will appear to us. like Ursoc, he was worshipped by the furbolg, but years of war have decimated their tribes and their shaman lay dead. Search the bodies of the fallen for their offerings while I prepare the shrine.<|endoftext|> <|startoftext|>The Third Trial of Ursol<|obj|>Complete the third of Ursol's trials.<|text|>You've proven to me your strength and your courage, but do you possess the ability to apply yourself when it matters most? This final trial will reveal all.<|endoftext|> <|startoftext|>Borrowed Time<|obj|>Give the Elixir of Suspension to Shinfel Blightsworn.<|text|>Don't let the aroma deceive you, this concoction is mostly safe for consumption. Whoever is afflicted should drink the entire contents of the vial, every last drop! If the elixir works, the effects should be immediate. If not, well... just tell them they drink at their own risk, alright? Keep in mind, this will only weaken the curse, not cure it.<|endoftext|> <|startoftext|>Coercing a Confession<|obj|>Find the warlock that has been irresponsibly summoning demons and obtain a written confession of his wrongdoings.<|text|>My location has to be kept secret, at least until I have proof of my innocence. Thanks to the legacy of my family name, any time some miserable warlock summons demons they can't control, I get the blame. The scene of my latest "crime" is a nearby cave, where unruly imps and other nasty demons are roaming free. Find the lousy warlock who's responsible, and get him to write a confession.<|endoftext|> <|startoftext|>Someone Else's Mess<|obj|>Banish demons that have been irresponsibly summoned in Stormheim.<|text|>A confession alone won't be enough to clear my name. As long as those demons run amuck, people will blame their presence on me. Someone needs to clean up the mess that warlock made. I'd do it myself, but I can't be placed at the scene of the crime. You could banish them though. That would do the trick. Use this orb on newly summoned demons to send them right back where they came from - permanently!<|endoftext|> <|startoftext|>Herding Goats<|obj|>Catch Greyhorn Goats, then return them to their pen.<|text|>In case you haven't noticed, things are a bit hectic around here. Marl's doing a good job protecting the corn fields, but the commotion gave our goats quite the scare. They dashed out of their pen as soon as the fighting started, and are now running amuck! Round them up for me and I'll do my best to figure out how to handle the curse you're dealing with.<|endoftext|> <|startoftext|>To The Hills<|obj|>Fill a Vial of Moonwell Water and locate Lea Stonepaw within Grizzly Hills.<|text|>It is said that a fragment of Ursoc's spirit, his fury and rage, remained within the claws after his death. Only those who have attained mastery of discipline have any hope of wielding them without being overwhelmed by the bear lord's fury. But you are no novice, I can see that clearly. Very well, draw water from the moonwell on the northern edge of the grove then come find me. I'll await your arrival within the broken stump of Vordrassil in Northrend.<|endoftext|> <|startoftext|>Return of the Windlord<|obj|>Summon Prince Thunderaan.<|text|>With Thunderfury recharged, Prince Thunderaan can now return to the physical realm. In a moment, I will release my master's spirit from the blessed blade. When the ritual is complete, Skywall will once again have its Windlord.<|endoftext|> <|startoftext|>Doom and Gloom<|obj|>Recover the ingredients Ernest needs to create an Elixir of Suspension.<|text|>Doom curses are serious business, so much so that many warlocks didn't deal in them for some time. The magic grows stronger as time goes on, eventually leading to death. Only the caster of the curse can remove it. I can craft an elixir that will slow its progression, but you'll need to collect an assortment of ingredients first.<|endoftext|> <|startoftext|>Firing Up the Forge<|obj|>Use the Obliterum Forge to obliterate Archmage Karlain's Imbued Silkweave Robes.<|text|>Are you familiar with the Obliterum Forge? It can be used to destroy crafted gear, yielding valuable Obliterum. I'm personally quite curious to see it in action. One of my many admirers recently gifted me a set of adventuring robes, but I'm afraid they're not quite my style. Place them inside the forge and see what happens.<|endoftext|> <|startoftext|>Destroying the Cult<|obj|>Slay 15 Twilight's Hammer cultists at The Twilight Throne.<|text|>We are all that stands between the Twilight's Hammer and their conquest of Deepholm. Azeroth cannot hope to fight the full strength of the Twilight's Hammer and the Burning Legion at the same time. It is up to us to put an end to their cult before they are able to fully rebuild. Accompany me into their stronghold and we shall cut through their ranks together!<|endoftext|> <|startoftext|>Recharging the Blade<|obj|>Obtain the Heart of Skywall.<|text|>You have recovered the Blessed Blade of the Windseeker, and with it you hold all that is left of the soul of Prince Thunderaan. Thunderfury can be restored, but it will require a rare essence known as the Heart of Skywall. Vortos, the Duke of the East Winds, possesses the heart... but he will not give it willingly. Vortos must be defeated, and the Heart of Skywall must be combined with the blade. Only then can Thunderaan return and claim the Throne of Four Winds.<|endoftext|> <|startoftext|>The Skies Above<|obj|>Speak with Celestos in The Vortex Pinnacle.<|text|>There has been no Windlord to lead the air elementals since the death of Al'Akir. The realm of Skywall has been thrown into turmoil. The throne of Al'Akir is Thunderaan's by right, but what remains of the prince's essence within Thunderfury is diminishing. If we do not move quickly, Thunderaan may be lost forever. Take the damaged Thunderfury to Vortex Pinnacle and speak with Celestos. Celestos was a loyal servant of Al'Akir and he will share our desire to see Thunderaan reborn.<|endoftext|> <|startoftext|>Thunder Stones<|obj|>Collect 12 Thunder Stones.<|text|>To the north lies the Fractured Front. That is where most of the heavy fighting is happening. Go into Stonehearth proper and grab all of the thunder stones that you can. Our engineers need them for the catapults. When you have enough, take them to Clay Mudaxle. Don't mind his tongue. He's old and cranky, and should have gone back into the earth thousands of years ago.<|endoftext|> <|startoftext|>The Great Stonemother<|obj|>Speak with Therazane in Deepholm.<|text|>In order to unite the four Elemental Lords of Azeroth, you will need to seek out Therazane and convince her to join the cause of Azeroth. However, the Stonemother currently has her hands full battling a Twilight's Hammer resurgence in Deepholm. If we lend Therazane our aid she may agree to unite with the Earthen Ring against the Burning Legion. Journey to Therazane's Throne in the heart of Deepholm. Aid her in defeating the Twilight's Hammer and convince her to join the defense of Azeroth!<|endoftext|> <|startoftext|>We're Surrounded<|obj|>Slay 12 Stone Trogg Ambushers.<|text|>Our war has been waged for longer than your kind counts time. Let us see if you can make a difference. The stone troggs are a mistake of the titans. On your world they have succumbed to the Curse of Flesh. But here, in Deepholm, you see them in their true form. We're surrounded. Maybe you could go out there and break a few troggs down for us. See what they're really made of?<|endoftext|> <|startoftext|>The Firelord's Command<|obj|>Defeat the forces of Pyroth.<|text|>Greetings, mortal. I am Scaldius, emissary of Lord Smolderon. I have just met with others from your order. They tell me that you will bring an end to those who oppose my master. This pleases Lord Smolderon. Pyroth and his minions defy my master's rule and so an example must be made of them. You will slay Pyroth and his champions! Nothing is more humiliating than death at the hands of a mortal. Do this and Lord Smolderon will grant you audience.<|endoftext|> <|startoftext|>Ascendant of Flames<|obj|>Speak with Rehgar Earthfury in the Firelands.<|text|>As we speak, an endless war rages for control of the Firelands. Of the two aspiring Firelords, Lord Smolderon hates mortals less. If we help him defeat his rival and ascend to Firelord, he may unite with us in return. The champions of the Earthen Ring have already made their way to the Firelands. Go and meet with Rehgar Earthfury and find a way to turn an old enemy into a new ally. If anyone can succeed at this impossible task, I have faith that it is you, Farseer. May the elements be with you.<|endoftext|> <|startoftext|>Down with the Vilebranch<|obj|>Find Doran Steelwing at Jintha'Alor in The Hinterlands.<|text|>The Revantusk isn't the only tribe of foul trolls we're here to take care of! The Vilebranch have corrupted this land for years from their stronghold of Jintha'Alor. We're done sittin' by in Aerie Peak twiddlin' our thumbs, if you haven't noticed. Doran Steelwing leads the charge against the Vilebranch from a camp the boys took just to the south. Speak with him and join the fight!<|endoftext|> <|startoftext|>Mixmaster Jasper<|obj|>Bring Sassy's Samples to Mixmaster Jasper in Hardwrench Hideaway.<|text|>Mind giving some of this stuff to Jasper, over by the luxury suites? I'm sure he can find some use for it. Thanks!<|endoftext|> <|startoftext|>Sealing the Way<|obj|>Help the Earthen Geomancers to get out of combat and then give them the Rockslide Reagents so that they can seal the Armory, Inn, Barracks, and Shrine.<|text|>The stone troggs have found a way to burrow up from underneath our homes! I've sent our geomancers to seal all of the buildings, but they need these reagents and enough time out of battle to properly cast their rockslide rituals. When you're done, report to, Gravel Longslab, just to the north on the Fractured Front.<|endoftext|> <|startoftext|>Stonefather's Boon<|obj|>Grant the Stonefather's Boon to 12 Earthen Defenders.<|text|>With the Stonefather taken prisoner, our forces are demoralized. Normally any one of mine could take five times his number of stone troggs. But now.... I want you to head out into the field surrounding the town. Plant Stonefather Oremantle's banner near my defenders. Grant them his boon and remind them of that for which they fight.<|endoftext|> <|startoftext|>Chabal<|obj|>Bring Sassy's Largesse to Chabal in Hardwrench Hideaway.<|text|>Chabal, that troll over by the botanical gardens/biological weapons lab, is a special guest. He's a representative of the Zandalari trolls, and has traveled quite far to stay with us. Here, give this to him. Tell him that the Zandalari are always welcome at Hardwrench Hideaway! And mention that referrals are key to maintaining our business!<|endoftext|> <|startoftext|>Death to the Vilebranch<|obj|>Kill 5 Vilebranch Berserkers and 5 Vilebranch Shadowcasters in Jintha'Alor.<|text|>We're makin' good progress. Keep pressing on, and don't falter! The Vilebranch berserkers fight like savage animals, whipped into a blood frenzy. Their shadowcasters summon foul spirits from beyond this world! This is why we're getting rid of these depraved creatures, never forget that. Head to the middle tier and kill the berserkers and shadowcasters!<|endoftext|> <|startoftext|>Skulk Rock Supplies<|obj|>Collect 5 Ooze-Coated Supply Crates.<|text|>I had a cousin in the second war! He used to tell me all about when they led a raid on Skulk Rock. Swept in there and drove the trolls out like rats from a nest. They chased right after 'em all the way to Alterac! The slimes moved in right quick after that, and there's still cratefuls of old Horde goods sittin' in there. I say we don't let the trolls get it back! Bring me back a few crates from Skulk Rock to the northwest.<|endoftext|> <|startoftext|>Vilebranch Scum<|obj|>Kill 5 Vilebranch Witch Doctors and 5 Vilebranch Headhunters in Jintha'Alor.<|text|>The Vilebranch are a different tribe from the Revantusk, but the difference is academic. Far as we're concerned the only good troll is a dead troll! But make no mistake, the Vilebranch are just as nasty even without the Horde's chain around their neck. They'll poison this whole land unless we take this stand and get rid of them You can start with their witchdoctors and headhunters on the lower tier. Let me know when you've killed a fair share of 'em.<|endoftext|> <|startoftext|>Skulk Rock Clean-Up<|obj|>Kill 10 Jade Oozes.<|text|>Years ago, there used to be a Horde base deep within Skulk Rock. It's been abandoned since then, but it's still prime territory, worth takin' for our allies! Problem is, it's full of dwarf-eating slimes and oozes. Those things are slightly less disgustin' than trolls, but they'll still give us a hassle. With our boys tied up fightin' the Revantusk, I need you to go to Skulk Rock and clear the place out for me.<|endoftext|> <|startoftext|>It's You!!<|obj|>Obtain 6 Akiris Reeds from Naga Explorers.<|text|>Yes, can I help... ! Is it really you?! Look how big and strong you've gotten! Let me feel that bicep! Me? I've been trying to make my gold here in the jungle. We're mainly in resource acquisition, but we also do tourism. I know, genius, right? Hey, listen. I was thinking... the naga explorers to the south carry Akiris reeds, which we could sell, and use to stuff visitor mattresses. You interested in killing some naga? It'll be just like old times!<|endoftext|> <|startoftext|>There's Somebody Out There Who Wants It<|obj|>Obtain 7 of Sassy's Secret Ingredient from Thrashtail and Ironjaw Basilisks in the Crystalvein Mine.<|text|>So, while you're already all sweaty from doing all that other stuff, I was thinking I might grab you for one more task. You don't mind, do you? The latest Science and Explosions journal just came in from Bilgewater Harbor, and there's this article about this hot new reagent. Prices on the reagent are skyrocketing, and we're in prime position to capitalize! You got that? Good. You can find the basilisks in a cave, far to the east.<|endoftext|> <|startoftext|>Prime Slime<|obj|>Collect a Direglob Sample from The Direglob.<|text|>Not many dwarves know this, but to get a REAL kick out of my brew I add a wee bit of the oozes around here. Aye, the giant green dwarf-eatin' oozes, those ones. This brew's gonna have a HUGE kick to it though, so we need a huge slime! There's one lurkin' down in Skulk Rock that's the mother o' them all, absolutely huge...the Direglob, we call it. If you've got what it takes, head down there and take a chunk out of the Direglob for me!<|endoftext|> <|startoftext|>Akiris by the Bundle<|obj|>Obtain 6 Akiris Reeds from Naga Explorers.<|text|>It's not easy running a combination 5-star exotic resort/jungle resource salvaging plant! That is, it wouldn't be easy, if I didn't have the organizational skills of a trade prince's personal assistant! The first trick is multitasking. For example: the naga explorers to our south carry a valuable ocean reed - Akiris reeds. We can sell these reeds to our clients overseas, and we can also stuff our visitors' mattresses with them! Come to think of it, we could probably use some more of that stuff.<|endoftext|> <|startoftext|>Gan'dranda<|obj|>Kill Gan'dranda.<|text|>As fun as it is to butt heads with these trolls, we've got other things to do down here. It'd be nice to get this battle over with, aye? Their commander, Gan'dranda, sits in the ruined walls to the southeast of the battlefield. Our boys have most of their forces locked up, so I want you to slip in there and take out Gan'dranda. When they see a standin' over the corpse of their biggest hero it should take some of the fight out of 'em!<|endoftext|> <|startoftext|>Big Gulp<|obj|>Fish up a Royal Monkfish from the moat in the Valley of Heroes district of Stormwind. Once you catch a monkfish, fillet it and check if it swallowed the locket.<|text|>Arnold and I used to relax down at the moat in the Valley of Heroes. One day, I lost my locket in the lake and I have never been able to find it. Rumor has it that huge royal monkfish live in that moat and that they eat anything! I know it's a long shot, but do you think you could catch a few monkfish and look for my locket? Please let me know right away if you find it, it's very precious to me.<|endoftext|> <|startoftext|>Snapjaws, Lad!<|obj|>Collect 8 Snapjaw Gizzards from Saltwater Snapjaws.<|text|>I've got plans to brew up somethin' special for those pesky trolls. Aye, I said for them... a brew they won't ever forget! A brew that'll have them pickin' their tusks out of the hillsides! I've got a few ingredients steepin' already, but I could use a hand gatherin' more. At the bottom of the Overlook Cliffs to the east, near the shore, is a whole mess o' snapjaws. I need fresh, whole gizzards from them for my blastbrew.<|endoftext|> <|startoftext|>True Power of the Rod<|obj|>Use Dartol's Rod and speak with Ota Wen. Convince him to rise up against his Horde oppressors. Then, deliver Dartol's Rod to Raene Wolfrunner.<|text|>Now, take the rod and while using its power, speak with my brother, Ota Wen. Ota is amongst the other furbolg that the orcs have captured and have penned in the giant cage on the north side of Silverwind Refuge. The rod will allow you to convince Ota and the other furbolg to rise up and attack the Horde. Then you may go wherever your path leads you. Just know that you have found a new friend for that which you have done.<|endoftext|> <|startoftext|>To Stonehearth's Aid<|obj|>Speak with Crag Rockcrusher at Stonehearth in Deepholm.<|text|>The earthen and the stone troggs somehow found their way to Deepholm through Uldum more than fifteen thousand years ago. They've been warring ever since. If we're to recover the middle fragment of the World Pillar, the Stonefather must be rescued. Please go to Stonehearth and do everything that you can to aid the Earthen in their war against the stone troggs. You're our best hope.<|endoftext|> <|startoftext|>99 Bottles of Booze on the Beach<|obj|>Collect 12 bottles of Pupellyverbos Port.<|text|>Now, I know we've got a little battle ragin' and all that, but down at the overlook cliffs are some nice lookin' bottles strewn all over the place. I don't want good drink to fall into the hands o' the Horde! If you're down that way, collect the bottles for me and bring 'em back here. I'll pay in full for it as if you bottled 'em yourself.<|endoftext|> <|startoftext|>Return to Raene<|obj|>Deliver Dartol's Rod to Raene Wolfrunner at Astranaar in Ashenvale.<|text|>I suggest you find Raene and let her know the rod is finished. I'm sure she'll know what your next course should be. Be careful... I sense a great deal of power within it for both good and ill. I hope that you and Raene know what you are doing. Good luck.<|endoftext|> <|startoftext|>Elune's Tear<|obj|>Collect Elune's Tear.<|text|>I'd hoped Orendil's cure would save Relara, but I fear it only slowed the disease running through her. We must find more powerful medicine! Thankfully, Orendil spoke to me of further remedies should his first one fail. Elune's Tear is a type of stone that rests in only one place: the remains of Iris Lake, destroyed by the eruption of Thunder Peak, northeast of Astranaar. Orendil said the stone will wash away corruption. Please, bring me Elune's Tear and pray it will end my child's sickness!<|endoftext|> <|startoftext|>Dryad Delivery<|obj|>Deliver the Glowing Gem to Shael'dryn at Raynewood Tower in Ashenvale.<|text|>Ah, there you are. I've pored over the notes Teronis has made and it sounds like your next course of action is to find the other pieces of Dartol's rod. I would start by heading east along the road to Raynewood Tower. A dryad there named Shael'dryn is better suited to guide you. Seek her out. Keep the gem with you--Shael'dryn will need it if she's to help you recreate the rod.<|endoftext|> <|startoftext|>Playing Possum<|obj|>Obtain the final piece of Dartol's Rod, the Iron Pommel.<|text|>The last piece of the rod is held by druids of the claw. I asked their leader, Oso Bramblescar, to give it to me, but he and his guardians nearly killed me! Clearly they too were affected by the Horde's corruption of the Forest Heart. But, I have an idea for how you can get into Oso's cave and grab the pommel. Ever since I was a faun, I've been pretty good at playing possum. It works great against bears! I can teach you! Go east to the Shady Nook, and if they try to get you, just use my technique.<|endoftext|> <|startoftext|>Bathran's Hair<|obj|>Collect 8 Bathran's Hair.<|text|>There is a plant that grows in the old ruins of Bathran's Haunt across the road to the east. The plant is called Bathran's Hair and is known to cure ailments of the spirit. Now the Horde are there harvesting the plant for their own evil schemes. There is a sick child in Astranaar, and we believe that her illness is more than just physical. I promised my master that I would help seek a cure, but I am no fighter. Will you go to Bathran's Haunt and gather the plants?<|endoftext|> <|startoftext|>Dartol's Rod<|obj|>Use Dartol's Rod to be able to communicate with Krolg at Krolg's Hut in Ashenvale.<|text|>I'm not completely certain what Teronis had in mind next, but if what he said was true about the rod's power, then it will allow you to take on another form altogether, presumably that of a furbolg. Perhaps he meant to use its powers to get closer to them, but even the uncorrupted creatures would slaughter him were he not careful. Transformed by the rod, Dartol would have to speak to a furbolg who was uncorrupted. I would start with one known as Krolg. Seek his hut southeast of Mystral Lake.<|endoftext|> <|startoftext|>A New Adornment<|obj|>Obtain Ran Bloodtooth's Skull and Dartol's Rod.<|text|>I'm certain that the long-dead wizard, Dartol, intended to use his rod to subjugate and destroy us just as the night elves and orcs have, but I think now we'll put that thing to an unintended use. Ran Bloodtooth is the king of all of the Ashenvale furbolg. His tribe, the Bloodtooth, are the most powerful and keep themselves secluded in a camp just to the east. Kill them all and bring back his skull. Let us see if we can put it to good use.<|endoftext|> <|startoftext|>Search the Bole<|obj|>Find the Wooden Key and use it to obtain the Iron Shaft portion of Dartol's Rod.<|text|>I wish your tidings were better. Raene is correct, I know about Dartol's creation and the treants in the area--at least I did once. They've become corrupted now, their nature twisted. To find the next piece of the rod, you'll have to find the key to open the chest it's in. The wooden key is on one of the treants northeast of here near the Felwood border, at the Howling Vale. Once you have it, look for a small glade through the tunnel at the vale. The chest should be hidden around there.<|endoftext|> <|startoftext|>Mad Ernie the Alchemist<|obj|>Find Mad Ernie the Alchemist in Val'sharah.<|text|>If we have any hope of curing this curse, we need to know what kind of magic we're dealing with. I know of an alchemist who earned himself quite the reputation for his unconventional methods. Shunned from Gilneas long ago, I believe Mad Ernie has taken up residence in these lands. His knowledge may be the first step to breaking this curse.<|endoftext|> <|startoftext|>Orendil's Cure<|obj|>Bring Orendil's Cure to Pelturas Whitemoon at Astranaar in Ashenvale.<|text|>, now that it has been bathed in Elune's blessed light, I believe that the concoction will help the afflicted child. Please, take it to Astranaar and give it to the child's parent, Pelturas Whitemoon. To reach Astranaar, follow the road south and then east. However, if you'd like to get there more swiftly, speak with Sentinel Avana.<|endoftext|> <|startoftext|>Walking in Their Footsteps<|obj|>Use the Water of Vision to walk in the memories of Igrul the Scalebane.<|text|>Spiritwalkers maintain balance between the world of the living and the spirit realm. We can travel into the memories of the dead to glean clues about the past. The wards Ebonhorn maintained were placed long ago by heroes who fought the darkness. By walking in their footsteps, we may locate the wards and restore them. Igrul, the drogbar known as the Scalebane, was a true friend to Huln Highmountain. Use the Water of Vision to enter his memories and find where he placed the first ward.<|endoftext|> <|startoftext|>A Daring Rescue<|obj|>Enter the demon world and rescue the missing council members.<|text|>The plan is a simple one, but it will require great effort on your part. Kira and I will summon the demonic gateway, but you will have to enter alone and recover the missing council members.<|endoftext|> <|startoftext|>Soul Beacon<|obj|>Perform a ritual of summoning to retrieve the missing council member.<|text|>I have bound Shinfel's soul to her staff, allowing it to serve as an anchor in this world. When we perform the ritual of summoning, it will act as a beacon, guiding Shinfel through the Twisting Nether and back to our world.<|endoftext|> <|startoftext|>Close Enough to Touch<|obj|>Search for Malfurion within Shala'nir.<|text|>He is near, I can feel it. We must search Shala'nir for Malfurion. If we do not find him soon, I fear he will be lost to me forever. I was unsure of your worth when first we met. I know now that you will not fail me. I am... grateful.<|endoftext|> <|startoftext|>Sympathizers Among the Shal'dorei<|obj|>Speak with Silgryn in the Suramar Outskirts.<|text|>Elisande's decision to welcome the Legion into Suramar earned her plenty of enemies, though only some of us were bold enough to openly defy her. We have allies in the city - we just don't know how many. I need you to make contact with a spell-fencer by the name of Silgryn. He is loyal to our cause, and has been lying in wait since our failed coup. He patrols the western edge of the city. Address him by name and tell him our cause is not lost!<|endoftext|> <|startoftext|>Kel'danath's Legacy<|obj|>Use the Spellstone of Kel'danath to charm 5 withered and send them to Shal'Aran.<|text|>Kel'danath discovered something incredible - the power to subdue and even control the withered. I will pick up where my old friend left off. We shall see to it that he did not die in vain. Perhaps in the end we can even find peace for the wretches who have been left to a fate worse than death. I will need more subjects. Take Kel'danath's spellstone and use it to subdue more withered.<|endoftext|> <|startoftext|>Winter Moose Roundup<|obj|>Rescue 4 Talbuk at Kuuros Farm.<|text|>My father, Karmaan, owns this farm, and our main livestock are talbuk. One of the podlings must have opened the gate to their pen and they all escaped! The little terrors could have slaughtered them in the cage, but they like to hunt their prey. I'm afraid that if I stay out here much longer, I'll be their next meal! Will you round up the talbuk and bring them here? I can't get them myself, and I can't let my dad find out about this!<|endoftext|> <|startoftext|>An Unlikely Ally<|obj|>Speak to Kira Iresoul in Azsuna.<|text|>Channeling the demonic gateway will require the assistance of someone with intimate knowledge of the Burning Legion. I know of such a warlock, though I imagine her blood still boils upon hearing my name. It might be best if you are the one to request her help.<|endoftext|> <|startoftext|>Given to Corruption<|obj|>Slay Keeper Varethos.<|text|>A final favor for an old friend, perhaps? My age-old companion, Varethos, has fallen to the nightmare's torment. We once worked in unison to protect this land. His close ties to the land brought him low in this dark hour. As with all who suffer this fate, there is no restoring him. Please, bring him peace.<|endoftext|> <|startoftext|>Tech It Up A Notch<|obj|>Speak to Journeyman Goldmine at the Heart of Azeroth in the Maelstrom.<|text|>There are many ways to commune with the elements. In their ingenuity, the goblins have found ways to imbue their mechanical devices with the energy of elemental spirits. I do not pretend to understand. But in our hour of need, we should not hesitate to embrace a diversity of options. We are fortunate to have at our disposal the services of the one they call "Goldmine," whose unorthodox research may significantly augment our power. He waits nearby.<|endoftext|> <|startoftext|>Troops in the Field<|obj|>Use the Scouting Map and complete the mission, "Troops in the Field."<|text|>It is time for us to test the strength of your newly summoned Lesser Elementals. Look at the Scouting Map and send your champions and troops on a routine scouting mission.<|endoftext|> <|startoftext|>Knowledge in the Deeps<|obj|>Bring the Lorgalis Manuscript to Sentinel-trainee Issara at the Blackfathom Camp.<|text|>It is my duty to collect lore. Old lore. Powerful lore. Lore that opens doorways, and lore that could awaken more of Those Who Sleep if it is mishandled. There are rumors of an old piece of lore, the Lorgalis Manuscript, at the bottom of Blackfathom Deeps in to the west. That place is the old dwelling of our long-dead ancestors. They held great knowledge before their city fell to ruin. Search Blackfathom Deeps for the manuscript. Do this, and I will not forget it. Not even in these end days.<|endoftext|> <|startoftext|>Satyr Slaying!<|obj|>Obtain 16 Satyr Horns.<|text|>I can't believe that Anilia is gone... We used to play together in the forests all the time. I almost feel... sad. I know something that might make me feel better. Please, slay the satyrs that took Anilia from me! Bring me their horns as proof of your actions and you will forever have my gratitude.<|endoftext|> <|startoftext|>The Branch of Cenarius<|obj|>Obtain the Branch of Cenarius.<|text|>Anilia puts her hands on your shoulders and draws you close. Gasping, she points towards the arch to the north, before her eyes close and her last wheezing breath leaves her body. "He has taken it... Geltharis..." You know in your heart that Anilia's dying wish is to see the Branch of Cenarius back in dryad hands.<|endoftext|> <|startoftext|>Insane Druids<|obj|>Slay the insane druids: Taneel Darkwood, Uthil Mooncall, and Mavoris Cloudsbreak.<|text|>The druids are dead, killed by their leaders who were driven insane by the Horde tainting the Forest Heart! I can feel the corruption even from here and I dare go no further. While I am too well attuned to Ashenvale and the Forest Heart, you... you could descend into the barrow den and do what must be done. I've laid down breadcrumbs for you in there. Though it tears me apart, I must ask that you put to rest the druids' once great leaders: Taneel Darkwood, Uthil Mooncall, and Mavoris Cloudsbreak.<|endoftext|> <|startoftext|>Vile Satyr! Dryads in Danger!<|obj|>Find Anilia at Xavian in Ashenvale.<|text|>Listen, I don't know who you are, but I need your help. My sisters went to take back the Branch of Cenarius from the satyr. They said they'd be back soon, but it's been two whole days! , you have to find them! They were looking for the ruins of a night elf temple in Xavian to the northwest. I don't know what to think. Look for Anilia, she was leading them on the search.<|endoftext|> <|startoftext|>The Lost Gem<|obj|>Find the Glowing Gem.<|text|>As you rummage through Teronis' belongings, you find a water-damaged journal. Quickly flipping through the last legible pages, you read that Teronis makes mention of finding the gem, but then of having lost it in the Falathim area. The only thing left to do is find it. Perhaps the tendrils have it...?<|endoftext|> <|startoftext|>Finding Teronis<|obj|>Find Teronis at Lake Falathim in Ashenvale.<|text|>A friend of mine from Astranaar, Raene Wolfrunner, asked me to send a scout west to Lake Falathim. Teronis left days ago, just before the Horde attacked. He was searching for an item he thought could slow the furbolg attacks on our people--a rod created by a now-dead, evil wizard. Before he left, he mentioned a gem for the rod. Unfortunately, we know that the lake has been invaded by some evil force. Please, find my friend.<|endoftext|> <|startoftext|>Retaking Mystral Lake<|obj|>Slay 12 Befouled Water Elementals and Tideress.<|text|>We could easily have held Silverwind Refuge from the Horde had they not taken control of our water elemental defenders on Mystral Lake. One of their shaman summoned in Tideress, an old and angry water spirit of the forest who befouled our elementals and turned them against us. With the lake and the Horde pressing in on us, we had no choice but to retreat to the spire here. Go east. Take the lake back so that we will have a chance to retake the refuge some day.<|endoftext|> <|startoftext|>Ruuzel<|obj|>Obtain the Ring of Zoram.<|text|>I fear the ancient statuette's secrets will remain forever hidden unless you find the key to their ancient locks. That key is a ring, the Ring of Zoram. It belonged to the rulers of this city before the waves of the Sundering drowned it. For years the ring was lost, but the naga have recently found it. Their leader, Ruuzel, dwells on her isle on the northern edge of the Zoram Strand. Please, retrieve the ring for me!<|endoftext|> <|startoftext|>The Ancient Statuettes<|obj|>Collect 10 Ancient Statuettes.<|text|>I would charge you with a task. I was on my boat, skimming over the submerged ruins of Zoram, when naga attacked me, surging from the water and tearing at me with their claws! I fled and the rest, as they say, is history. I am an archaeologist of sorts, and I am attempting to recover artifacts of the lost city. Will you head out onto the Zoram Strand to the southwest and recover any ancient statuettes you come across? They are the reason I have braved the dangers of the Zoram Strand.<|endoftext|> <|startoftext|>Blackfathom Villainy<|obj|>Bring the head of Twilight Lord Kelris to Ashelan Northwood at the Blackfathom Camp.<|text|>Strength has left me. Your help is needed! Long ago this site was a great temple of Elune. But misfortune led to ruin when the corruption of an Old God seeped up from below and tainted the sacred moonwell. Aku'Mai, servant of the Old God, rose from the waters. The Twilight's Hammer cultists have allied with the naga to occupy these grounds. The cultists, led by Kelris, sacrifice innocents to Aku'Mai for power. Slay Kelris and bring his head to Ashelan at the Blackfathom Camp, please.<|endoftext|> <|startoftext|>Twilight Falls<|obj|>Bring 10 Twilight Pendants to Sentinel Aluwyn at the Blackfathom Camp.<|text|>Empowered by the ancient rites of the chaotic Old Gods, the members of the Twilight's Hammer strive to bring about the return of their dark patrons and spread death and terror across the world. We believe that the Twilight's Hammer has allied with the naga and are amassing in Blackfathom Deeps to the west. Whatever evil plan brews in the depths of the old temple must be thwarted. Wage war on the Hammer and bring back proof of your deeds. Your efforts will be rewarded handsomely.<|endoftext|> <|startoftext|>The Wicked Revantusk<|obj|>Kill 10 Revantusk Stalkers or Revantusk Hexxers.<|text|>These Revantusk trolls think they're special for bein' in the Horde. Makes me laugh! See, the funny part is, it doesn't matter if they're part of the Horde, or some kinda troll empire, or the bloody Burning Legion for that matter. We've fought trolls in these lands for a few centuries now. In fact, I'll be kind enough to let you lend a hand! Grab a weapon and head out to the battlefield and help our boys to the east.<|endoftext|> <|startoftext|>In Search of Thaelrid<|obj|>Seek out Scout Thaelrid inside Blackfathom Deeps.<|text|>Many rumors circulate these days about the union of the Twilight's Hammer and the naga in Blackfathom Deeps to the west. My role here is to collect as much information as I can, so we know when and where help is needed. It has been days now since I sent a scout to check on the activity inside Blackfathom Deeps. Scout Thaelrid has not yet reported back. My other scouts are preoccupied with pressing matters. Seek out Thaelrid for me.<|endoftext|> <|startoftext|>Researching the Corruption<|obj|>Relwyn Shadestar at the Blackfathom Camp wants 8 Corrupt Brain stems.<|text|>Foolish blood elves toil with demonic magic. Have they not witnessed what happened with the naga and with the satyrs of Kalimdor? I fear that the blood elves will meet a similar deformation. Azeroth cannot afford to give birth to another vile race of monsters. I wish to study the brain stems of the satyr and naga so that I might deduce what fate the sin'dorei are headed toward. In Blackfathom Deeps, just to the west, you will find both satyr and naga.<|endoftext|> <|startoftext|>The Lost Chalice<|obj|>Obtain the Chalice of Elune.<|text|>The area to our west, now called Satyrnaar, was once a prominent shrine built by my people. It housed a priceless relic, the Chalice of Elune, entrusted to the shrine's keepers by the priests of Elune. Pilgrims once traveled to the shrine to experience the healing powers the chalice was rumored to hold. These stories might be nothing but old wives' tales, but if there is any truth to them, the relic may hold the key to rejuvenating the wounded forest. I must know.<|endoftext|> <|startoftext|>Agents of Destruction<|obj|>Slay Overseer Gorthak and any other 12 Horde at the Warsong Lumber Camp.<|text|>The Warsong Lumber Camp is a blight upon an embattled landscape. Every time we make progress in halting their operations, Overseer Gorthak orders his loggers to redouble their efforts! Now, the orcs are cutting more wood than they can possibly use, leaving it to rot while their blades bite into fresh trees! This is an affront to all we stand for, and we will show them that we'll not suffer further destruction of our lands! Go, and do not rest until Overseer Gorthak and his minions are dead!<|endoftext|> <|startoftext|>A Shameful Waste<|obj|>Collect 5 Satyrnaar Fel Wood.<|text|>Welcome to Forest Song. Where you see tents, there will one day be buildings, but such ambition requires a steady stream of materials. I cannot bring myself to order our workers to fell any of the ancient trees of this grove, but our neighbors to the west have no such reverence for the forest. We shall reclaim the tainted wood from Satyrnaar to the west. Take the wood to Gnarl at the Warsong Lumber Camp. He is an Ancient who will purify it for our use.<|endoftext|> <|startoftext|>Report from the Northern Front<|obj|>Deliver Sentinel Melyria's report to Sentinel Farsong at Silverwing Grove in Ashenvale.<|text|>The battle against the Horde isn't being waged from Raynewood Tower alone. There's a more substantial Silverwing Sentinel presence at Silverwing Grove to the southeast, near the border with the Barrens. From the grove, Sentinel Farsong directs our efforts against those who would destroy our lands. I'm a bit late in sending my latest report to her, but also hesitant to leave the tower unattended. I am in dire need of your help in getting this report to her as soon as possible!<|endoftext|> <|startoftext|>A Helping Hand<|obj|>Speak with Architect Nemos at Forest Song in Ashenvale.<|text|>Under the supervision of Architect Nemos and Vindicator Vedaar, my people are revitalizing an old night elf outpost in the eastern part of Ashenvale. The task of building won't be easy, for the challenges and enemies they face are many. I know Architect Nemos and his compatriots at Forest Song would appreciate any help they can get, and he has asked me to send any interested his way. Speak to me again and I will arrange for fast transport for you to their location.<|endoftext|> <|startoftext|>Gurubashi Challenge: Free-For-All Arena Combat<|obj|>Place the Gurubashi Challenge Flag down inside the Battle Ring, then defeat the Gurubashi Arena Challenger.<|text|>The arena is a place of battle unlike any other. Inside, you have no friends. Alliances that do form are fleeting, as your allies can turn on you in the blink of an eye. Horde vs. Alliance, Alliance vs. Alliance, Horde vs. Horde... anything goes. Take this battle standard, and place it down on the arena floor. Defeat the summoned combatant, then return to me. Stay on your toes. Anything goes inside the Gurubashi Arena.<|endoftext|> <|startoftext|>Gurubashi Challenge<|obj|>Place the Gurubashi Challenge Flag down inside the Battle Ring, then defeat the Gurubashi Arena Challenger.<|text|>You've returned. That means you've felt the call of the arena once more. Very well. Take this battle standard, and place it down on the arena floor. Defeat the summoned combatant, then return to me. Stay on your toes. Anything goes inside the Gurubashi Arena.<|endoftext|> <|startoftext|>Never Again!<|obj|>Obtain Gorgannon's Flaming Blade and the Seeker's Fel Spear.<|text|>, it falls to you to see that this attack by the Burning Legion never comes to pass. You must go and slay their leaders. Without them the demons will be mindless. You will find Gorgannon in Demon Fall Canyon south beyond Felfire Hill, near Mannoroth's floating, broken spear. Diathorus the Seeker resides somewhere in the barrow den atop Demon Fall Ridge. To find the ridge, look for a ramp up from Demon Fall Canyon near the Horde's monument to Grom Hellscream. Bring me their weapons.<|endoftext|> <|startoftext|>If They're Just Going to Leave Them Lying Around...<|obj|>Obtain 6 Naga Icons from the Southern Savage Coast in the Cape of Stranglethorn.<|text|>I was just thinking about something. Those naga have more than just reeds down there. They tend to keep little statues lying around on their shrines, in the sand, under their trees. They don't seem to be USING them. I could use those statues! I could... put 'em around the camp, make it feel a little more homey. Anything's better than a bloody dinosaur corpsepump. I could sell them as souvenirs. I could sell them back to the naga! Why don't you go grab a couple while I figure this out.<|endoftext|> <|startoftext|>Destroy the Legion<|obj|>Slay 15 of any demon type at Felfire Hill, Demon Fall Canyon, or Demon Fall Ridge.<|text|>The remains of the demonic Burning Legion have been a thorn in our side for far too long! No more! The demons are attacking from the areas known as Felfire Hill, Demon Fall Canyon and Demon Fall Ridge to the east. Go and destroy as many as you can to bring glory to both yourself and the Horde!<|endoftext|> <|startoftext|>Diabolical Plans<|obj|>Deliver the Diabolical Plans to Valusha at Splintertree Post in Ashenvale.<|text|>The demon dropped this parchment, which is amazingly written in the Orcish tongue! The ones mentioned in it, Diathorus and Gorgannon, are the two infamous dreadlords that control the demons hereabouts. The plans detail preparations for a demonic attack on Splintertree Post to the northwest. You're certain that Valusha at Splintertree Post would be interested in these.<|endoftext|> <|startoftext|>Destroy the Legion<|obj|>Slay any 15 demons at Felfire Hill, Demon Fall Canyon, and Demon Fall Ridge.<|text|>I will not tolerate their existence on this world! The Burning Legion all but destroyed our race and we fell back to settle a new home on a new world. Then they came again and we retreated, over and over. No more! There is a remnant of the Legion to the south and west in the regions known as Felfire Hill, Demon Fall Canyon and Demon Fall Ridge. They are what is leftover from a force that once long ago invaded this world. Go and destroy as many as you can before it is too late!<|endoftext|> <|startoftext|>Diabolical Plans<|obj|>Deliver the Diabolical Plans to Vindicator Vedaar at the Warsong Lumber Camp in Ashenvale.<|text|>The demon dropped this parchment, which is amazingly written in the Common tongue! The ones mentioned in it, Diathorus and Gorgannon, are the two infamous dreadlords that control the demons hereabouts. The plans detail preparations for a demonic attack on Forest Song to the north, the location where a new draenei settlement is being established. Perhaps Vindicator Vedaar at the Warsong Lumber Camp would be interested in these?<|endoftext|> <|startoftext|>Rebuilding the Order<|obj|>Speak to Iron-Body Ponshu at the Wandering Isle.<|text|>On behalf of all the students and teachers here at Tian Monastery, thank you, Grandmaster . You have a difficult task ahead of you to rebuild our order, but we stand with you. Let us head back to the Wandering Isle.<|endoftext|> <|startoftext|>Never Again!<|obj|>Obtain Gorgannon's Flaming Blade and the Seeker's Fel Spear.<|text|>, you will see to it that this attack by the Burning Legion never comes to pass! Go and slay these dreadlords! Without them the rest of the demons are essentially mindless. You will find Gorgannon in Demon Fall Canyon south beyond Felfire Hill, near Mannoroth's floating, broken spear. Diathorus the Seeker resides somewhere in the barrow den atop Demon Fall Ridge. Return to me with their weapons as proof of your deeds.<|endoftext|> <|startoftext|>Reclaiming Felfire Hill<|obj|>Plant 8 Tree Seedlings in the Fertile Dirt Mounds.<|text|>Little one, to the southwest is an area of Nightsong Woods that has in recent times come to be called Felfire Hill. It is very sad to see the demons crawling over it, spreading their corruption. Would you do something to help take back the land? I have a number of seeds that I have been saving for such a purpose. Take them to Felfire Hill and plant them in the fertile dirt mounds.<|endoftext|> <|startoftext|>The Hand of Keletress<|obj|>Kill Skola Greatsword.<|text|>The demons' leader is up ahead, taking prisoners it is said! This dire storm, we will weather... if we fight her together!<|endoftext|> <|startoftext|>Storm, Earth, and Fire<|obj|>Destroy 5 Fel Spikes, put out 5 Fel Fires, and destroy 5 Tainted Ale barrels.<|text|>Tian Monastery is in bad shape. Felspreader imps are torching the grounds. Fel spikes radiate foul energy, corrupting the nearby earth. And fel magic has seeped into the monastery's ale barrels, tainting the brew. Use your abilities to snuff the flames, shatter the spikes, and destroy the tainted barrels. Sigh... hundreds of years of the finest ale... ruined. I don't wish to hear any more of it. Just get it done.<|endoftext|> <|startoftext|>Heart of the Nightmare<|obj|>Track Malfurion's path through the Nightmare.<|text|>I know only that my husband is somewhere deeper in this twisted forest. He is still alive, but it remains to be seen if he is whole. Elune herself cannot protect Xavius if he is not.<|endoftext|> <|startoftext|>The Defense of Tian Monastery<|obj|>Travel to the Jade Forest on Pandaria, then speak to Taran Zhu at Tian Monastery. Speak to Tak-Tak west of the Temple of Five Dawns to fly there.<|text|>Chen's recent report indicates that Tian Monastery is under attack! , they need your help. Go speak to Tak-Tak west of the main temple. He can get you there quickly.<|endoftext|> <|startoftext|>Desperate Strike<|obj|>Kill 20 demon attackers.<|text|>Good, your timing couldn't have been better. These foul Legion creatures have invaded our sanctuary. They have no place here on our world. Kill every demon you see.<|endoftext|> <|startoftext|>Slowing the Spread<|obj|>Destroy 3 Fel Spreaders.<|text|>Reinforcements. Just what we needed! Grandmaster, the monastery is under attack. The Legion is using a foul device known as a Fel Spreader to scorch the very earth we walk on with disgusting fel energy. Destroy those machines, and we can slow their efforts.<|endoftext|> <|startoftext|>Breaking Down the Big Guns<|obj|>Collect 50 Harpoon Parts from Sashj'tar Harpooners in Azuregale Bay.<|text|>You did well against that sea witch, but not well enough. Her power far surpasses any creature that I have ever fought. To defeat her, we will need something formidable. Something that she will not expect... Something of their own design... Salvage as many parts from their harpoon launchers as you can carry and meet me back in Jandvik.<|endoftext|> <|startoftext|>Wormtalon Wreckage<|obj|>Slay 15 Wormtalon Harpies in Shadowfen.<|text|>As if Shaladrassil's encroaching roots were not enough to deal with, now the Wormtalon harpies have come to take advantage of our plight. Kill them. They deserve nothing less for feeding on our misery.<|endoftext|> <|startoftext|>Dark Side of the Moon<|obj|>Protect Tyrande while she holds her vigil at the Ancient Moonwell.<|text|>Xavius led Ysera past here, but their destination is unclear. This twisted wickedness smothers my mind! These refugees tell of an ancient Moonwell hidden in the ruins of their home. If it somehow resisted this corruption... I will beg of Elune a vision to give me direction. With her light, I may find my husband yet.<|endoftext|> <|startoftext|>Subject 16<|obj|>Deliver Theryn to Thalyssra.<|text|><|endoftext|> <|startoftext|>Written in Stone<|obj|>Retrieve the Spellstone of Kel'danath.<|text|><|endoftext|> <|startoftext|>Putting the Pieces Together<|obj|>Aid 6 Dormant Stonebound Elementals in reforming.<|text|>. If you act in the service of the Stone Lords, there are those that might aid you. Watch for the Stonebound. They lie dormant all around the Shuddering Spires. It should not take much prompting to rebind them to service against the flayers.<|endoftext|> <|startoftext|>Clingy<|obj|>Bring Pebble to the large crystal formation in the Shuddering Spires.<|text|> Caris... carstr... crystal? <|endoftext|> <|startoftext|>Intervention<|obj|>Kill 12 Jaspertip rockflayers.<|text|>The flayers have gone crazy with hunger. Their digging was once tempered and moderate. Now their hunger cannot be quenched. They grow murderously violent. The flayers have turned on my sons. They overwhelm them. Kill them. It must stop. Kill the flayers. They serve no purpose to the earth. Their passing will not be missed. Save my sons. Slaughter any flayers you find.<|endoftext|> <|startoftext|>So Big, So Round...<|obj|>Speak to Kor to find out what kind of food Pebble might like.<|text|> Hug-nery... hungry... <|endoftext|> <|startoftext|>Rock Lobster<|obj|>Collect 6 Rock Lobsters from the cages below the docks in Stormwind Harbor. Watch out for sharks!<|text|>If I could choose my last meal, it would definitely be fresh lobster tail. Something about that tasty crustacean is just irresistible! We recently started trapping lobsters here in Stormwind. Would you mind heading out and checking the traps for me? One more thing, watch out for the sharks. They can be vicious down there.<|endoftext|> <|startoftext|>I'm A Huge Liar and a Fraud<|obj|>Bring the Opened Mosh'ogg Bounty to Garley Lightrider at Booty Bay in the Cape of Stranglethorn.<|text|>I have no idea what this artifact is. I have no idea where I would even START finding out what it is. In fact, I have no idea why anybody expected ME to be able to identify it in the first place. I asked for water because I was thirsty. I asked for the jewelry and furs for... well, they're for my girlfriend. Hopefully I can at least point you in the right direction. Garley Lightrider in Booty Bay is a member of the Reliquary, and might be of more use than me. Sorry.<|endoftext|> <|startoftext|>The Fall of Jintha'Alor<|obj|>Find Primal Torntusk at Jintha'Alor in The Hinterlands.<|text|>We've got more to deal with than just dwarves, mon. While I watch the village, my mate Primal Torntusk has gone to lead our warriors against the wicked Vilebranch tribe. They've killed our brothers, and I was even taken prisoner by them once. No more! This time, the city of Jintha'Alor falls to us. Go to Jintha'Alor and speak with my mate. She's captured a camp near the entrance to the city.<|endoftext|> <|startoftext|>The Holy Water of Clarity<|obj|>Obtain The Holy Water of Clarity from the Nek'mani Wellspring in the Cape of Stranglethorn.<|text|>Skeezy said you'd be coming. Let's identify this... thing. To start out, I'm going to need you to obtain The Holy Water of Clarity. The nagas to our southeast maintain a hallowed shrine that dispenses a water so clean, so fresh, and so mouthwateringly pure, that when the imbiber quaffs but a mouthful of the sacred stuff, their mind is cleansed and their best path made clear. Sounds good, doesn't it? Obtain it from the Nek'mani Wellspring at the peak of the naga camp. Good luck!<|endoftext|> <|startoftext|>Entrenched<|obj|>Seek out Kor the Immovable among the Shuddering Spires.<|text|>Your intentions appear true. I will impress upon the other Stone Lords my wary trust. With this, they should speak to you. More importantly, they should listen. Earning their favor may take time. Earning the Stonemother's favor may take more time. Time is a potent offering, so be generous with it. Among the Shuddering Spires far to the northwest, you shall find Kor the Immovable. He is evenly tempered. His situation lends itself well to seeking outside aid. Go to him.<|endoftext|> <|startoftext|>Primal Reagents of Power<|obj|>Obtain 4 Supple Tiger Furs and 4 Velvety Panther Furs.<|text|>I see clearly now... the key to identifying this mysterious talisman revolves around obtaining some rare and precious items. These Primal Reagents of Power, when properly combined, will reveal to us the origin of our treasure. Travel north, to the western side of the Gurubashi Arena, and hunt the cats that roam the jungle. Their fleecy furs will lead us to the truth!<|endoftext|> <|startoftext|>Making Things Crystal Clear<|obj|>Collect 8 Chalky Crystal Formations.<|text|>Among the Shuddering Spires are crystals. White, chalky crystals. We can absorb these crystals into our skin. To cleanse us. Purify us. I do not stride among the stones any longer. I am one with the earth. This carries many boons, but I can no longer retrieve the crystals for myself. Bring me the crystals that I might be stronger. Carry them away from the flayers. Away from my sons. This honor should be mine.<|endoftext|> <|startoftext|>Archaeology<|obj|>Accept this quest to find archaeology points on your map!<|text|>Accept this quest to find archaeology points on your map!<|endoftext|> <|startoftext|>Violent Gale<|obj|>Find Felsen the Enduring and follow his instruction towards the entrance to the Crumbling Depths.<|text|>There is a task that I can set before you. It is a dangerous task. Completing it will help impress the more stubborn Stone Lords. To the northwest is the Scoured Reach. Severe winds batter the rock and hide the true living threat underneath. Within the Scoured Reach are Gyreworms. They devour rock and move through it as if it were water. They do the same thing to our rocky skin. Find Felsen the Enduring. Have him direct you to the Crumbling Depths. I will speak to you once you get that far.<|endoftext|> <|startoftext|>Crush the Witherbark<|obj|>Slay 10 Witherbark Axe Throwers, 10 Headhunters and 8 Witch Doctors.<|text|>The Witherbark trolls and Boulderfist ogres of Arathi are working together to rid us from this land, but we shall not meet our fates at their, or anyone else's, hand. We will slay them and show them that we, too, have a home here. The trolls turned their backs to us; the ogres would use us for food and bedding if we allowed them to--these things shall not be. We start our attack on the Witherbark trolls to the south of here. Slay them in droves, and only return when their camps run thick with blood.<|endoftext|> <|startoftext|>Revantusk Village<|obj|>Travel to Revantusk Village in The Hinterlands and speak with Elder Torntusk.<|text|>Not all forest trolls are foul nuisances like the Witherbark. North of here in the Hinterlands is Revantusk Village, home to the only forest troll tribe still allied with the Horde. Even they cannot escape the cruelty of their brethren. The Vilebranch tribe wars with them, distracting them from our battle with the Alliance. You have fought well here. Speak with Urda if you wish to fly to Revantusk. Their village will have use of your strength.<|endoftext|> <|startoftext|>To Steal From Thieves<|obj|>Take the heads of Kenata Dabyrie, Fardel Dabyrie, and Marcel Dabyrie.<|text|>The harlot! The swine! Kenata still lives; her family healthy and prospering while I suffer. Forsaken indeed! My family is gone, taken by the plague. Our estate also forfeit; looted and burned during the war. And after all that, she and her lousy children had the audacity to steal the only precious belongings I had left. I don't care about the things they stole any more. What I want now are their heads! Kill them for me! Go to the Dabyrie Farmstead in Arathi, northeast of Refuge Point.<|endoftext|> <|startoftext|>Meet the High Tinker<|obj|>Introduce yourself to High Tinker Mekkatorque in New Tinkertown.<|text|>I don't know if you'll remember Mekkatorque or not. Nevin tells me that memory loss is pretty common for a Gnomeregan survivor. Mekkatorque, or more properly, the High Tinker Mekkatorque is the leader of all the gnomes. He has made a habit of meeting with every rescued survivor personally. You should introduce yourself to him. He'll be with his war council beneath the tent in the center of town.<|endoftext|> <|startoftext|>Meet the High Tinker<|obj|>Introduce yourself to High Tinker Mekkatorque in New Tinkertown.<|text|>I don't know if you'll remember Mekkatorque or not. Nevin tells me that memory loss is pretty common for a Gnomeregan survivor. Mekkatorque, or more properly, the High Tinker Mekkatorque is the leader of all the gnomes. He has made a habit of meeting with every rescued survivor personally. You should introduce yourself to him. He'll be with his war council beneath the tent in the center of town.<|endoftext|> <|startoftext|>Meet the High Tinker<|obj|>Introduce yourself to High Tinker Mekkatorque in New Tinkertown.<|text|>I don't know if you'll remember Mekkatorque or not. Nevin tells me that memory loss is pretty common for a Gnomeregan survivor. Mekkatorque, or more properly, the High Tinker Mekkatorque is the leader of all the gnomes. He has made a habit of meeting with every rescued survivor personally. You should introduce yourself to him. He'll be with his war council beneath the tent in the center of town.<|endoftext|> <|startoftext|>The Shell of Shadra<|obj|>Kill Qiaga the Keeper and collect the Shell of Shadra.<|text|>We've one last part to collect, and then we'll have everything we need. The Shell of Shadra is held by the spider god's last living high priestess, Qiaga the Keeper. She stands atop the Altar of Zul, guarded by other fanatical zealots. Simple enough, no? Get up the steps of the altar and send her head rolling back down them. Bring the shell to me and we will have Shadra at last.<|endoftext|> <|startoftext|>Without a Captain or Crew<|obj|>Bring First Mate Moody a Bottle of Whiskey and a Spool of Rope.<|text|>Not sure who you're with, but you don't look like one of... them. I'm not sure what happened. I slept through supper and woke up to a ship full of dead people and murderers. Not sure if you want to kill me or not, but I'll spare you the trouble. I can keep steering the ship for a while longer. You don't die from a gut wound immediately. Just bring me some rope and some rum... no, whiskey.<|endoftext|> <|startoftext|>Meet the High Tinker<|obj|>Introduce yourself to High Tinker Mekkatorque in New Tinkertown.<|text|>I don't know if you'll remember Mekkatorque or not. Nevin tells me that memory loss is pretty common for a Gnomeregan survivor. Mekkatorque, or more properly, the High Tinker Mekkatorque is the leader of all the gnomes. He has made a habit of meeting with every rescued survivor personally. You should introduce yourself to him. He'll be with his war council beneath the tent in the center of town.<|endoftext|> <|startoftext|>Meet the High Tinker<|obj|>Introduce yourself to High Tinker Mekkatorque in New Tinkertown.<|text|>I don't know if you'll remember Mekkatorque or not. Nevin tells me that memory loss is pretty common for a Gnomeregan survivor. Mekkatorque, or more properly, the High Tinker Mekkatorque is the leader of all the gnomes. He has made a habit of meeting with every rescued survivor personally. You should introduce yourself to him. He'll be with his war council beneath the tent in the center of town.<|endoftext|> <|startoftext|>Northern Stranglethorn: The Fallen Empire<|obj|>Report to Commander Aggro'gosh at Grom'gol Base Camp in Northern Stranglethorn.<|text|>Commander Aggro'gosh is looking for devoted members of the Horde to assist him and his mission in Grom'gol. If you're interested, just hop on up to the top of that zeppelin tower and board the Grom'gol zeppelin. It's that easy! Seriously, Stranglethorn is the place to be right now... there's plenty of action to be found, and not nearly as much cataclysmic damage as, say... Stonetalon Mountains. I wish I could go with you.<|endoftext|> <|startoftext|>Diggin' For Worms<|obj|>Find an Overgrown Earthworm near Olivia's Pond and use it as bait to catch a Crystal Bass. Crystal Bass can be found in Olivia's Pond, north of Stormwind.<|text|>Hey there, Angler! Arnold here tells me that you have been looking for a new fishing spot and I think I know just the place. North of Stormwind there is a great little spot called Olivia's Pond. The pond is stocked with crystal bass every year but they are hard to catch. They only bite on a very specific type of bait... overgrown earthworms. If you search the shore around the pond, you should find plenty of worms to use as bait.<|endoftext|> <|startoftext|>Shadra the Venom Queen<|obj|>Kill Shadra the Venom Queen.<|text|><|endoftext|> <|startoftext|>Hitting a Walleye<|obj|>Catherine Leland in Stormwind City wants you to bring her 8 Hardened Walleye.<|text|>Sometimes, I fish for fun. Other times to relax, but sometimes I want a challenge. That's where the hardened walleye comes into the picture. This prized fish is not caught for us to eat, but for the challenge. You can find the walleye in Stormwind Lake just north of the city. Think you are up to the challenge?<|endoftext|> <|startoftext|>Well, Come to the Jungle<|obj|>Report to Bort in Orgrimmar.<|text|>My commander has sent me to scout for potential recruits to assist in the defense of Grom'gol Base Camp in Northern Stranglethorn. Are you familiar with Stranglethorn? It's a long way away... across the Great Sea, on the southern tip of the Eastern Kingdoms. You fit the build he was looking for... interested in leaving Kalimdor for a while? If so, then go talk to my cohort Bort in Orgrimmar. He'll help you board the zeppelin. And tell him I said "Woozle wozzle." He'll know what it means.<|endoftext|> <|startoftext|>The Mosh'Ogg Bounty<|obj|>Obtain the Mosh'Ogg Bounty from the ruins behind the Mosh'Ogg Ogre Mound.<|text|>Say... have you heard about the ogres? I got a hot tip from some fella' named Mok'thardin that they're hiding some special, magical artifact in their cave. Skeezy knows better, though. I can smell money from a Mulgore mile away, and I'll bet that ogre doodad's worth a fortune. Here's a hint: I've seen them guarding a chest up in some ruins behind their mound. Care to fetch it for me?<|endoftext|> <|startoftext|>Take Him to the Earthcaller<|obj|>Introduce Flint Oremantle to Earthcaller Yevaa at the Temple of Earth.<|text|>He still looks a little loopy to me. His head must still be ringing. Best get him inside the temple and see what the Earthcaller wants to do with him. I think I'm going to stay out here a little while longer and "observe" these rock flayers.<|endoftext|> <|startoftext|>Explosive Bonding Compound<|obj|>Collect 5 Quartzite Resin.<|text|>This guy's the son of the Earthen leader! He almost made it to the temple when he got ambushed by more rock flayers than I can count! We know that the Earthen Stonefather has the middle fragment of the World Pillar. Maybe if we were to heal his son, the Stonefather would give us the fragment? My heals won't work on Flint here. But if we were to get some of the quartzite resin off of these monsters, I think I can make an explosive compound that will bond and cauterize his wounds.<|endoftext|> <|startoftext|>Where's Goldmine?<|obj|>Find Initiate Goldmine at the Quartzite Basin in Deepholm.<|text|>My goblin initiate has been gone for quite some time. His name is Goldmine. I sent him out to observe the local rock flayers southwest at the Quartzite Basin. Perhaps you would be willing to find him? When you do, please ask him to come back to the temple.<|endoftext|> <|startoftext|>Mosh'Ogg Handiwork<|obj|>Bring the Disfigured Mosh'Ogg Hand to Far Seer Mok'thardin at Grom'Gol Base Camp in Northern Stranglethorn.<|text|>This ogre was carrying an unusual item: the severed hand of another ogre, tied to a piece of string, and worn around the neck. The hand itself is marked heavily with scars that glow a faint purple. A scar that glows after death is highly unusual, and to find such an item on an ogre is even stranger. Perhaps someone back at Grom'gol will know what to do with this oddity.<|endoftext|> <|startoftext|>Ashes in Ashenvale<|obj|>Speak to Sentinel Shyela at Orendil's Retreat in Ashenvale.<|text|>Darkshore may be battered and broken, but thanks to you, we've achieved some amount of safety here. Some amount of peace. We've much rebuilding to do. You should continue on, friend. Garrosh has pressed the full might of his Horde against us in Ashenvale. They will kill all of us and chop the forest clear if we don't step forward to stop them. If we are to have any hope of not losing those forests entirely, we'll need your help. Follow the road to the south and find Sentinel Shyela.<|endoftext|> <|startoftext|>Apply and Flash Dry<|obj|>Use the Explosive Bonding Compound on Flint Oremantle.<|text|>Alright, take this and apply it to his wounds. If the cauterizing effect of the flash dry explosion doesn't crack him wide open, it should completely heal him. I think.<|endoftext|> <|startoftext|>The Fang of Shadra<|obj|>Collect the Fang of Shadra from the Creeping Ruins.<|text|>We'll need the Fang of Shadra next. It's kept in the Creeping Ruins to the east, guarded by Shadra's own spawn. Their venom is strong... don't get careless.<|endoftext|> <|startoftext|>Zul'Mamwe Mambo<|obj|>Kill 16 Skullsplitter Trolls within Zul'Mamwe.<|text|>The Skullsplitters are an embarrassment to the troll empire. Their petty squabbles with the Bloodscalps have torn Northern Stranglethorn apart. Where tribes like the Darkspear and the Zandalari thrive, the Skullsplitters fight over ruins. I have been authorized to issue rewards to mercenaries who are willing to deliver punishment to the Skullsplitters. I encourage you, and anyone you know, to travel south to Zul'Mamwe and cull their wayward tribe.<|endoftext|> <|startoftext|>Above My Pay Grade<|obj|>Report to Sassy Hardwrench at Hardwrench Hideaway in the Cape of Stranglethorn.<|text|>Hey, have you been to Hardwrench Hideaway yet? Oh, you've GOT to see it. It's everything a goblin could ever hope for. Tell you what... you look like a stand-up . Raskha in the vest and the skirt over here can give you a ride, if you don't already know the way. The flight's on me.<|endoftext|> <|startoftext|>Reconvene<|obj|>Meet with Lyessa Bloomwatcher at the Circle of Spirits.<|text|>You found Lyessa in the Dream, didn't you, Shan'do ? I heard you mutter her name in your slumber. Thank Elune she is well. You must seek her out - I can sense her presence even now at the Circle of Spirits above. If ever there were one who could help us cleanse G'Hanir, it is Lyessa.<|endoftext|> <|startoftext|>Cleansing the Mother Tree<|obj|>Use the Dreamway to travel to Mount Hyjal, then cleanse G'Hanir in the sacred waters beneath Nordrassil.<|text|>We must save the Mother Tree at all costs. I believe I know a way. The world tree Nordrassil, atop Mount Hyjal, was born from an acorn of G'Hanir. We can use the sacred waters surrounding its roots to purify the corruption. If we take the Dreamway to Mount Hyjal's summit we should have enough time to complete the cleansing ritual before G'Hanir falls completely to the darkness.<|endoftext|> <|startoftext|>Venture Company Mining<|obj|>Bring 5 Tumbled Crystals to Skeezy Whillzap at Bambala in Northern Stranglethorn.<|text|>Man, I hate the Venture Company. They have a string of operations through Stranglethorn which keeps hard-working goblins, like me, from making honest gold! My way? Theft. The Venture Co. geologists near Lake Nazferiti to the northwest are deeply interested in those strange blue crystals they have been finding in the mines. Bring me samples of the stone from their geologists. I don't care what you have to do to get them.<|endoftext|> <|startoftext|>The Mosh'Ogg Bounty<|obj|>Obtain the Mosh'Ogg Bounty from the ruins behind the Mosh'Ogg Ogre Mound.<|text|>Say... have you heard about the ogres? I got a hot tip from some fella' named Mok'thardin that some schmuck in a ridiculous getup found this ogre hand, and... What was I just saying? Oh yes... some found this ogre hand, and Mok'thardin thinks it means that the ogres have some special artifact. I've seen them guarding a chest up in some ruins behind their mound. Care to fetch it for me?<|endoftext|> <|startoftext|>Return to Vestia<|obj|>Bring the Darkmist Amulet to Vestia Moonspear at the Tower of Estulan.<|text|>The soft glow from the pedestal brightens, and you can see a simple chain left behind. Is this what the apprentice was searching for?<|endoftext|> <|startoftext|>The Universal Key<|obj|>Open the Mosh'Ogg Bounty by fighting a Venture Co. Shredder or by using the sawblade in the Venture Company lumber mill.<|text|>We're going to need something even stronger than those beefy hands of yours to open this. And the Venture Company schlubs to the northwest might have just the thing. Last time I was over there, I saw shredders walking around with giant rotating blades on their hands. That's one way to open a box! If you can't find any shredders, you might also try the giant sawblade in their lumber mill, by the lake.<|endoftext|> <|startoftext|>Walk With The Earth Mother<|obj|>Take the Mark of Bloodhoof to High Overlord Saurfang, located in Grommash Hold in Orgrimmar.<|text|>You have fought bravely alongside me, and done much for my people. If every could be as noble, the future of the Horde might not disturb me so much. I would ask you to ease my worries further. Go to Orgrimmar. Tell High Overlord Saurfang how the Grimtotem were driven out. Let him know our pride and discipline, our strength and sorrow. Tal at the Skytower will send you on your way. Go in peace, friend.<|endoftext|> <|startoftext|>Return to Argus<|obj|>Buy a gryphon ride to Goldshire from the gryphon master Dungar Longdrink, then take Osric's Crate to Smith Argus at Goldshire.<|text|>The gryphon master in Goldshire is Bartlett. If you've spoken to him before, then you can take one of my gryphons to him. That's a good lesson to know: gryphons are always trained to fly to their capital city, but they'll only take you to a remote gryphon master after you've already been there. You've already been to Bartlett, so just speak with me again when you're ready to take a gryphon to Goldshire. Once there, you can deliver Osric's Crate to Smith Argus.<|endoftext|> <|startoftext|>Continue to Stormwind<|obj|>Buy a gryphon ride from the gryphon master Bartlett the Brave, then bring Argus' Note to Osric Strang, in the shop Limited Immunity, in the Old Town of Stormwind.<|text|>For a small fee, you can take a gryphon to Stormwind, so you can deliver Argus' note to Osric. You won't get there faster any other way. If that sounds acceptable, then just speak to me again when you're ready for the ride. I'll charge you a little, but trust me; it'll be worth it!<|endoftext|> <|startoftext|>Walk With The Earth Mother<|obj|>Take the Mark of Bloodhoof to High Overlord Saurfang, located in Grommash Hold in Orgrimmar.<|text|>Much has changed outside of Mulgore. The world is torn, and our Horde allies have turned down dark paths. We must guide them. Even in the darkest hour, we will bravely hold our heads high, and honor the Earth Mother in all we do. You must go, and be this example. Go to Orgrimmar. Tell Saurfang how the Grimtotem were driven out. Let him know our pride and discipline, our strength and sorrow. Tal at the Skytower will send you on your way. Go in peace, and never forget your people.<|endoftext|> <|startoftext|>General Shandris Feathermoon<|obj|>Speak with Shandris Feathermoon at Feathermoon Stronghold in Feralas.<|text|>We druids do not keep very close company with the Sentinel army, but we are always willing to work together to defend our lands. Now that you have assisted me, I would be remiss in not requesting you assist them as well. Shandris Feathermoon, general of the Sentinels, commands the war effort for all of Kalimdor from the newly built Feathermoon Stronghold to the south. Tell her I sent you; I am sure she will have need of your skills.<|endoftext|> <|startoftext|>A Swift Message<|obj|>Bring Argus' Note to Bartlett the Brave the gryphon master.<|text|>Although we don't get much aid from Stormwind directly, I do have a contact in the city who helps supply us with armor. His name is Osric Strang. His shop, Limited Immunity, is in the Old Town of Stormwind. Our supply of armor dwindles, and I must contact Osric for more. Can you take him this note? The fastest way to Stormwind is through Bartlett the Brave, our gryphon master. He's just outside of the smithy; bring him my note, and then take a gryphon to Stormwind.<|endoftext|> <|startoftext|>Ending the Invasion!<|obj|>Kill Kurtok the Slayer.<|text|>The rampaging orc horde is led by a savage beast known as Kurtok the Slayer! Kurtok is responsible for the recent invasion and must be killed if we are to have peace in the valley. Venture back east, across the river and through the vineyard, and look for the passage leading into the mountains. Kurtok will be there, preparing for another assault. Kill him and return to me.<|endoftext|> <|startoftext|>Dungar Longdrink<|obj|>Bring Osric's Crate to Dungar Longdrink the gryphon master.<|text|>, I gathered into this crate everything Argus asked for. Can you take it to him? If you've already spoken to Bartlett at Goldshire, then you can take a gryphon back to him. Dungar Longdrink is our gryphon master, over in the trade district. Speak with Dungar, then get this crate to Argus as fast as you can. We don't want our fighting men and women in Goldshire to go without fresh equipment!<|endoftext|> <|startoftext|>Extinguishing Hope<|obj|>Use Milly's Extinguisher to put out 8 Vineyard Fires.<|text|>Times like these make me long for when the Defias were still around. The cataclysm has opened a pathway from the Burning Steppes and now Blackrock orcs pour into Northshire Valley! They have taken over my vineyard and are burning it to the ground! TO THE GROUND! Please, that vineyard is all I have. Take my fire extinguisher and extinguish the flames at the vineyard. There still might be hope for that land!<|endoftext|> <|startoftext|>Voucher of Bravery<|obj|>Deliver the Voucher of Bravery to Marshal McBride at Northshire Valley in Elwynn Forest.<|text|>You've driven off the Blackrock orcs, and for that we are grateful! Though the vineyards have been burned to the ground, the rest of Northshire is safe, thanks to you. Please accept this voucher outlining your bravery and deliver it to Marshal McBride. He is responsible for the safety of Northshire and he will be happy to hear about what you have done.<|endoftext|> <|startoftext|>Breaking Waves of Change<|obj|>Speak to Vesprystus in Rut'theran Village to secure a ride to Lor'danel.<|text|>It seems you have your first charge. You must travel back down to Rut'theran Village, where we first arrived, and speak to Vesprystus to secure a ride to Lor'danel. Once in Lor'danel, aid the night elves in any way that you are able. I am trusting you to treat them with the reverence that they deserve in light of all that they have done for us. I must travel to the distant city of Stormwind to meet with King Anduin. I hope to see your face again very soon. Until then, a fond farewell.<|endoftext|> <|startoftext|>Blackrock Invasion<|obj|>Recover 8 Blackrock Orc Weapons.<|text|>The orcs have begun burning down the forest! They have taken over the vineyard to the east and are planning their final assault against us! They must be stopped! Head east, across the river, and kill the rampaging Blackrock orcs. Collect their weapons as proof of their demise and return to me. You're our only hope!<|endoftext|> <|startoftext|>Darkcleric Marnal<|obj|>Bring the Tablet of Shadra to Darkcleric Marnal.<|text|>We can't toss that tablet aside just yet. We can use it... You see, I'm quite taken with the venom of the spiders here. It's clearly magical, probably related to that spider-god the trolls are involved with. And if that tablet will allow someone to summon it... Well, you can see where this is going. The Horde can't pass up this opportunity. Take the tablet to my fellow Forsaken. They're to the west, at the research station in the Hiri'watha ruins.<|endoftext|> <|startoftext|>Starvation Diet<|obj|>Destroy 6 Cocooned Victims at the Creeping Ruins.<|text|>The spiders infesting the Creeping Ruin to the east are useless. We're calling them shadraspawn now, and it's clear they're related to the spider god, but that doesn't change the fact that they're more trouble than they're worth. I'd much rather just wipe the little pests out. When you head to the creeping ruin, destroy any cocoons you find. They feed off the bodies inside for days, so depriving them of their meal will be much more effective than trying to squash them all.<|endoftext|> <|startoftext|>Twilight Skies<|obj|>Accompany the Horde air fleet to Twilight Highlands. Catch your zeppelin from the tower at the Southern Rocketway Terminus in Azshara.<|text|>Okay, you're all checked in. Wait here for Captain Krazz to bring the zeppelin around, then get on board and accompany the air fleet. Admiral Stonefist will be waiting for you outside of Dragonmaw Port!<|endoftext|> <|startoftext|>Breaking Waves of Change<|obj|>Use the teleportation tree in western Darnassus to reach Rut'theran Village, then speak to Vesprystus to secure a ride to Lor'danel.<|text|>You! You look able. And perhaps willing to help? Auberdine has finally fallen. Though many of its inhabitants departed long ago when the city first suffered the brunt of the Cataclysm, many of the more stubborn residents are yet unaccounted for. And it now appears that the city may have been overrun by water elementals. My sisters need help rescuing the survivors. Please, use the western tree to reach Rut'theran, then speak to Vesprystus to secure a flight to Lor'danel. Be swift!<|endoftext|> <|startoftext|>Surkhan<|obj|>Report to Surkhan at Bambala in Northern Stranglethorn.<|text|>Priestess is not very good at speaking Orcish, no. Maybe you go speak with Surkhan, upstairs. Tell him about what you've seen inside Zul'Gurub, yes.<|endoftext|> <|startoftext|>The Eye of Shadra<|obj|>Recover the Eye of Shadra from Agol'watha.<|text|>Shadra must be summoned, for certain. To allow an opportunity like this to pass us by would be foolish. While the apothecaries can make fine use of the god's venom, they are relatively inexperienced in ritual magic. Fortunately, I am quite familiar with preparing dark convocations. You will bring the scattered parts of Shadra to me, and I will help you bring her to this plane to be taken out. The first part is the eye of Shadra, guarded in Agol'watha to the north.<|endoftext|> <|startoftext|>Can't Make An Omelette Without...<|obj|>Collect 5 Shadraspawn Eggs from Agol'watha.<|text|>Marnal has been pestering me about this Shadra plot for days. I'm almost upset he actually found the tablet; I was ready for him to shut up about it. Despite his high talk of ritual magic, he's still going to need my help as much as I need his. I've got to whip up a base medium with similar... ...You know what, I'm not going to bother rambling about the details. Just bring me the Shadraspawn eggs from Agol'watha. There should be quite a few, guarded by the Vilebranch trolls.<|endoftext|> <|startoftext|>In Aid of the Refugees<|obj|>Sentinel Lendra at Lor'danel wants you to speak to Priestess Alinya at the Refugee Camp.<|text|>You're come to help, I hope? You have no idea what I'm talking about, do you... I don't have time to fill you in on all of the details, but we had a town in Darkshore, Auberdine, that took some of the worst of the Cataclysm. We're in the process of rescuing some of the survivors, but I need someone with a bit more experience--someone like you--to check in on a refugee camp that we heard about in the south. Leave things to us up north. Head straight down there and help the refugees however you can.<|endoftext|> <|startoftext|>Bound for Kharanos<|obj|>Bring the Sample Casks to Innkeeper Belm at the Thunderbrew Distillery in Kharanos.<|text|>I was supposed to be bringing these casks of ale to the inn in Kharanos. They contain a mysterious new ale produced by an upstart brewery based in Brewnall Village. As I was leaving town, I was attacked by a Frostmane troll raiding party. It's going to take me days to repair the wagon! I don't suppose you'd be willing to do me a favor, will you? These big kegs aren't going anywhere, but I have some smaller sample casks. Would you bring them to Kharanos for me? Just follow the road to the southeast.<|endoftext|> <|startoftext|>Hero's Call: Westfall!<|obj|>Report to Lieutenant Horatio Laine at the Jansen Stead in Westfall.<|text|>Westfall has fallen to hard times, friend. With the threat of the Defias extinguished, the region has become a haven for the homeless and downtrodden. The crime rate of the area has skyrocketed as people fight for shelter and food. Now I hear tale of murder! If you are interested in helping the people of the Alliance, Westfall would be a great place to start. Report to Lieutenant Horatio Laine at the Jansen Stead. You'll find Westfall directly west of Elwynn Forest.<|endoftext|> <|startoftext|>Unsolid Ground<|obj|>Gather 6 Jade Crystal Clusters, combine them, and shatter them within the Lorthuna's Gate encampment.<|text|>The Twilight Cult are mining jade crystals near their camp. Foolish... Reckless... Gather the mined crystals. Take them to the center of their camp. Shatter them against the ground. The reverberations and the powered crystal will bring the tunnelers upon them. They will learn respect for the earth... Piece by piece... Rock by rock... ...with time.<|endoftext|> <|startoftext|>Loose Stones<|obj|>Use the Delicate Chain Smasher to release 6 Quartz Rocklings.<|text|>The Twilight Cultists are taking my rocklings among them. They drain them and torture them. Strip them of the very essence that animates them from the stone. Please, free my rocklings. Neither Diamant nor I have the delicacy to smash their chains without hurting them as well. But we do have a tool you might use. Use this. Break their chains and set them free.<|endoftext|> <|startoftext|>Ready the Ground Troops<|obj|>Search Bilgewater Harbor and convince 12 AWOL Grunts to report for duty.<|text|>It was a bad idea to muster the troops in this festering goblin metropolis. Every vice that coin can buy is within arm's reach. Our mighty veterans are running rampant, blowing years of Northrend back-pay in a city-wide debacle. Can you make a sweep through the city and gather up any stragglers that have gone AWOL? My axebite warriors are unmatched on the battlefield, but I won't have them disgrace their uniforms while on shore leave.<|endoftext|> <|startoftext|>On to Kharanos<|obj|>Speak with Captain Tharran in Kharanos.<|text|>Some of the mountaineers under Stonegrind's command were telling me about the situation out at Kharanos. When the troggs took over Frostmane Hold, it sounds like the surviving trolls fled westward, deep into the heart of the dwarven homeland. Now, they threaten the dwarven town of Kharanos. It sounds like they're going to need all the help they can get. You should go to Kharanos and introduce yourself to Captain Tharran. Just follow the road east out of Brewnall and keep going until you see the town.<|endoftext|> <|startoftext|>Hatred Runs Deep<|obj|>Kill Dragul Giantbutcher and 12 Twilight Cultists at Lorthuna's Gate.<|text|>I would apologize for Boden, but stone is stubborn. It does not sway from its ways without the wear of time. The Stone Lords, Boden and I among them, are charged with retrieving the World Pillar. In that, we are at odds. I would extend my patience upon you. Prove that you are no ally of the Twilight Cult or Deathwing... Carry our hatred upon them. Strike swiftly where we cannot. Succeed and I will listen.<|endoftext|> <|startoftext|>Pre-Flight Checklist<|obj|>Talk to Captain Krazz at Bilgewater Harbor in Azshara.<|text|>This new engine is extremely fast. And dangerous. I'd use the word "volatile." That's the way the Captain likes it. Run back up the hill and let him know that I'll install this bad boy right now and that he should meet me at the construction site.<|endoftext|> <|startoftext|>Return to Sentinel Hill<|obj|>Report to Marshal Gryan Stoutmantle at Sentinel Hill in Westfall.<|text|>The Defias Brotherhood are not a force to be taken lightly. What you witnessed was the birth of a ruthless organization of criminals that will stop at nothing to see Stormwind turned to rubble. I need you to return to Sentinel Hill and let Gryan know that we are sending him troops. I hope it's not too late.<|endoftext|> <|startoftext|>Venomous Secrets<|obj|>Collect 6 Shadra-Spawn Venom Samples from the Spawn of Shadra in Jintha'Alor.<|text|>There's more of this curious venom to be had if Shadra's being summoned. Don't look so surprised... the Forsaken have studied these lands before, and we've encountered the venom queen at least once. Her toxins have proven quite useful in the past. They'll prove useful to the Horde once more, too. Be a dear and fetch me as much poison as you can from the spawn of Shadra that lurk in the cave on the summit... I'm sure you'll be covered in it anyway.<|endoftext|> <|startoftext|>Summit of Fate<|obj|>Collect 8 Spider Idols from the Vilebranch at the summit of Jintha'Alor.<|text|>You've done well cleaving through their warriors. I'd like you to investigate the summit of Jintha'Alor. We were prepared for our fiercest battle there, to storm their dark altar, but it's too quiet. Not a sound. It could be a terrible trap, and someone strong should look into it first instead of all of us rushing in. And if it's not a trap... I'm very interested in finding out what happened up there. Bring me back any clues you can find.<|endoftext|> <|startoftext|>Hunt the Keeper<|obj|>Kill Morta'gya the Keeper and obtain the Tablet of Shadra.<|text|>Kotonga has told me of Shadra. She is the venom queen, the loa of spiders, worshipped in darkness. If the Vilebranch are performing rituals, I'm not going to let them finish. Check the cave behind the altar at the top of Jintha'Alor. Deep within it, one of Shadra's keepers might still be lurking. Kill her and take whatever she carries back here so we can know what's going on.<|endoftext|> <|startoftext|>Heads Up<|obj|>Defeat Umboda Three-Heads and collect his head.<|text|>Umboda of the Vilebranch is one of their strongest warriors, and a sick butcher. He takes the heads of all he slays as trinkets, rewards...even weapons! It's his turn to be taken. Find Umboda "Three-Heads", slay him, and bring me HIS head! We'll see how the Vilebranch fight when we throw it back over their walls!<|endoftext|> <|startoftext|>Ongo'longo's Revenge<|obj|>Fight Ongo'longo until he breaks free.<|text|>Ongo'longo was one of us. What outsiders called a Dire Troll, but he was a Revantusk, and a proud warrior like all of us! Then the Vilebranch took him. They keep him chained up in a pit at the top of Jintha'Alor, made to dance for their sick amusement. No chains can hold Ongo'longo. All you need to do is raise his temper. Fight him until he's enraged enough to remember his true spirit and break free... and then get out of the way!<|endoftext|> <|startoftext|>Mind Control<|obj|>Obtain Braddok's Big Brain from Braddok in Zul'Mamwe.<|text|>Mind Vision is not enough, no. Mind Control, much more powerful magic, yes. Powerful magic needs powerful reagents, and troll brain is a powerful reagent. Braddok in Zul'Mamwe, very smart, yes. Head south, and check out the big brain on Braddok.<|endoftext|> <|startoftext|>Hero's Call: Redridge Mountains!<|obj|>Report to Watch Captain Parker at Tower Watch in Redridge Mountains.<|text|>While the situation here is dire, other parts of the region are literally quaking from the great upheaval. I have here a report from Watch Captain Parker of Redridge Mountains, one of our territories east of Elwynn Forest. He is asking for a hero to come to their aid. We are spread so thin here that I don't know how we can afford to send anymore military. Would you check on Parker and see what he needs? You will find Watch Captain Parker atop the tower at Three Corners.<|endoftext|> <|startoftext|>See Raptor<|obj|>Speak with Priestess Hu'rala at Bambala to participate in the Mind Vision ritual.<|text|>We have the feathers, yes. We have the , yes. Speak with Priestess when you are ready.<|endoftext|> <|startoftext|>Captain Sanders' Hidden Treasure<|obj|>Locate Captain Sanders' chest and open it for your reward.<|text|>Sure enough, deep within the Old Jug there is another clue to Sanders' treasure. The ink has run in some places and the paper smells like whiskey but you can make out some of the text: Now that ye found me ol' whiskey jug, you're almost to the treasure! Just face West from the bottle and walk down to the shore. Once ye get to the water, keep going! Swim straight west till you find the island with me treasure chest!<|endoftext|> <|startoftext|>Ready the Air Force<|obj|>Look for Fleep at her junkyard within Bilgewater Harbor in Azshara.<|text|>I gave Hellscream my personal guarantee that I'd have his airfleet ready this week, but our flagship - The Spear of Durotar - still doesn't have its primary engines installed. Fleep promised me a dangerously shiny new engine last week. Go to her junkyard behind the bank and find out what the holdup is. The airfleet is waiting on us!<|endoftext|> <|startoftext|>Smoot's Samophlange<|obj|>Find Smoot somewhere in Bilgewater Harbor. Tackle him and get the Induction Samophlange.<|text|>It was the Captain who insisted his new engines use an induction samophlange. Those things hadn't even been invented yet! I tasked Smoot with creating one based on some stolen Venture Company schematics, and he's finally built a working model. Now that he's got his samophlange, he's drunk with power. He's running all over town with it like a goblin possessed. Smack Smoot and snag my samophlange.<|endoftext|> <|startoftext|>Down with Crushcog!<|obj|>Defeat Razlo Crushcog. Speak to High Tinker Mekkatorque at Iceflow Lake when you are ready to begin the battle.<|text|>Our cousins, the dwarves of Ironforge, have agreed to help us in the battle against Razlo Crushcog. Mountaineer Stonegrind is a veteran who knows Dun Morogh well. He and High Tinker Mekkatorque stand ready on a small snow-covered island in Iceflow Lake to the north. Meet up with them there and let the high tinker know when you are ready to face the traitor Crushcog. Take this orbital targeting device and use it during the battle. It will help guide the high tinker's special weapons.<|endoftext|> <|startoftext|>Captain Sanders' Hidden Treasure<|obj|>Find Captain Sanders' footlocker and search it for the next clue.<|text|>If ye be readin' this, it means that Ol' Captain Sanders is in a watery grave. So my treasure is yours now, ye jest need to follow the clues. First ye need to find me footlocker. It's probably half-buried in sand by now, along the Western Coast of Westfall near the shipwreck. There be lots of shipwrecks but only one rusty anchor on the coast. Find that anchor and you'll find me locker! Look in there for the next clue.<|endoftext|> <|startoftext|>Be Raptor<|obj|>Speak with Priestess Hu'rala, then help the Captured Lashtail Hatchling escape from Zul'Gurub.<|text|>Mind Control, very powerful, yes. With luck, you can help Ohgan'aka escape from Zul'Gurub. Then, Ohgan'aka becomes 'aka again! Speak to Priestess, yes, and help 'aka escape.<|endoftext|> <|startoftext|>Captain Sanders' Hidden Treasure<|obj|>Find the old barrel near the ruined chimney and search it for your next clue.<|text|>The clue to the treasure reads: Good work, matey! Now ye need to head due east. East up the bluffs, east to the road. Look for the ol' chimney ruins near the side of the road. There you'll find an old barrel with your next clue.<|endoftext|> <|startoftext|>Faces of Evil<|obj|>Use the Tiki Torch to set fire to 8 Tiki Masks at Jintha'Alor.<|text|>The Vilebranch have hung their tiki masks all across the walls of Jintha'Alor. The spirits not gonna be watchin' over them much longer. Take this torch with ya as ya fight through the Vilebranch. Set fire to their tiki masks. I'll be watchin' from here as their wards and hexes fade away, an' their heretical dark voodoo goes up in smoke.<|endoftext|> <|startoftext|>Captain Sanders' Hidden Treasure<|obj|>Search the empty jug next to the windmill for the next clue.<|text|>Searching through the barrel you discover another piece of parchment. This one reads: Now from this here barrel, face ye North. Straight as the crow flies, keep ye walkin' till you see the empty jug next to the lone windmill on the sea bluffs. If ye poke around that jug, ye just might find what you're lookin' for.<|endoftext|> <|startoftext|>The Coast Isn't Clear<|obj|>Kill 7 Murloc Tidehunters and 7 Murloc Oracles.<|text|>You probably noticed all of the shipwrecks along the coast. The Great Sea is treacherous indeed. The coast of Westfall needs to be kept clear, so that if sailors find their way to our beaches, they are safe. The Murlocs are trouble though. Kill murloc tidehunters and oracles and I will see to it that you are rewarded.<|endoftext|> <|startoftext|>Cozzle's Plan<|obj|>Obtain Cozzle's Key from Foreman Cozzle, then obtain the Fuel Regulator Blueprints.<|text|>I may be of Darkspear birth, but I spent my childhood here, in Stranglethorn Vale. I've seen everything there is to see here in Stranglethorn, but the most offensive is the devastation that the Venture Company has done to the riverbed. To make things worse, Foreman Cozzle and his crew have been increasing their activity, and I suspect they have some new plan. Succeed where I failed: Kill Cozzle, obtain his key, and steal the blueprints from his apartment.<|endoftext|> <|startoftext|>Priestess Hu'rala<|obj|>Speak with Priestess Hu'rala at Bambala in Northern Stranglethorn.<|text|>Thank you. I know you didn't have to save my life, and... well, I am thankful. The return of Bloodlord Mandokir is ill news. He was killed inside Zul'Gurub several years ago, and we thought we had seen the last of him and his kind. The trolls of Zul'Gurub were attempting to perform a hideous, horrible ritual. If Mandokir is alive, then it stands to reason that he is not the only one. The trolls at Bambala in the east may know more. Speak with their priestess.<|endoftext|> <|startoftext|>Mind Vision<|obj|>Obtain 5 Jungle Stalker Feathers from Jungle Stalkers in Northern Stranglethorn.<|text|>To know Mandokir, you must see Mandokir. To see Mandokir, you must use eyes of raptor. You have formed bond with raptor: Ohgan'aka: daughter of Ohgan. To strengthen bond, we need feathers. You will go west, and you will find the feathers, yes.<|endoftext|> <|startoftext|>Keeper of the Flame<|obj|>Bring 5 Chasm Oozes to Captain Grayson at the Westfall Lighthouse.<|text|>The night the Lighthouse Keeper's family died was horrible. I watched, helpless, as Old Murk-Eye led the attack. But what's done is done and now my concern is for the lives of the sailors on The Great Sea whose ships come close to the perilous rocks of the coastline. With no one to keep watch on the flame the responsibility has fallen upon me. Help me keep the torch lit by bringing me chasm ooze from the slimes in the Raging Chasm to the northeast.<|endoftext|> <|startoftext|>Myzrael's Tale<|obj|>Return to Skuerto at Refuge Pointe in Arathi Highlands.<|text|>As the stone goes quiet, you're left with a vague sense of unease. Something isn't right. Perhaps you should tell Skuerto of what you've done so far.<|endoftext|> <|startoftext|>The Coastal Menace<|obj|>Bring a scale of Old Murk-Eye to Captain Grayson at the Westfall Lighthouse.<|text|>When my life was ended upon the rocks, I had no clue what the afterlife held for me. The Lighthouse was black that night because Old Murk-Eye had scared the keeper's family off. They returned and re-lit the flame but Old Murk-Eye coerced the weaker minded murlocs to raid the Lighthouse with him once again. The second time the family was not so lucky and before my eyes they perished helplessly. Slay Old Murk-Eye if you see him along the shore and bring me one of his scales and I shall reward you.<|endoftext|> <|startoftext|>Paint it Black<|obj|>Use the Paintinator to blind 5 of Crushcog's Sentry-Bots.<|text|>We have reliable intelligence that Razlo Crushcog has taken up a defensive position on the island in the middle of frozen Iceflow Lake. To make matters worse, he's surrounded himself with a network of sentry-bots that will detect any possible attackers. If we're to take on Crushcog, we'll need to take out those sentries. This device launches a dark, sticky paint that will coat the optical sensors of Crushcog's sentry-bots. Use it to take out his early warning system.<|endoftext|> <|startoftext|>Excelsior<|obj|>Bring an Elder Crocolisk Skin to Drizzlik at Nesingwary's Expedition.<|text|>With the inside finished, all that's left is to add the outer layer. For this, I use only the best elder croc skins. They are more durable and a better canvas--if you will--for adding the designs and accents that make Drizzlik's Excelsior line. It's hard to find that perfect skin though, the only one that fits my plan is the skin of an elder snapjaw crocolisk. Find them to the south, near the border with the cape.<|endoftext|> <|startoftext|>The Nexus Vault<|obj|>Defeat Nexus-Prince Bilaal and claim Light's Wrath.<|text|>If the Ethereum managed to capture Azuregos, then they are more powerful than I imagined. We have not always seen eye to eye, Azuregos and I, but he is still my kin. Since you seek to put an end to the ethereals and claim Light's Wrath, I would ask that you also free my brother from their grip. With the Surge Needles destroyed, the shield has dissipated. The Nexus awaits.<|endoftext|> <|startoftext|>Harnessing the Holy Fire<|obj|>Empower yourself with Unstable Holy Energy by defeating Wraths of the Light or siphoning from Breaches of Holy Energy around the foundation of the Nexus.<|text|>The energy from Light's Wrath lashes out from within the weakened Nexus Vault. We may be able to use this raw, chaotic energy to our advantage. If we can harness this energy and feed it into the Surge Needles, it should cause a rather... destructive reaction.<|endoftext|> <|startoftext|>Supply and Demand<|obj|>Bring 2 Large River Crocolisk Skins to Drizzlik at Nesingwary's Expedition.<|text|>"The finest leathercrafter of the South Seas and the worlds old and new." That's what they call me. Me! Drizzlik! The finest lea... Ahem. Well. My leather goods are known far and wide as the most exquisite, a connoisseur's choice! I've just received an order from Director Riddlevox of the Tinkers' Union for a dozen of his favorite Excelsior-line boots. Our best sellers, actually. To start on the basic shape, I'll need crocolisk skins from the crocs along the river in Northern Stranglethorn.<|endoftext|> <|startoftext|>A Gift of Time<|obj|>Speak with Alonsus Faol.<|text|>You have done a great thing for the blue dragons today, as well as for my own peace of mind. Now, armed with Light's Wrath, I only ask that you fulfill your original goal, and take the fight to the Legion. I believe Alonsus Faol awaits your return. Safe travels, friend.<|endoftext|> <|startoftext|>A Forgotten Enemy<|obj|>Activate the Ethereal Communication Device at the Azure Dragonshrine.<|text|>The device still hums with power. It must have been abandoned not long ago. The nearby switch appears to activate it.<|endoftext|> <|startoftext|>Some Assembly Required<|obj|>Bring 5 Snapjaw Crocolisks Skins to Drizzlik at Nesingwary's Expedition.<|text|>Well, I've got the basic shape of the boots worked out, and they're coming along fine, but the skins you brought aren't going to be quite enough for the inner layers. "What are we going to do, Drizzlik?" No doubt the question on your lips, and well, isn't it lucky you're talking to Drizzlik, because he's going to tell you what we're going to do! The inner layers will never really be seen, so we'll just get some of the thicker, cheaper skins from the crocs around Lake Nazferiti to fill the boots out.<|endoftext|> <|startoftext|>Unleashing Judgment<|obj|>Use your built up Unstable Holy Energy to destroy the Surge Needles in Coldarra.<|text|>You have the power you need to destroy the Surge Needles. At the location of the breaches where the Surge Needles pierce the ground, there will be a large concentration of void energy. Focus the power of Light's Wrath into these points of focused void, and the reaction should cause an overload, destroying the Surge Needle above. You must act quickly. The Ethereum likely won't sit idly by as you lay waste to their machinations.<|endoftext|> <|startoftext|>Eyes of the Dragon<|obj|>Scout out the key locations in Coldarra.<|text|>You should travel at once to Coldarra in Borean Tundra. There, I would recommend you scout out a few key locations and report back to me. I know the area well, and should be able to tell you how to proceed. Make haste!<|endoftext|> <|startoftext|>The Light's Wrath<|obj|>Meet Kalec at the Violet Citadel in Dalaran.<|text|>Light's Wrath... a bold choice. Though if you believe you can control its energies, it could prove vital to our cause. Retrieving it won't be easy. It was last held by the Kirin Tor, who, fearing its unbridled power, handed it to the blue dragonflight to secure away from the hands of men. Only they would know exactly where it was taken, or how to retrieve it. The dragon Kalec may be our best chance. He now resides upon the Council of Six in Dalaran. Seek him, and your answers, there.<|endoftext|> <|startoftext|>The Seawarden<|obj|>Kill Seawarden Largush in Azuregale Bay.<|text|>The Seawarden made a deal with the Tidemistress. She handed us over to him like cattle. I despise that sea giant! If I were not trapped in this bubble, I would choke the life out of him with my own two hands. If you cross his path before I get out of here, make him regret ever making a deal with the naga!<|endoftext|> <|startoftext|>A New Threat<|obj|>Search the Azure Dragonshrine for clues regarding the current state of the Nexus.<|text|>If you seek the Nexus, I would warn not to rush headlong. There are strange happenings in Coldarra, and it would be best to gather some information before proceeding. During my last visit to the Dragonblight, I sensed unusual energies from the Azure Dragonshrine. Since this place was very closely tied to Malygos' plans during the Nexus Wars, whatever is present there may explain the current state of the Nexus. I cannot accompany you, but this crystal can be used to communicate with me. Good luck.<|endoftext|> <|startoftext|>Finding Brytag<|obj|>Locate Brytag in Azuregale Bay.<|text|> That naga witch... has given many of my kin... to the sea giants. Brytag was... the last one I saw alive. Find him quickly.<|endoftext|> <|startoftext|>Taking a Promenade<|obj|>Locate the scouts in the Promenade.<|text|>We must learn much about our long-lost kin if we are to fight them. We dispatched one of our scouts to infiltrate the Promenade and gather intelligence. The Sentinels sent their own scout as well, hopefully she is smart enough to not get herself killed before reporting in. They have not returned in some time, and we must suspect the worst. Find them and we shall see what we are up against.<|endoftext|> <|startoftext|>The Stone Shards<|obj|>Investigate the Shards of Myzrael.<|text|>I've scouted all over these highlands, and there's one thing I've found I haven't been able to explain. To the northeast of here, there's a circle of stones, like the others you'll find everywhere in Arathi... but the largest and most imposing of them, built into the mountainside itself. Just between you and me, I heard voices while I was there. Whispers of the earth. If you're the curious type, you could go see for yourself...<|endoftext|> <|startoftext|>Staging in Brewnall<|obj|>Speak with Jarvi Shadowstep at Brewnall Village.<|text|>While High Tinker Mekkatorque, his military advisors, and I finalize the plans for the attack on Razlo Crushcog, I've sent my assistant ahead to Brewnall Village to begin preparations. To get to Brewnall Village, follow the road southeast out of town. Once you arrive, find Jarvi Shadowstep and see if he needs any help. Our dwarven cousins have dispatched a cadre of mountaineers from Ironforge to join us in the fight against Crushcog.<|endoftext|> <|startoftext|>Shakes O'Breen<|obj|>Find Shakes O'Breen at Faldir's Cove in Arathi Highlands.<|text|>You're all right. It's not every day you come across a so-called hero that has a clue what they're doing once they get this far from home, so I'll let you in on some more work. I've a friend by the name of Shakes O'Breen. He's the captain of a crew of pirates, the Blackwater Raiders; good men, respectable as pirates go. They dock at Faldir's Cove, hidden along the southern shore. I'm sure O'Breen will have lucrative jobs for you if you're interested.<|endoftext|> <|startoftext|>The Hunt<|obj|>Report to Barnil Stonepot at Nesingwary's Expedition in Northern Stranglethorn.<|text|>Of all the places to end up across Azeroth, I'm stuck here in Grom'gol. With the marauding wildlife, the caravan raids, and the constant threat of troll attacks, I'm surprised I've survived for this long. Could be worse, I suppose. At least here in Grom'gol we have walls and guards. There's a group of hunters up north that set up camp right in the middle of the jungle! I see people heading there all the time. If you're looking for trouble, feel free to head up there. I'll stick with my Grom'gol.<|endoftext|> <|startoftext|>Ready the Navy<|obj|>Investigate the Hull of the Foebreaker.<|text|>Hellscream expects an armada of ships for his invasion, but the docks here are weeks behind schedule. Costs are rampant and quality is poor. Corruption is the problem! And I need you to root it out. The Foebreaker, a warship berthed at the northwest pier, should have been outfitted days ago. Something reeks. Go there and oversee the construction yourself. Find out who's disrupting our naval preparations and deal with them!<|endoftext|> <|startoftext|>Population Con-Troll<|obj|>Slay 7 Bloodscalp Mystics, 7 Bloodscalp Hunters, 7 Bloodscalp Scouts, and 1 Bloodscalp Beastmaster.<|text|>I understand you may be headed to Zul'Kunda soon. While you are there, I have a small task for you. The trolls are outgrowing Stranglethorn. The Bloodscalp in the West, the Skullsplitters in the East... they pour out of their ruins and into the jungle, disrupting the natural balance of the region. It is time we restored that balance. Zul'Kunda is the Bloodscalp capital. Inside you will find the most high-ranking Bloodscalps. Reduce their numbers, then return to me.<|endoftext|> <|startoftext|>No Tanks!<|obj|>Use the Techno-Grenade to destroy 5 Repaired Mechano-Tanks at Crushcog's Arsenal.<|text|>We've lost more than a couple scouts trying to find out what exactly Razlo Crushcog plans to do with all those mechano-tanks his irradiated technicians are repairing. We can't afford to take it slowly anymore. We must act before Crushcog turns his followers and his weapons on us. This techno-grenade packs enough explosive power to destroy the mechano-tanks and deny Crushcog their use. Take it north with you along the road to Crushcog's Arsenal and take out those tanks!<|endoftext|> <|startoftext|>Beating the Market<|obj|>Track down a Bilgewater Foreman somewhere in Bilgewater Harbor and knock him around a little.<|text|> <|endoftext|> <|startoftext|>Bloodlord Mandokir<|obj|>Deliver the Lashtail Raptor Egg Fragment to Bloodlord Mandokir in Grom'gol Base Camp.<|text|> You didn't think I was a friend, did you? Ah, ha ha haaaa! You've served your purpose. I've returned to the realm of the living, and it's all thanks to you. So, instead of killing you, I'm going to make you a deal instead. Give me the raptor. You must already know that she's no normal raptor, and I need a replacement for Ohgan. Do it, or both you and the witch doctor will taste my rage.<|endoftext|> <|startoftext|>Skullsplitter Mojo<|obj|>Obtain 6 Skullsplitter Mojos from Skullsplitter trolls in the Ziata'jai Ruins and the Balia'mah Ruins.<|text|> I have my body, thanks to you, your raptor, and Gan'zulah. Now, if I remember correctly, you and your witch doctor friend will need some mojo to complete this ritual. The Bloodscalps keep mojo in Zul'Kunda, but it is weak. Your Darkspears' mojo will not work either. No... you want to take from the Skullsplitter trolls, across the river to the east. Hurry back. I will be watching...<|endoftext|> <|startoftext|>Crushcog's Minions<|obj|>Kill 8 of Crushcog's Minions at Crushcog's Arsenal. You may kill Irradiated Technicians or Crushcog's Battle Suits.<|text|>Our old enemy, Thermaplugg, is doing his best to keep us from rebuilding and finishing our reclamation of Gnomeregan. He's sent one of his most loyal henchmen, Razlo Crushcog, and a force of irradiated gnomes to harry us. They've taken over an old arsenal up the road to the north, and Crushcog's technicians are repairing those weapons. We have to stop them before they're able to get those mechano-tanks back online. Go to Crushcog's Arsenal and eliminate as many of the technicians as you can.<|endoftext|> <|startoftext|>Rocky Relations<|obj|>Find Diamant the Patient at the northeast edge of the Jagged Wastes.<|text|> My! Dat was unexpected. Diamant ain't far at all. When I reached out ta him, he spoke back wit me and told me where we could be finin' him. Head towards tha northeastern edge of the Jagged Wastes - Diamant will be expectin' ya. , be careful. It may be unlike an earth bein' to lay an ambush, but it was unlike dem to siege the temple in da first place.<|endoftext|> <|startoftext|>One More Thing<|obj|>Bring Jessup's Report to High Tinker Mekkatorque in New Tinkertown.<|text|>Well, it's time to start packin' up and movin' on to the next job. There's always somethin' else to blow up out there. Somewhere, there's a mountain needs movin' or a gorge that needs carvin', and I'll be there to do it. I don't suppose you'd do me one more favor? Would you take this report back to High Tinker Mekkatorque in New Tinkertown? He needs to know that th' troggs won't be botherin' his people again anytime soon.<|endoftext|> <|startoftext|>Anvilmar the Hero<|obj|>Talk to Thargas Anvilmar.<|text|>You don't want to waste your time talking to me right now. Thargas Anvilmar himself is just on the other side of these wagons. Surely you've heard of him? He fought to defend the Thandol Span from the Dark Iron alongside the King of Stormwind! He's one of the finest heroes of Ironforge. Right now though, he's in the thick of it! Go out there and let him know you're ready to help. Just keep a good distance, he swings wide.<|endoftext|> <|startoftext|>A Nose for This Sort of Thing<|obj|>Use your Lashtail Hatchling to sniff out 8 Zuuldaian Fetishes.<|text|> I live? No, I do not... but I can. That raptor you have is wise to have found my skull among what must have been so many. In life, I was strong, powerful, a lord among trolls. With your help, I can be a lord once more. The Bloodscalps at Zuuldaia hoard magical fetishes that can help me return. They hide these artifacts under the sand. Use your hatchling to find these artifacts... then throw them in the pot.<|endoftext|> <|startoftext|>The Very Earth Beneath Our Feet<|obj|>Find Earthcaller Torunscar just northwest of the Temple of Earth, in the Jagged Wastes.<|text|>Only one piece of the World Pillar remains, and it is in the hands of the Stonemother herself. Worse, the temple has come under siege by elementals and giants. It's not a terrible leap of logic to assume they're acting by her will. Go out and meet the elementals in battle to the northwest. Work with Torunscar and Norsala to find a way to communicate with their leaders and seek out the World Pillar. We would prefer such be done peacefully, but we will do whatever we must to seal the rift.<|endoftext|> <|startoftext|>Who's a Big Troll?<|obj|>Obtain Gan'zulah's Body from Zul'Kunda.<|text|> My soul is ready, but my body is not. The Bloodscalps desecrated my old body long ago. The horrors that they inflicted upon me... my spirit watched on while they tore my body apart and, and... I can't go on. Their chief, Gan'zulah, presided over the gruesome acts. In fact, if memory serves, he was a strong, powerful troll... about the same size as I was. What a fine coincidence. You know what to do. Make it quick.<|endoftext|> <|startoftext|>Favored Skull<|obj|>Return to Nimboya at Grom'gol Base Camp and show him your Lashtail Hatchling's new skull.<|text|>Your pet raptor seems to have found a new toy: a skull, from a nearby troll skull pile. What sets this skull apart from the rest is beyond you, but for some reason, she won't put it down. Nimboya at Grom'gol Base Camp seems to be somewhat of a skull expert, judging by the skull piles he keeps. Maybe he'll have some idea what makes this one so special.<|endoftext|> <|startoftext|>I Think She's Hungry<|obj|>Kill Murkgill murlocs in Northern Stranglethorn, and let your Lashtail Raptor eat 40 bites of their meat.<|text|>It looks like your young raptor is hungry. If you're looking to keep her, why don't you find something for her to eat? The lashtail often attack the camp of the Murkgill murlocs, just to our north. She probably isn't strong enough to hunt on her own yet, but I'm sure she will eat freshly killed murloc meat.<|endoftext|> <|startoftext|>Secrets Revealed<|obj|>Speak with Thoralius the Wise at Moonbrook in Westfall.<|text|>There is a shaman here, Thoralius, who might be able to aid us. He is a friend of Gryan's who has recently come to Westfall to study the elemental devastation that has befallen us. Speak to Thoralius and see if there is something that he can do to shed some light on the identity of this shadowy figure.<|endoftext|> <|startoftext|>Where Is My Warfleet?<|obj|>Speak with Warlord Krogg at Bilgewater Port in Azshara.<|text|>The Highlands are the home of the Dragonmaw orcs. If we show them our might they would ally with us against the Twilight's Hammer. I am certain! The fleet is gathering at Bilgewater Port in Azshara but there are reports of delays. You did good getting the goblins to work, I need your skills here too. Find Warlord Krogg in Azshara and see what is taking so long.<|endoftext|> <|startoftext|>Rise of the Brotherhood<|obj|>Bear witness to the rise of the Brotherhood.<|text|>I had no idea that VanCleef had a daughter. If there was one thing that man was exceptionally skilled at, it was keeping secrets. How tragic. Poor thing witnessed a horrible act. Had I only known. What was that? Did you hear something? It seems as if the gnolls are pulling back... where are my guards? ON GUARD!<|endoftext|> <|startoftext|>A Lashtail Hatchling<|obj|>Bring the Lashtail Hatchling to Far Seer Mok'thardin at Grom'gol Base Camp.<|text|>Upon dealing the final blow to the lashtail eggs, you look down to see a newborn hatchling looking back up at you. You can see it studying you, learning your features and following your movements. The lashtail hatchling has formed a bond with you. Your original assignment was to thin out the raptors, but you have fulfilled your egg quota, and this one is an innocent newborn. Perhaps someone back at Grom'gol Base Camp will know what to do with a raptor hatchling.<|endoftext|> <|startoftext|>What's Keeping Jessup?<|obj|>Find Jessup McCree at his camp in Frostmane Hold.<|text|>The cataclysm tore open deep caves beneath Frostmane Hold and troggs flooded out of their warrens. They succeeded in displacing the trolls who used to live there and they stand to drive us out if we do not act. High Tinker Mekkatorque hired the renowned demolitionist, Jessup McCree, to close the caves and stem the trogg advance. We've received no word about whether he was able to stop the troggs. Would you look for him at his camp near Frostmane Hold, to the south beyond the Toxic Airfield?<|endoftext|> <|startoftext|>Finishin' the Job<|obj|>At the bottom of the cave in Frostmane Hold, kill Boss Bruggor and activate the Detonator to detonate the trogg tunnels.<|text|>My team has finished settin' up th' powder kegs and th' detonator at the bottom o' th' cave in th' western part of Frostmane Hold. All you need to do is venture down there and activate th' detonator to explode the powder and collapse those tunnels. That'll stop th' flow of troggs from th' deep parts of th' earth. Mekkatorque'll have an easier time of dealin' with the remainin' troggs if you can take out their leader, who calls 'imself Boss Bruggor. Good luck.<|endoftext|> <|startoftext|>Core of Our Troubles<|obj|>Collect 6 Irestone Cores.<|text|>Elementals are chaotic by nature, but dis kind of organized aggression is out of character. More so down here where dere deaths be a bit more permanent. I suspect dis is Therazane the Stonemother's doin', but I have to be sure. Destroy da Irestone Rumblers and bring me their cores. We'll be settlin' here and now if dis is da Stonemother's hatred brought down on us.<|endoftext|> <|startoftext|>A Vision of the Past<|obj|>Enter the Defias Hideout and follow the trail of homeless to the Deadmines dungeon. Enter the Deadmines dungeon and use the Incense Burner to see into the past.<|text|>This incense will put your body and mind in a deep meditative state. Once the trance begins you will be pulled into the spirit world. Do not fight the trance once it has begun. Allow the spirits to show you what they know. You must leave now. Go to the Deadmines, a place which I am told holds great significance in the history of Westfall. Once inside, use the incense. You may enter the Deadmines through the old farmhouse south of here. Follow the homeless. Return to Gryan with your discovery.<|endoftext|> <|startoftext|>Imposing Confrontation<|obj|>Read the Earthen Ring Proclamation to Boden the Imposing.<|text|>Have ya seen the looming giant in the distance to the northeast? Dat is Boden the Imposing, one of Therazane the Stonemother's Stone Lords. We be knowin' little of da Stone Lords, but Boden is not known ta be very level-headed. Sadly, he seems to be da one leadin' dis assault, so he's the one we must be confrontin'. Take dis proclamation to him and read it aloud on behalf of da Earthen Ring. I know it be a bit of a stretch to think words will settle dis, but we have to try. Be cautious.<|endoftext|> <|startoftext|>Unfamiliar Waters<|obj|>Locate Herezegor Flametusk at the Wyvern's Tail inn within the Valley of Honor in Orgrimmar, and obtain a Twilight Highlands Coastal Chart.<|text|>The Warchief has designs to launch an all-out assault on the Twilight Highlands. Once there we hope to ally with the Dragonmaw orcs. Through my own sources I've discovered that a Dragonmaw orc resides here, in Orgrimmar. He is known as Herezegor Flametusk, and once he commanded legions of their warriors. His insider knowledge is precious to us. Find Flametusk and obtain for us a chart of the Twilight Highlands waterways. Last I hear, Flametusk was washed up at a bar in the Valley of Honor...<|endoftext|> <|startoftext|>On Even Ground<|obj|>Use the Elementium Grapple Line to pull 3 Servants of Therazane off of their feet.<|text|>We're fortunate dat those giants be havin' such bad aim. Luck is sure to be favorin' dem eventually though. We need to get dem off da battlefield, but I don't tink takin' dem head on would be very smart. Take dis grapplin' line, get a good hold on one of their ankles and pull their legs out from under dem. Once dey are on da ground, dey should be easy ta be finishin' off.<|endoftext|> <|startoftext|>Crumbling Defenses<|obj|>Relieve Tawn Winterbluff, Stormcaller Mylra, and Hargoth Dimblaze by helping them to defeat their opponents.<|text|>When da attack started, we pushed out to take da field as quickly as we could. Dere forces were deep and endless... we underestimated dem. Now some of our best shaman be stranded out dere, exhausted, far from our defenses. Make your way out and take da pressure off of our stranded brothas. Even a small break in battle be a chance to get much needed room ta breathe. Be swift.<|endoftext|> <|startoftext|>Felsoul Teleporter Online!<|obj|>Infuse the Beacon with Ancient Mana.<|text|><|endoftext|> <|startoftext|>Stolen Thunder<|obj|>Accompany Grif Wildheart to Shield's Rest Island and track down Titanstrike.<|text|>Titanstrike is in the tomb of Warlord Volund somewhere on the isle of Shield's Rest. It's a dank, sloppy mess adrift in a sea of gloom. Sounds lovely, eh? I've been workin' with a vrykul guide named Prustaga. She'll help us break the wards keepin' the tomb sealed. I know what you're thinkin'... vrykul are trouble. But she hasn't taken a swing at me just yet. Huey'll take us down to the shore. Prustaga's probably found the tomb by now!<|endoftext|> <|startoftext|>All That Skitters<|obj|>Collect 8 Skittering Spiderlings in Jintha'Alor.<|text|>A moment if you're going up there... I've got a few brokers quite interested in potent toxins. I couldn't help but notice the spiders scurrying around near here... not giant ones, about the size of your hand. The skitterlings are a hue I've never seen before in this area. Could you collect a few for me and bring them back?<|endoftext|> <|startoftext|>Death to the Vilebranch<|obj|>Kill 5 Vilebranch Berserkers and 5 Vilebranch Shadowcasters in Jintha'Alor.<|text|>We won't give them a chance to react. You must re-enter Jintha'Alor and charge all the way to the upper tiers. The Vilebranch berserkers and shadowcasters are dangerous enemies. When the others see their bodies thrown across the walls, they'll know we mean business. Don't leave any Vilebranch hearts beating!<|endoftext|> <|startoftext|>Start Taking Back<|obj|>Kill 5 Vilebranch Witch Doctors and 5 Vilebranch Headhunters in Jintha'Alor.<|text|>Today we make the first strike at the heart of the savage Vilebranch tribe. Show no mercy; this is no longer just a spat between trolls. Every victory of the Revantusk is a victory for the Horde! The Vilebranch headhunters and witch doctors will be the first to go. Make your strike against the lower terraces and report back to me with blood on your weapons.<|endoftext|> <|startoftext|>Nighttime in the Jungle<|obj|>Put out 8 Zul'Mamwe Braziers at Zul'Mamwe in Northern Stranglethorn.<|text|>One year ago, my mother - that is, the troll who took care of me - was taken by the Skullsplitters of Zul'Mamwe. Young and headstrong, I ran in after her, only to see her being pushed toward a burning brazier by a dozen of their warriors. I hid behind a tree and watched as they grabbed her and... and... At nighttime, the lights from their braziers reflect off the treetops and keep me awake. Please... travel south into Zul'Mamwe and put them out.<|endoftext|> <|startoftext|>Dark Vessels<|obj|>Collect 5 Vessels of Tainted Blood from Jintha'alor.<|text|>The Vilebranch trolls here used to drink the corrupted blood of the god Hakkar himself for power. They boiled it in crude pots before drinking, dark vessels full of unholy strength. Hakkar was killed long ago, of course. But the interesting thing... I still see some cauldrons bubbling up there. Bring me back a few and we'll see just what they've got cooking.<|endoftext|> <|startoftext|>Saving Yenniku<|obj|>Bring the Filled Soul Gem to Nimboya.<|text|>I have reshaped the Mind's Eye into a Soul Gem. Its purpose is twofold: you must use it to stun Yenniku, and once stunned place it upon his head to entrap his soul. My suspicions that I spoke of earlier were correct: the spirits tell me that Yenniku dwells not with Zanzil the Outcast, but within the Ruins of Zul'Mamwe, to the southwest. Once you have freed Yenniku's spirit, return to Nimboya at Grom'gol.<|endoftext|> <|startoftext|>The Mind's Eye<|obj|>Obtain the Mind's Eye from Mai'Zoth.<|text|>The Mind's Eye is held by an ogre mage, in the Mosh'Ogg ogre mound just to the south. His name is Mai'Zoth. I know him from when the Darkspears dwelt in Stranglethorn - he is vicious, and his magic is strong. And if he has the Mind's Eye, then his magic will be stronger still. You must face Mai'Zoth and wrest from him the Mind's Eye. It is a perilous task, but it is the only hope we have of saving Yenniku.<|endoftext|> <|startoftext|>It's Ours Now<|obj|>Kill 5 Vilebranch Blood Drinkers and 5 Vilebranch Soul Eaters in Jintha'Alor.<|text|>Only the strongest and foulest Vilebranch are left now. The soul eaters and blood drinkers, foul worshippers of the evil god Hakkar. They are FOOLS! They cling to old, defeated beliefs. I won't tolerate their crimes against the Revantusk any longer. Strike the final blow. Claim Jintha'Alor for the Revantusk... claim it for the Horde!<|endoftext|> <|startoftext|>Chasing Yenniku's Fate<|obj|>Speak with Kin'weelay at Bambala.<|text|> You have appeased myself and my chief, so I will tell you that which you seek to discover... Young Yenniku is lost to his clan. He was taken by the witchdoctor Zanzil the Outcast. Now Zanzil controls him, body and soul, and only the most potent magic could set him free. A magic that you do not have. Perhaps your Darkspear allies at Bambala in the east can offer a hope of Yenniku's salvation. But that, I doubt.<|endoftext|> <|startoftext|>Hunt for Yenniku<|obj|>Obtain 6 Bloodscalp Tusks from Bloodscalp trolls in the Bal'lal Ruins.<|text|>A doom, there is. A doom on my chief's youngest son, Yenniku. As is a custom with our people, he was given to the Gurubashi Trolls of Zul'Gurub, but after my tribe, the Darkspear tribe, left with the orc Thrall, poor Yenniku was lost to us. I was sent from distant Orgrimmar, back to Stranglethorn, to search for my chief's son. And I believe the Bloodscalp tribe has him. If you would help me, then hunt the Bloodscalps. You may find them to the north. Gather their tusks and return to me.<|endoftext|> <|startoftext|>Speaking with Nezzliok<|obj|>Obtain a Balia'mah Trophy and a Ziata'jai Trophy from the Skullsplitter ruins in Northern Stranglethorn.<|text|> It is true. I know where the child of the Darkspears was taken. You have bested me and bound my spirit, but I will say nothing without appeasement! The Bloodscalps war with the Skullsplitters. To gain my favor, steal two of their most-prized trophy skulls from the Skullsplitters across the river to the east. Place them here with us, so that my spirit will have slaves in the Nether. One skull must be from their trophy pile in Balia'mah, the other from Ziata'jai.<|endoftext|> <|startoftext|>Nezzliok Will Know<|obj|>Obtain Nezzliok's Head from Nezzliok the Dire in Zul'Kunda.<|text|>Yenniku was not among the heads, and I thank the Great Serpent for it. But we are no closer to finding him. We must know the truth, and I fear that only the Bloodscalp witchdoctor will know it. He is an enemy of the Darkspear tribe and will not speak freely, so we must force the truth from his dead lips! Bring me the head of Nezzliok the Dire and place it within this cauldron. He is deep within Zul'Kunda. Bring his head...we will then make it talk.<|endoftext|> <|startoftext|>Propaganda<|obj|>Recover an Informational Pamphlet, Secret Journal, an Issue of the Moonbrook Times and Mysterious Propaganda.<|text|>We've noticed a rise in violent acts amongst the homeless of the area. Something or someone is getting them all riled up. Now whoever is behind all this is getting more organized. Just recently a group of thugs came through here handing out pamphlets. Enter Moonbrook and look for evidence. Propaganda, leaflets, whatever... Bring whatever you find back to me. Maybe we can find the source through the writings.<|endoftext|> <|startoftext|>Headhunting<|obj|>Obtain 25 Shrunken Heads from Bloodscalp trolls at the Zuuldaia Ruins.<|text|>We must find if Yenniku is dead. Slay the Bloodscalps of Zuuldaia and take from them their shrunken heads. You must gather many, many heads, and I will inspect them to make sure Yenniku's head is not among them. And if Yenniku was killed by the Bloodscalps, then may a 600-year curse fall on the spirit of their chief, Gan'zulah! Go. You will find the heads at the ruins of Zuuldaia, along the coast to the north.<|endoftext|> <|startoftext|>Evidence Collection<|obj|>Collect 6 Red Bandanas.<|text|>The material of this bandana is identical to the material found at the Furlbrow murder scene. You should collect more red bandanas as evidence and return what you find to Captain Alpert.<|endoftext|> <|startoftext|>Secrets of the Tower<|obj|>Enter Mortwake's Tower and find Helix Gearbreaker.<|text|>Helix has got himself holed up inside Klaven Mortwake's old tower. I won't lie to you, it's heavily guarded. I count six armed mercenaries just on the outside. There's no way you're getting inside that tower by yourself. Lucky for you, Claire and I are here. I'll cover your entry. Take this shrouding potion, you'll need it once you get inside. Use it as soon as you enter the tower and head upstairs. Find out what Helix is hiding up there!<|endoftext|> <|startoftext|>The Dawning of a New Day<|obj|>Gather information from the Moonbrook Rally.<|text|>It looks like the meeting the shadowy figure spoke of is starting soon. The homeless are starting to mobilize. I need you to attend the rally and gather information. Go to the center of Moonbrook and listen in on the rally. Return to me with whatever you find out.<|endoftext|> <|startoftext|>Machines of War<|obj|>Talk to Foreman Glibbs just inside the Orgrimmar Rear Gate in Orgrimmar.<|text|>Far to the east the "Worldbreakers" lay hidden in the Twilight Highlands. We must end their threat and we will do it with the most powerful army ever! Our new allies, the goblins, are making us new machines of war but I hear that there are problems with the quality. We can't fight with broken war machines. Speak to Foreman Glibbs and make sure our machines are ready for battle.<|endoftext|> <|startoftext|>Weapons of Mass Dysfunction<|obj|>Inspect Hellscream Demolishers until you find a faulty one, then teach its Chief Engineer a lesson.<|text|> Saurfang isn't happy with our work? This is very bad. My boys need to step it up. Maybe you can help set an example. A set of Hellscream Demolishers just rolled off the blocks and are ready for inspection. Give them a thorough going-over, and if you find any problems, give the Chief Engineer a good thrashing. Remind them that the Horde is depending upon them!<|endoftext|> <|startoftext|>To Moonbrook!<|obj|>Report to Captain Alpert at Moonbrook in Westfall.<|text|>We have had a camp near Moonbrook for quite some time now. One of my best soldiers works the area along with a company of Sentinel Hill troopers. Report to Captain Alpert now and find out if he has any news about the happenings in Moonbrook. Another ally of mine is also at the Moonbrook camp. His name is Thoralius. I met Thoralius in Northrend during my time in Valgarde. He is a wise and powerful shaman. Perhaps his abilities could help us solve this mystery.<|endoftext|> <|startoftext|>The Westfall Brigade<|obj|>Slay any 12 Riverpaw Gnolls attacking Sentinel Hill.<|text|>We were once known as the People's Militia. These days, though, we fight under the banner of Stormwind, with the full support of King Anduin Wrynn. Our goals here in Westfall are many: to clean up the mess left behind by the Defias, to expand the reach of the Alliance and to maintain order. So far we are failing on all fronts. Times are worse now than when the Defias ran amok. Now with the indigenous gnolls of the region up in arms, we find ourselves backed into a corner. Help us!<|endoftext|> <|startoftext|>Big Trouble in Moonbrook<|obj|>Report your findings to Marshal Gryan Stoutmantle at Sentinel Hill in Westfall.<|text|>I'll be filling out my report and heading back to Stormwind shortly. SI: 7 must be informed of the happenings in Westfall. I would recommend you do the same and report back to Gryan.<|endoftext|> <|startoftext|>Find Agent Kearnen<|obj|>Find Agent Kearnen.<|text|>SI: 7 has been tracking Helix Gearbreaker since he entered Alliance territory two weeks ago. The letter I received from Mathias Shaw explained that he sent an agent by the name of Kearnen to Westfall to shadow Helix. Find Agent Kearnen and you'll find Helix Gearbreaker. Kearnen came into town for supplies two days ago. She mentioned that she would be near Mortwake's Tower, southeast of here, on the Dust Plains. Get going.<|endoftext|> <|startoftext|>In Defense of Westfall<|obj|>Recover the Gnoll Attack Orders.<|text|>After my tour of duty was over in Grizzly Hills, I returned to Westfall, only to find the land in worse condition than when I left. The price of our war left thousands of citizens homeless. They now migrate here and squat upon the deserted farmhouses and towns of the region. To make matters worse, we are now under attack by the gnolls. The Westfall Brigade needs your help. Slay the attacking gnolls and recover their orders. Someone is pulling their strings and we need to find out whom!<|endoftext|> <|startoftext|>Jango Spothide<|obj|>Slay 5 Riverpaw Mystics, 5 Riverpaw Taskmasters and Jango Spothide.<|text|>South of here is an area of Westfall known as the Dust Plains. From what we know the gnolls of the region have made the Dust Plains their unofficial capital. As with any capital, there exists a leader at the heart. If we are to put an end to these attacks, we must track down the gnoll in charge and end him. Venture forth into the Dust Plains, find the gnoll leader, Jango Spothide, and kill him. Take out any other gnolls that get in your way.<|endoftext|> <|startoftext|>The Defense of Grom'gol: Trollish Thievery<|obj|>Obtain the Grom'gol Rations from the Bal'lal ruins.<|text|>The trolls leave us well enough alone here in Grom'gol. Most trolls know that the Horde can easily crush them when angered, and the trolls here in Stranglethorn are no exception. The Bloodscalp have been more active lately, however. As lately as last week, they sent a party into Grom'gol and stole several cases of rations. Stealing food is the most forgivable type of theft, but I still can't let it happen under my watch. Head north, to the Bal'lal ruins, and return our property.<|endoftext|> <|startoftext|>Missing in Action<|obj|>Free 6 Captured Demolitionists from their cages around Frostmane Hold.<|text|>Fer a job like this, I normally bring me whole crew o' demolitionists. With some help in settin' up th' powder, th' charges, and th' rest o' th' gear, the job gets done a lot faster. Those blasted troggs have me men caged all around Frostmane Hold. Now I'm 'ere all alone without th' personnel I need to finish th' job. You look like a capable , though. Would you find th' demolitionists th' troggs captured and break them out o' their cages?<|endoftext|> <|startoftext|>Get Me Explosives Back!<|obj|>Recover 7 Stolen Powder Kegs from Rockjaw Bonepickers or Rockjaw Marauders at Frostmane Hold.<|text|>It's gonna take a lot of powder ta collapse those caves. I don't know whether th' damnable troggs understood that when they stole me supplies and kidnapped me demolitionists! But th' outcome's th' same. Ain't gonna be able ta blow nothin' up until I've got that powder back. Go south to Frostmane Hold and kill any o' those troggs you find. Any one o' 'em could be carryin' me kegs o' powder.<|endoftext|> <|startoftext|>The Defense of Grom'gol: Murloc Menace<|obj|>Slay 15 Murkgill murlocs.<|text|>The Murkgill murlocs have been pushed out of the ocean by the Saltscale murlocs, so they make their refuge in the Kal'ai ruins to our northeast. This was acceptable in the past, but no longer. Separated from the sea, the Murkgill have grown restless, and they send their foragers to attack my supply caravans. Send them a message: this behavior will NOT be tolerated by Hellscream's Horde.<|endoftext|> <|startoftext|>Prime Slime<|obj|>Collect a Direglob Sample from The Direglob.<|text|>I've become very interested in the slimes inhabiting Skulk Rock. No matter how many times they're cleared out, they seem to return, yet it doesn't seem they're capable of reproducing from a single slime. I think something's growing in there. There's a source where all the slimes come from, and I want to study it. Find this source, and bring me back a sample.<|endoftext|> <|startoftext|>The Defense of Grom'gol: Ogre Oppression<|obj|>Kill 4 Mosh'ogg Brutes and 4 Mosh'ogg Witch Doctors.<|text|>When we first arrived in this jungle we did not intend to wage war on the local tribes. Our mission to supply Stonard is of the highest priority. But complications have arisen. A local band of ogres has occupied the Mizjah Ruins to the southeast of Grom'gol. Despite warnings, they continue to ambush our supply caravans. I am putting you in charge of dealing with these uncooperative ogres. Travel to the ruins and attempt to drive them from the area. At the very least it will send a firm message.<|endoftext|> <|startoftext|>Preparation for the Hunt<|obj|>Speak to Apata Highmountain at Krasus' Landing in Dalaran.<|text|>Talonclaw is a mighty spear indeed! I first set eyes upon it when the Highmountain tauren led the members of my order up to Talon Peak to found the Trueshot Lodge. But such tales must wait for another time. Apata has been in Dalaran gathering supplies for her expedition. I imagine she's ready to depart by now. Seek her out at Krasus' Landing. I know she will be eager to begin.<|endoftext|> <|startoftext|>A Beastly Expedition<|obj|>Speak to Grif Wildheart at Krasus' Landing in Dalaran.<|text|>I know the power of Titanstrike well. The Unseen Path battled the vrykul warlord Volund as he campaigned to conquer the Broken Isles. We sought to wrest the rifle from him, but he took it to his grave. If Volund's tomb can at last be opened, the artifact would be a great boon to our cause. I believe Grif Wildheart is making preparations to depart. You can meet him at Krasus' Landing.<|endoftext|> <|startoftext|>Rendezvous with the Courier<|obj|>Speak to Courier Larkspur at Krasus' Landing.<|text|>Thas'dorah is a mighty bow indeed! The weapon was carved from a limb of Thas'alah, the mother tree of Eversong, and infused with the magic of the Sunwell. I fought alongside its first wielder, Talanas Windrunner, during an Amani troll incursion. Ah, but such tales can wait for another time. Courier Larkspear was making preparations to depart. You can meet him at Krasus' Landing.<|endoftext|> <|startoftext|>Proving Pit<|obj|>Speak to a Darkspear Jailor, then enter the proving pit and kill a Captive Spitescale Scout.<|text|>Ya done quite well for ya'self. I'm sure I could teach ya a trick or two here and dere, but I not be wastin' ya time on tiki targets no longer. l put one last trial before ya den, mon. Head over to da provin' pit in the middle of dis area and fight a real baddy - one dat wants ta kill ya back. Just let the jailor by the pit know when ya ready.<|endoftext|> <|startoftext|>More Than Expected<|obj|>Report to Vol'jin at Darkspear Hold.<|text|>Ya definitely more den expected, mon. I'm sure dere's more important stuff we can be usin' ya talents on now. Ya don't need ta hang out with da newbloods no more. Head down to da village to da southeast and make yaself known. Lend a hand here and there and I'm sure ya make yer way up to sometin' more prestigious quick enough.<|endoftext|> <|startoftext|>A Rough Start<|obj|>Retrieve 6 Wildmane Cat Pelts.<|text|>Lets put dose skills ta use. I'll start ya off easy, mon. There be cats killing our boars. Dat food ain't for sharin'. Dose boars are gonna need ta be alive if ya be wanting food tonight. Dey're all over the island. Bring me some cat pelts.<|endoftext|> <|startoftext|>The Defense of Grom'gol: Raptor Risk<|obj|>Destroy 12 Lashtail Eggs.<|text|>Throm'ka! Your arrival at Grom'gol is timely, indeed. Our mission to provide a safe chain of supply to Stonard is being hampered by some of the local inhabitants. I am putting you in charge of eliminating the raptor population outside of Grom'gol, just to the north. Don't worry about the raptors themselves... those wretched Nesingwary hunters will take care of them. I want you to destroy their eggs.<|endoftext|> <|startoftext|>The Arts of a Warlock<|obj|>Reach Level 3 to Learn Corruption. Practice using Corruption 5 times against a Tiki Target.<|text|>I tink I have something I should let ya know. As ya' get more powahful, yo' gonna staht hearin' da voices - teachin' you new tings, new spells. Go, get some more experience, 'den come back an show me what ya learned.<|endoftext|> <|startoftext|>The Basics: Hitting Things<|obj|>Destroy 6 Tiki Targets.<|text|>Alright, mon. We start simple. I need ta know dat you know the basics of the dark arts. Go thrash dose tiki targets. Take it slowly. Natural-like. I'll watch how you form your casts and we'll go from dere.<|endoftext|> <|startoftext|>The Rise of the Darkspear<|obj|>Meet with Voldreka in the Darkspear Training Grounds.<|text|>Tha Darkspear tribe have long been victims. Outcasts. We found ourselves fleein' our homes time 'n time again... but dis time, it's not fleein' dat drives us here. Vol'jin has offered us leadership through wisdom, and it has kept us alive dis long. Now dat same wisdom offers portents of a chaotic future for tha Horde unda Garrosh Hellscream. No, dis time we not fleein'. Dis time, we are fightin' for a home dat will last. It's time to begin ya trainin'. Speak with Voldreka to the east.<|endoftext|> <|startoftext|>You Have Our Thanks<|obj|>Speak with Salma Saldean at the Saldean's Farm in Westfall.<|text|>It's been many years since anyone has offered to lend us aid. Had you not come along, we might not have made it through the coming winter. You have proven yourself to be a selfless individual - a person that we can trust. I only wish we had something of value to offer you. While I have no information to assist you in your crusade to bring the Furlbrow's murderer to justice, perhaps my wife can help. Speak to Salma inside and she will tell you what you need to know before you leave.<|endoftext|> <|startoftext|>Hope for the People<|obj|>Take the Westfall Stew to Hope Saldean at Sentinel Hill.<|text|>About four years ago, in the dead of the night, a little girl walked right into our farmhouse and collapsed on the floor. Nobody had a clue as to her identity. The poor little thing had no recollection of who she was or where she came from - truly a lost soul. Soon after, we adopted the little girl and named her Hope - for that is what she represented. She is now a young lady, caring for the destitute and homeless of Westfall. Take my Westfall stew to her at Sentinel Hill, south of here.<|endoftext|> <|startoftext|>Dealing with the Fallout<|obj|>Destroy 6 Living Contaminations at the Toxic Airfield.<|text|>Tock Sprysprocket has some crazy theory about these toxic sludges being the last remnants of gnomes, so my men have orders not to engage them for now. However, the Toxic Airfield, just south of us, is teeming with living contamination. They are elementals composed of contaminated water and other toxic materials. Left unchecked, they'll overrun the town. Will you help us dispose of them?<|endoftext|> <|startoftext|>Skulk Rock Clean-Up<|obj|>Kill 10 Jade Oozes.<|text|>Years ago, there used to be a Horde base deep within Skulk Rock. It's been abandoned since then, but it's still prime territory, worth reclaiming. The problem is, it's full of oozes by now. They're nasty things... mindless, corrosive, eat anything they find. I need someone brave to go to Skulk Rock and get rid of those slimes. Are you brave enough?<|endoftext|> <|startoftext|>Skulk Rock Supplies<|obj|>Collect 5 Ooze-Coated Supply Crates.<|text|>I was at Skulk Rock during the second war. I was young, years before I met my mate, and I still remember the chaos when the Alliance attacked us. We fled with the orcs, without any time to gather our belongings. It was all left behind. Skulk Rock is still full of our old supplies. We could use them here at the village... and more importantly, the Wildhammer shouldn't get their filthy hands on them.<|endoftext|> <|startoftext|>Feeding the Hungry and the Hopeless<|obj|>Use the Westfall Stew to feed 20 Homeless People around Sentinel Hill in Westfall.<|text|>Yes, I heard about the Furlbrow murders. It is very tragic, but such tragedy is a way of life in Westfall. There are many people here who simply no longer have the means or inclination to keep themselves fed. They have given up hope. Do you understand what it means to be left so hopeless as to stop caring about life? We must work together to show them that there is hope. That with the dawning day a better life comes. Take my mother's Westfall stew and help feed the homeless around Sentinel Hill.<|endoftext|> <|startoftext|>What's Left Behind<|obj|>Retrieve 6 Recovered Possessions from Toxic Sludges at the Toxic Airfield.<|text|>Most of us have seen the sickly and deranged gnomes suffering from exposure to the poisons and radiation of Gnomeregan. Eventually, they will devolve further, until they become mindless, but mostly harmless, puddles of toxic sludge. My research suggests that we may even be able to restore them from this state. Go to the Toxic Airfield to the south, subdue the toxic sludge I told you about, and bring back the possessions of the gnomes they once were.<|endoftext|> <|startoftext|>The Forgemaster's Log<|obj|>Find the Forgemaster's Log at Deathwing's Fall in Deepholm.<|text|>Go to the tower the slave spoke of. You should find it on the northeastern end of the camp. If we can act fast enough we might be able to eavesdrop on the forgemaster's meeting.<|endoftext|> <|startoftext|>The Green Hills of Stranglethorn<|obj|>Find Page 14 of the Green Hills of Stranglethorn.<|text|>One page! I only need one more page! Master Nesingwary's novel ran into a bit of an... accident ... and we misplaced some of the pages. I've been asking your fellow adventurers to look for the missing pages, and they've been quite helpful, but one page still eludes me. I'm sure you're awfully busy with other matters, but while you're out in the jungle, would you mind looking for it?<|endoftext|> <|startoftext|>Deathwing's Fall<|obj|>Go to Deathwing's Fall in Deepholm.<|text|>The Twilight's Hammer involvement in the disappearance of the World Pillar fragment makes complete sense. Let us hope that we can act swiftly enough to recover it. I've established a spiritual bond with you. We should be able to communicate while you remain in Deepholm. Go to Deathwing's Fall to the southeast and investigate the Twilight's Hammer operation there.<|endoftext|> <|startoftext|>Question the Slaves<|obj|>Obtain the Twilight Slaver's Key and free 6 Enslaved Miners.<|text|>According to the orders you found, there is a key inside the tent in the southeastern end of Deathwing's Fall. Obtain it and free the slaves in the quarry to the south.<|endoftext|> <|startoftext|>Thornar Thunderclash<|obj|>Kill Thornar Thunderclash.<|text|>We've been trying to take out the commander of the Wildhammer encroaching on our lands, but we've had no luck. Thornar Thunderclash sits in the safety of his command post, his voice booming across the battlefield to rally the dwarves. We're thinking he needs to be quieted. Cut Thornar down and we can clean up the rest of this skirmish with no problem.<|endoftext|> <|startoftext|>Blood of the Earthwarder<|obj|>Gather 5 samples of Blood of Neltharion from Living Blood at Deathwing's Fall.<|text|>When Deathwing escaped to Deepholm, his corruption was extreme, but perhaps not yet absolute. The cultists at Deathwing's Fall harvest and shape the corrupted blood he left behind into living organisms to draw from their power. What if a trace of the Earthwarder's essence remains? After all, Neltharion was the aspect of earth before he was the aspect of death. Gather samples from the living blood the cultists have created and we'll see if any trace of the Earthwarder remains.<|endoftext|> <|startoftext|>Heart of the Watcher<|obj|>Return the Harvest Watcher Heart to Farmer Saldean at Saldean's Farm.<|text|>You have found what appears to be the heart of a harvest watcher. From the sound being emitted by the device you can tell that it's still fully functional. Perhaps you should return it to Farmer Saldean.<|endoftext|> <|startoftext|>Some Spraining to Do<|obj|>Jump on Stormbeak and watch Mor'norokk's interrogation.<|text|>Hop on. Let's see what Mr. Ogreface has to say for himself. Don't be shy, Stormbeak's only ever dropped a passenger a couple of times before.<|endoftext|> <|startoftext|>It's Alive!<|obj|>Use the Harvest Watcher Heart on an Overloaded Harvest Golem and then use the Overloaded Harvest Golem to kill 25 Energized Harvest Reapers.<|text|>From what I've heard, all you really need to do is find a suitable harvest golem and drop in the heart. Once you've done that you should be able to take full control of the creature. I think there's a whole field of overloaded harvest golems west of here, at the Molsen Farm. Look for the arcs of electricity. Should you manage to get it working, use the golem to destroy the energized harvest reapers at the old Molsen farm. Those monsters are much more destructive than the ones on our farm.<|endoftext|> <|startoftext|>Return to the Temple of Earth<|obj|>Speak to Maruut Stonebinder at the Temple of Earth in Deepholm.<|text|>You must get word back to the others at the temple. Chances are, the fragment is already getting moved to a more secure location. Tell Maruut what you know. I'm going to do a little investigating about this Twilight Council in the meantime.<|endoftext|> <|startoftext|>Bleed the Bloodshaper<|obj|>Obtain the Twilight Orders from one of the Twilight Bloodshapers at Deathwing's Fall.<|text|>The Twilight's Hammer are wielding foul magic here. They animate and energize the remains of Deathwing's blood, so that instead of drying out and disappearing it thrives and becomes more abundant. Take out one of the bloodshapers, see if they have any clues as to where we can find this "forgemaster."<|endoftext|> <|startoftext|>Take No Prisoners<|obj|>Slay 6 Twilight Saboteurs.<|text|>It looks like the Twilight's Hammer's still on the ship. Go below decks and take them out. Be careful. I've a feeling they're not here for a spiritual retreat, if you know what I mean.<|endoftext|> <|startoftext|>On Second Thought, Take One Prisoner<|obj|>Subdue Mor'norokk the Hateful at the Alliance Gunship in Deepholm.<|text|>It's not too late. The cultists are probably still here. Go below decks, find out who's in charge and subdue them. We will obtain answers to our questions, one way or another.<|endoftext|> <|startoftext|>Diplomacy First<|obj|>Meet Stormcaller Mylra aboard the Alliance Gunship.<|text|>The Earthen Ring is a neutral organization. We cannot pick sides in the war between the Horde and the Alliance. Look around you -- our members come from all backgrounds. Our mission would be compromised should racial tensions be put above our goal. Let's try to keep this under wraps until we have more information. We must not jump to conclusions just yet. I'll send you and one of our new members to look for the Alliance gunship. Find out what you can without dragging us into the conflict.<|endoftext|> <|startoftext|>All Our Friends Are Dead<|obj|>Use the Spirit Totem on the corpses of 6 Slain Crew Members.<|text|>Something's wrong here. The ship's crew has been slain. Yet there is no bloodshed or damage to the ship's structure. This was not the Horde's doing. We will find the answers we seek by speaking to the spirits of the dead. They have not yet left this world. Take this totem and place it near the corpses of the fallen. You will have a few seconds to listen to their last few thoughts. Beware, however! There is no telling how the spirits of the dead will react to our prodding.<|endoftext|> <|startoftext|>The Earth Claims All<|obj|>Destroy 5 Deepstone Elementals.<|text|>We're in the plane of earth. Everything is absorbed by the land eventually. The Storm's Fury will soon be turned to dust and we won't be able to gain any insight from its remains. Go and destroy the elementals that are dismantling the ship. We're only delaying the inevitable, but we need to buy ourselves some time if we're to track down all the pieces of the World Pillar.<|endoftext|> <|startoftext|>Captain's Log<|obj|>Bring the Captain's Log to Maruut Stonebinder at the Temple of Earth in Deepholm.<|text|> ...approaching the Temple of Earth at 300 knots and commencing landing maneuvers according to new route. We've made note of a low pressure system in the north and redrawn our... BLOOD AND THUNDER! ALLIANCE SCUM APPROACH!!<|endoftext|> <|startoftext|>The Admiral's Cabin<|obj|>Look for clues in the admiral's cabin of the Alliance Gunship.<|text|>It's possible we'll find further clues inside the admiral's cabin. You will find it directly below us. See if there are any survivors or information that will lead us closer to the World Pillar fragment. Be careful. Whoever got the crew might still be out there.<|endoftext|> <|startoftext|>Gunship Down<|obj|>Search for clues at the Storm's Fury Wreckage in Deepholm.<|text|>The Archstone was being transported inside a flying Horde gunship called the Storm's Fury. The airship crashed south of here and our scrying has revealed the Archstone's no longer on it. Search the ship for clues related to what might've happened.<|endoftext|> <|startoftext|>Westfall Stew<|obj|>Collect 6 Okra, 6 Stringy Fleshripper Meat and 6 Goretusk Flanks.<|text|>Hello, dear. Welcome to our home. Hmm, you don't look like you're homeless. Have you come to help us? If so, you're just in time! I'm planning dinner for the young ones and need a few simple ingredients. If you could get me some okra, goretusk flanks and stringy fleshripper meat I can make my famous Westfall stew! You'll find all of the ingredients near our farm. Just be careful of the harvest watchers. They are merciless killers.<|endoftext|> <|startoftext|>The World Pillar<|obj|>Ask Maruut Stonebinder about the World Pillar.<|text|>The pillar in this room holds up more than just the Temple of Earth. This entire plane of existence will soon collapse into our world if we fail to restore it. The time to act will come soon. But first you must listen to what I have to tell you.<|endoftext|> <|startoftext|>Azeroth Needs You<|obj|>Select your first assault point on the Broken Isles.<|text|>We shaman under your command will aid your efforts against the Legion. You may direct our actions from here. Seek out Advisor Sevel just to the south and locate the scouting map from which you can direct your followers. We will also indicate on the scouting map various hot-spots around the Broken Isles that require your attention. Azeroth needs you, Farseer! Visit the scouting map and choose our first point of attack.<|endoftext|> <|startoftext|>Squid Out of Water<|obj|>Destroy 5 Willbreaker Incubators in the Sashj'tar Ruins.<|text|>Toryl told me about those squid creatures that are controlling my brothers. I have never seen anything like them before around Jandvik. The naga must have brought them from wherever they came. I do not want any more of my kin to suffer the fate of being controlled by the naga. Find out where those squids come from and stop them.<|endoftext|> <|startoftext|>Eminent Grow-main<|obj|>Imbue the inert waters with the ritual bundle, then witness the well's creation.<|text|>You have done very well. All that is left is to combine their blessings into the ritual bundle and imbue the Moonwell. Once that is done, Mayruna will add a little water from a purified Moonwell and this land will be protected so long as we inhabit it. This is a momentous occasion, my friend. You bear witness to a sacred rite not often performed in the company of strangers. I will let you do the honors- simply place the ritual bundle into the sacred waters and we will do the rest.<|endoftext|> <|startoftext|>Moonwhisper Rescue<|obj|>Free 5 Petrified Nightsabers using Solendra's Gift.<|text|>As a druid I understand that predation happens. Creatures that eat meat must acquire meat. But this... This is just sad. Free them. Take my blessing and free them from this needless torment.<|endoftext|> <|startoftext|>The Savage Dwarves<|obj|>Kill 10 Wildhammer Warriors or Wildhammer Shaman.<|text|>The Horde has done much for us Revantusk, and we're no freeloaders. With the other forest troll tribes pushed back, we're striking out to claim more land in the name of the Horde. But now the Wildhammer dwarves are getting in our way. If it's a war they want, it's a war they'll get... and I don't plan to lose a war to creatures half my height. Get out there and kill me some dwarves.<|endoftext|> <|startoftext|>Times are Tough<|obj|>Kill 10 Harvest Watchers.<|text|>Times are tough. With the downtrodden masses of Stormwind migrating into Westfall, resources are stretched as thin as they've ever been. The people are restless and in need of help. Our own farmhouse has been serving as a halfway house for years. Salma does the best that she can to keep our guests alive, but sometimes the watchers get 'em. Watchers are those twisted abominations roaming my fields - a little present left behind by the Defias, before they were driven off. Help us!<|endoftext|> <|startoftext|>Stomp To My Beat<|obj|>Use the Revantusk War Drums on 6 Revantusk Warriors.<|text|>Our warriors are out there fightin' hard to kill them nasty Wildhammer dwarves, so we can be safe back here at the village. It's only right we do what we can to support them. A good beat's what every troll needs to do his best in a fight. The poundin' rhythm of the drums drivin' you to hit harder, callin' the spirits to watch over you. Take my drums to the battlefield wit' ya. Play 'em for our warriors, and let 'em show the Wildhammer who owns these lands!<|endoftext|> <|startoftext|>Shakedown at the Saldean's<|obj|>Speak with Farmer Saldean at Saldean's Farm in Westfall.<|text|>So what do we know so far? We need to follow the clues. Over at the Jansen Stead you found a water-soaked letter and some scraps of red cloth. Here at the Furlbrow's you overheard a conversation between some shadowy figure and an ogre mage. You also got a confession to the murder from a bunch of thugs - whom you then killed. Something isn't adding up, rookie. There's an old couple, southeast of here, at the Saldean's Farm. Head over there and speak with Farmer Saldean. Find out what he knows.<|endoftext|> <|startoftext|>"I TAKE Candle!"<|obj|>Kill 12 Kobold Diggers.<|text|>Back before those damned kobolds gave me a permanent limp I used to be William Pestle's number one candle supplier. Hell, I even came up with the line "I TAKE CANDLE!" Yea, that was me. Kobold would say "You no take candle!" and I'd just respond "I TAKE CANDLE!" and then bash their brains in! Good times... The best times. Now? Can't even use the bathroom without assistance. You want to help me? Kill me some kobolds. You'll find a good load of 'em in the nearby mine.<|endoftext|> <|startoftext|>Stealing From Our Own<|obj|>Retrieve 6 Barrels of Darkspear Rice. Deliver the rice to Marogg in Orgrimmar.<|text|>As you know, Garrosh has relegated the trolls of Orgrimmar to the western outskirts of the city. Fortunately, that means that we have easy access to their supplies. I am working on a large batch of jambalaya for the infantry and I need as much rice as possible. Lucky for us, the trolls keep it stored in barrels near their structures. Retrieve these barrels of Darkspear rice for me and I should be able to finish up.<|endoftext|> <|startoftext|>Even Thieves Get Hungry<|obj|>Recover 3 Horde Infantry Rations. Deliver them to Marogg in Orgrimmar.<|text|>We have had a problem with thieves stealing our infantry rations here in Orgrimmar for the last couple of weeks. I recently received some intelligence of where these crimes are taking place. Anywhere you see piles of crates and supplies, there are likely to be thieves nearby. I need you to hunt these thieves down and recover the stolen rations. Return to me when you are done.<|endoftext|> <|startoftext|>Stealing From Our Own<|obj|>Retrieve 6 Barrels of Kezan Rice. Deliver the rice to Marogg in Orgrimmar.<|text|>As you know, Garrosh has relegated the goblins of Orgrimmar to the western outskirts of the city. Fortunately, that means that we have easy access to their supplies. I am working on a large batch of jambalaya for the infantry and I need as much rice as possible. Lucky for us, the goblins keep it stored in barrels near their structures. Retrieve these barrels of Kezan rice for me and I should be able to finish up.<|endoftext|> <|startoftext|>Lou's Parting Thoughts<|obj|>Eavesdrop on the Thugs out behind the farmhouse at Furlbrow's Pumpkin Farm in Westfall.<|text|>A couple of thugs recently showed up at the farm, causin' all kinds of trouble. I don't know where they came from or who they're working for, but I KNOW they're bad news. I may have overheard 'em talkin' 'bout subjects that might interest you. If you're interested, you'll find the thugs back behind the farmhouse. If you get caught or killed, I don't know you. Never seen ya! Good luck, kid.<|endoftext|> <|startoftext|>Feast or Famine<|obj|>Collect 6 Coyote Tails and 5 handfuls of Fresh Dirt.<|text|>Life in Westfall's hard! Every day is a struggle. We can sometimes go weeks without a decent meal. That's why it's important that we all help each other out. Maybe you can lend a hand, eh? I'm making dirt pies and need some ingredients. Get me some fresh dirt from the pumpkin patch out front and a bundle of coyote tails. You'll find coyotes wandering around in the wilds of Westfall. Get moving! We got mouths to feed.<|endoftext|> <|startoftext|>Stalking the Stalkers<|obj|>Kill 8 Silvermane Stalkers.<|text|>Many brave trolls have been lost to the harsh wilds of the Hinterlands. The Silvermane wolves are one of the biggest threats to our hunters. They lay in wait, hiding amongst the bushes and landscape, then strike out when the opportunity presents itself. This type of ferocity will not go unchecked! You must think like the Silvermane. Stalk the stalkers! Slay them all!<|endoftext|> <|startoftext|>Hunt the Savages<|obj|>Kill 10 Savage Owlbeasts.<|text|>Among the more ornery of the wildlife of the Hinterlands are the savage owlbeasts. Many a good Revantusk warrior has been lost to the ferocious claws and beak of the beasts. Kill every savage owlbeast you see. Return to me when you can stand no more bloodshed. Your contribution will then be weighed, measured, and judged.<|endoftext|> <|startoftext|>Livin' the Life<|obj|>Use Two-Shoed Lou's Old House at the back of the Jangolode Mine in Westfall.<|text|>Listen, I really shouldn't be talkin' to you, but I owe Horatio a favor or two. I don't really know nothin' about what happened to the Furlbrows, but I might be able to point you in the right direction. That crate used to be my home before I struck it rich. Now I'm livin' the life every hobo dreams of! Right, so you take that there livin' crate and head to the Jangolode Mine, southwest of here. Head to the back of the mine and once there, hide in the crate.<|endoftext|> <|startoftext|>Scrounging for Parts<|obj|>Bring 7 Spare Parts to Engineer Grindspark in New Tinkertown.<|text|>There's just too much to do around here, and too few gnomes on their feet to help! The high tinker has asked me to start converting some of our old bots and parts from Operation: Gnomeregan. I hope to have a new line of multi-bots ready for a field test soon! I don't suppose you'd have some time to help, do you? There are all kinds of parts scattered around. Pick up anything you find and bring it back to me. You never know what could turn out to be useful!<|endoftext|> <|startoftext|>Pupellyverbos Port<|obj|>Collect 12 bottles of Pupellyverbos Port.<|text|>You there! Did you know that strewn across the northern beach are tens, if not hundreds, of bottles of fine wine? ...well, now you do! I'd be out there gathering them by the armload, if those turtles weren't out to get me. They crave my blood, I swear. So I'll pay you then. Bring me 12 bottles of Pupellyverbos Port and I'll "purchase" it from you.<|endoftext|> <|startoftext|>Careful, This Fruit Bites Back<|obj|>Retrieve 8 pieces of Prickly Pear Fruit. Deliver the fruit to Marogg in Orgrimmar.<|text|>Sometimes the troops want something sweet to eat. I don't always give them what they want but this time, I am going to make an exception. I am sure you have seen the local cactus that grows here in Orgrimmar. These cactus produce a tasty treat called prickly pear fruit. The trouble is the fruit are covered in spines! Watch your hands and bring me back a handful of that fruit.<|endoftext|> <|startoftext|>Crawfish Creole<|obj|>Catch 10 Muddy Crawfish in Orgrimmar. Deliver the crustaceans to Marogg when you are done.<|text|>There are a number of small lakes scattered around Orgrimmar. These lakes fill up with crawfish every year. That's where you come in. I need you to catch some of those delicious crustaceans and return to me when you are done. Assuming your catch is successful, our Horde army will feast tonight.<|endoftext|> <|startoftext|>Full Circle<|obj|>Board the Verne from The Stygian Bounty and aid in securing Tenebrous Cavern.<|text|>We've located the beast that destroyed our ships. It makes its lair in Tenebrous Cavern, a giant underwater cave bordering the Abyssal Breach. This time we're ready. The goblins have been proving their worth by making a vicious machine for us back at Bilgewater Harbor, and it's packing firepower that'll make that fiend wet itself. When the Verne pulls up to dock beside the ship, make your way on board and find a way to make yourself useful. We'll be right behind you.<|endoftext|> <|startoftext|>Everything Is Better with Bacon<|obj|>Slaughter Mature Swine south of Orgrimmar and bring me back 6 of their Swine Bellies. I will be waiting for you here in The Drag.<|text|>Feeding a hungry orc army is never an easy task. Luckily for us, we have a good supply of mature swine meat from the pig farms and surrounding areas south of Orgrimmar. Do me a favor and slaughter some of those pigs for their delicious belly meat. I will slice it up and make bacon for the troops' breakfast.<|endoftext|> <|startoftext|>Meet Two-Shoed Lou<|obj|>Speak to Two-Shoed Lou at the Furlbrow's Pumpkin Farm in Westfall.<|text|>Looks like we got ourselves a real "whodunit" here, rookie. Unfortunately, it looks like the locals aren't willing to talk and the clues you got off the gnolls and murlocs are damn near worthless. We're going to have to initiate plan... be on the lookout for Two-Shoed Lou. Two-Shoed Lou is an old confidential informant of mine who, ironically, makes his home at the Furlbrow's old pumpkin farm. Head west to the farm and find out what Lou knows. If he gives you any guff tell him that Horatio sent you.<|endoftext|> <|startoftext|>Hot On the Trail: Murlocs<|obj|>Recover the Murloc Clue.<|text|>As pointless as I think that this is going to be, we need to investigate all of our leads. I need you to head out to the Longshore, west of here, on the coast, and shake up some murlocs. Try to find a clue or some info that can help shed some light on the murders. Return to me if you get lucky, rookie.<|endoftext|> <|startoftext|>Full Circle<|obj|>Board the Pincer X2 from Voldrin's Hold and aid in securing Darkbreak Cove.<|text|>We've located the beast that destroyed our ships. It makes its lair in Darkbreak Cove, a giant underwater cavern bordering the abyss. This time we're ready. The gnomes have been engineering a beauty for us back at Stormwind, and it's packing firepower that'll make that fiend wet itself. When the Pincer X2 pulls up to dock beside the ship, make your way on board and help out however you can. We'll be right behind you.<|endoftext|> <|startoftext|>The Fight Continues<|obj|>Watch the holo-table in front of High Tinker Mekkatorque to learn about Operation: Gnomeregan.<|text|>The dwarves of Ironforge kindly took us in when the trogg invasion and radiation forced us to leave Gnomeregan for the first time. But even the kindness of friends can't quell the longing for home. I sent out a call for brave gnomes and other members of the Alliance to help us regain control of Gnomeregan and defeat the usurper Thermaplugg once and for all. We weren't able to achieve everything Operation: Gnomeregan set out to do, but Thermaplugg is on the run and we're closer to home than ever.<|endoftext|> <|startoftext|>Lard Lost His Lunch<|obj|>Lard at Revantusk Village in the Hinterlands wants you to find Lard's Lunch. Return to him when this task is complete.<|text|>Lard was at secret special spot having picnic when ugly mean Vilebranch hit Lard wit da big stick. Lard run back to Revantusk but forget Lard lunch. Lard hungry. Maybe you go back to secret special spot and get Lard lunch? Lard scared. Go nort! Island der to da nort is da secret special spot.<|endoftext|> <|startoftext|>Hot On the Trail: The Riverpaw Clan<|obj|>Recover the Riverpaw Gnoll Clue.<|text|>Seeing as how we have no other leads, we may as well chase down the information you got. There are a couple of Riverpaw gnoll camps in the area. Track them down and search for clues. Bring back anything that you might find. Isolate your search to the Riverpaw gnolls and scouts.<|endoftext|> <|startoftext|>The Future of Gnomeregan<|obj|>Meet with Kelsey Steelspark in New Tinkertown.<|text|>It's a victory for us every time we're able to help another survivor escape from the contaminated halls of Gnomeregan. s like you will play an important part in the future of Gnomeregan. To that end, our leader, High Tinker Mekkatorque, has assembled a team of trainers to help you learn your arts. Kelsey Steelspark, a key member of Gnomeregan Covert Ops, will help oversee your training and adjustment to life on the surface. She should be in the council tent to the northwest.<|endoftext|> <|startoftext|>Snapjaws, Mon!<|obj|>Katoom the Angler at Revantusk Village in the Hinterlands wants you to kill 10 Saltwater Snapjaw turtles. Return to him when you have completed this task.<|text|>Don't let their big eyes fool you, mon! Those saltwater snapjaws be a menace. I can't fish for five minutes without getting a broken line from one of those oversized fish vacuums stealing my bait. Do me and the people of Revantusk Village a service and kill em, mon. Kill the whole lot of em!<|endoftext|> <|startoftext|>Gammerita, Mon!<|obj|>Katoom the Angler at Revantusk Village in the Hinterlands wants you to kill Gammerita and retrieve Katoom's Best Lure from her corpse.<|text|>Yo! There be a turtle out there not like the others. She be the Gammerita, leader of the saltwater snapjaws - a downright dirty thievin' reptile. Mon, she stole my best lure. Snapped it right off my line! Since then, the fish just aren't biting the same. Find Gammerita and get my lure out of her stomach.<|endoftext|> <|startoftext|>The Arts of a Rogue<|obj|>Reach level 3 to learn Eviscerate, then find a training dummy in New Tinkertown and practice using Eviscerate 3 times.<|text|>As you learn more and become a better rogue, you'll start to learn new abilities. One of the most potent ones is to chain together moves in a combination, exploiting your enemy's weakness and opening up the opportunity to use stronger maneuvers. Go, get some more experience and figure out how to do it. Once you can, come back here and try it out.<|endoftext|> <|startoftext|>Murder Was The Case That They Gave Me<|obj|>Speak to the various homeless people occupying the Jansen Stead to gather clues about the Furlbrow murders.<|text|>Here's the deal, kid, we've got a full-blown murder on our hands. Double homicide... Single horse... icide. Worse yet, we're in Westfall. I could throw a rock behind me and hit a dozen hobos with motive enough to want to wipe these people (and horse) out. Now I don't know who did this and I sure don't appreciate having to come to this dump to investigate the deaths of a couple of squatters, but I'll be damned if I don't find the perp. You want to help? Go talk to some bums. The hobo... knows.<|endoftext|> <|startoftext|>A Job for the Multi-Bot<|obj|>Use the GS-9x Multi-Bot to clean up 5 Toxic Geysers at the Toxic Airfield. When you get close enough to a geyser, your GS-9x Multi-Bot will automatically begin its task.<|text|>If the multi-bot works, it will help us do all kinds of jobs that are unpleasant or dangerous for us gnomes! After Thermaplugg detonated his irradiator at the end of Operation: Gnomeregan, toxic clouds and ooze began bubbling up at the old airfield south of town. If we don't get it under control, the contamination could spread to the rest of our lands. Take the multi-bot with you, and bring it close to the geysers in the green pools at the Toxic Airfield. Your bot should spring into action!<|endoftext|> <|startoftext|>The Future of Gnomeregan<|obj|>Meet with Drill Sergeant Steamcrank in New Tinkertown.<|text|>It's a victory for us every time we're able to help another survivor escape from the contaminated halls of Gnomeregan. s like you will play an important part in the future of Gnomeregan. To that end, our leader, High Tinker Mekkatorque, has assembled a team of trainers to help you learn your arts. Drill Sergeant Steamcrank will help oversee your training and adjustment to life on the surface. He's waiting for you on the small practice field across the road.<|endoftext|> <|startoftext|>The Arts of a Warrior<|obj|>Reach level 3 to learn Charge. Locate a Training Dummy in New Tinkertown and use Charge on it.<|text|>Learning is the best way to improve. As you learn more, you'll start to discover you can do things you never realized! Go, get some more experience, and learn a new technique. Then, come back and demonstrate it on a training dummy.<|endoftext|> <|startoftext|>Prongs and Fangs<|obj|>Slay 8 Suramar Snarlers and Gloomfang.<|text|>Now, do not mistake me- I am a druid. I understand that nature has a balance. Predators must feed, and others will be hunted. I also understand that tampering with such balance has consequences. That is why I have taken upon myself to walk this land and perform some... ah... calculations. Slay only a small number of the wolves you find, and one alpha. That should reduce their number enough to allow the Sablehorn to thrive without disrupting the flow of things here.<|endoftext|> <|startoftext|>Natural Adversaries<|obj|>Slay 8 Manascale Basilisks.<|text|>I have walked this land in the time since our arrival. Here, basilisks have emerged from the ravines to the east. They encroach upon the home of the Nightsabers. To earn their blessing, I believe we should clear the way for their return. Slay the basilisks that have taken more than their fair share of the land.<|endoftext|> <|startoftext|>Managazer<|obj|>Slay Managazer, the Basilisk Lord.<|text|>There is one basilisk here who has gorged himself so thoroughly on Nightsaber flesh that he seldom leaves his cave. We will use this to our advantage. Seek out the basilisk Managazer and use his death as an example to the others who have strayed from their home.<|endoftext|> <|startoftext|>Return to Irongrove Retreat<|obj|>Seek Mythandros at Irongrove Retreat.<|text|>We have three blessings from the creatures we share this land with. Combined with a blessing from Elune, the moonwell will watch over this land for years to come. Meet Mythandros at the retreat. I am sure he would like to include you in the ritual.<|endoftext|> <|startoftext|>The Only Choice We Can Make<|obj|>Incinerate the Shaladrassil Root.<|text|>Take this torch. We cannot reverse the Nightmare corruption once it has taken hold. All we can hope to do is destroy its manifestations. Incinerate the root. Only then can we rest easy in Suramar.<|endoftext|> <|startoftext|>The Final Blessing<|obj|>Speak to Solendra Featherdown.<|text|>My friend Solendra Featherdown went to explore the habitat of the native Nightsabers. Now that we have the blessings of the Feathermane and the Sablehorn it is time to seek the blessing of the Nightsabers. She is just on the other side of this glade, to the North.<|endoftext|> <|startoftext|>Redhoof the Ancient<|obj|>Locate Mythandros and Redhoof the Ancient.<|text|>While you were busy assisting the Owlcats across the river, Mythandros and Solendra ventured further to the east. I believe Mythandros may have found the next creature that may offer us its blessing. There is a secluded glade along the river's bend to the Northeast. There you may find our new ally, an elderly stag named Redhoof.<|endoftext|> <|startoftext|>Fertilizing the Future<|obj|>Plant 5 Lush Grass Seeds in piles of Rich Soil.<|text|>Like most herbivores, our antlered friends will eat anything green enough to chew. However I have noticed that they seek these patches of dark grass, given their preference. I believe we can begin to earn their favor if we aid the forest in producing more of this most nutritious of stag food. I will provide you with the seeds- all you must do is locate suitable growing soil and plant them. Our magic will do the rest.<|endoftext|> <|startoftext|>Estate Jewelry: Haute Claw-ture<|obj|>Find and retrieve Lespin's 'art' from Mornath.<|text|>An amateur merchant looks back on their previous work as a learning experience. A master knows that some things are better left forgotten. I was... vain, centuries ago. Desperate to prove myself, I took on a bold commission. Find him and bring... it... back. You will know what I am talking about when you see it. He resides near the villa south of this courtyard.<|endoftext|> <|startoftext|>Missing Along the Way<|obj|>Locate Kalendros Irongrove.<|text|>As we retreated from Val'Sharah, our company was briefly separated by a conflict with some satyrs at the border. One of our own did not make it here- Mythandros' brother, Kalendros. I would like you to try and find him if you could. Search the woods just before the bridge back into Val'Sharah.<|endoftext|> <|startoftext|>Mistress of the Claw<|obj|>Find Lea Stonepaw.<|text|>The great forest guardian, Ursoc, gave his life for this world ten thousand years ago. After the guardian's death his claws were hidden away, safe from any who would use their power for evil. Lea Stonepaw and her Druids of the Claw consider Ursoc their paragon and dedicate their lives to following in his example. If anyone would know where the claws reside, it would be Lea. She and her Druids of the Claw reside in the Tel'Andu Barrow Den just to the north.<|endoftext|> <|startoftext|>Estate Jewelry: A Braggart's Brooch<|obj|>Retrieve Lespin's Brooch from Naltethis Springblade.<|text|>Amateur merchants worry about losing face from bad products. Masters worry about losing face from bad customers. Naltethis Springblade has grown too bold for his station, and as such has lost much standing in the eyes of the city's elite. I sold this man a brooch, a clasp he wears on his cape. I am careful to only sell to those above my station. My pieces never tarnish, but my name and reputation are much more fragile. Relieve him of my property before he lowers me further.<|endoftext|> <|startoftext|>Trouble Has Huge Feet<|obj|>Take the Grotesque Ettin Leather to Mardranel Forestheart.<|text|>The Ettin's hide bears many shallow scratch marks and bite scars. It seems he had been terrorizing the local Owlcats for quite some time. Mardranel Forestheart would be interested in this.<|endoftext|> <|startoftext|>Not Here, Not Now, Not Ever<|obj|>Use Satyr Horns to destroy 3 Darkfiend Totems.<|text|>I cannot, will not, accept what is happening here. My body resists me, but I will stop this. You will stop this. Here is a root of the corrupted World Tree Shaladrassil. It has somehow found its way out of the ground to this untouched place and already the Darkfiend satyrs are hard at work corrupting Suramar. Stop them. Kill the satyrs, take their horns, drive their points through the totems. Only then can we have any hope of reversing this.<|endoftext|> <|startoftext|>Feline Frantic<|obj|>Organize the camp.<|text|>Greetings, stranger. We arrived from Val'Sharah a short time ago with hopes of settling here. Our journey was not easy and we are weary. These owlcats have made a mess of our camp, as you can surely see. Would you be so kind as to assist us with cleaning up? Then perhaps you can help us establish a new moonwell!<|endoftext|> <|startoftext|>Homeward Bounding<|obj|>Chase the Lost Feathermane Kitten across the bridge and return it to its family.<|text|>The first step to establishing a moonwell is to gain the blessings of the local wildlife. It is their good will that enables us to peacefully coexist, and a moonwell thrives on such energies. Combined with Elune's light, a moonwell can purify its surroundings for years. To begin, we must find creatures willing to give their blessing. We can start with these owl-cat creatures. They ran while you cleaned, but I saw one lingering just before the bridge. See if you can find where it lives!<|endoftext|> <|startoftext|>The Future of Gnomeregan<|obj|>Meet with "Doc" Cogspin in New Tinkertown.<|text|>It's a victory for us every time we're able to help another survivor escape from the contaminated halls of Gnomeregan. s like you will play an important part in the future of Gnomeregan. To that end, our leader, High Tinker Mekkatorque, has assembled a team of trainers to help you learn your arts. "Doc" Cogspin will help oversee your training and adjustment to life on the surface. She's waiting for you near the cluster of buildings to the north.<|endoftext|> <|startoftext|>The Future of Gnomeregan<|obj|>Meet with Alamar Grimm in New Tinkertown.<|text|>It's a victory for us every time we're able to help another survivor escape from the contaminated halls of Gnomeregan. We're going to need all the help we can get to reclaim our home and rid ourselves of the troggs and irradiated gnomes. To that end, our leader, High Tinker Mekkatorque, has assembled a team of trainers to help you learn your, uh, "arts". Alamar Grimm has taken up residence in the building just west of this one. He possesses powers similar to yours and can help you get adjusted.<|endoftext|> <|startoftext|>Join the Dreamer<|obj|>Find Naralex deep within the Tel'Andu Barrow Den.<|text|>I'm afraid I can't really help you actually enter the Emerald Dream - we dryads merely shift our bodies between the planes. That's ok, though - Naralex has offered to help! Go to the very bottom of the Tel'Andu Barrow Den. Naralex is already there setting things up for you.<|endoftext|> <|startoftext|>The Arts of a Mage<|obj|>Reach level 3 to learn Frost Nova. Once you've learned the spell, successfully cast it twice at a Training Dummy in New Tinkertown.<|text|>As you go on wild adventures and grow your power, you'll start to develop new connections to the arcane, granting you new spells. You'll see. Go do it! Show me what you learn! I'll be here.<|endoftext|> <|startoftext|>The Arts of a Priest<|obj|>Reach level 3 to learn Shadow Word: Pain. Use it 5 times on training dummies in New Tinkertown.<|text|>You know, as you go out into this crazy world and get more powerful, you'll also start to discover new powers that you didn't know before. Why don't you go out, get some more experience, and then come back and show me what you've learned!<|endoftext|> <|startoftext|>The Power of a Warlock<|obj|>Reach level 3 to learn Corruption, then cast it on a Training Dummy in New Tinkertown 5 times.<|text|>I'm not at all surprised that a warlock like you fought your way out of Gnomeregan. Few people, even among the gnomes, truly understand the nature of the power we wield. As you become more powerful, you're going to start hearing the fel voices revealing their secrets to you, teaching you new spells. I want you to go get some more experience. Once you learn something new, show me.<|endoftext|> <|startoftext|>Who Wards The Greenwarden<|obj|>Talk to Ferilon Leafborn at Greenwarden's Grove in the Wetlands.<|text|>The greenwarden was a local legend. Many thought him a myth... the plant-man, protector of the wetlands. The night elves came here just to find him, and after they succeeded they ended up settling down to the east. They've got a whole grove over there to watch over the greenwarden, and I've heard he's been acting up, enraged by the flooding and damage to the land. The elves are good people. They could use the help of someone like you. If you get a chance, go tell the head druid what you've done here.<|endoftext|> <|startoftext|>The Future of Gnomeregan<|obj|>Meet with Bipsi Frostflinger in New Tinkertown.<|text|>It's a victory for us every time we're able to help another survivor escape from the contaminated halls of Gnomeregan. s like you will play an important part in the future of Gnomeregan. To that end, our leader, High Tinker Mekkatorque has assembled a team of trainers to help you learn your arts. Bipsi Frostflinger will help oversee your training and adjustment to life on the surface. She's waiting for you outside the tall building to the northeast.<|endoftext|> <|startoftext|>Longbraid the Grim<|obj|>Take Ferilon's Care Package to Longbraid the Grim at Dun Modr.<|text|>The dwarves of Dun Modr fight day and night against the Dark Iron that have invaded their old home. While we cannot yet send our sentinels to risk their lives for them, we do send much needed supplies that they may sustain their vigil. If you would, bring this package to Longbraid the Grim, north of here. His men must certainly need its contents.<|endoftext|> <|startoftext|>Orphans Like Cookies Too!<|obj|>Obtain 4 sacks of Confectioners' Sugar. Deliver the sugar to Robby Flay in Stormwind City.<|text|>The orphans of Stormwind are often forgotten, but not today my friend. The king has requested a special batch of cookies be baked and sent immediately over to the orphanage. I was almost finished with the final batch when I ran out of confectioners' sugar. Can you run out and get some more for me? You should be able to find it at any of the general stores or inns inside of Stormwind.<|endoftext|> <|startoftext|>A Fisherman's Feast<|obj|>Obtain 5 Gigantic Catfish. Deliver the fish to Robby Flay in Stormwind City.<|text|>If there is one meal I know the King likes, it's fresh catfish. Catfish are easy to prepare but hard to catch. That's where you come in! We have a good population of Gigantic Catfish here in the waters of Stormwind but the competition to catch them is intense to say the least. I need you to figure out a way to "acquire" some of these fine catfish for our King. You will find fisherman at the small canal docks around town. You should be able to figure out the rest of the plan on your own.<|endoftext|> <|startoftext|>Demoniac Vessel<|obj|>Kill the Tainted Black Bears, Tainted Nightstalkers, and Tainted Screechers in the Tainted Forest, and try to assemble their parts into a Demoniac Vessel.<|text|>We need a way to get Wormthorn's attention. Something to break him out of his trance. Something that's guaranteed to work. The few types of wildlife that managed to make a foothold in the Tainted Forest are, without a doubt, affected by the land's latent energies. Your task is to collect their body parts and find a way to combine them into a vessel. If Wormthorn's trance is druidic, or even if it is demonic, a large enough vessel of tainted animal flesh should be able to break it.<|endoftext|> <|startoftext|>The Angerfang Menace<|obj|>Slay Gorfax Angerfang and 16 Dragonmaw Orcs in the Angerfang Encampment.<|text|>When we hauled up here to get away from the raptors, we put ourselves right next to a whole slew of Dragonmaw orcs! I've heard the stories in Menethil, how the Dragonmaw are even cruder barbarians than other orcs, how they strangle black dragons with their bare hands... I don't know how much of it's true, but I know we can't just let 'em sit up here in the hills. You've got the chops for it. Head east to the Angerfang Encampment, take care of those orcs, and make sure you get their leader!<|endoftext|> <|startoftext|>Mazzranache<|obj|>Bring a Flatland Cougar Femur to Maur Raincaller at Bloodhoof Village.<|text|>My grandfather told me stories about his battles with a strider named Mazzranache. He told me of its demonic red eyes, razor-sharp talons and venomous bite. As fortune would have it, while traveling across the plains, I encountered it, and it took a nasty bite from my shoulder. He was as terrible as my grandfather described. I have gathered all the parts of the remedy I need to cure myself... except a flatland cougar femur. I grow weaker by the moment... please, help me.<|endoftext|> <|startoftext|>The Downfall of Marl Wormthorn<|obj|>Kill Marl Wormthorn at Maldraz in the Blasted Lands. You can use the Demoniac Vessel to pull him out of his trance.<|text|>When word gets out about what we've done... there's no saying what the citizens of Surwich will do. They cling so closely to Wormthorn's dream... ...but still, it must be done. Take the demoniac vessel and use it on Marl Wormthorn to pull him from his trance. Return to me when he is no more.<|endoftext|> <|startoftext|>Defending the Rift<|obj|>Kill any 15 naga in the Abyssal Breach.<|text|>The whispers of the elements are crowding my thoughts... The Throne of Tides is under siege! I cannot stand idly by while the naga threaten Neptulon's realm. We must find a way to join forces with him. Captain Taylor will escort me to the depths where I can commune directly with Neptulon. I must ask you to take a more violent path. Keep the enemy forces distracted until I arrive safely at entrance to the Throne of Tides. May the spirits see us through.<|endoftext|> <|startoftext|>Advice from the Cenarion Circle<|obj|>Report to Cenarion Observer Shayana at the Surwich in the Blasted Lands.<|text|>I believe that the taint of the Blasted Lands has finally exerted its influence over my friend Wormthorn. His experiment has failed, and his great-tree now only serves as a focus for the demons to rally around. The tree must come down, and Wormthorn with it. Speak with the Cenarion Observer on the other side of town; she should have some idea how to proceed. : the act we are about to commit must not be made known to the townspeople of Surwich. Morale is low enough as-is.<|endoftext|> <|startoftext|>Back to Darkbreak Cove<|obj|>Speak with Erunak Stonespeaker at Darkbreak Cove in Vashj'ir.<|text|>YOU MUST RETURN... TO... THE DARKBREAK COVE. ERUNAK STONESPEAKER AWAITS... YOU WITHIN. I DIE NOW....<|endoftext|> <|startoftext|>The King's Cider<|obj|>Obtain 12 Juicy Apples. Deliver the fruit to Robby Flay in Stormwind City.<|text|>I am forever in debt to our King for all that he has done for us. One thing I can do for him is make his favorite drink! Lucky for us, the ingredients we need to make this wonderful drink are located right here in Stormwind City. Apple trees can be found in every district of Stormwind. These trees are too tall to pick the fruit from, but lucky for us the apples have fallen to the ground and are easy to retrieve.<|endoftext|> <|startoftext|>Wormthorn's Dream<|obj|>Kill 5 Doomguard Destroyers, 5 Dreadlord Defilers, 5 Corrupted Darkwood Treants, and 3 Felspore Bog Lords in the Tainted Forest.<|text|>Not surprisingly, most of our citizens in Surwich did not come to the Blasted Lands for the pleasant atmosphere. They came following the dream of an idealistic druid: Marl Wormthorn. Wormthorn believed that the Tainted Scar could be healed, and attempted to grow it back. It looks like he was wrong. He grew his forest, but the land is still plagued by demons, and his great-tree is twisted and gnarled. I'm still hopeful. Maybe if we head into the Tainted Forest and clear out some of the taint...<|endoftext|> <|startoftext|>The Venture Co.<|obj|>Kill 7 Venture Co. Workers for Morin Cloudstalker at Bloodhoof Village.<|text|>This explains the buildup of Venture Co. employees and equipment we've seen in Mulgore. Those goblins... their company is expanding too quickly for their own good. It's how they say, show a goblin something, and you can hear the scales in the background. Greedy little things, they are. Unfortunately for their business enterprise, we tauren cannot allow them to conduct their operations in our lands. Go to their mine northeast of the ravaged caravan and send them a message.<|endoftext|> <|startoftext|>Defending the Rift<|obj|>Kill any 15 naga in the Abyssal Breach.<|text|>The whispers of the elements are crowding my thoughts... The Throne of Tides is under siege! I cannot stand idly by while the naga threaten Neptulon's realm. We must find a way to join forces with him. Nazgrim will escort me to the depths where I can commune directly with Neptulon. I must ask you to take a more violent path. Keep the enemy forces distracted until I arrive safely at entrance to the Throne of Tides. May the spirits see us through.<|endoftext|> <|startoftext|>Back to the Tenebrous Cavern<|obj|>Speak with Erunak Stonespeaker at the Tenebrous Cavern in Vashj'ir.<|text|>YOU MUST RETURN... TO... THE TENEBROUS CAVERN. ERUNAK STONESPEAKER AWAITS... YOU WITHIN. I DIE NOW....<|endoftext|> <|startoftext|>Planning for the Future<|obj|>Collect 12 Snowfall Glade Pups. Deliver them to Trapper Mau'i at Moa'ki Harbor.<|text|>We must move decisively against the wolvar if we're to have a chance of survival. However, I worry that in our zeal, too many of them will be slain. The Snowfall Glade wolvar have as much right to exist as do we. You and I will see to it that they get that chance. If Elder Ko'nani hasn't asked you already, he will ask you to deal with them. While you're upon the glade to the north, I'd like you to bag up their pups and bring them back to me.<|endoftext|> <|startoftext|>Surwich<|obj|>Report to Mayor Charlton Connisport at Surwich in Blasted Lands.<|text|>Other than what you've seen, the Portal's been surprisingly quiet. There isn't much more work I can give to you, I'm afraid. If you're looking for trouble, you might try the Gilnean fishing village to the southwest. Surwich, I think it was. I know we're supposed to be friends with the Gilneans, but really? Worgen? I had enough trouble getting used to the draenei.<|endoftext|> <|startoftext|>Supervisor Fizsprocket<|obj|>Kill Supervisor Fizsprocket and collect Fizsprocket's Clipboard.<|text|>According to the documents you salvaged from the caravan, the Venture Co. created many plans to attempt to drive us from our lands here, so that they could have free reign to plunder our lands. The depths that they would sink to accomplish their goals disgusts and appalls me. I want the mastermind behind their plans killed. His name is Supervisor Fizsprocket, you will find him at the Venture Co. mine east of the ravaged caravan. Bring me his clipboard, we shall see if we find out anything useful.<|endoftext|> <|startoftext|>Onward to Thelsamar<|obj|>Deliver Captain Rugelfuss's Status Report to Mountaineer Kadrell in Thelsamar.<|text|>You've helped us quite a bit here. If you're leaving, I'd ask you to take this status report up to Thelsamar. Follow the road just north, and you can't miss it. Mountaineer Kadrell will want the report.<|endoftext|> <|startoftext|>Watching Our Back<|obj|>Examine the Horde Plans at the Dark Portal without getting caught.<|text|> I have orders from... higher up... that you would be suitable for. I've seen the Horde periodically referring to a stack of papers on that barrel over there. I'd like you to take a look at those papers and find out what it is that they're plotting. My duty and station prevent me from such a questionable task, but a newcomer like you might be able to slip in unnoticed...<|endoftext|> <|startoftext|>A Bloodmage's Gotta Eat Too<|obj|>Obtain 5 Ashmane Steaks from Ashmane Boars in the Blasted Lands.<|text|>Contrary to popular belief, ancient and powerful bloodmages do NOT drink blood. We eat normal food like everybody else - something which can be hard to come by in the recesses of a hostile cultist stronghold. The ashmane boars in the central valley of the Blasted Lands are, if nothing else, convenient for eating, as their meat does not require any cooking. Would you hunt these boars and help me replenish my ever-dwindling foodstores?<|endoftext|> <|startoftext|>Protecting Our Rear<|obj|>Kill Jarroc Torn-Wing, Shahandana, and Gomegaz.<|text|>The only reason you see me standing aside Horde soldiers is because our duty outweighs our enmity... however slightly. We have been charged with protecting the Dark Portal from unauthorized travel, and with the recent cataclysm, we are particularly susceptible to an attack. We've already heard reports of black dragons in the area... With my men focused on their duty, we need someone to keep the area demons in check. Around the portal you will find three demon lieutenants. Slay them.<|endoftext|> <|startoftext|>Feeling Crabby?<|obj|>Catch 6 Canal Crabs. Deliver them to Robby Flay in Stormwind City.<|text|>Fresh crab legs have always been one of the King's favorite foods. We have had good luck catching fresh crabs in the canals over the past few weeks. Do you think you can lend me a hand and catch a few of them for me? Be sure to catch them alive, they are no good to me dead, the King requires the freshest catch we can muster.<|endoftext|> <|startoftext|>The Final Ritual<|obj|>Speak with Kasim Sharim and participate in his ritual.<|text|>The knife is ready. Loramus is present, and he knows what he must do. I must now take the three amulets and use their enchantment to grant you access to Razelikh, the amulets' creator. I am prepared to perform the ritual on you and Loramus. Speak with me when you are both ready.<|endoftext|> <|startoftext|>The Amulet of Grol<|obj|>Obtain Grol's Amulet from the Shattershore in the Blasted Lands.<|text|>Grol... the ogre. It would seem that Grol's body no longer rests with the ogres. His body, along with his amulet of power, is in a wrecked ship off the Shattershore, to the east. His amulet is the last... once combined, the three will give us access to Razelikh, and therein lies our chance to stop his madness.<|endoftext|> <|startoftext|>In Deep Slumber<|obj|>Enter the Emerald Dream and retrieve G'Hanir.<|text|>This bed will be yours for the deep slumber that will usher you into the Dream. Once you are comfortable, drink of the moonwater you brought. I will guide you from there. Quickly, now - with every passing moment G'Hanir slips further into darkness.<|endoftext|> <|startoftext|>You Are Rakh'likh, Demon<|obj|>Speak with the Deathly Usher north of the Rise of the Defiler. Once atop the Rise, destroy Razelikh's body, then use the Stone Knife of Sealing to imprison his soul.<|text|>Hero, listen well. First, we must travel to the Deathly Usher, who waits at the northern foot of the Rise of the Defiler, to our northwest. The usher will take us to the top of the rise. Once there, you will help me defeat Razelikh, for I fear I am not strong enough to defeat him alone. Most importantly, I need you to hold the stone knife, and do not use it until I tell you to. The knife will trap Razelikh's soul within its new, eternal prison. If we succeed, speak with Grimeo, the draenei.<|endoftext|> <|startoftext|>Against Their Will<|obj|>Remove Writhing Willbreakers from 6 Possessed Vrykul in Azuregale Bay.<|text|>When the naga brought me down here, I saw many of my vrykul mining the sea floor. They had... squids... attached to their faces. Whatever those things are, they must be controlling my kin and forcing them to work for the naga. I do not know what will happen if you remove the squids, but I would rather my vrykul die than be slaves to the naga. See me in Jandvik when the deed is done.<|endoftext|> <|startoftext|>Sunken Foes<|obj|>Kill 6 Sashj'tar Overseers and 6 Trenchwalker Scavengers in Azuregale Bay.<|text|>The Tidemistress... is filling her ranks with hulking naga... and sea giants. Jandvik cannot withstand... their combined might. Slaughter them... before they reach its shores...<|endoftext|> <|startoftext|>Necessary Preparations<|obj|>Fill a cup with moonwell water and obtain Leafbeard the Storied's blessing.<|text|>G'Hanir is... is... Corrupted! The Nightmare has risen from the depths of the dream. It all happened so fast... I was able to secret the staff here through the dream before it fell fully. It rests for now... but I fear we don't have much time. You must prepare to retrieve G'Hanir from the Dream. Draw water from the sacred moonwell on the northern edge of the grove and obtain an ancient's blessing. Quickly - every moment is precious!<|endoftext|> <|startoftext|>The Hunter's Call<|obj|>Investigate leads on three artifact weapons.<|text|>I realize we have never met, but you will learn of my order soon enough. For now, pleasantries must wait. The Legion has returned to Azeroth stronger than ever, and we need new weapons to fight them. I have met three individuals here in Dalaran who have leads on ancient artifacts which could prove vital in the battle to come. Acquiring these weapons demands the skills of a master hunter. Speak to each of them and decide whom you will aid first.<|endoftext|> <|startoftext|>Lost Mail<|obj|>Deliver the Lost Mail to Madam Goya in Dalaran Underbelly.<|text|>TO: MADAM GOYA, DALARAN UNDERBELLY URGENT! TIME-SENSITIVE! DELIVER IMMEDIATELY!<|endoftext|> <|startoftext|>Dry Powder<|obj|>Collect 5 Sealed Powder Kegs from the shipwrecks in Azuregale Bay.<|text|>... I did not expect to see you down here. The Sashj'tar are... rallying against Jandvik. I had a plan to... decimate them using these old powder kegs. The naga proved more formidable to these old bones than I thought. We haven't much time... to prepare.<|endoftext|> <|startoftext|>Timing Is Everything<|obj|>Ride an Azuregale Paddlefoot and kill 50 Sashj'tar naga using the Sealed Powder Kegs in Azuregale Bay.<|text|>Can you feel it? The waters churn with approaching Sashj'tar. You must strike now... Leave me... Find a way to bombard the naga... with the kegs... Protect... Jandvik...<|endoftext|> <|startoftext|>The Amulet of Sevine<|obj|>Obtain the Amulet of Sevine from Salt-Flop near the Shattershore in the Blasted Lands.<|text|>The second amulet, Sevine's amulet, is in the hands of a murloc, far to the south, on a shelf that overlooks the Shattershore. How it ended up in that murloc's possession, I cannot say, but I can state with certainty that you will find it there. Bring her amulet to me, along with the rest.<|endoftext|> <|startoftext|>The Amulet of Allistarj<|obj|>Obtain the Amulet of Allistarj from the Serpent's Coil in the Blasted Lands.<|text|>To summon our demon, we need three amulets, and the first is the Amulet of Allistarj. Allistarj himself is dead, but he locked his amulet up in a trove inside this very cave. Along with the other amulets, this relic will give us access to Razelikh's perch. The amulet is close to the entrance. I recommend using the teleporter.<|endoftext|> <|startoftext|>Enhancing the Stone<|obj|>Bring Grimeo's Package to Kasim Sharim at the Serpent's Coil in the Blasted Lands.<|text|> That's all that the gnome asked of us. When you see him, make sure you let him know that this task ends my debt. I will not suffer his requests any longer.<|endoftext|> <|startoftext|>The Charred Granite of the Dark Portal<|obj|>Obtain 24 Charred Granite Chips.<|text|>Kasim wants you to gather granite chips from these chunks of rock around the Dark Portal. I don't know what he'd want rocks for, but I have my suspicions, and they're not pleasant ones. Use this pick and look for small outcroppings of rock along the edge of the portal's blast radius.<|endoftext|> <|startoftext|>Time is Short<|obj|>Deliver the Discordant Rune to Watcher Grimeo at the Dark Portal in the Blasted Lands.<|text|>Razelikh plans to return to the Blasted Lands and overwhelm Azeroth with his demons. Even now, he is preparing to summon his legions to eliminate us. With these three amulets, we have the method to summon him... but no way to destroy him. Deliver this to Grimeo at the Dark Portal, to the southeast. He will guide you. Quickly! Time is short! And so am I!<|endoftext|> <|startoftext|>The Altar of Storms<|obj|>Bring Loramus' Body to the Altar of Storms, then protect it while the ritual completes.<|text|>Up on the bluffs to the west lies a powerful altar. A powerful DEMONIC altar, guarded by cultists, but powerful nonetheless. If you can reach it, you can use it to bring Loramus back to us. The altar will likely resist your efforts, so you'll have to protect Loramus' body while the ritual completes. Bring the demon hunter back to me afterwards.<|endoftext|> <|startoftext|>Not Just Any Body<|obj|>Find Loramus' Head, Loramus' Torso, and Loramus' Legs.<|text|>We need Loramus Thalipedes, the demon hunter. He knows Razelikh's true name, and as you know: if you know the name of the demon, you have power over it. The problem is that Loramus has been killed, and his body torn apart. If you bring me the pieces, we still have a recourse. All three pieces are in the west... the Dreadmaul ogres hide them in their caves. Move quickly, for much like Grimeo, Loramus also owes me a debt...<|endoftext|> <|startoftext|>The Vile Blood of Demons<|obj|>Obtain 7 bottles of Vile Demonic Blood.<|text|>Sharim wants demon blood. Speaking personally, the stuff does not even seem like blood to me - more like liquid rot - but that is of no consequence. Luckily for you, the area around the Dark Portal is crawling with demons. Infernals, felhounds, felguards... they've all got what you need, in copious, pustulent amounts.<|endoftext|> <|startoftext|>Blood Ritual<|obj|>Speak with Kasim Sharim to begin the blood ritual.<|text|>I suppose you want to know what we're doing. Here's the short version - a version at which I happen to be an expert: The Shadowsworn cultists wish to summon the demon, Razelikh, back to the Blasted Lands. We cannot allow this to happen. So we're going to summon him ourselves, and then kill him. A task not as simple as it sounds... Let me know when you are ready to begin the blood ritual, and then stand back.<|endoftext|> <|startoftext|>A Dark Threat, Remembered<|obj|>Obtain the Stonewrought Schematics from the Dark Iron in the center of The Loch.`<|text|>Years ago, the Dark Iron tried to destroy the Stonewrought Dam. Moira may be parked in Ironforge's fancy new senate, but I'm not about to forget the past, not when a whole field trip of them are milling about here in the Loch. I need you to get in there and find out what they're really up to. Find their real plans. They'll no doubt be in the center of their camp. Try not to be seen... but if you are, defend yourself. I'd hate to lose a good out there.<|endoftext|> <|startoftext|>Attune the Bloodstone<|obj|>Attune yourself to the Bloodstone Teleporters in the Serpent's Coil.<|text|>Did you have fun fighting your way to the back of this cave? I admit, I haven't picked the most... convenient of spots to perform my studies, especially for passing adventurers who wish to enter and leave at will. However, I can allow you to attune yourself to my bloodstone teleporters. Simply place your hands on the stone in the back corner, and you will be teleported outside of the cave. Then use the stone outside to teleport back!<|endoftext|> <|startoftext|>Dark Letter<|obj|>Read the Dark Letter and speak to Drusilla La Salle at the graveyard in Northshire Valley.<|text|>I was asked to bring this to your attention as soon as you returned from the kobold camps. It appears to be a letter sealed with the insignia of the void - no doubt a message from our local warlock trainer. I wouldn't hesitate to read it before you go about any other business here in the Abbey.<|endoftext|> <|startoftext|>Kasim Sharim<|obj|>Report to Kasim Sharim in the back of the Serpent's Coil in the Blasted Lands.<|text|>I need you to pass on a message for me. Kasim Sharim is an old blood mage that knows a great deal about the demons of the Blasted Lands. Though you wouldn't know from looking at him, he's quite old, and very powerful... if a little eccentric. As of late, he spends his days in the back of the Serpent's Coil, a cave not far from where you killed those cultists. Please, deliver this message to him. He will know what it means.<|endoftext|> <|startoftext|>All The King's Men<|obj|>Kill 6 Dark Iron Sappers.<|text|>The Stonewrought Dam may already be broken, but it holds back more than just water. The whole thing's hanging by a thread. With the land already destabilized, if they blow the remaining part of the dam... ...half of Loch Modan could collapse! The damage would be even more catastrophic. We'll be standing on a giant sinkhole if we don't act fast. Get to the Stonewrought Dam and stop those Dark Iron Sappers. Make sure none of them get away!<|endoftext|> <|startoftext|>WANTED: James Clark<|obj|>Kill James Clark and take James Clark's Head.<|text|>By decree of the Stormwind Army, a bounty has been placed on the head of James Clark. Clark is wanted for robbery, burglary, arson, and murder. He is also a suspect in the kidnapping and disappearance of the Brackwell's prized pig, Princess. James Clark was last seen heading towards Eastvale Logging Camp. Bring James Clark to justice and report to Marshal McCree at Eastvale Logging Camp.<|endoftext|> <|startoftext|>The First Step<|obj|>Obtain 9 vials of Snickerfang Hyena Blood and 9 vials of Redstone Basilisk Blood.<|text|>Like any good bloodmage, I perform my magic with blood. All blood is different, and the Blasted Lands has several useful flavors, if you know where to look. For our purposes? Basilisks and hyenas, even amounts. We're going to need plenty of it. Head west, to the center of the Blasted Lands. And don't forget... you can use that teleporter!<|endoftext|> <|startoftext|>Prisoners<|obj|>Rescue 5 Horde Prisoners.<|text|>The Twilight cultist dropped this key. Use it to free the Horde prisoners in the cages inside of L'ghorek. Hurry before the prisoners become sacrifices to whatever lurks below!<|endoftext|> <|startoftext|>A Visit With Maybell<|obj|>Speak to Maybell Maclure at the Maclure Vineyards in Elwynn Forest.<|text|>You seem like the helpful type. How about doing an old man a favor? The last time I was over at the Maclure Vineyards I overheard Maybell crying in her cottage. Would you be so kind as to go check up on her? I'm a little worried.<|endoftext|> <|startoftext|>Penny's Pumpkin Pancakes<|obj|>Obtain 6 Stormwind Pumpkins. Deliver them to Robby Flay in Stormwind City.<|text|>My daughter Penny loves pumpkin pancakes but we have had a shortage of pumpkins here in Elwynn from the frostbite last season. I have heard of a new pumpkin patch north of Stormwind that might be ripe for the picking now though. Head out and harvest a few of those ripe pumpkins for me and let's see what we can do.<|endoftext|> <|startoftext|>Twilight Extermination<|obj|>Possess a Bound Torrent and then slay 50 Twilight Devotees and 10 Faceless Overseers.<|text|>NOW, TAKE... THE ATTUNED RUNESTONE... AND USE... IT TO POSSESS... ONE OF... THE BOUND TORRENTS... AT... THE CENTRAL TEMPLE. THEY WILL IGNORE... YOU. YOU ARE BENEATH... THEIR NOTICE. USE... THE ELEMENTAL'S POWERS... TO DESTROY... THE TWILIGHT DEVOTEES... AND... THEIR... FACELESS OVERSEERS.<|endoftext|> <|startoftext|>The Trogg Threat<|obj|>Collect 8 Trogg Stone Teeth.<|text|>, you may or may not be aware of the trogg threat looming over dwarven lands. With the Ironforge Reserve called up to the Alliance Front, we're left with a fraction of the defense forces needed to keep these lands safe. My regiment is assigned to watch over the town here and we cannot leave our post for fear of invasion. But we need some pressure put on those damned troggs lurking in the hills. If you're up to the task, wage an assault on the troggs. Bring me back eight trogg stone teeth as proof.<|endoftext|> <|startoftext|>All that Rises<|obj|>Slay Hallazeal the Ascended.<|text|> NOW THAT... YOU HAVE STOLEN... THE ENERGIES OF... THE FAITHFUL, ENTER... THE TEMPLE AND... DESTROY... HALLAZEAL THE ASCENDED!<|endoftext|> <|startoftext|>A Decisive Strike<|obj|>Kill Grawmug.<|text|>It appears that these beasts in Loch Modan are following the lead of a chieftain named Grawmug. He's the biggest of all the troggs here, lurking deep within the darkness of the caves to the north. If you feel yourself worthy, I want you to lead the assassination mission on Grawmug.<|endoftext|> <|startoftext|>In Defense of the King's Lands<|obj|>Kill 12 Stonesplinter Troggs or Stonesplinter Scouts.<|text|>We need to protect the Loch! With so many of the King's soldiers fighting valiantly on remote battlefields, we've become overwhelmed on the home front. Troggs are tunneling up from every crevice! The trogg infestation poses the largest threat to Ironforge. We need you, brave adventurer, to venture forth and lay waste to the trogg threat. Slay twelve Stonesplinter troggs and venture back.<|endoftext|> <|startoftext|>Bigger and Uglier<|obj|>Kill 8 Stonesplinter Shaman and 8 Stonesplinter Bonesnappers.<|text|>The Mountaineers tell me you are quite brave and capable. We need a like you around here. The Trogg problem isn't getting any better. The reserves have been called to the front and we're all alone out here. But now that we have a seasoned here, let's see what you can do. Go out and kill 8 Stonesplinter Shaman and 8 Stonesplinter Bonesnappers. You should find them in and around the caves in the southern mountains. Let's see if you live up to your reputation, Trogg-Slayer.<|endoftext|> <|startoftext|>Prisoners<|obj|>Rescue 5 Alliance Prisoners.<|text|>The Twilight cultist dropped this key. Use it to free the Alliance prisoners in the cages inside of L'ghorek. Hurry before the prisoners become sacrifices to whatever lurks below!<|endoftext|> <|startoftext|>Runestones of Binding<|obj|>Collect 7 Runestones of Binding.<|text|>ON THE OTHER... SIDE OF... MY CHAMBER THERE... ARE... CANDIDATES FOR ASCENSION. WE WILL NEED... THEIR... RUNESTONES OF BINDING... TO CREATE A... MEANS OF CONTROLLING... A BOUND ELEMENTAL.<|endoftext|> <|startoftext|>Ascend No More!<|obj|>Destroy 5 Ancient Conduits.<|text|>TO STOP... THEIR... RITUALS OF ASCENSION... YOU MUST DESTROY... THE ANCIENT CONDUITS. THEY USE... THE CONDUITS TO... SIPHON... MY ENERGIES AWAY... AND MAKE... ASCENDANTS. A FIGHT WITH... NEPTULON IS IMMINENT. THE TWILIGHT'S HAMMER... MUST BE DENIED... THESE CREATURES.<|endoftext|> <|startoftext|>Into Arathi<|obj|>Travel to Arathi Highlands and speak with Captain Nials in Refuge Pointe.<|text|>You should go on ahead and warn the other side of the span about this. Over the bridge to the north you'll find Refuge Pointe, the stronghold of the Alliance in Arathi. Tell Captain Nials to keep an eye out for these Twilight's Hammer curs.<|endoftext|> <|startoftext|>Ferilon Leafborn<|obj|>Find Ferilon Leafborn at Greenwarden's Grove.<|text|>There's a group of night elves that call the wetlands home now. A bunch of them shipped in from Kalimdor to study the land here, look at the plants, that sort of stuff. One of the druids by the name of Ferilon stopped by here a while back. He was nice enough to give us a hand with some raptors, and he mentioned something about needing more folk to help out with his duties. If you've got the time, you'll find him at the place they call Greenwarden's Grove, to the northeast.<|endoftext|> <|startoftext|>Communing with the Ancient<|obj|>Deliver the Brain of the Unfathomable to L'ghorek in the Cerebrillum inside of L'ghorek in Vashj'ir.<|text|>Place the dead merciless one upon your head to pose as one of their slaves. Enter L'ghorek. Commune with the ancient.<|endoftext|> <|startoftext|>A Huge Package<|obj|>Deliver 1,362 pieces of solid stone to the Ethereal Portal in Dalaran.<|text|>Due to the incredible volume of complaints in recent months we have been barred from delivering s... s... Solid stone. We're positively swimming in it - if we can't deliver it then pretty soon we will be overwh- That's it! There is an old Consortium portal not far from here that we could deposit it in with none the wiser! Can you help? The stone is extraordinarily heavy.<|endoftext|> <|startoftext|>Checking on the Boys<|obj|>Travel to the Wetlands and speak to Mountaineer Rharen near Dun Algaz.<|text|>I'm sure you've seen just how bad the damage to the Loch is by now. The damage spreads further than that, I'm afraid; all that water had to go somewhere, and it went down into the Wetlands. There's a lot of fine dwarves down there trying to help out, and they need supplies. That's why I sent two of my mountaineers ahead with a cask of ale along the path into the Wetlands. I haven't heard back from them since they set off down the road to Dun Algaz. Would you mind checking up on them?<|endoftext|> <|startoftext|>Visions of the Past: Rise from the Deep<|obj|>Witness the concluding story of the Battlemaiden by using her broken blade somewhere in the Temple of Quel'Dormir.<|text|>What you told me of the naga before has been plaguing my mind. Who are these allies they're summoning? Do they really think they can defeat the Tidehunter? Escaping this cave brings a degree of relief, but our purpose here remains. I'm hoping you will be willing to seek answers from the Battlemaiden one last time. There's only one place that I can think of where they would have taken the artifact - the temple atop the ruins. It's sure to be well guarded. Proceed carefully.<|endoftext|> <|startoftext|>Service with a Smile<|obj|>Sell Invincible's Reins to Gott Weedlespan for Johnny Awesome.<|text|>Oh, simple . Simple, simple . I did not 'forget' to sweep up those reins from that foolish cakewalk of a knight they call the Lich King. I simply did not bother, as I already received the mighty steed during my raid last week. Since you're here and clearly intrigued by my sweltering greatness, won't you take that superfluous stallion to the assistant resort director in town? My coffers could use a bit of extra lining.<|endoftext|> <|startoftext|>Due Reward<|obj|>Place Twinkles' favorite toy by his grave at the Sludge Fields in Hillsbrad Foothills.<|text|>You have served me well these past few minutes we've spent together - minutes I shall not soon forget. I believe a reward befitting your unwavering loyalty is in order. You will have the distinct honor of placing Twinkles' favorite toy by his grave in honor of his memory. Please, please - save your thanks for Twinkles; it is not every day that we may honor a horse made of STARS.<|endoftext|> <|startoftext|>Priority Delivery<|obj|>Recover the forgotten loot from the Lich King and find its intended recipient at the Steam Pools in Feralas.<|text|>An adventurer of another time has forgotten to loot something big... something that might cause them great emotional strain if not received quickly. Your destination is Icecrown Citadel, your target the Lich King's corpse. Retrieve the missing item post-haste and deliver it to the stalwart adventurer - he should be somewhere at the Steam Pools in Feralas. My assistant will open a portal to deliver you there. Just a moment!<|endoftext|> <|startoftext|>Lost Mail<|obj|>Deliver the Lost Mail to Madam Goya in Dalaran Underbelly.<|text|>TO: MADAM GOYA, DALARAN UNDERBELLY URGENT! TIME-SENSITIVE! DELIVER IMMEDIATELY!<|endoftext|> <|startoftext|>The Elements Call...<|obj|>Speak with Thrall and choose the Artifact you wish to pursue.<|text|>Nobundo is right. Conventional tactics will not work against the Legion - the Broken Shore taught us that. We must scour the world for weapons to use against the Legion! The Doomhammer is missing and must be recovered. Rehgar and Erunak have some other ideas, as well. Whatever our course, we must act immediately. Speak with me to go over your options, but the final decision is yours!<|endoftext|> <|startoftext|>Ascending The Circle<|obj|>Accompany Archdruid Greathoof and then speak with Malfurion Stormrage.<|text|>Now, you are more powerful than ever! Truly, you are a druid without equal. I sense that Malfurion has arrived. He will certainly want to know of your accomplishments, but first, please walk with me a moment.<|endoftext|> <|startoftext|>Nothing Left for You Here<|obj|>Speak to Furien at Tethris Aran in Desolace.<|text|>There is nothing left for you here. As for me, I must lay Masha's body to rest. Once I have done that I will go to the bombing site and begin the process of regrowth. Perhaps one day a new grove will bloom - a grove infused with the spirit of my child and the fallen night elf youths. If you wish to travel to Desolace, I hear word of a blood elf named Furien seeking adventuring partners. Perhaps you should seek him out. Farewell, friend, I will never forget you.<|endoftext|> <|startoftext|>Fiends from the Netherworld<|obj|>Slay 8 Nether Fiends.<|text|>Those ogre magi inside the Undershell have summoned defenders: fleshling fiends from the netherworld. I do not want to see these aberrations used against our forces. While you are in there, destroy all of them!<|endoftext|> <|startoftext|>Reinforcements for Loch Modan<|obj|>Speak to Gryth Thurden at the Great Forge for a flight to Loch Modan. Speak with Pilot Hammerfoot when you arrive.<|text|>I've been waiting for the council to hear my plea for hours, and it's not looking good. Moira's greatest desire seems to be to paralyze the council. Meanwhile, Loch Modan suffers. Our enemies are many and our resources are few. Please, perhaps you will hear me if the council will not. Speak to Gryth Thurden, Ironforge's gryphon master. He's in the eastern part of the Great Forge. He'll provide a free flight to the South Gate Pass. Introduce yourself to Pilot Hammerfoot once you arrive.<|endoftext|> <|startoftext|>The Battle of Thandol Span<|obj|>Defeat Calamoth Ashbeard at the Thandol Span.<|text|>I've defended the Thandol Span from being destroyed before, against the Dark Iron themselves. And so did my father, and his father before him... The only Dark Iron that managed to give me the slip ran straight for the bridge. Something's amiss, and I'm betting when we get there we'll be waltzing right into an ugly trap. I could use your help, for Ironforge. Are you with me?<|endoftext|> <|startoftext|>Fiends from the Netherworld<|obj|>Slay 8 Nether Fiends.<|text|>The ogre magi within the Undershell have summoned protectors for themselves: fleshling fiends from the netherworld. We cannot risk these aberrations from being later used against our forces. While you are in there, I want you to destroy as many of those things as you can.<|endoftext|> <|startoftext|>Unplug L'ghorek<|obj|>Slay Ur'Goz, Sku'Bu, and Neph'Lahim.<|text|>L'ghorek is the ancient that rests upon the shelf across from us. It is being controlled and its life energies slowly consumed by something immense beneath us. There is a cave known as the Undershell down below L'ghorek. In that cave are three powerful ogre magi that are maintaining a ritual connecting the thing below with the ancient. You must kill these three to disconnect L'ghorek.<|endoftext|> <|startoftext|>Secure Seabrush<|obj|>Kill 7 Alliance Sea-Scouts in Seabrush.<|text|>The Alliance has spies in this area? Tenebrous Cavern is nearby, and inside lies the Horde's new submarine, the Verne! The Alliance must not be allowed anywhere nearby! Someone in the cavern will want to hear of this incursion... after you finish slaying some more of these scheming Alliance spies.<|endoftext|> <|startoftext|>Secure Seabrush<|obj|>Kill 7 Alliance Sea-Scouts in Seabrush.<|text|>You saw spies up above? This is not good... I won't have it. Return to Seabrush and get rid of them before they start trickling into our hideout.<|endoftext|> <|startoftext|>Brothers In Arms<|obj|>Speak to King Genn Greymane at the Military District in Gilneas City.<|text|>Listen. For the first time since the civil war I agree with Greymane. Now is the time to put aside our quarrel. It sure doesn't look like these beasts care much whether you're a rebel or a royal. Send word back to Greymane. My men will join his. There's a safehouse not far from here, in Josiah's cellar. My lads stashed some heavy artillery there. Tell our king that my arsenals are now at his disposal.<|endoftext|> <|startoftext|>When in Vashj'ir...<|obj|>Use the Seahorse Lasso near the kelp atop the pillars in Seabrush to capture 5 Panicked Seahorses.<|text|>Welcome, friend! Reinforcements have arrived, and they've brought food, orcs, and fresh mounts. Wait a minute... mounts?! How are we supposed to get around underwater on WOLFBACK?! Directly above this cave, in Seabrush, you will find tall pillars with red, leafy kelp on their tops. Seahorses hide in the kelp. Throw this lasso into the kelp and catch us some USEFUL mounts.<|endoftext|> <|startoftext|>Claim Korthun's End<|obj|>Kill 7 Hellscream Seadogs in Korthun's End.<|text|>You are seeink spies up above? This is not good... not good at all, comrade. Return to Korthun's End and destroy them, my friend.<|endoftext|> <|startoftext|>The Perfect Fuel<|obj|>Use the Fuel Sampling Station in Tenebrous Cavern to create the perfect bio-fuel.<|text|>How much do you know about fuel? Constructing the perfect fuel is a tricky job, as there's plenty of factors to balance: chrono-pyroxidation parameters, tempero-incendiary variables, conflagrational siltification criteria... and that's only naming a few. Hopefully the samples you brought me can be combined in the right proportions to create... the perfect bio-fuel. Use that table over there and try combining some samples! Bring the result to me when you're done.<|endoftext|> <|startoftext|>The Twilight's Hammer Revealed<|obj|>Kill 12 Twilight's Hammer members in Dun Modr.<|text|>I and everyone else thought these fools were just Dark Iron up to no good, but these nutters are fullblown cultists! The Twilight's Hammer wants nothing short of the destruction of the entire world. They've thrown their lot in with Deathwing and Ragnaros, and they've got a history with the Dark Iron. But it doesn't matter who they are, what matters is they're in Dun Modr and they need to get out! I'll not let any past here. You get in there and crack some skulls!<|endoftext|> <|startoftext|>The Crazed Dragonmaw<|obj|>Kill 12 Dragonmaw Whelpstealers.<|text|>The Dragonmaw orcs nearby are fast becoming a nuisance. Their suicidal attacks on the grove are merely annoying, though they provide my sentinels with some needed practice. My scouts, however, have seen them rounding up black dragon whelps in nets. The last thing these lands need is a crude revival of dragon-taming. Strike out to the east, and cut down the whelpstealers; make sure their folly does not come back to haunt us later.<|endoftext|> <|startoftext|>Environmental Awareness<|obj|>Use the Oil Extrusion Pump on the corpses of Seabrush Terrapins, Scourgut Remoras, and Spinescale Hammerheads in Seabrush to obtain 4 Terrapin Oil, 4 Remora Oil, and 4 Hammerhead Oil.<|text|>Have you ever smelled submarine fuel? It's nasty stuff. Unfortunately, we need to burn huge amounts of it to get the Verne to move, and it's both bad-smelling AND deadly to the local wildlife. We need to be more environmentally conscious. The sea creatures nearby have particularly oily flesh. Take this device up to Seabrush - just above this cave - and use it on the corpses of terrapins, remoras, and hammerhead sharks. Their oil might save the lives of hundreds of other sea creatures.<|endoftext|> <|startoftext|>Seize the Ambassador<|obj|>Go to the Dark Iron Embassy and use the Sturdy Manacles to arrest Ambassador Slaghammer.<|text|>The ambassador's betrayal will long haunt me. You must arrest him before he can do further harm, or worse, before he can escape and start planning the next attack. Ironforge is not safe with Ambassador Slaghammer free inside the city. Take these manacles and go to the Dark Iron embassy. It's just to the north of the High Seat, around the rim of the Great Forge. Arrest Ambassador Slaghammer and return with him.<|endoftext|> <|startoftext|>To Be Horde...<|obj|>Learn what it means to be Horde.<|text|>Stand by me, and watch as our mighty weapon destroys our enemies! Learn what it means to be Horde!<|endoftext|> <|startoftext|>Quae Trusts You<|obj|>Speak to Kinelory near Go'Shek Farm in Arathi Highlands.<|text|> Expansion...control of territory... these undead aren't cooking up anything new, but they're planning to roll over all of Arathi. We need to disrupt their plans. I'll keep a lookout from up here. You go with Kin, and get those invasion plans. We're not going to let these walking corpses even know what day it is out here. And keep her safe, you hear me?<|endoftext|> <|startoftext|>Kinelory Strikes<|obj|>Protect Kinelory until she returns to Quae.<|text|>All right. I'm ready if you are. Shall we?<|endoftext|> <|startoftext|>Quae and Kinelory<|obj|>Find Quae on the hill overlooking Go'shek Farm.<|text|>The Horde have held Go'shek Farm to the east for a long time; it's never been of much concern compared to the rest of our problems here. But there's been reports of undead activity in the area. Anything more alarming than shuffling peons over there warrants investigation. This isn't the first time the undead have been up to no good at the farm, so I've sent my best scouts there to check it out. Report to Quae and Kinelory and they'll fill you in.<|endoftext|> <|startoftext|>Land Ho!<|obj|>Talk to Captain O'Breen at Faldir's Cove in Arathi Highlands.<|text|>Lolo sees a tiny ! Always on the lookout, Lolo is! Welcome to Faldir's Cove. Captain O'Breen said we'd only be here for a few hours. Just long enough to gather the treasure and get back to Booty Bay. But Lolo thinks we're going to be here a lot longer than that. We lost the other two ships from our formation. Poor Spirit of Silverpine and Maiden's Folly. On the bottom of the sea they rest now! Lolo suggests you talk to Captain O'Breen if you plan on sticking around here.<|endoftext|> <|startoftext|>For Southshore<|obj|>Return to Commander Amaren at Refuge Pointe.<|text|>I've seen Kinelory look way worse after a night in the tavern than she does now. You obviously did a good job protecting her. Refuge Pointe will want to know of our success. I'm going to stay here with Kin and let her catch her breath. Go on ahead without us.<|endoftext|> <|startoftext|>Just Like Old Times<|obj|>Collect the Sealed Folder from the Forsaken Courier.<|text|>It's funny. Kin and I have been through so much together, and here we find ourselves back in Arathi, like so many years ago. We broke up a plot to create a new plague right here, her and I. It doesn't look like the Horde learned their lesson, because they're all over this farm yet again. Their undead courier is shuffling around as obvious as daylight. If you want to help, find the courier and bring back whatever they're carrying.<|endoftext|> <|startoftext|>Guile of the Raptor<|obj|>Collect 12 Raptor Hearts from Highland Fleshstalkers.<|text|>The highland fleshstalkers to the south are even fiercer than the others of their kind. They possess not just strength, but true cunning. When I was trapped by lethargy, even the amulets of strength failed to move me. But Tor'gan used the hearts of the fleshstalkers to imbue me with spirits that conquered my doubt, freeing me. Our soldiers deserve the guile of the raptor. Collect the fleshstalker hearts for me.<|endoftext|> <|startoftext|>Demanding Answers<|obj|>Take Stonebreaker's Report to Moira Thaurissan in Ironforge's High Seat.<|text|>So just how did all those Dark Iron warriors end up here, on the doorstep of Ironforge, on the verge of invading our city? Does not 'Empress' Moira, a member of our esteemed Council of Three Hammers, rule the Dark Iron? This cannot have happened without her knowledge and consent. This was no ragtag band of rebel dwarves, but a well-organized and fully equipped invasion force. I have prepared a report on the battle for the airfield. Take it to Ironforge, to the High Seat and confront her!<|endoftext|> <|startoftext|>... It Will Come<|obj|>Obtain the Brain of the Unfathomable.<|text|>I now imbue you with the energies of the corrupting faceless. Swim down to my luring totem in the trench to the northeast. Release the energies through it. Bring back the brain of their leader. Call forth to Ick'thys the Unfathomable... it will come!<|endoftext|> <|startoftext|>Raising Spirits<|obj|>Collect 10 Highland Raptor Eyes from Highland Striders or Highland Thrashers.<|text|>Our race's gift of shamanism stirred me from a years-long lethargy. Now I provide for all here, crafting the same boons that gave me newfound strength. The Highland raptors are cunning and fierce beasts. Their spirits can grant our warriors great strength. Bring me raptor eyes, so I may make the amulets as Tor'gan taught me.<|endoftext|> <|startoftext|>Grimaxe's Demise<|obj|>Kill General Grimaxe at the Ironforge Airfield.<|text|>With you leading the way, we've finally broken the momentum of the Dark Iron attack. General Grimaxe, the Dark Iron leader, is attempting to rally his troops from the center of their lines on the frozen lake to the south. He stands atop one of their new dark iron golems, shouting orders to his men. If he succeeds in rallying them, they may still be able to overpower us. You must prevent that. Destroy the golem guarding him, then kill General Grimaxe himself. He is the key to our victory.<|endoftext|> <|startoftext|>Claim Korthun's End<|obj|>Kill 7 Hellscream Seadogs in Korthun's End.<|text|>The Horde has spies in this area? Darkbreak Cove is nearby, and inside lies the Pincer X2! The Horde must not be allowed anywhere nearby! Someone in Darkbreak Cove will want to hear of this... after you finish slaying some more of these dirty Horde spies.<|endoftext|> <|startoftext|>Fuel-ology 101<|obj|>Use the Fuel Sampling Station in Darkbreak Cove to create the perfect bio-fuel.<|text|>How much do you know about fuel? Constructing the perfect fuel is a tricky job, as there's plenty of factors to balance: chrono-pyroxidation parameters, tempero-incendiary variables, conflagrational siltification criteria... and that's only naming a few. Hopefully the samples you brought me can be combined in the right proportions to create... the perfect bio-fuel. Use that table over there and try combining some samples! Bring the result to me when you're done.<|endoftext|> <|startoftext|>Our Aquatic Neigh-Bors<|obj|>Use the Seahorse Lasso near the kelp atop the pillars in Korthun's End to capture 5 Panicked Seahorses.<|text|>Good fortune to you, comrade. The reinforcements are here, and they are bringink food, and men, and fresh mounts. The problem is that our mounts are highly immobile when placed under the water. Directly above this cave, you vill find tall pillars with red, leafy kelp on their tops. Seahorses hide in the kelp. Throw this lasso into the kelp and catch us some mounts for usink in the water.<|endoftext|> <|startoftext|>Bio-Fuel<|obj|>Use the Oil Extrusion Pump on the corpses of Seabrush Terrapins, Scourgut Remoras, and Spinescale Hammerheads in Kothrun's End to obtain 4 Terrapin Oil, 4 Remora Oil, and 4 Hammerhead Oil.<|text|>Submarine fuel is expensive! The powers-that-be in Gnomeregan were generous enough to deliver several fuel barrels, but we're burning through it faster than expected. That means we're going to need to improvise. It's a well-known fact that sea creatures are full of all kinds of interesting chemicals... like oil. Take this device up to Kothrun's End and stick it into the corpses of terrapins, remoras, and hammerhead sharks. If we don't get more submarine fuel, their oil might be our only hope.<|endoftext|> <|startoftext|>Pry It From Their Cold, Feral Claws<|obj|>Retrieve 8 Harpy Necklaces for Lespin.<|text|>The shield being lowered presents a unique opportunity for new styles. Feathers, bone and other primitive materials are suddenly fashionable again. Who would have thought they could grow tired of my masterpieces? Venture out of the city and collect necklaces from the harpies on the southern cliffs. Etching my mark into them should net me a tidy profit.<|endoftext|> <|startoftext|>Mangelrath<|obj|>Defeat Mangelrath.<|text|>The demonic beast that stands before ye, must be the one that devoured ol' Brambley... Just look at it, lying there with a full belly! I canna abide it any longer! We must slay the foul creature and avenge Brambley! We've come this far already. Are ye with me?!<|endoftext|> <|startoftext|>All That Glitters<|obj|>Retrieve 6 Arcane Glowlamps.<|text|>Now that the shield is down, the older settlements outside the city have been on my mind. Did you know that I helped create the filigree on the arcane lamps that are used throughout the city? A simple task, one of my first... No matter. Nostalgia is the enemy of progress. The lamps are made of material better used in my new works. Those wretched harpies probably have several decorating their nests. Bring back any you find.<|endoftext|> <|startoftext|>Proof of Lies<|obj|>Find Orthus at Thal'darah Grove in Stonetalon Mountains.<|text|>At the heart of Battlescar Valley stands an ancient tree - a tree that has withstood the force of ages and has served as a place of peace and learning for generations. My kin have studied druidism at the grove, alongside the night elves, for as long as I can recall. Now I am to believe that the tree holds within it an Alliance weapon of mass destruction? Krom'gar is wrong and I will prove it! I have sent my son, Orthus, to Thal'darah Grove in search of this weapon. Go there now and meet him.<|endoftext|> <|startoftext|>The General is Dead<|obj|>Speak to Overlord Krom'gar at Krom'gar Fortress in Stonetalon Mountains.<|text|>Perhaps if you spoke to Overlord Krom'gar. Maybe he would listen to what you had to say? You are a Champion in his army, after all. You saw everything. Please help us. We simply wish to be left alone - in peace. Talk to Overlord Krom'gar and try to help him see that we did not mean for any of this to happen.<|endoftext|> <|startoftext|>Scalding Shrooms<|obj|>Collect 5 Scalding Shrooms.<|text|>We think that we have a use for the merciless ones that your friend from the cave delivered to us. But I need a preservative for it. Down below in the Scalding Chasm are some mushrooms with the properties that I need. Bring some back up to me and I'll see what I can do.<|endoftext|> <|startoftext|>Might Makes Right<|obj|>Meet Overlord Krom'gar at Cliffwalker Post in Stonetalon Mountains.<|text|>You have done well to report this crime. The perpetrators of this heinous act will be punished. There will be blood. I will need a new General now that Grebo is dead. You shall take his place. Meet me at Cliffwalker Post, General. Together we will end this nonsense.<|endoftext|> <|startoftext|>Stromgarde Badges<|obj|>Collect 7 Stromgarde Badges from Syndicate enemies in Stromgarde Keep.<|text|>The Syndicate in Stromgarde do battle with our contingent of militia there. In order to urge the rabble to fight our more disciplined troops, the Syndicate leaders have placed a bounty on our soldiers, awarding gold for each Stromgarde Badge gathered off killed militiamen. We want those badges retrieved - we cannot allow the cutthroats to take trophies from our brave fallen! Enter the Syndicate-controlled area of Stromgarde and hunt them for our badges.<|endoftext|> <|startoftext|>Betrayal at the Grove<|obj|>Take the Krom'gar General's Insignia back to High Chieftain Cliffwalker at Cliffwalker Post in Stonetalon Mountains.<|text|>Druid corpses litter the room. Something seems amiss, as you see no signs of a struggle. Bloody drag marks lead in from the doorway. You pry Orthus' death grip open to find something disturbing in his hand: a Krom'gar General's insignia. Take the Krom'gar General's insignia back to High Chieftain Cliffwalker.<|endoftext|> <|startoftext|>Is This Justice?<|obj|>Defend yourself.<|text|>He was a good boy. Young, loving. He would have never killed any of the young druids. They were his friends! No... Not Orthus. The General must be called to answer for this crime. I will have justice!<|endoftext|> <|startoftext|>I Brought You This Egg<|obj|>Deliver the Enormous Eel Egg to Orako at Underlight Canyon in Vashj'ir.<|text|><|endoftext|> <|startoftext|>Northfold Manor<|obj|>Kill 10 Syndicate members at Northfold Manor.<|text|>We are fighting a war for Stromgarde, and we are losing. The ogres, the Syndicate and we have divided our once great city, and each faction battles the other into a bloody stalemate. But our forces dwindle while our enemy grows. Though Southshore has fallen, we must not let any further ground be yielded to our enemies. Go to the Syndicate base in Northfold Manor and slay them. We must reclaim the land for ourselves before the Horde has a chance to creep further.<|endoftext|> <|startoftext|>Die Fishman Die<|obj|>Kill 4 Coldlight Hunters and 4 Coldlight Oracles.<|text|>A fish ate my wolf, and murlocs look like fish. I'm going to make those murlocs pay! Head back down to the canyon and kill the fishmen! My wolf will be avenged!<|endoftext|> <|startoftext|>Orako's Report<|obj|>Deliver Orako's Report to Captain "Jewels" Verne in Tenebrous Cavern.<|text|> Right, a report. All that I've seen here is fish. Lots and lots of fish. Bring this back to the captain. This is my report.<|endoftext|> <|startoftext|>Here Fishie Fishie 2: Eel-Egg-Trick Boogaloo<|obj|>Use the Eel-splosive Device near a Devious Great-eel in Underlight Canyon, then defeat the Weakened Great-Eel.<|text|> This will make the egg explode. Place the egg down next to one of those giant eels, and wait for them to come close. When the egg explodes, the big fish will be almost dead, and you can finish killing it. Save my wolf! With this egg, you can do it.<|endoftext|> <|startoftext|>"Glow-Juice"<|obj|>Obtain 6 gobs of Glow-Juice from Pyreshell Scuttlers and Luxscale Groupers in Underlight Canyon.<|text|>Shooting fish in a barrel is easy. Shooting fish in an ocean is a little harder. Have you seen the murlocs down in the canyon? They don't shoot at all! They have little balls full of glow-juice on their heads that make the fish come to THEM. Hey, we should try that! Go south, and kill the crabs and groupers in the canyon. They have lots of glow-juice in their skin. I've seen it!<|endoftext|> <|startoftext|>Hammerfall<|obj|>Report to Gor'mul at Hammerfall in Arathi Highlands.<|text|>You have served us well here. Now that we've made our mark, the next phase of our conquest will occur over months rather than minutes. There is much work yet to be done, and I will spare you the tedium of waiting for our fortifications to trickle in. Travel to the east, to Hammerfall. The orcs there will no doubt have use of your aid.<|endoftext|> <|startoftext|>Striking Back<|obj|>Board the Repaired Bomber and use the Iron Hammer Bomb to kill 30 Dark Iron attackers. You may kill any of the Dark Iron dwarves or their allies at the Ironforge Airfield.<|text|>My chief engineer tells me that he's managed to get one of the bombers repaired and airworthy. Take these bombs with you, and look for the repaired bomber at the start of the runway. Once you're airborne, use the bombs to do as much damage to the attacking Dark Iron dwarves as you can. I've heard rumors that they're preparing to deploy a new kind of war golem. Keep your eyes peeled for those golems and make them your highest priority targets.<|endoftext|> <|startoftext|>Orako<|obj|>Report to Orako at Underlight Canyon in Vashj'ir.<|text|> Where is that hunter? I sent Orako to Underlight Canyon to prepare a recon report a week ago! Sure, he's a handful, and I didn't mind getting him out of my hair, but I need his report. Say, what's your name? ? Would you be willing to go track him down? It seems strange to send a to find a hunter, but I'm running out of options.<|endoftext|> <|startoftext|>Rallying the Defenders<|obj|>Plant 8 Ironforge Banners in mounds of Loose Snow throughout the Ironforge Airfield.<|text|>While our engineers work on getting the bombers ready to fly again, our guards and mountaineers continue to fight the invaders. They've been out there since the incursion began, without so much as a chance to catch some sleep or have a meal. Ironforge's defenders are among the best on Azeroth, but even they have limits. Take these banners and plant them in banks of loose snow. Remind the men what they are fighting for and help keep their morale high.<|endoftext|> <|startoftext|>Hello Lolo<|obj|>Find Lolo the Lookout at Faldir's Cove.<|text|>Goutgut get sent scouting. Look at many things. Big adventure! Goutgut found secret pirate ship. Pirates all scared, run away. But ogre Lolo not run. Lolo make friend with Goutgut! Goutgut have to leave, but miss Lolo. You go say hello to Lolo for Goutgut.<|endoftext|> <|startoftext|>Here Fishie Fishie<|obj|>Put on the Fish Hat, then swim through the coral in Underlight Canyon to attract 30 Underlight Nibblers.<|text|> Here, I got you this hat. It has a light on it, and it will make fish follow you. Just like the murlocs! The murlocs like to hunt in the kelp and coral along the sides of the canyon. If you put on this hat and swim in that kelp, you might catch some fish like they do.<|endoftext|> <|startoftext|>To Battlescar!<|obj|>Use the Krom'gar Demolisher to destroy 5 Darnassian Glaive Throwers and any 20 Alliance soldiers in Battlescar Valley.<|text|>I will allow this old fool time to plead his case. He has assured me that he will bring back proof that the night elves do not harbor a weapon of mass destruction. We shall see. While we await this proof, you will assist our army in the valley. We have prepared a large number of siege tanks for this purpose. Our demolishers are poised for attack. Take the elevator down to the base of the outpost and take control of a Krom'gar demolisher. Use it to lay waste to our enemies in Battlescar Valley.<|endoftext|> <|startoftext|>Alina's Reward<|obj|>Speak to Dark Ranger Alina.<|text|>The tale of Trol'kalar ends here, then. It will be a weapon to bring death to the living, in the name of the Dark Lady. Leave me now. My job is once again to guard the blade. Tell Alina of your victory, I'm sure she will have a reward for you.<|endoftext|> <|startoftext|>One Last Favor<|obj|>Deliver Digsong's Fish and Tips to Captain Glovaal at Darkbreak Cove.<|text|>, I'm gonna need ya to bring this back to Captain Glovaal. With my condition, it'll take me a week to get back to Darkbreak Cove, and we don't have any time to waste.<|endoftext|> <|startoftext|>Wanted! Otto and Falconcrest<|obj|>Bring Otto's Head and Falconcrest's Head to Captain Nials at Refuge Pointe.<|text|>The Stromgarde Militia has placed bounties on the heads of Lord Falconcrest, and his bodyguard Otto. Falconcrest heads the Syndicate's efforts in the Arathi Highlands, and his death would cause a major disruption in those efforts. His bodyguard Otto, although not a strategic target, is a fierce opponent and has killed dozens of our defenders. Their bounties may be collected from Captain Nials.<|endoftext|> <|startoftext|>Extinguish the Fires<|obj|>Using the Firefighting Equipment, extinguish 6 fires at the Ironforge Airfield.<|text|>The Dark Iron attack took us by surprise. Their saboteurs managed to damage most of our aircraft, steam tanks, and supplies. We were only able to get a few of our bombers airborne. Every technician, recruit, and guard I can spare is scrambling to get the others repaired and flight-ready. Our infantry can only hold out for so long. Take this equipment and help extinguish the burning bombers.<|endoftext|> <|startoftext|>The Turd Problem<|obj|>Kill any 6 Pridewing Wyvern.<|text|>We have a little problem... We built the Sludgewerks near a wyvern habitat. Now our initial blueprints for the Sludgewerks were drawn up so as not to disturb the wyvern habitat as the beasts are apparently sacred to tauren and orcs. Do you know what's sacred to me? Not getting pooped on, that's what! Between you, me and the wall, the wyvern must die!<|endoftext|> <|startoftext|>Final Delivery<|obj|>Take the Krom'gar Hot Air Balloon to Cliffwalker Post in Stonetalon Mountains.<|text|>Overlord Krom'gar sends word from the base. You are to get back on the Krom'gar hot air balloon and take it to Cliffwalker Post. From there, the plan is to unleash the payload on the Alliance at Battlescar Valley. You better get going. It's not wise to keep Krom'gar waiting. Speak to General Grebo when you arrive at your destination. He'll be able to brief you on the next course of action.<|endoftext|> <|startoftext|>Spy Infestation<|obj|>Kill 8 Alliance Spies. Use Jibbly's Gas Bomb to uncloak the spies!<|text|>We've got another problem. Alliance spies are all over the place! You haven't seen any? That's because they're invisible! Cloaked! I have a solution, but I need muscle like you to go out there and follow through with my plan. Use this gas bomb on the cloaked spies and it will reveal them. Once revealed, send them back to their maker. You'll know a cloaked spy by the effect they leave in the air. Look closely!<|endoftext|> <|startoftext|>Beginning of the End<|obj|>Take the Krom'gar Hot Air Balloon to the Sludgewerks in Stonetalon Mountains.<|text|>Champion, we have acquired a new target. Our scouts in Battlescar Valley report that the night elves are preparing their own weapon of mass destruction and hiding it within an ancient tree. They will never be given the chance to use their weapon against us. You are to escort the bomb to the Sludgewerks for refueling and then to Cliffwalker Post, from which we will detonate the bomb and kill all of our enemies. Go now. Report to Jibbly Rakit when you arrive at the Sludgewerks.<|endoftext|> <|startoftext|>Clearing the Defiled<|obj|>Slay any 8 Crushing Eels, Deep Remoras, or Chasm Stalkers.<|text|>These Earthen Ring want us to do their killing for them. There are faceless down below in the Scalding Chasm that are defiling all of the wildlife. Swim down there and take care of it.<|endoftext|> <|startoftext|>Into the Totem<|obj|>Slay 5 Faceless Defilers while they are within range of the Confinement Totem.<|text|>You must take my totem down into the Scalding Chasm. Use it to capture the energies of the faceless as they die. The totem will keep them from returning from whence they came. When the totem is full, bring it back to me and we will use it to lure their leader up from deep down below.<|endoftext|> <|startoftext|>All's Quiet on the Southern Front<|obj|>Report to Overlord Krom'gar at Krom'gar Fortress in Stonetalon Mountains.<|text|>Return now to Overlord Krom'gar. Inform him of our status and of what you have done to ensure that Malaka'jin does not fall. We thank you for all that you have done. Perhaps some day soon you will have your own region to command.<|endoftext|> <|startoftext|>Clearing the Defiled<|obj|>Slay any 8 Crushing Eels, Deep Remoras, or Chasm Stalkers.<|text|>Our Earthen Ring friends here are wondering if we can lend them a hand. There are faceless down below in the Scalding Chasm that are defiling all of the wildlife. Can you take care of that for me?<|endoftext|> <|startoftext|>Kobold Fury!<|obj|>Use the Kobold War Horn near the Horde Banner at the Unearthed Grounds to unleash the Kobold Army!<|text|>We now command the kobold armies of Stonetalon! It almost sounds impressive. Almost. The Alliance base camp north of here is tightly guarded. It is nigh impregnable, save for the entry point by the Unearthed Grounds, northeast of here. Take this kobold war horn and head towards the Unearthed Grounds. Enter from the east! Once there, head west until you arrive at the location I have marked upon your map. Use the horn there to unleash kobold fury upon the Alliance!<|endoftext|> <|startoftext|>Nura Pathfinder<|obj|>Report to Nura Pathfinder on the High Road in Southern Barrens.<|text|>Southern Barrens is under attack by the Alliance. The tauren have sent out a call for help that we simply cannot ignore. All able bodied soldiers of the Horde should assist. If you wish to help, take the path to the High Road, located in the village. Seek out Nura Pathfinder.<|endoftext|> <|startoftext|>Jin'Zil's Blessing<|obj|>Use Jin'Zil's Voodoo Stick to infuse 12 Krom'gar Marauders with Voodoo.<|text|>Ah, it is done! Now to test it out. Travel to the main point of conflict within Greatwood Vale and use my voodoo stick on the Krom'gar marauders battling the Grimtotem. My voodoo magic should renew their vigor and allow them to crush our enemies! Go now!<|endoftext|> <|startoftext|>Free Wil'hai<|obj|>Slay all of the Tentacle Horrors to free Wil'hai.<|text|>Those tentacle horrors rising from the depths have trapped that poor beast. Please, can you save it by destroying those things? Will you free Wil'hai? Here, take my totem and plant it near the tentacles. The cold it emanates will cause major shrinkage on those monsters and then you'll be able to destroy them.<|endoftext|> <|startoftext|>Reinforcements...<|obj|>Use Subjugator Devo's Whip to Subdue 6 Boulderslide Kobolds.<|text|>It would appear as if we are running out of big, stupid orcs to send at the enemy. This is a problem. Thankfully, I may have a solution. Take this whip and head west to Boulderslide Cavern. Within the cave you will find a filthy nest of kobolds. Use my whip to subdue the beasts. Once subdued they will do whatever we ask them to do. Return to me when you have amassed a sizable army of kobolds.<|endoftext|> <|startoftext|>Da Voodoo: Resonite Crystal<|obj|>Obtain 8 Resonite Crystals.<|text|>The final ingredient for the voodoo ritual is a special type of crystal called resonite. It can only be found in the Boulderslide caverns, west of here. Beware the kobolds! They guard the resonite with their lives!<|endoftext|> <|startoftext|>The Queen and Her Court<|obj|>Kill Queen Silith and any 10 spiders in Webwinder Hollow.<|text|> Hrmph. Things falling apart. Darn not happy. Now Darn's mate killed by spiders at Webwinder Hollow. Darn demands vengeance! Help Darn? Kill Queen Silith and her little spiderlings? For Darn? For Darn's mate! Webwinder Hollow is northwest of here, up the path. Go!<|endoftext|> <|startoftext|>Da Voodoo: Ram Horns<|obj|>Obtain 6 Stonetalon Ram Horns.<|text|>If I am to invoke voodoo, I will need several special reagents. Bring me horns from the Stonetalon rams of the region! Without the horns we are done for!<|endoftext|> <|startoftext|>Eyes and Ears: Malaka'jin<|obj|>Report to Witch Doctor Jin'Zil at Malaka'jin in Stonetalon Mountains.<|text|>Honor's Stand has been lost. The Horde's grip on the Barrens shattered along with the land itself. I now receive reports that we are at risk of losing Malaka'jin to a concerted attack by the Alliance and the Grimtotem. If Malaka'jin falls, half of Stonetalon falls with it! You have proven yourself a capable soldier of the Horde. Will you be my eyes and ears at Malaka'jin? Witch Doctor Jin'Zil awaits your arrival. Malaka'jin is located far to the south.<|endoftext|> <|startoftext|>The Wavespeaker<|obj|>Find Wavespeaker Valoren in the Nightmare Depths of Vashj'ir.<|text|>One of the Earthen Ring, Wavespeaker Valoren, swam down into the Nightmare Depths to the northeast. We haven't heard from her in awhile. Swim out there and see if you can find her.<|endoftext|> <|startoftext|>In Defense of Krom'gar Fortress<|obj|>Destroy 15 Gnomish Flying Machines or Bombers and 25 Gnome Wing Commanders.<|text|>There's no time left. Here they come! Take control of a heavy gun and shoot the gnomes out of the sky! If that bomb takes too many hits it will blow, taking us all with it! Defend the base! You're our only hope! If we somehow make it out of this in one piece, report to Overlord Krom'gar.<|endoftext|> <|startoftext|>Da Voodoo: Stormer Heart<|obj|>Obtain a Cliff Stormer Heart.<|text|>With voodoo, our troops might have a chance at beating back the Grimtotem assault. With that said, I need several ingredients if I am to invoke black magic. The first ingredient on my list is a heart from a cliff stormer. The beasts have nearly been hunted to extinction, but a few still exist around these parts. Find one and recover its beating heart!<|endoftext|> <|startoftext|>Fight On Their Stomachs<|obj|>Collect 8 Kalimdor Eagle Eggs.<|text|>The troops are hungry. With our supply lines cut off, we're steadily running out of food. I can cook the soldiers a feast if you can get me some ingredients. Head into the woods west of here and look for Kalimdor eagle nests. Steal the eggs from the nests and bring them back to me.<|endoftext|> <|startoftext|>The Wavespeaker<|obj|>Find Wavespeaker Valoren in the Nightmare Depths of Vashj'ir.<|text|>One of the Earthen Ring, Wavespeaker Valoren, swam down into the Nightmare Depths to the northeast. We haven't heard from her in awhile. Swim out there and see if you can find her.<|endoftext|> <|startoftext|>Drowned Sorrows<|obj|>Captain Steelgut in Faldir's Cove wants you to kill 10 Daggerspine Raiders and 3 Daggerspine Sorceresses.<|text|>Argh, 'tis a horrible life. I should be in a watery grave right now, not sittin' here by the fire, breathin' fresh air. The crew tried so hard to save my beautiful Maiden's Folly. Bless the boys, bless their hearts. O'Breen made it to shore safely but we weren't so lucky. The seas just sank on us, I swear. One second we're afloat and the next water is rushin' in. And those beasts! Killed all the survivors. Horrible naga scum. I went black and ended up here, saved. I want those beasts dead.<|endoftext|> <|startoftext|>The Princess Unleashed<|obj|>Summon and defeat Myzrael at the Shards of Myzrael.<|text|>Myzrael's no innocent princess. She's a terribly dangerous force, and the giants had every reason to chain her down there. I'm afraid you've been had. According to Gerrig, you have to summon her at the Shards of Myzrael where you first spoke with her. Defeat her and gather her Eldritch Shackles, then bind them to the Shards. Here's the scroll you'll need. Be careful with it; I risked a few teeth to get it. Good luck.<|endoftext|> <|startoftext|>Clearing the Highlands<|obj|>Kill 8 Boulderfist Ogres and 10 Boulderfist Enforcers.<|text|>No threat here will go overlooked. If we are to secure these lands under the Dark Lady's rule, we will tear from them everything living, inch by inch, piece by piece. To the northeast, not a stone's throw away from this camp is an ogre mound. The Boulderfist ogres that dwell in it must be eradicated. They are in the way. Show no mercy or hesitation.<|endoftext|> <|startoftext|>Water They Up To?<|obj|>Slay Kai'ju Gahz'rilla and inform General Marcus Jonathan in Stormwind City.<|text|>Sandfury trolls working with the Twilight's Hammer?! No matter. That foul witch won't be sending her monster to MY city. Come, brave ones! We'll slick the sand with their gore and return home triumphant. Tell General Marcus Jonathan what's happened here when we've gotten back; I'll need to oversee the return of the citizenry, repairs, and so on.<|endoftext|> <|startoftext|>Sunken Treasure<|obj|>Doctor Draxlegauge in Faldir's Cove wants you to collect 10 Elven Gems and return the Goggles of Gem Hunting once you are done.<|text|>The treasure has been on the sea floor so long that the gems have calcified into thick stone. But the power harnessed in these goggles will allow you to locate them easily. A little gnomish ingenuity goes a long way! So borrow the Goggles of Gem Hunting, and see if you can collect some of the lost treasure for Captain O'Breen. I'd swim down there myself but...um...well, I have important scientific business to tend to up on the safe, dry land....er, yeah.<|endoftext|> <|startoftext|>Speak to Shakes<|obj|>Take the Elven Gems to Captain O'Breen at Faldir's Cove in Arathi Highlands.<|text|>Let's not leave Captain O'Breen waiting. He'll want to see these gems first hand. After all, that's why we're here! And after a few weeks of consorting with these pirates, the professor and I have realized the last thing that's good for our health is to be caught hanging on to their treasure. Here, take these to O'Breen.<|endoftext|> <|startoftext|>Goggle Boggle<|obj|>Escort Professor Phizzlethorpe to the cave and back.<|text|>Now that we are full-fledged Blackwater Raiders it is our job to help Mr. O'Breen locate the lost elven treasure. It is next to impossible to find the gems in the dark sea without aid. The doctor has constructed some goggles that will help. He needs the goggles charged with the energy derived from the enchanted stone in the cave just up the hill. But the cave is cursed! When we get close, we get ambushed. Defend me and I can harness the energy from the stone into the goggles.<|endoftext|> <|startoftext|>And That's Why They Call Them Peons...<|obj|>Rescue 10 Frightened Peons.<|text|>These two are USELESS! When they first arrived I thought we were saved. Not so! Instead, Dontrag and Utvoch took one look at the mine and concocted some idiotic plan that involved standing here until... until we all died, I guess. You don't look nearly as useless. How about you lend a hand, friend? I've got dozens of peons, scared out of their gourds, hiding in the Deep Reaches. Find them and get them out!<|endoftext|> <|startoftext|>I Got Your Parts Right Here...<|obj|>Collect 10 Spare Parts.<|text|>Here's the dilemma: I could do one of two things, get killed down here like everyone else or get killed up at Krom'gar Fortress when Krom'gar realizes we've lost the mine. I'm choosing the third option, do nothing. So far, so good. You need parts? Plenty from the left over junk scattered about in this mine. You just gotta go get 'em. Good luck! Maybe if you get those parts we might be able to show our faces at Krom'gar Fortress.<|endoftext|> <|startoftext|>Between a Rock and a Hard Place<|obj|>Kill 12 Raging Earth Elementals.<|text|>Dontrag can explain it better than me. Basically, we're stuck between a rock and a hard place. Can't do anything down here due to all of the things that can kill us and can't go back to the base due to all of the things that can kill us - you know? Perhaps if we worked together we might be able to get this mess sorted out. How about you get started by clearing out some of these elementals that have apparently killed everything in the mine, ok?<|endoftext|> <|startoftext|>Spare Parts Up In Here!<|obj|>Deliver the Crate of Spare Parts to Chief Blastgineer Bombgutz at Krom'gar Fortress in Stonetalon Mountains.<|text|>Whew, that was tough. I didn't think we'd make it. We better get these parts back to Chief Blastgineer Bombgutz. I think I hear the gnome flying machines buzzing outside. We haven't got a minute to lose!<|endoftext|> <|startoftext|>Where Are the Parts?<|obj|>Speak to Sergeant Dontrag inside the Deep Reaches in Stonetalon Mountains.<|text|>I've been waiting on parts for these guns for days! I sent one of my best blastgineers and two dozen miners into the Deep Reaches five days ago for the parts. After not hearing from anybody for three days I began to get a little worried. The Overlord sent two of his best orcs in to see what was going on. We've received no reports since then... Head into the Deep Reaches, directly below this fortress, and find out what's going on! I need parts!<|endoftext|> <|startoftext|>BEWARE OF CRAGJAW!<|obj|>Kill Cragjaw and take Cragjaw's Huge Tooth.<|text|>By order of Overlord Krom'gar, Cragpool Lake is OFF LIMITS! The ferocious beast known as Cragjaw has made the lake a death trap. Should you dispatch of Cragjaw, take his huge tooth as a trophy and return it to Spy-Mistress Anara for a reward.<|endoftext|> <|startoftext|>What? What? In My Gut...?<|obj|>Collect 7 Wiggleweed Sprouts from Shimmerspine Harvesters in The Clutch.<|text|>Wha...what IS this!? There's great pain growing... from deep in my bowels. I think... ugh... they must have poisoned me! They fed us strangely glowing seaweed that they grow around their stronghold... I think these cramps will worsen if I don't get more soon... Please. Try to find me some!<|endoftext|> <|startoftext|>Stones of Binding<|obj|>Gather the Burning Key, the Cresting Key and the Thundering Key from the Stone of West Binding, the Stone of East Binding and the Stone of Outer Binding.<|text|>Four Stones of Binding are scattered throughout Arathi. These stones keep me pinned beneath the earth. To unlock them you must unlock the strongest: the Stone of Inner Binding. And to do that, you must gather keys from the other three. These stones are watched by guardians, but if you are clever, or lucky, you may find ways to banish them.<|endoftext|> <|startoftext|>Breaking the Keystone<|obj|>Obtain the Rod of Order from Fozruk.<|text|>Opening the Stones of Binding loosened much of my confinement, but a lock still holds me chained. It is the Keystone you see among this circle of stones. And the key is held by one of my captors, the stone watcher Fozruk. You must obtain that key, which the stone watchers call the Rod of Order, from Fozruk and use it to open the Keystone. , you have done so much to aid me. Just a little more...and my gratitude will shake the very foundations of the earth!<|endoftext|> <|startoftext|>The Princess Trapped<|obj|>Gather 12 Motes of Myzrael from Drywhisker Kobolds.<|text|>My name is Myzrael. I am a princess of the earth, and my captors, the giants, have trapped me deep beneath the Arathi Highlands. These crystal shards are the only way I can speak with the surface world. Please help me. Allies of the giants, the Drywhisker kobolds, have a shard like this one in their Drywhisker Gorge, to the east. To power the cluster, you must gather motes of Myzrael from the kobolds and apply them to it. I beg you, aid me!<|endoftext|> <|startoftext|>Wand over Fist<|obj|>Find Trelane's Wand of Invocation and return it to Skuerto at Refuge Pointe.<|text|>Hey. Sorry to be so short with ye earlier... and no, that ain't a pun. I figured out where Trelane's first item ended up: Kor'gresh has it in Boulderfist Hall. An' by the way he was throwing down blasts of ice at his kin to keep them in line, he must be close to figurin' out how to use all of its powers. Boulderfist Hall's south of here an' then east of Thandol Span. Find the ogre an' get back that wand. While you're gone, I'll figure out what we're gonna do about Stromgarde.<|endoftext|> <|startoftext|>Trelane's Defenses<|obj|>Find an Azure Agate and bring it to Apprentice Kryten at Stromgarde Keep.<|text|>All rested? Here's our next step: there're ogres all around the Tower of Arathor in Stromgarde. We're gonna need to ward you against the tower's defenses. To do that, we're gonna need some gems the Boulderfist shaman have taken a liking to. They took 'em from the tower, but they're not gonna stay in their possession for long. Get one of them gems an' bring 'em to Kryten--he knows the spell to enchant it.<|endoftext|> <|startoftext|>Worth Its Weight in Gold<|obj|>Collect 10 Witherbark Tusks and 4 Witherbark Medicine Pouches from Witherbark Trolls.<|text|>Archmage Malin sent me here to collect reagents for him. I was at a loss as to how I was going to collect the items, but now that you're here, I think my problem's solved. I need Witherbark tusks and Witherbark medicine pouches. Could you find those for me? The Witherbark live to the southeast of Arathi.<|endoftext|> <|startoftext|>Sigil of Arathor<|obj|>Collect the Sigil of Arathor from Lieutenant Valorcall.<|text|>I entrusted the sigil of Arathor to Lieutenant Valorcall, leader of my cavalry. He barely escaped with his life when it was taken. It is unlikely he will do so again. Valorcall patrols the road between Stromgarde Keep and Refuge Point. Find him, and take the sigil from him once more.<|endoftext|> <|startoftext|>Attack on the Tower<|obj|>Find Trelane's Phylactery, Trelane's Orb, and Trelane's Ember Agate, and return them to Skuerto at Refuge Pointe.<|text|>Here's what you're looking for: Trelane's phylactery, Trelane's orb, and Trelane's ember agate. All three should be in chests within the tower. You shouldn't have a problem opening the chests on your own; you just have to be careful of the ogres. You'll need to have your weapons at the ready. Those ogres find out you're there and stealing from them, and they'll be sure to put the hurt on you. Be careful, and good luck.<|endoftext|> <|startoftext|>Sigil of Strom<|obj|>Collect the Sigil of Strom from Syndicate members in Stromgarde Keep.<|text|>In ancient times, Lord Ignaeus of Strom, named Trollbane, led the first human civilization of Arathor in war against the trolls. His blade was Trol'kalar--troll slayer, in their ancient tongue. I was one of the last of his line, sworn with guarding Trol'kalar...a duty in which I failed. But now, we will obtain it once more, for my new master. The sword is bound by three sigils. The first is held by the Syndicate traitors that lurk the ruins of Stromgarde. Slay them, and return the sigil to me.<|endoftext|> <|startoftext|>The Real Threat<|obj|>Slay Or'Kalar and take his head.<|text|>Or'Kalar leads the ogres here. He has evaded slaughter for years. His very presence is an affront to the Dark Lady; Mug'thol, traitor to the Forsaken, commands him from afar! We do not suffer ogres or traitors on Forsaken land. Bring me this ogre's head and I will make sure it's burned properly this time.<|endoftext|> <|startoftext|>The Twilight Destroyer<|obj|>Defeat Halion and repel the invasion of the Ruby Sanctum.<|text|>This was no reckless attack, but rather a carefully orchestrated strike against the heart of the Red Dragonflight. Zarithrian, on the bluff over there, is overseeing the assault, but the true leader of this force is a brash and powerful Twilight dragon named Halion. Not since Dargonax has a full-grown spawn of Sinestra's twisted experiments been seen. Slay him, and then when the invasion has been fully repelled, report to Krasus regarding all you have seen here.<|endoftext|> <|startoftext|>Trol'kalar<|obj|>Retrieve Trol'kalar from Trollbane's tomb in Stromgarde Keep.<|text|>The last sigil is mine...and with it, the four combine to the Sigil of Trollbane, key to the tomb. We are ready. Trol'kalar lies sealed with its master's remains, within Trollbane's tomb in the catacombs of Stromgarde. It will be defended heavily...but my presence before you is proof enough that the defenders can be overcome. Enter the tomb, retrieve Trol'kalar, and bring it here.<|endoftext|> <|startoftext|>Sigil of Thoradin<|obj|>Collect 5 Sigil Fragments from Stromgarde defenders in Stromgarde Keep.<|text|>In life, I divided the sigil of Thoradin into five pieces to protect it, spreading it among my most loyal men. This too failed, but my successor will have done the same. The defenders of Stromgarde hold the pieces of the sigil yet again. Slay them, and bring the shards to me; I will reassemble them.<|endoftext|> <|startoftext|>Mr. D's Wild Ride<|obj|>Kill 20 Gnome Engineers and 5 Gnome Pounders.<|text|>Now Mr. D just needs an angel to help him navigate. Will you be that angel? With you helping we can go out into the crag and kill bunches and bunches of Alliance! Waddya say? Come on! PRETTY PLEASE WITH SUGAR ON TOP? If we kill enough Alliance Mr. Krom'gar will buy us all ice cream!<|endoftext|> <|startoftext|>Fruit of the Doom<|obj|>Poison 3 Bowls of Fruit.<|text|>Now is the time to strike. Shadowbloom has... potent digestive qualities. Go sprinkle some on Daglir's fruit bowls and watch the show. Meanwhile, I will use the manatrout liquor to cement my position as the premier fruit vendor in the city.<|endoftext|> <|startoftext|>Blast of Spice Fish<|obj|>Collect Toad Gizzards for Keelay.<|text|>I have an ingredient that will make my fruit irresistible. Not many remember the delicacy of manatrout liquor. Its pungent aroma, the unctuous mouthfeel... The toads near the northern river concentrate this additive in their gizzards. Fetch some stomachs for me, and we will have plenty.<|endoftext|> <|startoftext|>Sowing The Seed<|obj|>Plant the Seed of Ages in the Soft Soil within The Dreamgrove.<|text|>Your weapon is ancient and powerful but it holds the potential to be so much more. Take this seed, it is all that remains of a forest that grew tall when the world was young. Plant it within the grove to the west and allow it to take root. With its power both it and your weapon will be far more than they are alone.<|endoftext|> <|startoftext|>Trapping Evolved<|obj|>Collect 4 Arcane Traps for Lilryia.<|text|>The Nightborne are using magic for everything, even trapping. Nighteyes saw them at work, laying down magical snares to capture prey rather than the kind our people use. Bring me their traps so that I may study their make.<|endoftext|> <|startoftext|>Apex Predator<|obj|>Find and slay the Nightborne keeping Su'esh obedient.<|text|>I have good news and bad news. The bad news is that they somehow managed to capture and train a Devilsaur. The good news is that it doesn't seem to have a collar and is tame. I imagine it must think that one of the Nightborne in there is its master. Find the pack leader and take him out, and we will set quite a beast upon them.<|endoftext|> <|startoftext|>Breaking Out<|obj|>Free both Altruis the Sufferer and Kayn Sunfury.<|text|>We cannot fight our way out of the Vault alone. Two of your allies, Kayn Sunfury and Altruis the Sufferer, are imprisoned within this room. Free them with haste. Their strength will be of great use to us.<|endoftext|> <|startoftext|>Call to Arms<|obj|>Kill 7 Boulderfist Shaman and 3 Boulderfist Lords in Stromgarde.<|text|>Our next strike against the ogres will bring you further east to Stromgarde. The living consider these gutted ruins worth clinging to. Their sentimentality is disgusting! All that Stromgarde holds for us is a foul den of more ogres, waiting to be struck down. Travel there and slay their shamans and lords, and ensure what passes for leadership among the ogres is snuffed out.<|endoftext|> <|startoftext|>The Traitor Orc<|obj|>Retrieve Marez Cowl's Befouled Bloodstone Orb.<|text|>There is no doubt in my mind that a powerful warlock resides within the walls of Stromgarde. From time to time, using an arcane magical relic, this warlock has summoned forth terrible demons in large numbers. We must remove the source of her energy. Find the warlock and kill her. Bring me whatever magical object you find on her person, and I will take steps to destroy it and see that its power is not used to taint this land any longer.<|endoftext|> <|startoftext|>Wanted! Marez Cowl<|obj|>Bring Marez's head to Captain Nials at Refuge Pointe.<|text|>A bounty has been placed on the head of Marez Cowl, a high-level advisor and operative of the Syndicate. She was last seen within the Syndicate controlled territory of Stromgarde. Bounty may be collected from Captain Nials. Be warned: Marez is a skilled and cunning warlock, known for her trafficking with demons. Extreme caution is advised when hunting her.<|endoftext|> <|startoftext|>The Forsaken Trollbane<|obj|>Speak with Galen Trollbane.<|text|>Let me tell you a story. Once, there was a foolish troll named Zengu. He was tasked to find the sword Trol'kalar, the legendary blade of the human Trollbane line. He succeeded, and thinking his task done, went to leave Arathi by himself. There he was cut down by the humans, and the sword simply reclaimed. We will not be so foolish. Our apothecaries have given us the perfect guide to reobtain Trol'kalar: the prince who once held it. He stands ready to guide you. Speak with him.<|endoftext|> <|startoftext|>First Blood<|obj|>Collect 10 Bloodstone Amulets from members of the Syndicate.<|text|>Be prepared. You will cast the first blood upon this land for us. The Syndicate, as they call themselves, are cowardly humans who betray even their own kind. Their isolation will make them easy prey. Travel north, slay any Syndicate members you find, and claim Northfold Manor in the name of the Forsaken. Bring me the Bloodstone Amulets they wear as proof of your conquest.<|endoftext|> <|startoftext|>Dream of a Better Tomorrow<|obj|>Recover the BD-816 War Apparatus, Mechanized Fire, Mechanized Ice and Mechanized Air.<|text|>Mr. D is sick. Won't you help him? All you have to do is find his hat and batteries and he'll be all better. I'd go get them myself, but I can't leave Mr. D alone! His hat was stolen by the meanies in the Venture Co. over at the water wheel and his batteries are hidden around Windshear Crag. You'll just have to look real hard for those! Would you kindly bring Mr. D's stuff back so he can teach those baddies in the Alliance a lesson?<|endoftext|> <|startoftext|>Report to Bombgutz<|obj|>Report to Chief Blastgineer Bombgutz at Krom'gar Fortress in Stonetalon Mountains.<|text|>We must prepare for the impending attack. I will have our soldiers prepare the bomb for transport. I want you to report to Chief Blastgineer Bombgutz. She has been working to fix our anti-air cannons, but has thus far failed. Make sure that she is properly motivated to repair our guns.<|endoftext|> <|startoftext|>Enormous Eel Egg<|obj|>Deliver the Enormous Eel Egg to Humphrey Digsong at the bottom of Underlight Canyon in Vashj'ir.<|text|><|endoftext|> <|startoftext|>Coldlights Out<|obj|>Kill 4 Coldlight Hunters and 4 Coldlight Oracles.<|text|>Oh yeah! I was supposed to put together a report! I'd almost forgotten! Looks like mostly harmless wildlife around here... 'cept for those blasted eels... and a few murlocs. Cap'n will be more interested in the murlocs, I think. Go engage a few of 'em in combat and see what kinda moves they got. From what I've seen, the big ones hunt for fish in the kelp, and the little ones practice some kind o' magic or another... but that's all I know.<|endoftext|> <|startoftext|>The Brothers Digsong<|obj|>Report to Humphrey Digsong at Underlight Canyon in Vashj'ir.<|text|>Private , at attention! Ve are havink a small problem! Ve have sent Humphrey and Oskar Digsong out to Underlight Canyon, to the northvest, but they are not comink back. They vere supposed to scout out the area, but ve have lost all contact with them. Your assignment, Private , is to locate our comrades and, if they live, bring them back to me!<|endoftext|> <|startoftext|>The Brothers Digsong 2: Eel-Egg-Trick Boogaloo<|obj|>Use the Eel-splosive Device near a Devious Great-Eel in Underlight Canyon, then defeat the Weakened Great-Eel.<|text|>Those eels ate my brother. My brother! It's time someone showed 'em who's boss. The great-eels to the south are too tough to fight one-on-one, but with this egg, we should be able to even the odds. Place it near one of those creatures, then... kablooie! If the bomb doesn't kill the eel outright, it should be near enough to death for you to finish it off.<|endoftext|> <|startoftext|>Assault on the Sanctum<|obj|>Investigate the Ruby Sanctum beneath Wyrmrest Temple.<|text|>, something terrible has transpired within the Ruby Sanctum beneath the Temple. The entry to the Sanctum is in ruins, and its guardians violently slain. We sent scouts to investigate, but they have not returned. I cannot help but fear the worst. Enter the Ruby Sanctum and discover what has befallen the home of my flight. Once we have more information, we can plan our next steps accordingly.<|endoftext|> <|startoftext|>Orders from Base Camp<|obj|>Deliver the Orders from Base Camp to Overlord Krom'gar at Krom'gar Fortress in Stonetalon Mountains.<|text|>Paltrow, establish a foothold in Windshear Valley. A strong ground assault is vital to our campaign! When we make our assault against Krom'gar, your men will provide the chaos and confusion that the gnome flying machines will need to get close enough to bomb the orc fortress. The flying machines will detonate the Krom'gar bomb while it's sitting in their base, taking out the entire fortress in the process. Burn after reading. -Force Commander Valen Northwatch Expedition Base Camp<|endoftext|> <|startoftext|>Phosphora Hunting<|obj|>Obtain 6 Underlight Phosphora from Pyreshell Scuttlers and Luxscale Groupers in Underlight Canyon.<|text|>Oskar's last wish, before he floated up into that great-eel's gullet, was to bring back food for the captain, so that's what we'll do. My brother had a genius plan. He saw those murlocs luring fish out of the reeds with a phosphorescent antenna, and devised a way to make one of his own. All ya need is something that glows. Kill the crabs and groupers that roam the canyon's floor. They aren't edible themselves, but their phosphora is far more valuable than their meat.<|endoftext|> <|startoftext|>Trouble at Wyrmrest<|obj|>Speak with Krasus at Wyrmrest Temple in Dragonblight.<|text|>My old friend Krasus sends word of dire happenings at Wyrmrest, in Dragonblight. His missive was brief, but it seems that there has been some sort of attack on the Ruby Sanctum beneath the Temple. Pressing business here in Dalaran keeps me from attending to the matter personally, but I have heard word of your exploits in the Lich King's Citadel and you are doubtless up to the task -- perhaps you could assist Krasus in my stead?<|endoftext|> <|startoftext|>A Lure<|obj|>Put on the Phosphora Fedora, then swim through the coral in Underlight Canyon to attract 30 Underlight Nibblers.<|text|>Stick this device on your head, then swim through the kelp and coral along the canyon's edge. There should be all kinds of little fish in there that find your new antenna irresistible. When we return to Darkbreak Cove, we'll have armfuls of fish for everyone!<|endoftext|> <|startoftext|>Enemy of the Horde: Marshal Paltrow<|obj|>Kill Marshal Paltrow.<|text|>My scouts have tracked the cause of this latest fiasco to one man: Marshal Paltrow. He commands the Northwatch forward camp that has established itself in Windshear Valley, west of here. Take him out and you remove a powerful Alliance field commander from the equation. Paltrow must die.<|endoftext|> <|startoftext|>Decompression<|obj|>Use Moanah's Breathstone on 10 Imprisoned Warriors in The Clutch.<|text|>I simply cannot bear the thought of so many others like this warrior imprisoned, surrounded by naga. Something must be done to rescue them! Try this. Use it on the prison cells to make them buoyant. If we can get them to the surface, at least they stand a chance at being rescued.<|endoftext|> <|startoftext|>Ashes to Ashes<|obj|>Use the Krom'gar Flamethrower to destroy 8 Northwatch Tents.<|text|>The Alliance have grown bold. Just west of here, in Windshear Valley, Northwatch troops have set up camp. No doubt they are preparing for the assault you warned us of. They will never get the chance! Take this flame thrower. It is the same flame thrower my incinerators use to burn our enemies out of hiding in the forests. Use it to destroy the Northwatch tents. Leave only ashes in your wake!<|endoftext|> <|startoftext|>Seek and Destroy<|obj|>Slay any 20 soldiers of the Alliance in Stonetalon Mountains.<|text|>The Alliance encroaches upon our territories within Stonetalon. The forces of Northwatch have broken through our blockade in the south and occupy Windshear Valley, to our west. From the northern front comes an onslaught of night elf soldiers. All must be stopped! Venture forth into Stonetalon and destroy all Alliance soldiers that cross your path. Let their deaths serve as a message. Stonetalon belongs to the Horde!<|endoftext|> <|startoftext|>Debriefing<|obj|>Speak with Gurrok and learn about his ordeal.<|text|>This warrior was near death, but I fear we do not have the time to await his full recovery. He has information we desperately need to know. Be patient with him, but keep him talking until we've learned all that we can. With luck we might discover just what we're up against...<|endoftext|> <|startoftext|>A Breath of Fresh Air<|obj|>Find Legionnaire Nazgrim aboard the Stygian Bounty, on the surface above the Ruins of Vashj'ir.<|text|>Legionnaire Nazgrim and many of the other survivors have already made their way to the surface. I'm sure some are just looking to rid themselves of this place for good, but we still have work to do if we're going to stop the naga from invading the plane of water. First, we need to set eyes on the tentacled fiend that destroyed our ships when we first arrived - we don't want a repeat of that nightmare. Fiasco left these behind for you. They should speed your trip up a bit.<|endoftext|> <|startoftext|>A Breath of Fresh Air<|obj|>Find Captain Taylor aboard Voldrin's Hold, on the surface above the Ruins of Vashj'ir.<|text|>Captain Taylor and many of the other survivors have already made their way to the surface. I'm sure some are just looking to rid themselves of this place for good, but we still have work to do if we're going to stop the naga from invading the plane of water. First, we need to set eyes on the tentacled fiend that destroyed our ships when we first arrived - we don't want a repeat of that nightmare. Hexascrub left these behind for you. They should speed your trip up a bit.<|endoftext|> <|startoftext|>Lessons from the Lost Isles<|obj|>Kill 12 Darnassian Scouts.<|text|>There are great dangers in the woods south of here. They are crawling with Darnassian scouts - assassins sent from Darnassus to kill us. Perhaps we can turn the tables on them, eh? When I was marooned on the Lost Isles a goblin gave me these infrared heat focals. They allow the wearer to see heat signatures of certain creatures. Take the focals and use them while in the woods to the south. They will allow you to easily spot the scouts. Kill as many of them as you can! For the Horde!<|endoftext|> <|startoftext|>The Missing Blastgineer<|obj|>Find Blastgineer Fuzzwhistle.<|text|>It looks like you might not be completely useless after all. Perhaps you can handle something a little more important. About two days ago I sent Blastgineer Fuzzwhistle to Windshear Mine. He was supposed to get there, make sure everything was going according to plan with the bomb, and report back. Two days and nothin'... Head out to the woods south of here and find him. For his sake, he better be dead.<|endoftext|> <|startoftext|>Krom'gar Fortress<|obj|>Deliver the Alliance Attack Plans to Overlord Krom'gar at Krom'gar Fortress in Stonetalon Mountains.<|text|>Our main base of operations in Stonetalon Mountains is Krom'gar Fortress. It is from there that Overlord Krom'gar oversees all Horde military activity in the region. Krom'gar reports everything that happens directly to the Warchief. The attack plans you brought back detail an assault that's supposed to take place against Krom'gar Fortress soon. Take the plans and head to the fortress, southwest of here. Give them to the Overlord. So long. Truly, Hellscream's eyes are upon you.<|endoftext|> <|startoftext|>Spelunking<|obj|>Speak to Gurrok in Deepmist Grotto.<|text|>Hurry! Make your way to that cavern at once. We shall go behind you to ensure that you are not followed.<|endoftext|> <|startoftext|>Alliance Attack Plans<|obj|>Recover the Alliance Attack Plans from Huntress Davinia.<|text|> They're onto us! They know all about the bomb. Planning an attack on Krom'gar Fortress! I think they sent a search party after me. Won't go out like a chump. They'll get a fight. I think I hear them coming now! Their leader is a high elf huntress named Davinia. She spoke of attack plans. Avenge me by killing her and getting those plans! Her tent is nearby, to the east. Hellscream's eyes are upon you...<|endoftext|> <|startoftext|>Barrier to Entry<|obj|>Arm 8 Krom'gar "Elf Killers."<|text|>Filthy, good-for-nothin' night elves have managed to disarm our entire minefield in Talondeep Pass. Somebody is gonna have to go back up there and re-arm them all! A perfect task for a worthless grunt like you. Here's to hopin' you don't blow yourself up in the process. You'll find our "Elf Killers" scattered across Talondeep Pass, directly north of here. Take this wrench and get to work, maggot.<|endoftext|> <|startoftext|>Return to Mardum<|obj|>Enter the Illidari Gateway to board the Fel Hammer in Mardum.<|text|>The gateway is fully functional. Ooh, I am positively tingling with excitement! Do let Jace and the others know that we eagerly await your arrival. There's so much to do and ever so little time. You will be joining us aboard, won't you?<|endoftext|> <|startoftext|>Into The Pit!<|obj|>Escort Angus to Felmaw Cavern in Felsoul Hold.<|text|>The felstalker pits?! There's no time to waste! I canna' tell ye what the Burnin' Legion has planned for ol' Brambley, but it canna' be good! Hurry! We've got to find him before the Burnin' Legion has their way with him!<|endoftext|> <|startoftext|>Meet the High Tinker<|obj|>Introduce yourself to High Tinker Mekkatorque in New Tinkertown.<|text|>I don't know if you'll remember Mekkatorque or not. Nevin tells me that memory loss is pretty common for a Gnomeregan survivor. Mekkatorque, or more properly, the High Tinker Mekkatorque is the leader of all the gnomes. He has made a habit of meeting with every rescued survivor personally. You should introduce yourself to him. He'll be with his war council beneath the tent in the center of town.<|endoftext|> <|startoftext|>Down to Azsuna<|obj|>Speak with Archmage Khadgar to fly down to Azsuna.<|text|>, we must find a way to reseal the Tomb of Sargeras. I have uncovered information concerning an ancient relic, which might be the key to stopping the Legion. Our search begins on the ancient elven island of Azsuna. Long ago, it was where the Highborne elves of Suramar perfected their mightiest of magics. Now it is a cursed ruin. The Illidari demon hunters have established a camp on the island. As they are the only people we know in the area, that is where we will begin. Ready to take wing?<|endoftext|> <|startoftext|>Get to the Airfield<|obj|>Board Mathel's Flying Machine at the Gol'Bolar Quarry.<|text|>According to the plans you captured, the Dark Irons are planning a large-scale attack on the Ironforge Airfield! The council has moved most of our forces down into Dun Morogh to deal with the instability brought by the cataclysm, leaving our defenses weakened at the airfield. We need a way to get you to the airfield quickly. Take the road back west toward Gol'Bolar Quarry and find Mathel Rustwrench. He should have a flying machine you can use. Go!<|endoftext|> <|startoftext|>They Become The Hunted<|obj|>Slay 6 Nightborne Trappers.<|text|>The trapper you slew was but one of many. The Nightborne are subjugating the local creatures, creating a sort of pleasurable exhibit. I think we can strike them in two places at once. Descend upon these trappers. Let us teach them a lesson in respecting their prey.<|endoftext|> <|startoftext|>The Future of Gnomeregan<|obj|>Meet with Muffinus Chromebrew in New Tinkertown.<|text|>It's a victory for us every time we're able to help another survivor escape from the contaminated halls of Gnomeregan. s like you will play an important part in the future of Gnomeregan. To that end, our leader, High Tinker Mekkatorque, has assembled a team of trainers to help you learn your arts. Muffinus Chromebrew will help oversee your training and adjustment to life on the surface. He's waiting for you on the stands across the road.<|endoftext|> <|startoftext|>Parts Unknown<|obj|>Collect Brambley Morrison's remains.<|text|>Brambley... I still canna' believe it. I canna' leave the lad here... not in this place... not like this. Help me find the rest of him, so I can take his remains back home where he belongs. We'll give him a proper burial... it's what he deserves!<|endoftext|> <|startoftext|>Survival of the Fittest<|obj|>Free 12 exhibits from the Menagerie.<|text|>The collar you took from the trapper is simple, but effective. Affixing the collar to a target will make them complacent and obedient to their Nightborne masters. Lilryia was able to reverse the spell using the traps you found. The magics in the collar can now be used to cancel out the other collars. How about giving the Nightborne a reminder that nature always finds a way?<|endoftext|> <|startoftext|>The Right Path<|obj|>Meet with Lessah in Highmountain.<|text|>This new shop is shaping up quite nicely, I think. Still, there's so much left to organize. , Lessah has requested your presence in Highmountain. Something about a moose? I'm not sure to what she's speaking of, but as soon as you have a chance, please go see her.<|endoftext|> <|startoftext|>A New Lead<|obj|>Meet with Lessah in Highmountain.<|text|>, Lessah in Highmountain has been asking for you. Apparently she's caught a lead on some ancient piece of armor that Huln Highmountain used to wear. When you can, make your way out to her.<|endoftext|> <|startoftext|>You've Got to Be Kitten Me Right Meow<|obj|>"Herd" 7 Lost Feathermane Kittens back home.<|text|>While you were dealing with the stray Owlkitten, I took a look around. It seems these curious creatures have a habit of escaping their parents' watchful eyes - some are trapped across the road by a wandering Ettin. He appears to have been... ahem... eating them. We can earn Yowlon's blessing by bringing his children home.<|endoftext|> <|startoftext|>Crystal Eyes<|obj|>Interact with the two different resonating stones in Highmountain. Each stone requires 3 Highmountain Ritual-Stones to activate.<|text|>I've delved into the caves here and have discovered many ancient writings. The most interesting I've found are resonating crystals, where the drogbar have resided. Unfortunately, they aren't on very good terms with the tauren here and this has hindered my research. I thought, should there be any trouble with the drogbar, that you'd be able to handle them. I'd like you to continue my research and discover what you can about Huln.<|endoftext|> <|startoftext|>Drogbar Deception<|obj|>Recover the ancient necklace and bring it back to Lessah.<|text|>According to my research and the information you gave me, I've isolated the location of the necklace. It's deep in a drogbar cave, and I'm willing to bet they're not just going to hand it over to you. I need you to recover that necklace at any cost.<|endoftext|> <|startoftext|>Still Valuable<|obj|>Obtain 5 Mysterious Pearls from Idra'kess Warlords and Idra'kess Prophets inside of Nespirah.<|text|>My time in the pearl pits, however short, has made me curious about the naga's goals. Yes, I now know that the naga want to use Nespirah as an engine of war, but if that's the case, then why are they enslaving men to mine her pearls? Assuming we escape this creature's hull, I would very much like to study these objects. The pearls we found in the pits were much too large to carry, but I've seen the warlords and prophets occasionally carrying around smaller ones.<|endoftext|> <|startoftext|>Laying to Rest<|obj|>Find 600 Bone Fragments of Eche'ro and return them to Lessah in Highmountain. Then observe the burial ceremony Lessah performs.<|text|>If I was able to find a bone fragment in what appeared to be a random location, then that means Eche'ro's bones must be scattered around Highmountain. We must find his remains and give him the proper burial he deserved. Oh, I'm sorry, in case you weren't aware, Eche'ro was Huln Highmountain's mount and companion. He deserves to be honored as Huln once was.<|endoftext|> <|startoftext|>Waking the Beast<|obj|>Speak with Earthmender Duarn inside of Nespirah to activate her bio-defenses, then escape from Nespirah's body.<|text|>Thanks to you and the Legionnaire, Nespirah has full control of her body... but most of the naga don't know this yet. Once we make our escape, she will activate her biological defenses and destroy the naga from within. Make yourself ready... I will now tell Nespirah to begin the countdown.<|endoftext|> <|startoftext|>Overseer Idra'kess<|obj|>Head to the top of Nespirah and slay Overseer Idra'kess.<|text|>My men are flagging. We won't last much longer against these naga, I'm afraid. With the Idra'kess' weapons, and Nespirah's pearls, we should be ready to bust out of here. Follow the wall northeast, and look for a ramp to the upper chamber. I assume their leader is in there, or perhaps the key to Nespirah's awakening. Hopefully both. If you feel strong enough, head up to the top of the shell and look for some answers. Hellscream's eyes are upon you!<|endoftext|> <|startoftext|>Body Blows<|obj|>Attack 7 Nespirah Abscesses along the walls of Nespirah's body chamber.<|text|> I see. So the creature wants our help waking it up, is that it? With hundreds of slaves already picking away at her pearls, the beast seems to be a pretty heavy sleeper. You might have better luck, though. My suggestion? Look around the creature's flesh for signs of weakness. Maybe that weapon of yours will find a ticklish spot and force the beast to come to its senses.<|endoftext|> <|startoftext|>Hopelessly Gearless<|obj|>Obtain 4 Purloined Polearms from the weapon racks inside of Nespirah.<|text|>I honestly don't know how we've survived this long. The naga took my armor and weapons, and left me with rags and a mining pick... and THAT snapped in half long ago. If we're to stand any hope of turning the tide, I'm going to need something to fight with... as will my companions, though they may be too proud to admit it. I've seen weapon racks in the naga storage areas nearby. I'm not accustomed to fighting with a trident, but it'll sure be better than fighting with my fists.<|endoftext|> <|startoftext|>We Are Not Alone<|obj|>Find the Horde survivors inside of Nespirah in Vashj'ir.<|text|> Nespirah has just informed me that we are not the only people fighting inside of this shell. A small group of Horde slaves has escaped and is currently fighting off the naga on the other side of the shell, up on the ledge that overlooks Nespirah's heart. Go find them, and see what help they can lend us. With their aid, we may be able to rouse Nespirah from her torpor. I will remain here, should you need anything.<|endoftext|> <|startoftext|>Trouble at the Lake<|obj|>Speak with Sergeant Bahrum at Bahrum's Post.<|text|>You've been a great help in securing the mines and rescuing the trapped miners. The Senate will be heartened to hear that you and Captain Tharran's mountaineers have made progress in securing Dun Morogh. What worries me is that I haven't seen any reports from Sergeant Bahrum and his detachment. They were sent east, along the road toward Helm's Bed Lake, and ordered to set up a small outpost. Would you go to Bahrum's Post and check in on the sergeant?<|endoftext|> <|startoftext|>Capture the Crab<|obj|>Use Duarn's Net to capture a Deepseeker Crab inside of Nespirah.<|text|>Everything in my body tells me that Nespirah is trying to speak with me, but I cannot hear her. Perhaps the naga have done something to her voice. Nespirah's voice may be suppressed... that means... we need to find a voice for her! I've got it! The Idra'kess have been known to train deepseeker crabs as battle companions. Use this net to capture a crab, and bring it to me. You will likely find them prowling the chamber's outer edges.<|endoftext|> <|startoftext|>Promontory Point<|obj|>Speak with Legionnaire Nazgrim on Promontory Point in Vashj'ir.<|text|>, I need you to get this information to Legionnaire Nazgrim on Promontory Point. He's up there to the northwest with Erunak Stonespeaker and those Earthen Ring people.<|endoftext|> <|startoftext|>Breaking Through<|obj|>Observe as Earthmender Duarn attempts to speak with Nespirah.<|text|>A trained shaman has the ability to communicate with the four elements of earth, fire, air and water. This is known. What is not as widely known, however, is the presence of a fifth element. This element is not as clearly described as the other four, but it has to do with the shared... commonality between all living creatures. My theory is that the crab, as a creature of the sea, is close enough to Nespirah that, with the elements' coaxing, we can convince it to act as Nespirah's mouthpiece.<|endoftext|> <|startoftext|>Wings Over Mount Hyjal<|obj|>Locate Choluna at the Shrine of Aviana in Mount Hyjal.<|text|>, is it true you're going to try to commune with the ancients? Southwest of here is the Shrine of Aviana, the matron of all flying creatures. It's the home of my favorite instructor, Choluna. I've never encountered one who was so deeply in touch with the spirits of this world. You could learn a lot from her! The recent attacks have isolated the shrine. But it's easily accessible from the air - look for the second biggest tree on Hyjal. Good luck!<|endoftext|> <|startoftext|>Put It On<|obj|>Witness what occurs when you place the Merciless One on your head.<|text|>I've got an idea for a sweet disguise, but I'm going to need your help! Take one of these merciless corpses and put it on your head. I know, I know, but it's dead, so what could possibly go wrong other than you smelling bad for a day or two? Ready to put it on?<|endoftext|> <|startoftext|>Put It On<|obj|>Witness what occurs when you place the Merciless One on your head.<|text|>Hey, I've got an idea for a disguise! Take one of these merciless whatchamacallits and put it on your head. What could possibly go wrong? Ready to put it on?<|endoftext|> <|startoftext|>Those Aren't Masks<|obj|>Collect 6 Merciless Heads.<|text|>, there are demon squids out there that are eating gilblins' heads and then taking them over! They better not come in here! Think you could swim out northwest onto Deepfin Ridge or into the Sira'kess Front and bring me back some of those Merciless things? Preferably dead, I think.<|endoftext|> <|startoftext|>Dealing with the Surge<|obj|>Kill 6 Helm's Bed Surgers at Helm's Bed Lake.<|text|>The elements are in turmoil. The cataclysm stirred up the long-dormant water spirits of Helm's Bed Lake, just to the south. They're angry, confused, and unwilling to hear my pleas. I have tried everything I know to calm them, to persuade them to stop lashing out and attacking the sergeant's mountaineers. It pains me to say this, but no other options remain -- we must kill the elementals.<|endoftext|> <|startoftext|>Treasure Reclamation<|obj|>Collect 6 Deepfin Plunder.<|text|>Blood and thunder! We have our reinforcements, but they still need to be paid. They won't be cheap. Up on Deepfin Ridge to the northwest, the slimy gilblin have stolen all sorts of treasure. It's time to reclaim some of it for the Horde. Hellscream's eyes are upon you!<|endoftext|> <|startoftext|>A Standard Day for Azrajar<|obj|>Plant the Alliance Standard in Fathom-Caller Azrajar's corpse.<|text|>, the snakes are after our daft and barmy. Go back northwest to Deepfin Ridge and plant some do me good in that pot and pan pitch and toss of theirs. They'll kick and prance away with their alderman's nails tucked between their nutmegs when they see that. Not that they've got any nutmegs mind you.<|endoftext|> <|startoftext|>Those Aren't Masks<|obj|>Collect 6 Merciless Heads.<|text|>, there are these demon squid-things out there that are eating gilblins' heads and then taking them over! That's one way to get slaves. Think you could swim out northwest onto Deepfin Ridge or into the Sira'kess Front and bring me back some of those Merciless things?<|endoftext|> <|startoftext|>Promontory Point<|obj|>Speak with Captain Taylor on Promontory Point in Vashj'ir.<|text|>We need to get this information up to Captain Taylor on Promontory Point! He's out there to the northwest with Erunak Stonespeaker and the Earthen Ring.<|endoftext|> <|startoftext|>A Standard Day for Azrajar<|obj|>Plant the Horde Standard in Fathom-Caller Azrajar's corpse.<|text|>, the naga are after our forces. I need you to go back northwest to Deepfin Ridge and stick our standard in their general, Fathom-Caller Azrajar. They'll swim away with their tails tucked between their... er. Well, I guess they don't have any legs, now do they?<|endoftext|> <|startoftext|>Treasure Reclamation<|obj|>Collect 6 Deepfin Plunder.<|text|>We've got our reinforcements, but we still need to find a way to pay them. That kind of action doesn't come cheap. Up on Deepfin Ridge to the northwest, the slimy gilblin have stolen all sorts of treasure. I think that it's time to reclaim some of it for the cause.<|endoftext|> <|startoftext|>Entombed in Ice<|obj|>Break open six Icy Tombs to free the Frozen Mountaineers trapped inside at Helm's Bed Lake.<|text|>Khurgorn tells me the cataclysm upset the balance of the elements all over the world. Helm's Bed Lake, to the south, used to be beautiful and tranquil, but it is now overrun with agitated water elementals. When they started to leave the confines of the lake, I sent my troops in to keep them busy, but most have been frozen in blocks of ice. If we can break them free, they have a good chance of recovering. I cannot spare the men for a second expedition out onto the lake. Would you be willing to try?<|endoftext|> <|startoftext|>Sira'kess Slaying<|obj|>Slay 10 Sira'kess Naga.<|text|>So, you're the everyone's been talking about? It's good to finally meet you. Well, enough talk, right? Let's get down to it. I need you to swim out northwest to the Sira'kess Front and kill those naga real quick. Nothing fancy. They're looking for a fight, and we'll give them one! Well, you will.<|endoftext|> <|startoftext|>Come Prepared<|obj|>Retrieve a Horde Survival Kit.<|text|>It's a short swim to the top. Not much trouble really. Hard to get any supplies up there though. Too heavy. All of the ships in all of the Horde fleets stow a survival kit. I had a balloon from the old survival kit, but it fell on hard times recently. I need another survival kit. There's a ship to the southeastish. Let's hope that the survivors were dumb and didn't take the survival kit. More survival kit for us.<|endoftext|> <|startoftext|>Welcome News<|obj|>Return to Legionnaire Nazgrim at Legion's Rest.<|text|>They'll probably send a skiff over, which may take a bit. I'll stay here to make contact. You need to return to the cave immediately and let them know that rescue is on its way. We can only hope that the naga have not found them yet. Go. Swim fast.<|endoftext|> <|startoftext|>Honor and Privilege<|obj|>Swim to the surface, retrieve the flare gun, and fire a rescue flare towards the Horde Ships.<|text|>All done! I'm confident it will work. And not a scrounger in sight to pop a hole in it this time! Well played. Toldrek already swam up to catch it, all concerned about currents and what not. He said you'd get the honors though. Nice guy - don't know how he lasts. Go to the top with the balloon, take the flare gun from the crate, and scan the horizon for Horde ships. If you see any, fire the flare towards them. That's it! All there is to it. Swim. Float. Flare. Rescue! That last part's my favorite.<|endoftext|> <|startoftext|>Unfurling Plan<|obj|>Collect 8 Coils of Kvaldir Rope.<|text|>Survival kits never have any rope. It makes no sense! Rope and bombs, that's all they should store. The rest of this stuff is just a waste of space. Except maybe the balloon. That's coming in handy right now. I bet those Kvaldir have rope. They're always riding around in boats, tying knots, dressing in nets. Go take some rope from them! I must have it for our plan to work. It is non-optional.<|endoftext|> <|startoftext|>Desperate Plan<|obj|>Meet with Fiasco Sizzlegrin on Biel'aran Ridge.<|text|>Toldrek and Fiasco left to find a way to contact help. The trade lanes aren't far, so there might be a chance of success, but I'm wary to let anyone get their hopes up. In truth, we don't have any other options. We're not likely to last much longer here. The naga will find us eventually, and... well... you saw how many of them there were. You should go find the two of them on Biel'aran Ridge to the southeast. I'll keep everyone here safe as long as I can.<|endoftext|> <|startoftext|>Hostile Waters<|obj|>Kill 10 Muckskin Scroungers.<|text|>Fiasco came out here with a balloon of some sort that he retrieved from one of our ships. He tried to float it to the top, but those Muckskin Scroungers came out of nowhere and swarmed the thing. He's got an idea for another balloon, but we need to make sure that the past doesn't repeat itself. I need you to kill off those giblins. Or at the very least, enough of them to make them fear us.<|endoftext|> <|startoftext|>Losing Ground<|obj|>Use Wavespeaker Tulra's sea horse to return to Captain Vilethorn just north of the Quel'Dormir Gardens.<|text|>You'll have to catch me up more later. Right now, we need to get out of here before more naga push in. Make your way back to the forward post on the level below us. Take my sea horse. We will meet you back there shortly.<|endoftext|> <|startoftext|>Gauging Success<|obj|>Scout the northwestern portion of the circular terrace and the tunnel under the main stairs to the north. Both locations are on Nar'shola Terrace, the middle level of the ruins.<|text|>Vicious louts... they did a lot of damage with those spears. We'll hold here as long as we can for all the men to make it. I need someone to scout their numbers to see how much damage we did. One of the biggest groups of them was around the corner on the northwest portion of this round terrace, and the other was a bit farther to the north in the small tunnel, also on this middle level of the ruins. Up for some scouting?<|endoftext|> <|startoftext|>The Keys to Success<|obj|>Bring the mold to Alard Schmied in Dalaran and have him help you forge a new set of keys. Return to Tae'thelan when you have the finished set.<|text|>I'd like you to take the mold to the blacksmith in Dalaran. Alard, I believe his name is. Have him help you forge a new set of keys. I found some writing on the back of the mold that may hold the answer to what these keys unlock. I'll stay here and try to translate the text.<|endoftext|> <|startoftext|>Fallen But Not Forgotten<|obj|>Rescue 6 Injured Assault Volunteers.<|text|>That was a disaster! Most of our men went down to spears before making it anywhere near the rendezvous. We're only going to be able to hold this position for so long before the naga overrun us. We need to get out there to the southwest and save as many of the men as we can find - do anything you can. They won't last long. Please hurry!<|endoftext|> <|startoftext|>Visions of the Past: The Slaughter of Biel'aran Ridge<|obj|>Witness the continuing story of the Battlemaiden by using her broken blade at the site of the Kvaldir General's death.<|text|>Look, I know this is asking a lot during a time like this, but I need you to tear yourself away from this defeat for a moment. I will tend to these soldiers - you need to find the location of that battle with the Kvaldir General to the west that you told me about. You should be able to glimpse more of the Battlemaiden's experiences from there. I have a strong feeling that the key to defeating these naga will lie with that Battlemaiden. Please hurry - I will do everything I can to buy you time.<|endoftext|> <|startoftext|>History of Highmountain<|obj|>Meet with Lessah in Highmountain.<|text|>Let's see, one... two... three... oh, hello . Sorry I didn't see you come in. Things have been hectic around here. I could really use an assistant. I do have something for you though, a fellow archaeologist named Lessah has been asking for someone to help her in Highmountain. I thought you'd be the perfect person for the job.<|endoftext|> <|startoftext|>Neltharion's Lair: Misdirected<|obj|>Go to Neltharion's Lair and recover the Ancient Highmountain Artifact.<|text|>I've been looking into the history of Huln Highmountain, a legendary warrior from the War of the Ancients whom this very land is named after. Allegedly some of his personal effects were carried here after his death and have been lost in time. After some digging around I believe I have discovered the location of one of his artifacts to be in a place called Neltharion's Lair. I'm no fighter, but you are. Will you go and recover this artifact for me?<|endoftext|> <|startoftext|>Surveying Student<|obj|>Complete 20 successful surveys with Luron present.<|text|>The reason I sent for someone was that I've been having trouble keeping up with my research and training my assistant. I was hoping you might be able to show him the ropes again. Get him reacquainted with surveying. Just speak with him when you're ready to go.<|endoftext|> <|startoftext|>Academic Exploration<|obj|>Meet with Tae'thelan in Azsuna.<|text|>, good to see you. What do you think of my shop so far? Not too bad for just one person, huh? By the way, High Examiner Tae'thalan has been digging around Azsuna, and asked that I send you to see him. Knowing him, he probably thinks he's found yet another world-shatteringly powerful artifact.<|endoftext|> <|startoftext|>Uncovering the Orb of Sciallax<|obj|>Meet Tae'thelan Bloodwatcher at the entrance to the chamber where the Orb of Sciallax is held. Once inside, set the charges on the casing and recover the artifact.<|text|>We'll need to hurry before the nightborne realize what we're after. I'm bringing the goblins along in case we run into any obstacles along the way. I've marked the location of the entrance to the chamber the Orb resides in on your map. Meet me there as soon as you're ready and we'll claim this artifact for our own.<|endoftext|> <|startoftext|>Narrowing Down<|obj|>Survey Suramar and uncover 10 Tattered Highborne Scrolls.<|text|>I was right about the nightborne here having objects of great power. I found an ancient text referring to such an object called the Orb of Sciallax. From what I recall in studying the War of the Ancients, Sciallax was a demon lord who came to Suramar and offered the elves at the time a powerful artifact in return for their servitude to the Legion. I haven't discovered the exact location yet as to the whereabouts, but perhaps some digging can yield us an answer.<|endoftext|> <|startoftext|>Explosive Results<|obj|>Use the goblin explosives to free 500 Artifact Fragments from their geological prisons.<|text|>As you may or may not have heard, I've been working with the goblins on using a new way of uncovering our artifacts. And if you know anything about goblins, you know that I'm talking about explosives. We've only run a few tests here at my camp, but I would appreciate your help in testing this method out in the field. I've marked a location on your map that has some particularly difficult digs.<|endoftext|> <|startoftext|>Goblin Archaeology<|obj|>Meet with Tae'thelan in Val'sharah.<|text|>I'm not sure if you're in on this, but the Reliquary has commissioned the goblins to help them with uncovering artifacts in this land. I'd like you to go and see if there's any validity to this rumor... and I'd also be interested to know the results.<|endoftext|> <|startoftext|>Tried and True<|obj|>Find the remaining 15 Azsunian Key Mold Pieces and return them to Tae'thelan.<|text|>I have realized through experience that the old methods are usually the best and for good reason. I'm done with alternate means of digging for now, and wish to focus on the right way to do things. That being said, I believe I've found a new powerful artifact and I'll do literally anything to have it. I've uncovered a fragment that appears to be a mold for a key. I now simply need the other pieces.<|endoftext|> <|startoftext|>What Once Was Lost<|obj|>Go to the location marked on the map and recover the artifact in question. Use the dynamite to uncover the artifact.<|text|>That reminds me, I found a map to a chamber that may or may not hold something of value. It doesn't seem to have any power associated with it, which is why I'm handing it over to you. Here, take some more explosives. They may help speed of the process of finding it.<|endoftext|> <|startoftext|>Unspeakable Power<|obj|>Meet with Tae'thelan Bloodwatcher in Suramar.<|text|>, I received an urgent message from the High Examiner requesting your presence. He's finally found something powerful-- VERY powerful--and he wants your help in recovering it. Be careful down there. Tae'thelan can be a tad fanatical when it comes to artifacts that hold any sort of energy.<|endoftext|> <|startoftext|>Fit for an Elven Queen<|obj|>Fight your way through Suramar into the chamber that holds the crown. Inspect the crown and report your findings back to Tae'thelan.<|text|>The nightborne have dropped their shield allowing us to penetrate their city and learn their secrets. One such secret I've discovered is a crown of immeasurable power. I'd like you to find this crown and report back to me on what it does.<|endoftext|> <|startoftext|>Worth Its Weight<|obj|>Meet with Tae'thelan in Suramar.<|text|>, if you were a crate of black trilobites, where do you think I would have put you? Oh, that reminds me. Tae'thelan has requested your presence. He's onto something in Suramar and needs your help.<|endoftext|> <|startoftext|>Darkheart Thicket: Through the Fog<|obj|>Obtain the Final Chapter of The Purple Hills of Mac'Aree.<|text|>I can't believe that after all that searchin' ye did, it's still missing a chapter! I'm willin' ta bet that those satyrs got a hand on it and took it somewhere. Probably somewhere dark where no one could find it. I've heard rumors of a place, the Darkheart Thicket they call it, where the strongest of the satyrs are. If I had ta guess, I'd say ye need to go there and look around fer it.<|endoftext|> <|startoftext|>The Reliquary Calls<|obj|>Meet with Tae'thelan Bloodwatcher in Azsuna.<|text|>Tae'thelan of the Reliquary has asked me to send anyone who may be able to help them in Azsuna. Seeing as how you happened into my shop purely by coincidence, I thought you'd be willing to go. Back to work for me though. So much to do and so little help. <|endoftext|> <|startoftext|>The Relic Renewed<|obj|>Observe Brann as he puts the Titan Disc back together.<|text|>Very good, very good! Now that we have all the pieces, it's time to put this disc back together!<|endoftext|> <|startoftext|>Sifting Through the Rubble<|obj|>Survey different areas around Suramar until you find the 6 missing Jewels of the Crown.<|text|>Then I believe it's clear what we must do next. Find the jewels. They're bound to be here somewhere in Suramar, so we better start looking. I'll coordinate the search from here, while you and my assistants look for the jewels.<|endoftext|> <|startoftext|>A Beacon of Hope<|obj|>Go to the location Tae'thelan marked on your map and survey the area until you find the artifact.<|text|>I've marked the location of the artifact on your map. It's in a rather hostile location, so I'd like you to go there and find it. When you've recovered it, bring it back to me so I can discern its power.<|endoftext|> <|startoftext|>The Purple Hills of Mac'Aree<|obj|>Find the remaining pages of The Purple Hills of Mac'Aree and assemble them into the final book. Return the book to Brann when you have finished.<|text|>Now that we're re-supplied, we can get back ta work. I found something here that I think ye'll be interested in. It's a page of a book talking about the world of Argus. But before the demons destroyed it. Anyway, it's been me experience that if ye find one of something, there's sure ta be more of it around. Keep lookin' around Val'sharah for more of these pages and bring what ye find back ta me. And take the page I found with ya so ye know what yer lookin' fer.<|endoftext|> <|startoftext|>Echoes of My Ancestors<|obj|>Complete 25 Highborne Archaeology Projects.<|text|>This land holds many secrets and many artifacts of ancient times. From what I've been able to discern there's an artifact of great power close to here. I just need to narrow down its location. I'd like you to dig up more artifacts and learn what you can. When you feel you've done enough research, come back to me and share your knowledge.<|endoftext|> <|startoftext|>Fel Fragments<|obj|>Deliver the crate of surveying equipment to Brann in Val'sharah.<|text|>Brann Bronzebeard has requested that I send him more surveying equipment, but I just don't have the time. Would you be a dear and take this crate to him? I'd truly appreciate it.<|endoftext|> <|startoftext|>One Step Closer<|obj|>Meet with Brann in Suramar.<|text|>! I just heard that Brann Bronzebeard - that crazy, titan-obsessed dwarf - has decided to go hunting for his precious disc in Suramar. Talk about the last place you'd want to go digging around, given the current events. I'm sure he could use your help.<|endoftext|> <|startoftext|>Earth to Earth<|obj|>Recover a Cardinal Stone Core, a Cardinal Earth Core, and a Cardinal Lava Core for Lunelli. Bring them back to her in Shattrath when you have all three.<|text|>From the earth comes strength, and such strength can be imbued into weapons of power. You have the look of one who seeks to know how to create such weapons. There are creatures that still inhabit this dying planet who bear such strength. Bring me their cores and I shall trade you the knowledge you seek.<|endoftext|> <|startoftext|>The Apocalypse Bringer<|obj|>Talk to Brann when you're ready to activate the device.<|text|>Right, well, I managed to piece the device back together. I guess I'll jes' turn it on when you're ready and we'll see what happens, yea?<|endoftext|> <|startoftext|>Out of the Frying Pan<|obj|>Meet with Brann in Azsuna.<|text|>Oh hello. I tell you, ever since I was given this shop, it's been nothing but a headache. I can't seem to ever find what I'm looking for. Which reminds me, Brann Bronzebeard has sent for you. He's in Azsuna tracking down more pieces of whatever it is he's searching for. Now where'd those pewter drinking cups go...<|endoftext|> <|startoftext|>Deciphering Demonology<|obj|>Crate artifacts into 5 Restored Artifacts and find 5 Chamber Key Fragments and bring them to Brann.<|text|>I found a piece of what appears to be a key to something. I'm certain I can restore it if we can find the other bits. After that, we need to figure out what it's a key to. An' I think I know how to do that. I've been studying some of the artifacts I've found, and they seem to be pointing to a hidden chamber. I jes' need some more artifacts to study.<|endoftext|> <|startoftext|>Fragments of the Fjords<|obj|>Meet with Brann Bronzebeard in Stormheim.<|text|>, have you seen my ledger around here? I seemed to have misplaced it when I was stowing some canopic jars. Oh, nevermind. Brann Bronzebeard has sent for you though. He's in Stormheim continuing his research. Make your way out to him and let him know I'm still waiting on those flayed-skin chronicles he found.<|endoftext|> <|startoftext|>Corrupted Studies<|obj|>Survey digsites in Stormheim and bring Brann back 200 War of the Ancients Fragments.<|text|>Stormheim is steeped with artifacts from tha War of the Ancients. Demon artifacts ta be exact. I think these artifacts can clue us into some knowledge about their leader, Sargeras. I've already found some fragments to a titan disc, but need ta find the rest of 'em. I need ya ta dig around Stormheim and see if ye can find any more fragments so we can reassemble the disc.<|endoftext|> <|startoftext|>Dark Secrets<|obj|>Meet Brann at the entrance to the secret chamber. Once inside, stay close to Brann in case anything happens.<|text|>I fixed the key and am ready to open the chamber. Meet me there when you have a chance and we'll discover what waits inside together!<|endoftext|> <|startoftext|>And Into the Fel Fire<|obj|>Survey digsites in Azsuna and find 10 missing Parts of the Infernal Device and bring them back to Brann.<|text|>I found something. Well, a couple of things actually. First I found an ancient text talking about a demon who harnessed the power of the titan disc I've been searching for. Then I found a device which supposedly is used to summon 'im! Only, it's missin' some pieces from what I can make out. I'm sure if we survey around Azsuna some more, those missin' pieces are sure ta turn up.<|endoftext|> <|startoftext|>The Power Possessed<|obj|>Return to Calydus in The Underbelly in Dalaran.<|text|>Our goals have been met, warlock, and it is time we part ways. I think I will be glad to see the last of you. Go on, return to your dark masters. We are done here.<|endoftext|> <|startoftext|>Process of Elimination<|obj|>Dig around Stormheim until you find a piece of the Titan Disc.<|text|>With so many places ta dig up fragments, it's become quite a pain figuring out where ta look for more of the titan disc. I have a plan though. I need ye ta eliminate potential areas where the disc could exist so we can narrow down where in Stormheim it might exist. You take part of the area an' I'll take the other part. Meet back here if ye find anythin'.<|endoftext|> <|startoftext|>Not Entirely Unprepared<|obj|>Deliver 8 Bundles of Crossbow Bolts to Horde Lookouts on ledges around the north end of Quel'Dormir Gardens.<|text|>I overheard your conversation with the Captain. I know what we're doing sounds insane, but we really don't have much choice. There are people back at that cave that are depending on us. I've stationed lookouts on various ledges in the immediate area. They're burning ammo fast on the scattered naga scouts. Bring them more crossbow bolts to buy us some extra time.<|endoftext|> <|startoftext|>Swift Action<|obj|>Speak to Fiasco Sizzlegrin just outside of the building to join the assault, then use your improvised explosives to kill 100 Azsh'ir Soldiers, 20 Azsh'ir Wave Screamers, and 12 Azsh'ir Archaens.<|text|>We have everything we need to begin the attack. If your claims were correct, you would do well to make sure you cling tight to your mount as we make the run. Anyone who gets caught in the open water isn't likely to out-swim a naga. Kill as many as you can as we make the attack run and we'll rendezvous on the broken ledge of the southern terrace above once we've expended our explosives. Hopefully by that point there will be few enough that we can finish them off the old-fashioned way.<|endoftext|> <|startoftext|>Looking Forward<|obj|>Find and speak to Captain Vilethorn north of the Quel'Dormir Gardens.<|text|>The Captain used the information you gathered for him to make a forward post under the terrace to our west. He's been preparing there for some kind of attack against the naga. You should go to him immediately and inform him of the scope of what you've witnessed. Our force is small, and I fear for our soldiers if we charge in too recklessly. Take my sea horse. It knows the way.<|endoftext|> <|startoftext|>Properly Inspired<|obj|>Gather 8 Bloated Kelp Bulbs hanging under the southwestern terrace.<|text|>Been all over the place. Blown all kinds of things up. I thought I might have some trouble carrying on the trend, what with the water and all, but it's all just a matter of inspiration. I found something volatile enough to make bombs out of! There's a bunch of kelp hanging under the terrace to the southwest. Normally kelp stores gas that makes it float - this kelp produces a different kind of heavy gas. It keeps it hanging, but also makes for great explosions. Gather me some?<|endoftext|> <|startoftext|>Clear Goals<|obj|>Kill 10 of the naga forces building up on the ground level, under the southwestern terrace.<|text|>I see. The news you bring is grim, but I was not entirely unprepared for such possibilities. Without any effective scouting of naga numbers, I knew our plan was risky, but that's why we established this forward post. Let me put it to you plainly. If we do not keep the naga off-balance, they will bring the fight to us. We do not have the structures or the men to mount a defense, so that is not an option. We need more time. Can you thin their numbers to the south, under the far terrace?<|endoftext|> <|startoftext|>Upon the Scene of Battle<|obj|>Bring the broken shard back to the Legion's Rest.<|text|>All around you lie the remnants of a fierce battle. The naga skeletons are no surprise, but the weapons and remains of their apparent opponents are somewhat more unexpected. Amidst the bones, you spot a strangely prominent piece of metal jutting out from one of the skulls. It's difficult to tell what sort of weapon it might have once been part of, but it stands out sufficiently to prompt you to retrieve it as evidence. Surely someone back at the cave would be interested in this revelation.<|endoftext|> <|startoftext|>Visions of the Past: The Invasion of Vashj'ir<|obj|>Use the Blade of the Naz'jar Battlemaiden at the battle site at the southeast end of the ruins.<|text|>The shard you recovered looks to be of naga origin. I had hoped to find a strong focal object like this for a spell I've been working on that would allow us to glimpse into the recent past. I've enchanted the blade, but you'll have to take it to a place where we know its owner was. I want you to travel back to the site where you found it and use the blade. Perhaps we can uncover more behind what the naga are doing here. Or even better, maybe we'll uncover a weakness that will give us a better chance.<|endoftext|> <|startoftext|>Curious Distraction<|obj|>Transcribe the 4 Highborne Tablets.<|text|>Hah! Did you see the Captain giving me dirty looks and decide you'd throw some sympathy my way? I've pretty much lost hope of making him understand that these ruins offers us some opportunity to salvage some usefulness out of this whole mess. I'd actually hoped that you might turn up again - you seem like the only one I can rely on. I've seen a few tablets like this one spread about the nearby ruins and I put together a rubbing kit for transcribing them. Up to the task?<|endoftext|> <|startoftext|>An Occupation of Time<|obj|>Investigate the 4 intact statues in the Vashj'ir Gardens.<|text|>Look-- is it?--I need your help. I know most everyone in this cave thinks that we're not in a position to be worrying about anything but our own hides right now, but I cannot dismiss my ancestors so readily. This was one of the royal cities of the elves in the days when Azshara was queen. In this city lie the keys to lore long lost and artifacts of unimaginable historical value. All I want from you, while you're out in the city proper, is to keep a watchful eye out for objects of significance.<|endoftext|> <|startoftext|>A Better Vantage<|obj|>On the lowest level of the ruins, scout the northern end of the Quel'Dormir Gardens, the passage that leads under the ruins west of the gardens, and the structures at the southeast corner of the ruins, below the bridges.<|text|>This cave is our only refuge. There's no help on the way. Whatever happens, this cave must remain safe or we are all sure to die down here. We need a forward post to launch our attacks from. Something defensible. In the eastern portion of the ruins on the lowest level, scout the north end of the gardens, the passage leading under the main structure just west of the gardens, and the cluster of buildings at the southeast corner of the ruins, under the bridges. Bring me back any information you can.<|endoftext|> <|startoftext|>Swift Approach<|obj|>Destroy 8 Azsh'ir Monitors.<|text|>I've taken the liberty of performing some preliminary scouting. The naga may not be aware of our position, but they are not entirely unprepared for intruders. Beyond their patrols, they have set up magical sentry devices that will warn them of unwelcome guests. Fortunately, they seem to have sacrificed quality for quantity, and there is definitely a window in which the devices can be destroyed before their alarms are answered. I trust that you can see to this before our other soldiers arrive.<|endoftext|> <|startoftext|>Caught Off-Guard<|obj|>Kill 10 Azsh'ir Patrollers.<|text|>Our escape from the shell can't have gone unnoticed, but either the naga at these ruins weren't informed or they don't consider us a threat. I don't intend to take the opportunity for granted - we strike now. I need you to slip into the lower level of the ruins to our west and take out as many of their patrols as you can. We cannot risk any of those patrols finding out about our occupation of this cave - make sure none escape.<|endoftext|> <|startoftext|>Sira'kess Slaying<|obj|>Slay 10 Sira'kess Naga.<|text|>You're the everyone's been talking about? Good to meet ya, love. Let's have a butcher's hook. Well, enough rabbit, right? Let's get down to it. I need you to swim out northwest to the Sira'kess Front and read and write them snakes something quick. Nothing fancy. They're looking for a bother, and we'll give 'em a right good one in the ol' boat race.<|endoftext|> <|startoftext|>Final Judgment<|obj|>Hold the bridge on Quel'Dormir Terrace until Lady Sira'kess' allies arrive.<|text|>Get to the bridge on the east, quickly. Lady Naz'jar and the Fathom-Lord should be there with whatever forces remain. Follow our Lady's direction, as always. Hold the bridge until we can complete the ritual. Once our allies arrive, the Kvaldir will be doomed.<|endoftext|> <|startoftext|>Girding Our Loins<|obj|>Collect 5 Orgrimmar Axes, 5 Orgrimmar Breastplates and 5 Orgrimmar Helms from the sea floor and from Gilblin Plunderers in Legion's Fate.<|text|>As we struggled not to drown, my orcs and I were forced to abandon our weapons and much of our armor. Erunak says to expect a major attack from the naga soon and I believe him. If we're going to be victorious, we'll need your help to recover our lost equipment. You should find it scattered around the sea floor near our shipwrecks here and to the north. Make haste. The enemy could arrive at any moment.<|endoftext|> <|startoftext|>Bring It On!<|obj|>Speak with Legionnaire Nazgrim aboard the Immortal Coil.<|text|>It is time. We are as ready as we ever will be! I shall address the Vanguard, and then we shall swim into the sea to meet our fate.<|endoftext|> <|startoftext|>Finders, Keepers<|obj|>Gather 5 pieces of Stormwind S.E.A.L. Equipment.<|text|>I recognize this helm. You were wise to bring it to me. The Alliance have a special unit, trained and equipped to explore and fight beneath the sea. It would seem that they are in this region to do more than just defend against our attack. There must be more of these down here, and if you can find them it could turn things around for the Vanguard.<|endoftext|> <|startoftext|>Helm's Deep<|obj|>Take the Alliance S.E.A.L. Equipment to Legionnaire Nazgrim at The Immortal Coil.<|text|>This helm and its associated components are marked with the seal of Stormwind. It was no doubt cast off from an Alliance ship that suffered a similar fate to yours. Looking closer, this seems far too intricate and sturdy to be everyday diving equipment. Perhaps Nazgrim can make some sense of this...<|endoftext|> <|startoftext|>Blood and Thunder!<|obj|>Assist Legionnaire Nazgrim in the defense of The Immortal Coil.<|text|>The time has come to make our stand. We'll defend this ship to our last breath, and make these naga scum think twice before approaching it again! For the Horde!<|endoftext|> <|startoftext|>Traveling on Our Stomachs<|obj|>Collect 8 Succulent Crab Meat from Splitclaw Skitterers.<|text|>I'll need your help if I am to get these orcs ready for battle. Any worthy leader knows that his warriors travel and fight on their stomachs. No food, no victory. These warriors are weary from their struggle out there. They need food before they're ready to overcome a naga attack. Speaking of traveling on stomachs, I saw plenty of crabs out on the sea floor...<|endoftext|> <|startoftext|>Help for Desolace<|obj|>Report to Officer Jankie at Tethris Aran in Desolace.<|text|>I've received a disturbing message from Nijel's Point in Desolace. It would seem as if the great upheaval has created some new problems for them, which they are ill-equipped to handle. I was given no further information. Report to Office Jankie in Desolace. She will direct you to Nijel's Point. Good luck.<|endoftext|> <|startoftext|>Buy Us Some Time<|obj|>Kill 8 Zin'jatar Raiders at Legion's Fate.<|text|>Many good warriors have been lost today. If what the shaman says is true, then we must act swiftly or we will add to their numbers. The naga are out there, scouring these waters looking for survivors. We are not yet ready to fight. You must buy us time to make preparations. Find the naga that hunt us and delay their efforts.<|endoftext|> <|startoftext|>We're Here to Do One Thing, Maybe Two...<|obj|>Take the Krom'gar Wagon to the Fold in Stonetalon Mountains.<|text|>You're in Hellscream's army now, and in Hellscream's army we kick butt and take names. Gone are the days of our people starving in the streets of Orgrimmar as we sign treaties with elves. We take what we need now. Kalimdor belongs to the Horde! The Alliance attempts to stop our expansion every chance they get. Unsatisfied with owning most of the Eastern Kingdoms, those pig-lickers want it all! Overlord Krom'gar has called for more troops in Stonetalon. Get on the caravan west of here and go!<|endoftext|> <|startoftext|>Priceless Treasures<|obj|>Recover 8 Frozen Artifacts from inside the Gol'Bolar Quarry Mine.<|text|>Mining wasn't the only thing going on in the quarry, you know. I led a team of Explorers' League excavators recovering priceless ancient artifacts. I managed to escape, but my colleagues were much deeper in the mine and didn't survive the initial trogg attack. They took great pride in their work and they risked their lives to learn more of our history. If you're going into the mines, take this pick with you and see if you can find anything in the digs the prospectors started.<|endoftext|> <|startoftext|>Rest For the Weary<|obj|>Speak to Legionnaire Nazgrim.<|text|>You have done well, but there is much more to do and I grow weary. I have expended a great deal of energy sending a distress message to Earthen Ring leadership, pleading for their help. I must rest if I am to be of further use to us here. Speak to the leader of the men you've saved and do what you can to help them prepare for battle. The naga are scouring the waters for us. It is but a matter of time before they return - and they will surely come in even greater force.<|endoftext|> <|startoftext|>Last Stand at Whistling Grove<|obj|>Report to Keeper Taldros at Whistling Grove in Mount Hyjal.<|text|>We might have a chance to beat these flames back thanks to your work in the Inferno. Still, more wildlife is threatened. Keeper Taldros ran north through the flames, to Whistling Grove. See if you can help him!<|endoftext|> <|startoftext|>For Peat's Sake<|obj|>Use the Blessed Floodlily to extinguish 7 Marsh Fires.<|text|>The elementals rampaging across Direforge Hill are setting the very land beneath them ablaze. In a marsh such as this, fire can find many places to smoulder through the deep moss and peat. You must quench the fires before they spread further. Take this flower... blessed by nature's rain, it will let you douse the fires. The blossom may also prove useful against the elementals themselves.<|endoftext|> <|startoftext|>Sea Legs<|obj|>Collect 3 Saltwater Starfish and a Conch Shell from the Sea Floor at Legion's Fate.<|text|>Greetings. I am Erunak, a fellow survivor of this savagery. I'm afraid your travails have only just begun. The naga have been scouring these waters, attacking anyone that still lives. You are not yet equipped to survive here, but I can remedy that. Just outside this ship live a special breed of starfish. Bring me some of them along with a conch shell. I'll prepare an enchantment that should help you grow accustomed to your environment.<|endoftext|> <|startoftext|>Pay It Forward<|obj|>Use the Enchanted Conch to rescue 6 Drowning Warriors.<|text|>You are now able to move about this realm more freely and without fear of drowning. This is where our work begins. First, you have many allies nearby who are drowning as we speak. As I saved you, you must save them. I have enchanted the shell you brought me. Use it to rescue your friends. Hurry now!<|endoftext|> <|startoftext|>Help for the Quarry<|obj|>Speak to Foreman Stonebrow at the Gol'Bolar Quarry.<|text|>Thank you again for all your help here. I have a cousin who used to work in the mines beneath the Gol'Bolar Quarry, but he hasn't been able to work since troggs flooded into the mines and took control. The quarry and its camp are just to the southeast of the ranch. Would you be willing to check in with the foreman there and see if there's anything to be done?<|endoftext|> <|startoftext|>World First: Gnomegen<|obj|>Collect 1 Blazing Heart of Fire.<|text|>Good day, citizen, allow me to introduce myself. I am Salsbury, soon to be the world's first gnomegen. Malyk has assured me that as soon as my work here is complete he will grant me the gift of the worgen. So with the introduction out of the way, I've a request! Within the Charred Vale, south of here, roam newly created fire elementals. I desperately need a rare blazing heart of fire from one of the fiends. Get it for me and you bring me one step closer to becoming a gnomegen!<|endoftext|> <|startoftext|>Hungry Pups<|obj|>Collect 6 Black Dragon Whelp Filets.<|text|>Ah, a new arrival! Good that you're here ! The pups are hungry and we're completely out of food. Thankfully they love dragon meat, which fortuitously exists in abundance within the Charred Vale, south of here. Be a good and fetch me several pounds of black dragon whelp filet.<|endoftext|> <|startoftext|>It's Raid Night Every Night<|obj|>Help Sergeant Flinthammer and his mountaineers defend Amberstill Ranch from Frostmane Raiders.<|text|>The reports I'm sending Captain Tharran can't really convey the amount of trouble the Frostmanes have created for us. Your assault on the village has started to relieve some of the pressure. The raids are still frequent, but the trolls don't have the numbers they once did. Even so, my men are tired and their morale is flagging. Would you help us keep watch for the Frostmane raiders? They could turn up at any time.<|endoftext|> <|startoftext|>Brood of Seldarria<|obj|>Destroy 5 of Seldarria's Eggs.<|text|> Be very careful. You do not want to rouse that black dragon. Now, look around you. If this is a nest then there must be black dragon eggs nearby. Search the premises for eggs and destroy any that you see. Return to me should you find and destroy Seldarria's eggs. Goldrinn watch over you.<|endoftext|> <|startoftext|>Ascending the Vale<|obj|>Use Salsbury's Rocket Pack to ascend the Charred Vale's volcano.<|text|>I am told that before the great upheaval the Charred Vale was a valley, closed off to the sea. One has merely to look to the south to see that the Charred Vale is no longer a valley and in fact has become an area of great volcanic activity. Salsbury here has configured a device that will allow us to ascend the volcano. Use it to get to the top and assess the goings on. I will keep in touch with this Gnomecorder device, which Salsbury has so kindly gifted upon me.<|endoftext|> <|startoftext|>Tortolla's Triumph<|obj|>Step back through the flamegate and return to Tortolla at the Scorched Plain in Hyjal.<|text|>I'll escort the children of Tortolla out of here and seal up this accursed portal. I'll leave it to you to inform Tortolla of our victory. Simply step back through the flamegate. The ancient will be pleased!<|endoftext|> <|startoftext|>The Dark Riders<|obj|>Defeat the Dark Riders in the Karazhan Catacombs and claim Ulthalesh.<|text|>There's a sewer grate along the edge of the river leading to catacombs underneath Karazhan. I've never paid it much attention, but it could be where the spirits are directing us. To think, the Dark Riders may have been under our noses this entire time! Come, let us see where this leads.<|endoftext|> <|startoftext|>A Re-Warding Effort<|obj|>Activate 4 Arcane Wards in Ambervale.<|text|><|endoftext|> <|startoftext|>Dispensing Compassion<|obj|>Offer Arcwine to suffering citizens.<|text|>There is much you need to learn about our city. First and foremost, Arcwine. It is the vehicle by which we imbibe the Nightwell's energies. Without it, we wither and die. Palace lackeys have seen fit to ration it, thinking this will control us. Keep us quiet, complacent. I would like you to look for those in need near the tavern. You will find many, but those most desperately afflicted by this rationing will be obvious. Take this flask. Revive them. Tend to their suffering.<|endoftext|> <|startoftext|>Elegant Design<|obj|>Convince Lady Anastae to give you the Gemcutter's Tome.<|text|>Amateur merchants complain about supply and demand. Masters create their own. You have done well retrieving the last two pieces I requested, but they are baubles compared to this. Your target is the Lady Anastae, and she has something very valuable of mine: A design for a masterwork gem cut. Go and get it from her by any means necessary, but take care. She is a master manipulator and will tell you all manner of lies.<|endoftext|> <|startoftext|>Search and Rescue!<|obj|>Find Brambley Morrison.<|text|>We've got to find Brambley before it's too late! Ol' Brambley an' I have been fightin' side by side since the Third War. When the Burnin' Legion invaded, we didn't think twice about coming to the Broken Isles. Fightin' is what we do best! During the battle ol' Brambley got caught too deep an' got himself captured. Now we've got to rescue him! Last I saw, the demons were keeping him in a prison cell not far from here... let's go!<|endoftext|> <|startoftext|>The Key Is Around Here Somewhere...<|obj|>Find the Reinforced Cage Key.<|text|>Well aren't ye a sight fer sore eyes! It's no use tryin' to bust open this cage, this one needs a key! Now, I know what yer thinkin', "How is it possible that the Burnin' Legion could capture a dwarf as mighty as ol' Angus here." Ye can rest easy knowin' I let myself be captured. I'm here to rescue a dear friend o' mine, an' gettin' captured was the only way! I had the key in me pocket... but it musta' fell out. It's errm... around here somewhere. A felhunter ate it a wee while back...<|endoftext|> <|startoftext|>Mglrgrs Of Our Grmlgrlr<|obj|>????<|text|>Mlrg...mglrmlr... Gmlrgmlr mglrml gmlrg! Mlrgrlgr! <|endoftext|> <|startoftext|>A Conjuror's Duty<|obj|>Use the Scouting Map to choose your first zone.<|text|>I don't know about you but I'm ready to get this show on the road. This place is nice and all, but it's a bit stuffy. I'll see what I can do to get some more mages in this group of yours. You go ahead and check the map over there. It'll help you plan your first moves.<|endoftext|> <|startoftext|>Fall of the King<|obj|>Place the Jandvik Banner on the Sea Giant King's island to draw him out and defeat him.<|text|>All that remains is the Sea Giant King. Place our banner upon his beach and draw him out of the sea. Once he has revealed himself, use the trident to wound him. There is a derelict boat that washed up on the shore. Use that to quickly get to the king's island. Gird your loins. This fight will not be easy.<|endoftext|> <|startoftext|>Feeding Shal'Aran<|obj|>Examine the Leyline Feed in Shal'Aran with Arcanist Valtrois.<|text|>With leyline energy feeding in from Anora, this chamber can begin to awaken. It will be a slow process, and we must take care to mask this activity from our enemies, a process which itself requires enormous effort and focus. Furthermore, there is the conundrum of actually consuming the mana in this form. A stream too weak is not enough to provide sustenance - too powerful and it would vaporize us. There is much work to be done yet. For now, let us examine the feed.<|endoftext|> <|startoftext|>By Any Means<|obj|>Gain entrance to the Violet Hold and interrogate Taldath the Destroyer to find out the location of the traitor Varedis.<|text|>We need to find out Varedis' location from the eredar inside this prison - the kind warden and his men here are all that stand in our way. We'll take them on together if need be - whatever it takes.<|endoftext|> <|startoftext|>Unlocked Potential<|obj|>Use the Forge of the Guardian to unlock the first trait for your artifact.<|text|>In ancient times, the Forge of the Guardian was used to channel the power of the Council of Tirisfal into one mage, creating a Guardian. But this is not its only use. It also serves as a font of arcane energy which can be used to manipulate and empower the artifacts of this world. This power will allow us to gain the upper hand against the dreadlord and the Burning Legion, and I ask you to be the first to tap into it.<|endoftext|> <|startoftext|>An Artisan's Mark<|obj|>Obtain Lespin's Signet Ring.<|text|>You there! Do you have a moment? I need you to meet with my friend in the Promenade and retrieve a signet ring. I would send my oaf of an apprentice, but he is not finished with the simple task I gave him. I am expecting a guest at any moment and I simply must have it before he arrives. Can you help me, friend?<|endoftext|> <|startoftext|>The Tirisgarde Reborn<|obj|>Receive your new title from Meryl Felstorm.<|text|>The Tirisgarde is reformed. It is time we begin our mission in earnest. The order will need leaders, and though I may be an experienced mage, I am no strategist. You have proven yourself capable, in both your past exploits and present. Will you take on this challenge?<|endoftext|> <|startoftext|>Thal'darah's Vengeance<|obj|>Kill 20 Horde soldiers and destroy 3 Krom'gar Demolishers in Battlescar Valley.<|text|>We must attempt to establish communication with Farwatcher Glen, to the south. Our Darnassian glaive throwers are at your disposal. Use them to cut a swath through the encroaching Horde forces and clear a path to Farwatcher Glen. I only hope we're not too late to save the Glen. Should Farwatcher Glen be intact, find Hierophant Malyk and inform him of our status.<|endoftext|> <|startoftext|>The Threat of Flame<|obj|>Kill 8 Rampant Fire Elementals.<|text|>Flame has threatened me for far too long... far too long... but it is no longer the little ones, no longer mere gnats... The fields burn! The hills and highlands scream, they scream. The elementals brought here consume all life in their wake. They cannot stand, they cannot stand. Stop them. STOP THEM! Destroy the bringers of flame...<|endoftext|> <|startoftext|>Waking the Beast<|obj|>Speak with Earthmender Duarn inside of Nespirah to activate her bio-defenses, then escape from Nespirah's body.<|text|>Thanks to you and the Captain, Nespirah has full control of her body... but most of the naga don't know this yet. Once we make our escape, she will activate her biological defenses and destroy the naga from within. Make yourself ready... I will now tell Nespirah to begin the countdown.<|endoftext|> <|startoftext|>Mired in Hatred<|obj|>Kill 10 Mouldering Mirebeasts.<|text|>The mirebeasts to the west are not my brethren... they are symptoms of the earth's disturbance, a foulness of rot given form. You would not understand... they take the shape of my kind, infested within with decaying spores, forcing out flourished life in the swamp. They take all and leave only rot. Nothing left, nothing left! Soothe my mind. Slay the mirebeasts, cleanse the land, and perhaps my mind will settle.<|endoftext|> <|startoftext|>Finish Nemesis<|obj|>Use the Totem of Tortolla and the help of a Child of Tortolla to defeat Nemesis. See Garunda Mountainpeak if you lose your turtle companion.<|text|>Your turtle companion can use this newfound power to render the two of you invulnerable for a short period of time. You can "turtle up" to avoid the worst of Nemesis and his fury. To do so, simply invoke this totem. This is all I can do for you. Together, you and a Child of Tortolla must defeat Nemesis, once and for all. Finish the Usurper! Return to me if you lose your turtle friend.<|endoftext|> <|startoftext|>Call of Duty<|obj|>Ride the mercenary ship to battle.<|text|>Listen up! A new landmass has emerged off the coast of Eastern Kingdoms and we are engaged in a critical battle for control of the island! Victory there will leave Stormwind completely defenseless! Now is the time to strike! Report to the docks at once for transport to the battle. Every warship is engaged, so you'll be boarding a mercenary vessel commissioned by the Warchief himself.<|endoftext|> <|startoftext|>Hopelessly Gearless<|obj|>Obtain 4 Purloined Polearms from the weapon racks inside of Nespirah.<|text|>I honestly don't know how we've survived this long. The naga took my armor and weapons, and left me with rags and a mining pick... and THAT snapped in half long ago. If we're to stand any hope of turning the tide, I'm going to need something to fight with... as will my companions, though they may be too proud to admit it. I've seen weapon racks in the naga storage areas nearby. I'm not accustomed to fighting with a trident, but it'll sure be better than fighting with my fists.<|endoftext|> <|startoftext|>We Are Not Alone<|obj|>Find the Alliance survivors inside of Nespirah in Vashj'ir.<|text|> Nespirah has just informed me that we are not the only people fighting inside of this shell. A small group of Alliance slaves has escaped and is currently fighting off the naga on the other side of the shell, up on the ledge that overlooks Nespirah's heart. Go find them, and see what help they can lend us. With their aid, we may be able to rouse Nespirah from her torpor. I will remain here, should you need anything.<|endoftext|> <|startoftext|>Overseer Idra'kess<|obj|>Head to the top of Nespirah and slay Overseer Idra'kess.<|text|>My men are flagging. We won't last much longer against these naga, I'm afraid. With the Idra'kess' weapons, and Nespirah's pearls, we should be ready to bust out of here. Follow the wall to the southeast, and look for a ramp to the upper chamber. I assume their leader is in there, or perhaps the key to Nespirah's awakening. Hopefully both. If you feel strong enough, head up to the top of the shell and look for some answers.<|endoftext|> <|startoftext|>Still Valuable<|obj|>Obtain 5 Mysterious Pearls from Idra'kess Warlords and Idra'kess Prophets inside of Nespirah.<|text|>My time in the pearl pits, however short, has made me curious about the naga's goals. Yes, I now know that the naga want to use Nespirah as an engine of war, but if that's the case, then why are they enslaving men to mine her pearls? Assuming we escape this creature's hull, I would very much like to study these objects. The pearls we found in the pits were much too large to carry, but I've seen the warlords and prophets occasionally carrying around smaller ones.<|endoftext|> <|startoftext|>Body Blows<|obj|>Attack 7 Nespirah Abscesses along the walls of Nespirah's body chamber.<|text|> I see. So the creature wants our help waking it up, is that it? With hundreds of slaves already picking away at her pearls, the beast seems to be a pretty heavy sleeper. You might have better luck, though. My suggestion? Look around the creature's flesh for signs of weakness. Maybe that weapon of yours will find a ticklish spot and force the beast to come to its senses.<|endoftext|> <|startoftext|>Welcome News<|obj|>Return to Captain Taylor at the Tranquil Wash.<|text|>They'll probably send a skiff over, which may take a bit. I'll stay here to make contact. You need to return to the cave immediately and let them know that rescue is on its way. We can only hope that the naga have not found them yet. Go. Swim fast.<|endoftext|> <|startoftext|>Breaking Through<|obj|>Observe as Earthmender Duarn attempts to speak with Nespirah.<|text|>A trained shaman has the ability to communicate with the four elements of earth, fire, air and water. This is known. What is not as widely known, however, is the presence of a fifth element. This element is not as clearly described as the other four, but it has to do with the shared... commonality between all living creatures. My theory is that the crab, as a creature of the sea, is close enough to Nespirah that, with the elements' coaxing, we can convince it to act as Nespirah's mouthpiece.<|endoftext|> <|startoftext|>Back to the Depths!<|obj|>Kill Harbinger Aph'lass and 10 Invading Tentacles.<|text|>Tendrils are bursting forth from the earth and terrorizing Stonetalon Peak. My sentinels are hardly making a dent in their numbers. I suspect that there is a force at the heart of Stonetalon Peak that controls the tendrils. Perhaps if we can put a stop to that force, the tendrils will return to the depths from whence they came!<|endoftext|> <|startoftext|>The Strength of Tortolla<|obj|>Escort a Child of Tortolla to a Nemesis Crystal. See Garunda Mountainpeak if you lose your companion.<|text|>The dark usurper Nemesis fled here when the fires of Hyjal receded. We are not yet strong enough to defeat Nemesis, but we may be able to turn his own strength against him. I will send a child of Tortolla with you, one of the children you freed earlier from the Twilight's corruption. Search the depths of this cave for a Nemesis Crystal, and allow the young turtle to examine it. See me if you lose your companion!<|endoftext|> <|startoftext|>Seen Better Days<|obj|>Find Elder Sareth'na's Sketch Book.<|text|>The world is unraveling around us. Old enemies seek to destroy us from one end, while ancient forces close in on the other. I have seen better days - brighter days, and I long for them... Across Stonetalon Peak lies the ruins of our old outpost - now overrun with darkness. If you happen to go that way, could you search for my sketch book? It holds many happy memories. I would reward you well for its return.<|endoftext|> <|startoftext|>Putting Them to Rest<|obj|>Recover 8 Sentinel's Glaives.<|text|>As the Horde were marching upon Stonetalon, I noticed that some of the sentinels had fallen ill. Not long after, they started acting strangely. When the first tentacle burst from the ground the ill sentinels began attacking us. We lost the outpost shortly after... The sentinels in the peak are now nothing more than shells - husks for something far more sinister. I want you to put the sentinels to rest and retrieve their glaives. Each glaive returned can identify a fallen sister.<|endoftext|> <|startoftext|>The Third Flamegate<|obj|>Travel through the flamegate in the Scorched Plain and locate Garunda Mountainpeak within.<|text|>Memorize the glyph. Take it within yourself. Draw it on the ground before the flamegate. East of here. Enter the Firelands. I cannot come with you. But my children await. Inside. Find Garunda Mountainpeak within the realm of flame.<|endoftext|> <|startoftext|>The Time for Mercy has Passed<|obj|>Slay 10 Molten Tormentors and 4 Shadowflame Masters.<|text|>This cavern is an abomination. And it's filled with horrors from the depths. I don't want any of these - things - getting through the portal to the outside world. Slay everything!<|endoftext|> <|startoftext|>Rams on the Lam<|obj|>Recover 6 Stolen Rams from the Tundrid Hills by using /whistle.<|text|>The rams we raise and train here at Amberstill ranch have long been the mounts of choice for Dun Morogh's mountaineers. Aye, there're a few here, but not enough to guard my family and all the animals. A few brave Frostmane raiders have taken to stealing our rams under the cover of night, taking them south into the Tundrid Hills. Would you be willing to help return them? You'll need to get fairly close to them and give a sharp whistle to get their attention. Their training will take over from there.<|endoftext|> <|startoftext|>Stick it to Them<|obj|>Kill 7 Idra'kess Sentinels and 7 Idra'kess Enchantresses.<|text|>I may be unable to communicate directly with the beast Nespirah, but I can still feel some things indirectly. For example, I can clearly sense that Nespirah is not happy about the naga's presence here. When we first entered Nespirah's body, I saw dozens of sentinels and enchantresses patrolling the central chamber floor. Perhaps some of the ancient one's pain will be alleviated if you remove them.<|endoftext|> <|startoftext|>The Hammer and the Key<|obj|>Kill a Twilight Field Captain and recover the Glyph of Opening.<|text|>My Nemesis. Still lives. The servants of fire still come. We must pursue. Into their den. The ogres know the way. Slay the Field Captains. Recover the Glyph of Opening. This is the way.<|endoftext|> <|startoftext|>Capture the Crab<|obj|>Use Duarn's Net to capture a Deepseeker Crab inside of Nespirah.<|text|>Everything in my body tells me that Nespirah is trying to speak with me, but I cannot hear her. Perhaps the naga have done something to her voice. Nespirah's voice may be suppressed... that means... we need to find a voice for her! I've got it! The Idra'kess have been known to train deepseeker crabs as battle companions. Use this net to capture a crab, and bring it to me. You will likely find them prowling the chamber's outer edges.<|endoftext|> <|startoftext|>Slave Labor<|obj|>Use Duarn's Rope to save 8 Enslaved Pearl Miners.<|text|>It will take me some time to break through this barrier and communicate with Nespirah. In the meantime, you can save some of those men that the naga have enslaved in the pits below. This should come in handy.<|endoftext|> <|startoftext|>Devout Assembly<|obj|>Seek out Fathom-Caller Azrajar midway down the northern stairs and 6 Sira'kess Tide Priestesses on the upper portion of the ruins, and instruct them to return to the temple.<|text|>Ah, Battlemaiden. You carry with you the word and the will of our Lady. I might ask a favor of you... I need Fathom-Caller Azrajar and my Tide Priestesses to return so that we can begin the ritual. Can you carry my will to them as such? You should find them spread upon the temple terrace. Azrajar will be at the stairs to the north.<|endoftext|> <|startoftext|>Making Contact<|obj|>Observe as Earthmender Duarn attempts to communicate with Nespirah.<|text|>I can't believe that Nespirah would willingly allow these naga to take residence inside her shell. As I see it, one of two things has happened: they have convinced her to willingly join their cause, or they have weakened her to a point where she cannot fight back. Either one is bad. Here in this chamber, I should be able to communicate directly with Nespirah. Let us find out for ourselves. Speak to me when you are prepared.<|endoftext|> <|startoftext|>Hyjal Recycling Program<|obj|>Gather 15 Warden's Arrows.<|text|>Reinforcements! I thought we were going to fight this out to the bitter end. Very few of the Guardians of Hyjal remain, and our supplies are running out. The battlefield around our holdout here must be littered with serviceable arrows. I know it's beneath your abilities, but can you gather up our spent ammunition? It's the only way we can replenish our supplies!<|endoftext|> <|startoftext|>Breakthrough<|obj|>Slay 10 Twilight Scorchlords.<|text|>The fiery army that caused so much devastation up the hill has retreated east of here. Only the Scorchlords remain in action. If we can punch a hole through their lines to regroup with Captain Irontree's forces, the whole offensive may collapse. , I'm in no shape to continue fighting, but you look like you can do some damage. Slay those Scorchlords and regroup with Captain Irontree!<|endoftext|> <|startoftext|>Unfurling Plan<|obj|>Collect 8 Coils of Kvaldir Rope.<|text|>Survival kits never have any rope. It makes no sense! No sense at all. I bet those Kvaldir have rope. They're always riding around in boats, tying knots, dressing in nets. Go take some rope from them! I must have it for our plan to work. Absolutely must.<|endoftext|> <|startoftext|>Honor and Privilege<|obj|>Swim to the surface, retrieve the flare gun, and fire a rescue flare towards the Alliance Ships.<|text|>All done! I'm confident it will work. And not a scrounger in sight to pop a hole in it this time! Fortuitous. Jorlan already swam up to catch it. Swam up and stopped to wait for it. He said you'd get the honors though. Jorlan's nice like that. Go to the top with the balloon, take the flare gun from the crate, and scan the horizon for Alliance ships. If you see any, fire the flare towards them. That's it! All there is to it. Swim. Float. Flare. Rescue! That last part's my favorite.<|endoftext|> <|startoftext|>Come Prepared<|obj|>Retrieve an Alliance Survival Kit.<|text|>We must always come prepared. Prepared with gear. Prepared with plans. Prepared with gear plans! All of the ships in all of the Alliance fleets stow a survival kit. A lot of our tools came from a survival kit. My balloon came from a survival kit too! But now it's gone. I need another survival kit! There's a ship to the southeastish. Let's hope that the survivors were dumb and didn't take the survival kit. More survival kit for us!<|endoftext|> <|startoftext|>Hostile Waters<|obj|>Kill 10 Muckskin Scroungers.<|text|>Hexascrub came out here with a balloon of some sort that he retrieved from one of our ships. He tried to float it to the top, but those Muckskin Scroungers came out of nowhere and swarmed the thing. He's got an idea for another balloon, but we need to make sure that the past doesn't repeat itself. I need you to kill off those gill goblins. Or at the very least, enough of them to make them a bit more wary of us.<|endoftext|> <|startoftext|>The Hunt<|obj|>Obtain the Twinblades of the Deceiver from Varedis Felsoul in Suramar.<|text|>You must lead this hunt, - a small force will join you to ensure Varedis meets his end. You must try to make it into Varedis' hold undetected; the less time you spend in Legion territory the better. Meet at Krasus' Landing when you are prepared to leave.<|endoftext|> <|startoftext|>Making Arrangements<|obj|>Meet Altruis the Sufferer outside the Violet Hold.<|text|>Do you remember Varedis? He was once our lead trainer at the Black Temple, but fell early in the siege. ...or so we thought. Kor'vas spotted the traitor amongst the Legion wielding glaives imbued with power unlike anything she'd ever seen. The Kirin Tor have an eredar lord interred in the Violet Hold that will know where Varedis' base of operations is. The hold's warden has agreed to consider granting us access to him. Time to play the friendly diplomat.<|endoftext|> <|startoftext|>The Only Way to Travel<|obj|>Return to Meryl Felstorm in the Hall of the Guardian.<|text|>Portals? Teleportation? You bet I can help you out with that! I mean, how do you think I pull the rabbit out of... ...um, you didn't hear that. Anyway, I can help you move your mages around, if the price is right. Heck I can even teach those combat mages a thing or two. Ever been on the receiving end of an exploding bunny? It ain't pretty! For starters, let me whip up a portal to take us to this hall you're talking about.<|endoftext|> <|startoftext|>The Champion's Return<|obj|>Teleport to the Hall of the Guardian and return to Meryl Felstorm.<|text|>I can sense the power of the artifact you hold. It will do well against the Legion as it is, but we have the ability to unlock its power even further. You must return to the Hall of the Guardian. You can use the incantation I taught you before to pass through the runes.<|endoftext|> <|startoftext|>The Great Akazamzarak<|obj|>Place the Sizeable Pouch of Gold in Akazamzarak's tip bucket.<|text|>There is a goblin who is a master of portals and teleportation by the name of Akazamzarak. His talents have gone mostly unnoticed, however, since he mostly uses them for chicanery. He is, what you would call, a street performer. Fortunately for us, he is performing in the streets of Dalaran, grifting coins from the unenlightened masses. Take this bag of gold. See if you can convince him to change vocations.<|endoftext|> <|startoftext|>Bad Apples<|obj|>Gather 8 Shadowbloom.<|text|>That fruit over there? That's a pale imitation to what I can grow. But that accursed Daglir somehow manages to gain the favor of the courts, so we must dine on mediocrity! We must teach Daglir a lesson for stealing my crop, but we must be discreet. Outside the shield grows a purple flower called Shadowbloom. Fetch some for me and we'll make sure that he pays dearly for his insolence!<|endoftext|> <|startoftext|>Rain Death Upon Them<|obj|>Slay 50 Nightborne.<|text|>The hippogryph before you presents a unique opportunity. It is time for the Nightborne to regret letting you live.<|endoftext|> <|startoftext|>Waiting for Revenge<|obj|>Mount the Hippogryph.<|text|>The Hippogryph eyes you curiously, searching your hands.<|endoftext|> <|startoftext|>Waiting for Revenge<|obj|>Mount a Hippogryph.<|text|>The Volatile Spell Focus hums with energy as you hold it. Handle with care! Only with this item in your possession will the Hippogryphs allow themselves to be mounted.<|endoftext|> <|startoftext|>Call of the Wilds<|obj|>Locate Zen'tabra and Naralex, and direct them to the ritual site.<|text|>Beating the Legion requires us to strike quickly and unexpectedly. We have discovered a Dreamway by which we can travel through the Emerald Dream itself. Though only a short walk through the Dream, it will allow us to cross vast distances on Azeroth and even access the ancient home of all druids, Val'sharah. Malfurion is preparing the ritual to open the Dreamway. I need you to summon Zen'tabra and Naralex to his side. Only by combining our efforts can we hope to succeed.<|endoftext|> <|startoftext|>Lady S'theno Calls<|obj|>Use your Gateway: The Fel Hammer ability to return to the Fel Hammer.<|text|>Master , I have completed my reconnaissance in Dalaran as you asked. I await your return at the Fel Hammer.<|endoftext|> <|startoftext|>The Sword of Kings<|obj|>Find Strom'kar, the Warbreaker and deal with Zakajz.<|text|>The first king of the humans, Thoradin, performed many acts of heroism and valor. While on a personal quest near the end of his reign, he stumbled upon the tomb of my brother Tyr... and the grave-prison of the monstrosity he died fighting. Thoradin unintentionally awoke the beast and gave his life to keep it from escaping. It is Thoradin's sword, Strom'kar, that has kept the monster at bay. Retrieve it and finish what Tyr and Thoradin started. Kill Zakajz the Corrupted.<|endoftext|> <|startoftext|>Rain Death Upon Them<|obj|>Slay 50 Nightborne.<|text|>Aboard the hippogryph you now possess a unique opportunity. It is time for the Nightborne to regret letting you live.<|endoftext|> <|startoftext|>Time is of the Essence<|obj|>Speak to Altruis the Sufferer.<|text|>As you can see, there is little time to spare - the Legion's armies already encroach on our world. Altruis has gathered our best tacticians around the star map above us to discuss our plan of attack - your leadership would be invaluable to their efforts.<|endoftext|> <|startoftext|>Shard of Kozak<|obj|>Collect the Shard of Kozak.<|text|>The demon leading the operation in Felsoul Hold is an eredar named Azoran. In order to get to him, we will need to open a portal to the Burning Legion command ship. Azoran has a demon jailer in his service known as Kozak the Afflictor. Kozak the Afflictor holds one of the key shards necessary to open a portal to the ship. He can be found in the prison quarters known as the Halls of the Eclipse in the lower portion of Felsoul Hold. Slay Kozak and place his key shard next to the portal.<|endoftext|> <|startoftext|>Direct Our Wrath<|obj|>Select your first assault point on the Broken Isles.<|text|>The Tomb of Sargeras is the Legion's primary entrance into our world - it must be destroyed. No easy task, but until we have the means to do so we must do what we can to stop their invasion. The Legion used this citadel to spearhead invasions on other worlds - we can use its navigation systems to plan our own assault against them. You, of course, must take the honor of first breaking ground on their territory, but we will soon follow.<|endoftext|> <|startoftext|>Shard of Vorgos<|obj|>Collect the Shard of Vorgos.<|text|>According to the wyrmtongue servant, there is a portal that will take you into the Burning Legion command ship. However, the portal is locked to those without the keys. The first key shard is held by an Ered'ruin known as Vorgos. He resides within the Fel Breach, which is at the end of the Arcway. Slay Vorgos and place the key shard into its position next to the portal.<|endoftext|> <|startoftext|>Hatchlings of the Talon<|obj|>Talk to Aviana to receive her blessing, then complete her challenge by collecting Emerald Globes.<|text|>Greetings, hatchling. Do you wish to soar amongst the clouds as my children do? Very well, receive my blessing and we shall see how developed your wings are.<|endoftext|> <|startoftext|>Losing Ground<|obj|>Use Wavespeaker Valoren's sea horse to return to Admiral Dvorek under the southern terrace in the Ruins of Vashj'ir.<|text|>You'll have to catch me up more later. Right now, we need to get out of here before more naga push in. Make your way back to the forward post on the level below us. Take my sea horse. We will meet you back there shortly.<|endoftext|> <|startoftext|>A Peaceful World<|obj|>Complete 10 World Quests.<|text|>Word has reached us that the Legion is advancing on the Broken Isles. They beset us from all sides, and if we do not stand strong, they will spill over into the rest of Azeroth. , we need your help more than ever. Lend your strength to those defending at the front. We cannot fail here.<|endoftext|> <|startoftext|>Storm Brew<|obj|>Take Tak-Tak's kite to the Ridge of Laughing Winds, help Chen Stormstout & Aegira make the Storm Brew, and defeat the Burning Legion's forces.<|text|>Grandmaster, the Legion is attacking the Wandering Isle! We sent defenders up to the Ridge of Laughing Winds, but they can't hold for long. Our only chance is to finish making the Storm Brew. Chen and Aegira have already gone up to the Chamber of Whispers, but they are under heavy attack as well. Speak to Tak Tak and take a kite up to join them at once!<|endoftext|> <|startoftext|>Last Ditch Effort<|obj|>Assist Master Thal'darah in search of any druids left behind at Thal'darah Grove.<|text|>The Horde have signaled a retreat. Look now, they fall back from the field of battle - portends of disaster. We must make one final descent into Thal'darah Grove. I could not live with myself if any of our young druids were left behind. Assist me, hero. I will take the reins. You search for any druids that might be left behind. We will go when you are ready.<|endoftext|> <|startoftext|>Decompression<|obj|>Use Moanah's Breathstone on 10 Imprisoned Soldiers in The Clutch.<|text|>I simply cannot bear the thought of so many others like this soldier imprisoned, surrounded by naga. Something must be done to rescue them! Try this. Use it on the prison cells to make them buoyant. If we can get them to the surface, at least they stand a chance at being rescued.<|endoftext|> <|startoftext|>Save the Children!<|obj|>Use Master Thal'darah's Hippogryph to rescue 5 Helpless Young Druids from Thal'darah Grove.<|text|>My poor, defenseless young students are stranded at Thal'darah Grove. With the battle raging across Battlescar Valley, they have no means of escaping. We must save the children before the Horde drops their bomb! Take my hippogryph and use it to rescue the young druids of Thal'darah Grove. Drop them off at the hippogryph post here in town. Save them all! You truly are our only hope.<|endoftext|> <|startoftext|>Nespirah<|obj|>Enter Nespirah's northwestern entrance, then find a way to communicate with it.<|text|>It is clear to me at this point what must be done. The naga can only be obtaining these pearls from one place: Nespirah, the ancient, shelled creature that rests outside of this cave. Why Nespirah would submit to the naga, however, is beyond my understanding. We can enter Nespirah's body cavity through a small tube near the exit to this cave. I must first fetch my master, then we can meet you on the inside. We will convene in Nespirah's northwestern entrance.<|endoftext|> <|startoftext|>Pressing the Advantage<|obj|>Slay 4 Twilight Field Captains.<|text|>It looks like most of the Twilight's Hammer has fallen back to regroup for another assault. Their most dedicated are staying behind to hold the line. This is our chance to whittle away at their leadership. Range out along the Scorched Plain and crush the Twilight Field Captains. We'll remove them from the equation!<|endoftext|> <|startoftext|>Wake of Destruction<|obj|>Use the Orb of Suggestion to subdue a Famished Great Shark, then use it to destroy 12 Zin'jatar at The Clutch.<|text|>Our time here draws to a close. I must somehow follow the trail of these naga captives if we are to discover their purposes in this region. But before I move on, I would see the destruction of this operation! Nevermind their numbers, I have a plan that has the potential to even the odds. Outside this cave, famished great sharks, displaced by these naga, seek food. In their weakened state, they will be susceptible to suggestion. Use this orb to subdue them, then direct them against our enemy.<|endoftext|> <|startoftext|>What? What? In My Gut...?<|obj|>Collect 7 Wiggleweed Sprouts from Shimmerspine Harvesters in The Clutch.<|text|>Wha...what IS this!? There's great pain growing... from deep in my bowels. I think... ugh... they must have poisoned me! They fed us strangely glowing seaweed that they grow around their stronghold... I think these cramps will worsen if I don't get more soon... Please. Try to find me some!<|endoftext|> <|startoftext|>Come Hell or High Water<|obj|>Kill 12 Zin'jatar Naga at The Clutch in Kelp'thar Forest.<|text|>Oh fer the love of... I know our survivor friend here means well, but the lad's been severely traumatized. There only be one way ta deal with these accursed beasts, an' that be a fine dwarven axe buried hilt-deep in the noggin. Pile up enough o' their corpses an' they'll think twice before fiddlin' with yer tasty bits. Mark me words , them buggers don't like the sight o' their own blood any more than you or I. Now git out there an' give 'em what fer!<|endoftext|> <|startoftext|>A Hand at the Ranch<|obj|>Speak with Sergeant Flinthammer at Amberstill Ranch.<|text|>Captain Tharran asked me to pass along his thanks for your help and congratulations on a successful mission. He and his men are cleaning up the last of the trolls and tending to the wounded. He also wanted me to ask you to check out reports about troll raids on the Amberstill Ranch to the north. Ask for Sergeant Flinthammer when you arrive.<|endoftext|> <|startoftext|>How Disarming<|obj|>You must destroy 6 sets of Naga Tridents.<|text|>Naga weapons... As you cast your vision on the naga Holding Pens, you see dozens of similar stacks of tridents positioned strategically. Destroying their weapons could only hamper whatever wicked designs they are carrying out in this region...<|endoftext|> <|startoftext|>Warn Master Thal'darah<|obj|>Report to Master Thal'darah at Thal'darah Overlook in Stonetalon Mountains.<|text|>There are dozens of students at Thal'darah Grove. Most of them have no means of defending themselves, ripe for the slaughter. You must get word to Master Thal'darah of the Horde's plans. He will direct you in what you must do next. Fiora Moonsoar has granted you the use of her fastest hippogryph. Take it now to Thal'darah Overlook! Don't look back! The Horde must be stopped!<|endoftext|> <|startoftext|>Lost Wardens<|obj|>Locate and rescue 8 Lost Wardens.<|text|>We held out as long as we could. But the flames... the heat... We lost the whole town. Captain Irontree refused to pull back when the flames engulfed us. Our forces are scattered. Maybe some of the others survived? We can mount a counter-attack! Go into the Scorched Plain and rescue any lost wardens that got separated from the group. Then find Captain Irontree - he's probably taken up a fortified position in the middle of the fighting.<|endoftext|> <|startoftext|>The Lumbering Oaf Problem<|obj|>Kill 10 Lumbering Oafs.<|text|>Ever seen a hobgoblin? They're another vile goblin creation. Take a goblin, make it even uglier, fatter, bigger and stupider and you have a hobgoblin. Add to all of that a nasty mean streak and we've got a problem. These lumbering oafs wander the Sludgewerks and Mirkfallon Lake, acting as muscle to the goblins. Get out there and thin 'em out. Permanently.<|endoftext|> <|startoftext|>Horn of the Traitor<|obj|>Collect Longhorn's Horn.<|text|>Here lies the broken body of the Freewind Post lorekeeper, Montarr. The aged tauren's body is broken, lying in a pool of his own blood. A trail of droplets leads back to the inn....<|endoftext|> <|startoftext|>It's Up There!<|obj|>Steal the Krom'gar Log Book.<|text|>Listen, I've been tracking this bomb since you rescued me in Ashenvale. Whatever they're doing with it is going to happen real soon. At the top of the large oil rig is a control room. Inside that control room you'll find a Krom'gar log book. That log book is the key to where this bomb is heading. Get up there and get the log book! Bring it back here and I'll decipher it for you.<|endoftext|> <|startoftext|>Horn of the Traitor<|obj|>Collect Longhorn's Horn.<|text|>Here lies the broken body of the Freewind Post lorekeeper, Montarr. The aged tauren's body is broken, lying in a pool of his own blood. A trail of droplets leads back to the inn....<|endoftext|> <|startoftext|>Gnome on the Inside<|obj|>Seek out Minx who is disguised as a "Goblin" Pump Controller at the Sludgewerks in Stonetalon Mountains.<|text|>Mirkfallon Lake is crawling with Horde. The goblins have set up shop and they aren't going to leave until all the oil under Stonetalon is sucked dry. Thankfully I have a gnome on the inside that's been collecting information for us. If anyone knows what's going on with that bomb, it's my inside gnome. Make your way to the Sludgewerks, north of here, and find Minx. She'll be disguised as a "goblin" pump controller.<|endoftext|> <|startoftext|>No Time for Goodbyes!<|obj|>Return to Scout Commander Barus at Mirkfallon Post in Stonetalon Mountains.<|text|>RUN! Get out of here. Get back to Barus and inform him of what you've discovered. He'll arrange for you to get safely across Battlescar Valley to Thal'darah Overlook. It's not too late to save those young druids!<|endoftext|> <|startoftext|>The Brave and the Bold<|obj|>Rescue the Freewind Brave.<|text|> Those mongrels have captured one of our braves! They're threatening to kill him if we don't pull back! We'll never allow those Grimtotem cowards to keep Freewind Post! Please, rescue him before it's too late.<|endoftext|> <|startoftext|>Save the Sentinel<|obj|>Rescue the Feralas Sentinel.<|text|> Those monsters have captured one of our sentinels! They're threatening to kill her if we don't pull back! We don't negotiate with cowardly beasts! Please, if you can, rescue her before it's too late.<|endoftext|> <|startoftext|>Schemin' That Sabotage<|obj|>Use the Goblin Pump Controller to destroy 4 Goblin Oil Pumps.<|text|>Goblins... What would this world be without goblins? I'll tell you what: CLEAN! Those filthy little scum suckers have planted their oil pumps all over the lake with the hope of extracting every last drop of oil that exists in Stonetalon. At each oil pump they've stationed an oil pump controller whose sole job it is to watch the pump and make sure nothing goes wrong. Something is about to go wrong. Take out the goblin pump controllers and take their pump controls. Use 'em to overload the pumps!<|endoftext|> <|startoftext|>Grimtotem in the Post<|obj|>Slay 10 Grimtotem Invaders.<|text|>You must do away with the Grimtotem invaders at Freewind Post. They brought it on themselves, the cowards! We can't take the fight to their territory with our back to them. Please help us take back our home.<|endoftext|> <|startoftext|>Grimtotem in the Post<|obj|>Slay 10 Grimtotem Invaders.<|text|>The journey ahead must begin with you killing the Grimtotem invaders at Freewind Post. If you can't stop them here, we won't be able to move into their territory.<|endoftext|> <|startoftext|>Dark Iron Trappers<|obj|>Kill 10 Dark Iron Trappers.<|text|>You may have seen them while you were out, but the Dark Iron clan has been spotted in this area. They're never up to any good, and it looks like they're kidnapping the Mosshide gnolls for some reason. I don't know what their game is, but we're putting a stop to this before more foul play occurs. Go and stop them. And if you're worried about fairness, try askin' them politely first and see how far that gets you.<|endoftext|> <|startoftext|>Yorla Darksnare<|obj|>Slay Yorla Darksnare.<|text|>I've found out who's pulling the strings on this operation here. Yorla Darksnare is directing the Dark Iron dwarves from a camp to the east, and it might've been orders to have the gnolls steal Ironforge's gold in the first place. What's more, she's a wanted criminal... she's been inciting rebellion and attacks against Ironforge since Magni was still alive. She can't slip through our fingers this time. Go and get her!<|endoftext|> <|startoftext|>The Mosshide Job<|obj|>Recover 8 Ironforge Ingots from Mosshide Gnolls.<|text|>You seem trustworthy enough to help me out with my real problem. I was sent here by Ironforge to recover a shipment of gold ingots. The ingots are part of the Ironforge Royal Treasury, stamped with the royal seal... only an idiot would steal them for profit, far too easy to trace. Oddly enough, this area is full of idiots: Mosshide gnolls. I don't know how many gnolls you've fought before, but they're foul and brutal beasts, and dangerous. I need you to slay them and recover the missing ingots.<|endoftext|> <|startoftext|>Chosen Burden<|obj|>Return to the western edge of the Biel'aran Ridge with news of the Crucible of Nazsharin.<|text|>With the Crucible of Nazsharin, all that remains is to inform Lady Naz'jar of your success.<|endoftext|> <|startoftext|>Gnoll Escape<|obj|>Obtain Trapper's Keys from Dark Iron Trappers and use them to free 6 Gnolls from the Gnoll Cages.<|text|>I know we were just attacking the gnolls ourselves, but I'm not about to let the Dark Iron capture them as slaves. For one, we found the thieves and took back what was missing, so justice is served; for another, whatever work the Dark Iron will be putting them to isn't something I want to allow. Either way, the gnolls need to be freed. The trappers should have keys on them, so use those to open the cages.<|endoftext|> <|startoftext|>Dinosaur Crisis<|obj|>Kill 8 Highland Raptors of any kind.<|text|>We've been getting more and more reports of raptor attacks in the area. I'm seeing to it that this place is safe enough for more settlement to start occuring, so I've put a bounty on the buggers. A lot have been cleared out already, but the Highland raptors to the north have been growing in number. That won't be true for long, now will it? Clear out a good deal of Highland raptors, and I'll have a nice reward for you.<|endoftext|> <|startoftext|>A Mage's Weapon<|obj|>Use the Appendix of Azerothian Artifacts to choose an artifact to pursue.<|text|>It is decided, then. The foundation of the Tirisgarde's strength lies in the ancient artifacts wielded by its champions. Your first task will be to retrieve one such artifact. The master appendix of this library lists every artifact known to the Council of Tirisfal. There should be a few choices in there worth looking into. I will leave it to you to choose which to pursue.<|endoftext|> <|startoftext|>Spoils of Victory<|obj|>Have Battlelord Gaardoun show you what your forces obtained.<|text|>In conquering this citadel we obtained something that I think would be of great use to you. Gaardoun's men have it well-guarded just below - I suggest you have him show you.<|endoftext|> <|startoftext|>Direct Our Wrath<|obj|>Select your first assault point on the Broken Isles.<|text|>We must seal the Tomb of Sargeras at all costs or the flow of demons will never cease. Until then, we must do what we can on the ground to alleviate their foothold before it grows further. This citadel was created to spearhead Legion invasions on other worlds - we can use its navigation systems to plan our assault. I think you would agree that none would be better suited to lead our charge than you.<|endoftext|> <|startoftext|>Cursed Forge of the Nathrezim<|obj|>Use the Cursed Forge of the Nathrezim to empower your artifact.<|text|>Even as we speak, the Legion's dark masters fashion new horrors in hopes that they might destroy us - especially you. You must increase your own power as well. The Cursed Forge of the Nathrezim, our greatest treasure from taking the Fel Hammer, waits in the chamber ahead. You can use it to further empower your blades and maintain our edge over the enemy.<|endoftext|> <|startoftext|>Spoils of Victory<|obj|>Have Battlelord Gaardoun show you what your forces obtained.<|text|>The Fel Hammer will be a fine home for our kind, but it is what we found within its depths that is the true prize of our conquest. Battlelord Gaardoun and his Ashtongue have it closely guarded - you should have him show you.<|endoftext|> <|startoftext|>The Hunter's Gaze<|obj|>Use the Empowered Nether Crucible to gaze upon the Burning Legion's forces in Azeroth.<|text|>, before you lies your nether crucible - more powerful than any we've crafted before. The souls of the hundreds of slain demons in Mardum have provided us with enough power to directly observe the Legion on Azeroth. What we have uncovered so far has been... unsettling. Gaze into the pool and see for yourself.<|endoftext|> <|startoftext|>Unbridled Power<|obj|>Activate the Fel Hammer and rally your Illidari forces.<|text|>Although our forces have dutifully held this citadel since your departure, we have been unable to access most of its resources - the Fel Hammer can only be fully activated by those bearing the mark of a Legion lord. Thankfully, your blades carry that very mark. Use them to activate the Fel Hammer - show your forces your limitless power!<|endoftext|> <|startoftext|>Time is of the Essence<|obj|>Speak to Kayn Sunfury.<|text|>As you can see, there is little time to spare - the Legion's armies already encroach on our world. Kayn has gathered our best tacticians around the star map above us to discuss our plan of attack - your leadership would be invaluable to their efforts.<|endoftext|> <|startoftext|>Halls of Valor: Odyn's Cauldron<|obj|>Collect Odyn's Cauldron from the Halls of Valor, then pass Odyn's trial.<|text|>Your actions in Stormheim were courageous. I thank you for avenging me, and for helping my apprentice, Aegira. I can think of none better to inherit my knowledge. With you, I will share the secret to my Storm Brew. The true strength of the brew comes from Odyn's Cauldron, which can be found in the great hall just ahead. You have my blessing to borrow it. Good luck in your journey ahead.<|endoftext|> <|startoftext|>Troubling News<|obj|>Use the Sanctum Crystal to enter the Master's Sanctum.<|text|>Master, there is one more thing I wish to speak to you about. Below us lies an open chamber cut off from the rest of the citadel. We thought you might desire it as your personal sanctum - a place where you might gather your thoughts or scry upon your enemies. The sanctum crystal before you will transport you there - Lady S'theno has already descended to help you get acquainted.<|endoftext|> <|startoftext|>Love Lost<|obj|>Speak with Tyrande Whisperwind at Starsong Refuge.<|text|>Malfurion, my love... In vision I saw him, enraged and then distressed, and now lost beyond my mind's reach. , I know we have little reason to trust one another, but I will not turn away your help. If you value the sanctity of this world, you will come with me.<|endoftext|> <|startoftext|>The Forge of Guardians<|obj|>Help Meryl and Alodi transport the Forge of the Guardian to a safe location.<|text|>First and foremost, the Forge of the Guardian must be protected. With Kathra'natir's knowledge, it will no longer be safe in Violet Hold. Together, we should be able to transport it to a safer place. From there, our true challenge can begin.<|endoftext|> <|startoftext|>Love Lost<|obj|>Speak to Tyrande Whisperwind at Starsong Refuge.<|text|>Malfurion, my love... In vision I saw him, enraged and then distressed, and now lost beyond my mind's reach. He is strong, but the horrors that have befallen this land are all-consuming. I must find him, and you must help me! Gather your wits, and follow me.<|endoftext|> <|startoftext|>A Desperate Plea<|obj|>Meet with High Overlord Saurfang at Krasus' Landing.<|text|>, Saurfang has not been the same since our loss at the Broken Shore. Though he led well and slew many, he has taken our defeat hard. I fear he is determined to return to the Broken Shore. Will you speak to him?<|endoftext|> <|startoftext|>Stolen Property<|obj|>Retrieve the Crucible of Nazsharin.<|text|>Our revered lady has sent me to aid you in your task. She wants you to retrieve the stolen Crucible of Nazsharin and bring it back here as soon as you can. She grows impatient to start the ritual of summoning so that we might fully begin our preparations for war.<|endoftext|> <|startoftext|>Infused with Power<|obj|>Use the altar to imbue your artifact weapon with a new power.<|text|>The weapon you hold will strike a potent blow against the Legion... but the demons are relentless. Just as your battle tactics grow and evolve, so must your weapon. The altar before you courses with ancient magic, and is alive with the skill and dedication of the hunters who have used it through the ages. Place your artifact upon it, and over time you will awaken the full potential of your weapon.<|endoftext|> <|startoftext|>Altar of the Eternal Hunt<|obj|>Speak to Altar Keeper Biehn inside the Trueshot Lodge.<|text|>Now that you've rallied hunters from across Azeroth together, it's time to turn your attention to the battle against the Burning Legion. Within the Trueshot Lodge is the Altar of the Eternal Hunt. It is an ancient relic alive with old magic, and I believe it can be used to infuse your weapon with even greater might. Go inside the lodge and speak to Altar Keeper Biehn, who can instruct you in its use.<|endoftext|> <|startoftext|>Setting An Example<|obj|>Bring a Kvaldir High-Shaman to the feet of Executioner Varathress.<|text|>The High-Shaman are in the buildings nearby, chanting and taunting, but not daring to approach me. These Kvaldir find their courage and strength only in the mist. They are a pitiful nuisance beneath the waves. I came bearing a message. If your ladyship has the time, bring a high-shaman to my feet that I might deliver this message to him and his people.<|endoftext|> <|startoftext|>By Her Lady's Word<|obj|>Speak to Fathom-Lord Zin'jatar, Lady Sira'kess, and Overseer Idra'kess.<|text|>Lady Sira'kess has begun preparations for the ritual of summoning, but the Crucible of Nazsharin has been stolen from us. The Kvaldir have surely taken it with them as they retreated to shallower waters. Speak to the caste leaders to secure a war party, and then lead them in retrieving the artifact from Biel'aran Ridge to the east. I trust you my Battlemaiden, for you have never failed in any task that I have given you. As I am revered to the Queen, so are you revered to me. Go with my blessings.<|endoftext|> <|startoftext|>Gizmos and Gadgets<|obj|>Find 7 Swiftgear Gizmos.<|text|>I've been coming up short on parts recently for my engineering projects, and the other day I finally saw why: the Mosshide gnolls have been making off with them! I don't have any idea what they could possibly want them for, but I need those gizmos back. They're probably strewn all over the marsh by now, but if you see any, could you gather them and bring them back?<|endoftext|> <|startoftext|>Crocolisk Hides<|obj|>Collect 10 Marshy Crocolisk Hides from Wetlands Crocolisks.<|text|>I've skinned crocs in the wetlands for years. Things have changed though. You see, not to bore you with a sob story, but when the cataclysm flooded Menethil Harbor, our house went with it. My wife and kids don't have a place to stay, and I need to make as much money as I can to get us under a roof again. I've been skinning crocs 'til I was too tired to move, but I still need more skins to sell. If you bring me some croc hides, I'll pay you a bit for them.<|endoftext|> <|startoftext|>Hunting Horrorjaw<|obj|>Slay Horrorjaw and collect Horrorjaw's Hide.<|text|>I've been tempted to go after the big kill... the largest crocolisk out there, Horrorjaw. His hide alone would be enough to get my family out of this hole. But I'm no fool. One mistake and I could lose a leg, or my life, and then where would my wife and kids be? Still homeless and without a father to care for them. It's not my proudest moment, but I'll pick my family's safety over pride any day. Please... hunt Horrorjaw for me. You'll find him in his shady pool to the north, lurking.<|endoftext|> <|startoftext|>At All Costs<|obj|>Kill 20 Kvaldir attackers within Quel'Dormir Temple.<|text|>We are to begin the ritual immediately, and you are to see to it that we are not interrupted. Slaughter any Kvaldir that enter the temple. See to it that my priestesses live to see their task complete, no matter the cost.<|endoftext|> <|startoftext|>No Trespass Forgiven<|obj|>Kill 20 Kvaldir on the Vrykul Ledge.<|text|>I know that you, like our revered lady, have unfortunate streaks of mercy that you succumb to at times. I would advise against such kindnesses this day. The Kvaldir are proud, and they will strike back if we do not cripple them completely. Kill all that you find. Sadly, I have the inglorious task of making sure none return to the city, so you can go have all of the fun. I will cheer you on though, of course.<|endoftext|> <|startoftext|>All's Clear<|obj|>Report to Commander Thomas Walpole at Stonetalon Pass in Southern Barrens.<|text|>Pack up your gear, it's time to join up with the rest of the Northwatch forces in Southern Barrens. Your first mission in Southern Barrens should be fairly straightforward. Two days ago we received a distress signal from Commander Walpole. He and his battalion are pinned down in Stonetalon Pass, just outside of Honor's Stand. They've got Horde all over the place! Get there and help him out. I'll forward news of our alliance with the Grimtotem to Northwatch command.<|endoftext|> <|startoftext|>Tooling Around<|obj|>Collect 6 Archaeologist's Tools.<|text|>I'm in charge of supplying this dig. It's not that bad, but having to pick up and move out so fast wasn't exactly ideal! Archaeologists need tools, you know. You can't run around pulling up priceless antiquities with your bare hands. If you're going back to the dig site, can you bring back the tools that got left behind?<|endoftext|> <|startoftext|>Dances with Grimtotem<|obj|>Report to Force Commander Valen at Northwatch Expedition Base Camp in Stonetalon Mountains.<|text|>Return now to your leader and tell him all that you have done for the Grimtotem. Tell him that the Alliance may pass freely across our borders.<|endoftext|> <|startoftext|>Grundig Darkcloud, Chieftain of the Grimtotem<|obj|>Deliver the Alliance Weapon Crates to Grundig Darkcloud at Grimtotem Post in Stonetalon Mountains.<|text|>The Grimtotem chieftain awaits your arrival. Take the weapon crates with you and head to Grimtotem Post, south of here. Good luck. Should anything happen to you I will personally notify your next of kin and let King Wrynn know what you have done for the Alliance.<|endoftext|> <|startoftext|>I'll Call Him Bitey<|obj|>Collect 6 Wobbling Raptor Eggs.<|text|>Have you heard some raptors are intelligent enough to be domesticated? It's true! I've seen hunters tame them. It gets quite lonely out here, you know, even with Wenna to keep me company... a pet's just what I need to brighten my spirits. A little baby raptor would be the best! If you're out there slaughtering the adults, would you mind bringing me back some mature eggs? You can tell if they're ready to hatch by the wobbling.<|endoftext|> <|startoftext|>Strike the Earth!<|obj|>Kill 7 Paleolithic Elementals.<|text|>In case you didn't notice, the land here in the Wetlands is pretty messed up. Floods, earthquakes... and on top of it all, even the ground's got a wild hair now. I never thought we'd be attacked by our own dig site, but sure enough, big chunks of it are now rampaging around trying to flatten any dwarf they see. You look like a strong, strapping young ... mind going down there and slapping some sense into the clods?<|endoftext|> <|startoftext|>When Archaeology Attacks<|obj|>Collect 20 Fossilized Bones from Living Fossils.<|text|>Listen, any good archaeologists know the risks that come with the job. If you don't unearth an ancient evil or get cursed by wicked spirits at least once in your career, you're not digging up anything worthwhile! No, the real archaeologists know that a little thing like fossilized bones reanimating into skeletal creatures is no reason to stop working. I still need those fossil bones. Collect 'em from the fossil monsters roaming around and bring them back to me, and I'll reward you.<|endoftext|> <|startoftext|>Grimtotem Supremacy<|obj|>Use the Alliance Weapon Crate to arm 12 Grimtotem.<|text|>Throughout all of Greatwood Vale you will find Grimtotem under attack by the Horde. Hellscream's armies show no mercy and no compassion, killing anything that stands in their way. But no more! Take the armaments you brought for us and find Grimtotem in battle with the Horde. Give them the weapons of the Alliance and watch as they destroy their Horde assailants! Go, there is much work to do, ally.<|endoftext|> <|startoftext|>Downfall<|obj|>Kill the Horde generals at Camp Aparaje and recover the Insignia of the Horde General.<|text|>By the time that we received word that Hellscream had sent another mag'har orc to oversee the Horde troops in southern Stonetalon, it was too late. Camp Aparaje was burned to the ground and all Grimtotem in the area incinerated. Now the Horde have four of their most fearsome generals commanding the battle for Greatwood Vale, including the mag'har, General Glubgok. You must travel to the ruins of Camp Aparaje, south of here, and kill the generals. We stop the Horde NOW! Return to me with their mark!<|endoftext|> <|startoftext|>Terms of Service<|obj|>Deliver the Grimtotem Terms of Service to Force Commander Valen at Northwatch Expedition Base Camp in Stonetalon Mountains.<|text|>Grimtotem need weapons! The Horde, empowered by their Warchief and with the help of their new goblin allies, have amassed powerful weaponry. Our armaments are simply no match for their firepower. Supply the Grimtotem with strong weapons and we will work together to destroy the Horde! These are our demands! Supply the Grimtotem and we will fight for the Alliance!<|endoftext|> <|startoftext|>Firefight<|obj|>Kill 5 Fiery Tormentors to keep them from Nordu.<|text|>It is... too late for me. Burned to all but the core. I have lived eons ... yet still my end seems sudden. New life can spring from old. I still have wisdom to pass on. Please... do not let them take me before my work is done. Keep the tormentors at bay... just a little longer. Give me minutes, and I will give you a thousand lifetimes.<|endoftext|> <|startoftext|>Strike From Above<|obj|>Use the Signal Flare to call in airstrikes at the northern and southern ends of Frostmane Retreat.<|text|>Delber's technicians have been up day and night helping us prepare for this strike. Aside from building and tuning the personnel launcher, his men have prepared the covert operations air wing for a strike on Frostmane Retreat. They'll be waiting for a signal to begin their strikes. Take this flare with you, and set it off near the cluster of buildings at the northern end of the village, and the buildings at the southern end of the village. The flying machines will make a quick strike at each site.<|endoftext|> <|startoftext|>Tortolla's Revenge<|obj|>Speak to Tortolla at the Scorched Plain in Mount Hyjal.<|text|>The mountain blooms again! If we act quickly, we can press our advantage. Our old friend Tortolla, the turtle ancient, is already on the move. At his own pace, of course... Find Tortolla east of here, at the head of the path leading down into the scorched plains. Our strongholds there fell early in the campaign, but perhaps now we can reclaim them.<|endoftext|> <|startoftext|>Sating the Savage Beast<|obj|>Deliver the Meaty Offering to Ton Windbow at Grimtotem Post in Stonetalon Mountains.<|text|>You heard the commander. Deliver me perfect offerin' to the Grimtotem ambassador! Him and his crew be waitin' for you at the bottom of the southeastern path. This is sure to put us in the good graces of their chieftain!<|endoftext|> <|startoftext|>Eliminate the Resistance<|obj|>Slay Battok the Berserker and 5 Frostmane Warriors in Frostmane Retreat.<|text|>The Frostmane chieftain died in the initial trogg onslaught, but they've been led by a well-respected warrior ever since. Battok the Berserker was the one who organized the Frostmane retreat, the construction of the new village, and the strikes against Kharanos and the mountaineers. If we remove Battok, the Frostmanes' organization should crumble, leaving the mountaineers free to pick off the survivors. Battok will be in the village, just east of here.<|endoftext|> <|startoftext|>The Ultrasafe Personnel Launcher<|obj|>Use the Ultrasafe Personnel Launcher to deploy to Frostmane Retreat.<|text|>The cataclysm has brought our enemies closer to home, so the chief of Gnomeregan covert operations asked me to build a device to dispatch personnel quickly and quietly to any corner of Dun Morogh. Behold, the ultrasafe personnel launcher! With a jolt of electricity and the benefit of a VLD parachute system, uh, that's 'very late deployment' for you laymen, this baby'll get you to the front in no time. Just hop aboard and prepare for flight! Slamp Wobblecog will be waiting for you in the drop zone.<|endoftext|> <|startoftext|>Free Freewind Post<|obj|>Speak with Thalia Amberhide at Freewind Post in Thousand Needles.<|text|>Well, it looks like it's time for us to part ways, at least for a while. To the northwest, the tauren of Freewind Post are in desperate need of your assistance in pushing back the Grimtotem clan! You know, you've been such a great help around here, I bet you're going to be their in no-time!<|endoftext|> <|startoftext|>Help from Steelgrill's Depot<|obj|>Speak to Delber Cranktoggle at Steelgrill's Depot.<|text|>With your help, we've managed to push toward Frostmane Retreat. Our forces will soon be in position to dwindle down the Frostmane trolls' reserves, leaving their village open to attack. That's where the Gnomeregan covert ops team comes in. Their technicians have figured out a way to deploy operatives behind enemy lines without alerting the Frostmanes to our presence. Head to Steelgrill's Depot, just northeast of town, and speak with Delber Cranktoggle. He'll tell you more about it.<|endoftext|> <|startoftext|>A Proper Peace Offerin'<|obj|>Collect 6 Kalimdor Eagle Eggs, 8 Ram Haunches and 10 Boulderslide Cheese pieces.<|text|>To make the perfect peace offerin', I be needing the following ingredients: Kalimdor eagle eggs, obtained from Kalimdor eagle nests. They be scattered about the forest to the west. Ram haunches! You'll find ram haunches on Stonetalon rams. The last ingredient be a little tougher to come by, but we be needin' it to make the ramlette. Head southwest to Boulderslide Canyon and find the kobold caves. Kill the kobolds and take their special cheese. Bring it all back and I'll cook up a masterpiece!<|endoftext|> <|startoftext|>Free Freewind Post<|obj|>Speak with Quentin at Freewind Post in Thousand Needles.<|text|>Alas, it's time for you to leave. How quickly the chicks fall from the nest. Or, something. Anyway, you've done solid work here, my friend, but Quentin and the night elves have been crying that they urgently need your help with the Grimtotem at Freewind Post to the northwest. If you ask me, it's a lost cause, but who knows... maybe with your help they'll actually succeed?<|endoftext|> <|startoftext|>Death by Proxy<|obj|>Speak with "Cookie" McWeaksauce at Northwatch Expedition Base Camp in Stonetalon Mountains.<|text|>Can you hear them fighting down below? It would appear that the Grimtotem tauren are no longer in the good graces of the Horde. I don't know what happened, but we can turn this to our advantage. I will arrange a meeting with an ambassador from the Grimtotem. What I need you to do is put together a peaceful offering. Talk to "Cookie," . He's already been briefed on what we need to do.<|endoftext|> <|startoftext|>Aviana's Message to Ysera<|obj|>Speak with Ysera at the World Tree in Mount Hyjal.<|text|>For ten thousand years I drifted without form within the Emerald Dream. I awake to a nightmare. , seek out the dreamer - the dragon aspect you call Ysera - and let her know that I have returned and will aid the Guardians of Hyjal as they crush the Twilight's Hammer. I will fill their skies with suffering.<|endoftext|> <|startoftext|>Hamuul's Message to Ysera<|obj|>Speak with Ysera at the World Tree in Mount Hyjal.<|text|>, we have prepared the soil and enlisted the help of the enigmatic turtle ancient. Please travel to Nordrassil, the World Tree, and notify Ysera that I am prepared to take the next step. It is important the we awaken all of the ancients we can; speak to Ysera and find out where else on Mount Hyjal you are needed.<|endoftext|> <|startoftext|>The Last Living Lorekeeper<|obj|>Seek out Nordu, an Ancient of Lore, at the Flamewake in Mount Hyjal.<|text|>You have awakened the ancients, but the wilderness spirit Aessina remains silent. With her help, we can turn the tide of this attack and undo the damage Twilight's Hammer has done. There may be one who can help us. The oldest of the trees, Nordu, stood in the center of what is now the Flamewake for thousands of years. His wisdom is as old as this mountain. If that old tree still lives, perhaps he can awaken Aessina... seek him out.<|endoftext|> <|startoftext|>Return to Aviana<|obj|>Return to Aviana at the Shrine of Aviana in Mount Hyjal.<|text|>, you've done all you can here. This whole cavern is about to collapse in on itself! I'll gather up the last of our feathered steeds and ensure that the flamegate is sealed behind me. You should go on ahead and let Aviana know that this abominable hatchery is no more!<|endoftext|> <|startoftext|>Goldrinn's Message to Ysera<|obj|>Speak to Ysera at the World Tree in Mount Hyjal.<|text|>Goldrinn has been unleashed, and marches by our side! What you've done is nothing short of a miracle. We must notify Ysera, at the World Tree. The sleeper is coordinating our reclamation of Hyjal, and she'll be delighted to hear that Goldrinn's legendary tenacity is at her disposal. You may also speak with Ysera about how to unleash the other ancients. Farewell. And thank you. You're an inspiration!<|endoftext|> <|startoftext|>Halls of Valor: The Brewmaster<|obj|>Speak to Melba in the Halls of Valor.<|text|>I've made a new breakthrough with Melba's Storm Brew recipe. We need the use of a special cauldron, one owned by Odyn himself. This cauldron is located in none other than the Halls of Valor. There is only one way to enter this exalted place, and that is through the storm god's favor. You must find a way to enter the hall of warriors. You may require allies for this endeavor.<|endoftext|> <|startoftext|>Sashj'tar Allies DISBALED<|obj|>Speak with Toryl in Jandvik.<|text|>Commander Malt'his was conferring with a sea giant? We are prepared to battle the naga, but if they have yoked the strength of the sea giants, we will have to double our efforts to save Jandvik. You must tell Toryl about this grave news right away.<|endoftext|> <|startoftext|>Return to Mardum<|obj|>Enter the Illidari Gateway to board the Fel Hammer in Mardum.<|text|>The gateway is fully functional. Ooh, I am positively tingling with excitement! Do let Jace and the others know that we eagerly await your arrival. There's so much to do and ever so little time. You will be joining us aboard, won't you?<|endoftext|> <|startoftext|>The Mead Master<|obj|>Speak to Aegira in Stormheim.<|text|>The Storm Brew is created by a legendary vrykul brewmaster named Melba. Here is the location of her meadery along the northern Stormheim coast. If we can convince her to share her secret recipe with us, we will gain a significant advantage over the enemy. Grandmaster, how are your skills of persuasion?<|endoftext|> <|startoftext|>Stolen Knowledge<|obj|>Taste the Sour Storm Brew, Weak Storm Brew, Blazing Storm Brew, and kill Morjirn for the Storm Brew Recipe.<|text|>Morjirn, the head brewer of the Tideskorn clan, has the Storm Brew recipe. I have never been strong enough to assault his fortress alone, but together with you, I think we can claim retribution for my fallen master. I would like nothing better than to pry the recipe from Morjirn's cold, dead fingers. While we are there, we will sample his Storm Brew. I'd like to see if his brewing skills are even near my master's.<|endoftext|> <|startoftext|>Unbridled Power<|obj|>Activate the Fel Hammer and rally your Illidari forces.<|text|>Although our forces have dutifully held this citadel since your departure, we have been unable to access most of its resources - the Fel Hammer can only be fully activated by those bearing the mark of a Legion lord. Thankfully, your blades carry that very mark. Use them to activate the Fel Hammer - show your forces your limitless power!<|endoftext|> <|startoftext|>Testing the Waters<|obj|>Slay Raz'jira, Malt'his, and Kel'tariss in Azuregale Bay.<|text|>There is no place that the Sashj'tar can hide from you now. They will not be expecting a direct attack in their waters. This is a perfect opportunity to cut down their commanders. Meet me in Jandvik after you have slaughtered them.<|endoftext|> <|startoftext|>The Dreadlord's Prize<|obj|>Defeat Kathra'natir in Violet Hold.<|text|>Kathra'natir escaped my grasp, but I know what his next step will be. He seeks an ancient relic called the Forge of the Guardian, used for centuries by the Council of Tirisfal to infuse their power into the Guardian. The forge was hidden away, its location known only to the Council themselves. Now the dreadlord has this knowledge. We must go to the Violet Hold. I only hope we are not too late.<|endoftext|> <|startoftext|>Felstorm's Plea<|obj|>Meet Meryl Felstorm in the Violet Gate in Dalaran.<|text|>You may not know me, but I need your help. Meet me in the Violet Gate and I'll explain everything. Make haste. I fear we have little time.<|endoftext|> <|startoftext|>Stop the Spell Seekers<|obj|>Close 3 Spell Seeker Portals.<|text|>The Nightborne are here in force. As if that were not worrying enough, they now bring reinforcements. I have seen them opening large portals to Suramar. Through these portals they have called in their constructs. They are immune to much of my magic and so represent something of a stumbling block to rejoining the others. Find the portals and close as many as you can. That should buy us some time.<|endoftext|> <|startoftext|>For the People<|obj|>Locate an Arcwine Fountain to fill your Empty Arcwine Skin, then offer Arcwine to Mana-Starved Nightborne.<|text|>We have a problem, friend. Across the canal is a district not well known for affluence. Since the demons' arrival, it has been locked down. I have heard the cries of those who have been deprived of sustenance. Take this wineskin. Find an Arcwine fountain and take your fill. Find those who are suffering and offer them a drink. It is the best we can do in the present circumstances. You must not be seen doing this. It will end badly.<|endoftext|> <|startoftext|>One Last Breath<|obj|>Drink the Nightfallen Alchemist's Strange Draught in Azuregale Bay.<|text|> To whomever finds this note first, Before I was cast from Suramar, I was a master alchemist. In my time, I have concocted many potions and elixirs for the benefit of the Nightborne. All of this was forgotten when the Legion came. Before I succumb to the hunger, I wanted to create one last draught to celebrate my love of sea. Drink it and explore the vast deep in my honor.<|endoftext|> <|startoftext|>Sigil Reclamation<|obj|>Collect 7 Moon Guard Sigils.<|text|>The smooth square sigil weighs a fair amount more than its appearance would suggest. Handling it results in an intense tingling sensation in your palm- this is an object of focused, pure power. Such an advantage should not be so easily surrendered to the Nightborne.<|endoftext|> <|startoftext|>Actions on Azeroth<|obj|>Use the Command Map to select your order's first operational area.<|text|>Let me show you the Command Map. Thanks to some draenei construction and naaru magic we now have a window into the Broken Isles! You can devise strategy, send your agents on missions, and choose our first area to operate in. Take a look and let me know where we are going!<|endoftext|> <|startoftext|>Power Grid<|obj|>Charge the Moon Seal, Star Seal, Beast Seal and Elven Seal in Ley Station: Tel'Anor.<|text|>This station has fallen into disrepair. The circuit is broken, and to mend it we must recharge the seals in the central chamber. Both a high potency current and low potency current are needed for each seal. Direct the currents to point at the same seal, then engage the seal. Me? I shall supervise. You are the help, after all.<|endoftext|> <|startoftext|>UNUSED - Agent of Aid<|obj|>Speak with Alonsus and his friend.<|text|>I see ol' Alonsus there givin' us the eye. That man ne'er sleeps, I tell ye! And now neither will ye, heh! Go on then, looks like he wants ta introduce ye ta someone.<|endoftext|> <|startoftext|>Empowering Your Artifact<|obj|>Use the Altar of Light and Shadow.<|text|>Since ye're bound an' determined ta crack that thing against every demon on Azeroth, let's see if we can't squeeze what we can out of it. With Saa'ra's power I've reworked this 'ere draenei altar into somethin' ye can use to focus... eh, let's skip that part, shall we? Just stick the thing in there and give it a whirl!<|endoftext|> <|startoftext|>Artifacts Need Artificers<|obj|>Speak with Betild Deepanvil in Netherlight Temple.<|text|>Your weapon is indeed powerful, but we shouldn't rest on our laurels. I've managed to procure one of the dwarves' foremost experts on artifice and enchanting. I'd like you to speak with Betild and see if she can't infuse the weapon with even greater potency.<|endoftext|> <|startoftext|>Hunter to Hunter<|obj|>Go to the Hunter's Reach shop in Dalaran and speak to Emmarel Shadewarden.<|text|>Now that Titanstrike is yours, ye should learn more about the night elf who set us on this journey. She might well be back at the Hunter's Reach shop where you met her. Whoever this Emmarel Shadewarden is, I'd bet me beard she has some part to play in the war against the Legion! Thanks again fer the fun. If ye ever have need of me, just call!<|endoftext|> <|startoftext|>Hunter to Hunter<|obj|>Returno the Hunter's Reach shop in Dalaran and speak to Emmarel Shadewarden.<|text|>I sense the threads of fate entwined about you. Your destiny is tied to that of the ancient night elf who started you on this journey. I can send you back to the city in the sky. From there, you must begin the task of gathering allies against the ravenous darkness. Fight well. May Talonclaw serve you well.<|endoftext|> <|startoftext|>Fish Frenzy<|obj|>Follow Nat Pagle to the Gloaming Reef, then dispatch all of the fish in the area.<|text|>! You've got to see it! The fish, they're... they're everywhere! Off the coast of Val'sharah, something's whipping them up into a frenzy. I've never seen better fishing in my life! I've got a boat down below. Grab your pole and I'll take you there!<|endoftext|> <|startoftext|>Lo'Gosh is Ready for Battle<|obj|>Speak with Ysera at the World Tree in Mount Hyjal.<|text|>Thanks to your efforts, the great wolf ancient once more walks among us. , I need you to return to the World Tree and let Ysera know that Lo'Gosh is ready to take the fight to the front lines. You may also speak with her about how to go about unleashing the other ancients. Lok'tar Ogar, my friend. You have been an inspiration.<|endoftext|> <|startoftext|>Deliver the Goods<|obj|>Deliver the Barrel of Oil to Fizzle Brassbolts on Fizzle & Pozzik's Speedbarge in Thousand Needles.<|text|>Alright, I need you to get this oil back to Fizzle on the Speedbarge, and let him know the good news!<|endoftext|> <|startoftext|>Armaments for War<|obj|>Collect 10 Alliance Weapon Crates.<|text|>I am going to need to put you in harm's way once more. To the east you will find a mineral rich excavation site that was recently overrun by the Horde. At that site are crates of our weaponry, scattered about all over the place. The Horde has only recently taken over, so it is unlikely that they've found all of our supplies. Get in there and get our Grimtotem friends some weapons!<|endoftext|> <|startoftext|>The Unrelenting Horde<|obj|>Slay 12 Horde enemies at the Unearthed Grounds.<|text|>While it is of utmost importance that you secure weapon crates immediately, we need the Unearthed Grounds to the east clear of Horde. If we are to open a supply line for our Grimtotem allies, we're going to need full access to the dig site. Kill all Horde that you come across at the Unearthed Grounds. For the glory of the Alliance!<|endoftext|> <|startoftext|>Deliver the Goods<|obj|>Deliver the Barrel of Oil to Pozzik on Fizzle & Pozzik's Speedbarge in Thousand Needles.<|text|>Alright, I need you to get this oil back to Pozzik on the Speedbarge, and let him know the good news!<|endoftext|> <|startoftext|>Lifting the Curse<|obj|>Get the Intrepid Strongbox Key from Captain Halyndor.<|text|>To break the curse, there must be a reckoning. Captain Halyndor damned us all to covet a forbidden artifact; the Eye of Paleth. His spirit still covets it, standing guard over the strongbox of his old ship, the Intrepid. Vanquish the soul of the one who cursed us so. Defeat the Captain, claim his key, and spirit the Eye of Paleth far from this place.<|endoftext|> <|startoftext|>A Mother's Worries<|obj|>Kill 10 Harbor Shredfins.<|text|>My son Gimlok's the light of my life. It warms my heart to see him playin' with the other children. I can't help but worry, though. There's sharks not but a few feet away in the bay. If it's deep enough for one to swim its way here... I can't bear it! Please, you're clearly one that's seen tougher situations than us townsfolk. Would you get rid of those nasty sharks for me? At least a few?<|endoftext|> <|startoftext|>The Cursed Crew<|obj|>Kill 5 Cursed Sailors and 5 Cursed Marines in The Lost Fleet.<|text|>The sailors of the Third Fleet are damned, forever cursed to wander these shores in agony. Fitzsimmons' anguish is tied to us; so long as we suffer, there can be no rest for him, either. You must end the suffering of my crewmates' spirits. Purge their ghosts from this plane, and return to me.<|endoftext|> <|startoftext|>A Special Kind of Job<|obj|>Report to Force Commander Valen at Northwatch Expedition Base Camp in Stonetalon Mountains.<|text|>You've done an admirable job down here. Force Commander Valen has taken notice and requested that you see him immediately. He's got a special mission lined up for you - one that'll hopefully put a cold stop on the Horde's incursion into Stonetalon.<|endoftext|> <|startoftext|>Debriefing<|obj|>Speak to Private Pollard and learn about his ordeal.<|text|>This soldier was near death, but I fear we do not have the time to await his full recovery. He has information we desperately need to know. Be patient with him, but keep him talking until we've learned all that we can. With luck we might discover just what we're up against...<|endoftext|> <|startoftext|>The Third Fleet<|obj|>Obtain Fitzsimmons' Mead from the cellar of the inn in Menethil Harbor.<|text|>I was once First Mate on the Wave Mistress, ship-of-the-line in the Kul Tiras Third Fleet. The Doomed Fleet. Doomed, for on its last voyage the fleet was attacked by red dragons. Dragons controlled by orcs! We didn't stand a chance against that dragonfire...and our fleet was burned and sunk off this here coast. I'm the sole survivor of those poor vessels... ...Bring me my mead. It's down in the cellar of the inn. As far away as I put it from me, I can't go without it in the end.<|endoftext|> <|startoftext|>The Eye of Paleth<|obj|>Bring the Cursed Eye of Paleth to Glorin Steelbrow at Menethil Harbor in Wetlands.<|text|>Opening the chest reveals a blackened orb, pulsing with an eerie light. This must be the foul Eye of Paleth that damned these sailors' souls. Such corruption should be purged. Perhaps a priest in Menethil Harbor could help you.<|endoftext|> <|startoftext|>Cursed to Roam<|obj|>Talk to the ghost of First Mate Snellig.<|text|> I am the sole survivor of the ill-fated Third Fleet of Kul Tiras, wrecked off the coast to the north. On one of our ships was hidden a great, and terrible treasure, and the eerie power of it keeps the souls of my brothers trapped within the ships' rotting hulls. I'm haunted by them day and night. First Mate Snellig calls for me! He's supposed to be dead! Please, look for him near the shipwrecks and just...tell him to leave me alone!<|endoftext|> <|startoftext|>Go Blow that Horn<|obj|>Slay Whrrrl.<|text|>That old, bitter centaur, Skycaller Vrakthris, mentioned a great air spirit that the centaur worship. To secure the Heights, the last step is for us to deal with this thing. I've seen them blow the giant horn at the top of the hill up there and an air elemental came down. It gave them orders and then dissipated. Go blow that horn.<|endoftext|> <|startoftext|>Go Blow that Horn<|obj|>Slay Whrrrl.<|text|>That old, bitter centaur, Skycaller Vrakthris, mentioned a great air spirit that the centaur worship. To secure the Heights, the last step is for us to deal with this thing. I've seen them blow the giant horn at the top of the hill up there and an air elemental came down. It gave them orders and then dissipated. Go blow that horn.<|endoftext|> <|startoftext|>Spelunking<|obj|>Speak to Private Pollard in Deepmist Grotto.<|text|>Hurry! Make your way to that cavern at once. We shall go behind you to ensure that you are not followed.<|endoftext|> <|startoftext|>Leave No Man Behind!<|obj|>Rescue 8 Frightened Miners.<|text|>Horde monsters! Look at this place! They've wiped out innocents! Civilians! Listen, you've got to help us. Go into the Deep Reaches and look for surviving miners. If any are still alive they're probably scared witless! Check in the nooks and crannies of the mine. Maybe in mine carts! There are bound to be some left alive and in hiding.<|endoftext|> <|startoftext|>The Hatchery Must Burn<|obj|>Travel through the flamegate in the center of the Flamewake in Mount Hyjal. Speak with Farden Talonshrike once you are inside.<|text|>! Choluna spoke true: the goddess has returned! A miracle in our midst. While you were able to kill the twilight dragon Sethria, we have not yet located all of the eggs that the harpies had delivered to her. Thisalee and I have tracked them to a great hatchery constructed within the Firelands. It is not of this realm, so Aviana cannot accompany you. Fly south and enter the flamegate in the center of the valley. Farden Talonshrike has been sent ahead and will be waiting for you within.<|endoftext|> <|startoftext|>Shuttin Her Down<|obj|>Plant the Dynamite Bundle at the First Beam, Second Beam, Third Beam and Fourth Beam.<|text|>To bring this mine down you're gonna need to blow up her support beams. I can provide you with the explosives you'll need, but you're gonna have to trudge through Krom'gar assassins to get to all of the beams. The good news, if any exists, is that we always mark our support beams with a big 'X.' Look for the markers and plant this dynamite near 'em. Once you've planted all the dynamite come on back up here and I'll activate the explosives. Kaboom!<|endoftext|> <|startoftext|>An Ancient Reborn<|obj|>Use the Herald's Incense before Aviana's Egg at the Shrine of Aviana.<|text|>I'm convinced that YOU are the herald of Aviana. It was you who first saw her and rescued her essence from the claws of a dragon. Yes, I believe Aviana is to be reborn into our world. And you shall have the honor of ushering her over the threshold. Take this incense and burn it before Aviana's egg in the room just above me. The ancient awaits. Our deliverance is here!<|endoftext|> <|startoftext|>Is This Thing On?<|obj|>Kill Master Assassin Kel'istra.<|text|> Stupid gnome junk... Is ANYBODY there? , are you there? Maybe dead. Listen, if you can still hear me, we just got word that a Horde master assassin is in the mines, directing the other assassins. Find her, kill her, report back to me. Paulson, out.<|endoftext|> <|startoftext|>They Put the Assass in... Never Mind<|obj|>Kill 12 Krom'gar Assassins.<|text|>Ah, the Explorers' League - such a profound group of morons. Not only do we have tauren ghosts up our butts, the Explorers' League has also managed to open up a backdoor to the primary Horde base in Stonetalon, Krom'gar Fortress. Now we've got Krom'gar assassins silently executing everyone in the mine. I need you to head in there and clean house. I almost forgot to give you these goggles. Put them on immediately. They'll make all the stealthed assassins in the mine plainly visible.<|endoftext|> <|startoftext|>The Search Continues<|obj|>Search for the Menethil Statuette.<|text|>You thoroughly search this cluster of murloc hovels, and find no trace of the Menethil statuette. Perhaps one of the two nearby hovels to the north and northeast will have more clues.<|endoftext|> <|startoftext|>Return the Statuette<|obj|>Bring the Menethil Statuette to Karl Boran at Menethil Harbor.<|text|><|endoftext|> <|startoftext|>Search More Hovels<|obj|>Continue searching the Murloc hovels for the Menethil Statuette.<|text|>This grouping of murloc hovels, after a thorough inspection, reveals nothing. ...but you're certain that the next clue you find will be fruitful. One of the hovels to the north must have the Menethil statuette!<|endoftext|> <|startoftext|>Defend the Drill<|obj|>Defend the Oil Drilling Rig.<|text|>I'm not leaving here empty-handed! Are you? I bet you were wondering what's in the giant crate. Well, wait no longer. I want you to take one of our drilling rigs to the oil pools and pump us up some crude. Of course, you should expect the centaurs to attack. Just defend the drill long enough for us to get a barrel or two out of the ground.<|endoftext|> <|startoftext|>Reclaiming Goods<|obj|>Search the crates and barrels at the coastal Murloc camps.<|text|>Not long ago a merchant vessel, the Blind Princess, was raided by murlocs. Although the ship escaped intact, much of its cargo was dragged overboard by the creatures, including a very valuable statuette of Terenas Menethil. We want that statuette recovered. Search the coastal murloc hovels for crates, barrels and other evidence of lost cargo. Find the Menethil statuette and return it to me.<|endoftext|> <|startoftext|>Defend the Drill<|obj|>Defend the Oil Drilling Rig.<|text|>I'm not leaving here empty-handed! Are you? I bet you were wondering what's in the giant crate. Well, wait no longer. I want you to take one of our drilling rigs to the oil pools and pump us up some crude. Of course, you should expect the centaurs to attack. Just defend the drill long enough for us to get a barrel or two out of the ground.<|endoftext|> <|startoftext|>Shatter the Sashj'tar<|obj|>Kill 12 Sashj'tar naga in the Sashj'tar Ruins.<|text|>The Sashj'tar forces may have dwindled, but the Tidemistress has surrounded herself with her fiercest naga. This is the time to strike a final crushing blow against the Sashj'tar. If we can defeat them now, we may finally break the back of this menace and save Jandvik.<|endoftext|> <|startoftext|>When Life Gives You Crabs<|obj|>Collect 5 Meaty Crawler Claws from Harbor Crawlers.<|text|>There's a lot to do here, but we need to keep an eye out for the gifts of fate. When the flood rolled in, right over our houses, it swept a good number of ocean dwellers with it. Menethil Bay's full of crabs now, large and ripe for the picking. When life gives you crabs, go crab fishing, I say. Bring me back the largest, meatiest claws you can find and I'll pay you.<|endoftext|> <|startoftext|>Claws from the Deep<|obj|>Collect Gobbler's Head from Gobbler and slay 12 Bluegill Murlocs of any kind.<|text|>Murlocs are crawling out from the deep waters and building their villages on the coastline. They are harassing our fishers and merchants and must be stopped. One of these murlocs, Gobbler, skulks with other bluegill murlocs and harries merchants along the road, always then retreating to the safety of the nearby murloc hovels. Our merchants are in jeopardy, and we will pay to secure them. Gobbler prowls the river inlet north of here. Find him, slay his kin, and bring me his head.<|endoftext|> <|startoftext|>A Weapon of the Horde<|obj|>Report to Elthyn Da'rai at the Illidari camp in Orgrimmar.<|text|>It would seem I underestimated your initial value. We will have need of your kind in the coming war. I plan to hunt these demons to the ends of Azeroth, and your kind will be the arrow I shall loose upon them. Tell your Illidari within Orgrimmar to make ready to serve the Horde. But make no mistake, your kind once served the Betrayer. Betray me, and there is no world you can run to that will save you from my vengeance.<|endoftext|> <|startoftext|>The Emperor's Gift<|obj|>Retrieve Sheilun, Staff of the Mists, from the Terrace of Eternal Spring. See Tak-Tak to fly directly to the Terrace.<|text|>Ah, Sheilun, the legendary staff wielded by our last emperor. If the Legion were to acquire this weapon, they could unleash untold horrors across the whole of the continent. They must be stopped! If you want to get to the Terrace as fast as possible, you should hitch a ride directly to the mainland. Tak-Tak, a hozen kite-master, is skulking around west of the temple. Speak to him without delay.<|endoftext|> <|startoftext|>Rendezvous<|obj|>Use your Extraction Point ability to return to the Hall of Shadows.<|text|>t , the recruitment operation was successful. Rendezvous in the Hall of Shadows as soon as possible to debrief.<|endoftext|> <|startoftext|>King Forgalash's Burden<|obj|>Retrieve Forgalash's Prow from King Forgalash in Forgalash's Den.<|text|>That sea witch spoke the truth. I witnessed the Tidemistress confer with King Forgalash on several occasions. Kill Forgalash and bring the prow from his shoulder to Fjolrik as proof of his demise. I will meet afterwards in the center of Jandvik. I need to warm myself by its fires.<|endoftext|> <|startoftext|>Injection of Power<|obj|>Convince Marin Noggenfogger to allow you to use the Crucible of the Uncrowned, then use it to empower your artifact.<|text|>Power, eh? You bet! I got just the thing! We've managed to get our hands on a rare venom from an uncharted island deep in the south seas. We captured as much of it as we could. I had my boys build a device that can inject the venom into weapons, but just in small quantities for now until we've got a better handle on its effects. Anywho, we got it locked up in a secure area just over there. You're free to use it, Shadow ... for a price, of course!<|endoftext|> <|startoftext|>Right Tools for the Job<|obj|>Speak to Marin Noggenfogger in the Hall of Shadows.<|text|>The blades you wield are among the most powerful in all of Azeroth, but we must always remain two steps ahead of the enemy. Even now their armies grow in strength, and those weapons will make you a prime target for their assassins. Speak with Marin Noggenfogger in the Uncrowned Vault next door. He recently completed a project which you will find most intriguing.<|endoftext|> <|startoftext|>Lethal Efficiency<|obj|>Select your first assault point on the Broken Isles.<|text|>Word is you're headin' down to the Broken Isles. That true? Soon as news got out about the place, we combed through every book, tome, and paper we could get our hands on. We put together quite the report! You should take a look. While you're here, this board is where the magic of the Uncrowned happens. You can put a bounty on a king's head, offer a reward for felsilk cloth... just jot down your latest whim and your agents will take care of it.<|endoftext|> <|startoftext|>Delegation<|obj|>Speak to Nikki the Gossip.<|text|>If I might impart some advice to aid you on the trials and tribulations ahead: do not hesitate to use the many resources of the Uncrowned to aid your efforts. There is a communal board in the tavern beyond this chamber where we organize the efforts of our underlings. Seek out Nikki by the board - she can show you the ropes.<|endoftext|> <|startoftext|>The Call of Vengeance<|obj|>Take the Death Gate to the Frozen Throne, and receive the Mark of the Lich King.<|text|>Our goals have been met, death knight, and it is time we part ways. I think I will be glad to see the last of you. Go on, return to your dark masters. We are done here.<|endoftext|> <|startoftext|>A Good Recipe List<|obj|>Learn 6 Legion cooking recipes.<|text|>I've tried adventuring, and it isn't for me. Cooking is my one true passion: the heat of the stove, the sizzle of bacon... nothing beats it. Let me help you, Master . If you can bring me some recipes, I can work on improving them, here in Dalaran. We'll make a great team. What do you say?<|endoftext|> <|startoftext|>Opening the Test Kitchen<|obj|>Obtain 5 of Nomi's Silver Mackerel, then bring them to Nomi to research.<|text|>I can cook, but I can't really hunt... or even fish, for that matter. If you bring me ingredients, however, I will use them to research new recipes for you. We can start with the few fish I managed to scrounge up. You'll find them in the barrel in the back of the kitchen.<|endoftext|> <|startoftext|>The Prodigal Sous Chef<|obj|>Meet Nomi in Dalaran.<|text|>? Master, is that you? Don't you recognize me? It's me, Nomi! Remember, we cooked together in Pandaria? More accurately, you cooked and I learned. I was not much more than a cub back then. Boy, am I glad to see you! I'm headed back to the Dalaran kitchens. Come find me! Maybe we can work together!<|endoftext|> <|startoftext|>Too Many Cooks<|obj|>Meet Nomi in Dalaran.<|text|>Greetings. I am called Nomi. I couldn't help but notice that recipe that you just picked up and... well, you'd never guess it, but I'm a bit of a chef myself. Unfortunately, I'm not much of a fighter, and this place is dangerous. You, on the other hand, are clearly an accomplished . Come find me in Dalaran. Maybe we can work together!<|endoftext|> <|startoftext|>The Dark Riders<|obj|>Defeat the Dark Riders in the Karazhan Catacombs and claim Apocalypse.<|text|>The catacombs? I've never heard of such a place. Unless, he means... There's a sewer grate along the edge of the river leading to a catacombs underneath Karazhan. I've never paid it much attention, but it could lead to the catacombs that the spirit spoke of. To think, the Dark Riders may have been under our noses this entire time! Come, let us see where this leads.<|endoftext|> <|startoftext|>Demons Among Them<|obj|>Protect the Warchief.<|text|>It is just as we suspected! The demons thought they could take us by surprise. Quickly, to arms! Protect the Banshee Queen!<|endoftext|> <|startoftext|>Second Sight<|obj|>Use your Spectral Sight.<|text|>Sylvanas becoming Warchief may be problematic. In life she was a proud ranger, known to many in our ranks. But since the Scourge took her, some of her own allies do not trust the Banshee Queen. The Legion will strike at the first hint of dissension. Even now, I sense something amiss. I fear that not all is as it seems. Quickly, use your Spectral Sight. We must know if there are foes among us!<|endoftext|> <|startoftext|>Audience with the Warchief<|obj|>Speak to High Overlord Saurfang.<|text|>Welcome to Orgrimmar, the Horde's seat of power. Tensions are running high, demon hunter. Warchief Vol'jin was gravely wounded in a disastrous assault on the Broken Shore. I suggest you offer your skills in service of the Horde before your presence is... misinterpreted. High Overlord Saurfang commands the city's defenses. Though wary of the Illidari, I believe he will give you a chance to prove your worth. Speak to him and request passage into Grommash Hold.<|endoftext|> <|startoftext|>Creating Time<|obj|>Defend Syrana Starweaver.<|text|>Thanks in large part to your substantial efforts, we have discovered the whereabouts of a powerful piece of our history. It should enable us to survive whatever else the Nightborne have to throw at us, and hopefully more. However, recovering it will require a great deal of our energy and focus. We will bolster the Starweaver's scrying efforts, but the slightest disruption will ruin this delicate spellwork. See that we are not disturbed. Speak to Syrana Starweaver when you are ready to begin.<|endoftext|> <|startoftext|>Latosius' Trial<|obj|>Survive the Trial of Latosius.<|text|>I bow to Latosius' wisdom. If we are to endure, it must be you who claims the Amulet. Survive this challenge, and the might of the Moon Guard will be yours forevermore.<|endoftext|> <|startoftext|>Starweaver's Fate<|obj|>Locate Syrana Starweaver<|text|>I will take these tomes to Thalrenus. There is one thing that weighs heavily on my mind, and I would like for you to attend to it in my stead. My wife and life partner, Syrana Starweaver, resides in the Starweaver's Sanctum across the bridge. It fell shortly after the Nightborne entered the Stronghold. If she still lives she will need to know of our efforts. Her power is sorely needed. Give her my best- I will be along shortly.<|endoftext|> <|startoftext|>Last Stand of the Moon Guard<|obj|>Leave Moon Guard Stronghold with Thalrenus, Lothrius, and Syrana.<|text|>This is all that remains of the Moon Guard. Take a good look. We are but a shadow of our former selves, and we have the Nightborne to thank for our demise. For now there is nothing more we can do. If we want to live, we must leave immediately. Retribution can wait.<|endoftext|> <|startoftext|>Overwhelming Distraction<|obj|>Overcharge 3 Imperial Conjurers using the Inert Crystal. You must be standing on a Mana Focuser to use the crystal.<|text|>Do you see the Nightborne outside this room? They hold us here, like mice in a cage. It is more convenient for them that we are pinned down while they search the Sanctum for my father's relics. My companions and I can escape to higher ground with some help. Take this crystal. While standing on a mana focusing rune, use it to overcharge a Conjurer. Their summons will turn on them and create an opening. Use it well, and we will meet you atop the stronghold when the way is clear.<|endoftext|> <|startoftext|>The Orchestrator of Our Demise<|obj|>Slay Conjurer Thalerian and acquire the Astromancer's Keystone.<|text|>Conjurer Thalerian must be stopped. He immediately sought out my father's private study when he arrived and he has not yet emerged. I worry that he may have found a very dangerous item. It is called the Astromancer's Keystone. It is used to manipulate the stronghold's defenses. Such magic was meant to protect the Moon Guard- used for any other purpose and it becomes unspeakably destructive. Retrieve the Keystone. Slay Conjurer Thalerian to get it, if you must.<|endoftext|> <|startoftext|>Recovering Stolen Power<|obj|>Acquire a Volatile Spell Focus.<|text|>My injuries will not kill me, but I cannot fight. I have my own idea of how to deal with the remaining Nightborne. They destroyed our defense matrix as soon as they arrived. Surely one of them carries the spell focus necessary to reactivate it. Find it, then go to a hippogryph. They linger throughout the Stronghold. These loyal beasts will take you to the skies and take care of the rest.<|endoftext|> <|startoftext|>The Rift Between<|obj|>Locate Lothrius Mooncaller in the Athenaeum.<|text|>I was with Lothrius when the Nightborne poured into the stronghold. He and his constructs managed to get the majority of us out of the Athenaeum, but he was cornered before he could make good on his own escape. I know he still lives- I feel it in my gut!- but I cannot go back for him myself. My injuries are too severe. Beakbuck will take you to where we last saw Lothrius. Simply let him know when you are ready to leave. Go quickly, and good luck!<|endoftext|> <|startoftext|>Precious Little Left<|obj|>Locate and recover "Anthology of the Guard", "Magical Manifest of the Moon", and "Aftermath of the Well".<|text|>I have not been able to leave the safety of my guardians to search, but there are three tomes of great importance to me and mine. They contain secrets and cantrips that the Nightborne must NOT obtain. If we cannot best them, we must preserve all we can. Hurry.<|endoftext|> <|startoftext|>Lay Waste, Lay Mines<|obj|>Slay 50 Nightborne With the Trap Rune.<|text|>They ransacked my library. If they want our knowledge, we will give it to them. This piece of rune work will allow you to cast an ensnaring spell on the ground. When the Nightborne cross the threshold they will see the true might of the Moon Guard. Teach them well!<|endoftext|> <|startoftext|>Eminent Domain<|obj|>Slay 15 Splithoof Heights centaurs.<|text|>It is our destiny to take this oil. Unfortunate that the centaur retreated to here when the sea rushed in. Unfortunate for them, that is. They've spit in our faces. We made them a generous offer and they made the mistake of not accepting. Now we... you, will show them the error of their ways. Clear the centaur off of the Splithoof Heights. The oil must flow!<|endoftext|> <|startoftext|>Take Them in Claw<|obj|>Attract 3 Wild Moonfall Hippogryphs to deal with the Nightborne at Moonfall Roost.<|text|>We should have seen this coming. My sister is dead, my friends are wounded and we will likely die here. I want revenge. We cannot beat them, but we can turn the Stronghold against them. Wild hippogryphs are attracted to the scent in this bottle. Wild hippogryphs are also notoriously violent when the object of their attraction is not a hippogryph. Use it to clear a path deeper into the stronghold.<|endoftext|> <|startoftext|>Return to the Shrine<|obj|>Return to Choluna at the Shrine of Aviana in Mount Hyjal.<|text|>Aviana's Egg should have arrived safely back at the Shrine. You should go check on it! Choluna should know how to handle this. I'll finish the last of our business here and catch up with you later.<|endoftext|> <|startoftext|>Eminent Domain<|obj|>Slay 15 Splithoof Heights centaurs.<|text|>It is our destiny to take this oil. Unfortunate that the centaur retreated to here when the sea rushed in. Unfortunate for them, that is. They've spit in our faces. We made them a generous offer and they made the mistake of not accepting. Now we... you, will show them the error of their ways. Clear the centaur off of the Splithoof Heights. The oil must flow!<|endoftext|> <|startoftext|>The Deep Reaches<|obj|>Speak to Steeltoe McGee at the Deep Reaches in Stonetalon Mountains.<|text|>The purpose of this base was to establish a foothold in Stonetalon for Theramore and to open up a supply line to the night elves. The Horde, unfortunately, has given us one hell of a fight. Hellscream's armies are mighty and unrelenting. I haven't seen this type of ferocity from the Horde since the second war. Now it would appear that the mine the Explorers' League dug out is being used by the Horde to "backdoor" us. We need to seal that thing off!<|endoftext|> <|startoftext|>Undersea Sanctuary<|obj|>Use Erunak's Scrying Orb to view the location of Deepmist Grotto.<|text|>I believe I've located the author of your note, friend. It would seem that he is in desperate need of attention if he is to survive. I shall attune one of my scrying orbs, that you might see him for yourself.<|endoftext|> <|startoftext|>Back to Crazzle<|obj|>Speak with Crazzle Sprysprocket at the Splithoof Heights in Thousand Needles.<|text|>I am NOT stupid! Go back to your master and tell him that there will be NO deal! That is, if you can survive to make it back to him.<|endoftext|> <|startoftext|>Pushing Forward<|obj|>Use the Rune of Fire to destroy 4 Constriction Totems in the Frostmane Front.<|text|>Most of the mountaineers and steam tanks in Dun Morogh are battling along the Frostmane Front, which is approaching us from the southeast. We can barely hold the trolls back, let alone advance into their village and take on their leader. They've blocked our path of approach with mysterious totems that choke mountaineers who come in range, leaving the victims helpless against their enemies. This stone is inscribed with a rune of fire; it should be able to destroy the totems and free our mountaineers.<|endoftext|> <|startoftext|>Hammering It Out<|obj|>Take the Mysterious Device to Orgrimmar, Undercity, Silvermoon City or Thunder Bluff and show it to an Earthen Ring Representative.<|text|>The rift that was here left behind this strange device, but why? Someone in a capital city may have more information.<|endoftext|> <|startoftext|>Back to Riznek<|obj|>Speak with Riznek at the Splithoof Heights in Thousand Needles.<|text|>I am NOT stupid! Go back to your master and tell him that there will be NO deal! That is, if you can survive to make it back to him.<|endoftext|> <|startoftext|>Fake Gold for Black Gold<|obj|>Deliver the Pallet of "Gold" to Khan Blizh at the Splithoof Heights in Thousand Needles.<|text|>Now that the "gold" is ready, I want you to take it up to Khan Blizh. He'll be so overwhelmed, I bet he'll offer to help us setup the drilling rigs. We could use the horsepower. Haha, get it? Horsepower?<|endoftext|> <|startoftext|>Assault on Menethil Keep<|obj|>Kill Horghast Flarecrazed.<|text|>We'd barely pulled ourselves together after the flood when the Dark Iron hit the town. My men and I all rushed to defend the townsfolk, but the crazed fools retreated right into the keep itself. They're holed up good, and we can't destroy the keep. Not with half the town in ruins already. Take my place. I'd take the leader on myself if he hadn't dealt me this blow. Enter the keep, slay Horghast, and bring this to an end!<|endoftext|> <|startoftext|>A Natural Occurrence<|obj|>Take the Elemental Shard to an Earthen Ring Emissary in Ironforge, Stormwind, Exodar or Darnassus.<|text|>This shard is all that is left from the rift that stood here before. The connection between the shard and the rift is unknown, but perhaps someone more versed in the elements would know more. Seek out an Earthen Ring Emissary at any capital city. This could be exactly what they are looking for.<|endoftext|> <|startoftext|>Fool's Gold<|obj|>Collect 8 Needles Pyrite Ore Chunks.<|text|>We definitely DO NOT have the kind of gold that the Alliance is offering. , we have to do something or we're not going to be able to get those drilling rights! Wait a minute! There was this report from an underwater survey that we did right after the Cataclysm struck. Something about some gold-looking ore that was pushed up from underground. That's it! Head west to the old stomping grounds of the centaur, Splithoof Crag and Splithoof Hold, and dig some up.<|endoftext|> <|startoftext|>Fool's Gold<|obj|>Collect 8 Needles Pyrite Ore Chunks.<|text|>We definitely DO NOT have the kind of gold that the Horde is offering. , we have to do something or we're not going to be able to get those drilling rights! Wait a minute! There was this report from an underwater survey that we did right after the Cataclysm struck. Something about some gold-looking ore that was pushed up from underground. That's it! Head west to the old stomping grounds of the centaur, Splithoof Crag and Splithoof Hold, and dig some up.<|endoftext|> <|startoftext|>Onwards to Menethil<|obj|>Deliver the Slabchisel Report to Captain Stoutfist in Menethil Harbor.<|text|>This news needs to get to Menethil as soon as possible. I'll send you along on my fastest ram. He knows the way, just make sure you're steady in the saddle and hold on tight. Don't dawdle around the camp. We've got to send word quickly!<|endoftext|> <|startoftext|>Kum'isha's Endeavors<|obj|>Bring the Flawless Draenethyst Sphere to Kum'isha the Collector in Blasted Lands.<|text|>A glimmering sphere sits before you. You sense that this item would be of great value to someone within the Blasted Lands.<|endoftext|> <|startoftext|>Fake Gold for Black Gold<|obj|>Deliver the Pallet of "Gold" to Khan Ablinh at the Splithoof Heights in Thousand Needles.<|text|>Now that the "gold" is ready, I want you to take it up to Khan Ablinh. He'll be so overwhelmed, I bet he'll offer to help us setup the drilling rigs. We could use the horsepower. Haha, get it? Horsepower?<|endoftext|> <|startoftext|>One Draenei's Junk...<|obj|>Return the Imperfect Draenethyst Fragment to Kum'isha the Collector in Blasted Lands.<|text|>A shard of glimmering rock sits before you. You sense that this item would be of value to someone within the Blasted Lands.<|endoftext|> <|startoftext|>Sethria's Demise<|obj|>Slay the dragon Sethria. Once she reveals her true form, you will need to use the signal rocket to call in reinforcements!<|text|>While you've been raiding Sethria's nest, messages have been flying back and forth between here and the shrine. Skylord Omnuron was at first reluctant, but I've persuaded my fellow druids to risk a direct assault on Sethria herself. Everyone agreed to my plan... provided YOU spearhead the attack. Take this signal rocket and engage Sethria on the far ridge. When she reveals her true colors and shifts to her dragon form, fire the rocket and backup will arrive to help you!<|endoftext|> <|startoftext|>Capturing Memories<|obj|>Collect 8 Eldre'thar Relics.<|text|>The great cataclysm has unearthed a forgotten Highborne city within Stonetalon Mountains. You must venture southwest to the Ruins of Eldre'thar. Once you are there, search the area for ancient relics. Return the relics to me so that I may study them. Go! Lest we keep the arcanist waiting!<|endoftext|> <|startoftext|>Bombs Away: Mirkfallon Post!<|obj|>Report to Scout Commander Barus at Mirkfallon Post in Stonetalon Mountains.<|text|>Scout Commander Barus, stationed at Mirkfallon Post, to the northwest, has spotted the Horde bomb. The Krom'gar hot air balloon, with bomb attached, is currently at the new goblin fueling station at Mirkfallon Lake. This might be the opportunity we need to take that thing out once and for all. Gather your things, and move out! Scout Commander Barus awaits your arrival at Mirkfallon Post. And , your tenacity is a testament to the strength and fortitude of the Alliance! Glory be unto you!<|endoftext|> <|startoftext|>Arcane Legacy<|obj|>Use the Highborne Prison to bind 5 Highborne Spirits.<|text|>The rage of the elements has unearthed a hidden Highborne city in the heart of Stonetalon Mountains. Directly southwest of here, through Sishir Canyon, you will find the Ruins of Eldre'thar. Within the ruins lie treasures untouched by mortals for ten thousand years! Take this device and use it on the Highborne ghosts that inhabit the ruins. It will... put their souls to rest and also collect valuable data which I may peruse at a later date.<|endoftext|> <|startoftext|>Keg Run<|obj|>Deliver the Mountaineer's Ale to Forba Slabchisel at Slabchisel's Survey.<|text|>Alright. We need to get this ale to where it's going right away! Ironforge has sent out an expedition of surveyors to check the damage done to the wetlands when the dam burst. Forba Slabchisel's the one leading it...and believe me, you don't want to get on her bad side! Showing up with an armful of ale will help with that. Go and take this ahead to her, and she might even ask you to stick around for some work.<|endoftext|> <|startoftext|>Fallowmere Beckons<|obj|>Speak to Lord Fallowmere at Windshear Hold in Stonetalon Mountains.<|text|>You're still here? What are you waiting for, a personal engraved invitation? Lord Fallowmere beckons, fool! Go to him now!<|endoftext|> <|startoftext|>The Codex of Shadows<|obj|>Report what you've discovered to Thisalee Crow at Sethria's Roost in Mount Hyjal.<|text|> <|endoftext|> <|startoftext|>Tell 'Em Koko Sent You<|obj|>Report to Force Commander Valen at the Northwatch Expedition Base Camp in Stonetalon Mountains.<|text|>Northwatch could really use a powerful like you. We're taking a beating in the Southern Barrens and need your help! Are you interested in lending the Alliance a hand? The bomb? Yea, it's a problem, but Stonetalon isn't exactly prime real estate. This place was a dump before the Horde sunk their claws into it! I'll leave the choice in your hands. If you want to help us out in the Barrens, take my horse, Blue Steel. He's grazing at the crossroads south of here. He'll get you past the orc blockade.<|endoftext|> <|startoftext|>Egg Hunt<|obj|>Disable the Shadow Cloak Generators until you unveil Aviana's Egg. Once the egg is unveiled, defend it until the Druids of the Talon can carry it to safety.<|text|>Skylord Omnuron wants us to find Aviana's Egg, and I can almost guarantee you it's cloaked by one of Sethria's shadow devices. Search around the camp for shadow cloak generators and shut those things down until you find the egg. Once you've unveiled it, I'll call out to the other druids. Defend that egg until we can carry it off to safety. Go get that egg!<|endoftext|> <|startoftext|>The Ancient Brazier<|obj|>Reignite the Ancient Brazier and obtain the Sacred Flame.<|text|>What do we have here? A ? Come to steal our land with your honeyed tongue and promises? You do not fool me. I have lived a long time, and I know what dealing with your kind means. But the khans do not listen to their elders like they used to. Since you are here, I will put you to use. When the waters rushed in, the great water spirit, Aquarian, doused the Ancient Brazier deep inside of Splithoof Hold. Use this brand to reignite the brazier. Aquarian is sure to come. Bring me the Sacred Flame.<|endoftext|> <|startoftext|>Disassembly<|obj|>Use Thisalee's Shiv to awaken and kill 3 Twilight Juggernauts. The shiv can be used multiple times to tear down a Juggernaut's armor.<|text|>We have to stop these juggernauts before they're completely encased in armor. Right now they're vulnerable, but only if we pry aside the plates and hack at the marred flesh beneath. Take my shiv, and jam it between the plates of armored juggernauts to deprive them of their armor. Once they break from their trance, you're in for a tough fight - keep prying loose that armor and stop those juggernauts!<|endoftext|> <|startoftext|>Visions of the Past: The Invasion of Vashj'ir<|obj|>Use the Blade of the Naz'jar Battlemaiden at the battle site at the southeast end of the ruins.<|text|>The shard you recovered looks to be of naga origin. I had hoped to find a strong focal object like this for a spell I've been working on that would allow us to glimpse into the recent past. I've enchanted the blade, but you'll have to take it to a place where we know its owner was. I want you to travel back to the site where you found it and use the blade. Perhaps we can uncover more behind what the naga are doing here. Or even better, maybe we'll uncover a weakness that will give us a better chance.<|endoftext|> <|startoftext|>The Dalaran Fountain<|obj|>Bring the Luminous Pearl to the fountain in Dalaran.<|text|>You fished this up, did you? I'm... not quite sure what you want ME to do about that. Here. "Good job." With regard to the pearl... it does seem to be magical, but I couldn't tell you much more than that. Perhaps it might look nice in the Dalaran fountain?<|endoftext|> <|startoftext|>Hammering It Out<|obj|>Take the Mysterious Device to Orgrimmar, Undercity, Silvermoon City or Thunder Bluff and show it to an Earthen Ring Representative.<|text|>The rift that was here left behind this strange device, but why? Someone in a capital city may have more information.<|endoftext|> <|startoftext|>Dark Waters<|obj|>Accompany Malfurion to Elune'ara to reveal the nature of the Remnant of Chaos.<|text|>Come with me to the edge of Elune'ara. Its crystal waters can wash away even the darkest shroud to reveal the truth within.<|endoftext|> <|startoftext|>The Campaign Begins<|obj|>Choose an initial assault point on the Command Map<|text|>The Legion believes we are still reeling from our loss on the Broken Shore. Let's prove them wrong. Our scouts have mapped out the Broken Isles, learning everything we can about each region for our imminent assault. Choose where to strike first, and you will lead the Unseen Path's efforts personally.<|endoftext|> <|startoftext|>Luminous Pearl<|obj|>Bring the Luminous Pearl to Archmage Khadgar in Dalaran.<|text|>Balanced upon your fishing hook, you find a pearl unlike any other you've seen before. It shines with a cold, steady light, and its size and weight fluctuate in your hand. This is clearly a magical item, and should be brought to a magical person.<|endoftext|> <|startoftext|>Tactical Matters<|obj|>Speak to Tactician Tinderfell in the Trueshot Lodge.<|text|>Now that your artifact is ready, it's time to plan your first strike against the Legion. Speak to Tactician Tinderfell, our expert on such matters.<|endoftext|> <|startoftext|>Not Their Last Stand<|obj|>Dissuade 5 Lingering Moonfall Hippogryphs<|text|>I've been watching you- you are not with them. I am not long for this world, but there is one thing I would have you do while you are here. The hippogryphs here still fight bitterly to defend their home and their companions in the Moon Guard. They have not accepted that the Guard is no more. Please... send them away. Let them know there is nothing left for them to fight for here.<|endoftext|> <|startoftext|>Oath of Service<|obj|>Kneel before the eagle statue and pledge your service to the Unseen Path.<|text|>Assembled before you are many of our world's greatest archers, rangers, beast masters, and trappers, ready to fight the Legion as one. It is time to take your first step in becoming a true leader of hunters. We gather at the fire pit and take our oaths of service before the statue of Ohn'ahra. Touch the statue and kneel before it while I recite the oath, and the Unseen Path will be reborn!<|endoftext|> <|startoftext|>Hunter to Hunter<|obj|>Go to the Hunter's Reach shop in Dalaran and speak to Emmarel Shadewarden.<|text|>Now that you wield Thas'dorah, it's time to learn more about the night elf who set you on this journey I suggest returning to the Hunter's Reach shop where you met my courier. Whoever this Emmarel Shadewarden is, it seems she has some part to play in the war against the Legion.<|endoftext|> <|startoftext|>On Eagle's Wings<|obj|>Meet Emmarel Shadewarden at Trueshot Lodge in Highmountain.<|text|>Since ancient times, my order has stood vigil on these Broken Isles, watching for the Legion's return. Only a handful of us remain... but that changes today. The artifact you hold is more than a weapon. It is a symbol that will unite hunters of all kingdoms and creeds. I'm sure you have questions. Meet me at the Trueshot Lodge in Highmountain and see with your own eyes what awaits us. Snowfeather and I will make our own way there.<|endoftext|> <|startoftext|>The Unseen Path<|obj|>Hear Emmarel's tale.<|text|>For a thousand years, the Unseen Path has watched and waited. We remained few in number, quietly acting behind the scenes when Azeroth needed us. Only a select few even knew our group existed. But the time for lingering in the shadows is over. Before we begin our work, you should hear more about the Unseen Path.<|endoftext|> <|startoftext|>Special Delivery<|obj|>Acquire 3 Stacks of Letters from Nightborne Couriers using the Nightborne Spellblade.<|text|>Verene's child has gone missing. I can guess what happened, but I need to be sure. Most guardsmen use couriers to relay delicate information. In this, magic is strictly the province of high ranking officials. Take this blade. Do not touch the cutting edge. Use it to silently waylay the couriers and collect any correspondence they carry. With any luck, the missives will tell us exactly where to find the girl. We guards know everything, after all. <|endoftext|> <|startoftext|>Survey Says...<|obj|>Use the Telemancy Beacon to survey the Ruins of Elune'eth.<|text|>It is time to establish the first secure connection in our teleportation network. Take this beacon to the Ruins of Elune'eth above us and survey the area to find a suitable location. Once your survey is complete, place the beacon and I will anchor a connection to it from here.<|endoftext|> <|startoftext|>Honoring Success<|obj|>Celebrate the successful acquistion of your artifact with your fellow Shadows.<|text|>All has gone as planned. Your new blades are a testament to that. We will demand a great deal of you in the weeks and months to come, as we must. But we would be remiss if we failed to take a moment to celebrate a job well done. What do you say?<|endoftext|> <|startoftext|>Missive: Assault on the Pit<|obj|>Assault the Blackrock forces at the Pit in Gorgrond.<|text|>The Blackrock forces based out of the Pit in Gorgrond make up the bulk of the Iron Horde army. If we crush them on their home soil, the rest of the Iron Horde will have little hope of standing against us. If you choose the battle, bring friends. The Blackrock won't be defeated easily.<|endoftext|> <|startoftext|>The Light and the Void<|obj|>Aid Velen with his mysterious task.<|text|>Alonsus Faol has been a valuable ally, and his instincts about you have proven true. I believe you are uniquely suited to assist in a matter that will bring a great force of good into this world. I must take you somewhere far from Azeroth to finish a task my people began long ago. Will you aid us?<|endoftext|> <|startoftext|>Missive: Assault on the Heart of Shattrath<|obj|>Assault the Sargerei force in Shattrath City in Talador.<|text|>Sargerei forces from deep in Shattrath have grown stronger and bolder by the day. We can no longer risk ignoring the threat that they pose. Bring allies if you wish to face the Sargerei so deep within the city.<|endoftext|> <|startoftext|>Missive: Assault on the Pit<|obj|>Assault the Blackrock orcs at the Pit in Gorgrond.<|text|>The Blackrock forces based out of the Pit in Gorgrond make up the bulk of the Iron Horde army. If we crush them on their home soil, the rest of the Iron Horde will have little hope of standing against us. If you choose the battle, bring friends. The Blackrock won't be defeated easily.<|endoftext|> <|startoftext|>Missive: Assault on the Heart of Shattrath<|obj|>Assault the Sargerei forces deep within Shattrath City in Talador.<|text|>Sargerei forces from deep in Shattrath have grown stronger and bolder by the day. We can no longer risk ignoring the threat that they pose. Bring allies if you wish to face the Sargerei so deep within the city.<|endoftext|> <|startoftext|>Disturbing the Past<|obj|>Search around Ariden's Camp for clues leading to the Dark Riders.<|text|>This place is where the merchant, Ariden, set up camp while he was trying to ply his dubious wares to the sorcerer Medivh. It has remained strangely untouched for all this time, which leads me to believe it may still have a connection to its former owner. Help me search the camp. Let's see if we can find something to lead us to the Dark Riders.<|endoftext|> <|startoftext|>The Dark Riders<|obj|>Defeat the Dark Riders in the Karazhan Catacombs and claim Apocalypse.<|text|>The catacombs? I've never heard of such a place. Unless, he means... There's a sewer grate along the edge of the river leading to a catacombs underneath Karazhan. I've never paid it much attention, but it could lead to the catacombs that the spirit spoke of. To think, the Dark Riders may have been under our noses this entire time! Come, let us see where this leads.<|endoftext|> <|startoftext|>The Call of Vengeance<|obj|>Take the Death Gate to the Frozen Throne, and receive the Mark of the Lich King.<|text|>I was wrong about you, death knight. Your assistance against the Dark Riders has proven a great service to the Light. Perhaps I should not be so quick to judge. Nevertheless, you have allowed me to fill my purpose in returning these artifacts to their rightful owners. As for Apocalypse, I can think of no safer place than in your care. May it serve you well against the Legion, death knight.<|endoftext|> <|startoftext|>A Grisly Task<|obj|>Raise the dead buried in the Sodden Graves in Deadwind Pass until you find one who can point you to the Dark Riders location.<|text|>Wet soil? Shallow graves? I think the journal is referring to the gravesites off of the lake near Karazhan. Nobody knows who is buried there, but they may be the key to finding the Dark Riders. You can... speak to the dead, yes?<|endoftext|> <|startoftext|>Following the Curse<|obj|>Escort Revil Kost from Manor Mistmantle in Duskwood to Ariden's Camp in Deadwind Pass.<|text|>Very well. I suppose an introduction is in order. I am Revil Kost, priest of the Light and a seeker of lost artifacts. I've dealt with the Dark Riders before, and have returned to rid this place of them. The Riders are elusive, but I may have a clue to their whereabouts. In our previous confrontation, I was able to see a glimpse into their past. Granted blessed vision by the Cloak of Purity, I saw the Dark Riders for who they were before. Come with me to Ariden's camp. I will explain on the way.<|endoftext|> <|startoftext|>Apocalypse<|obj|>Start your search for Apocalypse at Manor Mistmantle in Duskwood.<|text|> There is an ancient blade, lost in the echoes of time, that has the power to bring my vengeance upon the Legion. It is known as Apocalypse. I've sensed the blade in the possession of the Dark Riders of Deadwind Pass. Their magic conceals them from my sight but they cannot hide from the scourge! They were last seen by my agents near a place called Manor Mistmantle. Go there. Defeat the Dark Riders, and claim the blade!<|endoftext|> <|startoftext|>Jandvik's Last Hope<|obj|>Meet with Toryl in the Sashj'tar Grotto.<|text|>Commander Malt'his was conferring with a sea giant? Without your help, this village will surely fall to the combined forces of the Sashj'tar and the sea giants. Meet me in an underground cave out in Azuregale Bay. I want to show you something that may turn the tide in this battle.<|endoftext|> <|startoftext|>Symbols of Power<|obj|>Collect 8 Legion Emblems.<|text|>This demon has information that could lead us to those in charge. Unfortunately, he is more fearful of his master than he is of us. We need to change his mind about that. The most powerful Burning Legion soldiers often carry an emblem of their rank and status within the demon army. Seek out the stronger demons in Felsoul Hold, slay them, and return to me with their emblems. We will show this wyrmtongue servant who it is he should fear...<|endoftext|> <|startoftext|>A Gap in Their Armor<|obj|>Gather 8 Twilight Armor Plates.<|text|>Do you see what they're doing here? They're affixing armored plates onto the Dragonkin. A page out of Deathwing's book, I suppose. Those Twilight Juggernauts look like they'll be invincible once they're complete. There's got to be a way around that armor plating! Run out there and fetch some of the Twilight armor plates that are waiting to be installed. We'll figure out how to beat this.<|endoftext|> <|startoftext|>Fallen But Not Forgotten<|obj|>Rescue 6 Injured Assault Volunteers.<|text|>That was a disaster! Most of our men went down to spears before making it anywhere near the rendezvous. We're only going to be able to hold this position for so long before the naga overrun us. We need to get out there to the southwest and save as many of the men as we can find - do anything you can. They won't last long. Please hurry!<|endoftext|> <|startoftext|>Visions of the Past: The Slaughter of Biel'aran Ridge<|obj|>Witness the continuing story of the Battlemaiden by using her broken blade at the site of the Kvaldir General's death.<|text|>Look, I know this is asking a lot during a time like this, but I need you to tear yourself away from this defeat for a moment. I will tend to these soldiers - you need to find the location of that battle with the Kvaldir General to the west that you told me about. You should be able to glimpse more of the Battlemaiden's experiences from there. I have a strong feeling that the key to defeating these naga will lie with that Battlemaiden. Please hurry - I will do everything I can to buy you time.<|endoftext|> <|startoftext|>Get Zherin!<|obj|>Obtain the Horde's Proposal.<|text|>If we're going to get those oil drilling rights, we need to know what the Horde is offering. How can we win if we can't do them one better?! Their negotiator, Trackmaster Zherin, is up there talking with one of their khans right now. Why don't you head up and persuade him to hand over the Horde's proposal? You don't have to kill him... we're not savages! Just rough him up a bit.<|endoftext|> <|startoftext|>Properly Inspired<|obj|>Gather 8 Bloated Kelp Bulbs hanging under the southwestern terrace.<|text|>Hello! I've been scrambling, scrambling to prepare for the Admiral's assault. He's got high hopes and high plans to blow all kinds of things sky high! ...or water high? That would do. Blowing things high takes EXPLOSIVES! I don't have explosives. It's saddening. Very saddening. I've been properly inspired to improvise though, and the solution has become apparent. The bulbs on the seaweed hanging from the ruins contain a surprisingly volatile gas. Maybe you might gather some for me? Pretty Please?<|endoftext|> <|startoftext|>Get Koalbeard!<|obj|>Obtain the Alliance's Proposal.<|text|>If we're going to get those oil drilling rights, we need to know what the Alliance is offering. How can we win if we can't do them one better?! Their negotiator, Kravel Koalbeard, is up there talking with one of their khans right now. Why don't you head up and persuade him to hand over the Alliance's proposal? You don't have to kill him... we're not savages! Just rough him up a bit.<|endoftext|> <|startoftext|>Gauging Success<|obj|>Scout the northwestern portion of the circular terrace and the tunnel under the main stairs to the north. Both locations are on Nar'shola Terrace, the middle level of the ruins.<|text|>Vicious louts... they did a lot of damage with those spears. We'll hold here as long as we can for all the men to make it. I need someone to scout their numbers to see how much damage we did. One of the biggest groups of them was around the corner on the northwest portion of this round terrace, and the other was a bit farther to the north in the small tunnel, also on this middle level of the ruins. Up for some scouting?<|endoftext|> <|startoftext|>Swift Action<|obj|>Speak to Engineer Hexascrub just outside of the building to join the assault, then use your improvised explosives to kill 100 Azsh'ir Soldiers, 20 Azsh'ir Wave Screamers, and 12 Azsh'ir Archaens.<|text|>We have everything we need to begin the attack. If your claims were correct, you would do well to make sure you cling tight to your mount as we make the attack. Anyone who gets caught in the open water isn't likely to out-swim a naga. Kill as many as you can as we make the attack run and we'll rendezvous on the broken ledge of the terrace above once we've expended our explosives. Hopefully by that point there will be few enough that we can finish them off the old-fashioned way.<|endoftext|> <|startoftext|>Decisions, Decisions<|obj|>You must use The Pewter Pounder to destroy The Pewter Prophet.<|text|>This is no magic solution to my curse! It's just a hammer! I may be crazy, but I'm not stupid. There's NO WAY I'm gunna use this to break my shiney - not after all I've gone through to get it. But that means I'm stuck down here for eternity... I had just learned to sail, you know. Ohhh... I can't decide. Here, you take the hammer and I'll just set the shiney down and look the other way.<|endoftext|> <|startoftext|>Sethria's Brood<|obj|>Slay 12 of Sethria's Minions: Any combination of Twilight Dragonkin or Twilight Dragonkin Armorers.<|text|>First order of business is to thin the herd here. This place crawls. Let's start slaughtering these dragonkin and worry about why they're here later.<|endoftext|> <|startoftext|>Curious Distraction<|obj|>Transcribe the 4 Highborne Tablets.<|text|>Hah! Did you see the Admiral giving me dirty looks and decide to throw some sympathy my way? I've pretty much lost hope of making him understand that these ruins offers us some opportunity to salvage some usefulness out of this whole mess. I'd actually hoped that you might turn up again - you seem like the only one I can rely on. I've seen a few tablets like this one spread about the nearby ruins and I put together a rubbing kit for transcribing them. Up to the task?<|endoftext|> <|startoftext|>Negotiations<|obj|>Speak with Crazzle Sprysprocket at the Splithoof Heights in Thousand Needles.<|text|>, great job defending the Speedbarge! I've got something else that I need you to help out with. I've sent Crazzle Sprysprocket and Kravel Koalbeard northeast to negotiate with the centaur survivors. Their Splithoof Heights is dripping with oil! I figure those smelly half horses won't know what they've got and we'll get the rights to pump up that black gold for a song, but I'd feel better if you took charge of the talks. What do you say?<|endoftext|> <|startoftext|>Negotiations<|obj|>Speak with Riznek at the Splithoof Heights in Thousand Needles.<|text|>, great job defending the Speedbarge! I've got something else that I need you to help out with. I've sent Riznek and Trackmaster Zherin northeast to negotiate with the centaur survivors. Their Splithoof Heights is dripping with oil! I figure those smelly half horses won't know what they've got and we'll get the rights to pump up that black gold for a song, but I'd feel better if you took charge of the talks. What do you say?<|endoftext|> <|startoftext|>Clear Goals<|obj|>Kill 10 of the naga forces building up on the ground level, under the southwestern terrace.<|text|>I see. The news you bring is grim, but I was not entirely unprepared for such possibilities. Without any effective scouting of naga numbers, I knew our plan was risky, but that's why we established this forward post. Let me put it to you plainly. If we do not keep the naga off-balance, they will bring the fight to us. We do not have the structures or the men to mount a defense, so that is not an option. We need more time. Can you thin their numbers to the south?<|endoftext|> <|startoftext|>Not Entirely Unprepared<|obj|>Deliver 8 Bundles of Crossbow Bolts to Alliance Lookouts positioned on ledges under the southern terrace.<|text|>I overheard your conversation with the Admiral. I know what we're doing sounds insane, but we really don't have much choice. There are people back at that cave that are depending on us. I've stationed lookouts on various ledges in the immediate area. They're burning ammo fast on the scattered naga scouts. Can you bring them more crossbow bolts to buy us some extra time?<|endoftext|> <|startoftext|>What? This Old Thing?<|obj|>Bring The Pewter Pounder to Harrison at The Accursed Reef.<|text|>A deal's a deal. I present you - mysterious stranger - with the one and only Pewter Pounder. You may approach and receive this illustrious gift. There, now, while it may look to be a simple hammer to the untrained eye, there are surely many hidden properties that will only manifest themselves when the appropriate situation arises. Take good care of this treasure, stranger. It has been in my royal possession for... well... days, now!<|endoftext|> <|startoftext|>Shallow End of the Gene Pool<|obj|>King Gurboggle wants you to kill Gilblingle in Gurboggle's Ledge.<|text|> Not bad, assuming it's the real thing. I'll hafta send one of my boys out to make sure your story checks out. In the meantime, you're gunna do a little somethin' for me, see, 'cause this little trinket ain't worth givin' up The Pewter Pounder - not by a longshot! My cousin, Gilblingle, has had his eye on my throne for years. Dumb as a bag of coral, that one - but still dangerous. You take him out, and then we'll talk.<|endoftext|> <|startoftext|>Looking Forward<|obj|>Find and speak to Admiral Dvorek under the southern terrace in the Ruins of Vashj'ir.<|text|>The Admiral used the information you gathered for him to make a forward post under the terrace to our west. He's been preparing there for some kind of attack against the naga. You should go to him immediately and inform him of the scope of what you've witnessed. Our force is small, and I fear for our soldiers if we charge in too recklessly. Take my sea horse. It knows the way.<|endoftext|> <|startoftext|>If the Horde Don't Get You...<|obj|>Kill Queen Silith.<|text|> Was traveling up Webwinder Path, coming from Northwatch Expedition Base Camp in the south. Ambushed. Not by Horde. Spiders. Big, ugly, hairy, nasty spiders. Fought off dozens, maybe hundreds. Lost count. Overtaken by their queen. She took a chunk right out of me. Barely made it out alive. Might be dying. More of my men coming. Must provide safe passage. Kill spider queen. <|endoftext|> <|startoftext|>The Floodsurge Core<|obj|>Deliver the Floodsurge Core to Forba Slabchisel.<|text|>This is all that's left of the huge elemental that attacked you: a frothing orb of water that continues to fight your grip. Forba might appreciate seeing proof that you helped stop another threat to the camp.<|endoftext|> <|startoftext|>Fact-Finding Mission<|obj|>Report to Thisalee at the entrance to Sethria's Roost in Mount Hyjal.<|text|>The dragon Sethria must be stopped. We know that her roost is south of here, along the southern cliffs of Hyjal, but beyond that we know little else. I have sent Thisalee on a fact-finding mission to Sethria's Roost. She specifically requested your help - evidently you made quite an impression with the young druid. Meet Thisalee just beyond the tunnel leading to Sethria's Roost. And remember, this is a fact-finding mission - don't do anything crazy!<|endoftext|> <|startoftext|>Tenuous Negotiations<|obj|>Speak to King Gurboggle.<|text|>From what I've learned about these water-goblins, this should work. I've crafted a shark-tooth necklace from the items you scrounged up. Not only is it a shiny trinket, but it's a memento of Gnaws' death. There's no telling how many gilblins were eaten alive by that monster. Offer the necklace to the gilblin leader. In exchange, I need an artifact called The Pewter Pounder. And be quick about it, kid. I'm already beginning to miss my flesh...<|endoftext|> <|startoftext|>Down In Thelgen Rock<|obj|>Retrieve the Thelgen Seismic Record from Thelgen Rock.<|text|>I'm feeling slightly less wobbly now, so I'm going to start setting up the level for my final measurements here. There's one last thing I need from you. There's a seismograph set up deep within Thelgen Rock to record any movements in the earth. If things have been continuing to shift since the cataclysm, this'll tell us. The seismograph's at the very bottom of the cave; find it and bring the record it's created back to me.<|endoftext|> <|startoftext|>BEWARE OF CRAGJAW!<|obj|>Kill Cragjaw and take Cragjaw's Huge Tooth.<|text|>By order of people not wanting to get themselves devoured whole by a really huge fish, Cragpool Lake is OFF-LIMITS! Someone decided to up and put a huge, dwarf-eating fish in the lake. It is strongly recommended that you stay out, however, if you are the heroic type and have a few friends around, do us all a favor and kill the damned thing! Maybe I can get some fishing done then, eh? If you manage to actually do it, meet me back at Windshear Hold for a reward. -Ol' Irongoat<|endoftext|> <|startoftext|>Incendicite Ore<|obj|>Collect 8 pieces of Incendicite Ore.<|text|>Thelgen Rock over yonder is something of a natural wonder. It's the only known source of incendicite in the world! The stuff's rare, highly sought, and ridiculously explosive. Hit it with a steel mining pick and you'll set off a fireworks show that'll put a room full of goblins to shame. Luckily, I've developed a spark-proof pick for such tasks. I'll loan it to you if you bring me back some incendicite ore, and I'll split you in on the profits, of course.<|endoftext|> <|startoftext|>Get Out Of Here, Stalkers<|obj|>Kill 7 Cave Stalkers and 7 Leech Stalkers.<|text|>Thelgen Rock's an important site here. We need to use it to study the bedrock formations an' such. Of course, it can't be that easy, so Thelgen Rock's also full of giant cave stalkers. Big as a dwarf and twice as hungry. Like I said, these fancy-lads are researchers, not warriors, so if I want them to get anything done you're gonna have to help me clear the filthy bugs out. Kill as many of the blighters as you can and I'll make it worth your while.<|endoftext|> <|startoftext|>Preparations for the Future<|obj|>Collect 10 Deepmoss Venom Sacs.<|text|>Poisoned travelers are becoming a common occurrence around Windshear Hold. Why just the other day a Northwatch Captain fell prey to the spiders of the Webwinder Hollow. He would have died to the poison had it not been for my anti-venom. Sadly my stock of anti-venom is almost completely depleted. If you're heading south towards Webwinder Hollow, would you kindly recover Deepmoss venom sacs for me? You should be able to acquire them from Deepmoss spiders.<|endoftext|> <|startoftext|>Drungeld Glowerglare<|obj|>Kill Drungeld Glowerglare and take his beard.<|text|>The Dark Iron clan is up to no good out here. And if that surprises you, you're thicker than the addled blotters over in that tent. Muradin may pay lip service to those sooty cretins back in Ironforge, but out here all bets are off. We had a raid against the camp last night, and one raid is too many. Their leader's a stout fellow by the name of Glowerglare, and he's hiding in the cave on the south bank of the river. Bring me Glowerglare's beard as proof he's no longer a threat to us and Ironforge.<|endoftext|> <|startoftext|>A Bone to Pick<|obj|>Budd wants you to collect the Pewter Pounder from King Gurboggle at Gurboggle's Ledge.<|text|>We did it! Gnaws is down, and I have our shiney! That's good news. Darn shiney is cursed treasure - makes everyone who touches it a skeleton. That's bad news. These cursed pirates say the Gilblin King has the secret to remove the hex. That's good news. I can't step foot outside the reef or I'll be cursed forever. That's bad news.<|endoftext|> <|startoftext|>A Bird in Hand<|obj|>Extinguish a Harpy Signal Fire to get the attention of Marion Wormwing. Fight her until Thisalee subdues her, then question the harpy matron.<|text|>It's time to get to the bottom of this. We need to interrogate the matron of these beasts, Marion Wormwing. We'll capture her alive. Here's the plan: The harpies communicate across the ridge using a series of signal fires. If we extinguish one, Marion is sure to come investigate. You fight her as a distraction while I sneak up behind and grab her. I'll leave the questioning to you. Let's get her!<|endoftext|> <|startoftext|>Gerenzo the Traitor<|obj|>Kill Gerenzo Wrenchwhistle.<|text|> Come in! Are you zhere? I have noted on ze map that you are near ze Cragpool Lake vater vheel, is that correct? It vould appear that ze Venture Co. has holed up at ze vheel. Have a look around vhile you are up zhere. If you happen to zee a traitorous gnome by ze name of Gerenzo Wrenchwhistle, put your boot firmly up his keester for me and for Gnomeregan! I vill pay handsomely!<|endoftext|> <|startoftext|>Fenbush Berries<|obj|>Collect 15 Handfuls of Fenberries.<|text|>We're good on provisions, but we're in need of some medicine. Half the camp's fiercely hung over, and a remedy's in order. Luckily, I know a good folk remedy taught to me by my dear old mum. We just need some local ingredients. Gather me some fenbush berries, if you would. They keep to where there's water and shade, so look along the shore and near other plants.<|endoftext|> <|startoftext|>A Dumpy Job<|obj|>Obtain a Dumpy Level from a Silty Ooze.<|text|>Alright, I need you to help me find my dumpy level. What's that look for? That's right! I said my dumpy level! It's a piece of significant surveying equipment! I didn't name the bloody thing, alright? Go look it up! All I did was leave it on a rock long enough for one of those horrible oozes to swallow it up. The place is crawling with 'em, but one of them should still have it inside.<|endoftext|> <|startoftext|>Mr. P's Wild Ride<|obj|>Kill 20 Goblin Technicians and 5 Goblin Harvesters.<|text|>Now Mr. P just needs an angel to help him navigate. Will you be that angel? With you helping we can go out into the crag and kill bunches and bunches of Horde! Waddya say? Come on! PRETTY PLEASE WITH SUGAR ON TOP? If we kill enough Horde, Mr. Fallowmere will buy us all ice cream!<|endoftext|> <|startoftext|>Fel Bent for Leather<|obj|>Collect 50 Felbat Hide Scraps for Kyrtos.<|text|>Ah, my faithful assistant. I have just the task for you. As you have seen, fel power permeates living tissue and can easily be coaxed out. Also, these damned bats are driving me to my wits' end. There is an opportunity to kill two bats with one blade, it seems. Your blade. Take this crystal. It should rip those hellions from the sky and into your waiting arms. You may as well bring back their hides, if only to shut up that fellow in the corner for a few moments.<|endoftext|> <|startoftext|>Jarl Come Back Now<|obj|>Locate Jarl Throndyr in Azuregale Bay.<|text|>You seem to follow my commands well. Perhaps I can use you again. Jarl Throndyr, the leader of Jandvik, has been missing for some time now. I assume that he has fallen in battle to the invading Sashj'tar naga, but I must know for certain. Find out what has become of him. Do this task for me and I can assure you that my vrykul will not harm you.<|endoftext|> <|startoftext|>Serpents from the Deep<|obj|>Speak with Toryl outside of Jandvik.<|text|>Hail. My village of Jandvik has fallen under siege by a group of naga called the Sashj'tar. Normally I would not seek out the help of an outsider, but we are facing an enemy that we are incapable of defeating. Many powerful elven relics can be found in the ruins around Jandvik. In exchange for your help, you will have your just rewards. Do we have an accord?<|endoftext|> <|startoftext|>Grimwing the Devourer<|obj|>Slay Grimwing the Devourer.<|text|>You have my thanks for rescuing me from captivity. However, Azoran is no mere demon. He is a powerful eredar who commands great rank within the Burning Legion. If you wish to continue with me, I need proof of your strength. Grimwing the Devourer is the strongest of the felbats and a suitable test of skill. Place the basilisk flesh upon the altar to the north and slay Grimwing when she appears. Return to me with her head and I will not doubt your ability.<|endoftext|> <|startoftext|>Removing Obstacles<|obj|>Kill Calder and Eynar in Jandvik.<|text|>! Interested in earning some coin? The jarl of Jandvik is missing and two headstrong whelps are vying to take over leadership. I should be the next jarl, not them! I want you to enter Jandvik and defeat Calder and Eynar in mortal combat. I would not normally put my trust in an outsider, but this situation requires the aid of someone like you. Jandvik would condemn me if I were caught with their blood on my hands. Meet me in the center of Jandvik when the deed is done.<|endoftext|> <|startoftext|>Fresh Meat<|obj|>Collect 6 Fresh Fel-Flesh.<|text|>This crater is infested with felfire basilisks. They may not be the most cunning of creatures, but they are as vile and dangerous as any demon. However, they may yet prove useful to us. Slay the basilisks, but return to me with chunks of their fel-infused flesh. I have plans to make use of their freshly carved flesh...<|endoftext|> <|startoftext|>Shadow of the Defiler<|obj|>Consult the keepers of Moonglade to see if they can shed any light on the nature of the Remnant of Chaos.<|text|>Crimson energy swirls within this disturbing object, which seems to have slightly different contours each time your gaze returns to it. Its power is utterly foreign, unlike anything you have seen in Draenor or during your battles with the Legion. Perhaps the keepers of Moonglade, back on Azeroth, might have some insight into its nature.<|endoftext|> <|startoftext|>The Burden Borne<|obj|>Return to Arch Druid Greathoof in the Dreamgrove.<|text|>Your assistance against the Dark Riders has proven a great service to the Light. Though our beliefs may separate us, I know that we share one goal. You have allowed me to fill my purpose in returning these artifacts to their rightful owners, and for this I am thankful. As for the Scythe of Elune, I can think of no safer place than in your care. May it serve you well against the Legion.<|endoftext|> <|startoftext|>Sedimentary, My Dear<|obj|>Collect 8 Flood Sediment Samples.<|text|>The destruction of the Stonewrought Dam was no small thing. We're here to find out just how bad the damage is. A mighty load of water's rampaged through here, and if it's disturbed the earth too far, we could be in for worse later on. We can tell a lot from studying the sediment of the flooded area. I need as many soil samples as I can get, so if you could head out there and collect some more, I'd much appreciate it.<|endoftext|> <|startoftext|>The Downfall of Marl Wormthorn<|obj|>Kill Marl Wormthorn at Maldraz in the Blasted Lands. You can use the Demoniac Vessel to pull him out of his trance.<|text|>Wormthorn's unnatural forest threatens our excursion's progress. His trees' roots break our picks, his moss grows over our excavation sites, and his animals attack my men. When it comes to digging, I'll take a demon-infested wasteland over a forest any day. Take the demoniac vessel and use it on Marl Wormthorn to pull him from his trance. Return to me when he is no more.<|endoftext|> <|startoftext|>Demoniac Vessel<|obj|>Kill the Tainted Black Bears, Tainted Nightstalkers, and Tainted Screechers in the Tainted Forest, and try to assemble their parts into a Demoniac Vessel.<|text|>We need a way to get Wormthorn's attention. Something to break him out of his trance. Something that's guaranteed to work. The few types of wildlife that managed to make a foothold in the Tainted Forest are, without a doubt, affected by the land's latent energies. Your task is to collect their body parts and find a way to combine them into a vessel. If Wormthorn's trance is druidic, or even if it is demonic, a large enough vessel of tainted animal flesh should be able to break it.<|endoftext|> <|startoftext|>Thresh Out of Luck<|obj|>Collect 8 Threshadon Chunks from Displaced Threshadons.<|text|>The local wildlife's all messed up from the flood, it seems. This fen used to be full of crocolisks, but I haven't spotted a single one. What I have spotted are threshadons. Never used to be any here, so the flood must've swept them all right out of Loch Modan. Lucky for us, because they're tastier than crocolisks, and I'm running low on provisions. Bring me back some threshadon meat for the camp, and I'll gladly pay you for it.<|endoftext|> <|startoftext|>A Closer Look<|obj|>Scout out the crashed ships on the Shattershore in the Blasted Lands.<|text|>We've seen countless ships sail past the shore to the southeast, but most pass by inconspicuously. Several days ago, however, a powerful storm carried several of the ships to shore and left them wrecked. I'd bet a pint of Nethergarde Bitter that they were Horde ships if I didn't love Nethergarde Bitter so much. I can pay you gold, though, if you'll go check out those ships and report back.<|endoftext|> <|startoftext|>Fight the Flood<|obj|>Kill 10 Flood Elementals.<|text|>I'm here because Muradin himself knew that this survey needed someone to keep these buffoons on their toes. They're all too scared of the wildlife to do a thing! If I'm to get them off their duffs, I'm going to need some cleanup done. We've got an elemental problem, first off. The flood did such a number here that the water itself's gone hysterical. I bet you've never slapped the sense into an entire lake before, but I'm askin' it of you now. Whallop those elementals but good for me.<|endoftext|> <|startoftext|>How Best to Proceed<|obj|>Report to Elijah Dawnflight at the Sunveil Excursion in the Blasted Lands.<|text|>Your demon-slaying down there bought our scouts enough time to get a good look at that druid. My intelligence tells me that his name is Marl Wormthorn... a rogue Gilnean druid of substantial power. He resides in Maldraz, the large, twisted tree at the center of the forest, and is protected from harm by some strange force. Whether that force is of demonic or natural sources, we have yet to determine. Speak with Elijah. He may have some more information for you.<|endoftext|> <|startoftext|>Remove Their Arms<|obj|>Use Buttonwillow's Hand Grenade on 8 Okril'lon Weapons Crates in the Nethergarde Supply Camp.<|text|>Say there... , is it? I've got a proposition for you which involves explosions. Interested? I couldn't help but overhear your conversation with the quartermaster. You see... I've been working on an explosive device. It's not very effective against other creatures, but devastating against artillery. If you're heading back into the field to visit those orcs, find some enemy supplies and give this thing a try. Who knows... maybe they like explosions too.<|endoftext|> <|startoftext|>The Demons and the Druid<|obj|>Kill 5 Doomguard Destroyers, 5 Dreadlord Defilers, 5 Corrupted Darkwood Treants, and 3 Felspore Bog Lords in the Tainted Forest.<|text|>The Reliquary is focused on the acquisition and preservation of magical artifacts. Our particular excursion is focused on the demonic artifacts that are hidden in what used to be the Tainted Scar. A worgen druid has taken residence in the scar and is coaxing a forest to grow. He seems to be failing, however, as the area is still infested with demons. Anyhow, his forest stands in the way of our excursion, as do these demons. Slay the tainted ones, then return to me so we might deal with the druid.<|endoftext|> <|startoftext|>Cultists at our Doorstep<|obj|>Obtain 6 Intact Shadowsworn Spell Foci from Shadowsworn Spellblades and Shadowsworn Occultists in the Blasted Lands.<|text|>You may have already run into some of the Shadowsworn cultists that dwell in the caves just to the southwest of Nethergarde. They do not impress an immediate danger upon our fortress, but I fear that they are planning something more dreadful than you can imagine. The low-ranking members carry spell foci that might hold an answer. Bring some back to me intact, if you can wrench them from the cultists' hands.<|endoftext|> <|startoftext|>Nethergarde Reigns<|obj|>Slay Captain Metlek at the Nethergarde Supply Camp.<|text|>Lungertz is a strong leader, but he is proud. He understates the pressure that the Horde is really putting on us. Without our mine... Nethergarde is penniless. We need to move the Horde forces from the supply camp NOW, and doing so means killing their commander, Captain Metlek. He's not a strong leader, and prefers to bark orders from the back lines, but even so, his death might buy us the victory we need.<|endoftext|> <|startoftext|>Our Fallen Friends<|obj|>Kill 13 Drowned Gilneans on the Shattershore to release their spirits.<|text|>Based on what you're telling me, it sounds like there aren't many survivors... just restless spirits. The least we can do is give them their rest. Head back to the Shattershore and vanquish the worgen ghosts that still remain. Doing so should release their spirit from this world and allow them to pass into the next.<|endoftext|> <|startoftext|>Eliminate the Okril'lon<|obj|>Slay 9 Okril'lon Infantry at the Nethergarde Supply Camp.<|text|>The Horde are a nuisance that we will deal with, but they are proving more difficult than previously expected. You are to put a stop to this. To the west of Nethergarde, the Okril'lon main forces press on our defenses. They currently hold the Nethergarde Mines, and they mean to move into the supply camps and, eventually, the Keep. Thin their numbers and delay their advance.<|endoftext|> <|startoftext|>Watcher Mahar Ba<|obj|>Report to Watcher Mahar Ba in the mage tower at Nethergarde Keep.<|text|>It's time for you to visit the Watcher. He's been in a bit of a mood lately, and I'm not quite sure why. Head up to the top of the mage tower and check in with him. I don't have any work for you here, but I'm certain that he will.<|endoftext|> <|startoftext|>Minor Distractions<|obj|>Kill an Okril'lon Scout outside of Nethergarde Keep in the Blasted Lands.<|text|>Nethergarde has stood steadfast for years against the demon onslaught that plagues this land. Our watch is never-ending, our vigilance unfaltering, and our courage bottomless. We have held these lands since the portal opened, but now these Horde insects have the insolence to stand in our way!? We have protected THEM as well as we have protected ourselves! Let's see if you've got a hand for combat. Slay one of the Horde's Okril'lon scouts that nibble at our perimeter.<|endoftext|> <|startoftext|>The Future of the Rockpool<|obj|>Drag the Abandoned Bloodwash Crate to the Forbidden Sea off the coast of the Red Reaches.<|text|>The Rockpool tadpoles left upon this crate appear tired, scared, and nearly dried out. They need to be taken to the water, and quickly. Perhaps if you can drag this crate across the beach and into the Forbidden Sea, far off the coast of the Red Reaches, then they will have a chance of escaping, and the Rockpool murlocs may live on...<|endoftext|> <|startoftext|>Curtail the Darktail<|obj|>Use Enohar's Explosive Arrows to slay 20 Darktail Bonepickers in the Shattershore.<|text|>The other thing that concerns me about those shipwrecks is all the vultures that they've attracted. Knowing how those birds operate, they've already picked the bones clean, but still... we can't allow them to further desecrate the bodies of our friends. Before I brewed, I hunted. Here, take this bow, and more importantly, these arrows. They've been laced with a little concoction that should give those bonepickers a surprise.<|endoftext|> <|startoftext|>Neptool's Revenge<|obj|>Slay 8 Bloodwash Acolytes, 8 Bloodwash Zealots, 4 Bloodwash Gamblers, and 4 Bloodwash Idolaters.<|text|>No number of naga deaths will bring back the Rockpool tribe, but any amount of revenge will help the spirits of my people rest more easily. Many of the more powerful Bloodwash have set up a fortress in the caverns to the northwest. Slay them, in the name of the Rockpool. The remaining Bloodwash have erected gladiatorial pools and Azsh'ir altars on our beach, where they pit my people against one another and worship their false god. Slay them, in the name of the Tidehunter.<|endoftext|> <|startoftext|>False Idols<|obj|>Destroy 8 Azsh'ir Idols on the Red Reaches.<|text|>Neptulon the Tidehunter is our god. He was the god of the Bloodwash, too, but they have turned their back on him, it seems. They now choose to worship only Azshara, their naga queen. You will see likenesses of Azshara littered around their settlements, carved out of seastone. That weapon will do. Send it through their Azsh'ir idols. They need to be reminded that our father Neptulon is the only one who truly rules the seas.<|endoftext|> <|startoftext|>Atrocities<|obj|>Slay 10 Bloodwash Barbarians and 10 Bloodwash Enchantresses.<|text|> The Bloodwash naga and the Rockpool murloc have lived among one another for as long as we could remember. We have always had our differences, but never provoked one another. Why, then, would they turn on us? You see what they do now? They enslave us, sacrifice us, force us to fight one another. I will stop them... and you will be my weapon.<|endoftext|> <|startoftext|>The Amulet of Grol<|obj|>Obtain Grol's Amulet from the Shattershore in the Blasted Lands.<|text|>Grol... the ogre who tore me apart. It would seem that Grol's body has changed hands several times since we died together, but it no longer rests with the ogres. His body, along with his amulet of power, is in a wrecked ship off the Shattershore, to the east. His amulet is the last... once combined, the three will give us access to Razelikh, and therein lies our chance to stop his madness.<|endoftext|> <|startoftext|>Home... Gone... Naga...<|obj|>Salt-Flop has asked you to speak with Chief Neptool of the Rockpool murlocs.<|text|> Rockpool... attacked. Naga turn, take village, villagers. Salt-Flop escape, but others do not. Go south, talk to Chief Neptool. Maybe he survive.<|endoftext|> <|startoftext|>The Amulet of Sevine<|obj|>Obtain the Amulet of Sevine from Salt-Flop near the Shattershore in the Blasted Lands.<|text|>Sevine's amulet is in the hands of a murloc, far to the east, on a shelf that overlooks the Shattershore. How it ended up in that murloc's possession, I cannot say, but I can state with certainty that you will find it there. I feel a stronger connection with Sevine than with the rest of Razelikh's servants... possibly because she built the Altar of Storms, upon which you resurrected me. Bring her Amulet to Lynnore, along with the rest.<|endoftext|> <|startoftext|>The Mad Magus<|obj|>Extract the soul of Mad Magus Tirth.<|text|>There's only one ting left dat we can do. Ya gotta slay someone with the big mojo in Tony's presence. No, not me! Ol' Magus Tirth went crazy when he tried ta stop the waters rushin' in at the Cataclysm. Now he be hauntin' the area just south of the Holdfast. Take dis soul stick an' use it on his corpse, mon. Then bring Tony back an' we be gettin' him back in his body. Ya can use me spirit portal ta get down there an' back.<|endoftext|> <|startoftext|>Loramus Thalipedes Awaits<|obj|>Speak with Bloodmage Lynnore and participate in her ritual.<|text|>The enchantment on these amulets was not complex. Together, their power will grant you access to Razelikh, the amulets' creator. I am prepared to perform the ritual on you and Loramus. Speak with me when you are both ready.<|endoftext|> <|startoftext|>You Are Rakh'likh, Demon<|obj|>Speak with the Deathly Usher north of the Rise of the Defiler. Once atop the Rise, destroy Razelikh's body, then use the Stone Knife of Sealing to imprison his soul.<|text|>Hero, listen well. First, we must travel to the Deathly Usher, who waits at the northern foot of the Rise of the Defiler, to our northeast. The usher will take us to the top of the rise. Once there, I need you to help me defeat Razelikh, for I fear that I am not strong enough to defeat him alone. Most importantly, I need you to hold the stone knife, and do not use it until I tell you to. The knife will trap Razelikh's soul within its new, eternal prison. If we succeed, speak with Wazzik.<|endoftext|> <|startoftext|>The Amulet of Allistarj<|obj|>Obtain the Amulet of Allistarj from the Serpent's Coil in the Blasted Lands.<|text|>When my master helped me to take my eyes out, he gave me the gift of sight... a sight much greater than yours, or even of these blood-craving elves. My sight allows me to see objects of demonic power, such as the Amulet of Allistarj. Allistarj himself is dead, but he locked his amulet up in a trove inside the Serpent's Coil, to the east. Along with the other amulets, this relic will give us access to Razelikh's perch.<|endoftext|> <|startoftext|>The Sunveil Excursion<|obj|>Report to Rohan Sunveil at the Sunveil Excursion in the Blasted Lands.<|text|>Oh, right, I received a notification from someone a few days ago. The Reliquary, was it? They're looking for someone to... do something... Ah, here it is! Yes, Rohan Sunveil of The Reliquary is seeking able-bodied adventurers to assist with an archaeological expedition to the south. Here, take this with you. Why don't you go speak with that elf?<|endoftext|> <|startoftext|>Enhancing the Stone<|obj|>Bring Wazzik's Package to Loramus Thalipedes at the Dreadmaul Furnace in the Blasted Lands.<|text|> That's all that Loramus asked of us. When you see him, make sure you let him know how much of a help I was. I fear he will not see my hand in this.<|endoftext|> <|startoftext|>Protecting Our Rear<|obj|>Kill Jarroc Torn-wing, Shahandana, and Gomegaz.<|text|>The only reason you see me standing aside Alliance soldiers is because our duty outweighs our enmity... however slightly. We have been charged with protecting the Dark Portal from unauthorized travel, and with the recent cataclysm, we are particularly susceptible to an attack. We've already heard reports of black dragons in the area... With my men focused on their duty, we need someone to keep the area demons in check. Around the portal you will find three demon lieutenants. Slay them.<|endoftext|> <|startoftext|>The Vile Blood of Demons<|obj|>Obtain 7 bottles of Vile Demonic Blood.<|text|>Thalipedes wants demon blood. Personally, the stuff doesn't even seem like blood to me - more like liquid rot - but that's neither here nor there. Luckily for you, the area around the Dark Portal is crawling with demons. Infernals, felhounds, felguards... they've all got what you need, in copious, pustulent amounts.<|endoftext|> <|startoftext|>The Charred Granite of the Dark Portal<|obj|>Obtain 24 Charred Granite Chips.<|text|>Loramus wants us - er, YOU - to gather granite chips from these chunks of rock around the Dark Portal. I don't know what he'd want rocks for, but I have my suspicions, and they're not pleasant ones. Use this pick and look for small outcroppings of rock along the edge of the portal's blast radius.<|endoftext|> <|startoftext|>Watching Our Back<|obj|>Examine the Alliance Plans at the Dark Portal without getting caught.<|text|> I have orders from... higher up... that you would be suitable for. I've seen the Alliance periodically referring to a stack of papers on that barrel over there. I'd like you to take a look at those papers and find out what it is that they're plotting. My duty and station prevent me from such a questionable task, but a newcomer like you might be able to slip in unnoticed...<|endoftext|> <|startoftext|>Verdant Search<|obj|>Apply Leafwind's Salve to 6 Injured Verdant Watchers in the Ancient Well.<|text|>When the Corrupted Sisters set upon us, many of the Watchers fell behind when we fled. Few made here it, and fewer have the ability to fight. We cannot let the Watchers die in this accursed place, but we don't have the strength to go into the ruins and retrieve them. This is a task that I must ask of you. Use this salve to treat the wounds of any Watcher that still draws breath.<|endoftext|> <|startoftext|>The Tears of Elune<|obj|>Use the central teleporter in Dalaran and then place the Tears of Elune in the Portrait Room.<|text|>The Tear of Elune floats effortlessly, glistening in an ethereal pillar of moonlight.<|endoftext|> <|startoftext|>Transplanting Their Cores<|obj|>Collect 6 Pristine Shalebark Cores from Shalebark Treants in the Ancient Well.<|text|>All dryads have a connection with nature. We live to nurture all living things. Even in their corrupted state, our sisters are fostering the growth of the plants in these ruins. Sadly, these plants are feeding off of the corruption that has taken over. The Shalebark have a natural resistance to this corruption. If their cores have not been tainted, there still is a chance to cleanse and replant them elsewhere. Of course, that assumes that we escape with our lives.<|endoftext|> <|startoftext|>Court of Stars: Revamping the Recoil<|obj|>Go into the Court of Stars and recover the Arcanic Compressor for Hobart.<|text|>, you'll be very excited to hear that I've been working on a newer, better version of those goggles that Flintlocke rigged up. The ones I've designed have double the power, but unfortunately they also have double the recoil. I'm afraid if you use them, they'll break your neck. But I found a solution. Deep inside Suramar City lies a magical mechanism that will reduce the recoil to practically nothing. Recover that mechanism for me and we're in business!<|endoftext|> <|startoftext|>Corrupted Into Crystal<|obj|>Kill 8 Corrupted Sisters in the Ancient Well.<|text|>, We need your help! We came here from Val'sharah to lend aid to our sisters against the Legion. When we arrived, we found that they had been corrupted by the arcane energies that flow through these ruins. Before we could act, our corrupted sisters attacked us. Those of us that remain have been backed into this corner. Here we must make a final stand. If we are to survive this onslaught, we will need to fight our way out.<|endoftext|> <|startoftext|>Fate of the Guard<|obj|>Find the corpses of Nyellus Starweaver, Galar'thus Rivertree, and Kailea Windfeather and perform funereal rites for them.<|text|> You are not one of them. The Nightborne came to our gates hours after the shield over Suramar fell. We thought them friends, despite our long separation. We were wrong. They poured into our stronghold and began the slaughter. We were unprepared. Though we fought, we were beaten. The keep is lost. Our leaders have perished and their corpses lay in the streets. Find them, give them their final rites. While you search, look for survivors. Help them if you can.<|endoftext|> <|startoftext|>Oil Rags to Riches<|obj|>Return to Didi the Wrench in Dalaran and show her the items you've found.<|text|>Didi will be very interested in reading the journal you found as well as examining the circuit design. You should return to her as soon as you can.<|endoftext|> <|startoftext|>Halls of Valor: Trigger Happy<|obj|>Obtain the Runestone of Vitality from Odyn in the Halls of Valor.<|text|>In order to complete my latest invention, I need a special relic known as the Runestone of Vitality. Odyn, king of the Halls of Valor is known to use it to breathe life into his constructs. What I'm asking is no easy task, but I need to take the runestone from Odyn and bring it back to me.<|endoftext|> <|startoftext|>Short Circuit<|obj|>Find the inventor of Blingtron.<|text|>While I've got you here, I was wondering if you could track something down for me. I'm sure you're familiar with a Blingtron, yes? Well, I started askin' around, and it seems no one really knows where the design for it came from. One rumor does pop up more than others, though: Area 52. Interested in a field trip?<|endoftext|> <|startoftext|>Keep Yer Powder Dry<|obj|>Gather 8 Barrels of Gunpowder and return them to Fargo in Azsuna.<|text|>So while we've got all tha parts for tha pack again, I'm afraid I'm all outta gunpowder. This is the worst thing ta ever happen ta me. But there's hope. Just o'er to tha north are caves filled with crashed ships. Chances are them sea giants crashed one or two ships with cannons. And cannons mean gunpowder, sweet gunpowder. Search their caves fer sum powder an' bring it on back.<|endoftext|> <|startoftext|>'Locke, Stock and Barrel<|obj|>Return to Hobart in Dalaran and inform him of Flintlocke's work.<|text|>Well that jes' about wraps up me work 'ere. I'll start packin up an'ead back ta Dalaran. If yeh wouldn't mind, could yeh tell Hobart 'ow things went down 'ere? Maybe leave out tha bits with tha explodin', tha drownin', an' tha gettin captured an' what not. Yer a proper friend!<|endoftext|> <|startoftext|>'Locke and Load<|obj|>Find Fargo Flintlocke in Azsuna.<|text|>Flintlocke's been looking for you. I think he needs your help again. I sent him out to test out a couple of new inventions of mine back down in Azsuna. Look for him on the shoreline west of Oceanus Cove!<|endoftext|> <|startoftext|>Assault on Violet Hold: Cheating Death<|obj|>Craft 2 Failure Detection Pylons. Go to the Violet Hold and recover a Plasmatic Laser Bolt and return everything to Didi the Wrench in Dalaran.<|text|>Hobart was showing me a copy of a design you found, and it got me to thinking of a new module for Reaves. Unfortunately I didn't have the materials required to test it. Could you make me a couple Failure Detection Pylons? I'll also need a plasmatic laser bolt. You should be able to find one in the Violet Hold.<|endoftext|> <|startoftext|>I'd Do It Myself, But...<|obj|>Kill 10 Hatecoil Slavemasters in the Oceanus Cove.<|text|>If yer headed over ta tha sea giant caves, do me a favor give those slimy naga a right bludgerin'. They done run oft with me rogue friend an' I figure some revenge is in order. I'd do it meself but ol' Hobart would give me wut-fer if I abandoned his stuff.<|endoftext|> <|startoftext|>Going to Waste<|obj|>Find Lowping in the sea giant caves, shave his head, and make a copy of the schematic that's tattooed there.<|text|>Me wee rogue friend Lowping were gnome-napped by them dirty naga when we got 'ere. He's gone! They drug him right oft toward tha cove! But 'ere's tha real issue. He 'ad a schematic on 'im fer one of me greatest inventions. And by "on 'im," I mean I tattooed it to tha top o' his head. FOR SAFETY! When ye find 'im, jes shave 'is head and make a quick copy o' tha design.<|endoftext|> <|startoftext|>Here Comes the BOOM!<|obj|>Get Didi's fireworks back from the children in Dalaran.<|text|>, they stole all my fireworks, the little scamps. You didn't see them? I was just on the verge of creating a new module for Reaves when these kids came in here and ran off with my fireworks. I need them back if I'm going to finish what I'm working on. Can you go get them back for me?<|endoftext|> <|startoftext|>Going Out With a Bang<|obj|>Use the Gunshoes to skim across the water while picking up 15 pieces of Gunpack Debris.<|text|>While I was, eh, testin' out this new flight pack fer Hobart, it sorta exploded an' sent me flyin' back over 'ere. You can see all the pieces out there in tha water. Now, I've got these boots 'ere that Hobart gave me to test out too, but they're not quite me size. I figure we could kill two birds with one stone and 'ave ye test 'em out while pickin' up the broken bits of the pack. Mind tha sharks while yer out there.<|endoftext|> <|startoftext|>Modular Modifications<|obj|>Create a Reaves Module: Snack Distribution Mode. Then summon Reaves and install it into him.<|text|>Now that we got this baby running, let's give it some cool abilities. When I was fixing Reaves up, I installed a module port onto his motherboard. This will allow us to upload anything we want. I'll teach you one of my module designs and you install it on Reaves.<|endoftext|> <|startoftext|>Wibbly-Wobbly, Timey-Wimey<|obj|>Deliver the Murloc Trinkets to Hobart Grapplehammer in Dalaran.<|text|>I gotta finish up 'ere, so why don'tcha take those trinkets back to Hobart fer me. 'Sides, I'ma thinkin' he likes ya more than me.<|endoftext|> <|startoftext|>Bubble Baubles<|obj|>Gather 12 Murloc Trinkets from around their camps.<|text|>Ol' Hobart wanted me ta gather up these shiny, glass trinkets the murlocs carry around, but those bloody buggers ain't willin' to jes' hand 'em over! I tried the dip-ler-matic approach, but I don't speak murloc, so I just end up shootin' 'em. Maybe you might have better luck gettin' them baubles.<|endoftext|> <|startoftext|>The Altar of Storms<|obj|>Bring Loramus' Body to the Altar of Storms, then protect it while the ritual completes.<|text|>Up on the bluffs above our comfy cave is a powerful altar. A powerful DEMONIC altar, guarded by cultists, but powerful nonetheless. If you can reach it, you can use it to bring Loramus back to us. The altar will likely resist your efforts, so you'll have to protect Loramus' body while the ritual completes. Bring the demon hunter back to me afterwards.<|endoftext|> <|startoftext|>Fire and Forget<|obj|>Test out the Prototype Pump-Action Bandage Gun on Wounded Kirin Tor Guardians in Dalaran. Use the gun to calibrate it when needed.<|text|>They say, "When life gives you lemons, make lemonade." Well, life gave me a butt-load of guns. So I've been figuring out ways to turn these guns into useful tools. My latest modification is a gun that shoots bandages! Imagine it, you're on the battlefield, you see your ally go down, you pull out your bandage gun, shoot him with it and bam, he's back in the fight! I just need you to test it first and make sure it's safe.<|endoftext|> <|startoftext|>The Shell, You Say?<|obj|>Slay murlocs to collect 10 of their shells for Fargo Flintlocke.<|text|>I know ol' Hobart sent me down 'ere to acquire 'is precious murloc glass thingies, but I have designs of me own! I've seen those murlocs carrying interesting lookin' shells that would go perfectly into me music box I've been workin on. Ya lead the charge an'a I'll be right behind ya.<|endoftext|> <|startoftext|>It's Not Rocket Science<|obj|>Find Fargo Flintlocke in Stormheim.<|text|>, I need you to help me track down Flintlocke again. I sent him to Stormheim to gather some materials for an invention of mine and he hasn't been back for days. I'm not worried about Flintlocke, but I DO fear for Stormheim. See if you can find him!<|endoftext|> <|startoftext|>Time is Short<|obj|>Deliver the Discordant Rune to Watcher Wazzik at the Dark Portal in the Blasted Lands.<|text|>I was hunting a demon named Razelikh, when his ogre lieutenant Grol assaulted me. I was caught unaware, and I died... but so did Grol. Razelikh plans to return to the Blasted Lands and overwhelm the lands with his demons. Even now, he is preparing to summon his legions to eliminate us. Deliver this to Wazzik at the Dark Portal, to the southeast. He will guide you. Quickly! We haven't much time!<|endoftext|> <|startoftext|>Attune the Bloodstone<|obj|>Attune yourself to the Bloodstone Teleporters in the Dreadmaul Furnace.<|text|>I admit, we haven't picked the most... convenient of spots to perform our studies, especially for passing adventurers who wish to enter and leave at will. Our agreement with the ogres is tenuous, and I'm afraid we can't convince them not to attack you when you draw near. However, I can allow you to attune yourself to our bloodstone teleporters. Simply place your hands on the stone to my right, and you will be teleported outside of the cave. Then use the stone outside to teleport back!<|endoftext|> <|startoftext|>Not Just Any Body<|obj|>Find Loramus' Head, Loramus' Torso, and Loramus' Legs.<|text|>Loramus Thalipedes is dead. Well, let me step back... that's an assumption on my part, but I do know that his body lies in three pieces. If you bring me the pieces, we still have a recourse. All three pieces are nearby... the Dreadmaul ogres hide them in their caves. In fact, one of them is in that chest, down the ledge behind me...<|endoftext|> <|startoftext|>Mission Complete<|obj|>Deliver the Nethergarde Mine Report to Okrilla at Dreadmaul Hold in the Blasted Lands.<|text|>We be done here, mon. Only thing left to do is send a report to Okrilla. You doin' anything right now?<|endoftext|> <|startoftext|>Blood Ritual<|obj|>Speak with Bloodmage Lynnore to begin the blood ritual.<|text|>Our goal is to find the demon hunter, Loramus Thalipedes. Let me know when you are ready to begin the blood ritual, and then stand back.<|endoftext|> <|startoftext|>That's Not Us<|obj|>Find and slay whatever is frightening the miners in the Nethergarde Mines.<|text|>First things first... it looks like we got ourselves a problem. These miners down the pathway to the right have been runnin' around like a chickens without they heads on. My best guess is that they dug too deep and found somethin' nasty... a demon, an elemental, or some kind o' tentacley beast. Tak'arili don't like surprises. Find out what the problem is and take care of it, then we get ourselves back on track.<|endoftext|> <|startoftext|>The Dreadmaul Furnace<|obj|>Report to Bloodmage Lynnore in the back of the Dreadmaul Furnace in the Blasted Lands.<|text|>I meant what I said. You helped me, now I'll pass on what I know. A demon hunter recently came through here, but only briefly. He was headed south, speaking of demons. Normally I'd have slain the night elf on sight, but he didn't seem to be Alliance scum, and anybody who kills demons is useful to me for the time being. You should check in with Lynnore and Drazial, a pair of blood mages I sent down that way. They've camped in the back of an ogre cave.<|endoftext|> <|startoftext|>Futile Pride<|obj|>Kill a Dreadmaul Ambusher in Dreadmaul Hold.<|text|>This is actually an old orc city... one of the oldest on Azeroth. That is, it was until the ogres pushed us out. Today's Horde refuses to be pushed over by ogres. My troops and I took the town back by force, and the ogres who once lived here now work as my servants. Now, our real work begins. You look strong enough, but I'd like to see some proof. Kill one of the ogres that still besiege us, and return to me.<|endoftext|> <|startoftext|>The First Step<|obj|>Obtain 9 vials of Snickerfang Hyena Blood and 9 vials of Redstone Basilisk Blood.<|text|>To perform the ritual you've requested - and perhaps some more rituals in the near future - we're going to need blood. The Blasted Lands are filled with every type of reagent we might need for our blood magic... it's just a matter of the correct combination. Basilisks and hyenas, even amounts. And we're going to need plenty of it. Head east, to the center of the Blasted Lands. And don't forget... you can use that teleporter!<|endoftext|> <|startoftext|>Some People Just Need Killing<|obj|>Slay Chief Prospector Hondo. Use the Inconspicuous Box to disguise yourself along the way.<|text|>The tunnel ahead, headin' west, will take you straight to Chief Prospector Hondo's office. He's the big cheese around here, and Tak'arili's heard tell that he's a darn fine miner. That's why he's gotta die. There's just one problem: the pathway is completely FILLED with those pesky Nethergarde flunkies. That's why you gotta disguise yourself. Hop inside this box here, and sneak down the pathway. Hopefully you won't draw too much suspicion on your way to da killin'.<|endoftext|> <|startoftext|>It's All Mine<|obj|>Use the Concentrated Solvent on 6 Ore Heaps in the Nethergarde Mines.<|text|>All over this cavern you'll find unguarded piles of ore, just waiting to be tampered with. Our first choice would be to steal the ore, obviously, but that requires mine carts, protection, and labor... three things we just don't have. So instead, we're just going to ruin this little mining party with a little bit of highly corrosive solvent. Take this bottle - CAREFULLY - and pour it onto those heaps of ore. 'Cause if we can't have this ore, then neither can they.<|endoftext|> <|startoftext|>Heartstrike<|obj|>Report to Rofilian Dane at the Nethergarde Mines in the Blasted Lands.<|text|>We don't have any hope of taking the Nethergarde Mines from the Alliance... at least not yet. Nethergarde is well-defended, and their supply routes are established and strong. Our goal, then, is to damage their economy. We can't take the mine by force, but with surgical strikes we can drastically reduce the mine's efficiency. I have men creating a distraction outside the mines. Head east, sneak into the mines, and speak with Rofilian Dane for your assignment.<|endoftext|> <|startoftext|>Ogre Combat<|obj|>Slay 6 Dreadmaul Maulers and 5 Dreadmaul Warlocks.<|text|>I saw your handiwork down there. How'd you like to hunt some more ogres? We only enslaved the ones we could catch. Most of the strongest ogres still brood in Dreadmaul Post, plotting our demise. Our guards can handle the scattered ambushers, but we are not yet firmly entrenched, and will buckle quickly under a coordinated attack. Go south to Dreadmaul Post and send a message. Slay the strongest before they get any ideas.<|endoftext|> <|startoftext|>Into the Mountain<|obj|>Report to Tak'arili deeper within the Nethergarde Mines in the Blasted Lands.<|text|>The next phase of operations takes place deeper within the mine. Speak with Tak'arili for your next assignment. Just follow the mine cart rails to the southeast, and follow the curve around. You'll see him at the entrance to the mine's upper chamber. It's been a pleasure doing business with you.<|endoftext|> <|startoftext|>Pick Your Fate<|obj|>Slay 8 Nethergarde Miners, 3 Nethergarde Engineers, and 3 Nethergarde Foremen.<|text|>It costs the Alliance approximately fifty gold to train a miner, two hundred to train an engineer, and three hundred to train a foreman. Every Alliance goon that we kill isn't just a military victory... it's a financial one. Now get down there and destroy their workers!<|endoftext|> <|startoftext|>Just Ask Alice<|obj|>Recover the BD-816 War Apparatus, Mechanized Fire, Mechanized Ice and Mechanized Air.<|text|>Mr. P is sick. Won't you help him? All you have to do is find his hat and batteries and he'll be all better. I'd go get them myself, but I can't leave Mr. P alone! His hat was stolen by the meanies in the Venture Co. over at the water wheel and his batteries are hidden around Windshear Crag. You'll just have to look real hard for those! Would you kindly bring Mr. P's stuff back so he can teach those baddies in the Horde a lesson?<|endoftext|> <|startoftext|>Culling the Wendigos<|obj|>Kill 10 Wendigos in the Grizzled Den. You may kill Wendigos or Young Wendigos.<|text|>The wendigos in the Grizzled Den to the southwest of town have long been a thorn in our side. They're never quite strong enough to threaten Kharanos directly, yet they prey on travelers, mountaineer patrols, and supply convoys. I'm going to be withdrawing my observers from the Grizzled Den because I need them on the troll front. Would you help my men finish culling the wendigo population? Without strength of numbers, they won't be able to attack us.<|endoftext|> <|startoftext|>DUN-dun-DUN-dun-DUN-dun<|obj|>Use Budd's Chain on the Rusty Harpoon Gun in The Skeletal Reef. Fire the Harpoon when Gnaws is in position over the gun.<|text|>If ol' Gnaws had heels he'd be on 'em right now. Fortunately for you, I think like a shark. Gnaws is mad as all get out and we're gunna use that to our advantage. Here, I found this chain while out treasure-huntin'. Use it to tie off to that harpoon gun. When Gnaws sees ya he'll be consumed with rage - that's when we strike! You try to finish him off and I'll sneak in there and grab the shiney. Hurry, before he grows them teeth back!<|endoftext|> <|startoftext|>Pilfered Supplies<|obj|>Retrieve 6 Pilfered Supplies from the Grizzled Den.<|text|>With the Frostmanes making trouble to our east, the wendigos have sensed our weakness and grown bolder in their raids. Only one of the four most recent supply wagons has made it here safely. The wendigos made off with the rest, stashing it in the Grizzled Den, a cave southwest of town. If you're willing to go down there and recover the stolen supplies, you would have the gratitude of all the townspeople and the mountaineers defending Kharanos.<|endoftext|> <|startoftext|>A Plea From Beyond<|obj|>Return to Choluna inside of the Shrine of Aviana in Mount Hyjal.<|text|> <|endoftext|> <|startoftext|>Thinning the Horde<|obj|>Slay any 20 soldiers of the Horde in Stonetalon Mountains.<|text|>The Horde's numbers swell as reinforcements from Ashenvale and Azshara arrive. There is no diplomacy to be had with the beasts. This is Hellscream's Horde and Hellscream's Horde wants our blood! We will not sit idly by and allow them to take our land and kill our people. We must act! We must thin the Horde! Consider it your daily responsibility. Venture forth into Stonetalon Mountains and slay as many of the Horde as you are able. Let them know that the Alliance will not surrender!<|endoftext|> <|startoftext|>Carcass Collection<|obj|>Collect 10 Creature Carcasses.<|text|>These organs be a good start, mon, but we still be needin' lotsa other tings. Normally, we'd be gettin' stuff from family now, but dats only me and my sistah's boy, and Tony ain't worth it! So, we be substitutin' some stuff. Lotsa carcasses, in fact! Deep down in the Shimmering Deep, there's tons of dem from when the water came rushin' in. Killed all of dem creatures. Go down there and bring me up some.<|endoftext|> <|startoftext|>Getting Your Hands Dirty<|obj|>Collect 5 Grimy Grub Guts from the Giant Sea Grubs near Harrison's Dig.<|text|>Make no mistake, that is one clever shark. You don't survive down here as long as he has without a little extra smarts. What I'm saying is he won't be fooled so easily again. We're going to have to change our approach a bit. I won't bore you with the details just yet. For now, I need you to collect a bunch of the innards from these giant sea grubs. Think you can handle that?<|endoftext|> <|startoftext|>Rumble in the Lumber... Mill<|obj|>Kill Warlord Roktrog and free Huntress Illiona by using Huntress Illiona's Cage Key.<|text|>Prepare yourself! The Warlord comes! Kill him and take his key. Use the key to release me. Should we make it out of here, report the following to Lord Fallowmere at Windshear Hold: The Horde has aborted their plans to destroy Windshear Hold due to the efforts of one of our heroes. They now plan to move the bomb to Battlescar Valley and drop it on our armies battling the Horde at that location. They must be stopped!<|endoftext|> <|startoftext|>A Prayer and a Wing<|obj|>Use the Enormous Bird Call at one of Blaithe's Nests perched atop the Rim of the World. Kill Blaithe and gather one of his Ancient Feathers.<|text|>A winged visage? Could it be...? , there's no time to waste. You may have been speaking to Aviana herself, trying to return to us. I'll need something from Aviana's past to reach out to her. High atop the ridge overlooking this shrine, you'll find a series of huge nests belonging to Blaithe, an ancient bird of prey that was once her consort. For ten thousand years he's been mad with grief. Go to one of his roosts, and use this call to summon him. Kill Blaithe and bring me one of his feathers.<|endoftext|> <|startoftext|>Not Soon Forgotten<|obj|>Kill Varkul the Unrelenting.<|text|>The Kvaldir leader has shown his rotting, ugly face but a short swim from here, down this hall to our west. We kill him now and the Kvaldir occupation of our once beloved city shall be ended. Beware Battlemaiden, for he is no weakling. He has many Kvaldir at his command. Some Sira'kess Sea Witches have been dispatched to weaken him during your attack, but they will be interrupted if you let any of his Kvaldir attack them. Show no mercy, Battlemaiden.<|endoftext|> <|startoftext|>All Charged Up<|obj|>Use Flintlocke's Gunpowder Charges to kill 15 Shimmering Oleanders.<|text|>If yer gonna wander inta these woods, ye'll be wantin' somethin' with some punch. These plants are a might grabby. I've got me special explosive charges here that should send those fertilizer mutations back to the dirt. Take 'em with yeh and give them viney beasties a what-fer!<|endoftext|> <|startoftext|>Free Our Sisters<|obj|>Obtain 5 Horde Cage Keys to free 5 Captured Huntresses.<|text|>Yesterday morning I dispatched a squadron of huntresses on a mission into Windshear Crag to obtain information about Horde operations in Stonetalon. Field intelligence reports that they have all been captured, including their squad leader, Huntress Illiona. Head east into Windshear Crag and slay the Krom'gar infantry that occupy the crag and take from them their keys to unlock the Horde cages holding our sisters. Do your best to locate Illiona once you've freed the huntresses.<|endoftext|> <|startoftext|>An Offering for Aviana<|obj|>Use the Sacred Nectar at Aviana's Burial Circle.<|text|>Although the guardian of all winged creatures is no longer with us in body, I sometimes hear her voice in the whisper of swaying leaves. , we ask much of you as you set out to preserve this mountain. Before going on, take a moment to reflect. Take this offering of nectar to Aviana's burial circle, a circle of stones just outside the main door of the shrine. Perhaps some time alone with Aviana's memory will help sharpen your focus.<|endoftext|> <|startoftext|>With a Little Help...<|obj|>Collect Evil Dolly's Heart, Seadog Fajardo's Lungs, and Lilly Landlubber's Liver.<|text|>Fine, I be helpin' ya. He not gettin' outa payin' me alimony that easy! 'Sides, there be the baby he had with me sistah ta take care of! First thing we needin' is the innards of his closest friends. That'd be his cap'ns. Go down there an' pay the three of them a visit.<|endoftext|> <|startoftext|>Haunted<|obj|>Speak with Ajamon Ghostcaller at the Southsea Holdfast in Thousand Needles.<|text|>You think I'm going to just let you go after you killed me like that, mon? No way! I didn't create a piratical mercantile empire out of nothing just to see you bring me down. You're going to help me get back to life. Find my ex-wife, Ajamon, on the north side of the Holdfast. Just follow your nose. She'll be wherever the stinky brewing cauldron is.<|endoftext|> <|startoftext|>Resupplying the Line<|obj|>Deliver the Crate of Ammunition to Fargo Flintlocke in Val'sharah.<|text|>, I need you to make a delivery for me. Flintlocke's sent word from Val'sharah stating that they're out of bullets. I sent him down there with enough ammo to cut the planet in half, but Flintlocke goes through ammunition the way you or I go through... air. Go help him out!<|endoftext|> <|startoftext|>The Missing Pieces<|obj|>Head back to Didi the Wrench in Dalaran.<|text|>Yeh seem ta 'ave everything yeh need. Head back to Didi now wit' yer supplies and giv'er a slap on tha back from me!<|endoftext|> <|startoftext|>Bits and Pieces<|obj|>Meet with Brann Bronzebeard in Stormheim.<|text|>So many artifacts to catalogue, and never enough time. Good to see you again. Brann Bronzebeard and the Explorers' League are in Stormheim right now and could use your help tracking down an ancient titan relic. Brann can fill you in on the details when you arrive.<|endoftext|> <|startoftext|>In My Sights<|obj|>Recover 10 Deployable Bullet Dispenser Parts around Moonrest.<|text|>I used up all me bullets on a wee invention of mine. I call it: Tha Deployable Bullet Dispenser! Oh aye. It shoots in-der-scriminantly wit'out all that messy and time-consumin' "aiming" or "thinkin'" that us people-folk are wont ta do. We had deployed quite a few of 'em east o' here when this swarm of plants came a'thrashin from tha trees. I didn't 'ave time ta go back an' get me turrets. Would ye mind gettin' them back fer me? Or at least, what's left of 'em?<|endoftext|> <|startoftext|>Always the Last Thing<|obj|>Find a suitable power source for Didi's design and deliver it to her. Then, see if her new battery actually works.<|text|>Well, I've worked out all the kinks. Added a few nuts and bolts, and fitted a new housing for the power core. Problem is, none of the batteries I have here seem to work. I think we're gonna have to fashion somethin' new together. I'm gonna need your help. Let's start by trying a charged gem from the jewelcrafting shop down the way.<|endoftext|> <|startoftext|>Darkwell's Request<|obj|>Collect 20 Crystallized Mana Cores from creatures in Featherfall Ruins or the Ancient Well.<|text|>When I was exiled from Suramar, I tried all manner of things in order to sustain myself. Many of the creatures that reside in these ruins contain traces of Ancient Mana, but have converted into a crystalline form that is useless to me. As chance would have it, Manashale loves to eat this crystallized mana. When he is, uh, done digesting it, the results are turned into a form that I can use. If you have any of this crystallized mana on you, I'd sure like to have it.<|endoftext|> <|startoftext|>Our Man in Azsuna<|obj|>Find Fargo Flintlocke in Azsuna near the Felblaze Ingress.<|text|>Yikes! OK. This thing is missing a LOT of parts. Why don't you go hunt down some new gears or whatever while I do what I can to its existing frame? A colleague of ours, down in Azsuna, may be able to help out here. His name's Flintlocke. Fetching parts should keep him out of trouble. Just don't let him BUILD anything.<|endoftext|> <|startoftext|>The Latest Fashion: Headguns!<|obj|>Kill 10 Fel Critters using Flintlocke's Headgun Prototype.<|text|>So Grapplehammer's got hisself a whole lotta extra guns, right? Glorious! An'it got me ta thinkin', "What if we put 'em on our heads?" Hear me out! See, yer hands are already busy with yer current weapons, but what's yer head doin'? It's just sittin' there LOOKIN' at stuff. That's me plan. Weaponize yer head! You, me lucky , can test it out. Strap this on. Now, go blast some fel-tainted critters down below. Blammo!<|endoftext|> <|startoftext|>It'll Cost You<|obj|>Collect a Fel Reaver Arm and a Fel Reaver Leg from within the Felblaze Ingress.<|text|>If yeh need demon parts, oh aye, this place is right teeming with them fel buggers. Yer bound ta find what'yer lookin' fer probably near them portals they've got jus' sou'east of 'ere.<|endoftext|> <|startoftext|>Foe Underestimation<|obj|>Slay Cromlechus in the Ancient Well.<|text|> With the arrival of the Legion, we will be expanding our territory far beyond the confines of Suramar. You are to enter the ruins underneath Featherfall Village and dispose of any and all creatures that are inhabiting it. Take heed. Our scouts have reported many creatures roaming its ancient halls, including a large crystalline giant. Report back to Suramar after the ruins are clear.<|endoftext|> <|startoftext|>Endless Possibilities<|obj|>Bring the Fel Reaver Husk back to Didi the Wrench in Dalaran.<|text|>Say, since you're down here, I have something that you might be interested in. I found that thingy down in Azsuna, just lying on the beach. I'm sure with a little tinkering, an engineer like you could probably get it up and running in no time. Might even be useful against the Legion. Kind of like fighting fel with fel, heh!<|endoftext|> <|startoftext|>The Dreadblades<|obj|>Capture the Horizon's Edge and obtain the Dreadblades.<|text|>I can promise ya a safe journey to Eliza's position, but once we're there... well, we both know there be no guarantees. The plan is simple. We'll take the Crimson Veil as close as we can get her without being seen and disembark from there. Once we're ashore, we'll board the Horizon's Edge, bribe her mutinous crew to hand it over, and hunt down Eliza and her legendary blades wherever she may be. Just say the word when yer ready.<|endoftext|> <|startoftext|>Coastal Healing<|obj|>Use the Seed Pouch to plant 8 seeds in Sinkholes in the Crumbling Coast.<|text|>The earth has suffered wounds at the hands of the Leyspine naga. They have subjugated murlocs to tear up the land and extract its resources for their own devices. I have infused these seeds with restorative essences. Place a seed in any scar left by the murlocs and the healing can begin.<|endoftext|> <|startoftext|>A Worthy Blade<|obj|>Select a weapon to pursue.<|text|>For quite some time, we've been looking for someone who can operate outside these halls. , you are the answer to that search. You will be the blade in the dark that vanquishes our foes. In order to do so, you require weapons capable of striking down the Legion's best. Greymane, Tethys, and Valeera each have devised plans to obtain weapons worthy of the tasks to come. I suggest you hear each out before proceeding.<|endoftext|> <|startoftext|>A Friendly Accord<|obj|>Meet Fleet Admiral Tethys aboard the Crimson Veil in Booty Bay.<|text|>I'd like to offer ya an accord. The Dread Admiral Eliza wields a pair of cursed blades that have made her the scourge of the south seas. She also stole one of me best ships - the Horizon's Edge - and has it anchored off the shore of Azsuna as we speak. If you help me take back me ship, then her cursed blades are yours. Now, assuming that sounds agreeable, meet me aboard the Crimson Veil. We have her docked right in Booty Bay - not a cheap arrangement.<|endoftext|> <|startoftext|>The Aid of Val'sharah<|obj|>Slay Raj'kess and Overseer Sakar'thiss in the Crumbling Coast.<|text|>The land is in pain, and we have felt its suffering. The druids of Val'sharah will not stand idly by and let our ancient home fall to ruin at the hands of the Leyspine naga. Our charge is to protect nature. These naga seem only to want to destroy it. We must cut down their leaders and drive back their forces. With you help, we may still be able to save this land.<|endoftext|> <|startoftext|>The Deadwind Hunt<|obj|>Follow the tracks of the Nightbane worgen.<|text|>The Nightbane! If they are in Deadwind Pass, then they may be seeking the scythe as well. Let's split up and try to track them down. We'll see where their trail leads...<|endoftext|> <|startoftext|>The Final Shadow<|obj|>Take your seat in the Council of Shadows.<|text|>You walk in the halls of the Uncrowned. We are the slayers of kings, the downfall of empires, the unseen blades that write the true history of this world. Seated before you are the Shadows, the council which aims the blades of the Uncrowned wherever our will demands. We have brought you here today with an offer. Take your seat as the final Shadow and help us lead the Uncrowned. What do you say?<|endoftext|> <|startoftext|>Disturbing the Past<|obj|>Search around Ariden's Camp for clues leading to the Dark Riders.<|text|>This place is where the merchant, Ariden, set up camp while he was trying to ply his dubious wares to the sorcerer Medivh. It has remained strangely untouched for all this time, which leads me to believe it may still have a connection to its former owner. Help me search the camp. Let's see if we can find something to lead us to the Dark Riders.<|endoftext|> <|startoftext|>The Dark Riders<|obj|>Defeat the Dark Riders and claim the Scythe of Elune.<|text|>This sewer grate leads to the catacombs underneath Karazhan. I've never paid it much attention, but it seems to be where the Nightbane are being drawn to. To think, the Dark Riders may have been under our noses this entire time! Come, let us see where this leads.<|endoftext|> <|startoftext|>Following the Curse<|obj|>Escort Revil Kost from Manor Mistmantle in Duskwood to Ariden's Camp in Deadwind Pass.<|text|>In my previous confrontation with your foe, I was able to see a glimpse into their past. Granted blessed vision by the Cloak of Purity, I saw the Dark Riders for who they once were. Come, we must go to Ariden's Camp in Deadwind Pass. I can explain its significance along the way.<|endoftext|> <|startoftext|>Mograine's Recruit<|obj|>Use the Death Gate spell to return to Acherus.<|text|>Suffer well t, my mission in Dalaran was a complete success! We will await your arrival at Acherus.<|endoftext|> <|startoftext|>Built to Last<|obj|>Reactivate 6 Nar'shola Wards on the middle level of the ruins: Narshola Terrace.<|text|>My lady, I have a request from the High Priestess that I am to pass along to you. Many of the city's defenses remain from long before it sunk beneath the waves, and some of them are but a trivial task to reactivate, were it not for the countless Kvaldir that stand in our way. We are told you are to be fighting on Nar'shola Terrace above us. You would do my lady a great service if you would but touch some of the devices as you pass. Your noble blood should prove more than sufficient to reactivate them.<|endoftext|> <|startoftext|>Call of The Uncrowned<|obj|>Read the Sealed Letter and follow the instructions within.<|text|>My masters gave me strict instructions to deliver this letter to you as quickly as possible. Its contents are for you and you alone. Good luck.<|endoftext|> <|startoftext|>Scrambling for Eggs<|obj|>Gather 8 Hyjal Eggs.<|text|>There's a pattern to these Wormwing attacks. While groups make a showy assault on the shrine itself, others swoop into the nearby nests and make off with eggs from all the flying creatures of Hyjal. These animals are under our protection. Before we find out why the Wormwing are doing this, it's up to us to rescue as many eggs as we can from their talons.<|endoftext|> <|startoftext|>The Ancients are With Us<|obj|>Return to Ysera at Nordrassil in Mount Hyjal.<|text|>Nemesis... destroyed. I feel rejuvenated. Powerful. Awakened. Tell Ysera my strength is hers. The Twilight's Hammer will fall.<|endoftext|> <|startoftext|>Close Enough<|obj|>Carry Chief Telemancer Oculeth to Thalyssra in Shal'Aran.<|text|> Are we... are we close? So hungry...<|endoftext|> <|startoftext|>Commandeer That Balloon!<|obj|>Ride the Krom'gar Hot Air Balloon and attempt to stop it from destroying Windshear Hold.<|text|>We don't have a moment to lose. You're going to have to commandeer that hot air balloon and stop it! How? I have no idea! We don't have time to argue details! Grab onto that rope ladder and climb up! Just start banging on stuff once you're inside! If you somehow manage to stop the balloon and survive, report to Lord Fallowmere at Windshear Hold in the west. Good luck, we're all counting on you. Now if you'll excuse me I'm going to RUN FOR MY LIFE!<|endoftext|> <|startoftext|>Dark Heart<|obj|>Slay Edana Hatetalon and obtain Edana's Dark Heart.<|text|>Edana Hatetalon is the queen of the Northspring harpies that reside in the ruins to the west. It is her malicious will that leads the harpies to defend their nests among the ruins of our people. The harpies can call to her with a horn they carry - blowing it by the Hatetalon stones, in the northern part of the ruins, will summon Edana. Show no mercy for these foul creatures. Slay her, and bring her dark heart to me.<|endoftext|> <|startoftext|>Dah, Nunt... Dah, Nunt...<|obj|>Budd wants you to use the Booby-Trapped Bait at the Rusty Harpoon Gun in the Skeletal Reef.<|text|>So, seein' as ya been so kind to me, I'm inclined to let you in on a special secret. I've found the biggest shiney of all, no more than 50 steps from where we're standin'! Only one thing stands between you, me, and great fortune - and his name is Gnaws. Don't fret now - I've got a plan. Gnaws loves his grubs, so I've loaded one up with that gunpowder so as to make like a trap of sorts, ya see? Just set it floatin' up in the reef. Once the shark is dead, we're rich!<|endoftext|> <|startoftext|>Oh, the Insanity!<|obj|>Collect 50 Pilfered Cannonballs from Gurboggle's Ledge and from Gilblin Hoarders. Use the Cannonballs to create a Barrel of Gunpowder.<|text|>So, I've been thinkin'... If someone's out-of-their-mind-guano-crazy, do they know it? Case in point, I coulda swore that I'd collected a barrel of gunpowder from the cannonballs around here, but it's nowhere ta be found. I distinctly remember lifting the cannonballs from them Gilblins just west of here. Maybe they're right... maybe I really have lost it.<|endoftext|> <|startoftext|>The Wormwing Problem<|obj|>Slay any combination of 10 Wormwing Harpies (either Screechers or Swifttalons).<|text|>Skylord Omnuron has been too gentle with the Wormwing harpies. He allows them to share a perch on this mountain just because they're creatures of the air. Well , not all creatures of the air are created equal. When the attacks on Hyjal began, the Wormwing went into a frenzy. They're up there right now, assaulting a sacred shrine they once claimed to revere. I'm not troubled. Now we have a reason to drive them from Hyjal, don't we?<|endoftext|> <|startoftext|>Orders from High Command<|obj|>Take the Translated Orc Letter to Boog the "Gear Whisperer" at Windshear Mine in Stonetalon Mountains.<|text|>The letter is actually an order from Horde high command. Someone named Overlord Krom'gar has issued a "strip job" on this mine in order to obtain something called azure iron flake. Presumably this flake is obtained from breaking down the ore. It gets worse. They plan to mix the azure flake with the explosives sitting inside the huge bomb outside and blow up Windshear Hold. We don't have a moment to lose! Take this translated copy of the letter and return to Boog! He'll know what to do next.<|endoftext|> <|startoftext|>Illegible Orc Letter<|obj|>Take the Illegible Orc Letter to Boog the "Gear Whisperer" at Windshear Mine in Stonetalon Mountains.<|text|>You've discovered a parchment with an impressive looking Horde seal imprinted upon its page. Unfortunately, the rest of the document is completely illegible as it is in orcish. Take the letter to Boog. He might know what to do with it!<|endoftext|> <|startoftext|>The Darkmist Ruins<|obj|>Search the Darkmist Ruins for the amulet Sage Palerunner described.<|text|>I have been beset by visions. Visions of an icon of great power falling into sinister hands. I see an amulet, held by the ancient elves...sitting forgotten while its surroundings turn to ruins, until it is captured by demons through treachery and malice. Every night, these sights flow through my dreams. The spirits are warning us. I am too old, and the camp's braves too occupied with guarding us. I must beseech you to follow my visions to the south, to the Darkmist Ruins, and seek out the amulet.<|endoftext|> <|startoftext|>Beyond Durotar<|obj|>Report to Ag'tor Bloodfist at the Orgrimmar Rear Gate in Azshara.<|text|>Hmmph... it looks like your services are being requested elsewhere. Ag'tor Bloodfist is looking for recruits to assist the Horde's ventures in Azshara, north of Orgrimmar. I'm sure you still have work to do here in Durotar, and I understand that they'll shortly be asking for your help in the Barrens. I wouldn't be going anywhere yet if I were you, but if you're itching for some manifest destiny... Azshara awaits.<|endoftext|> <|startoftext|>Minx'll Fix It<|obj|>Take the Illegible Orc Letter to Minx inside the Windshear Mine in Stonetalon Mountains.<|text|>The good news is that Minx is fluent in orcish and she's nearby. Head back into the mine and find her. She's probably deeper inside, standing around being useless. Don't forget the parchment!<|endoftext|> <|startoftext|>Return to Sage Palerunner<|obj|>Bring the Darkmist Amulet to Sage Palerunner.<|text|>The soft glow from the pedestal brightens, and you can see a simple chain left behind. This must be the amulet Sage Palerunner sent you here for...<|endoftext|> <|startoftext|>Bombs Away: Windshear Mine!<|obj|>Report to Boog the "Gear Whisperer" at Windshear Mine in Stonetalon Mountains.<|text|>Ve have discovered ze vhereabouts of ze gigantic goblin bomb zat you discovered at Silvervind Refuge. You remember Boog? Ze gnome you rescued from ze orcish vagon of agony? Vell, he and Minx have tracked ze bomb down to Windshear Mine. Go zhere immediately! Zey'll be expecting you.<|endoftext|> <|startoftext|>The Flow of Muisek<|obj|>Deliver the Muisek Vessel to Witch Doctor Uzer'i at Camp Mojache in Feralas.<|text|>I've done all I can for you. Muisek stronger than the hippogryph just isn't within my power to work with yet, so I won't make you deal with the disaster that could bring. But while you've been busy, I've fully readied the hippogryph muisek. Take it to my master, Witch Doctor Uzer'i in Camp Mojache. He can create powerful weapons with it, and hopefully he'll be impressed by what I've done.<|endoftext|> <|startoftext|>Windshear Mine Cleanup<|obj|>Kill 6 Windshear Overseers.<|text|>The Horde has overrun Windshear Mine. I'm not sure what these orcs are hauling out of here or why they're here, but I know that it can't be good. Get in that mine and take out the management. Without goblin overseers, these peons will be even more worthless. While you're inside, keep your eyes peeled for any other information about the Horde operation in the mines. Good luck!<|endoftext|> <|startoftext|>The Twilight Egg<|obj|>Take the Pure Twilight Egg to Aronus at the Gates of Sothann in Hyjal.<|text|>The egg is unlike any that you've seen before. Its translucent shell appears to bend the light around it. Accompanying it, you find a note describing the arrival of a fertile broodmother at the Ascendant's Rise. Perhaps you should show this to Aronus.<|endoftext|> <|startoftext|>Don't Look Them in the Eyes<|obj|>Collect 10 Azure Iron Ore samples.<|text|>Keep your head down. No need to draw unwanted attention. Looks like the orcs are piling that balloon up with some type of ore from the mine. Get in there and take the ore from the orcs. Bring me back whatever you manage to grab and I'll ship it off to the professor for examination. Before you go, a word of advice: you can avoid the Krom'gar pretty easily in there as (1) they're dumb as dirt and (2) they can't see anything if they're carrying ore. Of course, you need to kill them to get their ore.<|endoftext|> <|startoftext|>Starve a Fever, Feed a Cold<|obj|>Collect 4 Turtle Meats from Speckled Sea Turtles.<|text|>Mack is fading in and out of consciousness. If he's going to make it, he's going to need all the help we can muster. I know a good recipe for turtle soup that's sure to warm him up. Bring me some turtle meat and I'll handle the rest.<|endoftext|> <|startoftext|>A Better Vantage<|obj|>Scout out the Garden Plaza, the Main Road, and the Temple District.<|text|>This cave is our only refuge. There's no place to which we can retreat. There's no help on the way. Whatever happens, this cave must remain safe or we are all sure to die down here. I have no intention of standing idle. The best way to keep the naga from finding us is to keep them off-balance, but we can't risk them following us back here between strikes. We need a forward post to launch or attacks from. I'd like you scout the ruins for a suitable base of operation. Something defensible.<|endoftext|> <|startoftext|>Upon the Scene of Battle<|obj|>Bring the broken shard back to THE CAVE.<|text|>All around you lie the remnants of a fierce battle. The naga skeletons are no surprise, but the weapons and remains of their apparent opponents are somewhat more unexpected. Amidst the bones, you spot a strangely prominent piece of metal jutting out from one of the skulls. It's difficult to tell what sort of weapon it might have once been part of, but it stands out sufficiently to prompt you to retrieve it as evidence. Surely someone back at the cave would be interested in this revelation.<|endoftext|> <|startoftext|>Swift Approach<|obj|>Destroy 10 Azsh'ir Sentry Wards.<|text|>I've taken the liberty of performing some preliminary scouting. The naga may not be aware of out position, but they are not entirely unprepared for intruders. Beyond their patrols, they have set up magical sentry devices that will warn them of unwelcome guests. Fortunately, they seem to have sacrificed quality for quantity, and there is definitely a window in which the devices can be destroyed before their alarms are answered. I trust that you can see to this before our other soldiers arrive.<|endoftext|> <|startoftext|>A Desperate Plea<|obj|>Take the Soggy Note to Erunak at Shallow's End.<|text|>The note in this bottle is soaked through, but still legible. In it, the author claims to have escaped from some sort of undersea naga prison. He is clearly in fear for his life, and you can't help but wonder if it might be one of your recently abducted shipmates. At a loss as to how to locate the escapee, you determine to share the find with Erunak.<|endoftext|> <|startoftext|>An Occupation of Time<|obj|>Investigate the 6 in-tact statues in the Vashj'ir Gardens.<|text|>Look-- is it?--I need your help. I know most everyone in this cave thinks that we're not in a position to be worrying about anything but our own hides right now, but we have an amazing opportunity here. This was one of the royal cities of the elves in the days when Azshara was queen. In this city lie the keys to lore long lost and artifacts of unimaginable historical value. All I want from you, while you're out on your little jaunt, is to keep an eye out for exactly those kinds of things.<|endoftext|> <|startoftext|>To the Fathom-Lord's Call<|obj|>Kill 16 Kvaldir on Nar'shola Terrace, the middle level of the ruins.<|text|>Fathom-Lord Zin'jatar has sent word that the Kvaldir leader has shown himself. I would like you to make your way to him at the far end of the terrace above us, on the middle level of the ruins: Nar'shola Terrace. Kill any Kvaldir that stand in your path on that terrace. We want the echoes of this defeat to ring in their minds so that they will dare not return to threaten our purpose here. Your devotion does not go unnoticed, my battlemaiden. Go knowing that you have my blessing.<|endoftext|> <|startoftext|>Caught Off-Guard<|obj|>Kill 10 Azsh'ir Patrollers.<|text|>I can't imagine that our escape from the shell went unnoticed, but either the naga at these ruins were not informed or don't consider us a threat. I do not intend to take such opportunities for granted - we must strike now. I need you to slip into the lower level of the ruins and take out as many of their patrols as you can. We cannot risk any of those patrols finding out about our occupation of this cave - make sure none escape.<|endoftext|> <|startoftext|>The Fires of Mount Hyjal<|obj|>Speak with Laina Nightsky near the Grove of Aessina in Hyjal.<|text|>Do you see it? From the ridge southwest of here... plumes of black smoke curling into the sky. Mount Hyjal is burning. If the fires have raced this far up the mountain, surely they threaten the Grove of Aessina and all of our forces there. Can you investigate? Speak with Laina Nightsky near the Grove of Aessina. Last I heard, she was fighting off the assault.<|endoftext|> <|startoftext|>Her Lady's Hand<|obj|>Defeat the opponents of 8 Naz'jar Honor Guard on the field of battle and deliver their new orders.<|text|>Battlemaiden! Find my Honor Guard upon the field of battle and relieve them of their foes. I need them to return to guard the priestesses immediately! I will hold the entrance. Be swift!<|endoftext|> <|startoftext|>Visions of the Past: Rise from the Deep<|obj|>Witness the concluding story of the Battlemaiden by using her broken blade somewhere in the Temple of Quel'Dormir.<|text|>What you told me of the naga before has been plaguing my mind. Who are these allies they're summoning? Do they really think they can defeat the Tidehunter? Escaping this cave brings a degree of relief, but our purpose here remains. I'm hoping you will be willing to seek answers from the Battlemaiden one last time. There's only one place that I can think of where they would have taken the artifact - the temple atop the ruins. It's sure to be well guarded. Proceed carefully.<|endoftext|> <|startoftext|>Two-Tusk Takedown<|obj|>Obtain the Rusted Cage Key.<|text|>This treasure's all fake, but it's not like those den whompers are going to know the difference. Stupid ogres! Here's the plan... you head into the Admiral's Den and spread all of this "treasure" around to any ogres that get in your way. Then all you have to do is confront Tony Two-Tusk. You'll have the key to the cage in no-time!<|endoftext|> <|startoftext|>Fuel Transfer Worker<|obj|>Retrieve FTW-001 from the Arcano Caverns.<|text|>I'm no dummy. I let my brains do the work for me. When I landed, I sent in my personal Fuel Transfer Worker to gather up the Arcano-Plasm. I call it the FTW-001. Great name, right? Well anyway, the darn thing never came back with my Arcano-Plasm. I ain't about to go chasing after it with all of those withered things running about. If you come across the FTW-001, would ya let me know? I'll even throw in a few coins for your trouble.<|endoftext|> <|startoftext|>Two-Tusk Takedown<|obj|>Obtain the Rusted Cage Key.<|text|>This treasure's all fake, but it's not like those den whompers are going to know the difference. Stupid ogres! Here's the plan... you head into the Admiral's Den and spread all of this "treasure" around to any ogres that get in your way. Then all you have to do is confront Tony Two-Tusk. You'll have the key to the cage in no-time!<|endoftext|> <|startoftext|>Clearing the Tunnels<|obj|>Kill 8 Feeble Husks in the Arcano Caverns.<|text|>Before I went down, I was tracing the nearby ley line. Turns out, it goes right by the nearby caves. I'd like to get down there for a closer look, but that ley line is attracting every withered from here to Azsuna. But hey, you look like a strong . I bet you'd have no problem clearing them out of there. It's just like trying to clear rats out of a sewer. Well, sort of.<|endoftext|> <|startoftext|>The Path of the Dreadscar<|obj|>Use the Dreadscar Battle Plans to choose your first zone.<|text|>It would seem that where the council has failed, you have found untold success. These Dreadscar should prove powerful allies, but they may not be enough. For now, we must look to rebuild. I will send agents out to locate the whereabouts of the captured council members, as well as any other warlocks who may be able to aid the cause. Meet me at the scrying pool, and we will plan our action from there.<|endoftext|> <|startoftext|>Arcano-Plasm<|obj|>Collect 20 Arcano-Plasms from Arcano Pools or from dead Arcano Slimes in the Arcano Caverns.<|text|>You got time to give a goblin a hand? Good, thought so. I was flying my rocket and taking readings of this ley line, you see. Only I wasn't keeping an eye on my fuel reserves. Long story short, I ran out of gas. I set it down safely and all, but I don't have enough fuel to get me outta here. There's a nearby cave filled with Arcano-Plasm, which I can use to fuel my rocket. Wanna get some for me? Oh yeah, you'll need this here Arcano-Drano to extract it.<|endoftext|> <|startoftext|>Rebuilding the Council<|obj|>Resurrect Ritssyn Flamescowl in Dreadscar Rift.<|text|>It seems that friend has caught the attention of Mephistroth. This is very bad news, as the dreadlord will surely wish to seek revenge for losing his general. Friend will need more than the Dreadscar to stand against him, you will need powerful warlocks such as those who were captured. Calydus thinks the orc still lies in the pit where you were chained. Friend must revive him, and rebuild the council!<|endoftext|> <|startoftext|>Making Arrangements<|obj|>Meet Kayn Sunfury outside the Violet Hold.<|text|>Do you recall Varedis? He was once our lead trainer, but fell with the Black Temple years ago. ...or so we thought. Kor'vas spotted the traitor alongside the Legion... wielding glaives imbued with power unlike anything she'd ever seen. The Kirin Tor have an eredar lord locked away in the Violet Hold that will know where Varedis' stronghold lies. The prison warden has agreed to consider granting us access to the fiend. Time to do some convincing.<|endoftext|> <|startoftext|>Power Overwhelming<|obj|>Use the Felblood Altar to unlock your first Artifact Trait.<|text|>Jagganoth's minions are now yours to command, Overlord, but there is more power to this place than just that! Here, at the Seat of the Overlord, you will find a special altar, formed of the pit lord's blood and charged with his power. This power can be transferred to your new weapon. Approach the altar, Overlord, and claim Jagganoth's power for your own!<|endoftext|> <|startoftext|>From Within<|obj|>Find Kor'vas Bloodthorn on Faronaar at Vanquish Point.<|text|>Our demon hunters, Kor'vas Bloodthorn and Cyana Nightglaive took a small force of the Illidari across to Faronaar. Their mission was to weaken the Legion from within. I haven't heard from them in a while. It would be best if you could find and lead them to success. Agreed?<|endoftext|> <|startoftext|>The Power to Survive<|obj|>Select an artifact weapon to pursue.<|text|>Illidan and I may have disagreed, but he was unarguably powerful. He was pivotal in vanquishing some of the Legion's most powerful soldiers. However, that may not matter much longer. There are two pairs of blades rumored to be more powerful than even Illidan's that may still be within reach. Regrettably, our numbers are too few to hunt both while maintaining our vigil over the Legion. I fear our window of opportunity is waning quickly. As the ranking Illidari, that decision falls to you.<|endoftext|> <|startoftext|>Not to Scale<|obj|>Collect 100 Mistbreaker Scales from Mistbreaker naga .<|text|>I was looking for my husband when I accidentally stumbled on this group of naga. One of those large brutes nearly crushed me with his foot, but I ran and hid in this cage for protection. If I am going to get out of here with my life, I'll need a disguise. I have the know-how, but I need the components. That's where you come in.<|endoftext|> <|startoftext|>The Power to Survive<|obj|>Select an artifact weapon to pursue.<|text|>We have long relied on Lord Illidan to vanquish the Legion's strongest warriors - many have expressed concern over our efforts without him. Thankfully, their concerns may not matter much longer. We know of two pairs of blades rumored to be more powerful than even Lord Illidan's that are not yet out of reach. If we act quickly we should be able to hunt down one without forsaking our watch over the Legion's movements. I must defer judgment on which is most worthy of our time to you.<|endoftext|> <|startoftext|>Meet The Master<|obj|>Use the Zen Pilgrimage spell to return to the Wandering Isle.<|text|>Hey there t, my mission in Dalaran was a complete success! This new monk is really strong and would be great to have as part of the order! We will be waiting for you back at the Wandering Isle.<|endoftext|> <|startoftext|>Fuel Transfer Worker<|obj|>Retrieve FTW-001 from the Arcano Caverns.<|text|>I knew that I could extract fuel from the Arcano-Plasm, but after getting an eyeful of all those withered creatures running about, I decided to send my Fuel Transfer Worker to collect the samples. I call him FTW-001 for short. Unfortunately, FTW-001 never came back out and I there's no way in Gnomeregan that I am going in after it. Keep an eye out for it if you go in there, would ya?<|endoftext|> <|startoftext|>Clearing the Tunnels<|obj|>Kill 8 Feeble Husks in the Arcano Caverns.<|text|>The nearby tunnel runs right along the very ley line that I've been studying from the sky. It's a happy coincidence that I landed at this very spot, don't you think? Well, it would haven been, but it seems that the ley line has also attracted every withered creature in Suramar. Could you lend me a hand and get them to scoot?<|endoftext|> <|startoftext|>Arcano-Plasm<|obj|>Collect 20 Arcano-Plasms from Arcano Pools or from dead Arcano Slimes in the Arcano Caverns.<|text|>Hey there, friend. I am in a bit of a bind and I was hoping that you could lend me some assistance. I was studying the nearby ley line that runs through this area. Well, I was paying close attention to my scanners, but not to my fuel gauge. I managed to put down my gyro safely, but I'm out of fuel. According to my scans, there are deposits of Arcano-Plasm in this tunnel, which I can convert into fuel. You'll need this Arcane-Drano to extract the samples.<|endoftext|> <|startoftext|>Lingering on the Edge<|obj|>Give Absolon 100 Ancient Mana.<|text|>I h-have made... mistakes... I want to make it right... I want to live! But the madness... the WITHERING.. I am... fading. <|endoftext|> <|startoftext|>Cling to Hope<|obj|>Deliver a letter to Absolon's Wife, Noressa.<|text|>Your kindness has inspired me, friend. I thought I would wander forever among the empty husks of the Withered, but Thalyssra invited me in. I have chosen to remain here with my people and together we will take back Suramar. For now I have but one request. Take this letter to my wife. She should know that I still live, among other things. Give her the hope that you gave me.<|endoftext|> <|startoftext|>The Fight Begins<|obj|>Select your first assault point on the Broken Isles.<|text|>The Burning Legion has left a trail of ruin all across the face of Azeroth. We must strike at their bases within the Broken Isles if we are to have any hope of ending this war. I've put together a map of the isles and a list of tasks that we will need to have done there. Once you've had a chance to peruse the map, you should choose where we will begin our assault.<|endoftext|> <|startoftext|>Into the Maw!<|obj|>Step through the flamegate atop the Lightning Ledge in Mount Hyjal, and speak with Jordan Olafson within.<|text|>, there you are! Goldrinn has a mission that only his champion can accomplish. Atop the Lightning Ledge, Twilight's Hammer has erected a flamegate. We don't know where it leads, but Goldrinn can't enter. The ancient needs you to be his fangs. Step into the flamegate and talk to Jordan Olafson when you get inside. He'll give you a token to allow you to use Goldrinn's power in that realm. Find out where the flamegate leads!<|endoftext|> <|startoftext|>Burn, Baby, Burn!<|obj|>Obtain a Warsong Flame Thrower from a Krom'gar Incinerator and use the Warsong Flame Thrower to destroy 8 Warsong Stockpiles.<|text|>Deze orc incinerators zat burn ze forest carry viz zem powerful veaponry! You must kill zem and take zhere flame thrower. Vonce you have ze flame thrower, search ze forest for varsong stockpilez and use ze flame thrower to burn zem down! Burn zem all and I vill reward you! Yes, ze Gnomecorder can transport items! Vait! Do you hear zat! I zink zhere iz an orc nearby! Vatchout!<|endoftext|> <|startoftext|>Reoccupation<|obj|>Kill 10 Kvaldir defenders in the Ruins of Vashj'ir.<|text|>There's no shortage of Kvaldir to slaughter. They're obviously still reeling from our assault. The city has been desolate so long, I doubt they expected any naga to contest them here. There have been no reports yet of their leader. I'm sure that culling them further will force the coward to rear his head soon enough. Shall we continue?<|endoftext|> <|startoftext|>Into the Maw!<|obj|>Step through the flamegate atop the Lightning Ledge in Mount Hyjal, and speak with Jordan Olafson within.<|text|>Atop the Lightning Ledge, the Twilight's Hammer has erected an enormous flamegate. I do not know where it leads; I know it is not of this realm, and I cannot enter. None of my other followers have returned. I need you to enter this realm and be my fangs within. Step through the flamegate. If he is still alive, meet with Jordan Olafson inside. He will give you a token that will allow you to use my powers in that realm. Be bold. Find out where that flamegate leads, and destroy whatever lies within.<|endoftext|> <|startoftext|>Field Test: Gnomecorder<|obj|>Enter Stonetalon Mountains and travel south along the Talondeep Pass until you arrive at a goblin drill machine.<|text|>Ze Gnomecorder iz complete! Now ve must test zit! Venture into Stonetalon Mountains to ze southeast and valk down ze Talondeep Pass until you reach a filzy goblin drill machine. I vill activate ze gnomecorder ven you reach your destination!<|endoftext|> <|startoftext|>The Revered Lady<|obj|>Speak to Lady Naz'jar at the north end of the Quel'Dormir Gardens.<|text|>The Revered Lady has sent word for you. She awaits you at the far end of the temple gardens. If you feel the need to mention the heroic exploits of your faithful battle brother, Azjentus, please don't hold back. I won't take your admiration of me as a weakness. I'll hold you up no longer. The Lady awaits.<|endoftext|> <|startoftext|>Into the Maw!<|obj|>Step through the flamegate atop the Lightning Ledge in Mount Hyjal, and speak with Jordan Olafson within.<|text|>Atop the Lightning Ledge, the Twilight's Hammer has erected an enormous flamegate. I do not know where it leads; I know it is not of this realm, and I cannot enter. None of my other followers have returned. I need you to enter this realm and be my fangs within. Step through the flamegate. If he is still alive, meet with Jordan Olafson inside. He will give you a token that will allow you to use my powers in that realm. Be bold. Find out where that flamegate leads, and destroy whatever lies within.<|endoftext|> <|startoftext|>Return to Stardust<|obj|>Return to Huntress Jalin at Stardust Spire in Ashenvale.<|text|>Huntress Jalin will be pleased to know that the way to Windshear Hold is now clear. Please return to Stardust Spire and inform her of your success. She will most assuredly have more work for you now that our path is clear. Thank you and good luck, friend.<|endoftext|> <|startoftext|>The Only Way Down is in a Body Bag<|obj|>Kill 8 Warsong Wing Commanders.<|text|>The skies are swarming with heavily armored orcs on the backs of even more heavily armored wind riders. Our best efforts to bring them down have thus far proven fruitless. Our arrows usually just bounce off of those foul creatures. If we do happen to take one down the orcs deploy their goblin parachutes and safely land on the ground below. I need you to use Gnombus's sniper cannons and blow up the Warsong wind riders and then blow up the parachuting orcs. The only way down is in a body bag.<|endoftext|> <|startoftext|>Hellscream's Legacy<|obj|>Slay 10 Krom'gar Incinerators.<|text|>Enter Stonetalon Mountains through Talondeep Pass and head towards the smoldering trees. Seek out the Krom'gar incinerators that are destroying the forest and slay as many as you can! Be warned, the incinerators are powerful orcs. Attacking them through conventional means will likely result in your death. Destroy the oil canisters on their backs and they will be devoured by flame! Report to Sentinel Heliana at Windshear Mine should you succeed. She will have your new orders.<|endoftext|> <|startoftext|>Sunken Treasure<|obj|>Collect 8 Sunken Treasure Chests.<|text|>The key to the cage is held by Tony Two-Tusk, the pirate admiral, and he's guarded by ogres that you'll never be able to kill! I've got it! What do all pirates want more than anything else? No, not grog. Something even better... treasure! They had a ship full of treasure that was sunk by a giant whale-shark. The treasure is scattered all over down in the Mirage Abyss to the northwest. Go get it!<|endoftext|> <|startoftext|>Sunken Treasure<|obj|>Collect 8 Sunken Treasure Chests.<|text|>The key to the cage is held by Tony Two-Tusk, the pirate admiral, and he's guarded by ogres that you'll never be able to kill! I've got it! What do all pirates want more than anything else? No, not grog. Something even better... treasure! They had a ship full of treasure that was sunk by a giant whale-shark. The treasure is scattered all over down in the Mirage Abyss to the northwest. Go get it!<|endoftext|> <|startoftext|>Do Yourself a Favor<|obj|>Speak to Kalen Trueshot at Trueshot Point in Stonetalon Mountains.<|text|>So these night elves send out a desperate call for help to us, goes something like this: "Please come help us! The big, mean Horde has goblins! Oh, we can't handle goblins! They pull our hair and make us cry!" Right, anyway, so here we are. The first thing I did was upgrade their aerial defenses with some of my new sniper guns. Problem is, they don't use guns. Do yourself a favor and lend 'em a hand, eh? Find 'em south of here.<|endoftext|> <|startoftext|>Return from the Firelands<|obj|>Return to Takrik Ragehowl at the Shrine of Goldrinn in Hyjal.<|text|>I'll usher out the rest of the followers of Lo'Gosh and seal this portal behind us. The rest of our forces at Mount Hyjal will want to hear of this victory. Return to Takrik Ragehowl and let him know what we've discovered and how we were triumphant! Simply step through the portal to return to Mount Hyjal.<|endoftext|> <|startoftext|>Ze Gnomecorder<|obj|>Recover 8 pieces of Filthy Goblin Technology.<|text|>Zese goblinz dizgust me. Zer filzy goblin technology iz inferior to anyzing gnomish, yet... It iz ze last piece of ze puzzle! Wizout ze filzy goblin technology ze gnomecorder cannot be built! Venture eazt into ze "Skunkworks" and take from zem zer filzy goblin junk! You vill most likely find zem on goblin technicians. Goblin technician? Vut iz zat anyvay? Zome kind of oxymoron?<|endoftext|> <|startoftext|>Return from the Firelands<|obj|>Return to Ian Duran at the Shrine of Goldrinn in Hyjal.<|text|>I'll usher out the rest of Goldrinn's followers and seal this portal behind us. The rest of our forces at Mount Hyjal will want to hear of this victory. Return to Ian Duran and let him know what we've discovered and how we were triumphant! Simply step through the portal to return to Mount Hyjal.<|endoftext|> <|startoftext|>Slash and Burn<|obj|>Ride an Emerald Drake and slay 40 Twilight's Hammer units and 5 Twilight Drakes.<|text|>Victory is possible. This portal is not just a means of bringing back Cenarius through the dream. Think about it. Once a gateway through the Emerald Dream is open, our forces can use them to move freely from Moonglade, Nordrassil, and even Wyrmrest, to this strategic location. All Ysera needs is time. It'll be up to you to keep the Twilight's Hammer forces in Darkwhisper Gorge from pulling together and attacking us from the east. Take one of the emerald drakes and hit them hard.<|endoftext|> <|startoftext|>Hammering It Out<|obj|>Take the Mysterious Device to Stormwind, Ironforge, Exodar or Darnassus and show it to an Earthen Ring Representative.<|text|>The rift that was here left behind this strange device, but why? Someone in a capital city may have more information.<|endoftext|> <|startoftext|>Ain't Too Proud to Beg<|obj|>Find Samir and Mack.<|text|>Now that you've brought me to safety, I'm afraid I must impose upon your kindness just a bit further. The captain of our ship, Samir, is still out there. Mack too. I'm sure they made it to the sea floor but beyond that I didn't see what became of them. I simply couldn't get by in a place like this without their help. I lost sight of them in a clump of kelp west of where you found me. Please hurry! They couldn't have gotten far...<|endoftext|> <|startoftext|>Forgemaster Pyrendius<|obj|>Slay Forgemaster Pyrendius. Lure him onto the Portal Runes and use them to weaken him.<|text|>A terrible evil squats in the heart of this cavern. Forgemaster Pyrendius has personally crafted many of the cursed weapons that Twilight's Hammer is using in their conquest of the realms above. Before we leave these lands of flame... Pyrendius must die. He will not go down easy. But, if I'm reading the tome correctly, we can briefly open up small gateways to the Abyssal Maw, the realm of water. Lure Pyrendius onto a portal rune and activate it to weaken him!<|endoftext|> <|startoftext|>Where's Synge?<|obj|>Find Synge at the Southsea Holdfast in Thousand Needles.<|text|>Hey, you haven't seen our gunsmith, Synge, have you? I just know that the pirates captured him! He said that he was going to try to sell them some rifles, or something. Would you please look for him up at the Southsea Holdfast to the east? I'll bet that no-good gnome he's always traveling with, Wizzle Brassbolts, got him into trouble!<|endoftext|> <|startoftext|>Head of the Class<|obj|>Speak to instructor Mylva at the Forge of Supplication in Hyjal.<|text|>That settles it, "damus!" You are head of your class! You will get a chance to address a crowd of the most fanatical, bloodthirsty and certifiably insane people on this planet. Go report to your instructor for the details, but remember: your goal is to exploit the animosity between the ogres at the Seat of the Chosen and the other, less privileged races. If all goes well, we will smuggle Jarod out of here during the ensuing riot.<|endoftext|> <|startoftext|>Can't Start a Fire Without a Spark<|obj|>Get the Keg of Gunpowder from Budd's Dig.<|text|>Mack's still out of it, and I fear we may lose him if I can't get this fire started. With the wood being soaked, we'll need something special to get it going. There's an abandoned camp nearby with a barrel of explosives in it. There's no way I can recover it on my own. Would you mind hauling it back for us? For Mack?<|endoftext|> <|startoftext|>Cindermaul, the Portal Master<|obj|>Slay Cindermaul and locate the Tome of Openings.<|text|>Twilight's Hammer is using these corridors, and others like them, to move supplies from the elemental planes up into Azeroth. In order to seal these passages off, we're going to need to know how they're constructed. Find for me the Tome of Openings, used by the elementals to open gates between the planes. Cindermaul the Portal Master should have one. You'll have to kill him. Careful! He's probably got some tricks up his sleeve...<|endoftext|> <|startoftext|>Something Edible<|obj|>Collect 8 Snapjaw Grouper Meat.<|text|>Were they trying to starve us all to death?! Not giving prisoners food is just despicable. We need to get these soldiers fed. The best prospect I spotted on the way here were those giant grouper. Several of those and we shouldn't want for meat for a while. If you can bring me back some, I'll see to it that it gets cooked and passed out fairly.<|endoftext|> <|startoftext|>Commander Jarod Shadowsong<|obj|>Speak to Elementalist Ortell at Darkwhisper Pass.<|text|>Only once has there been a leader capable of commanding demigods and mortals alike. His name was Jarod Shadowsong and his ability to lead in battle was such that Cenarius and the other ancients placed themselves under his command. He disappeared for years and his whereabouts were unknown. Until now. He is being held captive inside a Twilight camp in Darkwhisper Gorge. Your job is to infiltrate their ranks and free Jarod. Speak to the one known as Ortell at Darkwhisper Pass to the southeast.<|endoftext|> <|startoftext|>A Matter of Planning<|obj|>Speak to Master Hsu.<|text|>Your weapon is stronger than ever, now is the perfect time to put it to use and take our fight to the Legion. Master Hsu has set up a command table by the training grounds, and has collected reports from our friends and allies around all of Azeroth. When you are ready, Grandmaster, he should have an update prepared for you.<|endoftext|> <|startoftext|>A Shattered Path Through Time<|obj|>Complete 5 Timewalking dungeons.<|text|>The Destroyer's star shines upon the land with its piercing light as even the spirits retreat to the shadows. This star is unlike any other in the skies, laying bare the weaknesses of even the boldest heroes. While its influence holds, new paths may open up, to distant places and even distant times. No sage truly understands the nature of this sign, but fortune favors the daring.<|endoftext|> <|startoftext|>Fate of the Queen's Reprisal<|obj|>Take the Captain's Log to Lieutenant Surtees at the Greyfang Enclave on Dalaran.<|text|><|endoftext|> <|startoftext|>Crafty Crabs<|obj|>Collect 12 of Fiasco's Stray Parts.<|text|>It was that darn crab! Here I thought that all the exercise from walking here was making me super buff! My pack just kept getting lighter and lighter. But no! That crab snipped a hole in my bag and all my parts were falling out the whole way here. Please, help a good lookin' goblin out, will ya? Go back and help me pick up all of my stray parts. I'm sure those conniving vicious little crabs ran off with some of them too.<|endoftext|> <|startoftext|>The Smoldering Ember<|obj|>Bring the Smoldering Timewarped Ember to Kiatke in Orgrimmar.<|text|>Cold to the touch when you first reach for it, this ember bursts into flame without warning and snuffs itself just as quickly. As the stone rests in your hand, visions of fire and of dragons dance through your mind, but you can hear conversation taking place in Orgrimmar and the familiar sight of circle portals bubbles to the top.<|endoftext|> <|startoftext|>Withered and Creeping<|obj|>Slay Withered around the for Mom'zula.<|text|>Have you seen those pale creepers, mon? I've seem 'em lurching about outside da camp. They be scarin' away our game and makin' us look bad. They also make my skin crawl. I bet dat even Hemet would turn hide and run if he saw one. I'm tellin' ya, mon. They be bad voodoo.<|endoftext|> <|startoftext|>A Foe of the Dark<|obj|>Start your search for the Scythe of Elune at Manor Mistmantle in Duskwood.<|text|>I cannot believe the Dark Riders found us here. Long have they hunted the scythe to sate their lust for the artifacts of Azeroth. We thought we would be protected within the grove... And now, Valorn is gone... You must become the hunter. Seek the Dark Riders and recover the scythe. We last encountered them near Manor Mistmantle in Duskwood. Start your search there. And ... bring justice to Valorn. The rider must pay.<|endoftext|> <|startoftext|>The Smoldering Ember<|obj|>Bring the Smoldering Timewarped Ember to Kiatke in Stormwind.<|text|>Cold to the touch when you first reach for it, this ember bursts into flame without warning and snuffs itself just as quickly. As the stone rests in your hand, visions of fire and of dragons dance through your mind, but you can hear the hustle and bustle of Stormwind and the familiar sight of circle portals bubbles to the top.<|endoftext|> <|startoftext|>Relief For Parim<|obj|>Collect Fragrant Poppies for Parim Eversong outside of the .<|text|>The air around these flowers is sweet and crisp. Parim Eversong would welcome the pleasant smell of these flowers.<|endoftext|> <|startoftext|>The Scythe of Elune<|obj|>Meet with Valorn Stillbough in the Twilight Grove in Duskwood.<|text|>I have received word that Tyrande herself has authorized the release of a great artifact, the Scythe of Elune, to aid our cause. Valorn Stillbough has agreed to give up the weapon, which he has kept as part of an investigation into the cursed worgen of Duskwood. I believe that you, champion, will be our best hope at wielding its power without succumbing to the animal rage that ebbs within. You must go to Duskwood, and take up the scythe against our foes!<|endoftext|> <|startoftext|>We Need Even More Power!<|obj|>Find the Charged Power Orb.<|text|>Good new! I have located another power orb. I last saw it down by the Nightborne encampment to the southwest. I had to get out of there before their patrols saw me, but it should be no trouble for you, now should it?<|endoftext|> <|startoftext|>Kazok'thul<|obj|>Find and slay Kazok'thul in Azurewing Repose.<|text|>A rogue felhunter known as Kazok'thul has been terrorizing Azurewing Repose in Azsuna. Felhunters feed on arcane energy and it seems that Kazok'thul has been gorging itself on the mana from nearby Azurewing whelps. Travel to Azurewing Repose and speak with Ardonu to find the last known location of Kazok'thul. Slay the demon and return here when your mission is complete.<|endoftext|> <|startoftext|>Vittles and Bits<|obj|>Use Tony Mordain's Cleaver to carve Animal Bits from the wildlife near the .<|text|>I used to travel the world until I fell in with this lot of incompetent hunters. When I found them, they were practically starving to death. I cooked one meal for them, and somehow became their camp cook. If you're going out into the wild, bring me back some animal parts that I can cook up for this lot.<|endoftext|> <|startoftext|>Trophy Hunting<|obj|>Kill Redtooth and return its head to Mom'zula at the .<|text|>Dat Hemet Nesingwary think he be such a great hunter. When we ask to join his hunt, he laugh at us and turn us away. We show him who da best hunter really be. Only thing, mon, we be needin' your help. Redtooth be da most dangerous prey in the area. I'd hunt it myself, but those pale creepers be all over da place.<|endoftext|> <|startoftext|>Its Rightful Place<|obj|>Take the Scythe of Elune from Valorn.<|text|>Though it goes against my better judgment, it is Tyrande's wish that the Scythe of Elune be brandished once more against the new Legion threat. It is a small comfort to see it wielded by a keeper of the balance, such as yourself. Know that the last time the scythe was wielded, it resulted in great calamity. You must be vigilant to contain the bestial wrath that ebbs within. With those words in your heart, take the scythe and bring its fury against our foes. May the light of Elune protect you.<|endoftext|> <|startoftext|>Hunting Impaired<|obj|>Tend to any of Mom'zula's Hunters that you find outside of the .<|text|> I do not want Mom to hear, but as you can probably tell by all the wounded, these hunters are not very skilled. They are more likely to twist an ankle than they are to track down a lame deer. I cannot be everywhere at once. If you come across any of our band in the wilds, please tend to them.<|endoftext|> <|startoftext|>Wild By Nature<|obj|>Destroy 4 Blackroot Totems in the Blackroot Village.<|text|>Furbolgs often empower totems to harness their natural power and ward off enemies. Unfortunately, due to the malicious nature of the Blackroot, their totems are tainting any poor creature that comes near them, We can't allow others to be corrupted by their totems.<|endoftext|> <|startoftext|>Keeper's Request<|obj|>Slay 8 Blackroot furbolgs in Blackroot Village.<|text|>The Blackroot have become savage and aggressive. The confluence of energy in this area was simply too much for these furbolgs to handle. I have tried to soothe their minds, but my efforts have all ended in violence. There is little else that can be done. They must be cut down to protect the neighboring lands.<|endoftext|> <|startoftext|>Blackroot Idols<|obj|>Collect Narla's Branch from Chieftain Narla and Drawzle's Bough from Drawzle Keen Eye in the Blackroot Village.<|text|>The Blackroot are lead by Chieftain Narla. I fear that her mind has become twisted beyond reason. I attempted to make peace with the Blackroot, but I quickly retreated when Drawzle Keen Eye let loose a volley of arrows. I was fortunate enough to escape unharmed. This tribe is lost and Narla and Drawzle must be dispatched before the Blackroot spread like a blight. Return their weapons to me as proof of their demise.<|endoftext|> <|startoftext|>Whispers from Oronaar<|obj|>Investigate the Ruins of Oronaar.<|text|>Ethereals, the Void, a Dark Naaru... I feel they are all connected. I explored the ruins below while you and Velen were seeking the Crown. There are survivors. Broken wander the cluster of buildings to our west- I cannot understand much of what they say but I suspect that their minds are not their own. If the Void is to blame, we will need to start our investigation there. I will conduct my own search in the meantime.<|endoftext|> <|startoftext|>Casual Redistribution<|obj|>Collect 20 Bottles of Arcwine.<|text|>Lately there have been a disturbing array of changes involving our most precious resource, Arcwine. I imagine Thalyssra has thoroughly educated you about what happens when a Nightborne does not have access to a source of power like Arcwine. With the presence of the demons came rationing. There are many who do not have enough to sustain themselves. Bring me as much Arcwine as you can carry. I will see that it gets to the right people.<|endoftext|> <|startoftext|>Emissary<|obj|>Speak with Allari the Souleater.<|text|>As if things weren't unsettled enough, guests have arrived... the Illidari. These demon hunters have been imprisoned since their master's fall at the Black Temple. For the Wardens to release them can only mean the peril is dire indeed. Their delegation's leader, Allari "the Souleater," claims Orgimmar faces a hidden threat. I gave them leave to establish a camp within the city... for now. You will speak with her at once. Find out whether this threat is credible.<|endoftext|> <|startoftext|>Deep Attraction<|obj|>Kill 10 Redgill Scavengers.<|text|>I've been able to help some of the survivors make it to the cave, but it's starting to get hairy out there. If we didn't have enough problems, some glowing murlocs started creeping up from the nearby crevice to attack the stranded survivors. The men up there are warriors--they won't go down without a fight--but they're much worse for the wear after that damned shell. If you have any breath left in your lungs, get up there and take out some of those murlocs. Hellscream's eyes are upon you.<|endoftext|> <|startoftext|>Where's Wizzle?<|obj|>Find Wizzle Brassbolts at the Southsea Holdfast in Thousand Needles.<|text|>Hey, you haven't seen my other brother, Wizzle, have you? I just know that the pirates captured him! He said that he was going to try to sell them some engineering stuff, or something. Would you please look for him up at the Southsea Holdfast to the east? I'll bet that no-good goblin he's always traveling with, Synge, got him into trouble!<|endoftext|> <|startoftext|>Zealot's Dues<|obj|>Take Commander Domitille's Helm to Lothrius Mooncaller.<|text|>Commander Domitille represents the very essence of the Nightborne's corruption. Abhorrent of power not their own, enamoured with their Grand Magistrix to the point of zealotry, and focused utterly on the destruction of the Moon Guard. Take her helm to Lothrius as proof of her demise.<|endoftext|> <|startoftext|>Hiding in the Stacks<|obj|>Enter Karazhan and search for knowledge of the Pillars of Creation with Khadgar.<|text|>Magni's information was enlightening. It should prove handy to have a friend who has the ear of a titan. It's time to head into Karazhan. Not that I need to remind you, but it can be a dangerous place. There are countless strata of spells woven throughout the tower, and the interactions of the forces within can be... unpredictable. Be on your guard. I'll join you inside. I need a moment to... gather my thoughts. This place holds a lot of memories for me.<|endoftext|> <|startoftext|>Quiet the Cannons<|obj|>Destroy 8 Holdfast Cannons.<|text|>Now it's time to do something about those darn cannons up on the bluffs to the east! If you'd be so kind, hop into your boat and cruise on over to the Southsea Holdfast. Up top you'll see a bunch of cannons firing down on us. Those pirates don't know squat about engineering. It shouldn't be too difficult for you to clog 'em up and make them explode.<|endoftext|> <|startoftext|>Thunderdrome: Grudge Match!<|obj|>Defeat Kelsey Steelspark.<|text|>It seems we have a special request! I have here a note from one Megs Dreadshredder, requesting to enter the cage and settle a dispute. She's asked for you to be her partner. A fan of your previous victories? Or perhaps you're acquainted outside the ring? I wouldn't back down now if I were you. This is the grand finale...<|endoftext|> <|startoftext|>A Little Payback<|obj|>Slay 15 Southsea pirates at the Southsea Holdfast.<|text|>It's time for a little payback, I think. Can you blame me? After they locked me down in that outhouse and left me to drown?! I'll make it worth your while if you head up to the Southsea Holdfast on the eastern bluffs and exact my revenge.<|endoftext|> <|startoftext|>Quiet the Cannons<|obj|>Destroy 8 Holdfast Cannons.<|text|>Now it's time to do something about those darn cannons up on the bluffs to the east! If you'd be so kind, hop into your boat and cruise on over to the Southsea Holdfast. Up top you'll see a bunch of cannons firing down on us. Those pirates don't know squat about engineering. It shouldn't be too difficult for you to clog 'em up and make them explode.<|endoftext|> <|startoftext|>A Little Payback<|obj|>Slay 15 Southsea pirates at the Southsea Holdfast.<|text|>It's time for a little payback, I think. Can you blame me? After they locked me down in that outhouse and left me to drown?! I'll make it worth your while if you head up to the Southsea Holdfast on the eastern bluffs and exact my revenge.<|endoftext|> <|startoftext|>Gimme Shelter!<|obj|>Investigate Smuggler's Scar in the Kelp'thar forest, then signal to Adarrah that it's safe to enter.<|text|>Please! You must help me! I've barely managed to survive, what with naga, sharks, and that horrible monster that attacked our ship. I can see a cave that might be safe, but I don't dare try to make it unless I know there's air inside. Can you make sure it's ok?<|endoftext|> <|startoftext|>The Return of the Ancients<|obj|>Speak to Oomla Whitehorn at Wolf's Run in Hyjal.<|text|>It'll be crucial to reclaim each of the ancients' shrines. Follow the road west of the Verdant Thicket, into Wolf's Run. We have operatives stationed there. Aid them in any way that you can and work your way to the first shrine. The wolf god was known to the elves as Goldrinn and to the orcs as Lo'Gosh. He will be a fierce ally in our fight against the enemy.<|endoftext|> <|startoftext|>Upon the Scene of Battle<|obj|>Bring the broken shard back to the Tranquil Wash.<|text|>All around you lie the remnants of a fierce battle. The naga skeletons are no surprise, but the weapons and remains of their apparent opponents are somewhat more unexpected. Amidst the bones, you spot a strangely prominent piece of metal jutting out from one of the skulls. It's difficult to tell what sort of weapon it might have once been part of, but it stands out sufficiently to prompt you to retrieve it as evidence. Surely someone back at the cave would be interested in this revelation.<|endoftext|> <|startoftext|>Caught Off-Guard<|obj|>Kill 10 Azsh'ir Patrollers.<|text|>Our escape from the shell can't have gone unnoticed, but either the naga at these ruins weren't informed or they don't consider us a threat. I don't intend to take the opportunity for granted - we strike now. I need you to slip into the lower level of the ruins to our west and take out as many of their patrols as you can. We cannot risk any of those patrols finding out about our occupation of this cave - make sure none escape.<|endoftext|> <|startoftext|>An Occupation of Time<|obj|>Investigate the 4 intact statues in the Vashj'ir Gardens.<|text|>Look-- is it?--I need your help. I know most everyone in this cave thinks that we're not in a position to be worrying about anything but our own hides right now, but I cannot dismiss my ancestors so readily. All I want from you, while you're out in the city proper, is to keep a watchful eye out for objects of significance. The statues interest me especially.<|endoftext|> <|startoftext|>Swift Approach<|obj|>Destroy 8 Azsh'ir Monitors.<|text|>I've taken the liberty of performing some preliminary scouting. The naga may not be aware of our position, but they are not entirely unprepared for intruders. Beyond their patrols, they have set up magical sentry devices that will warn them of unwelcome guests. Fortunately, they seem to have sacrificed quality for quantity, and there is definitely a window in which the devices can be destroyed before their alarms are answered. I trust that you can see to this before our other soldiers arrive.<|endoftext|> <|startoftext|>A Better Vantage<|obj|>On the lowest level of the ruins, scout the northern end of the Quel'Dormir Gardens, the passage that leads under the ruins west of the gardens, and the structures at the southeast corner of the ruins, below the bridges.<|text|>This cave is our only refuge. There's no help on the way. Whatever happens, this cave must remain safe or we are all sure to die down here. We need a forward post to launch our attacks from. Something defensible. In the eastern portion of the ruins on the lowest level, scout the north end of the gardens, the passage leading under the main structure just west of the gardens, and the cluster of buildings at the southeast corner of the ruins, under the bridges. Bring me back any information you can.<|endoftext|> <|startoftext|>Return to Nordrassil<|obj|>Speak to Ysera at Nordrassil in Hyjal.<|text|>I will take Fandral to Moonglade swiftly. I hope to return soon so I may continue to aid in the battle. In the meantime, report back to Ysera and inform her of these recent developments.<|endoftext|> <|startoftext|>Crushing the Cores<|obj|>Acquire 8 Smoldering Cores by killing Searing Guardians, then smash them against a Twilight Anvil.<|text|>These searing guardians are murderous! We destroy them, and within minutes, they reignite from the ashes. I think there's a way to destroy them permanently, but we'll need someone who can fight through the front ranks. , kill the searing guardians and take their smoldering cores to the nearby anvils. Smash them on the Twilight Anvils, and destroy them for good!<|endoftext|> <|startoftext|>Your Underwater Mount (Temp)<|obj|>Lure and subdue an Abyssal Manta.<|text|>I set up some ropes on the ledge below. Just tie off your lure to one of the ropes and release it into the abyssal stream. If all goes well, one of the rays should come up for it almost immediately. I don't expect this to be even remotely easy, so hold on tight and keep an eye ahead at all times. If you should succeed in subduing one of the rays, bring it back here immediately so that we can feed it and cement the bond. I have a good feeling this time. I think this is it.<|endoftext|> <|startoftext|>Rage of the Wolf Ancient<|obj|>Slay 12 Dark Iron Laborers.<|text|>Here we are deep within the realm of the fire god and what do we find? The little puppets of Ragnaros, scurrying around to do his bidding. These Dark Iron laborers are finishing and packaging the weapons Twilight's Hammer hopes to use in their conquest of Hyjal. I don't care if they're here of their own free will or if they've been brainwashed or kidnapped... They're a foe of our beloved wolf ancient and they should pay the ultimate price.<|endoftext|> <|startoftext|>Flames from Above<|obj|>Seek the Twilight Encampment north of Nordrassil and use Tholo's Horn.<|text|>We've identified the general direction where the infiltrators have been coming from, thanks to your work. Now we just need to shut down their camp and put an end to their operations this side of Nordrassil. Take this horn. It will signal one of our emerald drakes to swoop down and give these Twilight cultists a taste of the flames they so madly worship.<|endoftext|> <|startoftext|>Forged of Shadow and Flame<|obj|>Destroy 10 Twilight Arms crates.<|text|>The weapons the Twilight's Hammer uses against us are crafted by Forgemaster Pyrenduis within these very halls. The metal slices through armor like cheese in the hands of its wielder. Yet, when captured, the steel turns brittle and shatters. So be it. I'd rather see those cursed arms smashed than delivered to our enemy. Seek out the crates of Twilight arms in these caverns and smash them to pieces.<|endoftext|> <|startoftext|>A Natural Occurrence<|obj|>Take the Elemental Shard to an Earthen Ring Emissary in Orgrimmar, Undercity, Thunder Bluff or Silvermoon.<|text|>This Elemental Shard is all that is left from the rift that stood here before. The connection between the shard and the rift is unknown, but perhaps someone more versed in the elements would know more. Seek out an Earthen Ring Emissary in any capital city. This could be exactly what they are looking for.<|endoftext|> <|startoftext|>The Secrets of Uldum<|obj|>Search the Antechamber of Uldum for an intact artifact.<|text|>I studied these ruins for years trying to find a way in. We even took a good chunk out of the gate, only to find impenetrable walls beneath. Now the cataclysm may've wrecked everything in there something fierce, but it's done what we couldn't and opened a way in! I'd like you to have the honor. Head on in there and see if anything's been left uncracked. Be careful though... there's no telling what, or who, might be stirring in there.<|endoftext|> <|startoftext|>Stormwind Elite Aquatic and Land Forces<|obj|>Find 6 Stormwind SEAL Equipment.<|text|>You've done us a great service, so I'm going to let you in on a little secret. The men you've saved today aren't your everyday Stormwind troops. We belong to a special detachment of elite soldiers sent here not only to contend with the Horde, but to investigate the massive geological disturbances originating from the nearby sea floor. I tell you this because our top secret equipment lies in the bottom of some of our wrecked ships here. That gear must be retrieved!<|endoftext|> <|startoftext|>Circle the Wagons... er, Boats<|obj|>Sink 15 Southsea Rowboats.<|text|>The fires may be dealt with, but those Southsea pirates are still getting ready to board the Speedbarge! , you need to go back to Griznak and get on your boat. Use the cannon to sink them before it's too late!<|endoftext|> <|startoftext|>Fragments of Language<|obj|>Collect 5 Ancient Hieroglyphs.<|text|>We've had our first big find in years here at the Southmoon ruins. My lads have dug up stone tablets, engraved with ancient writings. The glyphs on the tablets are like nothing we've ever seen, but I have a hunch we can connect them with titanic scripts found at other digsites. Imagine what a breakthrough like that could mean! I need you to go to the Southmoon ruins and help us collect the tablets; the other lads can't leave, lest the blood elves take our site!<|endoftext|> <|startoftext|>Egg Wave<|obj|>Equip a Twilight Firelance and fly Aviana's Guardian. Smash 40 Firelands Eggs by running over them. Press the flap button to flap your mount's wings!<|text|>Without any defenders, the Firelands eggs are vulnerable. Take wing once more and smash those eggs! Simply rush over them to crush them. Search all the nooks, crannies, and side-caves. Hurry!<|endoftext|> <|startoftext|>Hammering It Out<|obj|>Take the Mysterious Device to Stormwind, Ironforge, Exodar or Darnassus and show it to an Earthen Ring Representative.<|text|>The rift that was here left behind this strange device, but why? Someone in a capital city may have more information.<|endoftext|> <|startoftext|>Circle the Wagons... er, Boats<|obj|>Sink 15 Southsea Rowboats.<|text|>The fires may be dealt with, but those Southsea pirates are still getting ready to board the Speedbarge! , you need to go back to Mazzer Stripscrew and get on your boat. Use the cannon to sink them before it's too late!<|endoftext|> <|startoftext|>Network Security<|obj|>Complete the lockdown sequence in Oculeth's Test Chamber.<|text|>We must lock down the facility. Otherwise my esteemed colleagues from the palace could uncover my secrets, which puts any teleporters I build for you and Thalyssra at risk. This will take us to my secret test chamber beneath the mountain. From there we can begin the lockdown sequence and make our escape!<|endoftext|> <|startoftext|>An Ancient Recipe<|obj|>Collect 6 Harpy Talons.<|text|>Suramar is... was... an intellectual's dream. We studied everything in there, from alchemy and the arts to the very nature of magic itself. How could we be so foolish as to accept them in? Look at me, lost in the clouds again when there is much to be done. My work requires some fairly difficult ingredients. Perhaps you would help me procure them? I am going to need some harpy talons. Crushed into a powder, they will be a potent reagent.<|endoftext|> <|startoftext|>The Delicate Art of Telemancy<|obj|>Collect the Weathered Telemancy Beacon and Cracked Warpsleeve from Oculeth's Workshop.<|text|>I hadn't the time to gather my instruments before fleeing the palace. I came here to salvage some equipment. This old workshop is actually several rooms connected by teleporter pads. Elisande's goons are already scouring the place looking for me, but from here I can alter the teleporter network and keep them moving in circles. You go in. I'll monitor your position and ensure the teleporters work normally for you. Find these two parts and bring them back!<|endoftext|> <|startoftext|>One of the People<|obj|>Meet with Vanthir in Suramar City.<|text|>It is time for you to enter the city proper. I am sending you to my loyal friend Vanthir. I do hope you remember him- I can guarantee that he remembers you. I will not be able to accompany you, but I must stress that the disguise I have granted you is not impervious. Tread carefully, and avoid those who stare too long. Farewell for now.<|endoftext|> <|startoftext|>A Token of Remembrance<|obj|>Place 4 Bouquets of Moon Lilies.<|text|>The flower rests peacefully in your hand, glowing softly. While it doesn't appear to be growing anywhere nearby, there are small bouquets of the flower on some of the memorials around here. Perhaps laying down some flowers on the remaining graves will ease the gloom.<|endoftext|> <|startoftext|>Shift Change<|obj|>Hide in the basket and wait for the guard to appear. Follow the guard to their destination.<|text|>This is as good a chance as we are going to get to rescue Verene's daughter. Here is how this is going to work. You are going to wait here for the guard to pass by on their way to their guard shift. Look for something to hide in. You will know the guard by their bright red armor. Follow closely, but not so closely that you are seen. It may be necessary to kill the guard when you reach your destination. The child's name is Korine. Good luck.<|endoftext|> <|startoftext|>The Dead and the Damned<|obj|>Travel to Dalaran and fly upon Zeomus to Darkstone Isle. While there, travel through the Demon Portal, find Baron Sliver, and obtain the Maw of the Damned.<|text|> Gorelix the Fleshripper is a monstrous demon. The butcher of a thousand worlds, he has exterminated countless races with his axe, the Maw of the Damned. A group of Ebon Blade was dispatched to slay him but they have gone missing. You will succeed where they failed. You will not be alone in this, I've sent Baron Sliver ahead to assist you. Go, obtain the Maw of the Damned and ensure that Gorelix is no more.<|endoftext|> <|startoftext|>The Heart of the Dreadscar<|obj|>Defeat Jagganoth and take his heart to the Seat of the Overlord in Dreadscar Rift.<|text|>Friend has the artifact! Now Jagganoth does not stand a chance! Quickly, you must go back to Dreadscar Rift! You may still be able to save your friends from Jagganoth's vengeance. If you take the heart of the overlord, his army will be yours to command!<|endoftext|> <|startoftext|>The New Blood<|obj|>Complete the summoning ritual with the Council of the Black Harvest in the Circle of Wills in Dalaran.<|text|>It is time to begin the ritual, warlock. Be prepared, for the summoning we perform today will be more challenging than any you have known or seen before. Are you ready?<|endoftext|> <|startoftext|>Redistribution<|obj|>Acquire 20 Bottles of Arcwine.<|text|>I would imagine you thought I would simply have wine to deliver. If it were that easy, his people would not be starving. These... loyalists, shall we say, enjoy abundance. They dance to the Magistrix's whims and so they have all that they need. There is no Arcwine shortage. The Magistrix created one to keep us in line. They will not miss a few bottles. They have plenty. Search the square and bring as much as you can carry back.<|endoftext|> <|startoftext|>All Along the Waterways<|obj|>Slay 3 Duskwatch Orbitists.<|text|>I've noticed some wandering eyes, lately. I am more than happy to continue delivering the goods to Vanthir, but it is getting increasingly dangerous to do so. The Duskwatch that walk the bazaar are by far the most observant. Find and slay the Orbitists so that I may deliver the goods safely. I will follow behind with the shipment.<|endoftext|> <|startoftext|>Arganax<|obj|>Find and slay Arganax in Lorlathil.<|text|>A satyr known as Arganax has infiltrated the village of Lorlathil in Val'sharah. I believe that Arganax has disguised himself as one of the local residents. Use the demon Eye of Azzorok on the villagers in Lorlathil. If there is a demon disguised as a local, the Eye of Azzorok will reveal their true identity. Uncover the demon infiltrator Arganax, and slay him without mercy.<|endoftext|> <|startoftext|>Calling of the Council<|obj|>Meet Khadgar in Dalaran at its new location above Deadwind Pass.<|text|> Though I am loathe to interrupt your fight against the Legion, I must request your help in a matter of... diplomacy. We face a grave threat, and we require the full might of Azeroth's people to overcome it. The Horde must become part of the Kirin Tor once again. Some will not agree with this position. Please join me outside the Violet Citadel in Dalaran. We have repositioned the city to defend the Eastern Kingdoms, above Karazhan.<|endoftext|> <|startoftext|>Chief Ukorz<|obj|>Kill Chief Ukorz Sandscalp.<|text|>Take a good look, mon. This is how it goes, betrayal after betrayal. I backstab you for the sword, and then Chief Ukorz go and backstab me even better for it. That's life, yah! Or was... Now, I know you don't got no love for Mazoga. But I know you goin' in there anyway. Kill him for me, mon. Spill more blood on the sand, an' give Chief Ukorz Sandscalp what every one of us in here deserves...a gory death. Maybe I leave some of my belongin's without a curse before passin' on if you do, yah?<|endoftext|> <|startoftext|>Calling of the Council<|obj|>Meet Khadgar in Dalaran at its new location above Deadwind Pass.<|text|> Though I am loathe to interrupt your fight against the Legion, I must request your help in a matter of... diplomacy. We face a grave threat, and we must be at our full strength to overcome it. Some will not agree with this position. Please join me outside the Violet Citadel in Dalaran. We have repositioned the city to defend the Eastern Kingdoms. You'll find it over Deadwind Pass, above Karazhan.<|endoftext|> <|startoftext|>Laying Claim<|obj|>Kill 10 Blood Elf Ruins Hunters.<|text|>We're not the only ones interested in these ruins, it seem. Of all things, we've got blood elves after our dig sites. I'd expect them to wilt in the heat without all their fancy fountains and cushy pillows, but they're surprisingly scrappy, and they're trying to drive us out of the Southmoon Ruins by force. It's time to crack a few heads. Head over there and teach those elves not to mess with us!<|endoftext|> <|startoftext|>A Pact of Necessity<|obj|>Select an artifact weapon to pursue.<|text|>We have an unexpected ally in this war, and we're going to need every advantage we can get to defeat the Burning Legion. The Ebon Blade will serve as the Lich King's arm as long as the Scourge is confined to Northrend. In return for our assistance, our ally has offered to assist in obtaining powerful weapons for the strongest of our knights. Weapons powerful enough to end the Legion once and for all! You are one of our best. I want you to decide which weapon you would like to seek out.<|endoftext|> <|startoftext|>The Sixth<|obj|>Meet with Ritssyn Flamescowl in the Circle of Wills beneath Dalaran.<|text|>Greetings, warlock. I speak on behalf of the Council of the Black Harvest. With the Legion invasion upon us, it is painfully clear that our only hope is to grow stronger. The council plans to tap into the Twisting Nether and call forth more powerful demon allies. The ritual is ready, but we are short one number. No doubt you have heard of the fate that befell Kanrethad Ebonlocke. You will be his replacement. Do you accept?<|endoftext|> <|startoftext|>The Call To War<|obj|>Meet with Duke Lankral at Krasus' Landing.<|text|> Hear me. The Legion has returned. They hope to control us, to bend us to their will. Fools - they only walk back within reach of our blades. Your brethren within Dalaran have begun to gather at Krasus' Landing. Go, meet with Duke Lankral and all will be explained.<|endoftext|> <|startoftext|>All or Nothing<|obj|>Assist Captain Taylor in the defense of The Briny Cutter.<|text|>This is it. This is where we make our stand. We must defend this ship to our last breath, and make these cretins think twice before approaching it again! May our blades strike fear in their hearts!<|endoftext|> <|startoftext|>Into Zul'Farrak<|obj|>Find Mazoga within Zul'Farrak.<|text|>That foul traitor...I should've known better than to trust his kind. My hunt for Sul'thraze has blinded me. Forgive me. Mazoga has fled inside of Zul'Farrak, the heart of the Sandfury civilization. If you truly seek the sword, you must pursue him. Do not go alone; the entirety of the Sandfury tribe lies in wait behind those walls, and they will not welcome you. I will stay here. My search for the blade must end. Should you find it, keep it; I must give up before I am consumed.<|endoftext|> <|startoftext|>Death to the Broodmother<|obj|>Place the Twilight Drake Skull at the feeding grounds south of the Ascendant's Rise and slay Desperiona.<|text|>We've located the matriarch's feeding grounds south of the Ascendant's Rise. She will be extremely angry to have lost one of her drakes. Place the skull there near the carcasses she devours. If she's anywhere in the vicinity, she will come out and attempt to exact revenge. We will have a surprise waiting for her.<|endoftext|> <|startoftext|>The Gatekeeper<|obj|>Use the Horn of Cenarius to help you slay Azralon the Gatekeeper.<|text|>According to these tomes, one of Ragnaros' most powerful lieutenants serves as the sole gatekeeper to Sulfuron Spire. You won't be able to defeat him alone. Sound this horn when you engage in combat with Azralon and any of our forces in the vicinity will come to your aid. You must hurry. It won't be long before the Firelord realizes what we're up to.<|endoftext|> <|startoftext|>Secrets of the Flame<|obj|>Obtain the Ascendant's Codex, the Burning Litanies and the Tome of Flame at the Ascendant's Rise in Hyjal.<|text|>If we are to banish Ragnaros back into the Firelands, we will need to gain access to Sulfuron Spire. Only the most trusted members of the Twilight's Hammer will have been entrusted with such valuable information. Go search the Ascendant's Rise for any written tomes you might find. Foul as they are, we cannot waste the opportunity to learn about our enemy's weaknesses.<|endoftext|> <|startoftext|>Magma Monarch<|obj|>Use the Drums of the Turtle God to help you defeat King Moltron.<|text|>The magma giants who serve Ragnaros are kept in line by their king's heavy-handed rule. Were we to take care of him, the rest will surely fall into disarray. Without the giants, the fight on the ground will get a lot more even. Perhaps even tilt to our favor. But felling the magma monarch will be no easy task. Use these drums to enlist the help of the great Tortolla who is capable of holding off King Moltron for an eternity. But holding him off won't be enough -- and that's where you come in.<|endoftext|> <|startoftext|>Brood of Evil<|obj|>Obtain a Young Twilight Drake's Skull at the Ascendant's Rise in Hyjal.<|text|>This egg you recovered is an alarming sign. The Twilight dragons are usually raised from stolen eggs from other dragonflights, which are then modified through dark magic. This "natural" egg is evidence that one of their matriarchs has become a viable broodmother. We must destroy her before her brood spreads. Go to the Ascendant's Rise where they claim these aberrations are kept and slay one of the juvenile drakes. We will use its skull to lure out its mother.<|endoftext|> <|startoftext|>The Sanctum of the Prophets<|obj|>Slay 4 Twilight Augurs, 4 Twilight Retainers and 1 Emissary of Flame at the Sanctum of the Prophets.<|text|>The mad prophets of the Twilight's Hammer congregate in the area just north of the Ascendant's Rise. It is said that their dark visions are granted to them directly by the Old Gods. Whether or not that is true, they provide tremendous spiritual guidance to the cult. Attacking the Sanctum of the Prophets will deal a devastating blow to the enemy's morale and if we're lucky you might run into one of the Firelord's own emissaries while you're there.<|endoftext|> <|startoftext|>To Arms!<|obj|>Gather 4 Stormwind Spears, 4 Stormwind Breastplates, 4 Stormwind Shields and 4 Stormwind Helms.<|text|>As we struggled not to drown, my men and I were forced to abandon our weapons and much of our armor. Erunak says to expect a major attack from the naga soon and I'm inclined to believe him. If we're going to stand a chance, we'll need your help to recover our lost armaments. They should be lying on the sea floor near our shipwrecks. Hurry, we're defenseless here.<|endoftext|> <|startoftext|>On Our Own Terms<|obj|>Speak to Captain Taylor in the Briny Cutter.<|text|>We're as ready as we'll ever be. No sense waiting around for the naga to find us. I'll address the men, then we'll meet the enemy on our own terms and let fate decide the outcome.<|endoftext|> <|startoftext|>The Firelord<|obj|>Go through the portal at the Sanctum of the Prophets and aid Cenarius in defeating Ragnaros.<|text|>With his gatekeeper gone, you've given the Guardians of Hyjal access to Sulfuron Spire. Ragnaros will have no choice but to defend the main entryway to the Firelands himself. Go through the Twilight's Hammer portal at the Sanctum of the Prophets and meet me inside. Malfurion and Hamuul will also aid us while the others continue to fight the enemy outside.<|endoftext|> <|startoftext|>Circle the Wagons... er, Boats<|obj|>Sink 15 Southsea Rowboats.<|text|>The fires are dealt with, but there are still Southsea pirates getting ready to board the Speedbarge. Time to switch to the other side cannon and sink them before it's too late!<|endoftext|> <|startoftext|>Wave Two<|obj|>Equip a Twilight Firelance and fly Aviana's Guardian. Kill 10 Twilight Lancers by flying into them. Press the flap button to flap your mount's wings!<|text|>You've stirred up the hornets. The ceiling is coming down on us! And their strongest fighters are taking wing on creatures warped and twisted by this world of flame. Get back out there and take them down! Watch out for flaming boulders.<|endoftext|> <|startoftext|>Traveling on Our Stomachs<|obj|>Collect 8 Succulent Crab Meat from Splitclaw Skitterers.<|text|>I'll need your help if I am to get these men ready for battle. Any decent leader knows that his men travel and fight on their stomachs. No food, no victory. These soldiers are weak from their recent ordeal. They'll need sustenance if they're to put up any kind of fight when the need arises. Speaking of traveling on stomachs, I've seen several crabs out there on the sea floor....<|endoftext|> <|startoftext|>Might of the Firelord<|obj|>Slay 4 Flame Ascendants and 5 Twilight Subjugators at the Ascendant's Rise in Hyjal.<|text|>I've been charged with leading our military operations against the enemy. A humbling task when you consider there are demigods walking among us. I'm going to have you carry out a series of hit-and-run attacks behind enemy lines. It will be important that you keep the enemy off guard and weaken their numbers ahead of our main force's attack. Your first target will be the Ascendant's Rise, where the most highly trained Twilight's Hammer devotees have achieved a partial elemental state.<|endoftext|> <|startoftext|>Circle the Wagons... er, Boats<|obj|>Sink 15 Southsea Rowboats.<|text|>The fires are dealt with, but there are still Southsea pirates getting ready to board the Speedbarge. Time to switch to the other side cannon and sink them before it's too late!<|endoftext|> <|startoftext|>Cold Welcome<|obj|>Kill 10 Glimmerdeep Tidehunters.<|text|>Many of the survivors made their way down into Glimmerdeep Gorge to help with the clam diving. We've been receiving reports back of deliberate attacks from some kind of murlocs down there. The Admiral has to stay here as more men report in from the shell, so I'm having trouble convincing him to get any significant muscle to help the divers. If you'd be up for it, I'm certain they could use your help. Come back and let me know if you get the situation under control.<|endoftext|> <|startoftext|>Filling Our Pockets<|obj|>Collect 20 Gold Fillings from Southsea Musketeers or Southsea Strongarms.<|text|>We've looted everything that isn't bolted down around here, but I'm not done yet. If we're bothering to do the Steamwheedle Cartel's dirty work for them, we're going to make as much cash as we can while we're here. I haven't seen many earrings on these pirates, so the gold must be in the next best place...their teeth. The Southsea musketeers and strongarms to the south are the higher-ups here; they'll be the ones with the adornment. Bring me back a good fistful of gold fillings.<|endoftext|> <|startoftext|>Clamming Up<|obj|>Gather 16 Glimmerdeep Clams.<|text|>Here to help with the clam diving? Get to it then. There are clams about everywhere just waiting to be dived.<|endoftext|> <|startoftext|>Going Off-Task<|obj|>Kill the Southsea Taskmaster.<|text|>As you may have seen, the ship docked to the north has its cannons blazing. While it's pretty fun watching the gnomes run face-first into a hail of iron, my bruisers keep doing it too, and it's absolutely killing my overhead expenses. I'd like you to try and dance through the cannonfire, get on that ship, and kill the taskmaster leading the cannoneers. The rest of the crew is probably a bunch of spineless prats; once he's down, we should be good.<|endoftext|> <|startoftext|>A Powerful Need To Eat<|obj|>Speak to Divemaster Birmingham in Glimmerdeep Gorge.<|text|>Poor things. They're starving. We've many matters to attend to, not the least of them the naga, but first we need to get some food in these bellies. I'm not sure what the naga fed them up in that shell, if anything, but they're definitely worse for the wear. Quite a few of the survivors have made their way into Glimmerdeep Gorge, to the northwest. Go join them and help out. With a bit of clam meat, we can get these survivors back on their feet.<|endoftext|> <|startoftext|>Art of Attraction<|obj|>Use the Anemone Chemical Extraction Device to gather 8 Anemone Chemical Samples from the red anemones along the walls of Glimmerdeep Gorge.<|text|>I have an idea. A brilliant idea! Those clown-looking fish have developed a symbiotic defensive relationship with the anemones. Having dismissed anemone disguise plausibilities, I've uncovered the chemical attractor that lures the fish. I have a gyrocoptic thermascrub extractor that I've brought down to take samples. Use it to extract the chemical attractor from several of the anemones, then bring the samples back to me for rapid synthesis and deployment. Go with haste! Brilliance is waiting!<|endoftext|> <|startoftext|>Odor Coater<|obj|>Apply the Anemone Chemical Application Device to 8 Clam Divers.<|text|>Marvelous creation if I do say so myself. Ready for deployment. Simply spray the clam divers with a bit of the chemical and they shall soon be accompanied by a protective aquatic companion. You can even spray yourself to similar effect if you so desire. Speaking of desire, I would highly recommend that you moderate deployment of the chemical attractor to minimal applications. Large doses could result in undesirable effects... Undesirable for you anyway. Likely very desirable for the fish. Away!<|endoftext|> <|startoftext|>Pirate Accuracy Increasing<|obj|>Get a River Boat from Griznak and then use the Frost Cannon to extinguish 15 fires.<|text|>Oh no, the cannonballs are hitting the Speedbarge. I'd say the Southsea pirates are getting more accurate... the ship is on fire! You've got a river boat now. Please, go speak with Griznak. Extinguish those fires!<|endoftext|> <|startoftext|>Pirate Accuracy Increasing<|obj|>Get a River Boat from Mazzer Stripscrew and then use the Frost Cannon to extinguish 15 fires.<|text|>I don't know if you've noticed, but the cannonballs are hitting us. I'd say the Southsea pirates are getting more accurate... the ship is on fire! You've got a river boat now. Go talk to Mazzer Stripscrew. Put those fires out!<|endoftext|> <|startoftext|>Twilight Riot<|obj|>Speak to Jarod Shadowsong at the Gates of Sothann in Hyjal.<|text|>I thank you for freeing me. Let us take advantage of the distraction you've created and get out of here. We must hurry before the cultists catch on. Meet me again when we've left this place.<|endoftext|> <|startoftext|>In the Outhouse<|obj|>Obtain a Pirate's Crowbar and use it to pry open the Submerged Outhouse door.<|text|>Hello? Hello! HELP! I'm almost out of air! You have to get me out of here! One of those filthy Southsea treasure hunters has got to have a crowbar!<|endoftext|> <|startoftext|>Bellies Await<|obj|>Bring the Hefty Sack Of Clams back to the Tranquil Wash.<|text|>We have quite a stock of gathered clams to tote back to the cave, I was simply awaiting someone to do the toting. You've proven dangerous enough to be the sort. I highly expect that such a fine meal shall not pass uncontested by predators on the way back, so I'd make your trip as swift as possible. Thank you for your help, friend. It's been a pleasure.<|endoftext|> <|startoftext|>Wave One<|obj|>Equip a Twilight Firelance and fly Aviana's Guardian. Kill 10 Twilight Knight Riders by flying into them. Press the flap button to flap your mount's wings!<|text|>Here they come! The Twilight Knight Riders, astride black buzzards birthed in the scorching sulfurous breeding pools of the Firelands. The only way to defeat them is from the sky! Take wing once more, and slay them. Run into enemy riders with your lance to destroy them. Go forth. Fly, fool. Fly!<|endoftext|> <|startoftext|>In the Outhouse<|obj|>Obtain a Pirate's Crowbar and use it to pry open the Submerged Outhouse door.<|text|>Hello? Hello! HELP! I'm almost out of air! You have to get me out of here! One of those Southsea treasure hunters has got to have a crowbar!<|endoftext|> <|startoftext|>The Power Possessed<|obj|>Return to Calydus in The Underbelly in Dalaran.<|text|>I was wrong about you, warlock. Your assistance against the Dark Riders has proven a great service to the Light. Perhaps I should not be so quick to judge. Nevertheless, you have allowed me to fill my purpose in returning these artifacts to their rightful owners. As for Ulthalesh, I can think of no safer place than in your care. May it serve you well against the Legion, warlock.<|endoftext|> <|startoftext|>Gargantapid<|obj|>Collect Gargantapid's Stinger.<|text|>No! It didn't work! I don't know what to do, unless... Oh gosh, it's worse than I thought! She must've been stung by the one lurking in the cave. I saw it the first night we arrived. Claws the size of a goblin. A tail as tall as a tree! We shared hushed whispers of it around the campfire... we called it... GARGANTAPID! ...hey, are you laughing? Stop that! This is serious! Chelsea's life is on the line! Please, I'll make it worth your while...just bring me Gargantapid's poison gland!<|endoftext|> <|startoftext|>Flight in the Firelands<|obj|>Get and equip a Twilight Firelance using the rack behind Farden. Mount one of Aviana's Guardians and fly her to the Guardian Flag on the ledge below. Press the flap button to flap your mount's wings!<|text|>, our enemy is using this grotto in the Firelands to prepare an invasion. We're going to hit them hard right where they live. But first, you'll need to get your wings. Flight in the Firelands does not work as it does in the outside world. Something about the dense, superheated air. You'll need some practice! Get a Twilight Firelance from the rack behind me, equip it, then mount one of Aviana's Guardians. Practice flying - flap your wings! Visit a flag placed on the ledge below and return.<|endoftext|> <|startoftext|>The Black Tome<|obj|>Obtain the Black Tome.<|text|>I have made a great discovery. There is a powerful warlock in the Soul Engine, in possession of a powerful tome. It contains forbidden secrets to summoning the most powerful of demons. Even the Legion is afraid to call on these fel lords, but now I possess knowledge beyond theirs. Fetch me the tome and I will never want for magic again.<|endoftext|> <|startoftext|>Blade in Twilight<|obj|>Stop the ritual and acquire Xal'atath, Blade of the Black Empire.<|text|>I have been working with Moira Thaurissan to infiltrate the Twilight's Hammer cult. We've learned of an ancient and powerful Old God relic, a blade used at various points in history to wreak havoc. Moira's double agent informs us a new leader is rising, and plans to cement his ascension using this weapon in an unholy ritual. You must find him, stop the ritual, and seize the artifact. We will meet in Dalaran afterwards.<|endoftext|> <|startoftext|>A Legend You Can Hold<|obj|>Select an artifact weapon to pursue.<|text|>To face the trials ahead, you require a weapon that can enhance your considerable abilities. I have learned of a few possibilities that you might consider. You must decide which weapon to pursue first. I have the utmost confidence in your decision.<|endoftext|> <|startoftext|>Xalethar<|obj|>Track and slay Xalethar in Val'sharah.<|text|>The satyr known as Xalethar has been sighted near the Den of Dreams in Val'sharah. Several reports have come in regarding demon activity in that area. I want you to go and investigate. Search for Xalethar near the Den of Dreams and slay him without mercy.<|endoftext|> <|startoftext|>Priestly Matters<|obj|>Attend the secret meeting at Faol's Rest in Tirisfal Glades.<|text|> , I come at the behest of one who seeks to organize a stronger resistance to the Legion threat. If you would meet him at Faol's Rest in Tirisfal Glades, he will guarantee both your safety and an opportunity to play a pivotal role in the conflict.<|endoftext|> <|startoftext|>Purity of Form<|obj|>Use the Forge of the Roaring Mountain to imbue your artifact with a new power.<|text|>Master, we have discovered a new technique that allows one with great focus to shape Chi within magical objects. This technique should allow you to considerably improve the abilities of your new weapon. This technique requires a great deal of focus so we are limited to only a single upgrade for now, but that will have to do.<|endoftext|> <|startoftext|>One Small Step for Magic<|obj|>Speak to Kyrtos and assist him with his ritual.<|text|>It is time to embrace the future. I have mastered every magic known to our kind. I will master this one. By applying the principles of arcane magic it is fairly trivial to control the primitive fel energies within the material you have given me. I need to move to live prey next. Let us start with a small summoning. Defeat the creature for me and watch how a true scholar works!<|endoftext|> <|startoftext|>Discovery Requires Experimentation<|obj|>Collect 8 Felfire Spines from Felfire Basilisks.<|text|>I can sense residues of magic all over you. You will be useful. I must study how the demon bodies can handle the fel energies in such large quantities. I have plenty of flesh to sample, but there must be something... Go retrieve some spines from the nearby basilisks so that I may analyze their magical residues. No sense in both of us getting our hands dirty, is there?<|endoftext|> <|startoftext|>Into the Mouth of the Nether<|obj|>Escape from Dreadscar Rift.<|text|>With the ritual failed and the council scattered, you find yourself trapped in the prison of the pit lord, Jagganoth. The situation is grim, but with the help of the remaining council members, you may be able to escape.<|endoftext|> <|startoftext|>The Tome of Blighted Implements<|obj|>Speak with Calydus to choose which artifact you will pursue.<|text|>The book you carry is the key to your friends' salvation, and to your absolute power! It holds within information about many relics too dangerous to the Legion to leave unchecked. Read, friend. And decide which of these artifacts you will use to strike Jagganoth down!<|endoftext|> <|startoftext|>An Ancient Awakens<|obj|>Return to Arch Druid Hamuul Runetotem at the Sanctuary of Malorne in Hyjal.<|text|>I slumbered in the healing silt of Hyjal. I slept until the world broke open. When the others came, I was not ready. I am ready now. My children and I. Slow to anger. But our wrath is final. Tell those who sent you that we are prepared for war. The others will be cast from the mountain.<|endoftext|> <|startoftext|>You Must Make Haste<|obj|>Return to King Magni Bronzebeard in the hills below Ironforge.<|text|>I suggest that you set off immediately. You have been here for far too long - the Legion's assassins could close in at any moment to make an attempt on your life. Do take caution when using the heart - even with the bindings to aid you the power within is dangerous.<|endoftext|> <|startoftext|>Twisted Power<|obj|>Use a Greater Portal Stone to summon Vizuul the Twisted at the Altar of End Times in Faronaar and collect his runebindings.<|text|>It is time we put our work to the test by infusing the most potent source of power I know of - fel magic. Rarely, the Legion's minions will carry fragments of the greater portal stones used to usher in their eredar masters. If you gather enough to form a complete stone, you can use it in Faronaar to call forth the eredar lord Vizuul the Twisted at the Altar of End Times. The bindings Vizuul wears to augment his power should push the Heart to its very limit.<|endoftext|> <|startoftext|>Jars for Jandvik<|obj|>Retrieve 6 Mending Water from the Sashj'tar Ruins.<|text|>Last time we met, I was in a cage. You risked your life once before for my kin. Are you willing to aid me once again? The serpents' attack has left many of us wounded. I require mending waters to perform my healing rituals. I have seen the serpents use this water. Return any that you find to me.<|endoftext|> <|startoftext|>I'm With Scorpid<|obj|>Collect 6 Duneclaw Stingers from Duneclaw Scorpids.<|text|>You gotta help me, you just gotta! Chelsea and I came out here to make a bit of money, just sell some supplies, legit work. Next thing I know she's on her deathbed! She's got a fever that'd shock a blacksmith, and she's hallucinating... She must've been stung by the scorpids near here! I've seen it happen, it's not pretty. I gotta get some poison glands to make an antidote but I can't leave her side! Please, help me! Get me those glands!<|endoftext|> <|startoftext|>The Arcway: Rite of the Captain<|obj|>Take Advisor Vandros' Eon Winder from The Arcway on Mythic difficulty.<|text|>Only a captain of the Guard may receive the power of our order - our ancient laws forbid otherwise. You must complete the rite of the captain. Traditionally, aspirants patrol the Arcway for three weeks without rest, the vast labyrinth putting their skills as a Guard to the test. Our laws must still be honored, but I believe there another way you may prove yourself. Elisandre's advisor, Vandros, has recently descended into the Arcway's depths. Kill him, and take his Eon Winder.<|endoftext|> <|startoftext|>Bar Fight!<|obj|>Start a bar fight!<|text|>Those pint-sized, goober-looking, no-explosion gnomes have got it coming! I want you to go into the Speedbarge Bar, order a bottle of grog, and hit one over the head with it! Show them that we're not going to take any more of their arrogance!<|endoftext|> <|startoftext|>Children of Tortolla<|obj|>Slay 6 Deep Corruptors attacking Tortolla's Eggs in the Ashen Lake.<|text|>My children. They lie below. In silt and sand. The others corrupt them. Darken them within their shells. Slay the others. Destroy the corruptors. Save them...<|endoftext|> <|startoftext|>Bar Fight!<|obj|>Start a bar fight!<|text|>Those no-good, smelly, green in the gills goblins have got it coming! I want you to go into the Speedbarge Bar, order a bottle of grog, and hit one over the head with it! Show them that we're not going to take any more of their insolence!<|endoftext|> <|startoftext|>Down in the Deeps<|obj|>Collect 10 Rocket Car Parts.<|text|> Fine, if Fizzle wants you to have your own boat, the first thing we'll need is parts. Guess who gets to go get them? That's right. You get to go down into the deeps and salvage what rocket car parts you can find at the Raceway Ruins.<|endoftext|> <|startoftext|>Down in the Deeps<|obj|>Collect 10 Rocket Car Parts.<|text|>Well, friend, if Pozzik wants you to have your own boat, the first thing we're going to need is parts. Now guess who gets to go get them? I'm afraid so. You get to go down into the deeps and salvage what rocket car parts you can find at the Raceway Ruins.<|endoftext|> <|startoftext|>A Brilliant Idea<|obj|>I have a brilliant idea!<|text|>I have a brilliant idea! Lets stop the playthrough here. There's not much more to see at the moment anyway. Thanks for helping!<|endoftext|> <|startoftext|>Tortolla Speaks<|obj|>Go to Tortolla, the turtle ancient, at the Ashen Lake in Mount Hyjal.<|text|> , Tortolla the turtle ancient is ageless, a part of this world since the time of the titans. He speaks a language older than our understanding. Drink this and find a place of calm within yourself. You will be able to understand the language of Tortolla. Go to him now, in the Ashen Lake. Earn the ancient's trust. The fate of Hyjal hinges on this.<|endoftext|> <|startoftext|>Do Me a Favor?<|obj|>Deliver the List of Parts to Razzeric at Fizzle & Pozzik's Speedbarge in Thousand Needles.<|text|>Hey there. I'm Pozzik, world-renowned rocket car pilot. Welcome to my Speedbarge. I share your concerns about helping all of Thousand Needles. It's my firm belief that the Speedbarge is the best hope for the entire region. Perhaps you could help us out a little bit here? I'll make sure that you're equipped with what you need to tackle everything else. As to that, if you could just run this list of parts over to Razzeric in his shop, you'll be well on your way.<|endoftext|> <|startoftext|>Breaking the Bonds<|obj|>Disable the two Rods of Subjugation that bind Tortolla.<|text|>From the deep... A realm of darkness and fire. Grasping in my slumber. I am ensnared. Shadows lurk in the rods of fire beside me. Slay them. That I may be free again.<|endoftext|> <|startoftext|>Thunderdrome: Grudge Match!<|obj|>Defeat Megs Dreadshredder.<|text|>It seems we have a special request! I have here a note from one Kelsey Steelspark, requesting to enter the cage and settle a dispute. She's asked for you to be her partner. A fan of your previous victories? Or perhaps you're acquainted outside the ring? I wouldn't back down now if I were you. This is the grand finale...<|endoftext|> <|startoftext|>Hell's Shells<|obj|>Use the Heap of Core Hound Innards near Nemesis to distract him. Collect a Nemesis Shell Fragment.<|text|>Fresh and stinking, these innards will prove to be irresistible for Nemesis, the befouled turtle god created by Twilight's Hammer. Nemesis must eventually be destroyed, but first, we must collect a piece of his fiery armored shell. With it, we'll be able to work some magic to free the true ancient. Go into the Flamewake and drop this bait near Nemesis. It will distract him. Pry off a piece of his shell... then run, if you hope to survive the encounter.<|endoftext|> <|startoftext|>Sea-Food Chain<|obj|>Find a Puffer Hatchling in Gnaws' Boneyard and bring it to the Abyss near the Holding Pens.<|text|>Our time here draws to a close. I must find my way across the chasm and discover the purpose behind the naga activities here. If you are to follow me, you would be wise to conclude your search for a suitable mount first. Search the area north of here and find a puffer hatchling. Once you've caught one, bring it to the trench to the west. I will prepare everything you need there.<|endoftext|> <|startoftext|>Blackfin's Booty<|obj|>You must slay the orca, Blackfin, to retrieve Gilblingle's Map.<|text|> Our self-proclaimed king will stop at nothing to acquire my family fortune. He has threatened and harassed me to no end. I can't take it anymore! I've buried the treasure and fed the map to Blackfin. That should keep my cousin's grubby little mitts off of our precious heirlooms!<|endoftext|> <|startoftext|>Words for Delivery<|obj|>Give the speech to Captain Tread Sparknozzle at Steelgrill Depot.<|text|>Here we go. This is the speech! It has everything to be a great battle starter: It's inspirational, has eloquent language and speaks directly to gnomes. Never has a finer speech been written! Turn this in to Captain Tread Sparknozzle and see if there's anything else he needs of you.<|endoftext|> <|startoftext|>Poaching for Dummies<|obj|>Use the Butcherbot on the corpse of 20 Glasshide Basilisks, Scorpid Tail Lashers, or Blisterpaw Hyenas.<|text|>A new face around here, huh? You're in luck, making coin's easy thanks to my butcherbots. You go out and hunt some scorpids, some hyenas, maybe a few basilisks, set the butcherbot down, and let him do his thing! I've programmed him to extract all the valuable parts and place it safely in his hopper. If you're interested, take him out to the northwest near Sandsorrow Watch first. Just bring him back once he's full and I'll pay you for the contents.<|endoftext|> <|startoftext|>Do Me a Favor?<|obj|>Deliver the List of Parts to Jinky Twizzlefixxit at Fizzle & Pozzik's Speedbarge in Thousand Needles.<|text|>Hello there. Pleased to meet you! I'm Fizzle Brassbolts. Welcome to my Speedbarge. I share your concerns about helping all of Thousand Needles. It's my firm belief that the Speedbarge is the best hope for the entire region. Perhaps you could help us out a little bit here? I'll make sure that you're equipped with what you need to tackle everything else. As to that, if you could just run this list of parts over to Jinky Twizzlefixxit in her shop, you'll be well on your way.<|endoftext|> <|startoftext|>Physical Training: Forced Labor<|obj|>Break 5 Darkwhisper Lodestones.<|text|>Training to join our ranks is not pleasant. Why should it be? The path to serve the Old Gods is long, painful, and soul-harrowing. Consider this your first step. Take this pick and break the lodestone deposits found in the gorge. No, we don't need any of the ore. This is purely for your benefit.<|endoftext|> <|startoftext|>Shark Bait<|obj|>Use the Shark Bait at the Sunken Anchor and ride the shark to Erunak.<|text|> Ready yourself. There's no telling how this might end up, but we don't have much choice if we are to rescue your friends. Take this sack and use it at the sunken anchor southeast of here. Once you've attracted a shark, do your best to ride it back to me here. If you can do that, you will have a most intimidating means of transportation.<|endoftext|> <|startoftext|>Preparin' For Battle<|obj|>Speak to Handler Marnlek for a flight to the staging area. Meet Vol'jin on the island east of the war camp.<|text|>Vol'jin be gatherin' his gear and readyin' de warriors. He ask me to tell ya to meet with him an' Vanira on de island to de east. From dere, he and de warriors will launch de attack on Zalazane. May de ancestors go wit' you. Without ya, dis campaign would only be a shadow of what it become. Speak to Handler Marnlek, just to de south, an' he give you a bat to fly out to de stagin' area.<|endoftext|> <|startoftext|>Back in the Saddle<|obj|>Use 6 Turtle Meat to create shark bait.<|text|>Our situation is growing a bit desperate. We must focus our attention on the naga and their prisoners, but it would be folly to do so without being prepared, and down here that means finding a way to travel more quickly. These sharks are clearly fond of sea turtle. Let's see if we can turn that into our advantage.<|endoftext|> <|startoftext|>Grudge Match<|obj|>Challenge Gromm'ko at the Seat of the Chosen in Hyjal.<|text|>I don't know if you've picked up on this, but there's a bit of a rivalry between the ogre members of the Twilight's Hammer and the rest of us. For me... it's personal. This one ogre called Gromm'ko has a pet raptor named "Butcher." He's taken out the last three of my corehound pups. I think this last one will fare differently. He's got a real killer's instinct. Go to the Seat of the Chosen and challenge Gromm'ko to a match between our two beasts. Humiliate him for me, damus.<|endoftext|> <|startoftext|>Prepping the Soil<|obj|>Activate and defend a Flameward.<|text|>The Arch Druid has tasked me with setting up a series of flamewards around the perimeter of the area. Once these are active, we can prevent further attacks from the fire elementals that left this valley in ruins. These will also protect and nourish the soil for whatever Hamuul has planned. It's time to begin. Find one of the five flamewards I've marked on your map, activate it, and defend it from counterattack until its magic kicks in. It won't take more than a minute.<|endoftext|> <|startoftext|>Agility Training: Run Like Hell!<|obj|>Run away from the Blazing Trainer within the Forge of Supplication for 1 minute.<|text|>Before we go any further, we're going to have to get you into shape. Devotion to the Old Gods is not going to save you when some emerald dragon comes chasing after you. You need to be fleet of foot, if you catch my drift. Enough said. We'll summon your trainer... your job is to run away from him without leaving this camp. Go!<|endoftext|> <|startoftext|>A Champion's Collar<|obj|>Obtain the Spiked Basilisk Hide from the Spinescale Matriarch.<|text|>This little guy is a true menace now, isn't he? We're going to have to give him a nice spiked collar if he's going to be a fighting pup. The basilisk matriarch has made her lair off of the road to Winterspring. Bring me her spiked hide and we'll fashion a collar for our little killer here.<|endoftext|> <|startoftext|>Fresh Bait<|obj|>Collect 4 heaps of Core Hound Entrails.<|text|>I was stunned to discover that Twilight's Hammer had located - and imprisoned - the great turtle ancient Tortolla. As we speak he is chained above the murky waters of the Ashen Lake. Freeing Tortolla from his bonds will not be easy. But we will take it one step at a time. Head into the Flamewake and collect for me heaps of core hound entrails. I will explain why later. And beware of Nemesis the Usurper while you are there! His time will come, but we are not yet prepared.<|endoftext|> <|startoftext|>Durable Seeds<|obj|>Gather 10 Hyjal Seedlings from piles of Scorched Soil.<|text|>This land has been scourged by fire, but it may yet renew itself. Some seeds deep in the soil may have withstood the scorching heat here in The Flamewake. These durable plants are the key to this forest's regrowth. Please, collect some of these seedlings for me.<|endoftext|> <|startoftext|>Firebreak<|obj|>Slay 10 Lava Surgers.<|text|>In their efforts to decimate Hyjal, Twilight's Hammer has elementals scouring the earth in the wake of the fire. They're pulverizing the soil, rooting around in the ash, digging up any scrap of plantlife that survived and destroying it. It's like they're paving the way for... I don't even want to imagine. Stop them before Hyjal is devoid of life. Kill the lava surgers!<|endoftext|> <|startoftext|>The Grimtotem are Coming<|obj|>Slay 7 Grimtotem Pillagers.<|text|>The cowardly Grimtotem have attacked us by surprise when we were least prepared! You will be of most help to Thousand Needles elsewhere. We have heard rumors that the goblins and gnomes somehow survived in a giant barge out on the salt flats. Motega Firemane is at the base of the summit. He can get you a canoe to take you there. Do you mind helping us fight off the Grimtotem on your way to him?<|endoftext|> <|startoftext|>Smashing Through Ashes<|obj|>Slay 8 Charbringers.<|text|>, these fiends from the Twilight's Hammer are attempting to scourge this whole mountain clean of all life. Even now they trail behind this inferno, leaving death and ash in their wake. Arch Druid Hamuul Runetotem is behind the fires, trying to salvage the wilderness before it's blotted permanently from the map. Travel southeast, through The Inferno and down the road beyond. Find and aid the Arch Druid. On your way there, clear the roads by killing any Charbringers that you find.<|endoftext|> <|startoftext|>Two If By Boat<|obj|>Speak with Pozzik at Fizzle & Pozzik's Speedbarge in Thousand Needles.<|text|>Are you ready to go? One of our braves will row you out to the Mirage Raceway. If anyone has survived out there, they'll desperately need your help. May the Earth Mother smile upon you.<|endoftext|> <|startoftext|>Eye of Azshara: The Heart of Zin-Azshari<|obj|>Retrieve the Heart of Zin-Azshari and defeat the Wrath of Azshara in the Eye of Azshara on Mythic difficulty.<|text|>The naga in the Eye of Azshara summon terrible storms that ravage the coastline of Azsuna - storms far beyond the abilities of even their best sirens. It can only be the Heart of Zin-Azshari. Prior to the Sundering, Azshara's chosen used the Heart to greatly magnify their power - it is said to have been key in their dominance of the Well of Eternity. If you can journey to their domain and retrieve it, we will put its power to far better use than those foul creatures.<|endoftext|> <|startoftext|>Lost Knowledge<|obj|>Obtain the Scroll of Elun'dris from First Arcanist Thalyssra.<|text|>We are indeed familiar with the Nightborne's magic, but we were never allowed access to the Heart. It was a right reserved only for the Queen's favored. However, we can still learn how to properly tap its magic. Thousands of years ago, a Nightborne scholar studied the Heart and documented his findings in great detail. He was executed and the scroll of his writings banned, but the Nightfallen secreted it away in their escape. If you obtain the scroll, we can help you.<|endoftext|> <|startoftext|>Two If By Boat<|obj|>Speak with Fizzle Brassbolts at Fizzle & Pozzik's Speedbarge in Thousand Needles.<|text|>Are you ready to go? One of the sentinels will take you out to the Mirage Raceway. If there's anyone left alive out there, please help them. Goddess watch over you!<|endoftext|> <|startoftext|>Protect the Home Front<|obj|>Open your map to find an active Legion invasion in Kalimdor or Eastern Kingdoms. Go to the invasion site and stop the demons!<|text|>The Legion hasn't just invaded this city. Their evil is spreading across Azeroth, threatening the far corners of our world. We must seek them out and stop them, everywhere their darkness touches. We've dispatched scouts around the world to watch for Legion activity. As invasions arise, we'll mark the locations on your map. Make them suffer!<|endoftext|> <|startoftext|>Neltharion's Lair: Presentation is Key<|obj|>Retrieve 4 Adamantium Casing Scraps and defeat Dargrul the Underking in Neltharion's Lair on Mythic difficulty.<|text|>Odyn will demand a feast worthy of the ancient trials you must complete; a feast's merit begins not at the great beasts piled upon it, but at the dish used to serve it. Deep beneath Highmountain lies the former lair of Neltharion - you may know the infernal drake better as Deathwing. You will find remnants of the adamantium plating used to hold his molten skin together in the deepest recesses of his lair. They will form a fine dish for the feast.<|endoftext|> <|startoftext|>The Road to Fel<|obj|>Gather 10 Fel-Infused Plates for Kyrtos.<|text|>An early step to understanding how magic works is to understand and study materials made using that magic. That was how I made my breakthrough on warlock soul crystals, after all. The wyrmtongue minions in this pit hammer plates into their structures for support and maintenance. Those will be a good starting point. Fetch me some, my faithful assistant!<|endoftext|> <|startoftext|>Making Trails<|obj|>Select your order's first operational area.<|text|>The Burning Legion threatens the life of Azeroth, but the nightmare threatens its very soul. We must remove both threats if our world is to survive. This map will allow us to track the developments all across the Broken Isles and respond to threats as they arise. Our forces are limited for now, so we should focus our efforts where they will be the most effective. Once you've taken a look, you should choose where we shall begin.<|endoftext|> <|startoftext|>Seeing Stars<|obj|>Collect 4 Sea Stars from Elder Trenchwalkers in Azuregale Bay.<|text|>You think those naga are good sport, little rabbit? I would savor the chance to do battle with one of those barnacle-crusted behemoths. If you want to impress me, bring me the stars from their heads. I might consider you a true then.<|endoftext|> <|startoftext|>Druids of the Claw<|obj|>Speak to Yaris Darkclaw.<|text|>A new ally has joined our ranks. His name is Yaris Darkclaw, a skilled trainer among the Druids of the Claw. Go speak to him now.<|endoftext|> <|startoftext|>Weapons of Legend<|obj|>Select an artifact weapon to pursue.<|text|>I agree with Keeper Remulos. To confront and defeat the Legion, we will need weapons of legendary power. Among the history of our kind, there have been four weapons of renown. Tell me, which weapon would you pursue first?<|endoftext|> <|startoftext|>Word on the Winds<|obj|>Speak to Skylord Omnuron.<|text|>It is time that we turn our attention to matters in the Broken Isles. Skylord Omnuron has gathered information on events from all over the Isles. If we are presented with any opportunity to strike against the Legion he will know of it. Go and see if he has anything available.<|endoftext|> <|startoftext|>The Seed of Ages<|obj|>Imbue your weapon with power by assigning an artifact point.<|text|>These weapons were crafted with ancient magic. The true power of your artifact lies in its ability to grow in strength. The more you use it, the stronger it will become. Now that you have attuned your weapon to the Seed of Ages you can use its magic to unlock additional attributes in your weapon. Use it now, and unlock your weapon's potential.<|endoftext|> <|startoftext|>Meet with Mylune<|obj|>Find Mylune.<|text|>It would seem we are fortuitous that you seek G'Hanir this day, - the dryad Mylune arrived not long ago from the sacred shrine where the staff has been guarded for many centuries. Few are privy to its hidden location within the roots of Shaladrassil, but you have certainly earned that right. Speak to Mylune when you are ready to depart - I saw her last just east of here up the hill.<|endoftext|> <|startoftext|>To The Dreamgrove<|obj|>Go through the portal to the Dreamgrove.<|text|>The portal to the Dreamway is open and it is here where our paths must part. The Moonglade remains vulnerable to the attacks of the Burning Legion and I must ensure it is well defended. I'm entrusting you with the mission to Val'sharah. Archdruid Greathoof is the leader of the druids there. He is wise in the old ways and will provide us invaluable assistance. The Dream can be dangerous so I will send Keeper Remulos to guide you. Meet with him upon the other side.<|endoftext|> <|startoftext|>When Dreams Become Nightmares<|obj|>Enter the Emerald Dream and obtain the Claws of Ursoc.<|text|>Now that we have Ursol's blessing, we can safely pass the magical wards and reach the claws' resting place! Now, we must pass into the Dream. Lay down before the Shrine of Ursol and drink of the moonwater you brought earlier and your spirit will drift off into the dream. Be careful, the Dream can be a dangerous place.<|endoftext|> <|startoftext|>A Summons From Moonglade<|obj|>Meet Hamuul Runetotem at the Moonglade.<|text|>, Your presence is requested at Moonglade at once. We are preparing for a ritual of great importance and will require your assistance. I will meet you there, so please come with haste.<|endoftext|> <|startoftext|>The Dreamway<|obj|>Assist with the ritual.<|text|>The preparations for the ritual are now complete. Come with me, I will guide you to the ceremony.<|endoftext|> <|startoftext|>Power! Get The Power!<|obj|>Collect 8 Fel Essence for Kyrtos.<|text|>I need more power. I need more! I can control the energies, and they are enough to sustain me. For now. I will not end up withered, like those weaklings. Go out into Felsoul Hold and slay the demons. Bring me their essence and make it quick!<|endoftext|> <|startoftext|>Proof of Honor<|obj|>Return to Toryl in Jandvik.<|text|> This cave will be my final resting place. Find Toryl. Tell her of what happened here today. Tell all of Jandvik that I died defending our village...<|endoftext|> <|startoftext|>Thunder on the Sands<|obj|>Defeat Nader and search his body for clues.<|text|>I know the tale of Irmaat well. It is said that his home was the ancient city of Ahmtul, long buried under the desert sands. Recently a strange storm has appeared over the ruins. What's more, I am told that an elemental called Nader has attacked my people in nearby lands. These events must be related. Find this Nader and put an end to him. Make sure to search his body for clues as to what is behind this.<|endoftext|> <|startoftext|>Take Me To Your Leader<|obj|>Meet with Khadgar in Suramar.<|text|>I am glad you are here. This... Khadgar, the archmage who found my message, has called a meeting. He wishes to meet us by the entrance to the city as soon as possible. Will you accompany me? I have the strangest feeling that he will not be alone.<|endoftext|> <|startoftext|>Prepare To Strike<|obj|>Select an artifact weapon to pursue.<|text|>The Burning Legion took us by surprise at the Peak of Serenity. We will not allow them to do so again! We have trained hard, but we need weapons capable of destroying this great evil if we are to have any chance of success. Our scrolls speak of several weapons that should prove suitable, but we are unable to decide which one to pursue first. The choice, Grand Master, is yours.<|endoftext|> <|startoftext|>Off To Adventure!<|obj|>Meet with Li Li in Ramkahen.<|text|>Oh I'd love to go see if that story is true! But Pops is too busy stuffing his gut and being a grouch to let me go do any real exploring. He even told me that I can't leave the village unless I have a guardian! Is Pops for real? I can protect myself just fine! Say, would you be my guardian? Please, get me away from this boredom and you will totally be my hero!<|endoftext|> <|startoftext|>Sashj'tar Slayer<|obj|>Slay 12 Sashj'tar naga in Azuregale Cove.<|text|>I cannot believe that Throndyr is gone. By the horns on my head, we shall have revenge for all of the pain that the Sashj'tar have inflicted on us! Press forward. Kill them! Kill them all!<|endoftext|> <|startoftext|>Basking in Glory<|obj|>Return to Sister Elda in the Sanctum of Light.<|text|>You... you glow with the radiance of Odyn himself... You must return to your people at once. Odyn's light is a gift that must be shared with all.<|endoftext|> <|startoftext|>To New Thalanaar<|obj|>Borrow a hippogryph from Seyala Nightwisp and speak with Caryssia Moonhunter at New Thalanaar in Feralas.<|text|>We are staging a relief effort at New Thalanaar for all of Thousand Needles. Seyala Nightwisp will lend you my hippogryph to safely get you there. Speak with Caryssia Moonhunter when you land. You must go quickly if lives are to be saved!<|endoftext|> <|startoftext|>Dance Of De Spirits<|obj|>Talk to Witch Doctor Hez'tok near the circle of ritual dancers outside Sen'jin Village when you're ready to consult the omens.<|text|>De time has come to start thinkin' about when to make our move. Champion Uru'zin tells me his men be ready. You and Vanira done good work gatherin' information on de enemy and findin' us new allies. Now, we read de omens. We find out when to launch de attack. Find Witch Doctor Hez'tok near the circle of ritual dancers. He be startin' de ritual as soon as ya be ready.<|endoftext|> <|startoftext|>The Grimtotem are Coming<|obj|>Slay 7 Grimtotem Marauders.<|text|>This is going to take a while, but I'm sure we'll beat them back. You're more good to Thousand Needles elsewhere. We have reports that the gnomes and goblins out on the flooded salt flats somehow survived on a giant barge! Rendow is on the dock. She'll get you a boat to go there. Mind helping us out a little on your way to her?<|endoftext|> <|startoftext|>To New Thalanaar<|obj|>Borrow a hippogryph from Dyslix Silvergrub and speak with Caryssia Moonhunter at New Thalanaar in Feralas.<|text|>We are staging a relief effort at New Thalanaar for all of Thousand Needles. The goblin, Dyslix Silvergrub, will lend you my hippogryph to safely get you there. Speak with Caryssia Moonhunter when you land. You must go quickly if lives are to be saved!<|endoftext|> <|startoftext|>Rescue OOX-22/FE!<|obj|>Escort OOX-22/FE to safety, then report to Oglethorpe Obnoticus in Booty Bay.<|text|>The gnome's voice crackles once again from the robot: "I need to move OOX-22/FE to an open, safe place so it can begin a lengthy take-off procedure. It has built-in cloaking, but I need time on my end to make it operational again. Escort the robot from its current location to, let's say, the main road! That should be a perfect place, and long enough, to get things online!" "Escort it safely and then come talk to me in Booty Bay! Oglethorpe Obnoticus - out!"<|endoftext|> <|startoftext|>To the Summit<|obj|>Borrow a wind rider from Dyslix Silvergrub and speak with Kanati Greycloud at Westreach Summit in Thousand Needles.<|text|>We are staging a relief effort at Westreach Summit for all of Thousand Needles. The goblin, Dyslix Silvergrub, will lend you my wind rider to safely get you there. Speak with Kanati Greycloud when you land. You must go quickly if lives are to be saved!<|endoftext|> <|startoftext|>Better Late Than Dead<|obj|>Use Moanah's Baitstick on a Speckled Sea Turtle and ride it back to her.<|text|>Greetings, friend. It is good to see that you survived your battle in one piece. While Erunak tries to scry a place of safety for us all, I shall assist you in securing a less strenuous means of transport. I have prepared this baitstick to use near a sea turtle. It is crude, but it should serve to bring one under your control. Once you've become comfortable with the animal, simply guide it back here to me.<|endoftext|> <|startoftext|>Find OOX-22/FE!<|obj|>Take the distress beacon to Oglethorpe's homing robot in a cave near Feral Scar Vale.<|text|>You have uncovered some sort of strange, egg-shaped device made from metal. Fiddling with one of its knobs springs the egg to life, as it opens up into some sort of gnomish robotic contraption! A voice from inside the robotic egg crackles to life. "My name's Oglethorpe Obnoticus, and my homing robot has crashed! I will reward you for its recovery; please take this beacon to the robot!" "I now have computed the coordinates of the robot for you; it is in a cave near Feral Scar Vale!"<|endoftext|> <|startoftext|>Once More, With Eeling <|obj|>Kill 15 of any Eel in the Kelp Forest.<|text|>Eels are among the creepiest of Azeroth's creatures. Sure, there are those who pretend that they don't mind them - and others who actually claim to favor them. They are lying. Truth be told, no one likes eels. Eels don't even like eels. Azeroth would be a better place if no one ever had to envision an eel slithering out from the murky depths and biting them. In the face.<|endoftext|> <|startoftext|>Kaja'Cola<|obj|>Deliver the Six-Pack of Kaja'Cola to Sassy Hardwrench at KTC Headquarters on Kezan.<|text|>Sassy's been riding me to supply some Kaja'cola for the party that's being thrown in your honor later today. Oops, was it supposed to be a surprise? You didn't hear it from me! Anywho, with production down these last few days, this is all that I managed to get made. Would you take it to her?<|endoftext|> <|startoftext|>Forces of Nature: Faerie Dragons<|obj|>Use Jesana's Faerie Dragon Call to rally 10 Sprite Dragons or Sprite Darters.<|text|>You wouldn't know it from looking at them, but the lovely faerie dragons that inhabit this forest can be truly fearsome if trained properly. They can do amazing things to magical energy...absorb it, redirect it, even nullify it entirely. They're nearly harmless alone, but in large numbers, they can have a stunning effect on a battle. You can find some in the fields to the northwest, but be careful, the Horde is nearby.<|endoftext|> <|startoftext|>Across the Great Divide<|obj|>Speak to Farseer Gadra in the Damplight Chamber.<|text|>We will need to press deeper into Vashj'ir if we want to uncover what the naga are doing here. Go to the Lightless Reaches, the giant chasm bordering the Kelp'thar Forest to the west. If you look across it, you should see a cluster of plant-life surrounding the entrance to Damplight Chamber. Once you're inside the cave, it's a bit of a ride up until you break surface, but I have friends there that should provide you a warm welcome.<|endoftext|> <|startoftext|>The Flameseer's Staff<|obj|>Obtain 8 Bone Staff Fragments.<|text|>A powerful artifact known as the Flameseer's Staff was lost during the initial onslaught by the enemy forces. It was an ancient bone staff that granted its wielder power over the elements of fire. Its fragments litter the area around us. Find them and bring them to Malfurion. Perhaps the artifact's power will still be of use.<|endoftext|> <|startoftext|>Forces of Nature: Mountain Giants<|obj|>Use Jesana's Giant Call to rally 5 Mountain Giants.<|text|>The mountain giants are our most powerful allies of the forest. They're carved from the land itself. Not many of our enemies are willing to fight off a walking hillside. It only takes a few of these to turn the tide of a battle completely. The mountain giants here have been afflicted by some illness lately, but I've seen a healthy group of them to the southwest.<|endoftext|> <|startoftext|>Lady Of Da Tigers<|obj|>While imbued with the Spirit of the Tiger, lure the Tiger Matriarch out of hiding and use your new abilities to best it in combat.<|text|>Remember de frogs ya made into me eyes and ears? Well, dey've found somethin' interestin'. On an island to de southeast, dey've spied a tiger even de other cats seem to fear. Dis tiger, I've never seen anythin' like it. It hunts wit' da instincts of a cat, but de mind of a person. It could be a powerful spirit and a strong ally. I'll be callin' down the spirit o' the tiger upon ya. Use its gifts to locate this cat and challenge it. See if ya can win its aid in our battle for the isles.<|endoftext|> <|startoftext|>Kliklak's Craw<|obj|>Obtain the Corroded Key from Kliklak to unlock the Half-buried Footlocker in the Kelp'thar Forest.<|text|>You are pleasantly surprised to find that after being mangled and masticated by a sea crab, this map is still quite legible. It clearly indicates that a footlocker was buried in the Kelp'thar Forest behind a gigantic mollusk. A well-drawn sketch on the back of the map shows that the owner, along with his key, was eaten by an overgrown crustacean named Kliklak.<|endoftext|> <|startoftext|>Even More Fuel for the Zapping<|obj|>Collect 10 Water Elemental Cores from the Sea Elementals and Sea Sprays.<|text|>If I bet against my own better judgment and stay to run an engineering shop along the Forgotten Coast, I will need to deal with these pesky elementals. Curse the powers of elementalism unchecked, I say! Fortunately for me, and now for you my hopeful agent provocateur, the elementals represent an ideal source of raw power for my Ultra-Shrinker refinement - give them the what-for I say! When doing this though, be sure to save me the water elemental cores!<|endoftext|> <|startoftext|>Report to Silvia<|obj|>Report to Silvia at the Tower of Estulan.<|text|>A Highborne mage named Estulan, estranged from his surviving brothers, has built a tower to the east where he trains young night elves in arcane magic. Were it not for Lady Tyrande's recent mercy towards his kind, his execution would be my duty under the law. He will be watched closely, but I will not deny aid to my Sentinels simply out of pride. I've sent Silvia ahead to the Tower of Estulan to begin an offensive against the ogres infesting the nearby forest. Report to her for further orders.<|endoftext|> <|startoftext|>Still With The Zapped Giants<|obj|>Use Zorbin's Ultra-Shrinker to zap Shore Striders and collect 6 Miniaturization Residues.<|text|>Hey pal! I'm still working on a variant of a gnomish shrinking ray, using superior GOBLIN technological advances in its construction! In an effort to avoid inconveniences for myself such as death, I'd like for you to try it out on some of the sea giants along the coast here. You should find miniaturization residue on them after you shrink them - bring me back some!<|endoftext|> <|startoftext|>The Return of Baron Geddon<|obj|>Channel the Flameseer's Staff to weaken Baron Geddon.<|text|>Ragnaros is not the only powerful elemental that has re-emerged into our world. The dreaded Baron Geddon is leading the onslaught and we must put an end to this rampage. The Flameseer's Staff has proven powerful. Perhaps it is powerful enough to weaken him to the point where our arch druids can bind him where he stands. Go, and be careful. Baron Geddon is a vengeful and treacherous being.<|endoftext|> <|startoftext|>The Bears Up There<|obj|>Climb up trees in the Whistling Grove, grab stranded Hyjal Bear Cubs, and then hurl them at the Soft Target from the top of the tree. This is perfectly safe.<|text|>Do not fear the bears in this grove, - I have pacified them for the moment. My concern at present is for the welfare of the bear cubs. The fires drove the little ones up the trees, where they've gotten stuck. We've got to get those bears safely to the ground! Flying creatures frighten them, so you'll have to climb the trees yourself. Look for footholds at the trunks. Climb the trees, grab the bear cubs, and toss them - GENTLY! - onto the target here. Nothing can go wrong with this plan.<|endoftext|> <|startoftext|>The Earth Rises<|obj|>Slay 8 Scalding Rock Elementals.<|text|>The effects of the Twilight's Hammer attack can be felt even here, this close to the world tree. As our forests burn, the very earth turns against us in a crazed frenzy. We can't allow the elementals to go unchecked. Go and help our men take care of them.<|endoftext|> <|startoftext|>Ophidophobia<|obj|>Kill 4 Brinescale Serpents at Gorrok's Lament.<|text|>If there's one thing I can't stand, it's snakes. Any kind of snake - doesn't matter. While I was out searching for salvage, I saw a nest of sea serpents surrounding the nearby wreckage. I simply can't relax knowing that those awful creatures could slither up in here at any moment. Please! Do something about them!<|endoftext|> <|startoftext|>A Different Source<|obj|>Find a Fel Deconstructor for Kyrtos.<|text|>I need you to fetch me something. I think I might be on the verge of a breakthrough of a new source of magic, but I require tools. I can no longer access my workshop, but I have seen the smaller demons below using tools. Bring me one of their tools and I can save our people.<|endoftext|> <|startoftext|>Trollin' For Volunteers<|obj|>Use Vol'jin's War Drums to recruit 5 Troll Citizens in Razor Hill.<|text|>Vol'jin has given me his war drums and put me in charge of trainin' da new recruits here. Only problem is we be short on new recruits. Supposin' I loaned ya dis drum, would ya use it to sound de call to war on Vol'jin's behalf in Razor Hill? If ya could even inspire just a few trolls to join da cause, it would make a difference. Once ya've convinced dem to volunteer, bring dem back to me for trainin'. Go over an' talk to Handler Marnlek to de south. He can lend you a bat for de ride to Razor Hill.<|endoftext|> <|startoftext|>General Skessesh<|obj|>Slay General Skessesh and take his head.<|text|>The leader of these forces must fall! The naga's offensive will be broken with no one to command them. I saw the coward retreat into one of the abandoned buildings here. Cut your way through the others and take his head! Lady Shandris will want to see it for herself.<|endoftext|> <|startoftext|>Ron Targetting Test<|obj|>Complete this quest.<|text|>Complete this quest.<|endoftext|> <|startoftext|>Back in One Piece<|obj|>Return to Felora Firewreath in Silver Tide Hollow.<|text|>Yeah yeah, I'm sure Felora wants you back. That woman has no respect for innovation. When I told her about the modifications I was making for my Earth Elemental, she nearly threw a fit. Go tell her everything's all well and dandy. And tell her she's not getting a share of my inevitable fortune either. She probably likes sleeping on the rock anyway.<|endoftext|> <|startoftext|>Weapons of Legend<|obj|>Select your first artifact weapon to pursue.<|text|>Three weapons... three worthy paths. Acquiring one such artifact will be the first step in battling the Legion. The weapon will grow in power as you wield it, so you must choose the one which will be the focus of your efforts. After a time, you will be able to pursue the other weapons. But you must decide which to seek first.<|endoftext|> <|startoftext|>The Dark Riders<|obj|>Defeat the Dark Riders in the Karazhan Catacombs and claim Ulthalesh.<|text|>There's a sewer grate along the edge of the river leading to catacombs underneath Karazhan. I've never paid it much attention, but it could be where the spirits are directing us. To think, the Dark Riders may have been under our noses this entire time! Come, let us see where this leads.<|endoftext|> <|startoftext|>Turn Around, Nighteyes<|obj|>Help Lilryia Dawnwind find Nighteyes.<|text|>Stranger, you must help me! Nighteyes, my old friend... he was scouting ahead and I heard him cry out a warning. I tried to run after him, but in my carelessness I stepped in this trap. He's so close, just on the other side of this ridge. Please find him!<|endoftext|> <|startoftext|>Halls of Valor: Odyn's Blessing<|obj|>Obtain Odyn's blessing in the Halls of Valor on Mythic difficulty.<|text|>You are ready. Travel to Odyn's shining halls and offer the feast on the altar just inside. Mighty Odyn will then set his gaze upon you - you must pass the ancient trials of the Valarjar under his watch. Only then will you receive Odyn's blessing.<|endoftext|> <|startoftext|>A Feast Fit for Odyn<|obj|>Acquire flank meat from Thunderhoof in Stormheim, Spinesever's spine in Highmountain, and a steak from Leytusk in Azsuna.<|text|>It is customary in the Halls of Valor to feast after battle is finished. Presenting a truly glorious feast to Odyn from beasts worthy of his throne will show him your determination to earn his blessing. Acquire flank meat from Thunderhoof in Stormheim, Spinesever's spine in Highmountain, and the finest cut of steak from Leytusk in Azsuna. They will make a feast worthy of the great battle to come.<|endoftext|> <|startoftext|>The Fate of Deadwind<|obj|>Attune Ariden's Compass at the sites of restless spirits around Deadwind Pass.<|text|>The journal mentions a "stronger pull" for the compass. If the spirits of this place are indeed tied to it, they may serve as the pull we need. I've come upon several locations in the pass where restless spirits tend to appear. Perhaps if you show the spirits there the compass, they may be able to help point it in the right direction. You seek these locations out. I'll continue on to Karazhan and see if I can find anything leading to the Dark Riders.<|endoftext|> <|startoftext|>Maw of Souls: Retrieving the Svalnguard<|obj|>Retrieve the Svalnguard and defeat Helya in the Maw of Souls on Mythic difficulty.<|text|>The Svalnguard was once Odyn's shield; it is said that it hid the Halls of Valor from the endless darkness below his realm. Helya, who was cast from the shining halls long ago, stole the Svalnguard and keeps it on her accursed ship, the Naglfar. You must board the Naglfar, defeat Helya, and retrieve the Svalnguard - it will make a worthy tribute for Odyn.<|endoftext|> <|startoftext|>The Mark<|obj|>Prove your worth to the Valarjar, then receive the Mark of the Valkyra from Eyir.<|text|>Your blade is powerful, but it has not yet met its full potential. The all-powerful Odyn in the Halls of Valor can bestow upon you his strength. In order to seek this blessing, you must bring him a worthy tribute. I know where you may obtain such a gift, but in order to retrieve it you must first receive the mark of the Valkyra. Prove yourself worthy of our mark, champion, then you may enter the Vault of Eyir- the goddess will guide you from there.<|endoftext|> <|startoftext|>To Point the Way<|obj|>Find the compass mentioned in the journal in Ariden's Camp.<|text|>Though the journal devolves into dark ramblings written in hurried scribbles, one entry stands out: "Ulthalesh. The name rings in my head. I can hear it calling, but where? "The spirits... the very land here is tied to it. It is no wonder we would so often get lost in this place. The forces pull my compass point in every direction... "Perhaps if it had a stronger pull, the compass could show the way..."<|endoftext|> <|startoftext|>Seeking the Valkyra<|obj|>Seek out Ashildir at the Vault of Eyir in Stormheim.<|text|>We simply cannot risk another catastrophe like that; we have to protect the Heart against fel energy before we continue our work. The mighty Ashildir has proven willing to aid those who she deems worthy, and her master just may be able to help us protect the Heart. You should seek her out at the Vault of Eyir in Stormheim. I'll meet you there.<|endoftext|> <|startoftext|>Disturbing the Past<|obj|>Search around Ariden's Camp for clues leading to the Dark Riders.<|text|>This place is where the merchant, Ariden, set up camp while he was trying to ply his dubious wares to the sorcerer Medivh. It has remained strangely untouched for all this time, which leads me to believe it may still have a connection to its former owner. Help me search the camp. Let's see if we can find something to lead us to the Dark Riders.<|endoftext|> <|startoftext|>Demons Among Us<|obj|>Learn what Allari the Souleater sees.<|text|>Look around. What do you see? The Legion has already infiltrated the Horde... even now, they are among you. We must protect your Warchief. When you are ready to see what lies beneath the veil, say the word.<|endoftext|> <|startoftext|>Keep Your Friends Close<|obj|>Speak to Elthyn Da'rai at the Illidari camp atop the plateau in Orgrimmar.<|text|>The Legion is bold indeed to strike at the Horde's stronghold! You aided our defense, but now I have a more important task for you. It seems the demon hunters will play a crucial part in this war... but I still don't trust them. You will be my envoy to the Illidari. Learn what they know. Study their techniques. If they betray us, we'll use their own knowledge against them. Their camp lies atop the plateau in the city. Go. Nathanos and I will clean up this mess.<|endoftext|> <|startoftext|>Justice Rains from Above<|obj|>Bomb the forces of the Understone Breach<|text|>Kill now, grieve later! Here, champion, take flight with one of my war eagles. Use the powers bestowed upon you by our united tribes and help us rain destruction down on these drogbar. Let us clog that new doorway to their lair with the bodies of their own!<|endoftext|> <|startoftext|>Demons Among Us<|obj|>Protect Stormwind Keep from the Legion.<|text|>The king is wise to focus on the Legion's threat. Even now, the demons move against us. The Illidari will aid the cause of the Alliance. We believe they have set their sights on key locations around Azeroth. In fact, they could already be in your midst! I sense they are close...<|endoftext|> <|startoftext|>The Second Valarjar<|obj|>Welcome your new valarjar.<|text|>Whatever your feelings towards him, he is still one of the finests warriors on Azeroth. He has led battles from the front, advised Warchiefs, and mixes excellent martial prowess with tactical calm. You can trust his judgment as well as his axe. Speak with him yourself.<|endoftext|> <|startoftext|>Warrior Inbound<|obj|>Use Skyjump to Halls of Valor to return to your order hall.<|text|>Skylord, the mission to Dalaran was successful. The warrior awaits your return at the Halls of Valor.<|endoftext|> <|startoftext|>Following the Curse<|obj|>Escort Revil Kost from Manor Mistmantle in Duskwood to Ariden's Camp in Deadwind Pass.<|text|>Very well. I suppose an introduction is in order. I am Revil Kost, priest of the Light and a seeker of lost artifacts. I've dealt with the Dark Riders before, and have returned to rid this place of them. The Riders are elusive, but I may have a clue to their whereabouts. In our previous confrontation, I was able to see a glimpse into their past. Granted blessed vision by the Cloak of Purity, I saw the Dark Riders for who they were before. Come with me to Ariden's camp. I will explain on the way.<|endoftext|> <|startoftext|>Pristine Yeti Hide<|obj|>Bring the Pristine Yeti Hide to Pratt McGrubben at the Feathermoon Stronghold, Feralas.<|text|>You have found a pristine yeti hide that is exceptionally thick and sturdy - more so than even the ones you've seen from the yeti in Rage Scar. Considering that Pratt McGrubben at the Feathermoon Stronghold is in the market for yeti hides, this particular one may be of considerable interest to him.<|endoftext|> <|startoftext|>A Test of Wills<|obj|>Use Erunak's Bridle to captivate a Zin'jatar Raider, then yank its reins until it submits.<|text|>Arright, here we go. You just need to sneak up on one 'a them naga while they ain't lookin' and use this bridle on 'em. Don't get too close, now! Ya gotta surprise 'em. Do it right an' get 'em under your control, and it'll be time ta show 'em who's boss! Just keep yankin' the reins 'til their will is broken, and you'll have yerself a fancy ride! Go on, now. Go git you one! I think I can see one just north 'a here...<|endoftext|> <|startoftext|>Perfect Yeti Hide<|obj|>Bring the Perfect Yeti Hide to Jangdor Swiftstrider at Stonemaul Hold in Feralas.<|text|>You have found what may very well be a perfect yeti hide. You easily note that it is exceptionally thick and sturdy - more so than even the ones you've seen from the yeti in Rage Scar. Considering that Jangdor Swiftstrider at Stonemaul Hold is in the market for yeti hides, this particular one may be of considerable interest to him.<|endoftext|> <|startoftext|>Improved Quality<|obj|>Collect 10 Feral Scar Yeti Hides from Feral Scar Yeti.<|text|>I'm a bit confused. The Rage Scar yeti used to be the finest source of leather in these lands... but these pelts are weak and even rotted in spots. Some sort of illness must be plaguing the creatures. I'll have to rely on a different source. The yeti of Feral Scar Vale to the south have hides nearly as strong. They are also a great deal fiercer; do not hunt them without caution.<|endoftext|> <|startoftext|>Improved Quality<|obj|>Collect 10 Feral Scar Yeti Hides.<|text|>It's funny how things change. The northern yetis used to yield the best hides, but these...there's been a decline in quality, it seems. Maybe something nearby is making them sick. Luckily, the Feral Scar yetis to the southeast have flourished. I bet their hides are even better than they used to be! I would reward you handsomely for a stack of ten of their hides; bring them to me here, and we'll finish our business.<|endoftext|> <|startoftext|>The Mark of Quality<|obj|>Collect 10 Thick Yeti Hides.<|text|>I take pride in my leather work, and I feel it shows; quality should never be compromised. Anyone who says that quality doesn't matter would also have you believe that the earth does not keep secrets! In my latest pursuit of high-quality materials, I have discovered thick yeti hides. Yetis are native to Feralas, often found north of here in Rage Scar Hold. I'll give you a choice of one of my leather goods for a stack of ten. If that is agreeable to you, then we are set!<|endoftext|> <|startoftext|>The Mark of Quality<|obj|>Collect 10 Thick Yeti Hides.<|text|>My philosophy on leatherworking is that the work must be the best quality possible - no compromises. Anyone who says that quality doesn't matter is trying to sell you ocean-front property in Dun Morogh! In my latest pursuit of high-quality materials, I have run across thick yeti hides. The Yeti are native to Feralas, with many found in Rage Scar Hold to the northeast. I want some, and I'll give you a choice of one of my leather goods for a stack of ten. If that sounds fair, then we're in business.<|endoftext|> <|startoftext|>The Northspring Menace<|obj|>Kill 6 Northspring Harpies and 6 Northspring Windcallers.<|text|>My duty here is to watch over Telaron. Even without his meditation leaving him vulnerable, there's enough threats in this forest to keep both of us on our toes. That's why it maddens me so much that I don't have the opportunity to leave camp. More harpies than I've ever seen infest the northwest...foul creatures, spreading their filth across the ancient ruins uncaringly. They're a threat to this camp, and have no place in these lands. I'll pay you well if you get rid of them.<|endoftext|> <|startoftext|>Signs of Change<|obj|>Collect 8 Infected Stag Antlers.<|text|>A severe illness has fallen over the creatures of this forest. While at first I hoped it was part of nature's course, it has refused to pass. The forest stags, normally strong and serene, have suffered the worst. Some waste away in weakness; others froth and rage dangerously. If I am to consult the spirits to learn more of this sickness, I will need the stags' antlers.<|endoftext|> <|startoftext|>Frogs Away!<|obj|>While riding a bat, use the Sack o' Frogs to place 12 attuned frogs on the markers in the Echo Isles.<|text|>Wit de frogs ready to go, I be needin' ya to help me send 'em out to the isles. On de eastern side of Sen'jin Village, ya can find Handler Marnlek. He be handlin' all the bats for Vol'jin's scouts and he can loan ya a bat to get ya out to de isles. Take dis sack' o frogs with ya. I been askin' de spirits for guidance. Dey've sent smoke to show ya where I need de eyes most. While ridin' de bat, reach into de sack and toss de frogs toward de white smoke.<|endoftext|> <|startoftext|>The Name Never Spoken<|obj|>Assemble the true name by examining the three Firestones in the Inferno.<|text|>Did my drought work? You spoke with one of them? Then you know what to do. The name of their elemental master is written on three firestones scattered throughout the Inferno. Examine each of these stones and we will have the name we need. Hurry! Your precious forest burns!<|endoftext|> <|startoftext|>Da Perfect Spies<|obj|>Capture 5 Sen'jin Frogs and attune them to Vanira's sight at her Sentry Totem.<|text|>Now, it would be foolish to go in blind 'ere, so I be creatin' some tiny spies to gather information for Vol'jin. He got to know what's goin' on over on de islands. I could use da help, if you be feelin' up to it. I tell ya how it's done. First, ya gotta catch de frogs. Dey like to stay in de shade of da palm trees around Sen'jin. Once ya have de frogs, bring 'em over here to my sentry totem an' attune dem to me sight.<|endoftext|> <|startoftext|>Zalazane's Fall<|obj|>Help Vol'jin take back the Echo Isles and kill Zalazane.<|text|>De time for battle is now! We'd be headin' ova to da islands soon, so you'd betta be ready. Zalazane doesn't have much time left.<|endoftext|> <|startoftext|>A Pearl of Wisdom<|obj|>Bring the Luminescent Pearl to Earthmender Duarn in Silvertide Hollow.<|text|>This pearl is unlike anything you've ever seen before. It radiates light, and if you are not mistaken, it radiates powerful magic as well. Earthmender Duarn back in Silver Tide Hollow will surely be interested in this.<|endoftext|> <|startoftext|>Fathom-Lord Zin'jatar<|obj|>Kill Fathom-Lord Zin'jatar.<|text|>The Fathom-Lord is here, at the far side of the ruins. He's still injured from our last battle. I'll leave this pleasure to you. Make sure he doesn't get away this time.<|endoftext|> <|startoftext|>Vengeful Heart<|obj|>Kill 10 Zin'jatar Ravagers.<|text|>These are the naga that took our people. I only need one to interrogate, kill the rest. Show no mercy, for they would surely show us none.<|endoftext|> <|startoftext|>Vortex<|obj|>Use the Globes of Tumultuous Water to trap 30 swarming serpents.<|text|>I have no fondness for snakes, and even less so down here. Fortunately for us, the watery elements still bend to my will for now. Take these globes and throw them at the ground to send the nearby water into a vortex, pulling in all the nearby serpents. The naga will most certainly turn the snakes against us, so keep the orbs close at hand.<|endoftext|> <|startoftext|>Ysondre's Farewell<|obj|>Speak to Adella at Shadebough.<|text|>With that, I am the only one left. Even if I choose to remain in this world, I cannot rejoin the green flight. But this victory gives me hope. Perhaps, in time, I can find peace in a simple life among mortals. You must return to your people. Tell them that the dragons of nightmare are gone, and will no longer threaten these lands.<|endoftext|> <|startoftext|>Ysondre's Call<|obj|>Speak with Ysondre atop the Emerald Summit in the Lower Wilds.<|text|>A dragon of the emerald dream... what have you gotten yourself involved in? I wouldn't keep her waiting if I were you. The place she spoke of is what we call the Emerald Summit. A path off the main road through the Lower Wilds leads up one of the high stone plateaus; there's a small shrine at the top. Good luck. I hope to see you back safe.<|endoftext|> <|startoftext|>Sasquatch Sighting<|obj|>Kill Bigfist.<|text|>You may have seen it yourself, but other scouts have discovered an enormous beast being held by the ogres. Reports say it looks like a sasquatch, but if it is, it's the biggest ever seen in Feralas. The ogres are most likely trying to teach it to obey them. While that's almost comical, I'm not going to sit by and let them train that thing to roll over at their command. Return to the hills and slay it.<|endoftext|> <|startoftext|>Spiteful Sisters<|obj|>Kill 8 Corrupted Dryads.<|text|>Something truly disturbing has occured. While on patrol, several of my scouts were ambushed by dryads. The dryads are close allies of the night elves and guardians of the forest. I assumed they were just frightened by the sight of worgen, but the sentinels I sent out afterwards were also attacked. Whatever is going on, I don't like it. I want you to go investigate as well. If even the dryads have been corrupted...put them to the sword.<|endoftext|> <|startoftext|>Taming The Tamers<|obj|>Kill 6 Gordunni Tamers.<|text|>The sasquatch may be a larger threat, but we also need to wipe out the ogres. The Gordunni have been a nuisance to us for too long, and Lady Shandris wants them completely gone. Let's hope these are the last ones. Kill the Gordunni tamers that keep the beast chained, and make sure they know the price of their meddling.<|endoftext|> <|startoftext|>Stinglasher<|obj|>Kill Stinglasher in the Writhing Deep.<|text|>Most of the insects we've seen wandering the hive have been enormous enough, but my scouts reported an especially huge one. It's supposedly a massive wasp, and it seemed to be directing the workers on the surface. I don't know much about these things, but if they're starting to wander beyond that pit in the ground, we need to put a stop to it. Kill this giant wasp and return to me.<|endoftext|> <|startoftext|>It's Not "Ogre" Yet<|obj|>Kill 5 Gordunni Hillguards.<|text|>We dealt the Gordunni ogres a large blow at Dire Maul, but we haven't quite finished the job. My scouts have reported a group of them amassed in the hills to the north, gathering for some reason. It's possible they're interested in the Horde settlement nearby, but I don't want to take any chances. Scout the area, kill any ogres you come across, and report back.<|endoftext|> <|startoftext|>Pressure is Mounting<|obj|>Collect 3 Shark Sinews from Ravenous Threshers and 2 Sharpened Crab Claws from Sabreclaw Skitterers.<|text|>G'day. The name's Rendel. Seems ol' Moanah and I got here in the nick of time, eh? Erunak wasn't kiddin' when he said it was life or death! While he's tryin' to find us a safe place to hole up, I'm gunna take a stab at securin' you a critter to ride. Now, I may not be up on all the ins an' outs of life in the sea, but it looked to me like them naga know how to get around down here. You round up a few widgets for a bridle and I'll work up an enchantment.<|endoftext|> <|startoftext|>Zukk'ash Infestation<|obj|>Collect 20 Zukk'ash Carapaces.<|text|>With the gnolls out of the way, we're ready to take care of other foes. Our scouts have discovered what appears to be a hive nearby, extending deep beneath the ground. The insects of the hive are large and ferocious, and most likely pose an even greater threat than the gnolls. I want you to proceed to the hive with caution. Cut down a good portion of the bugs and bring back their carapaces for further study.<|endoftext|> <|startoftext|>Warn King Wrynn<|obj|>Speak with King Varian Wrynn in Stormwind Keep.<|text|>You have successfully defended Stormwind from the threat posed by this Twilight's Hammer cult, and without harming our own citizens. Our enemy will not rest for long. Indeed, Cho'Gall must already be busy planning his next move. You must take word to King Varian Wrynn. Go directly to him in the throne room of Stormwind Keep. Tell the king that our enemies have shown themselves and we must be prepared for their return.<|endoftext|> <|startoftext|>Black Heart of Flame<|obj|>Use the Charred Branch within The Inferno to Summon Thol'embaar. Kill him and take the Black Heart of Thol'embaar.<|text|>Now you will use our newfound knowledge to pull Thol'embaar into the mortal plane like a babe screaming from the womb. Then you will crush him. The ritual is simple: take this charred branch, tap it on the ground three times, and utter his name aloud. You must call him from within the heart of the Inferno. Destroy him, and bring his black heart back to me.<|endoftext|> <|startoftext|>Emerald Allies<|obj|>Speak to Alysra at the Ruins of Lar'donir in Mount Hyjal.<|text|>The druids of Hyjal are not the only ones sworn to defend this land. The emerald dragons have once again become a powerful ally to our cause. Speak to Alysra at the Ruins of Lar'donir, to the north, and see what you can do to help.<|endoftext|> <|startoftext|>Alpha Strike<|obj|>Kill 5 Woodpaw Alphas.<|text|>Never underestimate a threat. These gnolls may seem like simple brutes, but there's animal cunning even among them. The gnolls run as a pack, and every pack has Alphas: The biggest, strongest, and most ruthless members that claw their way to dominance. They're the ones giving orders, so they're the ones we're going to slay now. They reside mostly around the Woodpaw Den, pushing the others around. Get out there and push harder.<|endoftext|> <|startoftext|>War on the Woodpaw<|obj|>Collect 10 Woodpaw Gnoll Manes.<|text|>The first of Shandris's direct orders is to deal with the Woodpaw gnolls here. They've been spreading too far, too fast, and are becoming a threat to both the forest and our war effort. They know we're here. After we took this camp, we've been leading covert strikes against them. It's time to make a major blow; bring back ten of their manes, and we'll be ready for the next phase.<|endoftext|> <|startoftext|>Ancient Suffering<|obj|>Collect 6 Soul Essences.<|text|>You must be careful when you venture forth. Other spirits are bound to this place, malevolent and hateful ones. They've all suffered so much. None of what they used to be remains, only suffering and a will to live. We will need that will to summon the overlord that keeps me bound here. Please, gather the essence of the spirits, and bring it back to me.<|endoftext|> <|startoftext|>Return to Alysra<|obj|>Return to Alysra at the Ruins of Lar'donir in Hyjal.<|text|>I thank you for freeing me. I will tell our allies of my findings. I suggest that you return to the emerald dragon that sent you. The Twilight's Hammer does not just seek to gain territory with this particular attack. They're also after a prisoner. Fandral Staghelm is being held in the Barrow Dens. The attack doubles as a distraction to free him. To what end, I cannot tell. Perhaps our dragon ally can shed some light on this.<|endoftext|> <|startoftext|>Thus Begins the War<|obj|>Select your order's first assault point.<|text|>The Legion thinks you are dead. It will be quite the surprise when you punish them for that assumption! This allows us to see all across the Broken Isles and assign warriors to various tasks. Once you've taken a look, you should choose your first area of operation. I've already picked out the best spots!<|endoftext|> <|startoftext|>The Darkmist Legacy<|obj|>Collect 6 piles of Glowing Soil.<|text|>I am chained to this place...it takes so much effort just to speak to you. I can barely maintain this shape. I could help you, but please, help me pull myself together first. Once I'm more focused on this plane, I should be able to do it... If I could just leave this tomb, the soil itself outside is full of ancient arcane deposits, laying forgotten for centuries. Could you bring me some?<|endoftext|> <|startoftext|>Weapons of Legend<|obj|>Select an artifact weapon to pursue.<|text|>As the greatest warrior in these halls, you require a great weapon to do both your will and mine. I have looked down on Azeroth and found artifacts worthy of your hands. I leave it to you to choose which artifact you wish to seek out and wield against the Legion. We will recover the others in time.<|endoftext|> <|startoftext|>Paying Respects<|obj|>Slay 8 Disturbed Apparitions or Disturbed Spectres.<|text|>All I see is despair. Look. The grounds are overwhelmed with these wraiths, spirits of those interred here. Something has made them angry and they are lashing out. I can feel their pain. I will go look for remaining relics, and there is a tomb I must see. It is too late for these unfortunate souls. Please defeat any you find and return them to the rest they deserve.<|endoftext|> <|startoftext|>The Nightmare Lord<|obj|>Inform Thaon Moonclaw of the return of Xavius.<|text|>You arrived just in time, friend. Kagraxxis was moments away from sacrificing me to his master... I was certain I would perish. I am grateful, but we are not out of danger yet... Xavius has returned. The Nightmare Lord is here in Val'sharah, personally orchestrating the corruption of this land. My captor revealed as much to me before I was to be sacrificed. We must find Thaon Moonclaw and inform him before it is too late!<|endoftext|> <|startoftext|>Into The Heavens<|obj|>Obtain the Fists of the Heavens.<|text|>This stone is saturated with elemental power, possibly the remnant of the magic used against Irmaat! If you went outside and held the stone aloft, it should unleash the stone's essence as a mighty whirlwind. So potent a windstorm could carry you and your companion all the way to Skywall! If the hand blades of Irmaat, the Fists of the Heavens, are as powerful as the old tales say, they would certainly be found there.<|endoftext|> <|startoftext|>Fury of the Storm<|obj|>Kill 10 Felskorn vrykul in Thorim's Peak.<|text|>The Felskorn who ravage my brood were once Drekirjar - a tribe with whom we shared an ancient pact. Now, under the influence of the God-King, they forsake their oaths and strike at the forebears of their coveted drakes. They should answer for this slight. Awaken your fury, and take the battle to them!<|endoftext|> <|startoftext|>Darkheart Thicket: Enter the Nightmare<|obj|>Enter Darkheart Thicket and Slay the Shade of Xavius.<|text|>We could not save Ysera, but we did prevent her from destroying the temple. Now I can finally turn my attention to my husband. I do not know what fate he suffers now. I only know that if we stand any chance of saving him, you must go now. Follow Xavius into the Nightmare and find Malfurion. Please, save my husband if you can.<|endoftext|> <|startoftext|>The Legend of the Sands<|obj|>Speak with Li Li Stormstout.<|text|>Nothing! There is next to nothing in our records about this weapon! I've checked and re-checked, and can find barely a shred of a tale. This can only mean that the story comes from a land outside Pandaria. Li Li Stormstout is young, but she is the most traveled on the entire isle except for you. If anyone might know of this weapon, it is she.<|endoftext|> <|startoftext|>Black Rook Hold: The Raven's Wisdom<|obj|>Go to Black Rook Hold and locate a book on jewelcrafting and bring it to Timothy Jones in Dalaran.<|text|>, I've been hearing a lot of talk about Black Rook Hold from our friend here, about a room which contains volumes of texts on just about every type of craft there is. I'm willing to bet there's a book in there on jewelcrafting that could come in handy for us. Go there and bring me back anything you find. I'll share a sweet new design I came up with you when you return.<|endoftext|> <|startoftext|>Socket to Me<|obj|>Obtain all 6 components from around the world. Refer to Tiffany's notebook for reference on where to acquire each piece.<|text|>You admire the contraption sitting on the counter. There's a button on it, but pressing it seems to warrant no response. Tiffany tells you that it's an old toy box, but the crystal components are all broken. If you were to find new ones, she could repair it and teach you how to make one for yourself.<|endoftext|> <|startoftext|>A Personal Touch<|obj|>Obtain a Nightborne Loupe, a Custom Jewelry Order, and 5 Nightborne Jewelry Cases.<|text|>, great to see you again. It feels like forever since last we spoke. We've received some information about a group of jewelcrafting nightborne in Suramar that are doing fantastic things with necklaces. I'd like to take a look at some of their gems. And their designs. And... a new loupe might be nice, too. I hear the city inspectors carry them.<|endoftext|> <|startoftext|>Halls of Valor: Jewel of the Heavens<|obj|>Kill Odyn in the Halls of Valor and bring back his ring to Timothy Jones in Dalaran.<|text|>Queens and kings wear the best rings! And I've heard that a certain king of gods has made his presence available. In the Halls of Valor, the ruler Odyn has treasures unlike anyone in existence. If you happen to go there, try and... obtain, let's say, one of his rings for me. I doubt he'll just hand it over, so you may have the fight of a lifetime in store.<|endoftext|> <|startoftext|>Maw of Souls: Spiriting Away<|obj|>Go to the Maw of Souls and bring back the Ring of the Fallen to Timothy Jones in Dalaran.<|text|>What I'm about to ask you to do is no easy task. I need you to die. But, you'll be able to come back of course! There's a ship, the Naglfar, that ferries souls from this world to the next. It's said that an ancient treasure called the Ring of the Fallen rests in the bowels of that ship. You know me, and nothing catches my interest more than a sweet looking ring. Find a way onto that boat and bring me back that ancient treasure.<|endoftext|> <|startoftext|>Jabrul Needs You<|obj|>Find Jabrul in Azsuna.<|text|>Hello , Jabrul needs your help with something. Could you please come to Azsuna and find Jabrul? Thank you, Jabrul<|endoftext|> <|startoftext|>Mysteries of Nature<|obj|>Recover a piece of Dragon Glass.<|text|>Jabrul wants to show you his special crystals. Nobody knows what they do. Very mysterious. If you want to learn how to make one, Jabrul would be happy to show you. High in the mountains live storm drakes. They blast the cliffs with their lightning breath and sometimes blast so hard, they turn the rock to crystal. Get a piece of that crystal and bring it back to Jabrul.<|endoftext|> <|startoftext|>To Dalaran, With Love<|obj|>Crate up Jabrul and mail him to the Cartier & Co Fine Jewelry shop.<|text|>Jabrul was thinking that he'd like to come up to Dalaran and discuss jewel designs with the masters. But Jabrul doesn't know how to get up to it. Jabrul did have an interesting idea that might work. If you mailed Jabrul to Dalaran, then surely he'd arrive safe and sound.<|endoftext|> <|startoftext|>Aww Scrap!<|obj|>Take the Crate of Guns down to Filgo Scrapbottom in the Underbelly.<|text|>It's a catastrophe! No, even worse, a conspiracy! I heard the Legion was back again, and I thought to myself, "Hobart, now's your time to shine." I made us enough guns to blow those demons back to the beginning of time! But then we get here, and what happens? Everyone just happens to "find" all these ancient artifacts to fight the demons with! Long story short, I have too many guns and need to get rid of 'em.<|endoftext|> <|startoftext|>Eyes of Nashal<|obj|>Obtain 2 Eyes of Nashal.<|text|>Masterful shadowruby... a good choice. Before we can cut, though, we need gems. Here stands a giant statue of Nashal, an ancient vrykul. Laid in its eye sockets are two of the stones we need. Ascend the statue, take its jeweled eyes, and return them to Jabrul.<|endoftext|> <|startoftext|>Ancient Obstacles<|obj|>Destroy 6 Sandstone Golems.<|text|>I've studied the gate here for years, trying to find a way of entry that wouldn't disturb any of the ancient architecture just behind it. It figures a few overgrown earthquakes decided to muck the whole thing up! But what's done is done, and the entrance to Uldum is revealed. I wasn't expecting anything to come out of the ruins before we went in, though. A whole mess of golems are running amok in the valley now, let loose from inside. Someone needs to clean them up if we're gonna get in there!<|endoftext|> <|startoftext|>The Grand Tablet<|obj|>Take the Grand Tablet to Gunstan.<|text|>At the bottom of the chest, you find a large tablet. Made of a material resembling stone, but completely smooth and flawless, it is covered in strange writing. While some resembles the writing on the walls, other scripts appear completely different. Gunstan would probably like to see this.<|endoftext|> <|startoftext|>Eyes of Nashal<|obj|>Obtain 2 Eyes of Nashal.<|text|>Deadly eye of prophecy... a good choice. Before we can cut, though, we need gems. Here stands a giant statue of Nashal, an ancient vrykul. Laid in its eye sockets are two of the stones we need. Ascend the statue, take its jeweled eyes, and return them to Jabrul.<|endoftext|> <|startoftext|>Thwarting Twilight's Hammer<|obj|>Destroy Elemental Devices to release their captive elementals. Defeat 5 Raging Wind Elementals.<|text|>You can't have been the only person sent into Stormwind to deploy those devices containing wind elementals. We have to find and disable the rest of the devices before they set their captive elementals free to create storms in the city. Are you familiar enough with the devices to destroy them? Our best chance is to break the devices before the elementals inside can reach full strength. Look for the devices in the Trade District, Cathedral Square and the Mage Quarter. Hurry!<|endoftext|> <|startoftext|>Lady La-La's Medallion<|obj|>Collect the 5 Medallion Fragments from Gilblin Collectors and combine them to create Lady La-La's Medallion.<|text|>Dozens of crude gold links make up this heavy chain. Dangling from the center link is an opalescent fragment of what must have once been a large shell-shaped medallion. You wonder if the other fragments might be nearby, and if the medallion might be reassembled into its original state.<|endoftext|> <|startoftext|>The Master's Plan<|obj|>Learn more about the cult's plans at the altar in the westerm part of Mirror Lake Orchard.<|text|>You're fitting in well here, but there is more to us than daily chores and spreading the message. I'm sure you heard a little bit about it when you first joined. As you know, this world is ending and the unprepared will die painful deaths. We have been given a gift, an opportunity to become something greater and more powerful. Overseer Talathor is preparing for a ritual at the altar just west of the orchard. Wait there for him, and learn more of your new brothers and sisters.<|endoftext|> <|startoftext|>Spreading The Word<|obj|>While wearing your Doomsday Message, visit the Westbrook Garrison, the Valley of Heroes in Stormwind, and the town square of Goldshire.<|text|>Welcome to our orchard. Everyone here works to earn keep. For some, that means tending the fruit trees. Others are responsible for working on our construction projects. Still others work to spread our message among the people and I think that's a good place for you to start. Take this board. It bears a short message about our beliefs. While wearing it, visit the Westbrook Garrison, southwest of here, the town square of Goldshire just to the east, and the Valley of Heroes in Stormwind.<|endoftext|> <|startoftext|>Eyes of Nashal<|obj|>Obtain 2 Eyes of Nashal.<|text|>Quick dawnlight... a good choice. Before we can cut, though, we need gems. Here stands a giant statue of Nashal, an ancient vrykul. Laid in its eye sockets are two of the stones we need. Ascend the statue, take its jeweled eyes, and return them to Jabrul.<|endoftext|> <|startoftext|>The Missing<|obj|>While wearing your Doomdsay Recruit's Robe, speak to Cultist Lethelyn, Cultist Kaima, Cultist Wyman, and Cultist Orlunn at Mirror Lake Orchard in Elywnn Forest.<|text|>The cult isn't just spreading fear and paranoia anymore. Now, I'm receiving reports of missing people. Mothers, fathers, brothers, and sisters have seemingly disappeared, but I have a feeling they can be found in one of the cult's camps outside the city. If I give you the names of some of the missing people, would you try to locate them in the cultist camp at Mirror Lake Orchard? It's southwest of the city gates. To blend in, you'll need join the cult and get a robe from one of the doomsayers in Old Town.<|endoftext|> <|startoftext|>Change of Plans<|obj|>Get the Rusty Harpoon and 3 Coils of Rope.<|text|>Alright, kid. Slight change of plans... I think I've figured out a way to finish off that monster and you're going to assist me. The way I see it, you owe me until my work is done here, and I ain't leaving without that artifact. First I need you to search those old wrecks for some good rope and a serviceable harpoon. Then... well, I'll fill you in on the rest later.<|endoftext|> <|startoftext|>The Doomsday Plan<|obj|>Take the Elemental Devices to Captain Anton in Stormwind Keep.<|text|>The first batch of elemental devices are ready. Your task will be to conceal them inside populated areas of Stormwind. The devices will unleash their elementals at the proper time. Don't worry, you'll be safely away before that happens. Do not do anything that would draw attention to yourself. <|endoftext|> <|startoftext|>Forces of Nature: Wisps<|obj|>Use Tessina's Whistle to recall 3 Feathermoon Wisps.<|text|>The Sentinels make up the bulk of our forces here, but a well-rounded night elf army requires more than just night elves. The creatures of this forest, our ancestral home, have protected us for centuries. We simply need to rally them. Take this whistle. Our allies know this sound, and you'll be using it to recall them. Before you start gathering creatures, I'd like you to recall a few of our wisps, just for practice. You can find them just outside the fortress, among the trees.<|endoftext|> <|startoftext|>Seeds of Their Demise<|obj|>Collect 8 Bileberries.<|text|>We will decimate the Twilight's Hammer by corrupting and subverting them. Seeing that you have no intention of releasing me from my bonds, I require you to collect some reagents for me. My own demonic essence has corrupted the plant life around my shrine here. I need you to harvest some bileberries from the wailing weeds that surround this tower. My little pets will attempt to harvest YOU in return. Try not to let them agitate one another.<|endoftext|> <|startoftext|>Forces of Nature: Treants<|obj|>Use Tessina's Whistle to rally 6 Wandering Forest Walkers.<|text|>Some people think treants are good for little more than fetching drinks in a war. Most of them haven't seen an entire defensive line scattered by what they thought was cover. And have you ever seen a peon try to chop one down and get surprised? I was in tears... At any rate, they're immensely valuable allies. You'll find some wandering just outside the Tower of Estulan and more in forest to the east, just southeast of Dire Maul. Be on the lookout for the Horde!<|endoftext|> <|startoftext|>A New Master<|obj|>Use the Bottled Bileberry Brew on the corpse of a Twilight Inferno Lord, then speak with him.<|text|>The potion you created is vile enough to wake the dead. Which is its intended purpose. Slay a Twilight Inferno Lord and force the brew down his throat. He will revive, if only briefly, and be completely under your dominance. Speak with him and learn the true name of the fire elemental he is channeling into the world to burn down your precious forest.<|endoftext|> <|startoftext|>The Name Never Spoken<|obj|>Assemble the true name by examining the three Firestones.<|text|>We called upon the fury and flame of the One, my former master. The Inferno is by His design. His true name is never uttered, it holds His power. Each of us was told but a piece. Each piece engraved on a firestone. The One's true name is here, in the Inferno. Seek the three stones...<|endoftext|> <|startoftext|>Gordok Guards<|obj|>Kill 6 Gordok Enforcers and 6 Gordok Ogre-Mages.<|text|>With the nearby ogres dealt with, we should take the offensive and press our attack into their territory. The Gordok ogres are the head of the Gordunni clan, ruling them from the ruins now called Dire Maul. They are stronger than the lesser Gordunni, but I have no doubt you can handle them. They won't know what hit them.<|endoftext|> <|startoftext|>Forces of Nature: Hippogryphs<|obj|>Use Tessina's Whistle to rally 10 Frayfeather Hippogryphs.<|text|>Hippogryphs are majestic creatures. Some say they were created by Cenarius himself as a gift for the night elves. They're wary of other races, but they're intelligent enough to recognize a friend of a friend. I need more hippogryphs here so we can begin training some of our newer archers to ride them. Take the whistle again and rally the Frayfeather hippogyphs in the grove just south of the Tower of Estulan.<|endoftext|> <|startoftext|>If You're Not Against Us...<|obj|>Speak with Tyrus Blackhorn and convince him to help in the fight against the Twilight's Hammer.<|text|>South of here you'll find a solitary tower, known as "Blackhorn's Penance." Upon it is bound a demon: Tyrus Blackhorn. You may think me mad for turning to an old foe for help, but Blackhorn was once a mortal, and I can't imagine he wants to watch Twilight's Hammer triumph. Speak with Blackhorn, and see if you can convince him to help us in our fight. He may yet redeem himself. ...Just don't set him free!<|endoftext|> <|startoftext|>Rest For the Weary<|obj|>Speak with Captain Taylor.<|text|>You have done well, but there is much more to do and I grow weary. I have expended a great deal of energy sending a distress message to Earthen Ring leadership, pleading for their help. I must rest if I am to be of further use to us here. Speak to the leader of the men you've saved and do what you can to help them prepare for battle. The naga are scouring the waters for us. It is but a matter of time before they return - and they will surely come in even greater force.<|endoftext|> <|startoftext|>The Gordunni Orb<|obj|>Collect a Gordunni Orb from a Gordunni Warlock.<|text|>In addition to clearing out the ogres... Estulan mentioned something else about the ogres. He said the ogre warlocks may have some sort of orb, or other item of power He was terse about it, but seemed upset...he said there was "no way they could be Highborne", so I think he wants to know just where they got them. Bring me back one of these orbs.<|endoftext|> <|startoftext|>Tears of Stone<|obj|>Collect 7 Stonetears.<|text|>As you witnessed, the dragon Ysondre has told us that the tears of the land can seal the portal from which this corruption stems. Her words ring true; in the glade to the west, I have seen the mountain giants distraught. They raged in frustration and wept, and their tears fell upon the stones as shining crystals. Though the giants weep no more, these stonetears must be what Ysondre referred to. We must gather them.<|endoftext|> <|startoftext|>The Gordunni Threat<|obj|>Kill 16 Gordunni ogres in the High Wilderness.<|text|>Estulan, the Highborne up in the tower, is reclusive. I haven't been able to speak to him very much. He has, however, told me that the ruins of the High Wilderness to the south are full of Gordunni ogres. The ogres are not only a threat, they're destroying any forest and wildlife nearby. Estulan has also warned me of what might happen if they discover any artifacts of Highborne power among the ruins... Head south, and slay any Gordunni you find!<|endoftext|> <|startoftext|>Estulan's Examination<|obj|>Deliver the Gordunni Orb to Estulan.<|text|>He's right. I haven't been among the night elves long, but I can tell these markings are completely unlike any kaldorei decorations... Estulan needs to see this. Take this up the tower to him. He may be surly, but don't be dissuaded; once he sees the orb, he'll realize it's an important issue.<|endoftext|> <|startoftext|>Ogre Abduction<|obj|>Use the Modified Soulstone to capture a Gordok ogre.<|text|>This is neither a crude ogre trinket, nor an ancient relic made by my kind. Its specific construction is new to me...and this fact disturbs me greatly. The wolf-girl will be sending you to Dire Maul soon, to fight the Gordok elite. They are the leaders of the Gordunni, and would know who is supplying these. Take the orb back, I've cast a few enchantments on it. Hold it up in front of a weakened Gordok ogre, and once you've captured him, bring it back here.<|endoftext|> <|startoftext|>Sealing the Dream<|obj|>Use Ysondre's Tear to seal the portal at Dream Bough.<|text|>It is ready. Take this; a beacon of natural essence, blessed by the will of Ysondre. To the north, on the other side of the flowing brook, is Dream Bough. There stands the Great Tree, the tallest in Feralas, a sapling of the very World Tree. A portal to the heart of the Emerald Dream sits in its trunk, and it is this portal you must seal. The portal will be guarded, but you must be brave.<|endoftext|> <|startoftext|>The Land, Corrupted<|obj|>Kill 6 Corrupted Cliff Giants.<|text|>The cliff giants of Feralas are extensions of the earth itself. When nature thrives, they are benevolent protectors and peaceful guardians. But as the forest is tainted, so too are they. Should they be corrupted by this malady, they will lash out in violence against trees, wildlife, and the very boulders they were shaped from. Be wary in your tasks. Should you find any corrupted giants, destroy them, for the sake of those still spared.<|endoftext|> <|startoftext|>Hatecrest Forces<|obj|>Kill 10 Hatecrest Naga.<|text|>The Hatecrest are fighting fiercely! Their leader is a priority, but we need to kill as many of them as we can. Go ahead of me, I'll meet you on the battlefield. Show them no mercy!<|endoftext|> <|startoftext|>The Stolen Keg<|obj|>Retrieve the Mountaineer's Ale from Dun Algaz.<|text|>You've got to help us. We were tasked with escorting a precious cargo to our fellow dwarves...a keg full of the finest ale you can get out here! Unfortunately, bird-brain over here fell asleep on the job! Those blasted orcs took our keg, and hauled it up into Dun Algaz where they're hiding. This can't stand! Now, while I stay here and try to convince this idiot that it was his fault, I'd like you to go in there and get our keg back. For Khaz Modan!<|endoftext|> <|startoftext|>More Than Illness<|obj|>Kill 10 Noxious Whelps.<|text|>I've discovered a brood of dragon whelps gathered off the road to the north with a similar affliction. Green dragons are sacred custodians of nature. The fact that this disease is capable of spreading to them is cause for great alarm. We must stop this from spreading further through any means. Slay the infected whelps, and return to me.<|endoftext|> <|startoftext|>Operation: Gnomeregan<|obj|>Help King Mekkatorque with the assault on Gnomeregan.<|text|>Momentarily, the multi-phased assault upon Gnomeregan will begin and Mekgineer Thermaplugg and his men will be brought to justice! Too long has Thermaplugg festered in the depths of our home, defended by a corrupt and irradiated army. The assault begins in but a moment! Be ready recruit, this fight will not be for the faint-hearted.<|endoftext|> <|startoftext|>Oh, Deer!<|obj|>Rescue three Injured Fawns from The Inferno and escort them back to Mylune at the Grove of Aessina.<|text|>Do you speak deer? It's all in the nose. The does have fled the fires, but their little fawns - Some of them are still trapped in the burning and the hurt! Go back into the Inferno and escort three injured fawns back here to their mothers right here beside me. Please save the little fawns, or I'll give you the big eyes! <|endoftext|> <|startoftext|>Weapons of Spirit<|obj|>Witch Doctor Uzer'i wants you to wait for a moment while he prepares the weapons.<|text|>Imbuing the muisek into the weapons is a difficult process. Now that I have all of the required materials and the muisek of the creatures that you captured, I may begin. Please wait; I will return in a moment.<|endoftext|> <|startoftext|>A Girl's Best Friend<|obj|>Adarrah wants you to recover 6 Adarrah's Keepsakes.<|text|>Let's just get it out in the open. I'm no stranger to love. Over the years, if there's one thing I've learned, it's that love's tangible treasures last longer than the flames of passion. I've managed to collect my fair share of these gifts - gemstones, rings, necklaces, and the like, and I carry them with me wherever I go. At least I used to... When I was swept from the ship, my valuables were scattered across the sea. Help me recover them and I promise to make it worth your trouble.<|endoftext|> <|startoftext|>A Taste For Tail<|obj|>Adarrah wants you to bring her 4 Clacksnap Tails.<|text|>It could be days before we're ready to make our way to the surface, and to be honest, I'm already beginning to get hungry. I hate to be picky, but when it comes to seafood, I'm afraid there are very few things I can stomach. If you come across any lobster types, I would happily pay you what coin I have with me for their tails.<|endoftext|> <|startoftext|>A Case of Crabs<|obj|>Take the Case of crabs to Adarrah in Smuggler's Scar.<|text|>This crate, labeled 'Crab Meat', seems to have fallen from a recently sunken cargo ship. Adarrah would surely welcome such a find, considering the ordeal she's had to endure.<|endoftext|> <|startoftext|>To Stonemaul Hold<|obj|>Speak with Orhan Ogreblade in Stonemaul Hold.<|text|>You must send word of what has happened here. To the south is Stonemaul Hold. There, our allies have gathered the few ogres of the horde to fight against those despoiling these forests. Speak with Orhan Ogreblade. She leads the Stonemaul clan here, and will need to know of all that has occured. And be wary, lest some of this corruption remain...<|endoftext|> <|startoftext|>To Camp Mojache<|obj|>Speak with Chief Spirithorn in Camp Mojache.<|text|>You've done a hell of a job here. With the Twilight's Hammer shamed and the Gordunni left bleeding and broken, we'll be able to set our sights on the true battle with the Alliance here. It'll take time to build our forces enough to match the night elves infesting this place. I'm sending you ahead to Camp Mojache to the east; they've got problems of their own, and we can't let any Horde territory fall here. Lok'tar!<|endoftext|> <|startoftext|>Drawing Blood<|obj|>Sign the Bloodbound Ledger.<|text|>Hey! I have something exciting to tell you about, but you must keep a secret. Just between us scribes. This is the Bloodbound Ledger. Inscribing your name in it allows you to learn how to craft "blood contracts" which can hurt a little bit, but are absolutely worth it! I currently know one of them and I get so excited when I use it 'cause it... well, you'll see. So whaddya say? Interested?<|endoftext|> <|startoftext|>Hidden Intentions<|obj|>Collect a set of Diamond Lockpicks for Clive Cozen.<|text|>Word on the street is, yer a reliable resource for getting things done, let's say, discreetly. So here's the job. I need a new set of lock picking tools. But not just any old lock picks will do. I need something special, something that won't break if ye apply too much pressure. I'm thinking a set of diamond lock picks might do the trick. That would be lock picks made out of diamond, not the ones shaped like a diamond. Look, ye in or what?<|endoftext|> <|startoftext|>The Charge Within<|obj|>Use the Conducting Jewel on the corpses of 10 Squallhunter storm drakes.<|text|>Before Jabrul shares his designs with you, he needs you to help him with a special project. Jabrul has a jewel that can trap storm energy. The more lightning it traps, the brighter it shines. Jabrul thinks the storm drakes' power would be better spent in his jewel than terrorizing the skies of Stormheim. Don't you?<|endoftext|> <|startoftext|>Come at Me, Brul<|obj|>Find Jabrul in Stormheim.<|text|>, I received a... well, what can only be constituted as a "letter", carved into a piece of flat rock. That jewelcrafting master you found in Val'sharah has sent for you. He said he's in Stormheim currently. When you see him, would you be so kind as to inform him that we don't wish to receive any more of his requests for your presence. They just make a mess.<|endoftext|> <|startoftext|>Lapidary Lessons<|obj|>Craft a Well-Cut Maelstrom Sapphire using Tiffany's cutting tool.<|text|>It's good to see you again. It seems we've both been busy since last we spoke. I have something that you may be interested in. A recent shipment of rare jewels called maelstrom sapphires have finally arrived here at the shop. I came up with a beautiful design for them and would like to show you how to cut them into something useful.<|endoftext|> <|startoftext|>Save the Wee Animals<|obj|>Go into the Inferno and rescue any combination of 10 Panicked Bunnies or Terrified Squirrels.<|text|>Help us! The forest is aflame, and the wee animals can't find their way out. They can't fight for themselves, with their teeny-tiny little teeth and their soft furry paws! They're fluffy and sweet. They have wet little noses! If you don't save them, I don't want to even THINK about it. I'm not thinking!<|endoftext|> <|startoftext|>Raising the Drogbar<|obj|>Talk to Lasune Starblade in Val'sharah as to the whereabouts of the jewelcrafting master.<|text|>Word travels fast around Dalaran. And the latest word is that there's a master jewelcrafter somewhere in Val'sharah. I want you to go down there and find this master. Perhaps they have designs that can help bolster business here at the shop. I've heard the name "Lasune Starblade" tied to these rumors. She might be a good place to start looking.<|endoftext|> <|startoftext|>Bruls Before Jewels<|obj|>Protect Jabrul while he finds harpy necklaces and escort him back to the nearby night elf camp.<|text|>So, you wish to learn what Jabrul knows about jewels? Well, Jabrul needs your help. Before we leave this place, Jabrul still needs harpy necklaces. Keep those harpies off of Jabrul while he takes their necklaces and Jabrul will reward you with his knowledge.<|endoftext|> <|startoftext|>Making the Cut<|obj|>Craft a Quick Azsunite using the Tiffany's cutting tool.<|text|>Seeing as how you've been quite a reliable resource, I'm willing to teach you how to cut a Quick Azsunite. We'll be using my cutting tool to do this, so whenever you're ready, go ahead and sit yourself in front of it.<|endoftext|> <|startoftext|>Making the Cut<|obj|>Craft a Masterful Queen's Opal using the Tiffany's cutting tool.<|text|>Seeing as how you've been quite a reliable resource, I'm willing to teach you how to cut a Masterful Queen's Opal. We'll be using my cutting tool to do this, so whenever you're ready, go ahead and sit yourself in front of it.<|endoftext|> <|startoftext|>Truly Outrageous<|obj|>Gather 5 Gem Chips for Tiffany Cartier. Gem chips can be acquired through Prospecting raw ore or purchased off the auction house.<|text|>Ore prospecting is our primary method of gem acquisition. And while prospecting... you're bound to find small, unusable gem chips. Many gem shops simply discard the small gem chips they find, but we here at Cartier & Co. let nothing go to waste.<|endoftext|> <|startoftext|>An Eye for Detail<|obj|>Visit the patrons of the jewelcrafting shop in Dalaran and report back to Tiffany.<|text|>, if there's one thing I despise, it's slander. A rumor is spreading that one of my recent commissions is a fake. We need to quell these rumors as quickly as possible. I need you to visit the customers I recently worked for and examine their gems. If your claim of being a jewelcrafter is true, then you will be able to spot a fake gem from a mile away. Here's the list of my patrons. Return immediately if you find any truth to these rumors.<|endoftext|> <|startoftext|>Making the Cut<|obj|>Craft a Deadly Deep Amber using the Tiffany's cutting tool.<|text|>Seeing as how you've been quite a reliable resource, I'm willing to teach you how to cut a Deadly Deep Amber. We'll be using my cutting tool to do this, so whenever you're ready, go ahead and sit yourself in front of it.<|endoftext|> <|startoftext|>Getting the Band Back Together<|obj|>Find the three pieces of the Band of Farondis and bring them back to Timothy Jones.<|text|>I like our dynamic. You're the muscle with all the hustle! And I'm the brains who entertains! I think this next task is all on you. Try to find that ring, or whatever the murlocs left of it.<|endoftext|> <|startoftext|>Swift Vengeance<|obj|>Find Harold Winston in Dalaran's Underbelly.<|text|>I swear, when I find him... , I need you to track down my FORMER associate, Harold Winston. I doubt he's gotten far, given our location. When you find him, I would like you to recover the stolen property and return it to me. Use any means necessary. And don't worry about Ms. Moore's jewels, I'll redeliver a fresh supply to her personally.<|endoftext|> <|startoftext|>A Familiar Ring to It<|obj|>Find the Shrine of Aldiir near the Crumbling Palace in Azsuna and read about its legend.<|text|>! Let's talk bling. I'm looking for a ring. See, the elves down in Azsuna were some fine master jewelcrafters back in the day... or so they say. The books all talk about a ring called the "Band of Farondis". Can't hurt to ask around for it. Let's head to Azsuna. Bet I'll get there sooner!<|endoftext|> <|startoftext|>Finishing Touches<|obj|>Use Timothy's Gem Vise to obtain a Cut Deep Amber.<|text|>Well, I've managed to repair the ring, but the gem still needs work. Say... you're a gemcutter. You've got the tools, so cut those jewels!<|endoftext|> <|startoftext|>Facet-nating Friends<|obj|>Introduce yourself to Timothy Jones and Sminx Glasseye.<|text|>Excuse me. Are you sure you're in the correct shop? We only deal in the finest of jewels here. Ahh, I see... you're a fellow lapidary. Then perhaps we can work together. Introduce yourself to my associates, so they're aware of who you are and what you may have to offer.<|endoftext|> <|startoftext|>Finishing Touches<|obj|>Use Timothy's Gem Vise to obtain a Cut Azsunite.<|text|>Well, I've managed to repair the ring, but the gem still needs work. Say... you're a gemcutter. You've got the tools, so cut those jewels!<|endoftext|> <|startoftext|>Finishing Touches<|obj|>Use Timothy's Gem Vise to obtain a Cut Skystone.<|text|>Well, I've managed to repair the ring, but the gem still needs work. Say... you're a gemcutter. You've got the tools, so cut those jewels!<|endoftext|> <|startoftext|>The Fallen Lion<|obj|>Deliver King Varian's letter to King Anduin.<|text|>I haven't left the deck of this ship since we got back. The fleet must be made ready for war. Don't know where we will be needed, but when the call comes, we'll be ready. Truth be told... I welcome the distraction. The others are paying their respects to Varian, but I... I cannot bring myself to face that casket. To face his son. Varian gave me a letter he wrote to Anduin. Please, take it to him on my behalf.<|endoftext|> <|startoftext|>A Walk With the Spirits<|obj|>Speak with Spiritwalker Ebonhorn.<|text|>The spiritwalker you saved from Riverbend has been insufferable since his arrival. He is insisting on showing you the ways of our people so that you better understand what is to come. He is a strange one, even by spiritwalker standards. Even so, only a fool would discard his insight. Please, go to speak with him when you get a moment.<|endoftext|> <|startoftext|>Fate of the Horde<|obj|>Go to Grommash Hold and learn the fate of the Horde.<|text|>It is a wonder any of our troops survived that bloodbath on the Broken Shore. If not for Lady Sylvanas... High Overlord Saurfang has been asking for you at Grommash Hold. He will not say why... but he was insistent that I send you to him.<|endoftext|> <|startoftext|>To See the Past<|obj|>Collect a Bottle of Airspark, Mu'sha's Tears, and Darkshard Crystal.<|text|>I would like for you to experience firsthand what Huln Highmountain was able to accomplish in a single battle during the War of the Ancients. To do so, I will need very specific ingredients. They are not too difficult to obtain--you can find all of them near Thunder Totem.<|endoftext|> <|startoftext|>The Legion Returns<|obj|>Check in with Recruiter Lee at Stormwind Harbor.<|text|>Heroes of the Alliance, I write to you in Azeroth's darkest hour. From the maw of hell, the burning armies of the Legion have returned. Our fleets depart for the Broken Isles at once. As a grand lance, we will pierce the Legion's lines and drive them back to the nether that spawned them. Your ship awaits in the Stormwind Harbor, make haste.<|endoftext|> <|startoftext|>The Battle for Broken Shore<|obj|>Take Captain Russo's ship to the Broken Shore.<|text|>Your warship awaits at the end of the dock. May your weapon bring you many kills today. The Warchief has already made landfall, I will wager you will simply need to follow the trail of demon blood.<|endoftext|> <|startoftext|>Raw Materials<|obj|>Samir wants you to collect 3 Rent Scrap Metal from Frenzied Orca in the Kelp Forest.<|text|>Thank you. We owe you our lives. But if we're ever to see the surface again, we'll have to fight our way out of here. That means I'm going to need to craft some weapons and armor. Before you found me, I saw a soldier eaten by one of those orca up there. I'll wager that if you cut a few of them open, you'll find plenty of scrap metal for me to work with. If you don't want to swim up to them, I bet you could lure one down to you with some entrails...<|endoftext|> <|startoftext|>Spreading The Word<|obj|>While wearing your Doomsday Message, visit the East Zeppelin Tower, the West Zeppelin Tower, and the town square of Razor Hill.<|text|>Welcome to the farm. Everyone here works to earn keep. For some, that means caring for the animals. Others are responsible for working on our construction projects. Still others work to spread our message among the people and I think that's a good place for you to start. Take this board. It bears a short message about our beliefs. While wearing the board, visit the eastern and western zeppelin towers outside Orgrimmar's gates, as well as the town square of Razor Hill, to the south.<|endoftext|> <|startoftext|>Taerar's Fall<|obj|>Defeat Taerar.<|text|>Emeriss and Lethon are gone. It's only us left now. I can hide from this no longer. All I did while a part of that brood...all the suffering I've caused...must be repaid today. I am still weak. I cannot assume my true form even if I dare try. But I will still stand beside you in battle. If you are prepared, I will call Taerar to us. He will be unable to resist the temptation of revisiting corruption upon me.<|endoftext|> <|startoftext|>Fighting Fire With ... Anything<|obj|>Slay 10 Raging Firestorms within the Inferno.<|text|>The inferno raging up ahead marks the front line between us and the forces of the Fire Lord. The fire elementals unleashed here are unlike any I've ever encountered. Can you help us stem the tide of destruction? Slay the raging firestorms... before they engulf Aessina's Grove and erase all hope of someday reclaiming this mountain!<|endoftext|> <|startoftext|>Disrupting the Rituals<|obj|>Slay 6 Twilight Inferno Lords within the Inferno.<|text|>The firestorms up ahead are unbound elementals in the purest form - something I didn't think could exist outside their own plane. Only very skilled summoners could unleash something like this. , head into the Inferno and seek out Twilight Inferno Lords. They've got to be summoning in reinforcements as we speak. Silence them... For good!<|endoftext|> <|startoftext|>The Horde's Hoard<|obj|>You must defeat Akasha to obtain the Horde Chest Key which you must then use to open the Sunken Horde Chest.<|text|>It is unclear what manner of creature scrawled the seemingly random markings on this piece of parchment, but upon close inspection, some of the obscure shapes begin to look like landmarks. Scanning the sea floor, you think you recognize a few points of reference, one being a nearby sunken ship. If your guess is correct, there appears to be treasure of some kind near the wreck. You cannot help but wonder what the scaly, serpentine figure on the map might represent....<|endoftext|> <|startoftext|>Ysondre's Farewell<|obj|>Speak to Chief Spirithorn in Camp Mojache.<|text|>With that, I am the only one left. Even if I choose to remain in this world, I cannot rejoin the green flight. But this victory gives me hope. Perhaps, in time, I can find peace in a simple life among mortals. You must return to your people. Tell them that the dragons of nightmare are gone, and will no longer threaten these lands.<|endoftext|> <|startoftext|>Ysondre's Call<|obj|>Speak with Ysondre at the Emerald Summit in the Lower Wilds.<|text|>The dragons of nature... Heed her call. Do not linger here. Her request for your aid is both a great honor and an omen of terrible danger. The place she spoke of is called the Emerald Summit. A path off the main road through the Lower Wilds leads up one of the high stone plateaus; you will find a small shrine at the top. All of Feralas may rest upon your shoulders. May the Earth Mother watch over you.<|endoftext|> <|startoftext|>Gordunni Cobalt<|obj|>Obtain 12 samples of Gordunni Cobalt.<|text|>I just arrived here in Feralas, and I've heard that the Gordunni Ogres that inhabit the wilds here have some interesting minerals. Who knows what they are up to, but they sure are protective of that stuff! They don't leave it just lying around; no, they bury it to protect folks like me from getting their hands on it. If you'd be willing, I'll give you my shovel. Go to the Gordunni Outpost north of here and dig me up some Gordunni cobalt. Look for the blue glow, then start digging!<|endoftext|> <|startoftext|>Taming The Tamers<|obj|>Kill 6 Gordunni Tamers.<|text|>The gordunni are not known to tame animals. If they're learning, this is cause for alarm. While the sasquatch they've tamed may be the major threat to our camp, the gordunni who captured him should be dealt with as well. If left, they may simply capture another. Kill the gordunni tamers, and make sure the ogres know their efforts will not be tolerated!<|endoftext|> <|startoftext|>Sasquatch Sighting<|obj|>Kill Bigfist.<|text|>You may have seen this with your own eyes, but my longrunners have reported something disturbing to me. The gordunni in the hills have captured an enormous sasquatch from the wilds. I don't know how long it's been held, but ogres are not ones for hobbies. I fear they plan to unleash the tortured beast on Camp Mojache. Return to the deepest corner of the Gordunni Outpost and slay the sasquatch.<|endoftext|> <|startoftext|>The Hilltop Threat<|obj|>Kill 5 Gordunni Hillguards.<|text|>I am proud of Mojache's reputation as a safe haven in the wilds of Feralas, but the camp faces many threats. The Gordunni ogres gather nearby in the northern foothills, claiming their territory and despoiling the wildlife. With the arrival of our brothers and sisters seeking shelter, I cannot let them linger any more. Go north and drive the ogres out.<|endoftext|> <|startoftext|>Inciting the Elements<|obj|>Feed Juniper Berries to the Faerie Dragons and slay 4 Twilight Inciters.<|text|>This is no mere natural occurrence. There must be a twilight presence behind our lines that we haven't accounted for. It's possible that whoever is instigating the elemental disturbance is using foul magic to hide themselves from our sight. Seek the aid of the faerie dragons that roam near the World Tree; they can see through any of our enemy's illusions. Feed them the juniper berries that grow nearby to gain their trust.<|endoftext|> <|startoftext|>The Abyssal Ride<|obj|>Lure and subdue an Abyssal Seahorse.<|text|>If you are going to be making it anywhere in this kelp forest, we need to get you a reliable mount. I think I've come up with a better plan than the sea turtle, and it's not far. Tie off a lure at the rope just west of us, and then mount the seahorse that it will attract. Be warned, you may need to work hard to break the beast.<|endoftext|> <|startoftext|>Stinglasher<|obj|>Defeat Stinglasher in the Writhing Deep, bringing its glands back to Hadoken Swiftstrider at Camp Mojache, Feralas.<|text|>In surveying the Writhing Deep, one of our scouts reported seeing a giant insect - much larger than the other insects spotted - wandering about the twisted terrain. Not only is it larger, it also seems to secrete some sort of aura that the other insects don't. We've given it a name - Stinglasher. The innards of this beast would be invaluable to study as we figure out the best way to deal with this new threat. Cut out its secretion glands and bring it back to me immediately!<|endoftext|> <|startoftext|>Aessina's Miracle<|obj|>Take the Heart of the Forest to Hamuul Runetotem at the Grove of Aessina in Mount Hyjal.<|text|> This is the Heart of the Forest. The seed of life. Take this to your Arch Druid at Aessina's Grove - Hamuul Runetotem will know how to invoke its power. I promise you, the wilderness spirit will be silent no longer. New life will bloom from the ashes of old. Thank you. My time is done.<|endoftext|> <|startoftext|>The Battle Plans<|obj|>Bring the Woodpaw Battle Plans to Hadoken Swiftstrider in Camp Mojache.<|text|>With the battle plans of the gnolls discovered, all that now remains is to bring the plans back to Hadoken Swiftstrider in Camp Mojache. Perhaps he or someone there can make further sense of what the gnolls are up to.<|endoftext|> <|startoftext|>Zukk'ash Infestation<|obj|>Bring 20 Zukk'ash Carapaces to Hadoken Swiftstrider at Camp Mojache, Feralas.<|text|>From what scouting we have managed to muster, we believe that the foe south of the gnolls is an insect-like race. Frankly, it is irrelevant whether or not they're sentient. If they are driving the gnolls to frenzy against us, then they are as big of a threat - if not more - than the gnolls. Dive deep into where these Zukk'ash insects dwell; it is known as the Writhing Deep. Thin their numbers and report back to me what you find, bringing back their carapaces as evidence of your handiwork.<|endoftext|> <|startoftext|>Woodpaw Investigation<|obj|>Find the gnoll battle plans somewhere in the gnoll camps to the south of Camp Mojache.<|text|>Gnolls aren't the sharpest tools in the shed, but they will no doubt have some sort of documented strategy on their recent activity. If we were to find those plans, then we'd have a clearer idea of what is making them so worked up. I want you to head back to the Woodpaw and find anything that might resemble their battle plans. They have to have something; their attacks have been too coordinated to be done without them. Find them, and return to me when you have them.<|endoftext|> <|startoftext|>Alpha Strike<|obj|>Kill 5 Woodpaw Alphas.<|text|>Gnolls are unfortunately as resilient as they are brutish and stupid. I have driven back the gnolls time after time from our camp, and it is only our chieftain's mercy that prevents them from being wiped out entirely. Over the years, it has fallen into a dance of strength and dominance. When their numbers surge and they threaten the camp, the alphas, the strongest gnolls, must be slain. This will drive them back into the forest, and leave us is peace until they forget their lessons.<|endoftext|> <|startoftext|>A Grim Discovery<|obj|>Bring 20 Grimtotem Horns to Krueg Skullsplitter in Camp Mojache.<|text|>The Grimtotem clan! Those gutless traitors are still lurking around here, eh... You have to go back. Go back and bring me their horns... piles of them if you can. The Grimtotem are not to be trifled with or underestimated. Go back and slay them; let the rivers in Feralas run red with their dark blood.<|endoftext|> <|startoftext|>War on the Woodpaw<|obj|>Bring 10 Woodpaw Gnoll Manes to Hadoken Swiftstrider in Camp Mojache.<|text|>The gnolls... they are more than a nuisance. They are a constant threat to the existence of this very camp! It is irrelevant whether they are indigenous to Feralas or not; if we do not strengthen our resolve against them, we will find ourselves driven out of the entire region. The gnoll attacks against the camp have become more fevered as of late. We need your aid in thinning their numbers; bring to me ten of their manes, and I will reward you handsomely for your effort. Go!<|endoftext|> <|startoftext|>A New Cloak's Sheen<|obj|>Bring 10 Iridescent Sprite Darter Wings to Krueg Skullsplitter in Camp Mojache.<|text|>Well met. I've traveled with my companions down to Feralas on a mission for our Orgrimmar masters. My life-mate Korrin finds great pleasure in new clothing, so I aim to make her a new cloak adorned with the gossamer wings of faerie dragons. Would you be able to help me? Sprite darters with the gorgeous wings I want are west of Camp Mojache.<|endoftext|> <|startoftext|>Verinias the Twisted<|obj|>Defeat Verinias the Twisted.<|text|>The other spirits and I are bound here by a cruel demon named Verinias. He is our captor, a twisted, mindless beast who devours our souls over millennia. The lure of the souls and arcane magic you've brought me should let you draw him out. Take this condensed essence to the dead tree at the far north of the ruins. Use it to lure Verinias and slay him, that I may finally be free...<|endoftext|> <|startoftext|>Toshe's Vengeance<|obj|>Speak to Toshe Chaosrender at the Ruins of Thelserai Temple.<|text|>You met Toshe back in Damplight Cavern, didn't you? He followed some of the fleeing naga to a set of ruins to the east and then sent for help. Find Toshe at the ruins as soon as you can. If you find out anything about what the naga want, please let us know.<|endoftext|> <|startoftext|>Lightning in a Bottle<|obj|>Collect a Charged Condenser Jar from a Twilight Lightning Channel.<|text|>Lo'Gosh granted me a vision while you were in the hovel. I saw you striding across the Lightning Ledge, with lightning bolts in your hand. The vision was powerful: Lo'Gosh feels this is of utmost importance. We must not fail the ancient. Upon the Lightning Ledge, Twilight's Hammer has been experimenting with devices they call "Lightning Channels." Investigate one of these channels, then use this totem to summon the Spirit of Lo'Gosh and learn what the ancient is planning...<|endoftext|> <|startoftext|>To the Summit<|obj|>Borrow a wind rider from Shyn and speak with Kanati Greycloud at Westreach Summit in Thousand Needles.<|text|>We are staging a relief effort at Westreach Summit for all of Thousand Needles. Shyn will lend you my wind rider to safely get you there. Speak with Kanati Greycloud when you land. You must go quickly if lives are to be saved!<|endoftext|> <|startoftext|>Crabby Patrons<|obj|>Kill 10 Green Sand Crabs.<|text|>These crabs are not friendly. Not. Friendly. Sam's endless drilling is riling them up. I know from experience that there's no stopping Sam, so let's look into the other side of things, shall we?<|endoftext|> <|startoftext|>Nerve Tonic<|obj|>Mack wants you to collect 5 Sunken Cargo in Kelp'thar Forest.<|text|>How am I feelin', you ask? Well, after bein' yanked from the deck of our ship by a giant sea monster and then left to drown in the sea... not so good! My nerves are gettin' the best of me, to be honest. If you could round up some of the supplies that are sure to be floatin' around the nearby wrecks, I could likely whip up somethin' that'll take the edge off...<|endoftext|> <|startoftext|>Buy Us Some Time<|obj|>Slay 8 Zin'jatar Raiders.<|text|>So many good men have been lost today. Without you, that number would be even higher. You have our gratitude. If what the shaman says is true, then there is no time to spare. The naga are scouring these waters looking for survivors. We are not yet ready to fight. You must buy us time to make preparations. Find the naga that hunt us and delay their efforts.<|endoftext|> <|startoftext|>Sweeping the Shelf<|obj|>Slay 8 Twilight Stormcallers and 5 Howling Riftdwellers.<|text|>The shrine is secure, the ogres in disarray. Enough. The time has come to go on the offensive. Something sinister is underway above us, on the Lightning Ledge. It is time to unleash the fury of the ancients! Fly up to the Lightning Ledge and demolish the Twilight's Hammer there. Crush them, slay their creations and hurl their bodies from the mountainside!<|endoftext|> <|startoftext|>Lightning in a Bottle<|obj|>Collect a Charged Condenser Jar from a Twilight Lightning Channel.<|text|>When I prayed at the shrine, Goldrinn granted me another vision. I saw you standing astride the Lightning Ledge, with lightning in your hands. Goldrinn seems to feel that this is of the utmost importance, but I don't understand what the ancient has planned... , go to the Lightning Ledge. Twilight's Hammer has been running experiments with something called a "Lightning Channel." Investigate these channels, then use this totem to summon the Spirit of Goldrinn and see what he has in mind...<|endoftext|> <|startoftext|>Sweeping the Shelf<|obj|>Slay 8 Twilight Stormcallers and 5 Howling Riftdwellers.<|text|>Wonderful work in the hovel. I prayed at the shrine while you were away, and in my visions, Goldrinn was watching you closely. But we've been on the defensive too long: it's time to foil the Twilight's Hammer directly. Fly up to the Lightning Ledge and disrupt their operation. Kill the stormcallers and the monstrosities they're preparing to unleash!<|endoftext|> <|startoftext|>The Lost Apprentice<|obj|>Look for the Lost Apprentice in the Darkmist Ruins.<|text|>If you have a moment... One of the students I was teaching has gone to explore the darkmist ruins to the south by himself. I warned him that it was too dangerous, but he was too excited to listen. I had spoken with him earlier about an amulet that is concealed within those ruins. Now, I fear that he may have run off in search of it, because of me... Estulan has forbidden us to pursue him. If you go there, could you please look for him?<|endoftext|> <|startoftext|>Alert Our Leaders<|obj|>Speak with Garrosh Hellscream at Grommash Hold in Orgrimmar's Valley of Wisdom.<|text|>You have successfully defended Orgrimmar from the threat posed by this Twilight's Hammer cult, and without shedding the blood of our own people. Our enemy will not rest for long. I cannot imagine that Cho'Gall will accept defeat so easily. Garrosh Hellscream is a well-known hero of the Horde and he will know how to deal with this matter. Go to the Valley of Wisdom and speak to him in Grommash Hold. Tell young Hellscream that our enemies have shown themselves and we must be prepared for their return.<|endoftext|> <|startoftext|>REUSEME_40501<|obj|>Infiltrate Bladefury's Command with Garona's help. Use her talents to eliminate guards without being seen. Locate Iron Horde intelligence and then spy on Gul'dan.<|text|>If Garona's intelligence is correct, Gul'dan will be inside this Iron Horde compound. With Garona's help, slip inside, gather any info you find, and learn what Gul'dan intends to do. The guards are on high alert. Garona can "liquidate" individual guards for you, but she must not be seen! You will have to choose your targets carefully and pick your way through the bastion undetected. Don't let anyone sound the alarm. If things get too hot, I'll teleport you to safety. At least... I'll try.<|endoftext|> <|startoftext|>Ulthalesh, the Deadwind Harvester<|obj|>Start your search for the Deadwind Harvester at Manor Mistmantle in Duskwood.<|text|>The book says the Dark Riders were last seen in a place called Manor Mistmantle. If friend can find these riders, then can get Ulthalesh! Calydus will wait here and await your return. Find Ulthalesh, friend!<|endoftext|> <|startoftext|>Thwarting Twilight's Hammer<|obj|>Break Elemental Devices to release their elementals. You must defeat 5 Raging Fire Elementals.<|text|>You can't have been the only person sent into Orgrimmar to deploy those devices containing fire elementals. We have to find and disable the rest of the devices before they set their captive elementals free and burn down the city. Are you familiar enough with the devices to destroy them? You need to break them open before the fire elementals inside have had time to reach full strength. They should be easy to defeat if you open the devices early. The cultists have probably put them all over the city.<|endoftext|> <|startoftext|>Twisted Sisters<|obj|>Kill 7 Corrupted Dryads.<|text|>I have heard of your battle against the corrupted dragons, and I thank you for your courage... but I have disturbing news. The dryads of the forest, though allies of the Night Elves, have always passed us by in peace. But they have become cruel and twisted, attacking any who wander the eastern wilds. I fear for the safety of the refugees here. Please, put a stop to these twisted dryads.<|endoftext|> <|startoftext|>The Doomsday Plan<|obj|>Take the Elemental Devices to Blood Guard Torek in Orgrimmar's Valley of Strength.<|text|>The first batch of elemental devices are ready. Your task will be to conceal them inside the city of Orgrimmar. The devices will unleash their fire elementals at the proper time. Don't worry, you'll be safely away before that happens. Do not do anything that would draw attention to yourself. <|endoftext|> <|startoftext|>Mountain Giant Muisek<|obj|>Kill 7 Mountain Giants. Use the Muisek Vessel to shrink and capture the fallen Mountain Giants.<|text|>The mountain giants left the mountains to aid the night elves when the Burning Legion appeared in the world. You will know them by their massive size and the way the ground begins to shake as you travel along their rocky terrain. I am eager to harness power of that size. Kill 7 mountain giants, then use the muisek vessel to capture their powerful muisek.<|endoftext|> <|startoftext|>Talk to Swar'jan<|obj|>Deliver the Gordunni Orb to Swar'jan in Stonemaul Hold.<|text|>We're lucky and unlucky here, grunt. Lucky that I had you bother to bring this back, and unlucky that my suspicions turned out to hold water. This thing's full of corrupted stench. It's far too new to be something fished out of the ruins, either. Someone is supplying these ogres, and we need to know who before this becomes a situation. Get that filthy thing upstairs to Swar'jan, the warlock on top of the guard tower. He's good for a few ideas; I'd listen to his suggestions, if I were you.<|endoftext|> <|startoftext|>Faerie Dragon Muisek<|obj|>Kill 8 Sprite Darters or Sprite Dragons. Use the Muisek Vessel to shrink and capture the fallen Faerie Dragons.<|text|>, next I must have you capture a creature that in appearance, may look quite fragile, yet its powerful spirit is what we are truly after. The faerie dragons that I speak of have served the night elves as their allies. We must capture one so that the horde may benefit from this strength of spirit as well. Here is the muisek. Kill 8 sprite darters or sprite dragons, and capture their muisek. They may be found to the west of here.<|endoftext|> <|startoftext|>The Master's Plan<|obj|>Learn more about the cult's plans at the altar in the eastern part of the Jaggedswine Farm.<|text|>You're fitting in well here, but there is more to us than daily chores and spreading the message. I'm sure you heard a little bit about it when you first joined. As you know, this world is ending and the unprepared will die painful deaths. We have been given a gift, an opportunity to become something greater and more powerful. Overseer Golbaz is preparing a ritual before the altar at the eastern end of the farm. Wait there for him, and learn more of your new brothers and sisters.<|endoftext|> <|startoftext|>Hippogryph Muisek<|obj|>Kill 10 Frayfeather Hippogryphs of any type, then use the Muisek Vessel to shrink and capture them.<|text|>The next step is hippogryphs. As Master Uzer'i always said, hippogryphs have been loyal companions to the night elves for many years, an' their spirits are loyal and steadfast. I don't think they'll miss a few, and I don't care if they do. We need the muisek of 10 frayfeather hippogyphs in the wilderness to the south.<|endoftext|> <|startoftext|>Ogre Abduction<|obj|>Use the Modified Soulstone to capture a Gordok ogre.<|text|>There's no way the Gordunni made these. They're being supplied. Someone is giving them gifts of power, and we need to find out who. The upper-class Gordok that guard Dire Maul will know more about this. Orhan is no doubt having you thin their numbers, but I'll need one alive. Take the orb back. It's similar to a Soulstone, so I've made some...adjustments. Hold it up in front of a weakened Gordok ogre, and once you've captured him, bring it back here.<|endoftext|> <|startoftext|>The Gordunni Orb<|obj|>Collect a Gordunni Orb from a Gordunni Warlock.<|text|>While you're down there cracking skulls... I've gotten reports that make me think these ogres may be more than the usual lumbering threat. The Warlocks among them have been seen carrying orbs, possibly items of empowerment. It would be easy to dismiss them as crude trinkets, but I need to make sure we're not surprised. Bring me back one of these orbs.<|endoftext|> <|startoftext|>Vengeance on the Northspring<|obj|>Kill 6 Northspring Harpies and 6 Northspring Windcallers.<|text|>In my day, I was a seasoned hunter. There wasn't any creature around that I feared. Until... I was out in the forest, sharpening my blade after a tough battle, when I was ambushed. Harpies surrounded me, and I barely managed to drag myself to safety. Even now, I can still hear their cries echoing... I was never the same after that. But the hate boils inside of me -- I must get even, after all these years. The Northspring harpies can be found to the west of here. , get my revenge.<|endoftext|> <|startoftext|>Natural Materials<|obj|>Bring 2 Splintered Logs, 6 Encrusted Minerals, 20 pieces of Resilient Sinew, and 40 Metallic Fragments to Witch Doctor Uzer'i in Camp Mojache.<|text|>I will need certain materials to complete my endeavor... You may do this alongside the other tasks I will give you. I'll need a splintered log from a treant of Feralas. Encrusted minerals, these can be found on the mountain giants and faerie dragons to the west. Also, find me some resilient sinew from the owlbeasts of the Hinterlands or hippogryphs of Feralas. Finally, I'll need a large amount of metallic fragments from any of these creatures I mentioned.<|endoftext|> <|startoftext|>Dark Heart<|obj|>Slay Edana Hatetalon and obtain Edana's Dark Heart.<|text|>Edana Hatetalon is the queen of the Northspring harpies that reside in the ruins to the west. She is pure evil; I have heard that her heart is one of crystal. She is void of any emotion aside from the hate she feels towards all others. You must face Edana and bring me back her dark heart. I have heard of a horn that harpies carry -- blowing it by the Hatetalon stones, in the northern part of the ruins, will summon the queen. Imagine her surprise when it is not her kin calling her, but her death.<|endoftext|> <|startoftext|>Treant Muisek<|obj|>Kill 3 Wandering Forest Walkers. Use the Muisek Vessel to shrink and capture the fallen Treants.<|text|>The wandering forest walkers that can be found meandering through the forest are our next target. Night elves have enlisted treants as allies to fight against the horde. Their movement may be slow, but their role as protectors is undeniable. Soon we will be able to use this power for our own benefit. Find three wandering forest walkers; kill them, and use the muisek vessel to shrink and capture them.<|endoftext|> <|startoftext|>Testing the Vessel<|obj|>Kill 10 Ironfur Bears or Longtooth Runners, and use the Beast Muisek Vessel to shrink and capture the fallen beasts.<|text|>Master Uzer'i's taught me in the ways of making spirit weapons of great power. I'll help you set on the path to make some, and you'll give me the chance to practice my craft. This vessel can shrink and trap a defeated creature inside of it. We'll need the muisek of beasts first; ironfur bears and longtooth wolves. Kill them, and use the muisek vessel to shrink and capture them before their spirits can escape.<|endoftext|> <|startoftext|>The Looming Threat<|obj|>Speak to Farseer Gadra to enter your Spirit Trance.<|text|>Can ya feel how angry the elements be? They be wantin' to attack us and consume us even as we just arrive. We need ta calm dem, but that kinda wisdom only comes from knowin' what's riling them up in da first place. Come sit with me by da fire. Let yaself get lost in da flames... let ya spirit peer into the true threat.<|endoftext|> <|startoftext|>Might of the Sentinels<|obj|>Disrupt Cho'Gall's Twilight Sermon.<|text|>The Twilight's Hammer? Here? This is far more serious than I expected. We've got to put a stop to this. I don't know if I'm ready to lead such an offensive, but I'm not about to let my fears get in the way of what needs to be done! I will rally our forces from Feathermoon Stronghold. Head to Dire Maul, make your way to the arena, and disrupt Cho'gall's activities; we will launch our attack during the confusion.<|endoftext|> <|startoftext|>Get Me Outta Here!<|obj|>Escort Kristoff out of Gar'gol's Hovel.<|text|> Good! Make a break for the exit, and I'll follow. If we get separated, check back here to make sure I haven't been recaptured.<|endoftext|> <|startoftext|>Grandma's Cat<|obj|>Grandma Wahl at the Wahl cottage wants you to retrieve Chance the Cat.<|text|>Right! About the evacuation, dear. I just cannot leave without my cat. He's an adorable orange tabby. Chance's favorite spot to play is a broken down cart near an arbor northeast of here. Bring him here and we'll be on our way.<|endoftext|> <|startoftext|>Waste of Flesh<|obj|>Use the Frostgale Crystal to extinguish the flames on 4 Immolated Supplicants.<|text|>Look at these fools. Half of them won't even make it past this trial. They are not worthy of ascending into our inner circles. But perhaps... perhaps they are worthy of menial service. Take this gem and utilize its power to save some of the less competent supplicants. Those who have no chance of succeeding. Those already on fire, preferably.<|endoftext|> <|startoftext|>Gar'gol's Gotta Go<|obj|>Get the Rusted Skull Key from Gar'gol's Personal Treasure Chest.<|text|> Listen, you gotta get me outta here. They're either going to eat me or turn me over to the Twilight's Hammer. Maybe both. They've padlocked me in, and Gar'gol keeps the key in his personal treasure chest. Kill Gar'gol if you have to - but get that key! <|endoftext|> <|startoftext|>Might of the Stonemaul<|obj|>Disrupt Cho'Gall's Twilight Sermon.<|text|>So the Twilight's Hammer thinks it can just raise its own army of ogres here? In the middle of Horde territory? We'll see about that. Ogres only respect one thing: strength. I want you to lead the assault on Cho'gall's sermon. Throw wide the doors of Dire Maul, leap into the arena, and cut down his attendants.<|endoftext|> <|startoftext|>A Prisoner of Interest<|obj|>Speak to Captain Saynna Stormrunner at the Barrow Dens in Hyjal.<|text|>The Twilight's Hammer wants to free Fandral Staghelm? Malfurion suspected his corruption ran deep... this just cements it. At any rate we cannot allow our enemies to get their hands on such a powerful arch druid. I've a plan. We will move the prisoner through the Emerald Dream. It will be risky, but with all the cultists present here it might be the only way to guarantee our success. Speak to Saynna Stormrunner inside the Barrow Dens to the northeast.<|endoftext|> <|startoftext|>Through the Dream<|obj|>Deliver Arch Druid Fandral Staghelm to Alysra at the entrance of the Barrow Dens in Hyjal.<|text|>Alysra's plan might be necessary. I don't know how much longer we can hold off the cultists. Fandral Staghelm is bound by powerful spells. He won't be able to escape you, even inside the Emerald Dream. Beware, though, for all we know the nightmare has spread to this part of the world inside the dream. Take Fandral to the surface and hand him to Alysra. Let us hope he's more secure in Moonglade than he is here.<|endoftext|> <|startoftext|>Fiery Inscriptions<|obj|>Speak to Hamuul Runetotem in Hyjal.<|text|>The medallion is unlike any you've seen before. Its runes appear to glow in conjunction with the near fire elementals. Perhaps you should tell Hamuul Runetotem about this.<|endoftext|> <|startoftext|>Flamebreaker<|obj|>Kill 30 Unbound Flame Spirits.<|text|>The large elementals that besiege us are not a singular entity. They are an amalgamation of lesser spirits bound together by the Twilight's Hammer cultists' magic. The rebuilt flameseer's staff will give us enough power to shatter its bonds. Destroy the smaller elementals once you've broken up the more dangerous large ones.<|endoftext|> <|startoftext|>The Captured Scout<|obj|>Find Scout Larandia at the Twilight Command Post in Mount Hyjal.<|text|>I've heard about you, and the news you brought from the south. The battle has reached a stalemate. One that I fear is about to be broken by the Firelord's reawakening. That is unless we tip the scales in our favor in some way. There is a scout that was captured by the Twilight's Hammer. I believe she was in possession of valuable intelligence. Find her in the Twilight camp to the west.<|endoftext|> <|startoftext|>Twilight Captivity<|obj|>Obtain a Twilight Overseer's Key at the Twilight Command Post in Hyjal.<|text|>I'd been scouting behind enemy lines for nearly a day when they caught me. This attack on our frontlines is not what it appears. I'll give you all the details, but first let's find a way to get me out of here. Only the overseers carry keys to these cages. From what I recall, they're in the middle of the crater, in the thick of it. See if you can get a key off of one of them.<|endoftext|> <|startoftext|>War on the Twilight's Hammer<|obj|>Kill 4 Twilight Flamecallers and 10 Twilight Vanquishers.<|text|>Make no mistake about this. The outcome of this war will determine the very survival of our world as we know it. The Twilight's Hammer has become more powerful than ever with Deathwing's return. Should they succeed in taking over the World Tree, they might strike a blow from which we will never recover. It is time we beat back the enemy. It is time we crushed the Twilight's Hammer.<|endoftext|> <|startoftext|>Final Preparations<|obj|>Recover 6 stashed supplies.<|text|>We will need supplies for our trip into Suramar. We cannot exactly stop for refreshments at the gate with you two in tow, can we? The water gardens were a place to socialize and relax. Before the patrols arrived it was rather trivial to hide some mana wine for later retrieval. That's where you come in. Fetch some supplies and bring them to your friend, then meet me at the ruins north of the city. We will be ready to depart soon.<|endoftext|> <|startoftext|>Protect the World Tree<|obj|>Speak to Malfurion Stormrage at the Tranquil Grove in Mount Hyjal.<|text|> I feel it as well. Ragnaros has arrived. We must defeat his minions before he can join them and lend them his strength. Seek Malfurion Stormrage at the Tranquil Grove, west of here, and aid his forces in any way you can. I must seek answers from within the Emerald Dream. You must protect the World Tree until I return.<|endoftext|> <|startoftext|>As Hyjal Burns<|obj|>Fly to Hyjal using Aronus and speak to Ysera once you're there.<|text|>! We've heard much about you and your previous accomplishments. It is good that you've come here just as Azeroth finds itself in a time of great need. Deathwing's minions are attacking Hyjal and seek to bring the destructive Ragnaros back into our world. Aronus will take you to join Malfurion's forces in Hyjal. Lend them what help you can.<|endoftext|> <|startoftext|>Speech Writing for Dummies<|obj|>Kill Okrog outside the Seat of the Chosen in Hyjal.<|text|>Listen. I found out what they're doing with Jarod Shadowsong. He's scheduled to be sacrificed by the ogres of the Twilight's Hammer as part of this year's initiation. I heard that the initiate charged with delivering the speech ahead of the sacrifice is an ogre named Okrog, but get this: you were a close second. We need you to deliver that speech if we're to free Jarod. Don't worry -- I'll write you some cue cards -- just make sure Okrog has an "accident" as he leaves the Seat of the Chosen.<|endoftext|> <|startoftext|>Quality of Life<|obj|>Follow Iadreth.<|text|>I am afraid. We're so close to home, so close to salvation... Astoril says he knows the rest of the way through and can get us there safely. I believe him, but you've come this far to see us safe. Will you see this through to the end?<|endoftext|> <|startoftext|>Graduation Speech<|obj|>Use the Initiation Podium at Doom's Vigil to successfully deliver the Graduation Speech.<|text|>You're finally ready, damus. I am so proud of you and all you've accomplished. Today you will deliver a speech in front of your peers and inspire them to crush our enemies until Hyjal is nothing but a pile of ash. Remember, damus. It'll be important to read your audience's emotions and use words that best address those emotions.<|endoftext|> <|startoftext|>The Defector<|obj|>Bring the Incriminating Envelope to Elementalist Ortell at the Outhouse at the Forge of Supplication in Hyjal.<|text|>Stay your hand! Please, I beg you! I'm only here because of a girl. Her words were so sweet... but now I realize the madness behind them. Take this envelope. It has information that'll score you some points with your superiors. The guards are distracted... I can make a run for it. Please. I don't want to die!<|endoftext|> <|startoftext|>Spiritual Training: Mercy is for the Weak<|obj|>Slay 5 Failed Supplicants at Doom's Vigil.<|text|>You've made it this far. Others haven't. Go to Doom's Vigil, just north of here. We've rounded up all the... failures. I want you to help take care of them. It'll be good for your spiritual growth. If this cold-blooded act gives you trouble, think of it as their second chance. Should any of them manage to kill you... well, they'll take your spot.<|endoftext|> <|startoftext|>Twilight Territory<|obj|>Slay 10 Horrorguards at the Gates of Sothann in Hyjal.<|text|>The demons of the Burning Legion think they can just walk up here and take whatever territory they want. Sure -- the territory was previously theirs, but that's beside the point. We'll teach them not to cross the Twilight's Hammer. Head to the Gates of Sothann and wipe out the contingent of Horrorguards that roam the area.<|endoftext|> <|startoftext|>Return to Duskwhisper<|obj|>Return to Royce Duskwhisper at the Shrine of Goldrinn in Hyjal.<|text|> <|endoftext|> <|startoftext|>The Greater of Two Evils<|obj|>Use the Talisman of Flame Ascendancy and slay Garnoth, Fist of the Legion, at the Gates of Sothann in Hyjal.<|text|>We took Darkwhisper Gorge from the demons of the Burning Legion by force. We've held on to our territory pretty well so far, with one exception. We recently lost the Gates of Sothann to a pit lord and his army. We cannot allow this to stand. Use this talisman when you're near him. You'll gain the powers of a flame ascendant temporarily. Make it count.<|endoftext|> <|startoftext|>Never Look Back<|obj|>Kill 10 Hatecrest Naga and slay their leader.<|text|>Our settlement on Sardor Isle was lost to the Hatecrest naga. Overwhelmed by their numbers, we fell back to the mainland. While they coveted their newly-gained sandbar, we raised New Feathermoon on the shore and amassed an even greater army. Now, the Hatecrest will be driven back into the sea. Speak with Sentinel Ranadae to join our forces at Sardor. Slay the naga, and make sure whichever foul snake they take orders from is killed as well.<|endoftext|> <|startoftext|>Seeds of Discord<|obj|>Distract Karr'gonn and slay Dark Cultist Azennios at the Seat of the Chosen in Hyjal.<|text|>According to the intelligence you acquired, there is major friction between the ogres and non-ogres in the cult. High Cultist Azennios and the ogre mage Karr'gonn are meeting at the Seat of the Chosen in an attempt to ease the conflict. There is an outhouse like this one at the Seat of the Chosen. Go there and put on this ogre disguise. Find a way to kill Azennios while he's in this mission of peace. We must exploit this division as much as we can!<|endoftext|> <|startoftext|>Elementary!<|obj|>Activate the four nearby elemental crucibles in the correct order to take control of the Eye of Twilight.<|text|> In the beginning was shadow eternal. Hate blazed forth, and FIRE was born. Wounds scabbed, and so begat EARTH. Cries of anguish birthed howling WIND. Wherein the skies wept seas of TEARS. We live in the shadow, The world we know Built of rage, hurt, anguish and sorrow.<|endoftext|> <|startoftext|>The Battle of Sardor<|obj|>Speak with Tambre on Sardor Isle.<|text|>Our settlement on Sardor Isle was lost to the Hatecrest naga. Overwhelmed by their numbers, we fell back to the mainland. While they coveted their newly-gained sandbar, we raised New Feathermoon on the shore and amassed an even greater army. Now, the Hatecrest will be driven back into the sea. Find our Ancient of War along the shore. He will take you to the front lines, where Tambre leads the offensive.<|endoftext|> <|startoftext|>Remnants of Battle<|obj|>Bring the Broken Shard to XXX at XXX.<|text|>A great battle took place here. Mixed with the naga skeletons are that of some sort of large humanoids. This might be interesting news to XXX.<|endoftext|> <|startoftext|>The Eye of Twilight<|obj|>Seek out the Eye of Twilight near the entrance to Gar'gol's Hovel in Hyjal.<|text|>The ogre clan across the lake is led by Gar'gol. I use the term loosely; Gar'gol has the intelligence of raw beef. So far as I can tell, Gar'gol is taking orders from a magical instrument: "The Eye of Twilight." He follows its commands unquestioningly. If we can sabotage the eye, we can cause unimaginable havoc. Go to Gar'gol's hovel and seek out the Eye of Twilight near the entrance. Study it. Find a way to subvert it. Ah, marvelous chaos...<|endoftext|> <|startoftext|>Press Fire<|obj|>Test out the Shooting Mechano-Tank weapon systems on the nearby targets.<|text|>Safety systems, online! Motor functions, functioning! Now all we need is to make sure that the guns will fire. This shouldn't be too hard. The mechano-tank on the hill behind us has been loaded with harmless pellets. Just fire off a couple rounds at the nearby targets and report back to me.<|endoftext|> <|startoftext|>Mastering Puppets<|obj|>Locate the Twilight Apocrypha inside of Gar'gol's Hovel in Hyjal.<|text|> <|endoftext|> <|startoftext|>Free Your Mind, the Rest Follows<|obj|>Speak with 8 Twilight Servitors to administer the draught and rescue them.<|text|> <|endoftext|> <|startoftext|>Gather the Intelligence<|obj|>Obtain the Twilight Communique and the Hyjal Battleplans.<|text|>It's me, Ortell! Don't look directly at the outhouse... you'll give away my position. Everything's going according to plan then? Excellent! I'm going to need you to obtain some intelligence while you're here. It might not seem like much to get our hands on a map or a letter, but it may mean saving a hundred lives on our side if we can anticipate our enemy's next move.<|endoftext|> <|startoftext|>From the Mouth of Madness<|obj|>Gather up Stonebloom, Bitterblossom, and a Darkflame Ember.<|text|>I know of a draught that should jolt these gibbering former slaves back to reality. Gather some stonebloom from the rocks around Gar'gol's hovel, some bitterblossom from the shores of the nearby lake, and a darkflame ember from one of the braziers at the hovel entrance. The draught won't last long, so combine the ingredients at a twilight cauldron by the entrance to the hovel. One sip of that draught should knock some sense into the brainwashed slaves!<|endoftext|> <|startoftext|>Mental Training: Speaking the Truth to Power<|obj|>Use the Orb of Ascension and answer 10 answers correctly.<|text|>You might think you're ready to receive the knowledge we're to impart on you. But you are not. Think of your mind as a box inside a series of other boxes. Each step of our training will open one of those boxes, until you are ready to achieve direct communion with the elements. Take the Core of Ascension and answer all questions it asks of you, truthfully. Failing to do so could be... fatal.<|endoftext|> <|startoftext|>Walking the Dog<|obj|>Collect and feed 5 pieces of Charred Basilisk Meat to the Spawn of Smolderos.<|text|>Hmmmphh.... it seems they'll let anyone in these days. Very well. You doubtlessly became acquainted with Smolderos in the proving grounds. Well, I've been entrusted with the care of one of his pups. Quite the little terror -- if he grows up to be anything like his father he shall serve our cause well. Collect meat from the basilisks around the area and feed them to him.<|endoftext|> <|startoftext|>Infiltrating the Cult<|obj|>Go to Stormwind's Old Town and either speak to a Doomsayer or take a robe from the crate near a Doomsayer to join the doomsday cult, then equip the Doomsday Recruit's Robe you receive.<|text|>It's getting difficult to keep the cultists out of the public eye and rumors are spreading across the city. I want you to join the cult and learn as much as you can. Approach one of the doomsayers in Old Town and tell them you wish to join their group. The doomsayer will likely give you clothing and instructions to meet with other cultists in one of the group's hideouts. Follow those instructions. It's the only way to gain their confidence.<|endoftext|> <|startoftext|>Infiltrating The Cult<|obj|>Go to Orgrimmar's Drag and speak to a Doomsayer or take a robe from the crate near a Doomsayer to join the cult, then put on your Recruit's Robe.<|text|>The streets of Orgrimmar are wild with rumors about the cult's origins and practices. There's only one way to know the truth about this group. You're going to join them. Approach one of the Doomsayers in the Drag and tell them you wish to join their group. With any luck, they will give you instructions to introduce yourself to one of the group's leaders and tell you where the group is hiding. Don any clothing given to you by the doomsayer; you'll need it to gain entry to the group's hideout.<|endoftext|> <|startoftext|>Next of Kin<|obj|>Take the Dwarven Slug to Alto Stonespire at Brackenwall Village in Dustwallow Marsh.<|text|> , I have removed the bullet from Gann's chest, but the bubbles in his blood tell me all I need to know. His lungs are punctured, and the wound grows septic. He is not long for this world. Take this. It's the bullet that killed him. His family will want to know what became of their youngest warrior. Seek out Alto Stonespire. He is posted in Dustwallow Marsh. Go northeast, and follow the roads to Brackenwall Village.<|endoftext|> <|startoftext|>The Missing<|obj|>While wearing your Cult Disguise, speak to Cultist Kagarn, Cultist Agtar, Cultist Tokka, and Cultist Rokaga at the Jaggedswine Farm in Durotar.<|text|>Aside from the disturbances and the paranoia spread by the cult, we've been inundated with reports of missing people. Mothers, fathers, brothers, and sisters have seemingly disappeared, but I have a feeling that they can be found in one of the cult's compounds outside the city. If I give you the names of some of the missing people, would you try to locate them in the cultist camp at the Jaggedswine Farm south of Orgrimmar? To blend in, you'll need to get a robe from one of the doomsayers in the Drag.<|endoftext|> <|startoftext|>One Step Forward...<|obj|>Test the Scuttling Mechano-Tank's maneuverability.<|text|>With the ejection system working, I think we're ready to test out movement. This tank has an extra special feature: Automatic Evasive Maneuvers! I want you to check out the servos on the left leg, the right leg and the Automatic Evasive Maneuver system. This is easy stuff, so it shouldn't take too long.<|endoftext|> <|startoftext|>Twilight Training<|obj|>Speak to Instructor Mylva in Hyjal.<|text|>You've proven you're worthy of at least participating in our most basic training. You'll find one of our settlements east of here. Speak to instructor Mylva there.<|endoftext|> <|startoftext|>Prepping the Speech<|obj|>Use the Gnomish Playback Device in front of Ozzie Togglevolt north of Kharanos, Milli Featherwhistle at Steelgrill Depot and Tog Rustsprocket outside the Kharanos Inn. Return to Toby Ziegear when all the speeches have been given.<|text|>High Tinker Mekkatorque asked me to write a speech that he could give before the battle starts, but I can't tell which draft is good and which ones just stink. Could you try some of them out on some of the local gnome residents? This device creates an image of Mekkatorque saying a few lines from each of my speech drafts. Let me know which one works, okay?<|endoftext|> <|startoftext|>Signs Of The Times<|obj|>Set up 5 Warning Posters in the Trade District, Cathedral Square, Old Town, or Mage Quarter of Stormwind.<|text|>We've got to do something to reduce interest in this doomsday cult, but I'm hesitant to take much action until we know more about who is behind this group. I've had my men place markers around heavily traveled areas of the city. Take these posters and set them up where you see the markers. They won't discourage the most determined of seekers, but it's a first step in exposing this cult. The king already has enough enemies without his own people turning against him.<|endoftext|> <|startoftext|>Words for Delivery<|obj|>Ride 'Thunderflash' from Steelgrill Depot to High Tinker Mekkatorque and deliver Toby's speech.<|text|>All right, soldier. Time to prove your worth! Take the speech and board the flying machine "Thunderflash". It's the fastest ship to High Tinker Mekkatorque and this speech is the only thing he's waiting on before starting Operation: Gnomeregan. Go! Now!<|endoftext|> <|startoftext|>Words for Delivery<|obj|>Give the speech to Captain Tread Sparknozzle at Steelgrill Depot.<|text|>Here we go. This is the speech! It has everything to be a great battle starter: It's inspirational, has eloquent language and speaks directly to gnomes. Never has a finer speech been written! Turn this in to Captain Tread Sparknozzle and get some transportation to High Tinker Mekkatorque!<|endoftext|> <|startoftext|>Feeding the Fear<|obj|>Kill 5 Tower Wardens. Use the ropes beside Holgom to quickly move in and out of Honor's Stand.<|text|>Our resources are limited, but that doesn't mean we can't make some trouble down below. Use the ropes here to sneak down the hillside, then slay the human prison wardens. Killing a couple scrawny guards won't turn the tide of battle, but imagine the fear and chaos we'll reap as the humans discover the mutilated bodies... <|endoftext|> <|startoftext|>In and Out<|obj|>Test out the ejection system in the Ejector Mechano-Tank.<|text|>We've gotta get these new mechano-tanks ready for the assault. You ready to help test these bad boys out?! Of course you are! First, we need to make sure that once you're in, you can get out. In battle, if you think your tank is going to explode, get out! I've seen many a gnome stay in 'til the bitter end... the tank blows up, and them along with it. Well, I've upgraded this tank with an ejection seat. Try it out for me, will ya?<|endoftext|> <|startoftext|>A Desperate Journey<|obj|>Follow the lamp posts to take Iadreth to Astoril.<|text|>The city's entrances are under heavy guard. He must have another way. Thanks to this wine I am strong enough to make the journey to him. I fear that I will not be able to defend or run if I come under attack. You will accompany me. You and this Astoril are my only chance at surviving now. I remember when I was leaving the city that there were lamps guiding me here. We should be able to retrace our steps by following them.<|endoftext|> <|startoftext|>To Tanaan!<|obj|>Speak with King Varian Wrynn inside the Town Hall of your garrison.<|text|>Congratulations on your recent advancement to level 100! It is vital that you set your focus on Tanaan Jungle and establish a foothold there, before you are distracted with other matters. The King is ready for you inside your town hall along with his full retinue. It would be wise not to keep him waiting...<|endoftext|> <|startoftext|>Rescue Mission<|obj|>Travel through the portal and rescue Alleria Windrunner.<|text|>The demon has told us how to open a portal to the world where he says Alleria is being held. You and I can go through and see if there is any truth to his claims. In case it's a trap, Magus Solgaze has given me a portal stone to get us back to Dalaran. This demonic magic is anathema to the mage, so we must move quickly. I'm ready when you are.<|endoftext|> <|startoftext|>Well Spent Time<|obj|>Tell Namha of your time with the tauren in Highmountain.<|text|>Your respect for our ways has earned you all the knowledge we have to teach. Go now, and spread our ways to those who fight against the legion. Perhaps it will help to turn the tide in this war for our world.<|endoftext|> <|startoftext|>To Tanaan!<|obj|>Speak with Warchief Vol'jin inside the Town Hall of your garrison.<|text|>Congratulations on your recent advancement to level 100! It is vital that you set your focus on Tanaan Jungle and establish a foothold there, before you are distracted with other matters. The Warchief is ready for you inside your Town Hall. It would be wise not to keep him waiting....<|endoftext|> <|startoftext|>Azoran Must Die<|obj|>Defeat Azoran in Felsoul Hold.<|text|>You won't have much time before the Legion is aware of your presence on the ship. When the alarm is raised, countless Burning Legion forces will attempt to board the ship through this portal. I will not let them succeed. I will guard this portal from enemy reinforcements until you return. It is up to you to slay Azoran and lay waste to his ship. We don't have much time... you must attack swiftly and without mercy.<|endoftext|> <|startoftext|>Pay It Forward<|obj|>Use the Enchanted Conch Shell to rescue 6 Drowning Soldiers.<|text|>You are now able to move about this realm more freely and without fear of drowning. This is where our work begins. First, you have many allies nearby who are drowning as we speak. As I saved you, you must save them. I have enchanted the shell you brought me. Use it to rescue your friends. Hurry now!<|endoftext|> <|startoftext|>Weapons of Legend<|obj|>Select an artifact weapon to pursue.<|text|>Our gathering has identified several weapons of immense power. In the right hands, these holy artifacts give us a fighting chance against the Legion. We cannot pursue all of them at once. We risk too much if we spread ourselves that thin. We must agree on where our efforts are best focused. That is why I asked you here. As one of our greatest champions, you must be our voice of reason and decide our next move.<|endoftext|> <|startoftext|>The Shrine Reclaimed<|obj|>Return to Takrik Ragehowl at the reclaimed Shrine of Goldrinn in Hyjal.<|text|>Yes. I am Goldrinn, the one called "Lo'Gosh" in your tongue. Your persistence in the face of fear has unbound me from twilight's grasp. My shrine has been purified, and my worshippers have returned to their rightful place at my right paw. Return to Takrik and continue your work here in Hyjal. I will have need of you again soon.<|endoftext|> <|startoftext|>Report to the Labor Captain<|obj|>Report to Labor Captain Grabbit at the Orgrimmar Rear Gate in Azshara.<|text|>Your people are working on the terraforming of Azshara. The land will be remade in the image of the Horde so that all will know that Kalimdor belongs to us! Go north through the city. On the far side of the Valley of Honor you will find the Orgrimmar Rear Gate. Report to Labor Captain Grabbit outside the gates. For the Horde!!!<|endoftext|> <|startoftext|>The Shrine Reclaimed<|obj|>Return to Ian Duran at the reclaimed Shrine of Goldrinn in Hyjal.<|text|>Yes , I am Goldrinn. Your persistence in the face of fear has unbound me from twilight's grasp. My shrine has been purified, and my worshippers have returned to their rightful place at my right paw. Return to Ian and continue your work here in Hyjal. I will have need of you again soon.<|endoftext|> <|startoftext|>Your New Identity<|obj|>Speak to Condenna the Pitiless at the Training Grounds in Hyjal.<|text|>There. Not my best work, but certainly not my worst. You will be known as "damus" among the cultists. These papers will bump you ahead of the other recruits and allow you to speak directly to the Twilight instructors. Go to the proving grounds and show these to Condenna the Pitiless. She's separating the wheat from the chaff. Show her what you're made of.<|endoftext|> <|startoftext|>Cleaning House<|obj|>Kill any combination of 8 Hovel Brutes or Hovel Shadowcasters within Gar'gol's Hovel in Hyjal.<|text|>We are well on our way to returning the shrine to its former glory. But there is some housecleaning to take care of. On the other side of this meadow, some ogre squatters are setting up camp, led by a thick-headed chunk of ugly by the name of Gar'gol. Kill Gar'gol's minions and see if we can't send him packing.<|endoftext|> <|startoftext|>Signed in Blood<|obj|>Lure a Twilight Recruit away from the group and take his Twilight Recruitment Papers.<|text|>You're here at last. Just in time as well. News of Ragnaros' emergence has spurred a large wave of recruits to seek membership in the Twilight's Hammer. If you're to infiltrate the cult, the time is now. We will need recruitment papers -- signed in blood by a referring Twilight member. Lure one of the new recruits away from the group and hit them with this blackjack. If you're lucky, you'll be able to steal his recruitment papers. Bring them back to me and we'll do our best to alter them.<|endoftext|> <|startoftext|>Cleaning House<|obj|>Kill any combination of 8 Hovel Brutes or Hovel Shadowcasters within Gar'gol's Hovel in Hyjal.<|text|>Thanks to your efforts, we may soon be able to return this shrine to its former glory. But first we've got to secure this valley. South of here, a group of ogres led by Gar'gol has set up camp in a stinking hovel. I wouldn't characterize Gar'gol as a 'threat' so much as an enormous fleshy obstacle thrown into our path to distract us from the real danger. Nonetheless, he and his goons will have to be dealt with. Kill Gar'gol's minions in Goldrinn's name!<|endoftext|> <|startoftext|>Lycanthoth the Corruptor<|obj|>Use Lycanthoth's Incense within the Maw of Lycanthoth in Hyjal to summon and kill Lycanthoth.<|text|>The actions of these feral dogs are beginning to make sense. The Twilight's Hammer fears the power of the ancients. They do not want Lo'Gosh to return. So they've summoned their own wolf god - a perversion of what once was. "Lycanthoth," the corruptor. , Lycanthoth is but a shadow of Lo'Gosh's power, but the beast must be destroyed so that the true ancient can return. Take this incense, and burn it in the Maw of Lycanthoth east of here. Slay the monstrosity and free the spirit of Lo'Gosh!<|endoftext|> <|startoftext|>Howling Mad<|obj|>Acquire 6 Polluted Incense.<|text|>The shrine has been taken. We need the tenacity of Lo'Gosh now more than ever. These defilers - the lice-ridden wolf-men running rampant over the shrine - dishonor the memory of the wolf god. They arrived with the Twilight's Hammer, howling with their own twisted religion. They seek to corrupt noble Lo'Gosh to fit their own warped pantheon. Kill them! Kill them and bring me the tools of their worship, a kind of polluted incense. I must understand what they want with the shrine...<|endoftext|> <|startoftext|>Lycanthoth the Corruptor<|obj|>Use Lycanthoth's Incense within the Maw of Lycanthoth in Hyjal to summon and kill Lycanthoth.<|text|>I think I understand what's happening here. The Twilight's Hammer fears that the ancients may someday rise up to oppose them. They'll do anything to stop the return of Goldrinn. This "Lycanthoth" is a twisted version of our beloved wolf god, summoned by the Twilight's Hammer to replace him. Bah! It is but a shadow of Goldrinn's power. , kill this beast so that the true ancient can return. Take this incense and burn it in the Maw of Lycanthoth east of here. Slay that beast and free Goldrinn!<|endoftext|> <|startoftext|>Goldrinn's Ferocity<|obj|>Acquire 6 Polluted Incense.<|text|>The beasts you see here, they're no longer my brothers from Gilneas. They've been corrupted by some kind of madness, and they've taken over the shrine. They came when the Twilight's Hammer arrived in Hyjal, and they howl the name of some blasphemous mockery of our beloved Goldrinn. Forget about me - destroy these vandals before they continue to defile the shrine. As you destroy them, look for the incense they carry and bring me some samples.<|endoftext|> <|startoftext|>Victory!<|obj|>Speak with Thrall at the Gallywix Docks on the Lost Isles.<|text|>We just can't thank you enough for all that you've done. Now we can all get off of this island before it kills us! Thrall is going to want to speak with you first. I'll rocket you over there. See you on the ship!<|endoftext|> <|startoftext|>Ak'Zeloth<|obj|>Speak with Ak'Zeloth at Far Watch Post in the Northern Barrens.<|text|>Since the last great war when the Burning Legion was defeated, I have searched for sources of demonic corruption in orc society. The collar you brought me confirms my fears. It belongs to the Burning Blade. Your role in this tale is nearly complete. Go to Far Watch Post, on the border of the Barrens to the west, and speak with my assistant, Ak'Zeloth. Pass on to him this information.<|endoftext|> <|startoftext|>Warchief's Emissary<|obj|>Deliver the Sealed Package to the Darkspear Loyalist on the docks at Bladefist Bay in Durotar.<|text|>The goblins and the Horde have accomplished too much together to part ways now. I intend for the Bilgewater Cartel to become part of the Horde. I have something that I want you to deliver to the new warchief. Give this package to my Darkspear friend on the dock at Bladefist Bay in Durotar. She will help you to get into Orgrimmar safely. Speak with Sassy Hardwrench on the ship when you are ready to set sail. Until we meet again. Aka'Magosh, a blessing on you and yours!<|endoftext|> <|startoftext|>The Voice of Lo'Gosh<|obj|>Locate Takrik Ragehowl near the Shrine of Goldrinn in Hyjal.<|text|>Have you heard of Lo'Gosh, the wolf ancient? In the Alliance tongue, he is known as "Goldrinn." I don't need to tell you how important the wolf god has been to the Horde - his tenacity under adversity has been an inspiration to all of our disparate races. Southwest of here, down in the valley, lies a shrine to Goldrinn. My friend Takrik Ragehowl was refurbishing the shrine when I stopped hearing from him. I fear the worst. Please find Takrik and make sure the shrine is okay!<|endoftext|> <|startoftext|>The Voice of Goldrinn<|obj|>Locate Ian Duran near the Shrine of Goldrinn in Hyjal.<|text|>Southwest of here lies the shrine of Goldrinn, a memorial erected in honor of the ancient wolf spirit and his contribution during the War of the Ancients. Our new worgen allies have been drawn to the memory of the wolf god - go figure! - and were in the process of cleaning up the shrine. I haven't heard anything from my contact, Ian Duran, in days. Can you fly down there and find him? I've got a bad feeling that Goldrinn's shrine is in trouble...<|endoftext|> <|startoftext|>Message for Saurfang<|obj|>Deliver the SI:7 Emblem to High Overlord Saurfang at Grommash Hold in Orgrimmar.<|text|> Ya should take dis directly to Saurfang inside Orgrimmar. Be sure ta let him know dat de package be from Thrall. Take me raptor. Hurry, little one, dere be no time ta waste!<|endoftext|> <|startoftext|>Griswold Hanniston<|obj|>Defeat Griswold Hanniston in combat.<|text|>Griswold, chained up over there on the cliffs, is my newest gladiator. We found him just south of here, sniffing around with Northwatch soldiers. I had my men nab him up, and now he works for me. He looks tough enough, but he hasn't really been battle-tested yet. Go pick a fight with him so I can see if he's worth keeping around.<|endoftext|> <|startoftext|>Skull Rock<|obj|>Gather 6 Searing Collars from the cultists in Skull Rock.<|text|>. The Burning Blade has infested the cave east of Orgrimmar known as Skull Rock. Inside that cave they perform vile rituals, and burn their own flesh with Searing Collars. By wearing these collars, I believe the cultists attune themselves to demonic power. But to confirm this, I must have a collection of the collars to study. Go to Skull Rock and gather Searing Collars from the cultists you find there. Bring them to me, and I will uncover their secrets.<|endoftext|> <|startoftext|>Margoz<|obj|>Speak with Margoz.<|text|>One of our more useful shaman, Margoz, knows more of the Burning Blade's corruption. He speaks of a cave called Skull Rock in the mountains, just outside Orgrimmar, that shelters a large band of Burning Blade cultists. Before you go to Skull Rock, speak with Margoz. He is wise and his council is valued. He is camped to the southeast, between the coast and Drygulch Ravine. Follow his advice, but whatever Margoz says, I still want you to crush those cultists!<|endoftext|> <|startoftext|>Fizzled<|obj|>Obtain Fizzle's Orb from Fizzle Darkclaw in Thunder Ridge.<|text|>The flood to the southwest wiped out one of the few Burning Blade camps that still pockmark Durotar. This one was led by a goblin named Fizzle Darkclaw, and believe me, we're better off without him. Darkclaw, however, did possess an orb that the Horde is interested in procuring. Who knows why... I leave that to the warlocks. All I know is that I need that orb.<|endoftext|> <|startoftext|>Gaur Icehorn<|obj|>Defeat Gaur Icehorn in combat.<|text|>I wouldn't normally keep a taunka as a captive, due to their close relationship with the Horde... but this one is a traitor, and a criminal to boot. Exiled by his own tribe, he canoed down to Azshara and was found stealing supplies from Valormok. He would have been put to the axe had I not been standing by, wallet in hand. Gaur is my winningest gladiator. I'll bet you a fist full of silver that you can't beat him.<|endoftext|> <|startoftext|>Arnak Fireblade<|obj|>Bring an Example Collar to Arnak Fireblade in Orgrimmar.<|text|>The Searing Collars you brought me are powerful demonic implements. Divining their origin is, I'm afraid, beyond my skills as a shaman. We will need a warlock to study them. Take a searing collar to Arnak Fireblade. Although he is a skilled warlock, he professes to use his powers to thwart demons, and claims his research in the occult is benign. Be that true or false, we may need his aid against the demonic cult in Durotar. You may find Arnak in Orgrimmar in the Cleft of Shadow.<|endoftext|> <|startoftext|>Ghislania<|obj|>Defeat Ghislania in combat.<|text|>I own a couple gladiators that I put into competitions around Kalimdor. You can see most of them chained up around here... we were lucky to rein these ones in after the cart broke down. Ghislania, that naga over there... she's lost her last three fights. She could use a tune-up, or maybe just a little bit of thrashing. Go challenge her, I'll bet even YOU are stronger than she is.<|endoftext|> <|startoftext|>Signs Of The Times<|obj|>Setup 5 Warning Posters around the Valley of Strength, the Drag, or the Valley of Honor.<|text|>We've got to do something to reduce interest in this doomsday cult, but I'm hesitant to take much action until we know more about who is behind this group. I've had my men place markers around heavily traveled areas in Orgrimmar. Take these posters and set them up where you see the markers. They won't discourage the most determined of seekers, but it's a first step in exposing this cult. The Horde has enough to deal with as it is, without people wilfully spreading lies too.<|endoftext|> <|startoftext|>Harrying the Hunters<|obj|>Kill 6 Twilight Hunters at Wolf's Run in Mount Hyjal.<|text|>Twilight's Hammer has revealed itself as more than a mere cult. They're a war machine - a swarm of locusts moving up the mountain, devouring anything in their way. The parts of the forest they're not setting ablaze are being scoured of life in order to feed the mortal cultists. We've got to put a stop to the hunters canvassing Wolf's Run, not only to preserve what wildlife remains but to force the cult to march on empty stomachs. Look south of here, as well as up the road to the east.<|endoftext|> <|startoftext|>Sent for Help<|obj|>Report to Spiketooth at Deadeye Shore in Durotar.<|text|>You, stop a minute. My boss Spiketooth sent me to look for help and supplies. You don't appear to be a merchant, but you can probably still help him out. He's just to the southeast of here, next to the crashed cart. Oh, and tell him I sent you... I want to make sure that he knows I'm not just slacking off over here.<|endoftext|> <|startoftext|>Prophecies Of Doom<|obj|>Listen to a speech given by a Doomsayer in Old Town and obtain copies of the pamphlets "Elemental Fire for the Soul", "What Does 'The End of All Things' Mean for Me?", and "Finding Security and Comfort in a Doomed World".<|text|>Harbingers of doom are nothing new on the streets of Stormwind, but I'm worried about the most recent ones. They've set up shop all over Old Town and they seem well coordinated. I've thought about rounding them up or otherwise disrupting their activities, but that will just drive them underground. We need to find out as much as we can about them. Would you go to Old Town, hear what idea these doomsayers are spreading, and see if you can collect any of their leaflets?<|endoftext|> <|startoftext|>The Fate of Azeroth<|obj|>Join the greatest paladins of Azeroth at Krasus' Landing.<|text|>The Burning Legion devastated us at the Broken Shore - the greatest army this world has ever known reduced to cinders in mere moments. Our weapons glanced off of their armor... our spells lost in a sea of fel fire. We need weapons capable of destroying Sargeras and his minions while we still have a chance. The greatest paladins the world over have gathered at Krasus' Landing to discuss our next move - we're only missing you.<|endoftext|> <|startoftext|>Rulers of Dire Maul<|obj|>Kill 6 Gordok Enforcers and 6 Gordok Ogre-Mages.<|text|>Now that we've put the hurt on them at the ruins, it's time to attack the ogres in their own territory. The Gordok are the "upper class" of the Gordunni clan, chosen to defend Dire Maul. They'll know we mean business once we start taking out their strongest members. Nothing fancy here. Just get out there and crack some Gordok skulls.<|endoftext|> <|startoftext|>A Way Back In<|obj|>Find the smuggler.<|text|>I must get back into Suramar. I was exiled unfairly! I cannot live out here like this. I need the Nightwell's energies... I saw a message carved into a wall a few days ago. There is someone in the Water Gardens who can smuggle people into the city. It said "We shall drink of the Well again." I cannot survive a confrontation with the guards again. Will you go in my stead? Once I am back in the city I can repay you.<|endoftext|> <|startoftext|>Clandestine Operation<|obj|>Listen to Vereesa Windrunner's tale.<|text|>As you well know, I have opposed the Horde at many turns. The orcs have taken... so much from me. From my family. Yet I have witnessed your deeds firsthand. I have seen you fight for Azeroth time and again. And like the rest of us, you have endured many trials and hardships to reach this point. Now, I must ask your help. Will you hear me out?<|endoftext|> <|startoftext|>Clandestine Operation<|obj|>Listen to Vereesa Windrunner.<|text|>It is no small matter for me to seek the aid of a blood elf. Your leaders have turned their backs on the sacrifices made by my family and so many others. Yet I have witnessed your deeds firsthand. I have seen you fight for Azeroth time and again. And like the rest of us, you have endured many trials and hardships to reach this point. Now, I must ask your help. Will you hear me out?<|endoftext|> <|startoftext|>Clandestine Operation<|obj|>Speak to Vereesa Windrunner.<|text|>You have long been a trusted hero of the Alliance. And like the rest of us, you have endured many hardships to reach this point. Now, I must ask even more of you. Will you hear me out?<|endoftext|> <|startoftext|>Take Me To Your Leader<|obj|>Meet with Khadgar in Suramar.<|text|>I am glad you are here. This... Khadgar, the archmage who found my message, has called a meeting. He wishes to meet us at the entrance to the city as soon as possible. Will you accompany me? I have the strangest feeling that he will not be alone.<|endoftext|> <|startoftext|>Call of the Marksman<|obj|>Take the hippogryph from Krasus' Landing down to the Broken Shore and meet with Vereesa Windrunner.<|text|>Time is of the essence! If Alleria and Thas'dorah are in Legion hands, it is only a matter of time until both are forfeit. If you are ready, head to the Broken Shore to meet with Ranger-General Windrunner. She has lent her personal hippogryph to fly you down to the surface.<|endoftext|> <|startoftext|>Huln's War - Shadowsong<|obj|>Meet with Jarod Shadowsong in the battlefield.<|text|>Someone with whom I believe you are familiar commands in the battlefield below. Jarod Shadowsong speaks highly of you, and has requested that you join him in battle. He has plans to put an end to this fight.<|endoftext|> <|startoftext|>Needs of the Hunters<|obj|>Speak with Emmarel Shadewarden in Dalaran.<|text|>The eagle appears to have a message for you: |cFF660000 To: |r The time has come to strike back at the Legion. Meet me at Hunter's Reach in Dalaran as soon as you can. |cFF660000 |r-Emmarel Shadewarden<|endoftext|> <|startoftext|>The Spear in the Shadow<|obj|>Hunt down Highmountain's Bane.<|text|>Many years ago, a corrupted nightsaber hunted my people. Our chieftain, Dorro Highmountain, took Talonclaw and pursued the beast, but never returned. I have heard tales of a fearsome nightsaber that now stalks the mists of Stormheim. My brother and I believe this to be our ancient foe. The weapon must be there too! If we kill the beast and reclaim the spear, it will be of great use against the Legion.<|endoftext|> <|startoftext|>A New Direction<|obj|>Choose between Kayn and Altruis.<|text|>, as leader of the Illidari in Lord Illidan's absence, you must choose your second-in-command. Kayn or Altruis. You can only choose one. The chosen shall become your personal champion, and their ideology will color our decisions for the Illidari going forward. No matter who is chosen, our mission remains unchanged. If you need a reminder of our past, gaze into the Pool of Judgment. Remember the sacrifices that forged us into demon hunters. Speak to me when you are ready to choose.<|endoftext|> <|startoftext|>Enter the Illidari: Coilskar<|obj|>Feed a soul into the Legion Gateway Activator and then use it to summon in your Coilskar forces.<|text|>The next gateway's down on the Molten Shore. Our Coilskar forces are waiting at the Black Temple on the other side. Personally, I wouldn't have chosen to bring our naga allies. But, their leader did swear fealty to Lord Illidan. I suppose we'll see. We'll have to find a way to power the gateway's activator. Like this last gateway, it runs on souls. <|endoftext|> <|startoftext|>Purge the Unclean<|obj|>Defeat the corruption in the Azurefall Guardian.<|text|>Do you feel it in the air? The stage is set for us to make things right. While you were busy I was able to track down the elder elemental that rules these waters. Its name is the Azurefall Guardian and it resides within the channels below Tel'anor. Take the ritual focus, it should help you during the battle.<|endoftext|> <|startoftext|>Enter the Illidari: Ashtongue<|obj|>Summon in your Ashtongue forces by activating the Legion Gateway.<|text|>Lord Illidan has placed you in charge. Now, we just need the rest of our Illidari attack force. There are three Burning Legion gateways ahead. Activate them and our Illidari will pour through from the Black Temple. Like most Legion constructs, the gateways are powered by souls. I think we have provided enough to activate this first one, don't you? Let us bring in our Ashtongue forces.<|endoftext|> <|startoftext|>Bubble Trouble<|obj|>Collect a piece of Needle Coral and then rescue 5 Captured Vrykul in Azuregale Bay.<|text|>! The sea giants have already eaten half of my kin. We are helpless in these accursed bubbles. I beseech you to get us out of here. Take heed. These bubbles are strong. You will need something that is extremely sharp to pierce them.<|endoftext|> <|startoftext|>Sealing the Dream<|obj|>Use Ysondre's Tear to seal the portal at Dream Bough.<|text|>It is ready. Take this; a beacon of natural essence, blessed by the will of Ysondre. To the east, on the other side of the flowing brook, is Dream Bough. There stands the Great Tree, the tallest in Feralas, a sapling of the World Tree itself. A portal to the heart of the Emerald Dream sits in its trunk, and it is this portal you must seal. The portal will be guarded, but you must be brave. May the Earth Mother watch over you.<|endoftext|> <|startoftext|>Pristine Houndstooth Hauberk<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in Dalaran's archaeology shop.<|endoftext|> <|startoftext|>Pristine Orb of Inner Chaos<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in Dalaran's archaeology shop.<|endoftext|> <|startoftext|>Turtle Powered<|obj|>Collect 7 Shimmering Snapper Scales.<|text|>In order to locate and purify the source of the corruption I am going to need an elemental focus. The turtles around here have developed scales that can focus and amplify their innate magics. Bring back some snapper scales and we will have these waters purified in no time!<|endoftext|> <|startoftext|>Pristine Malformed Abyssal<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in Dalaran's archaeology shop.<|endoftext|> <|startoftext|>Final Confrontation<|obj|>Get into the Ultimate Footbomb Uniform and then deal with Trade Prince Gallywix.<|text|>, this is it! Thrall's down at the Gallywix Docks fighting the Trade Prince right now! You gotta jump into your Ultimate Footbomb Uniform and get over there!<|endoftext|> <|startoftext|>The Land, Corrupted<|obj|>Kill 7 Corrupted Cliff Giants.<|text|>The cliff giants of Feralas are extensions of the earth itself. When nature thrives, they are benevolent protectors and peaceful guardians. But as the forest is tainted, so too are they. If the corruption has spread to them, they will lash out at the wildlife and their own kind, causing great destruction. You must destroy any corrupted giants you come across.<|endoftext|> <|startoftext|>She Loves Me, She Loves Me NOT!<|obj|>Rip the Fickle Heart from out of Candy Cane's chest.<|text|>Oh, sweetie! You're never going to guess who's down in the slave pits to the north. Candy's down there, and she's working for the Trade Prince. She dropped you like a bad habit and now she's working for the other team. but it gets worse. Since you "dealt" with Chip, she's dating the Trade Prince! I don't know about you, but if she were my ex, I'd rip her fickle heart right out of her chest.<|endoftext|> <|startoftext|>What Kind of Name is Candy, Anyway?<|obj|>Slay Candy Cane.<|text|>Can you believe that Candy Cane! You know up until you "dealt" with Chip, she was dating him. Now she's going out with the Trade Prince! I just can't get over the fact that she betrayed you like that with your ex. Maybe you should head down into the Slave Pits and take care of her once and for all?<|endoftext|> <|startoftext|>Tears of Stone<|obj|>Collect 7 Stonetears.<|text|>As you witnessed, the dragon Ysondre has told us that the tears of the land can seal the portal from which this corruption stems. Weeks ago, in the glade to the west, I saw the mountain giants distraught. They raged in frustration and wept, and their tears fell upon the stones as shining crystals. Though the giants weep no more, these stonetears must be what Ysondre referred to; a source of nature's purity. We must gather them.<|endoftext|> <|startoftext|>Vulgar Vul'Gol<|obj|>Kill 15 Splinter Fist Ogres of any kind.<|text|>Hail. Care to lend a hand for the people of Darkshire? There's a huge ogre mound just down the hill there. The Splinter Fist ogres usually keep to themselves, but they've got a bad habit of attacking travelers. Just the other day I saw one drag off a poor man's horse for food... he was lucky it left him behind! The Night Watch wants to only risk its few members in the defense of more immediate threats, me included. But if you kill some of those ogres for me, I'll pay you for your deed.<|endoftext|> <|startoftext|>The Burning Blade<|obj|>Obtain 6 Burning Blade Spellscrolls from members of the Burning Blade in Dustwind Cave.<|text|>I've been sent to investigate the presence of more Burning Blade agents here in Durotar. To the northeast, you'll find a cave where the organization trains their new recruits. I'm interested in what exactly they are teaching these neophytes. I only tell you this because you seem to be looking for work. If you're interested in a little coin, sack the cave and return with their spellscrolls. The cave is somewhat hidden: exit Razor Hill from the east, and follow the canyon's eastern ridge.<|endoftext|> <|startoftext|>Southseas Scum<|obj|>Slay 6 Southsea Mercenaries.<|text|>Even now, Aggra and Kilag assault the docks to clear the way for Thrall to engage the Trade Prince. The plan is for you to assist in that attack, but first, we must ensure that Gallywix's Southsea mercenaries do not reinforce him. Go down into the Slave Pits and make certain that they don't!<|endoftext|> <|startoftext|>In the Rear With the Gear<|obj|>Collect 36 Twilight Supplies left behind from freed Twilight Slaves.<|text|>Prisoners of the Twilight's Hammer are forced to lug around sundries for the war effort, like common pack animals. I want those supplies, and if we can free a few poor souls from the Hammer's shadowy grip, all the better. Kill the slave drivers along the road to our south and nearby slaves should make a break for it. Search the packs they leave behind for anything valuable, and destroy anything you can't carry.<|endoftext|> <|startoftext|>Thunder Down Under<|obj|>Attach a Mageweave Tether to 8 Drowned Thunder Lizards in Thunder Ridge.<|text|>Our army needs water, and luckily the elements gave us plenty of that when the cataclysm hit. The water that filled up the canyon to the southwest should do the trick. Unfortunately, the corpses of thunder lizards still sit at the bottom of the canyon, and their electrical discharges are a bit too dangerous. I've got grunts that can lift them out of the water, but we need someone agile enough to attach the other end of the rope. Are you my ?<|endoftext|> <|startoftext|>More Than Illness<|obj|>Kill 10 Noxious Whelps.<|text|>We've found a brood of dragon whelps gathered off the road to the north, and they show the same illness as the stags. Green dragons are not simple beasts of nature, but the very guardians of the wild. They are magical creatures, and to see them ill as well implies this is a dangerous threat. We must stop this from spreading further through any means. Slay the infected whelps, and return to me.<|endoftext|> <|startoftext|>Thonk<|obj|>Report to Thonk on the guard tower northwest of Razor Hill.<|text|> as I'm a little insecure about my appearance.; My VERY good friend Thonk works in the guard tower on that cliff, just to the northwest of Razor Hill. He said something about a river overflowing, lots of work to be done, and so on. I wasn't really paying attention... I was staring into those deep brown eyes of his. <|endoftext|> <|startoftext|>End of the Supply Line<|obj|>Slay 4 Twilight Proveditors at Wolf's Run in Hyjal.<|text|>Cho'gall's Twilight Proveditors swear a blood oath that they will get their supplies through to the front, pledging a pound of their own considerable flesh for every pound of supplies they fail to deliver. They would rather die than fail. See to it that they do both.<|endoftext|> <|startoftext|>A Few Good Gnomes<|obj|>Recruit Gnome Citizens from Tinker Town using the Motivate-a-Tron and lead them to Captain Tread Sparknozzle at Steelgrill's Depot.<|text|>Our engineers have been working on getting our battle machines ready for our assault on Gnomeregan, but we're out of pilots! We've developed a device called the Motivate-a-Tron, which prevents distraction from other sources and gives the gnome the courage to enlist. After motivating a few Gnome Citizens, lead them out to Captain Tread Sparknozzle out at Steelgrill's Depot, just south of Ironforge. Oh, and be careful. The device is still a little experimental.<|endoftext|> <|startoftext|>Trial By Fire<|obj|>Defeat 8 Fiery Instructors.<|text|>I'd love to say that with the tides turning against us in Hyjal, every recruit helps our cause and so on... but to be perfectly blunt, most of you are nothing but a burden. If I had a copper for every peasant who got too scared when the cataclysm hit and now wishes to join our side... well, let's just say I'd be a rich woman. Fortunately we have checks in place to separate the wheat from the chaff. Go and prove yourself to the fiery instructors below. Hopefully you'll do better than the others.<|endoftext|> <|startoftext|>Prophecies Of Doom<|obj|>Listen to a speech given by a Doomsayer in the Drag and obtain copies of the pamphlets "Elemental Fire for the Soul", "What Does 'The End of All Things' Mean for Me?", and "Finding Security and Comfort in a Doomed World".<|text|>Harbingers of doom are nothing new on the streets of Orgrimmar, but I'm worried about this latest batch. These people are organized and they've attracted a lot of attention in the Drag, where they seem to congregate. I've thought about rounding them up or otherwise disrupting their activities, but that will just drive them underground. We need to find out more about them. Would you go to the Drag, listen to what these doomsayers are spreading, and gather any literature you can find about their ideas?<|endoftext|> <|startoftext|>Silver Tide Hollow<|obj|>Seek out Felora Firewreath in Silver Tide Hollow.<|text|>Most of the other Earthen Ring that escaped the massacre on the boats have taken shelter in a cave a short swim down from the ridge. It's tucked midway up a huge rock formation, west of Nespirah, the gigantic shell on the horizon. I need you to make sure they're okay. There's no telling how many naga might have attacked them as well. I'm going to hunt down that Fathom-Lord. I'll send word if I find the rock he's hiding under.<|endoftext|> <|startoftext|>Rundown<|obj|>Use Toshe's Hunting Spear to run down 20 fleeing Zin'jatar naga.<|text|>They're getting away! These are the same naga that attacked the boats and carried away our friends. We cannot let them escape! Take these spears and run them down with that seahorse of yours... don't waste your time dismounting, just keep after them and kill all that you can with the spears. I will try to hunt down that Fathom-Lord. Meet me at the far end of the ledge when you're done.<|endoftext|> <|startoftext|>In Bloom<|obj|>Obtain 5 Flame Blossoms.<|text|>It is customary for new recruits to be sent on a difficult or sometimes impossible task. I was sent to obtain a black dragon's scale; last year's instructors demanded a feather from a phoenix. Your lot has it relatively easy. Find me a handful of flame blossoms. They grow around here in relative abundance. Oh, right. There will be a gigantic core hound roaming the fields to keep things interesting. Do your best to avoid him.<|endoftext|> <|startoftext|>Slippery Threat<|obj|>Kill 12 Spiketooth Eels.<|text|>Been attacked by any of the eels along the ridges yet? If not, you will. They are vicious, bloodthirsty little monsters. They don't seem to show much of any preference in what they're biting. If you're going out into the valley, I'd appreciate if you thinned their population a bit. Not everyone here is as well equipped as you - we might not come back with just scratches.<|endoftext|> <|startoftext|>Oil Change<|obj|>Collect 6 Kajaro 0W Grade Oil.<|text|>The lubricant in these shredders is useless. What we need is some good ol' Kajaro 0W Grade Oil! You know what has that kind of oil? KTC Oil Bots! You know where you can find them? At the KTC Oil Platform to the northwest!<|endoftext|> <|startoftext|>The Great Sambino<|obj|>Find "Sam" at the western end of Silver Tide Trench.<|text|>If you're heading down the trench, I'd like you to check in one of our novice members for me. His name is Sam, but he's likely to embellish it a bit. He doesn't really understand how members of the Earthen Ring work, but he tries hard, so we try to give him the benefit of the doubt. Don't get too wrapped up in helping him with his crazy schemes. Just make sure he's still in one piece and let me know so that I can have a little peace of mind.<|endoftext|> <|startoftext|>Undersea Inflation<|obj|>Fill one of Sambino's Air Balloons and find his Lost Air Valve.<|text|>Fine! Fine. You argued me into it. You can help. I'm leaking air worse than a zeppelin stuffed with quilboar! My air valve must have come loose somewhere in the trench. I brought spare air balloons - make yourself useful and go fill one up, will ya? And find my valve! I'll need that too. I bet the crabs snatched it up... pinchy, greedy little things.<|endoftext|> <|startoftext|>Totem Modification<|obj|>Plant one of Sambino's modified totems in the sand of Silver Tide Trench.<|text|>Okay, I'll let you in on the real work, since you're looking at me so desperately. This rock is untapped! It's probably richer than a trade prince during a great war! I need samples. More samples. Samples from everywhere! I've modified my earth totems to drill through the sand and store samples of the rock underneath. Go find a nice spot and plant one. The shaking and rumbling will probably attract all the cute, curious wildlife, so maybe you can make some friends while you're at it.<|endoftext|> <|startoftext|>Don't be Shellfish<|obj|>Collect 10 Coilshell Sifters.<|text|>I'm researching snails. Yes. Snails. When you're done laughing, maybe you can help. I'm sure you noticed the gigantic shellfish across the ridge... well, I'm pretty sure there's something inside it. It has several points that can only be mouths or entrances of some kind, and I've seen those sifting snails squeezing in and out. I'm thinking that we might be able to use the snails to gain entrance ourselves. That's the theory anyway.<|endoftext|> <|startoftext|>A Distracting Scent<|obj|>Drag 3 Dead Zin'jatar Raiders into the open water over Glimmerdeep Gorge to the south.<|text|>Predators will smell these dead naga from nearly a mile away. Soon we'll find ourselves fighting just to get in and out of the cave. Care to help me clean up? Just over the ridge to the south is Glimmerdeep Gorge. If you drag the corpses from the eastern exit of the cave over there to the gorge and cut them loose, the wildlife will pick them clean before they hit the sea floor. Just steer clear of the sharks as much as you can.<|endoftext|> <|startoftext|>Pristine Stonewood Bow<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in Dalaran's archaeology shop.<|endoftext|> <|startoftext|>Pristine Flayed-Skin Chronicle<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in Dalaran's archaeology shop.<|endoftext|> <|startoftext|>Escape Velocity<|obj|>Use the Single-Stage Booster Rockets to launch the cages of 8 Kezan Citizens or Goblin Survivors.<|text|>We really don't have time to rescue those that are incompetent enough to get themselves captured over and over. Still, since I have some extra rockets leftover, this problem should be a snap. Take these single-stage booster rockets down into the Slave Pits to the north and put them on the cages. The cage will lift off into orbit and those idiots will be freed.<|endoftext|> <|startoftext|>Pristine Imp's Cup<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in Dalaran's archaeology shop.<|endoftext|> <|startoftext|>Pristine Drogbar Gem-Roller<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in Dalaran's archaeology shop.<|endoftext|> <|startoftext|>Pristine Trailhead Drum<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in Dalaran's archaeology shop.<|endoftext|> <|startoftext|>Pristine Moosebone Fish-Hook<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in Dalaran's archaeology shop.<|endoftext|> <|startoftext|>Pristine Hand-Smoothed Pyrestone<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in Dalaran's archaeology shop.<|endoftext|> <|startoftext|>Pristine Inert Leystone Charm<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in Dalaran's archaeology shop.<|endoftext|> <|startoftext|>Pristine Nobleman's Letter Opener<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in Dalaran's archaeology shop.<|endoftext|> <|startoftext|>Pristine Pre-War Highborne Tapestry<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in Dalaran's archaeology shop.<|endoftext|> <|startoftext|>Pristine Violetglass Vessel<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in Dalaran's archaeology shop.<|endoftext|> <|startoftext|>Pristine Quietwine Vial<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in Dalaran's archaeology shop.<|endoftext|> <|startoftext|>Something in the Water<|obj|>Slay 12 Mana-corrupted Waterspawn.<|text|>There is something fouling these waters. We will need to purify the waters in order to restore balance to the elemental forces below this ruin. The magic here has warped the elementals and they are beyond restoration. Release their corrupted forms so that they may be reborn pure.<|endoftext|> <|startoftext|>Pilfered Provisions<|obj|>Collect 8 Pilfered Provisions from shipwrecks in Azuregale Bay.<|text|>The sea giants are sifting through the shipwrecks looking for treasure. Anything of value that can be found would be better off in the hands of the vrykul.<|endoftext|> <|startoftext|>Surprise the Sashj'tar<|obj|>Kill 12 Sashj'tar Champions or Sashj'tar Deep Witches in Azuregale Bay.<|text|>The naga are preoccupied with recruiting the sea giants for Queen Azshara's battles in other lands. Now is the time to strike!<|endoftext|> <|startoftext|>Candle of Command<|obj|>Sit upon the Throne of Ordering Around and give orders to kobolds that approach.<|text|>You no come in yet! Give orders to other kobold on Throne of Ordering Around if you want in, then maybe we talk.<|endoftext|> <|startoftext|>Throne of the Tides: Azshara's Power<|obj|>Travel to the Throne of Tides and acquire Sharas'dal.<|text|>Wavespeaker Adelee tracked Sharas'dal to the Throne of Tides within the Abyssal Maw, then disappeared. , if we go after her, we are almost certainly walking into a trap. But the elements are with us, my friend. The naga will not expect a shaman of your caliber! Swim to the Throne of Tides to the Northwest, within the Abyssal Depths. I will join you once you are inside. Let's find our missing shaman and get that artifact!<|endoftext|> <|startoftext|>Burn the Candle at Both Ends<|obj|>Ensure that all of the kobold jobs are done.<|text|>Why you come back already? Have to wait until jobs are done or I no let you through! Go back to Throne of Ordering Around and make sure they finish!<|endoftext|> <|startoftext|>Turning the Tidemistress<|obj|>Construct a Makeshift Ballista and kill Tidemistress Sashj'tar in the Sashj'tar Ruins.<|text|>The Tidemistress has fallen back to the elven ruins and is licking her wounds. Her guard is undoubtedly protecting her. To best her, you will have to break her defenses. Construct a ballista using the parts that you salvaged and end her once and for all.<|endoftext|> <|startoftext|>Sashj'tar Accord DISABLED<|obj|>Show the stone tablet to Toryl.<|text|><|endoftext|> <|startoftext|>Fisherman's Tonic<|obj|>Collect 4 Axetail Eyes from Axetail Basilisks, a Sashj'tar Air Bladder from Sashj'tar Naga, and a Sample of Siren Blood from Siren Naz'jul in Azuregale Cove.<|text|>If you detest these serpents as much as we do, I ask that you continue the fight against them. That will mean fighting them in their watery domain. I don't see any gills on you, so we're going to have to concoct an old tonic used by vrykul fishermen. The ingredients are plentiful around here, taken that you do not mind picking through entrails.<|endoftext|> <|startoftext|>The Slave Pits<|obj|>Speak with Sassy Hardwrench at the Slave Pits.<|text|>Sassy's over at the Slave Pits. She's there with the orcs getting ready to execute the final play on the Trade Prince. , take the footbomb uniform up the road to the southwest and find her. I know she's going to want you to lead the charge! Ack, I'm starting to talk like the coach now!<|endoftext|> <|startoftext|>Tell Silvia<|obj|>Talk to Silvia at the Tower of Estulan.<|text|>It seems we've found an infestation far worse than the one we expected. Cho'gall is no doubt trying to use the Gordok to gain access to the remnants of Eldre'thalas within Dire Maul, full of the forbidden powers that brought the downfall of the Shen'dralar... I am rambling. Leave me. Tell Silvia of what you've learned. Whatever is occuring in Dire Maul must be stopped.<|endoftext|> <|startoftext|>Vent Horizon<|obj|>Use Pilot Muzzlesprock's flying machine to toss Radiageigatrons at the vents surrounding Gnomeregan.<|text|>We thought that we could wait for the radiation to subside around Gnomeregan, but it doesn't appear to be getting better. If we want to take back our city, we need to make sure it's safe for our troops to enter. Take these Radiageigatrons, hop in 'Thunderflash' here, and toss them at the ventilation shafts outside of Gnomeregan. They'll report the radiation levels directly to me.<|endoftext|> <|startoftext|>Cleaning Hovel<|obj|>Kill 5 Dragonmaw Orcs in Dun Algaz.<|text|>Don't listen to Rharen. He's as addled as they come. It's his fault that the ale got captured! And what's more, I figure there's a bigger issue here than the ale being stolen. The fact that there's a bunch of orcs runnin' about Dun Algaz after all these years is ridiculous! Tell you what. You head in there and be sure to drive as many orcs out of those ruins as you can. Dun Algaz isn't good for much anymore, but I'll be damned if we let them just sit in there.<|endoftext|> <|startoftext|>Beach Bonfire<|obj|>Collect 6 Driftwood in Azuregale Bay and build a funeral pyre for Jarl Throndyr.<|text|>Do not let... my body lie in... the mud. Set my flesh... aflame.<|endoftext|> <|startoftext|>Good-bye, Sweet Oil<|obj|>Press the Big Red Button to destroy the KTC Oil Platform.<|text|>There is single big, red button on the platform control console. Clearly if ever there were a button to cause massive explosions, that is it!<|endoftext|> <|startoftext|>Signs of Change<|obj|>Collect 8 Infected Stag Antlers.<|text|>A severe illness has fallen over the creatures of this forest. While at first I hoped it was part of nature's course, it has refused to pass. The forest stags, normally strong and serene, have suffered the worst. Some waste away in weakness; others froth and rage dangerously. If I am to consult the spirits to learn more of this sickness, I will need the stags' antlers.<|endoftext|> <|startoftext|>The Gordunni Threat<|obj|>Kill 16 Gordunni Ogres in the High Wilderness.<|text|>Within the High Wilderness to the south lay countless ancient ruins. It's there that the ancestors of the night elves fooled about with arcane magic, and it's there that the Gordunni ogres wander, searching for leftover scraps. You'll notice the forest is completely destroyed in that area; the ogres leave only useless muck in their wake, depriving the Horde of valuable resources. Go and slay the Gordunni there. Secure the area for the Horde, and only for the Horde!<|endoftext|> <|startoftext|>The Wolf and The Kodo<|obj|>Hear the moral of Shin Stonepillar's story.<|text|>My "associate" here has some plans for you that I don't agree with. His actions are hasty, uncontrolled, and irresponsible, and you may end up paying for them with your life. Before you work with Gor, first listen to the tale that I have to tell. It's a moralistic story - a fable - but I believe its lesson will prove valuable. Speak to me when you are ready.<|endoftext|> <|startoftext|>What Kind of Name is Chip, Anyway?<|obj|>Slay Chip Endale.<|text|>Dude! You're never going to guess who's out on the oil platform to the north. Chip's out there, and he's working for the Trade Prince. That traitor's now working for the other team. But worse, I heard he's going out with your ex-girlfriend, Candy Cane! I don't know about you, but if he was going out with my ex, I'd do something about it.<|endoftext|> <|startoftext|>The Ultimate Footbomb Uniform<|obj|>Collect 8 Shredder Spare Parts.<|text|>Look, kid, I'm here to see to it that you've got a fighting chance at the end game. Thrall's going to need your help in the fight against the Trade Prince. Greely, Hobart, and I have a plan to put together the ultimate footbomb uniform for you so that you can win the game, but I'm going to need some things first. Lucky for us, this lumber yard is sick with spare shredder parts. Now get out there and give me 110%!<|endoftext|> <|startoftext|>Ignoring the Warnings<|obj|>Destroy 12 Warring Elementals. You may slay either Furious Earthguards or Teeming Waterguards.<|text|>Ignore the shaman, soldier. Certain powers-that-be within the Horde demand that I keep him with me, but I assure you, that Thrall-loving farseer truly sees no farther than the borders of this hut. Elementals war against one another to the west of here. I normally wouldn't mind, but I need that land clear to secure a broader shipping route to and from the Barrens. The elementals are normally quite strong, but they are weakened by their attacks against one another. Use this knowledge to destroy them.<|endoftext|> <|startoftext|>Shredder Shutdown<|obj|>Slay 8 Steamwheedle Sharks.<|text|>That no-good Trade Prince Gallywix somehow managed to stow the whole Steamwheedle Sharks footbomb team away on the yacht. I didn't even see any of them! Now he has them doing his dirty work here at the lumber yard. , you're the who won the championship for us back home on Kezan. You've got to get rid of them!<|endoftext|> <|startoftext|>Release the Valves<|obj|>Release Valves #1 - 4.<|text|>We have to stop Trade Prince Gallywix's oil supply and bring his machines to a grinding halt. We're going to need you to go out to the KTC Oil Platform and release the valves to overload the coolant system. After you do that, head to the platform control panel on the platform and set it to blow.<|endoftext|> <|startoftext|>The Fastest Way to His Heart<|obj|>Rip the Still-Beating Heart from out of Chip Endale's chest.<|text|>Oh, girl! You're never going to guess who's out on the oil platform to the north. Chip's out there, and he's working for the Trade Prince. That cold-hearted snake dropped you like a bad habit and now he's working for the other team. I even heard he's going out with that tramp, Candy Cane! I don't know about you, but if he was my ex, I'd rip his still-beating heart out of his chest.<|endoftext|> <|startoftext|>Basic Orders<|obj|>Follow Drill Sergeant Steamcrank's cues and then report back to Captain Tread Sparknozzle.<|text|>Hey! You look like you could give us a hand! If you're willing to help our cause, we have to get you through training. Gnome training is brutal and rigorous, so I hope you're ready. Head over to Drill Sergeant Steamcrank and he'll walk you through what you need to know. Make sure you follow his orders when he gives them, or else you'll never make it I'm warning you though, it's tough over there. Come back to see me, if you make it.<|endoftext|> <|startoftext|>Winnoa Pineforest<|obj|>Speak to Winnoa Pineforest at Vendetta Point in Southern Barrens.<|text|>While we've accomplished much here, it would be a tragedy if part of this corruption has escaped our notice. The corridors of the Wailing Cavern stretch throughout the entire Barrens, and if another spot of wild energy has made its way to the surface... You've done enough for me, though. I would simply ask that you let a fellow druid of mine know of what's happened here. You will find Winnoa Pineforest at the Fields of Blood, southwest of here.<|endoftext|> <|startoftext|>That's the End of That Raptor<|obj|>Slay the raptor called Screamslash.<|text|>Many creatures died when the water came rushin' into the valley. The raptors, however, thrived. They're clever predators, and they've been living off the misfortune of the other creatures. One of the raptors is particularly cruel. He's killing the little animals and letting them rot in the water without even eating them! He goes by the name of Screamslash, and if we're not careful, he could seriously disrupt the balance of nature. Travel north, slay him, and give his body back to nature.<|endoftext|> <|startoftext|>The Dranosh'ar Blockade<|obj|>Report to Gor the Enforcer at the Dranosh'ar Blockade in Durotar.<|text|>You should head north from here. Speak with Gor the Enforcer at the Dranosh'ar Blockade. He's been placed in charge of securing shipping lanes for Orgrimmar, and Skull Rock sits right next to his precious dock. I'm certain he'll be interested in picking up where we left off.<|endoftext|> <|startoftext|>The Admiral Won't Back Down<|obj|>Report to Admiral Aubrey at Northwatch Hold in Southern Barrens.<|text|>What? You want to stay here to fight? Typical , wanting to stay and fight off the Horde while there's still a chance to run for it. Look, if you really want to save Northwatch, you should report to Admiral Aubrey in the tower behind me. He's keeping his ships here to fight, instead of ferrying us all away like I begged him to. Now if you'll excuse me, I've got to finish packing!<|endoftext|> <|startoftext|>Raggaran's Fury<|obj|>Kill 5 Razormane Dustrunners and 5 Razormane Battleguards.<|text|>I will not rest until they're defeated! Slay them all! Their stinking lairs are to the north, or to the southwest!<|endoftext|> <|startoftext|>Spirits Be Praised<|obj|>Escort Grandmatron Tekla to Raggaran.<|text|>Who are you? What happened? I was alone in my hut, meditating, when... Ahh, I remember now. The spirits cried out, and the river swept in. I'm lucky that you found me here. I am old, and no longer physically able to endure the elements like this. Will you lead me out of here?<|endoftext|> <|startoftext|>Watershed Patrol<|obj|>Search the Southfury Watershed and help the people you saw in the spyglass.<|text|>My post is here on the tower, and I cannot leave it. I need someone to go out there and help the people who are still trapped in the river's overflow. Can I count on you?<|endoftext|> <|startoftext|>Unbidden Visitors<|obj|>Attack 3 Wayward Plainstriders until they flee toward the Barrens.<|text|>Don' worry, Zen'Taji's not in any trouble. He just been studyin' what happens when the river overflows. Ya see the big tall birds that stand on the riverbank? Zen'Taji thinks they're in trouble. The earthquake and the flood pushed the plainstriders over to this side of the water, but they can't fly back, and they're too scared to swim. They'll die if they stay here. Zen'Taji doesn't like violence, but maybe YOU can attack them and scare them over to the other side. Yes?<|endoftext|> <|startoftext|>Survey the Destruction<|obj|>Speak with Nibb Spindlegear at Honor's Stand to survey the cataclysm's destruction.<|text|>I had heard of enormous seismic anomalies here in Kalimdor, but I had no inkling that the geological chaos would be so profound! I need an up-to-date survey of the destruction while I stay here to study the seismographic readings. Could you gather some data via my automated survey craft? I'll take care of all the flying. When the survey is complete, present the data to my colleague Horton Gimbleheart in Northwatch.<|endoftext|> <|startoftext|>Raggaran's Rage<|obj|>Kill 4 Razormane Quilboar and 4 Razormane Scouts.<|text|>The quilboar are a stain on the land that not even the river can wash away. They told me to evacuate, but I told them that my job was not yet done. Hrrrraaagh! I hate quilboar so much! Will you help me kill them?<|endoftext|> <|startoftext|>Lost But Not Forgotten<|obj|>Obtain 250 Crocolisk Teeth.<|text|>Today marks the anniversary of my son Kron's passing. As long as I refused to admit it, I recognize now: Kron is not returning from his crocolisk hunt. I've been working on a project... something that will memorialize Kron's passion for the hunt. It's a crocolisk-tooth necklace... rows and rows of teeth, suitable to be worn by only the bravest young orc. I will place it on his grave. Kron was brave, but he was not strong, like you. Will you bring me the teeth for my necklace?<|endoftext|> <|startoftext|>...And Bury the Rest<|obj|>Arm 6 Frazzlecraz Explosives in the Frazzlecraz Motherlode mine.<|text|>It's not enough to kill 'em - after Bael'dun, I want to give those goblins a taste of their own. Go into Frazzlecraz's mine and arm a pile of the explosives inside. At the entrance to the mine you should see some sort of switch or plunger. Once the explosives are armed, use the plunger to blow that place sky-high. Put the fear in 'em!<|endoftext|> <|startoftext|>Lost in the Floods<|obj|>Use Thonk's Spyglass to search for survivors in Southfury Watershed.<|text|>The recent cataclysmic events have done more than wash a few boats onto our shore. The Southfury River has overflowed, and Durotar's entire western basin is now flooded. There are still people out there. I've been searching for a while, but haven't been able to find anything. Would you mind using my telescope and taking a look for yourself?<|endoftext|> <|startoftext|>Futile Resistance<|obj|>Slay Kona Thunderwalk on the border between Stonetalon and Southern Barrens.<|text|>, I certainly don't want to deliver my report to Commander Singleton without at least a little bit of good news. We've got to wrestle control of these roads back from these Horde holdouts. From what we can gather, Kona Thunderwalk is the name of the ringleader. He's got a camp just north of here. A Stonetalon native, he knows these roads better than his own hide. If we can wipe him out, resistance from the west might vanish. Find and kill Kona Thunderwalk, then report to Commander Singleton!<|endoftext|> <|startoftext|>The Deed Is Done<|obj|>Return to General Twinbraid at Twinbraid's Patrol in Southern Barrens.<|text|> <|endoftext|> <|startoftext|>Shipwreck Searching<|obj|>Obtain 4 sets of Gnomish Tools.<|text|> you tramp! I'm not finished with you yet.; I hear you're headed off to the shore east of here. The beach is filled with crashed ships, and those ships have gnomish tools in them... tools that I can use. missy!;<|endoftext|> <|startoftext|>Kill 'em All!<|obj|>Kill 10 Frazzlecraz Miners at the Frazzlecraz Motherlode in Southern Barrens.<|text|>I want to see some dead goblins! Just west of here you'll find a whole warren of those little insects burrowing into the mountain. Let's see to it that they're digging their grave. Destroy them. Lay waste to their whole grubby operation. They've sown their own demise in Bael'dun, and it is time to meet the reaper.<|endoftext|> <|startoftext|>Tablets of the Earth<|obj|>Bring the Tablets of Earth to Advisor Belgrum in Ironforge.<|text|>Some time ago, Brann sent King Magni an urgent message from Ulduar. He said he'd found an ancient titan cache with mysterious and important relics. King Wrynn dispatched one of his fastest ships to Northrend to transport the courier. I was to meet him here and examine the tablets, but the courier is nowhere to be seen. Magni is worried. I haven't heard anything about the courier's arrival. Would you be willing to travel to Stormwind Harbor and see if he's arrived?<|endoftext|> <|startoftext|>Loss Reduction<|obj|>Rescue 4 Injured Razor Hill Grunts.<|text|>You've got to help us. The elementals... they're stronger than they look, and they come in waves. They took us completely by surprise, and we were overcome. Many of my fellow grunts lay dying on the beach. If you could save them... I would be grateful, as would Gar'Thok back in Razor Hill.<|endoftext|> <|startoftext|>Wild Mine Cart Ride<|obj|>Use the Mine Cart to take a ride to the end of the line and then speak with Assistant Greely.<|text|>All you have to do is jump in and speak with Assistant Greely when you get to the bottom.<|endoftext|> <|startoftext|>Tablets of Fire<|obj|>Bring the Tablets of Fire to Earthmender Norsala in Orgrimmar.<|text|>I'm expecting the arrival of a courier traveling from Northrend. He's carrying a collection of ancient titan treasures, ones I'm hoping will shed light on my troubling visions. The shaman should've arrived on one of the recent zeppelin flights and I'm starting to get worried. He was to meet me by the zeppelin tower southwest of Orgrimmar's gates, but I don't want to miss my audience with the warchief. Would you be willing to look for the courier and see what's delaying him?<|endoftext|> <|startoftext|>Bite of the Sashj'tar<|obj|>Collect 8 Sashj'tar Fangs from Sashj'tar naga in Azuregale Bay.<|text|>If I had been by Throndyr's side when he fought the naga, he might still be alive. These serpents will regret the day that they decided to slither from their watery hole! Killing them is not enough. No! I will honor Throndyr with a necklace of naga fangs!<|endoftext|> <|startoftext|>Storming the Beaches<|obj|>Kill 11 Foaming Sea Elementals.<|text|>Now that those humans are out of our hair for a bit, we can move on to more pressing matters. The cataclysm utterly decimated Durotar's eastern coast. You saw the wreckage that it made of Tiragarde. The devastation was even worse on the coast to the east of here. After the first wave, the beach was overtaken by angry elementals that came from the sea. I sent grunts to take care of it, but the onslaught was too much. I'm guessing you'll have a little more luck than they did. Beware the tides!<|endoftext|> <|startoftext|>Scattered Memories<|obj|>Inspect 6 pages of Kel'danath's Notes.<|text|><|endoftext|> <|startoftext|>Arcane Communion<|obj|>Feed Theryn 300 Ancient Mana.<|text|>All of Kel'danath's experiments to connect with the withered failed, and some even made them more dangerous. Until he found Theryn. His arcane essence - the very soul of the shal'dorei - had been touched by something special. But what? By weaving my arcane essence together with Theryn's, I can create an empathic bond. This communion will bare his soul to us all - or what's left of it. We need only to feed him mana, and lots of it, in order to begin.<|endoftext|> <|startoftext|>Battle Pet Tamers: Warlords<|obj|>Defeat 5 pet battle trainers in Draenor.<|text|>You have proven yourself before but the wilds of Draenor are on another level. Defeat tamers in the wilds to prove your pet battle supremacy: Cymre Brightblade in Gorgrond, Vesharr in Spires of Arak, Tarr the Terrible in Nagrand, Taralune in Talador, Gargra in Frostfire Ridge, or Ashlei in Shadowmoon Valley. You can also defeat a visiting tamer: Erris the Collector or Kura Thunderhoof in your garrison. By defeating them will show your dominance in Draenor.<|endoftext|> <|startoftext|>A Fate Worse Than Dying<|obj|>Open 8 Soul Engine Cages.<|text|>When the Burning Legion takes a prisoner, it is not an act of mercy. While death is the destruction of the mortal body... if you are captured by the Legion, they will seek to destroy your soul. The Burning Legion uses sacrificial souls to power their demonic machinations of war. The soul engine is where the harvested souls are collected and stored. Though countless have already perished in the soul engine, you may yet save those still alive inside. Hurry and release them before it is too late!<|endoftext|> <|startoftext|>Testing the Metal<|obj|>Escort Taldranis to safety.<|text|>Alright, if we're going to get out of here, we're going to have to maneuver around the naga and the sea giants. The naga probably won't pose much trouble for someone of your skill, but those sea giants are strong beyond belief. Just get me out of this cave safely and I can find my own way home. Hopefully this armor Celea made for me will protect me long enough to see this through.<|endoftext|> <|startoftext|>Band of Blood Brothers<|obj|>Locate Katarine, Fjolrik, and Stokalfr in Muddledeep Cavern.<|text|>You are the one that Toryl was bellowing about? Perhaps you can help me. When I set out to search for Throndyr, I was not alone. Three vrykul loyal to Throndyr also accompanied me. As you can plainly see, I now stand alone. Find my kin. I cannot bear to think that they also share Throndyr's fate.<|endoftext|> <|startoftext|>Scenes from a Memory<|obj|>Help Thalyssra complete the arcane communion with Theryn.<|text|>Theryn is at the mercy of his own mind. Whatever we find in there, it may be difficult to control. I will need your help to sort through the visions, so be ready for anything. With any luck, we will discover what makes Theryn special. And... whether there is anything left of who he used to be.<|endoftext|> <|startoftext|>Feathersong's Redemption<|obj|>Slay the Cliffclutch Matriarch.<|text|>I must confess I was not entirely honest with you. I meant to drink the potion and join my wife. And even she was taken from her rest... I cannot fail her again. I must live and do what I can to stop this coming storm to be worthy of joining her. Come, young one. Let us take care of the harpy matriarch and restore Tel'anor to its former glory. We cannot let this poison go to waste, eh?<|endoftext|> <|startoftext|>The Final Ingredient<|obj|>Find Latara's bow.<|text|>The potion is complete. Soon our journey will be over. There is one last thing I would have you do for me, then you shall have your reward. My wife's bow was kept here, but I have not been able to find it after searching everywhere. There is potent magic in it. I fear one of the restless spirits may have taken it, but it would take a powerful force to pick up an item such as this. Be careful.<|endoftext|> <|startoftext|>End of the Line<|obj|>Speak with Thaedris at the upper landing of Tel'anor.<|text|>I cannot call Suramar my home any more, and I refuse to become a withered abomination. There is no place for me anymore, don't you understand? We only need one last ingredient to complete the elixir. You will help me, won't you?<|endoftext|> <|startoftext|>Titanic Showdown<|obj|>Find and aid the spirit of Huln Highmountain.<|text|>The greatest time scar of all is just ahead. Khaz'goroth was the titan who shaped the world. Using his hammer against Deathwing, the aspect of earth, had dire consequences. Go, speak with Huln and witness the reason why the name "Highmountain" is feared amongst dragons to this day.<|endoftext|> <|startoftext|>The Last Chapter<|obj|>Find the Encyclopedia Botanica.<|text|>The next step of my journey requires a tome, but I find that I am still unable to idly sit by as this place continues to fall into disrepair. I will tidy up the memorials while you go fetch me the tome. It is called the Encyclopedia Botanica and you can find it in the library near the main plaza.<|endoftext|> <|startoftext|>A Timely Opportunity<|obj|>Assist Spiritwalker Ebonhorn in Neltharian's Vault.<|text|>Now that the whole "spirit journey" thing is out of the way we can get down to business.<|endoftext|> <|startoftext|>Fragments of Memory<|obj|>Retrieve 15 Tel'anor Mementos.<|text|> <|endoftext|> <|startoftext|>Shipwrecked Captive<|obj|>Defeat Shipwrecked Captive in a pet battle.<|text|>I spent my life playing the pet in other peoples battles. Now it's my time to be the pet tamer! Best part of being dead is I can do this forever!<|endoftext|> <|startoftext|>Glaive Circumstances<|obj|>Retrieve Lyana Darksorrow's glaives.<|text|>I came here on a mission to slay the demon eredar, Azoran. During my infiltration, I was shot down from my felbat and captured. I'm not going to mince words. Azoran plans to use the Burning Legion command ship to destroy Dalaran. To stop him, I will need my warglaives that were lost during my fall from the sky. I would retrieve them myself, but I'm still weakened from my imprisonment. Search for the warglaives on the northern side of the crater, where I was shot down.<|endoftext|> <|startoftext|>Invaders in Our Home<|obj|>Slay 7 Northwatch Scouts.<|text|>You're not just another grunt - you seem to be a serious . Good, because that's exactly what I need. Try not to let the word out, since I don't want to cause a panic... but there have been reports of more humans nearby. This is an egregious betrayal of the peace that we negotiated with that miserable Jaina Proudmoore! We can't allow humans here in Durotar, and especially not here in the Valley. You will find them to the south. Slay them quickly, before their numbers increase any more.<|endoftext|> <|startoftext|>The Bad News<|obj|>Bring the bad news to General Twinbraid at Twinbraid's Patrol in Southern Barrens.<|text|> <|endoftext|> <|startoftext|>Twinbraid Needs to Know<|obj|>Report to General Twinbraid at Twinbraid's Patrol in Southern Barrens.<|text|><|endoftext|> <|startoftext|>From Bad to Worse<|obj|>Kill 6 Northwatch Marines, 6 Northwatch Sharpshooters, and Lieutenant Palliter in Tiragarde Keep.<|text|>Tiragarde Keep lies to the southeast of here, on Durotar's eastern shore. You probably passed it on your trip from Sen'jin Village. This castle has been a thorn in my side for too long. Humans from Kul Tiras lived in the castle for years, thwarting my every attempt to crush them. When the cataclysm hit us, the shore was wiped out, along with the castle and all the humans. However, these upstarts from Northwatch have moved in to take their place! <|endoftext|> <|startoftext|>Cleaning Up the Coastline<|obj|>Obtain 5 handfuls of Crawler Mucus.<|text|>Heya mon! Bom'bay be workin' on some new mojo. You wanna try a piece of it? Well, before ya do, Bom'bay's gonna need ya to pick up some jujus. First, Bom'bay needs ya to get some o' the goop from the crabs down by the water. Let me see your hands! Bom'bay gonna need 5 handfuls. Go on now!<|endoftext|> <|startoftext|>The War of Northwatch Aggression<|obj|>Destroy the 3 sets of Attack Plans held within Northwatch Foothold.<|text|>These humans in the west, they don't just wanna camp out in Durotar, mon. They got bigger plans, and those plans involve takin' our home and leavin' our skulls on pikes. Well I'm not havin' it. Nope! Not Lar! I've got family here in Sen'jin, and I'll be damned if I let one of those brutes put my Tai'tasi's head on a stick! They've got their plans written down in there, mon. Big scrolls, real important-lookin'. We gonna burn those scrolls before they burn us.<|endoftext|> <|startoftext|>Riding On<|obj|>Speak to Raider Jhash to get a ride to Razor Hill. Once there, speak with Gar'thok.<|text|>We gotta pass the word on to Razor Hill. These humans may be defeated today, but tomorrow they'll come again, and when they do, we'll need help from the orcs. Speak with Jhash, outside the gates of Sen'jin. He'll give you a ride to Razor Hill. His wolves know the path well.<|endoftext|> <|startoftext|>Breaking the Chain<|obj|>Destroy 3 Northwatch Supply Crates and kill 10 Northwatch Lugs.<|text|>Aw man, this ain't good. Not one bit, mon. Thrall's off to sea, Vol'jin's taking care of business in Echo Isles, and old Master Gadrin is left behind to take care of Sen'jin. And then what happens? Those humans come outta Northwatch Hold and set up camp in our backyard! Lucky for us, they just got here, and they're still setting up their base. You can help out old Gadrin by destroying those big supply crates they carry, and by killing the laborers carryin' them. You'll find'm to the southwest.<|endoftext|> <|startoftext|>Purge the Valley<|obj|>Defeat 12 Northwatch troops in Northwatch Foothold.<|text|>Northwatch is a highly-defended stronghold southwest of here, across the harbor. It's a strategically-located stronghold that the Horde still struggles to overtake. We don't need the humans setting up another Northwatch here in Durotar. Sweep through the valley to the west and slay these humans. Let them know the power and the fury of Sen'jin.<|endoftext|> <|startoftext|>Backed Into a Corner<|obj|>Defend the Earthen Ring camp until the naga retreat.<|text|>The naga are upon us. Aid us in fightin' dem off!<|endoftext|> <|startoftext|>Never Trust a Big Barb and a Smile<|obj|>Obtain 6 samples of Scorpid Venom by placing the Poison Extraction Totem near a Clattering Scorpid.<|text|>Next, we gonna get some poison from the scorpions that be runnin' around here. But don't you worry, Bom'bay's not gonna let you get hurt! Bom'bay's got a big totem that you gonna stick in the ground when the scorpion strikes. The totem gonna suck up all the poison, and you gonna walk away still breathing. Sound good?<|endoftext|> <|startoftext|>Captain Dreadbeard<|obj|>Kill Captain Dreadbeard.<|text|>This is getting pretty fun, but let's not forget we're here for Gnomeregan! We spotted the captain of the Southsea over on one of his boats to the south, past where all the fighting is. He's all alone on his little boat, undefended! If you go take care of him, we'll have the rest of these pirates mopped up in no time.<|endoftext|> <|startoftext|>Ogrezonians in the Mood<|obj|>Cut three Jagged Jaspers and give them to Marith Lazuria in Orgrimmar.<|text|>I was supposed to receive a shipment of jasper from Azeroth Express, but I just heard their ship crashed into some tiny island called Ogrezonia. I worry about the crew, as the giant female ogres on the island are rumored to perform horrible rituals on men who happen upon their island. My work must go on, though, and we need those gems. I've heard great things about your skill as a jewelcrafter - could you deliver three jagged jaspers by the end of the day?<|endoftext|> <|startoftext|>Who Did This?<|obj|>Look for a Horde corpse within Bael'dun Keep.<|text|>Sabotage! It had to be. The whole fortress magazine exploded. The Horde must've gotten someone inside... , if you've the stones to rush into that burning nightmare... look for some clues as to who did this to us. The General will want to know! Look for a Horde corpse in the wreckage and get to the bottom of this disaster...<|endoftext|> <|startoftext|>A Present for Lila<|obj|>Cut three Timeless Nightstones and give them to Marith Lazuria in Orgrimmar.<|text|>I'm trying to impress this trade ship captain Lila. I've been working on a necklace to match her lovely purple hair, but the gems have gone missing! They were there when I was showing them off to my good friend Bonder last evening. We were drinking moonshine and I blacked out - when I woke up the gems were gone! They must have been darn good thieves, because Bonder didn't see anything. Her ship is coming in tonight, and I really need three nightstones to get her present done. Help me out here!<|endoftext|> <|startoftext|>Nibbler! No!<|obj|>Cut three Solid Zephyrites and give them to Marith Lazuria in Orgrimmar.<|text|>Lila's pet Nibbler got into my workshop again! I was making a bracelet, to be delivered today. The work was almost done, except for the gems. I spent all night cutting them, but when I stepped out for a bit of breakfast, the little beast came into my workshop and swallowed every gem in sight! The thing can digest ANYTHING, and trust me, you'd break your back trying to pick up its leavings. I need to get replacement gems fast; the courier is coming in tonight. Help!<|endoftext|> <|startoftext|>The Latest Fashion!<|obj|>Test Stardust No. 2 on 10 "humanoid subjects".<|text|>Dr. Vernstrom has been working on this new stardust - what with the fashion in Orgrimmar this season being about all things sparkly, I'm sure if we can get it to the market it will be all the rage! The Jewelcrafter's Association, however, won't let us market it until we've completed some "live testing" - something about tinkering with magical dust being dangerous or some such nonsense. Well, I suppose we need to humor them. Take this bag and test out Stardust No. 2 on humanoid subjects.<|endoftext|> <|startoftext|>Elemental Goo<|obj|>Collect 10 Elemental Goo from any Cataclysm elemental and bring them to Marith Lazuria in Orgrimmar.<|text|>Instead of using the tired old method of setting gems into rings and such, I use an innovative new method. I simply glue on the gems with Vernstrom Elemental Glue! The doctor needs more elemental goo for another batch, though, and I have a whole bunch of setting to do. Can you go get me some?<|endoftext|> <|startoftext|>Ogrezonians in the Mood<|obj|>Cut three Jagged Jaspers and give them to Isabel Jones in Stormwind City.<|text|>I was supposed to receive a shipment of jasper from Azeroth Express, but I just heard their ship crashed into some tiny island called Ogrezonia. I worry about the crew, as the giant female ogres on the island are rumored to perform horrible rituals on men who happen upon their island. My work must go on, though, and we need those gems. I've heard great things about your skill as a jewelcrafter - could you deliver three jagged jaspers by the end of the day?<|endoftext|> <|startoftext|>The Latest Fashion!<|obj|>Test Stardust No. 2 on 10 "humanoid subjects".<|text|>Professor Barnsworth has been working on this new stardust - what with the fashion in Stormwind this season being about all things sparkly, I'm sure if we can get it to the market it will be all the rage! The Jewelcrafter's Association, however, won't let us market it until we've completed some humanoid testing - something about tinkering with magical dust being dangerous or some such nonsense. Well, I suppose we need to humor them. Take this bag and test out Stardust No. 2 on some humanoid subjects.<|endoftext|> <|startoftext|>Bael'dun Rescue<|obj|>Go into Bael'dun Keep and rescue 10 Bael'dun Survivors from the rubble.<|text|>Help - Help! You've got to do something! Some dwarves are still inside - so many - they're trapped in the debris. Buried alive. The flames! It's a nightmare in there. We don't know how much longer until the roof collapses... Please, you've got to save them! Run inside. Use the emergency fire valves to protect yourself from the flames. You're the only hope they have...<|endoftext|> <|startoftext|>Elemental Goo<|obj|>Collect 10 Elemental Goo from any Cataclysm elemental and bring them to Isabel Jones in Stormwind City.<|text|>Instead of using the tired old method of setting gems into rings and such, I use an innovative new method. I simply glue on the gems with Barnsworth Elemental Glue! The professor needs more elemental goo for another batch, though, and I have a whole bunch of setting to do. Can you go get me some?<|endoftext|> <|startoftext|>A Present for Lila<|obj|>Cut three Timeless Nightstones and give them to Isabel Jones in Stormwind City.<|text|>I'm trying to impress this trade ship captain Lila. I've been working on a necklace to match her lovely purple hair, but the gems have gone missing! They were there when I was showing them off to my good friend Curver last evening. We were drinking moonshine and I blacked out - when I woke up the gems were gone! They must have been darn good thieves, because Curver didn't see anything. Her ship is coming in tonight, and I really need three nightstones to get her present done. Help me out here!<|endoftext|> <|startoftext|>Empowered Minds<|obj|>Cast Arcane Intellect on Acrypha.<|text|>Arcane Intellect is a spell that you can use on yourself, your friends, or even random passers-by. While under the spell's temporary effect, you should feel a bit more... mentally acute. Now let's try it out. I want you to cast Arcane Intellect on someone. Actually, scratch that. I want you to cast it on ME.<|endoftext|> <|startoftext|>He Needs Ale!<|obj|>Search Bael'dun Keep for a Mug of Ol' Barkerstout and bring it to Marley Twinbraid at the entrance.<|text|> Ale... Must... have ale... Ol' Barkerstout from inside. That should ... do the trick.<|endoftext|> <|startoftext|>Your Place In The World<|obj|>Speak with Gornek.<|text|>Finally, you are of age... of age to battle in the name of the Horde. To conquer for the glory of the Warchief. Yes... You will do nicely. No doubt you wish to find a great dragon or demon and strangle it with your bare hands, but perhaps it would be wise to start on something less... dangerous. Report to Gornek, he should be able to assign a task better suited to a young . You will find him seated at the fire behind me.<|endoftext|> <|startoftext|>Frost Nova<|obj|>Reach level 3 to learn Frost Nova. Locate a Training Dummy and practice using Frost Nova 2 times.<|text|>Alright, here's the easy part. All you have to do to deepen your connection to the arcane is to get more experience and grow your power. You'll begin to find that you can cast new spells. You'll see. Go try it, and show me what you learn.<|endoftext|> <|startoftext|>Tools of the Trade<|obj|>Retrieve burial objects for Thaedris.<|text|>I used to visit here before the barrier was raised. While the ruling council and the Grand Magistrix argued and politicked I watched the caretakers perform their rituals and venerate the dead. I would honor the spirits here one last time. I am headed to the tombs. If some of the sacred oils, burial shrouds, or incense survived the ages then bring them to me.<|endoftext|> <|startoftext|>Lyana Darksorrow<|obj|>Destroy the Soul Harvester.<|text|> <|endoftext|> <|startoftext|>Training with Durian<|obj|>Defeat Durian Strongfruit in a pet battle.<|text|>Show me that you truly have gained the trust of your companions.<|endoftext|> <|startoftext|>The Maelstrom Beckons<|obj|>Locate the Ancient Elemental Altar and imbue your artifact with a new power.<|text|>Can you feel it, shaman? Here, in the heart of Azeroth, where earth and wind and waves clash together - it is as if one can speak directly with the world. The artifact you wield houses great power but even greater potential. Carry it below and seek out the ancient elemental altar overlooking the fury of the maelstrom. From there, you can commune with Azeroth and imbue your artifact with even greater abilities. Do so, and then share with me what you have learned!<|endoftext|> <|startoftext|>The Path of Atonement<|obj|>Speak to Archmage Modera's associate at the Dalaran Crater within Hillsbrad Foothills<|text|>Felo'melorn, the runeblade of the kings of Quel'Thalas. It was said to harness the very essence of flame and after being reforged by Kael'thas could even stand against the legendary Frostmourne. We thought that the blade was lost with Kael'thas's death but an associate of mine has a lead on where it may be located. We need every advantage we can get and with Felo'melorn in your hand the Legion surely will tremble! Ah, our company is here.<|endoftext|> <|startoftext|>The Lost Advisor<|obj|>Collect 8 Cliffthorn.<|text|>You may as well assist me while you are here. I require a potion to be made, one that will set things right. I must conserve my energy until my task is finished, lest I become like these miserable wretches scrabbling at the cobblestones. There is coin in it for you, since I will not be needing it soon. The harpies around here cannot resist cliffthorn. It is what drew them to Tel'anor in the first place. You should find plenty just outside this building.<|endoftext|> <|startoftext|>Demon Hunter Choice 3<|obj|>PLACEHOLDER<|text|>PLACEHOLDER<|endoftext|> <|startoftext|>An Unexpected Message<|obj|>Discover Archmage Modera's message by using the Glowing Resonate Crystal.<|text|>Ah, Felo'melorn. I am familiar with this weapon. For ages the Council of Tirisfal attempted to recover the blade. Its control over the primal forces of fire would be devastating in the wrong hands. As luck would have it, an associate of mine, Archmage Modera has recently uncovered some information on this artifact. This crystal contains a message from her. I suggest you start your search there. The portal over there will bring you back to the city.<|endoftext|> <|startoftext|>Demon Hunter Choice 1<|obj|>PLACEHOLDER<|text|>PLACEHOLDER<|endoftext|> <|startoftext|>Between Us and Freedom<|obj|>Kill Bastillax and take his power.<|text|>The last of our survivors have fought their way into the final chamber ahead. Only one obstacle stands between us and the vault's exit - the leader of this demon invasion, Bastillax. Kill him, take his power, and claim our freedom.<|endoftext|> <|startoftext|>Demon Hunter Choice 2<|obj|>PLACEHOLDER<|text|>PLACEHOLDER<|endoftext|> <|startoftext|>A Touch of Magic<|obj|>Sprinkle Arkhana on dormant objects in Tigrid's house.<|text|>I always took great pride in my home... and my enchantments. Now it seems both have fallen into ruin. I can sense the power of a potent enchanter in you. If you would but sprinkle a bit of magic dust on my once-enchanted belongings, I'm sure you can bring them to life again.<|endoftext|> <|startoftext|>Between Us and Freedom<|obj|>Kill Bastillax and take his power.<|text|>The last of our survivors have fought their way into the final chamber ahead. Only one obstacle stands between us and the vault's exit - the leader of this demon invasion, Bastillax. Kill him, take his power, and claim our freedom.<|endoftext|> <|startoftext|>Forged in Fire<|obj|>Kill Immolanth and take his power.<|text|>The fearsome demon, Immolanth, led a Legion army that conquered and eventually ruled a distant nexus world. Somehow, the Wardens imprisoned him, then kept him locked up in the chamber to our left. He is contained, but not for long. The demon's power is a valuable prize to any demon hunter who can defeat him. Whoever can do so will gain power beyond imagining. I believe that person could be you.<|endoftext|> <|startoftext|>Stop Gul'dan!<|obj|>Enter the Vault of the Betrayer, kill Crusher and Sledge, and take their fel power.<|text|>After his defeat at the Black Temple, we brought Illidan's lifeless body here, to be interred forever within the Vault of the Wardens. Gul'dan has found his way through our defenses and is trying to steal the Betrayer's corpse. Even in death, Illidan's body can be used by the Burning Legion. Gul'dan CANNOT succeed.<|endoftext|> <|startoftext|>Hone Your Holler<|obj|>Defeat a Captured Northwatch Scout while under the effects of Battle Shout.<|text|>Our village leaders have apprehended human invaders that have attempted to enter the valley. These invaders are kept in cages, in the cave to the west. I want you to use your shout on one of these invaders. Defeat a captured Northwatch scout while under the effects of your battle shout. Return when you are successful.<|endoftext|> <|startoftext|>Corruption<|obj|>Reach level 3 to learn Corruption. Locate a Training Dummy and practice casting Corruption 5 times.<|text|>It is my duty to train you, and I intend to do just that. As you become more powerful, you will begin to hear the fel voices revealing new spells to you. Go, get more experience, learn a new spell, and then practice your new spell against one of the training dummies around here.<|endoftext|> <|startoftext|>Charge<|obj|>Reach level 3 to learn Charge. Locate a Training Dummy and practice using Charge.<|text|>I've been instructed to prepare you for battle. Though, from the look of you, it looks like you've already spent a little time out in the field. Good. As you continue your journey, you'll discover that you can begin to use new techniques Go, get some more experience, and teach yourself how to Charge, then show me what you've learned.<|endoftext|> <|startoftext|>A Demonic Fire<|obj|>Cast Immolate on a Captured Northwatch Scout.<|text|>Our village leaders have apprehended human invaders that have attempted to enter the valley. These invaders are kept in cages, in the cave to the west. I want you to burn one of these invaders. Cast your newly-learned spell on the human dogs, then watch them suffer.<|endoftext|> <|startoftext|>Steady Shot<|obj|>Reach level 3 to learn Steady Shot. Locate a Training Dummy and practice using Steady Shot 5 times.<|text|>You already know how to fire an arcane shot. Good. But doing so depletes your focus. To gain your focus back you will need to switch to a second type of ranged attack. Go out and get some more experience. As you do, you'll learn some new abilities. The first of these will help you get your focus back.<|endoftext|> <|startoftext|>Primal Strike<|obj|>Learn Primal Strike by reaching Level 3, then look for a training dummy near Shikrik and practice using Primal Strike 3 times.<|text|>As you grow in power by gaining levels, you will discover the power to use new abilities. The first you will discover on your journey is Primal Strike. Use it to deliver a strike with your weapon, infused with the power of the elements. It is time to learn and master your new skill. Practice using it on the training dummies outside the Den.<|endoftext|> <|startoftext|>Rock Meets Flesh<|obj|>Defeat a Captured Northwatch Scout while your weapon is enchanted with Rockbiter Weapon.<|text|>Our village leaders have apprehended human invaders that have attempted to enter the valley. These invaders are kept in cages, in the cave to the west. I want you to use this ability on one of these invaders. Enchant your blade with the power of earth, then strike out at these enemies!<|endoftext|> <|startoftext|>Into the Shadows<|obj|>Use your Stealth ability next to Rwag in the Valley of Trials.<|text|>I want to see you try to sneak past me. I'll still be able to detect you, since you're still a novice, so don't try anything funny. I just want to see what you've learned.<|endoftext|> <|startoftext|>Swine Hunting<|obj|>Pluck Lo'shall's hair. You may wish to use Track Beasts.<|text|>Just to the south of this village, you will find a young swine that goes by the name of Lo'shall. He hides among the cactus and the trees. While he is small of size, he conceals an intelligence that most boars lack. Find him, pluck one of his hairs, and then return to me. Remember what I taught you. You may find Track Beasts to be helpful here.<|endoftext|> <|startoftext|>Glyphic Parchment<|obj|>Read the Glyphic Parchment and speak with Acrypha in the Valley of Trials.<|text|>Ah, while you were gone a parchment came for you. Read it when you have time. If I'm not mistaken, it came from the mage trainer Acrypha. She would have words with you when you're ready.<|endoftext|> <|startoftext|>Report to Sen'jin Village<|obj|>Speak with Master Gadrin in Sen'jin Village.<|text|>Your trials against the Burning Blade are finished... here in the Valley. But I want you to report your findings. Go to the troll village of Sen'jin and seek out Master Gadrin. Sen'jin Village is east out of the valley, then right at the fork. Tell Gadrin of the Burning Blade, and that they have reached the Valley of Trials. Discover from him if they have yet reached Sen'jin. Go, and be swift. I fear the evil found in the Burning Blade Coven is but the herald of a larger threat...<|endoftext|> <|startoftext|>Eviscerate<|obj|>Reach Level 3 to Learn Eviscerate, then locate a Training Dummy and practice using Eviscerate 3 times.<|text|>Let's start with the basics, shall we? I'm the only rogue trainer in town, so you're going to have to learn it from me. Go get some more experience, figure out how to eviscerate your foes, and then show me on the training dummies here. I'll evaluate your form.<|endoftext|> <|startoftext|>Lazy Peons<|obj|>Use the Foreman's Blackjack on 4 Lazy Peons when they're sleeping.<|text|>Cursed peons! They work hard gathering lumber from the trees of the valley, but they're always taking naps! I need someone to help keep the peons in line. You look like the right for my task. Here, you take this blackjack and use it on any lazy peons you find sleeping on the job. A good smack will get them right back to work! Return the blackjack when you're done. Look for them underneath the trees in the valley. Lousy slacking peons...<|endoftext|> <|startoftext|>Valley of Trials: PRK - H - Warlock Pet Imp<|obj|>Bring 6 Vile Familiar Heads to Ruzan.<|text|>Those warlocks who came before us have earned the distrust of the Horde, and while we are tolerated, we are not loved. This has not brought the warlocks closer together, however, as many choose to live reclusively, dabbling in their magics alone. I will not seek to lead you down one path or the other, but only help you in your maturation. Before I teach you the art of summoning, bring me six heads of the vile familiars from the cave to the northeast.<|endoftext|> <|startoftext|>Galgar's Cactus Apple Surprise<|obj|>Obtain 6 Cactus Apples.<|text|>It sure gets hot out here in the Valley of Trials. If only I had some cactus apples, I could make my famous cactus apple surprise! Nothing cools you off faster than a piece of that delicious treat. I'll tell you what. If you bring me 6 cactus apples, I'll make you a few portions of cactus apple surprise to take with you on your adventures. If you're interested, you can find cactus apples growing near the cactus plants around here.<|endoftext|> <|startoftext|>Thazz'ril's Pick<|obj|>Bring Thazz'ril's Pick to Foreman Thazz'ril.<|text|>, you are a dependable . Can I count on you for another task? Some time ago I was surveying the cave to the north for minerals, and I left my favorite pick behind. When I later returned to retrieve it I found the cave was filled with vicious beasts! Will you go into the cave, the Burning Blade Coven, and get my pick? I left it in a chamber with waterfalls. My pick has a spell on it so you can see it in the dark, so you won't have to worry about finding it... just what's guarding it!<|endoftext|> <|startoftext|>Sarkoth<|obj|>Kill Sarkoth and bring his claw back to Hana'zua.<|text|>! I thought I would die out here with none to know of it. While I was hunting the scorpids of the Valley, I came across a particularly vicious-looking one. Hurling myself at it, I managed to inflict a massive blow to its claw before it closed around my leg. I wasn't ready for its stinger though, and it sliced down and into my chest, cutting into my flesh and letting my blood. Please, you must kill the scorpid for me! My honor must be upheld! I fought it up on the plateau to the south.<|endoftext|> <|startoftext|>Back to the Den<|obj|>Bring the news of Hana'zua's plight to Gornek in the Valley of Trials.<|text|>Seeing the deed you have done for me steels my heart. I cannot fall so easily! I must endure! But it remains that I cannot make the trek back to our settlement unassisted. Please, return and tell Gornek of my situation. Perhaps he can help me.<|endoftext|> <|startoftext|>Burning Blade Medallion<|obj|>Slay 5 Felstalkers and obtain the Burning Blade Medallion.<|text|>Through my divinations, I see that an item of power - a medallion - hides deep within the Burning Blade Coven, guarded by beasts and black magic. We must have it. For too long these demon-worshippers have defiled our homelands. Cleanse the coven of its demonic taint by slaying the fel beasts and their leader. Return with this medallion as proof of your deed. Go. You will find the coven in a cave to the north.<|endoftext|> <|startoftext|>Vile Familiars<|obj|>Kill 8 Vile Familiars.<|text|>I trust the Valley of Trials will teach you much, young . I was sent to the Valley to guide you, but I have discovered a growing taint here... One of the Burning Blade - a foul, demon-worshipping cult - has made camp here in the Valley of Trials. He skulks in a cave to the north, and his vile familiars have spilled from its mouth to cause havoc. As your first task against the Burning Blade, I bid you, defeat these familiars. Slay many and, if you survive, return to me.<|endoftext|> <|startoftext|>Cutting Teeth<|obj|>Slaughter 6 Mottled Boars.<|text|>The first order of business will be to put a little strength in your backbone. I could send you out to the Barrens to hunt kodo, but well, in all honesty, you're more useful to us alive than dead. I believe you'll be of more use to us slaughtering the boars you'll find in the farms to the north and northeast of here.<|endoftext|> <|startoftext|>Sting of the Scorpid<|obj|>Obtain 8 Scorpid Worker Tails.<|text|>I must send you back into the fields again. You will find large numbers of scorpids northwest of here. Bring me eight of their tails. The antidote for their sting is actually made from venom extracted from their stingers. We keep large quantities of antidote for scorpid venom on hand to heal young bloods just like you... But I'm sure you won't be needing any of that, will you?<|endoftext|> <|startoftext|>Hana'zua<|obj|>Find Hana'zua in the Valley of Trials.<|text|>Hey mon, take a knee and hear me out. We got a problem. A good friend of mine, Hana'zua, has gone out into the valley and he hasn't returned. Last I seen, he was headin' north, where the scorpids hunt. Maybe you go take a look for him? The spirits be tellin' me that he's not well.<|endoftext|> <|startoftext|>Light at the End of the Tunnel<|obj|>Interact with the Mine Cart outside the Gallywix Labor Mine on the Lost Isles.<|text|>Okay, we have got to get out of here before she blows for good! Let's head out the other end of the tunnel on the north side of the mine. We should be able to use one of the mine carts for a quick ride down the side of the volcano.<|endoftext|> <|startoftext|>Marley's Final Flight<|obj|>Talk to Marley Twinbraid and take a spin in his flying machine.<|text|>Okay! Let's take these artifacts to my father and give him our report firsthand. Thanks to your help my flying machine is ready to roll. We can fly there together and share in the glory. Talk to me when you're all set to move out!<|endoftext|> <|startoftext|>Brute Brutality<|obj|>Slay 6 Brute Overseers.<|text|>I was thinking. You should probably take care of some of these Brute Overseers while you're doing everything else. You know?<|endoftext|> <|startoftext|>Throw It On the Ground!<|obj|>Destroy Blastshadow the Brutemaster's soulstone.<|text|>This nightmare will never be over while Blastshadow the Brutemaster still breathes. There are a couple of problems though. One, being a warlock, he's got a succubus named Delicia Whipsnaps. If you kill Blastshadow quickly, the demon will go back to where it was summoned from. The second problem, since Blastshadow is a warlock, he has a soulstone that allows him to resurrect. You have to get his soulstone and destroy it so that he'll be dead forever!<|endoftext|> <|startoftext|>Momentum<|obj|>Meet Kelsey Steelspark at Lost Rigger Cove.<|text|>It looks like we've got more work to do! Having Mr. Noggenfogger ask us to take care of the rest of the pirates is a true honor. Since you've been SO helpful, why don't you meet me at Lost Rigger Cove? I've just got to slip into something a bit more comfortable, so don't wait on me. I'll beat you there, promise!<|endoftext|> <|startoftext|>Morale Boost<|obj|>Use Kaja'Cola Zero-One to free Ace, Izzy, Gobber, and 6 Goblin Survivors or Kezan Citizens.<|text|>You've got to get all the Kaja'Cola Zero-One that you can and make the goblins drink it to boost their morale and free them!<|endoftext|> <|startoftext|>Asking a Favor<|obj|>Ask Khadgar for a source to power the Legion communicator.<|text|>Caria Felsoul was one of our best... before she answered the Legion's foul call. She now wields the Aldrachi Warblades - the soul-rending armaments of the ancient race's greatest champion, who fell only to Sargeras himself. We sent a party to track Caria down, but we have not heard from them in some time. Jace has nearly repaired a Legion communicator so we can make contact - we need only a power source. Could you ask Khadgar for assistance? Our friends in this world are few.<|endoftext|> <|startoftext|>Battle Bonds<|obj|>Talk to Serr'ah at the Magical Menagerie shop. Then return to Namha.<|text|>Do you like pets? I love pets. They're so cute! But what I really want is more things with which to play with them. I'm sure Serr'ah over at the Magical Menagerie has some ideas for fun toys. You should go talk to her!<|endoftext|> <|startoftext|>Vengeance Will Be Ours<|obj|>Take the Aldrachi Warblades from Caria Felsoul.<|text|>We aren't going to get our forces anywhere near the Broken Shore without getting knocked out of the sky. I think it best if you handle this matter yourself - there are none among us more capable on the field of battle. Save Allari and her men if you can, but the Aldrachi Warblades will do far more for this war than warm bodies.<|endoftext|> <|startoftext|>A Grim Equation<|obj|>Destroy the three Soul Coffers on the Shattered Fields.<|text|>They were waiting for us when we crashed. It was all we could do to establish our small outpost. Even now they drain the souls of our fallen to fuel their attacks. Destroy their soul coffers. Free our comrades and let them join the Light. When you have finished, find Y'mera in the field. She has been sorely missed, but she will not have fallen. Of this I am certain.<|endoftext|> <|startoftext|>That Guy in the Costume<|obj|>Speak to Tamara and fly to Shipwreck Cove.<|text|>Aye, when we were out huntin' on the coast, we ran into this ridiculous lad in in a costume. He says he's tryin ta blend in with the murlocs... but I'm pretty sure he's just not right in the head. One of ours stayed behind to keep an eye on him when we headed back to camp... mind checkin' it out? Ye can ask Tamara over there for a ride.<|endoftext|> <|startoftext|>The Dawning Light<|obj|>Accompany Fearsome Jang and await the masters' announcement.<|text|>It was a miracle that you were able to survive. It is with great sorrow that I have to say that Grand Master Hight was not so lucky. His spirit now rests with the ancestors. Now we must look to a new leader for our order, our broken temple. I have spoken with the other masters and we are all of one mind on this. We all agree that new leader should be you. You have shown strength, wisdom, courage, and kindness beyond measure. Walk with us to the temple and we will announce our decision.<|endoftext|> <|startoftext|>Work Work Stoppage<|obj|>Bring 20000 Apexis Crystals to the Renegade Ironworker.<|text|>We've had enough! The working conditions in the Foundry are intolerable with all the fire and the ogron and the flames and the fire elementals and infernos and marauding adventurers! But especially the heat. I've had enough! Me and the boys are going to start a work stoppage but we need to hire some security muscle and the only goon from Highmaul I could get to agree to the job only takes payment in Apexis Crystals.<|endoftext|> <|startoftext|>Step into the Dark<|obj|>Speak with Navarrogg at Stonedark Grotto.<|text|>With the threat to my people quelled, I believe it is time to introduce you to my kin. Meet me at Stonedark Grotto, and you will see where we live.<|endoftext|> <|startoftext|>Bad Intentions<|obj|>Speak with Thaedris Feathersong in Tel'anor.<|text|>Suramar is lost. Our leaders struck a dark bargain, accepting the Legion as our allies. We were meant to be heroes, guardians - the people resting here. We are not like them any more. I cannot live with them. But cut off from the Nightwell, we wither and devolve into a mindless existence. An existence without release or dignity, as you can see even here... I rejected both of these options and found myself here. I will find a third way.<|endoftext|> <|startoftext|>Scout It Out<|obj|>Kill Irewing after sending up a flare, signaling his location.<|text|>You've proven that a gnome can shoot a rifle, and that's no easy feat, but a true test of Addie's skill will be to see if she can track down an elusive beast. Rumor has it that a ravenous roc circles the basin, cursed by harpy magic, but no one's seen the beast up close. Take this flare, and shoot it into the sky once you've spotted the roc. When we see the signal, the huntin' party will rush in and help bring down that magnificent bird!<|endoftext|> <|startoftext|>Abrogator Arbitrator<|obj|>Kluk'kluk wants you to bring him 14958 Apexis Crystals.<|text|>Da bums in Highmaul refuse to see dey are on da way out. Me, I'm gettin' while da gettin' is good. Da sooner youse bring me a bunch of Apexis Crystals, da sooner I can get off dis stupid island. Da amount required is very precise!<|endoftext|> <|startoftext|>Oh, the Clawdacity!<|obj|>Mindmeld with Murky and defeat Clawdayshus.<|text|>The leader of the Cavemoss makrura, Clawdayshus, has been ordering raids into the Cavemoss village to steal the young for snacks. This isn't going to do at all. In order to prove their power, Murky and the tadpoles must destroy him as well! This is a job for murlocs. Mindmeld with Murky in his egg and show him how it's done!<|endoftext|> <|startoftext|>Spread Your Lunarwings and Fly<|obj|>Save 8 Trapped Lunarwings in the Lunarwing Shallows.<|text|>These poor faerie dragons are being tortured! What's worse, when the thistleleaf become bored they ensnare their victims to continue their torment later. This behavior is simply unacceptable. Please free any trapped Lunarwings you can find.<|endoftext|> <|startoftext|>The Hammer in the Deep<|obj|>Use Therazane's Portal to travel to the Crumbling Depths. Accompany Stormcaller Mylra and Thrall to recover the Doomhammer.<|text|> You found it! The Doomhammer fell to the Crumbling Depths... But the Legion remains a step ahead of us. If we hurry, we can follow the demon Geth'xun and retrieve the hammer before any more of this realm is corrupted. Therazane will open a portal directly there. Let's go!<|endoftext|> <|startoftext|>A Ring Reforged<|obj|>Speak with Nobundo and take your place as the head of the Earthen Ring.<|text|>Speak with Nobundo, and take your place around the circle. The Earthen Ring will rise again, with you as its leader! Within these stones stands the legendary Heart of Azeroth, which we can use as a base of operations. Perhaps the power of your artifact can unseal the hidden chambers...<|endoftext|> <|startoftext|>The Imp Mother's Tome<|obj|>Obtain the Tome of Fel Secrets.<|text|>See this giant cave? There's a terrifyingly powerful imp mother inside. But that's not the good part. The good part is what she has. Apparently, she's some kind of keeper of fel secrets. She's in there performing profane Legion rites and scribing them into a book. We need that power! We need her tome!<|endoftext|> <|startoftext|>Thorny Dancing<|obj|>Defeat 3 Thistleleaf Thorndancers in the Lunarwing Shallows.<|text|>The Thistleleaf sprites have gone completely mad. I suspect they are being manipulated by some very mischievous Thorndancers. Please, friend of the forest, seek out these seductive troublemakers and bring peace to the shallows.<|endoftext|> <|startoftext|>Debt Repaid<|obj|>Speak to Ritssyn Flamescowl.<|text|>I have a few urgent matters to take care of, but soon after I will make my way to Dreadscar Rift and aid you with your summoning. You should warn Ritssyn to keep his distance. I'll be there to repay my debt to you, not to speak to the hypocrite who chose the council over his friends.<|endoftext|> <|startoftext|>Fel Tanning<|obj|>Craft a pair of bracers for Stalriss using the tanning rack.<|text|>Listen, you. I'm not sure when the crazy side of me will come out again, so let's make our time together short. You want to learn how to make armor to rival the demons? Follow my instructions and you'll have an excellent grasp on the procedures.<|endoftext|> <|startoftext|>In Defiance of Deathwing<|obj|>Witness 3 Visions.<|text|>It was in this place, ages ago, that Huln Highmountain challenged the great Deathwing. Today we shall re-live moments of that day through the eyes of our ancestors. For this next part of the spirit journey, we must seek out the three braziers set down many ages ago so that those who would follow in the footsteps of Huln might witness his deeds.<|endoftext|> <|startoftext|>An Offering of Ammo<|obj|>Deliver the Quiver of Arrows to Hemet Nesingwary at Nesingwary's Retreat.<|text|>The mountains have seen many new travelers pass through their valleys, some without an understanding of our traditions. Our leaders have turned their focus to more pressing matters, but Losro and I cannot ignore the recent arrival of hunters in the nearby basin. They hunt with guns and gadgets, forgoing the experience of hunting with a bow and arrow. While I know that some will remain stuck in their ways, perhaps an offering of arrows will encourage these outsiders to hunt the way we always have.<|endoftext|> <|startoftext|>A Hunter at Heart<|obj|>Help Addie learn to hunt by killing wildlife in Pinerock Basin.<|text|>Addie's one heck of a writer, but I've never seen her hold a rifle. She's keen on learning how to hunt, but who's ever heard of a gnome hunter? You seem to have a knack dealin' with amateurs, so maybe you'd be willin' to let the gnome tag along on a hunt? She could learn a thing or two by shadowing someone with your skill. Ya best start off with some small game. We don't want the lass to get discouraged.<|endoftext|> <|startoftext|>Time Well Spent<|obj|>Tell Namha of your time with the night elves in Azsuna.<|text|>Unfortunately, you have learned all that I have to teach. I am pleased we were each able to achieve our goals in this partnership. Go now and share what you've learned with your allies in Dalaran. I'm sure they'd be eager to share in your training.<|endoftext|> <|startoftext|>Demon Flesh<|obj|>Search for a master leatherworker in Suramar.<|text|>Something we haven't really explored yet, are the creatures of Suramar. Specifically, the demons. Now I certainly don't praise what they are, but you can't ignore the fact that some of their creatures have especially tough hides. We could take a lesson from the demon hunters and use those hides to our advantage against the demons. I'll be damned though if I know the first thing about working with demon hide. Perhaps there's someone in Suramar who can help...<|endoftext|> <|startoftext|>Hounds Abound<|obj|>Obtain 5 Fel Hound Corpses.<|text|>I'll invite him to tea. That'll show him! He'll see the leather doll and say, "When did SHE get here?!" I mean... sorry. My mind goes to strange places. You want to know about the demons, the ones with durable hides? Before I was exiled I saw such beasts roaming our cities. Fel hounds, they are called. Slay them and bring me their corpses. We can discuss their hides afterwards.<|endoftext|> <|startoftext|>Looking for Lurkers<|obj|>Kill 8 Forest Lurkers.<|text|>I don't know about you, but I'm not much a fan of spiders, much less the kind that come bigger than me. Loch Modan's a gorgeous place, but I'd say it could do without those horrid things waltzing around. Tell you what, I've got some spare coin, and you look like a tough one. If you head out and off some of those things for me, I'll pay you for your time.<|endoftext|> <|startoftext|>Wrong End of the Knife<|obj|>Kill the traitor leatherworkers, Feorias, Tallian, and Syana.<|text|>There he is! The man that isn't there! He's... he's... Wait... no, I'm sorry. My thoughts, they're just all over place lately. Ever since my exile, things have been a bit fuzzier than normal. If you wish to learn from me before I completely lose my mind, then do me a favor, and kill those traitors who sided with the demons and exiled me.<|endoftext|> <|startoftext|>Impulse Hunting<|obj|>Collect 6 Sides of Crocolisk from Loch Crocolisks.<|text|>Ashlan's no doubt going to send you off to the Loch to investigate the Dark Iron hooligans he keeps muttering about. If you're headed down there, might as well make some coin while you're at it, right? The loch's draining wiped out most of the wildlife in it. Not many places to swim anymore. But there's still crocolisks padding around on the now-dry ground. They'll starve in time, so we may as well get 'em while they're fresh. Bring me back some full sides of croc and we'll talk rewards.<|endoftext|> <|startoftext|>Mounting Made Easy<|obj|>Capture the Great Northern Elderhorn.<|text|>, I'm glad you're here. I confess: I've been working on a secret project behind your back. Behold: the Stonehide Leather Harness! Now, we simply need to find a mount worthy of such a piece of art. The vrykul sing songs of a snow-white elderhorn with endless stamina. Find it, place the harness on it, and tame it.<|endoftext|> <|startoftext|>Scout's Dishonor<|obj|>Collect the Dark Iron Dispatch from the Dark Iron Scout.<|text|>The Dark Iron are up to their usual tricks out here. They've been keeping to themselves, but I just know trouble's brewing. We're going to take a look at it. There's a Dark Iron Scout puttering around the center of what used to be the Loch, keeping an eye out. I want you to take him out and bring back any documents or orders he has. If my suspicions are unfounded... I'll take the blame from Moira myself. Promise ya.<|endoftext|> <|startoftext|>Butcherbot<|obj|>Use the Butcherbot to harvest 10 Glasshide Basilisk corpses.<|text|>I make my money around here selling animal parts. I've been perfecting a foolproof method of maximizing profit: The butcherbot! These little guys are programmed to harvest every scrap of usable material from the wildlife around here, on a case-by-case basis. He does all the work, and best of all, only I know how to get the goods back out of him. If you're interested in making some coin, take one of these guys for a spin. I need some glasshide basilisk parts; you'll find a bunch of them to the south.<|endoftext|> <|startoftext|>Scavengers Scavenged<|obj|>Use Butcherbot to harvest 12 Fire Roc corpses.<|text|>Now that I know you're not squeamish, I've got another job for you. Have you seen the red-feathered birds swarming around the bones out there? Those are fire rocs. They'll light you up good if you're not careful. They're also pretty darn valuable thanks to their unique anatomy. Most of the hunters loafing around here aren't up to the task of killing fire-spitting buzzards for money... think you can handle it?<|endoftext|> <|startoftext|>Hyena Poaching: Rabid Livers<|obj|>Collect 12 Rabid Livers from Blisterpaw Hyenas.<|text|>I know Driz hates sport hunting, but the way I see it, it's okay to have fun as long as you're not being wasteful! Right? What I mean is, the northern hyenas are no fun. The ones further south, they've all got nasty cases of rabies. Now that's fun, when a single deep bite could do you in! And what's more, the rabies makes the liver swell up so much, it's prized for its weight. Now I've gotten all worked up again. Could you bring back some livers while I sit here, bored? Sigh.<|endoftext|> <|startoftext|>Blisterpaw Butchery<|obj|>Use the Butcherbot to harvest 10 Blisterpaw Hyena corpses.<|text|>The hyenas wandering the wastes here might look scrawny, but they've got some of the strongest jaws you'll find! If you're not careful, they'll take a leg off in one bite. That kind of bone strength is a valuable resource, my friend, just waiting to find a buyer! Take one of my Butcherbots with you. Jaw separation isn't an easy task, and this little guy has been set up to know exactly what to do. Just bring him back when he's full.<|endoftext|> <|startoftext|>Basilisk Poaching: Gazer Guts<|obj|>Collect 12 Gazer Guts from Glasshide Gazers.<|text|>That last job didn't exactly paint you as the dainty type, so I think you're cut out for more. The larger basilisks to the south, the gazers, get to some impressive sizes. The alchemists prefer the smaller brains, usually, but the other organs are better sized up. At any rate, I'm no alchemist: I just know what Driz sells by the truckload. Bring us back a sack full of gazer guts.<|endoftext|> <|startoftext|>Scorpid Poaching: Dunestalkers<|obj|>Collect 12 Pounds of Dunestalker Legs from Scorpid Dunestalkers.<|text|>The bigger scorpids to the south, the dunestalkers, are too tough and dry for the tail meat to sell. But I'll tell you what everyone overlooks: the legs! I won't bother you with all the finer details of scorpid part appraisal, but suffice it to say they sell like hotcakes. Or crablegs. Crabcakes? Anyway, I don't care what the chefs do with them as long as the money flows. Bring me about, oh, twelve pounds of legs.<|endoftext|> <|startoftext|>The Grand Tablet<|obj|>Take the Grand Tablet to Andoren Dawnrise.<|text|>At the bottom of the chest, you find a large tablet. Made of a material resembling stone, but completely smooth and flawless, it is covered in strange writing. While some resembles the writing on the walls, other scripts appear completely different. Andoren would probably like to see this.<|endoftext|> <|startoftext|>Kaja'Cola Gives You IDEAS! (TM)<|obj|>Collect 1 Kaja'Cola Zero-One.<|text|>Assistant Greely is clearly bewildered and intimidated. How will she help you to find a way to rescue everyone in this condition? Maybe if she were to drink one of those Kaja'Cola Zero-One drinks you saw, she'd be able to have a bright idea?<|endoftext|> <|startoftext|>Feegly the Exiled<|obj|>Kill Feegly the Exiled in the Bael Modan Digsite.<|text|>Saddest story I ever heard told. Feegly was one of our fastest diggers, until he got a hold of that - thing. "The Tear of the Moons" we called it. It changed him. Remade him. I wish it had stayed buried. Feegly was banished from Bael Modan but I've heard reports he's come sniffing around the dig site again. He's suffered enough, the wretched thing. If you find him down there, put ol' Feegly out of his misery.<|endoftext|> <|startoftext|>The Gallywix Labor Mine<|obj|>Speak with Assistant Greely inside the Gallywix Labor Mine on the Lost Isles.<|text|>We barely escaped with our hides intact! The Trade Prince has a whole bunch of us enslaved and performing manual labor inside the cavern. Greely helped the seven of us to get out, but she was recaptured in the process. , you're the only one crazy enough to walk into an exploding volcano! The assistant will be able to help you free the others. Hurry! This place is about to blow for good!<|endoftext|> <|startoftext|>Nibbler! No!<|obj|>Cut three Solid Zephyrites and give them to Isabel Jones in Stormwind City.<|text|>Lila's pet Nibbler got into my workshop again! I was making a bracelet, to be delivered today. The work was almost done, except for the gems. I spent all night cutting them, but when I stepped out for a bit of breakfast, the little beast came into my workshop and swallowed every gem in sight! The thing can digest ANYTHING, and trust me, you'd break your back trying to pick up its leavings. I need to get replacement gems fast; the courier is coming in tonight. Help!<|endoftext|> <|startoftext|>Let's Ride<|obj|>Speak with Slinky Sharpshiv at Sky Falls on the Lost Isles.<|text|>Bastia will make sure that you get to where you need to go, goblin.<|endoftext|> <|startoftext|>Bootlegger Outpost<|obj|>Talk to Zeke Bootscuff at Bootlegger Outpost.<|text|>We've done a bang up job here. I'm gonna make sure these mooks finish properly and then head back to Gadgetzan for a bit. If you want to keep making a good impression on our Steamwheedle friends, or just make more money, you should head southwest of here. Bootlegger Outpost is set up on the edge of the gaping chasm. Talk to Zeke Bootscuff. I'd bet good money he'll need help.<|endoftext|> <|startoftext|>Digsite Status<|obj|>Locate Marley Twinbraid outside the Bael Modan Excavation in Southern Barrens.<|text|>The patrol's been quiet today. And that's got me worried. Ever since the Alliance sacked Taurajo, none of our positions are secure. You look like you can handle yourself - can you scout around for me? Check in with my son Marley outside the Bael Modan excavation, southeast of here. The site's exposed and susceptible to raids, and my son's too proud to signal for help if he needs it.<|endoftext|> <|startoftext|>Borrow Bastia<|obj|>Speak with Kilag Gorefang at the Tranquil Coast on the Lost Isles.<|text|>Head back down to the coast and tell Kilag that I'd like for you to borrow Bastia. The panther knows the way to where your friends are being held captive. Go now. I will see you again before we make our move against the Trade Prince.<|endoftext|> <|startoftext|>Hands Off Me Dig!<|obj|>Kill 8 Excavation Raiders, rescue 5 Bael'modan Artifacts, and acquire Twinbraid's Tools in the Bael'modan Digsite.<|text|>Look at the chaos down there! I've instructed the foremen to save what artifacts they can. Who knows what treasures these tauren animals are like to make off with. Can you help get a handle on things? Kill the raiders and save what artifacts you can. While you're at it, look for my missing tools. A few quick repairs and I can get this flying machine up and running again.<|endoftext|> <|startoftext|>No Bull<|obj|>Kill 4 Landquaker Kodos and 1 Landquaker Bull in Southern Barrens.<|text|>Twinbraid's patrols always throw us right into the thick of danger. If it's not Horde ambushes, it's a quilboar hit-and-run. The problem is them lousy landquaker kodos. Big walkin' walls of fur, shakin' the ground... We can't see or hear an ambush creepin' up on our backside. Go scare 'em off from our patrol, here. Killing a few should drive the herd south and out of what's left of me hair.<|endoftext|> <|startoftext|>Friend of a Friend<|obj|>Smiling Jim wants you to talk to Vern Futzwidget in Thousand Needles.<|text|>Say, you look like a frisky sort... I know a guy who knows a fella that might be lookin' for a who knows way around a fight. If you're not afraid to get your hands a little dirty, make your way south across the mountains and look for a goblin by the name of Vern. Tell him Smiling Jim sent ya.<|endoftext|> <|startoftext|>Little Sumpthin'<|obj|>Drazzit Dripvalve wants you to talk to Vern Futzwidget in Thousand Needles.<|text|>Lissen, pal. I got a friend, who knows a fella, who might just be lookin' for a that knows way around a fight. If you're not afraid to get your hands dirty, head south over the mountains and look for a goblin named Vern. Tell him Drazz sent ya...<|endoftext|> <|startoftext|>The Warchief Wants You<|obj|>Speak with Thrall at the Warchief's Lookout on the Lost Isles.<|text|>True to his word, Thrall is going to get us going in the right direction to rescue our people. He asked to speak with you. Good luck. We're all depending on you.<|endoftext|> <|startoftext|>Thunderdrome: Prince Mosh!<|obj|>Defeat Prince Mosh.<|text|>We're gonna have to bring out the big guns to top that last fight! Don't worry, my friend, we've got more blood for you to spill. Many goblins died to capture the next fighter...he's a whopper!<|endoftext|> <|startoftext|>Thunderdrome: Zumonga!<|obj|>Defeat Zumonga.<|text|>Splendidly done! But you'll be fighting more than mere humans! Your next opponent's a mean one...watch out for his right hook. And his left. I'd be wary of his fists in general.<|endoftext|> <|startoftext|>Thunderdrome: Sarinexx!<|obj|>Defeat Sarinexx.<|text|>I hope you're ready for the next one. One mistake could mean instant, painful death! But that's what the people pay to see, isn't it? I hope you're not afraid of bugs...<|endoftext|> <|startoftext|>Sandsorrow Watch<|obj|>Speak with Trenton Lighthammer at Sandsorrow Watch.<|text|>If you're looking for more work, I've got a line for you. I know an elf by the name of Trenton Lighthammer who's been obsessed with the sand trolls near here for years. He's dead-set on finding some kind of mythical sword made by them, and just a while ago he finally got a crew together to go to Sandsorrow Watch and look for it. Last I heard, they kicked the trolls out of one of their camps and set up shop there. Look for it to the west, near Zul'Farrak.<|endoftext|> <|startoftext|>Beyond the Graves<|obj|>Speak with Deathguard Saltain at Deathknell in Tirisfal Glades.<|text|>Darnell tells me that the two of you have already met. That's good, because I'm sending you both into Deathknell. Your work is done here. Speak with Deathguard Saltain in Deathknell, to the north. He will tell you more of what you must know.<|endoftext|> <|startoftext|>Subduing the Elements<|obj|>Seer Bahura wants you to use the elemental sapta and cleansing totem from the Earthen Ring supplies to subdue 20 Agitated Fire Spirits.<|text|>The elements are restless. The earthquakes that plague the land and the fires that threaten to burn down Orgrimmar are not normal. The Earthen Ring are convinced that we must put the elements to rest before they tear Azeroth apart. We need your help. I will give you a bag of Earthen Ring supplies. In it you will find two items, elemental sapta and a cleansing totem. Use the sapta to see into the elemental world. Then use the cleansing totem to subdue the agitated fire spirits.<|endoftext|> <|startoftext|>The Heads of the SI:7<|obj|>Collect the heads of Commander Arrington, Darkblade Cyn, and Alexi Silenthowl.<|text|>These orcs were murdered in cold-blood by the Alliance down on the coast. We did nothing to provoke them. Their deaths should not be in vain. Will you bring them justice? There are three SI:7 leaders down there along the beach. Bring me each of their heads.<|endoftext|> <|startoftext|>A Putrid Task<|obj|>Bring 7 Putrid Claws to Deathguard Dillinger in Cold Hearth Manor.<|text|>Scourge have trickled into Tirisfal Glades and have infested this area. I need someone to beat back the rotting dead and ravaged corpses that have taken this small farm. Scatter their bones and bring back their putrid claws. The Deathguards will reward you.<|endoftext|> <|startoftext|>A Growing Threat<|obj|>Kill 13 Razormane Quilboar.<|text|>A moment there. We've got more problems here than just the end of the world as we know it. Our vigil here's threatened by the quilboar. We've been content to leave them be when they stay in the Kraul, sure, but every day they press further and further out towards our camp. Mahka, bless her green heart, wouldn't ever forgive me if I went out bashing heads in myself, but if you could help drive back those that're wandering near the camp, I'd appreciate it.<|endoftext|> <|startoftext|>Firestone Point<|obj|>Seek out Dorn Redearth at Firestone Point in Southern Barrens.<|text|>Can you do me a huge favor? My sister-in-law's uncle is in the Earthen Ring, and he's here in the Barrens studying the impact of the Cataclysm, down at Firestone Point. He says their camp is surrounded by quilboar and I worry that they might get overrun. Can you check in on Dorn Redearth for me? I'd hate for anything to happen to him, what with the close family bond and all.<|endoftext|> <|startoftext|>Report to Twinbraid<|obj|>Deliver the Frontline Report to General Twinbraid, who is on patrol in Southern Barrens.<|text|>The Alliance owes a debt to the dwarves of Bael Modan, who built some of our earliest fortifications in the Barrens. Their commander, General Twinbraid, is a real stalwart. One of our best. He's on patrol south of here, keeping the Horde on their toes. I definitely want to keep him appraised of the situation here so we can coordinate our next move. Can you deliver this frontline report to him in the field?<|endoftext|> <|startoftext|>Mangletooth<|obj|>Kill Mangletooth.<|text|>Una here used to spend time in Camp Taurajo. She's told me about a quilboar that used to be captured there, named Mangletooth. Quite the clever one, for a quilboar. I've been tryin' to think what got these quilboar riled up so much recently, and it might be that Mangletooth escaped Taurajo alive. If he has, he's certainly calling the shots. There's a large hut up in the hills to the northwest. If you find Mangletooth there, cut 'im down.<|endoftext|> <|startoftext|>Evolution of the Past<|obj|>Obtain 5 Basilisk Hides.<|text|>As we make stronger armor, the creatures we battle adapt and learn to defeat us. We in turn create better armor, and they in turn learn to defeat it yet again. For centuries, my people have battled the basilisks of the mesas below. They have adapted to us as thoroughly as we have to them. Go, kill these basilisks and take from them their hides. Return them to me so I may show you how they have evolved.<|endoftext|> <|startoftext|>Eye of Azshara: Scales of the Sea<|obj|>Go to the Eye of Azshara and obtain Warlord Parjesh's Hauberk.<|text|>When we first met, I spoke of the naga, and the armor they're able to craft. No grander armor is worn, however, than by their top warlords. One in particular resides within the Eye of Azshara itself. His name is Warlord Parjesh, and the hauberk he wears is one of legend. Repel his forces, and obtain his armor. Do this, and I will teach you more of the Azsunian way of leatherworking.<|endoftext|> <|startoftext|>Scales of the Earth<|obj|>Obtain the Axetail Basilisk Matriarch Scales.<|text|>While leather armor is strong on its own, integrating scales into the design is what truly sets it apart. The type of scales you use will determine how many you'll need to fully protect the wearer. And one of the strongest type of scales are basilisk scales. A fully matured basilisk has the strongest of course. Near the village of Llothien is a basilisk den. Kill the matriarch and return her scales to me.<|endoftext|> <|startoftext|>A Debt Paid<|obj|>Go to Celea in Azsuna.<|text|>Now, I've never heard of a ghost sending a letter before, but I'll be damned if'n I didn't just receive one now. Celea has sent fer ye. I'd best be on me way if I were ye. Might be bad luck to keep a spirit waiting.<|endoftext|> <|startoftext|>Scales of the Arcane<|obj|>Speak with the blue dragonflight and acquire one of their scales.<|text|>In my experience, dragon scale has been the strongest material I've ever had the privilege of working with. It's hard, durable and very little can go a long way. I wish to work with it again. Being in this form, I'm bound to this area, unable to experience the world any longer. I've heard rumor of the blue dragonflight occupying parts of Azsuna. Perhaps you can speak with them and see if they can shed a scale or two.<|endoftext|> <|startoftext|>Respect for the Past<|obj|>Go to the four tanning racks around Highmountain and hear their stories.<|text|>We record the mistakes of the past so we can learn to avoid them in the present. However, recording history is not just about preventing missteps, but also to celebrate our successes. Scattered around Highmountain at sacred locations are racks with stamped leather, much like the ones here, with stories to tell. Go to these locations, pay your respect, and learn their lessons.<|endoftext|> <|startoftext|>Battle Bonds<|obj|>Talk to Lio the Lioness at the Magical Menagerie shop. Then return to Namha.<|text|>Do you like pets? I love pets. They're so cute! But what I really want is more things with which to play with them. I'm sure Lio over at the Magical Menagerie has some ideas for fun toys. You should go talk to her!<|endoftext|> <|startoftext|>Strength of the Past<|obj|>Return a scale of Deathwing to Hrul.<|text|>As you know, the durability of your armor is only as strong as the materials you use to make them. Long ago, the black dragon, Deathwing once inhabited this very mountain. In his quest for power, his body began to tear and he had creatures make metal scales to stitch his wounds. His natural scales fell to the ground in his lair and have been there ever since. Go retrieve a scale and bring it to me. This will take all your strength to accomplish.<|endoftext|> <|startoftext|>The Necessary Materials<|obj|>Gather 100 Stonehide Leather.<|text|>In order to make this barding, we'll need a lot of leather. And I mean a LOT of leather. I'll solidify our plans on fitting the pieces together. You go gather the leather. Once that's done, we can begin crafting.<|endoftext|> <|startoftext|>The Final Lessons<|obj|>Go to Hrul Sharphoof in Highmountain.<|text|>, Hrul has requested your presence. From his message it seems as though he's ready to impart to you all the wisdom he has gained from working with the skins of this land. I envy you... but I'm also proud to see that you've gained so much respect with him. Go now, and good luck!<|endoftext|> <|startoftext|>A Daring Rescue<|obj|>Find Taldranis in Oceanus Cove, and deliver the armor to him.<|text|>My brother, Taldranis, was on a ship headed here to Azsuna. The ship was ambushed by the sea giants and my brother was taken captive. I believe he still lives out his days in those horrible caves, slaving away for the giants. Go and free him, please. Take this with you, it may give him enough protection should you run into any trouble. And be careful not to get captured by the giants yourself.<|endoftext|> <|startoftext|>Playthings<|obj|>Craft a prototype for the pet bed.<|text|>Ok, so her ideas were a leash, a bed, and a FLAMING HOOP?! It sounds like they want to start a circus or something. Regardless, I love all those ideas and we should get started as soon as you're ready. Why don't you work on making the bed, and I'll work out the details for the flaming hoop.<|endoftext|> <|startoftext|>Leather Legwork<|obj|>Get a crowbar for Thanid.<|text|>Good news! Langrom's Leather and Links recently delivered a shipment of mail armor to me. It's of the finest quality and I'd love to show it to ye, but it seems I've lost me crowbar and can't open the crate. If ye could run over to their shop and grab an extra one fer me, we can get this crate opened and go over the construction.<|endoftext|> <|startoftext|>Getting the Kinks Out<|obj|>Go back to Celea in Azsuna.<|text|>Now listen. Everything ye make can always be done better. I just haven't quite worked out the way to do it with these fancy new scales. Perhaps that ghost-like elf friend of yours can help ye. An' if she DOES know somethin', perhaps ye can relay that information back to us. It would certainly go towards making the shop more lucrative.<|endoftext|> <|startoftext|>Rats!<|obj|>Go into the Underbelly and recover 3 Highmountain Leatherworking Patterns.<|text|>I tell you, I have the worst luck sometimes. A package recently arrived from Hrul containing leatherworking patterns, and while my back was turned, some filthy rats came in and ran off with them down into the sewers! Probably building nests with them as we speak. Please, can you go down there and see if you can retrieve any of them?<|endoftext|> <|startoftext|>Claw of the Land<|obj|>Obtain 100 Stalker Claws.<|text|>Personal experience has taught me to use stronger materials when crafting armor pieces. They last longer, and you don't need quite as many of them. For example, I utilize the claws of the pinerock stalkers. If you acquire some for me, perhaps I can show you how better materials can increase your efficiency.<|endoftext|> <|startoftext|>Reclaimed Cargo<|obj|>Obtain 5 Mail Armor Shipments.<|text|>The same ship that my brother was on also carried shipments of exceptional mail armor. Knowing the giants, they probably had no use for them and left them scattered around their caves. If you could recover those shipments and bring them here, I can explain the techniques used to fashion them. That should give you a good idea of how to improve your processes.<|endoftext|> <|startoftext|>Adventuring Anxieties<|obj|>Speak with Mei Francis about her barding idea.<|text|>! I was recently talking with Mei, the mount trader, and she asked me if it was possible to make a barding that could prevent adventurers from being dismounted. I'd like you to go and discuss this idea with her further. Return to me when you're finished. Perhaps we can solve this issue together.<|endoftext|> <|startoftext|>Drogbar Durability<|obj|>Kill 15 drogbar to prove your worth to Hrul.<|text|>We are currently at war with a race known as the drogbar. We have long maintained peace with the drogbar, but lately, they have no respect for anyone but themselves. Slay them. Prove your worth as an ally of the tauren. Do this, and I will reward you with knowledge.<|endoftext|> <|startoftext|>Stamped Stories<|obj|>Learn from the stories of each of the tanning racks.<|text|>Stamped onto the leather of the tanning racks behind me are the ancient ways of our tribe's leatherworkers. They tell the stories of masters who, through perseverance - and luck, in some cases - pioneered our way of leatherworking. Read the stories and learn from them. Perhaps you'll find some insight on how to better your own methods.<|endoftext|> <|startoftext|>Hardening the Hide<|obj|>Return to Highmountain and talk to Hrul Sharphoof.<|text|>Back to Highmountain for you! I hear they know even more efficient ways to craft our patterns. When you get there, put in a good word for me, will ya? I'd like to start a relationship the tauren, so I don't have to keep sending you back and forth.<|endoftext|> <|startoftext|>Best Served Cold<|obj|>Kill Ranaris in the El'dranil Shallows.<|text|>My partner and I both fell victim to the fallout of the Sundering. We were betrayed and abandoned by a trusted friend. That "friend" has recently appeared in the ruins to the east. His name is Ranaris. Go to and take revenge for us and I will grant you some of my wisdom.<|endoftext|> <|startoftext|>Naga Know-How<|obj|>Obtain 7 Naga Shoulderguards.<|text|>The naga of this region wear little armor, but what they do wear is particularly durable. If you wish to make a strong shoulder piece, I would first study the naga's armor and then create a pattern of similar construct. The city nearby is overrun by naga. Slay them and bring me their armor and I will show you what I mean.<|endoftext|> <|startoftext|>Links in the Chain<|obj|>Find a leatherworking master in Azsuna.<|text|>Well, I'm afraid I'm at me wits' end with these scales. Not quite sure how to fashion the remaining pieces fer a full set. However, I've heard that the elves of Azsuna had some great crafters in their cities. Perhaps one or two of them still exist. Go there and search fer a master. Maybe they can fill in the missing patterns fer us.<|endoftext|> <|startoftext|>Mail Men<|obj|>Meet with Thanid Glowergold.<|text|>The two dwarves behind me are the Glowergold brothers. They're my resident mail armor experts. While Ranid has decided to focus his skills towards lining his pockets, his brother, Thanid, still enjoys the crafting side of the trade. Introduce yourself to Thanid. You may work with him to further our knowledge of turning these stormscales into something extraordinary.<|endoftext|> <|startoftext|>Tauren Tanning<|obj|>Report to Hrul Sharphoof.<|text|>Have you heard of the Highmountain tauren tribes? They're not unlike the tauren we know on Kalimdor. I've heard they have a leatherworking master there who might be able to help us come up with some new patterns. Travel to Highmountain and see if they're willing to teach you how they craft their armor.<|endoftext|> <|startoftext|>Stormheim Savagery<|obj|>Obtain 7 Vrykul Leather Bindings.<|text|>There's a land below - Stormheim, they call it - that's inhabited by vrykul. I remember the vrykul from my days in Northrend. What I remember most was how well-crafted their armor was. If the vrykul here are as skilled as the ones in Northrend, then I'm certain we can learn something by studying their armaments.<|endoftext|> <|startoftext|>Shoulder the Burden<|obj|>Obtain Lohrumn's Shoulderguard.<|text|>During one of our recent battles, my brother, Lohrumn, was slain. His armor was taken by the drogbar. You would honor his memory by retrieving what has been stolen. I will make it worth your while, leatherworker.<|endoftext|> <|startoftext|>Over Your Head<|obj|>Craft a Rough Warhide Mask.<|text|>Alright, I'd like you to assist me with creating a helm. First we'll need to shave the hides, then tan them, and finally cut them into usable pieces. Follow my lead.<|endoftext|> <|startoftext|>Black Rook Bandit<|obj|>Obtain 5 pieces of Black Rook Armor.<|text|>I've heard rumors of a grand castle in Val'sharah that's known to house an impressive army. Surely, the armor they wear ain't made of sticks and hay. I'm willing to bet they've fashioned some mail armor at some point fer their troops and it's just sitting there, ripe for the taking. How about ye head over there and see what ye can "borrow" from their armory.<|endoftext|> <|startoftext|>Beast Training<|obj|>Speak with Apolos in the War Quarter of the Undercity.<|text|>One last thing. You'll want to speak with Apolos at the Undercity. He'll teach you the last few bits of knowledge necessary to care for and train your pet. You can find him in the War Quarter.<|endoftext|> <|startoftext|>Too Good To Pass Up<|obj|>Obtain a Black Rook Hauberk.<|text|>All types of Black Rook Hold armor are intriguing, but I'm most interested in their chest pieces. If ye can, try to find someone of importance there and... relieve them of their shirt. If it makes ye feel any better, I've heard they're all cursed, so puttin' them out of their misery is the least ye could do.<|endoftext|> <|startoftext|>Batteries Not Yet Included<|obj|>Acquire a Humming Electrogizard from a Thunderhead in Southern Barrens.<|text|>Okay! Using the spare parts you've found for me, I've got a framework roughed out for my versatile new assault vehicle. All I need now is a compact power supply. I've noticed that the indigenous wildlife here packs quite the punch, electrostatically speaking. Can you hunt down Thunderheads near the base here and get me an intact electrogizard? It might take a few kills to find a usable gland.<|endoftext|> <|startoftext|>Vestment Opportunity<|obj|>Obtain a Hideshaper's Vestment.<|text|>While the vrykul of Northrend wore strong armor, their craftsmen always had the strongest. Go to Stormheim, search for someone who knows about leather armor, and bring their chest piece back to me.<|endoftext|> <|startoftext|>Taming the Beast<|obj|>Use the Taming Rod to befriend a Vicious Night Web Spider.<|text|>Your final test involves the spiders that reside in Venomweb Vale, north of the Bulwark. Yes, even these simple creatures can become a valuable trained ally. I have seen many hunters that count these venomous creatures as part of their arsenal. Use the rod to tame one, and return to me when you finish.<|endoftext|> <|startoftext|>Claim the Battlescar<|obj|>Go to the Battlescar. Scout out the flag marker and kill 10 Desolation Raiders.<|text|>The Horde has fought us to a standstill from their stronghold west of here. The fighting continues, even as the land breaks open under our feet. Someone's got to break the stalemate! I need you to venture into the Battlescar and help my men crush the Horde opposition there. In the center of the scar you will find a flag marker designating who controls the area. Scout out the flag. It'll be worth your while to claim the scar for the Alliance if someone hasn't already done so.<|endoftext|> <|startoftext|>Working the Bugs Out<|obj|>Use the Bucket of Burning Pitch on the silithid mounds outside of Fort Triumph to flush out and kill 10 Silithid Swarmers.<|text|>Why high command decided that a silithid mound was the ideal place to build a fortress, I'll never know. Them lil' buggers are tunneling under our fortifications and setting back our timetables. We need to scorch 'em out! Take this here bucket of burning pitch and dump it on the silithid mounds right outside the main gate. They look like big piles of sand. Kill anything that comes out, but be careful, - them nasties are likely to swarm you when you light those mounds up.<|endoftext|> <|startoftext|>Powder Play<|obj|>Defeat a Sapper Specialist near the Battlescar and acquire a Keg of Blast-O Powder.<|text|>Our shipments of saltpeter from Dustwallow have been held up, which means we can't manufacture our own gunpowder here. But I can retrofit our armaments to use goblin Blast-O powder. It's unstable, dangerous, toxic to the skin, and harmful if swallowed... but I think I can make it work! Get me a keg of the stuff by attacking one of those goblin sapper specialists who've been storming our walls.<|endoftext|> <|startoftext|>Taming the Beast<|obj|>Use the Taming Rod to befriend a Vampiric Duskbat.<|text|>You have spent your young career mastering the arts of single combat. I feel it is high time that you learned a new form of combat - that of the trained pet. Take this rod and use it on a vampiric duskbat until it joins you and your cause. It may take you some time, but I have faith that you can bend the bat to your will.<|endoftext|> <|startoftext|>The Secrets of Uldum<|obj|>Search the Antechamber of Uldum for an intact artifact.<|text|>We are ready to enter the antechamber itself. This is a momentous occasion. From the writings you've brought us, I believe these ruins were in fact once the grand entrance to Uldum itself. The quakes that ripped its doors open have probably collapsed the tunnels, but we may yet find amazing things hidden within. Search the ruins for anything intact that may be studied. The thrill of discovery awaits!<|endoftext|> <|startoftext|>Sen'jin Village<|obj|>Report to Master Gadrin in Sen'jin Village.<|text|>You've be doin' quite well for one so young. I've no doubts you'll be makin' quite da name for yarself. Go now, northwest, across da shallows ta Sen'jin Village. Dere you'll be meetin' Master Gadrin. He'll likely have a task or two for ya before ya truly make ya way out into the Durotar wilds. Please remember, we may disagree wit' the young Hellscream at times, but his intentions are noble, and it be very important that we remain united as one Horde. Make da Darkspear proud.<|endoftext|> <|startoftext|>Taming the Beast<|obj|>Use the Taming Rod to befriend a Plagued Bruin.<|text|>Lately we have seen some young, plagued bears passing over the mountains between here and the plaguelands. While these bears' trek into Tirisfal tests and threatens the defenses that we have laid at the Bulwark, their passage is a blessing to us hunters. Prove to me you learned something from our last lesson, and use the rod on a plagued bruin, far to the east.<|endoftext|> <|startoftext|>Pick-a-Part<|obj|>Collect 8 Siege Engine Scrap pieces from the Battlescar in Southern Barrens.<|text|>These bulky dwarven siege engines aren't cut out for the close-quarters fighting of the Battlescar. I've got some new designs I'd like to try out, but first I'm going to need some spare parts. There's plenty of wreckage sitting in the Battlescar. All I need is an enterprising to haul it back for me. That's you. I'm talking about you.<|endoftext|> <|startoftext|>Meet Me at Triumph<|obj|>Report to Commander Roberts at Fort Triumph in Southern Barrens.<|text|>Thanks in part to your efforts, we've stabilized the situation here. We need to turn our attention south, to Fort Triumph. Fort Triumph is the keystone of our operation in the Barrens - the vital land-link between Northwatch and Theramore. I'll pack up and head out separately. Report to Commander Roberts at the fortress and I will see you there soon. Together, we will secure the frontier!<|endoftext|> <|startoftext|>A Few Good Goblins<|obj|>Save 8 Captured Goblin Bughunters from Hazzali Cocoons.<|text|>We haven't just been camped here singin' songs with gnomes and playing with dangerous machinery, you know. My men have been trying to clear this hive out for a week now! Problem is, we've taken so many losses by now that the bugs have the advantage. Lucky for us, the bugs either don't like to eat goblins, or they like us so much they save us as treats, because nearly all my men are still cocooned up out there. I need you to go save 'em.<|endoftext|> <|startoftext|>The Crumbling Past<|obj|>Collect 5 Earthen Jewels.<|text|>The creatures wandering these ruins are Earthen, the ancient ancestors of dwarves, made by the Titans to shape the world itself. The original Earthen broke down and went awry thousands of years ago, and these freshly uncovered ones seem no different. We may as well make use of these confused and unstable constructs. Enter the ruins and destroy the Earthen, and collect the jewels embedded in them; their magical energies will be both valuable and worthy of study.<|endoftext|> <|startoftext|>What Lies Within<|obj|>Defeat the Antechamber Guardian.<|text|>As you lay your hand upon the chest, a faint rumbling can be heard. The sound of grinding movement echoes behind you as the chest begins to shut itself. Something is approaching!<|endoftext|> <|startoftext|>The Pride of Kezan<|obj|>Shoot down 10 Gnomeregan Stealth Fighters.<|text|>This is ridiculous! Those gnomes just don't know when to stop! Goblin pride is on the line here! , you gotta jump into the Pride of Kezan and show them what's what! Let me know when you're ready!<|endoftext|> <|startoftext|>Moraya<|obj|>Speak with Moraya.<|text|>Moraya has been lookin' for some help with tha raptors. Ya should talk to her on the other side of Darkspear Hold when ya get a chance.<|endoftext|> <|startoftext|>You Too, Brute?<|obj|>Obtain Meatface's Chest.<|text|>It's time to conclude this matter efficiently. From what we've determined, this mysterious object is in the possession of the "smart" brute described in the journal. We don't know exactly what's happened to this creature, obviously, so you should take caution. This... "Meatface" is hiding in the hills, near where these goblins bury their dead. Look for the graveyard and he should be just past it.<|endoftext|> <|startoftext|>Thunderdrome: The Ginormus!<|obj|>Defeat Lord Ginormus.<|text|>The rules are simple: Two men enter, one--wait. Sometimes there's women. Two people enter, one--Wait, no, sometimes it's more than two...and that means more than two come out-- Alright, only rule is stay in the drome! There are no other rules! You're up against the biggest, baddest member of the Wastewander Bandits first. This'll either be a warmup or a bloodbath...it's up to you which!<|endoftext|> <|startoftext|>Terrapination<|obj|>Obtain a Turtle-Digested Key from a Surf Glider.<|text|>We need to obtain the object described in this journal, for certain. Extracting it from a chest would be a feasible matter, but the object itself sounds compromised, and unstable. Attempting to forcefully open the chest could be disastrous. Fortunately, we know where the key is...statistically speaking, at least. There's plenty of sea turtles at the east end of this beach. One of them may hold the key.<|endoftext|> <|startoftext|>Land's End<|obj|>Talk to Kelsey Steelspark at Steelspark Station.<|text|>Psst! Hey! Come closer, you fool, you expect me to read your mind or--oh. Come closer anyway! You've done a wonderful job advancing the agenda of Gnomeregan here, friend! And an amazing job of pretending you were only in it for the coin, simply splendid. But now Kelsey Steelspark could use more of your direct help. She's moved on yet again...she asked me to tell you to meet her far south, at Land's End Beach. I wouldn't keep her waiting, either!<|endoftext|> <|startoftext|>What We Came For<|obj|>Search Bilgewater Footlockers for evidence.<|text|>Gnomeregan previously learned that the Bilgewater goblins of the Horde survived a crash on an uncharted island near Kalimdor before arriving in Durotar. We initially came here to investigate what techniques and technology could possibly allow a hopeless pack of green-skinned imbeciles to survive such harsh conditions. While the goblins are at a loss, we still need to find out exactly what happened here. Search the beach for wreckage and belongings and bring anything that appears significant back to me.<|endoftext|> <|startoftext|>The Taurajo Briefs<|obj|>Search the Ruins of Taurajo for 3 pieces of Taurajo Intelligence.<|text|>The General is too preoccupied with the looters in Taurajo. Too soft! We ought to be focused on our next move against the Horde. There's valuable intelligence that might be compromised if we allow the ruins of Taurajo to continue to burn. While you're running the General's errand, dig around for any maps or notes you can find. I can speak a little of the orcish tongue - I'll be able to make sense of what you find.<|endoftext|> <|startoftext|>Define "Crazy"<|obj|>Kill 10 Crazed Survivors.<|text|>We received reports that a goblin shipwreck occured on this beach some time ago, with the survivors left to fend for themselves. We expected there to be a modicum of survivors, perhaps some even suitable for interrogation. What we found was a crew of Bilgewater goblins who have all become insane, delusional, and maniacally violent...to further degrees than is normally observed, rather. In short, they are useless and dangerous. Gnomeregan will be best served by cutting down as many as we can.<|endoftext|> <|startoftext|>Grisly Grizzlies<|obj|>Obtain 5 Plagued Bruin Hides.<|text|>Have you seen the plagued bruins that wander to the west of here? Those hides... so hideous, so diseased, so... perfect! Fetch me 5 of them. I've got an idea for an anti-Scourge poison that's guaranteed to succeed!<|endoftext|> <|startoftext|>Subduing the Elements<|obj|>Gavan Grayfeather wants you to use the elemental sapta and cleansing totem from the Earthen Ring supplies to subdue 20 Agitated Earth Spirits.<|text|>The elements are restless. The earthquakes that plague the land and threaten to collapse Ironforge are not normal. The Earthen Ring are convinced that we must put the elements to rest before they tear Azeroth apart. We need your help. I will give you a bag of Earthen Ring supplies. In it you will find two items, elemental sapta and a cleansing totem. Use the sapta to see into the elemental world. Then use the cleansing totem to subdue the agitated earth spirits.<|endoftext|> <|startoftext|>Mine Disposal, the Goblin Way<|obj|>Detonate 10 Land Mines.<|text|>The paratroopers have mined the beach! The Warchief asked me if there's anything we can do about that. I told him, 'You bet we can!'. I was thinking maybe you could take this satchel of grenades and detonate the land mines from a safe distance? It's how we do things, right?!<|endoftext|> <|startoftext|>Clap 'Em In Irons<|obj|>Speak to the Taurajo Looters in the Taurajo Ruins and place them under arrest. Use the Northwatch Manacles to subdue 5 wounded looters.<|text|>Our policy of conscripting non-violent criminals from the Stormwind Stockades has come back to haunt us. Some of my less-scrupulous soldiers broke ranks after our victory in Taurajo and are looting the remains of the city. This is a breakdown in discipline. Worse, the desecration of their homes only spurs the enemy to fight harder when our ultimate goal should be peace. Take these manacles and bring the Taurajo looters to justice. Speak to them first, but you may need force to subdue them.<|endoftext|> <|startoftext|>Lootin' Plunder<|obj|>Collect 10 pieces of Pirate Loot.<|text|>It's just really so wasteful that all these pirates have golden treasures lying around. Some of this stuff could be used for practical things! Like melting into wire, or intrinsic shielding matrices, or selling to other stupid races that buy gold just to keep it around. And speaking of other stupid races, I bet those greedy goblins are going to be taking all of it. We can't let that happen! Go collect that treasure for Gnomeregan!<|endoftext|> <|startoftext|>To The Ground!<|obj|>Use the Burning Rum to set fire to the Northwest Shack, the Northeast Shack, and the Southwest Shack.<|text|>You know, this place would probably make a great home for us gnomes if it wasn't so old and dirty and full of pirates! We're taking care of the pirates problem, but the awful and dirty problem needs fixing. I mean, no self-respecting gnome would ever live in such an ugly hovel like these buildings! So here, take this bottle of flaming rum and go burn those ugly shacks down for us!<|endoftext|> <|startoftext|>Darkmist Extermination<|obj|>Destroy 8 Darkmist Eggs in Darkmist Cavern.<|text|>The spiders that occupy Darkmist Cavern to the northwest are another vicious threat to us here. They are nothing the ogres cannot handle, but splitting our attention to them when Theramore's forces lurk nearby is a deadly mistake. I need someone to destroy the eggs inside Darkmist Cavern, to cut off this infestation. You will find the eggs in the deepest part of the webbed mines... along with their guardians.<|endoftext|> <|startoftext|>Dead Man's Chest<|obj|>Kill 15 Southsea Pirates.<|text|>Well gosh, as you can plainly see there's this really big battle with these pirates here going on. We're doing our best to make sure they never bother Gadgetzan or our new gnomish homes there ever again! By killing them. So how about helping us? We really wanna make sure we kill more than green-nose over there and her awful thugs. I'd really appreciate it!<|endoftext|> <|startoftext|>Rocket Rescue<|obj|>Deliver Liferockets to 5 Steamwheedle Survivors and use bombs to kill 40 Southsea Blockaders.<|text|>When the water came in, Steamwheedle Port to the east was flooded, and a lot of poor goblins are still stuck there! Now those mean pirates are shooting at any boat that leaves the docks here. But they won't expect us to fly! There's a hot air balloon by the docks. We can use that, fly over to rescue the goblins, and take care of the pirates, too. Mr. Noggenfogger will be so pleased! Go to the docks and hop in the balloon and I'll be right behind you, okay? I've got to get some rockets...<|endoftext|> <|startoftext|>Puddle Stomping<|obj|>Kill 8 Tidal Striders.<|text|>There's a big problem here! It's great that the ocean came in so far, because now ships can get to Gadgetzan. But now there's a bunch of nasty old sea giants encroaching on the town! I'm sure Mister Noggenfogger would appreciate us taking care of them for him. Don't worry, I won't ask you to do it just out of the goodness of your heart! Take care of them and I'll give you a reward!<|endoftext|> <|startoftext|>Amateur Hour<|obj|>Confront Amateur Hunters within Pinerock Basin.<|text|>The hunters' lodge has attracted a lot of amateurs who call themselves hunters. They're scarin' away all the prize game with their antics. While I'm a known expert with my rifle, I've yet to manage the art of negotiation. How about ya do us all a favor and tell those novice hunters to head for the hills?<|endoftext|> <|startoftext|>Crossroads Rendezvous<|obj|>Search for signs of the priestess near the Felblaze Ingress.<|text|>An old apprentice of mine left during the war, shortly before we were all cursed. I've recently heard that she's been seen near the Felblaze Ingress. I would very much like to speak to her once more. Go and find her. Take her journal to her and let her know that I don't blame her for what she did. And if she's willing, please bring her back to me.<|endoftext|> <|startoftext|>Leather Lady<|obj|>Meet with Diane Cannings.<|text|>I'd like you to start working with my apprentices. The first is Diane Cannings, who has focused her expertise on the softer leather armors. She's just not that into mail armor, like the twins are. Go talk to her about this new type of leather.<|endoftext|> <|startoftext|>The Unstable Prism<|obj|>Deliver the Frigid Timewarped Prism to an interested mage in Dalaran.<|text|>As the prism struggles to stabilize in a single time flow, it bleeds a shadowy chill, the likes of which you haven't felt since Northrend. Surely some mage in Dalaran would be interested in this relic.<|endoftext|> <|startoftext|>From Head to Toe<|obj|>Craft a pair of Sturdy Stonehide Boots.<|text|>You've been busy. And you have some new patterns in your repertoire, I see! How about we add another?<|endoftext|> <|startoftext|>Magic Clams<|obj|>Collect Infused Clams from Seerspine murlocs in the Murloc Shoals.<|text|> What are murlocs doing with arcane clams? Perhaps your Nightfallen allies could make use of them.<|endoftext|> <|startoftext|>Leying with Murlocs<|obj|>Infuse yourself with ley energies located in the Murloc Shoals.<|text|>I have seen these Seerspine summon minor elementals, which is no small feat for a murloc, but their high summoner, Blargrrrl, is trying to summon Torretus from the river. I doubt a mere murloc has the capabilities to control an entity as powerful as Torrentus. Blargrrrl will be deeply entranced if he is trying such a feat. We'll need something powerful to halt his ritual. Infuse yourself with ley energies and return to me.<|endoftext|> <|startoftext|>The Story of Huln<|obj|>Speak with Spiritwalker Ebonhorn to learn about Huln Highmountain.<|text|>You work to unite the tribes. That is no small task. It has only been done once before in the history of this mountain. Huln Highmountain last united the tribes thousands of years ago to take on the Legion during the War of the Ancients.<|endoftext|> <|startoftext|>An Unseemly Task<|obj|>Find Ske'rit in Suramar.<|text|>I'm quite impressed with what you've been able to skin in these lands, felhide in particular. But as my knowledge is limited in this area of skinning, I know of one who may have increased his skill in skinning such beasts. You can find my old apprentice, Ske'rit in Suramar. Ask him if he knows how to yield better results from skinning demons.<|endoftext|> <|startoftext|>Tapping the Underground<|obj|>Destroy Seerspine Conduits in the Murloc Shoals.<|text|>Have you seen them? These are not ordinary murlocs. They have been drawn by the ley line that flows from Azsuna into this land. Somehow they have managed to tap into its arcane current and are tapping its power for their own devious purposes. These disturbances must be stopped if the ley line is to remain intact.<|endoftext|> <|startoftext|>The Swirling Vial<|obj|>Bring the Swirling Timewarped Vial to the central dome in Shattrath.<|text|>As you touch the vial, your mind is flooded with memories, not all of which are your own. The most vivid is a memory of exchanging a similar vial with someone in Shattrath, with A'dal's light shining behind you. Despite your best efforts however, you can't pinpoint when that might have been - maybe it hasn't been, and is yet to be?<|endoftext|> <|startoftext|>Return to Karazhan: Scales of Legend<|obj|>Obtain the Scale of Netherspite from Karazhan, the Scale of Sartharion from the Obsidian Sanctum, and the Scales of Garalon from the Heart of Fear.<|text|>I know a ting or two about scales, but I'm losin' my edge. I been starin' at stormscales so long, I be forgettin' what de other kinds look like. I need ta look at a few special scales, for comparison. I need a nether dragon scale, a nice hot black dragonscale, and da thickest piece o' insect chitin you can find. Gotta get dese stormscales outta my head, bruddah.<|endoftext|> <|startoftext|>Felhide Sample<|obj|>Bring the Felhide Sample to Kondal Huntsworn in Dalaran.<|text|>This demonic hide is completely unlike any standard beast hide you are accustomed to. Your skinning trainer in Dalaran would be interested in seeing this.<|endoftext|> <|startoftext|>Darkheart Thicket: Demons Be Different<|obj|>Go to Darkheart Thicket and kill Dresaron. Skin him and bring his hide back to Ske'rit in Suramar.<|text|>Oh yes, I've seen me fair share of demons while in dese lands. And skinnin' dem ain't no easy task. Their hides are tougher than normal animals, fibrous, see? But if you be wantin' to make da most of their skins, den ya need to be practicin' more. There be a creature I've heard of in da Darkheart Thicket whose hide's as tough as a demon's. When ya go ta skin him, try cutting with da grain in one even stroke. Bring me his skin to show me you be picking up on what I'm sayin'.<|endoftext|> <|startoftext|>Eye of Azshara: The Scales of Serpentrix<|obj|>Obtain the Scales of Serpentrix by skinning Serpentrix in the Wrath of Azshara dungeon.<|text|>I got ta ask you a favor. I haven't been ta Azsuna, and I don't see myself leavin' Suramar anytime soon. Problem is, dere's a big ol' serpent out dere dat's just beggin' ta be skinned. Just BEGGIN' for it.<|endoftext|> <|startoftext|>Scales for Ske'rit<|obj|>Find Ske'rit in Suramar.<|text|>Your skills surpass mine. I have never even SEEN a scale such as this... let alone remove one so expertly. If you still wish to learn more, you will need to seek an even greater skinner than I. His name is Ske'rit, and he was once my student. You will find him in the wild areas of Suramar.<|endoftext|> <|startoftext|>The Emerald Nightmare: The Pestilential Hide of Nythendra<|obj|>Obtain the Pestilential Hide of Nythendra.<|text|>There is one more demon hide to gather... but it isn't that of a demon. It's a dragon. Nythendra, great green dragon, has nearly been eaten up by the Nightmare. Only a master skinner would be able to remove what bits of bug-eaten hide remain on her body. Go on then. Show me what you've learned.<|endoftext|> <|startoftext|>Ske'rit's Scale-Skinning Suggestions<|obj|>Bring Ske'rit's Scale-Skinning Suggestions to Kondal Huntsworn in Dalaran.<|text|>Now dat I got all dese scales, I tink I know what I need to know. Here's my latest findin's on stormscales. Bring 'em to Kondal, an' read through em' togethah.<|endoftext|> <|startoftext|>Immaculate Stormscale<|obj|>Bring the Immaculate Stormscale to Kondal Huntsworn in Dalaran.<|text|>You have been skinning for a long time now, but never have you seen a scale specimen as fine as this. Your trainer in Dalaran would be VERY interested in seeing this.<|endoftext|> <|startoftext|>Mother's Prized Knife<|obj|>Obtain Agnes' Skinning Knife.<|text|>The other day, Mother and I were up at the top of the nearby mountain, and she threw her skinning knife at me because the view wasn't good enough. Her knife is still up there, somewhere. I'd feel horrible just leaving it.<|endoftext|> <|startoftext|>Unfinished Treatise on the Properties of Stormscale<|obj|>Bring the Unfinished Treatise on the Properties of Stormscale to Kondal Huntsworn in Dalaran.<|text|>Tucked between the folds of this animal's hide, you find a scrap of paper. It appears to be a handwritten guide to harvesting stormscales, but too much of the manuscript has been lost to be of use. Perhaps your skinning trainer in Dalaran could help you find its owner.<|endoftext|> <|startoftext|>Seymour and Agnes<|obj|>Find Seymour in Stormheim.<|text|>The other skinner - pair of skinners, to be honest - that comes to mind when you show me this scroll is a student of mine, named Seymour, and his mother Agnes. Last I heard, they were in Stormheim, hunting the storm drakes.<|endoftext|> <|startoftext|>Drakol'nir Must Die<|obj|>Obtain the Scale of Drakol'nir.<|text|>The dragon that took Mother's life was named Drakol'nir. Mother always wanted to wear his scale as a pendant, but we never got a chance to skin him because I couldn't kill him alone, and she didn't care much for killing. Only skinning. You... you wouldn't mind bringing it for her, would you?<|endoftext|> <|startoftext|>Red-Eyed Revenge<|obj|>Slay 15 Adult Squallhunters.<|text|>It came out of nowhere. I was waiting for mother to finish skinning her half of the drake when the biggest storm dragon I'd ever seen came and... and... I want you to kill as many of them as you can. Skin them, don't skin them, I don't care. Just get revenge for mother!<|endoftext|> <|startoftext|>Under Down<|obj|>Obtain 20 Hippogryph Scales.<|text|>I can train you, though. Everyone knows about the bright stormscales on the hippogryph's hindquarters, but did you know that they also have a few scales beneath their feathers? You just need to know where to look. Now go see if you can get some on your own.<|endoftext|> <|startoftext|>Seaside Salvage<|obj|>Collect 7 Steamwheedle Supplies.<|text|>If we want to convince Mister Noggenfogger to let us move more gnomes here, we've got to show him just how nice we are! I know just the thing. Gadgetzan's under blockade by pirates, but plenty of the goods that get blown off the ships survive intact... they just wash away. Most of them wash up in the shallows just south of town. If you could go collect those supplies for them, it'd help us make friends! And it'll keep that mean goblin girl over there from taking them and selling them.<|endoftext|> <|startoftext|>The Core of the Stormscale<|obj|>Obtain 20 Stormscale Sparks by skinning scaled creatures in the Broken Isles.<|text|>Ahh, yes. The elusive stormscale. I have seen similar scales in Northrend, and some in Skywall, but it would appear that such a scale is common here. My colleagues that specialize in mail armor will be happy to learn this. To more efficiently harvest this type of scale, you must first understand its power. Look for broken, unusable scales on your quarry, and remove the sparks within them. Once you have seen the sparks, you will better understand the stormscale.<|endoftext|> <|startoftext|>Diplomacy By Another Means<|obj|>Take the Horn of Challenge to the Bristleback Challenge Ring in Southern Barrens. Blow the horn to challenge Sabersnout and kill him.<|text|>I have not forgotten my brush with death at the hands of the quilboar in that filthy jungle. The General here has ordered some tactical strikes, but he stops short of genocide. I have no such qualms. Take this horn that I 'borrowed' during my negotiations. Blow the horn within the Bristleback challenge ring west of our position - you can't miss it. I want you to challenge the champion of the Bristleback, Sabersnout, to single combat. His death in front of his followers will leave them in utter chaos.<|endoftext|> <|startoftext|>Glielle<|obj|>Find Glielle in Azsuna.<|text|>One skinner makes the wilds of Azsuna her home. Her name is Glielle, and she is a night elf - or at least, she was, in life. Perhaps the scroll was hers.<|endoftext|> <|startoftext|>A Line in the Dirt<|obj|>Capture a neutral hill in the Fields of Blood and defend it against a Horde counter-attack.<|text|>Strategically, control of a region requires constant observation. See here on this map - I've identified a number of strategic hills, similar to this one, that the Alliance must acquire if we are to keep the enemy under our thumb. My scouts have already marked their location on the field. What I need is someone to spearhead their capture, and you're the for the job. Seek out neutral grey flags on hills to the north, east, and south of the Taurajo Ruins. Capture one and defend it!<|endoftext|> <|startoftext|>Broken Panther Figurine<|obj|>Repair the broken figurine using your skill and materials.<|text|>This badly broken figurine was discarded by its last owner. However, with the right materials and your skill in jewelcrafting, it could be completely restored.<|endoftext|> <|startoftext|>A Daughter's Embrace<|obj|>Bring Lilian Voss to her father in the tower at Crusader's Run.<|text|>The whisper continues: <|endoftext|> <|startoftext|>Marching On Our Stomachs<|obj|>Collect 4 Fresh Stormsnout Steaks by killing Stormsnouts in Southern Barrens.<|text|>It's true what they say: An army marches on its stomach. And we've been marching a long way. I'm thinking if we barbecue up a few of those giant lumbering stormsnouts, we'll have enough meat to feed us for weeks. Stormsnouts are big and slow, so they should be easy to kill. Except... Hey you're not carrying any metal on you are you?<|endoftext|> <|startoftext|>Lion's Pride<|obj|>Kill any combination of 5 Plains Prowlers or Plains Pridemanes.<|text|>Respect the lion! A ferocious killer. You gotta admire the elegance of the beast... Muscle and claws... Running down its food... So primal... I'm sorry, my mind wandered. As I was saying, I respect these lions, but they're just murder on our patrols. I mean that literally. The men are afraid to go to the bathroom alone at night. Can you help make our camp a little safer? Barrens lions like to linger under trees.<|endoftext|> <|startoftext|>Gordo's Task<|obj|>Collect 3 Gloom Weed and deliver them to Junior Apothecary Holland in Brill.<|text|>Master want weeds. Us gots big hands and not good at picking. You help us and we not hurt you. Us need gloom weed. Many weeds around here and near road. When you have gloom weed you take to Master Holland in Brill.<|endoftext|> <|startoftext|>Fields of Blood<|obj|>Kill 10 Desolation Grunts at the Fields of Blood in Southern Barrens.<|text|>The Horde has taken to calling this region the "Fields of Blood." It's an apt name: these reeds run red with the blood of some of my best men. I've sent out recon patrols to crush the quilboar and report on the Horde troop movements, but not all of them return. They could use your support out there. Patrol the fields and seek out the Desolation Grunts that are causing us so much grief. Do not expect them to surrender; their Warchief has instructed them to fight to the death.<|endoftext|> <|startoftext|>Crab Fishin'<|obj|>Kill Pygmy Surf Crawlers and collect 5 Fresh Crawler Meat.<|text|>Perhaps me agin' body is just growin' too picky after all dese years, but boar meat just ain't goin' down easy no more. More for da new recruits I be thinkin'. We just set out some crab traps, but if ya be willin' ta help an impatient old troll, I'd love ta have some fresh crawler meat right now. Dey're all around da island, but da best spot ta be huntin' them is off da eastern coast.<|endoftext|> <|startoftext|>To the Front!<|obj|>Locate Ambassador Gaines at Forward Command in Southern Barrens.<|text|>I'd love to keep you here behind the lines, but it looks like you've been summoned to the front. Ambassador Gaines - remember him? - has relocated to Forward Command and in his latest missive he's requested you, personally, to assist him. You'll find our Forward Command operation south of here, in what's become known as the "Fields of Blood." Be careful. The Horde has taken to ambushing some of our officers en route.<|endoftext|> <|startoftext|>Have You Seen Anything Weird Out There?<|obj|>Speak with Executor Zygand about your encounter with the worgen.<|text|>! Listen up, I got somethin'... odd to discuss. I was out fishin' by Brightwater Lake when I saw the darnedest thing... some sorta wolf-man, running around Tirisfal. Ya don't suppose that could be a... worgen, do ya? Anyway, I keep tellin' myself I should tell Executor Zygand about it, but I just get so scared when I talk to that guy. Maybe you could talk with him?<|endoftext|> <|startoftext|>Teegan's Troubles<|obj|>Report to Corporal Teegan at Teegan's Expedition in Southern Barrens.<|text|>The Admiral will be pleased that Northwatch is almost secured, but if we're to keep a grip on this continent we're going to need to maintain the supply lines to the interior. Just before the assault I received the strangest of reports from Corporal Teegan, who's in charge of maintaining our contact with Forward Command. Says he's having trouble with the "jungle?" There's no jungle in the Barrens! Follow the upper road out of Northwatch and see if you can render any assistance to our wayward Corporal.<|endoftext|> <|startoftext|>Head for the Mills<|obj|>Report to Coleman Farthing at Agamand Mills in Tirisfal Glades.<|text|>The Agamand Mills, to the west, have been lost to the Scourge. The Agamand family has been slain, and the entire residence has been claimed by the Scourge. This is probably the largest Scourge outpost in Tirisfal. If you think you're enough of a , head up there and speak with Coleman Farthing. He's been doing his best to take the land back, and he'll need help. Just follow this road, it'll take you right to him.<|endoftext|> <|startoftext|>The Red Messenger<|obj|>Kill Meven Korgal, the messenger, at the Crusader camp, and obtain any information you can find.<|text|>Reports from my superiors in Brill indicate that an agent of the Scarlet Crusade was dispatched from the Scarlet Monastery and sent here to Deathknell. According to the reports, the messenger possesses important information on his person. I do not have further details, but whatever it is, we must have it! You're the most qualified person I have to send. Find that messenger and bring me whatever information you can find.<|endoftext|> <|startoftext|>Trouble From the Ground Up<|obj|>Gather 10 Unusual Flower Buds from Budding Flowers in the overgrowth.<|text|>Teegan's a fool to think the quilboar caused this sudden overgrowth. Look around you. I've been watching these plants bloom and sprout daily - each generation is more mutated than the last. This isn't tribal magic - it's something primal. And dangerous. The day before last a great druid passed through our camp. Seek out Naralex, somewhere in the midst of this jungle. He'll know what to do. And bring him some plant samples from around the overgrowth to help his studies.<|endoftext|> <|startoftext|>The Haunted Mills<|obj|>Bring Dargol's Skull to Coleman Farthing at the Agamand Mills.<|text|>You sense a malign presence coming from within the skull of the beast. Coleman Farthing may be interested in seeing this.<|endoftext|> <|startoftext|>Deaths in the Family<|obj|>Obtain Gregor's Remains, Nissa's Remains, Thurman's Remains, and Devlin's Remains.<|text|>The Agamand family was the most prosperous family in Tirisfal Glades. I used to work their mills...before the plague. When the Scourge first came, the Agamands fortified their home and convinced those in their employ to remain and help them defend. We were fools, but at least we were loyal fools. The Agamands, in their pride, doomed us to undeath. And now they are minions of the Scourge! Serve the Forsaken by defeating the Agamands who fell to the plague. Serve me by bringing me their remains.<|endoftext|> <|startoftext|>Secrets in the Oasis<|obj|>Search for Jang'thraze the Protector.<|text|>Yes, I see the other half now, mon...to the south... We be close now, mon. It's in an oasis, buried in de muck beneath de water. Don't delay!<|endoftext|> <|startoftext|>You Flicked a Fine Vine to Leaf Me<|obj|>Use the Bramblestaff on Three-Tooth and kill her 2 Deviate Crones in the Overgrowth.<|text|>According to Gaines, "Three-Tooth" is what the quilboar call their matriarch. She's been twisting the thorns of this crazy jungle to her own ends, and it was her orders that Gaines be "torn apart and fed to the overgrowth." Nice lady. Let's give her a taste of her own. Take the Bramblestaff you recovered, and use it on Three-Tooth to take her out of the picture. Then kill the crones she's been training, to ensure nobody else can take her place.<|endoftext|> <|startoftext|>Breaking the Line<|obj|>Speak to Jornun to secure a ride to Spitescale Cove and then seek out Morakki.<|text|>Vol'jin be callin' for an all out attack on da naga that have taken over our northern isle. Many of our men were already engaged with their forces near da bridge, but several of us are breakin' through their lines ta assault their isle itself. Speak to Jornun right 'ere to secure a ride to da isle. Once there, seek out Morakki, da Captain of da Watch. He will be tellin' ya how ya can aid in da battle.<|endoftext|> <|startoftext|>Repel the Paratroopers<|obj|>Slay 10 Alliance Paratroopers.<|text|>The Alliance have caught back up with us at just the wrong moment, my friend. We took care of their ships, but they still have planes that are dropping their vaunted 127th Paratroopers onto the coast below. It's all that the battlesworn and scouts can do to hold the two ramps against their overwhelming numbers. I'm certain that if you were to aid them, the tide would quickly be turned.<|endoftext|> <|startoftext|>Darkest Mojo<|obj|>Collect 6 Darkest Mojo from Sandfury Zombies.<|text|>Jang'thraze eludes me, mon... de blood is not enough. We gonna need somethin' stronger to find it. When you need every troll you got to help out to scrape by, one o' them dyin' on ya is a big problem, mon, an' dat's why de Sandfury learned to raise our dead wit' da voodoo. You fall over, you just get back up again and keep workin'... forever! De zombies we make be imbued wit' darkest mojo. You go on to de west an' find a whole mess o' dem, an' get me dat mojo, yah?<|endoftext|> <|startoftext|>A Failure to Communicate<|obj|>Rescue Ambassador Gaines from the quilboar in the Overgrowth.<|text|>I told him he was a fool, but Ambassador Gaines insisted he could negotiate an alliance with the quilboar against the Horde. Even if he succeeded, I for one wouldn't want to fight with those ... pig-men at my side. Well, Gaines hasn't returned, and General Hawthorne will hold me accountable if I lose one of our best negotiators to these squealing savages. Locate the Ambassador in this steaming mess of a jungle and rescue him if he's still alive.<|endoftext|> <|startoftext|>Sang'thraze the Deflector<|obj|>Defeat Zakkaru and collect the Sealed Sang'Thraze.<|text|>The blood speaks. I can feel its flow through the sand...drenched in death, a desert of suffering... There! The blood flows to the south, in a valley of bones. Zakkaru! Zakkaru, spawn of Makkari, the dark one who demands sacrifice... his father forced from Zul'Farrak, his ascension interrupted... he will taste blood once more... Go. Zakkaru has Sang'thraze. Ya not be wanting him to keep it, trust me.<|endoftext|> <|startoftext|>Old Friends<|obj|>Speak with Thrall at the Warchief's Lookout on the Lost Isles.<|text|>Alright then, grab onto the ladder. We gotta get outa here! We'll make a flyby of the town, and then I'm gonna get you to some old friends!<|endoftext|> <|startoftext|>Laying Claim<|obj|>Kill 10 Dwarven Archeologists.<|text|>We are not the only ones who have discovered the value of the Southmoon Ruins. The dwarves of the Explorers' League have swarmed there, taking artifacts and inscriptions for the Alliance. I don't think I have to explain much further. We will not allow the discoveries here to fall into the hands of the Alliance. Slay as many dwarves as you can, and drive them from the ruins!<|endoftext|> <|startoftext|>Fragments of Language<|obj|>Collect 5 Ancient Hieroglyphs.<|text|>At the Southmoon ruins, just east of here, we've made some finds. My colleagues have found stone shards, engraved with ancient writings, newly exposed by the shifting sands. The writings are in no known tongue, though they bear resemblance to markings we've seen on other ruins of the titans. Deciphering them could reveal many more secrets. Unfortunately, my colleagues are also busy defending the tablets from the Alliance. I need you to go to the Southmoon ruins and retrieve the tablets yourself.<|endoftext|> <|startoftext|>Blood to Thrive<|obj|>Collect 6 Fistfuls of Blood from Sandfury Trolls.<|text|>To survive in de harsh desert, de Sandfury had to learn all de secrets of blood magic. You drink de blood, you get de power...darkest voodoo, yah? But dere be no room for holdin' back out here. If we gonna find de sword, we need blood. Lucky for ya, Mazoga be a traitor, yah? And dere be plenty of Sandfury trolls wanderin' over de hills dere. Go an' get Mazoga blood...plenty of blood...and we make de ritual to find Jang'thraze.<|endoftext|> <|startoftext|>Stormscale Sample<|obj|>Bring the Stormscale Sample to Kondal Huntsworn in Dalaran.<|text|>This scale shimmers with electrical energy. Your skinning trainer in Dalaran would be interested in seeing this.<|endoftext|> <|startoftext|>Ancient Obstacles<|obj|>Destroy 6 Sandstone Golems.<|text|>For years, this valley has been sealed behind impenetrable gates. Now that the cataclysm has torn them down, the secrets within are ours to discover. There are yet some obstacles in the way. From within the gates, the bygone creations of the titans have awoken. They wander aimlessly across the sand, attacking any who approach. Someone needs to destroy the golems patrolling the valley; are you up to it?<|endoftext|> <|startoftext|>Ske'rit's Leather Handbook<|obj|>Bring Ske'rit's Leather Handbook to Kondal Huntsworn in Dalaran.<|text|>An' wit dat, my research be done. Dis is what I been workin' on here in Suramar. Bring it to Kondal, so dat he can teach it to all you other skinnahs. Since you been helpin' so much, I put your name on it. Hope you don't mind.<|endoftext|> <|startoftext|>The Freedom to Roam<|obj|>Obtain 5 Musken Hides, 5 Lion Seal Hides, 5 Boar Hides, and 5 Wolf Hides.<|text|>I remember bein' young. D'ye remember it? So much less responsibility... I could just run around as I pleased. Now, I'm pretty much stuck with my hunting crew, here in Highmountain. There're so many interestin' creatures in the other regions o'the Broken Isles, though. I'll mark yer map, you get out there and do some skinnin'!<|endoftext|> <|startoftext|>Trial of the Crusader: Hides of Legend<|obj|>Obtain the Hide of Icehowl from the Trial of the Crusader.<|text|>Ya, I can train you. Ting is, I'm still workin' on my techniques 'ere in Suramar. In fact, you can probably help. I need ta look at a few special skins, for comparison. I need a strong white yeti pelt, a really big demon skin, and da thickest direhorn skin you can find. Do that, and I'll share my results with you and' ol' Kondal up in de city.<|endoftext|> <|startoftext|>Halls of Valor: The Hide of Fenryr<|obj|>Obtain the Hide of Fenryr by skinning Fenryr in Valhallas.<|text|>While you be here, I got a favor t'ask you. I been hearin' whispers about one big, nasty wolf dat's been causin' all kinds of trouble up in de vrykul lands. His name be Fenryr. I want his hide.<|endoftext|> <|startoftext|>Highmountain Hides<|obj|>Obtain 5 Bear Hides, 5 Elderhorn Hides, and 5 Saber Hides by skinning the creatures of Highmountain.<|text|>So, ye're a skinner too, aye? That's great news! I don't think I ever knew we shared that in common. Ye've GOT ta see some o'the hides we've got here in Highmountain. Why, I'd give me spare monacle just t'get me hands on some o'those fine, silky hides...<|endoftext|> <|startoftext|>Immaculate Stonehide Leather<|obj|>Bring the Immaculate Stonehide Leather to Kondal Huntsworn in Dalaran.<|text|>You have been skinning for a long time now, but never have you seen a leather specimen as fine as this. Durable, pliable, beautifully colored... Your trainer in Dalaran would be VERY interested in seeing this.<|endoftext|> <|startoftext|>Repairing the Source<|obj|>You have found a damaged power core for an arcane construct. It seems like you could repair the device.<|text|><|endoftext|> <|startoftext|>Stonehide Leather Sample<|obj|>Bring the Stonehide Leather Sample, along with 10 additional pieces of Stonehide Leather, to Kondal Huntsworn in Dalaran.<|text|>The quality of this leather scrap appears representative of the beast hides found in the Broken Isles. Your skinning trainer in Dalaran would be interested in seeing this.<|endoftext|> <|startoftext|>Scrap of Pants<|obj|>Bring the Scrap of Pants to Hemet Nesingwary in Highmountain.<|text|>The mouth of this particular beast contained a piece of handsewn cloth. The fabric bears the word "singwa". While the term "singwa" is unfamiliar, it DOES happen to be the middle of the last name of a fairly notable Azerothian skinner.<|endoftext|> <|startoftext|>Leather for Ske'rit<|obj|>Report to Ske'rit in Suramar.<|text|>This hide certifies that you have learned everything about leather that I can teach you. My skills have dulled since I set up shop here in town. I have a former protege who skins the creatures of Suramar. His name is Ske'rit. His skills remain as sharp as his blade, and if there is anyone out there who can teach you, it is him.<|endoftext|> <|startoftext|>In One Piece<|obj|>Obtain 20 Undivided Hides by skinning the beasts of the Broken Isles.<|text|> This hide is usable, but it is mournably small. You disrespect the beast by chopping it up like this. You make light of the gift that it gave to you. Go out into the wilds again. Skin the leathery beasts below us, and this time, bring me hides in one piece.<|endoftext|> <|startoftext|>Andoren Will Know<|obj|>Deliver the artifact to Andoren Dawnrise at the Valley of the Watchers.<|text|>Listen carefully. I don't know how those ogres got ahold of it, but that thing's a titan artifact. I'm no expert, but just that fact alone makes it probably older than the sand we're standing on. I also know that things like this are nothing but trouble. I don't want anything to do with it. Take it south, to the Valley of the Watchers, and give it to a blood elf named Andoren Dawnrise there. And don't ask any questions, babe, please.<|endoftext|> <|startoftext|>Washed Clean<|obj|>Meet the Fallen Priestess at the Nor'Danil Wellspring. Watch as the priestess attempts the purification ritual.<|text|>Mighty though the Legion is, theirs is not the strongest power in Azeroth. There is a place where Enchantress Ilanya and I spent many blissful hours together. The love that infuses such a place is more potent than fel magic. Go to the Nor'Danil Wellspring. Its waters can purify the fel dust you have collected... and perhaps purify me as well. I will meet you there.<|endoftext|> <|startoftext|>Branch of the Arcan'dor<|obj|>Speak with Thalyssra.<|text|>You have used the spellstone of Kel'danath to soothe countless withered. Yet it contains merely a shade of the arcan'dor's power, drawn from its slumbering seed. This fell from the tree. Though it is severed, it is not dead - invisible threads of magic bind all pieces of the arcan'dor together. I have enchanted this branch with a new iteration of Kel'danath's charm spell. With it, you can mend the arcane essence of even more withered. Use it well.<|endoftext|> <|startoftext|>A Murky Fate<|obj|>Use the Smoldering Torch to burn 8 Decaying Corpses in Morheim.<|text|>You may not know, but you stand upon the grounds of Morheim, home to the greatest warriors of the land. Our deeds were great, our valor legendary. It pains me that we see such an end. The creatures set upon us at nightfall. Our men fought bravely, but were vastly outnumbered. Now their corpses lie rotting in the sun, with no burial and no rites. This is not an end befitting to the glorious warriors of Morheim. Make it right, and you will have our thanks.<|endoftext|> <|startoftext|>Cenarius, Keeper of the Grove<|obj|>Speak to Malfurion Stormrage at Lorlathil in Val'sharah.<|text|>Ahh, Val'sharah. It has been an age since I have set foot in these sacred woods. Too long... Our work here is simple. We must call upon my mentor, Cenarius, and learn where he safeguards the Tears of Elune. With them, you will be one step closer to sealing Sargeras' Tomb and thwarting the Legion. You have many treacherous tasks in front of you. Consider your visit here a brief respite. Come, this will not take long.<|endoftext|> <|startoftext|>The Nightborne Pact<|obj|>Bandage Thalyssra.<|text|> Ngh... I can ignore this wound no longer. Help me patch this up. I will explain everything.<|endoftext|> <|startoftext|>Huln's War - Malorne's Favored<|obj|>Rescue Eche'ro.<|text|> Shan'do ask for you. Sent Eche'ro beast with message on rack. Unng Ak hear Eche'ro sound fighting. You find beast? Give help, maybe feathered night elf be relieve.<|endoftext|> <|startoftext|>Make 'em Squeal<|obj|>Kill any combination of 8 Bristleback Bladewardens or Deviate Thornweavers, and collect a Bramblestaff from one of the Thornweavers.<|text|>One of the native species in Kalimdor is the 'quilboar.' Prickly little buggers. Reason enough to hate this continent. The raids started shortly after we established our forward camps. Worse, those spiny fiends seem to thrive in this thorny hell of a jungle. I need you to help beat them back so we can re-establish contact with Forward Command. While you're out there, acquire one of those twisted branches their casters seem to be using to manipulate the jungle growth...<|endoftext|> <|startoftext|>Sandscraper's Treasure<|obj|>Talk to Megs Dreadshredder.<|text|>Inside this weathered stone chest at the back of Stonescraper's lair, you find a curious artifact. Shaped like a beetle, its surface is a smooth, brilliant blue, lined with gold. It looks mechanical, but unlike anything you've seen crafted by mortal hands, and very old. Megs will probably be interested in this.<|endoftext|> <|startoftext|>A Little Oomph<|obj|>Obtain 4 samples of Vicious Night Web Spider Venom.<|text|> Hmm... this isn't quite there. It needs something to give it a little more zing. I've got it! The spiders to the north have a potent venom that'll do the trick. See if you can extract some for me?<|endoftext|> <|startoftext|>Filthy Animals<|obj|>Kill 6 Hecklefang Scavengers.<|text|>You probably caught wind of some of them Hecklefang scavengers on the way in - they reek worse than ol' Durty Pete here. Worthless animals! They steal our kills, rummage through our supplies, and worse... they ain't good for eatin'. Go kill some. Then kill some more, if you want to.<|endoftext|> <|startoftext|>To Bigger and Better Things<|obj|>Speak with Timothy Cunningham at the Bulwark in Tirisfal Glades.<|text|>There isn't much more glory for you here on the Bulwark. You've done enough already. There may, however, be further adventures waiting in Silverpine Forest. Speak with my bat man, Timothy Cunningham. He'll give you a ride to Brill, free of charge.<|endoftext|> <|startoftext|>Take to the Skies<|obj|>Speak with Executor Zygand at Brill in Tirisfal Glades.<|text|>If you're headed back to Brill, you'll want to stop by Executor Zygand on your way out. I hear there's some excitement going on in Silverpine Forest, to the south. He'll know more than I do. Speak with me again when you're ready to head out.<|endoftext|> <|startoftext|>At War With The Scarlet Crusade<|obj|>Slay 3 Scarlet Zealots and 4 Scarlet Friars.<|text|>Though the strength of the Scarlet Crusade wanes, we are still at war. The report Executor Arren sent me indicates Scarlet Crusaders have been raiding from the ruined tower in southeastern Tirisfal near the Balnir Farmstead under the command of Captain Vachon. Kill 3 of his zealots and 4 of his friars. It should prove to be a devastating blow to the Crusade!<|endoftext|> <|startoftext|>The Grasp Weakens<|obj|>Speak with Shadow Priestess Malia in Brill and participate in the extraction of Devlin Agamand.<|text|>While the Frozen Throne lies dormant, the grasp that the Lich King once held over the Scourge grows ever-weaker. His grip on a weakling like Devlin Agamand should be weak enough that we can remove it entirely. Speak with Shadow Priestess Malia in the manor on the east side of town. She will assist you in the procedure.<|endoftext|> <|startoftext|>A Deadly New Ally<|obj|>Look for your new ally at the Scarlet Encampment in Tirisfal Glades.<|text|>Shortly before you arrived at the Bulwark, I was approached by the most unusual young undead woman. She swore enmity against the Scarlet Crusade, so I sent her to work on our enemies to the north. You say you saw some dead crusaders earlier? Those were probably her work. Go check up on her, and see if she can use any assistance in her vendetta against the Crusade... though I wouldn't be surprised if she's already killed them all.<|endoftext|> <|startoftext|>East... Always to the East<|obj|>Report to High Executor Derrington at the Bulwark in Tirisfal Glades.<|text|>You've done much for us here, but of your caliber are needed elsewhere. To the east lies the Bulwark: a fortified barricade against the ravages of the Plaguelands. The Bulwark protects us from Scourge invasions, and has allowed us enough sanctity to build up our forces here in Tirisfal Glades. Go, speak with High Executor Derrington. He is an ally, and will doubtless appreciate whatever aid you can give him.<|endoftext|> <|startoftext|>Speak with Sevren<|obj|>Speak with Magistrate Sevren at Brill in Tirisfal Glades.<|text|>I have destroyed the remains you've given me. That is, all remains except for these... Devlin Agamand was weak and sharp-tongued in life, and was among the first to succumb to the plague. He existed as a slave of the Scourge for a long time, longer than most. As such, he may possess knowledge that would be of value to us. Bring his remains to Magistrate Sevren, and tell him what I've told you. He'll know what to do.<|endoftext|> <|startoftext|>The Family Crypt<|obj|>Kill 5 Wailing Ancestors and 5 Rotting Ancestors.<|text|>The strongest point in the mills is the Agamand Family Crypt. With necromancy, Captain Dargol has raised the ancestors of the Agamands and plans to use them against us. This cannot pass, and you must stop it. Travel to the Agamand Family Crypt and defeat the raised Agamand ancestors.<|endoftext|> <|startoftext|>Teegan's People<|obj|>Kill Terrortooth Runners and Terrortooth Scytheclaws to collect 8 Terrortooth Hides.<|text|>Hey! Are you headed to support Corporal Teegan? He's in charge of keeping the supply routes open. He's got two of the most ornery dwarves I've ever met in charge of sundries. If you want to make an impression on those two crotchety hunters, you're going to need to show that you can hold your own against the predators around here. The raptors west of the hold here are especially vicious. Bring Goucho some fresh hides and you'll make an impression while supplying the troops in one swoop.<|endoftext|> <|startoftext|>Sandscraper<|obj|>Kill Sandscraper.<|text|>My other assistants are making sure our proud new comrades are put into comfy cages and shipped to where they're needed most. For the Horde. Meanwhile, we've got one last item on our agenda. Sandscraper, the chief of the Dunemaul Clan, is probably too dumb to even be aware of what we're doing here. But I absolutely loathe unfinished business, babe. He's lurking in the den just over there to the west. Knuckle down, take him out, and we'll be good to sign off on this, 'kay?<|endoftext|> <|startoftext|>The Mills Overrun<|obj|>Gather 5 Notched Ribs and 3 Blackened Skulls.<|text|>The Scourge are trying to form a base here at the Agamand Mills. If they do, then they can stage further attacks within Tirisfal. The orders have been given. The Scourge in the Mills must be destroyed. Collect Notched Ribs from Rattlecage and Cracked Skull Soldiers, and Blackened Skulls from Darkeye Bonecasters.<|endoftext|> <|startoftext|>Scavenged<|obj|>Retrieve 10 Northwatch Supply Crates from the Raptor Den.<|text|> <|endoftext|> <|startoftext|>Doom Weed<|obj|>Collect 10 Doom Weed.<|text|>My envoy just delivered me a bushel of gloom weed. Gloom weed! I don't need gloom weed, I need doom weed! You can see the predicament that I'm in. I'll make it worth your while to gather what I need. Bring back to me enough doom weed and I'll give you a suitable reward. It is my understanding that they like to plague the flora near the mass gravesite, to the north of the Brill graveyard. Hurry and be mindful of the gnolls in the area.<|endoftext|> <|startoftext|>Maggot Eye<|obj|>Kill Maggot Eye and obtain his paw.<|text|>Maggot Eye is a foul beast, even by gnoll standards. He leads a band of renegade gnolls through the land, tearing up the glades and stealing whatever corpses he can find along the way. Those are our corpses! We had plans for those! Maggot Eye resides just up the path from us. Show him no mercy. Mercy is for the weak.<|endoftext|> <|startoftext|>Planting the Seed of Fear<|obj|>Chase 12 Vile Fin Tadpoles until they pass out in fear.<|text|>It seems that Jerrod has you hunting the murlocs to the north. That's good... we can use their parts for our poisons. I get a little worried sometimes, though... The Vile Fin spawning grounds are not far off Tirisfal's northern coast, so you'll probably notice several tadpoles among the adults on the shore. If these impressionable young murlocs were to seek revenge against us... that could ruin us. Go chase them, and show them that the Forsaken and the Horde are not to be trifled with.<|endoftext|> <|startoftext|>Holland's Experiment<|obj|>Bring Holland's Special Drink to the Captured Mountaineer.<|text|>I am to understand that another one of those foolish Dwarven Mountaineers has just been captured. The deathguard has him stored here in this building, and they've assigned one of their own to persuade him not to escape. Why don't you go see how the Captured Mountaineer enjoys this special drink I made for him? It contains a subtle hint of what The Dark Lady has planned for the rest of Azeroth.<|endoftext|> <|startoftext|>Off the Scales<|obj|>Obtain 5 Vile Fin Scales.<|text|>While you were collecting samples for me, my experiments led me to realize that more reagents will be required for this new disease to spread properly. Poisoning some hapless victim is child's play. Plaguing an entire world proves to be a bit more complicated. I will need several scales from murlocs in the vicinity. You will find the creatures ambling brainlessly along the coast to the north.<|endoftext|> <|startoftext|>Garren's Haunt<|obj|>Report to Apothecary Jerrod at Garren's Haunt in Tirisfal Glades.<|text|>As you're probably already realizing, the Royal Apothecary Society is a widespread organization. We take our plague-alchemy seriously. It is our belief that the more agents we have performing experiments, the sooner we will realize our objective. One of our agents performs his work at a small encampment to the north of here. His name is Jerrod, and he could use an apprentice of your... stature.<|endoftext|> <|startoftext|>Graverobbers<|obj|>Kill Rot Hide Graverobbers and Rot Hide Mongrels, and obtain 6 flasks of Embalming Ichor.<|text|>The mass graves within the forest to the west of us were made to accommodate the... impressive... number of deaths Tirisfal suffered when the plague first came. The bodies in these graves have so far been spared an undeath, but the Scourge now send Rot Hide gnolls to gather the corpses and use them to bolster their armies. This cannot be allowed! Your task is twofold: slay the Rot Hides at the mass grave and Garren's Haunt, and gather from them the embalming ichor that gives them life.<|endoftext|> <|startoftext|>Darkhound Pounding<|obj|>Collect 5 Vials of Darkhound Blood.<|text|>Lady Sylvanas has called upon the Royal Apothecary Society. She has challenged us to concoct a new plague, a plague deadlier than any ailment on Azeroth. This new disease will bring our enemies - living and dead - to ruin. My studies show that the blood of beasts might prove to be the key. Here, fill these vials with darkhound blood so I can test my theory.<|endoftext|> <|startoftext|>Annihilate the Worgen<|obj|>Find and kill 5 Worgen Infiltrators within Brill.<|text|>These worgen must be dealt with, and quickly. Our first priority is to eliminate any which may have infiltrated Brill. I want you to be on the lookout for any suspicious activity here in Brill. We know that these worgen can hide in the shadows, so look for any signs you can find... footsteps, kicked-up rocks... anything.<|endoftext|> <|startoftext|>Proving Allegiance<|obj|>Obtain a Candle of Beckoning.<|text|>Fine. I will continue with this charade, but only because I sense in you a spark of... excellence. But before I believe you I must have proof that you are enemy to the Scourge. There is an old, bloody altar just off the southern coast of this island. It is used by a powerful Scourge agent, Lillith Nefara. Take a Candle of Beckoning from this crate here. Light it on the altar and Lillith will awake. Destroy Lillith, and I will believe you are an ally.<|endoftext|> <|startoftext|>Return to the Magistrate<|obj|>Return to Magistrate Sevren in Brill.<|text|>You should return to Magistrate Sevren with the information I gave you. He'll want it as soon as possible, so be swift.<|endoftext|> <|startoftext|>The Prodigal Lich Returns<|obj|>Bring the Nether Gem to Bethor Iceshard in the Undercity.<|text|>Take this Nether Gem to my old comrade Bethor, who resides in the Undercity. It will let us communicate ... and I have much to tell him.<|endoftext|> <|startoftext|>Escaped From Gilneas<|obj|>Report the worgen's presence to Executor Zygand at Brill in Tirisfal Glades.<|text|>As far as you know, a worgen rogue roaming in Tirisfal is a new development. This is something that Executor Zygand would certainly be interested in.<|endoftext|> <|startoftext|>The Prodigal Lich<|obj|>Report to Gunther Arcanus at Gunther's Retreat in Tirisfal Glades.<|text|>Long ago, the mage Gunther Arcanus, along with Bethor Iceshard and the now-Scourge Necromancer Thule Ravenclaw, were friends and students within the Kirin Tor - a society of mages in Dalaran. Gunther fell to the Plague, but we thought he either remained dead, or was raised into the ranks of the Lich King. We now know he is free. We must have him. If you travel east, you will find him on an island in Brightwater Lake. Convince him to join our ranks.<|endoftext|> <|startoftext|>Dark Lady, Watch Over Us<|obj|>Speak with Lady Sylvanas Windrunner in the Undercity.<|text|>In fact, why don't you speak with Lady Sylvanas herself? The presence of another Kirin Tor-trained mage among our ranks is an occasion worthy of an audience.<|endoftext|> <|startoftext|>The Chill of Death<|obj|>Obtain five Duskbat Pelts.<|text|>It's so cold, now. The Plague of Undeath crawls through my veins like an icy serpent. The mindless state will be upon me soon. But no doomed destiny will prevent me from serving our Dark Lady. When the call arose I sewed body bags for the fallen soldiers of Sylvanas's mighty army. Now my hands shake from the chill. If you would bring me five duskbat pelts, I could sew myself a blanket. Help me, so that I can continue to serve the cause.<|endoftext|> <|startoftext|>A Thorn in our Side<|obj|>Kill 3 Scarlet Zealots and 3 Scarlet Missionaries, and obtain the Scarlet Epistle.<|text|>Information we've received from Executor Arren in Deathknell contain all the details we need to wipe the human infestation from the lands. According to the information, The Scarlet Crusade has assigned Captain Perrine and a brigade to the ruined tower southwest of Brill. Kill 3 of his zealots and 3 of his missionaries. And while you're there, see if you can dig up any other information about what they're up to.<|endoftext|> <|startoftext|>Forsaken Duties<|obj|>Speak with Deathguard Linnea at Death's Watch Waystation in Tirisfal Glades.<|text|>I need a fresh report from our Deathguard waystation to the east. I must know if more Scourge forces have slipped past The Bulwark and into Tirisfal. Our vigilance on the border to the Plaguelands must be maintained - we can't let the Scourge get a stronger foothold here! Travel south along the road, then east at the fork to the waystation. Speak with Deathguard Linnea. She has the information I need.<|endoftext|> <|startoftext|>The New Forsaken<|obj|>Report to Magistrate Sevren at Brill in Tirisfal Glades.<|text|>Speaking frankly, the Forsaken of yesteryear were a sniveling, pathetic group. We huddled together in decrepit old human buildings, hiding from the Scourge, cowering from the Alliance, and groveling at the foot of the Horde. Look before you now, and see the product of the new Forsaken. We have made our mark here on Azeroth, and that mark will grow. Our dominion will soon blanket the world! You want my advice? Speak with Magistrate Sevren in Brill, down this road. He runs that town.<|endoftext|> <|startoftext|>The Scarlet Palisade<|obj|>Kill 10 Scarlet Warriors.<|text|>We need someone with "initiative" like yourself to drive the Scarlet Crusade to the grave. Prove to me you are capable of serving The Dark Lady by travelling west to the tower past the Solliden Farmstead and slaying 10 warriors of the Scarlet Crusade.<|endoftext|> <|startoftext|>Murlocs: The Next Generation<|obj|>Mindmeld with Murky and slay 10 Cavemoss Clackers.<|text|>The time has come! Murky and his followers need a place to hide out and train--away from the mature murlocs--so that they can prepare to take over in the future. There's a nice cave not too far away... only problem is that it's filled with makrura. This would be a good base for the tadpoles. Murky must go show them what for! Mindmeld with Murky in his egg and show him how it's done!<|endoftext|> <|startoftext|>A Heavy Burden<|obj|>Take the fish from Havi's Fish Barrel and skewer it on the spear above the fire.<|text|>With Ashildir's judgment, your final trial is complete. But even Valhallas can wait, for now we must eat! Being dead works up quite an appetite. Come now, bring some of that fish to roast over the fire. It is far too heavy for me to carry.<|endoftext|> <|startoftext|>Halls of Valor: Securing the Aegis<|obj|>Defeat God-King Skovald in the Halls of Valor and claim the Aegis of Aggramar.<|text|>The Felskorn may be broken, but the head of the beast yet lives. The God-King will still vie for the Aegis if left unchecked. You, who have completed trials upon trials, must not let this come to pass. You must claim the Aegis over Skovald's broken bones! The Halls of Valor await!<|endoftext|> <|startoftext|>The Invasion Begins<|obj|>Slay 15 demons and change the Legion banner to take control of Despair Ridge.<|text|>Our advance force of demon hunters is here and has engaged the Legion. Make our presence known. Let's send a shiver down every demon spine. Raise our colors with pride.<|endoftext|> <|startoftext|>Eagle Egg Recovery<|obj|>Head into Rockcrawler Chasm and recover eagle eggs.<|text|>Eagles are revered by the Skyhorn tribe, but their numbers are dwindling. The drogbar feed their fledgling worms eagle eggs so they'll grow strong enough to ride into battle. If the drogbar continue to pilfer these eggs, the eagles may become extinct. Head deeper into the cave and recover any eagle eggs you can find.<|endoftext|> <|startoftext|>Tamer Takedown<|obj|>Kill Tamer Korgrul within Rockcrawler Chasm.<|text|>The drogbar will continue to breed vicious worms as long as their tamer lives. Korgrul is responsible for turning fledgling rockcrawlers into the monstrous siege worms that are ridden into battle. Head deep into the chasm and end his life, so that we may also see the end of these unnatural creatures.<|endoftext|> <|startoftext|>Fledgling Worm Guts<|obj|>Collect Worm Guts from Fledgling Rockcrawlers within Rockcrawler Chasm.<|text|>The drogbar use these caves as a place to train fledgling worms. The rockcrawlers are young and fairly weak, for now, but in time they will grow in size and strength. Without our intervention, the worms will morph into the monstrosities that the drogbar ride into battle. Their guts are also known to be quite useful, and I have need of them. Two worms, one stone.<|endoftext|> <|startoftext|>Fields of Grief<|obj|>Steal 10 pumpkins from the Solliden Farmstead in Tirisfal Glades.<|text|>What have we here? You look like a fledgling . If you hope to prove yourself to the Dark Lady, you need to learn the ways of the Forsaken. To the west you'll find a farm. Humans infest the land like mold on a rotting corpse. And worse yet, the Scarlet Crusade patrols nearby from their tower. Teach those scum a lesson and steal 10 of their precious pumpkins. Once you have 10, bring them back to me.<|endoftext|> <|startoftext|>Johaan's Experiment<|obj|>Take the Laced Pumpkin to the Captured Scarlet Zealot at the gazebo at Calston Estate.<|text|>Harmless pumpkins, right? Or so it would seem. If we are to defeat the Scourge advances from the North and the human infestation from the South we need to start realizing the full potential of our gift of undeath. With a little ingenuity a simple pumpkin becomes an agent for our Dark Lady. This pumpkin, laced with my latest formula, will prove to be quite a treat. Yet another Scarlet Zealot has been captured and is being kept outside, by the gazebo. Take this pumpkin to the fool.<|endoftext|> <|startoftext|>A Scarlet Letter<|obj|>Find the prisoner in Scarlet Palisade.<|text|>Lieutenant Gebler: How curious that you would decide to take a prisoner... an undead one at that. What were you thinking? Do you think that, just because of the prisoner's former status, that she would be above the edicts of the Scarlet Crusade? This is most troubling, Gebler. I would remind you that there are penalties for such behavior. I command you to execute the prisoner at once. She is no longer one of us.<|endoftext|> <|startoftext|>Night Web's Hollow<|obj|>Kill 8 Young Night Web Spiders and 5 Night Web Spiders.<|text|>One of our greatest struggles is obtaining the natural resources we need to survive. Gold was scarce in Lordaeron, even in the height of the Alliance's power so many years ago. There is a gold mine to the west that has been overrun with spiders. We need gold from the mine, but we can't very well get it while the spiders are crawling around in there. I've not much manpower to commit to the task, so we'll just have to do it little by little. Get up there and see what you can do for us.<|endoftext|> <|startoftext|>Ever So Lonely<|obj|>Use the Murloc Leash on a Vile Fin murloc at the Whispering Shore, then return it to Sedrick Calston at Calston Estate.<|text|>You work hard your whole life, and what do you get? Killed by a plague. Then you work even harder in undeath, and what do you get? Money, yes, and a small estate with a few pesky hangers-on, but happiness? Not so much. I'm lonely in my old age. I need a companion. Use this leash on one of the murlocs at the Whispering Shore to the northwest. You'll have to weaken it first before it can be leashed. Then bring it back to me.<|endoftext|> <|startoftext|>Variety is the Spice of Death<|obj|>Obtain 4 Marrowpetals, 4 Xavren's Thorns, and 8 Briny Sea Cucumbers.<|text|>These pumpkins have a purpose. They'll be the delivery mechanism for my latest batch of plague, which should be a particularly painful and virulent concoction. However, the plague requires a few rare ingredients. We'll need Marrowpetals, which grow at the bottom of Stillwater Pond, just to the east of here. We'll also need Xavren's thorn, which grows on rocky cliffs to the northwest. Finally, we need some briny sea cucumbers, found in the surf off of Whispering Shore.<|endoftext|> <|startoftext|>No Better Than the Zombies<|obj|>Report to Darnell at Deathknell in Tirisfal Glades.<|text|>While you were inside that cave, your big friend Darnell came by with some alarming news. Since the val'kyr arrived, we've seen more and more undead that chose not to join our forces under the banner of the Dark Lady. They've been gathering at a small camp here in the valley, and now they've organized forces. They plan to attack Deathknell. Darnell is just down the road, to the east. Be careful. While those undead aren't completely brainless, they're still not quite right in the head.<|endoftext|> <|startoftext|>Reaping the Reapers<|obj|>Kill 10 Tirisfal Farmers or Tirisfal Farmhands.<|text|>Humans are notoriously fickle creatures. The farmers to the west are no exception. Sure, they may be plowing their fields peacefully now, but tomorrow, they may be raising their scythes against us. The Alliance looms close by in Gilneas, and the power of Stormwind looms to the south... any of these could recruit these tillers and use them as a wedge against us. I want them dead. See to it that it's done.<|endoftext|> <|startoftext|>Vital Intelligence<|obj|>Deliver the Scarlet Crusade Documents to Deathguard Simmer at Calston Estate in Tirisfal Glades.<|text|> These will need to be taken to my field agent, Deathguard Simmer. This information contains the whereabouts of the last few holdouts from the Scarlet Crusade. We will destroy these crusaders, once and for all. And I have a feeling you'll be instrumental in that effort. Take the road north out of Deathknell. Soon after entering Tirisfal proper, you'll see a large manse. Simmer's inside.<|endoftext|> <|startoftext|>Assault on the Rotbrain Encampment<|obj|>Kill Marshal Redpath and 8 Rotbrain undead.<|text|>While you were taking care of matters for Executor Arren, I went off on an assignment of my own. Shadow Priest Sarvis asked me to peek in on the Rotbrain camp. There's a reason why they're called Rotbrains. Their leader goes by the name of Marshal Redpath, and he's an absolute beast. Look... the attack is starting. You're better in combat than I am. Get in there and help out! When you're done, meet up with Shadow Priest Sarvis in the chapel. Good luck.<|endoftext|> <|startoftext|>Stab!<|obj|>Reach level 3 to learn Eviscerate, then practice using Eviscerate 3 times on a Training Dummy.<|text|>Quiet down! I don't want these novices around us to hear what we're about to discuss. Listen up... , is it? Soon, you'll learn something that'll change the way you operate as a rogue. You'll be able to follow up on your attacks with a deadly finishing move. Maybe even slide a dagger between their vertebrae. To learn it, you just gotta get some more experience. Don't worry, you'll figure it out.<|endoftext|> <|startoftext|>Dark Deeds<|obj|>Reach level 3 to learn Corruption, then practice casting Corruption 5 times on a Training Dummy.<|text|>As you continue your career as a warlock, you'll begin to hear the voices of fel power... they will reveal their secrets, teaching you new spells. I want to see you learn a new spell and try it out on one of the dummies here.<|endoftext|> <|startoftext|>Charging into Battle<|obj|>Reach level 3 to learn Charge, then practice using Charge on a Training Dummy.<|text|>If you want to become a stronger warrior, you'll need to work on your weapons. You'll find stronger swords and larger shields out on your adventures, that I have no doubt about. But it isn't just your physical armory that will get stronger - you'll also begin to discover new techniques. Go, get some experience, learn something new, then come back and show me.<|endoftext|> <|startoftext|>Of Light and Shadows<|obj|>Reach level 3 to learn Shadow Word: Pain. Then, practice casting it 5 times on training dummies.<|text|>A Forsaken priest is a curious beast, path an unusual course. $G His: Her; shadowy rites cannot come from the Light, so seeks a more sinister source. Not only has the world forsaken us... it seems the Light has left us as well. As the poem hints, however... we are not without power. Go, get more experience, grow your power. Return to me, and demonstrate what you have learned.<|endoftext|> <|startoftext|>Maul 'Em With Kindness<|obj|>Use the Bilgewater Cartel Promotional Delicacy Morsels on 8 Dunemaul Ogres after weakening them.<|text|>Okay, babe, listen up. There's two ways to get people to do what you want. You can provide goods, services, and things people want...or you can beat the living daylights out of them. I've often found it's useful to do both at the same time, and you're pretty familiar with both methods by now. Take these little silithid treats, go and beat some ogres dizzy, and then give them the treat before you knock them completely dead, 'kay?<|endoftext|> <|startoftext|>The Thrill of the Hunt<|obj|>Reach level 3 to learn Steady Shot, then practice using Steady Shot 5 times on a Training Dummy.<|text|>I've been told that I'm supposed to train you how to be a hunter. That's all well and good, but in my opinion, you'll get more training out in the field than you will talking about theories with me. Go out, get some more experience, and see if you learn any new tricks. Then you can come back and show me.<|endoftext|> <|startoftext|>Magic Training<|obj|>Reach Level 3 to learn Frost Nova, then practice using it 2 times against a Training Dummy.<|text|>Let's get some work done, shall we? As you grow in power, your connection to the arcane will deepen, granting you access to new spells. You'll see. Go, get some more experience, then come back and demonstrate what you've learned.<|endoftext|> <|startoftext|>Fresh out of the Grave<|obj|>Report to Undertaker Mordo at the Deathknell Graves in Tirisfal Glades.<|text|>! Rise! Welcome back to the realm of the living. With the blessing and power of the Dark Lady, I have freed you from death's grip. You are no slave. You are free to follow whatever path you choose from here. If you choose to serve the Dark Lady Sylvanas, I recommend you speak with Undertaker Mordo. You will find him behind me, in the graveyard.<|endoftext|> <|startoftext|>Trail-Worn Scroll<|obj|>Read the Trail-Worn Scroll and speak to Xavier the Huntsman in Deathknell.<|text|>Ah, while you were off dealing with the mindless Scourge, this scroll arrived for you. I would think it's some matter of importance as it seems it bears the seal of the hunter trainer Xavier. I would take some time to read it before heading out again.<|endoftext|> <|startoftext|>The Wakening<|obj|>Speak with Marshal Redpath, Lilian Voss, and Valdred Moray.<|text|>King, peasant, or ... I don't care WHAT you were before. I just need somebody with a working tongue. Being raised from the dead is strenuous. Not everyone copes with it as well as you did. In particular, there are three newly-raised undead who are having trouble coping right now. I want you to find them and talk to them. It might be that they just need someone that they can relate with. You'll find them here in the graveyard.<|endoftext|> <|startoftext|>The Truth of the Grave<|obj|>Find Lilian Voss inside the large inn in Deathknell. Then speak with her to show her Elreth's Hand Mirror.<|text|>Earlier on, I saw a young Forsaken woman running towards the old inn. She was screaming for her life, pleading to be taken back home. Not all of us are as resolute as others. Even so, we must accept our fate as undead if we are to rise up against those that would put us down. Take my hand mirror and show it to the young woman. She needs to see what she really is, and join us in our cause. Besides... we can use all the bodies that we can get.<|endoftext|> <|startoftext|>Get The Centipaarty Started<|obj|>Collect 20 Centipaarts from Centipaar Silithid.<|text|>Okay, babe. Like I said, the ogres are too dumb to know what signing that charter meant. Now we have to actually get them to come along with us, so we'll be procuring what is apparently beloved local flavor. Beloved local flavor for drooling idiots, I mean. Just pop on over to the Noxious Lair to the west, it's that big horrible pit full of dangerous silithid. Kill a bunch of the Centipaar silithid and bring back the pieces so we can hand 'em out, okay? Ciao.<|endoftext|> <|startoftext|>Rocket Boot Boost<|obj|>Use the Rockin' Powder Infused Rocket Boots and deliver them to Hobart Grapplehammer.<|text|>You need to get those boots down into the caldera to Hobart Grapplehammer. Now that they're infused with the leftover rockin' powder, they should have enough thrust to get you all the way there on one shot. When you're ready, activate the boots. Don't worry, they're automatically set to land you safely. I think.<|endoftext|> <|startoftext|>Silencing Rageroar<|obj|>Slay 4 Rageroar Lieutenants and acquire Rageroar's Helm by killing Karga Rageroar.<|text|>I have encountered the Rageroar clan before. They are led not by an orc, but by a monster - a war-gorged fiend without a shred of decency or compassion. He and his lieutenants must be killed, not just to save Northwatch, but for the good of all of Azeroth. Karga Rageroar wears a helm. Execute him, and bring the helm to me. It is of ... particular importance. Rageroar has made his camp across the chasm, east of here.<|endoftext|> <|startoftext|>Children of a Turtle God<|obj|>Collect 5 Fire Glands.<|text|>Volcanoth is the turtle god in the cave that these primitives worship. It's not really a god. But it is tough enough that I'm going to have to devise a new weapon for you from the one functioning boot we have left. I think that the age-old motto of "fight fire with fire" applies here. Plus, I like fire! Let's get some fire glands from Volcanoth's children. That should give me time to modify the rocket boot into something more fitting.<|endoftext|> <|startoftext|>Volcanoth!<|obj|>Use the Bootzooka to slay Volcanoth.<|text|>It took a lot of blood, sweat, and tears, but the Bootzooka, patent-pending, is ready for use! These no-good pygmies have been feeding our people to their "god", Volcanoth, and they're about to unleash it on our town! You have to get into the cave and kill that thing before it's too late!<|endoftext|> <|startoftext|>Un-Chartered<|obj|>Obtain 10 Charter Signatures from Dunemaul Ogres.<|text|>As I may have mentioned, I'm trying to get these Dunemaul ogres to join the Horde..and work for the Bilgewater Cartel as cheap local labor. To pull this off, we've gotta pay lip service to the actual initiation process and all that, or I'm going to catch flak later on. So I've gotten this charter drawn up, and slapped the initiation rites onto our own limited time offer labor stipulation contract. I've got a disguise for you here, so suit up and get all these signatures filled out.<|endoftext|> <|startoftext|>Captain Dreadbeard<|obj|>Kill Captain Dreadbeard.<|text|>Alright, babe, I've got something bigger for you to take on here. We spotted the captain of the Southsea over on one of his boats to the south; that's to the south, and NOT the one we've been suicidally bum-rushing for the better part of several hours. He's sitting up there, smug and stoic, watching us war down here. I'll spare you the "hostile takeover" jokes. Get on his ship and beat the tar out of him, and we're done here!<|endoftext|> <|startoftext|>A Great Idea<|obj|>Use the Bootlegger Bug Bait to capture a Hazzali Swarmer.<|text|>Now that we've got a good pile of fresh chunks, we just tie it to this rope...and now you're ready to go catch me a silithid. What? Don't give me that look, it's perfectly safe. Well, mostly safe. Okay, you might die painfully. But it'll be easy! Just throw this meat out there, wait for a bug to pounce on it, and then drag 'em back here by the rope! Go after one of the swarmers. I haven't seen the other ones go for hyenas before, and you should find plenty of swarmers around the edge of the pit.<|endoftext|> <|startoftext|>Just Trying to Kill Some Bugs<|obj|>Talk to Narain Soothfancy to pilot the Mind-Controlled Swarmer into the Gaping Chasm hive.<|text|>Now it's time for my plan to go into full effect. We've got the captured bug strapped up with as many explosives as it can carry, and with Soothfancy's mostly amazing mental powers, we're gonna drive that sucker straight down into the center of the underground hive. And then...BOOM! No more bugs! You get the personal honor of directin' the ugly thing. Go talk to Narain and get set up with your bug-pal.<|endoftext|> <|startoftext|>Lifting the Siege<|obj|>Use Paxton's Torch to burn 3 Rageroar Catapults and 1 Rageroar Blade Thrower.<|text|>We'll never be able to re-secure the fortress walls so long as Rageroar and his goons have access to artillery. I need you to fight your way across that chasm and take out his big guns. Orcs season their heavy machinery with coal tar, which makes them flammable. Take my torch and burn any catapults you see north of Northwatch. Then, torch those big blade-throwers in Rageroar's base camp! Those things have killed enough of our men.<|endoftext|> <|startoftext|>Fjarnsk<|obj|>Bring the Fjarnsk to Professor Pallin in Dalaran.<|text|> <|endoftext|> <|startoftext|>Booty Duty<|obj|>Collect 10 pieces of Pirate Booty.<|text|>Let's not be wasteful here, babe. These pirates have tons of valuable nonsense just sitting around, waiting to be fenced. Can you believe they just sit on this stuff? I mean, why do they even bother taking it if it's just going to sit around? Stolen goods should be sold off and used to buy shiny new things. Anyway, be a dear and go grab as much of their loot as you can carry while you're out busting heads. Ciao!<|endoftext|> <|startoftext|>Woody Seed Cluster<|obj|>Bring the Woody Seed Cluster to Professor Pallin in Dalaran.<|text|> <|endoftext|> <|startoftext|>Containing the Demon Within<|obj|>Assist Baric in completing the ritual.<|text|>Now that we have all the essential pieces, let's begin the ritual. I'll instruct you on how to help me throughout it. It is pivotal that you follow my instructions when I give them, or the ritual will fail.<|endoftext|> <|startoftext|>Control is Key<|obj|>Destroy the crystal providing protecting Overseer Felorax, then slay him.<|text|>I trust you remember why you removed your eyes? Even though we can see more clearly now, the demons have found ways to mask even their fel energies from us. A demon commander walks amongst the troops below, commanding them from the shadows. His cloak is powered by an energetic crystal. Find and destroy that crystal, then kill the commander.<|endoftext|> <|startoftext|>To Know Your Enemy<|obj|>Find Zaria Shadowheart near the Felblaze Ingress.<|text|>As we fight the demons, we've also been studying them. Great understanding can come from gathering intel. I have a demon hunter near the Felblaze Ingress now gathering intel on the demons there. Go to her and see what she has learned from the demons invading that region.<|endoftext|> <|startoftext|>Ancient Vrykul Mastered<|obj|>Return the tablets and codex to Professor Pallin.<|text|>Here are those tablets back, along with their deciphered writing. You can take this codex back to Pallin, too. I'll start getting my things ready for when he calls me back to Dalaran. Learn from my example. If I were you, I'd break free from Pallin's "requests" as soon as you can.<|endoftext|> <|startoftext|>Opposites Repel<|obj|>Collect ley dust from the nightfallen in Zarkhenar.<|text|>The ruins nearby have had an eruption of ley energies. Twisted night elves deemed "Nightfallen" are scavenging the area as we speak. Collect ley dust for me from the nightfallen in the ruins up ahead. The dust is infused with arcane energy that I'll need to complete my ritual.<|endoftext|> <|startoftext|>The Price of Power<|obj|>Slay 15 demons to help lessen the invasion.<|text|>I see, you wish to augment your powers through script. I believe we can kill two birds with one stone then. I need help here reducing the demon threat. Perhaps some more engagement with our enemy will inspire you.<|endoftext|> <|startoftext|>Fel Secrets<|obj|>Read the Tome of Fel Secrets to choose between the Havoc and Vengeance specializations.<|text|>The demons made a grave error inscribing their secrets into this book. The fel energy emanating from it is potent. But there's only enough to enact one of the rituals. After that, the book will be consumed. It's up to you to choose which secrets we want to use against the Burning Legion.<|endoftext|> <|startoftext|>Bulging Nightmare Pod<|obj|>Bring the Bulging Nightmare Pod to Professor Pallin in Dalaran.<|text|> <|endoftext|> <|startoftext|>Defense Symbology<|obj|>Find Baric Stormrunner near the Ley-Ruins of Zarkhenar.<|text|>As you know, we demon hunters must keep our darkness at bay, lest we succumb to it and become demons ourselves. Up to the north, a demon hunter by the name of Baric Stormrunner is preparing to strengthen his markings. He could use your assistance with his ritual.<|endoftext|> <|startoftext|>Our New Allies<|obj|>Report to Allari the Souleater in Azsuna.<|text|>Student! Your fellow demon hunters in Azsuna have sent for you. I can certainly appreciate your time being spent fending off the Legion, but it doesn't excuse you from your studies. While you're down there, I'd like you to come up with some new glyphs for your abilities. Surely my genius has worn off on you and you'll be able to create your own recipes based on what you learn.<|endoftext|> <|startoftext|>Strings of the Puppet Masters<|obj|>Acquire a Rune of Dominance from the demons at Legion Camp: Chaos.<|text|>I understand you were just here to deliver the vellums, but we could use your skills as a . Our forces can only hold back the demon invasion, disallowing us to send anyone further into the enemy's camp. The stronger of their forces stay in the back, commanding from a distance. They carry enchanted runes to keep control over the frontline demons. I would very much like to study one of these runes. Please retrieve one for me, so we may learn from it and use it against the Legion.<|endoftext|> <|startoftext|>Slime Time<|obj|>Feed Murky 6 Bunches of Slimeweed by swimming through them.<|text|>Murky's a growing boy, he needs to eat! What better than slimeweed for a young murloc? There's plenty of it around in the water amongst the murlocs; swim through it and feed Murky!<|endoftext|> <|startoftext|>Shadows in the Mists<|obj|>Defeat Captain Sten, Sigrid, Kjell and Halvir in Helmouth Shallows.<|text|>Many of the Kvaldir here in the bay are former denizens of this harbor, cursed by the sea-witch Helya to do her bidding for all time. The ones you read about, they still walk the stagnant waters. They could be given respite, should a kind soul bring it to them at the tip of a blade. So tell me, how kind is your soul?<|endoftext|> <|startoftext|>I'll Huff, I'll Puff...<|obj|>Collect 5 Pufferfish Eggs.<|text|>Murky is my favorite little fella. However, in order to lead a change in the murloc population here, he needs some awesome abilities. There are a lot of pufferfish around in the water, and I think that they could be a good resource for him. Kill a few and collect their eggs for Murky.<|endoftext|> <|startoftext|>The Emerald Nightmare: Felwort Mastery<|obj|>Travel to the Emerald Nightmare and cleanse Cenarius of his affliction. Bring back anything you discover to Kuhuine in Dalaran.<|text|>I have a theory on how we can better harvest this felwort. You see, sometimes in order to understand how something comes into being, you have to work backwards. I've recently heard of the corruption of one of our greatest gods, Cenarius. I have no doubt the same corruption that lives in these herbs also resides within him now. If you were able to cleanse that corruption, find a way to understand how it works and remove it, I think we can apply that to how we harvest these herbs.<|endoftext|> <|startoftext|>The Hunter of Heroes<|obj|>Deal with Vigfus Bladewind's warband and claim his blades.<|text|>Helya has made a mockery of my order by creating her own "helarjar", powerful undead tasked with hunting down heroic warriors and taking their souls before my val'kyr can claim them. Among them is her personal champion, Vigfus Bladewind, who wields stolen blades I forged myself long ago. He has returned to Tideskorn Harbor with a full cargo of stolen souls to take to Helheim. Go there, kill him and his helarjar, and make the swords yours.<|endoftext|> <|startoftext|>Nature vs. Nurture<|obj|>Talk to 10 Swamprock Tadpoles.<|text|>I appreciate murloc-kind far too much to tell you to go kill all the adults. What we should be doing is setting up the next generation to be more peaceful; Murky is the best representative for this. Bring him to talk to the murloc tadpoles. He'll get them on our side.<|endoftext|> <|startoftext|>Felwort Sample<|obj|>Bring the Felwort Sample to Kuhuine Tenderstride in Dalaran.<|text|>This herb bubbles and seethes with a foul energy. It is smooth, dry, and cool, yet somehow quite painful to touch. Your herbalism trainer in Dalaran will want to see this.<|endoftext|> <|startoftext|>Scavenging the Shallows<|obj|>Search the Shipwreck Debris in Helmouth Shallows for Havi's clue.<|text|>The kvaldir exist to spite Odyn, and it is here their spiteful work is done. They rob the souls of the living - the souls not yet judged - thus robbing Odyn of his champions. They bring them here to transport to Helya, though the mists obscure any indications of how. You seem to fare the mists well. Perhaps if you search the wreckage in the bay, the answer may present itself. You outsiders seem to have a knack for uncovering the most hidden of secrets.<|endoftext|> <|startoftext|>Insane Ramblings<|obj|>Bring the Scribbled Ramblings to Kuhuine Tenderstride in Dalaran.<|text|>Scribbled, angry phrases on a dirty scrap of vellum. One part catches your eye: "thinks knows how to gather herbs steal my blade slit THROAT when I just need a bit more mana maybe aethril, yes..." Your herbalism trainer may be interested in seeing this.<|endoftext|> <|startoftext|>Felwort Analysis<|obj|>Collect Ryno Bloomfield's Analysis, Dani Earthtouch's Analysis, and Lohor's Analysis.<|text|>I sent felwort samples to some of my fellow herbalists, but haven't heard back from them yet. Could you please follow up with them and collect their analyses. Ryno Bloomfield is currently working in Un'goro Crater. Dani Earthtouch is researching Freya's influence in Sholazar Basin. Finally, Lohor has been working in the overgrown portion of Gorgrond.<|endoftext|> <|startoftext|>The Spade's Blade<|obj|>Find the Broken Herbalist's Blade.<|text|>Did you notice the script along the base of the handle? It says "Herbalist Tharillon," in the writing of the nightborne. The handle does little for us, but perhaps the blade of this spade will give us some information on how to harvest the starlight rose without failing quite so often. I would start my search for it in Suramar.<|endoftext|> <|startoftext|>Tharillon's Fall<|obj|>Bring 20 piles of Starlight Rosedust to Azsuna, use them to taunt Herbalist Tharillon out of hiding, then search him for information about herbalism.<|text|>He mentions your name... his blade... aethril... I'd say that this is absolutely from Herbalist Tharillon, and by the look of it, he may have succumbed to the plight of the nightfallen. Furthermore, if he's looking for aethril, he's probably in Azsuna somewhere. Tharillon is currently our only hope for learning more about starlight roses. Seek him out, but you may want to bring friends... he likely won't go without a fight.<|endoftext|> <|startoftext|>The Gentlest Touch<|obj|>Attempt to harvest 15 more Starlight Roses.<|text|>Sadly, I don't have any special techniques that can help you here. You'll simply need to practice your methods. Get back out there, and focus on a gentle touch when dealing with starlight roses.<|endoftext|> <|startoftext|>Jeweled Spade Handle<|obj|>Bring the Jeweled Spade Handle to Kuhuine Tenderstride in Dalaran.<|text|>An immaculately carved spade handle lies beside the rose. Apparently the spade was more beautiful than it was durable, as the blade has completely fallen off. Your herbalism trainer may be interested in seeing this.<|endoftext|> <|startoftext|>Fjarnskaggl<|obj|>Bring 20 Fjarnskaggl to the Wind-Worn Cairn in Stormheim, then earn the Blessing of Fjarnskaggl.<|text|>There! It seems that there was a vrykul herbalist, Torgus, who brought a gift of fjarnskaggl to a seaside cairn - presumably in Stormheim - and by doing so received a blessing from his ancestors. It's worth a shot, though without knowing what you're getting into, you may want to bring friends with you.<|endoftext|> <|startoftext|>Starlight Rosedust<|obj|>Bring the Starlight Rosedust to Kuhuine Tenderstride in Dalaran.<|text|>Despite all your training, the rose disintegrated in your hand. Your herbalism trainer in Dalaran will want to see this.<|endoftext|> <|startoftext|>Up the Volcano<|obj|>Speak with Coach Crosscheck at the Lost Peak on the Lost Isles.<|text|>A whole bunch of our people headed up to the top of the volcano to mount a counter-offensive. There's something horrible brewing up there on the Lost Peak. They're waiting for you before they make any moves against the pygmies. Those evil little things turned a lot of us into zombies! , save us!<|endoftext|> <|startoftext|>Rockin' Powder<|obj|>Collect 5 scoops of Rockin' Powder.<|text|>I'll give these pygmies one thing... they sure know how to party! But they're not so clever. I think I've discovered the source of their rockin' powers: Rockin' Powder! It turns out that this stuff, which turns them into world-class rockers, is also highly explosive. We must have it! So, while you're in there at Oostan to the east, make sure that you pickup a whole bunch of the stuff. Trust me, you're going to need it for what's coming up!<|endoftext|> <|startoftext|>Momentum<|obj|>Meet Megs Dreadshredder at Lost Rigger Cove.<|text|>We can't just rest on our laurels here, babe. We've got to keep this momentum going! People are talking about us. Unfortunately, they're also talking about this air-headed gnome, Kelsey, who's apparently been running jobs right alongside us. If we're going to drive her out of what's rightfully a goblin town, we need to seal the deal here. We're going to take care of Gadgetzan's pirate problem for them, for good. Head south to Lost Rigger Cove, I'll meet you there.<|endoftext|> <|startoftext|>Three Little Pygmies<|obj|>Slay Gaahl, Malmo, and Teloch.<|text|>Look, I think it's great that we're destroying all of these zombies, even though they're our friends and family. But don't you think we should be taking care of the pygmies that are creating them as well? At the three Oostan villages, Nord, Sor, and Ost, there are witch doctors: Gaahl, Malmo, and Teloch. Maybe you could take care of them? I don't want to be turned into a zombie!<|endoftext|> <|startoftext|>Langridge Shot<|obj|>Gather 15 pieces of Langridge Shot.<|text|>! Thank the Light - they've practically driven us back to the docks. The courtyard is overrun! We're out of canister shot and the orcs are getting ready for an assault up the hill. We need to improvise some scatter-shot, and fast. Hurry, run into the broken tower here and grab whatever sharp, pointy bits of scrap metal you can lay your hands on. Knives, forks, nails - anything! Load the cannon when you've got an armful!<|endoftext|> <|startoftext|>Re-Take the Courtyard<|obj|>Kill 10 Rageroar Grunts.<|text|>That's one way to clear a hill. Those corpses are impaled with knives and forks! The Rageroar clan has breached the walls, but we can still turn this fight around. Go down the hill and help our men hold on to the courtyard below...<|endoftext|> <|startoftext|>Zombies vs. Super Booster Rocket Boots<|obj|>Use the Super Booster Rocket Boots to slay 50 Goblin Zombies.<|text|>Those zombies that got past us are nothing compared to the numbers waiting just through the pass. If we don't deal with them soon, the pygmy witch doctors are going to send all of them against the town, and even the cannons down there won't be able to handle that many! I brought a couple of shredder boots along. Greely modded them and now they're Super Booster Rocket Boots! Use the boots to incinerate the zombies in the Oostan villages to the east.<|endoftext|> <|startoftext|>The Guns of Northwatch<|obj|>Speak with Cannoneer Smythe.<|text|>Captain Fisher signaled us from below. The Horde fleet is landing shore parties? We can't let them flank us from the beach. I've already sent two of my best gunners down there to defend the beach head. Talk to Cannoneer Smythe down on the shore. You'll have to fight your way through the courtyard to get there. See if you can help the others secure the hold on your way down!<|endoftext|> <|startoftext|>Run Out the Guns<|obj|>Use a Northwatch Shore Battery to destroy 10 Rageroar Rowboats.<|text|>We've got the hardware but not the manpower. Man one of the carronades on the shore here and take out those incoming boats!<|endoftext|> <|startoftext|>Body And Soul<|obj|>Destroy Yngwie's Soul.<|text|>There are powerful and evil magics at work in this village. Yngwie, was tough. In fact, he was probably too tough. If you were to drag his body down to the big blue bonfire and toss it in, you'd release his soul. Destroying it would deal with the Oomlot chieftain for good, and ensure that the attacks upon the Town-In-A-Box come to an end.<|endoftext|> <|startoftext|>Body And Soul<|obj|>Destroy Yngwie's Soul.<|text|>There are powerful and evil magics at work in this village. Yngwie, was tough. In fact, he was probably too tough. If you were to drag his body over to the big blue bonfire and toss it in, you'd release his soul. Destroying it would deal with the Oomlot chieftain for good, and ensure that the attacks upon the Town-In-A-Box come to an end.<|endoftext|> <|startoftext|>Oomlot Dealt With<|obj|>Speak with Sassy Hardwrench at the Town-In-A-Box on the Lost Isles.<|text|>, you have to get back to the Town-In-A-Box and warn them about the goblin zombies up in the volcano's caldera!<|endoftext|> <|startoftext|>Gazer Tag<|obj|>Collect 5 Ocular Crystals from Glasshide Gazers.<|text|>You're going out to hunt hyenas, eh? If you don't mind, I've got an offer myself. I'm in need of eyes from the Glasshide Gazers that lurk to the north. Their eyes contain wonderful crystals, valuable to...collectors. Now, you may have heard that some sad individuals use these to enhance paramental abilities, but I assure you, my interests are purely academic! Bring me a good portion of them and I'll pay you well for them. Better than these copper-pinching goblins will, at least!<|endoftext|> <|startoftext|>Chicken of the Desert<|obj|>Collect 6 pieces of Hyena Meat.<|text|>I've got an idea, but we're going to need bait. The other day I saw a rabid blisterpaw hyena wander too close to the edge of the chasm, and one of the silithid comes diving out of nowhere. Nearly swallowed it whole! Horrible sight. So we're gonna need hyena meat, obviously. Go gather some, make sure it's fresh, and bring it back here. There should be plenty just north of the camp.<|endoftext|> <|startoftext|>Cutting Losses<|obj|>Kill 15 Hazzali Silithid of any kind in the Gaping Chasm.<|text|>I've spent the last week starin' at this ugly pit trying to think of how to exploit a bunch of dangerous, violent arthropods for profit. Now I'm out of ideas, and starving. These things are a wash, and I say it's time to start clearing them out. Head down into that pit and start killin' bugs.<|endoftext|> <|startoftext|>To The Ground!<|obj|>Set fire to the Northwest Shack, the Southeast Shack, and the Northeast Shack.<|text|>I've conducted a thorough appraisal of the real estate here and, unfortunately, its market value is just far too low to be of any use. We're going to have to renovate. Luckily for you, I've learned a few things about arson. Hopefully you have too! You're going to be throwing these perfectly safe bottles of flaming rum at those filthy ramshackle huts over there. Try not to stand downwind.<|endoftext|> <|startoftext|>Repel Boarders!<|obj|>Speak to Admiral Aubrey to fly to the Blackpool and kill 6 Rageroar Sea Dogs.<|text|>, the sea is our only lifeline, and right now most of my fleet is either steaming back to Theramore for repairs or rusting at the bottom of this bay. Only the Blackpool remains afloat to defend our harbor. But she's just signaled that she's being boarded! Speak to me when you're ready, I'll have one of our naval gryphons deposit you right on the deck. Slaughter the rageroar sea dogs who dare assault my precious ship and report to Captain Fisher for further orders.<|endoftext|> <|startoftext|>Dead Man's Chest<|obj|>Kill 15 Southsea Freebooters of any kind.<|text|>Look, babe, you should be able to see what's happening here pretty easily. There's pirates, there's goblins, the goblins are fighting the pirates. There's some sad little gnomes trying to fight the pirates too. I'll make it nice and simple for you: we need to kill a lot of pirates. Go do that, 'kay? We don't want the gnomes killing more than us, after all.<|endoftext|> <|startoftext|>Free the Captives<|obj|>Free 5 Goblin Captives.<|text|>They've got a bunch of our people in there. I know that they're doing strange rituals to them. It looks like they're sucking the life force right out of them! You have to go into the village and free the captives before it's too late!<|endoftext|> <|startoftext|>While You're At It<|obj|>Kill 5 Bloodfang Worgen.<|text|>Fine by me if King Greymane wants you to risk your life to rescue a known traitor. Do me a favor and do something useful while you're out there and kill these cursed fleabags.<|endoftext|> <|startoftext|>Serving A-Me 01<|obj|>Bring A-Me's Thumb Drive back to Karna Remtravel at Mossy Pile in Un'Goro Crater.<|text|>Greetings. I unit A-Me 01. You... ? A-Me's mission to study the local gorillas was success. A-Me has gathered data that Karna needs. A-Me 01 not returning, though. A-Me has new family now. Here, with the gorillas, A-Me stay. You bring data back to Karna. You tell her what happen.<|endoftext|> <|startoftext|>Send a Message<|obj|>Slay Yngwie.<|text|>The Oomlot leader, Yngwie, is too powerful to be left alive. He's barking nonsense from the raised west side of the village, across the rope bridge. Go up there and get him before he sends the rest of the village against us. Piece of cake!<|endoftext|> <|startoftext|>Back in the Fight<|obj|>Use the Herb-Soaked Bandages on 6 Wounded Defenders.<|text|>This fight isn't over. Not by a long shot. Some of the soldiers in the courtyard still have breath in their lungs. We can save them! I've soaked these rags in an herbal remedy we used to rely on back in Gilneas. The smell is awful but this poultice can practically raise the dead. Use these bandages on wounded defenders down in the courtyard and we'll see if we can't get them back in the fight.<|endoftext|> <|startoftext|>Oomlot Village<|obj|>Speak with Izzy at Oomlot Village on the Lost Isles.<|text|>The pygmies took most of our people back to their village. Who knows what evil they're up to? , you have to go up there and free all of the captives before the pygmies work their voodoo on them! Izzy's already up near Oomlot Village to the southeast. She'll give you the heads-up on what's going down. Your pygmy helmet looks like it's in bad shape, but it should last long enough for you to get there. I hope.<|endoftext|> <|startoftext|>Slowing the Inevitable<|obj|>Use the Captured Riding Bat to destroy 6 Forsaken Catapults and 40 Invading Forsaken.<|text|>As much as I want to exact swift and brutal revenge... I must honor my son's memory first. He cared for his people first and foremost. The Undertaker's Pass goes underground below Northgate River. You must prevent the plague from being deployed while we evacuate our men, women and children to Aderic's Repose. We captured one of the Forsaken's dreaded bombing bats. I want you to fly the infernal beast as best you can and unleash hell upon those who seek to bring the Plague to our people. Hurry!<|endoftext|> <|startoftext|>Report to Aubrey<|obj|>Report to Admiral Aubrey in Northwatch Hold.<|text|>You there! Fresh off the boat? Welcome to Kalimdor, a land hellbent to kill you or die tryin'. There's trouble at the hold - as I'm sure you noticed on your way in. Admiral Aubrey needs all hands on deck if we're to make it through this. Consider yourself drafted! Follow the road up the hill and you'll find Aubrey in the tower, topside.<|endoftext|> <|startoftext|>Tropical Paradise Beckons<|obj|>Report to Williden Marshal at Marshal's Stand in Un'Goro Crater.<|text|>Hey, you look like a discriminating adventurer. Are you looking for something different? Something exotic? Something... profitable? Well shake the sand out of your boots, because I've got a proposition for you. Williden Marshal is looking for competent sellswords such as yourself. He's set up camp at Marshal's Stand, just southeast of the volcano in the center of lush Un'Goro Crater. Then again, paradise isn't for everyone. It's up to you. Your tropical oasis awaits.<|endoftext|> <|startoftext|>Personal Property<|obj|>Bring the Sealed Chest to Highlord Darion Mograine in Icecrown Citadel.<|text|>You can detect no hinges or openings on this box. Were it not for the shifting of items inside, it could easily be mistaken for solid metal. If anyone could know the method of its opening, it would be Highlord Mograine.<|endoftext|> <|startoftext|>Ram's-Horn Trowel<|obj|>Bring the Ram's-Horn Trowel to Kuhuine Tenderstride in Dalaran.<|text|>The rune markings along the tool's grip suggest that it was left behind by a vrykul herbalist. Apparently, the vrykul are also gathering this fjarnskaggl. Your trainer, Kuhuine, mentioned that she had read about this herb in the past. Perhaps she might be interested in seeing the tools that the vrykul use to harvest it.<|endoftext|> <|startoftext|>Vrykul Herblore<|obj|>Find three vrykul Herbology books in Stormheim.<|text|> This is a standard digging tool. There is not much to be learned here, except... ...this DOES suggest that the vrykul are still actively gathering this herb. The vrykul likely know much more about this herb than we do. All we need to do is find out where their knowledge is stored.<|endoftext|> <|startoftext|>Remember the Light<|obj|>Help Anchorite Avuun say farewell to Magtoor.<|text|>Magtoor grows weaker by the second. My remedy is prepared... it must work. It must! You have done so much for the both of us. I would be honored if you stayed for what may be Magtoor's final moments.<|endoftext|> <|startoftext|>The Missing Page<|obj|>Bring the Runed Journal Page to Kuhuine Tenderstride in Dalaran.<|text|> "...the Cairn of the Sea, a place long-known to be beloved by the gods. He placed his offering of fjarnskaggl at the foot of the cairn, mouthed the words 'Herbs beget herbs', and received the blessing he desired." This may be related to the books you brought back to your herbalism trainer.<|endoftext|> <|startoftext|>The Pied Picker<|obj|>Bring the Foxflower Scent Gland to Kuhuine Tenderstride in Dalaran.<|text|>As you finish gathering the foxflower, a particular part of the bloom catches your eye. One of the leaves has a small protuberance, right where it meets the stem. Further investigation suggests that this is where the foxflower's unusual smell comes from. Your herbalism trainer would be interested in seeing this.<|endoftext|> <|startoftext|>Chase the Culprit<|obj|>Find out what creature has been eating Foxflower, then chase it and catch 12 Chewed Foxflower Bits.<|text|>This is a powerful herb. Creatures will occasionally snack on some simpler herbs, but usually they avoid plants of such potency. I'm intrigued. What kind of animal would eat foxflower? A moose? You should investigate further. Find out what creature has been snacking on foxflower, and then see if you can wrestle some of the flowers from its mouth, before it escapes.<|endoftext|> <|startoftext|>Fjarnskaggl Sample<|obj|>Bring 20 Fjarnskaggl to Kuhuine Tenderstride in Dalaran.<|text|>To one not trained in herbalism, this brambly bush might appear to be entirely useless. Your training, however, reveals this to be a very special plant indeed. Your herbalism trainer in Dalaran will want to see some more samples of this.<|endoftext|> <|startoftext|>Foxflower Sample<|obj|>Obtain 20 samples of Foxflower, then bring them to Kuhuine Tenderstride in Dalaran.<|text|>Something about this herb catches your eye... and your nose. Your herbalism trainer in Dalaran would certainly be interested in studying some samples of this piquant new flower.<|endoftext|> <|startoftext|>Dreamleaf Sample<|obj|>Bring the Dreamleaf Sample to Kuhuine Tenderstride in Dalaran.<|text|>The herb is brilliantly green, paper-thin, and somewhat sticky. Your herbalism trainer in Dalaran will want to see this.<|endoftext|> <|startoftext|>Teeny Bite Marks<|obj|>Bring the Nibbled Foxflower Stem to Kuhuine Tenderstride in Dalaran.<|text|>This herb has been chewed by some of the local wildlife. What kind of animal would eat foxflower? A bear? Perhaps your trainer in Dalaran will know.<|endoftext|> <|startoftext|>One Dead Plant is One Too Many<|obj|>Slay 20 satyrs within Val'sharah.<|text|>We must exact VENGEANCE for this. While I understand the importance of the balance between the Emerald Dream and the Nightmare, this time it's corruption has gone TOO FAR! Satyrs. I blame the satyrs for this. Make them pay! Make them pay, and Elune will reward you with her bounty!<|endoftext|> <|startoftext|>Twisted to Death<|obj|>Find someone in Lorlathil to teach you about the blight's effects on herbs.<|text|>The corruption has completely taken this herb. This blight is a mysterious force whose complexities transcend the teachings of simple herbalism. An expert in such infestation will need to tell you what's really going on here.<|endoftext|> <|startoftext|>The Last Straw<|obj|>Use Tur'xoran's Summoning Stone to summon and slay Tur'xoran.<|text|>We cannot falter in our crusade against this corruption. It is our duty as heroes. As herbalists. As hero-balists. Slaying simple satyrs will not do. We must attack their leaders. Bring this fallen herb to Shala'nir, in the northeast. Find Tur'xoran's summoning stone, and place this herb in front of it. Then... rip off his head. Do it for the plants.<|endoftext|> <|startoftext|>Choked by Nightmare<|obj|>Bring the Blight-Choked Herb to Wildcrafter Osme in Val'sharah.<|text|>Another plant, killed by the blight. This one coiled so hard that it starved itself of sunlight. You should bring it to Wildcrafter Osme in Lorlathil. He won't be happy.<|endoftext|> <|startoftext|>A Slip of the Hand<|obj|>Speak with Kuhuine Tenderstride about the quick-reproducing property of aethril.<|text|>As you harvest the aethril, your hand brushes the flower's pollinating organs against one another, creating a reaction. You may have discovered a new herbalism technique. Your trainer in Dalaran would be a good person to discuss this with.<|endoftext|> <|startoftext|>Ragged Strips of Silk<|obj|>Speak with Kuhuine Tenderstride about aethril and the withered.<|text|>Finely made strips of clothing, torn, tattered, and dirty: telltale signs of the withered. The feral, degenerate outcasts of nightborne society must also be harvesting the aethril... but why?<|endoftext|> <|startoftext|>An Empathetic Herb<|obj|>Obtain 15 Healthy Dreamleaf and 5 Blight-Infested Dreamleaf.<|text|>Something is different about this dreamleaf, though. It is less than pure. I have a theory. The wilds of Val'sharah have been blighted by a nightmarish curse. Sensitive herbs like this may be susceptible to such a blight. I need more information before I can draw any conclusions. Find me some healthy samples and some blight-infested samples, and we can continue.<|endoftext|> <|startoftext|>Aethril Sample<|obj|>Bring the Aethril Sample to Kuhuine Tenderstride in Dalaran.<|text|>This herb has clearly been absorbing magical energy from the land. Filaments of ley energy course from root to leaf. Your herbalism trainer in Dalaran will want to see this.<|endoftext|> <|startoftext|>Desperation Breeds Ingenuity<|obj|>Obtain 6 Chewed Aethril Stems from Withered in Azsuna.<|text|>I believe we may be able to use this clue to our advantage. The withered are notoriously thirsty for mana, and will stop at nothing to get it. Perhaps we can study how they use the aethril and use the results to improve our own harvesting methods.<|endoftext|> <|startoftext|>Tapping the Leylines<|obj|>Explore Anora Hollow and find the Ley Station there.<|text|>The arcways were built to tap into the magical leylines beneath Suramar. As we learned to subsist on the Nightwell, the old facilities fell out of use. This chamber is clearly receiving power from elsewhere. There is only a trickle now, but if you can direct more leyline energy here it will help to sustain us. The closest source is to the north, near Anora Hollow.<|endoftext|> <|startoftext|>An Old Ally<|obj|>Find Arcanist Kel'danath's hideout in Ambervale.<|text|>I was on my way to Ambervale in hopes of finding an old colleague. Arcanist Kel'danath was fascinated by the withered. He studied them for years hoping to calm their feral nature or even cure them. When one of his subjects escaped and ran amok in the royal gardens, Kel'danath was ordered to cease his research and kill all withered in his possession. He refused, and was exiled. If Kel'danath lives, he is near withered. And withered are drawn to old settlements like Ambervale.<|endoftext|> <|startoftext|>Spayed by the Spade<|obj|>Obtain a Pristine Pistil and a Stainless Stamen.<|text|>The stem, leaves, and petals are dazzling, to be certain... but look at the pollination filaments, here, and the reproductive organs in the center of the bloom. They contain more energy than the rest of the plant put together. I suspect that we can more responsibly and efficiently harvest aethril by focusing on these parts. Still, it looks like this bloom has been damaged. I need undamaged parts if I'm to be sure.<|endoftext|> <|startoftext|>Oculeth's Workshop<|obj|>Give the First Arcanist's Token to Chief Telemancer Oculeth.<|text|>We need to make contact with Chief Telemancer Oculeth, the man who developed Suramar's teleportation network. Oculeth had a workshop in old Suramar, from the age before the Sundering. He may be taking refuge there. If you find him, show him this. Hopefully you see him before he sees you...<|endoftext|> <|startoftext|>The Only Way Out is Through<|obj|>Escort Thalyssra to safety.<|text|>I have much to tell you, but it is not safe to speak here. I cannot hold this barrier forever. If we push through, we may find shelter up ahead.<|endoftext|> <|startoftext|>Arcane Thirst<|obj|>Enter Shal'Aran and find something to sate Thalyssra's thirst.<|text|>My people have subsisted on the Nightwell for millennia. Ancient mana is our lifeblood - without it, we become... well, you saw them out there. I'm afraid I have been rather reckless today. Already, my senses are dulling. Without magic to feed upon, I will turn. Please... find me something to feed upon... anything...<|endoftext|> <|startoftext|>Break the Spine<|obj|>Defeat Garzareth, Karuas, Muorg and Ravathes in Gates of Valor.<|text|>To lead his tainted forces, the God-King has enlisted demons of great power to act as his lieutenants. If we wish to end his assault, we will need to take their leaders. These demons are too powerful for most mortals to face, but with the power of Stormheim at your disposal, they will prove no match for you. Take them down, and shatter the spine of Skovald's offensive!<|endoftext|> <|startoftext|>A Familiar Fate<|obj|>Collect the Jailer's Shard from Dravax and free Vethir from his prison.<|text|>We had come to defend the Halls of Valor... I was taken from the sky... I cannot break free of my bindings. Find the jailer who made this cell... Set me free, friend...<|endoftext|> <|startoftext|>Stem the Tide<|obj|>Use the Stormforged Horn to destroy the three Felbound Portals in Gates of Valor.<|text|>Skovald has profaned the Gates of Valor with his demonic allies. Among his forces his twisted mystics have conjured portals to ferry his fel allies from their blighted worlds. If we wish to stem this tide, these portals must be destroyed. I will gather my allies. Take this horn and signal when you have found a portal, and we will strike from the skies!<|endoftext|> <|startoftext|>Knocking on Valor's Door<|obj|>Find Vethir in the Felskorn Camp.<|text|>The Halls of Valor is your destiny to claim, but it is already in the claiming. The God-King befouls its steps with demons and wickedness. Your dragon allies have come to Halls' defense, but they need your aid. The vrykul have taken the leader of the storm dragons, the one you call Vethir. Free your dragon friend, champion, and wash the Felskorn from the Gates of Valor!<|endoftext|> <|startoftext|>Stormheim's Salvation<|obj|>Defeat God-King Skovald in the Gates of Valor.<|text|>It would seem that the portals we destroyed down here were not the only ones. Demons still pour in from the top of the Gates of Valor's edifice, summoned by the God-King himself! I cannot face Skovald alone. Come, champion, let us take the battle to him and end this threat! For Stormheim!<|endoftext|> <|startoftext|> Build the Fort Placeholder<|obj|>Contact Foreman Franklin.<|text|>Nice work! For our next placeholder, talk to that dude. Uh, Foreman Franklin. Special stuff will happen.<|endoftext|> <|startoftext|>Vengeance or Survival<|obj|>Speak to King Genn Greymane at Greymane Court in Gilneas City.<|text|>Tell Greymane that we have trackers on Sylvanas and tell him about the Plague. The decision will be his. Launch an all out attack against the leader of the Forsaken or try to evacuate our survivors.<|endoftext|> <|startoftext|>Seaside Salvage<|obj|>Collect 7 Steamwheedle Supplies.<|text|>We've got to get goods moving in this market ASAP if we want to be competitive. I've got an angle for us. Gadgetzan's under blockade by pirates, but plenty of the goods that get blown off the ships survive intact... they just wash away. Most of them wash up in the shallows just south of town. Head down there and start salvaging; there's crates full of pure profit just floating around down there.<|endoftext|> <|startoftext|>Puddle Stomping<|obj|>Kill 8 Tidal Striders.<|text|>Here's the situation. If we want to establish the Bilgewater Cartel's market presence in Gadgetzan, we'll need to start providing services to the community. The new coast has been great for business here, but the sea also brought sea giants with it. They're large, foul, and drive real estate values down. Head to the shallows just south of town and kill as many as you can, and I'll cut you in on some of the deals I'm brokering here.<|endoftext|> <|startoftext|>Returning a Favor<|obj|>Find Megs Dreadshredder at the Dunemaul Camp.<|text|>You know, while you were out doin' your thing, Megs stopped by here. I hadn't seen her in months, but she barely gave me the time of day, just wanted me to tell you she had more business lined up. She said she was headed over to the Dunemaul Compound to set up shop, something about ogres. Since you're done here, might as well head over...I wouldn't keep a goblin like her waiting.<|endoftext|> <|startoftext|> Protect the Pass Placeholder<|obj|>Use the guns.<|text|>This here placeholder will be like a shootin' gallery. On Steroids.<|endoftext|> <|startoftext|>Town-In-A-Box: Under Attack<|obj|>Use a B.C. Eliminator to defeat 30 Oomlot Warriors.<|text|>, you have to defend us! I had the eggheads deploy the town's cannon defenses, but it seems like there's an unlimited supply of these Oomlot warriors! Get your behind into one of those B.C. Eliminators and eliminate the pygmy threat to the town!<|endoftext|> <|startoftext|>Rocket Rescue<|obj|>Deliver Life-Rockets to 5 Steamwheedle Survivors and use bombs to kill 40 Southshore Blockaders.<|text|>Alright. We've done enough small jobs around here; it's time to seal the deal. The ruins of Steamwheedle Port are still full of hapless Steamwheedle goblins, waiting to be rescued. Every single one of them is a potential future customer. They're firing on every boat that leaves port...so I say we take to the skies! There's a hot air balloon just outside of town near the docks, we can use that. Go ahead and hop in, I'll catch up with you.<|endoftext|> <|startoftext|>Blueleaf Tubers<|obj|>In Razorfen Kraul, use the Crate with Holes to summon a Snufflenose Gopher, and use the Command Stick on the gopher to make it search for Tubers.<|text|>Blueleaf tubers are a delicacy around the world! But they're rare, very rare. The only place to find them is here in the Barrens, deep in the earth, in Razorfen Kraul. And even then, they're impossible to find unless you know just where to look! That's why I've trained these snufflenose gophers to find them for me. They have great noses and can smell a tuber from fifty paces away. It won't be easy, but if you get me some tubers I'll pay you handsomely.<|endoftext|> <|startoftext|>Going, Going, Guano!<|obj|>Bring 1 pile of Kraul Guano to Master Apothecary Faranell in the Undercity.<|text|>As you can see, we're up to some very.... interesting experiments at the Royal Apothecary Society. As the Master here, it is my job to oversee the most ambitious of our alchemical attempts. So much work and so little time! You look well traveled for a . Perhaps you can aid me. I'm in need of a rare substance. It's foul material; it comes from a rare species of bats only found in the muck-hole known as Razorfen Kraul. Bring to me the guano from the Kraul Bats so we can begin our work...<|endoftext|> <|startoftext|>Going, Going, Guano!<|obj|>Bring 1 pile of Kraul Guano to Zan'do at Firestone Point.<|text|>There be more in the Razorfen than just pigs. There be bats as well...and if you're goin in there and rilin' up the quilboar anyway, I want ya to bring me back some guano. Yah, guano. The droppin's. Don't give me that look. It be foul, but powerful, primal stuff for rituals...rituals to keep the earth 'round here strong enough to keep from rippin' apart under all the damn fools warrin' round here. Just bring Zan'do one pile of guano, yah?<|endoftext|> <|startoftext|>Get Back to Town<|obj|>Speak with Sassy Hardwrench at the Town-In-A-Box on the Lost Isles.<|text|>We were wrong. It wasn't the naga that were preparing to attack... it was the nearby Oomlot tribe. , you need to get back to the Town-In-A-Box. The pygmies are already attacking! Here, take this. We bought it off of a pygmy who said it used to belong to some great leader of theirs. Someone whose name translates as Dark Tan Helmet. It should fool them so that they don't attack you.<|endoftext|> <|startoftext|>The Battle for Gilneas City<|obj|>Achieve victory in the Battle for Gilneas City.<|text|>The time has come. We've rallied and armed every available Gilnean. It is time to meet the enemy head on. Time to settle the score with Sylvanas and her Forsaken dogs once and for all. Liam is heading the assault from this gate. King Greymane and my father are leading the assault on the other districts. You have a crucial role to play in this as well. Take this rapier. Use it to inspire our men and women in combat. Speak to Krennan Aranas to take part in the battle for Gilneas City.<|endoftext|> <|startoftext|>The Hunt For Sylvanas<|obj|>Follow Tobias Mistmantle in the Hunt for Sylvanas. If you lose Tobias, return to Lorna Crowley and speak with her to call again for his aid.<|text|>It's true then? Gilneas has lost her favorite son. We will mourn when this is all over but not a day sooner. We will not allow ourselves the luxury of grief while the enemy still breathes Gilnean air. My father's men are ready to strike while we still have the Banshee Queen's trail. Just say the word if you're ready. Liam deserves swift vengeance.<|endoftext|> <|startoftext|>Respite for a Tormented Soul<|obj|>Use the Life Crystals to preserve Sindragosa's Essence.<|text|>Take this Life Crystal, and have your companions take one as well. It contains potent energies from the verdant Dragonshrine in Dragonblight, and it was my own secret to resisting the dark magics of this place for so long. When you face Sindragosa, battle her until she is weakened, and then have your companions use these Crystals to coax out the essence that is dormant within her. If you then defeat her, you should be able to recover it and return it to Wyrmrest Temple in Dragonblight.<|endoftext|> <|startoftext|>Blood Quickening<|obj|>Rescue Infiltrator Minchar before he is executed.<|text|>These Scourge bloodsuckers -- San'layn they call themselves -- give me the creeps. We've had one of our best men keeping an eye on them. But this morning he got sloppy and got himself taken prisoner. He's being interrogated by the Queen herself right now, and his cries echo through the Crimson Halls. Please, save him before it's too late!<|endoftext|> <|startoftext|>Residue Rendezvous<|obj|>Return to Alchemist Adrianna while infected with Orange and Green Blight.<|text|>Professor Putricide has been holed up in his foul laboratory, experimenting and refining increasingly lethal strains of blight to be used against us. If only we could obtain pure samples of the toxins, our researchers could concoct an antidote that would save countless lives. If you happen to come across live specimens, please return here immediately so that we can harvest them for study.<|endoftext|> <|startoftext|>A True Hunter<|obj|>Prove you're a worthy hunter by hunting Bonebeak Hawks in Sunfrost Glade.<|text|>I don't know why Hemet hunts with Razik. His contraptions are unreliable at best! A true hunter doesn't need gadgets to hunt. They rely on instinct, skill, and agility. So tell me, do you have the skills of a true hunter? Better yet, prove it. Take down some of the Bonebeak Hawks that circle the nearby meadow.<|endoftext|> <|startoftext|>Securing the Ramparts<|obj|>Slay the Rotting Frost Giant.<|text|>As if this place weren't enough of a madhouse to begin with, we're fighting a war on two fronts up here, with the Scourge on one side and those blasted Alliance dogs on our other flank! We are here to clear a safe landing for our vessels, but a behemoth of a giant on the other side of the Ramparts is hurling debris at anything that comes close and keeping our smaller ships at bay. I'll be honest -- he's a bit much for us to handle, but you and your companions look up to the task.<|endoftext|> <|startoftext|>Huln's War - The Nathrezim<|obj|>Defeat Tichondrius.<|text|>I am fully occupied here organizing my troops and planning for the battle to come. While I would like to slay the Dreadlord Tichondrius myself, I will allow that honor to be yours, Huln Highmountain.<|endoftext|> <|startoftext|>Huln's War - Stormrage<|obj|>Meet Malfurion.<|text|><|endoftext|> <|startoftext|>Khadgar's Discovery<|obj|>Speak with Archmage Khadgar in Dalaran.<|text|>Champion! Please come to the Violet Citadel immediately. I have made a discovery that I would like to share with you before the Council of Six.<|endoftext|> <|startoftext|>Magic Message<|obj|>Examine the Arcane Anomaly in Dalaran.<|text|>For the last 10,000 years, the elven city of Suramar has been sealed in an arcane barrier, much like Dalaran once was. That barrier has come down. Since then, waves of magical energy have been emanating from the city like ripples in a pond. It was in these waves that I sensed a pattern. A spell, encrypted among the chaos. I have recreated the spell here. It's not dangerous, but beyond that... I have no idea what it does!<|endoftext|> <|startoftext|>Blessing of Cenarius<|obj|>Meet with Cenarius.<|text|>Cenarius himself has risked much in coming here, if only briefly, to bestow a blessing upon you. He has seen what you are capable of, and has chosen you as champion in this battle. Speak with him in the grove to the south.<|endoftext|> <|startoftext|>Keepers of the Hammer<|obj|>Meet the High-Chieftain at Thunder Totem in Highmountain.<|text|>High Chieftain Ulan has requested your presence. We have learned that the Burning Legion has returned and know that if you are true in your purpose in facing this evil, you will need our aid. Our people have in our possession a great titan relic: the Hammer of Khaz'goroth. We intend to lend it to you for this task. When you are ready, join me at our stronghold of Thunder Totem in Highmountain.<|endoftext|> <|startoftext|>Huln's War - Reinforcements<|obj|>Defend Malfurion.<|text|>Cenarius himself has risked much in coming here, if only briefly, to bestow a blessing upon you. He has seen what you are capable of, and has chosen you as champion in this battle. I would speak with you on this later. It is a rare gift indeed. But now, I ask for your help, Huln Highmountain. I must finish my incantations to allow dryads from beyond the veil to enter this place and lend us their aid.<|endoftext|> <|startoftext|>Huln's War - The Arrival<|obj|>Defeat 25 Legion.<|text|>Huln Highmountain is the origin of our strength as a tribe. He bested the Legion when last they threatened our survival and unified many disparate tribes. Live his story, and you will know why his name imbues courage in the cowardly and sows fear in the fearless.<|endoftext|> <|startoftext|>Trail of Echoes<|obj|>Use Khadgar's Wand to find Arcane Echoes and track down First Arcanist Thalyssra.<|text|>The Nightborne could prove powerful allies against the Legion. We must aid this Thalyssra if we can. We should be able to find her by tracking her magical echoes, the same way I found her distress call. I can teleport you near the location where she recorded that message. From there, you must search for ripples in the very fabric of the arcane itself. My wand should do the trick. Follow the sparks it creates--they should lead you to places where Thalyssra used her magic.<|endoftext|> <|startoftext|>Meet the Recruits<|obj|>Use the Guiding Light spell to return to Light's Hope Chapel.<|text|>Highlord, my mission in Dalaran was successful. I have recruited paladins truly worthy to carry your banner. They await your return at the Sanctum of Light.<|endoftext|> <|startoftext|>Remnants of the Past<|obj|>Locate clues to discover the fate of Tideskorn Harbor.<|text|> I do not know what has become of my village. Ever since the mists engulfed the harbor, my kinsfolk have changed. Some have grown violent and savage, while others have fallen into madness. Many have ventured into the mists and have yet to return. In these times, we can usually turn to our leader, Jarl Tarben. Alas, the mists have taken him as well. I do not know what will become of me. For now, I can only stay at my post and remain vigilant.<|endoftext|> <|startoftext|>Kill Azshara<|obj|>xxxxx<|text|>xxxxx<|endoftext|> <|startoftext|>Deprogramming<|obj|>Defeat Lady Deathwhisper while ensuring that Darnavan survives.<|text|>We had hoped to place a man on the inside of the Cult of the Damned, to give us an inside angle on the Lich King's machinations, but we... underestimated the persuasive powers of Arthas and his dark minister, Lady Deathwhisper. Our man, Darnavan, is one of them now. If you plan on fighting your way through the Oratory ahead, please keep your eyes peeled for Darnavan. If you can bring him back to us alive, we can attempt to reverse the Cult's brainwashing.<|endoftext|> <|startoftext|>Securing the Ramparts<|obj|>Slay the Rotting Frost Giant.<|text|>As if this place weren't enough of a madhouse to begin with, we're fighting a war on two fronts up here, with the Scourge on one side and those blasted Horde dogs on our other flank! We are here to clear a safe landing for our vessels, but a behemoth of a giant on the other side of the Ramparts is hurling debris at anything that comes close and keeping our smaller ships at bay. I'll be honest -- he's a bit much for us to handle, but you and your companions look up to the task.<|endoftext|> <|startoftext|>Blood Quickening<|obj|>Rescue Infiltrator Minchar before he is executed.<|text|>These Scourge bloodsuckers -- San'layn they call themselves - give me the creeps. We've had one of our best men keeping an eye on them. But this morning he got sloppy and got himself taken prisoner. He's being interrogated by the Queen herself right now, and his cries echo through the Crimson Halls. Please, save him before it's too late!<|endoftext|> <|startoftext|>Residue Rendezvous<|obj|>Return to Alchemist Adrianna while infected with Orange and Green Blight.<|text|>Professor Putricide has been holed up in his foul laboratory, experimenting and refining increasingly lethal strains of blight to be used against us. If only we could obtain pure samples of the toxins, our researchers could concoct an antidote that would save countless lives. But there's a catch -- a proper sample will need to mix two active strains within a living host. Should you have the... misfortune... of becoming such a host, please return here immediately so that we can harvest you for study.<|endoftext|> <|startoftext|>Respite for a Tormented Soul<|obj|>Use the Life Crystals to preserve Sindragosa's Essence.<|text|>Take this Life Crystal, and have your companions take one as well. It contains potent energies from the verdant Dragonshrine in Dragonblight, and it was my own secret to resisting the dark magics of this place for so long. When you face Sindragosa, battle her until she is weakened, and then have your companions use these Crystals to coax out the essence that is dormant within her. If you then defeat her, you should be able to recover it and return it to Wyrmrest Temple in Dragonblight.<|endoftext|> <|startoftext|>Securing the Ramparts<|obj|>Slay the Rotting Frost Giant.<|text|>As if this place weren't enough of a madhouse to begin with, we're fighting a war on two fronts up here, with the Scourge on one side and those blasted Alliance dogs on our other flank! We are here to clear a safe landing for our vessels, but a behemoth of a giant on the other side of the Ramparts is hurling debris at anything that comes close and keeping our smaller ships at bay. I'll be honest -- he's a bit much for us to handle, but you and your companions look up to the task.<|endoftext|> <|startoftext|>Is This Stuff Still Good?<|obj|>Return the Crate of Foodstuffs to Williden Marshal at Marshal's Stand.<|text|>You find what appears to be a crate of food, left behind when this camp was abandoned. On the outside of the crate, you can make out a stamp that says "PROPERTY OF MARSHAL EXPEDITIONS". Perhaps you might find someone who could use this?<|endoftext|> <|startoftext|>Deprogramming<|obj|>Defeat Lady Deathwhisper while ensuring that Darnavan survives.<|text|>We had hoped to place a man on the inside of the Cult of the Damned, to give us an inside angle on the Lich King's machinations, but we... underestimated the persuasive powers of Arthas and his dark minister, Lady Deathwhisper. Our man, Darnavan, is one of them now. If you plan on fighting your way through the Oratory ahead, please keep your eyes peeled for Darnavan. If you can bring him back to us alive, we can attempt to reverse the Cult's brainwashing.<|endoftext|> <|startoftext|>Securing the Ramparts<|obj|>Slay the Rotting Frost Giant.<|text|>As if this place weren't enough of a madhouse to begin with, we're fighting a war on two fronts up here, with the Scourge on one side and those blasted Horde dogs on our other flank! We are here to clear a safe landing for our vessels, but a behemoth of a giant on the other side of the Ramparts is hurling debris at anything that comes close and keeping our smaller ships at bay. I'll be honest -- he's a bit much for us to handle, but you and your companions look up to the task.<|endoftext|> <|startoftext|>Surrender or Else!<|obj|>Deal with the leader of the Naga at the Ruins of Vashj'elan.<|text|>, you and Ace need to march those naga hatchlings down there and use them as leverage to convince the leader of the naga to surrender to us. Ace knows where to go on the south side of the ruins... just follow him.<|endoftext|> <|startoftext|> Lumberjack Slam Placeholder<|obj|>Do something cool with the lumberjack.<|text|>Placeholder! This is a placeholder lumberjack quest. You? Grab that lumberjack. And do something ... placeholder-y with him. You heard me.<|endoftext|> <|startoftext|>An Abandoned Research Camp<|obj|>Return the Research Equipment to Hol'anyee Marshal at Marshal's Stand.<|text|>You find what appears to be a piece of research equipment, left behind when this camp was abandoned. Chiseled onto the side of the device are the words "PROPERTY OF MARSHAL EXPADISHUNS". Perhaps you might find someone who could use this?<|endoftext|> <|startoftext|>Running the Gauntlet<|obj|>Kill 8 Hunter Hill Scouts.<|text|>Look around you. We've had no luck dislodging the Horde from the hidden trails that overlook this valley. They appear out of nowhere to ambush our supply caravans and then disappear into the hills! I need you to run the gauntlet to Honor's Stand and let them know the roads still aren't safe. Talk to Mattingly, the supplies officer by the gate. And kill a few of these brutes along the way!<|endoftext|> <|startoftext|>Naga Hide<|obj|>Collect 5 Intact Naga Hides.<|text|>It's oft whispered in dark corners of a material so fine, so exquisite to the touch, that goblins of sophisticated taste will spend any amount of moolah to get their hands on some. Of course, I'm speaking of naga hide! I know that you're going to head down there and that it's inevitable that you're going to have to fight those snakes. Hey, they're not going to have a use for their hides anyway. They'll be dead!<|endoftext|> <|startoftext|>Breaking the Siege<|obj|>Gather 10 Stonetalon Supply crates from the ruins west of Honor's Stand.<|text|>Horde scouts hiding in the ruins up ahead ambushed my supply train. Only two of my bodyguards made it out of there alive. And me? I used to have hair! The supplies I was delivering are scattered through the ruins up ahead. Gather them up and take them to Janice Mattingly at Honor's Stand. If they can't make it to Stonetalon, at least we can keep them out of Horde hands...<|endoftext|> <|startoftext|>Irresistible Pool Pony<|obj|>Use the Irresistible Pool Pony to lure 12 Naga Hatchlings.<|text|>I've got a plan and you're the only one that I know crazy enough to pull it off! I need you to take this irresistible pool pony to the Vashj'elan Spawning Pool and inflate it. Then, swim down to their hatchlings with it on. I'll bet anything that the hatchlings can be lured away to follow you. Bring them back here and we'll proceed with the next phase of the plan.<|endoftext|> <|startoftext|>Profitable Preservation<|obj|>Collect 12 Kaldorei Artifacts.<|text|>You know, the naga are the mutated and prettier versions of the kaldorei, better known as the night elves. Don't ask me... it's a long story. Suffice to say that I'm sure you could 'procure' an artifact or two while you're down there in the ruins. If you know what I mean? We have to preserve them in the homes of wealthy collectors everywhere! Right?<|endoftext|> <|startoftext|>Last Rites, First Rites<|obj|>Use the Ceremonial Offering at Greatmother Hawkwind's grave.<|text|>The camp is safe, and the quilboar driven off, all thanks to you, young one. You have my personal thanks for what you have done for my mother, my son, and for all of us. It is now time to put Greatmother Hawkwind to rest. Lay the final offering at her feet, and we will say our goodbyes.<|endoftext|> <|startoftext|>Bilgewater Cartel Represent<|obj|>Destroy 10 Naga Banners, replacing them with Bilgewater Cartel Banners.<|text|>Looks like the naga down there in the ruins are preparing to invade our Town-In-A-Box. I have lots of dead scouts here as proof. I don't know about you, but I'm not about to let them try. Let's get the jump on them! Could you lay the foundation for our new coastal holdings by replacing their banners with our own? That's some prime real estate down there!<|endoftext|> <|startoftext|>Finding Stormclaw<|obj|>Report to Garl Stormclaw at the entrance to Un'Goro Crater.<|text|>Zen'Aliri been studyin' the ways of the druid. Hopefully one day, Zen'Aliri join the Druids of the Talon, and soar over this crater as a storm crow. But for now, my mentor says I stay here and wait. So Zen'Aliri waits. I know another druid who might be able to use your help. His name is Garl Stormclaw, and he's somewhere to the east of here, studying reagents. Maybe you go talk to him?<|endoftext|> <|startoftext|>Attack on Camp Narache<|obj|>Bring the Bristleback Attack Plans to Chief Hawkwind in Camp Narache.<|text|>After carefully evaluating the map, you realize that what you discovered are the plans made by the Bristleback warchief for an extended siege on Camp Narache. Surely Chief Hawkwind could use this information!<|endoftext|> <|startoftext|>Invasion Imminent!<|obj|>Speak with Megs Dreadshredder at the western entrance to the Ruins of Vashj'elan on the Lost Isles.<|text|>Your work here is done for now, but there's no rest for the wicked, eh? You remember Megs Dreadshredder, our old marketing rep? She's taken some others over the hills to the southeast, just past the Raptor Rise. If you follow the path east out of town and follow it south at the fork, you can't miss her. Apparently there's some trouble or other brewing with the snake-men at the ruins on the shore. Go see if you can't sort it all out, would you?<|endoftext|> <|startoftext|>Aberrant Flora<|obj|>Kill 11 Bloodpetals. Any type of adult Bloodpetal will do.<|text|>Look how strangely the plant life reacts to the bloodpetals in the Roiling Gardens to the north. The trees are enveloped with more flowers and vines than usual. Large, sporous blossoms project themselves from the ground where they once did not. The land is speaking to us. The bloodpetals are destroying the balance. As my final task, I ask you to visit the swarming adult Bloodpetals and prune their numbers.<|endoftext|> <|startoftext|>Snivel's Sweetheart<|obj|>Speak to Roka at Gotri's Traveling Gear in Orgrimmar's Drag district.<|text|>Kid, this is about more than just perfume. There were some rockets in that crate, and they had some kind of chemical payload inside. I can't analyze it here, but I'll spare ya the trip to the lab. Nah, you gotta find the guy who made these. I know the maker's mark. Snivel Rustrocket. I hear Snivel's livin' it up here in Orgrimmar. What's more, he's got himself a girlfriend -- some orc dame named Roka. She's supposed to meet him at Gotri's Traveling Gear in the Drag before they make their escape.<|endoftext|> <|startoftext|>Hot On The Trail<|obj|>Look for Snivel Rustrocket in the Stormwind Counting House, the Auction House, and the Barbershop in Stormwind City.<|text|>I'd better start from the beginning. It was love at first sight. There was just something about that goblin from the moment I set eyes on him. After a wonderful week together, Snivel said he had come into a lot of money and that he was going to take me on a long vacation to the South Seas! Can you believe it? Anyway, he told me to pack while he ran some errands to the bank, the auction house, and the barber shop, but he never came back! I'm beginning to think he's nothing but a big liar!<|endoftext|> <|startoftext|>Hot On The Trail<|obj|>Look for Snivel Rustrocket in the Orgrimmar Bank in the Valley of Strength, the Auction House, and the Barbershop in Orgrimmar.<|text|>I'd better start from the beginning. It was love at first sight. There was just something about that goblin from the moment I set eyes on him. After a wonderful week together, Snivel said he had come into a lot of money and that he was going to take me on a long vacation to the South Seas! Can you believe it? Anyway, he told me to pack while he ran some errands to the bank, the auction house, and the barber shop, but he never came back! I'm beginning to think he's nothing but a big liar!<|endoftext|> <|startoftext|>Fireworks At The Gilded Rose<|obj|>Speak to Marion Sutton at the Gilded Rose in Stormwind's Trade District.<|text|>Kid, this is about more than just perfume. There were some rockets in that crate, and they had some kind of chemical payload inside. I can't analyze it here, but I'll spare ya the trip to the lab. Nah, you gotta find the guy who made these. I know the maker's mark. Snivel Rustrocket. I got a tip from a reliable source that Snivel's here in Stormwind, livin' it up at the Gilded Rose. What's more, he had some dame on his arm. Marion Sutton was the name. Go to the Gilded Rose and see what she knows.<|endoftext|> <|startoftext|>Our Tribe, Imprisoned<|obj|>Open 4 Quilboar Cages.<|text|>Despite their size, the Bristleback greatly outnumber us. A pack ambush can easily overwhelm even the largest tauren. Many new initiates have taken up arms to defend our home. Some have given their lives, but others have been captured alive. Please, find their cages and free them. The battle should keep the quilboar distracted.<|endoftext|> <|startoftext|>The Plot Thickens<|obj|>Go to the Undercity and look for F. Serbacon.<|text|>Very well, I won't deny it. The Steamy Romance Novel is mine. I only read it for the penmanship, I assure you! He writes such curvy "B"s... and such ample "D"s! In fact... you might benefit from a penmanship lesson. The author of these books is one F. Serbacon. I believe he can be found in the library in Undercity. Stop reading, student. You are dismissed. And give me my book back!<|endoftext|> <|startoftext|>Trouble for Okuna<|obj|>Search for Okuna Longtusk.<|text|> Help! I need somebody... but not just anybody. I need a champion! I finally escaped the grasp of Prince Oceanus only to be hunted by his father, King Deepbeard. I was enjoying my freedom and decided to go fishing when that giant attacked. I've been running around these islands trying to avoid that creature ever since... if anyone gets this message, please send help!<|endoftext|> <|startoftext|>An Embarrassing Revelation<|obj|>Bring the Steamy Romance Novel to Professor Pallin.<|text|>This doesn't appear to be an inscription textbook at all... it's more of a steamy romance novel. The pages are just FILLED with tawdry tales of carnality. Could it have something to do with inscription? Either way, Professor Pallin should be confronted.<|endoftext|> <|startoftext|>Demon Ink<|obj|>Collect 25 Vials of Felsoul Blood and 1 Blood of Sargeras, then mix them into Felsoul Ink.<|text|>These sigils would make for a fantastic new tarot card. Quite powerful, in fact. We simply require an ink sturdy enough to inscribe them. Fortunately, I have students like you that excel at fetching hard-to-get items. For this project, I require ink mixed from demonic blood. The blood of the demons at Felsoul Hold will serve as a suitable base. You will also need Blood of Sargeras, of course.<|endoftext|> <|startoftext|>The Legacy Passed On<|obj|>Complete the Unfinished Steamy Romance Novel.<|text|>I've lost my passion, scribe. I just can't get into the voice o' the characters anymore. Take a look at that unfinished book over there on the table. I can't seem to finish it. Maybe ye'll have an easier time with it.<|endoftext|> <|startoftext|>The Legacy Passed On<|obj|>Complete the Unfinished Steamy Romance Novel.<|text|>I've lost my passion, scribe. I just can't find the voice of my characters anymore. Take a look at that unfinished book over there on the table. I can't seem to finish it. Maybe you'll have an easier time with it.<|endoftext|> <|startoftext|>Sallow Essence<|obj|>Bring the Sallow Essence to Professor Pallin in Dalaran.<|text|> <|endoftext|> <|startoftext|>Skin Deep<|obj|>Acquire 20 Stonehide Leather and 5 Stormscales. If you are not a skinner, you may acquire them from the auction house or other players.<|text|>Welcome. It's an honor to be working with someone of your caliber. In order for us to begin our work together, we'll first need to collect some materials. The Broken Isles are home to many strange, exotic creatures which no doubt have interesting hides to experiment with. We'll need scales to make mail armor with as well. Go and collect some materials for us so we may begin working.<|endoftext|> <|startoftext|>Roseate Essence<|obj|>Bring the Roseate Essence to Professor Pallin in Dalaran.<|text|> <|endoftext|> <|startoftext|>Halls of Valor: Vision of Valor<|obj|>Retrieve 5 Valarjar Rune-Sigils from the Halls of Valor.<|text|>I think it's time for another field trip. To the Halls of Valor! The Valarjar are masters of all types of runecraft. Perhaps we can find something useful for a new recipe.<|endoftext|> <|startoftext|>Mass Milling Techniques<|obj|>Find The Masterful Miller's Manual in Dalaran's inscription shop.<|text|>A number of my previous students have been vocal in their displeasure regarding milling. They find the process "repetitive", "mindless", and even "painful". Have they no respect for the time-honored traditions of inscription? I suppose you count yourself among their number. Am I right? Very well. You've been a fine student so far, so I suppose there's no harm. I have a book about mass milling somewhere around the shop here. Find it, and it's yours.<|endoftext|> <|startoftext|>The Plot Thickens<|obj|>Go to Ironforge and look for B. Spearshaker.<|text|>Very well, I won't deny it. The Steamy Romance Novel is mine. I only read it for the penmanship, I assure you! He writes such curvy "B"s... and such ample "D"s! In fact... you might benefit from a penmanship lesson. The author of these books is one B. Spearshaker. I believe he can be found in the library in Ironforge. Stop reading, student. You are dismissed. And give me my book back!<|endoftext|> <|startoftext|>An Odd Trinket<|obj|>Give the Rotting Tarot Card to Professor Pallin.<|text|>Wait, before you leave... did you not notice this? This wasn't reported stolen. It appears to be a card of some kind. Must be a scribe thing. Perhaps it may be of some use to you.<|endoftext|> <|startoftext|>Not So Complex?<|obj|>Assist Nicholo with the creation of a rune tablet.<|text|>Alright, I believe I've finished adding the missing entries into the codex. And we have the machete... err, knife. All that's left is to make our own tablet and verify my other suspicion about these tablets: I believe that they're not just simple texts, but a sort of magical device.<|endoftext|> <|startoftext|>Runes Within the Ruins<|obj|>Collect 10 Ancient Vrykul Rune Tablets within Haustvald.<|text|>Unfortunately, Pallin's codex isn't complete. There are many symbols here that simply cannot be deciphered with what we've learned. Looks like we'll need to go and collect more tablets down in the area that the vrykul call Haustvald.<|endoftext|> <|startoftext|>Once a Scribe Like You<|obj|>Kill Inkrot and obtain the Stolen Shadowruby.<|text|>These sewers are something of a... "settling place" for many who can't cope with the stresses of regular Dalaran life. Take, for example, the target of this particular contract. His name is Inkrot. He was once a scribe like you, but the stresses of dealing with the Professor drove him mad. This says he's stolen a jewel from Cartier and Co. Bring me the jewel. Whatever else you find on him is yours.<|endoftext|> <|startoftext|>Mysterious Messages<|obj|>Deliver the tablets to Nicholo Swiftfuse in Stormheim.<|text|>The woman at the archaeology shop just dropped off some tablets to be deciphered. Any fool can see they're written in ancient vrykul, but I lent my codex to one of my students, so I'm unable to decipher them here. His name is Nicholo Swiftfuse, and he is in Stormheim. Let him know that if he fails to decipher them, his apprenticeship shall be terminated. That is all.<|endoftext|> <|startoftext|>The Ink Flows<|obj|>Deliver the contracts to Raethan in the Underbelly.<|text|>, I need you to make a quick delivery for me. Yes, I've learned by now that such trivial tasks are beneath your skills... but I'm rather busy right now and we both know my time is much more important than yours. Deliver these contracts to Raethan, the Guard Captain in Dalaran's Underbelly.<|endoftext|> <|startoftext|>Control is Key<|obj|>Destroy the crystal protecting Overseer Felorax, then slay him.<|text|>We demon hunters ritualistically remove our eyes in order to see the demons more clearly. Down below, a demon commander walks amongst his troops, unseen by normal eyes. He keeps the chaos in order, as we must keep our chaos in check. Destroy his warding crystal, then slay him.<|endoftext|> <|startoftext|>The Burdens of Hunting<|obj|>Report back to Professor Pallin.<|text|>There is nothing more I have to teach you, scribe. The Illidari stand behind you in the battle against the Legion.<|endoftext|> <|startoftext|>Scribal Knowledge<|obj|>Find Zaria Shadowheart near the Felblaze Ingress in Azsuna.<|text|>We do not simply fight the demons. We observe them. One of my best demon hunters, Zaria Shadowheart, is currently gathering intel on the demons in Felblaze Ingress. Go to her. She will teach you what she has learned from the demons invading that region.<|endoftext|> <|startoftext|>Right Tool for the Job<|obj|>Acquire a Runic Bone Knife.<|text|>From what little I have been able to decipher, I know that the tablets are created using a special carving tool. If we had one of those tools, along with a complete codex, we could easily create our own tablet. That would also serve to prove that my deciphering of their language has been successful. Retrieve one of those tools for me.<|endoftext|> <|startoftext|>Opposites Repel<|obj|>Collect 10 Ley Dust from the nightfallen and withered in the Ley-Ruins of Zarkhenar, then mix it into a Ley Pigment.<|text|>There's a balance that must be struck, when becoming a demon hunter. In order to maintain that balance, we must infuse ourselves with opposite forces of nature. Fel energy is counteracted by arcane energy. We mark our bodies with arcane runes to keep our fel forces in check. You are a scribe, yes? Then you should have no trouble mixing a suitable ley pigment from the ley dust on the creatures in the ruins up ahead.<|endoftext|> <|startoftext|>Inscription of the Body<|obj|>Find Baric Stormrunner near the Ley-Ruins of Zarkhenar.<|text|>We demon hunters must keep our darkness at bay, lest we succumb to it and become demons ourselves. That is the purpose of marking our skin the way we do. Up to the north, a demon hunter by the name of Baric Stormrunner is preparing to strengthen his markings. Go to him and learn how we keep our demons at bay.<|endoftext|> <|startoftext|>Aethrem Crystal<|obj|>Bring the Aetherem Crystal to Professor Pallin in Dalaran.<|text|> <|endoftext|> <|startoftext|>Runes of Power<|obj|>Study 8 Fel Power Runes.<|text|>Look closely, scribe, and you may learn. As the demons spread out over a region, the more clever ones will inscribe runes upon the ground. The fel taint pervades this entire hillside, but the corruption is darkest around these runes, disallowing anything pure to grow ever again. Study these runes.<|endoftext|> <|startoftext|>Containing the Demon Within<|obj|>Assist Baric in completing the ritual.<|text|>Now that we have all the essential pieces, let's begin the ritual. I'll instruct you on how to help me. It is pivotal that you follow my instructions when I give them, or the ritual will fail.<|endoftext|> <|startoftext|>The Price of Power<|obj|>Slay 15 demons at Illidari Strand.<|text|>You wish to learn what it is to be a demon hunter? That may take some time. The first thing you can do is fight alongside us. Battle the demons with us and observe how we use their strength against them. Return to me when you are finished.<|endoftext|> <|startoftext|>Our New Allies<|obj|>Go to Azsuna and find Allari the Souleater.<|text|>Have you seen those demon hunters yet? I'm not entirely sold on their allegiance to our cause, but while we have them, we may as well exploit them. Everybody needs glyphs, you know. Go see what you can discover about them. Azsuna is as good a place as any to start. Perhaps my genius has worn off on you and you'll be able to create your own recipes based on what you learn.<|endoftext|> <|startoftext|>The Disturbed Earth<|obj|>Collect 4 Disturbed Earth Fragments from Disturbed Earth Elementals.<|text|>We are here to monitor the scars of the land, and watch for further signs of instability. While we haven't seen any yet, a cataclysmic aftershock could devastate the Barrens even further. To the northeast, near the chasm, earth elementals rampage out of control. To soothe the earth, these need to occasionally be destroyed, and their essence returned in a ritual. If you help us do this, I would be happy to reward you.<|endoftext|> <|startoftext|>Who's Top of the Food Chain Now?<|obj|>Collect 5 Shark Parts.<|text|>Fine, fine, perhaps the whole egg thing didn't quite pan out. Who's up for some shark meat? Only one little problem. Well, a big problem, actually. A really BIG problem: The Hammer! Of course, I have a brilliant idea. Swim out into the Dire Strait to the west and get us some shark parts. Give them to my assistant, Greely. I'm too important to get my hands dirty with the small details.<|endoftext|> <|startoftext|>No More Mercy<|obj|>Kill 12 Spitescale Naga.<|text|>Da naga have committed great atrocities on our people. Da time ta show dem mercy has long passed. Enter da cave and kill any naga you find dere. Every naga dead dis day is one less naga ta take us unawares later on. I trust ya will be thorough.<|endoftext|> <|startoftext|>A Goblin in Shark's Clothing<|obj|>Activate a Mechashark X-Steam Controller and use the Mechashark X-Steam to slay The Hammer.<|text|>Combining the remains of the Mechachicken with these shark parts, we've assembled the greatest fighting submersible of all time: the Mechashark X-Steam! Hobart and I want you to pilot it. Go west to the water and activate the Mechashark X-Steam Controller. You must kill The Hammer if we're to have any hope of exploiting the natural resources of the Dire Strait to their fullest extent. It's for the good of the cartel!<|endoftext|> <|startoftext|>An Ancient Enemy<|obj|>Speak with Vol'jin in Spitescale Cove and aid him in killing Zar'jira, the Sea Witch.<|text|>Da Sea Witch is here, on top of dis very isle. We've been waitin' a long time for dis chance at revenge and ya will be havin' da privilege of seein' it through. Meet with Vol'jin, up da ramp to da northeast. Let him know when you are ready ta join da battle.<|endoftext|> <|startoftext|>Territorial Fetish<|obj|>Place 8 Territorial Fetishes on Spitescale flags.<|text|>Dis is no casual counter-attack. We be fully intendin' ta slaughter every last naga here and do anything we can ta ensure that dey will have no desire ta return. I want ya ta place dese fetishes on any Spitescale banner ya be findin' inside their cave. It should prove a clear statement of what we think of their presence here. More dan dat, da magic in dese fetishes will be weakenin' any Spitescale dat approach, which should make dem second guess stayin' on our isle.<|endoftext|> <|startoftext|>Winnoa Pineforest<|obj|>Speak to Winnoa Pineforest at Vendetta Point in Southern Barrens.<|text|>While we've accomplished much here, it would be a tragedy if part of this corruption has escaped our notice. The corridors of the Wailing Cavern stretch throughout the entire Barrens, and if another spot of wild energy has made its way to the surface... You've done enough for me, though. I would simply ask that you let a fellow druid of mine know of what's happened here. You will find Winnoa Pineforest at Vendetta Point, southwest of here.<|endoftext|> <|startoftext|>The Card Shark<|obj|>Collect 10 Hearthstone Cards at the Legerdemain Lounge.<|text|>We have the pigment, but we still require one more ingredient. Visitors at the Legerdemain Lounge will often play card games, and occasionally their cards are discarded. Go see if you can find some loose cards that players may have gotten rid of between matches.<|endoftext|> <|startoftext|>Smashing Herbs<|obj|>Obtain 20 Roseate Pigments and 2 Sallow Pigments. Pigments are obtained by milling herbs.<|text|>Now that the formalities are out of the way, let's have you do something actually useful. On the islands below, there's a plethora of new and exotic herbs that we've yet to experiment with. I'd like you to get some of those herbs and create some new pigments from them. Once you have enough, come back to me and I'll see what you've come up with.<|endoftext|> <|startoftext|>Fish Ink<|obj|>Obtain 5 Mak'rana Oil, 5 Hatecoil Naga oil, and 5 Salteye Oil, then combine them into a Piscine Pigment.<|text|>You know, herbs aren't the only ways to obtain ink. Other materials can be inkified. Slightly related! I've been tinkering with the idea of creating my own type of Darkmoon card. Surely if those troggish carnival people can do it, then so can I. To do so, we'll need some special reagents. Go down to Azsuna and collect some oils for me, then mill them into a suitable ink.<|endoftext|> <|startoftext|>Down to the Core<|obj|>Retrieve the Power Cores from Oldus, Or'ell, Olmoore, and Oll'ison. Bring them back to Kharmeera when you have all four.<|text|>The ring enchantments you know now are good, but I know of better ones that exist. That is to say, I know of stronger enchantments that would be suitable for rings. According to legend, there are four constructs whose cores were imbued with magical enchantments. These constructs now patrol the streets of Suramar City. If you were to gather some friends and defeat these constructs, you could take their cores for us to study.<|endoftext|> <|startoftext|>On Azure Wings<|obj|>Speak to the dragon Kharmeera at Azurewing Repose in Azsuna.<|text|>I have some exciting news of my own to report. Ildine and I had an excursion to Azsuna and made contact with the blue dragons at the Azurewing Repose. One of the dragons, Kharmeera, is an enchanter who expressed interest in working with you to perfect some of our enchantments. I understand you were just down there working with the elves, but if you wouldn't mind returning, Kharmeera would enjoy working with you too.<|endoftext|> <|startoftext|>Sentinel's Final Duty<|obj|>Slay Fathom-Commander Eksis. Return to Alynblaze at the Crumbled Palace when you are through.<|text|>Now that I'm stronger, it's time to test your mettle, and mine. As I mentioned earlier, there is a powerful naga I wish to kill. His name is Fathom-Commander Eksis. He was responsible for slaying many of my kin before he retreated into hiding, commanding his troops from the shadows. I've finally discovered his whereabouts in a cave just east of here. Let us bring vengeance upon him for my lost brothers and sisters.<|endoftext|> <|startoftext|>Neltharion's Lair: Rod of Azure<|obj|>Retrieve a Skystone Rod from Dargrul the Underking in Neltharion's Lair, a Radiant Zephyrite from Ozruk in The Stonecore and a pile of Ancient Arkhana from Scholomance.<|text|>Before we can begin though, there is a small favor I need to ask of you. I'm rather ashamed about this matter, to be honest, but it must be done in order for us to work together. When I was summoned to this land, I hadn't been given a chance to collect my things. Most importantly, I left behind my enchanting rod. Instead of retrieving it I believe it would be much simpler to reconstruct it. Here's what we'll need...<|endoftext|> <|startoftext|>The Absent Priestess<|obj|>Return to Enchantress Ilanya at the Crumbled Palace in Azsuna.<|text|>After my betrayal, I never thought I could bear to look upon my love again. But thanks to you, I can at last return. Go and speak to Enchantress Ilanya. I will let her know that you are worthy of my mark.<|endoftext|> <|startoftext|>Turnabout Betrayal<|obj|>Defeat demons at the Felblaze Ingress. Take their Fel-crusted Runes and disenchant them into 5 Dust of Foul Lies. Return to where you met the Fallen Priestess when you are done.<|text|>Enchantress Ilanya remembers me? I made a fool's bargain ten millennia ago. I learned of the queen's alliance with the Legion and betrayed my heart to join their side. I was transformed into a monstrosity, only to die in battle against the mortals. Now the Legion returns, but I linger as an impotent spirit. Be my vessel and slay the demons ahead of us. Take their demonic runes and render them to dust.<|endoftext|> <|startoftext|>The Druid's Debt<|obj|>Find Merrus' Idol of the Paw, Idol of the Claw and Idol of the Moon and return them to him at the Crumbled Palace.<|text|>In order to grant you my mark, I must first be made strong enough to come to your aid should you need it. Within the ruins of Nar'thalas, my idols sit dormant. As I've said, I'm not strong enough to get them myself. But you are strong, I can sense it. Strong enough to take on those honor-less naga who plague my home. Find my idols and return them to me. Do this and I will grant you my mark.<|endoftext|> <|startoftext|>Ringing True<|obj|>Return to Nalthanis in Dalaran.<|text|>While your presence here would continue to be of value to us, your master in Dalaran has called for you. I'd like to thank you again for all you've done for us. My hunters have been reminded that they're not alone in this war.<|endoftext|> <|startoftext|>Elven Enchantments<|obj|>Return to Nalthanis in Dalaran.<|text|>You have earned the marks of my most trusted companions. You have also returned my love to me. I am fortunate to have met you. Now return to your master and let him know of what you have learned.<|endoftext|> <|startoftext|>Prepping For Battle<|obj|>Craft an Enchant Cloak - Word of Strength vellum, an Enchant Ring - Word of Critical Strike vellum and an Enchant Ring - Word of Mastery vellum for Alynblaze.<|text|>To earn my mark, you must first prove yourself in battle to me. There is a naga I wish to kill, but I am not strong enough to slay him. Before we go into battle together, I need your help as an enchanter to become stronger. I'm sure by now you have a bevy of enchantments in your repertoire. Make some for me so that I may become strong enough again to make a difference in this world.<|endoftext|> <|startoftext|>Halls of Valor: Revenge of the Enchantress<|obj|>Retrieve Tigrid's Enchanting Rod from the Halls of Valor and return it to her in Stormheim.<|text|>For many centuries, even after death, I was capable of weaving enduring enchantments. But since the theft of my enchanting rod by a greedy king, I can barely sustain the little magic I have left. If you can recover my enchanting rod from the god-king's ghost, I will reward you in kind.<|endoftext|> <|startoftext|>An Enchanting Home<|obj|>Investigate Tigrid's home in Stormheim.<|text|>The more I learn about the Broken Isles, the more convinced I am that it is a land of wonders! Ildine and I were just discussing rumors of a dwelling in Stormheim that was once the home to a vrykul enchantress called Tigrid. It is said the site is perfectly preserved, and her enchantments were so potent that they persist to this day! Investigating the home might uncover valuable knowledge.<|endoftext|> <|startoftext|>Cloaked in Tradition<|obj|>Take Guron's Journal to Nalthanis in Dalaran.<|text|>You have seen the ways of the tauren of Thunder Totem... speaking with the spirits, gathering from the land, and letting nothing go to waste. These are potent forces crucial to your quest to aid the Broken Isles. Here, take this journal back to your enchanter friend. It contains the lessons I have imparted unto you. Perhaps it will serve to help the greater cause of defeating the Legion.<|endoftext|> <|startoftext|>Cursed, But Convenient<|obj|>Find Enchantress Ilanya at the Crumbled Palace in Azsuna.<|text|>I need you to return to Azsuna at once. I've only just heard of an enchantress within the Crumbled Palace who knows of many rare enchantments. Go to her and see what you can learn at once.<|endoftext|> <|startoftext|>No Longer Worthy<|obj|>Kill night elves within the grounds of Black Rook Hold and collect their Enchanted Raven Sigils. Disenchant the sigils and bring back 8 Raven Dust to Nalamya as proof of their defeat.<|text|>The elves of Black Rook Hold have decided to turn their backs on us. They stay inside their keep, attacking any outsider who dare try to enter. Such behavior is intolerable... especially after all the help they've received from my folk and the others of this land. I want you to do me a favor. Take their enchanted sigils and reduce them to dust. Bring me back the dust as proof of your deeds.<|endoftext|> <|startoftext|>Led Astray<|obj|>Go to Black Rook Hold in Val'sharah and slay Trelan Shieldbreaker and Starlys Strongbow.<|text|>The night elves are no fools, but the elves of Black Rook follow their commanders with blind loyalty. I've no doubt that the blame for their apathy rests heavily upon their commanders. I know of two of their leaders, who as we speak continue to command their troops to do nothing against the blight encroaching upon my home. Go to Black Rook Hold and slay Trelan Shieldbreaker and Starlys Strongbow. Let them be an example for those who can help, but wish to remain cowardly.<|endoftext|> <|startoftext|>Strong Like the Earth<|obj|>Defeat Enraged Ambershards and collect<|text|>There are many types of spirits in this world. Some benevolent, some troubled. They all resonate with different reagents which we use to enchant our armor. One such reagent are the crystals of the ambershards. They are a violent creature born of the earth and have recently been disturbed by the drogbar. However, disturbed or not, the crystals they bear are of great use to my people for enchantments. Bring me some and I'll show you what I mean.<|endoftext|> <|startoftext|>Thunder Struck<|obj|>Speak to Guron Twaintail in Thunder Totem.<|text|>I've made contact with a potential source of new enchantments down in Highmountain. The tauren of Thunder Totem command the spirits to imbue items with great power. Seek out an enchanter named Twaintail and see if he will share his knowledge with us. Taurens are known for their sharing... right?<|endoftext|> <|startoftext|>Darkheart Thicket: The Glamour Has Faded<|obj|>Kill Arch-Druid Glaidalis in the Darkheart Thicket and recover Nalamya's Book of Enchantments.<|text|>I once taught the night elves how to enchant their armor to strengthen themselves against the evils of this land. One elf in particular garnered my favor. Arch-Druid Glaidalis is his name. He now resides in the forest known as the Darkheart Thicket, plotting to undo this world with this awful blight. Before his betrayal, I gave him my book of enchantments to study. I would very much like it back. I trust you with this task, enchanter. Bring my book back to me.<|endoftext|> <|startoftext|>In the Loop<|obj|>Use the enchanting vellums on 6 Demon Hunters at the Illidari Stand.<|text|>We could use your help down here. Some of our hunters would benefit greatly from having those vellums applied to their rings right now. Here take a few. I'll give the rest to one of my other soldiers to hand out. My hunters probably won't stop to let you apply the enchants, so you'll just have to do your enchanting even if they're in the midst of battle.<|endoftext|> <|startoftext|>Uncommon Scents<|obj|>Report to Inspector Snip Snagglebolt in Stormwind.<|text|>Something's not right about this Crown Chemical Company. Steamwheedle's got eyes on 'em, and we could use a few more. Head to Stormwind if you're interested in helping us out. Inspector Snip Snagglebolt is heading up the investigation there, and he can use all the help he can get.<|endoftext|> <|startoftext|>Fey Enchantments<|obj|>Seek out Nalamya near the Temple of Elune in Val'sharah.<|text|>The new dusts and crystals we've found in these lands are fascinating, as I'm sure you've already surmised. I'm positive we can expand their usefulness to more of our armor. I'd like you to go back out into the field and talk to a dryad in Val'sharah. Apparently she may be able to clue us into some enchantments for shoulder pieces. Her name is Nalamya. You'll find her near the Temple of Elune.<|endoftext|> <|startoftext|>Waste Not<|obj|>Go to the Crystal Fissure and search for discarded armor. Disenchant the armor and bring back 15 Thunder Dust to Guron.<|text|>While fighting the ambershards for their crystals, you may come across enchanted armor from our fallen braves. The ambershards care not for such things, but our tribe does not believe in letting anything go to waste. I'd like you to retrieve our braves' armor and disenchant them into the components from which they were imbued. Bring me back the reagents so my tribe may use them to enchant new armor.<|endoftext|> <|startoftext|>A Victory For The Sunreavers<|obj|>Bring the Restored Quel'Delar to Justicar Mariel Trueheart at the Argent Tournament Grounds.<|text|>At last, Quel'Delar is restored for the glory of the Sunreavers! All the Horde will celebrate you as a hero. As a , the sword seems to know you lack the training to wield it and hasn't bonded to you. Where, then, will its next master come from? I will not conceal my disappointment; I had hoped it would be a worthy sin'dorei. Let us seek the Argent Crusade's counsel. Go north to the Argent Tournament Grounds and present the sword to Justicar Mariel Trueheart on behalf of the Sunreavers.<|endoftext|> <|startoftext|>Uncommon Scents<|obj|>Report to Detective Snap Snagglebolt in Orgrimmar.<|text|>Something's not right about this Crown Chemical Company. Steamwheedle's got eyes on 'em, and we could use a few more. Head to Orgrimmar if you're interested in helping us out. Detective Snap Snagglebolt is heading up the investigation there, and he can use all the help he can get.<|endoftext|> <|startoftext|>A Victory For The Sunreavers<|obj|>Bring the Restored Quel'Delar to Archmage Aethas Sunreaver at the Violet Citadel in Dalaran.<|text|>At last, Quel'Delar is restored for the glory of the Sunreavers and the Horde! This is a blessing for our efforts against the Lich King. Archmage Aethas Sunreaver, the leader of the Sunreavers, asked to see you after you returned from the Sunwell. Travel to the Violet Citadel in Dalaran as soon as you can, and bring Quel'Delar with you. The archmage wishes to congratulate you personally!<|endoftext|> <|startoftext|>Wrath of the Lich King<|obj|>Find Lady Sylvanas Windrunner and escape the Halls of Reflection.<|text|>It's hard to believe that there is much hope of defeating Arthas upon the steps of his own throne. And who will take up the crown of Lich King if it comes to that? Many questions remain, but you need to find Sylvanas and escape the Lich King while there's still time.<|endoftext|> <|startoftext|>A Victory For The Sunreavers<|obj|>Bring the Restored Quel'Delar to Archmage Aethas Sunreaver at the Violet Citadel in Dalaran.<|text|>At last, Quel'Delar is restored for the glory of the Sunreavers and the sin'dorei! All of Silvermoon will proclaim you a hero, as will all of the Horde. Archmage Aethas Sunreaver, the leader of the Sunreavers, asked to see you after you returned from the Sunwell. Travel to the Violet Citadel in Dalaran as soon as you can, and bring Quel'Delar with you. The archmage wishes to congratulate you personally!<|endoftext|> <|startoftext|>A Victory For The Silver Covenant<|obj|>Bring the Restored Quel'Delar to Vereesa Windrunner at the Violet Citadel in Dalaran.<|text|>In spite of Queen Lana'thel's boasting, you have restored Quel'Delar. Long have we dreamt of reclaiming Quel'Delar. The Silver Covenant, and indeed all quel'dorei owe you a debt of gratitude. Vereesa Windrunner, the leader of the Silver Covenant, asked to see you after you returned from the Sunwell. Take Quel'Delar with you and go to Dalaran's Violet Citadel where she waits.<|endoftext|> <|startoftext|>A Victory For The Silver Covenant<|obj|>Bring the Restored Quel'Delar to Justicar Mariel Trueheart at the Argent Tournament Grounds.<|text|>In spite of Queen Lana'thel's boasting, you have restored Quel'Delar. Long have we dreamt of reclaiming Quel'Delar. The Silver Covenant, and indeed all quel'dorei owe you a debt of gratitude. As a , the sword seems to know you lack the training to wield it and hasn't bonded to you. Where, then, will its next master come from? Perhaps the Argent Crusade can find one. Go north to the Argent Tournament Grounds and present the sword to Justicar Mariel Trueheart on behalf of the Silver Covenant.<|endoftext|> <|startoftext|>A Victory For The Sunreavers<|obj|>Bring the Restored Quel'Delar to Justicar Mariel Trueheart at the Argent Tournament Grounds.<|text|>At last, Quel'Delar is restored for the glory of the Sunreavers and the sin'dorei! All of Silvermoon will celebrate you as a hero. As a , the sword seems to know you lack the training to wield it and hasn't bonded to you. Where, then, will its next master come from? No worthy sin'dorei has come forward. Let us seek the Argent Crusade's counsel. Go north to the Argent Tournament Grounds and present the sword to Justicar Mariel Trueheart on behalf of the Sunreavers.<|endoftext|> <|startoftext|>Man on the Inside<|obj|>Report to Investigator Fezzen Brasstacks in Shadowfang Keep.<|text|>You look like you're fit enough to take on the mastermind behind this operation. The ledger says he's holed up in Shadowfang Keep, so that's where I'm sending you. We have a man there already but he's not fit to take down an operation by himself. Head on in; the investigator will meet you there. And bring friends.<|endoftext|> <|startoftext|>Speak With Spraggle<|obj|>Speak to Spraggle Frock in Marshal's Stand.<|text|>My good friend Spraggle has been fretting about something for some time now. I'd help her, but as you can see, I'm pretty comfortable right now. Could you check in with her and see what she needs?<|endoftext|> <|startoftext|>Man on the Inside<|obj|>Report to Investigator Fezzen Brasstacks in Shadowfang Keep.<|text|>You look like you're fit enough to take on the mastermind behind this operation. The ledger says he's holed up in Shadowfang Keep, so that's where I'm sending you. We have a man there already but he's not fit to take down an operation by himself. Head on in; the investigator will meet you there. And bring friends.<|endoftext|> <|startoftext|>Proving Pit<|obj|>Speak to a Darkspear Jailor, then enter the proving pit and kill a Captive Spitescale Scout.<|text|>Ya done quite well for ya'self. I'm sure I could teach ya a trick or two here and dere, but I not be wastin' ya time on tiki targets no longer. l put one last trial before ya den, mon. Head over to da provin' pit in the middle of dis area and fight a real baddy - one dat wants ta kill ya back. Just let the jailor by the pit know when ya ready.<|endoftext|> <|startoftext|>More Than Expected<|obj|>Report to Vol'jin at Darkspear Hold.<|text|>Ya definitely more den expected, mon. I'm sure dere's more important stuff we can be usin' ya talents on now. Ya don't need ta hang out with da newbloods no more. Head down to da village to da southeast and make yaself known. Lend a hand here and there and I'm sure ya make yer way up to sometin' more prestigious quick enough.<|endoftext|> <|startoftext|>A Rough Start<|obj|>Retrieve 6 Wildmane Cat Pelts.<|text|>Lets put dose skills ta use. I'll start ya off easy, mon. There be cats killing our boars. Dat food ain't for sharin'. Dose boars are gonna need ta be alive if ya be wanting food tonight. Dey're all over the island. Bring me some cat pelts.<|endoftext|> <|startoftext|>The Basics: Hitting Things<|obj|>Destroy 6 Tiki Targets.<|text|>Alright, mon. We start simple. I need ta know dat you know the basics of the holy arts. Go thrash dose tiki targets. Take it slowly. Natural-like. I'll watch how you form your casts and we'll go from dere.<|endoftext|> <|startoftext|>The Rise of the Darkspear<|obj|>Meet with Tunari in the Darkspear Training Grounds.<|text|>Tha Darkspear tribe have long been victims. Outcasts. We found ourselves fleein' our homes time 'n time again... but dis time, it's not fleein' dat drives us here. Vol'jin has offered us leadership through wisdom, and it has kept us alive dis long. Now dat same wisdom offers portents of a chaotic future for tha Horde unda Garrosh Hellscream. No, dis time we not fleein'. Dis time, we are fightin' for a home dat will last. It's time to begin ya trainin'. Speak with Tunari to the east.<|endoftext|> <|startoftext|>Proving Pit<|obj|>Speak to a Darkspear Jailor, then enter the proving pit and kill a Captive Spitescale Scout.<|text|>Ya done quite well for ya'self. I'm sure I could teach ya a trick or two here and dere, but I not be wastin' ya time on tiki targets no longer. l put one last trial before ya den, mon. Head over to da provin' pit in the middle of dis area and fight a real baddy - one dat wants ta kill ya back. Just let the jailor by the pit know when ya ready.<|endoftext|> <|startoftext|>Learnin' tha Word<|obj|>Reach level 3 to learn Shadow Word: Pain. Use it 5 times on 5 Tiki training dummies.<|text|>As ya get more skill out there in tha' world, you'll start to discovah' new powahs. Why dontcha go out an' go get yaself stronger, and come back when ya learn sometin' new. You can show me what ya learn.<|endoftext|> <|startoftext|>The Arts of a Hunter<|obj|>Reach level 3 to learn Steady Shot. Use Steady Shot 5 times on a Tiki Target.<|text|>As ya' start to get da hang of tings, ya gonna figure out how ta do new tricks. One of da' first ya gonna learn is to keep a steady hand between shots, or else ya gonna find yaself exhausted and not really managin' to kill much. Go get some more experience 'till ya figure it out, 'den come back and try it out. Let me know when ya tink you have it down.<|endoftext|> <|startoftext|>A Rough Start<|obj|>Retrieve 6 Wildmane Cat Pelts.<|text|>Lets put dose skills ta use. I'll start ya off easy, mon. There be cats killing our boars. Dat food ain't for sharin'. Dose boars are gonna need ta be alive if ya be wanting food tonight. Dey're all over the island. Bring me some cat pelts.<|endoftext|> <|startoftext|>More Than Expected<|obj|>Report to Vol'jin at Darkspear Hold.<|text|>Ya definitely more den expected, mon. I'm sure dere's more important stuff we can be usin' ya talents on now. Ya don't need ta hang out with da newbloods no more. Head down to da village to da southeast and make yaself known. Lend a hand here and there and I'm sure ya make yer way up to sometin' more prestigious quick enough.<|endoftext|> <|startoftext|>The Rise of the Darkspear<|obj|>Meet with Ortezza in the Darkspear Training Grounds.<|text|>Tha Darkspear tribe have long been victims. Outcasts. We found ourselves fleein' our homes time 'n time again... but dis time, it's not fleein' dat drives us here. Vol'jin has offered us leadership through wisdom, and it has kept us alive dis long. Now dat same wisdom offers portents of a chaotic future for tha Horde unda Garrosh Hellscream. No, dis time we not fleein'. Dis time, we are fightin' for a home dat will last. It's time to begin ya trainin'. Speak with Ortezza to the east.<|endoftext|> <|startoftext|>The Basics: Hitting Things<|obj|>Destroy 6 Tiki Targets.<|text|>Alright, mon. We start with da basics. I need ta know dat you know how ta use dat weapon you're totin' around. Go thrash dose tiki targets. Take it slowly. Natural-like. I'll watch ya fighting form and we'll go from dere.<|endoftext|> <|startoftext|>I Have a Bad Feeling About This<|obj|>Investigate Navarrogg's suspicions.<|text|>You have no reason to trust me. My cousins led by Dargrul have gone mad with power. But I ask you to investigate something. I have a feeling something terrible is about to befall Highmountain, and that Torok and his Bloodtotem are going to be responsible. If you don't believe me, look for yourself at the northern side of Cliff's Edge.<|endoftext|> <|startoftext|>Helping the Hunters<|obj|>Deliver the crate of vellums to Jace Darkweaver in Azsuna.<|text|>Now, while I continue to fill the rest of our orders, I'd really appreciate it if you would deliver these vellums to Jace Darkweaver down in Azsuna. He and the other demon hunters have been fighting back the Legion for quite some time and could use this as quickly as possible. Thanks!<|endoftext|> <|startoftext|>The Last Few<|obj|>Create 2 Enchant Ring - Word of Versatility vellums for Ildine. You can acquire vellums from a scribe, or from the Auction House.<|text|>As you can see, we're hard at work producing enchants for the battle against the Legion. Since you're here, we could really use your help wrapping up one of our orders. If you could, acquire some vellums and start enchanting them with Versatility. Here, I'll teach you the formula.<|endoftext|> <|startoftext|>Some Enchanted Evening<|obj|>Speak to Ildine Sorrowspear inside the enchanting shop in Dalaran.<|text|>Welcome! It's nice to see familiar faces returning to Dalaran. You might remember Ildine, Vanessa, and me from Northrend. Archmage Starsinger is in charge of the shop, but he's away on Kirin Tor business at the moment. He's a fine fellow... mostly. Your arrival is fortunate. We've run into a problem that we'd love to solve before the archmage returns. Interested in lending a hand?<|endoftext|> <|startoftext|>Stormheim<|obj|>Speak to Nathanos Blightcaller at the Violet Citadel in Dalaran.<|text|>Nathanos Blightcaller, Champion of the Banshee Queen herself, sent for you in Dalaran. He should be waiting for you in the Violet Citadel. It sounded urgent.<|endoftext|> <|startoftext|>I'm Not Lion!<|obj|>Collect a hunting trophy from the lion that Ellias claims to have seen in Pinerock Basin.<|text|>I've hunted many exotic beasts in my day, but I've never seen a lion like the one I encountered while scouting the basin. The beast's amber eyes locked on mine, luring me closer. I was helpless to this predator's enchanting gaze. It was only when the lion pounced did the stupor break. I've told Hemet of this magical beast, but he laughs. I'm not lying! The lion exists. If you find the beast, bring me a trophy of your kill, and I'll reward you handsomely.<|endoftext|> <|startoftext|>Trial By Fel Fire<|obj|>Obtain a set of Imbued Silkweave Bracers, Dreadleather Bindings, Gravenscale Armbands, and Demonsteel Armguards.<|text|>The substance you hold is something that we call "obliterum". We had theorized its existence, but until now, we had never actually been able to produce any. You say this came from a fire? Of COURSE! Calefaction! Why hadn't I thought of that sooner? We'll need to reproduce these results before we take any further action. I know it's asking a lot, but I'll need you to get me some more high-quality armor, in a variety of styles.<|endoftext|> <|startoftext|>The Siegebrul<|obj|>Slay Siegebrul Olgrul.<|text|>Worms do not like battle or the surface. They only go where their master tells them. So, when in war, kill the master. Siegebrul Olgrul is the master of worms for the Mightstone drogbar who attack us from the north. Slay him.<|endoftext|> <|startoftext|>Tying Up Loose Ends<|obj|>Speak to Aludane Whitecloud at Krasus' Landing to secure a flight to Val'sharah. Speak to Malfurion Stormrage after you arrive in Lorlathil.<|text|>Malfurion Stormrage managed to make landfall in Val'sharah and has already taken care of things there. It seems our fortune is finally turning around! He's waiting for you as we speak in Lorlathil. Life is so magical when everything goes according to plan.<|endoftext|> <|startoftext|>Note-Eating Goats<|obj|>Recover Addie's manuscript from Sated Hillstriders within Pinerock Basin.<|text|>I've followed Hemet on all his expeditions from Stranglethorn to Nagrand to... Nagrand again, taking notes on his grand adventures and turning them into timeless literary tales. But my heart is really in the hunt. I want nothing more than to put down the pen, and pick up a rifle! Hemet promised to teach me how to hunt once I finish his latest novel, but the goats around here ate my first draft! I have no hope of becoming a hunter if my manuscript isn't recovered.<|endoftext|> <|startoftext|>The Eternal Nemesis<|obj|>Return to Ashildir and inform her of Helya's challenge.<|text|> You say that you do not belong here among the unworthy, outsider, but your spirit fragments so easily. How am I to know you speak the truth? I cannot, so you must show me. Bring yourself to the eternal battlefield and face my champion. If you manage to defeat him, then I may grant you a pardon.<|endoftext|> <|startoftext|>Allies in Death<|obj|>Release 8 Drowning Valkyra in Helheim.<|text|>Our power alone may not be enough to fight the behemoth, Geir. Fortunately, Faljar was kind enough to send our allies into Helheim with us. Earlier, I had discovered several of them being tortured by the elemental forces of Helheim. You may think the dead can't drown, but with Helya's power, this is not the case. I could not release them then, but now that you possess the waylight, you may be able to. Seek them out and free them from an eternity of suffering!<|endoftext|> <|startoftext|>Sundered<|obj|>Find and release the Fragment of Will, Fragment of Might, and Fragment of Valor in Helheim.<|text|>I imagine the power of your weapon will be what allows us to defeat Geir, but right now you are too weak for the confrontation. We must reclaim the missing pieces of your spirit. Helya must have scattered them throughout her realm to keep them from you. If you can find them, shine the lantern and they should be set free. Be careful, though. It is unlikely that Helya left your spirit fragments unguarded.<|endoftext|> <|startoftext|>Victory is Eternal<|obj|>Defeat Geir in the Eternal Battlefield in Helheim.<|text|>There is no more cause for hesitation. Now is the time to strike. We will defeat this foul behemoth and meet Helya's bargain. The path out of Helheim awaits, outsider. Prepare yourself.<|endoftext|> <|startoftext|>Paid in Lifeblood<|obj|>Confront Helya and leave Helheim.<|text|>We have fulfilled Helya's bargain. Now, we see if she will keep to her word. When you are ready, we should proceed to the throne. If you have any other business here, I would suggest finishing it now. I will follow your lead, outsider.<|endoftext|> <|startoftext|>A Rough Start<|obj|>Retrieve 6 Wildmane Cat Pelts.<|text|>Lets put dose skills ta use. I'll start ya off easy, mon. There be cats killing our boars. Dat food ain't for sharin'. Dose boars are gonna need ta be alive if ya be wanting food tonight. Dey're all over the island. Bring me some cat pelts.<|endoftext|> <|startoftext|>Rite of Blood<|obj|>Complete the Rite of Blood.<|text|>Oakin Ironbull vouches for you. He's capable, for a Rivermane. You also brought with you proof of your own strength, albeit rather inconclusive proof. Before we allow you to move freely within our territory, you must complete the Rite of Blood, which you have already begun. If you succeed--and I doubt you will--talk to me. Enter the depths of the cave. Defeat whatever foe appears and return to me.<|endoftext|> <|startoftext|>More Than Expected<|obj|>Report to Vol'jin at Darkspear Hold.<|text|>Ya definitely more den expected, mon. I'm sure dere's more important stuff we can be usin' ya talents on now. Ya don't need ta hang out with da newbloods no more. Head down to da village to da southeast and make yaself known. Lend a hand here and there and I'm sure ya make yer way up to sometin' more prestigious quick enough.<|endoftext|> <|startoftext|>Proving Pit<|obj|>Speak to a Darkspear Jailor, then enter the proving pit and kill a Captive Spitescale Scout.<|text|>Ya done quite well for ya'self. I'm sure I could teach ya a trick or two here and dere, but I not be wastin' ya time on tiki targets no longer. l put one last trial before ya den, mon. Head over to da provin' pit in the middle of dis area and fight a real baddy - one dat wants ta kill ya back. Just let the jailor by the pit know when ya ready.<|endoftext|> <|startoftext|>To Light the Way<|obj|>Collect a Helheim Waylight from Bloodbeard in Helheim.<|text|>Helya must think her challenge unwinnable. We will show her different. I am unsure what she did, but Helya has weakened you somehow. I have seen similar effects on my shieldmaidens, and now they are trapped by Helya's minions. I may know a way, however. The Kvaldir ships carry special lanterns bound to this place to navigate through the fog. It is said that the light of these lanterns can release bonds of the spirit. There is a kvaldir ship nearby. See if you can find one there.<|endoftext|> <|startoftext|>The Basics: Hitting Things<|obj|>Destroy 6 Tiki Targets.<|text|>Alright, mon. We start with da basics. I need ta know dat you know how ta swing dose weapons you're totin' around. Go thrash dose tiki targets. Take it slowly. Natural-like. I'll watch ya fighting form and we'll go from dere.<|endoftext|> <|startoftext|>The Rise of the Darkspear<|obj|>Meet with Legati in the Darkspear Training Grounds.<|text|>Tha Darkspear tribe have long been victims. Outcasts. We found ourselves fleein' our homes time 'n time again... but dis time, it's not fleein' dat drives us here. Vol'jin has offered us leadership through wisdom, and it has kept us alive dis long. Now dat same wisdom offers portents of a chaotic future for tha Horde unda Garrosh Hellscream. No, dis time we not fleein'. Dis time, we are fightin' for a home dat will last. It's time to begin ya trainin'. Speak with Legati to the east.<|endoftext|> <|startoftext|>The Arts of a Rogue<|obj|>Reach level 3 to learn Eviscerate, then use Eviscerate 3 times against a Tiki Target.<|text|>As ya fight ya enemies, ya will learn new tricks you use ta be even bettah'. There's one ya should be learnin' soon to let ya see dere weaknesses and set up for devastating combo attacks. After ya've struck a few blows to weaken ya foe, finish dem off with a vicious evisceration attack. When ya learn it, try it out. Let me know when ya tink you have it down.<|endoftext|> <|startoftext|>Proving Pit<|obj|>Speak to a Darkspear Jailor, then enter the proving pit and kill a Captive Spitescale Scout.<|text|>Ya done quite well for ya'self. I'm sure I could teach ya a trick or two here and dere, but I not be wastin' ya time on tiki targets no longer. l put one last trial before ya den, mon. Head over to da provin' pit in the middle of dis area and fight a real baddy - one dat wants ta kill ya back. Just let the jailor by the pit know when ya ready.<|endoftext|> <|startoftext|>The Rise of the Darkspear<|obj|>Meet with Zen'Tabra in the Darkspear Training Grounds.<|text|>Tha Darkspear tribe have long been victims. Outcasts. We found ourselves fleein' our homes time 'n time again... but dis time, it's not fleein' dat drives us here. Vol'jin has offered us leadership through wisdom, and it has kept us alive dis long. Now dat same wisdom offers portents of a chaotic future for tha Horde unda Garrosh Hellscream. No, dis time we not fleein'. Dis time, we are fightin' for a home dat will last. It's time to begin ya trainin'. Speak with Zen'Tabra to the east.<|endoftext|> <|startoftext|>The Basics: Hitting Things<|obj|>Destroy 6 Tiki Targets.<|text|>Alright, mon. We start simple. I need ta know dat you know the basics of the druidic arts. Go thrash dose tiki targets. Take it slowly. Natural-like. I'll watch how you form your casts and we'll go from dere.<|endoftext|> <|startoftext|>More Than Expected<|obj|>Report to Vol'jin at Darkspear Hold.<|text|>Ya definitely more den expected, mon. I'm sure dere's more important stuff we can be usin' ya talents on now. Ya don't need ta hang out with da newbloods no more. Head down to da village to da southeast and make yaself known. Lend a hand here and there and I'm sure ya make yer way up to sometin' more prestigious quick enough.<|endoftext|> <|startoftext|>A Rough Start<|obj|>Retrieve 6 Wildmane Cat Pelts.<|text|>Lets put dose skills ta use. I'll start ya off easy, mon. There be cats killing our boars. Dat food ain't for sharin'. Dose boars are gonna need ta be alive if ya be wanting food tonight. Dey're all over the island. Bring me some cat pelts.<|endoftext|> <|startoftext|>The Arts of a Druid<|obj|>Reach level 3 to learn Moonfire. Practice using it on a Tiki target in the Darkspear Training Grounds.<|text|>As ya grow in powah, ya ability to call on nature gets strongah, too. Ya wanna see? Go get some experience and show me what ya' learn.<|endoftext|> <|startoftext|>More Than Expected<|obj|>Report to Vol'jin at Darkspear Hold.<|text|>Ya definitely more den expected, mon. I'm sure dere's more important stuff we can be usin' ya talents on now. Ya don't need ta hang out with da newbloods no more. Head down to da village to da southeast and make yaself known. Lend a hand here and there and I'm sure ya make yer way up to sometin' more prestigious quick enough.<|endoftext|> <|startoftext|>Proving Pit<|obj|>Speak to a Darkspear Jailor, then enter the proving pit and kill a Captive Spitescale Scout.<|text|>Ya done quite well for ya'self. I'm sure I could teach ya a trick or two here and dere, but I not be wastin' ya time on tiki targets no longer. l put one last trial before ya den, mon. Head over to da provin' pit in the middle of dis area and fight a real baddy - one dat wants ta kill ya back. Just let the jailor by the pit know when ya ready.<|endoftext|> <|startoftext|>The Basics: Hitting Things<|obj|>Destroy 6 Tiki Targets.<|text|>Alright, mon. We start simple. I need ta know dat you know the basics of the natural arts. Go thrash dose tiki targets. Take it slowly. Natural-like. I'll watch how you form your casts and we'll go from dere.<|endoftext|> <|startoftext|>A Rough Start<|obj|>Retrieve 6 Wildmane Cat Pelts.<|text|>Lets put dose skills ta use. I'll start ya off easy, mon. There be cats killing our boars. Dat food ain't for sharin'. Dose boars are gonna need ta be alive if ya be wanting food tonight. Dey're all over the island. Bring me some cat pelts.<|endoftext|> <|startoftext|>The Arts of a Shaman<|obj|>Reach Level 3 to learn Primal Strike, and then use Primal Strike 3 times against a Tiki Target.<|text|>As ya grow in powah, you begin ta discovah the voices of da ancestahs speakin' to ya, teachin' you dere secrets. Tha first of 'dese is to focus tha power of da elements into yer weapon. It allows ya to unleash a quick, vicious attack on your enemies. Dis should be easy enough for ya to make a lot of use of it. Try it out. Let me know when ya tink you have it down.<|endoftext|> <|startoftext|>The Rise of the Darkspear<|obj|>Meet with Nekali in the Darkspear Training Grounds.<|text|>Tha Darkspear tribe have long been victims. Outcasts. We found ourselves fleein' our homes time 'n time again... but dis time, it's not fleein' dat drives us here. Vol'jin has offered us leadership through wisdom, and it has kept us alive dis long. Now dat same wisdom offers portents of a chaotic future for tha Horde unda Garrosh Hellscream. No, dis time we not fleein'. Dis time, we are fightin' for a home dat will last. It's time to begin ya trainin'. Speak with Nekali to the east.<|endoftext|> <|startoftext|>More Than Expected<|obj|>Report to Vol'jin at Darkspear Hold.<|text|>Ya definitely more den expected, mon. I'm sure dere's more important stuff we can be usin' ya talents on now. Ya don't need ta hang out with da newbloods no more. Head down to da village to da southeast and make yaself known. Lend a hand here and there and I'm sure ya make yer way up to sometin' more prestigious quick enough.<|endoftext|> <|startoftext|>Proving Pit<|obj|>Speak to a Darkspear Jailor, then enter the proving pit and kill a Captive Spitescale Scout.<|text|>Ya done quite well for ya'self. I'm sure I could teach ya a trick or two here and dere, but I not be wastin' ya time on tiki targets no longer. l put one last trial before ya den, mon. Head over to da provin' pit in the middle of dis area and fight a real baddy - one dat wants ta kill ya back. Just let the jailor by the pit know when ya ready.<|endoftext|> <|startoftext|>A Rough Start<|obj|>Retrieve 6 Wildmane Cat Pelts.<|text|>Lets put dose skills ta use. I'll start ya off easy, mon. There be cats killing our boars. Dat food ain't for sharin'. Dose boars are gonna need ta be alive if ya be wanting food tonight. Dey're all over the island. Bring me some cat pelts.<|endoftext|> <|startoftext|>Frost Infusion<|obj|>Highlord Darion Mograine has instructed you to slay Sindragosa after subjecting yourself to 4 of her breath attacks while wielding Shadow's Edge.<|text|>Shadow's Edge is prepared to receive its final infusion of power. Sindragosa, the enemy's own mount, must fall. But before she is brought down, you must sustain four of her frozen breath attacks without tasting death. Without his dragon, nothing shall stand between you and the Lich King.<|endoftext|> <|startoftext|>Blood Infusion<|obj|>Highlord Darion Mograine wants you to infuse Shadow's Edge with blood and defeat Queen Lana'thel.<|text|>Your weapon is ready to be endowed with the power of blood. You must face Queen Lana'thel in battle and subject yourself to her Blood Mirror. This will cause Shadow's Edge to drink the blood of the nearest living being. That being would be you. Once the blade has been thus awakened, allow the Queen's Frenzied Bloodthirst to take hold of you, feed the blade thrice to sate it, and then give the queen an ignominious death. May her screams pierce the ears of the Lich King as he awaits his fate.<|endoftext|> <|startoftext|>The Arts of a Mage<|obj|>Reach level 3 to learn Frost Nova. Practice using it 2 times against a Tiki Target.<|text|>As ya' develop ya' powah, ya' gonna start to tink of new spells, new ways to use ya' arcane talents. Go now, grow ya' skills, and 'den come back an' show me what 'cha figure out.<|endoftext|> <|startoftext|>The Basics: Hitting Things<|obj|>Destroy 6 Tiki Targets.<|text|>Alright, mon. We start simple. I need ta know dat you know the basics of the arcane arts. Go thrash dose tiki targets. Take it slowly. Natural-like. I'll watch how you form your casts and we'll go from dere.<|endoftext|> <|startoftext|>The Rise of the Darkspear<|obj|>Meet with Soratha in the Darkspear Training Grounds.<|text|>Tha Darkspear tribe have long been victims. Outcasts. We found ourselves fleein' our homes time 'n time again... but dis time, it's not fleein' dat drives us here. Vol'jin has offered us leadership through wisdom, and it has kept us alive dis long. Now dat same wisdom offers portents of a chaotic future for tha Horde unda Garrosh Hellscream. No, dis time we not fleein'. Dis time, we are fightin' for a home dat will last. It's time to begin ya trainin'. Speak with Soratha to the east.<|endoftext|> <|startoftext|>Sabotage!<|obj|>Sabotage a Dwarven Artillery Shell and then flee from Bael'Dun before it explodes.<|text|>These dwarven artillery shells have a built-in airburst timer. This is easy! Just sabotage one of the artillery shells in the loading bay and then hoist it up into the magazine. Boom, baby. BOOM! You'll find the shells in one of two loading bays behind the main garage on this level. It's right around the corner. Once you've rigged the artillery shell... Run! Run like the wind! Then report to Gann back at camp. I'll be right behind you.<|endoftext|> <|startoftext|>Unholy Infusion<|obj|>Highlord Darion Mograine wants you to infuse Shadow's Edge with Unholy power and slay Professor Putricide.<|text|>Before your weapon can reach its full potential it must be endowed with its signature powers. First among them is unholiness. You must seek out and defeat the one called Professor Putricide, but his death is not your only goal. You must use his resources against him. Find a way to absorb his mutated slime. Use the foul substance to infuse your weapon with the power of the unholy. Only when this has been done shall I reveal your next task.<|endoftext|> <|startoftext|>A Desperate Bargain<|obj|>Confront Helya and ask to be freed from Helheim.<|text|>It looks like your friend didn't make it. A pity, but we must move on. You'll want to plead our case to Helya. She is the ruler here. I would accompany you, but I'm afraid I wouldn't help your case. Meet me when you are finished. I will see if I can find the whereabouts of my shieldmaidens.<|endoftext|> <|startoftext|>The Lich King's Last Stand<|obj|>Highlord Darion Mograine in Icecrown Citadel wants you to kill the Lich King.<|text|>Shadowmourne; a newly forged weapon already steeped in this world's history, reborn into an unrivaled destiny. With this weapon you bear a solemn responsibility, and the time to carry out that charge is at hand. Take this weapon of myth and legend and march on the enemy. Avenge the countless heroes lost in his merciless campaign. Bring rest to their tortured souls. Steel yourself, and guide Shadowmourne to fulfill the purpose of its creation.<|endoftext|> <|startoftext|>Something is in the Air (and it Ain't Love)<|obj|>Bring the Faded Lovely Greeting Card to Inspector Snip Snagglebolt in Stormwind.<|text|>The inside of the card is scribbled with mad, detailed plans to infect most of Azeroth. You should show this to one of Steamwheedle's investigators immediately!<|endoftext|> <|startoftext|>The Obliterum Forge<|obj|>Finalize the construction of the Obliterum Forge in Dalaran.<|text|>The components of the forge are assembled and, as I understand it, Archmage Karlain has secured a location for us to begin construction: aboveground, near the blacksmith. Come back and visit sometime.<|endoftext|> <|startoftext|>Sign This<|obj|>Sign Professor Pallin's contract.<|text|>Ah, a fellow scribe! You don't look too dim, so how 'bout you and I work together in an effort to discover what we can about the Broken Isles? (That's the big mass of islands we're floating over.) However! I never agree to a partnership without getting all the requisite legalities out of the way. Sign this for me and we're in business.<|endoftext|> <|startoftext|>Cold Hard Coin<|obj|>Obtain 100 Sightless Eyes.<|text|>I am not interested in gold. Your aboveground currencies have little use down here. I am, however interested in Sightless Eyes. I will gladly accept some as payment for my services.<|endoftext|> <|startoftext|>The Muck Stops Here<|obj|>Obtain 20 vials of Spellsludge.<|text|>For my next project - sticking the forge's components to one another - I need a magical adherent. And I've found that the built-up sludge of Dalaran's sewers works perfectly for just that. It cakes up on the feet, boots, and slithering bellies of Dalaran's more long-lived residents. Scrape some off and bring it here.<|endoftext|> <|startoftext|>The Council's Approval<|obj|>Speak with Khadgar in Dalaran, and ask for permission to build an Obliterum Forge.<|text|>Those results certainly were disappointing. Calcination is a tricky process, better reserved for alchemists and blacksmiths. Still, I thought we'd get more than a measly TWO GRAINS of obliterum. For a more efficient reaction, we'll need a special forge, and to get that... ...we'll need permission from the Council of Six.<|endoftext|> <|startoftext|>Friends in Low Places<|obj|>Report to Oxana Demonslay in the Underbelly.<|text|>My contact is one Oxana Demonslay. She has declined invitation to Dalaran proper, preferring to stay in the sewers of the Underbelly. If there is anybody on this rock that knows how to properly build an Obliterum Forge, it is her. Oh, and watch your back while you're down there.<|endoftext|> <|startoftext|>One Mage's Trash<|obj|>Find a vial of Alchemical Flame, a roll of Spellbound Insulation, and a Decommissioned Calefactor.<|text|>I can help you build your forge. I can even supply the metal for it. I do, however, require a few more... difficult-to-acquire components. I need an alchemical heat source, some sort of insulator, and a calefactor. I'm certain that all of these can be found here in the Underbelly... if the guards are looking the other way.<|endoftext|> <|startoftext|>An Unworthy Task<|obj|>Search among the caged vrykul in Helheim for one who can help your escape.<|text|>This place is Helheim, the realm of the unworthy dead. Here, the spirits of the dishonorable spend eternity in an endless futile battle, always seeking glory but never able to attain it. We should not be here. We must find a way out. I will scout ahead - you should try and release some of these captive spirits here. Perhaps one may have some answers for us.<|endoftext|> <|startoftext|>Fire!<|obj|>Use Camille Kleister's Water Buckets to put out the fire.<|text|>You! Adventurer! Give us a hand! The wagon's caught fire!<|endoftext|> <|startoftext|>Plans and Preparations<|obj|>Speak to Siouxsie the Banshee.<|text|>Your weapon is stronger than ever, but it will need many more souls in order to reach its true potential. Siouxsie has been collecting reports from the scouts, she will direct you to our enemies and their screaming souls will empower your weapon further.<|endoftext|> <|startoftext|>Mysterious Dust<|obj|>Speak with Trader Caelen, Professor Pallin, and Deucus Valdera about the Mysterious Dust.<|text|>Nearly everything in the wagon was obliterated by the fire. All that remains is a small pile of dust. The cart belonged to Trader Caelen. Perhaps he knows more about what happened. As for the dust - either the inscription trainers or the alchemy trainers might have some insight.<|endoftext|> <|startoftext|>Hellfire Citadel: Hellfire and Brimstone<|obj|>Gather a group and storm Hellfire Citadel once more. Defeat Archimonde and recover the Infernal Codex.<|text|>When Khadgar's group stormed Hellfire Citadel, they faced many foes that commanded demons, but none more powerful than Archimonde himself. Perhaps there's somethin' on his corpse that can answer the final questions of unlocking the mystery of this brimstone.<|endoftext|> <|startoftext|>Champion: Nazgrim<|obj|>Welcome your new knight.<|text|>Deathlord, I've found our wayward knight. He wishes to return to the Ebon Blade, in particular he wishes to speak with you himself. He should be here momentarily.<|endoftext|> <|startoftext|>Champion: Thassarian<|obj|>Welcome your new knight.<|text|>Deathlord, I've found our wayward knight. He wishes to return to the Ebon Blade, in particular he wishes to speak with you himself. He should be here momentarily.<|endoftext|> <|startoftext|>Volcanic Activity<|obj|>Collect 9 samples of Un'Goro Ash from the fire elementals around the volcano in Un'Goro Crater.<|text|>Welcome. I'm Williden Marshal, and my sister and I run this expedition of explorers and scientists. You have a moment? I don't like the look of those elementals on that volcano. We have too much equipment, too many notes... one crazed elemental could streak its way through our camp and do terrible, terrible damage. Show them that their new neighbors aren't to be trifled with. And bring back the ash that they leave behind... we might as well do a little science while we're at it.<|endoftext|> <|startoftext|>The Brimstone's Secret<|obj|>Tell Mama Diggs what you learned from Matthew.<|text|>While you were gathering what I asked of you, I did a little testing on the brimstone. It reacted rather violently when I channeled onto it. Careful casting went into making the creature from whom you took this. Unless you have a host of demon spell-casters at your disposal, recreating such a creature would be impossible. That's all I have to tell you. Go now and leave me before my hunger takes over.<|endoftext|> <|startoftext|>Finding the Source<|obj|>Krakle in Un'Goro Crater wants you to find the hottest area of Fire Plume Ridge.<|text|>I created a thermometer to take readings of the temperatures at the volcano, and I'd like to find the hottest lava flows. It gives the measurements in degrees Kraklenheit! Here, take it, and take readings of the temperatures at the ridge whenever you see a hot spot! Hot spots usually take the form of a glowing, rocky pillar jutting out of the ground. You'll find them around the base of Fire Plume Ridge... one trip around the perimeter will likely suffice.<|endoftext|> <|startoftext|>Trading Up<|obj|>Gather 5 Spiny Raptor Eggs.<|text|>Hobart thinks he's going to feed us on those tiny clucker eggs? Bah! We're going to get some real eggs! I've already set up some traps on the Raptor Rise up the path to the east. Take this bunch of wild clucker eggs and lay them in the traps. The spiny raptors will go right after the clucker eggs, and then you'll get to trade up to their larger eggs. Genius!<|endoftext|> <|startoftext|>Williden's Journal<|obj|>Return the journal to Williden Marshal somewhere in Un'Goro Crater.<|text|>You have uncovered a mangled journal. Parts of it remain legible, with a Williden Marshal claiming ownership over the contents therein. If the journal is accurate, then Williden may be found somewhere in the central part of the Crater; according to the journal, he and his companions sought to take a more offensive stance once their refuge was attacked.<|endoftext|> <|startoftext|>The Biggest Egg Ever<|obj|>Recover the Biggest Egg Ever.<|text|>Bamm Megabomb? Who does he think he is? His spiny raptor eggs are no match for what we are about to recover! As you well know, each Town-In-A-Box is equipped with a micro mechachicken for just such a dietary emergency. Luckily for us, my keen intellect was able to deduce the location that our prodigious, pre-programmed poultry ran off to. Head north to the Scorched Gully. But beware, its circuit boards are fried and I imagine it's not so micro any longer!<|endoftext|> <|startoftext|>Super Sticky<|obj|>Collect 8 samples of Super Sticky Tar.<|text|>I'm always looking for a quick way to earn a gold. If you help me with my newest idea, I'll let you in on a little of the profit. How does that sound to you? I thought so! We're going to be making some glue. Head to the tar pits just north of here, and collect me some tar. Not just any tar, now, you'll need to get it from the beasts that live around the tar pits. As a bonus, if you use my tar scraper on their corpses, you'll keep your hands nice and clean.<|endoftext|> <|startoftext|>Expedition Salvation<|obj|>Bring a Crate of Foodstuffs and Research Equipment to Williden Marshal in Un'Goro Crater.<|text|>I'm Williden Marshal, and I lead a non-aligned expedition troupe. Now that our camp is more centrally located, it will be much more convenient for us to do many things... such as retrieving some long-forgotten supplies. We've left some old supplies at deserted base camps both northeast and southwest of here. You look like you're capable enough - can you help us by getting them back?<|endoftext|> <|startoftext|>Shizzle's Flyer<|obj|>Collect 35 Webbed Pterrordax Scales.<|text|>I'm making a flying machine! I got stranded here, and I'm absolutely horrible at finding my way around. I'd take a gryphon or wind rider back to Gadgetzan, but those beasts just scare me to death. So, will you help me? All I have left to build is the wings, and I was thinking that the webby scales from the pterrordax in the Screaming Reaches to the west would be perfect. There's no way I'm going to go up against one of those, but you look pretty tough. Why don't you give it a try?<|endoftext|> <|startoftext|>The Scent of Lar'korwi<|obj|>Obtain 2 Ravasaur Pheromone Glands.<|text|>I'm actually surprised he has not come for you yet. But all is well, for I have a final plan that will bring the monster to us. Being the dominant male gives Lar'korwi rights to breed with any female he chooses--and he chooses many of them. You'll find many ravasaur eggs to the west of here. Get close to them and you should provoke an attack by his mates. The females produce an awful smell from a gland in their heads that allow males to know they are ready to breed. Bring me two of those glands.<|endoftext|> <|startoftext|>The Fare of Lar'korwi<|obj|>Find the carcass of Lar'korwi's freshest kill and steal a Piece of Threshadon Carcass.<|text|>Once, a long time ago, a brother of mine took some meat from one of Lar'korwi's kills. He didn't know it at the time, but Lar'korwi saw him from the forest. Lar'korwi followed my brother for days, destroying everything he touched. My brother, scared, finally decided to run from the Crater and leave Lar'korwi behind. Lar'korwi killed him not far from this spot. If you want to provoke Lar'korwi, find a fresh kill of his and take some of the meat from it. Start your search to the west.<|endoftext|> <|startoftext|>A Little Help From My Friends<|obj|>Lead Ringo to Spraggle Frock at Marshal's Stand.<|text|>Ugh... It's so hot... I was exploring this area, when all of a sudden, the heat just became unbearable. I must be suffering from heat exhaustion. Please, help me get back to my friend Spraggle at Marshal's Stand. I think I'm well enough to follow you there. I am feeling a little out of it, so you can slap me if I'm feeling woozy. If I do happen to faint again, just splash some water on me from Spraggle's canteen. That should work, I hope...<|endoftext|> <|startoftext|>The Bait for Lar'korwi<|obj|>Using the contents of Torwa's Pouch, summon Lar'korwi and defeat him. Then bring Lar'korwi's Head to Torwa Pathfinder near the entrance to Un'Goro Crater.<|text|>This will be the most difficult part because there is some complexity to the plan. Continue following the river to the north, and look for a bend in the river. It was here I saw Lar'korwi last. You will know you are in the right area because of all the bones from massive creatures that once wandered nearby. Take the meat you recovered and place it there. Then, rub this mixture I created on the meat. If both lures mingled together do not bring Lar'korwi to you, then I know nothing else that will.<|endoftext|> <|startoftext|>Lost!<|obj|>Find signs of Ringo at Fire Plume Ridge.<|text|>You've got to help me! My friend, Ringo left earlier to explore the volcano to the north of here, and he has been gone way too long. I am really worried about him. Do you think you could find him? Why don't you take my canteen with you -- if you do find Ringo, I'm sure he'll need it!<|endoftext|> <|startoftext|>Roll the Bones<|obj|>Obtain 8 Dinosaur Bones.<|text|>You'd think that being chief digger for Marshal Expeditions means I like digging. There might be worse things to do in this world... but none really leap to mind. We were supposed to be digging in Terror Run - FANTASTIC name by the way - for dead stegodons and diemetradons. Well, there are plenty of live ones there too! Wil and Hol are still all about studying this death trap, so we need those dinosaur bones. Between you and me though, bringing some from live ones will work out just as well.<|endoftext|> <|startoftext|>Crystals of Power<|obj|>Collect 7 Power Crystals of each color: red, blue, yellow, and green.<|text|>I'm sure you've noticed 'em. They're everywhere! What am I talking about? Why, the crystals, of course! The crystals... They're all over the crater. Most people ignore them, but I have a strange feeling that they hold power within them. Say, I'm running a little low on the crystals I have here -- think you might be able to collect some more for me? You'll find yellow crystals to the northwest, red crystals to the... oh, I'm sure you'll figure it out.<|endoftext|> <|startoftext|>The Western Pylon<|obj|>Discover the location of the Western Crystal Pylon.<|text|>Durrin's research touched on one area that intrigues me: a potential link between the titans and the dinosaurs. J.D. Collie back at camp is always talking about titan this and crystal that... maybe she'd be interested. Before you report to her, you might want to check out the crystal pylon not far from here. It's just up in the cliffs, to the west of here. It's got crystals on it, and it always seemed to me like it might have something to do with the titans.<|endoftext|> <|startoftext|>The Northern Pylon<|obj|>Discover the location of the Northern Crystal Pylon in Un'Goro Crater.<|text|>You've done us a number of favors... now let Gremix do one for you. The attacks on Marshal's Refuge were terrible, undoubtedly. They came without warning, and took no prisoners. They were lucky that so many of them survived. A few weeks ago, I came across a crystal pylon in the cliffs to the northeast of here, east of Marshal's Refuge. I think the pylon and the attacks may be related somehow. Maybe you can investigate? I'm sure someone in Marshal's Stand will thank you.<|endoftext|> <|startoftext|>The Mighty U'cha<|obj|>Bring U'cha's Pelt to Gremix at Mossy Pile.<|text|>Looking around, you see bits of red fur laying around this part of the cave. It appears to match the consistency of gorilla fur. Based on your conversations with Gremix, you know that he would almost certainly be interested in a red gorilla hide, if you were to obtain one.<|endoftext|> <|startoftext|>The Apes of Un'Goro<|obj|>Bring 2 Un'Goro Gorilla Pelts, 2 Un'Goro Stomper Pelts, and 2 Un'Goro Thunderer Pelts to Gremix at Mossy Pile.<|text|>There's plenty of money to be had here in Un'Goro, you just need to know where to look! Apes may be common here in Un'Goro, but they're much rarer up north. In Everlook, a gorilla hide fetches ten times what you'll get for it down here! I'm not going to send you all the way up to Winterspring - that'd be irresponsible - but I could use your help actually obtaining some hides. You'll find gorillas at Fungal Rock, to the northeast, near a waterfall. Don't forget to check inside the cave!<|endoftext|> <|startoftext|>The Eastern Pylon<|obj|>Touch the Eastern Crystal Pylon in Un'Goro Crater.<|text|>High up in the cliffs above me there is a large crystal pylon. Who placed it there, I cannot say, nor can I determine any reason that it would be built in such a strange place. Maybe you can make more of it than I can. I personally don't care what it does, so you needn't report back to me, but perhaps one of the scholars in Marshal's Stand might be interested in what you discover.<|endoftext|> <|startoftext|>Repairing A-Me 01<|obj|>You're pretty sure that A-Me 01 has asked you to obtain an Un'Goro Coconut, crack it on the rock nearby, and give her the High Viscosity Coconut Milk.<|text|> "...operational capacity... less than 5%... accidentally... punctured oil reservoir..." "...use coconut milk... rock... save A-Me 01..." <|endoftext|> <|startoftext|>Frostmourne<|obj|>Meet Lady Sylvanas Windrunner inside the entrance to the Halls of Reflection.<|text|>Keep moving, the sword is close. I need a moment to send one of my dark rangers back to the airship. With all of our fodder gone, I will not be caught unprepared - we will need any help they can send. Go. I will meet you in the Halls of Reflection.<|endoftext|> <|startoftext|>Chasing A-Me 01<|obj|>Find A-Me 01 at Fungal Rock.<|text|>Unfortunately, something's happened to one of my greatest inventions. You've seen mechanical squirrels, yes? Well, to get closer to the apes of Un'Goro Crater, I created a mechanical ape to blend in with their kind--I call her A-Me 01. She has been studying the local wildlife at Fungal Rock for several months, but she should have returned by now. I fear the worst for her. Can you help me find her?<|endoftext|> <|startoftext|>Claws of White<|obj|>Obtain 5 White Ravasaur Claws.<|text|>Stop. I could use the help of a like you. Right outside this camp, there are raptors with deadly claws. I've been using the claws for druid rituals, but it doesn't seem to be working. However, I did notice that some of those raptors sometimes have white claws, when most have deathly black ones. The earth works in strange ways. Maybe you could fetch me some of the white claws, and I'll try one last time?<|endoftext|> <|startoftext|>Returning A-Me 01<|obj|>Escort A-Me 01 back to Karna Remtravel at Mossy Pile.<|text|>Greetings. I unit A-Me 01. You... ? A-Me's mission to study the local gorillas was success. A-Me has gathered data and now will bring to Karna. It time for A-Me to return to Karna. You come with? We embark right away, so make sure you ready first.<|endoftext|> <|startoftext|>The Splintered Fleet<|obj|>Complete Sylvanas' mission to bring the fleet to Stormheim.<|text|>Preparations have been made, and we are ready to set sail. We must strike out at once. Do not dally, or you will be left behind.<|endoftext|> <|startoftext|>The Trials Continue<|obj|>Meet with Havi in Valdisdall.<|text|> If valor you seek, then to the bones you must speak! But first you must prepare!<|endoftext|> <|startoftext|>Speaking of Bones<|obj|>Help Havi butcher the moose and learn about your next trial.<|text|>The Trial of Valor will be your next test, and test you it will! But only a fool fights on an empty stomach. Are you a fool, outsider? No? Then lend these old bones a hand and butcher the moose for our meal. I will spin you a tale of rocks, trees and spirits.<|endoftext|> <|startoftext|>Greymane's Gambit<|obj|>Complete Greymane's mission aboard the Skyfire.<|text|>The Skyfire is prepared to make way to Stormheim. Should we become engaged, I will require my best fighters on the front line. This includes you.<|endoftext|> <|startoftext|>Our Next Move<|obj|>Select your order's first assault point.<|text|>Have you seen the fog that surrounds us? The chill winds of Acherus have provided us with a perfect concealment from the prying eyes of the Legion! Under cover of this fog we've been able to send out scouting teams who've put together a fairly comprehensive map of the Broken Isles. Choose where we shall begin our assault. You, of course, shall have the honor of spearheading our efforts, but the rest of the Ebon Blade will follow your lead.<|endoftext|> <|startoftext|>Only the Finest<|obj|>Collect 18 Patches of Fine Goat Hair from Silvertail Mountain Goats in Nastrondir.<|text|>Say, you're a pretty good hunter, eh? Maybe you could help these tauren out by stocking them with some rare furs. I'm sure they'd appreciate it when they got back! I hear that Stormheim goat hair can be woven into all kinds of things. The rarest are from the silver-tail goats. I think I saw some in that mountain over there. Why don't you go and fetch some? I'm sure them tauren would pay you handsomely!<|endoftext|> <|startoftext|>To Haustvald<|obj|>Meet with Vydhar in the Runewood.<|text|>Your next steps are clear, your feet know the way. Follow them to Haustvald and meet your fate! It is the tree you seek, the heart of the mystic Runewood. He will offer guidance, and probably leaves.<|endoftext|> <|startoftext|>A Stack of Racks<|obj|>Collect 8 Meaty Racks of Musken Ribs from Stout Highland Runehorns in Jotunnwood.<|text|>So while we're waiting here, maybe you could fetch us up some grub. Them tauren were runnin low on meats, so I'm sure they'd be thankful to have more. I hear that musken ribs are the specialty here. The wild musken here are too lean for any good meat, but across the river there are some nice fat ones. Maybe you should check those out! Don't worry, I'm pretty sure there aren't any dragons over there...<|endoftext|> <|startoftext|>Infernal Brimstone Theory<|obj|>Take the brimstone sample to Matthew Rabis in the Underbelly.<|text|>I've gone through all the research ye gathered for me and I've come up with a theory. As we know, the ore in this world develops over time, through pressure and environmental changes. But the Infernal Brimstone ye gave me had its growth accelerated through demonic magic, much like the saronite of Icecrown. If we're wantin' to test this out, we'll have to get the help of some magic-users. Take this brimstone back and go see Matthew Rabis. He may know how to breathe life into it.<|endoftext|> <|startoftext|>Eating Into Our Business<|obj|>Kill 10 Duskpelt worg in Amberfall Mesa.<|text|>Greetings traveler! You are welcome to rest at our camp, but if you plan on sticking around a while, I have a proposition for you. As you can see, the land here has been very good to us, providing a great natural bounty. Lately, however, the worg have become problematic, and are thinning the herds to unacceptable levels. I can't take care of them all, so I will offer a bounty for every worg slain in the mesa. Return to me when you have culled their pack a bit.<|endoftext|> <|startoftext|>The Runewood's Revenge<|obj|>Kill 8 Bonespeaker Runeaxes and 8 Bonespeaker Carvers in the Runewood.<|text|>The Bonespeakers...they are corrupt... hungry for power. Cut them from my woods...<|endoftext|> <|startoftext|>Rigging the Wager<|obj|>Lure down and defeat Spitefeather to collect Spitefeather's Beak in the Stormtorn Foothills.<|text|>Care to help settle a bet, chum? Those tauren are Skyhorn, and they fancy themselves big-time hunters. I bet them a pretty penny that they wouldn't be able to take out some of the biggest beasts in Stormheim. If you take em out before they do, I'll split the wager. Deal? The first is a big eagle nesting in the foothills. They call him Spitefeather. You can bait him with some meat, but he's up pretty high, so you'll need a grapple gun to get there. I think there's one of them layin around here...<|endoftext|> <|startoftext|>Lay Them to Rest<|obj|>Use the Branch of the Runewood to send 8 weakened Restless Ancestors back to the earth.<|text|>I would ask a favor, outsider. As you step through the graves of ancient heroes, you will no doubt come across spirits of the restless dead, agitated by the Bonespeakers misdeeds. They must be returned to the earth where they are buried, so that they may be judged as well. Take this bough - it carries with it the essence of the Runewood. Channel its power into a weakened spirit, and it will return to rest.<|endoftext|> <|startoftext|>Frostmourne<|obj|>Meet Lady Jaina Proudmoore at the entrance to the Halls of Reflection.<|text|>We must press on, hero. We've come so far... we're so close to our goal. I must delay a moment to send Elandra back to the airship. I'm uncertain how we're going to escape with so many men lost and so few to keep our path in secure. Continue on. I will meet you in the Halls of Reflection.<|endoftext|> <|startoftext|>Deliverance from the Pit<|obj|>Kill Scourgelord Tyrannus.<|text|>We need to make our way up the main path and through the cave to Tyrannus' rise. There, he will be forced to confront us there lest we make our way into the citadel proper. Go now. My men and I will be there to stand by you when the confrontation with Tyrannus comes.<|endoftext|> <|startoftext|>A Tale of Two Shovels<|obj|>Kill Durrin Direshovel and obtain Durrin's Archaeological Findings.<|text|>Hey wait a minute, this bone has pickax marks on it. These aren't yours, are they? No, I recognize this mark... this must be that blasted dwarf! Gah! Let me step back for a minute and explain. There's another archaeologist south of here named Durrin Direshovel. He practices a reckless, devil-may-care brand of archaeology that offends even me. A priceless fossil, ruined by sloppy pick-work. This is the last straw, Durrin! , go put an end to Direshovel and his negligent excavation.<|endoftext|> <|startoftext|>Deliverance from the Pit<|obj|>Kill Scourgelord Tyrannus.<|text|>We need to make our way up the main path and through the cave to Tyrannus' rise. He will be forced to confront us there lest we make our way into the citadel proper. Go now. My men and I will be there to stand by you when the confrontation with Tyrannus comes.<|endoftext|> <|startoftext|>A Stone Cold Gamble<|obj|>Collect Stonefang's Jaw from Stonefang in Stonescar Gorge.<|text|>The second target is a basilisk called Stonefang that lives off the bank of the nearby river. I put a bigger wager on him, so if you can take him out I'll make sure you get a cut. I'll need his jaw to verify the kill. Hurry, before those tauren get him first!<|endoftext|> <|startoftext|>The Spirits of Golakka Hot Springs<|obj|>Stand by as Maximillian of Northshire speaks to 2 Steam Furies.<|text|>A moment of seriousness now. We have an important quest ahead of us. The treacherous dragons that plague this valley will not cease their mischief until we destroy their repugnant brood mother. Before we even attempt to complete such a task, we must ask the Light for aid. I have seen the Light manifest itself nearby, in the form of Spirits floating by the shores of Golakka Hot Springs. Come, I must speak with them, and ask them for aid.<|endoftext|> <|startoftext|>The Fossil-Finder 3000<|obj|>Obtain an Enormous Dinosaur Talon.<|text|>One of the things I hate the most about digging is the fact that half the time, all you find is dirt. That's why I've been spending most of my time out here tinkering instead of digging. Let me show you what I've invented: the Fossil-Finder 3000. I just put the finishing touches on it. If it works properly, it should find the largest fossils in the area. I know, sweet, huh? Test it out and see if you can find some ridiculously big dinosaur bones.<|endoftext|> <|startoftext|>Damsels Were Made to be Saved<|obj|>Rescue the Damsel by the Shore, the Damsel in the Cliffs, and the Damsel of the North.<|text|>I've a feeling that we may find more than dragons here in this crater. My paladin's instinct tells me that there are maidens nearby that require our aid. While my heart beats only for my lady Doloria, a damsel in distress cannot be ignored. Let us sally forth, Squire ! The ladies of Un'Goro require our aid!<|endoftext|> <|startoftext|>Marshal's Refuse<|obj|>Obtain 10 Discarded Supplies.<|text|>A big part of making money is shamelessness. You have to be willing to profit off of the misfortune of others. It all ends up boiling down to one question: How much do you love money? When Marshal and his crew abandoned their refuge up to the north, they left behind lots of supplies. This stuff isn't rare, or even particularly valuable, but it's there if you're willing to take it. His camp is up in the cliffs, to the north. Oh, and be on the lookout for whatever it was that made them leave...<|endoftext|> <|startoftext|>Hard to Harvest<|obj|>Obtain 4 Tarblossom Blossoms.<|text|>The Lakkari Tar Pits, just north of here, conceal a hidden treasure: rare flowers that grow at the bottom of the pits. These tarblossoms, as they're called, are valued for their beauty and their durability. It's been a while since I last harvested tarblossoms, so there should be some new plants growing at the bottom of the pits. Grab some for me? By the way, good luck swimming in tar. It's nothing like swimming in water.<|endoftext|> <|startoftext|>An Important Lesson<|obj|>Speak to Maximillian of Northshire to learn more about becoming a squire.<|text|>What ho, traveler! You must know that you set foot upon the camp of Maximillian of Northshire! Mayhap you have heard tales sung of my many exploits? I can see from the look in your eye that you have. That glint of recognition plays upon your visage like the White Lady's reflection o'er Stonecairne Lake. It is clear to me that you seek adventure. As you seem able enough, and thoroughly well-intentioned, I would offer to make you my squire.<|endoftext|> <|startoftext|>The Evil Dragons of Un'Goro Crater<|obj|>Help Maximillian of Northshire slay 15 "Dragons".<|text|>This crater is filled with a malignant breed of dragon. Have you seen them? They wander all about, parading their spiky backs and lizardy faces all around the Crater. Don't let them fool you, squire, for these dragons are no minions of graceful Alexstrasza. They are clearly vicious, and direly in need of a hero's blade. I have decided that I will slay no less than 15 of them. As my squire, you must come along. Should we become separated, you may meet me back here at the Hot Springs.<|endoftext|> <|startoftext|>Gormashh the Glutinous<|obj|>Kill Gormashh and obtain the Unbelievably Sticky Tar.<|text|>Hey, I know! We've been looking at the wrong tar creatures. Gremix once told me about a larger-than-normal tar creature that he ran into. It lurks around the tar pit far to the east of here, south of Fungal Rock. I'll bet that the bigger these creatures get, the stickier they get! We'll make some money yet! Don't forget the scraper!<|endoftext|> <|startoftext|>Adventures in Archaeology<|obj|>Report to Spark Nilminer at Golakka Hot Springs.<|text|>Hey, you want to try my new diemetradon dogs? No? Raptor risotto? Pterrordax ptacos? Fine. Oh, I just remembered! I have a friend nearby that might be able to use your assistance. His name is Spark Nilminer, and he's Marshal Expeditions' chief archaeology officer. He's been sent out to Golakka Hot Springs, to the west. You'll likely find him on the springs' western shore.<|endoftext|> <|startoftext|>The Ballad of Maximillian<|obj|>Help Maximillian of Northshire kill the Devilsaur Queen. If you become separated from Maximillian, meet him at Golakka Hot Springs in Un'Goro Crater.<|text|>The time we have waited for is upon us, Squire . Un'Goro's brood mother will perish at my hands. The gravity of our task weighs heavily on me, but with the power of the Light behind us, we are guaranteed to succeed. Are you ready to depart?<|endoftext|> <|startoftext|>Ever Watching From Above<|obj|>Pull the levers behind Nablya and complete her tests.<|text|>When my master Khaz'Goroth shaped the world you call Azeroth, he designed Un'Goro Crater to be an area for experimentation. You might call it the Titans' petri dish. If you seek further knowledge about the methods in which we observe the world, pull the four levers behind me and complete my tests.<|endoftext|> <|startoftext|>Blazerunner<|obj|>Kill Blazerunner.<|text|>I'm still a bit concerned about these fire elementals. One last request: head to the top of Fire Plume Ridge, and kill the one they call Blazerunner. He's the biggest and strongest of all the fire elementals in the crater. With him gone, I'll be able to sleep much better.<|endoftext|> <|startoftext|>Zen'Aliri<|obj|>Report to Zen'Aliri in Marshal's Stand.<|text|>You've already met one of my new students, the young worgen named Garl. My other student is a troll by the name of Zen'Aliri. He currently camps with the explorers of Marshal's Expedition, to the west of here. Take these results to him, and tell him to read them well.<|endoftext|> <|startoftext|>Mossy Pile<|obj|>Report to Gremix at Mossy Pile.<|text|>Here in Marshal's Stand, I can't really do too much profiteering without arousing suspicion from the scientists. There is, however, another place where I might have use of you. My business associate, Gremix, has a camp northwest of here, on the opposite side of the volcano. He's a savvy business mind, and has a better eye for profit than even I do. I'm sure he could put you to work, if you'd like to make some more coin.<|endoftext|> <|startoftext|>How to Make Meat Fresh Again<|obj|>Use the Scraps of Rotting Meat on nearby dinosaurs to lure them into the pits around Marshal's Stand.<|text|>I don't believe we've met... I'm Nolen Tacker, Marshal Expeditions' new chief of the guards. I'm also their chef. There's actually more overlap than you'd think. I've got a fun little task for you. Have you seen the spike pits around the perimeter of the camp? See if you can convince some of the nearby dinosaurs to walk into them. If you throw this rotten meat at them when they're not looking, it'll either make them hungry or angry. Either way is fine, as long as they follow you into the pit!<|endoftext|> <|startoftext|>Peculiar Delicacies<|obj|>Obtain 96 Silithid Legs.<|text|>Hey , interested in making an extra dime? I've got it on good authority that some interested parties are paying BIG money for silithid legs. Yes, you heard me right, silithid legs! Apparently these things are delicious if you cook them right. They're like underground lobsters, and they live just south of here. Thing is, I'll need a good amount of them to pay for my overhead. Think you could get me 8 dozen or so?<|endoftext|> <|startoftext|>The Pit of Saron<|obj|>Meet Lady Jaina Proudmoore just inside the Pit of Saron.<|text|>Quickly, through the portal! I'll meet you on the other side.<|endoftext|> <|startoftext|>The Fledgling Colossus<|obj|>Kill the Gorishi Fledgling Colossus.<|text|>If you're here to help, then maybe you can help us with a lurking threat. To the south lies the Slithering Scar, a quivering silithid outpost in the middle of the jungle. You can't miss it. One of my scouts reports that the silithid are harboring a young colossus in their large central underground chamber, and once it is fully grown, they plan to unleash it upon Un'Goro! This must not be allowed to pass. Find the colossus and kill it.<|endoftext|> <|startoftext|>The Shaper's Terrace<|obj|>Speak with the Un'Goro Examinant to teleport to The Shaper's Terrace, then speak with Nablya.<|text|> The crystal pylons have been activated. A sufficient number of crystals have been gathered. The prerequisites have been met. We are prepared for teleport to The Shaper's Terrace. Speak to me when you are ready. We will consult with The Watcher.<|endoftext|> <|startoftext|>Flowing to the North<|obj|>Report to Ithis Moonwarden in the Roiling Gardens.<|text|>Ithis Moonwarden is the night elf druid who indoctrinated me into the Cenarion Circle. He has set up camp north of here, near the cliffs of the crater's easternmost edge. Follow the flow of the Bloodpetal seeds, and I'll wager you'll find him nearby. My studies are limited only to seeds and other reagents, but he pursues more advanced matters. If you are curious to learn more about Un'Goro's flora, you should speak with him now.<|endoftext|> <|startoftext|>A Weezil in the Henhouse<|obj|>Head into the Bael'Dun Keep and kill 10 Bael'Dun Dwarves (Riflemen, Soldiers, and Officers.) Then find Weezil Slipshadow, who should be hiding within.<|text|> My wounds are great but I will not rest until the dwarves of Bael Modan pay for their crimes. We smuggled a man inside their fortress during our last raid. A goblin saboteur: Weezil Slipshadow. Create a disruption at the gates - kill who you can - then slip inside the fortress of Bael'dun to the south and find Weezil. That stronghold can only be destroyed from within, and Weezil can't do it alone.<|endoftext|> <|startoftext|>The Pit of Saron<|obj|>Meet Lady Sylvanas Windrunner inside the entrance to the Pit of Saron.<|text|>Quickly, through the portal! I'll find you on the other side.<|endoftext|> <|startoftext|>They Have Allies, But So Do We<|obj|>Use the Night Elven Glaivethrower to slay 40 Orc Raiders, 8 Wolfmaw Outriders and 4 Orcish War Machines.<|text|>The night elves made good on their promise. They've brought ships and are ready to offer us sanctuary in their lands. Unfortunately, the Forsaken's allies have arrived as well. The orcs are advancing upon us while the Horde gunship prevents the transport ships from taking our people to safety. The druids are holding the enemy back, but won't last long. Fortunately, the elven ships were carrying siege weapons. Take one of the glaive throwers and meet the enemy head on.<|endoftext|> <|startoftext|>Keel Harbor<|obj|>Speak to Lord Darius Crowley at Keel Harbor in Gilneas.<|text|>We might've lost our city, but at least it looks like the dead have forgiven us. Meet with the rest of the survivors in Keel Harbor. I'm sure there's plenty to do before we're in the clear. Genn hasn't arrived yet, so I suppose Lord Crowley will be in charge there.<|endoftext|> <|startoftext|>Patriarch's Blessing<|obj|>Place the Blessed Offerings at Aderic's Tomb.<|text|>You've done it. Even in these times we must honor our dead. Take these offerings and place them at Aderic's tomb. Let's hope that's enough to placate the ghosts of our ancestors.<|endoftext|> <|startoftext|>Bouquets of Death<|obj|>Kill 6 packs of Juvenile Lashers.<|text|>You're already familiar with the first phase of the Bloodpetals' life cycle: the waterborne seed. The next phase, however, is not so docile: the pack of juveniles. When Bloodpetals hatch, they quickly form gangs and travel together, offsetting their weakness with overwhelming numbers. These packs of young lashers normally keep to themselves, but upset one of them and you upset them all. For our safety and the safety of others, dispose of them. They roam close by, to the west and north.<|endoftext|> <|startoftext|>Dwarf Fortress<|obj|>Acquire the Bael'Dun Fortress Schematics.<|text|>I don't know if you noticed on your way in, but this whole fortress is erected around a giant cannon. If we can just find the ammunition magazine, we could blow this place sky-high as easy as kiss-my-hand! But to figure it out I'm going to need the fortress schematics, and I haven't been able to steal them yet. Look for the plans on the lowest floor, right down these stairs.<|endoftext|> <|startoftext|>Carried on the Waves<|obj|>Use Garl's Net to obtain 4 Bloodpetal Seeds.<|text|>The Bloodpetals of Un'Goro have a fascinating life cycle. These trees in front of us bear seeds that fall down into the river when they mature. The river's current then takes the seed north of here, where the seed hatches - almost like an egg - and a newborn Bloodpetal emerges. I require these seeds for my studies. Take this net, and use it to scoop up the bright orange seeds in the river. You'll have to hunt them down under the water.<|endoftext|> <|startoftext|>Demon Detainment<|obj|>Weaken demons so Apprentice Rosalyn can trap them within a soul chamber.<|text|>The demons that escaped must be detained. Killing them is not an option. Uriah was entrusted to deliver the prisoners to Allari for interrogation, and I will not let him fail. I've seen Uriah trap many demons. It seems... complicated, but I think I can pull it off. I'll just need you to subdue them first.<|endoftext|> <|startoftext|>The Underking<|obj|>Assault Dargrul the Underking.<|text|>Mayla already chased the Underking into his cave. That is something we tell our children never to do. Reckless child, but hey, who wants to live forever? Let us join her in battle.<|endoftext|> <|startoftext|>Can't Hold a Candle To You<|obj|>Recover Oenia's Skull from the Candleking.<|text|>Okay guess you can go say hi to Candleking now.<|endoftext|> <|startoftext|>Neltharion's Lair: Death to the Underking<|obj|>Recover the Hammer of Khaz'goroth.<|text|>I will direct my people to clear a path through this rubble and assault Dargrul's forces directly. It will be a ruse. Navarrogg proposed a plan that I believe has merit. He knows of a side entrance that might lead directly to Dargrul. Muster what allies of yours you can and strike at them through this side passage. Recover the Hammer of Khaz'goroth before that villain brings the mountain down on top of us. We will provide the distraction you need to get a shot.<|endoftext|> <|startoftext|>Buy Us Time<|obj|>Slay 10 Mightstone drogbar.<|text|>We need time to evacuate Snowmane Village. Can you take the fight to these Mightstone drogbar and cull their numbers? I will direct my healers to get everyone that is unable to fight to safety.<|endoftext|> <|startoftext|>Battle Worms<|obj|>Slay Naxa, Arxas, and Xist.<|text|>Snowmane Village behind us was caught completely off guard by the scale of this attack. I will hold the drogbar line here so the civilians have time to prepare their evacuation. The drogbar are using worms to burrow their way to the surface and deploy their troops. I am giving you command of our forces. Use them to slay these worms and cut off enemy reinforcements.<|endoftext|> <|startoftext|>The Soulkeeper's Fate<|obj|>Find Soulkeeper Uriah within Mucksnout Den.<|text|>Soulkeeper Uriah was injured in the kobold attack, but insisted on venturing further into the cave to recover the stolen soul shards. He told me to wait here with our remaining supplies until he returned, but I fear the worst. Please find Uriah. He is the only one who knows how to trap the demons.<|endoftext|> <|startoftext|>Burn the Candle at Both Ends <|obj|>Acquire the Yellow Candle and Green Candle.<|text|>You no come in yet! You need yellow candle and green candle before let in to Candleking!<|endoftext|> <|startoftext|>Wax On, Wax Off<|obj|>Recover the Skull of Bossing Around from the Bluewax Skullcaptain.<|text|>I've been dead for centuries without having my grave so disturbed... The leader of the local kobolds has stolen my skull from my grave and wears it upon his head! He's down in the cave below, but a gate blocks your path from retrieving it directly. Kobolds know their leadership by the skulls they wear, and they are unintelligent enough to believe you their leader if you have one yourself. Kill one of their Skullcaptains and recover his Skull of Bossing Around, and they may let you into the cave.<|endoftext|> <|startoftext|>Candle to the Grave<|obj|>Slay 7 Bluewax Graverobbers.<|text|>These kobolds are taking advantage of the attacks against the Skyhorn tribe. They disturb our graves and steal anything they can get their paws on. I can do nothing to stop them! Please rid this sacred burial ground of the kobold.<|endoftext|> <|startoftext|>The Gates of Wax<|obj|>Speak with the Bluewax Gatekeeper and see if he will let you in to meet the Candleking.<|text|>Go talk to the Bluewax Gatekeeper and see if he will let you through to the Candleking. If you can get through by donning the skull, the smell will be worth it.<|endoftext|> <|startoftext|>The Voice of Thunder<|obj|>Travel to the Temple of the White Tiger and prove yourself worthy to wield the weapons of storm!<|text|>The White Tiger has prepared a series of challenges for everyone who wants to possess the weapons of the storm. Now you know of their power - these are the very artifacts that Ra-den himself wielded during the age of the Titans. Come! I have led arena teams to victory across three continents. With me in your corner, you cannot lose!<|endoftext|> <|startoftext|>Shiny, But Deadly<|obj|>Collect Soul Chambers from kobolds within Mucksnout Den.<|text|>Soulkeeper Uriah and I were transporting demon prisoners to Allari in Azsuna when our caravan was attacked by kobolds. Those mindless vermin made off with the soul chambers that house our demonic captives. The crystals may be shiny, but they're also deadly. If they are damaged in any way, the demons trapped within may escape. Head into the cave nearby and recover the soul chambers before it's too late.<|endoftext|> <|startoftext|>For Whom the Fel Tolls<|obj|>Obtain 10 Fel Energy Cores from Wyrmtongue Minions in Suramar. Bring them back to Matthew in Dalaran when you are finished.<|text|> You wish me to help you understand this rock? First you do something for me. The legion has brought many of its fel machines to conquer this world. Those machines are powered by cores filled with fel energy. And those cores are carried by the lowliest of their minions for distribution. Bring me some cores and I'll give you the information you need.<|endoftext|> <|startoftext|>A Sound Plan<|obj|>Select your first assault point on the Broken Isles.<|text|>The Legion still believes us crippled from the Broken Shore. They think we are unable to fight back. Let's prove them wrong. We've been hard at work mapping out the Broken Isles, learning everything we can about each region for our imminent assault. Once you've had a chance to peruse the map, you should leave for Dalaran at once and charge into the maw of the beast. We will end this madness for good. Light help us all.<|endoftext|> <|startoftext|>Advanced Runecarving<|obj|>Use the Soul Forge to empower your Artifact.<|text|>I've been working for many years to improve the forges. This weapon will be the perfect demonstration of the Soul Forge, their latest design! We can take your artifact to the forge and shape it to make use of the power it contains, provided you've fed your weapon enough souls first. Let's give it a little try, eh?<|endoftext|> <|startoftext|>Keeping Your Edge<|obj|>Speak with Grand Master Siegesmith Corvus in Acherus.<|text|>Greetings, Deathlord. The blades you hold, while magnificent, have much untapped potential. As you harvest the souls of your enemies their power will continue to grow. Grand Master Corvus has studied new techniques that may be of use to you. You can find him working the forges on the upper level.<|endoftext|> <|startoftext|>Flank the Forsaken<|obj|>Speak to Lord Hewell to obtain a ride to the Livery Outpost and report to Lorna Crowley.<|text|>I thank you. We can't rest on our laurels, however. We found out about a mining town, currently under Forsaken occupation. We sent some of my men, along with Crowley's daughter to the nearby livery stables to begin operations there. Liam should be joining them shortly. I'll stay here and organize the final push for Gilneas City. Speak to Lord Hewell to secure a horse to get you there.<|endoftext|> <|startoftext|>Last Meal<|obj|>Obtain 10 Sides of Stag Meat.<|text|>I'm not dumb. I know what's ahead of us. Our people are going to go through those gates and fight against an enemy that is better trained, has more numbers and better weapons than us. Even if we succeed, it'll be at a great cost. For most of us, today's meal will be the last. I cannot fight, but I sure can cook. Bring me meat from the stags that roam this area and I will ensure that the last meal these folks get will be their best.<|endoftext|> <|startoftext|>Return to Stormglen<|obj|>Speak to Gwen Armstead in Stormglen.<|text|>It'll be a long time before our nation comes together again. The old political divisions pale in comparison to what divides us now. Yet if there was ever a time for us to come together and unite against a common enemy, it is now. And it is you, who have proven able to bridge the gap between our people. Return to Stormglen and tell them it is safe to go through the Blackwald on their way to Tempest's Reach. We will take care of any Forsaken who follow them.<|endoftext|> <|startoftext|>Push Them Out<|obj|>Slay 4 Forsaken Infantry, Executor Cornell and Valnov the Mad in Emberstone Village.<|text|>The people are free, but the town is still occupied by the Forsaken. They're cut off from their main force, so if we're to drive them out, now's our chance. Their leader, Executor Cornell, is known for his unbound ruthlessness. Also among them is Valnov the Mad, a so-called scientist who carries out inhuman experiments on villagers too old to work the mines. Take care of them all.<|endoftext|> <|startoftext|>Onwards and Upwards<|obj|>Find Krennan Aranas on the road to Tempest's Reach.<|text|>I will do as Darius asked and have our people move through the Blackwald. You ought to catch up with King Greymane. He and Krennan went into Tempest's Reach after Lord Godfrey confirmed survivors had made their dwelling there. Follow the road out of Stormglen into the mountains. I asked Krennan to wait for you at the bridge before Tempest's Reach.<|endoftext|> <|startoftext|>Crushing the Crown<|obj|>Kill 5 Crown Sprayers and use Snagglebolt's Khorium Bomb to destroy one chemical wagon in the Forlorn Woods of Crystalsong Forest, then return to Inspector Snip Snagglebolt in Stormwind.<|text|>This ledger is full of locations, and I need you to investigate and take action, pal. This has gone on long enough. Here's an entry I want you to check out: it looks like it's in the Forlorn Woods of Crystalsong, northwest of the Mirror of Twilight. Get out there and rough 'em up. Oh, and if you see something big and dangerous enough that it needs destroying, toss this bomb at it.<|endoftext|> <|startoftext|>Crushing the Crown<|obj|>Kill 5 Crown Underlings and use Snagglebolt's Khorium Bomb to destroy one chemical wagon east of Shattrath City in Terokkar Forest, then return to Inspector Snip Snagglebolt in Stormwind.<|text|>This ledger is full of locations, and I need you to investigate and take action, pal. This has gone on long enough. Here's an entry I want you to check out: it looks like it's just east of Shattrath, in Terokkar Forest. Get out there and rough 'em up. Oh, and if you see something big and dangerous enough that it needs destroying, toss this bomb at it.<|endoftext|> <|startoftext|>Cluster Cluck<|obj|>Capture 10 Wild Cluckers by attaching remote control fireworks to them.<|text|>Ridiculous! The greatest goblin mind of all time reduced to food detail? I made the Micro Mechachicken just for this reason and they let it get away! Do I look like I should be rounding up escaped cluckers? No, my friend, not I! Bamm most definitely, though he's too lazy. Your station in life has recently taken a turn for the worse. You do it! Take these remote control fireworks and attach them to the cluckers.<|endoftext|> <|startoftext|>Firestone Point<|obj|>Deliver Crawgol's Silithid Field Guide to Tauna Skychaser at Firestone Point in Southern Barrens.<|text|>I've been on top of this silithid situation for almost a month, which makes me the local expert. Just last week the Earthen Ring was visiting, and wanted me to write down everything I know. I'm not much of a writer. Or a reader, for that matter. But this book is probably the most definitive thing ever written about this foe. Deliver it to Tauna Skychaser down in Firestone Point. It's south of here, just west of the main road.<|endoftext|> <|startoftext|>Slaves to No One<|obj|>Slay Brothogg the Slavedriver inside Emberstone Mine.<|text|>I was one of the few that escaped. When the Forsaken took over our town and our mine, they treated us with utmost cruelty. Those of us who were weak and could not endure hard labor were worked to death by the abomination known as Brothogg. My wife was among his victims, and I swore that one day her death would be avenged. I am too frail now, but you can deliver justice... for my wife... for Gilneas!<|endoftext|> <|startoftext|>Crushing the Crown<|obj|>Kill 5 Crown Hoodlums and use Snagglebolt's Khorium Bomb to destroy one chemical wagon outside of Theramore in Dustwallow Marsh, then return to Inspector Snip Snagglebolt in Stormwind.<|text|>This ledger is full of locations, and I need you to investigate and take action, pal. This has gone on long enough. Here's an entry I want you to check out: it's near Sentry Point, just outside Theramore in Dustwallow. Get out there and rough 'em up. Oh, and if you see something big and dangerous enough that it needs destroying, toss this bomb at it.<|endoftext|> <|startoftext|>Crushing the Crown<|obj|>Kill 5 Crown Agents and use Snagglebolt's Khorium Bomb to destroy one chemical wagon east of Aerie Peak in the Hinterlands, then return to Inspector Snip Snagglebolt in Stormwind.<|text|>This ledger is full of locations, and I need you to investigate and take action, pal. This has gone on long enough. Here's an entry I want you to check out: it's to the east of Aerie Peak in the Hinterlands. Get out there and rough 'em up. Oh, and if you see something big and dangerous enough that it needs destroying, toss this bomb at it.<|endoftext|> <|startoftext|>Crushing the Crown<|obj|>Kill 5 Crown Sprinklers and use Snagglebolt's Khorium Bomb to destroy one chemical wagon east of Everlook in Winterspring, then return to Inspector Snip Snagglebolt in Stormwind.<|text|>This ledger is full of locations, and I need you to investigate and take action, pal. This has gone on long enough. Here's an entry I want you to check out: it's in Winterspring, just east of Everlook. Oh, now this is personal. Get out there and rough 'em up. Oh, and if you see something big and dangerous enough that it needs destroying, toss this bomb at it.<|endoftext|> <|startoftext|>Crushing the Crown<|obj|>Kill 5 Crown Dusters and use Snagglebolt's Khorium Bomb to destroy one chemical wagon at the abandoned farm southeast of Darkshire in Duskwood, then return to Inspector Snip Snagglebolt in Stormwind.<|text|>This ledger is full of locations, and I need you to investigate and take action, pal. This has gone on long enough. Here's an entry I want you to check out: it's just southeast of Darkshire in Duskwood. That can't be good. Get out there and rough 'em up. Oh, and if you see something big and dangerous enough that it needs destroying, toss this bomb at it.<|endoftext|> <|startoftext|>Crushing the Crown<|obj|>Kill 5 Crown Thugs and use Snagglebolt's Khorium Bomb to destroy one chemical wagon south of the Grove of the Ancients in Darkshore, then return to Inspector Snip Snagglebolt in Stormwind.<|text|>This ledger is full of locations, and I need you to investigate and take action, pal. This has gone on long enough. Here's an entry I want you to check out: it's just south of the Grove of the Ancients in Darkshore. That can't be good. Get out there and rough 'em up. Oh, and if you see something big and dangerous enough that it needs destroying, toss this bomb at it.<|endoftext|> <|startoftext|>A Friendly Chat...<|obj|>Go to Stormwind Harbor and question Snivel Rustrocket about the supplies. Return with any evidence he gives you.<|text|> You mean, he might've used some kind of chemical on me? Ew! I can't believe I fell for that fraud! If he's finished all of his errands, he's on his way down to the docks to catch a ship to the South Seas! Whatever you do, you can't let him get away with this. Hurry down to Stormwind Harbor before you miss him!<|endoftext|> <|startoftext|>Pilfering Perfume<|obj|>While disguised as a package-runner, go to the Crown Chemical Company's stockpile outside the gates of Stormwind, then return the package they toss you to Inspector Snip Snagglebolt in Stormwind.<|text|>I knew they were up to no good! There's some sort of mind-affecting chemical in here, but I can't get a handle on it with such a small sample. I need the real stuff. Don't just go over there and buy it! I don't want you giving these scumbags one copper. Nah, you gotta get it from the source, discreet-like. I'll disguise you as a package runner. I saw a stockpile guarded by their goons outside the gates. Go run by, and DON'T stop, or they'll make you! They'll toss you a crate. Bring it back here.<|endoftext|> <|startoftext|>Something Stinks<|obj|>Use Snagglebolt's Air Analyzer to test the air around 6 heavily perfumed guards, then return to Inspector Snip Snagglebolt in Stormwind.<|text|>Get a load of these guys, would ya? Steamwheedle's been handling the business of holidays for years, and all of a sudden, these guys bust into the market. They're not Steamwheedle; the cartel hired me to get to the bottom of this. Something stinks here and it ain't just perfume. Take this device I brought and go analyze the perfume clouds around the guards. I want to know what they're putting in that stuff. Things ain't natural.<|endoftext|> <|startoftext|>Crushing the Crown<|obj|>Kill 5 Crown Lackeys and use Snagglebolt's Khorium Bomb to damage one Chemical Wagon northeast of Westbrook Garrison in Elwynn Forest, then return to Inspector Snip Snagglebolt in Stormwind.<|text|>This ledger is full of locations, and I need you to investigate and take action, pal. This has gone on long enough. Here's an entry I want you to check out: it's northeast of Westbrook Garrison right outside in Elwynn! That can't be good. Get out there and rough 'em up. Oh, and if you see something big and dangerous enough that it needs destroying, toss this bomb at it.<|endoftext|> <|startoftext|>Echoes of Agamaggan<|obj|>Collect 3 Polished Boar Skulls.<|text|>I think the quilboar are being driven by more than just crude desire. Would you help me look into this further? To the west, scattered among the quilboar's settlements and camps, I've noticed boar skulls. They gleam from a distance, polished smooth...distinct from the remains littered in their waste piles. I think these may be objects of worship. Bring me several of these to examine.<|endoftext|> <|startoftext|>Crushing the Crown<|obj|>Kill 5 Crown Sprayers and use Snagglebolt's Khorium Bomb to destroy one chemical wagon in the Forlorn Woods of Crystalsong Forest, then return to Detective Snap Snagglebolt in Orgrimmar.<|text|>This ledger is full of locations, and I need you to investigate and take action, pal. This has gone on long enough. Here's an entry I want you to check out: it looks like it's in the Forlorn Woods of Crystalsong, northwest of the Mirror of Twilight. Get out there and rough 'em up. Oh, and if you see something big and dangerous enough that it needs destroying, toss this bomb at it.<|endoftext|> <|startoftext|>Silithissues<|obj|>Use the Bucket of Burning Pitch on Silithid Mounds and kill 10 Silithid Swarmers as they emerge.<|text|>The silithid! They're bugs. Or something like bugs. They're not natural... and we built a fortress on the equivalent of an anthill. Take this burning pitch. It'll set the buggers on fire and plug up their burrows at the same time. Be careful when you pour this stuff on there - the silithid will come out in swarms! Look for silithid mounds around the exterior of Desolation Hold. They look like heaps of sand. Kill anything that crawls out.<|endoftext|> <|startoftext|>A Ring Unbroken<|obj|>Aid the shaman of the Earthen Ring at the Maelstrom. Stormcaller Mylra will fly you there from Krasus' Landing in Dalaran.<|text|>Our defeat at the Broken Shore was decisive. The Burning Legion has a foothold on Azeroth, and the best of our armies are retreating in tatters. The elders of the Earthen Ring have called an emergency council near the heart of our world - the Maelstrom. , your triumphs throughout Azeroth and Draenor are the stuff of legend. We need you more than ever. Join me at the Maelstrom. Stormcaller Mylra will be flying there shortly - find her at Krasus' Landing here in Dalaran.<|endoftext|> <|startoftext|>Into Our Ranks<|obj|>Recruit Akama and Kor'vas Bloodthorn as your champions.<|text|>I feel that we should quickly welcome Akama into our ranks. It's important that the others see him treated as one of us, rather than as an outsider. Kor'vas Bloodthorn has proven herself invaluable, time and time again. Her skills in combat are unquestioned and unparalleled. You will find no champion better suited to destroying our enemies. It is time to officially raise them up as champions.<|endoftext|> <|startoftext|>The Knowledge of Black Rook<|obj|>Bring Saris' research back to Alard in Dalaran.<|text|>You have honored me with your help and now I wish to return those favors to you. On that pedestal there is all my research. Take it with you and learn from it so you may carry on my legacy. Thank you again.<|endoftext|> <|startoftext|>Stormheim<|obj|>Speak to Sky Admiral Rogers at the Violet Citadel in Dalaran.<|text|>Sky Admiral Rogers has sent word for you to meet her in Dalaran. She should be waiting for you in the Violet Citadel. It sounded important.<|endoftext|> <|startoftext|>The Tranquil Forest<|obj|>Speak to Archmage Khadgar on Krasus' Landing in Dalaran.<|text|>Archmage Khadgar sent word about Val'sharah not long ago. It sounds like he has good news. You should meet him on Krasus' Landing in Dalaran as soon as you are able.<|endoftext|> <|startoftext|>The Lone Mountain<|obj|>Speak to Warbrave Oro at Krasus' Landing in Dalaran.<|text|>Our sources tell us that a Highmountain tauren emissary has recently arrived in Dalaran. We don't know his intentions, but his people could be an invaluable contact in the region. Khadgar is greeting the emissary at Krasus' Landing in Dalaran - you should seek him out.<|endoftext|> <|startoftext|>Culling the Crew<|obj|>Destroy 12 Boneship crew members.<|text|>If we're going to protect Draenor from the Bonefleet menace, we'll need to thin out the crew. See to a swift reduction in their numbers, and we might just push them back into the sea for another year.<|endoftext|> <|startoftext|>...And the Anvil<|obj|>Gather 5 Black Rook Breastplates from the elves of Black Rook Hold.<|text|>If you truly wish to see my work then you'll have to go and retrieve it as my shop has been raided of everything I've made. The breastplates of the Black Rook soldiers were one of my greatest accomplishments. They're light, yet strong and offer great mobility Relinquish my cursed brethren of their breastplates and bring them back to me. I will explain the finer points of how I made them upon your return.<|endoftext|> <|startoftext|>Forging New Strength<|obj|>Imbue your weapon with a new power.<|text|>Even the most nefarious Legion lords fear your presence on the battlefield. Yet they are relentless, fashioning ever more terrible horrors and fiends in hopes of countering your might. Highlord, we must augment your power to maintain our edge over the enemy. The altar before you holds within it the essence of the countless heroes of the Light buried in these sacred halls. Place your weapon upon the altar and imbue it with new strength.<|endoftext|> <|startoftext|>Foul Fertilizer<|obj|>Destroy 8 kegs of Dread Fertilizer.<|text|>The Bonefleet wants nothing more than to spread their undead curse onto dry land. Like a sickness, it will slowly overtake the landscape if left unchecked. The stench of undeath permeates the barrels of fertilizer they use to sow their dread crops. They are the source of the spreading plague, and must be destroyed.<|endoftext|> <|startoftext|>Mutiny on the Boneship<|obj|>Kill Bonerender.<|text|>Each year, around this time, there is a strange surge of spiritual energy across Draenor. Beckoned by this phenomenon, a ghastly fleet of undead pirates emerges from the mist. We call it the Bonefleet. The Bonefleet is led by a savage pirate known as Bonerender. He seeks nothing more than the complete destruction of all of the living of Draenor. Seek out Bonerender and defeat him, before he sails back into the mist once again.<|endoftext|> <|startoftext|>Smashing Squashlings<|obj|>Kill 6 Growing Squashlings.<|text|>The Bonefleet once raided trading ships traveling the waters of Draenor. One such ship carried farming supplies intended for Elodor. Now, they use these supplies to sow their plague into our earth. From the putrid mounds sprout vegetative horrors. These abominations must be destroyed, before they can spread across the landscape.<|endoftext|> <|startoftext|>Paradise Lost<|obj|>Speak with Archmage Khadgar at Krasus' Landing in Dalaran.<|text|>Archmage Khadgar was planning an expedition to Azsuna - you should seek him out at Krasus' Landing in Dalaran immediately.<|endoftext|> <|startoftext|>The Basics: Hitting Things<|obj|>Destroy 6 Tiki Targets.<|text|>Alright, mon. We start with da basics. I need ta know dat you know how ta swing dat weapon you're totin' around. Go thrash dose tiki targets. Take it slowly. Natural-like. I'll watch ya fighting form and we'll go from dere.<|endoftext|> <|startoftext|>Menacing Grumplings<|obj|>Remove the grumpling threat.<|text|>The grumplings are horrid creatures. They're the ones doin' the dirty work for Grumpus. If you're able to remove the threat I'm sure rescuing the children won't be much of a problem.<|endoftext|> <|startoftext|>Crushing the Crown<|obj|>Kill 5 Crown Thugs and use Snagglebolt's Khorium Bomb to destroy one chemical wagon outside of Ambermill in Silverpine Forest, then return to Detective Snap Snagglebolt in Orgrimmar.<|text|>This ledger is full of locations, and I need you to investigate and take action, pal. This has gone on long enough. Here's an entry I want you to check out: it's just outside Ambermill in Silverpine Forest. That can't be good. Get out there and rough 'em up. Oh, and if you see something big and dangerous enough that it needs destroying, toss this bomb at it.<|endoftext|> <|startoftext|>Proving Pit<|obj|>Speak to a Darkspear Jailor, then enter the proving pit and kill a Captive Spitescale Scout.<|text|>Ya done quite well for ya'self. I'm sure I could teach ya a trick or two here and dere, but I not be wastin' ya time on tiki targets no longer. l put one last trial before ya den, mon. Head over to da provin' pit in the middle of dis area and fight a real baddy - one dat wants ta kill ya back. Just let the jailor by the pit know when ya ready.<|endoftext|> <|startoftext|>More Than Expected<|obj|>Report to Vol'jin at Darkspear Hold.<|text|>Ya definitely more den expected, mon. I'm sure dere's more important stuff we can be usin' ya talents on now. Ya don't need ta hang out with da newbloods no more. Head down to da village to da southeast and make yaself known. Lend a hand here and there and I'm sure ya make yer way up to sometin' more prestigious quick enough.<|endoftext|> <|startoftext|>The Arts of a Warrior<|obj|>Reach level 3 to learn Charge. Practice using Charge against a Tiki Target.<|text|>As ya get bettah' at fightin', you'll start to find new tings that ya nevah knew you could do. Wanna see? Go, train up some, and learn someting new. 'Den come back and ya can show me.<|endoftext|> <|startoftext|>Crushing the Crown<|obj|>Kill 5 Crown Lackeys and use Snagglebolt's Khorium Bomb to damage one Chemical Wagon just west of Orgrimmar's gates in Durotar, then return to Detective Snap Snagglebolt in Orgrimmar.<|text|>This ledger is full of locations, and I need you to investigate and take action, pal. This has gone on long enough. Here's an entry I want you to check out: it's right outside Orgrimmar's gates, to the west! That can't be good. Get out there and rough 'em up. Oh, and if you see something big and dangerous enough that it needs destroying, toss this bomb at it.<|endoftext|> <|startoftext|>A Rough Start<|obj|>Retrieve 6 Wildmane Cat Pelts.<|text|>Lets put dose skills ta use. I'll start ya off easy, mon. There be cats killing our boars. Dat food ain't for sharin'. Dose boars are gonna need ta be alive if ya be wanting food tonight. Dey're all over the island. Bring me some cat pelts.<|endoftext|> <|startoftext|>A Cloudlet of Classy Cologne<|obj|>Spray 10 people with the Crown Cologne Sprayer.<|text|>You seem the enterprising sort. How about we make a little deal? Crown wants to offer samples of our latest holiday-themed products to as many potential customers as we can. Help us share the love while earning some fantastic Crown merchandise! Your time, our money, friend. What do you think?<|endoftext|> <|startoftext|>Tauren Vengeance<|obj|>Seek out Gann Stonespire at Spearhead in Southern Barrens.<|text|>My people are not wrathful by nature, but sometimes a thirst for justice causes us to take up arms in anger. My old friend Gann Stonespire, on learning of the butchery in Taurajo, flew into a fury. Tribal elders could no longer hold his rage in check. Now he has all but parted ways with the Horde. He's gone rogue, and seeks to lash out at the Alliance with a small band of like-minded partisans. If you, too, seek vengeance, you will find him southeast of here, at the foot of Bael Modan.<|endoftext|> <|startoftext|>Intelligence Warfare<|obj|>Kill a Barrens Operative and retrieve the SI:7 Briefings.<|text|>I am convinced the Alliance is using spies to scout the field and pass along information. They knew to strike at Taurajo while the hunters were afield. And they countered every one of Gar'dul's moves like he was an open book. Well , I for one will not be outplayed. Not here. We will win the battle for intelligence. Even now I hear reports of Alliance operatives slinking around in the shadows, especially here, outside these very walls. Kill them and bring me back something of use.<|endoftext|> <|startoftext|>The Crone of the Kraul<|obj|>Kill Charlga Razorflank in Razorfen Kraul.<|text|>The five of us have communed with the spirits, and found the source of the Quilboar's aggression. Charlga Razorflank leads them from within Razorfen Kraul. She holds the promise of Agamaggan's resurrection over their heads, whipping the tribes into frenzy to raze and pillage the land for her. Please, put a stop to this. Without Charlga, the quilboar may not be saved, but they may at least be less dangerous.<|endoftext|> <|startoftext|>Bonbon Blitz<|obj|>Toss 10 people samples from the Crown Chocolate Sampler.<|text|>I can see you've got an eye for opportunity. What do you say we make a little coin together? Crown needs to push samples of our latest holiday-themed products to every potential customer in the city. Help us share the love, and we'll share some of that amazing Crown merchandise with you! Your time, our money, friend. We got a deal?<|endoftext|> <|startoftext|>Flightmare<|obj|>Use Tomusa's Hook on Triumph War Gryphons to dismount and kill 5 Wildhammer Mercenaries.<|text|>The Alliance has hired in Wildhammer mercenaries to control the skies over the Battlescar. I believe these same gryphon-riders were the ones to firebomb Taurajo during the attack. I want our skies scoured clean. The wildhammer dwarves fly low enough for a sharp-eyed to hook them. Take this. Target their gryphons and dismount the riders - once grounded, show them no mercy.<|endoftext|> <|startoftext|>Mahka's Plea<|obj|>Talk to Mankrik.<|text|>I can't put him out of my mind. Sometimes at night, I can hear his howls of rage and suffering, echoing across the plains. To imagine him out there, alone and in such pain... Please, I must ask a favor of you. Go to Mankrik, and tell him to come see me.<|endoftext|> <|startoftext|>A Perfect Puff of Perfume<|obj|>Spray 10 people with the Crown Perfume Sprayer.<|text|>You look like a real go-getter. How about we work out a little win-win scenario? Crown's looking to offer samples of our latest holiday-themed products to as many potential customers as possible. Help us share the love, and we'll give you discounts on some great Crown merchandise! Your time, our money, friend. What do you say?<|endoftext|> <|startoftext|>At Our Doorstep<|obj|>Kill 6 Howling Banshees.<|text|>The night elves have taught us much during this time. They've taught us who we are and where we come from. Thanks to them... thanks to this place... we're no longer mere beasts. We have regained free will. The Forsaken aren't here for our land alone. They're looking for something we possess. An artifact capable of uncontrollably spreading the Curse to all humanity. We cannot let them find it. Sylvanas's banshees have come very close. Help my trackers take them out.<|endoftext|> <|startoftext|>Preparations<|obj|>Bring 6 Moonleafs to Vassandra.<|text|>What you know as the Curse began as a heresy among our brethren. Faced with a losing battle against demonic forces, the Druids of the Pack eschewed the balance they were sworn to and allowed the beast to overtake them. They were banished to the Emerald Dream where they live in eternal slumber under a tree identical to this one, but not before their curse spread to others. Today our ceremony will restore balance to your people. Bring me the leaf that grows only in Tal'doren's vicinity.<|endoftext|> <|startoftext|>Where Are the Children?<|obj|>Help save the children.<|text|>The children have gone missing! That horrible Grumpus has been making his way throughout Draenor, snatching up children. Please save them! Our scouts have spotted him over in Frostfire Ridge.<|endoftext|> <|startoftext|>The Butcher of Taurajo<|obj|>Speak with Karthog, then lure out and assassinate General Hawthorne.<|text|>This operative had orders to secure the roadways between the Alliance command and Fort Triumph. General Hawthorne is on the move. It's HIM! Hawthorne - I spit the name - he is the one who ordered the assault on Taurajo! Now we know when and where to strike him down. Quickly, follow the road north of the Battlescar and meet up with my assassin Karthog. CRUSH Hawthorne and string his body up along the road!<|endoftext|> <|startoftext|>Making the Rounds<|obj|>Follow Lady Sylvanas Windrunner and prepare her ship to set sail.<|text|>As you can see, we have spared no expense in showing our support of your great quest. Final preparations are being made - come, walk with me.<|endoftext|> <|startoftext|>Legend of Black Rook Hold<|obj|>Go to Black Rook Hold and search for Saris Swifthammer.<|text|>, have you heard of Saris Swifthammer? He was a legendary blacksmith amongst the elves of Black Rook Hold. I wonder if any of his research still exists. I want you to travel there and see if you can discover anything about Saris, or see if he left anything we can research here at my shop.<|endoftext|> <|startoftext|>Ironhorn Leysmithing<|obj|>Gather scrap metal around the Ironhorn Enclave. Then use the Greenhoof's Anvil and Forge to craft a Scrapmetal Handguard, a Scrapmetal Palmplate, a Scrapmetal Cuffplate, and 1 Scrapmetal Fingerplates.<|text|>I sense great strength in you, yet you refuse to wield it. We Ironhorn use double the metal of any normal blacksmith to craft our wares. There is also a technique in how you hammer such quantities of leystone that I will instruct you on. Use our scrap metal and hammer out the pieces for a gauntlet. I will weld the pieces together when you are finished.<|endoftext|> <|startoftext|>Between Us and Freedom<|obj|>Kill Bastillax and take his power.<|text|>The last of our survivors have fought their way into the final chamber ahead. Only one obstacle stands between us and the vault's exit - the leader of this demon invasion, Bastillax. Kill him, take his power, and claim our freedom.<|endoftext|> <|startoftext|>The Path of Huln<|obj|>Escort Spiritwalker Ebonhorn on the Path of Huln.<|text|>The drogbar have a tool of the titans in their possession, and it falls to us to find a way to get around that. To that end, I recommend we walk the Path of Huln to the place our people first recovered the hammer so many generations ago. I have asked for the aid of Brann in this endeavor as there are few in the living world more acquainted with titan artifacts. The road is dangerous, and we could use your aid upon it.<|endoftext|> <|startoftext|>Illidari, We Are Leaving<|obj|>Speak to Archmage Khadgar.<|text|>The Legion has begun its invasion of our world. Across Kalimdor and the Eastern Kingdoms, brave defenders are answering the call to arms. However, they will ultimately fail without your aid. You Illidari were uniquely trained as weapons against the Legion. I only ask that you come with me. Further instructions await you on the other side.<|endoftext|> <|startoftext|>The Call of War<|obj|>Speak to the Warchief.<|text|>Welcome to Orgrimmar, the Horde's seat of power. Enter Grommash Hold straight ahead, and make your introduction to Warchief Vol'jin. He is expecting you.<|endoftext|> <|startoftext|>Master vs. Commander<|obj|>Complete the legendary shipyard missions until you defeat the Master's Call and acquire a Draenic Sea Chart.<|text|>I've been doing a little digging - or whatever you call digging in naval terms. Snorkeling? Gul'dan has sent his most powerful flagship on a scouting mission to the four corners of Draenor. He is mapping out all the oceanic ley-line conjunctions. This is information that I could use to upgrade your ring... But in Gul'dan's hands, it could be catastrophic. Scramble the fleet! Hunt down his infamous flagship, "The Master's Call," and steal that map before they complete their mission. Hurry!<|endoftext|> <|startoftext|>Harbingers of the Past<|obj|>Gaze into the Pool of Judgment.<|text|>, you must stop this argument before the damage is irreparable. Kayn and Altruis must be reminded of their common bonds. The Pool of Judgment can reflect memories of the past. Touch it, and draw upon your own recollections. Remind them what it meant to fight under Lord Illidan. Remind them why we took the demon hunter's path.<|endoftext|> <|startoftext|>Between Us and Freedom<|obj|>Kill Bastillax and take his power.<|text|>The last of our survivors have fought their way into the final chamber ahead. Only one obstacle stands between us and the vault's exit - the leader of this demon invasion, Bastillax. Kill him, take his power, and claim our freedom.<|endoftext|> <|startoftext|>The Call of War<|obj|>Speak to Jace Darkweaver in Stormwind Keep.<|text|>Welcome to Stormwind, the heart of the human kingdom. But today, sorrow grips this bastion of the Light. King Varian Wrynn has fallen in battle, leaving the crown to his son Anduin. The leaders of the Alliance have gathered to pay their respects. No doubt they will have need of your unique skills. You will find the king upon the throne of Stormwind Keep, attended by one of your fellow Illidari. I am needed in Dalaran. Good luck.<|endoftext|> <|startoftext|>All The Way Up<|obj|>Ride the elevator to the Hall of Judgment.<|text|>Kor'vas went ahead to meet up with Kayn and Altruis. Step onto the elevator when it arrives, and meet them in the Hall of Judgment above.<|endoftext|> <|startoftext|>Illidari, We Are Leaving<|obj|>Speak to Archmage Khadgar.<|text|>The Legion has begun its invasion of our world. Across Kalimdor and the Eastern Kingdoms, brave defenders are answering the call to arms. However, they will ultimately fail without your aid. You Illidari were uniquely trained as weapons against the Legion. I only ask that you come with me. Further instructions await you on the other side.<|endoftext|> <|startoftext|>Grand Theft Felbat<|obj|>Ride a felbat to the upper vault.<|text|>You heard what Maiev said. We need to get out of here. There is an elevator shaft at the far end of these caverns. Let us make our way there.<|endoftext|> <|startoftext|>The Properties of Leystone<|obj|>Observe Alard as he attempts to work with the leystone ore.<|text|>I've never seen anything like this "leystone" ore. It's light, like mithril, but it carries much more of a magical energy... more even than saronite or elementium. Let's try making something with it. How about a nice pair of gauntlets?<|endoftext|> <|startoftext|>Equipping Our Fleet<|obj|>Meet Kronk Rustspark at the docks.<|text|>Commander, our fleet is going to require some custom naval equipment if we hope to stand a chance in this war. Find Kronk Rustspark down at the docks, he should be able to help us out.<|endoftext|> <|startoftext|>A True Naval Commander<|obj|>Install the Blast Furnace equipment on your ship and complete the Naval Blockade mission.<|text|>Yes! Those are the blueprints I misplaced when I was fishing last week. These instructions match my prototype equipment one for one. Take this Blast Furnace and install it on one of our ships. This should let us break the naval blockade and expand our control of the Draenor seas.<|endoftext|> <|startoftext|>Frozen in Time<|obj|>Activate the Countermeasures in the Vault of Ice.<|text|>The Wardens kept all kinds of dangerous monsters locked up within this Vault. Now that Gul'dan's forces have breached the walls, it's proving rather... inconvenient. Many of our forces are occupied with containing a fearsome magma destroyer in the southern chamber. With us freshly awoken from stasis, we don't have the means to take it down. However, we might be able to reactivate the room's containment field. Go join up with Kayn. Do whatever it takes to seal that chamber!<|endoftext|> <|startoftext|>Forged in Fire<|obj|>Kill Immolanth and take his power.<|text|>The fearsome demon, Immolanth, led a Legion army that conquered and eventually ruled a distant nexus world. Somehow, the Wardens imprisoned him, then kept him locked up in the chamber to our left. He is contained, but not for long. The demon's power is a valuable prize to any demon hunter who can defeat him. Whoever can do so will gain power beyond imagining. I believe that person could be you.<|endoftext|> <|startoftext|>Beam Me Up<|obj|>Break Glazer's shield.<|text|>To the east is an intricate prison chamber designed to contain the beholder, Glazer. It began malfunctioning shortly after the breach. You will need to rotate the mirrors in the room to focus an energy beam onto the creature. Otherwise, we cannot break through Glazer's impenetrable shield. Hurry. Altruis went ahead to assist the others, but we are losing the fight.<|endoftext|> <|startoftext|>Young and Vicious<|obj|>Capture Swiftclaw and bring him back to the pens near Darkspear Hold.<|text|>Ya be a good one. Moraya was askin' for new raptors ta train. We shouldn't keep her waitin' any longa! I have a few other recruits bringin' some over as well, but I have a special one dat I've been promisin' Moraya for a while. Swiftclaw be one of our fastest and bravest young raptors yet, but he can be a bit unruly. I'll lend ya da lasso, I just need ya to catch him somewhere on da island here and steer him over to da pens on da main isle. I doubt he'll be makin' it easy on ya though.<|endoftext|> <|startoftext|>Between the Hammer...<|obj|>Bring Saris' Hammer back to his shop.<|text|>, I fear that my spirit will remain bound to this place unless I am made whole again. Long ago, I discovered a cave near the coast behind Black Rook Hold. I explored the cave only to find an abominable creature that attacked me, causing me to drop my hammer as I fled. I need that hammer back if I am to be at peace.<|endoftext|> <|startoftext|>If At First You Fail, Try Again!<|obj|>Meet Solog Roark at the dry docks and build another Destroyer. Once the Destroyer is complete, send it on a new mission.<|text|>Looks like that Submarine had a bit more firepower than we thought! They used First Strike to hit us before we even saw it coming. Losing ships is a part of naval battles, Commander. Luckily, we were prepared for this exact sort of situation. Speak with Solog down at the dry docks, he should be able to help us quickly produce another Destroyer. Head back here when the ship is complete, we will have a new mission ready for you.<|endoftext|> <|startoftext|>Critter Scatter Shot<|obj|>Catch rabbits in Sunfrost Glade.<|text|>The howlers in these hills travel in packs. Three against one isn't a fight I want to pick. Luckily those wolves are no match for my engineering skills! I just put the finishing touches on the prototype of a device that will help scatter the pack. All I need now is some ammo... Snatch me some rabbits from the meadow south of here, and I'll let you be the first to try out the hand cannon.<|endoftext|> <|startoftext|>On Felbat Wings<|obj|>Grab a felbat from Illidari Whitemoon and fly up to the Fel Hammer.<|text|>It is time. We have dealt the Legion's forces a crippling blow from which they will never recover. Quickly, let us mount up and take the fight to Tyranna's command center.<|endoftext|> <|startoftext|>Where's Lyndras: Leyflame Larceny<|obj|>Ask the Violet Hold guards about Lyndras.<|text|>The guards here must have seen Lyndras come through. The trail of ley dust isn't exactly hard to miss either. Perhaps one of the guards knows what became of Lyndras.<|endoftext|> <|startoftext|>A True Naval Commander<|obj|>Install the Blast Furnace equipment on your ship and complete the Naval Blockade mission.<|text|>Yes! Those are the blueprints I misplaced when I was fishing last week. These instructions match my prototype equipment one for one. Take this Blast Furnace and install it on one of our ships. This should let us break the naval blocade and expand our control of the Draenor seas.<|endoftext|> <|startoftext|>Equipping Our Fleet<|obj|>Meet Salty Jorren at the docks.<|text|>Commander, our fleet is going to require some custom naval equipment if we hope to stand a chance in this war. Find Salty Jorren down at the docks, he should be able to help us out.<|endoftext|> <|startoftext|>Lifespring Cavern<|obj|>Meet Jale Rivermane at Lifespring Cavern.<|text|>The drogbar have taken over my cavern. It is where we Rivermane practice our water magic and get much of the purest healing water in Highmountain. Meet me there and we will cleanse that sacred place of these dark-dwellers.<|endoftext|> <|startoftext|>What Horrible Presents!<|obj|>Destroy 5 Unusual Gifts.<|text|>That mean old Grumpus has amassed a collection of odd gifts. He's deliberately trying to crush the spirit of children everywhere by giving out the worst presents imaginable. Take this spirit bomb. Toss it on some of Grumpus's unusual gifts and take them out for good! We're in this together. Now go and save the spirit of the holiday!<|endoftext|> <|startoftext|>Odyn and the Valarjar<|obj|>Follow Danica to see Odyn.<|text|>Fear not, mortal, you are not dead. I was directed to collect you before your demise by Odyn himself. I will take you to Odyn now, follow me.<|endoftext|> <|startoftext|>If At First You Fail, Try Again!<|obj|>Meet Yanas Seastrike at the dry docks and build another Destroyer. Once the Destroyer is complete, send it on a new mission.<|text|>Looks like that Submarine had a bit more firepower than we thought! They used First Strike to hit us before we even saw it coming. Losing ships is a part of naval battles, Commander. Luckily, we were prepared for this exact sort of situation. Speak with Yanas down at the dry docks, he should be able to help us quickly produce another Destroyer. Head back here when the ship is complete, we will have a new mission ready for you.<|endoftext|> <|startoftext|>Wolf Pack Attack<|obj|>Shoot the Critter Hand Cannon near wolf packs so that they scatter, allowing the packleaders to be singled out.<|text|>It's time to attack the pack! I've preloaded the hand cannon. All you have to do is point and shoot. The critters should survive the blast and hit the ground running. The howlers will be distracted by the critters, allowing you to focus on killing the packleaders. Happy hunting!<|endoftext|> <|startoftext|>Grumpus<|obj|>Slay Grumpus.<|text|>One of Draenor's oldest stories is the legend of Grumpus. The story tells of a mean-spirited brute that would come in the night, in the dead of winter, and kidnap children that misbehaved. Back at his lair, he would present them with awful toys, and use their tears to spawn his minions. But Grumpus is no legend, he's real and he's taken our children! Please, you have to slay him!<|endoftext|> <|startoftext|>Menacing Grumplings<|obj|>Kill 8 Grumplings.<|text|>The grumplings are horrid creatures. They're the ones doin' the dirty work for Grumpus. If you're able to remove the threat I'm sure rescuing the children won't be much of a problem.<|endoftext|> <|startoftext|>Where Dragons Rule<|obj|>Speak to Vethir to fly to the top of Thorim's Peak.<|text|>Thanks to your help, Thrymjaris was able to escape the clutches of that vile demon. She bid me wait for you, so that I could take you to her once you had finished dispatching your foes. She has gathered our brood at the top of Thorim's Peak to prepare for a counterattack. Would you join us?<|endoftext|> <|startoftext|>Calibration Experts<|obj|>Take the Uncalibrated Malloric Burettes to skilled alchemists for calibration.<|text|>It will take the cooperation of several highly skilled sorts to calibrate these burettes. Myshalla Streambreeze in Feralas has demonstrated admirable attention to detail. I loathe Ironforge, but a resident named Krimple Proxmeasure is known for his precision. And while I'd never travel to Booty Bay without a lock on my wallet, Tryks Pourtrue has proven reliable and fair... mostly.<|endoftext|> <|startoftext|>Where Are the Children?<|obj|>Save 6 Kidnapped Children.<|text|>The children have gone missing! That horrible Grumpus has been making his way throughout Draenor, snatching up children. Please save them! Our scouts have spotted him over in Frostfire Ridge.<|endoftext|> <|startoftext|>Fish Out of Water<|obj|>Return 8 Whitewater Carp to the river.<|text|>The drogbar are on a rampage! They're smashing everything they can find and are throwing fish to the shore. Worst of all, it is the wrong time to harvest fish. They must be returned to the waters so they can breed.<|endoftext|> <|startoftext|>Treasures of Deathwing<|obj|>Defend Brann Bronzebeard.<|text|>Neltharion's Vault? Well why didn't that spiritwalker just say so? When we were jumpin' into the cavern I thought I saw a chamber up high that might have what we are after. Have a look around this place while I see if I can't find a way up.<|endoftext|> <|startoftext|>I Sunk Your Battleship<|obj|>Meet Shadow Hunter Denjai at Vol'mar in Tanaan Jungle.<|text|>Commander, we must expand our fleet if we hope to stand a chance against the Iron Horde. We have heard reports from Tanaan that a new Horde faction can supply us with the plans to build battleships. Head out there as soon as you can and investigate!<|endoftext|> <|startoftext|>Where's Lyndras: Downward Spiral<|obj|>Continue following Lyndras' trail.<|text|>Flitz mentioned a manhole near Violet Hold, perhaps that would be the best place to pick up Lyndras' trail.<|endoftext|> <|startoftext|>Where's Lyndras: Sewer Sleuthing<|obj|>Search the sewers for clues as to where Lyndras has gone.<|text|>Linzy said that Lyndras escaped down into the sewers of Dalaran. Surely there must be a clue down there as to his whereabouts. Hopefully he hasn't caused any more commotion amongst the citizens of Dalaran.<|endoftext|> <|startoftext|>Blood and Gold<|obj|>Collect 7 Challenger's Tributes from Valley of the Sword.<|text|>The challengers gathered in the Valley of the Sword have brought with them offerings to the watchers of the vault. It might be a good idea to take some of these offerings with you to help in appeasing Yotnar.<|endoftext|> <|startoftext|>I Sunk Your Battleship<|obj|>Meet Vindicator Krethos at Lion's Watch in Tanaan Jungle.<|text|>Commander, we must expand our fleet if we hope to stand a chance against the Iron Horde. We have heard reports from Tanaan that a new Alliance faction can supply us with the plans to build battleships. Head out there as soon as you can and investigate!<|endoftext|> <|startoftext|>The Blessing of the Watchers<|obj|>Speak to Yotnar to receive the blessing of the watchers.<|text|>As is your due for passing the Trial of Might, I will grant you the blessing of the watchers. Furthermore, to aid you in your trials to come, I will bestow upon your artifact the power of the vault's keeper. May it serve you well in your time of need. Speak to me when you are ready to receive this gift.<|endoftext|> <|startoftext|>A Trial of Will<|obj|>Power up the archive device and view the holographic record for the Trial of Will in the Terrace of the Watchers.<|text|>Upon the highest point of the plateau above, you will find the archive device for the Trial of Will. Seek it out to learn what awaits you in Thorim's Peak. Be on your guard, outsider. The one called Skovald has left behind many of his army, and they will no doubt be unfriendly.<|endoftext|> <|startoftext|>A Trial of Valor<|obj|>Power up the archive device and view the holographic record for the Trial of Valor in the Terrace of the Watchers.<|text|>To seek the Aegis of Aggramar, a champion must complete three great trials before riding into glorious battle through the Gates of Valor. Here you will find the knowledge of the trials you must seek out, as well as the first challenge you must face. Above us, adorning the central plateau, you will find the archive for the Trial of Valor. Seek it out, and learn where your path leads.<|endoftext|> <|startoftext|>A Trial of Might<|obj|>Activate the archive device to learn about the Trial of Might.<|text|>I owe you my gratitude for helping make me whole again, outsider. It is clear that you are worthy to take on the trials. Go now into the vault. There you will find the archive for the first trial you must undertake. I will meet you inside.<|endoftext|> <|startoftext|>The Shattered Watcher<|obj|>Collect the pieces of Yotnar's body from the Terrace of the Watchers.<|text|>When your adversary - the one called Skovald- completed his first trial, he used his ill-begotten powers to sunder my physical body. I cannot allow a contender to pass through the vault while I remain unwhole. His forces have no doubt scattered my pieces through the plateau which they currently desecrate. Bring them back to me, so that I may properly guide your trial.<|endoftext|> <|startoftext|>A Mysterious Summons<|obj|>Meet Havi outside of Aggramar's Vault.<|text|>, heed my call. I am aware that you come to Stormheim seeking the Aegis of Aggramar. Know that this will be a monumental task. However, I see promise in you, and thus will guide you through the ancient trials. I must warn you that no mortal has passed even the first of these trials in the recorded history of Stormheim, though countless champions have tried. If you believe yourself worthy, outsider, seek me outside Aggramar's Vault. Your first test will await you there.<|endoftext|> <|startoftext|>Ahead of the Game<|obj|>Collect the heads of the Gutspill, Rumblehoof, and Felskorn champions in Valley of the Sword.<|text|>The watcher Yotnar keeps the vault, and he is a fickle one. Challengers come from far and wide seeking the trials, but the watcher chooses not to see. If you wish to catch his eye, show him you are worth being seen. Some of these challengers await in camps throughout the Valley of the Sword. Bring their heads to Yotnar, so that he may see them, and you.<|endoftext|> <|startoftext|>The High Chieftain<|obj|>Speak with Mayla Highmountain at Thunder Totem.<|text|>I understand what Ebonhorn has been trying to tell me for a while now. Our people do not need a hammer, we need a leader. One willing to stand against any threat, even if they are terrified to do so. And between you and me, I am definitely terrified, but resolved. Let us return to Thunder Totem and prepare ourselves for war.<|endoftext|> <|startoftext|>Bringing Down the Iron Horde<|obj|>Slay 25 Iron Horde orcs in Tanaan Jungle.<|text|>Ever since we humiliated 'em at Blackrock Foundry, the Iron Horde has been on the run. Gul'dan is converting them all into fel orcs, but I ain't scared. A bloodlusting orc is twice as strong but twice as stupid. Hey! Let's wade into the battlefields of Tanaan and lay waste to as many orcs as we can. Orc or fel orc - doesn't matter to me.<|endoftext|> <|startoftext|>They Will Pay With Blood<|obj|>Slay 10 Feltotem Tauren.<|text|>The tauren go too far. I did not escape their outpost for fear that they would attack the cave and slaughter my people. It looks like they planned to do it all along. Slay some of the Feltotem. Thin the herd.<|endoftext|> <|startoftext|>Demonslayer of Tanaan<|obj|>Slay 20 demons in Tanaan Jungle.<|text|>Demons! Hate 'em! Gul'dan is spinning up more summoning portals with each passing hour. There's only one way to stem the tide. Smash 'em! The Temple of Sha'naar is a good place to start, or head up to the Throne of Kil'jaeden if you're looking for a real challenge.<|endoftext|> <|startoftext|>Tooth and Claw<|obj|>Collect 100 Tanaan Jungle Teeth from the various wildlife within Tanaan Jungle.<|text|>These wimps lugging wood around the jungle keep talking about how dangerous it is. You know, between the ravager den to the south or the raptors that stalk Zorammarsh - hey, even the beach creatures or podlings have teeth! What do you say you and I do a little hunting? Collect teeth from wild beasts. The bigger the beast, the more teeth. Meet me back here and we'll compare our haul!<|endoftext|> <|startoftext|>Titanic Showdown<|obj|>Find and aid the spirit of Huln Highmountain.<|text|>The tale of Huln did not end with him acquiring the Hammer of Khaz'goroth. No. For that part, we must venture deeper into this cavern. A final brazier awaits us ahead. Come, let us see what happened next.<|endoftext|> <|startoftext|>Pressing the Attack<|obj|>Complete 2 bonus objective areas within Tanaan Jungle.<|text|>Gul'dan's minions are on the run, commander! If you have the strength, now would be an opportune time to press forward and assault some of his other strongholds.<|endoftext|> <|startoftext|>The Backdoor<|obj|>Escape the Vault.<|text|>This will take Mayla some time to adjust to. That being said, we should return to Thunder Totem. Just south of here is a tunnel that should take us through the old drogbar slave enclave and then to an opening beyond. We keep a small Skyhorn outpost there to watch and ensure nothing enters or leaves this vault without us knowing about it. They should be able to fly us back.<|endoftext|> <|startoftext|>An Ancient Secret<|obj|>Assist Spiritwalker Ebonhorn in Neltharion's Vault.<|text|>Before Mayla may be pronounced High Chieftain, there is one more vision she must see. I wish to show you as well. It is an ancient secret, handed down along the Highmountain bloodline. I ask for your discretion in keeping it that way.<|endoftext|> <|startoftext|>Secrets of the Shadow Council<|obj|>Collect 20 Shadow Council Missives from Shadow Council representatives in the Ruins of Kra'nak or the Throne of Kil'jaeden.<|text|>Gul'dan has been building a spy network for himself - the so-called "Shadow Council". As they struggle to control Tanaan, the Shadow Council has grown careless. Their members are out in the open, recruiting arakkoa at the Ruins of Kra'nak or summoning demons at the Throne of Kil'jaeden. Find members of the Shadow Council and acquire any intelligence they were foolish enough not to destroy!<|endoftext|> <|startoftext|>The Path of Huln<|obj|>Follow Spiritwalker Ebonhorn on the Path of Huln.<|text|>Armies are vital to the success of a war. But so are symbols. For our people, few things make for a better symbol than the blessings of our most eldest ancestors. Mayla must walk the Path of Huln. The path is dangerous, and she may only bring two people with her: a spiritwalker to guide her and a champion to protect her. Will you be the champion?<|endoftext|> <|startoftext|>Moozy's Adventure<|obj|>Bring Moozy to Sella Waterwise at Whitewater Wash.<|text|><|endoftext|> <|startoftext|>A Little Wetwork<|obj|>Collect 15 Iron Horde Naval Manifests from forces in Ironhold Harbor.<|text|>The shattered remnants of the Iron Horde pour into Tanaan through Ironhold Harbor. If we knew more about their fleet we could dispatch countermeasures from your shipyard in Shadowmoon. Perhaps you could gather some naval intelligence for our cause?<|endoftext|> <|startoftext|>Harnessing Their Power<|obj|>Collect a Wargronn Harness from an Iron Wargronn at the Iron Front in Tanaan Jungle.<|text|>We have always believed that the primal creatures of Draenor could not be tamed. And yet, the Iron Horde found a way to weaponize the gronn. It would be to our advantage to learn how. Venture to the Iron Front, slay a Wargronn, and retrieve its harness. You may want to find help.<|endoftext|> <|startoftext|>Disarming Sha'naar<|obj|>Collect 8 Unrefined Draenic Crystals from the mines located within the Temple of Sha'naar in Tanaan Jungle.<|text|>Draenei at the Temple of Sha'naar would mine these mountains for perfect crystals to power our arcane devices. Sadly, the temple is lost to us - we have been betrayed by the Sargerei. , it is imperative that you venture into those mines and secure those crystals before the Sargerei use them in their demonic rituals. If you must kill our former brothers and sisters, so be it.<|endoftext|> <|startoftext|>Breaking Their Fel Bonds<|obj|>Collect 20 Vials of Fel Blood from fel orcs throughout Tanaan Jungle.<|text|>Gul'dan's fel poison turns already ferocious orcs into hateful, vicious creatures with no soul. But were he here to guide us, Prophet Velen wouldn't give up on the whole race. If you could find samples of their blood, maybe we can reverse the process? You'll find fel orcs all over Tanaan, but the Iron Front, the Fel Forge, and the Throne of Kil'jaeden are the most densely populated.<|endoftext|> <|startoftext|>The Search for Knowledge<|obj|>Look for ancient relics on the shoreline of Azsuna.<|text|>While you were out gallivanting, did you notice any lost relics around Azsuna? My sources tell me there are treasures to be found. These rumors merit investigation!<|endoftext|> <|startoftext|>Bloodied Blades of Zeth'Gol<|obj|>Collect 25 Bleeding Hollow Ritual Blades from Bleeding Hollow orcs in Zeth'Gol.<|text|>The Bleeding Hollow clan is infamous for their blood rituals. The brutes carve sigils into their flesh and create potions from the blood of their strongest warriors. The curved ceremonial blades they use have a power all their own. Gather some of these for me. We will deprive them of these weapons and learn something about our enemy at the same time.<|endoftext|> <|startoftext|>Rumble in the Jungle<|obj|>Defeat the three arena champions of Fangri'la.<|text|>Dem fancy cat-men gotta be shown who is da boss 'round dese parts. Kill all their champions, and ya will earn da respect of all creatures in da jungle. Y'gonna need dese totems to draw dem out.<|endoftext|> <|startoftext|>Tooth and Claw<|obj|>Collect 100 Tanaan Jungle Teeth from the various wildlife within Tanaan Jungle.<|text|>Beyond the meager shelter of these fortress walls, the jungle closes in. Can you feel it? That is the untamed wilderness, calling forth our primal instincts. There is no better way to feel alive than to court death. Join me in the hunt! Collect teeth from the wild beasts. The ravagers in Thornmire, the raptors in Zorammarsh - even the sea creatures along the strand and the little podling plants themselves all have teeth. Bring them to me!<|endoftext|> <|startoftext|>The Forgening<|obj|>Speak with Master Smith Helgar in the Forge in Valhallas.<|text|>Your new weapon is very powerful, but my smiths have mastered crafting over thousands of years. Speak to Master Smith Helgar and see what improvements can be made.<|endoftext|> <|startoftext|>Bringing Down the Iron Horde<|obj|>Slay 25 Iron Horde orcs in Tanaan Jungle.<|text|>Ever since the fall of Blackrock Foundry, Gul'dan has been turning the Iron Horde into... something worse. The orcs who once flocked to Grommash's banner, through either fear or thirst for revenge, are now embracing the fel. Wade into the battlefields of Tanaan and lay waste to Gul'dan's forces. Orc or fel orc makes no difference. Gut what remains of the Iron Horde!<|endoftext|> <|startoftext|>Slay Them All!<|obj|>Slay 200 enemy players.<|text|>The Horde encroachment cannot be tolerated. Dwindle their numbers to the ground!<|endoftext|> <|startoftext|>Pressing the Attack<|obj|>Complete 2 bonus objective areas within Tanaan Jungle.<|text|>We got Gul'dan's minions on the run, commander! If you be feelin' it, we should put some pressure on some of his other strongholds as well.<|endoftext|> <|startoftext|>Slay Them All!<|obj|>Slay 200 enemy players.<|text|>Find them, hunt them, kill them. Teach our enemies a lesson they'll never forget.<|endoftext|> <|startoftext|>Continue the Domination<|obj|>Defeat the Alliance at the event locations in Ashran and kill Grand Marshal Tremblade.<|text|>The Alliance refuse to back down in Ashran. Teach them that the Horde will not stand aside while they plunder the power of the ancient ogre empire to use for their own schemes.<|endoftext|> <|startoftext|>Continue the Domination<|obj|>Defeat the Horde at all event locations in Ashran and kill High Warlord Volrath.<|text|>As we feared the Horde are trying to consolidate their position here on the island by looting it, just like we feared. Get out there and show them the Alliance won't put up with their aggression.<|endoftext|> <|startoftext|>Ashran Dominance<|obj|>Defeat the Horde at the event locations in Ashran and kill High Warlord Volrath.<|text|>As we feared the Horde are trying to consolidate their position here on the island by looting it, just like we feared. Get out there and show them the Alliance won't put up with their aggression.<|endoftext|> <|startoftext|>Ashran Dominance<|obj|>Defeat the Alliance at the event locations in Ashran and kill Grand Marshal Tremblade.<|text|>The Alliance refuse to back down in Ashran. Teach them that the Horde will not stand aside while they plunder the power of the ancient ogre empire to use for their own schemes.<|endoftext|> <|startoftext|>Harnessing Their Power<|obj|>Collect a Wargronn Harness from an Iron Wargronn at the Iron Front in Tanaan Jungle.<|text|>Ol' Grommash Hellscream found a way to weaponize the gronn. Vol'jin wants to know how. Travel to the Iron Front and kill one of them big beasties, then bring back its war harness. You might be needin' help.<|endoftext|> <|startoftext|>Vengeance Will Be Mine!<|obj|>Teach the Vengeance specialization to your assembled demon hunters.<|text|>This is why the Legion fears us. We have the ability to turn their secrets against them and in so doing become stronger than they ever can be. Quickly, teach us what you have learned.<|endoftext|> <|startoftext|>Blood of Fallen Brothers<|obj|>Collect 20 Vials of Fel Blood from fel orcs throughout Tanaan Jungle.<|text|>Orcs that drink Gul'dan's poison turn into fel beasts. Soulless savages. Lady Liadrin an' the Blood Knights think maybe there be a way back. They be wantin' samples of blood from freshly turned orcs. Get their blood! You be findin' fel orcs all over Tanaan, but the Iron Front, the Fel Forge, and the Throne of Kil'jaeden is where you find the most.<|endoftext|> <|startoftext|>Secrets of the Shadow Council<|obj|>Collect 20 Shadow Council Missives from shadow council representatives in the Ruins of Kra'nak or the Throne of Kil'jaeden.<|text|>Gul'dan be growin' his Shadow Council like a spider spin a web. But some of this new blood, they not so smart. They write down the secrets but don't burn 'em. Catch his minions out in the open and bring their secrets back to me! You find them workin' with the arakkoa in da Ruins of Kra'nak or atop the Throne of Kil'jaeden.<|endoftext|> <|startoftext|>Cry Havoc and Let Slip the Illidari!<|obj|>Teach the Havoc specialization to your assembled demon hunters.<|text|>This is why the Legion fears us. We have the ability to turn their secrets against them and in so doing become stronger than they ever can be.<|endoftext|> <|startoftext|>Demonslayer of Tanaan<|obj|>Slay 20 demons in Tanaan Jungle.<|text|>Look to the north. The sky is turning a sickly green. Gul'dan's summoning portals are not yet at full strength, but already the stench of demon is on the wind. Slay them. Destroy as many beasts as you can before they find a way to Azeroth. The Temple of Sha'naar is infested, as is the Throne of Kil'jaeden, although you may find others wandering about the jungle.<|endoftext|> <|startoftext|>Bloodied Blades of Zeth'Gol<|obj|>Collect 25 Bleeding Hollow Ritual Blades from Bleeding Hollow orcs in Zeth'Gol.<|text|>Them Bleeding Hollow orcs do blood magic - like voodoo but it hurt more. They cut their own flesh. Most of 'em carry curved ritual blades for carvin' themselves up. Bring me them blades, commander. We can turn their power against 'em.<|endoftext|> <|startoftext|>A Little Wetwork<|obj|>Collect 15 Iron Horde Naval Manifests from forces in Ironhold Harbor.<|text|>What be left of the Iron Horde is comin' to Tanaan through Ironhold Harbor. If we knew who was comin' and when, we could use our shipyard to cause some chaos. Go to Ironhold Harbor and fish up some intelligence!<|endoftext|> <|startoftext|>The Fel Spire<|obj|>Collect 4 Fel Essences from Mannoroth in Hellfire Citadel on Mythic difficulty.<|text|>This would all be so much simpler if we could just teleport directly to the top of the Citadel, where Gul'dan works his dark magic, wouldn't it? But while demonic power fills the halls, my magic cannot penetrate to such heights. If only I had powerful Fel Essences to work with, I could attune my magic to their defenses and bypass them. But the only place you might find such concentrated fel energy would be atop the Citadel itself. What a conundrum....<|endoftext|> <|startoftext|>Disarming Sha'naar<|obj|>Collect 8 Unrefined Draenic Crystals from the mines located within the Temple of Sha'naar in Tanaan Jungle.<|text|>Draenei at the Temple of Sha'naar would mine these mountains for perfect crystals used to channel their magics. Now demons be lootin' the place. We gotta keep those crystals out of demonic hands, commander! Attack the mines behind the temple and grab them crystals.<|endoftext|> <|startoftext|>The Fel Spire<|obj|>Collect 4 Fel Essences from Mannoroth in Hellfire Citadel on Heroic difficulty.<|text|>This would all be so much simpler if we could just teleport directly to the top of the Citadel, where Gul'dan works his dark magic, wouldn't it? But while demonic power fills the halls, my magic cannot penetrate to such heights. If only I had powerful Fel Essences to work with, I could attune my magic to their defenses and bypass them. But the only place you might find such concentrated fel energy would be atop the Citadel itself. What a conundrum....<|endoftext|> <|startoftext|>The Fel Spire<|obj|>Collect 4 Fel Essences from Mannoroth in Hellfire Citadel on Normal difficulty.<|text|>This would all be so much simpler if we could just teleport directly to the top of the Citadel, where Gul'dan works his dark magic, wouldn't it? But while demonic power fills the halls, my magic cannot penetrate to such heights. If only I had powerful Fel Essences to work with, I could attune my magic to their defenses and bypass them. But the only place you might find such concentrated fel energy would be atop the Citadel itself. What a conundrum....<|endoftext|> <|startoftext|>Well of Souls<|obj|>Collect 4 Soul Remnants from Gorefiend in Hellfire Citadel on Normal difficulty.<|text|>As you defeat Gul'dan's minions, his hold over this fel citadel weakens, allowing me to teleport you and your allies deeper into the dark halls. If I only I had some Soul Remnants - four of them, let's say - none of this would be necessary, and I could harness that power to send you directly into the upper reaches of the Citadel.<|endoftext|> <|startoftext|>Well of Souls<|obj|>Collect 4 Soul Remnants from Gorefiend in Hellfire Citadel on Mythic difficulty.<|text|>As you defeat Gul'dan's minions, his hold over this fel citadel weakens, allowing me to teleport you and your allies deeper into the dark halls. If I only I had some Soul Remnants - four of them, let's say - none of this would be necessary, and I could harness that power to send you directly into the upper reaches of the Citadel.<|endoftext|> <|startoftext|>Well of Souls<|obj|>Collect 4 Soul Remnants from Gorefiend in Hellfire Citadel on Heroic difficulty.<|text|>As you defeat Gul'dan's minions, his hold over this fel citadel weakens, allowing me to teleport you and your allies deeper into the dark halls. If I only I had some Soul Remnants - four of them, let's say - none of this would be necessary, and I could harness that power to send you directly into the upper reaches of the Citadel.<|endoftext|> <|startoftext|>Hidden No More<|obj|>Kill Fel Lord Caza and take his fel power.<|text|>Now that you've uncovered the demons, I can sense them, too. Specifically, I sense a very powerful fel lord deeper in the cave. You need to grab his power while you still can. If you can deal with their leader, we will take care of the rest of his forces in that cave.<|endoftext|> <|startoftext|>High Water<|obj|>Speak with Jale Rivermane at Riverbend.<|text|>Riverbend! Is that what the Underking said? That is my home and the place where we store our winter supplies. We must make it there at all speed and warn them. Meet me there.<|endoftext|> <|startoftext|>The Flow of the River<|obj|>Meet with Angler Creel in Whitewater Wash.<|text|>We can leave Farmer Maya in charge of the farmland now that the greatest threat has been reduced. But we aren't out of hot water just yet. The fisheries are just as important as our fields, and they are in even greater danger than the farm if what Angler Creel says is true.<|endoftext|> <|startoftext|>Ormgul the Pestilent<|obj|>Slay Ormgul the Pestilent and acquire his Bug Sprayer.<|text|>We've lived at peace with the drogbar for years--our tribe even more than the others. But we were betrayed in our last trade with them at Riverbend. They usually supply us with potent alchemy to prevent insects from infesting our fields. This time, led by Ormgul, they have attacked the crops that sustain us all. Ormgul the Pestilent is the one who brought the infection to our farmland. Destroy him, and bring me whatever he uses to attract the bugs to our land.<|endoftext|> <|startoftext|>Invading Spelunkers<|obj|>Slay 7 Drogbar Manathirsters or Violent Crageaters.<|text|>The drogbar and their earthen furies have overrun the cavern. They're perverting the magic within and destroying the elementals that have forever dwelled in this place. Let's work together to remove them from this sacred cave.<|endoftext|> <|startoftext|>Infestation<|obj|>Slay 10 Diseased Grubs and 3 Overgrown Larva at Earthmother's Bounty.<|text|>Those bugs are destroying our crops and attack any of us who get near them. Would you exterminate some of those vile creatures?<|endoftext|> <|startoftext|>Balance of Elements<|obj|>Recover 10 Empowered Crystals.<|text|>The drogbar place their foul crystals in our cave to absorb the magic within, and then they collect them when they are saturated with power. We must recover the crystals so the magic might dissipate and be suffused back into the waters, or else the drogbar will find ways to corrupt the magic to their own purposes.<|endoftext|> <|startoftext|>Crystal Fury<|obj|>Slay Gelmogg.<|text|>A drogbar stonecaster known as Gelmogg entered our sacred water caverns and aims to draw its power into himself. We must destroy him before he gets too powerful. He is in the upper caverns.<|endoftext|> <|startoftext|>Cut Out the Heart<|obj|>Kill Apothecary Curseheart in the Dread-Rider Incursion.<|text|>This map points out the strategic locations of the Forsaken forces around Greywatch. A marker to the east indicates an apothecary camp where Dread-Riders are being supplied from. If you were to take out the apothecary in charge of creating this plague, it could stem the invasion and prevent the Dread-Riders from spreading the plague any further.<|endoftext|> <|startoftext|>Vale POI Event TRACKING<|obj|>Defeat Botanist Darkgrove<|text|>(PH) Darkgrove has run out of places to hide. Now it is time to finish him off. If we stop him now, there may be hope for this valley yet.<|endoftext|> <|startoftext|>Assault on the Throne of Kil'jaeden<|obj|>Assault the Shadow Council forces at the Throne of Kil'jaeden in Tanaan Jungle.<|text|>The Shadow Council are summoning their demonic masters upon a mountain they are calling the Throne of Kil'jaeden. Remember the first war, we know the destruction the legion can cause if they are unchecked. Head to the Throne of Kil'jaeden and let's put an end to this invasion before it can begin.<|endoftext|> <|startoftext|>Unexpected Allies<|obj|>Speak with Mayla Highmountain at Thunder Totem.<|text|>You have gained my trust. Not all drogbar are as violent as the savages led by Dargrul the Underking, nor are all tauren as bloodthirsty as the Bloodtotem. You may tell Mayla Highmountain that she has our support. The cavern we call home is yours to explore freely as well.<|endoftext|> <|startoftext|>Cave of the Blood Trial<|obj|>Place the Witch of the Wood's carcass on the altar and defeat a Warmonger in single combat.<|text|>All Bloodtotem and distinguished guests must go through a trial of blood in the cavern beneath this outpost. I hope it's a good sign that they wish you to participate in this rite of passage. You will need to show proof of your deeds, defeat a Warmonger in single combat, then perform sacrifice at an altar deep in the cavern.<|endoftext|> <|startoftext|>Assault on the Throne of Kil'jaeden<|obj|>Assault the Shadow Council forces at the Throne of Kil'jaeden in Tanaan Jungle.<|text|>The Shadow Council are summoning their demonic masters upon a mountain they are calling the Throne of Kil'jaeden. We know the destruction the legion can cause if they are left unchecked. Head to the Throne of Kil'jaeden and let's put an end to this invasion before it can begin.<|endoftext|> <|startoftext|>Assault on the Fel Forge<|obj|>Assault the Iron Horde reinforcements at Ironhold Harbor in Tanaan Jungle.<|text|>The Iron Horde continue to bring in reinforcements from all over Draenor to reinforce their position at Hellfire Citadel. If we don't cut off the flow of supplies then we risk losing control of our plans in Tanaan. A strategic attack to the supply lines at Ironhold Harbor is just the thing to keep the Iron Horde on the defensive and maintain our momentum.<|endoftext|> <|startoftext|>Assault on the Fel Forge<|obj|>Assault the Iron Horde reinforcements at Ironhold Harbor in Tanaan Jungle.<|text|>The Iron Horde continue to bring in reinforcements from all over Draenor to reinforce their position at Hellfire Citadel. If we don't cut off the flow of supplies then we risk losing control of our plans in Tanaan. A strategic attack to the supply lines at Ironhold Harbor is just the thing to keep the Iron Horde on the defensive and maintain our momentum.<|endoftext|> <|startoftext|>Stonedark Relics<|obj|>Recover the Chain of Resistance, Wheel of Fortitude, and Rod of Bearing.<|text|>The murlocs managed to steal some of our sacred relics and carry them down into the lower cavern. While we warm up, do you think you could go find them?<|endoftext|> <|startoftext|>You Lift, Brul?<|obj|>Carry the weights to the statue of Liftbrul and return to Damrul the Stronk.<|text|>Do you even lift? If you can carry these weights to the statue of Liftbrul and back, maybe we can talk.<|endoftext|> <|startoftext|>Deep in the Cavern<|obj|>Slay 8 murlocs in Stonedark Cavern.<|text|>We're getting tired of those murlocs. They skitter around the cavern like they own it. They stole some of our most precious relics and got their fishy fins all over them. Kill a few of them so they know they don't run things around here.<|endoftext|> <|startoftext|>Unknowable Power<|obj|>Collect a Fel-Corrupted Apexis Fragment from any Treasure or from any Rare or Rare Elite creature in Tanaan Jungle.<|text|>The one they call Gul'dan has ruined his own people, and now seeks to ruin what remains of mine as well. The fallen outcasts at Kra'nak have already pledged themselves to Gul'dan in a false promise of a return to the skies. He has given the most powerful of his minions the power of the Apexis, but twisted in a way that I cannot explain. Bring one of these fragments to me.<|endoftext|> <|startoftext|>Guhruhlruhlruh<|obj|>Defeat Guhruhlruhlruh.<|text|>The murlocs are usually pretty scared of us, but some bigger one led them into our cavern and they're getting too brave. Kill their leader. I think its name is something like "Guhruhlruhlruh."<|endoftext|> <|startoftext|>Assaulting the Haglands<|obj|>Slay 8 Crawliac Harpies and 6 Skywhisker Loyalists in the Haglands.<|text|>Proceed on foot into the Haglands and slay any harpies you find. Quell their numbers! We will provide air support and force your prey to the ground where you can deal with them. Show these witches the fury of your... well... your "you."<|endoftext|> <|startoftext|>Unseen Influence<|obj|>Collect 10 Fel-Corrupted Apexis Fragments from any Treasure or from any Rare or Rare Elite creature in Tanaan Jungle.<|text|>The corruption in the Apexis has begun to affect many of my people. We are so accustomed to the power it grants us that more succumb to the whispers every day. You must bring me more samples so I can free my people from yet another curse.<|endoftext|> <|startoftext|>Mending the Filter<|obj|>Try to find the whereabouts of a tailor in Val'sharah who can help you mend the silk.<|text|>Bringing back the cloth in such a manner would not be beneficial to Deucus. Perhaps there's a tailor here in Val'sharah who'd be willing to mend it for you. The priestess who helped you earlier may know of such a person.<|endoftext|> <|startoftext|>Flasking for a Favor<|obj|>Seek out Barm Stonebreaker at the Ironhorn Enclave in Highmountain.<|text|>You know, this mixing flask didn't suffer terrible damage. I'm positive it can just be repaired. I'm no expert in glass repair, but I've heard of someone who is--a tauren by the name of Barm Stonebreaker. He's a smith by trade, but those who know him say he was born to work glass. Those tauren don't work for free, so you may be in for some work yourself.<|endoftext|> <|startoftext|>Blood Debt<|obj|>Defeat Torok Bloodtotem at Torok's Bluff.<|text|>You have proven a much greater ally than the Bloodtotem ever were. With my focus crystal, my wounds are healed. I fear Frag was too far gone to revive. Torok and his Bloodtotem will suffer for what they have done to us. Let's pay them a visit before they can mount an attack against the cave of my people.<|endoftext|> <|startoftext|>Satyr Line TRACKING<|obj|>Defeat Botanist Darkgrove<|text|>(PH) Darkgrove has run out of places to hide. Now it is time to finish him off. If we stop him now, there may be hope for this valley yet.<|endoftext|> <|startoftext|>The Eagle Spirit's Blessing<|obj|>Receive the Eagle Spirit's blessing at Spiritwatch Point in Highmountain.<|text|>The spear is linked to a spirit called Ohn'ahra. It has been tradition for us to speak with her and receive her blessing before going after the spear. She may also impart some knowledge. If you would accompany me to Spiritwatch Point, I will summon the Eagle Spirit and ask for its blessing in the coming fight.<|endoftext|> <|startoftext|>Shipyard Report<|obj|>Return to your shipyard in Frostwall.<|text|>Commander! We have received reports from the shipyard that things are getting serious. Can you head back to Frostwall and check in with Rolosh? Every ship we build gives us another advantage over Gul'dan's new Horde.<|endoftext|> <|startoftext|>Shipyard Report<|obj|>Return to your shipyard in Lunarfall.<|text|>Commander! We have received reports from the shipyard that things are getting serious. Can you head back to Lunarfall and check in with Merreck? Every ship we build gives us another advantage over Gul'dan's new Horde.<|endoftext|> <|startoftext|>Xavius Event TRACKING<|obj|>Defeat Botanist Darkgrove<|text|>(PH) Darkgrove has run out of places to hide. Now it is time to finish him off. If we stop him now, there may be hope for this valley yet.<|endoftext|> <|startoftext|>Hex-a-Gone<|obj|>Slay Hexweaver Akara.<|text|>The harpies are relentless in their pursuit to control the basin. They are able to craft bags of foul magic as quickly as we can destroy them. The Skyhorn cannot gain the upper hand as long as their hexweaver lives. She must be stopped.<|endoftext|> <|startoftext|>Stonedark Crystal<|obj|>Find Navarrogg's Stonedark Focus.<|text|>Without my crystalline focus, my powers are weak. Those who captured me took it, and I know not where it is now. I'm sure one of the Feltotem has it. If you find it, please return it to me.<|endoftext|> <|startoftext|>Rating Razik<|obj|>Find Hemet Nesingwary at his Highmountain retreat.<|text|>Hemet is expecting an update on how my munitions research and development is going. I'm sure you'll be happy to tell my boss that my latest creation worked flawlessly! You can find him at his camp near the hunters' lodge.<|endoftext|> <|startoftext|>Stories of Battle<|obj|>Collect 8 verses of Ashilvara from Priestesses of Eyir in Skold-Ashil.<|text|>The writings carried by the priestess appear to be the first part of an epic poem describing the history of Ashildir, the ancient queen of the Valkyra. If Ashildir has a connection to the shieldmaidens here, you may be able to use that to your advantage. The answer to her involvement likely lies within the remaining text.<|endoftext|> <|startoftext|>NOT USED<|obj|>Get Oronok and your ally to destroy the barrier, then stop Gul'dan.<|text|>Your ally and I will remove this barrier now, though it will take a greater part of our strength. What lies beyond will not be easy. Gul'dan will have empowered an elemental lord with the Cipher, driving it insane. He will use it to destroy the link between the elements and Draenor. If you destroy that elemental, we could recover the Cipher.<|endoftext|> <|startoftext|>Destroying the Competition<|obj|>Construct a Destroyer in your Shipyard and send it on a naval mission.<|text|>One battle does not win the war, Commander. That Transport isn't gonna hold up long against this Iron Horde navy. We are going to need another ship. Lucky for us, a local smuggler has supplied us with the plans we need to build Destroyers. We should construct one of these ships immediately!<|endoftext|> <|startoftext|>Destroying the Competition<|obj|>Construct a Destroyer in your Shipyard and send it on a naval mission.<|text|>One battle does not win the war, Commander. That Transport isn't gonna hold up long against this Iron Horde navy. We are going to need another ship. Lucky for us, a local smuggler has supplied us with the plans we need to build Destroyers. We should construct one of these ships immediately!<|endoftext|> <|startoftext|>It Hungers for Blood<|obj|>Let the Bloodstone feed on the blood of demons.<|text|>Bloodstones contain a great deal of power that can only be awakened once they are fed. Yet this stone does not feast on fish and cakes. It hungers for blood; the more powerful, the better. There's an infestation of demons just east of here. I need you to nourish my stone with their blood, so that I may unlock its power.<|endoftext|> <|startoftext|>Moonclaw's Wisdom<|obj|>Meet Thaon Moonclaw in his den.<|text|>Our quick action today has stopped this aggression and saved my valley. As you requested, I will join Malfurion in the Grove of Cenarius. Still, there is much about these satyrs that I wish to tell you. This information would be most valuable to you. Please meet me in my den before departing.<|endoftext|> <|startoftext|>The Cipher of Damnation<|obj|>Get Oronok and your ally to destroy the barrier, then stop Gul'dan.<|text|>Your ally and I will remove this barrier now, though it will take a greater part of our strength. What lies beyond will not be easy. Gul'dan will have empowered an elemental lord with the Cipher, driving it insane. He will use it to destroy the link between the elements and Draenor. If you destroy that elemental, we could recover the Cipher.<|endoftext|> <|startoftext|>A Mysterious Text<|obj|>Bring the Runewritten Tome to Deucus Valdera in Dalaran.<|text|>You found a water-logged tome near the bones of a massive creature. Written in an unfamiliar language, the book is adorned with runes and alchemical symbols. Perhaps another alchemist would be able to tell you more.<|endoftext|> <|startoftext|>Bear Huntin'<|obj|>Collect 4 Bristlefur Pelts within the Fields of An'she.<|text|>They say a single hair from the back of a bristlefur bear is sharp enough to cut a dwarf's beard. But if the fur doesn't kill ya, the maul will. Some lesser hunters have been a meal for those bears. Show me you're more than a snack and bring me back a few of those bristlefur pelts.<|endoftext|> <|startoftext|>Pet Rocks<|obj|>Find Navarrogg's pets.<|text|>I raise creatures born of the earth to help defend myself and my people. When I was captured, I ordered them to stay behind at our home, but they are often disobedient and likely tried to follow me. If they did, I fear the Bloodtotem may have captured them, or worse. In my current state, I can't muster the strength to find them. If you find them, it would be much appreciated.<|endoftext|> <|startoftext|>The Skies of Highmountain<|obj|>Speak with Lasan Skyhorn at the base of Thunder Totem.<|text|>When you are ready, join me at the base of Thunder Totem. I would be honored to have you at my side as my tribe once again swears its allegiance to the young Mayla. Together, we are Highmountain!<|endoftext|> <|startoftext|>Procuring a Prototype<|obj|>Find Razik Gazbolt at Icepine Point.<|text|>If Addie's going to be a more permanent member of the huntin' party, then she'll need some specialty gear for someone her size. My munitions expert should have some ideas about what kind of weapon would best suit a gnome. Stop by his camp and let him know that I'll be needin' a prototype soon.<|endoftext|> <|startoftext|>Rock Troll in a Hard Place<|obj|>Speak with Navarrogg to meet him at a safe location.<|text|>We should leave this place while we have a chance. The Bloodtotem are amassing at their village to the north, and I believe they intend to kill my people. Let me know when you are ready to go, and I can take us to a safe place quickly.<|endoftext|> <|startoftext|>Dishonored<|obj|>Slay Xandris the Dishonored.<|text|>Xandris the Dishonored was among the first to betray his brethren and accept the curse of Xavius. During the great war, it was he who led the slaughter of many of my dearest friends. The last time I met him on the battlefield he fled. Help me to finally dispense justice on this foul being.<|endoftext|> <|startoftext|>A Gift for Greymane<|obj|>Plant 3 Gilnean Heavy Explosives onto the hull of Greymane's ship and detonate them at a safe distance.<|text|>It looks like the Gilnean infiltrators brought some heavy ordnance to the fight. It's likely they intend to use them on the walls of Dreadwake's Landing. If these could be rigged to Greymane's ship, it could make for a decisive end to his assault on the outpost.<|endoftext|> <|startoftext|>Perrexx the Corruptor<|obj|>Kill Perrexx the Corruptor in the Moonclaw Vale.<|text|>Look around you. Corruption has befouled my valley. If Malfurion requires my presence to summon Ysera the Awakened, then I will surely aid him, but not until I have purged these demons from my lands. Perrexx the Corruptor is just ahead. Help me slay this fiend. Stand by my side, and together we can rout these satyrs and their brethren.<|endoftext|> <|startoftext|>The Corruptor<|obj|>Slay Kagraxxis the Corruptor.<|text|>Xandris has been slain, but there are others that must be dealt with if my grove is to be saved. During the great war, Kagraxxis took great pleasure in corrupting the lands he once called home. Were it not for the foolish mercy of my fellow druids, I would have slain him myself. Find the demon and bring justice upon him. I must entrust this task to you alone, for I sense an even darker presence here... one that requires my personal attention.<|endoftext|> <|startoftext|>Witch of the Wood<|obj|>Defeat the Witch of the Wood.<|text|>You saved me at Riverbend not long ago. It is the reason I vouched for you as emissary to this tribe, and the only reason you're alive here now. I consider my debt to you paid. You must prove yourself to the Bloodtotem chieftain before he will speak with you. Within the forest is the Witch of the Wood, a harpy mother who recently descended into this territory. If you are able to defeat her and show her carcass to the Bloodtotem, they might allow you an audience with Torok.<|endoftext|> <|startoftext|>Equipment Blueprint: Automated Sky Scanner<|obj|>Return the blueprints to a Naval Equipment Specialist at your garrison shipyard.<|text|>This appears to be a blueprint for some sort of naval equipment. We should take it back to our Shipyard and see if someone can decipher it.<|endoftext|> <|startoftext|>An Audience with Torok<|obj|>Speak with Torok Bloodtotem.<|text|>I should warn you that Torok is easily displeased and is hateful of outsiders. Be on your guard. We will seek an audience with him at his tent at the Cliff's Edge. As the Rivermane Emissary here, I am afforded some protection against aggression, but they have made no such promises about you.<|endoftext|> <|startoftext|>Hags of a Feather<|obj|>Collect 50 Hag Feathers from Witchwood Hags in the Witchwood.<|text|>The drogbar you freed me from were unusually aggressive. The tribe in the nearby caves seems to be apart from the rest of them, but that didn't stop the Bloodtotem from going on the offensive just in case, capturing some of their number. That move left the woods exposed to the harpies, however. Your help dealing with these witches would not go unnoticed by Torok. Bring back their feathers as proof of death.<|endoftext|> <|startoftext|>Equipment Blueprint: Ammo Reserves<|obj|>Return the blueprints to a Naval Equipment Specialist at your garrison shipyard.<|text|>This appears to be a blueprint for some sort of naval equipment. We should take it back to our Shipyard and see if someone can decipher it.<|endoftext|> <|startoftext|>Equipment Blueprint: Blast Furnace<|obj|>Return the blueprints to a Naval Equipment Specialist at your garrison shipyard.<|text|>This appears to be a blueprint for some sort of naval equipment. We should take it back to our Shipyard and see if someone can decipher it.<|endoftext|> <|startoftext|>Equipment Blueprint: Ghostly Spyglass<|obj|>Return the blueprints to a Naval Equipment Specialist at your garrison shipyard.<|text|>This appears to be a blueprint for some sort of naval equipment. We should take it back to our Shipyard and see if someone can decipher it.<|endoftext|> <|startoftext|>Equipment Blueprint: Extra Quarters<|obj|>Return the blueprints to a Naval Equipment Specialist at your garrison shipyard.<|text|>This appears to be a blueprint for some sort of naval equipment. We should take it back to our Shipyard and see if someone can decipher it.<|endoftext|> <|startoftext|>Equipment Blueprint: Felsmoke Launchers<|obj|>Return the blueprints to a Naval Equipment Specialist at your garrison shipyard.<|text|>This appears to be a blueprint for some sort of naval equipment. We should take it back to our Shipyard and see if someone can decipher it.<|endoftext|> <|startoftext|>Equipment Blueprint: Ice Cutter<|obj|>Return the blueprints to a Naval Equipment Specialist at your garrison shipyard.<|text|>This appears to be a blueprint for some sort of naval equipment. We should take it back to our Shipyard and see if someone can decipher it.<|endoftext|> <|startoftext|>Equipment Blueprint: Gyroscopic Internal Stabilizer<|obj|>Return the blueprints to a Naval Equipment Specialist at your garrison shipyard.<|text|>This appears to be a blueprint for some sort of naval equipment. We should take it back to our Shipyard and see if someone can decipher it.<|endoftext|> <|startoftext|>Equipment Blueprint: Sonic Amplification Field<|obj|>Return the blueprints to a Naval Equipment Specialist at your garrison shipyard.<|text|>This appears to be a blueprint for some sort of naval equipment. We should take it back to our Shipyard and see if someone can decipher it.<|endoftext|> <|startoftext|>Equipment Blueprint: Q-43 Noisemaker Mines<|obj|>Return the blueprints to a Naval Equipment Specialist at your garrison shipyard.<|text|>This appears to be a blueprint for some sort of naval equipment. We should take it back to our Shipyard and see if someone can decipher it.<|endoftext|> <|startoftext|>Equipment Blueprint: True Iron Rudder<|obj|>Return the blueprints to a Naval Equipment Specialist at your garrison shipyard.<|text|>This appears to be a blueprint for some sort of naval equipment. We should take it back to our Shipyard and see if someone can decipher it.<|endoftext|> <|startoftext|>Equipment Blueprint: Unsinkable<|obj|>Return the blueprints to a Naval Equipment Specialist at your garrison shipyard.<|text|>This appears to be a blueprint for some sort of naval equipment. We should take it back to our Shipyard and see if someone can decipher it.<|endoftext|> <|startoftext|>Equipment Blueprint: Tuskarr Fishing Net<|obj|>Return the blueprints to a Naval Equipment Specialist at your garrison shipyard.<|text|>This appears to be a blueprint for some sort of naval equipment. We should take it back to our Shipyard and see if someone can decipher it.<|endoftext|> <|startoftext|>Wisp in the Willows<|obj|>Guide the Wisp through the Hidden Pools to grow 8 trees.<|text|>Wisps are the spirits of our night elven brethren who have become one with the forest. But their minds and the way they perceive things are very different than in life. You should bond with this little one. See through its eyes as it travels to the hidden pools and grows some trees.<|endoftext|> <|startoftext|>Extinguishing the Sentinels<|obj|>Extinguish the three Sentinels.<|text|>You've made it. See that camp there? They've got some Legion Sentinels hiding in there, set to notify Sargeras any time his pet pooch gets hungry or craves attention. Shut them down.<|endoftext|> <|startoftext|>Maw of Souls: A Hope in Helheim<|obj|>Retrieve a crate of Dragur Dust from Heroic: Maw of Souls, craft a Flask of the Seventh Demon and return both items to Alard in Dalaran.<|text|>For this last ingredient, well... Yes, that's the only way. For this last one, you'll need to go to the land of the damned, Helheim. Well, not there exactly, but aboard the boat that ferries the dead across the Maw of Souls. Upon that boat may be the final ingredient we need. It's called Dragur Dust. Keep an eye out for it. Also, one needs to be quick when adding this ingredient. I'll need something to heighten my reflexes.<|endoftext|> <|startoftext|>Equipment Blueprint: High Intensity Fog Lights<|obj|>Return the blueprints to a Naval Equipment Specialist at your garrison shipyard.<|text|>This appears to be a blueprint for some sort of naval equipment. We should take it back to our Shipyard and see if someone can decipher it.<|endoftext|> <|startoftext|>Equipment Blueprint: Trained Shark Tank<|obj|>Return the blueprints to a Naval Equipment Specialist at your garrison shipyard.<|text|>This appears to be a blueprint for some sort of naval equipment. We should take it back to our Shipyard and see if someone can decipher it.<|endoftext|> <|startoftext|>Testing the Calibration<|obj|>Test the Malloric Burettes' calibration by crafting a variety of potions.<|text|>Now that you have the burettes calibrated, it's time to test them out! The only way to be sure is by crafting a sufficient quantity of a variety of potions. Glamorous work? No, but the most important reagent in alchemy is a bit of elbow grease!<|endoftext|> <|startoftext|>The Emerald Nightmare: Rage Fire<|obj|>Travel to the Emerald Nightmare and acquire Nythendra's Heart. Bring it to Alard in Dalaran.<|text|>Now that we have all the ingredients assembled, we need one last thing. The fire of my forges burn hot, but not hot enough to work these ingredients into glass. For that, we need more heat. The heat of a dragon, to be exact. I'm aware of one that has emerged from the Emerald Dream in a corrupted state. Corrupted or not, a dragon's heart burns with enough heat to melt the strongest of materials. Bring me its heart and you'll have your conduit.<|endoftext|> <|startoftext|>Black Rook Hold: Heavy, But Helpful<|obj|>Retrieve some Sabelite Sulfate from Heroic: Black Rook Hold, craft a Flask of the Countless Armies and return both items to Alard in Dalaran.<|text|>The next ingredient on the list will supposedly add strength to the mix, according to Deucus. I've heard of it before, but haven't really used it. It's called Sabelite Sulfate, and it's said the elves of Black Rook Hold use it in their blacksmithing. Something like that won't just be lying around. You may have to delve deep into the hold to find it. And due to its weight, I may need a concoction of yours to compensate, something to give me a bit more strength.<|endoftext|> <|startoftext|>Halls of Valor: The Prime Ingredient<|obj|>Retrieve the Eternity Sand from Heroic: Halls of Valor, craft a Flask of Ten Thousand Scars and return both items to Alard in Dalaran.<|text|>This first ingredient can only be obtained by visiting the next realm. Fortunately for us, there's a gate in Stormheim that can take you there. In the Halls of Valor, there is a sand that's used for polishing their architecture. Eternity Sand, it's called. I'll need an ample amount of it as the base for the new glass. This ingredient won't be easy to work with either. I'll need something to keep me going, you know, keep my stamina up.<|endoftext|> <|startoftext|>Channeling Our Efforts<|obj|>Talk to Alard Schmied about the list of things you need done.<|text|>While it's no secret my time is more valuable than... well, anyone's, I fear I must step in and help to replace my decoction conduit. You will also play a crucial part in this, as my liaison with the blacksmiths. The thought of getting soot on my robes curls my toes. Here's a list of what we'll need done. Meanwhile I'll be out gathering the rest of what's needed.<|endoftext|> <|startoftext|>Calibration Experts<|obj|>Take the Uncalibrated Malloric Burettes to skilled alchemists for calibration.<|text|>It will take the cooperation of several highly skilled sorts to calibrate these burettes for a variety of substances. Chemist Emmara is an old friend from the Undercity who has helped me with similar endeavors. Thunder Bluff smells like a barn to me, but Jana Winterhoof is an alchemist with exacting standards. And while I'd never travel to Booty Bay without a lock on my wallet, Tryks Pourtrue has proven reliable and fair.<|endoftext|> <|startoftext|>Going Underground<|obj|>See Ms. Xiulan about acquiring some new burettes for Deucus.<|text|>We're so close to replacing all my equipment. In order to make flasks again, we need to be able to precisely measure each ingredient. For that, we need to replace my burette assembly. Unfortunately, burettes aren't easy to come by. We may be able to procure some though through other means by... Going underground, so to say. As in, the Black Market. Go see Ms. Xiulan. Mum's the word.<|endoftext|> <|startoftext|>Vault of the Wardens: Bendy Glass Tubes<|obj|>Bring the Bendy Glass Tubes to Deucus Valdera in Dalaran.<|text|>You find tubing formed from a bendable sort of glass. It appears as though Grimoira was using it to suck out the insides of her victims. Its magical properties, however, would seem ideal for use on an advanced alchemy table.<|endoftext|> <|startoftext|>The Price of the Black Market<|obj|>Collect a Silver Hair of Khadgar, a Blood of Sargeras, 5 Kaldorei Ginger Wine and 5 Moist Azsunian Feta.<|text|>I may have what you're looking for, burettes you say? Not a very common item. For that, I require a moderate favor. Nothing too big, just a few things really. A silver hair from a high-ranking archmage... the blood of a titan, and, oh... some wine and cheese. What?! I have appetites that need satiating.<|endoftext|> <|startoftext|>Lining the Crucible<|obj|>Gather 1 Blood of Sargeras, 1 Felhide, 2 Felwort, and 100 Yseralline Seeds.<|text|>The first step in making this crucible useful is to restore the lining of its interior. That's going to require supplies you'll either gather yourself or obtain through trade with fellow adventurers. Felwort and yseralline seeds are familiar to herbalists. Felhide is obtained through skinning. Blood of Sargeras can be found all over the Broken Isles.<|endoftext|> <|startoftext|>Forlorn Filter<|obj|>Speak with a Temple Priestess at the Temple of Elune to see if you can acquire some Shaldorei Silk.<|text|>Next on the list of things to replace are my filters. Now I'm sure you've concluded that an alchemist of my caliber uses only the finest of tools when mixing my potions. The elves at the Temple of Elune in Val'sharah use Shaldorei silk to craft their robes. Perhaps they'd be willing to part with some for my filters.<|endoftext|> <|startoftext|>Vault of the Wardens: Demon's Bile<|obj|>Craft a Skaggldrynk, then go to the Vault of the Wardens and bathe the crucible in the bile of Grimoira.<|text|>The key to a crucible like this is that it must be bathed in the foulest of fel energy. I hate to say it, but the most efficient method of accomplishing such a feat is to subject it to the bile of a demon. Yes, I said the bile of a demon. Ready to get to work? In the Vault of the Wardens, such a demon exists. An imp mother by the name of Grimoira. The door to her room is sealed by an invisible lock. I'd suggest bringing some Skaggldrynk with you. Use it when you get to her door.<|endoftext|> <|startoftext|>A Fragile Crucible<|obj|>Bring the Fragile Demonsbreath Crucible to Deucus Valdera in Dalaran.<|text|>I have customers asking for alchemist stones, but I'm unable to make any until I replace my crucible. In order to create a new one, we'll need a few things, but first we'll need a proper container. Something that can be augmented to withstand a demon's breath. There's a place in Suramar which the Legion has occupied. There surely must be a device there we can take that will be suitable for our needs.<|endoftext|> <|startoftext|>Return the Filter<|obj|>Return the Mended Shaldorei Silk to Deucus Valdera in Dalaran.<|text|>What was torn has now been mended. I hope you put this Shaldorei silk to good use. Now, run along.<|endoftext|> <|startoftext|>We Need More Powder!<|obj|>Obtain Katterin's Alchemy Kit from Katterin the Blistered in Stormheim.<|text|>The substance you brought me appears to be precipitating powder, a highly volatile reagent used by the vrykul in their recipes. There are rumors that a vrykul elder named Katterin has built up quite a store of this powder. A substance this dangerous needs to be in our hands, not hers!<|endoftext|> <|startoftext|>Thanks for Flasking<|obj|>Take the repaired Dual-Chambered Mixing Flask to Deucus Valdera in Dalaran.<|text|>Here is your flask, good as new. A fair trade for those potions. Be a little more careful with your breakables next time!<|endoftext|> <|startoftext|>A Dormant Burner<|obj|>Purchase a Depleted Leyflame Burner from Hobart Grapplehammer and bring it to Deucus Valdera in Dalaran.<|text|>I've heard that someone over in the engineering shop is selling a burner that might be usable. You could likely negotiate a fairer price than I could! The shop is just across the street. I'll make a note on your map for you.<|endoftext|> <|startoftext|>Neltharion's Lair: Potent Powder<|obj|>Acquire Precipitating Powder in Neltharion's Lair and bring it to Deucus Valdera in Dalaran.<|text|>I've heard rumors that the ancient drogbar collected powder from the residue of dragon's breath. If it's true that Neltharion's Lair lies somewhere below us, it seems a likely source. Go there and try to find a replacement for my powder.<|endoftext|> <|startoftext|>Get Your Mix On<|obj|>Deucus Valdera in Dalaran wants you to craft some new potions. Merchant Patricia Egan in the alchemy shop can help you learn how.<|text|>Let's see... potion stains on your tabard, crushed herbs on your boots... I know a fellow alchemist when I see one! We will do good work together, the two of us. I trust you're not averse to learning new tricks. Be sure to use my state-of-the-art alchemy table. I built her myself!<|endoftext|> <|startoftext|>An Imprecise Burette<|obj|>Bring the Uncalibrated Malloric Burettes to Deucus in Dalaran.<|text|>Here are your burettes. Should you ever be in the need of anything else, don't hesitate to ask. <|endoftext|> <|startoftext|>Ley Hunting<|obj|>Travel to key locations in Azsuna and use the Depleted Leyflame Burner to collect ley energy.<|text|>The leyflame burner you brought me is useless! This is why I never trust an engineer... The burner needs to be charged in areas that resonate with ley energy before it can be used to craft our newfound alchemy recipes. Lucky for us, Azsuna is rich with such power.<|endoftext|> <|startoftext|>Missing Shipments<|obj|>Alchemist Deucus Valdera in Dalaran wants you to locate supplies lost near the water in Azsuna.<|text|>Now that we've gotten to know each other, perhaps you can lend me a hand. My weekly supply shipment was lost when my longtime courier--you know, old whatsername--was shot out of the sky over the shores of Azsuna. Surely a hardy sort like you could retrieve my lost goods.<|endoftext|> <|startoftext|>Through the Portal<|obj|>Use the Demonic Gateway to enter the Hound's Portal World.<|text|>Here's the good news: you're halfway there. Sorry you had to do that, but necessity is the mother of invention. See that portal down there? That's where the Hound lives. Get through it and find out what's going on in there.<|endoftext|> <|startoftext|>There's a Scribe for That<|obj|>Bring the Runewritten Tome to Professor Pallin in Dalaran.<|text|>Fine! I admit, even my considerable intellect can't translate the strange tome you discovered. No doubt the water smears made it illegible. Say, one of those dimwitted scribes down the block owes me a favor. This sort of busywork is just his cup of tea.<|endoftext|> <|startoftext|>Moozy's Sojourn<|obj|>Find Moozy downriver in Whitewater Wash.<|text|>My son! They took him! My wife and I split up to look for him. She went upriver and I went downriver. Leave me, please, and find Moozy... I might be okay... If you find Moozy, please bring him to my wife upriver.<|endoftext|> <|startoftext|>Ancient Knowledge<|obj|>Observe Deucus Valdera as he attempts one of the vrykul recipes.<|text|>The tome contains a wealth of ancient vrykul recipes! Why, I could be the first alchemist in untold ages to craft one! How fortunate for you, friend , that you are here to bear witness to my greatness! Awful kind of that Svena person to die and leave her book for us, eh? Silly vrykul...<|endoftext|> <|startoftext|>The Three<|obj|>Slay Ragi the Hexxer, Agara Deathsong, and Ugla the Hag.<|text|>When High Crawliac seized control of the harpies she placed 3 powerful and deadly witches in charge of the covens under her command. These witches must die. Feel up for the challenge? Head into the Haglands behind me and find these three evil creatures. We will cover you from the air and give your prey no sky to retreat. Look for us higher up the mountain, should you survive.<|endoftext|> <|startoftext|>The Witchqueen<|obj|>Slay High Crawliac, the Witchqueen.<|text|>The time has come to assault High Crawliac, the Witchqueen. You should know that one does not become queen of the harpies through kindness. This creature has killed, betrayed, and tormented countless tauren, harpies, kobolds, and anything else she had to in order to secure her position as queen. Come, friend, let us finish this.<|endoftext|> <|startoftext|>Nursing the Wounds<|obj|>Find Windmaster Julan and help extinguish the fires on Skyhorn.<|text|>I know why Mayla sent you. But as you have seen, the drogbar are not the only threat to Highmountain. I will not send forces to support until we deal with the minions of High Crawliac. If you want to help, find my shaman. He was supposed to be dispersing these fires that are ravaging my village. He was last seen heading for his spirit lodge to the south just before these Cinderwitches descended on us.<|endoftext|> <|startoftext|>Trapped Tauren<|obj|>Free the captured Rivermane tauren.<|text|>The drogbar just rounded up those of us that they could and led them to a cave near here. If you act quickly, I think they can still be saved. I know not what purpose they have for capturing our people. I shudder to think of it... in the deep places, the darkness rules.<|endoftext|> <|startoftext|>Bring the Reinforcements<|obj|>Talk to Fraggs and choose which reinforcements to bring to Tanaan.<|text|>Hey there, Commander. You know, with all of the fighting concentrated here in Tanaan, we've got plenty of extra supplies just sitting around in our nearby outposts. You just give me the order and I'll make sure some of them get sent our way!<|endoftext|> <|startoftext|>Bring the Reinforcements<|obj|>Talk to Angar Steelbellow and choose which reinforcements to bring to Tanaan.<|text|>Greetings, Commander! With all of the fighting concentrated here in Tanaan, we've got the breathing room to divert some of our resources from nearby outposts to help make headway. Just let me know which reinforcements to call, and I'll get them here on the double!<|endoftext|> <|startoftext|>Empty Nest<|obj|>Place the eagle eggs in the empty nest above the eastern entrance to Rockcrawler Chasm.<|text|>I've taken an inventory of the eggs you recovered. Some among the bunch may still have a chance to hatch. They will need to be returned to an empty nest, and with any luck, an eagle will claim the eggs as her own and watch over them once again. There is a nest just outside the entrance, on a rocky ledge above the cave. Be careful. The eggs are very delicate.<|endoftext|> <|startoftext|>Black Marketeering<|obj|>Speak with Zhang Yeoh in your garrison.<|text|>Ya did us a real solid today. Boss Goya says you're big stuff in dese parts and we should keep an eye on --- uh, I mean we should be good buds. She's sent a repre... repre... del-e-g... um, a Black Market person to your garrison. Go say hi and stuff, and make sure to speak loudly when you plan what you're gonna do next.<|endoftext|> <|startoftext|>Ashran Dominance<|obj|>Defeat the Alliance at all event locations in Ashran and kill Grand Marshal Tremblade.<|text|>The Alliance refuse to back down in Ashran. Teach them that the Horde will not stand aside while they plunder the power of the ancient ogre empire to use for their own schemes.<|endoftext|> <|startoftext|>A Gruesome Task<|obj|>Retrieve 5 Severed Heads from the Broken Shore.<|text|>So here's the scoop. One of our agents has found an entrance to the portal world where Sargeras is keeping his personal felhound. We can't strike at him directly, but he's imbued a lot of power into this creature. That's the good news. The bad news, however, is outright gruesome. He's been feeding this monster on the brains of our allies, and that's all it will eat. As horrifying as it is, there's a fresh supply of corpses at the Broken Shore. Head down and get them.<|endoftext|> <|startoftext|>Ashran Dominance<|obj|>Defeat the Horde at all event locations in Ashran and kill High Warlord Volrath.<|text|>As we feared the Horde are trying to consolidate their position here on the island by looting it, just like we feared. Get out there and show them the Alliance won't put up with their aggression.<|endoftext|> <|startoftext|>Strange Tools<|obj|>Speak with Yanas Seastrike at the dry docks.<|text|>We are well on our way to building our first ship, but unfortunately, I am not the orc for the job. I have no idea how to work with these human tools. Your shipwright, Yanas Seastrike, is going to take over from here on out. I will be here at the dry docks if you need anything from me.<|endoftext|> <|startoftext|>The Missing Manifest<|obj|>Find Mr. Knuckles' missing shipment.<|text|>The water-proofed manifest contains some form of code for the most part, hiding the contents of the actual manifest. In the corner is a hastily scrawled note for a Mr. Knuckles. "Shipment attacked, got away but boat is sinking. Get here before they do." There are coordinates after that which lead to the sunken boat. Mr. Knuckles is definitely the kind of person you want owing you a favor, not the other way around.<|endoftext|> <|startoftext|>Poisoned Crops<|obj|>Destroy the drogbar Poison Idols.<|text|>After driving us from the farmland and infesting our crops with insects, the drogbar placed wicked totems that further poison our harvest. I can only hope that if you destroy them, we'll be able to heal the land using Jale's water magic. Thank you for coming to help us. We are but simple farmers and fishermen, and have little prowess in combat.<|endoftext|> <|startoftext|>Spray and Prey<|obj|>Use the Bug Sprayer on drogbar in Whitewater Wash.<|text|>The Bug Sprayer you recovered from Ormgul the Pestilent seems like it could give us an advantage against the drogbar and their insects. Spray the Drogbar with their own alchemy and watch their insects turn against them.<|endoftext|> <|startoftext|>Call of the Illidari<|obj|>Speak to Kayn Sunfury at Krasus' Landing.<|text|>, Kayn requests that you meet him at Krasus' Landing at once. You must hurry. The Legion has eyes everywhere.<|endoftext|> <|startoftext|>The Black Gate<|obj|>Defeat Archimonde in Hellfire Citadel.<|text|>We've heard rumors that one o' the strongest eredar might enter this world through the Black Gate soon. If these rumors are to be believed, it could even be Archimonde the Defiler. If he arrives unchallenged, Draenor itself is likely to fall.<|endoftext|> <|startoftext|>The Felborne Breach<|obj|>Defeat Xhul'horac in Hellfire Citadel.<|text|>Summoned by Gul'dan from the depths o' the Twisting Nether, Xhul'horac is one o' the most powerful o' the Void Revenants--a race of parasitic void-beings that tear holes through the planes o' reality, consuming and absorbing the energies and beings within. Gul'dan has twisted Xhul'horac, feeding him overwhelming fel energy, and using his powers to tear open the portals through which he plans to rally the forces o' the Burning Legion.<|endoftext|> <|startoftext|>Maw of Souls<|obj|>Defeat Gorefiend in Hellfire Citadel.<|text|>Falling into the heart o' the mausoleum in Auchindoun, Teron'gor gorged upon hundreds o' draenei souls, becoming a bloated abomination in the process. No longer recognizable as an orc, Teron'gor gave up his old name and has taken on the mantle of Gorefiend.<|endoftext|> <|startoftext|>Grommash's Torment<|obj|>Defeat Fel Lord Zakuun in Hellfire Citadel.<|text|>We believe Grommash has not yet accepted Gul'dan's offer, and may even have avoided drinking the blood offered him. But Gul'dan has set Fel Lord Zakuun on Grommash. This demon is Gul'dans best-known torturer. I fear for Grommash. If he is turned, I fear for us all.<|endoftext|> <|startoftext|>Give Me Sight Beyond Sight<|obj|>Speak with Jace Darkweaver and then use your Spectral Sight ability to scan the cave for hidden demons.<|text|>Jace Darkweaver swears that for a split second he sensed a demonic presence up and behind us. He took some of our forces up to the cave just to the southeast to investigate. They found nothing in the cave, but he is certain that something is amiss. Would you lend him your guidance, and more importantly, your spectral sight?<|endoftext|> <|startoftext|>Destructor's Rise<|obj|>Defeat Mannoroth in Hellfire Citadel.<|text|>We believed we were done with Mannoroth, at least for a time. But Gul'dan is more powerful than we thought. Mannoroth is nearly back in this world. His bones have been seen within the citadel, and he must be destroyed before he can reach his full power.<|endoftext|> <|startoftext|>Amphitheater of the Eternal<|obj|>Defeat the Soulbound Construct in Hellfire Citadel.<|text|>The Exarch betrayer, Socrethar, was defeated with the assistance of Lady Liadrin and Exarch Maladaar. But, he has returned. His vile spirit is now within the Soulbound Construct in Hellfire Citadel, and must be destroyed once again.<|endoftext|> <|startoftext|>Temple of Tyranny<|obj|>Defeat Tyrant Velhari in Hellfire Citadel.<|text|>Tyrant Velhari was once a promising vindicator, but has turned to Shadow for reasons known only to her. Purge this Eredar of darkness.<|endoftext|> <|startoftext|>Iskar's Clutch<|obj|>Defeat Shadow-Lord Iskar in Hellfire Citadel.<|text|>I'm afraid I have bad news about someone ye once trusted. The arakkoa Iskar has gone too far in his desire to regain flight, and has joined with Gul'dan to regain his highborn body. With it came the price of fel corruption and being doomed to fall at yer hands.<|endoftext|> <|startoftext|>Naval Domination<|obj|>Collect 2500 garrison resources, 2500 gold and complete 25 naval treasure missions.<|text|>Our naval domination continues! However, we are going to need even more experience and resources to take this shipyard to the next level. Once we reach our goals, we can upgrade the capacity of the shipyard to hold even more ships!<|endoftext|> <|startoftext|>Pits of Mannoroth<|obj|>Defeat Kormrok in Hellfire Citadel.<|text|>In the Hellfire Citadel, they're corruptin' a magnaron with fel energy in the Pits o' Mannoroth. If ye delve into the fel pools of that place, be on yer guard.<|endoftext|> <|startoftext|>Hellfire Assault<|obj|>Defeat the Hellfire Assault in Hellfire Citadel.<|text|>If ye want to breach the walls o' the citadel, ye must first face siege equipment and forces led by Siegemaster Mar'tak. Good luck gainin' entry to Hellfire Citadel with yer limbs intact.<|endoftext|> <|startoftext|>The Iron Bulwark<|obj|>Defeat the Iron Reaver in Hellfire Citadel.<|text|>The Siegemaster in Hellfire Citadel has been working on a special machine she calls the Iron Reaver. With any luck, she hasn't yet completed its construction, but ye know what happens when we rely on luck...<|endoftext|> <|startoftext|>The Hunt<|obj|>Obtain the Twinblades of the Deceiver from Varedis Felsoul in Suramar.<|text|>This hunt is yours to lead, - a select few Illidari will join you to make sure Varedis meets his end. The rest of us must stay behind; a small team will have the best chance of making it to his hold undetected. We will meet you at Krasus' Landing to see you off when you are ready.<|endoftext|> <|startoftext|>Deadeye's Vision<|obj|>Defeat Kilrogg Deadeye in Hellfire Citadel.<|text|>Kilrogg Deadeye has led his clan down a dark path that he cannot return from. Demon blood coursing through his veins, he awaits the moment of his death at yer hands in Hellfire Citadel.<|endoftext|> <|startoftext|>Naval Commander<|obj|>Find Rolash Wavechaser at your shipyard and complete a Naval Mission.<|text|>You're a natural at this. You've got the salt in your veins. Now it's time to run our first naval mission and control the seas of Draenor! You will want a high vantage point to plan out these seafaring missions. I know a good spot just up the path behind us. Meet me near the shipyard entrance and we can get started on our first mission.<|endoftext|> <|startoftext|>Upgrading The Fleet<|obj|>Collect 1000 garrison resources, 1000 gold and combat 15 naval missions.<|text|>You have been doing a great job out there commander. However, we are going to need more experience and resources to upgrade this shipyard. Once we reach our goals, we can upgrade the capacity of the shipyard to hold more ships!<|endoftext|> <|startoftext|>Ship Shape<|obj|>Speak with Solog to begin construction on a transport ship. Once complete, add it to your collection of ships.<|text|>You want to take the fight to Gul'dan? You need a transport! Speak to me when you are ready to begin construction.<|endoftext|> <|startoftext|>Don't Hate, Excavate!<|obj|>Belloc Brightblade in Ashran wants you to investigate the deepest part of the Ashran Excavation, The Breach.<|text|>At last , you've arrived and not a moment too soon. Quick, go down into the mine and take a look at what we've discovered. You may run into some Alliance down there. It is a minor inconvenience that is easily remedied.<|endoftext|> <|startoftext|>Let's Get To Work<|obj|>Meet Solog at the dry docks.<|text|>Now that the shipyard is complete, we need to get busy making ships! Solog ran off to the dry docks, why don't you meet him down there? He said he had a plan.<|endoftext|> <|startoftext|>Shipbuilding<|obj|>Learn the blueprints and destroy the evidence.<|text|>The first thing we need to start building ships is a blueprint. With your help, I grabbed some of the best ones from the Iron Docks before we broke out of there. Let's make sure these don't fall back into the hands of the Iron Horde. Memorize these blueprints, and then destroy the evidence. Let me know when you are done.<|endoftext|> <|startoftext|>Peak Urgency<|obj|>Speak to Mathias Shaw in the sewers beneath Dalaran.<|text|>BYou've been summoned by Master Mathias Shaw of SI:7. He's waiting for you in the depths beneath Dalaran. Be wary - there have been reports of disappearances in those sewers.<|endoftext|> <|startoftext|>Destructor's Rise<|obj|>Defeat Mannoroth in Hellfire Citadel.<|text|>We believed we were done with Mannoroth, at least for a time. But Gul'dan is more powerful than we had predicted. Mannoroth is nearly back in this world. His bones have been seen within the citadel, and he must be destroyed before he can reach his full power.<|endoftext|> <|startoftext|>The Black Gate<|obj|>Defeat Archimonde in Hellfire Citadel.<|text|>We have heard rumors that one of the strongest of the eredar could soon enter this world through the Black Gate. If these rumors are to be believed, it could even be Archimonde the Defiler. Should he arrive uncontested, Draenor itself is likely to fall.<|endoftext|> <|startoftext|>The Felborne Breach<|obj|>Defeat Xhul'horac in Hellfire Citadel.<|text|>Summoned by Gul'dan from the depths of the Twisting Nether, Xhul'horac is one of most powerful of the Void Revenants--a race of parasitic void-beings that tear holes through the planes of reality, consuming and absorbing the energies and beings within. Gul'dan has twisted Xhul'horac, feeding him overwhelming fel energy, and using his powers to tear open the portals through which he plans to rally the forces of the Burning Legion.<|endoftext|> <|startoftext|>Grommash's Torment<|obj|>Defeat Fel Lord Zakuun in Hellfire Citadel.<|text|>We believe Grommash has not yet accepted Gul'dan's offer, and may even have avoided drinking the blood offered to him. But Gul'dan has set Fel Lord Zakuun on Grommash. This demon is Gul'dan's best-known torturer. I fear for Grommash. If he is turned, I fear for us all.<|endoftext|> <|startoftext|>Temple of Tyranny<|obj|>Defeat Tyrant Velhari in Hellfire Citadel.<|text|>Tyrant Velhari was once a promising vindicator, but has turned to Shadow for reasons known only to her. Purge this Eredar of darkness.<|endoftext|> <|startoftext|>Maw of Souls<|obj|>Defeat Gorefiend in Hellfire Citadel.<|text|>Falling into the heart of the mausoleum in Auchindoun, Teron'gor gorged upon hundreds of draenei souls, becoming a bloated abomination in the process. No longer recognizable as an orc, Teron'gor gave up his old name and has taken on the mantle of Gorefiend.<|endoftext|> <|startoftext|>Amphitheater of the Eternal<|obj|>Defeat the Soulbound Construct in Hellfire Citadel.<|text|>The Exarch betrayer, Socrethar, was defeated with the assistance of Lady Liadrin and Exarch Maladaar. But, he has returned. His vile spirit is now within the Soulbound Construct in Hellfire Citadel, and must be destroyed once again.<|endoftext|> <|startoftext|>Iskar's Clutch<|obj|>Defeat Shadow-Lord Iskar in Hellfire Citadel.<|text|>I'm afraid I have bad news about someone we once trusted. The arakkoa known as Iskar has gone too far in his desire to regain flight, and has joined with Gul'dan to regain his highborn body. With it came the price of fel corruption and being doomed to fall at your hands.<|endoftext|> <|startoftext|>Pits of Mannoroth<|obj|>Defeat Kormrok in Hellfire Citadel.<|text|>In the Hellfire Citadel, they work to corrupt a magnaron with fel energy within the Pits of Mannoroth. If you delve into the fel pools of that place, be on your guard.<|endoftext|> <|startoftext|>Deadeye's Vision<|obj|>Defeat Kilrogg Deadeye in Hellfire Citadel.<|text|>Kilrogg Deadeye has led his clan down a dark path that he cannot return from. Demon blood coursing through his veins, he awaits the moment of his death--or yours--in Hellfire Citadel.<|endoftext|> <|startoftext|>Don't Hate, Excavate!<|obj|>Harrison Jones in Ashran wants you to investigate the deepest part of the Ashran Excavation, The Breach.<|text|>Well , the good news is that our excavation team breached a chamber below right outside some sort of vault. The bad news is that the Horde were there too. Go down there and take a look.<|endoftext|> <|startoftext|>The Iron Bulwark<|obj|>Defeat the Iron Reaver in Hellfire Citadel.<|text|>The Siegemaster within Hellfire Citadel has been working on a special machine she calls the Iron Reaver. With any luck, she has not yet completed its construction, but you know what happens when we rely on luck...<|endoftext|> <|startoftext|>Court of Blood<|obj|>Defeat the Hellfire High Council in Hellfire Citadel.<|text|>A council of orc clans has assembled and must be adjourned... permanently. Gurtogg Bloodboil of the Bleeding Hollow, Jubei'thos of the Burning Blade, and Dia Darkwhisper of the Shadowmoon clan can all be found within the accursed walls of Hellfire Citadel.<|endoftext|> <|startoftext|>The Eye of Odyn<|obj|>Go to the Eye of Odyn.<|text|>It is time to begin the war in Azeroth. We have prepared a tool for you to direct your warriors and your own operations from here. It is called the Eye of Odyn. If you will follow me, I will take you to it, and someone that will help you use it.<|endoftext|> <|startoftext|>Sholazar Basin<|obj|>Talk to Archmage Pentarus when you're ready to leave for Sholazar Basin. When you arrive, speak with Monte Muzzleshot in the Wildgrowth Mangal of Sholazar Basin.<|text|>Hemet Nesingwary was last heard from leading an expedition into the jungle depths of Sholazar Basin. His expedition has not been heard from since. Monte Muzzleshot is a pilot who was dispatched to provide them supplies, but he hasn't returned, either. Archmage Pentarus in Dalaran is standing by with a flying machine to take you to the last known location of Monte Muzzleshot.<|endoftext|> <|startoftext|>The Magical Kingdom of Dalaran<|obj|>Report to Archmage Celindra at The Violet Gate in Dalaran.<|text|>The Kirin Tor have moved their city here to Northrend. No longer does Dalaran sit under its protective dome on the shores of Lordamere Lake. Now the city magically floats above the Crystalsong Forest. They believe you to be ready for your journey to the city. Look for the teleportation crystal in Crystal Song Forest. When you arrive, seek out Archmage Celindra.<|endoftext|> <|startoftext|>Zul'Drak<|obj|>Report to Stefan Vadu at Ebon Watch in Zul'Drak.<|text|>Our death knight allies in Zul'Drak are in need of heroes to aid them in securing the troll lands from the Scourge. Those willing to aid should travel to the southwestern camp of Ebon Watch and speak with Stefan Vadu there.<|endoftext|> <|startoftext|>Sholazar Basin<|obj|>Speak with Monte Muzzleshot in the Wildgrowth Mangal of Sholazar Basin.<|text|>Hemet Nesingwary was last heard from leading an expedition into the jungle depths of Sholazar Basin. His expedition has not been heard from since. Monte Muzzleshot is a pilot who was dispatched to provide them supplies, but he hasn't returned, either. Volunteers are needed to mount an expedition to find the missing expedition. Monte's flying machine was last seen in the Wildgrowth Mangal south of the Suntouched Pillar in Sholazar Basin.<|endoftext|> <|startoftext|>Warchief's Command: Netherstorm!<|obj|>Report to Rocket-Chief Fuselage at Area 52.<|text|>The goblins of Area 52 in Netherstorm have called for assistance from any able bodied champions willing to provide them the support they need in their endevours. The Warchief feels their position and aid in the region will provide a tactical advantage against the nearby forces of Kael'thas. Area 52 can be reached by following the northeastern road of Blade's Edge Mountains until you see the world crumbling away into the Twisting Nether.<|endoftext|> <|startoftext|>Hero's Call: Grizzly Hills!<|obj|>Report to Lieutenant Dumont at Amberpine Lodge in western Grizzly Hills.<|text|>While we focus to hold our ground at Wintergarde and deal with the unfolding events of the Wrathgate, battalions from as far away as Westfall battle their way through the dense foliage and inhospitable denizens of Grizzly Hills. All in hopes of finding an alternate route into Icecrown. Lieutenant Dumont, stationed at Amberpine Lodge, has enlisted the aid of able bodied citizens willing to risk life and limb in the uncharted wilds. Will you rise to meet this challenge?<|endoftext|> <|startoftext|>Warchief's Command: Grizzly Hills!<|obj|>Present yourself to Conqueror Krenna at Conquest Hold in the Grizzly Hills.<|text|>We've received a request for help from our base in the Grizzly Hills. Go to see Conqueror Krenna. She's attempting to secure all of the natural resources. Just watch your back around her. The word is that she's aggressive even for an orc. You can reach her by traveling east from Dragonblight.<|endoftext|> <|startoftext|>Hero's Call: Dragonblight!<|obj|>Speak with the Image of Archmage Modera at Stars' Rest.<|text|>Volunteers are needed to aid the Silver Covenant forces in the Dragonblight as they attempt to counter the chaotic arcane energies that threaten to rip the land apart. Those skilled in fighting dragons and undead are greatly welcome. Those willing to answer the call should report to Archmage Modera at Stars' Rest in Dragonblight.<|endoftext|> <|startoftext|>Hero's Call: Netherstorm!<|obj|>Report to Rocket-Chief Fuselage at Area 52.<|text|>The goblins of Area 52 in Netherstorm have called for assistance from any able bodied champions willing to provide them the support they need in their endevours. The King feels their position and aid in the region will provide a tactical advantage against the nearby forces of Kael'thas. Area 52 can be reached by following the northeastern road of Blade's Edge Mountains until you see the world crumbling away into the Twisting Nether.<|endoftext|> <|startoftext|>Warchief's Command: Dragonblight!<|obj|>Speak with the Image of Archmage Aethas Sunreaver at Agmar's Hammer.<|text|>The Warchief wishes to reinforce the Horde's presence at Agmar's Hammer in the Dragonblight. The fortress is a vital staging point for our assault on Icecrown and pivotal to containing the chaotic magic energies being released throughout the land. Report to Archmage Aethas Sunreaver.<|endoftext|> <|startoftext|>Hero's Call: Nagrand!<|obj|>Speak with Warden Moi'bff Jill at Telaar in Nagrand on Outland.<|text|>The King has requested you represent him with the Kurenai settlement of Telaar in Nagrand. Seek out Warden Moi'bff Jill upon arrival.<|endoftext|> <|startoftext|>Lynore's Fury<|obj|>Speak with Lynore.<|text|>It appears Eira has a present for you, your first valarjar! You lead 'em, I'll make sure their weapons and armor are ready for war!<|endoftext|> <|startoftext|>Warchief's Command: Blade's Edge Mountains!<|obj|>Travel to Thunderlord Stronghold in the Blade's Edge Mountains and speak with Gor'drek.<|text|>The Warchief is calling for champions to put an end to the ogre threat in Blade's Edge Mountains. Make your way north into the mountains, to the orcish stronghold of Thunderlord Stronghold and let Gor'drek know of our plight. Any help he can spare would be most welcome.<|endoftext|> <|startoftext|>Hero's Call: Blade's Edge Mountains!<|obj|>Speak with Rina Moonspring at Sylvanaar in the Blade's Edge Mountains.<|text|>The Alliance forces of Sylvanaar in the Blade's Edge Mountains require reinforcements. The King has asked for any able bodied members of the Alliance to journey to the mountains along the northern border of Zangarmarsh.<|endoftext|> <|startoftext|>Gems of the Apexis<|obj|>Find Sun-Sage Chakkis in Tanaan Jungle.<|text|>Commander! I've noticed you have been keeping up with your jewelcrafting, despite all of this war going on. I find that to be most admirable. I overheard some of the arakkoa discussing a gemcutting device that they believe is located within Tanaan Jungle. They got their information from one named "Chakkis." Just thought you might be interested.<|endoftext|> <|startoftext|>Warchief's Command: Nagrand!<|obj|>Speak with Captain Kroghan at Garadar in Nagrand.<|text|>The Warchief has asked for any able bodied champions of the Horde to ride to the aid of Garadar. The home of the Mag'har, lies to the south, in Nagrand. Take the southern road out of the marsh, then turn east at the first fork and look for a large settlement on the lake. Report to Captain Kroghan there and offer him what assistance you can. Garadar must not fall!<|endoftext|> <|startoftext|>Hellfire Assault<|obj|>Defeat the Hellfire Assault in Hellfire Citadel.<|text|>If you are to breach the walls of the citadel, you must first face siege equipment and forces led by Siegemaster Mar'tak. I wish you luck in gaining entry to Hellfire Citadel with your limbs intact.<|endoftext|> <|startoftext|>Warchief's Command: Nagrand!<|obj|>Speak with one of the druids at the Cenarion Thicket in Terokkar Forest.<|text|>We have lost contact with the druids of the Cenarion Thicket The Warchief has commanded any able bodies of the Horde to venture into Terokkar Forest and discover what has happened. The thicket can be found by heading northwest through Terokkar Forest from Zangarmarsh.<|endoftext|> <|startoftext|>Hero's Call: Terokkar Forest!<|obj|>Speak with one of the druids at the Cenarion Thicket in Terokkar Forest.<|text|>We have lost contact with the druids of the Cenarion Thicket The King has commanded any able bodies of the Alliance to venture into Terokkar Forest and discover what has happened. The thicket can be found by heading northwest through Terokkar Forest from Zangarmarsh.<|endoftext|> <|startoftext|>The Forge of Odyn<|obj|>Use the Forge of Odyn.<|text|>This Forge has been working for longer than your race has existed; we might know a few things. Your weapon is powerful, it will take my personal forge in order to work it. We can work the artifact to provide various improvements, provided you have enough experience with it. Let's give it a try shall we?<|endoftext|> <|startoftext|>Legacy of the Icebreaker<|obj|>Deal with Magnar Icebreaker.<|text|>The greatest warrior should wield the greatest weapons. Long ago a great king, Magnar Icebreaker, wielded weapons crafted from a scale of the mightiest dragon in the land. He should be here, but he is not. Instead he languishes in his tomb. His son, Hruthnir, is here. He will lead you to the tomb. If Magnar can be saved, do so. Either way, return with his weapons.<|endoftext|> <|startoftext|>Warchief's Command: Terokkar Forest!<|obj|>Speak with one of the druids at the Cenarion Thicket in Terokkar Forest.<|text|>We have lost contact with the druids of the Cenarion Thicket The Warchief has commanded any able bodies of the Horde to venture into Terokkar Forest and discover what has happened. The thicket can be found by heading northwest through Terokkar Forest from Zangarmarsh.<|endoftext|> <|startoftext|>Warchief's Command: Zangarmarsh!<|obj|>Speak to Ysiel Windsinger at the Cenarion Refuge in Zangarmarsh.<|text|>The Cenarion Circle's main expeditionary force in Outland is known as the Cenarion Expedition. Though it began as a small venture controlled directly by the Cenarion Circle, it's become a large and fairly autonomous body. The expedition's leader, Ysiel Windsinger, has asked us to direct volunteers to her outpost. Report to her at the Cenarion Refuge in eastern Zangarmarsh. Take the main path to the west and it will lead you directly there.<|endoftext|> <|startoftext|>Hero's Call: Zangarmarsh!<|obj|>Speak to Ysiel Windsinger at the Cenarion Refuge in Zangarmarsh.<|text|>The Cenarion Circle's main expeditionary force in Outland is known as the Cenarion Expedition. Though it began as a small venture controlled directly by the Cenarion Circle, it's become a large and fairly autonomous body. The expedition's leader, Ysiel Windsinger, has asked us to direct volunteers to her outpost. Report to her at the Cenarion Refuge in eastern Zangarmarsh. Take the main path to the west and it will lead you directly there.<|endoftext|> <|startoftext|>Mastery Of Taladite<|obj|>Find the Apexis Gemcutting Construct.<|text|>You - you are a gemcutter, no? You have the look of it in the twitch of your knuckles, in the focus of your eyes. I've been looking for something specific out here in Tanaan. We did not find it in our excavations in Arak... but the Apexis did not only dwell in Arak. What I am looking for is a storied Apexis construct that specialized in cutting gems. Be on the lookout, jewelcrafter. Such a marvel could benefit the both of us.<|endoftext|> <|startoftext|>Ruined Construct<|obj|>Repair the Apexis Gemcutter Construct by inserting 1000 Apexis Crystals.<|text|> <|endoftext|> <|startoftext|>Moose on the Loose<|obj|>Collect the antlers of the cursed ancient spirit, Morashu.<|text|>There's been chatter around the hunters' lodge about a crazed moose that is terrorizing the basin. I've never laid eyes on the beast myself, but they say its antlers are illuminated with magic. Where other lesser hunters have tried and failed, you will prevail, and collect me a one-of-a-kind trophy!<|endoftext|> <|startoftext|>Bloodstone Bandit<|obj|>Recover Kira's Bloodstone from Narashi Spitescale.<|text|>Something of personal value has been taken from me, and my work here cannot continue until I get it back. To most it would appear to be an ordinary stone, but it is so much more than a simple rock - it lives and breathes! The nearby naga have been snatching anything with any sort of magical significance, my stone included. Fortunately, they do not know how to access its power. Return my stone to me, and I will consider your request for help.<|endoftext|> <|startoftext|>Gems of the Apexis<|obj|>Find Sun-Sage Chakkis in Tanaan Jungle.<|text|>Listen, boss. I know you're a jewelcrafter. It's OK, I totally understand - I like money, too! I heard some of them bird fellas talking about some new gem-cuttin' device they got up in Tanaan. I'd be interested in checkin' it out myself, but I've got this whole shipyard mess to deal with right now.<|endoftext|> <|startoftext|>Forging the Artifact<|obj|>Use Valgar's anvil to imbue your artifact with a new power.<|text|>We've certainly got our work cut out for us, but not to worry. There's nae weapon in existence that ye can't improve, legendary ones included! This anvil's only powerful enough to imbue your artifact once before we'll need something better, but that'll have to do fer now.<|endoftext|> <|startoftext|>To Skold-Ashil<|obj|>Meet with the dark rangers in Ranger's Foothold, outside of Skold-Ashil.<|text|>Thanks to your initiative, the situation at Dreadwake's Landing is under control. We have no time to rest on our laurels, however - Sylvanas's mission must still be carried out. The dark rangers are heading up operations in Skold-Ashil from the tower overlooking the river junction. Seek them out there, and see if you can aid in completing this task.<|endoftext|> <|startoftext|>Becoming the Ascendant<|obj|>Seek the blessings at the four shrines in the temple at Skold-Ashil, then commune with the statue.<|text|>It would seem that the engravings depict a rite of ascension, which allows the shieldmaidens to enter the vault. I believe we can use this to our advantage. You must become the next ascendant. Go to the temple and perform the rites. Should you need to wade through the corpses of the shieldmaidens to do so, then so be it. Find me when you have completed this task, and we will take the vault for the Horde!<|endoftext|> <|startoftext|>Dreadwake's Dilemma<|obj|>Kill 10 Greywatch Saboteurs or Infiltrators in Greymane's Offensive.<|text|>The situation has taken a dire turn. We were unprepared for Greymane's sudden assault, with only a token force left behind at Dreadwake's Landing, and we are paying the toll. The beach is now swarming with worgen infiltrators, and if the cannons breach our defenses, they will likely swarm in on us. We're spread too thin here to take the fight to them, but you could change that. Wipe them out.<|endoftext|> <|startoftext|>A Village in Peril<|obj|>Speak to Mayor Heathrow at Bradensbrook.<|text|>Another outsider? Some bloke named Jarod just went off to our village down the road claiming he might be able to help us with our problem. If you're here to help as well, then you best speak to the Mayor. Just know this is a bad time, and he's got an itchy trigger finger.<|endoftext|> <|startoftext|>Testing a Theory<|obj|>Use the Bloodstone on an Imprisoned Imp.<|text|>Now that the Bloodstone has fed, I hope to use its power to bend the will of demons that would otherwise not be so easily controlled. Of course, this is all theory. I have never witnessed the direct effect of the Bloodstone's power on a demon. This is where you come in. I have procured a few imps that should make suitable test subjects. Use the Bloodstone on them and report back to me with your findings.<|endoftext|> <|startoftext|>A Sundered Tribe<|obj|>Speak with the Rivermane, Bloodtotem, and Skyhorn chieftains.<|text|>Dargrul didn't just take the Hammer of Khaz'goroth. He slew the High Chieftain -- my father -- to get it. There are some who claim our tribe died with my father, and they have gone their separate ways. But you... you look like someone they might listen to. You might convince them to return or at least send reinforcements. Can you speak with the representatives of the three tribes?<|endoftext|> <|startoftext|>March Forth and Conquer<|obj|>Use the Command Map to send your followers on three missions to Azsuna.<|text|>You should make sure that we do not lose momentum, Highlord. There is still much to be done in Azsuna. We have a map of the island set up near the front of the sanctum. Meet me there and you can delegate your forces to handle important tasks in the area.<|endoftext|> <|startoftext|>Unused<|obj|>Defeat Kiranys Duskwhisper at the haunted manor in Bradensbrook.<|text|>You've charged up the gun. Now it's time to use it. Go and confront the ghostly wizard Kiranys Duskwhisper, and drive him out of Bradensbrook.<|endoftext|> <|startoftext|>No Time to Talk<|obj|>Destroy 8 Enraged Ambershard.<|text|>Dargrul has sent his pets to do battle with us. We need to crush these elementals before their rage swarms into Thunder Totem.<|endoftext|> <|startoftext|>Beyond the Wall<|obj|>Speak with Taran Zhu at the Longying Outpost in Townlong Steppes.<|text|>We received word the Shado-Pan have begun a counter attack in to Townlong Steppes. It sounds like they are going after the root of the yaungol invasion. The pandaren have not traveled in force in to Townlong for thousands of years. The Shado-Pan are strong and brave, but they are also proud and few. They will need help from heroes like yourself. Can you travel through the Gate of Winter's Blossom in the northwest? Find the Shado-Pan leaders and lend your help and experience?<|endoftext|> <|startoftext|>Ill Tempered<|obj|>Take the Shark Brainwashing Plans to your garrison shipwright.<|text|><|endoftext|> <|startoftext|>Possessions of Power<|obj|>Seek those who may offer insight into the origins of the shard.<|text|>Echoes of a thousand worlds swirl in the palm of your hand. Its true value lies in the eye of the beholder.<|endoftext|> <|startoftext|>Wrathshard<|obj|>Slay Wrathshard.<|text|>The Underking has used the Hammer of Khaz'goroth to render the mountainside into a weapon against us. The hammer is a tool for creation, not a weapon for his amusement! Even now, his crystal servant, Wrathshard, is driving these elementals out of the mountain down upon my people. We must hold the bridge against this onslaught. Enter the cave, find Wrathshard, and send him back to his master in pieces.<|endoftext|> <|startoftext|>The New Chieftain<|obj|>Find Mayla Highmountain.<|text|>So you are the one of whom Ebonhorn foretold. I thought you would be taller. Our High Chieftain Ulan has been slain by the drogbar when they seized the hammer. His daughter, Mayla Highmountain, has now taken on the burden of High Chieftain. You can find her on the northern bluff with what few forces we have left to defend this place. She will have need of you.<|endoftext|> <|startoftext|>Moose Shootin'<|obj|>Hunt Pinerock Elderhorn in Pinerock Basin.<|text|>Highmountain is home to wildlife that can't be hunted anywhere else in the world. Tell me, have you ever laid eyes on a moose before? The roaming Elderhorn may look like gentle giants, but only a fool would underestimate their strength. They should prove to be a good challenge, even for someone as experienced as you.<|endoftext|> <|startoftext|>Demon Destroyer<|obj|>Slay Doomcaller, Sneermaw, and Grinchain<|text|>The demons spreading this corruption must be dealt with. Kill their generals and their plans will unravel. I have a gift for you. This horn was given to me by Odyn himself, use it to strike down all that stand in your way. The gods will surely smile upon you if you thwart the advances of Legion.<|endoftext|> <|startoftext|>Lion Stalkin'<|obj|>Hunt Pinerock Stalkers and Prowlers in Pinerock Basin.<|text|>The hills are crawlin' with lions that stalk their prey from afar. These big cats will pounce at anything that catches their eye, including |5. While most would fall to such a formidable predator, anyone in my huntin' party would be able to best those beasts. Prove you've got what it takes by taking down a few of those stalkers.<|endoftext|> <|startoftext|>Cleansing the Fountain<|obj|>Cleanse the demon blood from the fountain.<|text|>The blood from an impaled dreadlord is flowing into a fountain at the base of Valhallas. Following orders given by their "God-King" the vrykul are drinking from the fountain. The demon blood is driving the vrykul mad and it's giving them greater power than they deserve. Take this acorn. Throw it into the fountain. My ravens will take care of the rest.<|endoftext|> <|startoftext|>Ending the New Beginning<|obj|>Confront Sylvanas in the Vault of Eyir.<|text|>The Banshee Queen is here! I'd recognize those tainted arrows anywhere. This is the moment we have been fighting for. Sylvanas will answer for her crimes against Varian Wrynn and the Alliance! To arms!<|endoftext|> <|startoftext|>Assault on Skold-Ashil<|obj|><|text|><|endoftext|> <|startoftext|>Shriek No More<|obj|>Find Rotbeak along the Bradensbrook, and collect the beast's head.<|text|>Papa loved this village. He'd never hear of leaving, even in these dread times. Before he died, he told me what attacked him: a monstrous falcon we call Rotbeak. You're fighting these undead, aren't you? Will you avenge my father? If so, you can find the beast northwest of here, patrolling our western route to the sea.<|endoftext|> <|startoftext|>An Even Bigga Score<|obj|>Obtain Dingy Iron Coins for Griftah.<|text|>So these mooks in Tanaan, they be carryin' all manner of valuable treasures. It still be complicated, but I can give ya a lot more now!<|endoftext|> <|startoftext|>Slay Them All!<|obj|>Slay 200 enemy players.<|text|>The Horde encroachment cannot be tolerated. Dwindle their numbers to the ground!<|endoftext|> <|startoftext|>Becoming the Ascendant<|obj|>Seek the blessings at the four shrines in the temple at Skold-Ashil, then commune with the statue.<|text|>Our course is now clear. We must enter the vault and prevent Sylvanas from obtaining the power to create more Val'kyr. The entrance is barred, which is likely what has kept her out so far, but you may have already uncovered the key to this barrier. You must become the next ascendant. Complete the rites as depicted on the shields and take down the barrier to the vault. I will send word to Greymane of our findings - he will wish to confront Sylvanas himself.<|endoftext|> <|startoftext|>Slay Them All!<|obj|>Slay 200 enemy players.<|text|>Find them, hunt them, kill them. Teach our enemies a lesson they'll never forget.<|endoftext|> <|startoftext|>Let's Get To Work<|obj|>Meet Solog at the dry docks.<|text|>Now that the shipyard is complete, we need to get busy making ships! Solog ran off to the dry docks, why don't you meet him down there? He said he had a plan.<|endoftext|> <|startoftext|>Naval Domination<|obj|>Collect 2500 garrison resources, 2500 gold and complete 25 naval treasure missions.<|text|>Our naval domination continues! However, we are going to need even more experience and resources to take this shipyard to the next level. Once we reach our goals, we can upgrade the capacity of the shipyard to hold even more ships!<|endoftext|> <|startoftext|>Whispers from the Dark<|obj|>Collect the Forsaken Scouting Orders from Dread-Rider Stalkers and Dread-Rider Plaguebringers near Greywatch.<|text|>We still have little knowledge of the Horde's activities in the region, but I'm hoping you can help change that. Lately the woods have been crawling with Sylvanas' agents. The few we have taken out carried orders from her Dark Rangers, who are no doubt in command of her forces here. While you're on the hunt, keep an eye out for any scouting orders. They may help us pinpoint Sylvanas' objective in the area.<|endoftext|> <|startoftext|>Upgrading The Fleet<|obj|>Collect 1000 garrison resources, 1000 gold and complete 15 naval missions.<|text|>You have been doing a great job out there commander. However, we are going to need more experience and resources to upgrade this shipyard. Once we reach our goals, we can upgrade the capacity of the shipyard to hold more ships!<|endoftext|> <|startoftext|>Shielded Secrets<|obj|>Examine 6 Engraved Vrykul Shields in Skold-Ashil.<|text|>It's obvious at this point that the Horde wants something in Skold-Ashil. Unfortunately we still don't know what they're after. We think the secret lies with the shieldmaidens here, so we need to find out more about them. Some early scouting revealed that they have a method of carving their shields to tell their stories. Go into the city and find as many of these shields as you can. With luck, we will find what Sylvanas seeks.<|endoftext|> <|startoftext|>To Skold-Ashil<|obj|>Meet with Commander Lorna Crowley in Crowley's Overlook.<|text|>We have her now! According to these reports, Sylvanas' forces are after something in Skold-Ashil - a vrykul town not far from here. We must make our way there and track her down. I had previously dispatched Commander Lorna Crowley and a detachment of Gilneas Brigade to scout the position. Meet up with her there and find out what Sylvanas is after. Meanwhile, I will muster the fleet to assault their outpost. We will have justice if I have to reduce their camp to rubble!<|endoftext|> <|startoftext|>Critters of Draenor<|obj|>Defeat Erris the Collector in a pet battle.<|text|>I love collecting pets, and I've picked up a few unusual pets here in Draenor. What would you say to a battle? If you can defeat my humble team, I think we'll both learn a few new tricks.<|endoftext|> <|startoftext|>Combustible Contagion<|obj|>Burn the Forsaken Blight Caches near Greywatch.<|text|>It is true that we may have a lead on Sylvanas. Though I want nothing more than to get my hands on the Banshee Queen, the situation here at Greywatch requires immediate attention. Yesterday, a regiment of guards returned with word of Forsaken forces in the woods. Several of them bore signs of a blight, similar to the one we endured in Gilneas. It would appear these Forsaken seek to unleash this blight upon Greywatch. Seek out their caches and destroy them, before the blight overtakes us!<|endoftext|> <|startoftext|>To Catch a Banshee<|obj|>Meet with Genn Greymane in Greywatch.<|text|>The strange-talking vrykul said I might be able to meet you here. I have orders from Greymane. It seems he may have a lead on Sylvanas' location. He's set up a camp near the base of the mountain. We've run into some troubles, though. It looks like the Horde may have homed in on our position. We could use your help. You can take my gryphon. Just speak to me when you're ready to leave.<|endoftext|> <|startoftext|>Command of the Seas<|obj|>Upgrade to a Level 2 shipyard.<|text|>Gul'dan wasted no time integrating his Shadow Council minions into every rank of the Iron Horde. The naval fleet that once owed loyalty only to Grommash is now his to command. If we want to fight back, we're going to need more than just a couple of transport ships. We must build an arsenal. We need your expertise, commander. Upgrade your dockyards and create a fleet capable of dominating the seas!<|endoftext|> <|startoftext|>Naval Commander<|obj|>Find Merreck Vonder in your Shipyard and complete a Naval Mission.<|text|>We have come a long way in a short time on this shipyard. Now it's time to run our first naval mission and control the seas of Draenor! I will need to setup shop from a high vantage point to plan out these seafaring missions. Meet me near the shipyard entrance and we can get started.<|endoftext|> <|startoftext|>Shipbuilding<|obj|>Learn the blueprints and destroy the evidence.<|text|>The first thing we need to start building ships is a blueprint. With your help, I grabbed some of the best ones from the Iron Docks before we broke out of there. Let's make sure these don't fall back into the hands of the Iron Horde. Memorize these blueprints, and then destroy the evidence. Let me know when you are done.<|endoftext|> <|startoftext|>Ship Shape<|obj|>Speak with Yanas to begin construction on a transport ship. Once complete, add it to your collection of ships.<|text|>Now that we have the blueprints, let's get started on our first ship, a transport! Speak to me when you are ready to begin construction.<|endoftext|> <|startoftext|>Blueprints Are Important<|obj|>Take the blueprints to Crowler at your Garrison. He should be able to decode them.<|text|>The first thing we need to start building ships is a blueprint. Lucky for you, I snatched some of the best ones from the Iron Docks before we broke out of there. There is a one problem though... These blueprints can get me in big trouble if the Iron Horde finds out. I need you to memorize them and then destroy the evidence. Let me know when you are done.<|endoftext|> <|startoftext|>By Any Means<|obj|>Gain entrance to the Violet Hold and interrogate Taldath the Destroyer to find out the location of the traitor Varedis.<|text|>We need to figure out what rock Varedis is hiding under - the only way we're going to do that is by getting inside this prison. Do what you must.<|endoftext|> <|startoftext|>Eye On the Prize<|obj|>Kill Inquisitor Baleful and take his power.<|text|>This demon has proved less than useful. I have been using the Scythe of Souls on it, but so far, it has resisted my inquiries. We will see how long that lasts. I have a different idea... There is a fresh inquisitor demon ahead. They are horrific fel casters who see through their floating eyes and specialize in dark pacts. If you steal its power, Jace Darkweaver could use some of it in his ritual to spy on the Legion. Better yet, you will gain its power by ripping it from its smoking corpse.<|endoftext|> <|startoftext|>Call of the Illidari<|obj|>Speak to Altruis the Sufferer at Krasus' Landing.<|text|>, Altruis requests that you meet him at Krasus' Landing at once. You must hurry. The Legion has eyes everywhere.<|endoftext|> <|startoftext|>Meeting With the Queen<|obj|>Complete the ritual to spy upon the Legion leaders.<|text|>We can use some of that essence to complete my ritual. You'll be able to spy upon the Legion leaders and see what they're planning. Use the nether crucible and complete the ritual.<|endoftext|> <|startoftext|>Bitestone Enclave<|obj|>Slay drogbar in the Bitestone Enclave.<|text|>This is an old drogbar enclave that we used to trade with. Now it is a base of operations for their raids. I need more time to gather what is left of our warbraves. Go, enter the enclave, and slay any you find in there. Buy us the time we need to gather our strength.<|endoftext|> <|startoftext|>Emissary of War<|obj|>Complete 4 dungeons on Mythic difficulty.<|text|>When the sign of the emissary shines in the night sky, the stars strengthen existing bonds and forge new ones. Friendship is still not cheaply won, and deeds will prove loyalty, but trust comes more readily during these days. Venture deep into caverns and strongholds to prove your worth.<|endoftext|> <|startoftext|>The Arena Calls<|obj|>Win 10 Arena Skirmish battles.<|text|>This alignment of the stars is a dire sign, stirring bloodlust and calling warriors to battle to the death in close quarters. Arena masters turn a tidy profit during these days, likely not understanding why their stands are overflowing. Amidst the excitement, great rewards do await those brave, or foolhardy, enough to venture into the arena....<|endoftext|> <|startoftext|>A Call to Battle<|obj|>Win 4 Battleground matches.<|text|>The favorite star of warlords and generals dominates the sky, offering good fortune to tacticians everywhere. Some say that the battle star hones the instincts of commanders to the point of near-prophecy. If ever you were going to test yourself on the field of battle, now is the time.<|endoftext|> <|startoftext|>A Summons from Saylanna<|obj|>Seek out Saylanna Riverbreeze in the Lunarwing Shallows.<|text|>Sprites have always been mischievous creatures, but lately their mischief has turned to violence. One of the druids I call friend, Saylanna Riverbreeze, reports that they are assaulting the faerie dragon nesting grounds. The Lunarwing Shallows lie to the south. You will find Saylanna there.<|endoftext|> <|startoftext|>The Very Best<|obj|>Defeat 5 players through Find Battle with a team of level 25 pets.<|text|>This alignment of the stars is truly a strange one, causing the tiniest of creatures to gain unnatural aptitude. None of our sages can explain the phenomenon, but cunning tamers have much to gain, especially by testing their skills against those of their peers.<|endoftext|> <|startoftext|>Dargrul and the Hammer<|obj|>Confront Dargrul the Underking.<|text|>We are about to follow a drogbar into a cave, something we warn our children never to do. Even so, several of our warbraves have already followed Dargrul inside. Come, join us in battle and let us reclaim the Hammer of Khaz'goroth.<|endoftext|> <|startoftext|>The Time to Strike<|obj|>Complete 5 Objectives in Apexis-yielding areas.<|text|>This configuration of the stars causes an unusual vibration in the crystals strewn across Draenor, relics of the ancient Apexis. Some swear that the crystals will multiply when left unattended beneath the night sky, but none have seen the phenomenon firsthand. Regardless of the true cause, these crystals should be far more plentiful should you seek them out.<|endoftext|> <|startoftext|>REUSE ME<|obj|>asdf<|text|>asdf<|endoftext|> <|startoftext|>Grasp of the Underking<|obj|>Rescue Jale Rivermane, Warbrave Oro, and Oakin Ironbull.<|text|>If we have one good fortune in this it is that Dargrul has no knowledge of how to use the hammer. He keeps thinking of the hammer as a weapon instead of a tool of creation. Even so, he has imprisoned our tribesman in fists of stone summoned from the earth. Our weapons have proven useless against this magic. You might have power enough to break these fists. Can you help?<|endoftext|> <|startoftext|>The Drogbar<|obj|>Slay 8 Drogbar in Riverbend.<|text|>It wasn't enough for Dargrul to just destroy this village. He has also sent his Stoneraiders to take what is left. Please champion, prove to my people that you are the hero I foresaw. Slay enough of these Stoneraiders that it breaks their resolve.<|endoftext|> <|startoftext|>Call of the Archmage<|obj|>Speak with Archmage Khadgar at Khadgar's Tower in Zangarra.<|text|>Archmage Khadgar has devised the next course of action against the Shadow Council. Please see him at his tower, east of Talador, in the Zangarra swamp. This will not take long.<|endoftext|> <|startoftext|>Call of the Archmage<|obj|>Speak with Archmage Khadgar at Khadgar's Tower in Zangarra.<|text|>Archmage Khadgar has devised the next course of action against the Shadow Council. Please see him at his tower, east of Talador, in the Zangarra swamp. This will not take long.<|endoftext|> <|startoftext|>Call of the Archmage<|obj|>Speak with Archmage Khadgar at Khadgar's Tower in Zangarra.<|text|>Archmage Khadgar has devised the next course of action against the Shadow Council. Please see him at his tower, east of Talador, in the Zangarra swamp.<|endoftext|> <|startoftext|>Call of the Archmage<|obj|>Speak with Archmage Khadgar at Khadgar's Tower in Zangarra.<|text|>Archmage Khadgar has a very urgent favor to ask. He is gravely concerned about additional threats this world may hold for Azeroth, and he will need your assistance pursuing them. Please see him at his tower, east of Talador, in the Zangarra swamp.<|endoftext|> <|startoftext|>A Burning Path Through Time<|obj|>Complete 5 Timewalking dungeons.<|text|>The blazing star shines upon the land, searing the earth and parching the landscape. This star is relentless, malevolent almost. While its influence holds, new paths may open up, to distant places and even distant times. No sage truly understands the nature of this sign, but fortune favors the daring.<|endoftext|> <|startoftext|>Call of the Archmage<|obj|>Speak with Archmage Khadgar at Khadgar's Tower in Zangarra.<|text|>Archmage Khadgar has devised the next course of action against the Shadow Council. Please see him at his tower, east of Talador, in the Zangarra swamp.<|endoftext|> <|startoftext|>Unused - The Fish Must Flow<|obj|>Collect 6 Stolen Fish from the Black Rook Assassins and Black Rook Lieutenants in Bradensbrook.<|text|>Our village is running low on food, and undead spies from Black Rook Hold have started targeting our fishers. It's a surgical move, hitting our people and our food supply all at once. Help us out and send those ghosts a message. Pare down their forces and bring back the food they've stolen.<|endoftext|> <|startoftext|>A Frozen Path Through Time<|obj|>Complete 5 Timewalking dungeons.<|text|>The chill star shines upon the land with its cold light as even the spirits retreat to the shadows. This star is unlike any other in the skies, sapping warmth and life. While its influence holds, new paths may open up, to distant places and even distant times. No sage truly understands the nature of this sign, but fortune favors the daring.<|endoftext|> <|startoftext|>Rise to the Occasion<|obj|>Speak with Highlord Darion Mograine within Acherus.<|text|>The Lich King made a wise choice in giving you that weapon. You've proven your strength and cunning on countless occasions and it is time that you have a position fitting for your accomplishments.<|endoftext|> <|startoftext|>Black Rook Invasion<|obj|>Kill 7 Black Rook Assassins in Bradensbrook.<|text|>Once, this area was peaceful and prosperous. Then we saw the first bad omens: strange ailments, spoiled crops, and the like. Now ghosts attack us from that castle across the river, and undead assassins slay our fishers so as to cut off the village's food supply. We're the last family living this close to the castle, but we daren't retreat: this river is the best route for fishers to bring their hauls in to town. Please, will you take the fight to these undead?<|endoftext|> <|startoftext|>To Farahlon!<|obj|>Use your shipyard to complete the "To Farahlon!" Naval Mission and retrieve the Pearl of Farahlon.<|text|>, have you ever heard of Farahlon? Archmage Vargoth would never stop talking about it - beautiful fields and forests dotted with natural crystalline formations that make it the magical nexus of Draenor. It's nearly impossible to get to. The magical storms in the seas around it are frequent and unpredictable. For your ring, we'll need a magical artifact from Farahlon. You will need an absolutely top-notch crew to sail safely to the region and get back alive. Choose carefully and get me that artifact!<|endoftext|> <|startoftext|>Darkness Incarnate<|obj|>Hunt down and engage Gul'dan within the Hellfire Citadel.<|text|>We have one final task before us. We must defeat Gul'dan and unravel his plans for this world. I have no reward to offer you - I have given you everything I can. Come. When you and your allies are ready, we march on Hellfire Citadel... and end this.<|endoftext|> <|startoftext|>Ogres of the Deep<|obj|>Use your shipyard to complete the "Ogres of the Deep" Naval Mission and retrieve the Soaked Ogre Decoder.<|text|>It might surprise you to know that at its peak the Gorian ogre empire had a small but powerful navy. It probably wouldn't surprise you to learn that many of its largest warships sunk. They were built out of stone. I've found an old chart indicating the last-known position of "The Emperor's Foot," lost at sea with a valuable artifact I need. An ogre decoder. Right! To salvage it you'll need a submarine and a crack crew. This is an extremely dangerous mission which is why I'm giving it to you.<|endoftext|> <|startoftext|>Cooking the Books<|obj|>Deliver Gul'dan's Library of Chaos to Cordana at Zangarra and ensure they are destroyed.<|text|>, we've got to destroy these tomes. Many of them have actual tortured souls bound into the pages, so we can't just burn them. Cordana will know what to do. Take these books to my tower in Zangarra and give them to Cordana. Let me know when the deed is done.<|endoftext|> <|startoftext|>We Don't Need No Library Card<|obj|>Collect 33 Tomes of Chaos from bosses in Hellfire Citadel.<|text|>If history is any indication, Gul'dan is training a whole generation of warlocks to marshal against us. If we act fast, we can stem the tide and make things easier on ourselves. As you and your fellow heroes venture into the depths of the Hellfire Citadel, seek out Tomes of Chaos from Gul'dan's lieutenants. They're dangerous, so don't read any of them. Not even the pictures. ESPECIALLY the pictures.<|endoftext|> <|startoftext|>Your Orders, General?<|obj|>Speak with Yrel at Lion's Stand in Tanaan Jungle.<|text|>Exarch Yrel has sent word from Lion's Watch in Tanaan Jungle that your forces stand ready for their new orders. For the Alliance!<|endoftext|> <|startoftext|>TRACKING Encounter Botanist<|obj|>Defeat Botanist Darkgrove<|text|>(PH) Darkgrove has run out of places to hide. Now it is time to finish him off. If we stop him now, there may be hope for this valley yet.<|endoftext|> <|startoftext|>The Call of Icecrown<|obj|>Use your Death Gate ability to travel to Icecrown and obtain the Blades of the Fallen Prince.<|text|> I have ordered your brethren to Icecrown to prepare for the coming conflict, but I have a more important fate in mind for you. You, will be the hand of our vengeance! Use the Death Gate to return to Acherus and I shall reveal your role in this.<|endoftext|> <|startoftext|>Your Orders, General?<|obj|>Go to the Tanaan Planning Map in Tanaan Jungle.<|text|>General, your forces in Tanaan Jungle await your orders. Travel to the Planning Map there to issue your commands. For the Horde!<|endoftext|> <|startoftext|>Proof of Loyalty<|obj|>Slay 25 withered within Suramar.<|text|> I see. You sound almost... sympathetic to the wretch. The nightfallen are liars and thieves. ALL of them. Lyndras included. I will not tolerate a student that has any respect or sympathy for those... things. And have you witnessed what they turn into at the depths of their depravity? If you want to get on my good side, do not return until you are covered in the blood of the withered.<|endoftext|> <|startoftext|>The Nightborne Connection<|obj|>Speak with Leyweaver Tytallo in Suramar.<|text|>Now that you're able to disguise yourself, you should go to Suramar City and try to find this guild of tailors. Good luck, and try not to get caught.<|endoftext|> <|startoftext|>Inspire Me!<|obj|>Craft a Brown Linen Robe, a White Woolen Dress, a Simple Black Dress, a Frostwoven Robe, and a Spiritmend Robe while standing near Leyweaver Mithrogane.<|text|>I am, and always will be, a student of robemaking and dressmaking. You can keep your gloves, belts, and cloaks. Nothing beats a good robe. I'll share my pattern for an imbued silkweave robe with you if you can teach me some of the robe and dress patterns you've learned along your tailoring journey.<|endoftext|> <|startoftext|>Master of Silkweave<|obj|>Purchase a Shal'dorei Mannequin from Leyweaver Mithrogane, then craft an entire set of silkweave armor and place them on the mannequin.<|text|>While Tytallo is busy exacting withered genocide, it falls on me to take care of the more mundane aspects of training. We're going to need to see how talented you are. Craft an entire set of silkweave armor for me. Leyweaver Mithrogane can provide you with a proper mannequin for displaying it.<|endoftext|> <|startoftext|>The Queen's Grace Loom<|obj|>Use the Teleportation Crystal in the Leyweavers' Hall, then speak with Leyweaver Azayna.<|text|>Great power comes only with sacrifice. Even the most masterful tailor can only do so much with silkweave. To improve your patterns any further, bargains must be made. You are prepared, to learn about working with Imbued Silkweave. Use the teleportation crystal behind me, and speak with Azayna, the leader of our order.<|endoftext|> <|startoftext|>Exotic Textiles<|obj|>Obtain the Fel Inscribed Shroud.<|text|>I'm risking my life and career to be here, tailor. I've been curious about demonic cloth, and my attempts to obtain some through approved means have been met with resistance. I simply must see this cloth for myself. I don't wish to disrupt Azayna's pact with the demons, but you - you can attack the demons without drawing attention to our guild. I'm particularly interested in a particular demon's set of robes. Bring me a scrap, and I'll teach you what I know.<|endoftext|> <|startoftext|>Halls of Valor: The Right Question<|obj|>Defeat Hymdall in the Halls of Valor and recover his loincloth.<|text|>One might ask what a leyweaver is doing standing over a dead vrykul's body. But such questions only stir up trouble. Instead let us ask what can be learned from those who have passed on. A question like that promotes progress. I assume you're here to learn from me, the pattern for Imbued Silkweave pants, yes? If that's true, then I'll need something from one who has passed on. In the Halls of Valor the great guardian, Hymdall resides. Bring me his loincloth and I will teach you my pattern.<|endoftext|> <|startoftext|>The Path to Suramar City<|obj|>Assist the nightfallen of Suramar until you discover a way to move safely amongst the elves of Suramar City.<|text|>I recall Lyndras mentioning a guild of tailors within Suramar City. Perhaps they could further our understanding of how to utilize this new cloth. Unfortunately from what I've heard, they've sided with the demons and anyone opposed to them is to be killed on sight. You must find a way to move safely within the confines of their city if we're to continue our research.<|endoftext|> <|startoftext|>Secret Silkweaving Methods<|obj|>Craft some Masterwork Silkweave Bracers.<|text|>Okay, done mourning! Let's look through his stuff. Our friend has been keeping secrets from us. Look at this! Every single one of the recipes he's taught us can be improved. Let's start simple, with some bracers. I can supply most of the materials, but you'll have to talk to Alard Schmied in the blacksmithing shop to get this powdered brimstone.<|endoftext|> <|startoftext|>Where's Lyndras Now?<|obj|>Go the alchemy shop across the street.<|text|>Lyndras couldn't have gone very far. I mean, we're floating a thousand feet over the sea. I heard some commotion across the way this morning near the alchemy shop. I pray that wasn't Lyndras. Could you please go over there and make sure?<|endoftext|> <|startoftext|>Assault on Violet Hold: Into the Hold<|obj|>Go into Violet Hold and find out what happened to Lyndras.<|text|>With Lyndras being locked up in Violet Hold, you feel responsible for him and must discover the truth behind his actions. Perhaps if you were able to speak with him, you could find a way to have him released from the hold and put back into your custody. Go into Violet Hold and find out what happened to Lyndras.<|endoftext|> <|startoftext|>The Final Lesson?<|obj|>Create a Handcrafted Silkweave Hood on Tanithria's Finishing Bench. You will need to gather the materials in her shop.<|text|>Now that we have everything we need, let's work on the hood. After we're finished, we'll move onto the gloves.<|endoftext|> <|startoftext|>The Right Color<|obj|>Obtain 10 Helsquid Ink.<|text|>Your assistance, if you have a moment. I've been attempting to reproduce a pattern for footwear that I spotted a while back, but I'm having trouble getting the right color for my dye. Our black dye is too dark, our blue dye is too bright, and mixing the two doesn't look right. The color I'm looking for is more of a squid-ink blue. If, in your travels, you come across any dyes of this color, would you do me the favor of bringing some to me?<|endoftext|> <|startoftext|>Where's Lyndras?<|obj|>Find Lyndras.<|text|>That's strange. Lyndras was here one moment, and then he ran off the next. He had such a strange look on his face. Perhaps we should track him down.<|endoftext|> <|startoftext|>Lining Them Up<|obj|>Gather 15 Bear Furs.<|text|>Since you're heading to Azsuna, you may as well gather some lining for our projects. The bears of Azsuna are known for how soft, yet durable their fur is. Hunt them in the woods around Llothien and bring their fur back with you.<|endoftext|> <|startoftext|>Eye of Azshara: The Depraved Nightfallen<|obj|>Go to the Eye of Azshara, defeat the Wrath of Azshara and recover the Heart of the Storm.<|text|>In order to craft the gloves, we'll require a special item. This will be no easy task to recover it. The naga of Azsuna are said to be hard at work trying to summon a terrible creature into this world. The creature's heart holds immense energy that we can use to channel into the gloves, making them incredibly powerful. I need... I mean, we need that heart if we are to produce a suitable pair of gloves for someone of your presence.<|endoftext|> <|startoftext|>Left Behind<|obj|>Gather Lyndras' Pinking Shears, his Box of Measuring Tools and his Threading Needles from where you first met him in Azsuna.<|text|>I do truly want to help you work on your tailoring, but without my patterns or my supplies, there isn't much more I can do save for teaching you what little I remember. If my memory still serves true, you're just missing a good pattern for some gloves and a hood. The first thing I need you to do is grab a few things from where you first met me. Here's what I need...<|endoftext|> <|startoftext|>Where's Lyndras Again?<|obj|>Find Lyndras in Dalaran.<|text|>Oh dear. He had just promised you that he wouldn't wander off, and then he did it again! I'm starting to think that this Lyndras character might be a bit too impetuous for my tastes. Please, go find him, before he gets into any more trouble.<|endoftext|> <|startoftext|>Sew Far, Sew Good<|obj|>Craft a Silkweave Bag. You will need to gather materials inside the Dalaran tailoring shop.<|text|>Your tailoring skill really is impressive and, although I don't have my patterns with me, I do have some patterns memorized. One of those patterns is for a simple bag. Follow my lead.<|endoftext|> <|startoftext|>The Wayward Tailor<|obj|>Speak to Lalla Brightweave in Dalaran, and ask her to summon Lyndras.<|text|>Might I ask a favor? As I am recently without a home, shop, family, or friends, I was wondering if you might show me your floating city? I must admit, I am VERY curious about the place. I've also heard good things about their tailoring shop. I have no way of getting there myself, but certainly such a magical city has SOMEONE who can summon me. <|endoftext|> <|startoftext|>Taking Inspiration<|obj|>Obtain 6 Runed Breeches.<|text|>I wish I had more patterns to share, but my notebook was lost along with my shop. We'll need to come up with some patterns on our own. I've been thinking about the leather breeches that the Stormheim vrykul wear. They're certainly much thicker and heavier than anything we could sew, but their embellishing runework is quite impressive. If I had a few pairs, perhaps I could re-imagine this runework on a more... refined garment.<|endoftext|> <|startoftext|>So You Think You Can Sew<|obj|>Craft a Rune-Threaded Silkweave Robe and a set of Rune-Threaded Silkweave Bracers at Lyndras' Finishing Table. You can find the patterns in your tailoring pattern list.<|text|>Very good, I think we're ready to begin. Let's prepare our materials and make the robe and bracers that you so rightfully deserve!<|endoftext|> <|startoftext|>Meticulous Precision<|obj|>Bring the Spritethorns to Tiffany Cartier in Dalaran.<|text|>The needles are sharp, but look at them closely. Some have a curve to them, others have a spur hanging off the side. Look at this one... it's got a ninety-degree crook in it! I have no desire to sew around a corner. Tiffany Cartier in the jewelcrafting shop has a good eye for this sort of thing. Bring these needles to her, and she'll straighten them out.<|endoftext|> <|startoftext|>A Needle Need<|obj|>Obtain 150 Spritethorns.<|text|>This shop has almost everything we need. Unfortunately, the quality of your sewing needles is lacking. I do know where you can get better needles. The sprites of Val'sharah are covered with spines which, fortuitously, are perfect for the type of sewing we need. I hate to be such a prickler stickler, but these needles really will make a difference.<|endoftext|> <|startoftext|>Advanced Needlework<|obj|>Make an Embroidered Silkweave Robe on Tanithria's Finishing Bench. You will need to gather the materials in her shop.<|text|>You've already learned the patterns for bracers, belts, epaulets, and of course, robes. Unfortunately, your technique was wasteful... you need a better method. That's where our needles come in. Here, I'll show you how to improve the process of these patterns.<|endoftext|> <|startoftext|>Hard Times<|obj|>Obtain a Stained Silken Robe and a set of Hatecoil Wristwraps.<|text|>When I worked at the tailoring guild in Suramar, I would usually work off of a pattern. Something that inspired me. Unfortunately, I've run into streak of bad luck, and I'm ashamed to say that I no longer have my patterns. The naga sorceresses in the lagoon to the west, however, have expertly-sewn wristwraps. And the nightfallen to the north wear robes that we can use... if you can pry one from their greedy clutches.<|endoftext|> <|startoftext|>Consult the Locals<|obj|>Find a tailor in Azsuna.<|text|>Whoever wove this fabric CAN'T have intended it only for belts and shoulderpads. There must be some way to sew thread into this material. Head on down to Azsuna and try to find a tailor. We need to sew if we're going to do any real tailoring.<|endoftext|> <|startoftext|>Runic Catgut<|obj|>Obtain 3 pieces of Runic Catgut.<|text|>Let me guess... thread troubles? Mm-hm. I suspected as much. My people weave sumptuous silks, but those silks can be fickle about the types of thread they'll accept. Shal'dorei silk has a bit of ley energy woven right into it. You need something that's learned to coexist with the ley energies of this land. I'm talking about owlcats, my good friend! They have what you need. You'll find them amongst the ruins of Llothien.<|endoftext|> <|startoftext|>This Should Be Simple... Right?<|obj|>Craft a Handcrafted Silkweave Robe on Tanithria's Finishing Bench. You can find the pattern in your tailoring pattern list. You can find the materials for the pattern in her shop.<|text|>I have plenty of silk patterns that we can put this cloth to work on. Help me to prepare the materials. We're going to put this cloth to good use and make you a new robe.<|endoftext|> <|startoftext|>Assault on Skold-Ashil<|obj|><|text|><|endoftext|> <|startoftext|>Unbearable<|obj|>Investigate the Shivering Ashmaw Cub in southern Val'sharah.<|text|>Not far away, a bear cub looks to be in some distress. Perhaps you should investigate?<|endoftext|> <|startoftext|>Sew It Begins<|obj|>Obtain 10 Shal'dorei Silk. You can find Shal'dorei Silk on humanoids within the Broken Isles, obtain some from a fellow adventurer, or you may visit the Auction House and buy some.<|text|>Every time Dalaran takes us to a new shore, I get anxious over what types of fabric and cloth we might find below. Threads imbued with magic? Something demonically-tinged? Ugh, I hope it's not FURS again. You're an adventurer... and tailor to boot. Head on down there and see what you can scrounge up!<|endoftext|> <|startoftext|>His Name Was... Stormstout<|obj|>Speak with Chen Stormstout at the Thunderfoot Fields in the Valley of the Four Winds.<|text|>The land is ripe with rumors of an unusual pandaren monk whose power was matched only for his appetite for brew. He was traveling with his young niece who's mouth seems to get them into a lot of trouble. The locals say these two were headed to the Valley of the Four Winds. You should meet him! Just... watch out for that right hook.<|endoftext|> <|startoftext|>The Road to Kun-Lai<|obj|>Travel through the Veiled Stair to Binan Village.<|text|>Lorewalker Cho has sent word that several of your companions survived the conflict in the Jade Forest and have been moved to Kun-Lai Summit to seek healing. They need your help if they are to survive! To reach Kun-Lai Summit, travel to the Valley of the Four Winds and look for the Highroad Grummle that can be found at the base of the Veiled Stair along the northeastern border. They can guide you the rest of the way.<|endoftext|> <|startoftext|>Logistical Matters<|obj|>Speak to Lord Grayson Shadowbreaker.<|text|>I think we are ready to... reintroduce ourselves to the Legion on the Broken Isles. Lord Grayson Shadowbreaker has volunteered to help coordinate our forces on the ground. You should speak with him immediately, Highlord.<|endoftext|> <|startoftext|>Battle Hardened<|obj|>Win 3 Rated Battleground matches.<|text|>Defeat your opponents on the battlefield and you will be rewarded.<|endoftext|> <|startoftext|>Equipment Blueprint: Bilge Pump<|obj|>Return the blueprints to a Naval Equipment Specialist at your garrison shipyard.<|text|>This appears to be a blueprint for some sort of naval equipment. We should take it back to our Shipyard and see if someone can decipher it.<|endoftext|> <|startoftext|>Hero's Call: The Hinterlands!<|obj|>Travel to Aerie Peak in The Hinterlands and speak with Gryphon Master Talonaxe.<|text|>By order of his royal highness, King Varian Wrynn, all able-bodied citizens of the Alliance are to report to Gryphon Master Talonaxe at the aviary in Aerie Peak. Our new brothers in the Alliance need your help to fend off the aggressive Horde offensive in their beloved homeland. Travel north from the Arathi Highlands, through the dwarven mountain pass and follow the road northwest to Aerie Peak. For the glory and honor of the Alliance!<|endoftext|> <|startoftext|>Continue the Domination<|obj|>Defeat the Horde at all event locations in Ashran and kill High Warlord Volrath.<|text|>As we feared the Horde are trying to consolidate their position here on the island by looting it, just like we feared. Get out there and show them the Alliance won't put up with their aggression.<|endoftext|> <|startoftext|>Continue the Domination<|obj|>Defeat the Alliance at the event locations in Ashran and kill Grand Marshal Tremblade.<|text|>The Alliance refuse to back down in Ashran. Teach them that the Horde will not stand aside while they plunder the power of the ancient ogre empire to use for their own schemes.<|endoftext|> <|startoftext|>Unused - Wraith Zapper<|obj|>Zap 7 Wraiths near the haunted manor on the hill in western Bradensbrook.<|text|>I came here to exorcise the manor. Unfortunately it's haunted by a wizard, and he's summoned quite a few wraiths to bolster his power. I'm no match for them, but perhaps you are. My gun can harvest the wraiths' ectoplasmic energy. Then we can turn it against him. By my estimates, you'll need to zap 7 wraiths before the gun is fully charged. Here, take it.<|endoftext|> <|startoftext|>Battle Hardened<|obj|>Win 3 Rated Battleground matches.<|text|>Defeat your opponents on the battlefield and you will be rewarded.<|endoftext|> <|startoftext|>Silas' Secret Stash<|obj|>Find Silas' Secret Stash.<|text|>A great Darkmoon prize do you now seek, but be ye warned, it is not for the meek. Your very first clue to send you on this caper, you will find printed on the back of this paper.<|endoftext|> <|startoftext|>Littlefur<|obj|>Speak to Littlefur at Smolderhide Thicket.<|text|>Stranger, I beseech you! My once peaceful brethren are now cursed with insatiable wrath. My nephew and I tried to leave against the Chieftain's wishes. The clan wrested him from me, and would have torn me apart if I did not flee. He is trapped in the village, and I fear the worst. Great , please save him. I am too old and too weak to do it myself.<|endoftext|> <|startoftext|>Secrets of Highmountain<|obj|>Speak with Spiritwalker Ebonhorn in Thunder totem.<|text|>Now that you are familiar with our greatest hero, perhaps you are willing to assist me on a very dangerous endeavor. To this end I have sent word for one of your allies to join us. When you are ready, join us in my spirit lodge. It is up the elevators and across the southwestern most bridge.<|endoftext|> <|startoftext|>Ashran Dominance<|obj|>Defeat the enemy faction at the event locations in Ashran and slay their leader within their base.<|text|>As we feared the Horde are trying to consolidate their position here on the island by looting it, just like we feared. Get out there and show them the Alliance won't put up with their aggression.<|endoftext|> <|startoftext|>Battle of Snowblind Mesa<|obj|>Journey to Snowblind Mesa.<|text|>Your timing is fortunate. Our forces at Snowblind Mesa report seeing the Underking above ground. What is more, he is lightly guarded, and has the hammer with him. Thanks to your efforts, we can meet them in battle. Meet us at Snowblind Mesa and let us take the fight to Dargrul together.<|endoftext|> <|startoftext|>Ashran Dominance<|obj|>Defeat the enemy faction at the event locations in Ashran and slay their leader within their base.<|text|>The Alliance refuse to back down in Ashran. Teach them that the Horde will not stand aside while they plunder the power of the ancient ogre empire to use for their own schemes.<|endoftext|> <|startoftext|>Secrets of Highmountain<|obj|>Meet Spiritwalker Ebonhorn at the southern bluff of Thunder Totem.<|text|>Mayla's father, Ulan, was our last high chieftain. He was slain trying to stop the Underking from seizing the Hammer of Khaz'goroth. I have watched Mayla all her life and can tell you she has both the courage and the strength to wear the mantle of High Chieftain. She needs only our help to realize it herself. Will you meet us at the city entrance along the southern bluff? There is a ritual that might help, but we will need your aid to survive it.<|endoftext|> <|startoftext|>The Skyhorn Tribe<|obj|>Meet Lasan Skyhorn at Skyhorn.<|text|>The Skyhorn people are some of the greatest pathfinders and hunters this world has ever known. They are a proud people, but should be willing to listen to reason. If the roads feel unsafe, you may ask any flight master in Highmountain to fly you there. Please, go to their leader Lasan and remind him that only together, we are Highmountain.<|endoftext|> <|startoftext|>The Bloodtotem Tribe<|obj|>Meet Oakin Ironbull at Cliff's Edge.<|text|>The Bloodtotem are led by Torok, a volatile but useful tauren chieftain. He is wary of outsiders, but I believe you have already met an emissary to their tribe--Oakin Ironbull--whom you rescued at Riverbend. Use that small thread and you may be able to bring the Bloodtotem back into the fold. Highmountain needs them if we are to defeat the drogbar and reclaim the Hammer of Khaz'goroth. Be on your guard.<|endoftext|> <|startoftext|>Return to the Broken Shore<|obj|>Take Saurfang's spare mount to the Broken Shore and fight alongside him to restore your honor.<|text|>Fear not. I'm angry, but I don't chase my own death. We will fly in and scout the ideal point of attack. The demons are still drunk on their victory, but we will put a swift end to their revelry! Take my spare mount and we will fly to the Broken Shore. There we will bring honor to our dead.<|endoftext|> <|startoftext|>The Rivermane Tribe<|obj|>Meet Jale Rivermane at Earthmother's Bounty.<|text|>What has happened here requires more time than I have to explain. In short, our tribes have scattered in the wake of the attack that left the Hammer of Khaz'goroth in the hands of the barbaric drogbar. Even now the drogbar are raiding the Rivermane tribe, and I have too few braves left to send to their aid. We need a hero. Please, go to Earthmother's Bounty and lend what aid you can.<|endoftext|> <|startoftext|>To the Rescue<|obj|>Assist the warriors in killing the demon captains in the Fel Ingress.<|text|>Saurfang, Wyrmsbane, and Anselm could not wait for reinforcements, they have ventured into that mess to cut off the heads of demon captains. I'm sure they do not require help but time is of the essence. If you could go and assist them in killing the demon captains, we can get on with killing the portal guardian.<|endoftext|> <|startoftext|>Rocs vs Eagles<|obj|>Save 7 Captive Great Eagles.<|text|>High Crawliac has taught her witches how to curse our beloved eagles into the vile rocs you see assaulting the valley. There is no way to break this curse once it has taken hold. We will take to the skies and do battle with the rocs, but we need your help on the ground. Head north through Darkfeather Valley and release any eagles that you find. Every eagle you save is one less roc we must kill later.<|endoftext|> <|startoftext|>Keepers of the Hammer<|obj|>Meet Mayla Highmountain at Thunder Totem in Highmountain.<|text|>The Highmountain Tribes had intended to pledge our allegiance to your forces. We know war has come with the Burning Legion. However, we have been betrayed from within and must now ask for your aid. A great relic, the Hammer of Khaz'goroth, was stolen from our people by the vile drogbar. We need your help in recovering it.<|endoftext|> <|startoftext|>The Felsmiths<|obj|>Report to Felsmith Nal'ryssa in Suramar.<|text|>Ye have a knack with this felslate. Best ship ye off to someone who knows the stuff better than I. The Illidari have a knack with all things demonic, really, and I've heard about a few miners who've set up shop out near the demons in Suramar. Pay 'em a visit. See what they have to teach ye.<|endoftext|> <|startoftext|>Get to High Ground<|obj|>Bring Jale Rivermane to Thunder Totem.<|text|>It is no accident that Dargrul attacked the Rivermane in force. It is their farms and their pastures that supply food for the region. Please, get Jale to Thunder Totem. With luck, Mayla will have reinforcements to send to the area. We will rally the survivors here and follow as quickly as we can.<|endoftext|> <|startoftext|>Scouting Report<|obj|>Find Goblin Intel from any Steamwheedle Scout in Tanaris.<|text|>We were supposed to meet back here, and then sneak back to Gatgetzan. That was hours ago! The others fanned out across all of Tanaris to gather intel. Anything you can find will help in the defense of Gadgetzan. Keep your eyes open!<|endoftext|> <|startoftext|>Not Dead Yet!<|obj|>Use the Nitro-Electric Jumpstarter to resurrect 5 Gadgetzan Bruisers.<|text|>They're not dead yet! A little nitro here, a jolt of electricity there... we can bring 'em back! And then, they can pay me! Whaddya say? Wanna go into business with me?<|endoftext|> <|startoftext|>Tearing down the Legion<|obj|>Kill 15 Legion Invaders while piloting a vehicle during a Tanaris invasion.<|text|>A piece of paper is tacked to the controls. On it is a tally of demons slain by the previous pilot. Your ego demands satisfaciton.<|endoftext|> <|startoftext|>The Highmountain Tauren<|obj|>Report to Ronos Ironhorn in Highmountain.<|text|>Ye've brought me a bit of interesting rocks to look at. I've got a special assignment for ye, if ye're up for it. I hear stories about these tauren, up in Highmountain, who claim mastery over minin'. I don't know if they're as talented as you or me, but they've been minin' leystone longer. Pay 'em a visit. See what they have to say.<|endoftext|> <|startoftext|>Shielded Secrets<|obj|>Examine 6 Engraved Vrykul Shields in Skold-Ashil.<|text|>Our goal lies within that vault. I don't have time to explain in detail - just know that it is vital to the Forsaken that we succeed. The shieldmaidens have proven tenacious in their defense, but I believe there may be another way in. A chosen few of their order are allowed entrance, and I need you to find out how. In the town I have seen intricately engraved shields which I believe are passed down from these champions. The scenes they depict may be the key to passing into the vault.<|endoftext|> <|startoftext|>Assault on the Fel Forge<|obj|>Assault the Iron Horde reinforcements at Ironhold Harbor in Tanaan Jungle.<|text|>The Iron Horde continue to bring in reinforcements from all over Draenor to reinforce their position at Hellfire Citadel. If we don't cut off the flow of supplies then we risk losing control of our plans in Tanaan. A strategic attack to the supply lines at Ironhold Harbor is just the thing to keep the Iron Horde on the defensive and maintain our momentum.<|endoftext|> <|startoftext|>A New Life for Undeath<|obj|>Follow Sylvanas into the Vault of Eyir.<|text|>It seems that you are full of surprises. With the blessing of the Valkyra queen, you have opened a path that will shape the destiny of Azeroth. I invite you to bear witness, for today a new day dawns on the Forsaken!<|endoftext|> <|startoftext|>Assault on the Fel Forge<|obj|>Assault the Iron Horde reinforcements at Ironhold Harbor in Tanaan Jungle.<|text|>The Iron Horde continue to bring in reinforcements from all over Draenor to reinforce their position at Hellfire Citadel. If we don't cut off the flow of supplies then we risk losing control of our plans in Tanaan. A strategic attack to the supply lines at Ironhold Harbor is just the thing to keep the Iron Horde on the defensive and maintain our momentum.<|endoftext|> <|startoftext|>Clear the Deck!<|obj|>Fire 4 Forsaken Catapults in Greymane's Offensive.<|text|>Our mission in Skold-Ashil will have to wait, - for now, we have more pressing matters to attend to. I had just recently arrived with reinforcements for our assault when Greymane's ship sailed in and began barraging our walls. We deployed our siege weapons, but their ground forces quickly overwhelmed us. If you can get to those catapults and take out the dogs manning the cannons, it may give us the window we need to push the attack!<|endoftext|> <|startoftext|>The Dark Lady's Bidding<|obj|>Meet with Nathanos Blightcaller in Dreadwake's Landing.<|text|>Uh, are these guys friendlies? I guess it's a good sign they haven't tried to eat Duchess... yet. Anyway, I have orders. Nathanos caught up with the dark rangers, who were sent forward aboard the Oblivion on a secret mission from Lady Sylvanas herself! Unfortunately the Alliance caught wind of our plan, and now Greymane is attacking the outpost! We could really use you over there. Duchess can take you there, just give me the word.<|endoftext|> <|startoftext|>Inspiration Strikes<|obj|>Obtain 3 vials of Leyblood, then bring them to Cedonu in Azurewing Repose.<|text|>The blood of this creature glows with magical energy. It doesn't SEEM to be poisonous. Your training in the culinary arts has presented you with some strange ingredients before, but this one is particularly inspiring. Perhaps someone within the Azurewing Repose can suggest a preparation for Leyblood.<|endoftext|> <|startoftext|>Thieving Thistleleaf<|obj|>Collect 5 Stolen Lunarwing Eggs in the Lunarwing Shallows.<|text|>Why the Thistleleaf are collecting the Lunarwing eggs is anyone's guess, but you can be sure it's not to give them a loving home. Saylanna Riverbreeze will know what to do with these.<|endoftext|> <|startoftext|>A Favor for Mr. Shackle<|obj|>Free Cleave Thunderhill, Gentle Rosh, and Grace the Green.<|text|>Throm'ka. My name is Seska. I represent a... trading company. As you can see, I've fallen victim to these giants and their naga allies. Three of my associates were also captured while surveying this cove. I'm certain that my employer, Mr. Shackle, would be most grateful if you could procure their release.<|endoftext|> <|startoftext|>Fighting on the Front<|obj|> Complete the Iron Front Daily.<|text|> While you are here, maybe you could help out a little? Normally you'd get this at the objective map in Lion's Watch. Please help out here.<|endoftext|> <|startoftext|>Holy Retribution<|obj|>Strike down Az'jtal at Tyr's Fall in Tirisfal Glades.<|text|>I fell in what you now call Tirisfal Glades at the claws of two of Yogg'Saron's most powerful lieutenants... the C'Thraxi. I was able to slay one in my death throes - Az'jtal. Now, the dark forces deep beneath Azeroth have begun to usher Az'jtal once again into this world. You must go to Tyr's Fall and strike Az'jtal down again before it can fully manifest. Only once this deed is done may you receive my blessing upon the Ashbringer.<|endoftext|> <|startoftext|>Unused<|obj|>Oronok Torn-heart at Oronok's Farm in Shadowmoon Valley wants you to listen to his story. Speak to Oronok to begin hearing his story.<|text|> I had to be sure. And to be sure, I had to test you. Please excuse the little masquerade. I am as much a farmer as you are . Which is to say, not at all. If you are to recover the Cipher of Damnation, you will need to listen to what I have to tell you. When you are ready, let me know and I will tell you the story.<|endoftext|> <|startoftext|>Die, Fish-People<|obj|>Bring 3 Intact Murktide Tails to Makra Knifewhisper on the southern cliffs of Val'sharah.<|text|>Makrura are massing down by the shore, and far too many of them seem to practice water magic. I think they're planning to summon a massive wave. Also, I've come a long way, and I'm out of supplies. I'm so hungry, I could eat almost anything. Even the makrura you kill. Just cut the heads off first.<|endoftext|> <|startoftext|>Fishy Business<|obj|>Kill 3 Murktide Wavecallers on the southern coast of Val'sharah.<|text|>Makrura are massing down by the shore, and far too many of them seem to practice water magic. I think once they've got enough spellcasters, they're planning to summon a massive wave.<|endoftext|> <|startoftext|>Done with Waiting<|obj|>Travel to the southern cliffs of Val'sharah and speak to Makra Knifewhisper.<|text|>Mom got a message and said blood called for blood. She told me to wait here while she went out, but it's been two weeks since then. I'm tired of waiting. I'll stay home if you go find her. She said she was going to the cliffs far to the south.<|endoftext|> <|startoftext|>Into the Fray<|obj|>Speak with the lead demon hunter at Illidari Stand.<|text|>The Burning Legion has beaten us here, but so too have the Illidari. It looks like the demon hunters are holding their own, but just barely. Come, let's put that weapon of yours to use. I'll figure out our next move while you crush the Legion.<|endoftext|> <|startoftext|>The Art of Demonsteel<|obj|>Work with Muirn Ironhorn to craft a Demonsteel Bar.<|text|>The Firmament Stone is one of the few anvils beneath the sky that can tolerate the hammer strikes necessary to craft demonsteel. Here, I will show you. Two parts leystone, one part felslate. No heat, no tempering, just pure strength and finesse. Try it. I will coach you.<|endoftext|> <|startoftext|>The Runes that Bind<|obj|>Destroy the Ritual Stones to stop the rituals binding Ashildir's spirit in Haustvald.<|text|>The stone tablet here describes a ritual where a powerful spirit can be broken into weaker pieces by binding them to special runestones. It looks like the Bonespeakers may be using this very ritual to weaken the spirit of Ashildir. It may be impossible to summon her with her spirit so weakened. The rituals must be stopped.<|endoftext|> <|startoftext|>Your Will Be Done<|obj|>Speak to Lord Grayson Shadowbreaker.<|text|>Lord Grayson Shadowbreaker has drawn a rough map of what we know of the Broken Isles. You should speak with him at once - he can best advise you on where we should first strike against the Legion.<|endoftext|> <|startoftext|>Their Numbers Are Legion<|obj|>Wage war upon the Brood Queen's Court and the Burning Legion within the greater Inferno Peak area.<|text|>Yes, those devastators must be silenced, but there's also a great deal more to be done. Despite the odds, we're counting on you. The Brood Queen's primary leaders are in control of the volcano. They must be killed. We must smash the Legion and do anything else necessary to achieve absolute victory.<|endoftext|> <|startoftext|>Regal Remains<|obj|>Collect 8 Ashildir's Bones in Haustvald.<|text|>So you seek the judgment of the queen of the Valkyra? This must be your fault! The Bonespeakers of Haustvald have committed an atrocity and stolen Ashildir's bones. They must have done this to keep an outsider from completing the trials. You must not let this stand! Enter Haustvald and retrieve her remains. I hope, for your sake, that Ashildir is in a forgiving mood.<|endoftext|> <|startoftext|>The Final Judgment<|obj|>Defeat Runeseer Faljar in Haustvald.<|text|>In my fragmented state, I captured glimpses of a hero meting out justice to the corrupted mystics of Haustvald. I see now, this hero was you. I know you seek my judgment, but my spirit is still fragmented. As we speak, Runeseer Faljar is calling upon dark, forbidden magics in an attempt to banish my spirit to Helheim. If he succeeds, your trial will be lost. My connection here is fading. Go, there is little time!<|endoftext|> <|startoftext|>Orders for Your Captains<|obj|>Brief your Illidari captains on where to attack the Burning Legion within the volcano.<|text|>All that is left is to deliver your orders to our Illidari captains. The mightiest of the Legion's forces have arrayed themselves within the volcano. But, they will not remain on the defensive for long. We must strike first and we must strike hard. Once we destroy them, we can fly up to the command ship, defeat Brood Queen Tyranna, and take the keystone for our own. Lord Illidan will be pleased.<|endoftext|> <|startoftext|>Waking the Shieldmaiden<|obj|>Use the Rune of Reformation to return Ashildir's spirit to her bones.<|text|>With the rituals disrupted and her bones returned, we may be able to wrest Ashildir from the grasp of these Bonespeakers. Deeper within Haustvald, the mystics possess a special altar that can reunite the body and spirit of a fallen warrior. With this, we may be able to return Ashildir's spirit into her bones, and out of the grasp of these foul mystics. Go outsider, I will rally her guard.<|endoftext|> <|startoftext|>Breaking the Bonespeakers<|obj|>Defeat 15 Bonespeaker vrykul or their allies in Haustvald.<|text|>The crimes of these ritualists must not go unpunished, but we cannot be their executioners. The rune magic they practice grants them untold power over the dead. You, however, are not dead, and I can sense great power from you. Take the fight to these heretics, and show Ashildir that you are truly worthy of her judgment!<|endoftext|> <|startoftext|>Judgment Day<|obj|>Receive judgment from the ancient vrykul rulers.<|text|>You have proven resourceful thus far, stranger. As promised, I will instruct you on the ritual of wakening. First, you must place the offering directly atop the grave of the ruler you wish to awaken. Burn the incense so that its aroma wafts over the grave. If your offering is adequate, the ruler will rise, and you may ask your judgment. Take care, outsider. The dead vrykul kings will not enjoy being awakened from their slumber.<|endoftext|> <|startoftext|>Bjornharta<|obj|>Collect 4 Engorged Bear Hearts from Voracious Bears in the Runewood.<|text|>The afterlife leaves the dead hungry for the delicacies of their former lives. For the vrykul kings, none such offering is prized more than Bjornharta - a celebratory feast of an engorged bear heart. The bears of the Runewood eat well, and have long been prized for their tender meat. Hunt them and find a suitable heart of offer to the ancient rulers. They will not be able to resist such an offering.<|endoftext|> <|startoftext|>Ondri<|obj|>Summon and defeat Ondri.<|text|>You are nothing compared to me. You think yourself hardened, experienced... heroic, even. Hah! You have no idea what I've been through. The tortures I've endured, the sacrifices I've made. All for the sake of my trade! Yes, I'm a miner, just like you. Want to learn what I have to teach? Come to the Crimson Thicket in Suramar, and speak my name: Ondri.<|endoftext|> <|startoftext|>The Dreaming Fungus<|obj|>Collect 8 Soulcaps in the Runewood.<|text|>So an outsider would seek to be judged by the ancient rulers of the vrykul? Curious, this. Know that they will not take to your presence kindly, stranger. If you are so hasty to meet judgment, you can call them forth with a ritual of wakening. To complete this ritual, you will require an aromatic to burn and an offering to present. A plant grows in the Runewood that will make a suitable incense. Gather it, and I will instruct you further.<|endoftext|> <|startoftext|>Infernal Brimstone Analysis<|obj|>Collect the reports from Mama Diggs' apprentices in Icecrown, Deepholm and Twilight Highlands.<|text|>In order to mine Infernal Brimstone, we first need to understand the way in which ore comes into being. I currently have three of my apprentices doing research on different ores around the world. Find Forinn Stoneheart in Deepholm, Rhol Landers in Twilight Highlands and Krul Rockhorn in Icecrown and collect any information they've gathered on the ore at those locations.<|endoftext|> <|startoftext|>Lyrelle<|obj|>Summon and defeat Lyrelle.<|text|>Look at you, miner. Still held back by the limitations of your fragile, decaying flesh. To truly become one with the demon-tinged rocks of these lands, you must shed your skin and submit to a darker power. Join us, miner. Bring your feeble body to Felsoul Hold, and speak my name: Lyrelle.<|endoftext|> <|startoftext|>Infernal Brimstone Sample<|obj|>Bring the Infernal Brimstone Sample to Mama Diggs in Dalaran.<|text|>This ore. Smells. Horrible. It combines the odor of sulfur with all the worst parts of a rotting corpse. Someone will probably want it for something. Maybe your mining trainer in Dalaran will take it off of your hands.<|endoftext|> <|startoftext|>Rin'thissa's Eye<|obj|>Bring the Ore-Bound Eye to Felsmith Nal'ryssa in Suramar.<|text|>Oddly enveloped within the felslate deposit is a humanoid eye. It quivers with life. You get the sense that it would blink at you if it had an eyelid. A mining expert should take a look at this.<|endoftext|> <|startoftext|>Ondri's Still-Beating Heart<|obj|>Bring the Ore-Choked Heart to Felsmith Nal'ryssa in Suramar.<|text|>What at first looked like another chunk of felslate is, in fact, a humanoid heart, encrusted in rock and filled not with blood but a vile, demonic substance. It does not appear to belong to the beast you carved it out of... it seems that the infernal was holding it like a keepsake. Luckily your mining pick didn't hit it straight on. Felsmith Nal'ryssa will want to see this.<|endoftext|> <|startoftext|>Rin'thissa<|obj|>Summon and defeat Rin'thissa.<|text|>My sister Nal'ryssa has her claws in you, doesn't she? That weakling doesn't know the first thing about mining. She was always too afraid to take the leap. True knowledge comes only from the Great One, the God of Fel and Flame. You want to truly learn how to mine? Come to Suramar's northwestern corner, and speak my name: Rin'thissa.<|endoftext|> <|startoftext|>A Shred of Your Humanity<|obj|>Allow Felsmith Nal'ryssa to place three shards of felslate in your body.<|text|>To mine for felslate is to seek the very blood of demons. To improve at it, you must become part demon yourself. Why the dirty look? You said it yourself: you're willing to make sacrifices. Luckily for you, I'm an expert in this area. I won't put you in any danger, as long as you trust me. Are you ready?<|endoftext|> <|startoftext|>Darkheart Thicket: Nal'ryssa's Sisters<|obj|>Go to the Darkheart Thicket and find Lyrelle's Signet Ring.<|text|>I was not the only miner in my family. I was the youngest of four sisters. I say "was" because the other three are gone. Two of them went too far. They overloaded their bodies with felslate and succumbed to the will of Sargeras. They are more demon than elf, now. The third, I have not heard from in quite some time. The last I heard, she was investigating the Darkheart Thicket. I fear she may have fallen, too - one way or the other.<|endoftext|> <|startoftext|>Lyrelle's Right Arm<|obj|>Bring the Severed Arm to Felsmith Nal'ryssa in Suramar.<|text|>You blink and rub your eyes, but they do not deceive you. This is a woman's arm, completely enveloped within a felslate seam. The arm is bloodless, but still twitches. Fel-colored streaks remain where veins once were. Felsmith Nal'ryssa will certainly want to see this.<|endoftext|> <|startoftext|>Living Felslate Sample<|obj|>Bring the Living Felslate Sample to Mama Diggs in Dalaran.<|text|>Your miner's instinct is kicking in. Chunks of the infernal's corpse appear to be usable. Still, there must be a way to extract more ore from the demon's body. Perhaps your mining trainer in Dalaran will know how.<|endoftext|> <|startoftext|>Rethu's Horn<|obj|>Bring the Chunk of Horn to Ronos Ironhorn in Highmountain.<|text|>The corpse of the rocky beast yielded an unusual treasure: a battered chunk of tauren's horn. It is clearly very, very old, but something about its color and curve reminds you of Ronos Ironhorn at the Ironhorn Enclave.<|endoftext|> <|startoftext|>Felslate Seam Sample<|obj|>Bring the Felslate Seam Sample to Mama Diggs in Dalaran.<|text|>This ore is remarkably heavy. More disturbingly, it seems to darken and hiss at your touch. Perhaps your mining trainer in Dalaran has some insights.<|endoftext|> <|startoftext|>Felslate Deposit Sample<|obj|>Bring the Felslate Deposit Sample to Mama Diggs in Dalaran.<|text|>This is one nasty-looking stone. Your trainer in Dalaran should see this.<|endoftext|> <|startoftext|>Rethu's Sacrifice<|obj|>Report your encounter to Ronos Ironhorn in Highmountain.<|text|>Miner... speak with me a moment. I haven't much time in this place. I see you fight for your ore. I believe that is the most noble way to obtain your stone. It gives the land a fighting chance. Still, one mustn't be callous with their own life. Dig too deep, and the land will overcome you. No stone is worth the price I paid. But that is a tale for another day...<|endoftext|> <|startoftext|>Rethu's Experience<|obj|>Report your encounter to Ronos Ironhorn in Highmountain.<|text|>Miner... you... you know who I am? I see. That is good. My tribe continues to honor its roots. If you return to the land of the Ironhorn tribe... let them know that they are looked upon with pride.<|endoftext|> <|startoftext|>Rethu's Lesson<|obj|>Report your encounter to Ronos Ironhorn in Highmountain.<|text|>You... miner... let me see your pick a moment. You remind me of myself, when I once walked this land. Savor these moments, miner. They cannot last forever. <|endoftext|> <|startoftext|>Rethu's Pick<|obj|>Bring the Battered Mining Pick to Ronos Ironhorn in Highmountain.<|text|>This seam has been mined before - it bears the telltale diagonal ruts of a miner's pick. Looking down, that pick now lays on the ground - handle broken, pick-point dulled with use and years. Carved into the haft is a familiar name: "Rethu"<|endoftext|> <|startoftext|>Where Respect is Due<|obj|>Mine for leystone 35 times while using Ronos's Glass Pick.<|text|>Leystone is a sensitive ore. Our smiths can coax great power out of it, but as miners, we must treat it with respect, or else its power will retreat inward. The next time you mine some leystone ore, use this pick. It will break if you strike too hard. THIS is the respect that leystone requires.<|endoftext|> <|startoftext|>Rethu's Journal<|obj|>Bring the Torn Journal Page to Ronos Ironhorn in Highmountain.<|text|>Tucked in between a few pieces of rubble, a scrap of paper catches your eye. Mining carefully, you uncover the tattered remains of an old scroll. The tauren handwriting is archaic, but one word catches your eye: "Rethu".<|endoftext|> <|startoftext|>The Legend of Rethu Ironhorn<|obj|>Speak with Ronos Ironhorn to learn the tale of Rethu Ironhorn.<|text|>A long, long time ago, a tauren by the name of Rethu entered this land. His exploits paved the road that all miners walk. If you wish to learn more about mining, you must first learn about Rethu.<|endoftext|> <|startoftext|>Living Leystone Sample<|obj|>Bring the Living Leystone Sample to Mama Diggs in Dalaran.<|text|>This is no normal leystone. It is much livelier, shimmering in complex, enthralling patterns. It is easy to stare at. Your trainer in Dalaran would certainly like to have a look at this.<|endoftext|> <|startoftext|>Leystone Seam Sample<|obj|>Bring the Leystone Seam Sample to Mama Diggs in Dalaran.<|text|>This ore has clearly absorbed some of the latent ley energies within the Broken Isles. It is cool to the touch, and reflects light in odd, playful angles. Your trainer in Dalaran should analyze this.<|endoftext|> <|startoftext|>Leystone Deposit Sample<|obj|>Bring the Leystone Deposit Sample to Mama Diggs in Dalaran.<|text|>This ore looks like nothing you've seen before. A mystical sheen moves through the metal in complex, unpredictable patterns. Your trainer in Dalaran would certainly like to see this.<|endoftext|> <|startoftext|>Turn the Keys<|obj|>Activate the Runestones within the Runewood.<|text|>My roots wither... my branches die... The Bonespeakers, they seek to silence the Runewood. The runestones are the key... Turn the stones... release my bonds...<|endoftext|> <|startoftext|>Before We're Overrun<|obj|>Slay Doom Commander Beliash and take his power for your own.<|text|>The doomguard commander and his queen must be dealt with. His eredar are summoning in a huge number of reinforcements. We need to put an end to him before the Legion overruns our new foothold up in the volcano! As an added benefit, you can steal his demonic power.<|endoftext|> <|startoftext|>Enter the Illidari: Shivarra<|obj|>Feed a powerful soul into the Legion Gateway Activator and then use it to summon in your Shivarra forces.<|text|>Our Shivarra demonesses are waiting at the Black Temple. It's a gamble bringing them here... they used to be part of the Burning Legion after all. But, they are some of the most powerful in Lord Illidan's arsenal. I have a feeling that the ultimate sacrifice is going to have to be made in order to summon them in.<|endoftext|> <|startoftext|>Set Them Free<|obj|>Several of your demon hunters are in trouble. Get the Soulwrought Key to set them free.<|text|>Cyana went down to the Molten Shore. She was going to help some of the demon hunters who came in through the gateway ahead of us. Instead, she got herself into trouble. This inquisitor revealed they're being held prisoner by some new type of demon called a 'jailer'. The thing sucks the souls out of its victims. I doubt they can hold out much longer.<|endoftext|> <|startoftext|>The Demon's Trail<|obj|>Find Malfurion Stormrage.<|text|>Malfurion is nearby. I can sense him.. Search the summit of Andu'talah while I continue to scour the forest. Be swift. Time is of the essence!<|endoftext|> <|startoftext|>Hard Lessons<|obj|>Burn 5 Harpy Nests and Break 5 Harpy Eggs in the Wretched Grove.<|text|>Please understand, stranger, that I am a being of peace. I have discarded any vengeful nature long, long ago. In my youth, however, many hard lessons were learned through discipline. When applied wisely and properly, discipline can be a great teacher and shaper of character. It is in the spirit of wisdom and guidance that I would have you teach these harpies a memorable lesson.<|endoftext|> <|startoftext|>An End To War<|obj|>Defeat Ironbranch.<|text|>It appears that the great Ancient of War, Ironbranch, has fallen to the Nightmare. It pains me greatly to ask this of you, but Ironbranch must be put to rest. In life, he once stood vigil in Shala'nir as a protector of the world tree. In death, my dear friend is no more than a destructive weapon that will be used to cause even more violence. He must be slain before he does more harm to Val'sharah. In my heart, I know that he would thank you for this mercy...<|endoftext|> <|startoftext|>The Fate of Val'sharah<|obj|>Defend the Temple of Elune.<|text|>Malfurion, my love.... My heart breaks for him, but I cannot follow where he goes. I have sworn myself to Elune, my goddess, to defend her temples and lands with all that I am. I cannot stand by while my order is in danger. May she keep you in her graces, Malfurion. <|endoftext|> <|startoftext|>Return to the Black Temple<|obj|>Use the Sargerite Keystone to activate the Fel Portal and return to the Black Temple.<|text|>Quickly, use the Sargerite Keystone. We must get back to the Black Temple before it is too late!<|endoftext|> <|startoftext|>Stop the Bombardment<|obj|>Destroy the Legion Devastators.<|text|>Jace's wards are not going to hold out much longer. We need someone to go out there and make sure those Legion devastators are destroyed. <|endoftext|> <|startoftext|>Brotherly Love<|obj|>Find Maiev Shadowsong in Black Rook Prison.<|text|>Maiev will be somewhere in the prison. I found her discarded armor on my way here. Let's split up to search the cells more quickly. We must find her.<|endoftext|> <|startoftext|>The Keystone<|obj|>Kill Brood Queen Tyranna and take the Sargerite Keystone. Then, join the others down-below in the portal chamber.<|text|>, Brood Queen Tyranna is just ahead in the command chamber. The others already charged in. She has the Sargerite Keystone in her possession. Finally, the object of all our sacrifice is at hand.<|endoftext|> <|startoftext|>No Reason to Stay<|obj|>Evacuate survivors in the Waning Crescent and Siren's Vigil.<|text|>Elisande's purge of the Waning Crescent came so swiftly that few could react. Many of my people are dead or taken. Some may have endured this atrocity. We need to make sure they are not left behind. I need you to search the houses nearby for any survivors. See that they flee before they are discovered. Reassure them that there is no reason to stay. Not here, not while Elisande's insanity reigns.<|endoftext|> <|startoftext|>Into the Foul Creche<|obj|>Meet up with Kor'vas Bloodthorn at the Foul Creche.<|text|>One of the demons that I interrogated revealed a particularly juicy bit of information. Apparently, there's an imp mother in the volcano that scribes Legion secrets. Kor'vas has gone out to find that demon and bring those secrets back for us.<|endoftext|> <|startoftext|>Black Rook Prison<|obj|>Kill Araxxas and collect the Prison Keys.<|text|>I did not come this far to lose her in the final moments. Maiev must be in the cells beneath Black Rook Hold. I scouted above, and the entrance to the prison is guarded by a fearsome jailor. I will sneak past and take out the guards inside. Defeat Araxxas, take the keys, and then meet me within.<|endoftext|> <|startoftext|>Illidari Freedom<|obj|>Free Sirius Ebonwing, Cassiel Nightthorn, and Asha Ravensong.<|text|> Within the prison are three of my... ... comrades. We were taken by surprise while scouting the area. I am not long for this world, but please, save them.<|endoftext|> <|startoftext|>Lieutenant of the Tower<|obj|>Kill Desdel Stareye.<|text|>All of your instincts were correct. Gul'dan raised Lord Ravencrest, and his ghostly army, from beyond the grave. Now, they serve the Legion, protecting secrets within the tower. Although Ravencrest commands from above, Lieutenant Desdel Stareye operates the prisons. He tormented me these past few moons, but I did not yield. His life must be ended.<|endoftext|> <|startoftext|>Stop Gul'dan!<|obj|>Enter the Vault of the Betrayer, kill Crusher and Sledge, and take their fel power.<|text|>After his defeat at the Black Temple, we brought Illidan's lifeless body here, to be interred forever within the Vault of the Wardens. Gul'dan has found his way through our defenses and is trying to steal the Betrayer's corpse. Even in death, Illidan's body can be used by the Burning Legion. Gul'dan CANNOT succeed.<|endoftext|> <|startoftext|>Black Rook Hold<|obj|>Take the Warden's Signet to Jarod Shadowsong.<|text|>Inside the chest, hidden amongst various knickknacks, is a signet engraved with a unique crest. The band, made from a silvery, unbreakable metal, has been worn down by time, as if absently twisted and rubbed against its owner's finger.<|endoftext|> <|startoftext|>Kur'talos Ravencrest<|obj|>Examine Ravencrest's Sigil.<|text|>Lord Ravencrest was a fearless leader, a seasoned commander, a man of integrity and honor, a teacher, and a protector of his people. Malfurion, Illidan, Tyrande, and I... we were still young when he helped shape our destinies. The sigil of his house was legendary. Observe, for a moment, the sigil over his former resting place and I shall tell you more of his legacy.<|endoftext|> <|startoftext|>The Rook's Guard<|obj|>Kill Kester Farseeker, Trelan Shieldbreaker, and Starlys Strongbow.<|text|>Black Rook Hold is not the same place I knew. Its walls have crumbled, a ghostly echo of its former glory. If Lord Ravencrest has returned, then surely he will have his former officers at his side. Kester Farseeker, captain of the guard. Trelan Shieldbreaker, peerless master of maces. Starlys Strongbow, who could split arrows while blindfolded. If we stand any chance of entering the tower itself, they must be eliminated.<|endoftext|> <|startoftext|>The Crusade Calls<|obj|>Speak to Lord Maxwell Tyrosus at Krasus' Landing.<|text|>((You have just finished the introduction sequence in Dalaran.)) Lord Maxwell Tyrosus of the Argent Crusade sent for you. He mentioned knowing of a weapon we could use against the Legion. As much as I loathe their ilk, you should go to Krasus' Landing and speak with him. We need every advantage we can muster.<|endoftext|> <|startoftext|>Maiev's Trail<|obj|>Search the forge, the saber pens, and the guard tower.<|text|>The fortress grounds are just up ahead. There is a large area to search, but if we split up, I believe we can cover a lot of ground. Search the prison cages, the forge, and the guard tower for any signs of Maiev. I will check the upper ramparts and meet you on the other side of the keep.<|endoftext|> <|startoftext|>The Warden's Signet<|obj|>Take the Warden's Signet to Jarod Shadowsong.<|text|>The night elf was carrying a signet engraved with the crest of the Wardens. The band, made from a silvery, unbreakable metal, has been worn down by time, as if absently twisted and rubbed against its owner's finger.<|endoftext|> <|startoftext|>An Urgent Gathering<|obj|>Gather Travard and Orik Trueheart, then meet Lord Maxwell Tyrosus at Krasus' Landing.<|text|>A critical decision must be made. The Legion devastated our forces at the Broken Shore. The mightiest army this world has ever known was reduced to cinders in moments. We must gather those with the conviction to save our home. Travard of Tyr's Guard and Orik Trueheart have each made plans to do just that, but we must not let them walk alone. I ask that you seek them out and guide them to Krasus' Landing so that we may make this decision together.<|endoftext|> <|startoftext|>The Sword of Truth<|obj|>Place Fal'shathil on the ground, then defeat Black Rook night elves within its holy light.<|text|>Lord Ravencrest's army rises from the dead, but I believe they are controlled by Gul'dan's will. Take this - Lord Ravencrest's blade, Fal'shathil. It was known for a unique, magical quality. Those who gazed upon its mirrored blade found themselves unable to deny the truth. Take the blade and plant it in the ground. Attack the night elven ghosts near its light. Once they are weakened in its presence, perhaps they will regain their senses.<|endoftext|> <|startoftext|>Crackdown<|obj|>Investigate the events of the Waning Crescent.<|text|>Thalyssra is right to be concerned! The network has not responded to my attempts to re-establish connection with the Waning Crescent. I do not know what happened, but given the circumstances I believe it prudent to investigate in person. , would you do the honors? I will send you as close to the Waning Crescent as I can.<|endoftext|> <|startoftext|> Kill Feral Dogs<|obj|>Return to Anna Thornton at Barreltown.<|text|>You've done more than enough. My people and I can clean things up here. You should return to town and report on our victory.<|endoftext|> <|startoftext|>Fel Infusion<|obj|>Infuse yourself with 100 energy from fallen demons.<|text|>So many years of imprisonment has left us weak. The Vault is overrun with demons. Kill them and gather their souls to regain your strength.<|endoftext|> <|startoftext|>Regroup<|obj|>Escape Siren's Vigil.<|text|>These people may be able to hold out here, but I know for certain that we cannot. Every moment we spend here places them in danger of Elisande's forces retaliating against us. We need to move. We need to find a place to regroup and recover. Follow me. I think I know how we can get out of here.<|endoftext|> <|startoftext|>Competitive Exorcise<|obj|>Kill 15 Burning Legion invaders in 10 minutes or less.<|text|>Think you're good at sending demons back to the hell from whence they came? Show me! I once bagged 15 in under 10 minutes. Do better than that and there'll be brew money waitin' for ya.<|endoftext|> <|startoftext|>Answering Aggression<|obj|>Kill 12 of Elisande's Forces in the Waning Crescent, Starcaller Retreat, and Siren's Vigil.<|text|>I weep for the Nightborne this day. Elisande demonstrates the ultimate disdain for her people. So many lives... wasted! All to relay a message: This is what happens to those who defy her. , my friend, we must answer her. We must show her that she cannot slay her people without retribution. Fight back.<|endoftext|> <|startoftext|>Jarod's Mission<|obj|>Speak to Jarod Shadowsong at Ravencrest Mausoleum.<|text|>Since Maiev chased after Gul'dan at the Vault of the Wardens, her sisters among the Wardens have been searching far and wide for her whereabouts. With so few Wardens remaining, I volunteered to join the search. I hope I will find sign of her within Black Rook Hold. The fortress will be well guarded, and I will need help to break through. Help me find her, and I will reward you handsomely.<|endoftext|> <|startoftext|>Hope Remains<|obj|>Take the Tear of Elune to Archmage Khadgar in Dalaran.<|text|>The Tear of Elune floats effortlessly, glistening in an ethereal pillar of moonlight.<|endoftext|> <|startoftext|>Close Enough to Touch<|obj|>Search for Malfurion within Shala'nir.<|text|>He is near, I can feel it. We must scour this place in search of my husband. I fear if we do not find him soon it will be too late. You have been courageous throughout our search. I know you will not fail me now. Thank you, and please hurry.<|endoftext|> <|startoftext|>Rise of the Illidari<|obj|>Free 8 Illidari Prisoners.<|text|>Look down there. We are vastly outnumbered. We will need more allies on our side if we are to escape from here intact. Free the other Illidari imprisoned within the cells of this chamber. We will need everyone to escape this place alive.<|endoftext|> <|startoftext|>Reading the Leaves<|obj|>Collect 5 Corrupted Petals.<|text|>, my friend. You must succeed where I have failed. You must find our dear Malfurion. As the Nightmare consumes my thoughts, I hear the voices of these twisted trees. I must cling to sanity long enough to aid you. Venture into Ash'theran and bring me Corrupted Petals from the fallen denizens there. With them, I might find your Archdruid while my mind is still my own.<|endoftext|> <|startoftext|>Malfurion's Cure<|obj|>Deliver the Cleansed Mooncaps to Mender Onelle.<|text|>The cleansed Mooncaps glow radiantly in your hands as you lift them from the waters of the ancient moonwell. Mender Onelle will need the Mooncaps in order to make a healing poultice for Malfurion's wounds.<|endoftext|> <|startoftext|>Heart of the Nightmare<|obj|>Track Malfurion's path through the Nightmare.<|text|>I know only that my husband is somewhere deeper in this twisted forest. He is still alive, but it remains to be seen if he is whole. Elune herself cannot protect Xavius if he is not.<|endoftext|> <|startoftext|>Our Last Hope<|obj|>Speak with Maiev Shadowsong in the Illidari Cellblock.<|text|>Your jailor, Maiev Shadowsong, stands outside the open door to your cell. The leader of the Wardens has just finished removing your bonds. In the distance, you can hear sounds of battle. The unmistakable stench of the Burning Legion wafts through the air.<|endoftext|> <|startoftext|>The Wormtalon Crone<|obj|>Slay Grelda the Crone.<|text|>A wicked coven of harpies have overtaken our village. It was the twisting of the forest that forced us out of our village, but now that the harpies have moved in I fear that we may never be able to return. The Wormtalon coven are led by a witch called Grelda the Crone. She has made her nest in a cave near our village. If their leader is defeated, the remaining harpies will surely flee. Slay Grelda the Crone and we will be forever in your debt.<|endoftext|> <|startoftext|>Breaking Out<|obj|>Free both Altruis the Sufferer and Kayn Sunfury.<|text|>We cannot fight our way out of the Vault alone. Two of your allies, Kayn Sunfury and Altruis the Sufferer, are imprisoned within this room. Free them with haste. Their strength will be of great use to us.<|endoftext|> <|startoftext|>Lost in Retreat<|obj|>Retrieve 5 Shadowfen Heirlooms in Shadowfen.<|text|>Is this the end? Our beloved Malfurion. I saw him in the Dreamer's clutches, but Ysera was... changed. Twisted. Shaladrassil, our mighty world tree, is corrupted beyond recognition. We were forced to flee our home without our belongings. Some were heirlooms, sacred to us. Return them to me if you can, I beg you.<|endoftext|> <|startoftext|>The Demon's Trail<|obj|>Travel with Archdruid Malfurion Stormrage.<|text|>Xavius! How many times must I end that wretched satyr before he stays dead... We must get to Shaladrassil and find Xavius before it is too late! My wounds are grave, but they will heal... do not concern yourself with my safety. There is little time... we may already be too late...<|endoftext|> <|startoftext|>Our Last Hope<|obj|>Retrieve your new warglaives.<|text|>The Vault has fallen to the Burning Legion. It pains me to say it, but all is lost, but for one glimmer of hope... YOU. Believe me when I say, I did NOT want to have to do this. However, it would seem I have no choice. Help me, demon hunter, and I will grant you your freedom.<|endoftext|> <|startoftext|>Mark of the Demon<|obj|>Return the Demonic Emblem to Isoraen Nightstar at the Temple of Elune.<|text|>The demonic rune glows in your hand, emanating dark power. A single word, inscribed in demon tongue, glows coldly... ...GRAVAX...<|endoftext|> <|startoftext|>Tears for Fears<|obj|>Retrieve the Tears of Elune.<|text|>The Tears of Elune are a sacred artifact, protected by my order for thousands of years. I tell you this so that you may understand the gravity of your request. That said, Ysera is noble and wise and I trust in her guidance. You will find the tears in a vault at the eastern edge of the temple grounds. Proceed with caution though, as that area has been overrun by demons.<|endoftext|> <|startoftext|>Cleansing the Corruption<|obj|>Destroy 6 Nightmare Totems on the Battlefield.<|text|>All along the battlefield, the satyrs have erected dark totems that spread the corruption of the Emerald Nightmare upon the land. As long as the Nightmare totems remain, we will not be able to hold back the corruption! If you truly wish to aid us in the fight, destroy the totems that you encounter upon the battlefield. Our survival depends on it!<|endoftext|> <|startoftext|>Root Cause<|obj|>Collect 30 Corrupted Root Samples.<|text|>The massive roots of Shaladrassil are spreading a horrible corruption throughout the forest. If we are to save Val'sharah, we will need to find a way to stop the encroachment of the world tree. If you bring me enough corrupted root samples, I may be able to discover their secrets.<|endoftext|> <|startoftext|>Black Rook Orders<|obj|>Return to Commander Jarod Shadowsong at Bradensbrook.<|text|>The letter is written in midnight ink: "A demon invasion is imminent, but as long as the fires of Black Rook Hold blaze, we shall protect kaldorei lands. Kill any intruders who stand in our way." - K.R." Perhaps Jarod Shadowsong will want to see this.<|endoftext|> <|startoftext|>Silence in the City<|obj|>Speak to Chief Telemancer Oculeth.<|text|>There is a troubling silence from Suramar City this day. Oculeth just informed me that the teleporter to the Waning Crescent has gone dark. He is not able to reach Vanthir, nor am I. While I am hesitant to believe something dire has happened, I do feel this warrants investigation. Speak with Oculeth and see if he can transport you to the Waning Crescent. We need to find out what happened.<|endoftext|> <|startoftext|>A Sight For Sore Eyes<|obj|>Use Granny's Flare Gun to mark 6 Black Rook Falcons.<|text|>Do you see those ravenous birds flying above my farm? Vicious creatures are spreading their filth an' eatin' my crops. I'd get rid of them with my trusty gun, but my eyesight's gone downhill. Take this flare gun and mark them for me. Once I get my sights on them, I'll make 'em scatter.<|endoftext|> <|startoftext|>Children of the Night<|obj|>Kill 12 Risen Assassins, Black Rook Falcons, or Risen Hounds.<|text|>I am no enemy to these people, but there is no convincing them of that. Their village has come under attack by some very old friends of mine. Friends who are no longer... living. There's no telling who or what controls them, but in life these noble soldiers would never engage in such acts. That's a mystery for another time. For now, help me earn the trust of these villagers. Strike down the Black Rook enemies who are terrorizing their citizens.<|endoftext|> <|startoftext|>A Village in Peril<|obj|>Speak to Mayor Heathrow at Bradensbrook.<|text|>The corpse of Darcy Heathrow lies before you pierced by several arrows and knife wounds. In one hand she clutches a note, written with a feeble hand, that reads: "The dead march on Bradensbrook. Help us, please!"<|endoftext|> <|startoftext|>For the Corn!<|obj|>Collect 5 Barrels of Corn.<|text|>I've got a full summer's corn harvest just sittin' out in the field. I need some muscle to bring it in before the night elf raiders can destroy it. Get out there and bring me those crops, and I'll reward you handsomely. The folks back in town need this food, and I sure as heck ain't eating rats for another winter.<|endoftext|> <|startoftext|>The Farmsteads<|obj|>Check on the Heathrow house, Granny Marl's farm, and the Radcliffes' fishing dock.<|text|>Forgive us, stranger. Mayor Heathrow has been under a lot of stress recently. I can't blame him: his own daughter, Penelope, has been missing for two days. In fact, we could use information on several farmsteads to the south: Mayor Heathrow's house, Granny Marl's farm, and the Radcliffes' dock. Can you go check on the situation out there? Help us, and perhaps the mayor's heart will soften.<|endoftext|> <|startoftext|>The Temple of Elune<|obj|>Speak with Lyanis Moonfall at the Temple of Elune.<|text|>Cenarius is in danger. If his condition is not reversed soon, he will be lost to the Nightmare that threatens the Emerald Dream. To spare him that fate, we must have the Tears of Elune - the same relic you were sent here to retrieve. Elune's temple is not far. Go there. Find Lyanis. Show her my seal and instruct her to release the tears into your custody. Hurry. Time is short.<|endoftext|> <|startoftext|>Burning Importance<|obj|>Save yourself by completing a Timewalking Dungeon.<|text|>Champion, you would not believe the horrors I have seen. The timeline is twisting and your fate is dire. Causality bends at its very knees, and in this dire future you kneel to the Betrayer himself, Illidan Stormrage. Venture into the past and save yourself, but beware - your powers are as they were then.<|endoftext|> <|startoftext|>Another Way<|obj|>Defeat the Drekirjar Champion in Hrydshal, then climb to the top of the tower.<|text|>Wait, do you still have that grapple launcher? I think you can still get to the path if you can launch from the top of that tower. The gap doesn't seem too bad there. Of course, we'll have to take out the big guy out front first. He looks tough, but I think we have a chance if we can flank him.<|endoftext|> <|startoftext|>Cry Thunder!<|obj|>Fly with Vethir and kill 150 of the God-King's allies in Hrydshal.<|text|>You have proven yourself an ally of the Thorignir and we will lend you our strength. I would ask one last favor of our new champion, though. The dragon who guided you to me awaits his vengeance against the vrykul. Together I wish for you to show these Drekirjar what it means to cross the Thorignir. Be they Felskorn or not, their malice has caused suffering to my brood. Their toll must be paid in blood. Speak to Vethir when you are ready.<|endoftext|> <|startoftext|>No Wings Required<|obj|>Use the Stormforged Grapple Launcher to launch over the wall at Hrydshal.<|text|>That thing looks like it's got the range to get us over the wall. There's a good spot to hook onto right past us - you should be able to spot it from here. Once you're inside, do me a favor and see if you can distract the guards so I can slip through. I'll see what else I can find out about these vrykul.<|endoftext|> <|startoftext|>Above the Winter Moonlight<|obj|>Grapple across from the tower and climb to the top of the mountain path.<|text|>There, it looks like there's a good spot to launch to right across from here. This path should take you all the way to the top. According to my intel, your dragons should be up there. Let's just hope that they're still in a state to help you.<|endoftext|> <|startoftext|>Built to Scale<|obj|>Collect Storm Drake Scales from the Stormwing drakes in Hrydhsal.<|text|>The vrykul around here seem to use scales from these drakes to fashion their armor. If you were able to gather enough material from the local drakes, you may be able to make something useful out of it.<|endoftext|> <|startoftext|>Impalement Insurance<|obj|>Grapple on top of the walls and dismantle 7 Tideskorn Harpoon Launchers atop in Hrydshal.<|text|>It looks like the elements aren't the only thing you'll need to worry about going up that path. Those harpoon launchers on the wall look pretty nasty, and unless we take them out first, they're likely to make short work of anyone trying to scale that path. They're up on top of the walls, so you'll need to use that grapple launcher to get to them. Just try not to end up drake food!<|endoftext|> <|startoftext|>Will of the Thorignir<|obj|>Meet with Dread-Rider Cullen outside of Hrydshal to begin the trial of the Thorignir.<|text|>In the summit of storms the dragons await. Born of the gods, they will test your will. They roost above Hrydshal, where their children serve the Drekirjar. But they are no allies to man or vrykul, and so you must earn their blessing as they see fit. A friend of yours awaits in Hrydshal, no doubt searching for the answers you now possess. Go to her, and together, you will test your might against the storm!<|endoftext|> <|startoftext|>To Weather the Storm<|obj|>Collect Climbing Treads, an Oiled Cloak, and an Enchanted Lodestone from Hrydshal.<|text|>When I was scouting this place out, I noticed the vrykul here are no strangers to the treacherous mountain path we're trying to get to. They've got some specialized equipment they're using, and if I were you I'd try to get my hands on some. You'll want to find some climbing treads to keep your grip and an oiled cloak to keep you dry. They've also got these stones they carry to keep the lightning at bay, so you'll want to pick one of those up as well.<|endoftext|> <|startoftext|>A Grapple a Day<|obj|>Pick up a Stormforged Grapple Launcher and meet Dread-Rider Cullen outside the wall of Hrydshal.<|text|>So some old magic vrykul is helping us out? I guess that's good, but this trial of yours might be tricky. You see, the only way up that mountain, is through those big walls. You know, the ones with the mean-looking drakes on them. I scouted a bit, but couldn't get too far without those drakes trying to make lunch out of poor Duchess. The vrykul have them trained, which can't be good. I say we sneak in. I managed to snag a few grapple launchers earlier. Grab one and meet me outside the city walls.<|endoftext|> <|startoftext|>Gates of Valhallas<|obj|>Speak with Vedhir.<|text|>Escaping the grasp of Helya is no small feat. You may prove to be a worthy warrior after all. Skovald has entered Valhallas; you are running out of time. Legion has corrupted the minds of the Skovald's men. A battalion of unworthy vrykul is attempting to enter the portal to Valhallas. The giants that protect the gates are fighting a losing battle. There is no end to Legion's onslaught. Speak with the dragon, Vehdir, inside the gates near the portal. He will aid you on your next task.<|endoftext|> <|startoftext|>Infrastructure Improvements<|obj|>Place 5 G-X3 Telemetry Beacons.<|text|>, we built a vehicle to take ya up to the Throne of Kil'jaeden but whenever we try a test flight the navigation system goes crazy! In my expert opinion it's 'cause of that crazy demon magic the Iron Horde is playing around with up there. If you could travel up there and place these telemetry beacons we can program the vehicle and give you a stable flight all the way up. Just be sure to have some friends with you, the demons up there look especially vicious!<|endoftext|> <|startoftext|>Setting the Signal<|obj|>Place 5 Pentangulate-o-tron 2000s.<|text|>, we built a vehicle to bypass the Horde camp and take you to the Throne of Kil'jaeden! There's one problem, the concentrated fel energy up there is causing the navigation system to go haywire! I'll need you to place some sensors along the edge of the summit. With them in place we can stabilize the flight controls. Just be sure to have some friends with you, the demons up there look especially vicious!<|endoftext|> <|startoftext|>TRACKING Nightmare 02<|obj|>Defeat Botanist Darkgrove<|text|>(PH) Darkgrove has run out of places to hide. Now it is time to finish him off. If we stop him now, there may be hope for this valley yet.<|endoftext|> <|startoftext|>Malfurion's Fury<|obj|>Speak with Ysera to search for Malfurion.<|text|>The loss of Cenarius to the nightmare is a devastating blow to us all. Though Malfurion's rage is justified, his hatred of Xavius has burned for centuries and I fear that his blind rage will be used as a weapon against him. May Elune guide us in our search for him, lest we have yet another friend to mourn today.<|endoftext|> <|startoftext|>Assault on the Throne of Kil'jaeden<|obj|>Defeat the Shadow Council at the Throne of Kil'jaeden in Tanaan Jungle.<|text|>The Shadow Council are summoning their demonic masters upon a mountain they are calling the Throne of Kil'jaeden. Make no mistake; This is the most dangerous region in Tanaan. Gather together a war party and assault the Throne of Kil'jaeden before the Legion gains a foothold here!<|endoftext|> <|startoftext|>Assault on the Throne of Kil'jaeden<|obj|>Assault the Shadow Council forces at the Throne of Kil'jaeden in Tanaan Jungle.<|text|>The Shadow Council are summoning their demonic masters upon a mountain they are calling the Throne of Kil'jaeden. Remember the first war, we know the destruction the legion can cause if they are unchecked. Head to the Throne of Kil'jaeden and let's put an end to this invasion before it can begin.<|endoftext|> <|startoftext|>Assault on the Throne of Kil'jaeden<|obj|>Defeat the Shadow Council at the Throne of Kil'jaeden in Tanaan Jungle.<|text|>The Shadow Council are summoning their demonic masters upon a mountain they are calling the Throne of Kil'jaeden. Make no mistake; This is the most dangerous region in Tanaan. Gather together a war party and assault the Throne of Kil'jaeden before the Legion gains a foothold here!<|endoftext|> <|startoftext|>Assault on the Throne of Kil'jaeden<|obj|>Assault the Shadow Council forces at the Throne of Kil'jaeden in Tanaan Jungle.<|text|>The Shadow Council are summoning their demonic masters upon a mountain they are calling the Throne of Kil'jaeden. We know the destruction the legion can cause if they are left unchecked. Head to the Throne of Kil'jaeden and let's put an end to this invasion before it can begin.<|endoftext|> <|startoftext|>The Battle for the West<|obj|>Go to the Iron Front and speak with Exarch Maladaar.<|text|>Our base is barely built and already the Iron Horde sets up defenses against us. Still the plan worked and we fight on two fronts. I have received word that Exarch Maladaar has finally breached the western gates as well, but is bogged down in a pitched battle. You should go see the situation for yourself.<|endoftext|> <|startoftext|>A Message of Terrible Import<|obj|>Go to the Vault of the Earth and speak with Lagar the Wise.<|text|>Your scout... he got me out of that hellish place. Fel orcs surprised us out in the jungle and dragged us up the mountain. They tortured us... killed all but me. I fear one of us may have given up our secret before the end. I must ask you to go to the home of our order. Speak with Lagar, my leader, tell him... tell him Gul'dan knows.<|endoftext|> <|startoftext|>To Old Friends<|obj|>Kill 50 Corrupted Creatures in Moonrest.<|text|>I sense a powerful dark presence here, but it is not of Xavius. This feels too familiar. I sense a druid's touch here, a druid twisted by the shadow of the Nightmare. We must deal with this threat if we are to find Xavius. I will take to the skies and lend you my aid. Find this corrupted druid and cut down his tainted and twisted plants.<|endoftext|> <|startoftext|>The Battle for the West<|obj|>Go to the Iron Front and speak with Durotan.<|text|>Our base is barely built and already the Iron Horde sets up defenses against us. Still the plan worked and we fight on two fronts. I have received word that Durotan has finally breached the western gates as well, but is bogged down in a pitched battle. You should go see the situation for yourself.<|endoftext|> <|startoftext|>We Meet at Light's Hope<|obj|>Join the other paladins at Light's Hope Sanctum beneath Light's Hope Chapel in Eastern Plaguelands.<|text|>With you on our side, I know the Legion will fall! But before we march on the Broken Isles, we must put Highlord Tirion to rest. There is but one place suitable for a paladin of his caliber... Light's Hope Sanctum, a secret bastion of the Light hidden beneath our chapel. Paladins the world over are on their way to the ceremony. I know Tirion would want you there most of all.<|endoftext|> <|startoftext|>Nothing Remains<|obj|>Report back to Vol'jin at your garrison.<|text|>Nothing is left for me here. My old clanmates have turned into foes, and Gul'dan is desecrating what remains of my people. You and your Frostwolf allies still have some fight left. If you pledge to depose Gul'dan, I will stand by your side. I will go to this garrison of yours and together we will build a shipyard that will rule the red seas of Draenor! Let your people know I am coming.<|endoftext|> <|startoftext|>The Train Gang<|obj|>Use the detonator to blow open the prison train, and convince Roark to join your cause.<|text|>My warriors will surround and cover the train car. Hit the detonator to blow open the doors. I will speak to Roark and convince him to defect to our cause. He built all of this - he's our best hope for building a shipyard of our own. If this doesn't work, execute him on the spot. The last thing we need is someone rebuilding the Iron Fleet.<|endoftext|> <|startoftext|>Garrison Campaign: War Council<|obj|>Speak with Warchief Vol'jin inside the Town Hall of your garrison.<|text|>Your garrison is in an uproar. Warchief Vol'jin himself is visiting your fortress to discuss your invasion plan for Tanaan Jungle. The Warchief is ready for you inside your Town Hall. It would be wise not to keep him waiting...<|endoftext|> <|startoftext|>Clearing the Docks<|obj|>Kill 1 Iron Horde orcs and 50 ogron.<|text|>We need to get control of this situation. We thought these docks would be all but abandoned. Instead, Gul'dan has ordered the Iron Horde to retreat to Tanaan, and many are using this harbor to make their getaway. We need to clear a path for your salvage team. Lay waste to them! Every foe we slay here is one less convert for Gul'dan's wretched demon-worshipping army.<|endoftext|> <|startoftext|>Derailment<|obj|>Collect Explosive Charges and a Detonator.<|text|>Some orcs have spoken out against Gul'dan, and they've been taken prisoner. One of them is what you'd call an engineering prodigy: Solog Roark, "The Iron Shipwright." This guy's good. Designed all these docks, as well as the big dreadnaughts you fought around Shattrath. If my scouts are right, he's in a prison train as we speak... And I betcha he'd be willing to defect! Gather up some explosives and meet Durotan next to the train to the south.<|endoftext|> <|startoftext|>Hook, Line, and... Sink Him!<|obj|>Use a Blackrock Grapple to reach Knar's bunker. Slay him to obtain Roark's Shipyard Blueprints.<|text|>I can build you a shipyard. And not some wasteful piece of over-engineering like this place. But I'm going to need my blueprints. My work was confiscated when Gul'dan turned this harbor over to Admiral Knar. Gul'dan's green poison courses through Knar's veins. He's calling the shots from on high. We'll need to grapple up there to take him out.<|endoftext|> <|startoftext|>All Hands on Deck<|obj|>Construct a Level 1 Shipyard for your garrison.<|text|>Let's put dis "Iron Shipwright" ta work, commander. If we ta take Tanaan from both land an' sea, we gonna need a shipyard. Work wit' Roark an' make it happen! He be surveyin' tha land along tha road west of Frostwall.<|endoftext|> <|startoftext|>We Need a Shipwright<|obj|>Travel to the Iron Docks and speak with Sammy Fivefingers. Your Garrison Flight Master can provide transport.<|text|>Whatever be left of da Iron Horde be fallin' back ta Tanaan Jungle, where Gul'dan is turnin' them into sumthun' even worse. A frontal assault be suicide. But da seas be open. If we attack by both land an' sea, Gul'dan got ta fall back somewhere. , it be time ta build a shipyard! We need local resources. Go to da Iron Docks. Gazlowe's boys are already there. Gather any equipment ya find, and see if ya can recruit us a proper Horde Shipwright!<|endoftext|> <|startoftext|>Garrison Campaign: The Bane of the Bleeding Hollow<|obj|>Collect tracking maps to find the location of the killer.<|text|>Commander, now that we've had time to get scouts all over the jungle we have heard some news near Zeth'Gol. It appears that somebody else has a vendetta against the Bleeding Hollow and has been... hunting... them. Their hunters are closing in on the assassin. You know what they say about "the enemy of my enemy..." We should collect their tracking maps and try to find the killer first!<|endoftext|> <|startoftext|>A United Force<|obj|>Establish the Order of the Silver Hand using the Libram of Ancient Kings.<|text|>The paladins of Azeroth must stand united behind a single leader. With Tirion's passing, you are the one most worthy to wear the mantle of Highlord. If you agree to accept this duty, inscribe your name into the Libram of Ancient Kings and I will address the masses on your behalf. The Order of the Silver Hand is reborn, with you as its champion!<|endoftext|> <|startoftext|>The Sargerei Menace<|obj|>Slay 12 Sargerei.<|text|>This attack surprised our defenders. Forces are marshalling to push them out, but it will take some time for them to arrive. Any Sargerei you can slay will make retaking this area much easier commander.<|endoftext|> <|startoftext|>Flower-Pickers and Potion-Quaffers<|obj|>Speak with Linzy Blackbolt and Kuhuine Tenderstride to secure a work order for Foxflower Flux.<|text|>Now that we know the foxflower flux is safe to use, we can start stocking it. That being said, I don't particularly feel like picking flowers. Do you feel like picking flowers? Didn't think so. Go talk to the alchemists and herbalists across the way. I'm sure we can set up some sort of work order arrangement.<|endoftext|> <|startoftext|>Garrison Campaign: The Warlock<|obj|>Speak with the warlock at Lion's Watch in Tanaan Jungle.<|text|>Commander, you have a visitor. One of Gul'dan's warlocks just walked up to the base and surrendered. He says he has information of a terrible event that is about to occur. I suggest you speak with him immediately.<|endoftext|> <|startoftext|>A Sweet Bargain<|obj|>Find a frost mage in Dalaran to chill your quenching trough.<|text|>Reading over this research, I found an interesting method that I'd like you to try. The method would require us to chill the metal to sub-freezing temperatures during the pre-tempering phase. Simple water quenching won't do. Good thing you can't walk two steps in this city without bumping into a frost mage! See if you can recruit one for the shop.<|endoftext|> <|startoftext|>Worthy of the Stone<|obj|>Speak with Muirn Ironhorn.<|text|>You have nothing more to prove to me. Your training is complete. Only a very small herd of smiths have earned the right to the Firmament Stone. You should speak with Muirn Ironhorn, who maintains vigil over our sacred stone. He will tell you what to do next.<|endoftext|> <|startoftext|>Lord Hal'shara's Tomb<|obj|>Raid the tomb.<|text|>The tomb, I've found it.<|endoftext|> <|startoftext|>See Ya Later, Oscillator<|obj|>Collect the Crystal Oscillator.<|text|>Those jawless mooks are actually trying to salvage parts from our ship! They can't possibly appreciate superior gnomish technology... Perhaps its shiny nature is appealing to their simple inclinations. In any case, I need a crystal oscillator for our new transponder. It's the shiniest part of the whole system, they're bound to have it set aside somewhere!<|endoftext|> <|startoftext|>Secrets of the Sargerei<|obj|>Locate and stop the source of corruption underneath Auchindoun.<|text|>The Auchenai have been reporting for some time that something was... wrong... with Auchindoun since Teron'gor's original assault. Now suddenly the Sargerei attacked and blew open a hole into one of the underhalls. Corruption leaks from that breach. We must investigate!<|endoftext|> <|startoftext|>Maw of Souls: Hammered By The Storm<|obj|>Go to the Maw of Souls and recover an Ancient Vrykul Hammer.<|text|>Your hammer looks weak, and would probably break upon striking the Firmament Stone. The vrykul master blacksmiths of old were known for the strength of their hammers. The only way to get our hands on such a hammer would be to go where vrykul go when they die. To the Maw of Souls. The goddess that resides over that realm is named Helya. She hoards the trinkets they bring for her own desires. Defeat her and you may be able to acquire such a hammer.<|endoftext|> <|startoftext|>Tribal Knowledge<|obj|>Report back to Felsmith Nal'ryssa in Suramar.<|text|>First, however, you'll need proper patterns for demonsteel armor. While access to the stone is earned through hard work and perseverance, access to our recipes is limited to the trusted members of our tribe. Perhaps you should seek another smith if you wish to discuss demonsteel patterns.<|endoftext|> <|startoftext|>Leystone Mastery<|obj|>Speak with Thala Steeltotem to purchase a Leystone Armor Stand, then hang all eight pieces of Leystone Armor on it.<|text|>Smiths that seek access to the Firmament Stone must first prove complete mastery over leystone. Craft an entire set of Leystone Armor, then submit it to me for inspection. Thala can provide you with an armor stand.<|endoftext|> <|startoftext|>Felsmith Nal'ryssa<|obj|>Report to Felsmith Nal'ryssa in Suramar.<|text|>Word has been circulating in smithing circles about a pair of Illidari blacksmiths that have been doing exciting work out on the demon-infested front lines of Suramar. I'd follow up myself, but anything described as "demon-infested" is a little too exotic for my tastes. I just make the armor. I prefer not to wear it. You, though... you could follow up on this tip. Be on the lookout for Nal'ryssa. From what I hear, she's a hell of a smith.<|endoftext|> <|startoftext|>The Firmament Stone<|obj|>Speak with Barm Stonebreaker in Highmountain.<|text|>When working with felslate and demonsteel, one must use special equipment. Specifically, an anvil hard enough to withstand the energy given off when felslate is hammered. Urael and I no longer possess such an anvil. But your friends, the Highmountain tauren, do. Gain access to the Firmament Stone, their sacred anvil, and we can start working with demonsteel again.<|endoftext|> <|startoftext|>Nal'ryssa's Technique<|obj|>Obtain 60 Leystone Ore and 60 Felslate.<|text|>Listen. We need smiths like you to carry on the traditions of the Illidari, should we fail in our crusade against the Legion. You are ready to learn. Bring me materials. Lots of them. When you return, we will have much to discuss.<|endoftext|> <|startoftext|>Leystone's Potential<|obj|>Use Felsmith Nal'ryssa's technique to craft a set of Masterwork Leystone Armguards.<|text|>As I'm sure you've deduced, all of the leystone recipes you know can be improved. By learning to harness leystone's true potential, you can reduce the amount of material you use and still yield an equivalent result. Here, I'll show you. We'll start, as one does, with the humble bracer. This particular piece of armor benefits from the addition of brimstone runes. See for yourself.<|endoftext|> <|startoftext|>Smith Under Fire<|obj|>Follow Felsmith Nal'ryssa's instructions to craft Leystone Boots.<|text|>You lack recipes for boots? What, were you trained by a tauren or something? Hurry up, then. We probably have a few minutes before the demons attack again. Here's a pattern - show me your work.<|endoftext|> <|startoftext|>Part of the Team<|obj|>Slay 40 demons within Felsoul Hold.<|text|>You're a blacksmith? Still working in leystone, are you? I might be able to help you out. Alliances out here are hard-won. You've got a pretty face, but that's no guarantee that you aren't working for the demons. I can't afford to trust you yet. Don't come back until you're caked in demon's blood. Then we'll talk smithing.<|endoftext|> <|startoftext|>Not Just Weapons and Armor<|obj|>Craft 4 Hard Leystone Bars and 24 Hard Leystone Nails.<|text|>You know, we aren't just limited to armorsmithing and weaponsmithing. I regularly make chisels for the scribes, crucibles for the alchemists, and even thimbles for the tailors. They should sew in full plate gauntlets if they're really all that worried about their poor little thumbs. Anyhow, I have a recipe I think an adventurer like you might be interested in. Let's try it out.<|endoftext|> <|startoftext|>Leystone Hoofplates<|obj|>Approach Mei Francis in Dalaran while mounted to have your Leystone Hoofplates fitted.<|text|>Here, bring these hoofplates to Mei Francis, down at the mounts and pets store, to get your mount properly shod. I'll share the pattern when you return.<|endoftext|> <|startoftext|>Grayheft<|obj|>Obtain Grayheft, Ancient Hammer of the Highmountain Tauren from Kubrul within the Deep Roads cavern.<|text|>Our tribe regularly crafts legplates out of leystone. I will share our pattern with you... if you do me a favor. My father fell to the drogbar several years ago, and they took his hammer as a trophy. That hammer was in my family for countless generations. Now, it languishes in the hands of the vile drogbar, Kubrul. I would very much like to have it back.<|endoftext|> <|startoftext|>From One Master to Another<|obj|>Go back to Alard in Dalaran and share what you've learned from the Tauren.<|text|>Now young one, go back to your master in Dalaran and continue to practice your swing. We'll always be here if you wish to come back and learn more.<|endoftext|> <|startoftext|>You Are Not Worthy<|obj|>Use your blacksmithing skill to craft a pair of Leystone Gauntlets for Barm.<|text|>You wish me to teach you how to strengthen your crafts? We do not simply share the secrets of our trade with outsiders who ask for them. We do, however, respect craftsmanship and discipline. Let's see your hammerwork. Our greenhorn trainees use those small anvils over there. Craft your best pair of gauntlets so I may judge your work.<|endoftext|> <|startoftext|>The Highmountain Smiths<|obj|>Speak with Barm Stonebreaker in Highmountain.<|text|>I think we've gone as far as we can go with what I know. The tauren of Highmountain must have some smiths among their ranks. See if you can find out how to further progress our leysmithing abilities from them.<|endoftext|> <|startoftext|>Nature Provides<|obj|>Obtain 10 Foxflower.<|text|>This is interesting, it says that leystone reacts violently with anything it views as a contaminant. Our foreign-mined flux was enough to cause the small explosion. Local ingredients, however, have learned to coexist with leystone. Up in Highmountain, an herb called foxflower grows that can be turned into a suitable flux. Go and gather some foxflower that we can turn into a usable flux.<|endoftext|> <|startoftext|>Secrets of Leysmithing<|obj|>Bring the Leysmithing Guide to Alard Schmied in Dalaran.<|text|>I could spend hours poring over the details of this fascinating manuscript! ...is what I would say if this weren't the simplest of tasks for someone of my skill level. It's about something called "Leysmithing". Here. There it is, word-for-word. Bring me something interesting next time.<|endoftext|> <|startoftext|>Chicken Scratch<|obj|>Bring the Ancient Highborne Data Printout to Professor Pallin in Dalaran.<|text|>I think I have just the thing to extract the information from this core for you. You may wish to avert your eyes, blacksmith.<|endoftext|> <|startoftext|>Hatecoil Hammerwork<|obj|>Obtain a Masterwork Hatecoil Breastplate and a pair of Masterwork Hatecoil Pauldrons.<|text|>There may be a way to jump-start our research into leystone. I've heard reports of naga camps down in Azsuna. If they've been in Azsuna for long enough, their smiths have certainly started experimenting with leystone themselves. Be on the lookout for some leystone armor on the naga... ideally something more elaborate than a bracer.<|endoftext|> <|startoftext|>The Methods of the Nightfallen<|obj|>Obtain an Ancient Sentry Construct Memory Core.<|text|>I have a theory. Have you encountered the nightfallen elves of Azsuna? They descend from the Highborne, and the accomplishments of Highborne smiths are legendary. These fallen elves do a bit of arcane tinkering, crafting sentries to patrol their camps. Bring me a memory core from one of their constructs. Who knows what manner of smithlore might lie within!<|endoftext|> <|startoftext|>Leysmithing Mastery<|obj|>Follow Alard Schmied's recipes in your Blacksmithing recipe list to build some Handcrafted Leystone Gauntlets.<|text|>Well, now that we have the flux we can put it to work and see how it goes. Why don't you take a crack at it this time and make some gauntlets for me. I'll observe your work... from a distance.<|endoftext|> <|startoftext|>Engineers: Not COMPLETELY Useless<|obj|>Bring the Ancient Sentry Construct Memory Core to Timofey Oshenko in Dalaran.<|text|>Unfortunately, I have no idea how to access any information within this core. But I know someone who does. Head over to "Like Clockwork", the engineering shop three doors down from here. Timofey Oshenko owes me a favor. He should be able to extract the memory out of the core.<|endoftext|> <|startoftext|>Strange New Ores<|obj|>Obtain 10 Leystone Ore.<|text|>You smell that, smith? Ahhhh... that there's the smell of opportunity. Dalaran's taken us to some strange new shores, filled with mysterious metals. I'm tethered to my shop here, but you... you've got the freedom to explore and mine at will. Bring me something interesting, and we'll see what we can make with it.<|endoftext|> <|startoftext|>Will of the Thorignir<|obj|>Meet with Lorna Crowley outside of Hrydshal to begin the trial of the Thorignir.<|text|>In the summit of storms the dragons await. Born of the gods, they will test your will. They roost above Hrydshal, where their children serve the Drekirjar. But they are no allies to man or vrykul, and so you must earn their blessing as they see fit. A friend of yours awaits in Hrydshal, no doubt searching for the answers you now possess. Go to her, and together, you will test your might against the storm!<|endoftext|> <|startoftext|>Frenzied Furbolgs<|obj|>Kill 8 Smolderhide furbolgs.<|text|>I would help you seek audience with the Archdruid, but we have a difficult situation on our hands. The nearby furbolgs have gone into a frenzied rage. For days, it has been all we can do to protect our grove from their aggression. They have cut off our access to the barrow dens, where the Archdruid and our clan sleep in the Emerald Dream. In order to awaken them, we must first get past the furbolg.<|endoftext|> <|startoftext|>The Cipher of Damnation<|obj|>Get Oronok and your ally to destroy the barrier, then stop Gul'dan.<|text|>Your ally and I will remove this barrier now, though it will take a greater part of our strength. What lies beyond will not be easy. Gul'dan will have empowered an elemental lord with the Cipher, driving it insane. He will use it to destroy the link between the elements and Draenor. If you destroy that elemental, we could recover the Cipher.<|endoftext|> <|startoftext|>The Ancient Trials<|obj|>Find Havi near Aggramar's Vault.<|text|> I know who you are, champion, and I know what you seek. Come to me, if you think yourself truly worthy.<|endoftext|> <|startoftext|>Breaching the Barrier<|obj|>Collect the Black Candle, the Tome of Protection, and the Shadowblade at the Fel Forge and bring them to Oronok.<|text|>The ritual site is already prepared, and it is protected by a barrier... one that I created. I can destroy the barrier, but I will need three items currently in use at Forge Camp Vengeance. If you can get those ritual items, I will meet you at the Corrupted Refuge and remove the barrier. Even if it kills me.<|endoftext|> <|startoftext|>Let's Make A Deal<|obj|>Sign Daglop's contract.<|text|>Hey there! You seem like a gullib- er... um... "intelligent" type. I propose a deal. I need a minion to be my muscle to help me acquire a few special... "ingredients" for a ritual. In exchange, I'll give you my former master to do with whatever you demon-slaying types do with demons. If you are interested, just sign here. In blood, please.<|endoftext|> <|startoftext|>Garrison Campaign: The Warlock<|obj|>Speak with the warlock at Vol'mar in Tanaan Jungle.<|text|>Commander, you have a visitor. One of Gul'dan's warlocks just walked up to the base and surrendered. He says he has information of a terrible event that is about to occur. I suggest you speak with him immediately.<|endoftext|> <|startoftext|>Unfortunate Circumstances<|obj|>Free Lady Liadrin.<|text|>The Illidari ask us to trust them, but all I see is failure. Look around... this entire city has been lost! I tracked down the pit lord Malinoth here and brought what few of my men I had with me to put an end to this depravity. They were not enough. The brute threw us in this cage and was 'saving us for later.' We need your help.<|endoftext|> <|startoftext|>Garrison Campaign: The Bane of the Bleeding Hollow<|obj|>Collect tracking maps to find the location of the killer.<|text|>Commander, now that we've had time to get scouts all over the jungle we have heard some news near Zeth'Gol. It appears that somebody else has a vendetta against the Bleeding Hollow and has been... hunting... them. Their hunters are closing in on the assassin. You know what they say about "the enemy of my enemy..." We should collect their tracking maps and try to find the killer first!<|endoftext|> <|startoftext|>Assault on the Temple of Sha'naar<|obj|>Assault the Sargerei forces at the Temple of Sha'naar in Tanaan Jungle.<|text|>Up in the hills of Tanaan Jungle, the Sargerei have converted a once-sacred temple into a den of demonic summoning. We must attack them now, before their rituals complete. The longer we delay, the stronger our enemy grows.<|endoftext|> <|startoftext|>Commander in the Field!<|obj|>Get reports from various scouts in Tanaan Jungle.<|text|>This battle will be won, but it will be hard fought. Our rangari did manage to get a few scouts out to the rest of the jungle though. Perhaps it is best you collect this intelligence yourself and see what this jungle holds for us all.<|endoftext|> <|startoftext|>Journey to the Repose<|obj|>Speak with Archmage Khadgar at the Azurewing Repose.<|text|>For now, the Illidari can hold the line against the Legion. We will return later to help them drive the Legion from the upper reaches of Faronaar. You and I must concentrate on the Pillars of Creation if the Tomb of Sargeras is to be resealed. Your saving of Stellagosa is fortuitous. Surely if anyone knows where a Pillar of Creation is, it will be her grandfather, Senegos. The Azurewing Repose is to the northeast. I will meet you there.<|endoftext|> <|startoftext|>Assault on The Fel Forge<|obj|>Assault the Iron Horde forces at the Fel Forge in Tanaan Jungle.<|text|>The Iron Horde is growing stronger each day as their war machines are empowered with fel magic. We have even obtained word that they are constructing a Fel Reaver! Head to the Fel Forge and destroy their forces before we are overwhelmed.<|endoftext|> <|startoftext|>Obstacle Course<|obj|>Find any information on the forces deployed in the area and meet with the scouts afterwards.<|text|>Our landing was unopposed. Why are these docks all but abandoned? The rangari scouts up ahead report trouble. Bleeding Hollow scavengers are looting some abandoned buildings to the northwest, and an encampment of warlock cultists lurk near the Dark Portal. Let's find out what we can and meet up with our scouts.<|endoftext|> <|startoftext|>Assault on the Fel Forge<|obj|>Assault the Iron Horde reinforcements at Ironhold Harbor in Tanaan Jungle.<|text|>The Iron Horde continue to bring in reinforcements from all over Draenor to reinforce their position at Hellfire Citadel. If we don't cut off the flow of supplies then we risk losing control of our plans in Tanaan. A strategic attack to the supply lines at Ironhold Harbor is just the thing to keep the Iron Horde on the defensive and maintain our momentum.<|endoftext|> <|startoftext|>The Assault Base<|obj|>Establish your assault base in Tanaan Jungle.<|text|>While you were playing with fel fire, I've located the perfect position for an assault outpost. Follow me and we can get this base started!<|endoftext|> <|startoftext|>In, Through, and Beyond!<|obj|>Destroy the Fel Defense Cannon covering the gate.<|text|>Gul'dan seems to have concentrated his defenses on this chokepoint. The guns up ahead are unlike anything we've seen before - they're empowered with fel energy. Our enemies think this pass is impregnable. Let's prove them wrong, commander! If we can break through, the terrain ahead will make an excellent stronghold. Destroy that cannon!<|endoftext|> <|startoftext|>The Ashbringer<|obj|>Retrieve the Ashbringer from the Lost Temple at the Broken Shore.<|text|>The blade fell... during the battle... Broken Shore... My time... is short. You must go ahead... into the temple ruins... You must... retrieve... ...the Ashbringer.<|endoftext|> <|startoftext|>The Invasion of Tanaan<|obj|>Meet with Khadgar at your shipyard and then speak to Yrel to begin the invasion.<|text|>It is done! By your command we have built our first ship and can run our naval operations from here. Now that we have our transport, we can let Yrel and Archmage Khadgar know that we are ready to kick off an invasion of Tanaan. Speak with them at the docks to embark.<|endoftext|> <|startoftext|>New Goods<|obj|>Talk with Sergeant Grimjaw.<|text|>New items are available from Sergeant Grimjaw. I suggest you stop by and take a look at his new goods as soon as you can!<|endoftext|> <|startoftext|>Garrison Campaign: Onslaught at Auchindoun<|obj|>Meet Yrel at Auchindoun in Talador.<|text|>The Auchenai have sent me an urgent missive - Auchindoun is in jeopardy again! The Sargerei have renewed their assault and breached the underhalls. I sense the hand of Gul'dan is behind this. Gather your things and meet me in the Court of Souls West of Auchindoun at once!<|endoftext|> <|startoftext|>Secrets of the Sargerei<|obj|>Locate and stop the source of corruption underneath Auchindoun.<|text|>The Auchenai have been reporting for some time that something was... wrong... with Auchindoun. They were never able to find a reason. Suddenly the Sargerei attacked and blew open a hole into a subchamber. Corruption leaks from that hole, we need to stop it.<|endoftext|> <|startoftext|>The Sargerei Menace<|obj|>Slay 12 Sargerei.<|text|>An attack such as this was unexpected. They have deployed heavily and it will take me some time to marshal enough forces to root them out. Any Sargerei you can slay will make retaking this area much easier commander.<|endoftext|> <|startoftext|>Garrison Campaign: Onslaught at Auchindoun<|obj|>Meet Liadrin at Auchindoun in Talador.<|text|>Your ally, Liadrin, has sent a missive requesting aid near Auchindoun. The Sargerei have made a new assault there and breached something important. It is no coincidence this happened after Gul'dan's ascendancy. We will watch the front here, commander.<|endoftext|> <|startoftext|>New Goods<|obj|>Talk with Sergeant Crowler.<|text|>New items are available from Sergeant Crowler. I suggest you stop by and take a look at his new goods as soon as you can!<|endoftext|> <|startoftext|>Above the Winter Moonlight<|obj|>Grapple across from the tower and climb to the top of the mountain path.<|text|>You should have a good vantage from this tower to grapple over to the mountain path. I can't help you once you're across, but you should be able to take it all the way up to the top. I hope you're able to find what you need from the dragons up there. Who knows what the God-King has done to them.<|endoftext|> <|startoftext|>Wings of Liberty<|obj|>Free Aleifir, Hrafsir, Erilar and Hridmogir in Thorim's Peak.<|text|>When the Felskorn assaulted the nest, the Thorignir fought bravely to save our brood. But their demonic allies proved too much, and many of us were captured. Even now they work to corrupt my brothers and sisters to turn them to their side. Please, outsider, free them from this fate!<|endoftext|> <|startoftext|>Impalement Insurance<|obj|>Grapple on top of the walls in Hrydshal and dismantle 7 Tideskorn Harpoon Launchers.<|text|>I've got bad news. Those harpoon launchers up on the walls might cause us some problems. They can't get at us down here, but once you start climbing that path, they're likely going to try to skewer you. If you use that grapple launcher, you should be able to get on top of the walls and dismantle them. Watch out for the drakes, though!<|endoftext|> <|startoftext|>Heart of a Dragon<|obj|>Find and rescue the mother of the Thorignir brood.<|text|>Through brute force and corruption, the God-King has taken the power you seek, but there may be hope for you and the Thorignir. With the aid of fel powers such as I've never seen, the Felskorn are corrupting our young and seeking to enslave the Thorignir. Their leader, a demon of great power, has captured our mother and seeks to bend her to the God-King's will. Find her and free her from the demon's grasp - only then might the Thorignir regain our power and grant you aid.<|endoftext|> <|startoftext|>Bottled Up<|obj|>Take Okuna's Message to Lady Irisse.<|text|><|endoftext|> <|startoftext|>The Same, But Different<|obj|>Bring Misprinted Draenic Coins to Estelle Gendry in Undercity. Misprinted Draenic Coins can be found when completing your first Random Heroic Draenor dungeon each day.<|text|>A most intriguing theory has been put forth by an associate of mine that may explain what's wrong with these coins. We believe they might be demonic in origin. See? This one's got three eyes. And this one always comes up tails. And THIS one whispers to me at night - on now, don't be jealous sweetheart. You're still my favorite. ...Provided you bring me more coins so I can confirm our theory. Run along!<|endoftext|> <|startoftext|>To Weather the Storm<|obj|>Collect Climbing Treads, an Oiled Cloak, and an Enchanted Lodestone from Hrydshal.<|text|>I've been doing some nosing around, and it looks like these vrykul are making regular trips up the mountain themselves. They've got some specialized gear for it, so while we're here we should take some. I'd recommend finding some climbing treads to keep your grip on the slopes, as well as an oiled cloak to keep the rain out. Also, it looks like they carry enchanted lodestones, which seem to keep the lightning at bay. You should probably grab one of those, too.<|endoftext|> <|startoftext|>The Same, But Different<|obj|>Bring Misprinted Draenic Coins to Krom Stoutarm in Ironforge. Misprinted Draenic Coins can be found when completing your first Random Heroic Draenor dungeon each day.<|text|>I'm beginning to suspect these here coins are demonic. See? This one's got three eyes! This one always comes up tails. And over here - the ones you brought me earlier? They dissolved in holy water. I need to make absolutely sure this isn't a fluke - bring me a huge pile of coins to sort through so nobody can refute m'theory.<|endoftext|> <|startoftext|>A Curious Oddity<|obj|>Bring Misprinted Draenic Coins to Estelle Gendry in Undercity. Misprinted Draenic Coins can be found when completing your first Random Heroic Draenor dungeon each day.<|text|>Well sweet pea, I have good news and bad news for you. The good news is that you brought me enough coins to complete this new misprint set! The bad news is that not a single one of them has matched the original partial set. See here - this coin has two heads. And the face on the reverse is grinning at me, where he was looking so dour only an hour ago. This one squints when I shine a light on it. Such a mystery! I must have more!<|endoftext|> <|startoftext|>A Curious Oddity<|obj|>Bring Misprinted Draenic Coins to Krom Stoutarm in Ironforge. Misprinted Draenic Coins can be found when completing your first Random Heroic Draenor dungeon each day.<|text|>I've been looking at some of the other coins in circulation plus the ones you've brought back. Some o' these are misprints... others are just plain wrong. Look 'ere. This one's got two heads. And the second one is smiling at me, where it wasn't before. There's a bigger mystery in play here and these misprints are the key to figuring it out. I'm gonna need even more.<|endoftext|> <|startoftext|>Completionism<|obj|>Bring Misprinted Draenic Coins to Estelle Gendry in Undercity. Misprinted Draenic Coins can be found when completing your first Random Heroic Draenor dungeon each day.<|text|>This is intolerable! The coins you brought me do not match the rest of the coins I already have! You aren't counterfeiting these are you? No? Hrumph. In that case I'm sorry we fought, dearie. There's only one thing to do, buttercup: we need to complete the new set you've discovered. Bring me more misprinted coins!<|endoftext|> <|startoftext|>Completionism<|obj|>Bring Misprinted Draenic Coins to Krom Stoutarm in Ironforge. Misprinted Draenic Coins can be found when completing your first Random Heroic Draenor dungeon each day.<|text|>Interesting - the coins you've brought back from your Garrison are slightly different than the ones Nolan collected in Outland. Y'see here, the markings along the edge? Very interesting stuff! This requires some more study an' that means more coins! Bring them to me and I'll see if I can scrounge up something for your trouble.<|endoftext|> <|startoftext|>Nature's Call<|obj|>Speak to Aranelle in Lorlathil.<|text|>What vile power is this?! A curse with the strength to paralyze a demigod? Unimaginable! Quickly, you must gather the archdruids of the forest. With their help, we can summon Ysera. She will surely know what horror has overtaken my mentor. I will remain here and lend Cenarius what aid I can. Return to Lorlathil and speak with Aranelle. She will know the archdruids' whereabouts. And please, friend, make haste...<|endoftext|> <|startoftext|>Archdruid of the Vale<|obj|>Speak with Thaon Moonclaw.<|text|>Deep within our forest lies Moonclaw Vale. There you will find a reclusive group of feral druids charged with the protection of Val'sharah from any that would seek to disrupt the balance of nature. These druids are led by Thaon Moonclaw, the most fierce of the Archdruids. Seek him out. Let him know that Cenarius is in need of his aid.<|endoftext|> <|startoftext|>Archdruid of Lore<|obj|>Seek out Elothir in Thas'talah.<|text|>Elothir resides in the ancient grove Thas'talah, where he communes with nature and instructs his acolytes in the ways of healing and the preservation of lore. Seek him out and tell him that he is desperately needed here.<|endoftext|> <|startoftext|>The Emerald Queen<|obj|>Speak to Malfurion when ready.<|text|>, you have returned. Good. I have counseled with the other archdruids and concluded that Cenarius' condition is merely a symptom of a much greater problem. Your experiences in Moonclaw Vale make that clear. We need help. There is one who can bring understanding to these events. With Thaon gone, we must ask that you aid us in reaching out to the Lady of Dreams.<|endoftext|> <|startoftext|>The Search for the Highlord<|obj|>Recover Tirion Fordring and the Ashbringer from the Broken Shore.<|text|>Tirion is fading away on that infernal shore... and the Ashbringer with him! We must not waste another moment. Give the word and we'll set off. We're ready when you are.<|endoftext|> <|startoftext|>Wrath of the Blightcaller<|obj|>Slay 15 7th Legion Paratroopers or Skyfire Gryphon-Riders.<|text|>The Alliance dogs have bitten off more than they can chew. They have attacked the Banshee Queen, and invoked the wrath of her champion! Like my bow, my axes, and my hounds, you will be an agent of vengeance. Pile the bodies high, and know that I am doing the same. When next we meet, I expect to see blood upon your hands.<|endoftext|> <|startoftext|>A Grim Trophy<|obj|>Take the Head of Thane Wildsky.<|text|>It would seem Sylvanas does not wish to be followed - by us or anyone else. Her will is her own, it is not my place to question. Only to obey. In the hills nearby, a gryphon master is preparing to take flight, no doubt to pursue our queen from the sky. My rangers are lying in wait - we need only to close our jaws around him. I will have his head when this is over.<|endoftext|> <|startoftext|>The Windrunner's Fate<|obj|>Search the wreckage of the Windrunner and the nearby coastline for signs of Sylvanas.<|text|>Finding Sylvanas is our only priority! We will cover more ground if we split up. I will lead a team into the hills above the enemy's camp while you search the wreckage itself for any signs of the crew. Once we've cleared the high ground, I will meet you at the far end of the beach.<|endoftext|> <|startoftext|>Side Effects May Include Mild Undeath<|obj|>Slay 10 Volatile Bears or Volatile Sailors.<|text|>Exposure to this particular "byproduct" is quite nasty. Rapid cell degeneration quickly reduces the subject to a shambling husk incapable of any reason or thought beyond a violent, throbbing hatred for the warmth of life. As you might imagine, the local fauna have been affected by the spill. Oh, and most of the crew as well... Anyway, good luck!<|endoftext|> <|startoftext|>Portable Portals<|obj|>Speak with Apprentice Var'nath outside the Mage Tower.<|text|>My assistants have figured out how to convert ogre waystones into useful items for our garrison. Speak with Apprentice Var'nath outside to start your first work order.<|endoftext|> <|startoftext|>Bringing the Bass<|obj|>Collect a Bass Blaster, Laz-Tron Disc Reader, Phonic Amplifier, S.P.R.K. Capacitor, and a Cord of Ancient Wood.<|text|>It's a bit quiet around here, in between the invasions and all. You're in luck though, Commander! I can fix that, and boost morale among your troops all at the same time. All you need to do is bring me a few items from around Draenor, and I'll fill your garrison with music. I'll even throw in a few music rolls from my own collection to get you started! What do you say?<|endoftext|> <|startoftext|>Pump it Up<|obj|>Fill the Containment Unit with Volatile Waste.<|text|>The Black Rose was a seafaring laboratory for the Royal Apothecary Society. Naturally, we had some volatile... "byproducts" onboard. Regrettably, one such substance was released during our skirmish with the Alliance gunship. As you can see, it is taking quite a toll on the coast. The R.A.S. must remedy this situation before we press further inland. Please take a containment unit and fill it with waste - for us to dispose of properly at a later time, of course.<|endoftext|> <|startoftext|>Numismatics<|obj|>Bring Misprinted Draenic Coins to Estelle Gendry in Undercity. Misprinted Draenic Coins can be found when completing your first Random Heroic Draenor dungeon each day.<|text|>I told him this was a fool's errand. Of course he would get himself killed over a handful of coins! Oh well, there are always new lovers to find. You'll have to do in the mean time. And you are quite easy on the eyes, aren't you? Be a dear and find me more coins that look like this one? I need them for... research.<|endoftext|> <|startoftext|>Rescued From Darkness<|obj|>Save 7 Prowler Cubs in The Midnight Vale.<|text|>Midnight Vale is home to a unique breed of Nightsaber known as the Vale Prowler. For centuries, our clan has lived in harmony with these great feline hunters. However, even as we speak satyrs are twisting and corrupting the vale into a place of death and nightmare. Even the forest itself lashes out in torment against the living, causing many of the forest creatures to flee the vale. I fear for the safety of the youngest nightsabers, who may yet be caught in the twisting chaos, unable to escape.<|endoftext|> <|startoftext|>Portable Portals<|obj|>Speak with Varsha outside the Spirit Lodge.<|text|>My assistants have figured out how to convert ogre waystones into useful items for our garrison. Speak with Varsha outside to start your first work order.<|endoftext|> <|startoftext|>Stealth by Seaweed<|obj|>Use the Kvaldir Disguise to sneak by Guarm.<|text|>There! The disguise be complete! Don't mind the smell, there. It's probably better that we smell like the kvaldir, as well. Though I have a feeling I'll be needin a priest to get this stench out once we're gone.<|endoftext|> <|startoftext|>Mystery Notebook<|obj|>Return the notebook to Krom Stoutarm in Ironforge.<|text|>This book has seen better days. Not much can be made out between the waterlogging and the apparent animal bites, but you can make out some sort of Ironforge-based drinking game scoring system involving a dwarf named Krom Stoutarm.<|endoftext|> <|startoftext|>Numismatics<|obj|>Bring Misprinted Draenic Coins to Krom Stoutarm in Ironforge. Misprinted Draenic Coins can be found when completing your first Random Heroic Draenor dungeon each day.<|text|>I hate to be too cynical, but I don't think we're gonna find Nolan in one piece. Or in a lot of pieces. Nolan was a nut for finding rare coins. He's been from one end of the world to the other finding them, and now he's gone and gotten himself killed looking for more mint condition Draenei coins. Tell you what - let me show you what these coins look like, you bring me a few more of them and I'll set up an exhibit in his honor.<|endoftext|> <|startoftext|>Halting the Nightmare<|obj|>Destroy 3 Nightmare Totems in the Moonclaw Vale.<|text|>The corruption of the vale is the work of satyrs. The new power they wield is unlike any I've seen... it is dark, seething and terrible. Nefarious demon totems help spread their taint upon the land. The Nghtmare totems must be destroyed if we are to hold back the tide of corruption.<|endoftext|> <|startoftext|>Another Way<|obj|>Defeat Gunnlaug Scaleheart in Hrydshal, then climb to the top of the tower.<|text|>Well, the bridge option is out. You still got that grapple launcher handy? It looks like we can get across from the top of that tower over there. First thing's first, though, we'll need to deal with the big ugly sitting out front. You take point.<|endoftext|> <|startoftext|>Built to Scale<|obj|>Collect Storm Drake Scales from the Stormwing drakes in Hrydhsal.<|text|>The vrykul around here seem to use scales from these drakes to fashion their armor. If you were able to gather enough material from the local drakes, you may be able to make something useful out of it.<|endoftext|> <|startoftext|>A Little Kelp From My Foes<|obj|>Collect 20 pieces of seaweed from Kvaldir Mistcallers and Soulflayers in Helheim.<|text|>I'm not sure what yer doin' here, but ye have my thanks. If ye want to get any further, though, ye'll need to get past that foul dog, Guarm. I've tried meself a few times, and I think I have a plan. If we can get some of the seaweed these kvaldir wear, we might be able to trick the mutt. Guarm's mean, ye see, but not too smart. What do ye say? Think ye can take on a few kvaldir?<|endoftext|> <|startoftext|>The Ranger Lord<|obj|>Report to Nathanos Blightcaller.<|text|>Good to see you survived the wreck. Nathanos made it as well, though his face is now even uglier than before. He took a group of rangers north to look for Sylvanas - nobody has seen her since the battle. He asked me to send you his way if you ever woke up.<|endoftext|> <|startoftext|>Havi's Test<|obj|>Toss ingredients from the Basket of Root Vegetables, Barrel of Crabs, and Hearty Vrykul Grains into Havi's Stewpot.<|text|>I could sense your power the moment you arrived in this land. You carry great purpose and a heavy task. Know that the Aegis of Agrammar rests in the high halls of the All-Father. Only if you prove your valor, can you claim it against your foe. Many trials must you face for this, but first I must know your strength. My stew is incomplete, and my old bones couldn't carry the ingredients up the hill. You look like you have a good arm. Will you help an old man finish his stew?<|endoftext|> <|startoftext|>Return to the Grove<|obj|>Return to Malfurion Stormrage at the Grove of Cenarius in Val'sharah.<|text|>Forgive me. Archdruid Moonclaw's fall is a terrible blow... Malfurion must be informed of what has transpired here. Inform him of Thaon's fate and of the return of Xavius. Make haste, friend. I fear this may be the greatest threat Val'sharah has ever faced.<|endoftext|> <|startoftext|>Masters of Disguise<|obj|>Slay Spymaster Illandris and Spymaster Shwayder.<|text|> "My chute caught a piece of shrapnel. Made a rough landing in a ravenbear nest. Luckily, a bunch of eggs broke my fall. Lost sight of Illandris and Shwayder. Both are masters of disguise, and I am confident they can remain undetected. Will continue to monitor the enemy's activity. Just need to clean all the yolk off my cloaking device. Hope the mother's not around...<|endoftext|> <|startoftext|>Accessories of the Cursed<|obj|>Collect 8 Cursed Bones in Helheim.<|text|>Wait! Before ye go rushin' off, we might want to be gettin more than just seaweed. Ye see, these vrykul also be carrying bones with them - worn all over like jewelry. If ye can get yer hands on some of the bones they got lyin around, it'll add to the disguise. So what ye waitin for?<|endoftext|> <|startoftext|>Return to the Grove<|obj|>Return to Malfurion Stormrage at the Grove of Cenarius in Val'sharah.<|text|>Now that my grove is safe, I can turn my attention to the threat you speak of. To hear of Cenarius' plight is disturbing indeed. Tell Malfurion that I shall meet him at the Grove.<|endoftext|> <|startoftext|>No Wings Required<|obj|>Go to the top of the ridge and use the Stormforged Grapple Launcher to launch over the wall at Hrydshal.<|text|>Now that you've got the launcher, we should be able to infiltrate the city. It looks like there's a good spot to grapple onto on the wall just past us. There's a vantage point on top of this ridge. Once we're in, I'll try to slip past the guards and get a look at the mountain path. I'd appreciate if you could make some distractions for me. If all goes well, I'll meet up with you in the upper city. Good luck!<|endoftext|> <|startoftext|>A Grapple a Day<|obj|>Pick up a Stormforged Grapple Launcher and meet Lorna Crowley outside the wall of Hrydshal.<|text|>So these trials are what will get us the Aegis, and the next one is on the top of that mountain? That may prove problematic. The only way I see up the mountain is through that vrykul city, and the gates are shut tight. We should be able to grapple over, though. If you don't have a launcher, I managed to wrangle a spare from one of these vrykul. I'll scout ahead and see if I can find a good spot to get in.<|endoftext|> <|startoftext|>Eyes in the Overlook<|obj|>Recover the SI:7 Intel from Spymaster Knockwhistle in Blackbeak Overlook.<|text|>Alliance personnel from the Skyfire were spotted parachuting into Blackbeak Overlook. I was unable to confirm numbers or positions during my flyover, but I did see parachutes tangled in treetops and a LOT of ravenbears on the ground. If anyone is up there, they must be laying low and keeping an eye on us. I have posted a rider at the top of the overlook to keep watch while I press forward into Stormheim. - Liza Cullen, Dread-Rider - 1st Wing<|endoftext|> <|startoftext|>The Warchief Beckons<|obj|>Read the Royal Summons and follow Nathanos Blightcaller through the portal to Durotar.<|text|>Greetings. I am here on behalf of Lady Sylvanas Windrunner. I should hope you recognize the name. Read it and follow me. You can read, can't you?<|endoftext|> <|startoftext|>Mystery Notebook<|obj|>Return the notebook to Estelle Gendry in the Undercity.<|text|>This book has seen better days. Not much can be made out between the waterlogging and the apparent animal bites, but a few poor attempts at poetry center around the "radiant glow" of the Undercity and someone named Estelle Gendry.<|endoftext|> <|startoftext|>Cenarius, Keeper of the Grove<|obj|>Speak to Malfurion Stormrage at Lorlathil in Val'Sharah.<|text|>Greetings, hero. Welcome to Val'sharah. It has been an age since I have set foot in these precious woods. Too long... Our work here is simple. We must call upon my mentor, Cenarius, and learn where he safeguards the Tears of Elune. With them, you will be one step closer to sealing Sargeras' Tomb and thwarting the Legion. You have many treacherous tasks in front of you. Consider your visit here a brief respite. Come, this will not take long.<|endoftext|> <|startoftext|>Critters of Draenor<|obj|>Defeat Kura Thunderhoof in a pet battle.<|text|>I love collecting pets, and I've picked up a few unusual pets here in Draenor. What would you say to a battle? If you can defeat my humble team, I think we'll both learn a few new tricks.<|endoftext|> <|startoftext|>Seeds of Remedy<|obj|>Collect 50 Seeds of Remedy.<|text|>Several of my fellow druids have been gravely wounded. Although my restorative abilities will keep them stabilized, there is still more we can do to aid them. These are efflorescent seeds imbued with the blessing of nature. If I had more of them, I could create a potion that would greatly aid in the recovery of the wounded. Harvest the efflorescent saplings that grow near the fountain of Delyra and I will prepare the potion.<|endoftext|> <|startoftext|>Critters of Draenor<|obj|>Defeat Erris the Collector in a pet battle.<|text|>I love collecting pets, and I've picked up a few unusual pets here in Draenor. What would you say to a battle? If you can defeat my humble team, I think we'll both learn a few new tricks.<|endoftext|> <|startoftext|>Eye of Azshara: Wrath of Azshara<|obj|>Enter the Eye of Azshara, then defeat Warlord Parjesh and the Wrath of Azshara. The Eye of Azshara is a dungeon so be certain to gather some friends to undertake this perilous journey.<|text|>, Warlord Parjesh ran into the magical vortex just ahead. He has returned to an island off the shore to the southeast where Queen Azshara is staging more of her forces. The queen is beyond angry because we opposed her. Even now, she is summoning up a monstrosity known as her Wrath to exact revenge for our defiance and drown the Broken Isles. You must defeat the Wrath of Azshara before the queen lets it loose to destroy us all!<|endoftext|> <|startoftext|>Menacing Sprites<|obj|>Slay 10 sprites in Thas'talah.<|text|>The local sprites are running amok and causing all sorts of problems! Val'sharah is home to a variety of forest and pond sprites will take any opportunity to spread mischief and chaos. It seems as though an especially wicked group of sprites have descended upon Thas'talah in the wake of the harpy invasion. They are attacking the local wildlife and bullying the nearby faerie dragons. If you aid the local woodland creatures by taking care of the sprite menace, you will have our thanks.<|endoftext|> <|startoftext|>Spirits of the Bleeding Hollow<|obj|>Slay 6 Enraged Blood Spirits.<|text|>It is clear the cave is protected by powerful ghosts, ancestors of the Bleeding Hollow. Whatever is down there, it will be easier to deal with if many of the spirits were dealt with first.<|endoftext|> <|startoftext|>The Bleeding Hollow<|obj|>Reach the bottom of the Bleeding Hollow.<|text|>The cave pulls me. It keeps angry spirits near. Kilrogg has done magic here. You help me understand...<|endoftext|> <|startoftext|>Following the Bloody Path<|obj|>Follow Ariok to the cave.<|text|>The ones I kill... they speak of a cave. Sacred to the Bleeding Hollow. Kilrogg could be there - I am going.<|endoftext|> <|startoftext|>The Eye of Kilrogg<|obj|>Find the Eye of Kilrogg and perform the scrying ritual.<|text|>If you wish to know what Kilrogg and his new master intend, you will need his eye. After the ritual all chieftains place their eye under the protection of the ghosts of the Bleeding Hollow in the next chamber. Go and locate the Eye of Kilrogg in the vault. The other chieftains will not stand with us, and will fight you for it. Then place it on the ritual mark nearby to get your answers.<|endoftext|> <|startoftext|>Finding the Killer<|obj|>Locate the slayer of Bleeding Hollow near Zeth'Gol.<|text|>With this map, you have pinpointed the origin of the attacks. It is time to see who or what is behind the attacks, and if they are a possible ally.<|endoftext|> <|startoftext|>Friends Above<|obj|>Meet with Reshad at Atkar's Post.<|text|>Iskar disappeared and now the Shadow Council is at our throats. These can't be unrelated events. We need to go to the last place he was seen, the ruins of Kra'nak. I've asked a friend to set up a camp nearby. I say we head there to continue our search.<|endoftext|> <|startoftext|>Friends Above<|obj|>Meet with Reshad at Atkar's Post.<|text|>Iskar disappeared and now the Shadow Council is at our throats. These can't be unrelated events. We need to go to the last place he was seen, the ruins of Kra'nak. I've asked a friend to set up a camp nearby. I say we head there to continue our search.<|endoftext|> <|startoftext|>We Need a Shipwright<|obj|>Travel to the Iron Docks and speak with Exarch Naielle. Your Garrison Flight Master can provide transport.<|text|>The Iron Horde - or whatever Gul'dan is turning them into - has fallen back and fortified the entrance to Tanaan. A direct assault will take a heavy toll. However, the sea lanes are open. If we attack by both land and sea, Gul'dan's Horde will have no quarter. , it's time to build a shipyard! We'll need to source local resources. Travel to the Iron Docks, where a small Alliance reclamation force is already waiting. Gather what equipment you can, and find us a shipwright capable of building a fleet!<|endoftext|> <|startoftext|>The Train Gang<|obj|>Use the detonator to blow open the prison train, and convince Roark to join your cause.<|text|>These rangari will surround and cover the train car. Hit the detonator to blow open the doors. I will try to talk Roark into joining our cause. He's a genius around a drydock and our best hope for building a shipyard. If it doesn't work, we must be prepared to kill him. The last thing we need is someone rebuilding another Iron Fleet...<|endoftext|> <|startoftext|>All Hands on Deck<|obj|>Gather materials and construct a Level 1 Shipyard for your garrison.<|text|>Let's put this "Iron Shipwright" of yours to work, commander. If we're to pull off your plan to assault Tanaan from both land and sea, we'll need to get some docks operational as soon as possible. Work with Roark and build the Alliance a shipyard! Last I saw, Roark was northwest of the garrison, near Eventide Landing.<|endoftext|> <|startoftext|>Assault on the Ruins of Kra'nak<|obj|>Assault the Shadow Council forces at the Ruins of Kra'nak in Tanaan Jungle.<|text|>The Shadow Council have recruited the Sethekk and other power hungry Arakkoa to their service. Our allies in the Order of the Awakened have tracked them to a ruin in the west of Tanaan where the Shadow Council is instructing them in the use of fel magic. We must strike at them before they can master their diabolic powers.<|endoftext|> <|startoftext|>Nothing Remains<|obj|>Report back to King Wrynn at the Town Hall in your garrison.<|text|>Nothing is left for me here. My old clanmates have turned into foes, and Gul'dan is desecrating what remains of my people. You and your allies from Shattrath still have some fight left. If you pledge to depose Gul'dan, I will stand by your side. I will go to this garrison of yours and together we will build a shipyard that will rule the red seas of Draenor! Let your people know I am coming.<|endoftext|> <|startoftext|>Hook, Line, and... Sink Him!<|obj|>Use a Blackrock Grapple to reach Knar's bunker. Slay him to obtain Roark's Shipyard Blueprints.<|text|>I can build you a shipyard. And not some wasteful piece of over-engineering like this place. But I'm going to need my blueprints. My work was confiscated when Gul'dan turned this harbor over to Admiral Knar. Gul'dan's green poison courses through Knar's veins. He's calling the shots from on high. We'll need to grapple up there to take him out.<|endoftext|> <|startoftext|>Assault on the Ruins of Kra'nak<|obj|>Assault the Shadow Council forces at the Ruins of Kra'nak in Tanaan Jungle.<|text|>The Shadow Council have recruited the Sethekk and other power hungry Arakkoa to their service. Our allies in the Order of the Awakened have tracked them to a ruin in the west of Tanaan where the Shadow Council is instructing them in the use of fel magic. We must strike at them before they can master their diabolic powers.<|endoftext|> <|startoftext|>Derailment<|obj|>Collect Explosive Charges and a Detonator.<|text|>Several orcs have spoken out since Gul'dan assumed control. Some were taken prisoner. Among them is an engineering prodigy: Solog Roark, "The Iron Shipwright." He designed these docks as well as the great dreadnaughts of the orcish fleet. If my scouts are right, he's in that prison train as we speak... And he may be ready to defect! Gather explosives and meet with Yrel at the train to the southeast!<|endoftext|> <|startoftext|>Garrison Campaign: War Council<|obj|>Speak with King Varian Wrynn inside the Town Hall of your garrison.<|text|>Your garrison is in an uproar. King Varian Wrynn himself is visiting your fortress to discuss your invasion plan for Tanaan Jungle. The King is ready for you inside your town hall along with his full retinue. It would be wise not to keep him waiting...<|endoftext|> <|startoftext|>Totemic Call<|obj|>Destroy the Nightmare Totem.<|text|>I heard the others talking earlier. I may know the cause of their fear. They say the Chieftain has a mysterious totem. It gives him power, and fearful visions. If you destroy the totem, the madness will end.<|endoftext|> <|startoftext|>Unearthed Magic<|obj|>Find the Strange Stone near your garrison mine.<|text|>Commander, I've heard reports of a strange stone found in the garrison mine. The miners aren't sure what to make of it, but I have a feeling it could be useful. When you next find yourself at the mine, it may be worth investigating. And if you don't mind, I would love to see the stone for myself.<|endoftext|> <|startoftext|>Unearthed Magic<|obj|>Find the Strange Stone near your garrison mine.<|text|>Commander, da miners be findin' somethin' in our mine with strong mojo. They don' be knowin' what ta do with it, so maybe you gonna go overe dere and check it out? If you find it, bring it here so I can look closer at da magic.<|endoftext|> <|startoftext|>This IS In My Contract.<|obj|>Help Daglop complete his ritual.<|text|>To perform my ritual I need to use a special cave I have prepared at Gloombound Barrow. Meet me there and I will "give" you your reward. Hee hee.<|endoftext|> <|startoftext|>Solid as a Rock<|obj|>Rescue Marnor Lorleaf, Erwind Mistfen and Del'thanar Sagewood.<|text|>Cenarius requires me? I shall depart as soon as I am able, but I mustn't leave while my druids are in danger. A vile harpy coven has emerged and seeks to claim my grove as their own. These vermin inflict a petrifying disease which, given time, will destroy the infected. While I wish for all of my followers to be cured, it is crucial that my elder disciples survive to protect the grove in my absence. If you would assist us, find my disciples and rouse them from this terrible state.<|endoftext|> <|startoftext|>REUSE<|obj|>PH: Search the Ruins of Kra'nak<|text|>PH: Search the Ruins of Kra'nak for clues.<|endoftext|> <|startoftext|>A True Leader Inspires Others<|obj|>Use the Command Table to send the Westfall Militia on a mission<|text|> , for all of your mastery over the Light you cannot possibly be everywhere at once. As newly ordained Knights of the Silver Hand it is our duty to carry out your will and defend our world from the darkness. There is an ancient tome within this sanctum by the armory that can serve as the means to disperse your will - direct our blades and we will carry out your command.<|endoftext|> <|startoftext|>Death to the Witchmother<|obj|>Slay Magula.<|text|>The numberless years of my life have been dedicated to learning and perfecting the arts of healing and restoration. Nothing in this world pains me more than taking a life, traveler. It is with a heavy heart that I must commission the death of Magula, the leader of the harpies that threaten this grove. May her death save the lives of more noble beings.<|endoftext|> <|startoftext|>Minion! Kill Them!<|obj|>Fulfill your part of the deal with Daglop.<|text|>Per your contract you will help me gather supplies for a perfectly harmless ritual. I need feathers, and horns. Lots of horns. See those shadowrunners, prowlers and heron over there in the Olivian Veil? They should have lots of both. Oh! And I need olives. Lots of olives. One for each finger. Minion! Let's ride!<|endoftext|> <|startoftext|>REUSE<|obj|>PH: Search the Ruins of Kra'nak<|text|>PH: Search the Ruins of Kra'nak for clues.<|endoftext|> <|startoftext|>Dark Ascension<|obj|>Speak to Reshad in the Ruins of Kra'nak.<|text|>You skim through the pages of the tome, most of them filled with notes on the nature of shadow and illusion. On the last pages you discover a journal: I continue to search for a cure to the curse of Sethe. If Terokk was restored I would not be in this situation. Damn Reshad! I was contacted by an orc that identified himself as Gul'dan. He has a cure for the curse! I must travel to Tanaan to search for the location of this "cipher" of his. Take this information to Reshad.<|endoftext|> <|startoftext|>Defending The Grove<|obj|>Slay 12 Harpies involved in the attack on Thas'talah.<|text|>The harpies have had a presence in Val'Sharah for hundreds of years. They have never been much more than an occasional nuisance; thus we have tolerated their presence here within these woods. However, something has emboldened them... it feels as though the forest is weakening... they must sense it as well. The opportunistic harpies have broken the peace and attacked us in a time of weakness. Help us defend Thas'talah by slaying the invaders.<|endoftext|> <|startoftext|>REUSE<|obj|>PH: Search the Ruins of Kra'nak<|text|>PH: Search the Ruins of Kra'nak for clues.<|endoftext|> <|startoftext|>Preserving The Lore<|obj|>Collect 12 Stones of Remembrance.<|text|> <|endoftext|> <|startoftext|>Get a Clue<|obj|>Search the Ruins of Kra'nak for clues.<|text|>Aktar mentioned that in the ruins he's seen Sethekk, ogres, even demons, but no sign of Iskar. We're going to have to go in there if we're to find any clues and I'd prefer someone strong like yourself to lead the way. Well, what do you say?<|endoftext|> <|startoftext|>Making the Rounds<|obj|>Follow Sky Admiral Rogers and prepare the Skyfire to set sail.<|text|>You must be wondering what all of this is about. Please, walk with me. I have some final preparations to make before we set sail, and I know that your presence will inspire the crew.<|endoftext|> <|startoftext|>The Ancient Trials<|obj|>Find Havi near Aggramar's Vault.<|text|> I know who you are, champion, and I know what you seek. Come to me, if you think yourself truly worthy.<|endoftext|> <|startoftext|>Missive: Assault on the Gorian Proving Grounds<|obj|>Assault the ogre forces at the Gorian Proving Grounds in Nagrand.<|text|>The ogres at the Gorian Proving Grounds be rousin' champions to turn against our forces in Nagrand. A decisive assault on their training grounds should prevent dem from musterin' the forces dey be needin' to stand against us, and will help remind them that we are not an enemy they want to be makin'.<|endoftext|> <|startoftext|>Missive: Assault on Pillars of Fate<|obj|>Assault the Shadowmoon orcs at Pillars of Fate in Shadowmoon Valley.<|text|>Remnants of the Shadowmoon clan continue to operate out of the peaks on the eastern border of Spires of Arak. Bodrick Grey is concerned at their proximity to the garrison, and has put out a request that we thin their forces as soon as possible.<|endoftext|> <|startoftext|>Missive: Assault on Shattrath Harbor<|obj|>Assault the Sargerei forces at Shattrath City in Talador.<|text|>Shattrath City is in the hands of Sargerei forces under the leadership of the traitor Exarch, Socrethar. Members of the Sha'tari Defense have been requesting aid against the Shadow Council forces in the eastern portions of the city.<|endoftext|> <|startoftext|>Missive: Assault on Socrethar's Rise<|obj|>Assault the Sargerei forces at Socrethar's Rise in Shadowmoon Valley.<|text|>Recent reports suggest a notable rise of activity by Sargerei forces at Socrethar's Rise in southern Shadowmoon Valley. Socrathar's disciples pose a threat to draenei and our garrison alike. We need to quell them at our soonest convenience.<|endoftext|> <|startoftext|>Missive: Assault on Skettis<|obj|>Assault the Adherents of Rukhmar at Skettis in Spires of Arak.<|text|>We've been receiving regular reports of birdmen from the south ambushing and burning caravans along the main roads. Guards from our outposts are requesting that we launch a counter attack against the main presence of Adherents of Rukhmar at Skettis in Spires of Arak.<|endoftext|> <|startoftext|>Missive: Assault on Lost Veil Anzu<|obj|>Assault the hostile creatures at Lost Veil Anzu in Spires of Arak.<|text|>Some of our best scouts have gone missing in the vicinity of the lost ruins of Veil Anzu. Bodrick Grey has requested any available resources be dispatched to identify the threat and see if any of our men yet remain alive within the ruins.<|endoftext|> <|startoftext|>Missive: Assault on Darktide Roost<|obj|>Assault the Iron Horde forces at Darktide Roost in Shadowmoon Valley.<|text|>There's been a resurgence of rylaks on the battlefield in our skirmishes against the Iron Horde. If we don't stop them at the source, we'll quickly lose control of the roads and be pushed back into our outposts. The most likely source of these additional rylaks is in southeastern Shadowmoon Valley, at Darktide Roost. If we move quickly, we should still have time to get ahead of the problem.<|endoftext|> <|startoftext|>Challiane Vineyards<|obj|>Collect the 3 parts of the Nightrose recipe.<|text|>Please, outsider, help me. My recipe for Nightrose wine was to be the toast of Queen Azshara herself. But before I could make it, the vile vintners took it from me and locked me away. Please, recover my recipe so that I might bring it to Lady Challiane and earn the queen's favor.<|endoftext|> <|startoftext|>Missive: Assault on Magnarok<|obj|>Assault the stone monstrosities at Magnarok in Frostfire Ridge.<|text|>Colossal magnaron, gronn, and other stone monstrosities have been threatening our outposts in the west. Most seem to originate from Magnarok in Frostfire Ridge. If we strike at them at their home, we should be able to force them back. It's risky, but it may be our best move. While you're there, see if you can recover any of our supplies.<|endoftext|> <|startoftext|>Missive: Assault on the Gorian Proving Grounds<|obj|>Assault the ogre forces at the Gorian Proving Grounds in Nagrand.<|text|>The ogres at the Gorian Proving Grounds are rousing champions to turn against our forces in Nagrand. A decisive assault on their training grounds should prevent them from mustering the forces they need to stand against us, and will help remind them that we are not an enemy they want to make.<|endoftext|> <|startoftext|>Missive: Assault on Mok'gol Watchpost<|obj|>Assault the Warsong forces at Mok'gol Watchpost in Nagrand.<|text|>Warsong raiders out of Mok'gol Watchpost have been terrorizing anything and everything not behind a tall wall. We've warned travelers not to stray out alone, but many don't listen. If we were to launch an assault on Mok'gol Watchpost, we would almost certainly put the Warsong back on the defensive, restricting most of their riders to Nagrand.<|endoftext|> <|startoftext|>Missive: Assault on the Everbloom Wilds<|obj|>Assault the botani forces in the Everbloom Wilds of Gorgrond.<|text|>Botani and the plant monstrosities they conjure have been slowly encroaching on our outposts in the north. For every plant we kill, new ones seem to rise in its place. Bodrick Grey has put together a plan for striking at the heart of their lands, in Everbloom Wilds. He thinks this will draw them back into the wilds of Gorgrond, giving us more room to maneuver around them.<|endoftext|> <|startoftext|>Missive: Assault on the Iron Siegeworks<|obj|>Assault the Iron Horde forces at the Iron Siegeworks in Frostfire Ridge.<|text|>Iron Horde war machines are being shipped onto battlefields by the dozens, and our forces are struggling to hold their ground. Most of these machines seem to be originating from the Iron Siegeworks in eastern Frostfire Ridge. A strategic attack to disrupt and dismantle the Iron Horde at the siegeworks could be just what we need to turn the tide of the war.<|endoftext|> <|startoftext|>Missive: Assault on the Broken Precipice<|obj|>Assault the ogron forces at the Broken Precipice in Nagrand.<|text|>Massive ogron have been battering our frontlines, and no matter how many we down, there seem to be more to replace them. Most of these ogron appear to be coming from the Broken Precipice, deep in western Nagrand. If we're to stand a chance in the coming battles, we need to find a way to remove these ogron from the battlefield.<|endoftext|> <|startoftext|>Missive: Assault on Stonefury Cliffs<|obj|>Assault the Bloodmaul ogres at Stonefury Cliffs in Frostfire Ridge.<|text|>Bloodmaul ogres from Frostfire Ridge have been ambushing trade routes throughout the continent, and are putting captured soldiers to work in their slag mines. Bodrick Grey has requested the rescue of friendly troops that have been taken prisoner in the main Bloodmaul compound at Stonefury Cliffs.<|endoftext|> <|startoftext|>Missive: Assault on Lost Veil Anzu<|obj|>Assault the hostile creatures at Lost Veil Anzu in Spires of Arak.<|text|>Some of our best scouts have gone missing in the vicinity of the lost ruins of Veil Anzu. Rokhan has requested any available resources be dispatched to identify the threat and see if any of our men yet remain alive within the ruins.<|endoftext|> <|startoftext|>Missive: Assault on Shattrath Harbor<|obj|>Assault the Sargerei forces at Shattrath City in Talador.<|text|>Shattrath City is in the hands of Sargerei forces under the leadership of the once Exarch, Socrethar. The Shadow Council forces in the eastern portion of the city are gaining in power through the aid of demons from the Nether, and need to be culled before they become a threat to all of our operations.<|endoftext|> <|startoftext|>Scrap Meltdown<|obj|>Grun'lek wants you to collect 25 Iron Horde Scraps.<|text|>We've figured out how to make those scraps in to something a bit more useful to your troops. Bring me a pile of them and I'll have our smiths process it for you.<|endoftext|> <|startoftext|>Missive: Assault on Pillars of Fate<|obj|>Assault the Shadowmoon forces at Pillars of Fate in Shadowmoon Valley.<|text|>Remnants of the Shadowmoon clan continue to operate out of the peaks on the eastern border of Spires of Arak. Rokhan is concerned at their proximity to key choke points leading into Shadowmoon Valley, and has put out a request that we thin their forces as soon as possible.<|endoftext|> <|startoftext|>Missive: Assault on Skettis<|obj|>Assault the arakkoa forces at Skettis in Spires of Arak.<|text|>We've been receiving regular reports of birdmen from the south ambushing and burning caravans along the main roads. Guards from our outposts are requesting that we launch a counter attack against the main presence of Adherents of Rukhmar at Skettis in Spires of Arak.<|endoftext|> <|startoftext|>Missive: Assault on Mok'gol Watchpost<|obj|>Assault the Warsong force at Mok'gol Watchpost in Nagrand.<|text|>Warsong raiders out of Mok'gol Watchpost have been terrorizing anything and everything not behind a tall wall. We've warned travelers not to stray out alone, but many don't listen. If we were to launch an assault on Mok'gol Watchpost, we would almost certainly put the Warsong back on the defensive, restricting most of their riders to Nagrand.<|endoftext|> <|startoftext|>Missive: Assault on Socrethar's Rise<|obj|>Assault the Sargerei forces at Socrethar's Rise in Shadowmoon Valley.<|text|>Recent reports suggest a notable rise of activity by Sargerei forces at Socrethar's Rise in southern Shadowmoon Valley. Socrethar's disciples pose a threat all over Draenor. We must not allow them to gain a foothold so far from our reach.<|endoftext|> <|startoftext|>Missive: Assault on the Everbloom Wilds<|obj|>Assault the Botani forces in the Everbloom Wilds in Gorgrond.<|text|>Botani and the plant monstrosities they conjure have been slowly encroaching on our outposts in the north. For every plant we kill, new ones seem to rise in its place. Rokhan has put together a plan for striking at the heart of their lands, in Everbloom Wilds. He thinks this will draw them back into the jungles of Gorgrond, giving us more room to maneuver around them.<|endoftext|> <|startoftext|>Missive: Assault on the Broken Precipice<|obj|>Assault the ogron forces at the Broken Precipice in Nagrand.<|text|>Massive ogron have been battering our frontlines, and no matter how many we down, there seem to be more to replace them. Most of these ogron appear to be coming from the Broken Precipice, deep in western Nagrand. If we're to stand a chance in the coming battles, we need to find a way to remove these ogron from the battlefield.<|endoftext|> <|startoftext|>Missive: Assault on Darktide Roost<|obj|>Assault the Iron Horde forces at Darktide Roost in Shadowmoon Valley.<|text|>There's been a resurgence of rylaks on the battlefield in our skirmishes against the Iron Horde. If we don't stop them at the source, we'll quickly lose control of the roads and be pushed back into our outposts. The most likely source of these additional rylaks is in southeastern Shadowmoon Valley, at Darktide Roost. If we move quickly, we should be able to stop their operation cold.<|endoftext|> <|startoftext|>Missive: Assault on Magnarok<|obj|>Assault the stone monstrosities at Magnarok in Frostfire Ridge.<|text|>Colossal magnaron, gronn, and other stone monstrosities have been threatening our garrison. Most seem to originate from Magnarok, just to the north. If we strike at them at their home, we should be able to force them back. It's risky, but it may be our best move. While you're there, see if you can recover any of our supplies.<|endoftext|> <|startoftext|>Missive: Assault on the Iron Siegeworks<|obj|>Assault the Iron Horde forces at the Iron Siegeworks in Frostfire Ridge.<|text|>Iron Horde war machines are being shipped onto battlefields by the dozens, and our forces are struggling to hold their ground. Most of these machines seem to be originating from the Iron Siegeworks in eastern Frostfire Ridge. A strategic attack to disrupt and dismantle the Iron Horde at the siegeworks could be just what we need to turn the tide of the war.<|endoftext|> <|startoftext|>Scrap Meltdown<|obj|>Kristen Stoneforge wants you to collect 25 Iron Horde Scraps.<|text|>We've had a breakthrough in melting down the scraps you've been collecting! If you can get me a small pile of 'em, we can get your troops something a bit more useful.<|endoftext|> <|startoftext|>Missive: Assault on Stonefury Cliffs<|obj|>Assault the Bloodmaul ogres at Stonefury Cliffs in Frostfire Ridge.<|text|>Bloodmaul ogres from Frostfire Ridge have been ambushing trade routes throughout the continent, and are putting captured soldiers to work in their slag mines. Shadow Hunter Rokhan has requested the rescue of friendly troops that have been taken prisoner in the main Bloodmaul compound at Stonefury Cliffs.<|endoftext|> <|startoftext|>Entangled Dreams<|obj|>Kill Morphael.<|text|>I sense powerful magic emanating from deep within the barrow. Whatever is down there weaves a powerful spell, entangling us within our dreams. I am still too weak, but your skills are quite impressive, hero. I can see why Malfurion puts his trust in you. Go and eliminate the source of this magic.<|endoftext|> <|startoftext|>The Chieftain's Beads<|obj|>Speak to Elder Sookh at Smolderhide Thicket.<|text|>The ceremonial beads, decorated with shells and feathers, are worn by the clan's chieftain. Perhaps Elder Sookh would be interested in seeing these.<|endoftext|> <|startoftext|>Return to the Grove<|obj|>Return to Malfurion Stormrage at the Grove of Cenarius in Val'sharah.<|text|>Now that my clan is assembled, we shall return to the Grove of Cenarius. Speak to Malfurion when you arrive. We will find out the cause of Cenarius' illness.<|endoftext|> <|startoftext|>The Demons Below<|obj|>Kill 8 Darkfiend Intruders.<|text|>Something, someone, intended us to never awaken. I sense their presence is still here in the barrow. My body is weak from deep slumber. If you would aid us, clear our barrow of any enemies.<|endoftext|> <|startoftext|>Out of the Dream<|obj|>Awaken 8 Druids of the Claw.<|text|>Malfurion Stormrage... A name I have not heard in centuries. He was teacher to many of us. If he seeks my audience, I cannot refuse. I will go to the Grove of Cenarius, but first, we must awaken the rest of my clan. They slumber with no way of waking. A mysterious force of great power is at work against us. I am still too weak from my hibernation. Please, stranger, go and free them from their dreams.<|endoftext|> <|startoftext|>Archdruid of the Claw<|obj|>Locate Steelclaw Vale.<|text|>Near the southern edge of our forest you will find Sleeper's Barrow. There, Archdruid Koda Steelclaw and her dedicated disciples carry out their sacred duty to observe the Emerald Dream. Find disciple Rylissa Bearsong in Steelclaw Vale and notify her of the crisis in the Grove of Cenarius.<|endoftext|> <|startoftext|>Awakening the Archdruid<|obj|>Awaken the Archdruid of the Claw.<|text|>Now, we must focus our efforts on waking Archdruid Steelclaw. She and our druid brethren slumber in the barrow dens to the south. With the furbolgs quelled, we can pass safely to the entrance. Go and awaken the Archdruid. I pray to Elune that we are not too late.<|endoftext|> <|startoftext|>Greeting Text Test Case 3<|obj|>Objective Text.<|text|>Quest Text.<|endoftext|> <|startoftext|>Greeting Text Test Case 2<|obj|>Objective Text.<|text|>Quest Text.<|endoftext|> <|startoftext|>Greeting Text Test Case 1<|obj|>Objective Text.<|text|>Quest Text.<|endoftext|> <|startoftext|>Gossip Test Case 3<|obj|>Objective Text.<|text|>Quest Text.<|endoftext|> <|startoftext|>Gossip Test Case 2<|obj|>Objective Text.<|text|>Quest Text.<|endoftext|> <|startoftext|>Gossip Test Case 1<|obj|>Objective Text.<|text|>Quest Text.<|endoftext|> <|startoftext|>Signal Boost<|obj|>Use the Skyfire Propeller to broadcast a distress signal, then hold out until help arrives.<|text|>The Skyfire's starboard propeller came to rest on the cliffs overlooking our camp - we're gonna use it like a big antenna and push our distress signal so far that even Mekkatorque's alarm clock could pick it up! Unfortunately, it might attract some unwanted attention. We're braced for enemy contact down here at the camp - fire up that signal and be ready to defend the antenna!<|endoftext|> <|startoftext|>Pins and Needles<|obj|>Release 6 7th Legion Dragoons from static fields.<|text|>Hngghh! Nope, can't stand yet. It's all pins and needles. Small fries like this are usually no problem for the 7th, but we weren't prepared for their electrical attacks. Before I knew it, I was trapped in some kind of static field. Couldn't move a muscle until you came along. My comrades were carried deeper into the cave. Get 'em out before they become whelp chow!<|endoftext|> <|startoftext|>Assault and Battery<|obj|>Recover the Transponder Battery from Dread-Rider Malwick.<|text|>We need to report our position to the Alliance navy ASAP! I am building a new transponder to send a distress signal, but I need a battery from the Skyfire's communications console. You'll find the console at the top of the ship - I just hope those undead haven't put their creepy, bony fingers on it yet!<|endoftext|> <|startoftext|>Lightning Rod<|obj|>Charge the Transponder by absorbing Storm Drake lightning attacks.<|text|> Put this on. Just up the hill you'll find the front half of the Skyfire - and the big nest of storm drakes it crashed into! We can use the energy from those drakes to charge the transponder. You'll have to incite them, of course, but the device should draw most of the power. The probability of you being electrocuted is well within acceptable parameters!<|endoftext|> <|startoftext|>The Lost Legion<|obj|>Locate the missing 7th Legion Dragoons.<|text|>The heroic men and women of the 7th Legion stayed at the front of the ship to fight off storm drakes while the crew evacuated. None of them have returned. Please find them!<|endoftext|> <|startoftext|>Battle At The Iron Front<|obj|>Aid the Alliance and Horde assault at The Iron Front in Tanaan Jungle.<|text|>General, our troops are currently engaged in a conjoined assault at the Iron Front. The fight has been raging for some time now, and casualties are high. Report to the Iron Front and lend your strength to the war effort. I have no doubt that your presence on the battlefield will inspire the soldiers to victory!<|endoftext|> <|startoftext|>Boarded!<|obj|>Slay 8 Forsaken Bat-Riders or Forsaken Deathstalkers.<|text|>Glad to see you survived the crash. Unfortunately, so did most of the enemy's boarding party. Just the thought of those monsters setting foot on my ship makes me sick. Wipe them out. For my crew... For King Wrynn... For the Alliance!<|endoftext|> <|startoftext|>Battle At The Iron Front<|obj|>Aid the Alliance and Horde assault at The Iron Front in Tanaan Jungle.<|text|>The war against the Iron horde rages on. Not far from here at The Iron Front, our warriors are engaged in mortal combat with the enemy. They fight tenaciously and with great fury, but the losses have been severe. Go to The Iron Front and show the enemy that we will not falter in this war. Show them that we fight as wolves!<|endoftext|> <|startoftext|>Bleeding the Bleeding Hollow<|obj|>Assault the Bleeding Hollow at Zeth'Gol in Tanaan Jungle.<|text|>The Bleeding Hollow provide significant reinforcement to the Iron Horde in Tanaan. From their home in Zeth'Gol they relentlessly pursue our scouts, disrupt our operations, and gather more power for Gul'dan's magic. We should consider a direct raid on Zeth'Gol to make them pull back their forces across the valley. This should give us some breathing room... for a time.<|endoftext|> <|startoftext|>Bleeding the Bleeding Hollow<|obj|>Assault the Bleeding Hollow at Zeth'Gol in Tanaan Jungle.<|text|>The Bleeding Hollow provide significant reinforcement to the Iron Horde in Tanaan. From their home in Zeth'Gol they relentlessly pursue our scouts, disrupt our operations, and gather more power for Gul'dan's magic. We should consider a direct raid on Zeth'Gol to make them pull back their forces across the valley. This should give us some breathing room... for a time.<|endoftext|> <|startoftext|>A Royal Summons<|obj|>Use the Royal Summons and follow Sky Admiral Rogers through the portal to Stormwind Harbor.<|text|>Well met. I have come on behalf of King Anduin Wrynn. My crew is preparing for a special mission, and the king would like you to join us. Please review this official summons and, if you are satisfied, return with me to Stormwind Harbor. <|endoftext|> <|startoftext|>Supplies From the Skies<|obj|>Gather 5 Skyfire First Aid Kits.<|text|>Are you feeling alright? Say 'ah.' Sorry... we are in desperate need of medical supplies here. The infirmary on the Skyfire was well-stocked, but it's all scattered to the winds now. Anything you can salvage from the wreck will save lives!<|endoftext|> <|startoftext|>Assault on the Temple of Sha'naar<|obj|>Assault the Sargerei forces at the Temple of Sha'naar in Tanaan Jungle.<|text|>The Sargerei council continues to work in secret with the warlock, Gul'dan. Up in the hills of Tanaan Jungle, they have converted a once-sacred temple into a den of demonic summoning. We must attack them now, before their rituals complete. The longer we delay, the stronger their forces become.<|endoftext|> <|startoftext|>Feasting on the Dragon<|obj|>Slay 15 withered in Azurewing Repose.<|text|>You killed their leader, so they came here? Understandable. These creatures crave only one thing - magic - and they can sniff it out from leagues away. Without a leader, they will soon wither and die. Our only recourse in the meantime is to put as many as possible down before they take these dragons with them!<|endoftext|> <|startoftext|>On the Brink<|obj|>Use the Radiant Ley Crystal or your healing spells and abilities to resuscitate wounded dragons.<|text|>This many withered threaten to wipe our brood out completely! Quickly! Crack off a ley crystal and heal any wounded drakes you can find out on the battlefield. I will do what I can to keep these whelplings safe and healthy.<|endoftext|> <|startoftext|>The Road of Glory<|obj|>Chris Clarkie in Stormshield wants you to kill 5 members of the Horde within the Road of Glory.<|text|>The Horde intends to force us out of Ashran. We can't let them succeed. March into the Road of Glory and thin their ranks by at least five.<|endoftext|> <|startoftext|>Dream of Argus: The Crystal Reborn<|obj|>Locate the crystal reconstruction device and use it to restore the Dream of Argus.<|text|>With the shards recovered, it is now possible to restore the Dream of Argus. You must seek out the device that Maatun mentions in his journal, which is said to be in a cave overlooking Anguish Fortress.<|endoftext|> <|startoftext|>Amulet of Rukhmar: The Apexis Device<|obj|>Activate the Apexis device and claim the Amulet of Rukhmar.<|text|>Now that the keys have been activated, the Apexis device that leads to the amulet should be accessible. The Arakkoa research states that it is likely located in Lost Veil Anzu, within the "shrine to the raven god."<|endoftext|> <|startoftext|>Commander in the Field!<|obj|>Get reports from various scouts in Tanaan Jungle.<|text|>We have been stopped by these new fel orcs, but we will ultimately prevail. Draka and I did manage to get a full scouting group out into the jungle to gather what else we will have to deal with. You should seek them out, gain a full understanding of what we face here.<|endoftext|> <|startoftext|>Gronnsbane: The Blessing of Beasts<|obj|>Defeat the ancient black rylak and douse Gronnsbane in its blood.<|text|>Gronnsbane now pulses with energies of fire and frost. All that remains to restore the full power of the weapon is to receive the Blessing of the Beast. Argoram believed this could be accomplished by bloodying the weapon against one of the ancient black rylaks of Stonefury Cliffs. His journal reads: "High in the Stonefury Cliffs, I have seen an altar where the ogres have left offerings to these ancient beasts. Perhaps I could use it to lure one of them"<|endoftext|> <|startoftext|>Agapanthus<|obj|>Investigate and assist the visitors in Azurewing Repose.<|text|><|endoftext|> <|startoftext|>Gutrek's Cleaver: The Spirit Forge<|obj|>Locate the Spirit Forge in Earthshaker Gorge and reforge Gutrek's Cleaver.<|text|>With the pieces recovered, all that is left is to reforge Gutrek's Cleaver. Goldspade's journal seems to indicate that the only place to do this is the location where it was initially dismantled. The journal mentions a "Spirit Forge" used to dismantle the blade, and that it may be located somewhere in the nearby gorge. Find the forge and use it to combine the pieces you've gathered.<|endoftext|> <|startoftext|>Dark Grimoire: Breaching the Barrier<|obj|>Destroy the ancient barrier below Socrethar's Rise and claim the Grimoire of the Nameless Void.<|text|>The components have been gathered and the "Arcane Bunker Buster" is assembled. Hopefully, this should pack enough punch to take out the barrier. There's only one way to find out...<|endoftext|> <|startoftext|>The World Famous Ring of Blood!<|obj|>Become Lord of the Ring at the Ring of Blood in Nagrand.<|text|>Dear Unadulterated Badass, If you're reading this, you're exactly the sort of tough-as-nails champ in the making we need down at the Ring of Blood in Nagrand. You and two friends are cordially invited to fight for your lives against the toughest creatures this side of Gorgrond. It's positively brutal - and the crowd loves it! Come talk to me to start your first fight - beat four of the fiercest creatures I've got and you'll get a shot at the champ himself! -Gurgthock<|endoftext|> <|startoftext|>Dream of Argus: The First Fragment<|obj|>Follow the clue from the journal to find Lor Stonefist. Defeat her and claim the Rough Crystal Shard.<|text|>In his quest to restore the Dream of Argus, Maatun enlisted the help of three orcs. These same orcs betrayed him and took the crystal shards before they could be combined. If you find these orcs, they may still have them. The first target shouldn't be far. The journal reads: "I was told she spent most of her time in the crystal cave to the north of the encampment. There she studied the native crystals for ways to improve their potential abilities."<|endoftext|> <|startoftext|>The Silent Skull: Taking from the Taker<|obj|>Use the Laughing Skull elixir to find Skulltaker and claim the Silent Skull.<|text|>With the reagents found, you should seek out Grinning Tolg's camp in the nearby cave to brew the elixir. Once the elixir is consumed, you should be able to communicate with the ravagers there. With any luck, they should be able to bring you to Skulltaker. His mask should bring a hefty reward.<|endoftext|> <|startoftext|>Dream of Argus: The Crystal Reborn<|obj|>Locate the crystal reconstruction device and use it to restore the Dream of Argus.<|text|>With the shards recovered, it is now possible to restore the Dream of Argus. You must seek out the device that Maatun mentions in his journal, which is said to be in a cave overlooking Anguish Fortress.<|endoftext|> <|startoftext|>Dream of Argus: The Second Fragment<|obj|>Follow the clue in the journal to find Vok Blacktongue. Defeat him and claim the Cracked Crystal Shard.<|text|>The second orc that Matuun mentioned was a master runecarver and sorcerer. He should be located somewhere in the main camp. The journal reads: "She mentioned that the orc could normally found in one of the runemaster's huts in the southern part of the camp. They could be identified by the standing stones surrounding the structure, as well as the floating runestones above."<|endoftext|> <|startoftext|>Assault on the Fel Forge<|obj|>Assault the Iron Horde reinforcements at Ironhold Harbor in Tanaan Jungle.<|text|>The Iron Horde continue to bring in reinforcements from all over Draenor to reinforce their position at Hellfire Citadel. If we don't cut off the flow of supplies then we risk losing control of our plans in Tanaan. A strategic attack to the supply lines at Ironhold Harbor is just the thing to keep the Iron Horde on the defensive and maintain our momentum.<|endoftext|> <|startoftext|>Dream of Argus: The Final Fragment<|obj|>Follow the clue in the journal to find Koros Soulsplinter. Defeat him and claim the Smooth Crystal Shard.<|text|>The last orc to be found was a hermit who kept away from the bulk of the Shadowmoon orcs at the Pillars of Fate camp, but was often seen in the high hills above. The journal reads: "It is said, however, that he can often be seen among the graves upon the high hill, overlooking the camp below. There he would commune with the dead ancestors, whom it is said he preferred over his living brethren."<|endoftext|> <|startoftext|>Treasure Contract: The Artificer<|obj|>Search near the entrance of the Pillars of Fate for evidence of Artificer Maatun's crystal.<|text|>I have heard of a draenei artificer by the name of Maatun that was seeking to restore an old draenei crystal, possibly of naaru origin. He called the crystal the Dream of Argus. The draenei went missing after seeking out help from the Shadowmoon orcs back before they allied themselves with the Iron Horde. One of your scouts recently spotted a draenei matching the description of Maatun near the entrance of the Pillars of Fate. Go there and see what you can dig up.<|endoftext|> <|startoftext|>Assault on the Temple of Sha'naar<|obj|>Assault the Sargerei forces at the Temple of Sha'naar in Tanaan Jungle.<|text|>Up in the hills of Tanaan Jungle, the Sargerei have converted a once-sacred temple into a den of demonic summoning. We must attack them now, before their rituals complete. The longer we delay, the stronger our enemy grows.<|endoftext|> <|startoftext|>To Gul'dan!<|obj|>Speak with Archmage Khadgar outside of Bladefury's Command in Northern Talador.<|text|>We must act quickly - Garona here tells me that Gul'dan is on the move. He is headed to the Path of Glory to meet with Grommash Hellscream. We have to act while our intelligence is fresh! Hurry and meet us outside of Bladefury's Command in northern Talador. We won't be able to engage Gul'dan and the whole Iron Horde army on our own, but we may just learn something to use against them...<|endoftext|> <|startoftext|>Leyline Abuse<|obj|>Slay Iskhaneth and Tyndrissen.<|text|>These monsters are pulling mana directly out of the ground. This explains why not even my mana pools can dull my pain. I worry about my brood. Without the power of the ley lines, we are nothing. At this rate, I may not even be able to help you with your Tidestone. Look for their mana siphons, and punish the cowardly nightfallen elves that are using them.<|endoftext|> <|startoftext|>The Hunger Returns<|obj|>Obtain 4 Charged Mana Jewels.<|text|> I can help you, and I very much want to help you, but I'm a bit distracted. Look at all that raw, unfiltered, mouthwatering mana... No! NO! You must stay in control! I simply need to clear my head. Yes, that's it. A few of my depraved brethren carry small mana jewels around with them in case they need a quick burst of energy. Find a few for me? Then I will show you how to get your ley line back.<|endoftext|> <|startoftext|>Bringing the Bass<|obj|>Collect a Bass Blaster, Laz-Tron Disc Reader, Phonic Amplifier, S.P.R.K. Capacitor, and a Cord of Ancient Wood.<|text|>You know what would boost morale around here? Bass. Beats. Music! Everyone loves a party! You go out and get me some hardware, and I'll make a system that will shatter Draenor itself.<|endoftext|> <|startoftext|>Runas the Shamed<|obj|>Slay Runas the Shamed.<|text|>I fell so quickly. I am not as strong as I once was. We truly do need your help. One of these disgusting creatures ran off with several of the whelplings. I heard him called by name: Runas. I will survive. Home is not far. You still have strength, though. Slay this Runas before he does any more damage to our brood.<|endoftext|> <|startoftext|>Death to Nullifier Darkoor!<|obj|>Speak to Gurgthock at the Ring of Blood in Nagrand and win the special exhibition match.<|text|>Da goblin Gurgthock stopped by and be sayin' that Mogor wants his Blood Champion to fight in an exhibition match against something terrible he's dug up. Dat be you, boss. If you be ready, whisper to Gurgthock "I seek da seeker." He take care of da rest.<|endoftext|> <|startoftext|>Death to Nullifier Darkoor!<|obj|>Speak to Gurgthock at the Ring of Blood in Nagrand and win the special exhibition match.<|text|>Gurgthock stopped by from the Ring of Blood and said that Mogor wants his Blood Champion to participate in a special exhibition match. That's you, commander! Just whisper "I seek the seeker." into Gurgthock's ear and he'll get things going for ya!<|endoftext|> <|startoftext|>The Silent Skull: The First Reagent<|obj|>Follow the clue from the journal to find the Shadethisle Leaves.<|text|>Grinning Tolg was in the process of brewing an elixir that would allow him to communicate with the ravagers, whom the Skulltaker relies on to remain hidden. The first ingredient, the leaves of the Shadethistle plant, can be found nearby. The journal reads: "It rests in the shadows of the harsh Gorgrond sun. I saw some under standing stones near the black iron walls."<|endoftext|> <|startoftext|>Assault on Ironhold Harbor<|obj|>Assault the Iron Horde reinforcements at Ironhold Harbor in Tanaan Jungle.<|text|>The Iron Horde continues to bring in reinforcements from all over Draenor to reinforce their position at Hellfire Citadel. If we don't cut off the flow of supplies then we risk losing control of our plans in Tanaan. A strategic attack to the supply lines at Ironhold Harbor is just the thing to keep the Iron Horde on the defensive and maintain our momentum.<|endoftext|> <|startoftext|>The Silent Skull: The Third Reagent<|obj|>Follow the clue from the journal to find the Steamcap Mushrooms.<|text|>The final component of the elixir is a handful of Steamcap mushrooms. The journal reads: "The Crowfeeder said that they grow among the steam vents in the higher parts of the Everbloom. I have seen one such place above the northern hydra pools."<|endoftext|> <|startoftext|>The Silent Skull: Taking from the Taker<|obj|>Use the Laughing Skull elixir to find Skulltaker and claim the Silent Skull.<|text|>With the reagents found, you should seek out Grinning Tolg's camp in the nearby cave to brew the elixir. Once the elixir is consumed, you should be able to communicate with the ravagers there. With any luck, they should be able to bring you to Skulltaker. His mask should bring a hefty reward.<|endoftext|> <|startoftext|>The Silent Skull: The Second Reagent<|obj|>Follow the clue from the journal to find the Bonethorn Vine.<|text|>The second ingredient to the elixir is a vine from the Bonethorn plant. The journal reads: "I must find a vine of bonethorn, which grows in the bones of the ancient dead. I remember seeing the bones of a long-dead beast in the dry beds of the northern wilds. Its sun-parched skull would make a pleasant home for such a plant."<|endoftext|> <|startoftext|>Treasure Contract: The Infected Orc<|obj|>Find Grinning Tolg's journal among the mutated orcs in Everbloom Wilds.<|text|>In Gorgrond, the Laughing Skull clan has a legend of one called Skulltaker. His mask, known only as the Silent Skull, is legendary among the clan, and could help us learn more about them. Until recently, he was thought to have vanished. Now it appears he has shown his face, so to speak, in Everbloom Wilds. The last orc to have seen him fell to the botani there, but may still have some clues on how you can find Skulltaker and recover the mask. If the botani have him, he may not be cooperative.<|endoftext|> <|startoftext|>The Assault Base<|obj|>Establish your assault base in Tanaan Jungle.<|text|>Nearby be a good place. Not too close to da enemy, but close enough for us to take some pressure off da boys in the west. Follow me.<|endoftext|> <|startoftext|>Uncovering the Artifact Fragments<|obj|>Harrison Jones in Stormshield Stronghold wants you to go kill creatures in the outskirts of Ashran outside of the main road and bring back 5 Artifact Fragments to Ecilam.<|text|>The Artifact Fragments seem to come from any creature we've found in the outskirts of Ashran. Go out and kill any you find and bring at least five to Ecilam the Mage near the campfire in Stormshield Stronghold.<|endoftext|> <|startoftext|>In, Through, and Beyond!<|obj|>Destroy the Fel Defense Cannon covering the gate.<|text|>A few of us snuck through before we was spotted, den de cannons started up. De small ones are no trouble, but de big one... we gonna need to take it out if we wanna get anyting through.<|endoftext|> <|startoftext|>We Meet at Light's Hope<|obj|>Enter the portal to Light's Hope Chapel and speak to Tirion Fordring.<|text|>Thank the Light I found you! Highlord Fordring has called all paladins to Light's Hope Chapel to discuss our next course of action following the Broken Shore. He sent me to personally make sure you were in attendance. I will ask Khadgar to direct this portal to Light's Hope for you. We must make haste.<|endoftext|> <|startoftext|>Maritime Salvage<|obj|>Mark 7 supply caches with flags.<|text|>It would go a bit faster if you could mark any bigger piles of resources you see while you are clearing those guys out. Just drop this flag down and someone will be along directly!<|endoftext|> <|startoftext|>Clearing the Docks<|obj|>Kill 1 Iron Horde orcs and 50 ogron.<|text|>Our salvage team thought these here docks would be abandoned, but they're crawlin' wit' remnants of the Iron Horde. Gul'dan's cronies are convertin' anyone they can and evacuatin' everyone to Tanaan Jungle. Commander, if yeh can clear this place out, my team can salvage some of this equipment. Plus, ev'ry orc yeh kill here is one less ta worry about in Tanaan!<|endoftext|> <|startoftext|>Gronnsbane: The Blessing of Beasts<|obj|>Defeat the ancient black rylak and douse Gronnsbane in its blood.<|text|>Gronnsbane now pulses with energies of fire and frost. All that remains to restore the full power of the weapon is to receive the Blessing of the Beast. Argoram believed this could be accomplished by bloodying the weapon against one of the ancient black rylaks of Stonefury Cliffs. His journal reads: "High in the Stonefury Cliffs, I have seen an altar where the ogres have left offerings to these ancient beasts. Perhaps I could use it to lure one of them"<|endoftext|> <|startoftext|>Gronnsbane: The Broken Spear<|obj|>Search throughout Magnarok for Gronnsbane's blade, haft, and weight.<|text|>Looking through Argoram's journal, it becomes apparent that claiming this relic will be far more complicated than simply finding the pieces of the spear. However, that would be the best place to start...<|endoftext|> <|startoftext|>Gronnsbane: The Blessing of Frost<|obj|>Follow the clue to find the Frozen Shamanstone and receive the Blessing of Frost.<|text|>The weapon has been imbued with the Blessing of Fire, drawing power from the Molten Shamanstone. The Frozen Shamanstone should impart the next blessing. Argoram mentions its location in his journal: "As I was maneuvering away from the great boulders hurled at me by the ogron brutes, I glanced what looked like another monolith atop the tallest of the snow-capped towers in Bloodmaul. Perhaps this is the Frozen Shamanstone, which is thought to grant the Blessing of Frost"<|endoftext|> <|startoftext|>Gronnsbane: The Blessing of Fire<|obj|>Follow the clue to find the Molten Shamanstone and receive the Blessing of Fire.<|text|>The weapon has been assembled, but it lacks the power that made it a legend. In order to restore it, you must receive three blessings: one of fire, one of frost, and one of beasts. The first blessing mentioned in the journal is that of fire. The journal reads: "He describes an ancient monolith, perched upon the edge of a precipice extending from the cliff where the searing magma falls into the sea. I believe the location he speaks of is just overlooking Tor'goroth's Tooth."<|endoftext|> <|startoftext|>The Real Race<|obj|>Run through the Start Banner, hit the Blue Post, then the Green Post, then the Red Post, then return to the Start Banner.<|text|>Ok, Darkmoon Racer, let's see what you got! The real race has four legs: get to the blue post, then green, then red, then back here. Your time matters, so do it fast!<|endoftext|> <|startoftext|>Treasure Contract: The Thunderlord Sage<|obj|>Locate the Thunderlord sage Argoram in Magnarok.<|text|>In Frostfire Ridge, a Thunderlord sage by the name of Argoram seems to have uncovered the whereabouts of a storied weapon, known to the orcs as Gronnsbane. He was last spotted headed into Magnarok. Find him and see if he can lead you to this relic.<|endoftext|> <|startoftext|>Obstacle Course<|obj|>Find any information on the forces deployed in the area and meet with the scouts afterwards.<|text|>It is strange that these docks were abandoned by the Iron Horde, but up ahead our scouts report trouble. A set of Bleeding Hollow scavengers is busy looting the abandoned buildings to the northwest. Further down the road orc cultists are doing... something... near the Dark Portal. We should try to recover any orders or information as to what is going on here, then meet with our scouts further in...<|endoftext|> <|startoftext|>The Real Big Race<|obj|>Run through the Start Banner, hit the Purple Post, then the Green Post, then the Red Post, then the return to the Start Banner.<|text|>Here's the big one! Good luck out there! This race has four legs: get to the purple post, then green, then red, then back here. Your time matters, so do it fast!<|endoftext|> <|startoftext|>Assault on Ironhold Harbor<|obj|>Assault the Iron Horde reinforcements at Ironhold Harbor in Tanaan Jungle.<|text|>The Iron Horde continue to bring in reinforcements from all over Draenor to reinforce their position at Hellfire Citadel. If we don't cut off the flow of supplies then we risk losing control of our plans in Tanaan. A strategic attack to the supply lines at Ironhold Harbor is just the thing to keep the Iron Horde on the defensive and maintain our momentum.<|endoftext|> <|startoftext|>The Invasion of Tanaan<|obj|>Meet with Khadgar and then speak to Draka to start the invasion.<|text|>It is done! By your command we have built our first ship and can run our naval operations from here. Now that we have our transport, we can let Durotan and that Archmage of yours know that we are ready to kick off an invasion of Tanaan. Speak with them at the docks to embark.<|endoftext|> <|startoftext|>Dark Grimoire: The Second Ingredient<|obj|>Follow the clue from Megacharge's Cookbook to find the high voltage detonator.<|text|>With the blasting powder acquired, you now must find a suitable detonator. A note attached to the entry in the cookbook hints to where one might be found: "Reminder: Order more high-voltage detonators. The last shipment was lost off of the Shadowmoon coast near the demon-inhabited cliffs. Maybe we should send a diving team to salvage."<|endoftext|> <|startoftext|>Dark Grimoire: The First Ingredient<|obj|>Follow the clue from Megacharge's Cookbook to locate some precision blasting powder.<|text|>You will need three ingredients to make Megacharge's special "Arcane Bunker Buster," which should be able to take down the barrier. The first ingredient, some precision blasting powder, should be available nearby. The book reads: "To make one, you'll first need to acquire some high grade, precision blasting powder. Here in Blackfuse Company, it's pretty easy to come by, since they use it for all of the cannons."<|endoftext|> <|startoftext|>Treasure Contract: Explosive Discoveries<|obj|>Defeat Demolitionist Megacharge in Darktide Roost and take his explosives cookbook.<|text|>In Shadowmoon Valley there is a cave said to possess an ancient tome that may contain secrets that can help our cause against the Iron Horde. The cave, however, is protected by an ancient barrier composed of arcane energy. There is a goblin in Darktide Roost, said to know how to take down any barrier. Persuade him to give up his secrets and bring back the book.<|endoftext|> <|startoftext|>More Big Racing!<|obj|>Run through the Start Banner, hit the Purple Post, then the Green Post, then the Red Post, then the return to the Start Banner.<|text|>You like this big race, do you? Me too! It has four legs: get to the purple post, then green, then red, then back here. Your time matters, so do it fast!<|endoftext|> <|startoftext|>Dark Grimoire: Breaching the Barrier<|obj|>Destroy the ancient barrier below Socrethar's Rise and claim the Grimoire of the Nameless Void.<|text|>The components have been gathered and the "Arcane Bunker Buster" is assembled. Hopefully, this should pack enough punch to take out the barrier. There's only one way to find out...<|endoftext|> <|startoftext|>Dark Grimoire: The Final Ingredient<|obj|>Collect blood from demons in Socrethar's Rise.<|text|>The final ingredient to create Megacharge's bomb is a sizable quantity of demon's blood. Unfortunately, that's not something they're likely to give up easily...<|endoftext|> <|startoftext|>The Nightborne Prince<|obj|>Slay Ael'Yith.<|text|> I sense it now. In the ruined building, to the east. One of these cretins must have tapped deep into the ley line. I suspect he will be heavily defended. Once again, the well-being of my brood is in your hands.<|endoftext|> <|startoftext|>The Consumed<|obj|>Find a Dim Ley Crystal, then revive 10 Mana-Drained Whelplings.<|text|> <|endoftext|> <|startoftext|>Still Alive<|obj|>Speak with Stellagosa to take a ride back to Azurewing Repose.<|text|>Wait, what was it that I heard? Was it... "feast on the dragons"? We must check on grandfather, right away! Let me know when you're ready to depart.<|endoftext|> <|startoftext|>You Scratch My Back...<|obj|>Release the whelplings on each of the Mana Collector Pylons in Zarkhenar.<|text|>Much better. I knew I could count on you, my friend. Allow me to return the favor. I know how you can destroy the large mana collector pylons. We shall save your dragon yet! The pylons only work against ground targets, yet they're defenseless from above. Send your whelplings at them, my friend. The whelplings can fly where we cannot. Trust me.<|endoftext|> <|startoftext|>Stellagosa<|obj|>Find Stellagosa.<|text|>Something is wrong. I sent Stellagosa to assist you, but I can no longer sense her. Please, go out there and find out what's happened to my granddaughter.<|endoftext|> <|startoftext|>Runas Knows the Way<|obj|>Allow Runas to escort you.<|text|>I wish to make it up to you for whatever I did that made you want to kill me. Hmm... your dragon complains about being weak. I know why. Runas can fix it, my friend. One of my kind, Ael'Yith, pulls ley energy from the very ground of Azsuna. I can take you to the location of his mana siphons. It's not too late to undo the harm the others have done. You've done well to trust me.<|endoftext|> <|startoftext|>The Death of the Eldest<|obj|>Slay Leyworms to obtain 6 Crackling Leyworm Cores, then drop them into Senegos's pool.<|text|>I will do what I can to stabilize him, but I will need your help. The small amount of energy he has left is coming from the mana pool he rests in. Follow the whelplings' lead. Dropping ley crystals into the pool gives him a bit of energy - buying him a few more breaths. They seem to be getting the crystals from inside that cave to the north.<|endoftext|> <|startoftext|>Amulet of Rukhmar: The Apexis Device<|obj|>Activate the Apexis device and claim the Amulet of Rukhmar.<|text|>Now that the keys have been activated, the Apexis device that leads to the amulet should be accessible. The Arakkoa research states that it is likely located in Lost Veil Anzu, within the "shrine to the raven god."<|endoftext|> <|startoftext|>Amulet of Rukhmar: The Final Key<|obj|>Find and activate the final key to the Apexis device.<|text|>One last key is required to access the Apexis device. The writings pertaining to its location read: "The final key has been housed deep within the fungal caves where the river makes its final drop. Though the pale orcs that dwell there may be vile, they should prove a worthy deterrent."<|endoftext|> <|startoftext|>The Last of the Last<|obj|>Investigate the Azurewing Whelplands.<|text|>We need help. Since the fall of Deathwing, we dragons have lost nearly all of our power. To make matters worse, we can no longer bear eggs. My whelplings are the last of the last. I need you, champion. Help defend my whelplands, and I swear to you, the blues will be at your side when you need them.<|endoftext|> <|startoftext|>Amulet of Rukhmar: The Second Key<|obj|>Find and activate the second key to the Apexis device.<|text|>The first point has been activated and two more remain. The second location is hinted at in the old outcast writing: "Beneath the third fall of the great Skettis river lay the second key. May the ever-rushing waters sweep away those that might seek it."<|endoftext|> <|startoftext|>Amulet of Rukhmar: The First Key<|obj|>Find and activate the first key to the Apexis device.<|text|>The Arakkoa research points to three "keys" that need to be activated in order to use the Apexis device. The first is located in Skettis. The text mentioning it reads: "The first key is kept in the high reaches of upper Skettis. It lay where the dead can protect it from the talons of the unwanted."<|endoftext|> <|startoftext|>Mana Bark<|obj|>Collect 8 Mana Bark.<|text|>We need bark from the trees if we are going to fix the wood. Being a mortal, you can walk right in and pick up the mana bark without any trouble, as long as you don't get eaten by something. Can you get us some mana bark?<|endoftext|> <|startoftext|>The Withered<|obj|>Slay 12 withered in the Azurewing Whelplands.<|text|>The withered are the worst kind of pest. They capture our whelplings, knock them unconscious, and then drink whatever mana they can from the helpless babes. Normally our drakes and keepers would fend them off. Today, it looks like we may need your help.<|endoftext|> <|startoftext|>Treasure Contract: Amulet of Rukhmar<|obj|>Search the ruins of upper Skettis for the Arakkoa research involving the Amulet of Rukhmar.<|text|>It seems the Adherents of Rukhmar have stumbled upon some information leading to an ancient amulet, said to possess the power of their god and bestow it upon the wearer. We should make sure they don't find it. Head to Skettis and find what they have learned. Hopefully we can find it before they get to it.<|endoftext|> <|startoftext|>Essence of the Unbound<|obj|>Collect 20 Unbound Essences.<|text|>I need your help, mortal. Something has warded the Mana Wood against our kind That same something is changing the song of the wood. We can hear it. Enter the wood and gather essence from some of the local wildlife and maybe we can track this thing down. I will project an image of myself in the wood for when you are done.<|endoftext|> <|startoftext|>Draenor's Blessing<|obj|>Speak with Drek'Thar at the Throne of the Elements in Nagrand.<|text|>You've done everything I've asked. I believe we can apply one final enchantment to your ring. But... we must be cautious. Last time I augmented your ring I killed you. (Sorry.) It will take an act of ancient magic to empower you further. Fortunately, you've made some powerful allies during your time here. Seek out Farseer Drek'Thar at the Throne of Elements in Nagrand. There you can receive the blessing of the elements and safely unlock your ring's final form. Go, hero! Claim your reward!<|endoftext|> <|startoftext|>The Final Assault<|obj|>Speak with your faction leader in your garrison and complete the quests to build a shipyard. Khadgar will meet you there when it's built.<|text|>Our campaign in Draenor has taken an unexpected turn. With Gul'dan assuming power over the Iron Horde, history is poised to repeat itself - our world is in more peril than ever. It's time to bring the full might of your garrison to bear against Tanaan Jungle. Build a shipyard for your garrison! I will meet you at your new shipyard and we will discuss our next move from there.<|endoftext|> <|startoftext|>Rift Rippers<|obj|>Seal 3 Unbound Rifts.<|text|>Something is opening rifts to the twisting nether using the ley line energy. That is never a good thing. Our kind may not be able to enter the forest, but you can. Take this gem and look for these unbound rifts. The gem will let you seal these breaches. I will project an image of myself into the forest when you are done.<|endoftext|> <|startoftext|>Light Be With You<|obj|>Meet Yrel at the Coliseum of Light near the Temple of Karabor.<|text|>You've done everything I've asked. I believe we can apply one final enchantment to your ring. But... we must be cautious. Last time I augmented your ring I killed you. (Sorry.) It will take a divine act to empower you further. Fortunately, you've made some powerful allies during your time here. Travel to the Temple of Karabor, where Yrel is waiting for you. With the blessing of a Naaru your ring will become as powerful and unique as - well, as you yourself. Go to Karabor. You've earned it.<|endoftext|> <|startoftext|>The Shadow War<|obj|>Slay 15 Shadow Council members in the Den of Secrets.<|text|>The Shadow Council are more entrenched than you expected. A large contingent seems focused on infiltrating the draenei Exarch Council in the town above. Khadgar certainly wouldn't complain if you did a little... "housecleaning."<|endoftext|> <|startoftext|>Breaking Badness<|obj|>Speak with Khadgar and assist him as he frees Garona from Gul'dan's mind control.<|text|>It is time to liberate Garona. I know what to do... I think. I'd like you to stay close in case anything goes wrong. Speak with me when you are ready to begin.<|endoftext|> <|startoftext|>An Inside Job<|obj|>Infiltrate Bladefury's Command with Garona's help. Use her talents to eliminate guards without being seen. Locate Iron Horde intelligence and then spy on Gul'dan.<|text|>If Garona's intelligence is correct, Gul'dan will be inside this Iron Horde compound. With Garona's help, slip inside, gather any info you find, and learn what Gul'dan intends to do. The guards are on high alert. Garona can "liquidate" individual guards for you, but she must not be seen! You will have to choose your targets carefully and pick your way through the bastion undetected. Don't let anyone sound the alarm. If things get too hot, I'll teleport you to safety. At least... I'll try.<|endoftext|> <|startoftext|>Orb of Dominion<|obj|>Retrieve an Orb of Dominion from the Den of Secrets in Shadowmoon Valley.<|text|>Gul'dan and his Shadow Council have their hooks embedded deep into Garona's soul. We've tried traditional magical methods and they haven't helped her. It's time to get unorthodox. I've just learned of a Shadow Council holdout hidden beneath the Draenei city of Elodor. They are using an Orb of Dominion to brainwash spies. Quickly! Assault the cave and recover the orb for me. We will turn this dark magic to our advantage.<|endoftext|> <|startoftext|>Death to Tremor!<|obj|>Kill Tremor west of Gorgorek's Fall in Gorgrond and obtain the Pile of Partially Digested Lobstrok Meat.<|text|>Da Gorgrond outpost be havin' troubles with saberon, and we can't afford ta throw troops at the problem any longer. Don't worry, I be havin' an idea. There be an enormous worm beast on the west coast of Gorgrond called Tremor, da devourer of lobstroks. If you killed da beast and brought da pile of lobstrok meat back here, we can cook it 'ere, send it to da outpost, and use it to calm da saberon for good!<|endoftext|> <|startoftext|>Death to Hivelord Ik'rix!<|obj|>Retrieve the Iceshatter Carapace from Hiveord Ik'rix at Southwind Cliffs in Frostfire Ridge.<|text|>We been tryin' out a new way to temper weapons with ice ravager carapaces. Der icy hides are perfect for da process. Hivelord Ik'rix in da Southwind Cliffs nearby is rumored to be da largest ravager we ever seen - if you could bring its carapace back, we'd be able to make all sorts of things!<|endoftext|> <|startoftext|>UNUSED: Test Race: 1 Marker<|obj|>Run through the arch, hit the blue marker, then return to the Ironelf games camp.<|text|>Run through the arch... Get to the blue marker... then return Good luck!<|endoftext|> <|startoftext|>Death to Undertow!<|obj|>Kill Undertow in the Tanaan Channel north of Umbrafen in Shadowmoon Valley.<|text|>We be havin' a problem, commander. We been sendin' some small boats into the Tanaan Channel north of da Umbrafen in Shadowmoon ta spy on da Alliance base der as well as da Iron Horde in Tanaan Jungle. Da problem is dat every boat we send out come back in pieces, if it come back at all. We think a water elemental called Undertow is da culprit. I know you be busy, but destroyin' that creature would be very helpful to our efforts.<|endoftext|> <|startoftext|>Death to Nullifier Darkoor!<|obj|>Speak to Gurgthock at the Ring of Blood in Nagrand and win the special exhibition match.<|text|>Da goblin Gurgthock be requestin' your presence at the Ring of Blood in Nagrand, boss-mon. It seems that Mogor, da lord of da ring, be holdin' an exhibition match der and he want you to fight his newest acquisition. I think it be safe, commander. I heard of dis goblin's work before. If you be ready, whisper to him "I seek da seeker."<|endoftext|> <|startoftext|>Death to Gor'thul!<|obj|>Slay Gor'thul at Bloodmane Pridelands in Spires of Arak.<|text|>We been hearin' 'bout some real, real bad voodoo in Spires of Arak, commander. Da Shattered Hand shaman Gor'thul be seen sneakin' about da spires the same time we be hearin' of saberon spirits attackin' our supply caravans and our arakkoa allies. I think it best if we take no chances. You should deal with da shaman personally before dis matter gets out of hand.<|endoftext|> <|startoftext|>Gutrek's Cleaver: The Spirit Forge<|obj|>Locate the Spirit Forge in Earthshaker Gorge and reforge Gutrek's Cleaver.<|text|>With the pieces recovered, all that is left is to reforge Gutrek's Cleaver. Goldspade's journal seems to indicate that the only place to do this is the location where it was initially dismantled. The journal mentions a "Spirit Forge" used to dismantle the blade, and that it may be located somewhere in the nearby gorge. Find the forge and use it to combine the pieces you've gathered.<|endoftext|> <|startoftext|>Death to Amethon!<|obj|>Retrieve a Humming Draenite Spike from Amethon above Kuuro's Claim in Talador.<|text|>Foreman Grobash in da Talador outpost figures he knows why der's been so much seismic activity recently. Der be an earth fury called Amethon that be covered in powerful crystals in a cave up above Kuuro's Claim. Da crystals' hummin' be drivin' da fury crazy! We want a sample to see if we can figure out why da crystals are so powerful. I wouldn't be askin' ya if I thought anybody else could do it, commander.<|endoftext|> <|startoftext|>Welcome to the Darkmoon Races<|obj|>Run through the Darkmoon Races Start Banner, hit the Blue Post, then return to the Darkmoon Races Start Banner.<|text|>So this is your first race, eh? Don't worry - it's easier than it looks. Let me break it down for you... Run through that big banner there. That starts everything. Then, follow the smaller banners until you see a big, blue Post. Hit that, then return here. You're scored on your time, so finish as fast as you can! And watch out for those electrified tripwires. They'll slow you down if you run through them. Good luck!<|endoftext|> <|startoftext|>Gutrek's Cleaver: The Second Piece<|obj|>Follow the clue from the journal to find Gutrek's hilt.<|text|>The search for Gutrek's Cleaver continues. The journal reads: "The hilt was to be buried in the marshlands, among the serpents whose poison claimed Gutrek's life. There's something here about covering it with a spiral stone, which is supposed to keep Gutrek's spirit at bay somehow."<|endoftext|> <|startoftext|>Gutrek's Cleaver: The Final Piece<|obj|>Follow the clue from the journal to find Gutrek's blade.<|text|>Only one piece remains. The journal reads: "The final piece, Gutrek's blade, was to be displayed in a place of honor for all time overlooking the Ring of Blood. I don't think I've seen it there myself, but it says it's supposed to be somewhere where it has a clear view of every battle."<|endoftext|> <|startoftext|>Auchindoun<|obj|>Defeat Teron'gor in Auchindoun.<|text|>Commander, Gul'dan's favored agent Teron'gor has infiltrated Auchindoun in Talador and has already taken to devourin' the countless souls within. We mustn't let this nefarious warlock gain any further strength. Enter the holy mausoleum o' Auchindoun and rout Teron'gor and the rest o' the Shadow Council before more damage is done.<|endoftext|> <|startoftext|>Gutrek's Cleaver: The First Piece<|obj|>Follow the clue from the journal to find Gutrek's pommel.<|text|>The journal points to the location of the pieces of Gutrek's Cleaver. It reads: "The pommel was brought to the Broken Precipice, where it was to be housed in the skull of Gutrek's first kill. It looks like it was some manner of large beast that he fought in the big bone pit."<|endoftext|> <|startoftext|>Grimrail Depot<|obj|>Defeat Skylord Tovra in Grimrail Depot.<|text|>We must move quickly, commander. As we speak the Grimrail is preparing to depart Grimrail Depot to deliver a massive battalion o' troops to Shattrath. Rumor has it that they have outfitted the train with a weapon strong enough to shatter the shield protectin' the inner city. Skylord Tovra has taken to guardin' the train on its journey to Talador. You must stop Tovra and the Grimrail before it reaches Shattrath!<|endoftext|> <|startoftext|>Bloodmaul Slag Mines<|obj|>Defeat Gug'rokk in the Bloodmaul Slag Mines.<|text|>The Bloodmaul ogres are brutal slavers, commander. Innocents from across Draenor are dragged deep into the volcanic slag mines in Frostfire Ridge to dredge up cart after cart o' gems and ore, never to return. We suspect that they have turned their focus to unearthin' an ancient relic o' immense power for their sorcerer-king. The ogre Gug'rokk rules over the slag mines with an iron fist. Take him down and the mines will fall as well.<|endoftext|> <|startoftext|>Skyreach<|obj|>Defeat High Sage Viryx in Skyreach.<|text|>High Sage Viryx has finished a devastatin' crystal superweapon atop the highest point in Skyreach in Spires of Arak. She intends to eradicate the 'lesser races' in the name of their god Rukhmar. The arakkoa outcasts were nearly wiped out in mere seconds by the weapon. You must stop Viryx before she turns her sights to your garrison!<|endoftext|> <|startoftext|>Shadowmoon Burial Grounds<|obj|>Defeat Ner'zhul in the Shadowmoon Burial Grounds.<|text|>Ner'zhul wasn't always evil - once he was the wise chieftain and elder shaman o' the Shadowmoon clan. In his desperate bid to join the Iron Horde he's forsaken all he once stood for and twisted his ancestors' spirits to tap into dark, forbidden power... all to please Hellscream. Enter their ancestral burial grounds and put an end to Ner'zhul's madness before he pulls all o' Draenor into the engulfing maw o' the void.<|endoftext|> <|startoftext|>Iron Docks<|obj|>Defeat Skulloc in the Iron Docks.<|text|>The Iron Docks is one o' the Iron Horde's greatest assets in this war. Our scouts have reported that the docks are alight with activity, indicatin' imminent attack. Skulloc, son o' Gruul, was seen leavin' the Blackrock Foundry, armed to the teeth with powerful cannons, and has been loaded onto their mightiest warship. It doesn't matter where they intend to strike, commander - you must sack the Iron Docks and defeat Skulloc before they ever leave!<|endoftext|> <|startoftext|>The Everbloom<|obj|>Defeat Yalnu in the Everbloom.<|text|>The Kirin Tor created an outpost in Gorgrond with a portal to Stormwind to facilitate quick reinforcements in the assault on the Blackrock Foundry. Unfortunately they built it in the heart o' the Everbloom, home to the botani and the mightiest o' the genesaur - Yalnu. The outpost has already been overrun and it is only a matter o' time before the overgrowth spreads to Stormwind... and with it the whole of Azeroth.<|endoftext|> <|startoftext|>Skyreach<|obj|>Defeat High Sage Viryx in Skyreach.<|text|>High Sage Viryx has finished a devastating crystal superweapon atop the highest point in Skyreach in Spires of Arak. She intends to eradicate the 'lesser races' in the name of their god Rukhmar. The arakkoa outcasts were nearly wiped out in mere seconds by the weapon. You must stop Viryx before she turns her sights to your garrison, commander.<|endoftext|> <|startoftext|>Upper Blackrock Spire<|obj|>Defeat Warlord Zaela in Upper Blackrock Spire.<|text|>Hellscream's Ironmarch vanguard managed to reach Blackrock Mountain and has allied with Warlord Zaela o' the Dragonmaw clan. Even now the Iron Horde readies to invade Azeroth while Zaela prepares a doomsday weapon in the heart o' the mountain to ensure nothing stands in their way. You must put a stop to Zaela once and for all, commander. She's been a thorn in our side for too long.<|endoftext|> <|startoftext|>The Everbloom<|obj|>Defeat Yalnu in the Everbloom.<|text|>The Kirin Tor created an outpost in Gorgrond with a portal to Stormwind to facilitate quick reinforcements in the assault on the Blackrock Foundry. In their infinite wisdom they built it in the heart of the Everbloom, home to the botani and the mightiest of the genesaur - Yalnu. The outpost has already been overrun and it is only a matter of time before the overgrowth spreads to Stormwind... and with it the whole of Azeroth.<|endoftext|> <|startoftext|>Upper Blackrock Spire<|obj|>Defeat Warlord Zaela in Upper Blackrock Spire.<|text|>Hellscream's Ironmarch vanguard managed to reach Blackrock Mountain and has allied with Warlord Zaela of the Dragonmaw clan. Even now the Iron Horde readies to invade Azeroth while Zaela prepares a doomsday weapon in the heart of the mountain to ensure nothing stands in their way. You must put a stop to Zaela once and for all, commander. She has been a thorn in our side for too long.<|endoftext|> <|startoftext|>Shadowmoon Burial Grounds<|obj|>Defeat Ner'zhul in the Shadowmoon Burial Grounds.<|text|>Ner'zhul was once a noble orc - he was the wise chieftain and elder shaman of the Shadowmoon clan. In his desperate bid to join the Iron Horde he has spat on all he once stood for and twisted his ancestors' spirits to tap into dark, forbidden power... all to please Hellscream. The Shadowmoon has fallen, commander. Enter their ancestral burial grounds and put an end to Ner'zhul's madness before he pulls all of Draenor into the engulfing maw of the void.<|endoftext|> <|startoftext|>Iron Docks<|obj|>Defeat Skulloc in the Iron Docks.<|text|>The Iron Docks is one of the Iron Horde's greatest assets in this war. Our scouts have reported that the docks are alight with activity, indicating imminent attack. Skulloc, son of Gruul, was seen leaving the Blackrock Foundry, armed to the teeth with powerful cannons, and has been loaded onto their mightiest warship. It does not matter where they intend to strike, commander - you must sack the Iron Docks and defeat Skulloc before they ever leave.<|endoftext|> <|startoftext|>Grimrail Depot<|obj|>Defeat Skylord Tovra in Grimrail Depot.<|text|>We must move quickly, commander. As we speak the Grimrail is preparing to depart Grimrail Depot to deliver a massive battalion of troops to Shattrath. Rumor has it that they have outfitted the train with a weapon strong enough to shatter the shield protecting the inner city. Skylord Tovra has taken to guarding the train on its journey to Talador. You must stop Tovra and the Grimrail before it reaches Shattrath!<|endoftext|> <|startoftext|>Auchindoun<|obj|>Defeat Teron'gor in Auchindoun.<|text|>Commander, Gul'dan's favored agent Teron'gor has infiltrated Auchindoun in Talador and has already taken to devouring the countless souls within. We must not let this nefarious warlock gain any further strength. Enter the holy mausoleum of Auchindoun and rout Teron'gor and the rest of the Shadow Council before more damage is done.<|endoftext|> <|startoftext|>Treasure Contract: Gutrek's Cleaver<|obj|>Search the ogres in the Broken Precipice for clues regarding Goldspade's discovery.<|text|>In Nagrand, the ogres tell of an ancient weapon called Gutrek's cleaver. I would very much like to study it. A goblin treasure hunter by the name of Val Goldspade discovered the whereabouts of the weapon. Unfortunately, this goblin has gone missing somewhere in the Broken Precipice - probably after a run-in with the locals.<|endoftext|> <|startoftext|>Bloodmaul Slag Mines<|obj|>Defeat Gug'rokk in the Bloodmaul Slag Mines.<|text|>The Bloodmaul ogres are brutal slavers, commander. Innocents from across Draenor are dragged deep into the volcanic slag mines in Frostfire Ridge to dredge up cart after cart of gems and ore, never to return. We suspect that they have turned their focus to unearthing an ancient relic of immense power for their sorcerer-king. The ogre Gug'rokk rules over the slag mines with an iron fist. Take him down and the mines will fall as well.<|endoftext|> <|startoftext|>Death to Nullifier Darkoor!<|obj|>Speak to Gurgthock at the Ring of Blood in Nagrand and win the special exhibition match.<|text|>You ever heard of the Ring of Blood, commander? It's pretty simple. Big ogre named Mogor loves watching people fight for their lives against savage beasts. Ambitious goblin called Gurgthock arranges the fights and rakes in the profits. Anwyays, Gurgthock and I are long time buddies and he's arranged a special exhibition match just for you! Pretty sweet, right? Just whisper into his ear "I seek the seeker."<|endoftext|> <|startoftext|>Death to Tremor!<|obj|>Kill Tremor west of Gorgorek's Fall in Gorgrond and obtain the Pile of Partially Digested Lobstrok Meat.<|text|>Your outpost in Gorgrond has a serious saberon problem, commander, and we can't really afford to keep sending more troops to help 'em out. So I have an idea. There's an enormous worm beast on the west coast of Gorgrond called Tremor, better known as the devourer of lobstroks. If you took that thing down and brought the, well, pile of partially digested lobstrok meat back here, we can cook it here, ship it back there, use it to calm the saberon for a good long time!<|endoftext|> <|startoftext|>Death to Hivelord Ik'rix!<|obj|>Retrieve the Iceshatter Carapace from Hivelord Ik'rix at Southwind Cliffs in Frostfire Ridge.<|text|>We've got a radical new idea to try using ice ravager carapaces in our tempering process for armor and weapons. It's the sort of trailblazing work we strive for, commander! Only problem is, ravagers apparently aren't keen on our guys and gals taking their carapaces off of them. There's this particular ravager at the Southwind Cliffs in Frostfire Ridge called Hivelord Ik'rix - if you could take him down we wouldn't need more for weeks!<|endoftext|> <|startoftext|>Death to Amethon!<|obj|>Retrieve a Humming Draenite Spike from Amethon above Kuuro's Claim in Talador.<|text|>Foreman Eksos down in your Talador outpost figures he has the answer for why there's been so much seismic activity recently. See, there's this giant, ah... earth fury, I think they're called, and it's covered in these powerful crystals in a cave up above Kuuro's Claim. The crystals hum real loud and we think it's driving the fury crazy! Problem is, nobody's got the firepower to take the thing down so we can examine a sample. Think you could lend us a hand, commander?<|endoftext|> <|startoftext|>Death to Undertow!<|obj|>Kill Undertow in the Tanaan Channel north of Umbrafen in Shadowmoon Valley.<|text|>Good day to ya, commander! I have bad news. We've been contracting out some spy work to the local fisherman - we pay 'em some coin, they take their boats out north of Umbrafen and see what the Iron Horde's up to. Win-win, right? Well, it turns out... no. Every boat that goes out never comes back. Apparently this giant water elemental, Undertow I think it was, is murdering the snot out of everyone that passes through. Any chance you could clear it out for us, commander?<|endoftext|> <|startoftext|>Blackhand's Crucible: Blackhand<|obj|>Defeat Blackhand in the Blackrock Foundry.<|text|>Ol' Grommash cannot rule the Iron Horde without his Warlords keeping the clans in line. Let's deal 'em a blow that they can't recover from! Blackhand, Warlord of the Blackrock clan, is a dauntless warrior and ruthless tyrant. He's second only to Grommash within the Iron Horde and oversees operations in the Foundry from atop its Crucible. Travel to the Blackrock Foundry and defeat Blackhand.<|endoftext|> <|startoftext|>The Black Forge: Kromog<|obj|>Defeat Kromog in Blackrock Foundry.<|text|>Yer garrison scouts report that blackrock miners dug up a magnaron, and that the filthy beast has begun helpin' those brutes churn out their infernal machines. They call it "Kromog." Travel to Blackrock Foundry and slay that fiend!<|endoftext|> <|startoftext|>Slagworks: Heart of the Mountain<|obj|>Defeat the Heart of the Mountain at the Blast Furnace in Blackrock Foundry.<|text|>Blackrock warriors use weapons forged in cursed fire by the breath of a creature o' pure flame: The Heart o' the Mountain. Let's disarm 'em! Destroy that infernal creature, and the Blackrock won't have enough heat to fuel their Blast Furnace. Travel to Blackrock Foundry and defeat the Heart o' the Mountain.<|endoftext|> <|startoftext|>Imperator's Rise: Imperator Mar'gok<|obj|>Defeat Imperator Mar'gok in Highmaul.<|text|>I never thought much of them ogres, not until I saw a Highmaul legion on the march. Like a wall o' armored muscle, backed by the magics o' the emperor's best sorcerers. Never underestimate an ogre. Imperator Mar'gok is the grand Imperator of Highmaul. Aye, he's a cunning one - allied himself with the Iron Horde, he did. If we're to break up the party, we'd best start at the top. Travel to Highmaul and defeat Imperator Mar'gok!<|endoftext|> <|startoftext|>Death to Gor'thul!<|obj|>Slay Gor'thul at Bloodmane Pridelands in Spires of Arak.<|text|>Saberon spirit army. I ain't pullin' your leg, commander, that's what we've got coming for us if we don't act fast. The Shattered Hand shaman Gor'thul was spotted down in Spires of Arak in the Bloodmane Pridelands right about the same time we started hearing reports of saberon spirits raiding our supply caravans. I don't want to take any chances, commander. I think you should personally head down there and put a stop to this before it starts.<|endoftext|> <|startoftext|>Iron Assembly: Admiral Gar'an<|obj|>Defeat Admiral Gar'an in Blackrock Foundry.<|text|>"If ye want to topple a wall, start with the foundation." It's an old Dwarf saying. If we take out the Iron Horde's leadership, the whole thing tumbles. Gar'an is the Admiral o' the Iron Horde fleet and first of the so-called "Iron Maidens." She, along with her lieutenants, Marak, and Sorka, have dominated the seas of Draenor. No more. Travel to Blackrock Foundry and defeat Admiral Gar'an.<|endoftext|> <|startoftext|>Arcane Sanctum: Ko'ragh<|obj|>Defeat Ko'ragh in Highmaul.<|text|>Ye know the name "Ko'ragh?" One of them Highmaul ogres. They dug up a relic some time ago that killed everyone it touched but for Ko'ragh... givin' him a near-complete immunity to all magic. Ogres ain't meant to have that kind of power! Travel to Highmaul and defeat Ko'ragh, before they learn to use him against us.<|endoftext|> <|startoftext|>Blackhand's Crucible: Blackhand<|obj|>Defeat Blackhand in the Blackrock Foundry.<|text|>Grommash Hellscream relied on the strength of his Warlords to keep the Iron Horde under his control. It is time to strike a decisive blow. Blackhand, Warlord of the Blackrock clan, is a dauntless warrior and ruthless tyrant. He is second only to Grommash within the Iron Horde and oversees operations in the Foundry from atop its Crucible. Travel to the Blackrock Foundry and defeat Blackhand.<|endoftext|> <|startoftext|>Imperator's Rise: Imperator Mar'gok<|obj|>Defeat Imperator Mar'gok in Highmaul.<|text|>The conditions are ripe for a decisive attack against the Highmaul, commander. Will you engage? Descended from a long line of sorcerers, Imperator Mar'gok is the grand Imperator of Highmaul. He is both cunning and brutal, and allied himself with the Iron Horde when he recognized what it would be to oppose them. Travel to Highmaul and defeat Imperator Mar'gok. Without their leader, the Ogre Empire will descend into chaos for many years.<|endoftext|> <|startoftext|>Walled City: Brackenspore<|obj|>Defeat Brackenspore in Highmaul.<|text|>If it ain't one threat, it's another - I swear this light-forsaken world would try to eat us alive even without no Horde to fight. Brackenspore, ancient walker of the deep, was drawn from the waters near Highmaul by the presence of the Iron Horde. That thing is already spreading like a disease. Ye got to put it down! Travel to Highmaul and defeat Brackenspore before he gets too powerful to stop.<|endoftext|> <|startoftext|>Iron Assembly: Admiral Gar'an<|obj|>Defeat Admiral Gar'an in Blackrock Foundry.<|text|>Our forces are making progress on land, but victory at sea still eludes us. We must take out the Iron Horde leadership while they are in harbor. Gar'an, Admiral of the Iron Horde fleet and first of the so-called Iron Maidens, is tactically brilliant. She, along with her lieutenants, Marak, and Sorka, have crushed all who have been sent to oppose them. Travel to Blackrock Foundry and defeat Admiral Gar'an.<|endoftext|> <|startoftext|>Arcane Sanctum: Ko'ragh<|obj|>Defeat Ko'ragh in Highmaul.<|text|>Forget all you know of the ogres on Azeroth. On Draenor they commanded a once-mighty civilization. Even now they threaten to reclaim their former glory. Highmaul excavations in Nagrand unearthed a mysterious relic. The only ogre to survive direct exposure to this relic was Ko'ragh; he was left with a near-complete immunity to all magic. Ko'ragh must be killed before the ogres learn to replicate his unique powers. Travel to Highmaul and defeat Ko'ragh!<|endoftext|> <|startoftext|>The Black Forge: Kromog<|obj|>Defeat Kromog in Blackrock Foundry.<|text|>Commander. Frostwolf scouts report that blackrock miners dug up a magnaron, and they've coerced the beast into helping them to create their infernal machines. They call it "Kromog." We must destroy it. Travel to Blackrock Foundry and defeat Kromog.<|endoftext|> <|startoftext|>Slagworks: Heart of the Mountain<|obj|>Defeat the Heart of the Mountain at the Blast Furnace in Blackrock Foundry.<|text|>Blackrock orcs fight like no other clan. They rely on arms and armor forged in the heart of their unnatural crucibles. Deep within the Foundry of the Blackrock clan is a furnace powered by a primal force known as the Heart of the Mountain. Destroy it, and deprive our foe of the arms they rely on. Travel to Blackrock Foundry and defeat the Heart of the Mountain.<|endoftext|> <|startoftext|>Walled City: Brackenspore<|obj|>Defeat Brackenspore in Highmaul.<|text|>The Iron Horde is just one of the threats we must deal with on Draenor. We must also clean up the chaos they are leaving in their wake. Brackenspore, ancient walker of the deep, was drawn from the waters near Highmaul by the presence of the Iron Horde. He spreads his fungal growth in his wake and will eradicate all of us if left unchecked. Travel to Highmaul and defeat Brackenspore.<|endoftext|> <|startoftext|>The Headmistress' Keys<|obj|>Obtain the Tidestone Vault Key from Elya Azuremoon, the Academy Headmistress.<|text|>I have a suspicion you are avoiding your studies - but I can see you're anxious to see the Headmistress. Very well! Headmistress Azuremoon can be found up ahead, though I doubt she will enjoy being interrupted.<|endoftext|> <|startoftext|>Trials of Khadgar: Iron Maidens<|obj|>Defeat the Iron Maidens encounter, with the following conditions.<|text|>Defeat your enemies with greater skill to earn the favor of Khadgar - and with it, greater rewards!<|endoftext|> <|startoftext|>Presentation is Everything<|obj|>Collect the Six Eyes of Gangamesh.<|text|>The eggs will provide the 'oomph' to my drink's character. But there's another element, and this must not be underestimated! Presentation. Now, you could go with your standard olive skewered on a toothpick. Maybe a carrot stalk stuck slapdash out of a glass. But then, you wouldn't be me. No, my friend. What MY drink needs to sell it visually comes from a one-of-a-kind creature. I'm only going to serve it once and so my drink deserves something unique. The eyes of Gangamesh are what I need.<|endoftext|> <|startoftext|>Dressing With Class<|obj|>Obtain a Nar'thalas Academy Hat, Robes, Wand, and Spellbook.<|text|>Now stop right there. Look at you! You look like you just walked in off of the street. Where are your robes and hat? And don't tell me you've entered the academy without your wand and spellbook. Freshmen. Put yourself together, and maybe then I will consider letting you enter the academy.<|endoftext|> <|startoftext|>Prince Farondis<|obj|>Meet up with Nightwatcher Idri at the Crumbled Palace.<|text|>I'm glad to see that my doubts in you were unfounded. You seek Prince Farondis? Follow me. I will show you to the prince's hall.<|endoftext|> <|startoftext|>Pop Quiz: Advanced Rune Drawing<|obj|>Trace an arcane rune, a fire rune, and a frost rune.<|text|>Still aching to get into the headmistress' study, eh? I suppose I can let you in... as long as you prove that you've been studying. Proper rune formation is essential when it comes to spellcasting. If you can draw a rune, you can cast a spell. I will provide outlines for you. You can simply use your feet to trace the runes.<|endoftext|> <|startoftext|>The Ancient One<|obj|>Approach Senegos.<|text|>This place is now the home of what is left of the Blue Dragonflight. Its eldest dragon, Senegos, lies ahead within a pool of ley energy. If any are wise enough to help us find the Pillar of Creation that we seek on Azsuna, it will be him. Stellagosa went ahead to join her grandfather. She assured me that we are welcome to enter the repose. Come, we must hurry. Even from here, I can sense his life force waning. Let us approach him together.<|endoftext|> <|startoftext|>The Magister of Mixology<|obj|>Collect 6 Arcane-Infused Eggs.<|text|>As you must know, I'm a connoisseur of drinks... specifically, arcane-infused spirits. Cocktail mixing is alchemy, and as everyone knows, alchemy is magic. My latest drink must be more exotic than anything I've conjured before. I already have most of what I need. But there are a couple of items left on the list. Notice the herons down in the lagoon? As with many of the creatures on Azsuna, the magic coursing through the island permeates them. Their eggs will do nicely.<|endoftext|> <|startoftext|>Those Who Remember<|obj|>Locate Nightwatcher Idri in the Drowned Gardens.<|text|>The ghostly elves, to the south, once had the Pillar of Creation known as the Tidestone of Golganneth. Their great city of Nar'thalas was destroyed an eon ago. The city's ruler, Prince Farondis, fell with the city. You small ones die so easily. If anyone knows where the fragments rest, it will be the ghost of the prince. Seek out his people.<|endoftext|> <|startoftext|>The Imposter<|obj|>Grapple up the Lion's Rest cliffs, sneak through Stormwind City to the SI:7 courtyard, and then kill Detheroc.<|text|>Detheroc has SI:7's finest snipers on all of the rooftops. We can't mount up and we can't fly. There are grapple points above so that we can move up the cliff. We've also setup hay bales to hide in along the likely routes to SI:7. We just need to stealth in and kill Detheroc. Once we get up there, we'll separate to increase the chances of at least one of us making it through the city. Good luck.<|endoftext|> <|startoftext|>Garrison Campaign: In the Shadows<|obj|>Kill 3 Council Nightblades within Vol'mar.<|text|>I need your help. Iskar has gone missing. I have reason to believe he has followed the remnants of the Sethekk who have been gathering here in Tanaan. I've been investigating and... what was that? There is movement in the shadows, we are being watched! Take these vials, they form a gas with a terrible smell when the liquid comes in contact with the air. Smells terrible, they won't be able to resist it. Use them to drive our watchers out of hiding.<|endoftext|> <|startoftext|>Garrison Campaign: In the Shadows<|obj|>Kill 3 Council Nightblades within Lion's Watch.<|text|>I need your help. Iskar has gone missing. I have reason to believe he has followed the remnants of the Sethekk who have been gathering here in Tanaan. I've been investigating and... what was that? There is movement in the shadows, we are being watched! Take these vials, they form a gas with a terrible smell when the liquid comes in contact with the air. Smells terrible, they won't be able to resist it. Use them to drive our watchers out of hiding.<|endoftext|> <|startoftext|>Hit the Books<|obj|>Destroy 3 Ancient Tomes.<|text|> One problem with maintaining such a large arcane library is that the books often pick up an errant enchantment and start darting about on their own. These overmagicked books need to be destroyed before they cause any further damage. If you encounter any of these exasperating essays, please put them down. Quietly.<|endoftext|> <|startoftext|>Building for Professions<|obj|>Build any profession building.<|text|>I see that you have acquired the blueprints for a profession building! Use the Architect Table to build in a small plot.<|endoftext|> <|startoftext|>Maritime Law<|obj|>Find Looper Allen near the ship that's run aground on the east side of Mak'rana.<|text|>Good , a moment of your time. My fellow salvors and I could not help but notice yon ship that ran aground in the storm last night. A pity about its crew. Still, the law's the law. The maritime code is quite clear on the matter. If you find yourself out that way, would you mind terribly checking in on my acquisitions scout, Looper? I would have expected him back for tea some time ago.<|endoftext|> <|startoftext|>Building for Professions<|obj|>Build any profession building.<|text|>I see that you have acquired the blueprints for a profession building! Use the Architect Table to build in a small plot.<|endoftext|> <|startoftext|>The Captain's Foot Locker<|obj|>Locate the Captain's Chest below decks on the Queen's Reprisal.<|text|>I don't care what you do, mate. But, if you get caught, you didn't see me. I wasn't here.<|endoftext|> <|startoftext|>Picking a Fight<|obj|>Kill demons until Vaultwarden Umbral appears and kill him. Then, set Mathias Shaw free.<|text|>They're coming! I will get to work unlocking these fel-magic chains from the cage. You keep the Legion at bay.<|endoftext|> <|startoftext|>Reignite the Wards<|obj|>Reignite the 3 demon wards.<|text|>The demons are weakening my defenses. They must be far more powerful than what we've faced before. Will you help me to reignite the wards to keep the Legion from overrunning our position here?<|endoftext|> <|startoftext|>Fel Machinations<|obj|>Free 6 Demon Hunters from Soul Harvesters.<|text|>My force wiped out the demons' forward base here. But, an imp mother and her brood took the rest of my demon hunters hostage, including Cyana Nightglaive. We need to free the Illidari and destroy the Burning Legion.<|endoftext|> <|startoftext|>The Scythe of Souls<|obj|>Work with Allari the Souleater to compel information from the demon souls.<|text|>Let's head to the other side of the stand. We will release the demon souls one by one and get the answers that we seek concerning Lord Illidan. The Scythe of Souls will ensure that we do.<|endoftext|> <|startoftext|>Making the World Safe for Profit<|obj|>Kill 12 gilblin and/or makrura at Mak'rana and slay their leader, Queen Kraklaa.<|text|>Might I ask a small favor, my friend? These creatures in the tide pools to the east are starting to frighten me. Our efforts to trade with them have been rebuffed at every turn with aggression. This is not good; neither for running a business, nor for profit. Sadly, I must admit the time for talk has come to an end. Might you be willing to serve as my representative in dealing with the denizens of Mak'rura and their "queen"? I can assure you that your efforts will be rewarded commensurately.<|endoftext|> <|startoftext|>Demon Souls<|obj|>Trap 8 demon souls on the Faronaar Front.<|text|>I need to extract information about the Burning Legion from these foul creatures. But living, the demons are almost impossible to break. However, like you, I wield a powerful artifact -- the Scythe of Souls. Take one of my soul gems. If you place it next to a demon's corpse, it will rip the 'soul' out. Then, we will see if the scythe can get them to talk.<|endoftext|> <|startoftext|>Assault on Darktide Roost<|obj|>Disrupt the Iron Horde and gather intelligence on them.<|text|>The Iron Horde has Goblins now? Take them out!<|endoftext|> <|startoftext|>Mastering the Menagerie<|obj|>Defeat the pets in the battle area.<|text|>You know the drill. Defeat the pets in the garrison, and I might have something for you.<|endoftext|> <|startoftext|>Mastering the Menagerie<|obj|>Defeat the pets in the battle area.<|text|>You know the drill. Defeat the pets in the garrison, and I might have something for you.<|endoftext|> <|startoftext|>Assault on Darktide Roost<|obj|>Disrupt the Iron Horde and gather intelligence on them.<|text|>The Iron Horde has Goblins now? Take them out!<|endoftext|> <|startoftext|>Your Second Inscription Work Order<|obj|>Place a work order, then collect it once it completes. It will take a day.<|text|>It normally takes us a day to complete one work order. Place another work order with my assistant. Once it is complete, we will leave it out here for you to collect.<|endoftext|> <|startoftext|>Your Second Enchanting Work Order<|obj|>Place a work order, then collect it once it completes.<|text|>Place another work order with my assistant. Once it is complete, we will leave it out here for you to collect.<|endoftext|> <|startoftext|>Your Second Leatherworking Work Order<|obj|>Place a work order, then collect it once it completes.<|text|>Place another work order with my assistant. Once it is complete, we will leave it out here for you to collect.<|endoftext|> <|startoftext|>Your Second Inscription Work Order<|obj|>Place a work order, then collect it once it completes.<|text|>Place another work order with my assistant. Once it is complete, we will leave it out here for you to collect.<|endoftext|> <|startoftext|>Your Second Tailoring Work Order<|obj|>Place a work order, then collect it once it completes.<|text|>Place another work order with my assistant. Once it is complete, we will leave it out here for you to collect.<|endoftext|> <|startoftext|>Your Second Jewelcrafting Work Order<|obj|>Place a work order, then collect it once it completes.<|text|>Place another work order with my assistant. Once it is complete, we will leave it out here for you to collect.<|endoftext|> <|startoftext|>Your Second Engineering Work Order<|obj|>Place a work order, then collect it once it completes.<|text|>Place another work order with my assistant. Once it is complete, we will leave it out here for you to collect.<|endoftext|> <|startoftext|>Your Second Blacksmithing Work Order<|obj|>Place a work order, then collect it once it completes.<|text|>Place another work order with my assistant. Once it is complete, we will leave it out here for you to collect.<|endoftext|> <|startoftext|>Your First Jewelcrafting Work Order<|obj|>Start and collect your first Jewelcrafting work order at the Gem Boutique.<|text|>Now that the gem boutique is complete, we can start producing taladite crystals for you. When you have the ingredients, please speak with my assistant to start the first work order.<|endoftext|> <|startoftext|>Your Second Alchemy Work Order<|obj|>Place a work order, then collect it once it completes.<|text|>Place another work order with my assistant. Once it is complete, we will leave it out here for you to collect.<|endoftext|> <|startoftext|>Your First Tailoring Work Order<|obj|>Start and collect your first Tailoring work order at the Tailoring Emporium.<|text|>Now that the tailoring emporium is complete, we can start producing hexweave cloth for you. When you have the ingredients, please speak with my assistant to start the first work order.<|endoftext|> <|startoftext|>Your First Leatherworking Work Order<|obj|>Start and collect your first Leatherworking work order at the Tannery.<|text|>Now that the tannery is complete, we can start producing burnished leather for you. When you have the ingredients, please speak with my assistant to start the first work order.<|endoftext|> <|startoftext|>Your First Engineering Work Order<|obj|>Start and collect your first Engineering work order at the Engineering Works.<|text|>Now that the engineering works is complete, we can start producing gearspring parts for you. When you have the ingredients, please speak with my assistant to start the first work order.<|endoftext|> <|startoftext|>Your First Enchanting Work Order<|obj|>Start and collect your first Enchanting work order at the Enchanter's Study.<|text|>Now that the enchanter's study is complete, we can start producing draenic dust for you. When you have the ingredients, please speak with my assistant to start the first work order.<|endoftext|> <|startoftext|>The Prince is Going Down<|obj|>Free Okuna Longtusk and kill Prince Oceanus.<|text|>! I knew you'd come. Quick, let me out of here and we'll take this giant down.<|endoftext|> <|startoftext|>Your First Inscription Work Order<|obj|>Start and collect your first Inscription work order at the Scribe's Quarters.<|text|>Now that the scribe's quarters are complete, we can start producing war paints for you. When you have the ingredients, please speak with my assistant to start the first work order.<|endoftext|> <|startoftext|>Your First Blacksmithing Work Order<|obj|>Start and collect your first Blacksmithing work order at the Forge.<|text|>Now that the forge is complete, we can start producing truesteel ingots for you. When you have the ingredients, please speak with my assistant to start the first work order.<|endoftext|> <|startoftext|>Your First Alchemy Work Order<|obj|>Start and collect your first Alchemy work order at the Alchemy Lab.<|text|>Now that the alchemy lab is complete, we can start producing alchemical catalysts for you. When you have the ingredients, please speak with my assistant to start the first work order.<|endoftext|> <|startoftext|>Essence of the Iron Vanquisher<|obj|>Obtain an Essence of the Iron Vanquisher.<|text|>Redeem your Essence of the Iron Vanquisher with Exarch Maladaar to select an armament of your choice.<|endoftext|> <|startoftext|>The Right Weapon for the Job<|obj|>Arm 25 Shipwrecked Captives.<|text|> <|endoftext|> <|startoftext|>Your First Blacksmithing Work Order<|obj|>Start and collect your first Blacksmithing work order at the Forge.<|text|>Now that the forge is complete, we can start producing truesteel ingots for you. When you have the ingredients, please speak with my assistant to start the first work order.<|endoftext|> <|startoftext|>Essence of the Iron Conqueror<|obj|>Collect an Essence of the Iron Conqueror.<|text|>Redeem your Essence of the Iron Conqueror with Exarch Maladaar to select an armament of your choice.<|endoftext|> <|startoftext|>Essence of the Iron Vanquisher<|obj|>Obtain an Essence of the Iron Vanquisher.<|text|>Redeem your Essence of the Iron Vanquisher with Exarch Maladaar to select an armament of your choice.<|endoftext|> <|startoftext|>The Frostwolves Stand Ready<|obj|>Choose a follower (either Greatmother Geyah, Kal'gor the Honorable, or Lokra) and then speak with Makar Stonebinder.<|text|>Though we have lost much this day, the Frostwolves stand ready to uphold our pact with your people. To honor this agreement, some of my clan have asked to join your ranks and fight alongside your forces. Our numbers are strained so I ask that you chose only one. Speak with me when you have made your decision.<|endoftext|> <|startoftext|>Essence of the Iron Protector<|obj|>Obtain an Essence of the Iron Protector.<|text|>Redeem your Essence of the Iron Protector with Exarch Maladaar to select an armament of your choice.<|endoftext|> <|startoftext|>Essence of the Iron Protector<|obj|>Obtain an Essence of the Iron Protector.<|text|>Redeem your Essence of the Iron Protector with Exarch Maladaar to select an armament of your choice.<|endoftext|> <|startoftext|>Essence of the Iron Conqueror<|obj|>Collect an Essence of the Iron Conqueror.<|text|>Redeem your Essence of the Iron Conqueror with Exarch Maladaar to select an armament of your choice.<|endoftext|> <|startoftext|>Essence of the Iron Protector<|obj|>Obtain an Essence of the Iron Protector.<|text|>Redeem your Essence of the Iron Protector with Exarch Maladaar to select an armament of your choice.<|endoftext|> <|startoftext|>Essence of the Iron Conqueror<|obj|>Collect an Essence of the Iron Conqueror.<|text|>Redeem your Essence of the Iron Conqueror with Lady Liadrin to select an armament of your choice.<|endoftext|> <|startoftext|>Essence of the Iron Vanquisher<|obj|>Obtain an Essence of the Iron Vanquisher.<|text|>Redeem your Essence of the Iron Vanquisher with Exarch Maladaar to select an armament of your choice.<|endoftext|> <|startoftext|>Essence of the Iron Conqueror<|obj|>Collect an Essence of the Iron Conqueror.<|text|>Redeem your Essence of the Iron Conqueror with Exarch Maladaar to select an armament of your choice.<|endoftext|> <|startoftext|>Essence of the Iron Vanquisher<|obj|>Obtain an Essence of the Iron Vanquisher.<|text|>Redeem your Essence of the Iron Vanquisher with Lady Liadrin to select a Vanquisher armament of your choice.<|endoftext|> <|startoftext|>Essence of the Iron Conqueror<|obj|>Collect an Essence of the Iron Conqueror.<|text|>Redeem your Essence of the Iron Conqueror with Lady Liadrin to select an armament of your choice.<|endoftext|> <|startoftext|>Essence of the Iron Protector<|obj|>Obtain an Essence of the Iron Protector.<|text|>Redeem your Essence of the Iron Protector with Lady Liadrin to select an armament of your choice.<|endoftext|> <|startoftext|>Essence of the Iron Protector<|obj|>Obtain an Essence of the Iron Protector.<|text|>Redeem your Essence of the Iron Protector with Lady Liadrin to select an armament of your choice.<|endoftext|> <|startoftext|>Essence of the Iron Vanquisher<|obj|>Obtain an Essence of the Iron Vanquisher.<|text|>Redeem your Essence of the Iron Vanquisher with Lady Liadrin to select a Vanquisher armament of your choice.<|endoftext|> <|startoftext|>Essence of the Iron Protector<|obj|>Obtain an Essence of the Iron Protector.<|text|>Redeem your Essence of the Iron Protector with Lady Liadrin to select an armament of your choice.<|endoftext|> <|startoftext|>No Time for Tryouts<|obj|>Deliver a beatdown to Ooker Dooker.<|text|>We don't have time for you to go through a lengthy set of tryouts. But, fighting in the arena is our best chance at getting you in good with the giants. That kind-hearted giant over there that's losing against Bilgerudder is Sternfathom. If you were to defeat his hozen champion, you'd make yourself a spot on his team. Looks like Ooker Dooker's taking a rest between bouts. Now's the time to deliver a good ol' monkey beatdown.<|endoftext|> <|startoftext|>Essence of the Iron Conqueror<|obj|>Collect an Essence of the Iron Conqueror.<|text|>Redeem your Essence of the Iron Conqueror with Lady Liadrin to select an armament of your choice.<|endoftext|> <|startoftext|>Round 1, Fight!<|obj|>Have Sternfathom throw you into the arena, defeat Boss Whalebelly, and then find Okuna Longtusk inside Oceanus Cove.<|text|>All of my gladiators are out of commission! It's down to you. Bilgerudder's going to pit his three champions against you.<|endoftext|> <|startoftext|>Essence of the Iron Vanquisher<|obj|>Obtain an Essence of the Iron Vanquisher.<|text|>Redeem your Essence of the Iron Vanquisher with Lady Liadrin to select an armament of your choice.<|endoftext|> <|startoftext|>Morale Booster<|obj|>Get the Fighter Chow from Ooka Dooker<|text|>Things may look good from where you're standing, but, we're losing. However, do not fret, my little friend. You can help. Listen closely. Ooka Dooker, Ooker's sister, is back over yonder in the champions' cave making her world famous Fighter Chow. It'll do the trick and boost our team's morale. All you have to do is to convince her to hand it over.<|endoftext|> <|startoftext|>Rolling With the Tidestone<|obj|>Bring the Tidestone Shards to Senegos.<|text|>Before I forget: the Tidestone shards. They are yours to protect now. Bring them back to your dragon. The people of Azsuna stand behind you.<|endoftext|> <|startoftext|>Let Sleeping Giants Lie<|obj|>Collect the Giants' Stash of Weapons.<|text|>We're going to need a diversion to get close to Prince Oceanus. Are you thinking what I'm thinking? See Sleepy Dhow over there? He's guarding all of the weapons the giants take from our shipwrecks. We can use those weapons to arm the rest of the pit fighters that are held in the caves. All you have to do is get past that giant without waking him.<|endoftext|> <|startoftext|>Save Yourself<|obj|>Speak with Farondis and hear his account of how he saved you.<|text|>Of course I couldn't sit back and let them just cart you away. I will explain everything.<|endoftext|> <|startoftext|>Assault on the Gorian Proving Grounds<|obj|>Assault the ogre forces at the Gorian Proving Grounds in Nagrand.<|text|>The ogres at the Gorian Proving Grounds be rousin' champions to turn against our forces in Nagrand. A decisive assault on their training grounds should prevent dem from musterin' the forces dey be needin' to stand against us, and will help remind them that we are not an enemy they want to be makin'.<|endoftext|> <|startoftext|>News for Nixxie<|obj|>Speak with Nixxie.<|text|>Nixxie is probably worried sick about the potential loss of profits from this surveying operation. If you see her can you let her know we will be back soonish?<|endoftext|> <|startoftext|>The Iron Horde Approaches... BETA<|obj|>Speak with Sergeant Crowler.<|text|>There's smoke on the horizon... The Iron Horde is coming.<|endoftext|> <|startoftext|>The Haunted Halls<|obj|>Enter the academy's west wing.<|text|>Now, what was it you wanted? You're here to see the Tidestone of Golganneth? Hah! Ho ho ha ha haa! Hooo my. No, only the academy's headmistress has the keys to that chamber, and she hasn't opened the door in... oh, I'd say about ten thousand years. You'd best be off to class, now. Go on, then! Into the west wing with you!<|endoftext|> <|startoftext|>News for Nixxie<|obj|>Speak with Nixxie.<|text|>Nixxie is probably worried sick about the potential loss of profits from this surveying operation. If you see her can you let her know we will be back soonish?<|endoftext|> <|startoftext|>Assault on the Gorian Proving Grounds<|obj|>Assault the ogre forces at the Gorian Proving Grounds in Nagrand.<|text|>The ogres at the Gorian Proving Grounds are rousing champions to turn against our forces in Nagrand. A decisive assault on their training grounds should prevent them from mustering the forces they need to stand against us, and will help remind them that we are not an enemy they want to make.<|endoftext|> <|startoftext|>Dizzy Sparkshift<|obj|>Find Dizzy Sparkshift.<|text|>I'm in a pretty good spot as far as artifacts go. We have a couple other society members out in the field. I'd go look for them, but it seems like a bad idea from a health perspective. You don't seem to have a problem with pain, think you could find Dizzy?<|endoftext|> <|startoftext|>Breakers Invasion!! BETA<|obj|>Repel the Goren and Gronnling invasion of your garrison.<|text|>The earth quakes beneath us, Commander. Our scouts are not returning. I can feel an attack creeping up on us, but from where?<|endoftext|> <|startoftext|>Primals Invasion! BETA<|obj|>Repel the Primals invasion of your garrison.<|text|>The plants seem different today. Grass blades bend against the wind and catch on my boots. Twice this morning a tree branch struck my helmet as it fell.<|endoftext|> <|startoftext|>Ogres Invasion! BETA<|obj|>Repel the Ogres invasion of your garrison.<|text|>Commander, our scouts say that Ogre bands march through the snow. If they want more battle after the beating we already delivered, then I'm eager to oblige them.<|endoftext|> <|startoftext|>Sternfathom's Champion<|obj|>Report to Sternfathom as his new pitfighter.<|text|>Since you defeated Ooker Dooker, there's a pit fighter spot open on Sternfathom's team. You should go establish yourself as his champion. That way, the giants won't think twice about why a stranger is suddenly coming and going as pleases. Meanwhile, I'll start to sow some chaos so that we can strike at Prince Oceanus.<|endoftext|> <|startoftext|>Boss Whalebelly's in Charge<|obj|>Speak with Boss Whalebelly.<|text|>Great, let's get started! If we're going to break everyone out of here, you need to pose as a pit fighter like the rest of us. They won't just let you run around anywhere you want in here. First thing you need to do is present yourself to Boss Whalebelly. The giants may run this place, but as far as posing as one of us, Whalebelly's in charge. He's speaking with his goons just to the south.<|endoftext|> <|startoftext|>Infiltrating Shipwreck Arena<|obj|>Infiltrate Shipwreck Arena and find Okuna Longtusk.<|text|>The giants at Shipwreck Arena are very fond of smashing ships that sail too close to shore. They take the sailors prisoner and use them for their own amusement. I suppose it will be easy for you to infiltrate the place. It's breaking out that will be the difficult part.<|endoftext|> <|startoftext|>A Rather Long Walk<|obj|>Find Elder Aldryth.<|text|>I'm concerned for Elder Aldryth. He went out for a walk about ten thousand years ago, and he has not returned. With these naga attacking, I fear he may be in danger! If you dare venture out into the fray, do look out for our court elder.<|endoftext|> <|startoftext|>Trailing the Tidestone<|obj|>Escort Prince Farondis to the Ruins of Nar'thalas.<|text|>Your quest for the Tidestone... it intrigues me. More than that, it suits my needs quite well. I have been in need of a champion for a very, very long time. It is decided, then. I shall join you. We will have to head east, through Nar'thalas. Shall we depart?<|endoftext|> <|startoftext|>Under Cover of Darkness<|obj|>Speak with Taoshi when you're ready for Fleet Admiral Tethys to arrange your transport to Stormwind City.<|text|>We are off to Stormwind. Tethys will sneak us by water beneath the old barracks under cover of darkness tonight. The rest will be up to you, Mathias, and myself. We will have to stealth through Stormwind and confront Detheroc at SI:7. Are you ready to do this?<|endoftext|> <|startoftext|>Nar'thalas Still Suffers<|obj|>Defeat Athissa.<|text|>They have not forgiven me. I cannot blame them. Past crimes aside, I am still their prince. Even in death, I will do what I can to protect my people. . Act as my champion. Find and defeat the creature that leads this naga attack against the people of Nar'thalas. After all these years, you - |5 , of all things - may be the instrument of my redemption.<|endoftext|> <|startoftext|>Basics First<|obj|>Speak with Audrey Burnhep in Stormwind City.<|text|>Great spirit, but you have to learn the basics of pet battles first. Visit Audrey Burnhep in Stormwind City, and she'll get you started.<|endoftext|> <|startoftext|>The Head of the Snake<|obj|>Defeat Athissa.<|text|>Those naga have the Tidestone shards. They will soon be dragging them into their watery holes, away from our reach. It would be wise to take out their leaders before that happens.<|endoftext|> <|startoftext|>Into the Academy<|obj|>Enter the halls of the Nar'thalas Academy.<|text|>The sunken structure on the other side of this bridge was once called Nar'thalas Academy: the center of magical studies in all of Azeroth. You should have seen her in her full splendor. The Tidestone should be locked up within. I dare not enter, but you - my champion - you go with my blessing.<|endoftext|> <|startoftext|>The Tidestone: Shattered<|obj|>Collect the 5 Tidestone Shards.<|text|>I suppose you can go in, then. The shattered pieces of the Tidestone of Golganneth are contained within the academy's eastern wing. Even as curator, I cannot attest to their condition, as I have not been in to inspect them in many millennia. Oh, young ? Please do not touch anything.<|endoftext|> <|startoftext|>The Walk of Shame<|obj|>Escort Prince Farondis around the edge of Nar'thalas.<|text|>The echoes of Nar'thalas still haunt me, and I cannot bear the pain of this accursed town any longer. I may still be able to get you closer to the Tidestone, however. We will need to skirt around the edge of town. Follow me.<|endoftext|> <|startoftext|>A Simple Plan<|obj|>Hear Mathias Shaw's plan and then cast your vote.<|text|>Like many dreadlords, Detheroc cannot help but gloat. He was careless and I overheard many of his plans while I was held captive. With your leave, I would like to underscore the gravity of the situation in Stormwind. The fate of Azeroth hangs in the balance. But for all of that, I have a simple plan: get 'em.<|endoftext|> <|startoftext|>Dark Revelations<|obj|>Kill Nightglaive the Traitor.<|text|>I'm not going to let Cordana Felsong get away with this. There is no way in hell I am going to let that warden witch turn my people. As for Nightglaive... I will NOT suffer a traitor to live! Are you with me?<|endoftext|> <|startoftext|>Saving Stellagosa<|obj|>Obtain Lykill's Key and free Stellagosa.<|text|>During the fighting, of all things, I saw a blue drake swoop in and attack the demons. I couldn't believe my eyes. I'd heard that the Blue Dragonflight had gone extinct. The Legion managed to bring the drake down, but not until after she'd killed a score of them. She was magnificent. Last I saw, they were dragging her in the direction of the southern camp. We should see if she's still alive. A dragon could prove a powerful ally.<|endoftext|> <|startoftext|>Solanian's Belongings<|obj|>Collect Well Watcher Solanian's Scrying Orb, his Scroll of Scourge Magic, and his Journal. They are found on Sunstrider Isle by the pond, the fountain, and one of the Burning Crystals. Return them to the Well Watcher at the Sunspire on Sunstrider Isle when you've collected them all.<|text|>With all the chaos happening here at the Sunspire, I haven't had a chance to collect my belongings I've left outside at various places on the isle. I must maintain my vigil over the Sunwell here, so I'll ask you to collect them in my stead. I need my scrying orb, my scroll of Scourge magic, and my journal. Use this satchel for some extra space, as my things are rather bulky. Return them to me and I'll give you a little something - you know, for the effort; you can keep the satchel as well!<|endoftext|> <|startoftext|>Solanian's Belongings<|obj|>Collect Well Watcher Solanian's Scrying Orb, his Scroll of Scourge Magic, and his Journal. They are found on Sunstrider Isle by the pond, the fountain, and one of the Burning Crystals. Return them to the Well Watcher at the Sunspire on Sunstrider Isle when you've collected them all.<|text|>With all the chaos happening here at the Sunspire, I haven't had a chance to collect my belongings I've left outside at various places on the isle. I must maintain my vigil over the Sunwell here, so I'll ask you to collect them in my stead. I need my scrying orb, my scroll of Scourge magic, and my journal. Use this satchel for some extra space, as my things are rather bulky. Return them to me and I'll give you a little something - you know, for the effort; you can keep the satchel as well!<|endoftext|> <|startoftext|>Lazy Peons<|obj|>Use the Foreman's Blackjack on 4 Lazy Peons when they're sleeping.<|text|>Cursed peons! They work hard gathering lumber from the trees of the valley, but they're always taking naps! I need someone to help keep the peons in line. You look like the right for my task. Here, you take this blackjack and use it on any lazy peons you find sleeping on the job. A good smack will get them right back to work! Return the blackjack when you're done. Look for them underneath the trees in the valley. Lousy slacking peons...<|endoftext|> <|startoftext|>The Shrine of Dath'Remar<|obj|>Read the plaque on the Shrine of Dath'Remar and then return to Well Watcher Solanian at the Sunspire on Sunstrider Isle.<|text|>Day after day I stand here, watching, waiting. I've been accused of dwelling too much on our past, while my eyes look to the horizon. But it is my firm belief that each visitor to this island should honor those who have sacrificed all so that they may continue to do so. Dath'Remar Sunstrider was our first king. He led us here from Kalimdor through the Maelstrom. Seek out his shrine to the west and do not return to me until you have read the plaque upon it in his honor.<|endoftext|> <|startoftext|>Inoculation<|obj|>Use the Inoculating Crystal on 6 Nestlewood Owlkin. Then return to Vindicator Aldar at the Crash Site in Ammen Vale.<|text|>Zhanaa needs our help to salvage parts from the Exodar. Taerix prepared an inoculum that can be given to the Nestlewood owlkin that live in the area of a lot of the salvage. Just get close to the unaffected ones and use the crystal on them. Unfortunately, you'll have to kill the others. You'll find the owlkin at Nestlewood Thicket and Nestlewood Hills to the southeast.<|endoftext|> <|startoftext|>Spare Parts<|obj|>Collect 4 Emitter Spare Parts and then return to Technician Zhanaa at the Crash Site in Ammen Vale.<|text|>We managed to recover a damaged holographic emitter from the crash. If we repair it, we'll have a chance to find other survivors outside of Ammen Vale. There were devices from the ship that could be salvaged for spare parts in the area, but the local owlkin carried them off before we could get to them. , you must go south to Nestlewood Thicket and Hills to find the spare parts.<|endoftext|> <|startoftext|>The Blood of Demons<|obj|>Collect 100 Fel Blood from any demon on the Broken Isles.<|text|>The time has come to make contact with the Master's soul. It is somewhere in the endless expanse of the Twisting Nether. Luckily, so is Mardum. Such a thing is not unheard of, but it will be exceedingly difficult, even here. In addition to what the matron mother had us gather, we need a great deal of demon blood. Like, a lot of it!<|endoftext|> <|startoftext|>A Fistful of Slivers<|obj|>Collect 6 Arcane Slivers from any creature on the isle that uses mana, and then return to Arcanist Ithanas on Sunstrider Isle.<|text|>It's a shame that we've lost control of many of the creatures here on the island. This was once a tranquil place of study and research. Now it's all we can do to keep from being attacked by our own creations! I'm going to offer you a chance to receive a magical boon in exchange for some collecting work on your part. Bring me a stack of arcane slivers that are found on the mana-using creatures of Sunstrider Isle, and I will cast a spell on you that should aid your adventures on the isle.<|endoftext|> <|startoftext|>Proving Grounds<|obj|>Speak with Warmaster Zog in your garrison to enter the Proving Grounds, and then complete a Bronze trial.<|text|>Hail commander. Word of your exploits has made its way back to Trial Master Rotun, and he has requested to see your prowess in person. Fighting in his proving grounds would be an excellent way to spread your reputation to the farthest reaches of the Horde, and beyond. If you're interested in proving yourself, talk to me to enter Trial Master Rotun's Proving Grounds.<|endoftext|> <|startoftext|>Thirst Unending<|obj|>Use your Arcane Torrent racial ability on a Mana Wyrm, then return to Arcanist Helion.<|text|>If there is only one lesson you deign to remember from your time on Sunstrider Isle, let it be this - control your thirst for magic. It is a thirst unending, - what you absorb must be controlled and released via Arcane Torrent. Failure is to become one of the Wretched... hopelessly addicted and insane. Seek out a mana wyrm and unleash your Arcane Torrent upon it. Learn to master your power. When you have sufficiently released an Arcane Torrent, return to me.<|endoftext|> <|startoftext|>Proving Grounds<|obj|>Speak with Lieutenant Thorn to enter the Proving Grounds, and then complete a Bronze trial.<|text|>Greetings commander. Word of your exploits has made its way back to Trial Master Rotun, and he has humbly requested to see your prowess in person. Fighting in his proving grounds would be an excellent way to spread your reputation to the farthest reaches of the Alliance, and beyond. If you're interested in proving yourself, talk to me to enter Trial Master Rotun's Proving Grounds.<|endoftext|> <|startoftext|>Fully Armed and Operational<|obj|>Place a Work Order at your Garrison's Workshop.<|text|>Commander! Great news! Now that the workshop is fully armed and operational, we can start cranking out siege weapons just as soon as we have the resources. The Overcharged Siege Engine is the pinnacle of gnomish engineering, if I do say so myself. It's more powerful than your average siege engine and you can use it almost anywhere! The only limit is the amount of fuel we're able to pack into the chasis. As soon as you're ready to begin production, just bring us some resources and place a work order!<|endoftext|> <|startoftext|>Feast of the Spires<|obj|>Eat a Feast of the Spires at Axefall.<|text|>Boss-mon, I prepared a great feast for you right over dere. You should be havin' a bite or two before you be goin' out for da day. Trust me, you will feel much betta if you do!<|endoftext|> <|startoftext|>Fully Armed and Operational<|obj|>Place a Work Order at your Garrison's Workshop.<|text|>Commander! Great news! Now that the workshop is fully armed and operational, we can start cranking out siege weapons just as soon as we have the resources. The Overcharged Demolisher is the pinnacle of goblin engineering, if I do say so myself. It's more powerful than your average demolisher, and you can use it almost anywhere! The only limit is the amount of fuel we're able to pack into the chasis. As soon as you're ready to begin production, just bring us some resources and place a work order!<|endoftext|> <|startoftext|>Feast of the Spires<|obj|>Eat a Feast of the Spires at Southport.<|text|>Commander, I prepared a great feast for ye right over there. You should be have a bite o' two before you be go out fer the day. Trust me, it's good fer ya!<|endoftext|> <|startoftext|>Fungal Bundle<|obj|>Take the Curious Growth to Rangari Sheera at the Rangari Enclave in Shadowmoon Valley.<|text|>The umbraspore giant you killed seemed immune to the volatile spores in the area. Perhaps the odd growths you found all over its body contribute to its immunity. You grab a big, disgusting fungal lump in order to give it to the rangari for study.<|endoftext|> <|startoftext|>Befriending the Locals<|obj|>Speak to Dusk-Seer Irizzar near Veil Terokk.<|text|>We need allies desperately if we want a chance at surviving until tomorrow. We've made contact with one of the outcast arakkoa, but he refused to discuss alliances without speaking to you first. He called himself Dusk-Seer Irrizar. You should speak with him, commander. You can find him just southwest of Veil Terokk.<|endoftext|> <|startoftext|>Not Here, Not Now<|obj|>Speak to Lieutenant Willem at Southport.<|text|>I will travel to your people to make arrangements soon. For now, begone. Leave me in peace.<|endoftext|> <|startoftext|>Not Here, Not Now<|obj|>Speak to Taskmaster Gornek at Axefall.<|text|>I will travel to your people to make arrangements soon. For now, begone. Leave me in peace.<|endoftext|> <|startoftext|>Not Here, Not Now<|obj|>Speak to Taskmaster Gornek at Axefall.<|text|>I will travel to your people to make arrangements soon. For now, begone. Leave me in peace.<|endoftext|> <|startoftext|>Not Here, Not Now<|obj|>Speak to Lieutenant Willem at Southport.<|text|>I will travel to your people to make arrangements soon. For now, begone. Leave me in peace.<|endoftext|> <|startoftext|>Befriending the Locals<|obj|>Speak to Dusk-Seer Irizzar near Veil Terokk.<|text|>Commander, I believe it best for the safety of this outpost if we secure an ally. We've made contact with one of the outcast arakkoa, but he refused to make any promises of alliance without speaking to you first. He called himself Dusk-Seer Irrizar. Could you go speak with him, commander? You can find him just southwest of Veil Terokk.<|endoftext|> <|startoftext|>Out of Stock: True Iron Ore<|obj|>Obtain twenty True Iron Ore.<|text|>It seems our little boutique is gaining a reputation. We use true iron in all our designs, and guess what: we're out!<|endoftext|> <|startoftext|>Out of Stock: Blackrock Ore<|obj|>Obtain twenty Blackrock Ore.<|text|>Our latest bracelet design is selling like mad, but we are completely out of the blackrock to make them.<|endoftext|> <|startoftext|>Jewelcrafting Special Order: Blue the Shade of Sky and Sea<|obj|>Craft two Haste Taladite.<|text|>The client wants a pair of silver earrings, set with blue crystals to match her eyes. The metal work is simple enough, but I don't know how to create such a shade of taladite.<|endoftext|> <|startoftext|>Jewelcrafting Special Order: A Yellow Brighter Than Gold<|obj|>Craft a Critical Strike Taladite.<|text|>We've been commissioned to make a gold bracelet, set with a taladite crystal "even brighter than gold". I can handle the metal work, but the crystal isn't something I can do.<|endoftext|> <|startoftext|>The Prophet's Final Message<|obj|>Deliver the Prophet's Arcanum to Prophet Velen's Memorial beneath the Coliseum of Light in Shadowmoon Valley.<|text|>This unassuming iridescent crystal contains some of the final thoughts of Great Prophet Velen, created sometime in the hours before he confronted Ner'zhul. Deliver the crystal to Prophet Velen's Memorial beneath the Coliseum of Light near Karabor to hear his final message.<|endoftext|> <|startoftext|>Jewelcrafting Special Order: A Fine Choker<|obj|>Craft a Whispering Iron Choker. The secondary stats do not matter.<|text|>We have a request for a fine necklace. The client wants to give it to an old enemy, to end the conflict. She didn't specify a design, but I think I heard her mumbling under her breath about a choker. Oh, and she asks that the chain be "extra sturdy".<|endoftext|> <|startoftext|>The Dead Do Not Forget...<|obj|>Place 10 Ancient Snarlpaw Skulls in the Boneseer's Cauldron.<|text|>Many years ago my family and I were slain in this very spot. The saberon you see around you are descended from the tribe that murdered my village. Long have I waited, here in this forgotten place, to see justice brought to the saberon for their crimes. The Snarlpaw chief is a boneseer, a saberon who divines the future using the remains of the dead. Collect the ancient skulls of the Snarlpaw ancestors and place them in the boneseer's cauldron. Let their own bones fill their cauldron for once!<|endoftext|> <|startoftext|>Jewelcrafting Special Order: Wedding Bands<|obj|>Craft two Glowing Blackrock Bands. The secondary stats do not matter.<|text|>We've been asked to craft a pair of wedding bands. The clients requested that they be made by you.<|endoftext|> <|startoftext|>Not In Your Army<|obj|>Deal with Rorka at Axefall.<|text|>Your men caught one of da new recruits, talking with da alliance behind your back. She be a traitor, boss-mon! She be a danger to everything you've worked so hard for. We have a wyvern ready to be takin' her to your garrison for proper punishment. I thought you would be wantin' to deal with da scoundrel personally. I last be seein' her on the back road out of Axefall.<|endoftext|> <|startoftext|>Upgrades in Ashran<|obj|>Speak with Torgg Flexington at Warspear in Ashran.<|text|>You got some construction guides or assembly notes on ya? Oh man that's good news! I know this guy in Ashran, goes by Torgg Flexington. He's got finished blueprints we need! Go talk to this guy and bring back some good stuff for us to build, ok?<|endoftext|> <|startoftext|>A Lack of Wasps<|obj|>Kill 8 Widow Wasps.<|text|>The stings! These cursed wasps drone day and night and their constant aggression taxes me so. I shall do nothing about your offer until these nuisances are dealt with.<|endoftext|> <|startoftext|>Cleaning House<|obj|>Deal with Jacob Anders at Southport.<|text|>Not long ago, a new recruit showed up by the name o' Jacob Anders. He's been trouble since he got here, always drinkin' and pickin' fights, but he crossed the line this time. One o' our patrols spotted him tradin' intel with the Horde - he's a traitor, commander! I thought ye would want tae deal with him personally. He was out drinkin' by the water last time I saw him, and I'd bet me pappy's beard he's still there.<|endoftext|> <|startoftext|>Clearing the Mist<|obj|>Kill 8 Cerulean Crawlers and collect the Overgrown Heart.<|text|> I know you owe me nouting, but if you be willin' ta help me, I have a favor to ask. Ta da north, dere be da creature dat is da cause a' dis poisonous mist. Only da heart a' dis beast has da power ta neutralize da toxins in my body. Ya may have ta kill some a dose crawlers while you're at it. If ya feel weak from da poison, eat some a dose glowing mushrooms ta counter da effects.<|endoftext|> <|startoftext|>Resources in Ashran<|obj|>Speak with Kinkade Jacobs at Stormshield in Ashran.<|text|>Bodrick has mentioned to me that you have acquired some interesting construction notes in your forays out there. A construction guide or assembly notes perhaps? You should speak with Kinkade Jacobs in Stormshield. She is willing to exchange finished blueprints for such things.<|endoftext|> <|startoftext|>Thunderlord Invasion!<|obj|>Repel the Thunderlord invasion.<|text|>Your timing could not have been better. Your scouts have reported the approach of a large Thunderlord army. My clan can ride out and assist in severing their reinforcements, but you will need to see to the defense of your fort against the bulk of their forces. Sergeant Grimjaw awaits your command.<|endoftext|> <|startoftext|>Shadowmoon Invasion!<|obj|>Repel the Shadowmoon clan invasion of your garrison.<|text|>Your arrival couldn't be more timely, commander. Shadowmoon raiders have been spotted closing in on the garrison. You repelled their advances at Teluuna Observatory, and created chaos at Shaz'gul. Now, they surely seek retribution. They will throw everything they have at us. I have the entire garrison on high alert. Are you ready to face them?<|endoftext|> <|startoftext|>The Bloodshed Never Ends<|obj|>Kill 100 Gladiators at the Coliseum in Highmaul.<|text|>You are insatiable, gladiator! Let none doubt your voracious appetite for destruction and death! Imperator Mar'gok will be very pleased to see you battling upon the arena floor of the Coliseum once more! As before, I will accept nothing less than 100 lives! Kill or be killed, gladiator!<|endoftext|> <|startoftext|>Da Big Score<|obj|>Obtain Dingy Iron Coins for Griftah.<|text|>I know, I know. I be givin' ya these for ya treasures, but now I be wantin' dem back. It be complicated, mon. Do ya want da gold or not?<|endoftext|> <|startoftext|>A Worthy Challenge: Yalnu<|obj|>Complete The Everbloom Challenge Mode.<|text|>, I need you to assemble a resolute group of adventures and journey in to The Everbloom. Activate the Challenger's Orb, penetrate the depths of The Everbloom and put a stop to Yalnu and his ambitions. Return to me when you've completed this challenge and I shall reward you handsomely.<|endoftext|> <|startoftext|>If You're Sure<|obj|>Give surplus Dingy Iron Coins to Griftah.<|text|>You sure be collectin' a lot of treasures. Dey will be worth more next week, but I can take 'em off your hands.<|endoftext|> <|startoftext|>A Worthy Challenge: Warlord Zaela<|obj|>Complete the Upper Blackrock Spire Challenge Mode.<|text|>, I need you to assemble a group of stalwart adventures and journey back to Azeroth and Upper Blackrock Spire. Activate the Challenger's Orb, enter the old home of the Blackrock clan and defeat the Ironmarch Vanguard and their new ally, Warlord Zaela. Return to me when you've completed this challenge and I shall reward you handsomely.<|endoftext|> <|startoftext|>A Worthy Challenge: High Sage Viryx<|obj|>Complete the Skyreach Challenge Mode.<|text|>, I need you to assemble a determined group of adventures and venture into Skyreach. Activate the Challenger's Orb, reach the summit and put an end to High Sage Viryx and her super weapon. Return to me when you've completed this challenge and I shall reward you handsomely.<|endoftext|> <|startoftext|>A Worthy Challenge: Skylord Tovra<|obj|>Complete the Grimrail Depot Challenge Mode.<|text|>, I need you to assemble an elite group to infiltrate the Grimrail Depot. Activate the Challenger's Orb, and make your way to the Grimrail and put an end to it and Skylord Tovra's air support. Return to me when you've completed this challenge and I shall reward you handsomely.<|endoftext|> <|startoftext|>A Worthy Challenge: Ner'zhul<|obj|>Complete the Shadowmoon Burial Grounds Challenge Mode.<|text|>, I need you to assemble a resolute group of warriors and venture into the Shadowmoon Burial Grounds. Activate the Challenger's Orb, and put a stop to Ner'zhul's communion with the void before he takes all of Draenor with him. Return to me when you've completed this challenge and I shall reward you handsomely.<|endoftext|> <|startoftext|>A Worthy Challenge: Skullok, Son of Gruul<|obj|>Complete the Iron Docks Challenge Mode.<|text|>, I need you to assemble a hardy group to breach the Iron Docks. Activate the Challenger's Orb, and put a stop to the Iron Horde's training facility and their subjugation of Draenor's mightiest, including Skullok, Son of Gruul. Return to me when you've completed this challenge and I shall reward you handsomely.<|endoftext|> <|startoftext|>A Worthy Challenge: Gug'rokk<|obj|>Complete the Bloodmaul Slag Mines Challenge Mode.<|text|>, I need you to assemble a formidable group and head into the depths of the Bloodmaul Slag Mines. Activate the Challenger's Orb, and free the miners of Gug'rokk's tyrannical rule. Return to me when you've completed this challenge and I shall reward you handsomely.<|endoftext|> <|startoftext|>Shadowmoon Invasion! BETA<|obj|>Repel the Shadowmoon invasion of your garrison.<|text|>Scouts say the Shadowmoon Clan looms close, ready with their necromancy. If I die and rise again, Commander, finish me quickly. I don't want to be a ghoul.<|endoftext|> <|startoftext|>A Worthy Challenge: Teron'gor<|obj|>Complete the Auchindoun Challenge Mode.<|text|>, I need you to assemble a fearless group and lead them into the depths of Auchindoun. Activate the Challenger's Orb, and cleanse Auchindoun of Teon'gor's evil presence. Return to me when you've completed this challenge and I shall reward you handsomely.<|endoftext|> <|startoftext|>A Worthy Challenge: High Sage Viryx<|obj|>Complete the Skyreach Challenge Mode.<|text|>, I need you to assemble a determined group of adventures and venture into Skyreach. Activate the Challenger's Orb, reach the summit and put an end to High Sage Viryx and her super weapon. Return to me when you've completed this challenge and I shall reward you handsomely.<|endoftext|> <|startoftext|>A Worthy Challenge: Ner'zhul<|obj|>Complete the Shadowmoon Burial Grounds Challenge Mode.<|text|>, I need you to assemble a resolute group of warriors and venture into the Shadowmoon Burial Grounds. Activate the Challenger's Orb, and put a stop to Ner'zhul's communion with the void before he takes all of Draenor with him. Return to me when you've completed this challenge and I shall reward you handsomely.<|endoftext|> <|startoftext|>Shadowmoon Invasion! BETA<|obj|>Repel the Shadowmoon Clan invasion of your garrison.<|text|>Scouts report that the Shadowmoon Clan is buzzing like a kicked hornets' nest. Time again to earn our pay, Commander?<|endoftext|> <|startoftext|>A Worthy Challenge: Yalnu<|obj|>Complete The Everbloom Challenge Mode.<|text|>, I need you to assemble a resolute group of adventures and journey in to The Everbloom. Activate the Challenger's Orb, penetrate the depths of The Everbloom and put a stop to Yalnu and his ambitions. Return to me when you've completed this challenge and I shall reward you handsomely.<|endoftext|> <|startoftext|>A Worthy Challenge: Warlord Zaela<|obj|>Complete the Upper Blackrock Spire Challenge Mode.<|text|>, I need you to assemble a group of stalwart adventures and journey back to Azeroth and Upper Blackrock Spire. Activate the Challenger's Orb, enter the old home of the Blackrock clan and defeat the Ironmarch Vanguard and their new ally, Warlord Zaela. Return to me when you've completed this challenge and I shall reward you handsomely.<|endoftext|> <|startoftext|>A Worthy Challenge: Skullok, Son of Gruul<|obj|>Complete the Iron Docks Challenge Mode.<|text|>, I need you to assemble a hardy group to breach the Iron Docks. Activate the Challenger's Orb, and put a stop to the Iron Horde's training facility and their subjugation of Draenor's mightiest, including Skullok, Son of Gruul. Return to me when you've completed this challenge and I shall reward you handsomely.<|endoftext|> <|startoftext|>A Worthy Challenge: Skylord Tovra<|obj|>Complete the Grimrail Depot Challenge Mode.<|text|>, I need you to assemble an elite group to infiltrate the Grimrail Depot. Activate the Challenger's Orb, and make your way to the Grimrail and put an end to it and Skylord Tovra's air support. Return to me when you've completed this challenge and I shall reward you handsomely.<|endoftext|> <|startoftext|>Our Very Bones<|obj|>Obtain 55 Pilfered Night Elf Bones.<|text|>You seek the Tidestone of Golganneth? Yes, I know where it lies. It is in a place to which I prefer not to return. You may be of use to me. In the midst of this naga attack, those horrid fish-men flopped their way onto my lands and raided our graveyards. They steal the bones of our ancestors, and indeed, the very bones of my people. Help me bring some solace to my people. Then I shall tell you more about the Tidestone.<|endoftext|> <|startoftext|>A Worthy Challenge: Teron'gor<|obj|>Complete the Auchindoun Challenge Mode.<|text|>, I need you to assemble a fearless group and lead them into the depths of Auchindoun. Activate the Challenger's Orb, and cleanse Auchindoun of Teon'gor's evil presence. Return to me when you've completed this challenge and I shall reward you handsomely.<|endoftext|> <|startoftext|>A Worthy Challenge: Gug'rokk<|obj|>Complete the Bloodmaul Slag Mines Challenge Mode.<|text|>, I need you to assemble a formidable group and head into the depths of the Bloodmaul Slag Mines. Activate the Challenger's Orb, and free the miners of Gug'rokk's tyrannical rule. Return to me when you've completed this challenge and I shall reward you handsomely.<|endoftext|> <|startoftext|>They Came From the Sea<|obj|>Obtain the Head of Fathom-Commander Zarrin, and slay 8 of his naga troops.<|text|>You're looking for Prince Farondis? I can take you to Farondis... but first things first. These naga attacked suddenly. They take orders from one called Zarrin, in the low hills to the west. Help me take Zarrin's head, and you'll have my ear.<|endoftext|> <|startoftext|>Mastering the Menagerie<|obj|>Defeat the Draenor battle pet trainers.<|text|>I'd like you to do some training. Head out and test your skill against the trainers in Draenor.<|endoftext|> <|startoftext|>Whispers in the Darkness<|obj|>Find a Void-Gate Key in the Shadowmoon Burial Grounds.<|text|>If you don't mind, I'm trying VERY hard to prevent all of our worlds from collapsing into the void, AGAIN. Oh, right, you helped me last time, didn't you? Well, you've got great timing. I'm in need of another Gate-Key. Well? Go on! The infinite horrors of the abyss aren't just going to wait until you've had a nap! Having that many tentacles makes them really antsy.<|endoftext|> <|startoftext|>An Axe to Grind<|obj|>Find an Iron Limbcleaver in Grimrail Depot.<|text|>I, Gamon, have cleaved many orc skulls. Yet many of the iron horde remain, full of limbs and blood. I will relieve them of these things! Or I would, if I had an axe. The last one broke in half in the middle of an orc's ribcage. Bring me another, so that I may continue cleaving my way through this land!<|endoftext|> <|startoftext|>Fate of the Fallen<|obj|>Collect a Silver-Lined Arrow from the Shadowmoon Burial Ground.<|text|>I feel that I can trust you, perhaps. You have, at least, not spoken of my secret to anyone, and for that I thank you. I have need of your aid again, and in return, I will share some of my own information. I am here, you see, to find an elf by the name of Alleria. She was lost years ago, on Draenor. It is my faint hope that the twisting nether brought her here. I do not know if such a thing is even possible, but do keep an eye out for any signs of high elves as you travel.<|endoftext|> <|startoftext|>Lessons of the Past<|obj|>Collect an Overgrown Artifact from The Everbloom.<|text|>I have returned! You must have known that a world so rich in history could not keep me away for long! I have perhaps been taking part in too many celebratory feasts, now that the Vale has been cleansed. There is so much to celebrate in Pandaria! Should you find any future evidence of titanic influence on the native species, I will be here, heartily enjoying the roast clefthoof.<|endoftext|> <|startoftext|>The Leaf-Reader<|obj|>Collect a Strangely-Glowing Frond from Everbloom.<|text|>Good ta see you again, mon! De Cenarion Circle sent Zen'kiki out here ta find some more of dem plants. We not likin' what we be seein' here. If ya find any more of dem leaves, bring one on back. Dey can see right through Zen'kiki's tree disguise, even when he plant himself in da ground! And dat make it harder to run!<|endoftext|> <|startoftext|>Learning Is Painful<|obj|>Collect a Huge Crate of Weapons in Grimrail Depot.<|text|>The academy is up and running, in a secret location of course. Maybe it doesn't exist at all? By the by, I appear to be running quite dry on sharp, pointy instruments of education. <|endoftext|> <|startoftext|>Flamefly Trap<|obj|>Collect a Spire Flamefly in Upper Blackrock Spire.<|text|>Ol' Winky still hasn't come back! Now I'm gettin' worried. Do me a favor and get another one of those flameflies from Upper Blackrock Spire. If we get enough of em,' Winky's sure to see the glimmer and come heading on back. An then we'll have him right where we want him!<|endoftext|> <|startoftext|>Secrets of Soulbinding<|obj|>Collect a Dark Parchment from the Shadowmoon Burial Grounds.<|text|>We have reviewed Ner'zhul's notes, which you brought to us previously. Though we are closer to understanding how these warlocks have learned to bind souls and control the undead, the picture is incomplete. We will need more pages if we are to see the whole picture. I do not want to experiment with partial information and create an abomination. There are enough of those in Northrend as it is.<|endoftext|> <|startoftext|>The Dark Within<|obj|>Collect a Sun Crystal in Skyreach.<|text|>The light... has gone out. I know not why. I am more troubled now than before. I can find little comfort in the everyday. Each day seems darker than the last. Please, bring me another one of the Sun Crystals. Its light is so warm, so comforting.<|endoftext|> <|startoftext|>A Hero's Quest is Never Complete<|obj|>Collect a Shed Proto-Dragon Claw.<|text|>What ho, squire ! Since last we spoke, I have heroically approached the gates of Blackrock Spire and nobly intended to end the toothy reign of its dragons. Yet, as I neared the place, my mind drifted to thoughts of my Doloria's fair face, and to my own painfully unsatisfied desires. My sword arm fell limp at my side. I charge THEE then, squire, to go in my stead and search Upper Blackrock Spire. I must know if the dragons still squirm within its corridors.<|endoftext|> <|startoftext|>Like Father, Like Son<|obj|>Find Finkle's Improved Skinner in Blackrock Spire.<|text|>He's done it again! My son took my knife and yelled something about a 'chromatic hide,' then ran off for the Spire! What would he even do with something like that, wear it around like a cape? If it's not too much to ask, would you keep an eye out for the knife? You know, next time you're around Upper Blackrock Spire. Which, hopefully, is soon. VERY soon.<|endoftext|> <|startoftext|>Vessel of Virtue<|obj|>Collect a Soulweave Vessel from Auchindoun.<|text|>Hello, again, commander. This plague yet vexes me, but I shall remain resolute, with the light as my guide. The Soulweave Vessel has aided our investigations into the world beyond and the transition from life to death. With more vessels, we may be able to discover the truth behind the bridge between worlds. Perhaps there is a reason why the scourged do not fully make this transition. Any additional help would be greatly appreciated by the Argent Dawn.<|endoftext|> <|startoftext|>The Search Continues<|obj|>Find the Brass Compass at the Iron Docks.<|text|>An old deckhand inspected that device you brought us, and thinks it was quite the forgery. This Iron Horde is trying to copy the mechanism, but they don't quite have the technology. When you get right down to it, we're not sure how these primitive beasts got a hold of this kind of tool. Wouldn't be half as good of a sea tale if we knew, ha! We've still got a pile of treasure with your name on it, if you can find us the real compass.<|endoftext|> <|startoftext|>A Plea to the Sky<|obj|>Collect some Pristine Plumage in Skyreach.<|text|>We have, so far, been unsuccessful in our attempts to contact the arakkoa. Each attempt strips the plumage, and we are left with a feather that is tattered and broken. Aviana implores you, commander, to find another plume for her. We do not wish to see our brethren become victim of their own violent nature. All beings of the sky have a place with us, in life or beyond.<|endoftext|> <|startoftext|>Like A Dwarf In A Mine<|obj|>Collect Olaf's Shield from the Bloodmaul Slag Mines.<|text|>Baelog and Eric swear there's got to be treasure at the bottom of the mine. Why? Because it's a mine! An' we sure do love rocks that sparkle. On our last trip, we were beaten back by huge ogres. Baelog held up the rear, swingin' his sword, while Eric rushed on ahead to try and find a quick exit. Wouldn't you know, in all that excitement, I done lost my shield AGAIN? <|endoftext|> <|startoftext|>Soulcarver Voss<|obj|>Collect a Soulsever Blade from Auchindoun.<|text|>You! You're the one that found me the blade, correct? I have need of your services again. The blade worked wonderfully, allowing me to sever the tormented undead from this world. Their screams were such beautiful music. However, the Soulsever Blade cannot be repaired, as it is partially woven with spirit energy that is drawn upon each time a soul is released. I need another, as there are still dark forces at work in this place, raising spirits and turning them.<|endoftext|> <|startoftext|>Put a Bird on It<|obj|>Find a Tiny Peachick Hatchling in The Everbloom.<|text|>! Have you met the peachick you saved the other day? Did you hear that? More peachicks are still trapped in the Everbloom! If you don't save them... well, you heard what will happen!<|endoftext|> <|startoftext|>Bloody Expensive<|obj|>Collect a barrel of Horribly Acidic Solution from the Iron Docks.<|text|>Welcome back, commander. The commander is obviously in a great hurry, and certainly the thought of removing their coat or boots or not dripping all over the floor are much too far beyond consideration. The commander remembers the acidic solution, yes? Quite effective it was, though one barrel was not enough to remove ALL of the blood stains from the portraits, or the tapestries, or the ceiling. Surely this must have been the most heroic and viscous battle in recent history.<|endoftext|> <|startoftext|>A Fruitful Proposition<|obj|>Collect a Giant Ogre Head from the Bloodmaul Slag Mines.<|text|>The head of just ONE ogre won't be enough to stop the fruit vendor. No, the fruit vendor is wise, they would not put all of their fruit into one basket. Bring me the head of ANOTHER ogre! Ha! Then what will the fruit vendor do? Cry onto their bananas as they rot and fall to the ground. DESPAIR, FRUIT VENDOR. SO DELICIOUS!<|endoftext|> <|startoftext|>Gargra<|obj|>Defeat Gargra in a pet battle.<|text|>Do you wish to offer challenge? My wolves must train to become strong.<|endoftext|> <|startoftext|>Cold Steel Part II<|obj|>Find an Iron Autocannon in Grimrail Depot.<|text|>Hey, you. I wanted to thank you for what you did for me. The feel of that cannon in my hands is all the therapy I'll ever need. But now... ...I'm all out of bullets. Guess I'll just sit here and wait to die.<|endoftext|> <|startoftext|>Taralune<|obj|>Defeat Taralune in a pet battle.<|text|>I strive to teach through non-lethal pet battle. Are you willing to learn?<|endoftext|> <|startoftext|>Vesharr<|obj|>Defeat Vesharr in a pet battle.<|text|>I had a vision with one who had mastered pets came to challenge me. Has the vision finally come to pass?<|endoftext|> <|startoftext|>Tarr the Terrible<|obj|>Defeat Tarr the Terrible in a pet battle.<|text|>Tarr is the true warlord! Bring your army to fight and I show you.<|endoftext|> <|startoftext|>Ashlei<|obj|>Defeat Ashlei in a pet battle.<|text|>I don't really like when my pets fight, but I love making them feel better when they're done.<|endoftext|> <|startoftext|>Rekindling an Old Flame<|obj|>Deliver the Essence of Flame to Firaga in Magnarok.<|text|>I am dying. My flame, it smolders... soon my light will flicker and fade into nothing. You mustn't allow this. Retrieve for me the Essence of Flame. Allow me to live another day and I will burn every breaker to ash, I swear it. I will take vengeance for my brothers and sisters.<|endoftext|> <|startoftext|>Cymre Brightblade<|obj|>Defeat Cymre Brightblade in a pet battle.<|text|>I found some interesting artifacts on a recent dig, and I'd love to put them through their paces to see how they would have performed in their native cultures. Don't suppose you have anything small and furry that can put up a fight?<|endoftext|> <|startoftext|>Sanketsu, The Burning Blade<|obj|>Bring Sanketsu, the Burning Blade, to Lieutenant Thorn at your garrison.<|text|>The blade is searing hot to the touch. The jewel on its hilt stares at you, as if daring you to claim it. Perhaps someone at your garrison would be interested in seeing this weapon.<|endoftext|> <|startoftext|>Sanketsu, The Burning Blade<|obj|>Bring Sanketsu, the Burning Blade, to Warmaster Zog at your garrison.<|text|>The blade is searing hot to the touch. The jewel on its hilt stares at you, as if daring you to claim it. Perhaps someone at your garrison would be interested in seeing this weapon.<|endoftext|> <|startoftext|>The Critical Path<|obj|>Speak to Dungar Longdrink to secure a flight to Talador.<|text|>The auburn forests of Talador sit at a critical crossroads of this continent, commander. The Iron Horde's fleet is already en route from Gorgrond to Shattrath on the west coast. Talador will fall if we don't reinforce them. I took the liberty of dispatching Foreman Eksos, who has already begun construction on an outpost for your forces not far from the Iron Horde landing point. He awaits your orders sir.<|endoftext|> <|startoftext|>Taking the Fight to Nagrand<|obj|>Speak with Lieutenant Balfor at the caravan in Nagrand.<|text|>Commander, good to see you. With the fall of the rangari base at Telaar, Vindicator Yrel, recommended that we establish a new foothold in Nagrand. I've taken the liberty of dispatching some of our men and supplies. Rangari D'kaan's already reporting that the outpost is nearly complete. He asked me to let you know they are ready for you. A gryphon is waiting to catch you up with the latest caravan shipment whenever you're ready.<|endoftext|> <|startoftext|>Call of the Talon King<|obj|>Speak with the Shade of Terokk in Veil Terokk.<|text|>$p, you have done much for my people. I wish to thank you on their behalf. Please visit Veil Terokk when you can.<|endoftext|> <|startoftext|>An Ogre Without His Sword...<|obj|>Retrieve Tormmok's Favorite Sword from Vizier Dar'gud at Broken Precipice in Nagrand.<|text|>Before I was shipped off to Gorgrond, I was stationed at the Broken Precipice in Nagrand, maintaining order over the unruly dredges. Vizier Dar'gud refused to let me take my favorite sword; he told me "I wouldn't need it where I was going." I want it back, commander, and we are powerful enough together to take it from Dar'gud's bloody corpse. It would mean a great deal to me. An ogre without his sword isn't an ogre at all.<|endoftext|> <|startoftext|>Scrying Hard or Hardly Scrying<|obj|>Retrieve Urna's Fathomstaff from Urna Darkfathom at Shadowmoon Enclave in Shadowmoon Valley.<|text|>There are others that harness the shadows to do their bidding. You know of them, commander... the Shadowmoon orcs. They have begun to master their craft... they call to the shadows beyond this realm... I desire their power. They have one who possesses a staff of particular interest... we should claim it as our own.<|endoftext|> <|startoftext|>Leorajh's Prayer Beads<|obj|>Retrieve Leorajh's Prayer Beads from Kirox the Wind Dancer in Skettis.<|text|>When Leorajh became shaman, pridelord gave prayer beads. Beads help Leorajh hear elements. One day bird-men attacked and took prayer beads. Took them to Skettis. Master, you help Leorajh get prayer beads back?<|endoftext|> <|startoftext|>Craig's Test Quest Again!<|obj|>Get Omar some cloth<|text|>An honorable person gives me cloth<|endoftext|> <|startoftext|>For The Children!<|obj|>Collect a Miniature Iron Star from Upper Blackrock Spire.<|text|>Wait, wait! Don't attack me! I've changed! Really, I've turned over a new leaf, I promise. I haven't said "DOOOOOOM!" in months! All I care about now is saving the poor little orphans of Azeroth, whose parents have been taken by this tragic war. That's why I'm here! Why, with just a single Miniature Iron Star, I could provide clean water and power for all of the orphans of Azeroth! And no one could stop me! So, what do you think, sweetcheeks? Want to help ol' Milhouse save the orphans?<|endoftext|> <|startoftext|>The Huntresses<|obj|>Collect a Silver-Lined Arrow from the Shadowmoon Burial Ground.<|text|>I do not wish to come out of the shadows, but I mean you no harm. My purpose here is my own secret to keep, I simply needed a warm place to bed down for the night. I can see that you are not the type to be easily swayed into leaving. Very well, perhaps you can aid me in my search. I am looking for someone, it is not important who. All you need to know is that I will reward you for any sign of high elven weaponry that you should come across.<|endoftext|> <|startoftext|>Titanic Evolution<|obj|>Collect an Overgrown Artifact from The Everbloom.<|text|>Ah, hello! Do not look so surprised! Did I not also brave the dangers of the Mogu'shan Vaults? I am more sturdy than I look! I have learned many things of this wonderful place in history already. Did you know that, just like on our world, the titans once came to this place? At least, that is what I believe! Surely there are signs of the titans' presence here, even now. Should you find one, I would very much like to see it!<|endoftext|> <|startoftext|>And No Maces!<|obj|>Collect a Huge Crate of Weapons in Grimrail Depot.<|text|>There are far too many bright-eyed young rogues being sent through this portal and off to war. If I'm going to start up my academy again, some of them have got to survive this little excursion. While I'm here, I figured I might as well use the opportunity to gather some supplies for my grand opening. You can't start a business without plenty of daggers, after all. Grab me a crate of weaponry from the Grimrail Depot, there should be plenty lying around. I'll have something nice for you.<|endoftext|> <|startoftext|>Family Traditions<|obj|>Find Finkle's Improved Skinner in Blackrock Spire.<|text|>He ran off with it! Oh what am I going to do, what am I going to DO? My son, and my knife, they ran off to Blackrock Spire! Well, the knife didn't run, I suppose. That doesn't matter! You've got to get it back! Yes, the knife! You've got to get me back my knife! Go! Now! Stop talking!<|endoftext|> <|startoftext|>Shadowy Secrets<|obj|>Collect a Dark Parchment from the Shadowmoon Burial Grounds.<|text|>Though the Lich King has been defeated, we are no closer to unlocking the secrets of the Frozen Throne than we were when jousting pointlessly at the Argent Tournament. Bolvar remains resigned to his fate. Perhaps there is something here, though, that can aid us. Ner'zhul was not always the Lich King, you know. Once, he was a mere orc dabbling in dark powers beyond his comprehension. Find whatever you can of his early studies, and we may have our answers.<|endoftext|> <|startoftext|>Cenarion Concerns<|obj|>Collect a Strangely-Glowing Frond from Everbloom.<|text|>Ey mon! De Cenarion Circle sent Zen'kiki out here ta check out dem primals. I woulda been here sooner, but I had a little bit o' trouble gettin' my flight form ta work, mon. De plants in dis place... I can hear dem talk. Dey be yellin' all the time. Angry an' violent yellin'. Would ya bring Zen'kiki back a leaf from dis Everbloom place dey be talkin' about? Maybe I can figure out what dey want.<|endoftext|> <|startoftext|>Damsels and Dragons<|obj|>Collect a Shed Proto-Dragon Claw.<|text|>What ho, squire ! Forgive my lips, as they bear gravest news. Dragons have taken up stinking residence within the hallowed halls of Blackrock Spire! These great wyrms hold a distressed damsel in their scaly graspers. Her name is Zaela, they say. Such a beautiful name! As my squire, it is your Light-given duty to adventure yourself into this spire and procure evidence of these dragons, lest I waste my heroism on a dragonless quest.<|endoftext|> <|startoftext|>The Cure For Death<|obj|>Collect a Soulweave Vessel from Auchindoun.<|text|>Greetings, and my thanks for the warmth of this inn and your hospitality. As you can see, this malady of death continues to plague me. My studies on Azeroth and in Northrend met with little luck, and all of my leads ran dry. I have come to Draenor in the hope of finding something, anything, to go on. My first pilgrimage will be to Auchindoun, a house where souls are put at ease. If you should head there yourself, do let me know if you should happen upon anything of interest.<|endoftext|> <|startoftext|>Cleaving Time<|obj|>Find an Iron Limbcleaver in Grimrail Depot.<|text|>I, Gamon, have come through the dark portal to cleave many orc skulls. Yet my weapon has not kept pace with my rage, and is nicked and dull. Find me a new weapon - one that is good for removing Hellscream limbs.<|endoftext|> <|startoftext|>Time-Lost Vikings<|obj|>Collect Olaf's Shield from the Bloodmaul Slag Mines.<|text|>Oi, barely made it out of that place! We came through the portal to help, and the next thing you know, we're prisoners in the Bloodmaul Slag Mine. It was brutal! We were shackled for days, and covered in filth. And they took my SHIELD!<|endoftext|> <|startoftext|>Feeling A Bit Morose<|obj|>Collect a barrel of Horribly Acidic Solution from the Iron Docks.<|text|>So many years of waking up as a spirit, reanimated by some unseen force time and again, has left one with certain desires - the comforting, velvet blackness of death being chief amongst them. One will, however, settle for the lesser prize of a solution capable of removing the scuff marks that the commander's wonderful compatriots left behind in the dining hall in their woefully short stay in Karazhan, whereupon they barely had enough time to irreparably damage the priceless furniture.<|endoftext|> <|startoftext|>Gloriously Incandescent<|obj|>Collect a Sun Crystal in Skyreach.<|text|>I did not come here to fight, I have seen too many die already. I have killed so many with my own hands. I have come to seek the light, and redemption. The arakkoa of this land worship the sun as I do. But they are a violent, isolationist, and decadent race, who seem to derive a different message than my own people. This troubles me. Bring me one of their Sun Crystals. I wish to see this light.<|endoftext|> <|startoftext|>Aviana's Request<|obj|>Collect some Pristine Plumage in Skyreach.<|text|>The arakkoa are creatures of the sky, and are thus within the domain of the great Aviana. I have been sent to procure a feather, that we may parley with them through the language of the winds. We will extend an invitation of peace, and a place on the Great Bough. Would you aid us in this quest? The feather must come from an arakkoan of nobility. You will find them in the place known as Skyreach.<|endoftext|> <|startoftext|>The Soulcutter<|obj|>Collect a Soulsever Blade from Auchindoun.<|text|>Don't look at me! Who do you think you are? You and I are on the same side, you know. The necromancers here, we have to kill them. All of them. Don't you agree? Of course you do, and you can help me accomplish this goal. Find a Soulsever Blade in that hovel where the necromancers have holed up like rats. It has... special properties... that will aid us against the undead.<|endoftext|> <|startoftext|>The Brass Compass<|obj|>Find the Brass Compass at the Iron Docks.<|text|>Greetings, commander. I have come on a mission directly from the captain. Aboard any vessel on Azeroth that's manned by at least one orc, you'll hear sea shanties sung about a device capable of navigating the broad, rough ocean of Draenor. The orcs used it to keep their heading true in the choppiest of storms. Perhaps it's just an old sea tale, but this one chance to find that kind of prize has the captain willing to part with some fine treasure.<|endoftext|> <|startoftext|>Cold Steel<|obj|>Find an Iron Autocannon in Grimrail Depot.<|text|>Do you know what I want? What everyone who came through that portal wants. Every soldier running from a world that didn't understand us, didn't need us. I want that world to love us as much as we love it. But we don't really belong there, not anymore. War is part of us, and we can't go back. To everyone back there, we're expendable. The only thing that makes me feel better now is the feel of a cold iron cannon in my hands, pointed at the enemy. <|endoftext|> <|startoftext|>Oralius' Adventure<|obj|>Collect a Spire Flamefly in Upper Blackrock Spire.<|text|>Me n' Winky, off on adventures again! This is the life, I tell ye. No burning air to breathe, an' plenty of ogres to kill! We did leave a bit of a mess back there in the Blackrock Spire, though. A whole mess of these iron-plated orcs and some proto-dragons marched right on up from the south and took it over. Ol' Winky, he couldn't take the guilt. Went on back by himself he did, to stop them! Or... to JOIN them! Winky, ye two-timing son of an orc. Ye've got to stop him!<|endoftext|> <|startoftext|>Cro's Revenge<|obj|>Collect a Giant Ogre Head from the Bloodmaul Slag Mines.<|text|>HA! The fruit vendor was so cunning, but I, Cro Threadstrong, am even MORE cunning. I have come back into the past to defeat the ogre army before that fruit vendor can turn them against me! Bring me the head of a big, strong ogre from the old slag mines, and I will have crushed the fruit vendor before a single apple has even grown! CAN YOU HEAR ME, FRUIT VENDOR? I WILL HAVE MY VICTORY!<|endoftext|> <|startoftext|>The Void-Gate<|obj|>Find a Void-Gate Key in the Shadowmoon Burial Grounds.<|text|>My 'master' is an idiot, but you look like you've got some smarts in that oddly-shaped head. Listen up, the Twisting Nether is a chaotic abyss, and things work differently there. I've felt some disturbances, and they don't bode well for any of us. Yes, there are things happening here, in Draenor, that are causing ripples in the nether. No, don't try to wrap your head around how that works, you'll only hurt yourself. It's simple: bring me a Void-Gate Key, and maybe I can stop the bad things.<|endoftext|> <|startoftext|>Sky Dancers<|obj|>Collect a Bottled Windstorm from Skyreach.<|text|>Greetings, and I thank you for your hospitality. The Shado-pan have sent several warriors to aid against the Iron Horde, however we can. We are few, though, and they are many. The arakkoa in the south are both beautiful and deadly. They appear lighter than air, their attacks a deadly dance that flits from opponent to opponent. The winds are on their side, as the four winds lighten the steps of my own allies. Bring me a sample of their winds, if you are able. It will surely aid us.<|endoftext|> <|startoftext|>Ogre Ancestry<|obj|>Collect an Ogre Family Tree from the Bloodmaul Slag Mines.<|text|>Lunk no like fight, want to learn. You help Lunk learn? Find Lunk ancestors. Lunk have many question. Where Lunk come from? Why Lunk Lunk? Lunk stay here. Small ogres mean, big ogres meaner.<|endoftext|> <|startoftext|>Go Fetch<|obj|>Collect a Nightmare Bell from Auchindoun.<|text|>Now THIS is a savage land worthy of my level of heroism! Oh, hello, I did not see you standing there, staring at me. Perhaps you have noticed that every piece of my armor is an ancient relic, forgotten by time. As you have properly surmised, an adventurer of my stature does not have time to complete the menial requests I am given daily. I must remain here, yelling aloud to the trade district so that others may witness my heroicness and be inspired. Today I require a Nightmare Bell, do find one.<|endoftext|> <|startoftext|>Budd's Gambit<|obj|>Collect a Very Shiny Thing from the Iron Docks.<|text|>Listen, I don't know how I got here, but I have it on good authority that there is an entire island made of shiny things and it's just off of the coast a ways. All we have to do is hop in the water and swim out there, then we can load up our pockets and swim back! I'm just going to rest up and do some stretching before heading out. Don't try and stop me!<|endoftext|> <|startoftext|>For the Birds<|obj|>Find a Tiny Peachick Hatchling in The Everbloom.<|text|>Hi! Have you ever held a peachick hatchling? Isn't it so small and light and downy? Like you're holding a beaky peepy lil' CLOUD! It's so adorable you can't help but hug it and cuddle it and stuff regurgitated food in its teeny-tiny mouth. , the plantfolk in the Everbloom are turning peachicks into monsters before they can grow into beautiful swans. Or whatever they grow into. Please help them!<|endoftext|> <|startoftext|>Leorajh's Prayer Beads<|obj|>Retrieve Leorajh's Prayer Beads from Kirox the Wind Dancer in Skettis.<|text|>When Leorajh became shaman, pridelord gave prayer beads. Beads help Leorajh hear elements. One day bird-men attacked and took prayer beads. Took them to Skettis. Master, you help Leorajh get prayer beads back?<|endoftext|> <|startoftext|>Scrying Hard or Hardly Scrying<|obj|>Retrieve Urna's Fathomstaff from Urna Darkfathom at Shadowmoon Enclave in Shadowmoon Valley.<|text|>There are others that harness the shadows to do their bidding. You know of them, commander... the Shadowmoon orcs. They have begun to master their craft... they call to the shadows beyond this realm... I desire their power. They have one who possesses a staff of particular interest... we should claim it as our own.<|endoftext|> <|startoftext|>The Dark Lady's Concern<|obj|>Retrieve Infested Orc Remains from Acanthus at Everbloom Wilds in Gorgrond.<|text|>The botani in the Everbloom Wilds kill anything foolish enough to wander too close to their blooms and are raising their corpses as mindless soldiers. This is all too reminiscent of the Scourge... and the Dark Lady has taken notice. She has a special mission for us, commander. There is a particularly large infested creature that was recently raised. We are to destroy it and retrieve its remains.<|endoftext|> <|startoftext|>Unwelcome Memories<|obj|>Retrieve Infested Orc Remains from Acanthus at Everbloom Wilds in Gorgrond.<|text|>The botani in the Everbloom Wilds are doin' some sorta foul magic to create these plant... well... zombies, basically. I've seen what happens with armies o' mindless slaves. The Lich King... No matter. We cannae let this escalate any further. I heard o' a particularly nasty one they've just made... let's kill it and see what makes it tick.<|endoftext|> <|startoftext|>Settling Grievances<|obj|>Retrieve the Light of Exodus from Ambassador Hellmaw at Beacon of Sha'tar in Shattrath City in Talador.<|text|>Our scouts have found a powerful draenei crystal being corrupted by Ambassador Hellmaw at the Beacon of Sha'tar in Shattrath. The draenei call it the Light of Exodus. Commander, I'd like to accompany you on this mission. Hellmaw slew my brother in Outland... this is personal.<|endoftext|> <|startoftext|>The Light of Exodus<|obj|>Retrieve the Light of Exodus from Ambassador Hellmaw at Beacon of Sha'tar in Shattrath City in Talador.<|text|>My grandfather always told me stories of a powerful crystal made of the Light that would grant power to those who intended to use it for good. He called it the Light of Exodus. I never believed him... until now. Your scouts have found a crystal that sounds just like it. It has been taken by a terrible demon and is being corrupted at the Beacon of Sha'tar in Shattrath. We have to hurry!<|endoftext|> <|startoftext|>Teeth of a Predator<|obj|>Ask Sage Paluna about the Garn-Tooth Necklace.<|text|>This necklace dropped off of one of the orc hunters we found while out taming beasts. I've never seen the animals react so strongly to anything.<|endoftext|> <|startoftext|>Teeth of a Predator<|obj|>Ask Fanny Firebeard about the Garn-Tooth Necklace.<|text|>This necklace dropped off of one of the orc hunters we found while out taming beasts. I've never seen the animals react so strongly to anything!<|endoftext|> <|startoftext|>The Black Claw<|obj|>Ask Sage Paluna about the Black Claw of Sethe.<|text|>You've probably seen this enormous, black claw in our pile of supplies. We found it while we were out hunting new beasts to tame. The animals seem to be quite afraid of it, perhaps the beast it belonged to used to hunt them.<|endoftext|> <|startoftext|>An Ogre Without His Sword...<|obj|>Retrieve Tormmok's Favorite Sword from Vizier Dar'gud at Broken Precipice in Nagrand.<|text|>Before I was shipped off to Gorgrond, I was stationed at the Broken Precipice in Nagrand, maintaining order over the unruly dredges. Vizier Dar'gud refused to let me take my favorite sword; he told me "I wouldn't need it where I was going." I want it back, commander, and we are powerful enough together to take it from Dar'gud's bloody corpse. It would mean a great deal to me. An ogre without his sword isn't an ogre at all.<|endoftext|> <|startoftext|>The Black Claw<|obj|>Ask Fanny Firebeard about the Black Claw of Sethe.<|text|>Behind me, as ye can probably see, is a giant black claw. We found it while we were out hunting new beasts to tame. The animals seem to be quite afraid of it, perhaps the beast it belonged to used to hunt them.<|endoftext|> <|startoftext|>The Headhunter's Harvest<|obj|>Recruit a follower from Lysa Serion in the Lunarfall Inn.<|text|>The inn provides a perfect place for adventurers to take a rest between their travels. It's also a great place to talk them into joining our cause over a few rounds of drinks. Go through my selection and let's see if we can obtain a new recruit. I'll give you a little something as a finder's fee for your efforts.<|endoftext|> <|startoftext|>Wolf Training: Ironbore<|obj|>Defeat Ironbore while riding your Snarler-In-Training.<|text|>You have defeated foes in the sky and on land, and even in the rain. Next, you face beasts beneath your very feet. The rockworm is a cunning predator, striking at prey from below the sands. Many beasts of Nagrand have grown wary of the rumbling of the earth. Take your mount on out to the sandy shores test it against the elder worm Ironbore.<|endoftext|> <|startoftext|>Wolf Training: The Garn<|obj|>Defeat Maimclaw while riding your Snarler-In-Training.<|text|>The last test for your mount will pit it against one of the great terrors of this land. The garn. Wolves as black as night, and twice the size of a normal wolf, they can tear an orc apart in mere moments. The beasts here wisely fear them. There is a lone garn that calls Nagrand its home. Take your wolf, mount up, and bring it down. If the two of you survive, your wolf will truly be ready.<|endoftext|> <|startoftext|>Rest and Relaxation<|obj|>Speak with Innkeeper Farley at the Lion's Pride Inn.<|text|>Every adventurer should rest when exhaustion sets in - and there is no finer place to get rest and relaxation than at the Lion's Pride Inn! My best friend, Innkeeper Farley, runs the Lion's Pride. If you tell him I sent you, he may give you the special discounted rates on food and drink. To find the Lion's Pride Inn, travel south along the road from here -- you can't miss it!<|endoftext|> <|startoftext|>Wolf Training: Thundercall<|obj|>Defeat Thundercall while riding your Snarler-In-Training.<|text|>The elements can sometimes pose a problem for some beasts. Even the mightiest wolf will often cower at the sound of thunder in the distance. In Nagrand, off on a windswept cliff high above the shore, is a creature made of pure thunderstorms. Hop atop your beast and face off against Thundercall, and we will see how your mount fares.<|endoftext|> <|startoftext|>Wolf Training: Moth of Wrath<|obj|>Defeat the Moth of Wrath while riding your Snarler-In-Training.<|text|>Deep in the forests of Nagrand are some beasts capable of evading almost any predator. The greatest of them all, the Moth of Wrath, is coated with a foul-smelling dust. If the moth dust is enough to keep wolves at bay, it will probably be a pretty good test for your wolf. See if you can keep it focused and defeat the moth.<|endoftext|> <|startoftext|>Wolf Training: Darkwing Roc<|obj|>Defeat the Darkwing Roc while riding your Snarler-In-Training.<|text|>The windrocs of Nagrand are a smart predator, often swooping down on unwary prey in packs. If your beast doesn't keep an eye on the sky, it's likely to lose both. Travel to Nagrand and take on the fiercest windroc of the bunch, the Darkwing Roc. It will be a good test for your mount.<|endoftext|> <|startoftext|>Wolf Training: Orc Hunters<|obj|>Defeat Karak the Great Hunter while riding your Snarler-In-Training.<|text|>The Warsong Clan of Nagrand are some of the finest hunters the world of Draenor has ever known. Their beast-killers will aid us in putting this mount to the test. Out in Nagrand, you will find an orc by the name of Karak, the Great Hunter. He has slain more fierce beasts than any other in the clan. Face him astride your mount, and avenge the slain.<|endoftext|> <|startoftext|>Talbuk Training: Orc Hunters<|obj|>Defeat Karak the Great Hunter while riding your Talbuk-In-Training.<|text|>The Warsong Clan of Nagrand are some of the finest hunters the world of Draenor has ever known. Their beast-killers will aid us in putting this mount to the test. Out in Nagrand, you will find an orc by the name of Karak, the Great Hunter. He has slain more fierce beasts than any other in the clan. Face him astride your mount, and avenge the slain.<|endoftext|> <|startoftext|>Talbuk Training: Ironbore<|obj|>Defeat Ironbore while riding your Talbuk-In-Training.<|text|>You have defeated foes in the sky and on land, and even in the rain. Next, you face beasts beneath your very feet. The rockworm is a cunning predator, striking at prey from below the sands. Many beasts of Nagrand have grown wary of the rumbling of the earth. Take your mount on out to the sandy shores test it against the elder worm Ironbore.<|endoftext|> <|startoftext|>Wolf Training: Cruel Ogres<|obj|>Defeat the Gorian Beast-Lasher while riding your Snarler-In-Training.<|text|>The wolves of this land are the most savage beasts I have seen, and surely do not fear orc nor ogre. Bring him to bear against once of the ogres that you are familiar with. The Gorian Beast-Lasher, the one that smells of blood and fear, see how the wolf reacts to him.<|endoftext|> <|startoftext|>Talbuk Training: The Garn<|obj|>Defeat Maimclaw while riding your Talbuk-In-Training.<|text|>The last test for your mount will pit it against one of the great terrors of this land. The garn. Wolves as black as night, and twice the size of a normal wolf, they can tear an orc apart in mere moments. The beasts here wisely fear them. There is a lone garn that calls Nagrand its home. Take your talbuk, mount up, and bring it down. If the two of you survive, your talbuk will truly be ready for war.<|endoftext|> <|startoftext|>Talbuk Training: Moth of Wrath<|obj|>Defeat the Moth of Wrath while riding your Talbuk-In-Training.<|text|>Deep in the forests of Nagrand are some beasts capable of evading almost any predator. The greatest of them all, the Moth of Wrath, is coated with a foul-smelling dust. If the moth dust is enough to keep wolves at bay, it will probably be a pretty good test for your talbuk. See if you can keep it focused and defeat the moth.<|endoftext|> <|startoftext|>Talbuk Training: Rakkiri<|obj|>Defeat Rakkiri while riding your Talbuk-In-Training.<|text|>We shall start training the talbuk here, on the icy plains of Frostfire Ridge. We must train it rigorously, or else it may become afraid at the sight of combat, and run. Find the great blood-sucker, Rakkiri, out on the frozen plains, and bring him down astride your talbuk. That will give it a taste for combat.<|endoftext|> <|startoftext|>Talbuk Training: Darkwing Roc<|obj|>Defeat the Darkwing Roc while riding your Talbuk-In-Training.<|text|>The windrocs of Nagrand are a smart predator, often swooping down on unwary prey in packs. If your beast doesn't keep an eye on the sky, it's likely to lose both. Travel to Nagrand and take on the fiercest windroc of the bunch, the Darkwing Roc. It will be a good test for your mount.<|endoftext|> <|startoftext|>Talbuk Training: Thundercall<|obj|>Defeat Thundercall while riding your Talbuk-In-Training.<|text|>The elements can sometimes pose a problem for some beasts. Even the mightiest wolf will often cower at the sound of thunder in the distance. In Nagrand, off on a windswept cliff high above the shore, is a creature made of pure thunderstorms. Hop atop your beast and face off against Thundercall, and we will see how your mount fares.<|endoftext|> <|startoftext|>Talbuk Training: Gezz'ran<|obj|>Defeat Gezz'ran while riding your Talbuk-In-Training.<|text|>Many of the creatures of Draenor have grown and thrived in a most hostile environment. One of the most cunning is the stalker. Stalkers can blend into their environments, allowing them to sneak in and steal the eggs of nearby prey. See if you and your beast can overcome this natural defense mechanism. You will find a proper predator in Talador.<|endoftext|> <|startoftext|>Talbuk Training: Cruel Ogres<|obj|>Defeat the Gorian Beast-Lasher while riding your Talbuk-In-Training.<|text|>Nagrand is home to the mightiest beasts in Draenor, and the ogres of the region have learned to tame them using brutal techniques. There is one ogre in particular, the Gorian Beast-Lasher, that smells of blood and fear. Go on and see how your beast reacts to that.<|endoftext|> <|startoftext|>Talbuk Training: Bulbapore<|obj|>Defeat Bulbapore while riding your Talbuk-In-Training.<|text|>In the far south, in the Spires of Arak, the land is being swallowed by the mushrooms that grow underwater, and strange fungal creatures grow uninhibited. Taking on a strange creature, like the fungal giant Bulbapore, will grant you a chance to expose your mount to unfamiliar predators.<|endoftext|> <|startoftext|>Talbuk Training: Riplash<|obj|>Defeat Riplash while riding your Talbuk-In-Training.<|text|>Many beasts will cower in fear at the sight of a mighty predator. In the desolate cliffs of Gorgrond lives one of the most fierce. It will prove your next challenge. Take your beast to the nest of the great Riplash, and see if you cannot emerge victorious.<|endoftext|> <|startoftext|>Salvaging the Situation<|obj|>Use the Small Sack of Salavaged Goods near the incinerator at your Salvage Yard.<|text|>Here at the Salvage Yard we inspect any extra material your followers bring back from the field, preserving anything that may be useful. I have an extra pack of material our people brought in that I've yet to go through. Why don't you take it over to the incinerator and see if it contains anything useful?<|endoftext|> <|startoftext|>Talbuk Training: Great-Tusk<|obj|>Defeat Great-Tusk while riding your Talbuk-In-Training.<|text|>The talbuk is ready for more training, and for this, we will return to its home in Shadowmoon Valley. One of the great beasts of this land, Great-Tusk, has taken the valley for his own. Pit your beast against him in combat, and if you should survive, it will have greater confidence in its own abilities.<|endoftext|> <|startoftext|>Unconventional Inventions<|obj|>Acquire an invention from the workbench at the Gnomish Gearworks.<|text|>The workshop is bustling with the whir of minds and motors. We're coming up with new inventions all the time. Try out today's glorious invention on the workbench behind me.<|endoftext|> <|startoftext|>Lost in Transition<|obj|>Gather 5 Crate of Surplus Materials.<|text|>, the storehouse is fully operational and I've seen to it that your supplies are safely stored away and accounted for. Unfortunately, during the rest of my audit I found that we are missing a few crates of surplus material - probably misplaced by one of the porters. If you happen to come across any of the surplus crates while making your rounds, please bring them to me and I'll update our ledger.<|endoftext|> <|startoftext|>Tricks of the Trade<|obj|>Find and rouse the missing Trader.<|text|>To pass the time, traders have been known to consume beverages of an inspired nature, if you know what I mean. Sometimes, they drink a bit too much. Your trader might have stumbled beyond the gates and passed out under a tree. It's been known to happen from time to time. Luckily, I have a brew that I use to rouse groggy traders. One splash and I find they're more willing to work.<|endoftext|> <|startoftext|>Scraps of Iron<|obj|>Collect 5 Iron Horde Scraps from Iron Horde on Draenor.<|text|>At the Dwarven Bunker, we can take scraps of Iron Horde armor that you collect and turn them into new gear. It's not the strongest stuff in the world, but it looks good. Get some Iron Horde scraps and come back my way. I'll set you up with a nice tabard for your troubles.<|endoftext|> <|startoftext|>Fight, Kill, Salute!<|obj|>Kill 100 Gladiators at the Coliseum in Highmaul.<|text|>The greatest gladiators on Draenor have fought for glory and honor inside the Coliseum. Will you become a legend like Kargath Bladefist or will you be nothing more than bone dust beneath the boots of a more savage gladiator? There is only one way to find out. You must enter the competition and fight! The price of victory is 100 lives! I will admit you without cost once per day, but if you fail and wish to fight again you must pay the price of admission in blood and bone!<|endoftext|> <|startoftext|>Call of the Gladiator<|obj|>Take the Sigil of Highmaul to Kharg outside the Highmaul Coliseum in Nagrand.<|text|>Your merciless rampage has not gone unnoticed, gladiator. So many of your enemies have fallen before your might. It is because of your unrelenting savagery that Imperator Mar'gok himself has requested your presence at the grand Highmaul Coliseum. It is at Highmaul that a battle of epic proportions awaits. Should you heed the call of the gladiator, present this sigil to my brother, Kharg. He is the arena master residing outside of the Coliseum in Nagrand.<|endoftext|> <|startoftext|>Riverbeast Training: Thundercall<|obj|>Defeat Thundercall while riding your Riverbeast-In-Training.<|text|>The elements can sometimes pose a problem for some beasts. Even the mightiest wolf will often cower at the sound of thunder in the distance. In Nagrand, off on a windswept cliff high above the shore, is a creature made of pure thunderstorms. Hop atop your beast and face off against Thundercall, and we will see how your mount fares.<|endoftext|> <|startoftext|>Riverbeast Training: Orc Hunters<|obj|>Defeat Karak the Great Hunter while riding your Riverbeast-In-Training.<|text|>The Warsong Clan of Nagrand are some of the finest hunters the world of Draenor has ever known. Their beast-killers will aid us in putting this mount to the test. Out in Nagrand, you will find an orc by the name of Karak, the Great Hunter. He has slain more fierce beasts than any other in the clan. Face him astride your mount, and avenge the slain.<|endoftext|> <|startoftext|>Riverbeast Training: Ironbore<|obj|>Defeat Ironbore while riding your Riverbeast-In-Training.<|text|>You have defeated foes in the sky and on land, and even in the rain. Next, you face beasts beneath your very feet. The rockworm is a cunning predator, striking at prey from below the sands. Many beasts of Nagrand have grown wary of the rumbling of the earth. Take your mount on out to the sandy shores test it against the elder worm Ironbore.<|endoftext|> <|startoftext|>Riverbeast Training: The Garn<|obj|>Defeat Maimclaw while riding your Riverbeast-In-Training.<|text|>The last test for your mount will pit it against one of the great terrors of this land. The garn. Wolves as black as night, and twice the size of a normal wolf, they can tear an orc apart in mere moments. The beasts here wisely fear them. There is a lone garn that calls Nagrand its home. Take your riverbeast, mount up, and bring it down. If the two of you survive, your riverbeast will truly be ready.<|endoftext|> <|startoftext|>Riverbeast Training: Cruel Ogres<|obj|>Defeat the Gorian Beast-Lasher while riding your Riverbeast-In-Training.<|text|>Nagrand is home to the mightiest beasts in Draenor, and the ogres of the region have learned to tame them using brutal techniques. There is one ogre in particular, the Gorian Beast-Lasher, that smells of blood and fear. Go on and see how your beast reacts to that.<|endoftext|> <|startoftext|>Riverbeast Training: Moth of Wrath<|obj|>Defeat the Moth of Wrath while riding your Riverbeast-In-Training.<|text|>Deep in the forests of Nagrand are some beasts capable of evading almost any predator. The greatest of them all, the Moth of Wrath, is coated with a foul-smelling dust. If the moth dust is enough to keep wolves at bay, it will probably be a pretty good test for your riverbeast. See if you can keep it focused and defeat the moth.<|endoftext|> <|startoftext|>Riverbeast Training: Darkwing Roc<|obj|>Defeat the Darkwing Roc while riding your Riverbeast-In-Training.<|text|>The windrocs of Nagrand are a smart predator, often swooping down on unwary prey in packs. If your beast doesn't keep an eye on the sky, it's likely to lose both. Travel to Nagrand and take on the fiercest windroc of the bunch, the Darkwing Roc. It will be a good test for your mount.<|endoftext|> <|startoftext|>Riverbeast Training: Gezz'ran<|obj|>Defeat Gezz'ran while riding your Riverbeast-In-Training.<|text|>This bulbous beast has spent a number of years in the wilds of Talador. We will begin the training there. It is already docile, as well, so I do not think it will take as long to train as the others. As you know, stalkers can blend into their environments, allowing them to sneak in and steal the eggs of nearby prey. See if you and your riverbeast can't overcome this natural defense mechanism.<|endoftext|> <|startoftext|>Riverbeast Training: Bulbapore<|obj|>Defeat Bulbapore while riding your Riverbeast-In-Training.<|text|>In the far south, in the Spires of Arak, the land is being swallowed by the mushrooms that grow underwater, and strange fungal creatures grow uninhibited. Taking on a strange creature, like the fungal giant Bulbapore, will grant you a chance to expose your mount to unfamiliar predators.<|endoftext|> <|startoftext|>Elekk Training: Orc Hunters<|obj|>Defeat Karak the Great Hunter while riding your Meadowstomper-In-Training.<|text|>The Warsong Clan of Nagrand are some of the finest hunters the world of Draenor has ever known. Their beast-killers will aid us in putting this mount to the test. Out in Nagrand, you will find an orc by the name of Karak, the Great Hunter. He has slain more fierce beasts than any other in the clan. Face him astride your mount, and avenge the slain.<|endoftext|> <|startoftext|>Elekk Training: The Garn<|obj|>Defeat Maimclaw while riding your Meadowstomper-In-Training.<|text|>The last test for your mount will pit it against one of the great terrors of this land. The garn. Wolves as black as night, and twice the size of a normal wolf, they can tear an orc apart in mere moments. The beasts here wisely fear them. There is a lone garn that calls Nagrand its home. Take your elekk, mount up, and bring it down. If the two of you survive, your elekk will truly be ready.<|endoftext|> <|startoftext|>Elekk Training: Ironbore<|obj|>Defeat Ironbore while riding your Meadowstomper-In-Training.<|text|>You have defeated foes in the sky and on land, and even in the rain. Next, you face beasts beneath your very feet. The rockworm is a cunning predator, striking at prey from below the sands. Many beasts of Nagrand have grown wary of the rumbling of the earth. Take your mount on out to the sandy shores test it against the elder worm Ironbore.<|endoftext|> <|startoftext|>Elekk Training: Cruel Ogres<|obj|>Defeat the Gorian Beast-Lasher while riding your Meadowstomper-In-Training.<|text|>This beast is surely at home in Nagrand, and after the years of domestication by Draenei it will be quite easy to train. We shall face it against the ogres of the region that you are familiar with. The Gorian Beast-Lasher, the one that smells of blood and fear, see how this elekk reacts to him.<|endoftext|> <|startoftext|>Elekk Training: Thundercall<|obj|>Defeat Thundercall while riding your Meadowstomper-In-Training.<|text|>The elements can sometimes pose a problem for some beasts. Even the mightiest wolf will often cower at the sound of thunder in the distance. In Nagrand, off on a windswept cliff high above the shore, is a creature made of pure thunderstorms. Hop atop your beast and face off against Thundercall, and we will see how your mount fares.<|endoftext|> <|startoftext|>Lost in Transition<|obj|>Gather 5 Crate of Surplus Materials.<|text|>, the storehouse is fully operational and I've seen to it that your supplies are safely stored away and accounted for. Unfortunately, during the rest of my audit I found that we are missing a few crates of surplus material - probably misplaced by one of the porters. If you happen to come across any of the surplus crates while making your rounds, please bring them to me and I'll update our ledger.<|endoftext|> <|startoftext|>Elekk Training: Moth of Wrath<|obj|>Defeat the Moth of Wrath while riding your Meadowstomper-In-Training.<|text|>Deep in the forests of Nagrand are some beasts capable of evading almost any predator. The greatest of them all, the Moth of Wrath, is coated with a foul-smelling dust. If the moth dust is enough to keep wolves at bay, it will probably be a pretty good test for your elekk. See if you can keep it focused and defeat the moth.<|endoftext|> <|startoftext|>Clefthoof Training: Orc Hunters<|obj|>Defeat Karak the Great Hunter while riding your Clefthoof-In-Training.<|text|>The Warsong Clan of Nagrand are some of the finest hunters the world of Draenor has ever known. Their beast-killers will aid us in putting this mount to the test. Out in Nagrand, you will find an orc by the name of Karak, the Great Hunter. He has slain more fierce beasts than any other in the clan. Face him astride your mount, and avenge the slain.<|endoftext|> <|startoftext|>Tricks of the Trade<|obj|>Find and rouse the missing Trader.<|text|>To pass the time, traders have been known to consume beverages of an inspired nature, if you know what I mean. Sometimes, they drink a bit too much. Your trader might have stumbled beyond the gates and passed out under a tree. It's been known to happen from time to time. Luckily, I have a brew that I use to rouse groggy traders. One splash and I find they're more willing to work.<|endoftext|> <|startoftext|>Elekk Training: Darkwing Roc<|obj|>Defeat the Darkwing Roc while riding your Meadowstomper-In-Training.<|text|>The windrocs of Nagrand are a smart predator, often swooping down on unwary prey in packs. If your beast doesn't keep an eye on the sky, it's likely to lose both. Travel to Nagrand and take on the fiercest windroc of the bunch, the Darkwing Roc. It will be a good test for your mount.<|endoftext|> <|startoftext|>Clefthoof Training: The Garn<|obj|>Defeat Maimclaw while riding your Clefthoof-In-Training.<|text|>The last test for your mount will pit it against one of the great terrors of this land. The garn. Wolves as black as night, and twice the size of a normal wolf, they can tear an orc apart in mere moments. The beasts here wisely fear them. There is a lone garn that calls Nagrand its home. Take your clefthoof, mount up, and bring it down. If the two of you survive, your clefthoof will truly be ready.<|endoftext|> <|startoftext|>Clefthoof Training: Cruel Ogres<|obj|>Defeat the Gorian Beast-Lasher while riding your Clefthoof-In-Training.<|text|>Nagrand is home to the mightiest beasts in Draenor, and the ogres of the region have learned to tame them using brutal techniques. There is one ogre in particular, the Gorian Beast-Lasher, that smells of blood and fear. Go on and see how your beast reacts to that.<|endoftext|> <|startoftext|>Clefthoof Training: Thundercall<|obj|>Defeat Thundercall while riding your Clefthoof-In-Training.<|text|>The elements can sometimes pose a problem for some beasts. Even the mightiest wolf will often cower at the sound of thunder in the distance. In Nagrand, off on a windswept cliff high above the shore, is a creature made of pure thunderstorms. Hop atop your beast and face off against Thundercall, and we will see how your mount fares.<|endoftext|> <|startoftext|>Clefthoof Training: Ironbore<|obj|>Defeat Ironbore while riding your Clefthoof-In-Training.<|text|>You have defeated foes in the sky and on land, and even in the rain. Next, you face beasts beneath your very feet. The rockworm is a cunning predator, striking at prey from below the sands. Many beasts of Nagrand have grown wary of the rumbling of the earth. Take your mount on out to the sandy shores and test it against the elder worm Ironbore.<|endoftext|> <|startoftext|>Clefthoof Training: Riplash<|obj|>Defeat Riplash while riding your Clefthoof-In-Training.<|text|>Many beasts will cower in fear at the sight of a mighty predator. In the desolate cliffs of Gorgrond lives one of the most fierce. It will prove your next challenge. Take your beast to the nest of the great Riplash, and see if you cannot emerge victorious.<|endoftext|> <|startoftext|>Clefthoof Training: Darkwing Roc<|obj|>Defeat the Darkwing Roc while riding your Clefthoof-In-Training.<|text|>The windrocs of Nagrand are a smart predator, often swooping down on unwary prey in packs. If your beast doesn't keep an eye on the sky, it's likely to lose both. Travel to Nagrand and take on the fiercest windroc of the bunch, the Darkwing Roc. It will be a good test for your mount.<|endoftext|> <|startoftext|>Clefthoof Training: Bulbapore<|obj|>Defeat Bulbapore while riding your Clefthoof-In-Training.<|text|>In the far south, in the Spires of Arak, the land is being swallowed by the mushrooms that grow underwater, and strange fungal creatures grow uninhibited. Taking on a strange creature, like the fungal giant Bulbapore, will grant you a chance to expose your mount to unfamiliar predators.<|endoftext|> <|startoftext|>Clefthoof Training: Moth of Wrath<|obj|>Defeat the Moth of Wrath while riding your Clefthoof-In-Training.<|text|>Deep in the forests of Nagrand are some beasts capable of evading almost any predator. The greatest of them all, the Moth of Wrath, is coated with a foul-smelling dust. If the moth dust is enough to keep wolves at bay, it will probably be a pretty good test for your clefthoof. See if you can keep it focused and defeat the moth.<|endoftext|> <|startoftext|>Clefthoof Training: Gezz'ran<|obj|>Defeat Gezz'ran while riding your Clefthoof-In-Training.<|text|>Many of the creatures of Draenor have grown and thrived in a most hostile environment. One of the most cunning on is the stalker. Stalkers can blend into their environments, allowing them to sneak in and steal the eggs of nearby prey. See if you and your beast can overcome this natural defense mechanism. You will find a proper predator in Talador.<|endoftext|> <|startoftext|>Clefthoof Training: Rakkiri<|obj|>Defeat Rakkiri while riding your Clefthoof-In-Training.<|text|>Your clefthoof is most at home here in Frostfire Ridge, and that is where we will begin the training. Out on the icy plains, you will find a hunter of blood and death. The winged terror Rakkiri is feared by beasts across this region, and will prove a good first test for your future mount.<|endoftext|> <|startoftext|>Clefthoof Training: Great-Tusk<|obj|>Defeat Great-Tusk while riding your Clefthoof -In-Training.<|text|>The next step in training your mount for war will be getting it used to the sights and sounds of combat. If it is not trained properly, it might become afraid at a very inopportune time. Though small, take your clefthoof to the plains of Shadowmoon Valley and find the greatest beast you can. It will grow quickly against such a foe.<|endoftext|> <|startoftext|>Unconventional Inventions<|obj|>Acquire an invention from the workbench at your Goblin Workshop.<|text|>We've got a lot goin' on here at the workshop. We're buildin' new inventions all the time, and you can find 'em behind me on the workbench. Go ahead and grab today's glorious invention. Use it at your own risk.<|endoftext|> <|startoftext|>Boar Training: The Garn<|obj|>Defeat Maimclaw while riding your Boar-In-Training.<|text|>The last test for your mount will pit it against one of the great terrors of this land. The garn. Wolves as black as night, and twice the size of a normal wolf, they can tear an orc apart in mere moments. The beasts here wisely fear them. There is a lone garn that calls Nagrand its home. Take your boar, mount up, and bring it down. If the two of you survive, your boar will truly be ready.<|endoftext|> <|startoftext|>The Headhunter's Harvest<|obj|>Recruit a follower from Akanja in the Frostwall Tavern.<|text|>Hey der mon, I be ya new headhunter. The tavern be a perfect place for adventurers to rest after a long journey. It also be a great place to talk them into joining our cause. I be havin' a few recruits for ya to look at, if ya find one we can hire then I'll give ya a little somethin' as a finder fee for ya time.<|endoftext|> <|startoftext|>Scraps of Iron<|obj|>Collect 5 Iron Horde Scraps from Iron Horde on Draenor.<|text|>At the armory, we can take scraps of Iron Horde armor that you collect and turn them into new gear. It's not the strongest stuff in the world, but it looks good. Get some Iron Horde scraps and come back my way. I'll set you up with a nice tabard for your troubles.<|endoftext|> <|startoftext|>Boar Training: Ironbore<|obj|>Defeat Ironbore while riding your Boar-In-Training.<|text|>You have defeated foes in the sky and on land, and even in the rain. Next, you face beasts beneath your very feet. The rockworm is a cunning predator, striking at prey from below the sands. Many beasts of Nagrand have grown wary of the rumbling of the earth. Take your mount on out to the sandy shores test it against the elder worm Ironbore.<|endoftext|> <|startoftext|>Salvaging the Situation<|obj|>Use the Small Sack of Salavaged Goods near the incinerator at your Salvage Yard.<|text|>Here at the Salvage Yard we inspect any extra material your followers bring back from the field, preserving anything that may be useful. I have an extra pack of material our people brought in that I've yet to go through. Why don't you take it over to the incinerator and see if it contains anything useful?<|endoftext|> <|startoftext|>Boar Training: Bulbapore<|obj|>Defeat Bulbapore while riding your Boar-In-Training.<|text|>In the far south, in the Spires of Arak, the land is being swallowed by the mushrooms that grow underwater, and strange fungal creatures grow uninhibited. Taking on a strange creature, like the fungal giant Bulbapore, will grant you a chance to expose your mount to unfamiliar predators.<|endoftext|> <|startoftext|>Sigil of the Black Hand (Mythic)<|obj|>Collect 4 Embers of the Mountain, 4 Hearts of Stone, and 4 Shards of Iron from the final bosses of each wing of the Blackrock Foundry on Mythic difficulty.<|text|> Once I walked these halls with pride, holding my head high as an orc of the Blackrock clan. But this is a wrong path. Our hammers were meant to craft axes, swords... not these machines from the stranger's whispers. The Warlord will not be swayed, but by force. If you can retrieve essences from the Foundry's most powerful guardians, I can craft for you a sigil that will permit direct access to Blackhand's Crucible.<|endoftext|> <|startoftext|>Boar Training: Thundercall<|obj|>Defeat Thundercall while riding your Boar-In-Training.<|text|>The elements can sometimes pose a problem for some beasts. Even the mightiest wolf will often cower at the sound of thunder in the distance. In Nagrand, off on a windswept cliff high above the shore, is a creature made of pure thunderstorms. Hop atop your beast and face off against Thundercall, and we will see how your mount fares.<|endoftext|> <|startoftext|>Boar Training: Orc Hunters<|obj|>Defeat Karak the Great Hunter while riding your Boar-In-Training.<|text|>The Warsong Clan of Nagrand are some of the finest hunters the world of Draenor has ever known. Their beast-killers will aid us in putting this mount to the test. Out in Nagrand, you will find an orc by the name of Karak, the Great Hunter. He has slain more fierce beasts than any other in the clan. Face him astride your mount, and avenge the slain.<|endoftext|> <|startoftext|>Boar Training: Darkwing Roc<|obj|>Defeat the Darkwing Roc while riding your Boar-In-Training.<|text|>The windrocs of Nagrand are a smart predator, often swooping down on unwary prey in packs. If your beast doesn't keep an eye on the sky, it's likely to lose both. Travel to Nagrand and take on the fiercest windroc of the bunch, the Darkwing Roc. It will be a good test for your mount.<|endoftext|> <|startoftext|>Boar Training: Cruel Ogres<|obj|>Defeat the Gorian Beast-Lasher while riding your Boar-In-Training.<|text|>Nagrand is home to the mightiest beasts in Draenor, and the ogres of the region have learned to tame them using brutal techniques. There is one ogre in particular, the Gorian Beast-Lasher, that smells of blood and fear. Go on and see how your beast reacts to that.<|endoftext|> <|startoftext|>Boar Training: Moth of Wrath<|obj|>Defeat the Moth of Wrath while riding your Boar-In-Training.<|text|>Deep in the forests of Nagrand are some beasts capable of evading almost any predator. The greatest of them all, the Moth of Wrath, is coated with a foul-smelling dust. If the moth dust is enough to keep wolves at bay, it will probably be a pretty good test for your boar. See if you can keep it focused and defeat the moth.<|endoftext|> <|startoftext|>Boar Training: Riplash<|obj|>Defeat Riplash while riding your Boar-In-Training.<|text|>This boar is at home in the rocky plains of Gorgrond, so it will be easier to train. As with other beasts, we will begin the training in the place it calls home. Test your boar against the great predator Riplash, a raptor known to hunt boars.<|endoftext|> <|startoftext|>Sigil of the Black Hand (Heroic)<|obj|>Collect 4 Embers of the Mountain, 4 Hearts of Stone, and 4 Shards of Iron from the final bosses of each wing of the Blackrock Foundry on Heroic difficulty.<|text|> Once I walked these halls with pride, holding my head high as an orc of the Blackrock clan. But this is a wrong path. Our hammers were meant to craft axes, swords... not these machines from the stranger's whispers. The Warlord will not be swayed, but by force. If you can retrieve essences from the Foundry's most powerful guardians, I can craft for you a sigil that will permit direct access to Blackhand's Crucible.<|endoftext|> <|startoftext|>Boar Training: Gezz'ran<|obj|>Defeat Gezz'ran while riding your Boar-In-Training.<|text|>Many of the creatures of Draenor have grown and thrived in a most hostile environment. One of the most cunning on is the stalker. Stalkers can blend into their environments, allowing them to sneak in and steal the eggs of nearby prey. See if you and your beast can overcome this natural defense mechanism. You will find a proper predator in Talador.<|endoftext|> <|startoftext|>Sigil of the Black Hand<|obj|>Collect 4 Embers of the Mountain, 4 Hearts of Stone, and 4 Shards of Iron from the final bosses of each wing of the Blackrock Foundry on Normal difficulty.<|text|> Once I walked these halls with pride, holding my head high as an orc of the Blackrock clan. But this is a wrong path. Our hammers were meant to craft axes, swords... not these machines from the stranger's whispers. The Warlord will not be swayed, but by force. If you can retrieve essences from the Foundry's most powerful guardians, I can craft for you a sigil that will permit direct access to Blackhand's Crucible.<|endoftext|> <|startoftext|>Wolf Training: The Garn<|obj|>Defeat Maimclaw while riding your Snarler-In-Training.<|text|>I've got one last challenge for ye, commander, but if it isn't a doozy. They call them the garn. Wolves as black as night, and twice the size of a normal wolf, they can tear a man apart in seconds. Any beast in their right mind would be scared witless at the sight of such a predator. There's a lone garn that's made it from their usual home in Frostfire, all the way over to Nagrand. Take your wolf, mount up, and bring it down. If the two of you survive, your wolf will truly be ready.<|endoftext|> <|startoftext|>Wolf Training: Darkwing Roc<|obj|>Defeat the Darkwing Roc while riding your Snarler-In-Training.<|text|>The windrocs of Nagrand are a smart predator, often swooping down on unwary prey in packs. If your beast doesn't keep an eye on the sky, it's likely to lose both of em.' Head on out to Nagrand and take on the fiercest windroc of the bunch, the Darkwing Roc. That'll be a good test for the both of ye.<|endoftext|> <|startoftext|>Wolf Training: Cruel Ogres<|obj|>Defeat the Gorian Beast-Lasher while riding your Snarler-In-Training.<|text|>The wolves of Draenor are some of the most savage beasts around, but they've also gotten used to the sights and smells of the orcs and ogres that live here. It shouldn't take us much time at all to train this little ball of fur and death. Let's set it loose against the ogres of the region that yer familiar with. That Gorian Beast-Lasher, the one that smells of blood and fear, go on and see how your wolf reacts to that.<|endoftext|> <|startoftext|>Wolf Training: Orc Hunters<|obj|>Defeat Karak the Great Hunter while riding your Snarler-In-Training.<|text|>The Warsong Clan of Nagrand are some of the best hunters I've ever had the misfortune of meeting. If anyone can pose a real test for your future mount, it's one of their chief beast-killers. Out in Nagrand, you'll find an orc by the name of Karak. They call him the Great Hunter, and he's taken down more fierce beasts than any other in the clan. Get astride your wolf and bring him down. In the name of the poor wee beasts!<|endoftext|> <|startoftext|>Wolf Training: Ironbore<|obj|>Defeat Ironbore while riding your Snarler-In-Training.<|text|>Alright, we've taken on foes in the sky and on land, and even in the rain. What happens when the beasts are below your feet, though? We're about to find out! The rockworm is a cunning predator, striking at prey from below the sands. Many beasts of Nagrand have grown wary of the rumbling of the earth. Take your wolf on out to the sandy shores and see if you can't take down one of the elder rockworms: Ironbore.<|endoftext|> <|startoftext|>Wolf Training: Thundercall<|obj|>Defeat Thundercall while riding your Snarler-In-Training.<|text|>The elements can sometimes pose a problem for some beasts. Ever seen a ram in a thunderstorm? They'll hide behind anything larger than themselves. I'm not sure if they think the world is ending or what, but it's not great if you're atop one at the time. In Nagrand, off on a windswept cliff high above the shore, is a creature made of pure thunderstorms. Hop atop your wolf and face off against Thundercall, and we'll see if it gets spooked.<|endoftext|> <|startoftext|>Elekk Training: The Garn<|obj|>Defeat Maimclaw while riding your Meadowstomper-In-Training.<|text|>I've got one last challenge for ye, commander, but if it isn't a doozy. They call them the garn. Wolves as black as night, and twice the size of a normal wolf, they can tear a man apart in seconds. Any beast in their right mind would be scared witless at the sight of such a predator. There's a lone garn that's made it from their usual home in Frostfire, all the way over to Nagrand. Take your elekk, mount up, and bring it down. If the two of you survive, your elekk will truly be ready.<|endoftext|> <|startoftext|>Wolf Training: Moth of Wrath<|obj|>Defeat the Moth of Wrath while riding your Snarler-In-Training.<|text|>Deep in the forests of Nagrand are some beasts capable of evading almost any predator. The greatest of them all, the Moth of Wrath, is coated with a foul-smelling dust. If the moth dust is enough to keep wolves at bay, it'll probably be a pretty good test for your wolf. See if you can't keep it focused and take down that moth.<|endoftext|> <|startoftext|>Elekk Training: Moth of Wrath<|obj|>Defeat the Moth of Wrath while riding your Meadowstomper-In-Training.<|text|>Deep in the forests of Nagrand are some beasts capable of evading almost any predator. The greatest of them all, the Moth of Wrath, is coated with a foul-smelling dust. If the moth dust is enough to keep wolves at bay, it'll probably be a pretty good test for your elekk. See if you can't keep it focused and take down that moth.<|endoftext|> <|startoftext|>Elekk Training: Ironbore<|obj|>Defeat Ironbore while riding your Meadowstomper-In-Training.<|text|>Alright, we've taken on foes in the sky and on land, and even in the rain. What happens when the beasts are below your feet, though? We're about to find out! The rockworm is a cunning predator, striking at prey from below the sands. Many beasts of Nagrand have grown wary of the rumbling of the earth. Take your elekk on out to the sandy shores and see if you can't take down one of the elder rockworms: Ironbore.<|endoftext|> <|startoftext|>Elekk Training: Orc Hunters<|obj|>Defeat Karak the Great Hunter while riding your Meadowstomper-In-Training.<|text|>The Warsong Clan of Nagrand are some of the best hunters I've ever had the misfortune of meeting. If anyone can pose a real test for your future mount, it's one of their chief beast-killers. Out in Nagrand, you'll find an orc by the name of Karak. They call him the Great Hunter, and he's taken down more fierce beasts than any other in the clan. Get astride your elekk and bring him down. In the name of the poor wee beasts!<|endoftext|> <|startoftext|>Elekk Training: Cruel Ogres<|obj|>Defeat the Gorian Beast-Lasher while riding your Meadowstomper-In-Training.<|text|>This beast is surely at home in Nagrand, and I bet ye after all of the years of domestication by Draenei, it's going to be a snap to train. Let's set it loose against the ogres of the region that yer familiar with. That Gorian Beast-Lasher, the one that smells of blood and fear, go on and see how your elekk reacts to that.<|endoftext|> <|startoftext|>Elekk Training: Thundercall<|obj|>Defeat Thundercall while riding your Meadowstomper-In-Training.<|text|>The elements can sometimes pose a problem for some beasts. Ever seen a ram in a thunderstorm? They'll hide behind anything larger than themselves. I'm not sure if they think the world is ending or what, but it's not great if you're atop one at the time. In Nagrand, off on a windswept cliff high above the shore, is a creature made of pure thunderstorms. Hop atop your elekk and face off against Thundercall, and we'll see if it gets spooked.<|endoftext|> <|startoftext|>Riverbeast Training: The Garn<|obj|>Defeat Maimclaw while riding your Riverbeast-In-Training.<|text|>I've got one last challenge for ye, commander, but if it isn't a doozy. They call them the garn. Wolves as black as night, and twice the size of a normal wolf, they can tear a man apart in seconds. Any beast in their right mind would be scared witless at the sight of such a predator. There's a lone garn that's made it from their usual home in Frostfire, all the way over to Nagrand. Take your riverbeast, mount up, and bring it down. If the two of you survive, your riverbeast will truly be ready.<|endoftext|> <|startoftext|>Riverbeast Training: Orc Hunters<|obj|>Defeat Karak the Great Hunter while riding your Riverbeast-In-Training.<|text|>The Warsong Clan of Nagrand are some of the best hunters I've ever had the misfortune of meeting. If anyone can pose a real test for your future mount, it's one of their chief beast-killers. Out in Nagrand, you'll find an orc by the name of Karak. They call him the Great Hunter, and he's taken down more fierce beasts than any other in the clan. Get astride your riverbeast and bring him down. In the name of the poor wee beasts!<|endoftext|> <|startoftext|>Elekk Training: Darkwing Roc<|obj|>Defeat the Darkwing Roc while riding your Meadowstomper-In-Training.<|text|>The windrocs of Nagrand are a smart predator, often swooping down on unwary prey in packs. If your beast doesn't keep an eye on the sky, it's likely to lose both of em.' Head on out to Nagrand and take on the fiercest windroc of the bunch, the Darkwing Roc. That'll be a good test for the both of ye.<|endoftext|> <|startoftext|>Riverbeast Training: Thundercall<|obj|>Defeat Thundercall while riding your Riverbeast-In-Training.<|text|>The elements can sometimes pose a problem for some beasts. Ever seen a ram in a thunderstorm? They'll hide behind anything larger than themselves. I'm not sure if they think the world is ending or what, but it's not great if you're atop one at the time. In Nagrand, off on a windswept cliff high above the shore, is a creature made of pure thunderstorms. Hop atop your riverbeast and face off against Thundercall, and we'll see if it gets spooked.<|endoftext|> <|startoftext|>Riverbeast Training: Ironbore<|obj|>Defeat Ironbore while riding your Riverbeast-In-Training.<|text|>Alright, we've taken on foes in the sky and on land, and even in the rain. What happens when the beasts are below your feet, though? We're about to find out! The rockworm is a cunning predator, striking at prey from below the sands. Many beasts of Nagrand have grown wary of the rumbling of the earth. Take your riverbeast on out to the sandy shores and see if you can't take down one of the elder rockworms: Ironbore.<|endoftext|> <|startoftext|>Riverbeast Training: Cruel Ogres<|obj|>Defeat the Gorian Beast-Lasher while riding your Riverbeast-In-Training.<|text|>Nagrand is home to the mightiest beasts in Draenor, and the ogres of the region have learned to tame them using brutal techniques. There is one ogre in particular, the Gorian Beast-Lasher, that smells of blood and fear. Go on and see how your riverbeast reacts to that.<|endoftext|> <|startoftext|>Riverbeast Training: Moth of Wrath<|obj|>Defeat the Moth of Wrath while riding your Riverbeast-In-Training.<|text|>Deep in the forests of Nagrand are some beasts capable of evading almost any predator. The greatest of them all, the Moth of Wrath, is coated with a foul-smelling dust. If the moth dust is enough to keep wolves at bay, it'll probably be a pretty good test for your riverbeast. See if you can't keep it focused and take down that moth.<|endoftext|> <|startoftext|>Riverbeast Training: Darkwing Roc<|obj|>Defeat the Darkwing Roc while riding your Riverbeast-In-Training.<|text|>The windrocs of Nagrand are a smart predator, often swooping down on unwary prey in packs. If your beast doesn't keep an eye on the sky, it's likely to lose both of em.' Head on out to Nagrand and take on the fiercest windroc of the bunch, the Darkwing Roc. That'll be a good test for the both of ye.<|endoftext|> <|startoftext|>Riverbeast Training: Bulbapore<|obj|>Defeat Bulbapore while riding your Riverbeast-In-Training.<|text|>Way down south in the Spires of Arak, the land's being overtaken by the mushrooms that grow underwater. The result? Strange fungal creatures sprouting up all over the place. Taking on a strange creature, like the fungal giant Bulbapore, gives us a great chance to expose your riverbeast to predators it's unfamiliar with.<|endoftext|> <|startoftext|>Boar Training: Orc Hunters<|obj|>Defeat Karak the Great Hunter while riding your Boar-In-Training.<|text|>The Warsong Clan of Nagrand are some of the best hunters I've ever had the misfortune of meeting. If anyone can pose a real test for your future mount, it's one of their chief beast-killers. Out in Nagrand, you'll find an orc by the name of Karak. They call him the Great Hunter, and he's taken down more fierce beasts than any other in the clan. Get astride your boar and bring him down. In the name of the poor wee beasts!<|endoftext|> <|startoftext|>Boar Training: Ironbore<|obj|>Defeat Ironbore while riding your Boar-In-Training.<|text|>Alright, we've taken on foes in the sky and on land, and even in the rain. What happens when the beasts are below your feet, though? We're about to find out! The rockworm is a cunning predator, striking at prey from below the sands. Many beasts of Nagrand have grown wary of the rumbling of the earth. Take your boar on out to the sandy shores and see if you can't take down one of the elder rockworms: Ironbore.<|endoftext|> <|startoftext|>Boar Training: Thundercall<|obj|>Defeat Thundercall while riding your Boar-In-Training.<|text|>The elements can sometimes pose a problem for some beasts. Ever seen a ram in a thunderstorm? They'll hide behind anything larger than themselves. I'm not sure if they think the world is ending or what, but it's not great if you're atop one at the time. In Nagrand, off on a windswept cliff high above the shore, is a creature made of pure thunderstorms. Hop atop your boar and face off against Thundercall, and we'll see if it gets spooked.<|endoftext|> <|startoftext|>Boar Training: Moth of Wrath<|obj|>Defeat the Moth of Wrath while riding your Boar-In-Training.<|text|>Deep in the forests of Nagrand are some beasts capable of evading almost any predator. The greatest of them all, the Moth of Wrath, is coated with a foul-smelling dust. If the moth dust is enough to keep wolves at bay, it'll probably be a pretty good test for your boar. See if you can't keep it focused and take down that moth.<|endoftext|> <|startoftext|>Boar Training: The Garn<|obj|>Defeat Maimclaw while riding your Boar-In-Training.<|text|>I've got one last challenge for ye, commander, but if it isn't a doozy. They call them the garn. Wolves as black as night, and twice the size of a normal wolf, they can tear a man apart in seconds. Any beast in their right mind would be scared witless at the sight of such a predator. There's a lone garn that's made it from their usual home in Frostfire, all the way over to Nagrand. Take your boar, mount up, and bring it down. If the two of you survive, your boar will truly be ready.<|endoftext|> <|startoftext|>Riverbeast Training: Gezz'ran<|obj|>Defeat Gezz'ran while riding your Riverbeast-In-Training.<|text|>This beast's spent quite a few years out in the wilds of Talador, I'd say we start the training there. It's fairly docile, as well. I don't think it will take quite as long to train as the others. As ye probably know, stalkers can blend into their environments, allowing them to sneak in and steal the eggs of nearby prey. See if you and your riverbeast can't overcome this natural defense mechanism.<|endoftext|> <|startoftext|>Boar Training: Cruel Ogres<|obj|>Defeat the Gorian Beast-Lasher while riding your Boar-In-Training.<|text|>Nagrand is home to the mightiest beasts in Draenor, and the ogres of the region have learned to tame them using brutal techniques. There is one ogre in particular, the Gorian Beast-Lasher, that smells of blood and fear. Go on and see how your boar reacts to that.<|endoftext|> <|startoftext|>Boar Training: Darkwing Roc<|obj|>Defeat the Darkwing Roc while riding your Boar-In-Training.<|text|>The windrocs of Nagrand are a smart predator, often swooping down on unwary prey in packs. If your beast doesn't keep an eye on the sky, it's likely to lose both of em.' Head on out to Nagrand and take on the fiercest windroc of the bunch, the Darkwing Roc. That'll be a good test for the both of ye.<|endoftext|> <|startoftext|>Boar Training: Bulbapore<|obj|>Defeat Bulbapore while riding your Boar-In-Training.<|text|>Way down south in the Spires of Arak, the land's being overtaken by the mushrooms that grow underwater. The result? Strange fungal creatures sprouting up all over the place. Taking on a strange creature, like the fungal giant Bulbapore, gives us a great chance to expose your boar to predators it's unfamiliar with.<|endoftext|> <|startoftext|>Clefthoof Training: Thundercall<|obj|>Defeat Thundercall while riding your Clefthoof-In-Training.<|text|>The elements can sometimes pose a problem for some beasts. Ever seen a ram in a thunderstorm? They'll hide behind anything larger than themselves. I'm not sure if they think the world is ending or what, but it's not great if you're atop one at the time. In Nagrand, off on a windswept cliff high above the shore, is a creature made of pure thunderstorms. Hop atop your clefthoof and face off against Thundercall, and we'll see if it gets spooked.<|endoftext|> <|startoftext|>Boar Training: Gezz'ran<|obj|>Defeat Gezz'ran while riding your Boar-In-Training.<|text|>There's plenty more beasts out in the wild that can make a snack of your favorite mount. One of the most cunning on Draenor is the stalker. Stalkers can blend into their environments, allowing them to sneak in and steal the eggs of nearby prey. See if you and your boar can't overcome this natural defense mechanism. You'll find some mean stalkers out in Talador.<|endoftext|> <|startoftext|>Boar Training: Riplash<|obj|>Defeat Riplash while riding your Boar-In-Training.<|text|>That boar's seen it's share of combat out in Gorgrond, so it'll be a bit easier to train. We'll start off in it's home, as you've done with yer other beasties. See if the two of you can't take down the mighty raptor known as Riplash.<|endoftext|> <|startoftext|>Clefthoof Training: Orc Hunters<|obj|>Defeat Karak the Great Hunter while riding your Clefthoof-In-Training.<|text|>The Warsong Clan of Nagrand are some of the best hunters I've ever had the misfortune of meeting. If anyone can pose a real test for your future mount, it's one of their chief beast-killers. Out in Nagrand, you'll find an orc by the name of Karak. They call him the Great Hunter, and he's taken down more fierce beasts than any other in the clan. Get astride your clefthoof and bring him down. In the name of the poor wee beasts!<|endoftext|> <|startoftext|>Clefthoof Training: Ironbore<|obj|>Defeat Ironbore while riding your Clefthoof-In-Training.<|text|>Alright, we've taken on foes in the sky and on land, and even in the rain. What happens when the beasts are below your feet, though? We're about to find out! The rockworm is a cunning predator, striking at prey from below the sands. Many beasts of Nagrand have grown wary of the rumbling of the earth. Take your clefthoof on out to the sandy shores and see if you can't take down one of the elder rockworms: Ironbore.<|endoftext|> <|startoftext|>Clefthoof Training: The Garn<|obj|>Defeat Maimclaw while riding your Clefthoof-In-Training.<|text|>I've got one last challenge for ye, commander, but if it isn't a doozy. They call them the garn. Wolves as black as night, and twice the size of a normal wolf, they can tear a man apart in seconds. Any beast in their right mind would be scared witless at the sight of such a predator. There's a lone garn that's made it from their usual home in Frostfire, all the way over to Nagrand. Take your clefthoof, mount up, and bring it down. If the two of you survive, your clefthoof will truly be ready.<|endoftext|> <|startoftext|>Clefthoof Training: Cruel Ogres<|obj|>Defeat the Gorian Beast-Lasher while riding your Clefthoof-In-Training.<|text|>Nagrand is home to the mightiest beasts in Draenor, and the ogres of the region have learned to tame them using brutal techniques. There is one ogre in particular, the Gorian Beast-Lasher, that smells of blood and fear. Go on and see how your clefthoof reacts to that.<|endoftext|> <|startoftext|>Clefthoof Training: Moth of Wrath<|obj|>Defeat the Moth of Wrath while riding your Clefthoof-In-Training.<|text|>Deep in the forests of Nagrand are some beasts capable of evading almost any predator. The greatest of them all, the Moth of Wrath, is coated with a foul-smelling dust. If the moth dust is enough to keep wolves at bay, it'll probably be a pretty good test for your clefthoof. See if you can't keep it focused and take down that moth.<|endoftext|> <|startoftext|>Clefthoof Training: Darkwing Roc<|obj|>Defeat the Darkwing Roc while riding your Clefthoof-In-Training.<|text|>The windrocs of Nagrand are a smart predator, often swooping down on unwary prey in packs. If your beast doesn't keep an eye on the sky, it's likely to lose both of em.' Head on out to Nagrand and take on the fiercest windroc of the bunch, the Darkwing Roc. That'll be a good test for the both of ye.<|endoftext|> <|startoftext|>Clefthoof Training: Great-Tusk<|obj|>Defeat Great-Tusk while riding your Clefthoof -In-Training.<|text|>The first step in training your mount for war will be getting it used to the sights and sounds of combat. If it's not trained properly, it might get spooked and run. Take this little clefthoof out to the plains of Shadowmoon Valley and take on the biggest beast you can find, together. That should raise its confidence!<|endoftext|> <|startoftext|>Clefthoof Training: Bulbapore<|obj|>Defeat Bulbapore while riding your Clefthoof-In-Training.<|text|>Way down south in the Spires of Arak, the land's being overtaken by the mushrooms that grow underwater. The result? Strange fungal creatures sprouting up all over the place. Taking on a strange creature, like the fungal giant Bulbapore, gives us a great chance to expose your clefthoof to predators it's unfamiliar with.<|endoftext|> <|startoftext|>Clefthoof Training: Gezz'ran<|obj|>Defeat Gezz'ran while riding your Clefthoof-In-Training.<|text|>There's plenty more beasts out in the wild that can make a snack of your favorite mount. One of the most cunning on Draenor is the stalker. Stalkers can blend into their environments, allowing them to sneak in and steal the eggs of nearby prey. See if you and your clefthoof can't overcome this natural defense mechanism. You'll find some mean stalkers out in Talador.<|endoftext|> <|startoftext|>Clefthoof Training: Rakkiri<|obj|>Defeat Rakkiri while riding your Clefthoof-In-Training.<|text|>Now that the clefthoof has a taste for combat, let's take it out into a harsher environment. Take your clefthoof out to the icy hills of Frostfire Ridge, and take on the great predator Rakkiri. We'll really put 'er toughness to the test.<|endoftext|> <|startoftext|>Talbuk Training: The Garn<|obj|>Defeat Maimclaw while riding your Talbuk-In-Training.<|text|>I've got one last challenge for ye, commander, but if it isn't a doozy. They call them the garn. Wolves as black as night, and twice the size of a normal wolf, they can tear a man apart in seconds. Any beast in their right mind would be scared witless at the sight of such a predator. There's a lone garn that's made it from their usual home in Frostfire, all the way over to Nagrand. Take your talbuk, mount up, and bring it down. If the two of you survive, your talbuk will truly be ready for war.<|endoftext|> <|startoftext|>Talbuk Training: Orc Hunters<|obj|>Defeat Karak the Great Hunter while riding your Talbuk-In-Training.<|text|>The Warsong Clan of Nagrand are some of the best hunters I've ever had the misfortune of meeting. If anyone can pose a real test for your future mount, it's one of their chief beast-killers. Out in Nagrand, you'll find an orc by the name of Karak. They call him the Great Hunter, and he's taken down more fierce beasts than any other in the clan. Get astride your talbuk and bring him down. In the name of the poor wee beasts!<|endoftext|> <|startoftext|>Talbuk Training: Moth of Wrath<|obj|>Defeat the Moth of Wrath while riding your Talbuk-In-Training.<|text|>Deep in the forests of Nagrand are some beasts capable of evading almost any predator. The greatest of them all, the Moth of Wrath, is coated with a foul-smelling dust. If the moth dust is enough to keep wolves at bay, it'll probably be a pretty good test for your talbuk. See if you can't keep it focused and take down that moth.<|endoftext|> <|startoftext|>Talbuk Training: Cruel Ogres<|obj|>Defeat the Gorian Beast-Lasher while riding your Talbuk-In-Training.<|text|>Nagrand is home to the mightiest beasts in Draenor, and the ogres of the region have learned to tame them using brutal techniques. There is one ogre in particular, the Gorian Beast-Lasher, that smells of blood and fear. Go on and see how your talbuk reacts to that.<|endoftext|> <|startoftext|>Clefthoof Training: Riplash<|obj|>Defeat Riplash while riding your Clefthoof-In-Training.<|text|>Now plenty of mounts have been known to run away at the sight of a fierce predator. Way out in the desolate cliffs of Gorgrond, they've got some of the fiercest. Let's put your talbuk to the test. See if the two of you can't take down the mighty raptor known as Riplash.<|endoftext|> <|startoftext|>Talbuk Training: Ironbore<|obj|>Defeat Ironbore while riding your Talbuk-In-Training.<|text|>Alright, we've taken on foes in the sky and on land, and even in the rain. What happens when the beasts are below your feet, though? We're about to find out! The rockworm is a cunning predator, striking at prey from below the sands. Many beasts of Nagrand have grown wary of the rumbling of the earth. Take your talbuk on out to the sandy shores and see if you can't take down one of the elder rockworms: Ironbore.<|endoftext|> <|startoftext|>Talbuk Training: Thundercall<|obj|>Defeat Thundercall while riding your Talbuk-In-Training.<|text|>The elements can sometimes pose a problem for some beasts. Ever seen a ram in a thunderstorm? They'll hide behind anything larger than themselves. I'm not sure if they think the world is ending or what, but it's not great if you're atop one at the time. In Nagrand, off on a windswept cliff high above the shore, is a creature made of pure thunderstorms. Hop atop your talbuk and face off against Thundercall, and we'll see if it gets spooked.<|endoftext|> <|startoftext|>Talbuk Training: Darkwing Roc<|obj|>Defeat the Darkwing Roc while riding your Talbuk-In-Training.<|text|>The windrocs of Nagrand are a smart predator, often swooping down on unwary prey in packs. If your beast doesn't keep an eye on the sky, it's likely to lose both of 'em. Head on out to Nagrand and take on the fiercest windroc of the bunch, the Darkwing Roc. That'll be a good test for the both of ye.<|endoftext|> <|startoftext|>Talbuk Training: Riplash<|obj|>Defeat Riplash while riding your Talbuk-In-Training.<|text|>Now plenty of mounts have been known to run away at the sight of a fierce predator. Way out in the desolate cliffs of Gorgrond, they've got some of the fiercest. Let's put your talbuk to the test. See if the two of you can't take down the mighty raptor known as Riplash.<|endoftext|> <|startoftext|>Talbuk Training: Gezz'ran<|obj|>Defeat Gezz'ran while riding your Talbuk-In-Training.<|text|>There's plenty more beasts out in the wild that can make a snack of your favorite mount. One of the most cunning on Draenor is the stalker. Stalkers can blend into their environments, allowing them to sneak in and steal the eggs of nearby prey. See if you and your talbuk can't overcome this natural defense mechanism. You'll find some mean stalkers out in Talador.<|endoftext|> <|startoftext|>Talbuk Training: Rakkiri<|obj|>Defeat Rakkiri while riding your Talbuk-In-Training.<|text|>Now that your talbuk has got a taste for combat, let's take it out into an environment it may not be familiar with. The icy bluffs of Frostfire Ridge should be a good test. Find yourself a big, mean beast out there and take it down with your talbuk.<|endoftext|> <|startoftext|>Nemesis: Becoming Death<|obj|>Kill a Goblin Player in Player versus Player combat while in Draenor and retrieve their Goblin Heart.<|text|>You have chosen your quarry and surely soon they will feel your merciless wrath, but first you must venture out into the wilds of Draenor and rip out the still-beating heart of a goblin in mortal combat. Return here with your prize. Through the heart of your enemy the spirits will attune your senses, granting you second sight and keenness in hearing - all to stalk your prey and claim dominance.<|endoftext|> <|startoftext|>Nemesis: Killer of Kezan<|obj|>Kill 500 Goblin Players in Player versus Player combat across Draenor.<|text|> The ritual is complete. Your nemesis is marked for death. Now your work to rid this world of the enemy truly begins. Kill all goblins that stand defiantly against the Alliance. Let their deaths serve as a warning to the rest of the Horde: they will leave Draenor or they will die. Return when you have quenched your rage with the blood of goblin. Conquer our enemy and be known as the killer of Kezan. Fail and be nothing.<|endoftext|> <|startoftext|>Talbuk Training: Bulbapore<|obj|>Defeat Bulbapore while riding your Talbuk-In-Training.<|text|>Way down south in the Spires of Arak, the land's being overtaken by the mushrooms that grow underwater. The result? Strange fungal creatures sprouting up all over the place. Taking on a strange creature, like the fungal giant Bulbapore, gives us a great chance to expose your talbuk to predators it's unfamiliar with.<|endoftext|> <|startoftext|>Nemesis: Huojin's Fall<|obj|>Kill 500 Pandaren Players in Player versus Player combat across Draenor.<|text|> The ritual is complete. Your nemesis is marked for death. Now your work to rid this world of the enemy truly begins. Kill all pandaren that stand defiantly against the Alliance. Let their deaths serve as a warning to the rest of the Horde: they will leave Draenor or they will die. Return when you have quenched your rage with the blood of pandaren. Conquer our enemy and be known as Huojin's fall. Fail and be nothing.<|endoftext|> <|startoftext|>Nemesis: Troll Hunter<|obj|>Kill 500 Troll Players in Player versus Player combat across Draenor.<|text|> The ritual is complete. Your nemesis is marked for death. Now your work to rid this world of the enemy truly begins. Kill all trolls that stand defiantly against the Alliance. Let their deaths serve as a warning to the rest of the Horde: they will leave Draenor or they will die. Return when you have quenched your rage with the blood of troll. Conquer our enemy and be known as troll hunter. Fail and be nothing.<|endoftext|> <|startoftext|>Talbuk Training: Great-Tusk<|obj|>Defeat Great-Tusk while riding your Talbuk-In-Training.<|text|>The first step in training your mount for war will be getting it used to the sights and sounds of combat. If it's not trained properly, it might get spooked and run. Take this little talbuk out to the plains of Shadowmoon Valley and take on the biggest beast you can find, together. That should raise its confidence!<|endoftext|> <|startoftext|>Nemesis: Becoming Death<|obj|>Kill a Troll Player in Player versus Player combat while in Draenor and retrieve their Troll Heart.<|text|>You have chosen your quarry and surely soon they will feel your merciless wrath, but first you must venture out into the wilds of Draenor and rip out the still-beating heart of a troll in mortal combat. Return here with your prize. Through the heart of your enemy the spirits will attune your senses, granting you second sight and keenness in hearing - all to stalk your prey and claim dominance.<|endoftext|> <|startoftext|>Nemesis: Becoming Death<|obj|>Kill a Pandaren Player in Player versus Player combat while in Draenor and retrieve their Pandaren Heart.<|text|>You have chosen your quarry and surely soon they will feel your merciless wrath, but first you must venture out into the wilds of Draenor and rip out the still-beating heart of a pandaren in mortal combat. Return here with your prize. Through the heart of your enemy the spirits will attune your senses, granting you second sight and keenness in hearing - all to stalk your prey and claim dominance.<|endoftext|> <|startoftext|>Nemesis: Orcslayer<|obj|>Kill 500 Orc Players in Player versus Player combat across Draenor.<|text|> The ritual is complete. Your nemesis is marked for death. Now your work to rid this world of the enemy truly begins. Kill all orcs that stand defiantly against the Alliance. Let their deaths serve as a warning to the rest of the Horde: they will leave Draenor or they will die. Return when you have quenched your rage with the blood of orc. Conquer our enemy and be known as orcslayer. Fail and be nothing.<|endoftext|> <|startoftext|>Nemesis: Becoming Death<|obj|>Kill a Forsaken Player in Player versus Player combat while in Draenor and retrieve their Forsaken Heart.<|text|>You have chosen your quarry and surely soon they will feel your merciless wrath, but first you must venture out into the wilds of Draenor and rip out the mostly-dead heart of a Forsaken in mortal combat. Return here with your prize. Through the heart of your enemy the spirits will attune your senses, granting you second sight and keenness in hearing - all to stalk your prey and claim dominance.<|endoftext|> <|startoftext|>Nemesis: Becoming Death<|obj|>Kill an Orc Player in Player versus Player combat while in Draenor and retrieve their Orc Heart.<|text|>You have chosen your quarry and surely soon they will feel your merciless wrath, but first you must venture out into the wilds of Draenor and rip out the still-beating heart of an orc in mortal combat. Return here with your prize. Through the heart of your enemy the spirits will attune your senses, granting you second sight and keenness in hearing - all to stalk your prey and claim dominance.<|endoftext|> <|startoftext|>Nemesis: The Butcher<|obj|>Kill 500 Tauren Players in Player versus Player combat across Draenor.<|text|> The ritual is complete. Your nemesis is marked for death. Now your work to rid this world of the enemy truly begins. Kill all tauren that stand defiantly against the Alliance. Let their deaths serve as a warning to the rest of the Horde: they will leave Draenor or they will die. Return when you have quenched your rage with the blood of tauren. Conquer our enemy and be known as the butcher. Fail and be nothing.<|endoftext|> <|startoftext|>Nemesis: Becoming Death<|obj|>Kill a Blood Elf Player in Player versus Player combat while in Draenor and retrieve their Blood Elf Heart.<|text|>You have chosen your quarry and surely soon they will feel your merciless wrath, but first you must venture out into the wilds of Draenor and rip out the still-beating heart of a blood elf in mortal combat. Return here with your prize. Through the heart of your enemy the spirits will attune your senses, granting you second sight and keenness in hearing - all to stalk your prey and claim dominance.<|endoftext|> <|startoftext|>Nemesis: Death Stalker<|obj|>Kill 500 Forsaken Players in Player versus Player combat across Draenor.<|text|> The ritual is complete. Your nemesis is marked for death. Now your work to rid this world of the enemy truly begins. Kill all Forsaken that stand defiantly against the Alliance. Let their deaths serve as a warning to the rest of the Horde: they will leave Draenor or they will die. Return when you have quenched your rage with the black blood of Forsaken. Conquer our enemy and be known as death stalker. Fail and be nothing.<|endoftext|> <|startoftext|>Nemesis: Becoming Death<|obj|>Kill a Tauren Player in Player versus Player combat while in Draenor and retrieve their Tauren Heart.<|text|>You have chosen your quarry and surely soon they will feel your merciless wrath, but first you must venture out into the wilds of Draenor and rip out the still-beating heart of a tauren in mortal combat. Return here with your prize. Through the heart of your enemy the spirits will attune your senses, granting you second sight and keenness in hearing - all to stalk your prey and claim dominance.<|endoftext|> <|startoftext|>Nemesis: Hunter - Hunted<|obj|>Burn a Nemesis Effigy at the Gladiator's Sanctum then speak to Kuros.<|text|>Our enemies surround us, and with each passing day their numbers grow. It is time to make a decisive strike against their armies, champion. Around me stand effigies of our most hated adversaries. You will be their downfall. You will become nemesis and they will run in fear at the sight of you. Now select the target of your rage and burn in effigy that race which you mean to eradicate. Speak to me when you have made your selection.<|endoftext|> <|startoftext|>Nemesis: Slayer of Sin'dorei<|obj|>Kill 500 Blood Elf Players in Player versus Player combat across Draenor.<|text|> The ritual is complete. Your nemesis is marked for death. Now your work to rid this world of the enemy truly begins. Kill all blood elves that stand defiantly against the Alliance. Let their deaths serve as a warning to the rest of the Horde: they will leave Draenor or they will die. Return when you have quenched your rage with the blood of blood elf. Conquer our enemy and be known as slayer of Sin'dorei. Fail and be nothing.<|endoftext|> <|startoftext|>It's a Matter of Strategy<|obj|>Speak to Bron Skyhorn to secure a flight to Talador.<|text|>**Eyes Only -- Commander ** The Iron Horde have proved themselves worthy foes. They managed to get their fleet moving to Talador from Gorgrond without my spies seeing a thing. Talador be a crossroads for the whole continent. We can't let them have it. Don't worry boss, we got a plan. Foreman Grobash be setting up an outpost for our forces as we speak. They be ready for you when you arrive, commander. --Rokhan<|endoftext|> <|startoftext|>Taking the Fight to Nagrand<|obj|>Speak with Stone Guard Brox at the caravan in Nagrand.<|text|>**Eyes Only -- Commander ** Durotan recommended dat we be gettin' a foothold in Nagrand, so I taken the liberty of dispatchin' some of da boys. Thrall's already reportin' the new outpost be nearly complete. He been askin' me to let ya know they be ready for ya. A windrider be waitin' to catch ya up with the latest caravan shipment whenever you be ready. -- Rokhan<|endoftext|> <|startoftext|>Arakkoa Exodus<|obj|>Speak with Azik in Spires of Arak.<|text|>I assume you're familiar with the arakkoa, commander? Great, flying birdfolk. Extremely territorial. Some, however, have withered wings - a disease, maybe. They seem to be outcast from arakkoa society. You find them now and then, squatting in forgotten ruins or peddling trinkets on the roadside. It seems the Iron Horde has incited the arakkoa by moving into their lands, and the outcasts are fleeing in droves. We should make contact with these outcasts - they could have valuable information.<|endoftext|> <|startoftext|>Wrangling a Wolf<|obj|>Use the Wolf Lasso on a Young Snarler and follow it until it is tamed.<|text|>The wolves of this land have jaws of steel. It is no wonder that the orcs have taken them as their own. Yet, deep in Nagrand, there are young wolves, ripe for taming. They will present a great challenge to you, as they are more fast and agile than any beast in this land. Here is your final rope, may luck be with you.<|endoftext|> <|startoftext|>Requisition a Riverbeast<|obj|>Use the Riverbeast Lasso on a Young Riverwallow and follow it until it is tamed.<|text|>I have seen great beasts floating slowly along the rivers of Talador. The 'riverbeasts,' I believe they are called. Their hides are solid, like rock, and yet they float along the waters easily. I would quite like to see one of these up close, if you should head that way. Tormak has created for you another rope, if you are interested.<|endoftext|> <|startoftext|>Entangling an Elekk<|obj|>Use the Elekk Lasso on a Young Meadowstomper and follow it until it is tamed.<|text|>The plains of Nagrand are the most lush and fertile that I have ever seen. Should you ever see them, you will come upon the mightiest beasts that this place has to offer. Among them, the great elekk. A magnificent beast with horns that can grow larger than you or I. Here is another rope, should you wish to tangle with such a beast.<|endoftext|> <|startoftext|>Besting a Boar<|obj|>Use the Boar Lasso on a Young Rocktusk and follow it until it is tamed.<|text|>The great boars of Gorgrond appear to serve as both a mount and an excellent source of food. Having a few of them in the garrison would not be an unwise idea. I have created for you another rope, should you wish to ride one down. Be wary of the Iron Horde presence nearby.<|endoftext|> <|startoftext|>Blood of the Annihilan<|obj|>Collect Malinoth's Blood.<|text|>We must make contact with Lord Illidan's spirit. But to do that, we need something powerful enough to fuel the nether crucible. I know just the thing. A pit lord named Malinoth has taken over a nearby cave. If we acquire his blood, you can use it to power the crucible. Then, you can make contact with Illidan in the Twisting Nether.<|endoftext|> <|startoftext|>Report to the King<|obj|>Speak with King Anduin Wrynn.<|text|>We have slowed the Iron Horde down, but this war is far from over... I'll stay here and continue our efforts to hold back the Iron Horde. The King needs to know about what we have accomplished here today, and the threat we face in the future. It is probably best if you report to King Wrynn yourself.<|endoftext|> <|startoftext|>Phantom Potion<|obj|>Bring Tyra Silverblood 10 Ghost Truffles.<|text|>Every turn you take in Ashran you run into danger. But don't fret , I've developed the perfect solution. It's my very own riff on the popular Invisibility Potion. I'm just missing one of the ingredients: cave mushrooms. Luckily, a variety grows right here in Ashran.<|endoftext|> <|startoftext|>Warning Orgrimmar<|obj|>Speak with High Overlord Saurfang.<|text|>We have slowed the Iron Horde down, but this war is far from over... I'll stay here and continue our efforts to hold back the Iron Horde. The Warchief needs to know about what we have accomplished here today, and the threat we face in the future. It is probably best if you report to High Overlord Saurfang yourself.<|endoftext|> <|startoftext|>Nemesis: Draenei Destroyer<|obj|>Kill 500 Draenei Players in Player versus Player combat across Draenor.<|text|> The ritual is complete. Your nemesis is marked for death. Now your work to rid this world of the enemy truly begins. Kill all draenei that stand defiantly against the Horde. Let their deaths serve as a warning to the rest of the Alliance: they will leave Draenor or they will die. Return when you have quenched your rage with the blood of draenei. Conquer our enemy and be known as draenei destroyer. Fail and be nothing.<|endoftext|> <|startoftext|>Nemesis: Terror of the Tushui<|obj|>Kill 500 Pandaren Players in Player versus Player combat across Draenor.<|text|> The ritual is complete. Your nemesis is marked for death. Now your work to rid this world of the enemy truly begins. Kill all pandaren that stand defiantly against the Horde. Let their deaths serve as a warning to the rest of the Alliance: they will leave Draenor or they will die. Return when you have quenched your rage with the blood of pandaren. Conquer our enemy and be known as terror of the Tushui. Fail and be nothing.<|endoftext|> <|startoftext|>Nemesis: Scourge of the Kaldorei<|obj|>Kill 500 Night Elf Players in Player versus Player combat across Draenor.<|text|> The ritual is complete. Your nemesis is marked for death. Now your work to rid this world of the enemy truly begins. Kill all night elves that stand defiantly against the Horde. Let their deaths serve as a warning to the rest of the Alliance: they will leave Draenor or they will die. Return when you have quenched your rage with the blood of night elf. Conquer our enemy and be known as scourge of the Kaldorei. Fail and be nothing.<|endoftext|> <|startoftext|>Nemesis: Becoming Death<|obj|>Kill a Pandaren Player in Player versus Player combat while in Draenor and retrieve their Pandaren Heart.<|text|>You have chosen your quarry and surely soon they will feel your merciless wrath, but first you must venture out into the wilds of Draenor and rip out the still-beating heart of a pandaren in mortal combat. Return here with your prize. Through the heart of your enemy the spirits will attune your senses, granting you second sight and keenness in hearing - all to stalk your prey and claim dominance.<|endoftext|> <|startoftext|>Nemesis: Becoming Death<|obj|>Kill a Draenei Player in Player versus Player combat while in Draenor and retrieve their Draenei Heart.<|text|>You have chosen your quarry and surely soon they will feel your merciless wrath, but first you must venture out into the wilds of Draenor and rip out the still-beating heart of a draenei in mortal combat. Return here with your prize. Through the heart of your enemy the spirits will attune your senses, granting you second sight and keenness in hearing - all to stalk your prey and claim dominance.<|endoftext|> <|startoftext|>Nemesis: Becoming Death<|obj|>Kill a Night Elf Player in Player versus Player combat while in Draenor and retrieve their Night Elf Heart.<|text|>You have chosen your quarry and surely soon they will feel your merciless wrath, but first you must venture out into the wilds of Draenor and rip out the still-beating heart of a night elf in mortal combat. Return here with your prize. Through the heart of your enemy the spirits will attune your senses, granting you second sight and keenness in hearing - all to stalk your prey and claim dominance.<|endoftext|> <|startoftext|>Nemesis: Gnomebane<|obj|>Kill 500 Gnome Players in Player versus Player combat across Draenor.<|text|> The ritual is complete. Your nemesis is marked for death. Now your work to rid this world of the enemy truly begins. Kill all gnomes that stand defiantly against the Horde. Let their deaths serve as a warning to the rest of the Alliance: they will leave Draenor or they will die. Return when you have quenched your rage with the blood of gnome. Conquer our enemy and be known as gnomebane. Fail and be nothing.<|endoftext|> <|startoftext|>Nemesis: Worgen Hunter<|obj|>Kill 500 Worgen Players in Player versus Player combat across Draenor.<|text|> The ritual is complete. Your nemesis is marked for death. Now your work to rid this world of the enemy truly begins. Kill all worgen that stand defiantly against the Horde. Let their deaths serve as a warning to the rest of the Alliance: they will leave Draenor or they will die. Return when you have quenched your rage with the blood of worgen. Conquer our enemy and be known as worgen hunter. Fail and be nothing.<|endoftext|> <|startoftext|>Nemesis: Becoming Death<|obj|>Kill a Worgen Player in Player versus Player combat while in Draenor and retrieve their Worgen Heart.<|text|>You have chosen your quarry and surely soon they will feel your merciless wrath, but first you must venture out into the wilds of Draenor and rip out the still-beating heart of a worgen in mortal combat. Return here with your prize. Through the heart of your enemy the spirits will attune your senses, granting you second sight and keenness in hearing - all to stalk your prey and claim dominance.<|endoftext|> <|startoftext|>Nemesis: Dwarfstalker<|obj|>Kill 500 Dwarf Players in Player versus Player combat across Draenor.<|text|> The ritual is complete. Your nemesis is marked for death. Now your work to rid this world of the enemy truly begins. Kill all dwarves that stand defiantly against the Horde. Let their deaths serve as a warning to the rest of the Alliance: they will leave Draenor or they will die. Return when you have quenched your rage with the blood of dwarf. Conquer our enemy and be known as dwarfstalker. Fail and be nothing.<|endoftext|> <|startoftext|>Nemesis: Becoming Death<|obj|>Kill a Gnome Player in Player versus Player combat while in Draenor and retrieve their Gnome Heart.<|text|>You have chosen your quarry and surely soon they will feel your merciless wrath, but first you must venture out into the wilds of Draenor and rip out the still-beating heart of a gnome in mortal combat. Return here with your prize. Through the heart of your enemy the spirits will attune your senses, granting you second sight and keenness in hearing - all to stalk your prey and claim dominance.<|endoftext|> <|startoftext|>Nemesis: Becoming Death<|obj|>Kill a Dwarf Player in Player versus Player combat while in Draenor and retrieve their Dwarf Heart.<|text|>You have chosen your quarry and surely soon they will feel your merciless wrath, but first you must venture out into the wilds of Draenor and rip out the still-beating heart of a dwarf in mortal combat. Return here with your prize. Through the heart of your enemy the spirits will attune your senses, granting you second sight and keenness in hearing - all to stalk your prey and claim dominance.<|endoftext|> <|startoftext|>Requisition a Riverbeast<|obj|>Use the Riverbeast Lasso on a Young Riverwallow and follow it until it is tamed.<|text|>I wasn't sure about this next beast, but it turns out that they've got a key strategic purpose. The riverbeast is quite at home in the water! You'll find the best ones around in Talador, around about Duskfall Island. Look for the huge, floating lumps out in the water. Try not to get wet!<|endoftext|> <|startoftext|>Nemesis: Manslayer<|obj|>Kill 500 Human Players in Player versus Player combat across Draenor.<|text|> The ritual is complete. Your nemesis is marked for death. Now your work to rid this world of the enemy truly begins. Kill all humans that stand defiantly against the Horde. Let their deaths serve as a warning to the rest of the Alliance: they will leave Draenor or they will die. Return when you have quenched your rage with the blood of man. Conquer our enemy and be known as manslayer. Fail and be nothing.<|endoftext|> <|startoftext|>From Within<|obj|>Find Kor'vas Bloodthorn on Faronaar at Vanquish Point.<|text|>A few of our demon hunters, Kor'vas Bloodthorn and Cyana Nightglaive, took a small force of the Illidari across to Faronaar. Their mission was to weaken the Legion from within. I haven't heard from them in a while. It would be best if you could find and lead them to success. Agreed?<|endoftext|> <|startoftext|>Capturing a Clefthoof<|obj|>Use the Clefthoof Lasso on a Young Icehoof and follow it until it is tamed.<|text|>Greetings, friend. I have been told that you are in need of a master of beasts. I come from the icy slopes of Northrend to finally shake this snow from my fur. This savage land holds many creatures that we may tame so that our forces may ride on formidable war mounts. The mighty clefthoof reminds me of the mammoths from my home. Take this lasso and head out to the northern reaches of Frostfire Ridge. Mount up and use it to capture one of the young beasts.<|endoftext|> <|startoftext|>Taming a Talbuk<|obj|>Use the Talbuk Lasso on a Young Silverpelt and follow it until it is tamed.<|text|>The next beast is one of the fastest in Draenor, but will test your skills at infiltrating into enemy territory. The young talbuk can be found on the flowery hills of Shadowmoon Valley. Take this talbuk lasso and head out. When you encounter one, mount up and throw this rope, then follow it until it is tamed. Good hunting!<|endoftext|> <|startoftext|>Besting a Boar<|obj|>Use the Boar Lasso on a Young Rocktusk and follow it until it is tamed.<|text|>Have you seen the boars they have here? Bigger than I am! Let's get one of them, why not? You're going to have to head to Gorgrond for that task. Way out in the desolate regions, you'll find the ones we're lookin' for.<|endoftext|> <|startoftext|>Capturing a Clefthoof<|obj|>Use the Clefthoof Lasso on a Young Icehoof and follow it until it is tamed.<|text|>Way up north in the frozen peaks of Frostfire Ridge, you'll find the wooly clefthoof. They're sturdy, for sure, and fierce when you corner them. Don't expect them to be tamed without a fight. Here's a lasso, see if you can't manage to tame one before it tugs the rope out of your hands.<|endoftext|> <|startoftext|>Entangling an Elekk<|obj|>Use the Elekk Lasso on a Young Meadowstomper and follow it until it is tamed.<|text|>Well, you're pretty good at this whole taming thing. What's next? We've done big, and we've done pointy. Let's do big AND pointy. I'm talking Elekks. Way out on the fertile plains of Nagrand, you'll find the finest specimens of beast this world has to offer. Grab one of the younger elekks, and we'll see if we can't get it trained like the Draenei used to.<|endoftext|> <|startoftext|>Wrangling a Wolf<|obj|>Use the Wolf Lasso on a Young Snarler and follow it until it is tamed.<|text|>This next one will test you to your very limits, commander. The wolf is the most savage beast in all of Draenor. The wolves of Nagrand, mounts of the fabled Warsong clan, can rend a man to bits in seconds. They're also faster and more agile than anything you've seen yet. Here's your lasso. Good luck, and don't get yourself killed!<|endoftext|> <|startoftext|>Taming a Talbuk<|obj|>Use the Talbuk Lasso on a Young Silverpelt and follow it until it is tamed.<|text|>If we're going to start sending out patrols in this wilderness, we'll need swift mounts for our troops. We can capture young beasts and bring them back here for training, eventually turning them into formidable beasts of war. The talbuk is one of Draenor's fastest creatures, and that makes them just that much more difficult to capture. Take this talbuk lasso and head out to Shadowmoon Valley. Mount up and rope one of the young talbuk, and follow it until it's tamed. Don't let it get too far from you!<|endoftext|> <|startoftext|>Nemesis: Becoming Death<|obj|>Kill a Human Player in Player versus Player combat while in Draenor and retrieve their Human Heart.<|text|>You have chosen your quarry and surely soon they will feel your merciless wrath, but first you must venture out into the wilds of Draenor and rip out the still-beating heart of a human in mortal combat. Return here with your prize. Through the heart of your enemy the spirits will attune your senses, granting you second sight and keenness in hearing - all to stalk your prey and claim dominance.<|endoftext|> <|startoftext|>Nemesis: Hunter - Hunted<|obj|>Burn a Nemesis Effigy at the Gladiator's Sanctum then speak to Raza'kul.<|text|>Our enemies surround us, and with each passing day their numbers grow. It is time to make a decisive strike against their armies, champion. Around me stand effigies of our most hated adversaries. You will be their downfall. You will become nemesis and they will run in fear at the sight of you. Now select the target of your rage and burn in effigy that race which you mean to eradicate. Speak to me when you have made your selection.<|endoftext|> <|startoftext|>The Great Angler Returns<|obj|>Return to Segumi with Nat's journal page as proof that you found him.<|text|>What's this species, an arcane trout you say? I have never even heard of a fish like this, much less seen one in person! I have to find more fish like this, it's what I live for! And if the fishing is as good as you say it is, there is just no way I can pass this opportunity up. Take this page from my journal as proof that you found me and I will meet you back at your Garrison.<|endoftext|> <|startoftext|>Warlord of Draenor<|obj|>Kill Enemy Players in Player versus Player combat to earn 20 Broken Bones then place an offering at the Altar of Bones to Earn a Conqueror's Tribute.<|text|>The Exarchs do nothing but squabble amongst themselves over petty issues while our people are slaughtered in their homes by orc filth. If they will not raise a fist of defiance against our enemies, I will. I wish to join your Alliance and rid this world of Horde. ALL HORDE - "Iron" or otherwise. This Altar of Bones that I stand upon represents glory in battle against our Horde enemy. Place an offering upon it and earn a conqueror's tribute worthy of your unrelenting bloodthirst. Kill. Them. All.<|endoftext|> <|startoftext|>Warlord of Draenor<|obj|>Kill Enemy Players in Player versus Player combat to earn 20 Broken Bones then place an offering at the Altar of Bones to Earn a Conqueror's Tribute.<|text|>Durotan... He cowers behind the white flag of peace, relying upon diplomacy to win over our sworn enemies. Enemies that have taken our homes and driven us from our ancestral lands. There is only one way to deal with the draenei and their newfound alliance of cowards - blood for blood. Join me in crushing our enemies. Together we will flood this hallowed ground with the bones of the Alliance and earn tributes fit for a warchief! Return here when your bloodthirst is sated.<|endoftext|> <|startoftext|>The Dark Portal<|obj|>Speak with Archmage Khadgar at the foot of the Dark Portal in Blasted Lands.<|text|>, is it? I'm glad you're here. We can use every able-bodied that we can get. I am assembling a coalition of Azeroth's strongest to step through this Dark Portal and stop the Iron Horde invasion. This may be the only way to save Azeroth. Will you join us?<|endoftext|> <|startoftext|>Luring Nat<|obj|>Catch an Arcane Trout in Shadowmoon Valley and bring it back to Segumi.<|text|>Now that you are experienced enough with Draenor fishing, we might have a shot at convincing Nat Pagle to join us out here. If we want Nat to actually come all the way out here, we are going to have to show him real proof of the incredible catches on Draenor. Head out to local waters here in Shadowmoon Valley and see what you can do. All that time you spend honing your skill here in Draenor should pay off now.<|endoftext|> <|startoftext|>Pinchwhistle Gearworks<|obj|>Speak to Bron Skyhorn the Wingman to secure a flight to the Pinchwhistle Gearworks.<|text|>Commander, a courier arrived this morning. He said he's from a goblin settlement in Spires of Arak called the Pinchwhistle Gearworks. They've asked for our assistance with some sort of ecological disaster. We're spread thin but if we can earn their trust then we might be able to gain a valuable ally. Head down there and see what sort of assistance we can provide. I've already spoken to the flight master and he's set up a special flight to get you out there.<|endoftext|> <|startoftext|>Pinchwhistle Gearworks<|obj|>Speak to Dungar Longdrink to secure a flight to the Pinchwhistle Gearworks.<|text|>Commander, a goblin courier arrived this morning. He mentioned that he is from a settlement in the Spires of Arak called the Pinchwhistle Gearworks. They have requested our assistance with some sort of ecological disaster. If we can earn their trust it'll be worth the effort. Head down there and see what sort of assistance we can provide. I've already spoken to the flight master and he's set up a special flight to get you out there.<|endoftext|> <|startoftext|>Your Second Leatherworking Work Order<|obj|>Place a work order, then collect it once it completes.<|text|>Place another work order with my assistant. Once it is complete, we will leave it out here for you to collect.<|endoftext|> <|startoftext|>Your Second Jewelcrafting Work Order<|obj|>Place a work order, then collect it once it completes.<|text|>Place another work order with my assistant. Once it is complete, we will leave it out here for you to collect.<|endoftext|> <|startoftext|>Your Second Tailoring Work Order<|obj|>Place a work order, then collect it once it completes.<|text|>Place another work order with my assistant. Once it is complete, we will leave it out here for you to collect.<|endoftext|> <|startoftext|>Your Second Inscription Work Order<|obj|>Place a work order, then collect it once it completes.<|text|>Place another work order with my assistant. Once it is complete, we will leave it out here for you to collect.<|endoftext|> <|startoftext|>Ogre Waygates<|obj|>Collect 25 Ogre Waystones and use them to activate an Ogre Waygate in Draenor.<|text|>Six unique gates exist in Draenor, built by ogre magi in ages past. We've discovered their potency has not diminished over the millennia. If you can collect enough ogre waystones to activate one of these ancient waygates, we can build a one-way portal from your garrison to that location.<|endoftext|> <|startoftext|>Your Second Engineering Work Order<|obj|>Place a work order, then collect it once it completes.<|text|>Place another work order with my assistant. Once it is complete, we will leave it out here for you to collect.<|endoftext|> <|startoftext|>Your Second Alchemy Work Order<|obj|>Place a work order, then collect it once it completes.<|text|>Place another work order with my assistant. Once it is complete, we will leave it out here for you to collect.<|endoftext|> <|startoftext|>They Came From Above<|obj|>Find Crystal-Shaper Barum near Aruuna in Talador.<|text|>Please, traveler, I need your help. Aruuna, my home, has been destroyed by the arakkoa. They swooped down from their spires and killed anyone who tried to escape. My family... did not make it out. My brother Barum stayed behind to find his daughter amidst the chaos. I beseech you, please, go to Aruuna and find Barum. He is the only family I have left.<|endoftext|> <|startoftext|>Your Second Enchanting Work Order<|obj|>Place a work order, then collect it once it completes.<|text|>Place another work order with my assistant. Once it is complete, we will leave it out here for you to collect.<|endoftext|> <|startoftext|>Shadow Council Invasion!<|obj|>Repel the Shadow Council invasion of your garrison.<|text|>There's a cold fire in my blood, Commander. Like a warlock has my heart in his claw. Let the Shadow Council show themselves!<|endoftext|> <|startoftext|>Shadow Council Invasion!<|obj|>Repel the Shadow Council invasion of your garrison.<|text|>The demons are at our heels, Commander. Cow's milk is sour. A crone gave me an evil look this morning. The sky just doesn't seem... right.<|endoftext|> <|startoftext|>Subversive Infestation<|obj|>Recover Phylarch's Research, Xeri'tac's Venom Gland, and 3 Depleted Everbloom Seeds from the Everbloom and return to Phylarch the Evergreen.<|text|>As lord of the Everbloom my charge was the weaponization of nature. You have likely seen the fruits of my labor in your journeys across my world. My discoveries have allowed my kind to control the invasive species of Draenor through subversive infestation. I speak of total systemic control of the invading organism - the mind and the body. Now that you are my master I offer these gifts to you, but first you must retrieve my research and tools from the Everbloom. Do this and great power is yours.<|endoftext|> <|startoftext|>The Flock's Revenge<|obj|>Kill 18 Bloodmane Saberon.<|text|>The Bloodmane took several of our initiates when they ambushed our ritual in Ravenskar. They must be taught that the flock will never allow such a deed to go unpunished! We will kill one of their tribe for each of the flock that has fallen! head into their accursed home of Bloodmane Valley and slaughter as many of them as you can find.<|endoftext|> <|startoftext|>The Initiate's Revenge<|obj|>Kill 18 Bloodmane Saberon.<|text|>I... I'm finished. My spirit will be with the Raven Mother soon. I beg of you, stranger... avenge me! Slay these filthy beasts.<|endoftext|> <|startoftext|>Phantom Potion<|obj|>Bring Gimlett Ginfizz 10 Ghost Truffles.<|text|>Every turn you take in Ashran you run into danger. But don't fret , I've developed the perfect solution. It's my very own riff on the popular Invisibility Potion. I'm just missing one of the ingredients: cave mushrooms. Luckily, a variety grows right here in Ashran.<|endoftext|> <|startoftext|>One Step Ahead<|obj|>Speak to Vindicator Maraad at Redemption Rise.<|text|>Commander, Vindicator Maraad set off with Yrel and Thaelin Darkanvil to track the Iron Horde's movements in the nearby forest. They await your arrival on a small rise to the southwest.<|endoftext|> <|startoftext|>Pristine Apexis Hieroglyph<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in your Garrison.<|endoftext|> <|startoftext|>Pristine Apexis Crystal<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in your Garrison.<|endoftext|> <|startoftext|>Pristine Apexis Scroll<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in your Garrison.<|endoftext|> <|startoftext|>Pristine Talonpriest Mask<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in your Garrison.<|endoftext|> <|startoftext|>Pristine Imperial Decree Stele<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in your Garrison.<|endoftext|> <|startoftext|>Pristine Sundial<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in your Garrison.<|endoftext|> <|startoftext|>Pristine Outcast Dreamcatcher<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in your Garrison.<|endoftext|> <|startoftext|>Pristine Decree Scrolls<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in your Garrison.<|endoftext|> <|startoftext|>Pristine Dreamcatcher<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in your Garrison.<|endoftext|> <|startoftext|>Pristine Mortar and Pestle<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in your Garrison.<|endoftext|> <|startoftext|>Pristine Burial Urn<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in your Garrison.<|endoftext|> <|startoftext|>Pristine Stone Dentures<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in your Garrison.<|endoftext|> <|startoftext|>Pristine Solar Orb<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in your Garrison.<|endoftext|> <|startoftext|>Pristine Rylak Riding Harness<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in your Garrison.<|endoftext|> <|startoftext|>Pristine Eye of Har'guun the Blind<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in your Garrison.<|endoftext|> <|startoftext|>Pristine Stonemaul Succession Stone<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in your Garrison.<|endoftext|> <|startoftext|>Pristine Doomsday Prophecy<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in your Garrison.<|endoftext|> <|startoftext|>Pristine Pictogram Carving<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in your Garrison.<|endoftext|> <|startoftext|>Pristine Stone Manacles<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in your Garrison.<|endoftext|> <|startoftext|>Pristine Gladiator's Shield<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in your Garrison.<|endoftext|> <|startoftext|>Pristine Cracked Ivory Idol<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in your Garrison.<|endoftext|> <|startoftext|>Pristine Flask of Blazegrease<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in your Garrison.<|endoftext|> <|startoftext|>Pristine Gronn-Tooth Necklace<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in your Garrison.<|endoftext|> <|startoftext|>Pristine Ogre Figurine<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in your Garrison.<|endoftext|> <|startoftext|>Pristine Ceremonial Tattoo Needles<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in your Garrison.<|endoftext|> <|startoftext|>Pristine Calcified Eye In A Jar<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in your Garrison.<|endoftext|> <|startoftext|>Pristine Ancestral Talisman<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in your Garrison.<|endoftext|> <|startoftext|>Pristine Barbed Fishing Hook<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in your Garrison.<|endoftext|> <|startoftext|>Pristine Weighted Chopping Axe<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in your Garrison.<|endoftext|> <|startoftext|>Pristine Hooked Dagger<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in your Garrison.<|endoftext|> <|startoftext|>Pristine Blackrock Razor<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in your Garrison.<|endoftext|> <|startoftext|>Pristine Metalworker's Hammer<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in your Garrison.<|endoftext|> <|startoftext|>Pristine Screaming Bullroarer<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in your Garrison's Great Hall.<|endoftext|> <|startoftext|>Pristine Elemental Bellows<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in your Garrison.<|endoftext|> <|startoftext|>Pristine Frostwolf Ancestry Scrimshaw<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in your Garrison.<|endoftext|> <|startoftext|>Pristine Wolfskin Snowshoes<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in your Garrison.<|endoftext|> <|startoftext|>Pristine Warsong Ceremonial Pike<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in your Garrison.<|endoftext|> <|startoftext|>Pristine Warsinger's Drums<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in your Garrison.<|endoftext|> <|startoftext|>Vintage Free Action Potion<|obj|>Bring Tyra Silverblood 10 Ashmaul Pearls.<|text|>The Alliance have increased their usage of snares, roots and stuns on our melee forces. Luckily I have just the potion for them. The recipe is a little old, but it'll work. A key ingredient I need can be found here in Ashran, at the beach near that Ogre Tower.<|endoftext|> <|startoftext|>Vintage Free Action Potion<|obj|>Bring Gimlett Ginfizz 10 Ashmaul Pearls.<|text|>I hear our heroes in the front line are becoming victim to massive amounts of snares, roots and stuns! Luckily I have just the potion for them. The recipe is a little old, but it'll work. A key ingredient I need can be found here in Ashran, at the beach near that Ogre Tower.<|endoftext|> <|startoftext|>Pristine Fang-Scarred Frostwolf Axe<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in your Garrison.<|endoftext|> <|startoftext|>Burning Beauty<|obj|>Speak with Vivianne.<|text|>Before you go, there is someone you should meet. She might set some of your stuff on fire, but I believe she's the best mage this side of Draenor. She belongs on the front lines with you, commander.<|endoftext|> <|startoftext|>Warspear Welcome<|obj|>Speak with Lieutenant Kragil.<|text|>Lieutenant Kragil said you might be showing up. I've been ordered to take you to the inn.<|endoftext|> <|startoftext|>Inspiring Ashran<|obj|>Speak with Narnin Dawnglow, Beska Redtusk, and Zarjhin.<|text|>I hope you will find our facilities to be up to your high standards. This inn is run by Narnin Dawnglow, in my opinion this is the best place to hearth in Draenor. We have new recruits coming through the portal daily. In fact one of out latest recruits, Zarjhin, just came through the portal today. If you are looking for weapons or armor Beska Redtusk will be happy to help.<|endoftext|> <|startoftext|>Assault on the Pit<|obj|>Assault the Blackrock forces at the Pit in Gorgrond.<|text|>The Blackrock forces based out of the Pit in Gorgrond make up the bulk of the Iron Horde army. If we crush them on their home soil, the rest of the Iron Horde will have little hope of standing against us. If you choose the battle, bring friends. The Blackrock won't be defeated easily.<|endoftext|> <|startoftext|>The Ring of Blood: Mogor!<|obj|>Defeat Mogor in the Ring of Blood.<|text|>You've really done it this time, champ. Mogor has challenged you to uphold his title as lord of the ring! I wish I could give you tips to help you make it out of there in one piece, but I've never seen Mogor fight. Nobody's ever gotten this far! Good luck.<|endoftext|> <|startoftext|>Ashran Appearance<|obj|>Speak with Private Stomphoof at Warspear in Ashran.<|text|>Our base on Ashran is almost complete, commander. It would be a huge show of support if you could make a trip out there and put your stamp of approval on their staging area. I can arrange a flight if you are interested.<|endoftext|> <|startoftext|>Challenge at the Ring of Blood<|obj|>Do battle at the Ring of Blood.<|text|>A challenge has been issued at the Ring of Blood. Bring friends and do battle to prove your right as champion.<|endoftext|> <|startoftext|>Assault on the Broken Precipice<|obj|>Assault the ogron forces at the Broken Precipice in Nagrand.<|text|>Massive ogron have been battering our frontlines, and no matter how many we down, there seem to be more to replace them. Most of these ogron appear to be coming from the Broken Precipice, deep in western Nagrand. If we're to stand a chance in the coming battles, we need to find a way to remove these ogron from the battlefield.<|endoftext|> <|startoftext|>Assault on the Everbloom Wilds<|obj|>Assault the Botani forces in the Everbloom Wilds in Gorgrond.<|text|>Botani and the plant monstrosities they conjure have been slowly encroaching on our outposts in the north. For every plant we kill, new ones seem to rise in its place. Rokhan has put together a plan for striking at the heart of their lands, in Everbloom Wilds. He thinks this will draw them back into the jungles of Gorgrond, giving us more room to maneuver around them.<|endoftext|> <|startoftext|>Assault on the Heart of Shattrath<|obj|>Assault the Sargerei force in Shattrath City in Talador.<|text|>Sargerei forces from deep in Shattrath have grown stronger and bolder by the day. We can no longer risk ignoring the threat that they pose. Bring allies if you wish to face the Sargerei so deep within the city.<|endoftext|> <|startoftext|>Assault on Magnarok<|obj|>Assault the stone monstrosities at Magnarok in Frostfire Ridge.<|text|>Colossal magnaron, gronn, and other stone monstrosities have been threatening our garrison. Most seem to originate from Magnarok, just to the north. If we strike at them at their home, we should be able to force them back. It's risky, but it may be our best move. While you're there, see if you can recover any of our supplies.<|endoftext|> <|startoftext|>Assault on the Iron Siegeworks<|obj|>Assault the Iron Horde forces at the Iron Siegeworks in Frostfire Ridge.<|text|>Iron Horde war machines are being shipped onto battlefields by the dozens, and our forces are struggling to hold their ground. Most of these machines seem to be originating from the Iron Siegeworks in eastern Frostfire Ridge. A strategic attack to disrupt and dismantle the Iron Horde at the siegeworks could be just what we need to turn the tide of the war.<|endoftext|> <|startoftext|>Battle in Ashran<|obj|>Join the battle in Ashran.<|text|>As we do battle all across Draenor, the cowardly Alliance try to seize our territory within Ashran. Our men would be inspired to see you join the battlefield, striking terror into the hearts of the Alliance.<|endoftext|> <|startoftext|>Assault on Mok'gol Watchpost<|obj|>Assault the Warsong force at Mok'gol Watchpost in Nagrand.<|text|>Warsong raiders out of Mok'gol Watchpost have been terrorizing anything and everything not behind a tall wall. We've warned travelers not to stray out alone, but many don't listen. If we were to launch an assault on Mok'gol Watchpost, we would almost certainly put the Warsong back on the defensive, restricting most of their riders to Nagrand.<|endoftext|> <|startoftext|>Assault on Skettis<|obj|>Assault the arakkoa forces at Skettis in Spires of Arak.<|text|>We've been receiving regular reports of birdmen from the south ambushing and burning caravans along the main roads. Guards from our outposts are requesting that we launch a counter attack against the main presence of Adherents of Rukhmar at Skettis in Spires of Arak.<|endoftext|> <|startoftext|>Assault on Socrethar's Rise<|obj|>Assault the Sargerei forces at Socrethar's Rise in Shadowmoon Valley.<|text|>Recent reports suggest a notable rise of activity by Sargerei forces at Socrethar's Rise in southern Shadowmoon Valley. Socrathar's disciples pose a threat all over Draenor. We must not allow them to gain a foothold so far from our reach.<|endoftext|> <|startoftext|>Assault on Lost Veil Anzu<|obj|>Assault the hostile creatures at Lost Veil Anzu in Spires of Arak.<|text|>Some of our best scouts have gone missing in the vicinity of the lost ruins of Veil Anzu. Rokhan has requested any available resources be dispatched to identify the threat and see if any of our men yet remain alive within the ruins.<|endoftext|> <|startoftext|>Assault on Darktide Roost<|obj|>Assault the Iron Horde forces at Darktide Roost in Shadowmoon Valley.<|text|>There's been a resurgence of rylaks on the battlefield in our skirmishes against the Iron Horde. If we don't stop them at the source, we'll quickly lose control of the roads and be pushed back into our outposts. The most likely source of these additional rylaks is in southeastern Shadowmoon Valley, at Darktide Roost. If we move quickly, we should be able to stop their operation cold.<|endoftext|> <|startoftext|>Assault on the Pit<|obj|>Assault the Blackrock orcs at the Pit in Gorgrond.<|text|>The Blackrock forces based out of the Pit in Gorgrond make up the bulk of the Iron Horde army. If we crush them on their home soil, the rest of the Iron Horde will have little hope of standing against us. If you choose the battle, bring friends. The Blackrock won't be defeated easily.<|endoftext|> <|startoftext|>Assault on Pillars of Fate<|obj|>Assault the Shadowmoon forces at Pillars of Fate in Shadowmoon Valley.<|text|>Remnants of the Shadowmoon clan continue to operate out of the peaks on the eastern border of Spires of Arak. Rokhan is concerned at their proximity to key choke points leading into Shadowmoon Valley, and has put out a request that we thin their forces as soon as possible.<|endoftext|> <|startoftext|>Challenge at the Ring of Blood<|obj|>Do battle at the Ring of Blood.<|text|>A challenge has been issued at the Ring of Blood. Bring friends and do battle to prove your right as champion.<|endoftext|> <|startoftext|>Assault on the Heart of Shattrath<|obj|>Assault the Sargerei forces deep within Shattrath City in Talador.<|text|>Sargerei forces from deep in Shattrath have grown stronger and bolder by the day. We can no longer risk ignoring the threat that they pose. Bring allies if you wish to face the Sargerei so deep within the city.<|endoftext|> <|startoftext|>Assault on Skettis<|obj|>Assault the Adherents of Rukhmar at Skettis in Spires of Arak.<|text|>We've been receiving regular reports of birdmen from the south ambushing and burning caravans along the main roads. Guards from our outposts are requesting that we launch a counter attack against the main presence of Adherents of Rukhmar at Skettis in Spires of Arak.<|endoftext|> <|startoftext|>Assault on Pillars of Fate<|obj|>Assault the Shadowmoon orcs at Pillars of Fate in Shadowmoon Valley.<|text|>Remnants of the Shadowmoon clan continue to operate out of the peaks on the eastern border of Spires of Arak. Bodrick Grey is concerned at their proximity to the garrison, and has put out a request that we thin their forces as soon as possible.<|endoftext|> <|startoftext|>Assault on the Broken Precipice<|obj|>Assault the ogron forces at the Broken Precipice in Nagrand.<|text|>Massive ogron have been battering our frontlines, and no matter how many we down, there seem to be more to replace them. Most of these ogron appear to be coming from the Broken Precipice, deep in western Nagrand. If we're to stand a chance in the coming battles, we need to find a way to remove these ogron from the battlefield.<|endoftext|> <|startoftext|>Assault on Lost Veil Anzu<|obj|>Assault the hostile creatures at Lost Veil Anzu in Spires of Arak.<|text|>Some of our best scouts have gone missing in the vicinity of the lost ruins of Veil Anzu. Bodrick Grey has requested any available resources be dispatched to identify the threat and see if any of our men yet remain alive within the ruins.<|endoftext|> <|startoftext|>Battle in Ashran<|obj|>Join the battle in Ashran.<|text|>As we do battle all across Draenor, the cowardly Horde try to seize our territory within Ashran. Our men would be inspired to see you join the battlefield, striking terror into the hearts of the Horde.<|endoftext|> <|startoftext|>Assault on Mok'gol Watchpost<|obj|>Assault the Warsong forces at Mok'gol Watchpost in Nagrand.<|text|>Warsong raiders out of Mok'gol Watchpost have been terrorizing anything and everything not behind a tall wall. We've warned travelers not to stray out alone, but many don't listen. If we were to launch an assault on Mok'gol Watchpost, we would almost certainly put the Warsong back on the defensive, restricting most of their riders to Nagrand.<|endoftext|> <|startoftext|>Assault on Darktide Roost<|obj|>Assault the Iron Horde forces at Darktide Roost in Shadowmoon Valley.<|text|>There's been a resurgence of rylaks on the battlefield in our skirmishes against the Iron Horde. If we don't stop them at the source, we'll quickly lose control of the roads and be pushed back into our outposts. The most likely source of these additional rylaks is in southeastern Shadowmoon Valley, at Darktide Roost. If we move quickly, we should still have time to get ahead of the problem.<|endoftext|> <|startoftext|>Assault on Socrethar's Rise<|obj|>Assault the Sargerei forces at Socrethar's Rise in Shadowmoon Valley.<|text|>Recent reports suggest a notable rise of activity by Sargerei forces at Socrethar's Rise in southern Shadowmoon Valley. Socrathar's disciples pose a threat to draenei and our garrison alike. We need to quell them at our soonest convenience.<|endoftext|> <|startoftext|>Assault on the Everbloom Wilds<|obj|>Assault the botani forces in the Everbloom Wilds of Gorgrond.<|text|>Botani and the plant monstrosities they conjure have been slowly encroaching on our outposts in the north. For every plant we kill, new ones seem to rise in its place. Bodrick Grey has put together a plan for striking at the heart of their lands, in Everbloom Wilds. He thinks this will draw them back into the wilds of Gorgrond, giving us more room to maneuver around them.<|endoftext|> <|startoftext|>The Ring of Blood: Skull Chewer!<|obj|>Defeat Skull Chewer in the Ring of Blood.<|text|>Welcome to Nagrand's one and only Ring of Blood, where hopefuls become gladiators and gladiators become discarded piles of meat on the arena floor! Talk to me to start a fight, hop down into the ring, and fight for your life. It's positively brutal - and the crowd loves it! You'll face off against an ogron that has a hankering for freshly severed heads. You'll be fine... and I'll be rich!<|endoftext|> <|startoftext|>Assault on the Iron Siegeworks<|obj|>Assault the Iron Horde forces at the Iron Siegeworks in Frostfire Ridge.<|text|>Iron Horde war machines are being shipped onto battlefields by the dozens, and our forces are struggling to hold their ground. Most of these machines seem to be originating from the Iron Siegeworks in eastern Frostfire Ridge. A strategic attack to disrupt and dismantle the Iron Horde at the siegeworks could be just what we need to turn the tide of the war.<|endoftext|> <|startoftext|>The Ring of Blood: Dreshax!<|obj|>Defeat Dreshax in the Ring of Blood.<|text|>You're going to love this one, champ. That's right, it's the largest bone worm this side of Draenor. Dreshax lovingly disposes of all of the suckers... I mean... fallen gladiators for us. Think you've got what it takes? Hop on in and wait. Dreshax's lair is just below the arena - he'll come to you.<|endoftext|> <|startoftext|>The Ring of Blood: Fracktus!<|obj|>Defeat Fracktus in the Ring of Blood.<|text|>Have you ever fought a living, breathing mountain that wants to murder your face? Well, today's your lucky day! Fracktus is a... well... living, breathing mountain that wants to murder your face, actually. Got that one right the first time! Just hop in the ring so we can get started, will ya?<|endoftext|> <|startoftext|>The Ring of Blood: Venoxis!<|obj|>Defeat Venoxis in the Ring of Blood.<|text|>Alright, alright, how about this. A living, breathing... wait for it.... tree... that wants to murder your face. Genius, right? Look, they don't pay me to come up with witty dialogue about these things, give me a break. They're ogres - they pay for blood. Hence the name.<|endoftext|> <|startoftext|>Assault on Magnarok<|obj|>Assault the stone monstrosities at Magnarok in Frostfire Ridge.<|text|>Colossal magnaron, gronn, and other stone monstrosities have been threatening our outposts in the west. Most seem to originate from Magnarok in Frostfire Ridge. If we strike at them at their home, we should be able to force them back. It's risky, but it may be our best move. While you're there, see if you can recover any of our supplies.<|endoftext|> <|startoftext|>Assault on Shattrath Harbor<|obj|>Assault the Sargerei forces at Shattrath City in Talador.<|text|>Shattrath City is in the hands of Sargerei forces under the leadership of the once Exarch, Socrethar. The Shadow Council forces in the eastern portion of the city are gaining in power through the aid of demons from the Nether, and need to be culled before they become a threat to all of our operations.<|endoftext|> <|startoftext|>Assault on Stonefury Cliffs<|obj|>Assault the Bloodmaul ogres at Stonefury Cliffs in Frostfire Ridge.<|text|>Bloodmaul ogres from Frostfire Ridge have been ambushing trade routes throughout the continent, and are putting captured soldiers to work in their slag mines. Shadow Hunter Rokhan has requested the rescue of friendly troops that have been taken prisoner in the main Bloodmaul compound at Stonefury Cliffs.<|endoftext|> <|startoftext|>Scrappin'<|obj|>Defeat the pets in the battle area.<|text|>Ever since we built da menagerie, a lot o' "visitors" been showin' up. I know da look, and they be lookin' for a fight. , you show 'em you da real master 'round here.<|endoftext|> <|startoftext|>Iron Horde Invasion!<|obj|>Speak with Sergeant Crowler.<|text|>There's smoke on the horizon... The Iron Horde is coming.<|endoftext|> <|startoftext|>Botani Invasion!<|obj|>Repel the botani invasion of your garrison.<|text|>There's a weight in the air. Reminds me of battles in Stranglethorn Valley. Jungle warfare is good for axe-play.<|endoftext|> <|startoftext|>Your First Jewelcrafting Work Order<|obj|>Start and collect your first Jewelcrafting work order at the Gem Boutique.<|text|>Now that the gem boutique is complete, we can start producing taladite crystals for you. When you have the ingredients, please speak with my assistant to start the first work order.<|endoftext|> <|startoftext|>Ogre Invasion!<|obj|>Repel the ogre invasion of your garrison.<|text|>Scouts report that ogre packs march through Shadowmoon Valley. We've left our impression with them, eh Commander?<|endoftext|> <|startoftext|>Your First Inscription Work Order<|obj|>Start and collect your first Inscription work order at the Scribe's Quarters.<|text|>Now that the scribe's quarters are complete, we can start producing war paints for you. When you have the ingredients, please speak with my assistant to start the first work order.<|endoftext|> <|startoftext|>Your First Engineering Work Order<|obj|>Start and collect your first Engineering work order at the Engineering Works.<|text|>Now that the engineering works is complete, we can start producing gearspring parts for you. When you have the ingredients, please speak with my assistant to start the first work order.<|endoftext|> <|startoftext|>Assault on Shattrath Harbor<|obj|>Assault the Sargerei forces at Shattrath City in Talador.<|text|>Shattrath City is in the hands of Sargerei forces under the leadership of the traitor Exarch, Socrethar. Members of the Sha'tari Defense have been requesting aid against the Shadow Council forces in the eastern portions of the city.<|endoftext|> <|startoftext|>Your First Enchanting Work Order<|obj|>Start and collect your first Enchanting work order at the Enchanter's Study.<|text|>Now that the enchanter's study is complete, we can start producing draenic dust for you. When you have the ingredients, please speak with my assistant to start the first work order.<|endoftext|> <|startoftext|>Your First Tailoring Work Order<|obj|>Start and collect your first Tailoring work order at the Tailoring Emporium.<|text|>Now that the tailoring emporium is complete, we can start producing hexweave cloth for you. When you have the ingredients, please speak with my assistant to start the first work order.<|endoftext|> <|startoftext|>Assault on Stonefury Cliffs<|obj|>Assault the Bloodmaul ogres at Stonefury Cliffs in Frostfire Ridge.<|text|>Bloodmaul ogres from Frostfire Ridge have been ambushing trade routes throughout the continent, and are putting captured soldiers to work in their slag mines. Bodrick Grey has requested the rescue of friendly troops that have been taken prisoner in the main Bloodmaul compound at Stonefury Cliffs.<|endoftext|> <|startoftext|>Your First Leatherworking Work Order<|obj|>Start and collect your first Leatherworking work order at the Tannery.<|text|>Now that the tannery is complete, we can start producing burnished leather for you. When you have the ingredients, please speak with my assistant to start the first work order.<|endoftext|> <|startoftext|>Your First Alchemy Work Order<|obj|>Start and collect your first Alchemy work order at the Alchemy Lab.<|text|>Now that the alchemy lab is complete, we can start producing alchemical catalysts for you. When you have the ingredients, please speak with my assistant to start the first work order.<|endoftext|> <|startoftext|>Your First Work Order<|obj|>Hand the assistant the reagents to start your first work order from a profession building.<|text|>Now that you have a profession building, we can start producing work orders for you. When you have the ingredients we need, please come to me to start the first batch.<|endoftext|> <|startoftext|>The Secrets of Gorgrond<|obj|>Seek Yrel at the Wildwood Wash in Gorgrond. Speak with your Garrison Gryphon Master or the Flight Master at Bastion Rise to fly there.<|text|>Commander, I was dispatched to intercept you. Yrel and Maraad have landed at Wildwood Wash, the rangari base of operations for the area. Your presence is requested immediately. We keep a small feywing presence just east of here. If you speak with the flight master they should be able to provide you safe passage to the Wash.<|endoftext|> <|startoftext|>Ashran Appearance<|obj|>Speak with Private Tristan at Stormshield in Ashran.<|text|>Our base on Ashran is almost complete, commander. It would be a huge show of support if you could make a trip out there and put your stamp of approval on their staging area. I can arrange a flight if you are interested.<|endoftext|> <|startoftext|>Host Howell<|obj|>Speak with Lieutenant Howell.<|text|>Lieutenant Howell said you might be showing up. It's such an honor to meet you in person. The lieutenant is at the inn, I'll escort you over there.<|endoftext|> <|startoftext|>A Surly Dwarf<|obj|>Speak with Delvar Ironfist.<|text|>Before you go there is someone you might want to talk with. He's opinionated, a bit gruff, and very overbearing, but he's the best damn warrior I've met in ages. He belongs on the front lines with you, commander. And trust me, he knows it.<|endoftext|> <|startoftext|>Inspiring Ashran<|obj|>Speak with Jaesia Rosecheer, Vindicator Nuurem, and Knewbie McGreen.<|text|>I hope you will find our facilities to be up to your high standards. This inn is run by Jaesia Rosecheer, in my opinion this is the best place to hearth in Draenor. We have new recruits coming through the portal daily. In fact our latest recruit, Knewbie McGreen just came through the portal today. If you are looking to trade for weapons or armor, Vindicator Nuurem will be happy to help.<|endoftext|> <|startoftext|>Strategic Choices<|obj|>Choose between your strategic options.<|text|>Good to see you, commander. My network has been keeping eyes on enemy movements. There are a couple threats I'd like to get you up to date on. Do you have a moment to look at our options?<|endoftext|> <|startoftext|>Ogre Invasion!<|obj|>Repel the ogre invasion of your garrison.<|text|>Commander, our scouts say that ogre bands march through the snow. If they want more battle after the beating we already delivered, then I'm eager to oblige them.<|endoftext|> <|startoftext|>Big Frostfire Gun<|obj|>Subdue 6 Clefthooves.<|text|>One of my finest works! Momma would be so proud of me right now... if she was still in one piece. We gotta test this bad boy out though before I'm comfortable letting you run around with it all willy-nilly. I heard there were some clefthooves out back causing a ruckus.<|endoftext|> <|startoftext|>My Very Own Castle<|obj|>Gather 2000 Garrison Resources and then use the Architect Table to select your Town Hall and upgrade your garrison to Tier 3.<|text|>Commander! Some good news. I finally got that new larger draft paper in that I ordered when we first came here. And do you know what larger draft paper means? It means I can draw a bigger castle! And if I can draw it, we can certainly make it! Making it is the easy part, assuming you have a few thousand stones and logs lying around. So what do you say, sir? Shall we get building?<|endoftext|> <|startoftext|>An Angler on Our Team<|obj|>Talk to Nat Pagle and ask him to join our cause.<|text|>You truly are a master fisherman! I would be delighted to join you here on Draenor and help you catch as many lunkers as you can. But first, let's grab a drink.<|endoftext|> <|startoftext|>The Great Angler Returns<|obj|>Return to Rak'jin with Nat's journal page as proof that you found him.<|text|>What's this species, a molten catfish you say? I have never even heard of a fish like this, much less seen one in person! I have to find more fish like this, it's what I live for! And if the fishing is as good as you say it is, there is just no way I can pass this opportunity up. Take this page from my journal as proof that you found me and I will meet you back at your Garrison.<|endoftext|> <|startoftext|>Finding Nat Pagle<|obj|>Travel to the Angler's Wharf in Krasarang Wilds and talk to Nat Pagle.<|text|>Now that you have proof, we might just have a shot at convincing Nat Pagle to join us out here. Last I heard, he was in fishing with the local Angler's faction out in Pandaria. Somewhere off the coast of Krasarang Wilds. Head out there, show him your catch and see if you can get him to come back with you!<|endoftext|> <|startoftext|>Luring Nat<|obj|>Catch a Molten Catfish in Frostfire Ridge and bring it back to Rak'jin.<|text|>Now that you are experienced enough with Draenor fishing, we might have a shot at convincing Nat Pagle to join us out here. If we want Nat to actually come all the way out here, we are going to have to show him real proof of the incredible catches on Draenor. Head out to the lava lakes here in Frostfire and see what you can do. All that time you spend honing your skill here in Draenor should pay off now.<|endoftext|> <|startoftext|>My Very Own Fortress<|obj|>Gather 2000 Garrison Resources and then use the Architect Table to select your Town Hall and upgrade your garrison to Tier 3.<|text|>Boss! Guess what?! I finally got that new larger draft paper in that I ordered when we first came here. And ya know what larger draft paper means? It means I can draw a bigger fortress! And if I can draw it, I can certainly make it! Making's the easy part, as long as you've got a few thousand stones and logs lying around. So whada'ya say, boss? Shall we get building?<|endoftext|> <|startoftext|>News from Nagrand<|obj|>Speak to Rokhan at your garrison in Frostfire Ridge.<|text|>Welcome back. One of our shadow hunters delivered a message about a caravan being dispatched for Nagrand. Rokhan's awaiting your approval on a new outpost. I've been hearing whispers around camp about Nagrand. They say it's Warsong territory. They might need your help .<|endoftext|> <|startoftext|>News from Nagrand<|obj|>Speak to Bodrick Grey at your garrison in Shadowmoon Valley.<|text|>Welcome back. One of Bodrick's men delivered a message about a caravan being dispatched for Nagrand. He's awaiting your approval on a new outpost. I've been hearing whispers around camp about Nagrand. They say it's Warsong territory. They might need your help .<|endoftext|> <|startoftext|>News from Nagrand<|obj|>Speak to Rokhan at your garrison in Frostfire Ridge.<|text|>One of your soldiers stopped by asking for you while you were out. Something about a caravan heading out to Nagrand. Whatever it was, it can't have gone well for them. That's Warsong territory.<|endoftext|> <|startoftext|>News from Nagrand<|obj|>Speak to Bodrick Grey at your garrison in Shadowmoon Valley.<|text|>One of your soldiers stopped by asking for you while you were out. Something about a caravan heading out to Nagrand. Whatever it was, it can't have gone well for them. That's Warsong territory.<|endoftext|> <|startoftext|>"Spare" Parts<|obj|>Recover 20 Black Iron Shells and 50 Siege Cannon Parts.<|text|>I've never seen anything like this before! No problem though, boss man. If it can be used to blow things up, I can get it working again. We are definitely going to need some parts--some sort of ammunition wouldn't hurt either. Sounds like those Iron Horde guys over yonder are no stranger to things that go boom. Take these tools with you and let's see if we can't commandeer us some spare parts!<|endoftext|> <|startoftext|>A True Draenor Angler<|obj|>Catch a Lunker in each of the Draenor zones and bring them back to Nat Pagle.<|text|>If you want me to help you permanently, you have to show me a few of these big Draenor catches first. Head out into the wild and bring me back the biggest fish you can find from all the surrounding areas. I made this custom lure for you to use, please take care of it, it's never let me down!<|endoftext|> <|startoftext|>Breakers Invasion! UNUSED<|obj|>Repel the Breaker invasion of your garrison.<|text|>Quakes have been shaking the garrison for the last hour, and a few of our scouts aren't reporting in.<|endoftext|> <|startoftext|>Heavy Arms<|obj|>Look around the garrison for help with the repairs.<|text|>The burned out shell of some sort of weapon of mass destruction. It might be worth asking around your garrison to see if anyone can help get it working again.<|endoftext|> <|startoftext|>Bigger is Better<|obj|>Use the Architect Table to select your Town Hall and upgrade your garrison to Tier 2.<|text|>Commander, I've been working on schematics that you might be interested in. What do you think about pushing out the walls and making room to get some additional structures in here? Our forces have been growing, and things are getting a little cramped, and I'd really like us to put some of those additional blueprints to use. If you could, take a look at the plans on the table here. As soon as I have your go ahead, I'll get everyone to work immediately.<|endoftext|> <|startoftext|>He Drew Aggro...culture<|obj|>Find the pilot of the Dark Iron tank.<|text|>What you saw was the wake of the genesaur, Iyu. It was chasing this mechanical monstrosity and the person who drove it. I believe the pilot of this vessel is still alive and trapped within the ruins of the camp. If you wish them to be recovered, I recommend doing so now.<|endoftext|> <|startoftext|>Strike While the Iron is Hot<|obj|>Speak to Rangari Rajess to fly to the Iron Approach and attack the Iron Horde.<|text|>With the Will of the Genesaur, we wield a powerful weapon. Our scouts have discovered an Iron Horde base, and I believe this is the time to seize an opportunity. They amass far to the north at the Iron Approach. This will not be easy, but we must deal a blow to the Iron Horde while we possess the artifact. We are prepared to depart at your command. Speak with Rangari Rajess when you are ready.<|endoftext|> <|startoftext|>Tangleheart Return<|obj|>Speak to Penny Clobberbottom outside Tangleheart.<|text|>Hey there, peach. We've got the lumber mill good and ready, but we gotta find a way of choppin' wood fast out here. The Laughing Skull talked about Tangleheart, where the botani grow things quick as a quark. I'm headin' there now.<|endoftext|> <|startoftext|>Strike While the Iron is Hot<|obj|>Speak to Grinslicer to fly to the Iron Approach and attack the Iron Horde.<|text|>With the Heart of the Mangaron, we wield a powerful weapon against the Iron Horde. They amass far to the north at the Iron Approach. This will not be easy, but we must seize the opportunity to deal a blow to the Iron Horde while we possess the artifact. We are prepared to depart at your command. Speak with Grinslicer when you are ready.<|endoftext|> <|startoftext|>Unruly Visitors<|obj|>Defeat the pets in your Garrison menagerie's battle area.<|text|>Looks like we've got some visitors in the battle pen today, and they're looking for a fight. Why don't you show 'em how a master of pet battles handles ?<|endoftext|> <|startoftext|>Unruly Visitors<|obj|>Defeat the pets in your Garrison menagerie's battle area.<|text|>Looks like we've got some visitors in the battle pen today, and they're looking for a fight. Why don't you show 'em how a master of pet battles handles ?<|endoftext|> <|startoftext|>Strike While the Iron is Hot<|obj|>Speak to Rangari Rajess to fly to the Iron Approach and attack the Iron Horde.<|text|>With the Heart of the Magnaron, we wield a powerful weapon against the Iron Horde. They amass far to the north at the Iron Approach. This will not be easy, but we must seize the opportunity to deal a blow to the Iron Horde while we possess the artifact. We are prepared to depart at your command. Speak with Rangari Rajess when you are ready.<|endoftext|> <|startoftext|>Strike While the Iron is Hot<|obj|>Speak to Grinslicer to fly to the Iron Approach and attack the Iron Horde.<|text|>With the Will of the Genesaur, we wield a powerful weapon. Our scouts have discovered an Iron Horde base, and I believe it is time to seize an opportunity. They amass far to the north at the Iron Approach. This will not be easy, but we must deal a blow to the Iron Horde while we possess the artifact. We are prepared to depart at your command. Speak with Grinslicer when you are ready.<|endoftext|> <|startoftext|>Bigger is Better<|obj|>Use the Architect Table to select your Town Hall and upgrade your garrison to Tier 2.<|text|>Ya know boss, I think I know how we can take this place to the next level. Bigger walls. More buildings. Some space to stretch your arms after a long day of adventuring. Don't get me wrong, it's going to take a lot of resources, but what else are these things for? We can plot it out on the drafting table whenever you're ready. It's going to be GLORIOUS.<|endoftext|> <|startoftext|>A Green Ogron?<|obj|>Kill the Infested Ogron.<|text|>Them botani got themselves a green ogron. A green ogron! I mean I may not know much about plant people but that canno' be a good thing. Think ya can take it in a fight?<|endoftext|> <|startoftext|>Abyssal Gulper Eel<|obj|>Ron Ashton wants you to collect 10 Abyssal Gulper Eel Eggs from Spires of Arak.<|text|>We need to stock the garrison pond with local fish. I need you to search the waters in Spires of Arak for fish that we can stock up with. Once you have the fish, you will need to slice them up and look for eggs inside.<|endoftext|> <|startoftext|>Cut 'Em Out!<|obj|>Obtain the materials needed to repair the cloak.<|text|>After all that you've done for us, I would love to help you. Regrettably, I don't have the materials I would need to repair this perfectly. Use my knife to gather a few hides from the clefthoof that roam near the spire and find some sootweed pitch to properly cure them. Unfortunately, those miserable ogres have taken up residence in the only place that I know of sootweed to grow. You may be in for a fight . Return to me if you can obtain these and I will gladly help you repair your cloak.<|endoftext|> <|startoftext|>Blind Lake Sturgeon<|obj|>Ron Ashton wants you to collect 10 Blind Lake Sturgeon Eggs from Shadowmoon Valley.<|text|>We need to stock the garrison pond with local fish. I need you to search the waters in Shadowmoon Valley for fish that we can stock up with. Once you have the fish, you will need to slice them up and look for eggs inside.<|endoftext|> <|startoftext|>Blackwater Whiptail<|obj|>Ron Ashton wants you to collect 10 Blackwater Whiptail Eggs from Talador.<|text|>We need to stock the garrison pond with local fish. I need you to search the waters in Talador for fish that we can stock up with. Once you have the fish, you will need to slice them up and look for eggs inside.<|endoftext|> <|startoftext|>Fat Sleeper<|obj|>Ron Ashton wants you to collect 10 Fat Sleeper Eggs from Nagrand.<|text|>We need to stock the garrison pond with local fish. I need you to search the waters in Nagrand for fish that we can stock up with. Once you have the fish, you will need to slice them up and look for eggs inside.<|endoftext|> <|startoftext|>Fire Ammonite<|obj|>Ron Ashton wants you to collect 10 Fire Ammonite Eggs from Frostfire Ridge.<|text|>We need to stock the garrison pond with local fish. I need you to search the waters in Frostfire Ridge for fish that we can stock up with. Once you have the fish, you will need to slice them up and look for eggs inside.<|endoftext|> <|startoftext|>Jawless Skulker<|obj|>Ron Ashton wants you to collect 10 Jawless Skulker Eggs from Gorgrond.<|text|>We need to stock the garrison pond with local fish. I need you to search the waters in Gorgrond for fish that we can stock up with. Once you have the fish, you will need to slice them up and look for eggs inside.<|endoftext|> <|startoftext|>Is This One of Yours?<|obj|>Talk to Rexxar and vouch for Rangari Erdanii.<|text|>I found this one skulking nearby. She claims to be an ally of yours. Is this true? Or does she cook slowly over my fire?<|endoftext|> <|startoftext|>A Warrior's Shroud<|obj|>Locate a Frostwolf leatherworker in Wor'gol that can help you.<|text|>Although this cloak has seen better days, the workmanship is still quite impressive. Any normal cloak would have most certainly fallen apart by now. Perhaps one of the Frostwolf orcs within Wor'gol would be willing to help you repair it.<|endoftext|> <|startoftext|>Trophy of Glory: Biolante<|obj|>Take the trophy to Durotan at Beastwatch in Gorgrond.<|text|>Defeating Biolante has yielded you a trophy worthy of acclaim. Take this to Durotan at Beastwatch.<|endoftext|> <|startoftext|>Trophy of Glory: Biolante<|obj|>Take the trophy to Maraad at Highpass in Gorgrond.<|text|>Defeating Biolante has yielded you a trophy worthy of showing off at your outpost. Return this to Maraad to increase your glory!<|endoftext|> <|startoftext|>News from Talador<|obj|>Speak to Bodrick Grey at your garrison in Shadowmoon Valley.<|text|>Bodrick Grey sends word from your garrison that they have spotted a fleet of Iron Horde at the shores of Talador. We must not allow them to destroy Shattrath.<|endoftext|> <|startoftext|>Iron Horde Invasion<|obj|>Speak with Thrall at the Shattered Landing in Blasted Lands.<|text|>All able bodied members of the Horde are hereby ordered to report to Thrall in Blasted Lands. Use the portal at the Cleft of Shadow in Orgrimmar to head directly to the front line. This new threat is known only as the Iron Horde. They have taken over the Dark Portal and must be stopped Destiny calls!<|endoftext|> <|startoftext|>Iron Horde Invasion<|obj|>xxxx<|text|>By order of his royal highness, King Varian Wrynn, all able-bodied citizens of the Alliance are to report to Vindicator Maraad at the Shattered Beachhead in the Blasted Lands. You can reach the docks outside Northwatch Hold by taking a boat from Booty Bay to Ratchet and traveling south along the coast. For the glory and honor of the Alliance!<|endoftext|> <|startoftext|>News from Talador<|obj|>Speak to Rokhan at your garrison in Frostfire Ridge.<|text|>Rokhan sends word that you are needed at Frostwall. The Iron Horde have landed on the shores of Talador.<|endoftext|> <|startoftext|>The Lumber Mill<|obj|>Speak to Glirin outside Tangleheart.<|text|>The Rangari have been here for a tick, and they hear tell from the Laughing Skull o' a place called Tangleheart. Seems some really bad ancients come from there, and botani use a kind o' sap to grow them quickly. I think we could use that for yer outpost. Hey, wood is wood, right? I'll meet ya there.<|endoftext|> <|startoftext|>Iron Horde Invasion<|obj|>Speak with Vindicator Maraad at the Shattered Beachhead in Blasted Lands.<|text|>By order of his royal highness, King Varian Wrynn, all able-bodied citizens of the Alliance are to report to Vindicator Maraad at the Shattered Beachhead in Blasted Lands. Use the portal at the Wizard's Sanctum in Stormwind to head directly to the front line. This new threat is known only as the Iron Horde. They have taken over the Dark Portal and must be stopped. For the glory and honor of the Alliance!<|endoftext|> <|startoftext|>Thieving Dwarves<|obj|>Find Cutter at Bastion Rise.<|text|>Cutter is on the trail of the artifact the dwarves stole. He has the nose of a wolf when it comes to hunting in the jungle. Follow the canyons south until you find him. It would seem the wolf queen and I are going to do more damage here before we leave. We will follow as quickly as we can.<|endoftext|> <|startoftext|>Firebird's Challenge<|obj|>Collect 15 rings while flying.<|text|>You're ready to fly high and give the Firebird's challenge a shot? That's great! Simply collect 15 rings to win! Speak to me when you're ready for takeoff!<|endoftext|> <|startoftext|>A Green Ogron?<|obj|>Kill the Infested Ogron.<|text|>Kaz always told me green ogron are bad. The botani here have a green ogron and it is mean. It was strong enough to take out my dad's entire hunting party. Are you strong enough to kill it?<|endoftext|> <|startoftext|>Assault on the Pit<|obj|>Destroy Iron Horde weapons cache and take out as many of them as you can.<|text|>The Iron Horde are stockpiling their weapons and ammunition outside of the Foundry. Their campaign throughout Draenor has left their caches vulnerable. Get in there and cause as much chaos as you can, and while you're at it use some of that ammunition against them if they're just going to leave it lying around!<|endoftext|> <|startoftext|>Battle Pet Roundup<|obj|>Defeat the pets in the battle area.<|text|>Looks like we've got some visitors in the battle pen today, and they're looking for a fight. Why don't you show 'em how a master of pet battles handles ?<|endoftext|> <|startoftext|>The Razorbloom<|obj|>Find Draka and Kaz at the Razorbloom.<|text|>The Laughing Skull shaman Kaz ran off while we were coming here. She claimed to be looking for more of her people in the jungles to the south. Draka insisted on following her to safeguard us against betrayal. Commander, if Kaz is telling the truth, then she and Draka are going to need all the help they can get. Will you join them? They could not have gotten far. This could prove to be the perfect test for your new shredder and lumber mill resources.<|endoftext|> <|startoftext|>Broken Promises<|obj|>Find someone at the Darkmoon Faire that might be interested in the ring.<|text|>A heavily-scratched ring, faintly stained with blood. Someone at the Darkmoon Faire might be able to provide more information about this item.<|endoftext|> <|startoftext|>A New Darkmoon Challenger!<|obj|>Defeat Christoph VonFeasel in a pet battle.<|text|>Look at me, now look at my horse, now look back at me, are I not the most impressive battler of pets that you have ever seen? Look now at my compatriot over there. Is he on a horse? Of course not! Is his hat made of fireworks? Not in a million years! Everything about me is more impressive, from my coat color to my last name, which I made myself. Dare you step up to the might of Christoph Willikens Dennis Ragnaros VonFeasel the First? I can see you trembling!<|endoftext|> <|startoftext|>Pets Versus Pests<|obj|>Defeat the three pests in your garrison.<|text|>I been tryin' ta get dis place ready for your pets, but we uncovered some rude pests while buildin' da garrison. I tried takin' care o' dem myself, but they be too tough for my little friends. Beat da angry carrot in da garden, da rat eatin' our food, and da ornery water creature harassing da fishermen. If you can do it, I be free to finish up da work on your menagerie.<|endoftext|> <|startoftext|>Stealing the Declaration<|obj|>Loot the contents of Master Siegesmith Uratok's Strongbox.<|text|>Commander, you and Raleigh did a great job finding me, but I'm exactly where I need to be. We've been working tirelessly since we got here, trying to crack these Draenic texts. I really thought I was gonna get the scrolls, but they nabbed me at the last possible second! Please, you've gotta help me out... up the hill to the east, you'll find the Master Siegesmith's tent. If you can grab the documents out of his chest, possibly this key too, I'll finally have enough to translate their languages.<|endoftext|> <|startoftext|>Bypassing Security<|obj|>Infiltrate Grom'gar using Raleigh's Prestige Card.<|text|>Oh, my goodness! This is a list of captives, it appears they may be awaiting transfer... or possibly even execution. There is one name on this list that I do recognize: my master! I have been awaiting his return, but now it appears that he may have fallen into enemy hands. This is a disaster! Please, we must rescue him. According to the notes, he has been taken to Grom'gar, located far east of here. One moment... I think I may have just the thing to help you break in undetected...<|endoftext|> <|startoftext|>Locating the Lapidarist<|obj|>Search for the owner of the pendant in Wor'gol.<|text|>Are you sure I can't take this off your hands? I'll give you a fair price! Alright, alright... if you insist on finding the owner, you might want to try visiting Wor'gol. Rumor has it, there is a master craftsman, skilled in manipulating precious metals and stones. But, if you change your mind, you know where to find me....<|endoftext|> <|startoftext|>Just Another Stick in the Wall<|obj|>Use Penny's Plunger to blow up the Rock Wall.<|text|>So, get this. As I was flyin' in, I took the opportunity to scope out what might be a defensible position. Just on the other side o' these boulders is an ideal clearing to hole up in. I even brought a set of blueprints to get us all settled in! That's not too presumptuous, is it? Anyway, whenever you're ready just hit this plunger!<|endoftext|> <|startoftext|>Reduction in Force<|obj|>Collect the Head of Weldon Barov.<|text|>I was a fool to trust him after the fiasco over the Barov family fortune! What I should have done is killed him the first chance I had. And now he thinks he's going to plumb this land for all that it's worth and cut me out?! No, dear brother, not this time! There can only be one CEO of Barov Industries and it will be me. My peasant friend, you must do me this service. Find my brother, Weldon, and serve him a notice of termination! You will likely find him out in the wilds, near small timber.<|endoftext|> <|startoftext|>Reduction in Force<|obj|>Collect the Head of Alexi Barov.<|text|>I was a fool to trust him after the fiasco over the Barov family fortune! What I should have done is killed him the first chance I had. And now he thinks he's going to plumb this land for all that it's worth and cut me out?! No, dear brother, not this time! There can only be one CEO of Barov Industries and it will be me. My peasant friend, you must do me this service. Find my brother, Alexi, and serve him a notice of termination! You will likely find him out in the wilds, near small timber.<|endoftext|> <|startoftext|>Taking the Death Bloom<|obj|>Take the Death Bloom from Smokemaster Snarl in Steamscar Rise.<|text|>Your work has born fruit. Inside the nearby cave a powerful saberon shaman is learning to channel the genesaur magic using the Death Bloom we seek. The solution is before us: kill the shaman, take the Death Bloom, return it to Birchus. That should improve the safety of our outpost.<|endoftext|> <|startoftext|>Spawn Tracking & Spell Visuals: Do They Work?<|obj|>Use the What's It to see a Spell Visual play through the magic of Spawn Tracking tech.<|text|>Here's some text.<|endoftext|> <|startoftext|>Reclaiming Property<|obj|>Find 8 Herb Bundles in saberon stashes at Steamscar Rise.<|text|>You are attracted by a low green glow to the container. Inside there is a glowing bundle of herbs that was most likely stolen from the overgrowth below. It would be best to collect all of these so the saberon don't continue their dabbling in plant magic and irritating the nearby magnaron.<|endoftext|> <|startoftext|>Shredder vs. Saberon<|obj|>Break the vine barrier using your shredder.<|text|>The saberon took their treasure up the rise and barricaded themselves in after Birchus attacked. It will be difficult to get in but I hear you have resources to handle this. One of their entrances is covered with tough vegetation. I believe you have a mechanical solution to this problem in the form of a shredder. I think you know what to do...<|endoftext|> <|startoftext|>Saberon Population Reduction<|obj|>Slay 10 saberon at Steamscar Rise.<|text|>We are closer to our goals but a host of sharp toothed saberon bar our way. If we are to get anywhere up here, some of the more aggressive ones will need to be put down I think.<|endoftext|> <|startoftext|>Laying Dionor to Rest<|obj|>Watch Birchus's ritual.<|text|>You have given me a tremendous gift with this bloom. I can finally send Dionor back to the Overgrowth for good and end this nightmare. All that remains is the ritual... stay and behold something you will never see again in your lifetime...<|endoftext|> <|startoftext|>Beatface vs. Boulder<|obj|>Break the boulder barrier using Beatface the gladiator.<|text|>The saberon took their treasure up the rise and barricaded themselves in after Birchus attacked. It will be difficult to get in but I hear you have resources to handle this. One of their entrances is covered with a large boulder. Too large for you or I, but perhaps an ogre with a large enough hammer could break it. I think you know who I am talking about...<|endoftext|> <|startoftext|>Penny From Heaven<|obj|>Speak to Penny Clobberbottom at Beastwatch.<|text|> Those from your world are not much for subtlety, are they? Go on ahead and greet our new companion. We will join you as soon as we can make ready.<|endoftext|> <|startoftext|>Ambassador to the Ancient<|obj|>Talk to Birchus at Dionor's Demise in Gorgrond.<|text|>It appears that a genesaur was killed here not long ago and this growth has sprung up. It is stirring up the local monsters and I fear for our outpost. There is a strange ancient that wallows in grief here and is not hostile. Perhaps you could "harvest" its story?<|endoftext|> <|startoftext|>Unintelligible Intelligence<|obj|>Look around Wor'gol for someone who can help translate the notes.<|text|>The notes are unreadable, but based on previous experience, the text appears to be very similar to standard Orcish. It is possible that the notes could contain strategic information. Perhaps it would be of great value to the Frostwolf Orcs. Someone in Wor'gol might be able to help interpret the text.<|endoftext|> <|startoftext|>Plant Pruning<|obj|>Kill 12 defenders at Dionor's Demise.<|text|>There may be more to this aberrant growth than it seems, but we will need to clear the way a bit before we can get to the bottom of this, yes? I suggest clearing out some of the angrier defenders to be on the safe side.<|endoftext|> <|startoftext|>Seeking the Scout<|obj|>Find Altauur at Dionor's Demise in Gorgrond.<|text|>We are still trying to locate all of our scouts out in the field. One of these, Altauur, enjoys handling the more dangerous missions. He has not checked in and I feel we should check to make sure he has not taken on more than he can handle.<|endoftext|> <|startoftext|>The Rise and Fall of Barov Industries: Alexi Barov<|obj|>Accept the Blood Oath of Blademaster Na'Shra.<|text|><|endoftext|> <|startoftext|>Egg Punt<|obj|>Kick 10 Ravager Eggs in Camp Thornscar.<|text|><|endoftext|> <|startoftext|>Curing With Force<|obj|>Cure 6 Infected Goblins.<|text|>The infection is getting stronger so I made some adjustments and I'm pretty sure I have the right formula now. It should now work but it needs to have less competition with the infected blood for it to have any effect. This means you will need to weaken them before you apply the serum for it to function properly. The infection is getting more advanced and will soon be untreatable so we have this one shot to save as many as we can.<|endoftext|> <|startoftext|>Pets Versus Pests<|obj|>Defeat the three pests in your garrison.<|text|>I've been trying to get this place ready for your pets, but we've uncovered some rude pests while building the garrison. I tried to take care of them myself, but they are too tough for my meager team. There's an angry carrot in the garden, an enormous rat eating our food rations, and an ornery water creature harassing the fishermen. If you can take care of them, I'll be free to finish up my work on your menagerie.<|endoftext|> <|startoftext|>Dyed in the Fur<|obj|>Use Trega's Flytrap Ichor to create a Swatch of Hexweave.<|text|>I can't believe they tried to physically rip the magic out of the material! It seems we were never in danger of my secrets falling into the wrong hands after all. Better safe than dead... In return for your help, I will share with you my methods of fusing magic to cloth. Flytrap Ichor is very rare in this region, but I do have a bit in reserve. Take this woven fur and dip it in the ichor here. You will see for yourself what all of the fuss is about.<|endoftext|> <|startoftext|>From Their Cold Dead Hands<|obj|>Collect 10 Damaged Hexweave from Bladespire Ogres.<|text|>Those ogres took all of my hexweave! I kept it hidden at the bottom of my bag. How could they possibly know of its importance? If they discover even a portion of hexweave's properties, it means trouble for us all. , this is a Frostwolf problem. It requires a Frostwolf solution. Will you help me?<|endoftext|> <|startoftext|>Shadowmoon Invasion!<|obj|>Repel the Shadowmoon clan invasion of your garrison.<|text|>Scouts say the Shadowmoon clan looms close, ready with their necromancy. If I die and rise again, Commander, finish me quickly. I don't want to be a ghoul.<|endoftext|> <|startoftext|>Shadowmoon Invasion!<|obj|>Repel the Shadowmoon clan invasion of your garrison.<|text|>Scouts report that the Shadowmoon clan is buzzing like a kicked hornets' nest. Time again to earn our pay, Commander?<|endoftext|> <|startoftext|>Restoration<|obj|>Retrieve the sample for Artificer Baleera.<|text|>As mentioned, our larger defense crystals have been drained of power, creating gaps in our defenses. The crystal you brought me is only a reminder of the severity of this situation. It's Shadowmoon magic to blame, I'm sure of it. One of our rangari scouts spotted an orc fleeing north, past Palemoon Village, and into the valley beyond. Go, find this orc, and see if you can't retrieve whatever vessel he's storing the power inside of. If we get it back, I'm sure I can restore the crystals.<|endoftext|> <|startoftext|>The Rise and Fall of Barov Industries: Weldon Barov<|obj|>Accept the Blood Oath of Blademaster Na'Shra.<|text|><|endoftext|> <|startoftext|>A Power Lost<|obj|>Find someone in Embaari Village well-versed in gemology and magic.<|text|> The power within the fragment appears to be drained. You recall hearing travelers speak of a local in Embaari Village who specializes in imbuing gems with magic.<|endoftext|> <|startoftext|>Clearing the Garden<|obj|>Kill 8 Lunarfall Raccoons.<|text|>This clearing is the perfect spot to grow herbs for our Garrison, there is just one little problem. All these dang raccoons! I need you to clear them out and we can get this garden growing.<|endoftext|> <|startoftext|>Peeking into the Portal<|obj|>Find Scout Pazaztick and use her telescope.<|text|>I sent Scout Pazaztick to be gettin' a better look at da portal. He shoulda reported back by dis time; what be taking him so long? Dis is what happens when you hire da goblins as help.<|endoftext|> <|startoftext|>Field Trial<|obj|>Venture into Pinchwhistle Point and use the Vial of Untested Serum on an Infected Bruiser or Infected Lumberjack. Return to Krixel Pinchwhistle to report the results.<|text|>Look, I didn't tell Kimzee about this because I don't want to hurt her feelings, I chose not to leave Pinchwhistle Point. See, I've been working on a serum that I think should be able to cure the infected, but when I tried to test it I got surrounded and I injured my leg during the escape. I know I'm on the right track but I need to test it. Do me a favor and take this vial and go try it out on one of the infected outside.<|endoftext|> <|startoftext|>Legacy of the Ancients<|obj|>Collect the Heart of Kuruk, the Trunk of Autuk, the Twig of Loruk, and the Roots of Hanuk.<|text|>Opening the ancient tome you see that it's not actually a tome at all, but a container. Inside are four empty slots. Upon closer inspection each slot has next to it a carving of what appears to be a unique Draenor ancient, some glyphs and a receptacle used to hold a piece of the pictured ancient. There also appear to be directions to where these ancients may be found: medium timber -- Shadowmoon, Gorgrond, the Spires of Arak and Nagrand. These are assassination instructions. From trees to kill trees.<|endoftext|> <|startoftext|>Peeking into the Portal<|obj|>Find Scout Pazerp and use her telescope.<|text|>I sent Scout Pazerp to get a better look at the portal. She should have reported back by now; what could be taking her so long? She is one of my best scouts, I hope she is alright.<|endoftext|> <|startoftext|>No Pressure, No Diamonds<|obj|>Acquire Lava Diamonds from the Lava Slimes that reside in Frostfire Ridge.<|text|>You wish to understand the secrets of our gems? In exchange for returning my pendant, I am willing to help. I must warn you, however, that the materials will not be easy to obtain. To the north, you will find magma pools that give birth to living lava creatures. Contained within these, you may find magnificent diamonds. Please return to me with a few of these diamonds...<|endoftext|> <|startoftext|>Diamonds Are Forever<|obj|>Wait for Orolak to finish crafting the pendant.<|text|>Please watch closely . I shall craft this jewel into a fine pendant for you. Hopefully you will learn a bit of true jewelcrafting in the process.<|endoftext|> <|startoftext|>Assault on the Pit<|obj|>Destroy Iron Horde weapons cache and take out as many of them as you can.<|text|>The Iron Horde are stockpiling their weapons and ammunition outside of the Foundry. Their campaign throughout Draenor has left their caches vulnerable. Get in there and cause as much chaos as you can, and while you're at it use some of that ammunition against them if they're just going to leave it lying around!<|endoftext|> <|startoftext|>Goren Invasion!<|obj|>Repel the goren invasion.<|text|>Quakes have been shaking the garrison, and our scouts haven't reported in hours.<|endoftext|> <|startoftext|>Lost Lumberjack<|obj|>Find Frenna within Tangleheart.<|text|>All o' them mole machines got mighty unreliable here in Gorgrond. I hear tell that one of 'em might've crashed here in Tangleheart. See if you can find Frenna. She would've been on the one we tracked to this location. I'll go lookin' for the mole machine to see if it can be repaired.<|endoftext|> <|startoftext|>A Father and His Son<|obj|>Return Duna and the toolset to Haephest.<|text|>We must hurry before more orcs arrive! My father works just down this path! We'll be safe at his shop.<|endoftext|> <|startoftext|>Feeding An Army<|obj|>Use the Improved Iron Trap to capture a Boar or Riverbeast in Gorgrond and then place a Work Order at your Barn.<|text|>We've had a chance to work with these beasts for a while now, and that's allowed us to develop a brand-new trap for you to try out. It should be much sturdier than the last one. The Improved Iron Trap will let you capture some of the meatiest beasts on Draenor. You will find that a single riverbeast or boar from Gorgrond can feed many warriors. Trap one and bring it back, and we will cook you a savage meal.<|endoftext|> <|startoftext|>Bigger Trap, Better Rewards<|obj|>Use the Deadly Iron Trap to capture a Ironhide Bull, Direfang Alpha, or Wetland Trampler.<|text|>Ah, commander, it is good to see you again. With the materials we have gathered here in Draenor, we have been able to construct a trap strong enough to immobilize even the mightiest beast. These enormous creatures can be found on the western side of Nagrand, among the most fertile plains. A word of warning: these beasts are great and powerful. You may want to bring some friends along.<|endoftext|> <|startoftext|>Locating the Lapidarist<|obj|>Search for the owner of the pendant in Wor'gol.<|text|>Are you sure I can't take this off your hands? I'll give you a fair price! Alright, alright... if you insist on finding the owner, you might want to try visiting Wor'gol. Rumor has it there is a master craftsman there who's skilled in manipulating precious metals and stones. Might be your guy.<|endoftext|> <|startoftext|>Breaking into the Trap Game<|obj|>Use the Iron Trap to capture a Clefthoof or Wolf in Frostfire Ridge and then place a Work Order at your Barn.<|text|>When we came through the portal, we weren't able to bring any of our animals with us. For us to produce leather and furs, we'll need to trap some of the native beasts and bring them back here. Although the plains are frozen, there are many clefthooves and wolves in Frostfire. We can gather leather from the clefthooves, or furs from the wolves. Take this iron trap and use it on a wounded adult beast. Bring the trapped creature back to us, and we will begin our work.<|endoftext|> <|startoftext|>UNUSED<|obj|>Use the Iron Trap to capture a Leatherhide Clefthoof, Breezestrider Talbuk, or Meadowstomper.<|text|>When we came through the portal, we weren't able to bring any of our animals with us. For us to produce meat, leather, and furs, we'll need to trap some of the native beasts and bring them back here. I've heard word that the best grazing grounds are out in Nagrand. We can get a load of meat from the elekk, leather from the clefthooves, or furs from the talbuk. Take this iron trap and use it on a wounded adult beast, we'll haul it on back here and get to work.<|endoftext|> <|startoftext|>Primal Fury<|obj|>Speak to Shadow Hunter Rokhan in northern Talador, then defeat Gorgorek and Warlord Azuka Bladefury.<|text|>It looks like this is it, commander. We must stop the Iron Horde at all costs. I have sent stormcrows to your garrison, and called for Shadow Hunter Rokhan to deploy your troops to the Gates of Tanaan at once. By the time you get to northern Talador, he should be waiting for you... with an entire army. There is no time to delay.<|endoftext|> <|startoftext|>Primal Fury<|obj|>Meet Bodrick Grey near the Gates of Tanaan in Talador, then defeat Gorgorek and Warlord Azuka Bladefury.<|text|>It looks like this is it, commander. We must stop the Iron Horde at all costs. I have sent stormcrows to your garrison, and called for Bodrick Grey to deploy your troops to the Gates of Tanaan at once. By the time you get to northern Talador, he should be waiting for you... with an entire army. There is no time to delay.<|endoftext|> <|startoftext|>The Intricate Pendant<|obj|>Ask around your garrison to see if anyone recognizes the pendant.<|text|>The crimson gem used in this pendant is unlike any you've seen before, and the filigree wrapped around it is masterfully crafted. There's likely to be much you can learn from the person who made this. Perhaps someone at your garrison will recognize the work.<|endoftext|> <|startoftext|>Failed Apprentice<|obj|>Find and release Deema from her time prison.<|text|>Oru'kai was the first ogre mage to master the art of enchanting on Draenor. Upon his death, his items were scattered across Draenor. I have tracked his staff to the shore you see before us. As you can see, the staff's enchantment is making it difficult to retrieve. A would-be apprentice, Deema, took one of Oru'kai's rings in to break the enchantment, but she failed and became trapped as well. Find and free Deema, take the ring, complete her task, and I will consider a reward.<|endoftext|> <|startoftext|>Victory is Within Reach<|obj|>Slay Ranjit, Araknath, Rukhran and High Sage Viryx in the Skyreach dungeon.<|text|>We have dealt a crippling blow to the Adherents, but our fight is not yet finished. Gather your allies and prepare for the final siege on Skyreach! "Shadows gather when the raven swallows the day. Burning sky is extinguished as black wings fold gently about the heavens. Rest, my children, rest. For even the sun must sleep." This was Rukhmar's lullaby, sung by her to the first arakkoa. My, how we've lost our way.<|endoftext|> <|startoftext|>Oru'kai's Staff<|obj|>Retrieve Oru'kai's staff and return it to Delath.<|text|>If I had known being an enchanter was this dangerous, I would have stayed in Shattrath. Here, take this ring. The arakkoa told me to use the ring on the staff to nullify the enchantment. Bring the scepter back to him and maybe he will teach you what he promised to teach me.<|endoftext|> <|startoftext|>Father and Son<|obj|>Find Haephest's son.<|text|>Please find my boy! Before the looters came we were on the hill just northeast of here. There weren't many of them, but I'm a blacksmith, not a fighter! Have I let my only son down?<|endoftext|> <|startoftext|>Investigating the Invasion<|obj|>Meet Maraad behind enemy lines.<|text|>I'm going to lead a small squad behind enemy lines. Meet me by Dreadmaul. From there we can decide our next course of action.<|endoftext|> <|startoftext|>The Strength of Iron<|obj|>Deliver the satchel to Haephest.<|text|>A stitched patch along the side of the satchel clearly identifies its owner. You remember hearing stories of a great blacksmith just north of Embaari.<|endoftext|> <|startoftext|>The Arakkoan Enchanter<|obj|>Find Delath on the Forgotten Shore to the south.<|text|>The arakkoa said it was going to investigate an anomaly along the Forgotten Shore that might be related to another armor piece.<|endoftext|> <|startoftext|>Enchanted Highmaul Bracer<|obj|>Take the bracer to Eileese Shadowsong in your Garrison.<|text|>A powerful enchantment emanates from these ancient Highmaul bracers. Maybe Eileese Shadowsong, your garrison enchanting quartermaster, can tell you more about the bracer.<|endoftext|> <|startoftext|>Phylarch the Evergreen<|obj|>Accept the Blood Oath of Blademaster Na'Shra.<|text|><|endoftext|> <|startoftext|>Trega's Tailoring Kit<|obj|>Find Trega in Wor'gol.<|text|>The bag is filled with patterns and unfamiliar tailoring tools. You find the name "Trega" embroidered on the inside of the bag. You seem to recall seeing her in Wor'gol. With any luck, she's still there.<|endoftext|> <|startoftext|>Out of the Shadows<|obj|>Speak to Bodrick Grey at your Garrison.<|text|>Congratulations again, Blood Champion. You be fightin' like nobody I ever seen. While you were in da ring, one ayour bruddas came by and asked for you ta return ta your base. He called himself Bodrick Grey.<|endoftext|> <|startoftext|>Investigating the Invasion<|obj|>Meet Thrall behind enemy lines.<|text|>I'm going to lead a small squad behind enemy lines. Meet me by Dreadmaul. From there we can decide our next course of action.<|endoftext|> <|startoftext|>It's Gotta Work!<|obj|>Visit Nubble.<|text|>My apprentice Nubble was able to use your salvaged parts to put the finishing touches on the new location analyzer. Head on over to try out my newest invention!<|endoftext|> <|startoftext|>Snatch 'n' Grab<|obj|>Search the beach for salvageable parts.<|text|>We were able to map all of the data from the transponder you recovered! Now our location analyzer is complete! We're just missing a few final pieces, then the real testing begins. One of my pilots mentioned seeing a beached Iron Horde ship over by the shore. If you can salvage some parts we may just be able to get this thing up and running!<|endoftext|> <|startoftext|>Out of the Shadows<|obj|>Speak to Rokhan in your Garrison.<|text|>Congratulations, Blood Champion. You be fightin' like nobody I ever seen. While you were in da ring, one a your bruddas came by and asked for you ta return ta your base. He called himself a shadow hunter.<|endoftext|> <|startoftext|>Dirgemire<|obj|>Retrieve the Fungal Brain from Dirgemire.<|text|>In order to fully understand the nature and properties of the Zangarium Draenormycota, I need to examine the strain within a complex fungal structure. The fungal brain of a spore giant would do nicely. Not just any spore giant will serve though, it needs to be big... mean... primordial... the perfect specimen! In a cavern deep below the surface is an ancient spore giant the locals fearfully refer to as Dirgemire. Slay the monster, but be sure to carefully preserve the fungal brain for our research!<|endoftext|> <|startoftext|>Garrison Campaign: The Ring of Blood<|obj|>Speak to Gurgthock at Gurgthock's Stash in Nagrand.<|text|>Hey Champ, You were out when I stopped by. You're the talk of the arena, friend! I mean, the Ring of Trials? Stonemaul? You're killing it out there! I've got a sweet gig set up at the Ring of Blood in Nagrand. Lots of ogres looking for the next big fight. Big money. You in? I'll meet you at my stash so we can talk a bit in private before your big debut. <|endoftext|> <|startoftext|>Transponder 047-B<|obj|>Return the transponder to Goggles.<|text|>The back of the transponder is etched in scribbled writing. <|endoftext|> <|startoftext|>A Fascinating Fungus<|obj|>Collect 12 Fungal Spores.<|text|>The Zangar Shore is home to many peculiar strains of fungi, some of which are similar to those of our native Azeroth. However, one strain in particular is most fascinating! I call it "Zangarium Draenormycota," due to its prevelance in Draenor's fungal ecosystem. This unique strain of fungus is highly adaptable and can be found on many of the living organisms throughout Zangar Shore. Why does it exist? What properties does it hold? To answer these questions, I will need additional spore samples.<|endoftext|> <|startoftext|>Garrison Campaign: The Ring of Blood<|obj|>Speak to Gurgthock at Gurgthock's Stash in Nagrand.<|text|>Hey Champ, You were out when I stopped by. I've got a sweet gig set up at the Ring of Blood in Nagrand. Lots of ogres looking for the next big fight. Big money. You in? If you think the Stonemaul arena was a thrill, this is way, way bigger than that. It's going to be HUGE, I'm calling it now. I'll meet you at my stash so we can talk a bit in private before your big debut. <|endoftext|> <|startoftext|>Garrison Campaign: The Ring of Blood<|obj|>Speak to Gurgthock at Gurgthock's Stash in Nagrand.<|text|>Hey Champ, You were out when I stopped by. I've got a sweet gig set up at the Ring of Blood in Nagrand. Lots of ogres looking for the next big fight. Big money. You in? You're the one that brought a new meaning to pain at the Ring of Trials not too long ago, right? This is the next step in your climb to fame! You've gotta get down here. I'll meet you at my stash so we can talk a bit in private before your big debut. <|endoftext|> <|startoftext|>Hexcloth<|obj|>Use Ameeka's Flytrap Ichor to create a Swatch of Hexweave.<|text|>I shall now impart to you the finer points of creating hexcloth. The process is quite simple. It involves immersing carefully woven fur into the ichor drawn from Gorgrond Flytraps. Normally, you would need to harvest it yourself, but I actually managed to liberate some from the Shadowmoon during their last raid. You are welcome to use it.<|endoftext|> <|startoftext|>Whacking Weeds<|obj|>Slay 20 Spiteleaf podlings.<|text|>Something needs to be done about the podling menace in Spiteleaf Thicket! Alongside Hemet Nesingwary, I've hunted some of the largest and most terrifying beasts around. Never in my life have I encountered a creature as vile, depraved, nefarious or degenerate as a podling! The vicious little monsters spread themselves like weeds and if something isn't done, they'll spread across the entire continent! Make your way into Spiteleaf Thicket and slay as many podlings as you can find!<|endoftext|> <|startoftext|>Bigger Trap, Better Rewards<|obj|>Use the Deadly Iron Trap to capture an Ironhide Bull, Direfang Alpha, or Wetland Trampler.<|text|>Good news, commander! With the materials we've gathered here in Draenor, we've been able to construct a trap strong enough to immobilize even the mightiest beast! Why don't you head on out to Nagrand and give it a try? Word has it that the western plains are home to some of the most magnificent beasts this side of Crystal Lake. I'm going to warn you, though, these beasts are tough. You may want to bring some friends along.<|endoftext|> <|startoftext|>The Search For Research<|obj|>Return the Research Journal, Expedition Supplies, and Anti-fungal Boots to Dr. Hadley Ricard.<|text|>My research notes are missing! They must have gone missing during the podling attack on the research station. All of my work will be lost if they are not found! Come to think of it, I'm also missing my expedition supply bag, as well as my anti-fungal boots.... How can I do biological research without my equipment?! No... this will not do at all. Please, go and search the Zangar Shore for my missing belongings so that I may continue my fungal research!<|endoftext|> <|startoftext|>Feeding An Army<|obj|>Use the Improved Iron Trap to capture a Boar or Riverbeast in Gorgrond and then place a Work Order at your Barn.<|text|>We've had a chance to work with these beasts for a while now, and that's allowed us to develop a brand-new trap for you to try out. It should be much sturdier than the last one! Mind giving 'er a run, commander? The Improved Iron Trap will let you capture some of the meatiest wildlife, like the big boars and riverbeasts out in Gorgrond. We'll be able to turn them into some tasty steaks.<|endoftext|> <|startoftext|>Breaking into the Trap Game<|obj|>Use the Iron Trap to capture an Elekk or Talbuk in Shadowmoon Valley and then place a Work Order at your Barn.<|text|>When we came through the portal, we weren't able to bring any of our animals with us. For us to produce leather and furs, we'll need to trap some of the native beasts and bring them back here. We can get a load of leather from the elekk, or furs from the talbuk, right here in Shadowmoon. Take this iron trap and use it on a wounded adult talbuk or elekk, then bring the trap on back here and we'll start a work order.<|endoftext|> <|startoftext|>The Clothes on Their Backs<|obj|>Collect 10 Ceremonial Shadowmoon Robes.<|text|>Such kindness you have shown me, perhaps I can ask for one more? In our village, we salvage and reuse old cloth to patch clothes and light armor. Sadly, most of my supply was taken or destroyed in the recent attacks. The Shadowmoon cultists might think twice about stealing from us if you were to relieve them of their own resources. If you can collect some ceremonial Shadowmoon robes for me, I will demonstrate some of my favorite tailoring techniques for you.<|endoftext|> <|startoftext|>A Strengthened Bond<|obj|>Give Axe-Shaper Kugra the Ghost-Touched Materials.<|text|>This entire time... I have been so consumed with my own grief. I never once stopped to consider how much my father was suffering at the hands of our enemies. Thank you so much for helping him to return to me. Please, allow me to repair his hammer. In exchange for everything you have done for us, I will teach you whatever you wish to know.<|endoftext|> <|startoftext|>Ameeka, Master Tailor<|obj|>Speak to Ameeka in Elodor.<|text|>Ameeka created this book to document and pass down our most cherished crafting techniques to our children. She must have dropped it while traveling. She will be relieved to see her book. From what I have heard from other villagers, she was last seen on the road to Elodor. Perhaps you can find her there.<|endoftext|> <|startoftext|>The Arakkoan Enchanter<|obj|>Find Delath on the edge of the Cracking Plains to the north.<|text|>The arakkoa said it was going to investigate an anomaly in the Cracking Plains that might be related to another armor piece.<|endoftext|> <|startoftext|>Garrison Campaign: Missing Grunt<|obj|>Find Dul'zak.<|text|>With the Heart of Gorgorek residing inside the garrison walls, we need to stay vigilant. The Burning Blade are known for attacking swiftly, and without warning. I have a number of grunts patrolling the keep. Dul'zak, one of our newer recruits, should have reported back by now.<|endoftext|> <|startoftext|>Failed Apprentice<|obj|>Find and release Torag from his icy prison.<|text|>Oru'kai was the first ogre mage to master the art of enchanting. Upon his death, his items were scattered across Draenor. I have tracked his scepter to the field you see before us. As you can see, the scepter's enchantment is making it difficult to retrieve. A would-be apprentice, Torag Stonefury, took one of Oru'kai's rings in to break the enchantment, but he failed and became trapped in ice. Free Torag, take the ring, and complete his task, and I will consider a reward.<|endoftext|> <|startoftext|>Oru'kai's Scepter<|obj|>Retrieve Oru'kai's scepter and return it to Delath.<|text|>If I had known being an enchanter was this dangerous, I would have stayed in Wor'gol. Here, take this ring. The bird man told me to use the ring on the scepter to nullify the enchantment. Bring the scepter back to him and maybe he will teach you what he promised to teach me.<|endoftext|> <|startoftext|>Enchanted Highmaul Bracer<|obj|>Take the bracer to Yu'rina the Mystic in your Garrison.<|text|>A powerful enchantment emanates from these ancient Highmaul bracers. Maybe Yu'rina the Mystic, your garrison enchanting quartermaster, can tell you more about the bracer.<|endoftext|> <|startoftext|>A Stolen Heart<|obj|>Defeat Azuka Bladefury.<|text|>This invasion is clearly an attempt to seize the Heart of Gorgorek. We need to fortify our guard before it's too late!<|endoftext|> <|startoftext|>The Power of Preservation<|obj|>Deliver the ink to Master Ardule.<|text|>The ink is very precious to our people. It has the ability to preserve ancient texts. Master Ardule can explain further. He's just inside.<|endoftext|> <|startoftext|>Where There Is Smoke...<|obj|>Kill Rag'sla Thunkblade, Akatha Blazeburn, and Drek the Firecaller.<|text|>You garrison is under attack by the Burning Blade! Kill the Burning Blade masters that are leading the assault and report back to Warmaster Zog.<|endoftext|> <|startoftext|>Slow and Steady<|obj|>Gather the herbs and return to Sha'la.<|text|>Excellent! When you've collected enough herbs from the local wildlife, return to me and I'll craft them into an ink for Master Ardule. The sporebats and giants should have what you're looking for. And remember, be careful!<|endoftext|> <|startoftext|>A Mysterious Satchel<|obj|>Find the satchel's owner.<|text|>An empty satchel with an old, magical aura. It appears quite dilapidated, with remnants of herbs and mushrooms along the inner lining. Perhaps exploring Umbrafen will offer a clue.<|endoftext|> <|startoftext|>Mending A Broken Heart<|obj|>Meet Waruk at Stonefang Outpost.<|text|>$p, thank you for avenging my death... but I have just one more favor to ask of you. If you help me see this through, I will forever be in your debt. Take these items and meet me at the forge in Stonefang Outpost. I have imbued them with a portion of my essence, but we still need the aid of another to reforge the hammer. It is time for me to reconcile with Kugra, so that we both may finally find peace....<|endoftext|> <|startoftext|>The Road of Glory<|obj|>Zurge in Warspear wants you to kill 5 members of the Alliance within the Road of Glory.<|text|>THE ALLIANCE! THEY NEED TO BE REMOVED FROM ASHRAN IMMEDIATELY! MARCH INTO THE ROAD OF GLORY AND SLAY AS MANY AS YOU CAN! NOW!<|endoftext|> <|startoftext|>The Cryptic Tome of Tailoring<|obj|>Speak to Aerun in your garrison.<|text|>The different sections of the tome describe tailoring techniques that seem strange compared to traditional methods. The author's name does not appear anywhere in the tome. Maybe someone in your garrison knows more about the book's origins.<|endoftext|> <|startoftext|>The Champion of Blood<|obj|>Speak to Gurgthock to participate in the Blood Champion fight.<|text|>You have da blood stones required as proof of your worth. Hmm. Yes, you might be da champion Mogor be lookin' for. You be one of only two to complete da blood stone trial. Da two of ya be fightin' for da glory of becoming Blood Champion. Speak to Gurgthock and we be seein' if you be a champion... or just another stain on da arena floor.<|endoftext|> <|startoftext|>Into The Wilderness<|obj|>Zurge in Warspear Outpost wants you to kill a member of the Alliance outside of the main road and recover a piece of their armor as proof.<|text|>YOU KNOW WHAT'S BETTER THAN KILLING ALLIANCE SCUM IN THE ROAD OF GLORY? KILLING THEM EVERYWHERE ELSE. GO INTO THE OUTSKIRTS OF ASHRAN AND SLAY ANY ALLIANCE MEMBER. BRING ME BACK SCRAPS OF THEIR DISGUSTING ARMOR AS PROOF. THE BLOODIER THE BETTER.<|endoftext|> <|startoftext|>The Restless Spirit<|obj|>Slay Kurgthuk the Merciless and use Waruk's hammer to salvage equipment from the Thunderlord orcs.<|text|>This hammer was once used to craft magnificent weapons for my Frostwolf brothers and sisters. When I was taken prisoner by the Thunderlords, however, I refused to wield it. How could I craft weapons to be used against my own people? It saddens me to see that it has been damaged and abused. I wished to one day pass it down to Kugra, but now, her anger prevents her from even visiting my grave. Please $p, can you help me repair my hammer and seek revenge on those that caused this? For Kugra....<|endoftext|> <|startoftext|>Survey Ashran<|obj|>Farseer Mare Wildrunner in Warspear wants you to explore The Road of Glory, The Molten Quarry, Brute's Rise, The Amphitheater Of Annihilation and The Ashmaul Burial Grounds in Ashran.<|text|>As a Farseer, I can peer into the far corners of Ashran while within Warspear. But you must go forth and see it for yourself.<|endoftext|> <|startoftext|>Leave Every Soldier Behind<|obj|>Find Corporal Thukmar and recover his intel.<|text|>The ogron possess something of value to the Iron Horde. I am sure they're unaware, likely just bored and in need of something to torture. We could simply leave them to their fate, but we should follow up on this clue. With any luck, it will help us stop the Iron Horde from turning Gorgrond's most fearsome creatures into weapons. Try to find Corporal Thukmar and his notes.<|endoftext|> <|startoftext|>Entry Fee<|obj|>Gather 50 Blood Stones and bring them to Wodin the Troll Servant.<|text|>You looking for da Ring of Blood? HAH! That good one. Not just anybody able to compete in da ring. You gotta pay the entry fee: fifty blood marks. How do you get them? Oh, tiny one, you killing me! Dat one is yours. You kill others in da proving grounds to get da rest. Take dem to Wodin da troll servant by Mogor when you done. Don't talk to Mogor, though. Mogor da boss.<|endoftext|> <|startoftext|>How Tough Are You?<|obj|>Kill Lug'dol and present his head to Kroggol the Wall outside the Gorian Proving Grounds.<|text|>Mogor's holding a special match over at the Ring of Blood to crown the new Blood Champion and I think you have what it takes! Now, these ogres respect one thing and one thing only: badass...ness. They have a big fella at the front door making sure only the toughest gladiators enter the proving grounds. If you're in, kill the grizzled gladiator Lug'dol at the tower just up the road and present his head to Kroggol the Wall. That oughta show 'em what you're made of.<|endoftext|> <|startoftext|>Garrison Campaign: The Ring of Blood<|obj|>Speak to Gurgthock at Gurgthock's Stash in Nagrand.<|text|>Hey Champ, You were out when I stopped by. I've got a sweet gig set up at the Ring of Blood in Nagrand. Lots of ogres looking for the next big fight. Big money. You in? Who am I kidding, who wouldn't be interested in fame, fortune, and brawlin'? I'll meet you at my stash so we can talk a bit in private before your big debut. <|endoftext|> <|startoftext|>What's Under There?<|obj|>Use the goren disguise to explore locations in Gorgrond.<|text|>It is done. With this enchantment, not only can you roam amongst the goren freely, but you can move as they do. Your travels through the canyon are now made easier. You have safe access to places otherwise impossible to reach. Perhaps these tunnels will lead to more information that could be used against the Iron Horde.<|endoftext|> <|startoftext|>The Crystal Shard<|obj|>Collect 25 Goren Crystals from Longtooth Gorgers.<|text|>I'm glad you arrived when you did. The Laughing Skull orcs practice some strange spirit magic, but one of their traditions could be quite useful in our situation. While I make preparations, can you gather the reagents? First, we'll need crystals from the husks of goren corpses. You can find their bodies in the canyon.<|endoftext|> <|startoftext|>Hard Shell<|obj|>Collect 9 Goren Shells from Boneyard Gorgers.<|text|>I have already learned much from watching the Laughing Skull. Traveling through goren tunnels was thought to be impossible due to the acid they leave behind, but the orcs found a way around it. We will need some of the shells of goren within the canyon. If you see any of their tunnel craters ready to burst, approach them and goren will come pouring out. This way, you can kill many at once and find the shells more quickly.<|endoftext|> <|startoftext|>The Dragon's Tale<|obj|>Follow the trail of clues up the hillside until you discover Kairozdormu in the Time-Lost Glade.<|text|>Chromie thinks she's picked up the trail. We suspect that Garrosh traveled through here when he first arrived on Draenor. But what about Kairoz? He must be close. Chromie will illuminate the clues. Look for a series of temporal anomalies. Follow the trail east of here and pick your way up to the top of the mountains until we've located Kairozdormu... or his body. Good luck!<|endoftext|> <|startoftext|>The Fractured Hammer<|obj|>Search Stonefang Outpost for the hammer's previous owner.<|text|>It is obvious that this elaborate smithing hammer has seen better days. Now fractured and dirty, it is merely a shadow of its former self. One thing is certain, its previous owner was neither ogre nor Iron Horde. Perhaps someone at Stonefang Outpost would know who this belongs to.<|endoftext|> <|startoftext|>Waruk the Frostforger<|obj|>Deliver Waruk's hammer to his grave site.<|text|>Many say my father was a legendary blacksmith, Waruk the Frostforger they called him. They will tell you tales of his mighty weapons, crafted with nothing more than ice and steel. Waruk the Lieforger, I call him. He promised he wouldn't be gone long, "I must support our troops!" he said. Why did he have to go? Why did they let him get captured!? I have no more need for broken tools than I do broken promises. His grave is east of here, you can leave this with the rest of his unwanted belongings.<|endoftext|> <|startoftext|>Anglin' In Our Garrison<|obj|>Return to Ron Ashton with the Eventide Fishing Journal.<|text|>You have proven your worth, traveler. Now take this eventide fishing journal back to your garrison and study up. You will be catching all you can eat in no time.<|endoftext|> <|startoftext|>Moonshell Claws<|obj|>Prove your worth to Madari by collecting 4 Moonshell Claws.<|text|>I will help you, but you are going to need to prove to me that you are not only a worthy fisherman, but also a fearless warrior. The beach southeast of us is full of moonshell crawlers. Slaughter them and bring their claws back to me. They should work well as bait in these local waters.<|endoftext|> <|startoftext|>Proving Your Worth<|obj|>Prove your worth to Madari by catching 5 Shadow Sturgeon using the supplied bait.<|text|>Now that you have proven yourself as a warrior, let's see how your fishing skills hold up. I have fashioned a bait out of the moonshell claws you brought me. Use it to catch the shadow sturgeon in these coastal waters.<|endoftext|> <|startoftext|>Uncovering the Artifact Fragments<|obj|>Cymre Brightblade in Warspear Outpost wants you to go kill creatures in the outskirts of Ashran outside of the main road and bring back 5 Artifact Fragments to Fura.<|text|>The Artifact Fragments seem to come from any creature we've found in the outskirts of Ashran. Go out and kill any you find and bring at least five Artifact Fragments to Fura the Mage in Warspear Outpost.<|endoftext|> <|startoftext|>Reporting For Duty<|obj|>Speak to Cymre Brightblade, Mare Wildrunner and Zurge.<|text|>Front and center! No time to waste, go speak with these fellows and they'll fill you in.<|endoftext|> <|startoftext|>Welcome to Ashran<|obj|>Speak to General Ushet Wolfbarger in Warspear.<|text|>Greetings, and welcome to Ashran. Report to General Ushet Wolfbarger in Warspear for your orders.<|endoftext|> <|startoftext|>Tree-i-cide<|obj|>Harvest a Timber Sample from Large Timber and return it to Justin Timberlord.<|text|>Commander, your engineers have brought you a present. They call it the Wood Annihilator XXI the Third, Jr. What's it do? I reckon it annihilates trees - but more importantly it will allow for the harvesting of large timber. Do you know how much timber a large tree holds? Me neither, but I bet it's a lot! There's a large piece of timber ready to be annihilated nearby. Why don't you give the contraption a test run? Bring me back whatever it harvests and I'll put it to good use.<|endoftext|> <|startoftext|>Sharper Blades, Bigger Timber<|obj|>Harvest a Timber Sample from Timber and return it to Justin Timberlord.<|text|>Incredible news, Commander . Your ever-loyal servant has managed to secure us commandojacks. Now maybe you don't know what a commandojack is, so let me explain: they're like lumberjacks, only highly trained in the art of killing. Mostly they're out of work mercenaries and assassins. What this means is that we can now cut medium sized timber - but first we need to give these commandojacks a test run. There's a suitable tree nearby. Good luck!<|endoftext|> <|startoftext|>Moving On Up<|obj|>Garaal has offered to further your knowledge in leatherworking.<|text|>A generous decision. You have demonstrated your skills as a hunter, delivered a piece worthy of your name and proven your dedication to your craft. Please, take this as a token of my gratitude. May the light guide your hand and passion, your heart.<|endoftext|> <|startoftext|>An Act of Kindness<|obj|>Use Restorative Goldcaps to revive fallen rangari.<|text|>I know that you and Vindicator Yrel are here on important matters, but I must ask you a favor. A squad of rangari left on patrol just before the poisonous mist set in. If they were caught out in the swamp, they are surely in trouble. Harvest the Restorative Goldcaps growing among the reeds, and use them to restore any fallen rangari that you find. If you find yourself in trouble, eat one to combat the poison.<|endoftext|> <|startoftext|>Turning Timber into Profit<|obj|>Collect 10 pieces of Timber from around Draenor and then Place a Work Order at your Garrison's Lumber Mill.<|text|>Now that you know how to put lumberjacks to work harvesting timber, we're going to create a work order for your mill. But first we're going to need some timber to process! All around Draenor are juicy trees ripe for the chopping. Go out and find suitable timber for the lumber mill. Come back here when you have enough and we'll get started on a work order. And as usual, let the lumberjacks do the hard work. Just keep 'em protected. Draenor's a dangerous place!<|endoftext|> <|startoftext|>Tree-i-cide<|obj|>Harvest a Timber Sample from Large Timber and return it to Lumber Lord Oktron.<|text|>Commander, the goblins have brought you a present. They call it the Tree Murderer 9000. What's it do? I reckon it murders trees - but more importantly it will allow for the harvesting of large timber. Do you know how much timber a large tree holds? Me neither, but I bet it's a lot! There's a large piece of timber ready to be murdered nearby. Why don't you give the contraption a test run? Bring me back whatever it harvests and I'll put it to good use.<|endoftext|> <|startoftext|>Admiral Taylor<|obj|>Find Admiral Taylor at Admiral Taylor's Farm.<|text|>Admiral Taylor had figured out who was behind all this. He told us to save who we could... he wanted to handle matters himself. We never heard from him again, but we have our orders. Please... please find him. He went towards the farm.<|endoftext|> <|startoftext|>Fair Trade<|obj|>Garaal awaits your delivery.<|text|>Alright. Here you go. Be sure to deliver them to Garaal quickly. He has a heavy interest in detail and fine craftsmanship. He'll surely appreciate your work.<|endoftext|> <|startoftext|>Easing into Lumberjacking<|obj|>Harvest a Timber Sample from Small Timber and return it to Justin Timberlord.<|text|>, we're going to need a lot of lumber if we're going to build this garrison into a suitable fortress. That means we're going to have to do a little work. While I certainly wouldn't ask you to dirty your hands with manual labor, I do need you to go out and find timber for our mill. Once you mark a tree a lumberjack will come chop it down and give you the timber. Let's give our lumberjacks a test run. There's a tree nearby!<|endoftext|> <|startoftext|>Unwanted Pests<|obj|>Kill 10 Spore Drifters or Fungal Hulks in Sporemist Shallows.<|text|>Those creatures out in the shallows keep busting the turrets as fast as we can get them operational. I'm supposed to go clear them out but my blaster is completely busted; the damn thing barely can light a candle like this! Could you do me a favor and go kill a few of those pests while I get my blaster fixed at the shop? Just let Gazwitz know you covered for me so I can get reimbursed for the repair.<|endoftext|> <|startoftext|> Put out the Fires<|obj|>xxxx<|text|>(PH)I need a gift for thorn! A rose style gift.<|endoftext|> <|startoftext|>A Call for Huntsman<|obj|>Deliver the Dirty Note to Fanara in Embaari Village to join the competition.<|text|> "Any and all competitors are welcome to test their skills in a friendly hunting challenge."<|endoftext|> <|startoftext|>The Trial of Champions<|obj|>Defeat the Exarch Council.<|text|>The first three trials you have passed with flying colors. For the final trial, you shall face the Exarch Council. Speak to me when you are ready to begin.<|endoftext|> <|startoftext|>Friendly Competition<|obj|>Gather 4 Shadowmoon Hides and 3 Silverwing Talons and return to Fanara before the other competitors.<|text|>So you wish to join the competition? Best of luck to you. Be the first to gather a sack full of hides and talons from local wildlife and return them to me before the other competitors! Winner earns the opportunity for an apprenticeship under craftsman Garaal. Good luck!<|endoftext|> <|startoftext|>The Trial of Faith<|obj|>Speak to Soulbinder Tuulani outside the entrance to Auchindoun, then pass the Trial of Faith.<|text|>No Exarch trial is complete without a holy pilgrimage to the sacred resting place of our fallen champions. On the way, I ask that you take Vindicator Maraad's ashes and lay them to rest within the hallowed halls of Auchindoun. There, the spirits of our fallen ancestors will test Yrel's greatest weakness. Good luck.<|endoftext|> <|startoftext|>Botani Invasion!<|obj|>Repel the botani invasion of your garrison.<|text|>The plants seem different today. Grass blades bend against the wind and catch on my boots. Twice this morning a tree branch struck my helmet as it fell.<|endoftext|> <|startoftext|>The Trial of Heart<|obj|>Speak to Yrel at Cerulean Lagoon, then find out the cause of the poisonous mist.<|text|>The Trial of Heart is a test of your willingness to persevere in the face of great adversity. Far to the west, there is a rangari outpost at Cerulean Lagoon. They have sent a request for help. Some sort of infection is making everyone in the area sick. They desperately need aid. Go and seek out the rangari stationed there. Help them find the cause of this terrible ailment.<|endoftext|> <|startoftext|>No Time to Waste<|obj|>Administer the Spiresalve to Lunzul in Axefall.<|text|>Commander, we're in luck. The antidote recipe is fairly simple. I was able to make a small amount with what I had on me. You should take it to Lunzul before it's too late. It should keep her alive long enough for me to make more.<|endoftext|> <|startoftext|>Garrison Campaign: The Exarch's Call<|obj|>Speak to Yrel at Elodor in Shadowmoon Valley.<|text|>Ahhh, just the I were hopin' ta see, my dear. Yrel stopped by the garrison earlier lookin' fer ya. Such a lovely lass, that one! Asked me all about ma family back home when I be feelin' homesick. Bless her. Anyway, what were I goin' on about ag'in? Oh! She asked if ye'd meet her at Elodor to the east. She's been invited by the draenei council ta face the Exarch trials, whatever those may be. Anyway, ye'd better scooch!<|endoftext|> <|startoftext|>The Trial of Courage<|obj|>Kill Everburn.<|text|>An Exarch must be a pillar of strength, and no greater strength is there than the courage to face danger. Far to the northwest, among the snowy crags of Frostfire Ridge, lives a primal fury named Everburn. Only when you face one of these creatures eye to eye, will you know the extent of your courage.<|endoftext|> <|startoftext|>A Stolen Heart<|obj|>Kill Azuka Bladefury.<|text|>Don't let Azuka take the heart, commander. Don't let her win.<|endoftext|> <|startoftext|>No Time to Waste<|obj|>Administer the Spiresalve to Kolrigg Stoktron in Southport.<|text|>We're in luck, commander. The antidote is relatively easy tae make. I've made a small amount with what I had on me. You should take it tae Kolrigg before it's too late. It'll keep him alive long enough for me tae make more.<|endoftext|> <|startoftext|>Where There Is Smoke...<|obj|>Kill Rag'sla Thunkblade, Akatha Blazeburn, and Drek the Firecaller.<|text|>Burning Blade assassins have infiltrated the garrison. We must not let them take the Heart of Gorgorek, commander.<|endoftext|> <|startoftext|>Garrison Campaign: Every Rose Has Its Thorn<|obj|>Find Baros a rose for Thorn.<|text|>These feelings are too strong. I can no longer hide my love away. I need to tell Thorn the truth. I need to tell Thorn, I love her. She mentioned her favorite flower is a rose. I've been so heads down with my work... I don't even know where I could find a rose on Draenor.<|endoftext|> <|startoftext|>Draenor's Secret Power<|obj|>Gather 4986 Apexis Crystals for Archmage Khadgar. Crystals can be found amongst creatures in the most dangerous parts of the world.<|text|>Since we're going to be working so closely together, I'd like to upgrade that ring of yours. Ancient magics are the key: apexis crystals, the leftover remains of an earlier arakkoa civilization! They can be found among the most dangerous creatures around the world. Collect 4986 crystals for me. Don't look at me like that. I'm a mage. I did the math. I need exactly 4986 crystals. 4985 is inadequate. 4987 is of course absurd. Four thousand, nine hundred eighty-six. Go!<|endoftext|> <|startoftext|>Spires of the Betrayer<|obj|>Collect a Pure Solium Band from High Sage Viryx in Skyreach.<|text|>I have much to ask of you, but before we begin I must ensure that you develop yourself to your full potential. I can help. I'd like to create a link between us, an artifact that will enhance your power and allow me to track your progress. How do you feel about amulets? No? A ring? I've got it. My contacts among the arakkoa outcasts tell of a band of pure solium. Right now it's in the talons of High Sage Viryx high atop Skyreach. Bring me that ring, - you and I have much better uses for it.<|endoftext|> <|startoftext|>Icespine Stingers<|obj|>Prove your worth to Mokugg Lagerpounder by collecting 4 Icespine Stingers.<|text|>I will help you, but you are going to need to prove to me that you are not only a worthy fisherman, but also a fearless warrior. The canyon north of us is full of icespine stingers. Slaughter them and bring their stingers back to me. They should work well as bait in these local waters.<|endoftext|> <|startoftext|>Sharper Blades, Bigger Timber<|obj|>Harvest a Timber Sample from Timber and return it to Lumber Lord Oktron.<|text|>Incredible news, Commander . Your ever-loyal servant (that's me) has managed to secure us timber lords. Now maybe you don't know what a timber lord is, so let explain: think of a blood-crazed, mass murderer who enjoys nothing more than killing. Now take that same enthusiasm for killing and apply it to killing trees! That's a timber lord. What this means is that we can now cut medium sized timber - but first we need to give these timber lords a test run. There's a suitable tree nearby. Good luck!<|endoftext|> <|startoftext|>Garrison Campaign: Awakening<|obj|>Speak to Choluna at Gorgorek's Rest in Gorgrond.<|text|>We've tracked Warlord Bladefury an' da stolen artifact ta northern Gorgrond. Choluna be dere wit a scouting team. I got dey entire garrison on high alert. Go, meet wit her, and intercept da enemy if necessary.<|endoftext|> <|startoftext|>Easing into Lumberjacking<|obj|>Harvest a Timber Sample from Small Timber and return it to Lumber Lord Oktron.<|text|>, we're going to need a lot of lumber if we're going to build this garrison into a suitable fortress. That means we're going to have to do a little work. While I certainly wouldn't ask you to dirty your hands with manual labor, I do need you to go out and find timber for our mill. Once you mark a tree an able-bodied lazy-good-for-nothing peon will come and chop it down and give you the timber. Frostfire isn't the best place for timber, but I did see a suitable small tree nearby.<|endoftext|> <|startoftext|>Turning Timber into Profit<|obj|>Collect 10 pieces of Timber from around Draenor and then Place a Work Order at your Garrison's Lumber Mill.<|text|>Now that you know how to put peons to work harvesting timber, we're going to create a work order for your mill. But first we're going to need some timber to process! All around Draenor are juicy trees ripe for the chopping. Go out and find suitable timber for the lumber mill. Come back here when you have enough and we'll get started on a work order. And as usual, let the peons do the hard work. Just keep 'em protected. Draenor's a dangerous place!<|endoftext|> <|startoftext|>Rosa is bad<|obj|>Retrieve Rulga's lost inscription papers.<|text|>Text<|endoftext|> <|startoftext|>Reporting For Duty<|obj|>Speak to Misirin Stouttoe, Farseer Kylanda and Chris Clarkie.<|text|>Front and center! No time to waste, go speak with these fellows and they'll fill you in.<|endoftext|> <|startoftext|>Anglin' In Our Garrison<|obj|>Return to Mak'jin with the Frostwolf Fishing Journal.<|text|>You have proven your worth, traveler. Now take this frostwolf fishing journal back to your garrison and study up. You will be catching all you can eat in no time.<|endoftext|> <|startoftext|>Garrison Campaign: Awakening<|obj|>Speak to Thisalee Crow at Gorgorek's Rest in Gorgrond.<|text|>We've tracked Warlord Bladefury and the stolen artifact to the salt fields of western Gorgrond. Thisalee Crow will meet you there with an advance scouting team. The entire garrison is on high alert. We must be ready to intercept the enemy if necessary.<|endoftext|> <|startoftext|>Uncovering the Artifact Fragments<|obj|>Misirin Stouttoe in Stormshield Stronghold wants you to go kill creatures in the outskirts of Ashran outside of the main road and bring back 5 Artifact Fragments to Ecilam.<|text|>The Artifact Fragments seem to come from any creature we've found in the outskirts of Ashran. Go out and kill any you find and bring at least five to Ecilam the Mage near the campfire in Stormshield Stronghold.<|endoftext|> <|startoftext|>Proving Your Worth<|obj|>Prove your worth to Mokugg Lagerpounder by catching 5 Zangar Eels using the supplied bait.<|text|>Now that you have proven yourself as a warrior, let's see how your fishing skills hold up. I have fashioned a bait out of the icespine stingers you brought me. Use it to catch the Zangar eels in these coastal waters.<|endoftext|> <|startoftext|>The Road of Glory<|obj|>Chris Clarkie in Stormshield wants you to kill 5 members of the Horde within the Road of Glory.<|text|>The Horde intends to force us out of Ashran. We can't let them succeed. March into the Road of Glory and thin their ranks by at least five.<|endoftext|> <|startoftext|>Into The Wilderness<|obj|>Chris Clarkie in Stormshield Stronghold wants you to kill a member of the Horde outside of the main road and recover a piece of their armor.<|text|>The Road of Glory is not just the only field of strife in this land. We must go into the wilderness here to uncover the artifacts. Venture forth and kill a member of the Horde you find in the outskirt areas and bring me back a piece of their armor to prove your worth.<|endoftext|> <|startoftext|>Survey Ashran<|obj|>Farseer Kylanda in Stormshield wants you to explore The Road of Glory, The Molten Quarry, Brute's Rise, The Amphitheater Of Annihilation and The Ashmaul Burial Grounds in Ashran.<|text|>As a Farseer, I can peer into the far corners of Ashran while within Stormshield. But you must go forth and see it for yourself.<|endoftext|> <|startoftext|>Welcome to Ashran<|obj|>Speak to Commander Anne Dunworthy in Stormshield.<|text|>Greetings, and welcome to Ashran. Report to Commander Anne Dunworthy in Stormshield for your briefing.<|endoftext|> <|startoftext|> Azuka Bladefury<|obj|>Return to Rokhan at your garrison in Frostfire Ridge.<|text|>Jub'waz is dead. A fire smolders inside a large wound where her heart used to be. Flipping through a report you find on her corpse you are able to piece together some basic information. Azuka has betrayed the ogres, she has killed Ugbright and used her blade to take his power for herself. Rokhan will want to know of Jub'waz's fate.<|endoftext|> <|startoftext|>Garrison Campaign: The Broken Precipice<|obj|>Find Greblin Fastfizzle.<|text|>Hey there! You're the commander of this keep, right? I represent the Steamwheedle Preservation Society. We've been trying to get a very important excavation up and running in Nagrand. Unfortunately, we've had trouble with ogres in the area. In fact, one of our best preservationists recently went missing while surveying the area. He's the third society member we've lost up there this week! We aren't really equipped for a rescue mission... so whad'ya say? We could really use the help.<|endoftext|> <|startoftext|>Proof of Strength: Elemental Crystal<|obj|>Take the proof to Limbflayer at Beastwatch in Gorgrond.<|text|>This crystal is proof of your strength at slaying elementals and your gladiator friend has born witness! Take the crystal back to Limbflayer and claim your accolades!<|endoftext|> <|startoftext|>Proof of Strength: Basilisk Scale<|obj|>Take the proof to Limbflayer at Beastwatch in Gorgrond.<|text|>This scale is proof of your strength at slaying basilisks and your gladiator friend has born witness! Take the scale back to Limbflayer and claim your accolades!<|endoftext|> <|startoftext|>Proof of Strength: Basilisk Scale<|obj|>Take the proof to Rangari Jonaa at Highpass in Gorgrond.<|text|>This scale is proof of your strength at slaying basilisks and your gladiator friend has born witness! Take the scale back to Jonaa and claim your accolades!<|endoftext|> <|startoftext|>Proof of Strength: Elemental Crystal<|obj|>Take the proof to Rangari Jonaa at Highpass in Gorgrond.<|text|>This crystal is proof of your strength at slaying elementals and your gladiator friend has born witness! Take the crystal back to Jonaa and claim your accolades!<|endoftext|> <|startoftext|>Proof of Strength: Wasp Stinger<|obj|>Take the proof to Limbflayer at Beastwatch in Gorgrond.<|text|>This stinger is proof of your strength at slaying ancients and your gladiator friend has born witness! Take the stinger back to Limbflayer and claim your accolades!<|endoftext|> <|startoftext|>Proof of Strength: Wasp Stinger<|obj|>Take the proof to Rangari Jonaa at Highpass in Gorgrond.<|text|>This stinger is proof of your strength at slaying ancients and your gladiator friend has born witness! Take the stinger back to Jonaa and claim your accolades!<|endoftext|> <|startoftext|>Proof of Strength: Ravager Claw<|obj|>Take the proof to Limbflayer at Beastwatch in Gorgrond.<|text|>This claw is proof of your strength at slaying ancients and your gladiator friend has born witness! Take the claw back to Limbflayer and claim your accolades!<|endoftext|> <|startoftext|>Azuka Bladefury<|obj|>Return to Bodrick Grey at your garrison in Shadowmoon Valley.<|text|>Agent Springslip is dead. A fire smolders inside a large wound where his heart used to be. Flipping through a report you find on his corpse you are able to piece together some basic information. Azuka has betrayed the ogres, she has killed Ugbright and taken his power for herself. You should report this information to Bodrick at once.<|endoftext|> <|startoftext|>Building for Professions<|obj|>Build any profession building.<|text|>I see that you have acquired the blueprints for a profession building! Use the Architect Table to build in a small plot.<|endoftext|> <|startoftext|>Proof of Strength: Ravager Claw<|obj|>Take the proof to Rangari Jonaa at Highpass in Gorgrond.<|text|>This claw is proof of your strength at slaying ancients and your gladiator friend has born witness! Take the claw back to Jonaa and claim your accolades!<|endoftext|> <|startoftext|>Proof of Strength: Ancient Branch<|obj|>Take the proof to Limbflayer at Beastwatch in Gorgrond.<|text|>This branch is proof of your strength at slaying ancients and your gladiator friend has born witness! Take the branch back to Limbflayer and claim your accolades!<|endoftext|> <|startoftext|>Proof of Strength: Botani Bloom<|obj|>Take the proof to Limbflayer at Beastwatch in Gorgrond.<|text|>This bloom is proof of your strength at slaying botani and your gladiator friend has born witness! Take the bloom back to Limbflayer and claim your accolades!<|endoftext|> <|startoftext|>Proof of Strength: Ancient Branch<|obj|>Take the proof to Rangari Jonaa at Highpass in Gorgrond.<|text|>This branch is proof of your strength at slaying ancients and your gladiator friend has born witness! Take the branch back to Jonaa and claim your accolades!<|endoftext|> <|startoftext|>Proof of Strength: Orc Thorn<|obj|>Take the proof to Limbflayer at Beastwatch in Gorgrond.<|text|>This thorn is proof of your strength at slaying the infested and your gladiator friend has born witness! Take the thorn back to Limbflayer and claim your accolades!<|endoftext|> <|startoftext|>Proof of Strength: Orc Thorn<|obj|>Take the proof to Rangari Jonaa at Highpass in Gorgrond.<|text|>This thorn is proof of your strength at slaying the infested and your gladiator friend has born witness! Take the thorn back to Jonaa and claim your accolades!<|endoftext|> <|startoftext|>On Ebon Wings<|obj|>Slay 8 Adherents and Windkeeper Koreyx. Speak with Ka'alu for a ride to Windswept Terrace.<|text|>Now we bring our fight to the Adherents. Raastok is certain his new invention will give us control of the Apexis weapons, but we must get close - very close. Ka'alu and her ravens will fly us to the Windswept Terrace. We shall gain a foothold there before pressing on to the Terrace of Dawn.<|endoftext|> <|startoftext|>Proof of Strength: Botani Bloom<|obj|>Take the proof to Rangari Jonaa at Highpass in Gorgrond.<|text|>This bloom is proof of your strength at slaying botani and your gladiator friend has born witness! Take the bloom back to Jonaa and claim your accolades!<|endoftext|> <|startoftext|>A Hero's Welcome<|obj|>Speak with Farseer Drek'Thar at Glacier Bay in Frostfire Ridge.<|text|>You have arrived in Frostfire Ridge. Farseer Drek'Thar can guide you from here.<|endoftext|> <|startoftext|>Proof of Strength: Gronnling Scale<|obj|>Take the proof to Limbflayer at Beastwatch in Gorgrond.<|text|>This scale is proof of your strength at slaying ogron and your gladiator friend has born witness! Take the scale back to Limbflayer and claim your accolades!<|endoftext|> <|startoftext|>Proof of Strength: Gronn Eye<|obj|>Take the proof to Limbflayer at Beastwatch in Gorgrond.<|text|>This eye is proof of your strength at slaying ogron and your gladiator friend has born witness! Take the eye back to Limbflayer and claim your accolades!<|endoftext|> <|startoftext|>Proof of Strength: Gronn Eye<|obj|>Take the proof to Rangari Jonaa at Highpass in Gorgrond.<|text|>This eye is proof of your strength at slaying ogron and your gladiator friend has born witness! Take the eye back to Jonaa and claim your accolades!<|endoftext|> <|startoftext|>Proof of Strength: Ogron Horn<|obj|>Take the proof to Limbflayer at Beastwatch in Gorgrond.<|text|>This horn is proof of your strength at slaying ogron and your gladiator friend has born witness! Take the horn back to Limbflayer and claim your accolades!<|endoftext|> <|startoftext|>Proof of Strength: Ogron Horn<|obj|>Take the proof to Rangari Jonaa at Highpass in Gorgrond.<|text|>This horn is proof of your strength at slaying ogron and your gladiator friend has born witness! Take the horn back to Jonaa and claim your accolades!<|endoftext|> <|startoftext|>Proof of Strength: Gronnling Scale<|obj|>Take the proof to Rangari Jonaa at Highpass in Gorgrond.<|text|>This scale is proof of your strength at slaying ogron and your gladiator friend has born witness! Take the scale back to Jonaa and claim your accolades!<|endoftext|> <|startoftext|> Ogron Boss<|obj|>Locate Agent Springslip.<|text|>Alright, I'm outta here. What? Oh now you want me to help you? Sheesh, alright fine. A goblin named Ganky came through here just a bit ago. She tried to help me down but she was too short, and in a massive hurry. She said something about stopping Azuki? Azukah? I'm pretty sure it was a name that started with "az". Anyway, Ganky ran toward the top of the Broken Precipice. Bad timing if you ask me. The ogres and ogron are in some kind of civil war. I'd be careful if I were you.<|endoftext|> <|startoftext|>A Worthy Vessel<|obj|>Awaken the Talon King.<|text|>The time has come. Awaken the Talon King from his long slumber. Call him into this world so that he may destroy our enemies!<|endoftext|> <|startoftext|>We Have Him Now<|obj|>Collect Venomshiv's Secret Formula and 6 Poison Barrels.<|text|>We have Gardul right where we want him, commander. You're far more equipped to face him than I am. Dispose of him, take his formula from his corpse, and grab as many barrels of poison as you can. I'll guard this ramp and make sure no reinforcements come to his aid.<|endoftext|> <|startoftext|>We Have Him Now<|obj|>Collect Venomshiv's Secret Formula and 6 Poison Barrels.<|text|>We have Gardul right cornered, commander. Ye have a much better chance against him than me. Take him out, grab the formula from his corpse, and grab as many barrels o' poison as ye can carry. I'll stay here and make sure nae reinforcements come to Gardul's aid.<|endoftext|> <|startoftext|>Gardul Venomshiv<|obj|>Defeat Gardul Venomshiv in Shattered Rise.<|text|>We need tae take out Gardul and take his poison recipe while we still have the element o' surprise on our side. We need the recipe tae figure out the antidote. This may be our only opportunity. If what ye learned is true, his camp is just south of here. Ye take him down, and I'll make sure none of his guards interfere.<|endoftext|> <|startoftext|>Gardul Venomshiv<|obj|>Defeat Gardul Venomshiv in Shattered Rise.<|text|>We need to take out Gardul and take his poison recipe while we still have the element of surprise on our side. We need it to craft the antidote. This may be our only opportunity. If what you learned is true, his camp is just south of here. You take him down, and I'll make sure none of his guards interfere. Let's get moving.<|endoftext|> <|startoftext|>Extrinsic Motivation<|obj|>Kill 4 Shattered Sightless, 3 Shattered Harvesters, and 1 Shattered Blood-Singer.<|text|>The Shattered Hand aren't strangers to pain. They each cut off their own hand as a sign of their allegiance to Kargath. If you're going to get them to talk, it might take more than my poison. Slaughter them all. We'll see how far they're willing to go for their beloved warlord.<|endoftext|> <|startoftext|>Extrinsic Motivation<|obj|>Kill 4 Shattered Sightless, 3 Shattered Harvesters, and 1 Shattered Blood-Singer.<|text|>The Shattered Hand are nae strangers tae pain. They each cut off their own hand as a sign o' their allegiance to Kargath. If you're going tae get the information we need, it might take more than my poison. Slaughter them all. We'll see how far they're willing tae go fer their beloved warlord.<|endoftext|> <|startoftext|>We're Not Finished...<|obj|>Report to Archmage Khadgar at Khadgar's Tower in Zangarra.<|text|>, I'm going to have to hit the books and do more research to figure out how to locate Gul'dan or untangle his mind control of Garona. It's not glamorous, but the life of a mage is often spent in long hours of grueling study. As for you, there's much to do. Ensure that your garrison is fully upgraded, locate the best possible equipment, and continue fighting the Iron Horde. I will summon you when the next step of our journey is ready.<|endoftext|> <|startoftext|>The Unbroken Circle<|obj|>Speak with Archmage Khadgar to upgrade your ring.<|text|>Reading these tablets is like stepping back in time to the moment of Draenor's creation. There is a power here greater than any I have dealt with since I was Medivh's apprentice. I believe I can control it, but - can you handle it? If you think you are ready, prepare yourself. Hold your ring close to your heart. I will channel pure elemental energies into it. Speak with me to begin!<|endoftext|> <|startoftext|>Prisoner of the Mind<|obj|>Speak with Khadgar and protect him while he casts his spell on Garona.<|text|>I'd had some time to compare the Flamebinder's tome with the elemental tablets you collected. Where it gets interesting is when I cross-reference the incantations you obtained from the ogre felbreakers... I can see I'm losing you. I will get to the point: I believe I can cast a spell that will nullify Gul'dan's mind control over his assassin Garona. Mind-controlled or not, she may be dangerous, so I won't begin the spell until you're with me. Let me know when you're ready!<|endoftext|> <|startoftext|>Blackhand's Secret<|obj|>Slay Warlord Blackhand and acquire his severed arm in the Blackrock Foundry.<|text|>, you've given me a lot to think about. There's a section of the Flamebender's Tome that speaks about a "sacrifice," and a more recent notation referring to "the chieftain." I think it's talking about Warlord Blackhand. Did Blackhand sacrifice someone? Himself? A piece of himself? Is that why his hand is deformed? Before I risk channeling these elements into a spell, I need to know. And there's only one way to find out. Kill Warlord Blackhand. And bring me his severed arm.<|endoftext|> <|startoftext|>Reverse Piracy<|obj|>Acquire the Draenic Thaumaturgical Orb from the Dread Grotto in the Blackrock Foundry.<|text|>, during the attack on Karabor Iron Horde dreadnaughts looted or sank most of the draenei eastern fleet. A priceless artifact was captured: A genuine Draenic Thaumaturgical Orb. I must have it! Those orcs don't know what they've got! My sources indicate that the orb was aboard a ship that's being retrofitted down in the Dread Grotto beneath the Blackrock Foundry. Search the ship and the area nearby for the Sha'tari Vault that contained the orb. We've got to get it back!<|endoftext|> <|startoftext|>Heart of the Fury<|obj|>Collect a Heart of the Fury from the elemental Fury encased within the furnace of the Blackrock Foundry.<|text|>It is foolish to pursue Gul'dan with magical means alone. But thanks to you we have a prisoner: Garona. If we can break Gul'dan's mind-control over her, we will learn all his secrets. I can do it, but I'll need some powerful spell components. First on the list is the heart of an elemental fury. There's one imprisoned in the center of the Blackrock Foundry. Fight your way in, destroy the furnace, and slay the elemental within.<|endoftext|> <|startoftext|>Might of the Elemental Lords<|obj|>Collect 3 Elemental Tablets. Assemble the tablets by collecting Elemental Runes from bosses in the Blackrock Foundry.<|text|>Somehow, the Blackrock Clan has forged an alliance with the creatures of fire and stone. I must know how! Search the entirety of the Blackrock Foundry. We are looking for stone tablets dating back to the prehistory of Draenor. They will likely be broken apart into fragments that you'll need to assemble by hand. Look for elemental runes carried by high-ranking members of the Iron Horde. Assemble them and bring me those tablets. I will use their power to augment the powers of your ring!<|endoftext|> <|startoftext|>Flamebender's Tome<|obj|>Retrieve the Flamebender's Tome from Flamebender Ka'graz in the Blackrock Foundry.<|text|>The Iron Horde, and the Burning Blade clan in particular, have forged a unique relationship with Draenor's ancient elementals. They can work with iron and flame in ways that even I don't fully understand. Yet. , slay the Burning Blade's highest-ranking artisan: Flamebender Ka'graz. She is down in the very heart of the Black Forge of the Blackrock Foundry, an area known as the Burning Font. If we're lucky, her secrets are codified in a Flamebender's Tome.<|endoftext|> <|startoftext|>Power Unleashed<|obj|>Speak with Archmage Khadgar at Khadgar's Tower in Zangarra, and allow him to upgrade your ring.<|text|>You've more than earned a reward, commander. I'll wrap things up here and meet you back at my tower - you can use my portal as a shortcut. Speak to me when you arrive and I will use Kairoz's power with the crystals you gathered earlier to upgrade your ring!<|endoftext|> <|startoftext|>Hunter: Hunted<|obj|>Follow Garona's trail into the Zangarra lowlands. Find, defeat, and capture her.<|text|>The weapon that stabbed the archmage was imbued with fel magic. He's slowly being poisoned! , we don't have any time. Khadgar will be dead in minutes. I need you to track down Garona before she gets away - find that murder weapon and maybe we can find a cure! Follow the traces of fel energy she left behind. Track her down into the Zangarra lowlands and capture her with this Violet Hold Incarceration rune. Hurry!<|endoftext|> <|startoftext|>Touch of the Kirin-Tor<|obj|>Speak with Archmage Khadgar to upgrade your ring.<|text|> You saved me. Once again I underestimated Gul'dan, and it nearly cost me everything. Come, help me up. While Jaina is here, the two of us can work together to upgrade your ring. You've earned it! Let me know when you're ready.<|endoftext|> <|startoftext|>The Scrying Game<|obj|>Speak with Khadgar and locate Gul'dan with his scrying spell.<|text|>We've learned everything we need from the ogres. Thanks to your efforts, I believe I can pierce the veil of secrecy that's cloaking Gul'dan. I WILL find him. Once my spell is finished we should be ready to leap into action. I won't begin until you let me know you're ready.<|endoftext|> <|startoftext|>Fugitive Dragon<|obj|>Meet with Khadgar north of the Ring of Trials in Nagrand.<|text|>Ready to do some dragon hunting? A bronze dragon freed Garrosh Hellscream and took him to this world. His name is Kairozdormu, and he's a fugitive from Azeroth. It's time to track him down. His essence permeates this entire timeline. If I could just get a hold of him - dead or alive! - I could re-calibrate my magic to this era of Draenor. We'll need the help of a fellow bronze dragon. I'll find her and meet you in Nagrand. Let's rendezvous at the crossroads north of the Ring of Trials.<|endoftext|> <|startoftext|>Legacy of the Sorcerer Kings<|obj|>Collect 125 Abrogator Stones from creatures in Highmaul. Your garrison followers may also be able to locate stones in certain missions.<|text|>For over a thousand years, the ogre sorcerer kings maintained an iron grip over their empire using a variety of artifacts. Trusted lieutenants were given magical gems that allowed them to enforce the emperor's will out in the field. These "Abrogator Stones" still maintain their power even today, and can be found scattered throughout the Highmaul complex. Sometimes in clusters. Collect $1oa of these Abrogator Stones for me!<|endoftext|> <|startoftext|>Empire's Fall<|obj|>Collect a Felbreaker's Tome and the Sigil of the Sorcerer King from Highmaul.<|text|>The Ogre Sorcerer King, Imperator Mar'gok, has mastered magical techniques we would consider on the fringe of arcane science. His felbreakers, among others, can actively dampen or nullify magic. Even fel magic! If we're to locate Gul'dan, we need to figure out how it's done. Acquire a felbreaker's tome from his felbreaker captain and acquire the sigil of the sorcerer king himself - I must know what he knows. Yes, this means I expect you to storm Highmaul and defeat everyone inside. Get to it!<|endoftext|> <|startoftext|>Eyes of the Archmage<|obj|>Speak with Khadgar and guard him as he performs his scrying spell.<|text|>With the blood of Teron'gor and the crystals you collected for me, I should be able to zero in on our target. Step outside with me and I will begin my scrying spell. Speak with me to start - be ready for anything!<|endoftext|> <|startoftext|>Core of Iron<|obj|>Collect a Core of Iron from the engine of the Grimrail Depot train <|text|>There's no point in getting a Core of Flame without any way to focus its power. Somehow, the goblins figured out how to do it - the technology is used in the "Iron Star" engines that the Iron Horde is using extensively throughout Draenor. We're gonna need the biggest engine core that we can find. Our best bet is to derail one of their trains and crack open the engine compartment. I suggest a raid on the Grimrail Depot...<|endoftext|> <|startoftext|>Core of Life<|obj|>Collect a Core of Life by slaying Yalnu in the Everbloom .<|text|>Scrying for a living being is a very specific kind of magic, and if we want to search the whole of Draenor for Gul'dan, we're going to need a very powerful living reagent. The answer lies with the plant life of Draenor itself. There is a creature known as a "genesaur" who is the closest we can get to the primordial creatures who shaped all life on this world. One of our Kirin-Tor outposts has been overrun in Gorgrond, and a genesaur named "Yalnu" was spotted. Kill it, and bring its heart to me!<|endoftext|> <|startoftext|>Core of Flame<|obj|>Acquire a Core of Flame from Gug'rokk in the Bloodmaul Slag Mines <|text|>Compared to Azeroth, Draenor is a young world. The primal forces that shaped and bent the land are still accessible - if you know where to look. I need you to find for me a Core of Flame. The Bloodmaul Ogres have been known to use these to bend molten furies to their will, but you and I can find a much better use for one. Enter the Bloodmaul Slag Mines and acquire one from Gug'rokk. He won't need it anymore after you kill him.<|endoftext|> <|startoftext|>Tarnished Bronze<|obj|>Speak to Archmage Khadgar to choose your preferred role, and defeat the Spirit of Kairozdormu.<|text|>That dead dragon's essence has seeped into the very fabric of this light-forsaken world. His spirit is also restless. If you and I are to claim what remains of his power, we're going to need to finish the job that Garrosh started. I'm going to need to rely on your tactical combat expertise, commander. Would you prefer to go on the offensive, to fight defensively, or to heal us? The decision is yours. Speak to me when you are ready, and the three of us will destroy Kairoz once and for all.<|endoftext|> <|startoftext|>Tackling Teron'gor<|obj|>Obtain Corrupted Blood of Teron'gor from Teron'gor in Auchindoun .<|text|>I just received dark news from Exarch Maladaar that may be of use to us. Shadow Council agents have infiltrated Auchindoun! I guarantee Gul'dan's minions are behind this - likely Teron'gor, his right-hand orc. Let's pull him from the chessboard. Kill Teron'gor! Bring me a vial of his corrupt blood, and I can use it to track down other Shadow Council troublemakers... Including Gul'dan. Our prey will not be able to hide.<|endoftext|> <|startoftext|>Khadgar's Task<|obj|>Speak with Khadgar within his tower in Zangarra.<|text|>This world poses many dangers to our own. Chief among them is the Iron Horde - your garrison and the full might of your army is directed at this foe. But for myself I have a different target in mind. Gul'dan. Here, make yourself comfortable. Have some mana strudel. I will share my plan as I create your ring...<|endoftext|> <|startoftext|>Call of the Archmage<|obj|>Speak with Archmage Khadgar at Khadgar's Tower in Zangarra.<|text|> Commander ! I was sent here to summon you. Archmage Khadgar has a very urgent favor to ask. He is gravely concerned about additional threats this world may hold for Azeroth, and he will need your assistance pursuing them. Please see him at his tower, east of Talador, in the Zangarra swamp. This will not take long.<|endoftext|> <|startoftext|>Garrison Campaign: The Broken Precipice<|obj|>Find Greblin Fastfizzle.<|text|>Hey there! You're the commander of this keep, right? I represent the Steamwheedle Preservation Society. We've been trying to get a very important excavation up and running in Nagrand. Unfortunately, we've had trouble with ogres in the area. In fact, one of our best preservationists recently went missing while surveying the area. He's the third society member we've lost up there this week! We aren't really equipped for a rescue mission... so whad'ya say? We could really use the help.<|endoftext|> <|startoftext|>Brokyo Beatdown<|obj|>Kill Brokyo.<|text|>I'm almost done here, but I can't leave in good conscience. I spotted an ogron named Brokyo that is wearing a priceless ring. Priceless as in crazy expensive. I'm sure Nixxie will give me a promotion if I bring that ring back to her.<|endoftext|> <|startoftext|>Assault on Darktide Roost<|obj|>Disrupt the Iron Horde and gather intelligence on them.<|text|>The Iron Horde has Goblins now? Take them out!<|endoftext|> <|startoftext|>Ogre Onslaught<|obj|>Kill 3 Ogres and 3 Ogron.<|text|>Those ogres are standing in the way of a full Steamwheedle Preservation excavation. They are brutal, violent, horrible smelling beasts. And if I'm being completely honest with myself, I'm pretty mad they broke my glider. Do me a favor will ya? Wipe 'em off the face of Draenor. It will make everyone's life easier, or at the very least, it will make my life easier.<|endoftext|> <|startoftext|>Preservation Capitalization<|obj|>Collect a Redtooth Necklace, Purpletooth Necklace, and an Ogre Bust.<|text|>I'm looking for precious artifacts. The kind of artifacts that can help solve some of the greatest mysteries of Draenor, and make the Steamwheedle Preservation Society a ton of moolah. And ladies love the moolah, know what I'm sayin? So, get me the artifacts, I'll get the ladies, and you get... wait, what are you looking for again?<|endoftext|> <|startoftext|>Assault on Darktide Roost<|obj|>Disrupt the Iron Horde and gather intelligence on them.<|text|>The Iron Horde has Goblins now? Take them out!<|endoftext|> <|startoftext|>The Power of Poison<|obj|>Interrogate Shattered Hand orcs in the Harvesting Pits to find out the name and location of "G.V.".<|text|>G.V.? We need a full name. A location! I have an idea fer how we can find those out. This is my last vial o' wracking poison. We use it when we need tae extract information from prisoners. Coat yer weapon wi' it and head into the Shattered Hand camp just ahead. Engage them as normal and demand answers - the poison will take care o' the rest.<|endoftext|> <|startoftext|>Proof of Strength: Goren Tooth<|obj|>Take the proof to Limbflayer at Beastwatch in Gorgrond.<|text|>This tooth is proof of your strength at slaying goren and your gladiator friend has born witness! Take the tooth back to Limbflayer and claim your accolades!<|endoftext|> <|startoftext|>Peckers the Majestic<|obj|>Accept the Blood Oath of Blademaster Na'Shra.<|text|>You have done me a great service. This blade is as much yours as it is mine. I offer you this blood oath: I shall serve your cause and lend my knowledge of blades and mining to your forces. Will you accept it?<|endoftext|> <|startoftext|>The Power of Poison<|obj|>Interrogate Shattered Hand orcs in the Harvesting Pits to find out the name and location of "G.V.".<|text|>G.V.? We need a name and a location. Not damned initials. This is my last vial of wracking poison. We use it to extract information from prisoners. It is... potent. Coat your weapon with it and head into the Shattered Hand camp just ahead. Engage them as normal and demand answers - the poison will take care of the rest. I've had enough of these orcs.<|endoftext|> <|startoftext|>Greblin Fastfizzle<|obj|>Help Greblin Fastfizzle down.<|text|>I've been hanging here forever! I was flying around, surveying the area for Nixxie when -- blamo! One of those stupid ogres throws a rock right at me! My glider busted and here I am... and boy is this uncomfortable. Help me down will ya? I'll make it worth your while.<|endoftext|> <|startoftext|>Proof of Strength: Goren Tooth<|obj|>Take the proof to Rangari Jonaa at Highpass in Gorgrond.<|text|>This tooth is proof of your strength at slaying goren and your gladiator friend has born witness! Take the tooth back to Jonaa and claim your accolades!<|endoftext|> <|startoftext|>Iron Horde Invasion!<|obj|>Repel the Iron Horde invasion.<|text|>There's smoke on the horizon.... The Iron Horde is coming.<|endoftext|> <|startoftext|>Nisha's Vengeance<|obj|>Kill 10 Grom'kar Grunts.<|text|>Since I left on my last hunt, the Iron Horde have drawn nearer and reinforced their positions. They've created a target-rich environment. I must continue nursing Nisha to health for now. You go in my stead, friend. Fill them with the fear and pain that they inflicted on her. Make their screams fill the canyon!<|endoftext|> <|startoftext|>Assassin's Mark<|obj|>Search Vigilant Outcast corpses for a Craftsman's Mark.<|text|>We need tae find the orc responsible fer makin' the poison tae make an antidote. Master assassins always leave their mark somewhere on one o' their kills. It's a claim tae fame o' sorts. An' trust me, this was the work of a master assassin. Let's split up and see if we can find some sign on one o' the outcast corpses that will lead us tae their killer. I'll meet ye at the bottom o' the hill, commander.<|endoftext|> <|startoftext|>Azeroth's Last Stand<|obj|>Collect the Iron Horde Missive from one of the Iron Horde at the base of the Dark Portal.<|text|>Countless times you have battled against impossible odds and unspeakable evil - and returned the victor. Now, once more, you have answered the call of duty, prepared to risk your life to save the world that you love - our world. You are Azeroth's last hope. While the challenges that stand before us are daunting, there is no other that I would trust to lead this mission. The enemy at the front may have the information we need to win this war. Seek and destroy! Go now! For Azeroth!<|endoftext|> <|startoftext|>Assassin's Mark<|obj|>Search Vigilant Outcast corpses for a Craftsman's Mark.<|text|>Their poison is more powerful than I thought. We need to find the orc responsible for making it. Master assassins always leave their mark somewhere on one of their kills. It's a calling card; a claim to fame in their circles. This was definitely the work of such an assassin. We should split up and see if we can find some sign on one of the outcast corpses that will lead us to their creator. Rendezvous at the bottom of the hill, commander.<|endoftext|> <|startoftext|>The Gronn Strategy<|obj|>Show the weaponization orders to Rexxar at Breaker's Crown.<|text|>Raz, Your orders are to capture four additional gronn for weaponization. Of your first group, only one survived the entire process. One attacked our soldiers relentlessly and had to be put down. Another fell victim to a misfire while being fitted. Yet another rolled onto its cannons in its sleep. We're still cleaning up that mess. Rest assured, your efforts are not in vain. - Captain Brak<|endoftext|> <|startoftext|>Bread and Circuses<|obj|>Speak with Dexyl Deadblade at the Ring of Trials.<|text|>Hey, this crumb-bum won't let me in. Interested in some cold, hard cash? My boss is promoting fights at the Ring of Trials. You look like you could hold your own. You should go fight.<|endoftext|> <|startoftext|>Bread and Circuses<|obj|>Speak with Dexyl Deadblade at the Ring of Trials.<|text|>Hey, this crumb-bum won't let me in. Interested in some cold, hard cash? My boss is promoting fights at the Ring of Trials. You look like you could hold your own. You should go fight.<|endoftext|> <|startoftext|>Internal: Default Invasion Reward<|obj|>Repel the Breaker invasion of your garrison.<|text|>Quakes have been shaking the garrison for the last hour, and a few of our scouts aren't reporting in.<|endoftext|> <|startoftext|>Attempted Murder<|obj|>Speak to Firn Swiftbreeze to secure a flight to Shadow's Vigil.<|text|>Kolrigg is dyin', commander. He's been poisoned and needs an antidote before it's too late. One o' yer scouts reported seein' a Shattered Hand orc nearby not long ago - I wager that's our best shot. There's a small arakkoa camp tae the east that sits near a known Shattered Hand encampment. We should start our search there. I've already spoken to yer flight master about flyin' us out; every second counts.<|endoftext|> <|startoftext|>Supply Drop<|obj|>Speak with Baros Alexston at your garrison in Shadowmoon Valley.<|text|>Your laborers below have finished with the harvest and are ready to cart supplies back to your garrison. Don't worry about the safety of your caravan this time; I will dispatch a rangari detail to shadow them from the woods and protect them. The Exarchs will always watch over you. Your supplies should be waiting for you when you return to your garrison. Good luck with your campaign!<|endoftext|> <|startoftext|>Attempted Murder<|obj|>Speak to Hutou Featherwind to secure a flight to Shadow's Vigil.<|text|>Your bartender Lunzul is dying, commander. She's been poisoned and needs an antidote immediately. One of your scouts reported seeing a Shattered Hand orc nearby recently - that's our best bet. There is a small arakkoa camp to the east that sits near a known Shattered Hand encampment. I suggest we start our search there. I've already spoken to your flight master about securing us a flight; every second counts.<|endoftext|> <|startoftext|>The Missing Piece<|obj|>Place Lithic's Gift on the Effigy of Terokk.<|text|>Terokk's daughter Lithic was a skilled huntress, but found her true passion in goldsmithing. She forged this bangle as a gift for her father, and he wore it for many years. Only after Lithic passed away did he remove the bangle, for her memory was too much for the old king to bear. Place the bangle upon the effigy, and I shall tell you of Terokk's fall.<|endoftext|> <|startoftext|>The Avatar of Terokk<|obj|>Speak with Shade of Terokk to accept his power. Slay 25 Shattered Hand combatants, 4 Shattered Pit-Masters, and confront Kargath Bladefist.<|text|>My long sleep was disturbed by dreams of the past. I cut down my old enemies again. I watched my daughter die again. You were there. I felt your presence in these dreams. And your past was revealed to me as well. Someone has woven our fates together. My people are yours to protect, and your enemies are mine to destroy. The Shattered Hand are rallied in Bladefist Hold. Left to their own, they would claim this land for the Iron Horde. Take my power, and together we shall break them.<|endoftext|> <|startoftext|>Terokk's Fall<|obj|>Use the Effigy of Terokk to re-live Terokk's fall. Find Lithic, rally 5 Outcast Talon Guards, slay 20 Crazed Outcasts, and use the Eye of Anzu.<|text|> Terokk was a powerful and respected king, beloved by his people. His sages, however, were not so loyal. Hungry for control of Skyreach, they conspired against him.<|endoftext|> <|startoftext|>The Fists of Vaandaam<|obj|>Accept the Blood Oath of Blademaster Na'Shra.<|text|>You have done me a great service. This blade is as much yours as it is mine. I offer you this blood oath: I shall serve your cause and lend my knowledge of blades and mining to your forces. Will you accept it?<|endoftext|> <|startoftext|>The Interest of Bruto<|obj|>Accept the Blood Oath of Blademaster Na'Shra.<|text|>You have done me a great service. This blade is as much yours as it is mine. I offer you this blood oath: I shall serve your cause and lend my knowledge of blades and mining to your forces. Will you accept it?<|endoftext|> <|startoftext|>The Home Stretch<|obj|>Escape to the docks.<|text|>If they weren't angry before, they sure are now. We won't survive a minute up on top o' this tank! Let's join up with the rest and get out of here!!<|endoftext|> <|startoftext|>Garrison Campaign: Darktide Roost<|obj|>Travel to Darktide Roost.<|text|>We is getting reports dat da Iron Horde warships be dockin' on a small island to da south of da Shadowmoon Valley. We be sendin' some scouts, but we haven't heard back yet. We need ta be investigating. Bron Skyhorn has a ryklak waitin' for ya when you be ready, commander.<|endoftext|> <|startoftext|>Safety Measures<|obj|>Kill 15 bog denizens.<|text|>The batteries I lost in the bog have really ticked off the wild creatures. It's going to be impossible to remove them without fighting through who knows what. If you're up for it, why don't you 'take care' of any critters you come across? I don't want some giant beast stalking me back to the excavation site. I'll make it worth your while.<|endoftext|> <|startoftext|>Safety Measures<|obj|>Kill 15 bog denizens.<|text|>As it turns out, the resonance frequency of the batteries has really upset the local wildlife. I... I think one of the boars looked at me and licked its lips just a moment ago. I'll make it worth your time if you just... get rid of anything you come across down there. Doesn't matter what it is, just kill it, okay?<|endoftext|> <|startoftext|>Rage and Wisdom<|obj|>Speak to Bony Xuk at Affliction Ridge.<|text|>Beasts of the western wasteland fight an endless war with the creatures of the eastern wilds. If one side were to overwhelm the other, all of Draenor would be doomed at the hand of the victor. The Laughing Skull seek revenge for their destroyed village. I have directed them to aim their vengeance at the nearby creatures, that our outpost here might be preserved. If you would, commander, oversee their efforts. I have not yet grown to trust the Laughing Skull.<|endoftext|> <|startoftext|>Basilisk Butcher<|obj|>Collect 9 Basilisk Meat from Stoneshamble Basilisks or Decaying Basilisks.<|text|>Basilisk is one of Nisha's favorite meals. This is where she hunts, and that's likely how those Iron Horde bastards were able to capture her. Why would they go to the trouble to subdue her this way? Perhaps together, you and I might learn the answer as we punish them for their transgressions. For now, Nisha's going to need some food. While I tend to her, will you do her hunting for her?<|endoftext|> <|startoftext|>Garrison Campaign: Darktide Roost<|obj|>Travel to Darktide Roost.<|text|>We are getting reports that Iron Horde warships are docking on a small island just south of Shadowmoon Valley. We sent in some scouts, but we haven't heard back from them yet. It might be worth investigating. Dungar Longdrink has a gryphon waiting for you when you are ready, commander.<|endoftext|> <|startoftext|>Putting Down the Packleader<|obj|>Slay Packleader Vor'gash.<|text|>Da one in charge a Mok'gol Watchpost be Packleader Vor'gash. We take him out, we shut dem down. Ya ken find 'im patrolling da compound ta da nor'east. Kill 'im.<|endoftext|> <|startoftext|>Intercepting the Orders<|obj|>Collect the Frostfire Mission Orders, Shadowmoon Mission Orders, and Spires of Arak Mission Orders.<|text|>Intelligence be da name a da game, commanda. Da more we know about Hellscream's plans, da easier it be ta mess dem. Da Mok'gol orcs be Hellscream's couriers, carrying mission orders from dis place ta his outposts all over Draenor. Kill dese riders, an' recover any orders dat you ken find.<|endoftext|> <|startoftext|>The Warlord's Council<|obj|>Find out who is behind the written note.<|text|>Upon closer inspection, you notice a piece of leather parchment looped around his neck. Scrawled upon it angrily are the words: "WITNESS THE FATE OF THOSE WHO DEFY THE IRON HORDE!"<|endoftext|> <|startoftext|>Plans of War<|obj|>Find the Scale Model of Gorgorek, Miniature War Machine, and Map of Tanaan Jungle.<|text|>I managed ta recover Zasta's notes. He saw dey Warsong leaders meetin' often in dey nearby buildings. Zasta tinks dere be clues about dey Iron Horde's plans nearby. Dey least we can do is follow dey lead he left us. Search dey camp for dey intelligence. I'll keep dey orcs distracted.<|endoftext|> <|startoftext|>Garrison Campaign: Deep Recon<|obj|>Find Shadow Hunter Zasta at the Hidden Camp in Nagrand.<|text|>Ya timin' be good, commanda. I sent one a ma shadow huntas deep inta da land 'a da enemy. He reports dat da warlords be plannin' ta meet in secret at Mok'gol Watchpost. Dis be our chance ta learn what Hellscream be up to. Go now, and meet wit Zasta. He will tell ya what to do next.<|endoftext|> <|startoftext|>Garrison Campaign: Deep Recon<|obj|>Find Jeanine Amrell at the Hidden Camp in Nagrand.<|text|>One of my top field operatives, Jeanine Amrell, is stationed deep in Iron Horde territory in northern Nagrand. She reports that the warlords of the orcish clans are planning to convene in secret at Mok'gol Watchpost. This may be a critical opportunity for us to gain intel on their future plans. I need you to meet up with agent Amrell immediately. This may be our chance!<|endoftext|> <|startoftext|>Putting Down the Packleader<|obj|>Slay Packleader Vor'gash.<|text|>Operations at Mok'gol Watchpost are entrusted to a mighty warrior named Packleader Vor'gash. If we can take out this fierce leader, we can shut down their communications temporarily. You can find Vor'gash patrolling the compound to the northeast. Slay him.<|endoftext|> <|startoftext|>Intercepting the Orders<|obj|>Collect the Frostfire Mission Orders, Shadowmoon Mission Orders, and Spires of Arak Mission Orders.<|text|>Intelligence is the name of the game, friend. The more we know about Hellscream's plans, the easier it will be to thwart them. The Mok'gol orcs often act as Hellscream's couriers, carrying mission orders from this place to his outposts all over Draenor. Kill these riders, and recover any orders that you can find.<|endoftext|> <|startoftext|>The Ebon Hunter<|obj|>Collect an Organic Laser Apparatus from the Ebon Hunter.<|text|>We're ready to set up the laser, but we're going to need more firepower to cut through this stuff. The Ebon Hunter stalks the delta just southeast from here. It has an apparatus on its face that can fire a laser way stronger than what we have hooked up. We need that. You should go get it while we set up the laser.<|endoftext|> <|startoftext|>Plans of War<|obj|>Find the Scale Model of Gorgorek, Miniature War Machine, and Map of Tanaan Jungle.<|text|>I managed to get my hands on Jeanine's notebook. She identified several key items in the nearby buildings to investigate, but couldn't follow up before her demise. The least we can do is follow the lead that she left us. Search the camp for the intelligence. I'll keep the orcs distracted.<|endoftext|> <|startoftext|>The Warlord's Council<|obj|>Find out who is behind the written note.<|text|>Upon closer inspection, you notice a piece of leather parchment looped around her neck. Scrawled upon it angrily are the words: "WITNESS THE FATE OF THOSE WHO DEFY THE IRON HORDE!"<|endoftext|> <|startoftext|>Wake of the Genesaur<|obj|>Slay 9 Wild Overgrowth.<|text|>One moment we see a great metal beast rolling into our camp, the next a genesaur follows it and sends a wave of pure chaotic life at us. The manifestations left behind by the genesaur must be culled so we have time to salvage what we can before leaving. If you are here to help, then start killing as many of the violent plants that are assailing us as possible.<|endoftext|> <|startoftext|>Trophy of Glory: Sodius<|obj|>Take the trophy to Durotan at in Gorgrond.<|text|>Defeating Sodius has yielded you a trophy worthy of acclaim. Take this to Durotan at .<|endoftext|> <|startoftext|>Trophy of Glory: Sodius<|obj|>Take the trophy to at in Gorgrond.<|text|>Defeating Erosian has yielded you a trophy worthy of showing off at your gladiatorial arena. Return this to to increase your glory!<|endoftext|> <|startoftext|>Trophy of Glory: Khargax the Devourer<|obj|>Take the trophy to Durotan at Beastwatch in Gorgrond.<|text|>Defeating Khargax has yielded you a trophy worthy of acclaim. Take this to Durotan at Beastwatch.<|endoftext|> <|startoftext|>Trophy of Glory: Khargax the Devourer<|obj|>Take the trophy to Maraad at Highpass in Gorgrond.<|text|>Defeating Khargax has yielded you a trophy worthy of showing off at your outpost. Return this to Maraad to increase your glory!<|endoftext|> <|startoftext|>Trophy of Glory: Fungal Praetorian<|obj|>Take the trophy to Durotan at Beastwatch in Gorgrond.<|text|>Defeating the Fungal Praetorian has yielded you a trophy worthy of acclaim. Take this to Durotan at Beastwatch.<|endoftext|> <|startoftext|>Trophy of Glory: Roardan the Sky Terror<|obj|>Take the trophy to Durotan at Beastwatch in Gorgrond.<|text|>Defeating Roardan has yielded you a trophy worthy of acclaim. Take this to Durotan at Beastwatch.<|endoftext|> <|startoftext|>Trophy of Glory: Charl Doomwing<|obj|>Take the trophy to Durotan at Beastwatch in Gorgrond.<|text|>Defeating Charl has yielded you a trophy worthy of acclaim. Take this to Durotan at Beastwatch.<|endoftext|> <|startoftext|>Trophy of Glory: Roardan the Sky Terror<|obj|>Take the trophy to Maraad at Highpass in Gorgrond.<|text|>Defeating Roardan has yielded you a trophy worthy of acclaim. Take this to Maraad at Highpass.<|endoftext|> <|startoftext|>Trophy of Glory: Charl Doomwing<|obj|>Take the trophy to Maraad at Highpass in Gorgrond.<|text|>Defeating Charl has yielded you a trophy worthy of acclaim. Take this to Maraad at Highpass.<|endoftext|> <|startoftext|>Trophy of Glory: Crater Lord Igneous<|obj|>Take the trophy to Durotan at Beastwatch in Gorgrond.<|text|>Defeating Crater Lord Igneous has yielded you a trophy worthy of acclaim. Take this to Durotan at Beastwatch.<|endoftext|> <|startoftext|>Trophy of Glory: Dessicus<|obj|>Take the trophy to Durotan at Beastwatch in Gorgrond.<|text|>Defeating Dessicus has yielded you a trophy worthy of acclaim. Take this to Durotan at Beastwatch.<|endoftext|> <|startoftext|>Trophy of Glory: Erosian<|obj|>Take the trophy to Maraad at Highpass in Gorgrond.<|text|>Defeating Erosian has yielded you a trophy worthy of acclaim. Take this to Maraad at Highpass.<|endoftext|> <|startoftext|>Trophy of Glory: Fungal Praetorian<|obj|>Take the trophy to Maraad at Highpass in Gorgrond.<|text|>Defeating the Fungal Praetorian has yielded you a trophy worthy of acclaim. Take this to Maraad at Highpass.<|endoftext|> <|startoftext|>Trophy of Glory: Crater Lord Igneous<|obj|>Take the trophy to Maraad at Highpass in Gorgrond.<|text|>Defeating Crater Lord Igneous has yielded you a trophy worthy of acclaim. Take this to Maraad at Highpass.<|endoftext|> <|startoftext|>Trophy of Glory: Dessicus<|obj|>Take the trophy to Maraad at Highpass in Gorgrond.<|text|>Defeating Dessicus has yielded you a trophy worthy of acclaim. Take this to Maraad at Highpass.<|endoftext|> <|startoftext|>Trophy of Glory: Erosian<|obj|>Take the trophy to Durotan at Beastwatch in Gorgrond.<|text|>Defeating Erosian has yielded you a trophy worthy of acclaim. Take this to Durotan at Beastwatch.<|endoftext|> <|startoftext|>The Ebon Hunter<|obj|>Collect an Organic Laser Apparatus from the Ebon Hunter.<|text|>The laser should be good to go once we get it set up, there's just one more thing I need. There's a spore walker that hunts on the delta just southeast from here. It has an apparatus on its face that can fire a powerful laser - way more powerful than what we have hooked up. I want it. We'll be mining faster than you can imagine once we get that bad boy hooked up!<|endoftext|> <|startoftext|>A Balanced Diet<|obj|>Collect 12 Chunks of Meat from beasts in Uldum and the Vale of Eternal Blossoms.<|text|>Now that our larva is hatched, we'll need to figure out what we can feed it to keep it healthy. It would seem that the aqir are carnivores, but the only things I've seen them eat are... well... us. Of course, we can't feed our little friend people, so we'll have to find an alternative. Perhaps we could substitute animal meat?<|endoftext|> <|startoftext|>Coming Out of His Shell<|obj|>Watch the Aqir Egg hatch in Ramkahen.<|text|>It looks like our egg is ready to hatch! Isn't this exciting! Come, let us welcome our new little friend to this world.<|endoftext|> <|startoftext|>A Shocking Technique<|obj|>Collect 8 Lightning Rod Components from the Vale of Eternal Blossoms.<|text|>I have heard tales that the mogu use lightning to speed up the growth of their cloud serpents. I wonder if the same principle could be used for our aqir friend? There's only one way to find out! Go to the Vale of Eternal Blossoms and see if you can get the parts together so we can create our own lightning rods. If they work the same as they do for the cloud serpents, it should speed up the hatching process significantly.<|endoftext|> <|startoftext|>Meat Alternatives<|obj|>Collect 12 pieces of Insectoid Meat from Aqir, Mantid, or other insects in Uldum or the Vale of Eternal Blossoms.<|text|>In the wild it is actually fairly common for insects to eat others of their species. I wonder if this rings true for the aqir as well. Could you bring back some meat from the aqir or mantid? We'll see if that's more palatable for our friend here.<|endoftext|> <|startoftext|>Continued Incubation<|obj|>Collect 10 Crystallized Void in areas under assault by N'Zoth's forces.<|text|>The egg is doing well, but we're going to need more of those void crystals to keep it healthy. Could you go out and gather some?<|endoftext|> <|startoftext|>Match the Hatch<|obj|>Investigate 7 Voudtouched Eggs in Uldum.<|text|>Don't fret, I'm sure no ill will become of hatching this creature. After all, the aqir can't be born evil, can they? Of course, we have no idea how to take care of such an egg. I will need you to do some investigating. Head back to the aqir hives and see if you can find any other, similar eggs. If we can observe how they're being treated, we might be able to apply those learnings here.<|endoftext|> <|startoftext|>Encased in Amber<|obj|>Mark an Amber Incubator for H'partho to airlift in the Vale of Eternal Blossoms.<|text|>You know who would probably know a lot about how to properly incubate this egg? The mantid! Of course, they're too busy trying to kill us to share their expertise, but there might be another way to benefit from their knowledge! Perhaps we could repurpose one of their incubation chambers. That could help speed up this process, I'm sure! If you could find and mark one for me, I could airlift it out of there.<|endoftext|> <|startoftext|>Void Incubation<|obj|>Collect 10 Crystallized Void in areas under assault by N'Zoth's forces.<|text|>Well one thing is for certain with this egg, it requires great amounts of void energy in order to strive. It is fortunate for us that an Old God is attacking Azeroth at this very moment, yes? No? Oh... In any case, there should be an abundance of void energy wherever N'Zoth's minions strike. You should head out and find some.<|endoftext|> <|startoftext|>Wrapping Up<|obj|>Collect 30 pieces of Aqir Webbing from aqir casters in Uldum.<|text|>One oddity I have observed about this egg is that it lacks the protective webbing commonly found throughout the aqir hives. I believe this webbing has protective qualities, and could be beneficial to our egg if we can acquire some. While you're out fighting the insects, see if you can't bring back some of their webbing so we can make a proper cocoon for our growing egg.<|endoftext|> <|startoftext|>Warmth of the Sun<|obj|>Collect an Amathet Solar Collector in Uldum.<|text|>The desert nights in Uldum can get awfully cold. I fear for our little egg's ability to withstand these temperatures. These Amathet to the East seem to have mastered the harnessing of the sun's energy. If we could borrow some of their expertise, we could use it to keep the egg nice and cozy. Keep your eyes open for something we can use.<|endoftext|> <|startoftext|>Heralds of the Hive<|obj|>Kill 5 Aqir Dominators in Uldum.<|text|>The aqir that have assaulted our camp seem to mainly consist of their shock troops. However, our scouts who dare venture behind their lines have spotted a different kind of creature -- tall and thin, wielding dangerous void magic. My instinct tells me that these creatures are the leaders behind this invasion. They should be seen as targets of opportunity, and cut down wherever they're met. Are you up to the task?<|endoftext|> <|startoftext|>Enter the Void<|obj|>Without dying or leaving Void Wraith form, sacrifice 10 players to N'Zoth.<|text|> My faithful servant. I will grant you but a small taste of my unimaginable power, all I ask in return is that you complete one simple task. Kill any who would oppose me, spare no one. Do not fail me...<|endoftext|> <|startoftext|>The Incredible Egg<|obj|>Bring the Voidtouched Egg to H'Partho Adoros in Ramkahen.<|text|><|endoftext|> <|startoftext|>Terrors from the Deep<|obj|>Defeat 3 rare Aqir enemies in Uldum.<|text|>The Aqir threaten the livelihood of the Wastewanders with each passing day, but I have heard of greater terrors that have been unearthed with them. Our fighters are able, but I fear what might happen if one of these ancient terrors falls upon us. I know that you have experience putting down great foes. I would like to ask you to do the same for us. After all, we can hardly help protect the forge if we've been decimated by some long-buried monster.<|endoftext|> <|startoftext|>Things Left Behind<|obj|>Collect 3 Wastewander Supplies from Infested Caches in Uldum.<|text|>The invading aqir forced the Wastewanders to flee many of our settlements in Uldum. In our haste to escape, much was left behind. I understand you intend to take the fight to the beasts. While you're there, could you keep an eye out for any of the supplies we had to leave behind? You can keep anything of use to you, of course.<|endoftext|> <|startoftext|>Put Your Foot Down<|obj|>Squish 8 Aqir Larvae in Uldum.<|text|> You see that? Doesn't look like much, but believe it or not, those bugs grow out of these things. They're all over the places the aqir have taken over, feeding off of our dead and growing into these monstrosities. If you happen to see any of them, do the world a favor and take your boot to 'em.<|endoftext|> <|startoftext|>Getting Ahead<|obj|>Collect 1 Goliath Trophy from Aqir Goliaths in Uldum.<|text|>Morale's been down at the camp lately. Funny how getting chewed on by some bugs can spoil the mood of a place. I've got an idea to perk the troops back up, though. We need a trophy! See if you can get me the head of one of those big tanky-looking ones so we can put it on display to show these bugs that we mean business! Just try to make sure it's not too mangled, okay?<|endoftext|> <|startoftext|>Taking the Skies<|obj|>Kill 15 flying Aqir in Uldum.<|text|>I'd like to see if we can get some more of these flyers in the air to drive back the aqir, but it's nearly impossible to get back to the Obelisk of the Sun with all these bugs in the air. I think we're going to have to thin them out on the ground before we can hope to gain aerial superiority. Can I count on you to lend a hand?<|endoftext|> <|startoftext|>Taken by the Swarm<|obj|>Free 6 Golden Lotus prisoners from Hardened Amber Cages in the Vale of Eternal Blossoms.<|text|>There's something different about this mantid swarm. Instead of just killing everything in sight like the mantid usually do, they've taken to capturing our defenders and holding them alive. I really don't want to know what they have in store for the captives. Why don't you go rescue them so we don't have to find out?<|endoftext|> <|startoftext|>Hatching Problems<|obj|>Destroy 6 Aqir Egg Clusters in Uldum.<|text|>The aqir are multiplying faster than we can put them down. If this pace continues, we will be outnumbered before long. The only way to slow down their assault is to attack their hives directly and destroy their eggs, but we have been unsuccessful in doing so. That's why I wish to conscript your services. Will you help?<|endoftext|> <|startoftext|>Standards of the Swarm<|obj|>Burn 6 Zara'thik Banners within the Vale of Eternal Blossoms.<|text|>The brazen mantid think they've already won. Even now, they fly banners along the Serpent's Spine, announcing their dominance. They must learn that Pandaria belongs to the pandaren. Burn their banners down.<|endoftext|> <|startoftext|>Halting Production<|obj|>Destroy 6 Amber Vessels in the Vale of Eternal Blossoms.<|text|>The mantid use amber in nearly all aspects of their lives, from the structures they live in to the weapons they wield. Of course, I'm more interested in the latter. If we can deprive the mantid of their materials, we will deprive them of their means to create implements of war. Find where they keep their amber and make sure they are unable to use it.<|endoftext|> <|startoftext|>Siege Breaker<|obj|>Sabotage 3 Vil'thik War Wagons in the Vale of Eternal Blossoms.<|text|>The Golden Lotus can hold their own against the mantid's warriors, of that I have no doubt. Their war wagons, on the other hand, have the capability of crippling an entire squad of our fighters in a single volley. If we wish to maintain the upper hand in this battle, we will need someone to infiltrate their positions and sabotage their siege engines. I would like you to volunteer.<|endoftext|> <|startoftext|>Crushed Underfoot<|obj|>Squash 10 Vil'thik Larvae in the Vale of Eternal Blossoms.<|text|>In the past, the mantid would safeguard their hatchlings in incubation chambers until they were ready to be tested in the swarm. These Vil'thik are sloppy, however, allowing their larvae to scurry out in the open. Wouldn't it be a shame if someone crushed them? No, of course it wouldn't.<|endoftext|> <|startoftext|>Dread Menders<|obj|>Kill 6 Mantid ambercasters in the Vale of Eternal Blossoms.<|text|>The ambercasters are among the highest castes of mantid society. Through their magic, they can mend and form amber to their will, allowing hastened recovery of the mantid's forces after a battle. They are strategic targets, and we should seek them out. Care to join us?<|endoftext|> <|startoftext|>Rampaging Destroyers<|obj|>Kill 4 Kunchong Destroyers in the Vale of Eternal Blossoms.<|text|>The last mantid swarm is still very fresh in the memory of the Golden Lotus. Prior to the advancement of the swarm, the mantid would send their massive kunchong to soften up the defenders' lines. It would seem their tactics have not changed. We must stop those kunchong if the Golden Lotus hope to mount a defensive against the swarm. I'm counting on you to strike them down.<|endoftext|> <|startoftext|>The Empress' Guard<|obj|>Kill 8 Zara'thik mantid in the Vale of Eternal Blossoms.<|text|>The Zara'thik are the empress' elite guard. Empowered with plundered Azerite, they will stop at nothing short of absolute conquest of all of Pandaria. If we allow them to advance past the Serpent's spine, the Golden Lotus will be no match for them. Stop them at the wall.<|endoftext|> <|startoftext|>Blades of Amber<|obj|>Collect 12 Amber Blades from Vil'thik mantid in the Vale of Eternal Blossoms.<|text|>The mantid are frail and easily broken, but the amber blades they wield are formidable. With a bit of work, they could be reshaped into something suitable for the mogu. Bring them to me, and I can see about repurposing them to service the Rajani.<|endoftext|> <|startoftext|>Stashed Supplies<|obj|>Collect 3 Golden Lotus Supplies from Ambered Caches in the Vale of Eternal Blossoms.<|text|>The invading mantid have been making off with the Golden Lotus' supplies lately. They're probably hoping they can starve us out. Well, they may be right if we can't get some of our supplies back. While you're taking the fight to the swarm, keep an eye out for anywhere they might have stashed our supplies. You'd be doing the Golden Lotus a big favor if you could recover some.<|endoftext|> <|startoftext|>Testing the Untested<|obj|>Kill 12 Vil'thik Swarmborn in the Vale of Eternal Blossoms.<|text|>During a swarm, the mantid send their youngest in great numbers against the enemy to test their mettle. Those who survive join the swarm as true warriors of the mantid. We should do our best to ensure that they don't make it through this test.<|endoftext|> <|startoftext|>Champions of the Swarm<|obj|>Defeat 3 rare mantid enemies in the Vale of Eternal Blossoms.<|text|>It is clear that Shek'zara is fully committed to this invasion. Our scouts have spotted some of her greatest champions among the battlefield. Any one of these mantid could prove too much for the soldiers of the Golden Lotus to overcome. We must hunt them down and eliminate them ourselves. Are you in?<|endoftext|> <|startoftext|>Fame Waits for Gnome One<|obj|>Meet with Tinkmaster Overspark in Boralus.<|text|>Tinkmaster Overspark requests your assistance on an important research expedition. Working with the esteemed Tinkmaster will certainly be of benefit to your career. It's done wonders for mine!<|endoftext|> <|startoftext|>Magni's Findings<|obj|>Learn Magni's findings.<|text|>As if gettin' the Forge back up and runnin' wasn't good enough, I think we may have found the key tae takin' out N'Zoth once and for all in the archives of Mogu'shan Vaults! Ye might want tae be sittin' down for this one, champion.<|endoftext|> <|startoftext|>Cutting Stone<|obj|>Collect 10 Mogu Armaments in the Vale of Eternal Blossoms.<|text|>One problem with waging war against other mogu is that weapons dull and break very quickly when used against foes of stone and metal. Being the sole blacksmith among the Rajani, it is sometimes difficult to keep up with our warriors needs. If you come across any weapons in your battles with the mogu, I'm sure I could put them to good use.<|endoftext|> <|startoftext|>Subjugated Serpents<|obj|>Kill 4 Onyx Warserpents in the Vale of Eternal Blossoms.<|text|>Where the Zan-Tien march, the warserpents are sure to follow. I cannot stress to you enough how dangerous these beasts are. It is a shame to see them subjugated by the mogu, but we cannot afford to let them run rampant. I need you to put them down before they can wreak havoc on our lines.<|endoftext|> <|startoftext|>The Price of Peace<|obj|>Witness King Wrynn's address.<|text|>The king will be addressing us shortly with news from his diplomatic mission to the Horde. The other leaders of the Alliance have already arrived. I am sure they are eager to hear what King Wrynn has to say. Speak with me when you are ready, and we will greet the king together.<|endoftext|> <|startoftext|>A Gathering of Champions<|obj|>Speak with Master Mathias Shaw in Stormwind.<|text|>King Wrynn has called for an audience with the Alliance leaders in Stormwind. Your presence at the meeting has been specifically requested. The gathering will be held at the embassy. Come speak with me when you arrive in Stormwind, I'll be waiting with the others. Do hurry. It would be ill-advised to keep the king waiting...<|endoftext|> <|startoftext|>Warchief of the Horde<|obj|>Witness the gathering of champions.<|text|>The meeting to decide the next Warchief of the Horde is about to begin. The other leaders of the Horde have already arrived. They are waiting for you inside the embassy. Speak with me when you are ready, and we will greet the others together.<|endoftext|> <|startoftext|>A Gathering of Champions<|obj|>Speak with Valeera Sanguinar in Orgrimmar.<|text|>The leaders of the Horde are gathering together in Orgrimmar to nominate a new Warchief of the Horde. As a champion of the Horde, your presence at the meeting has been requested. The gathering will be held at the embassy in Orgrimmar. I will be going on ahead. Come speak with me when you arrive in Orgrimmar, I'll be waiting with the others. Make haste, champion. The future of the Horde is about to be decided...<|endoftext|> <|startoftext|>A World Worth Saving<|obj|>Stop the Amathet from taking the Halls of Origination.<|text|>We could not stand against them. Their warriors... wreathed in the sun's flames... They want the forge... to end all... Go... I will... endure...<|endoftext|> <|startoftext|>Chew On This!<|obj|>Kill 8 Scavenging Dunerunners in Uldum.<|text|>These mangy hyena will gnaw on anything they dig up, including priceless artifacts! We cannae allow the history of Uldum tae go tae the dogs, so tae speak. I'm afraid we're gonna have tae thin out their numbers.<|endoftext|> <|startoftext|>Shared Goals<|obj|>Defend High Explorer Dellorah as she deciphers the Amathet Tablets within the Chamber of the Stars.<|text|>The decree you found made mention of a plan to defeat the Old Gods. I know that the Amathet aren't likely to work with us toward that goal, but if they have a plan tae take out N'Zoth, it's worthwhile for us tae look at it. The decree mentions the Engine of Ascension. I think that might be what they call that solar empowering device we saw earlier. We should take a peek underneath and see if we can figure out what they're planning!<|endoftext|> <|startoftext|>Buried History<|obj|>Uncover and collect 6 Amathet Artifacts in Uldum.<|text|>Since the Amathet came from this region, it would only stand to reason that artifacts from their civilization would be left behind here, hidden beneath the sands. It looks like it's time for a good old-fashioned dig! The dunes near here must have covered up a large swath of the Amathet's former territory. Let's see what we can dig up there!<|endoftext|> <|startoftext|>Mutually Assured Destruction<|obj|>Warn the defenders of the Halls of Origination about the Amathet's plan.<|text|>The Amathet want tae re-take the Forge of Origination so they can use it tae end all life on Azeroth, Old God or otherwise! They could strike at any moment. We have tae warn the defenders of the Forge!<|endoftext|> <|startoftext|>A Crack in the Armor<|obj|>Defend High Explorer Dellorah as she deciphers the Amathet Monument outside the Halls of Origination.<|text|>The artifacts you helped excavate show the Amathet as a tribe who prided themselves on protecting the works of the titans. This confirms our assumptions, and indicates that something drastic must have happened to them to cause them to damage the very works they swore to protect. We should continue to track down their writings. I think I saw a more recent monument outside the Halls of Origination.<|endoftext|> <|startoftext|>Seekers of Corruption<|obj|>Collect the Sun King's Decree from Suntouched Amathet in Uldum.<|text|>If anyone would know more about the "corruption" the tablet spoke of, it would be the Suntouched that were put in charge of rooting it out. Of course, I doubt they'll be willing to turn over any information voluntarily. Luckily for me, you're a bit of a specialist at brute force investigation, aren't you?<|endoftext|> <|startoftext|>A Deeper Dive<|obj|>Defend High Explorer Dellorah as she deciphers the Amathet Monument at Sunstone Terrace.<|text|>Something just isn't adding up about these Amathet. Why would protectors of titan works attack and damage the Forge of Origination? I think we need tae take a closer look. I think I saw a monument on the terrace over there. Perhaps the writings there could tell us more about these tol'vir.<|endoftext|> <|startoftext|>Eyes on the Amathet<|obj|>Scout the Amathet territories with High Explorer Dellorah in Uldum.<|text|>On behalf of the Explorer's League, I'd like tae thank ye for helping establish the Uldum Accord and buying us some cooperation from Ramkahen. In the interest of better understanding our foes, Ramkahen has allowed the exploring of the Amathet tombs. Unfortunately, though, their forces are spread too thin to provide protection. I was hopin' ye could help out with that. Think ye could spare some time tae see what they're all about? We can start with an aerial look.<|endoftext|> <|startoftext|>Opening the Gateway<|obj|>Speak with MOTHER to establish the Tenebrous Gateway in the Chamber of Heart.<|text|>The fabric of reality is torn. But there's no need for me to tell you that. You've seen it firsthand. It's only a matter of time before these realities become one, veiled in eternal darkness. Instead of hiding, perhaps it's time we embraced the darkness. With the help of our titan friend here we may be able to thread the needle of this reality through the fabric of another, creating a bridge of sorts. After all, the key to understanding an enemy's weakness is to understand their intentions.<|endoftext|> <|startoftext|>Ny'alotha, the Waking City: The Corruptor's End<|obj|>Defeat N'Zoth in Ny'alotha, the Waking City.<|text|>Usin' the mogu's research, MOTHER and Ra-den found a way tae focus the forge's Origination Protocol through the Chamber of Heart. The only problem was findin' out where tae shoot it. That is, until now. Take these anchors and head through that portal. Ye'll need tae find some prominent landmarks tae place 'em so we can focus the weapon. Once they're set, we'll be ready tae fire. Ye'll only get one shot. Make it count!<|endoftext|> <|startoftext|>Into Dreams<|obj|>Speak with MOTHER in the Chamber of Heart to track Ra-den's location.<|text|>I cannae believe that Ra-den sacrificed himself to save us. We cannae give up on him! There must be a way tae find out where he went. Let's see if MOTHER can track him down!<|endoftext|> <|startoftext|>A Bit of Investigation<|obj|>Collect 16 Aqir Bits.<|text|>$p, this may be the discovery of a lifetime! I cannot yet say with absolute certainty, but I have a suspicion that these insects are known as the aqir. The League has few intact records, but the last mention of these creatures describes a great war waged between the C'Thraxxi, aqir, and early troll civilizations. We had assumed they were driven to extinction, but they may have simply been... rebuilding. Could you please collect some samples for me to examine?<|endoftext|> <|startoftext|>Where the Heart Is<|obj|>Meet Magni Bronzebeard in the Chamber of Heart.<|text|>The Speaker has requested that I send you to aid him and Wrathion in their efforts. You have proven yourself a great ally to Azeroth, and I suspect you will have a big part to play in the coming battles. Let us hope that the rest of the Horde and Alliance can put aside their squabbles to face a common enemy.<|endoftext|> <|startoftext|>Pillars of Oblivion<|obj|>Destroy 6 Black Empire Obelisks in the Vale of Eternal Blossoms.<|text|>In ages past, the black obelisks of the Old Gods would herald the coming of their forces. The dark conjurers among the k'thir and n'raqi would utilize these monuments to establish footholds in our world and usher in more of the Old Gods' minions. Today, we see these very same obelisks littering the battlefields. So long as they stand, N'Zoth's forces will be without end. Make sure they do not.<|endoftext|> <|startoftext|>Network Diagnostics<|obj|>Activate the Titan Consoles in the Chamber of Heart to check the status of the titan forges throughout Azeroth.<|text|>Unfortunately, we've got no clue where N'Zoth has been lurking since his escape. We do, however have an idea where he might strike. Back when the keepers were imprisoning the Old Gods, they built defense mechanisms against their corruption into the titan forges. If N'Zoth wants tae corrupt Azeroth, he'll have tae go through them first. Fortunately, we've got ourselves hooked up tae them now, so we can monitor them from here. Go ahead an' take a look.<|endoftext|> <|startoftext|>Whispers in the Dark<|obj|>Find the source of N'Zoth's whispers in the Chamber of Heart.<|text|>Did ye hear that as well? That cannae be good. If N'Zoth gains access tae this chamber, we'll all be done for! We need tae figure out where he's accessing the chamber and shut it down, before he does more than just whisper at us!<|endoftext|> <|startoftext|>Return of the Black Prince<|obj|>Speak with Valeera Sanguinar at the Great Seal in Dazar'alor.<|text|>I have just returned from a meeting with King Wrynn in Stormwind. We have much to discuss. Meet me at the Great Seal with haste.<|endoftext|> <|startoftext|>Return of the Warrior King<|obj|>Walk with Anduin and retrieve Fearbreaker in Stormwind Keep.<|text|>Ye've done a great deal fer Azeroth, hero, but unfortunately I'm gonna have tae ask ye tae do more. N'Zoth is on the loose, an there's no tellin' when or where he'll strike. This battle is one ye can't face alone. When the time comes, ye'll have my hammer at yer side! But first, we'll need tae fetch it.<|endoftext|> <|startoftext|>An Unwelcome Advisor<|obj|>Speak with King Anduin Wrynn in Stormwind Keep.<|text|>Even with the forces of the Horde and Alliance working together, we still have found no trace of N'Zoth's forces. Ever since his release, the Old God has evaded us at every turn. The Light only knows what ill he has in store for Azeroth. Meet me in Stormwind Keep. We must put a plan together to uncover N'Zoth's schemes before it is too late!<|endoftext|> <|startoftext|>Where the Heart Is<|obj|>Return to the Chamber of Heart.<|text|>It's time we put Wrathion's plans in tae motion. He'll be headin' back tae the Chamber of Heart, so we should meet him there.<|endoftext|> <|startoftext|>Built to Fall<|obj|>Destroy 6 Mogu Statues in the Vale of Eternal Blossoms.<|text|>The Baruk use the forbidden arts of necromancy to trap souls of fallen mogu into the statues that fight for them. These tactics are a disgrace to our people, and cannot be allowed to continue. Break their precious statues, and give them no vessels with which to contaminate with their stolen spirits.<|endoftext|> <|startoftext|>No Stone Unbroken<|obj|>Kill 10 Baruk mogu in the Vale of Eternal Blossoms.<|text|>When the warring clans came into the Vale, the Baruk deigned themselves worthy to lay claim to the ancient grounds of Guo-Lai. They are not. Show these usurpers their place, and you may earn a modicum of favor with the Rajani.<|endoftext|> <|startoftext|>Plunder the Plunderers<|obj|>Loot 3 Mogu Plunder from the Vale of Eternal Blossoms.<|text|>Our raids on Lei Shen's treasuries did much to ensure the Thunder King's downfall. I think we should employ the same strategy here. Seek out the hoarded plunder of the mogu clans and relieve them of it. We must do all we can to disrupt their advance.<|endoftext|> <|startoftext|>Corrupted Curiosities<|obj|>Collect 3 Artifacts of the Black Empire from Black Empire Caches in the Vale of Eternal Blossoms.<|text|>I understand that the Black Empire poses a grave threat to Pandaria, but we may also use this as an opportunity! Though we've faced them several times before, very little is known about the Old Gods or N'Zoth's mysterious realm of Ny'alotha. When studying ancient civilizations, we often rely on artifacts to unlock the deepest mysteries lost to time. I wonder if some such artifacts could be found among the Old God's forces? It can't hurt to check, right?<|endoftext|> <|startoftext|>Through Blood and Dirt and Bone<|obj|>Collect 100 Anima Globule from Dokani mogu and their allies in the Vale of Eternal Blossoms.<|text|>The Dokani see themselves fit to wield the ancient magic of anima, but their golems and manifestations are but a fraction of anima's true power. Liberate them of their prized substance, so that the Rajani may put it to better use.<|endoftext|> <|startoftext|>Rituals of Blood<|obj|>Destroy 6 Blood Fonts in the Vale of Eternal Blossoms.<|text|>Anji and I have fought in many battles, so we know how to handle a few mogu, but the blood magic used by these Dokani is just unsettling! As if it weren't bad enough for them to kill everyone in their path, but to use their corpses to fuel their unholy rituals? I just can't stomach it! Do me a favor. If you ever come across any of these rituals, put a stop to them! Even our enemies don't deserve to be defiled with their dark magic.<|endoftext|> <|startoftext|>Bringing the Thunder<|obj|>Kill 12 Zan-Tien mogu in the Vale of Eternal Blossoms.<|text|>All of the mogu clans are formidable, to be sure, but it is the Zan-Tien that pose the most direct threat to the Golden Lotus. Even now, their numbers are amassing outside the Golden Pagoda. Many of our warriors are fresh-faced and inexperienced. They would not withstand a mogu assault for long. An experienced like you could serve to slow them down significantly. Care to help?<|endoftext|> <|startoftext|>Lightning Crashes<|obj|>Destroy 6 Lightning Rods in the Vale of Eternal Blossoms.<|text|>The Zan-Tien like to claim mastery over the power of storms, yet they resort to machines to harness lightning from the sky. Show these pretenders that the true power of storm and thunder comes from within. Break their toys, and see how they fare without.<|endoftext|> <|startoftext|>Aggressive Notation<|obj|>Use the Lorewalker's Notebook to gather notes about the faceless, k'thir, and fleshbeasts in the Vale of Eternal Blossoms.<|text|>Even given the Sha's origins with the Old Gods, we in Pandaria still know very little of them. I would like to take this opportunity to add whatever information I can about them to the archives of the Lorewalkers. Of course, that becomes a bit problematic when they're trying to kill us. That doesn't seem to be a problem for you, though. Could you do me a favor and jot down some notes about what you encounter out there? It could help a great deal towards understanding what we're fighting.<|endoftext|> <|startoftext|>Corruption Manifest<|obj|>Kill 8 Putrid Ichors in Vale of Eternal Blossoms.<|text|>The corruption of the Old Gods is often so foul it manifests itself in physical form. We have seen this with the Sha. This time is no different. Cull this corruption wherever you see it spread. It must not be left to flourish.<|endoftext|> <|startoftext|>Tears in the Vale<|obj|>Close 3 Void Tears within the Vale of Eternal Blossoms.<|text|>As N'Zoth's influence spreads within the Vale, our very reality begins to break down. The Old God's power has created tears in the fabric our world, acting as doorways for his minions to invade from his dark realm. As long as these tears exist, we will never be free from N'Zoth's grasp. Close them, and stem the tide of his corruption!<|endoftext|> <|startoftext|>Prisoners of Mind and Body<|obj|>Rescue 6 captive pandaren in the Vale of Eternal Blossoms.<|text|>N'Zoth's forces struck the Vale suddenly. By the time I and my Shado-Pan arrived, many of the Golden Lotus had already been taken captive by the Old God's forces. Even with our combined might, we have only been able to hold off the invaders from taking more of our people. Those already taken, however, are still within the clutches of the Old God. I know we have had our differences, but if you could aid us in their recovery, the Shado-Pan would be in your debt.<|endoftext|> <|startoftext|>Deephive Decimation<|obj|>Kill 10 Deephive mantid within the Big Blossom Mine in Vale of Eternal Blossoms.<|text|>A sect of the mantid swarm calling themselves the "Deephive" have taken hold of the Big Blossom mine. These mantid have fully given themselves up to the Old Gods' corruption, making them especially dangerous. We cannot allow the Deephive to run amok in the Vale. Do what must be done.<|endoftext|> <|startoftext|>A Growing Darkness<|obj|>Destroy 6 Corrupted Incubators in the Big Blossom Mine in the Vale of Eternal Blossoms.<|text|>Shado-Pan scouts have spotted evidence of a new mantid hatchery within the Big Blossom mine. It seems these Deephive mantid are looking to create new corrupted spawn to serve N'Zoth. If these eggs were allowed to hatch, a new swarm empowered by the Old God could blacken the skies of the Vale and plunge Pandaria into darkness. We will not allow that to happen, will we?<|endoftext|> <|startoftext|>Spawns of Madness<|obj|>Kill 10 fleshbeasts in the Vale of Eternal Blossoms.<|text|>To see the Vale of Eternal Blossoms recover from the Sha to its former beauty, only to see it tainted by the Old Gods once more, it makes the blood boil! We must root out the Old God's corruption before it can take hold of this land again. I have seen the fleshbeasts that accompany N'Zoth's forces spreading his corruption where they tread. Make sure they tread no longer.<|endoftext|> <|startoftext|>Pet Battle Challenge: Blackrock Depths<|obj|>Stop the Shadowy Figures.<|text|>Those Shadowy Figures are up to no good again, are you sure you want to face them? If you really want to go back in there, I'm not going to stop you.<|endoftext|> <|startoftext|>Shadows of Blackrock<|obj|>Stop the Shadowy Figures.<|text|>We've finally tracked those pesky Shadowy Figures down, they should all be in there. They seem highly skilled, you're going to need to bring your best teams in there if you have any chance of winning. Let me know when you are ready.<|endoftext|> <|startoftext|>Windows to the Soul<|obj|>Kill 6 Eyes of the Empire in the Vale of Eternal Blossoms.<|text|>Were it not enough for our enemy to apply deadly force against us, their minions also strike into the very heart of our defenders. I speak, of course, of the eyes. They peer into the souls of our warriors and produce their darkest fears against them. If we have any hope to defeat this foe, they must be destroyed.<|endoftext|> <|startoftext|>Torment From Beyond<|obj|>Release 6 Ancient Pandaren Spirits in the Vale of Eternal Blossoms.<|text|>As if it were not bad enough that N'Zoth seeks to dominate those living in the Vale, my scouts report they now seek to dominate the dead! The Shado-Pan have their hands full defending the living. Can we rely on you to put an end to this disgrace?<|endoftext|> <|startoftext|>Shadowy Showdown<|obj|>Find Burt Macklyn outside of the entrance to Blackrock Depths in Blackrock Mountain.<|text|>This is our time! We've found where these Shadowy Figures have been hiding, and it's time for us to take the fight to them and stop whatever their plans are. Their base of operations is in Blackrock Depths. It's all up to you.<|endoftext|> <|startoftext|>Tomes of Ancient Madness<|obj|>Collect 8 Tomes of Ancient Madness from k'thir enemies in the Vale of Eternal Blossoms.<|text|>In times like these, it becomes necessary for all of the denizens of the Vale to pitch in and do their part. Unfortunately, I have never been much of a fighter, so my usefulness in times of war is limited. However, I may be able to do some good. You see, we know very little about the invaders we face, and knowledge can be a very powerful weapon. I think I have seen tomes carried by some of the k'thir. If you could bring some to me, I may be able to glean something useful from their writings.<|endoftext|> <|startoftext|>Marshals of Madness<|obj|>Kill 6 faceless minions of N'Zoth in the Vale of Eternal Blossoms.<|text|>The n'raqi have long served as the commanders and taskmasters of the Old Gods' forces. Their presence on the field of battle shows that this invasion is a coordinated effort rather than a random outbreak of corruption. Led by these faceless masters, the chaotic forces of the Old Gods transform into capable military. We must make it a priority to fell these creatures. Only then might we take the upper hand against N'Zoth.<|endoftext|> <|startoftext|>Shadowy Showdown<|obj|>Find Burt Macklyn outside of the entrance to Blackrock Depths in Blackrock Mountain.<|text|>This is our time! We've found where these Shadowy Figures have been hiding, and it's time for us to take the fight to them and stop whatever their plans are. Their base of operations is in Blackrock Depths. It's all up to you.<|endoftext|> <|startoftext|>Heritage of the Mechagnome<|obj|>Meet Prince Erazmin in Mechagon City.<|text|>, we could not be more pleased with your progress. You represent us well with the Alliance. Return to Mechagon City at your earliest convenience. Waren has created a gift for you.<|endoftext|> <|startoftext|>Heritage of the Vulpera<|obj|>Meet Hagashi at the Vulpera Hideaway in Vol'dun.<|text|>The Horde has come to truly value the Vulpera, thanks to your efforts. You are the most... vulperan vulpera that I know! Visit me in the Vulpera Hideaway in Vol'dun. Kiro had me put together a small memento in appreciation of your efforts.<|endoftext|> <|startoftext|>Mark of the Conquerors<|obj|>Burn 6 Banners of the Black Empire in the Vale of Eternal Blossoms.<|text|>The invading minions of N'Zoth lay claim to lands they are not entitled to. The Vale will not be conquered while even one of the Rajani still draws breath. Burn down their banners as a reminder of this.<|endoftext|> <|startoftext|>The Strongest Among Them<|obj|>Defeat 3 rare minions of N'Zoth in the Vale of Eternal Blossoms.<|text|>You have shown great strength in your conquests, but new enemies assail the Vale with each day. Seek out the strongest that our foes have sent forth, and bring them down for their allies to see.<|endoftext|> <|startoftext|>A Foul Annoyance<|obj|>Kill 7 Squidtail hozen in the Vale of Eternal Blossoms.<|text|>The Hozen are opportunistic and weak. It does not surprise me that some of their kind have thrown their lot in with the Old Gods. We should take care of them before they become more than a nuisance.<|endoftext|> <|startoftext|>Ny'alotha: MOTHER's Guidance<|obj|>Collect 4 Titan Cores from Ra-Den, 4 Dragon Hearts from Vexiona and 4 Prophetic Eyes from Il'gynoth within Ny'alotha, the Waking City on Mythic Difficulty.<|text|>Ny'alotha does not obey the rules of space and time, and we may be able to use this to our advantage. MOTHER theorizes that if we obtain specific objects from N'Zoth's chosen, we can utilize them to bend space and expedite our passage here in the future. Though, it is doubtful they will relinquish these items willingly.<|endoftext|> <|startoftext|>Ny'alotha: MOTHER's Guidance<|obj|>Collect 4 Titan Cores from Ra-Den, 4 Dragon Hearts from Vexiona and 4 Prophetic Eyes from Il'gynoth within Ny'alotha, the Waking City on Heroic Difficulty.<|text|>Ny'alotha does not obey the rules of space and time, and we may be able to use this to our advantage. MOTHER theorizes that if we obtain specific objects from N'Zoth's chosen, we can utilize them to bend space and expedite our passage here in the future. Though, it is doubtful they will relinquish these items willingly.<|endoftext|> <|startoftext|>Ny'alotha: MOTHER's Guidance<|obj|>Collect 4 Titan Cores from Ra-Den, 4 Dragon Hearts from Vexiona and 4 Prophetic Eyes from Il'gynoth within Ny'alotha, the Waking City on Normal Difficulty.<|text|>Ny'alotha does not obey the rules of space and time, and we may be able to use this to our advantage. MOTHER theorizes that if we obtain specific objects from N'Zoth's chosen, we can utilize them to bend space and expedite our passage here in the future. Though, it is doubtful they will relinquish these items willingly.<|endoftext|> <|startoftext|>Faceless Mask of the Long Night<|obj|>Return the Faceless Mask of the Long Night to the altar within a Horrific Vision.<|text|>The endurance needed to make it this far is extraordinary and the feat of a long experienced adventurer. Yet, the longest night is nigh and with it our ultimate conquest. Those that fight the coming of eternal twilight know only futility, for in the Longest Night they will be on the edge of sanity forever.<|endoftext|> <|startoftext|>Uncommon Core<|obj|>Collect a Titanic Core from an Ivory Watcher in Uldum.<|text|>Our scouts have reported that the Amathet are constructing new titanic watchers. We had long thought this art was lost to the sands of time. It would appear we were mistaken. I needn't tell you what a boon it would be to have the aid of watcher constructs in our battles for Uldum. We must unlock the secrets of their construction! The power of a titanic watcher lies in its core. I ask that you bring one to me, so that our artificers might divine its construction.<|endoftext|> <|startoftext|>Faceless Mask of the Dark Imagination<|obj|>Return the Faceless Mask of the Dark Imagination to the altar within a Horrific Vision.<|text|>The magi, twisting their magic to manipulate and conquer the world. Imagining greater power they tread along the lines of the voids domain. In these pursuits this magi came to the realization that in the depths of one's imagination lies truly dark and terrible things.<|endoftext|> <|startoftext|>Faceless Mask of the Pained<|obj|>Return the Faceless Mask of the Pained to the altar within a Horrific Vision.<|text|>Trading in secrets, trading in lies, operating on the fringes are all the Spymaster knows. His lost passions, lost loves are all gone, crushed under his own duty and loyalty to the crown. Nothing is left, nothing but the pain. Pain is an apt tutor and tool and one in which the void knows intimately. Return my mask if you dare to feel the many forms pain can take.<|endoftext|> <|startoftext|>Faceless Mask of the Burned Bridge<|obj|>Return the Faceless Mask of the Burned Bridge to the altar within a Horrific Vision.<|text|>The displaced warrior is always on uneasy footing, especially one who is removed from her home world. The void makes this unsteadiness a reality where one step can lead into the abyss or drain you to your core.<|endoftext|> <|startoftext|>Faceless Mask of the Daredevil<|obj|>Return the Faceless Mask of the Daredevil to the altar within a Horrific Vision.<|text|>The hunter never sought to lead yet sought a challenge in life at every turn. He directed his allies with a deft hand and never shied from diving in to the melee himself. The prowess he showed made him as well as my other minions much more deadly. Return this mask to the altar of the Daredevil to challenge your own resolve in battle as your foes attacks cut even more deep.<|endoftext|> <|startoftext|>Encroaching Poachers<|obj|>Collect 6 Rugged Hyena Pelts from Amathet Hunters or by skinning hyenas in Uldum.<|text|>The Wastewanders used the pelts of the local hyenas to construct our armor. Unfortunately since the Amathet arrived, their hunters have overrun our normal hunting grounds. We need those pelts, and will pay handsomely for them. Either take them from the hunters or skin the hyenas yourself, if you have the skill.<|endoftext|> <|startoftext|>Champions of the Amathet<|obj|>Kill 6 elite Amathet enemies in Uldum.<|text|>The soldiers of Ramkahen are hearty and reliable. I would stand them up against any footman of the Amathet, but some of their higher-caste fighters are too much for even our toughest to handle. I don't think they'd be a problem for you, though. It would be a boon to our defense efforts if you could handle them while my soldiers engage the rank and file.<|endoftext|> <|startoftext|>Guarded Secrets<|obj|>Loot 3 Amathet Caches in Uldum.<|text|>From what we know about the Amathet, they must've been locked away in their tombs for thousands of years. Just think of what we could learn from them! Of course, that would be a lot easier if they weren't trying to kill us. If you happen upon any caches of Amathet relics in your travels, let me know. I'd love to see what sort of mysteries they contain!<|endoftext|> <|startoftext|>The Sun King's Chosen<|obj|>Defeat 3 rare Amathet enemies in Uldum.<|text|>On the surface the Amathet appear to be unwavering, but all soldiers have their breaking point. We need to send a message to their forces that we are not to be trifled with. Seek out the strongest of their numbers and bring them down in front of their eyes. We will show them the strength of Uldum!<|endoftext|> <|startoftext|>Blind Leading the Blind<|obj|>Kill 8 Amathet priests in Uldum.<|text|>The Sun Priests are an ancient order for the tol'vir who have walked among all of the tribes. Those that follow the Amathet, however, have twisted our beliefs and weaponized them to justify their crusade against Ramkahen. Their soldiers follow them blindly, never questioning. They must be stopped.<|endoftext|> <|startoftext|>Far From Home<|obj|>Free 6 Enslaved Tol'vir in Uldum.<|text|>The Amathet's conquest of eastern Uldum was sudden, and we were unable to reach some of our farthest settlements in time. Fortunately, many of the tol'vir who lived in the conquered territories were not killed, instead being put to work under the Amathet's whip. We must take any opportunity we can to free them and return them to their homes.<|endoftext|> <|startoftext|>Unearthed Artifacts<|obj|>Collect 6 Titan Artifacts in Uldum.<|text|>Ever since the Amathet came out of their tombs, they've been busy unearthing titan relics from the surrounding areas. I'm not sure what they intend to do with them or if they're just hoarding it so we can't have them. Sufficed to say the Explorer's League would love to study some of what they found! Of course, we can't get anywhere close to them without the Amathet trying to stick an axe in us, but that's not a problem for you, is it? Care to help?<|endoftext|> <|startoftext|>A Smashing Plan<|obj|>Destroy 4 Amathet Idols and 2 Suntouched Obelisks in Uldum.<|text|>Reports from my scouts mention various idols and monuments that the Amathet use to channel their solar magic. I don't know exactly what they're up to, but we should take away any possible advantage they have. So, I want you to go over there, and break anything that looks remotely magical. Just don't tell the Explorer's League. I'll never hear the end of it.<|endoftext|> <|startoftext|>Writs of the Sun King<|obj|>Collect 6 Writs of the Sun King from Suntouched Amathet in Uldum.<|text|>Very little is known about the Sun King that leads the Amathet. Our observations suggest that those closest to him are the "Suntouched," a unique caste of solar magic practitioners. I would like very much to learn more about this Sun King but, unlike some members of the Explorer's League, I'm not willing to risk the lives of my researchers to do so. You seem to be able to hold your own, though. If you happen upon any records about the Sun King, I'd gladly take them off your hands.<|endoftext|> <|startoftext|>Ancient Armaments<|obj|>Collect 10 pieces of Amathet Armor from armored Amathet tol'vir in Uldum.<|text|>Fighting a war on several fronts has taken its toll on our supplies. Our blacksmiths cannot repair and replace our soldiers' armor quickly enough, which is leaving us ill-equipped to face so many foes. Though the Amathet's armor is ancient, it is titan-forged and formidable. If we were able to salvage any, it could prove very useful to our defensive efforts. Can you help?<|endoftext|> <|startoftext|>Down From the Sky<|obj|>Kill 8 Amathet Bowmen in Uldum.<|text|>The archers of Ramkahen are highly skilled, but the bows of the Amathet have the advantage of range. This makes our incursions into their territory highly dangerous. You have a knack for fighting behind enemy lines. If you could thin out their ranks, it could provide us an opportunity to push their lines back for once. Will you help?<|endoftext|> <|startoftext|>Dark Deceivers<|obj|>Kill 8 K'thir minions in Uldum.<|text|>The Old Gods have many faceless minions at their disposal, but none so deceiving as the ones they call k'thir. Though not nearly as imposing as their brethren, the k'thir manipulate in the shadows, bending the wills of men and even reality itself. We must not allow their machinations to go unchecked.<|endoftext|> <|startoftext|>Servant of N'Zoth<|obj|>Use the N'lyeth, Sliver of N'zoth to change your faction from Alliance to become devoted to N'Zoth. Then slay 10 Alliance players without dying.<|text|>... I have watched you... I have felt your bloodlust. But you serve false prophets... the Alliance is an illusion... I am a god! Prove to me you are worthy of my gift... kill those who are to betray you... Kill... the Alliance!<|endoftext|> <|startoftext|>Servant of N'Zoth<|obj|>Use the N'lyeth, Sliver of N'zoth to change your faction from Horde to become devoted to N'Zoth. Then slay 10 Horde players without dying.<|text|>... I have watched you... I have felt your bloodlust. But you serve false prophets... the Horde is an illusion... I am a god! Prove to me you are worthy of my gift... kill those who are to betray you... Kill... the Horde!<|endoftext|> <|startoftext|>Symbolic Destruction<|obj|>Destroy 6 Banners of the Black Empire in Uldum.<|text|>The cultists that follow this dark legion befoul our lands with symbols of the tyrants they follow. Their mindless followers flock to these banners, worshipping them as unholy idols. Burn them down, and cleanse their taint from our lands.<|endoftext|> <|startoftext|>Twisted Corruptors<|obj|>Kill 10 fleshbeasts in Uldum.<|text|>While the fleshbeasts that accompany the invading forces appear to be no more than a nuisance, they carry within themselves a deep connection to the corrupting powers of the Old Gods. Like a pestilence, they spread the N'Zoth's corruption wherever they tread, slowly twisting the very land to their form. They must be eradicated.<|endoftext|> <|startoftext|>Lost and Tormented<|obj|>Free 6 Ramkahen Citizens from Torment Cells within the Lost City of Tol'vir in Uldum.<|text|>Our citizens here in Ramkahen have managed to escape the brunt of N'Zoth's assault. Our brothers in the Lost City were not so fortunate. Those not immediately slain have been held captive only to be tortured by N'Zoth's minions. I know that you will be taking the fight to N'Zoth's forces. If you can free our allies as well, Ramkahen will be in your debt.<|endoftext|> <|startoftext|>Lessons in Brigandry<|obj|>Loot 3 Black Empire Caches in Uldum.<|text|>The Wastewanders have spent many generations as brigands, whether on land or sea. Though we have decided to hang up that life for a chance at a more peaceful existence, we have not forgotten the lessons we've learned in those days. One such lesson I feel is particularly relevant now -- when faced with a superior opponent, it often helps to use their weapons against them. Find their hidden caches and take whatever you can carry. You may just find something that can turn the tide of this battle.<|endoftext|> <|startoftext|>Cleansing Uldum<|obj|>Destroy 6 Corruption Tumors in Uldum.<|text|>Every moment that N'Zoth's forces remain in Uldum, his corruption seeps further into the land itself. Even if we were to drive back his minions, the damage he has done to Uldum may be irreversible. We must seek out his corruption where it festers and eliminate it.<|endoftext|> <|startoftext|>Questionable Sourcing<|obj|>Collect 8 Coalesced Corruption from slimes in Uldum.<|text|>My clairvoyance provides a great strategic asset to the people of Ramkahen. However, the potency of my visions of late has proven taxing to my health. I have devised a tonic that may serve to dull the harm these visions cause, but it will require the coalesced essence of the Old Gods' corruption. If you could retrieve some samples of this for me, it could prove invaluable in our efforts.<|endoftext|> <|startoftext|>Anchors of the Black Empire<|obj|>Destroy 6 Black Empire Obelisks in Uldum.<|text|>This invasion struck us without warning, with structures reminiscent of the Black Empire materializing out of nothing, pouring out the forces of the Old Gods. We have no idea how they came to be or where they came from. However, whenever a new structure appears, it is preceded by malefic obelisks. We believe these obelisks act as anchors to usher in more of the Old Gods' forces. If we truly wish to stem the tide of this invasion, we must destroy the obelisks.<|endoftext|> <|startoftext|>A Rallying Cry<|obj|>Kill 3 rare minions of N'Zoth in Uldum.<|text|>Our lands have been infested by the minions of the Old Gods. They strike at every front, even assailing the very minds of our soldiers. Our forces cannot handle this for long. We must strike a decisive blow to try to salvage some of their morale. Find the biggest, slimiest, tentacle-faced monstrosities that you can and bring them down. My men will rally to your example.<|endoftext|> <|startoftext|>Wisdom From Madness<|obj|>Collect 10 Maddened Writings from Black Empire Cultists in Uldum.<|text|>In my visions I hear... voices... Their words are nonsense, but over time patterns arise. I believe there is something important behind what these voices say, but I have yet to decipher a word. We will need to learn from the source. Find any writings you can among the cultists who travel with these dark creatures. Their ramblings may be the key to understanding the message beneath this madness.<|endoftext|> <|startoftext|>Order Among Chaos<|obj|>Kill 6 faceless minions of N'Zoth in Uldum.<|text|>It has been a long time since the tol'vir have squared off against the forces of an Old God, so our tactical knowledge of their forces is limited. However, one tenet of combat always holds true -- striking down those that issue the orders will weaken the foe much greater than the rank and file. I have observed that the larger faceless minions act as commanders of the Old Gods' forces. Silence them, and perhaps we can sow a different kind of chaos in their ranks.<|endoftext|> <|startoftext|>Urgent Care<|obj|>Find Kelsey Steelspark in Boralus Harbor.<|text|>Excellent timing. Kelsey Steelspark has been sending communications to the capital cities looking for aid. Mekkatorque's condition is quite dire and time is of the essence. Hurry to Boralus Harbor, she will be watching for you.<|endoftext|> <|startoftext|>Blind the Eyes<|obj|>Kill 6 Foul Observers in the Akhenet Fields in Uldum.<|text|>Strange forces have been interfering with my visions of late. The ever-watching eyes pierce through the veil, shattering my clairvoyance. The eyes of our enemy peer into our very souls and pierce our minds. We must rip them out, if we truly wish to be rid of the curse on this land.<|endoftext|> <|startoftext|>A Hand in the Dark<|obj|>Rescue 8 souls from the vision.<|text|>Imagine being trapped in a world you didn't know existed--a reality unbeknownst to even yourself. Thoughts, fears, and dark desires cloud the mind, coupled with irresistible temptation. So many are lost to the darkness, unable to resist these temptations, but not all. Do what you can to preserve those that fight against the darkness. We mustn't allow them to fall.<|endoftext|> <|startoftext|>Vanquishing the Darkness<|obj|>Repel N'Zoth's corruption within the vision.<|text|>The darkness grows. The cycle continues. Do what you can to stay N'Zoth's efforts. If we do not stand against the corruption we may some day find ourselves drowning in darkness.<|endoftext|> <|startoftext|>A Dark, Glaring Reality<|obj|>Defeat 6 Darkglare Watchers within the vision.<|text|>Their eyes are upon us, watching every move from the shadows. It is no wonder our efforts thus far have felt... lacking. The fault is by no means your own. We should have suspected this was the case long ago. If we are to continue our efforts with meaningful expectations we must go undetected. Our old friend has offered an elixir to aide in exposing our enemy. While there may be a few... unknown side effects, the result provides the imbiber true sight in the darkness.<|endoftext|> <|startoftext|>Supplies from the Uldum Accord<|obj|>Speak with Provisioner Qorra in Uldum for your reward.<|text|>The Resistance appreciates all the help you've given us. Please take these supplies as a token of our gratitude, and a promise of more to come, should you continue to help us.<|endoftext|> <|startoftext|>Preventative Measures<|obj|>Destroy 3 Void Portals within the vision.<|text|>Waves of darkness continue their assault on the shores of our world. I am afraid the waters at our feet may soon wash over us. Perhaps it is time for a different approach. Make your way into the twisted realm and seek out their dark portals. If we are able to slow their advance it might just buy us the time needed to expose a fatal weakness.<|endoftext|> <|startoftext|>Stranger in a Strange Land<|obj|>Find the Hero's Call Board in Stormwind City.<|text|>Welcome to Stormwind. King Anduin Wrynn invites you to explore our fair city. Say, you look like someone who enjoys the night life. We have many popular taverns and a vibrant music scene! Ah, but that can wait. Seek out the Hero's Call Board in the city to find where adventure lies, then speak to your emissary. Have a pleasant stay. Oh, and a friendly word of advice... best to not attempt to upgrade people without their consent. Some don't take too kindly to that!<|endoftext|> <|startoftext|>For the Alliance<|obj|>Meet Ambassador Moorgard at the Stormwind Embassy.<|text|>As High Tinker, and leader of both Gnomes and Mechagnomes, I am proud to welcome you to the Alliance! A world of adventure awaits you beyond the walls of Mechagon City. When you are ready, step on the teleporter. Ambassador Moorgard will be awaiting your arrival at the Stormwind Embassy. There will be many potential avenues of advancement available to you. Choose wisely, improve, and remember to share your data.<|endoftext|> <|startoftext|>Stranger in a Strange Land<|obj|>Find the Warchief's Command Board in Orgrimmar.<|text|>Hi. I'm Ambassador Blackguard. On behalf of the warchief, I am honored to welcome you to Orgrimmar. As a lifetime of adventure unfolds before you, be assured that... uh... You know what? I've been reading this same greeting all day. Enough's enough. Examine the Warchief's Command Board and find out where you can adventure. Run along.<|endoftext|> <|startoftext|>For the Horde<|obj|>Meet Ambassador Blackguard at the Orgrimmar Embassy.<|text|>What an adventure! There is so much to explore... so much to discover. These are such exciting times! We'll show our allies in the Horde the value of having some clever Vulpera around. Please meet with the ambassador at the Orgrimmar embassy, then seek out the possibilities throughout all of Azeroth and beyond. Until our paths cross again!<|endoftext|> <|startoftext|>Supplies from the Rajani<|obj|>Speak with Zhang Ku in Vale of Eternal Blossoms for your reward.<|text|>The Resistance appreciates all the help you've given us. Please take these supplies as a token of our gratitude, and a promise of more to come, should you continue to help us.<|endoftext|> <|startoftext|>Minions of N'Zoth<|obj|>Defeat 20 minions of N'Zoth within the vision.<|text|>The howling winds that surround us may some day be drowned out, masked by these increasingly dark, yet familiar whispers. Something must be done. Enter the darkness, and strike down the enemy.<|endoftext|> <|startoftext|>Destroying the Source<|obj|>Destroy 3 Nazeshi Powercells within Dreadpearl Shallows.<|text|>Tidecaller Nezara is running the show. If we take her out, the remaining naga will break rank, but getting to her won't be easy. She's protected by a magical barrier that's drawing power from powercells nearby. If we can destroy the source, we can destroy Nezara.<|endoftext|> <|startoftext|>Obelisk of the Sun<|obj|>Locate Exterminator Zahra at the Obelisk of the Sun.<|text|>I have one more thing I must ask of you, my friend. Completion of this task is critical to our survival here. Our comrade, Zahra, has taken it upon herself to climb the plateau just east of us to secure one of the old bombers left up there. So far, our attempts to get word back to Arik have failed. However, if you can help her get one of those planes working, we might just have a chance. Hopefully they can send aid before we are overrun...<|endoftext|> <|startoftext|>To the Moon<|obj|>Remove the Aqir threat from Obelisk of the Moon.<|text|>Alright! It's time to high tail it outta here. We gotta get back to camp and tell Arik what's been going on out here as soon as possible. Head for the bomber and let's fuel 'er up. I'll letcha have the gunner seat, but I'm drivin', so let's try to blow up a few bugs on the way back!<|endoftext|> <|startoftext|>All Gassed Up<|obj|>Collect 6 Fuel Canisters.<|text|>So, I was checkin' all these planes... and you are never gonna believe this, but none of them have any fuel in the tanks! Saw a few canisters scattered around nearby, surely some a' them have some gas left. Was gonna collect 'em myself, but these damned bugs came outta nowhere and started swarmin' the place. Too many here now to deal with on my own, think you'd be able to lend a hand?<|endoftext|> <|startoftext|>More Bits, More Bits!<|obj|>Collect 16 Aqir Bits.<|text|>We need more Aqir samples. As many as you can get your hands on! I've made some fascinating discoveries already, but there's so much more to learn. With further study and a bit of good luck, perhaps we can slowly begin to uncover some of their weaknesses.<|endoftext|> <|startoftext|>Ruins of Ammon<|obj|>Travel to the Ruins of Ammon.<|text|>These things seem to be everywhere and all at once! Either this was an organized attack, or there are far more of them than we can even comprehend. Regardless, this is bad for us... really, really bad. $p, I need you to travel to the Ruins of Ammon and find out what the situation is like over there. If they need help, please try to lend a hand!<|endoftext|> <|startoftext|>Ruinator Xok'nixx<|obj|>Kill Ruinator Xok'nixx.<|text|>Ar'kali and a group of our warriors are engaged with a most behemothic creature in the heart of the ruins. She can hold her own against nearly any foe, but I fear it is only a matter of time before this monster is able to wear them down. Although the creature is occupied for now, if our warriors fall, the ruins will be lost to us. Please, make haste, with your help they can surely fell this titanic foe.<|endoftext|> <|startoftext|>Heroic Warfront: The Battle for Darkshore<|obj|>Defeat the Horde at the Battle for Darkshore.<|text|>We will not tolerate further Horde aggression in our territories. The night elves will not stand alone this day. Darkshore will be theirs once more. For the Alliance!<|endoftext|> <|startoftext|>Wastewander Hosts<|obj|>Kill 6 Wastewander Hosts.<|text|>The bugs have been laying eggs in the corpses of our soldiers, it's absolutely terrifying! Some of them are rising from the ground as putrid, bloated, hideous monstrosities. We have to stop them before they continue to bolster their ranks with our fallen. It's not a pleasant task... but I have to ask you to help me destroy them. Completely. Grab some bombs behind me, if you'd like.<|endoftext|> <|startoftext|>The Wastewandering Dead<|obj|>Kill 6 Wastewander Hosts.<|text|>Is there no end to these foul monsters!? I cannot abide the desecration of our dead, especially not as fodder for this disgusting insect army. Destroy as many as you can, preferably with fire!<|endoftext|> <|startoftext|>Tend the Wounded<|obj|>Heal 8 Wastewander Laborers.<|text|>My friend, as you can see here, we are besieged by these terrible creatures. Many of our comrades have fallen prey to the monsters, but fortunately, we have enough warriors here to keep the threat at bay... for now. If you are able to assist us, please, tend to our wounded and help clear a path for them to escape the ruins.<|endoftext|> <|startoftext|>To Ankhaten Harbor<|obj|>Find Tracker Samara in Ankhaten Harbor.<|text|>I fear that I don't yet have the strength to ride out into the sands and face those monsters again. Ride to the south and find Tracker Samara in the excavation camp formerly known as Schnottz's Landing. Tell her to halt any caravans that plan to pass this way, lest others are ambushed and met with the same grisly fate. We must get the word out across Uldum before our forces are further divided!<|endoftext|> <|startoftext|>Heroic Warfront: The Battle for Darkshore<|obj|>Defeat the Alliance at the Battle for Darkshore.<|text|>Darkshore belongs to the Horde! We must hold that ground to maintain our dominance over Kalimdor. Prepare yourselves. Battle awaits!<|endoftext|> <|startoftext|>Search for Survivors<|obj|>Check 8 Wastewanders in Orsis.<|text|>The bugs came from everywhere... There wasn't any time to react. Many of my friends died where they stood, while others tried to fight with our meager tools. I'm a coward. I fled in the commotion instead of trying to help. Now, here I am, out of food and water and too scared to look for survivors. Please, I beg you to help anyone you find left alive in Orsis...<|endoftext|> <|startoftext|>Burn the Bodies<|obj|>Burn 10 Egg-bearing corpses.<|text|>The bugs seem to be indiscriminately laying eggs all over the nearby corpses. They are using them as food to spawn more of those horrible things. Disgusting! We can mourn the dead later, but if any more bugs are allowed to hatch we may not live long enough to do so. Burn the bodies and destroy those eggs!<|endoftext|> <|startoftext|>Word from Orsis<|obj|>Investigate the situation in Orsis.<|text|>As you can see, we have our hands full here dealing with these disgusting bugs. Our caravans from the south have stopped arriving and we have received disturbing news from the few who've made it back recently. I've sent a patrol toward Orsis to investigate; they are past due for a report back. Can I ask you to check in on them for me?<|endoftext|> <|startoftext|>Nine Lives<|obj|>Destroy 8 Neferset Denizens.<|text|>Scouts have returned recently, nearly on the verge of death, with reports that I find... disconcerting. Neferset have been spotted wandering the streets of their city to the south. This would normally be no cause for alarm, except the Neferset were completely wiped out. I must ask you to investigate further... and if by some foul magic these reports turn out to be true, you must do whatever you can to contain this threat!<|endoftext|> <|startoftext|>Close to Tears<|obj|>Find and close 3 Void Tears in Uldum.<|text|>Our warriors have observed foul manifestations coming forth from numerous void tears within the surrounding jungle. They have been but mere weaklings, clearly intended to test our defenses before the real forces arrive. If we do not deal with this threat now, however, it will only be a matter of time until we are overrun by their fodder. Find a way to close those portals!<|endoftext|> <|startoftext|>Ramkahen Rescue<|obj|>Rescue 6 Mar'at Villagers.<|text|>Mar'at was overrun by those foul K'thir before we could safely evacuate our citizens. I fear the worst has happened to them. Please, if anyone is left alive within the city, tell them to come to Ramkahen.<|endoftext|> <|startoftext|>Zinfizzlex's Portable Shredder Unit<|obj|>Master Engineer Zinfizzlex wants you to bring him the following:<|text|>I'm as anxious as you are to try out my portable shredder unit, but before I can make the kit, I'm going to need materials - lots of materials! To be exact, I'm going to need a mountain of thorium, mithril, and iron. I will also need one steamsaw per unit. You'll have to get those at the lumber mill. When I was nosing around in here (before my capture) I noticed a pile of steamsaws at the Stormpike lumber camp.<|endoftext|> <|startoftext|>Zinfizzlex's Portable Shredder Unit<|obj|>Master Engineer Zinfizzlex wants you to bring him the following:<|text|>I'm as anxious as you are to try out my portable shredder unit, but before I can make the kit, I'm going to need materials - lots of materials! To be exact, I'm going to need a mountain of thorium, mithril, and iron. I will also need one steamsaw per unit. You'll have to get those at the lumber mill. When I was nosing around in here (before my capture) I noticed a pile of steamsaws at the Frostwolf lumber camp.<|endoftext|> <|startoftext|>Empty Stables<|obj|>Locate an Alterac Ram in Alterac Valley. Use the Stormpike Training Collar when you are near the Alterac Ram to 'tame' the beast. Once tamed, the Alterac Ram will follow you back to the Stable Master. Speak with the Stable Master to earn credit for the capture.<|text|>Just look at the stables! Empty! The Stormpike Brigade has no rams to ride - the cavalry is defunct. You must help us, soldier. Take this training collar and enter the wilds of this valley. Locate the Alterac rams that roam throughout the area and use the collar to snare one. When you have captured a ram, return it to me and I shall place it in our stable. When we have enough rams, the ram rider commander will be notified. With your help, the cavalry will be reborn!<|endoftext|> <|startoftext|>Empty Stables<|obj|>Locate a Frostwolf in Alterac Valley. Use the Frostwolf Muzzle when you are near the Frostwolf to 'tame' the beast. Once tamed, the Frostwolf will follow you back to the Frostwolf Stable Master. Speak with the Frostwolf Stable Master to earn credit for the capture.<|text|>The war in the valley has taken its toll on our soldiers. We must revitalize our forces! If we can fill up the stables, the Wolf Riders will once more be able to ride out into the field of battle. Take this muzzle and track down the frostwolves that inhabit the nearby forest. Once you find a wolf, use the muzzle to tame the beast. Bring the tamed beast back to me so that I may place it in the stable. When we have enough wolves stabled, the Wolf Riders will rejoin their patrol on our front lines.<|endoftext|> <|startoftext|>Assault: The Endless Swarm<|obj|>Drive back the Mantid Assault in the Vale of Eternal Blossoms.<|text|>The mantid swarm is surging! There's no way the Golden Lotus will be able to handle this many of them. We must do something to drive them back!<|endoftext|> <|startoftext|>Champions of the Mogu<|obj|>Defeat 3 rare enemies while the Mogu are invading the Vale of Eternal Blossoms.<|text|>These lesser clans warring with each other in the Vale need to be taught their place. Seek out their champions and eliminate them. Show them that only the Rajani have rightful claim here!<|endoftext|> <|startoftext|>Spoils of War<|obj|>Collect 12 pieces of Salvaged Mogu Armor from mogu enemies in the Vale of Eternal Blossoms.<|text|>The warring clans are relentless and our warriors are going through armor faster than I can keep it repaired. If you find yourself in battle with the other clans, see if you can salvage any undamaged armor pieces from their soldiers. We should not let good resources go to waste.<|endoftext|> <|startoftext|>Bound in Stone<|obj|>Collect Stoneshaper Rods from Baruk Stoneshapers and use them to free 5 Petrified Warriors in the Ruins of Guo-Lai.<|text|>Some of our warriors were camped in the small settlement near Guo-Lai when the Baruk invaded the area. Some managed to escape, but they returned with tales of their brothers and sisters in arms being petrified by the mogu stoneshapers into living statues! We can't leave our warriors behind! The stoneshapers must carry some means to reverse the spell and free them from their stone prisons. Bring our soldiers back!<|endoftext|> <|startoftext|>Unbeelievable Quality<|obj|>Take the Collected Tidebloom Honey to "Nasty" Buck in Brennadam.<|text|><|endoftext|> <|startoftext|>Master Ryson's All Seeing Eye<|obj|>Recover Master Ryson's All Seeing Eye from the Winterax caves and return it to Master Ryson.<|text|>Your war in the heart of Alterac means nothing to the Syndicate. We will do as we have always done: Wait until a clear victor rises from the ashes and rubble of this madness and then strike. That, however, is not why we are here now. The All Seeing Eye has been lost - taken by the Winterax trolls of the region. Recover the Eye and our services shall be yours - for whatever time remains for your side. Return to me once you acquire the eye so that I may examine you. <|endoftext|> <|startoftext|>Master Ryson's All Seeing Eye<|obj|>Recover Master Ryson's All Seeing Eye from the Winterax caves and return it to Master Ryson.<|text|>Your war in the heart of Alterac means nothing to the Syndicate. We will do as we have always done: Wait until a clear victor rises from the ashes and rubble of this madness and then strike. That, however, is not why we are here now. The All Seeing Eye has been lost - taken by the Winterax trolls of the region. Recover the Eye and our services shall be yours - for whatever time remains for your side. Return to me once you acquire the eye so that I may examine you. <|endoftext|> <|startoftext|>The Legend of Korrak<|obj|>According to legend, the leader of the mighty Winterax trolls appears at will to wreak havoc on the denizens of Alterac Valley.<|text|>The invading Stormpike are not the only threat in the region, soldier. The war in the Valley is waged on two fronts. The cannibal Winterax trolls also vie for power. They are lead by Korrak the Bloodrager - a cruel and cunning beast. A strike against Korrak could prove to be a crushing blow to the Winterax clan. Slay the beast and be rewarded!<|endoftext|> <|startoftext|>Disturbance Detected: Firelands<|obj|>Relive the siege of the Firelands.<|text|>You're early , I hadn't even sent for you yet. Another temporal distubrance has flared up, this time in the Firelands. If Ragnaros hadn't been dealt with when he was, well, you've already seen one way the end time could turn out. Some intricate time weaving is required to be sure you catch Ragnaros early, but still after whatever is causing the disturbance. Whoever is doing this isn't messing around any more.<|endoftext|> <|startoftext|>Korrak the Bloodrager<|obj|>According to legend, the leader of the mighty Winterax trolls appears at will to wreak havoc on the denizens of Alterac Valley.<|text|>The indigenous Winterax trolls of the region are ruthless savages that would love nothing more than to have our bones added to their foul stew. We must show them our might! We have recovered tomes from their caves that detail their leadership hierarchy. The artifacts indicate that their leader, Korrak the Bloodrager, tends to remain hidden until given a reason to make his presence known. Death to Korrak would mean death to Winterax Clan! Slay him and return.<|endoftext|> <|startoftext|>The Eternal Traveler<|obj|>Gather Echoes of Mortality from living creatures.<|text|>Hail, mortal. For untold ages, my kind has traversed the myriad realms of reality. We have beheld phenomena that you cannot begin to comprehend. But there is much you must learn of what awaits you on the horizon. The power of Death is on the rise. The veil weakens between your world and the Shadowlands. When a mortal life expires, an echo of it remains behind. The most powerful mortals leave the most resonant echoes. Bring these to me, that I might study them... to both our benefits.<|endoftext|> <|startoftext|>Accessing the Archives<|obj|>Speak with MOTHER to activate the Titanic Research Archive, then examine the archives.<|text|>The information you've gathered has allowed us to better understand these manifestations. I believe MOTHER is waiting to share some of her findings with you.<|endoftext|> <|startoftext|>The Future of Mechagon<|obj|>Travel to the High Tinkertory in Mechagon City.<|text|>Now that Mechagon City has been cleared of its remaining dangers, it may once again be a place of peace and prosperity for gnomes and mechagnomes alike. It is time for me to speak with Prince Erazmin regarding the future of our peoples. It is my sincere hope that we will forge an alliance that will last for generations to come! When you are ready, please join us at the High Tinkertory for a special address.<|endoftext|> <|startoftext|>Propagate the News<|obj|>Update Aysa Cloudsinger in Stormwind.<|text|>We wanted to save a life and we have accomplished so much more! We really couldn't have done it without you. I am so excited about the future of all gnomekind. Head back to Stormwind and share the good news!<|endoftext|> <|startoftext|>Mental Attunement<|obj|>Activate the Synchroscope when Christy tells you to fire.<|text|>We now have a baseline of who Mekkatorque is, looks like there could be some room for improvement. Your assistance is needed to get him stabilized and synchronized before removing him from his pod. Please position yourself by the Synchroscope. I will make adjustments, you will need to fire the machine when I call.<|endoftext|> <|startoftext|>Ascension<|obj|>Clear the remaining Mechagon defenders.<|text|>After everything the mechagnomes have done for us today, it is our duty to return the favor. Let us clear out the rogue creations that remain in Mechagon. With their home returned, Prince Erazmin and his people will have a brilliant path forward. With this team, we will make short work of the remaining King Mechagon loyalists. Let me know when you are ready to roll out!<|endoftext|> <|startoftext|>Voyage to Safety<|obj|>Defeat the scavenging troggs and retrieve Mekkatorque's Escape Pod.<|text|>One of our defenders saw the troggs take out the homing copter carrying Mekkatorque's pod. Since we started bringing goods in from Tiragarde, they have been a real thorn in our side. Piston, a very promising young inventor, has a vehicle able to handle this task. Meet his crew down in Bondo's yard. Please hurry and retrieve the pod! I am not sure what will happen to Gelbin, if they break it open. Ahem, we would not be upset if you did a little beach clean-up while you were there...<|endoftext|> <|startoftext|>The Current Schematic<|obj|>Collect 4 Heat Tolerant Ooze and 6 Acquisitioned Machine Parts.<|text|>I think I can modify one of our existing devices to give us access to Gelbin Mekkatorque without disturbing his life preserving functions. There are some items I will need you to procure. From the nearby vector of the Heaps, you will find scrapbots and scraphounds. These would be a fine source of spare parts for my construction project. The Outflow is home to some particularly slimy friends. From them, you will find excellent ingredients for the heat resistant lubricant we need.<|endoftext|> <|startoftext|>A Strong Heart<|obj|>Retrieve the Spark Reactor and complete Mekkatorque's procedure.<|text|>We saw a flare near Junkwatt Depot. The retrieval team has made it out with the power source. We are now forever safe from King Mechagon's Annihilo-tron, its heart will serve a new purpose. This is great news! However, the flare means they have company. Your help will be needed to extricate the team and retrieve the Spark Reactor. Please move with haste, we are so close to completion.<|endoftext|> <|startoftext|>Dream Catcher<|obj|>Acquire 200 Shred of Insanity. These can be looted from bosses in Ny'alotha and World Bosses, obtained by winning Battlegrounds and Arenas, or from Honorable Kills.<|text|>It appears that the focus remains stable, and its containment field remains intact. I daresay we can empower it even further. Hunt down and defeat formidable enemies to acquire additional remnants of N'Zoth's influence. This time, we will infuse the focus with even greater amounts of the Old God's power. I am confident that the containment field will continue to hold.<|endoftext|> <|startoftext|>Better... Stronger... Less Dead<|obj|>Collect the Neural Accelerator, Omni Electromagnetic Amplifier, and Flux Energized Servos from the erratic units.<|text|>King Mechagon may have been crazy, but his minions did have exemplary robotic creation capabilities. There are a few residual creations wandering Mechagon. Refusing to accept King Mechagon's dethroning. The logical conclusion to defeat is withdrawal, if one remains operational. Some do not excel at logic. They currently bear the latest in technical advancement. I believe retrieving specific pieces from these units would greatly benefit our recovery endeavor.<|endoftext|> <|startoftext|>Him?<|obj|>Gather data from gnomes and mechagnomes in Mechagon.<|text|>Speak to some of the gnomes in Mechagon, enhanced or otherwise. Of my people, ask what they hope for in a leader of our kind. Of our new friends, ask what they appreciate most about their current leader. From what I have learned thus far, the High Tinker has always led his people by necessity, he never sought or desired the crown. I believe the gnomes should be united once again. I seek a solution that will be most amenable to all. Will you gather the information I need?<|endoftext|> <|startoftext|>Someone Who Can Help<|obj|>Help Kelsey move Mekkatorque's Escape Pod to Mechagon.<|text|>I believe there is a way to help Mekkatorque, but some may not be a hundred percent on board... The mechagnomes have advanced techniques in biomechanical repair and improvements. If there is even a chance they can help him, we have to try! There are some mechagnomes sending supplies out to the island from a dock in Hook Point. No one will notice one more piece of cargo. We need to reroute one of their homing copters. Will you please help me get Mekkatorque's Pod to Mechagon?<|endoftext|> <|startoftext|>Waning Energy<|obj|>Meet Kelsey Steelspark at Proudmoore Keep.<|text|>Mekkatorque's pod is powering down. We are no longer able to hear him speak. His pulse has slowed, in spite of the best efforts of Kul Tiran healers. I have an idea, but I am going to need your help. Meet me at Proudmoore Keep. We must go soon.<|endoftext|> <|startoftext|>Maintaining Focus<|obj|>Acquire 20 Shred of Insanity. These can be looted from bosses in Ny'alotha and World Bosses, obtained by winning Battlegrounds and Arenas, or from Honorable Kills.<|text|>At present, the focus holds but a fraction of N'Zoth's true power. If we further empower it, we could craft even more effective weapons to wield against him. N'Zoth's influence is everywhere, and is most concentrated within powerful foes. Vanquish them and claim whatever vestiges of the Old God's power remain.<|endoftext|> <|startoftext|>New Allies Among Us<|obj|>Witness Baine welcome the vulpera into the Horde.<|text|>Even in times of peace, the Horde is not without its problems. Although they can be overwhelming at times, our struggles should never stop us from remembering what it means to be a part of the Horde. We don't turn people away when times get tough; we band together and endure. For a moment I forgot this. Burdened by the troubles facing our new allies, I hastily dismissed the vulpera. My only hope is that they still see as much value in the Horde as I see in them.<|endoftext|> <|startoftext|>Reconstructing "Fear and Flesh"<|obj|>Collect Torn Pages of "Fear and Flesh" from Corrupted or Lost Areas within Horrific Visions for Wrathion in the Chamber of Heart.<|text|>Perhaps the most insidious element of the Old Gods' whispers is that they contain within them the smallest kernel of truth. There is something to be said for the joy that comes with feeling the sun on one's skin and the wind in one's hair. But you have braved N'Zoth's visions. You have seen where their designs are ultimately meant to lead. The curse of flesh has nothing to do with bringing us joy. Continue to collect the pages of this book. We have nearly finished piecing it back together.<|endoftext|> <|startoftext|>Reconstructing "The Final Truth"<|obj|>Collect Torn Pages of "The Final Truth" from Lost Areas within Horrific Visions for Wrathion in the Chamber of Heart.<|text|>Long have I studied the secrets of the Old Gods. I have traversed the whole of Azeroth in search of esoteric texts, lost archives, and forbidden knowledge, all in the name of preparing for the horror to come. No amount of research could have prepared me for the depths of the insanity I would find within this book. A madness so absolute that only the Shath'yar language can convey it. Find me the final pages of this accursed tome. I wish to learn what I need from it and be done with it forever.<|endoftext|> <|startoftext|>Reconstructing "The Curse of Stone"<|obj|>Collect Torn Pages of "The Curse of Stone" from Horrific Visions for Wrathion in the Chamber of Heart.<|text|>N'Zoth is nothing if not subtle and insidious. I can see how an impressionable mind could be turned against the Titans by reading these words. Thankfully, we are not so susceptible to such manipulation, are we? The book is nearly complete. Continue retrieving its pages from within the visions.<|endoftext|> <|startoftext|>Stepping Through the Darkness<|obj|>Recover a copy of "Fear and Flesh" from the depths of a Horrific Vision for Wrathion in the Chamber of Heart.<|text|>By now you've noticed the protection of your cloak wavering the deeper you delve into these visions. To further bolster your resistance to N'Zoth's influence, we will need to gain an even deeper understanding of his nefarious power. Seek out knowledge from manifestations deeper within the visions, and we shall have our answers soon enough.<|endoftext|> <|startoftext|>Reconstructing "The Final Truth"<|obj|>Collect Torn Pages of "The Final Truth" from Lost Areas within Horrific Visions for Wrathion in the Chamber of Heart.<|text|>I know of this book. It is a sacred tome to those who worship the Old Gods, containing the deepest secrets and most incomprehensible mysteries of the Void. Only the most devout cultists are allowed to gaze upon its pages. Even incomplete, holding it makes my skin crawl. I must take care not to read too much of it in a single sitting. That being said, we must find its missing pages in order to continue our research. Retrieve them from the darkest corners of N'Zoth's visions.<|endoftext|> <|startoftext|>Reconstructing "Fear and Flesh"<|obj|>Collect Torn Pages of "Fear and Flesh" from Corrupted or Lost Areas within Horrific Visions for Wrathion in the Chamber of Heart.<|text|>Adherents of the Old Gods maintain that flesh is a gift, not a curse. This tome reflects on the Old Gods' supposed benevolence in granting us such a generous blessing. Naturally, it omits any mention of what occurs when their corruption is allowed to run unfettered. Gather more of these pages for me. As wretched as these words might be, studying them will allow us to increase the efficacy of your cloak.<|endoftext|> <|startoftext|>Reconstructing "The Final Truth"<|obj|>Collect Torn Pages of "The Final Truth" from Lost Areas within Horrific Visions for Wrathion in the Chamber of Heart.<|text|>I dare not repeat aloud the horrors that are recorded in these pages. The words themselves seem to shift and morph as I read them, as if the book itself is attempting to induce a descent into madness. This is taxing work, but it is necessary if we are to fully prepare you for the dangers of Ny'alotha. For as disturbing as its descriptions might be, setting foot within it will prove more challenging by an order of magnitude. Keep looking for pages from the book. But... leave the reading to me.<|endoftext|> <|startoftext|>Reconstructing "Fear and Flesh"<|obj|>Collect Torn Pages of "Fear and Flesh" from Corrupted or Lost Areas within Horrific Visions for Wrathion in the Chamber of Heart.<|text|>Adherents of the Old Gods maintain that flesh is a gift, not a curse. This tome reflects on the Old Gods' supposed benevolence in granting us such a generous blessing. Naturally, it omits any mention of what occurs when their corruption is allowed to run unfettered. Gather more of these pages for me. As wretched as these words might be, studying them will allow us to increase the efficacy of your cloak.<|endoftext|> <|startoftext|>Walking in the Darkness<|obj|>Recover a copy of "The Final Truth" from Lost Areas within Horrific Visions for Wrathion in the Chamber of Heart.<|text|>The end nears. The darkest corners of these visions await. Our work has ensured you are well equipped to seek out the most horrific manifestations these visions have to offer. The final answers lie just beyond. Our preparations for Ny'alotha are nearly complete.<|endoftext|> <|startoftext|>Reconstructing "The Curse of Stone"<|obj|>Collect Torn Pages of "The Curse of Stone" from Horrific Visions for Wrathion in the Chamber of Heart.<|text|>Thus far, the contents of this book are unsettling to say the least. Nevertheless, I have been able to glean valuable information on the nature of N'Zoth's power, and have made alterations to your cloak accordingly. There remains much to learn, however. Continue your search for additional pages as you delve into the visions.<|endoftext|> <|startoftext|>Reconstructing "Fear and Flesh"<|obj|>Collect Torn Pages of "Fear and Flesh" from Corrupted or Lost Areas within Horrific Visions for Wrathion in the Chamber of Heart.<|text|>Perhaps the most insidious element of the Old Gods' whispers is that they contain within them the smallest kernel of truth. There is something to be said for the joy that comes with feeling the sun on one's skin and the wind in one's hair. But you have braved N'Zoth's visions. You have seen where their designs are ultimately meant to lead. The curse of flesh has nothing to do with bringing us joy. Continue to collect the pages of this book. We have nearly finished piecing it back together.<|endoftext|> <|startoftext|>Reconstructing "Fear and Flesh"<|obj|>Collect Torn Pages of "Fear and Flesh" from Corrupted or Lost Areas within Horrific Visions for Wrathion in the Chamber of Heart.<|text|>Another tome written by one lost to N'Zoth's madness. I dread to think of what vile words await us within it. But if we are to strengthen your cloak, then we must know more of that which it was meant to resist. See if you can find the remaining pages so that we can complete this tome and make use of the knowledge it holds.<|endoftext|> <|startoftext|>The Hidden Need<|obj|>Meet Lilian Voss in Tirisfal Glades.<|text|>Because of Sylvanas, some members of the Horde are skeptical of the Forsaken. We must regain their trust. We cannot do that without accepting ourselves. So many feel lost, alone... abandoned. I have arranged a meeting. It could be a big step... or all go horribly wrong. Either way, you should bear witness. Meet me in Tirisfal Glades, at the Calston Estate.<|endoftext|> <|startoftext|>Reconstructing "The Curse of Stone"<|obj|>Collect Torn Pages of "The Curse of Stone" from Horrific Visions for Wrathion in the Chamber of Heart.<|text|>I came across several references to this book in my research of Ny'alotha. Penned by a neophyte cultist, it documents the "lies of the Titans" and the "injustices" they inflicted upon the denizens of Azeroth. Mad ravings, intended to erode the reader's acceptance of reality. Still, by studying this work, we can gain a better understanding of the Old God's power, and thus tailor the cloak to offer better protection against it. Bring as many pages from this tome as you can find.<|endoftext|> <|startoftext|>Remnants of a Shattered World<|obj|>Recover a copy of "The Curse of Stone" from a Horrific Vision for Wrathion in the Chamber of Heart.<|text|>The knowledge gained from these visions affords us a unique opportunity to further protect one's mind from corruption. To continue our research, we must investigate the deeper mysteries of these experiences. Seek out those of power within these visions. Should you come across anything of interest do not hesitate to share your findings. In the meantime, MOTHER and I shall continue our research here in the chamber. We await your return.<|endoftext|> <|startoftext|>Into the Darkest Depths<|obj|>Enter a Horrific Vision to discover what dark manifestations await in a world ruled by N'Zoth.<|text|>With our connection secured, it is time for us to breach the veil and discover what lies beyond. What you find may provide us the key to unlocking our success.<|endoftext|> <|startoftext|>Descending Into Madness<|obj|>Seek out a Vision of N'Zoth amidst the corruption in Vale of Eternal Blossoms or Uldum to discover what the future holds for Azeroth.<|text|>As unfortunate as the spreading corruption may seem, I believe it provides us the opportunity to prepare for what lies ahead. Locate one of these incursions and see what happens when you peer beyond the dark veil.<|endoftext|> <|startoftext|>Deeper Into the Darkness<|obj|>Speak with MOTHER to return to the Halls of Origination in Uldum to discover the source behind the anomaly.<|text|>This recent change of events allows us to continue our journey to discover what darkness lies beyond the sands. It will not be easy. We stand on the precipice of the unknown, but now the tables have turned. You do dress the part. Let's see what insights your return to the Halls of Origination bring to light.<|endoftext|> <|startoftext|>Sail With the Tide<|obj|>Meet with Calia Menethil and Derek Proudmoore.<|text|>Hello. I have received word from Calia asking that we meet with her once again. She has so much to offer those who feel lost, those seeking a better way. Once she is free of doubt, she will know what must be done. Will you join me?<|endoftext|> <|startoftext|>Prototypes for Inspiration<|obj|>Collect 150 Prototype Implants in Mechagon, while in War Mode.<|text|> As the leader of this momentous expedition, I must stay with Prince Erazmin to ensure he's not swindled by this Horde hooligan. But I cannot stop my research, or the Horde will gain the advantage! Underlings like yourself must collect the technology samples required to fuel my legendary brainstorms. Bring me prototypes from the island, and I will turn them into groundbreaking new innovations for the Alliance!<|endoftext|> <|startoftext|>Towers and Bunkers<|obj|>Capture an enemy tower or bunker, then return to Corporal Teeka Bloodsnarl in Frostwolf Village.<|text|>Towers and bunkers are important positions, and we must capture and hold them all! So to that end, I want you to attack a bunker that is controlled by the enemy. To do that, enter one with an Alliance banner. You will see another banner inside. Pull out that banner, and a white Horde banner will appear in its place. Well done! At that point your task for me will be complete, but if you hold the place long enough, and if the Alliance doesn't take it back, then it will be destroyed!<|endoftext|> <|startoftext|>Irondeep Supplies<|obj|>Bring 10 Irondeep Supplies to the Horde Quartermaster in Frostwolf Keep.<|text|>The Stormpike dwarves are using the Irondeep mine as a storage depot. I want you to raid that mine and bring me its supplies. This will curtail the Stormpikes' efforts in Alterac Valley, and will provide us with needed equipment! Be wary. The Irondeep mine is deep in Alliance territory, and control of the mine is as shifting as the snows of Alterac.<|endoftext|> <|startoftext|>Capture a Mine<|obj|>Capture a mine, then return to Corporal Teeka Bloodsnarl in Frostwolf Village.<|text|>As battle rages over the landscape of Alterac Valley, so too does it rage through the Coldtooth and Irondeep mines. Both are rich sources of minerals and both are used to store supplies; it's no wonder they are so highly valued! Help our war effort! Capture one of the mines for the Horde! To capture a mine, enter one that we do not control and kill its leader. When that is done, the mine will be ours and we'll send troops to protect it!<|endoftext|> <|startoftext|>Speak with our Quartermaster<|obj|>Speak with the Frostwolf Quartermaster.<|text|>, the Frostwolf Quartermaster is looking for recruits, for tasks that lead into the mines of Alterac Valley. Speak with him; he will tell you more. Follow the road west into the bunker, then take the west exit and you'll find our quartermaster.<|endoftext|> <|startoftext|>Enemy Booty<|obj|>Bring 20 Armor Scraps to Smith Regzar in Frostwolf Village.<|text|>When you fight the enemy, gather the scraps of their armor and bring them to me. I'll use those scraps to make armor for our own troops!<|endoftext|> <|startoftext|>Prototypes for Profit<|obj|>Collect 150 Prototype Implants in Mechagon, while in War Mode.<|text|> Lookit here. I gotta keep my nose clean here in front of the prince. But I trust you know what's gotta be done outside of town, yeah? Outside of town... where all the tech is... Tech that Alliance grubs are tryin' to get their clumsy mitts on... which we could use for the Horde... to build big weapons... and scary robots... and other lucrative products...? I don't gotta spell this out for you, right?<|endoftext|> <|startoftext|>Coldtooth Supplies<|obj|>Bring 10 Coldtooth Supplies to the Alliance Quartermaster in Dun Baldar.<|text|>The Coldtooth mine is a storage depot for the Horde. I can't stomach the food they give their troops, and the state of their arms and armor is atrocious! But... in times like these when supplies are so important, we can use what they have. Enter the Coldtooth mine and bring me back their supplies. That will help keep the Alliance in fighting shape, and remove much needed equipment from the Horde's warriors. Good luck. The mine is to the distant south, deep in Horde territory.<|endoftext|> <|startoftext|>Irondeep Supplies<|obj|>Bring 10 Irondeep Supplies to the Alliance Quartermaster in Dun Baldar.<|text|>Before the fighting started, we stored supplies for Dun Baldar in the Irondeep mine. The troggs that surfaced there weren't much of a problem when we had spare troops to guard the mine, but now that we're fighting with the Horde we can't maintain control of Irondeep. We need the supplies in Irondeep. Enter the mine and bring me a load of them.<|endoftext|> <|startoftext|>The Graveyards of Alterac<|obj|>Assault a graveyard, then return to Corporal Teeka Bloodsnarl in Frostwolf Village.<|text|>The battle lines of Alterac Valley are ever shifting. Territories swing back and forth as we meet our opponents in deadly combat. And graveyards, are where battles rage most fierce. I want you to attack an Alliance held graveyard! Find a graveyard with an Alliance banner in its midst and pull it from the ground. Do that and your task for me will be complete, but... if you hold the graveyard for a few minutes, then it will be ours and troops will come and relieve you.<|endoftext|> <|startoftext|>Towers and Bunkers<|obj|>Destroy the banner at an enemy tower or bunker, then return to Sergeant Durgen Stormpike in the Dun Baldar.<|text|>Towers and bunkers are key defensive positions, and so we must hold as many as possible! I want you to attack a tower or a bunker in Alterac Valley. To do that, enter a tower with a Horde banner atop it. You will see another enemy banner inside. Pull out that banner, and a white Alliance banner will appear in its place. Well done! At that point your mission for me will be complete, but hold the area long enough, and if the Horde doesn't take it back, then it will be destroyed!<|endoftext|> <|startoftext|>Armor Scraps<|obj|>Bring 20 Armor Scraps to Murgot Deepforge in Dun Baldar.<|text|>Battles rage constantly in Alterac Valley, and the supplies we get from Ironforge are not enough to outfit our experienced troops. If you find armor scraps from the battlefield, aid the war effort and bring those scraps to me!<|endoftext|> <|startoftext|>Coldtooth Supplies<|obj|>Bring 10 Coldtooth Supplies to the Horde Quartermaster in Frostwolf Keep.<|text|>The Coldtooth mine to the north was once an ideal place to store extra supplies, but now that the fighting with the Stormpikes grows fierce, we do not always have the spare warriors to station at the mine and protect it. And so, control of the mine often falls to the Alliance, or to underground denizens... But we still need our supplies! Go to the Coldtooth mine and bring me a load of them. And be wary of enemies as you go; the tides of battle shift quickly in that place...<|endoftext|> <|startoftext|>Capture a Mine<|obj|>Capture a mine that the Stormpike does not control, then return to Sergeant Durgen Stormpike in the Alterac Mountains.<|text|>The mines in Alterac Valley hold more than just minerals. Both the Frostwolf and Stormpike have cached excess supplies in the Irondeep and Coldtooth mines... that's not a bad idea, if we could only maintain control of them! Capture a mine, then return to me. To capture a mine, enter one that we do not control and kill its leader. When you do that, the mine will be ours, and we'll send troops to protect it!<|endoftext|> <|startoftext|>The Quartermaster<|obj|>Speak with the Stormpike Quartermaster.<|text|>, our quartermaster charged me to direct new recruits to him. He needs supplies from caches stored in the mines of Alterac, and he'll probably send you to get them. Follow the road. You'll find our quartermaster to the west.<|endoftext|> <|startoftext|>Alterac Valley Graveyards<|obj|>Assault a graveyard, then return to Sergeant Durgen Stormpike in Dun Baldar.<|text|>The graveyards in Alterac Valley are prized territories. Both the Horde and the Alliance fight savagely for these sacred grounds. Are you, ready to join that fight? I want you to assault an enemy graveyard. Find a graveyard with a Horde banner in its midst, and pull it from the ground! Do that, and your task will be complete.... But if you can also hold the graveyard for a few minutes, then our troops will soon come to relieve you.<|endoftext|> <|startoftext|>Maintaining Focus<|obj|>Acquire 20 Shred of Insanity. These can be looted from bosses in Ny'alotha and World Bosses, obtained by winning Battlegrounds and Arenas, or from Honorable Kills.<|text|>At present, the focus holds but a fraction of N'Zoth's true power. If we further empower it, we could craft even more effective weapons to wield against him. N'Zoth's influence is everywhere, and is most concentrated within powerful foes. Vanquish them and claim whatever vestiges of the Old God's power remain.<|endoftext|> <|startoftext|>Soldier of Time<|obj|>Earn 500 honor in Korrak's Revenge.<|text|>Once upon a time, the land of Alterac Valley was fought over by the Horde and the Alliance. Well, actually the battle is still ongoing, but let's take a look back to when the conflict was just beginning...<|endoftext|> <|startoftext|>Something in Your Mind<|obj|>Bring the Void Focus to Wrathion in the Chamber of Heart.<|text|><|endoftext|> <|startoftext|>How Things "Really" Happened...<|obj|>Embark from the Caverns of Time with Chromie to defeat villains of the past.<|text|>You've come a long way over the years. From humble beginnings doing odd jobs to saving Azeroth's very existence, you've done so much to ensure the safety of our world. But why should we just stand around trying to remember things? Let's just go back in time and relive all of the exciting bits again! Don't worry, in all of the millions upon millions of timeways I'm sure I'll find one where you never die.<|endoftext|> <|startoftext|>Beginning the Descent<|obj|>Retrieve the Corrupt Black Dragonscale from Blackwing Descent atop Blackrock Mountain in Burning Steppes.<|text|>Protecting one's mind against the old gods requires an object of pure corruption. Unbeknownst to many, one such object exists--dormant beneath the molten pits of Blackwing Descent. Until recently, one of my agents stood watch over the area, keeping detailed records of suspicious activities. Unfortunately, this agent has gone silent. It is now clear we are not the only ones with this knowledge. If we are to find answers, there is one place to look. Our journey continues. Blackrock awaits.<|endoftext|> <|startoftext|>A Timely Invitation<|obj|>Bring the Invitation from the Timewalkers to Chromie within the Caverns of Time.<|text|>The time has arrived to remember the past and celebrate our adventures across Azeroth and Beyond. To commemorate the occasion the Bronze Dragonflight is throwing a celebration and you are invited! Come to the Caverns of Time and present this ticket to gain entry to the party!<|endoftext|> <|startoftext|>Re-Origination<|obj|>Meet Magni Bronzebeard outside the Halls of Origination in Uldum.<|text|>If the Ramkahen haven't reached out tae sound any alarms then the anomaly must be contained within the Halls of Origination. We best get back tae investigate.<|endoftext|> <|startoftext|>Power Protocol Initiation<|obj|>Relay power from the Chamber of Heart, Engine of Nalak'sha and Forge of Origination auxiliary systems, then speak with MOTHER to power up the Forge of Origination.<|text|>We've come a long way. Once the power from the auxiliary systems are brought online MOTHER will be able tae run diagnostics. All that's left is settin' the final pieces in place.<|endoftext|> <|startoftext|>Investigating the Halls<|obj|>Investigate the anomaly in the Halls of Origination.<|text|>Whatever's happenin' has tae be comin' from deep within the inner chamber. If we can get tae the forge maybe we'll find some answers. Best check yer gear 'fore headin' in. Who knows what's waitin' fer us in there.<|endoftext|> <|startoftext|>Sense of Obligation<|obj|>Eavesdrop on Jaina Proudmoore's meeting.<|text|>Derek is free. I have to atone for much with him. There is a rumor of a meeting with Jaina and her brother. Head to Seabreeze Village in Stormsong Valley. I hope there you will be able to find out... well, let's just say I am trying to keep the bigger picture in focus. If you find out anything of interest, I would be most appreciative. For now, let's keep this between the two of us.<|endoftext|> <|startoftext|>Blinding the Eye<|obj|>Speak with Brother Pike to cleanse your "gift".<|text|>Ah yes, just the I wanted to see. I can still sense his touch lingering upon you. Our victory over the god of the deep will not be complete until we remove all traces of his infection. Through my research I have learned a less painful way of removing the infection. Speak with me, and let's put an end to this nightmare.<|endoftext|> <|startoftext|>Militia<|obj|>Rally the citizens of Orgrimmar.<|text|>The war has proven costly and our ranks have been steadily depleted. But the Horde is nothing if not strong. Each and every citizen of Orgrimmar is worth ten Alliance weaklings on the battlefield. Rally the citizens and form a militia! Remind them of their slain brothers and sisters!<|endoftext|> <|startoftext|>Assault: The Black Empire<|obj|>Drive back the N'Zoth Assault in Uldum.<|text|>It is just as the visions fortold. Dark forces have come to claim the Forge of Origination. They must be stopped, or all of Azeroth will meet its end!<|endoftext|> <|startoftext|>A Line in the Sand<|obj|>Speak with Nathanos.<|text|>Now that we have put our house in order, it is time to purge the filth before our gates. How thoughtful of those traitors to gather themselves in one place, so that we may slay them all in one fell swoop. Let us end this pitiful rebellion.<|endoftext|> <|startoftext|>Most Loyal<|obj|>Speak with Sylvanas Windrunner.<|text|>The Dark Lady anticipated this as a possible outcome. She has prepared a contingency plan to deal with it accordingly. You are to rendezvous with her in the Ghostlands. Take this hearthstone. It is good for one more use. She will meet you near Windrunner Spire.<|endoftext|> <|startoftext|>Not My Warchief<|obj|>Escape with Eitrigg and meet up with Saurfang in Razor Hill.<|text|>There is little time. Sylvanas likely knows of my intentions and sent you to deal with me accordingly. I doubt she will be pleased with your decision. We must make our way to the wyverns and take to the skies.<|endoftext|> <|startoftext|>Traitors In Our Midst<|obj|>Deal with this traitor.<|text|>There is a difference between loyalty and blind obedience. I am done following the Banshee's orders!<|endoftext|> <|startoftext|>Siegebreakers<|obj|>Covertly place Suspicious Crates and slay guards.<|text|>The fools who follow Saurfang have grown bold enough to launch a direct assault. We cannot allow these pests to swarm before our gates. Our operatives are collapsing the pass between Razor Hill and Orgrimmar as we speak. Saurfang's treasonous forces will be cut in half. Your task is to sneak into their ranks and sabotage their siege engines. Wear this disguise, but know that it will not hold up under close examination. Slay anyone who discovers you.<|endoftext|> <|startoftext|>Propaganda Takedown<|obj|>Burn Dissident Propaganda in Orgrimmar.<|text|>Recently, dissidents have been posting propaganda around the city and spreading all manner of lies. This is no time to entertain delusion. An army of traitors and sworn enemies assembles at our gates. These ingrates would see us become pin cushions for the Alliance's archers. Tear down the rubbish. It can only lead to panic in the streets. And should you encounter any... resistance... you are hereby authorized to respond with force.<|endoftext|> <|startoftext|>...And Following Seas<|obj|>Visit Derek Proudmoore and Calia Menethil.<|text|>My brother Derek died in the Second War, only to be raised against his will by the Banshee Queen. If not for Baine Bloodhoof's courageous act of defiance, Derek would have been turned into a weapon against my family. He's lived in torment since his awakening. I feared he would be lost to us, but he has received help from an old friend of mine who has also been recently raised--Calia Menethil. She has guided him back from the brink of despair. I am on my way to pay them a visit. Care to join me?<|endoftext|> <|startoftext|>Test Shared Quest<|obj|>None<|text|>None<|endoftext|> <|startoftext|>Before the Gates of Orgrimmar<|obj|>Begin the battle at the gates of Orgrimmar.<|text|>It is time. We have done all that we can to prepare. All that remains is the battle itself. I am not one for speeches. So I will say only this. Lok-tar ogar. Victory. Or death.<|endoftext|> <|startoftext|>Saving the Siege<|obj|>Remove 8 Suspicious Crates.<|text|>The Banshee's spies were able to sneak past our guards in the chaos of the rockslides. They've been planting bombs on our siege weaponry. Get rid of those bombs.<|endoftext|> <|startoftext|>Already Among Us<|obj|>Slay 10 Suspicious Technicians or Loyalist Assassins.<|text|>Sylvanas still commands the loyalty of many within the Horde. The war she started has blinded them with rage and hatred. She exploits that to maintain her support. They do not yet see she will lead us to ruin, that her so-called victories are all hollow. Some of her agents have been spotted lurking within our ranks. Kill them. They will show us no mercy, and will have none in return.<|endoftext|> <|startoftext|>The Price of Victory<|obj|>Inform Baine Bloodhoof of what has transpired.<|text|>Saurfang... I... ...Thrall will wish to honor Saurfang's sacrifice. And so shall the rest of us. Recall our forces. Let them know what has transpired. Tell them that the great warrior Varok Saurfang is dead and that the warchief has abandoned us. Speak to Baine when you arrive in Thunder Bluff. You will find him on the Elder Rise. I am certain he will want to pay his respects to Saurfang as well. Let us stand as a united Horde once more.<|endoftext|> <|startoftext|>Old Soldier<|obj|>Honor High Overlord Saurfang.<|text|>No matter what anyone says, he was an honorable orc. A legend in his own right, the ideal to which all warriors of the Horde aspired. He gave his life to heal the rift in the Horde and give us the chance to forge a new path forward. His was more than a death befitting a warrior. It was the death of a hero. We shall honor his sacrifice.<|endoftext|> <|startoftext|>Strategic Deployment<|obj|>Deliver Saurfang's deployment orders.<|text|>For years, I guarded the gates of Orgrimmar. The city's greatest weakness has always been its multiple entrances. We should strike at all of them to seize victory. Wrynn and I have drawn up orders for deployment. The mages will cover our flank. Greymane will close in from the west, and the elves will take the north. We will send Mayla to reinforce Thunder Bluff's defenses in case Sylvanas launches a counterattack. Bring the orders to our commanders.<|endoftext|> <|startoftext|>Beat The Crapopolis Outta Him!<|obj|>Complete the Crapopolis scenario.<|text|>Boy am I glad to see you! We've got a bad situation on our hands... While you were away delivering the invitations, Gallywix and his goons took over Crapopolis! They're holding Hobart Grapplehammer hostage until he hands over the X-52 Personnel Armor! You have to stop Gallywix before it's too late!<|endoftext|> <|startoftext|>Legacy of the Mad Mage<|obj|>Investigate Mardivas's Laboratory.<|text|><|endoftext|> <|startoftext|>This Ain't Mine<|obj|>Clear the pass of boulders, mines, and other obstructions between Razor Hill and Orgrimmar.<|text|>Sylvanas's loyalists have collapsed part of the canyon path to Orgrimmar. Our forces are now cut off from each other. We need to reinforce our front line or the Banshee will pick us off at her leisure. We have come too far to be slain by a thousand cuts. Gazlowe and one of the Alliance's gnomes believe they have an answer. You'd best ensure that their plan does not backfire.<|endoftext|> <|startoftext|>The VIP List<|obj|>Deliver the invitations to Grapplehammer's private auction.<|text|>While you've been assisting Grapplehammer with his newest invention, I've been hard at work finding potential buyers! This is going to be a private auction, so we're only inviting the best and the brightest, the cream of the crop, the creme de la creme... got it? I've narrowed the potential buyers down to an 'A' list of only the wealthiest, classiest, most connected goblins around... minus Gallywix, of course! Head out and deliver these invitations while I finish up preparations for the auction!<|endoftext|> <|startoftext|>Buyers Wanted!<|obj|>Speak with Sassy Hardwrench in Stranglethorn Vale.<|text|>The X-52 Personnel Armor is finally complete and Gallywix has been sent packing with his tail between his legs! I've got you to thank for this! But we're still not done... the best part is yet to come. We're going to hold an auction and sell the X-52 Personnel Armor to the highest bidder! Sassy Hardwrench should have a list of interested buyers ready to go. Head over to Hardwrench Hideaway and let her know we're ready for the auction!<|endoftext|> <|startoftext|>Our Backs to the Gate<|obj|>Ride Mobi with Chen and Li Li to the Gate of August Celestials.<|text|>It is most fortuitous that you found this brew, and a yak to carry it on! But we cannot remain here. Li Li has healed me up enough to travel. We can ride the yak back to the gate and hope that the mogu do not notice our passing. Let me know when you are ready to leave.<|endoftext|> <|startoftext|>Liquid Courage<|obj|>Mount Mobi and defeat the mogu armies with the power of brew.<|text|>We have to do something about all these mogu. At least to thin their ranks before they invade the Vale! As much as Uncle Chen loves his brew, I think we can put it to better use. Let's hop onto that yak and give the mogu something to fear!<|endoftext|> <|startoftext|>Yak of All Trades<|obj|>Find something to help you carry the brew back to Chen in Mogujia.<|text|><|endoftext|> <|startoftext|>Return to Mistfall<|obj|>Return to Stormspeaker Qian in the Silent Sanctuary in the Vale of Eternal Blossoms.<|text|>We have done all we can here. We know how much the mogu are a clear threat. The forge is in great danger of falling into their hands if we lose our hold on the Vale. Let us return to Mistfall and report to the Rajani. They will want to know what we are up against.<|endoftext|> <|startoftext|>No Brew Left Behind<|obj|>Locate the abandoned brew barrels in Kun-Lai Summit.<|text|>My head is... hurting. There can be only one solution. We flew over an abandoned brew caravan. You must go find it, and save that brew! That should help bring me back to full strength. Plus, it would do wonders for the morale of those fighting in the Vale, if we can recover it.<|endoftext|> <|startoftext|>Kite Surveillance<|obj|>Ride Chen's Kite to scout the Mogu armies.<|text|>We heard for ourselves that there were mogu attacking, but I had no idea it would be this many! There must be a way to stop them before they completely overrun the Vale. Quickly, let us fly over and scout out their numbers. We just so happen to have a kite that can carry three people. Usually it's more, but I had a big lunch.<|endoftext|> <|startoftext|>Cut Off the Heads<|obj|>Slay mogu commanders.<|text|>Okay. We're stuck in the middle of three mogu armies, and Uncle Chen is too hurt to move yet. It's not hopeless though. We have the chance to take out the leaders of these armies. Maybe that will slow them down or distract them long enough for us to get back to the gate! See if you can get out there and take down the biggest, baddest mogu you can find. Those will be the commanders.<|endoftext|> <|startoftext|>I've Got What You Need<|obj|>Deliver the package to Hobart Grapplehammer.<|text|>A deal's a deal. Here's the thermoplugs you ordered! Be sure to let that ol' grouch Grapplehammer know that I won't be giving out anymore handouts. If he needs more thermoplugs he'd better be ready to pay up. Anyway, it was a pleasure doing business with you... Now get lost!<|endoftext|> <|startoftext|>Let's Rumble!<|obj|>Defeat 8 Hired Scoundrels.<|text|>This is bad! Real bad! Gallywix and his goons are destroying my workshop, but he's got another thing coming if he thinks I'm gonna hand over the X-52 Personnel Armor! You've gotta get down there and clear out his goon squad before this place--AND ALL MY INVENTIONS--go up in flames!<|endoftext|> <|startoftext|>Fun With Landmines<|obj|>Retrieve the refreshing coconut beverage from the minefield.<|text|>The prototype X-52 Personnel Armor is ready for the final test! How are you with loud noises and sudden bursts of concussive energy? For the final test, we're going to strap you into the X-52 Personnel Armor and have you traverse a minefield! I have placed a refreshing coconut beverage in the center of the minefield. Consider the drink a fitting reward for reaching the oasis and surviving the inevitable explosions in the process!<|endoftext|> <|startoftext|>Mogu Massacre<|obj|>Slay mogu in Kun-Lai Summit.<|text|>I think this is what my friends would call a "target rich environment." As a nicer way of saying "we're surrounded and probably doomed." You know what this means. We have to kill as many of these mogu as possible! It doesn't matter how you do it, just take them out!<|endoftext|> <|startoftext|>Mogu at the Gates<|obj|>Meet Chen and Li Li Stormstout at the Gate of the August Celestials.<|text|>The time has come. The other mogu clans have set their sights on the Vale of Eternal Blossoms. They will not conquer it. Some of your kind have already gone to the gate to scout out the size of their force. If you think yourself worthy for such a mission, meet them there.<|endoftext|> <|startoftext|>Blunt Force Testing<|obj|>Complete Hobart Grapplehammer's experiment.<|text|>Now that we have the thermoplugs we're ready for our next test of the prototype X-52 Personnel Armor! Unfortunately, my lab assistants have either quit or expired. What a pity! But their loss is your gain... now YOU get to wear the X-52 Personnel Armor! How exciting! The next test will be conducted by my new mechanized lab assistant. Head over to the main workshop and press the big red button to begin. Don't worry, I'll be giving you directions over the X-52's built in intercom!<|endoftext|> <|startoftext|>Debt Collection!<|obj|>Collect 8 Unpaid Debts.<|text|>You need thermoplugs? Well, you came to the right place, kid. But I ain't giving 'em to you on credit. There's way too many shlubs who haven't paid me back the money they owe. I'm in over my head here, if I don't get paid fast, I'll be out of business in no time. Look, I tell you what... If you can muscle those no-good goons into paying me my money, I'll give you the thermoplugs as payment. You won't find a better deal than that!<|endoftext|> <|startoftext|>Shopping For Parts<|obj|>Speak with Crank Greasefuse.<|text|>I'm going to need some additional components in order to complete the next phase of testing. Right now, what we need most are thermoplugs and thermoplug adaptors! I'll explain what they're for later... Crank Greasefuse runs a shop near the entrance of the town. Go speak with Crank and get him to fork over the necessary parts. I don't care what they cost, just tell him to bill me later! I can't be bothered to negotiate right now. I need to prepare the modifications to the X-52 Personnel Armor!<|endoftext|> <|startoftext|>A Special Delivery<|obj|>Deliver the package to Hobart Grapplehammer.<|text|>I'm glad you're finally here. I've got an important delivery to make and you're the goblin I trust most. Yeah, yeah. I know that's not sayin' much, but it's hard to find good help these days! This package is for Hobart Grapplehammer. He's got a workshop in Crapopolis and I need you to deliver it to him. He's been working on somethin' big lately! Deliver the package and for the love of money... DON'T DROP IT! You have no idea how long it took me to locate this thing!<|endoftext|> <|startoftext|>A Simple Experiment<|obj|>Assist Hobart Grapplehammer.<|text|>Now that you've delivered the necessary parts, I can begin testing my latest prototype! I call it the X-52 Personnel Armor! It will be nearly indestructible! Gallywix has always coveted my inventions and now that he knows about the X-52 I'm sure he'll be up to no good. I've gotta complete the prototype before Gallywix comes up with a way to steal it out from under me! I could really use an extra set of hands with the experiments. Can I count on you?<|endoftext|> <|startoftext|>Rumors of Mechagon<|obj|>Meet Gazlowe outside the Great Seal in Dazar'alor.<|text|>I knew I should've taken that gig with the Greasemonkeys... Gazlowe's crew always get paid, and no dumb risks. I heard they got somethin' big comin' up too...<|endoftext|> <|startoftext|>Fame Waits for Gnome One<|obj|>Meet with Tinkmaster Overspark in Boralus.<|text|>Tinkmaster Overspark requests your assistance on an important research expedition. Working with the esteemed Tinkmaster will certainly be of benefit to your career. It's done wonders for mine!<|endoftext|> <|startoftext|>Harnessing the Power<|obj|>Use the Petrified Ebony Scale atop the Heart Forge to infuse its power into the Heart of Azeroth.<|text|>Heart Forge online. Initiate final attunement sequence. Awaiting input from champion unit .<|endoftext|> <|startoftext|>Old Friends, New Opportunities<|obj|>Speak with Sassy Hardwrench in Stranglethorn Vale.<|text|>Well if it isn't ! You're just the goblin we've been lookin' for! It's been a long time since Kezan, hasn't it? We had some good times cruising around together back in the day! Now, I don't want to get all sentimental on you but Sassy Hardwrench sent me to find you! She's putting the gang back together for a big job! BIG! Look, I wish I had more time to catch up but we've gotta split. Time is money, you know? If you want in on the job, find Sassy. She'll fill you in on the details!<|endoftext|> <|startoftext|>A Worthy Ally<|obj|>Use the Deepflame Campfire, choose an ally, and complete 3 ally quests.<|text|>Some of our bravest ankoan have volunteered to join you on your expedition. You will find each have their own special interests and they will mark your map with different opportunities every day. Use the Deepflame Campfire when you are ready. Choose a noble ally to join you, and explore what remains of Nazjatar. Choose wisely! You may only select one friend per day.<|endoftext|> <|startoftext|>Becoming a Friend<|obj|>Use the Calling Conch, choose an ally, and complete 3 ally quests.<|text|>Some of our bravest kelfin have volunteered to join you on your adventures, should you ever need a friend. You will find they each have their own special interests and they will mark your map with different opportunities every day. Use the conch when you're ready, choose who you would like to join you, and explore Nazjatar! Choose wisely! You may only select one friend per day.<|endoftext|> <|startoftext|>Create Your Own Strength<|obj|>Upgrade a piece of Benthic armor through Voidbinder Zorlan.<|text|>For something that has been sitting on the ocean floor, there is still power to be found in this item. Take your piece of Benthic armor to Voidbinder Zorlan. He has been eyeing it with great curiosity. Go ahead and humor the ethereal and let him have a look. Maybe he has something to offer.<|endoftext|> <|startoftext|>Create Your Own Strength<|obj|>Upgrade a piece of Benthic armor through Voidbinder Sturzah.<|text|>That Benthic armor you carry has been lost beneath the tides for too long. There is still power within it. Voidbinder Sturzah may be able to provide insight. Take your find to our intrepid ethereal friend, and see what he can do with it.<|endoftext|> <|startoftext|>Assault: The Warring Clans<|obj|>Drive back the Mogu Assault in the Vale of Eternal Blossoms.<|text|>The opportunistic mogu clans seek to take the Vale while its defenders are recovering from N'Zoth's attack. They are both cowardly and foolish. Show them the error of their ways.<|endoftext|> <|startoftext|>Old Soldier<|obj|>Speak with Jaina in front of the gates of Orgrimmar.<|text|>No matter what doubts he harbored, Saurfang was an honorable soldier. He prevented both a civil war within the Horde and the potential destruction of the Alliance. He brought an end to Sylvanas's reign and saved many lives at the cost of his own. We shall honor his sacrifice.<|endoftext|> <|startoftext|>The Price of Victory<|obj|>Recall the Alliance forces and inform them of what has transpired.<|text|>Saurfang... how could this have happened.... The Alliance has known High Overlord Saurfang as both a sworn enemy and an invaluable ally. Anduin will want to honor his memory. Recall our forces and inform them of what has happened. Genn's soldiers were dispatched to the western gate. You should be able to find him there.<|endoftext|> <|startoftext|>Strategic Deployment<|obj|>Deliver Anduin's deployment orders.<|text|>Saurfang maintains that the key to taking Orgrimmar is to exploit its multiple points of entry. He led the city's defenses for years, and knows its vulnerabilities better than anyone. We are spread thin as it is, but I trust his judgment in this matter. We must also fortify Thunder Bluff in case Sylvanas plans to assault it while our forces are committed here. Deliver these deployment orders to our officers. We will assail all of Orgrimmar's gates at once while also defending Thunder Bluff.<|endoftext|> <|startoftext|>Already Among Us<|obj|>Slay 10 Suspicious Technicians or Loyalist Assassins.<|text|>While some of the Horde have joined forces with us, many within Orgrimmar remain loyal to Sylvanas. Her saboteurs have infiltrated our ranks and are posing as our technicians. Her assassins are lurking in the shadows. Stop any loyalists you encounter, before they can cause any harm.<|endoftext|> <|startoftext|>Before the Gates of Orgrimmar<|obj|>Begin the battle at the gates of Orgrimmar.<|text|>We have prepared for this battle as best we can. I pray that we all survive what is to come.<|endoftext|> <|startoftext|>Saving the Siege<|obj|>Remove 8 Suspicious Crates.<|text|>In the chaos of the rockslides, Sylvanas dispatched her saboteurs to sneak past our sentries and plant bombs on our siege weaponry. Several of them have already been lost. We cannot afford to lose more.<|endoftext|> <|startoftext|>Paint Bottle: Goblin Green<|obj|>Deliver the item to Kram Kelada.<|text|><|endoftext|> <|startoftext|>Crown of Dark Blossoms<|obj|>Gather blooms from Duskwood, Silverpine Forest, and Desolace.<|text|>Such somber flowers... but they hold a beauty of their own, don't you think? If only they could last. Allow me to lend my aid. Every Lunar Festival, similar flowers to yours bloom around the world. They hold a special connection to Elune... one that I can empower. If you bring them to me, I can preserve them so you may enjoy them long after an ordinary flower would die.<|endoftext|> <|startoftext|>Paint Bottle: Nukular Red<|obj|>Deliver the item to Kram Kelada.<|text|><|endoftext|> <|startoftext|>Paint Bottle: Electric Blue<|obj|>Deliver the item to Kram Kelada.<|text|><|endoftext|> <|startoftext|>Crown of Good Fortune<|obj|>Gather blooms from Winterspring, Dun Morogh, and Hillsbrad Foothills.<|text|>Those flowers remind me of Elune herself! I wear similar ones year round, to remind me of her watchful grace. Perhaps you would like to as well? Your crown is made of ordinary blossoms that will one day wilt and die. It is an unfortunate fate for such delicate beauties, but my crown is made of similar flowers that I made to last year round! If you bring me specific flowers that bloom only during Lunar Festival, I can bless them so that you too can enjoy your crown all year long.<|endoftext|> <|startoftext|>Crown of Prosperity<|obj|>Gather blooms from Un'goro Crater, Stranglethorn Vale, and Northern Barrens.<|text|>Your crown is so colorful! Such beautiful pinks and yellows and blues... if only it could last. Although those particular flowers cannot, I know some that can! Similar flowers to those bloom every Lunar Festival. They hold a special connection to Elune that I can empower, thanks to you. Retrieve them for me, and we can fashion a crown that you can enjoy year round!<|endoftext|> <|startoftext|>Wounded Wastewanderers<|obj|>Heal 6 Wastewander Laborers.<|text|>Ahh, my friend, have you returned to render additional aid? As you can see, we are still locked in battle with these creatures, with no end to their numbers in sight. This is a war of attrition and we find ourselves at a clear disadvantage as injuries continue to mount. Please, assist any of our wounded that you find within the ruins.<|endoftext|> <|startoftext|>Crown of Courage<|obj|>Gather blooms from Eversong Woods, the Hinterlands, and Mulgore.<|text|>I see you are a fan of pink flowers. It is a shame those that make up your crown will one day come to perish. Perhaps I can help with that. Though those are ordinary blossoms, I know similar flowers that bloom only during Lunar Festival. If you retrieve them for me, I can imbue them with Elune's power so that you may enjoy them throughout the year.<|endoftext|> <|startoftext|>Leaders of the Horde<|obj|>Order the Horde leaders in Orgrimmar to prepare for battle.<|text|>Saurfang has shown his true colors and now enlists the aid of the Alliance. Meet with those who have remained loyal to the Horde. They are to ready themselves for the battle against our enemies. And as for Eitrigg... bring him to Nathanos. A quick death is too lenient a punishment for his treachery. Go. Let us end this.<|endoftext|> <|startoftext|>A Kelfin's Best Friend<|obj|>Examine Neri's Find.<|text|>There is no better weapon in our fight than knowledge. Knowing you is proof of that! I found this thing, it lets me see better than my eyes could ever do before. With the water gone, I can see far, too! I have been using it sometimes to see what is happening in Nazjatar. Let me show you!<|endoftext|> <|startoftext|>Thank You For Being A Friend<|obj|>Enjoy Neri's Spot.<|text|>Since the waterwall appeared, so much has changed here. There is a little spot I found, where you can feel the sea spray on your face. Sometimes I just ride over there and relax. I will show it to you, if you'd like.<|endoftext|> <|startoftext|>Lunar Preservation<|obj|>Perform the Rite of the Moon at the moonwells scattered around the world. You can find them in Ashenvale, Felwood, Feralas, Moonglade, Stonetalon Mountains, Duskwood, and Mount Hyjal. If you let the Blessing of the Moon expire, you will have to start over.<|text|>My staff has served me well for many years. It has stood by my side, been through many trials... and as I grow older I find myself leaning on it more and more. Its flowers bloom every Lunar Festival, basking in the Elune's might. They bring me so much joy, I wish for them to stay all year long. I know a way... but my bones are too old to make the trip. Perhaps you would take the journey for me? Empower my staff in the light of the moon at the moonwells around the world. Then my flowers can stay.<|endoftext|> <|startoftext|>With A Little Help From My Friends<|obj|>Visit Atolia Seapearl, in Newhome, for your gift.<|text|>It has been so long since we have been able to trust anyone not in our little pack of survivors. I forgot how good it feels. Thank you for reminding me. Atolia should have the rest of your gift together by now. We should go check in with her!<|endoftext|> <|startoftext|>An Unexpected Friend<|obj|>Visit Atolia Seapearl, in Newhome, for your gift.<|text|>Oh, I nearly forgot! To help you with your mission here in Nazjatar, Atolia and I put together some items you may need. We should swing by and grab them when we have the time!<|endoftext|> <|startoftext|>Friendship Is Magic<|obj|>Seek out Poen's Wonder.<|text|>Every day with you, I feel like I am a better kelfin than I was the day before. You have no idea how much that means to me. I felt like I wanted to do more, be more... help more. Now, I'm starting to be a real contributing member of the Unshackled. It's all thanks to you.<|endoftext|> <|startoftext|>You've Got A Friend In Me<|obj|>Examine Poen's Hidey Hole.<|text|>There are a few spots I enjoy checking out with my friends. I actually found this amazing... well, I don't know what it is. Think you could check it out with me?<|endoftext|> <|startoftext|>Super Friends<|obj|>See what's in Poen's Bag.<|text|>You are a super trooper duper friend! There is a place I go to visit some of my smaller buddies. I keep some neat things I find in a bag there. Would you like to see it? What am I asking? Of course you would, let's go!<|endoftext|> <|startoftext|>Anytime You Need A Friend<|obj|>Find Neri's Ruse.<|text|>You're not that bad for a... what was it? ? I like when I am reminded to look past appearances. Ha! But, really, speaking of hiding things in plain sight, I put some things in a naga crate. It is close to one of their camps in the Spears of Azshara, so they will never suspect it belongs to me! Let's go see if it is still there.<|endoftext|> <|startoftext|>Real Friends Help Hide Bodies<|obj|>Find Gorm's Lantern.<|text|>Bodies... treasures... I've seen it all, but it was a long time before I found someone worth calling friend. I am glad I added you to that list. So, back to those friends... I have one more place I would like you to see.<|endoftext|> <|startoftext|>With Friends Like You, Who Needs Anemones?<|obj|>See what is in Vim's Cache.<|text|>I sometimes amuse myself with excursions into Zanj'ir Terrace, where the naga tough guys hang out. I grab things that could be useful and stash them somewhere I can pick them up later. I haven't been down there in a while. I could have something in there you may find useful.<|endoftext|> <|startoftext|>Friends Through Eternity<|obj|>Visit Vim's Round.<|text|>You may have noticed by now that me and the sea giants get along great. They mostly just want to be left alone. They want to laugh, and they want to tell you stories that make no sense. A simple life. We do share one interest, aside from killing naga, that is sampling interesting brews. Maedin recently brought in a lovely new keg, I hid it away. When it is ready to be opened, that round will be on me! Come, take a look!<|endoftext|> <|startoftext|>A Friend Indeed<|obj|>Visit Atolia Seapearl, in Newhome, for your gift.<|text|>My friend, every day with you is a new adventure. I am sorry your ships crashed, but I am so happy we met! I heard a rumor, that Atolia found some more goods! We should swing by and see what she has this time!<|endoftext|> <|startoftext|>That's What Friends Are For<|obj|>Visit Atolia Seapearl in Newhome.<|text|>Hmm. I am not admitting to anything, but there is a very small chance that I could have possibly, but not definitely, been mistaken about your whole... thing. On the off chance we were still tolerating each other, Atolia mentioned she had another delivery for you. We should swing through Newhome.<|endoftext|> <|startoftext|>Just A Friend<|obj|>Visit Atolia Seapearl in Newhome.<|text|>Look, mudfoot, I need to make sure a slight current isn't going to knock you over. I asked Atolia to see if she could pull together some things to make you a little less useless here. After what I saw in that last fight, we should probably head back sooner rather than later.<|endoftext|> <|startoftext|>We're Going To Be Friends<|obj|>Visit Atolia Seapearl, in Newhome, for your gift.<|text|>It is going to be fun getting to know you. You're not half bad! We kinda got a little gift for you, to welcome you to the neighborhood. I hope Atolia was able to put together something neat, she didn't have much time.<|endoftext|> <|startoftext|>Mysterious Treasure<|obj|>Loot the Mysterious Cache.<|text|>We have located many treasure hoards while exploring Nazjatar. I believe that I have found yet another cache for us to liberate. Some time ago, I noticed a mysterious looking chest. It is held in an extremely dangerous area, so whatever it contains must be valuable. We should embark on a mission to liberate the contents of the cache. Whatever is inside is better used in our hands than the hands of the enemy.<|endoftext|> <|startoftext|>Reclaimed Treasure<|obj|>Loot the Lambent Lockbox.<|text|>The naga have filled Nazjatar with the ill-gotten spoils of war. We should reclaim whatever we come across in our effort to put an end to their tyranny once and for all. I noticed a strange looking chest in a cave nearby. It appeared to be of naga make. We should claim the contents of the cache. There may be valuable items inside that will help us in our battle against the naga.<|endoftext|> <|startoftext|>Treasure To Find<|obj|>Loot the Mystic Chest.<|text|>The naga have stashed away treasures all over Nazjatar. Not long ago, I noticed an ornately crafted treasure chest hidden in plain view. The area is heavily fortified, but such minor inconveniences have not stopped us yet. We should head back there and liberate the contents of the cache.<|endoftext|> <|startoftext|>A Gift of Supplies<|obj|>Meet with Speaker Utia.<|text|>Speaker Utia has asked that I send you back to Mezzamere at your soonest convenience. The Speaker has gathered together a gift of supplies to further aid you in your fight against the naga. You should return to Mezzamere at your soonest convenience. Please accept this gift with the thanks of our clan.<|endoftext|> <|startoftext|>Helpful Provisions<|obj|>Meet with Speaker Utia.<|text|>Speaker Utia is awaiting your return to Mezzamere. The Speaker has bundled together some helpful provisions to aid you in your journey. Please accept this gift with the thanks of our clan.<|endoftext|> <|startoftext|>Additional Supplies<|obj|>Meet with Speaker Utia.<|text|>Speaker Utia has asked me to send you back to Mezzamere when you have a moment. The Speaker has some additional supplies that might aid you in your fight against the naga. Please return to Mezzamere at your soonest convenience and accept the Speaker's gift with the thanks of our entire clan.<|endoftext|> <|startoftext|>Hidden, But Dangerous<|obj|>Loot the Mystic Chest.<|text|>The naga have hidden many useful treasures throughout Nazjatar. I have heard tell that there is a treasure hoard not far from here. It will be dangerous, but it may be worth investigating. There may be untold valuables inside the cache that could aid us in our fight against the naga.<|endoftext|> <|startoftext|>Naga Treasure<|obj|>Loot the Mysterious Cache.<|text|>The naga have stashed away the spoils of their wars throughout Nazjatar. Earlier while we were adventuring, I noticed a mysterious looking cache. The chest is located deep within naga territory, so I imagine that whatever is inside is most likely extremely valuable. We should retrieve the contents of the cache. Whatever is inside is better used in our hands than the hands of the enemy.<|endoftext|> <|startoftext|>The Mystic Chest<|obj|>Loot the Mystic Chest.<|text|>We have uncovered many rare treasures while exploring Nazjatar. I believe that I have found yet another cache of valuable artifacts to retrieve. Some time ago, I noticed a strangely glowing object in the distance. I believe that it may have been a treasure chest. We should go and investigate the object. If it is a treasure chest, its contents may prove valuable in our quest to defeat the naga!<|endoftext|> <|startoftext|>The Speaker's Gift<|obj|>Meet with Speaker Utia.<|text|>Speaker Utia has requested your presence in Mezzamere. I believe that the Speaker has prepared a collection of items to aid you in your journey. You should return to Mezzamere at your soonest convenience and accept the Speaker's gift.<|endoftext|> <|startoftext|>The Lambent Lockbox<|obj|>Loot the Lambent Lockbox.<|text|>There are many treasures to find throughout these ancient ruins. Sometime ago, I noticed a strange looking chest in a cave not far from here. There may be valuable items inside that can help us in our fight against Queen Azshara. We should go back and investigate the chest.<|endoftext|> <|startoftext|>A Glint in the Darkness<|obj|>Loot the Lambent Lockbox.<|text|>There are many treasures hidden throughout Nazjatar. Recently, I spotted an object glinting from within a cave not far from here. It appeared to be some sort of lockbox. I suggest we head back and investigate. There may be valuable items inside that will help us in our battle against the naga.<|endoftext|> <|startoftext|>Treasure In The Deep<|obj|>Loot the Mysterious Cache.<|text|>There are many treasures to be found throughout the naga stronghold of Nazjatar. Some time ago, I noticed a mysterious looking chest. The area was heavily fortified with naga troops, so whatever it contains must be valuable. We should go back and investigate the chest. Whatever is inside is better used in our hands than the hands of the enemy.<|endoftext|> <|startoftext|>A Valorous Reward<|obj|>Meet with Speaker Utia.<|text|>Your deeds on the battlefield have brought honor upon your Alliance. Speaker Utia has requested your presence in Mezzamere to accept a reward on behalf of our clan. You should return to Mezzamere at your soonest convenience. It is an honor to fight at your side.<|endoftext|> <|startoftext|>A Gift From The Clan<|obj|>Meet with Speaker Utia.<|text|>Speaker Utia has requested that I direct you back to Mezzamere when you have a chance. Our clan has prepared a gift for you to show our appreciation for the courage and valor you have shown in battle against the naga. I am sure that you will find the gift of supplies to be a valuable addition to your arsenal as you continue your campaign against Azshara.<|endoftext|> <|startoftext|>Time-Lost Warriors<|obj|>Meet with the Rajani at the Silent Sanctuary.<|text|>According to the scouting report ye found, the Rajani are holed up in the Silent Sanctuary, overlooking Mistfall Village. They are described in the report as seclusive and dangerous, so we'd had best take caution when approaching them. I'll meet ye there.<|endoftext|> <|startoftext|>Brewfest Chowdown<|obj|>Participate in the Brewfest Chowdown.<|text|>Welcome! I hope you came with an empty stomach! What's better, or more Brewfest, than sausage and brew? The Brewfest Chowdown is our new celebration of the things that make this festival great. Take a seat and show us what you can eat. If you want more details before jumping in, just ask!<|endoftext|> <|startoftext|>My Punkin, the Action Figure<|obj|>Craft the Sapphronetta Flivvers Action Figure at Pascal-K1N6.<|text|>Heya. I'm workin' on a surprise for Saffy. Hopin' you can help me out. I overheard her beggin' Jepetto Joybuzz to make her into one of his fancy new action figures. That ol' jerk told her no. Can you believe it? My Punkin! Well, we don't need him. I reverse engineered a few of his toys and found out what makes them tick. I got a blueprint ready to go. We can make Saffy's action figure ourselves and surprise her with it!<|endoftext|> <|startoftext|>The Spear of Destiny<|obj|>Return to Jaina Proudmoore in Mezzamere.<|text|>The Javelins are some of the most powerful magical creations of Suramar, before the Sundering. This is just what we need to bring down the wards on the protector and the Tidestone. We must hurry back to Mezzamere, Lady Proudmoore needs to know of our success. This will change the entire course of our campaign here in Nazjatar.<|endoftext|> <|startoftext|>S.P.A.R.E. Crates<|obj|>Craft $1oa Junkyard Tinkering items with Pascal-K1N6.<|text|>I'm sure you agree that Pascal-K1N6 is the greatest invention you've ever seen! If you're not convinced yet, try to push him to his limits. I don't mind! Bring him more resources and blueprints -- he'll craft anything you need!<|endoftext|> <|startoftext|>Brewfest Chowdown<|obj|>Participate in the Brewfest Chowdown.<|text|>Mok-rah! I hope you came with an empty stomach! Back on Draenor, we often held eating contests at our festivals as a form of celebration. When we were put in charge of Brewfest, we could think of nothing better to add to the event! Take a seat and show us what you can eat. If you want more details before jumping in, just ask!<|endoftext|> <|startoftext|>The Power of Worship<|obj|>Destroy 3 Arcane Energy Transmuters.<|text|>I was once like them, stuck in a loop and waiting for Azshara to come and save me. Our spirits are locked to this place. There are naga in the other parts of these ruins. They have these magical orbs... I think they are using us to fuel their arcane experiments. They draw power from our spirits and our worship of Azshara. This keeps us weakened and unable to break free. Destroy the orbs. Breaking the connection will allow us to gain strength and move on.<|endoftext|> <|startoftext|>Our Direct Line<|obj|>Craft $1oa Junkyard Tinkering items with Pascal-K1N6.<|text|>I'm sure you agree that Pascal-K1N6 is the greatest invention you've ever seen! If you're not convinced yet, try to push him to his limits. I don't mind! Bring him more resources and blueprints -- he'll craft anything you need!<|endoftext|> <|startoftext|>This Ain't Mine<|obj|>Clear the pass of boulders, mines, and other obstructions between Razor Hill and Orgrimmar.<|text|>Your arrival is timely. Sylvanas's loyalists have collapsed part of the canyon path to Orgrimmar. We are cut off from our vanguard and I fear that they will be destroyed if we cannot reinforce them quickly. Our forces are few in number. We cannot afford to leave them stranded for long. Tinkmaster Overspark and Gazlowe believe they have a solution. Hurry and aid them however you can.<|endoftext|> <|startoftext|>Direbrew Cog<|obj|>Talk to Blix Fixwidget in the Brewfest grounds.<|text|><|endoftext|> <|startoftext|>Hozen Totem<|obj|>Talk to Zenda in the Brewfest grounds.<|text|><|endoftext|> <|startoftext|>Call to Arms: Nazjatar<|obj|>Slay Horde within Nazjatar.<|text|>Our mission in Nazjatar is being compromised by the Horde incursion. Get into Nazjatar and take out as many as you can.<|endoftext|> <|startoftext|>Call to Arms: Mechagon<|obj|>Slay Alliance within Mechagon.<|text|>Our objectives in Mechagon are being interrupted by the influx of Alliance scum. Clear as many of them out of the area that you find, then report back.<|endoftext|> <|startoftext|>Contained Alemental<|obj|>Talk to Brewmaster Tao in the Brewfest grounds.<|text|><|endoftext|> <|startoftext|>Call to Arms: Mechagon<|obj|>Slay Horde within Mechagon.<|text|>Our mission in Mechagon is being compromised by the Horde incursion. Get into Mechagon and take out as many as you can.<|endoftext|> <|startoftext|>Up Against It<|obj|>Move deeper into Nazjatar with Jaina and Genn.<|text|>We must move quickly if we are to find safety for our people. This cave is barely defensible, and much of our army is in an even more precarious position. Let's search deeper.<|endoftext|> <|startoftext|>The Mantid Threat<|obj|>Return to Stormspeaker Qian at the Silent Sanctuary.<|text|>The mantid have been corrupting their kypari trees to imbue their amber with power from N'Zoth. The swarm is enough of a menace on its own. N'Zoth could transform them into something even more dire. The Shado-Pan need to hear about this. I suggest you bring this information to your other allies as well.<|endoftext|> <|startoftext|>In Deep<|obj|>Meet Jaina and Genn in the cave within Spears of Azshara.<|text|>By now, King Greymane and Lady Proudmoore should be in the cave at which we are to meet. Let's not keep them waiting.<|endoftext|> <|startoftext|>Heart of the Swarm<|obj|>Fly with Taoshi on the Shado-Pan Kite.<|text|>We need to know what we're up against. Before we return to the Serpent's Spine, we should take the opportunity to scout the swarm. I will fly us over the Heart of Fear. We should be able to survey Empress Shek'zara's forces from above. Then we can determine the extent to which N'Zoth has bolstered their ranks with his own.<|endoftext|> <|startoftext|>Fortunate Souls<|obj|>Rescue 7 captive soldiers in Spears of Azshara.<|text|>You and I survived the attack and have thus far evaded capture by the enemy. Not all were as fortunate. There are many of our allies now under the control of the naga. We must free them before they are killed or suffer an even worse fate.<|endoftext|> <|startoftext|>Dark Tides<|obj|>Slay Tidemistress Ethendriss.<|text|>A tidemistress leads some nefarious ritual above a pool. Do not look in the pool when we approach it, or you will be rewarded with a view of our drowned allies. We must put a stop to this ritual. The tidemistress is key.<|endoftext|> <|startoftext|>Disruption of Power<|obj|>Destroy 5 Ley Line Accumulators in Spears of Azshara.<|text|>The naga are tapping into some latent power, infusing the energy into some manner of device. I do not know what purpose they have for this power, but it is surely in our interest to destroy the objects before they can be used against us.<|endoftext|> <|startoftext|>Ashran Dominance<|obj|>Defeat the Horde at all event locations in Ashran and kill High Warlord Volrath.<|text|>As we feared the Horde are trying to consolidate their position here on the island by looting it, just like we feared. Get out there and show them the Alliance won't put up with their aggression.<|endoftext|> <|startoftext|>Amber Secrets<|obj|>Collect 8 pieces of Corrupted Amber.<|text|>The Morrowchamber houses a small section of the Zara'thik, mantid under immediate directive of the new empress. Some of them may have been given pieces of amber like the one you found. The Shado-Pan would be interested in any extra pieces we can acquire.<|endoftext|> <|startoftext|>Ashran Dominance<|obj|>Defeat the Alliance at all event locations in Ashran and kill Grand Marshal Tremblade.<|text|>The Alliance refuse to back down in Ashran. Teach them that the Horde will not stand aside while they plunder the power of the ancient ogre empire to use for their own schemes.<|endoftext|> <|startoftext|>Rotten at the Roots<|obj|>Stop the source of the corruption within the Morrowchamber.<|text|>Underneath Kypari Kor is a large chamber where the mantid tend to the tree. That must be where the source of the corruption lies. We need to get into that chamber and stop them. N'Zoth must not be allowed to empower the swarm.<|endoftext|> <|startoftext|>Old Faces, New Problems<|obj|>Kill Watcher Vl'thax.<|text|>One of N'Zoth's minions appears to have taken note of our presence. Shall we pay them a visit?<|endoftext|> <|startoftext|>Real Ultimate Power<|obj|>Collect 15 discarded technologies from techno-animated sludge.<|text|>When I say that power is life, I'm not speaking figuratively, my dear test subject. Properly harnessed, power can create life itself--or at least a close enough facsimile for our purposes. There is a massive reserve of discarded technology lurking deep in the mucky depths of the Outflow. As usual, Mechagon's trash is our treasure. I've finally perfected my device that will animate the sludge to bring that technology up to the surface for you. All you have to do is pop 'em and grab the tech!<|endoftext|> <|startoftext|>A Unified Swarm<|obj|>Infiltrate Klaxxi'vess.<|text|>It seemed as though the mantid had been producing the corrupted amber for some time before our... intervention. It stands to reason that they are keeping a stockpile of it somewhere. The Shado-Pan's scouts have been reporting an increased presence of the swarm's warriors in Klaxxi'vess. I would wager that they are guarding the corrupted amber. Meet me there. If we have a chance to destroy that amber, then we need to take it.<|endoftext|> <|startoftext|>Aqir Extermination<|obj|>Kill 10 Aqir Impalers.<|text|>There are too many of these things flyin' around for us to make a clean getaway. We're liable to get swarmed the second we start up them plane engines! These bugs are going straight back into the ground... one way or another. May as well expedite the process, know what I mean?<|endoftext|> <|startoftext|>Once More Into Kor'vess<|obj|>Investigate Kor'vess.<|text|>You found this on a member of the swarm? It seeps with corruption... and with power. We could be faced with a serious threat if the rest of the mantid's amber is similarly corrupted. Far to the west in the Dread Wastes lies Kor'vess, a large kypari tree that provides the swarm with most of its amber. From there, we can determine just how much of their stores have been infused with the energy of the Old Gods. I will meet you closer to the tree.<|endoftext|> <|startoftext|>Crippling the Hive<|obj|>Kill 12 Kor'thik mantid in Kor'vess.<|text|>The mantid here are working feverishly to harvest amber from the tree. Perhaps killing a pawful of them will slow their efforts.<|endoftext|> <|startoftext|>Hanging by a Thread<|obj|>Ask Rolm about the deteriorating cragscales.<|text|><|endoftext|> <|startoftext|>Certified Pre-Owned<|obj|>Collect 15 Salvaged Mechagnome Appendages.<|text|>First, let me say that you will ALWAYS be our favorite test subject. But our experiments require far more sacrifice than a single test subject can offer. And, from time to time, some of those test subjects require new limbs. My dear brother and I have a nascent concept for expanding the average lifespan of mechanical appendages. But we've run out of components to experiment on. Salvage some appendages from the heap outside town so we can continue our experiments.<|endoftext|> <|startoftext|>Reflections in Amber<|obj|>Bring the Ooze-Covered Amber to the Shado-Pan at the Serpent's Spine.<|text|><|endoftext|> <|startoftext|>Hanging by a Thread<|obj|>Ask Instructor Ulooaka about the deteriorating cragscales.<|text|><|endoftext|> <|startoftext|>Toys Like Us<|obj|>Quasi-Facet scan creatures in Mechagon<|text|>I must share the wonders of this place with all of Azeroth in a way that will entertain young and old alike. I will use the technology here to create a new line of toys unlike anything seen before! My Quasi-Faceted scanner can help construct perfect replicas of things here on the island. I just need a helpful individual such as yourself to scan a few things around this area.<|endoftext|> <|startoftext|>A Curious Discovery<|obj|>Bring the Enchanting Crystal to Narv in Newhome.<|text|><|endoftext|> <|startoftext|>The Problem with Shrinkage<|obj|>Ask Instructor Ulooaka about the shriveled leather hide.<|text|><|endoftext|> <|startoftext|>The Problem with Shrinkage<|obj|>Ask Rolm about the shriveled leather hide.<|text|><|endoftext|> <|startoftext|>A Little Side Action<|obj|>Slay 5 Horde players in Mechagon.<|text|>'Ey, I could be usin' yer talents fer a little bet I got goin' on with Usha. I'm wagerin' you can beat up five 'o her pals around the island before her dog can beat up five o' ours. Ye up fer it me $ulad:lass;? 'O course ya are, ahahaha!<|endoftext|> <|startoftext|>A Curious Discovery<|obj|>Bring the Enchanting Crystal to Instructor Okanu in Mezzamere.<|text|><|endoftext|> <|startoftext|>Corpse Cleanup<|obj|>Burn 8 Egg-bearing corpses.<|text|>Our friends continue to fall as these terrible insects pour of their nests and attack our camps. It's a terrible job to ask of anyone, but we have to dispose of the corpses as quickly as possible. We can't allow our dead to be used as fertilizer for growing their disgusting eggs.<|endoftext|> <|startoftext|>Off-the-Books Brawlin'<|obj|>Brawl with Usha Eyegouge's forces on Mechagon.<|text|>*buuuurrp* Arrrright, listen 'ere. We got ourselves a bit o' a predicament. Besides this dump's ale tastin' like oil, that pigheaded Usha here been sayin' some unfortunate stuff about our troops. Unfortunate FOR HER, 'cuz now *uuuuurp* gonna needya ta rough up any Horde swine ya end up runnin' into out there. Loosely speakin' we ain't supposed to be brawlin' out 'ere, so this ain't a formal order or nothin'...<|endoftext|> <|startoftext|>A Little Side Action<|obj|>Slay 5 Alliance players in Mechagon.<|text|>There are only two things more fun than fighting, and the first is talking trash! That boar-beard runt over there's been a thorn in my backside since Alterac... Can't seem to shake him. We got a bet going about who's the best fighter on the island. You want to help me win this wager?<|endoftext|> <|startoftext|>Finding the Rajani<|obj|>Collect a Mogu Scouting Report from mogu in the Vale of Eternal Blossoms.<|text|>Now that we have an idea of who we're looking for, the next question is, where can we find them? With the constant infighting of the mogu, it is likely that each clan would keep tabs on the whereabouts of their competitors. If we can find such information, it may just lead us to the Rajani. Seek out the champions of the mogu. They would be the most likely to carry reports on their enemies' whereabouts.<|endoftext|> <|startoftext|>Restored Hope<|obj|>Speak with Ra-den to return to the Chamber of Heart.<|text|>Your persistence fills me with hope for this world. Let us return to your "Chamber of Heart." As the caretaker of the Forge of Origination, I believe I can help your efforts to restore it. Speak to me when you are ready, and I will bring us there.<|endoftext|> <|startoftext|>The Engine of Nalak'sha<|obj|>Follow the secret passage within Mogu'shan Palace and re-activate the Engine of Nalak'sha.<|text|>Your kind have proved me wrong in the past, so I will give you a chance to do so again. The titan structure which houses the Engine of Nalak'sha spans the entirety of Pandaria. There are more ways to reach it than just the Mogu'shan Vaults. There are many such routes, but the closest would be through Mogu'shan Palace. The chambers beneath the palace are interconnected with the vaults. Seek your fate there, champion.<|endoftext|> <|startoftext|>Clans of the Mogu<|obj|>Help Lorewalker Cho discover the origin of the Mysterious Mogu Sigil at the Seat of Knowledge.<|text|>You say a mogu asked for your help? This is quite uncharacteristic. I'd be happy to help you uncover the origins of this sigil. To be honest, the prospect of a mogu clan that isn't openly hostile interests me greatly. Just think of the possibilities! Let's get down to business. We'll need to consult the volumes on the various mogu clans in the vale to narrow it down.<|endoftext|> <|startoftext|>The Mysterious Sigil<|obj|>Bring the Mysterious Mogu Sigil to Lorewalker Cho at the Seat of Knowledge in Vale of Eternal Blossoms.<|text|><|endoftext|> <|startoftext|>Off-the-Books Brawlin'<|obj|>Brawl with Grumbol Grimhammer's forces on Mechagon.<|text|>Gazlowe hired you for protection too? I guess it's true that he only hires the best, eh? Ha! Pay's great, but the rules are dung: no fightin' in town, no exceptions. Bah! That tiny tender prince won't give us his tech unless he thinks we're good little angels... Ha! But Gazlowe didn't say nothin' about fightin' outside of town. I got my own squad on the outskirts, ready to brawl with Grumbol's guzzlers if they show their bearded faces. You want in?<|endoftext|> <|startoftext|>Proof of Tenacity<|obj|>Obtain a Conqueror's Trophy from the commander of an Assault in the Vale of Eternal Blossoms.<|text|>If the Highkeeper is so convinced that we don't stand a chance against our enemies, perhaps a show of force would sway him. I am not sure how you would manage, but if you could bring proof of a victory against those who threaten the Vale, it may convince him that action should be taken.<|endoftext|> <|startoftext|>It's Never Easy<|obj|>Meet Magni Bronzebeard outside Mogu'shan Vaults in Kun-Lai Summit.<|text|>The last I heard, Mogu'shan Vaults was still abandoned. We shouldn't have too tough of a time reachin' the engine, since we've already defeated the mogu guardians in that place. Well, what are ye waitin' for? Let's get that engine turned on!<|endoftext|> <|startoftext|>Vinyl: Triumph of Gnomeregan<|obj|>Install the vinyl into the Rustbolt Gramophone.<|text|><|endoftext|> <|startoftext|>Worldvein Rumors<|obj|>Collect 3 Worldvein Intelligence Reports.<|text|>Gather more intelligence to assist your followers in tracking down the location of the Fluctuating Worldvein.<|endoftext|> <|startoftext|>My Chickens are Not for Eating!<|obj|>Collect 20 Mechanical Giblets and repair the OOX-Bomber/MG.<|text|>If you've spent any time with that arrogant nitwit, Overspark, you know why I'm here. To silence his boasting and finally prove that my inventions are better! I've released countless mechanical chickens across this island to analyze the technology here, adopt it, and evolve their own circuitry. One of them will become my ultimate battle chicken! But those idiot troggs think my chickens are edible and keep bashing them. Protect them, so my techno-evolutionary experiment can run its course.<|endoftext|> <|startoftext|>Worldvein Rumors<|obj|>Collect 3 Worldvein Intelligence Reports.<|text|>Gather intelligence to assist SI:7 in identifying the location of the Fluctuating Worldvein.<|endoftext|> <|startoftext|>Vinyl: Depths of Ulduar<|obj|>Install the vinyl into the Rustbolt Gramophone.<|text|><|endoftext|> <|startoftext|>Vinyl: Battle of Gnomeregan<|obj|>Install the vinyl into the Rustbolt Gramophone.<|text|><|endoftext|> <|startoftext|>Nuke 'Em Norbit<|obj|>Eliminate the 5 Reinforced Sparkweave Eggs<|text|>These motospiders continue to multiply unchecked. If we don't slow them down they'll overrun Rustbolt soon. I've modified Norbit here with adequate firepower to take the spiders head on! Would you pilot Norbit and destroy the Reinforced Sparkweave Eggs?<|endoftext|> <|startoftext|>Vinyl: Gnomeregan Forever<|obj|>Install the vinyl into the Rustbolt Gramophone.<|text|><|endoftext|> <|startoftext|>Vinyl: Mimiron's Brainstorm<|obj|>Install the vinyl into the Rustbolt Gramophone.<|text|><|endoftext|> <|startoftext|>Waste Not<|obj|>Collect 20 Useful Bits and Pieces<|text|><|endoftext|> <|startoftext|>The Eve of Battle<|obj|>Speak with Mathias Shaw.<|text|>. The time has come. We may have defeated Azshara, but we still have to deal with Sylvanas. Though our position is not ideal, we have mobilized our available forces and stand ready to finish this war. King Wrynn wanted me to brief you on the situation before we join him. There have been some... interesting developments.<|endoftext|> <|startoftext|>Storming the Battlefields<|obj|>Win a PVP Island Expedition, Normal Battleground and Epic Battleground.<|text|>We cannot afford to let up on any front, continue to press the war.<|endoftext|> <|startoftext|>Wrathion's Journal<|obj|>Deliver Wrathion's incomplete journal to MOTHER.<|text|>The whispers ceased as soon as I drank the potion. Thank you. Still, it is gravely concerning that N'Zoth's influence could reach me even within the Chamber of Heart. If Wrathion has found a way to resist the power of the Old Gods, then we can use it to reinforce the Chamber's defenses. Perhaps MOTHER can glean more information from Wrathion's journal.<|endoftext|> <|startoftext|>Storming the Battlefields<|obj|>Win a PVP Island Expedition, Normal Battleground and Epic Battleground.<|text|>We cannot afford to let up on any front, continue to press the war.<|endoftext|> <|startoftext|>The Eve of Battle<|obj|>Speak with Lor'themar.<|text|>, we must speak of the Horde... and the warchief. The war has proven costly, and the battle against Azshara drained what little resources we had left. The Horde is divided once more and the Alliance fares little better than we do. Sylvanas is now in a position to destroy everyone she considers an enemy. That means us, as well. I had hoped that my old friend would see reason, but now... High Overlord Saurfang is rallying those of us who remain--including some unlikely allies.<|endoftext|> <|startoftext|>Taking The Air Out<|obj|>Eliminate 5 Venture Co. Transports<|text|><|endoftext|> <|startoftext|>They Move Against Us<|obj|>Meet with Sylvanas in Orgrimmar.<|text|>The Dark Lady requests your presence in Orgrimmar. It seems the rats have finally come out of hiding. Which will make it all the easier to exterminate them. Do not delay. We have waited for this moment long enough.<|endoftext|> <|startoftext|>A Direct Approach<|obj|>Eliminate 12 Venture Co. employees<|text|>Maokka has such a gentle heart. He is so good with the little ones, always playing games and telling stories. We do however really dislike these Venture Co. individuals, so I suggest a more direct approach. Try killing them all.<|endoftext|> <|startoftext|>Restless Dead<|obj|>Find Sean Wilkers outside of the service entrance of Stratholme in Eastern Plaguelands.<|text|>Rumors are spreading of some new evil business happening in Stratholme of all places. We need you to head to Eastern Plaguelands and put an end to any new evil threats that may have taken residence there. We have received contact from a member of the Argent Crusade who has offered their assistance to get you into Stratholme and find the source of this new evil.<|endoftext|> <|startoftext|>Tiny Terrors of Stratholme<|obj|>Defeat Blackmane.<|text|>Scourge activity inside of Stratholme has increased dramatically in the recent days. The air is thick with the stink of necromancy, and there are screams and shrieks coming from within these walls that will send chills down your spine for weeks to come. I haven't ventured in there yet myself, but there is definitely some new evil stirring from within. I have the keys to this entrance, and can bring you in there to see for yourself. Let me know when you are ready.<|endoftext|> <|startoftext|>Restless Dead<|obj|>Find Sean Wilkers outside of the service entrance of Stratholme in Eastern Plaguelands.<|text|>Rumors are spreading of some new evil business happening in Stratholme of all places. We need you to head to Eastern Plaguelands and put an end to any new evil threats that may have taken residence there. We have received contact from a member of the Argent Crusade who has offered their assistance to get you into Stratholme and find the source of this new evil.<|endoftext|> <|startoftext|>Pet Battle Challenge: Stratholme<|obj|>Defeat Blackmane.<|text|>The evil presence has returned to Stratholme yet again. That's the problem with necromancy and scourge, they keep reanimating themselves and coming right back! I can bring us in there again, but I suspect all of those evil forces have returned. Are you sure you want to go back in there? That place gives me the creeps. If you really want to head back in there, I will let you back in.<|endoftext|> <|startoftext|>Spiral Yeti Horn<|obj|>Take the Spiral Yeti Horn to the Honeyback Hivemother for a reward.<|text|>All manner of creatures are attracted to the sweet smell of fresh honey, but relatively few are willing to withstand the painful and often deadly stings of the largest of bees. This yeti, however, has been a persistent thorn in the hive's side, until now. The Hivemother will be interested in this item.<|endoftext|> <|startoftext|>Envenomed Spider Fang<|obj|>Take the Envenomed Spider Fang to the Honeyback Hivemother for a reward.<|text|>Even wary bees have been known to fall prey to these enormous spiders. They lie in wait near flowerbeds and ambush them while they collect their harvest. Thanks to you, they have one less spider to worry about. The Hivemother will be interested in this item.<|endoftext|> <|startoftext|>Hivekiller Stinger<|obj|>Take the Hivekiller Stinger to the Honeyback Hivemother for a reward.<|text|>Wasps are a bee's natural enemy, and none are more deadly than this highly specialized killer. It will terrorize the hive no longer, thanks to you. The Hivemother will be interested in this item.<|endoftext|> <|startoftext|>The Uldum Accord<|obj|>Learn about the threats facing Uldum in Ramkahen.<|text|>You seek assistance defending the Forge of Origination? It would seem that our goals align. The Halls of Origination are but a small portion of the forge's true scope. Any threat to Uldum would be a potential threat to the forge, and Uldum has found itself with many new enemies of late. We were about to convene the High Council when these Wastewanders arrived unannounced. Perhaps you could join us in learning about these threats?<|endoftext|> <|startoftext|>Frenzy Fang<|obj|>Show the Frenzy Fang to Finder Palta in Newhome in Nazjatar.<|text|><|endoftext|> <|startoftext|>Strange Organ<|obj|>Show the Strange Organ to Finder Palta in Newhome in Nazjatar.<|text|><|endoftext|> <|startoftext|>Pirates? I Hate Those Guys!<|obj|>Deliver the old pirate hat to Reno Jackson.<|text|><|endoftext|> <|startoftext|>Crackling Mandible<|obj|>Show the Crackling Mandible to Finder Palta in Newhome in Nazjatar.<|text|><|endoftext|> <|startoftext|>Unprofitable Ventures<|obj|>Destroy Pummeller Red, Pummeller Orange, and Pummeller Grey<|text|>This land is already a monumental disaster, but it could get worse! The Venture Company is here, and will exploit this land for every ounce of profit they can make. We must make their venture here unprofitable, so they will leave. Destroy the three expensive security units with them, and they may leave for more profitable ventures.<|endoftext|> <|startoftext|>Overgrown Stone<|obj|>Show the Overgrown Stone to Finder Palta in Newhome in Nazjatar.<|text|><|endoftext|> <|startoftext|>Eel Jelly<|obj|>Show the Eel Jelly to Finder Palta in Newhome in Nazjatar.<|text|><|endoftext|> <|startoftext|>Pearlescent Shell<|obj|>Show the Pearlescent Shell to Finder Palta in Newhome in Nazjatar.<|text|><|endoftext|> <|startoftext|>Mottled Hydra Scale<|obj|>Show the Mottled Hydra Scale to Finder Palta in Newhome in Nazjatar.<|text|><|endoftext|> <|startoftext|>Half-Digested Deepcoral Pod<|obj|>Show the Half-Digested Deepcoral Pod to Finder Palta in Newhome in Nazjatar.<|text|><|endoftext|> <|startoftext|>Molted Spineshell<|obj|>Show the Molted Spineshell to Finder Palta in Newhome in Nazjatar.<|text|><|endoftext|> <|startoftext|>Frenzy Fang<|obj|>Show the Frenzy Fang to Artisan Itanu in Mezzamere in Nazjatar.<|text|><|endoftext|> <|startoftext|>Opaline Conch<|obj|>Show the Opaline Conch to Artisan Itanu in Mezzamere in Nazjatar.<|text|><|endoftext|> <|startoftext|>Strange Organ<|obj|>Show the Strange Organ to Artisan Itanu in Mezzamere in Nazjatar.<|text|><|endoftext|> <|startoftext|>Overgrown Stone<|obj|>Show the Overgrown Stone to Artisan Itanu in Mezzamere in Nazjatar.<|text|><|endoftext|> <|startoftext|>Crackling Mandible<|obj|>Show the Crackling Mandible to Artisan Itanu in Mezzamere in Nazjatar.<|text|><|endoftext|> <|startoftext|>Mottled Hydra Scale<|obj|>Show the Mottled Hydra Scale to Artisan Itanu in Mezzamere in Nazjatar.<|text|><|endoftext|> <|startoftext|>Pearlescent Shell<|obj|>Show the Pearlescent Shell to Artisan Itanu in Mezzamere in Nazjatar.<|text|><|endoftext|> <|startoftext|>Leathery Venom Gland<|obj|>Show the Leathery Venom Gland to Finder Palta in Newhome in Nazjatar.<|text|><|endoftext|> <|startoftext|>Eel Jelly<|obj|>Show the Eel Jelly to Artisan Itanu in Mezzamere in Nazjatar.<|text|><|endoftext|> <|startoftext|>Half-Digested Deepcoral Pod<|obj|>Show the Half-Digested Deepcoral Pod to Artisan Itanu in Mezzamere in Nazjatar.<|text|><|endoftext|> <|startoftext|>Opaline Conch<|obj|>Show the Opaline Conch to Finder Palta in Newhome in Nazjatar.<|text|><|endoftext|> <|startoftext|>Molted Spineshell<|obj|>Show the Molted Spineshell to Artisan Itanu in Mezzamere in Nazjatar.<|text|><|endoftext|> <|startoftext|>Leathery Venom Gland<|obj|>Show the Leathery Venom Gland to Artisan Itanu in Mezzamere in Nazjatar.<|text|><|endoftext|> <|startoftext|>Mechanical Eye<|obj|>Show the Mechanical Eye to Vera Lonelycog in Rustbolt on Mechagon Island.<|text|><|endoftext|> <|startoftext|>Wiggletail's Poking Fork<|obj|>Show Wiggletail's Poking Fork to Artisan Itanu in Mezzamere in Nazjatar.<|text|><|endoftext|> <|startoftext|>Wiggletail's Poking Fork<|obj|>Show Wiggletail's Poking Fork to Finder Palta in Newhome in Nazjatar.<|text|><|endoftext|> <|startoftext|>Cluckbox<|obj|>Show the Cluckbox to Vera Lonelycog in Rustbolt on Mechagon Island.<|text|><|endoftext|> <|startoftext|>Flashing Siren<|obj|>Show the Flashing Siren to Vera Lonelycog in Rustbolt on Mechagon Island.<|text|><|endoftext|> <|startoftext|>Broken Unit 6<|obj|>Show the Broken Unit 6 to Vera Lonelycog in Rustbolt on Mechagon Island.<|text|><|endoftext|> <|startoftext|>Can of Critter Spray<|obj|>Show the Can of Critter Spray to Vera Lonelycog in Rustbolt on Mechagon Island.<|text|><|endoftext|> <|startoftext|>Mechanical Egg Sac<|obj|>Show the Mechanical Egg Sac to Vera Lonelycog in Rustbolt on Mechagon Island.<|text|><|endoftext|> <|startoftext|>Rusty Tube<|obj|>Show the Rusty Tube to Vera Lonelycog in Rustbolt on Mechagon Island.<|text|><|endoftext|> <|startoftext|>Small Skull<|obj|>Show the Small Skull to Vera Lonelycog in Rustbolt on Mechagon Island.<|text|><|endoftext|> <|startoftext|>Drowning the Alliance<|obj|>Kill 25 Alliance players in Nazjatar while in War Mode.<|text|>The Alliance continue to pursue us, they will not disrupt our plans any further. Drive their champions into a watery grave.<|endoftext|> <|startoftext|>Scorched Data Disc<|obj|>Deliver the item to R33-DR.<|text|><|endoftext|> <|startoftext|>Seams to be a Problem<|obj|>Ask Rolm about the Osmenite Dust.<|text|><|endoftext|> <|startoftext|>Ounces of Osmenite<|obj|>Ask Rolm about the Osmenite Shards.<|text|><|endoftext|> <|startoftext|>Defensive in Death<|obj|>Ask Rolm about the tentacles of the Zin'anthid.<|text|><|endoftext|> <|startoftext|>WANTED: Junkbrat and Roadtrogg<|obj|>Eliminate Junkbrat and Roadtrogg.<|text|>Responsible for a spree of mayhem and chaos throughout the Heaps, resulting in the theft of energy cells, spare parts, and the consumption of Improbable Mechano-Chicken Wings without payment. Special caution around Roadtrogg, who has demonstrated a violent attitude towards living things. Elimination of these two felons is of the highest priority.<|endoftext|> <|startoftext|>Up Against It<|obj|>Move deeper into Nazjatar with Lor'themar and Thalyssra.<|text|>I don't like the sound of that... It sounds like an army! We need to investigate. Try not to draw too much attention as we take a look. If there's an army down there, we'll need to move quickly to find refuge.<|endoftext|> <|startoftext|>Rust Covered Disc<|obj|>Deliver the item to R33-DR.<|text|><|endoftext|> <|startoftext|>On Ghostly Wings<|obj|>Return to Kelya Moonfall in Zin-Azshari.<|text|>We will meet you back where our journey began. Corin and I have been separated for many years. We have so much to catch up on. As a token of our gratitude we will remain in the area to help you in your travels through this cursed land.<|endoftext|> <|startoftext|>Cracked Numeric Cylinder<|obj|>Deliver the item to R33-DR.<|text|><|endoftext|> <|startoftext|>Large Storage Fragment<|obj|>Deliver the item to R33-DR.<|text|><|endoftext|> <|startoftext|>Discs of Norgannon<|obj|>Recover Corrupted Disc Fragment<|text|>King Mechagon unit in possession of Norgannon disk. Data is corrupted, possession of such data is dangerous. Please aid in the recovery of Corrupted Disk Fragments that have been discarded via Mechagon waste systems. Deliver recovered Corrupted Disc Fragment to Data Analyzer R33-DR for purging.<|endoftext|> <|startoftext|>Cogfrenzy's Construction Frenzy<|obj|>Help build construction projects.<|text|>You Rustbolt resisters inspire me. Tinkering, building, exploring. Letting your imagination run wild and then chasing after it, wherever it leads, with reckless abandon! I miss those days. I hope, someday, my conscience will allow me to stay on the surface with you all permanently... Before I return to Mechagon, we must build something incredible. Waren and I have identified a large number of extra construction project sites for today. Build with boldness!<|endoftext|> <|startoftext|>Wastewander Coins<|obj|>Collect 6 Wastewander Coins.<|text|>It may be too late for some of our fallen brothers and sisters, but it is not too late to give solace to their families. Every Wastewander carries with them a unique coin, signifying their status as a member of our group. If you find any of these coins, please bring them to me and I will make sure they are properly returned to their next of kin.<|endoftext|> <|startoftext|>A Bolt from the Blue<|obj|>Meet Kalecgos at the Nexus and claim the Charged Scale of the Blue Aspect.<|text|>You have done much to empower the Heart of Azeroth, and I am proud that the dragonflights have lent their strength to your cause. It is now time for the blue dragonflight to do the same. When I first learned of the essences, I knew that some remnant of my dragonflight's power must be out there, coalescing where we were once strong. That is exactly what I have found. The Kirin Tor have isolated its signature at the Nexus, but only the wielder of the Heart of Azeroth can claim it.<|endoftext|> <|startoftext|>Grounded<|obj|>Destroy the Aerial Patroller XZ-2<|text|>One of King Mechagon's older Aerial units is having mechanical problems and is grounded nearby. They're trying to get it repaired, so we need to act fast while it's vulnerable. Destroy the Aerial Patroller XZ-2 before they can get it repaired.<|endoftext|> <|startoftext|>The Missing Crew<|obj|>Find and rescue the missing crew members.<|text|>I can't believe it. Almost the entire fleet.. lost! We need to have ships out there on missions supporting our efforts, but how am I supposed to do that now? If we are going to recover from this, I'm going to need my top people. I know the chances are low, but I need you to get out there and try to find them. Alive if possible.<|endoftext|> <|startoftext|>Surfacing Threats<|obj|>Complete an Assault in Uldum.<|text|>The tol'vir take the protection of the titans' constructs here in Uldum as a sacred duty. However, our numbers have dwindled, and we face greater threats with each day. Even with the strength of our new allies, we will only be able to hold these enemies back for so long. Should any of them surge in power, they may still be able to overwhelm us and endanger the forge. This is where your assistance is needed. Speak to High Commander Kamses to assess our current situation.<|endoftext|> <|startoftext|>A Titanic Problem<|obj|>Meet Magni Bronzebeard at the Halls of Origination in Uldum.<|text|>We've no time tae waste. Without the Forge of Origination, Azeroth is left vulnerable tae N'Zoth's corruption. Not tae mention it holds a weapon capable of wipin' out all life on Azeroth! We'll need tae head over tae the forge right away. MOTHER can hold down the fort here. Hurry on, I'll meet ye there.<|endoftext|> <|startoftext|>The Missing Crew<|obj|>Find and rescue the missing crew members.<|text|>I can't believe it. Almost the entire fleet.. lost! We need to have ships out there on missions supporting our efforts, but how am I supposed to do that now? If we are going to recover from this, I'm going to need my top people. I know the chances are low, but I need you to get out there and try to find them. Alive if possible.<|endoftext|> <|startoftext|>Forging Onward<|obj|>Return to Magni Bronzebeard at the Chamber of Heart and learn about the fate of the Forge of Origination.<|text|>Thanks fer helpin' me back there at the forge. It's vexin' that N'Zoth was able to infiltrate it so quickly, but at least we arrived in time tae keep it from bein' completely wrecked! Now comes the task of getting' her back tae a hundred percent. MOTHER has been workin' on a solution, and we think we've got a plan.<|endoftext|> <|startoftext|>A Gulper Ate The Rolly<|obj|>Kill the Rolly Gulper and catch 3 Bubble-eyed Rolly.<|text|>The Bubble-eyed Rolly used to be plentiful in the nearby pond. Last week they all started to vanish! A large water elemental has been swallowing all the fish! They are still alive, just swimming around inside the elemental now. I need you to kill that elemental, and catch three Bubbly-eyed Rolly so I can examine their condition.<|endoftext|> <|startoftext|>To Ramkahen<|obj|>Meet King Phaoris in Ramkahen.<|text|>It looks like we're gonna have tae wait a spell while MOTHER figures out what tae do with the forge. In the mean time we'll want tae try to make sure nobody tries tae do any more damage here. Ye should check in on the tol'vir in Ramkahen. I know ye've helped them in the past, so they might be able tae help us keep the forge out o' the wrong hands.<|endoftext|> <|startoftext|>Hozen Totem<|obj|>Talk to Arcti in the Brewfest grounds.<|text|><|endoftext|> <|startoftext|>Young Twilight Scale<|obj|>Show the scale to Eryna above Grim Batol in the Wetlands.<|text|><|endoftext|> <|startoftext|>Break a Few Eggs<|obj|>Destroy 10 Deepcoil Eggs.<|text|>The naga are using these caverns as a hatchery for their deadly deepcoil serpents. These deepcoil serpents are especially dangerous because they have been infused with dark void magic. We must put a stop to this operation before it is too late. The naga forces are already quite powerful. I do not wish to imagine what would happen if Azshara also had an army of these deepcoil serpents as well. Our only hope is to destroy the deepcoil eggs before they hatch.<|endoftext|> <|startoftext|>The Eternal Palace: Queen's Gambit<|obj|>Defeat Queen Azshara in the Eternal Palace.<|text|>We have opened the way to the palace. We must end this. Queen Azshara is the most powerful sorceress in existence. She mastered magics thousands of years before our archmagi were even born. Still, we must prevail. If not, she and her dark patron will remake all of Azeroth to their desires. Champion, we must defeat Azshara. Are you with us?<|endoftext|> <|startoftext|>The Eternal Palace: Queen's Gambit<|obj|>Defeat Queen Azshara in the Eternal Palace.<|text|>The way is clear. The palace awaits. Within the Vainglorious holds court with an old god. Defeating her will be no small feat. Make no mistake, Azshara is one of the most powerful sorceresses alive. We cannot underestimate her power or her planning, for she has had thousands of years to prepare for us. Nevertheless, she must be defeated. We are ready when you are. Shall we finally accept her invitation?<|endoftext|> <|startoftext|>Be Kind, Rewind<|obj|>Deliver the Visual Holo Sphere to Izira Geasworn in Rustbolt.<|text|>You exist here due to a time anomaly, but you must return to your own time and help us there. The Visual Holo Sphere from the Vaultbot nearby contains the data necessary to defeat King Mechagon before he can use the Mechoriginator. Deliver the Visual Holo Sphere to me in your reality. With luck I will be able to rewind history and prevent this existence from ever happening.<|endoftext|> <|startoftext|>Battle Tested<|obj|>Eliminate 10 Upgraded, Anodized, or Corroded Sentry wherever you find them.<|text|>A weapon like this could really turn the tide against King Mechagons Troops. Let's go see how their gear matches up against our new toy. Take out King Mechagon's Sentries wherever you can find them<|endoftext|> <|startoftext|>Ancient Technology<|obj|>Bring the Broken Power Core to Rolm in Newhome.<|text|><|endoftext|> <|startoftext|>The Eternal Palace: We Can Make It Stronger...<|obj|>Collect 20 Eternal Ornaments from the most powerful creatures of the Eternal Palace.<|text|>Now that it's functioning, it occurred to me while repairing it that it has the capability to output even more energy. Of course that will require stronger materials to upgrade and the only place I can think of is in the Eternal Palace. Azshara's army and even herself carry items of extraordinary power. If you could bring some of those back, I could at the very least test my theory and see if it's viable.<|endoftext|> <|startoftext|>The Eternal Palace: Pushing the Limits<|obj|>Collect 200 Eternal Ornaments from the most powerful creatures of the Eternal Palace.<|text|>Now that we know how to increase the potency of this thing, I think we can push its capabilities even further. Bring me back more of those ornaments. LOTS of them. Let's see just how far we can make this go.<|endoftext|> <|startoftext|>Scouting the Palace<|obj|>Speak with Lady Jaina Proudmoore to observe the scouting party.<|text|>We cannot hide here forever. Azshara must be dealt with. It would be an act of folly to assault her palace without knowing what defenses she has in place. I dispatched a scouting team while you were gone, but they have not reported back. I'm getting concerned. Let me know when you're ready and I'll perform a ritual to see what has happened to our scouts.<|endoftext|> <|startoftext|>An Abyssal Opportunity<|obj|>Acquire 15 Abyssal Shards from Finder Pruc.<|text|>I believe, we can use this thing to make our armor stronger. By redirecting its power, we can take the strength of our crafts to a new level. But we're getting ahead of ourselves. The first thing we need to do is repair this device. It'll require some powerful materials to fix it, and those are usually carried by the stronger creatures of this region. However, Finder Pruc is great at collecting materials like the ones we need. I'd check with him to see what he's got.<|endoftext|> <|startoftext|>Ancient Technology<|obj|>Bring the Broken Power Core to Instructor Ulooaka in Mezzamere.<|text|><|endoftext|> <|startoftext|>Direbrew Cog<|obj|>Talk to Verra Fireblood in the Brewfest grounds.<|text|><|endoftext|> <|startoftext|>The Eternal Palace: Pushing the Limits<|obj|>Collect 200 Eternal Ornaments from the most powerful creatures of the Eternal Palace.<|text|>Now that we know how to increase the potency of this tool, I think we can push its capabilities even further. Bring me back more of those ornaments. LOTS of them. Let's see just how far we can make this go.<|endoftext|> <|startoftext|>The Eternal Palace: We Can Make It Stronger...<|obj|>Collect 20 Eternal Ornaments from the most powerful creatures of the Eternal Palace.<|text|>Now that it's functioning, it occurred to me while repairing it that it has the capability to output even more energy. Of course that'll require stronger materials to upgrade and the only place I can think of is in the Eternal Palace. Azshara's army and even herself carry items of extraordinary power. If you could bring some of those back, I could at the very least test my theory and see if it's viable.<|endoftext|> <|startoftext|>An Abyssal Opportunity<|obj|>Acquire 15 Abyssal Shards from Artisan Okata.<|text|>I believe, we can use this thing to make our armor stronger. By redirecting its power, we can take the strength of our crafts to a new level. But we're getting ahead of ourselves. The first thing we need to do is repair this device. It'll require some powerful materials to fix it, and those are usually carried by the stronger creatures of this region. However, Artisan Okata is great at collecting materials like the ones we need. I'd check with him to see what he's got.<|endoftext|> <|startoftext|>Uncovering the Artifact Fragments<|obj|>Fura in Warspear Outpost wants you to go kill creatures in the outskirts of Ashran outside of the main road and bring back 50 Artifact Fragments.<|text|>The Artifact Fragments seem to come from any creature we've found in the outskirts of Ashran. Go out and kill any you find and bring at least fifty Artifact Fragments to Fura the Mage in Warspear Outpost.<|endoftext|> <|startoftext|>Wanna Charge? Gotta Pay!<|obj|>Pay Flux's access fee, then use the Charging Station to charge an Empty Energy Cell.<|text|>You lookin' to charge some energy cells off of our tower of power? I ain't surprised - everyone is. And everyone PAYS. You got that or I got ta say it again? I can tell you're a first-timer. Bondo's got a special deal for you flashfoots. Small access fee, one charge only. Deal? You ain't gettin' any other offers.<|endoftext|> <|startoftext|>Tremblade Must Die<|obj|>Slay Grand Marshal Tremblade found in the Alliance base Stormshield Keep within Ashran.<|text|>This battle in Ashran has waged on long enough. It appears they're being led by Grand Marshal Tremblade. If she falls, the Alliance will crumble. Push forward through the center road, make your way into their keep and take down Tremblade. For the Horde!<|endoftext|> <|startoftext|>Volrath Must Die<|obj|>Slay High Warlord Volrath found in the Horde base Warspear within Ashran.<|text|>The Horde are getting in our way of completing our mission here in Ashran. Their leader is High Warlord Volrath. He must be put down. Push forth through the center road, enter Warspear and slay Volrath.<|endoftext|> <|startoftext|>Ravenous Rescue<|obj|>Rescue 8 injured mechagnomes.<|text|>A conspiracy of ravens is preying on citizens of Rustbolt! It's most unacceptable! Prince Erazmin has asked me to rescue as many citizens as I can, but I could use your help. I've tracked the ravens to this hill. We blast the ravens out of the sky, and you rescue the mechagnomes. Use my marker gun if you need help bringing the ravens down.<|endoftext|> <|startoftext|>Uncovering the Artifact Fragments<|obj|>Ecilam in Stormshield Stronghold wants you to go kill creatures in the outskirts of Ashran outside of the main road and bring back 50 Artifact Fragments.<|text|>The Artifact Fragments seem to come from any creature we've found in the outskirts of Ashran. Go out and kill any you find and bring at least fifty to Ecilam the Mage near the campfire in Stormshield Stronghold.<|endoftext|> <|startoftext|>Saving Corin<|obj|>Defeat Shadowcaster Vixtris.<|text|>My father is being tortured by that naga! , I need you to help me save him. We can't let his spirit be a slave to the naga. Hurry, if we don't act now he will end up like the rest of them!<|endoftext|> <|startoftext|>Do Not Drink<|obj|>Recover 12 containers of Stolen Oil.<|text|>These troggs watch everything we do. They see us pouring oil into various machines, so now they're stealing the oil and drinking it. I think they believe it's going to turn them into machines! We need that oil back, before they drink it all!<|endoftext|> <|startoftext|>Bots Gone Wild<|obj|>Whirling Zap-O-Matic slain<|text|>It's loose up there! I told them not to do it, but they didn't listen. Now it's gone out of control and killed everyone up there. It's an experimental Whirlbot, they never should have built it! You need to stop it before it comes down here looking for more victims! Kill the Whirling Zap-O-Matic.<|endoftext|> <|startoftext|>Your First Charge is Free!<|obj|>Gain access to the Charging Station in Bondo's Yard, then use it to charge an Empty Energy Cell.<|text|>Do you feel the energy rippling through the ground here, my dear test subject? Without that constant bristle of electricity, nothing of any meaning would exist. My dear sister and I have tapped into a high-voltage power line buried here, but the real juice is over in Bondo's Yard. He selfishly hoards access to the heftiest power line in Mechagon! If you want to recharge your empty energy cells, you're going to have to get access to the Charging Station from Flux.<|endoftext|> <|startoftext|>Contained Alemental<|obj|>Talk to Brewmaster Tsing in the Brewfest grounds.<|text|><|endoftext|> <|startoftext|>Chopped Bots<|obj|>12 Re-animated bots delivered to Bolten Springspark.<|text|>Chopping up bots is my business. Any bots you bring to my scrapper will be broken up into useful parts. It's a win for both of us! Use the Bot-Energizer to bring me dead bots, and we'll break them into spare parts.<|endoftext|> <|startoftext|>Your First Charge Ain't Free!<|obj|>Pay Flux's access fee, then use the Charging Station to charge an Empty Energy Cell.<|text|>You lookin' to charge some energy cells off of our tower of power? I ain't surprised - everyone is. And everyone PAYS. You got that or I got ta say it again? I can tell you're a first-timer. Bondo's got a special deal for you flashfoots. Small access fee, one charge only. Deal? You ain't gettin' any other offers.<|endoftext|> <|startoftext|>Changing Tides<|obj|>Assault the naga camp and seize control of the Tidestone of Golganneth.<|text|>We are out of time. We must gain control the Tidestone of Golganneth and the Javelin is our best shot at piercing the barrier surrounding it. The guardian is formidable, but must be defeated if we are to take the fight to Azshara. What forces we have will be arrayed below, just outside their encampment. I would trust you with the Javelin of Suramar. We will need your strength in the coming battle.<|endoftext|> <|startoftext|>They Made Their Choice<|obj|>Aid Shandris Feathermoon.<|text|>It wasn't enough for Azshara to break the world. She had to doom the rest of our people here as well! Those who didn't choose to become naga were stuck in this horrifying half death, left to haunt these drowned ruins. I am almost afraid of what we will find if we do find my friend. Wait, did you hear something?<|endoftext|> <|startoftext|>The Quickcharge Contract<|obj|>Agree to the Quickcharge Contract.<|text|>Wondrous news, dear test subject! My dear brother and I have restored 65% of the functionality of our research laboratory. We are hoping to resume our regular research schedule shortly, but require a fresh batch of brave test subjects to help us push the laws of nature and science to their limits! If you're interested, you'll just need to agree to our standard verbal contract first...<|endoftext|> <|startoftext|>City of Drowned Friends<|obj|>Help First Arcanist Thalyssra search the Drowned Market.<|text|>Champion, I have a personal favor to ask of you. This is not on behalf of the Horde or the war effort. It has been over ten thousand years since I last walked these streets. I knew many of these people, even trained some of them. Will you walk with me as I learn their fates? The road is dangerous, and I do not trust myself to maintain calm as I try to resurface old grief.<|endoftext|> <|startoftext|>They Made Their Choice<|obj|>Aid First Arcanist Thalyssra.<|text|>It wasn't enough for Azshara to break the world. She had to doom the rest of our people here as well! Those who didn't choose to become naga were stuck in this horrifying half death, left to haunt these drowned ruins. I am almost afraid to find Sivara. Wait, did you hear something?<|endoftext|> <|startoftext|>The Warbringer<|obj|>Commune with the Memory of the Pact.<|text|>We are standing in the center of some very powerful magics. An echo of something Azshara did long ago. If you are feeling brave enough to commune with this echo, I will stand guard as you do.<|endoftext|> <|startoftext|>The Warbringer<|obj|>Commune with the Memory of the Pact.<|text|>We are standing in the center of some very powerful magics. An echo of something Azshara did long ago. If you are feeling brave enough to commune with this echo, I will stand guard as you do.<|endoftext|> <|startoftext|>City of Drowned Friends<|obj|>Help Shandris Feathermoon search the Drowned Market.<|text|>Champion, I have a personal favor to ask of you that I do not feel I can ask of any of my sentinels. This... this is not on behalf of the Alliance, or the war, or even our battle against Azshara. This is a favor for me. When I was a little girl, my city was attacked by the Legion. Many of the survivors fled here only to drown or worse. I must know their fate. Will you help me search for signs?<|endoftext|> <|startoftext|>The Ever Drowning<|obj|>Escort First Arcanist Thalyssra through the Drowned Market.<|text|>Queen Azshara has her eye on us now. We must proceed with caution. I do not know what she may try but stay close to me. Whatever this threat is we must pass through it if we are to find Sivara. Speak with me when you are ready to proceed.<|endoftext|> <|startoftext|>The Ever Drowning<|obj|>Escort Shandris Feathermoon through the Drowned Market.<|text|>Stay close, Champion. I have some magical items that might help us defend briefly against magic attacks, but Azshara was the greatest mage our kind has ever known. I do not feel confident that these trinkets will hold back her power for long, or even be usable afterward. Speak with me when you are ready.<|endoftext|> <|startoftext|>Drunk Angry Murlocs<|obj|>Collect 12 Ocean "Infused" Lagers.<|text|>Those no-good Bloodfins ran off with all of the beer! I've been experimenting with brews that only use ingredients native to Nazjatar, but it's still a work in progress. For now, I must rely on whatever I can scrounge up from the shipwreck. My supply of beer was already limited, but now it's all gone thanks to those thieving Bloodfin murlocs! We're going to have some very angry customers here if we don't get it back. Please recover the stolen lager from Bloodfin Village before it's too late!<|endoftext|> <|startoftext|>Let's Fish!<|obj|>Catch and kill the Deepwater Maw.<|text|>We may need the help of some friends to land this fish! Use the Hundred-Fathom Lure when you're ready to start.<|endoftext|> <|startoftext|>The Family Jewels<|obj|>Recover 75 Family Jewels<|text|>Darn pirates stole my jewels... err, I mean my sister's... uh, mom's jewelry. Yeah, that's the story! Point is, they stole it, and it's all out there strewn around in the mud, and treasure chests. Maybe on a few of the robots and murlocs. My mom's not greedy, she just wants a few of the necklaces with gold and lots of diamonds. I'd pay ya for those.<|endoftext|> <|startoftext|>We've Got Crabs!<|obj|>Collect 12 Crackleclaw Crabs.<|text|>, you're just in time. Everything's ready for the crab hunt! Okay, okay... I know what you're thinking. A founding member of D.E.H.T.A. that condones hunting? I'm going to level with you. I've got a bar full of hungry murlocs that only eat three things: crabs, fish, and people. If that's not reason enough, crabs are overpopulated in this region and they're decimating the local grub worm population! How many innocent grub worms need to die before we do something?<|endoftext|> <|startoftext|>Whispers of N'Zoth<|obj|>Speak to Kalecgos in the Chamber of Heart.<|text|>We've got an emergency, champion! We need ye in the Chamber o' Heart at once. Somethin' nasty is gettin' into Ebonhorn's head. He can't shake it loose! Maybe ye can help him out!<|endoftext|> <|startoftext|>Go For The Gold<|obj|>Recover the Murloc Treasure Bag.<|text|>I've heard lot's of stories about dead fathers, mothers, and family treasures. Don't believe any of it. We're all here to get any pirate gold, before these mecha-fools get it first! If there's gold to be had here, it's in that fat chest the murlocs are guarding. Kill their chief, empty out the chest, and we'll split it fifty-fifty, since I'm telling ya about it.<|endoftext|> <|startoftext|>Mgglurky's Mugglrgl<|obj|>Retrieve Mgglurky's Mugglrgl from Bloodfin Village.<|text|>My cook, Mgglurky, lost his mugglrgl and he's refusing to work until he gets it back. I've got a bar full of hungry murlocs and nothing to feed them until Mgglurky starts cooking. If Mgglurky doesn't find his mugglrgl soon, we're going to have a riot on our hands! I don't know about you, but I definitely don't want to be the main course tonight. There were some Bloodfins lurking around earlier. Search Bloodfin Village for the mugglrgl and bring it back to me once you find it.<|endoftext|> <|startoftext|>The High Life<|obj|>Accompany Kelya Moonfall into the Highborne Estates to search for the spirit of her father.<|text|>You there, I require some help. Everyone where I once called home lost their lives to the flood. I still don't know what became of my father, Corin. It pains me to return to the estates, and there are vengeful spirits who haunt the once pristine grounds. Will you help me find out what happened to my father?<|endoftext|> <|startoftext|>Unlocking the Power<|obj|>Return to the Chamber of Heart.<|text|>There's somethin' special waitin' fer ye back in the Chamber of Heart, champion. I won't spoil it, but ye best get back there as quick as ye can.<|endoftext|> <|startoftext|>Assault: Aqir Unearthed<|obj|>Drive back the Aqir Assault in Uldum.<|text|>Our position is being overrun. The aqir are surging in greater numbers than I've ever seen! I'm not sure how long we'll be able to hold the line. We need you to drive them back!<|endoftext|> <|startoftext|>Unlocking the Power<|obj|>Return to the Chamber of Heart.<|text|>There's somethin' special waitin' fer ye back in the Chamber of Heart, champion. I won't spoil it, but ye best get back there as quick as ye can.<|endoftext|> <|startoftext|>Back to the Chamber<|obj|>Return to the Chamber of Heart.<|text|>The Heart o' Azeroth is gettin' stronger every day, and it's makin' a difference. Make yer way tae the Chamber o' Heart, champion. Yer talents are needed.<|endoftext|> <|startoftext|>Return to the Heart<|obj|>Return to the Chamber of Heart.<|text|>Greetings, Champion of Azeroth. MOTHER's been monitorin' yer progress with the Heart of Azeroth, and is mighty pleased with the work you've done tae make it stronger. At least, we think she's pleased. It's difficult tae tell at times. Regardless, come back tae the Chamber of Heart when ye've got a chance. There's more that needs doin'.<|endoftext|> <|startoftext|>Lokholar the Ice Lord<|obj|>Slay Alliance and loot Stormpike Blood and return it to Primalist Thurloga within Frostwolf Village in Alterac Valley.<|text|>I come from Thunder Bluff. Cairne himself has seen to it that I assist the Frostwolf Clan in these dire times. But let us not waste any more time. You must strike down our enemies and bring to me their blood. Once enough blood has been gathered, the ritual of summoning may begin. Victory will be assured when the elemental lord is loosed upon the Stormpike army.<|endoftext|> <|startoftext|>Ivus the Forest Lord<|obj|>Slay Horde and loot a Storm Crystal and return it to Archdruid Renferal in Alterac Valley.<|text|>The Frostwolf Clan is protected by a taint of elemental energy. Their shaman meddle in powers that will surely destroy us all if left unchecked. The damage has grown too great for the Circle to control! Ivus must be called to our aid. The Frostwolf soldiers carry elemental charms called storm crystals. We can use the charms to conjure Ivus. Venture forth and claim the crystals!<|endoftext|> <|startoftext|>The Battle for Alterac<|obj|>Enter Alterac Valley and defeat the dwarven general, Vanndar Stormpike.<|text|>The Stormpike dwarves and their allies have invaded Alterac Valley, and we must drive them out! To win the battle for Alterac, we must defeat their general, Vanndar Stormpike! You will find Vanndar in Dun Baldar, in the north of Alterac Valley. Destroy him, and then return to me.<|endoftext|> <|startoftext|>The Battle of Alterac<|obj|>Enter Alterac Valley, defeat the Horde general Drek'thar.<|text|>The Explorers' League believes there are artifacts in Alterac Valley, but the Frostwolf orcs won't let us explore. We can't allow the Horde to stop our scholarly pursuits! Defeat the Frostwolf general, Drek'Thar. With him dead, the orcs will lose their edge. Drek'Thar is in Frostwolf Keep, in the south of Alterac Valley. Vanquish him, and then return to me.<|endoftext|> <|startoftext|>I Am the Trashmaster<|obj|>Give Jani the Trashmaster's Mantle.<|text|>Whatcha got there, richmon? Ha! You think you be de Trashmasta? You be talkin' to de God of Garbage! De Ruler of Rubbish! Master of all things Discarded an' Unwanted! So you not be wantin' that ol' trashy cloak, eh? Jani got somethin' better. You just give dat ol' thing to me, an Jani will be takin' care o' you...<|endoftext|> <|startoftext|>I Am the Trashmaster<|obj|>Give Jani the Trashmaster's Mantle.<|text|>Whatcha got there, richmon? Ha! You think you be de Trashmasta? You be talkin' to de God of Garbage! De Ruler of Rubbish! Master of all things Discarded an' Unwanted! So you not be wantin' that ol' trashy cloak, eh? Jani got somethin' better. You just give dat ol' thing to me, an Jani will be takin' care o' you...<|endoftext|> <|startoftext|>Treasure Tale<|obj|>Return to Finder Palta in Newhome in Nazjatar.<|text|><|endoftext|> <|startoftext|>Treasure Tale<|obj|>Return to Artisan Itanu in Nazjatar.<|text|><|endoftext|> <|startoftext|>Enchanted Lock<|obj|>Solve Mardivas' arcane puzzle to unlock the enchanted lock.<|text|><|endoftext|> <|startoftext|>Down But Not Out<|obj|>Support your allies in Nazjatar by gaining 3000 experience combined between Vim Brineheart, Poen Gillbrack, and Neri Sharpfin.<|text|>Ashvane won't trouble us for now, but our situation remains perilous. I must consider our next move. In the meantime we should continue to build upon our relationship with our new allies, the Unshackled. Test them in combat, train them while you can, we will need their aid in the battles to come. We will show them that through unity there are no obstacles that can stand in our way.<|endoftext|> <|startoftext|>Diaries of the Dead<|obj|>Search Zin-Azshari in Nazjatar for additional diaries.<|text|> Then he had the audacity to enter our summoning circle and demand we evict his study space at once. Who willingly steps into the chaos of a summoning ritual? He is mad. We call him that now -- Mad Mardivas. Of course, he was bitten on the leg by a lesser summon, and... <|endoftext|> <|startoftext|>Enchanted Lock<|obj|>Solve Mardivas' arcane puzzle to unlock the enchanted lock.<|text|><|endoftext|> <|startoftext|>Preserved Clues<|obj|>Search in Zin-Azshari for information about the strange arcane chests.<|text|>We have found similar chests, as you describe. We believe they were left behind by one that came before the naga. Some are even locked by odd arcane runes, the naga seem most interested in those. I know little about them, save that we find them most often in the city ruins. If you seek to decipher their history, I would begin there.<|endoftext|> <|startoftext|>Diaries of the Dead<|obj|>Search Zin-Azshari in Nazjatar for additional diaries.<|text|> Then he had the audacity to enter our summoning circle and demand we evict his study space at once. Who willingly steps into the chaos of a summoning ritual? He is mad. We call him that now -- Mad Mardivas. Of course, he was bitten on the leg by a lesser summon, and... <|endoftext|> <|startoftext|>Preserved Clues<|obj|>Search in Zin-Azshari for information about the strange arcane chests.<|text|>If you find anything else in those chests that you don't need, you feel free to bring it on over my way. Found a few of them myself. Don't look like they belong to the naga, probably someone that lived in the city. Some are locked tight by arcane magic, seen the naga taking those back with them. Probably got the good stuff in there. I don't know much more than that. If you want a history lesson, I'd snoop around the city ruins.<|endoftext|> <|startoftext|>Down Into Nazjatar<|obj|>Support your allies in Nazjatar by getting one to rank 3.<|text|>We have much to do . However our troops are weary and need rest. Decisions made when tired are often the wrong ones. These "Unshackled" have offered to aid us with what forces they have. If we hope to survive down here against Azshara's forces, we will need to support our new allies. Join one of their hunters and aid them in their tasks, we will remain here and discuss our next move.<|endoftext|> <|startoftext|>Friends In Need<|obj|>Support your allies in Nazjatar by gaining 3000 experience combined between Farseer Ori, Hunter Akana, and Bladesman Inowari.<|text|>I doubt that will be the last we've seen of Priscilla, but at least she is no longer one of our immediate concerns. We must think carefully before making our next move. In the meantime we should continue to build upon our relationship with our new allies, the Ankoan. Work with them to secure the area and hone their skills, we're not out of the woods yet. I fear the biggest battle is still to come. Let's show them that together we can take on Azshara's forces and succeed!<|endoftext|> <|startoftext|>WANTED: Gler'thogg<|obj|>Retrieve the Eye of Gler'thogg.<|text|>Gler'thogg is responsible for the death and torture of many of the Unshackled. They have shared with us their pain. Bring back his eye. He dwells in the Deepcoil Tunnels. Extreme caution advised! Upon completion of the mission, report to Seacaller Unow for commendation.<|endoftext|> <|startoftext|>Strange Silver Knife<|obj|>Ask the Unshackled about the knife.<|text|><|endoftext|> <|startoftext|>Strange Silver Knife<|obj|>Ask the Ankoan about the knife.<|text|><|endoftext|> <|startoftext|>Arcane Cache<|obj|>Locate the key to the Naga Cache.<|text|>The heavily reinforced chest is of naga construction and appears to be reinforced with a magical lock of some kind. Magical reinforcement aside, the cache still requires a key to unlock. The key is most likely being held by one of the nearby naga commanders.<|endoftext|> <|startoftext|>WANTED: Inquisitor Ithriza<|obj|>Retrieve the head of Inquisitor Ithriza.<|text|>Wanted for attacks against the Horde! Inquisitor Ithriza is responsible for leading several raids and ambushes against our soldiers. Last seen in the vicinity of Dragon's Teeth Basin. Extreme caution advised! Upon completion of the mission, report to Seacaller Unow for commendation.<|endoftext|> <|startoftext|>Void Cache<|obj|>Locate the key to the Naga Cache.<|text|>The heavily reinforced chest is of naga construction and appears to be reinforced with a magical lock of some kind. Magical reinforcement aside, the cache still requires a key to unlock. The key is most likely being held by one of the nearby naga commanders.<|endoftext|> <|startoftext|>WANTED: Lady Narjiss<|obj|>Retrieve the head of Lady Narjiss.<|text|>Wanted for attacks against the Horde! Lady Narjiss is responsible for leading several raids and ambushes against our soldiers. Last seen on the outskirts of Zanj'ir Terrace. Extreme caution advised! Upon completion of the mission, report to Seacaller Unow for commendation.<|endoftext|> <|startoftext|>Reinforced Cache<|obj|>Locate the key to the Naga Cache.<|text|>The heavily reinforced chest is of naga construction and appears to be reinforced with a heavy-duty lock of some kind. Reinforcement aside, the cache still requires a key to unlock. The key is most likely being held by one of the nearby naga commanders.<|endoftext|> <|startoftext|>WANTED: Lord Ha'kass<|obj|>Retrieve the head of Lord Ha'kass.<|text|>Wanted for attacks against the people of Nazjatar. Lord Ha'kass has attempted to enslave many Horde survivors. He commands slavers in Zanj'ir Wash. Extreme caution advised! Upon completion of the mission, report to Seacaller Unow for commendation.<|endoftext|> <|startoftext|>Beauty in the Deeps<|obj|>Accept a gift from your companion.<|text|>We have slain many enemies, spilled much blood on the sand. My skills have improved tenfold fighting at your side. Yet let us not forget that once, this was a place of peace. Once, my people walked amongst the caverns and reefs undisturbed. There is beauty, here, in the depths, all around us. Take a moment, sit, and enjoy your serene surroundings. Look here, a crab with a shell of brilliant colors. You see? There is beauty here, even now.<|endoftext|> <|startoftext|>Good Girl<|obj|>Accept a gift from your companion.<|text|>I have learned so much by your side, I can't believe how many naga we've taken down! When you first arrived, I was skeptical that you'd make a difference. We've been down here, fighting, for so long. I had almost lost hope. But now, we see a way out of the darkness of the depths, finally! I took in a snapdragon pup when we formed Newhome, been training her ever since. I think... I think I'd like you to have her. She'll make a great mount... and loyal friend.<|endoftext|> <|startoftext|>Tome of Tears<|obj|>Accept a gift from your companion.<|text|>We've been fighting side by side for a while now. I didn't think an old salt like me could get any better at killing naga, but here we are. I have something to show you... Worst thing we can do is forget. So many names I've written in this book, each and every one of them an Unshackled. All of them gone, now. I will never forget their names. I want you to have it. Tell people. Tell them who they were, and what we have done here.<|endoftext|> <|startoftext|>WANTED: Lady Naz'jess<|obj|>Retrieve the head of Lady Naz'jess.<|text|>Wanted for attacks against the people of Nazjatar. Lady Naz'jess has been driving the weapon masters to create crueler devices. Last seen skulking about Zanj'ir Terrace. She is vicious, proceed with caution. Upon completion of the mission, report to Seacaller Unow for commendation.<|endoftext|> <|startoftext|>WANTED: Commander Sarj'eth<|obj|>Retrieve the head of Commander Sarj'eth.<|text|>Wanted for attacks against the people of Nazjatar. Commander Sarj'eth has attempted to enslave many Horde survivors. He commands slavers in Zanj'ir Terrace. Extreme caution advised! Upon completion of the mission, report to Seacaller Unow for commendation.<|endoftext|> <|startoftext|>Glittering Shell<|obj|>Accept a gift from your companion.<|text|>Hi, friend. I just wanted you to know that traveling with you has been the best ever! I never thought I could learn so much about fighting, but now I feel like I can actually hold my own. I will protect all of the wee ones that can't protect themselves! Like this little one. I found him a while back, while we were out. He looked so scared. Hey, why don't you take him?<|endoftext|> <|startoftext|>Wild Tame<|obj|>Accept a gift from your companion.<|text|>In our time together, I have learned much. Both about my own abilities, and about your people. You are selfless in the face of challenge, much like our own. I consider us kin. For some time, I have been training a snapdragon I found as a pup. He is a worthy mount, and I have been waiting for a worthy hunter to ride him. I believe I have found that hunter. Here, he is yours.<|endoftext|> <|startoftext|>Last Heirloom<|obj|>Accept a gift from your companion.<|text|>We have encountered many foes together, and emerged victorious every time. I have you to thank for our safety this day, and my prowess in combat. I will be honest with you, friend. I did not think I would live this long. My people had families, once. Traditions. We would carve symbols into our talismans and pass them down from generation to generation of deep sea hunters. Charms for luck, or prowess, each family had their own. This is mine. I have none to pass it on to. I would like you to have it<|endoftext|> <|startoftext|>Scrying Stones<|obj|>Find treasures hidden away by magic within Nazjatar.<|text|>I have a gift for you. It's a stone unlike anything you've seen before. To the uninformed, it may seem to be a simple rock, but it's far more precious than that. This is a scrying stone. It reveals objects that have been hidden by magic. When near an anomaly, the runes etched within will begin to glow. Use the stone to reveal treasure hidden away by ancient magic.<|endoftext|> <|startoftext|>The Halls of Origination<|obj|>Defeat the Amathet forces and reactivate the forge in the Halls of Origination.<|text|>It looks like the Halls of Origination have been claimed by a group o' tol'vir calling themselves the Amathet. I don't know much about them other than they're new in town and not the friendliest of types. We'll need tae get in there and re-activate the forge, or else Azeroth will be done for!<|endoftext|> <|startoftext|>Just Ptrust Me On This<|obj|>Place your faith in Pa'ku and Kua'fon.<|text|>Ahhh, it is good to see you. How is de defective one? Still pleased to be at your side? I have given this some thought. Fear may still be what holds your not-so-little one back, but your love is what enables him to thrive without his wings. Perhaps that love will be what restores him to de skies. I am asking you to trust me. I wish to try something. If I am correct then de two of you will find yourselves airborne as nature intended!<|endoftext|> <|startoftext|>Scrying Stones<|obj|>Find treasures hidden away by magic within Nazjatar.<|text|>I have a gift for you. This stone is unlike anything you may have seen before. To the uninformed, it appears to be a simple rock, but it is far more precious than that. This is a scrying stone. It reveals objects that have been hidden by magic. When near an anomaly, the runes etched within will begin to glow. Use the stone to reveal treasure hidden away by ancient magic.<|endoftext|> <|startoftext|>Save Ebonhorn<|obj|>Return to the Chamber of Heart and treat Ebonhorn with the Potion of Mental Clarity.<|text|><|endoftext|> <|startoftext|>On the Trail of the Black Prince<|obj|>Enter the Karazhan Catacombs and search for a cure for Ebonhorn.<|text|><|endoftext|> <|startoftext|>To the Catacombs!<|obj|>Seek out Wrathion outside the Karazhan Catacombs.<|text|>I held out as long as I could, but... the whispers were too strong. You must hurry to Karazhan. The Black Prince said he intended to study the artifacts stored within its catacombs. Please, do not allow my failure to bring about his doom!<|endoftext|> <|startoftext|>Black Winged Shadow<|obj|>Seek out Wrathion outside the entrance to Blackwing Descent.<|text|>Obviously, the Black Prince isn't here. Trust me when I say he's not an easy one to find. If I were you, I'd make my way to Blackrock Mountain. There's a terrace carved into its slopes, where Nefarian once made his lair. Wrathion has been monitoring that place for a long time. Even if he's not there himself, you might find someone who knows where to look. And ... it's clear you're not the only one searching for him. Watch your back.<|endoftext|> <|startoftext|>Spies to the Left and Right<|obj|>Seek out Wrathion at the Tavern in the Mists.<|text|>Ebonhorn cannot resist the whispers for long. The dark forces that once corrupted the black dragonflight seek to overwhelm the world once again. We need a way to fight back. While I am loathe to mention him, I do know of someone who has been studying the Old Gods in order to better combat their insidious power: Wrathion. The Black Prince will be difficult to find. He has associates in Pandaria, in the Tavern of the Mists at the Veiled Stair. I suggest you begin your search there. Please hurry.<|endoftext|> <|startoftext|>Whispers of N'Zoth<|obj|>Speak to Kalecgos in the Chamber of Heart.<|text|>We've got an emergency, champion! We need ye in the Chamber o' Heart at once. Somethin' nasty is gettin' into Ebonhorn's head. He can't shake it loose! Maybe ye can help him out!<|endoftext|> <|startoftext|>This One's on Me<|obj|>Craft $1oa Junkyard Tinkering items with Pascal-K1N6.<|text|>I'm sure you agree that Pascal-K1N6 is the greatest invention you've ever seen! If you're not convinced yet, try to push him to his limits. I don't mind! Bring him more resources and blueprints -- he'll craft anything you need!<|endoftext|> <|startoftext|>Other Interests<|obj|>Deliver 5 Disintegrating Sand Sculpture to Steelsage Gao.<|text|>Madam Goya is interested in many unusual items other than just rare metals. Keep your eyes out for these particular items during your travels in Nazjatar. Deliver them to me and Madam Goya will consider you for special access.<|endoftext|> <|startoftext|>Pirates, Sea Monsters, Robots<|obj|>Recover DeMeza's father's Sword, Clothing and Bones.<|text|>I finally found it! This is the resting place of my father, after his crew mutinied and left him here to die. I've scouted the island, and found the locations of three chests that contain mementoes of my father. Do this for me and my family. Recover my father's sword, clothing, and bones from the three chests I've marked.<|endoftext|> <|startoftext|>Other Interests<|obj|>Deliver 5 Curious Murloc Horn to Steelsage Gao.<|text|>Madam Goya is interested in many unusual items other than just rare metals. Keep your eyes out for these particular items during your travels in Nazjatar. Deliver them to me and Madam Goya will consider you for special access.<|endoftext|> <|startoftext|>Emission Free<|obj|>Collect 20 Empty Energy Cells<|text|>We're going to need a few Empty Energy Cells to fill out the battery pack on the mount control assembly. See if you can find me these.<|endoftext|> <|startoftext|>Other Interests<|obj|>Deliver 5 Unidentified Mass to Steelsage Gao.<|text|>Madam Goya is interested in many unusual items other than just rare metals. Keep your eyes out for these particular items during your travels in Nazjatar. Deliver them to me and Madam Goya will consider you for special access.<|endoftext|> <|startoftext|>Blueprint: Extraordinary Adventurer Augment<|obj|>Upload the blueprint to Pascal-K1N6's database.<|text|><|endoftext|> <|startoftext|>Factory Refurbished<|obj|>Recycled Crawler Manifold obtained.<|text|>I need you to get us a Recycled Crawler Manifold. You should be able to get one up at Junkwatt Depot if you recycle parts found there.<|endoftext|> <|startoftext|>Investigating the Highlands<|obj|>Meet Kalecgos in the Twilight Highlands.<|text|>When I first sensed these essences, I did not anticipate the importance of the role they would play. It is only a matter of time before all of the dragonflights are brought into the fold. Though I have reached out to the other Aspects, I have yet to hear from Alexstrasza. It is odd that she would be silent while these powers manifest. She was last seen in the Vermillion Redoubt in Twilight Highlands. I fear she may be in trouble. We must hurry.<|endoftext|> <|startoftext|>The Needs of the People<|obj|>Speak to people in Mezzamere about things they need.<|text|>There are others in the camp that may be in need of aid. Ask around and see if there are any duties that you could take up. Be sure to report what you find to Speaker Utia.<|endoftext|> <|startoftext|>Plug the Geysers<|obj|>Seal 6 Unstable Geysers.<|text|>There are several geysers nearby that will be erupting soon. Unfortunately, the elements in this area are not stable enough to handle the force of the eruptions. I need someone to plug the geysers while I use the elements to redirect the pressure to a safer area of Nazjatar. Take this sealant and use it to plug the geysers while I work to restore the elemental balance.<|endoftext|> <|startoftext|>Back Out to Sea<|obj|>Return to Mezzamere in Nazjatar.<|text|>Now that things're under control here, I'm sure they could use your help back in Nazjatar! Why don't ye head back out tae sea, err, or under the sea, tae lend a hand with the new folk there?<|endoftext|> <|startoftext|>Back Out to Sea<|obj|>Return to Newhome in Nazjatar.<|text|>Now that things're under control here, I'm sure they could use your help back in Nazjatar! Why don't ye head back out tae sea, err, or under the sea, tae lend a hand with the new folk there?<|endoftext|> <|startoftext|>Plug the Geysers<|obj|>Seal 7 Unstable Geysers.<|text|>The elements are becoming increasingly unstable due to Azshara's abuse of the Tidestone. Geysers will be erupting nearby at any moment. Each eruption threatens to destroy the delicate balance of life on the surface. Take this sealant and use it to plug the geysers while I work to restore the elemental balance and redistribute the explosive underground pressure to a safer location.<|endoftext|> <|startoftext|>A Tempered Blade<|obj|>Slay 15 naga with Bladesman Inowari.<|text|>These blades that I wield are newly forged. The time has come to temper them in the blood of my enemies. I have heard that you are skilled in the ways of battle. I too am proficient in the business of death and I would be honored to fight at your side. Accompany me, and together we will spill the blood of our enemies.<|endoftext|> <|startoftext|>Plug the Geysers<|obj|>Seal 5 Unstable Geysers and slay the Disturbed Algan.<|text|>There are several geysers nearby that will be erupting soon. Unfortunately, the elements in this area are not stable enough to handle the force of the eruptions. I need someone to plug the geysers while I use the elements to redirect the pressure to a safer area of Nazjatar. Take this sealant and use it to plug the geysers while I work to restore the elemental balance.<|endoftext|> <|startoftext|>Plug the Geysers<|obj|>Seal 7 Unstable Geysers.<|text|>The geysers are dangerously unstable and will be erupting any moment now. I fear that Azshara's misuse of the Tidestone is causing irreparable damage to the elements within Nazjatar. We have to do what we can to prevent any further destruction. Take this sealant and use it to stave off the next round of eruptions. In the meantime, I will do what I can to stabilize the elements.<|endoftext|> <|startoftext|>Turn the Scale<|obj|>Collect 20 Hydra Scales.<|text|>I am in need of your help. I have been hunting the nearby hydras for their scales, but my weapon was broken in the melee. The scales of the hydra make durable and resilient armor for our warriors. Our clan requires the scales to craft and repair our armor. If we do not resupply soon, we will be ill-equipped in our fight against the naga.<|endoftext|> <|startoftext|>Plug the Geysers<|obj|>Seal 5 Unstable Geysers and slay the Disturbed Algan.<|text|>The geysers are dangerously unstable and will be erupting any moment now. I fear that Azshara's misuse of the Tidestone is causing irreparable damage to the elements within Nazjatar. We have to do what we can to prevent any further destruction. Take this sealant and use it to stave off the next round of eruptions. In the meantime, I will do what I can to stabilize the elements.<|endoftext|> <|startoftext|>Where They Hide<|obj|>Use the Fresh Sponge to reveal and kill 5 Zanj'ir Assassins.<|text|>The naga are sending assassins to eliminate our forces. They hide nearby and murder those they cannot steal away to the slave pens. Take this special sea sponge with you. The spores will reveal the naga in all their treachery. Once revealed, slay the assassins before they can flee for reinforcements. Azshara will fall!<|endoftext|> <|startoftext|>Making Kelpberry Wine<|obj|>Deliver Kelpberry Wine to Maedin in Maedin's Challenge.<|text|><|endoftext|> <|startoftext|>Poen's Favorite Dish<|obj|>Collect 15 Fresh Unagi.<|text|>Poen is always helping us take care of every rescue we find. Can you collect some meat from the eels south of here? I like to make his favorite dish every now and then, to repay him. It also has a great effect on the ones recovering. The power of deliciousness, I tell you!<|endoftext|> <|startoftext|>Most Delicious Clams<|obj|>Collect 10 Neptulian Clams.<|text|>Neptulian clams are an important part of the ankoan diet. Many forget how important proper nutrition is during a time of war. A warrior can be armed with the finest weapons and training, but if she is not healthy and well-nourished she will be ineffective in battle. Now that Mezzamere is home to your Alliance, we must work hard to gather enough food to feed our soldiers. Gather as many Neptulian clams as you can find and I will see that they make it back to camp safely.<|endoftext|> <|startoftext|>Kill the Kritch<|obj|>Kill the Kritch.<|text|>Mrgglrr! Mrlg rmglr grlmrrgrr, grmm mrgl grrmrrgllrr. Grrmrlgr mrg lrglgllmrrglm mlr mrlglmrgm mrl Kriiitchrglgr. Mrglrmgr lrg, mrgglmmmr! Mrlg grrrrml lrg.<|endoftext|> <|startoftext|>The Fate of Professor Elryna<|obj|>Defeat the Snapdragon Matriarch, collect the Memory Core, and activate the Memory Pylon to witness the fate of Professor Elryna.<|text|>From the looks of it, Elryna's story should have a very interesting end. This pylon here has been acting up, but I think I know why! These things use memory cores, little crystals found within the center of the orb. I bet there's one in that old magi tower. There's a snapdragon that's bigger than the terrormaws in there so here, keep the scroll for now. It should help in your fight. She's a big one!<|endoftext|> <|startoftext|>Old Nasha's Paw<|obj|>Take Old Nasha's paw to the Honeyback Hivemother for a reward.<|text|>The old bear's paw is sticky with honey. She likely ransacked a number of hives before you stopped her. The Hivemother will be interested in this item.<|endoftext|> <|startoftext|>Call to Arms: Nazjatar<|obj|>Slay Alliance within Nazjatar.<|text|>Our objectives in Nazjatar are being interrupted by the influx of Alliance scum. Clear as many of them out of the area that you find, then report back.<|endoftext|> <|startoftext|>Feed Them All<|obj|>Collect 10 Fathom Flesh.<|text|>I am grateful for the help that your Alliance has given my people, but we are desperately short on food and supplies. If we do not gather enough supplies to take care of both the Alliance and my clan, we will run out of food within the week. Thankfully, there appears to be an abundance of fathom rays in the area, but I will need help hunting them in order to gather enough food for our camp. Take this fathom hook and use it to pull down the fathom rays from above.<|endoftext|> <|startoftext|>Blueprint: Advanced Adventurer Augment<|obj|>Upload the blueprint to Pascal-K1N6's database.<|text|><|endoftext|> <|startoftext|>Heroic Warfront: The Battle for Stromgarde<|obj|>Defeat the Horde at the Battle for Stromgarde.<|text|>If the Horde thinks it can assault Stromgarde, it is sorely mistaken! We will not let Arathi fall! Prepare yourself for battle.<|endoftext|> <|startoftext|>Heroic Warfront: The Battle for Stromgarde<|obj|>Defeat the Alliance at the Battle for Stromgarde.<|text|>Our enemies are relentless in their quest to seize Arathi for themselves. We will never allow it to fall into their hands! We must stop them before the keep is rebuilt! Take up arms. The Alliance is upon us.<|endoftext|> <|startoftext|>Junkyard Treasures<|obj|>Everyone here needs to work hard to find resources for our cause. Locate and open ten mechanized chests on the island.<|text|>Everyone here needs to work hard to find resources for our cause. Locate and open ten mechanized chests on the island.<|endoftext|> <|startoftext|>Drowning the Horde<|obj|>Kill 25 Horde players in Nazjatar while in War Mode.<|text|>We must strike now before the Horde have a chance to gain a secure foothold. Attack their champions and knock them on their heels.<|endoftext|> <|startoftext|>Security First<|obj|>Defeat Rare enemies on the island of Mechagon.<|text|>Many dangerous creatures and allies of my father still seek to destroy us. Help secure this island, seek out and and eliminate five of our most powerful enemies.<|endoftext|> <|startoftext|>Security First<|obj|>Defeat Rare enemies on the island of Mechagon.<|text|>Many dangerous creatures and allies of my father still seek to destroy us. Help secure this island, seek out and and eliminate five of our most powerful enemies.<|endoftext|> <|startoftext|>Seams to be a Problem<|obj|>Ask Instructor Ulooaka about the Osmenite Dust.<|text|><|endoftext|> <|startoftext|>Adapt, Improve, Overcome!<|obj|>20 Pristine Hound Bolts, 4 Steel Tibia XS, and 2 Machined Heel Nut.<|text|>Izira Gearsworn is still alive, she is Rustbolt's strongest fighter, but her legs are broken. If we're going to survive I need parts to repair and upgrade her. There are machines all over with parts we can salvage. With some perseverance we should be able to fix Izira's legs. Help me obtain the following parts.<|endoftext|> <|startoftext|>Recyclable Parts<|obj|>Collect 1 Bundle of Recyclable Parts<|text|><|endoftext|> <|startoftext|>The Waveblade Ankoan<|obj|>Complete any 4 world quests in Nazjatar.<|text|>Assist the Ankoan in Nazjatar by completing 4 world quests.<|endoftext|> <|startoftext|>The Unshackled<|obj|>Complete any 4 world quests in Nazjatar.<|text|>Assist the Unshackled in Nazjatar by completing 4 world quests.<|endoftext|> <|startoftext|>Snap Back<|obj|>Use the Scroll of Busting Power on Snapdragon Terrormaws and slay snapdragons in Nar'anan.<|text|>I have a favor to ask of you, if you would be so kind. Scrollsage Nola gave me this scroll to protect me on my adventures here in Nazjatar. She is a kind soul, but her scroll-work isn't always the most...accurate. You look like a brave adventurer who's seen a thing or two. Could you test out the scroll for me? While you're there you may as well cull their numbers a tad.<|endoftext|> <|startoftext|>Defensive in Death<|obj|>Ask Instructor Ulooaka about the tentacles of the Zin'anthid.<|text|><|endoftext|> <|startoftext|>Legacy of Nar'anan<|obj|>Activate the Memory Pylons in Nar'anan and witness what happened.<|text|>Hey there. Mind helping me out? You see, I found these pylons here and it seems they contain memories from a notable Highborne who lived here long ago. I can't get any closer to the rest of em' because of the snapdragons. Especially the terrormaws... Can you go and activate the pylons for me? We Tortollans love old things, and this is a potential goldmine! Oh, and be sure to write down what you see!<|endoftext|> <|startoftext|>Ounces of Osmenite<|obj|>Ask Instructor Ulooaka about the Osmenite Shards.<|text|><|endoftext|> <|startoftext|>Leaving the Hive<|obj|>Speak to Barry in the Honeyback Hatchery.<|text|> Barry might know what's going on.<|endoftext|> <|startoftext|>Grime-Coated Disc<|obj|><|text|><|endoftext|> <|startoftext|>Usurper's Scent Gland<|obj|>Take the Usurper's Scent Gland to the Honeyback Hivemother for a reward.<|text|>When a new queen is born and old enough to start proliferating her own hive, she will leave the nest. Her scent will attract some of the hive to fly with her to their new home. This one likely never got the chance to do so, thanks to you. The Hivemother will be interested in this item.<|endoftext|> <|startoftext|>Hivethief's Jelly Stash<|obj|>Take the Hivethief's Jelly Stash to the Honeyback Hivemother for a reward.<|text|>This ettin was a well known and oft dreaded face among the bees of the Honeyback hive. Their jelly stores will benefit from his demise. The Hivemother will be interested in this item.<|endoftext|> <|startoftext|>Blueprint: Experimental Adventurer Augment<|obj|>Upload the blueprint to Pascal-K1N6's database.<|text|><|endoftext|> <|startoftext|>Blueprint: Holographic Digitalization Relay<|obj|>Upload the blueprint to Pascal-K1N6's database.<|text|><|endoftext|> <|startoftext|>Unsafe Work Conditions<|obj|>15 attacking bots slain.<|text|>Those rampaging bots ain't lettin' up! We're payin' good money for the best and brightest goblins on the planet, and I ain't gonna let some malfunctionin' machinery take 'em outta the shift schedule. This is textbook unsafe working conditions, and the Greasemonkey Union reps are givin' me an earful for it. Protect the workers!<|endoftext|> <|startoftext|>Bot Rampage<|obj|>15 attacking bots slain.<|text|>Those bots have been attacking us from the moment we landed. We've got to hold this beach! My expedition guards could use your help . Lend a hand, destroy bots on the beach and in the nearby woodlands.<|endoftext|> <|startoftext|>Dark Tides<|obj|>Slay Tidemistress Ethendriss.<|text|>A Tidemistress leads the naga in this area. She is performing some damnable ritual outside, demanding sacrifices of our soldiers. Stop her before more of our own meet a cruel fate.<|endoftext|> <|startoftext|>Assault: The Black Empire<|obj|>Drive back the N'Zoth Assault in the Vale of Eternal Blossoms.<|text|>I cannot believe my eyes. The Black Empire is materializing right here in the Vale! We must spring to action!<|endoftext|> <|startoftext|>Stolen Power<|obj|>Collect 8 Scrolls of Shirakess.<|text|>From the void these naga pull their strength. Each scroll they record, shared knowledge -- that knowledge is power. It stands to reason, if we take away their knowledge, we steal their power. My logic may be flawed, but let's do it anyway!<|endoftext|> <|startoftext|>De-Synced Vibro Blade<|obj|>Give the De-Synced Vibro Blade to Ricket in Rustbolt.<|text|>The wildly shaking blade reminds you of the blades the Rustbolt defenders use. No doubt someone will be able to fix it up.<|endoftext|> <|startoftext|>De-Synced Vibro Blade<|obj|>Give the De-Synced Vibro Blade to Sapphronetta Flivvers in Rustbolt.<|text|>The wildly shaking blade reminds you of the blades the Rustbolt defenders use. No doubt someone will be able to fix it up.<|endoftext|> <|startoftext|>The Final Act<|obj|>Kill Bondo Bigblock.<|text|>Those of us with enough mechanization survived, but it didn't matter. Bondo Bigblock sold us out. In exchange for full mechanization, he built giant bots and attacked Rustbolt. He will continue to act against us, till those few of us left are dead. We must remove this threat immediately.<|endoftext|> <|startoftext|>Working with Purpose<|obj|>Collect 6 Iridescent Pearls from Chittershell Clams.<|text|>It seems the Shirakess are never satisfied with the number of pearls we source for them. They're always demanding more. Before you came along, it was my job to crawl around the cavern, cracking open clams. So you see, you have some purpose, other than being a mindless sack of flesh.<|endoftext|> <|startoftext|>We Can't Have Dull Weapons<|obj|>Find the special weaponry within Zanj'ir Terrace.<|text|>For a squid head, you sure are making my life easier. I guess you get to live long enough to complete another task. Our new weapons are forged from some foreign material that I don't quite trust. You won't catch me sharpening any blades, but the work still needs to get done. Get to it!<|endoftext|> <|startoftext|>Send the Fleet<|obj|>Speak to Captain Rez'okun to set sail.<|text|>The Warchief has entrusted me with a mission of the highest priority. The mission will succeed, of this there is no question, but to ensure that any obstacles I encounter are dealt with swiftly I once again have need of your particular skills. The Zandalari have offered us use of their ships for this endeavor. Clear out whatever affairs you have remaining and report to Captain Rez'okun when you are ready to set sail.<|endoftext|> <|startoftext|>Deck 'Em<|obj|>Recover Adalin's Hearthstone Cards.<|text|>That ooze seems really hungry! He ate my backpack, compass, pickaxe and my hearthstone cards. Get my cards back!<|endoftext|> <|startoftext|>Send the Fleet<|obj|>Speak to Harbormaster Cyrus Crestfall to set sail.<|text|>This war has cost us dearly, but victory will soon be in our grasp. What remains of the Horde fleet has departed Zuldazar and our spies say that the Banshee Queen's hand sails at their helm. This is our chance! With one strike we can eliminate what remains of their fleet and rid Azeroth of Blightcaller's filth once and for all! The fleet is preparing to depart, report to the Harbormaster when you are ready to set sail.<|endoftext|> <|startoftext|>We Can't Have Dull Weapons<|obj|>Find the special weaponry within Zanj'ir Terrace.<|text|>For a squid head, you sure are making my life easier. I guess you get to live long enough to complete another task. Our new weapons are forged from some foreign material that I don't quite trust. You won't catch me sharpening any blades, but the work still needs to get done. Get to it!<|endoftext|> <|startoftext|>Stealing the Naga's Secrets<|obj|>Steal the Azerite weaponry and fight your way out of Zanj'ir Terrace!<|text|><|endoftext|> <|startoftext|>Working with Purpose<|obj|>Collect 6 Iridescent Pearls from Chittershell Clams.<|text|>It seems the Shirakess are never satisfied with the number of pearls we source for them. They're always demanding more. Before you came along, it was my job to crawl around the cavern, cracking open clams. So you see, you have some purpose, other than being a mindless sack of flesh.<|endoftext|> <|startoftext|>Stealing the Naga's Secrets<|obj|>Steal the Azerite weaponry and fight your way out of Zanj'ir Terrace!<|text|><|endoftext|> <|startoftext|>The Wolf's Offensive<|obj|>Meet with Genn Greymane on the Wind's Redemption.<|text|>Champion, Spymaster Shaw reports that the remains of the Horde fleet is preparing to depart. They will be easy pickings for our superior forces. Let us seize this opportunity to eliminate their threat once and for all! Preparations are underway to set sail. Come to Boralus Harbor and meet with me upon the Wind's Redemption with all haste!<|endoftext|> <|startoftext|>The Warchief's Order<|obj|>Meet with Nathanos Blightcaller on The Banshee's Wail.<|text|>Champion, the Dark Lady summons you. The time has come to set her plan into motion. Our warships are ready to embark. The key to victory over the Alliance is within our grasp. Meet me in Zuldazar, aboard the Banshee's Wail. What we do next... we do for the Horde.<|endoftext|> <|startoftext|>Most Delicious Clams<|obj|>Collect 10 Neptulian Clams.<|text|>This pool is filled with creepy fish. It is also the home of some of the most delicious clams you will ever eat. Fresh water somehow mixes into the ocean water in this one part of Nazjatar, and that gives the meat a totally new flavor. Every now and then, we come down here and collect them for our friends in Newhome. We could sure use some help with all these extra mouths to feed!<|endoftext|> <|startoftext|>Mgglurky's Mugglrgl<|obj|>Retrieve Mgglurky's Mugglrgl from Bloodfin Village.<|text|>My cook, Mgglurky, lost his mugglrgl and he's refusing to work until he gets it back. I've got a bar full of hungry murlocs and nothing to feed them until Mgglurky starts cooking. If Mgglurky doesn't find his mugglrgl soon, we're going to have a riot on our hands! I don't know about you, but I definitely don't want to be the main course tonight. There were some Bloodfins lurking around earlier. Search Bloodfin Village for the mugglrgl and bring it back to me once you find it.<|endoftext|> <|startoftext|>We've Got Crabs!<|obj|>Collect 12 Crackleclaw Crabs.<|text|>, you're just in time. Everything's ready for the crab hunt! Okay, okay... I know what you're thinking. A founding member of D.E.H.T.A. that condones hunting? I'm going to level with you. I've got a bar full of hungry murlocs that only eat three things: crabs, fish, and people. If that's not reason enough, crabs are overpopulated in this region and they're decimating the local grub worm population! How many innocent grub worms need to die before we do something?<|endoftext|> <|startoftext|>Do Not Drink<|obj|>Recover 12 containers of Stolen Oil.<|text|>These troggs watch everything we do. They see us pouring oil into various machines, so now they're stealing the oil and drinking it. I think they believe it's going to turn them into machines! We need that oil back, before they drink it all!<|endoftext|> <|startoftext|>Drunk Angry Murlocs<|obj|>Collect 12 Ocean "Infused" Lagers.<|text|>Those no-good Bloodfins ran off with all of the beer! I've been experimenting with brews that only use ingredients native to Nazjatar, but it's still a work in progress. For now, I must rely on whatever I can scrounge up from the shipwreck. My supply of beer was already limited, but now it's all gone thanks to those thieving Bloodfin murlocs! We're going to have some very angry customers here if we don't get it back. Please recover the stolen lager from Bloodfin Village before it's too late!<|endoftext|> <|startoftext|>We Can Fix It<|obj|>Collect 40 Spare Parts and 1 Energy Cell from enemies in Junkwatt Depot.<|text|><|endoftext|> <|startoftext|>Extra Shiny<|obj|>Collect 10 Imbued Pearls.<|text|>In the pools below are some small, lovely pearls. They were tossed in during some Azsh'ari ritual. Do they mean something? I have no idea. But I would like to have some of them. Be a lovely heavyfoot and go grab some for me, please!<|endoftext|> <|startoftext|>A Little Edge<|obj|>Collect 12 Chitterspine Spines.<|text|>In the darkest cavern. Below the naga city. You will find them. Creepy little crabs with sharp and pointy spines. I think we can find a way to use them. Projectiles didn't work so well in water, but now... Harvest some for us! Be careful, some of them are much sneakier than they have any right to be.<|endoftext|> <|startoftext|>A Good Offense<|obj|>Kill 50 naga.<|text|>Korl was told to watch the naga, so watching the naga I am. They're bad, friend, you know... just... terrible, horrible, bad monsters. I don't think I can just watch any more. They say the best defense is.. something... Help me teach them being being bad gets you smashed!<|endoftext|> <|startoftext|>Break a Few Eggs<|obj|>Destroy 10 Deepcoil Eggs.<|text|>This chamber is lovely and terrifying. What is born here will ruin the lives of so many. We cannot hurt the pods, but we can destroy the eggs of the serpents that guard them. Take out the eggs, every little bit helps. Poor eggs...<|endoftext|> <|startoftext|>Iteration is Key<|obj|>Collect an Overcharged Mecha-core from the Overcharged Mechanocrawler.<|text|>You've been holding out on me! Here I was, thinking that we're friends now and yet you neglected to tell me about your magnificient wrench! Well, not too magnificient... I recognize the Ub3r-Spanner from its blueprints, but whoever built this lacks a certain level of craftsmanship. I will upgrade it for you. Bring me the Overcharged Mecha-core from a mechanocrawler. No excuses. I will fix your mistakes.<|endoftext|> <|startoftext|>Turn the Scale<|obj|>Collect 20 Hydra Scales from nearby hydra.<|text|>I have been trying to gather some of the scales from the young hydra nearby. Their flexibility and strength makes them incredibly versatile. With all the cranky old hydra tromping around, I don't stand much of a chance. Can you gather some up for me?<|endoftext|> <|startoftext|>A Safer Place<|obj|>Escort Mrrl back to Mezzamere.<|text|><|endoftext|> <|startoftext|>Supplies From the Waveblade Ankoan<|obj|>Speak with Speaker Utia in Mezzamere for your reward.<|text|>The Waveblade Ankoan appreciate all the aid you've provided. Please take these supplies as a token of our gratitude, and a promise of more to come, should you continue to help us.<|endoftext|> <|startoftext|>Clearing Out the Cache<|obj|>Deal with Priscilla Ashvane and her minions.<|text|><|endoftext|> <|startoftext|>Sating Snapdragons<|obj|>Collect Chitterspine Roe and feed it to Savage Snapdragons.<|text|>It's time for the snapdragons to feed, but it's a job best left to someone a little more expendable. The beasts will eat anything, including your arm if you don't move it away quickly enough. Luckily for you, they've developed a taste for Chitterspine Roe.<|endoftext|> <|startoftext|>Rustbolt Rebellion<|obj|>Aid the Rustbolt resistance.<|text|>Aid the Rustbolt resistance.<|endoftext|> <|startoftext|>Abduction Reduction<|obj|>Free 6 captured Mechagnomes and catch them before they hit the ground.<|text|>We got actual ABDUCTIONS happenin' here! Honest to gold, flying robots are swoopin' into town and snatchin' up people like it's closin' time at Gallywix's buffet! Lucky for the Rustbolt Resistance, Gazlowe called in me and my explosives to save the day. You wanna pitch in? Take one of my rocket launchers and blast those containment crates outta the sky. Whatever they've got trapped inside will come tumblin' down real fast, so you gotta run underneath and catch 'em.<|endoftext|> <|startoftext|>Redistribution of Power<|obj|>Use the NRG-100 to charge 6 energy cells.<|text|>Welcome back, dear test subject. Today's experiment is... ...My pet project, the NRG-100! I am quite pleased with the potential improvements I've made to efficiency, potency, and destructivity. And the only thing I had to sacrifice was stability! When you're ready to proceed, strap on the NRG-100.<|endoftext|> <|startoftext|>Rico's Rescue<|obj|>Rescue Trooper Levy, Katrin, and Bybee.<|text|>Some of our Roughriders are missing, I tried to find them, but got pinned down here by the bugs! I could really use your help. See if you can save my missing troopers.<|endoftext|> <|startoftext|>Plug the Geysers<|obj|>Seal all of the unstable geysers.<|text|>Earthquakes! Snakes! Water coming from every direction. What is going on around here? Neri said to plug some holes in the defenses - didn't think she'd mean it literally. Take some of this goo, next eruption, stick it in the hole.<|endoftext|> <|startoftext|>To Soar Like a Ray<|obj|>Bring back 7 fathom ray eggs.<|text|>I like to find the eggs of the fathom rays before they hatch so we can form a bond with them. At least, when we can't swim, we can fly! Bring me a few more eggs to start a new thing - we'll call them Rayriders!<|endoftext|> <|startoftext|>Plug the Geysers<|obj|>Seal all of the unstable geysers.<|text|>Have you heard about the geysers? All over the newly exposed areas, water trying to fill where it was pulled away. The ocean, she is angry. I don't think she likes Azshara either. We will keep filling this in until we can find a permanent fix.<|endoftext|> <|startoftext|>Plug the Geysers<|obj|>Seal all of the unstable geysers.<|text|>We have been keeping an eye out for these unstable geysers. Since the water went away, the ocean has been trying to find a way back in. If we let it burst up just anywhere, we could all be doomed! Help me plug these up! Be careful, though, I found out the hard way they have a bit of a kick.<|endoftext|> <|startoftext|>Plug the Geysers<|obj|>Seal all of the unstable geysers.<|text|>Just keep watching this spot... any second now... Once those geysers start firing, get in there and seal them up. The more they shake, the more everything breaks apart! We have to keep these things under control.<|endoftext|> <|startoftext|>Plug the Geysers<|obj|>Seal all of the unstable geysers.<|text|>We're getting a geyser hit any minute now. The effects of the Tidestone are far-reaching. We have to do what we can to prevent any further destruction. Use this sealant to stall off the next round of eruptions!<|endoftext|> <|startoftext|>Kill the Kritch<|obj|>Kill the Kritch.<|text|>Mrgglrr! Mrlg rmglr grlmrrgrr, grmm mrgl grrmrrgllrr. Grrmrlgr mrg lrglgllmrrglm mlr mrlglmrgm mrl Kriiitchrglgr. Mrglrmgr lrg, mrgglmmmr! Mrlg grrrrml lrg.<|endoftext|> <|startoftext|>Where They Hide<|obj|>Use the Fresh Sponge to reveal and kill 5 Zanj'ir Assassins.<|text|>Those sneaky snakes have started to send assassins. They hide nearby and kill those they cannot take away to the slave pens. Even the sponges want to be rid of them! The spores will reveal the naga treachery... and then you can go ahead and kill them. We must keep our people safe!<|endoftext|> <|startoftext|>Sea Slug Liquidation<|obj|>Collect 8 Bioluminescent Ooze from Luminescent Sea Slugs within Bloodfin Village.<|text|>The Azerite refinement process creates a byproduct that is invisible to the naked eye, but is easily seen with refracted bioluminescent light. The sea floor is littered with creatures that produce just what we need to track down this weapons cache.<|endoftext|> <|startoftext|>Let the Residue Lead You<|obj|>Follow the residue trail to locate the Azerite Weapons Cache.<|text|>I've fashioned a device that will emit bioluminescent light when toggled on, allowing you to see any Azerite residue that lingers. It should give you a clear trail to the weapons cache. Good luck.<|endoftext|> <|startoftext|>Coveted Crystals<|obj|>Collect a Deepsea Crystal from Hoarder Moarrgl.<|text|>Locating the weapons cache shouldn't be a problem once we have the proper tools. A little light and a lot of bioluminescent fluid is all we need! It all seems rather simple, doesn't it? But the key is in the Deepsea Crystal used to refract the light. I am told that the Bloodfin tribe covets these crystals, so it shouldn't be too much trouble to get your hands on one.<|endoftext|> <|startoftext|>Clearing Out the Cache<|obj|>Deal with Priscilla Ashvane and her minions.<|text|><|endoftext|> <|startoftext|>Scouting Undercover<|obj|>Scout Zanj'ir Terrace while pretending to be mind-shackled.<|text|>Entering the stronghold alone would be a death wish. The Zanj'ir slaughter outsiders on sight. The only way to get in without being killed is to appear to be under the effects of a zoatroid. Even then, the mind-shackled are put to work. You must obey all commands, or they will know your mind is still your own. Once the Zanj'ir believe you are mind-shackled, it should be easier to navigate their domain and uncover their secret.<|endoftext|> <|startoftext|>Gather Friends<|obj|>Collect Sandclaw Crabs and Muck Creepers for Narm.<|text|>Outside is dangerous. It is safe in the Kelfin Pocket. We find the lost crabs, and slugs, and other friends. Here they get a new name and a new home. Find friends like these, and bring them home.<|endoftext|> <|startoftext|>The Price is Death<|obj|>Kill 10 naga within Zanj'ir wash and the Deepsea Slave Pens.<|text|>We've long believed that the ocean is big enough for all that wish to call it home. Unfortunately, the naga don't see it that way. They kill and capture our kind without remorse, and it's about time they paid the price.<|endoftext|> <|startoftext|>Deteriorating Knowledge<|obj|>Rescue Fenn, Kono, and Esma from the clutches of mind-leeching Zoatroids.<|text|>The kelfin are no strangers to Azshara's cruelty. She commands creatures of darkness that entrap my kind and warp their minds. They eat away at their memories until nothing's left but an empty husk. If you can get to them soon, perhaps they'll still be in a state worth saving.<|endoftext|> <|startoftext|>What We Know of the Naga<|obj|>Tend to the Kelfin's wounds and hear what Fenn has to say about the naga.<|text|>It feels good to be me again. I have you to thank for that. My head still hurts from the zoatroid's influence, but I think the others are worse off. Put some of this salve on their wounds, and I'll do my best to tell you what I know about the naga.<|endoftext|> <|startoftext|>Insight into Our Enemies<|obj|>Speak to Neri to learn more about the naga within Nazjatar.<|text|>There's no telling what awaits us within this land. We cannot press forward without first knowing exactly what we're up against. Although our new allies have suffered greatly at the hands of the naga, their hardships will not be in vain. The kelfin should have invaluable knowledge of Azshara's forces. With their help, we might be able to learn more about how our enemies operate. Speak with Neri and see what insight she can provide.<|endoftext|> <|startoftext|>Essential Empowerment<|obj|>Meet Magni in the repaired Chamber of Heart in Silithus.<|text|>Champion, excitin' news! I know yer busy dealin' with the naga threat right now, but we need ye to come back tae the Chamber of Heart! MOTHER's finally finished her calculations and she's got an idea of what tae do next! Hurry back tae Silithus as quick as ye can. Azeroth needs ye!<|endoftext|> <|startoftext|>Forbidden Rituals<|obj|>Collect 8 Tomes of Binding.<|text|>The naga use dark, forbidden rituals to subjugate the elements to their will. But such rituals threaten to destroy the elemental balance that binds this world together. The rituals must be stopped. Fortunately, the rituals the naga use are too elaborate to commit to memory. The ritual instructions are contained within ancient texts. If we destroy the ancient tomes that contain the rituals, the knowledge will be lost to the naga forever. Retrieve the tomes and I will see that they are destroyed<|endoftext|> <|startoftext|>Let the Residue Lead You<|obj|>Follow the residue trail to locate the Azerite Weapons Cache.<|text|>I have fashioned a device that will emit bioluminescent light when toggled on, allowing you to see any Azerite residue that lingers. It should give you a clear trail to the weapons cache. Good luck.<|endoftext|> <|startoftext|>Bounty: Dangerous Creatures<|obj|>Kill 1 rare creature in Nazjatar.<|text|>There are creatures in Nazjatar that are far more dangerous than their peers. I leave it to you to find them and defeat them. When you've done your part, report to the quartermaster to claim your reward.<|endoftext|> <|startoftext|>Sea Slug Liquidation<|obj|>Collect 8 Bioluminescent Ooze from Luminescent Sea Slugs within Bloodfin Village.<|text|>My brief studies have shown that the refinement process creates a byproduct that is invisible to the naked eye, but is easily seen with refracted bioluminescent light. The sea floor is littered with creatures that produce just what we need to track down this weapons cache.<|endoftext|> <|startoftext|>Bounty: Elite Naga Forces<|obj|>Kill 5 elite naga.<|text|>Strike at the elite naga forces within Nazjatar. Once we remove some of their leadership, our people will be able to move about more freely. Report to the quartermaster to claim your reward.<|endoftext|> <|startoftext|>Plans of Attack<|obj|>Collect 8 Assault Plans.<|text|> Orders from our queen: Queen Azshara has commanded that all naga forces prepare for a full assault upon the Alliance invaders in our land. Details for the attack have been distributed to your various unit commanders. The Alliance shall tremble at the might of our queen!<|endoftext|> <|startoftext|>Bounty: More Fathom Rays<|obj|>Kill 15 fathom rays.<|text|>The fathom ray population is eating all of the coral buds to the east. If we do not cull their numbers, we may have an environmental catastrophe on our hands. Once you have finished, report to the quartermaster to claim your reward.<|endoftext|> <|startoftext|>Bounty: More Crabs<|obj|>Kill 25 crabs.<|text|>The crab population is expanding too quickly within Nazjatar, endangering local plant life. Cull their numbers in our conservation effort. Report to the quartermaster to claim your reward.<|endoftext|> <|startoftext|>Bounty: More Makrura<|obj|>Kill 15 makrura.<|text|>The makrura have been a thorn in our side for too long. They are aggressive towards almost all species in Nazjatar and are very dangerous in groups. Less of them in our waters would certainly benefit our cause. Once you are done, report to the quartermaster to claim your reward.<|endoftext|> <|startoftext|>Bounty: More Murlocs<|obj|>Kill 25 murlocs.<|text|>While murlocs are often only a nuisance, certain factions are becoming more of a danger to our people. It is time we work together to preserve our safety while moving about Nazjatar. Put an end to some of the more aggressive murlocs and the quartermaster will award you.<|endoftext|> <|startoftext|>Bounty: More Snapdragons<|obj|>Kill 15 snapdragons.<|text|>Snapdragons are one of the most dangerous species on Nazjatar. The naga breed them for the viciousness and their ability as trackers. If we hope to keep our positions hidden from the naga, we must take out these groups of snapdragons immediately. After you are done, report to the quartermaster to claim your reward.<|endoftext|> <|startoftext|>Bounty: A Few Snapdragons<|obj|>Kill 10 snapdragons.<|text|>Snapdragons are one of the most dangerous species on Nazjatar. The naga breed them for the viciousness and their ability as trackers. If we hope to keep our positions hidden from the naga, we must take out these groups of snapdragons immediately. After you are done, report to the quartermaster to claim your reward.<|endoftext|> <|startoftext|>Bounty: More Coral Ancients<|obj|>Kill 7 coral ancients.<|text|>Coral ancients are beginning to awaken from their long slumber. I warn you, these are very dangerous creatures of immense size and power. If more of them begin to awaken, our forces will be in great danger. Once you have defeated some of these ancients, report to the quartermaster to claim your reward.<|endoftext|> <|startoftext|>Bounty: A Few Coral Ancients<|obj|>Kill 3 Coral Ancients.<|text|>Coral ancients are beginning to awaken from their long slumber. I warn you, these are very dangerous creatures of immense size and power. If more of them begin to awaken, our forces will be in great danger. Once you have defeated some of these ancients, report to the quartermaster to claim your reward.<|endoftext|> <|startoftext|>Bounty: More Naga<|obj|>Kill 25 naga.<|text|>The naga are our true enemy. All other efforts in Nazjatar are second to disrupting the naga's operations. If you want to be an asset to our cause then destroying the enemy is a quick way to earn your way here. When you have completed your task, report to the quartermaster to claim your reward.<|endoftext|> <|startoftext|>Bounty: A Few Fathom Rays<|obj|>Kill 10 fathom rays.<|text|>The fathom ray population is eating all of the coral buds to the east. If we do not cull their numbers, we may have an environmental catastrophe on our hands. Once you have finished, report to the quartermaster to claim your reward.<|endoftext|> <|startoftext|>Bounty: A Few Makrura<|obj|>Kill 10 makrura.<|text|>The makrura have been a thorn in our side for too long. They are aggressive towards almost all species in Nazjatar and are very dangerous in groups. Less of them in our waters would certainly benefit our cause. Once you are done, report to the quartermaster to claim your reward.<|endoftext|> <|startoftext|>Bounty: A Few Hydras<|obj|>Kill 10 hydras.<|text|>Our forces are desperately outmatched when it comes to the hydras. They are ferocious, tenacious, and deadly. We have retreated almost entirely out of the western region of Nazjatar. If we are going to hold the line against the naga, we need to make sure the western region is safe for our forces. Destroy as many hydras as you can manage, then report to the quartermaster.<|endoftext|> <|startoftext|>Bounty: A Few Crabs<|obj|>Kill 15 crabs.<|text|>The crab population is expanding too quickly within Nazjatar, endangering local plant life. Cull their numbers in our conservation effort. Report to the quartermaster to claim your reward.<|endoftext|> <|startoftext|>Bounty: A Few Murlocs<|obj|>Kill 15 murlocs.<|text|>While murlocs are often only a nuisance, certain factions are becoming more of a danger to our people. It is time we work together to preserve our safety while moving about Nazjatar. Put an end to some of the more aggressive murlocs and the quartermaster will award you.<|endoftext|> <|startoftext|>Bounty: More Hydras<|obj|>Kill 15 hydras.<|text|>Our forces are desperately outmatched when it comes to the hydras. They are ferocious, tenacious, and deadly. We have retreated almost entirely out of the western region of Nazjatar. If we are going to hold the line against the naga, we need to make sure the western region is safe for our forces. Destroy as many hydras as you can manage, then report to the quartermaster.<|endoftext|> <|startoftext|>Aim High<|obj|>12 Rustwing Ravens slain.<|text|>This conspiracy of ravens is preying on citizens of Rustbolt, it's unacceptable! Prince Erazmin has asked me to reduce their numbers, but I could really use your help. Can you help me kill some of them? Use my marker gun if you need it. I'll blast the ones you mark, and help bring them down.<|endoftext|> <|startoftext|>The Other Place<|obj|>Scan 10 Clockwork Giants.<|text|>In my travels of the many possible futures, I discovered another place much like Rustbolt, but different. In this other time and place, very little is alive, everything is machines. You must travel to this other place. You will scan the memory banks of the Clockwork Giants you find there. Then we will use that data to ensure that our Rustbolt never becomes the other place.<|endoftext|> <|startoftext|>Other Interests<|obj|>Deliver 5 Particularly Dense Rock to Steelsage Gao.<|text|>Madam Goya is interested in many unusual items other than just rare metals. Keep your eyes out for these particular items during your travels in Nazjatar. Deliver them to me and Madam Goya will consider you for special access.<|endoftext|> <|startoftext|>Bounty: A Few Naga<|obj|>Kill 15 naga.<|text|>The naga are our true enemy. All other efforts in Nazjatar are second to disrupting the naga's operations. If you want to be an asset to our cause then destroying the enemy is a quick way to earn your way here. When you have completed your task, report to the quartermaster to claim your reward.<|endoftext|> <|startoftext|>The Direhorn Mother's Fury<|obj|>Clear a path to the Greater Wayshrine in the Antul'Mita Plateau.<|text|>This one protects de faithful who still seek de shrine. You will take your companion and show them de fury of a mother direhorn. Trust in your young friend. She has always known how to fight. Open de way. Slay de heretics that defile our loa's shrine.<|endoftext|> <|startoftext|>Wander Not Alone<|obj|>Speak to Torcali.<|text|>She is here. I can feel her eyes upon us. My loa is generous. She will reward you for de service you have given her. Great Wanderer guide your path.<|endoftext|> <|startoftext|>Requisition: We Need It All<|obj|>Collect resources from around Nazjatar.<|text|>We are dangerously low on all of our supplies. Please, you must go out and collect as much as you can. Please return with any resources you find to the quartermaster!<|endoftext|> <|startoftext|>Mountain On the Move<|obj|>Speak to Torcali.<|text|>I have seen such fervor only once before. In times of peril, Torcali may call upon her children to defend her and those she looks after. It is likely she called your beast away. Go to her and see how you can help.<|endoftext|> <|startoftext|>Heresy at the Crossroad<|obj|>Meet Jo'nok at the Antul'Mita Plateau in Nazmir.<|text|> My followers undertook a pilgrimage to a place called the Antul'Mita Plateau. It is regarded as the crossroads of Zandalar among my faithful and is the site of a Greater Wayshrine. I sense some great peril has fallen upon them. I have sent my children and my champion, Jo'nok, to their aid. Your charge is among them. Go to her and ensure that my acolytes reach the shrine safely. Let nothing stand in your way.<|endoftext|> <|startoftext|>The Tide Turns<|obj|>Assault the naga camp and seize control of the Tidestone of Golganneth.<|text|>The time to strike is now. We must take the Tidestone of Golganneth and the Javelin of Suramar is our best chance of piercing the barrier around it. Every minute we wait is another minute when the sea can come crashing down on us. What forces we have will be arrayed below, just outside their encampment. We will need your strength in addition to the Javelin. We do not have enough forces to take it on our own.<|endoftext|> <|startoftext|>Requisition: More Flotsam<|obj|>Collect 5 Piles of Flotsam.<|text|>I have seen piles of flotsam in the sands to the west. If you could go out and scrounge anything useful from the debris, it could prove useful. Beware, that area is a hydra breeding ground and they have been growing more aggressive since the water receded. Once you've gathered some supplies, return to the quartermaster for your reward.<|endoftext|> <|startoftext|>Requisition: More Cone Shells<|obj|>Collect 5 Impregnable Cone Shell.<|text|>If we are going to arm ourselves against the naga, we will need far more supplies and armaments. Cone Shells make most of our armor and weapons. It's light, it's strong, and it's plentiful in this region. However, our supplies are running short and our forces need support. If you find yourself carrying Impregnable Cone Shells, please leave your stores with the quartermaster.<|endoftext|> <|startoftext|>Requisition: More Deepcoral Buds<|obj|>Collect 5 Deepcoral Buds.<|text|>Many species feed on the deepcoral buds from the tall columns that grow in the east. Fathom rays feed on these buds especially. We use the buds as lures for fathom rays to use as mounts. But with our stores so low, we will not be able to provide the air support we need across Nazjatar. If you could gather more Deepcoral Buds and return them to the quartermaster, you will surely be rewarded.<|endoftext|> <|startoftext|>Requisition: More Seaweed<|obj|>Collect 5 Sticky Seaweed.<|text|>We have so many wounded and we are dangerously low on seaweed bandages. If you find Sticky Seaweed, please give it to the quartermaster.<|endoftext|> <|startoftext|>Requisition: More Carp<|obj|>Return 5 Struggling Carps to water.<|text|>Our local sea life is in danger! If you spot a fish out of water, please return it to the nearest lake, stream, or river. Conservation is everyone's responsibility!<|endoftext|> <|startoftext|>Requisition: More Spiral Leaf<|obj|>Collect 5 Poisonous Spiral Leaf.<|text|>We are dangerously low on our medicine stores. If you find any Spiral Leaf, please leave your stores with the quartermaster. I should warn you, Spiral Leaf is immensely poisonous. Make sure to handle it with care. Some symptoms of spiral leaf poisoning include bouts of rage, immense bursts of strength, and murderous impulses. If you are exposed, find some naga and use your murderous energy for good.<|endoftext|> <|startoftext|>Old Allies<|obj|>Meet with allies in the Cleft of Shadows in Orgrimmar.<|text|>Sylvanas Windrunner was once my ranger-general. Now she is my warchief. Through peacetime and war, I followed her orders. Until now. Baine is a noble soul. His execution would drive a blade into the very heart of the Horde. We must save him. It is the only way to preserve who we are. What we stand for. I have reached out to allies who will help you. But in siding with them, you will put your own life in peril. If you feel as I do, then meet them in the Cleft of Shadows. Good luck.<|endoftext|> <|startoftext|>Payment in Kind<|obj|>Meet with Anduin Wrynn in Stormwind Keep.<|text|>, King Anduin has requested our presence in Stormwind. We've sent him reports on our situation here in Nazjatar, and he understands the severity of the threat we're facing. For him to pull both of us back from the front lines, it must be a matter of grave importance. I will meet you in Stormwind Keep.<|endoftext|> <|startoftext|>Requisition: More Kelp Buds<|obj|>Collect 5 Fallen Kelp Buds.<|text|>We need rations for our forces. While kelp buds do not have the same delicious taste as other options, it is nutritious and plentiful near any kelp forests. This makes it our first choice for making rations. If you happen to find any around Nazjatar, please leave your stores with the quartermaster. The ones freshly fallen from kelp are best.<|endoftext|> <|startoftext|>Stay of Execution<|obj|>Complete the "Stay of Execution" Scenario.<|text|>Baine's time is short. We must act now.<|endoftext|> <|startoftext|>Requisition: More Starfish<|obj|>Collect 5 Angel Scale Starfish.<|text|>Our forward scouts have been using starfish scales as camouflage. The trouble is that the scales deteriorate too quickly. We are going to need more scales if we want to keep tabs on naga movements. If you happen upon any Angel Scale Starfish, please deliver them to the quartermaster as soon as possible.<|endoftext|> <|startoftext|>WANTED: Emorneth<|obj|>Slay Emorneth.<|text|>Wanted for attacks against the Alliance! Emorneth is responsible for the gruesome deaths of several of our best soldiers. Extreme caution advised! Upon completion of the mission, report to Lieutenant Hawkins for commendation.<|endoftext|> <|startoftext|>Stay of Execution<|obj|>Complete the "Stay of Execution" Scenario.<|text|>When I was younger, Baine Bloodhoof and I began exchanging letters. Through our unlikely friendship, I learned that there was nobility in the Horde. He proved that by defying Sylvanas when she planned to strip the free will from Derek Proudmoore. That act of nobility will cost him his life... unless we intervene. If there is to be peace in Azeroth, our hope depends upon good people doing the right thing. People like Baine. People like you. Please, go with Jaina. Save my friend and see him home.<|endoftext|> <|startoftext|>Old Allies<|obj|>Meet with allies in the Cleft of Shadows.<|text|>Sylvanas was my Ranger-General. I have respected her for millennia. Making this choice is something I have been wrestling with for some time. Baine's death will tear the Horde apart. The Tauren will not stand for it and if they leave, I know they will not be the last. We must save Baine. Not just for his life, but for the Horde. I can only hope once the time pressure is gone we may be able to reason with her but... I have contacted allies who will help. Meet them in the Cleft of Shadows.<|endoftext|> <|startoftext|>WANTED: Haggronar<|obj|>Retrieve the head of Haggronar.<|text|>Wanted for attacks against the Alliance! Haggronar is responsible for the gruesome deaths of several of our finest soldiers. Extreme caution advised! Upon completion of the mission, report to Lieutenant Hawkins for commendation.<|endoftext|> <|startoftext|>WANTED: Braxicus<|obj|>Retrieve Braxicus' giant claw.<|text|>Wanted for attacks against the Alliance! Braxicus is responsible for the gruesome deaths of several of our finest soldiers. Last seen near the vicinity of this command poster. Extreme caution advised! Upon completion of the mission, report to Lieutenant Hawkins for commendation.<|endoftext|> <|startoftext|>Stay of Execution<|obj|>Complete the "Stay of Execution" Scenario.<|text|>Come. It is time to save a friend.<|endoftext|> <|startoftext|>Visions of Danger<|obj|>Speak with Spiritwalker Ussoh.<|text|>, Spiritwalker Ussoh has revealed a disturbing vision to me regarding Baine Bloodhoof. He has asked that you speak with him as soon as you can. Return to me after. We will have much to discuss.<|endoftext|> <|startoftext|>WANTED: Gler'thogg<|obj|>Retrieve the Eye of Gler'thogg.<|text|>Wanted for attacks against the Alliance! Gler'thogg is responsible for the gruesome deaths of several of our best soldiers. Extreme caution advised! Upon completion of the mission, report to Lieutenant Hawkins for commendation.<|endoftext|> <|startoftext|>WANTED: Lady Narjiss<|obj|>Retrieve the head of Lady Narjiss.<|text|>Wanted for attacks against the Alliance! Lady Narjiss is responsible for leading several raids and ambushes against our soldiers. Extreme caution advised! Upon completion of the mission, report to Lieutenant Hawkins for commendation.<|endoftext|> <|startoftext|>WANTED: Inquisitor Ithriza<|obj|>Retrieve the head of Inquisitor Ithriza.<|text|>Wanted for attacks against the Alliance! Inquisitor Ithriza is responsible for leading several raids and ambushes against our soldiers. Last seen near the vicinity of this command poster. Extreme caution advised! Upon completion of the mission, report to Lieutenant Hawkins for commendation.<|endoftext|> <|startoftext|>Misdirection<|obj|>Find Dani's Treasure.<|text|>We came in friendship and those pesky murlocs jumped us and stole my treasure. They threw it in one of those big clams and ran off into the village. They keep moving them around and I have no idea where it is now! Can you please help?<|endoftext|> <|startoftext|>WANTED: Lord Ha'kass<|obj|>Retrieve the head of Lord Ha'kass.<|text|>Wanted for attacks against the Alliance! Lord Ha'kass is responsible for leading several raids and ambushes against our soldiers. Last seen near the vicinity of this command poster. Extreme caution advised! Upon completion of the mission, report to Lieutenant Hawkins for commendation.<|endoftext|> <|startoftext|>WANTED: Commander Sarj'eth<|obj|>Retrieve the head of Commander Sarj'eth.<|text|>Wanted for attacks against the Alliance! Commander Sarj'eth is responsible for leading several raids and ambushes against our soldiers. Last seen near the vicinity of this command poster. Extreme caution advised! Upon completion of the mission, report to Lieutenant Hawkins for commendation.<|endoftext|> <|startoftext|>Emergent Sea Weeds<|obj|>Gather 10 vent kelp sprouts.<|text|>There is a special kind of kelp that only grows near the vents. Our healers use these to help treat our friends in Newhome. My kind don't have much of a chance down there, but you do! Gather up some of the vent kelp sprouts in the Dragon's Teeth Basin and bring them to Nevin.<|endoftext|> <|startoftext|>Bugs, Lots of 'Em!<|obj|>Exterminate 20 motospiders.<|text|>You got a problem with mechanical bugs, so the Roughriders are here to sort this mess out! In my experience, this big of an outbreak must have some sort of queen bug behind it all. We gonna go in, kill a lot of bugs till we find the leader of 'em all. Horde or Alliance don't matter, you're with the Roughriders today. Let's kill some bugs!<|endoftext|> <|startoftext|>Knock His Bot Off<|obj|>Acquire the powercore schematics from Bondo Bigblock.<|text|>I need to rebuild the main powercore. It's a 500S Mekronic so I'll need the operational schematics to get the work done. Only person I know who has a copy of that is Bondo Bigblock. We're going to need Bondo's help to finish this. Maybe if you ask him, he'll lend us his schematics.<|endoftext|> <|startoftext|>We Stand United<|obj|>Speak to Magni.<|text|>The work ye've done tae empower the Heart o' Azeroth cannae be understated! With this power, we might just stand a chance o' savin' the world. It's been a long fight fer certain, an' there is still more tae do. But fer now, we've got a little gift fer ye! Let me know when yer ready, champion.<|endoftext|> <|startoftext|>Back to the Chamber<|obj|>Return to the Chamber of Heart.<|text|>The Heart o' Azeroth is gettin' stronger every day, and it's makin' a difference. Make yer way tae the Chamber o' Heart, champion. Yer talents are needed.<|endoftext|> <|startoftext|>The Heart of the Water<|obj|>Collect 15 Living Droplets from water elementals in Azsh'ari Terrace.<|text|>You see a lot up here. Even the water is a slave to the will of the naga. I believe we can help them reform away from here. Bring back what you can!<|endoftext|> <|startoftext|>TBD NOT USED<|obj|>TBD<|text|>TBD<|endoftext|> <|startoftext|>WANTED: Lady Naz'jess<|obj|>Retrieve the head of Lady Naz'jess.<|text|>Wanted for attacks against the Alliance! Lady Naz'jess is responsible for leading several raids and ambushes against our soldiers. Extreme caution advised! Upon completion of the mission, report to Lieutenant Hawkins for commendation.<|endoftext|> <|startoftext|>She Sells These Shells<|obj|>Collect 8 seashells.<|text|>Suva is so proud of her seashells. After everything she has done for our people, helping her supplies is the least we can do! Head down the hill and pick up some of the shiniest seashells you can find! You will make her day.<|endoftext|> <|startoftext|>Defending the Maelstrom<|obj|>Defeat Azerite elementals and seal Azeroth's injuries at the Maelstrom.<|text|>The shaman of the Earthen Ring are powerful, but this is more than even they can handle! And from the sound o' it, some o' their own are still trapped down below. Like ye did in Nordrassil, use yer Heart of Azeroth tae seal up the wounds inflicted here. An' lay any crazed elementals tae rest before they make even more o' a mess.<|endoftext|> <|startoftext|>TBD NOT USED<|obj|>TBD<|text|>TBD<|endoftext|> <|startoftext|>At the Azerite Time<|obj|>Return to the Chamber of Heart.<|text|>Ye did it! Ye stopped the damage before it could get any worse! The Maelstrom will always be a place o' great history an' pain fer Azeroth, but any little bit we do will make things better. Who knows, maybe we can even heal Silithus one day! I'll meet ye back in the Chamber o' Heart. MOTHER's sure tae be interested in what happened here.<|endoftext|> <|startoftext|>An Old Scar<|obj|>Speak to MOTHER to travel to the Maelstrom.<|text|>We've got a new problem, champion. Another grievous wound has opened up, this time at the Maelstrom! The shaman there are in deep trouble, an' they need our help! Speak tae MOTHER. She'll get ye tae the Maelstrom. I'll meet ye there.<|endoftext|> <|startoftext|>More Recycling<|obj|>Collect 1 Bundle of Recyclable Parts<|text|><|endoftext|> <|startoftext|>Drill Rig Construction<|obj|>Contribute Spare Parts and Energy Cells to the Broken Drill Rig construction project.<|text|> Yes... This appears to be sufficient material to repair that drill rig. I'll do what I can with the parts that I have, but you will need to complete the repairs with yours. When you're ready, return to that broken drill rig we found and open it up. Together, we'll have it up and running in no time.<|endoftext|> <|startoftext|>Welcome to the Resistance<|obj|>Tour Rustbolt with Prince Erazmin.<|text|>Life in the Rustbolt Resistance is not easy. But it is yours. We will not order you around or force you to fight. Mechagon is a land of endless opportunities, and you may chase whichever opportunities you see fit. Of course, if you'd like suggestions for which improvements you most require, myself or any of the other mechagnomes in town will be happy to advise you of your current weaknesses. But, for now, I ask simply that you walk with me to my workshop.<|endoftext|> <|startoftext|>The Resistance Needs YOU!<|obj|>Ride with Prince Erazmin to Junkwatt Depot.<|text|>Rustbolt isn't usually in this level of malfunction. King Mechagon attacked our town last night. His mechanical armies captured many members of the Rustbolt Resistance and destroyed as much as they could before we drove them out. The prisoners are being processed at Junkwatt Depot. After that, they'll be transferred down into King Mechagon's underground city... for full mechanization. We can't let that happen. Will you help me rescue them?<|endoftext|> <|startoftext|>Rescuing the Resistance<|obj|>Rescue the Rustbolt Resistance members.<|text|>King Mechagon is ruthlessly efficient. He only expends resources to kidnap those he deems worthy. The rest, he... discards. We will deal with my father, King Mechagon, another day. This information is more immediately relevant in that my father's predictability means our top scientists, engineers, and tinkerers should all be trapped, alive, somewhere in this depot. We will find them, and break them out.<|endoftext|> <|startoftext|>Requisition: A Few Cone Shells<|obj|>Collect 3 Impregnable Cone Shell.<|text|>If we are going to arm ourselves against the naga, we will need far more supplies and armaments. Cone Shells make most of our armor and weapons. It's light, it's strong, and it's plentiful in this region. However, our supplies are running short and our forces need support. If you find yourself carrying Impregnable Cone Shells, please leave your stores with the quartermaster.<|endoftext|> <|startoftext|>Requisition: A Few Deepcoral Buds<|obj|>Collect 3 Deepcoral Buds.<|text|>Many species feed on the deepcoral buds from the tall columns that grow in the east. Fathom rays feed on these buds especially. We use the buds as lures for fathom rays to use as mounts. But with our stores so low, we will not be able to provide the air support we need across Nazjatar. If you could gather more Deepcoral Buds and return them to the quartermaster, you will surely be rewarded.<|endoftext|> <|startoftext|>Reinforced Cache<|obj|>Locate the key to the Reinforced Cache.<|text|><|endoftext|> <|startoftext|>Requisition: A Few Flotsam<|obj|>Collect 3 Piles of Flotsam.<|text|>I have seen piles of flotsam in the sands to the west. If you could go out and scrounge anything useful from the debris, it could prove useful. Beware, that area is a hydra breeding ground and they have been growing more aggressive since the water receded. Once you've gathered some supplies, return to the quartermaster for your reward.<|endoftext|> <|startoftext|>My Father's Armies<|obj|>Kill 12 Mechagon forces in Junkwatt Depot.<|text|>My father was once a good leader. He envisioned a brighter future for his people, and did everything in his power to help us acquire it. But when his vision became misaligned with the dreams of his people, he failed to adapt. Instead, he grew rigid, forcing his will on others. In secret experiments, he began fully mechanizing the bodies of those who resisted him. It was horrible to watch... there was nothing left of the original gnomes who followed him willingly. Only robots remained. Slaves.<|endoftext|> <|startoftext|>Requisition: A Few Kelp Buds<|obj|>Collect 3 Fallen Kelp Buds.<|text|>We need rations for our forces. While kelp buds do not have the same delicious taste as other options, it is nutritious and plentiful near any kelp forests. This makes it our first choice for making rations. If you happen to find any around Nazjatar, please leave your stores with the quartermaster. The ones freshly fallen from kelp are best.<|endoftext|> <|startoftext|>Requisition: A Few Spiral Leaf<|obj|>Collect 3 Poisonous Spiral Leaf.<|text|>We are dangerously low on our medicine stores. If you find any Spiral Leaf, please leave your stores with the quartermaster. I should warn you, Spiral Leaf is immensely poisonous. Make sure to handle it with care. Some symptoms of spiral leaf poisoning include bouts of rage, immense bursts of strength, and murderous impulses. If you are exposed, find some naga and use your murderous energy for good.<|endoftext|> <|startoftext|>Requisition: A Few Seaweed<|obj|>Collect 3 Sticky Seaweed.<|text|>We have so many wounded and we are dangerously low on seaweed bandages. If you find Sticky Seaweed, please give it to the quartermaster.<|endoftext|> <|startoftext|>Requisition: A Few Starfish<|obj|>Collect 3 Angel Scale Starfish.<|text|>Our forward scouts have been using starfish scales as camouflage. The trouble is that the scales deteriorate too quickly. We are going to need more scales if we want to keep tabs on naga movements. If you happen upon any Angel Scale Starfish, please deliver them to the quartermaster as soon as possible.<|endoftext|> <|startoftext|>Requisition: A Few Carp<|obj|>Return 3 Struggling Carps to water.<|text|>Our local sea life is in danger! If you spot a fish out of water, please return it to the nearest lake, stream, or river. Conservation is everyone's responsibility!<|endoftext|> <|startoftext|>Feed Them All<|obj|>Collect 10 Fathom Flesh.<|text|>When we're doing our job right, we always have more mouths to feed! If you could help with my stock, we could care for even more. Big, strong friends are what this revolution needs!<|endoftext|> <|startoftext|>First One's Free<|obj|>Punchcard Satchel recovered.<|text|>The pocket-sized computational device can accept punch cards to upgrade and modify its performance. I could give you a punch card, but a particularly crafty trogg, Moch'k Eight-Thumbs, stole my satchel full of cards. Kill Moch'k Eight-Thumbs, recover my satchel, and I'll set you up with a punch card for free.<|endoftext|> <|startoftext|>Void Cache<|obj|>Locate the key to the Void Cache.<|text|><|endoftext|> <|startoftext|>Upgraded<|obj|>Collect 20 Microcogs.<|text|>Well, look at you... Not as impressive as I had hoped. King Mechagon's armies are fully mechanized. But, you... you have a severe excess of flesh and matching machinery deficiency. Yes, we simply must make a few changes... Maybe a neural-cranial upgrade! Bring me a few microcogs from the motospiders nearby and I'll fix you up!<|endoftext|> <|startoftext|>Snapdragon Claws<|obj|>Collect 10 Snapdragon Claws.<|text|>Snapdragons are savage creatures that hunt in packs. Their presence in Nazjatar requires us to stay vigilant at all times. They are crafty beasts, preferring to ambush their prey when it is weak or wounded. We will need to reduce the number of snapdragons in the area. The last thing we need after a battle with the naga is to be finished off by a pack of blood-thirsty snapdragons! Hunt down any nearby snapdragons and bring me a claw from each kill so that I may keep track of their numbers.<|endoftext|> <|startoftext|>Strange Discovery<|obj|>Deliver the ring to Elise Starseeker.<|text|><|endoftext|> <|startoftext|>There's Something in the Water<|obj|>Kill the Eye of the Corruptor.<|text|>The Ankoan must contend with threats from not only the naga, but also the horrors of N'Zoth. We learned early that if we allow his infection even the smallest purchase, he will grow and corrupt everything. There is a great evil who is lingering near the waterway that flows through this place. It must be dealt with.<|endoftext|> <|startoftext|>A Little Leg Work<|obj|>Collect 4 Mechaspider Leg and 12 Toe Springs.<|text|>The legs and shocks on this mount are shot! We'll need some new ones if we're going to get this mount crawling. A few weeks ago, Bondo and his gang rode into the Scrapbone Den hoping to scare the Troggs off. The Troggs tore their crawlers apart! The parts for those crawlers are still laying all around Scrapbone Den. See if you can get us some of those parts from the Troggs.<|endoftext|> <|startoftext|>Test Drive<|obj|>Drive it to the check point, reach Maximum speed, and test the emergency brake.<|text|>There's still a lot of work to do, but it's running! We need to give the engine, brakes and gyro-balance actuator a good test. You want to take it out for a drive and see how well they work?<|endoftext|> <|startoftext|>That New Mount Smell<|obj|>Collect 8 Golden Cogpaste.<|text|>Once every week, Mechagon expels a lot of excess oils through the outflow. That's why the place is a toxic mess! Today they expelled a batch of Golden Cogpaste. The stuff is amazing! I make air fresheners out of it. Makes any mount smell like it's brand new! Check all the pipes in the outflow, and see if you can collect some of this paste.<|endoftext|> <|startoftext|>Time for Heroics<|obj|>Leona Mistcaller, Dunkin Crackjaw, and Adalin Halfheight rescued.<|text|>That card you found was a gold rare Huolon! I think that card belonged to Adalin Halfheight, one of our junior explorer league members. If he dropped it, he and our other junior members maybe in trouble! We need to find Leona Mistcaller, Dunkin Crackjaw, and Adalin Halfheight immediately!<|endoftext|> <|startoftext|>A Growing Mystery<|obj|>10 Ancient Runestones collected.<|text|>This runestone could be of Vrykul origins. Is it possible that Vrykul once visited this island? Where there's one runestone, there's usually more. The roots of lashers are drawn to the magic of runestones. If there are more buried here, the Lasher roots maybe wrapped around them! Clear these lashers and see if any have runestones tangled in their roots.<|endoftext|> <|startoftext|>Crab Marks The Spot<|obj|>Locate the buried treasure.<|text|><|endoftext|> <|startoftext|>Forgotten Memories<|obj|>Locate Arylina's diary.<|text|>Have we met before? I'm sorry... but I don't remember your name. My name is... Arylina... I think. My memory has been so foggy since the great explosion happened that sent us underwater. Oh! But look! I can see the sun and the stars again... I wonder what happened? I used to keep a diary, but I can't find it anywhere. If I just had my diary back, I'm sure I could remember more. Will you help me find it?<|endoftext|> <|startoftext|>We Come in Peace... and Profit<|obj|>Explore the nearby town with Gazlowe.<|text|>King Mechagon won't be happy we're on his island. But a cruel king like that is gonna have enemies. You and I know that better than most, yeah? While Skaggit and the crew get our foothold dug in here, you and I are gonna find some potential allies to shield us from King Mechagon's wrath. Those two guards ran into that junkheap town up the hill. That place don't smell of royalty to me... Let's check there first.<|endoftext|> <|startoftext|>A Historical Mess<|obj|>12 Tortollan Relics collected.<|text|>The text on this parchment appears to be Tortollan. Is it possible that Tortollans once resided on this island? We need to act quickly, before the creatures in this area destroy anymore evidence. Search the area for any signs of Tortollan relics.<|endoftext|> <|startoftext|>Encrypted Radio Receiver TBD<|obj|>NYI - Will add Black Market viewing NPC in town<|text|>NYI - Will add Black Market viewing NPC in town<|endoftext|> <|startoftext|>The Dark Garden<|obj|>Kill naga and release the poor tortured creatures held in the Imperial Garden.<|text|>Look, I know we have bigger battles ahead, but these gardens are horrific. Innocent creatures captured and imprisoned for the naga's amusement. They bring them out, torture them, change them, break them... you get the idea. Help me free those the naga have taken, and punish them for their hubris!<|endoftext|> <|startoftext|>Fighting Venomous With Venom<|obj|>Use collected venom to weaken and kill a Snapdragon Terrormaw for their fangs.<|text|>There are many uses for the poison of the snapdragons. Immediate use would be to create antivenin for healing, or harvesting poison for attacking the naga. Let's get to the root of the issue, literally. Use some collected venom against a Terrormaw to weaken it. Kill one and bring me their fangs. I think we can come up with something handy from there.<|endoftext|> <|startoftext|>A Blow to Morale<|obj|>Disrupt all activities in the Shirakess Repository.<|text|>This place is the source of all of our corruption. The kelfin are taken and broken here. Hit them where it hurts. Break their power, kill every naga you see, wreak havoc! Every little crack we make, weakens their foundation.<|endoftext|> <|startoftext|>Broken Controller<|obj|>Free the slaves and destroy the Merciless Controller.<|text|>It is too late for me, my friends. The Controllers work us and work us and we have no rest. We have lost so many. Please, free the others! Don't let them share my fate!<|endoftext|> <|startoftext|>Arcane Cache<|obj|>Locate the key to the Arcane Cache.<|text|><|endoftext|> <|startoftext|>In the Shadow of Crimson Wings<|obj|>Speak with Kalecgos to fly to the Vermillion Redoubt, locate Alexstrasza and discover the source of the threat.<|text|>It is unlike Alexstrasza to remain out of contact for so long, particularly when the very essences of the dragonflights' power are being made manifest. While our allies here tend to the injured, we must seek out the Life-Binder at once. When you are ready, we shall ride to the Vermillion Redoubt together.<|endoftext|> <|startoftext|>Prospectus Bay<|obj|>Jetpack into Prospectus Bay with Gazlowe and the crew.<|text|>Looks like we made it in unnoticed. Skaggit's crew can set up shop on that beach, but we gotta make sure it's safe for 'em to land first. Let's do a quick flyover to scout out how we're going to crack this place wide open. That town up on the hill looks promising...<|endoftext|> <|startoftext|>Clues Abound<|obj|>Discover a clue about the island's history.<|text|>Before King Mechagon claimed this island, someone else lived here. Buried beneath this filth and garbage is the history of a forgotten people. With your help, we shall learn about these previous inhabitants. Sir Finley has marked a location where he's seen unusual artifacts. Meet him there and see if you can discover any clues.<|endoftext|> <|startoftext|>Relics of the Sundering<|obj|>Collect 10 Highborne Relics.<|text|>It's not every day that you encounter the remnants of a lost civilization beneath the ocean! I never would have imagined that I'd have the opportunity to explore the lost city of Nazjatar... and on solid ground at that! There are many secrets here to uncover. If you come across any ancient highborne artifacts, please bring them to me. These relics could provide us with valuable clues regarding the mysteries of the Great Sundering. I feel as though we are barely scratching the surface so far...<|endoftext|> <|startoftext|>To Mechagon!<|obj|>Talk with Captain Krooz to travel to Mechagon.<|text|>Whatever's waiting for us on the shores of Mechagon, we're going to be ready for it with this crew. I don't hold any misconceptions about how that crazy king is going to welcome us. Guns blazin', I'm sure. So we're going in quietly on this submarine. Low profile'll keep us all safe. When you're ready to go, talk to Captain Krooz.<|endoftext|> <|startoftext|>Machinations for Mechagon<|obj|>Ride the Greasemonkey Skysneaker to Zuldazar Harbor.<|text|>So Mechagon ain't just a fairy tale? Gotta admit I'm surprised. But, if the tech on that king is any indication of what they've got out there for us to swipe, I am very, very happy to be wrong! We can't rush into this. A good crew died today. That ain't happening again on my watch. Meet me and Skaggit back in Zuldazar Harbor, and we'll build this expedition up right.<|endoftext|> <|startoftext|>A Quick Ear Hustle<|obj|>Wait for the Alliance to leave the vault.<|text|>Bad news. We're late. The Alliance was already crawling all over the vault when we got here. Lucky for us, some big commotion inside sent some of 'em running for the hills. Most of 'em are still down in that vault, though, including that crazy braggart Tinkmaster Overspark. Let's give 'em a few more minutes to clear out, so we don't have to go in guns blazing.<|endoftext|> <|startoftext|>This is Our Vault Now<|obj|>Lead Gazlowe's crew into the vault.<|text|>Looks like the coast is clear with Overspark gone. Let's get inside that vault and see what's really going on here. Mechagon or not, there'd better be some quality hardware in there to make this trip worth our time.<|endoftext|> <|startoftext|>Only the Best Will Do<|obj|>Get everything needed to launch the expedition for Mechagon.<|text|>You heard Gazlowe. The boss wants this expedition to go smoothly. No cutting corners, no slush. I know you've worked with Gallywix in the past. We don't run our operations like that. We expect the best from our crews, so we pay 'em what they're worth and treat 'em well. In return, we got the best goblin crews on the planet, and they ain't goin' over to any competition. Here's a list of who and what we're gonna need to pull this off. Don't worry, Gazlowe'll cover all the costs.<|endoftext|> <|startoftext|>The Legend of Mechagon<|obj|>Meet Gazlowe at the Abandoned Junkheap in Tiragarde Sound.<|text|>Heya. I was just tellin' Skaggit that I was hoping I'd run into you up here! I caught wind of an Alliance operation into some old vault that opened in Tiragarde Sound. In typical gnomish fashion, Tinkmaster Overspark is overreacting like crazy, claiming it's some lost connection to the gnome fairytale land of Mechagon. I don't buy that for a second, but I am very interested in getting my hands on whatever tech's in that vault. You in?<|endoftext|> <|startoftext|>Princely Visit<|obj|>Explore the nearby town with Tinkmaster Overspark.<|text|>This is it! The fabled Mechagon! The greatest discovery of our age, and you're here to witness me accomplish it! I am ready to address the Mechagon people. You may accompany me.<|endoftext|> <|startoftext|>Vision of Stormwind<|obj|>Complete the Vision of Stormwind.<|text|>Weaken N'Zoth by delving into his mind.<|endoftext|> <|startoftext|>Making Kelpberry Wine<|obj|>Deliver Kelpberry Wine to Maedin in Maedin's Challenge.<|text|><|endoftext|> <|startoftext|>A Voice on the Wind<|obj|>Seek out the source of the mysterious voice in Drustvar.<|text|> My enchantments are not lost... Find me... Drustvar... Fallhaven...<|endoftext|> <|startoftext|>Poor, Unfortunate Souls<|obj|>Put 8 Tortured Souls to rest.<|text|>Countless lives were lost in the Great Sundering when this great city was plunged into the depths of the abyss. The fortunate among us died quickly in the explosion, but some survived only to cling onto dear life as the cold, unforgiving ocean waves crashed down upon them. Those poor, unfortunate souls suffer a fate worse than death to this day. They drown endlessly, forced to relive the torture of their death. Put them to rest so that they may have peace at last.<|endoftext|> <|startoftext|>A Life's Work<|obj|>Collect 6 Ancient Scrolls and 6 Arcane Tomes.<|text|> I spent more than one-thousand years researching the mysteries of the arcane before the Great Sundering tore our world apart. I perished amidst the destruction and my work was lost. Search the area for my ancient writings and put my spirit to rest...<|endoftext|> <|startoftext|>You Must be This Height<|obj|>Tell Gazlowe to activate the device.<|text|>You and the Greasemonkeys got this machine up and running even faster than I expected. The gnome we captured is keeping her mouth shut, but that shouldn't be a problem. I can take it from here. Let me know when you're ready. I'll crank up this machine to max and we'll finally see what it can do. I hope it prints gold coins...<|endoftext|> <|startoftext|>The Sunken Chest<|obj|>Locate the Brass Key at the bottom of the lagoon.<|text|><|endoftext|> <|startoftext|>Let's Get It Started<|obj|>Repair the vault's machinery.<|text|>Those gnomes think busting up machinery is gonna stop a goblin like me from figuring out what all the tech in this place does? I ain't never seen a hunk of junk so busted up that ol' Skaggit and I can't get running smoother than the day it was made. Tell ya what. You head around with Skaggit and see what you can piece back together. Meanwhile, I'll have a chat with our gnome friend here and see what she knows about all this tech.<|endoftext|> <|startoftext|>Pearls of Unimaginable Power<|obj|>Collect 8 Enchanted Pearls.<|text|>Thousands of years ago, when the Well of Eternity was destroyed and this land plummeted to the depths of the ocean, a great storm of magical energy was unleashed. Remnants of this magical energy still exist today. Gather the pearls from the ancient mana-infused clams. These enchanted pearls may be powerful weapons in our fight against the naga!<|endoftext|> <|startoftext|>Operation: Mechagon - The Mechoriginator<|obj|>Enter Mechagon and defeat King Mechagon.<|text|>My father's madness won't be contained to this island. King Mechagon is creating a massive device capable of reversing the Curse of Flesh across the entirety of Azeroth! Any races forged by the Titans will return to their original state. For us gnomes, that means fully mechanical. For dwarves and troggs, stone. Vrykul, iron. The list goes on, but most races aren't even ON the list. Anything not forged by the titans will be completely obliterated. We must stop King Mechagon before it's too late!<|endoftext|> <|startoftext|>Coveted Crystals<|obj|>Collect a Deepsea Crystal from Hoarder Moarrgl.<|text|>Locating the weapons cache should not be a problem once we have the proper tools. A little light and a lot of bioluminescent fluid is all that is needed. It all seems rather simple, does it not? But the key is in the Deepsea Crystal used to refract the light. The Bloodfin tribe covets these crystals, so you should have no trouble obtaining one.<|endoftext|> <|startoftext|>The Heart Forge<|obj|>Speak with MOTHER to activate the Heart Forge.<|text|>Rise in Heart Forge energy levels indicates presence of black dragon essence. Recommendation: Initiate Heart Forge activation sequence.<|endoftext|> <|startoftext|>Drive It Away Today<|obj|>500S-Cybergenic Powercore obtained.<|text|>The mount's all polished up and looking great. We are almost done! I gave the Powercore Schematics to PASCAL-K1N6. He's ready to build us a new 500S-Cybergenic Powercore, once you get him the parts. We install that powercore and you can drive this bot away today!<|endoftext|> <|startoftext|>NOT USED<|obj|>Collect 200 Spare Parts in Mechagon.<|text|>TBD Collect Spare Parts from anything on the island.<|endoftext|> <|startoftext|>Shop Project<|obj|>Acquire Shellsteel Plating, Multi-Leg Chaindrive, and a Mechanobot Ignition.<|text|>As a reward for all your help here, I was planning to fix this old mechaspider mount to give to you. I could use some more of your help though to get this project started! I'll need parts off a few of the bots nearby, and maybe you could talk to Cork Stuttgard at Bondo's Yard and see if you can get a Mechanobot Ignition system.<|endoftext|> <|startoftext|>Scouting Undercover<|obj|>Scout Zanj'ir Terrace while pretending to be mind-shackled.<|text|>Entering the stronghold alone would be a death wish. The Zanj'ir slaughter outsiders on sight. The only way to get in without being killed is to appear to be under the effects of a zoatroid. Even then, the mind-shackled are put to work. You must obey all commands, or they will know your mind is still your own. Once the Zanj'ir believe you are mind-shackled, it should be easier to navigate their domain and uncover their secret.<|endoftext|> <|startoftext|>What Will It Lure?<|obj|>Chum the Eel Infested Waters.<|text|><|endoftext|> <|startoftext|>Sating Snapdragons<|obj|>Collect Chitterspine Roe and feed it to Savage Snapdragons.<|text|>It's time for the snapdragons to feed, but it's a job best left to someone a little more expendable. The beasts will eat anything, including your arm if you don't move it away quickly enough. Luckily for you, they've developed a taste for Chitterspine Roe.<|endoftext|> <|startoftext|>What We Know of the Naga<|obj|>Tend to the Ankoan's wounds and hear what Adaru has to say about the naga.<|text|>I owe you a debt. That much is clear. My mind still reels from the zoatroid's influence, but I fear the others suffer more visible wounds. Apply this salve to their wounds, and I will do my best to share what I know of the naga.<|endoftext|> <|startoftext|>A Promising Beginning<|obj|>Return to Seshuli in Dazar'alor and report on your discovery.<|text|><|endoftext|> <|startoftext|>Polished Up<|obj|>Return to Seshuli in Dazar'alor and report on your discovery.<|text|><|endoftext|> <|startoftext|>Bound by Honor<|obj|>Kill 10 naga within Zanj'ir Wash and the Deepsea Slave Pens.<|text|>It is true that my clan has been battling the naga for generations, but it was only in recent times that we took the fight to Nazjatar. Our leader was slain by the vile queen, and now honor binds my clan to this deep ocean. We will avenge their death or die here trying. It is our way. Your mission aligns with our duty, so we will fight the naga together. Slay their forces and bring us one step closer to honoring our promise.<|endoftext|> <|startoftext|>Setting Things Right<|obj|>Return to Seshuli in Dazar'alor and report on your discovery.<|text|><|endoftext|> <|startoftext|>Deteriorating Knowledge<|obj|>Rescue Imara, Adaru, and Umai from the clutches of mind-leeching Zoatroids.<|text|>My clan came to Nazjatar, eager to destroy the naga queen. We were not prepared for the darkness that she commands. Our scouts knew this land best, but their knowledge now deteriorates as their minds are controlled by Azshara's forces. Find and free our scouts, and you may still have a chance to access their knowledge.<|endoftext|> <|startoftext|>Insight into Our Enemies<|obj|>Speak to Blademaster Okani to learn more about the naga within Nazjatar.<|text|>There's no telling what awaits us within this land. We cannot press forward without first knowing exactly what we're up against. Our new allies have long been embattled with the naga. They would know best how to navigate these waters. Speak with Blademaster Okani and see if they can provide some insight into how our enemies operate.<|endoftext|> <|startoftext|>Setting Things Right<|obj|>Return to Samuel D. Colton III in Boralus and report on your discovery.<|text|><|endoftext|> <|startoftext|>A Promising Beginning<|obj|>Return to Samuel D. Colton III in Boralus and report on your discovery.<|text|><|endoftext|> <|startoftext|>Polished Up<|obj|>Return to Samuel D. Colton III in Boralus and report on your discovery.<|text|><|endoftext|> <|startoftext|>Atal'Dazar: Not All That Glitters...<|obj|>Travel to Atal'Dazar and find a replacement for the broken jewel.<|text|><|endoftext|> <|startoftext|>High Prospects<|obj|>Investigate Gol Osigir for clues about the jewels that were used to construct the shrine.<|text|><|endoftext|> <|startoftext|>Sun-Speckled Dunes<|obj|>Go to the location on your map where you believe these gems to be and recover 8 of them. Polish and shape them when you've collected enough.<|text|><|endoftext|> <|startoftext|>Out With the Old<|obj|>Cut 4 Insightful Rubellites and replace the old ones with the new.<|text|><|endoftext|> <|startoftext|>Cracking the Surface<|obj|>Go to the Windshorn Hills and gather 20 Shard of Golden Beryl.<|text|><|endoftext|> <|startoftext|>Purging the Defilers<|obj|>Purge the naga from Elun'alor.<|text|>Azshara always did need everything to be about her. Everything had to have her name on it. Everything was for her glory. She forgot our people's connection to Elune. Or perhaps she believed it did not matter? Azshara and her minions have too long defiled this place with their heresy. Let us show them Elune's vengeance.<|endoftext|> <|startoftext|>Tol Dagor: Jewel of the Tides<|obj|>Speak with "Slippery" Salton and learn what you can about the missing centerpiece.<|text|><|endoftext|> <|startoftext|>One Gnome's Trash<|obj|>Collect 100 rare metals using the rare metal collector.<|text|>The garbage in these trash heaps is full of rare metals: Dalaranium, Suramarite, even Gnomeisium! I've not seen this much easy gold to be had, since they left the vault door open in Boralus! You help me collect some of the metal, and my friend Gao will sell it on the black market. I've got a device that can tear the metal right out of the trash!<|endoftext|> <|startoftext|>Echoes of Pain<|obj|>Speak with the spirits who wander around the Highborne Estates.<|text|>These spirits... they are the Highborne. They were those Azshara held close. Azshara often played favorites, but these people... they were her favorites. I do not know why their spirits are here. We should investigate further. See if you can communicate with them and find out why their spirits cling to these ruins. How could she abandon them?<|endoftext|> <|startoftext|>Help Them See the Truth<|obj|>Confront the spirits about Azshara.<|text|>The information you have gleaned concerns me. These spirits cling to this place because they still, even now, believe in Azshara and her reign. She sold their lives to the void and they still believe in her. I know we have concerns that outweigh this, but I cannot leave them here like this. Show them. Confront them and tell them of Azshara's betrayal.<|endoftext|> <|startoftext|>Utama's Vengeance<|obj|>Kill 10 Makrura.<|text|>We Ankoan are a small tribe. There are not that many of us remaining. This place was once overrun with makrura, before Utama. They tried to hide here, from the naga, but found the makrura. They fell, in battle, to the Kil'karrok. If you wish to show your dedication to the Ankoan, become a force of vengeance in Utama's memory. Destroy the makrura.<|endoftext|> <|startoftext|>Rustbolt Gramophone<|obj|>Install the gramophone in the Rustbolt bar, The Tipsy Tinkerer.<|text|><|endoftext|> <|startoftext|>Secrets in the Ruins<|obj|>Search for items of power.<|text|>This was once a place of great power. The highborne who lived here would host lavish parties, living in splendor. Zin-Azshari was once on the shores of the Well of Eternity and drew powerful mages from all over the empire to study here. I suspect, despite the many years at the bottom of the sea, there are still treasures and powerful artifacts hidden away here. Speak with the spirits that remain and see what you can find. There must be something to help us overcome the Guardian of the Tidestone.<|endoftext|> <|startoftext|>Shoring Up Mana Reserves<|obj|>Collect 10 Elemental cores.<|text|>Holding back the tide walls is not an easy task, even using the Tidestone. The ebb and flow of the magical energies in the area are too inconsistent. We need to shore up our magical reserves, which requires mana batteries, if you will. The befouled elementals along the canal here are created with exactly the elemental cores we need. The goal is two fold. Clearing out the befouled elementals, before their corruption spreads, but also retrieving their cores, so we can keep the water at bay.<|endoftext|> <|startoftext|>The Javelins of Azshara<|obj|>Kill the Handmaiden of Azshara.<|text|>These spirits keep speaking of the Javelins of Azshara. At first, I believed it to be referring to the handmaidens, who are currently holed up in Elun'alor. But -- now I think they are referring to the Javelins of Suramar. They were powerful weapons -- long thought lost. Azshara does like to claim things as her own. We need to defeat her handmaiden in Elun'alor regardless. Seizing the Javelins would be an amazing stroke of fortune.<|endoftext|> <|startoftext|>What Remains of Zin-Azshari<|obj|>Meet Shandris at the statue of Azshara.<|text|>Zin-Azshari, once the capital of night elf civilization, was lost during the Sundering. Queen Azshara betrayed her people and allowed N'Zoth to corrupt them, turning them into naga. It has now fallen into ruin and chaos. We must see what it has become. Meet me by the statue of Azshara.<|endoftext|> <|startoftext|>A Bolt Hole<|obj|>Meet with Shandris Feathermoon at Utama's Stand.<|text|>, we must seek out a powerful weapon to combat the naga who guard the Tidal Conflux. I am certain such an object would be in the hands of one of Azshara's minions. Thanks to our new allies, we've tracked down the location of one of her handmaidens within the ruins of Zin-Azshari. The journey will be quite dangerous. Thankfully our allies have a location nearby that we can use as a staging ground. I've marked the location on your map, meet with me there as soon as you can.<|endoftext|> <|startoftext|>MOTHER Knows Best<|obj|>Speak to MOTHER in the Chamber of Heart.<|text|>Now that this chamber's not fallin' tae pieces anymore, we can focus on makin' the Heart stronger! MOTHER says she's finished her fancy calculations. Have a word with her, champion. See if we can further empower the amazin' gift Azeroth gave ye.<|endoftext|> <|startoftext|>The Tipsy Tinkerer<|obj|>Install the Rustbolt Kegerator in Rustbolt's bar, The Tipsy Tinkerer.<|text|>The massive kegerator that you built should be able to house all of the Rustbolt Resistance's beverages. Find a spot to set it up in Rustbolt, and let the town know it's ready for use!<|endoftext|> <|startoftext|>A Safer Place<|obj|>Escort Mrrl back to Newhome.<|text|><|endoftext|> <|startoftext|>No Backs<|obj|>Bring Mrrl a Sweet Sea Vegetable, an Unidentified Mass, a Flatulent Fish, and a Slimy Naga Eyeball.<|text|><|endoftext|> <|startoftext|>Bring Him Some...<|obj|>Bring Mrrl 15 Extra-Slimy Snails, 3 Smelly Piles of Gloop, and 5 Ghost Food.<|text|><|endoftext|> <|startoftext|>What Will It Mine?<|obj|>Complete the Brinestone Cove event.<|text|><|endoftext|> <|startoftext|>Bring Him Some...<|obj|>Bring Mrrl 3 Ghost Food, 3 Healthy Murloc Lunches, and 3 Sea Giant Foot Dust.<|text|><|endoftext|> <|startoftext|>Bring Him Some...<|obj|>Locate murloc traders and obtain the items that Mrrl requires.<|text|><|endoftext|> <|startoftext|>Return to the Heart<|obj|>Return to the Chamber of Heart.<|text|>Greetings, Champion of Azeroth. MOTHER's been monitorin' yer progress with the Heart of Azeroth, and is mighty pleased with the work you've done tae make it stronger. At least, we think she's pleased. It's difficult tae tell at times. Regardless, come back tae the Chamber of Heart when ye've got a chance. There's more that needs doin'.<|endoftext|> <|startoftext|>Bring Him Some...<|obj|>Bring Mrrl 4 Healthy Murloc Lunches, 3 Bags of Who-Knows-What, and 6 Sea Giant Foot Dust.<|text|><|endoftext|> <|startoftext|>Playtime's Over<|obj|>Eliminate 12 Troggs.<|text|>The troggs have been raiding our supplies since we got here, but now that we got some fire power you're going to put a stop to that! Let's teach them troggs to stay away from our stuff!<|endoftext|> <|startoftext|>Healing Nordrassil<|obj|>Defeat Azerite elementals and seal Azeroth's injuries at Nordrassil.<|text|>Azerite elementals are runnin' wild, driven mad by Azeroth's pain. They're menacin' the spirits o' nature that protect the World Tree. The roots o' Nordrassil run deep, nurtured by these sacred waters. For the sake o' Azeroth's world soul, the tree must be defended. Quiet the restless elementals and use yer Heart o' Azeroth tae mend the wounds ye find. We cannae let Hyjal become another gapin' scar like Silithus!<|endoftext|> <|startoftext|>Do It the Azerite Way<|obj|>Return to the Chamber of Heart.<|text|>Incredible! Ye stopped the wound from spreadin' before it could get out o' control! Nordrassil should be safe again, fer now. This is a good sign that we may just be able tae reverse all the damage done tae Azeroth. Let's get back tae the Chamber o' Heart, an' see if we can put any o' that azerite ye absorbed tae good use.<|endoftext|> <|startoftext|>Slay them all!<|obj|>Commander Dardosh in Wintergrasp wants you to slay 10 members of the Alliance. Quest can only be auto completed while within the Battle for Wintergrasp.<|text|>Welcome to the Wintergrasp. Warlord Garrosh demands one thing: Slay them all! Return to me when ten of the strongest members of the Alliance are dead.<|endoftext|> <|startoftext|>Paint Vial: Big-ol Bronze<|obj|>Deliver the item to Marvelous Martini.<|text|><|endoftext|> <|startoftext|>A Fresh Trauma<|obj|>Meet Magni at Nordrassil in Mount Hyjal.<|text|>Azeroth is strugglin' tae survive, but new wounds are formin' at a rapid pace. I can sense her cries o' pain risin' from the north... in a place o' ancient power... By the Forge! Somethin's gone wrong in Mount Hyjal. The World Tree, Nordrassil, is in danger! Meet me there. There's no time tae lose!<|endoftext|> <|startoftext|>Spark of Genius<|obj|>Meet Mimiron at the Inventor's Library in the Storm Peaks.<|text|>, I require your assistance. A recent energy signature tripped several detection relays I installed after that unfortunate incident with Sargeras. Initial diagnostics suggest that these energies emanate from Hati, a legendary creature of lightning magic. This wolf was linked to the Titanstrike artifact, a weapon that proved instrumental in defeating the Legion! Hati's spirit is still bound to Titanstrike's core, so I'll need your help. Meet me at my library in the Storm Peaks right away!<|endoftext|> <|startoftext|>Torcali's Blessing<|obj|>Return the Child of Torcali to her nest in Warbeast Kraal.<|text|> Your actions speak to your intentions. I can see that my child will have the care she needs to grow strong, and grow she will. In the coming days she will recover the strength that would have been hers, if nature had been allowed to take its course. Tend to her, earn her loyalty, and I will allow you to keep her at your side. This is my gift to you. You may go now. She will bring you to me when it is time.<|endoftext|> <|startoftext|>No Mercy for the Merciless<|obj|>Commander Zanneth in Wintergrasp Fortress wants you to slay 10 members of the Horde. Quest can only be auto completed while within the Battle for Wintergrasp.<|text|>Welcome to Wintergrasp. Your mission is simple. Defeat ten of the Horde's finest. Now, go! Bring victory to the Alliance!<|endoftext|> <|startoftext|>Victory in Wintergrasp<|obj|>Win a Wintergrasp battleground match. You must have participated in the battle to be credited for the victory. Quest can only be auto completed while within the Battle for Wintergrasp.<|text|>Commander Zanneth might be satisfied with a pile of Horde corpses at his feet, but controlling Wintergrasp is of the utmost importance to the Valiance Expedition. Make sure it remains in our control. However, don't think we'll just let you stand around while your allies do your dirty work for you. If you're not at least a second level recruit by the end of the battle, don't come back.<|endoftext|> <|startoftext|>Victory in Wintergrasp<|obj|>Win a Wintergrasp battleground match. You must have participated in the battle to gain credit for the victory. Quest can only be auto completed while within the Battle for Wintergrasp.<|text|>While Dardosh might be content with slaying our foes, it is of the utmost importance that we control Wintergrasp Fortress. Do whatever it takes to ensure Wintergrasp is ours. However, don't think we'll just let you stand around while your allies do your dirty work for you. If you're not at least a second level recruit by the end of the battle, don't come back.<|endoftext|> <|startoftext|>One Road Ends<|obj|>Restore the southern wayshrine and assist any travelers you come across.<|text|> There is one more wayshrine in this region that requires your attention. Follow this road until you near its end at the Port of Zandalar. It is there, at the start and end of so many journeys, that one of my most trafficked shrines was established. Restore it and see that any weary travelers have my blessing. We will speak again when you are finished.<|endoftext|> <|startoftext|>Roo'li's Memory<|obj|>Take Roo'li's remains to Torcali.<|text|>I was going to be a Dinomancer. Roo'li was going to grow with me as I learned. Dat future is gone now. Please, take him. Find a proper place to bury him. I... can't. De shame is too great.<|endoftext|> <|startoftext|>The Shimmering Crystal<|obj|>Bring the Shimmering Timewarped Crystal to Kronnus in Warspear.<|text|>Though the crystal appears familiar at first, upon contact with your finger it reveals itself as so much more. A grand, lost civilization appears in front of you. Fixtures of gold shimmer in every direction, bright feathers of purple occasionally falling from overhead. You hear the distant sounds of battle, culminating in a thunderous explosion that overwhelms all of your senses and turns your vision white. When your vision returns, you feel something within you pulling you toward Ashran.<|endoftext|> <|startoftext|>The Direhorn and the Saurid<|obj|>Discover the fate of the central wayshrine.<|text|> I am pleased with your efforts. He will not soon forget the kindness you have shown him, and so he will not soon forget me. Now your journey will take you south. I can no longer sense one of my wayshrines. If you can determine what has happened to it and restore it, I would be grateful.<|endoftext|> <|startoftext|>Wayshrines of Zuldazar<|obj|>Restore the northern wayshrine and assist any travelers you come across.<|text|> My child grows under your care. I am pleased. Now, I would have your aid. There was a time long ago when the roads of Zandalar were under my protection. Those who walked them gave praise, and in return I gave them my blessing. Fewer wander now. My shrines remain, their purpose forgotten. You will help me to restore them. Begin in the north. See to the wayshrine there. If you find any lost travelers, see that they know my blessing through you.<|endoftext|> <|startoftext|>Save A Friend<|obj|>Kill the Herald of the Queen to release Mak.<|text|>In the cave ahead is where they are holding Mak. They torture us. They break us. Don't let them take her, too.<|endoftext|> <|startoftext|>The Shimmering Crystal<|obj|>Bring the Shimmering Timewarped Crystal to Tempra in Stormshield.<|text|>Though the crystal appears familiar at first, upon contact with your finger it reveals itself as so much more. A grand, lost civilization appears in front of you. Fixtures of gold shimmer in every direction, bright feathers of purple occasionally falling from overhead. You hear the distant sounds of battle, culminating in a thunderous explosion that overwhelms all of your senses and turns your vision white. When your vision returns, you feel something within you pulling you toward Ashran.<|endoftext|> <|startoftext|>A Friendly Face<|obj|>Meet with Spiritwalker Ebonhorn and Magni Bronzebeard in the Chamber of Heart.<|text|>An essence of black dragonflight magic is not to be trifled with. My flight has been the pawn of dark forces in the past. I owe it to my fallen kin to see that our power is never used for evil again. I would like to journey with you and meet your allies. Perhaps my knowledge can help you use this essence to defend our world.<|endoftext|> <|startoftext|>Secrets of Telemancy<|obj|>Investigate Oculeth's old workshop.<|text|>The nightborne are no strangers to this place. It was once our capital too, long ago. Before the Sundering and erecting the shield over Suramar we used to travel freely to Zin-Azshari. Oculeth had a workshop in these estates. Perhaps it might contain some secrets or magic that went undisturbed by the survivors.<|endoftext|> <|startoftext|>We'll Poke Their Eye Out<|obj|>Return to Lor'themar Theron in Newhome.<|text|>The Javelins were some of Suramar's finest creations before the Sundering. Their magic is ancient and potent. Perhaps strong enough to defeat Azshara's wards. Hurry back to Newhome. We must tell the others of our success here. You have done well.<|endoftext|> <|startoftext|>The Handmaiden's Tale<|obj|>Retrieve the Javelin of Suramar.<|text|>The Javelins of Suramar! Wielded by Azshara herself, they contain immense magical power. She has always had a fondness for bestowing favors on her favorites, but I never suspected she would give one something so valuable as one of her Javelins. This foe must be formidable indeed. Nevertheless, we cannot let this opportunity pass us. Defeat the handmaiden and retrieve the relic!<|endoftext|> <|startoftext|>Speak with the Dead<|obj|>Question the spirits in the Highborne Estates to discover something useful.<|text|>So many souls perished beneath the waves. Too many sacrificed for her ambition. It is strange that the spirits here have not departed. I wonder if they even know they are dead? Still, their knowledge might be useful to us. If you could question the spirits, they might be able to point us in the right direction.<|endoftext|> <|startoftext|>Making the Connection<|obj|>Search the ruins of Kal'methir for magical relics.<|text|>A communication crystal! Have they survived this long? We used to use these to communicate. They allowed us to project images of ourselves to other nearby crystals to see and speak with those on the other end. The magic has long since depleted from the crystal. We will need a power source, preferably something just as old as this. Check our surroundings, but be careful. It is too quiet out here....<|endoftext|> <|startoftext|>Terrors in the Deep<|obj|>Defeat 10 corrupted creatures and the source of the corruption.<|text|>Azshara knows we are here. Still, we must press on. Be careful, though. There is a... wrongness coming from the water. It is unlike the magic of old, but more ancient and terrible. Traverse the canals and find the source of corruption. If we are to search Zin-Azshari, we cannot let any relics fall into the hands of even darker powers.<|endoftext|> <|startoftext|>The Wanderer's Call<|obj|>Speak to Torcali in the Savagelands.<|text|>Greetings, small thing. De Great Wanderer asked this one to collect you. She has a task for you and de little beast to complete. Jo'nok's loa is patient, but he would not keep her waiting.<|endoftext|> <|startoftext|>We Must Go Deeper<|obj|>Speak to Merithra to travel deeper into the Emerald Dream.<|text|>These shards can only do so much in their current state. They are broken and scattered... not unlike my kin. We must bring them together. Let us go deeper into the Emerald Dream. I know of a place where we can reforge the shards into a dragonscale. With it, you can empower the Heart of Azeroth with the essence of my dragonflight. We must go to the ancient heart of the Dream, where my mother once rested. Speak with me when you are ready to delve deeper.<|endoftext|> <|startoftext|>Aid From Nordrassil<|obj|>Kill 8 Sawblade Clearcutters and use the Living Sap of Nordrassil to regrow 8 stumps.<|text|>Look at what they've done to this island. Nature is nearly extinguished, its death cry falling on the deaf ears of mechagnomes. But I have heard the teeny tiny animals of Mechagon, and bring aid from afar! It won't be easy to restore balance to a land so severely wounded. Nature's scars run deep here. Thankfully, we are not alone. I've brought living sap from Nordrassil, the World Tree of Mount Hyjal. Use it to regrow the forests and speed nature's recovery in this land.<|endoftext|> <|startoftext|>Scouting the Palace<|obj|>Speak with Spiritwalker Ussoh to observe the scouting party.<|text|>We cannot hide here forever. We have to deal with Azshara. We will need to assault her palace but we do not know what defenses she has in place. I dispatched a scouting team while you were gone and they have not reported back. I cannot afford to lose any more people. Speak with Spiritwalker Ussoh. His abilities will let us see where the scouts are.<|endoftext|> <|startoftext|>To Zin-Azshari<|obj|>Meet First Arcanist Thalyssra in the ruins of Zin-Azshari.<|text|>We need something to deal with the guardian of the Tidestone. Our new allies here say that there is a naga enclave located in the ruins of Zin-Azshari. If there is anything potent enough to counter Azshara's sorcery, it will be in the ruins of her capital city. The First Arcanist will accompany you, champion. She will be best equipped to assist you in matters both historical and magical while you search. Good luck.<|endoftext|> <|startoftext|>Paint Vial: Lemonade Steel<|obj|>Deliver the item to Marvelous Martini.<|text|><|endoftext|> <|startoftext|>Paint Vial: Fel Mint Green<|obj|>Deliver the item to Marvelous Martini.<|text|><|endoftext|> <|startoftext|>Paint Vial: Overload Orange<|obj|>Deliver the item to Marvelous Martini.<|text|><|endoftext|> <|startoftext|>Paint Vial: Fireball Red<|obj|>Deliver the item to Marvelous Martini.<|text|><|endoftext|> <|startoftext|>Paint Vial: Copper Trim<|obj|>Deliver the item to Marvelous Martini.<|text|><|endoftext|> <|startoftext|>Paint Vial: Mechagon Gold<|obj|>Deliver the item to Marvelous Martini.<|text|><|endoftext|> <|startoftext|>Dominating the Indomitable<|obj|>Confront Ma'haat the Indomitable in the Dragon's Spine.<|text|>With the wounds healed, I can clearly sense the dragon essence. Unfortunately, it seems to emanate from the earthen giant before us. I will address the creature. Let us hope it listens to reason... but be prepared for anything. When Deathwing shattered the World Pillar in Deepholm, he earned the ire of the Stonemother and her forces. I fear this being may blame me for my father's crimes.<|endoftext|> <|startoftext|>What Will It Grow?<|obj|>Plant the Germinating Seed within Fertile Soil.<|text|><|endoftext|> <|startoftext|>Calming the Spine<|obj|>Seal the Azerite Fissures in The Dragon's Spine.<|text|>It is plain that the situation here is dire. The power of the black dragonflight echoes around us, and the earth is reeling in response. I have heard tales of ruptures like these on Kul Tiras and Zandalar. The elementals have been driven into a frenzy, and they bar our way from seeking the essence. If we are to preserve the tenuous balance of the elements here, the wounds must be mended.<|endoftext|> <|startoftext|>The Stuff Dreams Are Made Of<|obj|>Toss the Emerald Shards into the lake and collect the Dreamglow Dragonscale.<|text|>All that remains is to throw the emerald fragments you collected into the lake. I will use my power to bind them together. If this works, they will be reforged into a powerful dragonscale that you can use to empower the Heart of Azeroth. I believe that my mother would be pleased that some of our power will go toward saving the world. I hope she would be proud of us.<|endoftext|> <|startoftext|>Before I Wake<|obj|>Destroy all Grips of Horror and the Void Horror.<|text|>It is as I feared. We cannot fuse the shards together until the Void has been driven from this place. Quickly, strike down these aberrations. I suspect the source of the corruption will not sit idle in response.<|endoftext|> <|startoftext|>Take My Hand<|obj|>Speak to Navarrogg to travel to the Dragon's Spine in Neltharion's Lair.<|text|>Beneath us lies the former home of the dragon Neltharion. You may know him as Deathwing. If your titan watcher friend detected an essence of dragon magic coalescing nearby, it may be an echo of the power of the dragonflights. Such power will be coveted by others as well. This force is likely originating from the most potent area within the lair--the decaying bones of my kin slain in the throes of Deathwing's fury. We must go before the essence falls into the wrong hands.<|endoftext|> <|startoftext|>Enter the Dreamway<|obj|>Speak with Merithra to enter the Emerald Dreamway.<|text|>We have little time, so I will be brief. The Emerald Dream is under attack. The shadows of the Void are on the rise, and not even the Dream is beyond their reach. Many of my kin have already been slain, and still more are at risk. We must enter the Dreamway and save what remains of my dragonflight before it is too late.<|endoftext|> <|startoftext|>The Long Awake<|obj|>Return to Merithra in the Chamber of Heart with the Dreamglow Dragonscale.<|text|>There is nothing more you can do for us here, champion. You have the power you sought, and the Emerald Dream is fighting back against the Void. Bring this dragonscale back to Magni and the others. I will meet you in the Chamber of Heart to help infuse it into the Heart of Azeroth. As for my flight, our long vigil must continue... or we will be lost to the Void.<|endoftext|> <|startoftext|>Shards of Emerald<|obj|>Collect Emerald Shards in the Dreamway.<|text|>Kalecgos tells me that you seek the power of the dragonflights in its most essential form. There may be something here that can help you. Fragments of our latent power have coalesced here in the Dream. They are scattered about the Dreamway, where my kin have fallen. Within the Dream, you should be able to wield those fragments in their raw state.<|endoftext|> <|startoftext|>Don't Close Your Eyes<|obj|>Wake Thessera, Verdisa and Karkarius from Void dreams.<|text|>The Void assaults us as we sleep! Those who it ensnares may never wake again. They can only be roused by powerful magic native to our dragonflight. The shards that have formed near our fallen kin may be exactly what is needed. If we succumb to slumber in the Void, we will be lost forever. Please, aid us!<|endoftext|> <|startoftext|>Scouting the Pens<|obj|>Find the scouts. If you lose Neri, return to the conch to call her.<|text|>Some of our scouts have not returned. They have been keeping an eye on the Zanj'ir Slave Pens. The naga there take our people. They break their minds. Our scouts watch them, and when there is a window, they rescue them. Something is going on. We need to get them home!<|endoftext|> <|startoftext|>Settling In<|obj|>Set up the calling conch and make the rounds.<|text|>Whatever Azshara is up to, this *ahem* great new landscape we have found ourself in is terribly inconvenient. Too many getting too close to our home. We have moved most of the refugees deeper into the cave. Could you ask Telur to move our calling conch inside? Grab some of Slen's Elixir and check in with Vim. Once it is set up, test it out! I'm off to do a progress check!<|endoftext|> <|startoftext|>Null the Void<|obj|>Slay Void invaders in the Emerald Dreamway.<|text|>The green dragonflight cannot stop this tide of Void creatures on our own. Not with our reduced strength. Please, lend us your might and drive them from the Dreamway before they can enter the waking realm.<|endoftext|> <|startoftext|>In Darkness, I Dream<|obj|>Meet Merithra at the Temple of Elune in Val'sharah.<|text|>The green dragonflight calls for aid. The Emerald Dream, which they have watched over for eons, has been invaded by terrible creatures of the Void. Merithra of the Dream is attempting to combat the threat, but she cannot do so alone. If you seek to empower the Heart of Azeroth with the strength of the green dragonflight, you must first help Merithra save it. Meet her at the Temple of Elune in Val'sharah, and assist her however you can.<|endoftext|> <|startoftext|>A Disturbance Beneath the Earth<|obj|>Travel to Highmountain and investigate the essence.<|text|>Manifestation of dragon essence detected. Location: Highmountain. Assuming successful retrieval, calculations indicate 92.7 percent probability of empowering Heart of Azeroth. Theory: By combining dragon essence with sufficient quantities of Azerite within Heart Forge, previously undiscovered abilities may manifest within Heart. As Speaker Magni would say: "Get to work, champion."<|endoftext|> <|startoftext|>Knock 'Em Out The Box<|obj|>Take out those Steelarm Pillagers and get 10 Spiderspring Gears back.<|text|>Steelarm Pillagers have been taking all our parts and selling them to Bondo's gang. Last night they stole all our Spiderspring Gears. The parts are in a bunch of crates they're guarding. We need you to get our gears back, and show those Steelarm Pillagers they should pick on someone else.<|endoftext|> <|startoftext|>Rescue The Farseer<|obj|>Rescue Farseer Ori.<|text|>My master, Farseer Ori, has been imprisoned by the forces of Queen Azshara. Farseer Ori was captured while performing a sacred ritual to call upon the elements for guidance. I managed to escape, but the ritual has been left unfinished. If we do not rescue my master soon, the elements will grow even more restless. The elemental balance must be maintained. I fear what may become of my clan and our bond with the elements if Farseer Ori is not returned to us.<|endoftext|> <|startoftext|>Elemental Fury<|obj|>Pacify 8 Tide Surgers.<|text|>The naga have angered the elements and disrupted the natural order. We must restore the balance before it is too late. A Farseer maintains a deep connection with the elements. When the naga forces imprisoned my master, the natural balance was disturbed. Take the Stone of Elements and use it to pacify the enraged water elementals throughout Dragon's Teeth Basin. Ultimately, our only solution is to rescue Farseer Ori and bring him back alive, but the Tidestone could buy us precious time...<|endoftext|> <|startoftext|>The Lost Shaman<|obj|>Locate Apprentice Odari at Dragon's Teeth Basin.<|text|>Pardon me. I am in need of your assistance. Our shaman, Farseer Ori, left the camp some days ago to investigate a nearby disturbance in the elements. He took his apprentice with him, a young initiate named Odari. Neither have returned. I am leading an expedition to find them and return them here safely. Nazjatar is full of dangers. The skills of an accomplished like yourself could prove most useful. Will you help me return the lost shaman to safety?<|endoftext|> <|startoftext|>Supplies from the Rustbolt Resistance<|obj|>Speak with Prince Erazim in Rustbolt for your reward.<|text|>The Resistance appreciates all the help you've given us. Please take these supplies as a token of our gratitude, and a promise of more to come, should you continue to help us.<|endoftext|> <|startoftext|>Assault: Amathet Advance<|obj|>Drive back the Amathet Assault in Uldum.<|text|>The Amathet seek to claim the Forge of Origination for their own. We must not allow it to fall into their hands again! Our men are defending the entrance, but they will be overwhelmed if the entire might of the Amathet advances upon them. Do what you can to route their forces before its too late.<|endoftext|> <|startoftext|>The Dark Ranger's Pupil<|obj|>Find Dark Ranger Velonara in Tirisfal Glades.<|text|>I am Moorgoth, hunter of fearsome foes and hero of the Trueshot Lodge. You are a renowned champion of the Alliance, but I've been told you save those in peril. Please hear me out. I am friends with a ranger named Velonara. She serves the Horde, but I assure you she is a noble soul. She's been training an apprentice ranger who disappeared after receiving a letter from his brother. Velonara has gone to Tirisfal Glades to find him. I have a bad feeling about this. Would you check on her safety?<|endoftext|> <|startoftext|>The Dark Ranger's Pupil<|obj|>Find Dark Ranger Velonara in Tirisfal Glades.<|text|>Thank the abyss you're here, champion! I am Moorgoth, tracker of fearsome foes in dark places. Anyone in the Trueshot Lodge will vouch for my credentials. Dark Ranger Velonara and I are good friends, and I fear she is in peril. She's been training an apprentice dark ranger. Newly raised, she said. At any rate, her pupil ran off after receiving a letter from his brother, and now Velonara has gone to Tirisfal Glades to find him. I have a bad feeling about all this. Could you check on her safety?<|endoftext|> <|startoftext|>Tidying Up<|obj|>Catch 200 Ionized Minnows.<|text|>Ionized Minnows are a scourge of these waters. They strip the ocean floors of any food, making it difficult for other species to survive. These fish have little to offer other than being a food source for larger fish. I want to see these larger fish, so I have a plan to clear the waters of these minnows and lure the bigger fish out from its hiding place. Let's start by using my Minnow Vac to catch Ionized Minnows for me.<|endoftext|> <|startoftext|>Solarsprocket Barbel<|obj|>Take the fish to Danielle Anglers.<|text|><|endoftext|> <|startoftext|>Tasty Steelfin<|obj|>Take the fish to Danielle Anglers.<|text|><|endoftext|> <|startoftext|>Tonk the Terrible<|obj|><|text|><|endoftext|> <|startoftext|>Energized Lightning Cod<|obj|>Take the fish to Danielle Anglers.<|text|><|endoftext|> <|startoftext|>Spitting Clownfish<|obj|>Take the fish to Danielle Anglers.<|text|><|endoftext|> <|startoftext|>Sludge-fouled Carp<|obj|>Take the fish to Danielle Anglers.<|text|><|endoftext|> <|startoftext|>Mechanical Blowfish<|obj|>Take the fish to Danielle Anglers.<|text|><|endoftext|> <|startoftext|>Shadowy Cave Eel<|obj|>Take the fish to Danielle Anglers.<|text|><|endoftext|> <|startoftext|>Pond Hopping Springfish<|obj|>Take the fish to Danielle Anglers.<|text|><|endoftext|> <|startoftext|>Bolted Steelhead<|obj|>Take the fish to Danielle Anglers.<|text|><|endoftext|> <|startoftext|>Fishing For Something Bigger<|obj|>Find the Anodized Sentry Fish, Jarmouthed Goby and the Suction Tube.<|text|>There's a huge fish lurking these waters, and it's been causing lots of problems! It eats other fish, fishermen, and a lot of expensive gear. I saw it swallow a beautiful Zigby 300 Fishing Rod along with its owner just the other day! I've got a plan, but I've lost a lot of my equipment in the waters around here. Can you help fish up some of these items for me?<|endoftext|> <|startoftext|>An Unending Sleep<|obj|>Speak to Beastlord L'kala in Warbeast Kraal.<|text|><|endoftext|> <|startoftext|>Bottom Feeding Stinkfish<|obj|>Take the fish to Danielle Anglers.<|text|><|endoftext|> <|startoftext|>A Loa Without a Temple<|obj|>Deliver L'kala's offering to Torcali.<|text|>I have given some thought about your situation. It is not your fault dat de goblin deceived us. I followed along with his scheme as well. From today, you have my forgiveness. But dat cannot help de little one. I fear we may lose it, if we do not act. We must ask de wanderer's loa, de mountain dat moves, de great bulwark, de greatmother of direhorns, to save her child. Take dis offering to her shrine and ask for her boon... and her forgiveness.<|endoftext|> <|startoftext|>Sleep, Eat, Repeat<|obj|>Feed the Child of Torcali.<|text|><|endoftext|> <|startoftext|>A Show of Faith<|obj|>Deliver the Blessed Offering to your direhorn hatchling in Warbeast Kraal.<|text|> I have watched your efforts from afar, small thing. You have made mistakes, and one of my young has suffered for it. I do not forget, but I can forgive. As my people place faith in me, I place my faith in you. Take my blessing to my child and she will wake.<|endoftext|> <|startoftext|>A Growing Appetite<|obj|>Feed the Child of Torcali.<|text|><|endoftext|> <|startoftext|>The Trust You've Earned<|obj|>Retrieve the Direhorn Saddle in Warbeast Kraal.<|text|>I believe my loa will agree with me when I say that you have proven yourself worthy of this one's companionship. She is large enough now that she can bear you wherever it is that you wish to go. I had de Beastlord craft a saddle for you. Go and get it and I will help you put it on your new steed's back. Congratulations.<|endoftext|> <|startoftext|>Away From the Herd<|obj|>Help your direhorn cheer up.<|text|><|endoftext|> <|startoftext|>A Daughter of Torcali<|obj|>Find the Child of Torcali in the Slough and rescue her from danger.<|text|>It has long been remarked upon that a direhorn is de bravest beast in de jungle. That is why they are chosen as mounts for our warriors. In this case, that bravery may not be in your favor. De little one has run off and I do not think she is hungry this time. Best find her before she gets hurt.<|endoftext|> <|startoftext|>A Daughter of Torcali<|obj|>Find the Child of Torcali in the Savagelands and rescue her from danger.<|text|>It has long been remarked upon that a direhorn is de bravest beast in de jungle. That is why they are chosen as mounts for our warriors. In this case, that bravery may not be in your favor. De little one has run off and I do not think she is hungry this time. Best find her before she gets hurt.<|endoftext|> <|startoftext|>Even Greener Pastures<|obj|>Find the Child of Torcali and lead her back to her pen.<|text|>Ever since Torcali gave her boon to de little one, she has been growing like a weed. Dat makes her very hungry. She got out again to look for more things to eat. Before you ask, it is not my role to stop her from doing what she wants. Only to ensure she is safe. She is probably fine. Bring her home, and if you have trouble bringing her home, you might try a bribe.<|endoftext|> <|startoftext|>Eat Like a Direhorn<|obj|>Feed the Child of Torcali.<|text|><|endoftext|> <|startoftext|>Greener Pastures<|obj|>Find the Child of Torcali and lead her back to her pen.<|text|>You have done an adequate job keeping de little one fed, but sometimes they just want something else. I did not see where de hatchling went, but you should start where de grass is real green. You will likely find her eating it. If you have trouble bringing her home, you might try a bribe.<|endoftext|> <|startoftext|>Away From the Herd<|obj|>Play with your direhorn.<|text|><|endoftext|> <|startoftext|>The Other Ghostdancer<|obj|>Speak with Mevris Ghostdancer in Val'sharah.<|text|>When the Legion was attacking, my partner went to Val'sharah to fight the demons. Mevris may be cold and headstrong, but he's goal oriented, and willing to sacrifice to achieve them. That's part of why I fell in love with him. If there is anyone who would know where we could get the raw materials for something of this magnitude, it would be him. Head to Val'sharah, and look for him in the Temple of Elune. Tell him of our plan, and that we need his help securing scales.<|endoftext|> <|startoftext|>Repaying the Debt<|obj|>Speak with Telonis in Stormwind.<|text|>I was in Teldrassil when it was set alight. Through the panic and chaos, I knew I could not rest as long as those who did this were unpunished. I need you to go to Stormwind, find Telonis near the Lion's Rest, and ask for some of his personal collection. I managed to save him from the fires, so he owes me a great deal. I would go myself, but the loss of Teldrassil is still a fresh wound. I still need to give it time to heal. Find him, tell him I sent you, and that this will absolve his debt to me.<|endoftext|> <|startoftext|>Make Some Noise<|obj|>Craft 6 Drums of Primal Might.<|text|>We have everything we need to craft the drum, except Elune's blessing. The drum is but a vessel, like a cup. We need her to imbue the drum with power, filling the cup so that we may drink. With Tyrande donning the mantle of the Night Warrior, much of Elune's power is taxed. Asking for another favor is not insignificant, but I must try. While I'm doing that, I need you to craft the drum. Try to keep it small. The larger the vessel, the more power it can hold, but the harder it becomes to move.<|endoftext|> <|startoftext|>Instruments of Destruction<|obj|>Place the Drums of Primal Might throughout Zandalar and Kul Tiras.<|text|>There is one last thing we need to do. These drums, while powerful, are practically useless here in town. If you want to get the most benefit from them, you'll need to spread them out. I'd suggest one for each territory here and in Zandalar, to help you when you are on a quest and to keep you at your strongest when you're behind enemy lines. Look for someplace centralized in each territory to place drums. Once you return, I'll show you how to make the mallet needed to utilize the drums.<|endoftext|> <|startoftext|>Picking Bones<|obj|>Collect 18 Unwaning Bones.<|text|>When I was sailing in, I heard some of the sailors talking about the Horde presence here in Tiragarde Sound. Apparently they're scrounging around the remains of a massive creature that has washed ashore. Whatever it was, if the Horde wants it, we need to make sure they don't get it. Find the Horde, keep them from taking anything, and see if there are any bones from the creature we can use for our drums. Show them no mercy.<|endoftext|> <|startoftext|>Mevris' Menace<|obj|>Collect Brilliant Azure Scales.<|text|>There is a hydra that has been something of a nuisance for us as of late. It lives out on the Gloaming Reef, almost directly due west of here. It's been attacking ships that pass by, making it difficult to get supplies to and from Bradensbrook. I sent a team to handle it, but they haven't returned. Go out there, kill it, and take its scales to Daniss. And when you see her, tell her that I said... Nothing.<|endoftext|> <|startoftext|>Telonis' Prized Leather<|obj|>Retrieve the Rare Hides.<|text|>I have a stash of extremely rare leathers, or... rather, I did. A group of thieves must have heard how valuable my collection was because they stole it! And THEN they had the audacity to leave a note offering to sell it back to me! As the "former owner", I'm able to "best appreciate the value of their new acquisition." The note states they'll be waiting in the foothills behind the castle, to the east, until they find another buyer. However you get the skins, consider them yours.<|endoftext|> <|startoftext|>The Aeonian Artisan<|obj|>Meet the Night Elf Leatherworker in Boralus Harbor.<|text|>Good day, friend! A Night Elf woman stopped by and asked who was the best leatherworker I knew who didn't mind getting their hands dirty. I gave her your name, and she asked me to ask you to find her in Boralus Harbor. She didn't say what she needed my best student for, but the way she acted makes me think that it is for something big. Head on down to the docks and look for her. She has white hair, purple tattoos, and a pet turtle named "Gouge". Show her what I've taught you!<|endoftext|> <|startoftext|>The Audition<|obj|>Craft 3 Drums of the Maelstrom and bring them to Daniss Ghostdancer.<|text|>Cassandra has spoken highly of your skills, but I need to be certain of what you can do. I mean no offense, this is as much for your benefit as it is our own, as if you are not ready the task could kill you. If you are willing, I would like provide you with a test to see how well you can work leather. Bring me three Drums of the Maelstrom that you have crafted yourself. This will prove your skill and consistency. If your work is up to par, I will inform you of my plan.<|endoftext|> <|startoftext|>Make Some Noise<|obj|>Craft 6 Drums of Primal Might.<|text|>We have everything we need to craft the drum, except the Earth Mother's blessing. The drum is but a vessel, like a cup. We need her to imbue the drum with power, filling the cup so that we may drink. It will not be easy to convince her to assist us in creating a weapon of war, but I will implore her to protect her children. While I'm doing that, you will need to craft the drum itself. Not too big, though. The larger the vessel, the more power it can hold, but the harder it becomes to carry.<|endoftext|> <|startoftext|>Bass Fishing<|obj|>Collect Brilliant Golden Scales.<|text|>Have you heard of people taking small golden carp as pets? Well, if it is kept in a pond free of predators, over time it can grow enormous, only limited by the food present. Centuries ago, one of these fish lived in the pond atop a mountain. It ate everything and began to starve, so my people dug a river that connected the pond to the ocean so the fish could be free. Now, fishermen talk of being attacked by an enormous golden fish in the Rockaway Shelf. Kill it. Take his scales back to Atikka.<|endoftext|> <|startoftext|>Rank 2 - Poen test<|obj|>Collect $1oa corrupted ink sacs.<|text|>Gather corrupted ink sacs from the Nazothian Brain squids. The naga use them to control us, let's see if it works the other way.<|endoftext|> <|startoftext|>Picking Bones<|obj|>Collect 18 Unwaning Bones.<|text|>When I was sailing in, I noticed the remains of an unbelievably large beast on the nearby peninsula. Whatever it was, it must have been strong, making it the perfect source for the bone elements of the drums. Go to the peninsula, 'Xibala' I've heard it called, and fill a bag with the bones you find. If you come across any of those damned Alliance, show them no mercy. They did this to themselves.<|endoftext|> <|startoftext|>Instruments of Destruction<|obj|>Place the Drums of Primal Might throughout Zandalar and Kul Tiras.<|text|>Our work is almost finished. These drums, while powerful, are practically useless here in port. If you want to get the most benefit from them, you'll need to spread them out. I'd suggest one for each territory here and in Kul Tiras, to help you when you are on a quest and to keep you at your strongest when you're behind enemy lines. Look for someplace centralized in each territory to place drums. Once you return, I'll show you how to make the mallet needed to utilize the drums.<|endoftext|> <|startoftext|>Dropping by the Base<|obj|>Speak with Torv Dubstomp in Thunder Totem.<|text|>When the Legion was attacking, I met with a member of the Highmountain Tauren who had a knack for making and playing drums. Torv usually keeps to himself, but he is as brilliant as he is insane. If there is anyone who would know where we could get the raw materials for something of this magnitude, it would be him. Head to Thunder Totem, and ask Torv Dubstomp if he can think of a suitable source of scales. Preferably something still living, so its power is still fresh.<|endoftext|> <|startoftext|>Sheza's Prized Leather<|obj|>Retrieve the Rare Hides.<|text|>I have a stash of extremely rare leathers, or... rather, I did. I don't know how, but the Venture Company must have heard how valuable my collection was because they stole it! And THEN they had the audacity to leave a note offering to sell it back to me for 1,000 gold! As the "former owner", I'm able to "best appreciate the value of their new acquisition." The note states they'll be in the bluffs to the East until someone buys them. However you get the skins, consider them yours.<|endoftext|> <|startoftext|>Repaying the Life Debt<|obj|>Speak with Sheza Wildmane in Thunder Bluff.<|text|>When I heard that the Alliance attacked Dazar'alor, I couldn't help but think of those lost when they attacked Camp Taurajo. No longer can I sit idly while they continue to slaughter us! I need you to go to Thunder Bluff, find Sheza Wildmane on the Elder Rise, and ask for some of her personal collection. I won't go into detail, but she owes me a life debt, and seeing her would... bring back too many painful memories... for both of us. Find her, tell her I sent you, and that this absolves her debt.<|endoftext|> <|startoftext|>The Audition<|obj|>Craft 3 Drums of the Maelstrom and bring them to Atikka Moonchaser.<|text|>Xanjo has spoken highly of your skills, but I need to be certain of what you can do. I mean no offense, this is as much for your benefit as it is our own, as if you are not ready the task could kill you. If you are willing, I would like to provide you with a test to see how well you can work leather. Bring me three Drums of the Maelstrom that you have crafted yourself. This will prove your skill and consistency. If your work is up to par, I will inform you of my plan.<|endoftext|> <|startoftext|>Batteries Not Included<|obj|>Collect 10 Damaged Energy Cells.<|text|>You will not be sorry that you rescued my dear sister and me. We are the vanguard of a new technological revolution, creating opportunities for all to enhance their lives with incredible technology! But, before we can do that, we need our laboratory to be fully powered. Those ruffians from Mechagon really did a number on our equipment. Fully charged energy cells are exceptionally rare around here, but I can make do with broken ones. Check around town, in the wreckage from the last attack.<|endoftext|> <|startoftext|>Seam Stress<|obj|>Follow Delormi through the Time Rift.<|text|>I...I need a moment. There are gaps in my memories. Things important to me, lost now. We must stop her at all costs.<|endoftext|> <|startoftext|>Recharging Rustbolt<|obj|>Use the NRG-100 to charge 6 generator energy cells.<|text|>Our personal generator is worthless until we recharge its empty energy cells. As my dear brother says, energy cells are the lifeblood of innovation. Everything in Mechagon needs power, and energy cells deliver that power in a wonderfully universal format. But, once they're drained of power, most people toss the empty cells away. Most people are fools, dear test subject. We have perfected the technology to recharge small numbers of energy cells back to full power. Will you help us test it?<|endoftext|> <|startoftext|>Energy Cells for Everyone<|obj|>Find 5 Empty Energy Cells in Mechagon. Then, help build the Charging Station construction project and use it to charge your Empty Energy Cells.<|text|>The wondrous scuttlebutt around town is that the charging station in Bondo's Yard is going to be repaired today! That charging station is the best way to recharge all the Empty Energy Cells that've been piling up in your bag. Or in other people's bag. Or inside the mechanical innards of robots you don't own but are legally allowed to destroy. After you've acquired Empty Energy Cells, help build the charging station in Bondo's Yard and charge all of your Empty Energy Cells!<|endoftext|> <|startoftext|>Tearing at the Seams<|obj|>Speak with Delormi when you're ready to leave and investigate the disturbance.<|text|>I feel odd... weak. As though something is affecting my very existence. Would you come with me? I may need your help. At the very least, you could be a witness to whatever happens should something dire occur.<|endoftext|> <|startoftext|>Listen Up!<|obj|>Protect Kelsey Steelspark in Stormsong Valley.<|text|>Okay! Once we get this up and running we should be able to send messages! In the valley at least. It's gonna be a little bit tricky, but I've read the manual for these things cover to cover. I'm gonna put this thing back together. You watch out for the Horde.<|endoftext|> <|startoftext|>Collaborative Construction<|obj|>Find a construction project in Mechagon and help build it.<|text|>Construction projects can be found all over the island. You'll be able to build some of 'em yourself, but you're gonna need help with the bigger projects. Ask around and see what others are already working on, or just head out on your own and find a project you're interested in. Construction projects move around and even change day-to-day, so keep an eye out for new ones while you're exploring. If you're ever curious what construction projects are available on a given day, just ask me!<|endoftext|> <|startoftext|>Retaliation Coordination<|obj|>Find Kelsey Steelspark in Stormsong Valley.<|text|>Master Shaw deployed a number of Alliance spies near a base the Horde have made in Stormsong Valley. When our spies stopped checking in, he took Kelsey Steelspark and went to investigate. Now Master Shaw is the one who hasn't checked in. I need someone to go in and find our missing people and give them whatever help they clearly need.<|endoftext|> <|startoftext|>Reverberation<|obj|>Use the Thunderspark to summon an Essence of Hati.<|text|>Hati's spirit is bound to yours forevermore, hunter. But it also now carries a link to the Temple of Storms--as well as Silithus, I fear. The Thunderspark shares these same bonds. By physically linking it here, you can call upon the different aspects of Hati's spirit and bind them to yourself as well. Do not worry. Skoll and I will guard the Thunderspark with our very lives! It will be safe.<|endoftext|> <|startoftext|>Reassembly Required<|obj|>Collect Spy Salvage from Horde Forces.<|text|>Master Shaw wanted me to rebuild the listening posts the Horde destroyed when they started to clear the area in preparation for whatever they are planning. I managed to salvage most of the parts for one, but I'm missing a few. Fortunately for us, I've been watching the workers and they've been picking up the pieces of the destroyed machines. Go get our tech back and I can take care of the rest.<|endoftext|> <|startoftext|>Where the Road Leads<|obj|>Travel to Mezzamere with Okani.<|text|>My people know many secrets about this place. If you prove yourselves worthy allies, you will be privy to them. First, we must regroup in Mezzamere. There, we at least have a foothold against the tide.<|endoftext|> <|startoftext|>Tearing at the Seams<|obj|>Speak with Delormi when you're ready to leave and investigate the disturbance.<|text|>I feel odd... weak. As though something is affecting my very existence. Would you come with me? I may need your help. At the very least, you could be a witness to whatever happens should something dire occur.<|endoftext|> <|startoftext|>Seeking Higher Ground<|obj|>Meet Kelsey Steelspark on the hill south of Warfang Hold.<|text|>We've only got one shot at reestablishing our communication network, so we've got to pick the right spot and I found just the right place! While you've been busy down here, I set up some camouflage and hauled the bulk of the machinery up there. What? Did you think I was just sitting here polishing my knives while you were gone? Well, okay I did that too. Anyway, I'll meet you up the hill!<|endoftext|> <|startoftext|>Stranger in a Strange Land<|obj|>Find the Hero's Call board in Stormwind City.<|text|>Welcome to Stormwind. King Anduin Wrynn invites you to explore our fair city. Since you hail from Kul Tiras, might I suggest visiting our lovely docks? They are home to our majestic fleet. I would be shocked if you were not impressed! Ah, but that can wait. An emissary of Kul Tiras is standing by to tell you of adventures that await beyond the city walls. Have a pleasant stay.<|endoftext|> <|startoftext|>For the Alliance<|obj|>Take the portal to Stormwind in the Sanctum of the Sages and meet with Ambassador Moorgard in the Stormwind Embassy.<|text|>Thank you for meeting with me. I need representatives to go to Stormwind to represent our loyalty and commitment to our newly forged bond with the Alliance. I've had Yvia and her magi prepare a portal to the city for you in the Sanctum of the Sages. Once there, go to the Stormwind Embassy and meet with Ambassador Moorgard. You will face many challenges on the long journey ahead. Remember where you came from and make your people proud!<|endoftext|> <|startoftext|>Stranger in a Strange Land<|obj|>Find the Warchief's Command Board in Orgrimmar.<|text|>Hi. I'm Ambassador Blackguard. On behalf of the warchief, I am honored to welcome you to Orgrimmar. As a lifetime of adventure unfolds before you, be assured that... uh... You know what? I've been reading this same greeting all day. Enough's enough. Talk to your emissary and find out where you can adventure. Run along.<|endoftext|> <|startoftext|>Spy Versus Spy<|obj|>Complete the mission "Spy on Warfang Hold"<|text|>Naga attacks are on the rise, but that isn't all we have to deal with. We've received word of increased Horde activity near Warfang Hold in Stormsong Valley. Send some of our operatives to investigate what they are doing.<|endoftext|> <|startoftext|>Her Dog Days Are Over<|obj|>Walk the Wicker Beast.<|text|><|endoftext|> <|startoftext|>For the Horde<|obj|>Meet with Ambassador Blackguard in the Orgrimmar Embassy.<|text|>Thank you for meeting me upon my throne. With our recent partnerin' with de Horde, I need worthy champions to represent the might of the Zandalari. I have chosen you to be among their ranks. Go and meet with the ambassador in Orgrimmar. We have prepared a portal just behind you. When you are ready, step through to a new world. Remember, you bow only to the throne of Zandalar. Hold your head high.<|endoftext|> <|startoftext|>Righting Wrongs<|obj|>Meet with Baine Bloodhoof at Plunder Harbor in Tiragarde Sound.<|text|>Champion! I come with an urgent request from Baine Bloodhoof. He asks that you meet him at Plunder Harbor to help him with a... sensitive situation. You must tell no one of this request. Ancestors watch over you.<|endoftext|> <|startoftext|>Loose Ends<|obj|>Meet Kelsey Steelspark in Freehold.<|text|>Our campaign against the Horde is going strong, but there are some loose threads to take care of. Lady Ashvane was broken out of Tol Dagor - by the Horde. We don't know where she's gone or what she is planning. I sent Kelsey out to track down some Ashvane Loyalists to get answers. She found them and has requested backup. She's waiting for you in Freehold.<|endoftext|> <|startoftext|>Getting a Clue<|obj|>Slay Haughton Francis and recover his cipher.<|text|>I'm betting that one page of jibberish is a coded message. We can send it back to Stormwind to be cracked by our codebreakers or we could break some heads and find the cipher here. I'm thinking we'll just save some time and do that. The guy in charge here probably has what we're looking for. Why don't you take him out and see if you can't find it. Even if you don't, without a leader the loyalists won't be much trouble. It's a win-win! Well, for us I guess.<|endoftext|> <|startoftext|>The Laboratory of Mardivas<|obj|>Activate the Elemental Essence Amalgamator in Mardivas's Laboratory.<|text|> At last, my research into the base elements has begun to bear fruit! With careful application of the right base reagents and some arcane power I've managed to combine the essence of the elements in such a way as to create life! Further investigation will be needed to determine what the various mixes of the elements will yield. <|endoftext|> <|startoftext|>Reporting In!<|obj|>Report to Halford Wyrmbane in Boralus.<|text|>Well it looks like Ashvane's been out of contact for some time but this 'Patron' thing could be a problem. You did excellent work today. Those Loyalists aren't going to be thinking about causing trouble for awhile, heh. I'll make my way back. You take the letter to the High Commander.<|endoftext|> <|startoftext|>Correspondence Conundrum<|obj|>Discover information about Lady Ashvane's plans.<|text|>I think Ashvane has been in contact with her loyalists, but I don't know what their orders are. Go into their camp and see if you can't read their mail. We might find something that leads back to where Lady Ashvane is hiding or what their next move is going to be.<|endoftext|> <|startoftext|>Junkyard Tinkering and You<|obj|>Use Pascal-K1N6 to craft a Scrap Grenade.<|text|>Behold, the fabled Pascal Workshop of Rustbolt -- MY workshop! Countless inventions have sprung forth into existence on this very spot, including my very finest invention, Pascal-K1N6! Pascal-K1N6 can craft anything... as long as you have the blueprints for it. And since I have you to thank for the K1N6's safe return to Rustbolt, would you like to learn how to access his blueprints database?<|endoftext|> <|startoftext|>Creature Study: Zanj'ir Naga<|obj|>Use Maedin's Scroll to collect data from various creatures within Nazjatar.<|text|><|endoftext|> <|startoftext|>Ideas Can Come from Anywhere<|obj|>Find people and things to inspire 1 new ideas in Mechagon.<|text|>I didn't notice the tinkerer's spark in you when we first met. But look at all of the blueprints you've recovered and uploaded to Pascal-K1N6's database. I was wrong. And happily so, my budding junkyard tinkering apprentice! But this is a dangerous moment in your creative development. You must avoid complacency! Take time off to find new ideas. Speak with builders that inspire you, reverse-engineer bots on the island, and be open to new ideas - no matter where they come from!<|endoftext|> <|startoftext|>Send My Father a Message<|obj|>Hack a projector to display the Rustbolt Resistance emblem and defend it.<|text|>My people are once again safe... for now. King Mechagon won't stop sending his armies at us as long as he does not fear us. We must send him a message. Climb to the top of the ramparts, and hack one of my father's projectors to proudly shine the banner of the Rustbolt Resistance big enough for the whole island to see. I'm sure that'll attract the attention of my father, King Mechagon.<|endoftext|> <|startoftext|>Upheaval<|obj|>Speak with Lady Jaina Proudmoore above the waterfall.<|text|>So many lives lost... And the attacks from the naga are relentless! I apologize. This attitude is unbecoming of a king. We have no time to lose musing of our own plight. Let us meet with Jaina and descend from this perilous place into the unknown.<|endoftext|> <|startoftext|>Disruption of Power<|obj|>Destroy 5 Ley Line Accumulators in Spears of Azshara.<|text|>The naga tap into the power within nearby ley lines and have found a way to harness it. Destroy their devices before they can put that power to use against us.<|endoftext|> <|startoftext|>A Gathering of Foes<|obj|>Witness the Horde gathering.<|text|>Before I was distracted, I was able to find out more about this Horde gathering. Sylvanas has summoned the leaders of the Horde and its allies. For what purpose, I cannot say. We aren't in a position to strike her down--she is too well-protected. But perhaps we can learn something that will prove useful in the ongoing war. Keep your head low and take a look. I'll keep an eye out for more guards.<|endoftext|> <|startoftext|>Stay Low, Stay Fast!<|obj|>Follow Neri Sharpfin.<|text|>It's a straight shot home. We just need to be careful. Neri's rule of survival number six: always be prepared! Let's go!<|endoftext|> <|startoftext|>TBD NOT USED<|obj|>Collect the Junkyard Blueprint Book from Scrapthief Grillin.<|text|>The fabled workbench of Rustbolt - MY workbench - has fallen into disrepair! This tragedy was no doubt caused by the same ruffians and miscreants who kidnapped me and Princess Wiggles. The VERY same ruffians and miscreants, in fact, who still show their faces in this very town on the regular. Their presence here is a veritable slap to our collective faces! Dispatch the snatchers quickly and recover my binder of blueprints. We may then commence crafting what we shall need to repair this.<|endoftext|> <|startoftext|>Blueprint: Anti-Gravity Pack<|obj|>Upload the blueprint to Pascal-K1N6's database.<|text|><|endoftext|> <|startoftext|>Blueprint: Encrypted Black Market Radio<|obj|>Upload the blueprint to Pascal-K1N6's database.<|text|><|endoftext|> <|startoftext|>The Gathering Storm<|obj|>Report to Jaina Proudmoore near Proudmoore Keep in Boralus.<|text|>While I deal with the naga incursions, Lady Proudmoore is going to take on handling the Horde in Stormsong Valley and figuring out what happened to our spies there. You'll find her near Proudmoore Keep.<|endoftext|> <|startoftext|>Shaw's Shank Redemption<|obj|>Find Mathias Shaw in The Screaming Pit above Warfang Hold.<|text|>Hmm. Shaw said he'd check in when we got communications back but he hasn't. He's probably run into the same trouble the rest of our spies did. I'll stay here and guard the listening post. You find Shaw. He was headed for the cliff above Warfang Hold near the top of the waterfall. The peons called that area "The Screaming Pit" for some reason. I bet it's a real pleasant place. Stab whatever he's fighting for me, okay?<|endoftext|> <|startoftext|>Lost in the Field<|obj|>Assist injured spies in Stormsong Valley.<|text|>When Shaw and I got here we discovered most of our operatives were dead. Most, but not all. Go into the field and get any of our operatives out of there. They might have more intel on what the Horde are planning here in Warfang Hold.<|endoftext|> <|startoftext|>Blueprint: Rustbolt Pocket Turret<|obj|>Upload the blueprint to Pascal-K1N6's database.<|text|><|endoftext|> <|startoftext|>Blueprint: Perfectly Timed Differential<|obj|>Upload the blueprint to Pascal-K1N6's database.<|text|><|endoftext|> <|startoftext|>Blueprint: Utility Mechanoclaw<|obj|>Upload the blueprint to Pascal-K1N6's database.<|text|><|endoftext|> <|startoftext|>Blueprint: Annoy-o-Tron Gang<|obj|>Upload the blueprint to Pascal-K1N6's database.<|text|><|endoftext|> <|startoftext|>Blueprint: Rustbolt Requisitions<|obj|>Upload the blueprint to Pascal-K1N6's database.<|text|><|endoftext|> <|startoftext|>Blueprint: Blue Spraybot<|obj|>Upload the blueprint to Pascal-K1N6's database.<|text|><|endoftext|> <|startoftext|>Blueprint: Green Spraybot<|obj|>Upload the blueprint to Pascal-K1N6's database.<|text|><|endoftext|> <|startoftext|>Blueprint: Microbot XD<|obj|>Upload the blueprint to Pascal-K1N6's database.<|text|><|endoftext|> <|startoftext|>Blueprint: Orange Spraybot<|obj|>Upload the blueprint to Pascal-K1N6's database.<|text|><|endoftext|> <|startoftext|>Blueprint: Battle Box<|obj|>Upload the blueprint to Pascal-K1N6's database.<|text|><|endoftext|> <|startoftext|>Blueprint: Emergency Rocket Chicken<|obj|>Upload the blueprint to Pascal-K1N6's database.<|text|><|endoftext|> <|startoftext|>Blueprint: Personal Time Displacer<|obj|>Upload the blueprint to Pascal-K1N6's database.<|text|><|endoftext|> <|startoftext|>Blueprint: Protocol Transference Device<|obj|>Upload the blueprint to Pascal-K1N6's database.<|text|><|endoftext|> <|startoftext|>Blueprint: Beastbot Powerpack<|obj|>Upload the blueprint to Pascal-K1N6's database.<|text|><|endoftext|> <|startoftext|>Blueprint: BAWLD-371<|obj|>Upload the blueprint to Pascal-K1N6's database.<|text|><|endoftext|> <|startoftext|>Blueprint: Rustbolt Resistance Insignia<|obj|>Upload the blueprint to Pascal-K1N6's database.<|text|><|endoftext|> <|startoftext|>Blueprint: Re-Procedurally Generated Punchcard<|obj|>Upload the blueprint to Pascal-K1N6's database.<|text|><|endoftext|> <|startoftext|>Blueprint: G99.99 Landshark<|obj|>You should be able to upload the blueprint to Pascal-K1N6's database in Rustbolt.><|text|><|endoftext|> <|startoftext|>Blueprint: Rustbolt Kegerator<|obj|>Upload the blueprint to Pascal-K1N6's database.<|text|><|endoftext|> <|startoftext|>Blueprint: Mechano-Treat<|obj|>Upload the blueprint to Pascal-K1N6's database.<|text|><|endoftext|> <|startoftext|>Blueprint: Rustbolt Gramophone<|obj|>Upload the blueprint to Pascal-K1N6's database.<|text|><|endoftext|> <|startoftext|>Blueprint: Ultrasafe Transporter: Mechagon<|obj|>Upload the blueprint to Pascal-K1N6's database.<|text|><|endoftext|> <|startoftext|>Blueprint: Vaultbot Key<|obj|>Upload the blueprint to Pascal-K1N6's database.<|text|><|endoftext|> <|startoftext|>Blueprint: Emergency Powerpack<|obj|>Upload the blueprint to Pascal-K1N6's database.<|text|><|endoftext|> <|startoftext|>Blueprint: Emergency Repair Kit<|obj|>Upload the blueprint to Pascal-K1N6's database.<|text|><|endoftext|> <|startoftext|>Blueprint: Mechanocat Laser Pointer<|obj|>Upload the blueprint to Pascal-K1N6's database.<|text|><|endoftext|> <|startoftext|>Blueprint: Canned Minnows<|obj|>Upload the blueprint to Pascal-K1N6's database.<|text|><|endoftext|> <|startoftext|>Upheaval<|obj|>Speak with Chief Telemancer Oculeth at the top of the waterfall.<|text|>We're surrounded by the dead, dying, and other detritus. Feels like war, does it not? Oculeth and others have gone ahead to see to the soldiers. Perhaps you ought to see to them as well?<|endoftext|> <|startoftext|>A Way Home<|obj|>Help Oculeth open a portal to Zuldazar.<|text|>We can harness the power within this place to open a portal home. I will require your assistance. Isn't this fun? You get to be my assistant! Ah, yes. Just come with me and all you have to do is wave that Heart of Azeroth of yours around. I'll handle the rest.<|endoftext|> <|startoftext|>Build A Bigger Fish Trap<|obj|>Build the Hundred-Fathom lure.<|text|>With those minnows and some spare parts, you should be able to build a Hundred-Fathom Lure. Visit Pascal-K1N6 in Rustbolt and build one. Then come back here, and we'll catch a huge fish!<|endoftext|> <|startoftext|>A Display of Power<|obj|>Speak to Nathanos Blightcaller to witness the meeting of leaders in Warfang Hold.<|text|>It looks like all the big players are here. This thing's gonna be starting any moment now. You'll probably want to get a good seat.<|endoftext|> <|startoftext|>My Brother's Keeper<|obj|>Sail with Jaina to meet Baine off the coast of Theramore.<|text|>While I trust Valeera believes she is not leading us into a trap, I do not trust this isn't a Horde manipulation. , I want you to come with me. I will meet with Baine, but I will not do so alone.<|endoftext|> <|startoftext|>Securing Warfang Hold<|obj|>Meet with Boss Mida at Warfang Hold in Stormsong Valley.<|text|>, the Dark Lady has need of your services once more. The traitor, Baine, is being brought before the leaders of the Horde at Warfang Hold. Preparations are underway as we speak to secure the area. The efforts are headed up by Gallywix's minions, who I wouldn't trust to secure a kennel. You will need to go to Warfang Hold and make sure the area is locked down. We are counting on you.<|endoftext|> <|startoftext|>Communication Breakdown<|obj|>Destroy 3 SI:7 Listening Devices near Warfang Hold.<|text|>It looks like the stealth generators aren't the only tech that SI:7 is bringing into the field. Our scouts have reported what look like listening devices set up at key points around Warfang. Obviously, these things have to go, but the goons haven't been able to get close to them on account of the hidden spies. While you're out there, make sure to trash 'em.<|endoftext|> <|startoftext|>Tickets, Please?<|obj|>Eject 5 ticketless Visiting Spectators from Warfang Hold.<|text|>There's another problem we could use your help with. Gallywix knew this meeting was going to be a big deal, so naturally he decided to sell tickets. The thing is, I've done a headcount here, and we've got a lot more people here than tickets sold, so some of these spectators are trying to pull a fast one. Most of our muscle is out in the Clearcut getting killed by spies, so we could use the help. Care to make an honest wage?<|endoftext|> <|startoftext|>Don't Shoot the Messenger<|obj|>Listen to Valeera's message.<|text|>While he was the gladiator known as Lo'Gosh, King Varian fought beside Valeera Sanguinar. He trusted her and that allowed SI:7 to have a... cordial relationship with her. Valeera's loyalty has carried on to King Anduin. During the fight with the Legion, I came to know her as a capable if... independent operative. She can go where even some of my agents cannot. We should listen to whatever message she brings. I imagine the source will be interesting.<|endoftext|> <|startoftext|>Spy Games<|obj|>Use the Electronic Mayhem Projector to reveal and kill 10 SI:7 spies in the Clearcut.<|text|>The Alliance must've got wind of this meeting and they've sent SI:7 spies to try to listen in. The problem is, they're using some kind of gnomish tech to sneak past our detectors. One of our techs was able to put together something that should be able to neutralize whatever they're using, but the range is short. I'll need you to take it out into the field and look for evidence of SI:7 activity. Just mash the button on that thing when you think they're close, and it should zap 'em back into view.<|endoftext|> <|startoftext|>The Master Shipwright<|obj|>Acquire the Letter from the Lord Admiral and meet Cyrus Crestfall in Brennadam.<|text|>Now I am starting to remember... Dorian Atwater was a very secretive builder. Their slips were famously warded against prying eyes until the vessel was complete. It made something of a stir any time one of their works was revealed. Last I heard, they retired in Stormsong Valley. I am not certain how reliable that information is. Hm. We should head to Brennadam. It is a crossroads of sorts. If anyone knows where to find our shipwright, they will be there.<|endoftext|> <|startoftext|>Under False Colors<|obj|>Start the mission "Casting the Bait" then report to Nathanos Blightcaller aboard the Banshee's Wail in the Port of Zandalar.<|text|>If we wish to stay the executioner's axe, we'll need to throw Sylvanas off of our scent. You'll need to have your men take the ship to Chandlery Wharf, where they can disguise it as a pirate's bounty. Your task will be to ensure that Sylvanas' forces find the ship there. You must report to Nathanos that you spotted a stolen Forsaken vessel in that area. You have no connection to Derek Proudmoore, so it should raise no suspicions.<|endoftext|> <|startoftext|>Looking Inside<|obj|>Enter the vault.<|text|>This vault screams of ancient gnomish tech! I believe this could be the key that leads us to King Mechagon! I can't risk putting myself in danger though, so you will lead the way into the vault. Well, what are we waiting for? Let's see what's inside!<|endoftext|> <|startoftext|>Securing Warfang Hold<|obj|>Meet with Boss Mida at Warfang Hold in Stormsong Valley.<|text|>The Dark Lady has important work for you. Preparations are beginning for a meeting of the Horde's leadership at Warfang Hold. I trust I don't need to emphasize that security is of the highest import for this gathering. The goblin, Gallywix, has sent his underlings to make sure the area is swept of any... unwanted guests. I need you to make sure they succeed in their task.<|endoftext|> <|startoftext|>Fish Tales and Distant Sails<|obj|>Ask for information about the shipwright in Brennadam.<|text|>I have an idea where to start, but it couldn't hurt to ask the locals. I hope it goes without saying that you shouldn't believe everything you hear. My people are very fond of embellishing the truth. I will meet you in The Golden Flagon when you've had a chance to ask around.<|endoftext|> <|startoftext|>A Terrible Place<|obj|>Complete a Vision of N'Zoth.<|text|>You may have noticed all the disturbances happening around Azeroth. The Old God is rising, and its bad news for all of us. On occasion, one of these Pillars of Endless Truth will appear. Wonderful name don't you think? I have a knack for naming things. Where was I? Oh yes, right, these Pillars grant one access to the very mind of the Old God himself. They will show you a hint of what might yet come, what this world will look like should we fail to defeat him. Are you willing to see for yourself?<|endoftext|> <|startoftext|>Bizmo's Brawlpub Awaits!<|obj|>Bring an invitation to Bizmo's Brawlpub.<|text|>Tired of standing around in the boring old Trade District? Come on over to Bizmo's Brawlpub, and fight for the amusement of others! You might win, or you might get killed, but either way, you're going to have a great time. Grab an invitation and bring it to Han Heavypaw, near the front door. The Brawlpub awaits!<|endoftext|> <|startoftext|>It's Scrap Work...<|obj|>Use the Coiled Current Culler on dead V-300 SENTRIES at the Abandoned Junkheap, then use it to collect the Ub3r-Spanner schematic from the Reinforced Schematic Cache.<|text|>, I'm glad you stopped by. The Ub3r-Spanner, capable of crafting powerful constructs, and its schematic have been lost for years. Intel tells us that its schematic is located in a locked cache in The Abandoned Junkheap. You'll need to overcharge its electric barrier to gain access. Take my Current Culler and soak up some of the latent current from the sentries there and zap that chest open! Up for some treasure huntin'?<|endoftext|> <|startoftext|>Ashes to Ashvane<|obj|>Slay Ashvane Loyalists in Freehold.<|text|>This place is just crawling with Ashvane loyalists. How about we do the Kul Tirans a favor and get rid of some of them. I got a head start on the way here, but there's plenty to go around!<|endoftext|> <|startoftext|>It's Scrap Work...<|obj|>Use the Coiled Current Culler on dead V-300 SENTRIES at the Abandoned Junkheap, then use it to collect the Ub3r-Spanner schematic from the Reinforced Schematic Cache.<|text|>, I'm glad you stopped by. The Ub3r-Spanner, capable of crafting powerful constructs, and its schematic have been lost for years. Intel tells us that its schematic is located in a locked cache in The Abandoned Junkheap. You'll need to overcharge its electric barrier to gain access. Take my Current Culler and soak up some of the latent current from the sentries there and zap that chest open! Up for some treasure huntin'?<|endoftext|> <|startoftext|>Solving the Mystery<|obj|>Bring the Mysterious Challenge Card to Bizmo's Brawlpub to confront Bizmo's captor.<|text|> I grabbed this challenge card from my attackers while we were fighting each other! I'm sure that you can use it to challenge my attacker to some sort of ultimate showdown!<|endoftext|> <|startoftext|>Unchained Resistance<|obj|>Free 6 Makrura Slaves.<|text|>The naga have enslaved a tribe of makrura and sent them to labor as mindless thralls. The naga forces may be more in number, but the makrura have an innate advantage in both size and strength. If we break the makrura from their chains, they will surely overwhelm their naga overseers and put a dent in Queen Azshara's plans.<|endoftext|> <|startoftext|>Blueprint: Scrap Trap<|obj|>Upload the blueprint to Pascal-K1N6's database.<|text|><|endoftext|> <|startoftext|>The Brawlpub Trial<|obj|>Reach a verdict in the Brawlpub Trial.<|text|>I've issued three warrants. Jussho, Saralara, and Anne are apprehending the suspects as we speak. It's time to go to court. You may be called on to testify. Just answer as honestly as you can, and let the wheels of justice do the rest.<|endoftext|> <|startoftext|>A Clue from Area 52<|obj|>Investigate Area 52 in Netherstorm for a sign of the letter's writer.<|text|>We've received a letter from Area 52, the goblin outpost in Netherstorm. The author claims to know details about what they call "the situation in the Brawlpub". They don't say more than that. I'm tied to my paperwork here. Go check out this lead and see if anything turns up.<|endoftext|> <|startoftext|>Flaunt It If You Got It<|obj|>Drink a bottle of Moneybrau, purchase a round of drinks at the bar in Bizmo's Brawlpub, and hit a fighting player with an Amberseed Bun while standing in the VIP Lounge.<|text|>Sigh... so dull... Oh, it's you! , was it? I've seen a few of your fights. They're slightly less tedious than the standard humdrum bloodsport this arena has been producing lately. Let's spice things up a bit. Maybe buy some expensive drinks for ourselves? Buy a round of the cheap stuff for the riffraff below? Maybe even toss a few amberseed buns at the combatants?<|endoftext|> <|startoftext|>Undercover Agent: Silent Jussho<|obj|>Report to Silent Jussho in the Brawlpub VIP Lounge. To enter the VIP Lounge, you must either be Rank 6 in Bizmo's Brawlpub, or someone must purchase a VIP Room Rental Form from Ulaani.<|text|>I've got one more suspect I'm investigating: Grant Lazarby. He's a wealthy worgen death knight socialite who spends most of his time spectating the arena from the VIP area. I've got my best agent on the case: Silent Jussho. Check in with him to see how his report is coming along.<|endoftext|> <|startoftext|>Simply Dying of Boredom<|obj|>Use the Bizmo's Brawlpub Sign in Stormwind's Trade District.<|text|>Up until now, I've been dying of boredom up here. I think maybe we need some new blood here in the arena. Bizmo can be so stingy with his invitations, can't he? I've had one of my servants write up a few slightly-counterfeit invitations to hand out. Maybe you could help me get them distributed? There's always plenty of tough-looking characters hanging out in front of the auction house in the Trade District...<|endoftext|> <|startoftext|>Evidence Packet: Grant Lazarby<|obj|>Bring the Evidence Packet to Commander Daalo.<|text|>Good work. I never expected Lazarby to be so... self-incriminating. You may bring the packet to Commander. I'm going to go buy some expensive snacks at the VIP bar.<|endoftext|> <|startoftext|>Evidence Packet: Shadowmaster O'Flannerty<|obj|>Bring the Evidence Packet to Commander Daalo.<|text|>Sounds like we've found our perp. This guy's sketchy, desperate, and his shadow magic is consistent with that shadowy scroll you found earlier. Bring this packet to Daalo, and we can bring him in. Good work out there!<|endoftext|> <|startoftext|>Evidence Packet: Lord Winifred Browne<|obj|>Bring the Evidence Packet to Commander Daalo.<|text|>I heard everything. That guy sure does talk loudly about his crimes and debts, doesn't he? It sounds like we have enough to bring him in for questioning. I've put together a packet of evidence for Commander Daalo to review. Good job out there.<|endoftext|> <|startoftext|>The Fizzlesprang Goggle Experiment<|obj|>Put on Saralara's Goggles while fighting in Bizmo's Brawlpub and look for evidence against Shadowmaster O'Flannerty.<|text|>Okay, before we start, I've got a few rules: First, these goggles will only work at close range. We're looking for something INSIDE the arena, so you'll have to be inside the arena to use them. Second rule: if you feel something starting to explode, try to blink real hard. Lastly, remember, we're looking for an evil shadow monster. You don't need to kill it, we just need you to see it so we can report it as evidence. Alright, go get in that arena and try them out!<|endoftext|> <|startoftext|>The Precious 13-Tooth Gogglegear<|obj|>Obtain a 13-Tooth Gogglegear from G.G. Engineering. You can purchase their challenge card from Card Trader Leila.<|text|>We're going to have to invent something. Something capable of seeing into alternate dimensions. Something explosive that you strap directly onto your eyes. That's right, I'm talking about goggles. I already have all the goggle parts except for one: a 13-tooth gear. They're nearly impossible to find, but I KNOW that the G.G. Engineering boys have one, and Card Trader Leila has their challenge card.<|endoftext|> <|startoftext|>Soul Splinters<|obj|>Search inside Brawler's Purses for something "soul"-related. Brawler's Purses are awarded to victors in Bizmo's Brawlpub. Some types of purses may be more lucrative than others.<|text|> Achh, what a mess... it's getting hungry again. Where am I going to find enough souls to feed it? Ohh... if only I could get my hands on some of those brawler's purses... Oh! Ahoy there! Pay no attention to the mindless babbling of an innocent warlock. Nothing suspicious going on here!<|endoftext|> <|startoftext|>Super Soul Splinters<|obj|>Obtain 3 Super Soul Splinters from Rumbler's Purses, which are rewarded from winning rumbles. Rumbles are large group fights that pit all players in Bizmo's Brawlpub queue against a challenging enemy. Anyone can start a rumble by purchasing a Rumble Card from Ulaani.<|text|> Will these be big enough, though? It gets SO hungry for souls, and when it doesn't get enough, it gets angry, and we definitely don't want to trigger a |cFF0000FFvoid apocalypse|r in the middle of Stormwind. Oh dear, oh dear... Oh! The is still here! Heh heh. Never mind me! Nothing evil going on here!!<|endoftext|> <|startoftext|>Undercover Agent: Saralara Fizzlesprang<|obj|>Speak with Saralara Fizzlesprang at Bizmo's Brawlpub.<|text|>I believe you've met one of my other agents: Saralara Fizzlesprang. She's investigating our second suspect: Shadowmaster O'Flannerty. You'll find Saralara near the scene of the crime.<|endoftext|> <|startoftext|>Lord Browne's Debts<|obj|>Obtain a Huge Pile of Legitimately-Earned Brawler's Gold from Lord Sylysthrel. You can challenge Lord Sylysthrel by purchasing his Challenge Card from Card Trader Leila.<|text|>I've always said that I'm not too proud to |cFF0000FFcommit a few acts of violence|r to set a wrong right. And you know what's wrong? I'm out of money! Only one person's won more gold from me than you have, and his name's Lord Sylysthrel. Quite the scoundrel, that one. I believe he was cheating. It sure would be nice if I could get that gold back...<|endoftext|> <|startoftext|>Cause for Concern<|obj|>Report to Saralara Fizzlesprang.<|text|>Shadowmaster O'Flannerty's behavior was unusual. His repeated mutterings about "shadow magic" and "void apocalypses" and "ancient creatures hungering for the souls of the living" certainly warrant further investigation. You should report back to Saralara Fizzlesprang.<|endoftext|> <|startoftext|>A Favor for Your Old Chum Winifred<|obj|>Lose a fight in Bizmo's Brawlpub.<|text|>A moment of your time. It's about all that money you won from me. Interestingly enough, that may have been slightly more money than I actually have, and now it would appear that some very powerful people want to break my elbows and my knees. I cannot pay them! |cFF0000FFI am quite broke!|r Ha ha! All I need to get back above water is for you to lose your next fight. Flop like a fish, as they say. Please.<|endoftext|> <|startoftext|>Undercover Agent: Ann Dennyson<|obj|>Report to Ann Dennyson in Bizmo's Brawlpub.<|text|>Lord Winifred Browne is one of our primary suspects in this case. Browne is an infamously aggressive speculator, and has a list of debts a mile long. He may be in need of money, which is consistent with the evidence you found earlier. My associate Ann has taken point on the case. I'd like you to assist her. I think you'll work well together.<|endoftext|> <|startoftext|>Murder at the Brawlpub<|obj|>Investigate the scene of the crime.<|text|>The Brawlpub quartermaster lies dead in front of you. He was murdered in broad daylight! He must have been assassinated while someone was fighting in the arena. Maybe even during one of your fights. Perhaps there are some clues nearby as to who might have killed him.<|endoftext|> <|startoftext|>The Financial Participation Incentive<|obj|>Win 100 Brawler's Gold from Lord Winifred Browne's guessing game. If the game is not currently active, anyone can activate it by purchasing a High Roller's Contract from Ulaani.<|text|>I see Lord Browne running some sort of game over there. Getting people to guess the fight's winner in exchange for Brawler's Gold. See if you can figure out how his game works. If you win enough money from him, he might start talking...<|endoftext|> <|startoftext|>Put Up Your Dukes<|obj|>Win any 3 fights in Bizmo's Brawlpub.<|text|>You know what? I COULD use a good on my investigations team. We've had some personnel issues lately and, frankly, I can use all the help I can get. But first: why don't you go hop into the arena for a few fights so I can get a good look at your skills?<|endoftext|> <|startoftext|>The Start of Something Bigger<|obj|>Board the Expedition Gyrocopter.<|text|>We have coordinates locked into the gyrocopters. You and Captain Winklespring will fly the lead. If we run into any trouble, Tinkmaster Overspark wants the most experienced pilots out front. Board whenever you are ready to go.<|endoftext|> <|startoftext|>Remembrance<|obj|>Deliver the offering to your spirit guide on the cliffs overlooking Thunder Bluff.<|text|>You may remember the day Thunder Bluff was attacked. It was your efforts and your guide who saved us. Now we take time to honor our ancestors and give thanks for the path they have set for us. Bring this offering to the cliffs overlooking Thunder Bluff and give thanks to your guide and all our ancestors. A simple gesture to commemorate our past. This is our way.<|endoftext|> <|startoftext|>A Savage Path Through Time<|obj|>Complete 5 Timewalking dungeons.<|text|>The brutal star shines upon the land, threatening to trample underfoot all who stand in its path. This star is many things: primal, fierce, and noble. While its influence holds, new paths may open up to distant places and even distant times. No sage truly understands the nature of this sign, but fortune favors the daring.<|endoftext|> <|startoftext|>Waking a Dreamer<|obj|>Defend Vassandra Stormclaw as she summons Goldrinn.<|text|>This should be all I need to call upon the Ancient. Some unwanted visitors may answer the call first. Protect me as I perform the ritual!<|endoftext|> <|startoftext|>Under False Colors<|obj|>Start the mission "Casting the Bait" then report to Nathanos Blightcaller aboard the Banshee's Wail in the Port of Zandalar.<|text|>If we wish to stay the executioner's axe, we'll need to throw Sylvanas off of our scent. I will take the ship near Chandlery Wharf, which has recently been taken by Irontide pirates. There, I will leave it under the guise of a pirate raid gone wrong. Your task will be to ensure that Sylvanas' forces find this ship. You must report to Nathanos that you spotted a stolen Forsaken vessel in that area. You have no connection to Derek Proudmoore, so it should raise no suspicions.<|endoftext|> <|startoftext|>Let Sleeping Wolves Lie<|obj|>Enter the Dream Portal and guide Tess.<|text|>Tess's essence now wanders a section of the Emerald Dream I have twisted into her thoughts. And I have given her my gift, but she could still use a guide. Enter the Dream through the portal behind me. It will place you near where she sleeps. See if you can help show her how rage may blind a mortal.<|endoftext|> <|startoftext|>The Spirit of the Hunter<|obj|>Retrieve the fangs from Mistfang wolves.<|text|>The other thing I may need for this ritual are the fangs of a wolf. There is a pack that has newly settled in around Manor Mistmantle. Bring me their fangs. I will await your return at Twilight Grove.<|endoftext|> <|startoftext|>Dead in the Water<|obj|>Defeat 6 crew members aboard the Swift Vengeance.<|text|>Once Proudmoore is freed, we will need to commandeer this ship to transport him to Theramore, where his sister awaits us. Zelling's magic can guide the ship there, but first we'll need to take care of the crew.<|endoftext|> <|startoftext|>The New Guard<|obj|>Meet Tess Greymane at Stormwind Keep.<|text|>I need to speak with my parents again. I think my father and I have a bit to discuss. Meet me back at Stormwind Keep. I would like to thank you in a more formal manner.<|endoftext|> <|startoftext|>Into Duskwood<|obj|>Speak with Vassandra Stormclaw in Duskwood.<|text|>There is a night elf I met in Teldrassil, Vassandra Stormclaw, who may be able to teach Tess without resorting to such an extreme measure. She is the one who originally helped our people with their affliction. Vassandra is currently in Duskwood, assisting the residents of Raven Hill with their attempts to cure the feral worgen in the area. If anyone knows about the curse, it is her. As a more personal request, do not let my daughter do anything too rash. She takes after her father in that way.<|endoftext|> <|startoftext|>Cry to the Moon<|obj|>Gather a bloom of Elune's Grace.<|text|>Duskwood has a direct connection to the Emerald Dream. Through this connection, I may be able to call forth the Ancient Goldrinn. He will be able to give the princess a taste of the curse she so dangerously chases. A rare bloom grows on the east side of the woods, gather its bloom and meet me in Twilight Grove. It will help me with this ritual.<|endoftext|> <|startoftext|>Against Overwhelming Odds<|obj|>Slay 25 Level 120+ Alliance anywhere within Kul Tiras, Zandalar or Nazjatar.<|text|>It appears we've allowed the Alliance forces to fester. If these reports are correct, they're outnumbering us in nearly every bastion we hold. Arm yourself, grab a few of your most trusted allies and put them into the ground!<|endoftext|> <|startoftext|>The Shadow of Gilneas<|obj|>Meet with Tess Greymane at Stormwind Keep.<|text|>Champion of Gilneas! I have a letter for you from Princess Tess Greymane. She requests your presence in Stormwind Keep.<|endoftext|> <|startoftext|>Bane of the Nightbane<|obj|>Subdue Bloodeyes and return with her to Raven Hill.<|text|>Princess Greymane has informed me of the situation and I do have an idea of how to help. But first, a favor for a favor. The residents of Duskwood have been plagued recently by a particularly ferocious member of the Nightbane pack that they call 'Bloodeyes'. Take Master Harris's sedative and bring the worgen back to me alive. She will be a perfect subject to test cures on.<|endoftext|> <|startoftext|>A Way Home<|obj|>Help Jaina open a portal to Boralus.<|text|>We are only alive thanks to the ankoan and Azshara's desire to toy with us. We will learn more of Okani's people in the times ahead, I am sure. For now, we must establish a portal home. While Azshara is blocking our traditional methods of magical travel, I can sense a powerful convergence of energies nearby. I believe we can use it to open a way home.<|endoftext|> <|startoftext|>A Brief Respite<|obj|>Support your allies in Nazjatar by getting one to rank 3.<|text|>We have much to do. However, we are all weary and require rest. Decisions made while fatigued are almost always the wrong ones to make. The Ankoan have offered their home to us, yet they are barely holding on themselves. We should do what we can to support them while we think about our next move. See what you can do to aid their hunting parties, it may be the only way we survive in this place.<|endoftext|> <|startoftext|>Descent<|obj|>Jump off the falls.<|text|>We've lost the bulk of our forces already; any more and we won't have enough to make a stand. This wreckage won't keep the naga at bay, so we must find safety elsewhere. You will have to trust me here. Leap off the falls and you will descend safely.<|endoftext|> <|startoftext|>Chopped Bots<|obj|>12 Re-animated bots delivered to Bolten Springspark.<|text|>Chopping up bots is my business. Any bots you bring to my scrapper will be broken up into useful parts. It's a win for both of us! Use the Bot-Energizer to bring me dead bots, and we'll break them into spare parts.<|endoftext|> <|startoftext|>Against Overwhelming Odds<|obj|>Slay 25 Level 120+ Horde anywhere within Kul Tiras, Zandalar, Nazjatar, Uldum or Vale of Eternal Blossoms.<|text|>We've received numerous reports of the Horde overwhelming our forces within both Kul Tiras and Zandalar. Brute forcing the Alliance with sheer numbers is an age-old tactic of the Horde, but we can't allow them to get the upper hand. Venture forth throughout and thin their numbers the best you can. I recommend bringing reinforcements.<|endoftext|> <|startoftext|>A One-Way Ticket to the Heart<|obj|>Evacuate MOTHER from Uldir<|text|>These titan facilities never cease tae amaze me. I can only imagine how many of their secrets Brann has yet tae uncover. I just hope that one o' them holds the answer tae saving Azeroth. It's time tae bring MOTHER tae the Chamber of Heart. Be prepared for anythin', champion. Ye can never be quite sure what will happen when ye activate a titan machine.<|endoftext|> <|startoftext|>Under Lock and Keys<|obj|>Collect the Captain's Key, Apothecary's Key, and Navigator's Key on the Swift Vengeance, then use them to open the Reinforced Cage.<|text|>Three keys? It seems Sylvanas didn't trust any one member of this crew to have access to Proudmoore. We won't be able to rescue Derek Proudmoore if we can't get his cage open. We'll need to keep an eye out for keys while we clear the ship.<|endoftext|> <|startoftext|>Righting Wrongs<|obj|>Meet with Baine Bloodhoof at Plunder Harbor in Tiragarde Sound.<|text|>Champion! I come with an urgent request from Baine Bloodhoof. He asks that you meet him at Plunder Harbor to help him with a... sensitive situation. You must tell no one of this request. Ancestors watch over you.<|endoftext|> <|startoftext|>Ships in the Night<|obj|>Take the boat to the Swift Vengeance and find Derek Proudmoore.<|text|>Sylvanas has gone too far this time. We may be at war with the Alliance, but there are certain lines we cannot cross. I must right this situation, but I need your assistance. Derek Proudmoore is being held on the Swift Vengeance, which is moored in the harbor here for supplies. We must take him and bring him back to his family. Are you with me?<|endoftext|> <|startoftext|>A Bitter Reunion<|obj|>Speak to Thomas Zelling to set sail to Theramore.<|text|>We've done it! Zelling will guide the ship to Theramore, and we can put an end to this foul business once and for all. Speak to Zelling when you are ready to leave, and we will set sail.<|endoftext|> <|startoftext|>More Mouths To Feed<|obj|>Collect 30 Snapshell Flesh.<|text|>The naga attack us relentlessly, so there is precious little time to hunt for food and supplies. You have brought many soldiers to our camp, so we must hunt while we have the chance or we will soon run out of food.<|endoftext|> <|startoftext|>Report to Gila<|obj|>Meet up with Gila Crosswires in Boralus.<|text|>I was quite fortunate that King Mechagon found me worthy! I will send my assistant Gila Crosswires ahead to Boralus to gather a new team. Meet up with her and help out as you can. I will join both of you shortly.<|endoftext|> <|startoftext|>A Small Team<|obj|>Gather the team members.<|text|>I've determined the single attribute that is most important for a team member to survive an expedition to Mechagon. That attribute is...being a gnome! Gather these gnomes and meet Tinkmaster Overspark and myself at the departure point.<|endoftext|> <|startoftext|>Necessity is the MOTHER<|obj|>Take Magni to meet MOTHER and activate Waygate Consoles<|text|>I may be Azeroth's speaker, but Brann's the expert on titan archaeology. If he says that MOTHER can help us save Azeroth, then I'm more than willing tae place my faith in her. Come, champion. Let's hear what guidance she has tae offer.<|endoftext|> <|startoftext|>Scouting The Strand<|obj|>Locate the Ankoan scouts at the Ashen Strand.<|text|>It has been a long time since we have heard from our scouts at the outpost. They may have been cut off from us due to the naga attack. I need to check in with them and get an update on the movements of the naga forces. You should come with me, this will be a good opportunity for you to meet more of the clan and get a closer look at our operation.<|endoftext|> <|startoftext|>Let's Get It Started<|obj|>Repair the device.<|text|>I theorize this to be a communication relay. It is non-operational, but gnomish ingenuity and your strong back shall soon solve that problem! I need you to help get this device functional.<|endoftext|> <|startoftext|>Mechanical Liberation<|obj|>Free Mecha-Golems in the Scalefang Outpost.<|text|>Since you successfully interrupted my nap, my defenses are obviously lacking to say the least. That's because the sethrak, in addition to stealing my gadgets and gizmos, stole my mechs! Those morons don't even have the keys! Here, take my keys and get my mechs back.<|endoftext|> <|startoftext|>Stubborn as a Bronzebeard<|obj|>Take Brann's Flying Machine to Uldir. If you get lost, use the teleporter pad outside the entrance to Uldir.<|text|>It's kind o' Brann tae offer, but his flying machine would drop like a rock with me aboard. Best if it carry just the two of ye. Brann will fly ye down to Uldir. I'll find me own way and meet ye inside.<|endoftext|> <|startoftext|>Heresy!<|obj|>Slay Prelate Kaj'ra.<|text|>My own prelates are among them that revolted against Talanji. This is an unspeakable heresy. I will not tolerate it! This one has wisely told me who is to blame. My second, Kaj'ra. I would have heard her, had she used any other means to make her concerns known. Now she must be disposed of. You will find her in de Terrace of de Chosen.<|endoftext|> <|startoftext|>Ready to Rumble<|obj|>Acquire a Sixteen-Servo-Actuator from Bondo Bigblock.<|text|>We're going to need a new Sixteen-Servo-Actuator if we're going to fix the controls on this thing. Bondo's gang at the yard probably has one, but they usually aren't too helpful. Talk to Bondo, see if you can get us one.<|endoftext|> <|startoftext|>A Brother's Help<|obj|>Travel to Nazmir and meet Magni outside Uldir.<|text|>Ye've done well to stem the tide of destruction that threatens Azeroth, but I fear it's not enough. I can still hear her cryin' out in pain, and we're runnin' out o' options... and time. Meet me in Nazmir, outside the Heart of Darkness. Together, we'll seek guidance from someone who may be able to help.<|endoftext|> <|startoftext|>Homeward Bound<|obj|>Meet Thorim at the Temple of Storms.<|text|>The reformation procedure went positively flawlessly! Most excellent results indeed--and plenty of data to analyze! I'm not sure what it is Thorim has to show you, but I suggest you get to the Temple of Storms right away. He gets a bit destructive when he's kept waiting. Take my teleporter pad directly out of Ulduar. I'm afraid the normal route to the entrance is... inoperable at the moment.<|endoftext|> <|startoftext|>The Huntsman's Creed<|obj|>Absorb Hati's essence into the Thunderspark at the Temple of Storms.<|text|>Through the glorious wonder of science, I have managed to keep the Thunderspark powered precisely for this purpose. All you need to do is get to the Temple of Storms and absorb Hati's essence into it. Just... kind of point it in his general direction. Oh, and do keep in mind that this is only one part of Hati. You may run into a few... technical difficulties before he's subdued enough for the absorption protocol.<|endoftext|> <|startoftext|>The Nuts and Bolts of It<|obj|>Collect 1000 spare parts.<|text|>I started working on the leg gearing. Most the gearing around here is built from spare parts we find in the scrap heaps. We're going to need a lot of spare parts to fix this thing. See what you can find.<|endoftext|> <|startoftext|>Bonds of Thunder<|obj|>Reform Hati.<|text|>While you infused Hati's essence into the Thunderspark, I have concocted a flawless plan the likes of which the scientific world has never seen! I'll spare you the technical details. Just follow my instructions and Hati will be back in one piece in no time at all! ...Or we will all explode. But risks must be taken in the pursuit of knowledge and the well-being of our furry companions, wouldn't you agree?<|endoftext|> <|startoftext|>Telemetry Online<|obj|>Assist Mimiron in locating Hati's essence.<|text|>When Titanstrike's power was expended in Silithus, Hati's essence managed to sever itself from the Thunderspark just in time to avoid destruction. The only problem is that his essence was then scattered across Azeroth, and we don't know where. Now that we've locked onto his energy signature, we should be able to triangulate Hati's position!<|endoftext|> <|startoftext|>Spark of Genius<|obj|>Meet Mimiron at the Inventor's Library in the Storm Peaks.<|text|>, I have wondrous news! A recent energy signature tripped several detection relays I installed after that unfortunate incident with Sargeras. I require further data to know for certain, but initial diagnostics suggest that these energies are coming from Hati! We might still be able to save him! Hati's spirit is still bound to your own, so I'll need your help. Meet me at my library in the Storm Peaks right away!<|endoftext|> <|startoftext|>Spark of Imagination<|obj|>Use the Teleportation Pad outside Ulduar to rendezvous with Mimiron in his workshop.<|text|>I've diverted all non-essential power to prepare for Hati's reformation, so I cannot teleport you to Ulduar from here. Be extremely careful with the Thunderspark on your way. It is charged with highly volatile energy. One wrong bump could lead to serious complications!<|endoftext|> <|startoftext|>Paid in Blood<|obj|>Absorb Hati's essence into the Thunderspark at the Wound in Silithus.<|text|>If Mimiron's fancy gadgets be right, then the other half o' Hati is near the wound in Silithus. We'll have tae move quickly. Even with part o' his essence contained, I can feel him fadin' away fast! 'Tis a long trip. Let's get movin'!<|endoftext|> <|startoftext|>Buzzkill<|obj|>Repair 4 Buzzboxes in Darkshore.<|text|>Some nefarious no-goodnik is tampering with my Buzzboxes! I've been trying to get the Buzzbox network back online since we were able to drive the Horde out of Darkshore, but I'm getting no reading from boxes 456, 627, 111, and 854! I'd be willing to bet that some stragglers from the Bilgewater Cartel are to blame! See if you can get those Buzzboxes back online, will you? We'll need their readings if we ever want to permanently fix the corruption problem here.<|endoftext|> <|startoftext|>Remaining Threats<|obj|>Defeat 12 rare enemies in Darkshore.<|text|>We have managed to route the Horde presence in Darkshore, but several threats remain throughout the countryside. If we wish to hold this land, they must be eliminated.<|endoftext|> <|startoftext|>Tapping the Breach<|obj|>Defeat 20 Twilight elementalists in Darkshore.<|text|>We had thought the Twilight's Hammer's presence in Darkshore was snuffed out with the defeat of Deathwing. Apparently, we were mistaken. Remnants of their cult have used the conflict in Darkshore as an opportunity to re-establish their presence here. Darkshore is home to several breaches of elemental power, and it looks like they aim to use these to unleash powerful elementals to devastate the land. This must not stand.<|endoftext|> <|startoftext|>We Are Coming<|obj|>Inform Ralston Karn to prepare for the assault on Darkshore.<|text|>We must press our advantage before the Horde can further its hold on Darkshore. The kaldorei stand ready to fight for our home, and the Gilneans stand alongside us. We will show our enemies our fury. They will learn to fear us. Rally any you can. We march at once.<|endoftext|> <|startoftext|>Buzzkill<|obj|>Destroy 4 Buzzboxes in Darkshore.<|text|>Some gnome's been goin about planting these strange machines in the woods here. I don't know what they do, but I'll be dead before I let gnomish machines sully goblin territory! Find these "buzzboxes" and reduce them to scrap. I'll make sure you're compensated for your troubles.<|endoftext|> <|startoftext|>Blessing of the Tides<|obj|>Choose a name for the new vessel, then witness Brother Pike's blessing.<|text|>Dorian certainly lives up to her reputation. This magnificent vessel is complete and now it has a crew. Two pieces remain. First, we must give the ship a name. Then it falls to Brother Pike to bless this vessel. As is tradition, a tidesage's blessing fortifies the ship against storms and encourages fair weather and smooth seas. It is as much ceremonial as it is practical. Once that is done, we will set sail for Stormwind.<|endoftext|> <|startoftext|>Tapping the Breach<|obj|>Defeat 20 Twilight elementalists in Darkshore.<|text|>Darkshore is home to several elemental breaches which hold massive amounts of power. The remnants of the Twilight's Hammer know this. While we were preoccupied with the Kaldorei, their elementalists have moved to exploit these locations of power, calling forth massive elementals to do their bidding. Their actions must not go unchecked.<|endoftext|> <|startoftext|>Operation: Troggageddon<|obj|>Clear out Sparkspanner's army.<|text|>Tinkerbow has finished installing the guns on our flying machines, so it's time to give them a trial by fire. We've got confirmation that our target is in fact within the Halls of Stone. Let's start clearing out the forces out in front. We'll take the earliest opportunity to bring the fight to Sparkspanner!<|endoftext|> <|startoftext|>Remaining Threats<|obj|>Defeat 12 rare enemies in Darkshore.<|text|>Though our forces maintain a steady hold on Darkshore, this land still festers with enemies at every turn. Do what you can to keep them at bay, and you will be well rewarded.<|endoftext|> <|startoftext|>UNUSED<|obj|>Repel the Hordes forces assaulting Tiragarde Sound.<|text|>Horde forces are attacking Tiragarde Sound. Make them regret every footstep upon our soil!<|endoftext|> <|startoftext|>Answer the Call<|obj|>Stop the Malevolent Spirit.<|text|>It is fortunate that Spiritwalker Ussoh passed along your spirit guide's warning. We were able to evacuate most of the citizens. This cursed spirit is full of malevolence and hatred. It must be destroyed! We attack on your command.<|endoftext|> <|startoftext|>Thank Your Guide<|obj|>Deliver the offering to your spirit guide on the cliffs southwest of Thunder Bluff.<|text|>The balance has been restored, and Thunder Bluff is safe. Thank you. We owe our victory to your spirit's guidance. We must honor the old ways by giving thanks to the ones who came before us. To the southwest lies a beautiful vista where my father once took me. It would be a fitting place to reflect upon all that has transpired. Please take this offering there to honor our ancestors.<|endoftext|> <|startoftext|>Crossing Over<|obj|>Enter the spirit realm and make contact with your spirit guide.<|text|>We are ready to begin. You will be crossing into the spirit realm. Take caution, for it can be a place of both tranquility and danger. Make contact with your spirit guide. There must be a reason it was in pain when it revealed itself to you. When you are ready, raise this vessel to enter the spirit realm.<|endoftext|> <|startoftext|>A Small Retreat<|obj|>Meet with Spiritwalker Ussoh at Sun Rock Retreat in Stonetalon Mountains.<|text|>I believe your guide was delivering a warning. The unrest within the spirit realm may be even more dire than first feared. We must cross over at once, from a place with a strong bond to the spirit realm. In ages past, tauren made pilgrimages to Sun Rock Retreat to engage in such a ritual. It is said that long ago, An'she himself kissed the mountain where the retreat now stands. Meet me there and we will begin the crossing.<|endoftext|> <|startoftext|>Storm in Bloodhoof<|obj|>Travel to Bloodhoof Village in Mulgore and stop the spirit attack.<|text|>This is worse than I feared. The people of Bloodhoof Village are in grave danger. Even the brave young tauren who train there are woefully unprepared for the danger that is coming. Do what you can to stop this threat. I will go to Thunder Bluff to warn the High Chieftain.<|endoftext|> <|startoftext|>The Spiritwalkers<|obj|>Speak with Spiritwalker Ussoh at Fargaze Mesa in Camp Narache.<|text|>As you know, the spiritwalkers commune with our ancestors and maintain balance within the spirit realm. It is a sacred duty that links our present to our past. But lately the spiritwalkers have been troubled by visions of chaos and turmoil. Of a rising darkness. They tell me that the spirits have whispered your name. We are unsure why, but Spiritwalker Ussoh means to find out. Seek Ussoh on Fargaze Mesa to the south. Good luck. I believe you may need it.<|endoftext|> <|startoftext|>For the Queen<|obj|>Meet with Lady Sylvanas Windrunner in Orgrimmar.<|text|><|endoftext|> <|startoftext|>Spirit Guide<|obj|>Light the Spiritwalker's Incense at Fargaze Mesa in Camp Narache.<|text|>The ancestors have whispered your name. Now it is time for you to reach out to them. Here in this sacred place, we spiritwalkers commune with those who came before us. Sit within the circle and light the incense. If you open your heart, a spirit guide will present itself to you. Let us hope it will lead you to the answers we seek.<|endoftext|> <|startoftext|>The Loa of Scavengers<|obj|>Speak with Chronicler Ash'tari at Dazar'alor.<|text|>Richmon, you bring me many shiny things. You helped some of those that no one else would. And ya dumb enough to keep comin' back to me trash piles. I like ya style. Now for da big one. Go to the steps of Dazar'alor, and find the Chronicler Ash'tari. Her chisel makes da shrines there. Tell her to build me a shrine and I will grant you my boon. Unlike the flappy Pa'ku or running Gonk, I just gonna let ya scrap your trash in my pile and I'll give ya stuff back. Anywhere my trash piles be.<|endoftext|> <|startoftext|>Garbage for the Garbage God<|obj|>Bring Jani's First Offering to Jani's Trashpile in the Port of Zandalar.<|text|>Richmon, you found a thing I been looking for for a long time. Bring it to me in the Port of Zandalar, and I will grant you my favor.<|endoftext|> <|startoftext|>When Spirits Whisper<|obj|>Meet with Baine Bloodhoof in Thunder Bluff.<|text|>Ah! I am pleased the Earthmother guided you here. I have a message for you. Chieftain Bloodhoof asks that you join him in Thunder Bluff at once. I will leave it to our leader to explain why you are being summoned. But I will say that Baine has met with the other spiritwalkers and your name was spoken with urgency. I suggest you hurry.<|endoftext|> <|startoftext|>A Worthy Crew<|obj|>Recruit a crew for the new vessel.<|text|>If Dorian really can build this ship before the day is out, we need to find a crew for the new vessel. This crew should represent the best of Kul Tiran society, the highest naval prowess, and the faith of our people as we present this gift to Anduin. I have a captain in mind, but you'll want to speak to him yourself. I will let him decide who else he wants aboard. Seek out my brother, Tandred Proudmoore, in Boralus. He will help you fill out the ranks from there.<|endoftext|> <|startoftext|>Balance in All Things<|obj|>Speak to Ulfar and cleanse the Filled Drust Vessel.<|text|>The confluence of energies around that vessel is truly disturbing. My skin crawls with the wrongness of it. We have reached the limit of my ability to help you. Go to Ulfar, the High Thornspeaker. Arthur will carry you, if you wish it. Only he knows enough about these ancient magics to undo the corruption that taints your materials. Go quickly. You do not want to hold that vessel longer than you must.<|endoftext|> <|startoftext|>The Bleak Hills<|obj|>Find Chelsea Wright at the Bleak Hills Mine in Drustvar.<|text|>While you are visiting Drustvar, I need you to run another errand for me. The Wright family owned a mine up near Corlain. Years past, they supplied all the metal ore I used to build my ships. I can't imagine they're faring too well, based on what we've seen here. Find Chelsea Wright, the foreman's daughter, and see what they need to get another ore shipment together. Just tell her Dorian sent you.<|endoftext|> <|startoftext|>Gorak Tul's Influence<|obj|>Fill the Drust Vessel in Gol Koval by killing enemies and destroying cairns.<|text|>Long have the Thornspeakers struggled against such magics. It is a conflict as old as the Drust themselves. Gorak Tul's influence, however, has vastly shifted the balance toward that of decay and death. It corrupts what would be an ordinary curse. I believe Ulfar can correct this. Go into Gol Koval. Slay our enemies, destroy their cairns, and collect their magics into this vessel. With it, Ulfar may be able to find a way to cleanse your materials.<|endoftext|> <|startoftext|>Summons from Dorian<|obj|>Return to Dorian Atwater at Port Fogtide.<|text|> HHsssssss. HHHHSSSSSSsssshh.<|endoftext|> <|startoftext|>Drop It!<|obj|>Retrieve Chelsea Wright's keys.<|text|>You must be the person Dorian sent to collect the ore. I got a message a short while ago requesting a rather large shipment, which in itself is a feat given the state of this place. I was on my way to our storehouse when that... beast!... cornered me. It took my keys. I can't get you that shipment without them. Find out where that mongrel took them and bring them back. Let it be known I wouldn't do this for anyone else.<|endoftext|> <|startoftext|>Make it Wright<|obj|>Collect Dorian's ore shipment.<|text|> I don't know how this happened, or why... but I know this beast. I've unlocked our storage chest. Thank you. Thank you so much. Tell Dorian she can call upon us at any time.<|endoftext|> <|startoftext|>This Lumber is Haunted<|obj|>Seek out Thornspeaker Birchgrove in Gol Koval.<|text|>I don't much believe in ghosts, or hauntings for that matter. That said, there is something wrong with this lumber. I can feel it in my bones. They're achier than normal. I only know of one group that would know what to do. They're reclusive, but we share a love of nature. Seek out Thornspeaker Birchgrove in Drustvar. I trust no one else with this.<|endoftext|> <|startoftext|>Frame Work<|obj|>Meet Dorian Atwater at the Algerson Lumber Yard in Tiragarde Sound.<|text|>Now that I have a slip to work in, I'm going to need lumber. Lots of lumber. The only lumber mill that could handle this kind of volume at such short notice would be the Algerson Lumber Yard outside of Boralus. I know this because I've made this exact request of them before. I will meet you there. Algerson might need a little persuasion.<|endoftext|> <|startoftext|>I'm Too Old for This Ship<|obj|>Saddle Hurricane and meet Dorian Atwater at Port Fogtide.<|text|>If I understood this correctly, the Lord Admiral of the Kul Tiran navy wants me to come out of retirement specifically to build a ship for the king of Stormwind. Can't say I've had THAT request before. I'm getting too old for this nonsense. Go on out back and saddle Hurricane for me while I pack my things. We will meet you at Port Fogtide. We're going to need a slip.<|endoftext|> <|startoftext|>Team Carry<|obj|>Collect 4 heavy lumber and take it to the drop-off point.<|text|>Algerson is about as useful as a legless horse. We're going to do this ourselves. The mill is overrun with bizarre creatures. I'll handle those. You and these hearty volunteers will need to be the muscle of this operation. Don't look at me like that. It's just a little lifting. Once we have enough lumber, Sal will meet us for a pick up. Just stay close to me and focus on not dropping my wood, yes?<|endoftext|> <|startoftext|>The Deep Ones<|obj|>Slay 12 drowned forces in Port Fogtide.<|text|>I've spent my whole life on and around the sea. Until very recently I feel like I've always had one foot in the water. I knew there were... things... best left untouched. Now they're here. In Stormsong Valley. Occupying the slip I need to build your ship. Do I really need to tell you what to do about it?<|endoftext|> <|startoftext|>Covering Our Masts<|obj|>Place 3 Fog Wards in Port Fogtide.<|text|>When I was younger, I hid my ships out of vanity. I often went through a number of designs before I was satisfied. I didn't want anyone to see that. It might ruin the mystique, I reasoned. Now... I think it best to hide this ship from the likes of those tentacle-faced creeps. I don't think they intend to let us build unchallenged. Go into the port and place my wards around the main slip. You'll see what they do.<|endoftext|> <|startoftext|>Home, Home On the Range<|obj|>Track down the shipwright in Stormsong Valley and deliver the Lord Admiral's Letter.<|text|> Hmm... Along the road to Fort Daelin... to the north... somewhere in the Deadwash. I've marked a spot on your map that seems likely. I think that will get you close enough. I'll report back to the Lord Admiral with what we've learned. Good luck, and I hope our shipwright is willing.<|endoftext|> <|startoftext|>Made in Kul Tiras<|obj|>Speak to Cyrus in Boralus Harbor.<|text|>Are you curious about how the Kul Tirans joined the Alliance? It was assumed that Kul Tiras would rejoin the Alliance after everything that was done to stabilize their nation. Lady Jaina Proudmoore wanted to cement the allegiance by building King Anduin a ship worthy of the Kul Tiran navy. She wished for help in finding the best shipwright in Kul Tiras, Dorian Atwater. It wouldn't be easy, as Dorian was retired. It all began with a trip to see Cyrus in Boralus Harbor...<|endoftext|> <|startoftext|>Express Delivery<|obj|>Mark locations on the Horde ships to direct Jaina's spell.<|text|>The Horde appears to have misplaced some of its Azerite. It would be rude of us not to return it, don't you think? The most efficient way is for me to teleport it back. I've enchanted the harpoons in that launcher over there. Fire them onto the Horde ships in the bay. I can use them as beacons to return the Azerite to the Horde... and send its ships on their way.<|endoftext|> <|startoftext|>The Black Blade<|obj|>Bring the Dagger to Warchief Sylvanas Windrunner.<|text|><|endoftext|> <|startoftext|>The Missing Blade<|obj|>Inform King Anduin about the absence of Xal'atath.<|text|><|endoftext|> <|startoftext|>Throwing Blight<|obj|>Speak with Zarvik Blastwix to learn what the Workshop has to offer.<|text|>We need more firepower, and the goblins are oh so obliging, aren't they. Zarvik in particular has honed his craft ever since our conquest of Darkshore. Why don't you talk to him and see what he's got going at the Workshop?<|endoftext|> <|startoftext|>Echolocation<|obj|>Deliver Crankshot's Note to your commander in Bashal'Aran.<|text|>Glad you're here! These bats have got to get up and start giving us some more air support. I've got a draft of a flight plan here in Darkshore. It's helped by the fact that our bats can see in the dark, when most of us can't. Talk to Avery and she'll make sure you get safely back to Bashal'Aran.<|endoftext|> <|startoftext|>The Altar of Storms<|obj|>Speak with Mizzyk to learn what the Altar of Storms has to offer.<|text|>The Altar of Storms has been rebuilt. It is a unique kind of altar. The goblin kind. Keever is pleased. Keever wishes to wield that kind of power. Go, listen to Keever, talk to little goblin Mizzyk and find what the Altar can do.<|endoftext|> <|startoftext|>The War Chest<|obj|>Collect resources from the War Chest in Bashal'Aran.<|text|>Welcome to the warfront. I am glad we have you fighting on our side. First things first: We need to collect resources in order to strengthen our hold on Bashal'Aran and bolster our troops. Any resources that we collect will go to the War Chest. Open the chest and see what you can use.<|endoftext|> <|startoftext|>An Alchemist for Everything<|obj|>Capture Gloomtide Strand, then speak with Professor Blightwell to learn what he has to offer.<|text|>When we first conquered Darkshore, we set up an Alchemy Lab on the shore at Gloomtide Strand to tap into this area's latent power. Unfortunately, things did not go so well and the Alliance have overrun the lab. Would you see them off, and then speak with Professor Blightwell to see what he can do for you?<|endoftext|> <|startoftext|>Arms and Armor<|obj|>Speak with Archibald to learn what the Armory has to offer.<|text|>Keever knows troops need weapons. And armor. Armor and weapons. Keever wants Archibald to make armor and weapons for troops. You listen to Keever and talk to Archibald.<|endoftext|> <|startoftext|>Darkshore Recruits<|obj|>Restore the Barracks, then speak with Signe to recruit an ally.<|text|>We will not win unless we have the power of numbers on our side. First, we need the Barracks restored so Signe can do her work. Signe is one of the Dark Lady's val'kyr, and she can raise forces for us. Once the Barracks is built, talk to Signe and recruit a troop. I'm sure they could learn a lot from fighting alongside you.<|endoftext|> <|startoftext|>An Explosive Situation<|obj|>Supply Goblin Extractors with explosives at Lornesta Mine.<|text|>We have some iron available, but we could always use more. Get down to the mine at the Ruins of Lornesta. Seize it from any enemies, and get those goblins to do their job. Giving them something suitably destructive should do the trick.<|endoftext|> <|startoftext|>Lumbering Along<|obj|>Pick up a Sturdy Axe, then gather 5 Freshly-Chopped Wood from the nearby Darkwood Timber.<|text|>We will need more lumber if we're going to build up Bashal'Aran into a proper fortress. You should find an axe in the supplies we brought in for the effort. Grab it, and see what you can do with it to help us get our base rebuilt.<|endoftext|> <|startoftext|>Gnomercy!<|obj|>De-shrinkify the Assault Tank and use it to slay troggs.<|text|>We need to give Tinkerbow some cover while she figures out our new trajectory. It may not look like much, but this is a fully functional spider tank. You'll just need to de-shrinkify it. Use it to distract the troggs down below by thinning their numbers.<|endoftext|> <|startoftext|>G.E.A.R. Up<|obj|>Return to Captain Tread Sparknozzle in New Tinkertown.<|text|>That was a close one, but we managed to defeat Sparkspanner! Gnomanity and Azeroth are saved from a threat they didn't even know about. Hopefully, that's the last time we'll hear from any of Thermaplugg's old goons. We should return to Captain Sparknozzle. He will want a full report.<|endoftext|> <|startoftext|>For Gnomeregan!<|obj|>Enter the Halls of Stone and defeat Telzo Sparkspanner.<|text|>It's time to bring down Sparkspanner, Commander. Just give me the word, and I'll turn this machine straight towards the Halls of Stone!<|endoftext|> <|startoftext|>A Signal in Storm Peaks<|obj|>Fly with your squadron to Storm Peaks.<|text|>It looks like the signal is being transmitted from Storm Peaks. Time to put these flying machines to work! I'll keep tracking the signal en route in order to get a cleaner read.<|endoftext|> <|startoftext|>Paragon of the Storm's Wake<|obj|>Speak with Sister Lilyana at Brennadam in Stormsong Valley.<|text|>The grateful Storm's Wake forces have requested your presence. They wish to reward you for your continued efforts on their behalf.<|endoftext|> <|startoftext|>Paragon of the Zandalari Empire<|obj|>Speak with Natal'hakata in Dazar'Alor for your reward.<|text|>The grateful leaders of the Zandalari Empire have requested your presence. They wish to reward you for your exceptional aid.<|endoftext|> <|startoftext|>Mekkatorque's Battle Plans<|obj|>Recover Mekkatorque's Battle Plans<|text|>So we almost got everythin' we need, except for where that airship went! My insurance pals found out where they're hidin' that primo-info. Go and get me Mekkatorque's battle plans, then we can begin the REALLY fun part!<|endoftext|> <|startoftext|>Paragon of the Proudmoore Admiralty<|obj|>Speak with Provisioner Fray in Boralus Harbor for your reward.<|text|>The grateful leaders of the Proudmoore Admiralty have requested your presence. They wish to reward you for your continued aid to their house.<|endoftext|> <|startoftext|>Paragon of the Honorbound<|obj|>Speak with Ransa Greyfeather in the Port of Zandalar for your reward.<|text|>Commanders of the Honorbound forces have requested your presence. They wish to reward you for your exceptional efforts.<|endoftext|> <|startoftext|>Paragon of the Voldunai<|obj|>Speak with Hoarder Jena at the Vulpera Hideaway for your reward.<|text|>Your allies among the Voldunai have requested your presence. They wish to reward you for your continued efforts on their behalf.<|endoftext|> <|startoftext|>Paragon of Talanji's Expedition<|obj|>Speak with Provisioner Lija at the Zul'jan Ruins for your reward.<|text|>Your allies among Talanji's Expedition have requested your presence. They wish to reward you for your continued efforts on their behalf.<|endoftext|> <|startoftext|>Paragon of the Order of Embers<|obj|>Speak with Quartermaster Alcorn at Arom's Strand in Drustvar.<|text|>Your allies among the Order of Embers have requested your presence. They wish to reward you for your continued efforts on their behalf.<|endoftext|> <|startoftext|>Wiping Out the Witherbark<|obj|>Kill 12 Witherbark tribe trolls in Arathi Highlands.<|text|>The Witherbark tribe has a long and bloody history in the highlands of Arathi. Show them how much bloodier it can get.<|endoftext|> <|startoftext|>Sins of the Syndicate<|obj|>Kill 12 Syndicate members at Dabyrie's Farmstead.<|text|>As if the Defilers were not trouble enough, Syndicate agents still slither down from the Alterac mountains to drive off honest Alliance farmers. Punish them.<|endoftext|> <|startoftext|>Boulderfist Beatdown<|obj|>Kill 12 Boulderfist clan ogres in Arathi Highlands.<|text|>The Boulderfist ogres have plagued Arathi since the Second War, and they still remain. You know what must be done.<|endoftext|> <|startoftext|>Executing Exorcisms<|obj|>Kill 12 Vengeful Ghosts in Ar'gorok.<|text|>Even in death, the Horde foolishly clings to Alliance territory. Drive their vengeful ghosts from the ruins of Ar'gorok before their foulness spreads.<|endoftext|> <|startoftext|>Twice-Exiled<|obj|>Kill 12 Burning, Cresting, Rumbling, or Thundering Exiles or Guardians in Arathi Highlands.<|text|>Elementals of all sorts are bursting free of their bonds across the Highlands. Return them to the primordial chaos from whence they came.<|endoftext|> <|startoftext|>Paragon of the 7th Legion<|obj|>Speak with Vindicator Jaelaana at Boralus Harbor in Tiragarde Sound.<|text|>Commanders of the 7th Legion forces have requested your presence. They wish to reward you for your exceptional efforts.<|endoftext|> <|startoftext|>Death to The Defilers<|obj|>Kill 12 Defilers at Go'Shek Farm.<|text|>Even with the destruction of Undercity, the Defilers continue to combat our hold on the Arathi Highlands. The farmland at Go'Shek will belong to the Alliance once more. Go, and defeat the Forsaken.<|endoftext|> <|startoftext|>Wiping Out the Witherbark<|obj|>Kill 12 Witherbark tribe trolls in Arathi Highlands.<|text|>The bloodthirsty Witherbark tribe has always refused to join the Horde... and now that the Horde holds Arathi, we will succeed where the Alliance has failed. Drive the forest trolls from the Highlands.<|endoftext|> <|startoftext|>Sins of the Syndicate<|obj|>Kill 12 Syndicate members at Go'Shek Farm.<|text|>As if the League of Arathor was not trouble enough, Syndicate agents still slither down from the Alterac mountains to drive off honest Horde laborers. Punish them.<|endoftext|> <|startoftext|>Boulderfist Beatdown<|obj|>Kill 12 Boulderfist clan ogres in Arathi Highlands.<|text|>If the Boulderfist ogres will not join the Horde, there is no place for them in Arathi. You know what must be done.<|endoftext|> <|startoftext|>Paragon of the Tortollan Seekers<|obj|>Speak with Collector Kojo.<|text|>Your allies among the Tortollan Seekers have requested your presence. They wish to reward you for your continued efforts on their behalf.<|endoftext|> <|startoftext|>Paragon of the Champions of Azeroth<|obj|>Speak with Magni Bronzebeard in Silithus for your reward.<|text|>A grateful Magni Bronzebeard has requested your presence. He wishes to reward you for your exceptional aid.<|endoftext|> <|startoftext|>Executing Exorcisms<|obj|>Kill 12 Vengeful Ghosts in Stromgarde.<|text|>Even in death, the Alliance foolishly clings to Horde territory. Drive their vengeful ghosts from the ruins of Stromgarde before their foulness spreads.<|endoftext|> <|startoftext|>The League Will Lose<|obj|>Kill 12 League of Arathor at Dabyrie's Farmstead.<|text|>Even with the fall of Stromgarde, the League of Arathor continues to operate in the Highlands. The northern farmland will belong to the Horde. Go, and defeat the humans.<|endoftext|> <|startoftext|>Twice-Exiled<|obj|>Kill 12 Burning, Cresting, Rumbling, or Thundering Exiles or Guardians in Arathi Highlands.<|text|>Elementals of all sorts are bursting free of their bonds across the Highlands. Return them to the primordial chaos from whence they came.<|endoftext|> <|startoftext|>Now With More Mechanical Fowl<|obj|>Kill 10 Ironbound Brutes or Scrapthrowers.<|text|>The gnomes here report that troggs came down from the north and started attacking everygnome and everything. So now it's our job to fix this situation! And luckily, I have the perfect plan for it. We need to calibrate the bomber's gun, and doing so on the ground is much less risky than up in the air. Give it a go, Commander!<|endoftext|> <|startoftext|>A Tundra Conundrum<|obj|>Speak with Cog Captain Winklespring at Fizzcrank Airstrip in Borean Tundra.<|text|>While you were in Gnomeregan, we received a distress signal from Fizzcrank Airstrip in Borean Tundra. This seems like the perfect opportunity to show off what G.E.A.R. can do! I've sent the rest of your squad ahead. Meet them out there.<|endoftext|> <|startoftext|>The Gnome Behind the Trogg<|obj|>Help Tinkerbow get the machine working.<|text|>If I just attach the core of this to the input module here... Amplify the matched frequency here... Flip the switch, Commander! Just make sure it's the right one. The left one is the self-destruct switch. Or was that reversed...<|endoftext|> <|startoftext|>Smarter Than Your Average Trogg<|obj|>Kill Krugg the Smart.<|text|> One of the recon pilots did a scouting run over the station. She reported that there seems to be a trogg on the top level that is larger and smarter than the others. He's somehow managed to get one of the Defendo-Tanks for the station working in his favor. Take him out!<|endoftext|> <|startoftext|>Shadowed Halls and Dusty Cogs<|obj|>Find the Prototype Arcane Engine within the Engineering Labs of Gnomeregan.<|text|>An elite aerial unit wouldn't be complete without the newest innovations in flying machine technology. There's just one small problem. The innovative new engine we built was left behind when we evacuated Gnomeregan. We need that prototype if we want these bombers to safely get off the ground!<|endoftext|> <|startoftext|>Gnomeregan's Finest<|obj|>Speak with the three members of your G.E.A.R. team.<|text|>The leaders of the Alliance have agreed to fund an elite gnomish aerial task force. And you have been chosen to lead the test team for the Gnomish Elite Aerial Rangers. I have assembled some of the finest tinkers and soldiers from Gnomeregan, who are now under your command. The three of them are already here in New Tinkertown. Introduce yourself and assemble them.<|endoftext|> <|startoftext|>Free Plumeria!<|obj|>Defeat Maurizio Deaththrill and free Plumeria.<|text|>My poor Plumeria has been captured by an exceptionally brutal villain. He has been overseeing the spread of pestilence along the wharf. Rosaline needs my mechanical expertise in fixing our weapons. Would you free my poor Plumeria and slay the vile knight tormenting her?<|endoftext|> <|startoftext|>Squad Goals<|obj|>Find the members of Taelia's patrol squad.<|text|>My patrol squad fought off the Horde so Galeheart and I could fly free. I have to stay with the Lord Admiral, so I can't look for them on my own. With any luck, they're out there fighting and waiting for reinforcements. Well, we're here to help save them. Would you find the rest of my patrol squad for me?<|endoftext|> <|startoftext|>Zero Zeppelins<|obj|>Destroy Horde Zeppelins in Anglepoint Wharf.<|text|>The Horde zeppelins proved to be problematic for our forces here. I tried to construct something quickly, but while the weapon had power, it didn't have the range necessary to take them out. The Lord Admiral has provided us with an expedient solution to the problem! Use this jury-rigged hand cannon on the zeppelins. A quick application of high energy and heat will cause thermal shock and critical failure! To simplify, blow them up while they're grounded!<|endoftext|> <|startoftext|>Mischief Managed<|obj|>Report to High Commander Wyrmbane in Boralus.<|text|>Thank you for returning this artifact to us. Now that we have the Abyssal Scepter, the fleet can advance without fear of the seas being turned against us. Please report our success to High Commander Wyrmbane.<|endoftext|> <|startoftext|>Expanding our Influence<|obj|>Talk to Vindicator Jaelaana.<|text|>As we expand the War Effort on the enemy continent we are finding ideal locations to establish new outposts, and even upgrade our current ones. Once secure, these outposts will allow us to utilize a new flight network to quickly and easily navigate the area.<|endoftext|> <|startoftext|>Expanding our Influence<|obj|>Talk to Ransa Greyfeather.<|text|>As we expand the War Effort on the enemy continent we are finding ideal locations to establish new outposts, and even upgrade our current ones. Once secure, these outposts will allow us to utilize a new flight network to quickly and easily navigate the area.<|endoftext|> <|startoftext|>Battle of Dazar'alor<|obj|>Defeat King Rastakhan in the Battle of Dazar'alor raid.<|text|>Our naval forces are ready to sail for Zuldazar. By the time we're there, the Horde and Zandalari forces should be in Nazmir. Keeshan and Kelsey checked on the bombs placed within Zuldazar harbor. They're primed and ready to destroy the Zandalari fleet. Gather any of your allies and prepare to set sail for Zuldazar. We will strike down the Zandalari and remove the Horde's most powerful ally from this war.<|endoftext|> <|startoftext|>Supplies from the Zandalari Empire<|obj|>Speak with Natal'hakata in Dazar'Alor for your reward.<|text|>De Zandalari Empire appreciates all your help. Please take dese supplies as a token of our gratitude, and a promise of more to come, should you continue to help.<|endoftext|> <|startoftext|>Supplies from the Voldunai<|obj|>Speak with Hoarder Jena at the Vulpera Hideaway for your reward.<|text|>Thanks for all the help around Vol'dun. Please take these supplies as a token of our gratitude, and a promise of more to come, should you continue to help.<|endoftext|> <|startoftext|>Supplies from Talanji's Expedition<|obj|>Speak with Provisioner Lija at the Zul'jan Ruins for your reward.<|text|>Thanks mon, de expedition appreciates all de help you've given us. Take dese supplies as a token of our thanks, and a promise of more to come, if you continue to help us.<|endoftext|> <|startoftext|>Supplies from the Proudmoore Admiralty<|obj|>Speak with Provisioner Fray in Boralus Harbor for your reward.<|text|>The Proudmoore Admiralty appreciates all the help you've given us. Please take these supplies as a token of our gratitude, and a promise of more to come, should you continue to help us.<|endoftext|> <|startoftext|>Supplies from Storm's Wake<|obj|>Speak with Sister Lilyana at Brennadam in Stormsong Valley.<|text|>We appreciate all the help you've given us, may the tides watch over you. Please take these supplies as a token of our gratitude, and a promise of more to come, should you continue to help us.<|endoftext|> <|startoftext|>He Who Walks in the Light<|obj|>Return to Halford Wyrmbane within Boralus.<|text|>Shaw reports that Zandalari scouts have been dispatched to alert of our "full assault". We did it. The Horde and Zandalari will throw their armies at our forces within Nazmir. We cannot let their sacrifice be in vain. We must get back to Boralus and let Halford know it's time to strike. Come, I'll create a portal for us to leave, once we say one final word to Telaamon.<|endoftext|> <|startoftext|>Supplies from the Honorbound<|obj|>Speak with Ransa Greyfeather in the Port of Zandalar for your reward.<|text|>, thanks to your efforts against the Alliance, our forces have been able to secure additional resources from the battlefield. The more you continue to dominate the battlefield the more resources our forces can spare.<|endoftext|> <|startoftext|>Supplies from the 7th Legion<|obj|>Speak with Vindicator Jaelaana at Boralus Harbor in Tiragarde Sound.<|text|>, thanks to your efforts against the Horde, our forces have been able to secure additional resources from the battlefield. The more you continue to dominate the battlefield the more resources our forces can spare.<|endoftext|> <|startoftext|>Supplies from Magni<|obj|>Speak with Magni Bronzebeard in Silithus for your reward.<|text|>Champion of Azeroth, I appreciate all the help you've given us. Please take these supplies as a token of my gratitude, and a promise of more to come, should you continue to help.<|endoftext|> <|startoftext|>Baubles from the Seekers<|obj|>Speak with Collector Kojo.<|text|>We Tortollan's appreciate all the help you've given us. Please take these supplies as a token of our gratitude, and a promise of more to come, should you continue to help us.<|endoftext|> <|startoftext|>A Shady Character<|obj|>Deliver the token to the shady character.<|text|>Your followers tell of a smuggler of wit and guile, who was able to charm them with stories of lands far and wide. Though it cost a fair sum to retrieve, they managed to obtain a token which when displayed to the smuggler, will allow the bearer to purchase his wares.<|endoftext|> <|startoftext|>Taking the Blood Gate<|obj|>Ride the battlebeast and defeat the Zandalari army at the Blood Gates.<|text|>We have our forces spread out throughout Nazmir, but we need to do something that will force Rastakhan into action. We must personally march into Zuldazar and take the Blood Gate. This will cause them to throw their full army at us. As you can see, we're the only ones left that can assault the Blood Gate. Shaw and Telaamon will stay behind to help the rest of the army move up. You and I will ride the battle beast into the Blood Gate and take it by force.<|endoftext|> <|startoftext|>Supplies from the Order of Embers<|obj|>Speak with Quartermaster Alcorn at Arom's Strand in Drustvar.<|text|>The Order of Embers appreciate all the help you've given us. Please take these supplies as a token of our gratitude, and a promise of more to come, should you continue to help us.<|endoftext|> <|startoftext|>Wisp'd Into Shape<|obj|>Capture Cinderfall Grove and inspire the wisps to help you.<|text|>We're off to a good start, but we're going to need more wood if we want to win this battle! The Horde has set up a lumber mill to the north of Bashal'Aran, past Forlorn Crossing. If we take it, we can stop them from destroying the forest while also getting the wisps to help us out. It's a two-for-one!<|endoftext|> <|startoftext|>Crucible of Storms: Relics of Shadow<|obj|>Stop Uu'nat within the Crucible of Storms.<|text|>Your intention to stop the naga attacks was noble. But that shadowy dagger tricked you into delivering powerful relics into the hands of a great enemy. No doubt those artifacts will be well defended. Gather your allies, and return to the Crucible of Storms. Defeat any opponents that stand in your way. Ensure the relics cannot be used against the Alliance. The naga cannot be allowed to summon their storm... or to call forth something even worse.<|endoftext|> <|startoftext|>Crucible of Storms: Relics of Shadow<|obj|>Stop Uu'nat within the Crucible of Storms.<|text|>Your intention to stop de naga attacks was noble. But de talking dagger tricked you into delivering powerful relics into de hands of our enemies. No doubt dese artifacts will be well defended. Gather your allies, and return to de Crucible of Storms. Defeat any opponents dat stand in your way. Ensure dese relics cannot be used against de Horde. And if any shadowy weapons ask you to do favors for dem in de future... I suggest you decline.<|endoftext|> <|startoftext|>A Shady Character<|obj|>Deliver the token to the shady character under the bridge.<|text|>Your followers tell of a smuggler of wit and guile, who was able to charm them with stories of lands far and wide. Though it cost a fair sum to retrieve, they managed to obtain a token which when displayed to the smuggler, will allow the bearer to purchase his wares.<|endoftext|> <|startoftext|>Orders from Azshara<|obj|>Retrieve Xal'atath and find the Makeshift Altar.<|text|>This medallion is inscribed with orders commanding the naga to invade our shores and seize artifacts of power. I've heard tales of a priest who used a horrifying dagger to fight the Burning Legion. It is said this blade... Xal'atath... whispers secrets of the deep. It might be our best chance of uncovering what the naga seek. I recently came upon a makeshift naga altar in Atal'Gral. If you take Xal'atath there, the dagger may reveal crucial information.<|endoftext|> <|startoftext|>Quelling the Masses<|obj|>Subdue 12 rioters in the Zocalo.<|text|>One of my own in de Rastari has seen fit to rile de drudges and guards in de Zocalo. They threaten de stability of our empire with this foolishness. If they are angry, we can address it. But this wanton destruction will not stand. Go down into de market of de Zocalo and bring about calm however you can. Choose de method that works for you. I care only for de result: Peace, so Talanji can finally be crowned.<|endoftext|> <|startoftext|>Taming their Beasts<|obj|>Use the Re-Discombobulator to control 3 battle beasts.<|text|>Our goal is to assault the Blood Gate, but to be blunt, we don't have the force necessary for this. That's why we have gnomish technology. The Zandalari have battle beasts, direhorns mounted with powerful weapons. Several of these beasts are resting within the Fallen Outpost. This device, the Re-Discombobulator, will give us control over these animals. Take this device and use it on these battle beasts. We'll assault the Blood Gates once we have them under our control.<|endoftext|> <|startoftext|>Showing Our Might<|obj|>Defeat 12 Zandalari forces within the Fallen Outpost.<|text|>We are within reach of the Blood Gate in Zandalar. Once we take that, the Horde and Zandalari will believe our full invasion has begun. Our forces have already engaged the Zandalari within the Fallen Outpost. We'll need your help to push them back. I'll be focusing on finishing off what remains of the Horde and Zandalari back in Zul'jan ruins.<|endoftext|> <|startoftext|>Warfront Preparations<|obj|>Take the portal back to the Port of Zandalar to prepare for the Battle for Darkshore.<|text|>We must make our preparations. Return to Zandalar immediately and rally our forces. Any contributions to our cause must be made. Go. We will hold for now.<|endoftext|> <|startoftext|>Dark Iron Machinations<|obj|>Mark 3 areas within Zalamar for mole machines to appear.<|text|>We have some additional support for our plan to deceive the Horde and assault the Blood Gates, but we need your help. The Dark Iron dwarves have several mole machines waiting to erupt and supply fresh troops. I've determined several spots within Zalamar that would be perfect for them to use. Take this device and plant it in the following areas. It will send a message to the Dark Iron dwarves to erupt from there. They will stay safely in their machines until our army arrives.<|endoftext|> <|startoftext|>The Mech of Death<|obj|>Defeat the A.M.O.D.<|text|>We have reports of a goblin machine causing havoc among our troops up ahead. They call it the A.M.O.D. It is a crude machine compared to what the Lightforged have aboard the Vindicaar. Together, you and I will bring down this machine. Go, I will await for you near the machine and engage it when you are ready.<|endoftext|> <|startoftext|>Zul'jan Deluge<|obj|>Use Jaina's Water Elemental to clear out Zul'jan Ruins.<|text|>Through the mists is Zul'jan ruins, a major Horde outpost in Nazmir. We need to take it over to help our forces push forward. The Horde needs to believe a large Alliance army is here, so we're going to throw everything we've got at taking the ruins. Our army will charge forward to attack, while you join them using my water elemental. Meet me outside of the ruins when you're done, we'll need to keep pushing forward.<|endoftext|> <|startoftext|>Lurking in the Swamp<|obj|>Meet with Jaina Proudmoore outside of Zul'jan ruins.<|text|>We have Zalamar, and we've got our fog. Now, we have to take the attack to the Horde. Our goal is to take as much land in Nazmir as possible to make the Horde think our main fleet is here. The first target is Zul'jan ruins, one of the Horde's main bases in Nazmir. We'll have to make our way through the swamps to our attack position. Meet us there.<|endoftext|> <|startoftext|>Shifting Gears<|obj|>Meet Captain Tread Sparknozzle in New Tinkertown.<|text|>! The Alliance has made a new request for Gnomeregan's might in the coming war. It is my honor to inform you that Captain Sparknozzle wishes for your expert assistance in the matter. You are hereby requested to meet him in New Tinkertown.<|endoftext|> <|startoftext|>Darkshore Donations: Masterful Kubiline<|obj|>Gather 20 Seasoned Loins for Senedras in Boralus Harbor.<|text|>A nice, hearty meat provides the nourishment our allies deserve before shipping off to battle, not to mention it also makes quite a stew, something our troops seem to rather enjoy when the winds are at their best and the chill of night lingers in the air. If you bring me some freshly seasoned loins I would be more than happy to deliver it to our supply officers.<|endoftext|> <|startoftext|>Darkshore Donations: Stringy Loins<|obj|>Bring 30 Coastal Mana Potions to Chelsea Strand in Boralus Harbor.<|text|>One of our latest shipments of alchemical supplies was raided en route to storage. We're scrambling to get our stock back on track, but I'm worried we won't make our quota. You wouldn't happen to know where one can acquire additional mana potions, would you?<|endoftext|> <|startoftext|>Darkshore Donations: Seasoned Steak and Potatoes<|obj|>Gather 40 Coastal Healing Potions for Chelsea Strand in Boralus Harbor.<|text|>I've received word our allies are looking to stash away a few supplementary items for the battle to come. If you happen to stumble across a few Coastal Healing Potions I'd be more than happy to add them to our stores.<|endoftext|> <|startoftext|>Darkshore Donations: Sand Shifter<|obj|>Gather 30 Monel-Hardened Stirrups for Brandal Darkbeard in Boralus Harbor.<|text|>In times like this it's important ta be ready fer battle at a moments notice. Outfittin' our beasts with proper stirrups is a step in the right direction. If yer able ta bring me a few I'll be sure they're put ta good use.<|endoftext|> <|startoftext|>Darkshore Donations: Scarlet Diamond<|obj|>Gather 20 Monel-Hardened Hoofplates for Brandal Darkbeard in Boralus Harbor.<|text|>Battles aren't decided by which side has the best armor, or the sharpest blades, but it sure does help! Matter o' fact is it's not just ye allies needin' help, but our beasts of battle as well. If ye can provide any additional hoofplates fer our brave beasts I'll be sure ta have our farriers take good care of 'em.<|endoftext|> <|startoftext|>Darkshore Donations: Quick Golden Beryl<|obj|>Gather 20 Seasoned Loins for Senedras in Boralus Harbor.<|text|>A nice, hearty meat provides the nourishment our allies deserve before shipping off to battle, not to mention it also makes quite a stew, something our troops seem to rather enjoy when the winds are at their best and the chill of night lingers in the air. If you bring me some freshly seasoned loins I would be more than happy to deliver it to our supply officers.<|endoftext|> <|startoftext|>Darkshore Donations: Deep Sea Bandage<|obj|>Gather 10 F.R.I.E.D. for Norber Togglesprocket in Boralus Harbor.<|text|>You never know when you'll need to deliver a big bang on the battlefield, if you know what I mean. Luckily we can plan for the unexpected! We've begun to store a special stockpile of explosives for scenarios where we'll need a little something extra to get our point across. I've added one particular item to the list. If you have any to spare I'll make sure they're put to good use.<|endoftext|> <|startoftext|>Darkshore Donations: Shimmerscale Diving Suit<|obj|>Gather 3 Frost-Laced Ammunition for Norber Togglesprocket in Boralus Harbor.<|text|>Hey there! Transmission's come down from up top--we need more ammunition! Something with a bit more kick. Something really unexpected! From what I've heard there's a special frost-based ammunition crafted only by the most experienced engineers. If you were to bring me a few I'm sure our munitions officers would be ecstatic! Maybe they'd even let me keep one to examine!<|endoftext|> <|startoftext|>Darkshore Donations: Deep Sea Satin<|obj|>Gather 30 Great Sea Catfish for Senedras in Boralus Harbor.<|text|>Fish--it's what's for dinner! Or so say our supply officers. And this weeks meals are based around one delicious ingredient--catfish. If we're going to keep our allies well fed and full of fish we'll need to gather more stock and begin meal preparations soon. If you find yourself swimming in an abundance of catfish I'd be happy to send them along to our stores.<|endoftext|> <|startoftext|>Darkshore Donations: Tidespray Linen Net<|obj|>Gather 5 Incendiary Ammunition for Norber Togglesprocket in Boralus Harbor.<|text|>Though our ammunition stockpiles are faring well, it's my duty to find additional resources, especially those that are harder to come by. Today I'm looking for a specific type of ammunition, one with incendiary properties. I could really use your help tracking a few of these down.<|endoftext|> <|startoftext|>Darkshore Donations: Gold<|obj|>Donate 1000000 Gold to Paymaster Vauldren in Boralus Harbor.<|text|>We've spent a great deal of time and resources preparing for the battle to come. As we begin final preparations, we'll be setting aside additional funding to ensure further training and supplies are available at a moment's notice. Would you like to make a donation?<|endoftext|> <|startoftext|>Darkshore Donations: Contract: 7th Legion<|obj|>Gather 3 Siren's Pollen for Chelsea Strand in Boralus Harbor.<|text|>Greetings! With the war effort in full swing I'll be your point of contact for herbalism and alchemical donations! It's a pleasure to meet you! Now, let's see here... Ah, yes. Siren's Pollen. It appears our stockpiles reported a shortage as of late last night. It would be a great help to us all if you were able to donate to our efforts.<|endoftext|> <|startoftext|>Darkshore Donations: Ultramarine Ink<|obj|>Gather 60 Grilled Catfish for Senedras in Boralus Harbor.<|text|>Greetings, traveler. I was asked to ensure our food supplies are never left wanting and our fish supplies have been running low lately. Have anything you would care to donate?<|endoftext|> <|startoftext|>Darkshore Donations: Thermo-Accelerated Plague Spreader<|obj|>Gather 3 Coarse Leather Barding for Charlane in Boralus Harbor.<|text|>It's not just our allies we need to protect in the upcoming battle, but our equine friends as well! Can you lend a hand and ensure our allies receive the best possible armor for the battle ahead?<|endoftext|> <|startoftext|>Darkshore Donations: Crimson Ink<|obj|>Gather 20 War-Scroll of Intellect for Liao in Boralus Harbor.<|text|>Enlightenment guides our path to victory. In battle, we fight as one. Share your knowledge and skills with me. Generosity is never forgotten.<|endoftext|> <|startoftext|>Darkshore Donations: XA-1000 Surface Skimmer<|obj|>Gather 2 Monelite Ore to Brandal Darkbeard in Boralus Harbor.<|text|>Ye look like the kind o' that ought ta be carryin' loads o' ore around with ya! If my assumption is right about ye, we could use yer help to gather a bit more ore for the war effort. Have ye any ore ta spare?<|endoftext|> <|startoftext|>Darkshore Donations: Electroshock Mount Motivator<|obj|>Donate 2 Shimmerscale to Charlane in Boralus Harbor.<|text|>I'll keep it simple: we need more Shimmerscale! I apologize for being so forward with you, but there's little time to waste. If you happen upon this item throughout your travels I'd be more than happy to put it to good use. Outfitting our allies is of the utmost importance in the battle to come, don't you agree?<|endoftext|> <|startoftext|>Darkshore Donations: Unstable Temporal Time Shifter<|obj|>Donate 2 Coarse Leather to Charlane in Boralus Harbor.<|text|>It's time we snuff out the competition, don't you agree? With your help we can ensure our allies receive the necessary goods and armor to prepare for the battle to come. Let's make sure our allies are well prepared.<|endoftext|> <|startoftext|>Darkshore Donations: Gold<|obj|>Donate 1000000 Gold to Paymaster Grintooth in the Port of Zandalar.<|text|>Our friends here are accepting all kinds of donations on behalf of the war effort, but if ya ask me, no battle was ever won without proper funding. That's right, bub. I'm talking about money! And lots of it. If you got it, we need it!<|endoftext|> <|startoftext|>Fog of War<|obj|>Have Brother Pike use the Abyssal Scepter.<|text|>Do not mind this, I am finishing off this insect. You have bigger matters to handle. Our army is moving within Zalamar as we speak. But the Horde will know our army's true size without aid. Speak with Brother Pike and have him perform the ritual with the Abyssal Scepter to cover Nazmir in a thick fog. He claims the illusion will also mimic an entire fleet off the beach. Let us hope he is right. I will join you once I finish with this stain upon Azeroth.<|endoftext|> <|startoftext|>Repurposing Their Village<|obj|>Defeat 12 blood trolls within Zalamar.<|text|>Myself and Shaw will provide support for Telaamon's army until our distraction is set up. First, we need to clear the blood trolls out of their nearby village, Zalamar, in order to move our army forward. That's where you come in. We need you to assault the blood trolls there to weaken their forces, then our army will arrive. Telaamon will be on site to help you, meet with him once you've weakened their forces. I will be here with Shaw ensuring our forces aren't seen.<|endoftext|> <|startoftext|>Outpost Upgrade: Arom's Stand<|obj|>Talk to Cleric Loriette in Arom's Stand.<|text|>The mission at Arom's Stand was a success. Well done. We now have access to a blessing from the Order of Embers. Travel to Arom's Stand and enquire about this blessing.<|endoftext|> <|startoftext|>Mission Report: Arom's Stand<|obj|>Deliver the report to Halford Wyrmbane.<|text|>Your followers have sent a report regarding the mission at Arom's Stand. It details that they were successful in gaining access to a blessing from the Order of Embers. Deliver the report to High Commander Wyrmbane aboard the Wind's Redemption.<|endoftext|> <|startoftext|>The March to Nazmir<|obj|>Meet Jaina Proudmoore and the Alliance army in Nazmir.<|text|>Greetings. I am Blademaster Telaamon, and I have volunteered to lead this mission against the Horde. Our forces will be gathering off the coast of Nazmir. Go now and we shall all meet there. If all goes according to plan, we will lure the Horde away from Zandalar and bring an end to this war.<|endoftext|> <|startoftext|>The Fall of Zuldazar<|obj|>Speak with Mathias Shaw in the garden within Proudmoore Keep.<|text|>It's time. We have the Abyssal Scepter, along with confirmation that the bombs placed amongst the Zandalari fleet are still active. Unfortunately, even with everything at our disposal, we would still lose a frontal assault against the Zandalari empire. For that reason, we plan to lure the forces of the Horde and the Zandalari away from the harbor. Mathias Shaw is holding a meeting nearby, and he has requested your presence.<|endoftext|> <|startoftext|>Outpost Upgrade: Castaway Point<|obj|>Talk to Dynamite Jack in Castaway Point.<|text|>The mission at Castaway Point was a success. Well done. We now have access to a very large cannon which promises to be a fast way to travel to Tiragarde Sound. Glad that's not how I plan to get around. Travel to Castaway Point and enquire about this upgrade.<|endoftext|> <|startoftext|>Talanji's Mercy<|obj|>Evacuate 10 innocent bystanders in the Terrace of the Chosen.<|text|>I know my priests. Such an uproar did not appear out of thin air. There is much I have to atone for, but I am not yet ruler. I have not had de time to do what is needed for de faithful of Zandalar. That does not mean they deserve to suffer. Go into de Terrace of de Chosen and find them that refuse to fight. See that they get out safely. I will hold none of them accountable for de actions of others.<|endoftext|> <|startoftext|>Breaking the Faith<|obj|>Subdue 12 angered priests, druids, or prelates in the Terrace of the Chosen.<|text|>De faithful are among de most revered in Zandalari society. They are an example for others to aspire to. This is not de example we want others to follow. We must respond in kind. Princess Talanji wishes for us to spare them that will see reason. Do so, if you can find any willing to surrender. For de rest, give them a swift death.<|endoftext|> <|startoftext|>Mission Report: Castaway Point<|obj|>Deliver the report to Halford Wyrmbane.<|text|>Your followers have sent a report regarding the mission at Castaway Point. It details that they were successful in gaining access to an extremely large cannon. Deliver the report to High Commander Wyrmbane aboard the Wind's Redemption.<|endoftext|> <|startoftext|>Fly Out to Meet Them<|obj|>Ride back to Zuldazar with Hexlord Raal.<|text|>De Alliance scum will pay for dis! Our army is moving as fast as it can to defend our city. Ride with Raal to get back to de entrance to our city. We must stop de Alliance!<|endoftext|> <|startoftext|>Trouble in Gnomeregan<|obj|>Find Micro Zoox outside of Gnomeregan in Dun Morogh.<|text|>Our engineers have reported surges of electric usage in Gnomeregan recently. We need you to investigate what is going in there as soon as possible. We made contact with one of the chief engineers in charge of keeping the robots in Gnomeregan under control, and he has offered to assist us in getting inside to see what's going on.<|endoftext|> <|startoftext|>Battle of Dazar'alor<|obj|>Defeat Jaina Proudmoore in the Battle of Dazar'alor raid.<|text|>Zandalar is already under attack! My people are fleeing and de Alliance are infesting my streets. Rakera's scouts say dat Jaina Proudmoore is leading de assault. She and her kind will pay for dis brazen assault on my people. Gather your allies and push de Alliance back. We must protect my father and destroy de Alliance!<|endoftext|> <|startoftext|>Telaamon's Purge<|obj|>Defeat Telaamon.<|text|>Telaamon, de Lightbringer leadin' dis assault, be in Hir'eek's cave. He must be thinkin' he can take us all by himself. When he is dead, we be sendin' dis assault force into chaos, allowin' us ta be marchin' on de Alliance along de shore. And hopefully, we can be findin' de source of de fog and destroyin' it. Da three of us be ambushin' Telaamon once ya start fightin'. He ain't gettin' outta here alive.<|endoftext|> <|startoftext|>None Shall Escape<|obj|>Destroy 4 Mole Machines.<|text|>De Alliance are using de Dark Iron's mole machines to transport troops in and out of Zalamar. We need dose machines destroyed. We are going to establish Zalamar as our forward base to attack de Alliance's main fleet. Take out dem machines, den find Rokhan within Zalamar. He be tracking down where de Alliance general be hidin'.<|endoftext|> <|startoftext|>Breaking Mirrors<|obj|>Defeat Telaamon's mirror images within Zalamar.<|text|>We have reports dat Telaamon, de Lightforged in charge of dis attack, can create mirror images of himself to strike us down. Two Zandalari, Witch Doctor Kejabu and Jo'chunga, have offered to go in and help fight his mirror images. I want you to ensure dey survive. Eliminating dese strange images should make Telaamon weaker, allowing you and Rokhan to slay him.<|endoftext|> <|startoftext|>Parting Mists<|obj|>Ride with Princess Talanji and destroy the Alliance fleet.<|text|>It be time ta face de main Alliance fleet. Dey be on da beachhead nearby. I can be feelin' da dark voodoo from dat fog nearby. Princess Talanji be wantin' ta destroy dat mojo as soon as we can. I can be gettin' us outta dis cave real fast, den we be ridin' with da princess and Rakera ta put an end ta all dis.<|endoftext|> <|startoftext|>Outpost Upgrade: Vulpera Hideaway<|obj|>Talk with the Caravan Master at Vulpera Hideaway.<|text|>The mission at Vulpera Hideaway was a success. Well done. The Caravan Master is very thankful for our assistance and ready to return the favor. Travel to Vulpera Hideaway and speak with the Caravan Master to see what he can do for you.<|endoftext|> <|startoftext|>Outpost Upgrade: Brennadam<|obj|>Talk to Hank Harrison in Brennadam.<|text|>The mission at Brennadam was a success. Well done. We now have access to what's rumored to be a very fast Harvester that you are able to ride. Sounds strange to me, but what do I know? Travel to Brennadam and enquire about this upgrade.<|endoftext|> <|startoftext|>Orders from Azshara<|obj|>Retrieve Xal'atath and find the Makeshift Altar.<|text|>This medallion is inscribed with orders commanding the naga to invade our shores and seize artifacts of power. I've heard tales of a priest who used a horrifying dagger to fight the Burning Legion. It is said this blade... Xal'atath... whispers secrets of the deep. It might be our best chance of uncovering what the naga seek. I'm told the naga have an altar on an island in Stormsong Valley. If you take Xal'atath there, the dagger may reveal crucial information.<|endoftext|> <|startoftext|>Mission Report: Brennadam<|obj|>Deliver the report to Halford Wyrmbane.<|text|>Your followers have sent a report regarding the mission at Brennadam. It details that they were successful in gaining access to a Harvester mount. Deliver the report to High Commander Wyrmbane aboard the Wind's Redemption.<|endoftext|> <|startoftext|>Mission Report: Vulpera Hideaway<|obj|>Deliver the mission report to Nathanos Blightcaller.<|text|>Your followers have sent a report regarding the mission at the Vulpera Hideaway. It details that the mission was a success and that a Caravan is now available for use. Deliver the report to Nathanos Blightcaller aboard The Banshee's Wail.<|endoftext|> <|startoftext|>Zandalari Justice<|obj|>Defeat 15 Alliance forces within Zalamar.<|text|>We must wipe out whatever is left of de Alliance in Zalamar. Den we can find de source of dis fog and dere fleet. Rokhan will scout ahead to find dis Telaamon. He appears to be de general leading de forces here. I need you to go in and wipe out de Alliance forces within Zalamar so dat we can crush dem once and for all. Find Rokhan in Zalamar after dey have been weakened.<|endoftext|> <|startoftext|>We Have Them Cornered<|obj|>Ride with Princess Talanji and Rokhan to Zalamar.<|text|>General Rakera has already begun mobilizing our forces to our next target: Zalamar. Once we destroy de Alliance dere, we can push forward to de coast and destroy de source of dis fog. De Alliance will have nowhere to hide. We will surround their fleet and end dis war, once for all. Dey will wish dey never stepped foot in Nazmir. Come. We shall ride together to Zalamar and ensure our victory!<|endoftext|> <|startoftext|>Outpost Upgrade: Zul'jan Ruins<|obj|>Choose a Loa Boon from the altars at Zul'jan Ruins.<|text|>The mission at Zul'jan Ruins was a success. Well done. The Boons of the Loa are now more powerful and will be granted whenever you are in Zandalar. Travel to the Zul'jan Ruins and honor an altar of your choice.<|endoftext|> <|startoftext|>Mission Report: Zul'jan Ruins<|obj|>Deliver the mission report to Nathanos Blightcaller.<|text|>Your followers have sent a report regarding the mission at Zul'jan Ruins. It details that the mission was a success and that the power of the Loa has increased, allowing for Boons to persist longer. Deliver the report to Nathanos Blightcaller aboard The Banshee's Wail.<|endoftext|> <|startoftext|>Outpost Upgrade: The Great Seal<|obj|>Inspect the Mission Command Table at The Great Seal.<|text|>The mission at The Great Seal was a success. Well done. A Mission Command Table is now ready for use. Travel to The Great Seal and see that the troops quality of work is up to our standard.<|endoftext|> <|startoftext|>Mission Report: The Great Seal<|obj|>Deliver the mission report to Nathanos Blightcaller.<|text|>Your followers have sent a report regarding the mission at The Great Seal. It details that the mission was a success and that a Mission Command Table has been constructed. Deliver the report to Nathanos Blightcaller aboard The Banshee's Wail.<|endoftext|> <|startoftext|>It's Alive!<|obj|>Speak with Talanji to power up the A.F.M.O.D.<|text|>We got the A.F.M.O.D. repaired and it works perfectly! Eh, except that it's got no power. Princess Talanji seems like she can help us out with this. Ask her if she can give the mech a jumpstart! Once we're set, we can use this thing to mow down the Alliance, take back Zul'jan ruins, and push forward to blow up that fleet!<|endoftext|> <|startoftext|>The Battle of Zul'jan Ruins<|obj|>Pilot the A.F.M.O.D. and retake Zul'jan ruins.<|text|>General Rakera has pushed forward with de army. Raal and his forces are still grounded until we remove dis fog. You must pilot de A.F.M.O.D. and help our forces retake Zul'jan ruins. Only den can we move ahead to stop de Alliance and dis fog. Rokhan, and I will join you. De Alliance must see dat our victory is swift and decisive. I would have our enemies cower before us when dey meet dere ends. Such is de price for defiling our lands.<|endoftext|> <|startoftext|>Re-rebuilding the A.F.M.O.D.<|obj|>Recover 10 A.F.M.O.D. parts from Gilnean Ambushers and Night Elf Sentinels.<|text|>Alright, so, we're goin' after the Alliance through this crazy fog. We gotta retake Zo'bal ruins up ahead. We can do that real easy if we fix up our mech, A.F.M.O.D. - a flying mech of death! The Alliance wrecked it in their initial attack and took a bunch of its parts. Get those parts back and we'll have this thing fixed in no time!<|endoftext|> <|startoftext|>Putting the Gob in Gob Squad<|obj|>Rescue the Gob Squad.<|text|>Yo! We gotta get the rest of the Gob Squad back if we wanna fix the A.F.M.O.D.! So, our mech got trashed. It was rough. The rest of the Gob Squad are hidin' out there, waiting for word when it's safe. Take this tracker. It'll tell ya when you're getting close to one of the squad. When you get real close, you should see 'em. That'll tell any of the squad nearby that it's safe to come outta hidin' and come back here. With the right goblins and parts, we'll be killing Alliance in no time!<|endoftext|> <|startoftext|>The Sleeper Agent<|obj|>Report back to Halford Wyrmbane in Boralus Harbor.<|text|>Your work here is done. Morton and Megs can take it from here. Head back to Boralus and let Halford know we've secured the weapon. Don't you worry one wink about Grong. Morton and Megs will make sure he's well looked after.<|endoftext|> <|startoftext|>Minesweeper<|obj|>Disarm 10 traps within the Fallen Outpost.<|text|>The Alliance are stalling our efforts here with this irritating fog, as well as layering the entire area with traps. We will suffer too many casualties if we try marching our army through this trap-infested area. I've heard you're good at sneaking around. Use your talents to disarm the traps in this area. I'll deal with getting the goblin's parts back from the Alliance while you disarm those traps.<|endoftext|> <|startoftext|>Retaking the Outpost<|obj|>Meet Hexlord Raal in Nazmir.<|text|>We can handle de rest of de Alliance. I received a report that Hexlord Raal's forces are having issues up ahead. He claims dat dere is an even thicker fog enveloping Nazmir. De Alliance must be using some tricks to slow us down. Go to Nazmir to see what can be done to help Hexlord Raal. We must reach dat fleet and destroy de Alliance!<|endoftext|> <|startoftext|>The Embiggining<|obj|>Test Grong's stats while embiggified.<|text|>I'll give you the quick rundown before we get started. The Embiggifier is remotely controlled. See this big red button? This jolts the wearer with a surge of power, making them bigger. For safety reasons, you should remain here at camp. I think that's it! Are you ready to science?<|endoftext|> <|startoftext|>Bittersweet Goodbyes<|obj|>Meet Grong within Grong's Grotto.<|text|>You've helped me prepare my village for my departure, but now I must prepare myself. Meet me within the grotto, where I will say my farewells.<|endoftext|> <|startoftext|>Total Temple Destruction<|obj|>Command Grong to defeat the Horde at Temple of the Prophet.<|text|>Grong is our greatest achievement, and he's ready to be unleashed! The Horde is staging its troops at a temple to the north. Magister Umbric's portal will get you there fast. Then Grong can get to work!<|endoftext|> <|startoftext|>Freedom for the Da'kani<|obj|>Free 8 Da'kani Highbrows within Gorilla Gorge.<|text|>Have you seen the barbaric conditions to which the Da'kani are subjected? Corralled and caged, awaiting slaughter, or worse... I cannot leave here in good faith without first seeing that my kind are liberated.<|endoftext|> <|startoftext|>Calibrate the Core<|obj|>Calibrate the Embiggifier's core by using it on dead things within Bilgewater Bonanza.<|text|>The Embiggifier is nearly ready! All that's left to do is calibrate its core. The best way to do that without catastrophic results is to use it on things that are already dead. This should be a simple task! I have a hunch you excel at making things dead.<|endoftext|> <|startoftext|>Fit for Grong<|obj|>Collect 12 Azerite Infused Ore.<|text|>Grong is already impressively large. In fact, I don't think our Embiggifier is going to fit around his noggin without some modification. I'll require an ample supply of ore to make the necessary adjustments, but we're in luck. The goblins nearby have already done the work of mining it; we just need to take it off their hands! Secure an ample amount of Azerite-infused ore, and we'll be back in business!<|endoftext|> <|startoftext|>A Nice Nap<|obj|>Use the Tranquilizer Dart on Grong.<|text|>I'm not sure how much longer those chains will hold. Grong's going to have to take a little nap until he's ready to be deployed. Use this dart. It's been double-dipped in something potent enough to take down a direhorn, so it should do the trick. Grong would want you to be the one to do it.<|endoftext|> <|startoftext|>Out of Options<|obj|>Kill 12 Bilgewater goblins within Gorilla Gorge.<|text|>My kind are hunted like animals. We've tried to reach a resolution through civil discourse, but these poachers recoil from rational thought. They revel in brutality. I ask you: Who are the real animals? It pains me to descend to their level, but I fear I've exhausted all other options.<|endoftext|> <|startoftext|>Bring the Base<|obj|>Help collect baseline stats for Grong's speed, intelligence, and strength.<|text|>We'll need to collect some baseline statistics before we use the Embiggifier. Grong will be asked to perform basic tasks pertaining to speed, intelligence, and strength. This will help us measure the increase once he's been embiggified.<|endoftext|> <|startoftext|>The Needs of the Many<|obj|>Accompany Grong to Xibala.<|text|>Ever since the kaja'mite began bubbling around the gorge, I have been searching for meaning. Why was I burdened with intelligence? What is my purpose? I have found my answers in the Embiggifier. I was meant to help the Alliance defeat the Horde. If I can save lives by volunteering, then my choice is clear. The needs of the many outweigh the needs of one. I am ready.<|endoftext|> <|startoftext|>Real Big Power<|obj|>Test the Embiggifier on a Kul Tiran Clucker.<|text|>We're still building a harness for the Embiggifier, but we need to test its core first. That's where the real power is! This technology is years ahead of the Horde's, but it's so easy to use that even an orc could do it! Just point and click!<|endoftext|> <|startoftext|>A Beast with Brains<|obj|>Find Grong within Gorilla Gorge.<|text|>For optimal results, the Embiggifier should be used on someone with substantial intellect. Good thing our partner is as smart as they come. He and his kind have been empowered by kaja'mite, granting them exceptional intelligence! Head up to the gorge and let Grong know we're ready to begin the embiggifying!<|endoftext|> <|startoftext|>This is Huge!<|obj|>Listen to Megs and Morton's plan.<|text|>$p, allow me to introduce Megs and Morton, the gnomes who are going to shake things up for the Alliance in a big way! They've been perfecting a device that can take any ordinary animal and turn it into a humongous, unstoppable beast that we can then unleash on our enemies! I'll let Megs and Morton fill you in on the specifics, but I promise you, this tech is a game changer!<|endoftext|> <|startoftext|>Sensitive Intel<|obj|>Meet Kelsey Steelspark in Zuldazar.<|text|>I've received a report from Kelsey Steelspark. She claims to have discovered something that will aid our war effort. She's refused to go into specifics, citing a need for secrecy with such sensitive intel. It looks like you'll need to speak to her in person. She's expecting you in Xibala.<|endoftext|> <|startoftext|>Changing Course<|obj|>Report to Halford Wyrmbane aboard Wind's Redemption in Boralus Harbor.<|text|>Champion, the time for action is upon us. Developments are underway that will change the course of this war. Report to me aboard Wind's Redemption as soon as possible.<|endoftext|> <|startoftext|>Dead Reckoning<|obj|>Attend the discussion in Unity Square.<|text|>While I have some concerns, I cannot deny the bravery, heroism and sacrifices we have made. That you have made. Thank you for all the aid you have given to the Alliance. The future of our ongoing war campaign is why I have asked everyone here. I wish to look at what we've done, so we can decide on the best way forward.<|endoftext|> <|startoftext|>Pet Battle Challenge: Gnomeregan<|obj|>Defeat Pulverizer Bot Mk 6001 in Gnomeregan.<|text|>Gnomeregan's at Mayhem Level Maximum again. Those machines just don't give up, and keep coming back. I can teleport us in there again, but all of those crazy robots are back. You sure you want this? I don't. I mean, maybe I want to watch robots smash things for some entertainment. I'm sure you will be fine. Lets go!<|endoftext|> <|startoftext|>Gnomeregan's New Guardians<|obj|>Defeat Pulverizer Bot Mk 6001 in Gnomeregan.<|text|>My personally-modified Mayhem Detection Device has been giving readings off the charts for the last few days. You might be thinking that mayhem and Gnomeregan are synonymous, and to an extent they are, but these readings are beyond anything I've seen before! I'm not totally sure what's going on inside of Gnomeregan, but something is different. If you are feeling brave enough, I can teleport you deep in there and you can see for yourself. Let me know when you are ready.<|endoftext|> <|startoftext|>Trouble in Gnomeregan<|obj|>Find Micro Zoox outside of Gnomeregan in Dun Morogh.<|text|>Some strange spikes of electric usage have been happening in Gnomeregan recently. We need you to investigate what is going in there as soon as possible. We've received contact from one of the chief engineers in charge of keeping things in Gnomeregan under control, and he has offered to assist us in getting inside to see what's going on.<|endoftext|> <|startoftext|>Through the Front Door<|obj|>Complete "Escape from Tol Dagor".<|text|>We would like the least amount of risk during your retrieval of Priscilla Ashvane. You will arrive on the docks during a shift change. From there, you will prepare and enter the prison. Find me in Zuldazar when you are successful.<|endoftext|> <|startoftext|>Orders from Azshara<|obj|>Take the Dagger to the Makeshift Altar.<|text|> Ugh... naga. This medallion is inscribed with orders. Looks like naga have been commanded to invade our shores and seize artifacts of great power. You know, I recently came upon one such object. See that dagger over there? Nasty thing. Gives me the willies. I swear I hear it whispering to me. I found it nearby at Atal'Gral, on a makeshift altar. Maybe if you take it there, you'll get an idea of how the naga intended to use it.<|endoftext|> <|startoftext|>Catching a Ride<|obj|>Find Nathanos at the dock in Plunder Harbor.<|text|>Nathanos should have found a boat by now. Let us hasten to meet him in the harbor. It behooves us to take care of this business quickly. There are better ways for us to support the Horde's effort here.<|endoftext|> <|startoftext|>A Brilliant Distraction<|obj|>Retrieve the Volatile Azerite.<|text|>We plan to be cautious on entry to Tol Dagor. I imagine our exit will not be as... subtle. That foundry to the west... I hear they made Azerite explosives there. Stock up, we will need them.<|endoftext|> <|startoftext|>The Abyssal Scepter<|obj|>Meet with Jaina Proudmoore in Xibala in Zuldazar.<|text|>The Lord Admiral has proposed our next move. It's something we don't think the Horde will expect, but it's dangerous: We're going to steal back the Abyssal Scepter. Your name came up as someone who could see it through, if you're willing to take the chance. Meet Lady Jaina at our base in Xibala. She'll have more information for you there.<|endoftext|> <|startoftext|>Face Your Enemy<|obj|>Send the targets chosen by Valtrois back for examination.<|text|>We have decided that our best course of action would be to enter the prison disguised as Proudmoore military. Rexxar will be our prisoner. We want to keep a low profile until we break Ashvane out. I find that I work better with reference when undertaking this type of endeavor. I have chosen some humans that interest me. I would like to examine their faces. Use the Shard of Vesara on them, and they will be... encouraged to find their way to me.<|endoftext|> <|startoftext|>The Azsharan Medallion<|obj|>Take the Medallion to Collector Kojo.<|text|><|endoftext|> <|startoftext|>Be More Uniform<|obj|>Collect gear from Proudmoore forces in the foundry.<|text|>Head into the foundry. Proudmoore's guards have taken over there. They will provide excellent accessories for our disguises. I can recreate their faces, but without the clothing, we won't make it far. Gather enough gear to cover us. We'll need the Captain's jacket as well. There will be less of a challenge at the gate if we outrank them.<|endoftext|> <|startoftext|>The Return of Derek Proudmoore<|obj|>Observe Sylvanas's discussion with Princess Talanji.<|text|>I'll admit, I did not think the Little Lion had it in him to kill King Rastakhan. Blood has been spilled, and vengeance must be had. Give me a moment to express my condolences, then come with me. We have more to do to win this war.<|endoftext|> <|startoftext|>Set Sail<|obj|>Collect Azerite on Island Expeditions.<|text|>Assist the Horde by collecting Azerite on Island Expeditions.<|endoftext|> <|startoftext|>The King's Death<|obj|>Pay respects to King Rastakhan.<|text|>King Rastakhan is dead, the Zandalari fleet has been decimated, and we have lost valuable soldiers. The Dark Lady is on her way from Orgrimmar to assess the situation. We must figure out our next move before the Alliance strike again. I believe protocol now would be to pay respects to the fallen king. We will determine our next move afterwards.<|endoftext|> <|startoftext|>What the Drust Knew<|obj|>Carefully remove the enchantment from the Ancient Drust relic to learn about its construction.<|text|>Bal'a dash. If you have a moment, I could use your assistance. I've recently received a shipment of Drust relics that were smuggled out of Kul Tiras. Most have our usual enchantments, but there is one that is unique. Just holding it makes my hair stand on end. With you being my best pupil, I was thinking that it would be enlightening if we disenchanted it together, to see how it was made. What do you say?<|endoftext|> <|startoftext|>As the Dust Settles<|obj|>Meet with Anduin Wrynn in Unity Square.<|text|>We have achieved a great victory, though at a cost. King Wrynn is gathering the Alliance leadership in Unity Square to discuss matters. He has requested our presence as well. Go to Unity Square. I'll meet you there shortly.<|endoftext|> <|startoftext|>The Treasury Heist<|obj|>Retrieve the Abyssal Scepter from the Zandalari Treasury.<|text|>The Abyssal Scepter is a powerful tidesage artifact and a serious threat to the fleet. The Horde stole it, but it is being held by the Zandalari in their treasury. The Storm's Wake has crafted a fake Scepter. Your first job is to obtain the real one without alerting suspicion. Speak to me when you are ready to go over the plan.<|endoftext|> <|startoftext|>A Path of Blood<|obj|>Slay 15 Alliance soldiers within the Blood Gate.<|text|>De main fleet of de Alliance and Kul Tirans are off de coast in Nazmir. But we cannot ignore de forces here. Dere seems to be a strange fog coming in from Nazmir. De Kul Tirans must be using some of their voodoo to weaken us. We must carve a path of blood through dese Alliance fools. Help our forces by weakening de Alliance.<|endoftext|> <|startoftext|>Set Sail<|obj|>Collect Azerite on Island Expeditions.<|text|>Assist the Alliance by collecting Azerite on Island Expeditions.<|endoftext|> <|startoftext|>No One Left Behind<|obj|>Rescue Rokhan.<|text|>De warriors here tell me Rokhan made a heroic stand, holding off de Alliance and their champions before being defeated. Rokhan is still here within de Blood Gate, held captive by some strange creature called a Lightforged. I must stay here and help hold de line. I need you to rescue Rokhan!<|endoftext|> <|startoftext|>Confront The Val'kyr<|obj|>Escort the Spirit of Vol'jin to Eyir.<|text|>Vol'jin's spirit is growing in power. I should no longer have to maintain a ritual to keep him here. Dis is fortunate, since Bwonsamdi warned me dat Eyir will likely not be pleased with my presence. Apparently she and Bwonsamdi have a past de loa was unwilling to discuss. We can proceed when you are ready.<|endoftext|> <|startoftext|>The Loa of Death<|obj|>Confront Bwonsamdi.<|text|>Bwonsamdi is a dangerous loa, but even I do not believe he whispered to Vol'jin on his deathbed. To appoint Sylvanas sounds, well... he is not fond of de undead. And from what I have seen of de warchief, she is no fan of death. We must be respectful when we speak to Bwonsamdi, or dere will be consequences. Come, stay close.<|endoftext|> <|startoftext|>War Is Here<|obj|>Meet King Rastakhan within the Great Seal.<|text|>We need to move. We've received word that the Alliance have mounted an attack through Nazmir. Make for the Great Seal. King Rastakhan and Princess Talanji are there forming a plan of attack. Make no mistake, we will crush the Alliance. They are fools to attack us through Nazmir.<|endoftext|> <|startoftext|>Strong New Allies<|obj|>Take your Orcish Orphan to the Orgrimmar Embassy. If your orphan is not present when you arrive, call for him.<|text|>I heard some adventurers saying that there are new members of the Horde, unlike all the rest! And the best part? They're right here in Orgrimmar! I don't know where the embassy is... but I bet you do! Can you take me? I heard there are orcs from another planet!<|endoftext|> <|startoftext|>The Azsharan Medallion<|obj|>Take the Medallion to Collector Kojo.<|text|><|endoftext|> <|startoftext|>Ride of the Zandalari<|obj|>Mobilize the Zandalari fleet, warriors, and flyers.<|text|>It is time de Alliance see de full fury of de Zandalari. Dey are fools to try an attack in Nazmir. We must tell de fleet, our warriors, and our flyers dat dey must move out and go to Nazmir at once. I will go aid our forces at de Blood Gate. Here is a list of dose you must speak with to mobilize our forces. Move as fast as you can, we must stop de Alliance as quickly as possible.<|endoftext|> <|startoftext|>Orders from Azshara<|obj|>Take the Dagger to the Makeshift Altar.<|text|> Ugh... naga. This medallion is inscribed with orders. Looks like naga have been commanded to invade our shores and seize artifacts of great power. You know, I recently came upon one such object. See that dagger over there? Nasty thing. Gives me the willies. I swear I hear it whispering to me. I found it on an island in Stormsong Valley, on a makeshift altar. Maybe if you take it there, you'll get an idea of how the naga intended to use it.<|endoftext|> <|startoftext|>In Every Dark Corner<|obj|>Lead the Horde assault into Drustvar.<|text|>The Alliance's hold on Drustvar is weak. We will conquer it for the Horde!<|endoftext|> <|startoftext|>March on the Marsh<|obj|>Lead the Alliance assault into Nazmir.<|text|>The Alliance has begun a coordinated assault against the Horde in Nazmir. Defeat the enemy forces and drive them out!<|endoftext|> <|startoftext|>Ritual Rampage<|obj|>Lead the Alliance assault into Zuldazar.<|text|>The Alliance has launched an assault into the very heart of the Zandalari empire. Defeat the Horde on their own soil to show them our strength!<|endoftext|> <|startoftext|>Romp in the Swamp<|obj|>Repel the Alliance forces assaulting Nazmir.<|text|>Alliance armies are landing on the shores of Nazmir. Drive them back to the sea. Zandalar is ours!<|endoftext|> <|startoftext|>Horde of Heroes<|obj|>Lead the Horde assault into Stormsong Valley.<|text|>The Alliance has begun a coordinated assault against our forces in Stormsong Valley. Attack the enemy forces and drive them back!<|endoftext|> <|startoftext|>Our New Friends<|obj|>Take your Human Orphan to the Stormwind Embassy. If your orphan is not present when you arrive, call for him.<|text|>I heard that the Alliance is growing! More and more different kinds of people are joining all the time to fight the mean Horde. I'm not sure where the embassy is, but I heard it's somewhere here in Stormwind. Can you show me how to get there? I want to see all our new friends!<|endoftext|> <|startoftext|>Many Fine Heroes<|obj|>Lead the Alliance assault into Vol'dun.<|text|>The Alliance has the upper hand in Vol'dun. We strike now! You will lead our forces to victory!<|endoftext|> <|startoftext|>Twist the Knife<|obj|>Meet Xal'atath at the Precipice of Oblivion.<|text|>The relics are ours... as it was meant to be. There is but one more step needed for the great truths to be revealed. The naga sought to summon their storm from a place that echoes with ancient power. Though this site has had countless names over the ages, you mortals know it as the Precipice of Oblivion. I will go on ahead and begin preparations. Join me there.<|endoftext|> <|startoftext|>Necessary Precautions<|obj|>Review the G.M.O.D's systems.<|text|>That was freakin' awesome! We decimated Mekkatorque's puny little army. We got a location on where that little punk and his airship is. That's where he's controllin' all his FORMER mechs. Here's the plan, we're gonna fly over there, blow up that freak, then destroy his airship! Now, I ain't no idiot, I'm the smartest goblin alive. First, we gotta take what they call necessary precautions. Take this manual, I want you to make sure the G.M.O.D is ready to go!<|endoftext|> <|startoftext|>Rocket Hop<|obj|>Repel the Hordes forces attacking Tiragarde Sound.<|text|>Horde forces are attacking Tiragarde Sound. Make them regret every footstep upon our soil!<|endoftext|> <|startoftext|>To Orgrimmar<|obj|>Take the Glaive of Vol'jin to Master Gadrin at Drannosh'ar Blockade, Durotar.<|text|>A darkness in me mind be keeping me from remembering what happened da day I named Sylvanas warchief. Take me glaive and travel to da pyre where I was cremated in Orgrimmar. Master Gadrin be packin' enough juju to call me to dat place. Go, and I be seein' ya dere.<|endoftext|> <|startoftext|>Avoiding Lawsuits 101<|obj|>Rescue 6 Uninsured Goblin Workers.<|text|>Yo! I leave the A.M.O.D. for two seconds to deal with old Gallywix and now I'm knee-deep in Azerite goo! Listen, here's the deal. I need ya to rescue some of these goblins from these monsters. I'll be honest, I skimped on the money that covers their insurance in the event of Azerite-monster-related injuries. What? Who knew that these slimes would appear and attack these guys! Do me a solid and get these goblins outta there!<|endoftext|> <|startoftext|>It Belongs in My Mech!<|obj|>Recover Azerite from Azerite slimes using the Azerite Vacuumizer.<|text|>Check this out! It's my latest creation that someone else came up with and built, Gallywix's Mech of Death! I got it fueled with all that Azerite you found, but I still need more of the stuff to give it that extra kick. I was SUPPOSED to have the stuff from our operations here, but there's some sorta Azerite goop causin' a mess! My guy Patch made an Azerite vacuum device. I want you to suck the Azerite outta these slimes!<|endoftext|> <|startoftext|>Every Little Death Helps<|obj|>Assist Xal'atath in recovering its strength.<|text|> So weak... need... blood... souls... <|endoftext|> <|startoftext|>Every Little Death Helps<|obj|>Assist Xal'atath in recovering its strength.<|text|> So weak... need... blood... souls... <|endoftext|> <|startoftext|>Every Little Death Helps<|obj|>Assist Xal'atath in recovering its strength.<|text|> So weak... need... blood... souls... <|endoftext|> <|startoftext|>Breaking Out Ashvane<|obj|>Meet Valtrois in Tiragarde Sound.<|text|>The Dark Lady wishes to gain another potential ally in the fight against the Alliance. Lady Ashvane, head of the Ashvane Company, was one of the greatest enemies of Kul Tiras until her capture. We are going to release her. Meet Valtrois in Tiragarde Sound. She and Rexxar are working out a plan to break Ashvane out.<|endoftext|> <|startoftext|>Every Little Death Helps<|obj|>Assist Xal'atath in recovering its strength.<|text|> So weak... need... blood... souls... <|endoftext|> <|startoftext|>Queen's Favor<|obj|>Take a hit from Varok Saurfang, then report to Warchief Sylvanas Windrunner in Orgrimmar.<|text|>I have two things to ask of you, and I do not ask them lightly. First, I need you to retain the favor of the warchief. She will undoubtedly have questions, and seeds of distrust may begin to grow, but she cannot lose you as an ally. Not now. She would not so willingly part with one of her greatest champions. In order to do so, it will have to look like you faced me in combat, and lost. I trust you can take a hit. Second, I ask you not to follow me further. I must make this journey alone.<|endoftext|> <|startoftext|>Signs of Saurfang<|obj|>Follow the trail of Varok Saurfang in Redridge.<|text|>With the guards drunk at their posts, and others out of position, Saurfang would have had little trouble passing Three Corners undetected. The path splits just south of town. The back roads of Redridge are poorly patrolled, and are infested with gnolls and spiders. In other words, perfect for an orc trying not to be noticed. His most likely path is Lakeridge Highway. We should continue our investigation there.<|endoftext|> <|startoftext|>Tracking Tipoff<|obj|>Drink the Humanizing Potion, then question Hunter McAlister at Redridge Pass in Redridge Mountains.<|text|>Look there, down the hill. One of the Alliance hunters that roam the area. No one knows these pathways like them. If our quarry passed through here, that hunter would certainly have seen the tracks. His dogs may even have caught Saurfang's scent. Here is another dose of the potion. Let us question this one while he is alone.<|endoftext|> <|startoftext|>Grim Tidings<|obj|>Meet with Zekhan in Swamp of Sorrows.<|text|>Ey mon, dat dark ranger, she be lyin' to ya! Saurfang knew dey'd be comin' for him. He sent me to watch da pass, see who his assassins be. Try to warn him if I could. She not be reportin' back nothin'... she gonna kill him. Most likely got a whole buncha deathguards just waitin' for her signal. We gotta stop dem! Ya wit' me?<|endoftext|> <|startoftext|>Corner Crossing<|obj|>Drink the Humanizing Potion, then question the citizens of Redridge Mountains.<|text|>If Saurfang was headed in this direction, it would have been difficult for him to avoid the Three Corners watchpost. We could simply walk in there and demand information, but I have a feeling that they would not part with it willingly. So we will take another approach. I have procured this potion from our alchemists. It will turn us into--ugh--humans for a while. We can then question the guards. Perhaps someone saw something.<|endoftext|> <|startoftext|>Ever Eastward<|obj|>Find Dark Ranger Lyana at Redridge Pass in Redridge Mountains.<|text|>All signs point to our quarry heading farther east. To what end, I am not sure. But I have my suspicions. I am going to scout the area from the air. Let's meet up at Redridge Pass.<|endoftext|> <|startoftext|>A Warrior's Death<|obj|>Defend Varok Saurfang in Swamp of Sorrows.<|text|>She gonna try an' take him in, and den no one ever gonna see Varok Saurfang again. Dis was never a rescue mission. Dis be about power, an' control, an' Sylvanas think she be holdin' all da cards. But she didn't count on us! Let's go!<|endoftext|> <|startoftext|>A Way Out<|obj|>Meet with Dark Ranger Lyana in Elwynn Forest.<|text|>My spies report that our High Overlord did not leave the way he entered, nor any other way we know of. No signs of him were seen at any of the known exits from the Stockades or the sewers. He simply was in his cell one moment, and gone the next. Begin your investigation around the city of Stormwind. There must be another way out that we do not know of. Dark Ranger Lyana will meet you there. Her tracking skills are second to none. Do not fail me, my champion.<|endoftext|> <|startoftext|>Eastern Escape<|obj|>Meet Dark Ranger Lyana at Three Corners in Redridge Mountains.<|text|>It's not unusual to see SI:7 spies lurking around the city, but something about this doesn't feel right. We need to find where Saurfang's trail picks up. The last tracks were heading east, towards Redridge. The path to Redridge crosses the Three Corners, one of the Alliance's more well-defended towers. I have an idea. Meet me there.<|endoftext|> <|startoftext|>The High Overlord<|obj|>Discuss Saurfang's fate with Lady Sylvanas Windrunner in Orgrimmar.<|text|>I have asked you here to discuss a matter of great importance to the Horde. Varok Saurfang is no longer in Stormwind. Let us discuss this turn of events.<|endoftext|> <|startoftext|>The Fall of the Sunwell<|obj|>Complete the Fall of the Sunwell scenario.<|text|>The flame of the lantern dims. Your final task is to rekindle it. In order to do so, you must walk one remaining path. While we are fortunate to hold the Sunwell once again, we must always remember that it was yet another part of us that Arthas took away... and that our late prince was forced to find us a new way of life. Enter the Sunwell Plateau, and witness its fall.<|endoftext|> <|startoftext|>On Track<|obj|>Follow the trail of Varok Saurfang in Elwynn Forest.<|text|>Keep your head down. We do not want to be seen out here. Our spies keep watch over Stormwind day and night, and saw no signs of Saurfang. Nor did we notice any oddly-oversized carts or strange ships in the night, if that was what you were thinking. How then, did he make his escape? Let's look around.<|endoftext|> <|startoftext|>The Dark Lady Calls<|obj|>Meet with Lady Sylvanas Windrunner in Orgrimmar.<|text|>Champion, the Dark Lady has need of you. We cannot speak more of this here. Make haste to Orgrimmar at once. Best not to keep her waiting.<|endoftext|> <|startoftext|>A Goblin's Definition of Success<|obj|>Meet with Nathanos on the Banshee's Wail.<|text|>I'm all set here, I'm just gonna play around with the mech, I think I got a good idea how it works thanks to ya. Nathanos "prince of all that's death and destruction" Blightcaller is gonna want you back on that boat, the Banshee's Scream or whatever it is. He'll be happy to know we took care of business. Then again, I got no idea if he even feels happy anymore.<|endoftext|> <|startoftext|>The Legend of Mechagon<|obj|>Meet Tinkmaster Overspark outside the mysterious vault.<|text|>I came as soon as I heard! A mysterious vault has been discovered in Tiragarde. Centuries ago, the last king of the gnomes, King Mechagon, led his followers in search of a mythical land of technology. He left no clue as to where he was headed, and over time his legend faded into history. This vault could be the first step to discovering King Mechagon's true fate! I must examine it firsthand. Meet me there, Champion. I could use your assistance.<|endoftext|> <|startoftext|>You Must be This Height<|obj|>Let me know when I can activate the device.<|text|>The moment is here . For such a historic moment I feel a gnome, such as myself, should be the one to activate the device. Let me know when you think we should begin.<|endoftext|> <|startoftext|>Toys For Destruction<|obj|>Help Rocket-Chief Fuselage build the perfect weapon.<|text|>Ricket sent word that she was here in Mechagon, so I came right away to help with the uh... research. I had the peons scour the island for any technology they could find. With da stuff we got here, we gonna make some amazing weapons to fight King Mechagon. Then afterwards, we get rich selling 'em! Help me wrangle everyone's ideas into one perfect weapon!<|endoftext|> <|startoftext|>Right Bot for the Job<|obj|>Bring three Repeating Wrenchbots to Recycler Kerchunk<|text|>We don't waste anything around here. Every defeated bot gets a second chance! If I'm going to fix this mechaspider, I'm going to need a few extra wrenchbots working with me. Use my Bot Re-Energizer on three dead Repeating Wrenchbots and bring them to me, and I'll put them to work.<|endoftext|> <|startoftext|>Grease The Wheels<|obj|>Use the Grease Trap to collect 12 Cog Grease from slimes around The Outflow.<|text|>Kerchunk said you guys was working on getting that mechaspider running again. Well I'm not gonna let you have all the fun! That rusty old thing's gonna need a lot of grease to get moving again. So I jury-rigged a special Grease Trap to help you gather grease from the slimes nearby.<|endoftext|> <|startoftext|>More Power<|obj|>Connect power lines from Bondo's Yard to the Quickcharge laboratory.<|text|>Welcome back, dear test subject. My dear sister has kindly asked me to administer today's experiment, which falls below our typical standards of legality... You may, as always, choose not to participate and we will acquire sufficient replacement test subjects. Our new project requires more energy than our generator can manage. We must supercharge it with a jolt of power from the outside. Bondo's Yard has the best power line in Mechagon, so we shall siphon what we need from those rapscallions.<|endoftext|> <|startoftext|>The Night Warrior<|obj|>Speak with the Lost Wisp to find out why the moon turned dark.<|text|>It appears these night elves won't give up the information easily... but perhaps that wisp you captured will. See if you can get it to reveal what happened here. I don't care how you do it. Father Norlath will handle the wisp from there.<|endoftext|> <|startoftext|>Unintended Consequences<|obj|>Find the Void Stone in Drustvar.<|text|> The servants of N'Zoth prepare for their master's return. They intend to conjure a scouring storm to wash away all unbelievers. The particular ritual they will invoke requires three ancient artifacts. One of void, one of storm, and one of ocean. Even now, I hear the void relic calling to me. It is being empowered... or corrupted, I am not sure which. I see it upon a cliff, overlooking a vast sea. Come. We can find a much better use for such a prize.<|endoftext|> <|startoftext|>The Dead of Night<|obj|>Protect the val'kyr as they resurrect Delaryn and Sira.<|text|>This is the crux of the Dark Lady's plan for Darkshore. We will raise new champions for the Forsaken and the Horde on this very spot. Guard the val'kyr. We cannot allow anything or anyone to interrupt them.<|endoftext|> <|startoftext|>Questfall<|obj|>Slay 8 Riverpaw Gnolls and defeat Barkpaw.<|text|>Me apologies, matey! New to the bow! More of a sword arm, yeah?! Didn't mean ta give ya such a start! It's just that we're in a bit of a bind, me an' the crew here! Can ya give us a bit of a hand?! Some upright dogs attacked us in the dead of night! Chased us out of camp in our skivvies! Maybe ya can help?! They had some sort of big one as their boss! We've been callin' him Barkpaw on account of he was barkin' at us and had big ol' paws!<|endoftext|> <|startoftext|>Aftermath<|obj|>Speak to Nathanos Blightcaller.<|text|>We all have our reasons for accepting the val'kyr's gift. But now is not the time for those discussions. Sylvanas has been dealt a heavy blow today with the loss of Brynja. We will have no time to rest before the Alliance descends on this place. Nathanos has summoned you. There is something you must see.<|endoftext|> <|startoftext|>To Kill A Warden<|obj|>Defeat Sira Moonwarden.<|text|><|endoftext|> <|startoftext|>Where Hope Dies<|obj|>Find the body of Delaryn Summermoon.<|text|>We must carry out the Dark Lady's orders before we are overrun by these newly-invigorated elves. There is one night elf in particular that we seek. You may remember her from our last venture into Darkshore. Lucky for you, she is already dead... so she should prove less troublesome than the living ones you've already encountered. Signal me when you find her corpse.<|endoftext|> <|startoftext|>We're Not Out of the Woods Yet<|obj|>Bring the Lost Wisp to Nathanos Blightcaller in Lor'danel Landing.<|text|><|endoftext|> <|startoftext|>Trouble in Darkshore<|obj|>Speak with Dread-Admiral Tattersail to travel to Darkshore and report to Nathanos.<|text|>We have received some disturbing reports from Darkshore. What was once a secure stronghold for the Horde is now beset by an unnatural darkness. The moon has turned completely black. The outposts there have yet to be reinforced with our main force and we are suddenly outnumbered. Nathanos wants you to meet him in Darkshore and find out what happened.<|endoftext|> <|startoftext|>Quit Vining!<|obj|>Free Goblin Harvesters from vines.<|text|>This is terrible! We got harvesters that ain't harvestin'! We've been busting our rumps chopping down all these trees, but someone keeps tangling up our machines in the vines! I ain't going out there with those night elves stalkin' around. See if you can get in there and free up my equipment!<|endoftext|> <|startoftext|>Black Moon Rising<|obj|>Interrogate Lieutenants Golras, Ivyth, and Maliyra.<|text|>Darkshore has never been known for being bright and sunny, but something strange has happened here. A black moon hangs over everything. None of the scouts I sent into the forest have returned. The night elves are up to something. And I need to know what it is. Their rank-and-file won't have the information we seek. Hunt down their lieutenants and get them to talk by any means necessary.<|endoftext|> <|startoftext|>No Survivors<|obj|>Kill 8 Veiled Deathstalkers.<|text|>Do you see the encampment on the beach below? The Horde followed Tyrande here. No doubt some of them have remained here in the shadows in case she returned. Kill them.<|endoftext|> <|startoftext|>Dark Ranger Round-Up<|obj|>Slay Vindictive Sentinels and Archers and command Brynja to raise them as Dark Rangers.<|text|>These night elf ambushes have left us undermanned. We need reinforcements if we are to hold Darkshore. Brynja, one of the Dark Lady's val'kyr, can provide us with those reinforcements. Slay the night elves and command her to raise them into our service. Should any prove unwilling... deal with them. Did I not make myself clear? Go. The Dark Lady has plans for these dark rangers.<|endoftext|> <|startoftext|>A Particular Process<|obj|>Speak to Nomi.<|text|>As you might have noticed, Vintner Iltheux is very particular about his wine making process, but his ancient recipe was crafted with only the Nightborne in mind. We need something different to please the diverse palates of the Horde! Talk to Nomi and see what he has in mind to spice things up.<|endoftext|> <|startoftext|>Gaze of the Loa: Bwonsamdi<|obj|>Complete Bwonsamdi's trial.<|text|> Ordinarily the final trial would be given by Rezan. But the loa of kings is no more. It seems ol' Rastakhan picked a new favorite to take his place. Enjoy that. Bwonsamdi waits for you in the temple.<|endoftext|> <|startoftext|>Gaze of the Loa: Pa'ku<|obj|>Complete Pa'ku's trial.<|text|>Two more loa have declared their intent to test Talanji. The next is Pa'ku. She awaits you both at the top of these steps. I need not warn you about her tempestuous nature, nor her love for watching others fall from great heights. Good luck.<|endoftext|> <|startoftext|>Mekkatorque's Battle Plans<|obj|>Recover Mekkatorque's Battle Plans<|text|><|endoftext|> <|startoftext|>The First Arcanist<|obj|>Meet with First Arcanist Thalyssra in Nazjatar.<|text|>Our situation is dire. The Horde fleet was decimated by the attack on Dazar'alor. This naga trap has claimed much of what we had left. Survivors report seeing the naga taking captives. Thalyssra has gone on ahead to see what she can do to help them. I will finish up here while you aid the First Arcanist's efforts. My rangers will provide what little aid they can.<|endoftext|> <|startoftext|>Job's Done<|obj|>Return to Commander Dresh at Grommash Hold in Orgrimmar.<|text|>I'll stick around here a bit longer to ensure the peons get back to work. You should return to Orgrimmar and let Commander Dresh know that he does not need to fret about the outpost any longer.<|endoftext|> <|startoftext|>Gaze of the Loa: Gonk<|obj|>Complete Gonk's trial.<|text|>The Lord of the Pack has requested to be the next to speak to Talanji. He is just up the steps on the next terrace. I do not think he will require quite as much of you as I did, but I believe his words will be relevant to your purposes here. Do not think we are not aware of your intentions.<|endoftext|> <|startoftext|>Threat Contained<|obj|>Return to Bladeguard Sonji at Grommash Hold in Orgrimmar.<|text|>That should keep those naga down! You can have the honor of telling Bladeguard Sonji that the threat to Zuldazar's coast has been contained.<|endoftext|> <|startoftext|>Gaze of the Loa: Krag'wa<|obj|>"Witness" Krag'wa's trial.<|text|>Hello again, small one. I see Talanji has chosen a worthy witness. I must test Talanji's willingness to sacrifice for her people. I will weigh her commitment to defending the weak. Many great rulers have failed this challenge and still gone on to make powerful monarchs. But the most beloved, those that find themselves surrounded by loyal followers, always understand the value of devotion to their people. You will help me with this trial. Speak to me when you are ready to begin.<|endoftext|> <|startoftext|>Mech versus Airship<|obj|>Ride the G.M.O.D to blow up an Alliance airship and confront Mekkatorque.<|text|>We're all set to go, thanks to them battle plans ya found. Looks like Mekko ain't gonna be at his airship right now. Here's the plan. We're gonna go seriously mess up his ship, then Mekko is gonna swing by to try to save his friends. But instead, he's gonna find you and me standin' on the deck of his burnin' ship, waitin' to take him out! Get in to the mech, we're blowin' up an airship and a gnome!<|endoftext|> <|startoftext|>Fortunate Souls<|obj|>Rescue 7 captive soldiers in Spears of Azshara.<|text|>$p, I am glad to see that you survived the wreck. Many were not as fortunate... I am capable of stalling the enemy here for now, but this position is not defensible long term. We need to find somewhere safe for our forces. Once we have taken measure of the wounded we will push on. In the meantime, find as many survivors as you can. Nazjatar will claim no more Horde lives today!<|endoftext|> <|startoftext|>Descent<|obj|>Meet with Lor'themar Theron in Nazjatar.<|text|>What has transpired! That is to say, what has transpired?! Yes, that is the appropriate response, is it not? I find our circumstances enthralling! Yet, tragic. I prattle on... Yes, Lor'themar asked me to send you to him at once. He is in need of your expertise. I'll lower you down the falls safely. Good luck!<|endoftext|> <|startoftext|>Killing on the Side<|obj|>Kill 15 Alliance and Kul Tiran soldiers in Vigil Hill.<|text|>Those annoying Alliance nearby are definitely takin' orders from Mekkatorque. That means they gotta die! And any of their Kul Tiran friends, too. They gotta know the Horde is number one. And that you don't kidnap someone's roadside assistance!<|endoftext|> <|startoftext|>In Deep<|obj|>Meet Thalyssra and Lor'themar in Nazjatar.<|text|>I can keep this barrier up here for a time after our departure, but we cannot remain here. These soldiers will not be safe for long. We must go deeper into this place to seek a more defensible position.<|endoftext|> <|startoftext|>Insurance Renewal<|obj|>Rescue Gallywix's Roadside Assistance<|text|>You know, all I wanna do is blow up Mekkatorque and whatever airship he's ridin' in. Of course it ain't gonna be easy! I need you to go rescue my roadside assistance so they can fix this mech! They're probably in the Alliance camp near here. Meanwhile, I'm gonna cook us up a plan. We're gonna give Mekkatorque a real nice surprise! And by real nice surprise, I mean we're gonna blow him up. Oh, and also his airship.<|endoftext|> <|startoftext|>What the Drust Knew<|obj|>Carefully remove the enchantment from the Ancient Drust relic to learn about its construction.<|text|>Ahoy! If you have a moment, I could use your assistance. I've recently received a large shipment of Drust relics that I've been processing. Most of them have been nothing out of the ordinary, but there is this one that is special. Just holding it makes my hair stand on end. With you being my best pupil, I was thinking that it would be fun if we disenchanted it together, to see how it was made. What do you say?<|endoftext|> <|startoftext|>A New Hope<|obj|>Witness Tyrande's address to the kaldorei.<|text|>Darkshore belongs to our people once more, in no small part due to your efforts. And, while I disagree with her methods, we would not have succeeded without Tyrande as well. Differences aside, she is our leader--and an incarnation of the Night Warrior herself. She is about to begin. You may stand here beside me.<|endoftext|> <|startoftext|>The Beat Goes On<|obj|>Create a runic power core and charge it from the corpses of Awoken Guardians and Vengeful Bones.<|text|>We have most of the materials we need, but we require one final item. A heart. Don't worry. I don't mean one of flesh, but of stone; to bind the materials of the body into a single form. Find a smooth stone, and enchant it to hold a life force. It will require some reagents, but I would expect a powerful enchanter such as yourself to have some on hand or know where to find them. Once that's done, it will need to be powered. The souls animating the elementals and undead here should do the trick.<|endoftext|> <|startoftext|>Insurance Policy<|obj|>Activate the roadside assistance button on the G.M.O.D.<|text|>Mekkatorque called us idiots, can you believe that? Well, if I'm an idiot, then why did I buy an insurance policy on my mech, huh? I bet that radioactive dimwit doesn't have an insurance policy on HIS mech! We're gonna be outta here in no time. I just gotta give a quick call for roadside assistance to come out and fix this thing up. I need you to go hit the button for roadside assistance on my mech. Just, uh, don't hit the wrong one.<|endoftext|> <|startoftext|>Putting It All Together<|obj|>Assemble the golem for Sef Iwen.<|text|>Hmm... Everything seems untouched. We can begin construction of my new body over here. Afterwards, I'll teach you how to make my enchanting rod. <|endoftext|> <|startoftext|>Test Case #1; Mech vs. Mekkatorque<|obj|>Ride the G.M.O.D with Gallywix to face Mekkatorque.<|text|>Alright, we got PLENTY of Azerite in this baby to blow up Mekkatorque and his airship. That radioactive freak is gonna pay for sendin' his toys to attack one of MY, er, OUR bases! Hop in. We got a gnome to blow up.<|endoftext|> <|startoftext|>The Sixth Sense<|obj|>Escort Sef Iwen to her grave.<|text|>For my plan to work, we need to break the spell on my body that is anchoring my spirit to this place. However, my mortal remains are buried deep within this forest. There are wards within it that are designed to trap spirits who are still attached to the material world. Once my remains are cleansed, I will be able to move freely through the woods. Until then, I'll need you to disenchant the wards we come across. Speak to me when you are ready, and I will lead you to my grave.<|endoftext|> <|startoftext|>We're Going In<|obj|>Activate the teleportation runes to enter Sef's Retreat.<|text|>This used to be a Drust shrine. There is a series of sigils that, once invoked, will allow us to teleport to my old sanctum. It has been centuries since I've been here, I'm having a bit of trouble remembering the order in which the sigils need to be activated to open the portal. I hope you're feeling adventurous. Oh, and be cautious. I enchanted the runes to keep would be intruders out by force.<|endoftext|> <|startoftext|>The Threads That Bind<|obj|>Collect 55 Durable Spider Silk.<|text|>Our destination is near Gol Koval, but there is something else you could pick up along the way. I don't want to ask because I hate them, but you cannot dispute the resilience of that horrible webbing that they manage to get everywhere. There are spiders to the southeast. As a guardian of nature, I don't want to say kill them, but if you could... 'obtain' some fresh silk from their bodies, we could use it to bind the limbs of the golem together.<|endoftext|> <|startoftext|>Hope<|obj|>Search for signs of Tyrande.<|text|>No... it is not possible. She would not have died like this! Search for signs of her departure along the strand. Personal effects. Weapons. Anything! Tyrande is still out there. We must not lose hope.<|endoftext|> <|startoftext|>Pick Up Sticks<|obj|>Collect 9 Bundles of Hard Wood<|text|>In order for my enchantment to work, we'll need wood from these forests. When I was alive, I would wander these woods and tend to the trees. While those trees are long gone, perhaps their grandseeds have heard their stories and would be willing to help me. But don't cut down any of the trees! Please! There are loggers that cut and hew without care for the wilds. Take their hard work so that they will think twice before felling another tree. Bring me as much wood as you can muster.<|endoftext|> <|startoftext|>The Tauren Tanner<|obj|>Meet the Tauren Leatherworker in the Port of Zandalar.<|text|>Hey, rich mon. One of ya Tauren stopped by and asked who was de best leatherworker I knew who doesn't mind gettin' their hands dirty. I give 'im ya name, and he asked for an introduction. Said dat he would be in de Bazaar, by de docks. He did not say what he needed ma best student for, but de way he was actin' makes me think it is somedin' big. Head on down to de docks and find dis Tauren. Show 'im what I taught ya. And focus! Needn't be havin' ya make me look bad!<|endoftext|> <|startoftext|>Exhumed<|obj|>Cleanse Sef Iwen's remains.<|text|>As I've said, I'm unable to interact with the material world. I am able to dominate a creature to control its body, but I find it deplorable. In essence, it is enslaving the poor creature. What I want is a body of my own. If you build and animate a golem, it would be devoid of intelligence. A shell. One that I could inhabit without issue. Doing so will require that my soul is not anchored to anything else in this world, so I need you to remove the spell binding my spirit to my physical remains.<|endoftext|> <|startoftext|>In Darkest Night<|obj|>Find Tyrande in Darkshore and lend her aid.<|text|>, I will not mince words. Tyrande foolishly risks her life with the ritual she intends to perform. If she falls, our entire war effort will fall with her. We must set off for Darkshore and come to her aid. Only then can we march forward and reclaim our homeland. We have lost Teldrassil. Fool or not, our people cannot afford to lose Tyrande as well.<|endoftext|> <|startoftext|>A Voice on the Wind<|obj|>Seek out the source of the mysterious voice in Drustvar.<|text|> My enchantments are not lost... Find me... Drustvar... Fallhaven...<|endoftext|> <|startoftext|>Warfront: The Battle for Darkshore<|obj|>Defeat the Horde at the Battle for Darkshore.<|text|>We will not tolerate further Horde aggression in our territories. The night elves will not stand alone this day. Darkshore will be theirs once more. For the Alliance!<|endoftext|> <|startoftext|>Supplies From The Unshackled<|obj|>Speak with Atolia Seapearl in Newhome for your reward.<|text|>Your aid has given us hope. Your courage has given us strength. You have given us an entirely new vision of our future. For that we will be forever grateful. I hope we can continue to repay you for all you have done!<|endoftext|> <|startoftext|>Shores of Fate<|obj|>Take the Stormwind portal to Darnassus and meet Maiev Shadowsong at the Zoram Strand in Ashenvale.<|text|>So be it. You are more trustworthy an ally than any army Wrynn would have sent. We will reclaim Darkshore together, but first we must find Tyrande. Without her at the front, our forces will crumble against the Horde. She left for the Zoram Strand with a small force not long ago. If we move now, we may be able to find her before the Horde does.<|endoftext|> <|startoftext|>The Day is Won<|obj|>Return to Nathanos Blightcaller on the Banshee's Wail.<|text|>The majority of our warriors survived and we have the Alliance's Azerite and weapons. Be proud of yourself. You fought with honor today. Go and inform Nathanos of our victory here. The Azerite should reach them shortly.<|endoftext|> <|startoftext|>The Calm Before<|obj|>Take the SI:7 report to Lady Jaina<|text|>A word. There was a raid on the Norwington Estate, where we were testing some new designs of Azerite systems. Lady Jaina asked SI:7 to look into the matter. I have the report here. I know the Proudmoore family wants a moment together before they're pulled apart again, but the war is still ongoing. You have been a friend to her family. Take the report to Jaina. I believe they went to pay respects at the family memorial.<|endoftext|> <|startoftext|>Gunpowder Plots<|obj|>Collect 6 Kegs of Gunpowder.<|text|>Since the Lord Admiral iced all of their zeppelins, the Horde are rowing in through the seagate. The nice, narrow seagate entrance that makes for a great choke point. I'll have my people haul over a cannon and some ammunition. If you collect some gunpowder, we'll set up behind the gate where they won't expect the attack. We'll blast the Horde to the bottom of the harbor!<|endoftext|> <|startoftext|>Iron in Hand<|obj|>Gather Iron from a nearby Ore Crate.<|text|>This won't work at all! We need to gather iron if we want to make any kind of headway against the Horde. Go down to the ruins at Lornesta and grab that iron. We need it!<|endoftext|> <|startoftext|>The War Chest<|obj|>Collect resources from the War Chest in Bashal'Aran.<|text|>Welcome to the warfront! We finally get to see some action. Any resources we've collected will go to the War Chest. Once enough has been gathered there, you can grab it! Why don't you pay it a visit and see what you get?<|endoftext|> <|startoftext|>Druids of Gloomtide<|obj|>Capture Gloomtide Strand, then speak with Edgard to learn what he has to offer.<|text|>The latent power at Gloomtide Strand presents us with an opportunity to harness great power. One of our allies, Edgard, has great knowledge into what this might mean for our efforts. Seek him out and discover the power of nature.<|endoftext|> <|startoftext|>Flying at Night<|obj|>Deliver Evenshade's Note to your commander in Bashal'Aran.<|text|>Now that we control Ashwood Depot, it will be much more convenient to travel about the battlefield. I've drafted plans for a flight network. It's a rather brilliant plan, if I do say so myself. You don't seem busy. Take my notes and deliver them to our commander at once. Speak to Fidelio and he will provide you with a hippogryph.<|endoftext|> <|startoftext|>Ride Out to Meet Them<|obj|>Ride the Goblin Gyrocopter and fend off the Alliance army.<|text|>We must defend our warriors from the Alliance army while we recover this Azerite. Take the Azerite weapons you stole and load them onto one of these gyrocopters. Misha and I will ride out and fight the reinforcements from the ground, while you provide air support. We need to hold them off until our warriors can retreat with the Azerite.<|endoftext|> <|startoftext|>Return to the Hall of Castes<|obj|>Take Azala back to the Hall of Castes in Zuldazar. Make sure to call for her if she is not present when you get there.<|text|>I can't believe I got to visit so many places. I've never even left Zuldazar before! I may be casteless, but now dat I've met so many loa, maybe I can follow one and have a future off of de streets. But for now, we should go back to de Hall of Castes. De caretakers must be waiting for me.<|endoftext|> <|startoftext|>The Frogmarsh<|obj|>Take Azala to Krag'wa's Burrow in the Frogmarsh in Nazmir. Make sure to call for her if she is not present when you get there.<|text|>De caretakers are always telling us stories in de Hall of Castes. Sometimes dey warn us about danger, sometimes dey're about de loa... dere's usually a point to dem. One time, dey told us about Krag'wa, and how blood trolls killed his followers, and how he hasn't been seen since. But I heard dat he's back! He's in Nazmir again, and he's plotting his revenge against de blood trolls. Can we go see him?<|endoftext|> <|startoftext|>The Sethrak Queen<|obj|>Take Azala to the Terrace of the Devoted in Vol'dun. Make sure to call for her if she is not present when you get there.<|text|>De caretakers are always talking about how de sethrak attack caravans... but dey say dat de sethrak and de Zandalari used to be friends! I heard dat dere are some sethrak who still want to be friends, and dat dey have a loa who wants peace more dan anything! Can you take me to meet de sethrak and deir loa? I want to meet dem for myself!<|endoftext|> <|startoftext|>Hunting for Gold<|obj|>Take Azala to The Golden Isle in Vol'dun. Make sure to call for her if she is not present when you get there.<|text|>I know dis trip is supposed to focus on de loa... But I want to see de island of gold! I heard stories of undead pirates and an island covered in gold coins and treasure! Can we go see it?! Pleeeease?<|endoftext|> <|startoftext|>The Shifting Pack<|obj|>Take Azala to the Lair of Gonk at the Garden of the Loa in Zuldazar. Make sure to call for her if she is not present when you get there.<|text|>Dere's one loa I'm extra interested in seeing: Gonk! I've heard de priests say dat he's de most welcoming of de loa. He even lets his followers worship other loa as well! But de best thing about him is dat he and his followers can change into many forms. I want to do dat! Will you take me to meet him?<|endoftext|> <|startoftext|>Children's Week<|obj|>Use the Zandalari Orphan Whistle to call for the ward that you will be looking after during Children's Week.<|text|>Thank you for offering your help with Children's Week. We have a little girl who is excited to explore Zandalar! Take dis whistle. With it, you will be able to call de child you have agreed to take care of dis week. It will serve no use after Children's Week ends. When you are ready, use de whistle and meet your new ward! She is a feisty one.<|endoftext|> <|startoftext|>Loa of Winds<|obj|>Take Azala to Pterror Rise in Zuldazar. Make sure to call for her if she is not present when you get there.<|text|>I heard dat Pa'ku lives somewhere in Zuldazar. Her priests tell stories about her when dey come to de Hall of Castes. She's a pretty popular loa. I mean, she's in charge of de sky AND de sea! Dat's a lot of blue, and blue is my favorite color! Maybe I could be one of her followers?<|endoftext|> <|startoftext|>Glaiveworks For Me<|obj|>Speak with Erion to learn what the Glaiveworks has to offer.<|text|>We've all been on edge since Teldrassil, but Erion took it hard. He jumped at the chance to help out. Why don't you talk to him and see what he's got going at the Glaiveworks?<|endoftext|> <|startoftext|>The Altar of Elders<|obj|>Speak with Moon Priestess Lasara to learn what the Altar of Elders has to offer.<|text|>Now that contributions are in full swing, the Altar of Elders has been rebuilt. Go, speak with Moon Priestess Lasara to see what the Altar has to offer.<|endoftext|> <|startoftext|>Darkshore Recruits<|obj|>Restore the Ancient of War, then speak with Jarod Shadowsong to recruit an ally.<|text|>We've got a few recruits that can help us take back Darkshore! But first, we need our Ancient of War to be back up to good health. To help him, contribute resources to him and he'll perk right up! Once the Ancient of War is restored, talk to Jarod Shadowsong and recruit a troop. I'm sure they could learn a lot from fighting alongside you.<|endoftext|> <|startoftext|>Cut from the Same Cloth<|obj|>Ask Timeweaver Delormi to return you to your time.<|text|>My Infinite self was right--I can no longer mend time. Too many of my threads have been purged. I can feel no others. I'm alone now. And my thread is gone. But not you. Take this recipe. You've proven yourself a talented tailor in your own time, and a savior in so many more. The fabric of time needs your hands to mend it. I trust you with that responsibility. Talk to me when you're ready. I'll take you back to when this all began.<|endoftext|> <|startoftext|>Armor for Armies<|obj|>Speak with Cordressa Briarbow to learn what the Hunter's Hall has to offer.<|text|>We need to make sure our soldiers have the best equipment possible in the battle against the Horde. Once the Hunter's Hall is constructed, speak with Cordressa Briarbow about how to improve the weapons and armor of our troops.<|endoftext|> <|startoftext|>Brawl'gar Awaits!<|obj|>Bring an invitation to the Brawl'gar Arena.<|text|>Tired of standing around in the boring old Valley of Strength? Come on over to the Brawl'gar Arena, and fight for the amusement of others! You might win, or you might get killed, but either way, you're going to have a great time. Grab an invitation and bring it to Skuglor, near the front door. Brawl'gar awaits!<|endoftext|> <|startoftext|>Warfront: The Battle for Darkshore<|obj|>Defeat the Alliance at the Battle for Darkshore.<|text|>Darkshore belongs to the Horde! We must hold that ground to maintain our dominance over Kalimdor. Prepare yourselves. Battle awaits!<|endoftext|> <|startoftext|>Simply Dying of Boredom<|obj|>Use the Brawl'gar Arena Sign in Orgrimmar's Valley of Strength.<|text|>Up until now, I've been dying of boredom up here. I think maybe we need some new blood here in the arena. Boss Bazzelflange can be so stingy with her invitations, can't she? I've had one of my servants write up a few slightly-counterfeit invitations to hand out. Maybe you could help me get them distributed? There's always plenty of tough-looking characters hanging out in front of the auction house near Grommash Hold...<|endoftext|> <|startoftext|>The Right Mech for the Job<|obj|>Fly in the G.M.O.D to Drustvar and defend Krazzlefrazz Outpost.<|text|>Okay, we're good to go. The G.M.O.D has plenty of Azerite to cause some trouble! We gotta head to my, er, OUR base in Drustvar. Mekkatorque, that freakin' king of the gnomes, is attacking our Azerite supply! After we take care of the base, we're gonna take care of him! You get what I'm sayin'?<|endoftext|> <|startoftext|>Vengeful Venture<|obj|>Locate the Venture Co. camp, then retrieve Gryzix's Decoder and the Encrypted Ub3r-Spanner Schematic.<|text|><|endoftext|> <|startoftext|>The Ub3r-Spanner<|obj|>Wait for Layla Evenkeel to decode the schematic.<|text|>It's a shame that Gryzix had to die. Those Venture Co. make all of us enterprising types look bad! At least we can still decode the Ub3r-Spanner schematic. Here, hand me that recipe and his decoder and I'll get this whipped up in just a second.<|endoftext|> <|startoftext|>Modular Construction<|obj|>Kill mechanical constructs in the Abandoned Junkheap and salvage 8 Mecha-Cores with an Arclight Spanner.<|text|>The Abandoned Junkheap is home to some seriously deadly gnomish constructs. These constructs contain Mecha-Cores which could come in handy for crafting the Ub3r-Spanner. Legend has it that it could forge creations unlike anything we've ever seen! You look like the adventurous type. Can you go scrap up some mechs? Don't forget your Arclight Spanner!<|endoftext|> <|startoftext|>In the Dunes<|obj|>Find Dataguru Gryzix at The Forgotten Marsh in Vol'dun.<|text|>This schematic you found is encrypted. My tools are no good on it, not without risking the integrity of the data. However, I do know a guy who can definitely crack this cookie: Mr. Dataguru Gryzix. If I remember correctly, he's been vacationing on a beach in Vol'dun since the war broke out. Something about not getting the recognition he deserves. Anyways, I am sure you can convince him to help you.<|endoftext|> <|startoftext|>A Stitch in Time<|obj|>Assist Delormi in repairing the Tears in Time.<|text|>Hm...I don't know that I've ever been to this time, before. I suppose I should explain myself. My name is Delormi, and I'm the last remaining member of the Synchronous Tailors. We make sure the fabric of time stays, well, mended. But I've found a number of new tears cropping up. In fact, I believe that's why I've arrived here in this time. Perhaps you could assist me in tracking them down and repairing them?<|endoftext|> <|startoftext|>Breaching Boralus<|obj|>Lead the Horde assault into Tiragarde Sound.<|text|>Finally! There's no place on Kul Tiras with a stronger Alliance presence. We must be bold and unrelenting if we're going to drive them out here. Lok-tar ogar!<|endoftext|> <|startoftext|>The Ub3r-Spanner<|obj|>Wait for Shuga Blastcaps to decode the schematic.<|text|>It's a shame that Gryzix had to die. Those Venture Co. make all of us enterprising types look bad! At least we can still decode the Ub3r-Spanner schematic. Here, hand me that schematic and his decoder and I'll get this whipped up in just a second.<|endoftext|> <|startoftext|>A Mech for a Goblin<|obj|>Meet Gallywix at Bilgewater Bonanza.<|text|>Gallywix has a plan to deal with the Alliance and has requested your help. It involves the Azerite you reclaimed. Speak with him down at Bilgewater Bonanza, and do whatever you can to help him... when it comes to the interest of the Horde. Oh, and make sure Gallywix stays alive. The Alliance already tried to kill him.<|endoftext|> <|startoftext|>A Friend in Needle<|obj|>Collect 5 Tidespray Linen and 5 Deep Sea Satin.<|text|>You can see me? Oh, thank goodness! I thought I was lost in the folds of time...again! But for one to see through the folds of time's fabric... you must be a very talented tailor, indeed. Would you bring me some cloth, then, tailor? I believe I'll be able to place just when I am with your help and right myself.<|endoftext|> <|startoftext|>A Clue from Area 52<|obj|>Investigate Area 52 in Netherstorm for a sign of the letter's writer.<|text|>We've received a letter from Area 52, the goblin outpost in Netherstorm. The author claims to know details about what they call "the situation in Brawl'gar". They don't say more than that. I'm tied to my paperwork here. Go check out this lead and see if anything turns up.<|endoftext|> <|startoftext|>Stopping the Sappers<|obj|>Kill Nebbik Megafuel, collect Azerite bombs, and bring them to Jaina on top of the seagate.<|text|>The ice should keep the Horde out while we handle the sapper teams gathered on the beach. I'm going to keep those Horde galleons busy. I need you to handle whoever is in charge and bring all the Azerite bombs you find back to me. Then we'll handle disposing of their weapons.<|endoftext|> <|startoftext|>Solving the Mystery<|obj|>Bring the Mysterious Challenge Card to Brawl'gar Arena to confront Boss Bazzelflange's captor.<|text|> I grabbed this challenge card from my attackers while we were fighting each other! I'm sure that you can use it to challenge my attacker to some sort of ultimate showdown!<|endoftext|> <|startoftext|>The Brawl'gar Trial<|obj|>Reach a verdict in the Brawl'gar Trial.<|text|>I've issued three warrants. Nugg, Mollivox, and Sharisanda are apprehending the suspects as we speak. It's time to go to court. You may be called on to testify. Just answer as honestly as you can, and let the wheels of justice do the rest.<|endoftext|> <|startoftext|>Evidence Packet: Libbiara Blightrunner<|obj|>Bring the Evidence Packet to Commander Arlu Ravenhide.<|text|>Nugg got what Nugg need. Give stupid blood elf one drink and she start getting all self-incriminatey. You bring packet to Commander. Nugg gonna buy some expensive snacks.<|endoftext|> <|startoftext|>The Mollivox Goggle Experiment<|obj|>Put on Mollivox's Goggles while fighting in the Brawl'gar Arena and look for evidence against Shadowmaster Skrizzik.<|text|>Okay, before we start, I've got a few rules: First, these goggles will only work at close range. We're looking for something INSIDE the arena, so you'll have to be inside the arena to use them. Second rule: if you feel something starting to explode, try to blink real hard. Lastly, remember, we're looking for an evil shadow monster. You don't need to kill it, we just need you to see it so we can report it as evidence. Alright, go get in that arena and try them out!<|endoftext|> <|startoftext|>Undercover Agent: Nugg Lumbo<|obj|>Report to Nugg Lumbo aboard the Skybag, the zeppelin above Brawl'gar Arena. The Skybag teleporter is located just outside of the Brawl'gar Arena bar. To use the teleporter, you must either be Rank 6 in Brawl'gar Arena, or someone must purchase a Zeppelin Rental Form from Tiana Nevermorn.<|text|>I've got one more suspect I'm investigating: Libbiara Blightrunner. She's a wealthy blood elf death knight socialite who spends most of her time spectating the arena from the zeppelin up above. I've got my best agent on the case: Nugg Lumbo. Check in with him to see how his report is coming along.<|endoftext|> <|startoftext|>Evidence Packet: Shadowmaster Skrizzik<|obj|>Bring the Evidence Packet to Commander Arlu Ravenhide.<|text|>Sounds like we've found our perp. This guy's sketchy, desperate, and his shadow magic is consistent with that shadowy scroll you found earlier. Bring this packet to Arlu, and we can bring him in. Good work out there!<|endoftext|> <|startoftext|>The Precious 13-Tooth Gogglegear<|obj|>Obtain a 13-Tooth Gogglegear from G.G. Engineering. You can purchase their challenge card from Card Trader Ami.<|text|>We're going to have to invent something. Something capable of seeing into alternate dimensions. Something explosive that you strap directly onto your eyes. That's right, I'm talking about goggles. I already have all the goggle parts except for one: a 13-tooth gear. They're nearly impossible to find, but I KNOW that the G.G. Engineering boys have one, and Card Trader Ami has their challenge card.<|endoftext|> <|startoftext|>Flaunt It If You Got It<|obj|>Drink a bottle of Moneybrau, purchase a round of drinks at the bar in Brawl'gar Arena, and hit a fighting player with an Amberseed Bun while standing on the deck of the Skybag.<|text|>Sigh... so dull... Oh, it's you! , was it? I've seen a few of your fights. They're slightly less tedious than the standard humdrum bloodsport this arena has been producing lately. Let's spice things up a bit. Maybe buy some expensive drinks for ourselves? Buy a round of the cheap stuff for the riffraff below? Maybe even toss a few amberseed buns off the boat?<|endoftext|> <|startoftext|>Soul Splinters<|obj|>Search inside Brawler's Purses for something "soul"-related. Brawler's Purses are awarded to victors in the Brawl'gar Arena. Some types of purses may be more lucrative than others.<|text|> Oh dear, oh dear... it's getting hungry again. Where am I going to find enough souls to feed it? Ohh... if only I could get my hands on some of those brawler's purses... Oh! Hello there! Pay no attention to the mindless babbling of an innocent warlock. Nothing suspicious going on here!<|endoftext|> <|startoftext|>Cause for Concern<|obj|>Report to Stone Guard Mollivox.<|text|>Shadowmaster Skrizzik's behavior was unusual. His repeated mutterings about "shadow magic" and "void apocalypses" and "ancient creatures hungering for the souls of the living" certainly warrant further investigation. You should report back to Stone Guard Mollivox.<|endoftext|> <|startoftext|>A Favor for Your Ol' Pal Buxdoggle<|obj|>Lose a fight in Brawl'gar Arena.<|text|>Hey, listen, I was thinkin' about somethin'... You know how you won all that money from me? Well, funny story, that may have been slightly more money than I actually have, and now some very powerful people want to break my elbows and my knees. I can't pay 'em! |cFF0000FFI'm broke!|r Heh heh! All I need to get out of this hole is for you to lose your next fight. Flop like a fish. Please.<|endoftext|> <|startoftext|>Super Soul Splinters<|obj|>Obtain 3 Super Soul Splinters from Rumbler's Purses, which are rewarded from winning rumbles. Rumbles are large group fights that pit all players in the Brawl'gar Arena queue against a challenging enemy. Anyone can start a rumble by purchasing a Rumble Card from Tiana Nevermorn.<|text|> Will these be big enough, though? It gets SO hungry for souls, and when it doesn't get enough, it gets angry, and we definitely don't want to trigger a |cFF0000FFvoid apocalypse|r in the middle of Orgrimmar. Oh dear, oh dear... Oh! The is still here! Heh heh. Never mind me! Nothing evil going on here!!<|endoftext|> <|startoftext|>The Pit Boss's Debts<|obj|>Obtain a Huge Pile of Legitimately-Earned Brawler's Gold from Lord Sylysthrel. You can challenge Lord Sylysthrel by purchasing his Challenge Card from Card Trader Ami.<|text|>I'm not too proud to |cFF0000FFcommit a few acts of violence|r to set a wrong right. And you know what's wrong? I'm out of money! Only one person's won more gold from me than you have, and his name's Lord Sylysthrel. Real skeezy guy. I think he was cheating. Sure would be nice if I could get that gold back...<|endoftext|> <|startoftext|>Evidence Packet: Pit Boss Buxdoggle<|obj|>Bring the Evidence Packet to Commander Arlu Ravenhide.<|text|>I heard everything. That goblin sure does talk loudly about his crimes and debts, doesn't he? It sounds like we have enough to bring him in for questioning. I've put together a packet of evidence for Commander Ravenhide to review. Good job out dere.<|endoftext|> <|startoftext|>Undercover Agent: Stone Guard Mollivox<|obj|>Speak with Stone Guard Mollivox at the Brawl'gar Arena.<|text|>I believe you've met one of my other agents: Stone Guard Mollivox. She's investigating our second suspect: Shadowmaster Skrizzik. You'll find Mollivox near the arena's entrance.<|endoftext|> <|startoftext|>Outrigger Outfitters<|obj|>Recover 10 Outrigger Weapons.<|text|>My people met the Horde head on when they arrived, but we've been scattered over the wharf. The Horde has been relentless. We haven't been able to form a solid resistance force using just our fists as weapons. But now the Lord Admiral is here with the champion of the Alliance. That's just the spark we need to rise up and kick these sorry mongrels out of our lands. If you can get my men some weapons, they'll join the fight! Find those weapons and meet me back here. I'm working on a plan.<|endoftext|> <|startoftext|>Murder at the Brawl'gar Arena<|obj|>Investigate the scene of the crime.<|text|>The Brawl'gar quartermaster lies dead in front of you. He was murdered in broad daylight! He must have been assassinated while someone was fighting in the arena. Maybe even during one of your fights. Perhaps there are some clues nearby as to who might have killed him.<|endoftext|> <|startoftext|>Shots Fired<|obj|>Destroy Horde Motorboats.<|text|>Horde invaders keep sailing in through the seagate, but we have a nasty surprise for them! The Outriggers are good at fighting monsters of any sort, the Horde included. We'll keep them off you while you take out their boats. Send 'em to the bottom of the harbor! For Kul Tiras! For the Lord Admiral!<|endoftext|> <|startoftext|>The Financial Participation Incentive<|obj|>Win 100 Brawler's Gold from Pit Boss Buxdoggle's guessing game. If the game is not currently active, anyone can activate it by purchasing a High Roller's Contract from Tiana Nevermorn.<|text|>I see Buxdoggle running some sort of game over dere. Getting people to guess de fight's winner in exchange for Brawler's Gold. See if you can figure out how his game works. If you win enough money from him, he might start talking...<|endoftext|> <|startoftext|>Undercover Agent: Sharisanda<|obj|>Report to Sharisanda in the Brawl'gar Arena.<|text|>Pit Boss Buxdoggle is one of our primary suspects in this case. Buxdoggle is an infamously aggressive speculator, and has a list of debts a mile long. He may be in need of money, which is consistent with the evidence you found earlier. Sharisanda has taken point on the case. I'd like you to assist her. I think you'll work well together.<|endoftext|> <|startoftext|>With Honor<|obj|>Defeat Lieutenant Cole.<|text|>The Alliance and Kul Tiran forces are in disarray. I can hear the Azerite tank powering up. Lieutenant Cole intends to fight us... now that his forces are destroyed. Let me know when you are ready to fight. The three of us shall destroy this tank while our warriors watch on!<|endoftext|> <|startoftext|>Repel the Horde!<|obj|>Defeat Horde Axe Throwers or Berserkers on the north shore of Anglepoint Wharf.<|text|>The Horde has overrun Anglepoint, killing my people and destroying their livelihoods. Its raiders have come to Kul Tiras with killing on their minds. I cannot allow that to happen. Slay any Horde Axe Throwers or Berserkers you see on the north shore. I will do the same on the south. Together we will stop this invasion.<|endoftext|> <|startoftext|>Put Up Your Dukes<|obj|>Win any 3 fights in the Brawl'gar Arena.<|text|>You know what? I COULD use a good on my investigations team. We've had some personnel issues lately and, frankly, I can use all the help I can get. But first: why don't you go hop into the arena for a few fights so I can get a good look at your skills?<|endoftext|> <|startoftext|>Sip and Savor<|obj|>Deliver a sample of Nomi's Wine to Vintner Iltheux and gain his approval.<|text|>I think we're making wine! Let's see if the vintner approves of our vintage. Take a sample to Iltheux and see what he thinks.<|endoftext|> <|startoftext|>The Hunt Never Ends<|obj|>Travel to the Norwington manor.<|text|>We have our victory, but we must move quickly to take the remaining Azerite from the estate. Our forces should already be moving the Azerite from the manor into our gyrocopter support. Let us move and ensure we get every ounce of Azerite away from the Alliance.<|endoftext|> <|startoftext|>Besieged Allies<|obj|>Find Rosaline Madison.<|text|>Seawalls can be rebuilt, but lives are lost for good. We need to secure the rest of the people here first. The Outriggers have been known as some of the fiercest hunters in these waters. Find their leader, Rosaline Madison, and enlist her aid in liberating Anglepoint. Together, clear the north shore of the Horde, save anyone in danger, and rally the dock workers. You handle the north shore. I will handle the south. We'll meet in the middle and crush the Horde between us.<|endoftext|> <|startoftext|>Awaiting Our Arrival<|obj|>Return to Grommash Hold within Orgrimmar.<|text|>Let's head back to Orgrimmar. I'm sure Kiro's expecting us. We really shouldn't make him wait.<|endoftext|> <|startoftext|>Playing to Their Strengths<|obj|>Assign new roles to Micah Broadhoof, Boss Mida, and Nomi.<|text|>Iltheux isn't properly utilizing the help he's been given. Let's fix that. Assign new roles to the workers, ones more suited to their strengths. If you need suggestions, I'm happy to help.<|endoftext|> <|startoftext|>Fermented for the Horde<|obj|>Collect the needed ingredients to create a wine worthy of the Horde.<|text|>Vintner Iltheux's recipe doesn't need much improvement. Some unique ingredients and slight modifications to the winemaking process is all that's needed. I'm thinking adding fermented firebloom should do the trick. Then, filter it though a special cloth made from silkwing fibers. There are plenty of silkwings roaming the vineyard, and I have no doubt that Boss Mida can acquire the flowers, for a price.<|endoftext|> <|startoftext|>Meet with Meerah<|obj|>Find Meerah within Suramar's Twilight Vineyards.<|text|>It appears we're making good progress. Would you meet up with Meerah? I want to be sure she's found her way to the vintner in Suramar.<|endoftext|> <|startoftext|>Taking Out the Tidecaller<|obj|>Kill Tidecaller Nezara.<|text|>Nezara's shield might be down, but that doesn't mean she's defenseless. There's a brute by her side that may cause trouble. I'll take a stab at him so you can take down the Tidecaller.<|endoftext|> <|startoftext|>The Vintner's Assistants<|obj|>Speak to Micah Broadhoof, Boss Mida, and Nomi.<|text|>Vintner Iltheux oversees all arcwine production for the Horde. He's used to making wine himself, but the Horde sent in help to speed up the process. It's had the opposite effect. We need to get to the bottom of this. How about you tour the vineyards and see how things are running? I have a few more questions for the vintner.<|endoftext|> <|startoftext|>Explosions Always Work<|obj|>Place Volatile Explosives on naga Harpoon Launchers, and then detonate them to create a distraction.<|text|>The area surrounding Tidecaller Nezara is heavily guarded, so I'll need you to create a distraction. Take these explosives. Plant them on the naga's harpoon launchers. Once they've been detonated, the blast should be more than enough to send the guards running!<|endoftext|> <|startoftext|>On the Outskirts<|obj|>Find Nisha on the southern coast of Zuldazar.<|text|>If things are settled for the Commander, you should check in on Nisha. I'm sure she could use your help.<|endoftext|> <|startoftext|>A Party in Your Honor<|obj|>Inform Foreman Magrok that the Horde is throwing a party for the peons.<|text|>I think I have everything needed to make tonight a success. We just need to make sure the peons show up. Tell their leader that the Horde is throwing a party in their honor. I'm sure they won't decline a night of free food and drink.<|endoftext|> <|startoftext|>We'll Use Their Weapons<|obj|>Collect 10 Nazeshi Weaponry from forces within Dreadpearl Shallows.<|text|>We're going to need special weapons to take down Tidecaller Nezara. Good thing it looks like the naga have plenty. We'll use their weapons against them. You and I know a thing or two about that. Grab an assortment. We'll need more than one.<|endoftext|> <|startoftext|>Strength and Honor<|obj|>Battle Foreman Magrok, showing both strength and honor.<|text|>Those peons certainly look happy, don't they? I have no doubt they'll return to work in the morning. However, if their leader goes unchallenged, there will always be risk of revolt. You need to face him to battle. Show him the true strength of the Horde, but also the honor that comes with showing mercy.<|endoftext|> <|startoftext|>Peon Promotions!<|obj|>Give promotions to a few of the Crushblow Peons at Peon Hideout.<|text|>I agree with the plight of the peons. They should be rewarded for the work they do. It's unlikely that the Horde will agree to increase their wages, but there's no reason they can't be given a promotion. Any title other than peon would help build some confidence.<|endoftext|> <|startoftext|>Stand Fast<|obj|>Protect Jaina Proudmoore.<|text|>The Horde will pay for what it has done, but first I have to attend to the people here. , I need to hold a portal open so the injured can evacuate to Boralus. Keep the Horde's forces off me while the wounded get to safety. We can deal with them once the civilians are safe.<|endoftext|> <|startoftext|>Worthwhile Repairs<|obj|>Collect 15 Twilight Ore so Kiro can repair the peon's tools.<|text|>The peons are right. These tools are inexcusable. How can they be expected to complete a job without the proper tools for their trade? I can make the needed repairs, but I'll need some ore first.<|endoftext|> <|startoftext|>Where Are the Workers?<|obj|>Find out where the Crushblow Peons went.<|text|>Look at this axe. There's still sweat on the hilt. The workers were here not too long ago. Let's see if Sasha can track their scent.<|endoftext|> <|startoftext|>A Little Goodwill<|obj|>Collect 100 Saber Flanks, 100 Worg Meat, and 100 Clucker Tidbits.<|text|>It sounds like the peons are feeling undervalued. They do important work for the Horde, but their diligence is often overlooked. A little goodwill would go a long way. Let's plan a feast in their honor. We'll need quite a bit of meat to sate their enormous appetites, luckily, I have a totem that can help with that. You acquire the ingredients, and I will make a meal guaranteed to boost morale.<|endoftext|> <|startoftext|>No Problem Too Small<|obj|>Meet Kiro in Twilight Highlands.<|text|>These problems might seem small, but they will eat away at the Horde overtime if they remain unaddressed. We must offer our help. The vulpera are skilled at solving problems, no matter their size. I will investigate the outpost. Nisha and Meerah will see to the others. Meet me in the Twilight Highlands when you're ready.<|endoftext|> <|startoftext|>New Allies, New Problems<|obj|>Find out what troubles Commander Dresh, Bladeguard Sonji, and First Arcanist Thalyssra.<|text|>Baine certainly has his hands full. Taking on new allies means taking on new problems. Let us find out what troubles those within the Horde and see what we can do to help. Perhaps when Baine isn't so overwhelmed, he'll be able see our true value.<|endoftext|> <|startoftext|>A Declaration of Intent<|obj|>Witness Kiro's declaration to join the Horde.<|text|>Our caravan is ready to explore the world beyond the sands, but Nisha's blade can't be our only defense against the dangers we know await us. This is why we've come. To declare our intent to join the Horde.<|endoftext|> <|startoftext|>Shores of Zuldazar<|obj|>Repel the Alliance forces assaulting Zuldazar.<|text|>Alliance forces are attacking Zuldazar. Make them regret every step taken on our soil!<|endoftext|> <|startoftext|>Isolated Victory<|obj|>Repel the Alliance forces assaulting Vol'dun.<|text|>Alliance forces are pushing deeper into Vol'dun. We can not allow this aggression to go unchecked!<|endoftext|> <|startoftext|>War Marches On<|obj|>Return to Halford Wyrmbane on the Wind's Redemption.<|text|>I hope the Horde will think twice about attacking Kul Tiras in the future, but given the actions of its leadership, it is a faint hope at best. Still, what matters most is my people are safe now. The fleet and marines should be here soon to help the Outriggers clear out what remains of the Horde forces. Please return to High Commander Wyrmbane and let him know I will join everyone as soon as I am able. Thank you for your swift actions today.<|endoftext|> <|startoftext|>Writing on the Wall<|obj|>Light the first memorial's flame.<|text|>Long has the southern wall separated Quel'Thalas from the once great kingdom of Lordaeron. We did not believe that anyone could breach it. That overconfidence was our undoing. When the Scourge arrived, the gate was not conquered by force. It was willingly opened by a traitor. Though caught unaware, every Farstrider, soldier, and magister in the area rushed to the defense of our homeland. Very few of them returned home. The gates now stand as a memorial in their name.<|endoftext|> <|startoftext|>To Anglepoint<|obj|>Accompany Jaina Proudmoore to Anglepoint Wharf and assist her there.<|text|>An attack on Anglepoint Wharf can only mean one thing: the Horde seeks to destroy the seagate there. This is my home. These are my people. I cannot turn my attention to our operations in Zandalar until we've routed the Horde. The military will take a little time to mobilize, but in the meantime you and I can face these monsters. If we can't stop them, we can slow them down. War has come to my shores once more. I will not stand aside.<|endoftext|> <|startoftext|>Cut from the Same Cloth<|obj|>Ask Timeweaver Delormi to return you to your time.<|text|>My Infinite self was right. I can no longer mend time. Too many of my threads have been purged. I can feel no others. I'm alone now. And my thread is gone. But not you. Take this recipe. You've proven yourself a talented tailor in your own time, and a savior in so many more. The fabric of time needs your hands to mend it. I trust you with that responsibility. Talk to me when you're ready. I'll take you back to when this all began.<|endoftext|> <|startoftext|>Machines of War and Azerite<|obj|>Recover 4 Azerite bombs and 3 Azerite rifles.<|text|>The Norwington Estate... I remember taking walks here with my wife and children. Sorry, this isn't the time for remembering an old life. The Alliance have Azerite bombs and rifles scattered throughout the estate. I believe our goal is to recover them. If only the Alliance hadn't chosen to use the estate as a testing ground... this was meant to be a place of peace.<|endoftext|> <|startoftext|>Cleaning Out the Estate<|obj|>Weaken the Norwington Estate defenders.<|text|>We must keep moving forward. Our goal is to weaken the Alliance, destroy their weapons, and steal their Azerite. The three of us will carve a path of destruction through our enemies. Let us go!<|endoftext|> <|startoftext|>Killing Time<|obj|>Kill the Infinite Shade of Delormi.<|text|>Now, stand with me. I am weak. So many threads have been severed. I'll use what power I have left to mend the rift. Please...make sure the fabric of time is safe from her.<|endoftext|> <|startoftext|>Return to the Orphanage<|obj|>Bring Liam back to the orphanage in Boralus. Make sure to call for him if he is not present when you get there.<|text|>This has been the best Children's Week ever! I was scared to grow up, but now I'm really excited! There are so many cool things I can be! But how can I choose? I think it's time for you to take me back to the orphanage. I'll think about what I want to be when I grow up on the way.<|endoftext|> <|startoftext|>Guests at Grommash Hold<|obj|>Meet your guests within Grommash Hold.<|text|>$p, I've received word that a vulpera caravan has arrived at Grommash Hold. They wish to address the Horde and have requested your presence. I'm afraid it is not the best time for guests, so please see them as soon as you are able.<|endoftext|> <|startoftext|>Saving Nine<|obj|>Enter the Time Rift.<|text|>I saw her in there, destroying another part of my timeline. With every thread she severs, I lose myself more and more... Perhaps I will perish, but I won't let her ruin the fabric of time. I need you to join me one last time. I can only end this with your support.<|endoftext|> <|startoftext|>Bird Friends<|obj|>Take Liam to see the statue of Arom Waycrest at Arom's Stand in Drustvar. Make sure to call for him if he is not present when you get there.<|text|>My best friend at the orphanage is named Billy. He's just a kid like me, though. I heard that some people in Drustvar have FALCONS as their best friend. How cool is that?! Can we go meet a falconer? Pretty please? I want to have a bird friend too. I hear there's a big statue in Arom's Stand of some dead guy who was friends with birds. Maybe we can find a falconer there!<|endoftext|> <|startoftext|>If The Shoe Fits...<|obj|>Stop the Shade of Delormi from killing Magistrix Delormi.<|text|>That thing is killing her...it's killing *me*! We need to stop it! Please, I need your help to save my self!<|endoftext|> <|startoftext|>Shapeshifters!<|obj|>Take Liam to meet a druid at Ulfar's Den in Drustvar. Make sure to call for him if he is not present when you get there.<|text|>Being a human is alright and all, but what if I could be a BEAR? Druids can be bears. And cats! And who knows what else! I've heard rumors of druids in the mountains of Drustvar. It would be so cool to meet one. I wanna see them turn into animals! Maybe they can teach me, too!<|endoftext|> <|startoftext|>The Mountain Folk<|obj|>Take Liam to meet the Roughnecks at the Roughneck Camp in Tiragarde Sound. Make sure to call for him if he is not present when you get there.<|text|>All Kul Tirans are really tough, but the Roughnecks are the roughest and toughest of them all! They can wrestle gryphons with their bare hands! They can knock down a yeti with a single punch! I wanna meet a Roughneck and prove that I can be really strong like them! Can you take me to their camp? I've heard it's up in the mountains by Anglepoint.<|endoftext|> <|startoftext|>Yo Ho, Yo Ho!<|obj|>Take Liam to meet a pirate outside of Freehold in Tiragarde Sound. Make sure to call for him if he is not present when you get there.<|text|>The orphan matron is always telling us what to do! Study your books, practice your words, behave in public... What if I want to be a pirate when I grow up? A scourge of the high seas! Finding buried treasure, dueling my enemies on the mast, wearing cool hats! Pirates never come into Boralus, so I've only ever heard stories. I wanna meet a real one! Can you take me to Freehold? I'll practice my pirate voice on the way. YARRRRR!<|endoftext|> <|startoftext|>The Squid Shrine<|obj|>Take Liam to see Shrine of the Storms from the beach near Mariner's Strand in Stormsong Valley. Make sure to call for him if he is not present when you get there.<|text|>Sometimes tidesages come to the orphanage and tell us about the sea and how they can talk to it. I wanna talk to water! We've gone on field trips to their monastery here in Boralus, but I heard their home in Stormsong is much more impressive. Can you take me to go see it? I heard there's a great view from the Brineworks!<|endoftext|> <|startoftext|>Step Into Her Shoes<|obj|>Enter the Time Rift with Timeweaver Delormi.<|text|>Another one of those rifts. Normally I'd repair it, but given the circumstances I wish to see where it leads. It isn't often I commune with versions of myself from other threads of time. But one particular self has been a dear friend for some time. I feel myself growing weaker. If she perishes... We don't have much time. We need to enter this rift now.<|endoftext|> <|startoftext|>Azerite Denied<|obj|>Meet Rexxar in Tiragarde Sound.<|text|>The Kul Tirans and Alliance are amassing a vast amount of their Azerite and Azerite weapons within Tiragarde Sound. They have a new supply of the resource, thanks to the Kul Tirans' conquest over Lady Ashvane and her company. We must strike at their supplies of Azerite and destroy these weapons, or else we will be behind in this war. You and Zelling will travel to Tiragarde Sound and meet with Rexxar. Lead the assault on their Azerite supply. And do not return until you are victorious.<|endoftext|> <|startoftext|>The Setting Sun<|obj|>Witness the fall of Anasterian.<|text|>Remember the Sunwell. We ride into battle with those words for a reason. We lost so much that day... I lost so much that day. Shine the lantern on the southern side of the island, where the Dead Scar meets the sea. There you will see how the fall of the Sunwell began. And with it, the last act of the High Elves.<|endoftext|> <|startoftext|>The Fury of the Horde<|obj|>Command the Horde army to attack Norwington Manor.<|text|>The Norwington Estate has a large cache of Azerite, along with the Alliance's latest Azerite weapons. We need to steal these weapons and all of their Azerite. Every weapon stolen is a Horde life saved. When you are ready to strike, let me know. I shall signal our warriors to begin the assault. The Alliance and Kul Tirans will see the true might of the Horde!<|endoftext|> <|startoftext|>Our War Continues<|obj|>Speak with Sylvanas Windrunner aboard the Banshee's Wail.<|text|>The work to stop the Alliance is far from over. King Rastakhan now possesses the Abyssal Scepter that you recovered from the Kul Tirans. He has placed it... in his treasury. The Dark Lady wishes to speak with you regarding the corpse you found at the bottom of the ocean. Derek Proudmoore.<|endoftext|> <|startoftext|>Our War Continues<|obj|>Speak with Sylvanas Windrunner aboard the Banshee's Wail in Zuldazar.<|text|>The work to stop the Alliance is far from over. But thanks to you, we have the methods necessary to break them. The Abyssal Scepter has been delivered to King Rastakhan, earning us more of his favor. There is a matter of greater importance that I would speak to you about... but not here. Meet me aboard the Banshee's Wail within Zuldazar.<|endoftext|> <|startoftext|>Tooling Around Vol'dun<|obj|>Put on the Goblin "Mind Enhancer," then retrieve Gryzix's toolbox.<|text|>Okay. We got almost everything we need. Almost. You see, I lost my toolbox. I must have dropped it while running from the sethrak a couple days ago. Can ya fetch it for me? I'm not a very good engineer without my tools! And take a mech with ya. I've spied some mysterious dwarven and troll figures lurking around... better not be the Venture Co. One whiff of the schematic being here and we got trouble. You'll need the mind enhancer for it to follow you. Just put it on and you'll be good to go!<|endoftext|> <|startoftext|>Waning Hope<|obj|>View Tyrande's audience with Anduin Wrynn.<|text|>The kaldorei have been steadfast members of the Alliance since the end of the Third War. We have fought on distant shores and even on different worlds without protest. It is curious that in our moment of need, their resources are stretched too thin to lend so much as a single blade. Wrynn has already denied Tyrande aid. Witness it for yourself.<|endoftext|> <|startoftext|>On Whispered Winds<|obj|>Meet Maiev Shadowsong and Shandris Feathermoon in Stormwind Keep.<|text|>, I have need of you. Maiev and Shandris are en route to Stormwind to petition King Wrynn for aid in retaking Darkshore. You have proven a loyal ally to my people in times past. I ask that you join their audience with the king and lend your voice to our cause. I suspect we shall meet again soon. -Tyrande<|endoftext|> <|startoftext|>Forging the Armor<|obj|>Forge the Bulwark of the Mountain King.<|text|>It's time to begin. Bouldercrag, Ignis, and I are here to assist you. You'll be the first dwarf to forge the Bulwark of the Mountain King in generations. This ol' blacksmith is honored to be able to witness this. Are ye ready?<|endoftext|> <|startoftext|>Recruiting the Furnace Master<|obj|>Recruit Ignis the Furnace Master to help smelt the metal.<|text|>Grumnus says we're going to need some help smelting this metal. I just happen to know someone who's perfect for the job. We're heading to Ulduar! Years ago, we fought against a construct named Ignis the Furnace Master. I've heard tell that the titan keepers brought him back, and Ulduar's furnace is alive once more.<|endoftext|> <|startoftext|>Legacy of the Bronzebeard<|obj|>Present the Bulwark of the Mountain King to Muradin Bronzebeard in the High Seat.<|text|>You must present this armor to Muradin at once! This is an historic day for the dwarven people. This isn't just a suit of armor, it's a symbol of our heritage.<|endoftext|> <|startoftext|>The Ub3rlode<|obj|>Complete The MOTHERLODE!! on Heroic Difficulty and obtain the recipe from Mogul Razdunk.<|text|>Looks like Gryzix's suspicions were correct. Not only is it the Venture Co, but it's Mogul Razdunk himself! We now owe it to not only ourselves as engineers, but the Horde proper to secure the recipe before he can craft it! Go to Kezan. Stop Mogul!<|endoftext|> <|startoftext|>Earthen Blessing<|obj|>Find the Remnant of the Earthen Ritual in Old Ironforge.<|text|>Ignis will help with smelting the metal, but the heat from the forge will cook you in yer boots! Our ancestors, the dwarves who forged Aegrim's armor, could sustain their stoneform for far longer than we can today. That's how they could forge the bulwark in the first place. Luckily, my friend Bouldercrag can help us with that. He'll need some materials for the ritual.<|endoftext|> <|startoftext|>Aegrim's Study<|obj|>Search Aegrim's study for the Bulwark of the Mountain King.<|text|>This leads to Aegrim's study. I still have some scrolls to sort, so I will leave you to search the study at your leisure. I'm sure Brann would be most interested in any of your findings.<|endoftext|> <|startoftext|>Interest Yah In A Pint?<|obj|>Find Grumnus Steelshaper in Loch Modan.<|text|>The armor may be shattered, but there's still hope. With the fragments you found, we might be able to forge it anew. This is far outside my area of expertise, but there may be someone who can help. We should speak with Grumnus Steelshaper. He retired to Thelsamar in Loch Modan. Go on ahead, I'll meet you there.<|endoftext|> <|startoftext|>Ancient Armor, Ancient Mystery<|obj|>Speak to Advisor Belgrum in Old Ironforge.<|text|>By my beard! Do you know what this is?! It's an ancient tablet that describes how to forge the Bulwark of the Mountain King! The last one to wear that armor was Aegrim Bronzebeard, my ancestor and thane of the Bronzebeard clan. Talk to Advisor Belgrum. He'll know more about Aegrim's past, and might be able to shine some light on the legends of his armor.<|endoftext|> <|startoftext|>Shards of the Past<|obj|>Collect the shattered pieces of armor.<|text|><|endoftext|> <|startoftext|>Watch Yer Back<|obj|>Kill 8 Trogg Invaders and Roc'maw the Burrower in Old Ironforge.<|text|>Aegrim, you say? Bulwark of the Mountain King? Well, if we are going to start anywhere, it has to be Aegrim's study. The entrance lies below us in the depths of Old Ironforge. The only trouble is the troggs in our way. How about you take the lead?<|endoftext|> <|startoftext|>Something Valuable, Perhaps?<|obj|>Bring the tablet to Brann Bronzebeard in the Hall of Explorers in Ironforge.<|text|><|endoftext|> <|startoftext|>Keep Yer Feet On The Ground<|obj|>Search Gol'Bolar Quarry for the missing excavation crew.<|text|>! The Explorers League is setting up a new exhibit in the Hall of Explorers, so we sent a team in search of new artifacts to display in it. They headed off to Gol'Bolar Quarry in Dun Morogh, but haven't returned. Would ye mind checking on 'em?<|endoftext|> <|startoftext|>A Royal Occasion<|obj|>Meet the Zandalari emissary at The Great Seal in Dazar'alor.<|text|>You wish to hear how the Zandalari joined the Horde? My people have had a... difficult history with the Zandalari. However, I believe we dealt with the Zandalari of the past. The now Queen Talanji is much different from her father. I'm rambling, my apologies. Our tale begins after the Alliance sacked the city of Zuldazar and killed King Rastakhan. The Horde had been invited by the then Princess Talanji to witness her coronation in Zuldazar...<|endoftext|> <|startoftext|>Vengeful Venture<|obj|>Locate the Venture Co. camp, then retrieve Gryzix's Decoder and the Encrypted Ub3r-Spanner schematic.<|text|><|endoftext|> <|startoftext|>Queen of the Zandalari<|obj|>Witness Talanji's ascension to Queen of the Zandalari.<|text|>De loa have seen fit to grant me de crown. My council accepts me. My priests have given their blessing. My people have expressed their displeasure, but I am determined to right those wrongs. It is time to accept de responsibility of leadership. I will address them and speak on our future. I would be honored if you would take a place at my side while I do so.<|endoftext|> <|startoftext|>The New Zanchuli Council<|obj|>Greet the Zanchuli Council.<|text|>These are sobering developments . I wish to speak to my priests about what has transpired. I would like you to continue into de depths of Zanchul and up de steps into de Council Chambers. There you will find de new council I have assembled. Greet them, and make note of my choices. I hope you will find them adequate.<|endoftext|> <|startoftext|>Gaze of the Loa<|obj|>Follow Talanji.<|text|>My council has given their blessing and we have dealt with an enemy. All that remains is to face de judgment of my loa. I do not know what this part will be like. My father never spoke of it, at least not to me. Walk with me. I will explain what is expected of you through this final trial.<|endoftext|> <|startoftext|>The Instigator Among Us<|obj|>Confront Enforcer Malzon in the Zocalo.<|text|>This situation can be swiftly dealt with if we take out de one that incited this violence. I heard reports of an enforcer rousing de vagrants and drudges against de shopkeepers and guards in de Zocalo. One of my own would not do this without cause. See if you can determine de reason for this sudden change. I am told her name is Malzon. I hope for her sake that she surrenders.<|endoftext|> <|startoftext|>The Rite of Kings and Queens<|obj|>Ride in procession with Princess Talanji.<|text|>Now that you are here, we can begin this sacred rite. Take your place beside Talanji. She has chosen you for an important task. I will explain while we make our way to Zanchul.<|endoftext|> <|startoftext|>The Council Has Spoken<|obj|>Receive the Zanchuli Council's blessing.<|text|>Now that you see who I have chosen for my council, it is time to receive their blessing. It is a symbolic demonstration of support, but I believe there is power in words as well as deeds. When they declare themselves to me, de eyes of de loa are also upon them. I hope they like what they see. I know I do.<|endoftext|> <|startoftext|>A Queen's Entourage<|obj|>Meet Princess Talanji at the Zocalo.<|text|>Princess Talanji was very clear in her orders. You, are to join her at de steps of Zanchul. She wishes to have you at her side while she undergoes de rite of queens and kings. I hope you can comprehend what an honor that is. De queen-to-be will explain what it is you are to do. Now go, and Pa'ku's winds make you swift.<|endoftext|> <|startoftext|>He's Dead, Jastor<|obj|>Return to Gazlowe in Zandalar Harbor.<|text|>Hey, uh, so I got a good thing goin' on here, and I really don't want Gallywix to know I'm alive. I'll make you a deal. You spin some story about how you only found tiny pieces of me spread across Tanaris and that I am totally dead, and... And you can keep the bird. Deal?<|endoftext|> <|startoftext|>She's in a Happier Place<|obj|>Return to Kelsey Steelspark in Boralus.<|text|>Aww, Kelsey...she's been such a good friend. I meant to let her know I was alive eventually, but I got distracted. Azerite, the war, the near-death experience... We've been really busy. Being presumed dead has some advantages, though. We've done a lot of research and we just need a better lab- Okay. New plan. Tell Kelsey we'll be in touch, but only Kelsey. Tell everyone else I'm dead - for now. If you keep quiet about Grizzek, you- you can have Feathers. Do we have a deal?<|endoftext|> <|startoftext|>Some Reassembly Required<|obj|>Collect Mechanical Parts from Venture Co. personnel.<|text|><|endoftext|> <|startoftext|>Re-parrot<|obj|>Debug Feathers' recall program.<|text|><|endoftext|> <|startoftext|>Whatever Happened to Grizzek Fizzwrench?<|obj|>Search for signs of Grizzek Fizzwrench in Tanaris.<|text|>When this whole Azerite mess began I had a goblin named Grizzek Fizzwrench do some research for me. He was bad for business and had to be removed from the picture. I thought it was a done deal, only now I'm hearing maybe he's not so dead. I need you to hunt this guy down and see what happened. If he's alive, eliminate him and I'll add the standard mercenary fee to your reward.<|endoftext|> <|startoftext|>Return to the Nest<|obj|>Activate the recall subroutine.<|text|><|endoftext|> <|startoftext|>The Severed Thread<|obj|>Investigate the corpses in the Caverns of Time.<|text|>Do you see that? There's a corpse just ahead. To think the caverns have been so badly overrun... We should look at the bodies. Maybe there will be something of use to us.<|endoftext|> <|startoftext|>Rolling Up the Sleeves<|obj|>Kill 12 Chronal Anomalies.<|text|>The Caverns of Time? Strange... I spent many timelines in this very place. What's special about here-- now? We'll have to discern as much later on. It looks like we aren't the only ones who've been affected by these rifts... Let's do the Bronze Dragonflight a favor and clear out these anomalies.<|endoftext|> <|startoftext|>Whatever Happened to Saffy Flivvers?<|obj|>Search for signs of Sapphronetta Flivvers in Tanaris<|text|>When Azerite was discovered, my friend Saffy was sent to investigate what it could do. There was an attack and we all thought she'd died. Then it turns out she was forced to work in some kind of goblin think tank in Tanaris! But before we could get her out, the whole place exploded. Now, my bosses have written her off as dead. But she wasn't dead the first time so I'm not sure she is now. I've been told not to go looking for her, but you could take a look. Find Saffy, or what's left of her?<|endoftext|> <|startoftext|>Children's Week<|obj|>Use the Kul Tiran Orphan Whistle to call for the ward that you will be looking after during Children's Week.<|text|>Thank you for coming by to celebrate Children's Week. You are going to make one little boy very happy! Take this whistle. With it, you will be able to call for the child you have agreed to take care of this week. It will serve no use after Children's Week ends, as is custom. When you are ready, use the whistle and meet your new ward! I know he is ecstatic to meet you.<|endoftext|> <|startoftext|>A Stitch in Time<|obj|>Assist Delormi in repairing the Tears in Time.<|text|>Hm...I don't know that I've ever been to this time, before. I suppose I should explain myself. My name is Delormi, and I'm the last remaining member of the Synchronous Tailors. We make sure the fabric of time stays, well, mended. But I've found a number of new tears cropping up. In fact, I believe that's why I've arrived here in this time. Perhaps you could assist me in tracking them down and repairing them?<|endoftext|> <|startoftext|>Heavy is the Head<|obj|>Collect the Goblin "Mind Enhancer" from Warlord Surgios in the Scalefang Outpost.<|text|>Okay, I am going to need one more thing from you. The sethrak leader, Warlord Surgios, has been a real pain for me. He stole my mind enhancer. I can't do my work without it. It will make me be able to think much more clearly, and make less...deadly mistakes.<|endoftext|> <|startoftext|>Sethrak Persuasion<|obj|>Collect Faithless Lightning Rods in the Scalefang Outpost.<|text|>Let me see the schematic... Yeah, yeah, alright. I can help you. I am going to need a few things to power my decoder. I need a way to channel electricity from the air around us. What better than to steal...I mean borrow some lightning rods from the sethrak that have been trying to steal my tech for weeks now! I'm sure you'll have to do some "convincing", but you seem like a pretty convincing .<|endoftext|> <|startoftext|>A Friend in Needle<|obj|>Collect 5 Tidespray Linen and 5 Deep Sea Satin.<|text|>You can see me? Oh, thank goodness! I thought I was lost in the folds of time...again! But for one to see through the folds of time's fabric... you must be a very talented tailor, indeed. Would you bring me some cloth, then, tailor? I believe I'll be able to place just when I am with your help and right myself.<|endoftext|> <|startoftext|>In the Dunes<|obj|>Find Dataguru Gryzix at The Forgotten Marsh in Vol'dun.<|text|>This schematic you found is encrypted. My tools are no good on it, not without risking the integrity of the data. However, I do know a guy who can definitely crack this cookie: Mr. Dataguru Gryzix. If I remember correctly, he's been vacationing on a beach in Vol'dun since the war broke out. Something about not getting the recognition he deserves. Anyways, I am sure you can convince him to help you.<|endoftext|> <|startoftext|>Modular Construction<|obj|>Kill mechanical constructs in the Abandoned Junkheap and salvage 8 Mecha-Cores with an Arclight Spanner.<|text|>The Abandoned Junkheap is home to some seriously deadly gnomish constructs. These constructs contain Mecha-Cores which could come in handy for crafting the Ub3r-Spanner. Legend has it that it could forge creations unlike anything we've ever seen! You look like the adventurous type. Can you go scrap up some mechs? Don't forget your Arclight Spanner!<|endoftext|> <|startoftext|>The Pride of the Sin'dorei<|obj|>Speak with Lor'themar in Silvermoon City.<|text|>Champion, I am here on behalf of Lor'themar Theron and the city of Silvermoon. The Regent Lord asks for your assistance with a ceremony of great importance to our people. He requests your presence at your earliest convenience.<|endoftext|> <|startoftext|>Eyir<|obj|>Meet Talanji at Skold-Ashil in Stormheim.<|text|>Not many got da stones or da mojo to take what be mine. Ol' Bwonsamdi always be gettin' his share. Da way Talanji be tellin' it, Vol'jin's spirit may be gettin' help from some other power. And dere be few who love to mess with souls like Eyir. A meddlin' one she be, with her wings and her valor. Ya best be seein' her in person. She be found in her vault at Skold-Ashil. And ya best not mention me name, or she might be sendin' ya back to me faster dan any death gate.<|endoftext|> <|startoftext|>Mysteries of Death<|obj|>Speak with the Spirit of Vol'jin.<|text|>Hmph. Well, da Lich King and dat bossy val'kyr not be me only rivals. But dey were da ones most likely ta be behind all dis. Someone be playin' with very ancient mojo. Tell Vol'jin's spirit dat da answers he be lookin' for not be found in da world of da living. He gonna need to go beyond da veil ta learn what needs knowin'. Dere be some places on dat side only he can go.<|endoftext|> <|startoftext|>Where He Fell<|obj|>Search the Screaming Cliffs with the Spirit of Vol'jin.<|text|>Dis be da spot, mon. Dis be where da Legion led our forces into a trap and drove a blade into me belly. Sylvanas pulled me from da ruin of da battlefield. She saved da Horde dat day. Come, let us walk around dis place and see what we can learn from da echoes of da past.<|endoftext|> <|startoftext|>To the Broken Shore<|obj|>Take the Glaive of Vol'jin to Spiritwalker Ebonhorn at the Broken Shore.<|text|>Da Broken Shore be where I fell in battle. We were overrun, demons everywhere. Sylvanas was doing what she could, but Thrall was down and I had fallen. It was horror. And now I need ya to take me back dere. Take me glaive to da battlefield, call to me, and I will come. Perhaps if I be in da spot where me blood was spilled, we might shine some light on dis mystery.<|endoftext|> <|startoftext|>The Lies of a Loa<|obj|>Meet Talanji at the Necropolis in Nazmir.<|text|>Hidden memories, spirits attackin' us for investigating, and a long road of bodies in da wake of me makin' Sylvanas warchief. I be thinkin' it time ya speak with Ol' Bwonsamdi. Odd as it sounds, dis don't seem like his style. Dat don't mean he not be behind it. Ya best work with Talanji. From what little I been seein', da death loa got a soft spot for her highness. You can confront Bwonsamdi at his necropolis in Nazmir. Just... be respectful.<|endoftext|> <|startoftext|>Where He Died<|obj|>Walk the shadows with Vol'jin.<|text|>Dis time, I need to bring ya to my side. We gonna walk da shadows between life and death, see if we can't uncover some clues. Be careful, and be armed. Not everything on dis side wants us to find answers. Prepare yourself, den speak with me when ya be ready.<|endoftext|> <|startoftext|>Jailor of the Damned<|obj|>Confront the Lich King.<|text|>I be havin' many rivals when it comes to claimin' souls. But it takes some serious mojo to do to Vol'jin what ya describe. Dat kind of power smells of old magic. Icecrown. It be more dan a pretty throne. It be an anchor dat holds dis world to da next, ya might say. I gonna open a death gate, and ya can go through and ask da Lich King if he be treadin' on Ol' Bwonsamdi's ground.<|endoftext|> <|startoftext|>Shades of Disruption<|obj|>Assist in the ritual to summon Vol'jin's spirit.<|text|>Vol'jin's spirit is a slippery one. I have asked Master Gadrin and Spiritwalker Ebonhorn to aid us in calling him forth. Dis ritual will not be easy, and I ask you to be on your guard should anything other than Vol'jin appear.<|endoftext|> <|startoftext|>Wisdom of the Warchief<|obj|>Meet Princess Talanji in the Hall of High Priests at Zanchul.<|text|>Champion. For a brief moment after the battle with G'huun, the spirit of our old warchief, Vol'jin, appeared in view of all in Zuldazar. I had a hundred questions to ask my old friend, but his spirit faded before I could muster my voice. I have asked Talanji to perform her seance once more, so that I might speak with the spirit of Vol'jin. Will you collect the Glaive of Vol'jin from its resting place at the base of the pyramid and then join us at Zanchul?<|endoftext|> <|startoftext|>His Eye Upon You<|obj|>Meet Brother Pike near the Crucible of Storms to cleanse your "gift".<|text|>Something dark has taken root within you. The tendrils of N'Zoth are burrowing into your mind and soul, eager to consume everything you are. I can perform a rite of cleansing, but only in a place that resonates with the very power that grips you. Meet me near the Crucible of Storms. The ritual will be perilous and painful, but it is your only chance to be free. The Old God has eyes everywhere. I do not wish you to become one of them.<|endoftext|> <|startoftext|>His Eye Upon You<|obj|>Seek out Nailok at the Altar of Akunda in the Terrace of the Chosen.<|text|> Dark mojo has fallen upon you. I can sense de tendrils of N'Zoth delving deep into your mind. Dis evil must be purged... before it claims your very soul! Go to de Altar of Akunda in de Terrace of de Chosen. Seek out Nailok, one of de priests of Akunda. He is your best chance to be cleansed of de wicked curse dat grips you.<|endoftext|> <|startoftext|>The Pirate's Treasure<|obj|>Find the second relic.<|text|>I sense another relic. A trident thought lost to the depths. It calls to me. Do you hear it too? Its song takes form. I see a harbor to the east. An ambitious pirate, greedy and proud. Completely unaware of the power hidden within her hoard of gold. The would-be-captain's hubris will not permit her to simply hand over her prize. I fear she must be taught a rather harsh lesson. But that is your specialty, is it not?<|endoftext|> <|startoftext|>Unintended Consequences<|obj|>Find the Void Stone in Drustvar.<|text|> The servants of N'Zoth prepare for their master's return. They intend to conjure a scouring storm to wash away all unbelievers. The particular ritual they will invoke requires three ancient artifacts. One of void, one of storm, and one of ocean. Even now, I hear the void relic calling to me. It is being empowered... or corrupted, I am not sure which. I see it upon a cliff, overlooking a vast sea. Come. We can find a much better use for such a prize.<|endoftext|> <|startoftext|>Twist the Knife<|obj|>Meet Xal'atath at the Precipice of Oblivion.<|text|>The relics are ours... as it was meant to be. There is but one more step needed for the great truths to be revealed. The naga sought to summon their storm from a place that echoes with ancient power. Though this site has had countless names over the ages, you mortals know it as the Precipice of Oblivion. I will go on ahead and begin preparations. Join me there.<|endoftext|> <|startoftext|>The First to Fall<|obj|>Witness the fall of the first defenders.<|text|>Arthas cut through the land itself to get to the Sunwell. The Dead Scar is a constant reminder of that desecration. Where it starts is where our first line of defense attempted to hold the Scourge at bay. It is where the first blood was spilled. It was a slaughter. Take the lantern to the base of the Dead Scar, and use its light to reveal the memories of what happened there.<|endoftext|> <|startoftext|>The Tempest Crown<|obj|>Retrieve the third relic.<|text|> My strength grows. I can see it clearly now... the third relic we seek. The crown known as Tempest Caller. How fitting that after the fall of Atal'Gral, the gluttonous Toatana would be the one to find the artifact. He was always scuttling about the depths, seeking treasures for his collection. Toatana's greed has left him trapped within a cave he can never leave. The crown awaits us there.<|endoftext|> <|startoftext|>Walk Among Ghosts<|obj|>Meet Lor'themar in Tranquillien.<|text|>Every year, we ask a champion of our people to perform an act of remembrance in honor of those who fell to the Scourge. Lady Liadrin has performed this ritual, as have I, among others. This year, I am honored to give the task to you. This lantern carries a flame born of the Sunwell. I would ask that you bring it to locations that were significant to the fall of the Sunwell and of Quel'Thalas, and to light the memories we cannot forget.<|endoftext|> <|startoftext|>Defense of Quel'Danas<|obj|>Meet with Lady Liadrin in Quel'Danas.<|text|>With our best defenders defeated and the line broken, Arthas made quick work of Silvermoon's remaining forces and tore through the city. This is where we part ways. I must return to Silvermoon before Halduron starts sending rangers to search for me. The dragonhawk master in Fairbreeze Village has orders to fly you to Quel'Danas. Someone much more familiar with the events on the island will meet you there.<|endoftext|> <|startoftext|>The Day Hope Died<|obj|>Witness the fall of the Ranger-General.<|text|>The Ranger-General fell just east of Fairbreeze Village, where she was holding the line to protect the civilians as they retreated to Silvermoon. If it wasn't for her, our people would number even less than we do now. Shine the lantern upon the battlefield, and witness how her forces ultimately broke under Arthas's personal assault.<|endoftext|> <|startoftext|>Lament of the Highborne<|obj|>Light the second memorial flame.<|text|>The next memory... Forgive me. For many of our people, it was when we realized death was coming for us. A memorial to a particular defender lies to the west, in the place of her home. The light there has no doubt attracted some of the area's lingering souls. Clear them out, and then relight the flame.<|endoftext|> <|startoftext|>A People Shattered<|obj|>Light the final flame.<|text|>While the monument here was intended to honor the fallen members of the Shattered Sun, it quickly took on a second meaning for the sin'dorei. It was not far from here that we lost one of our greatest heroes: Anasterian Sunstrider, the last king of Quel'Thalas. He led our final effort against the Scourge and personally crossed blades with Arthas himself. As we remember the sacrifices it took to reclaim this land, we also remember the sacrifices made in its defense.<|endoftext|> <|startoftext|>Heritage of the Kul Tiran<|obj|>Meet Katherine Proudmoore in Boralus.<|text|>Gossip in Boralus has oft reached my ears of your exceptional conduct. Meet me before the keep. I wish to commend your efforts on behalf of Kul Tiras.<|endoftext|> <|startoftext|>Heritage of the Zandalari<|obj|>Meet Queen Talanji at the Golden Throne in Zuldazar City.<|text|>You have faced many challenges in your time among de Horde. You carried de pride of de Zandalari on your shoulders and triumphed! Return to me. I wish to recognize de example you have set for us all.<|endoftext|> <|startoftext|>Allegiance of Kul Tiras<|obj|>Sail to Stormwind Harbor and present Anduin with his gift.<|text|>It is time for her maiden voyage. This aptly named vessel will carry us and her crew across the vast sea to Stormwind Harbor. There we will meet Anduin and I will seal the pact we made so many moons ago. Kul Tiras will stand with the Alliance so long as I am Lord Admiral. Thank you for your assistance in this endeavor.<|endoftext|> <|startoftext|>Allegiance of the Zandalari<|obj|>Bring the Zandalari into the Horde.<|text|>It is decided. De Zandalari will join de Horde. Our path together has been a long and difficult one. We have lost much together. De Horde has sacrificed for de Zandalari, and vice versa. I can do nothing to honor that commitment except pledge our loyalty. Collect your Warchief and send them to my throne. I will extend de offer myself.<|endoftext|> <|startoftext|>A Sound Defense<|obj|>Repel the Hordes forces assaulting Tiragarde Sound.<|text|>Horde forces are attacking Tiragarde Sound. Make them regret every footstep upon our soil!<|endoftext|> <|startoftext|>A Drust Cause<|obj|>Repel the Horde forces assaulting Drustvar.<|text|>Horde armies are pushing into the heart of Drustvar. Hold the line and drive them back to the holes they crawled out of. Kul Tiras is ours!<|endoftext|> <|startoftext|>Establishing a Connection<|obj|>Deliver Grayson's Note to your commander in Stromgarde Keep.<|text|>Now that we control High Perch the skies are ours! I've drafted plans for a flight network that provides our allies safe passage. Please, take these notes and deliver them to our commander at once. I'm happy to provide you with a gryphon that will deliver you to the base when you are ready.<|endoftext|> <|startoftext|>Beasts of Newstead<|obj|>Speak with Vindicator Banra to learn about the beasts he's been training.<|text|>Control of Newstead has allowed our forces to advance. It's also provided Vindicator Banra ample room to continue training his elekk for battle. I suggest you speak with him to learn more about what these magnificent beasts are capable of.<|endoftext|> <|startoftext|>Welcome to the Workshop<|obj|>Speak with Grumble to learn what the Workshop has to offer.<|text|>Welcome to the workshop! I told Grumble I thought it best for me ta protect him from unnecessary distractions, but I think it may benefit all of us if ye get a peek at what we're doin' 'round here. Why don't ye head on over and see what we have ta offer.<|endoftext|> <|startoftext|>Ready for Battle<|obj|>Speak with Ralston Karn to recruit an ally from the Barracks.<|text|>Welcome to the warfront. Our recruits are eager to join you on the battlefield. A good place to start would be Ralston. I'm sure he's got a few who could learn much fighting by your side.<|endoftext|> <|startoftext|>The Circle's Power<|obj|>Speak with Justine Frost to learn what she has to offer.<|text|>The Circle of Elements presents us with an opportunity to harness great power. One of our allies, Justine, has great knowledge into what this might mean for our efforts. Seek her out. It's time you discovered the power of the elements.<|endoftext|> <|startoftext|>The Circle's Power<|obj|>Speak with Kraga Tidefury to learn what she has to offer.<|text|>With the Circle of Elements under our control there are opportunities to harness the powers of the elements. Kraga understands these powers quite well. I suggest speaking with her.<|endoftext|> <|startoftext|>The Altar's Power<|obj|>Speak with Altarite Jesse Taylor to learn what the Altar of Kings has to offer.<|text|>With contributions in full swing it's no surprise the Altar of Kings was built with such haste. I suggest wandering over that way. You might be surprised to see what the Altar has to offer.<|endoftext|> <|startoftext|>Armor Up!<|obj|>Speak with Jonathan Flynn to learn what the Armory has to offer.<|text|>What've we got 'ere? A fresh, young lookin' ta help better prepare our allies fer battle? Well then, Jonathan's always lookin' for a bit o' help ta keep our armory orders in full swing. I'd offer ta walk ya over, but I've got me hands full here. Ye can find him just over yonder.<|endoftext|> <|startoftext|>Welcome to the Workshop<|obj|>Speak with Pixy Hackwrench to learn what the Workshop has to offer.<|text|>You must be the new around here. Name's Margie. And that over there, that's Pixy. We run a tight crew here at the workshop. So, if you ever need anything, you know where to find us. Now, I suggest you head on over and check in with Pixy. She can show you what we have to offer.<|endoftext|> <|startoftext|>The Altar's Power<|obj|>Speak with Meredith the Crone to learn what the Altar of Storms has to offer.<|text|>Looks like construction on the Altar of Storms is complete. I'm sure Meredith would be more than happy to show you what mysterious powers lie within.<|endoftext|> <|startoftext|>Beasts of Newstead<|obj|>Speak with Kodo Rider Tanauk to learn about the beasts he's been training.<|text|>Nothing penetrates an enemy's front line like a fierce rider and a well-trained beast. Now that we control Newstead, one of our riders in particular has focused his efforts on training us a few kodos. Go, check in with Tanauk and find out what these beasts are capable of.<|endoftext|> <|startoftext|>Flightgineer's Network<|obj|>Deliver Flightgineer Krazzle's Note to your commander in Ar'gorok.<|text|>Now that we control High Perch the skies are ours! I've laid out a few plans for expanding our routes in this here note. If you'd be so kind as to deliver it to our commander, I'm sure they'll be pleased with our progress. Let me know when you're ready and l'll send ya on your way.<|endoftext|> <|startoftext|>Ready for Battle<|obj|>Speak with Throk to recruit an ally from the Barracks.<|text|>Greetings. Our recruits are eager to join you on the battlefield.<|endoftext|> <|startoftext|>Armor Up!<|obj|>Speak with Fennick to learn what the Armory has to offer.<|text|>Ah. Word spreads quickly around here. Unfortunately, with all these orders coming in I can't afford to talk right now. If you're interested in learning more about the armory Fennick can help you with that. He's just outside.<|endoftext|> <|startoftext|>No Horde Allowed<|obj|>Kill 10 Horde soldiers in Nazj'vel.<|text|>The Horde forces in this area are trying to collect as much Azerite as possible. No doubt they intend to weaponize it. Slay any Horde forces you can find. They must not be allowed to get their hands on this Azerite!<|endoftext|> <|startoftext|>Defending Lor'danel<|obj|>Take out Horde forces in Lor'danel.<|text|>The Horde have invaded from the North! You must protect Lor'danel. Help our forces push back this attack! I will try to intercept the Warchief. This is our final chance to stop her. Report to Commander Summermoon in my absence.<|endoftext|> <|startoftext|>A Gift of Azerite<|obj|>Deliver Azerite to Zarvik Blastwix in Blackwood Den.<|text|>I think we got a handle on things here. You gotta bring all this Azerite back to Zarvik Blastwix at the main camp! He's gonna know just how to use this stuff to really take down the Alliance.<|endoftext|> <|startoftext|>Mercy for the Mad<|obj|>Slay 10 frenzied Blackwood furbolgs.<|text|>The ruin wrought by the Horde is driving the children of the forest mad. Chief among them are Blackwood furbolgs. They have given into the madness and are a threat to everyone. If left to their madness they could strike us from behind while our forces engage the Horde. It pains me to ask this, but please, when you are in the Twilight Vale, put these creatures out of their misery before they endanger anyone else.<|endoftext|> <|startoftext|>Azerite Denial<|obj|>Collect Azerite from 6 Azerite Deposits.<|text|>This substance, Azerite, is hurting Onu... and the Horde seem eager to collect it for themselves. We must not let that happen. Collect as much Azerite as you can find. Ensure the Horde do not retrieve it.<|endoftext|> <|startoftext|>A Very Clear Message<|obj|>Kill 10 night elf forces.<|text|>The Alliance got to the Azerite here before us, the place is crawling with night elves! Kill as many of them as you can see, we gotta make sure none of them deliver even an ounce of Azerite to the Alliance!<|endoftext|> <|startoftext|>Driving Them Out<|obj|>Slay 15 Lor'danel defenders.<|text|>This is it. Lor'danel is all that stands in our way before we capture Darnassus and reclaim Kalimdor. Rout the defenders. We cannot risk allowing a single enemy to escape until we have secured control over the World Tree. I want this place in order by the time the Warchief arrives.<|endoftext|> <|startoftext|>Knives of the Forsaken<|obj|>Slay 8 Forsaken Assassins in Astranaar.<|text|>Tread carefully. All is not as it seems. The butchers who did this still skulk within Astranaar. If you find them, give them what they deserve.<|endoftext|> <|startoftext|>Clearing Them Out<|obj|>Slay Night Elf forces in The Master's Glaive.<|text|>They have amassed an army before us. But it is no matter. The Horde war machine will not be stopped. Go into The Master's Glaive and dispatch their warriors. Their sentinels. Any who would raise a blade against my soldiers. Clear out the petty rabble that seeks to delay the inevitable.<|endoftext|> <|startoftext|>Aggressive Inspiration<|obj|>Plant 3 Horde Banners in Blackwood Den.<|text|>Nothing rallies the Horde more than their banner standing in the ruin of an enemy stronghold. Go to Blackwood Den, take the territory there, raise the Horde banners and let none question our dominance over this land.<|endoftext|> <|startoftext|>A Glaive Misunderstanding<|obj|>Destroy glaive throwers in The Master's Glaive.<|text|>The kaldorei have brought their siege weaponry to the field. They are currently using it to oppose mine. We need these demolishers to reach Teldrassil if we hope to stand any chance of capturing it. Go and destroy their glaive throwers as swiftly as you are able. They think they will stop my advance here. They are mistaken. Show them the gravity of their error.<|endoftext|> <|startoftext|>Adapting Our Tactics<|obj|>Talk to Eitrigg to start researching an upgrade.<|text|>This war will not be won with strength and might alone. Take in your surroundings while you fight and turn it into an advantage against the enemy. I have a list of modifications for you to choose from. Any one of these might feel small on its own, but together they might just be all the advantage we need. Let me know what you would like us to pursue.<|endoftext|> <|startoftext|>Dark Iron Dwarves<|obj|>Speak with Aysa Cloudsinger at the Stormwind Embassy to hear the end of this tale.<|text|>I can't thank ye enough. Without yer help, Ironfoe would be lost tae us and the Black Anvil could've ne'er been made whole. But even more than that, ye've proven to every Dark Iron in the mountain what it means tae be part o' somethin' bigger. Tae be part o' the Alliance. The time has come tae let King Anduin know that my people stand with him.<|endoftext|> <|startoftext|>Fueling the Horde War Machine<|obj|>Collect Azerite from 6 Azerite Deposits.<|text|>You heard the warchief! We got Azerite shooting outta those ruins over there and night elves tryin' to snag it. Get to those ruins and collect some of the stuff. This whole attack is done for if the night elves get their hands on that Azerite!<|endoftext|> <|startoftext|>Adapting Our Tactics<|obj|>Talk to Alleria Windrunner to start researching an upgrade.<|text|>For our best chance to win this war, we must continue to learn and adapt new strategies. There are opportunities for advancement all around us, but they require dedication and perseverance. I've collected a list of potential research opportunities for you to review. Any one of these might feel small on its own, but together they might just be all the advantage we need. Let me know which ones you would like us to pursue.<|endoftext|> <|startoftext|>A Change in Leadership<|obj|>Defeat Elder Brolg, Gren Tornfur and Elder Brownpaw.<|text|>In my experience people do not like to be driven from their homes. While normally we would crush them with the might of the Horde, we do not have time to carry out a lengthy campaign against these creatures. They will look to their leaders for hope, inspiration, and guidance. They will find none. You are the instrument of my will. Make them submit to it.<|endoftext|> <|startoftext|>Elves in the Machine<|obj|>Sabotage 5 Horde Demolishers in Blackwood Den.<|text|>The Horde have already set up camp here. But we can still strike back. Their war machines are terrible to behold, but they are still machines. And machines do not work well when you go in and hack up a bunch of their inner workings. If we can sabotage but a few of them, that could mean dozens of lives saved. Let us make the most of this opportunity.<|endoftext|> <|startoftext|>Stranger in a Strange Land<|obj|>Find the Hero's Call board in Stormwind City.<|text|>Welcome to Stormwind. King Anduin Wrynn invites you to explore our fair city. Say, you look like someone who enjoys caves and such! We have many dark corners in Stormwind to explore. Ah, but that can wait. An emissary of yours is standing by to tell you of adventures that await beyond the city walls. Have a pleasant stay. Oh, and a friendly word of advice... not all dwarves are too fond of the Dark Iron.<|endoftext|> <|startoftext|>Stranger in a Strange Land<|obj|>Find the Warchief's Command board in Orgrimmar.<|text|>Hi. I'm Ambassador Blackguard. On behalf of the warchief, I am honored to welcome you to Orgrimmar. As a lifetime of adventure unfolds before you, be assured that... uh... You know what? I've been reading this same greeting all day. Enough's enough. Talk to your emissary and find out where you can adventure. Run along.<|endoftext|> <|startoftext|>Caverns of Time<|obj|>Meet with Anachronos in the Caverns of Time.<|text|>Were the shard of the Vision of Time not depleted, I could use it to send you on your way. But my specialty is teleportation, not chronomancy. Time magic was the province of our former leader, Grand Magistrix Elisande. Much of her knowledge died with her. It is said Elisande had mastered incantations known only to the bronze dragons. Perhaps they would be willing to aid your cause.<|endoftext|> <|startoftext|>The Great Sea Scrolls<|obj|>Collect a set of scrolls depicting the tortollan pilgrimage.<|text|><|endoftext|> <|startoftext|>Tea Party<|obj|>Find Abby Lewis.<|text|><|endoftext|> <|startoftext|>Vision of Time<|obj|>Meet with Chief Telemancer Oculeth in Zuldazar.<|text|>You wish to hear how the Mag'har orcs joined the Horde? It may be one of the strangest ways we gained an ally! It all began with a plan from Eitrigg. He had a fragment of the Vision of Time that Garrosh Hellscream used to travel to Draenor. Chief Telemancer Oculeth believed there would be a way to go back to Draenor and get the Mag'har orcs to join the Horde. This tale begins with a visit to Oculeth in Zuldazar...<|endoftext|> <|startoftext|>The Village of Glenbrook<|obj|>Discover the fate of the Glenbrook villagers.<|text|><|endoftext|> <|startoftext|>WANTED: Sister Lilias<|obj|>Collect Sister Lilias' head from Sister Lilias in Corlain.<|text|>The Krazzlefrazz Peacekeepers are looking for an able-bodied warrior to eliminate a threat in nearby Corlain. A witch by the name of Sister Lilias is wanted for the torture and killing of many of our people. Her end would prove a boon to the Horde. Present her head to claim your just reward.<|endoftext|> <|startoftext|>Precious Metals<|obj|>Collect 10 Silver Nuggets from the Bleak Hills Mine.<|text|>Hey you! I got a business proposition for ya.The locals here seem to have a thing for silver, and we hit the jackpot with a mine just west of here. Unfortunately, it's got a bit of a spider problem... Now, the miners we sent down there are probably goners by now, but there's still some silver left down there. If you can go and fetch it for me, we'll mark it up and make a fortune! What do you say?<|endoftext|> <|startoftext|>All Wrapped Up<|obj|>Destroy Writhing Cocoons to rescue 8 Bleak Hills Miners in the Bleak Hills Mine.<|text|>I'm not the only one trapped here in this mine. Grimelock left all of the other miners to the spiders, too. There might be some of them still alive out there. Could you help? I'd appreciate it if not all of my friends died.<|endoftext|> <|startoftext|>An Eight-Legged Curse<|obj|>Kill 20 Bilefang spiders in the Bleak Hills Mine.<|text|>That jerk Grimelock sent us down here to the mines, only to pack up and leave us behind when these spiders showed up! Now I'm stuck here with about a million legs and eyes in all directions. You look like the tough sort. Can you clear a path for me? I'll make it worth your while.<|endoftext|> <|startoftext|>WANTED: The Rime Huntress<|obj|>Defeat The Rime Huntress near Highroad Pass.<|text|>Attention Interested Parties! A Moneymaking Opportunity Awaits!!!!! There's a big wolf hunting people in the pass. She's taken a liking to the taste of goblin. Nobody got time for being eaten by a wolf, so take out the Rime Huntress and I'll pay you for your trouble. - Suzie Boltwrench<|endoftext|> <|startoftext|>WANTED: Quartermaster Ssylis<|obj|>Kill Quartermaster Ssylis in Krakenbane Cove.<|text|>Some pirates took off with a supply crate that landed further away from this site then intended. I don't think there was anything valuable in there, but now the pirates know we're here. The leader was one of those big lizard men. The worker that kills him will get double pay for the week!<|endoftext|> <|startoftext|>WANTED: The Crimson Cutthroats<|obj|>Slay the Crimson Cutthroats near Falconhurst.<|text|>For numerous and sinister crimes against the Lord Admiral: smuggling, forgery, sailing under false colors, looting, poaching, brigandage, sacking, pillaging, vandalism, impersonating Kul Tiran Naval officers, arson, kidnapping, torture, piracy, perjury, theft and ransacking multiple mead shipments. A reward is placed on the heads of The Crimson Cutthroats to be paid in full upon proof of their demise.<|endoftext|> <|startoftext|>Gorilla Warfare<|obj|>Rescue 6 Pacifist Gorillas.<|text|>Your timing is most fortuitous, stranger. I thank you for your assistance. Things are not peaceful in Gorilla Gorge. The kaja'mite has given us great intelligence and wit. With intelligence has come war. My brethren are those who do not wish to fight. But for our passivity we have been persecuted. Please free my comrades. They will be in cages all throughout the gorge and under guard. Make haste!<|endoftext|> <|startoftext|>King Da'ka<|obj|>Slay King Da'ka.<|text|>King Da'ka? More like King Dooker. My king sent me to talk to this new king. This new king took my things and tried to take my wings. Negotiations are ooked. Go, sticket to that angry wikket.<|endoftext|> <|startoftext|>To Stomp or Not To Stomp<|obj|>Collapse Kaja'mite Steam Vents in Gorilla Gorge.<|text|>Like grandpapaook always say: if a wikket gonna huff the swoof from a dookerhole then plug the dookerhole. These Da'kani wikkets huffing the green smoke from their dookerholes in the ground. Makes 'em smart and mean. Smart not so bad, mean is bad. Go into Gorilla Gorge and plug those dookerholes!<|endoftext|> <|startoftext|>WANTED: Raging Earthguard<|obj|>Kill the Raging Earthguard west of Norwington Estate.<|text|>I have been receiving formal complaints about some big earth elemental in the middle of our scouting path. Normally I'd elect to ignore these, but the sooner we get done here, the better. Nobody wants to be stuck in this frozen hill any longer than we need to. Payment goes to the person who brings it down!<|endoftext|> <|startoftext|>WANTED: Rindlewoe<|obj|>Defeat Rindlewoe outside of Fallhaven.<|text|>A monstrous beast of wood and flesh has been terrorizing the nearby river territories. Knowing more about how the creature fights may yield interesting data! Please report any and all findings to Suzie Boltwrench in Krazzlefrazz.<|endoftext|> <|startoftext|>Apes of Wrath<|obj|>Travel to Gorilla Gorge.<|text|>Alliance, just what I need. Down for performing a deed? Zandalari are afraid, of new gorillas that raid. These gorillas are mocking, these gorillas are talking. Gorillas are dookering, I hear they follow bad king. It is important to lead, but this guy fails to succeed. I shall send Flap-Flap ahead. Make ookin' wikket King dead.<|endoftext|> <|startoftext|>Local Flavor<|obj|>Gather 5 Juicy Lurker Tails.<|text|>I'm STARVING. Not actually starving, like when I first got here, but you know... Emotionally starving. Haven't had any luck with the oysters lately, and seaweed soup really upsets my guts. If I eat any more of that stuff, I think the other castaways might actually feed me to the sharks. How about them tidelurkers? They look pretty juicy. Bet you could steam those up real nice. Can you get me some? I'm not much of a hunter. But I'll share it with you!<|endoftext|> <|startoftext|>Silencing the Sisters<|obj|>Slay Patheope and Nolpe.<|text|>The sirens in this tideway have drawn countless ships to their doom. Wiping them out would be a boon to all seafaring folk. But you can't very well kill all of them. Only a fool would try that. The real dangerous ones are the elders. The "sisters" as they're known. Bigger, smarter, and stronger than the younger ones. Their voices carry far out to sea and bring in all the big "catches." I managed to track two of them to a den at the northern end of the tideway, but I can't take them alone.<|endoftext|> <|startoftext|>My Favorite Things<|obj|>Ask Friendly Pete, Hungry Sam and Handy Bill about their missing keepsakes, then collect those items from the Wailing Tideway.<|text|>It's tough out here. Pirates. Deadly monsters. Hungry Sam's seemingly endless battle with indigestion. Nothing sets the nerves at ease like an old keepsake. Somethin' to remind you of home. Somethin' to keep you going. Ask around the camp. Find out what folks might have lost out there in the tideways. If you can bring any of it back, it'd be a mighty kind gesture. Me? Oh... I had a locket... Never mind, it's too small, you'd never find it. It's nothing. Don't worry about it.<|endoftext|> <|startoftext|>The Castaways<|obj|>Speak with Stabby Jane at Castaway Point.<|text|>You don't look like you're from around here. You're lucky the sirens haven't stripped your bones yet. If you need to trade supplies or just warm yourself by the fire, there's a camp up the hill behind me. Everyone there washed up in the tides. Figure we've got folks from at least four or five shipwrecks now. All banded together, just tryin' to survive. Talk to Stabby Jane. Don't worry about her nickname, she's actually real nice.<|endoftext|> <|startoftext|>Blood in the Tides<|obj|>Slay 8 Wailing Sirens.<|text|>We do not have sirens in Zandalar, but our sailors know of dem. In Zandalari, we call dem bwon'tulak - de death singers. My ship was run aground and my fellow sailors all murdered by de death singers. Jane saved my life, so now I help to protect dese people. Sirens are a plague on da seas, no matter who ya serve. Run the tides red wit dere blood!<|endoftext|> <|startoftext|>Azerite for the Alliance<|obj|>Collect Azerite on Island Expeditions.<|text|>Assist the Alliance by collecting Azerite on Island Expeditions.<|endoftext|> <|startoftext|>Glimmering Locket<|obj|>Return the Glimmering Locket to Stabby Jane.<|text|><|endoftext|> <|startoftext|>The Vanishing Lord<|obj|>Meet with Cyril White in Fallhaven in Drustvar.<|text|>Whoa there! What business do you have in Drustvar? Lookin' for someone from House Waycrest? Best of luck to ye. Even us in their guard haven't heard a word from them of late. Why, if it weren't for Marshal Reade takin' command, I doubt there'd even be a Waycrest Guard anymore. I think ye'd be better off on yer way, but if yer bent on stayin' I'd head over to Fallhaven. The mayor there is probably the only welcomin' soul left around here. Watch yer back, mainlander. There's dark workings about.<|endoftext|> <|startoftext|>WANTED: Wyvern Poachers<|obj|>Kill Lindel the Snatcher and Silent Boris.<|text|>Soldiers of the Horde! A few nights ago some foolish human soundrels snuck off with one of our strongest wyverns. If anybody can track down and stop these thieves, a reward awaits!<|endoftext|> <|startoftext|>The MOTHERLODE!!: Raw Deal<|obj|>Send a permanent--fatal--message to Mogul Razdunk in The MOTHERLODE!!<|text|>Nobody, and I mean NOBODY double-crosses me and gets away with it! The Venture Co. betrayed us in a deal for Azerite refining techniques. We need pay 'em what we owe 'em. If you're not pickin' up what I'm puttin' down, I mean we need to kill that backstabbin' upstart Mogul Razdunk. You take care of him; I'll take care of gettin' what we're owed. I s'pose we oughta tell Blightcaller about this, huh? When he tells us what to do, just smile and nod. We'll handle it our way.<|endoftext|> <|startoftext|>WANTED: The Hornet<|obj|>Kill The Hornet.<|text|>That's it, I'm putting a bounty on that blasted hornet. Somebody take that bug down!<|endoftext|> <|startoftext|>Warfront: The Battle for Stromgarde<|obj|>Defeat the Alliance at the Battle for Stromgarde.<|text|>Our enemies are relentless in their quest to seize Arathi for themselves. We will never allow it to fall into their hands! We must stop them before the keep is rebuilt! Take up arms. The Alliance is upon us.<|endoftext|> <|startoftext|>Unlocking the Heart's Potential<|obj|>Speak to Magni Bronzebeard and empower the Heart of Azeroth.<|text|>I sense the Heart of Azeroth gettin' stronger. Perhaps we can unlock even more of the amulet's potential. Yer gonna need every bit o' its might. As if there weren't already forces fightin' over Azerite, lately it seems the servants o' the Old Gods have begun tae seek it out as well! Come. We can use the Azerite ye've gathered tae strengthen the Heart.<|endoftext|> <|startoftext|>The Chamber of Heart<|obj|>Empower the Heart of Azeroth within the Chamber of Heart.<|text|>That amulet ye wear keeps gettin' stronger. But tae unlock further potential, we need tae go somewhere closer tae Azeroth's world soul. The Chamber of Heart! I know the last time ye saw it, things were lookin' bleak. But meet me there, and I think ye'll agree that we're makin' progress on healin' our world's wounds!<|endoftext|> <|startoftext|>Warfront: The Battle for Stromgarde<|obj|>Defeat the Horde at the Battle for Stromgarde.<|text|>If the Horde thinks it can assault Stromgarde, it is sorely mistaken! We will not let Arathi fall! Prepare yourself for battle.<|endoftext|> <|startoftext|>Azerite for the Horde<|obj|>Collect Azerite on Island Expeditions.<|text|>Assist the Horde by collecting Azerite on Island Expeditions.<|endoftext|> <|startoftext|>Hour of Reckoning<|obj|>Speak to High Overlord Saurfang inside Grommash Hold.<|text|>Champions of the Horde, the time has come. The Alliance seek to overthrow the Undercity and are laying siege to Lordaeron Keep. You are to report High Overlord Saurfang at once. Make haste, Brill has already fallen and there is no time to spare.<|endoftext|> <|startoftext|>Hour of Reckoning<|obj|>Meet Master Mathias Shaw in Stormwind Harbor.<|text|>Champions of the Alliance, At last the time has come for us to reclaim what is rightfully ours! Our final push to retake Lordaeron Keep shall commence at dawn. The Horde and their Warchief must answer for their crimes!<|endoftext|> <|startoftext|>Let's Bee Friends<|obj|>Collect 8 Vials of Honey Slime and mix them with Raimond's Secret Ingredient to make Mildenhall's Growth Formula, then feed it to Bumbles.<|text|>We just need to collect some slime from the animated honey creatures that are still roaming around the farm. If you can bring back a few vials of that, we can put all our ingredients together and give the mixture to Bumbles. We should only feed him once a day, or he might get sick like some of the other bees. We're gonna have him all healed up in no time!<|endoftext|> <|startoftext|>Make Loh Go<|obj|>Learn how to guide Loh.<|text|>Hello! We tortollans grow up hearing the stories of Loh, a tortollan who had many adventures. These stories help to challenge a young tortollan's mind as they try to figure out how Loh would make his way through any given adventure. Care to give it a try?<|endoftext|> <|startoftext|>Test of Hyphen Tech<|obj|>This is--a test of--our new hyphen--breaking technology which--we are getting--to help sentences--read better. If you--are datamining this--then I am--sorry, but--you are sure--to be disappointed. Okay--FINE--Jaina really is--a dreadlord--oh and so--are Sylvanas--Anduin--and Khadgar--I mean--who ISN'T a--dreadlord, really?<|text|>This is--a test of--our new hyphen--breaking technology which--we are getting--to help sentences--read better. If you--are datamining this--then I am--sorry, but--you are sure--to be disappointed. Okay--FINE--Jaina really is--a dreadlord--oh and so--are Sylvanas--Anduin--and Khadgar--I mean--who ISN'T a--dreadlord, really?<|endoftext|> <|startoftext|>Arathi Donations: Meaty Haunch<|obj|>Gather 2 Seasoned Loins for Senedras in Boralus Harbor.<|text|>A nice, hearty meat provides the nourishment our allies deserve before shipping off to battle, not to mention it also makes quite a stew, something our troops seem to rather enjoy when the winds are at their best and the chill of night lingers in the air. If you bring me some freshly seasoned loins I would be more than happy to deliver it to our supply officers.<|endoftext|> <|startoftext|>Bumbles the Bee<|obj|>Locate Raimond's Secret Ingredient.<|text|>Hey $p, thanks for delivering Mom's letter. I was really starting to worry about her! Dad and I have been having a few problems running the farm after she left on her trip. If you didn't show up when you did, we'd still be in real trouble! I was hoping you would be willing to help Bumbles out too. He was hurt when his hive was destoyed. If we feed him some of Dad's special formula, hopefully he will heal up faster. First we need to find the secret ingredient, try looking around at his other lab.<|endoftext|> <|startoftext|>Firelands<|obj|>Speak with Moira at the Stormwind Embassy to travel to the Firelands and empower the Fragment of the Molten Core.<|text|>Alright, the hard part should be behind us. Now, we just need tae take that Molten Core fragment ye recovered into Firelands an' charge it up by Ragnaros' old swimmin' pool. Dinna worry! I'm sendin' Anvil-Thane Thurgaden with ye. Just give me a nudge when ye're ready.<|endoftext|> <|startoftext|>Echo of Gul'dan<|obj|>Defeat the Echo of Gul'dan at the Dark Portal in Blasted Lands.<|text|>To attune this shard to the place you wish to go, we must follow some of its history. The first location we will visit is the Dark Portal in the Blasted Lands. It was there that Gul'dan used a piece of the Vision of Time to travel between realities. Join me there when you are ready.<|endoftext|> <|startoftext|>Echo of Garrosh Hellscream<|obj|>Meet Anachronos outside the gates of Orgrimmar, then defeat the Echo of Garrosh within the Siege of Orgrimmar.<|text|>Our final destination will take us to the depths beneath your city of Orgrimmar. The way there is barred, but I can get us inside. Meet me outside the gates of Orgrimmar and we will descend together.<|endoftext|> <|startoftext|>WANTED: Thundersnout<|obj|>Deliver Thundersnout's Snout to Centurion Kaga Warmstone.<|text|>Thundersnout is the largest of the boars in the valley. She poses a serious threat to our troop movements in the south. As such, Centurion Kaga Warmstone has issued a bounty for proof of her demise. Thundersnout's location is near the Briarback kraul, so beware the local quilboar!<|endoftext|> <|startoftext|>The MOTHERLODE!!: Ironfoe<|obj|>Recover Ironfoe from Mogul Razdunk.<|text|>Mogul Razdunk has always been a jealous sort, wishin' he was Gallywix or better. But he's the worst sort o' greedy. He won't stop at anythin' tae achieve his ends, nae matter the cost. It was a bold move even fer him tae strike at us in Blackrock Depths. He should've knaewn he was goin' too far. Kill that covetous wretch an' bring the hammer back where it belongs. You'll find him in Kezan. Somewhere he calls "The Motherlode," likely with too many exclamation points.<|endoftext|> <|startoftext|>Echo of Warlord Zaela<|obj|>Defeat the Echo of Warlord Zaela at the Temple of the White Tiger in Kun Lai Summit.<|text|>Warlord Zaela... another name that stains the tongue just to speak it... She was instrumental in freeing Garrosh during his trial when she and her Dragonmaw clan attacked the Temple of the White Tiger. I am ashamed to say that the dragon Kairozdormu was also involved. We will speak of this no more. The temple in Kun Lai Summit is our next destination.<|endoftext|> <|startoftext|>Prove your Worth<|obj|>Enable War Mode and slay 1 Alliance Player within the world.<|text|>See many Alliance out there? We're getting reports of more and more Alliance showing up here on Zandalar. Don't forget that this is a W-A-R. Prove your worth, and get out there and slay as many of them as you can. For the Horde!<|endoftext|> <|startoftext|>Molten Core<|obj|>Speak with Moira at the Stormwind Embassy to travel to Molten Core and retrieve a Fragment of the Molten Core.<|text|>We'll need a fragment o' the core tae repair the Black Anvil an' who knows how much dark iron tae achieve the necessary purity. Thaelin can figure that part out. In fact, I think he oughta go with ye tae get yerself a Fragment o' the Molten Core. It's too dangerous tae go deep via mole machine, but he's got a hardy tank that can get ye the rest o' the way from the top. Talk tae me when yer ready.<|endoftext|> <|startoftext|>WANTED: Prime Thumpknuckle<|obj|>Slay a Prime Thumpknuckle<|text|>To any and all brave enough to seek the challenge: Find and defeat a Prime Thumpknuckle, the largest and most dangerous of all the wild gorillas. They can be found up and down the road from the Village in the Vines. A reward for any that succeed!<|endoftext|> <|startoftext|>WANTED: Sabertusk Empress<|obj|>Slay a Sabertusk Empress<|text|>To any and all brave enough to seek the challenge: Find and defeat a ferocious Sabertusk Empress, the strongest and most vicious of all sabertusks in Zuldazar. They can be found up and down the road from the Village in the Vines. A reward for any that succeed!<|endoftext|> <|startoftext|>Time for War<|obj|>Report to Nathanos Blightcaller in Zuldazar.<|text|>You should return to Nathanos Blightcaller to begin working with The Honorbound.<|endoftext|> <|startoftext|>Time for War<|obj|>Report to Halford Wyrmbane in Boralus.<|text|>You should return to Commander Wyrmbane to begin working with the 7th Legion.<|endoftext|> <|startoftext|>WANTED: Razorclaw Alpha<|obj|>Obtain a Razorclaw Alpha Pelt.<|text|>The Horde requires your contributions! We are in need of materials to craft and repair our arms and armor. There are bountiful resources in this land and they are but ours for the taking. Seek out the largest wolf you can find, slay it, and secure it's pelt so that we may craft a cloak befitting Rexxar! - Centurion Kaga Warmstone<|endoftext|> <|startoftext|>Our Sacred Forest<|obj|>Defeat the Azerite Fury.<|text|>An elemental... of pure Azerite. Slay it, champion, but do not destroy it. Gather as much of its resin as you can!<|endoftext|> <|startoftext|>Ours For the Taking<|obj|>Defeat the Azerite Fury.<|text|>An elemental... of pure Azerite. Slay it, champion, but do not destroy it. Gather as much of its resin as you can!<|endoftext|> <|startoftext|>From the Ashes...<|obj|>Use the Portal to Stormwind.<|text|>We must return to Stormwind, quickly!<|endoftext|> <|startoftext|>Jungle Escort<|obj|>Speak with Neva.<|text|>There are now healers stationed at Mistvine Ledge. The mission to escort the reinforcements through the jungle was a success thanks to your leadership. Make your way to Mistvine Ledge in Zuldazar and meet with the outpost commander there to ensure she has everything she needs.<|endoftext|> <|startoftext|>Mission Report: Jungle Escort<|obj|>Deliver the mission report to Halford Wyrmbane.<|text|>Your followers have sent a report regarding the escort mission to Mistvine Ledge. It details that the mission was a success and the reinforcements arrived safely at their destination. Deliver the report to High Commander Wyrmbane aboard the Wind's Redemption.<|endoftext|> <|startoftext|>Do Your Part<|obj|>Enable War Mode and slay 1 Horde Player within the world.<|text|>The b-b-barber shop? I'm sorry, what? You want to know where the barber shop is? I'm sorry , do you know there is a W-A-R going on right now? Speaking of which, what have you done for the Alliance lately? Get out there and slay some Horde, or I'll shave your head myself.<|endoftext|> <|startoftext|>Spare Parts<|obj|>Speak with Gilblin Clockspark.<|text|>An engineer has been assigned to Mugamba Overlook to build a scrapping machine. The mission to salvage materials for the machine was a success thanks to your leadership. Make your way to Mugamba Overlook in Zuldazar and meet with Gilblin Clockspark. He has been overseeing the upgrades for the outpost.<|endoftext|> <|startoftext|>Mission Report: Spare Parts<|obj|>Deliver the mission report to Halford Wyrmbane.<|text|>Your followers have sent a report regarding the mission to collect salvage for Mugamba Overlook. It details that the mission was a success and the necessary materials have been collected. Deliver the report to High Commander Wyrmbane aboard the Wind's Redemption.<|endoftext|> <|startoftext|>Dino Research<|obj|>Speak with Argrim Stonedeep.<|text|>The mission to gather research specimens was a success. Well done. You should check in with the outpost commander and inspect the specimens yourself. Make your way to Verdant Hollow in Zuldazar and speak with Argrim Stonedeep.<|endoftext|> <|startoftext|>Mission Report: Dino Research<|obj|>Deliver the mission report to Halford Wyrmbane.<|text|>Your followers have sent a report regarding the mission at Verdant Hollow. It details that the mission was a success and a variety of dinasaur specimens have been recovered. Deliver the report to High Commander Wyrmbane aboard the Wind's Redemption.<|endoftext|> <|startoftext|>Arathi Donations: Gold<|obj|>Donate 1000000 Gold to Paymaster Vauldren in Boralus Harbor.<|text|>We've spent a great deal of time and resources preparing for the battle to come. As we begin final preparations, we'll be setting aside additional funding to ensure further training and supplies are available at a moment's notice. Would you like to make a donation?<|endoftext|> <|startoftext|>Arathi Donations: Incendiary Ammunition<|obj|>Gather 2 Incendiary Ammunition for Norber Togglesprocket in Boralus Harbor.<|text|>Though our ammunition stockpiles are faring well, it's my duty to find additional resources, especially those that are harder to come by. Today I'm looking for a specific type of ammunition, one with incendiary properties. I could really use your help tracking a few of these down.<|endoftext|> <|startoftext|>Arathi Donations: F.R.I.E.D.<|obj|>Gather 3 F.R.I.E.D. for Norber Togglesprocket in Boralus Harbor.<|text|>You never know when you'll need to deliver a big bang on the battlefield, if you know what I mean. Luckily we can plan for the unexpected! We've begun to store a special stockpile of explosives for scenarios where we'll need a little something extra to get our point across. I've added one particular item to the list. If you have any to spare I'll make sure they're put to good use.<|endoftext|> <|startoftext|>Arathi Donations: Frost-Laced Ammunition<|obj|>Gather 2 Frost-Laced Ammunition for Norber Togglesprocket in Boralus Harbor.<|text|>Hey there! Transmission's come down from up top--we need more ammunition! Something with a bit more kick. Something really unexpected! From what I've heard there's a special frost-based ammunition crafted only by the most experienced engineers. If you were to bring me a few I'm sure our munitions officers would be ecstatic! Maybe they'd even let me keep one to examine!<|endoftext|> <|startoftext|>Arathi Donations: War-Scroll of Intellect<|obj|>Gather 3 War-Scroll of Intellect for Liao in Boralus Harbor.<|text|>Enlightenment guides our path to victory. In battle, we fight as one. Share your knowledge and skills with me. Generosity is never forgotten.<|endoftext|> <|startoftext|>Arathi Donations: Great Sea Catfish<|obj|>Gather 40 Great Sea Catfish for Senedras in Boralus Harbor.<|text|>Fish--it's what's for dinner! Or so say our supply officers. And this weeks meals are based around one delicious ingredient--catfish. If we're going to keep our allies well fed and full of fish we'll need to gather more stock and begin meal preparations soon. If you find yourself swimming in an abundance of catfish I'd be happy to send them along to our stores.<|endoftext|> <|startoftext|>Arathi Donations: Grilled Catfish<|obj|>Gather 5 Grilled Catfish for Senedras in Boralus Harbor.<|text|>Greetings, traveler. I was asked to ensure our food supplies are never left wanting and our fish supplies have been running low lately. Have anything you would care to donate?<|endoftext|> <|startoftext|>Mission Report: Missing Supplies<|obj|>Deliver the mission report to Halford Wyrmbane.<|text|>Your followers have sent a report regarding the mission at Vulture's Nest. It details that the mission was a success and the lost supply shipment has been recovered. Deliver the report to High Commander Wyrmbane aboard the Wind's Redemption.<|endoftext|> <|startoftext|>Arathi Donations: Seasoned Loins<|obj|>Gather 20 Seasoned Loins for Senedras in Boralus Harbor.<|text|>A nice, hearty meat provides the nourishment our allies deserve before shipping off to battle, not to mention it also makes quite a stew, something our troops seem to rather enjoy when the winds are at their best and the chill of night lingers in the air. If you bring me some freshly seasoned loins I would be more than happy to deliver it to our supply officers.<|endoftext|> <|startoftext|>Arathi Donations: Monel-Hardened Stirrups<|obj|>Gather 2 Monel-Hardened Stirrups for Brandal Darkbeard in Boralus Harbor.<|text|>In times like this it's important ta be ready fer battle at a moments notice. Outfittin' our beasts with proper stirrups is a step in the right direction. If yer able ta bring me a few I'll be sure they're put ta good use.<|endoftext|> <|startoftext|>Necessary Supplies<|obj|>Speak with Buzz Crankchug.<|text|>The mission to recover the supplies was a success. Well done. The supply shipment in question was ordered by Buzz Crankchug at Vulture's Nest. You should check in with the outpost in Vol'dun and ensure that all of the missing supplies have been accounted for. Make your way to Vulture's Nest in Vol'dun and speak with Buzz Crankchug.<|endoftext|> <|startoftext|>Arathi Donations: Monel-Hardened Hoofplates<|obj|>Gather 2 Monel-Hardened Hoofplates for Brandal Darkbeard in Boralus Harbor.<|text|>Battles aren't decided by which side has the best armor, or the sharpest blades, but it sure does help! Matter o' fact is it's not just ye allies needin' help, but our beasts of battle as well. If ye can provide any additional hoofplates fer our brave beasts I'll be sure ta have our farriers take good care of 'em.<|endoftext|> <|startoftext|>Arathi Donations: Coarse Leather Barding<|obj|>Gather 5 Coarse Leather Barding for Charlane in Boralus Harbor.<|text|>It's not just our allies we need to protect in the upcoming battle, but our equine friends as well! Can you lend a hand and ensure our allies receive the best possible armor for the battle ahead?<|endoftext|> <|startoftext|>Touring the Front<|obj|>Report to Foreman Drogg, Graul, and Flightgineer Krazzle.<|text|>The Alliance haven't attacked for a while now. Neither have we, actually. It should be safe to head on out and do some scouting. Check in with our foremen at the mine and the lumber mill. It'd be good to know that they haven't gone and gotten themselves killed, and the trip should give you a bit of a lay of the land. Speaking of which, you might also talk to Flightgineer Krazzle. He can give you a quick look at Stromgarde, so you can see what we're up against.<|endoftext|> <|startoftext|>The Warfront Looms<|obj|>Report to Throk in Zuldazar.<|text|>Our focus must expand beyond Kul Tiras. The Alliance still presses against our forces in other parts of the globe. We are most interested in the Arathi Highlands, near Stromgarde. We've set up an encampment in the area, with the intent of capturing Stromgarde. Speak with Throk, the recruitment officer for the division in charge of this particular warfront. He could use a good like you.<|endoftext|> <|startoftext|>Arathi Donations: Coastal Mana Potion<|obj|>Bring 10 Coastal Mana Potions to Chelsea Strand in Boralus Harbor.<|text|>One of our latest shipments of alchemical supplies was raided en route to storage. We're scrambling to get our stock back on track, but I'm worried we won't make our quota. You wouldn't happen to know where one can acquire additional mana potions, would you?<|endoftext|> <|startoftext|>To the Front<|obj|>Speak with Druza Netherfang to teleport to Ar'gorok, then report to Wistel Silversnitch.<|text|>We're at war in the Arathi Highlands. The battle has died down for now, but when it flares up again, we'll need you on the front. Druza Netherfang maintains a portal directly to Ar'gorok. She can help you.<|endoftext|> <|startoftext|>Arathi Donations: Shimmerscale<|obj|>Donate 100 Shimmerscale to Charlane in Boralus Harbor.<|text|>I'll keep it simple: we need more Shimmerscale! I apologize for being so forward with you, but there's little time to waste. If you happen upon this item throughout your travels I'd be more than happy to put it to good use. Outfitting our allies is of the utmost importance in the battle to come, don't you agree?<|endoftext|> <|startoftext|>Back to Boralus<|obj|>Speak with Yvera Dawnwing to return to Boralus.<|text|>That should just about do it for now, then. We'll be in touch if the fighting heats back up again. No doubt it'll be any day now.<|endoftext|> <|startoftext|>Arathi Donations: Monelite Ore<|obj|>Gather 20 Monelite Ore to Brandal Darkbeard in Boralus Harbor.<|text|>Ye look like the kind o' that ought ta be carryin' loads o' ore around with ya! If my assumption is right about ye, we could use yer help to gather a bit more ore for the war effort. Have ye any ore ta spare?<|endoftext|> <|startoftext|>Arathi Donations: Coastal Healing Potion<|obj|>Gather 10 Coastal Healing Potions for Chelsea Strand in Boralus Harbor.<|text|>I've received word our allies are looking to stash away a few supplementary items for the battle to come. If you happen to stumble across a few Coastal Healing Potions I'd be more than happy to add them to our stores.<|endoftext|> <|startoftext|>Warfront Contribution<|obj|>Make a donation to the war effort. You can donate gold, War Resources, or crafted equipment. Only some NPCs will accept donations each day.<|text|>A well-trained army will only get us so far. We also need money, food, and supplies to keep our army funded, fed, and ready to fight. Show some pride and give what you can. For the Horde!<|endoftext|> <|startoftext|>Back to Zuldazar<|obj|>Speak with Druza Netherfang to return to Zuldazar.<|text|>That should just about do it for now, then. We'll be in touch if the fighting heats back up again. Should be any day now, honestly.<|endoftext|> <|startoftext|>Touring the Front<|obj|>Report to Foreman Tully, Lumbering Leo, and Grayson Bell.<|text|>The Horde haven't attacked for a while now. Neither have we, honestly. It should be safe to head on out and do some scouting. Check in with our foremen at the mine and the lumber mill. It'd be good to know that they haven't off and gotten themselves killed, and the trip should give you a bit of a lay of the land. Speaking of which, you might also talk to Grayson Bell, the flight master, who can give you a quick look at our enemy's base. "Ar'gorok," or some other such orcish nonsense.<|endoftext|> <|startoftext|>Executing Exorcisms<|obj|>Kill 20 Vengeful Ghosts in Stromgarde.<|text|>Even in death, the Alliance foolishly clings to Horde territory. Drive their vengeful ghosts from the ruins of Stromgarde before their foulness spreads.<|endoftext|> <|startoftext|>Twice-Exiled<|obj|>Kill 20 Burning, Cresting, Rumbling, or Thundering Exiles or Guardians in Arathi Highlands.<|text|>Elementals of all sorts are bursting free of their bonds across the Highlands. Return them to the primordial chaos from whence they came.<|endoftext|> <|startoftext|>To the Front<|obj|>Speak with Yvera Dawnwing to teleport to Stromgarde, then report to Captain Roderick Brewston.<|text|>I need you to see the Arathi Highlands. The battle has died down for now, but when it flares up again, we'll need you on the front. Yvera Dawnwing maintains a portal directly to Stromgarde. She can help you.<|endoftext|> <|startoftext|>Twice-Exiled<|obj|>Kill 20 Burning, Cresting, Rumbling, or Thundering Exiles or Guardians in Arathi Highlands.<|text|>Elementals of all sorts are bursting free of their bonds across the Highlands. Return them to the primordial chaos from whence they came.<|endoftext|> <|startoftext|>Arathi Donations: Akunda's Bite<|obj|>Gather 20 Siren's Pollen for Chelsea Strand in Boralus Harbor.<|text|>Greetings! With the war effort in full swing I'll be your point of contact for herbalism and alchemical donations! It's a pleasure to meet you! Now, let's see here... Ah, yes. Siren's Pollen. It appears our stockpiles reported a shortage as of late last night. It would be a great help to us all if you were able to donate to our efforts.<|endoftext|> <|startoftext|>An Unexpected Guest<|obj|>Speak with Noella Davenport.<|text|>The mission to defend Grimwatt's Crash was a success. Well done. In addition to successfully holding the outpost, the troops at Grimwatt's Crash have captured a blood crawg. Noella Davenport is handling the beast's training. Make your way to Grimwatt's Crash in Nazmir and check-in with Noella on the crawg training.<|endoftext|> <|startoftext|>Strangling Root<|obj|>Take the root to Keeper Remulos in Moonglade.<|text|><|endoftext|> <|startoftext|>Druidic Fur<|obj|>Bring the fur to Loganaar in Moonglade.<|text|><|endoftext|> <|startoftext|>Mission Report: Ambush at Grimwatt's Crash<|obj|>Deliver the mission report to Halford Wyrmbane.<|text|>Your followers have sent a report regarding the mission at Grimwatt''s Crash. It details that the mission was a success and the attacking blood trolls were defeated. Deliver the report to High Commander Wyrmbane aboard the Wind's Redemption.<|endoftext|> <|startoftext|>Warfront Contribution<|obj|>Make a donation to the war effort. You can donate gold, War Resources, or crafted equipment. Only some NPCs will accept donations each day.<|text|>A well-trained army will only get us so far. We also need money, food, and supplies to keep our army funded, fed, and ready to fight. Alliance coffers fund most of the war effort, but the rest is paid for by the hard work of citizens like you and me. Loosen up those purse strings and do what you can. For the Alliance!<|endoftext|> <|startoftext|>Weathered Pamphlet<|obj|>Find the pamphlet's originator.<|text|><|endoftext|> <|startoftext|>Executing Exorcisms<|obj|>Kill 20 Vengeful Ghosts in Ar'gorok.<|text|>Even in death, the Horde foolishly clings to Alliance territory. Drive their vengeful ghosts from the ruins of Ar'gorok before their foulness spreads.<|endoftext|> <|startoftext|>Wriggling Mass<|obj|>Locate someone who can explain the visions.<|text|> <|startoftext|>Broken Compass<|obj|>Find the owner of the compass.<|text|><|endoftext|> <|startoftext|>Vorus'arak's Carapace<|obj|>Bring the carapace to Kilix the Unraveler in Dragonblight.<|text|><|endoftext|> <|startoftext|>Razorfin Hunting Spear<|obj|>Take the spear to Tired Shushen in Krasarang Wilds.<|text|><|endoftext|> <|startoftext|>The Warfront Looms<|obj|>Report to Ralston Karn in Boralus Harbor.<|text|>We cannot myopically focus all our efforts on Zandalar. Horde treachery simmers all across the globe. One particular hot spot lies in the Arathi Highlands, near the storied citadel of Stromgarde. The Horde has set up an encampment nearby, and intends to capture our territory. Speak with Ralston Karn, the recruitment officer for the division in charge of this particular warfront. He could use a good like you.<|endoftext|> <|startoftext|>Sins of the Syndicate<|obj|>Kill 20 Syndicate members at Go'Shek Farm.<|text|>As if the League of Arathor was not trouble enough, Syndicate agents still slither down from the Alterac mountains to drive off honest Horde laborers. Punish them.<|endoftext|> <|startoftext|>Glittering Scarab<|obj|>Bring the scarab to High Commander Kamses in Uldum.<|text|><|endoftext|> <|startoftext|>Venture Co. Business Plan<|obj|>Confront Lizzarik in Ratchet.<|text|><|endoftext|> <|startoftext|>Battered Twilight Scale<|obj|>Solve the riddle.<|text|><|endoftext|> <|startoftext|>Murloc Eye<|obj|>Solve the riddle.<|text|><|endoftext|> <|startoftext|>Magical Spyglass<|obj|>Return the spyglass.<|text|><|endoftext|> <|startoftext|>Icetusk Fur Cloak<|obj|>Show the fur to Tua'kea in Dragonblight.<|text|><|endoftext|> <|startoftext|>Unscarred Black Scale<|obj|>Attempt to find Wrathion in Blackrock Mountain.<|text|><|endoftext|> <|startoftext|>Elemental Core<|obj|>Bring the core to Duke Hydraxis in Azshara.<|text|><|endoftext|> <|startoftext|>Bloodwake Drinking Horn<|obj|>Bring the horn to the wise Vydhar.<|text|><|endoftext|> <|startoftext|>Sonic Stone<|obj|>Show the stone to Sentinel Commander Qipan in Townlong Steppes.<|text|><|endoftext|> <|startoftext|>Arathi Donations: Coarse Leather<|obj|>Donate 60 Coarse Leather to Charlane in Boralus Harbor.<|text|>It's time we snuff out the competition, don't you agree? With your help we can ensure our allies receive the necessary goods and armor to prepare for the battle to come. Let's make sure our allies are well prepared.<|endoftext|> <|startoftext|>Sins of the Syndicate<|obj|>Kill 20 Syndicate members at Dabyrie's Farmstead.<|text|>As if the Defilers were not trouble enough, Syndicate agents still slither down from the Alterac mountains to drive off honest Alliance farmers. Punish them.<|endoftext|> <|startoftext|>Ancient Crypt Key<|obj|>Bring the key to Lorewalker Cho in Vale of Eternal Blossoms.<|text|><|endoftext|> <|startoftext|>Ring of the Reefs<|obj|>Solve the riddle.<|text|><|endoftext|> <|startoftext|>Notched Coin<|obj|>Bring the Notched Coin to Mili Wanderbrew in Jade Forest.<|text|><|endoftext|> <|startoftext|>The League Will Lose<|obj|>Kill 20 League of Arathor at Dabyrie's Farmstead.<|text|>Even with the fall of Stromgarde, the League of Arathor continues to operate in the Highlands. The northern farmland will belong to the Horde. Go, and defeat the humans.<|endoftext|> <|startoftext|>Mission Report: Wolves For The Den<|obj|>Deliver the mission report to Nathanos Blightcaller.<|text|>Your followers have sent a report regarding the mission at Wolf's Den. It details that the mission was a success and that a pack of direwolves now guard the outpost. Deliver the report to Nathanos Blightcaller aboard The Banshee's Wail.<|endoftext|> <|startoftext|>Death to The Defilers<|obj|>Kill 20 Defilers at Go'Shek Farm.<|text|>Even with the destruction of Undercity, the Defilers continue to combat our hold on the Arathi Highlands. The farmland at Go'Shek will belong to the Alliance once more. Go, and defeat the Forsaken.<|endoftext|> <|startoftext|>Wolves for the Den<|obj|>Speak with Mukkral Blackvein.<|text|>The mission at Wolf's Den in Tiragarde Sound was a success. Well done. A pack of direwolves now patrols the area surrounding the outpost. Travel to Wolf's Den and see that the training of the wolves is up to our standard.<|endoftext|> <|startoftext|>Wiping Out the Witherbark<|obj|>Kill 20 Witherbark tribe trolls in Arathi Highlands.<|text|>The bloodthirsty Witherbark tribe has always refused to join the Horde... and now that the Horde holds Arathi, we will succeed where the Alliance has failed. Drive the forest trolls from the Highlands.<|endoftext|> <|startoftext|>Wiping Out the Witherbark<|obj|>Kill 20 Witherbark tribe trolls in Arathi Highlands.<|text|>The Witherbark tribe has a long and bloody history in the highlands of Arathi. Show them how much bloodier it can get.<|endoftext|> <|startoftext|>Boulderfist Beatdown<|obj|>Kill 20 Boulderfist clan ogres in Arathi Highlands.<|text|>If the Boulderfist ogres will not join the Horde, there is no place for them in Arathi. You know what must be done.<|endoftext|> <|startoftext|>Bloodied Sentinel's Glaive<|obj|>Take the Bloodied Sentinel's Glaive to Kayla Mills in Stormwind City.<|text|>The glaive rests inches from the sentinel's outstretched fingertips. Her eyes stare, sightless, at the ashen husk of Teldrassil on the horizon. Perhaps someone in Stormwind can tell you what happened here.<|endoftext|> <|startoftext|>The Lord Admiral's Lament<|obj|>Take the Illegible Correspondence to someone in Orgrimmar.<|text|>The footlocker contains a number of Lord Admiral Daelin Proudmoore's personal effects. Among them is a rolled letter, sealed with sea-green wax and stamped with the Proudmoore crest. The parchment tears easily and requires careful handling and it appears that the ink has been largely washed away by tide and time. Perhaps someone can restore the letter and reveal its contents.<|endoftext|> <|startoftext|>Boulderfist Beatdown<|obj|>Kill 20 Boulderfist clan ogres in Arathi Highlands.<|text|>The Boulderfist ogres have plagued Arathi since the Second War, and they still remain. You know what must be done.<|endoftext|> <|startoftext|>Mission Report: Into The Wicker<|obj|>Deliver the victory report to Nathanos Blightcaller.<|text|>Your followers have sent a report regarding the mission at Mudfisher Cove. It details that the mission was a success and the druids there have upgraded their druidic knowledge as a result. Deliver the report to Nathanos Blightcaller aboard The Banshee's Wail.<|endoftext|> <|startoftext|>The Wicker Totem<|obj|>Speak with Garn Blackwolf.<|text|>The defense of Mudfisher Cove was successful. Well done. A mysterious totem was found in the aftermath of the battle that may prove useful to you during your adventures in Drustvar. Travel to Mudfisher Cove in Drustvar and see what power this totem contains.<|endoftext|> <|startoftext|>The Lord Admiral's Lament<|obj|>Take the Illegible Correspondence to Kayla Mills in Stormwind City.<|text|>The footlocker contains a number of Lord Admiral Daelin Proudmoore's personal effects. Among them is a rolled letter, sealed with sea-green wax and stamped with the Proudmoore crest. The parchment tears easily and requires careful handling and it appears that the ink has been largely washed away by tide and time. Perhaps someone can restore the letter and reveal its contents.<|endoftext|> <|startoftext|>Bloodied Sentinel's Glaive<|obj|>Take the Bloodied Sentinel's Glaive to Isabella in Orgrimmar.<|text|>The glaive rests inches from the sentinel's outstretched fingertips. Her eyes stare, sightless, at the ashen husk of Teldrassil on the horizon. Perhaps someone in Orgrimmar can tell you what happened here.<|endoftext|> <|startoftext|>A Season for Celebration<|obj|>Speak with Darkcaller Yanka in the Ruins of Lordaeron just outside the entrance to Undercity.<|text|>Well met. Hallow's End is a time for celebration and reflection, though some have no idea why. The burning of the Wickerman in particular is a mystery to many outside the Forsaken. Travel to the Ruins of Lordaeron above Undercity and speak to Darkcaller Yanka. She can tell you more about the Wickerman ceremony.<|endoftext|> <|startoftext|>The High Thornspeaker<|obj|>Take the Runic Power Cores to Ulfar.<|text|>My teacher, Ulfar, the High Thornspeaker, must be informed of what's been going on here. I can't leave just yet. There are too many wounded and we'll need to handle the last few remaining constructs. You have proven trustworthy, friend. Take a few of these runic cores to Ulfar for me. Arthur will meet you at the head of the path to Ulfar's den.<|endoftext|> <|startoftext|>House Waycrest<|obj|>Return to Taelia in the Harbormaster's Office in Boralus.<|text|>You have done much for my home and the people of Drustvar, Tell your allies that House Waycrest will return to Boralus shortly.<|endoftext|> <|startoftext|>Misplaced Faith<|obj|>Use the Cleansing Thurible to purge 13 sources of corruption.<|text|>The air is foul with corruption. It must be dealt with. The tidesages were fools, and I a fool to trust them. Belief in their god to perform miracles and deliver us from our folly. Nevertheless, their methods did serve to drive back the foul presence from these cliffs. A simple censer, loaded with select powders and oils. The vapors produce an effect that expels the miasma, if only for a time. Perhaps their ineffectual gesticulation will finally serve a purpose.<|endoftext|> <|startoftext|>Wicker Magic<|obj|>Speak with Toska Eaglehorn.<|text|>It seems that the druids at Swiftwind Post have learned much from the ancient Drust rituals you recovered. The druids are now able to offer improved services at the outpost. Make your way to Swiftwind Post in Drustvar and see what they have to offer.<|endoftext|> <|startoftext|>Mission Report: Nature Calls<|obj|>Deliver the victory report to Nathanos Blightcaller.<|text|>Your followers have sent a report regarding the mission at Swiftwind Post. It details that the mission was a success and the druids there have upgraded their druidic knowledge as a result. Deliver the report to Nathanos Blightcaller aboard The Banshee's Wail.<|endoftext|> <|startoftext|>Nettin' Ettin<|obj|>Speak with Wyna Breezehorn.<|text|>An ettin has been captured by our troops at Stonetusk Watch. Apparently, the creature is being trained to work for the Horde as a beast of burden. Make your way to Stonetusk Watch in Stormsong Valley and meet with Wyna Breezehorn. She has been training the ettin to do her bidding.<|endoftext|> <|startoftext|>Mission Report: Giant Slaying<|obj|>Deliver the victory report to Nathanos Blightcaller.<|text|>Your followers have sent a report regarding the mission at Stonetusk Watch. It details that the mission was a success and that one of the ettins is being held captive. Deliver the report to Nathanos Blightcaller aboard The Banshee's Wail.<|endoftext|> <|startoftext|>A Mote of Cosmic Truth<|obj|>Defeat the Ascendant Nightmare.<|text|>We stand on the brink, you and I. The final act looms over us, casting a terrible shadow. Deep we plumbed, seeking knowledge of the world. Deeper still we delved, until our fate was inevitable. Minds were shattered, my comrades ran screaming into the night. We are all lost, to that terrible Thing... Now, the malformed syzygy beckons. Complete the ritual and bring about the end.<|endoftext|> <|startoftext|>Despondent Ablutions<|obj|>Investigate the Purifying Effigy.<|text|>You return. A surprise. Perhaps there is still hope. In victory or defeat, you bear the weight of this place. It hangs on you like a mantle. I see your struggle to bear it. There is, perhaps, a way to shrug off this burden. An altar, to the northwest. Built by the tidesages, seeking to wash away the corruption. Offer yourself to the idol. It will exact a price, as do all things. But in communion you may claw back from the brink.<|endoftext|> <|startoftext|>A Flicker of Hope<|obj|>Evacuate the Citizens of Darnassus.<|text|>Champion, I need your help! We must evacuate Darnassus before it burns to ash! Many of the city's structures have already caught fire. Douse the flames and rescue the trapped civilians within! Please, do all that you can... we must save as many lives as possible.<|endoftext|> <|startoftext|>Spare Parts<|obj|>Speak with Grizvek Gearsnap.<|text|>An engineer has been assigned to Stonefist Watch to build a scrapping machine. The mission to salvage materials for the machine was a success thanks to your leadership. Make your way to Stonefist Watch in Tiragarde Sound and meet with Grizvek Gearsnap. He has been overseeing the upgrades for the outpost.<|endoftext|> <|startoftext|>Mission Report: Spare Parts<|obj|>Deliver the victory report to Nathanos Blightcaller.<|text|>Your followers have sent a report regarding the mission to collect salvage for Stonefist Watch. It details that the mission was a success and the necessary materials have been collected. Deliver the report to Nathanos Blightcaller aboard The Banshee's Wail.<|endoftext|> <|startoftext|>Reinforcements<|obj|>Speak with Garona Halforcen to issue a recruitment order.<|text|>The resources you gather can be used to recruit new troops for the war effort. Return to me periodically to issue new recruitment orders for your missions. If you have available resources, you should use them now to issue your first recruitment order. The war effort rages on even as we speak. We have need of fresh recruits.<|endoftext|> <|startoftext|>Dueler's Guild<|obj|>Speak with a nearby bouncer.<|text|>I figured a war-torn such as your self would benefit from training in the Dueler's Guild. Speak with a nearby bouncer to participate in the carnage.<|endoftext|> <|startoftext|>Operation: Heartstrike<|obj|>Meet with Halford Wyrmbane on the Wind's Redemption in Boralus Harbor.<|text|>We've taken out quite a number of high priority targets. All thanks to your help. It is time to strike directly at the heart of the Zandalari empire. Report to the Wind's Redemption as soon as you are able. We will get started from there.<|endoftext|> <|startoftext|>Reinforcements<|obj|>Speak with Mathias Shaw to issue a recruitment order.<|text|>The resources you gather can be used to recruit new troops for the war effort. Return to me periodically to issue new recruitment orders for your missions. If you have available resources, you should use them now to issue your first recruitment order. The war effort rages on even as we speak. We have need of fresh recruits.<|endoftext|> <|startoftext|>Hook Point Investigation<|obj|>Speak with Grand Marshal Tremblade at Hook Point.<|text|>I'm sure you've heard the constant sound of battle coming from Hook Point. We sent scouts over to find out why the fighting never seems to end, and discovered an unexpected training ground. Daniel Poole at Hook Point is running some sort of fight circuit near the Tradewind Market. Seek out Grand Marshal Tremblade at our War Headquarters and find out what they've learned.<|endoftext|> <|startoftext|>Operation: Cutpurse<|obj|>Meet with Halford Wyrmbane on the Wind's Redemption in Boralus Harbor.<|text|>It is time to reconvene for our next mission, though Shandris and I disagree on what exactly that should entail. Meet us on the Wind's Redemption.<|endoftext|> <|startoftext|>Operation: Gryphon's Claw<|obj|>Meet with Halford Wyrmbane on the Wind's Redemption in Boralus Harbor.<|text|>SI:7 has procured some interesting intel. I request your presence on the Wind's Redemption immediately to help decide our next course of action.<|endoftext|> <|startoftext|>Operation: Grave Digger<|obj|>Meet with Nathanos Blightcaller on the Banshee's Wail in the Port of Zandalar.<|text|>Sylvanas has issued us a mission in Drustvar, where we will find our next target. Report to the Banshee's Wail immediately.<|endoftext|> <|startoftext|>Operation: Water Wise<|obj|>Meet with Nathanos Blightcaller on the Banshee's Wail in the Port of Zandalar.<|text|>Rexxar has reported back with news of a new... ally. Report to the Banshee's Wail for your briefing.<|endoftext|> <|startoftext|>A Mission of Unity<|obj|>Meet with Nathanos Blightcaller on the Banshee's Wail in the Port of Zandalar.<|text|>You have undertaken great journeys during your time here in Zandalar. It is time for your next mission. Report to the Banshee's Wail.<|endoftext|> <|startoftext|>Operation: Bottom Feeder<|obj|>Meet with Nathanos Blightcaller on the Banshee's Wail in the Port of Zandalar.<|text|>It is time for Zelling to prove his worth to the Horde. Return to the Banshee's Wail. Today, we sail out to open waters.<|endoftext|> <|startoftext|>A Mission of Unity<|obj|>Meet with Halford Wyrmbane on the Wind's Redemption in Boralus Harbor.<|text|>You have done much for the Alliance during your time here in Kul Tiras. Today we must ask more of you. Return to the Wind's Redemption when you have the chance so that we can discuss.<|endoftext|> <|startoftext|>Operation: Blood Arrow<|obj|>Meet with Halford Wyrmbane on the Wind's Redemption in Boralus Harbor.<|text|>We have uncovered the location of a high priority target in Nazmir. Return to the Wind's Redemption for your briefing.<|endoftext|> <|startoftext|>Operation: Hook and Line<|obj|>Meet with Nathanos Blightcaller on the Banshee's Wail in the Port of Zandalar.<|text|>Thanks to the help of our new allies, we have devised a plan to extract a powerful tidesage artifact from Boralus. I have already sent Valentine to get us started. Report to the Banshee's Wail posthaste.<|endoftext|> <|startoftext|>The Azerite Advantage<|obj|>Meet with Halford Wyrmbane on the Wind's Redemption in Boralus Harbor.<|text|>, we have received intelligence pointing us toward a reliable source of Azerite. We must acquire this precious resource before our enemies in the Horde. Report to the Wind's Redemption as soon as possible to aid in extraction.<|endoftext|> <|startoftext|>Deeper Into Zandalar<|obj|>Meet with Halford Wyrmbane on the Wind's Redemption in Boralus Harbor.<|text|>Our advisors have decided that now is the correct time to further our hold on Zandalar. Return to the Wind's Redemption posthaste. We shall leave for new lands immediately.<|endoftext|> <|startoftext|>The Azerite Advantage<|obj|>Meet with Nathanos Blightcaller on the Banshee's Wail in the Port of Zandalar.<|text|>We have received intelligence pointing us toward a reliable source of Azerite. We must move quickly to acquire these resources for the Horde. Report to the Banshee's Wail to aid in this urgent mission.<|endoftext|> <|startoftext|>Dueler's Guild<|obj|>Speak with a nearby Rastari Guard.<|text|>I figured a war-torn such as your self would find benefit in this Dueler's Guild. Speak with a nearby Rastari Guard to participate in the carnage.<|endoftext|> <|startoftext|>Pushing Our Influence<|obj|>Meet with Halford Wyrmbane on the Wind's Redemption in Boralus Harbor.<|text|>Our scouts have identified a location for a final major foothold in Zandalar. Return to the Wind's Redemption so we can ship out.<|endoftext|> <|startoftext|>To The Mugambala!<|obj|>Speak with High Warlord Volrath at The Mugambala.<|text|>The Rastari have proven to be formidable allies in combat, and reports are coming in that help explain how they've honed their battle prowess. Je'stry the Untamed has a fighting ring setup at the base of Mount Mugambala that could prove useful for getting ready for war. We've dispatched our troops to take advantage of these training grounds, go and see what High Warlord Volrath has uncovered.<|endoftext|> <|startoftext|>Deeper Into Kul Tiras<|obj|>Meet with Nathanos Blightcaller on the Banshee's Wail in the Port of Zandalar.<|text|>It is time for us to further our hold on Kul Tiras. Return to the Banshee's Wail. From there we shall plan our next course of action.<|endoftext|> <|startoftext|>Surveying the Wharf<|obj|>Speak to Coxswain Hook in Thresher's Wharf.<|text|>Thresher's Wharf is a bustling fishing hub just across the delta from Fort Daelin. It was also in the direct war path of the naga -- who knows what remains now. If you could stop in and check in on its leader, Coxswain Hook, you'd have my gratitude. I must focus on tending to the wounded here and preparing for the naga's next assault.<|endoftext|> <|startoftext|>The Very Best<|obj|>Defeat 5 players through Find Battle with a team of level 25 pets.<|text|>This alignment of the stars is truly a strange one, causing the tiniest of creatures to gain unnatural aptitude. None of our sages can explain the phenomenon, but cunning tamers have much to gain, especially by testing their skills against those of their peers.<|endoftext|> <|startoftext|>Mission Report: Vulture's Nest<|obj|>Deliver the victory report to Halford Wyrmbane.<|text|>Your followers have sent a report regarding the mission to capture Vulture's Nest in Vol'dun. It details that the mission was a success and that the troops holding the outpost have requested reinforcements. Deliver the report to High Commander Wyrmbane aboard the Wind's Redemption.<|endoftext|> <|startoftext|>Pushing Our Influence<|obj|>Meet with Nathanos Blightcaller on the Banshee's Wail in the Port of Zandalar.<|text|>We have identified a location for a final major foothold in Kul Tiras. Return to the Banshee's Wail to discuss our new mission.<|endoftext|> <|startoftext|>The Arena Calls<|obj|>Win 10 Arena Skirmish battles.<|text|>This alignment of the stars is a dire sign, stirring bloodlust and calling warriors to battle to the death in close quarters. Arena masters turn a tidy profit during these days, likely not understanding why their stands are overflowing. Amidst the excitement, great rewards do await those brave, or foolhardy, enough to venture into the arena....<|endoftext|> <|startoftext|>Vulture's Nest<|obj|>Claim Vulture's Nest for the Alliance.<|text|>The mission to take Vulture's Nest in Vol'dun was successful. Well done. The outpost is ready to be claimed. Make your way to Vulture's Nest and establish fortifications there. It will be an essential outpost in our campaign against the Horde. For the Alliance!<|endoftext|> <|startoftext|>Sampling the Goods<|obj|>Collect the Chemist's Notes and a Raw Azerite Sample.<|text|>Bridgeport is a major trade hub for this area. Naturally, Ashvane has offices and workshops here. Check around town and see if you can learn anything about this new material and how they're using it. If you can lift a sample for us to send back to Boralus, even better. I gotta stay here and keep an eye on someone.<|endoftext|> <|startoftext|>A Call to Battle<|obj|>Win 4 Battleground matches.<|text|>The favorite star of warlords and generals dominates the sky, offering good fortune to tacticians everywhere. Some say that the battle star hones the instincts of commanders to the point of near-prophecy. If ever you were going to test yourself on the field of battle, now is the time.<|endoftext|> <|startoftext|>A Shattered Path Through Time<|obj|>Complete 5 Timewalking dungeons.<|text|>The Destroyer's star shines upon the land with its piercing light as even the spirits retreat to the shadows. This star is unlike any other in the skies, laying bare the weaknesses of even the boldest heroes. While its influence holds, new paths may open up, to distant places and even distant times. No sage truly understands the nature of this sign, but fortune favors the daring.<|endoftext|> <|startoftext|>Emissary of War<|obj|>Complete 4 dungeons on Mythic difficulty.<|text|>When the sign of the warrior shines in the night sky, fortune favors the daring. Powerful foes may yield even greater rewards. Venture deep into caverns and strongholds to prove your worth.<|endoftext|> <|startoftext|>A Shrouded Path Through Time<|obj|>Complete 5 Timewalking dungeons.<|text|>The shrouded star flickers upon the land with its intermittent light ushering in an eerie mist upon the land. This star and the mists bring deep shadows to the land hiding its secrets and dangers. While its influence holds, new paths may open up, to distant places and even distant times. No sage truly understands the nature of this sign, but fortune favors the daring.<|endoftext|> <|startoftext|>A Dying World<|obj|>Meet Magni Bronzebeard in Silithus.<|text|>While the armies of the Horde and Alliance squabble over a ruined city, our world is dying. Magni Bronzebeard, the Speaker of Azeroth, needs you at his encampment in Silithus. You must hurry. The area is being overrun by elementals driven mad by Azerite!<|endoftext|> <|startoftext|>A Burning Path Through Time<|obj|>Complete 5 Timewalking dungeons.<|text|>The blazing star shines upon the land, searing the earth and parching the landscape. This star is relentless, malevolent almost. While its influence holds, new paths may open up, to distant places and even distant times. No sage truly understands the nature of this sign, but fortune favors the daring.<|endoftext|> <|startoftext|>A Frozen Path Through Time<|obj|>Complete 5 Timewalking dungeons.<|text|>The chill star shines upon the land with its cold light as even the spirits retreat to the shadows. This star is unlike any other in the skies, sapping warmth and life. While its influence holds, new paths may open up, to distant places and even distant times. No sage truly understands the nature of this sign, but fortune favors the daring.<|endoftext|> <|startoftext|>The World Awaits<|obj|>Complete 20 World Quests in Kul Tiras, Zandalar, Arathi Highlands, Darkshore, or Nazjatar.<|text|>When the sign of the emissary shines in the night sky, the stars strengthen existing bonds and forge new ones. Friendship is still not cheaply won, and deeds will prove loyalty, but trust comes more readily during these days. Venture across these lands, and give aid where you may, to prove your worth.<|endoftext|> <|startoftext|>The Speaker's Imperative<|obj|>Speak with Nathanos Blightcaller in Orgrimmar.<|text|>The world's soul is secure... fer now. I can hear Azeroth again, though her voice is still weak. The elementals on the surface above have calmed down. Even using just a fraction of its power, the Heart of Azeroth brought stability tae this place. Ye need tae return tae Orgrimmar and inform yer allies what transpired here. Remind them that no matter what happens in their war, our world must be saved. We'll speak again soon. The battle fer Azeroth has only just begun.<|endoftext|> <|startoftext|>Grimwatt's Crash<|obj|>Claim Grimwatt's Crash for the Alliance.<|text|>The rescue that you planned for Grimwatt's Crash in Nazmir was successful. Well done. I believe we should fortify the crash site and turn it into an outpost. Make your way to Grimwatt's Crash and establish fortifications there. Grimwatt's Crash will be an essential outpost in our campaign against the Horde. For the Alliance!<|endoftext|> <|startoftext|>A Dying World<|obj|>Meet Magni Bronzebeard in Silithus, located within Kalimdor.<|text|>Champion, Azeroth be dyin' while the armies of the Horde and Alliance be fightin' over a ruined city. She needs yer help. Make yer way to me camp in Silithus. Azeroth's got somethin' tae give ye.<|endoftext|> <|startoftext|>A Cycle of Hatred<|obj|>Report to Sylvanas Windrunner in Orgrimmar.<|text|>We have raised new champions for the Horde, established footholds on Kul Tiran soil, and stolen one of their precious artifacts. We hold greater power and sway over our enemies than we have before. Sylvanas has great plans for our Horde. I will allow you the pleasure of reporting our victories to her personally.<|endoftext|> <|startoftext|>Hang On In There<|obj|>Defeat the Azerite Fury.<|text|>An elemental... of pure Azerite. Slay it, champion, but do not destroy it. Gather as much of its resin as you can!<|endoftext|> <|startoftext|>Mission Report: Grimwatt's Crash<|obj|>Deliver the victory report to Halford Wyrmbane.<|text|>Your followers have sent a report regarding the rescue mission to Grimwatt's Crash. It details that the supplies were recovered and the enemies surrounding the crash site have been slain. Deliver the report to High Commander Wyrmbane aboard the Wind's Redemption.<|endoftext|> <|startoftext|>No Turning Back<|obj|>Defeat the Azerite Fury.<|text|>An elemental... of pure Azerite. Slay it, champion, but do not destroy it. Gather as much of its resin as you can!<|endoftext|> <|startoftext|>Return to the Harbor<|obj|>Return to Nathanos Blightcaller in Plunder Harbor.<|text|>With the scepter in hand, let us return to the portal. I believe Stone would agree with me when I say that it is best for us to get away from Kul Tiras for a while.<|endoftext|> <|startoftext|>I Want It All<|obj|>Defeat the Azerite Fury.<|text|>An elemental... of pure Azerite. Slay it, champion, but do not destroy it. Gather as much of its resin as you can!<|endoftext|> <|startoftext|>Action This Day<|obj|>Eliminate Gormok Axefall, and Ragash Bloodwish.<|text|>Two of the Horde's strongest warriors have led a charge to try and capture our fleet. We cannot allow this. If they take our ships, they will use them to sail to Darnassus! Slay the two warriors leading the attack, and the rest of them will give up the fight.<|endoftext|> <|startoftext|>Killer Queen<|obj|>Scour the forest of Darkshore to find the Warchief.<|text|>Lor'danel is now secure, but something is amiss... there has been no sign of Stormrage. Malfurion would have never let Lor'danel fall without a fight. He must have gone after her. My army has approached from the North, and our reinforcements have arrived from the South -- which means that they are not along any of the roads. Search the forest with me. We will find them and be done with this once and for all.<|endoftext|> <|startoftext|>With Prince in Tow<|obj|>Speak with Dread-Admiral Tattersail to return to Zuldazar.<|text|>Let's set sail for Zandalar. In case you hadn't noticed, we've been dealing with a bit of Alliance interference while you were gone.<|endoftext|> <|startoftext|>The Guidance of Our Shan'do<|obj|>Find Malfurion Stormrage in Darkshore.<|text|>Lor'danel is overrun. The Horde... they -- they just don't relent. There is nothing we can do. We must find our Shan'do and ask for his guidance. He is the only one who can save us.<|endoftext|> <|startoftext|>I Want It All<|obj|>Defeat the Azerite Fury.<|text|>An elemental born of pure Azerite! I do not know what kind of threat this poses, champion... but please, do take care.<|endoftext|> <|startoftext|>Rescue Effort<|obj|>Rescue 8 Lor'danel citizens.<|text|>The suddenness of the Horde's attack gave citizens here little time to flee. Many are hiding in Lor'danel, waiting for help. Locate these civilians and send them to safety. We're counting on you.<|endoftext|> <|startoftext|>A Threat from the North<|obj|>Find Malfurion Stormrage in Lor'danel.<|text|>The Horde must have scaled the mountains of Felwood in the North. The wisp wall is failing, it is only a matter of time before the Horde breaks through. They will attack us from both sides. We must weather this attack together.<|endoftext|> <|startoftext|>Seaside Rendezvous<|obj|>Kill Caranne Briarbow and Ariel Stagguard<|text|>Lor'danel has mustered significant reinforcements on its shore. Enough to drive us back. One swift strike and we can end this threat! You will break through their lines and slay the two commanders. Without leadership this force will crumble.<|endoftext|> <|startoftext|>No Small Mercy<|obj|>Capture 8 Lor'danel citizens.<|text|>I will not slay innocents. If they do not raise arms against us, we shall spare them. Enter Lor'danel and capture any civilians you find there. They shall be questioned and then released.<|endoftext|> <|startoftext|>Saurfang Returns<|obj|>Find Saurfang in Lor'danel.<|text|>Saurfang! It's about time. Look around you, hero! What a lovely sight -- the wisps are scattering. One by one, the walls come crashing down. Now is the time. The World Tree is ours for the taking! Find Saurfang. We shall finish this once and for all.<|endoftext|> <|startoftext|>Mission Report: Mistvine Ledge<|obj|>Deliver the victory report to Halford Wyrmbane.<|text|>Your followers have sent a report regarding the assault on Mistvine Ledge. It details that victory was hard-fought, but the enemies surrounding the outpost have been slain. Deliver the report to High Commander Wyrmbane aboard the Wind's Redemption.<|endoftext|> <|startoftext|>Call to Arms: Drustvar<|obj|>Slay Alliance within Drustvar.<|text|>Its time to hit the Alliance at the source. Travel to Drustvar and slay every Alliance you find. It shouldn't be hard to find them in their own territory.<|endoftext|> <|startoftext|>Call to Arms: Stormsong Valley<|obj|>Slay Alliance within Stormsong Valley.<|text|>Its time to hit the Alliance at the source. Travel to Stormsong Valley and slay every Alliance you find. It shouldn't be hard to find them in their own territory.<|endoftext|> <|startoftext|>Mistvine Ledge<|obj|>Claim Mistvine Ledge for the Alliance.<|text|>The raid you planned for Mistvine Ledge in Zuldazar was successful. Well done. The outpost is ready to be claimed. Make your way to Mistvine Ledge in Zuldazar and establish fortifications there. Mistvine Ledge will be an essential outpost in our campaign against the Horde. For the Alliance!<|endoftext|> <|startoftext|>Tyranny of the Light<|obj|>Assist Geya'rah against the Tyranny of the Light.<|text|>If it is not an uprising of ogres or the promise of starvation, it's the constant threat of the Lightbound. Should the reports prove true, this is the closest they have dared approach our stronghold in quite some time. Come or stay, but make your decision quickly.<|endoftext|> <|startoftext|>Call to Arms: Vol'dun<|obj|>Slay Alliance within Vol'dun.<|text|>We're getting reports of increased Alliance activity within Vol'dun. Head over there and clear them out.<|endoftext|> <|startoftext|>Call to Arms: Nazmir<|obj|>Slay Alliance within Nazmir.<|text|>We're getting reports of increased Alliance activity within Nazmir. Head over there and clear them out.<|endoftext|> <|startoftext|>Call to Arms: Tiragarde Sound<|obj|>Slay Alliance within Tiragarde Sound.<|text|>Its time to hit the Alliance at the source. Travel to Tiragarde Sound and slay every Alliance you find. It shouldn't be hard to find them in their own territory.<|endoftext|> <|startoftext|>Call to Arms: Vol'dun<|obj|>Slay Horde within Vol'dun.<|text|>It's time to press the attack within Horde territory! Travel to Vol'dun and slay as many Horde as you find.<|endoftext|> <|startoftext|>Call to Arms: Nazmir<|obj|>Slay Horde within Nazmir.<|text|>It's time to press the attack within Horde territory! Travel to Nazmir and slay as many Horde as you find.<|endoftext|> <|startoftext|>Call to Arms: Zuldazar<|obj|>Slay Alliance within Zuldazar.<|text|>We're getting reports of increased Alliance activity within Zuldazar. Head over there and clear them out.<|endoftext|> <|startoftext|>Call to Arms: Zuldazar<|obj|>Slay Horde within Zuldazar.<|text|>It's time to press the attack within Horde territory! Travel to Zuldazar and slay as many Horde as you find.<|endoftext|> <|startoftext|>Call to Arms: Tiragarde Sound<|obj|>Slay Horde within Tiragarde Sound.<|text|>We've discovered a spike of Horde activity within Tiragarde Sound. We cannot allow them to get the upper hand.<|endoftext|> <|startoftext|>Bonds Forged Through Battle<|obj|>Assist Geya'rah in putting down the ogre uprising.<|text|>Geya'rah has a fiery spirit... like her mother. Perhaps facing a common foe will ease her wariness. We subdued the ogre clans long ago. But every so often, one of their bravest--and stupidest--stirs the embers of rebellion. Today is such a day. You and Eitrigg will join Geya'rah in putting down the ogre uprising. Prove yourself in battle and you may earn her respect.<|endoftext|> <|startoftext|>Call to Arms: Drustvar<|obj|>Slay Horde within Drustvar.<|text|>We've discovered a spike of Horde activity within Drustvar. We cannot allow them to get the upper hand.<|endoftext|> <|startoftext|>A Dying World<|obj|>Meet Magni Bronzebeard in Silithus, located within Kalimdor.<|text|>Champion, Azeroth be dyin' while the armies of the Horde and Alliance be fightin' over a ruined city. She needs yer help. Make yer way to me camp in Silithus. Azeroth's got somethin' tae give ye.<|endoftext|> <|startoftext|>Calling Out the Clans<|obj|>Pay homage to the orc clan symbols.<|text|>This Overlord Geya'rah has a fire inside her. I may come to like her... if she doesn't kill us. We have but one chance. You pay homage to the symbol of each clan, and I will speak of it. Show respect--or they will show us the executioner's blade.<|endoftext|> <|startoftext|>Restoring Old Bonds<|obj|>Speak with Oculeth to travel to Draenor and meet with the Mag'har.<|text|>We must speak to Grommash Hellscream and remind him of his debt to us. Everything rests on this mission. I hope your skills in diplomacy are greater than mine. Be on your guard; we do not know what to expect on the other side.<|endoftext|> <|startoftext|>Arathi Donations: Gold<|obj|>Donate 1000000 Gold to Paymaster Grintooth in the Port of Zandalar.<|text|>Our friends here are accepting all kinds of donations on behalf of the war effort, but if ya ask me, no battle was ever won without proper funding. That's right, bub. I'm talking about money! And lots of it. If you got it, we need it!<|endoftext|> <|startoftext|>Mission Report: Verdant Hollow<|obj|>Deliver the victory report to Halford Wyrmbane.<|text|>Your followers have sent a report regarding the assault on Verdant Hollow. It details that victory was hard-fought, but the enemies guarding the outpost have been slain. Deliver the report to High Commander Wyrmbane aboard the Wind's Redemption.<|endoftext|> <|startoftext|>Verdant Hollow<|obj|>Claim Verdant Hollow for the Alliance.<|text|>The raid you planned for Verdant Hollow in Zuldazar was successful. Well done. The outpost is ready to be claimed. Make your way to Verdant Hollow in Zuldazar and establish fortifications there. Verdant Hollow will be an essential outpost in our campaign against the Horde. For the Alliance!<|endoftext|> <|startoftext|>WANTED: War Gore<|obj|>Find and kill War Gore<|text|>By the decree of the Storm's Wake. Scouts have reported that forsaken scientists have created a monster, sewn together from the bodies of our own fallen soldiers. This monstrosity is called, War Gore. The individual that destroys this abomination will earn a fitting reward.<|endoftext|> <|startoftext|>Held For Observation<|obj|>Administer the remedy to your direhorn.<|text|> That should do it. Go on and get this down your direhorn's gullet. Don't worry, nothing could possibly go wrong with a concoction made under any kind of duress. Also, do I seem like the kind of goblin who would give you something dangerous? On purpose? ... Don't answer that. Hurry, before they stab me.<|endoftext|> <|startoftext|>Alchemy is an Inexact Science<|obj|>Gather 1 Crown of Torcali and 8 Glowfly Incandescence for Trader Alexxi in Warbeast Kraal.<|text|>Hey, look. It worked, right? Mostly. I mean, it DID get bigger. Don't look at me like that! So there are some... weird side effects going on. When has that ever gotten in the way of science before? Okay, okay, okay! I have an idea. Go and get me everything on this list. And be quick about it! I think these Zandalari might do something to me if you-- if WE-- don't fix this. Do me a solid, eh?<|endoftext|> <|startoftext|>Mission Report: Mugamba Overlook<|obj|>Deliver the victory report to Halford Wyrmbane.<|text|>Your followers have sent a report regarding the assault on Mugamba Overlook. It details that victory was hard-fought, but the enemies guarding the outpost have been slain. Deliver the report to High Commander Wyrmbane aboard the Wind's Redemption.<|endoftext|> <|startoftext|>Mugamba Overlook<|obj|>Claim Mugamba Overlook for the Alliance.<|text|>The raid you planned for Mugamba Overlook in Zuldazar was successful. Well done. The outpost is ready to be claimed. Make your way to Mugamba Overlook in Zuldazar and establish fortifications there. Mugamba Overlook will be an essential outpost in our campaign against the Horde. For the Alliance!<|endoftext|> <|startoftext|>Veiled Grotto<|obj|>Claim Veiled Grotto for the Alliance.<|text|>The raid you planned for Veiled Grotto in Zuldazar was successful. Well done. The outpost is ready to be claimed. Make your way to Veiled Grotto in Zuldazar and establish fortifications there. Veiled Grotto will be an essential outpost in our campaign against the Horde. For the Alliance!<|endoftext|> <|startoftext|>Mission Report: Veiled Grotto<|obj|>Deliver the victory report to Halford Wyrmbane.<|text|>Your followers have sent a report regarding the assault on Veiled Grotto. It details that victory was hard-fought, but the enemies guarding the outpost have been slain. Deliver the report to High Commander Wyrmbane aboard the Wind's Redemption.<|endoftext|> <|startoftext|>A Looming Threat<|obj|>Regroup with Lady Sylvanas Windrunner at the Blackwood Den.<|text|>This stalemate is unwise to pursue. Let's regroup at the Blackwood Den.<|endoftext|> <|startoftext|>Tol Dagor: The Ashvane Overseer<|obj|>Retrieve the Tol Dagor Master Key from Overseer Korgus.<|text|>Tol Dagor stands as a well fortified thorn in this nation's side. As you are no doubt aware, Ashvane has taken every opportunity she could to throw any opposition into those cells. Among those in the jail are members of the Alliance that arrived alongside you and Jaina. We now have permission and the needed muscle to free them. Meet up with Taelia on the eastern shore of the island, find the overseer, and take his key. With it, we will have access to the weapon vault and cells.<|endoftext|> <|startoftext|>Circle the Wagons<|obj|>Find Darion, Lorraine and Mallory.<|text|>Darion and the girls should have been back by now. Maybe they had trouble on the road, that old wagon is always breaking down. I need to be sure they are safe! Can you check on them for me?<|endoftext|> <|startoftext|>An End to the Killing<|obj|>Meet Shandris Feathermoon on the deck of Gral's Call.<|text|>Let's return to the upper decks and see what our current status is. Shandris should be there by now. I know Shandris and Falstad well enough that they will be there with the captain of this ship, dead or alive.<|endoftext|> <|startoftext|>A Saur Point<|obj|>Slay Sourtooth<|text|>That saurolisk has been a folktale in these hills for years. "Sourtooth, you can smell his breath from miles away". Today that folktale attacked my family, almost killed my father and sister. It's time for it to die.<|endoftext|> <|startoftext|>Sometimes Less Is More<|obj|>Eliminate 8 Saurolisk.<|text|>I don't really hate saurolisk, but there seem to be a lot more around lately. Stormsong's military used to thin out the population, but they didn't show up this year. Maybe you could do the job they didn't!<|endoftext|> <|startoftext|>The Alliance Slayer<|obj|>With a bounty on your head, slay 10 Alliance without dying.<|text|>Yes! Keep going, keep slaying those Alliance dogs! Slay a bit more Alliance and you may set a new record. But it won't be easy, the Alliance have put a bounty on your head, so watch it! For the Horde!<|endoftext|> <|startoftext|>The Horde Slayer<|obj|>While being hunted by the Horde, slay 10 Horde without dying.<|text|>Wow! Keep it up, soldier! Slay a bit more Horde and you will go down in the record books among the Alliance. But it won't be easy, the Horde have put a bounty on your head, so watch it! For the Alliance!<|endoftext|> <|startoftext|>Silencing the Advisor<|obj|>Kill Advisor Ko'jan.<|text|>The ship's captain is nowhere to be found. Shandris and Falstad will handle locating him. We must go after the ship's advisor. Kelsey's logs indicate her name is Ko'jan. She may have methods to reach out to the mainland. We have to move before she tries to use any of them.<|endoftext|> <|startoftext|>Numbing the Pain<|obj|>Gather 5 Evermoss Clumps.<|text|>The medics here are doing their best, but they've suffered heavy casualties and are strapped for healing supplies. With a few clumps of evermoss I could mix a painkilling tincture to ease the suffering of the injured. Can you forage some from the nearby trees? I'll help get Flynn stabilized. The last thing these people need is another wounded man howling in pain.<|endoftext|> <|startoftext|>Leave None Alive<|obj|>Kill 10 Zandalari soldiers on board the Gral's Call.<|text|>Our initial assault was a success. The Dark Iron dwarves are holding the line. Now it's our turn. You and I must cleave a path through these Zandalari and eliminate them. Our forces will handle any that remain. Our goal is to weaken their forces and find two important targets: the ship's captain and its advisor. Let's go. If we fail here, all of our efforts will be thwarted.<|endoftext|> <|startoftext|>Call to Arms: Stormsong Valley<|obj|>Slay Horde within Stormsong Valley.<|text|>We've discovered a spike of Horde activity within Stormsong Valley. We cannot allow them to get the upper hand.<|endoftext|> <|startoftext|>Stonetusk Watch<|obj|>Claim Stonetusk Watch for the Horde.<|text|>The raid you planned for Stonetusk Watch in Stormsong Valley was successful. Well done. The outpost is ready to be claimed. Make your way to Stonetusk Watch in Stormsong Valley and establish fortifications there. The outpost will be essential in our campaign against the Alliance. Go with honor!<|endoftext|> <|startoftext|>Mission Report: Stonetusk Watch<|obj|>Deliver the victory report to Nathanos Blightcaller.<|text|>Your followers have sent a report regarding the assault on Stonetusk Watch. It details that victory was hard-fought, but the outpost has been secured. Deliver the report to Nathanos Blightcaller aboard The Banshee's Wail.<|endoftext|> <|startoftext|>The Undersea Ledge<|obj|>Find Marshal Valentine's shipwreck on the undersea ledge nearby.<|text|>So, now that we can hear each other again, lemme tell you what's been goin' on up here. Apparently we were off by like, a league. Somethin' about undersea currents, somethin' about the tides of time, yadda yadda. I think Zelling is getting rusty. Point is, you're not far off now. We're SURE that Marshal Valentine is right to the east of ya, in a shipwreck up on a ledge. Zelling says there's something else big up there too, but he can't tell what it is.<|endoftext|> <|startoftext|>Seafloor Shipwreck<|obj|>Look for a shipwreck somewhere to the east, apparently.<|text|> ... look for shipwreck ... ... east ... <|endoftext|> <|startoftext|>Water-Breathing Dragon<|obj|>Slay Daenistrasz.<|text|>Huh. A dragon, you say? I suppose that makes sense. I mean, the Horde did utilize red dragons as part of their army during the second war, but... well, we don't talk about that very much anymore. Still, Valentine is on that ship. You're gonna have to get past that dragon one way or another.<|endoftext|> <|startoftext|>Grab and Go<|obj|>Grab Marshal M. Valentine's body, as well as the body of the other sailor aboard his ship.<|text|>Nothin' left to do but grab that Marshal and bring him back up to the surface, then. Though I guess you might as well search the shipwreck for anything else of value. You spent all that time gettin' down there, and time is money.<|endoftext|> <|startoftext|>Biolumi-Nuisance<|obj|>Kill 10 bioluminescent creatures to fix your communications issues with Hobart.<|text|> ... having trouble hearing you ... ... electrical interference ... bioluminescent creatures ... ... getting annoying ... <|endoftext|> <|startoftext|>Checking Dog Tags<|obj|>Find and identify the captain of the shipwreck.<|text|>You are no longer able to hear Hobart's voice over the static. You can make out the outlines of several floating bodies nearby. They have significantly decomposed, but their dog tags should still be intact. Hopefully the dog tags can help identify Marshal Valentine.<|endoftext|> <|startoftext|>Captain By Captain<|obj|>Identify the captains of the three nearby ships.<|text|>Seems like you're on your own. More shipwrecks lie along the bottom of the sea. This must have been the location of a major battle. Time to start checking dog tags to find Marshal Valentine.<|endoftext|> <|startoftext|>The Sunken Graveyard<|obj|>Look for more shipwrecks to the northeast of your current location.<|text|> ...wait ... more shipwrecks ... ... lots of 'em ... northeast ... <|endoftext|> <|startoftext|>Deep Dive<|obj|>Speak with Hobart Grapplehammer to dive to the ocean floor, then test your headlamp.<|text|>We need you to retrieve Marshal M. Valentine's body at the ocean floor below. I should warn you: this part of the ocean is going to be very deep, and very dark, and very cold. Speak with Hobart at the starboard side of the ship. He's brought all the machinery you'll need to get to the ocean floor.<|endoftext|> <|startoftext|>Journey to the Middle of Nowhere<|obj|>Speak with Dread-Admiral Tattersail to sail to the Great Sea.<|text|>Our tidesage, Thomas Zelling, claims to have found the wreckage of Marshal Valentine's ship. Took him long enough. Marshal Valentine's body is the final piece of our plan, and it lies within that shipwreck. When you're ready, let us depart for his resting place.<|endoftext|> <|startoftext|>A Local Guide<|obj|>Find Flynn Fairwind at the Harbormaster's office in Boralus.<|text|>I've spent a lot of time as a guest of the Harbormaster and I've come to understand a few things about Flynn Fairwind. If anyone can quickly help you to sort out any clues in Freehold, it will be him. Flynn's been doing work for Cyrus and can be found in the Harbormaster's office. Show him the contract and recruit him to our cause. Hurry.<|endoftext|> <|startoftext|>Eyes on the Skies<|obj|>Tend to Kua'fon until he is fully grown.<|text|>You have made a great deal of progress with Kua'fon. He may not yet possess de power of flight, but he is healthy and growing. Take de success you have made and build upon it. Do not let Pa'ku's lesson dishearten you. Continue to do as you have been. Nurture Kua'fon, build his confidence in his wings. Show him de way forward and he will reward you with a bond stronger than any you have ever known. When his wings are large enough to shade you, we will try again.<|endoftext|> <|startoftext|>Farmers Who Fight<|obj|>Recruit 6 Vigil Hill Farmers into the militia.<|text|>I was hoping for a squad of Proudmoore Academy's finest, but I guess you'll have to do. What we lack in manpower we make up for in courage! Even the farmers here won't give up their land without a fight. Send the bravest of them to me. They will fight better alongside our marines than by themselves out in the fields!<|endoftext|> <|startoftext|>The War Campaign<|obj|>Report to Nathanos Blightcaller aboard the Banshee's Wail in Zuldazar.<|text|>, a moment of your time. Before you leave the city, speak with me out on the Banshee's Wail, on the docks. I have information to discuss with you about the war against the Alliance.<|endoftext|> <|startoftext|>The War Cache<|obj|>Gather 100 War Resources. War Resources can be obtained from many sources, including quests and treasure chests.<|text|>First things first. Remember... this is a war. We accomplish nothing by simply adding the Zandalari to our ranks. We eventually need to crush the Alliance. You and I will be leading operations in Kul Tiras. But first, we need resources.<|endoftext|> <|startoftext|>The War Campaign<|obj|>Report to Halford Wyrmbane on the Wind's Redemption.<|text|>, a moment of your time. Before you leave Boralus, speak with Halford Wyrmbane, High Commander of the 7th Legion. He specifically requested you by name. You can find him aboard the Wind's Redemption, which should be parked in the first slip right outside.<|endoftext|> <|startoftext|>Lost in Darkness<|obj|>Return to Katherine Proudmoore in Boralus.<|text|>If people are being pulled somewhere else, it would explain why no one has ever returned. I also choose to believe it means Lady Jaina might be able to be saved as well. Go back to Lady Katherine with all speed! She will want to know of this development.<|endoftext|> <|startoftext|>The War Cache<|obj|>Gather 100 War Resources. War Resources can be obtained from many sources, including quests and treasure chests.<|text|>. Let's talk. This war won't be won simply by adding the Kul Tirans to our ranks. We eventually need to crush the Horde. You and I will be leading an expedition to... disrupt the Horde operations in Zandalar. But first, we need resources.<|endoftext|> <|startoftext|>Fate's End<|obj|>Travel to Fate's End and search for signs of Jaina.<|text|>Fate's End is a place in turmoil. The seas froth, the air cracks with thunder. We tried to settle there once, but each settlement disappeared into the mists, every soul never to be seen again. The island did not want inhabitants. Now we send our most vile exiles there. They never return and no one knows why. Should we find and recover Jaina, she will be the first. I hope we are not too late.<|endoftext|> <|startoftext|>The Strength of the Storm<|obj|>Collected motes of Stormsurge from defeated elementals.<|text|>The ritual I must conduct is written on a scroll. To gain access to it, you'll have to break through the dark energies the fallen tidesages have placed around it, with the power of the storm. This relic can be used to pull purified power from the enslaved elementals. Not only will you be gaining the means to our end, you will ultimately be freeing these spirits from corruption. Defeat the enslaved elementals and then call their power into the relic.<|endoftext|> <|startoftext|>Shrine of the Storm: The Missing Ritual<|obj|>Go into the Shrine of the Storms, recover the Ritual of Safe Passage and defeat Vol'zith the Whisperer.<|text|>The ritual which allows safe passage to Fate's End is a closely guarded secret to keep the curious from venturing there and suffering the same fate as the condemned. I have never conducted it before, but there is a scroll with instructions. It is held in the Shrine of the Storms. To access the scroll, use the staff you have empowered to break the dark energy surrounding it. Collect the Ritual of Safe Passage and bring it to me.<|endoftext|> <|startoftext|>Opening the Way<|obj|>Complete the ritual.<|text|>Hmm. This ritual is a bit... tricky. No matter, together we will be able to complete it. I shall begin to channel. You will need to activate the runes in the proper order. I shall leave the scroll here so you may consult it.<|endoftext|> <|startoftext|>Ritual Effects<|obj|>Collected a Ritual Knife, Ritual Lantern and Ritual Robes from the Fallen Hullwardens and Abyssal Prophets in Tempest's Edge.<|text|>I will need some assistance in conducting the ritual to allow us to gain passage to Fate's End. To help me with that, you will require the proper items and attire. Normally I have free access to these things, but the recent upheaval has blocked myself and many of my brothers and sisters from obtaining them easily. However, the fallen tidesages across the span have all you will need. Collect a ritual knife, lantern and robes from the fallen and these so-called prophets.<|endoftext|> <|startoftext|>Raiding the Boulderfist<|obj|>Obtain 200 pieces of Unprocessed Iron Ore.<|text|>The Boulderfist have been rather active ever since the battle began. One of our scouts reported their recent raid on Galson's Lode proved rather lucrative. Scout the cave to the northeast, find the iron ore they stole and steal it back. We can't afford to let anyone else control our resources.<|endoftext|> <|startoftext|>A Clean Escape<|obj|>Return to Boralus and report to High Commander Halford Wyrmbane.<|text|>Our victory here will echo through the Horde like a warning shot. Grunts will whisper around the campfire that nowhere is safe from $p and the Alliance. Soldiers will doubt, even for a moment, the strength of their commanders. Sylvanas herself will hear the story of what we did here today, and it will infuriate her. The thought of her outraged roar when she hears the news will keep me warm tonight. Let's return to Boralus and inform the High Commander of the good news.<|endoftext|> <|startoftext|>Ending the San'layn Threat<|obj|>Kill Blood Prince Dreven.<|text|>Blood Prince Dreven has barricaded himself in the lowest deck of this ship. He's trapped down there. Don't think that makes this easy for us. A cornered beast is more dangerous than a free one. But, if we have the will and wisdom, he can be slain. Follow me. I will break the barrier blocking his lair and we will face him together.<|endoftext|> <|startoftext|>Foul Crystals for Foul People<|obj|>Destroy 5 San'layn Crystals.<|text|>Blood Prince Dreven and his followers are siphoning power from blood-infused crystals to bolster their unholy abilities. Destroying those crystals will weaken Dreven before we fight him. Take out as many as you can find.<|endoftext|> <|startoftext|>An Unnatural Crew<|obj|>Kill 12 Horde crew aboard the Crimson Squall.<|text|>Blood Prince Dreven is here, and the situation's even worse than we thought. That monster's training other san'layn. Every neophyte you see on this ship is another future Blood Prince Dreven. His vile practices cannot be allowed to spread within the Horde. We're going to tear the san'layn out, right now, root and all.<|endoftext|> <|startoftext|>Behind Enemy Boats<|obj|>Search the Banshee's Wail for signs of Blood Prince Dreven.<|text|>This is where our information ends. Blood Prince Dreven is lurking in one of those Forsaken boats, but we don't know which boat or which section of that boat he's in. We'll split up and hit the boats simultaneously, so the Horde has less time to react. If Dreven isn't on the boat you scout, abandon it and join me on the other one. If he's not on my boat, I'll do the same. We'll take down Dreven together. Don't get distracted. Our resources are limited. Dreven is our only target today.<|endoftext|> <|startoftext|>Runic Resistance<|obj|>Solve the runic puzzle to activate the Drust Effigy in Gol Inath.<|text|>Whatever is going on with this effigy, I don't think it's going to open the gateway without our help. These runes must be the key. There must be some way we can use them to activate the effigy.<|endoftext|> <|startoftext|>Waycrest Manor: Draining the Heartsbane<|obj|>Empower Korvash's Skull in the depths of Waycrest Manor.<|text|>The skull you have taken from Korvash needs to be steeped in Gorak Tul's magic to grant the power needed to bridge the gap to Thros. You must take it to a font of his power, and let it absorb his magic. You will find one such font in Waycrest Manor - the epicenter of the coven's power. Here, their leader has tapped so freely into Tul's power that it emanates from the very walls. Bring Korvash's skull to the heart of the manor and let it feast. Then, the effigy will be complete.<|endoftext|> <|startoftext|>Broadside Bedlam<|obj|>Collect gunpowder, cannonballs, and a torch, then fire the cannons.<|text|><|endoftext|> <|startoftext|>Hunting Blood Prince Dreven<|obj|>Ride Swiftwing to accompany Falstad and Shandris to the Great Sea.<|text|>Between the information I gathered from my scouting mission and Mathias Shaw's intel, we know exactly where Blood Prince Dreven is going to be. We will have our revenge. For ourselves, for my sisters, for the Alliance. We won't underestimate the san'layn this time. We will keep the Horde off-balance and distracted with swift, targeted, ruthless attacks. Thankfully, the Wildhammer are masters of those combat tactics. I'm glad they'll be joining us. Are you ready to leave?<|endoftext|> <|startoftext|>Into Darkness<|obj|>Speak with Ensign Josey to send a message to Katherine, then meet her at Gol Inath in the Crimson Forest.<|text|>I didn't think you would find a way. Though at this point, I guess I shouldn't be surprised when you accomplish what seems impossible. I guess all that is left is to brave the Crimson Forest and see if this thing works. First, however, Katherine has ordered me to send word when you have found a way to Jaina. You can use one of our falcons to take a message to her.<|endoftext|> <|startoftext|>The Wildhammer Specialty<|obj|>Join Falstad and Swiftwing on a bombing run over the Horde ships.<|text|>Well, if ye didn't find Blood Prince Dreven on yer ship, he must be hiding on the other one. I can take ye down to it, but the Horde knows we're here now. What do ye say we create some distractions to hold their attention while we hunt down Dreven? Me Wildhammers are itchin' tae let the hammers fly. Ye want to join us for the first round?<|endoftext|> <|startoftext|>WANTED: Ayame<|obj|>Hunt down Ayame and obtain its head.<|text|>Well equipped exterminator wanted. Huge snake seen lurking north of Fort Victory. Reward offered for anyone who brings in the head of the pest. -Garrick Blacksteel<|endoftext|> <|startoftext|>Hatred's Focus<|obj|>Collect Korvash's Skull from Korvash in Gol Osigr.<|text|>An effigy requires a central focus. The coven are fond of using animal skulls for this purpose, but for your task you will need something much more potent. Korvash was a trusted lieutenant to Gorak Tul, as well as a powerful sorcerer, until he was defeated at the battle of Arom's Stand. His bones remain at the site of his demise, now buried by the years. Find them, and take his skull.<|endoftext|> <|startoftext|>The Old Bear<|obj|>Speak with Ulfar in Ulfar's Den.<|text|>I cannot change your mind, can I? Very well, I may know where you can find your answers. High in the mountains, there is a hidden alcove of impossibly verdant growth. It is there that the druids of Kul Tiras train in the old ways of the Drust - from before the time of Gorak Tul. Their leader is a great bear named Ulfar. I know little about him, but few are more qualified to parse the magic of the Drust. You will find a path to his den along Highroad Pass. Good luck, Inquisitor.<|endoftext|> <|startoftext|>Nightmare Catcher<|obj|>Collect 4 Intact Drust Bones and 9 Ancient Sinew from Drust skeletons in Gol Osigr.<|text|>The effigies crafted by the followers of Gorak Tul were made not of wood, but of the bones and sinew of their enemies. This will be your first task. Travel to Gol Osigr where the ancient Drust have awoken from their slumber. The bones here belong to Gorak Tul's greatest soldiers who stood with him at the final battle against the first Lord Waycrest. Their bones seethe with hatred and anger. This will serve your needs well.<|endoftext|> <|startoftext|>Buried Power<|obj|>Use the Dowsing Stone to find and Collect 6 Drust Runestones in Gol Osigr.<|text|>Since time immemorial, the Drust have used runes to shape their magics. This remains true of the spells woven by Gorak Tul and his ilk. You will need some of these runes for your effigy to be effective. It is likely that some still exist at the site of his final battle, buried under years of soot and snow. Take this stone. It is empowered with the magic of the Thornspeakers and will react to Tul's spells. With it, you should be able to locate the runes, no matter how deep the ages have buried them.<|endoftext|> <|startoftext|>Hillcrest Pasture<|obj|>Claim Hillcrest Pasture for the Horde.<|text|>The raid you planned for Hillcrest Pasture in Stormsong Valley was successful. Well done. The outpost is ready to be claimed. Make your way to Hillcrest Pasture in Stormsong Valley and establish fortifications there. Hillcrest Pasture will be an essential outpost in our campaign against the Alliance. Go with honor!<|endoftext|> <|startoftext|>Mission Report: Hillcrest Pasture<|obj|>Deliver the victory report to Nathanos Blightcaller.<|text|>Your followers have sent a report regarding the assault on Hillcrest Pasture. It details that victory was hard-fought, but the Stormsong defenders have been slain. Deliver the report to Nathanos Blightcaller aboard The Banshee's Wail.<|endoftext|> <|startoftext|>Of Myth and Fable<|obj|>Meet with Lucille Waycrest at Arom's Stand in Drustvar.<|text|>If Jaina is truly trapped in the Blighted Lands, that could mean we're not too late! We just need to find a way inside... We will need to enlist the help of Lucille Waycrest. The legends of that place are deeply rooted in Drustvar's culture. If anyone would know more about it, it would be she. I will send a raven ahead for her to prepare what knowledge she can gather. Make haste to Arom's Stand!<|endoftext|> <|startoftext|>WANTED: Ayame<|obj|>Hunt down Ayame and obtain its head.<|text|>Wanted: For the death of twelve pilgrims and their escort to Torga's Rest. A reward is offered to anyone who brings in the head of the great serpent, Ayame. -Korkush<|endoftext|> <|startoftext|>Bringing Down the Fleet<|obj|>Speak with Grand Admiral Jes-Tereth to sail to Zuldazar.<|text|>This is it. We've weakened the Horde enough to make a daring strike on Zuldazar itself. Our forces in Zuldazar still remain hidden, thanks to the help of the Dark Iron dwarves. That gives us our chance to strike. Set sail to Zuldazar. We will be gathering our forces there for a coordinated strike to weaken their harbor defenses.<|endoftext|> <|startoftext|>Make Loh Go<|obj|>Learn how to guide Loh.<|text|>Hello! We tortollans grow up hearing the stories of Loh, a tortollan who had many adventures. These stories help to challenge a young tortollan's mind as they try to figure out how Loh would make his way through any given adventure. Care to give it a try?<|endoftext|> <|startoftext|>Raiding Their Stores<|obj|>Obtain a Roast Boar, a Colossal Cheese Wheel, a Basket of Eggs, and a Keg of Applebrew.<|text|>Our rations are low. We need to keep our forces fed if we're to continue our efforts. Before it was overrun, Newstead had plenty of food in their stores. I only hope there's something left.<|endoftext|> <|startoftext|>Battlefield Scavenging<|obj|>Gather supplies from Newstead, High Perch and the Circle of Elements.<|text|>Our efforts to reclaim the keep have left our supplies a bit lighter than we anticipated. If our forces are to continue, we'll need to restock. Check the enemy camps for anything of value. We'll make use of what you find.<|endoftext|> <|startoftext|>A Load of Scrap<|obj|>Use the Scrap-O-Matic 1000 on the pair of Tattered Pants.<|text|>Hello, friend. Would you like the scoop on the latest invention of the century? It's called the Scrap-O-Matic 1000 and this device can triple, no QUADRUPLE your production capacity as a crafter of armor, weapons or other gizmos you adventurers wander around with. Here, take these pants and use the Scrap-O-Matic on 'em. You'll get the hang of it.<|endoftext|> <|startoftext|>A Forlorn Hope<|obj|>Go to Stormsong and speak with Brother Pike at Kraken's Reach.<|text|> I refuse to believe I am too late. No one has ever come back from Fate's End, but if anyone could survive I have to believe it would be my Jaina. Go to Stormsong Valley and secure transit to Fate's End from the tidesages. Brother Pike is a good place to start. Hurry.<|endoftext|> <|startoftext|>The Mysterious Island<|obj|>Report to Katherine Proudmoore in Boralus.<|text|>Fate's End is just that. It's where the very worst criminals are sent. No one ever comes back. I'm sorry Lady Katherine will have to hear this, but I'm glad it isn't my job to tell her. I'm certain she'll want an update, even if the news is as bad as this.<|endoftext|> <|startoftext|>Resource Recruitment<|obj|>Recruit 3 Highlands Peasants to work.<|text|>If we're to maintain our iron supply we'll need a bit of help. See if you can wrangle us up a few fresh recruits for the mine.<|endoftext|> <|startoftext|>Iron Stores<|obj|>Use the Heavy Iron Key to access the Iron Stores.<|text|>While the mine is under Alliance banners our workers ensure the iron supply never runs dry. This key will provide access to the stores. Take what you need.<|endoftext|> <|startoftext|>The Final Foothold<|obj|>Use the Kul Tiras Campaign Map to review the final foothold.<|text|>We have established two critical footholds in Kul Tiras. The time has come to establish the third. Let's review the battle plan when you're ready.<|endoftext|> <|startoftext|>Room To Grow<|obj|>Tend to Kua'fon until he is ready to attempt another flight.<|text|>Ah, I would not worry too much about de little one. Some beasts take longer than others to find their way, and Kua'fon is no exception. For now, continue to help him grow. Keep him fed, keep him out of danger, and strengthen your bond. He will let you know when he is ready to try again.<|endoftext|> <|startoftext|>The Final Foothold<|obj|>Use the Zandalar Campaign Map to review the final foothold.<|text|>We have established two critical footholds in Zandalar. The time has come to establish the third. Let's review the battle plan when you're ready.<|endoftext|> <|startoftext|>Tol Dagor: The Fourth Key<|obj|>Enter the Tol Dagor dungeon, recover the Ashvane Skeleton Key and kill Overseer Korgus, then return to Flynn Fairwind in the Harbormaster's Office in Boralus.<|text|>Hey, wait a second. I know the type of key our fourth lock needs. This is the same sort of lock the Ashvane company uses. Resists lockpicks like nothing else, but they have a standard skeleton key. There was a set hanging on the wall in the Tol Dagor Armory. Given the state we left it in, it'd be easy to grab it. Taelia and I will take the chest back to the Harbormaster's office for safe keeping. You go in to Tol Dagor and get that last key!<|endoftext|> <|startoftext|>The Blackwood Den<|obj|>Drive the furbolgs out of the Blackwood Den.<|text|>We have not moved all of our troops into Darkshore yet, but I think we have enough to justify establishing a foothold somewhere. I know just the place. Just south of here is the Blackwood Den. Its inhabitants, the Furbolgs, have been driven in to a hysteria. With our enemies pouring from the North, the Furbolg threat is a nuisance we cannot afford. I will lead another squad past the wall while you... negotiate with the Furbolgs.<|endoftext|> <|startoftext|>No-Landing Zone<|obj|>Slay Burnsy the Blade, Wiley Jaki, and Skullcrusher Cotner.<|text|>These pirates are ruthless - they're bringing in landing boats to cut off our escape! The guards are down at the riverside holding them off, but I'm afraid they'll be overrun before my family and I can get away!<|endoftext|> <|startoftext|>A Wild Ride<|obj|>Join the battle at Wildbend River.<|text|>Let me tell ya, kid... this may be some of the best work I've ever done! Now that the upgrades are in place, there's no time to waste. The battle is raging over at Wildbend River. Take the modified hellion into battle and give 'em hell!<|endoftext|> <|startoftext|>Infusing the Heart<|obj|>Absorb Azerite to empower the Heart of Azeroth.<|text|>Azeroth's voice is growin' fainter and fainter. If the seal on this chamber shatters, her soul will be lost! We've got one chance tae save us all. Absorb the Azerite around the chamber into the Heart of Azeroth. Then unleash the amulet's power tae seal that crack in the center of the seal. Azerite can be a destructive force, but if it's channeled through yer amulet, it can heal the world!<|endoftext|> <|startoftext|>The Start of Something Good<|obj|>Follow Sylvanas to Nazj'vel.<|text|>While the rest of our army sets up camp -- you should follow me. I spotted something... interesting... on my way back from Zoram'gar. I'll admit, not even I could have predicted such fortuitous happenstance. Come with me. And bring a pickaxe.<|endoftext|> <|startoftext|>Mission Report: Windfall Cavern<|obj|>Deliver the victory report to Nathanos Blightcaller.<|text|>Your followers have sent a report regarding the assault on Windfall Cavern. It details that victory was hard-fought, but Gravemaul has been slain. Deliver the report to Nathanos Blightcaller aboard The Banshee's Wail.<|endoftext|> <|startoftext|>Windfall Cavern<|obj|>Claim Windfall Cavern for the Horde.<|text|>The raid you planned for Windfall Cavern in Stormsong Valley was successful. Well done. The outpost is ready to be claimed. Make your way to Windfall Cavern in Stormsong Valley and establish fortifications there. Windfall Cavern will be an essential outpost in our campaign against the Alliance. Go with honor!<|endoftext|> <|startoftext|>Mission Report: Mudfisher Cove<|obj|>Deliver the victory report to Nathanos Blightcaller.<|text|>Your followers have sent a report regarding the assault on Mudfisher Cove. It details that victory was hard-fought, but all of the guards previously defending the outpost have been slain. Deliver the report to Nathanos Blightcaller aboard The Banshee's Wail.<|endoftext|> <|startoftext|>Mudfisher Cove<|obj|>Claim Mudfisher Coast for the Horde.<|text|>The raid you planned for Mudfisher Cove in Drustvar was successful. Well done. The outpost is ready to be claimed. Make your way to Mudfisher Cove in Drustvar and establish fortifications there. The cove will be an essential outpost in our campaign against the Alliance. Move quickly!<|endoftext|> <|startoftext|>No Ptake, Only Throw<|obj|>Throw Kua'fon's favorite skull.<|text|> Skree! <|endoftext|> <|startoftext|>Nature Versus Nurture<|obj|>Tend to Kua'fon until he is ready to fly.<|text|>Greetings. I am Wingminder Goja. I overheard the ordeal that Pa'ku has laid at your feet. I can help you. I oversee this roost at my loa's pleasure. I have seen many eggs become glorious beasts of war. It will be a long road ahead, with many trials to overcome, but de companionship of a pterrordax be a worthy reward. For now, de little one is young. Simply tend to his needs while he stays in de nest. When he is ready to take on de world he will let you know. Good luck.<|endoftext|> <|startoftext|>Sweete's Strongbox<|obj|>Open Harlan Sweete's Strongbox.<|text|>You've got the keys, and Taelia's still watching our backs. So let's head up to Sweete's, ah, "office" and liberate the documents in that strongbox. Come on, it's across the bridge with the rest of his treasure.<|endoftext|> <|startoftext|>Intercepted Orders<|obj|>Discuss the plan with Alliance leadership.<|text|>Good to see you again. Mathias and I are discussing what to do with new intel that his SI:7 agents procured for us. The intercepted letter contains orders from Warchief Sylvanas for an operation the Horde is undertaking at sea. This could be a rare opportunity, or a distraction. The letter is purposefully light on details, and it's unclear if we should make this a top priority or focus on our other missions. Do you have a moment to talk through this with Mathias and me?<|endoftext|> <|startoftext|>Fallen Idols<|obj|>Collect Stolen Idols of Krag'wa from the blood troll camp in the Frogmarsh.<|text|>Little creature, please... listen to me. I am Krag'wa. Once, my worshipers were many and my powers great. Now, my followers are all but gone. What little power I have left was placed within several idols, but the idols have been stolen by the heretical blood trolls. I ask you, please recover my idols so that I can become whole once more!<|endoftext|> <|startoftext|>Victory is Assured<|obj|>Meet Halford Wyrmbane at Xibala in Zuldazar.<|text|>Our task is finished. You've planted the bombs on two of the Zandalari's major flagships, and Keeshan has helped with the remainder. Let's return to Halford, the sooner we're done here, the better. It's far too risky for us to be at the Zandalari's doorstep.<|endoftext|> <|startoftext|>My Enemy's Enemy is My Disguise<|obj|>Speak with Magister Umbric to be disguised as a blood troll.<|text|>We need you to kill several targets within Warport Rastari, but we also cannot reveal that the Alliance is here. Umbric has uncovered a ritual from Nazmir that will grant you a blood troll disguise. It is grim, but it must be done. You will go through with the ritual, then use my invisibility flask to sneak into the Warport. If discovered, the Zandalari and Horde will think it's a bold attack from the blood trolls... and not from the Alliance.<|endoftext|> <|startoftext|>Intelligence Denial<|obj|>Kill Spymaster Stormhorn, Spymaster Bloodsnarl, and Spymaster Bilespreader.<|text|>There are three Horde spymasters stationed within Warport Rastari. They are giving the Zandalari information on the Alliance fleet. We need these targets killed. We cannot allow the Zandalari to get any advantageous information on our fleet. Luckily for us, your blood troll disguise means any witnesses will believe this to be a bold attack by the blood trolls.<|endoftext|> <|startoftext|>Sabotaging the Pa'ku<|obj|>Plant 4 Remote-Detonation Deathbombs beneath the Breath of Pa'ku.<|text|>Our first job is to plant some bombs along these ships. I'll take care of the smaller ships, you deal with the Breath of Pa'ku. Whatever that means. Kelsey says these bombs are the latest in gnome technology. We plant 'em and she can detonate them at any time. Let's get moving, and remember, this whole plan works as long as they don't see us plantin' these bombs.<|endoftext|> <|startoftext|>Right Beneath Their Nose<|obj|>Plant 3 Remote-Detonation Deathbombs within the main warship in Warport Rastari.<|text|>We must continue with our primary goal, plant bombs on major Zandalari ships. There is one docked within the Warport. You know what to do. Get beneath the boat, plant the bombs, and ensure no one sees... a blood troll using bombs. My invisibility flask will give you the stealth you need, and Umbric believes the ritual will give you some other power to tap into.<|endoftext|> <|startoftext|>Ship Logs<|obj|>Recover 6 Naval Records from Zandalari and Mogu.<|text|>We've got mogu and Zandalari working together on the Breath of Pa'ku. They've got records on the Zandalari fleet's ships. We've been making educated guesses regarding the Zandalari fleet. It's time to upgrade our intel. Go in there and get the naval records from anyone on board that ship. Oh, and take these jet boots. You'll need them to reach the boat if you're planting bombs on the hull.<|endoftext|> <|startoftext|>Under the Cover of Swiftwing<|obj|>Ride Swiftwing to the Isle of Fangs.<|text|>Aye! So we be the first in this crazy operation. We'll be hitchin' a ride on Swiftwing to tha Isle of Fangs. The Zandalari got one of their main ships there, called the Breath of Pa'ku, whatever that is. Hop on ta Swiftwing when yer ready te go. It's gonna get real cozy on there with all of ye comin' aboard.<|endoftext|> <|startoftext|>Void Vacation<|obj|>Use the Portal Orb on 6 Horde Emissaries.<|text|>The Horde have sent emissaries to help with their potential alliance with the Zandalari. These emissaries are also sharing secrets that the Horde have regarding the Alliance. We need to put a stop to this. Take this orb. It will create a void portal above the target and pull them... somewhere else.<|endoftext|> <|startoftext|>The Enlarged Miniaturized Submarine<|obj|>Ride Kelsey's Enlarged Miniaturized Submarine to Warport Rastari.<|text|>Our next target is a ship docked in a place across from here, the Warport Rastari. Lucky for you, I can get us all there in my enlarged miniaturized submarine. Shandris Feathermoon and Magister Umbric should be waiting for you on the coast of Warport Rastari. Let's get going!<|endoftext|> <|startoftext|>How to Sink a Zandalari Battleship<|obj|>Go over the plan to weaken the Zandalari naval fleet with Halford.<|text|>Let's go over our plan of attack, but remember above all things, the Zandalari cannot know our full forces are here. If they were to discover an Alliance base within the shadow of their empire... we would be wiped out in an instant.<|endoftext|> <|startoftext|>Swiftwind Post<|obj|>Claim Swiftwind Post for the Horde.<|text|>The raid you planned for Swiftwind Post in Drustvar was successful. Well done. The outpost is ready to be claimed. Make your way to Swiftwind Post in Drustvar and establish fortifications there. Swiftwind Post will be an essential outpost in our campaign against the Alliance. Go with honor!<|endoftext|> <|startoftext|>Mission Report: Swiftwind Post<|obj|>Deliver the victory report to Nathanos Blightcaller.<|text|>Your followers have sent a report regarding the assault on Swiftwind Post. It details that victory was hard-fought, but all of the wicker beasts previously infesting the outpost have been slain. Deliver the report to Nathanos Blightcaller aboard The Banshee's Wail.<|endoftext|> <|startoftext|>A Looming Threat<|obj|>Rally the kaldorei forces in Darnassus.<|text|>If we hope to push the Horde out of our lands, we must call upon all the strength our people have to offer. Go, seek out the druids, the priestesses, our sentinels! Make the call to arms, and watch as the kaldorei rise to action. Only together can we hope to end the stalemate at the Wildbend River. When you are finished, report to Malfurion Stormrage. He awaits our fleet in Rut'theran Village.<|endoftext|> <|startoftext|>Gallywix Got Away<|obj|>Return to High Commander Halford Wyrmbane on the Wind's Redemption in Boralus.<|text|>I must confess my disappointment that we were not able to bring an end to Gallywix's greedy reign today. But I blame no one but myself, and will report the same to the High Commander. Your performance was exemplary, just as I expected. I hope the Alliance will not lose faith in the void elves because of this. We have much to offer. When you're ready, I will open a final Void portal to take us back to Boralus.<|endoftext|> <|startoftext|>We Have Him Cornered<|obj|>Kill Trade Prince Gallywix.<|text|>Did you hear Gallywix barking orders to his servants and thugs? Still concerned with frivolities as we edge ever closer. He feels safe in his petulant palace of profits. He should not. Even here, we will strike down Trade Prince Gallywix. For the Alliance!<|endoftext|> <|startoftext|>The Keys to Success in Freehold<|obj|>Collect the keys from Irontide Lieutenants.<|text|>I've been known to be a betting man, and I'd place good odds on the information we need being in Harlan Sweete's Strongbox. This would be far too valuable to put anywhere else. I bet they haven't even moved the chest. The problem is the security features. See, the chest is locked by three keys and he gave each one to a different lieutenant. We'll need to get those. But between your skills, my finesse and Taelia's air support this will be easy.<|endoftext|> <|startoftext|>She Sells Seashells<|obj|>Gather shells for Jenny.<|text|>Papa wanted to go fishing, and mum is working, so he brought me along. But I'm bored! I'm trying to sell some of the shells I found washed up on the beach, but nobody seems to be stopping. I don't think my shells are pretty enough... You don't seem like you're afraid of those big snakes on the beach. Can you bring me back some prettier shells? Only the shiniest please!<|endoftext|> <|startoftext|>Malfurion Returns<|obj|>Find Malfurion at the Wildbend River.<|text|>Do you hear his voice? Malfurion seeks our aid! Keep your head high. The ancients stand with you this day.<|endoftext|> <|startoftext|>I Take No Pleasure In This<|obj|>Crash Gallywix's party.<|text|>I knew that Gallywix was selfish and wasteful, but this... this is too much. His bloated pride has blacked out the sun of good leadership. He hoards the wealth of his people to satiate his gluttony, greed, and lust while his people toil under his calloused heel. And, maybe worse, opportunistic socialites from all across the Horde revel in the depravity. All people of Azeroth deserve better than this. We must teach these spoiled cowards a lesson.<|endoftext|> <|startoftext|>"Rock" The World<|obj|>Join the Ancients to slay Horde enemies.<|text|>We do not fight alone. This day, the ancients will bear you in their branches. Hold back nothing in your defense of our forests!<|endoftext|> <|startoftext|>An Explosive Entrance<|obj|>Collect 100 Large Azerite Grenades from the Ashvane Foundry.<|text|>A hat and some smooth talking won't get us in to Freehold this time, so I'm thinking explosives. And I'm thinking we steal them from Ashvane. Fair's fair, right? She takes something from Lady Katherine, we take some Azerite empowered grenades from Ashvane. Okay, so it's not really the same, but you get where I'm going with this. Head over to Ashvane's Foundry. Grab the biggest Azerite Grenades you can get your hands on. While you do that I'm going to get us some air support.<|endoftext|> <|startoftext|>Chasing Gallywix<|obj|>Find and chase Trade Prince Gallywix.<|text|>Look at this... The goblins are looting ancient ornamentation like they're hoarding food at a buffet. What a disgrace. But we do not have time to get bogged down in everything happening here. Gallywix will soon know that we have arrived. We should not hesitate in ascending these stairs and locating Gallywix. I am certain that he will be wherever the thieves are carrying their treasure. Oh, and please do take care. The Zandalari do not typically leave places like this unguarded.<|endoftext|> <|startoftext|>Lost Shipment<|obj|>Search the Ashvane Offices for information on where Jaina was taken.<|text|>I let grief cloud my judgment and Jaina may have already paid the ultimate price for my mistake. Yet, I hold out hope she lives. I do not know where Jaina was taken after Ashvane's people took her from the Keep. The records in their offices here in Boralus will surely tell you where they took her. , you helped my people when I thought I did not need it. I ask for your help again now. Save my daughter's life!<|endoftext|> <|startoftext|>The Wake of Something New<|obj|>Find the source of Onu's pain.<|text|> The disturbance has become more severe. I am sensing a powerful force in our midst. It is unlike anything I have felt before. It comes from the earth itself. You and Delaryn Summermoon must seek it out. Go to the water's edge, to the place you call Nazj'vel.<|endoftext|> <|startoftext|>A Greedy Goblin's Paradise<|obj|>Use the Magister Umbric's Void Portal to join him in Atal'Dazar.<|text|>The Zandalari have many powerful and ancient artifacts tucked away on this island, hidden from view. But some of their treasures are more... conspicuous. It is no surprise that Trade Prince Gallywix was unable to resist the allure of Atal'Dazar, a massive city made entirely of gold. Come with me and we will hunt him down together.<|endoftext|> <|startoftext|>Garden Grove<|obj|>Defeat the Monstrous Shredder.<|text|>Curse those goblins and their infernal machines! They are using a shredder to desecrate our sacred grove. We need that monstrosity taken down!<|endoftext|> <|startoftext|>Enraged Furbolgs<|obj|>Find those who cry for help within the Blackwood Den.<|text|>The ancients of the forest are all connected to one another. We can sense a disturbance from deep within our roots. I can feel it now... the rumble of their footsteps in the distance, the thundering clamor of war. With every branch they break, they awaken the ancients. Soon my brethren will answer in kind, for nothing shall disrupt the balance of nature. A disturbance is near. Our kindred spirits cry for help. Seek it out and restore balance.<|endoftext|> <|startoftext|>Atal'Dazar: An Unbreakable Bone Needle<|obj|>Travel to Atal'Dazar and collect Rezan's Bone Fragment.<|text|>Hey, lookin' for work? I've heard through Alliance Intelligence that the trolls have a dead god or something similar. 'Rezan' I think was the name, over in Atal'Dazar. After the last time I broke a bone needle, I can't help but think that one made from the bone of a god has got to be indestructible, right? I want you to retrieve one of his bones. Or at least something big enough that I can carve an eye in and use. In return, I'll show you everything that I know about harvesting bones.<|endoftext|> <|startoftext|>Hidden Amongst the Leaves<|obj|>Find 8 hidden Druids of the Claw.<|text|>When the Horde invaded, I did my best to thwart them but it is unknown how many forces have made passage already. This wall will slow them down, but it will not halt their attack entirely. Do you hear that, hero? The Ancients call to us! We must protect them at all costs! They see what our eyes cannot see, and hear what our ears cannot perceive. I have druids in the Twilight Vale. Find them. Send them to the Grove of the Ancients. I will reinforce the wall.<|endoftext|> <|startoftext|>Bone Needle<|obj|>Collect an Immaculate Quill.<|text|> Hey, can you do me a favor? I was sewing shut a battle wound in this skin, when my last bone needle broke, and now I need to get a new one. I've seen quilrats on the coast of Drustvar, one of their spines should do the trick. Bring me one in perfect condition, and I'll teach you how to harvest more bones when skinning. Now, if you'll excuse me, I need to go see a healer before this gets infected.<|endoftext|> <|startoftext|>Brinepinch<|obj|>Kill Brinepinch, and bring its "head" to Camilla Darksky.<|text|>You! ! I have a business proposition for you. There is a monstrous crab nesting in some of my favorite hunting grounds. I've already been forced out of some areas because of the sirens, I'm not about to lose more to a CRAB! Bring me the head of Brinepinch! In return I'll teach you how to get more leather when skinning. Sorry, most creatures that wrong me have heads. Just bring me some part of it as proof of its death.<|endoftext|> <|startoftext|>Turtle Soup<|obj|>Loot 5 Sulphur Speckled Skins from Enriched Rockshells.<|text|>I cannot believe that I'm constantly stuck in this city! You'd help me out, right? You see, I've heard about these turtles that have been living in hot springs. What makes it interesting is that some of the sulphur from the water has soaked into their scales to give them interesting patterns. I'm too busy to go check myself, but if you could go get me some of their skins, I'd be more than willing to teach you everything else I know about skinning anything with scales in exchange.<|endoftext|> <|startoftext|>In Pursuit of Fashion<|obj|>Loot 3 Pristine Saurolisk Skins from Shallows Saurolisks in Drustvar.<|text|>Despite me REPEATEDLY stating that I'm not a leatherworker, one of the fat nobles of this city has commissioned me to make him a belt of 'the finest saurolisk' hide. So... I'm just going to get the materials together, give them and some of the gold to Cassandra to make the actual belt, and pocket the difference. That said, I need you to bring me saurolisk leather, enough to circle a very wide lord. For your efforts, I'll look at the skins and see if I can give you pointers on how to harvest more.<|endoftext|> <|startoftext|>Stonefist Watch<|obj|>Claim Stonefist Watch for the Horde.<|text|>The raid you planned for Stonefist Watch in Tiragarde Sound was successful. Well done. The outpost is ready to be claimed. Make your way to Stonefist Watch in Tiragarde Sound and establish fortifications there. Stonefist Watch will be an essential outpost in our campaign against the Alliance. Go with honor!<|endoftext|> <|startoftext|>Ivory Handled Dagger<|obj|>Return the Ivory Handled Dagger to Camilla Darksky.<|text|>While skinning the beast, you feel a lump within the beast's stomach. Investigating further, you find what appears to be a dagger with a beautifully etched ivory handle. Carefully extracting it, you wonder if Camilla Darksky might know something about this.<|endoftext|> <|startoftext|>Mission Report: Stonefist Watch<|obj|>Deliver the victory report to Nathanos Blightcaller.<|text|>Your followers have sent a report regarding the assault on Stonefist Watch. It details that victory was hard-fought, but all of the bandits previously living in the outpost have been slain. Deliver the report to Nathanos Blightcaller aboard The Banshee's Wail.<|endoftext|> <|startoftext|>Target: Blood Prince Dreven<|obj|>Meet Keeshan within the Collapsed Tunnels in Nazmir.<|text|>We must kill Blood Prince Dreven and his followers. I know of the place where they intend to go. Here is the plan. You and Keeshan will make your way to the tunnels and act as bait, lure Dreven into a false sense of security. Myself and the sentinels will seal the entrance to trap him and his allies shortly thereafter. Then we kill them all. I'll send word to the others to get moving. Let's go.<|endoftext|> <|startoftext|>Hexoskeleton<|obj|>Collect an Unbroken Makrura Carapace.<|text|>I have a bet going with Xanjo over what leather is de best for armor in regards to resisting piercing and slashing attacks. He says scales are the best, but I have something better in mind. I feel de makrura's exoskeleton could be treated to act as a natural plate armor. Bring me de carapace of a bittertide makrura, and I will teach you how to harvest bones more effectively from creatures you're skinning.<|endoftext|> <|startoftext|>A Thicker Thread<|obj|>Loot 5 Strands of Thick Webbing from Jungleweb Crawlers in Vol'Dun.<|text|>! I was hoping you would show up! Xanjo is nearly finished with de suit of ceremonial armor he has been working on, but dere is a problem. He says dat de thread he used is too thin, and dat de weight of de leather is ripping out de stitching. He asked me to get something dat will hold, and de best thing I can think of is de thick webbing of jungleweb crawlers. You can find dem in northern Vol'dun. Bring me back some strands of their thick webbing, and my knowledge of scales is yours.<|endoftext|> <|startoftext|>Loa Fit For A King<|obj|>Collect Rezan's Bone Fragment.<|text|>Hey! Come here. Shh. Closer. I have something I want you to do for me. It may be just a touch sacreligous, but... well... Rezan was once de loa of kings, but he has been taken to Atal'Dazar, and it grieves me what has happened to him. I want you to go dere, and bring me back a bone of his. Not even a whole bone. A splinter. I don't care how small. Please do dis for me, and I will teach you everything I know about gathering bones while skinning.<|endoftext|> <|startoftext|>Ceremonial Vestments<|obj|>Collect 3 Pristine Skins from Primal Snapjaws in Nazmir.<|text|>Xanjo asked dat I gather de materials for him to make some ceremonial armor. He requested several pieces of crocolisk hide, but all de hides I have are flawed or scarred. I need you to bring me a handful of fresh crocolisk hides dat are pristine. De best source dat I know of are de primal snapjaws in Nazmir, as their hide is usually thick enough to avoid getting scarred when dey fight. If you do dat for me, I will show you how to better harvest scales from, well... scaly creatures.<|endoftext|> <|startoftext|>Ancient Skinning Knife<|obj|>Return the Ancient Skinning Knife to Rana the Cutta.<|text|>Within the scarred flesh of the beast, you find a notched golden blade embedded under its skin. Carefully extracting the blade, you can't help but feel like this is an old Zandalari skinning knife. You should show this to Rana the Cutta.<|endoftext|> <|startoftext|>Sending Out An SOS<|obj|>Speak to the Captain.<|text|>I noticed an exodus from the fleet, far out in the harbor. Flyers were sent out, they seek something, or someone. Those ships made a great journey, and they have much work ahead. Please check in with Captain Grez'ko. I am sure he could use a hand!<|endoftext|> <|startoftext|>Meeting of the Minds<|obj|>Meet Shandris Feathermoon outside of Zo'bal Ruins.<|text|>We're in luck. The missive details a meeting in Zo'bal Ruins between Talanji, Rokhan, Areiel, and Blood Prince Dreven. This is our chance to gain more intel on Dreven and his next move. He killed our soldiers in Vol'dun, it's time for him to pay. Meet me outside of Zo'bal Ruins. We're going to sneak into the ruins, listen to their plans, and decide what to do next.<|endoftext|> <|startoftext|>Bilgewater Bonanza Go Boom<|obj|>Kill 12 Bilgewater goblins and open Void Tears to summon void elf allies.<|text|>I have met very few goblins that I respect, but I must give them universal credit for one thing: they are persistent. The Bilgewater Cartel, Trade Prince Gallywix's gang, has already sent a full set of replacement miners to extract Azerite from the beach site nearby. I am certain the Alliance will be pleased if you interrupt their mining operations again. My regiment is available to aid you, but our combat tactics are unconventional. When you wish our help, call into the Void and we will answer.<|endoftext|> <|startoftext|>The Void Solution<|obj|>Use Magister Umbric's Void Shard to destroy 4 Bilgewater Frackers.<|text|>The Bilgewater Cartel are serious about protecting their investment at the mining site. My trackers have reported a heavy presence of large mech suits used for breaking rocks and suppressing attackers. I am certain that you could deal with the mechs yourself, but you need not waste your time doing so. Take this void shard and use it to cast the large mechs into the Void, where they won't be able to bother anyone again.<|endoftext|> <|startoftext|>Find the Paper Trail<|obj|>Collect Orders From Gallywix.<|text|>The High Commander's intelligence was confident that Trade Prince Gallywix is currently in Zuldazar, but my trackers could not locate him within the Bilgewater camp. He's most likely somewhere nearby. Goblins do not work for free. Someone is bound to be bossing around the rest of those miners. Locate whoever is in charge, eliminate them, and search for anything that might tell us where Gallywix is.<|endoftext|> <|startoftext|>Life Held Hostage<|obj|>Help Nathanos Blightcaller with the last of Proudmoore's forces.<|text|>As Lilian has pointed out, it seems we have a final visitor. Shall we go pay him a visit?<|endoftext|> <|startoftext|>What You May Regret<|obj|>Meet with Genn Greymane at the memorial by Proudmoore Keep.<|text|>, Genn Greymane left this letter for you. He indicated it was urgent. I was just about to send for you. ", You have helped to unite the Kul Tirans and gained their support for the Alliance. Perhaps now you might be able to help reunite a mother with her daughter. Meet me at the family memorial by Proudmoore Keep. With luck we can convince Lord Admiral Proudmoore to grant her daughter a stay of execution. - Genn Greymane "<|endoftext|> <|startoftext|>Long Away<|obj|>Regroup with Malfurion and Delaryn at Darnassus.<|text|>For every foe we slay, two more take their place. We are too few in number to stand toe to toe. We must fall back. Strategy can yet overcome numbers. We will regroup at Darnassus. I will send for Delaryn.<|endoftext|> <|startoftext|>The Aid of the Tides<|obj|>Talk to Nathanos Blightcaller and return to Zuldazar.<|text|>With Derek's body and the Abyssal Scepter in stow, our undertaking here today is complete. Let us escape under their noses. When you are ready, let us return to Zuldazar. Sylvanas will want to hear of our victories.<|endoftext|> <|startoftext|>The Bulk of the Guard<|obj|>Kill 12 Proudmoore Guard on The Siren's Daughter and The Valorous Rose. Hobart Grapplehammer can fly you out to the ships.<|text|>If all has gone according to plan, Proudmoore has sent her elite forces to recapture her son's body. Let's make sure they stay out of the way of our real mission, hmm?<|endoftext|> <|startoftext|>Forfeit Souls<|obj|>Kill 8 Tidesage Archvists or Tidesage Summoners in Stormsong Monastery.<|text|>The tidesages here have given in to dark magics. They have submitted themselves to powers they do not understand, and my people have suffered for it. I knew them once, my brothers and sisters in the tides. But now they are lost. I guess I am too. Redeem the name of the tidesages! Kill these betrayers!<|endoftext|> <|startoftext|>Tidesage Teachings<|obj|>Collect 5 Tomes of Tidesage Research in Stormsong Monastery.<|text|>These people are not tidesages anymore. They do not deserve to bear our title, our prestige, or our knowledge. So many of our teachings lay scattered around this monastery, potentially lost to those of us that remain. We must reclaim these writings. Better in my hands than theirs.<|endoftext|> <|startoftext|>A Well Placed Portal<|obj|>Use the Portal to Boralus and meet with Thomas Zelling in Stormsong Monastery.<|text|>We have the front here under control. I am sending you and Zelling into Boralus to acquire the Abyssal Scepter. Oculeth has managed to pinpoint a safe location for a portal. Get moving.<|endoftext|> <|startoftext|>Relics of Ritual<|obj|>Collect the Compass of Clarity, the Curio of the Depths, and the Key of the Sea in Stormsong Monastery.<|text|>There is a reason why I am accompanying you on this mission, and it's more than familiarity. The Abyssal Scepter is locked behind a ritual, the components for which are held by three separate lieutenants spread across the compound. You get the relics, I perform the ritual, we grab the Scepter and we get out.<|endoftext|> <|startoftext|>Old Colleagues<|obj|>Kill Captain Gastrod and Guard-Commander Trunksal on The Siren's Daughter, and Helmsman Miria on the Valorous Rose. Hobart Grapplehammer can fly you out to the ships.<|text|>The people in charge of those two ships are old colleagues of mine. They did not achieve their rank through hard work as I did, but rather through deception and blackmail. I think they deserve the hammer of karma. Or whatever weapon you prefer.<|endoftext|> <|startoftext|>When a Plan Comes Together<|obj|>Listen to Nathanos' plan, then travel to Plunder Harbor.<|text|>Having Derek Proudmoore's body in our possession is a greater boon than we had planned for. Valentine is risen, but I think it best to allow Derek to lay dead for a bit longer. It's time to use our new allies to our advantage.<|endoftext|> <|startoftext|>They Can't Stay Here<|obj|>Kill 12 Horde soldiers within the Necropolis.<|text|>Can't believe the Horde already have a foothold in the Necropolis. We have to stop them. This one's simple. Kill as many Horde as you find in that cursed place, but keep your eye out for a fella named Bwonsamdi. Seems like he's some sort of death god. He's way beyond anything we can handle, but why not send a few of his followers his way? Better they rot in his necropolis than bother the living.<|endoftext|> <|startoftext|>Gaining the Upper Hand<|obj|>Aid Zelling in retrieving the Abyssal Scepter from Stormsong Monastery.<|text|>We need to retrieve the Abyssal Scepter and get out of here before the Kul Tirans break our line in Plunder Harbor. I did some research while you were gone. I believe I uncovered the location where the ritual must take place. When you are ready to go, we can make our way over.<|endoftext|> <|startoftext|>One Option: Fire<|obj|>Burn Bwonsamdi Offerings, Armory Supplies, Food Cache, and Medicinal Supplies in the Necropolis.<|text|>Here I thought things couldn't get worse, but now we have the Horde making camp around the home of some death god. I've got a good idea of what they've brought, thanks to my time in the first three wars. Medicine, armor, food... And probably offerings for this Bwonsamdi fella. Destroy all of these supplies to let the Horde know we won't let them stay here.<|endoftext|> <|startoftext|>The Void Elves Stand Ready<|obj|>Speak with Grand Admiral Jes-Tereth and travel to Xibala.<|text|>Bal'a dash. Alleria and the others have informed me of your many accomplishments here in Kul Tiras. I'm honored to join you on this mission. As a representative for the void elves, I am eager to prove to King Anduin that his trust in us was well-placed. Forgive me, do not allow me to delay you. Alleria and the others can brief me on the mission as we travel. You may tell the Grand Admiral that we are ready to set sail whenever you like.<|endoftext|> <|startoftext|>Ending Areiel<|obj|>Recover the Horde Missive from Captain Areiel.<|text|>The tortollans have given us Captain Areiel's location, as well as new information. She carries a missive from the Horde. Any missive the Horde would send to Areiel must be extremely important. We must recover it and deliver the information to Halford. Areiel and I once fought side by side. She's incredibly powerful, Keeshan and I will be there to help you bring her down. Good luck.<|endoftext|> <|startoftext|>The Savage Hunt<|obj|>Kill 15 blood trolls and their allies within Torga's Rest.<|text|>The blood trolls in Nazmir are monsters, pure and simple. No culture, no empathy, they only exist to destroy. Let's kill 'em and let whatever dark god they worship sort them out.<|endoftext|> <|startoftext|>Tortollans in Distress<|obj|>Rescue 6 Tortollan Captives from the blood trolls.<|text|>Our first task is to rescue the tortollans captured by the blood trolls. Keeshan's report indicates the tortollans are familiar with all things Nazmir. They should know about the Horde's operations here. The tortollans tend to stay neutral in most matters. They'll give us details on the Horde's plans if we make a fair trade. We'll meet afterwards at our other outpost, Redfield's Watch, north of Torga's Rest.<|endoftext|> <|startoftext|>How to Kill a Dark Ranger<|obj|>Listen to Shandris Feathermoon's plan.<|text|>Let's go over the plan. We don't get many chances to kill a captain of Sylvanas's dark rangers.<|endoftext|> <|startoftext|>Everburning<|obj|>Assist in the ceremony by the statue in Arom's Stand.<|text|>My people have suffered loss and pain, struggling in the darkness that covered Drustvar. But now we have some light back. We have the means and the will to reclaim our lands from the lingering evils. Your help has brought much of that about. I will miss my parents. Though their end was dark, they were family. But my duty as the head of House Waycrest is clear. The dead can handle themselves. I must attend to the living and lead. There is a short ceremony I need to conduct. Would you assist me?<|endoftext|> <|startoftext|>Our Next Target<|obj|>Listen to the Alliance leadership debate the plan.<|text|>Welcome back. We're ready to set sail on our next mission.... Now we just need to reach an agreement on where we're headed. General Feathermoon and I disagree on which Horde target we should prioritize next. But if you'll give me just a moment, I'm confident I can convince her the value of my strategy and we'll be swiftly on our way. I've considered every reasonable alternative. This is the best course of action.<|endoftext|> <|startoftext|>A Nation United<|obj|>Attend the council meeting at Unity Square.<|text|>You've done a fine job here. With the city secure and Jaina in command of the fleet, the time has come for Kul Tiras to formally join the Alliance. King Anduin has already departed for Unity Square to meet with Jaina, Katherine and the heads of the major Kul Tiran houses. They are waiting for you.<|endoftext|> <|startoftext|>Crippling the Horde<|obj|>Speak with Grand Admiral Jes-Tereth to sail to Nazmir.<|text|>Our scouts report that one of Sylvanas's dark ranger captains is in Nazmir. The dark rangers are Sylvanas's deadliest fighters and scouts. Killing one of their leaders will cripple Horde operations. Shandris Feathermoon will be leading the operation in Nazmir. Head there now and strike before we lose this chance.<|endoftext|> <|startoftext|>Siege of Boralus: Lady Ashvane's Return<|obj|>Complete the Siege of Boralus dungeon.<|text|>If Ashvane thinks we will sit idly by as she attempts a coup, she is sorely mistaken. The citizens of Boralus will fight her to a man. I'll need you on the front lines to aid them. Go with Taelia to the docks and engage the enemy. With a little luck, we may just make it out of this alive.<|endoftext|> <|startoftext|>Freehold: A Pirate's End<|obj|>Slay Harlan Sweete in the Freehold dungeon.<|text|>Hey, uh, I don't usually ask for help with personal business, but I know when I'm outmatched. Someone's gotta take down Harlan. He's a maniac. The things I saw him do back in the day... that's why I left Freehold in the first place. H-hey don't think of it as a favor for me--even though it would be a HUGE favor--think of it as making the seas safer for everyone, or something noble like that. Plus there's a big fat bounty on his head!<|endoftext|> <|startoftext|>The Proof of Piracy<|obj|>Destroy 6 pirate Rum Stashes.<|text|>One thing pirates love more than gold is rum. So we're going to find their rum stashes and blow them up. With the rum all gone, a lot of the pirates should move on. Use my special barrel busting bombs to destroy the pirates' hidden rum stashes.<|endoftext|> <|startoftext|>Blood on the Sand<|obj|>Wait for Guzbert Gizmoflank and Kelsey Steelspark to return.<|text|>And with that, our mission is done. Let's verify that Guzbert and Kelsey return safely from their demo sites, and then we can head back to friendlier shores.<|endoftext|> <|startoftext|>To Matters at Hand<|obj|>Speak with Princess Talanji within the Great Seal.<|text|>Princess Talanji should be ready to speak with you regarding how to save our empire. I would go speak with her now. She has a planning area set up nearby.<|endoftext|> <|startoftext|>Power Problems<|obj|>Check in with Rozzy.<|text|>Rozzy, part of the extraction crew, headed out with some gear to work on a plan to keep these reconfigulators all charged up. Go see see if she could use some help!<|endoftext|> <|startoftext|>Deadliest Cache: Carpe Diem<|obj|>Listen to Coxswain Hook's tale.<|text|>Bah, don't listen to these landlubbers. They haven't fished an honest day in their lives! Before they met me they were as dry as the sands o' the shoreline at low tide. I'll spin ye the tale o' the day we met. 'Twas also the day I saved the wharf from the biggest, meanest, largest monster o' the briny deep ye could imagine!<|endoftext|> <|startoftext|>Ferry Pass<|obj|>Speak with Cyrus Crestfall and receive the Ferry Pass.<|text|> Here, this will give you access to the ferry system.<|endoftext|> <|startoftext|>We Need Each Other<|obj|>Listen to Princess Talanji.<|text|>My father believes he is indulging me. He has ruled for two hundred years, many lifetimes of trolls. In his mind, de threats dat face our kingdom are minor. I have seen too much to believe dat. So since my father and his advisors would not help, I turned to someone who would. Your warchief needs our fleet, and I need her champions. So here is what we need to do.<|endoftext|> <|startoftext|>To Be Forsaken<|obj|>Go with Lilian Voss to find Thomas Zelling.<|text|>Let's move. Zelling is probably with his family now. Either they're happily reunited and he helps us find Valentine... or he just helps us find Valentine. Let's go.<|endoftext|> <|startoftext|>The Wolf's Den<|obj|>Claim Wolf's Den for the Horde.<|text|>The raid you planned on Wolf's Den in Tiragarde Sound was successful. Well done. The outpost is ready to be claimed. Make your way to Wolf's Den in Tiragarde Sound and establish fortifications there. Wolf's Den will be an essential outpost in our campaign against the Alliance. Go with honor!<|endoftext|> <|startoftext|>Honoring a True Leader<|obj|>Meet Master Gadrin at the Golden Road in Zuldazar.<|text|>Vol'jin. I have often felt our old chieftain's spirit whisperin' to me. His strength was da lifeblood of da Darkspear tribe. Some would even say he was da spirit of da true Horde. Princess Talanji's offer is a great one. I shall travel with Vol'jin's ashes to Atal'Dazar. If ya be wishin' to join us for dis procession, meet us upon da famed Golden Road.<|endoftext|> <|startoftext|>Deliverance<|obj|>Bring supplies to Ranger Encampment in Gol Koval.<|text|>Mainlander! Stop a moment, I could really use a hand! My team and I were hunting in the ruins of Gol Koval when the stones began to attack us! I've never seen anything like that before. Ranger Wons sent Duke and I to get some medical supplies for our injured. Duke didn't get hit by those possessed stone monsters but he wasn't as fortunate with the spiders nearby. He'll be okay if he rests here for awhile, but my team needs these medical supplies! Please take these to Ranger Wons!<|endoftext|> <|startoftext|>Cutting Out the Competition<|obj|>Pick up a Sturdy Axe, then gather 5 Freshly-Chopped Wood from the nearby Sapling.<|text|>I've never cared much for battle, but I'll be damned if those fiends think they're gettin' this mill. Best if we clear the area quickly. Grab an axe and show me what you got.<|endoftext|> <|startoftext|>A Soft Glow<|obj|>Find Malfurion in Ashenvale.<|text|>The wisps... they sing with sorrow, but also with purpose. The forest stirs, aglow with their light. That sound... in the distance. Could it be our Shan'do? Quickly! Malfurion beckons!<|endoftext|> <|startoftext|>Boned<|obj|>Defeat 8 Vengeful Bones.<|text|>If the living rocks weren't bad enough, it seems the undead are hauling themselves out of the ground, too! This used to be a Drust settlement, so those are probably Drust bones. They hated us and the feeling is definitely mutual right now. I don't know what has them stirred up, but they're a danger to us and everyone else. Take them out and I'll reward you for the work.<|endoftext|> <|startoftext|>Vol'jin, Son of Sen'jin<|obj|>Escort Vol'jin's Ashes to Atal'Dazar.<|text|>Even in da Echo Isles we have heard of da traditions of da Golden Road. We must walk in da presence of royalty and hail da accomplishments of Vol'jin so dat his spirit be welcome here amongst da ancient kings. I shall carry da ashes, if you light da fires. Know that any member of any other tribe may contest us. As our champion, we will need you to fend them off if they do.<|endoftext|> <|startoftext|>More Fodder<|obj|>Speak to Leo Shealds at Deadwash.<|text|>Leo Shealds at Deadwash is a crook, but he recognizes the threat the naga pose. He'll send men to help us if we ask, even if most are just fodder. Travel to Deadwash and ask for help.<|endoftext|> <|startoftext|>Bauer Backup<|obj|>Speak to Lieutenant Bauer at Seabreeze Village.<|text|>We've not heard anything from the coast since the Horde attack started. I need you to check in on Lieutenant Bauer at Seabreeze Village and see that they're safe.<|endoftext|> <|startoftext|>Helping Out, Somewhere Else<|obj|>Speak to Lieutenant Bauer at Seabreeze Village.<|text|>You've been a big help and now we've got a lot of gold to divvy up! You should go west to Seabreeze Village. Treat it like a vacation, keep your mind off the gold. We'll be fine here. When you come back later, we'll have your share all ready for you. You'd just be getting in the way here.<|endoftext|> <|startoftext|>The Light of Elune<|obj|>Honor the bodies of the fallen soldiers in Astranaar.<|text|>My sisters lie slain on the soft earth of Ashenvale. We are trained to expect losses. Soldiers die in battle. But this... this was a despicable attack, even for the Horde. We have little time to grieve, but we are not savages like our enemy. Please. Help me say a prayer to Elune in honor of the fallen. Their wisps deserve the light of her blessing.<|endoftext|> <|startoftext|>Survivors<|obj|>Speak to Patrick Eckhart at the Eckhart Lodge.<|text|>Patrick and Daryl Eckhart have a place north of town. If I know them, they'll be taking in survivors from Brennadam. Check in with Patrick and see if they need any help.<|endoftext|> <|startoftext|>Worse Than It Looks<|obj|>Speak to Felicia Gladstone at Beacon Hill<|text|>As bad as things are here we're managing to hold on. Things are actually a lot worse at Beacon Hill. They're closer to the main attack, and will need all the help they can get. Head there and see if you can help.<|endoftext|> <|startoftext|>The Horde Uprising<|obj|>Report to Master Mathias Shaw for further instruction.<|text|>Given the potential of Azerite to change the face of warfare, it comes as no surprise that the Warchief seeks to lay claim to it. Reports indicate that she is mobilizing an army to march on Silithus--the site of the great wound. Heroes of the Horde and the Alliance fought side-by-side during the Argus campaign. To think that Sylvanas is ready to cast that unity aside... Speak with Mathias Shaw. I want you to oversee our presence in Silithus.<|endoftext|> <|startoftext|>Petitioning Krag'wa<|obj|>Summon Krag'wa to ask for his help.<|text|>Nothing! I cannot believe de weapon had no effect! Damn Ateena and her dark magic! We must get up there somehow, kill her for good, and remove dat barrier! But how can we get to de top of dat building... ah, of course! Krag'wa! De loa of frogs hates de blood trolls. I am sure he will lend us his aid. Then, finally, we will be able to put an end to Ateena's madness.<|endoftext|> <|startoftext|>A Disturbance in Ashenvale<|obj|>Report to Captain Delaryn Summermoon in Astranaar.<|text|>The damned Horde! Clever bastards, I'll give them that. They diverted at the north fork of the Barrens and are now marching on Ashenvale. The kaldorei forces already set sail for Silithus--must be halfway there by now. The only defenders still in the area are the Darnassian City Guard. They are en route to Astranaar, but they won't last long against an army. Their commander goes by the name of Delaryn Summermoon. Find her, and buy us time. We will get our fleet there as soon as we can.<|endoftext|> <|startoftext|>A Short-Lived Peace<|obj|>Report to King Anduin Wrynn in Stormwind Keep.<|text|>, As the Legion's presence wanes from our world, a new threat has risen. It is with a heavy heart that I must ask you to put your life on the line for the Alliance once more. I have received a disturbing message from our operatives stationed in Orgrimmar. I await your arrival at Stormwind Keep to discuss matters further.<|endoftext|> <|startoftext|>The Platinum Map<|obj|>Find the Platinum Map's maker in Vol'dun.<|text|>Nestled within the fissures of the deposit, you find a small disc of pure platinum. Dusting it off, you see etchings in its surface and recognize it as a map of Vol'dun. You also notice what appears to be a small cave in the south west that has been circled. Whoever left this apparently has a wealth of knowledge of the metal and wants to be found.<|endoftext|> <|startoftext|>An Ore for an Eye<|obj|>Collect 20 Platinum Nuggets.<|text|>I have one last request before I can go. I wish to see de sunset one last time. I have an enchantment in mind, and I have all the materials I need except de metal. I need you to bring me twenty platinum nuggets. I have asked de spirits to bring me de ore, but dey do not listen to me anymore. Dat is why I hid de map where only someone who could be of help would find it. If you help me out, I will teach you what I can about mining platinum.<|endoftext|> <|startoftext|>An Exceptional Platinum Shard<|obj|>Bring the Exceptional Platinum Shard to Secott the Goldsmith.<|text|>Out of dumb luck, you've managed to extract an exceptionally large shard of platinum, instead of several smaller chunks. You wonder to yourself if Secott could teach you to harvest this much every time.<|endoftext|> <|startoftext|>X Marks the Plat!<|obj|>Find the Tattered Map's maker in Drustvar.<|text|>You find a folded piece of aged paper next to the deposit Opening it up, you find a map of Drustvar with an X along the western coast. Several crude poems adorn the paper, with one in particular drawing your attention. "Once I were a pirate, livin' for rum and pleasure. Since the mutiny, I've retired, an' now I mine for treasure." Whoever left this appears to have spent a significant time mining in these lands. They may have some insights you could benefit from.<|endoftext|> <|startoftext|>A More Challenging Career<|obj|>Collect 20 Platinum Nuggets.<|text|>As ye can imagine, piratin' be in me blood. Spent many of the best years of me life lootin' and plunderin'. Me favorite part was when takin' a chest filled ta the brim with gold and jewels, and buryin' it where only ye know. Alas, that life be too chaotic for me nowadays. Swashbucklin' makes me tired, and grog makes me sick. But... I can still bury me treasure. Bring me some booty worth buryin', and I'll teach ya everythin' I've learned about minin' over the years. So, wanna be me scallywag?<|endoftext|> <|startoftext|>An Exceptional Platinum Shard<|obj|>Bring the Exceptional Platinum Shard to Myra Cabot.<|text|>Out of dumb luck, you've managed to extract an exceptionally large shard of platinum, instead of several smaller chunks. You wonder to yourself if Myra could teach you to harvest this much every time.<|endoftext|> <|startoftext|>The Big Boom<|obj|>Speak with Explosioneer Zoidfuse to initiate the Vol'dun Explosion Protocol.<|text|>Still, we've placed all those explosives, and there's nothing stopping us from detonating them and laying waste to the Horde's excavations. Speak with Zoidfuse when you're ready, and we'll get this explosive gnome tech going!<|endoftext|> <|startoftext|>The Wrath of Grapes<|obj|>Bring a Jar of Pickle Juice, a Mountain of Bacon, a Pile of Sausages, and a Hillock of Eggs to Biru The Drunk.<|text|>You look familiar. Do you owe me money? Wait... no, that's not it. If you are here to learn, I could show you my secret mining technique, bu- Ugh... I am currently busy trying to see straight right now, amongst other things. Ugh... it feels like someone is swinging a pick at my skull. De best cure for a hangover is pickle juice and a big greasy breakfast. Tell you what, get me those things, preferably quickly and quietly, and I will teach you whatever want.<|endoftext|> <|startoftext|>Report to Wyrmbane<|obj|>Report to Halford Wyrmbane in Vol'dun.<|text|>Our work here is done. Halford and Zoidfuse should be further down the coast, to the east. If you don't mind, I'll meet you there.<|endoftext|> <|startoftext|>Delayed Deathification<|obj|>Bury 8 Remote-Detonation Deathbombs.<|text|>While we can handle the assassination portion on our own, I suppose there's no harm in distributing these gnomish bombs around the enemy's digsite. They're designed to be detonated remotely, so try to bury them in the sand where they won't be noticed.<|endoftext|> <|startoftext|>Full of Arrows<|obj|>Slay Arlethal Sunwatcher with Shandris.<|text|>There's no need for Halford's overly-complicated desert explosion operation. We can take care of Arlethal Sunwatcher right here and now. He's right over there. We can just... kill him. You engage him. I'll join in when he least expects it. You ready?<|endoftext|> <|startoftext|>Splitting Up<|obj|>Continue traveling southwest across the desert.<|text|> The final Reliquary digsite is southwest of here. , you and Shandris are responsible for laying the explosives at the digsite. I'll work with Zoidfuse to establish a safe position to detonate from.<|endoftext|> <|startoftext|>They Have Alpacas Here<|obj|>Use the Ultra-Safe Electrified Alpaca Lasso to obtain a Lost Alpaca, then bring it back to Explosioneer Zoidfuse.<|text|>Did you see? Did you see them? The floofy alpacas?! I'VE ALWAYS WANTED A... I mean, ahh, ahem! I would like to acquire an alpaca. To study. For scientific reasons. Nothing to do with floofiness at all. Here, this should help you wrangle one back here.<|endoftext|> <|startoftext|>Never Stop Combing<|obj|>Continue searching for signs of the Horde.<|text|> Onward to the south, then.<|endoftext|> <|startoftext|>A Message to the Zandalari<|obj|>Slay 12 Zandalari Exiles.<|text|>I know we're here to hunt the Horde, but this is an opportunity. Exiles or not, these are Zandalari trolls, and the Zandalari have all but put in their lot with the Horde. Let's show them what we do to friends of the Horde.<|endoftext|> <|startoftext|>WANTED: The Rime Huntress<|obj|>Defeat The Rime Huntress near Highroad Pass.<|text|>The Waycrest Guard is offering a reward for any hunter who can track down and eliminate the Rime Huntress from the vicinity of Highroad Pass. Track her with caution. She is a ferocious beast, and has been known to ambush even seasoned hunters.<|endoftext|> <|startoftext|>Comb the Desert<|obj|>Search Vol'dun for Horde activity.<|text|>It's time to mobilize, then. I'll stick with you. Keep an eye out for Horde activity.<|endoftext|> <|startoftext|>Dirty Work<|obj|>Slay Nazlara and find out what she knows.<|text|>That surveyor is wearing a Reliquary tabard. Sunwatcher must be hiring goblins to do his dirty work while he lounges somewhere in the shade. Let's find out what she knows.<|endoftext|> <|startoftext|>Keep Combing<|obj|>Search for more signs of the Horde.<|text|>Guzbert will be busy planting explosives for a while. We should continue south, looking for more signs of the Horde.<|endoftext|> <|startoftext|>Classic Reliquary<|obj|>Help Shandris assassinate Elisa Veilsong and Daxx Bombhand, then find out what they know.<|text|>Another goblin surveyor, and this one's reporting to a blood elf overseer of some sort. We're closing in on them. You know the drill.<|endoftext|> <|startoftext|>Informing the Horde<|obj|>Speak with Baine Bloodhoof.<|text|>General Jakra'zet has been defeated, but his plan to summon Mythrax succeeded despite our best efforts. Were it not for the mercy of Sethraliss, I doubt we would have made it out of Atul'Aman alive. We must inform our allies of what has transpired in Vol'dun. I'll speak with princess Talanji myself. You should go and speak with the Horde. We need all the help we can get now. I'm sure our paths will cross again. It was an honor fighting with you.<|endoftext|> <|startoftext|>Overseas Assassination<|obj|>Speak with Grand Admiral Jes-Tereth to sail to Vol'dun.<|text|>Ready to go to war? Mathias Shaw has assembled a list of priority Horde targets, and the first is an influential blood elf by the name of Arlethal Sunwatcher. Intelligence shows that he's the highest ranking member of the Reliquary, an elite blood elf excavation force. He's just standing out in the middle of the desert in Vol'dun, practically begging to be assassinated. Shall we?<|endoftext|> <|startoftext|>The Vol'dun Plan<|obj|>Discuss strategy with Halford Wyrmbane and Shandris Feathermoon.<|text|>Our target: Arlethal Sunwatcher, High Examiner of the Reliquary. Before we charge off blindly into the dunes, however, I'd like to hold a quick strategy meeting with you and the others.<|endoftext|> <|startoftext|>Informing the Horde<|obj|>Speak with Baine Bloodhoof.<|text|>General Jakra'zet has been defeated, but his plan to summon Mythrax succeeded despite our best efforts. Were it not for the mercy of Sethraliss, I doubt we would have made it out of Atul'Aman alive. We must inform our allies of what has transpired in Vol'dun. I'll speak with princess Talanji myself. You should go and speak with the Horde. We need all the help we can get now. I'm sure our paths will cross again. It was an honor fighting with you.<|endoftext|> <|startoftext|>Back to Biru<|obj|>Speak with Biru The Drunk.<|text|>Oh, you are still here? Well, I wish I could help you but being de only goldsmith in de city of gold, I am unsurprisingly busy. I heard you had built a rapport with Biru. I'm sure he remembers more, if you're still looking for more information. Ask him if he can show you anything else. Tell him if he keeps you from bothering me for the rest of de day, I will stop sending fool hardy miners to him.<|endoftext|> <|startoftext|>Improvised Survival<|obj|>Gather 15 Zandalari Water Jugs and 15 Zandalari Rations.<|text|>The entirety of our copter's hold was reserved for bombs. There's actually still a lot of bombs left inside. Unfortunately, that meant that we weren't able to pack sufficient water and rations for our survival. Desert natives hoard supplies efficiently. I'm certain the Zandalari trolls up ahead wouldn't miss a few lost supplies.<|endoftext|> <|startoftext|>Three Sheets to the Wind<|obj|>Bring Biru The Drunk a drink he likes to learn his mining secrets.<|text|>You want to know more about storm silver? Fine, if you are mining from a seam and make a mistake, you can make a deadly cloud of powderized metal. Now go. I am very busy, but if you insist on not dying, you should talk to my former apprentice, Biru. He is a drunk at Spirits Be With You, but he has some knowledge. Talk to Ximo, de Innkeeper, and buy him a drink. If he likes it, he'll talk, if not... well, I hope you have enough coin for more drinks.<|endoftext|> <|startoftext|>Wolves For The Den<|obj|>Complete the mission, "Wolves For The Den."<|text|>Our scouts have spotted a large pack of dire wolves not far from here. This is a good omen! We should send a beast master to capture the wolf pack and bring them to the outpost to be tamed. The dire wolves will make fine hunting companions and sniff out any Alliance spies that come poking around!<|endoftext|> <|startoftext|>Brined Justice<|obj|>Collect 100 Stolen Storm Silver Bars.<|text|>, I just got word dat one of our ships was attacked and a large amount of storm silver stolen! De sacred materials can not be replaced. Once it is blessed by de wavesinger, it is buried underwater for a year. While I do not care for such nonsense, others do, and will not sail on dat ship. From what I heard, a group of naga followed de ship to see where the metal was buried on de sea floor before killing de crew and taking her cargo. Kill de naga, and get me dat metal!<|endoftext|> <|startoftext|>Ritualistic Preparations<|obj|>Mine Unsanctified Storm Silver Ore, smelt it into Unsanctified Storm Silver Bars, and get them blessed by Wavesinger De'zan.<|text|>I have received a request for a shipment of storm silver. It is a fine metal, lightweight and resistant to corrosion. We use it althroughout our ships. It is so strong even de naga use it in some of their weapons! However, any parts that go into de ship have to be blessed by a wavesinger. I can not be bothered with dat nonsense. I do not believe it needs these extra blessings, but what do I know? Harvest a bucketful of ore and get it blessed for me, and I will teach you how to mine it easier.<|endoftext|> <|startoftext|>DGH: Now With Real Direhorn<|obj|>Collect 8 Partially-Digested Direhorn Flesh.<|text|>...Listen. I need one more thing to finish making this supplement of mine. Direhorn Growth Hormone can't exactly be made without, you know, actual direhorn. But I floated the idea of harvesting a few of their beasts and all of a sudden I got a bunch of spears pointed at me. So I came up with another plan. Those flying beasts eat direhorns, right? The big green flappy ones. I'm sure if you kill a few of them you'll find all the direhorn bits I need.<|endoftext|> <|startoftext|>Mission Report: The Wolf's Den<|obj|>Deliver the victory report to Nathanos Blightcaller.<|text|><|endoftext|> <|startoftext|>Charging the Batteries<|obj|>Fill that ranishu's belly.<|text|>These little fellas are ravenous whirlwinds of devouring destruction. When they get going, they consume anything in their path, without even stopping! When sated, they discharge power from them little 'lectric zingers on their heads! Then they nap. Lucky for us, we found just the right frequency to control their tiny bug brains. Hit that device, and you can take your own little zapper out for a spin... literally! Make sure ya bring it back full, so we can keep our rigs charged!<|endoftext|> <|startoftext|>Wings for the Kraal<|obj|>Collect 8 Nearly-hatchling Pterrordax Eggs.<|text|>It seems your little one needs a moment to rest after dat adventure. I will look after it. If you want to make yourself useful while you wait, I heard de pterrordaxes to de north have been laying lots of eggs recently. Go collect de ones dat are wiggling and making noises. Dey are about to hatch. Our beasts breed well, but we always need more wings for de kraal.<|endoftext|> <|startoftext|>WANTED: Jabra'kan<|obj|>Slay Jabra'kan the Poacher.<|text|>To any hunters worthy of the challenge: Find and defeat the troll known as Jabra'kan. His poaching ways have robbed Warbeast Kraal of valuable eggs, hides, and beasts for their pens. Seek out Wingrider Nivek for your reward.<|endoftext|> <|startoftext|>Return to Zuldazar<|obj|>Return to Nathanos Blightcaller on the Banshee's Wail. Muka Stormbreaker can give you a ride.<|text|>Warfang Hold is our most secured of the footholds we hold in Kul Tiras. Kaga and her forces will be able to keep fortifications running, thanks to you. The Alliance will never see us coming! Tell Nathanos that we have succeeded in our mission. I will help here until I am needed.<|endoftext|> <|startoftext|>Return to Zuldazar<|obj|>Return to Nathanos Blightcaller on the Banshee's Wail. Swellthrasher in Anyport can give you a ride.<|text|>You know kid, I think I've got it all covered here. My guys will find all the Azerite they can here and make me rich! I mean, you know, make the Horde rich. With power! Anyway, you can go tell Nathanos we're done here. This base is the best place to launch any attacks against the Kul Tirans here in Drustvar -- that's a Gallywix guarantee!<|endoftext|> <|startoftext|>Return to Zuldazar<|obj|>Return to Nathanos Blightcaller on the Banshee's Wail. Erul Dawnbrook can give you a ride.<|text|>Look at dis place, boss-mon! We got da pirates, a location close to da Kul Tiran capital... I tink we should be bein' pretty proud of dis one. We should get goin' back and tell Nathanos about our success. Maybe we can even get him to crack a smile.<|endoftext|> <|startoftext|>The Ongoing Campaign<|obj|>Use the Kul Tiras Campaign Map to choose a foothold.<|text|>The Warchief wishes for us to continue spreading our influence throughout Kul Tiras. With our grip on Zandalar on the rise, now is the time to move forward with this objective in the lands of the enemy. Which location shall we secure next?<|endoftext|> <|startoftext|>Storm's Rage<|obj|>Repel the Horde forces assaulting Stormsong Valley.<|text|>Horde forces are pushing deeper into Stormsong Valley. We can not allow this aggression to go unchecked!<|endoftext|> <|startoftext|>Return to Boralus<|obj|>Return to Halford Wyrmbane on the Wind's Redemption. Daria Smithson can give you a ride.<|text|>You know, a lot has happened since you arrived in Zuldazar! I'm sure Mr. Wyrmbane would appreciate a report. Oh, not from me. Maybe somebody a bit more serious... like you! I bet Daria over here could get you back pretty quick!<|endoftext|> <|startoftext|>Return to Boralus<|obj|>Return to Halford Wyrmbane on the Wind's Redemption in Boralus Harbor. Desha Stormwallow can give you a ride.<|text|>I think that's enough excitement for today! Why don't ya get back ta Wyrmbane and tell the man we've got this place all under control. I'll make sure the blood trolls don't get any more of our folk! Ha!<|endoftext|> <|startoftext|>Return to Boralus<|obj|>Return to Halford Wyrmbane on the Wind's Redemption in Boralus.<|text|>Shatterstone Harbor is an expansive foothold, and one that we will use to great advantage against the Horde. I will leave Umbric and the others in charge here. Let's get back to the Wind's Redemption and return to Boralus.<|endoftext|> <|startoftext|>An Exquisite Brooch<|obj|>Bring the Exquisitely Crafted Brooch to Secott.<|text|>You find a bloody brooch that features impeccable craftsmanship. The design and quality of work reminds you of rings you previously recovered for Secott. Perhaps this is another item he lost and would like to see returned.<|endoftext|> <|startoftext|>Lending a Hand<|obj|>Retrieve Secott's Rings.<|text|>If you are looking for some work, I have something you can do. I went mining recently and a diemetradon managed to bite off my hand before I could get away from it. I do not care about the hand, I have already regenerated dat, but I did lose a couple rings dat I made. If you go get them back, I will show you how to harvest more monelite from a seam. Or not. I do not care, but if you were looking for a chance to finally impress me, dis could be it.<|endoftext|> <|startoftext|>Insufferable Bloodsuckers<|obj|>Kill 8 Bloodbelly Flyers and 8 Blood Trolls.<|text|>! I have some actual work that you could do for me. Since your mining skills are still not what Zandalari consider "decent", in exchange, I will show you how to mine monelite better. De blood trolls of Nazmir have dese enormous ticks that they keep as pets and I have heard dat dey have managed to get within de borders of Zuldazar to de north. Dis does not sit well with me. Thin their numbers for me, so I can happily die by being eaten by a pterrordax or something else respectable instead.<|endoftext|> <|startoftext|>Lumbering Away<|obj|>Collect 9 Pieces of Dry Firewood.<|text|>The hardwoods in dis jungle are dense enough dat dey rival coal in terms of how much heat a skilled miner can get out of dem. The biggest problem using local timbers, however, is dat de jungle is always wet. If de wood is not stored properly, it takes weeks to dry out entirely. I bring dis up because my forge is starting to run low on fuel. Bring me some dry firewood to keep it going, and in exchange I will teach you a trick for mining monelite.<|endoftext|> <|startoftext|>Pristine Disembowling Sickle<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in your new ally's capital city.<|endoftext|> <|startoftext|>The Ongoing Campaign<|obj|>Use the Zandalar Campaign Map to choose a foothold.<|text|>We have made excellent progress on Zandalar, but we must continue to expand our influence. It is time for us to cross the sea once again to exert pressure on enemy lands, lest they fall fully into Horde hands. Which location shall we secure next?<|endoftext|> <|startoftext|>Pristine Ritual Fetish<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in your new ally's capital city.<|endoftext|> <|startoftext|>Pristine Jagged Blade of the Drust<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in your new ally's capital city.<|endoftext|> <|startoftext|>Pristine Ceremonial Bonesaw<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in your new ally's capital city.<|endoftext|> <|startoftext|>Pristine Bwonsamdi Voodoo Mask<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in your new ally's capital city.<|endoftext|> <|startoftext|>Pristine Soul Coffer<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in your new ally's capital city.<|endoftext|> <|startoftext|>Pristine High Apothecary's Hood<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in your new ally's capital city.<|endoftext|> <|startoftext|>Pristine Ancient Runebound Tome<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in your new ally's capital city.<|endoftext|> <|startoftext|>Pristine Blowgun of the Sethrak<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in your new ally's capital city.<|endoftext|> <|startoftext|>Pristine Rezan Idol<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in your new ally's capital city.<|endoftext|> <|startoftext|>Pristine Akun'Jar Vase<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in your new ally's capital city.<|endoftext|> <|startoftext|>Pristine Urn of Passage<|obj|>Put the artifact on display.<|text|>This artifact has been restored to a remarkably excellent condition, suitable for display in your new ally's capital city.<|endoftext|> <|startoftext|>Uniting Kul Tiras<|obj|>Earn at least Friendly reputation with the factions of Kul Tiras.<|text|>The people of Kul Tiras are diverse and capable. If we can bring them all together under the banner of the Alliance, the Horde has no chance of stopping us.<|endoftext|> <|startoftext|>Uniting Zandalar<|obj|>Earn at least Friendly reputation with the factions of Zandalar.<|text|>The people of Zandalar are diverse and capable. If we can bring them all together under the banner of the Horde, the Alliance has no chance of stopping us.<|endoftext|> <|startoftext|>Island Expedition<|obj|>Speak with Flynn Fairwind to start the expedition, then explore the Uncharted Island.<|text|>Alright! Let's snap to it! We've got to get to that island before the Horde does, don't we? You ready?<|endoftext|> <|startoftext|>Island Expedition<|obj|>Report to Flynn Fairwind in Boralus.<|text|>Our spies have intercepted a Horde message describing an outcropping of Azerite out in the Great Sea. The Wind's Redemption isn't quick enough to get us there before they do. Lucky for us, I've arranged to have a Kul Tiran ship rigged and ready to go for opportunities like this. Go speak with Captain Flynn Fairwind. He's been briefed, and should be waiting for you.<|endoftext|> <|startoftext|>Island Expedition<|obj|>Speak with Captain Rez'okun to start the expedition, then explore the Uncharted Island.<|text|>We better be quick if we're gonna get to de island before de Alliance. You ready?<|endoftext|> <|startoftext|>The Mine Sweeper<|obj|>Deliver the Cracked Mine Sweeper to Felecia Gladstone just outside the Saltstone Mine.<|text|><|endoftext|> <|startoftext|>The Wrath of Grapes<|obj|>Bring a Jar of Pickle Juice, a Mountain of Bacon, a Pile of Sausages, and a Hillock of Eggs to Franklin The Drunk.<|text|>You look familiar. Do you owe me money? Wait... no, that's not it. If you are here to learn, I could show you my secret mining technique, bu- Ugh... I'm a little busy trying to see straight right now. Ugh... it feels like someone is swinging a pick at my skull. The best cure for a hangover is pickle juice, a big greasy breakfast, and whatever I did not finish last night. Tell you what, get me those things, preferably quickly and quietly, and I will teach you whatever ya want.<|endoftext|> <|startoftext|>Island Expedition<|obj|>Report to Captain Rez'okun at the Port of Zandalar.<|text|>Our spies have intercepted an Alliance message describing an outcropping of Azerite out in the Great Sea. The Banshee's Wail isn't quick enough to get us there before they do. Lucky for us, I've arranged to have a Zandalari ship rigged and ready to go for opportunities like this. Go speak with Captain Rez'okun on the western side of the docks. He's been briefed, and should be waiting for you.<|endoftext|> <|startoftext|>Storm's End<|obj|>Confront Lord Stormsong.<|text|>I've no doubt he can feel our presence, but so long as Lord Stormsong maintains his spell the first move is ours. We have him surrounded, cornered like the rat he is. We must end this together.<|endoftext|> <|startoftext|>Whatever Will Be<|obj|>Get Zelling to locate Marshal Valentine.<|text|>Well, here we are. Zelling seems like he'll be a powerful asset, as long as we ensure his family is taken care of. He doesn't have much time left. Let's see if he can locate Marshal Valentine for us before he passes.<|endoftext|> <|startoftext|>Zelling's Potential<|obj|>Fill Zelling's Void Font by slaying enemies in Port Fogtide and unleash his devastating wind magic.<|text|> My body won't last much longer, but Miss Voss insists I display what my powers truly are. I can instill within you a magical font that will absorb void essence from slain creatures. When the font is full, you can unleash devastating wind magic. Go to Port Fogtide. There you will find those tainted by the Void. Slay them, fill the font, and you will see my magic at work.<|endoftext|> <|startoftext|>Ranah's Wrench<|obj|>Deliver the wrench to Ranah in the Withering Gulch.<|text|><|endoftext|> <|startoftext|>Commander and Captain<|obj|>Kill Captain Malia and recover the Book of Forbidden Magics from Commander Augustine.<|text|>This brings me no joy, but I will do what I must to make sure my family is happy and safe. I would prefer we avoid violence, but if we must... there are two targets. Their leaders. Captain Malia and Commander Augustine. Their loss should force the two groups to retreat from the area. Also, Augustine confiscated a book of mine. Recover it and my powers are yours, for however long I have left.<|endoftext|> <|startoftext|>Scattering Our Enemies<|obj|>Kill 10 Alliance and Kul Tiran soldiers within Sagehold.<|text|>We've been scouting the area of Sagehold for some time now. It was recently retaken by a large force of Alliance and Kul Tirans. We have been waiting for an opportunity to strike when their defenses were weakened. Now is that time. Go down to Sagehold and show the forces that remain what happens to those who take up arms against the Horde.<|endoftext|> <|startoftext|>Captain Hartford<|obj|>Slay Captain Hartford.<|text|>I'm almost ready to leave Vol'dun once and for all. There's just one thing left to be done... We need to murder the captain of the ship. If Captain Hartford finds out I've deserted, I won't be safe in Boralus or anywhere else. He'll hunt me to the Eastern Kingdoms and back if he has to! This will be dangerous. So you'll want to disguise yourself before boarding The Siren's Call. This will be our last job together. Do it and I'll give you the code to the captain's lockbox. A pirate's bounty!<|endoftext|> <|startoftext|>Blackrock Depths<|obj|>Speak with Moira at the Stormwind Embassy to travel to Blackrock Depths.<|text|>Have you heard how the Dark Iron dwarves joined the Alliance? It was a most unusual turn of events. Brave heroes of the Alliance had been fighting the Dark Iron dwarves for years until a schism happened in their ranks. Moira Thaurissian, estranged daughter of the former dwarven king Magni Bronzebeard, was leading a faction of the Dark Iron dwarves. Moira wished to aid the Alliance. This began with an offer to help research Azerite and its potential uses within Blackrock Depths...<|endoftext|> <|startoftext|>Foothold: Tiragarde Sound<|obj|>Assist Shadow-Hunter Ty'jin in Tiragarde Sound.<|text|>Tiragarde Sound has lotsa pirates on da coastline. I made contact wit' a first mate of a crew, and she tinks we can take on da captain and get a nice outpost in de process. - Shadow Hunter Ty'jin<|endoftext|> <|startoftext|>They Will Know Fear<|obj|>Terrorize 20 Kul Tiran Builders or Tidesage Recruits with the Val'kyr Horn.<|text|>Finally, a chance to strike at the Alliance AND Kul Tirans! Sagehold is crawling with initiate tidesages studying magic and Kul Tirans trying to fortify the place against the Horde. Let's strike some fear into them. Make them rethink trying to help the Alliance fight the Horde. Take this horn. In my hands, it calls a val'kyr. In yours, it will sow terror amongst our enemies. I trust you above all others with this horn. Do not let me down.<|endoftext|> <|startoftext|>Foothold: Stormsong Valley<|obj|>Assist Rexxar in Stormsong Valley.<|text|>We established and fortified an outpost in Stormsong Valley called Warfang Hold. The Kul Tiran forces have it surrounded and an attack is imminent. We need reinforcements. Do not delay. - Rexxar<|endoftext|> <|startoftext|>The Kul Tiras Campaign<|obj|>Use the Kul Tiras Campaign Map to choose a foothold.<|text|>Our enemy spreads its influence throughout Kul Tiras, recruiting new allies to fight against the Horde. We must establish footholds in these enemy lands if we are to win this war. The Warchief requires your assistance in securing outposts in Stormsong Valley, Drustvar, and Tiragarde Sound. Which location shall we secure first?<|endoftext|> <|startoftext|>Foothold: Drustvar<|obj|>Assist Gallywix and Eitrigg in Drustvar.<|text|>It seems Drustvar has a big seam of Azerite underground. Do you like profit? I LOVE profit. This seems like a golden opportunity, if ya catch my meanin'. Time is money! - Trade Prince Gallywix<|endoftext|> <|startoftext|>The Battle for Lordaeron<|obj|>Complete the Battle for Lordaeron.<|text|>The Alliance has called its banners and marches on the Undercity. Now the war has truly begun. Our mage will send you on your way. Go. See to our defenses, and get the civilians to safety. I will join you soon. Lok-tar ogar.<|endoftext|> <|startoftext|>No Price Too High<|obj|>Help Rexxar track down a tidesage.<|text|>I have tracked a tidesage to a camp nearby. He has been staying there with his family. Be warned, tidesages are powerful foes. They have mastery over all the elements, and some even manipulate the Void. If this man is with his family, it means he may not give up so easily. Let us hope he's smart enough to keep them out of this. Come.<|endoftext|> <|startoftext|>The Battle for Lordaeron<|obj|>Complete the Battle for Lordaeron.<|text|>King Wrynn has mustered our forces. We mean to launch a full-scale assault on Lordaeron. We'll drive the Horde from the keep and reclaim it for the Alliance. It's been far too long since our flag flew in Tirisfal. Ready to ship out? Captain Angelica here will see to your transport.<|endoftext|> <|startoftext|>Tracking Tidesages<|obj|>Meet Rexxar within Warfang Hold in Stormsong.<|text|>Rexxar has been tracking a powerful tidesage to help us find the body of Marshal Valentine. He has sent word of a breakthrough. Travel to Stormsong. Help the half-ogre and Lilian find this tidesage, and bend him to the will of the Horde. Do not come back without a way to find Marshal Valentine.<|endoftext|> <|startoftext|>What Remains of Marshal M. Valentine<|obj|>Assist Nathanos Blightcaller in retrieving Valentine's body.<|text|>We have the key. We found the crypt. Next, Valentine's body shall be ours. No need to wait for Lilian and Stone. Let's finish this now.<|endoftext|> <|startoftext|>Examining the Epitaphs<|obj|>Examine 4 Grave Plaques in Barrowknoll Cemetery.<|text|>Without Stone's knowledge, this mission shall require some extra legwork. Read the plaques in the cemetery. Find the corpse of the most import. The rest should be quite simple.<|endoftext|> <|startoftext|>The Crypt Keeper<|obj|>Collect Valentine's Key from Brutus Thornton.<|text|>I've been keeping my sights on the cemetery. There is one ghost that walks with a purpose, unlike the others. He is the crypt keeper, the keeper of the keys. If we want to get to Valentine's body, we will need to go through the ghost first.<|endoftext|> <|startoftext|>Our Lot in Life<|obj|>Collect 10 Gravebloom.<|text|>It seems that Amalia isn't taking to undeath well. I know an herb that may help. This cemetery is crawling with gravebloom. For the living, it grants the ability to see spirits. As for the undead... This may tie her back to reality just enough to be... sane.<|endoftext|> <|startoftext|>State of Unrest<|obj|>Kill 8 Enraged Spirits.<|text|>There is one thing you should know about ghosts. They are a mockery of the dead. Spirits, holding on although they have no hope. In that form, they shall never truly live again. Not as long as they keep haunting our world. But if they return to their bodies, perhaps they will become of specific use to us someday down the line. Put those spirits down.<|endoftext|> <|startoftext|>A Stroll Through a Cemetery<|obj|>Meet Nathanos Blightcaller outside Barrowknoll Cemetery. Dread-Admiral Tattersail can bring you to Drustvar.<|text|>Our next stop is in Drustvar. There, along with some help, we shall identify and extract the body of a Kul Tiran war hero. With his aid, we will learn much of the Kul Tiran fleet. Enough to break it with ease. We shall meet you outside Barrowknoll Cemetery. Do try not to waste time, would you?<|endoftext|> <|startoftext|>Camp Lastwind<|obj|>Speak with Norah.<|text|>A vulpera caravan recently set up camp not far from here. Dis could be a good opportunity to establish new trade partners with de tribe. De desert is a dangerous place. Go see if dey need any assistance. I'm sure dey could use experienced hands like yours. In exchange, perhaps dey'd be willing to offer de tribe a discount on goods and services.<|endoftext|> <|startoftext|>The Tortaka Tribe<|obj|>Meet with Torka.<|text|>Have you ever met a tortollan before? Dey have all kinds of useful scrolls and artifacts for sale. We used to trade often with de Tortaka tribe, but we haven't seen or heard from dem in weeks. De tribe has a village in Darkwood Shoal. We need someone to make contact with dem and reestablish our trading partnership.<|endoftext|> <|startoftext|>The Ashvane Threat<|obj|>Meet with Randall Redmond.<|text|>De Ashvane Trading Company has a mining operation in Redrock Harbor. Don't let de fancy name fool you, dey are as dangerous a band of pirates as I've ever seen. Recently, one of their crew members has been trying to make contact with us. I need someone to meet with him and see what he wants. It might be a trap, but whatever information he has on de Ashvane Trading Company could prove useful to our survival.<|endoftext|> <|startoftext|>War of Shadows<|obj|>Send Arcanist Valtrois on a mission.<|text|>I have begun to assemble heroes for our cause. Perhaps you already know Arcanist Valtrois? We will need to recruit more in the future, but this is a promising beginning. Our missions will be those of subterfuge, reconnaissance, assassination, and other focused strikes against our enemies. Let us test the mettle of this nightborne, shall we?<|endoftext|> <|startoftext|>Mission from the Warchief<|obj|>Walk with Garona Halforcen belowdecks on the Banshee's Wail.<|text|>Lady Sylvanas issued orders for Garona Halforcen to take on a task of great import. She will orchestrate missions from the Banshee's Wail, and is to assemble a strong force to execute on our plans. This effort will be vital to our war against the Alliance, and your assistance will certainly be necessary.<|endoftext|> <|startoftext|>Grizzled<|obj|>Kill Chief Engineer Grizz.<|text|>I saw a particularly ugly and quite agitated goblin barking orders at the rest of the miners. I'm willing to bet he's crucial to their entire operation. If you can get into the mine and eliminate him, hopefully it will throw things into disarray.<|endoftext|> <|startoftext|>Operation Royalty<|obj|>Kill General Blackstone.<|text|>I think we've got a real shot at crippling their invasion force, here and now! While you were out there terrorizing those poor peons, I managed to sneak around and get a peek inside their camp. I spotted an armor clad undead in the great hall, he was poring over detailed battle plans. I'm willing to bet the very shirt off my back that he's their general. Think you're up for the challenge $p!?<|endoftext|> <|startoftext|>Burn It All Down<|obj|>Burn 6 Lumber Piles and 2 Siege Towers.<|text|>Alright, the flamethrower is all patched up. Now we're going to get a little payback for Brennadam! If it's flammable, it's a target. If not, well, it probably still needs to die anyway. And let's bring down those siege towers while we're at it. Burn it all to the ground!<|endoftext|> <|startoftext|>Saw Dusted<|obj|>Kill 10 Warfang Lumberjacks.<|text|>If we want to keep them from expanding into Stormsong, we need to cripple their lumber production! They've only got so many lumberjacks running around. If we can cut some of them down, they'll be forced to reconsider their plans.<|endoftext|> <|startoftext|>Get Out of Here<|obj|>Free 6 Captured Miners.<|text|>I can't believe you're here, please, we need help! They've been forcing us to mine non-stop, the weakest among us have been steadily dropping. At this rate, we'll all be dead soon. The chains are weak, you may be able to pry the lock apart. I'll keep a lookout until the others are free, don't worry about me!<|endoftext|> <|startoftext|>Get Shredded<|obj|>Find an Energized Power Core and install it in the Prototype Shredder MK-03.<|text|>I was scouting ahead while you were wreaking havoc in the mine. Spotted a hulking, armored shredder in their lumber yard. Bet we could do some real damage with that thing! I tried to start it up, but looks like it might be out of juice. Maybe they forgot to charge it? See if you can grab a fresh power core from one of the other shredders nearby.<|endoftext|> <|startoftext|>Harvesting "Honey"<|obj|>Collect 12 Bilewing Stingers.<|text|>I don't know what Rhan'ka's doing down in that oasis with all of the honey he's bought from me. Frankly, I suspect I don't even want to know. But whatever his reasons, Rhan'ka is my best customer. So even though my supply's getting low, because Rhan'ka sent you, I'll give you a special deal. The wasps here keep all their honey stored in their stingers. Bring some to me, so I can drain them for honey and I'll give you a big batch of the sticky stuff to take back to Rhan'ka.<|endoftext|> <|startoftext|>War of Shadows<|obj|>Send Falstad on a mission.<|text|>Every war is fought on multiple fronts. King Wrynn has tasked Halford Wyrmbane and his 7th Legion with securing our position in Kul Tiras as well as Zandalar. But they cannot succeed without us. We are the unseen hand. The shadows in the darkness. I have been charged with establishing an elite strike force, and I need you to act as liaison between Wyrmbane's efforts and my own. You will help direct our missions going forward. Let us begin.<|endoftext|> <|startoftext|>Eye for an Eye<|obj|>Use the Prototype Shredder to burn 8 Warfang Buildings and kill General Blackstone and 30 Horde Soldiers.<|text|>This is it $p, now is the time to strike. Take this shredder and destroy their stronghold. Burn everything to the ground! Show no mercy. They certainly didn't offer any to all of the innocent civilians they slaughtered in Brennadam!<|endoftext|> <|startoftext|>The Best Honey In Vol'dun<|obj|>Meet Rikati at The Four Stingers.<|text|>If you can handle rescuin' de others by yourself, Zulsan and I will head back to de inn and start cleanin' up de place. Don't worry, I still be cookin' up a special batch of my famous scorpid blood drinks for you. In fact, you gonna be runnin' right past my friend Rikati. He sells de best honey in all of Vol'dun! Bring back a few bottles of it for me and let's add some sweetness to de drinks!<|endoftext|> <|startoftext|>Having a Blast<|obj|>Acquire a Bundle of Dynamite and use it to kill 16 Warfang Miners and 4 Mine Technicians.<|text|>We're going to really hit 'em where it hurts. They're carting tons of black powder right out of that mine. This could end very badly for all of us if we don't do something. The mines are relatively undefended, I bet you can get in and wipe out their workers before they realize what's happening. Keep an eye out for some explosives, if we can use their own tools against them, even better!<|endoftext|> <|startoftext|>Mission from the King<|obj|>Meet Spymaster Mathias Shaw on the Wind's Redemption.<|text|>Och, good ta see ya! Feels great ta stretch me gryphon's wings above the seas. I'm here ta assist with the war effort. Happy to help! Let's go meet with Master Shaw, matey. Ha! Always wanted to say somethin' piratey. Did ya know they named a ship after me once? It was wild!<|endoftext|> <|startoftext|>Almost Worth Saving<|obj|>Rescue 6 Frightened Peons from Warfang Hold.<|text|>We tried to evacuate as many of our people from the hold as we could, but some of the peons weren't so lucky. They're worthless as fighters, but we'll need their labor in the times ahead. Please, save them if you can.<|endoftext|> <|startoftext|>Mending Body and Soul<|obj|>Follow Jol's directions to assist in healing King Rastakhan.<|text|>Good. You have brought me the last ingredients I will need to concoct a solution to close the king's wounds. You are not a moment too soon. He is fading. I am not comfortable working at an elevated pace, but the situation requires it. You must be my hands, for I am very slow. Bring me what I need, and let Jamil and I worry about the rest. Speak to me when you are ready to begin.<|endoftext|> <|startoftext|>In Bwonsamdi's Shadow<|obj|>Speak to Jol the Ancient and Jamil Abul'housin.<|text|>Something is wrong. My king is blessed by de loa in ways your kind cannot imagine. He has been given long life, swift healing, and strength beyond most trolls. But still, he lingers on death's door. I can practically hear Bwonsamdi laughing. Two of his most trusted menders are with him. Go and find out what is taking so long. I will make sure dey are not interrupted.<|endoftext|> <|startoftext|>A Strange Port of Call<|obj|>Search Rastakhan's Might for clues.<|text|>I know Rastakhan is furious dat dey claimed his ship, of all de vessels in our navy. But dere is a better question to ask. Why did dey bring it here? Zeb'ahari is a small fishing village. Dere are no warriors here, no powerful supporters of de king. Dere must be another reason. Board de ship and have a good look around. See if you can find out why dey brought dat beast of a boat way out here.<|endoftext|> <|startoftext|>Rastakhan's Might<|obj|>Collect Windcaller Ula'jan's skull aboard the flagship Rastakhan's Might.<|text|>Do you see de ship out in de bay? Dat is my flagship, Rastakhan's Might. It is not here under my orders. We will deal with de Prophet Zul in good time. For now, those who took my vessel must pay. You are to bring me de head of Windcaller Ula'jan. De ship does not move without him, and it will not be moving again once he is dead!<|endoftext|> <|startoftext|>Douse the Flames<|obj|>Obtain a Fading Umbral Wand and use it to put out 4 flames around Warfang Hold.<|text|>Do you smell it? Smoke! They're burning down Warfang Hold! There is little point to our battle if our base burns to the ground! Their tidesages use wands to control their constructs of water. In our hands they may give us a chance to save the Hold! Get those wands and put out the fires before the camp burns to ash!<|endoftext|> <|startoftext|>Hunt Them Down<|obj|>Slay Captain Ara and 8 Storm's Wake Footmen.<|text|>These Kul Tirans, they don't seem normal. Humans can be a cruel bunch from what I've heard, but these ones seem to take pleasure in slaying the fallen. The worst of them was a woman wearing a peculiar mask. She seemed to be shouting orders to the others, so I guess she's their leader. Honor the fallen and ensure they and their leader don't survive.<|endoftext|> <|startoftext|>Mojambo<|obj|>Slay Mojambo.<|text|>Mojambo and his gang are attacking! We must defend de arena. Mojambo must be defeated! De outcasts will take care of his gang. Mojambo is all yours... Bring Tongo's head with you and use it to challenge Mojambo to a duel. His pride is too great to resist such a challenge!<|endoftext|> <|startoftext|>Preparing for the Fall<|obj|>Destroy 8 Jambani stockpiles.<|text|><|endoftext|> <|startoftext|>A Wall of Iron<|obj|>Man a cannon and slay 40 Kul Tiran forces.<|text|>The enemy has pushed our men to the shore and sunk their ships. They have nowhere to run and nowhere to hide; it's up to us to save them! Get below deck, man a cannon, and start laying down some covering fire. They're depending on us!<|endoftext|> <|startoftext|>Death Trap<|obj|>Place 8 Gunpowder Crates in a hidden location southwest of Bridgeport.<|text|>We started this mission with a goal, but not much of a plan. I think I can see the pieces coming together, though. Place these explosives over on the southwest edge of town. Somewhere inconspicuous. We'll meet again over there. In the meantime... I need to find a horse.<|endoftext|> <|startoftext|>Bandit Blades<|obj|>Retrieve 8 Sandworn Blades.<|text|>We only have enough weapons to arm half of de tribe against Mojambo's gang. We're going to need more weapons if we are going to survive de approaching battle. Tongo's crew is sure to have a ready supply of weapons at their hideout. Search de hideout for any weapons you can find and bring dem back to de arena.<|endoftext|> <|startoftext|>A Bit of Chaos<|obj|>Slay 15 workers at the Ashvane Foundry.<|text|>This place seems fairly well-defended for a manufacturing facility, doesn't it? I suppose we'll have to kill them, then.<|endoftext|> <|startoftext|>The Bridgeport Ride<|obj|>Mount the Stolen Horse, then use it to round up 10 Bridgeport Guards and Captain Stone. Then escort them to the southwest corner of town. Getting knocked off of your horse could prove fatal, and will fail the mission.<|text|>Pay attention, because this isn't going to be our standard assassination mission. You and I are going to take this horse through Bridgeport and... cause a scene. I want every single guard on our tail, along with that Captain Stone character. Once we've rounded them up, it's over to those explosives, and... Boom.<|endoftext|> <|startoftext|>Explosivity<|obj|>Use Lilian's Torch on the Pile of Ashvane Crates near the Ashvane Foundry.<|text|>I don't want to waste your time. Let's make absolutely sure that these are what we're looking for. Here, take this torch and toss it over onto those crates. If they explode, then we'll know what to do next.<|endoftext|> <|startoftext|>Ammunition Acquisition<|obj|>Obtain 8 crates of Ashvane Explosives.<|text|>First: we get as much of that gunpowder as we possibly can. Imagine the terror in the Kul Tirans' eyes when they realize the Horde has turned their own weapons against them. Imagine it. <|endoftext|> <|startoftext|>Explosives in the Foundry<|obj|>Meet Lilian Voss at the Ashvane Foundry.<|text|>I'm most interested in those explosives, though. Meet me in the foundry, east of here. You probably passed through it on your way from Plunder Harbor.<|endoftext|> <|startoftext|>Making Ourselves at Home<|obj|>Obtain 7 Lengths of Chain and 7 bolts of Sail Canvas from the outskirts of Bridgeport.<|text|>Log cabins will do in a pinch, but... if we're going to be spending any time here, we might as well make ourselves comfortable. The roughnecks left us no shortage of lumber and food supplies, but we'll need canvas and chains to set up some proper Forsaken tents and banners. Bridgeport sounds rather lootable, doesn't it?<|endoftext|> <|startoftext|>Gunpowder Research<|obj|>Obtain the Ashvane Explosives Formula and the Gunpowder Manufacturing Guide.<|text|>I suppose that, before we steal all the Kul Tirans' violently explosive gunpowder and use it against them, we should learn how they make the stuff.<|endoftext|> <|startoftext|>Into the Heart of Tiragarde<|obj|>Rendezvous with Nathanos and Lilian in central Tiragarde Sound.<|text|>Step one is to establish a more suitable base of operations. A pirate's den will do in a pinch, but I believe the warchief expects better of us. Let's split up and push farther inland, to the west. Be on the lookout for something defensible and inconspicuous.<|endoftext|> <|startoftext|>Our Mountain Now<|obj|>Slay 10 Roughnecks in Timberfell Outpost.<|text|>, go take care of those "roughnecks." They might fashion themselves as tough, but a bit of your unique brand of Horde savagery should have them running in no time. Lilian, scout the area. We need to know about any nearby threats. Rangers, secure the perimeter. We'll reconvene in the roughneck camp once 's work is done.<|endoftext|> <|startoftext|>Bridgeport Investigation<|obj|>Spy on the denizens of Bridgeport.<|text|>While you're in Bridgeport, you might keep an ear out for any information that will be of aid to us. You'd be surprised what you can learn by staying quiet and listening to people who think they're alone...<|endoftext|> <|startoftext|>Onward!<|obj|>Accompany Rexxar.<|text|>I'm glad you came. With your help, we will show these Kul Tiran dogs what happens when you face a cornered beast! Warfang Hold is just up the path from here. Come, I'll fill you in on the details.<|endoftext|> <|startoftext|>Breaking Kul Tiran Will<|obj|>Sail to Tiragarde Sound.<|text|>Our partnership with the Zandalari will soon be secured. Took a little longer than I expected... but such is the way of things. Unfortunately, the Alliance seems intent on securing a naval force of their own. That can't be allowed to happen. We set sail for Tiragarde Sound when you're ready.<|endoftext|> <|startoftext|>Make it Mildenhall<|obj|>Speak with Ancel Mildenhall at the Mildenhall Meadery.<|text|>You've no doubt enjoyed a mug or three of world-famous Mildenhall Mead in your local tavern. Today is your day to become a part of the official meadery of Stormsong Valley! Ideal applicants have a hunger for craft mead, honey, and boundless innovation. Military experience recommended, but not required. Must not be allergic to bees. Mildenhall Mead - Make it Mildenhall.<|endoftext|> <|startoftext|>Freshly Squeezed<|obj|>Collect 8 Pricklevine Juice.<|text|>Is this troll a friend of yours? I'm so glad Kiro let me keep her. He's a bit wary of outsiders, but he's a great healer. She'll wake up, I promise. And when she does, she'll be thirsty. The sands are short on water, but you're in luck. The grove that surrounds this camp is filled with pricklevines. You wouldn't want to eat the flesh, but the liquid inside can quench any thirst. Just give them a good squeeze to collect their juice.<|endoftext|> <|startoftext|>I've Got Your Back<|obj|>Guard Razgaji while he meets with Mojambo.<|text|>It's good to see a new face around here. I've got a problem and you look like you can handle a fight. Dat group of murderous thugs over dere are looking for trouble and I need someone to back me up. De truth is dat I used to be one of dem myself, but I left for a second chance at an honest life. I need to convince Mojambo and his henchmons to leave before dey start causing trouble for de rest of de outcasts here.<|endoftext|> <|startoftext|>Foothold: Vol'dun<|obj|>Assist Alliance forces in Vol'dun.<|text|>The desert of Vol'dun has a promising harbor for our fleet. An indigenous snake people known as the sethrak occupy the area. They are aggressive and cannot be negotiated with. We have little choice but to eliminate them. - Magister Umbric<|endoftext|> <|startoftext|>Foothold: Nazmir<|obj|>Assist Brann Bronzebeard in Nazmir.<|text|>The swamp of Nazmir is home to the notorious blood trolls. Captain Conrad has been dispatched to determine how we can use their hatred toward the Zandalari to our advantage. Reports from the jungle have proven disconcerting at best. - Mathias Shaw<|endoftext|> <|startoftext|>Lost But Not Forgotten<|obj|>Kill Bonescreamer and bring the 'Ancient Artifact' to Rana the Cutta.<|text|>Hey, would you be interested in getting back a personal possession? Dere is a raptor in Xibala dat took an ancient and valuable artifact from my people. My attempts to negotiate with de beast have not gone well, resulting mostly in mutual screaming and biting. Find de raptor Bonescreamer, kill it, and bring me de lost artifact. In return, I will show you how to skin dese beasts of de land more effectively.<|endoftext|> <|startoftext|>Foothold: Zuldazar<|obj|>Assist Kelsey Steelspark in Zuldazar.<|text|>Zuldazar is the seat o' power fer the Zandalar empire. I've deployed some o' me mole machines in a place called Xibala. There's a nearby Azerite deposit that'll be o' great interest to the King. My lads say they're under attack. - Moira Thaurissan<|endoftext|> <|startoftext|>Ritualistic Preparations<|obj|>Mine Unsanctified Storm Silver Ore, use a forge to smelt Unsanctified Storm Silver Ingots, then get them blessed by a tidesage.<|text|>Hey! I just got a request for a shipment of storm silver. Wanna help? As you know, storm silver is lightweight and resists corrosion. What you may not know is that we use it throughout our ships. It's so light our marines and pirates use it for armor because they can swim in it! However, any parts that go onto a ship have to be blessed by a tidesage, or it'll be cursed to a watery doom! Harvest a bucketful of ore, smelt it, and get it blessed for me, and I will teach you how to mine it easier.<|endoftext|> <|startoftext|>The Zandalar Campaign<|obj|>Use the Zandalar Campaign Map to choose a foothold.<|text|>It is time that we begin to think of our enemy. The Horde spreads its influence throughout Zandalar unchecked. King Anduin has charged us with establishing footholds in the areas of Zuldazar, Nazmir, and Vol'dun. I have taken the liberty of deploying some of our forces in key locations, but each will need a firm hand--your hand--to direct our efforts. Which location shall we secure first?<|endoftext|> <|startoftext|>Irontide Warning<|obj|>Speak to Leo Shealds at Deadwash.<|text|>Horde's taking this town! I'm not gonna stick around to watch! You could help me out though. Go see Leo Shealds in Deadwash. Tell him, Irontide is still coming and we're taking the gold!<|endoftext|> <|startoftext|>Myself Again<|obj|>Speak to Patrick Eckhart at Dire Hills Lodge.<|text|>I joined the tidesages because I wanted to show my brother I wasn't a weakling. I loved the magic and power, but I started to do unspeakable things. I even tried to hurt my own family. Please get word to my brother at Dire Hills Lodge. Tell him I have come to my senses. I am myself again.<|endoftext|> <|startoftext|>Reloading<|obj|>Deliver the note to Leo Shealds.<|text|>Daryl's making every shot count, but there's just too many Horde. We're going to need more ammo soon! I need you to take this note to my uncle Leo at Deadwash, he'll be able to help.<|endoftext|> <|startoftext|>Keep Them On Task<|obj|>Speak with Dennis Grimtale at Talanji's Rebuke.<|text|>Princess Talanji's actions have thrown off our pursuers. Her loa is powerful indeed. We need to be certain if there were survivors, they do not gain a foothold on Zandalar. I am concerned that our Forsaken compatriots might get... overzealous. Please keep an eye on them, and remind them of what is honorable.<|endoftext|> <|startoftext|>The Days Are Just Packed<|obj|>Find Sergeant Calvin in Brennadam Square.<|text|>Hello there! Would you mind checking on someone for me? Sergeant Calvin was supposed to meet me here. We were going to go out looking for new alchemical reagents, but he hasn't shown up yet. I know the militia has been really busy lately so I guess he's busy, but he should still be in Brennadam Square. Would you mind checking in on him?<|endoftext|> <|startoftext|>Disarming the Cannons<|obj|>Disable the cannons on the Horde ship.<|text|>With your arrival, our salvation may have arrived. Your rowboats will serve as a way for us to evacuate the most critically injured. Unfortunately, the Horde have brought in a ship, and there's no way we can get our boats past their blockade. While the rest of us load our injured on the boats, we need you to infiltrate their ship and disable those cannons.<|endoftext|> <|startoftext|>WANTED: Rindlewoe<|obj|>Defeat Rindlewoe outside of Fallhaven.<|text|>A monstrous beast of wood and flesh has been terrorizing the nearby river territories. If any adventurers are brave enough to vanquish this beast, the town of Fallhaven would gratefully proffer a reward. Please report to Mayor White if you wish to help.<|endoftext|> <|startoftext|>Saplings in the Snow<|obj|>Collect 6 Mountain Saplings.<|text|>Be wary mainlander, dangers lurk nearby. One such creature, Greenstalker, used to be an ally. In his corrupted, mindless rage he nearly killed my brother and I while we were trying to help someone in the wilds. There is something which might help but I must tend to my brother's wounds and cannot obtain the remaining item on my own. Please go onto the mountainside and pull some saplings out of the earth for me. The plants here are healthy and their roots run deep so they won't come easily.<|endoftext|> <|startoftext|>Breaker Bad<|obj|>Destroy the Reef Breaker.<|text|>The combined fire power of all the bombs you have collected should be able to destroy the Venture Companies Reef Breaker. It's time to act and protect the reef and this sacred cave.<|endoftext|> <|startoftext|>Explosive Situation<|obj|>Collect 5 Bot Buster Bombs.<|text|> <|endoftext|> <|startoftext|>Inform the Horde!<|obj|>Warn Baine of the betrayal.<|text|>This was all perpetrated by someone on the Zanchuli Council. They sacrificed their own people, Gral's followers, for Azshara. That is unconscionable! They weaken the foundation, so the kingdom will fall. One of your people must have direct access to the king. Anyone else could be the traitor.<|endoftext|> <|startoftext|>Word from the Deep<|obj|>Share Gral's warning with the Seekers.<|text|>A dark soul has infiltrated the Zanchuli Council, seeking an accord with Queen Azshara. Some followed, through greed or fear. Others were too trusting and believed his lies. We fall, one by one. They will soon clear the path of resistance. Azshara's motives are hidden behind a vast darkness. She reaches into a place from where she cannot return. I would pity her, but she killed my followers... When the time comes, I will rip her apart.<|endoftext|> <|startoftext|>On the Hunt<|obj|>Search Seawatch Point for survivors.<|text|>Looks like the magic the Kul Tirans used on our ships is beginning to dissipate, but I'm sure what happened to our ships here is only just the beginning. Get to the shore. We need to contact the survivors and find out just what we're up against.<|endoftext|> <|startoftext|>A Veteran's Summons<|obj|>Meet Eitrigg at the Orgrimmar Embassy.<|text|>, we received word from Orgrimmar. Eitrigg has requested a meeting. Says it's important. He left a letter for you. I wouldn't keep him waiting or he might expire of old age before you find out what he wants.<|endoftext|> <|startoftext|>The Glaive of Vol'jin<|obj|>Obtain the Glaive of Vol'jin.<|text|>When fighting someone who has escaped the grasp of Bwonsamdi, as Zalazane has, it is best to bring weapons that can hurt him. In Darkspear Hold you will find the Glaive of Vol'jin. It should have enough bond with Vol'jin's spirit to aid us in this fight.<|endoftext|> <|startoftext|>Storming In<|obj|>Speak with Dread-Admiral Tattersail.<|text|>Front and center! As of last night, we received word that Rexxar's force at Warfang Hold in Stormsong was surrounded by a Kul Tiran army and an attack is imminent. As soon as you have your things packed, go speak with Dread-Admiral Tattersail and we'll get underway. There's no time to waste!<|endoftext|> <|startoftext|>The Warlord's Call<|obj|>Report to High Warlord Cromush in Zuldazar.<|text|>Warfang Hold is our best position on Kul Tiras. We can not allow it to fall! The Warchief has placed High Warlord Cromush in charge of our reinforcement efforts, you are ordered to report to him as soon as possible.<|endoftext|> <|startoftext|>Spirit Call<|obj|>Observe Talanji's ritual.<|text|>We gonna be reachin' far into de Shadowlands for this. If Vol'jin has gone beyond Bwonsamdi's vision than either he be lost somewhere or hiding. Either way, I am hoping the bond he shares with de gathered Darkspear here can help bring him to us. Stay close and don't interrupt de ritual once it has begun.<|endoftext|> <|startoftext|>The Lost Spirit<|obj|>Speak with Princess Talanji in the Port of Zandalar.<|text|>It high time you an' I had a talk about ol' Vol'jin's missin' spirit. Dis goes beyond simple bargains and rights of passage. Spirits don' just go missin'. You gotta few friends dat are gonna help ya track Vol'jin's spirit down. Dem who was friends to him in life should have da strength to find him in death. And if not, Talanji gonna help ya. Go to Talanji's ship in da Port of Zandalar. It be dat banged up ship ya came in on. You gonna do a little seance.<|endoftext|> <|startoftext|>Justice for the Fallen<|obj|>Bloody the Glaive of Vol'jin in G'huun's corpse.<|text|>Justice for da sons and daughters of lost loa. Justice for da heart of Zandalar. G'huun must be slain, and a symbol of his death displayed to those who need see it most. Take me glaive, drive it into da corpse of dat beast, and let Talanji show it to her people. Let peace be started in da hearts of da Zandalari.<|endoftext|> <|startoftext|>The True Leader of Zandalar<|obj|>Present the Glaive of Vol'jin with Talanji to the people of Zandalar.<|text|>Now, take me glaive and walk with Talanji. Let her present your victory to her people. Let da trolls know justice, and the strength of a leader.<|endoftext|> <|startoftext|>You Owe Me a Spirit<|obj|>Bring the Urn of Vol'jin to Bwonsamdi in Nazmir.<|text|>Ya not leaving that here. Ol' Vol'jin not be dancin' in my house. I not be seein' his spirit for a long time. Its absence has broken de bonds dat held Zalazane in my control. So... I want you to lift dat heavy urn, and bring it to my necropolis. Vol'jin and I gonna have a face to face on my ground.<|endoftext|> <|startoftext|>Atal'Dazar: Ashes of a Warchief<|obj|>Bring Vol'jin's ashes to Atal'Dazar.<|text|>I have learned much of de Darkspear lately. Truth is, I have quietly admired dem since I was a little girl, hearin' of Vol'jin's defiance of Zul's reckless call to action. Vol'jin was Warchief of the Horde, chieftain of de Darkspear, and more troll den most can claim to be. His ashes should be honored in a place of kings and queens. Take de ashes to Atal'Dazar with my blessing and honor your former Warchief as he deserves.<|endoftext|> <|startoftext|>Vengeance for Vol'jin<|obj|>Destroy Zalazane.<|text|>If we mean to destroy Zalazane then we gonna need something that can damage that spirit. Da Glaive of Vol'jin might be what we need to do this. Zalazane be hovering near where he fell so many years ago. Rokhan and Talanji have already gone to face him. Go, slay Zalazane, and then plunge da glaive into the spirit before it can escape. Let us hope de bargain Vol'jin made be powerful enough to destroy this enemy.<|endoftext|> <|startoftext|>Zalazane Returns<|obj|>Reach Master Gadrin in the Echo Isles.<|text|>, I have never needed your help as much as I do this day. My home be under attack. I only just heard myself. Master Gadrin be callin' for aid. Zalazane, an old enemy of da Darkspear, has returned to da Echo Isles and has brought with him an army of da dead. Zalazane be a traitor who has slain many Darkspear and defiled their souls. Will you come with me to defeat him? We can take da ship dat departs da Port of Zandalar.<|endoftext|> <|startoftext|>Broken Bargain<|obj|>Destroy 20 Mindless Trolls on Darkspear Isle.<|text|>These mindless undead just keep coming. They be far stronger than they were the last time Zalazane walked this world. Please, help us drive these undead back.<|endoftext|> <|startoftext|>Gathering Mementos<|obj|>Search through patches of sea weed to find a memento of the lost sailor.<|text|>I have a task dat I can not really trust to anyone else, and I feel you could handle it with de reverence it deserves. An old friend came to me today, bringing a wilted sea stalk flower with her. Her husband was on a ship off the coast of Nazmir. I am unsure if de ship went down because of de naga, de Alliance, or a squall, but she said she did not want revenge. Only closure. If you could go get her something to remember him by, I will tell you everything I know about sea stalks.<|endoftext|> <|startoftext|>Cookie Delivery<|obj|>Deliver Box of Cookies to Charles Davenport in the Sprucewood.<|text|>Before you head out dear, I have one more favor to ask of you. Please take these cookies with you to Charles. What sort of grandmother would I be if I didn't bake some for him too!? A terrible one, that's what, and I've no wish to be accused of that!<|endoftext|> <|startoftext|>Border Issues<|obj|>Convince the House Stormsong militia to clear the blockade.<|text|>They've closed off the entire valley! No wonder so many people have been complaining about trading with the Brennadam market. We have to do something about this. These people need to make a living! You're going to have to be an honorary cadet for me here. Tell these ruffians to clear the road!<|endoftext|> <|startoftext|>Cultural Significance<|obj|>Learn the importance of sea stalks from people in the Port of Zandalar.<|text|>I have noticed dat your skill with harvesting plants has improved, but I have also noticed dat you just treat each flower and leaf as a commodity. De flora of dese islands have a rich history, with a deep cultural significance to us. Go down to the Port of Zandalar, and ask some of the men and women what a sea stalk means to them. Learn from us, and l will make it worth your while.<|endoftext|> <|startoftext|>Fer the Alliance<|obj|>Meet Ambassador Moorgard at the Stormwind Embassy.<|text|>The mountain will always be home, but there's a whole world o' adventure up there on the surface. Ye look like just the sort o' to find it. Fer a long time, the Dark Irons stood apart from the other kingdoms. The time has come tae show 'em that we fight fer Azeroth, too. There's an ambassador in Stormwind waitin' tae speak tae ye. He can help guide ye along on yer journey. The Alliance needs our strength. Get out there and show 'em the might o' the mountain!<|endoftext|> <|startoftext|>Time to Leave<|obj|>Travel on Galeheart to Stormsong Valley.<|text|>I knew it! I knew the fleet wasn't just lost! We may be a little in over our heads here. Let's leave before things get out of hand. Galeheart can take us to Stormsong Valley from here. No point in following tradition at this point, right?<|endoftext|> <|startoftext|>Searching for Answers<|obj|>Question Sister Adrianna, Brother Darrel, and Sister Cecilia for information about the missing fleet.<|text|>There's a saying Cyrus always said when I was a kid: "The best face is a friendly one." It's really helped me get to know the visitors from all over the world that come through Boralus. Let's ask some of the people in charge around here and see if they know anything about the fleet. Maybe it's just a matter of asking nicely!<|endoftext|> <|startoftext|>Archived Knowledge<|obj|>Question Brother Alen for information about the missing fleet.<|text|>It seems like this Brother Alen we keep hearing about might have some answers. At least, I sure hope so. Everyone here seems a bit... evasive. I think I saw some archivists heading into the southern cloister. If we follow them, I bet we'll find Alen too.<|endoftext|> <|startoftext|>Gunpowder Plot<|obj|>Collect 100 Gunpowder from Volatile Rats.<|text|>Granny has everyone out running errands trying to put our hamlet back in order. I don't know what to do. The rats have gotten into our stores, they're eating everything in sight. I tried prodding one of them to get it to move along, it started foaming at the mouth, then it exploded! Think I know where all the gunpowder went... If you recover any, can you please take it back to Marie?<|endoftext|> <|startoftext|>Seeking More Knowledge<|obj|>Retrieve the Treatise on Anchor Weed from within Waycrest Manor.<|text|>One of de most sacred plants on dis island is anchor weed. Legend says dat it was a gift from de Loa and it can do anything from regrow limbs to granting immortality. If you are looking for facts as to what it can do or how to harvest it, you will need to go elsewhere. The spirits tell me dat dere is a book, dat contains de information you seek. Look for it deep within the Waycrest Manor. Dey ask dat in exchange for dis knowledge, you kill whatever is causing a rift in de spirit world.<|endoftext|> <|startoftext|>For the Horde<|obj|>Meet Ambassador Blackguard at the Orgrimmar Embassy.<|text|>The Mag'har face a new future. Draenor has fallen. We cannot know if we will ever set eyes upon our homeland again. But this is not the time to wallow in past sorrows. Destiny is ours to decide. Orgrimmar is our home now, and we must make our mark upon this land! Show our allies in the Horde what it means to be Mag'har. Meet with the ambassador at the warchief's embassy, then go forth and claim victories across Azeroth. Strength and honor!<|endoftext|> <|startoftext|>Heritage of the Mag'har<|obj|>Meet Overlord Geya'rah in Orgrimmar.<|text|>You have fought countless battles across the face of Azeroth. You have shown both our allies and enemies what it means to be Mag'har! Return to Orgrimmar that I may recognize your dedication to our people.<|endoftext|> <|startoftext|>Heritage o' the Dark Iron<|obj|>Meet Moira Thaurissan at Shadowforge City.<|text|>Ye've done us proud. I've heard tales o' yer bravery during yer journeys across the surface o' Azeroth. Return tae the mountain. We've got somethin' special fer ye.<|endoftext|> <|startoftext|>More Anchor Pods<|obj|>Collect 9 Mature Anchor Pods from anchor weed.<|text|>I need you to bring me a handful of mature anchor pods. You see, dis seed pod is massive, but it is still just a seed pod. If we dissect it and take careful notes, we can learn about de normal, smaller seed pods and easily see how de anatomy works. I need you to bring me more of dese mature anchor pods. If my theory is correct, den we could actually have a factual record for de future.<|endoftext|> <|startoftext|>Enormous Anchor Pod<|obj|>Bring the Enormous Anchor Pod to Jahden Fla.<|text|>In all the gathering you've done, you have never come across an anchor pod of this size. Whatever the reason that it has gotten so large, there is much that can be learned from it. Your mind wanders back to Jahden, and if there is anything about it in the book you picked up earlier.<|endoftext|> <|startoftext|>The Uncorrupted<|obj|>Return to Ji Firepaw in Orgrimmar to hear the end of this tale.<|text|>This world is... not what I expected. It is time for us to meet your warchief. There is no need to delay any further. We can lick our wounds once we have a roof over our heads.<|endoftext|> <|startoftext|>Forged in Fire an' Flame<|obj|>Speak with Moira at the Stormwind Embassy to travel to Blackrock Depths and repair the Black Anvil.<|text|>Ye've done more than I had any right tae ask. Recovered Ironfoe from our enemy, retrieved a fragment o' the Molten Core, an' exposed the enemy within our ranks at the Firelands. If ye'd do me the honor, would ye come with us tae Blackrock Depths one last time while we repair our most sacred anvil?<|endoftext|> <|startoftext|>Ghost Busting<|obj|>Put the Angry Spirit to rest.<|text|>I have spoken with de spirits. Most of dem were willing to bare their souls, calling for help from de living as dey are under attack from de blood trolls evil magic. Dere was one, however, who seemed more angry dan most. It was furious dat we had not acted yet, dat we allowed things to get dis bad. Go to de Spirits Be With You inn at de port north of here and put dis spirit down, and in return I will teach you everything else I know about gathering star moss.<|endoftext|> <|startoftext|>Life Preserver<|obj|>Protect Zallestrasza while she conducts the ritual.<|text|>The Thornspeakers were assisting me but they have troubles of their own. I came in search of a powerful dragon who fell in battle many centuries ago. Melting snows have revealed Vadekius's final resting place. My Queen has tasked me with ensuring his body cannot be reanimated and enslaved. The ritual will require my full attention and my druid friends aren't fit for combat. Watch my back while I ensure my cousin's soul flies amid the branches of G'Hanir, safe from undeath.<|endoftext|> <|startoftext|>A Load of Scrap<|obj|>Use the Shred-Master Mk1 on the pair of Tattered Pants.<|text|>Hey there stranger, you want the scoop on the latest invention of the century? It's called the Shred-Master Mk1 and this baby can triple, no QUADRUPLE your production capacity as a crafter of armor, weapons or other doohickeys you adventurers wander around with. Here, take these pants and use the Shred-Master on 'em. You'll get the gist of it.<|endoftext|> <|startoftext|>Here In Spirit<|obj|>Collect 10 Fresh Star Moss.<|text|>If you are up to de challenge, I have a task dat I believe is up your alley. De spirits of dis land are screaming out in anguish. However, dey are either unwilling or unable to talk to me in their current state. I need you to get some fresh star moss, which will help anchor and calm their spirits. Once dey are calm, we will be able to give dem de help dey need. Do dis, and I will teach you how to harvest star moss more effectively.<|endoftext|> <|startoftext|>Pollen Punching<|obj|>Collect 12 Heaping Handfuls of Damp Pollen.<|text|>It looks like some beast managed to lap up all de pollen with it's tongue. It is curious as to what creature could have done dis, I doubt it matters. You should be able to do dis yourself without needing any sort of rare or dangerous reagents. Next time you find a siren's sting, wet your glove so the pollen will stick to it. Water, wine, blood... It should not matter.<|endoftext|> <|startoftext|>Meet Sweetflower<|obj|>Find Xun Xun Sweetflower in Drustvar.<|text|>You have seen and learned much from these islands, but Zandalar is not de only place where you can learn. I have heard of a flower dat cannot grow on dese islands. If you want to know more about it, you will need to find someone more knowledgeable dan myself. Fortunately for you, I know of someone who may be able to help you. Her name's Xun Xun Sweetflower, and last I heard she set up shop on the outskirts of Anyport over on de human island of Drustvar.<|endoftext|> <|startoftext|>Learn From the Best<|obj|>Drink Jahden's potion and allow wasps to harvest your pollen.<|text|>You want to learn how these wasps are so good at harvesting pollen, but dey will defend their territory once you set foot inside it. Dis would be a problem, but I think I have a solution. Take dis potion and go to Vol'dun, to de Prickly Grove, and drink it to turn into a plant. Here's the deal: you go out and drink the potion, you'll see firsthand how the wasps do what they do. After the potion wears off, you tell me what happened.<|endoftext|> <|startoftext|>Disgustingly Damp Flower<|obj|>Take the Disgustingly Damp Flower to Jahden Fla.<|text|>Rummaging for pollen as usual, you use the harvesting technique you learned from the wasps. However, when you pull your hand away from the flower, you find that there is no pollen to be seen. Looking inside the swirl of petals, despite it being a mature flower, you see that there is no pollen at all. Upon closer inspection you see that the flower is filled with a viscous liquid. Could the flower have done this? While unpleasant to touch, you carefully pluck the flower to show Jahden.<|endoftext|> <|startoftext|>Aromatic Pollenator<|obj|>Bring the Dead Pollen-Covered Wasp to Jahden Fla.<|text|>While gathering the pollen, you found a dead wasp absolutely covered in pollen. You know that this little creature is the secret to harvesting pollen easier, but the answer seems just out grasp. Maybe if you ask Jahden about it, he might have an idea.<|endoftext|> <|startoftext|>I'm the Captain Now<|obj|>Kill Captain Rhenik.<|text|>Alright ... It's time to take the mutiny to the captain. Rhenik sits in his cave, readying himself to sell our souls to the Ashvanes! Defeat him, and I will allow you to use my port as though it were your own.<|endoftext|> <|startoftext|>Thros, the Blighted Lands<|obj|>Find Jaina in Thros, the Blighted Lands.<|text|>The Blighted Lands... If the legends are true then inside we will witness suffering and torment the likes of which we have never known. .. ...but if that is what I must endure to right what I have wronged, then I will cross that threshold gladly. Will you join me?<|endoftext|> <|startoftext|>Mission Statement<|obj|>Receive your mission from Warchief Sylvanas Windrunner.<|text|>Come. The Warchief has summoned us to undertake a mission of the utmost secrecy. The very future of the Horde is at stake. I suggest we do not keep her waiting.<|endoftext|> <|startoftext|>Thar She Blows!<|obj|>Use the Goblin-Engineered Hand Cannon to sink 3 Fogsail Rowboats.<|text|>Our goblin engineers been workin' on modifyin' some cannons for our uses. Da cannonballs you been collectin' be perfect ammo for dem. Dere are rowboats in da harbor dat be readyin' ta bring loot to Owings's enemies. Take dis cannon and sink 'em before dey can get away!<|endoftext|> <|startoftext|>Parleyin' Wit Pirates<|obj|>Follow Shadow Hunter Ty'jin and meet First Mate Owings.<|text|>Some a dese pirates be unhappy wit' da leadership. I been hearin' dey're da last truly free pirates. Da rest be sellin' out ta some lady named Ashvane. I don' really care 'bout dat, but da captain of dese Fogsail Freebootas is tinkin' 'bout sellin' out too. We gonna help stop it, and in return build a foothold here.<|endoftext|> <|startoftext|>Cannonball Collection<|obj|>Collect 3 Fogsail Cannonballs from Fogsail Cannoneers.<|text|>Walkin' through da harbor gave me some ideas, boss-mon. Ya see dem big guys wit' da cannonballs? Collect some a dat ammo and bring it ta me. I tink I be havin' a use for it.<|endoftext|> <|startoftext|>A Change in Direction<|obj|>Deliver the forged orders to Boatswain Taryn, Quartermaster Killian, and Navigator Swink.<|text|>Whispers of dissent have been spreading through the harbor. You can hear the grumblings of pirates who do not want to give up their freedom! Rumor holds that some of the other authority figures have goals that align with mine. I forged some letters in the captain's hand. Deliver them... see who bites. Or who gets in our way.<|endoftext|> <|startoftext|>Spike the Punch<|obj|>Spike 6 Kegs of Grog.<|text|>Step one in causing a mutiny? Make it seem like leadership is incompetent. If the captain wants to sell our souls to the Ashvanes, we're going to need to get dirty. I hate to say it... but we've got to muck up the booze. That'll make the crew angry at the captain before you can even blink.<|endoftext|> <|startoftext|>Marking Our Territory<|obj|>Plant the Horde Banner in Plunder Harbor.<|text|>Dis could turn out ta be quite da foothold, boss-mon! I will help wit' da settlin', turnin' da place into a good base. I tink we need some spikes. Let's be makin' tings official.<|endoftext|> <|startoftext|>An Unusual Mentor<|obj|>Find Patu in Vol'dun.<|text|>You have done well so far, but dere is still much more for you to learn. I think it is time for you to meet an old 'friend'. Dere is no better person I know of to teach you about akunda's bite, as his knowledge and respect for de plant is unrivaled. Head North beyond the desert of Vol'dun. Dere you will find a tortollan who will teach you more about de desert flower.<|endoftext|> <|startoftext|>Swashbuckling in Style<|obj|>Put on a pirate disguise from the chest of Pirate Garb.<|text|>First ting's first, boss-mon. Ya can't parley with pirates unless ya got da appropriate clothes. I ain't big on fashion, mon, but what ya be wearin' won't work. Luckily I collected dis box of pirate clothes. No need ta ask how. Just need ta get piratey.<|endoftext|> <|startoftext|>Reverse Tinkering<|obj|>Gather 4 V-300 serial plates.<|text|>The sentry bots here are definitely of gnomish make. If the creator had any sort of proper education, each machine should have some sort of serial code on it. And if they've been properly documented, I might be able to use those codes to track that gnome down. Do you think you could bring a few of them back to me?<|endoftext|> <|startoftext|>Inspection Gadget<|obj|>Survey the Rusted Vault.<|text|>Some time ago, a good friend of mine who had a tinker shop in Boralus just stopped all correspondence. With the state of foreign affairs, I wasn't able look for him myself until recently. It's not just him, it seems that all of the gnomes that were living in the city just up and vanished. I've decided to start my search with these ruins, but the machines here have gone haywire. Could you go get a good magnetic reading on the place?<|endoftext|> <|startoftext|>I Like Turtles<|obj|>Present the offering to Ai'twen.<|text|>Excellent work $p. Present the offering to Ai'twen. He will accept it and come to our aid.<|endoftext|> <|startoftext|>Shiver Me Timbers<|obj|>Accompany Shadow Hunter Ty'jin to Tiragarde Sound.<|text|>It seems our resident shadow hunter has managed to seize a small pirate sloop. We have sent him to Tiragarde Sound in a search for a foothold, and it seems that he has concocted a plan. Ty'jin has requested your help, personally. Do not keep him waiting.<|endoftext|> <|startoftext|>Xibala<|obj|>Use the rowboat in Talanji's Rebuke to travel to Xibala.<|text|>! How's things going over here? Oh. Wow. There's Horde soldiers everywhere. And Zandalari trolls. And hardly any machines at all. We should DEFINITELY head back to Xibala, with the dark iron dwarves. It's perfect for our foothold!<|endoftext|> <|startoftext|>There's No Place Like Home<|obj|>Talk to Captain Roderick Brewston<|text|>So, the Arathi Highlands. Quite a sprawl, isn't it? At some point, you may wish to return to this fair Stromgarde with haste. Might I offer a suggestion as to how...?<|endoftext|> <|startoftext|>Find Their Words<|obj|>Deliver the Orders from Nazjatar to Akru at Seekers' Outpost.<|text|>This portal will get you quickly back to the outpost. When there, present the orders to Akru. Her knowledge is vast, she will be able to discern the truth within.<|endoftext|> <|startoftext|>Carry On<|obj|>Meet Taelia in Brennadam.<|text|>Let's get to Brennadam right away. We need to find Brother Pike and get to the bottom of all of this before things get any worse. This road should take us right into town. Brennadam's the busiest market this side of Boralus, so there should be plenty of people there who can help us find Pike. Ready when you are!<|endoftext|> <|startoftext|>Giving Back to Nature<|obj|>Plant the Akunda's Bite Sapling and defend it until it builds a static charge.<|text|>Perform one additional task, and I will give you the knowledge you seek. The seeds you have are strong, but they need time until they are ready to grow. However, one must always be prepared in the desert. This sapling is mature enough to live on its own, but it is frail. It needs the dry desert winds to build static so it may bite, but until it does, it is as helpless as grass. Plant it in the desert sands, near the fallen beast south of the Brine Basin, and protect it until it can defend itself.<|endoftext|> <|startoftext|>What Happens Next<|obj|>Harvest 10 Akunda's Bite without being shocked.<|text|>After feeling the bite of Akunda so many times, static electricity causes your hair to stand on end as you hold in your hands an intact lightning pod. You noticed that by wrapping the lightning pod in it's own leaves, you were able to remove it without discharging it. If you manage to develop this technique, harvesting this plant would become significantly less hazardous and provide additional material in pristine condition.<|endoftext|> <|startoftext|>Reporting In<|obj|>Report to High Commander Halford Wyrmbane.<|text|>I can't believe what we got ourselves in the middle of here. Keystones, C'Thraxxi, there's even a snake-man civil war going on! All I know is Wyrmbane is going to want a full report and if there's anything I hate more than inept privates getting themselves captured it's paperwork. Let's get going.<|endoftext|> <|startoftext|>The Speaker's Imperative<|obj|>Return to Stormwind City.<|text|>The world's soul is secure... fer now. I can hear Azeroth again, although her voice is still weak. The elementals on the surface above have calmed down. Even using just a fraction of its power, the Heart of Azeroth brought stability tae this place. Ye need tae return tae Stormwind and inform your allies of what transpired here. Remind them that no matter what happens with the Horde, our world must be saved. We'll speak again soon. The battle fer Azeroth has only just begun.<|endoftext|> <|startoftext|>Foul Harvest<|obj|>Collect 12 Digested Akunda's Bite Seeds.<|text|>You have traveled far to find knowledge, but you have found me instead. I am curious though, how much further you would travel for it. I will teach you, if you do something for me first. Iron sharpens iron, as they say, so too does adversity strengthen the seed. Go out and find seeds, ones that have been consumed by the wild beasts and have returned to the earth unscathed. Only those seeds will be strong enough to survive the desert sands of Vol'dun.<|endoftext|> <|startoftext|>An Unusual Mentor<|obj|>Find Patu in Vol'dun.<|text|>Hey , you look like you're ready to handle hostile territory. Far away in the desert of Vol'dun, on the continent of Zandalar, there grows a plant called akunda's bite. You couldn't pay me enough to go there myself, and there's almost no mention of them in any of the books I've read, but all is not lost. I know of an herbalist who lives there in the desert and studies that plant. Find him, and I'm sure he'll be able to teach you a thing or two. Oh, and do be warned... He is a bit... eccentric.<|endoftext|> <|startoftext|>Break the Siege<|obj|>Disrupt the Faithless assault on the Sanctuary of the Devoted.<|text|>This isn't the first time the Faithless have attacked us, nor will it be the last, but the temple must be protected! Please, do whatever you can to destroy their siege equipment and push them back.<|endoftext|> <|startoftext|>Breaking Free<|obj|>Find Private James and free him from his captors.<|text|>Look, these guys are in a tough spot but let's not lose track of the mission. We've got to rescue Private James! I saw a bunch of cages down in the camp of those snakes that are besieging the temple, if James is going to be anywhere then it'll be there!<|endoftext|> <|startoftext|>Up In Your Drill<|obj|>Use the Goblin Mining Machine to disrupt the excavation camp.<|text|> <|endoftext|> <|startoftext|>Defang the Faithless<|obj|>Kill 12 Faithless attackers within the Temple Grounds.<|text|>Did you see them as we flew in? The Faithless are sieging the temple! Friend, I know we just met but I must ask for your aid once more. Please, help us break their ranks!<|endoftext|> <|startoftext|>WANTED: The Crimson Cutthroats<|obj|>Slay the Crimson Cutthroats near Falconhurst.<|text|>For numerous and sinister crimes against the Lord Admiral: smuggling, forgery, sailing under false colors, looting, poaching, brigandage, sacking, pillaging, vandalism, impersonating Kul Tiran Naval officers, arson, kidnapping, torture, piracy, perjury, theft and ransacking multiple mead shipments. A reward is placed on the heads of The Crimson Cutthroats to be paid in full upon proof of their demise.<|endoftext|> <|startoftext|>The Keepers' Keys<|obj|>Speak to Private James and uncover the significance of Vorrik's Stone.<|text|>It's good to see that your companion is back unharmed. But more importantly, let's see if he still has my stone hidden in his pockets.<|endoftext|> <|startoftext|>Battle Victorious<|obj|>Ride Ai'twen and destroy the Venture Companies forces<|text|>We have everything necessary to strike a blow against this Venture Company. Our plan is sound, we are well prepared and we have the element of surprise. We shall ride atop Ai'twen and reign chaos upon them with their very own weapons.<|endoftext|> <|startoftext|>WANTED: Quartermaster Ssylis<|obj|>Kill Quartermaster Ssylis in Krakenbane Cove.<|text|>Don't venture too far into the bay if you're not looking for a fight! A couple of Bilge Rats have taken up residence in a nearby cave, and they won't stand down from any challenge. They ain't harming anybody, 'long as you stay away. But if somebody wants to go take care of their leader, they will be rewarded.<|endoftext|> <|startoftext|>Back to Franklin<|obj|>Speak with Franklin The Drunk.<|text|>Oh, good! You are still here! I heard you had built a rapport with Franklin. I'd be lying if I said talking about him didn't make me reminisce when we worked together. If you're not busy, could you go talk to him? Ask him if he can show you anything else. I'm sure he remembers more, if you're still looking for more information. And tell him that if he were to get his life sorted out, I'd like to talk to him about working together again.<|endoftext|> <|startoftext|>Flavorable Offering<|obj|>Gather 50 Seaweed.<|text|>Ai'twen saved many Tortollans during the great purge of the Inky Grotto. He rests here in this tranquil bubble as a reward for his service. To entice him back to our world we'll need a flavorful offering. The seaweed that grows outside is Ai'twen's favorite meal. Its salty flavor will surely coax Ai'twen to leave the bubble for our world. Gather it from the creatures outside this cave, and where it grows wild on the reef.<|endoftext|> <|startoftext|>Friends in Strange Places<|obj|>Fly to the Sanctuary of the Devoted.<|text|>I saw a creature like your friend here. We both were being held captive by my ruthless kin, the Faithless. Before I was cast aside I gave him something to protect, something most precious. Naturally, I would also like to see your friend's safe return. My people will lend you their aid. Come, I will call for my pterrordax to take us. Together we shall find where your soldier friend was taken.<|endoftext|> <|startoftext|>Can't Teach on an Empty Stomach<|obj|>Collect 7 Lane Snapper for Xun Xun Sweetflower. Lane Snapper can be fished from the ocean or purchased from the Auction House.<|text|>I would love to teach you, but it's so hard for me to concentrate right now. I haven't eaten anything all day, so it's all I can think about. However, if a helpful adventurer were to fish up some lane snapper from the ocean just behind me, I would owe them a something in return. Perhaps something valuable, such as advice in regards to effectively picking the notorious winter's kiss. If you don't feel like fishing, you could just buy some on the auction house, I don't mind.<|endoftext|> <|startoftext|>WANTED: The Hornet<|obj|>Kill The Hornet.<|text|>That's it, I'm putting a bounty on that blasted hornet. Every time I try to do some good old fashioned bare-handed fishing, that son of a bear comes after me. Somebody take that bug down!<|endoftext|> <|startoftext|>WANTED: Raging Earthguard<|obj|>Kill the Raging Earthguard west of Norwington Estate.<|text|>Be careful when traveling toward Anglepoint! An immense creature of the earth has spawned on one of the hills, threatening all who go near. Any adventurers who take down this earthen guardian shall be rewarded greatly.<|endoftext|> <|startoftext|>Antidote Application<|obj|>Administer the Antivenom to Vorrik.<|text|>The antidote's ready. It smells like death and tastes worse, but it should be potent enough. Let's hope that we're not too late for it to do any good. Here, administer the salve to his wounds. It should work nearly instantly.<|endoftext|> <|startoftext|>Enormous Anchor Pod<|obj|>Bring the Enormous Anchor Pod to Declan Senal.<|text|>In all the gathering you've done, you have never come across an anchor pod of this size. Whatever the reason that it has gotten so large, there is much that can be learned from it. Your mind wanders back to Declan, and if there is anything about it in the book you picked up earlier.<|endoftext|> <|startoftext|>More Anchor Pods<|obj|>Harvest 9 Mature Anchor Pods from anchor weed.<|text|>Everyone in Kul Tiras knows that anchor weed is a blight that was brought here by merchants. It thrives in this weather and it leechs nutrients from other plants, so we work to keep it from spreading, but it also has a strong magical essence, keeping us from just eradicating it. However, if it has mutated so it can disperse more seeds, we may need to finally purge it. Bring me the biggest seed pods you can find, we need to see if this is a unique case. I'll dissect this one and learn what I can.<|endoftext|> <|startoftext|>An Explosive Exit<|obj|>Find Nisha's wagon and ride it to safety.<|text|>Alright. I think it's time we make a run for it. Hopefully my wagon's still nearby. I'll steer us to our hideaway. I just need you to lob explosives onto any sethrak who are brave enough to follow us.<|endoftext|> <|startoftext|>Cultural Significance<|obj|>Learn the importance of sea stalks from people in Boralus.<|text|>I've noticed your skill with harvesting plants has improved, but I also noticed that you just treat each flower and leaf as a commodity. The flora of these islands have a rich history, with a deep cultural significance to us. Take this sea stalk, go around town, and ask some of the men and women what it means to them. Humor me, and I'll make it worth your while.<|endoftext|> <|startoftext|>Armed and Ready<|obj|>Choose a weapon for Nisha.<|text|>You must be special if the sethrak didn't kill you right away. Either that, or you'd fetch a good price at the slave market. Don't worry though. We're getting out of here. I have a wagon at the entrance, but no weapon to fight with. Luckily, it seems the sethrak have plenty.<|endoftext|> <|startoftext|>WANTED: Sister Lilias<|obj|>Collect Sister Lilias' head from Sister Lilias in Corlain.<|text|>The Waycrest Guard seeks an able-bodied soldier to eliminate a threat in Corlain. A witch by the name of Sister Lilias is wanted for the torture and killing of many of our townsfolk. Her end would prove a boon to all of Drustvar. Present her head to claim your reward.<|endoftext|> <|startoftext|>Fragment of the Firelands<|obj|>Stabilize the Unstable Magma then use the Magma Elemental to defeat 200 Bilgewater Goblins.<|text|>The rumors o' yer capabilities seemed overblown, but it appears yer indeed a competent one, aren't ye? I underestimated ye. For that, I apologize. Don't tell Thaelin. The components for the ritual are now prepared. All ye need to do is add the Firelands Slag to the Unstable Magma an' a great bein' from the Firelands will heed our call. You'll gain control o' it and can eliminate the nearby goblin threat with nigh invincibility.<|endoftext|> <|startoftext|>Poisoned Barbs<|obj|>Collect 8 Saltspine Barbs in Bonetrail Gulch.<|text|>I'm surprised this snake-man is alive, let alone able to speak. Look at this! It looks like it came from one of those giant insects wandering about in the bottom of the gulch. I'll bet my stripes it's poisoned. You know what they say, that which kills can also cure. Go get a few more of these barbs, I bet if I mix it in with that cactus he's wanting we will get a good antivenom to treat his wounds.<|endoftext|> <|startoftext|>WANTED: Gryphon 'Nappers<|obj|>Kill Lindel the Snatcher and Silent Boris.<|text|>A warning to all gryphon owners! Do not let your feathered companions out of your sight. We have received numerous reports about gryphons in the area being stolen in the night. If anybody can track down and stop these thieves, a reward awaits!<|endoftext|> <|startoftext|>Anger in a Bottle<|obj|>Collect 10 Foul-Smelling Samples.<|text|>These quilboar are tougher than normal and I think I found out why. They carry vials of some sort, filled with this nasty orange liquid. They'll quaff it and gain tremendous strength and stamina. I'll bet if we get some of it Hobbs could whip up a counter-agent, or whatever it is that alchemists do. Either way, deprive them of their strength potions and it'll make getting around here easier!<|endoftext|> <|startoftext|>Don't Play with Matches<|obj|>Eliminate 10 Venture Co. Flame Starters and 2 Venture Co. Oilers.<|text|>These Venture Co. thugs set flame to the very oils they harvest. They hope to drive us from this land. Their plan has a flaw. If a great wave extinguished every torch, their oil could not be lit. You can be our great wave! Extinguish all the flames here, and we shall be victorious this day.<|endoftext|> <|startoftext|>Cave of Ai'twen<|obj|>Seek out Loroja in the Cave of Ai'twen.<|text|>Toki has researched a strategy that is historically sound. However to defeat the Venture Company, we will have to awaken Ai'twen from the bubble of tranquil waters. Seek out Loroja in the Cave of Ai'twen and we shall begin the process.<|endoftext|> <|startoftext|>Honor Bound<|obj|>Find Sergeant Ermey in Vol'dun.<|text|>Sergeant Ermey is a man of honor, he would never leave one of his men behind. But one of these days that sentiment is going to get himself killed. We don't even know what threats we face in this land. We certainly don't have the resources to spend searching for a missing private. I want you to go after him. Do whatever it takes to give up this fool's errand and return to the camp. He was last seen headed to the south-east, I'd start your search there.<|endoftext|> <|startoftext|>Unexpected Aid<|obj|>Harvest 8 Prickly Pear Roots in Bonetrail Gulch.<|text|>I was shadowing those sethrak when I saw this one left for dead beside the trail. I don't think he's like the others. Looks like they roughed him up pretty bad. I made contact and before he passed out he said he knew where our man was being taken! We need to find out what this thing knows! I'll need to make a salve for these wounds. There's some cactus I saw growing around here that should make a good base for it.<|endoftext|> <|startoftext|>Swimming Lessons<|obj|>Collect the three scrolls.<|text|>For millennia we have roamed Azeroth's depths, yet never has a land walker journeyed with us. In order to help us, you must learn to travel the waters as we do. The three scrolls of the sea shall grant you the energies to travel and survive underwater as we do. Bring me the Scrolls of Harmonious Fins, Endless Tides and Graceful Breaths.<|endoftext|> <|startoftext|>To Matters at Hand<|obj|>Use the Teleport Pad to return to Zuldazar<|text|>Ye need te get back te Zuldazar, Princess Talanji's people are in desperate need of help. Now that ye got the heart, ye can absorb Azerite from all kinds of sources. Use the teleporter pad behind ye te return te Zuldazar. I be disablin' it when yer done... no need te have the likes of Nathanos walkin' in here. Just remember. Ye got the Heart of Azeroth around yer neck. Whatever happens... we must save the planet.<|endoftext|> <|startoftext|>Drustvar Ho!<|obj|>Speak with Eitrigg and Dread-Admiral Tattersail.<|text|>Azerite's in the air. Can ya smell it? Drustvar--way over in Kul Tiras--apparently has a real big seam o' Azerite beneath it. Azerite means profit, and profit means winning this war against the Alliance... which means even more profit. We gotta get that Azerite! Check in with Eitrigg an' Tattersail so we can get going soon. Time is money!<|endoftext|> <|startoftext|>Cookies and Cream<|obj|>Enjoy Marie's fresh baked cookies and milk.<|text|>Thank you for helping me collect everything. I couldn't let you go out there and battle those mean ettins on an empty stomach. Now, I would be no better than those terrible monsters if I did that, would I? $p, you just feel free to take a load off while I make you a fresh batch of cookies and some warm milk!<|endoftext|> <|startoftext|>Daughter of the Sea<|obj|>Accompany Jaina Proudmoore to an audience with Katherine Proudmoore.<|text|>They're not letting us any closer to the keep. We'll have to walk from here. Returning to Boralus has stirred feelings I thought I'd left behind. Memories smoothed away by the years like stones in the tide. It all feels raw again. I do not know how this will end--only that we must try.<|endoftext|> <|startoftext|>A Trip Across the Ocean<|obj|>Report to Trade Prince Gallywix in Zuldazar.<|text|>I understand you are to be establishing our foothold in Drustvar. You will be assisted on this mission by Trade Prince Gallywix. I know, a strange choice, but I am told that there is Azerite in Drustvar, and the Trade Prince was insistent.<|endoftext|> <|startoftext|>Cleaning Bills<|obj|>Clean 8 Oily Sandbill Pipers<|text|>The Venture Company contaminates our pristine waters with toxic oil. My people are strong and will endure this until the time is right to strike back. The creatures with soft skins cannot wait. We must act now and save them from this danger. Collect and scrub clean any oily sandbill pipers you see. Quickly, before it's too late!<|endoftext|> <|startoftext|>Mole Machinations<|obj|>Free 4 Dark Iron Earthbreakers from mole machines in Xibala.<|text|>Seems the enemy's anticipated our moves. While we developed our refinin' techniques for Azerite, the goblins 'ave done the same. It wasn't five minutes after we established ourselves here that the Horde arrived to disrupt our progress. We've got several shaman of great import waitin' impatiently in the mole machines on that beach. You can take the key and clear the way so they arrive safely.<|endoftext|> <|startoftext|>Sealed Fate<|obj|>Destroy the Tidemother's Wrath, Tidemother's Radiance, and Tidemother's Pride.<|text|>Three wards ahead threaten to block our entry into the Shrine. We call them the Tidemother's Wrath, Radiance, and Pride. Legends say the wards were gifts from the sea itself. They once protected our flagships against even the fiercest storms. Ever since we settled here they have instead kept the Shrine of the Storm safe. It seems Lord Stormsong has turned their power against us. I can feel their energy radiating out even from here, protecting his forces from our magic. We must destroy them.<|endoftext|> <|startoftext|>The Final Ascent<|obj|>Open the Tempest Gate.<|text|>Beyond this gate lies Lord Stormsong... and our retribution. It seems he has sealed it tight, likely to buy himself time to finish whatever foul ritual awaits us. Release the souls within the Dead Ringer when you are ready. I will direct them into the binding holding the gate shut. From there, we find Stormsong and end this once and for all.<|endoftext|> <|startoftext|>Raiders of the Lost Crop<|obj|>Slay 6 Orc Raiders.<|text|>I could use a hand here! So there I was, mindin' my own business and collectin' my harvest when these big galoots show up on their wolves and start torching the town! Luckily I was delivering a sack o' grain, or they'd have caught me and run me down! I won't stand for having these orcs or their dogs chewing up my fields or my crop. What do you say, friend? Help a farmer run some looters off his land?<|endoftext|> <|startoftext|>Grain Drain<|obj|>Collect 8 Sacks of Grain.<|text|>We've got to salvage what we can. This valley is the breadbasket of Kul Tiras. We feed the citizens, the militia, the army, you name it! Perhaps you've heard of our famous Kul Tiran sourdough bread? Goes great with sausages. More importantly, those blasted Horde are getting in the way of our harvest! Lucky for us, the golems work 'round the clock to package the grain. I just need you to go out to the fields and grab as many bags as you can carry. I'll pay you for your trouble, of course.<|endoftext|> <|startoftext|>Learn From the Best<|obj|>Drink Declan's potion and allow bees to harvest your pollen.<|text|>You want to learn how these bees are so good at harvesting pollen, but if you show up, they'll start swarming you. What you've got is a problem that can be solved with a little alchemy. I just so happen to have this potion that, once drunk, will turn the imbiber into a plant. Here's the deal: you go out and drink the potion, and you'll see firsthand how the bees do what they do. After the potion wears off, you tell me what happened. Oh, and don't ask why I have that potion on me.<|endoftext|> <|startoftext|>Aromatic Pollenator<|obj|>Bring the Dead Pollen-Covered Bee to Declan Senal.<|text|>While gathering the pollen, you found a dead bug absolutely covered in pollen. You know that this little creature is the secret to harvesting pollen easier, but the answer seems just out grasp. Maybe if you ask Declan about it, he might have an idea.<|endoftext|> <|startoftext|>Rocks of Ragnaros<|obj|>Recover 9 Firelands Slag from the beach in Xibala.<|text|>With me shaman still in their conveyances, a vital component o' our upcomin' ritual remains scattered among the supplies. I can only hope the Horde haven't taken 'em. They're rare an' precious... If you see any glowin' objects out there, recover 'em. They're o' tremendous value.<|endoftext|> <|startoftext|>The Underrot: Sealing G'huun's Corruption<|obj|>Enter the Underrot and defeat the Unbound Abomination.<|text|>Massive leak of G'huun corruption located nearby. Substance surrounding us indicator of G'huun corruption, named underrot. Initial scans suggest a massive abomination composed of underrot is ahead, releasing more corruption into Nazmir. Must destroy Unbound Abomination, contain G'huun's corruption. Function clear. Proceed inside.<|endoftext|> <|startoftext|>Zuldazar Foothold<|obj|>Listen to Commander Wyrmbane's battle plan, then speak with Grand Admiral Jes-Tereth to travel to Talanji's Rebuke in Zuldazar.<|text|>King Wrynn passed along orders to dispatch our finest to establish a foothold in Zandalar. That means you. Fortunately, we have a few choices as to where we can set up camp. Stick around. I'll go over the battle plan.<|endoftext|> <|startoftext|>Stop the Evacuation<|obj|>Stop the Alliance evacuation efforts.<|text|>This is a complete disaster. The intelligence you gathered seems to indicate that they already have footholds on this island and this is just another one. They have a boat and we need to stall them. Here's some seaforium. Plant it on their boat and sabotage their hopes of escape. If possible, take out their Captain leading the evacuation.<|endoftext|> <|startoftext|>Zul'Nazman<|obj|>Meet Brann Bronzebeard at Zul'Nazman in Nazmir.<|text|>Not sure if I like this Harry fella. He's growin' on me, though. Got some wild ideas about the blood elves, but he's not all bad. What were we talkin' about? Ah, right. Captain Conrad. He said the Captain went to Zul'Nazman ta commune with the blood trolls there. Seems... less than well planned. Let's go see what there is to see, shall we?<|endoftext|> <|startoftext|>Voyage to the West<|obj|>Speak with Grand Admiral Jes-Tereth and travel to Vol'dun.<|text|>Reconnaissance reports that the Horde has made inroads into the desert of Vol'dun. We can't allow the Horde to continue to work there unchecked, so we're preparing an expedition to establish a beachhead. , as one of our most accomplished soldiers I'd appreciate if you joined us. Your help will be essential for the success of our mission. Wrap up your affairs here in the harbor and report to Grand Admiral Jes-Tereth. We will set sail when you're ready.<|endoftext|> <|startoftext|>Captain Conrad<|obj|>Meet with Captain Conrad at Tul'vor in Nazmir.<|text|>Looks like there's couple o' guards posted by this hut. If I had ta guess, Captain Conrad'll be in there. Somethin' still feels off about this place, though. Why don't ya go on ahead and I'll hang here in case things go south fast? I got yer back.<|endoftext|> <|startoftext|>Offerings to G'huun<|obj|>Destroy 8 Offerings to G'huun in Zul'Nazman.<|text|>Been watchin' these cultists with both good eyes. Those big glowin' jars o' theirs look important. Opened one up and it sent a shiver down me spine, but nothin' seemed worth the takin'. If it ain't worth stealin', I guess it's worth smashin'.<|endoftext|> <|startoftext|>Nazmani Cultists<|obj|>Kill 15 Nazmani trolls in Zul'Nazman.<|text|>The rumors o' the blood trolls from back in Boralus don't line up with the letters from Captain Conrad. Open to trade? Willin' to work with us against the Horde? Ready to teach us their magic? Hogwash. Only time worth spendin' with these evil trolls is time killin' 'em.<|endoftext|> <|startoftext|>Basement Dwellers<|obj|>Collect 8 Spider Silk from the Cellar Crawlers.<|text|>Ever since the untimely passing of dear, sweet Lizzie, rest her soul, the pests have multiplied like crazy! In recent days, giant spiders have begun crawling out of the cellar underneath the southern mill. No one has been able to go down there, for fear of being wrapped in web and eaten alive! Would you mind squashing a few arachnids and collecting any silk you find?<|endoftext|> <|startoftext|>Lost and Forgotten<|obj|>Fill the Dead Ringer with souls.<|text|>We have seen firsthand the depravity that has taken hold of my former brethren. The time has come to put an end to it. The path ahead is no doubt packed with Lord Stormsong's cultists and their soulwrought elementals. I will absorb their souls as they fall with the Dead Ringer, as you once did. However, there will be no release for these fiends... not this time. We will need them to pry open the final door to the Shrine.<|endoftext|> <|startoftext|>Crabulous Feast<|obj|>Gather 7 lumps of crab meat from the Derelict Hexopods.<|text|>The Forsaken didn't bring any food with them. I think they might be cannibals. At the very least, they don't need to eat! Teekay and I are going to starve out here! , if you're not too busy, could you bring us something to eat? Maybe some fresh crab?<|endoftext|> <|startoftext|>Productive Pests<|obj|>Gather 5 bugs<|text|>This jungle is a whole new habitat for creatures and critters. A shame we're here to deal with Alliance driftwood. I've got an idea and I think it's genius. Two words: Poison bugs. First, I need some bugs. Crawling and flying ones, just to be thorough for our test.<|endoftext|> <|startoftext|>The Wreckoning<|obj|>Kill 10 Shipwrecked 7th Legion.<|text|>I can't believe any of them survived the wreck. We were told to prevent any survivors from gaining a foothold. There are far more of them than expected. We need to weaken their forces. Well? What are you waiting for? An engraved invitation?<|endoftext|> <|startoftext|>The Things They Carried<|obj|>Acquire intelligence from the Alliance.<|text|>We need to know more about these sailors before we report back. Ideally, we would invade their camp but there are too many for our small group to take on. Lucky for us, they are focused on their salvage operation over safety. See if you can find any intelligence on their leaders who are scavenging the derelicts.<|endoftext|> <|startoftext|>What Rots Beneath<|obj|>Find Titan Keeper Hezrel within the Altar of Rot.<|text|>Good job killin' Ateena and sendin' whatever dat construct was down ta da bottom of... whatever dis ting be. Me scouts be seein' Titan Keeper Hezrel marchin' down to sometin' called da Altar of Rot. Now dat we got rid of dat construct, we can be flyin' down dere ta see what Hezrel be up to. Dis be best handled by you and me. Da princess be havin' business back in da city.<|endoftext|> <|startoftext|>Breaking The Food Chain<|obj|>Kill 12 Ravenous Jacunda.<|text|>De extra riverbud you planted has helped, but it has not been enough. Some of de local beasts are consuming de riverbud before dey can mature. We need dese plants to germinate, or we could risk losing it entirely. The largest group of young riverbud consumers are de jacunda. If we are going to give de riverbud a chance to survive dis, you will need to thin their numbers. Do dat and I will teach you everything I know about riverbud.<|endoftext|> <|startoftext|>WANTED: Anchorface<|obj|>Slay Anchorface in the waters near Anyport.<|text|>Kill the blasted shark that ate me legs! And me crew! And me boat - even the anchor! He's been swimming around in the sea, looking for his next meal. Kill 'im. I've left a reward with Cesi Loosecannon if you do. <|endoftext|> <|startoftext|>Krazzlefrazz Outpost<|obj|>Use the goblin devices in Krazzlefrazz Outpost to build your foothold in Drustvar.<|text|>I already did a bunch of the leg-work for settin' up our foothold. All we gotta do is finish deploying all the instant-base technology, and we'll be good to go here in Drustvar. Why don't you go finish the base building. I'm gonna see if I can salvage any wolfercycle parts.<|endoftext|> <|startoftext|>I Hope There's No Witches in the Mountains<|obj|>Drive Eitrigg and Gallywix to the mountains.<|text|> You know, ah... I think maybe we better set up our foothold somewhere else. Maybe, up in the mountains? You know, like... not here, where the witches are?<|endoftext|> <|startoftext|>Emergency Transplants<|obj|>Plant 10 Riverbud Seeds in rivermud.<|text|>Riverbud is a precious resource for us. Not only does it have potent magical properties, but it also feeds many of de beasts we train or eat ourselves. However, de Blood Trolls have been dumping a lot of cursed blood in de rivers. It may not be their goal, but if we do not act soon, de pollution may wipe out all de riverbud. I need you to take dis handful of seeds, and plant dem in de rivermud. In exchange, I will teach you how to harvest it more effectively.<|endoftext|> <|startoftext|>Wiccaphobia<|obj|>Investigate the shape up ahead, then protect Eitrigg and Gallywix.<|text|>Do you see that... that shape up in the brambles up ahead? Is that... Is that goblin... wrapped up in that tree?<|endoftext|> <|startoftext|>What's Yours is Mined<|obj|>Collect 10 Sea Mines<|text|>During a visit to Pandaria, I witnessed the citizens of Halfhill defeat attacking hozen by flinging the hozen's excrement back at them. The hozen were unprepared to face the wrath of their own weaponry used against them. A similar strategy can be applied here. We will gather Venture Co. Sea Mines and use them against the invaders. You hook ropes to each mine, and Ai'twen and I will haul them up.<|endoftext|> <|startoftext|>Establish a Beachhead<|obj|>Plant the Alliance banner and establish your base in Vol'dun.<|text|>I won't allow Private Leonard's sacrifice be in vain. Let's get our men out here and fortify this place up before those... "sethrak" decide to come back. Here, plant this banner somewhere visible so the ship knows its safe. That platform over next to the dock should do the trick.<|endoftext|> <|startoftext|>Death from Two Sides<|obj|>Kill 8 Brinefang Saurolisk.<|text|>The overgrown lizards from down on the beach decided to swarm the camp suddenly. We're used to dealing with one or two each week, but it seems like the whole brood came up the cliff. Wonder if the smell of blood drew them in. They're putting our remaining men at risk, wipe them out!<|endoftext|> <|startoftext|>Profit and Reconnaissance<|obj|>Escort Gallywix and Eitrigg on Gallywix's War Trike. If you become separated from Gallywix and Eitrigg, you can find them at Anyport.<|text|>This was supposed to be a covert operation. Unfortunately, our Trade Prince insisted on coming along... with the loudest, most conspicuous vehicle the Horde has ever conceived. At least you're here with me. Let's get going, then. We know next to nothing about the Drustvar territory. It's time to do some recon.<|endoftext|> <|startoftext|>Response Required<|obj|>Eliminate Lithia Costcutter<|text|>Time is short and more creatures will die without your help. The Venture Company prepares a huge digging machine to tear the reef apart and destroy this cave. They've assigned a special operative to be sure the job is done right. You must act now $p, take out the operative in charge of the camp, this should buy us some time.<|endoftext|> <|startoftext|>Undelivered Package<|obj|>Deliver the package to Marie Davenport.<|text|><|endoftext|> <|startoftext|>Deep Sea Venture<|obj|>Eliminate 6 Seawrenches<|text|>As mighty as Ai'twen is, this Venture Company is still a threat to him. I need you to watch over Ai'twen and Toki as you continue your great adventure. Eliminate the Venture Company Seawrenches that lurk the waters you travel to.<|endoftext|> <|startoftext|>WANTED: Yarsel'ghun<|obj|>Find and kill Yarsel'ghun.<|text|>By the decree of the Storm's Wake. Find and kill the foreign spy, Yarsel'ghun. A foreigner agent hiding on our soil, she is responsible for acts of terrorism against the citizens of Stormsong. The individual that ends her existence will earn a fitting reward.<|endoftext|> <|startoftext|>Milking Goats<|obj|>Collect 6 Mountain Goat Milk.<|text|>Unfortunately, Milbrooke's flock hasn't been producing lately. What with all the wolves about, the poor things must be terrified. Wild goats wander the hills, and they are quite fearless compared to the sheep. If you can find a few with young ones about, you may be able to persuade them to offer some fresh, delicious goat milk!<|endoftext|> <|startoftext|>Be A Dear<|obj|>Collect a Water Bucket, Sack of Flour, and Logs then return them to Marie Davenport.<|text|>As you can plainly see by the rocks falling from the sky, we are under siege by those terrible ettins! If you could be obliged to lend us a hand, I'd be most grateful. We can't possibly hope to defeat them unless we properly prepare you first. Could you be a dear and fetch a few things for me from around the Hamlet? Some water, a sack of flour and a bundle of logs should help. I've already sent my grandson, Charles, off to fetch a few other items. I've not seen him for quite a while though.<|endoftext|> <|startoftext|>Mighty Grokkfist<|obj|>Use the Pack of Rats to kill Grokkfist.<|text|>Grandma is always telling me I need to toughen up a little... how easy we've got it these days. I read a story about giants that are terrified of rats, so I thought, "Hey Charles, here's a great idea, let's take all those rats $p gathered and let 'em loose on the ettins." I tried to be tough for once, but look how it turned out. Now, I'm stuck out here, just hoping I don't get squashed. Their leader is just up the hill there. Here, take the rats with you and let's hope I was right!<|endoftext|> <|startoftext|>Wheat A Minute<|obj|>Collect 10 Grain Sacks.<|text|>With the storage shed ransacked by rats and the giants pillaging our shipments, we've been running low on food. When I was making my way out here, I saw a bunch of grain sacks littered about, near the wrecked wagons. I'd appreciate it if you could retrieve whatever you find while you're out here.<|endoftext|> <|startoftext|>Cry Wolf<|obj|>Kill 10 Feral Razorclaws.<|text|>Lately, the wolves have been terrorizing my flock. They weren't an issue until the giants moved in and pushed them out of their normal hunting grounds. I feel bad asking you to do this, but could you thin their ranks a bit? If there are fewer wolves competing for food, maybe they'll leave us alone.<|endoftext|> <|startoftext|>The Black Sheep<|obj|>Find and rescue Millie.<|text|>I'll admit, Millie has never really been one to follow the herd. Usually, it's no problem. She'll wander off for a bit, do her own thing and eventually make her way back to the flock. The hills have grown increasingly more dangerous lately, especially with the wolves and giants about. She's been gone awhile and I'm starting to worry. Could you please help me look for her?<|endoftext|> <|startoftext|>Ettin It Done<|obj|>Use Flour Bombs to slay 8 Ettins.<|text|>Okay, now here's a little something I whipped up for you with those extra ingredients. We don't have much around here in the way of weapons, but we've got gunpowder and plenty of flour. A surprisingly explosive combination! Toss one of these goodies at those nasty ettins, should disorient them long enough to give 'em a good whack upside the head! You thought I was just a sweet old lady, baking delicious cookies for any ol' passerby? Hah, I'll have you know I was quite the firecracker in my day.<|endoftext|> <|startoftext|>The Heart of Azeroth<|obj|>Travel to the Chamber of Heart and commune with Azeroth.<|text|>Our world's dyin'. Sargeras's sword has cut deep. Her pain is drivin' the elements into a frenzy! I can hear Azeroth's voice, but she needs more than her speaker. She needs her champion. Far below us lies an ancient titan vault called the Chamber of Heart. I sense she wishes tae speak tae ye there. Come with me into the chamber. It may be our only chance tae save her!<|endoftext|> <|startoftext|>Aww, Rats!<|obj|>Collect 8 Bilge Rats.<|text|>I didn't sign up for this! I just want to get back to the simple things, like grinding wheat and drinking mead. As if things couldn't get any worse around here, there's an army of rats ransacking the shed and I don't have the stomach to exterminate them. Here, I got this off some crazy gnome that stopped into port recently. I thought maybe it'd help with the bees. Maybe you can try it on the rats?<|endoftext|> <|startoftext|>WANTED: Razorclaw Alpha<|obj|>Slay the Razorclaw Alpha.<|text|>Adventurers Needed! The wolves have been attacking my flock! I don't have the means to fight them back. I've seen one, much larger than the rest, leading a few of the attacks. Please, if anyone can help, I'll gladly offer whatever reward I can muster. - Shepherd Mary Ann Milbrooke<|endoftext|> <|startoftext|>That One's Mine<|obj|>Retrieve Degdod's Hammer from Alan Hawkins.<|text|>Yer here to help? I donna have anything... Well, maybe I do. I know it's just a simple hammer. I know it's not special. But it's mine. That disgustin undead, Alan Hawkins, is taunting me wi'it. I promised Feorea I wouldna run off tae fight him, but ye made no such promises. Kill him and retrieve me hammer.<|endoftext|> <|startoftext|>The Glory of the Hunt<|obj|>Meet Abbey Watkins at the edge of Foxhollow Woods.<|text|>You here for the festival, friend? We're still settin' up here, but the hunt should've started by now! If ya want to take part, go meet Abbey in Foxhollow Woods. She'll get you all set up. Happy huntin'!<|endoftext|> <|startoftext|>The Troll's Tale<|obj|>Speak with the Captured Zandalari Troll to find out how the Alliance fleet was sunk.<|text|>You've arrived at an... interesting time. All of my ships have been destroyed. Half of my men are feeding the fishes, and the rest aren't doing much better. We're as good as doomed. And still, the Alliance prevails. These Zandalari trolls are to blame for this carnage. I need to know how they did it before we kill them all and escape from this Light-forsaken island.<|endoftext|> <|startoftext|>Granting a Reprieve<|obj|>Slay 8 Forsaken and 8 Zandalari in Talanji's Rebuke.<|text|>Now, on to more pressing matters. The Forsaken have shown up and are preventing us from saving our people. All my soldiers are either injured, exhausted, or in no shape for fighting. It seems these trollish natives have joined them as well. I am spread too thin. Kill the Horde. Kill the Zandalari. Kill them all.<|endoftext|> <|startoftext|>A Lack of Surplus<|obj|>Collect supplies from the shipwreck.<|text|>Food, wood, cloth... we're short on everything. Of course, I'm always short, but that donna stop me. Heh. See what ya can salvage from tha shipwrecks.<|endoftext|> <|startoftext|>Save Them All<|obj|>Heal 8 injured sailors.<|text|>Reinforcements? Ah thank tha Light! We done the best we can triaging the injured, but we need help. We need more hands that can heal wounds or at the verra least apply bandages. How are yer hands? Here, take these bandages and do what ye can tae treat tha injured.<|endoftext|> <|startoftext|>Lessons of the Damned<|obj|>Learn of Captain Conrad's progress.<|text|>When I arrived here in disguise, the blood trolls thought me some sort of messenger of their Blood God. I seized the advantage and played into their primitive beliefs. I came here intending to open trade and learn how we can work with them against the Horde. What I discovered was altogether more compelling. I will show you.<|endoftext|> <|startoftext|>Ooh Rah!<|obj|>Capture Shatterstone Harbor.<|text|>We're going to need a harbor for our base of operations. Those ruins across the way should be perfect for our needs. Unfortunately, it looks to be occupied by a hostile force so I'm sending the marines to secure the shore. As the most experienced soldier here I want you to go with them. I don't want to see a single hostile remain when our engineers arrive. Now, go take that harbor in the name of the Alliance!<|endoftext|> <|startoftext|>Flight from the Fall<|obj|>Take a bat to Fort Victory.<|text|>Let's get outta this hole! Hairs on the back o' me neck won't settle down. Was hopin' I'd find some artifacts, or treasures, or haggis, or at least a few worthwhile trinkets down here. Those bats look like the ones that we came on... hopefully they'll take us back to Fort Victory and not some rotten grotto with no valuables inside.<|endoftext|> <|startoftext|>Zealots of Zalamar<|obj|>Slay 10 Zalamar Zealots in The Fall.<|text|>We're surrounded by the enemy, and it's got me blood ragin'! I'm fit as a fi... instrument... and ready to help get us outta this forsaken cavern. Let's show 'em the end o' their miserable lives, eh?<|endoftext|> <|startoftext|>Blood of Hir'eek<|obj|>Defeat Blood Witch Pakkala.<|text|>Spooky chantin' in the next room can only mean one thing: someone's askin' for the ol' what-fer! I'd give ya a hand but I gotta drink a couple-a potions before I'm back on me feet. Take out that blood witch and I bet the magic'll dissipate.<|endoftext|> <|startoftext|>WANTED: Za'roco<|obj|>Find and kill Za'roco the Grifter.<|text|>To any with honor and a sharp blade: Find and kill the thief, Za'roco. Those that betray their fellow exile don't deserve to live. Any who can cross his name off this list will earn a fitting reward.<|endoftext|> <|startoftext|>WANTED: Sandscout Vesarik<|obj|>Find and kill Sandscout Vesarik.<|text|>To any and all who wish to see the Faithless empire fall: Sandscout Vesarik was spotted patrolling the dunes to the east. Gather a formidable force and strike him down! Those who succeed will be granted a fitting reward.<|endoftext|> <|startoftext|>WANTED: Cobra Excursion Participants<|obj|>Kill Sevriss.<|text|>Attention guests of the Goldtusk Inn: We're proud to announce a surprise new addition to our lineup of excursion activities! The new Giant Deadly Unstoppable Killer Cobra Experience is now available! There's no need to sign up, you've all been automatically volunteered for this activity. To participate, simply travel into the dunes north of the inn and try not to be killed by the massive cobra now patrolling the area. We are not currently offering guided tours for this activity. Have fun!<|endoftext|> <|startoftext|>Bring out the Big Gun<|obj|>Cannon delivered.<|text|><|endoftext|> <|startoftext|>A Letter to the League<|obj|>Find the Explorers' League members at the Thovas Base-Camp.<|text|>A researcher at the Resort up the hill was hoping to get a letter out to a group called the "Explorers' League". He claims that they have a camp set up near some old Drust ruins on the other side of the sound. There's no official station so it will have to be delivered by hand. If you happen to head in that direction, can you take it with you?<|endoftext|> <|startoftext|>Honoring the Fallen<|obj|>Recover 7 Dog Tags from Fort Victory soldiers.<|text|>This is a shameful situation. Unforgivable! The soldiers weren't carryin' offerrin's to the blood trolls, they WERE the offerin'! It'd be right difficult to bury 'em proper in this hole. Best we can do is get their dog tags. Poor lads an' lassies.<|endoftext|> <|startoftext|>Left at the Port<|obj|>Deliver the package to Dockmaster Tyndall.<|text|>There was a mishap when we were loading the most recent shipment for the Southwind Station. Apparently some paperwork meant for the dockmaster was left behind. He can't hand over deliveries to the couriers without it, but the next cargo ferry won't be departing any time soon. Do you think you could deliver it by foot? The ferry dock is just a short ride down the road.<|endoftext|> <|startoftext|>WANTED: Taz'raka the Traitor<|obj|>Find and kill Taz'raka the Traitor.<|text|>To all caravans and travelers: Beware Taz'raka the Traitor, a skeleton ambushing travelers on the road near Port of Zem'lan. If you must travel on that road, move quickly, and avoid entering any of the ruins. Several caravans have combined resources to offer a reward for Taz'raka's death. To collect, speak with Norah in Camp Lastwind.<|endoftext|> <|startoftext|>A Bundle of Furs<|obj|>Deliver the Bundle of Warm Furs to Dandy Jones in Hatherford.<|text|>You there! Would you happen to be passing by Hatherford? I have a delivery to make there, but my normal delivery person fell ill after a trip to Anglepoint. Would you mind taking this bundle of furs to Dandy Jones in Hatherford for me? I would go myself, but I must hold down my stall.<|endoftext|> <|startoftext|>Pests<|obj|>Slay 8 Thieving Snappers in the Alliance Docks.<|text|>Confound it all! These rat-faced thieves keep getting into all of our supplies! I swear, anything that's not tied down, and even some things that are, they nip off with'. You want to make a difference for the war effort in Zandalar? Pop off as many of those buggers as you can find. Otherwise, get on with it!<|endoftext|> <|startoftext|>WANTED: Tojek<|obj|>Hunt down Tojek.<|text|><|endoftext|> <|startoftext|>Share the Wealth<|obj|>Take the gold to Shealds.<|text|><|endoftext|> <|startoftext|>Curse of Jani<|obj|>Survive the Trial of Jani.<|text|>Thief and killer, know dat ya be standin' before da Patron of Scavengers, da Lord of Thieves, da God of Garbage, Master of Minions, and da Keeper of Secrets. Ya be standin' before me in raiment worth entire kingdoms of gold, bearin' weapons dat cost more than even me most devout and renowned followers will ever earn. I tink now be a good time ta teach ya a lesson. Maybe show ya high and mighty greatness what it means ta be snappin' in da gutters.<|endoftext|> <|startoftext|>Kua'fon's Day Off<|obj|>Stop Kua'fon from being a nuisance in the Port of Zandalar.<|text|>You know, I think Kua'fon might be lonely when you are not here. What makes me say that? Well, I got a very angry scroll from a Tortollan indicating he was stealing shiny things from their stalls, but that could mean anything. You should probably stop him before he damages your reputation, hm? <|endoftext|> <|startoftext|>Kua'fon's Day Off<|obj|>Find Kua'fon at the Terrace of the Chosen and send him home.<|text|>A messenger came from de Terrace of de Chosen. Your companion is at it again. Not even de priests of Pa'ku seem to be able to convince him to leave. You should go and send him back home, where he belongs.<|endoftext|> <|startoftext|>Dubious Offering<|obj|>Take a bat from Fort Victory to Zalamar in Nazmir.<|text|>Cannae be sure o' the wisdom o' this Captain Conrad. Sendin' our own on these blood troll bats with offerin's? Somethin' about this stinks more'n an armpit after a bar fight.<|endoftext|> <|startoftext|>If Bones Could Talk<|obj|>Collect a Pristine Rune-Etched Bone from Awakened Dead in Alpine Rise.<|text|><|endoftext|> <|startoftext|>King or Prey<|obj|>Return to Baine in the Royal Chambers.<|text|>My loa has seen fit to question my resolve. For my people, my pride, and my faith, we will correct dis. Return to your Horde. Ready your forces, and I will ready mine. When de time comes, we will strike back against de traitorous snake, Zul.<|endoftext|> <|startoftext|>The Wounded King<|obj|>Meet Zolani in Zeb'ahari.<|text|>I have things under control here... for now, at any rate. If we want to salvage this situation, Rastakhan must survive. Habutu is gone, but his other guardian, Zolani, has sent word. She is protecting the King at a small fishing village called Zeb'ahari. Find Zolani and do what you can to ensure Rastakhan lives. Be careful.<|endoftext|> <|startoftext|>WANTED: Ten'gor and Nol'ixwan<|obj|>Slay Nol'ixwan and Ten'gor<|text|>To any hunters worthy of the challenge: Find and defeat the dueling giant direhorn and devilsaur, named Nol'ixwan and Ten'gor. Their never-ending battle has disrupted travel throughout Zuldazar. Glory for any that succeed!<|endoftext|> <|startoftext|>WANTED: Dark Chronicler<|obj|>Slay Dark Chronicler<|text|>Champion wanted for an expedition into the depths of Xibala. Strange noises and wails come from the bones at night and our workers are terrified. Seek out the source of the strange noises and destroy it, and a reward will be yours.<|endoftext|> <|startoftext|>WANTED: Tojek<|obj|>Hunt down Tojek.<|text|> A reward of gold be promised to de one dat slays da creature Tojek. You know what dey say, an eye for an eye! -Rovash<|endoftext|> <|startoftext|>Break's Over<|obj|>Return 3 Lazy Peons to work.<|text|>It's come to my attention a few of our peons have been caught sleeping instead of hauling iron from the mine. We can't let our supplies get low. Take this club and get those lazy peons back on track.<|endoftext|> <|startoftext|>WANTED: Prime Thumpknuckle<|obj|>Slay a Prime Thumpknuckle<|text|>To any and all brave enough to seek the challenge: Find and defeat a Prime Thumpknuckle, the largest and most dangerous of all the wild gorillas. They can be found up and down the road from the Village in the Vines. A reward for any that succeed!<|endoftext|> <|startoftext|>WANTED: Sabertusk Empress<|obj|>Slay a Sabertusk Empress<|text|>To any and all brave enough to seek the challenge: Find and defeat a ferocious Sabertusk Empress, the strongest and most vicious of all sabertusks in Zuldazar. They can be found up and down the road from the Village in the Vines. A reward for any that succeed!<|endoftext|> <|startoftext|>Iron Stores<|obj|>Use the Heavy Iron Key to access the Iron Stores.<|text|>While the mine is under Horde banners our peons ensure the iron supply never runs dry. This key provides access to the chest. Make sure it still works.<|endoftext|> <|startoftext|>Raiding the Boulderfist<|obj|>Obtain 200 pieces of Unprocessed Iron Ore.<|text|>The Boulderfist have recently raided Drywhisker Mine, and are sitting on a large amount of iron ore. We want it back.<|endoftext|> <|startoftext|>WANTED: Dark Chronicler<|obj|>Slay Dark Chronicler<|text|>Champion wanted for an expedition into the depths of Xibala. Strange noises and wails come from the bones at night and our workers are terrified. Seek out the source of the strange noises and destroy it, and a reward will be yours.<|endoftext|> <|startoftext|>Heart of Darkness<|obj|>Accompany Brann to Fort Victory in Nazmir.<|text|>We sent troops with Captain Conrad ahead to Nazmir to gain a foothold in that hellish jungle. The reports we've been receiving of the local troll population are... disconcerting. They're in over their heads. I have Brann Bronzebeard prepped and ready to head out. Accompany Brann to Nazmir so we can secure our position. The Wind's Redemption is at your disposal.<|endoftext|> <|startoftext|>WANTED: Darkspeaker Jo'la<|obj|>Slay Darkspeaker Jo'la<|text|>Wanted for atrocious crimes against the Zandalari: Darkspeaker Jo'la Defeat this powerful adherent of Zul, and a great reward shall be yours.<|endoftext|> <|startoftext|>Azerite Madness<|obj|>Absorb Azerite from defeated Azerite Infused Elementals.<|text|>There be a group of earth elementals nearby that be goin' crazy due te havin' Azerite infused onto 'em. We cannot allow this Azerite to spread to any more elementals. We need te put 'em down. Go and fight these Azerite infused elementals nearby. When they be down, use yer amulet to absorb their lingerin' Azerite. It be a shame te do this, but we're fightin' these things in order te save the planet.<|endoftext|> <|startoftext|>The First Time I Died<|obj|>Place the idols on the altar and try to destroy them.<|text|>Dis be it. Where Zem'lan cursed us all. It began with me death. De first of countless deaths I've had since. Each of dem spent fighting and dying for Pirate-King Zem'lan and his selfish treasure hoard. I don't know if de idols he used to curse us can even be destroyed, but we gotta try. Let's take dem to de altar where de ritual occurred and try to smash one.<|endoftext|> <|startoftext|>Escaping Zem'lan<|obj|>Ride Jamboya's boat to the shore and lead the pirates to Camp Lastwind.<|text|>Pirate-King Zem'lan was right about one thing: he won't stay dead for long. We gotta take our treasure and get out of here while we got de chance. We can take de boat, but we'll need a place to hide out for awhile. Are your vulpera friends open to housin' a few stowaways? Clearly, we can pay dem for their trouble.<|endoftext|> <|startoftext|>Raiding Their Stores<|obj|>Obtain a Roast Boar, a Colossal Cheese Wheel, a Basket of Eggs, and a Keg of Applebrew.<|text|>We're low on food supplies. Hit up Newstead and bring us whatever you can find.<|endoftext|> <|startoftext|>The Golden Isle<|obj|>Ride in Jamboya's boat out to the Golden Isle.<|text|>Pirate-King Zem'lan don't stay in de port with de rest of us. Too good to crack a jug with his crew no more. We gotta sail out to de Golden Isle to find him. That be de forbidden island where Zem'lan hoards all of de treasure we've pillaged and plundered, so only he can enjoy dem. Hop in my boat and we'll row out dere together.<|endoftext|> <|startoftext|>My Last Day Alive<|obj|>Use First Mate Jamboya's Medallion to witness visions of his past.<|text|>De curse came one fateful day, in ages past, when de sethrak attacked. Dere was no end to dem. In our desperation, I helped Pirate-King Zem'lan do de unthinkable. We became monsters. Even worse, we became eternal slaves to Zem'lan. De curse weighs heavy on me, but my guilt is heavier. I led me crew into dis. Before we confront de Pirate-King himself, you need to understand what we be up against. You need to see what happened de day dat de Port of Zem'lan fell.<|endoftext|> <|startoftext|>Maroon 'em with Fire<|obj|>Use the Undying Torch to burn 8 Pillaging Canoes.<|text|>We gonna have to sail out to de Golden Isle to face Pirate-King Zem'lan. Let's make sure de rest of de crew can't follow us once we go. Burn their boats in de harbor.<|endoftext|> <|startoftext|>The Day the Port Fell<|obj|>Use First Mate Jamboya's Medallion to view a vision of his past.<|text|>Dis be a cursed landr. Feel it in your bones: de cold chill of death... and undeath. De Pirate-King Zem'lan rules dis port, with his crew of de eternal damned. If you be lookin' for honor or noble adventure, you won't find it here. But if you can settle for vengeance and treasure, I got an offer for you. But you should know who you be allying with. My hands are not clean in dis. Take de medallion from my cloak and use it to reveal a vision of my past at de end of de dock.<|endoftext|> <|startoftext|>The Yard Arm of the Law<|obj|>Free Quartermaster Tulmac, Gunner Bosanya, and Jukanga the Snitch.<|text|>I'm not de only pirate Zem'lan has had strung up around de port. Hangin' on de yard arm is his favorite form of punishment for de crew. We can't feel pain and don't stay dead, so his options are limited. Look for more crewmates hangin' around town. Tell dem to meet me here after you free dem. After weeks of hanging helplessly while being mocked and abused by de rest of de crew, I bet dey be willin' to discuss mutiny.<|endoftext|> <|startoftext|>Our Share of the Plunder<|obj|>Collect 12 Cursed Treasures of Zem'lan.<|text|>Dis treasure belongs to de crew! We've fought every battle for Zem'lan, but he hoards all de booty for himself. And if ya try to take some for yourself, he turns ya into one of his goldslaves. Those be de mindless drones ya see tendin' to de treasure out here. We ain't leavin' here empty-handed after de mutiny. Collect all de treasure ya can! Beware de cursed bits. It don't hurt us, but I'm guessin' it'll hurt you.<|endoftext|> <|startoftext|>Overdue Mutiny<|obj|>Free First Mate Jamboya.<|text|>I used to be a Zandalari. Long ago, before dis curse. We were all Zandalari pirates, proudly sailing under de black flag of our captain, Zem'lan. Now look at us... undead monsters, forced to serve our eternal captain like slaves. Well, I be done with dis. De curse can't be broken, but we can still mutiny! What say you? It gonna be tough, but I promise treasure and a chance to kill de notorious Pirate-King Zem'lan who murdered your vulpera friend. Help me down, and we be gettin' started.<|endoftext|> <|startoftext|>Cutthroat Business Practices<|obj|>Slay Gary Cofferdam in Anyport.<|text|>I used to run the inn here. Was a nice gig. I got first crack a lot of good stuff and all the best gossip and information came through my place. And then that jerk, Gary Cofferdam, came in and kicked me out! The new Boss laughed! I'm lookin' at my last few silvers here. Business is not good! Tell ya what, you remove my problem and I'll side up with Cesi. She'd never kick me out.<|endoftext|> <|startoftext|>Asking for a Friend<|obj|>Ask Xun Xun Sweetflower what she would like and acquire it in Anyport.<|text|>Hey! Since you helped Cesi I thought maybe you might do a favor for me. Well, uh, y'see Miss Sweetflower over there? Sweet as honey, sharp as a tack, and cooks like a goddess. I'm not much to look at, but the lady might think kindly on me if I could surprise her with a gift. A really great gift! But I can't leave m'post or these red-coated jerks might run off with the merchandise. This is where you come in. Find out what Miss Sweetflower wants, get it and bring it back to me.<|endoftext|> <|startoftext|>She's Got it Where it Counts<|obj|>Free Miranda the falcon.<|text|>Word is you're looking to drum up support for Loosecannon. Well I'll buy in if you help me. They took my poor Miranda! Boss Tornsail says I had too much to drink and bet her in cards. I don't really remember what happened last night, but I can hold my liquor and I'd never bet my bird! I suspect funny business. She might not look like much, but Miranda's the fastest damn falcon you'll ever see. They're watching me, so you go free her. She'll fly someplace safe and I'll get her later. We got a deal?<|endoftext|> <|startoftext|>Seeking More Knowledge<|obj|>Retrieve the Treatise on Anchor Weed from within Waycrest Manor.<|text|>It pains me to admit that I don't know everything about plants. I've taught you everything I know about Anchor Weed, but I think I know where you could look to learn more. Unfortunately, it's in Waycrest Manor, and that whole area's been crawling with monsters as of late. If you find yourself inside that manor, keep an eye out for a book called, "The Treatise on Anchor Weed". Its author spent decades studying that forsaken weed.<|endoftext|> <|startoftext|>Every Day I'm Smugglin'<|obj|>Collect 5 Smuggled Goods from the sea near the shipwreck close to Anyport.<|text|>Hey! Wanna make some quick gold? See, I had a mishap a few weeks ago with a shipment. Too much grog, dark seas, sudden rocks. You know, that old story. Anyway, my cargo's been floating out there and no one will get it back for me. Can you believe it? You bring my cargo back and I'll pay you a generous recovery fee. We got a deal? Great! Oh, uh, watch out for the sharks. Did I forget to mention the sharks?<|endoftext|> <|startoftext|>An Economic Opportunity<|obj|>Meet Cesi Loosecannon inside Anyport.<|text|>You look savvy enough to jump on an opportunity when one comes by and, pal, do I have one for you. See that cove down there? It's run by entrepreneurs with an eye towards meeting the logistical shortfalls that might come up in your typical city or town situation. Well, it's normally run by them. We have a bit of an infestation by folks who are more mercenary minded if you catch my meaning. You help me win back control of the cove and I'll see you're treated well. Sound good?<|endoftext|> <|startoftext|>Cutting Edge Poultry Science<|obj|>Take the Delicious Chicken to Dr. Oglethorpe in Booty Bay.<|text|><|endoftext|> <|startoftext|>Just a Nip<|obj|>Get 10 samples of Atrivax Gel.<|text|>My tough-guys-in-training are quick learners! They do seem to get a bit... bitey... when they're grouchy, though. Too many, and I start to get a little light-headed. The nearby atrivax plants have a medicinal gel. It is great to treat fresh wounds and nullify venom. They don't like sharing it. Could you harvest a bit for me?<|endoftext|> <|startoftext|>Out With the Old Boss<|obj|>Slay Richard Tornsail.<|text|>Right so I talked to some people. You talked to some people. No one likes the Irontide. They're cutting in to profits and scaring off good, honest scoundrel- er customers! We take out the guy in charge and we'll be able to run the rest outta town! So a little change of management is in order. I'm not usually one for stabbin' people, I'm a lover not a fighter, but I can pay. You do this for me and I'll make sure you're welcome here whenever ya want? Sound good?<|endoftext|> <|startoftext|>My Hungry Neighbor<|obj|>Kill the Territorial Hydra.<|text|>There is an angry hydra that has decided to make a nearby ridge his home. He keeps getting bigger, and meaner, and hungrier! My cobras are terrified. Please, take care of him before he comes after us!<|endoftext|> <|startoftext|>Proudmoore's Parley<|obj|>Report to Genn Greymane in Boralus Harbor.<|text|>So, we meet again. I... apologize for how you were treated last time. I trusted Priscilla like a sister and-- Let us keep this brief, for I will make no promises nor any formal accords in this state. Return to your leaders. Tell them I wish to parley. That is all for now. My people have suffered a great deal today and I have much to reflect upon.<|endoftext|> <|startoftext|>The Heart's Power<|obj|>Ask Magni Bronzebeard to empower the Heart of Azeroth.<|text|>The world's soul grows stronger, but there's still trouble out there. Azerite surges from her wounds, and all sides fight tae claim its might. Ye have proven yerself tae be Azeroth's champion. And thanks tae all ye have done, I sense a great power stirrin' in that amulet ye wear. Azeroth calls tae us. She wants me tae help ye unlock even greater strength in her Heart. Are ye ready?<|endoftext|> <|startoftext|>An Ancient Curse<|obj|>Activate the braziers of Xal'vor and defeat Aiji the Accursed.<|text|><|endoftext|> <|startoftext|>A Farmer's Fate<|obj|>Empower the Everliving Branch.<|text|>Old Jakob here was one of the few folks who were never wary of us. I have, on occasion, even helped him around his farm in return for supplies. It is an injustice just to ignore his plight even amidst our own problems. The corruption which holds him seems to be early in form. I believe I can cleanse it. Take this branch, and bring it to the three shrines around the Ashenwood. That should allow it to gather enough energy for the ritual.<|endoftext|> <|startoftext|>Those Who Remain<|obj|>Collect 8 Ashenwood Relics.<|text|> <|endoftext|> <|startoftext|>Lost in the Woods<|obj|>Find Amalie Oakseeker.<|text|>My student, Amalie, and I have taken it upon ourselves to act as the keepers of these woods. We were away from Drustvar briefly, and upon our return, found the grove infested and the surrounding land corrupted. Amalie decided that she could deal with the grove infestation alone. It's been some time since she ran off, could you look for her while you're in the Ashenwood?<|endoftext|> <|startoftext|>Of Dark Deeds and Dark Days<|obj|>Speak with Princess Talanji in the Royal Chambers of Dazar'alor.<|text|>I should have known better, and now Rezan is dead, and my own power is barely holding on. Soon Bwonsamdi himself will be coming to collect me. Talanji... she must know what has happened here. Go to her, tell her. Aid her where you can. I followed a god of strength and yet I have not de strength to face her with dis shame. For now, I must gather our forces and pursue Zul.<|endoftext|> <|startoftext|>Sweete's Orders<|obj|>Bring Sweete's Orders to Lucille Waycrest in Drustvar.<|text|><|endoftext|> <|startoftext|>Walking-Around Money<|obj|>Accept the money.<|text|>This is a lot of gold! It's gonna take me a while to split this up. I can give you some walking-around money to hold you over until I am done. Come back tomorrow, maybe I will have it figured out.<|endoftext|> <|startoftext|>Greenstalker<|obj|>Slay Greenstalker.<|text|>The mighty wolf Greenstalker was once a protector of these forests. He has fallen under the sway of dark forces. My brother and I attempted to calm his spirit, but he is too far gone. Use the charm I have constructed to weaken him. I ask you , please, end his suffering. My brother is still weak and I must stay to protect him. Go now before the wolf consumes us all!<|endoftext|> <|startoftext|>We're Not Friends<|obj|>Eliminate Calico McGee.<|text|>I did some time in Tol Dagor with the captain of this crew, Calico McGee. He likes to hang back and direct his men from afar. I just happened to have spotted him across the flats. You and I should go pay him a visit!<|endoftext|> <|startoftext|>Zandalar Forever!<|obj|>Complete the Zandalar Forever scenario.<|text|>Bwonsamdi has whispered a warning to me: the enemy is on the move. I have gathered what defenses I could in the time allowed but we are dangerously under powered. I can only hope that, thanks to your efforts, the loa will be with us this day. Are you ready to defend Zandalar?<|endoftext|> <|startoftext|>Down, But Not Out<|obj|>Accept Kua'fon as your new traveling companion.<|text|> Skree! Skree!!<|endoftext|> <|startoftext|>Wisdom of the Wingless<|obj|>Seek out Hexlord Raal.<|text|> It's not going anywhere. Maybe it's time to seek someone without wings for advice.<|endoftext|> <|startoftext|>An Unfortunate Event<|obj|>Discover what happened to the Imperial Guard.<|text|><|endoftext|> <|startoftext|>The Joy of Flight<|obj|>Follow Hexlord Raal and fly Kua'fon back to the roost<|text|>You be ready? Kua'fon is ready to fly. Whether or not he can is another question, but all the same I will see you two back to the roost. Climb aboard and guide him. I can't imagine he can see very well through that skull. Ata and I will lead the way.<|endoftext|> <|startoftext|>Dress for the Slide, Not the Ride<|obj|>Collect a Berserker Skull and Lightweight Skyterror Barding.<|text|>If Kua'fon is serious about flying, we're going to need to protect him. Go get a berserker skull and some armor for it. Meet me down in Talanji's Rebuke and we'll get him dressed for success.<|endoftext|> <|startoftext|>A Chance Sighting<|obj|>Investigate the missing Zandalari.<|text|>One of the lookouts said he saw a bunch of blood trolls chasing after a Zandalari on the other side of the river. He seemed to be dressed like your group. Why do you people keep running into trouble in this place? I'll mark on your map where he was last seen. Just don't bring a horde of blood trolls over here, alright?<|endoftext|> <|startoftext|>Powder to the People<|obj|>Gather Azerite from 6 crates.<|text|>The Horde filth up on that hill seem to be mining some kind of ore I've not seen before. If they've come all the way out here to find it, it must be valuable. Take what you can find!<|endoftext|> <|startoftext|>Akunda's Blessing<|obj|>Commune at Akunda's Shrine.<|text|>You have proven worthy of my blessing. This means should you choose me as your loa, you can call upon my power when needed. Commune at my shrine to receive my gift. Know that whatever you choose, you will always be welcome within these walls.<|endoftext|> <|startoftext|>Remix to Ignition<|obj|>Find the ignition key.<|text|><|endoftext|> <|startoftext|>Falling With Style<|obj|>Take Kua'fon on another flight on the Huge Dragon Kite.<|text|> Skree. <|endoftext|> <|startoftext|>One Man Against the Horde<|obj|>Kill 10 Horde forces.<|text|>Me an' a few friends were trying to help some of the folks from Corlain flee safely to Arom's Stand after things started gettin' weird. I noticed some movement up the hill so I decided to come back and check it out. If the town goin' mad wasn't bad enough, now we have another problem to deal with. The Horde. Those fools have no place on our lands. Wash the snow with their blood.<|endoftext|> <|startoftext|>Never Outgunned<|obj|>Find us 15 Rebel Weapons.<|text|>This is our new home now, and we will fight to keep it! We may be outnumbered here, but we aren't going to be outgunned. Find us every axe, sword, spear, crossbow, and gun for our rebellion!<|endoftext|> <|startoftext|>Saurid Surprise<|obj|>Survive Jani's prank on Sezahjin. If you lose your saurid disguise, return to Jani for another.<|text|>Da sands of Vol'dun be full of harsh creatures, but none so harsh as dey dat da Zandalari send. One of dese criminals be right here in da Scorched Sands. His name be Sezahjin, and he be da former chef ta da king. Did he tell ya dat he be famous for a dish called "Saurid Surprise?" Guess what da main ingredient be. He be fallin' far, but not far enough for Jani. It be time ta take his pride. Just be makin' sure dat da creatures of da sand not be seein' ya.<|endoftext|> <|startoftext|>Smells Like Trouble<|obj|>Slay Force Commanders Ogarth and Durmok.<|text|>The Horde spilled a lot of blood in Brennadam. Now it's time to spill some more. The scent of blood makes predators in these hills go crazy. We use it to lure animals when hunting. The Horde forces are occupying caves up in the hills. Toss these scent vials into the caves where the Force Commanders organize the attack. The smell should bring all the hills down upon them!<|endoftext|> <|startoftext|>Dangerous Game<|obj|>Rid the hills of these Forsaken Keenblades.<|text|>Most of these Horde don't scare us, but we lost two people today to a group of forsaken keenblades. We've had trouble tracking them down, we could really use your help. They're stealthy and dangerous fighters, so show no mercy.<|endoftext|> <|startoftext|>The Abandoned Passage<|obj|>Find Bladeguard Kaja and Warguard Rakera in Atul'Aman.<|text|>My people have known about this ancient passageway for generations, but none have dared enter before now. The tunnel leads to the tomb of Mythrax the Unraveler and it is said that his power still radiates within the cavern. Who knows what horrors await us inside... It appears that your friends have already gone inside to face Jakra'zet and stop him from raising Mythrax from the dead. We don't have time to waste. We must find Kaja and Rakera before they confront Jakra'zet on their own!<|endoftext|> <|startoftext|>A Missing Master<|obj|>Find Master Ashton.<|text|>Master Ashton had me grab some healing supplies and run to Mayor Royston when those things attacked town. He didn't make it behind the barricade. But if he's alive, and he's just crazy enough he might be, he's probably holed up in his cottage. With caustic compounds. And explosives. Look, why don't you go check out his basement and I'll stay out of the blast radi- I mean I'll go see if the garden can be salvaged. Try not to look flammable.<|endoftext|> <|startoftext|>Maybe When You're Older<|obj|>Return to the nest at Pterror Rise.<|text|> Well, I am out of ideas. My son will take you back to the nest. Do not worry, this one can fly. YOUR little one will need to get back on his own. It builds character. Maybe he will grow out of this absurd deficiency in time.<|endoftext|> <|startoftext|>Turn the Heat Around<|obj|>Destroy 6 pieces of goblin machinery.<|text|> <|endoftext|> <|startoftext|>Surrogate Wings<|obj|>Acquire a Huge Dragon Kite.<|text|>It is not my way to coddle the young of my brood. But I think I will make an exception for your little one. After all, I have seen you tend to him. It would be cruel to let your... efforts... go to waste. Venture into Zuldazar city proper and find something that can act as a surrogate wing for your young one. Wingminder Goja will know what to do next. Speak to him once you have it.<|endoftext|> <|startoftext|>All to Ash<|obj|>Speak to Warchief Sylvanas Windrunner in Undercity.<|text|>All throughout our campaign here, I understood the warchief's objective. I saw her strategy... believed in its necessity. With Darnassus in Horde hands, the Alliance would be paralyzed. Anger and fear would fester in their hearts until they cracked and splintered like deadwood. But this... this will unite them. They will come for us. All of them. Return to the Undercity. Speak to the warchief. We must make ready for what is to come.<|endoftext|> <|startoftext|>Ptrust Fall<|obj|>Board the Huge Dragon Kite and take your pterrordax on a flight to build his confidence.<|text|>I just want you to know how unusual this is for Pa'ku. She prefers to teach on the fly. What? It's true. This method might work. Sometimes when young pterrordax are not eager to fly, their mother will drag them from the nest and hold them in her claws until they are comfortable enough to spread their wings. Seeing as this little one has no mother, you will use the kite to act as one. Pa'ku has placed a trail for you to follow. Go and glide carefully- you may frighten your pterrordax more!<|endoftext|> <|startoftext|>Royal Report<|obj|>Deliver Zolani's report to Habutu at the Golden Throne.<|text|>Blood magics practiced in de city, guards missing, and our chief spy, Yazma, is acting suspicious. We must present dis to Rastakhan, but without Yazma interfering. Luckily, Rastakhan is a clever king, which is something his opponents often forget. I have prepared a report in a code made by King Rastakhan and known only to myself and my brother, Habutu. Bring it to Habutu and he will see dat it gets to de king's ear.<|endoftext|> <|startoftext|>An Unstoppable Force<|obj|>Disrupt the Alliance forces in Darkshore.<|text|>Now is the time to strike. Passing through the wall will not be easy, but I think it's something you can handle. Do what you must to prevail, and meet me on the other side. I will lead a squad of sturdy soldiers and as many demolishers as can survive the passing. We may not make it to Darnassus today, but the outcome of this war does not rest on one victory alone -- it will come as the result of a thousand small victories. So let's get started, shall we?<|endoftext|> <|startoftext|>The Trees Have Ears<|obj|>Defeat the Burning Ancient.<|text|>With the eyes of the forest shut, one thing remains: the ears. Ancients. They feel the vibrations of our footsteps and report our every move to Malfurion. Got that torch handy?<|endoftext|> <|startoftext|>Blurred Vision<|obj|>Eliminate the Sentry Owls in the trees and slay the frenzied furbolg of Darkshore.<|text|>Look up. See them, scattered among the trees? Those brightly glowing owls are not living, breathing denizens of the forest... they are Kaldorei magic. Sentries. A ruse -- reporting everything they see back to Malfurion. We can't have that, now can we? Deal with them. But take care -- they aren't the only enemies in the forest. We cannot allow anything or anyone to stand in our way.<|endoftext|> <|startoftext|>A Nose for Ptrouble<|obj|>Find Kua'fon in the Savagelands and rescue him.<|text|>Kua'fon is getting very large. Perhaps he thinks himself equal to de beasts of this jungle. He may well learn that he is not. You should find him before that lesson costs him his life. I heard a commotion to de north. Start there.<|endoftext|> <|startoftext|>SKREEEEE!<|obj|>Feed Kua'fon.<|text|> SKREEEEEEEEE!! <|endoftext|> <|startoftext|>SKREEEEE!<|obj|>Feed Kua'fon.<|text|> SKREEEEEEEEE!! <|endoftext|> <|startoftext|>The Port of Zandalar<|obj|>Meet Zolani in the Grand Bazaar.<|text|>King Rastakhan has given me orders to investigate de Harbor of Zandalar. De claim Princess Talanji has levied against General Jakra'zet for failing to maintain de safety of our kingdom is a serious accusation. For dis task, I would have you join me so dat I might have an outside perspective. When you are ready, meet me in de Grand Bazaar.<|endoftext|> <|startoftext|>A Nose for Ptrouble<|obj|>Find Kua'fon in Atal'Gral and rescue him from danger.<|text|>Ah, so you noticed he is missing again. I would check de east this time. I heard some screeching from that direction. I am sure he will be fine- after all, what sort of trouble could he get in with you looking after him? Best find out.<|endoftext|> <|startoftext|>Mast Effect<|obj|>Find Kua'fon in Talanji's Rebuke and bribe him down with fish.<|text|>Kua'fon was peering over de edge and managed to fall off de cliff again. Normally he gets back up here on his own, but it be taking too long this time. Best go down to de beach and find him. He is probably stuck up one of de ship masts out there. If he will not come down, you can try bribing him with more fish.<|endoftext|> <|startoftext|>Shrine of the Storm: Whispers Below<|obj|>Defeat Lord Stormsong in the Shrine of the Storm.<|text|>We must not let Lord Stormsong finish his work. If he delivers the fleet to Azshara, all of Kul Tiras will be vulnerable. Countless innocents will perish -- or worse. There is no time to wait for more of the Storm's Wake to arrive. We finish this now, for the good of all who call this valley home. We finish this for Samuel.<|endoftext|> <|startoftext|>A Quick Flyover<|obj|>Use explosives to fend off the Alliance army in Darkshore.<|text|>Malfurion knows that his wisp wall is a temporary measure. He is buying time for reinforcements to arrive in Teldrassil. It is imperative that we find a way through that wall, and quickly. I want you to take our explosive reserves and apply pressure. You will not be able to bring it down, but you may be able to find us an opening. I will have a squadron ready to strike once you break ground. Zarvik Blastwix should have a few bombardiers for the job.<|endoftext|> <|startoftext|>A Charming Tail<|obj|>Send 15 cobras to Jenoh.<|text|>I think they would make great guardians, when they get older... with the proper training. However, it seems some of my trainees have wandered off. There are so many things nearby that could harm them! Between the walking sandstorms and angry plants... it's been safer to hide out here and look at night. I'm so exhausted! Could you take this flute with you and play them a little tune? It will remind them to come back to me.<|endoftext|> <|startoftext|>Keep It Down!<|obj|>Warn the goblins of danger.<|text|>There is a lot of noise and light coming from those filthy mechs down by the shore. No wonder my little hatchlings get so cranky! They are shaking up a coast that is already unstable. You never know what one might wake up that way! Let them know they should be careful.<|endoftext|> <|startoftext|>Storm's End<|obj|>Confront Lord Stormsong.<|text|>I've no doubt he can feel our presence, but so long as Lord Stormsong maintains his spell the first move is ours. We have him surrounded, cornered like the rat he is. We must end this together.<|endoftext|> <|startoftext|>A Lost Flute<|obj|>Find the owner of the Desert Flute.<|text|><|endoftext|> <|startoftext|>Awakened Elements<|obj|>Investigate the disturbance.<|text|>It seems that all of this infernal blasting and hammering has stirred up... something. I heard some screaming from over in that direction. If you could go take care of the situation, that would be most appreciated.<|endoftext|> <|startoftext|>A Horrible Place<|obj|>Collect 6 Wetshell Turtles.<|text|>This town is a horrible place full of bad people. All they care about is money! No one cares about the turtles! The turtles are out there, thirsty, drying up, and getting stepped on by monsters! You have to save the turtles for me!<|endoftext|> <|startoftext|>Iron Low Tide<|obj|>Kill 10 Irontide Pirates.<|text|>A few years ago I tried to join the Irontide. They said I wasn't "Irontide material", not cruel or heartless enough! So I teamed up with Nedly and Moxie here in Deadwash, and we started looking for treasure on our own. Let's show these Irontide they're not "Deadwash material".<|endoftext|> <|startoftext|>Halting the Empire's Fall<|obj|>Speak to Baine Bloodhoof within Zuldazar.<|text|>Nazmir be havin' problem after problem. I not be knowin' how it can get much worse dan an Old God tryin' ta take over. I be makin' me way back ta Zul'jan ta lead our efforts ta keep Nazmir safe. Ya should return ta Zuldazar and let Baine know what be goin' on here. Maybe he be likin' dis here underrot, who knows? I can get ya outta here and back ta Zul'jan, if ya be needin' it.<|endoftext|> <|startoftext|>Break 'Em Out<|obj|>Free 10 workers.<|text|>An Irontide captain "Calico McGee" has been trying to scare us off for days now, but it's not working. He's ordered his men to lock everyone up and sell us as slaves! They've brought enough chains for everyone! Break the chains and set our workers free.<|endoftext|> <|startoftext|>Ripe for the Picking<|obj|>Meet with Saurfang and Sylvanas in the Zoram'gar Outpost.<|text|>The kaldorei have finally halted our progress. In a perfect world, we could have marched all the way to Auberdine and taken Teldrassil before they could even slow us down - but it matters little. Malfurion will try to hold us back until his fleet returns from Silithus. Until then, his army is too small - if only we could find a path through these damned wisps. I have an idea. Let's have a chat with Saurfang.<|endoftext|> <|startoftext|>I Want It All Now<|obj|>Collect 12 Irontide Coin Bags.<|text|>These Irontide Raiders think they can just come in and take the treasure we've been hunting for months! By rights, that treasure is ours! Get in there and get our share of it, before it's gone. By share, I mean all of it!<|endoftext|> <|startoftext|>A Nose for Ptrouble<|obj|>Find Kua'fon in the Slough and rescue him from danger.<|text|>Ah, yes, I was wondering when you would come to check on your little one. As you have likely noticed, he is not here. Little ones are very curious and often seek to leave the nest before they are ready. It is often the brooding mother's job to keep them from wandering. What, did you think I was going to stop him? I heard some screeching to de west. Best hurry, or you may not have a hatchling to look after!<|endoftext|> <|startoftext|>Prepare for Trouble<|obj|>Speak with 4 Proudmoore Guards in Unity Square.<|text|>With the evidence you've gathered, we can prove that the Ashvane Company was behind the attack. I would have preferred to do this in private, but I don't think we'll have the luxury. Look around - company men everywhere. Priscilla's got something up her sleeve... Let's get some backup before we go in there and cause a scene.<|endoftext|> <|startoftext|>Out on a Limb<|obj|>Find and rescue Kua'fon in the Slough.<|text|>Ah, there you are. Kua'fon ran off into de jungle. I saw him head down de western path out of the Kraal but beyond that I could not say where he may have gone. This kind of thing happens with the young. Our winged companions have a keen sense of adventure! It would be helpful if yours could fly, but it is not yet time. I would check any reasonably high place that he could climb to, as a start.<|endoftext|> <|startoftext|>Seeking Shelter<|obj|>Find Razgaji at the Scorched Sands Outpost.<|text|>I must head back to de arena. Razgaji will want to know what happened here. If you seek shelter, you will find it at de outpost not too far from here. I will let our leader know you're coming. Be safe.<|endoftext|> <|startoftext|>SKREEEEE!<|obj|>Feed Kua'fon.<|text|> SKREEEEEEEEEEEEE!!! <|endoftext|> <|startoftext|>Into the Woods<|obj|>Defeat the Alliance ambush.<|text|>Careful, -- the forest is still brimming with Stormrage's forces... Look out behind you!<|endoftext|> <|startoftext|>A Turtle's Invitation<|obj|>Visit Maokka and the other Tortollans at the Jeweled Coast.<|text|>You have been most helpful . Please visit me and the other Tortollans along the Jeweled Coast. We'll discuss soup and other pressing matters.<|endoftext|> <|startoftext|>Skree...<|obj|>Soothe Kua'fon by picking him up.<|text|> Skree... <|endoftext|> <|startoftext|>Cave Commotion<|obj|>Meet up with Nedly and Moxie near the caves.<|text|>Killing that worm stirred up a commotion in the caves below. The Irontide seem pretty excited. We better check it out. Nedly's on his way, meet us near the caves.<|endoftext|> <|startoftext|>Enemies Within<|obj|>Slay 6 Ashvane combatants in Unity Square.<|text|>We need to get Katherine to safety. Help us take out some of these traitors!<|endoftext|> <|startoftext|>Hot Pursuit<|obj|>Mount a Proudmoore Charger and chase Priscilla Ashvane.<|text|>Priscilla's escaping on horseback! Grab one of our chargers and chase her down!<|endoftext|> <|startoftext|>Clear the Air<|obj|>Destroy 4 Smoking Payloads in Unity Square.<|text|>Looks like Priscilla had a backup plan. Her goons set off some kind of smokescreen to cover her escape. Clear out that smoke so the civilians can evacuate and we can secure the area!<|endoftext|> <|startoftext|>Make Our Case<|obj|>Reveal Lady Ashvane's treason to Katherine Proudmoore.<|text|>Katherine has trusted Priscilla Ashvane as an advisor and a close friend for many years, even before they both lost their husbands at Theramore. She's heard the rumors about Ashvane, just like anyone. Whether by fear or loyalty, she's chosen to ignore them. It's time to finally open her eyes.<|endoftext|> <|startoftext|>Eye of the Storm<|obj|>Escort Tideguard Victoria.<|text|>If Lord Stormsong wasn't aware of you yet, he is now. Your best shot is to reach him at the Shrine of the Storm before more of his followers fall back to his defense. I can get you in, but you'll have to protect me. I'm in no shape to take down any more of these fiends. And try to keep a low profile. The closer we get to the Shrine, the more power Lord Stormsong has at his disposal.<|endoftext|> <|startoftext|>The Abyssal Council<|obj|>Kill Wavespeaker Reid.<|text|>The tidesages have a leading council beneath Lord Stormsong. They each oversee a different aspect of the order's work. Wavespeaker Reid trains initiates here in the oldest form of tidesage magic: communing with the sea. These deaths are on his hands. It's up to us to take him down.<|endoftext|> <|startoftext|>The Storm Awakens<|obj|>Rally 12 Defectors.<|text|>I must watch over Samuel for now. I fear for the darkness assaulting his mind. The fallen men and women around us were defectors from the house. There will be more like them within Sagehold. Find them, and tell them 'the storm awakens'. Knowledge of our cause has spread; we need to bring all we can to our side.<|endoftext|> <|startoftext|>A Bridge Too Far<|obj|>Use the Rod of Tides to open the Path of Storms.<|text|>The bridge that once crossed this span is the only land route to the Shrine. It appears Lord Stormsong has sealed it to buy himself more time. We have been attempting to reopen the way to no avail. However, the Rod of Tides you recovered may prove our solace. Veteran tideguards use it as a key of sorts to maintain the Path of Storms across these dangerous waters. We will begin the ritual once more... if you will wield the rod.<|endoftext|> <|startoftext|>Twisted Intentions<|obj|>Kill the Bound Tempest and Enthralled Tidefury.<|text|>Sails... in the fog... A light below... in the darkness. Water rising... given form... the pain... AHHHH, THE PAIN! Make it stop. Make it stop. Make the pain stop!<|endoftext|> <|startoftext|>Oathbound<|obj|>Retrieve the Rod of Tides.<|text|>I took oaths, damn it. We all did. When Lord Stormsong sent the first orders... well, you saw what happened. What matters is that our oaths are to our people, not Lord "Sells His Soul". You won't find him here - he's deep in the Shrine by now, and no outsider will make it across the channel alive... Not without a Tideguard to open the way. The Rod of Tides is the key to the front door, and it's kept here. Retrieve it and I can get you to him.<|endoftext|> <|startoftext|>Calldown: Cleaner<|obj|>Identify and mark 5 Azerite deposits for the extraction team.<|text|>With these dust blowin' siro-ma-whosits all over this beach front, it's a pain to get our cleaners out onto the nodes. Some of the crew wanted to check somewhere else, but no way we're leaving without those rocks for Gallywix. Between you and me, we're gonna be gettin' some serious hazard pay for this gig.<|endoftext|> <|startoftext|>Get Us Some Beach<|obj|>Collect 20 piles of sand.<|text|>These guys are running out of "ammo" faster than we can replace it! I tells 'em, we're on a beach, you're in a sandblaster, suck it up! They says it's against the cleaner driver rules for their local chapter. I'm not buyin' it. Grab us some more sand. Them sand monsters have gotta be full of the stuff! We'll make it worth your time.<|endoftext|> <|startoftext|>No Bot Left Behind<|obj|>Help Earl-E.<|text|>You left Earl-E behind, and a giant worm ate him! He's got sentimental, uh... monetary value. We don't leave any bots behind! Kill that worm and get Earl-E back.<|endoftext|> <|startoftext|>On The Prowl<|obj|>Find Warchief Sylvanas Windrunner in Darkshore.<|text|>Do you see all of the wisps about? I have seen this once before, when the demon Archimonde was felled by the sting of hundreds - no - thousands of wisps. This can mean only one thing. Malfurion is beckoning the aid of his ancestors. The Warchief has already taken a scouting party ahead to Darkshore to intercept him. Please. Find the Warchief and see if she has yet caught her prey. We have secured all of Ashenvale, but we must keep the pressure on.<|endoftext|> <|startoftext|>You're a Shark<|obj|>Kill 20 murlocs.<|text|>Have you ever been bitten by a shark? I have, numerous times. It stings. Murlocs don't usually survive shark attacks. The ritual I had in mind is ready to cast. Let me know when you're prepared.<|endoftext|> <|startoftext|>Effective Antivenom<|obj|>Administer the Antivenom to Serrik.<|text|>The salve is ready. I work fast. Hopefully faster than the scorpid poison. Take this antivenom to your friend and see that he swallows every last drop. You should know within moments if it's been effective.<|endoftext|> <|startoftext|>One Last Request<|obj|>Bring Treadward's Ring to Lucille Waycrest at Watchman's Rise.<|text|>I can feel my bonds to this place slipping, and I have you to thank. I would like to ask one more favor of you though. Please bring the ring you found to Lucille. It was meant for her to hold, not my dusty bones. And , do not tell her what has transpired here. She has enough tragedy weighing down her heart. I do not wish to add to it.<|endoftext|> <|startoftext|>The Stormwind Extraction<|obj|>Complete "The Stormwind Extraction" scenario.<|text|>My lady is shrewd indeed. If we are to infiltrate Stormwind City, we will need the very best the Horde has to offer, and yet a team so small as to be able to infiltrate the heart of Alliance territory unseen. Yes, I see. The path ahead is clear. Speak to me when you are ready to undertake the Warchief's mission.<|endoftext|> <|startoftext|>Blood in the Chapel<|obj|>Defeat 10 Red Hand Assassins in Whitegrove Chapel.<|text|>, you have helped me before and I beseech you to do so again. My guards are clearly outnumbered by these brigands. I must stay here to protect Lucille, so I will need you to assist in protecting the guests. Are you able?<|endoftext|> <|startoftext|>The Lady's Fate<|obj|>Find Lady Meredith Waycrest in Whitegrove Chapel.<|text|>Meredith never joined the ceremony. She might be in trouble! Lucy is in shock, and I cannot leave her here. You must go in my stead to the tower, and ensure the safety of your Lady. Do this for me, and you will be rewarded.<|endoftext|> <|startoftext|>Running Late<|obj|>Speak with Lord Arthur Waycrest in Whitegrove Chapel.<|text|>I beg your pardon, but I am a little concerned at Lord Waycrest's tardiness. I'd hate to be a bother, but would you mind checking on him? The ceremony awaits his presence. You can find him in the bride's room, at the top of the tower.<|endoftext|> <|startoftext|>From This Day Forward<|obj|>Take a seat and observe the wedding ceremony in Whitegrove Chapel.<|text|>Lord Waycrest is on his way? Excellent! You have my thanks. Please, take a seat.<|endoftext|> <|startoftext|>Untame Slaughter<|obj|>Kill 8 Faithless within the Feeding Pits.<|text|>The Faithless rely on their krolusks for everything. They are mounts, battle companions, beasts of burden, and often even food to fuel the sethrak empire. If we can disrupt their krolusks, we'll disrupt their whole empire. One broken wheel stops the caravan, eh? Take out as many of their krolusk tamers as you can. That'll have a longer impact than just killing the krolusks.<|endoftext|> <|startoftext|>Earl-E Bot Gets the Worm<|obj|>Get Mud Worm Meat for Maokka.<|text|>It could take you days to get that much meat, and I don't want to wait around. So, we'll use a Bot as bait! You send EARL-E towards any disturbances you see in the mud. He'll make enough noise to scare any worms out. Then kill the worms, get the meat. I'll watch from here.<|endoftext|> <|startoftext|>Relics of Sethraliss<|obj|>Recover the Skull of the First Skycaller, Rebirth Creed, Sethraliss Sight Stone, and Blood of the Fallen Loa.<|text|>It may surprise you to learn that the Faithless hoard ancient relics of Sethraliss. I assure you that they do not do so out of reverence or respect, as is proper. Korthek's brood is driven only by greed and an insatiable lust for power. They rip whatever magic they can from the relics, even if it means destroying them in the process. Rescue the ancient artifacts of Sethraliss in the Sacred Sands nearby. We will honor and preserve them in the Sanctuary of the Devoted.<|endoftext|> <|startoftext|>Painful Memories<|obj|>Search the Forgotten Bones for Treadward's Ring in Whitegrove Chapel.<|text|>A terrible thing happened in this place, and it has doomed me to an eternity of walking these grounds. All I remember is that Lucille and I were to be wed, but instead I met my end. If you have an ounce of sympathy in your heart, then I beg you to help me. Find out what happened that night, so I might leave here. I know my strongest memories are tied to the ring I bore for Lucy that day. Find it among my bones, and maybe it will lead you to the answer.<|endoftext|> <|startoftext|>A Meal for Birds<|obj|>Kill wildlife within The Brine Basin so Mekaru's buzzards can eat.<|text|>I don't know why I agreed to this. We weren't supposed to be scavenging. Kiro gave me specific instructions to head to the basin and feed the buzzards. I can't go back to camp until they eat, but I'm not heading into that basin while the sethrak are still swarming. Have you ever fed a buzzard? It's easy, I promise. You kill it, they eat it. That simple.<|endoftext|> <|startoftext|>Free Ride<|obj|>Steal the Battle Krolusk mount and return to Meerah.<|text|>One thing I've learned during my time in Vol'dun is to not stay in one place for too long. And doubly so when the Faithless are involved. We've done our damage here. Let's move before we get caught. I procured a mount to take us back to Meerah and the others in Vorrik's Sanctum quickly. Don't worry, this Faithless won't be needing it anymore.<|endoftext|> <|startoftext|>Sanctuary Under Siege<|obj|>Meet Vorrik at the Sanctuary of the Devoted.<|text|>I fear that Emperor Korthek was not lying when he boasted of his foolish plan. If General Jakra'zet attacked the Sanctuary of the Devoted while we were away, there is a good chance that he now has everything needed to resurrect Mythrax. We must hurry to the Sanctuary and stop Jakra'zet. Mythrax must not be reborn!<|endoftext|> <|startoftext|>Crater Conquered<|obj|>Return to Vorrik.<|text|>I can take it from here. I'll rally these vulpera and march through the trenches creating chaos. Korthek and his armies will be forced to deal with us! If you and Vorrik are going to make a move, you should do it now.<|endoftext|> <|startoftext|>Infuriating the Emperor<|obj|>Use Vorrik's Bulwark to defeat 75 Faithless within the Sacred Sands.<|text|>It seems I underestimated Korthek's cowardice. I expected him to be behind the barrier, ready to ambush us. Yet, still he hides. That allows us a few moments to prepare. We musn't waste them. While I siphon power off of these immense crystals, you must thin the numbers of the Faithless here. I will grant you a powerful boon to speed you in your task. When Korthek arrives, he will require our full attention.<|endoftext|> <|startoftext|>To Have Loved and Lost<|obj|>Lay the Crimson Bouquet next to the Simple Gravestone in Whitegrove Chapel.<|text|>I have a favor to ask you of a... personal nature. Whitegrove Chapel lies to the north, just past the town of Corlain. Someone... important to me rests in the graveyard on its grounds. I've been unable to visit his grave for some time, and I would like to pay my respects. If you come upon Whitegrove Chapel, could you lay these flowers next to his headstone? Just look for the most recent grave there...<|endoftext|> <|startoftext|>The Immediate Problem<|obj|>Speak with Lieutenant Bauer.<|text|>I sent one of my lieutenants, a woman by the name of Bauer, to the fishermen's hamlet just down the road. We received a few reports of naga activity spreading down the coast in that direction. We need those forces back as soon as possible. I would ask that you join her in assisting the villagers of the hamlet.<|endoftext|> <|startoftext|>Don't Drop It... Yet<|obj|>Collect 6 Volatile Lightning Bombs from Faithless.<|text|>The Faithless are training pterrordaxes as mounts so that they can rain down death from the skies. Their skycallers have developed a means of storing volatile lightning magic into fragile crystals. Lightning bombs, in the simplest sense. The magic behind it is quite brilliant, really. The bombs will be exceptionally useful if we can secure the aid of Rakjan, the powerful and fierce pterrordax at the top of this mountain. Acquire as many as you can carry, while I will do my best to recruit Rakjan.<|endoftext|> <|startoftext|>Infiltrating the Empire<|obj|>Accompany Vorrik to his sanctum.<|text|>The heart of the Faithless empire rests just beyond this ridge. We will need to move swiftly and quietly to avoid detection once inside. Thankfully, my former dwelling is nearby. I know a passage that should allow us to advance into the fortress with minimal resistance. When you are ready, speak with me and I will show you the way. I expected the Faithless to patrol this area... Keep your eyes open for anything suspicious along the path.<|endoftext|> <|startoftext|>Zoram'gar Outpost<|obj|>Make the necessary preparations at the Zoram'gar Outpost.<|text|>Saurfang shall establish our troops here, now that Astranaar is ours. I shall continue my hunt for the only creature that can stop our march to victory: Malfurion Stormrage. Our next order of business will be to establish a foothold at the base of Darkshore. Commander Grimfang of the Zoram'gar Outpost should be able to accommodate an incoming army. Inform him of our arrival and ensure the necessary preparations are made.<|endoftext|> <|startoftext|>Missing Business<|obj|>Rescue 7 Sable Polecats.<|text|>Poor little Coda has been in quite the tizzy since his friends vanished. I found him here, out cold, after a sting from one of those awful wasps. Just a tiny bit of our sandstinger remedy got Coda right up, though! Take some with you, and keep an eye out for other little ones out there.<|endoftext|> <|startoftext|>Don't Turtle<|obj|>Speak with Moxie.<|text|>There's a Tortollan who's trying to get our treasure! He's over on the west side of town. He's nosey and he may have found something! Talk to Moxie, come up with a plan to get rid of him.<|endoftext|> <|startoftext|>All Laid Out For Us<|obj|>Get three treasure hunters to help you.<|text|><|endoftext|> <|startoftext|>A Timely Arrival<|obj|>Greet Warchief Sylvanas Windrunner in Astranaar.<|text|>My end of the bargain is done. I am going to check on the other outposts to make sure none of my brothers and sisters are in trouble. Meet with the Warchief and inform her that Astranaar has been secured. If everything has gone according to plan, she should be well on her way. Oh, and try not to hog all the glory, yeah? .<|endoftext|> <|startoftext|>A New Dawn<|obj|>Meet Taelia in the Harbormaster's Office in Boralus.<|text|>House Stormsong may be lost, but this valley still holds so much hope. Sam knew that from the beginning. We have to continue to help the Storm's Wake in any way we can. There are still remnants of the fallen house everywhere, and whoever turned them to this darkness is out there as well. Cyrus and the others will want to hear about everything that happened. We should tell them together.<|endoftext|> <|startoftext|>Drust in Time<|obj|>Find the Explorers' League members at the Thovas Base-Camp.<|text|>A few days ago, a band of Alliance researchers that called themselves the "Explorers' League" took a contingent of Kul Tiran soldiers to the old Drust ruins down the road. We haven't really heard from them since, and I'm growing a bit concerned. I can't leave my post, so can you check up on the team?<|endoftext|> <|startoftext|>Clearing the Delta<|obj|>Kill 15 naga forces in the Eventide Delta.<|text|>The greatest of the Zeth'jir offensive sits within the delta as we speak, waiting for the summoning ritual to be finished. If we can clear out a number of them, we'll finally have the upper hand. Get down there and cause as much chaos as you can!<|endoftext|> <|startoftext|>Anchors Aweigh Too Much<|obj|>Find 12 Old Ship Parts.<|text|>I got a little deal on the side, selling used ship parts to Addington Shipyards. While you're out looking for the treasure, see what sort of useful parts you can salvage from the mud: anchors, cannons, whatever! We'll sell them to Addington and cut you in for a share of the profits.<|endoftext|> <|startoftext|>Informing the Horde<|obj|>Speak with Baine Bloodhoof.<|text|>General Jakra'zet has been defeated, but his plan to summon Mythrax succeeded despite our best efforts. Were it not for the mercy of Sethraliss, I doubt we would have made it out of Atul'Aman alive. We must inform our allies of what has transpired in Vol'dun. I'll speak with princess Talanji myself. You should go and speak with the Horde. We need all the help we can get now. I'm sure our paths will cross again. It was an honor fighting with you.<|endoftext|> <|startoftext|>A Snake with Three Heads<|obj|>Slay the three naga channelers.<|text|>Now that all of the preparation has been done, it's time to tackle the main threat. You can use the channeling rod you just found in conjunction with this scroll I got from Rikal to break the shields around the naga leaders in the delta. Hurry! Stop them before they finish their summoning!<|endoftext|> <|startoftext|>Defeat Jakra'zet<|obj|>Defeat Jakra'zet.<|text|>Jakra'zet is summoning Mythrax the Unraveler! We cannot allow the ritual to continue. Jakra'zet must be stopped before it's too late! Lead the way. We'll be right behind you. Let's go!<|endoftext|> <|startoftext|>Worker's Rights<|obj|>Talk to Maynard Algerson at Algerson Lumber Yard.<|text|>Hey, you! You lookin' for work? I ain't got a job for ya, but I can tell ya to stay away from Algerson Lumber! Algerson'll promise ya some solid labor work and decent pay, but it's a lie I tell ya! The conditions are terrible, we're gettin' attacked, and Algerson ain't even battin' an eye! He don't care 'bout us little people. I'd stay away if I were you!<|endoftext|> <|startoftext|>Bomb Beats Rock<|obj|>East and West Caves blown open!<|text|>I stole an old treasure map off an Irontide pirate. The map marks several caves on it with circles. The caves are blocked by boulders, but now that you're here, we're going to open them up. You get to do all the dangerous stuff, plant explosives, kill things and cave exploring. I'll supervise.<|endoftext|> <|startoftext|>Problem Solving with Gunpowder<|obj|>Set 5 Explosive Traps.<|text|>Fort walls only go so far when it comes to defense. We've got cannons in position to fire if the naga get too close, but we need some fortifications further out. There should be a few good areas to set up some traps further down the beach. Those naga will never know what hit them!<|endoftext|> <|startoftext|>A Bloody Mess<|obj|>Collect 20 Tideblood.<|text|>My order blesses every Kul Tiran ship within the halls of the Shrine of the Storm. Our blessings make our ships the strongest in all of Azeroth; the fleet of legend. The ritual requires a substance known as tideblood. It is a viscous, powerful substance dredged from the depths of the sea and infused into the very hull of each ship. Something has caused the tideblood here to become animate. Studying it may help us better understand our enemy.<|endoftext|> <|startoftext|>Not On Our Payroll<|obj|>Eliminate 10 Restless Stones.<|text|>The workers are complaining about elementals coming into the area while they're digging for treasure. Just this morning, I had two people crushed to death! It's slowing down the hunt! You can earn your share by getting rid of those elementals!<|endoftext|> <|startoftext|>Fun With Magnets<|obj|>Collect 60 Lost Coins.<|text|>My last time in Tol Barad I had to leave in a big hurry, but I grabbed a few gadgets on the way out. This device is one of my favorites, so don't break it! It'll suck the treasure right out of the mud. It may make you tingle some, that's just the radiation. Find lost coins using the metal collector near the signs I've placed.<|endoftext|> <|startoftext|>Piercing the Shield<|obj|>Find an intact Zeth'jir Channeling Rod.<|text|>I've been talking with Rikal, and the tortollan says that our problem in the delta can probably be solved by turning the naga's magic back on them. A few of the sorceresses on the south coast have a channeling wand that we may be able to use to break the head priestesses' ritual channeling. Find one, and bring it back here.<|endoftext|> <|startoftext|>UNUSED<|obj|>Speak with Moxie Botshiv<|text|>Somewhere, buried in all that mud, is a Horde boat that sunk during the Second War. It was loaded with plundered gold, and we're going to find it! Go see Moxie. She handles the day-to-day search for the treasure. She'll put you to work.<|endoftext|> <|startoftext|>Treasure Hunting<|obj|>Speak to Nedly.<|text|>The workers are digging day and night out there to find the lost treasure. You'd get an equal share like everyone else, if ya wanna help out. Talk to Nedly about joining up.<|endoftext|> <|startoftext|>Any Ammo Will Do<|obj|>Collect 20 Zeth'jir Harpoons on the coast south of Fort Daelin.<|text|>I'll have some men move some cannons down to the sea wall in preparation of whatever ritual is going on down in that delta. We could use some extra ammo before we spread ourselves too thin though. Luckily, those naga harpoons work well enough with our mortars. Take down those lances and bring back any harpoons that you find.<|endoftext|> <|startoftext|>Tides of War<|obj|>Speak with Nathanos Blightcaller in Orgrimmar.<|text|>Champion, the Horde is now at open war with the Alliance. Our success in this conflict may depend on your skills. I require your immediate presence in Orgrimmar for a mission of the utmost urgency. Do not keep me waiting.<|endoftext|> <|startoftext|>Risky Rescue<|obj|>Free 4 Temple Defenders.<|text|>The Faithless incursion is just up ahead. We tried to get ahead of the siege by attacking their camp in the dead of night, but they knew we were coming. Our troops were quickly overwhelmed. We called for a retreat, but only a few of us made it out. The fate of those that didn't is unknown... We don't have the numbers to attempt a rescue ourselves. We can't afford to lose any more fighters. You're their only hope.<|endoftext|> <|startoftext|>Two Faced Pirate Scum<|obj|>Eliminate Two Face Tom.<|text|>We've been holding the Irontide off for days, but now they've brought in an ettin for reinforcements. We can't let him attack the town. A few of my best men just went up the hill to try and kill him. You look pretty capable, they could sure use your help?<|endoftext|> <|startoftext|>Reclaiming our Defenses<|obj|>Save 8 stranded battalion soldiers.<|text|>We were holding off the naga up until the latest attack. A few of our forces are still out there. The tidemaidens seem to be slowly torturing them to death. If you could save as many as you can find, we'd be one step closer to gaining the upper ground again.<|endoftext|> <|startoftext|>Filching from Thieves<|obj|>Collect 7 Tidal Beacons.<|text|>The naga oft take what they want with little care for who they are taking it from. Perhaps we should do the same for them. The sorceresses use powerful beacons to assist with their spellcasting. I could use these relics to strengthen my own ritual.<|endoftext|> <|startoftext|>Everybody Has a Price<|obj|>Work with Lorash to disarm Astranaar.<|text|>Hundreds of rogues have already attacked kaldorei outposts in Ashenvale. On my signal, they will begin the next phase of this war: sowing chaos. My colleague died not far from here, so I could use your help. If we stay out of sight, the town won't even know it's under attack before we have all of its guards down. I have a poison that will kill them quickly and silently. If you signal to me which targets are safe to attack without being noticed, I will put them down. What do you say?<|endoftext|> <|startoftext|>Facing the Invaders<|obj|>Slay 15 of the naga forces invading Fort Daelin.<|text|>While we try to figure out what to do with those channelers, we'll have to take shots where we can get them. Our men could use some assistance retaking parts of the lower walls. Kill some naga for me, would you?<|endoftext|> <|startoftext|>Break Their Ranks<|obj|>Kill 10 Faithless attackers within the Temple Grounds.<|text|>This temple is our last bastion against the Faithless. We need every able fighter to defend its walls. If you're offering to help, we won't turn you away. Head into battle and do what you can to break their ranks!<|endoftext|> <|startoftext|>Eeling in a Big One<|obj|>Collect 16 Abyssal Fangs.<|text|>If you are up to it, I have an idea to give the naga an amusing surprise. I need some teeth from marine predators to cast the spell though. Luckily, the naga brought some disgusting eels with them. Go gather their fangs, and bring them back to me.<|endoftext|> <|startoftext|>The Warchief Commands<|obj|>Find Saurfang in the Northern Barrens.<|text|>Silithus. That has been the name of the game... or rather, that is what I wanted the Alliance to believe. Make no mistake, Azerite is just as powerful as it is rumored to be but I have bigger plans in mind. High Overlord Saurfang is leading an army towards Silithus. By now, he should be in the Northern Barrens. I want you to intercept him and notify him that the preparations are complete. Preparations for what, you ask? Why, we are going to capture the World Tree.<|endoftext|> <|startoftext|>A Quick Diversion<|obj|>Find Lorash in Astranaar.<|text|>I have halted our march until I received word that we were ready to divert. What comes next will be a coordinated, synchronized attack on key outposts in Ashenvale. If we act quickly, we will destroy the kaldorei's defenses and clear a path all the way to Darkshore. Stormwind will surely send reinforcements to stop us. We have to conquer Teldrassil before they arrive. I will divert the troops. Meet with our operative, Lorash, outside Astranaar for further instruction.<|endoftext|> <|startoftext|>Waycrest Manor: The Fallen Mother<|obj|>Defeat Lady Waycrest in Waycrest Manor.<|text|>This is all a lot to process... The Marshal... gone? My mother... the leader of the coven? It's just too much... ...but we have come too far to turn back now. It is clear that my mother and father, as I knew them, are gone. It is time we cleansed the taint from this land. We must take the inquisitors and find them in Waycrest Manor. We will end this, once and for all.<|endoftext|> <|startoftext|>A Question of Quillpower<|obj|>Ride the Ornery Battleboar out of Briarback Kraul and report to Mayor Roz.<|text|>I can't believe you managed to kill that thing. You're quite impressive, you know that? Either way, we should be getting back to Roz with our report. We're stuck in the middle of the kraul, surrounded by angry quilboar. But I have a plan! Some of the boars seem reasonable enough. I gave them a bit of my rations and they've been following me around. I bet we can use them to hitch a ride out of this place. You in?<|endoftext|> <|startoftext|>The Shifting Tides<|obj|>Speak with Rikal at Fort Daelin.<|text|>I'm no tidesage, but even I can tell that whatever you have there is probably not a good sign for the bastion. There's one of those Tortollans, Rikal, who's been helping us figure out a solution to whatever the naga are planning in front of the levee. He'd probably like to see this.<|endoftext|> <|startoftext|>Battlefield Scavenging<|obj|>Gather supplies from Newstead, High Perch and the Circle of Elements.<|text|>The battle rages on, but our inventory suffers. Scavenge the camps for supplies. I'll make use of what you find.<|endoftext|> <|startoftext|>Atul'Aman<|obj|>Meet Vorrik at Atul'Aman.<|text|>Jakra'zet and his troops attacked while we were away. Serrik fought well, but it wasn't enough. The keys are gone, and it's only a matter of time before the barrier is broken. Your friends have already given chase. Jakra'zet must not be allowed to resurrect Mythrax the Unraveler. He must be stopped before it's too late! We don't have much time. Meet me at Atul'Aman! We must catch up with Kaja and Rakera and stop the ritual!<|endoftext|> <|startoftext|>Caught in the Net<|obj|>Free 5 villagers.<|text|>When the naga force first arrived, there were a handful of the local fishermen out on boats. One of our scouts reports that most of them have been captured and are currently being kept in cages around the beach. Free any of them you happen to find and point them back here. We'll get them armed and remind the naga that you don't mess with sailors!<|endoftext|> <|startoftext|>Deal's Off<|obj|>Search the Deal Farmstead for any survivors.<|text|>There's one more farm left, far to the west. They're real close to the kraul. Deal works the land by herself. If anyone got hit bad, it'd be her. It's just past the worst part of the collapse, so keep an eye out for the quilboar.<|endoftext|> <|startoftext|>A House Divided<|obj|>Join Brother Pike outside Sagehold.<|text|>Not all of House Stormsong have followed my Lord down this dark path. They know not - I knew not - the truth of his depravity. Sagehold looms above us. It is where all tidesages study to wield the sea's power. We will build upon the Storm's Wake and make my shattered home whole once more. We will save all who are willing. The rest will perish.<|endoftext|> <|startoftext|>Gathering Storm<|obj|>Place 4 Focusing Rods on the Abyssal Melody.<|text|>This depravity goes against every oath we take as tidesages. To protect our people... to guide and sustain them... to make our ships strong. This is nothing but darkness. It must all be destroyed. Board the Abyssal Melody and place these focusing rods at any critical points you find. I will prepare the ritual.<|endoftext|> <|startoftext|>A Bit of a Bind<|obj|>Slay Binder Sa'thress.<|text|>The naga sorceress leading this excursion seems to be in the process of binding a larger elemental. If she succeeds, we will no doubt lose our foothold here. Strike out at her, perhaps you can catch her off guard and interrupt the ritual. Remove the head from these snakes.<|endoftext|> <|startoftext|>Freedom for the Sea<|obj|>Slay 6 Bound Seasurges.<|text|>The naga along this coast appear to be trying to push the shoreline up the hill here. We've been able to keep them back at the beach so far, but they've been binding more elementals than we can keep up with. Without a tidesage, we have no way to free the elementals from their bindings, but we cannot allow them to push forward anymore. The spirit of the sea should not be contained by anything. Slay them, and let them return to the ocean.<|endoftext|> <|startoftext|>From the Maw of Madness<|obj|>Find Samuel Williams.<|text|>Sam is still out there somewhere. We can't just leave him to die! If he wasn't in the assembly yard, he must be on that ship. You have to find him!<|endoftext|> <|startoftext|>Storm's Vengeance<|obj|>Destroy the Abyssal Melody.<|text|>I know not what horrors await us ahead, but the Abyssal Melody must never follow its sister into the Shrine of the Storm. We will deny these monsters all that they have wrought here by burning it with the very magic they seek to corrupt. The ritual is ready, but requires a conduit to stabilize. If you are willing, your Azerite-infused armor will suffice.<|endoftext|> <|startoftext|>Alliance War Effort<|obj|>Complete 4 world quests on Zandalar or occupied warfront zones.<|text|>Assist the Alliance by completing 4 world quests on Zandalar or occupied warfront zones.<|endoftext|> <|startoftext|>Horde War Effort<|obj|>Complete 4 world quests on Kul Tiras or occupied warfront zones.<|text|>Assist the Horde by completing 4 world quests on Kul Tiras or occupied warfront zones.<|endoftext|> <|startoftext|>Forbidden Rites<|obj|>Kill 15 K'thir and disrupt 6 rituals.<|text|>These k'thir have been hiding among us, sewing the seeds of their dark masters with us none the wiser. With the barrier around the Abyssal Melody lowered I can peer within; its bowels toil with my own people giving themselves to the shadow! Take my tidal kris; its blade is now coated in purified tideblood. Put an end to these fiends and their foul rituals.<|endoftext|> <|startoftext|>Voldunai<|obj|>Complete 4 Voldunai world quests.<|text|>Assist the Voldunai by completing 4 world quests.<|endoftext|> <|startoftext|>Talanji's Expedition<|obj|>Complete 4 Talanji's Expedition world quests.<|text|>Assist Talanji's Expedition by completing 4 world quests.<|endoftext|> <|startoftext|>Proudmoore Admiralty<|obj|>Complete any 4 world quests in Tiragarde Sound.<|text|>Assist the Proudmoore Admiralty by completing 4 world quests.<|endoftext|> <|startoftext|>Tortollan Seekers<|obj|>Complete 3 Tortollan world quests.<|text|>Assist the Tortollan by completing 3 world quests.<|endoftext|> <|startoftext|>Zandalari Empire<|obj|>Complete any 4 world quests in Zuldazar.<|text|>Assist the Zandalari Empire in Zuldazar by completing 4 world quests.<|endoftext|> <|startoftext|>Storm's Wake<|obj|>Complete any 4 world quests in Stormsong Valley.<|text|>Assist Storm's Wake by completing 4 world quests.<|endoftext|> <|startoftext|>Exterminate the Vermin<|obj|>Rescue 3 captive excavators.<|text|>On top of the fury of the overseer, and this "key" not being here, we have a pest problem. Sneaky little vulperan thieves keep ransacking our site. We have taken some prisoner. We have them around the upper level of the dig site, working off their misdeeds. However, I believe a more permanent solution would be preferred. Please, oh mighty cobra, give us the honor of getting rid of our prisoners with your most potent venom!<|endoftext|> <|startoftext|>Order of Embers<|obj|>Complete any 4 world quests in Drustvar.<|text|>Assist the Order of Embers by completing 4 world quests.<|endoftext|> <|startoftext|>A Bloody Mess<|obj|>Collect 20 Tideblood.<|text|><|endoftext|> <|startoftext|>Beneath the Veil<|obj|>Use the Abyssal Beacon to dispel the Writhing Grasps.<|text|>We must board the Abyssal Melody and save the myriad souls in her decks before they too disappear into the Shrine. We will not be able to enter so long as the barrier surrounding it stands. The tidesages are using forbidden magic to summon extensions of their will. It is these grasps that maintain the barrier. Take my beacon and mark each grasp. I will rain vengeance down upon them from here.<|endoftext|> <|startoftext|>No Quarter<|obj|>Kill 8 Skeletal Sailors and 4 Tidesage Seacallers.<|text|>We arrived just in time. These abominations have already taken control of the docks; we're all that's left to keep them at bay! You need to cull their numbers before we're overwhelmed. We don't exactly have an army here!<|endoftext|> <|startoftext|>The Fall of Corlain<|obj|>Examine 6 Corlain Citizen's Journals in Upper Corlain.<|text|><|endoftext|> <|startoftext|>Hexecutioner<|obj|>Kill 13 witches of the Heartsbane Coven in Upper Corlain.<|text|>It would appear that this is where the coven is training their new acolytes. Our efforts may be for naught if they continue to expand their numbers. I cannot leave Lucille's side in this place, but you have already shown yourself a formidable combatant. Cut them down.<|endoftext|> <|startoftext|>Storming the Manor<|obj|>Follow Lucille Waycrest toward Waycrest Manor in Upper Corlain.<|text|>Now is our chance. Waycrest Manor is just up that hill, and hopefully inside we'll find my mother and father. If we also manage to find the "Mother" that's leading this horrible coven, then we will make her regret the day she ever set foot in Drustvar. Are you with me?<|endoftext|> <|startoftext|>To the Other Side<|obj|>Open the Eastern, Southern and Western Gates in Upper Corlain.<|text|>It looks like the coven is using Corlain as a base of operations. There's no way we'll be able to cut through this many of them without the rest of the Inquisitors. They must still be stuck behind the wall. , there are three smaller footmen gates along the walls into Corlain. See if you can get them open so our allies can make their way through.<|endoftext|> <|startoftext|>Ruinous Rituals<|obj|>Kill 4 Blighted Horrors in Upper Corlain.<|text|>Take a look in the city square. It appears the coven has gone beyond dark constructs, and are now conjuring creatures of nightmare with their rituals. Let us not wait to see what these monsters are capable of. We should put an end to them right here. Fortunately, the disciples seem too focused on their spell to notice us. Maybe you can use that to your advantage.<|endoftext|> <|startoftext|>Message from the Management<|obj|>Collect Priscilla's Orders from Forgemaster Farthing and Taskmaster Williams.<|text|><|endoftext|> <|startoftext|>Champions of Azeroth<|obj|>Complete 4 Azerite world quests.<|text|>Assist Magni by completing 4 Azerite world quests.<|endoftext|> <|startoftext|>Sulthis' Stone<|obj|>Deliver Sulthis' Stone to Serrik within Zul'Ahjin.<|text|><|endoftext|> <|startoftext|>Back to the Lab<|obj|>Meet Raimond Mildenhall in his Raimond's Laboratory.<|text|>Our work here is done! Well, at least until another one of my humble experiments goes horribly awry, rapidly spiraling out of control into a chain reaction of catastrophic failures. But, let's worry about that another time. I'll meet you back at my lab!<|endoftext|> <|startoftext|>Temple of Sethraliss: Avatar of the Loa<|obj|>Enter the Temple of Sethraliss and heal the avatar of the loa.<|text|>We cannot let Mythrax bring his destruction upon this world once more. We need our loa now more than ever, but she has yet to return to us. The time of her rebirth has passed. Someone, or something, must be preventing her awakening. Enter her resting place and see what you can uncover.<|endoftext|> <|startoftext|>The Hunters of Kennings Lodge<|obj|>Speak with Alanna Holton.<|text|>HELP WANTED! As we turn into the busy season, Kennings Lodge is looking for recreational hunters to assist with fulfilling the ever growing list of orders from Boralus. These are short term positions which will be paid relative to performance. Kennings Lodge can be found by following the south road past the mining yard. Report to Alanna Holton on arrival.<|endoftext|> <|startoftext|>The Fall of Emperor Korthek<|obj|>Defeat Emperor Korthek.<|text|>Korthek finally approaches. It's been many years since I've faced him in battle. When he first rose to power, I failed my people. I will not falter again. I am prepared to do what must be done. What I should have done long ago. We must kill Korthek and take his key to prevent him, Jakra'zet, or anyone else from ever resurrecting Mythrax. When you are prepared, we will face him together.<|endoftext|> <|startoftext|>An Explosive Opportunity<|obj|>Speak with Wulferd Fizzbracket at the Fizzsprings Resort.<|text|>You there! Do I have the most AMAZING opportunity for you? A gnome named Wulferd Fizzbracket is on the eve of a breakthrough and could use an intrepid business partner that's on the brawnier side. Such as a like yourself. Just follow the road east until you reach Fizzsprings Resort, the most fantastical wonder of nature. Wulferd is the type that stands out from the crowd.<|endoftext|> <|startoftext|>The Secrets of Zul'Ahjin<|obj|>Investigate the statue.<|text|>You're not the only one who came to Zul'Ahjin looking for answers. The place is crawling with looters and assassins, all searching for something... So far, they've come up empty handed, but that's because they don't know where to look. I do. Investigate the statue at the center of the ruins. It is the key to uncovering the city's ancient secrets.<|endoftext|> <|startoftext|>The Missing Handler<|obj|>Look for Handler Bazkoji near Warbeast Kraal.<|text|>I just received word from Warbeast Kraal dat one of their handlers is missing. Dis is not usually a problem, but dey are expecting a large hatching dis year. Dey will need all de hands dey can get! Go on and see if you can find de handler, name of Bazo or something, and tell him to get back to de Kraal.<|endoftext|> <|startoftext|>Power of the Overseer<|obj|>Kill Overseer Nerzet and take her power rock.<|text|>Overseer Nerzet is very cruel, and oh so easy to provoke! It makes her very angry when things go missing, or move, or change... my crew and I are having a yip of a time! That you got this device to work was certainly a bonus! It will be much easier for us to finish up what we need to do here, with her out of the way. Um, and maybe go ahead and grab that neat power rock she carries. It could come in handy.<|endoftext|> <|startoftext|>Magic Decoder Device<|obj|>Examine the Keeper statues in the ruins.<|text|>We retrieved this device from the sethrak in the ruins to the east, but have not been able to use it. When you approached, it started to glow. Something about you... ...or on you... is waking it up! Please, use the scepter and examine the statues of the Keepers, in the central courtyard of the ruins. Something there got their overseer very excited.<|endoftext|> <|startoftext|>Wendigo Away<|obj|>Kill Bonerender.<|text|>If the unearthly howls coming from the Highlands at night are any indication, the wendigos must have some sort of leader or alpha. I tell you, it's the sort of sound that could only come from some sort of massive, hulking, flesh-eating abomination. Definitely something that could tear us limb from limb, and munch on our frail bones, all without breaking a sweat. How exhilarating! I'm sure it'll be no problem for us to handle though.<|endoftext|> <|startoftext|>Under Their Noses<|obj|>Speak with Flynn Fairwind in Bridgeport.<|text|>Figures they wouldn't just put the destination on the crates for us. Nothing's ever easy, is it? If the weapons aren't moving on Cagney's ferry, they must be passing through Bridgeport, the shipping hub just up the road. Bridgeport is protected by a garrison of Proudmoore marines. The Ashvane Company has a lot of nerve moving illegal weapons right under their noses. Come on, let's check it out.<|endoftext|> <|startoftext|>Witch Way Out?<|obj|>Free 10 Captive Villagers.<|text|>There are other Falconhurst citizens to be freed before they become sacrifices. Free anyone you come across. The key used to free Master Ashton should still work. Good luck!<|endoftext|> <|startoftext|>Stick It To 'Em!<|obj|>Use the Crimsonwood Demolisher to destroy witch forces in the Crimson Forest.<|text|>We have been able to stop the Grand Rite but the witches will try again unless we act. We have to destroy them. Utterly. How kind of them to give us the means. You've helped us get this far. You control the Demolisher. Destroy everything you see! Once we've finished we can signal for help out of here!<|endoftext|> <|startoftext|>Honey Glazed Sam<|obj|>Rescue Sam Robinson.<|text|>Think I heard someone shouting down yonder. , there might be trouble. Let's go!<|endoftext|> <|startoftext|>Fetching Wrex<|obj|>Crack open Crystallized Honey to search for Wrex.<|text|>When all the commotion started, Ancel's pup ran off. The poor thing was terrified! A couple farmhands went to look for him, but with all of these monsters terrorizing the farm, I fear the worst! Can you keep an eye out for Wrex while you're up in the hills? He might have gotten trapped in the honey too.<|endoftext|> <|startoftext|>In the Hall of the Drust King<|obj|>Confront Gorak Tul.<|text|>I've been watching a lot of activity going on at the ruins at the base of the massive tree by the lake. What Master Ashton reported is accurate - something important is going on down there. We've disrupted their rituals but I worry we might have been too late. We need to go over there. If there is anything remaining, we must destroy it.<|endoftext|> <|startoftext|>He's Gone Mad!<|obj|>Kill Wildtusk.<|text|>Ol' Wildtusk has withstood years of attacks by young hunters that are overeager and underskilled. None could take him. His wounds have finally done him in. He just won't go down. Find that crazy riverbeast bull, and help him let go of his mortal shell.<|endoftext|> <|startoftext|>Break On Through<|obj|>Use the Ramparts Cannon to break the barrier at the gate to Upper Corlain.<|text|>Cannon's ready, boss. Care to do the honors?<|endoftext|> <|startoftext|>The Warchief Awaits<|obj|>Report to Warchief Sylvanas Windrunner in the Undercity.<|text|>, There are important matters I would like to discuss with you, but discretion is of the utmost importance. Meet me in my chambers in the Undercity where I can assure our privacy has not been compromised. Ensure that you are not followed; Orgrimmar has become riddled with SI:7 spies. It would seem that that King Anduin and Mathias Shaw are desperate to know what our next move is. How admirable.<|endoftext|> <|startoftext|>Potent Protection<|obj|>Deliver the Sack of Aromatic Onions to Lucille Waycrest at Watchman's Rise.<|text|>Here ya go, I got them onions bundled up nicely for ya. Give my regards to Miss Waycrest, will ya? Her allies are welcome on my farm anytime.<|endoftext|> <|startoftext|>Leaving the Nest<|obj|>Open 5 Falcon Cages in the Corlain Aviary.<|text|>It looks like the coven hasn't managed to enthrall all of our falcons. I can see some untainted ones still in cages in the training yard. Our falcons are well trained, and should know to fly to one of our other yards if something happens to their handlers. If you can just release them from their cages, they should be able to make it to safety.<|endoftext|> <|startoftext|>Barrier Buster<|obj|>Collect 5 Blasting Powder from Pikeman's Ridge and bring them to Inquisitor Sterntide outside the gate into Upper Corlain.<|text|>Oy! I think I might have a solution te that pesky barrier keepin ye out of Corlain proper! I took the silver we had left 'ere an' doctored up one o' these cannonballs. The walls surroundin' Corlain are festooned with defensive cannons. Get one pointed at the gate, ye can send this beauty right into the barrier! Ye'll need a hefty pinch of powder te get this thing movin', though - it's a bit on the heavy side. Ye can likely find some in the camp outside the walls.<|endoftext|> <|startoftext|>Reeking Refuge<|obj|>Investigate what is disabling the coven's minions in Hocking's Plot.<|text|>Oh good, maybe you can make sense of this. I was just carving through a swath of the coven's lackeys when I stumbled across this field. Something here has knocked these guys completely out of commission! I can't seem to find the source, but maybe you'll have better luck. I'm more used to hitting things than investigating them.<|endoftext|> <|startoftext|>Eating Through the Defenses<|obj|>Kill 8 Scavenging Boars in Hocking's Plot.<|text|>Not sure why and don't rightly care, but for some reason the coven can't come near my onion field. So long as my crop doesn't give out, I can hole up in here as long as it takes. Unfortunately, those boars got the same idea and now they're eatin' up my harvest! If they keep that up, soon there'll be nothin' keepin' the coven at bay! If you can do me a favor and thin them out, I'd be happy to let you take some of these onions with you.<|endoftext|> <|startoftext|>Hexed Hatchlings<|obj|>Use the Falconer's Whistle to destroy 7 bewitching charms in the Corlain Aviary.<|text|>I've found where those evil witches have been tainting our falcons! You see those charms? They're using those to infect our flock with their evil magic as they hatch. I think Winston can get up there to take out the charms, but someone will need to direct him. I'm not quite healed up enough to take on a whole camp of falconers. Can you help?<|endoftext|> <|startoftext|>A Traitor's Death<|obj|>Kill Captain Goodspeed.<|text|>It has come to my attention that you intend to assault the camp outside of the walls. If this is so, I have a request. Though most of the guardsmen who fight against us were turned to the coven against their will, Captain Goodspeed and his brigade of halberdiers gave their souls willingly to the Heartsbane. They are traitors and an affront to the Waycrest Guard. You will find Goodspeed and his men stationed at the camp. I would consider it a personal favor if you would cut them down to the last.<|endoftext|> <|startoftext|>An Offensive Harvest<|obj|>Collect 7 Aromatic Onions from Hocking's Plot.<|text|>So you're takin the fight to the coven with the Waycrest girl, eh? Ya might just be able to take advantage of their apparent onion aversion. While you're out rootin' in the field, keep an eye out for any onions bulging out of the ground. Those ones should be particularly aromatic, and should cause some fits in the coven's minions if you keep it on ya. Just try not to take too much, right? I need enough left in the fields to keep the farm safe.<|endoftext|> <|startoftext|>Zanchuli Disbanded<|obj|>Speak with Baine Bloodhoof in Dazar'alor.<|text|>I would like to say we are doing well, but we are not. De Zanchuli Council is broken. Raal and I are all dat remain who are still loyal to King Rastakhan. You best bring news to your Horde and tell dem what transpired here. Raal and I will rally what support we can and head for de Zocalo. And hero, thank you for saving my life and my loa.<|endoftext|> <|startoftext|>Taking the Loa Road<|obj|>Survive Jani's prank on the Amaki trolls. If you lose your saurid disguise, return to Jani for another.<|text|>This road not be traveled much anymore. Except by those that serve the blood Loa. They be fools. I be wantin' my fun from those fools. Go to the spot I be markin' for you and plant this cursed coin. The silly blood trolls be seein' it and give us a laugh when they try to pick it up. Just be makin' sure that no other creature see you. Or else it be a quick trip back to the arms of Jani.<|endoftext|> <|startoftext|>Remembering the Fallen<|obj|>Collect 8 Personal Keepsakes from fallen Corlain Villagers in Corlain.<|text|><|endoftext|> <|startoftext|>Witchrending<|obj|>Use Witchrend to defeat Matrons Ceridwen, Adeline and Letitia in Corlain.<|text|>A blunderbuss? I'd have to say, I wasn't quite expecting that. Nonetheless, now that we have a weapon, we have an advantage. I think it's time we take the fight directly to the coven. Marshal Reade informed me that several of their Matrons have been spotted throughout Corlain. Let's show them what happens to an enemy of House Waycrest.<|endoftext|> <|startoftext|>Controlling the Situation<|obj|>Collect 5 Control Charms from the Haunted Servitors.<|text|>I have been observing this macabre army of, wood, flesh and bone and how the witches and servitors control the lesser creations with charms. I believe I can craft an even more powerful charm - one we can use. In the hearts of the servitors are the very strongest charms. They are used to anchor the Ancient Drust into their physical forms. They are precisely what we need. Good luck. It is doubtful that they will part with them easily.<|endoftext|> <|startoftext|>SKREEEEE!<|obj|>Find out what is distressing your hatchling and address it.<|text|><|endoftext|> <|startoftext|>Aerial Aspirations<|obj|>Fly?<|text|> Skree. Skree! <|endoftext|> <|startoftext|>Deadliest Cache: Sink and Swim<|obj|>"Listen" to "Sinker's" "tale".<|text|>Mph mph! Mph mph mph mph mph. Mph mph mph. Mph. Mph mph? Mph!<|endoftext|> <|startoftext|>Fear of Falling<|obj|>Find your hatchling and convince it to return to the nest.<|text|>Some young find their wings sooner than others. At least yours had the sense to keep them open. I would not worry too much about its safety- little ones tend to bounce. As for this failure... the young must keep trying, and they must learn not to fear falling. It is now your task to teach it. If it is reluctant to learn, you might consider bribery.<|endoftext|> <|startoftext|>A Pterrible Fate<|obj|>Ask Pa'ku for help.<|text|><|endoftext|> <|startoftext|>Ruin Has Come<|obj|>Find the author of the Mysterious Letter.<|text|>There is a terror beneath the waves. It seeks to destroy my family, my house, and my legacy. You must come, claim your destiny and deliver us from the terrors of the deep! Find our estate to the east, among the isles. We lived opulently in the shadow of the great fortress. We believed the priests would deliver us from the darkness below. Now that darkness has bubbled to the surface, whispering madness in our dreams. Hurry. The air turns the darkest I have seen in my cursed existence.<|endoftext|> <|startoftext|>Back to the Nest<|obj|>Return Kua'fon to his nest in Pterror Rise.<|text|> Now would be a good time to take him back to the nest.<|endoftext|> <|startoftext|>The Call of the Skies<|obj|>Watch your hatchling take its first leap into the great unknown.<|text|> It is time to leave the nest.<|endoftext|> <|startoftext|>Your Problem Now<|obj|>Place the Pterrordax Egg at the empty nest and wait for it to hatch.<|text|>Hm. This egg does not belong to one of my brood, and I have no broodlings that need another sibling. You will care for this little one. And you had better hurry. It will hatch very soon. Oh, and a little advice. If you want the little one to like you, you had better be the first thing it sees upon hatching.<|endoftext|> <|startoftext|>A Child of Pa'ku<|obj|>Take the Pterrordax Egg to Pa'ku at Pterror Rise.<|text|> Perhaps a certain pterrordax loa can help you.<|endoftext|> <|startoftext|>The Weight of My Ambition<|obj|>Defeat the Drowned Captain.<|text|>As with the other settlements, I too relied on the services of sailors and watercraft to deliver supplies. They proved very useful in their diligence, and their silence. Predictably, they drew the attention of enemies, including those below the waves. Their anchor was hexed, dragging them beneath the ocean before they could so much as cry out. I have seen them, hoisting ethereal sails and singing shanties of the damned. If these waters are to be safe again, they must be silenced again. For good.<|endoftext|> <|startoftext|>Malign Inspiration<|obj|>Kill the Enchanting Siren.<|text|>A long time ago, there was a maiden. A precocious child fond of song, she made it her hobby to shadow my every move. Charming at first. Walking on the pier's edge, she became entangled within the ropes surrounding a leering idol. At that time a tremor ran through the waves, giving the small push needed to send them both beneath the surface. I can hear her song still. At first I thought it a passing fancy, music upon the waves. I realize now the voice comes with sinister purpose. She must die.<|endoftext|> <|startoftext|>Deadliest Cache: Gun Fishin'<|obj|>Listen to Master Gunner Line's tale.<|text|>Hook's got a screw loose in her head, I tell ya. Sharks workin' together on somethin'... phooey! It does remind me of one of my favorite tales, though. Have I ever told ya 'bout the time I caught THE single largest, deadliest, most tentacled beast in all o' Azeroth?! Aye, I thought not. It's not a story I'd tell ya sober. It was a day unlike any other...<|endoftext|> <|startoftext|>Doug Test - Completable Quest<|obj|>Speak with Baron Sablemane at the Circle of Blood in the Blade's Edge Mountains.<|text|>, while you were out being one hell of a , Baron Sablemane sent his pet dragon up here with a message. He's asked for you personally. From what I understand, he wants you to head up his own fight against the gronn. I guess you're the most qualified person in all of Outland to help him, but if I were you, I'd get in contact with a couple of friends first and ask them to join you at the Circle of Blood.<|endoftext|> <|startoftext|>Trinkets and Baubles<|obj|>Recover 3 crates of Stolen Supplies.<|text|>Beneath the tides, these terrors do not see fit to stay within their warrens. They have emerged in the night, stealing away to the villages and indulging in their avarice. They will use the provisions against us, to serve in their rituals. Rituals of summoning and communion with powers too terrible to comprehend. The populace is no concern of mine anymore, but I would not see these briny thieves to have their way. Relieve them of their plunder, and let them learn a bitter lesson.<|endoftext|> <|startoftext|>Flush Them Out<|obj|>Investigate and defeat what lies within 4 structures in the Forgotten Cove.<|text|>They lurk in the shadows, in the salt-soaked caverns. The dark brine beneath the pure gleam of the surface. I have seen them. They plague my dreams, their whispers are maddening. They speak of their master, clawing at the barrier... Search the cliffs for their warrens. Find what lurks within and obliterate them all.<|endoftext|> <|startoftext|>A Recent Arrival<|obj|>Speak with Archmage Khadgar.<|text|>The situation in Silithus appears to be gaining more attention. Archmage Khadgar just arrived while you were away. It seems that he is here to speak with you. It appears urgent. I would speak with him as soon as possible.<|endoftext|> <|startoftext|>The Great Hat Robbery<|obj|>Successfully steal Tik'su's Hat. If you lose your saurid disguise, return to Jani for another.<|text|>Along this road the merchants ride. Taking dere wares from one place to another and lining them own pockets. One Big Mon named Tik'su be the worst of all. He charge arms and legs outright and it even take trolls some time to regrow them parts. His biggest pride? His hat. Go be my messenger, Rich-mon. Scare his burdened beast and knock off Tik'su. Then bring me his hat.<|endoftext|> <|startoftext|>Indefatigable Purpose<|obj|>Cleanse 3 Drowned Altars.<|text|>Its grip weakens, if only briefly. We must claim this place anew! Flopping, nightmarish horrors have infested the caves amongst the cove. Take the sacred blessings. Venture forth into the dark and find their altars. Purge their blasphemous constructions from our lands!<|endoftext|> <|startoftext|>Ride With Me<|obj|>Ride Gonk as he investigates the source of corruption nearby.<|text|>I have hunted many powerful foes. My pack has defended this island and its people from countless outside threats and foreign invaders. But there is a darkness growing in Zandalar. A corruption so deep and relentless that it consumes the minds of the Zandalari. I cannot hunt intangible darkness, but I can hunt those who wield it against my people. Come, ride with me and my pack. I smell the foul stench of blood trolls nearby. We will see how well you hunt with the pack.<|endoftext|> <|startoftext|>Deadliest Cache: Reel Big Fish<|obj|>Listen to Coxswain Hook's tale.<|text|>Can ye believe the nerve of these scallywags? Questioning the very Coxswain of this here wharf? Bah! Lend me your ear for a moment or three. I've got a tale that'll put brew in your mug and a quiver in your boots! It was the biggest, deadliest cache I ever did loot on these seas...<|endoftext|> <|startoftext|>The Blood of Azeroth<|obj|>Deliver Magni Bronzebeard's message.<|text|>Do the leaders of the Alliance and Horde even know what they're fightin' over? This substance that is risin' up from the wound is the lifeblood of Azeroth! We need ta heal the wound, not exploit it fer power! Azeroth is the only home we've got. We cannot allow her ta die! I trust ye, and I know that yer voice carries great weight among the Alliance. Ye must reason with 'em ta stop this madness! 'Tis the only hope our world has...<|endoftext|> <|startoftext|>Summons to Stormwind<|obj|>Meet with Mathias Shaw in Stormwind.<|text|>King Wrynn has requested that you return to Stormwind as soon as possible. There is an urgent matter that requires your attention. I will fill you in on the details as soon as you arrive. You will find me at Lion's Rest. Be swift... our window of opportunity may already be closing!<|endoftext|> <|startoftext|>Desert Research<|obj|>Speak with Tammy Tinkspinner.<|text|>The dark blade of Sargeras has cast a shadow of destruction over this land. It seemed that the silithid hives were destroyed in the attack, but I have received reports that the silithid are returning. We need to find out how the silithid avoided destruction and what effect the blade is having on their hives. The crown wants the surviving silithid dissected and studied. Tammy Tinkspinner is conducting the research and is in need of a "collector."<|endoftext|> <|startoftext|>Run For the Hills<|obj|>Destroy the stockpiles of supplies.<|text|>The quilboar are up to something, something big. You need to stop it! They've been busy bringing supplies up to the caves above their sanctum. Preserved thorns, cauldrons of venom, giant totems... They're preparing for war. Get up there and destroy those stockpiles before they can be used against the citizens of the valley!<|endoftext|> <|startoftext|>Deeper into the Woods<|obj|>Travel with Cleardawn, Ashton and Webb deeper into the forest.<|text|>We need to go deeper into the forest. The witches are clearly up to something even worse than I'd imagined. As much as I have a duty to return to Lady Lucille with Master Ashton, I also have a duty to find out more about this threat to our people, and stop it if I can. Going further into the forest is not without risk, but I believe it is one worth taking.<|endoftext|> <|startoftext|>Terror of the Kraul<|obj|>Defeat Bramblefist the Maddened.<|text|>By all the gods of the sea, what a monster! I can barely believe what I am seeing. This ettin has undergone the same ritual that the brutes do, and it seems even angrier! If he gets out of here, we won't stand a chance. I know I ask the impossible, but I must: kill this monstrosity and save the whole valley from its wrath! Here, take one of the potion samples you brought me. It's probably dangerous, but you might need it to defeat this beast.<|endoftext|> <|startoftext|>The Blood of Azeroth<|obj|>Deliver Magni Bronzebeard's message.<|text|>Do the leaders of the Alliance and Horde even know what they're fightin' over? This substance that is risin' up from the wound is the lifeblood of Azeroth! We need ta heal the wound, not exploit it fer power! Azeroth is the only home we've got. We cannot allow her ta die! I trust ye, and I know that yer voice carries great weight among the Horde. Ye must reason with 'em ta stop this madness! 'Tis the only hope our world has...<|endoftext|> <|startoftext|>Anger in a Bottle<|obj|>Collect 10 Foul-Smelling Samples.<|text|><|endoftext|> <|startoftext|>Cleanup Duty<|obj|>Kill 4 Flowing Honey and 4 Bubbling Mead.<|text|>Wh...why, why is all of the honey alive and what happened to everybody? You don't think... oh no, please , tell me they haven't been eaten! Ahhhh! That would be terrible, please don't let me be eaten too!<|endoftext|> <|startoftext|>Khadgar's Request<|obj|>Speak with Archmage Khadgar.<|text|>Archmage Khadgar arrived while you were away. It seems that he is here to speak with you. Hurry and see what it is that he wants. I want him gone as soon as possible. The last thing we need is a human nosing around in Horde business!<|endoftext|> <|startoftext|>Desert Research<|obj|>Speak with Pixni Rustbomb.<|text|>The dark blade of Sargeras has cast a shadow of destruction over this land. It seemed that the silithid hives were destroyed in the attack, but I have received reports that the silithid are returning. If it were up to me, I'd burn those wretched hives once and for all! However, it is not up to me. The Dark Lady wants the surviving silithid dissected and studied. Pixni Rustbomb is conducting the research and is in need of a "collector."<|endoftext|> <|startoftext|>War Pigs<|obj|>Collect 8 Grazing Battle-Piglets.<|text|>They look cute enough now, but that's a new herd of battleboars in training. Farmers don't like waste, and it would be a shame to get rid of such useful creatures. Either way, we could use those pigs, and I'd rather have them with us rather than face a bloodthirsty one in a few years. You should find them up on top of the cliffs overlooking the center of the kraul. Go round up as many piglets as you can take with you and we'll make good use of them.<|endoftext|> <|startoftext|>Rock Meet Dynamite<|obj|>Eliminate the source of the Azerite creatures.<|text|>Thanks for your help out there, but we have to ask another favor from you. These elementals must be coming from somewhere in the mine and we need you to locate that source. You seem more than capable of handling yourself in there, but just for extra security I am going to send you with some of Prim's special dynamite. It has an extra kick from the Azerite dust that you gathered. Get in. Find the source. Put a stop to these elementals.<|endoftext|> <|startoftext|>Miner Operation<|obj|>Locate Civil Technician Alena and Ordnance Handler Prim.<|text|>The mine is in real trouble. We've been excavating for a short while, but never seen anything like this. Azerite doesn't just get up and walk around. If we are going to take the mine back, we're going to need more help. We'll need an engineer and an explosives expert. I have two in mind, sisters actually, but they are caught behind the river in all the chaos. Locate the sisters and they'll help you with the next phase of the plan.<|endoftext|> <|startoftext|>Look Out!<|obj|>Kill 6 Briarback Lookouts.<|text|>Some of these quilboar are clearly lookouts. Those horns make it obvious, almost like I could see their task floating above their heads. I was able to kill one, but not before he blew that horn of his and summoned backup. I suggest you keep them silent before they do the same with you. If we're going to get anywhere in there, you'll need to do it quietly. Here, Hobbs gave me a few of his sleeping darts. That should keep them quiet.<|endoftext|> <|startoftext|>We Need a Chemist<|obj|>Find Head Chemist Walters.<|text|>All this chaos started when we were picking at a large Azerite node deep in the mine. The mine began to rumble and all of these blasted creatures burst from the ground. If we could just get rid of that vein, I am sure we could retake the mine. First, we need a chemist. The best one we got is in his lab across the river. Find him and he'll give you more instructions.<|endoftext|> <|startoftext|>Boaring Company<|obj|>Find and rescue 7 Captured Farmers and Farmer Deal.<|text|>I don't see her body anywhere. That means she could still be alive. The Briarback have been taking prisoners, and anyone who has ever been taken by them was never seen again. We have a single chance here and we need to take it! Come with me into the kraul and free as many of the survivors as you can. And if you can, find Farmer Deal. See if she's still alive.<|endoftext|> <|startoftext|>Pinch of Azerite<|obj|>Collect 45 Azerite Dust and Walters' Chemistry Kit.<|text|>I don't have time for idle chit chat! If you haven't noticed, rocks are running around doing who knows what?! How about you help out and retrieve my chemistry kit. While you're out, smash some of those creatures and collect their dust. Prim will need both of those for the next step of the plan. Maybe we can figure out what has animated the Azerite.<|endoftext|> <|startoftext|>A Recent Discovery<|obj|>Speak with Nathanos Blightcaller.<|text|>Earlier today, the leaders of the Horde gathered together for a feast in celebration of our victory over the Burning Legion. As the others were feasting, Gallywix requested a private audience with the Dark Lady. It seems that he has found a mysterious substance in Silithus... a magical ore unlike any we have ever encountered before. The warchief has ordered me to fill you in on the details, in preparation for a special assignment.<|endoftext|> <|startoftext|>An Overrun Mine<|obj|>Find Chief Miner Theock at Winterdeep Mining Camp.<|text|>It was horrible! I was in the mine nearby, just picking away at a rock and it jumped up and bit me in the neck! Since when can rocks walk around and bite people? I hightailed it outta there, but some crazy fools are sticking around trying to take the mine back. If you're eager to punch rocks you can find them down the road to the south.<|endoftext|> <|startoftext|>The G-Team<|obj|>Kill the Electrocutioner 6000.<|text|>That Murd Doc is crazy. Never, ever, let you find yourself in an aircraft with that gnome. Stealth usually isn't my thing, and it's certainly not going to be yours. Go down this hallway to the Launch Bay and dispose of the Electrocutioner 6000. The Electrocutioner is in charge of the aircraft... ...and I hate aircraft. I'm not getting in any sort of aircraft! Use this parachute to drop down afterwards and speak with Commando Face for your next job.<|endoftext|> <|startoftext|>The G-Team<|obj|>Kill the Viscous Fallout.<|text|>How did you get in here? I'm Murd Doc of the G-Team and we could use the help of a like you. Help us defeat the irradiated inhabatants that now call Gnomeregan home, and I'll make you an honorary G-Team Commando! Take this parachute, jump down into the Hall of Gears, and take out the Viscous Fallout. After you're done, report to Commando B.E Barechus by the west hallway. You two will get along great, I'm sure.<|endoftext|> <|startoftext|>Mayhem at Mildenhall Meadery<|obj|>Investigate the Mildenhall Meadery.<|text|>Ahhhh! , please, I need some help! My dad hasn't come back from the meadery and, and... well, when I went to look, there were giant globs of honey everywhere. But... but, somehow, they were moving on their own. I even saw one eat a bunny, I swear! I'm scared to go back by myself, but I think dad is in trouble. Can you go with me?<|endoftext|> <|startoftext|>Steal Them Back<|obj|>Retrieve 5 Stolen Crates.<|text|><|endoftext|> <|startoftext|>The G-Team<|obj|>Kill Mekgineer Thermaplugg.<|text|>I'd keep my distance from B.E Barechus and Murd Doc, neither is terribly stable. Let's get you to work! Go down into this tunnel until you get to Tinkers' Court. Hopefully you'll know what to do when you meet Mekgineer Thermaplugg. Our leader, Commando Hann Ibal waits somewhere in there. He'll reward you handsomely for all your work. Probably....<|endoftext|> <|startoftext|>Big Hunter Mon<|obj|>Survive Jani's prank on Nesingwary. If you lose your saurid disguise, return to Jani for another.<|text|>In these valleys, the Mon be kepin' beasts alive only to serve as sport. For his entertainment. The lives of others not be so cheap. Even the smallest creature can cause a whole lotta trouble. The Mon gonna be learnin' to respect that. I think this be a good time to teach this Big Hunter Mon a lesson, don't you? Be you my faithful messenger?<|endoftext|> <|startoftext|>Grant Me Revenge<|obj|>Defeat Randolph Moloch, Lord Overheat, and Hogger.<|text|>I don't care who you pledge allegiance to. I need Hogger dead! He--and the other cretins in this Light-forsaken place--have slain my men. The Alliance and the Horde may not see eyes-to-eye, but you must know that murdering my people in cold blood cannot stand.<|endoftext|> <|startoftext|>Unconventional Aromatics<|obj|>Deliver the Batch of Bilewing "Honey" to Rhan'ka at the Goldtusk Inn.<|text|>A deal's a deal. You got the stingers for me, so here's that big batch of honey I promised. I hope you and Rhan'ka enjoy it... slowly. Seriously, do not eat this all at once. Oh, and I'm always looking to trade. Swing by anytime you got something to sell or want to pick up some more honey!<|endoftext|> <|startoftext|>A Different Outcome<|obj|>Find Rokor near Atal'Gral, to the north.<|text|>There is no way to know when these orders were sent, or received. Rokor took some Seekers north some time ago. They must be in that region by now. If the temple still stands, warn Gral and his followers. If it is lost, we must do what we can.<|endoftext|> <|startoftext|>Matrons of the Crimsonwood<|obj|>Kill Matrons Elsbeth Garrick, Stefania Denholm and Wilona Blackwood.<|text|>The witches in charge, the matrons... The matrons are the one leading the Grand Rite. They are fearsome but not invulnerable. Removing some of them from the equation will bolster our chances of stopping this. Take this potion. It will be able to weaken the matrons so you might have a better chance of dispatching them.<|endoftext|> <|startoftext|>A Little 'Pick Me Up'<|obj|>Give the mug to Master Ashton.<|text|>Now to mix this up. I'm using some rather strong grog as a base, a drop of chilli extract and a handful of hearthbloom... There! It will taste worse than it smells, but it will bring Master Ashton to his senses. Please give this mug to him.<|endoftext|> <|startoftext|>Disturbance Detected: Ulduar<|obj|>Relive the expedition to Ulduar.<|text|>You're late. Don't you remember the last time we had to deal with the tampering that allowed Yogg-Saron to escape from his prison underneath Ulduar? You were late then too. You should really try to be more punctual. Well, get going! Old gods! Keepers! Titan stuff! Get this one checked off your list so we can move on. We've got times and places to be. <|endoftext|> <|startoftext|>Mojo Mischief<|obj|>Destroy 6 Flasks of Viscous Mojo.<|text|>De soldiers you rescued spoke of de raids on Zandalar. Blood troll raiders, frothing at de mouth and possessing supernatural strength, overwhelmed de defenders. Dey say dat their strength came from flasks of mojo dat de raiders drink before going into combat. We cannot allow de blood trolls to continue to possess them. Go down into de camp and destroy any of their flasks you may find.<|endoftext|> <|startoftext|>Stopping the Grand Rite<|obj|>Destroy the Ritual Foci.<|text|>The witches of the Crimsonwood are planning a Grand Rite, a powerful ritual. They intend to rip open reality and bring their dark master through! I suspect they may be in communion with Gorak Tul. We cannot allow their ritual to succeed. I need you to be the tip of the spear while I protect Master Ashton and Marten. Cause havoc and disrupt their rituals!<|endoftext|> <|startoftext|>Stranger in a Strange Land<|obj|>Find the Warchief's Command board in Orgrimmar.<|text|>Hi. I'm Ambassador Blackguard. On behalf of the warchief, I am honored to welcome you to Orgrimmar. As a lifetime of adventure unfolds before you, be assured that... uh... You know what? I've been reading this same greeting all day. Enough's enough. Talk to your emissary and find out where you can adventure. Run along.<|endoftext|> <|startoftext|>Odds and Ends<|obj|>Collect 4 Organic Matter Samples and 3 Bags of Reagents.<|text|>Master Ashton's going to probably need something bracing once we get him free. I know of a quick potion guaranteed to get anyone to snap out of it, but I'm going to need a few things first. Those wicker dogs down there have some organic parts I can use and the witches are carrying bags of reagents. They'll almost certainly have what I need. Bring those to me and I'll handle the rest once we get Master Ashton back.<|endoftext|> <|startoftext|>A Timely Summons from Northrend<|obj|>Meet with Vormu in Dalaran above Crystalsong Forest.<|text|>The blazing wanes in the shadow of a celestial mass, striking fear in to the seers. Seek out the sage Vormu in Dalaran, and lend her your aid. No, not this Dalaran, the other one. Yes I know, it's terribly confusing.<|endoftext|> <|startoftext|>Stranger in a Strange Land<|obj|>Find the Hero's Call board in Stormwind City.<|text|>Welcome to Stormwind. King Anduin Wrynn invites you to explore our fair city. Say, you look like the devout sort. We have a lovely cathedral that will no doubt be of interest! Ah, but that can wait. An emissary of the Lightforged is standing by to tell you of adventures that await beyond the city walls. Have a pleasant stay. Oh, and please excuse the occasional mess. I fear many of our citizens lack the discipline that you Army of the Light soldiers are so famous for!<|endoftext|> <|startoftext|>The Speaker's Call<|obj|>Meet Magni Bronzebeard at the Wound in Silithus.<|text|>I been travelin' the land, seekin' out anyone who might know how ta heal Azeroth. I've consulted ancient sages, druids, shamans... from dragons ta titan keepers. Nobody's seen anythin' like this before. Went ta Karazhan ta speak with Khadgar. Studyin' those old tomes o' his, we came up with an idea. No tellin' if it's gonna work, but we gotta try. Come ta Silithus. Meet me at the wound. Time is runnin' out fer Azeroth.<|endoftext|> <|startoftext|>The Head of Her Enemy<|obj|>Place Gloomtail's head in front of Maka'fon so that she knows her territory is safe and that Ben'jin is the reason.<|text|>You have done a wonderful thing. With de destruction of Gloomtail, Maka'fon is no longer bothered by de presence of de razorwings. It seems dat Gloomtail destroyed her eggs some time ago. Take Gloomtail's head to Maka'fon as proof dat he is gone. When she finds de scent of Ben'jin on it, she will once again seek a worthy mate. When Ben'jin senses dat, he will approach and nature will take over.<|endoftext|> <|startoftext|>Stranger in a Strange Land<|obj|>Find the Warchief's Command board in Orgrimmar.<|text|>Hi. I'm Ambassador Blackguard. On behalf of the warchief, I am honored to welcome you to Orgrimmar. As a lifetime of adventure unfolds... ugh! That's it! I'm tired of reading this same greeting day in and day out. Go figure out where you can fight things, then talk to your emissary. Please just leave me alone.<|endoftext|> <|startoftext|>Stranger in a Strange Land<|obj|>Find the Hero's Call board in Stormwind City.<|text|>Welcome to Stormwind. King Anduin Wrynn invites you to explore our fair city. Say, you look like someone who enjoys the night life. We have many popular taverns and a vibrant music scene! Ah, but that can wait. An emissary of the ren'dorei is standing by to tell you of adventures that await beyond the city walls. Have a pleasant stay. Oh, and a friendly word of advice... best to keep control of those shadowy powers you wield. Not everyone in Stormwind is as enlightened as I am!<|endoftext|> <|startoftext|>Deep In the Core<|obj|>Travel to Orgrimmar and take the portal to Deepholm. Seek out Ormhun Stonehammer when you arrive.<|text|>Look, ya gonna have ta travel ta Deepholm and convince dem ta be givin' up deir secrets. Dat's where da last anvil was made, or so I be hearin'. And I only be knowin' of one earten down dere who might be willin' ta work wit ya. His name be Ormhun Stonehamma'. He be kind of an outcast, but not too hard ta find.<|endoftext|> <|startoftext|>Therazane's Choice<|obj|>Listen to Therazane's proposition.<|text|> Interesting... I have a wonderful idea on how to solve this issue. Would you like to hear it?<|endoftext|> <|startoftext|>A Recipe For the Ages<|obj|>Bring Forgemaster Zak'aal 30 pieces of Revlis Ore from Atal'Gral in Zuldazar.<|text|>Say, ya look like you been swingin' da hammah around quite a bit. I can smell da flux on ya! Listen, I've got a recipe for da most amazin' blacksmit hammah ya ever be layin' ya eyes on. And I'd be willing ta let it go for a bit of ore. Revlis ore ta be exact. It be a little rare, but ya can find some of it over at Atal'Gral. Da naga dere use it ta make deir weapons. Bring me back a haul of it, and da recipe be yours!<|endoftext|> <|startoftext|>Anvil's Away<|obj|>Bring the anvil back to Forgemaster Zak'aal in Zuldazar.<|text|>Take your anvil, and never speak of its methods of creation to anyone. Should I find out otherwise, you may find your next visit to my realm an unpleasant one.<|endoftext|> <|startoftext|>An Ear to the Ground<|obj|>Go to the Jagged Wastes and look for signs of worms. They usually kick up lots of dirt as they move around.<|text|>The next reagent ya need comes from the bellies of worms that burrow through this realm. While ya can find plenty o' worms all over, there's a certain type you'll need ta find. They're rarely seen above ground, but there are ways of coaxing 'em out. Namely making enough racket to piss 'em off! Ha ha! When ya see 'em rumblin' around beneath ya, use this thumper to draw 'em out. Deliver a killin' blow and get that metal from their wee bellies!<|endoftext|> <|startoftext|>Anvil's Away<|obj|>Bring the anvil back to Grix Barlow in Boralus.<|text|>Take your anvil, and never speak of its methods of creation to anyone. Should I find out otherwise, you may find your next visit to my realm an unpleasant one.<|endoftext|> <|startoftext|>Hammering Out Information<|obj|>Press Forgemaster Zak'aal for more information about where to find a Khaz'gorian Smithing Anvil.<|text|>Let me guess. You be lookin' at da recipe and noticed it require a Khaz'gorian Anvil ta make it. So now you be wantin' ta know where ta find a Khaz'gorian Smithing Anvil? Look, I never said anyting about bein' able ta craft da hamma. Now if ya don't mind, I have more of dese recipes ta be sellin'.<|endoftext|> <|startoftext|>Smash and Grab<|obj|>Go to the Alabaster Shelf and smash Diaminium Pillars. Collect 60 Diaminium.<|text|>Most of the materials we'll need can be found right down here in the Deepholm. We just need ta be discreet about it. If old Therazane catches wind of what we're up to, she might try ta put a stop ta it. But let's not worry 'bout that. The first thing you'll need is diaminium. There are pillars that grow in the Alabaster Shelf rich with 'em. Just use yer old blacksmithin' hammer and smash those pillars ta bits. Don't worry about breaking the diaminium. We'll meld it all back tagether.<|endoftext|> <|startoftext|>Titanic Forging<|obj|>Meet Ormhun near the Shuddering Spires and help him craft a Khaz'gorian Anvil.<|text|>Are ya ready? You'll be doing the hammerin' while I take care of the last reagent we'll need.<|endoftext|> <|startoftext|>Deep In the Core<|obj|>Travel to Stormwind and take the portal to Deepholm. Seek out Ormhun Stonehammer when you arrive.<|text|>Look, you're gonna have to travel to some place called Deepholm and find an earthen down there. The guy who sold the recipe to me said he got it from an earthen called...Ormhun! Ormhun something. I don't know too much about that place, but maybe you can ask the locals or something where he lives. Now if you don't mind, I have more recipes to sell.<|endoftext|> <|startoftext|>Atal'Dazar: Locking Horns<|obj|>Go to Atal'Dazar and recover The Golden Horn of Rezan.<|text|>We've got tha metal for tha base and tha body, but there's one last part... Tha horn of tha anvil was ta be made of ukrite. But that metal's been gone for ages. There is another metal tha's very close ta it in terms of its durability. A type of gold tha trolls mined in abundance. And I know where ye can find it. Tha trolls control an area called Atal'Dazar, a great city made o' tha stuff. If ye can find something horn-shaped in there, that'll save us tha trouble of shaping it from scratch.<|endoftext|> <|startoftext|>Give it a Little Juice<|obj|>Put some voodoo on Cala's formula using Witchdoctor Jangalar's cauldron.<|text|>Well, I admit that I feel a little better about this. If Witch Doctor Jangalar's voodoo can make Ben'jin react correctly, as the science says he should, then what do we have to lose? Bless my formula or hex it or whatever they call it with Jangalar's voodoo cauldron.<|endoftext|> <|startoftext|>Bittersweet<|obj|>Free Samantha Sweet then recover her gear.<|text|>Hey! I need to get out of here and get back to Falconhurst! My husband and I were looking for my daughter's favorite toy when I was taken. Please, I need to get out of here! I need to know my family is safe. They took my gear. It's all around camp. Get me out of here then bring back my gear, please!<|endoftext|> <|startoftext|>Free the Farmhands<|obj|>Rescue the Honey Encased Farmhands.<|text|>We were running around trying to get the farm under control, but the bees, oh my goodness, the bees! The giant monstrosities came out of nowhere and started dousing everyone in honey. I came up here to find Raimond, but before I knew it, I was covered too. Then, the strangest thing happened, the honey started growing around me! Please, the other farmhands are still in trouble, you've got to help them!<|endoftext|> <|startoftext|>A Second Ally For the Cause<|obj|>Choose a second ally to pursue.<|text|>One new ally will prove useful. A second will make us even stronger. Even now, the Alliance plots and schemes against us. We must move quickly, or they will strike before we are prepared to counter their aggression. Say the word when you are ready to begin pursuit of our next ally. There must be no hesitation.<|endoftext|> <|startoftext|>A Boralus Triple Threat<|obj|>Take out Fernn's three lieutenants.<|text|>If Tallis honestly thinks that offing a few random soldiers is going to force us to give up Southwatch, he's in for a surprise. The reason why we haven't chased out the sorry troops in this camp is simply because we have more pressing plans. Fernn has his lieutenants facing the Watch's cannons straight at Boralus as we speak. Those three are the real driving force of the attack. <|endoftext|> <|startoftext|>Saving Master Ashton<|obj|>Take a key from a Hexwood Binder and free Master Ashton.<|text|>I believe I see Master Ashton in a cage. He must be freed! Those witches with the long masks appear to be in charge. I bet they would have the means to open his cage. I will remain here to protect Apprentice Webb and keep the area secure.<|endoftext|> <|startoftext|>Spell Bound<|obj|>Destroy 8 Binding Runes to free captive villagers.<|text|><|endoftext|> <|startoftext|>An Improvised Arsenal<|obj|>Speak with Angus Ballaster to create a silver weapon at Watchman's Rise.<|text|>I don't know much about blacksmithing, but I'm pretty sure this won't be enough silver to outfit all of the Inquisitors. We will need to find another way to use this. Let us hope that Ballaster can come up with something... creative.<|endoftext|> <|startoftext|>A Second Ally For the Cause<|obj|>Choose a second ally to pursue.<|text|>You have taken an important first step in strengthening the Alliance. Well done. But I fear a single new ally will not deter the Horde. The warchief will not rest until Orgrimmar's forces vastly outnumber the defenders of Stormwind. I must ask that you work to secure our next ally. We cannot afford any delay.<|endoftext|> <|startoftext|>A Choice of Allies<|obj|>Learn more about potential allies.<|text|>As ambassador, it is my duty to bolster the Horde's ranks and strengthen our numbers in the face of danger. Your adventures have led you to many different people who can aid the Horde if we can convince them to join our cause. I've kept a record of the most promising potential allies. The choice of which to approach first is yours.<|endoftext|> <|startoftext|>Mating Season Halftime<|obj|>Strategize with Cala Cruzpot and Witch Doctor Janagalar on how to use voodoo and science to get the endangered brutosaurs to mate.<|text|>Cala and I have both failed. Voodoo and science did not work. I am at a loss. I hope dat you can help us find a better path forward. De brutosaurs deserve a chance! Please spend a little time with both of us. Perhaps you can find de way dat we cannot.<|endoftext|> <|startoftext|>The Mail Must Flow<|obj|>Help the Postmaster sort at least 15 letters within the time limit.<|text|>Due to all of the recent shenanigans, I'm running short on mailementals to sort letters. It's a simple job, really - just toss the letter into the proper portal, where it will be whisked away to the far corners of Azeroth and beyond. I like to make a little game out of it. How many can you sort in one minute?<|endoftext|> <|startoftext|>A Choice of Allies<|obj|>Learn more about potential allies.<|text|>I was chosen to act as an ambassador to our new allies due to my experience with the pandaren joining the Alliance. I've made some notes about some potential allies that may be willing to join the Alliance. Learn more about them, then speak with me.<|endoftext|> <|startoftext|>A Slip of the Tongue<|obj|>Steal a Pack of Pterrordax Snacks and use them to ride a pterrordax deeper into the city.<|text|> It sounds like ya be headed somewhere in a hurry, little weed! Sit down and share a tale with an old troll before ya head out on ya next adventa. I went on many adventas with my pterrordax when I was young. Explored dis whole valley! My pterrordax died many years ago, but... Sometimes at night, I steal da guards' snacks to trick dese old pterrordaxes into lettin' me ride again. Ha!<|endoftext|> <|startoftext|>Bramblethorn<|obj|>Slay Bramblethorn and retrieve Lord Sharptooth.<|text|>I was playing with Lord and Lady Sharptooth when Papa made me come with him. I dropped poor Lord Sharptooth and one of those big mean monsters grabbed him! Papa said he'd try to get him back but he's been gone a long time. I think he got busy. Mama and all the adults are busy doing stuff for Mayor Royston. Lady Sharptooth and I are really sad. Can you beat up that mean monster and save my dino?<|endoftext|> <|startoftext|>The Source of Power<|obj|>Collect 10 Silithid Brains.<|text|>The silithid are all riled up and stronger than ever! My guess is that they are feeding off of some kind of power beneath the ground. Probably near the blade of Sargeras! I've been ordered to study the effects that this mysterious power is having on the sillithid. Bring me as many intact silithid brains as you can carry and I'll begin the research!<|endoftext|> <|startoftext|>A Wee Bit O' Cloth<|obj|>Collect 8 scraps of Twilight Silk.<|text|>, is that you I hear rustlin' about out there? It's me, Angus Stormbrew! There are cultists everywhere, so ye best keep yer voice down. Lean in close and cover yer nose while we talk! This is the only outhouse in all o' Silithus! Trust me I spent hours lookin' all through the night. I decided to sneak in for a wee drop-off before the cultists woke up, but I've got a uhh problem... There's no cloth to... you know... See if ye can find me a wee bit o' cloth and sneak it in through the door!<|endoftext|> <|startoftext|>No Safe Haven<|obj|>Rescue 12 Zeb'ahari villagers.<|text|>I brought Rastakhan to Zeb'ahari to hide him. I did not dream Zul's followers would find us so soon. De people of Zeb'ahari are being hunted by those who answer to de prophet. I have brought dis upon dem by keeping de king in their village. Help me save dem. Gather those who can still walk and send dem to me. I can do nothing for those who died, but we can still rescue de living.<|endoftext|> <|startoftext|>The Twilight Survivor<|obj|>Retrieve Michiel Voidstrider's head.<|text|>This land was once overrun with members of the Twilight's Hammer. The cult was presumed to be exterminated, but darkness always survives in the shadows. Most of the cultists were destroyed by Sargeras in the attack, but a few yet live. Their leader, Michiel Voidstrider has been emboldened by the destruction of Silithus. We cannot let this fanatic rally the remaining survivors to action! Bring me his head!<|endoftext|> <|startoftext|>Larvae By The Dozen<|obj|>Collect 12 Silithid Broodlings.<|text|>How did the silithid survive the blade of Sargeras?! I've never encountered a species that can adapt to changes in the environment as quickly as the silithid! There's gotta be a way to tame these suckers! Harness their evolutionary biology for our profit! We gotta start training 'em young! Forget about the old crusty adults, we need babies! Steal me as many of the silithid larvae as you can carry, and I'll find a way to train 'em!<|endoftext|> <|startoftext|>The Twilight Survivor<|obj|>Retrieve Michiel Voidstrider's head.<|text|>Silithus used to be overrun with members of the Twilight's Hammer. The cult was presumed to be exterminated, but it has always survived in the shadows. Their numbers have dwindled, but the cult remains no less fanatical than at their peak. Most of the cultists here were destroyed by Sargeras in the attack, but a few still remain. Their leader, Michiel Voidstrider has been emboldened by the destruction of Silithus. We cannot let Michiel rally the remaining survivors to action. He must be stopped!<|endoftext|> <|startoftext|>Larvae By The Dozen<|obj|>Collect 12 Silithid Broodlings.<|text|>How did the silithid survive the blade of Sargeras? I'm perplexed! I've never encountered a species that can adapt to changes in the environment as quickly as the silithid can. The larvae, or broodlings as they are often called, can evolve into a variety of silithid creature types based on the needs of the hive. Is it the hive mind that signals the evolutionary development of the larvae, or is some environmental factor at play? Science must find the answer!<|endoftext|> <|startoftext|>The Source of Power<|obj|>Collect 10 Silithid Brains.<|text|>Although the silithid disappeared for a time immediately following the destruction of Silithus, they have recently returned from beneath the ground. These new silithid seem stronger than before! My hypothesis is that the silithid are feeding on some kind of power source beneath the blade of Sargeras. I've been tasked with studying the effects that this mysterious power is having on the silithid hives. Bring me as many intact silithid brains as you can carry and I'll begin the research!<|endoftext|> <|startoftext|>Bilgemaul's Brigade<|obj|>Defeat Captain Bilgemaul in the Brackish Coast and loot his War Spoils.<|text|><|endoftext|> <|startoftext|>Precious Metals<|obj|>Collect 10 Silver Nuggets from the Bleak Hills Mine.<|text|>, I have another objective we should consider. The Bleak Hills Mine is not too far from our location. Though the miners there principally extract iron, they do on occasion find silver among the veins. We do not know the current state of the mine, but it's unlikely that the coven has passed it over. However, it would be worth braving whatever dangers lie there to recover some silver to use against them.<|endoftext|> <|startoftext|>All Wrapped Up<|obj|>Destroy Writhing Cocoons to rescue 8 Bleak Hills Miners in the Bleak Hills Mine.<|text|>While I was able to get out of the mine, some of my friends weren't so lucky. I saw those spiders wrap them up in their webs... probably to save them for a snack. It was terrible, but all I could do was run. Will you help them?<|endoftext|> <|startoftext|>Hold The Barricade!<|obj|>Defend the barricades from attack!<|text|> they're rallying for a heavy assault! We'll need to defend these barricades from attack! Are you with me?<|endoftext|> <|startoftext|>An Eight-Legged Curse<|obj|>Kill 20 Bilefang spiders in the Bleak Hills Mine.<|text|>Some terrible old hag unleashed a swarm of these horrible spiders in the mine! I was barely able to make it out alive, but they've got me surrounded! You can't leave me here! Please kill those things!<|endoftext|> <|startoftext|>The Bee Team<|obj|>Kill 12 Highland Maulers.<|text|>We need to put things in order, and the next item on the list is these blasted wendigos terrorizing the farm. If we can cull their numbers, it should be enough to drive them off! I've synthesized a superb solution that might be just what we need to solvent this sticky situation! Toss these bottles at your foes and our friendly little apoideas should come to help. Whatever you do, please don't spill any on yourself...<|endoftext|> <|startoftext|>Into the Crimsonwood<|obj|>Meet Inquisitor Cleardawn in the Crimson Forest.<|text|>Master Ashton has been taken into the forest. He isn't the only one. Mayor Royston's headcount came up short. It seems our next steps are clear. We must go into the woods and save Master Ashton. Marten and I will sneak into the forest and meet you near some ruins further in.<|endoftext|> <|startoftext|>Royal Succession<|obj|>Retrieve the Hive Mother's Stinger.<|text|>I know, I know, okay... the farm is overrun by living honey and the bees have grown to massive proportions. I'll admit, things didn't quite go according to plan, but, extraordinary advancements in science do not come without some risk! I've been up here attempting to reduce aggression in the hive, an unfortunate side effect of my miscalculation, but I need another favor... You're going to have to kill the Hive Mother and retrieve her stinger for me.<|endoftext|> <|startoftext|>Digging for Scraps<|obj|>Collect 10 Quality Salvage from the Corlain Armory.<|text|>Well met. I hope you don't mind that I took the liberty to scout ahead and assess the situation at the armory. The good news is that there still seems to be some salvageable arms left in the armory. The bad news, of course, is that the coven is after them as well. Additional weapons could be a great boon to our cause. I recommend we take all we can carry.<|endoftext|> <|startoftext|>Sticky Situation<|obj|>Collect 60 Royal Jelly.<|text|>The scientific breakthroughs I've made, marvelous, absolutely marvelous... I'm so close to perfecting the formula! The way the honey grows and crystallizes, simply beautiful. Well, as you can see, that's also part of my current predicament. Perhaps you can lend me a hand? Just fetch some royal jelly from the hives outside. Oh, don't worry about the bees, they are sweet, gentle things. They don't sting... much.<|endoftext|> <|startoftext|>They Say It's a Delicacy<|obj|>Obtain 25 Partially Digested Pods from the bellies of nearby diemetradons.<|text|>A romantic meal is de way to set up an evening for love. Dis is true for us, so why not for Maka'fon? Bring her something rare and pleasing to her palate. Diemetrodons near de water eat hard seed pods and partially digest them. With a little voodoo, something magical can happen to de pods. It may be disgusting to you and I, but de brutosaurs consider it a rare delicacy. Such is life. Dere are plenty of diemetradons, so some must die dat de brutosaurs might live. Such is de purpose of death.<|endoftext|> <|startoftext|>Recovering Raimond<|obj|>Find Raimond Mildenhall.<|text|>The map we found earlier had some red markings, near the flower field. Do you think you could go up there and look for dad? I'm going to stay here and check out the rest of this stuff. I'd go with you... but, I'm sort of allergic to bees. Oh, and take his boot. Just in case!<|endoftext|> <|startoftext|>Checking Out the Collapse<|obj|>Find Farmer Burton at his farm.<|text|>If you've got a minute, there's a farmer out there who hasn't made it back yet. Name's Burton and he's out by a farm right next to Briarback Kraul. If the quilboar were to strike out, his farm is one of the first in their way. I haven't heard anything from Burton. He mostly relied on his mechanical farmers to help him, so we don't know the situation out there. Head to the west and keep an eye out for him, would you?<|endoftext|> <|startoftext|>There's Gold in Them There Fields<|obj|>Find Farmer Goldfield at his farm.<|text|>We've still got some folks missing, and I could use your help finding them. While Brennadam is now secure, I worry for some of our farms closer to the quilboar kraul. We relied on the militia in the past to keep the quilboar back, but now that they've retreated to the east I worry that our outlying farms are in danger. Goldfield's farm is almost directly south of us, up the hill by the falls. While it's not surprising that he hasn't left, I would feel better if you checked in.<|endoftext|> <|startoftext|>A Steady Ballast<|obj|>Find Angus Ballaster at the Corlain Armory.<|text|>The Armory presents us a ripe opportunity... one I suggest we take. If this battle were to draw out, we have little means to repair our arms and armor. A blacksmith is invaluable to any war effort, and Ballaster is one of our best. The Armory is but a short ride from here. I suggest you get to Ballaster before it's too late!<|endoftext|> <|startoftext|>The Missing Link<|obj|>Obtain the Architect's Cipher from Tideguard Pontus.<|text|> They are... everywhere... disguised... Encrypted... blueprints... Cipher... Pontus... watching me... <|endoftext|> <|startoftext|>A Weather Eye<|obj|>Speak with Inquisitor Notley at Watchman's Rise to scout the areas surrounding Corlain.<|text|>It would be wise to get a lay of the land before we put together a plan of action. Inquisitor Notley is an expert falconer, and a reliable scout. He utilizes an ancient relic to see through the eyes of his falcon, allowing him to survey great distances. Unfortunately, Notley was injured during the fighting. Nothing serious, but it's left him unable to concentrate enough to control his falcon. Perhaps you could help?<|endoftext|> <|startoftext|>Stop Vining!<|obj|>Slay the three Vinemasters.<|text|>You may have noticed that the fields are a little... unstable right now. The Briarback have been busy, growing those large bramble vines and boring tunnels underneath the farm. The vines have always been an important part of their borders, and they're expanding! Go down into the lower area and see if you can find who or what is making those vines grow. There's no way that they're growing like that naturally. If we can stop the vines we can retake this area!<|endoftext|> <|startoftext|>Setting the Mood<|obj|>Place and light the Voodoo Love Incense near Irritable Maka'fon and offer her the Romantic Brutosaur Meal.<|text|>De voodoo love incense and romantic meal are ready. Take dem and place dem at de feet of Maka'fon. Quickly, if you could. Dat smell is... overwhelmingly, horribly, disgusting. Could you move any faster? Away. From us. For de sake of de brutosaurs, of course.<|endoftext|> <|startoftext|>A Recipe for Success<|obj|>Bring the torn paper back to Elric.<|text|>Looking it over more closely, you're convinced that this must be the missing half of the recipe you came for. An odd signature completes the recipe, signed, "Silas Darkmoon". Elric should be very pleased to see this once again.<|endoftext|> <|startoftext|>The Battle of Bloodfire Ravine<|obj|>Take Bloodfire Ravine from the Blood Trolls.<|text|>It is time to strike out and end de blood troll threat once and for all! We travel back to Bloodfire Ravine, and dis time it is de blood trolls who will be sent running. Mount up, and together we will show dem we are a force to be reckoned with!<|endoftext|> <|startoftext|>Gadgets and Gizmos Aplenty<|obj|>Collect 10 Harvester Gizmos.<|text|>The militia may have given up on us, but we haven't given up on me! I'm a bit of a tinker, and I find that my harvest golems are better than any hired help I've ever had. They just need regular maintenance to keep running. Of course the Briarback are now taking over my fields, and my farmhands have gone into disrepair. If you head out into the fields, can you grab the inner mechanisms from any of them that you find? That will stop them from exploding as well as help me plan my revenge.<|endoftext|> <|startoftext|>A Friendly Gesture<|obj|>Reach Friendly with Sporeggar.<|text|>Life in the marsh has not been easy. We want to live in harmony with those that call it home, but our enemies out here threaten our existence. Work with us. Help the people of Sporeggar thrive.<|endoftext|> <|startoftext|>Farming Stimulator<|obj|>Use the Piloted Farmhand to slay 30 enemies.<|text|>The plants have gone amok since you defeated their masters! Don't worry though, I've got a plan. I've been busy fixing up one of the farmhands that didn't go completely haywire. It should have enough juice for one more trip through the fields. We've got some serious technology in these harvesters. Their tools should be more than enough to take care of some small plants and even a couple quilboar. What do you say? You up for some farming the Stormsong way? Hop on in and get to work!<|endoftext|> <|startoftext|>An Outside Perspective<|obj|>Reach Neutral with Sporeggar.<|text|>Thank you for everything you have done for my people, but they are still scared of outsiders. Fight the bog lords and rescue the spore sacs in the Spawning Glen. The future of my people is at stake!<|endoftext|> <|startoftext|>Changing the Scenery<|obj|>Go to Stormsong Valley and transmute Barberry Shrubs into Shrubbery Bubbles and gather 6 of them.<|text|>The stone this recipe becomes is a transmutation stone. What if the missing reagents to make it come from something that's gone through the transmutation process? I'm willing to try anything at this point. Here's an old recipe my ex-partner devised. He used to go out to Stormsong Valley, just south of the Highland Flats and change the shrubs there into bubbles. Bring back some of those bubbles and we'll see if they're what we've been missing.<|endoftext|> <|startoftext|>Chemically Compounded<|obj|>Meet Quintin at the cave he mentioned. And be ready for anything to happen.<|text|>That appears to be everything. This latest transmutation will be my finest yet. And your prize waits at its completion, apprentice. But I don't believe this is an appropriate place to test it out. It may draw too much attention. There's a cave not terribly far from here which would prove to be a more suitable setting for such a test. Meet me there when you're ready to witness why transmutation is the only branch of alchemy worth learning.<|endoftext|> <|startoftext|>A Deathly Draught<|obj|>Collect 15 Deathshrooms.<|text|>The first thing I'd like you to do for me is to gather some deathshroom. Don't worry if you're not skilled at herbalism, they're very easy to pick. They typically grow where death lingers in the air. I'd try to the Crimson Forest to the south. The creatures that have overrun it seem to be covered in deathly magics.<|endoftext|> <|startoftext|>A Stone's Throw<|obj|>Use the Bag of Transmutation Stones on witches and kill them. Collect 8 Vials of Altered Blood from them.<|text|>You may enjoy getting this next reagent for me. I have some special stones that have transmutative qualities, especially on living things. It's not too unlike the one you're trying to make. The witches that plague these lands are imbued with magic. As is their blood. I need their blood to finish my latest project, but in an altered form. These stones should turn them into weaker creatures. Although, sometimes the opposite occurs... I'd recommend handling them with care.<|endoftext|> <|startoftext|>A Possible Solution<|obj|>Travel to Drustvar and seek out Quintin Whalgrene.<|text|>Nothing appears to be working. I can't believe I'm proposing this but I actually think we need to contact Quintin. Well, you should, as I doubt he'll speak to me. Perhaps you could convince him to part with the other half of the recipe? Last time I heard, he was staying in Drustvar near Arom's Stand. There's a lot of alchemists in those parts, but he shouldn't be too hard to find. Best not to tell him I sent you. He may not be as forthcoming with the recipe.<|endoftext|> <|startoftext|>Casting the First Stone<|obj|>Craft a Potion of Durability and a Potion of Shifting States using the recipes given to you. You can find the ingredients you need in Elric's shop.<|text|>Would you mind helping me out with something? You see, I have this recipe that, well, I only have half of currently. I've been trying to remember the other half but just can't seem to recall it. My EX-partner tore the recipe and ran off with the other half over a disagreement we were having. But the stone it makes is invaluable. How about you grab some vials and start mixing the ingredients on this list. Perhaps together we can figure this out.<|endoftext|> <|startoftext|>A Recipe For the Ages<|obj|>Bring Grix Barlow back 30 pieces of Revlis Ore from Gol Koval in Drustvar.<|text|>Yo, over here! You've look like you've been hammering away for a while. I can smell the flux on ya! Listen, I've got a recipe for the most amazing blacksmith hammer you've ever laid your eyes on. And I'd be willing to let it go for a bit of ore. Revlis ore to be exact. It's a little rare, but you can find plenty of it over in Gol Koval in Drustvar. The elementals there are practically made of it. Bring me back a haul of it, and the recipe's yours!<|endoftext|> <|startoftext|>Ocular Extracts<|obj|>Gather 10 Highlands Mauler Eyes and return them to Elric.<|text|>My next idea involves a creature whose eyes are useful for certain alchemical recipes. At least for potions they are. Hopefully they're just what we need for this and there aren't any further... miscalculations. Although, I don't entirely recall seeing them on the recipe's ingredient list... but my memory isn't exactly as good as it used to be. Oh, you caught me rambling. How about you get those eyes and I'll start making the preparations for them.<|endoftext|> <|startoftext|>A Deathly Draught<|obj|>Collect 15 Deathshrooms.<|text|>De first thing I'd like you to do for me is to gather some deathshroom. Don't worry if you're not skilled at herbalism, they're very easy to pick. Dey typically grow where death lingers in the air. I'd try to de Frogmarsh to de southeast. De trolls dere have been making sacrifices of de creature dat inhabit de area.<|endoftext|> <|startoftext|>A Possible Solution<|obj|>Travel to Nazmir and seek out Zukashi.<|text|>None of dese things are working. I can't believe I'm saying dis, but I think you're gonna have to find Zukashi. Maybe you could convince him to give up de other half of de recipe. He's pretty full of himself, but he isn't unreasonable. Last time I heard, he's staying in Nazmir near Gloom Hollow. Maybe it's best to tell him dis isn't about me.<|endoftext|> <|startoftext|>A Recipe for Success<|obj|>Bring the torn paper back to Kumali.<|text|>Looking it over more closely, you're convinced that this must be the missing half of the recipe you came for. An odd signature completes the recipe, signed, "Silas Darkmoon". Kumali should be very pleased to see this once again.<|endoftext|> <|startoftext|>A Stone's Throw<|obj|>Use the Bag of Transmutation Stones on blood trolls and kill them. Collect 8 Vials of Altered Blood from them.<|text|>Now dis ingredient you might have some fun getting, little mixah. I'm gonna give you dese stones. They're able to turn things into other things. Dose blood trolls, de ones giving de rest of us a bad name? Dey drink de weirdest things and it taints their bodies. I need their blood to finish my work here, but without de taint. Dese stones will turn dem into weaker creatures. Although, sometimes de stones turn dem into other things... Be careful with dem.<|endoftext|> <|startoftext|>Chemically Compounded<|obj|>Meet Zukashi at the cave he mentioned. And be ready for anything to happen.<|text|>Now dat I have everything I need, I can finish dis project. My latest transmuation will be my finest yet! But dis is not de place to test it. It could draw too much attention. If you want to see it for yourself, little mixah, meet me to de north. Dere is a cave dere dat should be a safe spot for testing dis out.<|endoftext|> <|startoftext|>Hammering Out Information<|obj|>Press Grix Barlow for more information about where to find a Khaz'gorian Smithing Anvil.<|text|>I guess you noticed it requires a special anvil to make it. And I suppose you want to know where to find a Khaz'gorian Smithing Anvil? Well, I don't know where you can find one, not to mention I never said you'd be able to actually craft the dang thing. Now if you wouldn't mind, I have more of these recipes to sell.<|endoftext|> <|startoftext|>Ocular Extracts<|obj|>Gather 10 Razorwing Eyes and return them to Kumali. Then observe as she tries to make the stone with them.<|text|>So dere's a creature in dese lands whose eyes are perfect for alchemical recipes. Dey might just be de thing we need to finish dis project. Although, I don't remember seeing dem on de full recipe list de last time I saw it, ya see... But my memory isn't quite what it used to be. Gah! I'm rambling too much. Get me some eyes, will ya?<|endoftext|> <|startoftext|>Totems, Totems, Totems!<|obj|>Destroy the Brambleguard Totems in Briarback Kraul.<|text|><|endoftext|> <|startoftext|>Changing the Scenery<|obj|>Go to The Slough and transmute Barberry Shrubs into Shrubbery Bubbles and gather 6 of them.<|text|>Or maybe de problem is dat we don't need regular reagents. Maybe we need something dat only comes from being transmuted. Anything's worth a shot at dis point. Here is a recipe my old partner left behind. He used to go out to de Slough and change de shrubs into bubbles, ya see. Why, you might ask? 'Cause he loved transmuting everything. Part of de reason we never saw eye to eye. Anyways, bring me back some of dose bubbles and we'll see if we can use dem to make dis stone.<|endoftext|> <|startoftext|>Bearers of Bad News<|obj|>Return to Boralus with Taelia.<|text|>We must report this attack to Lord Admiral Katherine Proudmoore and prove to her that Lady Ashvane is behind it. It won't be easy... Lady Ashvane and Katherine Proudmoore have been close friends for years. Quickly, let us make for Boralus!<|endoftext|> <|startoftext|>Casting the First Stone<|obj|>Craft a Potion of Durability and a Potion of Shifting States using the recipes given to you. You can find the ingredients you need in Kumali's shop.<|text|>Hey dere , gimme a hand with dis, would ya? I got dis recipe dat I've been trying to remember de rest of, but I'm having de hardest time coming up with de right ingredients. Ya see, my partner ran off with de other half of de recipe on account of a disagreement we had. But dis stone, it's a treasure like no other. Grab some vials and start mixing dese ingredients together. Let's see if dey are de right ones.<|endoftext|> <|startoftext|>Golden Fields Forever<|obj|>Lay Farmer Goldfield's family to rest.<|text|>I can take care of the rest. That ettin would have given me trouble if I was by myself, so you have my thanks. I would ask you for one more favor. My wife, she loved the carnations that grow by the water's edge. If you could gather some, there's a nice spot under a tree by the river. We loved to go there when the sun set after our days in the fields. Our boy would run around, catching bugs, making reed whistles...<|endoftext|> <|startoftext|>Back On Your Feet, Soldier<|obj|>Give weapons to 10 Zandalari Captives.<|text|>I figured any soldiers we be coming across might be wantin' some revenge, so I brought along some extra weapons just in case. See up ahead? Dem cages be full of trolls awaitin' der turn ta die. We gonna swoop in der and be da answers to der prayers! Go and arm as many of dem as ya can, revenge gonna be sweet!<|endoftext|> <|startoftext|>The Crawg Ma'da<|obj|>Obtain a Crawg Poison Gland and slay Amaka the Crawg Ma'da.<|text|>No matter what we do, as long as dem blood trolls have their village here, dey gonna be a threat. We gonna put an end to dat threat! Amaka be da strongest blood troll I ever seen, and she be right across da way there. She be feedin' da bodies of da Zandalari ta her pet crawgs, makin' dem big, fat, and deadly. It be time for revenge, and we be doin' it wit' da help of her own pets. Go kill a crawg and cut its poison gland out of its belly. With it, ya can weaken Amaka and put an end to her.<|endoftext|> <|startoftext|>Building Defenses<|obj|>Collect lumber to build forward barricades.<|text|>We'll be able to push those monsters back now, but my defenders won't stand a chance unless we build a forward barricade for protection. There should be plenty of lumber to build a barricade near the entrance to town.<|endoftext|> <|startoftext|>A Message of Blood and Fire<|obj|>Use the Wand of Embers to set ablaze 8 Blood Troll huts in Agwamar.<|text|>Look at what I be findin' here. Dis one had a magic wand in his hand. Mmmmm... it be warm. Mojo of fire be within. Perfect! Take dis ting an' give 'em a taste of their own firepower. Burn da whole village down!<|endoftext|> <|startoftext|>Curiously Strong<|obj|>Use the Frost Breath Potion to put out the fires.<|text|>I imagine the fires spread while I was down here, yes? First order of business then; making sure the town doesn't burn down! Help solve that problem and I shall be free to assist you in... whatever it is? Let's see... Yes! Here! Take these. They proved to be bit too... intense for most people, but you seem like a stout sort. Just be sure you're facing the fires when you use them, and I'm certain those fires will be out in no time!<|endoftext|> <|startoftext|>Target of Opportunity<|obj|>Confront Grand Ma'da Ateena.<|text|>It seems our actions here have not gone unnoticed. I feel a dark presence ahead. Ateena is near! Dis is our chance! If we strike now, we can deal a huge blow to de blood trolls! We must move!<|endoftext|> <|startoftext|>Ateena's Fall<|obj|>Slay Grand Ma'da Ateena.<|text|>You have proven to be a much greater ally dan I could have ever hoped. Thanks to you and your Horde, we have come dis far. Now, there is only one thing dat remains. We must confront de leader of de blood trolls and put an end to their dark plot once and for all. Without Ateena's mojo to protect it, we can finally destroy dat monstrosity of theirs before it can be unleashed upon Zuldazar. You know what must be done. First, I must prepare myself. Go. I will join you when de battle has begun.<|endoftext|> <|startoftext|>Brutal Boost<|obj|>Administer the Aggression Formula to Gentle Ben'jin.<|text|>The Aggression Formula is ready and I need you to inject Ben'jin with it. Let's show the world, and the witch doctor, that well researched, dramatically overpowered, double-blind, peer-reviewed, super goblin science is the right way to do, uh, pretty much anything!<|endoftext|> <|startoftext|>Boom goes the Bomb<|obj|>Call artillery strikes on the Blood Troll Barricades in Zul'Nazman.<|text|>Just look at 'em... those blood trolls are holed up pretty good down there in that fortress of theirs. Multiple defensive lines, lots of equipment, they got everything. They're completely unprepared for us! I almost feel sorry for 'em! Let's start off by showing 'em what we think of their cute attempts at making barricades. Here, take these smoke grenades and put a signal right on top of them. We'll see how well they hold up to high explosives!<|endoftext|> <|startoftext|>The Road of Pain<|obj|>Save 6 injured Zandalari Soldiers.<|text|>My people continue to be captured and hauled into de blood trolls' village for de slaughter, to be used as fuel for their dark rituals. Just ahead, I can see some of de captives who fell along de path. I hear their cries as de blood trolls perform their vile rituals upon dem. We cannot leave my people to die in de swamp! Take dese bandages and save any Zandalari you encounter down dere.<|endoftext|> <|startoftext|>Undying Totems<|obj|>Destroy 3 Reanimating Totems.<|text|>De blood trolls are putting up quite de fight. Dey are raising de very dead to go against us! Their necromancers are raising de dead with de help of totems fueled with blood magic. Destroying dem should take de pressure off our troops.<|endoftext|> <|startoftext|>Rally the Warriors<|obj|>Ring the Ancient Gong.<|text|>We have learned so much and came so far thanks to you and de Horde, but all of it will amount to nothing if de blood trolls defeat us here. We've all worked hard since we first set foot within dis accursed swamp, without a chance to even get any sleep or have a decent meal. Dey are some of de finest soldiers I've ever encountered, but even dey have their limits. Let us remind dem what we are fighting for!<|endoftext|> <|startoftext|>A Reason to Stay<|obj|>Search the Goldfield Farmstead for additional keepsakes.<|text|><|endoftext|> <|startoftext|>Fighting With Fire<|obj|>Test the Liquid Fire flasks on 3 Briarwood Bulwarks.<|text|>Excellent! Now that we have these lovely Liquid Fire flasks prepared we have one last thing to do: Test them out! There are some of those large abominations lurking about in the woods above my home. I think they would make excellent test subjects for our little alchemical experiment, wouldn't you say?<|endoftext|> <|startoftext|>Can't Hear A Thing<|obj|>Kill Anthemusa.<|text|>These snake wenches show up and everyone loses their minds! All my men are head over heels for these things. Personally, I don't see it. I mean, I sort of get the appeal, but the wings for arms and snake tails are a big turn off. There's a big one in a cave to the east. She's got a whole heap of suitors. I need them back to work. Go give her a wallop and get everyone back here.<|endoftext|> <|startoftext|>Detective Mildenhall<|obj|>Search the Mildenhall Meadery for clues.<|text|>Hmm... okay, okay, let's think. If you were my dad and you accidentally set loose a bunch of honey monsters all over the place, what would you do? Well, okay, you would probably beat all of them up. But he probably ran away. If he left in a hurry, maybe he left something for us to find.<|endoftext|> <|startoftext|>For the Light!<|obj|>Return to Stormwind and speak with Aysa Cloudsinger to hear the end of his tale.<|text|>The Lightforged Draenei will be happy to join the Alliance. Our cause is now yours. Let us return to Stormwind. Captain Fareeya will speak with our people.<|endoftext|> <|startoftext|>Goldfield's War<|obj|>Defeat the quilboar invaders.<|text|>I'm not leaving. I'm never leaving. Those quilboar, they killed them. I gave her the watch, told her to hurry. Grab our boy and get to the house while I got the gun... I won't leave. Our family has our roots here. They would want me to stay, don't you understand? This is our farm. My boy, he wanted to join the militia. I made him a sword... Now you know. Help me retake my farm. Grab a gun and let's kill every last one.<|endoftext|> <|startoftext|>Don't Go in the Basement<|obj|>Enter the basement.<|text|>We checked everywhere... well, everywhere except the basement. B-b-but, dad told me never to go down there. He said it's dark, scary, and dangerous to go alone... I could be eaten by a brue! I don't even know what that is, but I don't wanna be eaten! , do you think you could go down first?<|endoftext|> <|startoftext|>The Witch's Pet<|obj|>Kill the Mossfang Matriarch.<|text|>I've seen her! The witch! Every once in a while she comes down to the cave, checking on her pet. I've never seen a spider so large! She spreads her spell, cursing all of the animals in these woods to follow her command and attack us. The broodmother laid all these eggs, and they're hatching into more possessed beasts! Take her out, and perhaps the infestation will stop.<|endoftext|> <|startoftext|>The Speaker's Call<|obj|>Meet Magni Bronzebeard at the Wound in Silithus.<|text|>I been travelin' the land, seekin' out anyone who might know how ta heal Azeroth. I've consulted ancient sages, druids, shamans... from dragons ta titan keepers. Nobody's seen anythin' like this before. Went ta Karazhan ta speak with Khadgar. Studyin' those old tomes o' his, we came up with an idea. No tellin' if it's gonna work, but we gotta try. Come ta Silithus. Meet me at the wound. Time is runnin' out fer Azeroth.<|endoftext|> <|startoftext|>No Spies Allowed<|obj|>Kill 10 SI:7 Operatives in Silithus.<|text|>Hey , I'm glad you're here. I'm in way over my head! Killer bugs, a strange substance... that GIANT sword sticking outta the ground... I don't have a good feelin' about this place! To make matters worse, I've been gettin' reports of Alliance spies snoopin' around the camp! Look kid, the Dark Lady has plans for this mysterious ore and I ain't going to be the one to dissapoint her, know what I mean? Get over to the mining camp and take out those SI:7 spies before they ruin the whole operation!<|endoftext|> <|startoftext|>The Power in Our Hands<|obj|>Go to the Sword in Silithus and draw its power into your artifact.<|text|>That sword of Sargeras is surgin' with dark energies. They're seepin' into Azeroth's heart like poison. The blade's power must be snuffed out. The Pillars o' Creation could do it, but they're keepin' the tomb sealed. So we need other vessels capable o' harnessin' vast energies. Vessels like those artifact weapons you and the other champions wield. It's a risk. We don't know what Sargeras' power will do ta those weapons. But unless we act now, the heart of Azeroth is sure ta die.<|endoftext|> <|startoftext|>The Seething Shore<|obj|>Complete the Seething Shore battleground.<|text|>We've received reports of an island off the coast of Silithus that is ripe with Azerite deposits. It is vital that we secure the island before the Alliance learns of its existence. Nathanos Blightcaller is personally leading the expedition force and has requested that you report for duty. Go with honor!<|endoftext|> <|startoftext|>The Speaker's Perspective<|obj|>Deliver Khadgar's letter to Magni Bronzebeard in Silithus.<|text|>Sargeras has left a scar upon our world. A scar that will not soon heal... It appears that the scars between the Alliance and Horde have yet to heal as well. Too many lives have already been lost fighting to save Azeroth from destruction. I will not stay and watch this world lose more. I have a request for you before I go. Take this letter to Magni Bronzebeard. He is in Silithus seeking a way to heal the wound. The letter contains information that may prove valuable to him.<|endoftext|> <|startoftext|>Lazy Prospectors!<|obj|>Motivate 10 Lazy Prospectors.<|text|>I've been around long enough to know you can never trust a goblin with an orc's work. Gallywix and his cartel may be serving the warchief, but we need to keep a close eye on them if we're going to get anything done! I've already noticed many of the workers loafing about and sleeping on the job. The Horde does not tolerate laziness! Get out there and put those lazy prospectors in their place!<|endoftext|> <|startoftext|>The Seething Shore<|obj|>Complete the Seething Shore battleground.<|text|>We've received reports of an island off the coast of Silithus that is ripe with Azerite deposits. It is vital that we secure the island before the Horde learns of its existence. Master Mathias Shaw is personally leading the expedition force and has requested that you report for duty. Good luck!<|endoftext|> <|startoftext|>The Speaker's Perspective<|obj|>Deliver Khadgar's letter to Magni Bronzebeard in Silithus.<|text|>Sargeras has left a scar upon our world. A scar that will not soon heal... It appears that the scars between the Alliance and Horde have yet to heal as well. Too many lives have already been lost fighting to save Azeroth from destruction. I will not stay and watch this world lose more. I have a request for you before I go. Take this letter to Magni Bronzebeard. He is in Silithus seeking a way to heal the wound. The letter contains information that may prove valuable to him.<|endoftext|> <|startoftext|>Archaeological Efficiency<|obj|>Use the Elemental Summoning Stone to expose Xibalan fossils. Bring 50 Xibalan Fossil Fragments to Acadia Chistlestone.<|text|>Suppose I owe the lass her bones if I'm tae be monopolizin' yer time. And I will be. Go on out into the ruins an' use this here stone to call one of my rumbly elemental friends. They'll blast away any dirt 'tween you an' the fossils. We could go about this the ol' fashion way, but do you really want to spend all day digging? Course ye don't. Acadia will see that a little efficiency gets everyone what they want.<|endoftext|> <|startoftext|>A Pocketful of Shells<|obj|>Collect 20 Salvaged Azerite Ammunition.<|text|>You see the problem? No you don't. Problem isn't all these dang quilboar. Quilboar I can shoot all day. Been shootin' em all my life, since my pappy gave me my first gun. Problem is these pigs are tough. Tougher'n they've been before. Can't kill em like I used to, see? My new modified bullets just get stuck in them and they refuse to die! Here, take my knife. Go out there and kill some of the quilboar and get my ammo back. Then I can shoot the rest! I won't stop 'till there's none left to shoot!<|endoftext|> <|startoftext|>Free Samples<|obj|>Collect 8 Mysterious Ore samples.<|text|>The crown has ordered SI:7 to infiltrate the goblin mining operation and collect any information we can find on this mysterious new substance. My agents have infiltrated the camp, but the clock is ticking and we need to get our hands on some extracted ore samples fast. In other words, I need someone who can take the direct approach. Someone who can handle a fight against overwhelming odds and come out alive. Take the ore samples to Khargus Stonemantle for analysis when you return.<|endoftext|> <|startoftext|>It's a Sabotage<|obj|>Plant 10 dynamite bundles.<|text|>The Horde has wasted no time in shamelessly extracting this mysterious ore from the great wound. Luckily for us, goblin engineering is not nearly as sophisticated as what we create in Gnomeregan! All it takes is a little bit of old fashioned dynamite to completely disable a goblin shredder. What unsophisticated machinery! Take these dynamite bundles and plant them on the inactive shredders around the mining camp. It'll take those greedy goblins weeks to get back up and running again!<|endoftext|> <|startoftext|>Archaeological Efficiency<|obj|>Collect 50 Xibalan fossil fragments.<|text|>Miss Tae'shara and I share a passion for uncovering hidden secrets and a deep, abiding respect for this ancient land. That said! If we were to continue at the pace to which she is accustomed, the Alliance would overtake us before we could make a single discovery. It is time to expedite our survey. The ruins hide many fossils. Take a beacon and use it to summon one of my sweepers. It will clear away the topsoil and allow you to collect samples. Gather what you can- we can assemble them later.<|endoftext|> <|startoftext|>The First Watch<|obj|>Defeat Sister Adela at Watchman's Rise.<|text|>As you can see, the coven has conscripted my own guardsmen into their service. Though I am loath to battle my own, these men are too corrupted by the coven's magic to be saved. For them, death is the only mercy we can give. The Inquisitors and I can handle the regiment stationed outside. We will need you to find and take out their leader. Your Inquisitors await your command. Are you ready to take the tower?<|endoftext|> <|startoftext|>A Weapon of Old<|obj|>Help Master Ashton create the Liquid Fire potion.<|text|>I've been studying the parchment Lady Lucielle sent with you and have translated some of the older language. They called it "Liquid Fire" and it was used to "burn away the Drust". Using this as a basis I believe we can adapt it to our needs. This is a complex recipe but it just so happens I have everything we need to make this potent alchemical weapon! I will need your assistance in creating this. Would you be so kind as to help?<|endoftext|> <|startoftext|>Save Our Shipmates<|obj|>Find Henry Hardwick in Fogcliff Strand.<|text|>Oh, thank the stars! Our ship ran aground and our men are in desperate need of help. Find Henry Hardwick down the hill at the shipwreck. He stayed behind to try and help the others.<|endoftext|> <|startoftext|>A Very Precious Cargo<|obj|>Find the "Precious" cargo in Fogcliff Strand.<|text|>We weren't the only ship in our convoy to get caught up in this mess. Our flagship ran aground to the east. It was holding a very precious cargo and I need you to bring it back here.<|endoftext|> <|startoftext|>Hold My Hand<|obj|>Escort Penny back to her father.<|text|>Take me to my daddy this instant! Waaaait! You have to hold my hand...<|endoftext|> <|startoftext|>Breaking Hag<|obj|>Kill 15 Briarwood Creatures and Witches.<|text|>The town is overrun! The guards have fallen back and what is worse, some of the villagers have been twisted by the witches' magic. They are little more than wretched beasts blindly following orders. We must release these poor souls and slay the monsters that twisted them! See what you can do to cut down the numbers of monsters in town!<|endoftext|> <|startoftext|>Fabricated Fabrications<|obj|>Recover 8 Warship Blueprints.<|text|>There was somethin' off with the ship we were building in the yard. I never saw the blueprints, but I've built enough ships in my day to know it wasn't business as usual. They've kept all the pages under tight guard in the Brineworks up the road lately. Full on militia. If you can get your hands on enough of them pages, we oughta be able to figure out what Lord Stormsong and his boys are schemin'.<|endoftext|> <|startoftext|>Voices Below<|obj|>Help Brother Pike investigate his omen.<|text|>The others forged ahead to Port Fogtide. I doubt they will receive a warm welcome. We are to meet them there. However, there is something I must do first. Despite Reid's retreat I still feel a terrible darkness nearby; I wish to listen to the tides for answers. I would appreciate your joining me in case more danger strays into our path.<|endoftext|> <|startoftext|>Featherfeet's Fun Falling's Fun Fee!<|obj|>Pay 100 gold to Quinsy Featherfeet and he'll cast Slow Fall on you whenever you're nearby.<|text|>Welcome to Zuldazar, my fine $pr friend! I've explored every inch of this wonderful city with my own two feet. And let me tell you, they're tired! That's why I've decided to provide a service to my powerful friends in the Horde: Featherfeet's Fun Falling! Now, I know what you're thinking. You nomrally associate falling with screams, pain, and an untimely death. BUT NOT WITH FEATHERFEET! For a small one-time fee, I'll make sure you always float down this ziggurat shrouded in safety and fun.<|endoftext|> <|startoftext|>Witness to the Wound<|obj|>Speak with Grol Warblade in Silithus.<|text|>The Bilgewater Cartel have already begun mining operations in Silithus to extract this mysterious substance. The Warchief has insisted that you personally oversee the extraction efforts in Silithus and prevent the Alliance from interfering. Gallywix seemed less than pleased with your appointment, but nobody refuses Sylvanas... You must go to Silithus at once. The base commander is awaiting your arrival.<|endoftext|> <|startoftext|>Storm's Judgment<|obj|>Confront Wavespeaker Reid.<|text|>When I opened my mind to the currents during the ritual, I felt the presence of a member of Lord Stormsong's innermost circle. Wavespeaker Reid. If anyone can locate the missing fleet, it is him. I will not stand by while my brothers move against our own people. Oaths be damned. We must force Reid to see reason.<|endoftext|> <|startoftext|>Rearmament<|obj|>Collect 12 Stormfused Weapons.<|text|>The people of this valley have true hearts. They're eager to take back control of their home. We have to help them. The Brineworks up the road from here supplies most of House Stormsong's weapons. Our movement here could make great use of them. If you can collect enough to go around, I'll go over some basic training with our friends here.<|endoftext|> <|startoftext|>Return to Gloom Hollow<|obj|>Meet Titan Keeper Hezrel outside of Atul'nazman to return to Gloom Hollow.<|text|>Old God G'huun behind destruction of this seal. Commanding blood trolls to destroy final one within Zuldazar. Titan Keeper Hezrel must aid in destruction of blood trolls. Cannot allow Zuldazar seal to be destroyed and G'huun to be freed. Must leave interior of Atul'nazman. Meet Titan Keeper Hezrel outside of temple, will help return to Gloom Hollow. When task is complete, Titan Keeper Herzrel must establish contact with other keeper within G'huun containment chamber.<|endoftext|> <|startoftext|>Witness to the Wound<|obj|>Meet with the SI:7 commander in Silithus.<|text|>I've already sent operatives to Silithus to establish a base camp. Their orders are to monitor the operations of the Horde and gather any information they can find on this mysterious substance. One of my SI:7 commanders is currently awaiting your arrival. Go with speed.<|endoftext|> <|startoftext|>Summons to Orgrimmar<|obj|>Speak with Nathanos Blightcaller.<|text|>The Warchief has requested that you return to Orgrimmar as soon as possible. There is an urgent matter that requires your attention. I will fill you in on the details as soon as you arrive. You will find me near the entrance of Grommash Hold. The Dark Lady has plans for you. I would not keep her waiting...<|endoftext|> <|startoftext|>Containment Procedure<|obj|>Observe Titan Keeper Hezrel scan for a solution to Nazmir's old god corruption.<|text|>Scans indicate structure has become inoperable. No possibility for repair. Titan Keeper Hezrel's database fully restored. Believe solution may be within data. Require time to scan data, find solution to contain Old God corruption. Stand by while Titan Keeper Hezrel scans databanks for solution.<|endoftext|> <|startoftext|>Rest in the Depths<|obj|>Complete the Ritual of Release.<|text|>This passage flows through the Shrine of the Storm out into the open sea. We will release the souls of the fallen here. Legends say that as our spirits pass through the Shrine, they aid in the great blessing rituals that all Kul Tiran ships undergo. In that way, we Stormsong never stop serving our people.<|endoftext|> <|startoftext|>Thalyssra's Estate<|obj|>Meet with Lady Liadrin at the Estate of the First Arcanist in Suramar.<|text|>Would you like to hear how the nightborne came to join the Horde? We earned their trust when we aided them in liberating Suramar from the tyranny of Grand Magistrix Elisande and the Burning Legion. Lor'themar Theron later asked them to join him in Quel'Thalas. Lady Liadrin made the journey to extend the invitation to First Arcanist Thalyssra...<|endoftext|> <|startoftext|>Sic 'Em!<|obj|>Defeat Foreman Razorgnarl.<|text|>Humphrey's a good tracker, to be sure. He's also the orneriest, angriest, most dogged dog if he sets his eyes on a quilboar. This will certainly be useful. Below our very noses, the foreman organizes and directs the tunnelers to cause the most mayhem and destruction. If you can put an end to him, it should make things a lot easier for us to move around the farmlands. Humphrey looks a bit hungry, wouldn't you say? Why don't you bring him with you to take care of business?<|endoftext|> <|startoftext|>Gifts of the Fallen<|obj|>Speak with Mathias Shaw.<|text|>Earlier today, King Wrynn addressed the citizens of Stormwind at Lion's Rest in a speech given to formally announce the end of the war. After the crowd departed, I met privately with the King and his advisors to discuss a mysterious substance that has been found in Silithus. This glowing ore appears to be most powerful and the Horde has wasted no time in extracting it from the great wound. The king has ordered me to fill you in on the details, in preparation for an important mission.<|endoftext|> <|startoftext|>Awaken a God<|obj|>Gather chunks of naga flesh as an offering to Gral.<|text|>You see the sinking ruins to the east? They were, not long ago, a temple to the shark loa, Gral. The naga tore down his temple and are stealing his secrets. If it is for something good, I'll be a rock's uncle. It would be wise to let Gral know what's going on here. I do not think he would approve. Gral was quite powerful, and when it came to his knowledge of the sea, none could compare. It never hurts to have a fellow like that on your side. Some fresh, bloody naga meat may just lure him out.<|endoftext|> <|startoftext|>The Warpack<|obj|>Ride with Gonk to the Temple of the Prophet.<|text|>Zul began a coup, but he did not secure de pyramid for himself. Nor has he done anything to rally more to his banner outside of those who were already conspiring with him. Dis concerns me more than if he had carved his face into Dazar'alor itself. We must learn what he is up to. Join de disciples of Gonk and ride ahead to de Temple of the Prophet. Look to Wardruid Loti for further orders when you arrive.<|endoftext|> <|startoftext|>The Essence of G'huun<|obj|>Have Titan Keeper Hezrel apply Synthetic Essence to allow safe passage past undead.<|text|>Analysis of blood-infused bones complete. Will be able to create synthetic essence similar to G'huun. Will take a moment to apply essence, allow you to walk past undead without combat. Must hurry. More forces of G'huun are around temple. Must get inside to reactivate containment protocols.<|endoftext|> <|startoftext|>Protocol Recovery<|obj|>Retrieve Containment Protocol from Overlord Kraxis.<|text|>System repairs progressing. One key component needed: containment protocol. Containment protocol will fully reboot defensive systems. Allow Titan Keeper Hezrel to properly maintain containment. Scans indicate large creature within temple has absorbed slab containing containment protocol. Creature exists between this plane and Void. Request: destruction of creature and retrieval of protocol.<|endoftext|> <|startoftext|>Void is Prohibited<|obj|>Seal 4 Void Portals.<|text|>Scans indicate errors in reality surrounding nearby structure. Portals directly to the Void. Current theory, corruption has Old God as source. Void attracted to Old God corruption. Portals must be sealed to contain entities lured here by Old God corruption. Take this device. Titan Keeper Hezrel has forged it thanks to help in powering up systems. Use device to seal Void portals, prevent more void entities from entering area.<|endoftext|> <|startoftext|>Blood Purification<|obj|>Destroy 4 Corrupted Energy.<|text|><|endoftext|> <|startoftext|>Unwelcome Undead<|obj|>Kill 15 Nazwathan undead.<|text|>Corruption reanimating dead creatures nearby. Morphing into monstrosities. Must be stopped. Cannot kill all, but can reduce numbers. Reduced numbers equates to less corruption outside of containment. Destroy undead in surrounding area. Keeper Hezrel's systems will continue rebooting while you do so. Reboot goal: recover data regarding nature of corruption.<|endoftext|> <|startoftext|>Lines In the Sand<|obj|>Seek out Veriss at the Terrace of the Devoted in Vol'dun to begin your blood trials there.<|text|>This was all I had to offer you, young scribe. But your journey is not yet at an end. If you're up for some traveling, and interested in some of the deadlier blood contracts, you're going to have to travel to Zandalar. Once there, seek out a sethrak by the name of Veriss in an area known as Vol'dun. Pickled crocolisk eggs are my favorite. Would you like some?<|endoftext|> <|startoftext|>Drawing Blood<|obj|>Sign the Bloodbound Ledger.<|text|>Hey! I have something exciting to tell you about, but I need you to keep it secret. Just between us scribes. Dis is de Bloodbound Ledger. Signing your name in it let's you learn how to craft "blood contracts" which are rather dangerous, but worth de risk. I only know one of dem and it is quite de rush when I use it because it... well, you'll see. So what do you say? Interested?<|endoftext|> <|startoftext|>Bone Procession<|obj|>Weaken Reanimated Monstrosities with the Titan Manipulator and collect 15 of their bones.<|text|>Undead entities influenced by corruption surround nearby structure. Impossible to approach. Plan required. Calculating. Plan achieved. Large creatures designated reanimated monstrosities focal gathering point of corruption. Take titan weapon forged from plating recovered. Use it to weaken monstrosities and collect bones. Will run process to destroy bones, prevent creation of further monstrosities.<|endoftext|> <|startoftext|>Sandscar Breach<|obj|>Meet Bladeguard Sonji at Sandscar Breach.<|text|>I heard some mutterings about sand and snakes. The plea comes from a tiny village on the very fringes of Zuldazar- hardly more than a few farms. Dol-something I think it was called. Don't know what they be calling it now. Go see what the fuss is about. Bladeguard Sonji was sent ahead some time ago. She should be able to get you up to speed on that... situation.<|endoftext|> <|startoftext|>Turn to Drust<|obj|>Seek out Kronah at the Smuggler's Cove in Drustvar.<|text|>Dere are blood scribe masters all over de place who'll teach you what you need to know. De first master I'd recommend seeking out is Kronah. She's a bit... eccentric to say de least. One of de few tortollan who've experienced a thing or two. She's de one who taught me de blood contract I know how to invoke! She prefers to hang out at de Smuggler's Cove on de western coast of Drustvar.<|endoftext|> <|startoftext|>So Long, Sister<|obj|>Slay Sister Noella Briarwood.<|text|>We have given the defenders some breathing room, but these creatures continue to lay siege to the barricade! The witch behind the attack fled from the field when we defeated her forces. I saw her go into the mansion on the hill. I will help keep the defenses going here. You must go into the mansion and slay the witch!<|endoftext|> <|startoftext|>For the Horde<|obj|>Meet Ambassador Blackguard at the Orgrimmar Embassy.<|text|>After ages standing alone, we are once again poised to become part of something greater. Our alliance with the Horde affords us a fresh start, a unique chance that must not be squandered. The warchief's ambassador awaits you in Orgrimmar. From there, you will set out on a journey across Azeroth. Fight to defend this land, and claim a place for the shal'dorei within it. Show the world who we are. Bring honor to the Horde, for in so doing, you will bring honor to Suramar.<|endoftext|> <|startoftext|>Corrupted Earth<|obj|>Destroy 12 Blood-Infused Lashers.<|text|>Unacceptable levels of corruption detected nearby. Scan indicates vegetation affected by corruption. All corruption must be eradicated. Request: destroy any vegetation affected by corruption.<|endoftext|> <|startoftext|>Slumber No More<|obj|>Examine the deactivated titan keeper outside of Gloom Hollow.<|text|>There's something you should look into. You've got the time anyway, those goblins aren't ready yet. There's a statue nearby. Only, it's not a statue to the trained tortollan eye. It's a deactivated titan keeper! Noises have been coming from that thing ever since you helped Krag'wa. It must be trying to reactivate itself. I bet that titan-looking amulet of yours could help restart it. We'd be unstoppable against the blood trolls with a titan keeper's help. Go see if you can restart this titan!<|endoftext|> <|startoftext|>Recovering Remnants<|obj|>Recover 25 Titan Plating from Nazwathan Spectres.<|text|>Scan of area indicates roaming spirits clad in armor plating. Purpose: defense of structure, animated by corruption. Detecting remnants of titan plating within spirits' armor. Request: recover remnants. Titan Keeper Hezrel capable of breaking down titan plating to reforge into weapon against forces drawn by corruption.<|endoftext|> <|startoftext|>How to Repair a Titan Keeper<|obj|>Recover Titan Data Cores from fallen titan keepers.<|text|>Major system repair possible within nearby structure. Preliminary goal: repair auxiliary systems. Scans detect three fallen titan keepers. Recover cores. Titan Keeper Hezrel able to retrieve data from cores. Titan Keeper Hezrel goal: reboot auxiliary systems, reach nearby structure, restore all primary systems, seal corruption. Result: corruption contained. Titan Keeper Hezrel able to aid against blood trolls. Blood troll definition not found in databanks.<|endoftext|> <|startoftext|>Not Fit for This Plane<|obj|>Eliminate 6 Faceless Ones.<|text|>System restoration in progress. Data recovered. Source of corruption is from an Old God entity. Multiple entities detected nearby, blocking goal of analyzing and containing corruption in Nazmir. Entities appear to be from the Void. Drawn here from Old God corruption. Request to destroy Void entities. Void presence inhibiting repair of systems.<|endoftext|> <|startoftext|>Heritage of the Void<|obj|>Meet Alleria Windrunner at Telogrus Rift.<|text|>Throughout your journeys across Azeroth, you have achieved mastery over the forces that constantly seek to control you. You have become a formidable weapon of the Alliance. Return to the void rift so that we may honor your accomplishment.<|endoftext|> <|startoftext|>Gorilla Warfare<|obj|>Rescue 6 Pacifist Gorillas.<|text|>Your timing is most fortuitous, stranger. I thank you for your assistance. Things are not peaceful in Gorilla Gorge. The kaja'mite has given us great intelligence and wit. With intelligence has come war. My brethren are those who do not wish to fight. Neither the Zandalari trolls nor each other. But for our passivity we have been persecuted. Please free my comrades. They will be in cages all throughout the gorge and under guard. Make haste!<|endoftext|> <|startoftext|>Kaja'mite Ore Bust<|obj|>Scan Kaja'mite Steam Vents in Gorilla Gorge.<|text|>Kaja'mite! Just saying the name gives my big beautiful ears a buzz. These Zandalari were sitting on a huge deposit of it all these years. And they abandoned it just because of a few talking gorillas. By goblin law it's ours for the taking! Let's see how concentrated a deposit we're talking about. Get a good peek at those vents that are steaming out kaja'mite vapors. Go into the gorge and plant my scanners on those steam vents. They'll do the rest.<|endoftext|> <|startoftext|>King Da'ka<|obj|>Slay King Da'ka.<|text|>These Zandalari won't go near Gorilla Gorge. All because they're afraid! It's just a few talking gorillas. And one 'big mon' in particular as the Zandalari call him. All we need to do is take out King Da'ka and the villagers will probably throw us a parade! Or at least let us mine that kaja'mite. Think you can handle one big gorilla, chum?<|endoftext|> <|startoftext|>The Road to Corlain<|obj|>Meet with Marshal Reade at Watchman's Rise in Drustvar.<|text|>Lord and Lady Waycrest lay trapped in Waycrest Manor. Before we can reach them, however, we must brave through the city of Corlain... which is firmly in the grasp of the Heartsbane. Our first course of action should be to set up a forward outpost. Our scouts have found that the tower at Watchman's Rise is only lightly guarded. I recommend we take the tower from them. This is now your command, Inquisitor. Say the word, and we ride.<|endoftext|> <|startoftext|>The Call for Allies<|obj|>Meet Ji Firepaw at the Orgrimmar Embassy.<|text|>Greetings, champion! I have been appointed as the Horde's diplomatic ambassador to our allies far and wide. It is my duty to seek out those of like mind and spirit, and speak to them about joining the Horde. As a renowned hero of the Horde yourself, your aid would be most appreciated! Come see me at the embassy in Orgrimmar when you are able.<|endoftext|> <|startoftext|>The Call for Allies<|obj|>Meet Aysa Cloudsinger at the Stormwind Embassy.<|text|>The Alliance has been beset by dangers growing throughout all of Azeroth. The only way we will keep our friends safe is if we seek out new allies. I have been tasked as an ambassador to help seek these allies. Come to our embassy in Stormwind, I could use your help.<|endoftext|> <|startoftext|>Kaja'mite? Kaja'must!<|obj|>Travel to Village in the Vines.<|text|>I been waitin' to talk to the King for a while now, but he not be seein' me! And this pompous lackey not be listenin' either. We got a problem brewin' in the Village of the Vines, just outside de city. With all the Horde landin' in the Harbor, some goblins got wind of our old kaja'mite quarry. They split outta here like the teeth of Deathwing himself behind 'em. But that quarry be dangerous. Wicked dangerous. Think you can go to de village an' talk some sense into them goblins?<|endoftext|> <|startoftext|>To Gloom Hollow<|obj|>Recruit tortollans to your cause on the way to Gloom Hollow.<|text|>There's only one safe area in Nazmir that this Rokhan and your other Horde friends could be in. Gloom Hollow. Lucky for you, it's also close to Krag'wa's den. We used Gloom Hollow as a last stop on our pilgrimage. Make your way to Gloom Hollow along the path I've marked on your map, and tell any tortollans along the way to meet us there. They'll be interested in seeing the end of this story. We'll make our way there and grab anyone else we find.<|endoftext|> <|startoftext|>Clear Victory<|obj|>Slay 15 Drust Skeletons.<|text|> What are you doing standing around? We've ground them down to their final warriors and those damnable runic constructs, but the war isn't over yet! Colonel Waycrest needs us to hold this line! Kill as many of those Drust as you can and we might see the end of this war, today. Get back out there!<|endoftext|> <|startoftext|>Making Mysteries<|obj|>Catch 5 Unassuming Chickens.<|text|>Do you know what people love? The unexplained! Problem is, everything here is explainable. So I have a plan to create our own phe-gnome-enon. There are stories that talk about some weird chicken-snake hybrids that can turn you to stone. I've already released the chickens, now we just need the snakes. The first problem can be solved easily. Just chase down the chickens, and stick one of these robotic tails on them.<|endoftext|> <|startoftext|>Atal'Dazar: Yazma the Fallen Priestess<|obj|>Defeat Yazma in Atal'Dazar.<|text|>Zul knows dat we cannot let de first king rise from his grave. Dazar would be more than a figure head for Zul's dream troll empire, he would be a force dat could rival de very loa. But I cannot just let Zul get away. I and mine will follow Zul, but I want you and yours to enter Atal'Dazar. Yazma is trying to buy time and keep de tombs sealed away. You will need to fight your way through to her and you will need some allies to do so. Slay her.<|endoftext|> <|startoftext|>Back to Brennadam<|obj|>Report back to Squire Augustus III at Brennadam.<|text|>The naga are mostly cleared out thanks to your help. They'll think twice before attacking again. Can you return to Brennadam and tell Squire Augustus III to return to his normal station?<|endoftext|> <|startoftext|>Forced Labor<|obj|>Free Samuel Williams.<|text|> H... help... us... Please...<|endoftext|> <|startoftext|>Plot Twist<|obj|>Slay Vol'jamba.<|text|>It is time to end Vol'jamba. I want to make one thing clear. He can still kill you. Your fate, moreso than mine, hangs on your ability to fight dis former student of mine. He will bring masks, and voodoo, and he will do everything within his power to end you. All we have done is taken away his ability to cheat. Good luck. For your sake, I hope you do not fail.<|endoftext|> <|startoftext|>Drustfall<|obj|>Investigate the ice cavern.<|text|>I believe I see more carvings at the entrance to that cave over there. Come, we should see what else was left behind.<|endoftext|> <|startoftext|>The Final Verse<|obj|>Seek out Miju in southern Zuldazar to begin your final trial.<|text|>It appears you are finished here. Thank you again for getting my book back. But between you and I, this was the easy part. Just wait till you meet the grandmaster. If you haven't noticed already, you'll need a special quill to invoke those contracts. And he'll be the one who shows you how to craft it. His name is Miju and he lives out on an island off the southern coast of Zuldazar. Good luck!<|endoftext|> <|startoftext|>To Falconhurst!<|obj|>Meet Inquisitor Cleardawn outside of Falconhurst.<|text|>Our time here was well spent. The guards in Arom's Stand can handle what few Drust forces remain and I suspect the Drust leader and his magic might have some greater part to play here. However we must continue on the mission to Falconhurst. The path on the far side of these ruins will take us there. I will ride ahead and meet you outside of town!<|endoftext|> <|startoftext|>Follow Your Nose<|obj|>Use Humphrey to find and slay 5 Panicked Tunnelers.<|text|>You there! I could use your help! The ground isn't safe. The quilboar have established a network of tunnels below us, allowing them to spring up to ambush people who aren't walking carefully. Luckily for us, Humphrey here has a nose for the Briarback, and can sniff 'em out even when they're underground. Root a few of them out and let's make the farms a little safer to walk through. There's a particularly large clump of them in the northeastern fields. Good hunting!<|endoftext|> <|startoftext|>Penning In Protection<|obj|>Collect bones from Zem'lan pirates and mill them into a fine powder. Mix the powder with your blood to create a Vial of Ossien Ink. Then sign the Bloodguard Chronicles.<|text|> "The creature within, a guardian of men, A mixture of blood and of bone inked with pen. The blood from the scribe, the bone from the land, Milled to perfection, and signed by the hand."<|endoftext|> <|startoftext|>A Test of Quills<|obj|>Speak with Miju to begin your final trial and collect the knowledge to craft your quill.<|text|>The recipe you're after, young one, is that of the Sanguine Feather Quill of Lana'thel. I... Am the only other person I know of who has one... err... somewhere. But be warned, this trial may be your undoing! I shall have to invoke all four contracts against you. You must defeat each of the creatures, and from each one learn the rune needed to carve into your quill. Once you've learned all four runes, your trial shall be completed.<|endoftext|> <|startoftext|>Brush With Death<|obj|>Pick up the quill and begin your trial.<|text|> "A fatal bargain, in blood is struck, One inks their pledge, with strokes of luck. Stay true your lines, keep still your breath, Lest you stray too far, and summon death." <|endoftext|> <|startoftext|>Hope's Blue Light<|obj|>Fly with Captain Grez'ko to light the signal fire on the tower.<|text|>There is but one step left! De second tower means the fleet is ours again! Climb aboard and we will finish dis thing!<|endoftext|> <|startoftext|>Temple of Sethraliss: Booking on a Favor<|obj|>Recover the Tome of Oblivion from the Temple of Sethraliss.<|text|>When the Faithless came to power, we Devoted fled our sacred temple and took shelter here. However, in the midst of our exodus, many of us were forced to abandon some of our belongings. I myself left a tome that is used to learn the Oblivion contract. If you wish to proceed with the trials, you must retrieve that book for me. I trust you won't disappoint me.<|endoftext|> <|startoftext|>Size Matters<|obj|>Administer the 'voodoo'-ed Aggression Formula to Ben'jin.<|text|>So the unintended side-effect of Gentle Ben'jin being, shall we say 'fun-sized' is that he is now small enough to get into the cave where the alpha wind serpent is! The beast is called Gloomtail and if Ben'jin defeats it, he will feel like this territory is his and will want to fill it with little brutosaurs. So he will seek out a mate. If Maka'fon is receptive, everyone wins! Go give him another hit of the formula!<|endoftext|> <|startoftext|>To Pandaria!<|obj|>Report to Rell Nightwind in Stormwind.<|text|>Please come to Stormwind Keep immediately for a briefing with King Varian Wrynn. We have received word of a conflict in the seas to the south, and we need the help of an experienced to assist in the investigation.<|endoftext|> <|startoftext|>Sacrificial Writes<|obj|>Ask Kronah about the Writ of Sacrifice. Follow her directions after she gives you the information you need.<|text|> "For blood to bond, one strikes a deal, A sacrifce which will appeal. Seek out the lame, and never yield, For in return, you shall be healed." <|endoftext|> <|startoftext|>Against the Tide<|obj|>Kill Warlord Xiar, and light the signal fire.<|text|>De mogu are growin' desperate. Ha! Maybe dey hope to get away from here before de fury of de loa rain down on dem! De warlord's pet sorcerer set up blockers and dey have taken de tower. If you can avoid the sting, de lightning rods can have ya feelin' pretty good. One could even say energized. Get to Warlord Xiar and relieve him of his life privileges. Then let our people know we have taken back de Breath of Pa'ku! Dis mojo is empowered to ignite de tower with a mighty blast.<|endoftext|> <|startoftext|>A Desperate Defense<|obj|>Report to Lieutenant Tarenfold.<|text|>The soldiers garrisoned here are doing their best to hold out, but they're struggling. Pirates haven't dared attack this gate in years, and never with such a large force. If you're handy in a fight, Lieutenant Tarenfold will want to meet you. He's organizing the militia up ahead.<|endoftext|> <|startoftext|>Cataclysm First Responder<|obj|>Report to Naraat the Earthspeaker in Stormwind.<|text|>Deathwing, the draconic aspect of death, has sent his minions out to scour Azeroth of life. Naraat the Earthspeaker can tell you more about Mount Hyjal, Vashj'ir, and other areas that Deathwing has targeted.<|endoftext|> <|startoftext|>Lines In the Sand<|obj|>Seek out Veriss at the Terrace of the Devoted in Vol'dun to begin your blood trials there.<|text|>This was all I had to offer you, young scribe. But your journey is not yet at an end. If you're up for some traveling, and interested in some of the deadlier blood contracts, you're going to have to travel to Zandalar. Once there, seek out a sethrak by the name of Veriss in an area known as Vol'dun. Pickled crocolisk eggs are my favorite. Would you like some?<|endoftext|> <|startoftext|>Adventure Calls<|obj|>Use the Special Duty Assignments to select your next adventuring destination.<|text|>Tales of your heroism have spread to the ends of Azeroth... and beyond. Your skills have been requested elsewhere. Will you travel through the Dark Portal, fighting the Burning Legion on the sundered world of Outland? Or will you fly north, joining the battle against the Lich King in Northrend? The choice is yours, adventurer.<|endoftext|> <|startoftext|>By the Book<|obj|>Investigate the Bloodshed Compendium further to begin your trial.<|text|>As you open the book, you stare at a blank page, waiting for something to happen. Instinctively you flip to the next page only to find it blank as well. Perhaps your trial awaits you further into the book?<|endoftext|> <|startoftext|>Wars on Two Fronts<|obj|>Use the Special Duty Assignments to select your next adventuring destination.<|text|>! You have been called upon once again to assist the Alliance in matters of great import. Will you assist the Alliance's efforts against Deathwing and the Twilight Hammer? Or will you fly south to Pandaria, claiming its resources before the Horde does first? Make your choice and head into battle!<|endoftext|> <|startoftext|>To Outland!<|obj|>Go through the Dark Portal in Blasted Lands. The Honor Hold Mage in the Mage District can help you get there.<|text|>The Burning Legion - an uncountably vast army of demons - has assaulted Outland, the tattered homeworld of the draenei. Adventurers of the Alliance are needed to protect what remains of Outland from utter annihilation at the hands of this demonic invasion. Travel to the Blasted Lands, and pass through the Dark Portal.<|endoftext|> <|startoftext|>To Northrend!<|obj|>Take a ship to Northrend.<|text|>The Lich King stirs in the north. An undead army follows his command, marching across Northrend and spreading blight wherever they tread. We need you to stop them.<|endoftext|> <|startoftext|>Disaster at Mount Hyjal<|obj|>Speak to Cenarion Emissary Blackhoof to secure transportation to Moonglade.<|text|>Our brothers in the Cenarion Circle report that Deathwing's minions have launched a destructive offensive against the world tree and threaten to burn it to the ground! You can speak with Cenarion Emissary Blackhoof to gain entry into Moonglade. He is in the tauren district in the Valley of Wisdom in Orgrimmar.<|endoftext|> <|startoftext|>Cataclysm First Responder<|obj|>Report to Farseer Krogar in Orgrimmar.<|text|>Deathwing, the draconic aspect of death, has sent his minions out to scour Azeroth of life. Farseer Krogar in Orgrimmar can tell you more about Mount Hyjal, Vashj'ir, and other areas that Deathwing has targeted.<|endoftext|> <|startoftext|>Wars on Two Fronts<|obj|>Use the Special Duty Assignments to select your next adventuring destination.<|text|>! You have been called upon once again to assist the Horde in matters of great import. Will you assist the Horde's efforts against Deathwing and the Twilight Hammer? Or will you fly south to Pandaria, claiming its resources before the Alliance does first? Make your choice and head into battle!<|endoftext|> <|startoftext|>To Outland!<|obj|>Go through the Dark Portal in Blasted Lands. The Thrallmar Mage in the Orgrimmar Portal Room can help you get there.<|text|>The Burning Legion - an uncountably vast army of demons - has assaulted Outland, the tattered homeworld of the orcs. Adventurers of the Horde are needed to protect what remains of Outland from utter annihilation at the hands of this demonic invasion. Travel to the Blasted Lands, and pass through the Dark Portal.<|endoftext|> <|startoftext|>Trouble at Fort Daelin<|obj|>Report to Lieutenant Bauer at Seabreeze Village.<|text|>I was sent to Brennadam by my commanding officer to find a tidesage to help us at Fort Daelin to the west. The naga have started another attack on the bastion, and it's larger than any we have seen. Lieutenant Bauer is in the middle of helping out civilians at the village near the fort, and she could use any help possible.<|endoftext|> <|startoftext|>To Northrend!<|obj|>Take a zeppelin to Northrend.<|text|>The Lich King stirs in the north. An undead army follows his command, marching across Northrend and spreading blight wherever they tread. We need you to stop them.<|endoftext|> <|startoftext|>An Illegible Scroll<|obj|>Take the scroll to the tortollans along the Windswept Coast.<|text|><|endoftext|> <|startoftext|>From the Depths<|obj|>Defend the levee from the Azshara's assault.<|text|>We must prepare for an attack. Man the cannons! Defend the levee at all costs!<|endoftext|> <|startoftext|>To Pandaria!<|obj|>Report to Grommash Hold in Orgrimmar.<|text|>You are hereby ordered to present yourself at Grommash Hold immediately. We have received word of a new, resource-rich continent in the south, and we intend to send you and a small contingent of soldiers to claim it for the Horde.<|endoftext|> <|startoftext|>The Scent for a Brutosaur<|obj|>Find 7 Fragrant Rushes to make incense for Irritable Maka'fon.<|text|>Mood is everything for love, and Maka'fon is not in de mood. Voodoo incense, specially formulated for brutosaurs by an expert witch doctor like myself, will surely spark de fire of de mother spirit in her heart. Certain fragrant rushes work best, and de jungle will provide. Zandalari rushes grow near de waters here. Get a good amount for me and I will make an incense bundle big enough to set de mood.<|endoftext|> <|startoftext|>Adventure Calls<|obj|>Use the Special Duty Assignments to select your next adventuring destination.<|text|>Tales of your heroism have spread to the ends of Azeroth... and beyond. Your skills have been requested elsewhere. Will you travel through the Dark Portal, fighting the Burning Legion on the sundered world of Outland? Or will you fly north, joining the battle against the Lich King in Northrend? The choice is yours, adventurer.<|endoftext|> <|startoftext|>Delas in Dalaran<|obj|>Find Delas Moonfang at the Antonidas Memorial in Dalaran.<|text|>Delas Moonfang needs our help. In-turn, she will aid us to decrypt the Codex of Command. I implore you to seek her out as soon as possible. She is known to enjoy the memorial dedicated to the fallen, great leader of the Kirin Tor, Antonidas.<|endoftext|> <|startoftext|>Monstrous Matchmaker<|obj|>Place Witch Doctor Jangalar's Voodoo Totem near both brutosaurs.<|text|>We have a problem, a matter of love, and you've come just in time. Two white brutosaurs, de male Ben'jin and de female Maka'fon, are de last of their kind. De rest have passed on. Dese two are not in de mood for love. If you can help my new friend Cala and myself, dis may be de only chance to give dem a future. Place my voodoo totem close to each one so dat I can feel what dey feel and learn how we can help.<|endoftext|> <|startoftext|>A New Order<|obj|>Give the Inquisitors Regalia to the recruits in Arom's Stand.<|text|>Before we leave, I have one more task to ask of you. While you were busy recruiting our inquisitors and driving the coven away from Arom's Stand, I took the liberty of placing an order with the local tailor. Using some of the sketches within the tome, I had him put together some uniforms reminiscent of those worn by the ancient order. Since you will be leading our inquisitors, I think it's only fitting that you present them with their new regalia.<|endoftext|> <|startoftext|>Hidden Dealings<|obj|>Explore the location marked on the Crude Map.<|text|><|endoftext|> <|startoftext|>Implements of Ill Intent<|obj|>Destroy 12 Heartsbane objects in Arom's Stand.<|text|><|endoftext|> <|startoftext|>Aggressive Mating Strategy<|obj|>Harvest 8 Bile Sacs from Invasive Razorwings.<|text|>Aggression is good. I agree with Jangalar that Ben'jin needs to be a lot less passive to succeed and I can prove science is the way to do it by making an injection for him. Alchemy tells us that, for this type of beast, aggression comes from a substance in their bile sacs. The local razorwings are invasive and, as such, have more than enough aggression for our purposes. Harvest some of their bile sacs and I'll make a treatment that will have our big boy ready to go again in no time.<|endoftext|> <|startoftext|>Sharp Thinking<|obj|>Use Lucille's Sewing Needle on 10 Corlain Refugees to reveal the hidden witches in Arom's Stand.<|text|>I have reason to believe that the coven has already infiltrated Arom's Stand. There are many unfamiliar faces here, with the refugees from Corlain, and we know they can use their magic to appear like one of us. This needle is fashioned of solid silver. If the witches are indeed vulnerable to silver, then a prick from this may be enough to break their spell. The refugees may not be keen on being prodded, but they must understand that this is for the good of the town... and perhaps all of Drustvar.<|endoftext|> <|startoftext|>Changing of the Guard<|obj|>Deliver recruitment orders to Captain Cleardawn, Ensign Yorrick, Ensign Mace, Lieutenant Sterntide, and Falconer Notley in Arom's Stand.<|text|>I have no doubt that you're a quite capable , mainlander, but we will need some help if we want to make it to Waycrest Manor in one piece. A small group would be ideal; strong enough to face the coven's threats, but small enough to remain largely unnoticed. I have written new orders to some of my finest soldiers to join your Order of Embers. They will report to you and the lady Waycrest. Please deliver these to them, so they can be prepared to move out.<|endoftext|> <|startoftext|>The Rising Tide<|obj|>Seek revenge on Sister Ava.<|text|>This mainspring wasn't altered by an engineer. These runes on the surface can only have come from a tidesage. Their aquatic magic is unmistakable. I'd bet whoever did this is also responsible for Addington's death. Whoever they are, they're likely still nearby. Keep an eye out... they won't be hard to find.<|endoftext|> <|startoftext|>Bound and Oppressed<|obj|>Destroy 8 Anchors of Binding.<|text|>We had our orders: ships, and lots of 'em. I led my boys as best I could. Everything changed when the tidesages showed up. We figured they was just checkin' on our progress, but the hood-wearin' bastards turned on us! These anchors bind us here, forcin' us to work to death. No one deserves a fate like that. You gotta free my boys!<|endoftext|> <|startoftext|>Means to an End<|obj|>Retrieve Brother Addington's Tidal Kris, Abyssal Beacon, and Wavecaller's Mantle.<|text|>In our haste to journey here I did not think to bring my ritual implements we tidesages use to augment our power. To be honest, I had never expected them necessary on what should have been a peaceful sojourn. Addington does not have his, either. I am sure the militia took him from his home before he had the chance to react. That means his implements should still be in the yard somewhere. We must find them before my power is of much real use.<|endoftext|> <|startoftext|>Lost, Not Forgotten<|obj|>Recover 12 souls using the Dead Ringer.<|text|>I know not what madness has overtaken my people, but we must stop it together. Take this bell. It calls the souls of the recently deceased to it for later release. We Stormsong do not bury our dead in the earth. The tides claim all. If they will not answer to reason, then we must give them eternal peace. Fallen or not, they are Stormsong.<|endoftext|> <|startoftext|>The Pledge<|obj|>Return to Stormwind and speak with Anduin.<|text|>The ethereals were lying in wait, anticipating someone strong enough in the void to be corrupted by the influence of the Old Gods. We arrived in time to save them, and I will help teach them how to resist the whispers. Umbric is ready to join the Alliance. Let us return to Stormwind and inform King Wrynn.<|endoftext|> <|startoftext|>For the Alliance<|obj|>Meet Ambassador Moorgard at the Stormwind Embassy.<|text|>Mastering the whispers requires constant focus and discipline. Your dedication inspires all who bear the name ren'dorei--for we have become children of the Void. You have learned many lessons here, but the time has come to venture beyond Telogrus Rift. Go to Stormwind, the heart of the Alliance. There, the king's ambassador will greet you and guide you along your journey. Azeroth must be defended. I can think of no one better suited to answer that call than you.<|endoftext|> <|startoftext|>Destroy the Weapon<|obj|>Investigate the weapon.<|text|>I did scout de next island. Rezan's Claw has a mighty weapon on board. I don't know what it is, but dey are confident in its ability to break de defenses of our home. Get to de ship. Destroy that weapon before dey can use it on Zuldazar!<|endoftext|> <|startoftext|>The Ghostlands<|obj|>Locate Umbric's home in the Ghostlands.<|text|>Are you familiar with how the Void elves joined the Alliance? It began with Alleria Windrunner finding out about a blood elf named Umbric. He and his followers were banished from Silvermoon City for researching void magic. Alleria believed she could convince Umbric and his followers to join the Alliance and prevent the void from corrupting them. It all began when she opened up a portal to go into the Ghostlands...<|endoftext|> <|startoftext|>Heritage of Highmountain<|obj|>Meet Mayla Highmountain in Thunder Totem.<|text|>Your sojourn through Azeroth has been long. And through it all, you have brought honor to Highmountain. Now Thunder Totem calls you home. It is time we thank you for all that you have done for us.<|endoftext|> <|startoftext|>Heritage of the Lightforged<|obj|>Meet Captain Fareeya aboard the Vindicaar.<|text|>Your service to the Alliance has been most impressive. I could not have done better myself. Well, I could... but not by much. Come, meet with me at the Vindicaar. It is time that we reward your diligence.<|endoftext|> <|startoftext|>Heritage of the Nightborne<|obj|>Meet First Arcanist Thalyssra at the Nighthold.<|text|>You are among the first shal'dorei to venture forth and explore the wilds of Azeroth. But now it is time to come home. Return to Suramar so that we may thank you for helping our people reclaim a place in this world.<|endoftext|> <|startoftext|>Bad To The Bone<|obj|>Slay 10 Bone Raptors.<|text|>I will not leave here without killing Zulajin, or else it will just go after de next caravan dat comes through. I have a plan, but we must work together to pull it off. Dere are skeletal raptors roaming in de area. I do not know what voodoo brought dem here, but we need dem gone. We are going to need as much space as possible for my plan to kill Zulajin.<|endoftext|> <|startoftext|>Recovering Ancient Fire<|obj|>Absorb fire mojo from 4 Nazmani statues.<|text|>Zaluto has a crazy plan to kill Zulajin. Never thought a guard could come up with something so clever. Dere is ancient mojo throughout dis place... who knows what it used to be? But I sense something I can use. De statues sinking in de tar pits have de fire mojo still burning in dem. We will need it to kill Zulajin. Take my fetish and use it to be absorb what's left of de fire in dese statues. Just don't get dat fire too close to de tar!<|endoftext|> <|startoftext|>Catch Me if You Can<|obj|>Ride Zulato's raptor to lure Zulajin into the tar pits and set it on fire.<|text|>Alright, de time has come for you to face Zulajin yourself! Jin'Tiki's fetish has de power of some ancient fire in it now. You will ride my raptor here to lure Zulajin into de tar pits. After dat... you will use de fetish to light de tar pits on fire! Dat should be enough to kill Zulajin. ...and if not, well, den you will have to improvise. Good luck!<|endoftext|> <|startoftext|>Don't Go into the Light<|obj|>Hold Zaluto down while Jin'Tiki cures him.<|text|>Okay, dis is de moment of truth! We will see if my voodoo can cure Zaluto. I should have been honest with you... dere is a chance dis won't work. Voodoo isn't a science, you know. I need you to hold Zaluto down, because dis here is going to hurt. A lot.<|endoftext|> <|startoftext|>Key to the Brig<|obj|>Get the key from Quartermaster Garza.<|text|>You can tell a lot about a troll by what they do when they learn who Zul truly is. That Garza is a mutinous, foul-tusked, ship stealin' traitor. She is the kind of zealot dat will follow de heretic into the maw of an Old God. I am more de type to rip out her tusks and beat her with dem. I'd settle for ya taking her key and getting our wavemaster and crew free!<|endoftext|> <|startoftext|>For the Alliance<|obj|>Meet Ambassador Moorgard at the Stormwind Embassy.<|text|>The Army of the Light was founded with one purpose: to defeat the Legion. Though we have achieved that goal, a new duty lies before us. Azeroth is a world beset by enemies. Use your training to battle the darkness and uphold the ideals of the Alliance. Go to Stormwind. Seek the king's ambassador at the embassy, then set out to spread the Light's justice across the land. Pheta thones gamera.<|endoftext|> <|startoftext|>No Problem Tar Can't Solve<|obj|>Collect 6 Sticky Tar.<|text|>I'm not going to lie... I did wicked things in my youth and I've been living with de shame ever since. But Zaluto is going to die without my healing, and we're all going to die if dat dino isn't taken care of. Dere is a lot of tar in dis area. I need it to cure Zaluto of whatever is infecting him here. Get me dat tar, and I'll be able to save Zaluto from dis fate.<|endoftext|> <|startoftext|>On The Run<|obj|>Exile the escaped prisoners.<|text|> We were... transporting prisoners when de ambush came... a giant devilsaur... tore through everything. Most of de prisoners escaped in de carnage... dese are hardened criminals. Dey cannot be allowed to roam free! I swore a blood oath dat I would deliver dem to Vol'dun... I am probably going to die here, but I will not die an oathbreaker! Find de escaped criminals and exile dem to Vol'dun.<|endoftext|> <|startoftext|>Won't Leaf Him to Die<|obj|>Gather 8 Sweetleaf.<|text|>I may have done some wicked things in my past, but I won't leave dis guard to die. Zulajin has taken a nasty bite outta Zaluto... and has also infected him with some weird voodoo. But don't worry, because today is our lucky day. I have a plan to cure him. Dere are sweetleaf bushes nearby! De leaves of dis bush are known for their healing properties. You get me some, and I will be able to save dis Zaluto. It's de only chance we have!<|endoftext|> <|startoftext|>For the Horde<|obj|>Meet Ambassador Blackguard at the Orgrimmar Embassy.<|text|>A new age dawns upon Highmountain. After centuries apart, the bond with our kin from Kalimdor has been reforged. And in the fight to save our land, we found new friends among the people of the Horde. To show the strength we bring to our allies, brave tauren like you must heed the call of adventure. You have been invited to Orgrimmar. Meet with the ambassador at the warchief's embassy, then begin your journey across Azeroth. Earthmother be with you.<|endoftext|> <|startoftext|>Wreckage of the Cataclysm<|obj|>Find Rokor at Scavenger's Strand.<|text|>In recent years one of the greatest Zandalari loa temples mysteriously fell into the sea. It is a topic of some debate what caused this, and what treasures might have been lost in the catastrophe. My cousin Rokor was in charge of the salvaging efforts. Within the temple were many great items of knowledge and power. I am sure he will have need of the services of someone like yourself with strong arms and working knees.<|endoftext|> <|startoftext|>Your Next Move<|obj|>Choose your next move in Zandalar.<|text|>We have some thoughts on the best way to win over the Zandalari. The princess is heading to Nazmir to take the fight to the blood trolls. Her voice carries much weight with the council and her father. General Jakra'zet detests the Horde. Removing his voice from the Zanchuli Council will greatly improve our chances here. We should also keep working on winning over the King here in Zuldazar. This city is vast and has many secrets.<|endoftext|> <|startoftext|>Nesingwary's Trek<|obj|>Speak with Hemet Nesingwary at Nesingwary's Trek.<|text|>De greatest hunter from your lands, de dwarf Nesingwary, has come to participate in de Great Hunt. If you are enough of a hunter to join him, den travel to de Nesingwary Trek along de northeastern region of Zuldazar.<|endoftext|> <|startoftext|>Not "Only Zul"<|obj|>Purge Zul's forces.<|text|>Our enemies here either follow de name of Zul, or dey want to use him to take Zandalar. He has the ego to allow either. Dey claim only Zul can lead us. Dissuade dem.<|endoftext|> <|startoftext|>Cat on a Hot Copper Roof<|obj|>Climb the burning house and rescue Scratchy.<|text|>My parents said we have to go, but I won't leave Scratchy behind! She's so gentle and precious and pure and kind and soft and cuddly! She must be so scared up there on the balcony! Please help her!<|endoftext|> <|startoftext|>Your Next Move<|obj|>Choose your next move in Zandalar.<|text|>We have some thoughts on the best way to win over the Zandalari. The princess is heading to Nazmir to take the fight to the blood trolls. Her voice carries much weight with the council and her father. General Jakra'zet detests the Horde. Removing his voice from the Zanchuli Council will greatly improve our chances here. We should also keep working on winning over the King here in Zuldazar. This city is vast and has many secrets.<|endoftext|> <|startoftext|>Send the Signal!<|obj|>Get to the ship.<|text|>My crew is not on board with de word of Zul. We saw too much of who he really is. Far out in de harbor, Zul's traitors have joined with de mogu to try to take my ships! If we lose de fleet and de harbor, we lose de city! We must let Zuldazar know we stand strong. We take back de ships. We drive de villains out. You must light de towers with loa-blessed flame. Dey will always see dat de Bay of Kings belongs to Zandalar!<|endoftext|> <|startoftext|>Dark Forces<|obj|>Defeat Qy'telek, Herald of Uul'gyneth<|text|>The Old Gods have inflicted one of their faceless ones upon Thunder Bluff. The fiend desecrates my people's city! We must fight together to rid this place of such filth. I believe that destroying this herald will drive our enemies from Mulgore. May our weapons strike true!<|endoftext|> <|startoftext|>Righteous Retribution<|obj|>Help Taelia destroy the pirate ships in Daelin's Gate.<|text|>Cyrus taught me how to deal with thugs, bullies, and scum like pirates. When they hit us, we hit back twice as hard. It's time to hit back.<|endoftext|> <|startoftext|>Dousing the Flames<|obj|>Use the Water Bucket to put out 15 fires around the Ruins of Brennadam.<|text|>The Horde have set fire to my town. I will make them pay for this. Stormsong Valley is the breadbasket of Kul Tiras, and our people need to be fed. The first thing we must do is damage control. Grab some buckets and help put those fires out!<|endoftext|> <|startoftext|>You Have Their Orders<|obj|>Find the Warchief's Orders.<|text|>The Horde is an army, make no mistake. And armies need orders. Someone must be giving orders here. They know the plan, and I want to know the plan too. Look for the people who seem to be in charge and see if you can uncover any intelligence so we know what to do next.<|endoftext|> <|startoftext|>Cease Fire!<|obj|>Destroy 4 Captured Cannons.<|text|>The enemy has turned our forward cannons around on us. Scuttle that equipment to stop the bombardments!<|endoftext|> <|startoftext|>Heavy Artillery<|obj|>Slay Captain Wormwood and commandeer the Experimental War Machine.<|text|>Bad news, friend. They're bringing in serious firepower now. We've spotted a tank on the northern hill by the windmill. They can reach the other side of the town from there. We can't let them set it up. What do you say to giving them a taste of their own medicine? If you can take out their commander, you'd have a fancy new tank all to yourself. Imagine the mayhem you could unleash on their invasion!<|endoftext|> <|startoftext|>Air Raid<|obj|>Slay 6 Irontide Skyriders.<|text|>Those pirates have air support! They're torching our farms and splitting our attention away from the front lines. Take 'em outta the sky!<|endoftext|> <|startoftext|>Fond Farewells<|obj|>Deliver Jorak's Note to B'wizati in Zuldazar.<|text|>Dis is where we part ways. I'm going to take de name Akunda, and start a new life here. Rakera saved my life, and I'm going to make sure to live a life dat was worth saving. If you find yourself back in de city, could you deliver dis note for me? I trust you not to open it, though I doubt you could read my scrawls anyway.<|endoftext|> <|startoftext|>Hands Off My Booty!<|obj|>Man the Vigil Hill Cannon and use it to slay 20 looters.<|text|>We are dealing with lawless, no-account thugs. As soon as they gained ground, they started looting! Looting right in the middle of a battle! Well I, for one, am not giving up our booty that easily. Get up to the top of Vigil Hill and man the main cannon. Rain hellfire down on those blaggards! Dismissed!<|endoftext|> <|startoftext|>WANTED: Thundersnout<|obj|>Deliver Thundersnout's Snout to Mayor Roz.<|text|>Thundersnout is the largest of the boars in the valley. She is wreaking havoc on the nearby farms and their crops. Mayor Roz of Brennadam has issued a bounty for proof of her demise. Thundersnout's location is near Briarback kraul, so be on the look out for quilboar!<|endoftext|> <|startoftext|>For Kul Tiras!<|obj|>Use the Proudmoore Battle Standard to inspire 15 Vigil Hill Marines or Militia.<|text|>Listen, I'll be frank with you; we're not at full strength here. Many of our soldiers recently left for Boralus on new orders. It's like they knew just when to hit us... But we're going to hit back! Every able-bodied man and woman in town has stepped up to mount a defense. Take this battle standard and remind them what they're fighting for!<|endoftext|> <|startoftext|>Patching Up the Rear<|obj|>Bandage 5 injured marines.<|text|>Most of my men were injured when we were escaping the fort, those that weren't were injured holding this position. All of our better supplies are behind those walls, so we've been forced to make do with what we have. Everything that's not being worn on a soldier's person as we speak has been shredded for use as bandages. We don't have the staffing to take care of everyone. Head out and replace the worst of our injured's bandages.<|endoftext|> <|startoftext|>Targeting a Turncoat<|obj|>Slay Fernn the Turncoat.<|text|>The instigator of this mutiny is a man named Fernn. He has always shown discontent with House Proudmoore and his position here. But to betray the men he works with? That seems beyond even my expectations of him. Take him out, and show this mutiny the mistake of crossing truly loyal marines.<|endoftext|> <|startoftext|>Protect the Nests<|obj|>Kill 7 Hungry Dewscale.<|text|>Now that Tagart is done with your hazing... I mean... trials, you can start helping us with some of the work around here. Some of the nearby gryphon nests have been overrun with saurolisk. I fear that the gryphons will make new roosts elsewhere if we don't clear them out. Head up the road towards the waterfall and take out those saurolisks. Report to Shawn when you're done. He's posted as a lookout there.<|endoftext|> <|startoftext|>Bombs, Away<|obj|>Retrieve 8 Horde Explosives and use them against the Demolishers.<|text|>By the sea's foamy beard, what a blast! They've brought goblins, and if there's one thing I know about goblins it's that they like to blow things up. I saw a few of them carrying large bombs, and I presume that they are going to blow up the town. I would like to keep the town, so how about you head out there and steal as many of those explosives as you can find? After that, let's blow up their demolishers and stop this infernal bombardment!<|endoftext|> <|startoftext|>Unnecessary Duress<|obj|>Rejuvenate 8 Exhausted Laborers.<|text|>Lord Stormsong has never taken kindly to dissent, but this is madness. These laborers are being worked to death! Addington was a good man. We cannot stand for such cruelty. Take this vial and apply it to the laborers. It contains blessed seawater that will rejuvenate their strength. Avoid engaging what troops you can. They are merely following orders. More death will only worsen matters.<|endoftext|> <|startoftext|>A Lesson on Trust<|obj|>Retrieve 8 Marine Identification Badges.<|text|>The men in the fort were once under my command, and so, they are now my responsibility. Each of them should have a badge we use for identifying individuals under certain circumstances. I would ask you to bring back a number of these as proof of thinning their ranks. These men are no longer soldiers of Boralus, and as such, no longer deserve to carry the Proudmoore anchor.<|endoftext|> <|startoftext|>Trouble at Greystone Keep<|obj|>Speak with Tallis Skyheart.<|text|>A friend of mine, a fellow military courier, had a job at Greystone Keep. The fort lies just outside of Boralus, so I would've expected him to be back by now. I have another job lined up, so could you go check out the fort for me? I'm probably just being paranoid.<|endoftext|> <|startoftext|>Getting Paid<|obj|>Meet with Tagart at the Roughneck Camp.<|text|>Now that we got our mitts good and bloody, I think it's time we head back to camp. I'll run ahead, so you can finish up whatever business you got. Just remember to meet Tagart for your pay.<|endoftext|> <|startoftext|>An Offering of Eggs<|obj|>Collect 4 Spotted Gryphon Eggs.<|text|>Our work isn't only to capture and tame gryphons, it's also to preserve them. Rescue any eggs remaining in nearby abandoned nests. Set them in one of the new nests we've built for the displaced gryphons. I am sure one of the gryphon females will adopt them.<|endoftext|> <|startoftext|>A Risky Ploy<|obj|>Disperse the crowd surrounding Brother Pike.<|text|>Things are worse than we thought. These people are about to tear Brennadam apart! We'll never get a chance to talk to Brother Pike in this mess. I have an idea, but if it doesn't work, well... I hope you have your running boots on. Trust me?<|endoftext|> <|startoftext|>Free Bird<|obj|>Free 5 Juvenile Seahawks.<|text|>Skyheart invited me here to teach some of his city boys how to train the local sea hawks. Some of my students went and sided with the mutiny force, seems these soft marines have forgotten what the consequence is for betraying a Drustvar soldier. Worse yet, they've locked up quite a few of the younger birds we were training. I've got my hands full with these hawks, so if you could free a few of the young'uns while you're in the fort, I'd appreciate it.<|endoftext|> <|startoftext|>House Stormsong<|obj|>Meet Brother Pike and Taelia at Mariner's Strand.<|text|>I have little information to offer, I'm afraid. I've scarcely left Brennadam as of late. What they said is true. Our militia now enter town only to collect rations rather than guard traders or keep the quilboar at bay. They say they are under orders, but those orders would only come from my brothers at the Shrine. We take oaths to serve our people... it simply does not add up. Brother Addington is nearby at Mariner's Strand. Perhaps he knows more than I.<|endoftext|> <|startoftext|>Turn to Drust<|obj|>Seek out Kronah at the Smuggler's Cove in Drustvar.<|text|>There are blood scribe masters all over the place who'll teach you what you need to know. The first master I'd recommend seeking out is Kronah. She's a bit... eccentric to say the least. One of the few tortollan who've experienced a thing or two. She's the one who taught me the blood contract I know how to invoke! She likes to hang out at the Smuggler's Cove on the western coast of Drustvar. Oh, and could you say hi for me when you see her?!<|endoftext|> <|startoftext|>Proclamation Investigation<|obj|>Read 3 Stormsong Proclamations.<|text|>My lord seldom leaves our holdings along the northern coast, and visitors are expressly forbidden. For most, tidesages like myself are their only connection to the house proper. Lord Stormsong usually delivers orders through proclamations posted throughout the valley. None have reached Brennadam, but if there are any posted here we may be able to find some answers.<|endoftext|> <|startoftext|>Lil' Tika<|obj|>Rescue Lil' Tika.<|text|><|endoftext|> <|startoftext|>The Lightforged<|obj|>Travel to the Vindicaar.<|text|>Do you wish to hear how the Lightforged draenei joined the Alliance? It might be one of my favorite stories. Most likely since it involves seeing our beautiful world from space! It all began when High Exarch Turalyon invited members of the Alliance onto the Vindicaar...<|endoftext|> <|startoftext|>The Sethrak Incursion<|obj|>Slay 12 sethrak in Sandscar Breach.<|text|>Dol'watha be a small village. Got a few farms, some beasts, and a decent view of a swamp. Loa know we not be ready for this... De snake-men popped out of de ground by de hundreds. Slaughtered my beasts, my family, my friends. One minute de earth rumbling, de next we be running for our lives. I heard about snake-men from de deserts of Vol'dun but I never believed I would see them in my life... Help us fight back. Kill as many of them as you can. Dol'watha won't be beaten that easily!<|endoftext|> <|startoftext|>Plans for Attack<|obj|>Recover Nisha's Attack Plans from Fangcaller Sraka.<|text|>Before we were attacked, I had a plan to take the fight to the sethrak. It was devised with flawless intel. I know, because I gathered the information myself. I surveyed their entire compound and created a map based on my findings. My plan relies on that map, but it's now in the hands of Fangcaller Sraka, the brute who's leading this assault on my home. Help me kill her so I can take back what's mine!<|endoftext|> <|startoftext|>Haywire Harvesters<|obj|>Obtain a Drenched Mainspring.<|text|>See the golems down there? Farmers use their sharp claws to reap the harvest, but these are cutting timber... Why would they need them here when they have so many laborers on hand? I think the militia is using them to intimidate their own people! See if you can get ahold of an intact mainspring from one. I've helped repair a few back in Boralus. I should be able to figure out who is messing with their innards.<|endoftext|> <|startoftext|>Skycaller Soltok<|obj|>Slay Skycaller Soltok.<|text|>As if snake-men with swords not be bad enough, they brought a powerful skycaller along. I hear skycallers can tempt great storms into being. They be to blame for de spires and lightning flying everywhere. There be one who wear a bigger feather than most, likely de leader. Calls herself Soltok or something equally hissy. Don't care. Kill her.<|endoftext|> <|startoftext|>I Spy a Spire<|obj|>Destroy 4 Sethrak Spires.<|text|>It is good you have come. Dol'watha be under attack by these snake-men. Soon as they arrived they started pulling these weird spire-things out de ground. I seen a bunch of snake-mons with feathers in their caps getting zapped by them, but they not be dying. If it not be bad for them, that means it's good for them. And that be bad for us. Destroy those spires. Hopefully whatever boon they be getting will go away and they will be easier to kill.<|endoftext|> <|startoftext|>Dressed for Battle<|obj|>Help Nisha find a war banner, a helmet, and explosives.<|text|>Kiro's the leader of my caravan. He's always been far too passive. I warned him we needed to make a preemptive strike against the sethrak, but he insisted that we keep our heads down and continue to quietly do business. Look where that got us. Our caravan was completely unprepared for their attack. Now I'm ready to fight for what's ours, but I'm not exactly dressed for battle. Help me scavenge some suitable equipment here among our enemies. We will use their own tools against them.<|endoftext|> <|startoftext|>Light Up the Gulch<|obj|>Torch the slave auction sites in Slithering Gulch.<|text|>Don't mistake my caution for hesitance. I will defend the vulpera with my dying breath... I'd just prefer to avoid taking that breath today. While Nisha rushes to the front line, I work behind them to ensure our success. Meet me at the Faithless beast pens if you'd like to help. Oh, and take this torch. You'll be going through their marketplace, where they auction off slaves. Starting a few well-placed and metaphorically poignant fires along your route will make things easier for all of us.<|endoftext|> <|startoftext|>Ready to Riot<|obj|>Free and arm 8 Vulpera Slaves in cages.<|text|>Do you remember how we met? You were trapped in a Faithless cage, just like the ones in the crater below. Together, we slaughtered Faithless and earned your freedom in blood. The vulpera trapped in shackles below can do the same. They just need to be given the chance. Steal Faithless weapons and give them to the vulpera slaves below. They'll rise up and help you fight the Faithless. We're going to start a revolt right under their arrogant noses.<|endoftext|> <|startoftext|>Allies in Anarchy<|obj|>Speak with Nisha.<|text|>Even after all these years, I can feel the ancient power of Sethraliss in this place. My loa endures. Our task ahead is great and I will need a clear, focused mind to accomplish it. Allow me a few moments to meditate here, like I did in ages past. In the meantime, you should help the vulpera stir up trouble however you can. They seem to know you, and a large enough disturbance will distract the Faithless from our mission. Meet me back here when you're done and we'll proceed together.<|endoftext|> <|startoftext|>Make Them Fear Us<|obj|>Plant 12 Vulpera Banners into dead Faithless.<|text|>I carry this banner into every battle because I want the Faithless to fear it. To fear my people. If I die in the battlefield, surrounded by Faithless, I will die happy. On that day, I will not need a burial or prayers. But I will need someone to pick up my banner and carry it into the next battle. If you are of the same mind, plant these banners into the corpse of every Faithless you slay. Let the survivors know who's coming for them.<|endoftext|> <|startoftext|>The Missing Key<|obj|>Meet Vorrik at Bwoljin's Fall.<|text|>Korthek has grown spiteful and arrogant over the years, but I realize now that he has grown mad as well. Mythrax will kill all of us if he is released. For too long, I've held out hope that I could convince Korthek peacefully to abandon his heresy. I was wrong. All of Zandalar is at risk while Korthek and his allies hold even one key to Mythrax's prison. Meet me outside his fortress in the north. We will confront my old friend "Emperor" Korthek and end this together.<|endoftext|> <|startoftext|>The Little Ones<|obj|>Kill Appraiser Versik and lead the vulpera kids back to Meerah.<|text|>Just when I thought the Faithless couldn't get any worse, I find out that they're keeping vulpera children trapped down in that crater! The other vulpera we rescued told me that a big sethrak, Appraiser Versik, is inspecting them on the central platform to determine what he can sell them for. Selling vulpera kids! Oooh, those Faithless make me so angry! Please. I'm no fighter. I can't rescue those kids. But if you bring them up here to me, I promise I'll get them out of here safely.<|endoftext|> <|startoftext|>False Prophecies<|obj|>Return to King Rastakhan at Dazar'alor.<|text|>Now dat dis nuisance is out of de way, I can return my focus to de city. Zuldazar has languished while I was away. You should return to Rastakhan. Let de king know dat his will has been carried out and dat dis false prophet is no more. You might think to share Vol'jamba's prophecy with him, if you feel it worth his notice. I cannot say it will change anything at all.<|endoftext|> <|startoftext|>Trust of a King<|obj|>Speak with King Rastakhan at the Golden Throne.<|text|>Well, now dat you are settled in, you had best go speak with my father. You can find him up upon de throne, his advisors close at hand, pouring poison in his ear, no doubt. De lift behind you can take you to de Golden Throne above us.<|endoftext|> <|startoftext|>Unleash the Beasts<|obj|>Kill Tamer Traskniss to release the crawgs.<|text|>The Faithless are arrogant hoarders, capturing people and beasts that can never be truly tamed. All to fuel their endless lust for war. I've even seen their slavers dragging blood trolls and other dark monsters from the swamps of Nazmir. I heard terrible noises coming out of a cave while I was scouting the feeding pits up ahead. Whatever monsters they are hiding in there, find a way to free them and let them exact revenge on the Faithless.<|endoftext|> <|startoftext|>Silvermoon City<|obj|>Meet with Lady Liadrin in Silvermoon City.<|text|>The nightborne have been isolated from the world for thousands of years. Now that they have reemerged, it is up to us to guide them along the right path. Regent Lord Theron has extended an invitation to the nightborne to meet with us in Silvermoon. Come, let us travel to Silvermoon with Thalyssra.<|endoftext|> <|startoftext|>The Nightborne<|obj|>Return to Ji Firepaw in Orgrimmar to hear the end of this tale.<|text|>The Warchief will be pleased with our success. Thalyssra and her nightborne will prove strong allies, I am sure.<|endoftext|> <|startoftext|>The Shrine of the Dawning<|obj|>Travel to the location marked on your map and investigate the shrine in Nazmir. Do what you can to repair the shrine, should the need arise.<|text|>Yea, I believe there are a few here on Zandalar. You should find dem, investigate dem. See if what dis book says is true. Dis particular shrine sounds like it might be in Nazmir. If my calculations are correct, it should be just south of Torga's Rest. Dat loa was a mighty one. It is truly sad dat it is no longer with us. Here are de notes on dat one. And I've marked its location for you on your map. Loa be with you.<|endoftext|> <|startoftext|>The Shrine of the Sands<|obj|>Travel to the location marked on your map and investigate the shrine in Vol'dun. Do what you can to repair the shrine, should the need arise.<|text|>Dere are two more shrines here on Zandalar. Dis next one resides within Vol'dun, near Bonetrail Gulch. Hopefully de Faithless haven't defiled de shrine. Here are de notes on dat location. Should dat shrine also need fixing, I think your skills with jewels will probably be enough to fix it.<|endoftext|> <|startoftext|>The Missing Chapter<|obj|>Travel to the location marked on your map and see what you can find.<|text|> While trying to figure out where de shrines reside, I came across an entry dat mentioned him exploring an area dat sounds very similar to Dustwallow Marsh. It could be a long shot, given when dis earthen roamed Azeroth, but maybe if you retrace his final steps, you may find something. I'll mark his last location for you on your map.<|endoftext|> <|startoftext|>Locally Sourced Eggs<|obj|>Collect 10 Coilscale Eggs from Coilscale Nests.<|text|>There is nothing in the world greater than food made from the best, freshest ingredients! My good friend I am on a hunt. A hunt for the perfect eggs! I have heard tale of eel eggs. A delicate texture, a slight undersea saltiness... such a unique flavor profile! I must have them! The eels here lay their eggs on the land before returning to the sea. Please, gather these eggs for me so that I may create only the most elegant of omelets!<|endoftext|> <|startoftext|>The Shrine of Nature<|obj|>Investigate the Shrine of Nature in Zuldazar.<|text|>Another shrine resides right here in Zuldazar. According to de journal, de earthen talks about creating green hued jewels dere. I wonder if dat's anything like de viridium we find in de ore we mine. Go and see if de shrine still stands. Hopefully, we can still make use of it. I'll continue to study de journal for more information.<|endoftext|> <|startoftext|>Out With the Old<|obj|>Cut 4 Insightful Rubellites and replace the old ones with the new.<|text|><|endoftext|> <|startoftext|>Digging Through the Past<|obj|>Ask Examiner Alerinda for her book of Primordial Races: Runes and Writings. Ask Koatini for his Scrolls of the Stonefather. And ask Chronicler Shoopa for the The Dungard Codex.<|text|>Let's see, Examiner Alerinda has a book on ancient runes and carvings. I think Koatini has a few scrolls he brought with him from Ulduar. OH! And Chronicler Shoopa found a codex de last time he ventured out. I remember seeing de runes on it and dey look a lot like de ones in dis book. Maybe you can convince dem to lend us dose books for a bit, and I think I can create a translation for you.<|endoftext|> <|startoftext|>Sun-Speckled Dunes<|obj|>Go to the location on your map where you believe these gems to be and recover 8 of them. Polish and shape them when you've collected enough.<|text|><|endoftext|> <|startoftext|>High Prospects<|obj|>Investigate Gol Osigr for clues about the jewels that were used to construct the shrine.<|text|><|endoftext|> <|startoftext|>A Rocky Start<|obj|>Bring the book to Grazzul and see if he can translate the text.<|text|> Ah, dat's been a treasure of mine for many years. Beautiful, isn't it? No clue what it says, but I've always reveled at de thought of something being written in jewels. Come to think of it, I wonder if Grazzul would know what it says. , would you mind taking it over to him and see if he can translate it?<|endoftext|> <|startoftext|>Atal'Dazar: Not All That Glitters...<|obj|>Travel to Atal'Dazar and find a replacement for the broken jewel.<|text|><|endoftext|> <|startoftext|>The Missing Chapter<|obj|>Travel to the location marked on your map and see what you can find.<|text|> While trying to figure out where the shrines reside, I came across an entry that mentioned him exploring an area that sounds very similar to Dustwallow Marsh. He mentions hiding something of great importance there. It's a long shot, given when this earthen roamed Azeroth, but perhaps if you were to retrace his final steps you may find something. I'll mark the location on your map.<|endoftext|> <|startoftext|>Cracking the Surface<|obj|>Go to the Windshorn Hills and gather 20 Shard of Golden Beryl.<|text|><|endoftext|> <|startoftext|>The Shrine of the Sea<|obj|>Investigate the Shrine of the Sea in Tiragarde Sound.<|text|>This next shrine is right here, in Tiragarde Sound. According to the journal, the earthen mentions creating bluish hued jewels. I wonder if that's anything like the kyanite we have here. Go and see if the shrine still stands. Hopefully it's still in a usable state. I'll continue to study the journal for more information.<|endoftext|> <|startoftext|>The Shrine of Storms<|obj|>Travel to the location marked on your map and investigate the shrine in Stormsong Valley. Do what you can to repair the shrine, should the need arise.<|text|>Yes, I believe there are a few here in Kul Tiras. You should visit them, investigate them. See if what this book says is true. This particular shrine he mentions sounds like it may reside near Brennadam, in Stormsong Valley. It should be fairly easy to find. If my calculations are correct, it should be just north of that town. Here are the notes on that one. And I've marked its location for you on your map. Good luck.<|endoftext|> <|startoftext|>The Shrine of the Eventide<|obj|>Travel to the location marked on your map and investigate the shrine in Drustvar. Do what you can to repair the shrine, should the need arise.<|text|>There are two more shrines here on Kul Tiras. I believe this next one resides within Drustvar, near the Bleak Hills Mine, southeast of Corlain. Here are the notes on that shrine. Should it also need mending, I'm positive your skills with jewels can meet the challenge of repairing it.<|endoftext|> <|startoftext|>Tol Dagor: Jewel of the Tides<|obj|>Speak with "Slippery" Salton and learn what you can about the missing centerpiece.<|text|><|endoftext|> <|startoftext|>Hero's Call: Gorgrond!<|obj|>Speak with Yrel in Gorgrond.<|text|>All able-bodied citizens of the Alliance are to report to Yrel in Gorgrond. Yrel and Maraad are requesting for a small expedition to be sent into the wilds of Gorgrond. We hope to gain a better understanding of the land in hopes that it will show us how to exploit weaknesses in the Iron Horde. Assist them with their expedition. Glory to the Alliance!<|endoftext|> <|startoftext|>A Rocky Start<|obj|>Bring the book to Zooey Inksprocket and see if she can translate the text.<|text|> Ah, now that's a treasure I've had for many years. Beautiful, isn't it? No clue what it says, but I've always reveled at the thought of something being transcribed in jewels. Come to think of it, I wonder if Zooey Inksprocket would be able to decipher it. Say, would you mind taking it over to her and see if she can translate it?<|endoftext|> <|startoftext|>Digging Through the Past<|obj|>Ask Jane Hudson for her book of Primordial Races: Runes and Writings. Ask Tal'ana for his Scrolls of the Stonefather. And ask Toopa for the The Dungard Codex.<|text|>Let's see, Jane Hudson probably still has her book on ancient runes and carvings. And I believe Tal'ana has a few scrolls he picked up from Ulduar. OH! And Toopa found what appeared to be some type of codex the last time he ventured out. I remember seeing the runes on it and they bear a striking resemblance to the ones in this book. If you could convince them to uh... lend us those items for a bit, I believe I just might be able to create a translation for you. I won't even charge you for it!<|endoftext|> <|startoftext|>Hero's Call: Shadowmoon Valley!<|obj|>Speak with Prophet Velen in Shadowmoon Valley on Draenor.<|text|>All able-bodied citizens of the Alliance are to report to Prophet Velen in Shadowmoon Valley on Draenor. The destruction of the Dark Portal has stopped the Iron Horde invasion of Azeroth, but now we must to take the fight to them. With Prophet Velen's blessing, we will be able to establish a strategic position in Draenor to fight against the enemies of Azeroth. Glory to the Alliance!<|endoftext|> <|startoftext|>Hero's Call: Nagrand!<|obj|>Speak with Lieutenant Balfor in Nagrand on Draenor.<|text|>All able-bodied citizens of the Alliance are to report to Lieutenant Balfor in Nagrand on Draenor. Yrel is recommending that the Alliance establish an outpost in Nagrand to help in our fight against the Warsong clan. Secure a flight to Nagrand and meet up with Lieutenant Balfor and the supply caravan. Glory to the Alliance!<|endoftext|> <|startoftext|>Hero's Call: Spires of Arak!<|obj|>Speak with Azik in the Spires of Arak.<|text|>All able-bodied citizens of the Alliance are to report to Azik in Spires of Arak. There have been wingless arakkoa seen fleeing from Spires of Arak. Rumors suggest that they are running from an Iron Horde superweapon. We need to find out what is causing them to leave their homeland, and why their wings have withered. Glory to the Alliance!<|endoftext|> <|startoftext|>Down by the Riverside<|obj|>Sail down the river with Talanji and defend the Gob Squad's A.M.O.D.<|text|>We have de aid of Krag'wa and de Gob Squad. We must get back to Zul'jan and begin our plan to stop de blood trolls. We have one problem. De Gob Squad are unable to move their mech fast enough in de jungle. We must take it by boat. De two of us will ride with dem and ensure de blood trolls do not destroy de mech. I will run ahead and get de boat ready near de riverbank. Meet us dere.<|endoftext|> <|startoftext|>Hero's Call: Talador!<|obj|>Speak with Foreman Eksos in Talador.<|text|>All able-bodied citizens of the Alliance are to report to Foreman Eksos in Talador. The Iron Horde seek to control Talador. The area is perfect to send reinforcements to any other part of Draenor quickly and without resistance. Foreman Eksos is currently establishing an outpost in Talador. Travel there and stop the Iron Horde. Glory to the Alliance!<|endoftext|> <|startoftext|>Hero's Call: Krasarang Wilds!<|obj|>Speak with Ken-Ken in Krasarang Wilds.<|text|>All able-bodied citizens of the Alliance are to report to Zhu's Watch in Krasarang Wilds. There have been rumors that the pandaren living in Krasarang Wilds are not their usual self. Speak with Ken-Ken at Zhu's Watch. Perhaps he has a better idea of what has happened to cause the pandaren to become lethargic.<|endoftext|> <|startoftext|>Hero's Call: Dread Wastes!<|obj|>Speak with Bowmistress Li on the Serpent's Spine.<|text|>All able-bodied citizens of the Alliance are to report to Bowmistress Li on the Serpent's Spine in the Vale of Eternal Blossoms. The Shado-Pan are attempting to stop the mantid army from invading the entirety of Pandaria. You can reach Bowmistress Li by securing a kite and flying to the Serpent's Spine. Glory to the Alliance!<|endoftext|> <|startoftext|>Hero's Call: Kun-Lai Summit!<|obj|>Speak to the Messenger Grummle in Valley of the Four Winds.<|text|>All able-bodied citizens of the Alliance are to assist Lorewalker Cho in Kun-Lai Summit. Speak with a messenger grummle in Valley of the Four Winds. They will show you the way to Kun-Lai Summit. Glory to the Alliance!<|endoftext|> <|startoftext|>Hero's Call: Valley of the Four Winds!<|obj|>Speak with Chen Stormstout in the Valley of the Four Winds.<|text|>All able-bodied citizens of the Alliance are to report to Chen Stormstout in the Valley of the Four Winds. The adventuring spirit of the Stormstouts is something that the Alliance can learn from. Travel with the Stormstouts and discover what secrets Pandaria holds. Glory to the Alliance!<|endoftext|> <|startoftext|>Hero's Call: Townlong Steppes!<|obj|>Speak with Taran Zhu in Townlong Steppes.<|text|>All able-bodied citizens of the Alliance are to report to Taran Zhu in Townlong Steppes. The Shado-Pan want to reclaim their land from the clutches of the yaungol, but lack the numbers to do so. Assist them with their assault against the yaungol. Glory to the Alliance!<|endoftext|> <|startoftext|>Hero's Call: Jade Forest!<|obj|>Report to Grand Admiral Jes-Tereth in Stormwind Keep.<|text|>All able-bodied citizens of the Alliance are to report to Stormwind Keep in Stormwind. Grand Admiral Jes-Tereth is assembling a team for a high priority mission. Head to Stormwind Keep immediately to be briefed. Glory to the Alliance!<|endoftext|> <|startoftext|>Hero's Call: Icecrown!<|obj|>Speak with Officer Van Rossem in Dalaran over Crystalsong Forest.<|text|>All able-bodied citizens of the Alliance are to report to Officer Van Rossem in Dalaran over Crystalsong Forest. The Valiance Expedition needs more adventurers to bolster their assault on assault Icecrown Citadel and Arthas himself. It is time to make the Lich King pay for his crimes. Glory to the Alliance!<|endoftext|> <|startoftext|>Hero's Call: Storm Peaks!<|obj|>Speak with Rin Duoctane in Dalaran over Crystalsong Forest.<|text|>All able-bodied citizens of the Alliance are to report to Rin Duoctane in Dalaran over Crystalsong Forest. The goblins of K3 have built a city in Storm Peaks and have sent their ambassador to recruit adventurers. Speak with Rin and see what the people of K3 need. They would make valuable allies in our fight against the Lich King. Glory to the Alliance!<|endoftext|> <|startoftext|>Hero's Call: Howling Fjord!<|obj|>Speak with Macalroy in Howling Fjord.<|text|>All able-bodied citizens of the Alliance are to report to Macalroy in Howling Fjord. The port town of Valgarde is located in the heart of the Howling Fjord, and it allows for the Alliance to have an advantageous position to strike at the Scourge. Assist the soldiers stationed there. Glory to the Alliance!<|endoftext|> <|startoftext|>Hero's Call: Sholazar Basin!<|obj|>Speak with Archmage Pentarus in Dalaran over Crystalsong Forest.<|text|>All able-bodied citizens of the Alliance are to report to Archmage Pentarus in Dalaran over Crystalsong Forest. Hemet Nesingwary, along with his expeditionary force, was sent to explore Sholazar Basin, but has gone missing. We do not know much about the lush landscape of Sholazar, but there might be secrets in the basin that can give us an advantage in our fight against the Lich King. Glory to the Alliance!<|endoftext|> <|startoftext|>Warchief's Command: Nagrand!<|obj|>Speak to Stone Guard Brox in Nagrand on Draenor.<|text|>All able-bodied members of the Horde are hereby ordered to report to Stone Guard Brox in Nagrand on Draenor. Thrall is establishing a Horde outpost and needs help to stop the Warsong clan. Speak with Bron Skyhorn to fly to Nagrand and meet up with the supply caravan. For the Horde!<|endoftext|> <|startoftext|>Warchief's Command: Spires of Arak!<|obj|>Speak with Azik in the Spires of Arak.<|text|>All able-bodied members of the Horde are hereby ordered to report to Azik in Spires of Arak. There have been wingless arakkoa seen fleeing from Spires of Arak. Rumors suggest that they are running from an Iron Horde superweapon. We need to find out what is causing them to leave their homeland, and why their wings have withered. For the Horde!<|endoftext|> <|startoftext|>Hero's Call: Shadowmoon Valley!<|obj|>Speak with Wing Commander Nuainn in Shadowmoon Valley on Outland.<|text|>All able-bodied citizens of the Alliance are to report to Wing Commander Nuainn in Shadowmoon Valley on Outland. The Burning Legion are laying siege to Wildhammer Stronghold, endagering our people and threatening their lives. We need to reinforce the stronghold and stop the Burning Legion's relentless assault! Glory to the Alliance!<|endoftext|> <|startoftext|>Warchief's Command: Frostfire Ridge!<|obj|>Speak to Farseer Drek'Thar in Frostfire Ridge.<|text|>All able-bodied members of the Horde are hereby ordered to report to Farseer Drek'Thar in Frostfire Ridge. The destruction of the Dark Portal has stopped the Iron Horde invasion of Azeroth, but now we must to take the fight to them. With Farseer Drek'Thar's aid, we will be able to establish a strategic position in Draenor to fight against our enemies. For the Horde!<|endoftext|> <|startoftext|>Hero's Call: Zul'Drak!<|obj|>Speak with Crusader Lord Lantinga in Zul'Drak.<|text|>All able-bodied citizens of the Alliance are to report to Crusader Lord Lantinga in Zul'Drak. The Scourge is massacring the local population in Zul'Drak and converting them over to be part of the Scourge army. Assist the Argent Crusade and the Ebon Blade in stopping this threat. Glory to the Alliance!<|endoftext|> <|startoftext|>Warchief's Command: Talador!<|obj|>Speak with Foreman Grobash in Talador.<|text|>All able-bodied members of the Horde are hereby ordered to report to Foreman Grobash in Talador. The Iron Horde seek to control Talador. The area is perfect to send reinforcements to any other part of Draenor quickly and without resistance. Foreman Grobash is currently establishing an outpost in Talador. Travel there and stop the Iron Horde. For the Horde!<|endoftext|> <|startoftext|>Warchief's Command: Dread Wastes!<|obj|>Speak with Bowmistress Li on the Serpent's Spine.<|text|>All able-bodied members of the Horde are hereby ordered to report to Bowmistress Li on the Serpent's Spine in the Vale of Eternal Blossoms. The Shado-Pan are attempting to stop the mantid army from invading the entirety of Pandaria. You can reach Bowmistress Li by securing a kite and flying to the Serpent's Spine. Destiny calls!<|endoftext|> <|startoftext|>Warchief's Command: Gorgrond!<|obj|>Speak to Durotan in Gorgrond.<|text|>All able-bodied members of the Horde are hereby ordered to report to Durotan in Gorgrond. Durotan is seeking allies to help us navigate the savage landscape of Gorgrond in hopes that we will find ancient powers to help us destroy the Iron Horde. Speak with him and see what secrets the lands hold. For the Horde!<|endoftext|> <|startoftext|>Warchief's Command: Krasarang Wilds!<|obj|>Speak with Ken-Ken in Krasarang Wilds.<|text|>All able-bodied members of the Horde are hereby ordered to report to Zhu's Watch in Krasarang Wilds. There have been rumors that the pandaren living in Krasarang Wilds are not their usual self. Speak with Ken-Ken at Zhu's Watch. Perhaps he has a better idea of what has happened to cause the pandaren to become lethargic.<|endoftext|> <|startoftext|>Warchief's Command: Valley of the Four Winds!<|obj|>Speak with Chen Stormstout in the Valley of the Four Winds.<|text|>All able-bodied members of the Horde are hereby ordered to report to Chen Stormstout in the Valley of the Four Winds. The adventuring spirit of the Stormstouts is something that the Horde can learn from. Travel with the Stormstouts and discover what secrets Pandaria holds. For the Horde!<|endoftext|> <|startoftext|>Warchief's Command: Townlong Steppes!<|obj|>Speak with Taran Zhu in Townlong Steppes.<|text|>All able-bodied members of the Horde are hereby ordered to report to Taran Zhu in Townlong Steppes. The Shado-Pan want to reclaim their land from the clutches of the yaungol, but lack the numbers to do so. Assist them with their assault against the yaungol. For the Horde!<|endoftext|> <|startoftext|>Warchief's Command: Storm Peaks!<|obj|>Speak with Rin Duoctane in Dalaran over Crystalsong Forest.<|text|>All able-bodied members of the Horde are hereby ordered to report to Rin Duoctane in Dalaran over Crystalsong Forest. The goblins of K3 have built a city in Storm Peaks and have sent their ambassador to recruit adventurers. Speak with Rin and see what the people of K3 need. They would make valuable allies in our fight against the Lich King. For the Horde!<|endoftext|> <|startoftext|>Warchief's Command: Icecrown!<|obj|>Speak to Sky-Reaver Klum in Dalaran over Crystalsong Forest.<|text|>All able-bodied members of the Horde are hereby ordered to report to Sky-Reaver Klum in Dalaran over Crystalsong Forest. The Warsong Offensive needs more adventurers to bolster their assault on assault Icecrown Citadel and Arthas himself. It is time to make the Lich King pay for his crimes. For the Horde!<|endoftext|> <|startoftext|>Warchief's Command: Kun-Lai Summit!<|obj|>Speak to the Messenger Grummle in Valley of the Four Winds.<|text|>All able-bodied members of the Horde are hereby ordered to assist Lorewalker Cho in Kun-Lai Summit. Speak with a messenger grummle in Valley of the Four Winds. They will show you the way to Kun-Lai Summit. For the Horde!<|endoftext|> <|startoftext|>Warchief's Command: Zul'Drak!<|obj|>Speak with Crusader Lord Lantinga in Zul'Drak.<|text|>All able-bodied members of the Horde are hereby ordered to report to Crusader Lord Lantinga in Zul'Drak. The Scourge is massacring the local population in Zul'Drak and converting them over to be part of the Scourge army. Assist the Argent Crusade and the Ebon Blade in stopping this threat. For the Horde!<|endoftext|> <|startoftext|>Warchief's Command: Jade Forest!<|obj|>Report to General Nazgrim in Grommash Hold.<|text|>All able-bodied members of the Horde are hereby ordered to report to General Nazgrim in Orgrimmar. Recent victories in our naval battles against the Alliance strengthens our resolve. Report to Grommash Hold and assist the Horde's invasion fleet. For the Horde!<|endoftext|> <|startoftext|>Warchief's Command: Sholazar Basin!<|obj|>Speak with Archmage Pentarus in Dalaran over Crystalsong Forest.<|text|>All able-bodied members of the Horde are hereby ordered to report to Archmage Pentarus in Dalaran over Crystalsong Forest. Hemet Nesingwary, along with his expeditionary force, was sent to explore Sholazar Basin, but has gone missing. We do not know much about the lush landscape of Sholazar, but there might be secrets in the basin that can give us an advantage in our fight against the Lich King. For the Horde!<|endoftext|> <|startoftext|>Warchief's Command: Howling Fjord!<|obj|>Speak to Apothecary Lysander in Howling Fjord.<|text|>All able-bodied members of the Horde are hereby ordered to report to Apothecary Lysander in Howling Fjord. The Forsaken have established a stronghold on the eastern shores of Northrend. Now is the time to strike at the Scourge with our military might and a new plague that is being developed by the Royal Apothecary Society. For the Horde!<|endoftext|> <|startoftext|>Warchief's Command: Shadowmoon Valley!<|obj|>Speak to Blood Guard Gulmok at Shadowmoon Valley in Outland.<|text|>All able-bodied members of the Horde are hereby ordered to report to Blood Guard Gulmok at Shadowmoon Valley in Outland. The Burning Legion is attempting to lay siege to Shadowmoon Village, but our elite Kor'kron force is showing them what it means to fight against the Horde. Crush the Legion. For the Horde!<|endoftext|> <|startoftext|>Carentan's Payment<|obj|>Open the Dusty Crate.<|text|>Well done, my friend. Well done, indeed. You see that dusty crate in the corner of the room? You'll find it contains the ancient scroll and a generous purse of gold, as we agreed. Please, take your reward. You've certainly earned it.<|endoftext|> <|startoftext|>A Bad Deal<|obj|>Speak with Roko in Tradewinds Market.<|text|><|endoftext|> <|startoftext|>The Beauty of Marketing<|obj|>Take S.E.L.F.I.E.s with the resort's sights and wildlife.<|text|>While us Fizzbrackets may not be goblins, we still know a business opportunity when we see one! The resort staff is getting trained, the place is getting cleaned up, now all we need is some quality marketing! Behold! The wondrous Gnomish engineering feat that is the S.E.L.F.I.E. Camera! Now, if only there was a generous willing to capture the radiance of this place. Make sure you look like you're enjoying yourself out there!<|endoftext|> <|startoftext|>Enforcing Fate<|obj|>Sabotage Vol'jamba's precautions.<|text|>Vol'jamba is busy consolidating his power. His Sight has shown him dat he will fight, and perhaps even dat he will die, and so he looks to all his tools to save himself. I will need you to be my hands, as he will come as soon as I show myself. You will undo all de preparations he has made for dis day. Do as I say and we will both find ourselves enjoying de king's favor.<|endoftext|> <|startoftext|>Fuel for the Voodoo<|obj|>Collect 8 Voodoo Totems.<|text|>Dere be no time! Dey be draining our spirits... using us... dark voodoo... Da totems... burn dem... Den we be free...!<|endoftext|> <|startoftext|>Zul's Ethical Dilemma<|obj|>Free 9 Mindslaves.<|text|>Hm. De Gurubashi have earned a reputation for betrayal and weakness. Their activities in Zul'Gurub will be a stain on our records for generations to come. On de other hand... De Zandalari are above de use of slaves. We are strong, capable. De very existence of mindslaves in dis great city is insulting. Dere is a chant dat will free their minds. Use it near de mindslaves to free dem. Or you can simply kill dem. It makes no difference to me.<|endoftext|> <|startoftext|>Zuvembi Brew<|obj|>Slay Zuvembi Brewer Zekal.<|text|>Zuvembi brew is arguably a witch doctor's most insidious concoction. Driven by de cauldron master's strength of mind, Zuvembi brew takes de will of those who breathe its fumes. It makes dem compliant, easily manipulated. It is low magic, relying upon ancient cantrips and recipes known only to witch doctors of a certain skill. If we want to eradicate dis brew, we must slay those dat brew it. Find de Zuvembi brewer lurking here and see dat dis knowledge is erased.<|endoftext|> <|startoftext|>The Urn of Voices<|obj|>Collect 30 Ounces of Soul from enemies within Tal'gurub.<|text|>Vol'jamba does possess de Sight, and so even now he is taking precautions against us. Regrettably his vision is incomplete. You will help me prepare for his demise and deal with his followers simultaneously. De tool you will use is called de Urn of Voices. Take it and venture into Tal'gurub. Slay his followers, destroy their golems and masks. Their spirits, once released, will fill de urn. Oh, and try not to die while holding it. De Urn of Voices is not discerning.<|endoftext|> <|startoftext|>Arrogance of Vol'jamba<|obj|>Destroy Vol'jamba's masks.<|text|>Vol'jamba thinks his Sight has surpassed mine. I warned against such arrogance many years ago, but we see how well he listened. No doubt he will attempt to deter us as we encroach upon his sanctum. Listen if you like, but remember dat he is desperate to save himself. His truth is distorted by fear. Destroy his masks and we will walk unharmed through dis passage.<|endoftext|> <|startoftext|>Needs a Little Body<|obj|>"Improve" 2 concoctions prepared by the Atal'Jamba acolytes.<|text|>I am here primarily to deal with my wayward student. His followers, however, I will leave to you. I have seen a possible future dat is... concerning. Rivers running red with poison, dead filling de streets. And dese... "Jambani" asserting themselves as de new rulers of Zuldazar. Dis cannot come to pass. Fortunately for you, I know how to avoid dat fate. I think you will find their cauldrons are missing one key ingredient. Something to give it a little body, perhaps?<|endoftext|> <|startoftext|>Tal'gurub<|obj|>Meet Zul the Prophet in Tal'gurub.<|text|>My prophet is a loyal servant, but he has his own ideas of how things must be. I am sending him to Tal'gurub to deal with a mess of his own making. One of his pupils, a witch doctor by de name of Vol'jamba, has taken de Gurubashi enclave as his own and has ousted my guards. Meet Zul at Tal'gurub and ensure dis nuisance is dealt with. Do not let him get... distracted.<|endoftext|> <|startoftext|>Didn't Stop to Think if They Should<|obj|>Have Ingrid empower the Skycaller Gem.<|text|>The sethrak seem to believe there's something in Nazmir that can unlock the destructive power of this gem. We don't have that, but we have the next best thing. An insane warlock who is willing to experiment with magic. Speak with Ingrid and have her begin the process to unlock the true power of this gem.<|endoftext|> <|startoftext|>Surprise Backup<|obj|>Find Chadwick Paxton, leader of the Forsaken Scouting Party.<|text|><|endoftext|> <|startoftext|>A Titanic Effort<|obj|>Bring 50 Wakening Essence to Arcanomancer Vridiel.<|text|>Illidan may have forced fate's hand, but bringing Argus so near to Azeroth has accelerated the reaction triggered by the Nightwell's collapse. I believe the Legion's actions on Argus are further destabilizing the powers we've drawn upon unknowingly for many years. It is clear that further studies are required.<|endoftext|> <|startoftext|>Saurolisk Tails<|obj|>Collect 5 Saurolisk Tails from Lichenjaw Saurolisks.<|text|>Among the upper echelons of Kul Tiran society, there is one cuisine that escapes all but the most determined of chefs. Nobles will pay exorbitant amounts to have just a taste of this delicacy, spiced and cooked to one's delight. I speak, of course, of the saurolisk tail. I must discover the finest method of cooking this sought after comestible! Boiled? Braised? Poached? Perhaps steamed or blanched is the most appropriate method! I will, of course, need a few tails to test.<|endoftext|> <|startoftext|>A Titanic Effort<|obj|>Bring 50 Wakening Essence to Arcanomancer Vridiel.<|text|>The reaction's intensity is accelerating by the day. We may win the fight against the Legion only to lose something very dear to us. Is this a portent of some greater upheaval to come? What fate awaits our world? I will seek answers at my forge, as I have done all my life. Your answers, I suspect, lie elsewhere.<|endoftext|> <|startoftext|>The Cursed Shard<|obj|>Bring the Cursed Shard to Arcanomancer Vridiel in Dalaran on the Broken Isles.<|text|><|endoftext|> <|startoftext|>Required Webinar<|obj|>Free 5 Webbed Lumberjacks.<|text|>I'm not surprised some of the workers stayed in the woods, even amidst the beasts. While he won't admit it, some of father's workers are extremely dedicated. And now they're trapped by the spiders! Perhaps they have information about what is going on here. Free them from their webbings and see what they know!<|endoftext|> <|startoftext|>Maximizing Resources<|obj|>Collect 5 Wood-Adorned Skulls in Algerson Lumber Yard.<|text|>Let me tell you a thing about my employees. They're always blowing things out of proportion! I give them a good job with a steady wage and what do they do? They try to make excuses as to why they can't work! They say the trees have come alive. Trees? Walking and fighting? If you're going to lie, at least make it more believable. If they want to convince me, I'm going to need cold hard proof.<|endoftext|> <|startoftext|>Scales - Rank 1 Unlock<|obj|>Find someone on Argus who might be able to train you on how to handle Astral Glory.<|text|>Amazed that anything so pure could continue to grow on this planet, you pick flower from the ground. You feel a small power radiate from it and then vanish. As it falls apart in your hands, you wonder if anyone on this Light-forsaken place knows how to handle this precious herb.<|endoftext|> <|startoftext|>Witch of the Woods<|obj|>Kill the Witch of the Woods in Fernwood Ridge.<|text|>A... a witch?! I uh... I would love to help you, truly I would but... I must report to my father. Why don't you go stop the witch yourself? For a brave adventurer like you, a witch should be no problem. I'm sure my father would reward you greatly!<|endoftext|> <|startoftext|>Scales - Rank 2 Unlock<|obj|>Find someone on Argus who might be able to train you on how to handle Astral Glory.<|text|>Amazed that anything so pure could continue to grow on this planet, you pick flower from the ground. You feel a small power radiate from it and then vanish. As it falls apart in your hands, you wonder if anyone on this Light-forsaken place knows how to handle this precious herb.<|endoftext|> <|startoftext|>Scales - Rank 3 Unlock<|obj|>Find someone on Argus who might be able to train you on how to handle Astral Glory.<|text|>Amazed that anything so pure could continue to grow on this planet, you pick flower from the ground. You feel a small power radiate from it and then vanish. As it falls apart in your hands, you wonder if anyone on this Light-forsaken place knows how to handle this precious herb.<|endoftext|> <|startoftext|>Bones - Rank 2 Unlock<|obj|>Find someone on Argus who might be able to train you on how to handle Astral Glory.<|text|>Amazed that anything so pure could continue to grow on this planet, you pick flower from the ground. You feel a small power radiate from it and then vanish. As it falls apart in your hands, you wonder if anyone on this Light-forsaken place knows how to handle this precious herb.<|endoftext|> <|startoftext|>Bones - Rank 1 Unlock<|obj|>Find someone on Argus who might be able to train you on how to handle Astral Glory.<|text|>Amazed that anything so pure could continue to grow on this planet, you pick flower from the ground. You feel a small power radiate from it and then vanish. As it falls apart in your hands, you wonder if anyone on this Light-forsaken place knows how to handle this precious herb.<|endoftext|> <|startoftext|>Leather - Rank 2 Unlock<|obj|>Find someone on Argus who might be able to train you on how to handle Astral Glory.<|text|>Amazed that anything so pure could continue to grow on this planet, you pick flower from the ground. You feel a small power radiate from it and then vanish. As it falls apart in your hands, you wonder if anyone on this Light-forsaken place knows how to handle this precious herb.<|endoftext|> <|startoftext|>Time Off Requests<|obj|>Free 5 Entangled Lumberjacks in Algerson Lumber Yard.<|text|>My father is incapable of seeing what's in front of his very nose. He holes himself up in his office, not leaving to go home until late at night... Here I am, his only son, trapped out here along with all of his workers. Are they in trouble? Yes! But father will never believe them. If he won't try to get to the bottom of this attack, I will do it myself!<|endoftext|> <|startoftext|>Pest Prevention<|obj|>Destroy 12 Mossfang Eggs.<|text|>These woods have never been so densely littered with spider eggs. If these are recent... they must also be corrupted! We cannot allow them to hatch into more of these aggressive spiders. While you are in the woods, destroy those eggs. Any more spiders could lead to an uncontainable infestation!<|endoftext|> <|startoftext|>Give a Dam<|obj|>Shoo 6 Woodchewing Beavers back to the water.<|text|>These loggers are destroying the forest, and harming the wildlife! Beavers need this wood for their dams, but have had to resort to scrounging for scraps. It's not safe for them anymore! Please, help me chase them back to the safety of the water.<|endoftext|> <|startoftext|>Bones - Rank 3 Unlock<|obj|>Find someone on Argus who might be able to train you on how to handle Astral Glory.<|text|>Amazed that anything so pure could continue to grow on this planet, you pick flower from the ground. You feel a small power radiate from it and then vanish. As it falls apart in your hands, you wonder if anyone on this Light-forsaken place knows how to handle this precious herb.<|endoftext|> <|startoftext|>Inventory Deficit<|obj|>Collect 5 Reclaimed Axes from dead Algerson Lumberjacks.<|text|>My employees say we're under attack. They say our workers are falling to beasts and men made of wood. I say we're losing precious inventory! Do you know how many company-issued axes must be getting dropped out there? That's a waste of my hard-earned money! I'm going to need you to get those back for me.<|endoftext|> <|startoftext|>Leather - Rank 3 Unlock<|obj|>Find someone on Argus who might be able to train you on how to handle Astral Glory.<|text|>Amazed that anything so pure could continue to grow on this planet, you pick flower from the ground. You feel a small power radiate from it and then vanish. As it falls apart in your hands, you wonder if anyone on this Light-forsaken place knows how to handle this precious herb.<|endoftext|> <|startoftext|>A Lesson in Witch Hunting<|obj|>Assist Lucille Waycrest as she studies the Tome of Ash and Silver.<|text|>While I appreciate the dedication that went into compiling this tome, this thing reads like engineering instructions for a siege engine! I'll need some time to comb through this information for anything that might be useful to us. I wouldn't mind some assistance, if you have a moment. For starters, I could use some more light in here...<|endoftext|> <|startoftext|>Incident Reports<|obj|>Kill 10 Enthralled beasts in Fernwood Ridge.<|text|>No wonder our workers are terrified to go into these woods. Generally the bears and spiders stay out of the way of humans... But these are no ordinary beasts! Father would be furious if productivity came to a halt. Please, cull these beasts so that the ridge can be safe once more!<|endoftext|> <|startoftext|>Boss' Revenge<|obj|>Kill Whompus.<|text|>Revenge has never really been my thing, but whatever is in there killed my crew and I am not going to let it stand. Everybody fights, nobody quits.<|endoftext|> <|startoftext|>Leather - Rank 1 Unlock<|obj|>Find someone on Argus who might be able to train you on how to handle Astral Glory.<|text|>Amazed that anything so pure could continue to grow on this planet, you pick flower from the ground. You feel a small power radiate from it and then vanish. As it falls apart in your hands, you wonder if anyone on this Light-forsaken place knows how to handle this precious herb.<|endoftext|> <|startoftext|>Blood Troll on the Outside<|obj|>Help Witch Doctor Kejabu complete his ritual to disguise yourself as a blood troll.<|text|>One of our scouts, Jo'chunga, has infiltrated de blood trolls, but we have not heard back from him. I need your help to find Jo'chunga and see what he has discovered about de blood trolls. If you are going to find him, you need to sneak in by looking like one of de blood troll women. Dey are de ones with de most freedom to move around. I have a ritual that can change you. Help me set up de ritual to make you look like a blood troll.<|endoftext|> <|startoftext|>Tattered Note<|obj|>Slay Shath'kar in the Slithering Gulch.<|text|> They captured me soon after I was exiled. I was too weak to be a slave and too starved to be food for the beasts. They were going to kill me, but one called Shath'kar intervened. He said it would be amusing to watch me starve to death among his prisoners. I have not lived a good life. I deserve nothing. But, to any fellow Zandalari who finds this, I have one request... Stick a blade in Shath'kar's belly and twist it until the snake is dead!<|endoftext|> <|startoftext|>Where'd They Go?<|obj|>Locate clues regarding the missing Roughnecks.<|text|>My boys are missing. You're going to help me find 'em. Got it?<|endoftext|> <|startoftext|>Wendies<|obj|>Kill 10 wendigo.<|text|>It's a mystery where these boys were taken, but it ain't much of a mystery who did it. Roughnecks believe an eye for an eye and then some. Let's put down some of those monstrosities.<|endoftext|> <|startoftext|>Warm and Cozy<|obj|>Collect 99 Steamy Essences.<|text|>Heya! Isn't this place a dream? I couldn't be more relaxed. Well, I could be if these annoying cloud jerks would leave me alone. Why don't you go punch some in their cloud faces. Oh, and bring back their essences, they help keep my tub warm.<|endoftext|> <|startoftext|>Heretics<|obj|>Bring ruin to the Temple of the Prophet.<|text|>Descend on Zul's fanatics and mogu allies. Hunt them down and slay them all with the fury of a true predator. Show them the true price of their betrayal.<|endoftext|> <|startoftext|>Not Our Purple Elves<|obj|>Slay 8 Horde forces on the eastern shores of Xibala.<|text|>Ye know, these elves might be purple, but they're no' with the Alliance. Leastwise, they're a lot more aggressive than this ol' Dark Iron is comfortable with. On the off chance it'll piss off the Horde, ye mind killin' a few of them?<|endoftext|> <|startoftext|>The Forlorn Soul<|obj|>Help Keula locate her ma'da within the Necropolis.<|text|>Where's my ma'da? You seen her? "I'll be right back," she said. I'm a good girl, I wait. I wait and wait, I'm not sure how long I've been waiting here for. It's cold and lonely here. Hey... could you help me find ma'da? I swear I won't cause you any trouble.<|endoftext|> <|startoftext|>Grand Theft Telemancy<|obj|>Slay Third Telemancer Syranel and recover the Breath of Xibala.<|text|>I'm not opposed to honest competition. But teleportin' it right out from under our noses leaves me feelin' dirty. Go teach that thievin' elf what it means t'steal from the Alliance. If they're fightin' dirty, then so will we.<|endoftext|> <|startoftext|>The King's Gambit<|obj|>Join Rezan and Rastakhan in their siege of Atal'Dazar.<|text|>Atal'Dazar is the tomb of kings. MY kings. My greatest followers. I will taste Zul's flesh before this day is done. Come, keep up. Our prey has neither the strength nor the numbers to block this entrance. Let us crush this heretic.<|endoftext|> <|startoftext|>City of Gold<|obj|>Break Zul's forces on the road to Atal'Dazar.<|text|>Rezan and Rastakhan did not wait for us. Dey are marching up de mountain to Atal'Dazar, de City of Gold. You, Loti, and I need to catch up quick and give dem some air support. Hop aboard.<|endoftext|> <|startoftext|>The Full Prophecy<|obj|>Find and read the 3 Words of Zul.<|text|>Dat snake of a prophet, Zul. I never trusted him. Always felt like he was never telling us de whole prophecy. Enter de Temple of dis "Prophet" and see if he recorded any of his visions. We must learn of what our prey intends, before our real hunt may begin.<|endoftext|> <|startoftext|>Big Boss<|obj|>Meet Boss Tak at the Roughneck camp in Waning Glacier.<|text|>With a performance like that, it's clear you're one of the top dogs here. Boss Tak will want to see you. He's up north checking on one of our camps in Waning Glacier. Head up that way and give him a hand. Oh, and I don't recommend looking him straight in the eye... or at his feet... or really anywhere near him. Best bet, close your eyes when you're talkin' to him.<|endoftext|> <|startoftext|>Roughneck Riders<|obj|>Capture Greatfeather.<|text|>Rulf sent word that you're needed for another job. A rich house cat is willing to pay top dollar for a male aerie alpha and there is only one that fits the bill, Greatfeather. I gotta head back to camp to help train a particularly wild female, so this is going to be a solo job. Find Greatfeather and hit him with the Tether Shot. From there, you'll have to wing it.<|endoftext|> <|startoftext|>Frozen<|obj|>Find the source of heat in Longdrop Hot Springs.<|text|>Hurp me pwease! Oh, it's woo. I can sill muv my wips a wittle. Fin me sumfin to 'et me owdda 'ere.<|endoftext|> <|startoftext|>Helping Henry<|obj|>Kill Brawr.<|text|>The Roughnecks told me to clear the rocks in the forest. I didn't know they meant THIS! You look tough, you have to help me! I'll get killed if I get anywhere near that thing. I'm also super allergic to bees...<|endoftext|> <|startoftext|>Hunting Zul<|obj|>Meet King Rastakhan at the Zocalo.<|text|>Zul is pulling all of his forces back to his stronghold at the Temple of the Prophet. Rastakhan has sent word that he is marshalling an army in the Zocalo with anyone still loyal that can carry a weapon. Looks like the old king had more loyalists than Zul expected. That, and he has three of their eldest loa gathered to his side. Go and lend your strength to their army.<|endoftext|> <|startoftext|>Fairwind's "Friends"<|obj|>Rescue Flynn from the Ring of Booty.<|text|>Someone must have recognized Flynn and ratted him out! A bunch of Irontide thugs dragged him off to the Ring of Booty for a "special audience" with Captain Harlan Sweete. Flynn doesn't like to talk about this, but he used to captain his own crew. With Harlan as his First Mate. The two had a falling out after a messy job and Flynn lost all taste for freebooting. Just disappeared one day. Harlan took the nastiest of the crew and formed the Irontide Raiders. In other words; it's personal.<|endoftext|> <|startoftext|>Flew the Coop<|obj|>Feed 6 Runaway Macaws.<|text|>Yes, yes, you can ride the pretties. They like it! They're good pretties. They like helping! Do you like helping, too? Maybe you can help me! Some of the loud men came here and threatened me. They don't scare me! But they made the pretties fly away. If you see any of my pretties out there, please feed this to them! It's my special treat. I know it will make them come home.<|endoftext|> <|startoftext|>Missing Treasure!<|obj|>Ask Ned, Nance Barmy, and Nub Nub about the treasure, then find it.<|text|>Which one o' you scurvy dogs dug up me treasure?! Was it you, Ned? I know you was in the Dead Man's Tale when I were talkin' about it! Or maybe it was ol' Nance Barmy, huh? Yer the one what fed me all them drinks in the first place! Oh and don't think I forgot about you, Nub Nub! I ain't trust a hozen as far as I can throw 'em... which I guess is PRETTY FAR, but-- Someone stole me damn treasure! <|endoftext|> <|startoftext|>Defenders of Daelin's Gate<|obj|>Ride with Taelia to Vigil Hill.<|text|>Daelin's Gate has protected the southern channel for decades. If it falls, the pirate fleet can sail straight into Tiragarde Sound! The marines at Vigil Hill will need our help. Let's go!<|endoftext|> <|startoftext|>Trixie Business<|obj|>Slay First Mate Trixie Tornsail.<|text|>Usually this is the part where I hand you the scroll and send you on your way. Sadly, friend, these are unusual times. How's a man expected to run an honest business dealing in highly illegal goods when the Irontide Raiders are shaking down good folk like myself? I'm prepared to offer you a handsome sum - and the scroll for our shelled associate - if you rid me of the damnable woman who collects these tributes. You'll surely find her at Harlan's table at the bar, getting drunk on MY gold!<|endoftext|> <|startoftext|>Rodrigo's Revenge<|obj|>Drop Vile Bombardment on 100 pirates in Freehold.<|text|>The loud men are mean, but you seem nice! Want to have fun fun? The pretties love my special biscuits, but it makes them full full. Then they have to... go. You know? Let's prank the mean men! Fly fly on the pretties and make them go.<|endoftext|> <|startoftext|>Recruiting Efforts<|obj|>Tear down 6 Irontide Recruiting Posters.<|text|>The captain of the Irontide Raiders, Harlan Sweete, has it in his tiny head that he's in charge of Freehold now. He's been forcing the smaller crews to pledge their loyalty, and littering the whole town with his damn recruiting posters. Do me a favor and take down any of them posters you find. Just don't let them catch ya doin' it, or it's a long walk off a short plank.<|endoftext|> <|startoftext|>Rodrigo's Roost<|obj|>Speak with Rodrigo in Freehold.<|text|>We should check in with Cyrus and Taelia before we get in too deep. This is all of the evidence we've gathered so far linking the Ashvane Trading Company to the weapons and pirates here in Freehold. Take it to Rodrigo, on the rooftop just behind this tavern. He raises parrots that make great messengers. Some are even big enough to ride! Rodrigo's a few planks short of a poop deck, but he's trustworthy!<|endoftext|> <|startoftext|>The Big Job<|obj|>Collect Bilge Rat Orders, Cutwater Corsair Orders, and Blacktooth Brawler Orders.<|text|>So the Irontide Raiders are bringing the various outlaw crews together for a big job using weapons provided by the Ashvane Company. Something tells me they're not going fishing. We should see if members of the smaller crews are carrying any notes or orders. I trust you can handle it? I need to lay low and catch up with Venrik. If anyone else were to recognize me, the odds of them offering a friendly drink are precisely zero.<|endoftext|> <|startoftext|>Hold Still<|obj|>Use the Goat Shears on 6 Gentle Goats.<|text|>If you want to be a Roughneck, you're going to have to pass a few... trials. Every one of us has done 'em, so I don't want to hear any whining. Take these clippers and get me some goat fur. You have to clip 'em while they're alive, because thems the rules. Oh, and cover your bits when you do it, they like to kick.<|endoftext|> <|startoftext|>The Bears and the Bees<|obj|>Kill 8 Scruffhide Bears and gather 6 Sticky Bee Honey from nearby Beehives.<|text|>Hey, while you're out, would you grab some honey for me and the boys? Plenty of hives out in the woods, but I'd be careful if you don't want to dirty your delicate house cat hands. Bears out here tend to get pretty vicious when they smell honey.<|endoftext|> <|startoftext|>The Roughnecks<|obj|>Speak with Tagart at the Roughneck Camp.<|text|>NEW JOB OPPORTUNITIES! Do you seek danger? Beasts in great quantities? Perilous adventure? Do you also prefer the rugged outdoors to the dainty frilly froo-froo estate life? Well, you might be cutout to be a ROUGHNECK, suppliers of all gryphon mounts in Kul Tiras. Inquire at the Roughneck Camp in Westwind Weald about this exciting new opportunity. Applicants must NOT be afraid of heights, feathers, and/or death.<|endoftext|> <|startoftext|>Raise a Glass!<|obj|>Order a drink from Venrik and drink it.<|text|>Pleased to meet you. Name's Venrik. I been scrapin' out a living here in Freehold for years. Flynn used to be a regular back when he... well I shouldn't say too much. A man's past is his own. I'll help the two of you out, but first I demand that you let me give you a proper Freehold welcome: A drink!<|endoftext|> <|startoftext|>It Seems You've Made a Friend<|obj|>Seek out Krag'wa.<|text|>Dis young one has bonded with you. Bring him to Krag'wa. See if dere is anything to be done to heal him of de corruption.<|endoftext|> <|startoftext|>Crawg Free Zone<|obj|>Kill 5 Battle Crawgs.<|text|>Crawgs dat have been battle trained are already set in their ways. Cleansing dem from de camp may be de only way to give de young ones a chance.<|endoftext|> <|startoftext|>Off With Her Head<|obj|>Bring back the head of Warmother Nagla.<|text|>Warmother Nagla is driving her forces with a brutality and strength we did not expect. Blood trolls desecrate all dey touch, and are preparing to wreak havoc on all dat remain. As dey say, "cut off de head, and de beast will be dead". I will have her head as a trophy to show dat our brothers were avenged!<|endoftext|> <|startoftext|>Bad Juju<|obj|>Drain the blood orbs.<|text|>Look, between you and me, dere is no way we will drag my friend outta here without what got us into dis mess. We saw three orbs in dis camp. Dey are filled with de power of blood magic and are used in dirty rituals. Blood is drained from "volunteers" to corrupt de tadpoles of Krag'wa into vicious crawgs. If dis is a possible fate for children of loa, we must end it. Take dis vial and bleed de orbs dry. De chronicler will need to do research.<|endoftext|> <|startoftext|>Earn Their Trust<|obj|>Feed the crawgling.<|text|>If de young one can be taught to trust, dere is a chance for dis species. Dey may have been born of bad blood, but is dat what makes dem monsters? If you can build his confidence, a mighty ally he could one day be. A little care could be de thing, and don't forget food! I think some blood trolls may be extra tasty.<|endoftext|> <|startoftext|>Remember the Sunwell<|obj|>Complete the scenario, "Remember the Sunwell."<|text|>The Regent Lord intends to show First Arcanist Thalyssra our Sunwell. I do not know if he will allow Alleria Windrunner to attend the meeting, but we are invited to join them.<|endoftext|> <|startoftext|>Aid the Wounded<|obj|>Treat the wounded Zandalari.<|text|><|endoftext|> <|startoftext|>Just One Thing<|obj|>Capture a crawgling.<|text|>You are just in time! Chance be high dat my blood was de next to spill. It is my fault we stopped here. Our team wanted to head back. Crawgs are de trouble, you see. De sanguinous birth of dese young be corrupted by cruel training. They are quite impressionable and dey will follow with just a little enticement. Capture the attention of one of de little squirmy ones nearby. We will see if my theory is correct.<|endoftext|> <|startoftext|>Rescue the Chronicler<|obj|>Release Chronicler Jabari.<|text|>Just ahead, Chronicler Jabari is being held in a cage, waiting to become a sacrifice. One by one, I see dem taken away, I hear de screams. Blood drained to feed blood magic, and what was left... was food for a beast. He is de only one left, and I don't have de strength to save him yet. Get Jabari out of dere, so we can return to Princess Talanji.<|endoftext|> <|startoftext|>Skycaller Slaughter<|obj|>Kill 6 Sethrak Skycallers at the Temple Incursion.<|text|>Some among the faithless are gifted with the ability to command the storm. They call themselves skycallers, and they use their magic to summon great spires that turn the earth into sand. Skycallers are the only ones capable of summoning these spires. If you kill the skycallers, you also kill the sethrak's ability to expand their warcamps.<|endoftext|> <|startoftext|>A Desecrated Temple<|obj|>Destroy 5 Vile Desecration within the Necropolis.<|text|>Da spirits of da faithful flock ta me temple. Ya see dem out dere, yes? Dey come ta enter da Other Side an' join me realm. However, spirits who've turned their backs upon Bwonsamdi, dey too have come to me temple grounds. Dey praise one called "G'huun," and spread their blood magic desecration across da Necropolis. Dis ends now! Go out dere and remove da desecrations dat be infesting me temple.<|endoftext|> <|startoftext|>The Keepers' Keys<|obj|>Speak to Vorrik and uncover the significance of Sulthis' Stone.<|text|>Serrik mentioned you might have uncovered something of significance at Zul'Ahjin? We don't have much time, I'm afraid. What is it you have found?<|endoftext|> <|startoftext|>Building Our Arsenal<|obj|>Collect 20 Sethrak Weapons from within the Temple Incursion.<|text|>Our fight against the faithless is an uphill battle we're bound to lose. We are outnumbered and out armed. What few weapons we have aren't enough to outfit the entire temple. With a few more spears and daggers, we might stand a chance fighting them off until our loa can be returned to us.<|endoftext|> <|startoftext|>A Powerful Prisoner<|obj|>Find Vorrik and free him from his captors.<|text|>It appears the Faithless broke through our defenses while I was away. They must be after Vorrik's key. It's the only reason they would have taken him alive. Please. You must secure our leader's safe return.<|endoftext|> <|startoftext|>Push Them Back!<|obj|>Disrupt the Faithless assault on the Sanctuary of the Devoted.<|text|>The faithless are laying siege to our home. This isn't the first time they've attacked, nor will it be the last, but we must protect the temple! Do whatever you can to disrupt their siege and push them back.<|endoftext|> <|startoftext|>Enemy Within<|obj|>Kill Overseer Bates.<|text|>I won't sugarcoat it, kid. It's a madhouse here. The leadership has fallen, selling their own souls as well as the souls of the workers to some darker forces. I will not give in. Overseer Bates surrendered the guard in his hunger for power. Show him that he is a fool.<|endoftext|> <|startoftext|>Hunting Zardrax<|obj|>Find Shadow Hunter Da'jul in Burial Mound.<|text|>, maybe you be helpin' me wit' sometin'. Talanji said dat Shadow Hunter Da'jul and her retainer, Kal'dran, ran off ta hunt down a lich named Zardrax. They be goin' off ta a place called Burial Mound. I be worried dey be in over dere heads. Can ya check ta see if dey be needin' help? We can't be losin' any of our allies in dis place.<|endoftext|> <|startoftext|>The Prophet's Ploy<|obj|>Travel on Scarbeak to Dazar'alor.<|text|>King Rastakhan's life is in grave danger. Zul is far more powerful than he appears. We do not have much time. You have to warn de king before Zul can act. Habutu and Zolani can take you dere. Now go!<|endoftext|> <|startoftext|>Thunder's Fall<|obj|>Kill Warlord Kao.<|text|>Warlord Kao commands de mogu from dis warship. It is time to put an end to dis incursion. I should be able to hold off any stragglers dat may come to Kao's aid, but I can only maintain dis barrier for so long. Be careful. Kao was one of de Thunder King's top generals. He will not fall without a fight.<|endoftext|> <|startoftext|>Aged to Perfection<|obj|>Deliver the Hundred Year Bourbon to Carentan in Freehold.<|text|>Greetings, young one. I am Roko. I trade in specialty goods and exotic wares. This bourbon is one hundred years old. I know, because I bought it one hundred years ago. A man in Freehold is prepared to trade me a rare scroll for this, but alas I am barred from entering. It seems this town is not so "free" anymore. If you can get in, perhaps you could make the trade on my behalf? I would be in your debt.<|endoftext|> <|startoftext|>Clear-Cutting<|obj|>Kill 8 Curseformed Familiars in the Timbered Strand.<|text|>We've managed to hold this hill, but the wicker creatures have moved in to surround us. We're not going to be able to move into the town if we don't get them off our flanks. This is where you come in. See if you can clear out some of their numbers in the lumber fields. That way, when we move in, we only need to worry about one front.<|endoftext|> <|startoftext|>Invasion Onslaught<|obj|>Complete 3 standard Invasion Points.<|text|>We must not yield even a single world to the Legion. Continue our Invasion Point offensive and crush the Legion beneath your heel.<|endoftext|> <|startoftext|>The Deadliest Catch<|obj|>Accompany Okri to the sea gate, then kill Viq'Goth.<|text|>Oi! No time to waste! Seems Deepwarden had one more thing up his sleeve... and it's the catch of the day! This'll be a hunt for the ages, and I won't let ya miss out. Okri will fly you out to the wall. Get ready!<|endoftext|> <|startoftext|>Scrollhunters<|obj|>Collect 5 Seeker scrolls.<|text|>When they captured us, they took everything we had - including our wonderful scrolls! Those naga witches are building storms. They try to hide what they do here, and seek power for their queen. We see past their madness, they are driven for a purpose. Retrieve our work from the Nazeshi Tempest-Wielders, else they may use them for nefarious gains.<|endoftext|> <|startoftext|>Algae Shakes<|obj|>Dispense the Cleansing Tonic to 6 Nauseated Villagers in Anglepoint Wharf.<|text|>Now that I have properly developed my tonic, it is of utmost importance that we dispense it amongst the ill at once. Please, take this tankard and distribute the remedy to the sick. I will try to calm the rest.<|endoftext|> <|startoftext|>A Special Stone<|obj|>Defeat Tidemistress Nazesh and discover why the naga were sent here.<|text|>Tidemistress Nazesh is right up this hill. There is something there. Something Azshara wants very badly. The naga must not succeed. If you can get a little piece of that stone, though, bring it back for us. Take this scroll with you, it will help you in your fight. It is time we push her forces, back into the waves for good.<|endoftext|> <|startoftext|>Lost Chelonians<|obj|>Rescue tortollans captured by the Nazeshi.<|text|>Tidemistress Nazesh has been channeling on a rock they found in one of the pools above. She has been trying for days. They grow desperate. The rest of my team was taken and locked up in cages. They want secrets from us that we do not know. When they realize we tortollan cannot be coerced, I expect the naga will do something most dire. Release the Seekers. We will thwart the naga plans together.<|endoftext|> <|startoftext|>Morgrum's Extended Survey<|obj|>Assist Excavator Morgrum Emberflint with a survey.<|text|>I've looked over the readings my little boxes gave an' I think I know where to look next. The Ashes of Xibala are practically mine. Ye'll want to meet me in the middle of the ruins, under that big ol' leerin' skull on the mountainside, to continue my survey. Readin' these contraptions is hard work, an' I don't think we'll be alone up there. Think ye can watch me back?<|endoftext|> <|startoftext|>Caged Wisdom<|obj|>Take the key from Sli'thrus.<|text|>Oh, hello, friend. It seems there is more here than for what we prepared. We sought. We found. We studied... and then we were taken. There are naga here. We did not expect this. There is a nasty fellow in this cave. If you could get the key from him, it would help us greatly. No need to fret, we'll wait here.<|endoftext|> <|startoftext|>Perfect Tidings<|obj|>Use the attuned Scroll of the Missing to track and find the lost explorers.<|text|>Your timing is most convenient. Our team had a check-in planned for this place, two days past. None have yet returned. I did not want to be brash and send word to the city too soon. However, I cannot leave this place empty, nor can I abandon young Koba. Take this scroll. See who, or what, you can find. Bring back those you can.<|endoftext|> <|startoftext|>Who Seeks the Seekers?<|obj|>Locate the Seekers down the coast, to the southeast, and speak to Batu.<|text|>Let me tell you, Zandalar is filled to the brim with ancient secrets. It's quite fascinating. We heard tales of a region, to the southeast, where ships were losing their way. Some even vanished! Raku, along with a team of particularly curious Seekers, has been exploring a cove near there for some time. Shipwrecks and mysteries, what isn't to like? We should have heard back by now. We tortollans may not be fast, but we are reliable. Will you check on them, and make sure they are well?<|endoftext|> <|startoftext|>Sharks in the Water<|obj|>Kill 6 Invading Dreadmaws.<|text|>Recently a large gam of sharks has moved into the shallower water in the harbor. I have dealt with minor illnesses before that were caused by creatures carrying foreign contaminants to shore. Perhaps the sharks have brought something in from the deeper waters? Cull some of the sharks that have wandered too close to the pier. I shall read the tides for any changes.<|endoftext|> <|startoftext|>Tiny Treasures<|obj|>Collect all of Koba's treasures.<|text|>My adults are in the field doing some research. So I stay here, patiently waiting, as they told me to do. These monsters came and took my special treasures! They took my best friend in the whole world, my slug, Spitzy! They took them all. They ran far. I do not move fast... Could you please get them back, and find my family?<|endoftext|> <|startoftext|>Spiritual Restoration<|obj|>Use Hanzabu's charm to resurrect the spirits of Zo'bal.<|text|>Dis is a sacred place to Bwonsamdi, but now it is little more than a ruin. Even de spirits are unable to escape de passage of time and have faded away, leaving only their drained husks behind. We will return dem to life. Here, I have been collecting de souls from my hunt into dis charm. Use it on de drained spirits, and we will bring dis place back to what it once was.<|endoftext|> <|startoftext|>Morgrum's Survey<|obj|>Check on Excavator Morgrum Emberflint's survey equipment in the Ruins of Xibala.<|text|>Oi. Since yer hands are already dirty, what do ye say we make a deal? To give it to ye straight, there's a relic here called the Breath of Xibala. I don't know who Xibala is or why the Alliance wants its breath, but there's a hefty sum of gold in it fer me if we deliver. That means there's somethin' in it for you, too, if ye get my meanin'. I started a survey with me equipment but haven't got me results yet. Go on out into the ruins an' give the boxes you see a little kick to hurry things along.<|endoftext|> <|startoftext|>Gang Bustin'<|obj|>Confront 8 Shady Deckhands.<|text|>It's difficult to run a tight ship when you're so far from home. The crew has a tendency to get restless when they've been landlocked for too long. I've heard reports of deckhands sneakin' around and stealin' supplies. If the crew thinks they can steal from our employer on my watch, they've got another thing comin'! I need someone to crack down on these shady deals and send a message to the crew. Thievin' won't be tolerated!<|endoftext|> <|startoftext|>The Thrill of Exploration<|obj|>Help Acadia Chistlestone recover a Xibalan fossil.<|text|>Name's Acadia, Acadia Chistlestone! I represent the interests of the Explorer's League at this site. Where there's dirt to be turned, we're happy to do the digging! These Dark Iron, though, they're keen on delving deeper and faster than I'm comfortable with. Since you're a strong, capable member of the Alliance, do you think you could ah... lead by example? Go on, there's a fresh fossil here that could use some attention.<|endoftext|> <|startoftext|>Backup While I Pack Up<|obj|>Protect Archaeologist Firebreaker.<|text|>I came in here tae try an' reclaim as many relics as possible. Sneakin' in was easy, but I'm worried about things noticin' me while I pack up. Mind watching me back while I get the relics stored in a safe place in my bag?<|endoftext|> <|startoftext|>Quill or Be Quilled<|obj|>Kill 6 Territorial Quillrats in Hawthorne's Plot.<|text|>Oh, hello there. Sorry, we don't get many mainlanders in these parts. This plot was my husband Sam's farm. He used to tend to the onion fields every day before the curse befell Glenbrook and took him with it. With my husband gone, this farm is all I have left, and these quillrats are making sure I don't get even that. I'd hate to bother a perfect stranger, but could you help quell this infestation?<|endoftext|> <|startoftext|>Forge of Aeons<|obj|>Bear witness to the ritual of the Lightforged.<|text|>The Lightforged have long stood as a beacon of hope against the Legion. But few truly know what it takes to become the embodiment of Light's wrath. These few champions among the Army of the Light are ready to undergo their final trial. Will you do us the honor of bearing witness?<|endoftext|> <|startoftext|>Crabby Crew Stew<|obj|>Collect Lumpy Crab Meat from Sand Scuttlers.<|text|>Shouldn't you be in the mines? Look, I won't tell Morrison if you won't. I wouldn't want to be stuck in those mines, either. We could use a hand out here, though. The crew is getting crabby. We've been eating nothing but slop and the occasional rat for weeks. I hear one of the deckhands makes a marvelous crab stew. Can I count on you to secure the meat?<|endoftext|> <|startoftext|>And Justice For All<|obj|>Leave Hangman's Point with Lucille Waycrest.<|text|>Thank you for helping to redeem me in the eyes of my people. I am in your debt, and I will be sure to let my father know. In the mean time, I think we should find out what this Heartsbane Coven is, and what they are doing in our lands. I hope the marshal will be able to enlighten us. First thing's first, though. Care to undo these ropes? They're starting to chafe.<|endoftext|> <|startoftext|>Salvaging a Disaster<|obj|>Gather 6 Drust Relics.<|text|>Birch and I are helping out the expedition with field studies. I'm not much of a fighter, but I can't make another mistake, they might demote me! Could you recover some of the relics we packed up in boxes around the cave?<|endoftext|> <|startoftext|>I'm a Druid, Not a Priest<|obj|>Free 5 cursed raiders.<|text|>The remains of previous trespassers also arose when we set off the main trap. Cranklefuse here has been demanding that I help them, and while I can't say I'm too familiar with turning the undead, I believe I have found a solution. I've modified my staff to remove their curse, take it, and see if you can't help them.<|endoftext|> <|startoftext|>Dress to Impress<|obj|>Put on the Irontide Hat and enter Freehold with Flynn.<|text|>Freehold used to be open to anyone, but now it seems the Irontide Raiders have declared themselves the owners. They're locking the place down and turning away anyone who isn't part of the crew. Fortunately, they're also hiring. Put this on. Don't think about where it came from. We'll pose as new recruits, get in, gather some information, and be back in Boralus in time for supper! Cyrus may be salty, but he's a decent cook.<|endoftext|> <|startoftext|>The Ruins Fought Back<|obj|>Kill 6 Ancient Protectors.<|text|>Something set off a trap in the cave, and then the ruins themselves came tae life. I expect that most of our lads still in that cave aren't in fightin' form. Could ye clear out some of the livin' ruins tae help them escape?<|endoftext|> <|startoftext|>The Master Key<|obj|>Obtain Morrison's Master Key and use it to free 8 Vulpera Captives.<|text|>None of the keys you found were the right fit! We're going to need another plan... I've heard that Overseer Morrison has a master key that can open any lock in the compound. It's dangerous, but I need you to get that key for me! You'll find her running the mining operation inside the cave. Once you get the key, make sure you rescue any vulpera captives that you find. Once you've rescued my friends, meet me back here and release me. Good luck!<|endoftext|> <|startoftext|>Local Flavor<|obj|>Gather 5 Juicy Lurker Tails.<|text|>I'm STARVING. Not actually starving, like when I first got here, but you know... Emotionally starving. Haven't had any luck with the oysters lately, and seaweed soup really upsets my guts. If I eat any more of that stuff, I think the other castaways might actually feed me to the sharks. How about them tidelurkers? They look pretty juicy. Bet you could steam those up real nice. Can you get me some? I'm not much of a hunter. But I'll share it with you!<|endoftext|> <|startoftext|>A Marine Out of Water<|obj|>Kill the Awakened Guardian.<|text|>A giant one of those stone creatures killed quite a few marines while we were trying to evacuate the cave. It didn't chase us too far, but ignoring it outright is too big of a risk. It needs to fall!<|endoftext|> <|startoftext|>Chasing the Leader<|obj|>Find Hilde Firebreaker.<|text|>The locals and the league have been working together tae reclaim relics in this here cave up the hill. But it seems that we've angered the previous residents. I think the marines can keep the expedition safe fer now, but I dinna how long they can keep it up. We need yer help before things go south! Find Hilde Firebreaker, the leader of our expedition. She ran back into the cave fer somethin' or another.<|endoftext|> <|startoftext|>The Netherlight Crucible<|obj|>Imbue a relic with Netherlight Fortification using the Netherlight Crucible.<|text|>The crucible thrums with power. Soon our weapons will shine like the stars themselves! We will need that strength if we are to have any hope of defeating the Legion here. , you have endured great hardship to bring us to this moment. The honor of first tapping the crucible's power must be yours.<|endoftext|> <|startoftext|>The Castaways<|obj|>Speak with Stabby Jane at Castaway Point.<|text|>I see the sirens have made another catch. You're lucky they haven't stripped your bones yet. If you need to trade supplies or just warm yourself by the fire, there's a camp up the hill behind me. Everyone there washed up in the tides, just like you. Figure we've got folks from at least four or five shipwrecks now. All banded together, just tryin' to survive. Talk to Stabby Jane. Don't worry about her nickname, she's actually real nice.<|endoftext|> <|startoftext|>Silencing the Sisters<|obj|>Slay Patheope and Nolpe.<|text|>The sirens in this tideway have drawn countless ships to their doom. Wiping them out would be a boon to all seafaring folk. But you can't very well kill all of them. Only a fool would try that. The real dangerous ones are the elders. The "sisters" as they're known. Bigger, smarter, and stronger than the younger ones. Their voices carry far out to sea and bring in all the big "catches." I managed to track two of them to a den at the northern end of the tideway, but I can't take them alone.<|endoftext|> <|startoftext|>The Long Con<|obj|>Slay Carentan.<|text|>Hello again my young friend! I have good news. Our mutual acquaintance Carentan -- the man who scammed us in Freehold -- has finally come out of hiding. I have been communicating with him in letters delivered by various middlemen and even completed a few proxy trades to earn his trust. In our last correspondence, he agreed to meet for an in-person trade. He thinks he is meeting with a Ms. Pixy Spindlespark, gnomish hairdresser with a weakness for poached furs. But he'll be meeting you instead.<|endoftext|> <|startoftext|>Glimmering Locket<|obj|>Return the Glimmering Locket to Stabby Jane.<|text|><|endoftext|> <|startoftext|>Crumbling Apart<|obj|>Destroy 8 Stormbound Conquerors.<|text|>De mogu army grows with each passing moment thanks to their animated stone warriors. It is only a matter of time before their forces are back at full strength. A thousand curses upon Zul. He was forbidden from bringing his pets here--and from resurrecting de Thunder King in Pandaria. We are de only thing standing between dem and de city. We've got to stop dis while we still can!<|endoftext|> <|startoftext|>Catching Up<|obj|>Tell Talanji about your experience with Bwonsamdi and Hir'eek.<|text|>Good to see you in one piece. Nazmir is a place of nightmares, but you seem to be surviving. Rokhan and I convinced your Horde dat we need more support. He is getting ready to meet with reinforcements. We still need to get de loa's aid. What happened with Bwonsamdi and Hir'eek?<|endoftext|> <|startoftext|>Embrace the Voodoo<|obj|>Use the Rastari Skull Whistle to activate 5 Spirit Obelisks.<|text|>Dese heathens think we are weak. Dey think we are broken. But Zandalari never truly die. I've blessed dat skull Habutu gave you with a bit of voodoo dat will let it break through to de Other Side. You will need to use my spirit obelisks to channel its power. Dey will take it from dere.<|endoftext|> <|startoftext|>Torga's Eternal Return<|obj|>Use Lashk's Scroll of Eternal Return to put Torga's spirit to rest.<|text|>Well, we did it. Doesn't make the plan we had any less crazy. But there's still one more thing left to do. I've been visiting Torga for years. He told me stories of powerful scrolls, one in particular that he said was meant to be used to put a loa's spirit to rest. I think you should be the one to read it. I mean, if you're SMART enough to read it. Bah! Just take the scroll and read it before I have second thoughts.<|endoftext|> <|startoftext|>My Favorite Things<|obj|>Ask Friendly Pete, Hungry Sam and Handy Bill about their missing keepsakes, then collect those items from the Wailing Tideway.<|text|>It's tough out here. Pirates. Deadly monsters. Hungry Sam's seemingly endless battle with indigestion. Nothing sets the nerves at ease like an old keepsake. Somethin' to remind you of home. Somethin' to keep you going. Ask around the camp. Find out what folks might have lost out there in the tideways. If you can bring any of it back, it'd be a mighty kind gesture. Me? Oh... I had a locket... Never mind, it's too small, you'd never find it. It's nothing. Don't worry about it.<|endoftext|> <|startoftext|>Spirits' Belongings<|obj|>Find Kaza'jin's Reclaimed Bijous, Grimoire of the Other Side, and Venerated Remains.<|text|>You are no Zandalari, but your spirit burns with a passion I have not seen in many years. I am de wavebinder. It is through me dat de loa bless our ships. I will not see my home tainted by dese talking rocks. Gather my bijous, my grimoire, and some of our fallen I set aside for just such an occasion. De brutes think dey have won. Dey will answer to Bwonsamdi soon enough.<|endoftext|> <|startoftext|>No Troll Left Behind<|obj|>Rally 12 Rastari Defenders.<|text|>Dis is de primary port for de Zandalari fleet. Thankfully most of our ships were out when de mogu came, but Rastari is still an active fortification for de city. De mogu did not land on abandoned shores. Dere are all manner of brave warriors stationed here, fighting for their lives. Take dis whistle and rally all you can. Our warriors will hear its scream and know dat dey are not alone.<|endoftext|> <|startoftext|>Show of Strength<|obj|>Kill Jao-Ti the Thunderous and Subjugator Zheng.<|text|>Their leader's time is coming soon now, but we need to dispose of his lieutenants first. Our momentum will be lost if dey reform ranks. Jao-Ti is de first. Legend has it Lei Shen himself said he showed a great connection to de storms. He is leading de mogu's stormbinders. De other is Subjugator Zheng, a slaver dat would make de Kul Tirans blush. You have never seen depravity like his. Kill dem both, and make dem suffer. De mogu are no strangers to war, but neither are we.<|endoftext|> <|startoftext|>Wrath of the Zandalari<|obj|>Slay 8 Kao-Tien Marauders, Subjugators, or Charged Sentinels.<|text|>Dere is no reasoning with de mogu. Dey only value one thing: strength. Dat is something de Zandalari have like no other, but our forces are spread thin. We are simply not prepared to fight dem. You have proven yourself a capable warrior, for |5. Would you be our "ambassador" to dese brutes? Show dem dat de Zandalari do not stand alone!<|endoftext|> <|startoftext|>Captain Gulnaku's Treasure<|obj|>Search for Captain Gulnaku's treasure chest.<|text|><|endoftext|> <|startoftext|>Jungo, Herald of G'huun<|obj|>Defeat Jungo, Herald of G'huun.<|text|>Dis is it. De blood magic is weakened enough dat we can actually hurt de herald of G'huun. It is going to take all of us fighting dis thing to stop it. We will meet you inside of Torga. We cannot lose here. If de blood trolls control Torga's blood, den dere will be no way for us to stop dem.<|endoftext|> <|startoftext|>Essence of the Light Mother<|obj|>Collect 3 Vestiges of Light.<|text|>This is a crucial moment. Our campaign must not lose momentum. Though she has fallen, I still sense Xe'ra's presence all around us. The Light that shone within her heart can yet be a source of strength for our cause. No doubt the loss of Xe'ra has deeply wounded Turalyon. I will do what I can to ease his troubled spirit while you gather the vestiges of the naaru that remain.<|endoftext|> <|startoftext|>Antorus, the Burning Throne: The Heart of Argus<|obj|>Collect 4 Sigils of the Dark Titan from Aggramar in Antorus, the Burning Throne on Mythic Difficulty.<|text|>Hatuun tells me that after Argus fell, Sargeras ordered a temple of darkness to be built deep within the planet's core. Little is known of it, for only the titan's most devoted acolytes are given sigils that permit entrance. If we lay claim to these sigils, they could be infused into the Vindicaar. This would allow our forces to stage a direct assault upon the fetid heart of Argus.<|endoftext|> <|startoftext|>Diplomacy and Dominance<|obj|>Use Vorrik's Staff to drain power from 6 Faithless Suppression Spires.<|text|>May I entrust you with my staff? I do not offer this lightly, so do not accept it lightly either. We will need every advantage when we face Emperor Korthek, and I've identified an opportunity to increase the power at our disposal. The Faithless maintain a series of suppression spires on the ridge above us to subjugate the pterrordax. My staff can drain power from the spires to bolster its own potency. Meanwhile, I will recruit a much-needed ally for the next stage of our mission.<|endoftext|> <|startoftext|>Antorus, the Burning Throne: The Heart of Argus<|obj|>Collect 4 Sigils of the Dark Titan from Aggramar in Antorus, the Burning Throne on Normal Difficulty.<|text|>Hatuun tells me that after Argus fell, Sargeras ordered a temple of darkness to be built deep within the planet's core. Little is known of it, for only the titan's most devoted acolytes are given sigils that permit entrance. If we lay claim to these sigils, they could be infused into the Vindicaar. This would allow our forces to stage a direct assault upon the fetid heart of Argus.<|endoftext|> <|startoftext|>Antorus, the Burning Throne: The Heart of Argus<|obj|>Collect 4 Sigils of the Dark Titan from Aggramar in Antorus, the Burning Throne on Heroic Difficulty.<|text|>Hatuun tells me that after Argus fell, Sargeras ordered a temple of darkness to be built deep within the planet's core. Little is known of it, for only the titan's most devoted acolytes are given sigils that permit entrance. If we lay claim to these sigils, they could be infused into the Vindicaar. This would allow our forces to stage a direct assault upon the fetid heart of Argus.<|endoftext|> <|startoftext|>An Army's Arsenal<|obj|>Kill the specters of Mugabu and Jam'jen, so Omi can ransack the storehouses.<|text|>It's my job to scout out the ruins to identify threats and figure out the best way in. Two storehouses contain the majority of the valuable weaponry in the ruins. Unfortunately, they're guarded by specters, powerful Zandalari spirits bound to this place. I... we need those weapons. Take out the specters so I... we can get to them.<|endoftext|> <|startoftext|>Crushing the Skullcrushers<|obj|>Kill 4 Blood Skullcrushers.<|text|>Look, I'll be happy once we've killed this herald and we can have things go back to normal. Until then, you need to deal with these monstrous blood trolls called "skullcrushers". Lovely, right? As far as I can tell, these things have some sort of connection to this herald, might be why they're so huge. You kill these skullcrushers and maybe we weaken this herald a bit more. Or maybe it gets even angrier and kills us all. We'll have to see.<|endoftext|> <|startoftext|>Loa-Free Diet<|obj|>Recover 6 Parts of Torga from the blood trolls.<|text|>Princess Talanji thinks we're almost ready to kill this herald of G'huun. Maybe she's right, maybe we're all dead, who knows? What I do know is the blood trolls here are... are carving and carrying away parts of Torga. Ugh! From what I can tell, they're using poor Torga's meat to power their blood rituals. This has to stop! Go out there and steal those pieces of meat from the blood trolls. I'll figure out a way to dispose of it.<|endoftext|> <|startoftext|>Sanctifying Ground<|obj|>Place 4 Sanctifying Totems down in the area.<|text|>We are so close to weakening dis herald. Dis is our final push. De nearby area is brimming with blood magic. While you were fighting, I was working on creating totems dat can cleanse de area of blood magic. Take dese totems and place dem nearby. Dey should drain some of de blood magic out of de area. De herald should be weak enough for us to actually kill after all dis.<|endoftext|> <|startoftext|>Tortollan Rescue<|obj|>Rescue 6 Tortollan Captives from the blood trolls using Lashk's Scroll of Purging.<|text|>If Torga wants us to help you kill the herald of G'huun, then I guess we'll help. First, we need to rescue our people. I found out that the blood trolls are draining the blood of our friends nearby and then feeding them to crawgs! This is no way for a tortollan to die, not after hundred of years gathering stories on Azeroth. Take this scroll. It'll purge whatever blood magic the blood trolls using on my friends. Be careful with my scroll! I want it back in one piece.<|endoftext|> <|startoftext|>Killer Crawgs<|obj|>Kill 12 Blood Crawgs or their riders.<|text|>You heard Torga. We need to be taking de fight to de blood trolls if we want to stop dis herald of G'huun. De blood trolls have monstrous crawgs in a camp nearby. We destroy dem, we weaken de blood trolls! De rest of us will move ahead to find out what else de blood trolls have planned around dis place.<|endoftext|> <|startoftext|>Forcing Fate's Hand<|obj|>Use the Scroll of Fate's Hand to summon the Hand of Fate to destroy 50 undead along the Blood Coast.<|text|>I got some good news and bad news for you about this whole quest to destroy the herald of G'huun. Bad news first. There's an entire army of skeletons between us and the next area. I'm guessing they used Torga's blood to animate them. Good news is that scroll you recovered from Holbruk can summon the powerful Hand of Fate. ...and the bad news is that the scroll got damaged when Holbruk died and is only good for one more use. Meh. Take this scroll and destroy that skeleton army!<|endoftext|> <|startoftext|>Speaking with the Dead<|obj|>Ask Bwonsamdi to summon Torga's spirit.<|text|>Ya be livin' up ta ya part of da bargain. I be ready ta show ya what remains of Torga's soul. I gonna need a little part of ya ta act as a conduit ta be summonin' Torga. Don't worry, I be givin' ya all back. Mostly. After we be done, I be headin' out. Ya always welcome ta call on me again... but only if ya got another deal ready.<|endoftext|> <|startoftext|>Negative Blood<|obj|>Destroy 8 Corrupted Loa's Blood with the Scroll of Purification and recover the Scroll of Fate's Hand.<|text|>Okay, you want to kill the herald of a blood god? We can figure something out. There's corrupted blood nearby that's feeding this monster's power. Lucky for you, I've heard stories of this sort of thing before. Take this scroll, but be careful with it! It'll destroy the corrupted blood that's feeding Jungo. Oh, and I need you to find a scroll Holbruk was carrying, called the Scroll of Fate's Hand. It's REALLY powerful. We'll need it.<|endoftext|> <|startoftext|>A Port in Peril<|obj|>Meet Habutu and Zolani at Warport Rastari.<|text|>A group of mogu have taken hold of Warport Rastari and now threaten to encroach further into my city. It would seem Zul is losing his grip over his pets. Dat port is vital to our military fleet. If de brutes succeed, Zuldazar will fall, and dere won't be a fleet to aid your precious Horde. You wish to prove yourself an ally of de Zandalari? Meet my blade and shield at de port and clean up dis mess.<|endoftext|> <|startoftext|>Upward and Onward<|obj|>Return to Zo'bal Ruins and inform Witch Doctor Kejabu as to what happened.<|text|>It is sad dat Hir'eek had to die, but at least de blood trolls are weaker now. My potions are healing me up nicely. I did some looking around and came across dis guy. He's skittish, but not hostile. I think you can use him to get out of here. Hurry up and jump on, before he breaks de rope! I'll find my own way out; you don't have to worry.<|endoftext|> <|startoftext|>To Kill a Loa<|obj|>Defeat Hir'eek, the loa of bats.<|text|>I am badly hurt... I don't think I can move. Don't worry, I have some potions dat can heal me... slowly. Hir'eek is just down de cavern dere. De poison injured him, but he is a loa, and it will take more than dat to take him down. I can't believe we... YOU are going kill a loa. It's just not someting we do... but Hir'eek serves G'huun. We have no choice! It's all up to you, now. Kill Hir'eek and end dis madness!<|endoftext|> <|startoftext|>Cease all Summoning<|obj|>Kill Summoner Yarz.<|text|>I feel something dark and powerful being summoned in de husk of Torga. You need to stop it! Dere must be a summoner using Torga's blood to finish a ritual. Do what you can to stop dem. I will stay here to keep dese tortollans safe from de blood trolls.<|endoftext|> <|startoftext|>Antorus, the Burning Throne: Dark Passage<|obj|>Collect 4 Runes of Passage from Imonar the Soulhunter in Antorus, the Burning Throne on Mythic Difficulty.<|text|>Despite the dangerous energies pulsing out from the heart of Argus, the Soulhunter travels unhindered through the Burning Throne. Our scouts report that his vessel harnesses the power of demonic runes to safely reach the Hallowed Felworks. If we obtain those runes, it would allow the Vindicaar to follow the same route. This could save our forces valuable time.<|endoftext|> <|startoftext|>Hir'eek, the Bat Loa<|obj|>Face Hir'eek with Jo'chunga.<|text|>Hir'eek knows we are here. If my knowledge of Hir'eek is correct, he will personally kill us after we present ourselves. It is time, den. You and I will walk out dere into a horde of blood trolls who want to watch their loa kill us. Take dis dagger. It is coated with de poison I made. I trust you to survive longer than me to use it. You pretend to cower to Hir'eek, and I will do de talking. On my signal, you jump on Hir'eek and start stabbing! ...And den we hope for de best.<|endoftext|> <|startoftext|>Moments of Reflection<|obj|>Bring Illidan's crystal to the people and places closest to him.<|text|><|endoftext|> <|startoftext|>Poisoning the Brood<|obj|>Use the Poisoned Mojo Flask to Poison 5 Tamed Warspawn.<|text|>Now we have room for our plan to kill Hir'eek. You see, my specialty is in making potions and poisons. I am working on a poison to use on Hir'eek, when de time comes. I have no idea if it will work or not. I want you to take what I already made and use it on de bats around here. It should kill dem instantly. If it works, den I can make it stronger with my voodoo and give us a chance at killing Hir'eek.<|endoftext|> <|startoftext|>Ritualistic Denial<|obj|>Disrupt 3 blood rituals with Kisha's scroll of purging.<|text|>I can't believe we're dealing with a death loa, a DEAD loa, and blood trolls. This isn't what I had planned today! Look, some of the other tortollans have said there are some blood rituals going on. They were spooked and started heading for the coast when they saw it. Take this scroll and read it near any blood rituals. It should cause it to disperse. Be careful with my scroll! It's old and they don't make them like they used to.<|endoftext|> <|startoftext|>Westward Noble<|obj|>Find Lord Kennings.<|text|>While I loath to involve you in this further, I don't have the men to afford an escort for Lord Kennings. If he gets hurt, we'll all be out of a job. Can you make sure he at least made it to the west camp?<|endoftext|> <|startoftext|>Souls for the Death Loa<|obj|>Claim 10 blood troll souls within Torga.<|text|>Dere be blood trolls swarmin' all over dis place. Dey really be pickin' Torga clean, even eatin' his meat. Dat be dark, even for me. Da souls of dese blood trolls be corrupted by eatin' a loa. Somethin' ya should be rememberin' for future reference. Dese souls be worth a lot ta me, more dan just da normal souls of dese blood trolls. Get me da corrupted souls of dese blood trolls and I be callin' da spirit of Torga to ya.<|endoftext|> <|startoftext|>WANTED: Ol' Frostclaw<|obj|>Slay Old Frostclaw.<|text|>Old Frostclaw has once again been spotted near the edge of the pass. Hunters in the area are advised to keep caution. This larger than average bear has killed four people to date, I'd hate for you to make it a fifth. Any individual who kills the beast will be rewarded, regardless of their occupation. -Alanna <|endoftext|> <|startoftext|>Dreadtick Combustion<|obj|>Blow up 5 Dreadtick Leechers with Lashk's Scroll of Combustion.<|text|>This whole thing is crazy, you know that? I don't think any story can top this one... Bah! Do you hear that insufferable sound? It's those stupid dreadticks sucking on Torga's meat. Makes my skin crawl! What? You can't hear it? Meh, trust me, they're around, and they need to be taken care of. Here, take this scroll. We've had to deal with these dumb insects in the past. Read it near them and it'll cause them to explode.<|endoftext|> <|startoftext|>Antorus, the Burning Throne: Dark Passage<|obj|>Collect 4 Runes of Passage from Imonar the Soulhunter in Antorus, the Burning Throne on Heroic Difficulty.<|text|>Despite the dangerous energies pulsing out from the heart of Argus, the Soulhunter travels unhindered through the Burning Throne. Our scouts report that his vessel harnesses the power of demonic runes to safely reach the Hallowed Felworks. If we obtain those runes, it would allow the Vindicaar to follow the same route. This could save our forces valuable time.<|endoftext|> <|startoftext|>Encase of Emergency<|obj|>Collect 20 Pristine Ice Chunks from ice elementals.<|text|>The cliffs here are well known for the crystal clear ice which forms at their base, and even more so for the elementals that are responsible for such. The hunters in my lodge use shards from the primal bodies to keep their stock frozen for transport. More importantly, think of how useful it could be for making and serving drinks! Let's see if we can't find some elementals and gather shards from them.<|endoftext|> <|startoftext|>Beseeching Bwonsamdi<|obj|>Summon Bwonsamdi to ask for his help.<|text|>We must talk to Torga's spirit and find out what exactly happened here... and how we can stop it. Hrm, you mentioned dat you are linked to Bwonsamdi now. It is time to test dat link. We need Bwonsamdi to get us Torga's spirit.<|endoftext|> <|startoftext|>Torga, the Turtle Loa<|obj|>Follow the tortollan pilgrimage path to reach Torga, loa of the turtles.<|text|>Name's Lashk. We're not here to join any cause, we just want to hear Torga's legendary stories. I don't know if he'll help, but you can try persuading Torga, loa of the turtles, and see if he'll help you fight these blood trolls. You can join on our pilgrimage to Torga, just keep quiet. Follow the path and find Kisha, she'll tell you where to go.<|endoftext|> <|startoftext|>Xibalan Ecology<|obj|>Slay 12 Xibalan predators.<|text|>I want to take me boys out and really dig our picks in, but every scout I've sent into the ruins just came back half mauled to death. Some didn't come back at all. From what I can tell, the ruins are home to more'n just these spiky grass-eaters. Do you think you could be a peach an' thin their numbers a bit? I'd caution ye against tamperin' with the local ecology an' all, but in the interest of not gettin' eaten I think I'll let ye make the call.<|endoftext|> <|startoftext|>The Bones of Xibala<|obj|>Travel to Xibala and meet with Acadia Chistlestone.<|text|>Our allies in the Explorer's League have alerted us to an exciting find. They have set up camp in the Xibala region of Zuldazar. Make your way to the camp and help them uncover anything that may advance our cause.<|endoftext|> <|startoftext|>Fond Farewells<|obj|>Deliver Jorak's Note to B'wizati in Zuldazar.<|text|>Dis is where we part ways. I'm going to take de name Akunda, and start a new life here. When you find Rakera, and I know you will, give her my thanks. She saved my life, and I'm going to make sure to live a life dat was worth saving. If you find yourself back in de city, could you deliver dis note for me? I trust you not to open it, though I doubt you could read my scrawls anyway.<|endoftext|> <|startoftext|>The Start of a Monster Hunt<|obj|>Investigate the camp wreckage.<|text|>This is the closest I've been to a dead body, how exciting! What do you think murdered him? Regardless, it is my duty to ensure the safety of individuals under my employ. With a combination of my wit and bravery, and your practical skills, we should be able to track it down. This will be a tale for the ages! Let's start with looking around the camp, see if you can find any clues.<|endoftext|> <|startoftext|>Best In Show<|obj|>Mount Cooper to begin your show and score at least 300 points.<|text|>Now that the troggs have been taken care of, let's get on with the real show! You've more than proven yourself as a capable rider - ready to get back in the ring and go big? See if you can beat three hundred points!<|endoftext|> <|startoftext|>Antorus, the Burning Throne: Dark Passage<|obj|>Collect 4 Runes of Passage from Imonar the Soulhunter in Antorus, the Burning Throne on Normal Difficulty.<|text|>Despite the dangerous energies pulsing out from the heart of Argus, the Soulhunter travels unhindered through the Burning Throne. Our scouts report that his vessel harnesses the power of demonic runes to safely reach the Hallowed Felworks. If we obtain those runes, it would allow the Vindicaar to follow the same route. This could save our forces valuable time.<|endoftext|> <|startoftext|>Out With The Inquisitors<|obj|>Slay $1oa Rare Elite inquisitors on Argus.<|text|>Of all of the demons at the Legion's disposal, the inquisitors are some of the most terrible. Even feared by some of the lesser demons, these monsters delight in cruelty and torturing their captives. Inquisitors revel in the terror they cause, but perhaps we can make that work to our advantage. Find the most powerful inquisitors you can and defeat them. Their deaths will not only improve the morale of our troops, but also send a message to their lesser forces.<|endoftext|> <|startoftext|>Antorus, the Burning Throne: The Death of a Titan<|obj|>Strike down the soul of Argus in Antorus, the Burning Throne.<|text|>There is no way to express the depth of my sorrow. My rage. What Sargeras has done... Argus, my home world, holds the soul of a titan. It has been twisted and corrupted beyond redemption, its power harnessed to fuel the Legion's infinite army. We must do the impossible... breach the depths of Antorus and sever the Legion's connection to the world soul. Please. End its pain, its suffering. In striking down the dark heart of Argus, we will defeat the Legion... and redeem the soul of my world.<|endoftext|> <|startoftext|>Invasion of Space<|obj|>Defeat any $1oa commanders in Invasion Points.<|text|>We are on the Legion home world, but we must not let ourselves get caught unawares. These invasion points can bolster their forces and ruin our plans. By defeating them on their territory we also damage their command and infrastructure. Slay the commanders and stop their invading forces. The fight to push the Legion back begins now!<|endoftext|> <|startoftext|>Fragments of the Abyss<|obj|>Collect $1oa from Rare Elites on Argus.<|text|>Our scouts have delivered a disturbing report, champion. Some of the more powerful creatures of the Void are carrying powerful crystals that augment their abilities. They now pose a greater threat than before, and we can no longer ignore them. Find these void-tainted monstrosities and take their crystals. We will find a way to dispose of them safely.<|endoftext|> <|startoftext|>Commander on Deck!<|obj|>Use Vishax's Portal.<|text|><|endoftext|> <|startoftext|>Targets of Opportunity: Terminus<|obj|>Slay $1oa Rare Elites in Terminus.<|text|>Those Legion ships are a problem. Even now they dock perilously close to the Vindicaar, threatening us with their presence. Sometimes when fighting the Legion it is better to go straight to the top rather than thinning their numbers. Go to the shipyards of Terminus and slay their officers and commanders. That should rattle their forces and put them back on the defensive.<|endoftext|> <|startoftext|>A Sweater for Rupert<|obj|>Collect Kolta's materials.<|text|>The nights are cold in this area, and I am worried my poor dog will freeze to death. I wish to sew him a sweater, but I have no materials to make one with. I would pay anyone who brings me a pair of porcupine quills and four raccoon tails. -Kolta<|endoftext|> <|startoftext|>The Burning Throne<|obj|>Speak with Grand Artificer Romuul while above the Antoran Wastes to open the way to Antorus.<|text|>The time has come, to begin our assault upon Antorus. Everything we have fought for, everything our friends and family have sacrificed, has brought us to this moment. We will fire Light's Judgment upon the walls of the accursed citadel and storm their seat of power. We will end the Legion. After all you have done, it is fitting that you have the honor. Speak to Romuul and let us finish our mission.<|endoftext|> <|startoftext|>Shattered and Broken<|obj|>Kill Fractured and Distorted Memories.<|text|>Something is terribly wrong. Unwanted memories have been released from their magical confines. Akunda's power is supposed to keep dem sealed away... De physical manifestation of our most haunting memories have no place in dis world. Dey must be destroyed.<|endoftext|> <|startoftext|>Vengeance From Above<|obj|>Ride Rakjan the Unbroken and kill Faithless.<|text|>Emperor Korthek hides deep in his stolen temple below ground. We must create such chaos that he has no choice but to emerge to face us. The vulpera riot is a good start, but it will not be enough. Alone, they are no match for the Faithless army. Thankfully, they are not alone. We will ride the mighty Rakjan through the skies. While you throw lightning bombs, I'll use my charged staff to blast the Faithless armies below. Let us hope that is enough to lure out Korthek. I am eager to finish this.<|endoftext|> <|startoftext|>A Jolt of Power<|obj|>Use the Blessing of Akunda to revive Stormhide Lizards.<|text|>I have you to thank for removing that usurper. My strength is returning, unfortunately, the damage to my children has already been done. They are weak and dying. I need you to restore them. My blessing will give you power over the storms. Use it to save my children, as you have saved me.<|endoftext|> <|startoftext|>Forced Grounding<|obj|>Use the Faithless Trapper's Spear to pull Fangcaller Hrillik's pterrordax down from the sky above you, and kill him.<|text|><|endoftext|> <|startoftext|>Inconvenient Spirits<|obj|>Kill 8 Tortured Spirits.<|text|>The sethrak have oppressed vulpera like me for countless generations. You can't fight 'em. Trust mer. My caravan tried. I took that beating as a lesson, and then I found a new pack to run with. Here, we keep our distance from the sethrak and scavenge ruins like this one for anything valuable we can use or trade. You want in? We could use a fourth. This one's protected by nasty spirits that keep harassing us. Take them out and you're in.<|endoftext|> <|startoftext|>Valley of Sorrows<|obj|>Find Meijani in the Valley of Sorrows.<|text|>Your friend's memories are gone. Dat is Akunda's gift to us. He takes away our painful memories, but a lot more than dat has gone missing lately. I can't even remember what I had for breakfast, and it's getting worse by de day. Something's not right. Meijani and I had a plan. We were going to do... something... in de Valley of Sorrows. It's where Akunda keeps de forgotten memories. If you're looking for answers, finding Meijani is de best place to start.<|endoftext|> <|startoftext|>Ending the Madness<|obj|>Defeat Akunda the Exalted.<|text|>Akunda the Exalted is not who he seems. He poisoned the eternal spring, sickening all who drank from it. Even I was not immune to his abhorrent alchemy. Now he drains my power, abusing my gift to wipe the minds of all who might try to stop him. We will not let him succeed. What little power I have left, I will lend to you. Use it to call the storm and end the madness that has taken over my temple.<|endoftext|> <|startoftext|>Memory Breach<|obj|>Look for clues within Unwanted Memories.<|text|>De memories of Akunda's followers rest within dis valley. Most are best left forgotten, but dey may be our only chance to find out what happened to Akunda. Look back upon de memories here. See if you can find any clues about what happened to our loa. Be warned. Dis task is not for de weak. What you witness in dese memories can't be unseen.<|endoftext|> <|startoftext|>Sacred Remains<|obj|>Collect 6 Sacred Remains.<|text|>Dis area was once a lush jungle, home to many great and powerful thunder lizards. De bones of those ancient and powerful creatures are still buried around de temple. Great power lingers within those ancient remains... you will need such power to call upon Akunda. Search de area and return to me with de ancient bones of de thunder lizards.<|endoftext|> <|startoftext|>Powerful Conductors<|obj|>Retrieve Rorgog's Antennae.<|text|>Akunda offers us a chance to start anew. Through a sacred ritual, de loa enters our mind and removes de memories dat cause us pain. If you seek Akunda's blessing, den you must first prepare for de ritual. De pests dat feed on de wildlife here have antennae dat are great conductors for magic. De larger, de better. Their leader's antennae should do de trick. He's easily three times de size of de normal ranishu.<|endoftext|> <|startoftext|>Take the High Road<|obj|>Meet with Lucille Waycrest at Arom's Stand in Drustvar.<|text|>Let us continue to Arom's Stand. It will take some time to parse the knowledge of the tome and train more inquisitors for our cause. If the order's weapons are as effective against the coven as they were against the Drust, we may stand a chance of rescuing my family and restoring this land to its former glory. I will make my way there on foot. Until we meet again.<|endoftext|> <|startoftext|>Vile Infestation<|obj|>Slay 12 ranishu in Redrock Mesa.<|text|>Redemption must be earned. We do good works to show Akunda we are worthy of his blessing. De ranishu are a plague upon these lands. Dey devour everything in sight, with no regard for taste or texture. If dey go unchecked, those vile pests will eat their way straight to de temple. Rid de mesa of their presence. Show Akunda you are worthy of his gift.<|endoftext|> <|startoftext|>Supplies From the Argussian Reach<|obj|>Speak with Toraan the Revered on the Vindicaar.<|text|>t, thanks to your efforts, our forces have been able to locate resources and prevent them from falling into the Legion's hands. With your continued assistance, we will be able to provide additional resources.<|endoftext|> <|startoftext|>Supplies From the Army of the Light<|obj|>Speak with Vindicator Jaelaana on the Vindicaar for your reward.<|text|>Archenon poros, champion. The Army of the Light wishes to thank you for your aid against the Legion's forces on Argus. Please accept these supplies with our gratitude. Your continued support brings us ever closer to our ultimate goal of eradicating the Legion once and for all.<|endoftext|> <|startoftext|>Immortal Ace<|obj|>Collect bones from the Antoran Wastes to form a bone effigy.<|text|> An effigy. The Many-Faced One requires it. Steal from the Imps. Steal from the Fiends. Steal from the Ur'zul. He comes.<|endoftext|> <|startoftext|>Paragon of Argussian Reach<|obj|>Speak with Toraan the Revered on the Vindicaar.<|text|>Your allies among the Argussian Reach have requested your presence. They wish to reward you for your continued efforts on their behalf.<|endoftext|> <|startoftext|>Paragon of the Army of the Light<|obj|>Speak with Vindicator Jaelaana on the Vindicaar.<|text|>Your allies in the Army of the Light would like to thank you for your continued support. They await you on the Vindicaar.<|endoftext|> <|startoftext|>Settle the Score<|obj|>Kill Chartusk in Foxhollow Woods.<|text|>A year ago I lost my daughter to the largest boar in the forest. I have tracked him since, trading blows back and forth. But this time... Let's just say I don't have much time left. All I wish for is vengeance. Please , avenge us so that my soul can leave this plane and join my daughter, wherever she may be.<|endoftext|> <|startoftext|>Diversionary Tactics<|obj|>Defeat Frostmange in Alpine Rise.<|text|>Our destination is that cottage up ahead. I know it doesn't look like much, but a great deal of history is hidden inside. First, though, we'll need to deal with that massive yeti camped just outside. I'd hate to ask it of you, but I'll need you to draw his attention so I can slip inside. Once you've taken care of him, I'll meet you within.<|endoftext|> <|startoftext|>Telogrus Rift<|obj|>Travel to Telogrus Rift and complete the scenario.<|text|>Umbric and his blood elves were cast out of their home for their pursuit of understanding. I know the dangers of the void better than most. We should lend them our aid and ensure they don't do anything too foolhardy. This rift will take us to their current location. I hope we are not too late to help them.<|endoftext|> <|startoftext|>Blood of a Titan<|obj|>Bring the blood of Argus the Unmaker to Khadgar in Dalaran.<|text|><|endoftext|> <|startoftext|>The North Pass Caverns<|obj|>Find Thaddeus Rifthold near the North Pass Caverns.<|text|>Please, you must help! My grandson got lost around the caves to the north, and I'm so afraid that the troggs might have got him! My husband went after him, but he's getting on in years, and I fear he imagines himself tougher than he really is. Could you help them? You should be able to catch up with Thaddeus along the northern road.<|endoftext|> <|startoftext|>Weeds of the Mire<|obj|>Collect 6 sprigs of Graveweed from the Dreadmire.<|text|> Help me... weak... can't heal... Graveweed... help... more... please...<|endoftext|> <|startoftext|>Gol Koval<|obj|>Find Rebecca Hale in Gol Koval.<|text|>A group of hunters went up into the hills awhile ago and we haven't heard back from them. My niece is up there and it isn't like her to be out of touch for so long! Would you please find her? She was headed towards Gol Koval.<|endoftext|> <|startoftext|>The Ruins of Gol Var<|obj|>Escort Lucille Waycrest into Gol Var.<|text|>What lie beyond are more ruins, much like those the coven sought. However, these ruins served a different purpose, one that established the legacy of House Waycrest thousands of years ago. Let us head inside, and I will explain.<|endoftext|> <|startoftext|>Unlocking History<|obj|>Find the secret passageway in the Forgotten Lodge.<|text|>I'm sure you're wondering why I've brought you here. Located somewhere inside this cottage is a hidden door. If we can find a way to access it, the answer to your questions, and possibly our survival against the coven, should lie beyond. Help me search for it.<|endoftext|> <|startoftext|>Salvage Rights<|obj|>Recover the Wrapped Supplies, Cask of Salted Fish, Hardened Lockbox, and Bucket of Grain from Alpine Rise.<|text|>This poor trader was set upon by the yetis. There's nothing we can do for him now, but we would be remiss to let his supplies be laid to waste by these brutes. See if you can find any supplies worth salvaging. You can use Bella as a pack horse. Don't worry, she's a brave mare. She won't spook easily.<|endoftext|> <|startoftext|>The Order of Embers<|obj|>Take the Tome of Silver and Ash in Gol Var.<|text|>The Order of Embers was the name given to those who took up these arms against the Drust. Using the tools and methods uncovered by the scholars, they were able to counter the Drust's magic, and ensure our victory in the war. If the coven wants to use the Drust's magic against us, then we'll use the order's weapons against them. The knowledge of the order rests here, but without a hand to wield it, it will do us no good. Will you be that hand? Will you revive the Order of Embers?<|endoftext|> <|startoftext|>A Slight Detour<|obj|>Meet with Lucille Waycrest at Highroad Pass in Drustvar.<|text|>If this coven is drawing its power from these ancient ruins, then I may just know of something that could help us fight back. Meet me at the first fork along the Highroad Pass. There is something there I want you to see.<|endoftext|> <|startoftext|>Show Me What You've Got<|obj|>Mount Cooper to begin your show and score at least 150 points.<|text|>It looks like you understand the basics. Now it's time to put everything together. Head for the ring. Once you hear the starting pistol, you will have one minute to score as high as possible. Gnolls are worth one point. Run 'em through with the harpoon! If you see a paper zeppelin, bag it with your bolas for fifty points! Leaping fences gives you style. Style gives you more points when you skewer gnolls or down zeppelins. It's super important, so don't forget to keep jumping fences!<|endoftext|> <|startoftext|>Yeti to Rumble<|obj|>Kill 8 Chillfur Yetis in Alpine Rise.<|text|>It would seem that the guard have been lax in patrolling the Highroad Pass. The mountain yetis have taken advantage of their absence, and now lie directly in our path. I am no soldier, so I will need to ask that you take care of them while I try to sneak past. If we can drive them off the road, at least it will make the pass safe again for travelers.<|endoftext|> <|startoftext|>Sizing Up The Opposition<|obj|>Speak with Turalyon.<|text|>No doubt your High Exarch will fret at the news that we lack the resources to assault Antorus. He is not used to believing his vaunted Army of the Light to be inadequate. His pride is no concern of mine. While he plots a new strategy, I will bathe the ground in demon blood. Go. There is much to be done before we can achieve our final victory.<|endoftext|> <|startoftext|>Dyminium Seam - Rank 3 Unlock<|obj|>Find someone on Argus who might be able to train you on how to handle Astral Glory.<|text|>Amazed that anything so pure could continue to grow on this planet, you pick flower from the ground. You feel a small power radiate from it and then vanish. As it falls apart in your hands, you wonder if anyone on this Light-forsaken place knows how to handle this precious herb.<|endoftext|> <|startoftext|>Monalite Seam - Rank 1 Unlock<|obj|>Find someone on Argus who might be able to train you on how to handle Astral Glory.<|text|>Amazed that anything so pure could continue to grow on this planet, you pick flower from the ground. You feel a small power radiate from it and then vanish. As it falls apart in your hands, you wonder if anyone on this Light-forsaken place knows how to handle this precious herb.<|endoftext|> <|startoftext|>Dyminium Seam - Rank 2 Unlock<|obj|>Find someone on Argus who might be able to train you on how to handle Astral Glory.<|text|>Amazed that anything so pure could continue to grow on this planet, you pick flower from the ground. You feel a small power radiate from it and then vanish. As it falls apart in your hands, you wonder if anyone on this Light-forsaken place knows how to handle this precious herb.<|endoftext|> <|startoftext|>Teryllium Deposit - Rank 3 Unlock<|obj|>Find someone on Argus who might be able to train you on how to handle Astral Glory.<|text|>Amazed that anything so pure could continue to grow on this planet, you pick flower from the ground. You feel a small power radiate from it and then vanish. As it falls apart in your hands, you wonder if anyone on this Light-forsaken place knows how to handle this precious herb.<|endoftext|> <|startoftext|>Monalite Seam - Rank 3 Unlock<|obj|>Find someone on Argus who might be able to train you on how to handle Astral Glory.<|text|>Amazed that anything so pure could continue to grow on this planet, you pick flower from the ground. You feel a small power radiate from it and then vanish. As it falls apart in your hands, you wonder if anyone on this Light-forsaken place knows how to handle this precious herb.<|endoftext|> <|startoftext|>Monalite Seam - Rank 2 Unlock<|obj|>Find someone on Argus who might be able to train you on how to handle Astral Glory.<|text|>Amazed that anything so pure could continue to grow on this planet, you pick flower from the ground. You feel a small power radiate from it and then vanish. As it falls apart in your hands, you wonder if anyone on this Light-forsaken place knows how to handle this precious herb.<|endoftext|> <|startoftext|>Dyminium Seam - Rank 1 Unlock<|obj|>Find someone on Argus who might be able to train you on how to handle Astral Glory.<|text|>Amazed that anything so pure could continue to grow on this planet, you pick flower from the ground. You feel a small power radiate from it and then vanish. As it falls apart in your hands, you wonder if anyone on this Light-forsaken place knows how to handle this precious herb.<|endoftext|> <|startoftext|>Teryllium Deposit - Rank 2 Unlock<|obj|>Find someone on Argus who might be able to train you on how to handle Astral Glory.<|text|>Amazed that anything so pure could continue to grow on this planet, you pick flower from the ground. You feel a small power radiate from it and then vanish. As it falls apart in your hands, you wonder if anyone on this Light-forsaken place knows how to handle this precious herb.<|endoftext|> <|startoftext|>Dyminium Deposit - Rank 2 Unlock<|obj|>Find someone on Argus who might be able to train you on how to handle Astral Glory.<|text|>Amazed that anything so pure could continue to grow on this planet, you pick flower from the ground. You feel a small power radiate from it and then vanish. As it falls apart in your hands, you wonder if anyone on this Light-forsaken place knows how to handle this precious herb.<|endoftext|> <|startoftext|>Dyminium Deposit - Rank 1 Unlock<|obj|>Find someone on Argus who might be able to train you on how to handle Astral Glory.<|text|>Amazed that anything so pure could continue to grow on this planet, you pick flower from the ground. You feel a small power radiate from it and then vanish. As it falls apart in your hands, you wonder if anyone on this Light-forsaken place knows how to handle this precious herb.<|endoftext|> <|startoftext|>Monalite Deposit - Rank 2 Unlock<|obj|>Find someone on Argus who might be able to train you on how to handle Astral Glory.<|text|>Amazed that anything so pure could continue to grow on this planet, you pick flower from the ground. You feel a small power radiate from it and then vanish. As it falls apart in your hands, you wonder if anyone on this Light-forsaken place knows how to handle this precious herb.<|endoftext|> <|startoftext|>Teryllium Deposit - Rank 1 Unlock<|obj|>Find someone on Argus who might be able to train you on how to handle Astral Glory.<|text|>Amazed that anything so pure could continue to grow on this planet, you pick flower from the ground. You feel a small power radiate from it and then vanish. As it falls apart in your hands, you wonder if anyone on this Light-forsaken place knows how to handle this precious herb.<|endoftext|> <|startoftext|>Monalite Deposit - Rank 1 Unlock<|obj|>Find someone on Argus who might be able to train you on how to handle Astral Glory.<|text|>Amazed that anything so pure could continue to grow on this planet, you pick flower from the ground. You feel a small power radiate from it and then vanish. As it falls apart in your hands, you wonder if anyone on this Light-forsaken place knows how to handle this precious herb.<|endoftext|> <|startoftext|>Dyminium Deposit - Rank 3 Unlock<|obj|>Find someone on Argus who might be able to train you on how to handle Astral Glory.<|text|>Amazed that anything so pure could continue to grow on this planet, you pick flower from the ground. You feel a small power radiate from it and then vanish. As it falls apart in your hands, you wonder if anyone on this Light-forsaken place knows how to handle this precious herb.<|endoftext|> <|startoftext|>Monalite Deposit - Rank 3 Unlock<|obj|>Find someone on Argus who might be able to train you on how to handle Astral Glory.<|text|>Amazed that anything so pure could continue to grow on this planet, you pick flower from the ground. You feel a small power radiate from it and then vanish. As it falls apart in your hands, you wonder if anyone on this Light-forsaken place knows how to handle this precious herb.<|endoftext|> <|startoftext|>Supplying the Antoran Campaign<|obj|>Complete 10 Invasion Points.<|text|>The Legion requires raw materials from conquered words to fuel their crusade. Travel through Legion portals, destroy demons you encounter, and deny them the resources required to maintain their war machine.<|endoftext|> <|startoftext|>Void Inoculation<|obj|>Collect 100 Fragments of Condensed Void.<|text|>All entities touched by shadow leave behind traces of void when they are defeated, If you collect enough in your travels through the city, return to me, and I will distill it into its undiluted form. We can save more of my kin.<|endoftext|> <|startoftext|>Take the Bait<|obj|>Collect 15 Snapclaw Meat from Snapclaw crabs in Snapclaw Shore.<|text|>The bait... almost gone now... must catch... The crabs... find them... get more...<|endoftext|> <|startoftext|>Unappreciated Scrolls<|obj|>Recover 8 Tortollan Scrolls.<|text|>Since you're here in Natha'vor, you might as well help out the rest of the pilgrimage with a problem. These trolls have stolen several of our scrolls. Why they would, I have no idea, I doubt they're smart enough to even read. I want you to get them back. I'm not young anymore, I can't just be casting magic off the top of my head! Especially healing magic... which I'm sure Shoak is going to need when you rescue his dumb shell.<|endoftext|> <|startoftext|>Noble Responsibilities<|obj|>Track and kill the murdering monster.<|text|>From the state of this body, I would say a beast with formidable claws or fangs ravaged this camp. You say the trail leads westward? This camp usually houses more than one of Alanna's hunters, I wonder if they are tracking the beast down as well. Hurry it up! I don't want to spend the day waiting around, track our dangerous quarry!<|endoftext|> <|startoftext|>Supplying Krokuun<|obj|>Collect 150 Order Hall Resources.<|text|>This desolate place offers little for my people. Every hour is spent scraping together enough to survive. If I had more supplies, I could offer you another ridgestalker. What say you, offworlder?<|endoftext|> <|startoftext|>The Perfect Horse, of Course<|obj|>Assist Majo in choosing and mounting a horse.<|text|>With all that you've collected for me... I guess it is time to mount, isn't it? Hoo! I haven't felt such nerves for three hundred years! Would you mind assisting me in finding a suitable equine partner? I could not trust myself to make the decision alone!<|endoftext|> <|startoftext|>Monstrous Energy<|obj|>Collect 6 Pulsating Extract from Venomscale Slitherers in Rockskip Falls.<|text|>Have you ever heard about eel juice? I don't know if it's safe for s like you, but tortollans love it! It gives us a burst of energy, and puts a spring in the step of even the oldest tortollan. I saw some eels to the north of the estate when we were traveling. Can you go collect some of their venom for my dad?<|endoftext|> <|startoftext|>The Bargain is Struck<|obj|>Speak with King Rastakhan.<|text|>Now dat you have declared a patron loa for your time here in Zuldazar, you should inform de king of your decision. He will appreciate dat you chose to follow de mighty Gonk.<|endoftext|> <|startoftext|>Safety First<|obj|>Collect 8 Durable Seashells in Rockskip Falls.<|text|>The connection between horse and rider is fascinating to me, and I will never truly understand until I experience it. But, well, you know... armor! How could I possibly even think to mount one of these beauties without some proper protection? I saw some waterfalls nearby. There must be shells near the banks of its pools! Would you entertain an old Tortollan by collecting some for his safety?<|endoftext|> <|startoftext|>Knowledge of the Past<|obj|>Travel with Meerah's Caravan in search of Julwaba.<|text|>An old friend of mine came to de sands willingly to gain knowledge of de past. If anyone can locate dis weapon, it would be Julwaba. Last I heard, she planned to excavate de ruins surrounding de great pyramid.<|endoftext|> <|startoftext|>The Perfect Offering<|obj|>Deliver the offering to Akunda the Exalted at the Temple of Akunda.<|text|>Dis offering is all dat I have to my name, but it wouldn't be right for me to use it for myself when I know your friend is in danger. She saved my life, now I can save hers. Take de offering. Don't make me ask twice.<|endoftext|> <|startoftext|>Lucky Charm<|obj|>Collect Lucktail's Tail from Lucktail in Rockskip Falls.<|text|>My daddy would never admit it, but he's really superstitious. I don't think he'll ever feel safe on a horse unless he has a lucky charm! I heard about a fox somewhere around here that's been eating a lot of chickens, and escaping everybody trying to catch him. I bet he's really lucky! Maybe if you got his tail and gave it to my dad, he'd feel lucky too!<|endoftext|> <|startoftext|>How to Be a Blood Troll<|obj|>Test 5 Unproven Drudges.<|text|>You will have to blend in if you don't want anyone getting suspicious. This won't be pretty. Dere are drudges around de camp who have been tied up as part of a ritual. Dey get beaten as a test to make dem stronger. Any who fail de ritual are sacrificed. De ones who succeed are allowed to fight de Zandalari. If you are going to blend in, you need to "test" dese drudges as part of de ritual. It's weird, but dat's how dey work.<|endoftext|> <|startoftext|>Trial of Truth<|obj|>Speak your name to Akunda the Exalted.<|text|>Those within our temple have left their past lives behind. They devote themselves entirely to Akunda. Dis final test is perhaps de most important. Dis is de moment of truth. You will speak your name, as you will be known from dis day forth.<|endoftext|> <|startoftext|>Repairing the Past<|obj|>Protect Meijani while she repairs Akunda's mind.<|text|>Dis explains why de loa has been silent. Akunda himself has forgotten who he is! Someone or something must be abusing his power. We won't know how to help without speaking to de loa. I can perform a ritual dat may repair Akunda's mind, but it is not without risk.<|endoftext|> <|startoftext|>Cleanse the Mind<|obj|>Meditate at the Shrine of Thunder and confront your inner demons.<|text|>If you wish to invite Akunda into your mind, it can't be bogged down by fear or regret. Meditate at de Shrine of Thunder and confront whatever demons linger in de dark recesses of your mind.<|endoftext|> <|startoftext|>It Springs Eternal<|obj|>Kill Redrock Scavengers and Redrock Howlers near The Eternal Spring.<|text|>Water is a sacred resource in dese dunes, but those within dis temple never know thirst. Akunda commands de storm, allowing de nearby spring to never run empty. Unfortunately, our eternal water source attracts a variety of animals dat are a plague upon our temple. Rid de valley of their presence before you return.<|endoftext|> <|startoftext|>I Like Fish Guts and I Cannot Lie<|obj|>Collect 9 Mudfish Innards from Intact Mudfish near Mudfish Lodge.<|text|><|endoftext|> <|startoftext|>Mean Gulls<|obj|>Kill 10 Territorial River Gulls near Mudfish Lodge.<|text|>Must... catch... Need more... The gulls... they bite... scratch... take... I need them gone... but... I must... catch...<|endoftext|> <|startoftext|>The Reel Deal<|obj|>Reel in 5 Fishing Rods in Snapclaw Shore.<|text|><|endoftext|> <|startoftext|>Big Gulls Won't Die<|obj|>Kill Brinebeak in Mudfish Lodge.<|text|>Still one more... takes my bait... my fish... My finger... Kill him... you will be... rewarded...<|endoftext|> <|startoftext|>A Hunt for Hawk Eggs<|obj|>Gather 12 Hawk Eggs.<|text|>Before Alanna sends us on our grand hunt, there is something more immediate demanding our attention... I'm absolutely famished! No good man can hunt on an empty stomach. There are hawks in the area, which means that there are also hawk eggs. I'm not sure how well they'll do in an omelet, but I'm always one for a culinary adventure! Good , could you bring back a few before we get started?<|endoftext|> <|startoftext|>Pardon Our Rust<|obj|>Arm 5 Bear Traps.<|text|>The traps we've set up in the field require routine maintenance checks. Some of them are fairly old and will spring at incorrect times. If only we could get more funding for these sort of supplies. While you're out hunting, could you reset any sprung ones that you find?<|endoftext|> <|startoftext|>Rescue the Relics<|obj|>Collect 8 Ahjani Relics in Zul'Ahjin.<|text|>According to the information you brought us, we should be adding those relics to our collection. Explore the ruins and see if you can find any of these "tokens of affection" the sethrak may have left for their Keepers. Better we find hands that will cherish them, than ones that will destroy. Plus, add a little time, and anything becomes interesting... to the right people.<|endoftext|> <|startoftext|>The Many-Faced Devourer<|obj|>Collect bones from the Antoran Wastes to form a bone effigy.<|text|> An effigy. The Many-Faced One requires it. Steal from the Imps. Steal from the Fiends. Steal from the Ur'zul. He comes.<|endoftext|> <|startoftext|>A Grizzly End<|obj|>Skin 6 Monstrous Grizzlies.<|text|>This lodge serves as the largest supplier of furs and leather to Boralus. And as its proprietor, it is my duty to ensure every request is met on time. With recent delays, I've decided to take a trip out here to see if the Holtons need my assistance. We could use any available hands! Take this knife and bring back some pelts from the bears in the nearby pass.<|endoftext|> <|startoftext|>The Broken Blacksmith<|obj|>Find the blacksmith Gaal.<|text|>, I believe this may be a piece of the key to the Armory of the Triumvirate. We locked it behind us as we made our escape from Argus. The last time I saw it, my second in command, Atalaa, was leading a force to secure the armory. That was so long ago... I cannot be certain, but there may be another who would know. The smith who forged the key was called Gaal. With the reports of broken surviving on Krokuun, he may still live.<|endoftext|> <|startoftext|>Expedite the Excavation<|obj|>Slay 12 Sethrak in the Ruins.<|text|>Everywhere we go, there they are. Sethrak. And it's never the ones you want to see. It seems they are looking for some key. With this new information, I do not think they are looking in the right place. Really, as entertaining as it is to confound them, we need to wrap up our work here and move on. If you could remove some of them, it would greatly help our crew!<|endoftext|> <|startoftext|>All Hope is Lost<|obj|>Calm down Kal'dran.<|text|>I am not doing dis anymore! You and Da'jul are WRONG! Dere is no stopping Zardrax! I am leaving, and you cannot stop me. Zardrax will save us all from destruction and give us new power!<|endoftext|> <|startoftext|>Payback's a Lich<|obj|>Defeat Zardrax the Empowerer.<|text|>We can't be focusin' on da loss of Kal'dran. He be givin' up hope, and dat be someting we not gonna do. Dis be da time ta strike at Zardrax. His power be waning. Go inta da heart of his barrow and destroy him, once and for all. Dat should show dem blood trolls who dey messin' with! I'd help ya, but I be weakened from da blood trolls dat be attackin' me when ya were gone. Don't worry 'bout me, I can still be handlin' dem animals if dey come back.<|endoftext|> <|startoftext|>Conduit Interruption<|obj|>Defeat 8 Zardrax Conduits.<|text|>Dere be skeletons dat be funnelin' blood magic inta Zardrax's barrow. Me guess be Zardrax created dem ta help gather more power. Ya gotta kill dese skeletons if ya want any shot at killin' dis lich. He should be gettin' weaker if he not be havin' dem as a source a power. I be stayin' here in da meantime ta be watchin' our backs, no tellin' if dere be blood trolls comin' ta attack us.<|endoftext|> <|startoftext|>Terminal Degree<|obj|>Slay Cragg the Stoneshaker and free Nigel Rifthold.<|text|>That's everyone but Nigel. He's in the big cave! I bet he went in there to look for relics, but now he's tied up! Would you save him too?<|endoftext|> <|startoftext|>Humbling the Terrors<|obj|>Defeat 3 Reconstructed Terrors by weakening them with the Modified Blood Fetish.<|text|>When we first got here, I be findin' a whole buncha problems on da other side a Zardrax's barrow. Dere be dese monstrous zombies walkin' around da area. We gotta take 'em down ta make sure dey don't get ta Zuldazar. I used me voodoo ta be modifyin' dat fetish ya just found. Use dis new fetish ta weaken and kill dem zombies.<|endoftext|> <|startoftext|>Offer of Power<|obj|>Listen to Zardrax's speech.<|text|>Ah... a . You must be ... I have heard whispers of your name. Maybe you are smarter than dese two. Zuldazar will fall to de blood trolls. You know dis. You can be saved, if you promise to serve me. I can give you more power than you have ever imagined. Listen to what I can offer you...<|endoftext|> <|startoftext|>Tongo<|obj|>Retrieve Tongo's Head.<|text|>If Mojambo hired Tongo's gang as reinforcements, we're in even more trouble than we first thought. Tongo is a cruel and sadistic marauder who takes great delight in suffering. His gang is notorious for torturing their prey. We won't be able to defend ourselves against both gangs at once. Our only chance of survival now is to strike first. If you take out Tongo before de ambush, Mojambo will be expecting reinforcements dat never arrive. We may be able to use dat to our advantage...<|endoftext|> <|startoftext|>Ruins-Level Marketing<|obj|>Deliver the Goldtusk Inn coupon to Kenzou.<|text|>Now dat de Goldtusk Inn be open for business, we gotta make sure everyone in Vol'dun knows about it! I think we should focus on those wagon-riding vulpera first. Dey don't even have real homes! In fact, I saw a pack of vulpera up at de ruins to de north de other day, and dey barely had anything. Take dem dis coupon and tell dem to stop by for a free first stay.<|endoftext|> <|startoftext|>Liquid Motivation<|obj|>Bring a bottle of Zanchuli Reserve to Zauljin.<|text|> If I had information concerning Mojambo......how much would dat be worth to you? You don't......believe me? Nobody suspects a drunk. I hear all sorts of things... What do you have to lose? All it will cost is a bottle of......Zanchuli Reserve! Whaddya say, mon?<|endoftext|> <|startoftext|>Arming the Tribe<|obj|>Arm 8 Scorched Sands Outcasts.<|text|>We spotted some of Tongo's gang scouting de arena while you were away. It seems dis may be de calm before de storm. We need to get de weapons you brought back from Tongo's hideout into de hands of our fellow outcasts. Mojambo's gang could attack any minute now. We need to be prepared. Take de weapons and get dem to de unarmed members of de tribe. If Mojambo thinks he can raid our home without a fight, he's got another thing coming.<|endoftext|> <|startoftext|>Power Denied<|obj|>Defeat Hexxer Nana'kwug and recover her blood fetish.<|text|>Ah! Oh, it's you. Zardrax has me on edge, saying we are all doomed, dat dere is no hope. I had a plan to stop him. All we had to do was kill a hexxer, Nana'kwug, who is helping spread Zardrax's power, and steal de fetish she is using. Den you'd give dat fetish to Da'jul and he'd use his voodoo to grant us more power. But it is hopeless now. Maybe we should just side with Zardrax. How can we stop someting as big as dis?<|endoftext|> <|startoftext|>Projection Destruction<|obj|>Destroy 3 Skeleton Mounds with Da'jul's Fire Mojo.<|text|>Dis lich, Zardrax, be tryin' ta corrupt us ta join his side. I not be fallin' for it, and I know how ta be stoppin' it. He be gatherin' power from dem mounds of skeletons. We gotta burn 'em ta cut Zardrax off a some power. I be strong in da fire mojo. I can be impartin' some of me connection to da fire to ya ta burn dem mounds. I be stayin' here with Kal'dran. I tink Zardrax be gettin' ta him.<|endoftext|> <|startoftext|>Thesis Statement<|obj|>Recover Thesis Paper Pages.<|text|>My thesis! Those smelly troggs took my thesis paper and fed it to their boars! Can you believe it!? I worked forever on it! Two whole days! If I don't get it back I'm ruined! Absolutely ruined! Please get my thesis paper back for me?<|endoftext|> <|startoftext|>Mistakes Were Made<|obj|>Rescue the Adventurer's Society.<|text|>My friends and I wanna be explorers so we made the Society. There are troggs here, right? So that means there's probably ancient stuff nearby! The books say troggs like shiny things so we pooled some of our allowance and gave them gold so we could dig. It didn't work out like we expected. I escaped but they've got my friends! I've been trying to think about how to get them out. Could you do it? We'll include you in our exploration report as an honorary member!<|endoftext|> <|startoftext|>Mark of the Bat<|obj|>Recover talismans from Blood Witches Vashera, Yialu, and Zu'Anji within Zalamar.<|text|>Dere are three witches in de camp who have talismans empowered by Hir'eek. I need you to get those talismans for me to use after you prove my poison works perfectly. I will use de essence of Hir'eek within de talismans to make my own poison strong enough to use against de loa. If my poison doesn't work... well, I do not want to think about dat. It will work, because we need it to. Just go get de talismans. I will be here, hiding from de blood trolls.<|endoftext|> <|startoftext|>Isolating Zalamar<|obj|>Order Wardrummers Saljo, Sheej, and Gix to leave their positions.<|text|>Hir'eek, de loa of bats, has been corrupted by G'huun! We will get no help from him. We only have one option if dey have a loa on their side... we must kill Hir'eek. It's crazy, and we will both probably die, but I have a plan. We need to isolate dis place first. De blood trolls have wardrummers who sound an alarm if anything happens here. We need dem gone... but you have to be sneaky about it. You have a good disguise, so you can order de drummers to go leave their posts.<|endoftext|> <|startoftext|>Research Recovery<|obj|>Recover the "relics".<|text|><|endoftext|> <|startoftext|>Forging a Key to the Past<|obj|>Watch as Gaal reforges the Armory Key.<|text|>The armory key fragments are gathered, and the dendrite clusters should provide just enough power to reforge the key. This should not take long... assuming it works. It has been a long time since I made one of these!<|endoftext|> <|startoftext|>Fuel of a Doomed World<|obj|>Collect 50 Pristine Argunite from Invasion Points, Rare encounters, or treasure chests on Argus.<|text|>There is a rare and precious resource to be found in these wastes. Argunite was once abundant on Argus. Its magical properties helped eredar civilization thrive. Far better for us to make use of its power than the Legion. Seek out all the pristine argunite you can, champion. Every bit you recover will aid our cause.<|endoftext|> <|startoftext|>Menace to Society<|obj|>Kill 10 Bonegnasher troggs.<|text|>These troggs are a menace to the whole area! They raid camps and caravans and eat the livestock when they come down from their caves. The kids being up there might set them off! Slay some of those troggs before they decide to cause trouble.<|endoftext|> <|startoftext|>The Adventurer's Society<|obj|>Look for signs of the children.<|text|>Thank the Light! I was taking care of my grandson and his friends. I told them to play quietly while I took a nap. When I woke up they'd left a note saying they were 'Going on an Expedition'. They think they'll find Titan relics in the trogg caverns! They're too young to fight troggs and I'm too old! My bad knee almost gave out getting here. You look strapping. Find my grandson and the rest of the 'Adventurer's Society'. Send them home!<|endoftext|> <|startoftext|>Stolen Goods<|obj|>Recover 6 stolen supplies.<|text|>It was brought to my attention recently dat many of our supplies went missing overnight. I suspected dat Tongo's crew was behind de theft, but we didn't have de strength or numbers needed to confront dem. I want you to search de hideout for signs of our missing supplies. If dere's anything left when you arrive, bring it back here and I'll make sure you're compensated. If we're going to survive Mojambo's assault we're going to need those stolen supplies back as soon as possible.<|endoftext|> <|startoftext|>Stone Soup<|obj|>Collect the ingredients for Stone Soup in Mistfall Cleft.<|text|>On the surface of the rock you find carvings of what you make out to be ingredients. If you find the ingredients, perhaps you can make the troggs' soup for yourself.<|endoftext|> <|startoftext|>Rig Robbing<|obj|>Use the Tangled Rigging to collect the "Sea Dog" Grog.<|text|>I'm out here tryin' to enjoy my break, but I ran outta hooch. Got some grog hidden in the water just off the dock, stashed in a crate tied up to some of the rigging. Do me a favor and fetch it, will ya? Rigging's pretty tangled so you might have to pull in a few lines before you get the right one. I'd do it myself, but if they see me they're gonna force me back to work unloadin' them new weapons.<|endoftext|> <|startoftext|>The Beatings Will Continue<|obj|>Slay 5 Irontide Ruffians and 2 Irontide Overseers.<|text|>Ain't seen you before. You a mercenary? I got some guys need roughin' up. Ever since Harlan started fancyin' himself an admiral, his Irontide guppies been struttin' around like they own the place. Forcin' other crews to swear loyalty to Harlan, beatin' on us what can't defend ourselves. Freehold was never a safe town, but at least it was free. Bastards.<|endoftext|> <|startoftext|>Papers, Please<|obj|>Collect the Dockmaster's Records.<|text|>All this legwork will be for nothing if we can't show Katherine hard proof linking the Ashvane Company to the freebooters here in Freehold. Ashvane might have been careful to encrypt their books, but I doubt the dockmaster here has any reason to be so secretive. Check his office and find us something--anything--that connects him to Ashvane.<|endoftext|> <|startoftext|>Herb 07 - Rare - Rank 2 Unlock<|obj|>Find someone on Argus who might be able to train you on how to handle Astral Glory.<|text|>Amazed that anything so pure could continue to grow on this planet, you pick flower from the ground. You feel a small power radiate from it and then vanish. As it falls apart in your hands, you wonder if anyone on this Light-forsaken place knows how to handle this precious herb.<|endoftext|> <|startoftext|>Herb 07 - Rare - Rank 3 Unlock<|obj|>Find someone on Argus who might be able to train you on how to handle Astral Glory.<|text|>Amazed that anything so pure could continue to grow on this planet, you pick flower from the ground. You feel a small power radiate from it and then vanish. As it falls apart in your hands, you wonder if anyone on this Light-forsaken place knows how to handle this precious herb.<|endoftext|> <|startoftext|>Brined Justice<|obj|>Collect 100 Stolen Storm Silver Bars.<|text|>, I just got word that one of our ships was attacked and a large amount of storm silver stolen! The sacred materials can't be replaced. Once it is blessed by the seapriest, it is buried underwater for a year! From what I heard, a group of pirates followed the ship to see where the metal was buried on the sea floor before killing the crew and taking her cargo. Kill the pirates and get back that metal.<|endoftext|> <|startoftext|>Seams Familiar<|obj|>Return the Lost Necklace to Myra Cabot.<|text|>You find a necklace in the shape of an anchor with the name "Cabot" etched in a banner. The name immediately brings up Myra Cabot, the mining trainer in Boralus. The condition of the necklace makes it look like it has been well maintained. She probably wants it back.<|endoftext|> <|startoftext|>Three Sheets to the Wind<|obj|>Bring Franklin The Drunk a drink he likes to learn his mining secrets.<|text|>Hey. Now isn't a great time for me. If you're interested in learning, you could talk to Franklin, my old apprentice. He used to be a damn fine miner, but now he's just a washed up drunk. You can find him asleep on the docks. I don't remember what he drinks, but if you bring him something he's sure to at least try it. He'll talk if he likes it. Talk to Harold Atkey, the bartender, he's sells a variety of drinks, I'm sure one of them is his choice.<|endoftext|> <|startoftext|>Aromatic Pollen - Rank 3 Unlock<|obj|>Find someone on Argus who might be able to train you on how to handle Astral Glory.<|text|>Amazed that anything so pure could continue to grow on this planet, you pick flower from the ground. You feel a small power radiate from it and then vanish. As it falls apart in your hands, you wonder if anyone on this Light-forsaken place knows how to handle this precious herb.<|endoftext|> <|startoftext|>Aromatic Pollen - Rank 2 Unlock<|obj|>Find someone on Argus who might be able to train you on how to handle Astral Glory.<|text|>Amazed that anything so pure could continue to grow on this planet, you pick flower from the ground. You feel a small power radiate from it and then vanish. As it falls apart in your hands, you wonder if anyone on this Light-forsaken place knows how to handle this precious herb.<|endoftext|> <|startoftext|>Meet Sweetflower<|obj|>Find Xun Xun Sweetflower in Drustvar.<|text|>It looks like you've become familiar with the plants around here. There's a flower that grows in the snowy parts of the continent, but I can't tell you much else about it. Can't stand being cold. However, if you're interested in learning more, I know of someone who may be able to teach you. Her name's Xun Xun Sweetflower, and last I heard she set up shop on the outskirts of Anyport over in Drustvar. Tread carefully, though, that area is crawling with Irontide Raiders.<|endoftext|> <|startoftext|>Akunda's Bite - Rank 3 Unlock<|obj|>Find someone on Argus who might be able to train you on how to handle Astral Glory.<|text|>Amazed that anything so pure could continue to grow on this planet, you pick flower from the ground. You feel a small power radiate from it and then vanish. As it falls apart in your hands, you wonder if anyone on this Light-forsaken place knows how to handle this precious herb.<|endoftext|> <|startoftext|>Spiderphobia<|obj|>Kill 8 Enthralled Mossfangs and 15 Mossfang Egg.<|text|>You're no stranger to monster fighting, right? The other day I found a spider just outside my house. Nothing out of the ordinary, except it was the SIZE OF A HORSE! Twenty-five minutes of screaming and pick-axeing later and I had managed to kill it. I spoke with one of the guards, and he said that there was a huge nest of them just over the hill to the northwest. If you can slay them or whatever you do, I'll teach you a secret to mining monelite. Otherwise, I'm going to have to move.<|endoftext|> <|startoftext|>Don't Pick a Fight<|obj|>Retrieve Myra's Favorite Mining Pick.<|text|>Hey, you're not busy, right? I could use your help. Ya see, I was out mining in Stormsong Valley, when this huge, two-headed monstrosity started chasing after me! I ran away, but I was back in Boralus when I realized I dropped my favorite mining pick! I know this may sound stupid, but if you could get it back for me I'd be grateful. You don't need to do something crazy, like fight them. Instead, sneak by them and grab it. I'll show you a trick to mining monelite seams for your troubles.<|endoftext|> <|startoftext|>Gathering Mementos<|obj|>Search through patches of sea weed to find a memento of the lost sailor.<|text|>I have a task that I can't really trust to anyone else, and I feel you could handle it with the reverence it deserves. An old friend of mine came to me today, bringing a wilted sea stalk flower with her. Her husband was on a ship south east of Freehold. I'm not sure if it was pirates, the Horde, or a squall, but she said she didn't want revenge, just closure. If you could get her something to remember him by, I'll tell you everything I know about sea stalks, and you'd have my gratitude.<|endoftext|> <|startoftext|>The Frigid Boon<|obj|>Harvest 10 winter's kiss without taking cold damage.<|text|>While harvesting this winter's bite, you managed to pluck the flower without breaking any petals, a feat you had not accomplished before. Taking a quick mental note of every detail about yourself and your surroundings, one point sticks out to you. The heat from your breath appears to have made the petals supple enough to bend instead of break. You also believe that this may be a way to prevent the flower from activating its defensive cold blast. If that is the case, it could be extremely useful.<|endoftext|> <|startoftext|>Akunda's Bite - Rank 2 Unlock<|obj|>Find someone on Argus who might be able to train you on how to handle Astral Glory.<|text|>Amazed that anything so pure could continue to grow on this planet, you pick flower from the ground. You feel a small power radiate from it and then vanish. As it falls apart in your hands, you wonder if anyone on this Light-forsaken place knows how to handle this precious herb.<|endoftext|> <|startoftext|>Breaking The Food Chain<|obj|>Kill 15 Freshwater Snapper.<|text|>The extra riverbud you planted has helped, but it's not enough. Some of the local wildlife are consuming the riverbud before they mature. The more riverbud that is eaten, the less we have for our own needs. The largest group of young riverbud consumers are the turtles. If the riverbud becomes a threatened species, we'll need to regulate harvesting it. Instead, go thin the number of the turtles in the area. Do that and I'll teach you everything I know about riverbud.<|endoftext|> <|startoftext|>Pollen Punching<|obj|>Collect 12 Heaping Handfuls of Damp Pollen from siren's sting.<|text|>What I think happened is that some creature lapped up all the pollen with it's tongue. While I'm curious as to what creature could have done this, I doubt it matters. I believe we can safely reproduce this without needing any sort of rare or dangerous reagents. Next time you find a siren's sting, simply try wetting your glove so the pollen will stick to it. Water, wine, spit... It shouldn't matter.<|endoftext|> <|startoftext|>Disgustingly Damp Flower<|obj|>Bring the Disgustingly Damp Flower to Declan Senal.<|text|>Rummaging for pollen as usual, you use the harvesting technique you learned from the bees. However, when you pull your hand away from the flower, you find that there is no pollen on your gloves. Looking inside the swirl of petals, despite it being a mature flower, you see that there is no pollen at all within it. Upon closer inspection you see that the flower is filled with a viscous liquid. Could the flower have done this? While unpleasant to touch, you carefully pluck the flower to show Declan.<|endoftext|> <|startoftext|>Here In Spirit<|obj|>Harvest 10 Fresh Star Moss.<|text|>Hey, how would you feel about doing some legwork for a favor? We have a tradition here in Kul Tiras, that during a celebration, be it funeral, wedding, or birthday, we incorporate star moss into the decorations. We do that so those who are no longer amongst the living can be here in spirit. With the recent fighting, my stores are near empty due to the number of funerals we've had. If you bring me fresh star moss to restock my supply, I'll share a secret on how to get more from each star moss.<|endoftext|> <|startoftext|>Emergency Transplants<|obj|>Plant 10 Riverbud Seeds in rivermud.<|text|>With everything that's been happening over in Drustvar, there's been a sudden surge of wildlife in the sound. Normally, I wouldn't care, but they've been eating all the riverbud! If things don't improve soon, we could try thinning their numbers so they don't consume everything, but I'll consider that the last resort. Instead, could you go plant some of these seeds to produce additional food for them?<|endoftext|> <|startoftext|>Ghost Busting<|obj|>Put the Angry Spirit to rest.<|text|>I hate to ask this of you, but are you available for some more grunt work? I'd do it myself, but this seems beyond my capabilities. Remember how I told you we use star moss to allow those no longer living to join us for a special day? Yeah, well, sometimes once they show up, they don't want to leave. There is a spirit on the other side that is lashing out, harming those it should be protecting. Take this smoldering star moss and cleanse the area until you find the offender and help them move on.<|endoftext|> <|startoftext|>A Need For Coal<|obj|>Collect 9 handfuls of Ashvane Coal.<|text|>Ah! ! Just the person I was hoping to see! I was just getting ready to smelt some monelite down into ingots, but I noticed my coal supply was running low. Well, I mean... I have coal, yes, but I prefer using Ashvane Coal. It puts out less smoke and burns hotter, so I need less of it. If you can get some Ashvane Coal from the Ashvane Foundry south of here, I'd be more than willing to give you a couple pointers for mining monelite. Deal?<|endoftext|> <|startoftext|>Akunda Awaits<|obj|>Investigate the Temple of Akunda.<|text|>I've spoken to every troll out here, asking if they've seen Rakera. As you might have guessed, Akunda is de only name dey know. Let's hope someone within de temple will be able to tell us something useful.<|endoftext|> <|startoftext|>Sneaking into Zalamar<|obj|>Sneak into Zalamar to find Jo'chunga.<|text|>I know you might think nothing has changed, but trust me, de voodoo worked... I think. You should transform into one of de blood trolls when you are near Zalamar, one of their villages. Jo'chunga should be dere somewhere, most likely near a large gathering of blood trolls. Find Jo'chunga and tell him I have sent you, den see what he knows about de situation dere.<|endoftext|> <|startoftext|>Changing Seasons<|obj|>Burn the Wicker Man in Autumnvale.<|text|>I appreciate you saving me again, but we should do something to prevent this from happening to anyone else. So long as that Wicker Man stands, it will attract more like Autumnvale to it. We should destroy it! Are you with me?<|endoftext|> <|startoftext|>A Simple Sacrifice<|obj|>Rescue Edwin Maldus from the Wickerite cultists in Autumnvale.<|text|>You must hurry! Lord Autumnvale brought Edwin off to that cave right when he returned, saying something about "an offering of blood!" I think they mean to sacrifice him to appease the Wicker Man! Just what kind of crazy cult is this?!<|endoftext|> <|startoftext|>On the Move<|obj|>Travel with Meerah's Caravan in search of Warguard Rakera.<|text|>Jorak's wounds have healed enough for him to travel. He has agreed to guide us to de temple. De sooner we leave, de better. Rakera won't survive in dis desert for long.<|endoftext|> <|startoftext|>Wicker Worship<|obj|>Meet Lord Autumnvale in Autumnvale.<|text|>Hail, traveler! You look like just the sort who might be able to help me out with a predicament! It's my son Edwin, you see. We were travelling through Drustvar to ply our wares when the damned fool ran off to join some cult here in Autumnvale! Since then we haven't seen a trace of him, and the brown-robed loons won't speak a word of his whereabouts! Could you see if you could persuade them to talk? His poor mother is worried sick!<|endoftext|> <|startoftext|>Questionable Offerings<|obj|>Bring the correct offerings to the Wicker Man in Autumnvale.<|text|>So the traders sent you? As I told them, I only discuss the happenings of our family with those who understand our cause. If you wish to know his whereabouts, you must prove that you do. Behind us are several items gathered for offering to the Wicker Man. Bring us the items you feel will most appease it, so that it might give us its blessing. Choose the correct offerings, and we will know your intent.<|endoftext|> <|startoftext|>Mind the Hives<|obj|>Find Edwin Maldus in Barbthorn Ridge.<|text|>The one called Edwin came to us not long ago, seeking to earn the blessings of the Wicker Man. He wandered off into the hills looking for his own offering. Unfortunately, he managed to disturb one of the nearby beehives, causing the insects to become rather frenzied. That was the last I saw of him, I'm afraid.<|endoftext|> <|startoftext|>Runaway Rider<|obj|>Meet Melissa Kenny near Mistfall Cleft.<|text|>Lord Norwington demanded I take Eddie out riding in the woods, but I knew it was too soon! I just knew it! We've got to go find him. Meet me across the river!<|endoftext|> <|startoftext|>Urok, Terror of the Wetlands<|obj|>See Urok, Terror of the Wetlands.<|text|>You! You can help me! I know, Sur'jan, looks like a , but I know we can trust . Urok, de terror of de wetlands, is undead now. We have to put it down before it tries to destroy dis entire place. Just give me a minute, and you will see dat Urok is bad news. Shhh, Sur'jan, dey gonna see, dey are all gonna see!<|endoftext|> <|startoftext|>Lightforged Beacon: City Center<|obj|>Activate the Vindicaar Beacon.<|text|>Hail, friend! Captain Fareeya sent us ahead to secure this area. We were just about to call down a beacon and report back to the Vindicaar. We would be honored if you would help us complete our mission. The signal beacon just needs a light touch. The Grand Artificer will do the rest.<|endoftext|> <|startoftext|>Savage Saurolisks<|obj|>Slay 8 Scaleclaw Saurolisks in the Arid Basin.<|text|>Please, help me! I'm trapped in dis box and I can't make it out alone! I came here to collect eggs. I knew it was a bad idea, but I thought I could sneak around and grab de eggs before de saurolisks noticed. I was wrong... I hid underneath dis crate to avoid being eaten! Can you clear out de saurolisks and tell me when it's safe to come out? Please, don't leave me here!<|endoftext|> <|startoftext|>They Might Be Delicious<|obj|>Gather 10 saurolisk eggs from the Arid Basin.<|text|>Saurolisk eggs are de most delicious eggs in de desert! I mean, I've never tried dem myself... but look at de size of them! Dey're huge! Bigger is better, right? If I go back to camp empty handed, Sezahjin is going to kill me! We have to get some of those eggs! You sound a lot older and stronger than I am. Gather up de eggs so we can take dem back for everyone to eat. Don't worry about me, I'll wait for you here. It's not like I'm going anywhere...<|endoftext|> <|startoftext|>The Chef's Apprentice<|obj|>Locate Junji.<|text|> Where is Junji? I sent him to scavenge for vulture eggs, but he hasn't returned. He was just going on about de size of saurolisk eggs, but those oversized lizards are far too dangerous for a boy! He can't possibly be so foolish... If he has gone to de saurolisk breeding grounds... he may already be dead. Please find him before it's too late!<|endoftext|> <|startoftext|>Beneath Oronaar<|obj|>Speak with the krokul beneath Oranaar.<|text|>The krokul we found beneath Oranaar did not wish to leave. Could you speak with him? Convince him to board the Vindicaar.<|endoftext|> <|startoftext|>A Bejeweled Prison<|obj|>Return the Restored Eye of Eternity to its resting place within the Dreadmire.<|text|><|endoftext|> <|startoftext|>Army of the Light<|obj|>Complete 4 Army of the Light world quests on Argus.<|text|>Assist the Army of the Light by completing 4 world quests.<|endoftext|> <|startoftext|>Argussian Reach<|obj|>Complete any 4 Argussian Reach world quests on Argus.<|text|>Assist the Argussian Reach by completing 4 world quests.<|endoftext|> <|startoftext|>Armies of Legionfall<|obj|>Complete any 4 world quests on the Broken Shore.<|text|>Assist the Armies of Legionfall by completing 4 world quests.<|endoftext|> <|startoftext|>Further Supplying Krokuun<|obj|>Collect 900 Order Hall Resources.<|text|>This desolate place offers little for my people. Every hour is spent scraping together enough to survive. If I had more supplies, I could offer you another ridgestalker. What say you, offworlder?<|endoftext|> <|startoftext|>More Void Inoculation<|obj|>Collect 100 Fragments of Condensed Void.<|text|>All entities touched by shadow leave behind traces of void when they are defeated, If you collect enough in your travels through the city, return to me, and I will distill it into its undiluted form. We can save more of my kin.<|endoftext|> <|startoftext|>Fueling the Antoran Campaign<|obj|>Complete 10 Invasion Points.<|text|>The Legion requires raw materials from conquered words to fuel their crusade. Travel through Legion portals, destroy demons you encounter, and deny them the resources required to maintain their war machine.<|endoftext|> <|startoftext|>Void Extract<|obj|>Gather an Orb of Undiluted Void.<|text|>The void calls to its own. When they are destroyed, powerful creatures of shadow leave behind vast amounts of undiluted void. It's lure is powerful enough to draw out the noxious influence polluting my brethren. Not all survive the purge, but the alternative is worse than death - you've seen the voidscarred roaming Oranaar. Destroy a powerful agent of shadow, collect its essence, and bring it to me. I will use it draw out the corruption.<|endoftext|> <|startoftext|>Securing Krokuun<|obj|>Slay 4 Rare Elites on Krokuun.<|text|>Legion patrols are an ever-present threat. Eradicate demon commanders you encounter, and I will grant you a ridgestalker guide.<|endoftext|> <|startoftext|>The Vanishing Lord<|obj|>Meet with Cyril White in Fallhaven in Drustvar.<|text|>Unfortunately, we don't have any contacts within House Waycrest, so our efforts in Drustvar will have to start from the ground up. We have arranged for a ferry to take you to Fallhaven - a farming village in eastern Drustvar. The mayor there, Cyril White, is a longtime friend of the Proudmoores, and I think he can help us get in touch with someone from the house. I hope you can get to the bottom of their absence. Their martial might is invaluable to the Kul Tiran fleet.<|endoftext|> <|startoftext|>Bolas and Birds<|obj|>Shoot down 6 Hollowbeak Falcons with the Bola Launcher.<|text|>Up in the mountains we know the value of a good hunting companion. We use bolas to shoot down our flying prey, then our retrievers go and bring us our kill! You want to take a shot? Nickel can accompany you. Shoot down some of the falcons in the woods. My dog will finish the job.<|endoftext|> <|startoftext|>Commander's Downfall<|obj|>Complete a Greater Invasion Point scenario.<|text|>A champion of the Legion is vulnerable within an invasion point! Track it down and destroy it before it can return to fight on Argus.<|endoftext|> <|startoftext|>Home Again, Home Again<|obj|>Return to Elijah Eggleton in Fallhaven.<|text|>I can't thank you enough for the help here! You showed up just in time. Here is Elijah's sausage order. Don't worry, it's just regular sausage- nothing questionable. Now if you'll excuse me I have to see to my workers.<|endoftext|> <|startoftext|>Loaded for Bear<|obj|>Use the Ashvane Cannon to destroy 6 Ashvane Co. Supplies. Azerite Cannonballs are required to fire the cannon.<|text|><|endoftext|> <|startoftext|>Felfire Shattering<|obj|>Use the Scouting Map and complete the mission, "Assault on Felfire Armory."<|text|>A thin series of stone bridges connects the Burning Breach to Felfire Armory over Fiend's Run. The Army of the Light will stem Legion reinforcements while your people deal with the armory itself. Work swiftly.<|endoftext|> <|startoftext|>Saurolisk Escape<|obj|>Free 6 Trapped Saurolisks.<|text|>You cautiously approach a saurolisk tied to a post. It doesn't snap at you, but looks at you with defeat in its eyes. The troggs seem to be keeping these saurolisks against their will. They should be freed before they are abused further.<|endoftext|> <|startoftext|>Take the Edge Off<|obj|>Raise 6 Champions to 950 Item Level.<|text|>The demons streaming out of Antorus equip themselves at Felfire Armory. We need to deny those weapons. Will your s fight alongside the Army of the Light once again? Before the assault, gather materials. My smiths will craft your soldiers more powerful armor. The Legion won't give up Felfire without a fight.<|endoftext|> <|startoftext|>Urok's True Death<|obj|>Defeat Urok.<|text|>This is it! My power is back; we are ready to put down Urok. He used to be a noble beast, you know. Big, strong. Now Urok is just a mindless undead. It isn't right. We'll put him to rest. I'm going to run up ahead. When you get near Urok, I'll hop out to ambush him. Let's do dis! Shut up, Sur'jan. Of course we're going to win! If we don't, I'll just find another to help me out.<|endoftext|> <|startoftext|>My Head and Shoulders<|obj|>Recover Sur'jan's head and shoulder gear.<|text|>If we're going to fight Urok, I will need my gear back. It was all lost when I was running from Urok de first time. Shut UP, Sur'jan! I had to ditch it in order to run faster. Bring my gear back to me, and I'll be ready to fight Urok with you.<|endoftext|> <|startoftext|>The Blood of My Enemies<|obj|>Collect 45 Coagulated Dreadtick Blood.<|text|>I feel my power returning, but we aren't done yet. We need more power to kill dis undead Urok. We'll be pushing in to Urok's lair. Dreadticks are swarming in de area. I want you to bring me their blood for de final ritual. Take dis. It's my trusty dreadtick gasser. Throw it in de area, dreadticks sniff it... den DIE! Hahaha! Now get going! ...Sur'jan, you keep telling me to let do dis sorta work, but I could do it too! Fine, I'll just work on getting de ritual ready.<|endoftext|> <|startoftext|>Wasteland Survivor<|obj|>Collect 10 Scavenged Supplies.<|text|><|endoftext|> <|startoftext|>A Good Spanking<|obj|>Help the handlers subdue Pinky.<|text|>Pinky is contained in de direhorn pen for now, but de handlers are having a real hard time with him! Dis calls for some tough love. Will you help dem?<|endoftext|> <|startoftext|>Pulling Fangs<|obj|>Recover 40 Saurid Teeth.<|text|>I need more things to help me get strong. I need you to get me some saurid teeth. No, Sur'jan, you're not trusting TOO much. Just enough. I won't be betrayed again. I need dese teeth for a ritual I'm gonna perform to help me get my power back. Once I'm not so weak, you and I are gonna take down dis undead monster.<|endoftext|> <|startoftext|>Safe Flying<|obj|>Kill 8 Primal Skyterrors.<|text|>I'm feeling... stronger! But I need more power before we take down Urok. No, Sur'jan, YOU are scared of Urok more than me. I'm not scared of nothing! You got an attachment to me now after dat ritual. I need you to go kill de skyterrors nearby. Their deaths will fuel my strength. Take my grappling hook. You can drag de skyterrors down from de sky with it, and it'll put de hurt on dem too.<|endoftext|> <|startoftext|>Terrorizing their Eggs<|obj|>Destroy 5 Skyterror eggs.<|text|>Sur'jan, I should be doing dis! What do you mean, I need to recover? Bah, fine. I need more power, and de skyterrors have eggs nearby. I need you to bash some of their eggs to fuel my energy. Those eggs got lots of life force in dem. You destroy dem, and I will feel de energy coming back to me. Come on, Sur'jan, dis will be easy! I can do dis! Hmph... well, you make a good point. You always were de smarter one out of us.<|endoftext|> <|startoftext|>There's No Eye in Skyterror<|obj|>Recover Jarkadiax's Eye.<|text|>There's a real big skyterror dat I name Jarkadiax. I need his tongue... What's dat, Sur'jan? Not his tongue? His eye? You sure? Hrm. I need his eye for my next ritual. I know what you're thinking. De tongue makes more sense. Dat's what I-- Look, Sur'jan, I still think it's his tongue. We'll see which of us is right! Go get Jarkadiax's eye and bring it back to me for de next ritual.<|endoftext|> <|startoftext|>Crocolisk Life<|obj|>Absorb essence of 8 primal snapjaw corpses with Sur'jan's Ritual Dagger.<|text|>I need my shaman mojo back if we are going to kill Urok. He beat me bad de last time I tried to put him down. You help me get my power back, and I help you make Urok dead. Deal? First step, I need you to use dis dagger to absorb what is left of de life force of any crocolisk you kill. When de dagger seems full, come find me. Heh heh, dat's right Sur'jan. Dey gonna help us, den Urok will see who de strongest is!<|endoftext|> <|startoftext|>An Offering of Light<|obj|>Infuse the Essence of Light into the Netherlight Crucible.<|text|>I sense it. The nobility in Xe'ra's heart. Her relentless defiance of the Legion. Let this be her legacy. In building the Vindicaar, we fashioned the Netherlight Crucible to harness the tremendous powers at play on Argus. I believe Xe'ra's essence is one key to that potential. Yet the Light alone is not enough. Without balance, there can be no harmony, no cohesion. Infuse this essence into the crucible, champion. It is the first step in unlocking the strength needed to end the Burning Crusade.<|endoftext|> <|startoftext|>Sowing Saplings<|obj|>Plant seeds in 4 Loamy Soil.<|text|>Algerson destroys the forests and leaves nothing remaining! It is up to us to take care of Azeroth, to help her live and grow as she was meant to! Take these seeds, find the soil that calls for them, and help our planet recapture her grace and vitality!<|endoftext|> <|startoftext|>Let it Flow<|obj|>Repair the fountains within Withering Gulch.<|text|>The fountains here have seen better days. They're currently incapable of holding water, but we can fix that! You can use my spare tools to repair the cracks. With a little luck and elbow grease, the fountains will be flowing again in no time!<|endoftext|> <|startoftext|>We Can Salvage the Seeds<|obj|>Plant 8 Thistlevine Seeds in Fertile Soil within the Withering Terrace.<|text|>I've studied the flora within the terrace extensively. Once a thistlevine completely dries out, it's too late for the plant to be saved. Its seeds are still viable, however. Under the right conditions, they can be used to cultivate new, healthy thistlevines. Salvage seeds from the carnivorous thistlevines that can no longer be saved, and plant them within the fertile mounds of dirt. The thistlevine plant is extremely quick to sprout, so the terrace should be filled with seedlings in no time!<|endoftext|> <|startoftext|>An Offering of Shadow<|obj|>Infuse the Essence of Shadow into the Netherlight Crucible.<|text|>Can you sense it? The darkness within this essence is palpable. In the past, I might have shunned such power, even denied its very existence. But what have we learned throughout our long struggle, if not that Light and shadow must coexist? This may prove to be exactly what we need to bring balance to the Netherlight Crucible. To give us the edge we need against the Legion. Infuse this essence into the crucible, champion. Draw one step closer to realizing your weapon's full potential.<|endoftext|> <|startoftext|>The Source of the Problem<|obj|>Help Ranah determine the cause of the malfunctioning fountain within the Withering Terrace.<|text|>I checked my work twice when working on this fountain. I made no mistakes. There must be something wrong at the source. The fountain draws water from a modest reservoir above the terrace. Would you mind checking it out?<|endoftext|> <|startoftext|>Wither Without Water<|obj|>Use Ranah's Watering Can to water 10 Withered Thistlevines.<|text|>The flora in this area weren't always so aggressive. Without water, the thistlevines wither and waste until they become something unrecognizable and angry. Take my watering can and wet the withering thistlevines to prevent them from becoming carnivorous.<|endoftext|> <|startoftext|>Stolen Satchels<|obj|>Collect 5 Weathered Satchels from Sandfury Assassins.<|text|>One within our group spoke of a temple in de mountains dat welcomes exiles, though none are permitted to enter without an offering to their loa. I would have given anything to find some solace in dis wasteland, but now I have nothing, thanks to those thieving assassins. Each of us had a satchel dat carried de last of our possessions. We didn't have much, but it was more than one troll would need. If you search de dunes looking for your friend, could you keep an eye out for our satchels?<|endoftext|> <|startoftext|>The Irontide Crew<|obj|>Collect 3 Azerite Cutlasses and 2 Horns of Azerite Powder from Irontide Cutthroats and Irontide Trickshots.<|text|>You see those salty looking guys in red? That's the Irontide crew. They're the worst of the worst. Cutthroats and brigands, to a man. Irontide wouldn't be guarding the docks if they didn't stand to gain something... Lighten their pockets. See what kinda hardware they've got.<|endoftext|> <|startoftext|>Grozztok the Blackheart<|obj|>Kill Grozztok within Atul'Aman.<|text|>A group of us were dropped off here and left to die. Our first night at camp, I was jolted from sleep by de gurgling cries of my fellow exiles. Jakra'zet sent assassins to our camp, looking for Rakera. Their leader, Grozztok, came for me, but Rakera intervened. She chased him into de dunes, but dat was days ago. If you cross paths with Grozztok, don't hesitate to drive a blade into his black heart.<|endoftext|> <|startoftext|>Quest<|obj|>Use your Dive ability to crush the spore stalks below you.<|text|>Armed with these energized spores, you feel compelled to slam them down on the spore stalks below...<|endoftext|> <|startoftext|>Strange Ecologies<|obj|>Use the bats to get to the top of the mushroom caps.<|text|>The local fauna here seem very docile and are attracted to some strange fauna on the caps above. Why don't you try riding one?<|endoftext|> <|startoftext|>Freehold<|obj|>Use Flynn's Spyglass.<|text|>Well, there she is: Freehold. You can get anything you want there, provided you can pay for it. Whether you pay with gold or steel is up to you. Take a look.<|endoftext|> <|startoftext|>Strike Back<|obj|>Kill 8 Eredar ritualists and Lady Shahrazad in the Petrified Forest.<|text|>The scroll details a dark spell which steals the souls from the neighboring Krokul to create a new demon, the Ur'zul. The scroll is signed by Lady Shahrazad.<|endoftext|> <|startoftext|>Woah, Nelly!<|obj|>Return to Chieftain Hatuun in Krokul Hovel.<|text|>, you have my thanks. My Wranglers should be able to take it from here. If I can ask one more favor, would you pass a message to Chieftain Hatuun? Tell him the forest is secure once again. I'm sure he will reward you for all of your effort. I'll loan you one of my fastest Cragscalers for the trip. Make sure to look both ways before crossing that path outside this forest, there's a giant Legion Obliterator that patrols there. Good luck!<|endoftext|> <|startoftext|>An Airtight Alibi<|obj|>Deliver Evelyn Pare's letter to Constable Henry Framer at Hangman's Point.<|text|>It'll take us a while to clean up the beasts that are left over, but I'm confident we'll be able to take back Fletcher's Hollow--thanks to you, of course. Here, take this letter to the constable. It should be enough to clear Miss Waycrest's name. I'm sorry you had to witness all of this, mainlander. We are good people, but these are terrible times.<|endoftext|> <|startoftext|>Nazmir, the Forbidden Swamp<|obj|>Speak to Rokota and ride a pterrordax to Princess Talanji's camp in Nazmir.<|text|>Da Horde promised Princess Talanji dat we be dealin' with dese blood trolls in Nazmir before dey can attack Zuldazar. Grab a pterrordax and get over ta Talanji's camp in Nazmir. We be waitin' for ya there. Make sure ya ready. Dere be no civilization in Nazmir, just us and whatever be lurkin' dere.<|endoftext|> <|startoftext|>Snarltooth's Last Laugh<|obj|>Retrieve Snarltooth's Head.<|text|>It's not just Mojambo's gang we have to worry about. We also need to keep a watchful eye at night due to frequent hyena attacks. De most dangerous of de hyenas is Snarltooth. He ambushes us at night, laughing maniacally as he slaughters his prey. I need you to slay de beast once and for all! Snarltooth's den is just south of de arena in de Arid Basin.<|endoftext|> <|startoftext|>Aiding the Wharf<|obj|>Collect a Satchel of Seaweed, a Bundle of Vellum, and some Seal Blubber from around Anglepoint Wharf.<|text|>We have read the tides, and never before have I seen them in such turmoil. They call to the tidesages, begging for help. A debilitating sickness is running rampant amongst the villagers, and it comes from the sea. We are but few. There is only so much we can do! Please, take this list and gather the listed reagents from around the pier while I attempt to calm these folks. I should be able to create a tonic that will help. I hope.<|endoftext|> <|startoftext|>I Heard You Lost the Herd<|obj|>Speak with Mugjabu.<|text|>Our herd of alpacas went missing dis morning. It may seem like we have more pressing matters to worry about, but de meat and milk de alpacas provide are essential to our survival. Those alpacas won't survive long on de dunes. Speak with Mugjabu and help him find de alpacas before it's too late!<|endoftext|> <|startoftext|>Mystery Meat<|obj|>Collect 8 Dung Beetle Innards.<|text|>Mojambo's gang may be coming to kill us, but we've still got to eat. And when you live in a harsh wasteland, you make do with what you've got. Sometimes fresh meat is hard to find. Dat's how I came up with de idea for my famous mystery meat pie. De secret ingredient is dung beetle, but with enough seasoning you can't even tell! Our food supplies are dangerously low right now. I need someone to go beetle hunting as soon as possible!<|endoftext|> <|startoftext|>Vol'duni Fried Chicken<|obj|>Collect 8 Roasted Buzzard.<|text|>Have you ever tried my delicious Vol'duni fried chicken? Me neither! Probably because dere aren't any chickens in Vol'dun. Dere are plenty of vultures, though. Why don't you see if you can find some tasty vulture meat? De secret to delicious fried chicken is to roast de meat before you fry it, but it only works if de meat is fresh. I've soaked dese arrows in alpaca fat. If you ignite de arrows and shoot down de birds, dey'll start cooking before dey're even dead!<|endoftext|> <|startoftext|>Ravenous Landsharks<|obj|>Kill 9 Ravenous Diemetradon.<|text|>Warbeast Kraal is important to de empire. All de beasts dat haul our goods, carry our armies, and fight our wars are born and bred here. If you want Rastakhan's support, you had better impress us. I have some thoughts on where you can start. We have ourselves a diemetradon problem. Usually nothing to worry about, but dey had a big hatching dis year. Now dey're breaking into de pens and eating our eggs. Kill diemetradons, protect our beasts, and we will see about de rest.<|endoftext|> <|startoftext|>Alpacas Gone Wild<|obj|>Round up 6 Alpacas.<|text|>Our herd of alpacas escaped dis morning. Dey're out dere wandering de dunes as we speak. Probably for de best, if you ask me. We'll all be dead soon once Mojambo comes back. Since you seem to care so much, take dis alpaca whistle and use it to round dem up. I blow de whistle every day at feeding time, so de alpacas should come running home when dey hear de sound.<|endoftext|> <|startoftext|>Culling the Coven<|obj|>Kill 25 of Matron Levae's minions in the Elderstone Mine.<|text|>If the mine really was their objective, I can only imagine they'd have even more forces in there. My men and I may be able to take care of the remnants out here, but if an even bigger force comes out of that mine, we're not going to stand a chance. While you're hunting down the matron with this wicker contraption, do you think you could... you know... soften them up a bit?<|endoftext|> <|startoftext|>Hungry Mouths To Feed<|obj|>Speak with Sezahjin.<|text|>We don't have much in de way of supplies right now. Mojambo and his gang will be back to finish us off, of dat I'm sure. But without food and supplies, dere will be none of us alive for dem to kill. Our cook is looking for someone to help gather supplies so we can feed de camp. Speak with him and see if you can find what he's looking for.<|endoftext|> <|startoftext|>A Revealing Missive<|obj|>Return to Evelyn Pare.<|text|><|endoftext|> <|startoftext|>The Murderous Matron<|obj|>Control the Dormant Ravager to defeat Matron Levae in the Elderstone Mine.<|text|>I know that you've got what you came for, but I need to ask you one more favor. This town won't be safe until this Matron Levae is taken care of. According to the letter, she must be holed up in that cave. None of our people have been able to enter it, but I know I've seen their constructs go in! This charm you found might be the key. If you can take control of one of these wicker men and send it after her, we might have a shot!<|endoftext|> <|startoftext|>Charming the Lifeless<|obj|>Test the Wicker Charm on Dormant Ravagers in Fletcher's Hollow until you successfully control one.<|text|><|endoftext|> <|startoftext|>Hope They Can't Swim<|obj|>Defend the villagers as they board the boat in the Timbered Strand.<|text|>We've got a small boat docked right across the way there. If we can get these villagers safely on board, they should be able to make it to Fallhaven by river. You're a capable fighter, no doubt. Can I count on you to fend off any attackers while we get them to safety?<|endoftext|> <|startoftext|>The Three Sisters<|obj|>Confront Sister Ashwell, Sister Early, and Sister Mooring in Fletcher's Hollow.<|text|>If you're looking to absolve Miss Waycrest of this mess, you'll need to head into the town. Recently, I've seen some oddly dressed women among the creatures, who seem to be calling the shots. It's likely that they're the key to this whole nightmare, but we can't get in to question them. Their minions don't seem to slow you down, though. If you can get to them, you might be able to find some answers for the both of us. Be careful, though. They likely aren't very friendly.<|endoftext|> <|startoftext|>Honorable Discharge<|obj|>Dismiss 10 Weary Spirits from the battlefield.<|text|>Some of the spirits on the battlefield are too weary to go on. These were brave Kul Tirans. They have more than earned their rest but their sense of duty holds them here. Order the most weary spirits off the field of battle. Hopefully they will be convinced to rest.<|endoftext|> <|startoftext|>Save Who We Can<|obj|>Rally 6 Frightened Woodsmen in the Timbered Strand.<|text|>These things seem intent on capturing our people... but we're not quite sure what for. The ones in the town might be too tough to reach right now, but we might be able to save some of the woodsmen who work along the strand. Head to the lumber fields just east of here, and see if there's anyone still alive out there. We can shelter them here until we can arrange safe passage out of here.<|endoftext|> <|startoftext|>Invasion Point Offensive<|obj|>Complete 3 Invasion Points.<|text|>The invasion points are key to cutting off Legion reinforcements to Argus. Defeating their armies within the lesser portals will allow us to assault larger invasion points and extinguish the Legion presence within.<|endoftext|> <|startoftext|>Silver Blades<|obj|>Collect 6 Tarnished Blades from the Fallen Defenders.<|text|><|endoftext|> <|startoftext|>Toxic Community<|obj|>Gather 50 Toxic Stingers.<|text|>A traveler? Nobody uses this trail unless they got a death wish. The only thing more poisonous than the marrowflies are the saurolisks that eat 'em all day. That marrowfly toxin is what I'm here for. Y'see, I'm a purveyor of, uh... specialty goods. And my clients are just dyin' for more of my product. Heh. You bring me their stingers, I pay you. Simple as that. You can even find 'em in the saurolisks, if you don't mind gettin' your hands dirty.<|endoftext|> <|startoftext|>The Hand of Fate<|obj|>Meet your escort to the Exodar at Stormwind Harbor.<|text|>Ever since the Legion invaded the Exodar, the draenei have been hard at work preparing to return to Argus. At long last they have a vessel that can take us there. With the way to that dreadful world open, we simply could not ask for a better opportunity to strike. Prophet Velen called for you quite specifically to join the assault force. You should make your way to Stormwind Harbor right away. Arrangements have been made for a ship there to take you to Azuremyst.<|endoftext|> <|startoftext|>Return to Dust<|obj|>Defeat 20 Enraged Sethrak with the Skycaller Gem.<|text|>It appears the sethrak are quite serious about keeping this gem. I do wonder where they found it in the first place. Hrm... perhaps Lady Sylvanas would be interested in this as well. Something to ponder. Ingrid believes this gem can unleash lightning and shadow magic of, her words not mine, epic proportions. I do believe it would be best for everyone if you tested it out on the small sethrak army currently looking for us.<|endoftext|> <|startoftext|>Through the Old Roads<|obj|>Meet with Inquisitor Cleardawn at Gol Osigr.<|text|>Lady Waycrest has entrusted me with securing the town of Falconhurst and the services of Master Alchemist Ashton who lives there. However, I have found out no one has heard from Falconhurst in some time. The skies above the forest are impassable, so we must travel the old roads through Drust ruins in the mountains. A small capable party has a better chance to bypass the growing forces of the witches and to help secure Master Alchemist Ashton. To that end, I ask you to assist me.<|endoftext|> <|startoftext|>Lovesick and Lost<|obj|>Escort Flynn to Freehold.<|text|>Ugh. My head. My HEART. Feels like a good hangover and a bad breakup put together. On the bright side, I think I know where we are. And where that ship was headed. Freehold. It's a... free town. For, uh... free folk. The only rule is that there are no rules. Lotta guys with peg legs and eye patches and exotic pets. Catch my drift? There's a trail through the hills that'll take us there. Pretty sure I remember the way... Let's get moving. Gotta walk off that damn siren's witchery.<|endoftext|> <|startoftext|>The Hand of Fate<|obj|>Meet your escort to the Exodar at Bladefist Bay.<|text|>Ever since the Legion invaded the Exodar, the draenei have been hard at work preparing to return to Argus. At long last they have a vessel that can take us there. With the way to that dreadful world open, we simply could not ask for a better opportunity to strike. Prophet Velen called for you quite specifically to join the assault force. You should make your way to Bladefist Bay right away. Arrangements have been made for a ship there to take you to Azuremyst.<|endoftext|> <|startoftext|>A Moment of Respite<|obj|>Speak with Artificer Shela'na, Thelbus Wimblenod and High Priestess Ishanah.<|text|>For all we have seen, we must remember not to dwell on the past, but to look forward and prepare for what is to come. Take this opportunity to familiarize yourself with the Vindicaar.<|endoftext|> <|startoftext|>No Mercy for Sithis<|obj|>Recover the Skycaller Gem from Fangcaller Sithis.<|text|>Heh heh... thanks for the rescue! I could use your help in a little plan that I have. The commander of this place is a sethrak called Sithis. He's got this thing called a "skycaller gem." Word is they're looking for some sort of shadow magic in Nazmir to try and really power this thing up. Heh heh... luckily, yours truly has her own shadow magic to do just that! Maybe you do, too. I don't keep up on what powers you keep getting. Get the gem from Sithis and we'll have some REAL fun afterwards.<|endoftext|> <|startoftext|>Reuniting the Company<|obj|>Rescue the remnants of Chadwick Paxton's squad.<|text|>Right, then. First order of business, rescue the remnants of my company. These sethrak kept yelling about expanding their empire and conquering Azeroth as they attacked us. Lovely, really. They killed most of my company and took some hostages. I assume they're being told how grand the sethrak empire is. I'd like the remnants of my company back, if you please. I'll put in a good word with Lady Sylvanas, once this is all over. ...not that someone like you needs it.<|endoftext|> <|startoftext|>The Fall of Kel'vax<|obj|>Defeat Kel'vax Deathwalker.<|text|>We be ready ta kill Kel'vax and send his soul ta Bwonsamdi for judgment. Ya should know someting before ya go in. Kel'vax was our son. Dat be why Bwonsamdi chose us ta stop dis madness. I not be knowin' why Kel'vax chose ta forsake everyting we believed in centuries ago... but here we are. Even without his undead, Kel'vax be very powerful. Be prepared... dis be our shot to end him and find our rest.<|endoftext|> <|startoftext|>The Spires of Home<|obj|>Meet Alleria Windrunner on the Isle of Quel'Danas.<|text|>My sister Vereesa told me of the events that led to the high... excuse me, "blood" elves joining the Horde. Part of me still can't accept it. Prince Kael'thas led my people down a dark path. I have to believe the majority of sin'dorei would shrug off the Horde if given the choice. The last time I spoke to Lor'themar, we served together in the Farstriders. He was a fine ranger and a good man. I pray the years have not changed that. Come. We must not keep the regent waiting.<|endoftext|> <|startoftext|>Bones for Protection<|obj|>Collect 40 Cursed Bones.<|text|>Kel'vax be havin' powerful voodoo on his side, da kind dat could kill ya instantly if ya not careful. I know how we can be stoppin' dis magic, but we need bones. Lots a them. We be lucky, Kel'vax be havin' a large skeleton army. I need ya ta be goin' out dere and collectin' their bones. Bring 'em ta me and I'll prepare 'em ta be used against his voodoo.<|endoftext|> <|startoftext|>Show of Force<|obj|>Defeat 10 Sethrak.<|text|>These things called the sethrak think that we're easily handled. That's only because we were ambushed and not ready for a fight. Well, all right, perhaps we were easily handled. But that doesn't mean we won't strike back. Kill as many of those sethrak as you can. I don't know who they are or what they want, but I do know one thing. They signed their death warrants when they attacked my squad and cut me in half.<|endoftext|> <|startoftext|>Kel'vax's Home<|obj|>Use Shinga Deathwalker's Spirit Powder to take Kel'vax's Ancient, Repaired, and Pristine Phylacteries.<|text|>Kel'vax's soul be bound ta three phylacteries, protected by his voodoo. Even if ya destroy him, he just be reformin' in dem. Me old power be returnin' after ya lit dem torches. I be able ta enchant dis powder dat allow ya ta go through Kel'vax's voodoo. Find dese phylacteries and bring 'em ta me. We gonna look Kel'vax in da eye when we destroy 'em. I should warn ya... dis powder might be messin' with ya head. Ya may have some... visions after ya use it. Be careful.<|endoftext|> <|startoftext|>Looking For One More<|obj|>Slay Sister Westwood.<|text|>Our loathsome foe, 'Sister' Westwood, yet continues her work. After subjugating myself, she set her malicious sights on my companion, fair Mercy. Of us three, Mercy was most kind and possessing of uncommon inner strength, yet I fear for her. Corrupting such a soul would make for a fearsome creature, indeed. Stop the vile ritual before Mercy is taken. Allow the dead their rest. Slay Sister Westwood and free us from her grasp!<|endoftext|> <|startoftext|>A Stranger's Plea<|obj|>Heal 8 Felbound Drudges.<|text|>My people... enslaved... Beaten... within death's grasp... Help... us...<|endoftext|> <|startoftext|>Split Party<|obj|>Free Bridget Fairwater's soul.<|text|>In life my compatriots and I were valiant champions as you are. In death we are potent souls to make the witch's accursed minions even more powerful. With your help I have resisted thus far, but this foul witch pulled brave Bridget from her justly won rest. She is now trapped in one of these macabre constructs. This witch intends to use Bridget to bring death upon the lands she was oathsworn to protect! Free Bridget Fairwater's soul from the construct which entraps her!<|endoftext|> <|startoftext|>Bwonsamdi's Deliverance<|obj|>Burn 10 defiled troll corpses with the cremation torch.<|text|>We be havin' a task from Bwonsamdi, da loa a death, ta purge dis place of its undead. Dey be controlled by a monster called Kel'vax. Can ya help? Dere be zombies destroyin' Bwonsamdi's temple over dere, and we no have da strength ta fight 'em all. Take dis torch. Kill dem zombies, den burn them corpses with da torch. It should be deliverin' their souls ta Bwonsamdi. Ya do dat, and we be one step closer ta stoppin Kel'vax.<|endoftext|> <|startoftext|>Getting a Leg Up<|obj|>Recover Chadwick Paxton's legs.<|text|>I seem to be in a bit of a... predicament. My squad was scouting on behalf of Lady Sylvanas when we were ambushed by some snake men calling themselves "sethrak". As you can see, my legs have been separated from my body in the ambush. It's just a flesh wound, luckily. Care to help me get re-attached? Then we can get down to this business of vengeance against these sethrak.<|endoftext|> <|startoftext|>Respecting the Rites<|obj|>Light 5 Ritual Torches and recover Shinga Deathwalker's Ritual Powder.<|text|>If we be deliverin' Kel'vax's soul ta Bwonsamdi, we need ta be doin' it properly. We need ta be doin' two things. First, dere be torches remainin' around da temple nearby. Light dem with da torch I gave ya. Da torches used ta be our way ta show dat we be deliverin' a spirit ta Bwonsamdi. Kel'vax will be knowin' it be his time. Second, I be needin' special ritual powder dat be deep within da temple. It be da key ta stoppin' Kel'vax. Go now, I be prayin' Bwonsamdi be favorin' us.<|endoftext|> <|startoftext|>Where They Least Expect It<|obj|>Enter an Invasion Point and defeat a Legion Commander.<|text|>The Legion's fanatical crusade leaves them spread thin. As they focus their defenses on Argus, we are free to tear into their forces on other worlds. Travel through an Invasion Point on Argus and show the Legion that there is no hiding from death.<|endoftext|> <|startoftext|>Duskcloak Problem<|obj|>Kill 10 panthara within the Petrified Forest.<|text|>Here in this forest, species of talbuk and panthara still roam. However, the balance has been disrupted and now the panthara risk hunting the talbuk to extinction. To ensure their survival, we must decrease the number of panthara. Do not let their suffering linger. A swift death is the most merciful.<|endoftext|> <|startoftext|>Seeing Spirits<|obj|>Collect Gravebloom, create and use salve, then find Aaron Cresterly.<|text|>The spirits in the cemetery are riled up! I'd ask 'em direct but I don't have any of the necessary salve I use to commune with the dead. My family's been making it for ages! The herbs and tools I use to make it are inside, but I can't get over there! Some of those spirits are beyond reason and attack me on sight! Why don't you go collect those herbs, make the salve with my tools, and ask one of the calmer spirits what's going on. Aaron Cresterly is a good spirit to look for.<|endoftext|> <|startoftext|>The Wranglers<|obj|>Speak to Lead Rider Jerek in the Petrified Forest.<|text|>Great evil exists on Argus and our forests house some of the worst of it. My wranglers are at the edge of the forest and are waiting for reinforcements. That would be you. Seek out Lead Rider Jerek, he will tell you more.<|endoftext|> <|startoftext|>Witch Doctor Jala<|obj|>Find Witch Doctor Jala.<|text|>$p, I received word dat an old friend of mine is down here and in need of some extra muscle. Witch Doctor Jala. She is an old crone, but de loa find her amusing enough to keep around. Seek her out for me and lend what aid you can.<|endoftext|> <|startoftext|>Strike Back<|obj|>Kill 8 Eredar ritualists and Lady Shahrazad in the Petrified Forest.<|text|>As you may have seen, the ritualists in this forest kidnap our people and perform heinous rituals on them. The souls of our fallen now roam as twisted creatures. This sin cannot go unpunished. Kill as many ritualists as you are able, but be sure to strike at the dark demon that leads them.<|endoftext|> <|startoftext|>Evidence of Evil<|obj|>Speak with Zolani, Blade of the King.<|text|>Jakra'zet refused to patrol dis area. Yazma's spies did not warn us of de evil lurking beneath our city. And Zul did not foresee blood magics festering under our noses. These are serious allegations, and de evidence is in your hands. Present dem to Zolani, Blade of the King. She will know best their meaning and how best to present dem to de king.<|endoftext|> <|startoftext|>Hindering the Legion War Machine<|obj|>Use the Scouting Map and complete the mission, "Gambit in the Wastes."<|text|>t, I could use your help. The Army of the Light is coordinating an attack against the Spirit Crucible, Terminus, and Shaper's Rise to cripple the Legion's ability to wage war outside of the Antoran Wastes. We do not have enough soldiers to defend our footholds and execute this operation. Will you approach the s on our behalf? This gambit could succeed with them fighting by our side. We can paralyze the Legion war machine.<|endoftext|> <|startoftext|>The Ruins of Oronaar<|obj|>Use the Scouting Map and complete the mission, "Inches from Madness."<|text|>Many krokul wander the city below, shrouded in shadow. I will not accept that they are all beyond redemption. Arkhaan was a leader, once. Some among his followers may still reside in the ruins of Oronaar, straddling the thin divide between reason and oblivion. Enlist the aid of your order. Scour the ruins for any that can be saved.<|endoftext|> <|startoftext|>The Red Market<|obj|>Collect 3 Dark Fetishes and destroy the Chalice of Calling.<|text|>You came with de Princess Talanji? I need a hand with a most unsavory task. Crimson cultists have made demselves a market for blood magic. Dis is bad, mon. Dis is very bad indeed. I need you to go down dese steps and bring back any evidence you can of blood practices. And destroy their chalice. Big chalice. Don't forget de chalice.<|endoftext|> <|startoftext|>Nath'raxas Hold: Rescue Mission<|obj|>Use the Scouting Map and complete the mission, "Nath'raxas Breakout".<|text|>Your forces are adequately equipped for the mission to save my people from Nath'raxas. Order your champions to bolster my assault, and together we will dismantle the Legion's stranglehold over the region.<|endoftext|> <|startoftext|>Shadowguard Dispersion<|obj|>Use the Scouting Map and complete the mission, "Shadowguard Dispersion".<|text|>Lend me the aid of your order once again, that we might end the Shadowguard threat permanently. While you confront the Legion, we will face the void. The attack commences once your forces arrive.<|endoftext|> <|startoftext|>Relics of the Ancient Eredar<|obj|>Raise 6 Champions to 925 Item Level.<|text|>I failed Arkhaan. I won't fail again. If there is to be any hope of freeing the krokul, the ethereal threat must be removed from Mac'Aree. L'ura has been vanquished, but the void clings heavily near the Shadowguard Incursion. Before we commence, ensure your forces are protected from the shadow. Your champions should seek ancient eredar armaments in the nearby ruins.<|endoftext|> <|startoftext|>Nath'raxas Hold: Preparations<|obj|>Raise 6 Champions to 900 Item Level.<|text|>One of two fates await krokul prisoners taken to Nath'raxas Hold. Consume the fel, and become a willing soldier in the infinite army, or be mutated into a disfigured abomination. An ur'zul. While the Army of the Light occupies the Legion's attention, I am presented with an opportunity to save my people. I ask for your aid. Before we begin, your forces must be adequately equipped.<|endoftext|> <|startoftext|>The Spiritwalkers<|obj|>Speak with Spiritwalker Graysky at Thunder Totem in Highmountain.<|text|>Ebonhorn is in the care of Spiritwalker Graysky. A cure is proving elusive... he has asked for your help. Please speak with him at once. The spiritwalkers are the keepers of our past. I pray the answer lies somewhere in the ancient truths they hold.<|endoftext|> <|startoftext|>How Fares Ebonhorn?<|obj|>Return to Thunder Totem and check on Ebonhorn.<|text|>Three of the ancient wards are restored. The mountain is not yet secure, but we may have done enough to break Ebonhorn free of the shadows gripping him. Let us return to Thunder Totem and see how he fares. Hopefully Ebonhorn can tell us more about what is happening with the Necrodark and the insidious master they serve.<|endoftext|> <|startoftext|>Into the Night<|obj|>Travel to Argus aboard the Vindicaar.<|text|>What we do this day, we do for Azeroth. For the countless souls lost to the Legion's foul crusade. Once you are ready we will take the Vindicaar into the very heart of the Legion. Argus awaits.<|endoftext|> <|startoftext|>Remnants of Darkfall Ridge<|obj|>Use the Scouting Map and complete the mission, "Darkfall Ridge Supplies".<|text|>My riders have talbuk, but my people need supplies. Food. Tools. Weapons. For millennia, we have migrated from one hovel to the next, moving each time the Legion discovered us. Never able to flee with our possessions, we left them behind. You are powerful, your followers are capable, but you do not know Argus. The landscape will dispatch you as mercilessly as the Legion. Recover our supplies from Darkfall Ridge, and I will order my people to guide your forces through the Argus Wastes.<|endoftext|> <|startoftext|>Together We Are the Horde!<|obj|>Speak with Ji Firepaw at the Orgrimmar Embassy to hear the end of this tale.<|text|>What began with a simple feast led to a battle against an ancient evil seeking to consume the world. My kind of day! Your deeds have helped secure an alliance between Orgrimmar and Highmountain. These tauren will make a valuable addition to the Horde. The Warchief will be pleased.<|endoftext|> <|startoftext|>Lured and Allured<|obj|>Search for Flynn Fairwind.<|text|>Lookin' for a friend from the wreck, eh? If he survived he may have wandered up the path to our camp. Now if he ain't up there toastin' his buns by the fire, well... lotta poor souls fall victim to the song of the sirens. You should check the camp before you go wadin' out into the tideway. Ask our leader, Stabby Jane. She'd know for sure if a new survivor showed up!<|endoftext|> <|startoftext|>Blood in the Tides<|obj|>Slay 8 Wailing Sirens.<|text|>Curse these slimy wenches! Their singin' sets men's hearts afire and their brains adrift. My ship's aground. My cargo's lost. Nothin' for it now but to fight!<|endoftext|> <|startoftext|>Mista Nice<|obj|>Find and slay Mista Nice.<|text|>I am normally not a violent tortollan, but if there is one thing I cannot abide, it is a scoundrel using children for his own profit. The street scamps appear to be working at the behest of a ring leader. I do believe they call him "Mista Nice" though I suspect the name to be sarcastic in nature. I have a scroll here that can let you move among the scamps and see if they lead you back to Mista Nice. If they do, slay him and I shall pay you a bounty.<|endoftext|> <|startoftext|>The Scamps<|obj|>Stop 5 Street Scamps from stealing.<|text|>You there! You have legs and a need for money? I wish to hire you. Confounded, despicable, parentless children have been stealing my scrolls again. Those scrolls are dangerous in the wrong hands. What is worse, I believe these junior vagabonds to be organized. Find these street scamps and relieve them of their bounty, and I shall pay you for it.<|endoftext|> <|startoftext|>The Darkness<|obj|>Defeat Uul'gyneth the Darkness.<|text|>For thousands of years, the Darkness was held at bay. The wards stood... protecting Highmountain. Now they are gone, and evil is free once more. The Darkness that haunted our dreams... that even the kobolds spoke of only in frightened whispers... has come. Uul'gyneth, herald of the Old Gods, paves the way for his masters. Unless we stand together and defeat him, all is lost. You must hold nothing back, champion. None of us can.<|endoftext|> <|startoftext|>A Dark (Iron) Tide<|obj|>Slay 7 Dark Iron dwarves.<|text|>Their red eyes... flaming beards... dark, dusky skin. These can only be Dark Iron dwarves. I have never seen one before this day. It is my understanding that they have been sent here on an errand for the Alliance. Given my people's allegiance, I believe we are now placed in a position to better demonstrate our loyalty to the Horde. The Dark Iron must die. See that they do not claim so much as an inch more of this beach.<|endoftext|> <|startoftext|>A Poisonous Touch<|obj|>Use the blowgun to weaken 5 Bloodhunter trolls.<|text|>You... I saw you speak with Zentimo. Please, I don't have much time left... These trolls, they came for our blood. I was already nearly bled dry before this one succumbed to my poison. Search it's body, the blowgun and darts should still be there. Dip the darts into my blood and use them to weaken as many of their number as you can. I will not let my death be in vain! If these trolls want our blood so badly, then they shall have it!<|endoftext|> <|startoftext|>Grand Theft Telemancy<|obj|>Slay Urda Direflame and then place a telemancy beacon near the Eye of Xibala.<|text|>They must not keep the Eye. Fortunately I am more than an archaeologist. I am a telemancer. Chief Telemancer Oculeth himself trained the woman who trained my master. I can retrieve the relic with these arts. All you need to do is place a telemancy beacon near the Eye. I can then retrieve both it AND you safely back to camp. The Alliance will find themselves empty-handed. While you're at it, do deliver my "thanks" to the individual responsible for snatching the Eye out from under us.<|endoftext|> <|startoftext|>Death in the Depths<|obj|>Kill 8 Deepwarden Followers in Krakenbane Cove.<|text|>My own people have fallen to the mad whispers of the voices of the deep, deep sea. Cultists inhabit caves in the ocean, spreading hysteria deeper and deeper into Tiragarde with their mad rituals. We must put an end to them, before they get even more out of hand.<|endoftext|> <|startoftext|>Deep Sea Defilement<|obj|>Destroy the three Corrupting Pylons in the underwater caves in Krakenbane Cove.<|text|>The sea... I understand its screams now. It is as if a veil has been lifted, revealing the chaos that has taken hold. Corrupting such a vast swath of sea cannot be done with simple spells. The cultists must have erected some sort of structures to channel their dark magics through... You must find and destroy them. Only then can we hope to restore the waters to balance.<|endoftext|> <|startoftext|>Emergent Strategy<|obj|>Find Benjamin Algerson near Fernwood Ridge.<|text|>My son went where? Chasing our workers into the woods once again? That boy is too soft-hearted. No matter what I do, he will never be strong enough to take over the family business. I demand he come back this instant. He's got better ways to spend his time than going on wild goose chases for our employees!<|endoftext|> <|startoftext|>Eldritch Invocations<|obj|>Kill Director Deepwarden in Krakenbane Cove.<|text|>This is my fault, my friend. The leader of these cultists is none other than Director Deepwarden, a man who I once trusted as an advisor and business partner. It seems he did not approve of how I ran our operation... to a ludicrous degree. He gave his humanity for power, using his frustration to overthrow the village from the inside. Who knows what he plans next. I can no longer stand idly by. Take out Deepwarden. Show him that Anglepoint will not fall to his madness.<|endoftext|> <|startoftext|>Those Aren't Fish Eggs<|obj|>Break 30 Corrupted Eggs in Krakenbane Cove.<|text|>Corruption has seeped into the sea. Part of our job is to keep the monsters of these parts under control. A cruel magic has taken over many of the beasts. I take the challenge of the hunt with pride, but too many and we are overrun! Monster eggs are scattered across the breeding grounds, pulsing with a dark energy. Get your stompin' boots on.<|endoftext|> <|startoftext|>Paddle to Safety<|obj|>Use the Escape Rowboat to travel to Outrigger Post.<|text|>Perhaps... perhaps I can still help my people. I overheard conversations between the foreman and his men. It sounds as if the source of this corruption comes from the deeper waters, where the Stormriggers do their monster hunting. Please, assist me in investigating this. I can still redeem myself and this operation.<|endoftext|> <|startoftext|>The Young Lord Stormsong<|obj|>Kill Brother Conway, then rescue Lord Brannon Stormsong from Anglepoint Packing District.<|text|>When the town fell, I got separated from my charge. Lord Stormsong is being held hostage in his own house. I should've been there to protect him. When you go in there, succeed where I failed. Bring him back safely.<|endoftext|> <|startoftext|>Evacuate the Premises<|obj|>Evacuate 8 Anglepoint Fishpackers.<|text|>The people of Anglepoint need me to stand tall, to not panic in the face of the unknown. I will admit to not being the best at this. Even now, the fishpackers are handling the tainted product and preparing it for shipment. They are in great danger, and we cannot allow them to stay in harm's way. We must get them to safety!<|endoftext|> <|startoftext|>Possessive Headgear<|obj|>Kill 10 Parasitic Mindstealers controlling Possessed Dockworkers in the Anglepoint Packing District.<|text|>It is fortunate that we have found Alby. He has filled me in on the situation in the packing district. It's not good. The workers walk, yes. They work as if nothing is out of the ordinary, yet they are controlled by parasites. Mindstealers that force them to do their bidding. It is they who contaminate the shipments. You must destroy as many of those mindstealers as you can. Free the minds of the possessed!<|endoftext|> <|startoftext|>Pulse of the Wharf<|obj|>Talk to Julian Nichols, Ginger Freelin, and Aaron Gutier in Anglepoint Wharf.<|text|>I am at a loss for ideas. The tides churn, and I can feel their pain as if it is my own. While I am out of ideas, perhaps the merchants in town may have seen something? They are always watching and gossiping, making them quite good sources of information.<|endoftext|> <|startoftext|>Tainted Shipments<|obj|>Check 5 Barrels of Fish.<|text|>If one shipment was compromised, who knows how many of the others are. Nearby, the fishpackers prepare shipments to be sent to the rest of Kul Tiras. We must check the rest of the shipments before this plague can spread!<|endoftext|> <|startoftext|>Talgath's Forces<|obj|>Slay 12 of Talgath's forces.<|text|>I must continue to seek the Crest of Knowledge, my friend. Nothing short of the whole Crown of the Triumvirate can turn the tide in the battle we face. Talgath's forces stand between us and that goal. I will need you to clear a path. We can let nothing stand in our way. Not even Talgath.<|endoftext|> <|startoftext|>A Cure from the Sea<|obj|>Collect 8 Bunches of Seaweed from Harbor Seaweed.<|text|>You may not believe it, but seaweed is one of the most important gifts the sea grants to us. Without it, my tonic shall be useless. I know it is much to ask, but can you go into the harbor and collect some for me? The water is tumultuous in this trying time, but I will give you my blessing.<|endoftext|> <|startoftext|>Stinging Barbs<|obj|>Collect 4 Venomous Barbs from Barbtail Stingrays.<|text|>The Outrigger hunters exhibit the pinnacle of Kul Tiran brawn. But they would indubitably be unable to succeed in taking down the most impressive of their prey without my own inventions! I present to you, the most ordinary of harpoons. However, with just a tad of gnomish ingenuity, this average weapon can become so much more! All that I need are barbs from the rays in the harbor. Using them, I can fashion a poison that can stun even the most colossal of sea monsters!<|endoftext|> <|startoftext|>Anglepoint Wharf<|obj|>Meet Brother Therold at Anglepoint Wharf.<|text|>HELP WANTED. An unidentified illness has cropped up in Anglepoint Wharf. Those experienced with medicine or healing should report to the Therold Wavestone at their earliest convenience. Citizens are advised against visiting Anglepoint on personal business until further notice. Thank you for your cooperation.<|endoftext|> <|startoftext|>We Have a Problem<|obj|>Meet Turalyon at the Conservatory of the Arcane.<|text|>We have a problem. The Legion has come to Mac'Aree. When you claimed the Sigil it was as if we announced our presence to all of Argus. The eyes of Antorus are firmly upon us. Just wait. It gets worse. Velen took Captain Fareeya and her forces into the Arinor Gardens area to search for the Crest of Knowledge. To my knowledge, they are all now behind enemy lines. Come with me to the Conservatory. We need to bring Velen and the others back before it is too late.<|endoftext|> <|startoftext|>The Strongest Rope in Vol'dun<|obj|>Collect 6 Sandspinner Silks.<|text|>You ever tried tying up a sethrak with vulture string? Won't hold 'em for long. When you really gotta keep something, or someone, tied down, you need sandspinner silk. Thick, pliable, and not as sticky as you'd think. This isn't a tailoring lesson. Omi's scouting report showed a lot of sandspinners inside the ruin courtyard. Get their silk and bring it back to me.<|endoftext|> <|startoftext|>They've Got Golems<|obj|>Find a Malfunctioning Golem and discover its power source.<|text|>I've sacked countless ruins across Vol'dun. Everything from saurolisk-infested dens to the cursed Port of Zem'lan. I don't say this to brag. I want you to understand that I know what I'm doing. I've survived this long because I take my time, avoid risks, and only take what I need. That's what we'll be doing here today. Omi reported heavy golem activity on her first scouting trip into the ruins. Zandalari golems are formidable. We need to learn what's powering them before we head in.<|endoftext|> <|startoftext|>Zandalari Treasure Trove<|obj|>Kill Zak'rajan the Undying in his throne room.<|text|>We've looted some quality goods already, but the real reward is still ahead. The big chamber in the back of the ruins is filled with powerful artifacts. A treasure trove like that is the sort of thing that can save lives and sell for a fortune out here in Vol'dun. But those specters you killed weren't lying. Their master or king or whatever is very well-protected in there. We'll have to take this one down as a group. Let me know when you're ready to head up to the chamber.<|endoftext|> <|startoftext|>Beaten But Not Broken<|obj|>Free the Scion of Rakjan and lead him to Rakjan the Unbroken.<|text|><|endoftext|> <|startoftext|>Siphoning Souls<|obj|>Kill 5 Soul-Trapped Guardians and use the Soulcatcher Totem to siphon their souls from their corpse.<|text|> So these golems are powered by Zandalari souls? No problem... I've had to deal with that before... I've got just the tool for it. Here it is! Found this ol' soulcatcher totem in one of the southern ruins years ago. It's gotten us out of a few jams. Disable the golems and throw down this totem next to it. It'll siphon off the souls. Keep the totem. We'll need it later.<|endoftext|> <|startoftext|>Ranishu Are Resources<|obj|>Collect 25 Intact Ranishu Stomachs.<|text|>We can't afford to waste resources out here. Over time, we've learned to take anything that looks even remotely useful, and be creative using what we have. I've turned a skull into a boat and a sethrak into a tent flap. I can't spit dust when it comes to magic, but I can mix poisons and potions with the best of 'em. Ranishu stomach acid makes wicked poison, but it's nasty to collect. Don't try to bottle it. Just bring me their stomachs whole and intact. No leaks!<|endoftext|> <|startoftext|>A Strange Delivery<|obj|>Deliver the pineapple to Rhan'ka in the Whistlebloom Oasis.<|text|>The last time our caravan rolled through the Whistlebloom Oasis, we found an odd Zandalari living in a cave. We traded a few things and he paid me upfront to bring him a pineapple. I don't know why. It took me a long time to find one, but a vulpera holds up her end of the trade. I was planning to stop by and drop it off after we finished here. But, thanks to your help, we've got a lot more treasure hunting to do here at the port. If you have time, would you deliver it for me?<|endoftext|> <|startoftext|>This Be Mutiny<|obj|>Ring the Gong of Zem'lan and kill Pirate-King Zem'lan.<|text|>It be time to face Pirate-King Zem'lan and bring dis mutiny to bear. Zem'lan keeps a gong at de top of his treasure isle dat any crew member can ring to challenge him to a fight. I only ever seen one lass brave enough to ring it, and it didn't end well for her. But you and me, we be de scourge of de seven seas, aye? Even mighty Zem'lan be no match for de two of us together. Ring de gong, and let's make Zem'lan pay for cursin' his crew and treatin' us like dogs. Mutiny or de yard arm!<|endoftext|> <|startoftext|>A Goldtusk Greeting<|obj|>Greet the approaching guest and show them around the Goldtusk Inn.<|text|>Thanks to you, de Goldtusk Inn has never looked better! We got food, we got beds, we got piles of dead Sandfury nearby. Dis is everything I ever dreamed it be! You hear dat? Sound like we got our first guest of de day! Why don't you greet dis one? Show 'em all de great amenities ya built here!<|endoftext|> <|startoftext|>Lost in Zem'lan<|obj|>Find Meeki.<|text|>Legends say that a mountain of treasure sits deep inside the Port of Zem'lan, pillaged from every corner of Azeroth. But it's guarded by unkillable, eternal monsters. No vulpera or exile has ever stolen treasure from the Port of Zem'lan and made it out alive. My caravan was going to be the first. Our scout, Meeki snuck in to figure out a route, but he never came back. It would be wisest for you to leave here and never return. But, if you go into the port, please find Meeki.<|endoftext|> <|startoftext|>The Best Kill is Overkill<|obj|>Kill 15 predators in the Whistlebloom Oasis.<|text|>I watched you kill those Sandfury earlier. You have blood instinct. I like dat. I bet de others have you hunting frivolous luxuries for de inn. I'll give you an assignment worth your talents. Dis oasis is full of dangerous beasts dat'll scare away guests and harrass my pterrordaxes flying in and out. Kill dem. Once de skies are clear, my pterrordaxes can fly you wherever you want.<|endoftext|> <|startoftext|>A Nose for Magic<|obj|>Meet Apprentice Telemancer Astrandis in western Xibala and aid him in his search for the Eye of Xibala.<|text|>I have it! The readings from the ruins are unmistakable. Somewhere to the south and west of the ah... "foot", as it were, is a source of great magical energy. It can be nothing but the Eye of Xibala! We will need to place a few more scrying vessels to pinpoint the Eye's exact location. Meet me deeper in the ruins. I will personally oversee this effort.<|endoftext|> <|startoftext|>Creeping Death<|obj|>Collect 7 Scorpashi Stingers in Zul'Ahjin.<|text|>Scorposhi venom usually induces a slow, creeping death. It's remarkable that your friend has survived this long. As with most antivenoms, the thing that kills is also the thing that heals. I'll need to extract the venom from several scorpashi stingers to craft the cure. When the extracted poison is mixed with cactus root salve, we will have the antivenom we need to treat his wounds.<|endoftext|> <|startoftext|>Nature's Remedy<|obj|>Harvest 6 Prickly Plum in Zul'Ahjin.<|text|>Your friend doesn't have much time left. The scorpid venom is likely rotting his veins right now. He will certainly meet death without a cure. I will help. The first ingredient I'll need is the root of the prickly plum cactus. Its natural healing properties will make a suitable base for the salve.<|endoftext|> <|startoftext|>Hollow, Empty Eyes<|obj|>Find the statue's missing gems.<|text|><|endoftext|> <|startoftext|>Creative Marketing<|obj|>Collect Bloodcrest's Giant Rib in the Whistlebloom Oasis.<|text|>De Goldtusk Gang is de best gang in all of Zandalar. I know dat. You know dat. Everyone in de gang knows dat. But we need to make sure dat everyone who sees our inn knows dat too. We need something big... Something like a massive gold tusk! I don't know where we'd find one of those, but I got a plan. Dere's a huge saurolisk in de oasis. Bring me one of its giant bones and I'll take care of de rest.<|endoftext|> <|startoftext|>The Burning Coven<|obj|>Defeat the Coven of Shivarra in Antorus, the Burning Throne.<|text|>Not even a Titan can endure their torture. Bring an end to the Coven of Shivarra.<|endoftext|> <|startoftext|>The Soulhunter<|obj|>Defeat Imonar the Soulhunter in Antorus, the Burning Throne.<|text|>Imonar is the deadliest bounty hunter the Twisting Nether has ever produced. Find a pit to throw him down.<|endoftext|> <|startoftext|>The Burning Coven<|obj|>Defeat the Coven of Shivarra in Antorus, the Burning Throne.<|text|>Not even a Titan can endure their torture. Bring an end to the Coven of Shivarra.<|endoftext|> <|startoftext|>The Unmaker<|obj|>Defeat Argus the Unmaker in Antorus, the Burning Throne.<|text|>Argus is Sargeras' solution for existence; an end to all things. For everyone that might ever live, bring an end to the Unmaker.<|endoftext|> <|startoftext|>The Unmaker<|obj|>Defeat Argus the Unmaker in Antorus, the Burning Throne.<|text|>Argus is Sargeras' solution for existence; an end to all things. For everyone that might ever live, bring an end to the Unmaker.<|endoftext|> <|startoftext|>Antoran High Command<|obj|>Defeat the Antoran High Command in Antorus, the Burning Throne.<|text|>The Legion has spent over 10,000 years planning their invasion of Azeroth. Defeat their leaders so they can never threaten our world again.<|endoftext|> <|startoftext|>The Soulhunter<|obj|>Defeat Imonar the Soulhunter in Antorus, the Burning Throne.<|text|>Imonar is the deadliest bounty hunter the Twisting Nether has ever produced. Find a pit to throw him down.<|endoftext|> <|startoftext|>The Burning Coven<|obj|>Defeat the Coven of Shivarra in Antorus, the Burning Throne.<|text|>Not even a Titan can endure their torture. Bring an end to the Coven of Shivarra.<|endoftext|> <|startoftext|>The Unmaker<|obj|>Defeat Argus the Unmaker in Antorus, the Burning Throne.<|text|>Argus is Sargeras' solution for existence; an end to all things. For everyone that might ever live, bring an end to the Unmaker.<|endoftext|> <|startoftext|>Antoran High Command<|obj|>Defeat the Antoran High Command in Antorus, the Burning Throne.<|text|>The Legion has spent over 10,000 years planning their invasion of Azeroth. Defeat their leaders so they can never threaten our world again.<|endoftext|> <|startoftext|>Antoran High Command<|obj|>Defeat the Antoran High Command in Antorus, the Burning Throne.<|text|>The Legion has spent over 10,000 years plotting their invasion of Azeroth. Defeat their leaders so they can never threaten our world again.<|endoftext|> <|startoftext|>The Soulhunter<|obj|>Defeat Imonar the Soulhunter in Antorus, the Burning Throne.<|text|>Imonar is the deadliest bounty hunter the Twisting Nether has ever produced. Find a pit to throw him down.<|endoftext|> <|startoftext|>The Burning Coven<|obj|>Defeat the Coven of Shivarra in Antorus, the Burning Throne.<|text|>Not even a Titan can endure their torture. Bring an end to the Coven of Shivarra.<|endoftext|> <|startoftext|>The Soulhunter<|obj|>Defeat Imonar the Soulhunter in Antorus, the Burning Throne.<|text|>Imonar is the deadliest bounty hunter the Twisting Nether has ever produced. Find a pit to throw him down.<|endoftext|> <|startoftext|>The Unmaker<|obj|>Defeat Argus the Unmaker in Antorus, the Burning Throne.<|text|>Argus is Sargeras' solution for existence; an end to all things. For everyone that might ever live, bring an end to the Unmaker.<|endoftext|> <|startoftext|>Antoran High Command<|obj|>Defeat the Antoran High Command in Antorus, the Burning Throne.<|text|>The Legion has spent over 10,000 years planning their invasion of Azeroth. Defeat their leaders so they can never threaten our world again.<|endoftext|> <|startoftext|>Standing Accused<|obj|>Speak with Lucy Waycrest in Hangman's Point.<|text|>So you wish to speak with the accused? I see no reason why not. Be quick about it, though. I will not have our trial delayed. This woman will answer for the fate of our village!<|endoftext|> <|startoftext|>Fate of the Life-Binder<|obj|>Return to Turalyon on the Vindicaar.<|text|>I don't even want to think about what happens if Aggramar can find Eonar's spirit before we do. The fate of far more'n Azeroth may hinge on her safety. Let Turalyon know what we saw right away. We're going to need to bring all we can to bear to save her.<|endoftext|> <|startoftext|>The Speaker Listens<|obj|>Meet Magni in the Krokul Hovel.<|text|>Magni has sent for you in Krokul Hovel once more. He seems to have made a new breakthrough in trying to reach Argus. I suggest you find him immediately. His last vision foretold Aggramar's coming, and there is still so much we do not know of Sargeras' plans.<|endoftext|> <|startoftext|>The Speaker Seeks<|obj|>Meet Magni in the Krokul Hovel.<|text|>Our forces are ready for battle, but we still do not know where Eonar's spirit lies. You should seek Magni out at once and see if you can find her while we still have a chance. If she falls, nothing we muster will be able stand against Sargeras.<|endoftext|> <|startoftext|>Visions of Another<|obj|>Witness Argus' vision with Magni.<|text|>Whoever's tryin' to reach us now might give us the information we need to find Eonar. We need to see what's goin' on right away!<|endoftext|> <|startoftext|>The Power to Reforge<|obj|>Obtain a stockpile of Dendrite Clusters.<|text|>I forged the key using a pristine argunite crystal. Unfortunately, the only ones remaining are used by the Army of the Light's defenses. Hmm... dendrite clusters might be an alternative. They were used by the elite of Mac'Aree to power simple devices. If enough of the city ruins are still intact, I'd wager the fallen magi or the broken may still have some in their possession. Of course, I would need a great many clusters to reforge the key. It seems you have your work cut out for you.<|endoftext|> <|startoftext|>Visions of Fear<|obj|>Witness Argus' vision with Magni.<|text|>I've done it. I've reached him again! Oh, but it's so painful. So painful! He's not doin' well, not one bit! You'll have to listen on in with me to understand.<|endoftext|> <|startoftext|>Fragment of the Past<|obj|>Take the Glowing Key Fragment to Captain Fareeya.<|text|><|endoftext|> <|startoftext|>Recovering the Pieces<|obj|>Secure the missing key fragments from the ethereals around the Seat of the Triumvirate.<|text|>The fragment you found is only one part of the key. I fear the other pieces have fallen into the hands of these ethereal beings you speak of... the Shadowguard. We must recover them all. The Shadowguard leaders and lieutenants in and around the Seat of the Triumvirate may well have the fragments in their possession. Get those key fragments... any way you have to.<|endoftext|> <|startoftext|>The Seat of the Triumvirate: Armor of the Triumvirate<|obj|>Secure the Armor of the Light and bring it to Archivist Ionaa.<|text|>This reforged key will grant entry into the armory inside the Seat of the Triumvirate. Locked away inside is the Armor of the Triumvirate, crafted in the days before Sargeras brought ruin to our world. We cannot let this armor be stolen by the Void's forces. Once the armor is in your possession, please bring it to Archivist Ionaa. He has collected our most sacred relics in the cave just up the path. No doubt he would be very glad to receive it.<|endoftext|> <|startoftext|>Reinforce Light's Purchase<|obj|>Speak with Alleria at Light's Purchase.<|text|>Now that we have established a foothold, we need to rendezvous with our soldiers in the field. We have an Army of the Light encampment to the south, near where the Legion is keeping their strongest warriors in some sort of stasis. Alleria went to scout the area. Find her, and see what information she has gathered.<|endoftext|> <|startoftext|>The Burning Heart<|obj|>Use the Navigation Console to travel to the Antoran Wastes.<|text|>The loss of Xe'ra is a blow, especially to Turalyon. But even the Light Mother could not be allowed to force destiny upon us. I wish Illidan had found another way to refuse her... but I too have had choices imposed upon me by the naaru. This must not distract us from our mission. Now that we have the Army of the Light survivors with us, it is time to press our attack. We need a foothold on the Antoran Wastes from which we can assault the Burning Throne. It is time to deprive Sargeras of his prize!<|endoftext|> <|startoftext|>Reinforce the Veiled Den<|obj|>Speak with Illidan at the Veiled Den.<|text|>The foothold you established allows us to check in with our field operatives. On our last mission here, we set up a bastion to the northeast. It should be defensible for now, but that could change at any moment. Illidan has gone ahead to assess the situation. I suggest you go there and see if he needs a hand.<|endoftext|> <|startoftext|>Securing a Foothold<|obj|>Travel to the Antoran Wastes and place the Lightforged Beacon.<|text|>Alleria and I have scouted this area before, alongside some of our best soldiers. We stationed encampments on either side of our current position, but I fear they will have come under heavy attack. They need reinforcements. Our first order of business is to set up a teleportation beacon directly below the Vindicaar. From there, we will have access to both fronts. Speak to Romuul when you are ready to head down to the surface.<|endoftext|> <|startoftext|>The Burning Throne<|obj|>Use the Crown of the Triumvirate while above the Antoran Wastes to open the way to Antorus.<|text|>The time has come, to begin our assault upon Antorus. Everything we have fought for, everything our friends and family have sacrificed, has brought us to this moment. We will fire Light's Judgment upon the walls of the accursed citadel and storm their seat of power. We will end the Legion. After all you have done, it is fitting that you have the honor. Activate the Crown of the Triumvirate and let us finish our mission.<|endoftext|> <|startoftext|>Troublesome Troglodytes<|obj|>Kill 8 Grimestone Bullies and 3 Grimestone Throwers in Mistfall Cleft.<|text|>Troggs are base creatures. They barely have any brain process, living mostly on survival instinct alone. They are pests through and through, and need to be dealt with. The fewer of them there are, the better.<|endoftext|> <|startoftext|>Shadow of the Sepulcher<|obj|>Meet Spiritwalker Graysky in Sepulcher of the Sky.<|text|>Ebonhorn spoke of another ward safeguarding the lands of the Skyhorn tribe. Somewhere close to the Sepulcher of the Sky, he said. It was there that this "Darkness" once manifested. Meet me there. I will show you how to walk in the memories of a great Skyhorn hero.<|endoftext|> <|startoftext|>Following Eddie's Trail<|obj|>Follow the trail of Eddie Norwington.<|text|>My life is equestrian. I'm not a fighter. I could maybe take a trogg or two, but not a whole tribe. Please, go into Mistfall Cleft and see if you can find Eddie. Lord Norwington would be furious if something happened to him, and nobody wants to bear witness to that!<|endoftext|> <|startoftext|>Huln's Mountain<|obj|>Meet Spiritwalker Graysky at Snowblind Mesa.<|text|>We have made progress reactivating the wards, but more must be done. I sense Ebonhorn's struggle. Though he fights with all his strength, he is slipping away. Should this "Darkness" emerge into our realm, I fear our friend will be lost. Ebonhorn spoke of another ward somewhere within Snowblind Mesa. Meet me there, so that I might guide you along another journey into the memories of the past.<|endoftext|> <|startoftext|>Really Big Problem<|obj|>Defeat the Ancient Sentinel.<|text|>Hey! Mainlander! I know I'm supposed to be trying to knock over cairns and hauling out lost rangers, but d'you see that massive stone monster? I'm thinking that's gonna be a problem. You look like you know how to handle yourself. Think between the two of us we can take it down?<|endoftext|> <|startoftext|>The Burden of Proof<|obj|>Administer the tests to prove Lucy Waycrest's innocence in Hangman's Point.<|text|>I think we have everything we need to conduct three of the villagers' tests. Let us hope this is enough to convince them. I'm sure Constable Framer is chomping at the bit to proceed with his trial, and I would prefer it if you were the one to administer the tests. I may not know you well, but I trust you farther than the constable. Speak with him when you're ready to begin. ...and do me a favor. Make this quick.<|endoftext|> <|startoftext|>Rescue Rangers<|obj|>Save 10 injured Thornspeakers, rangers and pets.<|text|>We're barely holding off those monsters here. If it hadn't been for the Thornspeakers, we'd surely be dead. I was worried Rebecca hadn't made it! You've brought Rebecca's supplies just in time. We have many injured out in the field, Thornspeaker, ranger and companion alike. I need help hold the line here. Go into the ruins and heal as many of the wounded as you can!<|endoftext|> <|startoftext|>The Hills Are Alive<|obj|>Collect 6 Runic Power Cores from Awoken Guardians.<|text|>The Drust constructs are drawn from the land, but the heart of these constructs is a runic power core. We have been trying to collect and destroy as many of these cores as we can. We know of a way to disrupt the magic in the core. Doing so will prevent more of these monstrosities from being created around the dark hearts and protect the land and all living in this region. Bring me as many Runic Power Cores as you can find and the Thornspeakers will see they are put to good use.<|endoftext|> <|startoftext|>Total Cairnage<|obj|>Destroy the Ancient Cairns.<|text|>My mentor sensed the activation of ancient powers here. We came to stop them but were too late. We banded together with the rangers for mutual protection, but our task remains unfinished. There is a set of ancient cairns here. These help empower the Drust constructs. Destroying them will also help to settle the undead stirring from the land. Destroy the cairns and we'll be able to bring sanity to this place.<|endoftext|> <|startoftext|>Pieces of History<|obj|>Search the ruins for information about the Drust.<|text|>There is an opportunity here. Learning more about the Drust can not only help us understand the texts that Lady Lucille found, we might be able to discover greater details about how they and their constructs were finally defeated. Filling in the gaps of history could be key to victory now. This was one of their settlements before it became the place of their final defeat. Let's look for clues in the ruins.<|endoftext|> <|startoftext|>Once Bitten, Twice Shy<|obj|>Find an Empty Jar and use it to catch 6 Hovering Bloodflies near Hangman's Point.<|text|>I am all too familiar with the bloodfly's bite. We had them all over the fields surrounding Waycrest Manor. Though I'm loathe to subject myself to them on purpose, if it will help convince these people, I am willing to deal with that nuisance. Find a jar and collect as many bloodflies as you can. They are common in these parts, and shouldn't be hard to find.<|endoftext|> <|startoftext|>Big Trouble in Little Tortolla<|obj|>Speak with Toki in Little Tortolla.<|text|>I received a message asking for a sword hand in Little Tortolla. The Tortollan Seekers there are greatly admired by King Rastakhan and have special privileges assigned to them. Go see what they want and you will have the favor of the King. And $p, be respectful. Tortollans live long enough they can hold your children's children accountable for your actions.<|endoftext|> <|startoftext|>Harmful If Swallowed<|obj|>Collect 5 Intact Venom Glands from the Shallows Saurolisks near Hangman's Point.<|text|>This last test I am not looking forward to, but it is certainly better than being set on fire. They say that a witch can't get sick. We will prove to them that I can. A venom comes from the saurolisks nearby that is used by our healers when a child swallows something they shouldn't. When ingested, it will make you immediately ill, emptying the contents of the stomach. You'll need several of their venom glands to get enough venom for an appropriate dose. Removing them intact may prove difficult.<|endoftext|> <|startoftext|>The Curse of Fletcher's Hollow<|obj|>Speak with Evelyn Pare at the Timbered Strand in Drustvar.<|text|>It's obvious the constable won't be swayed until we discover what happened at Fletcher's Hollow. I know very little myself--only that the village has been overrun by monstrous creatures. I must ask that you travel there in my stead and try to uncover what befell the village. I'm sure Marshal Reade will prevent the constable from harming me while you're away. Do this for me, and I will help you as I can.<|endoftext|> <|startoftext|>In Case of Ambush<|obj|>Place 6 traps in the Watcher's Wood.<|text|>There is more to worry about in these woods than simple beasts. Our enemy employs constructs of wicker and bone that can rip a man apart. Fortunately for us, these constructs are not very perceptive. Take these traps and set them up throughout the woods behind us. If our enemies do seek to ambush us here, at least these will slow their minions down.<|endoftext|> <|startoftext|>A Pungent Solution<|obj|>Collect a Juicy Onion from Hawthorne's Plot near Hangman's Point.<|text|>The first test should be simple enough. While I may not do so often, I am certainly capable of crying. Though to be honest, I've never had to cry on cue. Maybe you could help with that, though. Nearby there is an onion field that belonged to one of the local farmers. It's abandoned, and most of it is dried up by now, but you might be able to find one onion ripe enough in there to cause some tears.<|endoftext|> <|startoftext|>Trial by Superstition<|obj|>Question 5 Fletcher's Hollow Villagers in Hangman's Point.<|text|>Witchcraft has long lived in the superstitions of the people here. It is only recently that some of these superstitions have become reality. According to tradition, one who is tried for witchcraft is allowed to choose the means by which they are tested from among the requests of her peers. The villagers here no doubt have some strange beliefs of what witches can and cannot do. Speak with them, and see what we can do to prove my innocence.<|endoftext|> <|startoftext|>The Waycrest Daughter<|obj|>Meet with Constable Henry Framer at Hangman's Point in Drustvar.<|text|>You seek House Waycrest? Oh, your timing could not be worse! I had just received a raven regarding Lord Waycrest's daughter, Lucille, shortly before this... curse came upon us. They apprehended her in Fletcher's Hollow and are taking her to trial. They say she is a witch, herself! If she's found guilty, she will surely hang! You must make haste to Hangman's Point. With what you've seen here, maybe you can convince them of her innocence.<|endoftext|> <|startoftext|>The Woods Have Eyes<|obj|>Kill 4 Watchful Ravens and 6 Darkmaw Prowlers in the Watchman's Wood.<|text|>The sooner I can return the lady Waycrest to Highroad Gate the better, but I will honor her wishes if we can assure her safety. There are dark things happening in these lands that you don't fully understand. If we must dally, then there are measures that need be taken. First, the wildlife here can serve as eyes to dark powers. Kill them.<|endoftext|> <|startoftext|>The Sigil of Awakening<|obj|>Return to the Vindicaar and secure the Sigil of Awakening.<|text|>This relic is too powerful to keep it out in the open. We must return to the Vindicaar at once. The Prophet will know what to do. I did want to thank you. Without you this would not be possible. Quoram would have ensured I never got near the Sigil. Perhaps some day I will share that story with you.<|endoftext|> <|startoftext|>A Greater Challenge<|obj|><|text|><|endoftext|> <|startoftext|>Vengeance of the Frogs<|obj|>Defeat Priestess Zaldraxia.<|text|>Da naga here be led by a priestess, Zaldraxia. She be da one dat figured out how ta drain da frogs of their magic. Zaldraxia be stoppin' at nothin' ta drain every frog here. Do what I could not, and kill dis priestess. Show da naga dat Krag'wa ain't a loa ta be takin' lightly. I be prayin' ta Krag'wa for ya success.<|endoftext|> <|startoftext|>Krag'wa's Chosen<|obj|>Rescue Krol'dra the Wise, Wok'grug the Clever, and Wag'shash the Bold.<|text|>Dis be a real mess. Da naga be drainin' da magic of Krag'wa's frogs ta feed demselves! Dere be three frogs, Krag'wa's champions, dat dey be torturin' as we speak. Take dis potion, it be returnin' da power of dem noble frogs. Dey deserve better dan bein' drained by dese snake bastards. I be stayin' here. Da naga got in some lucky hits on me. All me life, I wanted ta see Krag'wa, and I let meself get hurt by some naga!<|endoftext|> <|startoftext|>Equine Retrieval<|obj|>Retrieve Lord Norwington's favorite horse Rose from his hilltop estate.<|text|>I like the cut of your jib, friend! I'll tell you what. The rest of the partygoers should be arriving any time now. Would you do me the honor of retrieving my favorite horse from the estate on the hill? Imagine, our guests' first impression of you to be on the most regal horse in all of Tiragarde! Wondrous!<|endoftext|> <|startoftext|>Mountain Sounds<|obj|>Use the Horn of the Mountain to rally 8 Kul Tirans.<|text|>Kul Tirans won't go down without a fight! Take this horn. We use it in the mountains to warn each other of danger and lead the charge into battle. Use it to rally our allies against the troggs!<|endoftext|> <|startoftext|>No Party Like a Trogg Party<|obj|>Kill 20 Grimestone troggs in Norwington Estate.<|text|>Troggs? At my party? My grandfather pushed them back to that cleft years ago to build this estate. To think that they would attack in such force after all these years? This is just what we needed to make this year's festival the greatest ever! Show us your heroism firsthand! Mount Cooper and defeat these troggs! Drag them behind you, jab them with your harpoon... whatever it takes!<|endoftext|> <|startoftext|>An Element of Danger<|obj|>Collect 8 Rugged Boar Tusks.<|text|>These nobles really think killing weasels is the mark of a good hunter? Ha! It ain't hunting if there isn't a bit of danger involved. There are boars in these woods. That's more our speed out in the mountains! Why don't you kill some of those, then bring me their tusks as proof?<|endoftext|> <|startoftext|>A Floating Ruin<|obj|>Travel to Mac'Aree.<|text|>We knew the Legion to be a formidable foe, but recent events demonstrate that we do not possess the necessary strength to continue. We have come too far to fail at this critical moment. I know of a relic on Mac'Aree, my ancient home, that may be our salvation. We must take the Vindicaar beyond the surface of Argus, to the floating ruin suspended above us. Perhaps there we will find the salvation we so desperately need.<|endoftext|> <|startoftext|>A Crowning Achievement<|obj|>Craft an Empyrial Crown for Vorel. You can find the materials from gathering and prospecting the ore from Argus, from other players, or from the auction house.<|text|>With my book nearly being lost forever, it occurs to me that I shouldn't keep all this knowledge in one place. I would like to pass it along to you. My most recent designs are ones that I am particularly proud of. I call them Empyrial Crowns. Each one uses a different combination of gems to render different effects of power. Let me show you how to construct one and then I'll show you how different combinations of gems create different results.<|endoftext|> <|startoftext|>Return to Highmountain<|obj|>Meet Mayla Highmountain at Thunder Totem in Highmountain.<|text|>Spiritwalker Ebonhorn remains in great danger. He and Mayla have returned to Highmountain, but I believe they still need our aid. Let us journey to Thunder Totem and do whatever we can to mend Ebonhorn. Perhaps our deeds will strengthen the bond between our peoples.<|endoftext|> <|startoftext|>Counterbalancing<|obj|>Gather Fiendish Leather and Lightweave Cloth and use Enstraa's Tanning Oil to create 12 Purified Fiendish Leather.<|text|>In the past, I was able to make glorious items from the beasts of this land. But then the Legion came and wiped out all those amazing beasts. Now I'm forced to use their polluted hides to craft armor for my allies. I have, however, found a way to remove their taint. The cloth we use is made from special thread infused with Light energy. I devised an oil which when combined with the cloth purifies the leather and makes it usable. Here, take my oil and see for yourself.<|endoftext|> <|startoftext|>The Stoat Hunt<|obj|>Collect 5 Soft Stoat Pelts from Faintstep Stoats.<|text|>One of the greatest hunting sports amongst the nobles of Boralus is the stoat hunt. It is a sport of determination, patience, and skill. Do you think you can rise to the challenge? Stoats are agile, sneaky, and sharp. They're next to impossible to catch out in the forest, so the best way to find one is to find its burrow and scare it out. Find their burrows and bring back their pelts. Their fur is soft and much loved amongst the nobles.<|endoftext|> <|startoftext|>A Colorful Key<|obj|>Travel to Vorel's home and unlock his chest using each of the six gems that come from prospecting empyrium. Recover his jewelcrafting book and return to him on the Vindicaar.<|text|>, I hear you're a jewelcrafter. I too am a master cutter, but I fear my designs will be lost to the Legion. I hurried out of my home with the intention of returning, but I fear that may not be a possibility. You see, I left my most prized possession, a book of jewelcrafting designs. But you, you're strong, you could fight your way into my home and recover my book! However, I locked it away in a special chest that requires the gems of this land to unlock. You'll need one of each to open it.<|endoftext|> <|startoftext|>Looming Over Me<|obj|>Go to the Arinor Gardens and retrieve Khaela's Lightweave Loom.<|text|>When I rallied to the Xenedar, I left behind a valuable tool. My lightweave loom. Without it, I'm forced to labor for much longer to make garments of power for our allies. But you are powerful, much more so than I. Perhaps you could do me a favor. Should you happen to be in the Arinor Gardens, could you retrieve my loom and return it to me? I'd be more than willing to share my knowledge of sewing lightweave with you.<|endoftext|> <|startoftext|>The Norwington Festival<|obj|>Meet Abbey Watkins at the edge of Foxhollow Woods.<|text|>To whomever receives this invitation, You are cordially invited to the 15th annual Norwington Equestrian and Hunt Festival! People of all walks of life from across Kul Tiras shall gather to delight in life's greatest competitions, equestrianism and hunting, while meeting those of like minds and fine tastes. Hunting events shall start first, led by Abbey Watkins in Foxhollow Woods. They shall be followed by equestrian events at the Norwington Estate. We hope to see you there posthaste!<|endoftext|> <|startoftext|>The Wrench Calls<|obj|>Meet with Didi the Wrench in Dalaran.<|text|>, Didi the Wrench is looking for you back in Dalaran. You might want to see what she's working on. Pretty fancy stuff from what I heard.<|endoftext|> <|startoftext|>A Feast for Our Kin<|obj|>Meet Baine Bloodhoof at Thunder Bluff in Mulgore.<|text|>Ah, the Highmountain tauren. They have been our allies ever since we felled the Legion. Are you interested in hearing how they joined the Horde? It is quite the tale! It all began with Baine Bloodhoof and Mayla Highmountain. Baine was hosting a great feast in Thunder Bluff to welcome the Highmountain tauren...<|endoftext|> <|startoftext|>Extraterrestrial Exploration<|obj|>Use the Ionized Geographical Recorder at the locations marked on your map. Return to Didi when you're finished.<|text|>, I hear you've been over to that large green planet in the sky already. Swarming with demons too, I hear. I was thinking maybe we could put together another wormhole generator for it. Make it easier to zip around the planet. Problem is we need to get readings on the landscape, and I'd go, but uh... well I need to stay here and run the shop. Can't leave it to these bozos to handle. Here, take this and get some readings for me, will ya?<|endoftext|> <|startoftext|>Shadow Over Thunder Bluff<|obj|>Slay 4 Dark Tendrils and 12 Shadows of Uul in Thunder Bluff.<|text|>A dark force has descended upon us. I refuse to believe that the Highmountain are behind it. The cacophony out there is disturbingly familiar. Could it be... No! The minions of the Old Gods are attacking! We must fight for Thunder Bluff!<|endoftext|> <|startoftext|>Weigh Anchor<|obj|>Bring the Crate of Felslate to Kruda Thunderhand at Bilgewater Harbor.<|text|>, I was hoping to ask you for a small favor. The naval fleet at Bilgewater Harbor have been requesting large amounts of felslate to help construct supplies for their ships. I'm pretty busy here coordinating the gathering efforts and all my couriers are still out. I was wondering if you wouldn't mind taking that shipment over there to them? I heard there's a portal to Orgrimmar in the Windrunner's Sanctuary here in Dalaran so it shouldn't be a long trip or anything.<|endoftext|> <|startoftext|>Weigh Anchor<|obj|>Bring the Crate of Felslate to Walcott Sutton at Stormwind Harbor.<|text|>, I was hoping to ask you for a small favor. The naval fleet at Stormwind Harbor have been requesting large amounts of felslate to help construct supplies for their ships. I'm pretty busy here coordinating the gathering efforts and all my couriers are still out. I was wondering if you wouldn't mind taking that shipment over there to them? I heard there's a portal to Stormwind in the Greyfang Enclave here in Dalaran so it shouldn't be a long trip or anything.<|endoftext|> <|startoftext|>Empyrial Strength<|obj|>Craft an Empyrial Breastplate. You can find the materials from gathering the ore from Argus, from other players, or from the auction house.<|text|>I see my armor's caught your interest. It's made from the finest material on Argus: empyrium. I actually specialize in crafting breastplates. I could show you how to craft one, but you'll need to bring your own supplies, I'm afraid. Our stores of the ore are low and we need all that we have. But here are the plans so you'll know what you need to find...<|endoftext|> <|startoftext|>A Harsh Mistress<|obj|>Help Hobart calibrate the Prototype Gravitational Reduction Slippers around Dalaran.<|text|>So there I was thinkin' about how to get everyone ready for movin' around Argul or whatever it's called, since I figure its gravity is different than ours, and I come up with a design for a device you slip onto your shoes, or hooves or whatever you're wearin' down there. Next thing I hear, the gravity on that planet? Completely the same as ours! Regardless, I figure I could get the prototype workin'. Mind givin' me a hand? Maybe when we're done you can like, sell 'em to kids or somethin'.<|endoftext|> <|startoftext|>Order of Operations<|obj|>Speak with Enstraa about a better way to dissect the beasts of Argus.<|text|> <|endoftext|> <|startoftext|>Tainted Scraps<|obj|>Find someone at the Vindicaar who might be able to train you on how to skin fiendish leather.<|text|> <|endoftext|> <|startoftext|>A Larger Cut<|obj|>Speak with Enstraa about a better way to remove fiendish leather.<|text|> <|endoftext|> <|startoftext|>Balancing the Break<|obj|>Speak with Khamir about a way to extract even more ore from empyrium seams.<|text|> <|endoftext|> <|startoftext|>Don't Just Pick At It<|obj|>Speak with Khamir about a way to extract more ore from empyrium seams.<|text|> <|endoftext|> <|startoftext|>Precision Perfected<|obj|>Speak with Khamir and see if there's an even better way to mine empyrium deposits.<|text|> <|endoftext|> <|startoftext|>Empyrium Seam Chunk<|obj|>Find someone at the Vindicaar who might be able to train you on how to mine empyrium seams.<|text|> <|endoftext|> <|startoftext|>Angling For a Better Strike<|obj|>Speak with Khamir and see if there's a better way to mine empyrium deposits.<|text|> <|endoftext|> <|startoftext|>Youthful Resistance<|obj|>Ask Funen about how to handle the younger Astral Glories.<|text|><|endoftext|> <|startoftext|>Beneath the Waves<|obj|>Slay Summoner Siavass and the Whispering Horror.<|text|>Those witches dare! In my temple? Siavass is stretching past the realm of that which she can comprehend. There is a darkness seeking them, and they call to it! Her kind will become no more than a hollow tool to those who may answer. I feel it moving beneath us, around us. I feel it like a tremor through my being. There is a pressure there, it has a weight greater than that of the deepest ocean. We must stop them. They are not welcome here!<|endoftext|> <|startoftext|>The Heart of It<|obj|>Ask Funen about the shimmering roots of the Astral Glory.<|text|> <|endoftext|> <|startoftext|>The Glory of Argus<|obj|>Find someone on Argus who might be able to train you on how to handle Astral Glory.<|text|> <|endoftext|> <|startoftext|>Empyrium Deposit Chunk<|obj|>Find someone on the Vindicaar who might be able to train you on how to mine an empyrium deposit.<|text|> <|endoftext|> <|startoftext|>Chromie<|obj|>Reach "Timehopper" friendship rank with Chromie in Dragonblight.<|text|>. Is that you? I'm convinced that something unusual has happened in the timelines. I need your help! Come find me at Wyrmrest Temple, in Dragonblight, and I'll show you.<|endoftext|> <|startoftext|>Saving for Later<|obj|>Conceal the antiquities of Gral.<|text|>We need time to recover the artifacts from this place. Time the naga will not let us have. However, we do have a plan. We simply hide what we don't want them to find, and then come back in a decade or two. They will have forgotten about this place by then. Take this illusion scroll and use it to conceal the notable artifacts of power.<|endoftext|> <|startoftext|>Ascending Alchemy<|obj|>Bring Funen 75 Astral Glory, 5 Primal Sargerite and a Bound Infernal Alchemist Stone.<|text|>I've seen other alchemists come through our camp carrying interesting looking trinkets. I believe they refer to them as... "alchemist stones"? I can sense the power they radiate, but they appear fel-tainted. The herb that grows on this planet is particularly good at cleansing corruption. I use it to purify the primal sargerite that's often found amongst the herbs. I'm certain that if we used a purified sargerite with one of those stones, we could elevate the power within it.<|endoftext|> <|startoftext|>Tracking the Trackers<|obj|>Kill 14 Feflame Scavengers at the Annihilan Pits.<|text|>, have I told you about my tracking potion? Our scouts use it to track demons, especially their "fiends". Those particular creatures tend to consume the astral glory in the area, making it difficult to replenish our stores of the herb. If you could help thin their numbers out, it would greatly help us from having to search elsewhere for supplies. You can find many of them in the Annihilan Pits. I could also teach you the recipe for this potion for your effort.<|endoftext|> <|startoftext|>Orders Received<|obj|>Recover 5 Explicit Orders.<|text|>We need ta be knowin' who be leadin' da naga in snatchin' all dese cute frogs. Dey got chests around here dat have some kind of scroll dey be readin'. Da ladies be tellin' da men to remember dem orders. Get me some of dem scrolls so we can be seein' who be callin' da shots.<|endoftext|> <|startoftext|>The Scrolls of Gral<|obj|>Collect the 3 Tortollan Scrolls.<|text|>These gilblins are ridiculous! They are like a swarm of angry bees, buzzing around. Hmm, maybe not bees. Bees are useful, and make honey, and don't steal things. They ransacked our scrolls. Most were unusable, but there were three that are quite... potent. It would be most unfortunate if those made it back to their masters, the naga. Please clean up their mess and bring back our scrolls.<|endoftext|> <|startoftext|>Clear the Riffraff<|obj|>Slay 6 Gilblins at the Scavenger's Strand.<|text|>The naga sent their tiny, foul, muck-smelling minions into our camp. They are quite bothersome. If we do nothing, and their numbers continue to grow, they could pose a threat. You look quick and handy. Could you perhaps expunge a few for us?<|endoftext|> <|startoftext|>Dangerous Cargo<|obj|>Burn 5 Infested Cargo.<|text|>By the time I realized what was happening, it was too late. People had been acting strange, but I thought nothing of it. After all, they seemed to still be doing their jobs. While inspecting some of the cargo, this grub jumped out in an attempt to latch onto my face. I managed to take it out, but it was too late. All of the shipments are infected. Take this torch. Destroy them.<|endoftext|> <|startoftext|>Betrayal of the Guard<|obj|>Kill 10 Mind-Addled Enforcers.<|text|>My boys have gotten in too deep. They've given in to whatever dark forces are at work here. Do not hesitate to do what you need to and put them down. They knew what they were signing up for when they picked the wrong side.<|endoftext|> <|startoftext|>Beginner Equitation<|obj|>Mount Cooper and practice your Kul Tiran riding skills.<|text|>You may know how to ride already, but you don't know how to ride like a Kul Tiran! We'll let you borrow a horse for the festivities. Take one of our lesson masters, Cooper. He's trained many a beginner in his day! Mount up, get in the ring, and show us what you've got! I'm sure you'll be a quick learner!<|endoftext|> <|startoftext|>Limited Supplies<|obj|>Go to the Petrified Forest and reclaim 12 Used Vials.<|text|>Hello. It's good to see a fellow alchemist again. I've been supplying our camp with necessary potions to deal with the demons, but lately I've been running low on supplies. Normally when scouting parties go out, they return with empty vials, but as of late fewer have been returning. I try to recycle as much as I can, so you see, those vials are precious to me. If you'd be willing to go out and retrieve them, I could show you what I've been making to help combat the demons.<|endoftext|> <|startoftext|>The Lord's Behest<|obj|>Meet Lord Aldrius Norwington at the Norwington Estate.<|text|>Lord Norwington will want to thank you for saving his son himself. Why don't you come to the estate? We're preparing for a festival, and everybody's welcome. We'll go ahead and tell him of all that has happened. See you there!<|endoftext|> <|startoftext|>Be Our Guest<|obj|>Tour the estate and partake in the festivities.<|text|>My dear friend , I do hope you enjoy the festival. I throw it every year to bring riders from all over Kul Tiras together for a grand celebration of the sport! In fact, you deserve the whole nine yards. Please, tour the estate at your leisure and partake in the delicious food and drink, introduce yourself to the people. I insist!<|endoftext|> <|startoftext|>Killing Cannibals<|obj|>Kill 10 Natha'vor Cannibals.<|text|>Shoak and I have had a few run-ins with the Natha'vor trolls. Must be why they wanted to capture that idiot. The women in that tribe actually eat the men... and anyone else they can get their hands on. I'm sure they're getting ready to eat Shoak. Do us all a favor and kill some of those cannibals. The world would be a better place without them.<|endoftext|> <|startoftext|>Dawn of Justice<|obj|>Use the Lightforged Warframe to take control of the Court of the Avenger.<|text|>Thanks to your efforts, our enemy is in disarray and their defenses inoperable. We must take the ground at the spire's base and tighten the noose around their commander's neck. You have more than earned the honor to take the warframe into battle. We will follow your lead once the way is clear.<|endoftext|> <|startoftext|>Overt Ops<|obj|>Locate Baraat the Longshot, Grand Vindicator Sorvos, and Blademaster Telaamon.<|text|>My soldiers are out there. I need you to find Baraat, Sorvos, and Telaamon. They were in the process of securing this area for Velen when the Legion came down on top of our heads. Inform them that their orders are to regroup with the Prophet at once. The time for subtlety has passed. There is a small army between us and them. Do what you must. Light keep you safe.<|endoftext|> <|startoftext|>Chaos Theory<|obj|>Kill 12 Nath'raxxan Fleshcarvers, Nath'raxxan Doomshots, or Ravenous Soulhunters, and 1 Nathrezim Banelord.<|text|>Despite their strength and their numbers, even the Burning Legion requires order to fight. Disrupt that order... and they fall like the rabble they are. The plan is simple. Let chaos reign in their ranks, and the day will be ours.<|endoftext|> <|startoftext|>Dark Machinations<|obj|>Dismantle 3 Spires of Woe.<|text|>Eredar are adept at manipulating the fel that courses through this world. Those who do not shape it into living weapons build other armaments, like the Spires of Woe. The spires will make it difficult for even a small force to penetrate the main stronghold. We must dismantle enough of them to clear the way before we advance upon it.<|endoftext|> <|startoftext|>Lord of the Spire<|obj|>Defeat Lord Nath'raxas.<|text|>Lord Nath'raxas rules over this hold as thanks for his role in delivering Argus to the Legion many years ago. Make no mistake, he is powerful, but he has also grown overconfident in his seat. Take advantage of his hubris and make use of the warframe's firepower while you can. We will storm the courtyard shortly!<|endoftext|> <|startoftext|>Scars of the Past<|obj|>Recover an Invocation Array, Vindicator Plating, and a Judgment Core.<|text|>The Army of the Light's warframes have won countless battles on Argus. Despite their power, not all who descend into the fray return. My modifications to this frame should give us the edge we need, but several critical components are still missing. There are remains of battles past in Nath'raxas that we can still scavenge. If you can find the pieces I need, the Legion will feel our fury yet.<|endoftext|> <|startoftext|>Heralds of Apocalypse<|obj|>Slay Lady Heretica and Mistress Apostriss.<|text|>We've been presented with a rare opportunity. Our scouts have spotted two shivarra priestesses in the western fel pools enhancing the Legion's war effort. The inner circle of Sargeras' chosen never leave the walls of Antorus. If we take them out, we might be able to sow fear among those closest to the Dark Titan.<|endoftext|> <|startoftext|>A Touch of Fel<|obj|>Collect an Immaculate Felcore.<|text|>Our warframe is almost operational! It just needs a good jolt to revitalize its systems. Warlocks in the pools below infuse pieces of Argus with fel energy to create living siege weapons. If you can extract one, we can use it to jumpstart the warframe's Judgment Core!<|endoftext|> <|startoftext|>Cracking the Curse<|obj|>Destroy the 4 Lesser Effigies in the Shrouded Foothills.<|text|><|endoftext|> <|startoftext|>Preventive Measures<|obj|>Use the Talisman of the Prophet to sanctify 9 fallen Army of the Light warriors.<|text|>There is no end to the Legion's depravity. Every battle won, every world conquered, yields more souls to fuel their war machine. They have not yet defiled all of the fallen warriors in the hold, but I fear it is only a matter of time. Please, take this talisman with you into the hold and use it to sanctify any corpses you encounter. They deserve a better fate.<|endoftext|> <|startoftext|>The Final Effigy<|obj|>Destroy the Cursed Effigy in Fallhaven.<|text|><|endoftext|> <|startoftext|>Witch Hunt<|obj|>Listen to Helena Gentle's story in the Shrouded Foothills.<|text|>A curse on the villagers? Oh my, how dreadful! Although, to be honest, there have been some strange happenings around Fallhaven of late. I wonder if these could be culprit? Take a seat and have a spot of tea. I'll tell you all that I know.<|endoftext|> <|startoftext|>The Wayward Crone<|obj|>Confront Helena Gentle in her home outside of Fallhaven.<|text|><|endoftext|> <|startoftext|>The Ruined Temple<|obj|>Speak with Teekcha.<|text|>The loa may be our only hope against the naga, but the temple lies abandoned and broken. Two of my tribe have gone ahead to scout the ruins. They may be able to help you make contact with Eraka no Kimbul. If the spirit of the loa remains at the temple, we must find a way for him to hear our plight.<|endoftext|> <|startoftext|>Furious Familiars<|obj|>Kill 10 enthralled animals in the Shrouded Foothills.<|text|><|endoftext|> <|startoftext|>Signs and Portents<|obj|>Investigate the villagers' writings in Fallhaven.<|text|><|endoftext|> <|startoftext|>An Argus Roper<|obj|>Return 3 Wild Cragscalers to Lead Rider Jerek.<|text|>My warriors stand no chance against even the smallest of the Legion's forces without our Cragscalers. If you can capture a few and bring them here, my warriors can better defend our people.<|endoftext|> <|startoftext|>The Ancient One<|obj|>Rescue Pa'ku.<|text|>Dis is far worse than I thought. Pa'ku is crying out in my mind. Dey are doing something to her. Something old and terrible, smelling of de old ways. She is nearby, just south of here. Come, meet me at Pa'ku's roost and we'll rescue her.<|endoftext|> <|startoftext|>Tiragarde Sound<|obj|>Offer to investigate the Ashvane Trading Company.<|text|>We must convince Katherine Proudmoore to pledge Kul Tiras to the Alliance. Flynn believes the Ashvane Trading Company's new gunpowder is our best lead.<|endoftext|> <|startoftext|>The Warguard's Trail<|obj|>Travel with Meerah's Caravan in search of Warguard Rakera.<|text|>Rakera's journal suggested she moved south. It's de only lead we have. Meerah is headed dat way, and has invited us to travel with her. These vulpera know de desert better than any troll I've ever met. Our chances of survival are highest if we travel together.<|endoftext|> <|startoftext|>Stormsong Valley<|obj|>Offer to investigate the missing Kul Tiran fleet.<|text|>The Kul Tiran fleet has been lost at sea. The tidesages of Stormsong, with their mystical oceanic magic, may be our only way to locate the fleet of legend.<|endoftext|> <|startoftext|>The Missing Fleet<|obj|>Charter a ferry to Stormsong Monastery.<|text|>The tidesage order has a sizable monastery right here in Boralus. I say we start our search for the fleet there. Someone there has to know something, right? You don't just lose the entire legendary Kul Tiran fleet on accident! We'll need to take a ferry over to the monastery. Make sure you bring your pass with you!<|endoftext|> <|startoftext|>Cured Ham<|obj|>Toss the Pig Fetish into the campfire.<|text|>That foul thing has to be what's keeping my men transformed into pigs. Hmm. Well there isn't too much that can withstand a good cleansing fire! I say we burn it! Toss it into the campfire!<|endoftext|> <|startoftext|>That's Not My Fetish<|obj|>Bring the Pig Fetish to Thomas Staughton.<|text|><|endoftext|> <|startoftext|>Big Bad Wolves<|obj|>Slay 10 Hexed Howlers in Carver's Harbor.<|text|>Wolves with strange, glowing eyes have taken over the area! I don't know what they are or why they're glowing but it cannot mean anything good. They have to be removed! Please, slay them before more of my friends are killed.<|endoftext|> <|startoftext|>To Market, To Market<|obj|>Meet Thomas Staughton at Carver's Harbor.<|text|>Thanks heaps for getting us out of that pickle, mainlander. I'd hate to ask, but would you be willing to help with another matter? Even before this curse struck the village, our sausage shipments from Carver's Harbor started slowing down. If we don't get them sausages, I won't be able to feed my family! Can you help an honest sausage merchant out? Carver's Harbor is just down the road from here.<|endoftext|> <|startoftext|>Pork Chop<|obj|>Slay Roland the Butcher.<|text|>Roland Hacksaw was the best butcher I've ever worked with... but he's gone insane! He's still processing pigs into sausage! You have to stop him!<|endoftext|> <|startoftext|>Save Their Bacon<|obj|>Untie Trevor Hightide, Kyle Sailford, Travis Daybreak and Burke Stevenson.<|text|>This is going to sound strange, but some of my workers were turned into pigs! Lucky I was out on an errand, or I'd have been caught too! Now my people are tied up awaiting... processing. I can't get past those monsters, but you look like the sort who could. Not sure if this helps, but I coulda sworn I heard some wild cackling coming from the warehouse. Please... save my people!<|endoftext|> <|startoftext|>Drustvar<|obj|>Offer to make contact with House Waycrest.<|text|>The stalwart protectors of House Waycrest hold fast along the western border, but recently all contact with them has been lost. We must secure their aid in order to bring Kul Tiras together under the Proudmoore banner.<|endoftext|> <|startoftext|>If the Key Fits...<|obj|>Collect 6 Ashvane Trader Keys.<|text|>These Ashvane are unreasonable. I've tried to bargain for my release, but they refuse any offer I bring to the table. All they want is whatever's bubbling up in that mine. My kind know better than to go near that stuff. It's volatile. There are prisoners in the mine being forced to extract it. Us in the cages? We're back up. When someone dies in the mines, they just send another in. If you release me, I'll make sure you're rewarded! We just need to find the right key for this cage...<|endoftext|> <|startoftext|>Crab Trapping<|obj|>Catch 8 Clampclaw Clackers.<|text|>We are trapped here with little in the way of food and supplies. The territorial sethrak control the land to the west, and the spiteful naga the waters to the east. We are caught between a barren desert and a hostile ocean. If you are headed to the lagoon to face the naga, will you bring us back some crabs to eat? I fear that our tribe will soon perish without food...<|endoftext|> <|startoftext|>Offering for the Loa<|obj|>Meet with Eraka no Kimbul.<|text|>The time has come for you to make contact with the great loa Eraka no Kimbul. I can only imagine what it will be like to be in the presence of such an ancient and powerful deity. You have earned the Ring of Tides, so it must be you that addresses the loa. Please present the loa with this offering from our tribe. Tell him of our plight against the naga. Eraka no Kimbul is our only hope of survival now.<|endoftext|> <|startoftext|>Shoak's on the Menu<|obj|>Rescue Shoak from the Natha'vor trolls.<|text|>I don't know what stupid thing Shoak did to get captured by the Natha'vor trolls, we'll find out once you rescue him. I bet they're getting ready to make a meal out of Shoak. You need to work fast and get him out! Shoak's one of the largest oafs that I know, those trolls won't be happy that you're taking their "meal" away.<|endoftext|> <|startoftext|>Just Say No to Cannibalism<|obj|>Kill Corpse Mongers Jal'aka, Yon'gi, and Nog'shra<|text|>Of course the Natha'vor trolls have Shoak! Why would it be easy? I'm sick and tired of running from these trolls. That's why you're going in to end this. The Natha'vor trolls have three powerful troll witch doctors called "corpse mongers". Take them out and you'll send the tribe into disarray. Of course, this could all fail spectacularly and make my terrible day even worse.<|endoftext|> <|startoftext|>Profanity Filter<|obj|>Destroy 5 Profane Totems with Kajosh's scroll of inferno.<|text|>I hate this place! I just want to go home, but I can't because that oaf, Shoak, is missing. Listen, t, I'll make it worth your while if you help me find that dunce. I've got a way to find Shoak, but of COURSE these stupid totems are blocking my magic! Why wouldn't they? Take this scroll and use its magic to burn these totems. I'm going to look around to see if that bonehead is just sleeping somewhere.<|endoftext|> <|startoftext|>Rescuing the Taken<|obj|>Recover the Fetish of Loti.<|text|>We are doing our best to contain de fighting in Zanchul and not let it spill out into de other terraces, but we can't hold for long. If you are going to help, start by freeing Wardruid Loti. Dey are trying to break her on de platform above with a dark ritual. Her soul is bound to a fetish. You must find dat fetish if you are going to free her.<|endoftext|> <|startoftext|>To Serve Krag'wa<|obj|>Meet Shadow Hunter Narez in the Upper Frogmarsh.<|text|>There are other forces who seek to disturb my frogs. The vile naga attack my shores and drain my frogs of their magic! They seek to use my followers as a feast for their thirst for mana. It must be stopped! A powerful shadow hunter named Narez is currently fighting them. You must go aid her and stop the naga from feasting on my frogs!<|endoftext|> <|startoftext|>Zanchuli Traitors<|obj|>Kill 10 Zanchuli traitors.<|text|>Dey are trying to cast down our loa, claiming dem to be false gods. Dey have turned to de old ways of blood, sacrifice, and subjugation. I cannot even begin to say how offensive dis is. Kill any of dese traitors you find.<|endoftext|> <|startoftext|>Preserve the True Future<|obj|>Stop the attacks from the Obsidian, Ruby, Azure, and Emerald Dragonshrines in one attempt of the Deaths of Chromie scenario.<|text|>I know how this looks. I'm not asking for your help simply because I don't want to get killed. I need your help because this isn't how I'm SUPPOSED to die. I will die - I've seen it! - but it happens much later than this. Besides, meddling with the timeways for personal reasons - well, it goes against pretty much everything my dragonflight stands for. Let's stop all four of the dragonshrine attacks. That should do the trick.<|endoftext|> <|startoftext|>Visions of Torment<|obj|>Activate the Sacred Stone to witness Argus' vision with Magni.<|text|>I've been hearin' whispers ever since we got to Argus. They're just like Azeroth's, only... they ain't hers. I'm convinced that Argus has a titan of its own that's reachin' out to us! The broken have a relic stowed away that's darn near holy to 'em. Hatuun says they hear whispers from it... I think it might have some sort o' link to Argus itself! It's just in this chamber. Let's see what we can learn.<|endoftext|> <|startoftext|>Storming the Citadel<|obj|>Travel to Destiny Point.<|text|>We have already secured ground near Nath'raxas Hold. It is one of the Legion's chief military fortifications on Argus. Striking it now, and hard, may be our only opportunity to tip the scales in our favor.<|endoftext|> <|startoftext|>The Deaths of Chromie<|obj|>Stop all eight attacks on Chromie in one attempt in the Deaths of Chromie scenario.<|text|>It looks like we're going to have to stop all eight attacks on me. In one fifteen-minute span. Even to me, that doesn't seem like a lot of time. Still, if anybody can do it, it's us. Are you ready?<|endoftext|> <|startoftext|>Bert's Bots<|obj|>Defeat Bert in a pet battle.<|text|>If I'm going to clean up Gnomeregan, I've got to be ready to battle all manner of rat, roach, and potentially even the dreaded mutant rat-roach. What I'm saying is that I need to put these bots to the test! A real, live-action field demo. Are your pets up for a code review?<|endoftext|> <|startoftext|>The Longest Vigil<|obj|>Wake the Gatekeeper.<|text|>It was a good thing we sought two sources of energy. Even with the conduits active, the construct has not stirred. It has likely been inactive a long while. Perhaps as long as Mac'Aree has floated above Argus. What a long, lonely vigil it must have been. Go ahead and jostle it a little. That combined with one last burst of magic ought to do the trick.<|endoftext|> <|startoftext|>The Speaker Calls<|obj|>Meet Magni in the Krokul Hovel.<|text|>Magni sent for you to meet him in the Krokul Hovel. He has found something that he believes could help us overcome the Legion's infinite armies. We need every advantage we can muster if we are to see this war through. You should seek him out.<|endoftext|> <|startoftext|>Dire News<|obj|>Return to Turalyon on the Vindicaar.<|text|>Azeroth was right in sendin' us here. We have to stop whatever it is Sargeras is plannin', or we may not have a home left to save when this is all over. Ye should go back to Turalyon and let him know what ye've seen. I'll stay here and see if I can't glean anything else that might help us.<|endoftext|> <|startoftext|>The Necropolis<|obj|>Speak with Hanzabu in the courtyard of the Necropolis.<|text|>A deal is a deal, and I pay my debts. Bwonsamdi is a mighty loa and you are going to need a powerful ritual to obtain his attention. You are in luck. I already know exactly what needs to be done. Bwonsamdi's temple, de Necropolis, is just to de north. Meet me in de courtyard and we shall see about obtaining an audience with de loa of death.<|endoftext|> <|startoftext|>Clearing the Fog<|obj|>Follow Warguard Rakera.<|text|>Did you lead Kaja here? I told her not to come after me. It isn't safe... My mind remains fogged, but de memories are slowly returning. Jakra'zet... de weapon... Come, let us find some fresh air. I will tell you what I've discovered.<|endoftext|> <|startoftext|>A Tribute for Death<|obj|>With Hanzabu's Ritual Fetish, draw the ritual circle and sound the Drum of the Spirits to complete the ritual.<|text|>Everything for de ritual is together. Now, it is time to begin. For dis to work, I must chant de words of old. It is an exhausting task, so I need you to take my mojo fetish and draw de ritual circle, then beat upon de drums. If all goes well, Bwonsamdi may invite us into de temple. If not, our souls are forfeit. Let's not make any mistakes.<|endoftext|> <|startoftext|>Seafaring Necessities<|obj|>Collect a Seafaring Hat, Nautical Map, and Weathered Spyglass.<|text|>She might not be much to look at, but this boat will take me back to Boralus. Before my voyage can begin, I'll need a few seafaring necessities. Luckily, everything I need can be found in the Ashvane encampment.<|endoftext|> <|startoftext|>Dead Men Tell No Tales<|obj|>Kill the remaining members of Randall's expedition party.<|text|>I'm an employee of the Ashvane Company. We're number one in the Azerite trade. When I took this job, no one told me it would be a one-way trip! I'd do just about anything to escape these dunes, including working with you. Maybe we can help each other out? I'd be willing to part with the code to the captain's lockbox, if you're willing to help me escape this wretched desert. For my plan to succeed, my expedition party needs to die. Can't have them telling anyone I'm missing...<|endoftext|> <|startoftext|>The Captain's Cache<|obj|>Loot Captain Hartford's cache.<|text|>Well, I'm sure you've figured it out by now, eh? I never was fixing to abandon the crew, I just wanted to move up the ranks. You've helped me out a great deal in that respect. Speaking of respect, I believe there's the matter of Captain Hartford's lockbox... Here's the code, courtesy of the fallen captain. Just as I promised. It's all yours! Now, don't go telling anyone about our little arrangement, okay? I wouldn't want something like that to spoil such a profitable partnership!<|endoftext|> <|startoftext|>Conservation of Magic<|obj|>Stabilize 8 Erratic Power Conduits.<|text|>I have an idea. This construct will be of use to us. We simply need to jolt it awake. We once stored great quantities of energy in conduits throughout the Conservatory. They are still functional, but only just. Take this. It will provide a small burst of magic that should help stabilize an erratic conduit. I think I have enough stored for eight or so. Stabilizing a few should allow us to access the whole network.<|endoftext|> <|startoftext|>Two If By Sea<|obj|>Speak to Lady Liadrin to set sail for the Exodar.<|text|>The draenei have crafted a vessel to take us to Argus safely. They are gathering the invasion force on Azuremyst Isle as we speak. We will join them there by sea. The Legion is no doubt keeping a close eye on the gateway to their world. We must retain the element of surprise. Let me know when you are ready.<|endoftext|> <|startoftext|>REUSE ME<|obj|>Stop here. Do not pass go. Do not collect 200 dollars.<|text|>Hey you've finished part 1 of the Velen arc. Stop here. Nothing past this point is done.<|endoftext|> <|startoftext|>What Might Have Been<|obj|>Witness Velen's memory.<|text|> Thousands of years ago, when I was young, I made a choice. A choice that allowed my world to fall to ruin. A choice that made my people exiles. A choice that forever separated me from my beloved brothers. I cannot leave, not yet. Not until I have had a chance to reflect.<|endoftext|> <|startoftext|>Across the Universe<|obj|>Defeat Talgath.<|text|>Talgath. There was a time I called him an ally, a friend. I put my trust in him when it came time to leave Argus. I asked him to call out to the others who would join me. I gave him all that he needed to betray me and slaughter my followers. I do not know what brought this hatred to lurk in his heart, but his machinations repeatedly forced my people to flee world after world. He made it his mission to hunt us across the universe. This must end. Talgath must die.<|endoftext|> <|startoftext|>Flanking Maneuvers<|obj|>Close 3 Legion Portals.<|text|>I will take command of Fareeya's lieutenants and we will escort Velen to the Crest of Knowledge. His mission must not fail. We face an old foe-- one the Army of the Light has encountered on numerous occasions. Talgath will try to block us in and prevent our retreat. You must not let that happen. Find out how he is bringing in his forces and cut them off. All we need is time to get in and get out. We are counting on you.<|endoftext|> <|startoftext|>Wrath of the High Exarch<|obj|>Disrupt the Legion forces in Arinor Gardens.<|text|>Where the Legion is concerned, violence is always the answer. They are between us and Velen. Nothing will stop them from finding him unless we act. Now is not the time to hold back. Together we will sow chaos among their ranks.<|endoftext|> <|startoftext|>The Hand of Fate<|obj|>Meet your escort to the Exodar at Bladefist Bay.<|text|>$p, We have won many battles against the Burning Legion, but it is time to end this war once and for all. Final preparations have begun to depart for Argus. Make haste to Bladefist Bay. A ship awaits you there to grant you and your allies passage to Azuremyst.<|endoftext|> <|startoftext|>Darkened Dreams<|obj|>Slay Thalas Vylethorn at the Emerald Dragonshrine.<|text|>The ancients at the Emerald Dragonshrine suffer in their dreams. With Ysera gone, I am shorthanded and unable to investigate the matter myself. Would you help me cleanse the nightmare from the Emerald Dragonshrine?<|endoftext|> <|startoftext|>Darkness in the Ley<|obj|>Slay the Void Gargantuan at the Azure Dragonshrine.<|text|>A strange, dark disturbance perturbs the ley lines in my flight's dragonshrine. Do you have the time to investigate?<|endoftext|> <|startoftext|>The Dead Walk<|obj|>Slay Talar Icechill at the Ruby Dragonshrine.<|text|>Greetings. I know you are here in the service of the bronze, but I have a request of you. The Ruby Dragonshrine is plagued by undead. My shrine's wardens were unprepared, and we risk losses if an intervention is not done quickly. Would you assist us?<|endoftext|> <|startoftext|>Worried About My Friends<|obj|>Slay Zorathides at the Obsidian Dragonshrine.<|text|>I've heard about some trouble over at the black dragonshrine. I know, I'm a bronze dragon, but still! I worry about them sometimes! They weren't ALWAYS so grumpy. If you're going there anyways, would you mind taking care of... whatever's causing so much of a disturbance?<|endoftext|> <|startoftext|>The Spoiled Sample<|obj|>Bring the Spoiled Sample to Arcanomancer Vridiel in Dalaran on the Broken Isles.<|text|><|endoftext|> <|startoftext|>Unsettled Power<|obj|>Bring 50 Writhing Essence to Arcanomancer Vridiel.<|text|>It is deeply disconcerting that the power of Aman'thul grows increasingly unstable. We must pursue this matter further. Is this volatility the result of the Legion's corruption? No, that is too recent an influence. Something else must have... <|endoftext|> <|startoftext|>Sky Ablaze With Cannonfire<|obj|>Destroy the Alliance Siege Cannon.<|text|>Oh! It's me! And , was it? I remember this! I seem to have found myself in the middle of a battle between the Horde and the Alliance, which wouldn't USUALLY be a big deal, except for that enormous cannon that seems to be trained on me anytime I try to fly away. Think you could take it out for me?<|endoftext|> <|startoftext|>Unsettled Power<|obj|>Bring 50 Writhing Essence to Arcanomancer Vridiel.<|text|>The release of the energy previously trapped in the Nightwell has... complicated the influence of Aman'Thul scattered about the Broken Isles. Sadly, the results of my previous work have been invalidated, much like the contents of this vial. I must understand what has caused this change! Please, bring me more samples so that I may continue my work. It goes without saying that you will be the beneficiary of any breakthroughs I may find.<|endoftext|> <|startoftext|>Locating the Longshot<|obj|>Find Baraat the Longshot.<|text|>We're going to need a bigger gun if we hope to free Xe'ra. One of the other bunkers crashed closer to the Xenedar. If Baraat was on it, he will have already begun surveying the area. Perhaps he's found the main cannon of the ship. If you head over that way, make sure he hasn't died, will you?<|endoftext|> <|startoftext|>Sky Ablaze With Cannonfire<|obj|>Destroy the Horde Siege Cannon.<|text|>Oh! It's me! And , was it? I remember this! I seem to have found myself in the middle of a battle between the Horde and the Alliance, which wouldn't USUALLY be a big deal, except for that enormous cannon that seems to be trained on me anytime I try to fly away. Think you could take it out for me?<|endoftext|> <|startoftext|>Captured and Enraptured<|obj|>Free 6 Enthralled Sailors in Fogcliff Strand.<|text|>You gotta help me! Me and my crew were running late on a delivery, so we decided to take a detour through this grotto ahead. Boy... that was a mistake. This place is crawling with sirens! If there's one thing my men like more than women, it's grog! Here, take some. Use it to bring them back to their senses. Might be best to rough 'em up a bit to weaken the enchantment.<|endoftext|> <|startoftext|>For Emery<|obj|>Deliver the Salted Venison Jerky to Emery Neill.<|text|>We do have plenty of food here, however. If you're braving the streets, please deliver this venison to that big dummy at the tavern. Tell him it's from the kids.<|endoftext|> <|startoftext|>Lightly Roasted<|obj|>Use Light's Judgment to destroy the rubble blocking the entrance to the Xenedar.<|text|>Can you hear me? Good. Light's Judgment has been installed on the Vindicaar. We should be able to harness its power immediately. We can use it both to clear the rubble blocking the Xenedar as well as destroy our enemies. As with any new piece of technology, we should test it out. Thoroughly. I trust you have plenty of targets down there.<|endoftext|> <|startoftext|>Fight Plague with Fire<|obj|>Obtain a Flinty Firestarter and some Heavy Straw Rope.<|text|>One final request of you, stranger. I've seen what's happening outside, and I've heard about this "plague". I don't want to go down without a fight. I have enough rum in the back of this bar to set this whole tavern on fire, but I don't have the tools to do it safely. Fetch me a flint and some rope, and I'll give you my key to the backstreets of Stratholme.<|endoftext|> <|startoftext|>Holing Up<|obj|>Obtain a Refurbished Military Rifle, Basic Cloth Bandages, and Salted Venison Jerky.<|text|>Did... did you see that? Prince Arthas just struck that person down in cold blood! Right in the middle of the street! I need to protect the children. Please, help us, visitors. I need a gun, bandages, and some venison jerky. Children! Everybody, get into the house!<|endoftext|> <|startoftext|>Yeah, Definitely for the Kids<|obj|>Deliver the Marigold Bouquet to Orphan Matron Meliana.<|text|>I don't know if you've ever seen Orphan Matron Meliana before, but she is a goddess come down to humble Lordaeron. Her hair, those cheekbones, and... ...and anyhow, these flowers are for the kids at the orphanage where she works. Tell Meliana that they're from me. For the kids.<|endoftext|> <|startoftext|>Smoke, Meat, and Pretty Flowers<|obj|>Obtain some Salted Venison Jerky, Fras' Special Pipe Blend, and a Marigold Bouquet.<|text|>Back of town's on lockdown, kid. And yes, I do have a key, but you're a stranger. Listen, I'd like to help you out. You've got an honest look to you. Fetch me some venison, some pipe tobacco, and a bundle o' yellow flowers, and I might be able to make an exception.<|endoftext|> <|startoftext|>The Scent of Vengeance<|obj|>Gather 12 Traitor's Blood from Zul's followers in Zeb'ahari.<|text|>I know my king, and I know he is not weak willed. His spirit struggles under de weight of dis betrayal, and confusion roots his spirit too close to death for my comfort. We will need to remind him of his purpose. His anger. I have heard shouts of terror from de village below. Zul's followers torment Zeb'ahari while dey hunt for him. Slay those who would harm his people and bring me their blood. Perhaps de scent of vengeance can revive de devilsaur inside ol' Rastakhan.<|endoftext|> <|startoftext|>To Sacrifice a Loa<|obj|>Slay Vilnak'dor and stop the sacrifice of Rezan.<|text|>Rezan's power is fading. My usurpers have nearly completed their task. I have read of de horrors of Zul'drak, and I have seen de results of dese acts. To think one of my own people would bring dis heresy here is... unimaginable. Come! We will end dis traitor who spits in de face of all loa! Di chuka Rezan!<|endoftext|> <|startoftext|>Zul's Mutiny<|obj|>Slay 10 mutinous Zandalari trolls aboard the flagship Rastakhan's Might.<|text|>A ship such as Rastakhan's Might does not readily sail without her crew. Dat means de Zandalari aboard have succumbed to Zul's machinations and have betrayed their king as surely as he has. Board my ship. Kill those who think to rise against their king. We will take no prisoners. De punishment for de crime of mutiny is death!<|endoftext|> <|startoftext|>The Child of Light and Shadow<|obj|>Speak with Turalyon to revive Xe'ra.<|text|>It is time. Xe'ra is returned to us. We have Light's Heart. We have her Chosen One. Come, let us restore her. Let us forge a bright new path against our foes. Speak to me when you are ready to begin.<|endoftext|> <|startoftext|>House of the King<|obj|>Cleanse the 3 Statues of Rezan.<|text|>I hear Rezan's call. I will answer, but first you must help me. Our loa give us many boons, and we repay dem in worship. Offerings, sacrifices, and idols are our tools to earn favor, but dey are much more to our loa. Dey are sources of strength. Zul's dogs have begun to corrupt de great golden statues dedicated to Rezan. Even now, I can feel his power dwindling. Stop dem. Cleanse de idols to de great hunter. Teach dem to respect de house of de king.<|endoftext|> <|startoftext|>The Temple of Rezan<|obj|>Meet King Rastakhan at the Temple of Rezan.<|text|>De chronicler's words are dire. If Zul truly does wish to sacrifice Rezan... Dis will not come to pass! I will defend my loa with my life. Come, we go to de Temple of Rezan. We must stop dis heresy at once!<|endoftext|> <|startoftext|>Heads Will Roll<|obj|>Collect 12 Traitorous Zandalari Heads.<|text|>Zul's forces try to lay claim to de loa of kings's temple. You must teach dese traitors de meaning of their actions. Sweep de temple of de filth dat defiles it. Destroy those who spit in de face of de loa. Bring me their heads so I may remind others of what happens to those who betray their faith and their king. When you are finished dealing with de unworthy, come find us. Rezan's altar lies deep within de temple grounds. In Rastakhan's name, heads will roll!<|endoftext|> <|startoftext|>The Loa-Speaker's Betrayal<|obj|>Slay Loa-Speaker Kihara.<|text|>Listen, stranger. I don't have a lot of time left. I was in de village when Zolani brought de king to us. Said to keep it a secret, or else Zul would find us. Look around. Dey found us! But I know... I know it was not de prophet's doing. Our loa-speaker gave Zolani her pretty words, said she would help, then turned around and sold us out. It is Kihara's fault dat we are dying now. She brought dis upon us! Kill her... Make her pay!<|endoftext|> <|startoftext|>Partners in Heresy<|obj|>Slay Soulrender Gao'tan and Darkweaver Ji'tan.<|text|>Rezan struggles against his bonds, but we cannot reach him. De mogu dat Zul called here have raised a shield dat rejects my magic. Find and kill de creatures dat stand between me and my loa. I must gather myself for de fight to come. They will know de wrath of TWO kings before dis day is done.<|endoftext|> <|startoftext|>Tomb of Sargeras: Aegwynn's Path<|obj|>Collect 4 Fragment of the Guardian's Seal from the Maiden of Vigilance in the Tomb of Sargeras on Mythic Difficulty.<|text|>As we sealed the tomb, I entrusted the final piece of Sargeras' prison to the Maiden of Vigilance. If you had it you could move freely throughout the tomb, but I know not what became of the keeper and fear the worst.<|endoftext|> <|startoftext|>The Will of the Loa<|obj|>Place an Idol of Rezan at Jamil's hut and persuade Rezan to retrieve Rastakhan's soul.<|text|>Jol's remedy healed Rastakhan's flesh. But his spirit is still lost. Dere is only one thing stopping him now. Death. He is walking in Bwonsamdi's shadow. For most, dere would be nothing to be done. But... he is bound to another loa. A loa who gives life to his faithful. You must call on Rezan, loa of kings, and ask him to claim back Rastakhan's soul. Up de path, you will find my tent. Place dis idol and wait dere. If we are lucky, he will aid us. If not... It was nice knowing you.<|endoftext|> <|startoftext|>Ancient Tortollan Remedies<|obj|>Collect an envenomed puffer spine, a brutosaur scale, and aged crab foam for Jol the Ancient.<|text|>Ah, yes, the situation is urgent. We must act quickly, but not hastily. There is a way to save Rastakhan, but it will require three very specific ingredients. Listen well, young one. The first, foam bubbling from the mouth of a crab. The older, the better. The second, the spine of a puffer fish. Venomous! The third, a brutosaur scale. Why? These are the secrets of my people. Longevity is cultivated like the rarest of flowers... carefully, and with much practice.<|endoftext|> <|startoftext|>Tomb of Sargeras: Aegwynn's Path<|obj|>Collect 4 Fragment of the Guardian's Seal from the Maiden of Vigilance in the Tomb of Sargeras on Heroic Difficulty.<|text|>As we sealed the tomb, I entrusted the final piece of Sargeras' prison to the Maiden of Vigilance. If you had it you could move freely throughout the tomb, but I know not what became of the keeper and fear the worst.<|endoftext|> <|startoftext|>Tomb of Sargeras: Aegwynn's Path<|obj|>Collect 4 Fragment of the Guardian's Seal from the Maiden of Vigilance in the Tomb of Sargeras on Normal Difficulty.<|text|>As we sealed the tomb, I entrusted the final piece of Sargeras' prison to the Maiden of Vigilance. If you had it you could move freely throughout the tomb, but I know not what became of the keeper and fear the worst.<|endoftext|> <|startoftext|>Head of the Viper<|obj|>Kill Lord Slithin at the Sundered Span.<|text|>While I was scouting out the area, I saw a big armored naga bossing the rest of the snakes around. Call it a hunch, but I'm pretty sure he's their leader. As long as the Naga have a commander our operations here will be threatened. Take him out.<|endoftext|> <|startoftext|>Searching the Ruins<|obj|>Find Julwaba within Zul'Ahjin.<|text|>Dese dunes are crawling with assassins. Nowhere is safe, but we must press on. De ruins aren't far from here. Let's continue our search on foot.<|endoftext|> <|startoftext|>The Great Gnomeregan Run<|obj|>Race to Booty Bay.<|text|>Ready for the big race today? Every year, gnomes from near and far gather to run all the way from Gnomeregan to Booty Bay! It reminds us that no goal is too tall, even for us! Whether you run fast or slow, alone or with friends, you'll make it as long as you keep trying! So make sure to stretch, then get out there and show the world what we gnomes are made of!<|endoftext|> <|startoftext|>Hunt for King K'tal<|obj|>Recover the Skull of K'tal.<|text|>Hunters! Dis challenge be for de King of de Preserves. King K'tal is a mighty predator, smart and fast. Gold and honor await de hunter who brings me de head of de King.<|endoftext|> <|startoftext|>Krag'wa's Aid<|obj|>Report to Princess Talanji on your success.<|text|>Well done! Before we left, I heard dat Princess Talanji be headed ta Gloom Hollow. She should be dere by now. We better be headin' back. She would want ta hear da tale of ya success!<|endoftext|> <|startoftext|>Invasive Species<|obj|>Collect 30 Partially Digested Arcana.<|text|>We should seek out an alternate source of energy just in case I am wrong about the conduits. Luckily enough, I think I know where we can find one. The panthara native to Argus are solitary creatures, but it seems whatever magic the Wakeners possessed has drawn them here in great numbers. This is no time to be gentle with the environment--panthara devour energy to survive. Slay them and see if you cannot reclaim some of the power they have consumed.<|endoftext|> <|startoftext|>A Non-Prophet Organization<|obj|>Locate Velen.<|text|>I have complete faith that Velen is nearby. We would know if he had been captured. All the same, we must not delay. The Legion has a vested interest in finding him after all he has done to resist them. I shudder to think what they might do, given the chance. That is why I am going with you. We will find Velen and help him track down the Crest of Knowledge. We must have faith in his mission or all will be lost.<|endoftext|> <|startoftext|>Gatekeeper's Challenge: Tenacity<|obj|>Overcome the Trial of Tenacity.<|text|>My master Archimonde was not known for his willingness to suffer indecision. He preferred to teach by rewarding frustration with more frustration-- punishment with more punishment. Absolute conviction was required to succeed under him. At the opposite end of the Conservatory you will find a large structure. Once inside, your goal is to overcome all the obstacles placed before you. Emerge unscathed and I will be forced to consider your will strong enough to proceed.<|endoftext|> <|startoftext|>Sound the Alarm<|obj|>Kill 8 Wailing Sirens in Fogcliff Strand.<|text|>Sirens are nothing but trouble! All they do is capture our men, never to be seen again. How is anybody supposed to get their goods to Boralus quickly with them around? Since you're already going down there... mind culling their numbers a bit?<|endoftext|> <|startoftext|>Not-So-Humble Beginnings<|obj|>Meet Archmage Y'mera at the Conservatory of the Arcane.<|text|>Now we may begin our search for the Crown of the Triumvirate. We will start with the fragment Archimonde carried: the Sigil of Awakening. To the east and north you will find all that remains of the greatest school of magic on Argus. It was there that Archimonde gained his mastery of the arcane. I can think of no other place he would stow his treasures. It will be guarded, no doubt. We will leverage the expertise of Fareeya's forces here to follow this trail.<|endoftext|> <|startoftext|>Krag'wa the Terrible<|obj|>Use the power of Krag'wa to defeat the blood troll counterattack.<|text|>Your previous attack has angered the blood trolls. They now send an army to take everything. They are too late! I am Krag'wa! I will not be eaten, I do the eating! Meet me at the edge of Razorjaw River. You will bear witness to my power, and I will bear witness to yours.<|endoftext|> <|startoftext|>Gatekeeper's Challenge: Mastery<|obj|>Defeat Grand Vizier Jarasum, Arc-Consul Velara, and High Wakener Aargon.<|text|>Archimonde was an individual consumed by the pursuit of power. Only those who could match his lust would fare well under his tutelage. You will fight what remains of Archimonde's greatest pupils. These three once held such power in their own disciplines that the Conservatory remembers them now. Their echoes will try to kill you. Best all three with all your limbs intact and I will recognize your strength.<|endoftext|> <|startoftext|>Fallen Idols<|obj|>Collect Stolen Idols of Krag'wa from the blood troll camp in the Frogmarsh.<|text|>De blood trolls seek to weaken Krag'wa and take his power. Dey steal his idols of power to crack open and feed their magic. Salvage what idols you can. Dey will be needed to make Krag'wa strong. Strong enough to fight dem off once and for all.<|endoftext|> <|startoftext|>A Timely Summons from Shattrath<|obj|>Meet with Vormu in Shattrath.<|text|>The blazing star holds a peculiar alignment this cycle, calling out across the heavens. Seek out the sage Vormu in Shattrath City, and lend her your aid.<|endoftext|> <|startoftext|>Gatekeeper's Challenge: Cunning<|obj|>Collect a Fragment of Acuity, Wit, and Guile and combine them into a Mark of Cunning.<|text|>Archimonde expected greatness from his pupils. Only the most imaginative minds, the most adroit of intellects, could ever truly fathom the deepest reaches of our magic. I doubt you can relate. The path to the left will take you to a set of three statues. Use them to collect a Mark of Cunning. To preserve the integrity of this trial, I will not be able to provide hints. If you do, by some miracle, happen to succeed, I will formally recognize your... brilliance.<|endoftext|> <|startoftext|>Seat of the Triumvirate: The Crest of Knowledge<|obj|>Slay L'ura and retrieve the Crest of Knowledge.<|text|>We have all that we need now. Alleria Windrunner awaits your arrival at the Seat of the Triumvirate. Do not go alone, my friend. You will need allies to recover the Crest of Knowledge... and endure what L'ura has become. I will prepare the Vindicaar and await your return. Light be with you in that dark place.<|endoftext|> <|startoftext|>Voidcallers' Scroll<|obj|>Seek out the creature of void hidden above the Azure Dragonshrine.<|text|> The time is nigh. The invocation will take place above the azure shrine. The void will swallow the bronze dragon. Our master has spoken, and we obey.<|endoftext|> <|startoftext|>The Light Mother<|obj|>Find Xe'ra within the Xenedar.<|text|>We must know for sure whether the Light Mother survived. Xe'ra was weakened by sending her heart to Azeroth, but she is the prime naaru. She is the Light, and she cannot fade. Let's head into the Xenedar and look for her. Light willing, she will return to guide us once more.<|endoftext|> <|startoftext|>The Defiler's Legacy<|obj|>Defeat Archimonde and retrieve the Sigil of Awakening.<|text|>It seems you are not so easily deterred. Very well. Your deeds qualify you to seek the Sigil. To be clear, I am only permitting you to move on. This does not guarantee your success. The greatest of your challenges lies before you. You must go to the Praetorium and face Archimonde himself. Only by defeating the master of the Conservatory will you be worthy of the Sigil. Few have overcome this obstacle. I hope he does not make too much of a mess of you.<|endoftext|> <|startoftext|>Light's Return<|obj|>Speak with Turalyon to return to the Vindicaar.<|text|>Xe'ra has been saved! We have won an important victory here. The Light Mother should be back on the Vindicaar. No doubt she will want to speak with you. There is so much to explain... Romuul should be able to teleport us back to the ship now. Let me know when you are ready.<|endoftext|> <|startoftext|>Hunt the Hunter<|obj|>Slay Warmother Boatema near the Frogmarsh.<|text|>Please, help us. De Frogmarsh is under siege! My master, de great loa, Krag'wa, is not willing to bend to de will of de blood trolls and their dark god. So now, dey are taking his power by force! Dey are slaying his children and taking his totems of power. Dey will even take Krag'wa and sacrifice him if we are not able to end dis madness! Stop dem! Slay their leader. Perhaps dat will slow dem down for a while. It will give me time to find a more permanent solution.<|endoftext|> <|startoftext|>Signs of Resistance<|obj|>Search for signs of resistance.<|text|>Our forces sustained heavy losses defending the Vindicaar. We require allies. The Army of the Light was known to take in survivors of the Legion's crusade to bolster their ranks. We must do the same. I sense the presence of the Legion slaves you freed nearby. I suspect that they have carved out a resistance against their masters. I would appreciate your company.<|endoftext|> <|startoftext|>Powerful Spirits<|obj|>Participate in the Goldtusk Gang initiation ritual.<|text|>You prove your worth. We be willin' to initiate you into de ranks of de Goldtusk Gang, if you wanna join. De ritual drink is ready. Boiled scorpid blood spiked with bilewing honey! Don't mind de smell, it's mostly delicious. It's not terrible. It won't kill you. Usually. When you are ready to join de Goldtusk Gang, let me know. I'll unite you with de whole gang. It's time you see what we see.<|endoftext|> <|startoftext|>The Ancients' Wisdom<|obj|>Seek out the satyr hidden in the Emerald Dragonshrine.<|text|>The three ancients left three clues: "...the great nightmare..." "...by the water..." "...within the dragon's palm..." Perhaps Chromie's attacker lies in the place the ancients describe?<|endoftext|> <|startoftext|>Soul Crystal<|obj|>Seek out the lich hidden within the Ruby Dragonshrine's tree.<|text|> Keep the Ruby Shrinewardens occupied. I shall carry out our master's attack from within the great tree itself.<|endoftext|> <|startoftext|>Demonic Corestone<|obj|>Uncover the dreadlord hidden near the entrance to the Obsidian Dragonshrine's cave.<|text|> Yes, master. It shall be done, at the exact time that you specified. The bronze dragon will see nothing. One shot from outside the Obsidian Dragonshrine is all I require.<|endoftext|> <|startoftext|>In the Land of Magic<|obj|>Speak to Al'Abas... again.<|text|>I think I see the problem. Your puny eyes are too weak to detect the mana-infused finery that these elves have spread throughout the land. They've been wearing jewelry the entire time, and you simply couldn't see it. I propose a partnership, my newly minted associate. My lamp currently suffers from an embarrassing lack of magic and could always use more beautiful decorations. I propose a trade. I shall pierce this sinister veil, and you shall give me the spoils of your theft.<|endoftext|> <|startoftext|>Loyalty Is Its Own Reward<|obj|>Obtain a thousand Coins of Air.<|text|>I offer you a challenge, mortal. Obtain a thousand of my coins, and I believe that I can empower my lamp and the vision within.<|endoftext|> <|startoftext|>High Fash-Djinn<|obj|>Find rare treasures in the pockets of the denizens of the Broken Isles.<|text|>With my newly empowered lamp, I sense further, more valuable trinkets in the pockets of these elves and demons. Fetch them for me!<|endoftext|> <|startoftext|>The Mysterious, Magnificent Al'Abas<|obj|>Speak to Al'Abas.<|text|>I see you, puny mortal! I appreciate your concern for my lamp!<|endoftext|> <|startoftext|>Coins of Air<|obj|>Speak to Al'Abas yet again.<|text|>I would be much interested in these magical trinkets that reside in the pockets of the denizens of this land, and humbly offer my services in helping you acquire them. However, I sadly cannot pay you in the coin of this realm. What I can offer are ephemera - coins of purest air. They're better than nothing, though! Carry my lamp with you. Drop the treasures you steal within, and I will grant you these coins. Perhaps the former owner of my lamp would have a use for them.<|endoftext|> <|startoftext|>Ready For Action<|obj|>Travel to Gloom Hollow and speak with Princess Talanji.<|text|>It's gonna take a bit to get the gun chassis set up. Who knew lifting big equipment could be so hard? In the meantime, why don't you go check back with your friends. Make sure everything's ready on their end. I'd hate to drive this gun into ANOTHER ambush because they're not ready.<|endoftext|> <|startoftext|>Field Evaluation<|obj|>Use the A.M.O.D. to destroy the naga camps and defeat Grobathan.<|text|>We got the A.M.O.D. back together. It's a fine piece of equipment, but we're gonna have to give it a tune up. We don't want to end up digging shrapnel out of our rears. Lucky for us, there are a few naga camps remaining along with the giant that broke the gun in the first place. They'll be great for target practice. We'll deploy the A.M.O.D. just outside the building here. After we deploy, go man it. I'll have you fire a few rounds while I tune its gun. Everything'll be fine... unless it isn't.<|endoftext|>